Table of contents : 1: Getting to Grips with Standard Shaders Creating the project Importing the project files Loading and navigating the spacecraft maintenance scene Summary
2: Creating Custom Shaders Opening the project Creating better transparency for the astronaut's helmet Improving the planet's atmosphere Summary
3: Working with Lighting and Light-Emitting Surfaces Looking at the scene light setup Creating a wireframe emissive material for the planet-surface scanner Summary
4: Animating Surfaces with Code and Shaders Starting the scene Creating a dynamic warning light effect Animating the control panel illumination Animating the planet projection display Summary
5: Exploring Transparent Surfaces and Effects Starting the scene Creating a better transparent glass material Setting up the whirlwind effect Summary
6: Working with Specular and Metallic Surfaces Starting the scene Locating and modifying shader light models Summary
7: Shaders for Organic Surfaces Start the scene Understanding the complexities of human skin Creating the skin shader Creating the eye material Creating the hair material Summary
8: Custom Particle Shaders – Smoke, Steam, and Fluids Starting the scene Adding a particle system Creating the particle shader Summary
9: Optimizing Shaders for Mobile Starting the scene Writing a simple mobile shader Writing an advanced mobile shader Summary