Mastering Unity Shaders and Effects [1 ed.] 1783553677, 9781783553679

With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and l

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Table of contents :
1: Getting to Grips with Standard Shaders
Creating the project
Importing the project files
Loading and navigating the spacecraft maintenance scene
Summary

2: Creating Custom Shaders
Opening the project
Creating better transparency for the astronaut's helmet
Improving the planet's atmosphere
Summary

3: Working with Lighting and Light-Emitting Surfaces
Looking at the scene light setup
Creating a wireframe emissive material for the planet-surface scanner
Summary

4: Animating Surfaces with Code and Shaders
Starting the scene
Creating a dynamic warning light effect
Animating the control panel illumination
Animating the planet projection display
Summary

5: Exploring Transparent Surfaces and Effects
Starting the scene
Creating a better transparent glass material
Setting up the whirlwind effect
Summary

6: Working with Specular and Metallic Surfaces
Starting the scene
Locating and modifying shader light models
Summary

7: Shaders for Organic Surfaces
Start the scene
Understanding the complexities of human skin
Creating the skin shader
Creating the eye material
Creating the hair material
Summary

8: Custom Particle Shaders – Smoke, Steam, and Fluids
Starting the scene
Adding a particle system
Creating the particle shader
Summary

9: Optimizing Shaders for Mobile
Starting the scene
Writing a simple mobile shader
Writing an advanced mobile shader
Summary

Mastering Unity Shaders and Effects [1 ed.]
 1783553677, 9781783553679

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