Unity 2018 Shaders and Effects Cookbook [3 ed.] 1788396235, 9781788396233

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games.

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English Pages 392 Year 2018

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Table of contents :
1: Post Processing Stack
Introduction
Installing the Post Processing Stack
Getting a filmic look using grain, vignetting, and depth of field
Mimicking real life with bloom and anti-aliasing
Setting mood with color grading
Creating a horror game look with fog

2: Creating Your First Shader
Introduction
Creating a basic Standard Shader
Adding properties to a shader
Using properties in a Surface Shader

3: Surface Shaders and Texture Mapping
Introduction
Diffuse shading
Accessing and modifying packed arrays
Adding a texture to a shader
Scrolling textures by modifying UV values
Creating a shader with normal mapping
Creating a transparent material
Creating a Holographic Shader
Packing and blending textures
Creating a circle around your terrain

4: Understanding Lighting Models
Introduction
Creating a custom diffuse lighting model
Creating a toon shader
Creating a Phong Specular type
Creating a BlinnPhong Specular type
Creating an Anisotropic Specular type

5: Physically-Based Rendering
Introduction
Understanding the metallic setup
Adding transparency to PBR
Creating mirrors and reflective surfaces
Baking lights in your scene

6: Vertex Functions
Introduction
Accessing a vertex color in a Surface Shader
Animating vertices in a Surface Shader
Extruding your models
Implementing a snow shader
Implementing a volumetric explosion

7: Fragment Shaders and Grab Passes
Introduction
Understanding Vertex and Fragment Shaders
Using the grab pass to draw behind objects
Implementing a Glass Shader
Implementing a Water Shader for 2D games

8: Mobile Shader Adjustment
Introduction
Techniques to make shaders more efficient
Profiling your shaders
Modifying our shaders for mobile

9: Screen Effects with Unity Render Textures
Introduction
Setting up the screen effects script system
Using brightness, saturation, and contrast with screen effects
Using basic Photoshop-like Blend modes with screen effects
Using the Overlay Blend mode with screen effects

10: Gameplay and Screen Effects
Introduction
Creating an old movie screen effect
Creating a night vision screen effect

11: Advanced Shading Techniques
Introduction
Using Unity's built-in CgInclude files
Making your shader world in a modular way with CgInclude
Implementing a Fur Shader
Implementing Heatmaps with arrays

12: Shader Graph
Introduction
Creating a Shader Graph project
Implementing a simple a Shader Graph
Exposing properties to the Inspector via Shader Graph
Implementing a glowing highlight system

Unity 2018 Shaders and Effects Cookbook [3 ed.]
 1788396235, 9781788396233

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