Unreal Engine 4 AI Programming Essentials [1 ed.] 1784393126, 9781784393120

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Table of contents :
1: Introduction to Game AI
Game Artificial Intelligence
How AI affects the gaming experience
Techniques and practices of game AI
Unreal Engine 4 tools
Summary

2: Creating Basic AI
Goal
Setting up the project
Using our new AIController class
Reviewing the current progress
Adding the challenge
Traces
The Enemy logic
Adding the Enemy AI
Summary

3: Adding Randomness and Probability
Introducing probability
RandomStream in Unreal Engine 4
The plan
Adding Wander
Fleeing and attacking
Summary

4: Introducing Movement
Overview
Path Finding
The A* algorithm
Navigation Mesh
The movement component
Let's start!
Waypoints
Navigation
Summary

5: Giving AI Choices
Behavior Tree in AIController
Creating Behavior Tree
Blackboard
Designing Behavior Tree
Summary

6: How Does Our AI Sense?
Overview
AI Sense
AI Perception components
State machines
Pawn detection
State transition
Resetting the state
Simulating and playing
Summary

7: More Advanced Movement
Setting up the agents
Viewing the agent
Following the agent
Steering behavior: Flocking
Controlling behavior through UMG
Summary

8: Creating Patrol, Chase, and Attack AI
Creating a Blackboard
Mid-range attack
Controllers
Waypoints
BT Composites, Task, Decorator, and Service
Creating the logic
Summary

9: What Have We Learned?
Creating basic AI
Adding randomness and probability
Introducing movement
Giving our AI choice
How does our AI sense?
More advanced movement
Creating patrol, chase, and attack AI
Summary

Unreal Engine 4 AI Programming Essentials [1 ed.]
 1784393126,  9781784393120

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