Bachelor of Arts Character Animation [1, 1 ed.]

Gobelins character animation curriculum.

111 63 133KB

English Pages 2

Report DMCA / Copyright

DOWNLOAD PDF FILE

Recommend Papers

Bachelor of Arts Character Animation [1, 1 ed.]

  • 0 0 0
  • Like this paper and download? You can publish your own PDF file online for free in a few minutes! Sign Up
File loading please wait...
Citation preview

BACHELOR OF ARTS

CHARACTER ANIMATION AND ANIMATED FILM MAKING

Relying on its expertise and to meet the needs of professionals, Gobelins now offers a new 3-year course aimed at encouraging both the direct entry of young French and English-speaking undergraduate students, as well as direct access to the labor market or the pursuit of studies in Master of Arts in character animation. This new 3-year course enables students to master all traditional and digital animation techniques (2D and 3D), from pre-production to post-production, using professional methods practiced in animation film studios in France and abroad. Team work plays a major role in the pedagogy implemented.

CAREER OPPORTUNITIES • 2D or 3D animator • Background and Character designer • Storyboard-Assistant • Commissioned film Director Mainly in the animation sector (TV series, feature films) and audiovisual (special effects, advertising, documentaries), sometimes in the video game sector (graphic design, character animation). More precisely, in animation or post-production studios, video game companies or as a self-employed worker, in France and abroad.

PROGRAMME

Content: • Anatomical drawing, sketches of living models, perspective, history of animation, film analysis, command of softwares • Animation drawing: volume construction, sketching, morphology, perspective, image composition, motion analysis • Character and background design • Animation: acting analysis, traditional and 2D/3D digital animation • Direction: cinematographic and dramaturgical language, storyboard, layout, editing • Colour research and analysis of light and atmosphere

• Techniques specific to the 3D pipeline: layout, modeling, rendering • Collaboration in sound design and discovery of the the sound production pipeline • Special effects and compositing • Scriptwriting, film editing, character definition and characterization, graphic and sound design research, storyboard writing • Compliance with specifications, manufacturing methodology, production planning • Command of the dynamics of movement, scriptwriting (film writing, imaging, sound), digital tools specific to animation (TV Paint, Animate, Première, Photoshop, After Effects, Maya, Storyboarder) • Command of professional techniques throughout the production pipeline in animation • Fluent English adapted to the professional environment An important place is given to the international dimension of the animation industry. During those 3 years, the project teams are often mixed and include students from the French-speaking class. Projects: Production of short films in teams: commissioned films as part of a partnership. Internship: 2 mandatory weeks in France or abroad leading to the writing of an internship report.

AUDIENCE • Holder of a general, technological or professional high school degree since a maximum of one year • Graduates of the current year (2020) or the previous year (2019), possibility of derogation on request (see admission procedures) • Non European students shall be at least 18 for the visa process. Graduates in 2018, 2019 and 2020. Expected qualities: Regular draughtsman showing predispositions to the expression of movement, volume and perspective, creative, capable of imagining graphic worlds and stories, wide openmindedness and good general and artistic culture, aptitude for teamwork and a real motivation for learning animation film techniques, both 2D and 3D. Good level in English.

PRACTICAL INFORMATIONS Full time, 8800€ per year for european citizens and 13300€ for noneuropean citizens – Scholarships possibilities (through GOBELINS, Odon Vallet and/or CROUS)

OUR ASSETS • •

Students benefit from tailored follow-up



GOBELINS is a member of RECA (the French Animation School Network) and of IPAX (the US network of schools recognized by Sony Pictures)



High-level faculty members, professionals coming from well-established studios



International mindset necessary to gain skills required to work on multicultural projects / multicultural contextes (courses and conferences in french and in english)



Participation in two speed-recruiting events organized specifically for the last year GOBELINS students: one in Paris in March, the other during the Annecy festival in June (more than 50 companies participate)

Validation: Bachelor of Arts (European diploma) Assessment mode: Continuous assessment, based on the European Credit Transfer System Length: 3 years

PURSUIT OF STUDIES AT GOBELINS Master of Arts in character animation

ENROLMENT CALENDAR

Admission process: Shared competitive exam with the GOBELINS Preparatory Year In Animation Pre-selection based on an online graphic portfolio created specifically for this competitive exam (see details on our website www. gobelins.fr). Selection after a motivation interview in English.

Equipements: HD and 3D equipped movie theatre, professional sound studio, multi-layer animation stands. Each student has a dedicated workstation. Led animation tables, Cintiqs

Opening of admission process: • 8th November 2019 Closing of admission process: • 5th March 2020 Interview dates: • From 20th to 30th April 2020

OPEN DAYS

31st January and 1st February 2020: 10am to 6pm - Paris Saint Marcel’s Campus 1st February: 10am to 6pm

INFORMATION SESSIONS

• 27th November 2019: Paris’s Campus • 8th January 2020

S’INFORMER, S’INSCRIRE www.gobelins.fr CONTACT [email protected] GOBELINS • Campus Paris Saint Marcel • 73 Boulevard Saint Marcel • 75013 Paris

Conception

- Impression GOBELINS, l’école de l’image