281 8 55MB
English Pages vii;157 [159] Year 1975
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the to the clues “too small” and “100 big”, Expect the iri ~ war
number line, guessing without building on previous information. As their abilities develop, lengthen the number lir
Take turns being the computer. The “computer” compares the secret number with each guess and always tells the truth,
The players will begin to notice the boundaries created by previous guesses, to see how the set of possible De with each clue. Help them be aware of the changing possibility set by erasingTry the numbers number line, or in some other way keeping track of the information,
changes
the
that have been sliminasted, by
Finally, encourage them to develop a strategy for guessing the secret number in
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the fewest possible tries, Nun ther Is aiid game - each clue “partitions” the numbers, Analyze each strategy In terms of the partitioning scheme it uses. Then, try to the maximum number of guesses needed for any range of numbers,
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Start slowly with everyone. Players will develop skill at their own spoods. Beginning learners may need a year or two before they ready for a more involved look at the game. sre Talk about ways to generate the secret number - dice, numbers in a hat, spinners,
Abase is Number in any base (you pick the base). In Trap you guess rwo numbers, trying 10 sandwich the secret ogy ern
the clues are related to ow far your guess is from the secret number, ¢ locks is like Stars and gives clues in metric units, Quadgt are substantially more difficult to play than Number, Try Button with people in the circle,
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188
OK, | HAVE A
118 128
NUMBER. START, NG VESS ING / 7
YOUR cuess? -
HAVEOR ae IF YOU "TELL S YOU PRINT TOO SMALL IS TOO PRINT "GUES
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388
- CALL I TX A NUMBER REM wa% COMPUTER VTHINKS* OF
318
-
YOUR WHAT |S (67 Guess »
400
REM #w%
a1® 420 a38
4 PRINT PRINT “WHAT IS YOUR GUESS™J INPUT G
448
498
et
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WHAT IS YoUR
Too SMALL!
GESS IS TOO SMALL OR TOO BIG.
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WHAT 1S YOUR GUESS?20
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TOO SMALL.
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TRY A LARGER
my sirateg)
Can you invent one??
NUMBER.
TOO SMALL. TRY A LARGER NUMBER.
TOO B16.
TRY A SMALLE
WHAT IS YOUR GUESS?40
ER / NUMB
T00 SMALL. TRY A LARGER NUMBER.
gi Bg Me
WHAT IS YOUR GUESS?50
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TOO SMALL. TRY A LARGER NUMBER.
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WAT 1S YOUR GUESS?60 TOO SMALL. TRY A LARGER NUMBER.
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WHAT IS YOUR GUESS?70 T00 BIG. TRY A SMALLER NUMBER.
== = You GUESSED IT! FIVE /
IN oNLY offer ady
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iin is a strategy that will let you always guess the number in az most 7 guesses. Can you find it?
WHAT IS YOUR GUESS?68 T00 BIG. TRY A SMALLER NUMBER. WHAT IS YOUR GUESS?67
oy,
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1 3 IS YOUR GUESS?69
100 BIG. TRY A SMALLER NUMBER.
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ay oc tz
YOU GUESSED IT!!! LET'S PLAY AGAIN.
ee hod
OK» I HAVE A NUMBER. START GUESSING.
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I guessed the number in 10 guesses.
WHAT 15 YOUR GUESS?
? OR JUST Lexy
Using this strategy, how many guesses would it have taken me if the number had been 667 If it had been 617 How about 91?
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are better strategies
WHAT IS YOUR GUESS?30
fo
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OKs I HAVE A NUMBER. START GUESSING. WHAT IS YOUR GUESS?10 100 SMALL. TRY A LARGER NUMBER.
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GO TO 31e@
HE I WILL THINK OF A WHOLE NUMBER i SS, TRY 10 GUESS MY NUMBER. AFTER MYEACH NUMBER Or IF YOUR TELL YOU LF YOU HAVE GUESSED
TRY A LAREIR
.
PRINT
RUN
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538
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OCoope ™
7?
*S NUMBER REM *x%% HUMAN HAS GUESSED THE COMPUTER
548
GUESS 7
at
GOTO 418
s8@
= : PRINT 59 PRINT "YOU GUESSED ITI! LET'S PLAY AGAIN.
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IF G=X THEN Ss
THEN SMALL. TRY A LARGER NUMBE-_F G>X“TOO R 438 ARINT . aie eT'*700 BIG. TRY A SMALLER NUMBER. aT BO
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LET X=INTCl@8eRND(82)*]
RINT “OKs 1 NAVE A NUMBER. START GUESSI NG." ee PRINT 1 3 : HUMAN STARTS GUESSING
1) NmoER
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2830 Sap
/ 100 SMALL A LARGER TRY ?
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REM www COPYRI REN sew P. 0. BOX 318, M
PLAY s : := ToOx 1e0 S "kArr0wBor S ON D0. HO CTI ON TRU NT INS PRI ses ren GUESS» dos PRs wl«TRYWiLLTO GUESSNK MY NUMBER. AFTER §ACH IF YOUR™ 210
WHAT S$
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Start here REM #¢% NUMBER #%% A NUMBER GUESSING GAME #**%
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REM w#% COPYRIGHT PEOPLE'S COMPUTER COMPANY
120
REM *#%% P.O. BOX 318, MEALO PARK CA 94825
200 210 220 230 249
REM #»#% PRINT INSTRUCTIONS ON HOW TO PLAY PRINT "I VILL THINK OF A WHOLE NUMBER FROM 1 TO 100.” PRINT “TRY TO GUESS MY NUMBER. AFTER EACH GUESS, I wILL* PRINT "TELL YOU IF YOU HAVE GUESSED MY NUMBER OR IF YOUR™ PRINT “GUESS IS TOO SMALL OR TOO BIG."
REM LET
320 339
PRINT PRINT
490 410 480 430
OF A NUMBER
»%% COMPUTER °THINKS®* X=INTCI1@@2%RNDC@)>)>+1
300 310
"0X,
I
HAVE A NUMBER.
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IT X
START GUESSING."
REM #*%% HUMAN STARTS GUESSING PRINT PRINT "WHAT IS YOUR GUESS": INPUT G6
computer checks guess (GC) against its number (XX)
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follow me if guess
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§
470 GO TO 41@
a. Q 480 PRINT "T00 BIG. 490 GO TO 410
59@ 518 520 538 540
TRY A SMALLER NUMBER. *
REM »#»* HUMAN HAS GUESSED THE COMPUTER'S NUMBER PRINT PRINT "YOU GUESSED IT!I] LET'S PLAY AGAIN." PRINT GO TO 310
999 END
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450
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470
ROSUR 990
510 520 S30 550
1F Y>M OR YE THEd PRINT TASCS): “TOO LOWY. AUSSS #%& GOTO S00 PRINT TASCS)3"T00 HIM. SUSSS evs GOTO S00 IF 0=1 THEN 720 PHINT "RIGHTI¢ IT TOOK YOU “fi GUESSES.™ PRINT “NO YOU WANT Tn PLAY ASAIN" INPUT ESCs 1) THTN 1130 IF RSL 1 1Y="N"
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IF F >= 10r¥ THEN 1070 K=X-1 GOTO 1030 K=K-| T=15T¢«1rK«F+.00005) F=F-10v 27 IF T=0 THv4 1140 TJ ®$S,S1=A8CT, IF ¥=0 THEN 1160 5=5+1 S6TD 1060
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470 PAINT = an) 488
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Lines 380 - 500 print from one to seven stars, depending di on the value u ofDA
438 IF D >= 2 THEN 450 ME PRINT » «3.
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i number X. to the cosmic x Y
IF D >= 32 THEV 498
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PRINT " +x"; iff
--684 THEN 500 390 IFD>=32 THEN 490
400 IFD>=16 THEN 480 =p =
480 PRINT “x” 490 PRINT “+”
500 PRINT “x” Ll
so. for D= 23, three stars are printed. »
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SUPPOSE 16 < D < 31. HOW MANY STARS WILL BE PRINTED?
Your tuV4 7)
SUPPOSE D > 64. HOW MANY STARS WILL BE PRINTED? .
7
SUPPOSE D = 1. HOW MANY STARS WILL BE PRINTED? SUPPOSE 2 STARS WERE PRINTED. THISMEANS THAT -
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WHAT IS YOUR GUESS?DIP FERMI PICO
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‘BAGELS* MEANS NONE OF YOUR LETTERS ARE IN MY WORD. BUT FOREACH LETTER THAT IS IN MY WORD T00, I WILL SAY,
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WHAT IS YOUR GUESS?PIN
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hone of the 3 letters
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secret word
WHAT IS YOUR GUESS?0AR FERMI WHAT IS YOUR GUESS?0WN FERMI WHAT IS YOUR GUESS?0DD NO TWO LETTERS ARE THE SAME.
One of yeur 3 Letters
WHAT IS YOUR GUESS?0LD
18 HR te pe word
R FERMI
WHAT IS YOUR GUESS?0WL FERMI WHAT IS YOUR GUESS?0OFT FERMI FERMI
WHAT IS YOUR GUESS?0PT
FERMI FERMI FERMI
YOU GOT IT! MY WORD IS OP T
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DO YOU WANT INSTRUCTIONS (YES OR NO)?YES THIS IS THE GAME OF HANGMAN. YOU CHOSE TeE LANGUAGE THAT YOU WANT TO FLAY In, AND 1 minx
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OF A WORD IN THAT LANGUAGE. YOU TRY TO GUESS, LETTER BY LETTER, WHAT THE WORD IS. SINPLE mus? WHEN I THINK OF A WORD, 1 WILL PRINT A LINE OF
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DASHES WHICH CORRESPONDS TQ THE NUMSEX OF LETTERS IN
i
THE WORD.
IF YOU GIVE UP, TYPE °*GIVE'. IF YOU WANT TO SUIT» SIMPLY TYPE "QUIT". A FEW SPECIAL INSTRUCTIONS: SPANISH - THE * IS COUNTED AS ONE LETTER, AND THE =CH= IS COUNTED AS Tw0.
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IN WHAT LANGUAGE WOULD YOU LIKE 10 PLAY? (ENGLISH, FRENCH» SPANISH, OR GERMAN) ?ENGLISH
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t Answer these questions again bunin g! Ce » Ready? win ect t obj fas Le me mike taking the he y = oe hol
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ons? Now what are the safe positi
ngs. Suppose the « Let's complicate thithe is 2 and maximus 3. min ns? e the satfe positioate Warha d to the number rel oe
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the pile. We'll begin with 23 objects in ximum is 3. ma the , 1 #8 m imu « The min
= oe
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ect . Asan example, let's diss
the parameters are changed
20 MATCHES.
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is winning or losing. whether taking the last object
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= m is 3 and the in the pile. The minimu cts There are 37 obje ntee you a win’ ve, guara abo first go to he ion anc g, Does the decis 0 Bl is losint 5 ds 7, Takin sue objec gic ne .|
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er2 PY the pile. The nuedmb we add objects to cxc e and on each turnTh eed a specifi number 5 RSpilE to yer pla t firs e . maximum eg
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Rey. the safe g pos determinin UPETRUSRR SEL aril for A
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publi Puzzles fora Hand Calculator and ks, bh A d in Gar cS, Tric 1,4 or 7 to the pile. The lose" turn you canadd teach ecified numbe Have fun!! ny 4
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NIM IS PLAYED WITH PILES OF STARS (YOU DECIDE HOW MANY PILES AND HOW MANY
STARS IN EACH PILE).
WHEN IT IS YOUR TURN, YOU MAY TAKE ASMANY +s AS YOU LIKE BUT FROM ONE
PILE ONLY. f
THE PLAYER WHO TAKES THE LAST * WINS.
FOR EXAMPLE, SUPPOSE THE PILES ARE: PILEl: PILE2: PILE3:
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« =» % * =x =
8
TO TAKE THREE *s FROM PILE 2, YOUMOVE 3,2 . THAT LEAVES
RILEY:
»
PILE 2: PILE 3:
x
NOW IF I MOVE 2,3 (TAKING 2 *s FROMPILE 3)
YOU WIN BY MOVING 2,1 (2 *s FROM PILE 1) !! HEREWEGO . . .
HOW MANY HOW MANY HOW MANY HOW MANY
:
PILES? 3 +s INPILE 1? 3 =s INPILE 2? 5 =*s IN PILE 3? 7
DO YOU WANT TO GO FIRST (YESOR NO)? YES PILE1l:
=*= x %
PILE2: * % % % * :
PILE3: # % * % % % *
:
YOUR MOVE? 3,2 IMOVE 6,3
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PILE1: = # = PILE2: = +
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PILE3: =
YOURMOVE? 1,3
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THE SIMPLEST CASE -
”: take as many from any ;,, the Jast * and you can to is e gam the of ect Remember, the obj
Wow, we've solved an infinite
the winning as you want. So what's
of cases already number
NIM with one pile only but
i
an arbitrary with
. . afe. h only one pile left is uns 0.K., so every position wit
of cases, an infinite number
we must be done, right? Well, that's another subject . .
NEXT - TWO PILES LEFT.
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tinuin ples yourself before consize - hc piles left? Try some exam same when there are only two 15safe if they are the ition pos the left, s there are tWO pile , I can play symmetrically ang a chsopoaing? If n with two piles of the same size
th
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move
: wo Jo yo el “42mHEY
number of
© init hice Nie.sd
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ONLY ONE PILE.
positio it's unsafe. After leaving a safe
Vad
win. Watch.
Gls
PILEl: PILE 2:
* * * * * ok oXEE KEE
fe position (two Imove 3,2 changing an unsa
piles of different size) into a
safe position (two piles of
e thing to the other. one pile, 1 do the sam whatever you do to the same size). Now
3
1: PILE PILE2:
-
xx * * * * * *
e changes ve 2,2. My symmetric mov If you move 2.1 then Imo s). pile a safe position (even
s)
an unsafe position (uneven pile
into
E PILES LEFT. MOVING ALONG - THRE We'll discover safe positions
in the other pile, leaving two piles everything
f
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By [1,2,3] wemean |in second, borg the 2 inthird. the In the in
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re one ofsthe piles has only all the positions with 3 piles whe ‘Now, let's analyze t. ear abou
k] we weal ,3,k1 and [1,3,
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redu tion can beSS resu the©uns 3 posi mov rany,5] t is (afte , righ issafeand : eare afelting [1.4. [1,9 SRE5],10 ] ea So [1,4
Sh 2 re [1,6,7] issafe (ean
Next-
vA
2
is [1.5.6] unsafe! ?). Why sonuse she last examples to show why :
00 : 7 edit- [1,891ing51on¢ safe. You guessers are 1 ,67 {1 hav s pile 3 h e wit be Se aad ; safe (for any positive integer k) and all oth HE aNor ied Tee !
-so [ 0K.
Air
a aa eg, To TE 1% NN i Va
one *. [1.2.k]
dy know
Lh: 1 [o-
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of the same size. Se [1,2,4]. you move, I can leave two piles [1,2,3] issafe. Whatever changed to [1,23 by the be safe because each can Cd
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taking is unsafe - it is made safe by same size, then the position the have piles three the of If two with the same size.
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we've already learned. by building on information
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is the piles. [2 3k] 4,5 allest number [eft in anyt of[24 ] 2. [ ll, We ity and 2 is the sm k]? safe. Whatabou ich whis
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move
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NN Now, you might be ready to consider attempting to construct the general case. See the difference between giving the answer when NIM is introduced vs, analyzing some special cases first and then generalizing? How do you think the formula was discovered in the first place? (If you're interested
a
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Martin Gardner also gives some references for N/M in his book we mentioned.)
v4
B84 Rah ¢
There is a simple modification of strategy in the case where the player to take the last object is the loser, instead of the winner. At some point only one pile will have more than one * - you must take either all or all but one so as to leave an odd number of one * piles. (Thanks again, M.G.)
By p How about some variations that :
preps =de
Another nice modification that you can analyze in the same way: Instead of removing from only one pile, a player may remove #*s from any number of piles not exceeding some designated number, N, and as many from each pile as he wants.
SR a a = pr take from one pile phi he from P piles)?
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TS SR [kPy ,kPy, ... ,kP_|for any positive integer k
Example: 6¢(1,2,2,3] =[6,12,12,18])
PEs QS E= RPS Bs LP
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Example: [fl 25258 10H 557 0= [152,27 3,,/5(,7 1
[Py,Py, ..- Py) #£1(Q,Q, ...,Q] = [P1+Qq,P3+Qy, ... \P;+Q,]
2 :
Example: [1,2,3] #[2,4,6]1 =1[3,6,91] ;
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suspect that this
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explain safe and unsafe positions.)
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Let's call this position [4,4]. Is safe. Just play symmetrically to the other player, In general | kk | issafe for any positive integer k,
Notice that [ 1,1] is
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BIBLIOGRAPHY
find out what books and This is where you go [0 er. We got all of
you furth magazine articles can help of items
CAR: fit
our information from
NTIFIC, AMBRI in October, 1970, SCIE
end alin Comuy BER 0L olspr obs n given names like bee ve y The . erns patt E interesting LIF
ry and Ap ber, 19703 January, Februahematical Games” Novem s have an article called “Mat copie
discoveries are mentioned wherein all sorts of glorious ART AND SCIENCE 5 SERIOUS GAMES:THE
"
page are some of those. The pattems and ideas on this rns, YOU'LL be able to 1cin ltd new patte
E. Written by OF GAMES THAT SIMULATETheLIFViking Press, 1970,
ished by Clark C Abt and publ
i
Lh «fi
ES EE EEE EES EEE REFERE H OUND GR E TH F OF ING TT GE i e H|g are a couple H| Ty some isolated trip. lets and see what they do. Her
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NAL string of CELL Remember the FUSE? t'sa DIAGO “a
of one last page at both ends. There's an example that “burn”
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ways to
and play. generate the random numbers needed for the set-up
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So you've decided to visit the CAVES, have you? Come in,
come in! But remember, there's only one way out ... hope you
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find it! WELCOME TO THE CAVES
(I1=YES,
IS THIS YOUR FIRST VISIT
INTRODUCTION
DO YOU WANT AN
@=N0)>?1 B=N0)>71
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IMAGINE YOURSELF AN EXPLORER OF THE FAMOUS YOU'VE BEEN UNDERGROUND DUZZLEDORF CAVES. FOR DAYS, TRIPPING THROUGH THE CAVERNS AND UNFORTUNATELY, YOU'RE LOST, AND TUNNELS. YOUR FOOD HAS RUN OUT. THERE
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IF YOU
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WHEN I TYPE A '2?', YOU GIVE ME THE NUMBER OF THE CAVERN YOU WANT TO GO TO. LIKE THIS:
WHERE NEXT?
This is a map I drew when I visited the CAVES. The sideways
7
box wd under a cavern tells you it'sa DEADEND. ADVICE: MAKE A MAP AS YOU GO - IN THE HARDER CAVES YOU SOMETIMES HAVE TO GO BACK AND TRY ANOTHER WAY. GOOD LUCK! YOU'RE IN CAVERN # F 2 ¢ 3 #4
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visit #9? If you were still in # 8, would you go back to # 4? to back way your find you Could
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In CAVES], you get three flavors of CAVES -- each is
bigger than the last. They're called usual, harder, and !!!
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to the old OUT (which ends the game), he wins. and he gets
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a table of cavern #u, like this : Make
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Now fill the lower boxes with numbers randomly, liken this
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NO. OF ROOMS(1-5>?1 ROOM #214 AHA! YOU GOT THE WUMPUS! HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!! SAME SET-UP (Y-N)?N
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In geometry, it's called a DODECAHEDRON . That means it has 12 sides. 12 sides? But the WUMPUS CAVES has 20 rooms. Aha! Look at the vertices - where the corner s meet - there are 20 of them. Now each vertex has 3 edges leading to other vertices. Begin to get the picture? Each VERTEX is a room of the CAVES and the edges connecting it to others are the TUNNELS. To makea DODECAHEDRON, cut this figure along the solid lines. Fold along the dotted lines, and scotch tape the edges together :
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can be repeated or restarted as often as you want. the parameters, and analyze the results. A simulation conditions, manipulate so far involve money, war, and politics. (Polut is an exception.) Hopefully, we'll be able to design Most of the simulations written non-aggressive simulations. Suggestions would be welcomed - please write.
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Science
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Simulations This section contains some pure fun-type games that can also be used as serious classroom learning exercises. Three of them, CIVIL 2, HAMURABI and KING have been circulating in some form or another for years.
They have been fixed, patched, and changed by hundreds of high school programmers. The versions we include here are the latest we have available.
STOCK, POLUT, MARKET and POLICY are at the other end of the spectrum. These programs were developed
by the Huntington Project staff, a National Science Foundation project currently located at the State Uniree sty of New York, Stony Brook. The programs represent a sample of the sophisticated simulations that are available
from the project.
The Huntington programs are designed for classroom use. The Huntington project staff recommends that for use of their program s it is necessary to obtain a student workboo
k ($0.30), Teachers Resource Guide ($0.50). These materials make it easy for a teacher with little or no” Guide ($0.30) An . computer expertise to
use these programs. (Ordering information for Huntington materials is on page 91.) ¥
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IT IS THE FUTURE. Interstellar space ships link the small community of newly discovered worlds. YOU captain two merchant ships with the future of the young, emergent worlds depending upon you and vour fellow skippers.
(re ; 52 ’ i
You land and you liftoff, you buy local merchandise and sell
what you have on board. You trade with the merchants and haggle
a little lower. Bid too low? Try again over prices. Bid too high? Try next time!
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JMHICH STAR VILL LUMMOXTRAVEL TO?QUIN PLAYER | 22712 THE ETA AT QUIN IS JUN 29
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= 9. This thrust sent * In the sample landing on the MOON, we burned 20 units of fuel at TIME point by specifying the module upward (velocity became positive). We could “start over” at this
PERSEPHONE as our location. Here's how:
INITIAL HEIGHT (FEET)? 24.5 INITIAL VELOCITY (FEET/SEC) TOTAL FUEL SUPPLY (UNITS)? MAXIMUM BURN (UNITS/SEC)? AMOUNT OF BURN TO CANCEL
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be 1 |
Here are some values for the gravities in our solar system:
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Earth
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n , you would name PERSEPHONE as your locatio So, if you wanted to try to land on SATURN . TY GRAVI L CANCE TO BURN OF NT AMOU and 37 as the
pr & i HE 3) EH ON
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3 by
, a maximum burn of 60 , and a gravity Given an initial height of 1000 , an initial velocity of -50 with a velocity of less than -5? land to needed of 12, what is the minimum amount of fuel
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natives a tour of your module while it is Or how about this one - You are giving one of the the control panel and suddenly you have into s resting on the surface of the moon. It stumble How many seconds will it take to get units. 50 of burn lifted off the surface with an initial
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WE START WITH A BOARD LIKE THIS
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YOU AND | TAKE TURNS. WE CHOOSE ONE OF THE NUMBERS AND | DRAW A BRIDGL BETWEEN THE TWO O's BELOW THAT NUMBER. ONCE AN O HAS BEEN USED FOR A BRIDGE, IT CAN'T BE USED AGAIN. FOR INSTANCE, IF YOU CHOOSE THE NUMBER 3,
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of numbers into two distinct groups ZEROS is a partioning game. Each move partitions one group (sometimes, one (or even both) of these groups may be empty).
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with 17 numbers, then moving 9 would create two partitions, cach containing (If we started 7 numbers.)
Your strategy will depend upon the number of non-empty partitions and their sizes. If one of the partitions were
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(X20) %7+(X>0 DEF FRM(X)= +53) DEF FANCY) =F NM (745 Gl (RMD (0) =
170
#%% REM wxm GAME STARTS HERE BUTTON THE ONE WITH THE REM B +] 7) ) = (ENDO B=INT PRINT PRINT REM ==» GUESSING STARTS HERE wx»
140 PRINT "WANT THE RULES ? C1 MEANS YES, 150 INPUT X 160 IF X=0 THEN 200
200 210
220 230 240 300 310 320
330 340 350 360
370 380 390 395 400 410 420 430 440 445 250 460
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380 390
THAN THE MAXIMUM"
PRINT "THE MINIMUM CAN'T BE LARGER GOTO 2680
PRINT PRINT "DO YOU WIN OR LOSE BY TAKING THE LAST OBJECT ¢WIN OR LOSE")
Bans 418
REM es» TAKING-THE-LAST-OBJECT OPTION
42@
REM s+» WIN: L=0
23 MATCHES
LOSEt L=A
430 L=0 448 IF AS[1,11="W" THEN 500 450 L=A SA ade gil be. REM #+s SET UP STRATEGY Se ste REM wes n IY THE MINIMUM, B IS THE MAXIMUM, L IS THE ‘LAST' OPTION “-
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IF P>B THEN 610 IF (P = A) OR (R=@) THEN 630 : R=A .
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558 REM s+s WHO GOES FIRST? -
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WITH A PILE OF 23 MATCHES.”
120
PRINT "WE START
150
PRINT "1, 2, OR
1980 200
PRINT "MAY THE BEST COMPUTER (HA MA) WIN." REM eee INITIALIZE THE NUMBER OF MATCHES
318
PRINT "HOW MANY DO YOU TAKE")
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lela IFH = 1, 2, OR 3
370
M=M-H
138 PRINT 140 PRINT “WE TAKE TURNS.
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ON EACH TURN WE CAN REMOVE"
3 MATCHES FROM
218 Ms23 220 PRINT 230 PRINT "THERE ARE NOW 23 MATCHES.” 300 REM se¢ THE HUMAN MOVES
© " (1=YES, THE RULES
C=7 NS ONLY)." PRINT “CHOMP IS FOR | OR MORE PLAYERS (HUMA PRINT PRINT "HERE'S HOW A BOARD LOOKS (THIS ONE IS 5 BY Tt" GOSUB S40 3 PRINT - R ROWS HIGH AND C COLUMNS" 240 PRINT “THE BOARD IS A BIG COOKIE START. IN THE UPPER LEFT" THE AT C R AND INPUT . YOU “WIDE 250 PRINT POISON SGUARE (P). THE ONE eS 260 PRINT “CORNER OF THE COOKIE ISREA LOSES . TO TAKE A CHOMP, TYPE N SQUA 270 PRINT “CHOMPS THE POISO OF THE SQUARES ON THE COOKIE" 288 PRINT "ROW AND COLUMN OF ONE THE RIGHT OF THAT SUA TO AND W BELO RES 298 PRINT “ALL OF THE SOUA rt ! E, TOO) DISAPPEAR -- CHOMP! CHMP E i 380 PRINT "(INCLUDING THAT SOGUAR ALREADY BEEN HAVE THAT ES SQUAR PING IE318 PRINT “NO FAIR CHOM COOK THE OF SIONS NAL DIMEN 320 PRINT “OR THAT ARE OUTSIDE THE ORIGI 330 PRINT 340 PRINT "HERE WE GO..." 359 DIM AL1@,10) 360 F=9 37¢ FOR 1=1 TO 10 372 FOR J=1 TO 1@ 375 LET ACL1,J)=0 377 NEXT J 379 NEXT I 388 PRINT 398 PRINT “HOW MANY PLAYERS") 400 INPUT P 410 11=0 420 PRINT "HOW MANY ROWS™}) 438 INPUT R 448 IF R a THEN 240 PRINT TABCH)VVEST
240
PRINT TAHCIA) SKGTABCR0IZYs
s {a6
200 230
250 260 270
280
T PiIpT
. “A HIBKLE ONE BELOV. ow LE IS 1S HIRING IN A GRID, LIKE THE
FOR K=9 TO 0 STEP -|
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NEXT K PRINT
FRINT TASC200"0 | 2 3 4 5 6 7 & 9"
PRINT
290
PRINT TAR(26);'"SONTH™
310 320
PRINT “TRY TO GUESS WHERE THE HURKLE IS HIDING. YOU GUESS PRINT “4Y TELLING ME THE GRIDPOINT WHERE YOU THINK THAT"
300 230 340 350 360
PRINT
PRINT “THE RURKLE 1S HIDING. HOMEBASE 1S POINT
In™
0,0
PRINT “THE SOUTHWEST GORNERs YOUR GUESS SHOULD BE A PAIR" FIRST" PRINT “OF UKOLE NIIMHERS, SEFPANATED BY A COMMA. THE AND™ PRINT “NUMMER TELLS NOW FAR TO THE RIGHT OF HOMEBASE
370
PRINT “THE SECOND NHMHER TELLS HOY FAR AHMOVE HOMEHASE Yon
380 490 400 410
PRINT PRINT PRINT PRINT
450
LET A=INT{(10=RNDCO))
460
LET B=INT C10®RNDCO))
420 430 440
IF You * “THINK THE HURKLE 1S HIDING. FOR EXAMPLE, “THINK THE HIIRKLE IS 7 TO ThE RIGHT AND S ABOVE" THEN AND GUESS AS YOUR 7,5 YO! ENTER "HOMEBASE, “FRESS THE ‘RETIRN' KEY. AFTER EACH GUESS, 1 wILL™
PRINT “TELL YOU THE APPROXINATE DISECTION TO GO FOR YOUR" PRINT “NEXT GUESS. GOUD LUCK!" REM w#» HIRKLE 'PICKS' A GRIDPOINT AND HIDES
|
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470
480
S520
530 540 550 560 570 560 590 600 610 620
|
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278 remcer Fist posiTioN
pRESEPRINTE ©
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299 PRINT “WHERE WiLL THE STRING START"3 ro [800
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6 PRINT PRINT “I GF : @
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FOR
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REM #s+ SUN SIGN DESIGN
1
88s PRINT 816 PRINT
3 REM sss PROGRAMMER 1 JANE WOOD ee+ . ro IM AS(721,B5(26) Z" TUVWXY PQRS 20 BS$="ABCDEFGHIJKLMNO 38 REM 108 REM e+ INSTRUCTIONS ee» rd PRINT PRINT “DO YOU NEED INSTRUCT
"
PRINT PRINT PRINT “WOULD YOU LIKE TO DO ANOTHER ONE *)
830 835 840 845
GOSUB 4000 IF x=1 THEN 200 STOP REM
125 IF X=0 THEN 200 44 Ls {1d “TH1S PROGRAM PRINTS DESIGNS BASED ON A PERSON'S" " N ol NT “NAME AND SUN SIGN. HERE IS A T ak Clg Mat 134 PRINT 24-0CT SEP LIBRA 20 21-APR MAR 136 PRINT “ARIES ocT 24-NOV SCORPIO APR 21=MAY 21 138 PRINT "TAURUS SAGITTARIUS NOV 23-DEC MAY 22-JUN 21 140 PRINT "GEMINI DEC 22-JAN N CAPRICOR 23 22-JUL JUN 142 PRINT "CANCER JAN 21-FEB AQUARIUS JUL 24-AUG 23 144 PRINT “LEO 20-MAR FEB PISCES 23 24-SEP AUG 146 PRINT “VIRGO 148 PRINT AND LAST" MIDDLE 158 PRINT "THE PROGRAM ASKS FOR A FIRST, TYPE A" 152 PRINT "NAME. IF YOU DON'T HAVE A MIDDLE NAME 154 PRINT "CARRIAGE RETURN. THE PROGRAM ONLY PAYS ATTEN-* 156 PRINT "TION TO LETTERS, AND IGNORES ALL OTHER TELE-*
J=1 IF J>LENCAS) THEN 1120 K=1 IF K>26 THEN 1100 IF AS[J,J1=BS(K,K1 THEN 1098 K=K+1 GOTO 1050 X=X+K+192 J=J+1 GOTO 1030 RETURN 11380 REM 2000 REM #%% MODULOUS FUNCTION s+
23" 22" 21" 20" 19" 20"
2020
RETURN REM REM s#% FETCH STRING ss»
200 285 210 215 220 225
REM #*»s GET STRING PARAMETERS ess PRINT PRINT "3 PRINT "FIRST NAME GOSUB 3009 GOSUB 1008
3018 3020 3030 3040 3050 3060
230
Vo=X
4010 4020 4830 4340 4950 4068 4870 4980
275
GOSUB 1000
280 285 298 295
"MIDDLE NAME 3800 1000
1}
“LAST NAME 3000
L]
Va=x PRINT PRINT "SUN SIGN GOSUB 3000
M=V-INT(V/0)%0+]
2010
2030 3000
PRINT "TYPE CHARACTERS. HERE WE GO « + « « oa « + o% PRINT
PRINT PRINT GOSUB GOSUB v2=x PRINT PRINT GOSUB
X=0
1020 1038 1840 1050 1060 1070 1080 1090 1100 1116 1120
158 160
235 240 245 250 255 260 265 270
REM s+» CONVERT INPUT STRING TO NUMBER ##¢
1218
PRINT
129
815 820 825
1000
al
115 GOSUB 4000
ENCORE sew% REM *+% ASK FOR
800
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2 REM ese BOX 318 MENLO PARK CALIFORNIA 94025 ses
PRINT "2 "3 ENTER 255,T,AS IF T=-256 THEN 3020 PRINT RETURN REM
REM +++ YES OR NO FETCH s+
4008
X=0 INPUT AS IF AS="NO" THEN 4098 X=1 IF AS="YES™ THEN 4890 PRINT "PLEASE ANSWER YES OR NO ««o™ PRINT "ANSWER *3 GOTO 4810
4990
RETURN
4100 9999
REM END
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300 GOSUB 1800
E
385 Ve=x
310 PRINT
x
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315 PRINT 328 PRINT
Sele of: | WA 325 REM bei REM sss COMPUTE NUMERIC PARAMETERS swe 495 V=VO
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204 ik 21 Sis
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PRINT
PRINT “DO YOU WANT TO TRY ANOTHER GRID (YES OR NO)"J IT MS
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GOTO 1498
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2440 IF C=HsV+1 THEN es 2670 ay
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1000 REM wes DECODER Np Be | | 1004 Rem eas COMMAND THE FIRST LETTER oF EacH commMAND 1S UNIGUE
= 1} or
at ERA gs - ad
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INPUT MS
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PRINT "WOULD YOU LIKE A CLUE (YES OR NO)“;
924 IF MSL1,1) “Y' THEN 960 926 ZI=INT(C/2-1+2%RND(0)) THEN 944 se Sadie11=5 = T 936 940 Fl.
Re
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REM ®*x GO STARTING POSITION AND ¢ STOPS, # CHECKS, # MAPS
920
CE 2420 Rast
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900
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2438
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os Race
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REM ==» INITIALIZE GRID, CHECKS, MAPS
231
o
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Ba “oA ea
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NIMERICAL REPRESENTATION OF A POSITION ROVER'S MEE
NUMERICAL REPRESENTATION OF WHERE ROVER STOPPED
R=9 ely “oTRIFtoson D$="SCLMIE" Esa NREW Peo Sei Y=2 X=3 REM www INSTRUCTIONS? e PRINT “DO YOU VANT INSTRUCTIONS (YES OR NO)"; INPUT Ms IF MS[1,131 'Y* THEN 200 Gosus 2600
J
2320
=>
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NIM3ER OF CHECKS YOU HAVE LEFT
104 DIM MS (721,05 (6),E$(3)
ed ee 5 22980
=>
KI
REM
Ba REM z9 => RETURN CODE: O CONTINI/E GAME; 100 REM =»x DIMENSIONS AND GLOBAL VARIABLES
e=1
-
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PASSING COLUMN BETWEEN HOUTINES
1359 Ha Tee
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NUMHER OF COLUMNS IN GRID CURRENT COLUMN YOU ARE IN
Y
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cise
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C
REM REM 76 REM 77 REM 78 REM
70
72 74
2190 GOTO 2210 2200 IF WIR,S+1) THEN 2220 2218 GOTO 2478 2228 Sato nl
vik ' {
STRING FOR DECODING COMMAND STRING FOR DECODING DIFFICULTY OF GRID NUM3ER OF ROVS IN GRID CURRENT ROW YOU ARE IN PASSING ROV HETVEEN ROUTINES
dem vaa1> 0 1948 X=INTCRNDC@) as eb SE ed heh) ke Ba 1980 IF S#V THEN 2029
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B i 1 J 4
=> => =>
Ds E$ Rr RI RY
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REM wwa GASED ON AN IDEA BY JEFF SUMAERG, RIDGEWOOD, NEV JERSEY
64
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REM was 7-74
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1236 PRINT Go» 1280 RETURN 1246 PRINT “sTop" 1250 RETIRN 1300 REM x=» LOOK COMMAND 1304 z1=0 1366 FOR I=Ri+) TQ R 1312 IF FUISC1) P THEN 1320 1316 Zl=21+1 : 1320 NEXT 1 1324 PRINT “THERE ARE™;Z1;"STOPS STRALGHT AHEADa 1328 z1=0 1332 FOR I=1 TO C 1336 IF FERI+1,1) P THEN 1344 1380 Z1=71+1
\ UC
1334 NEXT 1 1348 PRINT “THERE ARE";Z13“STOPS IN ROW'JR1+] 1352 RETURN x. 1400 REM »=» MAP COMM
~
I THEN 1420
" is pri “SORRY, BUT YOU'VE ALREADY USED ALL YOUR MAPS 1416 RETURN
1420 Mi=ml-1 1a2a
REM »»x THE MAP 1S PRINTED FROM ROV
1428 1436 1500 1504 1508 1512
i 10 ROW RO
R9=RI RETURN REM === INFO COMMAND PRINT "ROVER ROBOT IS AT"iRI3"."iCl PRINT “YOU HAVE';K1}“CHECKS LEFT PRINT “YOU HAVE'3MI3"NAPS LEFT
600
REM ==»
al «
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2016 es 2028 2032
INPUT Ms wy FOR Li=1 IF MSC1,13=ESCLLI,LI) THEN 2036 NEXT LI GOTO 2012
as _ 204 3088 siso. FORetd11 TO R
2048 FOR TO C O)+ZI A 2052 FL1,J1J=1 =INTC RNDC 2056 IF FL1-a1=) THEN 2064
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10 com SC12,183,7012,12,15 1721,8(
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30 REM wa» STAR TRADER S =ws SO REM MAIN moDULE 120 REM SET UP CALENDAR AND STAR SYSTEM NAMES 130 pim Cs(361,53(607
30 35
| i
140
|
1S0 160 170 180 190 200
’
lb. }
210
i :
220 230 240 250 260 270
;
280
290 300
|
310
320 330 320 350
k [ i
360 370
I
LET C3 ="JANFEBMARAPRM I
YJUNJIILAUGSEPOCTNOUDEG" Ss=vsqL YORKBOYD LUAN REEF HOOKS TANTASKS INKSANDQU INGAOLK IR!i S$(53)="KRISFaTE" S IS THE STAR SYSTEM 1nF T IS THE TRADING SHIp INFo ARRAY O ARRAY TS 1S THE TRA SHIp NAME STRI NG (6 CHARS PER SHIP) P CONTAINS THEDING FAIR REM Q HAS THE FIXED PRIC PRIGES ON THE LOCAL PLANET ES REM B CONTAINS THE BANK ACCOUN TS DIM PL61,A(6) DIM AS(6),DS(5),NS(36),606) RESTORE 270 MAT READ A . DATA 5000,3500,4000.4500.,3000,3000 LET Ng=" UR MET MED SOFT GEMS" REM FNZ COMPUTES THE PRICHE E WINDOW THROUGH WHICH A BID 1S REM ACCEPTABLE FOR FURTHER hAGG LING DEF FNZCX)=(FNY(X)%e5+¢ NOT DEF FNY(X)=X >= ABS(SC11,513)FNY(X))wX/(2%ABS(SC11,5132))/K1 REM R9 IS THE SPEED OF A SHIP IN LIGHT YEARS PER DAY REM D9 IS THE MINIMUM DISTA ALLOVED BETWEEN STARS REM Q IS THE PROBABILITY OFNCE A DELAY REM K9 IS THE
LET LET REM REM REM REM
a
400
402
404 406 408 410 2 f ae 420
{ : !
MAX NUMBER OF BIDDING ROUNDS REM V IS THE MAX VEIGHT OF A
REM »»x BLOCK #5
IF R=0 THEN 430
GOSUB 3860 GOSUB 5190 FOR T2=1 TO T9 IF T2=T1 THEN 420 L=C(T2-1)%6+] Fs tag 1S ENROUTE TO “3SS[T(8,T2), TL8,T2)+3] NEXT iL br ©
=(T1=]1) po Ro = %6+ AND “3TS(L,L+5);" IS ABOUT TO LEAVE “3S3 : J y : CTCE,T1 1,TL8,T1 1+3)
428 ora 2040
:
xe GOSSUB : UB Ste, 3190
y
abs
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y
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: Boy
rd
a HI
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-
434 S1=Ti=Li=| aso a “ALL SHIPS START AT SOL" re = Se ADVICES visit THE CLA 1470 SS LL PRINTT “SOL /ANDUCEIV)ALOT SYSOF AND TEM THE S! AND" GLAS ANDS S I1 370 11 STAR PRIN S PROD THE THE CLA HE.MSip) 480 PRINT “SOL “SAND ST SS : OFT, WHIC H POOR ER aio (CLA ITIEDAND " falas SSJr
"
lle wei PEN ARIE ee i I U) NEED. ALSO, THE POOR STARS PRODUC THE SL E RAVGOODS ~~ S00 S00 PRI “UR.MEhat PRINTNT * T,GEMS THAcLT Ee aR YOU GA BRI N NG BA
|
|
2
TRADING SHIP'S CARGO 380 REM X9 CONTROLS THE PROFIT MARGI N? HIGH X9 LIMITS THE % 390 REM G9 IS THE STELLAR DEVELOPEMENT # INCREMENT |
+
bs
1860 TCHLATIINTCLILTIIwY
14 C11,851)=8011,851)4X Jl=Jlee 480 1490 NEXT 11
k kn
oT. ok
PRINT TAHCS) IMWECLL Buy
(118) 1850 TE72T1IeTI7.T1)=Xe
3
-
. To f a do Tei =a. an
ST CaXa #1) IMAGE DDXDDDXDDD
HIRO
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1
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LLIO
1 1 i
1
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NET WT ON BOARD INS) UMING PL002T 00 baT ia EhaTida ieida laut eT ta, T1)aTIs.710
Ms
1350 1360 1360 1364 1366 1370 1360 1390 1400 1410 1480
1 |
LOST.S0RRY'™
‘VE GOT
=
500 PRINT
;
A510 REN wax BLOCK e8 1520 PRINT “WE ARE SELLING" a. 1530 Jis1 ea
i
+¥
540FOR li=l TO: 6
eo codll FOF ob isso F GC11) Rl
i
i
v
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3180
REM #%% GOSuB
3190 |
GOsuB aso0 PRINT TABC10);"JAN 1, 3210 PRINT 3220 PRINT 3230 IF Y1>2070 THEN 3450 3200
a Re
!Y
ir
3240
PRINT “STAR SYSTEM CLASSES:"
3260 3270 3280
PRINT * PRINT “ PRINT
3320 3330 3340 3350 3360
PRINT PRINT PRINT PRINT PRINT
3390
PRINT
3400 3410 3420
PRINT TAB(S) “EACH TRADING SHIP CAN CARRY MAX "3W;" TONS CARGO." PRINT "STAR GEMS AND COMPUTER SOFTWARE, WHICH AREN'T SOLD BY THE" PRINT "TON, DON'T COUNT."
3440 3450
PRINT PRINT TAB(20)3"CURRENT PRICES"
3250
al :
“3Y13TAB(35) "YEARLY REPORT #'}Y|=2069
PRINT *
1 COSMOPOLITAN"
11 111 IV
DEVELOPED" UNDERDEVELOPED" FRONTIER"
3290 PRINT 3300 PRINT 3310 PRINT “MERGHANDISE:"
] i
* * * * "
3370 PRINT “ 3380 PRINT
| |
UR MET HE MED SOFT
URANIUM" METALS" HEAVY EQUIPMENT" MEDICINE" COMPUTER SOFTWARE"
GEMS STAR GEMS"
3430 PRINT
l
3460 3470 "3480 3490 3500 3510 3520 3530 3540 3550 3560 3570 3580 3590 3600 3610 3620 3630 3640 3650 3660 3670 3680 3690
|
| ]
| | |
ane 1 : hi. 3
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38
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3700
La
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3730 PRINT
FOR 11=0 TO T9/P9-1
3760
MI=MI+TLI1,P9x11+P1)
ee gen x=l Te 6 8's 3780 M2=M2+TIK,P9*11+P1)*QlK)
~~
E
GOSUB 4380
3710 NEXT BI 3720 FOR Pl=1 TO P9
i
ae |
EER aE 5 |
PRINT PRINT PRINT “NAME CLASS";Ns PRINT FOR Sl=1 TO $9 GOSUB 3870 FOR I=1 TO 6 PU1)=SGN(S[1,511)*P(1) NEXT I GOSUB 4580 PRINT USING "#,4A,2X"3SS(S[6,S13,S5(8,511+3) PRINT USING “SA,6(SSD)*"3DS,P(1),P[2),P(3),Pl41,PI5),PL6) IF S1/2 INT(S1/2) THEN 3600 PRINT NEXT S1 PRINT PRINT “('+' MEANS SELLING AND *-* MEANS BUYING)" PRINT PRINT PRINT TAB(22);"CAPTAINS" PRINT PRINT PRINT “NUMBER $ ON SHIPS $ IN BANK CARGOES TOTALS" FOR Bl=1 TO P9
=
EO PO RNEXTXK,.
Sd 3810 3820 3630 3840 3850
Lar SE M3=M 24MIB 38303P1,M PRINT USING LILPI) 1,BC1,P1),M2,M3 IMAGE 2X,2D,2X,4 (2X,DDXDDDXDDD) NEXT P1 RETURN
3860 REM
3870
3880
x» GOSUB
RI=1+(S[7,51] >= 5)+(S(7,51) >= JO)
D2=12%(Y1-S(10.511)+(D1-59,513)/30
BFoR Ess soe GLII=C1+507,513/15)%(MTI,RII*ST
3900
x
7,S13+4CL1,R1D)
SC1,511=5GNCGT11)2(ABS(GLIIX12) MIN ABSCSC1,S10+D2+G(122) PLII=QLI1*C1=SGN(S(1, S11)%ABS(ST15511/(6L1I3X9))) PLL 00% IN (PL11/1004.5)
aoa
0
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YOU WISH TO VISIT THE LOCAL BANK") \
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2060 ~~
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S480 447% 280 A490 4500 4520 8530 4530 4550
4
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4560
4S80 4590 2600 |610 4620 4630 4630 4650
d = / 1,
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4660
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4670 4680 4690 4700
= '
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336833
wewr x
IF INTOO=X asp X >= 0 THEN sq80 PRINT TASCS)i~TYPE a IERD IF YOU VANT TQ PASS THIS ONE.” PRINT TASCS)iEU
T Np NEGATIVES 0R DECIMALS™ sorte axle RETURN REM wee GOSUS PRINT print PRINT TAS(20)."ess GENERAL ANN OUNCEMENT ssa~ PRINT PRINT RETURN
REM ems cosus
GOTO SU7,S13/5+1 oF 4650,4630,4610 ,45%0 Ds=> RETURN Ds== pw RETURN Dps=" ppv RETURN : Ds=" Jy= RETURN
REM ses GOSUS IF S1>1 THEN 4710 i=} GOTO 4750 I=asINT(1QsRND(O))+S
4720 FOR J=2 TO Si1-1 4730 IF 1=S(8,J) THEN a710 4720 NEXT 9 4750 S(8,S13=1 4760 RETURN
y
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a780 piece
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fe
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4790
PRINT
4840
PRINT * Se PRESS THE “RETURN® KEY"
4800 a ! PUSH THE "ON® BUTTON ON THE TAPE PUNCH ER™ 4810 dd Fs PRESS THE TERE 18 KEY (UPPER BiGUES § TIWES® seo pring =
I
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REM LUNAR
1819
PRINT "DO YOU WANT
INSTRUCTIONS")
1820 INPUT ASC1,11 1832
IF ASe™Y"” THEN 1130
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