282 8 55MB
English Pages vii;157 [159] Year 1975
a
ET 9 ATT PRSe
oh ai Te iy = ein
3
P392w
Y
=
vA
Ra
Pp,
-_ ~~ -
NERS po
3
RED .
{
4
Na
@)
A
H
: =
5
x
pn
2
2
a
CEE ee
]
\
»
>
.
S
;
|
5
cia
|
NCS
Sh
\
;
In.
Fat or iy
..
-. =
$
»
{
mad’
AR
TX
| ue
: il
A
Cw RIAL ud TH
E
$$
~
LGN :
-
:~
on
‘
ACI
25e
4 Le
;
5
ha
a
“g {
|
®| rT
&
AE
p
[FAR
ing & ©Vig |
TE » ENIER 2 JCH fb Ue TB
i.
ENT HER = AT oh =
o
\
helt SH
Va
ley =
\y
#
Ads -
yo
PAN
we
if
y
2
il
Sev
EA =r ae = = ER --
=
’\ A
’
=
5 fs ff
Ww
/
3 = Oo ?) ye 3Sy I. [o 0 2 B, a O EE
{3
F=4
i
24
Ld {ti
*,
y
-~ 2 rn
3
oy
28
i
© ass
i
IPN ' 4
LT
SL
Ee
~
Eo
~~
_- is 2 48
“no
|
= PP
gat | > ae
pt
==
=F
-
5
1
-
eee
D
mer ¢
:
;
v
J
’
7 1 Fi
pit Bor ins -s ce
:
= LL 5% (
1
3
{
AT
=
t
a || W
CA
a
Ir
k Greg Thagard
acdc
iy
\
mberg
reo
IN i |a Ridgev ood. E
PTR
.
IE i
||/
A
a
on
7
ni Sl io TRACER - J EEN. \ 1 RR
Fa
|
/
;
Ee Sh
2%
\
RE \ % i
i
No
A RR
Lom
| ho
b= El
i
A
TE
the to the clues “too small” and “100 big”, Expect the iri ~ war
number line, guessing without building on previous information. As their abilities develop, lengthen the number lir
Take turns being the computer. The “computer” compares the secret number with each guess and always tells the truth,
The players will begin to notice the boundaries created by previous guesses, to see how the set of possible De with each clue. Help them be aware of the changing possibility set by erasingTry the numbers number line, or in some other way keeping track of the information,
changes
the
that have been sliminasted, by
Finally, encourage them to develop a strategy for guessing the secret number in
’
unl
the fewest possible tries, Nun ther Is aiid game - each clue “partitions” the numbers, Analyze each strategy In terms of the partitioning scheme it uses. Then, try to the maximum number of guesses needed for any range of numbers,
|
Start slowly with everyone. Players will develop skill at their own spoods. Beginning learners may need a year or two before they ready for a more involved look at the game. sre Talk about ways to generate the secret number - dice, numbers in a hat, spinners,
Abase is Number in any base (you pick the base). In Trap you guess rwo numbers, trying 10 sandwich the secret ogy ern
the clues are related to ow far your guess is from the secret number, ¢ locks is like Stars and gives clues in metric units, Quadgt are substantially more difficult to play than Number, Try Button with people in the circle,
Hugels
-
A
SON No
SING GAME
0 AN
A NUMB
S ALE Rh A
ATTAIN
:
L Jd wh.
\
ARN) nw Pa \
HEN * NE AY
Yi
AW Ne MRO) \ INN Ns ath
SSING GAME wwe
|/
188
OK, | HAVE A
118 128
NUMBER. START, NG VESS ING / 7
YOUR cuess? -
HAVEOR ae IF YOU "TELL S YOU PRINT TOO SMALL IS TOO PRINT "GUES
=)
388
- CALL I TX A NUMBER REM wa% COMPUTER VTHINKS* OF
318
-
YOUR WHAT |S (67 Guess »
400
REM #w%
a1® 420 a38
4 PRINT PRINT “WHAT IS YOUR GUESS™J INPUT G
448
498
et
T™O B\¢/
WHAT IS YoUR
Too SMALL!
GESS IS TOO SMALL OR TOO BIG.
2 8
STR
Res
O-©
WHAT 1S YOUR GUESS?20
g
TOO SMALL.
A
d-
| eth
-
LRG he game Look at my guesses 4 yl discove
TRY A LARGER
my sirateg)
Can you invent one??
NUMBER.
TOO SMALL. TRY A LARGER NUMBER.
TOO B16.
TRY A SMALLE
WHAT IS YOUR GUESS?40
ER / NUMB
T00 SMALL. TRY A LARGER NUMBER.
gi Bg Me
WHAT IS YOUR GUESS?50
-
TOO SMALL. TRY A LARGER NUMBER.
EE;
WAT 1S YOUR GUESS?60 TOO SMALL. TRY A LARGER NUMBER.
re OC
00000] Fo] ---TY
WHAT IS YOUR GUESS?70 T00 BIG. TRY A SMALLER NUMBER.
== = You GUESSED IT! FIVE /
IN oNLY offer ady
WHAT
Faval
AS)
iin is a strategy that will let you always guess the number in az most 7 guesses. Can you find it?
WHAT IS YOUR GUESS?68 T00 BIG. TRY A SMALLER NUMBER. WHAT IS YOUR GUESS?67
oy,
F.B
1 3 IS YOUR GUESS?69
100 BIG. TRY A SMALLER NUMBER.
hb
ay oc tz
YOU GUESSED IT!!! LET'S PLAY AGAIN.
ee hod
OK» I HAVE A NUMBER. START GUESSING.
M
I guessed the number in 10 guesses.
WHAT 15 YOUR GUESS?
? OR JUST Lexy
Using this strategy, how many guesses would it have taken me if the number had been 667 If it had been 617 How about 91?
Ee
:
oO
BOCOOH
Ee
here
are better strategies
WHAT IS YOUR GUESS?30
fo
or
OKs I HAVE A NUMBER. START GUESSING. WHAT IS YOUR GUESS?10 100 SMALL. TRY A LARGER NUMBER.
oo
OQ.
GO TO 31e@
HE I WILL THINK OF A WHOLE NUMBER i SS, TRY 10 GUESS MY NUMBER. AFTER MYEACH NUMBER Or IF YOUR TELL YOU LF YOU HAVE GUESSED
TRY A LAREIR
.
PRINT
RUN
a
&
538
i i
OCoope ™
7?
*S NUMBER REM *x%% HUMAN HAS GUESSED THE COMPUTER
548
GUESS 7
at
GOTO 418
s8@
= : PRINT 59 PRINT "YOU GUESSED ITI! LET'S PLAY AGAIN.
R
y
IF G=X THEN Ss
THEN SMALL. TRY A LARGER NUMBE-_F G>X“TOO R 438 ARINT . aie eT'*700 BIG. TRY A SMALLER NUMBER. aT BO
=, ‘ee Fr] Ro -
LET X=INTCl@8eRND(82)*]
RINT “OKs 1 NAVE A NUMBER. START GUESSI NG." ee PRINT 1 3 : HUMAN STARTS GUESSING
1) NmoER
Se
re .M
2830 Sap
/ 100 SMALL A LARGER TRY ?
RE
94885 CA COMPANY
SO)
--
>
REM www COPYRI REN sew P. 0. BOX 318, M
PLAY s : := ToOx 1e0 S "kArr0wBor S ON D0. HO CTI ON TRU NT INS PRI ses ren GUESS» dos PRs wl«TRYWiLLTO GUESSNK MY NUMBER. AFTER §ACH IF YOUR™ 210
WHAT S$
om 00000
GUE wwe A NUMBER REM s%& NUMBERGHT PEOPLE 1S © WERK
-
--
-
tt
pon-
i
.
y
A
K
Start here REM #¢% NUMBER #%% A NUMBER GUESSING GAME #**%
18®
11®
REM w#% COPYRIGHT PEOPLE'S COMPUTER COMPANY
120
REM *#%% P.O. BOX 318, MEALO PARK CA 94825
200 210 220 230 249
REM #»#% PRINT INSTRUCTIONS ON HOW TO PLAY PRINT "I VILL THINK OF A WHOLE NUMBER FROM 1 TO 100.” PRINT “TRY TO GUESS MY NUMBER. AFTER EACH GUESS, I wILL* PRINT "TELL YOU IF YOU HAVE GUESSED MY NUMBER OR IF YOUR™ PRINT “GUESS IS TOO SMALL OR TOO BIG."
REM LET
320 339
PRINT PRINT
490 410 480 430
OF A NUMBER
»%% COMPUTER °THINKS®* X=INTCI1@@2%RNDC@)>)>+1
300 310
"0X,
I
HAVE A NUMBER.
=
CALL
IT X
START GUESSING."
REM #*%% HUMAN STARTS GUESSING PRINT PRINT "WHAT IS YOUR GUESS": INPUT G6
computer checks guess (GC) against its number (XX)
4
Q
my
follow me if guess 1s Q
:
B
5)
3
follow me if guess
Q
©
go
is NOT correct
ct
5
0
£
follow me if @Q
if guess was 0
bead
-?
~not right on
o
~nNot too big
§
470 GO TO 41@
a. Q 480 PRINT "T00 BIG. 490 GO TO 410
59@ 518 520 538 540
TRY A SMALLER NUMBER. *
REM »#»* HUMAN HAS GUESSED THE COMPUTER'S NUMBER PRINT PRINT "YOU GUESSED IT!I] LET'S PLAY AGAIN." PRINT GO TO 310
999 END
3
16
;E552a3 TAT
E-A NUNTER REM=ATAS
20
EE¥-PETER XaTZ, 10/5/73,
ag s0
L=8 EE
30
q
EATEEES
DIM ASC 131,550152
15 A HUISER sUESSI4A SMC To part ®T#IS
RHE AE Ere A ap
PHINT "THE GOIPUTER 9ii= = = fc
30
PRINT
PRINT "WHAT =AsS no YOU © st TO
i
|
oll
2
.
7 Sr v4 ~-
er pe
h¢)
250 260
€OTO 230 Ash-1
we
270
1F A=0 TAES 390
236
©=1
290
J=ReltA
350
Y="«i01A
360
X=XeY
450
G1
uel
F=D
470
ROSUR 990
510 520 S30 550
1F Y>M OR YE THEd PRINT TASCS): “TOO LOWY. AUSSS #%& GOTO S00 PRINT TASCS)3"T00 HIM. SUSSS evs GOTO S00 IF 0=1 THEN 720 PHINT "RIGHTI¢ IT TOOK YOU “fi GUESSES.™ PRINT “NO YOU WANT Tn PLAY ASAIN" INPUT ESCs 1) THTN 1130 IF RSL 1 1Y="N"
=
&
Q
1
NN
Hi
X=6
IF F >= 10r¥ THEN 1070 K=X-1 GOTO 1030 K=K-| T=15T¢«1rK«F+.00005) F=F-10v 27 IF T=0 THv4 1140 TJ ®$S,S1=A8CT, IF ¥=0 THEN 1160 5=5+1 S6TD 1060
ord -
hE
od
w
*
up)
-
fe
A
-
SH
BELLS! In each PRINT statement, we
470 PAINT = an) 488
PryREsg cL
Lines 380 - 500 print from one to seven stars, depending di on the value u ofDA
438 IF D >= 2 THEN 450 ME PRINT » «3.
»
A 8g,
i number X. to the cosmic x Y
IF D >= 32 THEV 498
a&
To Type
Bites
== 2
ZS
-
PRINT LET N=N+1l GOTO 330
PRINT " +x"; iff
--684 THEN 500 390 IFD>=32 THEN 490
400 IFD>=16 THEN 480 =p =
480 PRINT “x” 490 PRINT “+”
500 PRINT “x” Ll
so. for D= 23, three stars are printed. »
?
SUPPOSE 16 < D < 31. HOW MANY STARS WILL BE PRINTED?
Your tuV4 7)
SUPPOSE D > 64. HOW MANY STARS WILL BE PRINTED? .
7
SUPPOSE D = 1. HOW MANY STARS WILL BE PRINTED? SUPPOSE 2 STARS WERE PRINTED. THISMEANS THAT -
_ £D 4%
3
TIONS 2YES pO YOU WANT INSTRUC :
O)
.
Len WIDN I CHT) 1s R mIDN AFTE
IN
“5
2
CS THE TIME 1°¥ E BETWEEN ggol
fr
WHAT IS YOUR GUESS?LIT
FERMI
eo
WHAT IS YOUR GUESS?HIM
.
:
FERMI
x
Ferm
Pico
WHAT IS YOUR GUESS?BIG
5
Qo
%
FERMI
A
0
’
= 0) ot \ Ce 9 A
WHAT IS YOUR GUESS?SIC
FERMI
WHAT IS YOUR GUESS?DIP FERMI PICO
on
MT,
IF IT'S IN A DIFFERENT POSITION.
oF &
4 oy \
‘BAGELS* MEANS NONE OF YOUR LETTERS ARE IN MY WORD. BUT FOREACH LETTER THAT IS IN MY WORD T00, I WILL SAY,
BAGELS
P
com a a tos
WHAT IS YOUR GUESS?LID FERMI
SREY »
\
|
Ay * EP AN V& No 0%
2
X
« oN © 0U 9
0.Ke I HAVE A WORD.
WAT 15 YOUR GUESS?0UR
0
S
YOU GOT IT! MY WORD IS PIN
BAGELS
A
WW
WHAT IS YOUR GUESS?PIN
FERMI FERMI FERMI
WHAT 1S YOUR GUESS?ACE BAGELS WHAT IS YOUR GUESS? ICE
a
3
PTI N
Woro
*
i4
Y
hone of the 3 letters
i] your guess isin e
secret word
WHAT IS YOUR GUESS?0AR FERMI WHAT IS YOUR GUESS?0WN FERMI WHAT IS YOUR GUESS?0DD NO TWO LETTERS ARE THE SAME.
One of yeur 3 Letters
WHAT IS YOUR GUESS?0LD
18 HR te pe word
R FERMI
WHAT IS YOUR GUESS?0WL FERMI WHAT IS YOUR GUESS?0OFT FERMI FERMI
WHAT IS YOUR GUESS?0PT
FERMI FERMI FERMI
YOU GOT IT! MY WORD IS OP T
O.Ke I HAVE A WORD. WHAT 1S YOUR GUESS?
ang it's FE coreg -
-
TT plac
>
Same 2s Fermi bod 05 Tn
5) o the $ Ly
pLxe {7
1 1
1 0
I 4
§ 3
1
\7I\/
H
ive
1 I
1 NF Ng
1 i
2 Ow
1
:
LLIIITLILINL
penta sao
RUN SARE
|
#
GET-SHANGMN
DO YOU WANT INSTRUCTIONS (YES OR NO)?YES THIS IS THE GAME OF HANGMAN. YOU CHOSE TeE LANGUAGE THAT YOU WANT TO FLAY In, AND 1 minx
i |
OF A WORD IN THAT LANGUAGE. YOU TRY TO GUESS, LETTER BY LETTER, WHAT THE WORD IS. SINPLE mus? WHEN I THINK OF A WORD, 1 WILL PRINT A LINE OF
!
DASHES WHICH CORRESPONDS TQ THE NUMSEX OF LETTERS IN
i
THE WORD.
IF YOU GIVE UP, TYPE °*GIVE'. IF YOU WANT TO SUIT» SIMPLY TYPE "QUIT". A FEW SPECIAL INSTRUCTIONS: SPANISH - THE * IS COUNTED AS ONE LETTER, AND THE =CH= IS COUNTED AS Tw0.
| !
! i :
IN WHAT LANGUAGE WOULD YOU LIKE 10 PLAY? (ENGLISH, FRENCH» SPANISH, OR GERMAN) ?ENGLISH
:
¥ |
>
]
y
sein XN
-
a
QQ % ANV ae” NN RG US
HAVE FUNI! THE WORD IS ====e THE WORD IS ----f
=
EN
of TE aie kB oo) ret COREE CN ; Se WE SNE a Ae ee
ale X
Sn NE
EO Cio CAR i lr Gb op ey SRE EE
YOUR GUESS?0 RIGHT! THE WORD IS 0-0-%
RR ae SY A dF DEN i EE Sa R GRRE
TER ~Gsy STAN
EEL
REA
a Ki il Vg
:
A :
IA Ra v
1" gn
i bf
|
I
YOU HAVE USED aEl0
a
Ls Lk
YOUR GUESS?S
med
S_-
THE WORD 1s SE
I
YOU HAVE USED A
1
wi
YOUR
H
GUESS?E
E WORD IS ==weg HAVE USED AE
I.
;
/1
1 1
RIGHT!
OU
I
0
3
1 Teemmmmeeee
g
ITITIITITIIL
=
THE WORD IS 0-0-E
YOU HAVE USED AEIOS
NE © f
Rien
THE WORD IS 0Z0-E YOU HAVE USED AEI0SZ iM Ea
Es Ren I
oi
SS
:
py»
|
WN
BE :
Pod 1 1
Fd i 1
wn 1 7In
1
1
SL
:
;1
LLL LLL
RLeLieb bees
ITT
:
.
pint Cate SLA)
So you can WAVE SEVERAL LEVELS
PATTERN
RHYME
A
Fees
of
SET
A
Make HAS
THR
ee
SERRE X
©
Topics
T
-
EAM | ALL
i | I
Lo]
w
iy go
y's sb wp Ene.
Sivce
HANGMN
sid
evs.
word
A
SET
THIS
THE
won't REPEAT
ONT THE Fre
Wil
MAKE
15
1A
FINISHED,
GAME
WITAW
7
A game| ¥ Have oA Fe of Worcs
RARERE IG CHR sly IN, PUNTING) ERpi SHUNTING OR = ENT
Nes Famous nNA ofa M Bey]A Fie ! Een ¥ | [=
=
)
K enn eny, Dyan, ALexanveR,
0
NIN
$
Gun Bass) |
Try
WORDS IN THE FILE HAVE THE SAME RAvme. Like HOUND | FOUND
ERE" Sie REN,
1
Use A FaMOus Quote (Like
¥
AROUND, RESOUND, MOUND. ..
en
APE
PEETRL It iitt
LUN 10 Clo woe woe Jug! Hanging ARZINE A Aroun i * Have SeVLeAL Fes IN A
\
1
Lo EN
viv
i
i sli Rewh Daamawe.
LL 5s
;
sa
he dol
( ARGUMENT, ESTABLISHMENT, CopnenT) HITTIN --
>
ETc.
¥ ANYTHING Jou CAN DO IN
ENGLISH
lhe © 4h
MPR
Hi EN
* FILES * FILES * FILES Ee
\
ool] AE.
N
~'S X AL
AR
3N
>
XW
f
PITA : ANN WM oP A
ov
[+]
1
ivy
WHICH HANGMAN FILE ?ENGLISH
dd
I
ENGLISH DOESN'T EXIST; WHEN THE PROGRAM ENDS, TYPE OPEN-ENGLIS,2
7
EN,
: fale mames
H :
> Viv
HANGF L
can be a
I
x
WHICH HANGMAN FILE ?ENGLISH HOW MANY WORDS P10
6 letters to % SEEN
fT, wl a
OPEN-ENGLIS,2 Be mmeid RUN
;
1
ong
?SOMET IMES
25 WORD # 2
p
1
el :
WORD #
(3
7
HANGFL
> Yo G
or
IONE Coa, OF
J
Nel Langbodt CIC
IC MOU 10 nOakc ¢ > : XL ov
viv
* FILES * FILES * FILES * FILES » FILES * FILES % FILES * FILES =
------------------------------------------------------------------
N
SH 0
Sou Cav
WORD # 6
Man mn b+
?CONUNDRUMS
Ne #7
1g Cai det WORD # 9 WORD # 10
20ZONE
X 3 47 pd Ww C 5
ANOTRER HANGMAN FILE NO
7
DONE
THAT'S IT FOR ENGLISH ER
:
. a Cn Spelt ¢hex r fx [44 hames nd
Sean
et.
1
g
wiv
Fo
H TO ITT
Te1 Te, ' -
NE a de od
ng As
Y Fo XBUTH* H,angf l and
?ABRACADABRA ?CARAVANSERA1 2CORNUCOP IA
WORD # 5
So
15 syelled funn
PQUINTUPLETS
X, “ORD +3
Tears
EE
of
=
»
5
\
19
|
|
SUNN,
Pat
Gh
iad," 7 1 Ny J Aa NEES
E
oN
big. “Taking (he fast object is [os ons? 0.K. What are the safe positi we change e the maximum to 4. Suppos
ly
{
i
i
t Answer these questions again bunin g! Ce » Ready? win ect t obj fas Le me mike taking the he y = oe hol
Ck
ons? Now what are the safe positi
ngs. Suppose the « Let's complicate thithe is 2 and maximus 3. min ns? e the satfe positioate Warha d to the number rel oe
NY 2 VR all A T IG on Rey i
TRE
|
the pile. We'll begin with 23 objects in ximum is 3. ma the , 1 #8 m imu « The min
= oe
i
ect . Asan example, let's diss
the parameters are changed
20 MATCHES.
=
;
|
is winning or losing. whether taking the last object
a
= m is 3 and the in the pile. The minimu cts There are 37 obje ntee you a win’ ve, guara abo first go to he ion anc g, Does the decis 0 Bl is losint 5 ds 7, Takin sue objec gic ne .|
Se 9
gns
bg your ¥ SUE idl
r
i :
er2 PY the pile. The nuedmb we add objects to cxc e and on each turnTh eed a specifi number 5 RSpilE to yer pla t firs e . maximum eg
HL
a.
itions”
Rey. the safe g pos determinin UPETRUSRR SEL aril for A
ya .
¢
H
publi Puzzles fora Hand Calculator and ks, bh A d in Gar cS, Tric 1,4 or 7 to the pile. The lose" turn you canadd teach ecified numbe Have fun!! ny 4
Ea :
ms E>) i
i
bk
J
Saat
-
Ei
&
EE
-
St
Jw
. \
:
NIM IS PLAYED WITH PILES OF STARS (YOU DECIDE HOW MANY PILES AND HOW MANY
STARS IN EACH PILE).
WHEN IT IS YOUR TURN, YOU MAY TAKE ASMANY +s AS YOU LIKE BUT FROM ONE
PILE ONLY. f
THE PLAYER WHO TAKES THE LAST * WINS.
FOR EXAMPLE, SUPPOSE THE PILES ARE: PILEl: PILE2: PILE3:
|
« =» % * =x =
8
TO TAKE THREE *s FROM PILE 2, YOUMOVE 3,2 . THAT LEAVES
RILEY:
»
PILE 2: PILE 3:
x
NOW IF I MOVE 2,3 (TAKING 2 *s FROMPILE 3)
YOU WIN BY MOVING 2,1 (2 *s FROM PILE 1) !! HEREWEGO . . .
HOW MANY HOW MANY HOW MANY HOW MANY
:
PILES? 3 +s INPILE 1? 3 =s INPILE 2? 5 =*s IN PILE 3? 7
DO YOU WANT TO GO FIRST (YESOR NO)? YES PILE1l:
=*= x %
PILE2: * % % % * :
PILE3: # % * % % % *
:
YOUR MOVE? 3,2 IMOVE 6,3
f
;
¢
:
PILE1: = # = PILE2: = +
y
PILE3: =
YOURMOVE? 1,3
=
IMOVE 1,1 PILEl: PILE2:
Fhe
5
PILE 3:
amt eS res oa =a
:
NLT aE wl
a
:
ube on .
“ g
Sy ~~
EC or wat TFN, ir .-
IMOVE 2,2 TWON. BETTER LUCK NEXT TIME. :
3
Le
=
1)
|}
: a
t - ¥
elEA ead altPsthn § a
Be ae
\
;
YOUR MOVE? 2,1
LA
Dy
y
=* = * *
By
é
park
y
35 :2bt
:
een Fibs FE. Cel
Sy Ord, Lue 1Ee
22
=
x 3 a eR, ay Fpr
A
RE
Boia He Smeal
ve peti
i
i
ee
a
Ee TET. See
dais
i
ea
% Fi
=
o ley Em i=
ANA
Egy sd
i }
J
2
»
\ Ae
Y)
a. :
i
|
Ss
y
|
b
.
A Ty
w : tw
Loom
=
Pe
1
1 I at
:
oi
AG
B ets
-
re pe
BE
4 IF ¢
THE SIMPLEST CASE -
”: take as many from any ;,, the Jast * and you can to is e gam the of ect Remember, the obj
Wow, we've solved an infinite
the winning as you want. So what's
of cases already number
NIM with one pile only but
i
an arbitrary with
. . afe. h only one pile left is uns 0.K., so every position wit
of cases, an infinite number
we must be done, right? Well, that's another subject . .
NEXT - TWO PILES LEFT.
\
tinuin ples yourself before consize - hc piles left? Try some exam same when there are only two 15safe if they are the ition pos the left, s there are tWO pile , I can play symmetrically ang a chsopoaing? If n with two piles of the same size
th
\) q \ \_[)
Ia
i
move
: wo Jo yo el “42mHEY
number of
© init hice Nie.sd
:
ONLY ONE PILE.
positio it's unsafe. After leaving a safe
Vad
win. Watch.
Gls
PILEl: PILE 2:
* * * * * ok oXEE KEE
fe position (two Imove 3,2 changing an unsa
piles of different size) into a
safe position (two piles of
e thing to the other. one pile, 1 do the sam whatever you do to the same size). Now
3
1: PILE PILE2:
-
xx * * * * * *
e changes ve 2,2. My symmetric mov If you move 2.1 then Imo s). pile a safe position (even
s)
an unsafe position (uneven pile
into
E PILES LEFT. MOVING ALONG - THRE We'll discover safe positions
in the other pile, leaving two piles everything
f
|
Er di
}
By [1,2,3] wemean |in second, borg the 2 inthird. the In the in
i
got
ohpo io reds
8
started with [3,5,7 1
4
hy
1
A
:
EE Bony
B
"and 17.2.3] areun
p HRIIRNE. 5:
"im
’
hfe uJ i
:
LIRR-
RTT ge :" d | NN ; o NEE i
)
:
re one ofsthe piles has only all the positions with 3 piles whe ‘Now, let's analyze t. ear abou
k] we weal ,3,k1 and [1,3,
&
\
Ee
1) ced to | 23Sh Ek)
redu tion can beSS resu the©uns 3 posi mov rany,5] t is (afte , righ issafeand : eare afelting [1.4. [1,9 SRE5],10 ] ea So [1,4
Sh 2 re [1,6,7] issafe (ean
Next-
vA
2
is [1.5.6] unsafe! ?). Why sonuse she last examples to show why :
00 : 7 edit- [1,891ing51on¢ safe. You guessers are 1 ,67 {1 hav s pile 3 h e wit be Se aad ; safe (for any positive integer k) and all oth HE aNor ied Tee !
-so [ 0K.
Air
a aa eg, To TE 1% NN i Va
one *. [1.2.k]
dy know
Lh: 1 [o-
I
Neen
14, i
: al d
of the same size. Se [1,2,4]. you move, I can leave two piles [1,2,3] issafe. Whatever changed to [1,23 by the be safe because each can Cd
j
1} ®
‘E fge
taking is unsafe - it is made safe by same size, then the position the have piles three the of If two with the same size.
:
;
we've already learned. by building on information
EH a Shas
i al
CE a
5
pros
"he
]
is the piles. [2 3k] 4,5 allest number [eft in anyt of[24 ] 2. [ ll, We ity and 2 is the sm k]? safe. Whatabou ich whis
| es it safe but after any v4 61 is safe - no move mak 1 SE lie ca lca Sg resultin out. We are building on what itck n - che
esis 1] pn
move
the
RE El le erockd ;
1
web
sid cacphiece
RR;
#5ufe positio
5,k1? over another. How about [2 8 us discps “ea‘hel , iss ,7) p-12,5
6 1 image. Yo
use of is unsaf WER i eLime »
RE
A Apu! (for any |! .
|Hie RSE
126,31 bent
positive integer k) are safc.
3 sc .):
8,439,216 AM
CO
ct Bs a
:
ver
~
AND
TWOHUNDRED SIXTEEN? Cl gy -t
|
SH Gt Ps COM
Sh Sy ees]
.
NN Now, you might be ready to consider attempting to construct the general case. See the difference between giving the answer when NIM is introduced vs, analyzing some special cases first and then generalizing? How do you think the formula was discovered in the first place? (If you're interested
a
zr 0”
Martin Gardner also gives some references for N/M in his book we mentioned.)
v4
B84 Rah ¢
There is a simple modification of strategy in the case where the player to take the last object is the loser, instead of the winner. At some point only one pile will have more than one * - you must take either all or all but one so as to leave an odd number of one * piles. (Thanks again, M.G.)
By p How about some variations that :
preps =de
Another nice modification that you can analyze in the same way: Instead of removing from only one pile, a player may remove #*s from any number of piles not exceeding some designated number, N, and as many from each pile as he wants.
SR a a = pr take from one pile phi he from P piles)?
We.
= BNLAVL HAAN BYE SlzZ|HF IEEEX
AMA EI FE
ZIT
EAE
: $22 (dt b= SEE RRR E2422 ES 2B ES Pm AP Ed EU a EAP Te dH 3.1 5 = CHR |7 [5 20 BS |SE (EET = os [E35 | =
Wisse de dae Fis EAR
Bible 2 0)
== 17 (2
TH
a ling
{EADY
ns
do
bl ke
v
:
= To
1
eS ME ER SLA IZ == 5 od |Te Zle=2 FHE lms Tia a BIR E45
HA
pe
ROY ed El et
AEA EE FEE HE EEE Ee Ha aR RAR pil==
=1=4
HE!
REL Trt Sl |Z BIE (Lo) S| Elta 33 EE F172 |= |r 4 | | E|T 52 |e 0 = |Z| 2 [7 [= |£257 (ln ] 53 |ox |[Bf 57
EEE EN I we] A ol stb NE rE EI EE pe A ee PH Ep dl Ee PE
yp ME BA EA
EL FRE 2 I RA
rll A = Ed Hy °bE Fre A8 |g pa =EEAA ean fe Slade 21 8 |X| 2615 5m | &| £1F210 Z (58 =
SERT REL EE |%REdaEE(=ne EE =e blSo Gg IE 5Ble E [Orr BRE ES |oy| Eh =m 16
IA RE Eo ed Ed pe fd
L255 &
#218 1ST Sle TB se & 2 =
l= EIR 215% (£4
HEE 1] i oe
D162) Xa AE BB PE ZEIT= a A2 AFier BEFIota | FLA sd EE ER EP ir OH YEAH, BY THE WAY, WE ALMOST FORGOT . . .
Here are some operators we've made up! eC RE
Ci
TS SR [kPy ,kPy, ... ,kP_|for any positive integer k
Example: 6¢(1,2,2,3] =[6,12,12,18])
PEs QS E= RPS Bs LP
O. [Py,Py,...,P,] EAR
01, gs oc QT
Example: [fl 25258 10H 557 0= [152,27 3,,/5(,7 1
[Py,Py, ..- Py) #£1(Q,Q, ...,Q] = [P1+Qq,P3+Qy, ... \P;+Q,]
2 :
Example: [1,2,3] #[2,4,6]1 =1[3,6,91] ;
”
.
| BER !
I
8
“i oc BAS a
5 hal ol EE
Nf
Po if
ben
ils «
RE TIE Ge
f
TE
Va
W
a
:
gaiasol 3
oid
i
Howis
ed
[Ps sin] BQ)
| i
[% hd
oe
054
8 vi. aco BE
x =
| You make up a way which makes sense to you!
CE EE.
Rss
E
5
See what effects theseoperators have on safe and unsafepositions. Since we just made these up, we trongly
suspect that this
athematis
is in unsolved probler . You too can make original contributions to
a Wy
i
THE MUNCHIES
games departmey, d in Martin Gardner's mathematical The game of CHOMP was introduce changed the es Scteny, We by David Gale at UC Berkeley. » Mey American, January 1973. It was invented from the published version. -
JAN 1973) P (SCIENTIFIC AMERICAN,
OM
THIS IS THE GAME OF CH
PLAYERS (HUMANS ONLY). CHOMP IS FOR 2 OR MORE
; CHOMPB.
ARD LOOKS (THIS ONEIS § BY 7). A BOW HERE'S HO
© ZO
pO
«Ny
SR Jal
96 1Pw, Pl Volz. vey 5
3% % ~ . ® 4
ERSEweEll.NEY »
*
H AND C COLUMNS WIDE.Se CHE BOARD IS A BIG COOKIE - R ROWS HIG
CHO © H
Aigo C AT THE START. PLAYER { THE P. YOU SPECIFY R AND ARE SQU OF THE COOKIE IS A POISON WHo IN THE UPPER LEFT CORNER ES. LOS ARE SQU ON POIS THE CHOMPS SQUARES ON TH COLUMN OF ONE OF THERE TO TAKE A CHOMP, TYPE THE ROW AND SQUA (INCLUDING E Coy
0) M
0
© H
- :
123 2
od
S BELOW AND TO THE RIGHT OF THAT ALL OF THE SQUARE APPEAR - CHOMP!
f
THAT
SQUARE, TOO) DIS
THAT AR HAVE ALREADY BEEN CHOMPED, OR E NO FAIR CHOMPING SQUARES THAT KIE. COO THE OF IONS ENS OUTSIDE THE ORIGINAL DIM
HEREWEGO . . .
HOW MANY PLAYERS? 3
3
HOW MANY ROWS? 4
HOW MANY COLUMNS? 5
12345
:
=
pm
IP *x % % x
;
2 x x kk x
Ql 7
4 x x * x *
|
1 PLAYER
|
COORDINATES OF CHOMP (ROW, COLUMN)? 3,2
7
~-
12345
|
1P *x % %x %
MM.
{loro3)tl
r
F)
arre OCH r SRO
NN
PLAYER 2
St
Ce)
J
OF CHOM TESP (ROW, COLUMN)? 2,4 COORDINA
|
PP
12345 RT TE SE 2% * x
Yo
{ ¢
| (b
3
[2]
4 \
4
|
COORDINATES OF CHOMP (ROW, COLUMN)? 1,3
==
|
3® |
! | _ {|I © RL mm 7 Ym 4 ) bh -
SRT
I
¥
Me
)
Ra |
:
£ Coe
YUM (
SS
~~)
G78 1 /- dles 1
oe
En
O NGA ET ow ln -
h
g
J Be
-
Be
a
~ =
-
23 xwow L 8 COORDINATES NO FAIR.
uw
_e\W Wa,
Ng J Sly’ AN
. ©
YOU
OF CHOMP (ROW, COLUMN)? )? 2:3 5
SPACE! adRi U'RE TRYING TO CHOMP ON EMPTY bo PLAYER = 5 Ti
, L MN)? 2,1 COLU COME (row,,CO F SO HS ER eB DR rT dd EL
gl
Val AA a= | . D1 =/
-
I
1
Ga
3
(a
ail
Te
YUM! §
§ Eu
=
PLAYER 3
id
A
|
po SRL
YE
J)
®
|
x x®
Tx
0
&
i
ATE
%
3a
we
:a
.
: 5 . “ as
IRIE
I"
t
we
-
hy
i
-
r
:
NE
CORIO - bet’
{!
ge oh
he
i
i
TS - Cy 1
= = pd Ly
HAVE A
BYTE...
Let's look at a few of the simpler safe positions for the 2 player game, (The pages on 2 MATCHES
explain safe and unsafe positions.)
1284 1 Px ww 2 3 ow 4 »
Let's call this position [4,4]. Is safe. Just play symmetrically to the other player, In general | kk | issafe for any positive integer k,
Notice that [ 1,1] is
1 Let's call 127%
18 which is obviously a safe
1P » * 2 Wk
position to leave,
[25350] 2 on
:
ry
dt
a yy ee sR
: '
ER x 5
\-
x
TEE
re
SNR
Fa
.
5 H
NE £
id
Oa
le Ee
Si de BR 3a TH -
Co»
he
FR i"
I
LJ
NC
Ea
.
Eo
|
Bo
TE |
gt 18
- =, k- ay Er
NE
JL i iy
Fe Ful 3a
r
Io
[oa
"Tn
fi PS
a .l Lf FN
LI
| -
Hurkle? A Hurkle isa happy beast and lives in another galaxy
)
on a planet named Lirht that has three moons. Hurkle are
E
-
-t
os
of
md
ral
A
Pl
tne
.
.
.
.
oe
rey Tle DAGre fe Sheil
gre
SAT Ne
Ld
Ld
°
&.e
°
ce
8
®,
Sie.
ie
@
©
¢
os
©
&
0
3
.
.
3
.
°
°
Ld
.
RB
eR
eee
HAY
gee
wef
8
Ce
ERNEST
-
=
®
.
°
°
ERE
University of Pittsburgh 15213
eesRRs =
} Sa
-
°
Ld
.
©
2
MUGWUMP was inspired by Project SOLO Module 020]. Contact Project SOLO, Computer Science Department,
i
°
»
©
AS S
-
0)
fee 6 5
.
.
3
enough information to find him!
ahe
ve
IS YOUR GUESS?
WHAT
|
e
12.13
[Estimate the tenths!
UNITS FROM THE MUGWUMP.
YOU ARE 10.8
WWE's
8-10 WW
°
»
Ie
8
°
°
WTR
9
Ae
se
7
8 9
wre GRY G-te2 3 4 5s 8
rh »
i
Annotated Snar
Martin Gardp,,ut i pe Brains fod ouse
5 & n from The Hunting of Snark? Inspiratio
Teese s PALER
y Ald | REE AA, 5
Read The Annotated Snark know more? A
by Martin Gardner.
PA
SRR)
SR
V0.
ie) E
3 Ra? Vs Fe
(
Roles Ho =Z4 Yi Corr
fo by
iO,
AE
ho 419 Par A "® 6
New York NY
YP aAET) AL, Sr os A
Gut? Hg Y, hy > {
b J
All A ATETY
5! 222
RAR
f
4
“Just the place for a Snark!" the Bellman cried, As he landed his crew with ease ; Supporting each man on the top of the tide, By finger entwined in his hair.
em Adititieers sig from
STE
an
. Carroll. Want to the Snark; by Lewis
||
Cx
A
22 fei 5
Gg
0
f= yy
Roa
ON
Br) Ry Cor : LR ti
J
27 WENT Scot se
PRI
a} ed
Hg o/
[158
AeA
0
ay
ws -
7D pe
Toi 14 s er
Yo 4A
-
r
-
=
/
THE RULES?YES
WANT
IN A
IS HIDING
A SNABX
fv 10 BY
//
1¢ GRID LIKE THE ONE
3
/ on
SHOWN BELO: Y 9
2%
J
8
uv
&
Hie'®
ol
8 7 6
SRE Fst PE SR ke 5 ere Sale
4
plate
2
o
»
Ly Se ZR ok 9123456789X
0.
[8
@
eo
&
@
Je."
©
&
®
ov
1
“Just the place for a Snark!” I have
YOUR CintLz.
'ON'
SNARK IS HIDING «se START GUESSING!
Bigot Wo giles
COORDINATES?S,S IS INSIDE YoUR CIRCLE SARK Tha" -
COORDINATES?S,S S RADIU?2 IS
INSIDE YOUR CISCLE
COORDINATES?645 RADIUS?2 £
7
ee
6
eo
e
4 -
CISCLE
SHARK IS OUTSIDE YOUR
Youn CISC
SNARK IS OUTSIDE YOUR CIRGLE COORDINATES?4»5
.
eo
.
.
eae
©
o_.0
Sasha
GUESSES! 11
YoU CAUGHT HIM IN 6 GOOD SHOU!
EEG
DEECEN
RADIUS28
a
eo
De
5.6
°
.
.
i
*
SNARK is
on this circle
oT
"HORN
a
3
Nog
©
¢
&
0
8
§
el
B.“e
‘0
oo.
®
&
6
7
8
8
475
50... SNARK must be at 6,5 or 5,6 or
ler
3.
aE
pi Soi inside this circle
ne
©
®
&
cha hes contor
his 5,5 and radius = 4.
Ls
i
LA
hg
--
its
.
oe
3 ®
08 ES"
eine) TEL eT
igi (el
joe) wl ie teniel 4
el
3h
COORDINATES?5,S IS ON YOUR CIRCLE ARINC
dr
is true.
IS !!! IF YOU THINK YOU XNOY YHERS HE © (ZER0) AS THE RADIUS. GDOD HUNTI!G.
111 IMPORTANT KIDING, ENTER
SNARK
ng t
1 tell yo three times hat
OLYvoyT eis cores oy ms SRLORLR orWHETH4 SIn ER THT SNARK 1S 'INSIDE® YOUR CIRCLZI, “ottsioz’
45o0r 5,4.
“For the Snark’s a peculiar creaiiire, that
won't be caught in a coms monplace way Do all that you know,
WANT TO PLAY AGAIN?YZS
9
e
eo
i.
-
.
.
GOORDINATES?,9.
Fe
i»
e
ee
eo
eo
E SNARK 1S INSIDE YOUR CIRCL
RADIUS?4 CIRCLE SNARK 15 QUTSIDE YOUR
BIE
oh
© COORDINATES?S:6
Ct
PADIUS?)
5
,
oi IS OUTSIDE YOUR CIPCLE
co0zDINATEST6,8
HPCE eo 3 ®
3 CIRCLE wot N al eis . WL
COORDINATES?3.9
2 es
circ ,ll| , AR S?Y MDIU NAR ar Sai -d
oa :
-.
a
Sacer _goo TO. PLAY WANT .
v
x
.
AEE fg ® 7
CY
t
r
I
In
ll]
©
88
ESNe.
8
SL
bs
eo
©
Sih
ote
®
«
eo
Wl
ww
»
®
©
®
oo
eo
oo
eee
oe
eo
Rs ss eo
eo
s
ee °
Sai eo
eo
*
a
oe
&
¢
o
§ ¥8
7
8
&
&
ERY 0 1 2] 3 4 = LI. CE ‘s
&
*
yi
wh N
eu 9
|Jig L a wr
ENE
al
s
le.
.
“For, although
common Snarks do no of harm, Yet| manner
it my duty to say, feel Some are Boojums
in The Beliman broke off alarm, For the Baker had fainted away.
'
v
V
SESLLL HT HIn IN 7= GuES ou CAUG g E RY sWOMvn
ar a
gy!
eo
oo
©
eee
Hse
an
COORDINATES?649
©
oo
oo
©
©
30 0%
wasted to-day!”
pachaps you would first like to
COORDINATES?0,9 RADIUS?7 SNARK 1S OUTSIDE YOUR CIRCLE COORDINATISTE9, RADIUS?
.
Fd
But game.the grid for future SNARK hunts. copy
SNARK 15 HIDING -»» START GUESSINGY
RADIUS?
don't
.
co dni al:
Your turn - you draw the circles for the 2nd
!
4
Ee ¢ /
Just the place for a it thrice: Snark! I have said
KEY. THEN, VHEN 1 ASK FOR 'ZADIUS', voy
0=
y
should encourage the crew.
I ASK. YOU TYP TRY TO CATCH HIM. NERNZ'S HOV ... VHIN YOU DON'T KNOY CIF THE X»Y COORDINATES OF A GLI1DPO INT THE RETUAN PRESS AND E!) SONZOM WHAT THAT MEANS, ASK TYPZ THE RADIUS
YOUR CIRCLE,
i
said it twice: That alone
| £
ls
a
|
ER
These “games” are designs. You select values for the parameters - the computer draws the design. Try to discover how different
values affect the designs.
1
=
Fie
I
.
ko :
ll . an Ty Rls
=i
L] =
> ’
A a
hy
2
n
I h fd -
=)
¥
: =
-
)
[pp =
Ea
Bic cin
JI SIN i, Lt SAUL 2
vidllddla BN £5
+ Ul
pa
=
og = .er Baie Ir pes [07 a o FRAN: A LL
-
-
»
?
’ x -
Er
:
h
+
-
X
ah”
Ea 5 x
k
v=
»
-
-g
-
Er
ia
E
Son
.
. rahe
Bh :
LC
vy
-
-
i
ty
-
NT 8, ae I
BE
©
I
iC
’
Rear, api,
a
in
Ny
LTO
:
RRL
Ee -
a FEL
we
NL
.
Re
akg
IY
a Wee
i - d=
Edy =
A
BRE
.
d
=
a
Pa ¥
[
i
a
:
,
Weer pyangling String
ie
To...
ww (Ly? sD adi 1A ay.
serine EFAERBRREETIRGRE
cially fer
: kd
{
7
r 5
puppy de TEE
=
cose REIREISESIREIEITIE
as
oA
> -
PR ET © 3:
|
ohy °
Il
- E35
E
-
A
4
:
x
Sat 01
LH
3
:
’-
A=
1
=
=
¥ pe3
as
8
s
> » rv
aw In
:
=
4
Lal
We
:
ir a
©
|
W
sve § -
>
=
a
{
sae 1a
‘J
NIT)
v
-
ait
'
-
Fal 3s
IRUN
» Ls
:'
EA
U
>
wa
4
:
-
asd 2
GET-SBIOSIN
.
oy
!
&
-
[
|
#
io MH
Lo -
+
J
MEN
-
N
:
”
Lm.
3
ae
FAL we "
ty
-
a
= .
:
Par 2 ¥ - f =z *s ©
-_
.
§rE
-
his
da
ni a
a
T
Je-
u
4
a?
a
LITO EY
}
\
3
he
-
)
e
now
4
)
* -
%
5
.
s 1
»
:
.
TRY
s
ot ».
» 1
’
us us
(IR
sie 14
*
v
.
:
1
1
i
have reg
nh pb 4 \
‘
>
SH 7 A
”
+
X
\
hn)N,
i
Pty Bl
fl ges, i
Nr
~~ -
1
1
CN
A cdl tn
RRR
.
GI
ma
lia school
L-
;
Sh
a od Td nl
is a critical day. [that's odin t 20%]
days
[hn
a BL 1%11 To a tps.
: Lp
~-
NA oN ny NY
BNA
DES
&
8100 34th Ave Sou = 2
er, ~ TE
Io
MA
WES
her, observed the 33 daycc
WA Control DataCorp
!
| = Te
ny
aus
HR
ey tl1
2
but due to contradictory evidence yi hasnowibesn secon KZhat sec overs, dia ike SAE
Lo
ad
Cabins
PAA 4
= do
oO
7
A Sh
Som 0 ele LEY of the physical and sansitivit / cycles, He theorized
discover Fliess was the Dr.Willhelm
wn
= a po bor Those
:
>
LY
fi WN
Ar leastT dwt
3
\
)
3%
3
wr
v 4
\
iE
p 3
Eg =
i Lom
!
.
LV
x. x hei
LL
xii
-
= ‘ LL
=
: oh
§
2
=
Te Ma
Ft
[ATS
a
L wep tests EL
ot
8
% he v
i RN
ERE oy ~ = ry
>
El
=
3
zw
ty La
Fe i
on
a vi
al
”
i
ee
52
|
5
“
5)
se
ERC
;
Fad
“NN
:
lt
4
ol
a
vane
i=
g
Sa
x
i
anne La
A
SRE h
’
a
pire
Chl,
3
-
DCL ike fate baK
ne
i is
i 5 t
ie
“ r i
1
i Sits dag
x1 2%
i ‘
>
r
: PE
. >
v
Vi
Fol 2y ES
vis
-
al
oY E ae wp
:lt
Spars CL
5
lL
“ur
wu a1
os
e ,
EA eat
G HE
4
pn
»
\g
i
¢
&:
56,
= adv
8
=
‘
3
pri
f
i
:
and
AK
2d
:
]
ne
>
A (4
=
ge
£1. ?
Lr V
a
¢
y
“
a
ed
}
“
d
rac
itll
,
Two na vou, ah 5 17. Rene isu done]
29
a fide WN 2
bY fee
“
>
aks
ri
ak Sx tS o
k
2
.
ay
0,
|
>
wot
Sala
é
1
>
I
att nd
sn
1 »
0)
=
“
rd
»
«
ENR iz 2s
. “i .
B
var 1
“ 5
L
i
5
Vom
Ey fy BR
io
pails
“
.
ar
"
pi] debe CRT
z
iy
5
LA o£
gaya
Fr
“
FIT
r
TREE
Saal
=
y
SRI
hy
Week
|
“av a
Fo et.
: Cif Team Si
:;
“te
©
i
}
, ree wll
;8
i “8
.
ad Sx =
rong "
»
> IJ Oot’
Ae
BT
wt
.4
{8,8
i bigs Sy,71
:
Te
' Gr
n
24s
SO i
ra
-
1
Js
iv ns
:
!hefe dd
-
>
5
4
qa c ctrl
.¥;
he
5G
{
V
Ky
i
To
S fi Hs
PNE 52 met
el
»
” Say
-
fs
}
J a
_r
oy
Lo
L-
i
4
’ -
ant
:
» wl
La)
I}
SE
:
lB
a
nefot 3i Nx
-
(Ha.
A
lie
A
.
N=
3
5
ini
ee “3
o
vi
§ \
1)
Ch
a is
2 og vo
“wb
om
.
CP |
Shey
i
SPAT
sy
gt
SVT) sie
v
i|
Eu
1)
:‘ --
i
,»
af
wb a
-
oe '
"
wi
“
pa
Behe!
re
-
1
.
‘
din
ge
1
1)
has » dt
Tl
\
hwo
ie
ele ay RU]
t
vi
N >
.
v
de
Lie
wo
tnd Co ornean cay HOPE ;
Co tho art whe
”
20
0)
-
LIN
Soy
“lv .
.
"
.
©
SE0e0000 SS
7
el
SANE
i
LL
List... ORIEERNED
.ee..
¥
5
ween.
Lieu.
=A &
i
i-
RL ras
a
~ OQ
=
C.D
VNC BL
) ety
rs
«
ceemensnen.,
ont
EERE TE
cP i i,
-T
9.or
of
hh 18
Ba
~~
CEE
ro J Sg Cao = ) / Ce _ iar. i-
sanaweRRRRL.
"
BE
BE
3
$SSS
ess
TE La
$SEE55555585555588
$55555585%
LE TR
amesevsubeL ay
epee] Pp
a
Fem
sesssaecsssnsssananaan
EN TTT Sm dbo 22 PEAR 4
$SSEVI
-
$55500a008 TL
>
a
a Sa3s0s0RNANNR
p
Em 2p;
a)
Fs fe EHObe LOT Lik
9 FER
r 1 hi dr > +
pu
;
3
:
3500 oy
E Laan
Are
Li
=or
Hs BALERRIIRNC
SnRRETRE
TT PTTRTET
aliao
ss
§ x
:
OND
.
sasatanEnRan,
ceiadeREesan. ban
evesaSBEeSERRNE Ly
eseednbesseash.iicn
ime
x :
PEL LEE EES TR ERE SAA Ad CELE]
sasssataediie.
SSSIOVEURELL II TSES
J W8SSSS P00PVESEES fit ed
(I
aed sanaada.
eatbeerens..
SEN0AEAITRANORIVENIOLHEILS S5S5000 06000 UL INIENIRESSS
ORINENR00ASSES
:
seseoswsRaLL
S3000G038E38
SSSEUL0099SESS
$553V0U00RIBISITSHOUVINENSSSS
cavvasanae, EET LAL EL EEE
XN
_A
SSSSHLOVNOSIES
!
crtRRaRtet.
ertsaensRtL.
SSRIOUQNUESESS SS333000095S5S
cedeeesene.,
E
1) a
cevsanesan..
SSSSUNGURINUSESISIVULLOAVESSSS
Le. SSESO206RISS sr®08eRR
a
Le o>
. yr BR
ri
’
LE LL
SSUUEAVRRUDIBNREIRIIIER0SS
casenemsna.. cataRRRRROL.
+ IS
cevEvasARRL Lan
SESSPRULADEEIRIIQINIVNOSSSS
PEE LLL LL
‘©’
LL
S555000PE0NINDE0I0SSSS
Cees teeRIAEN.
: ®,
PTT
Be
S5555395355585585S
DEER L ETAL Dn
‘
i
Ss
ERE TLE
A
$555555555
seseeaeenessia..
SS
( ¢
-
ssssgmasnanensszss 7) 7 SS$I5S0VAVIIN002SS $3552200000000
sensassisvessriaaissae
BE
$5
Ce
Aw
S®E RUNes Hyr NUCNOF al + a A
;
»
iy
£
|
E
Td
BIBLIOGRAPHY
find out what books and This is where you go [0 er. We got all of
you furth magazine articles can help of items
CAR: fit
our information from
NTIFIC, AMBRI in October, 1970, SCIE
end alin Comuy BER 0L olspr obs n given names like bee ve y The . erns patt E interesting LIF
ry and Ap ber, 19703 January, Februahematical Games” Novem s have an article called “Mat copie
discoveries are mentioned wherein all sorts of glorious ART AND SCIENCE 5 SERIOUS GAMES:THE
"
page are some of those. The pattems and ideas on this rns, YOU'LL be able to 1cin ltd new patte
E. Written by OF GAMES THAT SIMULATETheLIFViking Press, 1970,
ished by Clark C Abt and publ
i
Lh «fi
ES EE EEE EES EEE REFERE H OUND GR E TH F OF ING TT GE i e H|g are a couple H| Ty some isolated trip. lets and see what they do. Her
i
NAL string of CELL Remember the FUSE? t'sa DIAGO “a
of one last page at both ends. There's an example that “burn”
H
¥
HE
>
>
4
: H
H
H
H
H
H
H
H
H
H
-
BLINKER
Hi
mg
B
an
ooooo
| [e]ee]e]
|
|
ol {=i
fr
%
53
H
To]
¥
%
*
Hl
[Je
HE E H
®
>
>
m] |ad
d 3
o)
4p hee
) BE
TE TE A
a
:
-
A
a
3
HP
y
:
CT
HEE
So
|
y
RE AEEGa 7
i
N
+ Eema
'
:
oT
yo
”
:
on the ;you design your own in Caves2, Wumpus is played - the computer sets them up for you in Caves) Explore tree-structures of a dodecahedron. vertices i Eo 5 These games can be played without a computer, but quite a bit of preparation and bookkeeping is necessary. Discuss
ways to
and play. generate the random numbers needed for the set-up
)
:
|
y
i
wl
SO
:
-
hisg
aa ie
i
pan
s
.
.
r
a
:
mL
pL
i
= w
3
LN 3 PP
3
ake
Taam
wee
Clie
gp
rs
ele
nly
,
=
=
:
Va =r
»
ot
~TI
ee
lg
-r
HE
| Laces §
-
-
~
=
»
mt
~
a i Ada SY pl Reina,
RE
EP
ll
Te ER
dd
etl Be, © 1. dp J!
=f
Leave Ta
-
oi!
o
5
E
be
nrc F000 a
iv
=
x,
:
ERR
ai I
.
NB ’
pe -
ss.
1
BE
Boh cw oe
W'.
-
-
|
“
§
y
=
J
-
oe : -
yu
L
.
“1
1
Lo
3
>
Cod
|
1
ie
.
=
i
“el pi i
Co
bo a
- La
© EY
1 ”
LUE id
g
:
*
of
a
3
got! re
TR
NL GG CA
ONC
RCT
rele
ir O00 SP, RE RC JW i rll [)
1)
\ B-/« 3 Vs
“Za
I= (22 5] ll =:
>II>
3 Welcome .»"
2 To The +E E_ 32 § Eo =x Ss TRA okie Tn eyes Ey TO EIN 0 A 10 EA a gn
&
=a
a oe Spee oo
CAVESI
FhyeompiseiDe
So you've decided to visit the CAVES, have you? Come in,
come in! But remember, there's only one way out ... hope you
:
find it! WELCOME TO THE CAVES
(I1=YES,
IS THIS YOUR FIRST VISIT
INTRODUCTION
DO YOU WANT AN
@=N0)>?1 B=N0)>71
Cl1=YES,
IMAGINE YOURSELF AN EXPLORER OF THE FAMOUS YOU'VE BEEN UNDERGROUND DUZZLEDORF CAVES. FOR DAYS, TRIPPING THROUGH THE CAVERNS AND UNFORTUNATELY, YOU'RE LOST, AND TUNNELS. YOUR FOOD HAS RUN OUT. THERE
)
IF YOU
SEE
IS ONLY ONE PATH OUT.
J
CAN FIND IT.
WHEN I TYPE A '2?', YOU GIVE ME THE NUMBER OF THE CAVERN YOU WANT TO GO TO. LIKE THIS:
WHERE NEXT?
This is a map I drew when I visited the CAVES. The sideways
7
box wd under a cavern tells you it'sa DEADEND. ADVICE: MAKE A MAP AS YOU GO - IN THE HARDER CAVES YOU SOMETIMES HAVE TO GO BACK AND TRY ANOTHER WAY. GOOD LUCK! YOU'RE IN CAVERN # F 2 ¢ 3 #4
1
(1) ARE WHERE YOU CAN *0
coi nO WHERE NEXT?3
3 #
VHEZRE NEXT?S
1
ARE VHERE YOU CAM
(¢)
ST PR
Ri
od ow |
DEADEND
VHERE NEXT?7
.
794 FE fu pavean 7
hi
I
2 5a £
Leh
i
3
-g
=
DZADEND WHERE NEXT?5+~6
E
/
1
YOU'RE IW? CAVERN # #35 ¥ 6 # 7
(3)
(2)
This is where you take over.
DEADEND
#8 ct
WHERE
#18
#9
#3
Rh
-
YHERS NEXTIHL
DEADEND
:
~ VHEZRE NsxT?iZ
i
EL
.
tL
Some caverns, like #4 or #9, I never tried - but they're
Et hr.
A SE " cade o LR
>
(13)
.
el3ahays hs DEADEND HERZ NEXT?13€="" thewayout? i
(12)
7
hats ARS WHERE YOU CaN GO
IN CAVERN # 8 © YOU'RE #11 #12 413 #7 0
(11)
ARE WHZRE YOU CAN GO
NEXT?8
= BL
probably DEADENDS ‘cause there's only one way out ...
‘
+
FRESH AIz tir [ERS
P _
a
red
cae
Kay
EE
ph wn
> ;
oy
®,6/
|
ig?
~
If you play CAVESI twice,
JiExPres2
aN Fe AS ==
will you get the same CAVES?
0 Seal
1
” ,.
3
ER i
Maps are neat ‘cause they show what you've found out
so far. Like in the map last page, you know caverns #4, #, and # 10 were never visited.
visit #9? If you were still in # 8, would you go back to # 4? to back way your find you Could
E
In CAVES], you get three flavors of CAVES -- each is
bigger than the last. They're called usual, harder, and !!!
Here's a partial map of a harder flavor I was playing 1]
©
Gf)
(3) -
(2)
Pig Pe
©
oS «
8
@ -
© -t
& =
@ @
inCAVERN #12 You're
: ERE XP
}
:
»
REX FR AXT HEN EXEARENS INE EA TAE RL *
=
:
5
How would you get back to # 1?
:
vv
slo
»
Lr
x =i
: >
3
:
>
i
x ro " To
3
n
ENA
RR
PRR
*
:
=
Ww
; ET EY i. aa ~ ~The CAVES don't change ~ earthquakes don’t rumble
;
you play. Nor are there miners [ and volcanoesdon’t erupt while
:
BBolR T i C-Ea I 1
“ay a)
jE |
4
Sl
ERR ~a
ge
re
ht
.
LT a esl lL RR Kk Yih of RRA Ear hh rs 2 Bd RE i SR ii a
-
PR i
% ;
*
rk
i]
-
SETpa
~
mwa gid
of
pdf
CT
{
BE
FTL
=
TE
RE
EE
*
a
:
Th NA c = ipCAVE oy ee
=
My
»
:
Sane aes ohn Ha er. If you are, ASiCy Cl ne a
J:
a
ads © 8
-
* id
a
g er
:
*
the wayout? wouldoFI hide Where as
po * i *
3
g -
1
E
wy 1=
= rE on ot
!
CE
PF
-
R
asain lanai
AAR
EATERS R SME ERI DENA
TETRA
|
TAR AR SS A ARR EE]
|
FL SEEIRE .
SEES
can Here are some waye you and a friend
anjoy playing CAVES] together, CER EARRR EES
TART EI EE
DAE RAE
En
SR
* NEW OUT
:
HOT COLD
L}
Malo a map but don't go OUT. Pick a new OUT and retyry
*
£
Piok a flavor with a friend. Mave your friend turn away
to cavern # 1.
¥ M
but be careful! Don't get out yet. #0 you gal make a map When you're near where you think OUT ix, go back to cavern
|
If your friend can now find your new OUT before finding
:
# 1 Tor off the sheet and lot your friend try It
to the old OUT (which ends the game), he wins. and he gets
-
find a now OUT next game for you.
p "
Now comes the fun, Each time your friend moves, say
:
HOT or COLD.
* pemreeeeempeeeere
ape
Ape
er 2 EE
EE RTT
ECE Shiai LALA EAA
© RENUMBLR )
a table of cavern #u, like this : Make
j
(24 ]25[26| 27/28 |29]30]31 w|i] al alas lel [wlofrofon vais] 1ajas]ref17{18[19 [20121 22(23 old new #
Now fill the lower boxes with numbers randomly, liken this
| |
10]11] 12] 13 14] 15] 16] 17] 18] 19] 20( 21] 22] 23] 24] 25] 26{ 27] 28] 29] 30] 31
4 67
old # |
7
new # ||}
=
7 where next? you take over here
\
start
| I
Sit at the computer and have your friend sit away so
a
he/she can't soe, Your friend plays the game, but YOU
Interprot with your table. 1f your friend is in cavern # 7
JE.
Ee 0 4 ITER.
8
=.
oT Tmt
i ait
[RE LT ay TEER SE | st pat “ -
da
5
% ly Wes
S = 4
E ]
a
1
fa!
:
ATTENTION WUMPUS BUFFS:
:
bl
*t shoot is one room away, don’t shoo * When the WUMPUS unless you're sure which room he's in. =. ge
:
2 = :
way, can back up a room and then copwil aw be two rooms
:
i i away when the arrow wakes him up
:
i
you miss, at least the WUMPU
|
gee
Cahn
A
1 FEEL A DRAFT
You ARE IN ROOM TUNNELS LEAD TO
do Se 5
ie
18 9
(S-MI?M
SHOOT OR MOVE
i
pe
5 Re
3 ie Bs . . . FELL IN PIT : HA HA HA = YOU LOSE!
* What happens if you shoot an arrow across a Bottomless Pit? Anything?
bs i
HUNT THE WUM
with Superbats?
i
+
(IQ)
Fe pas
:
:
2
i
7 & Ro ES (18) :
x :
S
* Does the WUMPUS ever hide in a Bottomless Pit?
i
(\1) Spall 1123 §
CRETE
ieee
SAME SET-UP (Y-N)?N
2
b
HUNT THE WUMPUS
I FEEL A DRAFT YOU ARE IN ROOM TUNNELS LEAD TO
(19)
START
SHOOT OR MOVE
18
20
12
19
yl
Syg
14
20
(S=-M)?M
WHERE TO0?11
5 A,
(19) :
PZ
(19)
19 11
11
TUNNELS LEAD TO
12
SHOOT OR MOVE WHERE TO?M
(29)
Y (1)
YOU ARE IN ROOM
(S-M)?M
2212
YOU ARE IN ROOM
4 SME
BY
|
SHOOT OR MOVE WHERE TO0?13
Hm OF .
(3)
(S-M)?M
I SMELL A WUMPUS! YOU ARE IN ROOM 13 TUNNELS LEAD TO
12
NO. OF ROOMS(1-5>?1 ROOM #214 AHA! YOU GOT THE WUMPUS! HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!! SAME SET-UP (Y-N)?N
HUNT THE WUMPUS
1 FEEL A DRAFT
AT CA
4 3
YOU ARE IN ROOM TUNNELS LEAD TO
5
14
TERE
{00T OR MOVE (S=M)>?M
-
|
-
12
TUNNELS LEAD TO 3
& OP
(12)
i
y
©
Eb or SLT ~ BATS NEARBY!
TumELs LEAD TO 4
13
1s
ARE IN RooM 1S You 'UNNELS LEAD TO 6
14
16
gi gpm coo HPQICO ERE
&
(3)
14
YOU ARE IN ROOM
EW
§
F
«
-~ 5
SVE SSeSterd :
TO?16
OEE zen REBEARONS
i
a,
:
!
fa
LEN
he
SW Eee, SN (o) =,
NN
PES
a
- el
SNATCH! ELSEVHEREVILLE FOR You!
Irs
5 ; YC ad
Ei
i
is)
_-
oe
;
oO
3
cpl®
V
ARG OF /
TREE -
2s
(17)
Fo -
5
|
=
(1¢)
Zael
RI L gy
yo
EE
RS
iN
:
-
oy
i ie
A
Here is what the WUMPUS CAVES look like ma
(25
In geometry, it's called a DODECAHEDRON . That means it has 12 sides. 12 sides? But the WUMPUS CAVES has 20 rooms. Aha! Look at the vertices - where the corner s meet - there are 20 of them. Now each vertex has 3 edges leading to other vertices. Begin to get the picture? Each VERTEX is a room of the CAVES and the edges connecting it to others are the TUNNELS. To makea DODECAHEDRON, cut this figure along the solid lines. Fold along the dotted lines, and scotch tape the edges together :
NN
(hy
aaa i 2
:
+ A spider from the Bottomless Pits
\iz, 7
Se
*
FR E74
” TN Y :
=
ee :
ge elma
"TT haAandhte
!
|]
-
i
“ ?1
OLUCT:2 :
THEY LEAD TO # 4
py of A.
OP
BE
“1 a 1
”
A es }
u
=
10 \-
I
FA
At
;
-
’
fot
#5
Ee
5
et fe SAN 0
ey R3 ~ 7
Ls
in Ee Sa 2) Ne
+ I"
YOU'RE IN CAVERN # 4 HOV MANY TUNNELS?2 THEY LEAD TO # 6 # 7 YOU'RE IN CAVERN ¢ 6 HOV MANY TUNNELS?9 YOU'RE IN CAVERN # 7 HOW MANY TUNNELS?8
| | :
(1)
O
Old cavern
|
(2)
. |
(7) YOU'RE IN CAVERN ¢ 3 THEY LEAD TO # 10 # 11 YOU'RE IN CAVERN # 10
be
AL 16
HOW MANY TUNNELS?2
kL 17)
Fra
=
HOV MANY TUNNELS?2 THEY LEAD TO # 12
x
(4)
|
7 -g
[1]
©) J
\ A 3
)
151)
> J
1
We
Ty
2
pre) oR eX Cof A os J \ +N vw ee)
.
Ao i". © oe Ad i? ®
YOU'RE IN CAVERN # 1
-i
#2
43
WHERE NEXT? re «|
HE
HOW MANY TUNNELS? OY) ) YOU'RE IN CAVERN # 15 3) HOW MANY TUNNELS?I aj THEY LEAD TO # 16 YOU'RE IN CAVERN # HOW MANY TUNNELS?Q 16 THE CAVES ARE COMPLETE EXCEPT FOR ONE SMALL THING THEY NEED A ROOM THAT LEADS TO THE OUTSIDE. WHICH ROOM # WILL THAT ONE BE?16 WHEN YOU'RE READY, TYPE ANY NUMBER 799
(5) A
{
x
¢ 13
HOW MANY TUNNELS?@ YOU'RE IN CAVERN # 11 HOW MANY TUNNELS?2 THEY LEAD TO # 14 # 15 YOU'RE IN CAVERN # 14
&
po ;
RY
KY \ eo ha
YOU'RE IN CAVERN # 12 HOW MANY TUNNELS?@ YOU'RE IN CAVERN # 13
YOU'RE IN CAVERN # 5 RV Mee TORELD abi tc 55 HE YOU'RE IN CAVERN # 8 W MANY TUNNE 2 M aki YOU'RE IN CAVERN # 9 HOW MANY TUNNELS?8
|
New
ARE WHERE YOU CAN GO
;
-
Se Te Tm, ri Ba
Suey
ie
"
of buildinga WUMPUS CAVES, let me If you're thinking
warn you. Ce \WWES2 wil
=
t: Sh 1p oS 8 e Ns ri ns (ca : REDO
-~ NN §
.
ol
A
©REx
&
L
4
Rie ll
de SARE EE EEE ER gaa
LE ER RTar Ns Re iAOC San Herewesome ways SRto make ineresing CAVES.¢ pL =
=
gi I wi he CAV pan Ny \
J
: M
Cr
TN g
bi
bed
p-
ni " le
Ea *
fo
ian des
t 12
feild ‘on each
Cae
-
lev
:
* Hd a JEIAA Loe * ¢ its veins. R ming |you of CAVES?
TNE
i
:
4
C
pede bet» CAVES
.
-
"
.
LERCH SURE wi
y
»
a Yun
-
%
q
:
H
2 gy 1 i
ft
?
of Me
i 1’
:
¥
;
nana
ied
LE
i
TE
pi Nog
oe
hy
H
wd entiuna AYES
wd Sint i Be clgs oa TE :
: 5
i
wi i LT Ny El 8 of CU TE
4
2
A simulation uses a model of a real-life situation. The computer does the complicated bookkeeping - you create the initial
can be repeated or restarted as often as you want. the parameters, and analyze the results. A simulation conditions, manipulate so far involve money, war, and politics. (Polut is an exception.) Hopefully, we'll be able to design Most of the simulations written non-aggressive simulations. Suggestions would be welcomed - please write.
|
o
:
SR
hoe
= oleae”
|
it
;
:
lll
- Lha
a
© :
Wr
SS, ly
g
i De
‘late EE JN
Ke
:
TLCS NI Eel, Jair RR ie Se I
ETE a \
|
=
HE
A Ca ol i Sent
\
i
oo
_
:
og
a
.
SL
WN )
SILO)
-
*v
:
*
re
es "
pe
oa -
lk
J
|
3
A
TAS.
=
-
:
or Be
K
EA .
ow
1
:
Fi
W
al
IS
8
“uu
.
Te
1]
RY
:
:
: - et
:
}
3
:
!
3,
} y
|-
y
.
.
|
USIRESS
B
ocial
]
Science
i
i
Simulations This section contains some pure fun-type games that can also be used as serious classroom learning exercises. Three of them, CIVIL 2, HAMURABI and KING have been circulating in some form or another for years.
They have been fixed, patched, and changed by hundreds of high school programmers. The versions we include here are the latest we have available.
STOCK, POLUT, MARKET and POLICY are at the other end of the spectrum. These programs were developed
by the Huntington Project staff, a National Science Foundation project currently located at the State Uniree sty of New York, Stony Brook. The programs represent a sample of the sophisticated simulations that are available
from the project.
The Huntington programs are designed for classroom use. The Huntington project staff recommends that for use of their program s it is necessary to obtain a student workboo
k ($0.30), Teachers Resource Guide ($0.50). These materials make it easy for a teacher with little or no” Guide ($0.30) An . computer expertise to
use these programs. (Ordering information for Huntington materials is on page 91.) ¥
¢ \T's A GAME!/
3:
IT's AaTion! same
g
BUT IT's FUN.J
ut oar! : ll L/ EDUCATION AL
;
So
KiDS LEARN from (1)
§
f
H
2
3 3
: ! = ol
(
o
$ a
=
RL);
J
ry 2 2\ ttt
x
IR
=
S 3
H
oo
=
= I"
:
3
’.
.
7s
:
i =
(\ -
iyhid
4 pi {
L
:
x
5
J u
fol y
/
I rl
Ce -
4
|
Gi
i
:
4
4
he
%
| . .=
--
ee ar il ( FE osc oneg t-T0 f he TEE 4 TERT RAt (AN. \¢==ER =
A
i
a
Me sy
nic
a
ae 11]
=aad
Dery
ele p= TR
i
fs
LLL a EE. [3k] «al G7 pe Le we 3
»
b
f Vr
CL
wr
o '
:
Sk
:
!
.
|
LI 98 = 1 ey
RE
)
X
TS
Eat X
1
ir Pe
A
B= el
i
.
or «in
{
Wat
FRELy
i
me
-
.
er
4
™
ares £3PLRgL =r
i=
y'
55ou
-
y
TINU ¥ oF SET on Jo8 1% BEEN MADE PREMIER LO NG CONGRATULATIONS! YOUVE ES BY 70 MIL a SMALL COMMUNIST ISLAND 30 TO DECIDE THE COUNTHY'S FATE.
£
So
AT
VE nud familiay . 4 ne Mp BALL 018 TO DISTRIBUTE TO YOUR COUNTRYMEN 742000 : + MILES TO PLANT?1000 RALLODS LEFT! 2012 Error HlessSage wmP ovLy cot rons AND HAVE 1000 143 AND HAVE LABOR FOR 1010 \ Ye £5 . HOW MANY SQ. MILES TO PLANT?143 HSC IER 10 sean For EDUCATI ON 2100 : adds RALLGDS LEFT! LY GOT 10 This
HOU MUCH TO SPEND FOR EDUCATION?10
L
-
i"
| k
|«
HOW MANY SQ. MILES T
J
RST
oo
SQ. MILES OF LAND
COUNTRYMEN, AVD 2000
Me prices vary
RALLODS/SQ. MILE 97 WILL BUY LAND FOR iid ee INDUSTRY RALLODS/S@. MILE TO PLANT ENTLY COSTS 11 i
EE © "OE
ASERE-c.
g CL li5 dh
SR
Le
pet
on
Alt
{
RALL ODS
YOU HAVE 6528
bs
«i
fo
Fotice hotw the
bey
A
ingult to injury
gos oun moe pten oF STARVATI ON FORCED TO SPEND 765 RALLO i td a Ce 9 YOU HARVESTED 143 SQ. MILES OF CROPS. RALL ODS. MAKING 7293 RALLODS FROM TAXES ON INDUSTRY YOU RECIEVED 0
7 7 AaAA
; BZ NER
TO INDUSTRY?178
'0 SELL i Sp dadoJARLg, Lo pr HOV MANY RALLODS TO DISTRIBUTE _ EY 22 ico erat VLY0OT 23754 RaiLoos hey TERS L(V T DISTHIBUTE TO YOUR COWN HOY MAVY RALLOLS TOTo CNS 184500 (REET 2 PLANT82 NY MAY SQ. MILES
raha
ECOSUN (§ 42I f(A = \O=.
PSY
I SON lave"
HVA JEE =
1]
;
RALLODS LEFTY arom's26 Tosca AFFORD AND HAVE LABOR FOR B22 YOU CAN FLANTIZG TO a How nave B. WILES i.
)
SO
ovo?
9
$
=
=
SoteRat ua! Ee COMBA’ hin nd he SPEND TO HOW MUCH TO
a
=H
© .
oll
AND HAVE 622
=)A 3A Fa See SQ.MILES jo 9)
aN000
py ~ RALLODS ea Hol hana. SPEND TO CGMBAT POLLUTION?7 E
“ThE
BEE
J
olR ARTEL
Diss
1
3 SANE WERE FORGEDTO SPEND \: Han LLODS FOR FINERAL EXPENSES OVER NE THIRD OF THE Ponto PEOPLE ( DIED SINCE YOU
D THE TO OFFICE. ELECTE
JERE MATE YOUR GUTS.
. St
|
a thse
CED
7%
h
|
¥ 5
)
age
we
!
Wy PAN
Xi
URS (x; : 3 ; HRA AN
Sy
i 10 ik (NUE HT Tle
a
Ae
pas 6:
J [44 5m Ciozr" \}
38
x
ean
Be: 2% MA Sd es x
p¥ q: ms : i
MONE & 4
THE
: Wr RE RR
La
FANE Ya) NYE wel
Sb veil RE
==
oe
al
1 d new start
My =
503
COUNTRYMEN,
4
c{'
RALL ODS
yoU HAVE 70972.
AND 2000
SQ. M1 ponsq. JLES Layp VILL BUY RALL THES YEARR INDUSTRY 2 2 ODSFOR LAND CURRENTLY Y COSTS 11
OFRALLODS 5 Lanp * 5a.
NZ \27 1a
MILE
o
ILE To PLANT
.
{ps
ve
SQ. M How ted RALLODS To bi Srhs sng! DUSTRY 1200 To YOUR COUNTRYMEN 250000 : As MILES: To PLANE HOW MANY SE. EACH COWTRYMAN GAN ONLY PLANT 2 gq
AND HAVE LABOR ; Fon 10 06
ono se oe SMILE
NY vs Zh NY) (7%
he : /
foreign industry
AND HAVE 800
HOW MANY SO. MILES TO PLANT?8Q0 How MUCH TO SPEND FOR EDUCATImN?]00q HOV MUCH TO SPEND TO COMBAT POLLUTIy7q
NA / Y D 24 EE =
TER :
ARR,
Ug
q
a
mip es
so
~
ol VES
--
»
J, Sh4 3 EL
3 Mh
PM
>
Jo) -
&
-
Re
= 0
8 Iaf we 5 » EE w h gE re Bo
PR H ES
aE
Lee Mmins “ine se
:
BE mum os
r
ab!
-
44
JERE X £481
w EEgr E 8 Sxam he
MUENE WX ME X
2 “1.75
WEE wenn 3 fofiad ps Cl BR 13 oo) Amir E V‘seolor sie 3 Hw hE w uy ide om wl 5 GE n
- 5 md D2 Te l aol9 we l 3 Ce
pl Sr a 0 1Wiued aoueed od | oH De ¥ ve seme 3 PE 2
-
TAesed ¥ suid
m3 y
ys
i
.
{am
: ;
7
or05Wastediess
om 3 wish he wa ne WATE SH 0
cosT
be
4
re
-
14
T ss 15 § 44087.5
DEBT
2 ap uel
HES EEE. J
.
3 Jo
TED Y R HAS BEEN SU 912.5 B T R A W C E $ 4087.5 YOU STILL
10
Epa
WORE
FROM YO UR
SE TO
PAY
"ns
Lh 3 Xi e
OFF
8 iv og & iE
CR
LAL
& oiamy
Bown I uO om Val
2 va
Wmm Dr
wy wdouw
3 wiz om iE a poy RB "T g ds wa ga
y
PBEoE E ESE IN.
Tem
3 Mo ne mE mE L o J Z0
NA
2 BR SIE ay ig ws ve EE 0 ning Re ELwoud BE sz ueQS uAY
CASH.
nes wee ol Y bupidy BR E Tol E Z R wt i Boom El
x N ow $ 14787.5
AN OF CO! AVE 10 LOAN $5000.Y OF $50 O0 TURN S A LO U HAL 00. UAN rea 5 > - ls F, La i a : | I : : y TAS y! FO :
ew
E E 2 EE SE
IS S$ 912. 5
Of AT INTEREST B YOlUR TOho riL ARA TA SS TE
av BE
Bosom vamp mem BAT ewSL wr RE SERN B REEN oPE y Fo
UE
0ING?7277? WHAT YOURE ss MITI!ID! THE LEasL ig Ss 4087.5 RECEIVE
Y OUR TOTAL CA SH re
0, We
wmpwyy
goose Ren
YOUmm R HmO---L---DINGS ARE: --|
Rome
4)
Es NE ETS ARE Zama vw . inom TR PLAYER 2 5 indEN pi ni Be rE , es o uN 16625 Ti e} HACE NRE SEED A GE. Si l Fad ka 46 25 YO s UR EE TO TA L Te DE BT © DO YOUKNOW W 1S Gepdiaid Ta ING? 7? llz CS + HAT s URBEELDO EE wizOTE LIMITIIINY ts m OL(BSm OW THE72be IDdd B at E we FRE sopleh W &xy u3WEwo OF #4 es § ILL RECEIVE CANNOT COVE G r En SIN em Ss CE Ge EY ed rT i R L wide TC RCHA RU A LO YOU CANNOT lags
2
D Niel we a a we vST MIST WT by | 3 xi or mw
’
mg iown I SB
EY am JyF3E :=
2
.2
4 Feu
9 = EE wy
te
ft aioe NIE ek NEB been BA H
=
INGE YOU CANN PURCH ASES,YO E YOF ou $500O0.TYOCOUVHERAVYEOU10R TURNS TO PAY THIS ASINLOCAN
EE
0 Yo9g w
prs emeenee -
52.5 72455 49
70. 1 5
RGS
Do Y
i
ae Ti
hen oa 9 uk a wo m os 1 NS Gt we
CHANG E
66. 5
58.5 50.55
hieloAL
Se Timing Stas es © REST A keBat BLL cuss | t ssa LES Se § So nu, Re SES om ws EmmN oe
-c----
ace HP
Gri pewey I ; she EEN, at Sr .
.
«ge
PIG ACE P
PLAYER
TN
EE
1 Bil
OE3riding 20 2 MID i RGisR fe £ Ge 9 oI
PRICES
i E CO S R
---------
HE
PUR Fale R E BEL wir ww L 8 5 x Spee 3
T
H BC N
08 meuscy
E R ouE . SE "oe a we : « fE ET E me Z & oanR OlFE ivoey 1 mo
br na]
Monn
ol
Cd~~ r S . = SoW n wm EDE NSE 2
> FEL
we a
QF a YE xt 8 vi wk tk oe G 8 be g A Iv i ® n a 48s wm gta [3 bo we bos wgr vim
& 2
5.75
ol Ce 75
VIOUS PRI
Ue
dT oa a at 2x] EE Wr Zw a
Th E Es) ws [58 w
Thee § 5]
wing wi 8 bc w+ hEou wil wt
“8
A INED
WINE
MERGER Sa
~
weal
-
G
rr] stU emiug a
$id hE oRR 8 wnt EC
(mmo JRL ae »
EE ow TRE5 E REEEE EE
WhHal adil iL wu wh
RAN DY - SM ITH IN DUSTRI AL A
woxxxkkioRxx xx THE
THE AVER
HT 3
De ir ll +4 sie loi ~~ LEC 88
att
ofoJed7l
9 wi-zz wo SL 6 g % ot rd “zu
en of | { 3 "+ Hu = ~ th » As . by L) WW "= + 2 a oi 4 be oR
CR
%
"rel wn a AL
Ta “ IM Rs) EEE Bag EE3 clio KW Sw
n=l we uo
“ows og
wa
-JOURN AL
: E WAL L STRE mmm ---a
CI
"+
LA!
SN SINS wi Zriee ws nie pet vor mo =~ wiai & wa owes oer Ti
ow mmm Spe
7”
07
w us vr 8
bd
NNR
RECI
mi 99 ml 8
EVE NTRAEA C TIONA L AREA WI . GM. AM'SE. NE R EC Bu SOWC cp TIVES MILLI s E.CRE I«BeMe CR ON TR AC T WORTH 2¢4 LI
0
pasts
JF =
aves
ue)
Badal wi wg 8 gun
oy 3 Boe de rn BRE ei By wen BR Ee R n 3 Gl vgEohp i 2 Gh VE ne i 0
THIS OFF
FF eviobay Gams hm G a Nh mom, & ;Soy CoM
J ord BE nia gE Lo
“25 Ri Bit fon Z voy Sruemy 3 bdC7 ) int a wil re poy LI
oF D § 1
wm &
niors
{og
ue “> i iy UR TOTAL CASH IS § 8 wtp ir 9 spay 375 iia BN I 14 s ER Ns R : 3 H m Big aon Sl y va po ne m B e N Hoty TR i p a ap W ME JET cL on MME SEE L Bo LLL 0 EEN ound ndd Shp Hof § BIR ieus iE of r womr aku Ueindiewl Bi Efi dm W F O ir aE L D yn Fy E or Alr r 38 gep tonid m I Rf WER : z = fu Sy ra deen xX E E E fg E Sa my TR BEER Lf rg a UIOn E a 5 § Ee TL EEC RB TI e pak Wel Tal Ha 6 ori ips orhad ef mp3 lr B id bowped a, _alt J i ug RT er 3
Y OUR ) ol pnd
ve
5
de SN
CCHS
Ne ay 0 Bm 0 e
Ghee
BE Tow oa JU aol HANG aching A Se i A T 38 = B: R --
Ea HERO
gre
fey wer
-
b
pe Fla
= nw i
Ee
Fr H pound 11
T lan S
a
r n
R
A
oi
w Lo e
“8LE] pal
ATE. wama fn
rien. Hh
ET
ETE rE ge 1 ] SY
13 we0W eui>I
ut
1
wrdimes nto vi. Awe
nC
jn
WET
g
Eley i
BEEA: EtyH:rd:
? ;
|
-1
@
How would you and your students like to take American Economy? at mana 1 rackyou 5 couldging do the a better job than the an
inistration in Washington at combatting
zing
nt?; stabili a ng unemployme ipflation?: loweri si ng the or decrea decreasi ~ eor Price Index?; or fhe Consum
=
HELp 5
our Coa
ta
chance National ¢ rime rate? POLICY gives the try your hand at economic management. « 4At
[4
! 1
_sonomic policies and involve them in an Tapas Sat Vi exciting role-playing activity. POLICY also
L
ic problems itself wiwith socio-ecconomic arms s itself concern air polrate, out dropl as the high schoo x S such good socio-economic
£708 H |in Veg (Ga fs AW -of 3 = d/ kg
Asa
jution, and poverty. It is a
|
A
Zs
4 Co¢: EE Uae )
=
and programmed with plenty of thought
: ‘B i
skill .
=:
I \
\ /
IE
~
°.UJ = )5 aw \ o os L] So °
od |
=
.
1
en “Ooy, Nf a
of[J fad. :=
-;
4 oR a
= I ole JL Ls ==
model of the Sse States, apparently designed and
~
a -t
[
Eo)
L
(PR
A>
yf”
=
1 1i
A
177
-
#
a Vf
--
Fd) EE
-
oe
yA
8, J { Lt 77/13
RATION
/
-.
N®
’
y
(=
+
ny
x
py
:
|
3
||
5
0 Th
uC ht
||
|
h ; i
< Es
-
N
“
:
C4
‘ p=
NL
RO i
ih
iy
: : 5 I ae Ti : .
uy
! -
-
-
wo
i]
TE
nl
|
(Fag
x
|
’
A=
«J
h
= A»n
SLR
. -
Lh
i
-
BSE
He
. Pe
:
h
a
= XR =
i
Aen Figs bod
|
SERA RARENES SO
hein
SEI,
FB
Add
hd
itd
NE
SOLUS
PSL
FEEEPEIER
g
:
id TL EET Ltd TE URGE SIT Ea
RY
EE EAA EER IRAT REN x REER EERE TILL
;
\ ian
ir
dad
ARERR FERRER ARERR
TE LL Eh
x
CTT
reheat
HERRERA TART
Lela Ladd 4
“
s
y
"i
3
9
Fe she ho A OROROK
ede bok of oo oho ook ok kok OR ok
ok 0
0
APPR
OMAR g
RSTELLAR FLIGHT 1. 2273 AND INTE THE DATE IS JAN E ARE SEVERAL “i THER S» YEAR 79 hot HAS EXISTED FOR SOME ARE Ld COLONIZED. . SYSTEMS THAT HAVE BEEN R AND MORE DEVELOPED OLDE ARE RS OTHE FRONTIER SYSTEMS,
/
po:
OF TWO INTERSTELLAR EACH OF YOU 1S THE CAPTAIN FROM STAR SYSTEM 10.
TRADING SHIPS.
come
YOU WILL TRAVEL
IF YOU MERCHANDISE. STAR SYSTEM, BUYING AND SELLING MAKE LARGE PROFITS. DRIVE A
GO22D
BARGAIN
a
7
Sr er
.
oo :
{
A i
”
TONS
Y UP TO 30
WEEK AND CAN CARR ON THEM. STAR SYSTEMS HAVE 3ANKS CLASS I AND CLASS 11 ONE MONEY YOU DEPOSIT ON ANY AND EST INTER TREY PAY 5% = PRIVIDED THERE'S A LOCAL
]
PLANET BANK.
4 N yn
/
YOU CAN
LY STAR SYSTEM WILL SLOW AS TIME GOES ON» EACH A STAR SYSTEM THAT CHANGE « WILL S NEED ITS GROW, AND LS CHEAPLY URANIUM AND RAW META HOW IS SELLING MUCH S. EXPORT IN A FEW YEAR FOR GH ENOU HAVE MAY NDT YEARS IN A EL ABOUT TWO LIGHT YOUR SHIPS CAN TRAV ONLY OF CARGO.
v)
=
4
IS AVAILABLE ON ANOTHER
\
vy WA\ rn
STAR MAP HE HCHO KK
SK HA HA
)
(
m
: Sa
=
¥ %
1
QU:
-
FH
_
St
~-
IV
i
E
e==l=-==%S0L~1~*BOYD===l-==-l-=c=l 1
*KR1S
Re
a
1 = 1
1
ALL SHIPS START AT SOL S III AND IV SYSTEMS ADVICEs VISIT THE CLAS S PRODUCE ALOT OF HE»MED AND SOL AND THE CLASS Il STAR SYSTEMS (CLASS 111 AND S 20FT, WHICH THE POORER STARSTAR S PRODUCE THE RAW GOOD IV> NEED. ALSO» THE POOR BACK TO SOL AND BRING CAN UR, MET,GEMS THAT YOU THE CLASS 11 SYSTEMS IN TRADE
4
JAN
MET
TUM
METALS
HE MED SOFT
HEAVY EQUIPMENT MEDICINE COMPUTER SOFTWARE
GEMS
STAR GEMS
1 1 X : :
8
*1500K
188 LIGHT-YEARS, THE MAP 1S 120 LIGHT-YEARS BY EAR DISTANCES S0 THE CROSS~-LINES MARK 10 LIGHT-Y
\ 3
< a
“CA
1
*KIRK
7
*xFATE
1
TRE
FRONTIER
ge
i
Za
>=
Fs
I COSMOPOLITAN 11 DEVELOPED 111 UNDERDEVELOPED
=
1 56 =4 Ch =
STAR SYSTEM CLASSES:
*REZF
3
-, 2 et
™
1
a
os :
*TASK
pf rau
1
* IVAN
2
a
-
202 *STAN
2 ) ge
/
1
! |
ir‘
| 4g Ly
$i
IT IS THE FUTURE. Interstellar space ships link the small community of newly discovered worlds. YOU captain two merchant ships with the future of the young, emergent worlds depending upon you and vour fellow skippers.
(re ; 52 ’ i
You land and you liftoff, you buy local merchandise and sell
what you have on board. You trade with the merchants and haggle
a little lower. Bid too low? Try again over prices. Bid too high? Try next time!
You buy your raw materials (like Uranium or Metals) on the
-
-
\
iil \
But that's not all! As the years progress, the star systems will
a
CO
wily develop, and those on the brisker trading routes will grow
-
he
:
less developed, newer star systems. With a full ship, you lift off and return to Class I or Class I1 star systems. There you sell out and load up on goods such as Heavy Equipment, or Medicine. Then out to the periphery for another haul.
F
3. |
na sell la
=
ro.
-
To
a TY
Pe Fey TT
TTT
SAA S
A
v
»
\
STUY THE MAP AND GURSENT PRICE CHARTS CAREPULLY ©
a is the start,
Follow bla
J
. Ee
This material was from a 4-person game -- the map
i
on the cross page was from this game,
JMHICH STAR VILL LUMMOXTRAVEL TO?QUIN PLAYER | 22712 THE ETA AT QUIN IS JUN 29
>7]
f
LUMMOX lands on QUIN. What happens next? The
% - Fs
* LUMMOX HAS LANDED ON QUIN 2 WEEKS LATE = *WE GOT LOST.SORZY"
! Ir
$ ON BOARD
UR
5 090
MET
[}
J
HE WE NEED
a
36000.
VE OFFER
8
HE
~pUE'LL BUY!
MED VE NEED
MED
15
0
WE ARE BUYING:
L
JUHICH STAR VILL HARDY TRAVEL TO?FATZ
PLAYER 3
JUHICH STAZ WILL SHIVA TRAVEL TO?GAOL
8
10
LY SOFT
GEMS
NET WT
°
10
. 2870
Ph 4 ¥ LVHICH STAR WILL APOLLOTRAVEL TO?STAN PLAVER , 2872 THE ETA AT STAN 15 JUL la
25
IN So
UNITS HOW MANY ARE YOU SELLING?8 WHAT DO YOU BID?3800@
ffl) TN odie V5 N LES
WARP FACTOR (2-8)171
-_-
=X. - h-
.
dmd
Tre 8
:
- bn
'
ul |
i
ren
ot
r
k
~
+
-
pln
NEN Lely wr
BR
|
I
A collectio n (uy) and of odds and ends.
I
are open-ended games - they can be pl
:
the
in pen Lunar simulate landing a spaceship, Reverse, Zeros, and Taxman
Appreciated at many different levels of sophistication,
|
!
| |
I I
I |
I
ql
lr
=
i
L
5
.
§
1
ee
5!
Ei
“i N Ls
Bat
-
a
NE Fol
|e
VEL LR
-
’
Magh
i
"I
eo TF
=
CURE
:
ome,
Ea FEAL Rea
al
§
ir-
hd
ia
EE Fp
i
WF
i
i.
§
;
b '
i
is
=
3
3
o
~~ rr
AN &
I
2
I A
i
L
L
brs
i
®
SI
I
a
x
by
ed ed 1
=
J
:
5
)
i 3-
i
Jat
=H
”
Lo
=
Ea ba fy
EE dls 9.”
1
Li
ry my EG Eh
H Ra |
pi
" |
-
x
a ak
-
i
yes = 1]
-
el
S-
-
=
ge."
oo
PE
nl
:
:
b
»
Ll
=
of
itt
i
“
|
EE
:
BERRLI 5
-
A. -
w_-
Se
=
Li
b
or
: L
s
5 :&
i
CSR .
|
©5 = nd 2 a,I © Sii 1
a
3
vl,
by)
vr.
" i
Bl
|
-
1
= R b
! I
i
| |
\
:
E ODULE. EM A SPACVE LS OF LOCITY AS POSSIBLE. Lk dim E TH AT E AR CONGRATULATIONS! YOU
[
ON THE SURFAC THE OBJECT IS TO LAND
DULE MOVING WITH YOUR MO T ABOVE THE SURFACE IGH HE EN GIV A AT RT YOU STA
)
TOWARD THE SURFACE.
. G THE NEXT ONE SECOND TO BE BURNED DURIN EL FU OF NT OU AM E YOU CHOOSE TH
:
GRAVITY. UR SPEED INCREASES DUE TO « IF YOU BURN ZERO, YO D TO OVERCOME
) ||
QUIRE
THE AMOUNT RE IF YOU BURN EXACTLY NS TANT.
VELOCITY REMAINS CO RNING TOO MUCH MAY BEGIN SPEED DECREASES BUT BU « IF YOU BURN MORE, YOUR OCITY BECOMES POSITIVE). TO MOVE YOU UPWARD (YOUR VEL TO WASTE IT! FUEL, BUT BE CAREFUL NOT THERE IS MORE THAN ENOUGH ON PERSEPHONE. E MOON, ON THE EARTH, OR TH ON ND LA TO Y TR Y YOU MA FIRST. TIAL THE EASIEST, SO TRY THAT LANDING ON THE MOON IS N PLANET 50 YOU WILL HAVE TO SPECIFY ALL THE INI OW AVITY). GR EL NC CA TO RN BU D PERSEPHONE IS AN UNKN L, MAXIMUM BURN, AN FUE Y, CIT LO VE T, IGH (HE NS CONDITIO Es line letars vil) GOOD LUCK AND HAPPY LANDINGS! of the velocity is the speed. Bie ity i ee ON MO E? HON SEP PER OR TH, EAR LOCATION: MOON, ty direction. A positive (+) veloci= means you are moving away DOM? STANDARD RAN OR RD NDA : STA ONS DITI CON IAL INIT (upward) from the surface. A negative (-) velocity means INITIAL HEIGHT: 500 FEET are falling toward the surface. you INITIAL VELOCITY: -50 FEET/SEC TOTAL FUEL SUPPLY: 120 UNITS MAXIMUM BURN: 30 UNITS/SEC : 5 UNITS/SEC AMOUNT OF BURN TO CANCEL GRAVITY
1 i
|
y
\
\ N
)
I
| [
l Q
|
:
|
|
)
f
pt 5
Bll 1
i
EL . pr a oo J }v
a
£ | mm, a og
TE WITTRRELS
y
5 4
I
\ ]
1
{ |
t
120
20
g
fell
327.5
65
120
210
255
-60
110
25s
205
105
20
53 a,
-60
142.5
-65
105
220
=0
8s
61
227
E
34
220
112 y
. I
1 4
18.5
9
=o
14
20
14
?
24
4
OUT OF FUEL if)
-
16 [al hl w
A
20
14
rs p
ol re
26.5 25
224
14
6
#
on ol cl '
b i
319
hs 24.5
He
z
?
i Bh . A . Les,
|
|
-60
10 j
pro
"
|
390
“a9
a
Saal” | |
j=
20
2 3
a
JFEa 1W "aN ww |\
-55
oe re Lt alga 41 83
[
a TE
447.5
1
el
9 (a
TTT
*§
20
500
4
;
120 120
0
:
»
-50
VELOCITY
Pls
4
BURN
HEIGHT
\
:
FUEL
TIME
1
i Ir
GRAVITY, YOUR
Hint: If you slow down too soon, you may not have enough fuel
9
when you really need it.
i
0
0
=
By
& Br YOU GOT DOWN YOU WIL T YO DOWN, ,BUBUT
T!
ILL NEVER BE AN ASTRONAU LOCATION: MOON, EARTH, OR PER 1, OR PERSEPHONE? EARTH a DITIONS: STA NDARD =
wy
INITIAL CONcl
STANDARD:
0s
NDARD RANDOM a? STA
4 0JFEETofl BGR VR,HE¢ IGHT: 200 NITIAL VELOCITY: -150 FEET/sec ~~ AL ;
UEL SUPPLY: c
:
630-UNITS. . TEL Lal ae
=e HE de
)
¥ rT 32UNITs/sec \
c
:
5 ;
-
1!
CITY
oo
:
Lt
Sd
ar
- =
a
-
.
LT
be
om
FUEL
BURN
y
«
SO =
hy ol
? =o
Your tum hm
em
initial conditions Choosing PERSEPHONE as the location allows you to set up a// the Here are some of the ways you can “use” PERSEPHONE:
= 9. This thrust sent * In the sample landing on the MOON, we burned 20 units of fuel at TIME point by specifying the module upward (velocity became positive). We could “start over” at this
PERSEPHONE as our location. Here's how:
INITIAL HEIGHT (FEET)? 24.5 INITIAL VELOCITY (FEET/SEC) TOTAL FUEL SUPPLY (UNITS)? MAXIMUM BURN (UNITS/SEC)? AMOUNT OF BURN TO CANCEL
i
3
oy 1 | 5: -
:
in
MOON, EARTH, OR PERSEPHONE? PERSEPHONE
LOCATION:
0)
bE | I".
Sag HE \
FUEL
9
34
BURN ?
Try agsin-
\
fr 3
T OF BURN TO CANCEL GRAVITY is e We could try another planet to land on. The AMOUN
fn 4 :
the same as the gravity of the planet you are landing on.
be 1 |
Here are some values for the gravities in our solar system:
i
E
34 30 GRAVITY (UNITS/SEC)? 5
VELOCITY
24.5
0
Ee J oF
HEIGHT
TIME
i Yl
(USUALLY NEGATIVE)? 9
adi
Ed |
LOCATION
I i kt K
Mercury Venus
12 29
Earth
32
H
ISN
U
= = | sl i a
5
Mars Jupiter
12 85
37 34
Uranus
43
Neptune
m Bh
898
Sun
i | ES
i
Asteroid
?
Neutron Star
?
n , you would name PERSEPHONE as your locatio So, if you wanted to try to land on SATURN . TY GRAVI L CANCE TO BURN OF NT AMOU and 37 as the
pr & i HE 3) EH ON
e You can try problems like the following:
3 by
, a maximum burn of 60 , and a gravity Given an initial height of 1000 , an initial velocity of -50 with a velocity of less than -5? land to needed of 12, what is the minimum amount of fuel
SN)
a E == p aw
Moon
Saturn
= of] gi i ?
£5
GRAVITY (FT/SEC?)
Ll
natives a tour of your module while it is Or how about this one - You are giving one of the the control panel and suddenly you have into s resting on the surface of the moon. It stumble How many seconds will it take to get units. 50 of burn lifted off the surface with an initial
iE
=| = a . gro &
wn)? the moon-being safely home (velocity less than -5 at touchdo
aa
2.2- IN
Ee
=| gis 1.1K
=
ati | in Tn | rH
EE
=
a
nl
f= i
iF,
5
(ary,
7
g= i1] P=
84
9
=3Y =
x =
|
8
|
:
= 2 dt
=
-
ZF
i
Se
HE
A Zig 4 + 2 |]
es -ETI
Sesa SE
;
Sars
A)
b=
I
g » “
i
S EPHONE
Gi
ln ec i Ma
=
-
wa way 7
A PT
g
lation assumes uniformly The physical model for this simu : uses Here are the equations it
), accelerated motion (ignoring mass
|| x Vy
time distance initial velocity
y v
final velocity average velocity
Notation:
t) case is the gravity of the plane acceleration (which in this
a
We start with two equations:
|
(distance = velocity x time)
\
(§D]
x =v
|
2)
a=M-v))/t
:
by the elapsed time) (acceleration is equal to the change in velocity divided
Rearranging (2), we get A] Yo + at
(3) :
The average velocity, v , is
ant) v=(v,+v)/2 (since the acceleration is const
4)
The distance, x , covered in time / is
x = (vy +v)/2] 1 (bysubstitutinginto (1))
(5)
|
(from (3))
x = [vy +7, +at)/2] t
|
x= pot +4 at?
or(6)
From (2), t = (v-v,)/a
.
|
a
!
pr
|
on
:
8
|
\ =
(S02
Th
fas EVD LT
A |e
(substituting into (5))
0 {vy +v) [2] [(v-v,)/al sme = v2 + Zax
so or)
£
5
-
I
D
of an nxn grid | [my ro or column
define
work the oper [aabirury topelogles net el
WE START WITH A BOARD LIKE THIS
2
1 O
OO
5S 6 7 3 4 Og 0 0 0 ©
YOU AND | TAKE TURNS. WE CHOOSE ONE OF THE NUMBERS AND | DRAW A BRIDGL BETWEEN THE TWO O's BELOW THAT NUMBER. ONCE AN O HAS BEEN USED FOR A BRIDGE, IT CAN'T BE USED AGAIN. FOR INSTANCE, IF YOU CHOOSE THE NUMBER 3,
23
O
3-2 03° 0 --9
4°
8
&
0
7
0
0
©
THEN I CAN'T CHOOSE THE NUMBERS 2 OR 4. THE WINNER IS THE LAST PLAYER WHO CAN DRAW A BRIDGE
PS. IF YOU WANT ME TO MOVE FIRST, PRESS THE ‘RETURN’ KEY FOR YOUR FIRST MOVI
HERE WE GO . _.
i
3 4 5° & 7 6-0 ew 0 O
2
1
23
O
77
&+®
O
0-0
&@
O00
I WIN
HOW MANY NUMBERS THIS TIME? 12 1
0
0
5
4
3.
2.
©
"0D
0
GY Ruy, RO ~
Qy
a2 7:8.9 WW WN 6 0 909 0 0 Oo eo 0
of numbers into two distinct groups ZEROS is a partioning game. Each move partitions one group (sometimes, one (or even both) of these groups may be empty).
\I ~ ~~ A
game played. Initially there was | partition of 7 numbers. After moving 1 Look at the sample (which eliminated 2,3, and 4), there were two partitions - |1 |] and [ 5,6,7] Maving 5 partitioned [ 5,6, 7] into the empty partition [ @] and | 7 | , a one-eclement partition.
with 17 numbers, then moving 9 would create two partitions, cach containing (If we started 7 numbers.)
Your strategy will depend upon the number of non-empty partitions and their sizes. If one of the partitions were
\ \!
il» 3 4 5 oO 0 0 0 0 ©
| |
then moving 3 would leave 2 moves ( 1 and 5) but moving 2 would leave only | move (either
\
|
SA vod
4
hi I
/ A: // ((
(0
|E
h
BE
if there 4 or 5 but not both). If this were the only partition, you would choose 3. However, were just one other partition containing a single number, you could move 2 to win.
RN RN\\\ .
oe
i] IH 1 // JJ] //
11
I1/
Ly
Ga
“This version of ZEROS goes up to 18 numbers, which should be enough to get you “started”, ‘See what you can discover about the general case of p partitions, where the i-th partition, p,. 1 n; elements. contains i
=
heh
:
y
FERRET TINE
8 09
EN arr . An be ~~ 7 fy
:
i
ol
A
BO ARTE ee ad
= : Er War i a SERENE . 1 a a NY
1
/
i
a
£9 wm
{
lv
the
y
or will
a BE
*
Ohman O pu M5 } eA ° ¥ r oll* c
2
BR
°
0° :
bers
we evi
that
-18 laying
J
Nea he ’
ame
i
arbitrary
4
-
re a
wt
y
- +
omL
or
¥
i
a
= i.
ES
:
J
i
ly aa . ee ; d J Cw
i.
1
v
ER
REM
10
HUTTON,
==» BUTTON,
GOT
VHO'S
ThE
BUTTON
REM
30
PEOPLE'S
»»»
COMPUTER COMPANY
»xw
?
1973 x»>
~ ATGHST REM =x» WRITTEN HY DAVE KAUFMAN
20
»»x
94025 ¥wx
PARKS CA«
MENLO REM w»»» 1919 MENALTO AVENE, 40 REM FAM COMPNITES X mopuLo 7 100
TO GET THE BUTTON 110 REM FNN COMPMTES THE NEXTANDONEXeh)aX+(Y= 8)x] 120 130
(X20) %7+(X>0 DEF FRM(X)= +53) DEF FANCY) =F NM (745 Gl (RMD (0) =
170
#%% REM wxm GAME STARTS HERE BUTTON THE ONE WITH THE REM B +] 7) ) = (ENDO B=INT PRINT PRINT REM ==» GUESSING STARTS HERE wx»
140 PRINT "WANT THE RULES ? C1 MEANS YES, 150 INPUT X 160 IF X=0 THEN 200
200 210
220 230 240 300 310 320
330 340 350 360
370 380 390 395 400 410 420 430 440 445 250 460
:
470
\
»
=
|
Fa
| rr LETTE L RE P| a
|
:
A
:
3 EE
rr
es $ 5 TN : -
PLAYER'S GUESS REM 6 PRINT “WHO DO YO! GUESS HAS
J
+A
:
IT";
INPUT G IF G=0 THEN 9999 IF G=B THEN 500
IF
G=FNM(B+1)
OR G=FNM(3=-1) THEN 450
1F G50 AND G
RR
orn
fiasd
i 7 825. 1 LL%iihk
3590 PRINY “SUBSTITUTED FOR TNE “IAS1™) THUS PROVIDING A SOURGK® 3a08
AyoF: CKEFi6, FEF Ag 8555043 SLE E
S000 REM wes NON TO SHLANKY YOUR FIRST «BLANKS PROGRAM e#
BrarEbLrbl (cqqas GZ E2ZZEZZASRSLE 0
ET LLERRE ¢ #4 a2 Hs
309% RETURN
LEAL AFYr 358552430 bor By ite
Spd NEN + FIRST, THE VITLE S210 DATA “NOW TQ ge oun FIRST = A THEN 380 360 370
380 390
THAN THE MAXIMUM"
PRINT "THE MINIMUM CAN'T BE LARGER GOTO 2680
PRINT PRINT "DO YOU WIN OR LOSE BY TAKING THE LAST OBJECT ¢WIN OR LOSE")
Bans 418
REM es» TAKING-THE-LAST-OBJECT OPTION
42@
REM s+» WIN: L=0
23 MATCHES
LOSEt L=A
430 L=0 448 IF AS[1,11="W" THEN 500 450 L=A SA ade gil be. REM #+s SET UP STRATEGY Se ste REM wes n IY THE MINIMUM, B IS THE MAXIMUM, L IS THE ‘LAST' OPTION “-
oe
ono SOMPUEEE SEES HOTLINE
oe.
Ta ss YORE 1Atma
68a 686
IF P>B THEN 610 IF (P = A) OR (R=@) THEN 630 : R=A .
R
i;
OE SRASR
558 REM s+s WHO GOES FIRST? -
10 REM ses 23 MATCHES 12
WITH A PILE OF 23 MATCHES.”
120
PRINT "WE START
150
PRINT "1, 2, OR
1980 200
PRINT "MAY THE BEST COMPUTER (HA MA) WIN." REM eee INITIALIZE THE NUMBER OF MATCHES
318
PRINT "HOW MANY DO YOU TAKE")
Ls
lela IFH = 1, 2, OR 3
370
M=M-H
138 PRINT 140 PRINT “WE TAKE TURNS.
“ on Ne
ON EACH TURN WE CAN REMOVE"
3 MATCHES FROM
218 Ms23 220 PRINT 230 PRINT "THERE ARE NOW 23 MATCHES.” 300 REM se¢ THE HUMAN MOVES
© " (1=YES, THE RULES
C=7 NS ONLY)." PRINT “CHOMP IS FOR | OR MORE PLAYERS (HUMA PRINT PRINT "HERE'S HOW A BOARD LOOKS (THIS ONE IS 5 BY Tt" GOSUB S40 3 PRINT - R ROWS HIGH AND C COLUMNS" 240 PRINT “THE BOARD IS A BIG COOKIE START. IN THE UPPER LEFT" THE AT C R AND INPUT . YOU “WIDE 250 PRINT POISON SGUARE (P). THE ONE eS 260 PRINT “CORNER OF THE COOKIE ISREA LOSES . TO TAKE A CHOMP, TYPE N SQUA 270 PRINT “CHOMPS THE POISO OF THE SQUARES ON THE COOKIE" 288 PRINT "ROW AND COLUMN OF ONE THE RIGHT OF THAT SUA TO AND W BELO RES 298 PRINT “ALL OF THE SOUA rt ! E, TOO) DISAPPEAR -- CHOMP! CHMP E i 380 PRINT "(INCLUDING THAT SOGUAR ALREADY BEEN HAVE THAT ES SQUAR PING IE318 PRINT “NO FAIR CHOM COOK THE OF SIONS NAL DIMEN 320 PRINT “OR THAT ARE OUTSIDE THE ORIGI 330 PRINT 340 PRINT "HERE WE GO..." 359 DIM AL1@,10) 360 F=9 37¢ FOR 1=1 TO 10 372 FOR J=1 TO 1@ 375 LET ACL1,J)=0 377 NEXT J 379 NEXT I 388 PRINT 398 PRINT “HOW MANY PLAYERS") 400 INPUT P 410 11=0 420 PRINT "HOW MANY ROWS™}) 438 INPUT R 448 IF R a THEN 240 PRINT TABCH)VVEST
240
PRINT TAHCIA) SKGTABCR0IZYs
s {a6
200 230
250 260 270
280
T PiIpT
. “A HIBKLE ONE BELOV. ow LE IS 1S HIRING IN A GRID, LIKE THE
FOR K=9 TO 0 STEP -|
AYSTABCR20)3*e
«
o
oo
oa
¢
+»
oo
=
o%
os
oo
oo
EAST"
»
GOTO 250
+
a
a
oo
NEXT K PRINT
FRINT TASC200"0 | 2 3 4 5 6 7 & 9"
PRINT
290
PRINT TAR(26);'"SONTH™
310 320
PRINT “TRY TO GUESS WHERE THE HURKLE IS HIDING. YOU GUESS PRINT “4Y TELLING ME THE GRIDPOINT WHERE YOU THINK THAT"
300 230 340 350 360
PRINT
PRINT “THE RURKLE 1S HIDING. HOMEBASE 1S POINT
In™
0,0
PRINT “THE SOUTHWEST GORNERs YOUR GUESS SHOULD BE A PAIR" FIRST" PRINT “OF UKOLE NIIMHERS, SEFPANATED BY A COMMA. THE AND™ PRINT “NUMMER TELLS NOW FAR TO THE RIGHT OF HOMEBASE
370
PRINT “THE SECOND NHMHER TELLS HOY FAR AHMOVE HOMEHASE Yon
380 490 400 410
PRINT PRINT PRINT PRINT
450
LET A=INT{(10=RNDCO))
460
LET B=INT C10®RNDCO))
420 430 440
IF You * “THINK THE HURKLE 1S HIDING. FOR EXAMPLE, “THINK THE HIIRKLE IS 7 TO ThE RIGHT AND S ABOVE" THEN AND GUESS AS YOUR 7,5 YO! ENTER "HOMEBASE, “FRESS THE ‘RETIRN' KEY. AFTER EACH GUESS, 1 wILL™
PRINT “TELL YOU THE APPROXINATE DISECTION TO GO FOR YOUR" PRINT “NEXT GUESS. GOUD LUCK!" REM w#» HIRKLE 'PICKS' A GRIDPOINT AND HIDES
|
PRINT PRINT “THE HURKLE IS HIDING - TRY TO FIND HIMI" 490 REM s*» GET A GUESS AND PRINT INFO FOR PLAYER S00 LET K=1 S10 PRINT
470
480
S520
530 540 550 560 570 560 590 600 610 620
|
|
L
© 650 PRINT “60 “7;
au IF vem Tien TIO 670 IF ¥Y -
;
| 21e w=aBSCINTCWw)
#
| 240 GoTo270
JI fl
|
278 remcer Fist posiTioN
pRESEPRINTE ©
Se
299 PRINT “WHERE WiLL THE STRING START"3 ro [800
IFCGRL THEN OSH
6 PRINT PRINT “I GF : @
o
>
al
La
2
i
Sr A
LOOP
1
A)
- iE NO K-. \
FOR
-
5
Si
>=
S
1
TH
we
&
INT
. 460
"
k
I f
y
1
4
-
EACH STAR
DCO) =X+ 3
Hy
0s
LOE La x
Lo WE E
T 15.3 Y
OW
RE
r -y
L
!
bh
i
3
LI
ht - | = Fn I iE
|
la
)
“
: i
k i
i
’ 5
y
*
REM #s+ SUN SIGN DESIGN
1
88s PRINT 816 PRINT
3 REM sss PROGRAMMER 1 JANE WOOD ee+ . ro IM AS(721,B5(26) Z" TUVWXY PQRS 20 BS$="ABCDEFGHIJKLMNO 38 REM 108 REM e+ INSTRUCTIONS ee» rd PRINT PRINT “DO YOU NEED INSTRUCT
"
PRINT PRINT PRINT “WOULD YOU LIKE TO DO ANOTHER ONE *)
830 835 840 845
GOSUB 4000 IF x=1 THEN 200 STOP REM
125 IF X=0 THEN 200 44 Ls {1d “TH1S PROGRAM PRINTS DESIGNS BASED ON A PERSON'S" " N ol NT “NAME AND SUN SIGN. HERE IS A T ak Clg Mat 134 PRINT 24-0CT SEP LIBRA 20 21-APR MAR 136 PRINT “ARIES ocT 24-NOV SCORPIO APR 21=MAY 21 138 PRINT "TAURUS SAGITTARIUS NOV 23-DEC MAY 22-JUN 21 140 PRINT "GEMINI DEC 22-JAN N CAPRICOR 23 22-JUL JUN 142 PRINT "CANCER JAN 21-FEB AQUARIUS JUL 24-AUG 23 144 PRINT “LEO 20-MAR FEB PISCES 23 24-SEP AUG 146 PRINT “VIRGO 148 PRINT AND LAST" MIDDLE 158 PRINT "THE PROGRAM ASKS FOR A FIRST, TYPE A" 152 PRINT "NAME. IF YOU DON'T HAVE A MIDDLE NAME 154 PRINT "CARRIAGE RETURN. THE PROGRAM ONLY PAYS ATTEN-* 156 PRINT "TION TO LETTERS, AND IGNORES ALL OTHER TELE-*
J=1 IF J>LENCAS) THEN 1120 K=1 IF K>26 THEN 1100 IF AS[J,J1=BS(K,K1 THEN 1098 K=K+1 GOTO 1050 X=X+K+192 J=J+1 GOTO 1030 RETURN 11380 REM 2000 REM #%% MODULOUS FUNCTION s+
23" 22" 21" 20" 19" 20"
2020
RETURN REM REM s#% FETCH STRING ss»
200 285 210 215 220 225
REM #*»s GET STRING PARAMETERS ess PRINT PRINT "3 PRINT "FIRST NAME GOSUB 3009 GOSUB 1008
3018 3020 3030 3040 3050 3060
230
Vo=X
4010 4020 4830 4340 4950 4068 4870 4980
275
GOSUB 1000
280 285 298 295
"MIDDLE NAME 3800 1000
1}
“LAST NAME 3000
L]
Va=x PRINT PRINT "SUN SIGN GOSUB 3000
M=V-INT(V/0)%0+]
2010
2030 3000
PRINT "TYPE CHARACTERS. HERE WE GO « + « « oa « + o% PRINT
PRINT PRINT GOSUB GOSUB v2=x PRINT PRINT GOSUB
X=0
1020 1038 1840 1050 1060 1070 1080 1090 1100 1116 1120
158 160
235 240 245 250 255 260 265 270
REM s+» CONVERT INPUT STRING TO NUMBER ##¢
1218
PRINT
129
815 820 825
1000
al
115 GOSUB 4000
ENCORE sew% REM *+% ASK FOR
800
« PEOPL E'S COMPUTER CENTER wes
2 REM ese BOX 318 MENLO PARK CALIFORNIA 94025 ses
PRINT "2 "3 ENTER 255,T,AS IF T=-256 THEN 3020 PRINT RETURN REM
REM +++ YES OR NO FETCH s+
4008
X=0 INPUT AS IF AS="NO" THEN 4098 X=1 IF AS="YES™ THEN 4890 PRINT "PLEASE ANSWER YES OR NO ««o™ PRINT "ANSWER *3 GOTO 4810
4990
RETURN
4100 9999
REM END
!
”y
300 GOSUB 1800
E
385 Ve=x
310 PRINT
x
’
315 PRINT 328 PRINT
Sele of: | WA 325 REM bei REM sss COMPUTE NUMERIC PARAMETERS swe 495 V=VO
:
EL[SE
= Ca
cosup zee 415 Vi=M
420
Bala tip ic ase liave. 00 0, Fag
435 Va=M
448 V=va 450
:
GOSUB 2000
Vs=M 455 V=Vé
| -
LI
il
!
i
r
a
-
)
OSUB 2008 L
9m)
REM
i
b
Ct
iv
:
5
:
-.
0
465
J§
E
:
Sh
445 @=7
LE
T
-
RIN’
1
#9 )
i
'(
El-
¥ Ei
LOOP ##:
.
|
bw gui
-
iL
5
TE |
2
,
Sal |
3
Nl La
=
4
;
¢
i
‘ 1h TI 3 (
|
= |
b,
Ke
-
i
-
=
E at
:
-
«
5
y
|
Fe
2
x
:
15
Eo. he
aT
>
-
pl fa
}
J
|
fu
=
|
aWr=
a 1
bY L
:
eg
>
=
lt
5
4
-
oh.
. bee = L
royal
n
-
I5
M1 § P
REM
62 REM
|
108 fins fis 120 Yo4 125. 132 136 120 190 192 194 196 198 200
204 ik 21 Sis
=|
228
232
PRINT
PRINT “DO YOU WANT TO TRY ANOTHER GRID (YES OR NO)"J IT MS
fv
GOTO 1498
2
i ste Eo i VIR,S-11=1
I :
70
R=R¥1_
2440 IF C=HsV+1 THEN es 2670 ay
:
:
:
“
2460 GoTo uss
RE
esis
ir
S1=0 2518 VIR,S)=3
2520 GOTO 2540
2530 VER,S1=1
THEN 253 a
it
RE
wry
»
pe
KOS a B0n0,
gr
eat
pe 40 $= ob ge 550 IF C=H*V+! FAG
THEN a 2678 RR
-
>
y
|
SASEE rae
A
620 ca ViR,Sie1 AYA pre hind
I
-
=
E
|
|
964
Jes
PRINT “THERE ARE":P1:"STOPS"
Lal fh “GOOD ean Hk 3}KI KI3CHEGKS 968 PRINT "YOU HAVE" "CHECKS [a RINT LUCK! *
:
ANDY M1 HAP!7"MAPS"
| 980 F ETURN
|
| |
EES Ly 1
1 1008
PRINT ll | | roiz erinT ves
1016 ‘FOR INPUT MSTO oN Atl Iwr ozo I=1 a I
oo ‘
: -
pig
.
=
PI=PI-] Ly |a 944 ET PRINT “HINT: POSITION 1,"3Z13"1S GO“
1000 REM wes DECODER Np Be | | 1004 Rem eas COMMAND THE FIRST LETTER oF EacH commMAND 1S UNIGUE
= 1} or
at ERA gs - ad
y
eo 25 wa
a
Ek ieEr La
PELE SenesIs0 HENS ess 8 - V (R,S1=3
INPUT MS
7
al 1 Ni
E
Te
- Base fosey s1-o Hen 2ss8 one = 5
PRINT "WOULD YOU LIKE A CLUE (YES OR NO)“;
924 IF MSL1,1) “Y' THEN 960 926 ZI=INT(C/2-1+2%RND(0)) THEN 944 se Sadie11=5 = T 936 940 Fl.
Re
(AS) sone
REM ®*x GO STARTING POSITION AND ¢ STOPS, # CHECKS, # MAPS
920
CE 2420 Rast
zd ir PL
900
© 916
°
£058. 6DT0. vas) 2380 ie ad SE os THEN 2420 © Stas, 2390 IF VIR,SJ}=@ 2408 V(R,S53=3
2438
ET THEN 200
REM w=» BYE
912 PRINT
ll es
SAS 9=0 036 2450
el
244
os Race
ot
=
oe ad
1a= | 102
1 1028 NEXT 1021 A 1
BI
fH
;
|]
1036
!
I|
040 104
1
IF maT
ld
sD (1,1) THEN 1040 Smee my]
oy
or Ti Pe Se heads i = a x I |1032 # INT 1I CAN'T FIGURE OUT WHAT YOU 3 MEAN - = TELL ME AGAIN"
0TO0
3000
PO
ia en ca
he i
eae
V0 | IREp Se) STEP COMMAND. = Soo v i )
§
os fai
=
Tio
=
(MVE
a
1
aly
ected)
IN.
v
,
j
i
ol
.
x
Fl]
[*
ROW
&
1
ll
4
Ded
ea
=
-
“
“
Ly
1
i)
“u
PE
oe TE
BE
RE
HAY,
y
i
=
p
x FJ 1s
ps
Lae
E LAST
5
in
In.
.
-
LJ
Sy Hoe
wu3
Rt
EAS LIL
J
a
ROW
LH
=
3
TN
CA “_--
~~
'-
f
Lay
¥
5
=
a
A
:
-
weil SECRET =
"
1
x
AWIWINERE
L
1
Je
n
GOSYIB EH wen EHEC KIRESURN . GHB Ritin CODE TO Ben SE IF Cook 15 i SANS 1S 43 OVER ov 1048 IF29=0 THEN 1008 ™ . A
$i) e
¥
224 REM ==x ANOTHER GAME?
=
248 GOTO 2999
1
| STOP
REM ==» INITIALIZE GRID, CHECKS, MAPS
231
o
=> TEMPORARY
GOSUB 2000: el fea a A GO STARTING POSITION AND GIVE INFO B aol i GAME PROCEEDS
Ba “oA ea
Bl
LT
fo
NIMERICAL REPRESENTATION OF A POSITION ROVER'S MEE
NUMERICAL REPRESENTATION OF WHERE ROVER STOPPED
R=9 ely “oTRIFtoson D$="SCLMIE" Esa NREW Peo Sei Y=2 X=3 REM www INSTRUCTIONS? e PRINT “DO YOU VANT INSTRUCTIONS (YES OR NO)"; INPUT Ms IF MS[1,131 'Y* THEN 200 Gosus 2600
J
2320
=>
ZI
Ee 4
NIM3ER OF CHECKS YOU HAVE LEFT
104 DIM MS (721,05 (6),E$(3)
ed ee 5 22980
=>
KI
REM
Ba REM z9 => RETURN CODE: O CONTINI/E GAME; 100 REM =»x DIMENSIONS AND GLOBAL VARIABLES
e=1
-
Ai
PASSING COLUMN BETWEEN HOUTINES
1359 Ha Tee
-1
ct
NUMHER OF COLUMNS IN GRID CURRENT COLUMN YOU ARE IN
Y
oy CeCe
x Bs
=>
=> NUMBER OF MAPS YOU HAVE LEFT => NUMERICAL REPRESENTATION OF A GO => NUMERICAL REPRESENTATION OF A STOP => NUMBER OF STOPS IN THE GRID
cise
a
=> =>
C
REM REM 76 REM 77 REM 78 REM
70
72 74
2190 GOTO 2210 2200 IF WIR,S+1) THEN 2220 2218 GOTO 2478 2228 Sato nl
vik ' {
STRING FOR DECODING COMMAND STRING FOR DECODING DIFFICULTY OF GRID NUM3ER OF ROVS IN GRID CURRENT ROW YOU ARE IN PASSING ROV HETVEEN ROUTINES
dem vaa1> 0 1948 X=INTCRNDC@) as eb SE ed heh) ke Ba 1980 IF S#V THEN 2029
SRIGRISOID £806 ZUChL TF 9ER.3v11 THEN 2050 UID X= INTORND CODE 011) 2048 GOTO X OF 2300,2478 2050 GOTO 2360 2060 IF R=H THEN 2148 2070 IF WCR+1,S] THEN 2140 2080 IF S#V THEN 2120 2090 IF Z=1 THEN 2158 2108 ©=1 2116 GOTO 2138 2128 IF WIR,S¢1) THEN 2158 2130 X=INTC(RND(@)#2+1) 2148 GOTO X OF 237@,2478 2158 GOTO 2378 2160 1F SAV THEN 2200 @ IF Z=1 THEN 2220
B i 1 J 4
=> => =>
Ds E$ Rr RI RY
60 62
ge0e;
'
MENLO PARK, CA
REM wwa GASED ON AN IDEA BY JEFF SUMAERG, RIDGEWOOD, NEV JERSEY
64
EL: ;
REM aww 1919 MENALTO AVENE
4
1518 0=1
>
p
REM wea PEOPLE'S COMPUTER COMPANY
REM was 7-74
REM REM REM REM REM
J !
4
XeINTCRNDCBI sR ors
B68 IF Se IF 1880 IF 9@ IF 1IF
|
3
2
F WIR,S+1] THEN
n
3 .
= 9
h
>
Fy rs
¥ L
-
-
ff
H I
?
ie = 4
ra ="
Pa
wv
A
a
:
-
-
eear
I
--------
1236 PRINT Go» 1280 RETURN 1246 PRINT “sTop" 1250 RETIRN 1300 REM x=» LOOK COMMAND 1304 z1=0 1366 FOR I=Ri+) TQ R 1312 IF FUISC1) P THEN 1320 1316 Zl=21+1 : 1320 NEXT 1 1324 PRINT “THERE ARE™;Z1;"STOPS STRALGHT AHEADa 1328 z1=0 1332 FOR I=1 TO C 1336 IF FERI+1,1) P THEN 1344 1380 Z1=71+1
\ UC
1334 NEXT 1 1348 PRINT “THERE ARE";Z13“STOPS IN ROW'JR1+] 1352 RETURN x. 1400 REM »=» MAP COMM
~
I THEN 1420
" is pri “SORRY, BUT YOU'VE ALREADY USED ALL YOUR MAPS 1416 RETURN
1420 Mi=ml-1 1a2a
REM »»x THE MAP 1S PRINTED FROM ROV
1428 1436 1500 1504 1508 1512
i 10 ROW RO
R9=RI RETURN REM === INFO COMMAND PRINT "ROVER ROBOT IS AT"iRI3"."iCl PRINT “YOU HAVE';K1}“CHECKS LEFT PRINT “YOU HAVE'3MI3"NAPS LEFT
600
REM ==»
al «
a
AN
2016 es 2028 2032
INPUT Ms wy FOR Li=1 IF MSC1,13=ESCLLI,LI) THEN 2036 NEXT LI GOTO 2012
as _ 204 3088 siso. FORetd11 TO R
2048 FOR TO C O)+ZI A 2052 FL1,J1J=1 =INTC RNDC 2056 IF FL1-a1=) THEN 2064
©
)
Zoe memo
Aus >
!
3
BE,
Fy
gt
FR
8
H Ww og .iE
CL 8s o
=)
85. 85.0 82 ¢
£5 ’odd . noi .-$ .
=
3 i
5 q i wooa §
8 §
HES
£
tase
.
5 NL s Feb
fo?
% x
hi
. B®
EN Rif RIEafd doH TR 53 ¥ «®L
SBIR
M
B
{
i 5 OF 1 To pW va eg pind -SR7g v0 sats 8 gi 5 Frdd i BL
x 0
iz
Bd
iy
1 LETS HE #5 v 8 “He ow
La a 58)
.
H&
¢
.
5
a 8. F
gray
Eo28
X
=
gepy ROT 3 oe
y
i 1 » 8 9 § 3
dun,
el ¥t
tPIE._rEIE
K
_ r| LO
tERM
tod
:
dd FREE S EERRENCRTRRERTd Es TELL EE RRR En ERTEERYIL
L
TOVONTVDDN TQ 9 EEEELS (33333 32333 333 20080 3 3 8808 ERNER SL all NWT N SST
ws
RL ANTEE ONE STOP IN EACH COLUMN AMON THE LAST G 3R jel, RTE EER I=N TOL OR (FER,11=P) THEN 2062 oe pa a (RR a Br ih THIS COLUMN IN ONE OF THE LAST THREE RO x0
3
&
of Ebb EEE EEE EEE EEE EEE EERERERER REENE
2060 PI=Pl+
:
Se
8 8 oii ; « » ® 28 uw a8 9a fi LE 3 RE
CE
a
wad sor
g. x
8§ E
" LI
ET X
ew u
= i
g 7 ha 2 TY ir 2
PES8, TI wo 8 g.% §i¥
3
&.
¥r
REM =x INITIALIZE GRID, # OF CHECKS» ¢ OF MAPS
\&
&R
BE § 395
EN
:"bh
re
g
Sn 2012 PRINT "WHICH GRID DO YOU VANT - NOVICE, REGULAR, OR EXPERTFEE 23 y
:
A ; bof
du
at
2.
\
s
Sa
ond,
ad Hy E>.
1604 REM awn SET TND-OF-GAME RETURN CODE 9= MH" Soi
:
ft, t an
Pas
Ci
2
aes
TREN £2638
COME ATIVE BATTLE: Pats
1
2
d
=ak
- -
50
2660
lr = ST
Fy
Te 2
y IF A=eL THEN 2798 8618 LET we =e
THINK
» Jon
-
6070 2688
Bod Satie
Sead
THEN
-
2378
|!2520 GOTO 2288
AS SE
BI1)= 4 AND S9
a
2%
E A
KIa5T Ma
3
gS
85S Too
=
>
IE
4
Wa
ki
Rr
vo
:
UR
=
Be
1 a
I 3
.i
pi.
!
a
=
> w
aw Woe N
UR SHIP#"31s
!
z
Ral Won
_onZiZ5 grEiit
RET BA
EXON) >
NEC WONE EX >h Om
-
al
he
ne elo qe a
S333EBEES859R3282808 BOD BODO oe wm wm oem 1 0 anal aNaNIANIRNNIN ©
_
)
[-
E,W
"
«1, (Ak | CIES
=
©
GE% SE aBeasThiEE eR200. 2. SI
a FL, we
os
Sed
og 22 YAY BD Tre Li = Fs 5 «2°
A
a
x =
xX
JU CHRISTEN YOUR SH!
i 5
a
Ec
|
i.
=
“3
88%
a
o
-)
SL _
°e8
8
‘
me (UP TO LETTERS /BLANKS /NUMBERS)" SHIPS 6
|
i
IE =
|
1
RI aL
)
1
CE. f . Ley
VE
BAL=
AE
ON
YET [ i : . i
-
|
Ea
i Br
i Op ES ps 4
TORRE
L
- Se Fr
= ~~ Tee .
3
1
0 To
" \
EE
-
TEE
EE TE TET TP
-
(main module)
| |
!
10 com SC12,183,7012,12,15 1721,8(
|
3, 123 com YsD9:K9»X9.D 1, X1,P9,19, 59, Yo, H com Y1.R9,69,0,M06,31,
|
20
b
30 REM wa» STAR TRADER S =ws SO REM MAIN moDULE 120 REM SET UP CALENDAR AND STAR SYSTEM NAMES 130 pim Cs(361,53(607
30 35
| i
140
|
1S0 160 170 180 190 200
’
lb. }
210
i :
220 230 240 250 260 270
;
280
290 300
|
310
320 330 320 350
k [ i
360 370
I
LET C3 ="JANFEBMARAPRM I
YJUNJIILAUGSEPOCTNOUDEG" Ss=vsqL YORKBOYD LUAN REEF HOOKS TANTASKS INKSANDQU INGAOLK IR!i S$(53)="KRISFaTE" S IS THE STAR SYSTEM 1nF T IS THE TRADING SHIp INFo ARRAY O ARRAY TS 1S THE TRA SHIp NAME STRI NG (6 CHARS PER SHIP) P CONTAINS THEDING FAIR REM Q HAS THE FIXED PRIC PRIGES ON THE LOCAL PLANET ES REM B CONTAINS THE BANK ACCOUN TS DIM PL61,A(6) DIM AS(6),DS(5),NS(36),606) RESTORE 270 MAT READ A . DATA 5000,3500,4000.4500.,3000,3000 LET Ng=" UR MET MED SOFT GEMS" REM FNZ COMPUTES THE PRICHE E WINDOW THROUGH WHICH A BID 1S REM ACCEPTABLE FOR FURTHER hAGG LING DEF FNZCX)=(FNY(X)%e5+¢ NOT DEF FNY(X)=X >= ABS(SC11,513)FNY(X))wX/(2%ABS(SC11,5132))/K1 REM R9 IS THE SPEED OF A SHIP IN LIGHT YEARS PER DAY REM D9 IS THE MINIMUM DISTA ALLOVED BETWEEN STARS REM Q IS THE PROBABILITY OFNCE A DELAY REM K9 IS THE
LET LET REM REM REM REM
a
400
402
404 406 408 410 2 f ae 420
{ : !
MAX NUMBER OF BIDDING ROUNDS REM V IS THE MAX VEIGHT OF A
REM »»x BLOCK #5
IF R=0 THEN 430
GOSUB 3860 GOSUB 5190 FOR T2=1 TO T9 IF T2=T1 THEN 420 L=C(T2-1)%6+] Fs tag 1S ENROUTE TO “3SS[T(8,T2), TL8,T2)+3] NEXT iL br ©
=(T1=]1) po Ro = %6+ AND “3TS(L,L+5);" IS ABOUT TO LEAVE “3S3 : J y : CTCE,T1 1,TL8,T1 1+3)
428 ora 2040
:
xe GOSSUB : UB Ste, 3190
y
abs
’
|i
| 1
y
5 1. ta
| bE wi Hn
: Boy
rd
a HI
wh :
~~ PIs
-
434 S1=Ti=Li=| aso a “ALL SHIPS START AT SOL" re = Se ADVICES visit THE CLA 1470 SS LL PRINTT “SOL /ANDUCEIV)ALOT SYSOF AND TEM THE S! AND" GLAS ANDS S I1 370 11 STAR PRIN S PROD THE THE CLA HE.MSip) 480 PRINT “SOL “SAND ST SS : OFT, WHIC H POOR ER aio (CLA ITIEDAND " falas SSJr
"
lle wei PEN ARIE ee i I U) NEED. ALSO, THE POOR STARS PRODUC THE SL E RAVGOODS ~~ S00 S00 PRI “UR.MEhat PRINTNT * T,GEMS THAcLT Ee aR YOU GA BRI N NG BA
|
|
2
TRADING SHIP'S CARGO 380 REM X9 CONTROLS THE PROFIT MARGI N? HIGH X9 LIMITS THE % 390 REM G9 IS THE STELLAR DEVELOPEMENT # INCREMENT |
+
bs
1860 TCHLATIINTCLILTIIwY
14 C11,851)=8011,851)4X Jl=Jlee 480 1490 NEXT 11
k kn
oT. ok
PRINT TAHCS) IMWECLL Buy
(118) 1850 TE72T1IeTI7.T1)=Xe
3
-
. To f a do Tei =a. an
ST CaXa #1) IMAGE DDXDDDXDDD
HIRO
i (
1
|
| a Ed “al
LLIO
1 1 i
1
|-
NET WT ON BOARD INS) UMING PL002T 00 baT ia EhaTida ieida laut eT ta, T1)aTIs.710
Ms
1350 1360 1360 1364 1366 1370 1360 1390 1400 1410 1480
1 |
LOST.S0RRY'™
‘VE GOT
=
500 PRINT
;
A510 REN wax BLOCK e8 1520 PRINT “WE ARE SELLING" a. 1530 Jis1 ea
i
+¥
540FOR li=l TO: 6
eo codll FOF ob isso F GC11) Rl
i
i
v
r
[J nl
-
K
¥
EL
:
| Hed «EA ha i A
:
i
ER
n
b
- .
an
|
»
|
2
al ( a »Bs SE "nd
5
ee =
>=
[5
"|
b I
BS
td
:
(
I
1
3180
REM #%% GOSuB
3190 |
GOsuB aso0 PRINT TABC10);"JAN 1, 3210 PRINT 3220 PRINT 3230 IF Y1>2070 THEN 3450 3200
a Re
!Y
ir
3240
PRINT “STAR SYSTEM CLASSES:"
3260 3270 3280
PRINT * PRINT “ PRINT
3320 3330 3340 3350 3360
PRINT PRINT PRINT PRINT PRINT
3390
PRINT
3400 3410 3420
PRINT TAB(S) “EACH TRADING SHIP CAN CARRY MAX "3W;" TONS CARGO." PRINT "STAR GEMS AND COMPUTER SOFTWARE, WHICH AREN'T SOLD BY THE" PRINT "TON, DON'T COUNT."
3440 3450
PRINT PRINT TAB(20)3"CURRENT PRICES"
3250
al :
“3Y13TAB(35) "YEARLY REPORT #'}Y|=2069
PRINT *
1 COSMOPOLITAN"
11 111 IV
DEVELOPED" UNDERDEVELOPED" FRONTIER"
3290 PRINT 3300 PRINT 3310 PRINT “MERGHANDISE:"
] i
* * * * "
3370 PRINT “ 3380 PRINT
| |
UR MET HE MED SOFT
URANIUM" METALS" HEAVY EQUIPMENT" MEDICINE" COMPUTER SOFTWARE"
GEMS STAR GEMS"
3430 PRINT
l
3460 3470 "3480 3490 3500 3510 3520 3530 3540 3550 3560 3570 3580 3590 3600 3610 3620 3630 3640 3650 3660 3670 3680 3690
|
| ]
| | |
ane 1 : hi. 3
|
a
| Hl Car.
38
:
hd
|
3700
La
1
1
: a ©
’
P|
RTE
| |
al TI -
!
°
'
3730 PRINT
FOR 11=0 TO T9/P9-1
3760
MI=MI+TLI1,P9x11+P1)
ee gen x=l Te 6 8's 3780 M2=M2+TIK,P9*11+P1)*QlK)
~~
E
GOSUB 4380
3710 NEXT BI 3720 FOR Pl=1 TO P9
i
ae |
EER aE 5 |
PRINT PRINT PRINT “NAME CLASS";Ns PRINT FOR Sl=1 TO $9 GOSUB 3870 FOR I=1 TO 6 PU1)=SGN(S[1,511)*P(1) NEXT I GOSUB 4580 PRINT USING "#,4A,2X"3SS(S[6,S13,S5(8,511+3) PRINT USING “SA,6(SSD)*"3DS,P(1),P[2),P(3),Pl41,PI5),PL6) IF S1/2 INT(S1/2) THEN 3600 PRINT NEXT S1 PRINT PRINT “('+' MEANS SELLING AND *-* MEANS BUYING)" PRINT PRINT PRINT TAB(22);"CAPTAINS" PRINT PRINT PRINT “NUMBER $ ON SHIPS $ IN BANK CARGOES TOTALS" FOR Bl=1 TO P9
=
EO PO RNEXTXK,.
Sd 3810 3820 3630 3840 3850
Lar SE M3=M 24MIB 38303P1,M PRINT USING LILPI) 1,BC1,P1),M2,M3 IMAGE 2X,2D,2X,4 (2X,DDXDDDXDDD) NEXT P1 RETURN
3860 REM
3870
3880
x» GOSUB
RI=1+(S[7,51] >= 5)+(S(7,51) >= JO)
D2=12%(Y1-S(10.511)+(D1-59,513)/30
BFoR Ess soe GLII=C1+507,513/15)%(MTI,RII*ST
3900
x
7,S13+4CL1,R1D)
SC1,511=5GNCGT11)2(ABS(GLIIX12) MIN ABSCSC1,S10+D2+G(122) PLII=QLI1*C1=SGN(S(1, S11)%ABS(ST15511/(6L1I3X9))) PLL 00% IN (PL11/1004.5)
aoa
0
costa.
|
YOU WISH TO VISIT THE LOCAL BANK") \
REN
2060 ~~
1
A 1. 1
BiG. 133% ON YOUR SHIP"
SE CHS
"J
hi
Co
No!
‘
LTE
Br
a v
TM
5
;
a X
CTE
/
SN
£
VE NUMBER" 5
7
i -
YOUR) sWip> Pu
-
]
“I = Bay
8
y-
IE
|
i
1
Fe
|
J 18
{ FS =
‘el
) ny
>
|
: -
|
4
k
»
ani 3
ae ERPS
4
i
: a
-
SIM
A3a8
h
4350 Wee
sEwy mETean
AN BEN sesesanx UPDaTE> cosms eso BULB ISRE 1sBE Io Ch + Ow TT LS. BIDE BER £390 arz.81)=p01 WW BTILB1)=yy
5h 1 : |
\
2218
sETvem
WUP0
REN sms GoSDS
223%
! ;
RAE S452
i 1
{
S480 447% 280 A490 4500 4520 8530 4530 4550
4
AST0
| { "
IF Bl «= ®% TEEN aden
BiI=3)-pe
4560
4S80 4590 2600 |610 4620 4630 4630 4650
d = / 1,
’
4660
1 \
4670 4680 4690 4700
= '
sel
5
A710
336833
wewr x
IF INTOO=X asp X >= 0 THEN sq80 PRINT TASCS)i~TYPE a IERD IF YOU VANT TQ PASS THIS ONE.” PRINT TASCS)iEU
T Np NEGATIVES 0R DECIMALS™ sorte axle RETURN REM wee GOSUS PRINT print PRINT TAS(20)."ess GENERAL ANN OUNCEMENT ssa~ PRINT PRINT RETURN
REM ems cosus
GOTO SU7,S13/5+1 oF 4650,4630,4610 ,45%0 Ds=> RETURN Ds== pw RETURN Dps=" ppv RETURN : Ds=" Jy= RETURN
REM ses GOSUS IF S1>1 THEN 4710 i=} GOTO 4750 I=asINT(1QsRND(O))+S
4720 FOR J=2 TO Si1-1 4730 IF 1=S(8,J) THEN a710 4720 NEXT 9 4750 S(8,S13=1 4760 RETURN
y
|
es» GOSUB
a780 piece
- a
fe
*2' THIS IS WHAT YOU SHOULD DOt™
4790
PRINT
4840
PRINT * Se PRESS THE “RETURN® KEY"
4800 a ! PUSH THE "ON® BUTTON ON THE TAPE PUNCH ER™ 4810 dd Fs PRESS THE TERE 18 KEY (UPPER BiGUES § TIWES® seo pring =
I
3. PUSH THE "OFF BUTTON ON THE TAPE PUNCHER™
-
x
BR. a-
pod SES
rE
4870 PRINT “THE
Ty
(ASBR 4890 PRIN. PRINT bes Me
Ll p
1900
ra =
Ly
wr.
TAPE
Lie debit 8 | esd LR
3
’
LT
4960
4970 as Oi
PRL
FP
I'LL START PUNCHING"
i
yy
Bes
)
: 3
L = “a
i
jee, ‘
1
: i
Aged (a Toad aa Roew fs ¥ hy 2
2
SECONDS.
elieFORGET TO URN DON'T ER BACK EB oN TURN THE THE PUNCH PL :
A210 cs a
39R0
UNL THAT
IN AHOUT 10
gE
a
EE
»
Lay
¥
Ny
- Er
y
seer ] A :
ol :
Js
»
anda.
Tor
=
Pa
ORL an
reel -
=
\ wa aw ul Rafi, "| i=
SE
oil mah’
1 Lo
.
,
er 5
p
Co. LoL RS ola SR ARC jp r, or 4 . ath NB 0, = »-
HSCE ea gTy "IYI San EES: i
a
ei
:
BSa if
=
}
.
a
|
|
Ladi > ole .
SOE
5
PE
lal ag | -
:
1
-
b
Last Chapter 1808
REM LUNAR
1819
PRINT "DO YOU WANT
INSTRUCTIONS")
1820 INPUT ASC1,11 1832
IF ASe™Y"” THEN 1130
1040 PRINT “GROUND CONTROL CALLING LUNAR LANDER" 1850 PRINT "ON-BOARD AND GROUND COMPUTERS KAPUT' 1068 PRINT “TAKE OVER!!!" r 1970 PRINT “CAPSULE WEIGHT 330@@ LBS - AVAILABLE FUEL 16508 LBS 1980 PRINT "ESTIMATED FREE FALL IMPACT TIME 120 SECONDS" 1898 PRINT 1180 PRINT “SET RETRO ROCKET BURN RATE TO ANY VALUE FROM @ LBS/SEC 0 1118 PRINT “(FREE FALL) TO 30@ LBS/SEC, TYPE A COMMA AND THEN 1128 PRINT "GIVE THE BURN TIME LENGTH." 1122 PRINT “CTHE BURN RATE 15 THE AMOUNT OF FUEL THAT YOUR" x 1124 PRINT “RETRO ROCKETS WILL BURN EACH SECOND. THE BURN TIME LENGTH 1126 PRINT "IS THE NUMBER OF SECONDS YOU WANT YOUR RETRO ROCKETS 1128 PRINT “TO BURN AT THIS RATE.)" 1130 PRINT 1148 PRINT "GOOD LUCK!" 1150 PRINT "LB FUEL™"} 116@ PRINT “SEC")TABC18)3"MI + FT"1TAB(26)3"MPH"ITAB(37) 1178 PRINT TABCS®)) BURN RATE. TIME" 1180 PRINT 1190 A=120 1208 v=) 1218 M=33000. 1220 N=16300 1230 G=.081 1240 Z=1.8 1258 L=@ 3 TAB(25))13680+VITAB(IT) 1266 PRINT L3TABCI8) 3 INTCA) JINTCS280+CA~INTCA))) 1270 PRINT M-N3TABCS0)) 1288 INPUT K.T 1290 IF M-N
resin Toh 00% 2-Mee wiscowsm. WELW. Baia Raat Sue 357 woman $377
aca
EE
premiera
yun
rT] fenAT 34 00 Te ma Baars opm Agvacy Thpams 3sam desmce de Schrier Bewmes
See mem ee Fong of Prva inset Pars Teg #1 Prowse 15608 Te 21% 95 Yoo. TY SisasxNT
a
bey
Severin Te. Co e387
Te an Mok
dete wy ' S08 Ds aly eed a THE ry
Prag bd
a es Cm ST
es m=
PeNSTLY NL £31 rt Bowe
2 taguen
21
Loum ww” Part
mr paar 03 Tor3 gen Samy WS ae kL: = Come wEweacs 25 rw
288 C0 ETH TW Bes fy Ment TexPRTisemeny’ Te Badia) Te AT 625m a TH. Sopdmt erie pr
Te Ramberg | teh Sat MW
Wem
Cate erwPATHIE womes IN na Pov RW J
EEEus 4S Cette SEWRICH
Ppa
Via : omtoon
ee Contact Wonthury. WT SRE Tem Taw Se wage Toe Frere (5 ETT
eatin mre
120770 Commary LE
Tre S95) Prema iiad rt Mpa
a
In a= we $03 473 sew: ay
pind
Aly Bcmye Gwen: bctmont
Te. i577 306 Pe Ton. Fu 475488 rer gis la
rs 7 mapas Te a7 Seca "ns nn ows
bg
wt Panny mom
ee
eh SD HEROS 8 b> ogrdw he thay pe DORI raev trees sagan B37 hogy Ed Cave FABERaes Swen20 ’
Te nee ie
Cantart Params, Wi Ores
Te WE) 3000
Sowr Vit mY WA dom Ze 75 See 233 Sam Songs V7)
Th
Tw mo ees 233 ty Maes Sass San 787 Teh hnmie BID @adITy
Tg wou F083 Seas en
id
78 sy 41708 Swmea
ee Png Gea ma
x
ESCIOTA
268 cas bore rw nik ben Te THE WIE IBM TM
mt Te oa fe ED $77 de
FI ww
Ponies or esest FO: SSE
wegen Tempe cil
Be a Te men wae
La Angie 0A Te Zi TRIMS Ne wn ot oe frog rie jr Sr
= saree
re rpms -
LA
oo = terns Sor
Tamm
A
Aonvus Daman hare
Te TE Won ™D Vita
$2 Ses em OD wen ove Pa
I Prgem fe Dare fae ese Te ian wr Air acess SU8 Suvsh Sat
ad
Sw Fahy frgme
Sonteinas $373
ad
-
amy om In A asa
eee
ATT
AUSTRIA
Saati
SR age bast fy -.
ome fA Ce
EUROPE
TEAS v5 ir py pe Se ap Sia
Te ams hese
I Snes ims 26 wy 3m Srves maz:
pte ir
3 Toe ry Bast
Smaemy IE
cand
wIWT ae patient
Baars dit fe BOL NSTI
TS TiS
uy Teas m=
BOUTH CAROLINA aie & Temes Suet Cotas TST
TL Lames Susieat 8 5
ed
tory a
Te FOE GET a8 TEL gs TRA Te
ow wns td Tnen ©
TTR CT IN me Ce foeEWI A Sr Ce Teer 7730 ur ab
MEAT COMTaCT
rae maa
a 2? at XP -
Tem THEE Seeset+
AR OTR TmORLAN
TOUNTRNEY CONTACT: rela
[rere am Ser OA Yh Say we W551 Citi S-- 30 mrp TT
EE ee AFRICA, ASIA, AUSTRALIA Ameou Ereoea Ww san, ASE et] vce Sens 8 dg EVAL
.
Lemma § Co wong amg 28
bu Ny SH
mn
§
CoH
-
--
2 CognedSuet ag
SE coer
ad
---
Cr
Tria
eromy, Biie oa
WET Eo a
Co
es EE
mm a oe
-
= 7 mete
ia sh
v SEShaL
Sema Toe j
)
|
=
IC FA
‘
a
-.
4
Su L]
-
F-
fr
-
Swit :
.
LT. men me
2
:
) :
;
leases 308Sm ET a a Cave. FONTEA, SAGON 2C
BR :
makes no warranty, ‘TheHewlet: Packard Company
x
?
Somes a
i |
bo
ay -
:
IBUTIONS NEWCONTR Wee ho
rl
tops fem 0 8 programs as are welcome for consideration New contributed a ee pa Ss a a Se g programs, particular to the library. In scr ‘entries shay em-
Ni Sense Teale on Subnniisls OL Wie) eupre sd usefulness. BES Sa gemosel
So ares
:
wt Se
RE
De Sewetes
--
=F
=
a:
he
i Eating. to Hewlet a 3
4
.
1
UL
AT Tiny: 11000 Waite Tbutad Library, 11000 : Walle eer =
as, ahsai Fy
A
( Fe
o
2
ame
.
BER fC ) BET |
Bh fl
h EO Rr please with other foHP you oD have aprogram pos bai r users, btmenation atsto share
>
:
™
I -a -
If under all circumstances,
pro
EEi
;-
:
oi
1 to test
dre Ss SA Ot fg iEh
:
i
~!
BCF
software is checked by HP personnel; however, PINES P
: EA errors, please report them to the HP Con‘you do encounter SRE =dete < Library on the Error Report forms supplied with tributed
“0 TEEREESRAR Cll Regma te Ee Sh A
pe SE imp itis SEES
ox
y
2d
L]
\
°
ERRORS IN CONTRIBUTED SOFTWARE
J L
n I
BW
i
A
f=!
i =o
&
r
-
Te a
re 1
--
gage Wet 3
| oN
a mr -i TL
=
Fr
-
seem wo
re
WO
eel
SE
r
"
oly
“
A
-
SEEN mowmees, § in Ee ER with the program a listed material fo SUmsexnba = connection ~ ~- cesta de heron. 0 0M Smeepes mem
Amkies See Cite WteTeCL pen L5SSRs ss
Priato ir asdard,rigs rob a
3
:
TIP ; -
Sie BE"
+ ATR --
[. ae
: mo
?
Be
Cm
I Fo I URS.
men
STR RT
A
EERSTE ee RE
J. et "A a wou Sep Sut ry » Coven Se x avers 1 eo ad Tar w--
-
are
-
TL
Ee. mimes mmsamn en peer ie Gognomiaiie
fl
Cmm|
S03 3 TY
fr
crews
ips A R Srasipnss Cave = MUMS -ey As pyar
at
y | a,
0 . a [EC : = Se ; Ca tm. a
reaing es Jeg 3 tainy este
et
|
Sve
Zl
Era wavs 0 2 secoes 0 | Mat Avews a CLT conn Tiers 121 2 ra ok miocel § Compmnes
Neof--
--
.
:
A
B= -
-- 13
Sumy
mimi ~ ZT BR
Ems as
a cron pa
Vie.
Publ COON
Sip) Tae Soule 3
La.
neat fm
1-9
~ =
AER Sais
dp 3
1
.
-
a ” . ar = Sumpbny poe Par 2 o-
:
-i
eer ae Reeser
repent des
PRE
|
>]
MA Te Cae == = Sat Can es
yo
Een,=
0
3
Tew
pea!
-
wy See Cate SORIEITD pomiy or tas an Sots toe be F=-r"1"3
aon are anew
=
-.
Sn py pos: wb raat hess yw 4 Stn Samet yoo. nas Hs 2677
[Lr Ssvee
CTR mates
i
v5 bes 297 Canton
-
SER 1 {
wr,
AUSTRALIA
Par ers
TAIWAN watt Packers
She 3
ey
== Et)
To
.
--
03
ERs" -
= i
Fra
#2 en G7 p>
Titres meee Paaeg (2 Ciectranics iestramemia. Chem Wide ry
a
a d= ws -
Go Eamsamemise Lumines Has or Sarmuss Baers
> fo
dpT
x
. Ey
TN
,
Ly
ea
wr
ano a. ONS NN
2 RRR 22 op Zn NE aN ee sR 7) RR NNN RR y Lo NE aN RR NN ae AAA NRNRRRRE ~~ ERR HAE aN A SRNNNN SONNE EH CRE TARR dn 7 Hi pha art RRRaaa a HE Lams Zona RRR SRR 3 aRR BRR A Zi RR ii ini LL BR SR i s AR Sh RR 2 a H fe Cm Na HeHE Go ee R Fr SR be En RY Gam N 7 NN R SR Sa RR Fi EE EN RRs) SS RRR RR R e SA SR X he SSE in RRR 7 Em Ne Se Sy RR ee NSE na Ela RS =. se, BR
NN
i
a~~
om
a
R
RR a Ea
BBR
EE BR
7
> oS R
RR a nN a 5a
a
ER E AA
ae.
SER i Solna RRB 4 Ey Ziiivihnsaaaa RA ROIs CR SS RRR RRR
a a ae
a oo B RR
Ss Emam
EE
Sem
E SE EER
.
Sa
’ SH
SER
_
7
’ e
9 Oct
4’
e
2
nw NTT IR
a 25
|
| »
u
|
SMe Ea
.
wv Te 5
r
|
UE
.
]
T
Ll
i
.
“We
:
I
a
ra
|
'
Lo A
1
-/[4
E
2 7) 4¢
% )
k
dr /
ie --
3
“
4,
WaT
TEN,
=\
> ah
A
3
46 ik)
a.
a
L,k E f g) vy
BR »
qs
4
N
P|
e,
UJ
yr
\
if
ain
a
ul
a
=
AABS AAASN C K:
A
SA
a4
= = E EY |
{4
4
==- =
/
=
=p -_- f ~~ . UN
:
Sm
|
;
a a
R EE ERRR as A BERR ) TR iSRE Ao A N Te : RR RR CN 35 ees i R: e RR Ze a Rh Z SSE Ea NZ RR SE RR NN RRR EE NN RR RR RR ON N\A NS 7 7 R NIN RRNR NNN
8
:
}
3
N
NNN
Y Y RS
ZEN
Eh RR
ls
as J
Ne
NR
“2
e) at E
.
’ [I --
7
ENN NN NN
EE
a
TERE :
EN
:
=
Ee Os
di SETa
SERRE
Re Ro
= .
&
a ese
NEE RsGEE PRR SE IR
;
rad ER
TRAN
YN
SVN SR
po
i
"
"
t
'
\
3
ha §
at
p
t
|
a
Ne
g
o
,
’
¥
x
-
3
2
fa
a
is.
=
E ¢
TY Ag
!
\
\
)
YA 14M
\
-
\
~=N
Re
e game. 1Loe \
ST
[
oP
[PA § adie VI CHENEY | \ introduce ne) ‘ideas. es are ope Isuft Qur feed, Games are fun! Gar TE
//
S a
;
ROR vA
I TS ALL? -¢ ntinued
ONT “| Competition i§one relationship among playe Fl 1 _ /\intoa cooperative five:player game; instead 'o 3 BL,
:
fo
a ook ping The effects ) ames
: RR SHE BF \oad ~ ¥ A simd aYiof is a model of é WE he fhe initial conditions,manipu at ; a Nou create oA of each paramgter can be I CR
AM
8
TT
out a computer.
When we play these games without a ‘compuler, one of us is the computer.#Fhe ‘computer has
1
4
Re
3
Why not! Most of these garhes can be playe
l
b vO)
\
Fy
: §.
-
’
Ts 5
«a
i
/
A
7}
> : ~
EF
If
30112 098745 703
LS
i 3L_WHY COMPUTER GAMES?
~
Nn’ :
|
we take risks, tolerate ungeptainty, and proceed ‘with less-than-complete understandings. Qur abilities to react creatively to new and unexpected situations are constantly changing. We develop . A our decyion-making capabilities and problem-solving skills, Games are fun!
\
i
-
4Games encourage imaginative and constructive responses. The results of games are unimportant-
ie
of
[
/
© WHY GAMES AT ALL?
;
p
ON
3
A
EB.
es
_.
~ What Jo Do After You Hit |
|
Im
“oe
Rr.
{
'
.
\
~
a 200 sey
SEX) STE
PE Beats,
Yh,
VE
Ly
~
~
5 74
;
Ye,
orl ls
| Bp ~
J