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English Pages 386 Year 2008
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Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now
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Video has been imagined as more or less authentic or artistic than movies or television, as more or less democratic and
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Für gewöhnlich präsentieren Ausstellungskataloge das Kunstwerk als von Zeit und Raum losgelöste Reproduktion. Die visuel
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In Film and Video Intermediality, Janna Houwen innovatively rewrites the concept of medium specificity in order to answe
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Video is a part of everyday life, comparable to driving a car or taking a shower. It is nearly omnipresent, available on
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Looking at the cultural responses to death and dying, this collection explores the emotional aspects that death provokes
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By using the term of responsibilization, this book poses the question about the attribution of responsibility and discus
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