Table of contents : 1: Building Your Game Chapter overview Setting up the project Creating the player Improving our scripts with attributes and XML comments Having the camera following our player Creating a basic tile Making it endless Creating obstacles Summary
2: Setup for Android and iOS Development Chapter overview Introduction to build settings Building a project for PC Exporting a project for Android Putting the project on your Android device Unity for iOS setup and Xcode installation Building a project for iOS Summary
3: Mobile Input/Touch Controls Chapter overview Using mouse input Moving via touch Implementing a gesture Using the accelerometer Detecting touch on game objects Summary
4: Resolution Independent UI The chapter overview Creating a title screen Working with buttons Adding a pause menu Pausing the game Summary
5: Advertising Using Unity Ads Chapter overview Unity Ads setup Displaying a simple Ad Utilizing ad callback options Opt-in advertisements with rewards Adding in a cooldown Summary
6: Implementing In-App Purchases Chapter overview Setting up Unity IAP Creating our first purchase Adding button to restore purchases Configuring purchases for the stores of your choice Summary
7: Getting Social Chapter overview Adding a score system Sharing high scores via Twitter Downloading and installing Facebook's SDK Logging in to our game via Facebook Displaying Facebook name and profile pic Summary
8: Using Unity Analytics Chapter overview Setting up analytics Tracking custom events Working with the funnel analyzer Tweaking properties with remote settings Summary
9: Making Your Title Juicy Chapter overview Animation using iTween Adding Tweens to the pause menu Working with materials Using post-processing effects Adding particle effects Summary
10: Game Build and Submission Chapter overview Building a release copy of our game Putting your game on the Google Play Store Putting your game on the Apple iOS App Store Summary