Table of contents : 1: Introduction General advice What is a game engine? What is Godot? Downloading Godot Overview of the Godot UI About nodes and scenes Summary
2: Coin Dash Project setup Vectors and 2D coordinate systems Part 1 – Player scene Part 2 – Coin scene Part 3 – Main scene Part 4 – User Interface Part 5 – Finishing up Summary
3: Escape the Maze Project setup Inheritance Creating the level Game flow Finishing touches Summary
4: Space Rocks Project setup Rigid body physics Player ship Rocks UI Game over Pausing the game Enemies Additional features Summary
5: Jungle Jump (Platformer) Project setup Introducing kinematic bodies Player scene Collectible items Designing the level Enemies HUD Title screen Main scene Finishing touches Summary
6: 3D Minigolf Introduction to 3D Creating the course Ball UI Scripts Camera improvements Visual effects Summary
7: Additional Topics Using Godot's documentation Exporting projects Shaders Using other languages Native code – GDNative Asset library Contributing to Godot Getting help – community resources Summary