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A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine s
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This book covers both the theory and practice of game engine software development, bringing together complete coverage o
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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provide
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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly
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Covers theory and practice of game engine software development, bringing together a wide range of concepts and technique
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Packt Publishing, 2016. — 274 p. — ISBN 9781784398156Unreal Engine 4 is a powerful game development engine that provides
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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of re
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Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? Ho
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Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine A
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