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Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital st
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to
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Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more
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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the
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Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research i
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The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questiona
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The contributors to this volume view digital libraries (DLs) from a social as well as technological perspective. They se
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This textbook presents worked-out exercises on game theory with detailed step-by-step explanations. While most textbooks
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game h
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