Table of contents : Pro Java 6 3D Game Development: Java 3D, JOGL, JInput, and JOAL APIs......Page 0 Table of Content......Page 4 PART 1 Java 3D......Page 23 CHAPTER 1 Introducing Java 3D.......Page 24 CHAPTER 2 Get a Life (in 3D)......Page 36 CHAPTER 3 Get a Life (the Java 6 Way)......Page 70 CHAPTER 4 The Colliding Grabbers......Page 103 CHAPTER 5 When Worlds Collide......Page 141 CHAPTER 6 A Multitextured Landscape......Page 165 CHAPTER 7 Walking Around the Models.......Page 198 CHAPTER 8 More Backgrounds and Overlays......Page 221 PART 2 Nonstandard Input Devices......Page 248 CHAPTER 9 Webcam Snaps......Page 249 CHAPTER 10 Navigating a 3D Scene by Waving Your Arm......Page 266 CHAPTER 11 Building a Gamepad Controller with JInput......Page 287 CHAPTER 12 Gamepad Grabbers......Page 316 CHAPTER 13 3D Sound with JOAL......Page 340 CHAPTER 14 The P5 Glove......Page 361 PART 3 JOGL......Page 386 CHAPTER 15 Two JOGL Programming Frameworks......Page 387 CHAPTER 16 Touring the World.......Page 418 CHAPTER 17 Loading Models.......Page 448 Index......Page 483