Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [1 ed.] 1-59059-817-2, 978-1-59059-817-7

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with

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Table of contents :
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput, and JOAL APIs......Page 0
Table of Content......Page 4
PART 1 Java 3D......Page 23
CHAPTER 1 Introducing Java 3D.......Page 24
CHAPTER 2 Get a Life (in 3D)......Page 36
CHAPTER 3 Get a Life (the Java 6 Way)......Page 70
CHAPTER 4 The Colliding Grabbers......Page 103
CHAPTER 5 When Worlds Collide......Page 141
CHAPTER 6 A Multitextured Landscape......Page 165
CHAPTER 7 Walking Around the Models.......Page 198
CHAPTER 8 More Backgrounds and Overlays......Page 221
PART 2 Nonstandard Input Devices......Page 248
CHAPTER 9 Webcam Snaps......Page 249
CHAPTER 10 Navigating a 3D Scene by Waving Your Arm......Page 266
CHAPTER 11 Building a Gamepad Controller with JInput......Page 287
CHAPTER 12 Gamepad Grabbers......Page 316
CHAPTER 13 3D Sound with JOAL......Page 340
CHAPTER 14 The P5 Glove......Page 361
PART 3 JOGL......Page 386
CHAPTER 15 Two JOGL Programming Frameworks......Page 387
CHAPTER 16 Touring the World.......Page 418
CHAPTER 17 Loading Models.......Page 448
Index......Page 483

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs  [1 ed.]
 1-59059-817-2, 978-1-59059-817-7

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