Building an RPG with Unity 2018 - Second Edition [2 ed.] 1788623460, 9781788623469

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become

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English Pages 366 Year 2018

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Table of contents :
1: What is an RPG?
A brief history of the genre
Characteristics of an RPG
Existing or upcoming RPG games
Patterns in RPG
Summary

2: Planning the Game
Building our RPG
The story of the Zazar dynasty
Asset inventory
Level design
Testing the level
Creating the main menu
Creating the GameMaster script
Summary

3: RPG Character Design
Character definitions
Base character class attributes
Character states
Character model
Character motion
Inverse Kinematics
Summary

4: The Game Mechanics
Customizing the player character
Non-player characters
PC and NPC interaction
Summary

5: GameMaster and Game Mechanics
GameMaster
Improving GameMaster
Player data management
Changes to the game level controller
Testing
Summary

6: Inventory System
Designing an inventory system
Creating an inventory item
Designing an inventory interface
Integrating the UI with the actual inventory system
Inventory items and the player character
Summary

7: User Interface and System Feedback
Designing a heads-up display
Completing our HUD design
Integrating the code
Enemy stats in the HUD
Enhancing the code
Summary

8: Multiplayer Setup
Challenges of a multiplayer game
Initial multiplayer game
Network-enabling RPG characters
Testing our network-enabled PC and NPC
What's next?
Summary

Building an RPG with Unity 2018 - Second Edition [2 ed.]
 1788623460,  9781788623469

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