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Plunkett’s Games, Apps & Social Media Industry Almanac 2017
Plunkett’s Games, Apps & Social Media Industry Almanac 2017
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PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2017 The Only Complete Guide to the Business of Games, Mobile Applications and Social Media
Jack W. Plunkett
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PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2017 CONTENTS Introduction How To Use This Book
1 3 6 6 9
Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) Social Media to Generate $23.6 Billion in Global Ad Revenues 3) TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content 11 4) New Video Game Console Technologies and Features Boost Sales 12 5) Virtual Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow 14 6) Tablets and Smartphones Cause Decline in PC and Laptop Computer Market 15 7) Fantasy Sports Post Growth, with 51.8 Million Players 16 8) eSports: Electronic Games Become Spectator Sports 16 9) Virtual Worlds Provide Revenue for Games Publishers 17 10) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 17 11) Apps Converge with Messaging and Voice Recognition 18 12) Mobile Devices Are Fastest Growing Platform for Electronic Games 18 13) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games 19 14) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems 20 15) Gamification: Games Technology Boosts Education and Training 21 Chapter 2: Games, Apps & Social Media Industry Statistics 22 Games, Apps & Social Media Industry Statistics and Market Size Overview 23 Internet Usage Demographics, U.S.: 2015 24 Top 10 Social Networking Websites: May 2015 25 Percent of Internet Users Who Use Social Networking Sites, U.S.: 2015 26 Top 5 Search Engines, U.S.: May 2015 27 Home Broadband Adoption Demographics, U.S.: 2015 28 Smartphone Adoption Demographics, U.S.: 2015 29 Number of Business & Residential High Speed Internet Lines, U.S.: 2009-2015 30 Number of Total Fixed Internet Connections, by Speed, U.S.: 2011-2014 31 Distribution of Mobile Connections, by Minimum Downstream Speed, U.S.: December 2014 32 Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2014-4th Quarter 2015 33 Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2010-2015 34 Software Publishing Industry, U.S.: Estimated Operating Expenses: 2010-2014 35 Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2012-2015 36 Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015 37 Continued on the next page
Continued from the previous page
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015 Internet Access Technologies Compared Chapter 3: Games, Apps & Social Media Industry Contacts Addresses, Telephone Numbers and Internet Sites Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200: Who They Are and How They Were Chosen Index of Companies Within Industry Groups Alphabetical Index Index of U.S. Headquarters Location by State Index of Non-U.S. Headquarters Location by Country Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200
38 39 40 66 67 72 74 75 77
Additional Indexes Index of Hot Spots for Advancement for Women/Minorities Index by Subsidiaries, Brand Names and Affiliations
269 270
A Short Games, Apps & Social Media Industry Glossary
282
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INTRODUCTION
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC, the sixth edition of our guide to the games, mobile applications and social media field, is designed as a general source for researchers of all types. The data and areas of interest covered are intentionally broad, ranging from gaming and social media trends to emerging applications and technologies, to an in-depth look at the major firms (which we call “THE GAMES, APPS & SOCIAL MEDIA 200”) within the many segments that make up the games, apps and social media industry. This reference book is designed to be a general source for researchers. It is especially intended to assist with market research, strategic planning, employment searches, contact or prospect list creation and financial research, and as a data resource for executives and students of all types. PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC takes a rounded approach for the general reader. This book presents a complete overview of the games, applications and social media field (see “How To Use This Book”). For example, the prevalence of user-generated web content, social media, blogs, video, wikis and the impact of new technological platforms on electronic games are covered in exacting detail.
THE GAMES, APPS & SOCIAL MEDIA 200 is our grouping of the biggest, most successful corporations in all segments of the industry. Tens of thousands of pieces of information, gathered from a wide variety of sources, have been researched and are presented in a unique form that can be easily understood. This section includes thorough indexes to THE GAMES, APPS & SOCIAL MEDIA 200, by geography, industry, sales, brand names, subsidiary names and many other topics. (See Chapter 4.) Especially helpful is the way in which PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC enables readers who have no technological or financial background to readily compare the strategies, financial records and growth plans of games, mobile applications and social media companies and major industry groups. You’ll see the mid-term financial record of each firm, along with the impact of earnings, sales and strategic plans on each company’s potential to fuel growth and provide investment and employment opportunities. No other source provides this book’s easy-tounderstand comparisons of growth, expenditures, technologies, corporations, research and many other items of great importance. The information within is crucial to people of all types who may be studying this, one of the most exciting industries in the world today.
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By scanning the data groups and the unique indexes, you can find the best information to fit your personal research needs. The major companies are profiled and then ranked using several different groups of specific criteria. Which firms are the biggest employers? Which companies earn the most profits? These things and much more are easy to find. In addition to individual company profiles, an analysis of gaming, application and social media technologies and trends is provided. This book’s job is to help you sort through clear summaries of today’s technologies and trends in a quick and effective manner. Whatever your purpose for researching this field, you’ll find this book to be a valuable guide. Nonetheless, as is true with all resources, this volume has limitations that the reader should be aware of: •
Financial data and other corporate information can change quickly. A book of this type can be no more current than the data that was available as of the time of editing. Consequently, the financial picture, management and ownership of the firm(s) you are studying may have changed since the date of this book. For example, this almanac includes the most up-to-date sales figures and profits available to the editors as of mid-2016. That means that we have typically used corporate financial data as of the end of 2015.
•
Corporate mergers, acquisitions and downsizing are occurring at a very rapid rate. Such events may have created significant change, subsequent to the publishing of this book, within a company you are studying.
•
Some of the companies in THE GAMES, APPS & SOCIAL MEDIA 200 are so large in scope and in variety of business endeavors conducted within a parent organization that we have been unable to completely list all subsidiaries, affiliations, divisions and activities within a firm’s corporate structure.
•
This volume is intended to be a general guide to a rapidly changing industry. That means that researchers should look to this book for an overview and, when conducting in-depth research, should contact the specific corporations or industry associations in question for the very latest changes and data. Where possible, we have
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listed contact names, toll-free telephone numbers and Internet site addresses for the companies, government agencies and industry associations involved so that the reader may get further details without unnecessary delay. •
Industry data and statistics used in this book include the latest numbers available at the time of printing, generally through the end of 2015.
•
We have used exhaustive efforts to locate and fairly present accurate and complete data. However, when using this book or any other source for business and industry information, the reader should use caution and due diligence by conducting further research where it seems appropriate. We wish you success in your endeavors, and we trust that your experience with this book will be both satisfactory and productive.
Jack W. Plunkett Houston, Texas June 2016
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HOW TO USE THIS BOOK
The two primary sections of this book are devoted first to an overview of the games, mobile applications and social media industry and then to the “Individual Data Listings” for THE GAMES, APPS & SOCIAL MEDIA 200. If time permits, you should begin your research in the front chapters of this book. Also, you will find lengthy indexes in Chapter 4 and in the back of the book.
Chapter 3: Games, Apps & Social Media Industry Contacts – Addresses, Telephone Numbers and Internet Sites. This chapter covers contacts for important government agencies and industry associations. Included are numerous web sites.
Video Tip
Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200: Who They Are and How They Were Chosen. The companies compared in this book were carefully selected from the games, mobile applications and social media industry, primarily in the United States but with a significant number of major non-U.S. firms also included. For a complete description, see THE GAMES, APPS & SOCIAL MEDIA 200 indexes in this chapter. Individual Data Listings: Look at one of the companies in THE GAMES, APPS & SOCIAL MEDIA 200’s Individual Data Listings. You’ll find the following information fields: Company Name: The company profiles are in alphabetical order by company name. If you don’t find the company you
For our brief video introduction to the Games, Apps and Social Media industry, see www.plunkettresearch.com/video/games. THE GAMES, APPLICATIONS AND SOCIAL MEDIA INDUSTRY Chapter 1: Major Trends in the Games, Apps & Social Media Industry. This chapter presents an encapsulated view of the major trends that are creating rapid changes in the industry today. Chapter 2: Games, Apps & Social Media Industry Statistics. This chapter contains an extensive set of industry statistics.
THE GAMES, APPS & SOCIAL MEDIA 200
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are seeking, it may be a subsidiary or division of one of the firms covered in this book. Try looking it up in the Index by Subsidiaries, Brand Names and Selected Affiliations in the back of the book. Industry Code: Industry Group Code: An NAIC code used to group companies within like segments. Types of Business: A listing of the primary types of business specialties conducted by the firm. Brands/Divisions/Affiliations: Major brand names, operating divisions or subsidiaries of the firm, as well as major corporate affiliations—such as another firm that owns a significant portion of the company’s stock. A complete Index by Subsidiaries, Brand Names and Selected Affiliations is in the back of the book. Contacts: The names and titles up to 27 top officers of the company are listed, including human resources contacts. Growth Plans/ Special Features: Listed here are observations regarding the firm’s strategy, hiring plans, plans for growth and product development, along with general information regarding a company’s business and prospects. Financial Data: Revenue (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents consolidated worldwide sales from all operations. These numbers may be estimates. R&D Expense (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents expenses associated with the research and development of a company’s goods or services. These numbers may be estimates. Operating Income (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents the amount of profit realized from annual operations after deducting operating expenses including costs of goods sold, wages and depreciation. These numbers may be estimates. Operating Margin % (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure is a ratio derived by dividing operating income by net revenues. It is a measurement of a firm’s pricing strategy and operating efficiency. These numbers may be estimates. SGA Expense (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents the sum of selling,
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general and administrative expenses of a company, including costs such as warranty, advertising, interest, personnel, utilities, office space rent, etc. These numbers may be estimates. Net Income (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents consolidated, after-tax net profit from all operations. These numbers may be estimates. Operating Cash Flow (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure is a measure of the amount of cash generated by a firm’s normal business operations. It is calculated as net income before depreciation and after income taxes, adjusted for working capital. It is a prime indicator of a company’s ability to generate enough cash to pay its bills. These numbers may be estimates. Capital Expenditure (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure represents funds used for investment in or improvement of physical assets such as offices, equipment or factories and the purchase or creation of new facilities and/or equipment. These numbers may be estimates. EBITDA (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure is an acronym for earnings before interest, taxes, depreciation and amortization. It represents a company's financial performance calculated as revenue minus expenses (excluding taxes, depreciation and interest), and is a prime indicator of profitability. These numbers may be estimates. Return on Assets % (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure is an indicator of the profitability of a company relative to its total assets. It is calculated by dividing annual net earnings by total assets. These numbers may be estimates. Return on Equity % (2015 or the latest fiscal year available to the editors, plus up to five previous years): This figure is a measurement of net income as a percentage of shareholders' equity. It is also called the rate of return on the ownership interest. It is a vital indicator of the quality of a company’s operations. These numbers may be estimates. Debt to Equity (2015 or the latest fiscal year available to the editors, plus up to five previous years): A ratio of the company’s long-term debt to its shareholders’ equity. This is an indicator of the overall financial leverage of the firm. These numbers may be estimates. Address:
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The firm’s full headquarters address, the headquarters telephone, plus toll-free and fax numbers where available. Also provided is the World Wide Web site address. Stock Ticker, Exchange: When available, the unique stock market symbol used to identify this firm’s common stock for trading and tracking purposes is indicated. Where appropriate, this field may contain “private” or “subsidiary” rather than a ticker symbol. If the firm is a publicly-held company headquartered outside of the U.S., its international ticker and exchange are given. Total Number of Employees: The approximate total number of employees, worldwide, as of 2015 (or the latest data available to the editors). Parent Company: If the firm is a subsidiary, its parent company is listed. Salaries/Bonuses: (The following descriptions generally apply to U.S. employers only.) Highest Executive Salary: The highest executive salary paid, typically a 2015 amount (or the latest year available to the editors) and typically paid to the Chief Executive Officer. Highest Executive Bonus: The apparent bonus, if any, paid to the above person. Second Highest Executive Salary: The nexthighest executive salary paid, typically a 2015 amount (or the latest year available to the editors) and typically paid to the President or Chief Operating Officer. Second Highest Executive Bonus: The apparent bonus, if any, paid to the above person. Other Thoughts: Estimated Female Officers or Directors: It is difficult to obtain this information on an exact basis, and employers generally do not disclose the data in a public way. However, we have indicated what our best efforts reveal to be the apparent number of women who either are in the posts of corporate officers or sit on the board of directors. There is a wide variance from company to company. Hot Spot for Advancement for Women/Minorities: A “Y” in appropriate fields indicates “Yes.” These are firms that appear either to have posted a substantial number of women and/or minorities to high posts or that appear to have a good record of going out of their way to recruit, train, promote and retain women or minorities. (See the Index of Hot Spots For Women and Minorities in the back of the book.) This information may change frequently and can be difficult to obtain and verify. Consequently,
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the reader should use caution and conduct further investigation where appropriate. Glossary: A short list of games, applications and social media industry terms.
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Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS & SOCIAL MEDIA INDUSTRY Major Trends Affecting the Games, Apps & Social Media Industry: 1)
Introduction to the Games, Apps and Social Media Industry 2) Social Media to Generate $23.6 Billion in Global Ad Revenues 3) TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content 4) New Video Game Console Technologies and Features Boost Sales 5) Virtual Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow 6) Tablets and Smartphones Cause Decline in PC and Laptop Computer Market 7) Fantasy Sports Post Growth, with 51.8 Million Players 8) eSports: Electronic Games Become Spectator Sports 9) Virtual Worlds Provide Revenue for Games Publishers 10) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 11) Apps Converge with Messaging and Voice Recognition 12) Mobile Devices Are Fastest Growing Platform for Electronic Games
13) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games 14) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems 15) Gamification: Games Technology Boosts Education and Training 1)
Introduction to the Games, Apps and Social Media Industry
Video Tip For our brief video introduction to the Games, Apps and Social Media industry, see www.plunkettresearch.com/video/games. In the history of the world of business, very few industries have enjoyed the stellar growth that we have seen in electronic media and entertainment over the past few decades. This spectacular growth has included electronic games, mobile apps and social media, but the meteoric growth in these three fields has been possible only because of underlying technology trends. There is every reason for continued optimism regarding future growth of games, apps and social media due to three basic factors: 1) booming growth in the number of people around the world who use the Internet on a regular basis, whether by fixed means, wireless devices or both; 2) continuing
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improvements in the speed and reliability of Internet access; and 3) the continuing and dramatic evolution of electronic platforms, particularly smartphones and tablet computers. Game consoles also continue to improve on a steady basis. Eventually, virtual reality may take games and entertainment to an entirely new level. Embedded, wearable and ubiquitous computing will be the next underlying technology advance that will further drive apps and social media, and to a lesser extent electronic games. Specifically, personal electronics have been evolving in the following order: 1) First, there was sometimes-on (think dial-up and Internet service providers like the original AOL.com). 2) Then we progressed to always-on, thanks to the rapid adoption of fixed broadband, whether via DSL or cable, along with ever higher Internet access speeds. 3) More recently, we evolved to always-with-you, thanks to the proliferation of mobile devices, particularly smartphones. 4) The coming leap forward in computing will be always-around-you, where, to a rapidly growing degree, the advent of pervasive computing devices and remote wireless sensors will connect us to, and collect data from, an astonishing array of objects, ranging from automobiles to appliances and air conditioning systems, to monitors that record our individual health statistics. This step will include wearable computing devices and embedded computing that enables rooms to recognize you when you enter and automatically configure nearby devices to your personal preferences. It will also include devices that know which types of entertainment, games or social media we habitually use at certain times of day, and therefore push those services to you seamlessly and automatically. Globally, as of 2016, there were approximately 7.5 billion wireless device subscriptions in a world of 7.4 billion people, along with more than 3 billion people worldwide who were Internet users. (Some users have more than one wireless service subscription.) The base of people around the world who adopt smartphones will continue to grow, and they will use them to access the Internet, games and mobile apps in massive numbers. Three extremely important sectors of this evolving personal communications and media world include electronic games, apps and social media (GASM), and the lines between these three sectors frequently blur. For example, multiplayer online
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games encourage communication between communities of players, while social media like Facebook are often the platforms that support the most popular games. Meanwhile, apps are rapidly becoming the tool of choice for launching a wide variety of communications tools, entertainment and Internet sites, including games. Users seamlessly let their online access flow from one segment of GASM to the other, and often use all three at once. Games: The global video games industry is so vast that it far surpasses the categories of adult and children’s books in terms of total revenues. Estimates of the total size of the global electronic games market (including hardware, software and subscriptions) vary from one analyst to another, but it is likely that the market will grow to $100 billion or more by 2017. (Games tracking firm Newzoo forecast that the 2017 market will be $106.5 billion.) The advertising industry has jumped into the GASM field in a massive way, as the number of hours spent by consumers accessing GASM daily has become much too large to ignore. Likewise, media, professional sports and entertainment corporations have entered the field with great enthusiasm. The fastest-growing advertising media in the world include the largest social media site: Facebook. Historically, gaming was largely an industry driven by players on dedicated consoles, such as the PlayStation and Xbox. Manufacturers of consoles continue to compete fiercely to introduce the best new features and garner market share. Game console makers have been able to develop massive numbers of fans who pay monthly subscription fees. Microsoft’s Xbox Live has more than 48 million paying subscribers and Sony’s PlayStation network has more than 110 million. Once logged in, subscribers can both play their favorite games and control their favorite media and entertainment. For example, they can log into NetFlix to watch streaming movies on their consoles. However, retail sales of game software designed for specific consoles are slowly becoming of less importance. Game consoles offer exciting features, but may become less relevant to the overall market as many gamers rely on their smartphones and the cloud for play. The popularity of mobile games played on smartphones has been soaring. Gartner puts mobile gaming revenues at $21.6 billion for 2015. Newzoo forecasts this market will reach $40.8 billion in 2017. Mobile gaming has, to a large extent, become an industry of its own, with startup firms such as Ubisoft and GungHo showing stunning growth in this field.
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Apps: Mobile apps, including those for magazines, information services such as health site WebMD, games, newspapers, catalogs and ebooks, to name but a few of the tens of thousands of uses, didn’t really exist before the introduction of the iconic iPhone smartphone (although online “widgets,” which offer similar features, had been around for quite some time). The Apple iTunes App Store launched in July 2008 with only about 500 apps available. By 2016, Apple had more than 1.5 million apps for sale or free download. Apple reports that its App Store sales grew to more than $20 billion in total revenues for 2015 alone, of which about $14 billion was paid app developers that year. Gartner estimated in 2014 that 94.5% of downloaded apps are free, and that apps sold for a fee generate only modest revenues on average, with roughly 500 downloads daily per average app. App fees tend to be in the $3.00 range. Paid apps usually are free of ads. Meanwhile, vast numbers of apps are also available for the Android mobile phone operating system (the world’s leading smartphone platform), as well as for Windows phones and other devices. Android is the mobile operating system developed by Google. App developers that want their products to be in broad distribution are forced to develop at least three versions, one each for Apple, Windows and Android. There are other operating systems to consider as well. Over the mid-term, wide adoption of an advanced Internet markup language known as HTML5 will make it easier to develop apps that will run on any device, and may eliminate the need for multiple app editions. Mobile Internet browsers have become much more complex, making them capable of running advanced programs directly on the smartphone rather than in the cloud. On all platforms, the most popular apps include games such as Angry Birds; tools such as Google Maps; and entertainment- and media-related apps, such as those for Pandora Internet-based radio. At the same time, apps provide tools for business people, travelers, students, hobbyists, wine drinkers, people who like to cook, job seekers, children, sports fans, shoppers, car enthusiasts and myriad other special interest niches. The number of apps on the market has become so massive that consumers are less likely to be willing to sort through app stores to find useful tools. Instead, to a growing extent, they rely on recommendations from friends, emails from trusted sources and magazine reviews in order to find new apps to
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download. Many smartphone users have downloaded a large number of apps, but only use a few of them on a regular basis. Since the development of apps requires extensive programming and creative services, the app industry encompasses revenues and fees far beyond app store revenues. For example, corporate spending on app development has been soaring. Also, a large number of software companies have achieved success in selling app development tools and platforms to software coders. A study published in January 2016 called Unleashing Innovation and Growth by the Progressive Policy Institute estimated that mobile apps had spawned 1.66 million current U.S. jobs, including jobs that could be described as direct, indirect and spillover employment. Apple stated in 2016 that the ecosystem involved in its iOS apps has also created 1.2 million jobs in Europe and 1.4 million jobs in China. Social Media: Since most social media accounts and activities are free of charge, the challenge for social media firms has been to monetize their vast user bases. By mid-2016, Facebook had roughly 1.65 billion monthly users (the majority are on mobile devices) and LinkedIn counted more than 433 million, while Twitter had more than 310 million. LinkedIn, for example, has quite successful in generating revenues. It not only sells advertising, but also sells subscriptions to account upgrades for users who are interested in deeper services. Since LinkedIn, largely aimed at business professionals and job seekers, is a popular way for salespeople to initiate conversations with potential customers, and for corporate recruiters and human resources managers to seek new hires, the site has had significant success in generating recurring revenues. LinkedIn revenues totaled $3.0 billion in 2015, up from $2.2 billion in 2014. In May 2016, LinkedIn agreed to be acquired by Microsoft for about $26 billion. Facebook, with a vastly larger audience, reached $17.93 billion in revenues for 2015, up from $12.47 billion one year earlier. In fact, Facebook has rapidly become one of the most successful of all the world’s advertising platforms. Both Facebook and LinkedIn have made it extremely easy for small to mid-size businesses to design and initiate their own ads on social media, where these advertisers have the option of carefully targeting their ads to select groups of users by interest, occupation, education, geography or habits. At the same time, these sites have broad appeal to major national advertisers.
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While Twitter has not been as successful as Facebook and LinkedIn in generating revenue growth, it has nonetheless carved out a unique position in global communications. Many celebrities and politicians tweet daily—perhaps several times a day. For example, the tweeting activity of 2016’s U.S. presidential primary campaigns was notorious, and avidly read by millions of Americans daily. Elsewhere some organizations are finding Twitter to be the most effective way to instantly communicate with their customers. Some airlines, for example, encourage passengers to tweet their comments, questions and concerns to airline representatives in order to obtain immediate answers. Jun, a small city in Spain, has been closely watched due to its great success in using Twitter as a means of communicating with, and serving, its population of 3,500. The city’s various departments tweet out their plans and projects, and in many cases, residents may use tweets to request services or report problems, as a fast, simple alternative to filling out paper forms. The tiny police force receives daily tweets about local problems that may need attention, such as bad drivers, domestic violence or suspicious behavior. These tweets reach the city’s police instantly. The practice has been described as making police assistants out of all residents. A newer service of great interest is Pinterest, a virtual pin board on which users post photos, recipes, notes, lists or anything else pertaining to hobbies, projects and other interests. Pinterest has firm plans for building advertising revenues. While the social media pioneers were largely U.S.-based, and the audiences of leading sites like Facebook are global, many nations can boast of their own local social media success stories. This is particularly important in China, where the government limits access to many of the outside world’s most popular sites such as YouTube and Facebook. One of China’s leading social media firms, Renren.com, has tens of millions of users, and it launched an IPO in 2011. Additional popular Chinese services include 51.com, Weixin/WeChat and Kaixin0001.com. Moreover, Ushi.cn is a Chinese service targeted at the LinkedIn-type of professional user. The security of user data and customer privacy remain significant concerns in the GASM business, particularly after Sony suffered a major hacking of millions of its Sony Online Entertainment network accounts in early 2011. Elsewhere, customer privacy issues have been major points of concern at Facebook and other social media services. Customers want to
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play games online and they want to interact on social networks, but they also want to control and protect their own personal data, and they certainly want to feel their credit card information is secure. 2)
Social Media to Generate $23.6 Billion in Global Online and Mobile Ad Revenues Facebook (www.facebook.com) continues to be the dominant site among social media worldwide. As of the beginning of 2016, the company had 1.59 billion monthly active users in general, and 1.04 billion daily active users. Facebook is building targeted advertising revenues based on likes and dislikes established in users’ profiles, to the extent that it is now one of the largest generators of online advertising revenue. Advertisers want to be where potential customers are, and Facebook reported in May 2016 that its average user spends 50 minutes each day on Facebook and its Instagram and Messenger platforms (not counting its WhatsApp). Facebook Connect allows members to log onto other sites such as CitySearch.com or Yelp.com using their Facebook identification to tie activities on those sites back to their personal Facebook pages. A CitySearch restaurant review, for example, appears as part of a Facebook posting. In a similar vein, Facebook launched Open Stream API, which allows developers to export the site’s news feeds to any other site. Facebook users can access their friends’ news feeds from any number of other sites without having to login to Facebook. Facebook also has enabled developers to tap into its Messenger platform, which means that users won’t have to exit Messenger in order to access a favorite app that is Messenger-enabled. Advertisers have the ability to track customers who are directed to their sites from Facebook, as well as specify goals such as increasing “Likes” or converting more clicks to sales. Advertisers also have control of where ads appear on Facebook, either in users’ newsfeeds or in a column of ads on the right side of the site’s pages. In addition, advertisers can use the site’s Custom Audience tool to specify potential customer attributes (gender, interests, location, etc.) and the Lookalike Audiences tool to find potential customers who are similar to existing customers. Facebook and other social media sites must walk a fine line between targeting customers through user data and violating user privacy. In late 2013, Facebook was forwarding users’ likes and comments about brands to their friends as ads, and subsequently
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faced a class action lawsuit. More recently, Facebook focused on targeting its users’ tastes and habits, and reaching them through ads on other companies’ mobile apps. The site is also running video ads, giving it a great ability to compete with TV for promoting events such as film openings and sports games. Google failed to gain traction with its initial social media platform called Buzz. Google is trying again with a social networking effort called Google+ which launched in 2012. LinkedIn is designed to help users network for business opportunities, and to help job seekers and recruiters connect. The site was launched in 2003, and by early 2016, it had exceeded 347 million registered users in more than 200 countries and territories around the world. LinkedIn has revolutionized the employee recruiting industry single-handed, as each user’s home page’s functions well as an online resume. Recruiters constantly comb the users’ information in order to identify people with certain qualifications, using sophisticated online tools provided by LinkedIn on a monthly subscription basis. In May 2016, LinkedIn agreed to be acquired by Microsoft for about $26 billion. Microsoft is focusing on adding services and features to its cloudbased businesses, and sees LinkedIn as a logical extension of Microsoft’s services for business customers. On the video front, YouTube (www.youtube.com), acquired by Google for $1.65 billion in late 2006, has long been a free-of-charge site for sharing video uploaded by YouTube members. The company earns very significant revenues through the sale of online ads. In addition, it intends to be a major provider of premium online content for paid subscribers. The site has social media elements, since members connect to create video groups that share similar interests. Videos can be uploaded by their creators as available for public viewing, or as private videos with limited access. The web site streams over 4 billion hours of video per month to 43 countries in 60 languages. In order to add to its videos contributed by amateur users and professionals or corporations who want to build video audiences, YouTube has partnered with major content providers such as CBS, Sony Music Group, the BBC, NBA, Warner Music Group, The Sundance Channel and Universal Music Group. YouTube is truly global in scope. In order to encourage international users, YouTube has established local sites in 40 nations.
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Twitter is working to attract advertisers with tools such as Amplify, which allows Twitter to sell ads in conjunction with television and other media companies. Using Amplify, networks post brief video replays of just-aired programming sponsored by advertisers. A&E Networks, BBC America and ESPN were early partners with Amplify. Many TV ads and some programs feature Twitter hashtags to promote discussions. Twitter and Facebook face stiff competition from newer social outlets including Pinterest, Snapchat and Tumblr. Snapchat users, typically girls and women between the ages of 13 and 25, share photos and videos taken on their smartphones. In January 2015, Snapchat launched Discover, a service that links content from a broad array of sources such as ESPN, the Food Network, CNN, National Geographic, Yahoo! News and Warner Music Group. Users swipe their mobile screens from left to right to change images, and up and down to view full video or news articles posted by the content sources, which include advertising. Pinterest is an extremely social site that enables users to create online bulletin boards (“pinboards”) of photos, videos, ideas, dreams and comments. Each image posted is called a “pin.” In China, a social media app called Weixin/WeChat has largely taken the place of Facebook and Twitter (both of which are officially banned in China). Google sites, including YouTube, as well as Instagram, are also banned. The Weixin/WeChat app features games, chat and social media in one package. Weixin is owned by Tencent, a Chinese Internet firm known for its online games and the QQ instant messenger service. Tencent markets Weixin outside China, particularly in Southeast Asia, Europe and Latin America under the brand WeChat. Online and mobile sites face losses in ad revenue when users install ad blocker software, a free practice that is growing quickly. PageFair (a marketing startup that tracks ad blocking) and Adobe estimated that blockers would cost publishers as much as $22 billion in revenue in 2015, in a recent report. It also found that nearly 200 million people around the world block ads regularly.
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SPOTLIGHT: Mobile Buy Buttons Google, Facebook, Twitter and Pinterest, among others, are working to increase purchasing habits on mobile devices. Online consumers generally make purchases via desktop computers. eMarketer estimated that while Americans spend half of their online time on mobile phones, only one-fifth of retail e-commerce sales are made by phone. Some users are concerned about security, while others don’t want to be bothered with typing in shipping and payment information on a smartphone’s small screen. Many web sites, search engines and social media sites are now using phone apps that store shipping and payment data, making simple one-click purchases (first offered by Amazon) available to thousands of small retailers. 3)
TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content Many cash-strapped consumers are dropping their costly cable and satellite TV subscriptions and relying heavily on Internet-based programming instead. Consumers in the under-35 age group are particularly likely to bypass expensive cable or satellite subscriptions. The fact that new TV sets are Internet-ready is adding fuel to this trend. Internet-connected TVs boost consumers’ options in news and entertainment, and they enable quick access to games on TV screens. Researchers at Digital TV Research forecast 596 million Internetconnected TVs worldwide by 2017. This trend will accelerate quickly as “smart TVs” hit the market in greater numbers. Samsung Electronics, Vizio and LG Electronics, among others, are all offering smart TV concepts that feature tools similar to mobile apps. Home entertainment clusters now include TVs, sound systems, cable or satellite set-top boxes, game consoles, tablets and computers. On the fixed end, a home’s network is tied to a router connected to the Internet. The faster the download speed the better. In an increasing number of newly constructed neighborhoods, access is achieved by fiber to the home (FTTH) networks capable of delivery at blazing speeds, enabling such media as video-ondemand and interactive TV. Verizon, Comcast and AT&T are among the leaders in this field in the U.S. Meanwhile, Google is setting a new standard in selected cities including Austin, Texas, by offering 1,000 Mbps connections, roughly 100 times typical high speed Internet rates, which is forcing competitors like AT&T to offer higher speeds.
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Home entertainment networks are likely to include Wi-Fi, enabling devices to be connected without cables. Yet another approach is HomePlug (also known as Powerline) technology, which relies on a home’s existing electrical outlets and wiring to distribute digital signals and Internet access. An “AV2” specification for HomePlug offers extremely high transfer speeds. The Apple TV unit acts as an interface between a consumer’s television and computer, while enhancing access to content that is streamed from the Internet. Apple TV can send digital entertainment that is stored on, or downloaded through, your computer directly to your TV. This is becoming increasingly important since widescreen home TVs are now standard equipment in many living rooms, and these widescreens are vastly superior to computer monitors for watching videos. Apple TV features apps that enable users to organize and select content in a smartphone screen-like manner, as a direct Internet interface. In April 2014, with much fanfare, Amazon released its own set-top box called Fire. Users get a box that streams more than 200,000 Amazon Instant Video TV episodes and movies, and video sites such as Netflix and Hulu Plus. Amazon Prime customers have access to even more programming. With an optional game controller (equipped with a microphone for voice commands), Fire users can access a library of games as well. With products like Fire, Amazon is branching out into manufacturing and deepening its relationship with consumers to include proprietary content and hardware. Also, like Apple, Amazon has expertise in merchandising content and can subsidize prices thanks to its deep pockets and other revenue streams. Google has its own set-top box called Chromecast. It enables users to enjoy Google Play’s library of movies and TV shows, as well as Netflix, Hulu Plus, YouTube and HBO Go. It doesn’t have a remote control, so users rely on their smartphones to interact with the unit. Another top competitor in TV to Internet interfaces is Roku. Big news in video hubs includes game consoles, such as Microsoft’s Xbox, that take users far beyond game playing. Xbox Live Gold memberships are offered that include access to Netflix, Hulu, HBO Go and live programming from all ESPN channels in addition to multiplayer gaming. (This is a significant bargain compared to a cable TV subscription.) Users are catching on, with the company reporting that Xbox users were spending more time listening to music or watching streaming video than playing
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games. Microsoft also launched Xbox SmartGlass, which allows smartphones, tablets and PCs to control Xbox features. Nintendo’s Wii U game console’s GamePad touchscreen device also operates as a remote control. It utilizes a feature called Nintendo TVii to integrate programming from Netflix, Amazon.com and Hulu. TVii is also compatible with TiVo. Another trend in TV watching is applications that can be installed by consumers. The same “apps” enjoyed by users on their smartphones for access to anything from weather reports to recipes to games to sites such as Netflix and Twitter are becoming available on TVs. Meanwhile, viewers keep their smartphones close at hand while watching their TVs. 4)
New Video Game Console Technologies and Features Boost Sales New releases of Sony’s PlayStation 4 (PS4) and Microsoft’s Xbox One in 2013 heralded a revival in game console sales. DFC Intelligence reported that both had stronger sales during their first two weeks on the market (more than 2 million each) than any earlier console. Total sales of 8th-generation consoles (PS4, Xbox One and Wii U) worldwide reached 69.3 million units by January 2016, according to VGChartz. PS4 had 53% market share, Xbox One 29% and Wii U 18%. Game Console History: Sony’s PlayStation 2, released in the fall of 2001, was the first unit to play DVDs and audio CDs while offering top-of-the-line high-tech gaming. By mid-2007, PlayStation 2 had sold 115 million units worldwide, and the company dropped its retail price from $179 to $129, thereby extending the sales life of the unit. Microsoft was hoping to break Sony’s dominance in the market with its Xbox, which was released in November 2001 (with a $500 million marketing budget). Xbox was a major step in the company’s attempt to revolutionize home entertainment in the same way that PCs revolutionized the office. The unit is a combination of some of the functions of a high-end PC, complete with high-speed Internet port and a powerful graphics chip. Xbox Live, Microsoft’s online gaming subscription service, was launched in November 2003 and had 48 million members by early 2016. It provides gamers anywhere in the world with the ability to play against each other using the Internet, and it has evolved into a key component to the video gaming experience. Sony’s PlayStation 3 (PS3) went on sale with great fanfare in November 2006. Sony saw sales
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surge when prices were reduced in 2009 and again in late 2011. PS3 includes a high-definition DVD player using the Sony standard called Blu-ray. This was a bold move since, in 2006, the entertainment industry was still undecided as to which DVD technology would be embraced by the buying public. Sony was actually taking a loss on the DVD player included in PS3 in order to market Blu-ray technology and soften the blow for movie watchers who would have to buy high-definition versions of their favorite DVDs. The gamble paid off since Bluray became a high-definition format of choice. The debut of Microsoft’s $4-billion enhanced game console, the Xbox 360, was a major milestone in video gaming. Released for sale at midnight, November 22, 2005, Xbox 360 was a completely redesigned product. The high-end model has a wireless controller, cables for TV connection, a DVD player, a removable hard drive and a complimentary pass to Xbox Live. The console includes ports for attaching digital cameras or portable music players. The Xbox 360, with its three-core 3.2-gigahertz custom chip from IBM, has been a big hit. The software giant hopes that the popularity of its game systems will spur sales of its other consumer products. Nintendo, the third key player in video game sets, has been a powerful competitor. Its hand-held game player Nintendo DS (first released in 2004) was the best-selling game machine in the U.S. at the end of 2007. By the end of 2009, total DS units sold worldwide had reached 125.1 million. Meanwhile, in a vigorous attempt to hold on to its top spot and to compete with Sony's PSP, Nintendo launched a small player in 2005, the Game Boy Micro. Starting at $89.99, it is barely four inches wide and two inches tall. It had a leg up over other portable devices because it is compatible with more than 700 games designed for earlier Game Boy models. Next, Nintendo released its revolutionary game system, Wii (pronounced “wee”), in 2006, which has been an immense success. Equipped with a state of the art wireless controller and moderately priced, the system provides gamers with sensory-enhanced playing. The controller communicates with sensors (mounted near a television) that respond to the player’s body movements. A fishing game, for example, causes the controller to “tug” on the player’s hand when a fish is hooked, and the player can then “jerk” on the controller like a fishing pole to reel the catch in. While many new games have been developed for Wii, the new technology also works
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with long-time game favorites including Pokémon, Mario Bros. and The Legend of Zelda. For 2010, the big news in electronic games was the November launch of Microsoft’s Kinect add-on for Xbox 360. Kinect is a sensory-enhanced system that reacts to body gestures, designed to compete head-on with Wii. Kinect also reacts to users’ voice commands. It is revolutionary because, unlike Wii, it does not require the use of a handheld controller. Instead, Kinect incorporates a motion-sensing camera. This device definitely raises consumers’ expectations for future machines. Through Kinect, Xbox Live users enjoy YouTube functionality, DVR and TV capability plus the ability to use voice controls. Microsoft acquired Canesta, a manufacturer specializing in semiconductors used in 3-D technology, in late 2010 to further enhance Kinect’s three-dimensional experience. Most of the world’s major game developers created new games for Kinect. Microsoft sold 8 million units in Kinect’s first 60 days on the market, far exceeding its expectations. Microsoft announced an upgrade to the Xbox 360 console in late 2011 that allows subscribers to watch a variety of mainstream TV programming from providers such as HBO, Verizon FiOS and Comcast Xfinity. Perhaps more importantly, users with Kinect will have the ability to search for programming with voice commands and hand signals. The technology is one step closer to freeing consumers from TV set-top boxes. Microsoft reports that Xbox Live users spent more time watching videos or listening to music than playing games in 2012, and it has released dozens of apps or upgrades to Xbox specifically targeting nongamers. Nintendo earned headlines with the launch of a 3D version of its DS game player. Unveiled at the 2011 Electronic Entertainment Expo in Los Angeles, California, the device comes with two screens, one capable of 3-D viewing and the other a standard 2-D. The Nintendo 3DS creates the illusion of depth by placing a parallax barrier in front of a liquid-crystal display which makes a 3-D effect possible without the game player having to wear special glasses. Sony’s response to Nintendo’s new 3DS was the late 2011 release of a new hand-held unit called PlayStation Vita (formerly codenamed Next Generation Portable, or NGP). The unit has a fiveinch, organic light-emitting diode (OLED) touchscreen display, a rear touch panel and wireless network connectivity. The buzz about Vita is its ability to offer gamers full-scale playing that’s portable, as well as mobile access to Sony’s full line
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of entertainment products (including movies, music and games). In addition, Sony is offering PlayStation games on a variety of portable devices such as smartphones and tablet computers running Google’s Android operating system. Latest Game Console Releases: Nintendo released the first of the so-called “8th generation consoles” in November 2012 with the Wii U. The system builds on the Wii’s motion control innovations with high definition graphics and a controller that features touch screen capabilities. The controller also has the ability to play some games after the connected television has been turned off. The Wii U is backwards-compatible with Wii games. Microsoft launched its latest console, the Xbox One, in November 2013. Xbox One integrates gaming with cable or satellite television and Skypebased voice chatting. (Microsoft owns Skype.) It offers voice control in addition to a motion-sensing camera that works with the Kinect operating system to respond to user gestures. The new console is not backwards compatible with Xbox 360 games. Microsoft, like all console makers, has made continuous improvements to the Xbox One’s software since the initial launch, including better chat and social functions, improved media player functionality and changes to its DVR features. In mid-2015, Microsoft announced a slimmer, lowerpriced model. Meanwhile, Sony’s PlayStation 4 (PS4) also launched in time for the Christmas season of 2013. Its new features include the ability to play games streamed over the Internet in a practice called “cloud streaming.” Sony acquired cloud server developer Gaikai, Inc. in July 2012 for $380 million to enable the new technology on its devices. Games (including games from PlayStation 3) can be played from the cloud, but also from optional discs. In mid-2016, Sony announced an upgrade, called PlayStation 4K, with support for virtual reality. A dark horse in the game console race could be Nvidia, Corp. Formerly a seller of videogame components, Nvidia offers its Shield device, a portable console with a 5-inch LED screen that can play its own software or wirelessly stream games running on PCs. The unit is powered by a Tegra 4 processor, also made by Nvidia. By manufacturing both hardware and software, Nvidia joins Microsoft (which launched its Surface tablet computer in October 2012) in the trend of verticalization. Nvidia continually updates its popular line of highperformance video cards intended for use in gamers’ computers.
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An innovative newcomer to gaming consoles is the Steam Machine. Steam Machine are manufactured by third party hardware companies under their own brand names, but are powered by the SteamOS operating system, based on Linux and created by Valve Corporation. The operating system is an adjunct to Steam’s downloadable gaming service (which supports up to 13.48 million concurrent users during peak hours). One observer has called the Steam service an “iTunes for games, with a buddy list and chat for joining your friends’ games.” Valve has partnerships with more than a dozen game hardware manufacturers to build Steam Boxes with Valve-designed operating systems, game controllers and other equipment, including Taiwanese manufacturer HTC. Valve has partnered with HTC to develop a virtual reality headset. The first three Steam Machines were released in North America and the UK in November 2015, manufactured by Alienware, Syber and Zotac. Future Game Console Releases: As of mid2016, gamers were waiting for the release of PlayStation VR, a virtual reality headset. Microsoft’s 2016 console upgrade (instead of a completely new system) will further integrate Xbox One with its Windows 10 operating system. Nintendo is developing a new platform codenamed NX. OUYA Threatens to the Disrupt Games Industry with a Crowdfunded Console An upstart in gaming consoles is called OUYA. This is a potentially disruptive product in many ways. To begin with, its price is only $99 to $129, and it was funded through “crowd-sourcing” on a site called Kickstarter that enables individuals to provide funds for products that are still under development. OUYA raised $8.6 million from 63,000 supporters in its Kickstarter campaign. OUYA runs on the Google Android operating system which is also the most popular system used to power smartphones. The console features an Nvidia Tegra 3 processor, 1 GB of RAM and 8 GB of internal memory that is expandable via a USB drive. It bills itself as the “first totally open video game console.” Developer tools are free of charge and available to anyone who wants to write code for new game software. Meanwhile, OUYA console owners may try out any OUYA game free of charge, and will not be required to make a payment until they decide that they like a game and want to keep it.
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OUYA also bills its consoles as tools for game developers. No license is required to use its platform, since it is Android-based. By February 2016, OUYA had a library of over 1,181 games and its OUYA Developer Kit had been downloaded by over 40,000 game creators. It also provides AIDE for OUYA, which is an integrated developer environment with interactive coding tutorials. OUYA was acquired in the summer of 2015 by Razer, Inc., a maker of gaming devices. Game playing on smartphones is creating intense competition to dedicated game consoles. The incredibly popular iPhone and Android-based phones are fueling the market. Many of the most popular apps downloaded for use on smartphones are games. Top iPhone games in 2016 included LEGO Jurassic World, Warbits, Retro City Rampage DX, Shadow Bug and Zenge, according to TechRadar. Typically, mobile video games are introduced as “freemium” titles which are free of charge to users, but are supported by virtual goods sales relating to the games. NPD reported that 40% of gamers who downloaded an upgradable freemium game made an in-game purchase. 5)
Virtual Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow One of the most closely watched developments in the technology sector, especially in electronic games, is virtual reality, or “VR.” Analysts at TrendForce estimate the 2016 global market for VR hardware, software and games at $6.7 billion. In addition to gaming, potential major uses for VR include training/education as well as entertainment in general. California-based Oculus VR launched a virtual reality headset priced at between $599 in March 2016 that makes virtual reality seem startlingly lifelike. Its Oculus Rift headset makes stereoscopic 3-D gaming players feel immersed in the game, using some components that are commonly found in smartphones and tablets. This is sometimes referred to as “immersion” gaming. Oculus followed a popular money-raising method used by other revolutionary consumer electronics firms by using crowdfunding site Kickstarter to collect $2.4 million in early funding. Facebook acquired Oculus VR for $2 billion in March 2014, and it created the Rift headsets to bring a realistic feeling to virtual meetings and entertainment, in addition to the obvious advantages for games. Rift is
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compatible with Microsoft Windows and the Xbox. Samsung has partnered with Oculus to launch the Gear VR, powered by an Android-based Galaxy device. Elsewhere, tech giant HTC is also in the VR headset business. It sells the Vive product, which runs on software made by Valve. Sony’s virtual reality headset, the PlayStation VR, is expected to be released in October 2016. Although it is priced at only $399, it must be paired with PS4 ($349), which means an additional expenditure for gamers who don’t already have the console. In addition, VR users must purchase a $44 PlayStation Camera. Yet another (optional) add-on is a $40 motion-based controller called Move, which adds up to more than $800. Another virtual reality headset is HTC Corporation’s Vive. Its $799 price tag includes two wireless controllers and two base stations for 360degree room-scale motion-tracking. Three game titles are also included: Tilt Brush, Fantastic Contraption and Job Simulator. Google has had a major focus on the potential of VR since 2014. It was the lead investor in a $542 million funding round for Magic Leap, Inc., the developer of an eyeglass-based device that will project computer generated images over real settings (a twist on VR called augmented reality). Google also developed Google Cardboard, a rudimentary 3D viewer made of magnets, lenses and a rubber band held together with Velcro for smartphone screens. As of early 2016, Cardboard apps had been downloaded more than 25 million times and Google had shipped more than 5 million units. In 2016, Google introduced Daydream, which it hopes will be a leading platform for high quality mobile VR. As part of this effort, Google’s Android mobile operating system has been enhanced to support the sensors, software and other components that create VR experiences. Google is developing an advanced VR headset for Daydream. Of course, Google, as an advertising-driven technology company, will be alert to any opportunities to develop unique revenue streams in VR, such as embedded ads or links in VR games or other VR views. Microsoft’s 3D offering, HoloLens, made its debut in 2015. Another device that promises augmented reality, HoloLens imposes holograms over real views. The headset is designed to allow users to play electronic games, build 3D models and conduct immersive videoconferencing. Development editions of the HoloLens were available as of early 2016 for $3,000.
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Safety is a concern in 3D gaming. Some people suffer eyestrain or other symptoms after looking at 3D content. The 3DS comes with a warning for young children regarding possible side effects. Some ophthalmologists believe prolonged exposure to 3-D images may retard eye development in children younger than six. Developers can minimize these effects by softening sudden changes in viewing angles. Both Sony and Nintendo provide adjustment features that alter 3-D effects based on the size of the screen (Nintendo’s 3DS has a sliding bar on the unit that allows the gamer to control the level of effects). 6)
Tablets and Smartphones Cause Decline in PC and Laptop Computer Market The desktop and laptop personal computer (PC) market is facing stiff competition from tablet computers, smartphones and even e-readers like Kindle. Global PC/laptop shipments were 276.7 million units in 2015, according to IDC, where analysts estimated that global PC shipments declined by 10.7% from 2014. Although larger computers such as PCs remain better suited for such tasks as document production, recent sales of smartphones are skyrocketing thanks to their mobility. Software and online services available for use on smartphones have advanced dramatically, particularly in terms of mobile apps. Large numbers of businesses and consumers purchased new PCs and laptops in early 2014 in reaction to Microsoft’s termination of support for the old Windows XP operating system. XP was a common system on older PCs. However, this sales surge was a one-time event. Tablet sales, while still substantial, slowed starting in mid-2014. Analysts at IDC estimated that global tablet shipments declined by 12.6% in the twelve months ending with the third quarter of 2015. Shipments of Apple’s famous iPad declined by 19.7% during that period. iPads and other high-end tablets are challenged by several factors, including 1) some consumers are switching to smartphones with larger than normal screens, eliminating the need for a tablet; 2) for many users, tablets are not “must-have” devices, consequently they may be less likely to trade up for newer tablets to replace old models; and 3) low-priced tablets with ample features are now available from several makers.
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7)
Fantasy Sports Post Growth, with 51.8 Million Players Fantasy sports leagues, in which amateurs (“gamers”) choose professional players to participate in virtual (“fantasy”) teams are a huge success. The Fantasy Sports Trade Association reported 25% growth in players between 2011 and 2015, reaching 51.8 million in the U.S. and Canada. Eilers Research forecasted annual revenue in the U.S. of $2.5 billion by 2020, which will include league fees, transaction fees, web hosting, prize fees, information materials and challenge games. Gamers follow their chosen players’ on-field, real-life statistics throughout the season. Many bet against their friends’ teams, contributing to a pool of money. At the end of the season, the fantasy team with the best statistics wins the pot. The practice began in the early 1980s among baseball fans and has expanded to a wide variety of sports, both professional and amateur, including football. An estimated 56.8 million gamers participated in the U.S. and Canada as of 2015, according to the Fantasy Sports Trade Association (FSTA). Online firms that enable and host these fantasy teams reap big revenues from gamers. The typical player in 2015 was a 37-year-old male who spends $465 per year on fantasy sports. Players early-on paid a fee to fantasy site operators, but many leagues now allow play free of charge. Revenues come from the sale of draft guides, expert analysis and advertising. Operators typically pay licensing fees of 5% to 10% of revenues for the rights to professional players’ names and statistics. The largest of the operating companies pay substantial yearly fees for these rights. For Major League Baseball alone, millions of fantasy players participate, subscribing to any of a dozen fantasy sports magazines, approximately 200 web sites (some free and some fee-based) and hundreds of amateur blogs. Leading fantasy sites include FanDuel and DraftKings. FanDuel raised $275 million in venture capital in a funding round led by units of Time Warner and Comcast, Inc. in July 2015. DraftKings raised $300 million venture capital led by Fox Networks Group in July 2015, after paying out $300 million in prize money in 2014. Meanwhile, Tradesports.com launched in April 2014, run by the same team that operated Intrade, a site that sold shares linked to event outcomes such as political races that was shut down in 2013. Another startup is SportsLock, based in Chicago. In July 2015, Yahoo, Inc. announced it will enable fantasy sports participants to pay fees that will let them earn
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substantial payouts, essentially making best on their fantasy leagues. 8)
eSports: Electronic Games Become Spectator Sports Big news in video games is the growing number of enthusiasts who are interested in gathering to watch other people play them. Gaming as a spectator sport is attracting viewers in the millions, some of whom pay for the privilege. According to SuperData Research, more than 214 million people were expected to watch video game competitions in 2016 on a global basis, up from 188 million in 2015. Approximately 85% of the audience is male and almost 50% are between the ages of 18 and 25. Global eSports revenue, including corporate sponsorships, prize money, ticket sales and merchandise is expected to rise by 19% from 2015 to reach $893 million in 2016. In late 2014, Amazon acquired Twitch Interactive, Inc., an Internet video channel for broadcasting and watching people play games, for $970 million. Sports arenas and other entertainment venues are hosting sell-out games tournaments. College campuses in the U.S. are joining eSports leagues. In late 2015, Turner Broadcasting System partnered with WME/IMB to establish a league for videogame players and fans. The league launched in 2016, intending to utilize prime-time television. Online videos of game players are proliferating in a practice referred to as the “Let’s Play” series of screen shots and video footage of people at play (e.g. Let’s Play Minecraft, Let’s Play Grand Theft Auto, Let’s Play Star Wars Battlefront 2). Let’s Players on YouTube are attracting subscribers in the millions, including a Swedish player named Felix Kjellberg (who uses the YouTube handle PewDiePie). This trend is so powerful that he had 41 million subscribers to his YouTube channel as of mid-2016. His earnings from 2010 through 2015 were an estimated $125 million. Manufacturers are beefing up prize money to attract more gamers, thereby prolonging a game’s lifespan and extending its reach. In August 2015, Microsoft announced a total of $1 million in prize money in its Halo competition, the most ever awarded to-date. eSports are in the mainstream on college campuses where teams are competing in tournaments for tuition money and other prizes. In April 2016, teams from more than 500 colleges competed in Activision Blizzard’s Heroes of the Dorm championship which was televised on Walt Disney
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Co.’s ESPN2. Players for Arizona State University’s Real Dream Team each won up to $75,000 in tuition funds. As competition (and prize money) grows, a niche for videogame coaches has opened up, both on college campuses and in other tournament play. For example, Riot Games, Inc. runs tournaments in which 116 teams compete worldwide, and each of those teams has at least one coach on staff, with salaries of between $30,000 and $50,000 annually. 9)
Virtual Worlds Provide Revenue For Games Publishers Gaming has created entirely new ways of making money. Multi-player games (known as massively multiplayer online role playing games or MMORPGs) have sparked a market in which players broker deals to buy and sell game currency, pointbuilding online items and even players’ online personas, which are called avatars. Gamers looking to cash in on the booming popularity of these games are finding ways to buy and sell virtual assets for real currency. For a time, winning players’ avatars and other assets were traded on eBay (the auction site has since ceased to allow these kinds of items on its site), and numerous private buying and selling sites have sprung up, such as IGE (www.ige.com) to handle the demand. Some game companies are setting up real money trade (RMT) services of their own. Facebook has its own selection of virtual world games such as Clash of Clans (developed by Supercell), in which players spend real money for virtual goods. SwapMob, a social trading network for free games based in Michigan, offers an item-trading platform that crosses a wide variety of different games. Users can sell an item to another user in one game and have the proceeds sent to the seller in a different game, automatically converted into the correct game currency. SwapMob inserts a marketplace tab in games that users click on to list, bid and sell virtual goods without disrupting game play. The practice of virtual world commerce raises some sticky questions, however, about the true ownership of cyber-assets. Some game companies maintain that all currency, points, avatars and other assets are their property and not that of its players. Others disagree. As greater and greater sums are being made from virtual asset brokerage, the question becomes more important. Is a game company liable to its players for their cyber-assets, should it discontinue the game or alter its rules?
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10) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 Short for applications, “apps” are small programs originally designed to run on mobile devices such as smartphones and tablets. Many can be downloaded to desktop PCs and laptops as well, and Apple operates an app store just for Mac computer users. An app may contain a considerable amount of software code and data in the app itself, or it may simply be a very convenient way to link directly to a specific web site. Want to check the weather forecast on your iPhone? Use a weather related app. Get a recipe for pot roast? Use a cooking app. Watch a video? Use YouTube’s app. A vast number are free of charge, published by companies such as airlines that are hoping to extend their relationships with customers, but growing numbers require a fee. App analytics firm Flurry (a unit of Yahoo!) tracks more than 800,000 apps in 10 billion daily sessions. Americans spent more than 3.5 hours daily using apps (more than their time spent watching TV) in 2015. Apple released figures for its fiscal 2015 year (ended in September) that indicated total billings from paid apps and purchases made within apps from Apple products exceeded $20 billion. Google’s figures indicate that it paid out $7 billion to app developers in the 12 months ending in March 2015. Health care is a field in which apps are proliferating. Examples include MyFitnessPal for tracking daily diet and exercise and Runkeeper, another fitness tracker. It is hoped that lifestyle apps such as these will lower the risk of heart disease, diabetes and other problems associated with obesity. For purchased apps, developers receive most of the revenue, but the platforms also get a cut. Apple, for example, gets about 30% of the revenue for apps sold through its apps store. Apps didn’t really exist before the introduction of the iconic iPhone smartphone a few years ago (although “widgets,” which offer similar features, had been around for quite some time). For example, the Apple iTunes App Store launched in July 2008 with only about 500 apps available. By June 2015, Apple had more than 1.5 million apps for sale in the iTunes App Store. A recent Gartner study forecast that app downloads could grow to 268 billion in 2017, generating $77 billion. Meanwhile, vast numbers of apps are available for the Android mobile phone operating system (the world’s leading smartphone platform). Android is the mobile operating system developed by Google, which makes apps available through its “Google
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Play” site. On all platforms, the most popular apps include games, such as Ridiculous Fishing, tools such as Google Maps, the Facebook app, and entertainment and media related apps, such as those for Pandora Internet-based radio and for leading newspapers. At the same time, important apps provide tools for business people, travelers, students, hobbyists, wine drinkers, people who like to cook, job seekers, students, children, sports fan, shoppers, car enthusiasts and myriad other special interest niches. One problem for app developers is marketing their products. Aside from “Top 10” lists on app store web sites, it is difficult to reach potential consumers with new releases among millions of others available. Developers are hiring “pay for install” companies that know how to influence and market to consumers and promise set numbers of installations (helping new apps to rise from obscurity to best seller lists). Costs for the service run from $1.50 per $1.80 per installation. Analysts at venture capital firm Kleiner Perkins Caufield & Byers estimate that developers are spending between 60% and 70% of their gross income on marketing. Since the development of apps requires extensive programming and creative services, the app industry encompasses revenues and fees far beyond app store revenues. For example, corporate spending on app development has been soaring. Also, a large number of software companies have achieved success in selling app development tools and platforms to software coders. A study published in January 2016 called Unleashing Innovation and Growth by the Progressive Policy Institute estimated that mobile apps had spawned 1.66 million current U.S. jobs, including jobs that could be described as direct, indirect and spillover employment. Apple stated in 2016 that the ecosystem involved in its iOS apps has also created 1.2 million jobs in Europe and 1.4 million jobs in China. Competition is fierce. Industry analysts report that the average app loses 77% of its users within three days of download. In the U.S., 30% of apps downloaded are used just two times and then abandoned. 11) Apps Converge with Messaging and Voice Recognition Apps are being taken to a whole new level with the advent of smarter, highly complex personal assistant tools such as Apple’s well known Siri (found on every iPhone), Google Assistant and Amazon’s Alexa. These tools, sometimes referred to
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as “virtual assistants” are voice-activated, and the latest versions are highly sensitive and cognitive, recognizing voice commands even in noisy rooms or vehicles. Capable of performing complex tasks such as placing online orders for everything from Uber rides to money transfers to items from Amazon, new, cutting edge apps now offer platform-crossing access to multiple tool and services at once. For example, Apple’s iOS 10 operating system, slated for a fall 2016 release, enables developers to team Siri with their apps, thanks to Apple’s mid-2016 announcement that non-Apple software developers can have access to Siri. One of the first live examples is Lyft, the car ride service. In the new operating system, the Lyft ride app can be activated by simply saying “Siri, order me a Lyft.” Apple also opened its popular Messages service to outside software developers. This is part of a deep trend among other messaging services, including Tencent Holdings’ popular WeChat, to enhance their systems so that users may be able to access their favorite apps without leaving the messaging platform. Enhanced apps, teamed with voice recognition and messenger platforms including Facebook Messenger, Apple Messages and Google Allo have the potential to become new portals to Internet-based services that are almost effortless. 12) Mobile Devices Are Fastest Growing Platform for Electronic Games The use of smartphones and tablets to download and play video games is growing quickly worldwide. Newzoo expected mobile game revenues to overtake PC game revenue by 2016. Mobile game software has become an industry of its own, with startup firms such as Rovio and GungHo showing stunning growth. Analysts at PwC expect global smartphones to nearly double in number from 2015 through 2019, to 3.85 billion. They also expect that revenues from casual gaming and game playing on social media will exceed revenues from Zynga, maker of classic Facebook games FarmVille, CityVille, Mafia Wars and Words with Friends, severed its ties with Facebook in 2012 in order to concentrate on developing more sophisticated games for mobile users. This is a radical shift for the company’s previous focus on socalled “freemium” pricing model, in which games are free at first, but then encourages players to buy virtual goods in order to progress to higher playing levels. The move has led to negative press and falling revenues. In 2013, Zynga announced plans to cut 18% of its workforce and the closing of its offices
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in New York, Los Angeles and Dallas. Revenues dropped from $1.3 billion in 2012 to $690.4 million in 2014. Although revenues rebounded in 2015 to $764.7 million, the company announced plans in early 2016 to sell its headquarters in San Francisco, valued at approximately $200 million. Meanwhile, Microsoft is also working on increasing access to its products via mobile devices. The firm offers an app called SmartGlass. It connects the Xbox game console with a smartphone or tablet, thereby creating a second screen for interaction with games, music, sports and video entertainment. Microsoft’s recent operating system, Windows 10, increases mobile access, linking Xbox controllers with other devices running the system, including phones with Windows 10 Mobile. 13) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games Massively multiplayer online role playing games, or MMORPGs, is a genre in which users from anywhere in the world can connect to a central server, which hosts a virtual game environment. Game playing is as much a social activity as a solitary pursuit, as many players connect online with opponents both known and unknown. Players may interact with one another in cooperative or adversarial game settings. Users often pay monthly subscription fees, to services like Microsoft’s Xbox Live and Sony’s Online Entertainment network, to access the content. Many games are designed so that players must conquer a large number of challenges to win points and proceed to higher levels. Game masters reach the pinnacle by performing all tasks, which can number as many as 60 or 70 and require countless hours of play. Market research firm Newzoo reported that global MMORPG revenue reached $83.6 billion in 2014, and would reach $113.3 billion by 2018. The former king of MMORPGs was Vivendi subsidiary Blizzard Entertainment’s phenomenally popular World of Warcraft (WoW). WoW peaked at 12 million subscribers at the end of 2010 (subscribership was down to 5.5 million as of the third quarter of 2015, the last data available). Guild Wars 2 was a leading MMORPG as of 2015. A follow up to 2005’s Guild Wars, Guild Wars 2 was released in August 2012 and sold 2 million games in its first 34 days. In its first week alone, the character-driven game brought in $2.7 million in revenue.
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The latest dedicated game consoles provide players with access to online games in addition to locally installed software. Xbox console purchasers tend to purchase an Xbox Live Gold membership to online services, including access to apps for services like Netflix, Hulu Plus and HBO GO, in addition to a wide variety of high quality, online multiplayer gaming. As of early 2016, Xbox Live had about 48 million members. Sony offers All Access (formerly StationAccess), which it bills as an online service offering “low-price, all-in-one” subscriptions for its games. To a large extent, the future of MMORPGs will be shaped by the immense popularity of smartphones. Games that can be played from multiple locations via mobile devices as well as on PCs or dedicated game playing devices are vital to today’s mobile consumers. Google and other firms are developing tools to make virtual reality headsets work with smartphones, which will make sure that mobile gaming has access to leading edge technologies. Meanwhile, apps that are “companions” to MMORRPGs are on the rise. For example, Sony launched an app for Dust 514. The app enables users to purchase items and customize their game features. They can then save their changes and purchases so that they will be available the next time they start the game on their Sony PlayStation. SPOTLIGHT: Supercell A young Finish firm based in Helsinki called Supercell is making news in social gaming apps. Although as of 2016, the company had only three game titles in Apple’s App Store and iTunes (Clash of the Clans, Hay Day and Boom Beach), it garnered $2.3 billion in gross revenue in 2015, up from $1.7 billion in 2014, $570 million in 2013 and $101 million in 2012. All titles have “pay to win” components, meaning that players can buy virtual goods to speed farm production in Hay Day, increase troop numbers or war material in Clash of the Clans or build and defend military bases on Boom Beach. In October 2013, Japan’s SoftBank Corp. acquired 51% of Supercell for $1.5 billion. In 2016, Supercell launched a new title, Clash Royale. Games on Facebook are free to users, but many game producers find this no-cost entry for players a path that eventually leads to high revenues through advertising and games sold outside of Facebook. A number of manufacturers of blockbuster game titles are entering the social gaming arena. By February 2016, London-based King’s social games Candy
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Crush Saga, Candy Crush Soda Saga and Farm Heroes Saga topped Facebook’s monthly game leader board. 14) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems Advanced information systems in automobiles, such as the Ford Sync system, utilize Wi-Fi to receive their initial software customization at the factory. For example, Wi-Fi may be used at the plant to load one type of emergency response package for cars intended for sale in the U.S., and another for cars that will be sold in other nations. Now, Tesla and other makers use Wi-Fi to install software updates to their vehicles. As a next step, several car makers, including Ford, GM, Chrysler and Volkswagen are turning their vehicles into Wi-Fi hotspots, so that passengers can use their laptops, tablet computers and other devices on the road. Deloitte LLP reported in early 2012 that 59% of drivers aged 19 to 31 found in-car Internet access to be the most important aspect of a vehicle’s interior design, while 72% wanted smartphone apps in their cars. By 2025, 100 million new cars are expected to have some form of Internet connectivity. As advanced wireless broadband systems, such as LTE, are ultrafast, such systems can offer passengers access to conduct business, watch videos, listen to music of their choice and send emails. The GENIVI Alliance (www.genivi.org) has been formed by several auto industry leaders in order to create an open standard for “In-Vehicle Infotainment” or IVI. Members include GM, BMW, Volvo, Honda, Nissan and parts maker Visteon. One way to enable onboard Internet hotspots is to create a system whereby an owner’s smartphone becomes a single Internet connection for all passengers and all of their devices. However, auto makers are now embedding independent wireless receivers into their cars—systems that require their own wireless service contracts. Starting with some 2014 and 2015 models, GM is offering embedded 4G broadband provided by AT&T for onboard Wi-Fi. (GM’s popular OnStar telematics system has long featured built-in wireless communications for directions and emergency phone calls.) Audi was the first to embed wireless into cars, as part of its Audi Connect feature, starting in 2011. As of 2016, all North American Audi models offered a 4G LTE or 3G subscription via AT&T. Meanwhile, car makers, led by Ford, are rushing to develop sophisticated smartphone apps and
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onboard apps that enable owners to customize and communicate with their cars. Ford’s AppLink service is available on most Ford models, including the Mustang, Fusion Hybrid, Focus, F-150 pickup and the E-Series van. Ford’s SYNC already offers real-time traffic information, turn-by-turn directions and personalized sports and weather reports, in addition to hands-free operation of cellphones and sound systems. Nearly 2,500 independent app developers indicated interest in developing apps for the program. Under new developments in AppLink, car owners will be able to download entertainment of their choice to SYNC for listening while they drive. The wildly popular Pandora music service was among the first offerings. But this is just the beginning of the services apps will bring to onboard SYNC infotainment systems. Eventually, owners will be able to download travel and time management apps, such as systems that will alert them to changes in the status of flights while in route to the airport. Voice-activated apps may even enable drivers to update their social media such as Facebook or Twitter. Meanwhile, Ford wants apps to enable owners to better manage their cars remotely. Such apps will include systems to diagnose car performance and maintenance. SYNC Destination enables owners to enter a destination into a smartphone at their convenience, and then beam it to the car for turn-byturn guidance later. A car maker’s ability to offer the maximum synchronization with a consumer’s smartphone in a safe and entertaining manner is rapidly becoming one of the most hotly contested fields in the automobile market. Toyota, GM, Tesla and Mercedes-Benz, among others, are also jumping on the app access wagon in varying degrees. At Tesla, for example, new models sport 17-inch video monitors in the dashboard with USB plugs for Internet access. At GM, the touch screen measures eight inches and can be activated by voice, touch or controls mounted on the steering wheel. Mercedes has developed an app called DriveStyle, and BMW offers an app program called ConnectedDrive. Data projection onto windshields is the focus of several startup companies including Navdy, a San Francisco-based firm that claimed to have sold out of its $499 projection device as of early 2016. The system projects social media, maps, text messages and video chats relayed via smartphone onto the windshield. Google’s Android Auto as well as Apple’s CarPlay stream phone data through a car’s
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USB port to a monitor set into the dashboard. Proponents say the displays keep drivers from looking down at their smartphones or dashboards. Detractors are concerned that the displays are simply more distractions from the road. An advanced system is installed in the 2017 BMW 7-series sedan which includes the ability for the car to park itself when a driver exits the vehicle and presses a button on a remote control. The 7series also has a color heads-up display that projects information on the windshield with 75% more display area than previous models, and the infotainment center offers its own app store. In addition, the vehicle has gesture control, allowing drivers to accept or reject phone calls and adjust sound system volume by waving their hands. Apple has agreements with a number of auto manufacturers including Audi, BMW, GM, Honda and Toyota to install its Siri voice command service in new vehicles starting with 2014 models. The service utilizes “eyes free” buttons that engage Siri so that the driver can request information from the Internet on everything from weather to navigation to nearby restaurant reviews. There is some concern that connectivity opens the door for hackers who might take control of crucial systems such as braking, steering or engine startup and shutdown. Hackers also might be able to unlock doors and drive off using cellular, Bluetooth or other wireless connections. Manufacturers are working on ways to secure automotive computer systems. Toyota, for example, programs its onboard computers to recognize outside commands and reject them. 15) Gamification: Games Technology Boosts Education and Training Gamification is a term often used to describe the use of electronic game-like tools in practices such as employee training and recruitment, as well as in online learning tools for all grade levels. A survey conducted by the Entertainment Software Association in 2012 found that about 70% of major U.S. employers had utilized interactive software and games for training purposes, and about eight out of 10 planned to do so soon. Gamification can be simple or elaborate, and many startup firms are now offering software and Internet-based tools to make it easier for companies and schools to use this new strategy. For example, Badgeville is an online tool that makes it easy to award points and prizes to employees who successfully complete training
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programs. Corporate training can also utilize the latest in social media and online community technologies. MindTickle provides a service that not only creates gamification in corporate training, it also creates community around that training, with features such as leader boards showing scores of competing employees. Other startups in gamification include Bizpart Engage, a platform featuring gamification, online learning and social tools; Bunchball; BankersLab (aimed at the financial industry); and MySalesGame, published by CallidusCloud. What could be more logical than using gamification as a teaching aid for K-12 schools that are full of students who are avid electronic game players? Games have the potential to boost student engagement, lengthen attention spans and accelerate learning, while providing highly innovative ways to test and gauge student learning along the way. Duolingo is a language-teaching online service that both teaches students and builds content by letting the students practice language translation. Ribbon Hero is a free download that teaches students how to use Microsoft software such as Word and Excel. The game provides instant feedback and reinforcement. ClassDogo is designed to help teachers improve behavior. There is a rapidly growing list of such gamification tools on the market; some are free of charge. As blended online/classroom learning evolves, it will be based to a growing extent on the myriad possibilities opened up by social and community software combined with gamification and rewards tools. The fact that life-like electronic environments via virtual reality technologies is now a major focus of the gaming industry has excellent potential implications for the education and training sectors. Virtual reality headsets are rapidly becoming more sophisticated and less costly, and these headsets, when combined with training software, may be used to create extremely realistic, immersive training experiences.
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Chapter 2 GAMES, APPS & SOCIAL MEDIA INDUSTRY STATISTICS Contents: Games, Apps & Social Media Industry Statistics and Market Size Overview Internet Usage Demographics, U.S.: 2015 Top 10 Social Networking Websites: May 2015 Percent of Internet Users Who Use Social Networking Sites, U.S.: 2015 Top 5 Search Engines, U.S.: May 2015 Home Broadband Adoption Demographics, U.S.: 2015 Smartphone Adoption Demographics, U.S.: 2015 Number of Business & Residential High Speed Internet Lines, U.S.: 2009-2015 Number of Total Fixed Internet Connections, by Speed, U.S.: 2011-2014 Distribution of Mobile Connections, by Minimum Downstream Speed, U.S.: December 2014 Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2014-4th Quarter 2015 Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2010-2015 Software Publishing Industry, U.S.: Estimated Operating Expenses: 2010-2014 Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2012-2015 Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015 Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015 Internet Access Technologies Compared
23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
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Games, Apps and Social Media Industry Statistics and Market Size Overview Amount Games
Unit
Date
Video Game Industry Sales, U.S.1*
29.4
Bil. US$
2016
PRE
Global Games Market Revenue*
99.6
Bil. US$
2016
newzoo
Global Games Market Revenue* Global Mobile Games Market Revenue* Global Mobile Games Market Revenue* Total Sales2 of 7th-Generation Gaming Consoles, Worldwide Sony PlayStation 3 PlayStation 3 Games Sold Nintendo Wii3 Nintendo Wii Games Sold3 Microsoft Xbox 360 Microsoft Xbox 360 Games Sold
Source
106.5
Bil. US$
2017
newzoo
30.7
Bil. US$
2016
newzoo
40.8
Bil. US$
2017
newzoo
286.2
Mil. Units
Apr-2016
VGChartz
86.4
Mil. Units
Apr-2016
VGChartz
960.1
Mil. Units
Apr-2016
VGChartz VGChartz
114.3
Mil. Units
Apr-2016
1,040.7
Mil. Units
Apr-2016
VGChartz
85.5
Mil. Units
Apr-2016
VGChartz VGChartz
995.6
Mil. Units
Apr-2016
Total Sony PlayStation 4 Console Sales, Worldwide
40.4
Mil. Units
Apr-2016
VGChartz
Total Xbox One Console Sales, Worldwide
21.0
Mil. Units
Apr-2016
VGChartz
PlayStation Network Accounts
110
Million
2013
Sony
Xbox Live Subscribers
48
Million
Feb-2016
Microsoft
5.5
Million
Sep-2015
Blizzard comScore
World of Warcraft Subscribers4
Apps Smartphones as a Percent of Mobile Devices, U.S.
79.1
%
Jan-2016
Smartphone Market Share by Operating System: Android
52.8
%
Jan-2016
comScore
Apple iOS
43.6
%
Jan-2016
comScore
Microsoft
2.7
%
Jan-2016
comScore
RIM BlackBerry
0.8
%
Jan-2016
comScore
32
Bil. US$
2015
PRE
Worldwide App Store Revenue*
77
Bil. US$
2017
Gartner
Worldwide App Store Downloads*
180
Billion
2015
Gartner
Worldwide App Store Revenue*
Worldwide App Store Downloads*
269
Billion
2017
Gartner
Number of Wireless Subscriptions, U.S.
390
Million
Dec-2016
PRE
Number of Wireless Accounts, Worldwide*
7.5
Billion
2016
PRE
Social Media Facebook Users**
1.65
Billion
Apr-2016
Facebook
1.51
Billion
Apr-2016
Facebook
Twitter Users**
310
Million
Apr-2016
Twitter
LinkedIn Users
433
Million
Apr-2016
LinkedIn Facebook
Facebook Mobile Users**
Facebook Revenue, Worldwide
17.93
Bil. US$
2015
Twitter Revenue, Worldwide
2.2
Bil. US$
2015
Twitter
LinkedIn Revenue, Worldwide
3.0
Bil. US$
2015
LinkedIn
Internet Users, U.S.*
287
Billion
2016
PRE
Internet Users, Worldwide*
3.2
Billion
2015
ITU
General Electronics & Appliance Store Sales, U.S. Computer & Mathematical Occupations, U.S. Computer & Mathematical Occupation Mean Salary, U.S.
104.5
Bil. US$
2015
Census
4.0
Million
2015
BLS
86,170
US$
2015
BLS
* Estimate or Forecast. ** Monthly active users. 1 Includes game consoles, handheld video games, mobile games and game software. 2 Total sales over the product lifetime. 3 Includes sales of Wii U launched in 2012. 4 World of Warcraft is the largest Massively Multiplayer Online Role Playing Game (MMORPG) in terms of subscribers. BLS = Bureau of Labor Statistics
PRE = Plunkett Research Estimate
ITU = International Telecommunications Union
Blizzard = Activision Blizzard
Source: Plunkett Research,® Ltd. Copyright © 2016, All Rights Reserved www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Internet Usage Demographics, U.S.: 2015 All Adult Americans Sex Male Female Age 18-29 30-49 50-64 65+ Race/Ethnicity Asian, English-Speaking* White, Non-Hispanic Black, Non-Hispanic Hispanic Annual Household Income < $30,000 $30,000-$49,999 $50,000-$74,999 $75,000+ Education Attainment Less the High School High School Graduate Some College College Graduate Community Type Urban Suburban Rural * 2014 data. Source: Pew Research Center Surveys. Plunkett Research, Ltd. www.plunkettresearch.com
84% 85% 84% 96% 93% 81% 58% 97% 85% 78% 81% 74% 85% 95% 97% 66% 76% 90% 95% 85% 85% 78%
Plunkett Research, Ltd.
www.plunkettresearch.com
Top 10 Social Networking Websites: May 2015 (Based on Market Share of Visits) Rank
Website
Visits Share
1
Facebook
47.42%
2
YouTube
20.99%
3
Twitter
4.40%
4
Reddit
3.73%
5
Pinterest
1.52%
6
Tumblr
1.45%
7
Google+
1.40%
8
Yahoo! Answers
1.30%
9
Instagram
1.19%
10
Linkedin
1.18%
Note: Data in this table was collected during the week ending May 30, 2015 Source: Experian Marketing Services Plunkett Research,® Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Percent of Internet Users Who Use Social Networking Sites, U.S.: 2015 All Internet Users 18+ Sex Male Female Age 18-29 30-49 50-64 65+ Household Income < $30,000 $30,000-$49,999 $50,000-$74,999 > $75,000 Education High School Grad or Less Some College / Associate Degree College Graduate or More Source: Pew Research Center Surveys. Plunkett Research, Ltd. www.plunkettresearch.com
76% 62% 68% 90% 77% 51% 35% 56% 69% 72% 78% 54% 70% 76%
Plunkett Research, Ltd.
www.plunkettresearch.com
Top 5 Search Engines, U.S.: May 2015 (Based on Market Share of Visits) Rank
Website
Visits Share
1
Google
82.45%
2
Bing
5.22%
3
Yahoo! Search
4.59%
4
Google Brasil
1.48%
5
Google Deutschland
0.85%
Note: Data in this table was collected during the week ending May 30, 2015. Source: Experian Marketing Services Plunkett Research,® Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Home Broadband Adoption Demographics, U.S.: 2015 Demographic Group All Adult Americans Sex Male Female Age 18-29 30-49 50-64 65+ Race/Ethnicity White African American Hispanic Annual Household Income < $20K $20K-$50K $50K-$75K $75K-$100K >$100K Education Attainment High School Graduate or Less Some College / Associate Degree College Graduate or More Community Type Rural Urban Suburban Source: Pew Research Center Surveys. Plunkett Research, Ltd. www.plunkettresearch.com
Have Broadband at Home 67% 66% 67% 75% 74% 65% 45% 72% 54% 50% 41% 63% 80% 88% 90% 47% 75% 87% 55% 67% 70%
Plunkett Research, Ltd.
www.plunkettresearch.com
Smartphone Adoption Demographics, U.S.: 2015 Demographic Group All Adult Americans Sex Women Men Age 18-29 30-49 50-64 65 and older Race/Ethnicity White African-American Hispanic Annual Household Income < $30,000 $30,000-$49,999 $50,000-$74,999 $75,000+ Education Attainment High School Graduate or Less Some College College Graduate Community Type Urban Suburban Rural Source: Pew Research Center Surveys. Plunkett Research, Ltd. www.plunkettresearch.com
Have a Smartphone 64% 63% 66% 85% 79% 54% 27% 61% 70% 71% 50% 71% 72% 84% 52% 69% 78% 68% 66% 52%
Plunkett Research, Ltd.
www.plunkettresearch.com
Number of Business & Residential High Speed Internet Lines, U.S.: 2009-2015 (In Thousands) 1
Types of Technology
Dec-09
Dec-10
Dec-11
Dec-12
Dec-13
Dec-14
Dec-15*
ADSL
30,987
31,470
31,330
30,974
30,690
28,527
26,245
SDSL
225
167
148
132
108
85
64
Other Wireline
719
795
795
796
772
723
665
Cable Modem
42,439
45,334
48,263
51,646
54,009
56,301
58,553
Fiber
3,980
4,993
5,898
6,733
7,745
9,180
11,016
Satellite
1,116
1,176
1,190
1,454
1,849
2,006
2,166
527
587
693
777
858
988
1,146
Total Fixed
79,994
84,521
88,317
92,511
96,032
97,810
99,855
Mobile Wireless
56,300
97,544
141,883
170,053
197,365
223,495
252,549
Total Lines
136,294
182,065
230,201
262,564
293,397
321,305
352,405
Fixed Wireless
Notes: High-speed lines are connections to end-user locations that deliver services at speeds exceeding 200 kbps in at least one direction. Advanced services lines, which are a subset of high-speed lines, are connections that deliver services at speeds exceeding 200 kbps in both directions. Line counts presented in this report are not adjusted for the number of persons at a single end-user location who have access to, or who use, the Internet-access services that are delivered over the high-speed connection to that location. 1 The mutually exclusive types of technology are, respectively: Asymmetric digital subscriber line (ADSL) technologies, which provide speeds in one direction greater than speeds in the other direction; symmetric digital subscriber line (SDSL) technologies; traditional wireline technologies "other" than ADSL and SDSL, including traditional telephone company high-speed services that provide equivalent functionality, and also Ethernet service if delivered to the subscriber's location over copper (as opposed to optical fiber) plant and electric power line; cable modem, including the typical hybrid fiber-coax (HFC) architecture of upgraded cable TV systems; optical fiber to the subscriber's premises (e.g., Fiber-to-the-Premises, or FTTP); and satellite and fixed and mobile terrestrial wireless systems, which use radio spectrum to communicate with a radio transmitter.
* Plunkett Research Estimate. Source: U.S. Federal Communications Bureau (FCC) Plunkett Research, Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Number of Total Fixed Internet Connections, by Speed, U.S.: 2011-2014 (Connections in Millions; Latest Year Available)
< 3 Mbps Between 3 Mbps & 10 Mbps Between 10 Mbps & 25 Mbps >= 25 Mbps Note: Fixed connections by downstream speed. Source: U.S. Federal Communications Commission (FCC) Plunkett Research, Ltd. www.plunkettresearch.com
Dec-11 23.9 23.8 33.9 6.7
Dec-12 19.3 22.1 39.1 12.0
Dec-13 10.0 21.8 33.0 31.2
Dec-14 8.1 18.8 27.4 43.5
Plunkett Research, Ltd.
www.plunkettresearch.com
Distribution of Mobile Connections, by Minimum Downstream Speed, U.S.: December 2014 (Connections in Millions; Latest Year Available)
Source: U.S. Federal Communications Commission (FCC) Plunkett Research, Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2014-4th Quarter 2015 (In Millions of US$) Kind of Business Class of Customer Software Publishers (NAICS 5112)
4Q 2015
3Q 2015
Revenue 2Q 2015
1Q 2015
4Q 2014 51,559
54,919
46,469
49,589
48,631
Government
4,667
4,491
4,745
4,746
3,859
Business
40,014
32,872
35,609
34,317
32,044
Household consumers & individual users
10,238
9,106
9,235
9,568
15,656
4Q 2015
Percent of Revenue 3Q 2Q 1Q 2015 2015 2015
4Q 2014 100.0
Kind of Business Class of Customer Software Publishers (NAICS 5112)
100.0
100.0
100.0
100.0
Government
8.5
9.7
9.6
9.8
7.5
Business
72.9
70.7
71.8
70.6
62.2
Household consumers & individual users
18.6
19.6
18.6
19.7
30.4
Note: Estimates have not been adjusted for seasonal variation or for price changes, and are based on data from the Quarterly Services Survey. Detail percents may not add to 100 percent due to rounding. Source: U.S. Census Bureau Plunkett Research, Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2010-2015 (In Millions of US$; Latest Year Available) NAICS Code: 5112 Total Operating Revenue System software publishing Operating systems software Network software Database management software Development tools & programming languages software Other systems software Application software publishing General business productivity & home use applications Cross-industry application software Vertical market application software Utilities software Other application software Custom application design & development services IT technical consulting services Re-sale of computer hardware & software IT related training services All other operating revenue
2015*
2014
2013
2012
2011
2010
199,608
195,300 64,138 19,206 20,734 13,456 4,291 6,451 73,965 36,451 18,379 10,447 3,225 5,463 5,604 6,170 8,567 1,962 34,894
183,310 61,243 19,866 19,181 12,845 4,242 5,109 67,933 33,039 17,940 9,505 2,765 4,684 S 6,207 6,562 2,025 S
171,075 53,498 17,118 16,827 11,383 3,722 4,448 64,894 31,183 15,538 9,959 2,958 5,256 5,323 5,566 5,994 2,116 33,684
164,777 51,541 17,545 15,630 10,625 3,906 3,835 63,676 30,278 15,300 9,832 3,265 5,001 5,098 5,193 6,164 1,737 31,368
150,774 50,712 18,467 14,897 9,851 3,771 3,726 57,003 25,818 13,663 9,362 2,655 5,505 4,563 4,631 4,470 1,697 S
61,243 16,394 27,066 12,489 5,294 67,933 22,312 34,721 1,661 S
53,498 15,593 22,513 10,830 4,562 64,894 19,691 32,567 1,721 10,915
51,541 D 20,913 9,698 D 63,676 19,035 32,507 1,887 10,247
50,712 17,648 19,480 9,802 3,782 57,003 16,982 28,679 1,980 9,362
3,972 1,918 1,276 S
S S S S
2,247 1,507 238 502
2,435 1,916 277 242
1,881 1,397 220 264
123,030
115,244
109,816
102,298
98,558
Breakdown of Revenue by Software Sales Type System software Personal computer software Enterprise or network software Mainframe computer software Other system software Application software Personal computer software Enterprise or network software Mainframe computer software Other application software
64,138 16,094 27,851 13,987 6,206 73,965 23,026 38,416 1,611 S
Inventories at End of Year Total Finished goods Work-in-process Materials, fuel, supplies, etc.
Expenses Total
Notes: Estimates are based on data from the 2014 Service Annual Survey and administrative data. Estimates cover taxable and taxexempt firms and are not adjusted for price changes. Dollar volume estimates are published in millions of dollars; consequently, results may not be additive. * 2015 total operating revenue is a preliminary estimate from the 4th Quarter 2015 Quarterly Services Report. S = Estimate does not meet publication standards because of high sampling variability (coefficient of variation is greater than 30%) or poor response quality (total quantity response rate is less than 50%). Unpublished estimates derived from this table by subtraction are subject to these same limitations and should not be attributed to the U.S. Census Bureau. D = Estimate in table is withheld to avoid disclosing data of individual companies; data are included in higher level totals. Source: U.S. Census Bureau Plunkett Research, Ltd. www.plunkettresesarch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Software Publishing Industry, U.S.: Estimated Operating Expenses: 2010-2014 (In Millions of US$; Latest Year Available) NAICS Code: 5112
2014
2013
2012
2011
2010
123,030
115,244
109,816
102,298
98,558
Gross annual payroll
58,424
55,716
52,993
48,340
45,114
Employer's cost for fringe benefits
14,712
13,977
12,692
10,919
11,065
4,828
4,782
4,352
NA
NA
101
S
152
NA
NA
1,583
1,344
1,191
NA
NA
8,200
7,709
6,997
NA
NA
3,764
3,599
3,852
3,693
3,487
752
900
704
624
607
S
S
S
S
S
1,151
939
935
894
819
327
314
307
347
404
248
237
223
NA
NA
Total operating expenses
Health insurance Defined benefit pension plans Defined contribution plans Payroll taxes, employer paid insurance premiums (except health), & other employer benefits Temporary staff & leased employee expense Expensed equipment Expensed purchases of other materials, parts, & supplies Expensed purchases of software Purchased electricity & fuels (except motor fuels) Purchased electricity Purchased fuels (except motor fuels) Lease & rental payments Lease & rental payments for machinery, equipment, & other tangible items Lease & rental payments for land, buildings, structures, store spaces, & offices Purchased repairs & maintenance Purchased repairs & maintenance to machinery & equipment Purchased repairs & maintenance to buildings, structures, & offices
S
S
84
NA
NA
2,479
2,295
2,212
2,154
2,138
103
87
93
NA
NA
2,376
2,208
2,119
NA
NA
974
757
708
774
639
484
410
465
NA
NA
490
347
243
NA
NA
8,128
7,338
6,054
7,000
7,294
507
435
S
62
36
Depreciation & amortization charges
7,503
6,875
5,978
5,526
5,463
Governmental taxes & license fees
1,317
901
921
1,205
S
Other operating expenses
20,504
18,736
19,477
17,977
17,929
900
874
575
NA
NA
1,218
1,048
950
NA
NA
48
50
S
NA
NA
Purchased professional & technical services
4,617
3,966
3,484
NA
NA
All other operating expenses
13,721
12,798
14,409
NA
NA
Purchased advertising & promotional services Purchased software reproduction
Data processing & other purchased computer services Purchased communication services Water, sewer, refuse removal, & other utility payments
Notes: Estimates are based on data from the 2014 Service Annual Survey and administrative data. Dollar volume estimates are published in millions of dollars; consequently, results may not be additive. S = Estimate does not meet publication standards because of high sampling variability (coefficient of variation is greater than 30%) or poor response quality (total quantity response rate is less than 50%). Unpublished estimates derived from this table by subtraction are subject to these same limitations and should not be attributed to the U.S. Census Bureau. NA = Not available. Source: U.S. Census Bureau Plunkett Research,® Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2012-2015 (In Millions of US$; Latest Year Available) 2015*
2014
2013
2012
% Chg. 14/13
257,806
251,766
233,123
225,397
8.0%
S
S
554
NA
Mobile telephony
59,890
62,015
54,716
-3.4%
Mobile long-distance
4,184
D
D
NA
Mobile all distance
54,093
59,666
65,493
-9.3%
Internet access services
77,373
66,274
62,878
16.7%
NAICS 51721 Total Operating Revenue Messaging (paging) services
Installation services for telecommunication networks Reselling services for telecommunications equipment, retail Rental of telecommunications equipment
207
196
172
5.6%
35,483
24,690
23,682
43.7% 12.9%
489
433
342
Repair & maintenance svcs. for telecom equipment
2,232
D
D
NA
All other operating revenue
17,277
13,723
12,694
25.9%
188,076
174,728
172,887
7.6%
Gross annual payroll
21,585
19,332
18,955
11.7%
Employer's cost for fringe benefits
4,127
3,777
3,309
9.3%
Temporary staff and leased employee expense
11,483
11,220
10,224
2.3%
Total Operating Expenses
Expensed equipment
D
D
D
NA
Expensed purchases of other materials, parts, and supplies
1,725
1,657
1,554
4.1%
Expensed purchases of software
1,122
1,085
S
3.4%
738
701
702
5.3%
11,611
10,679
10,041
8.7%
Purchased electricity and fuels (except motor fuels) Lease and rental payments Purchased repair and maintenance
S
S
927
NA
Purchased advertising and promotional services
9,076
8,123
7,812
11.7%
Access charges
9,210
9,489
9,541
-2.9%
Universal service contributions (USC)
5,013
5,057
5,390
-0.9%
Depreciation and amortization charges
28,112
28,100
27,541
0.0%
Governmental taxes and license fees
3,104
2,891
2,624
7.4%
All other operating expenses
50,103
D
D
NA
Note: Estimates are based on data from the 2014 Service Annual Survey and administrative data. Dollar volume estimates are published in millions of dollars; consequently, results may not be additive. D = Estimate in table is withheld to avoid disclosing data of individual companies; data are included in higher level totals. S = Estimate does not meet publication standards because of high sampling variability (coefficient of variation is greater than 30%) or poor response quality (total quantity response rate is less than 50%). Unpublished estimates derived from this table by subtraction are subject to these same limitations and should not be attributed to the U.S. Census Bureau. NA = Not Available. 1 Includes 2002 NAICS 517211 (Paging), 2002 NAICS 517212 (Cellular and Other Wireless Telecommunications) and a portion of 2002 NAICS 518111 (Internet Service Providers). Historical data, 2010 and prior, have been restated to reflect comparable data on the 2007 NAICS basis.
* 2015 total operating revenue is a preliminary estimate from the 4th Quarter 2015 Quarterly Services Report. Source: U.S. Census Bureau Plunkett Research,® Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015 (In Millions of US$; Latest Year Available) NAICS Code 51913 Total Operating Revenue
2015*
2014
2013
2012
2011
2010
120,608
109,644
96,951
87,946
68,049
54,976
Publishing & broadcasting of content on the Internet
34,079
30,765
29,006
22,745
19,238
Online advertising space
54,900
49,805
44,085
34,379
27,406 1,320
Licensing of rights to use intellectual property
4,133
3,782
3,409
2,218
All other operating revenue
16,532
12,599
11,446
S
S
88,716
74,344
65,524
50,508
40,417
Gross annual payroll
24,336
15,053
12,487
Employer's cost for fringe benefits
1,877
1,515
1,292
Temporary staff & leased employee expense
1,434
1,190
965
270
247
215
708
591
451
Expensed purchases of software
318
308
309
Purchased electricity & fuels (except motor fuels)
203
197
162
Lease & rental payments
832
914
810
Purchased repairs & maintenance
285
252
205
Purchased advertising & promotional services
3,168
2,747
1,912
Depreciation & amortization charges
4,754
3,452
2,928
355
309
S
Total Operating Expenses
Expensed equipment Expensed purchases of other materials, parts & supplies
Governmental taxes & license fees
96,487
Other operating expenses 9,210 7,954 7,468 Notes: Estimates are based on data from the 2014 Service Annual Survey and administrative data. Dollar volume estimates are published in millions of dollars; consequently, results may not be additive. * Plunkett Research Estimate. S = Estimate does not meet publication standards because of high sampling variability (coefficient of variation is greater than 30%) or poor response quality (total quantity response rate is less than 50%) or other concerns about the estimate's quality. Unpublished estimates derived from this table by subtraction are subject to these same limitations and should not be attributed to the U.S. Census Bureau Source: U.S. Census Bureau Plunkett Research, Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015 (In Millions of US$; Latest Year Available) NAICS Code1
Kind of business
51
Information
511
Publishing industries (except Internet)
20152
2014
2013
2012
2011
2010
1,406,441
1,352,716
1,283,897
1,238,463
1,177,230
1,118,580
295,587
293,659
280,825
272,152
270,829
261,063
51111
Newspaper publishers
27,045
29,560
30,853
32,248
33,168
34,695
51112
Periodical publishers
28,283
37,734
39,088
39,287
38,906
38,395
40,651
45,702
44,990
45,068
46,563
47,203
199,608
195,300
183,310
171,075
164,777
150,774
51113, 51114, 51119 5112
Book, directory and mailing list, and other publishers Software publishers
512
Motion picture & sound recording industries
101,452
96,486
95,091
91,974
89,213
90,130
515
Broadcasting (except Internet)
147,540
140,205
130,838
126,722
117,277
110,737
5151
Radio & television broadcasting
70,113
61,545
56,953
56,828
52,677
52,352
5152
Cable & other subscription programming
77,427
73,155
68,358
64,168
60,318
55,168
601,806
588,109
558,926
545,594
530,493
510,477
517
Telecommunications
5171
Wired telecommunications carriers
302,918
296,792
288,647
285,663
284,810
281,149
5172
Wireless telecommunications carriers (except Satellite)
257,806
251,766
233,123
225,397
214,361
199,235
Satellite and other Telecommunications
41,082
36,067
33,003
NA
NA
NA
518
Data processing, hosting & related services
126,754
118,145
114,878
107,994
95,349
85,455
519
Other Information Services
133,302
116,112
103,339
94,027
74,069
60,718
5174, 5179
Notes: Dollar volume estimates are published in millions of dollars; consequently, results may not be additive. Estimates cover taxable and taxexempt employer firms. NA = Not Available. 1
For a full description of the NAICS codes used in this table, see www.census.gov/eos/www/naics/index.html
2
Preliminary estimate.
Source: U.S. Census Bureau Plunkett Research,® Ltd. www.plunkettresearch.com
Plunkett Research, Ltd.
www.plunkettresearch.com
Internet Access Technologies Compared (In Millions of Bits per Second - Mbps) Type of Access
Maximum Data Rate (In Mbps)
Characteristics
Dialup Dialup
.0288, .0336, .056
Analog modems that require dialup connection. Slowest method of Internet access.
ISDN
.064, .128
Integrated Services Digital Network. Digital access that requires dialup connection.
Wired Broadband ADSL SDSL
1.5 - 24 Downstream .5 - 3.5 Upstream 2.3
Asymmetrical Digital Subscriber Line. Highest speeds are on ADSL2+ (ULL). Symmetric Digital Subscriber Line. Downstream and upstream data transfer rates are similar. Ideal for businesses because of synchronous speed and high-speed router capabilities.
VDSL
24 - 100 Downstream 2.3 - 16 Upstream
Very High bit-Rate DSL.
Cable Modem
4 - 2,000 Downstream .384 - 50 Upstream
2 Gigabyte (2 GB) speeds are possible with DOCSIS 3.1 technology.
FTTH
15 to 1,000 Downstream 5 to 1,000 Upstream
Fiber to the x (Home, Node, Premises, etc). Google Fiber is a leading provider. Google is developing future 10 Gigabyte (10 GB) technologies.
T1/DS1
1.544
T3/DS3
44.736
Ideal for businesses with high bandwidth requirements. Equivalent to 30 T1 circuits.
E1 (Europe)
2.048
European version of T1.
E3 (Europe)
34.368
European version of T3.
OC3
155.52
High-speed access. Uses optical fiber technology.
OC12
622.08
Offers higher speed access than OC3. Uses optical fiber technology.
OC48
2,488.32
Offers one of the fastest data rates. Uses optical fiber technology. Extremely expensive to setup and maintain.
OC768
39,813.12
Network line used by AT&T, Cisco and others.
802.15.3 (UWB)
100 - 2,000
UWB stands for ultrawideband. It is useful for high-speed, short distance data transfer.
802.11b-g (Wi-Fi)
Wireless Broadband
11 - 54
Typical home and office wireless networks.
802.11n (MIMO), 802.11ac
100 - 2,000
Faster data transmission rates and broader area coverage than other 802.11 technologies.
802.15 (Bluetooth) versions 1.0 - 2.0
1-3
Useful for high-speed, short distance data transfer.
802.15 Bluetooth version 3.0
24
Bluetooth 3.0 offers high speed data transfer at short range of up to 10 meters.
15 - 70
Has the potential to be useful for distances of up to 30 miles.
802.16e (WiMAX) 802.16m (WiMAX2)
110-365 Download 70-376 Upload
Also known as WiMAX Advanced, this technology is classified by the ITU as true 4G.
Satellite
5 to 20
Limited upstream speeds. Low-Earth Orbit satellites may offer faster speeds.
CDMA2000 EV-DO
2.4
Popular cellular technology. EV-DO Rev. A is 3.1 Mbps, Rev. B is 14.7 Mbps
HSPA
14.4
Popular 3G cellular
42 - 168
Advanced cellular, Release 8 is 42 Mbps, Release 9 is 84 Mbps and Release 10 is 168 Mbps.
HSPA+ LTE (3G-4G) LTE Advanced (4G, Release 10)
36 to 326 100-1,000 Download up to 500 Upload
"Long Term Evolution" technology for cellular networks. An upgraded version of LTE that is classified by the ITU as 4G. Sometimes called an IMT-Advanced technology.
A 5G standard is expected to be adopted by 2019 or 2020 at the earliest. Download speeds of as much 10 Gigabytes may be possible. Note: 1 Mbps = 1,000 Kbps; 1,000 Mbps = 1 Gigabyte (1 GB) 5G
10,000
Source: Plunkett Research® Ltd. Copyright © 2016, All Rights Reserved www.plunkettresearch.com
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Chapter 3 IMPORTANT GAMES, APPS & SOCIAL MEDIA INDUSTRY CONTACTS Addresses, Telephone Numbers and Internet Sites Contents: 1) Advertising/Marketing Associations 2) Apps Industry Associations 3) Apps Resources 4) Audience & Circulation Research 5) Canadian Government Agencies-General 6) Careers-Computers/Technology 7) Careers-Contract & Freelance 8) Careers-First Time Jobs/New Grads 9) Careers-General Job Listings 10) Careers-Job Reference Tools 11) Careers-Video Games Industry 12) Computer & Electronics Industry Associations 13) Corporate Information Resources 14) Economic Data & Research 15) Electronic Publishing Associations 16) Entertainment & Amusement AssociationsGeneral 17) Entertainment and Video Statistics in Europe 18) Film & Theater Associations 19) Gambling Industry Associations 20) Games Industry Associations 21) Games Industry Resources 22) Graphic Artists Associations 23) Industry Research/Market Research
24) 25) 26) 27) 28) 29) 30) 31) 32) 33) 34) 35) 36) 37) 38) 39) 40) 41) 42)
Internet Industry Associations Internet Industry Resources Internet Usage Statistics MBA Resources Printers & Publishers Associations Privacy & Consumer Matters Recording & Music Associations Science & Technology Resources Software Industry Associations Sports Industry Associations Sports Leagues Sports Leagues--Electronic Games Stocks & Financial Markets Data Technology Transfer Associations Toy Industry Associations Trade Associations-General Trade Associations-Global U.S. Government Agencies Wireless & Cellular Industry Associations
1)
Advertising/Marketing Associations
Mobile Marketing Association (MMA) P. O. Box 3963 Belllevue, WA 98009-3963 US Phone: 646-257-4515
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E-mail Address: [email protected] Web Address: www.mmaglobal.com MMA is a global organization with offices in many cities, including a New York headquarters, a Bellevue, Washington correspondence office, and chapters throughout Europe, Asia-Pacific, the Middle East and Latin America. MMA members include agencies, advertisers, hand held device manufacturers, carriers and operators, retailers, software providers and service providers, as well as companies focused on the potential of marketing via mobile devices. 2)
Apps Industry Associations
Association for Competitive Technology (ACT) 1401 K St. NW, Ste. 502 Washington, DC 20005 USA Phone: 202-331-2130 Fax: 202-331-2139 Web Address: www.actonline.org The Association for Competitive Technology (ACT) is an international advocacy and education organization representing more than 5,000 small and mid-size app developers and information technology firms. It has offices in Washington, DC and in Brussels, Belgium. 3)
Apps Resources
AndroLib Web Address: www.androlib.com Androlib is an apps review and search site that includes a forum, news and apps industry statistics among its resources. 4)
Audience & Circulation Research
Alliance for Audited Media (AAM) 48 W. Seegers Rd. Arlington Heights, IL 60005-3913 USA Phone: 224-366-6939 Fax: 224-366-6949 Web Address: www.auditedmedia.com The Alliance for Audited Media (AAM), formerly the Audit Bureau of Circulations, is the leading magazine circulation auditing organization for newspaper and magazine publishers in the U.S. and Canada, as well as advertising agencies and advertisers. It aims to conduct audits that set the industry standard for integrity, objectivity and accuracy.
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Arbitron, Inc. 9705 Patuxent Woods Dr. Columbia, MD 21046-1572 USA Phone: 410-312-8000 E-mail Address: [email protected] Web Address: www.arbitron.com Arbitron, Inc., an international media and marketing research firm, serves the radio, online radio, cable and television industries, as well as advertising agencies and advertisers in Europe and the U.S. Media Rating Council (MRC) 420 Lexington Ave., Ste. 343 New York, NY 10170 USA Phone: 212-972-0300 Fax: 212-972-2786 E-mail Address: [email protected] Web Address: www.mediaratingcouncil.org The Media Rating Council (MRC) is a nonprofit regulatory agency that promotes valid, accurate audience measurement services for the media industry. 5)
Canadian Government AgenciesGeneral
Canada Business Network Toll Free: 888-576-4444 Web Address: www.canadabusiness.ca Canada Business Network is a service of the Canadian government that provides business-related information to start-ups and entrepreneurs, as well as referrals to government programs, grants and other forms of financing. Canadian Intellectual Property Office (CIPO) Place du Portage, 50 Victoria St., Rm. C-229 Gatineau, QC K1A 0C9 Canada Phone: 819-934-0544 Fax: 819-953-2476 Toll Free: 866-997-1936 Web Address: www.cipo.ic.gc.ca The Canadian Intellectual Property Office (CIPO) is the agency responsible for the administration and processing of intellectual property in Canada, including patents, trademarks, copyrights, industrial designs and integrated circuit topographies. Industry Canada C.D. Howe Bldg. 235 Queen St. Ottawa, ON K1A 0H5 Canada
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Phone: 613-954-5031 Fax: 613-954-2340 Toll Free: 800-328-6189 E-mail Address: [email protected] Web Address: www.ic.gc.ca Industry Canada is the government agency responsible for developing industry and technological capabilities and providing services that support the overall health of the Canadian marketplace. 6)
Careers-Computers/Technology
ComputerJobs.com, Inc. 1995 N. Park Pl., Ste. 375 Atlanta, GA 30339 USA Toll Free: 800-850-0045 Web Address: www.computerjobs.com ComputerJobs.com, Inc. is an employment web site that offers users a links to computer-related job opportunities organized by skill and market. Dice.com 12150 Meredith Dr. Urbandale, IA 50323 USA Phone: 515-280-1144 Fax: 515-280-1452 Toll Free: 888-321-3423 E-mail Address: [email protected] Web Address: www.dice.com Dice.com provides free employment services for IT jobs. The site includes advanced job searches by geographic location and category, availability announcements and resume postings, as well as employer profiles, a recruiter's page and career links. It is maintained by Dice Holdings, Inc., a publicly traded company. Institute for Electrical and Electronics Engineers (IEEE) Job Site 445 Hoes Ln. Piscataway, NJ 08855-1331 USA Phone: 732-981-0060 Toll Free: 800-678-4333 E-mail Address: [email protected] Web Address: careers.ieee.org The Institute for Electrical and Electronics Engineers (IEEE) Job Site provides a host of employment services for technical professionals, employers and recruiters. The site offers job listings by geographic area, a resume bank and links to employment services.
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Pencom Systems, Inc. 152 Remsen St. Brooklyn, NY 11201 USA Phone: 718-923-1111 Fax: 718-923-6065 E-mail Address: [email protected] Web Address: www.pencom.com Pencom Systems, Inc., an open systems recruiting company, hosts a career web site geared toward hightechnology and scientific professionals, featuring an interactive salary survey, career advisor, job listings and technology resources. Its focus is the financial services industry within the New York City area. 7)
Careers-Contract & Freelance
Guru.com 5001 Baum Blvd., Ste. 760 Pittsburgh, PA 15213 USA Toll Free: 888-678-0136 Web Address: www.guru.com Guru.com provides contract job access for freelancers and contract workers, in fields ranging from interior design to architecture, marketing and web design, among others. Employers can post projects, and freelancers can offer bids on prospective jobs. Many tools are provided to enable freelancers to be completely informed about the scope of the work needed. 8)
Careers-First Time Jobs/New Grads
Alumni-Network Recruitment Corporation Alumni-Network Recruitment Corporation Oakville, ON Canada Phone: 905-465-2547 E-mail Address: [email protected] Web Address: www.alumni-network.com Alumni-Network Recruitment Corporation is a professional search and recruiting firm, specializing in ERP, E-Commerce and Engineering. Canadian Association of Career Educators and Employers (CACEE) 720 Spadina Ave., Ste. 202 Toronto, ON M5S 2T9 Canada Phone: 416-929-5156 Fax: 416-929-5256 Toll Free: 866-922-3303 E-mail Address: [email protected] Web Address: www.cacee.com
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The Canadian Association of Career Educators and Employers (CACEE) is a partnership of employer recruiters and career services professionals. The group provides information, advice and professional development opportunities to employers, career services professionals and students. CollegeGrad.com, Inc. 950 Tower Ln., Fl. 6 Foster City, CA 94404 USA E-mail Address: [email protected] Web Address: www.collegegrad.com CollegeGrad.com, Inc. offers in-depth resources for college students and recent grads seeking entry-level jobs. MonsterCollege 799 Market St., Ste. 500 San Francisco, CA 94103 USA E-mail Address: [email protected] Web Address: www.college.monster.com MonsterCollege provides information about internships and entry-level jobs, as well as career advice and resume tips, to recent college graduates. National Association of Colleges and Employers (NACE) 62 Highland Ave. Bethlehem, PA 18017-9085 USA Phone: 610-868-1421 E-mail Address: [email protected] Web Address: www.naceweb.org The National Association of Colleges and Employers (NACE) is a premier U.S. organization representing college placement offices and corporate recruiters who focus on hiring new grads. 9)
Careers-General Job Listings
CareerBuilder, Inc. 200 N La Salle St., Ste. 1100 Chicago, IL 60601 USA Phone: 773-527-3600 Fax: 773-353-2452 Toll Free: 800-891-8880 Web Address: www.careerbuilder.com CareerBuilder, Inc. focuses on the needs of companies and also provides a database of job openings. The site has over 1 million jobs posted by 300,000 employers, and receives an average 23 million unique visitors monthly. The company also operates online career centers for 140 newspapers and 9,000 online partners. Resumes are sent directly
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to the company, and applicants can set up a special email account for job-seeking purposes. CareerBuilder is primarily a joint venture between three newspaper giants: The McClatchy Company, Gannett Co., Inc. and Tribune Company. CareerOneStop Toll Free: 877-872-5627 E-mail Address: [email protected] Web Address: www.careeronestop.org CareerOneStop is operated by the employment commissions of various state agencies. It contains job listings in both the private and government sectors, as well as a wide variety of useful career resources and workforce information. CareerOneStop is sponsored by the U.S. Department of Labor. Careers Organization (The) 4300 Horton St. Emeryville, CA 94608 Phone: 510-761-5805 Web Address: www.careers.org The Career Organization is an online career resource center with links to jobs and other career-related web sites, as well as information regarding colleges and online degree programs. CollegeRecruiter.com 3109 W. 50 St., Ste. 121 Minneapolis, MN 55410-2102 USA Phone: 952-848-2211 Web Address: www.collegerecruiter.com CollegeRecruiter.com provides college students with internship, part-time and summer job listings. Recent graduates can search for career opportunities by category and location. ContractJobHunter C. E. Publications, Inc. P.O. Box 3006 Bothell, WA 98041-3006 USA Phone: 425-806-5200 Fax: 425-806-5585 E-mail Address: [email protected] Web Address: cjhunter.com ContractJobHunter is a web-based version of the magazine Contract Employment Weekly Online. It posts job listings and links to contract firms in the engineering, IT and technical fields. Libraries for reference materials and resume writing guidelines are also offered. The site is a service of C. E. Publications, Inc.
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EmploymentGuide 4460 Corporation Ln., Ste. 317 Virginia Beach, VA 23462 USA Toll Free: 877-876-4039 Web Address: www.employmentguide.com EmploymentGuide offers general career resources along with lists of position openings, company profiles and a resume database. It also circulates a free print publication. EscapeArtist International 300 Caye Financial Center, Coconut Dr. P.O. Box 11 San Pedro, Belize Web Address: www.escapeartist.com EscapeArtist.com provides job searches for overseas positions, as well as international working condition resources and immigration information. It's an online resource offering information, analysis and insights for international expat community in areas of business opportunities, employment, asset protection, investments and international real estate. ExecuNet, Inc. 295 Westport Ave. Norwalk, CT 06851 USA Toll Free: 800-637-3126 E-mail Address: [email protected] Web Address: www.execunet.com ExecuNet, Inc. is an executive career management information and contact service. It's a private career network for executives at the senior level offering career advancement, recruitment, coaching and advisory and peer networking opportunities. IMDiversity, Inc. 201 St. Charles Ave., Ste. 2502 New Orleans, LA 70170 USA Phone: 281-265-2472 Fax: 281-265-2476 E-mail Address: [email protected] Web Address: www.imdiversity.com IMDiversity, Inc. provides job listings and career development information for minorities in the U.S., with a particular focus on African Americans, Asian Americans and Pacific Islanders, Latino/Hispanic Americans, Native Americans and women. Indeed.com 6433 Champion Grandview Way Building 1 Austin, TX 78750 USA Web Address: www.indeed.com
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Indeed.com provides extensive lists of jobs of all types, with links directly to the employers. It covers over 60 countries, including the U.S., Canada, India, Mexico. LaborMarketInfo (LMI) Employment Development Dept. 800 Capitol Mall, MIC 83 Sacramento, CA 95814 USA Phone: 916-262-2162 Fax: 916-262-2352 Web Address: www.labormarketinfo.edd.ca.gov LaborMarketInfo (LMI) provides job seekers and employers a wide range of resources, namely the ability to find, access and use labor market information and services. It provides statistics for employment demographics on both a local and regional level, as well as career searching tools for California residents. The web site is sponsored by California's Employment Development Office. MediaBistro.com 825 Eighth Ave., Fl. 29 New York, NY 10019 USA E-mail Address: [email protected] Web Address: www.mediabistro.com MediaBistro.com provides news and information on current events relating to the media industry. It also offers an array of employment resources, including job listings within the industry. Monster Worldwide, Inc. 622 Third Ave., Fl. 39 New York, NY 10017 USA Phone: 212-351-7000 Fax: 646-658-0540 E-mail Address: [email protected] Web Address: www.monster.com Monster Worldwide, Inc., parent company of Monster.com, provides online career and personnel services. The firm operates in over 40 countries. NationJob, Inc. 920 Morgan St., Ste. T Des Moines, IA 50309 USA Fax: 515-243-5384 Toll Free: 888-292-7731 E-mail Address: [email protected] Web Address: www.nationjob.com NationJob.com is an online job search portal. The web site allows users to search through listings or develop a profile of the ideal job based on the criterion of location, industry, salary; and, if they
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provide an e-mail address, wait for appropriate listings to be sent to them through the firm's PJScout feature. Naukrihub.com C-62 Community Ctr. Janakpuri New Delhi, 110028 India Phone: 91-11-41588012 Fax: 91-11-25547264 E-mail Address: [email protected] Web Address: www.naukrihub.com Naukrihub.com provides job listings by category and by country, as well as links to career institutes, recruitment consultants and career development sites in India. Recruiters Online Network E-mail Address: [email protected] Web Address: www.recruitersonline.com The Recruiters Online Network provides job postings from thousands of recruiters, Careers Online Magazine, a resume database, as well as other career resources. USAJOBS 1900 E St. NW, Ste. 6500 Washington, DC 20415-0001 USA Web Address: www.usajobs.gov USAJOBS, a program of the U.S. Office of Personnel Management, is the official job site for the U.S. Federal Government. It provides a comprehensive list of U.S. government jobs, allowing users to search for employment by location; agency; type of work; or by senior executive positions. It also has special employment sections for individuals with disabilities, veterans and recent college graduates; an information center, offering resume and interview tips and other information; and allows users to create a profile and post a resume. 10) Careers-Job Reference Tools Vault.com, Inc. 132 W. 31st St., Fl. 17 New York, NY 10001 USA Fax: 212-366-6117 Toll Free: 800-535-2074 E-mail Address: [email protected] Web Address: www.vault.com Vault.com, Inc. is a comprehensive career web site for employers and employees, with job postings and valuable information on a wide variety of industries.
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Its features and content are largely geared toward MBA degree holders. WetFeet.com 254 W 31st St., Fl. 12 New York, NY 10001 USA Phone: 917-793-0337 Web Address: www.wetfeet.com WetFeet.com provides an excellent combination of links and resources for job seekers. The site is owned by Universum. 11) Careers-Video Games Industry GameJobs Web Address: www.gamejobs.com GameJobs.com is independently owned and operated by the Crest Group, LLC, the managers of the Entertainment Consumers Association (ECA), a nonprofit membership association. It offers both employers and job seekers in the interactive entertainment industry access to online tools and resources, such as post resume and job openings to accomplish their respective goals. Video Game Jobs-About.com Career Planning Web Address: http://careerplanning.about.com/od/occupations/a/vid eogamecareer.htm A useful page on About.com that contains advice and links for people interested in working in the video games industry. 12) Computer & Electronics Industry
Associations Association for Computing Machinery (ACM) 2 Penn Plz., Ste. 701 New York, NY 10121-0701 USA Phone: 212-626-0500 Fax: 212-944-1318 Toll Free: 800-342-6626 E-mail Address: [email protected] Web Address: www.acm.org The Association for Computing Machinery (ACM) is dedicated to advancing the arts, sciences and applications of computing and information technology. ACM's online Digital Library offers visitors access to journal publications and other educational materials.
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Association for Information Systems (AIS) Computer Information Systems Dept., J. Mack Robinson College of Bus. Georgia State University, 35 Broad St., Ste. 917 Atlanta, GA 30303 USA Phone: 404-413-7445 Fax: 404-413-7443 E-mail Address: [email protected] Web Address: www.aisnet.org The Association for Information Systems (AIS) is an organization for information system researchers and educators working in colleges and universities worldwide. Its web site offers substantial resources regarding computer systems research and new developments. 13) Corporate Information Resources bizjournals.com 120 W. Morehead St., Ste. 400 Charlotte, NC 28202 USA Web Address: www.bizjournals.com Bizjournals.com is the online media division of American City Business Journals, the publisher of dozens of leading city business journals nationwide. It provides access to research into the latest news regarding companies both small and large. The organization maintains 42 websites and 64 print publications and sponsors over 700 annual industry events. Business Wire 101 California St., Fl. 20 San Francisco, CA 94111 USA Phone: 415-986-4422 Fax: 415-788-5335 Toll Free: 800-227-0845 E-mail Address: [email protected] Web Address: www.businesswire.com Business Wire offers news releases, industry- and company-specific news, top headlines, conference calls, IPOs on the Internet, media services and access to tradeshownews.com and BW Connect On-line through its informative and continuously updated web site. Edgar Online, Inc. 11200 Rockville Pike, Ste. 310 Rockville, MD 20852 USA Phone: 301-287-0300 Fax: 301-287-0390 Toll Free: 888-870-2316 Web Address: www.edgar-online.com
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Edgar Online, Inc. is a gateway and search tool for viewing corporate documents, such as annual reports on Form 10-K, filed with the U.S. Securities and Exchange Commission. PR Newswire Association LLC 350 Hudson St., Ste. 300 New York, NY 10014-4504 USA Fax: 800-793-9313 Toll Free: 800-776-8090 E-mail Address: [email protected] Web Address: www.prnewswire.com PR Newswire Association LLC provides comprehensive communications services for public relations and investor relations professionals, ranging from information distribution and market intelligence to the creation of online multimedia content and investor relations web sites. Users can also view recent corporate press releases from companies across the globe. The Association is owned by United Business Media plc. Silicon Investor E-mail Address: [email protected] Web Address: www.siliconinvestor.com Silicon Investor is focused on providing information about technology companies. Its web site serves as a financial discussion forum and offers quotes, profiles and charts. 14) Economic Data & Research Centre for European Economic Research (The, ZEW) L 7, 1 Mannheim, 68161 Germany Phone: 49-621-1235-01 Fax: 49-621-1235-224 E-mail Address: [email protected] Web Address: www.zew.de/en Zentrum fur Europaische Wirtschaftsforschung, The Centre for European Economic Research (ZEW), distinguishes itself in the analysis of internationally comparative data in a European context and in the creation of databases that serve as a basis for scientific research. The institute maintains a special library relevant to economic research and provides external parties with selected data for the purpose of scientific research. ZEW also offers public events and seminars concentrating on banking, business and other economic-political topics.
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Economic and Social Research Council (ESRC) Polaris House North Star Ave. Swindon, SN2 1UJ UK Phone: 44-01793 413000 E-mail Address: [email protected] Web Address: www.esrc.ac.uk The Economic and Social Research Council (ESRC) funds research and training in social and economic issues. It is an independent organization, established by Royal Charter. Current research areas include the global economy; social diversity; environment and energy; human behavior; and health and well-being. Eurostat 5 Rue Alphonse Weicker Joseph Bech Bldg. Luxembourg, L-2721 Luxembourg Phone: 352-4301-33444 Fax: 352-4301-35349 E-mail Address: [email protected] Web Address: www.epp.eurostat.ec.europa.eu Eurostat is the European Union's service that publishes a wide variety of comprehensive statistics on European industries, populations, trade, agriculture, technology, environment and other matters. Federal Statistical Office of Germany Gustav-Stresemann-Ring 11 Wiesbaden, D-65189 Germany Phone: 49-611-75-1 Fax: 49-611-72-4000 Web Address: www.destatis.de Federal Statistical Office of Germany publishes a wide variety of nation and regional economic data of interest to anyone who is studying Germany, one of the world's leading economies. Data available includes population, consumer prices, labor markets, health care, industries and output. India Brand Equity Foundation (IBEF) Apparel House, Fl. 5 #519-22, Sector 44 Gurgaon, Haryana 122003 India Phone: 91-124-4499600 Fax: 91-124-4499615 E-mail Address: [email protected] Web Address: www.ibef.org India Brand Equity Foundation (IBEF) is a publicprivate partnership between the Ministry of Commerce and Industry, the Government of India and the Confederation of Indian Industry. The
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foundation's primary objective is to build positive economic perceptions of India globally. It aims to effectively present the India business perspective and leverage business partnerships in a globalizing marketplace. National Bureau of Statistics (China) 57, Yuetan Nanjie, Sanlihe Xicheng District Beijing, 100826 China Fax: 86-10-6878-2000 E-mail Address: [email protected] Web Address: www.stats.gov.cn/english The National Bureau of Statistics (China) provides statistics and economic data regarding China's economy and society. Organization for Economic Co-operation and Development (OECD) 2 rue Andre Pascal, Cedex 16 Paris, 75775 France Phone: 33-1-45-24-82-00 Fax: 33-1-45-24-85-00 Web Address: www.oecd.org The Organization for Economic Co-operation and Development (OECD) publishes detailed economic, government, population, social and trade statistics on a country-by-country basis for over 30 nations representing the world's largest economies. Sectors covered range from industry, labor, technology and patents, to health care, environment and globalization. Statistics Bureau, Director-General for Policy Planning (Japan) 19-1 Wakamatsu-cho Shinjuku-ku Tokyo, 162-8668 Japan Phone: 81-3-5273-2020 E-mail Address: [email protected] Web Address: www.stat.go.jp/english The Statistics Bureau, Director-General for Policy Planning (Japan) and Statistical Research and Training Institute, a part of the Japanese Ministry of Internal Affairs and Communications, plays the central role of producing and disseminating basic official statistics and coordinating statistical work under the Statistics Act and other legislation. Statistics Canada 150 Tunney's Pasture Driveway Ottawa, ON K1A 0T6 Canada Phone: 514-283-8300
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Fax: 877-287-4369 Toll Free: 800-263-1136 E-mail Address: [email protected] Web Address: www.statcan.gc.ca Statistics Canada provides a complete portal to Canadian economic data and statistics. Its conducts Canada's official census every five years, as well as hundreds of surveys covering numerous aspects of Canadian life.
Web Address: www.amoa.com The Amusement and Music Operators Association (AMOA) serves the currency-activated amusement, vending, music and family entertainment center equipment companies and businesses. It offers continuing education programs, advocacy, member discount programs, research and industry information, annual membership directory and leadership and network opportunities to its members.
15) Electronic Publishing Associations
Entertainment Merchants Association 16530 Ventura Blvd., Ste. 400 Encino, CA 91436-4551 USA Phone: 818-385-1500 Fax: 818-933-0911 Web Address: www.entmerch.org The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $35 billion home entertainment industry. EMA was established in April 2006 through the merger of the Video Software Dealers Association (VSDA) and the Interactive Entertainment Merchants Association (IEMA).
International Digital Enterprise Alliance (IDEAlliance) 1600 Duke St., Ste. 420 Alexandria, VA 22314 USA Phone: 703-837-1070 Fax: 703-837-1072 Web Address: www.idealliance.org IDEAlliance (International Digital Enterprise Alliance) is a non-profit membership organization supporting the digital media industry. It seeks to advance core technologies and develop standards and best practices that enhance the flow of information across the digital media supply chain, from creation and production to management and delivery, both in print and digital formats. International Digital Publishing Forum (IDPF) 113 Cherry St., Ste. 70-719 Seattle, WA 98104 USA Phone: 206-451-7250 E-mail Address: [email protected] Web Address: www.idpf.org The International Digital Publishing Forum (IDPF) is a trade and standards organization dedicated to the development and promotion of electronic publishing, including electronic newspapers, books and other types of media. Members include software developers, authors and publishers of many types. The organization developed the ePub (electronic publication) open standard for the publication of eBooks. 16) Entertainment & Amusement
Associations-General Amusement and Music Operators Association (AMOA) 600 Spring Hill Ring Rd., Ste. 111 West Dundee, IL 60118 USA Phone: 847-428-7699
Entertainment Technology Center (ETC) 2823 S. Flower St. Los Angeles, CA 90089 U.S.A. Phone: 949-502-7750 E-mail Address: [email protected] Web Address: www.etcenter.org The Entertainment Technology Center at the University of Southern California (ETC@USC) exists to discover, research, develop and accelerate entertainment, consumer electronics, technology and services industries. This research center brings together senior executives, thought leaders and innovators to explore issues related to creation, distribution and consumption of creative content. It provides research and publications, as well as conducts events, collaborative projects, shared exploratory labs and demonstrations. Information Display and Entertainment Association (IDEA) 2001 E. Lohman Ave., Ste. 110-165 Las Cruces, NM 88001-3116 USA Phone: 575-405-1977 E-mail Address: [email protected] Web Address: www.ideaontheweb.org The Information Display and Entertainment Association (IDEA) is a worldwide association of electronic display system and scoreboard operators.
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International Laser Display Association (ILDA) 7062 Edgeworth Dr. Orlando, FL 32819 USA Phone: 407-797-7654 E-mail Address: [email protected] Web Address: www.laserist.org The International Laser Display Association (ILDA) is a nonprofit organization dedicated to advancing the use of laser displays in art, entertainment and education.
The SAG-AFTRA, representing a union of the Screen Actors Guild the American Federation of Television and Radio Artists, represents its members through negotiation and enforcement of collective bargaining agreements that establish equitable levels of compensation, benefits and working conditions for performers. The guild represents 160,000 actors worldwide.
17) Entertainment and Video Statistics
American Gaming Association (AGA) 799 9th St. NW, Ste. 700 Washington, DC 20004 USA Phone: 202-552-2675 Fax: 202-637-2676 Web Address: www.americangaming.org The American Gaming Association (AGA) seeks to create a better understanding of the gaming entertainment industry by bringing facts about the industry to the general public, elected officials, other decision-makers and the media through education and advocacy. Its members consist of commercial and tribal casino operators, suppliers and other related entities.
in Europe European Audiovisual Observatory 76 Allee de la Robertsau Strasbourg, 67000 France Phone: 33-0-3-9021-6000 Fax: 33-0-3-9021-6019 Web Address: www.obs.coe.int The European Audiovisual Observatory is part of the Council of Europe in Strasbourg, France. It is a public service organization. The Observatory was created in 1992 in order to collect and distribute information about the audiovisual industries in Europe. The group publishes statistics and research on film, broadcasting (including TV and radio), video, satellite, cable and DVD markets. The Observatory provides information on the various audiovisual markets in Europe and their financing. It also analyses and reports on the legal issues affecting the different sectors of the audiovisual industry. 18) Film & Theater Associations Academy of Interactive Arts & Sciences (AIAS) 11175 Santa Monica Blvd., Fl. 4 Los Angeles, CA 90025 USA Phone: 310-484-2560 E-mail Address: [email protected] Web Address: www.interactive.org The Academy of Interactive Arts & Sciences (AIAS) is a nonprofit membership organization serving the interactive entertainment development community. AIAS currently serves over 20,000 members. SAG-AFTRA 5757 Wilshire Blvd., Fl. 7 Los Angeles, CA 90036-3600 USA Phone: 323-954-1600 Toll Free: 800-724-2387 Web Address: www.sagaftra.org
19) Gambling Industry Associations
20) Games Industry Associations Association for UK Interactive Entertainment (UKIE) 21-27 Lamb's Conduit St. London, WC1N 3NL UK Phone: 44-20-7534-0580 E-mail Address: [email protected] Web Address: www.ukie.info The Association for UK Interactive Entertainment (UKIE) is the UK's leading trade body for games and wider interactive entertainment industry. Membership includes almost all major companies involved with the publishing and development of videogames in the UK. Entertainment Consumers Association 64 Danbury Rd., Ste. 700 Wilton, CT 06897-4406 USA Phone: 203-761-6180 E-mail Address: [email protected] Web Address: www.theeca.com The ECA is a non-profit membership organization that represents consumers of interactive entertainment in the US and Canada. The organization is committed to a host of public policy
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efforts, empowering and enabling the membership to effect change. Additionally, the association provides members substantial affinity benefits including discounts on games-related purchases, rentals and subscription services, as well as community and educational initiatives. The primary mission of the ECA is to give gaming consumers a voice and ensure that state and local politicians hear their concerns and appreciate their demographic power. The association focuses its advocacy efforts on consumer rights and anti-games legislation. Entertainment Software Association (ESA) 575 7th St. NW, Ste. 300 Washington, DC 20004 USA Phone: 202-223-2400 E-mail Address: [email protected] Web Address: www.theesa.com The Entertainment Software Association (ESA) is a U.S. trade association for companies that publish video and computer games for consoles, personal computers and the Internet. The ESA owns the E3 Media & Business Summit, a major invitation-only annual trade show for the video game industry. Fantasy Sports Trade Association (FSTA) 600 N. Lake Shore Dr. Chicago, IL 60611 U.S.A. Phone: 312-771-7019 E-mail Address: [email protected] Web Address: www.fsta.org The Fantasy Sports Trade Association (FSTA) was founded in 1997 to provide a forum for interaction between companies in a unique and growing fantasy sports industry. FSTA represents more than 300 member companies. Game Manufacturers Association (GAMA) 240 N. Fifth St., Ste. 340 Columbus, OH 43215 USA Phone: 614-255-4500 Fax: 614-255-4499 E-mail Address: [email protected] Web Address: www.gama.org The Game Manufacturers Association (GAMA) is an international non-profit trade association serving the hobby games industry. It hosts two annual events, the GAMA Trade Show and Origins Game Fair, and publishes a quarterly information newsletter, GAMATimes.
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Hong Kong Digital Entertainment Industry Support Centre 78 Tat Chee Ave. HKPC Building Kowloon, Hong Kong Hong Kong Phone: 852-2788-5678 Fax: 852-2788-5900 E-mail Address: [email protected] Web Address: www.hkpc.org/en/industry-supportservices/support-centres/hong-kong-softwareindustry-information-centre The Hong Kong Digital Entertainment Industry Support Centre comprises three major sectors in Hong Kong, namely entertainment software, computer animation and digital effects in the production of videos and films. The center supports the development of professionals in the field of animation, design and programming, as well as promotes traditional industries through business development, marketing and branding. Independent Game Developers Association Limited (The, TIGA) One London Wall, Fl. 6 London, EC2Y 5EB UK Phone: 44-845-468-2330 E-mail Address: [email protected] Web Address: www.tiga.org The Independent Game Developers Association (TIGA) is the trade association representing the UK's games industry. Its members include independent games developers, in-house publisher owned developers, outsourcing companies, technology businesses and universities. International Game Developers Association (IGDA) 19 Mantua Rd. Mt. Royal, NJ 08061 USA Phone: 856-423-2990 Web Address: www.igda.org The International Game Developers Association (IGDA) represents members involved in the video game production industry. The firm aims to promote professional development within the gaming industry and advocates for issues that affect the game developer community, including anti-censorship issues. 21) Games Industry Resources Entertainment Software Rating Board (ESRB) 420 Lexington Ave., Ste. 2024
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New York, NY 10170 USA E-mail Address: [email protected] Web Address: www.esrb.org The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA), formerly known as the Interactive Digital Software Association (IDSA). ESRB assigns computer and video game content ratings, enforces industryadopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry. Gamasutra 303 Second St., S. Tower, Fl. 9, Ste. 900 San Francisco, CA 94107 USA Phone: 415-947-6000 Web Address: www.gamasutra.com Gamasutra is an online portal, which provides news, blogs, job postings and general resources for people involved in the electronic games industry. It is operated by UBM LLC. GamesIndustry.biz (GI) E-mail Address: [email protected] Web Address: www.gamesindustry.biz GamesIndustry.biz is a news and information site about the global videogames industry, covering all aspects of the interactive entertainment business from development through to retail. MobyGames P.O. Box 482 Englewood, CO 80151 USA E-mail Address: [email protected] Web Address: www.mobygames.com MobyGames is an online database of all types of electronic games, including those designed for computer, console and arcade play. Its goals include: To store a diverse array of information about games, who created them, what their system requirements are, what their game screens look like, etc., all browseable via an easy-to-use, hyperlinked interface, and to let the public contribute to each entry in the database, whether it be with new entries, additional information, simple ratings, or detailed reviews. 22) Graphic Artists Associations Association of Graphic Designers, Brazil E-mail Address: [email protected] Web Address: www.adg.org.br
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The Association of Graphic Designers (Associacao de Designers Graficos, or ADG), founded in 1989, is a non-profit organization that seeks to strengthen the field of graphic design in Brazil through professional development of both student and professional members. Society of Illustrators (SI) 128 E. 63rd St. New York, NY 10065 USA Phone: 212-838-2560 Fax: 212-838-2561 E-mail Address: [email protected] Web Address: www.societyillustrators.org The Society of Illustrators (SI) promotes the appreciation of illustration through exhibitions, lectures, education and open discussion. 23) Industry Research/Market
Research Forrester Research 60 Acorn Park Dr. Cambridge, MA 02140 USA Phone: 617-613-5730 E-mail Address: [email protected] Web Address: www.forrester.com Forrester Research is a publicly traded company that identifies and analyzes emerging trends in technology and their impact on business. Among the firm's specialties are the financial services, retail, health care, entertainment, automotive and information technology industries. Gartner, Inc. 56 Top Gallant Rd. Stamford, CT 06902 USA Phone: 203-964-0096 E-mail Address: [email protected] Web Address: www.gartner.com Gartner, Inc. is a publicly traded IT company that provides competitive intelligence and strategic consulting and advisory services to numerous clients worldwide. MarketResearch.com 11200 Rockville Pike, Ste. 504 Rockville, MD 20852 USA Phone: 240-747-3093 Fax: 240-747-3004 Toll Free: 800-298-5699
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E-mail Address: [email protected] Web Address: www.marketresearch.com MarketResearch.com is a leading broker for professional market research and industry analysis. Users are able to search the company's database of research publications including data on global industries, companies, products and trends. NPD Group (The) 900 W. Shore Rd. Port Washington, NY 11050 USA Phone: 516-625-0700 Toll Free: 866-444-1411 Web Address: www.npd.com The NPD Group is one of the world's leading market research firms covering the retailing and related sectors. NPD covers industries including automotive, beauty, technology, entertainment, fashion, food & beverage, home, software, toys and wireless. Plunkett Research, Ltd. P.O. Drawer 541737 Houston, TX 77254-1737 USA Phone: 713-932-0000 Fax: 713-932-7080 E-mail Address: [email protected] Web Address: www.plunkettresearch.com Plunkett Research, Ltd. is a leading provider of market research, industry trends analysis and business statistics. Since 1985, it has served clients worldwide, including corporations, universities, libraries, consultants and government agencies. At the firm's web site, visitors can view product information and pricing and access a large amount of basic market information on industries such as financial services, InfoTech, e-commerce, health care and biotech. 24) Internet Industry Associations International Academy of Digital Arts and Sciences (IADAS) 22 W. 21st St., Fl. 7 New York, NY 10010 USA Phone: 212-675-4890 E-mail Address: [email protected] Web Address: www.iadas.net The International Academy of Digital Arts and Sciences (IADAS) is dedicated to the progress of new media worldwide. It runs The Webby Awards, honoring web sites for technological and creative
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achievements, as well as The Lovie Awards, honoring individuals involved in managing, designing, marketing online web sites, advertising, mobile apps and social content for European market. Internet Society (ISOC) 1775 Wiehle Ave., Ste. 201 Reston, VA 20190-5108 USA Phone: 703-439-2120 Fax: 703-326-9881 E-mail Address: [email protected] Web Address: www.isoc.org The Internet Society (ISOC) is a nonprofit organization that provides leadership in public policy issues that influence the future of the Internet. The organization is the home of groups that maintain infrastructure standards for the Internet, such as the Internet Engineering Task Force (IETF) and the Internet Architecture Board (IAB). Right Click, Inc. (The) P.O. Box 175 Clemmons, NC 27012 USA Phone: 336-774-1411 E-mail Address: [email protected] Web Address: www.therightclickinc.com The Right Click, Inc., formerly CyberSkills, provides training and courseware materials for technology and business applications. 25) Internet Industry Resources InformationWeek 303 Second St., S. Tower, Fl. 9, Ste. 900 San Francisco, CA 94107-1243 USA Phone: 415-947-6000 Web Address: www.informationweek.com InformationWeek is an online community comprising of a diverse range of IT professionals who offer insights and share their experiences with technologies, products and technology trends. It mainly consists of nine technology and vertical communities: strategic CIO, software, cloud, big data, mobile, government, security, healthcare and infrastructure. 26) Internet Usage Statistics ClickZ Network 55 Broad St., Fl. 22 New York, NY 10004 USA Phone: 646-736-1842
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Fax: 212-732-3857 Toll Free: 800-955-2719 Web Address: www.clickz.com The ClickZ Network is a resource for interactive marketing news, information, commentary, advice and opinions. The web site seeks to provide valuable tools for marketers. comScore, Inc. 11950 Democracy Dr., Ste. 600 Reston, VA 20190 USA Phone: 703-438-2000 Fax: 703-438-2051 Toll Free: 866-276-6972 Web Address: www.comscore.com comScore, Inc. provides excellent data on consumer behavior and audiences, particularly in terms of how consumers access and use online sites and digital data and entertainment. They are global leaders in Internet usage data. eMarketer 11 Times Square New York, NY 10036 USA Toll Free: 800-405-0844 Web Address: www.emarketer.com eMarketer is a comprehensive, objective and easy-touse resource for any person or business interested in online marketing and emerging media. The firm offers news articles, market projections and analytical commentaries. Nielsen 85 Broad St. New York, NY 10004 USA Toll Free: 800-864-1224 Web Address: www.nielsen.com Nielsen offers detailed, real-time Internet, retail and media research and analysis. Pew Internet & American Life Project 1615 L St. NW, Ste. 800 Washington, DC 20036 USA Phone: 202-419-4300 Fax: 202-419-4349 E-mail Address: [email protected] Web Address: www.pewinternet.org The Pew Internet & American Life Project, an initiative of the Pew Research Center, produces reports that explore the impact of the Internet on families, communities, work and home, daily life, education, health care and civic and political life.
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27) MBA Resources MBA Depot Web Address: www.mbadepot.com MBA Depot is an online community and information portal for MBAs, potential MBA program applicants and business professionals. 28) Printers & Publishers Associations Media Coalition, Inc. 19 Fulton St., Ste. 407 New York, NY 10038 USA Phone: 212-587-4025 E-mail Address: [email protected] Web Address: www.mediacoalition.org Media Coalition, Inc., founded in 1973, is an association that defends the U.S. Constitution's First Amendment right to produce and sell books, magazines, movies, recordings, videotapes, DVDs and video games. Members include booksellers, publishers, librarians, home video and game retailers and film, recording and video game producers. Specialty Graphic Imaging Association (SGIA) 10015 Main St. Fairfax, VA 22031-3489 USA Phone: 703-385-1335 Fax: 703-273-0456 Toll Free: 888-385-3588 E-mail Address: [email protected] Web Address: www.sgia.org The Specialty Graphic Imaging Association (SGIA) is devoted to specialty imaging, digital printing and screen printing providers in markets ranging from advertising to apparel. 29) Privacy & Consumer Matters Electronic Frontier Foundation (EFF) 815 Eddy St. San Francisco, CA 94109 USA Phone: 415-436-9333 Fax: 415-436-9993 E-mail Address: [email protected] Web Address: www.eff.org The Electronic Frontier Foundation (EFF) is a nonprofit, non-partisan organization that strives to protect user privacy and free speech online, fight illegal surveillance, support freedom-enhancing technologies and advocate for users and innovators. It advances its mission through impact litigation, policy
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analysis, grassroots activism and technology development. Electronic Privacy Information Center (EPIC) 1718 Connecticut Ave. NW, Ste. 200 Washington, DC 20009 USA Phone: 202-483-1140 Fax: 202-483-1248 E-mail Address: [email protected] Web Address: www.epic.org The Electronic Privacy Information Center (EPIC) is public interest research center, established to focus public attention on emerging civil liberties issues and to protect privacy, the First Amendment and constitutional values. 30) Recording & Music Associations American Composers Alliance (ACA) P.O. Box 1108 New York, NY 10040 USA Phone: 212-568-0036 E-mail Address: [email protected] Web Address: composers.com The American Composers Alliance (ACA) is a membership organization serving professional composers of concert music in America. It serves as publisher, distributor and archivist for the music of its member composers. ACA currently has over 200 active members. American Federation of Musicians (AFM) 1501 Broadway, Ste. 600 New York, NY 10036 USA Phone: 212-869-1330 Fax: 212-764-6134 Web Address: www.afm.org The American Federation of Musicians (AFM) is the largest union in the world for music professionals, serving musicians throughout the U.S. and Canada. American Society of Composers, Authors & Publishers (ASCAP) 1900 Broadway New York, NY 10023-7142 USA Phone: 212-621-6000 Fax: 212-621-8453 Web Address: www.ascap.com American Society of Composers, Authors & Publishers (ASCAP) is a membership association of U.S. composers, songwriters and publishers of every kind of music, with hundreds of thousands of members worldwide.
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Content Delivery & Storage Association (CDSA) 39 N. Bayles Ave. Port Washington, NY 11050 USA Phone: 516-767-6720 Fax: 516-883-5793 E-mail Address: [email protected] Web Address: www.cdsaonline.org The Content Delivery & Storage Association (CDSA), formerly the International Recording Media Association, is a worldwide trade association encompassing organizations involved in every facet of recording media, including entertainment, information and software content storage. CDSA is under the management of the Media & Entertainment Services Alliance (MESA). Society of Professional Audio Recording Services (SPARS) Fax: 214-722-1442 Toll Free: 800-771-7727 E-mail Address: [email protected] Web Address: www.spars.com The Society of Professional Audio Recording Services (SPARS) is an organization for members of the recording industry to share practical business information about audio and multimedia facility ownership, management and operations. Songwriters Guild of America 5120 Virginia Way, Ste. C22 Brentwood, TN 37027 USA Phone: 615-742-9945 Fax: 615-630-7501 Toll Free: 800-524-6742 Web Address: www.songwritersguild.com The Songwriters Guild of America is the nation's largest and oldest songwriters' organization, providing its members with information and programs to further their careers and understanding of the music industry. 31) Science & Technology Resources Technology Review 1 Main St., Fl. 13 Cambridge, MA 02142 USA Phone: 617-475-8000 Fax: 617-475-8000 Web Address: www.technologyreview.com Technology Review, an MIT enterprise, publishes tech industry news, covers innovation and writes indepth articles about research, development and cutting-edge technologies.
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32) Software Industry Associations Business Software Alliance (BSA) 20 F St. NW, Ste. 800 Washington, DC 20001 USA Phone: 202-872-5500 Fax: 202-872-5501 E-mail Address: [email protected] Web Address: www.bsa.org The Business Software Alliance (BSA) is a leading global software industry association. BSA educates consumers regarding software management, copyright protection, cyber security, trade, ecommerce and other Internet-related issues. Colorado Technology Association 1245 Champa St. Denver, CO 80202 USA Phone: 303-592-4070 E-mail Address: [email protected] Web Address: www.coloradotechnology.org/ The Colorado Technology Association, formerly the Colorado Software & Internet Association, promotes the technology industry in Colorado through networking and organization. Linux Foundation (The) 1 Letterman Dr. Building D, Ste. D4700 San Francisco, CA 94129 USA Phone: 415-723-9709 Fax: 415-723-9709 E-mail Address: [email protected] Web Address: www.linuxfoundation.org The Linux Foundation, founded in 2007 by the merger of Open Source Development Labs (OSDL) and the Free Standards Group, is a nonprofit organization that standardizes, protects and promotes the work of Linux creator Linus Torvalds. It provides necessary services and resources to make and keep open source software competitive with closed platforms. The foundation is supported by a global consortium of global open source IT industry leaders, with facilities in the U.S. and Japan. New Mexico Technology Council (NMTC) 317 Commercial St., NE Albuquerque, NM 87102 USA Phone: 505-227-1086 E-mail Address: [email protected] Web Address: www.nmtechcouncil.org
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The New Mexico Technology Council (NMTC) represents the interests of the software industry in New Mexico. Its members include businesses, tech professionals and organizations who work to promote technology industry in New Mexico. Singapore Infocomm Technology Federation (SiTF) 79 Ayer Rajah Crescent Ste. 02-03/04/05 Singapore, 139955 Singapore Phone: 65-6325-9700 Fax: 65-6325-4993 E-mail Address: [email protected] Web Address: sitf.org.sg Singapore Infocomm Technology Federation (SiTF) is an infocom industry association that has four chapters: Cloud Computing Chapter, Digital Media Wireless Chapter, Security and Governance Chapter and Singapore Enterprise Chapter. Software & Information Industry Association (SIIA) 1090 Vermont Ave. NW, Fl. 6 Washington, DC 20005-4095 USA Phone: 202-289-7442 Fax: 202-289-7097 Web Address: www.siia.net The Software & Information Industry Association (SIIA) is a principal trade association for the software and digital content industry. Software Association of Oregon (SAO) 123 NE, Third Ave., Ste. 210 Portland, OR 97232 USA Phone: 503-228-5401 Web Address: www.techoregon.org The Technology Association of Oregon, formerly Software Association of Oregon (SAO) promotes the growth of technology industry by offering opportunities, such as networking, professional and business development programs, advocacy, industry promotions and talent development. Washington Technology Industry Association 2200 Alaskan Way, Ste. 390 Seattle, WA 98121 USA Phone: 206-448-3033 E-mail Address: [email protected] Web Address: www.washingtontechnology.org The Washington Technology Industry Association promotes and helps coordinate the software industry in the state of Washington.
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33) Sports Industry Associations Association of Professional Ball Players of America (APBPA) 101 S. Kraemer Ave., Ste. 112 Placentia, CA 92870 USA Phone: 714-528-2012 Fax: 714-528-2037 E-mail Address: [email protected] Web Address: www.apbpa.org The Association of Professional Ball Players of America (APBPA) provides financial assistance to both major and minor league professional baseball players, coaches, umpires, scouts and clubhouse men in need. Major League Baseball Players Alumni Association (MLBPAA) 1631 Mesa Ave. Copper Bldg., Ste. D Colorado Springs, CO 80906 USA Phone: 719-477-1870 E-mail Address: [email protected] Web Address: mlbpaa.mlb.com/mlbpaa/ The Major League Baseball Players Alumni Association (MLBPAA) is a nonprofit organization composed of both current and former major and minor league players, umpires, managers and coaches, as well as baseball fans. It promotes the game of baseball and raises money for charity. Major League Baseball Players Association (MLBPA) 12 E. 49th St., Fl. 24 New York, NY 10017 USA Phone: 212-826-0808 Fax: 212-752-4378 E-mail Address: [email protected] Web Address: mlbplayers.mlb.com/pa/index.jsp The Major League Baseball Players Association (MLBPA), founded in 1968, is the union for professional baseball players. National Basketball Players Association (NBPA) 310 Lenox Ave. New York, NY 10027 USA Phone: 212-655-0880 Fax: 212-655-0881 Toll Free: 800-955-6272 E-mail Address: [email protected] Web Address: www.nbpa.com The National Basketball Players Association (NBPA) is the union for professional basketball players in the
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National Basketball Association (NBA). It works to protect the rights of players, offering assistance with professional agreements and negotiations, educational opportunities and resolving grievances with a focus on defending their interests and wellbeing. National Collegiate Athletic Association (NCAA) 700 W. Washington St. P.O. Box 6222 Indianapolis, IN 46206-6222 USA Phone: 317-917-6222 Fax: 317-917-6888 Web Address: www.ncaa.org The National Collegiate Athletic Association (NCAA) is a collegiate sports organization serving the needs of its college, university and conference members. It currently includes over 1,121 colleges and universities and oversees 90 championships in 24 sports across 3 divisions. National Football League Players Association (NFLPA) 1133 20th St. NW Washington, DC 20036 USA Phone: 202-756-9100 Fax: 202-756-9312 Toll Free: 800-372-2000 E-mail Address: [email protected] Web Address: www.nflplayers.com The National Football League Players Association (NFLPA) is a non-union trade association representing professional football players in the National Football League (NFL). It was decertified as the NFL labor union following an unresolved labor dispute in March 2011. National Golf Foundation (NGF) 501 N Highway A1A Jupiter, FL 33477 USA Phone: 561-744-6006 Fax: 561-744-6107 Toll Free: 888-275-4643 E-mail Address: [email protected] Web Address: www.ngf.org The National Golf Foundation (NGF) provides golf business research, information and consulting services to companies and organizations world-wide, including its 4,000 member companies. National Hockey League Alumni Association (NHLAA) 400 Kipling Ave.
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Toronto, ON M8V 3L1 Canada Phone: 416-798-2586 Fax: 416-798-2582 Web Address: www.nhlalumni.net The National Hockey League Alumni Association (NHLAA) is an organization for former NHL players dedicated to the cause of benefitting the lives of retired NHL players and their families. National Hockey League Players Association (NHLPA) 20 Bay St., Ste. 1700 Toronto, ON M5J 2N8 Canada Phone: 416-313-2300 Fax: 416-313-2301 Web Address: www.nhlpa.com The National Hockey League Players Association (NHLPA) is the union for hockey players in the National Hockey League (NHL). It advocates fairness in terma and conditions of employment for NHL players. Professional Hockey Players' Association (PHPA) 3964 Portage Rd. Niagara Falls, ON L2J 2K9 Canada Phone: 289-296-5561 Fax: 289-296-4567 Web Address: www.phpa.com The Professional Hockey Players' Association (PHPA) is the union for professional hockey players in the American Hockey League (AHL), Central Hockey League (CHL) and the Elite Competition Hockey League (ECHL). 34) Sports Leagues American Hockey League (AHL) 1 Monarch Pl., Ste. 2400 Springfield, MA 01144 USA Phone: 413-781-2030 Fax: 413-733-4767 E-mail Address: [email protected] Web Address: www.theahl.com The American Hockey League (AHL) is a professional ice hockey league which serves as the main developmental circuit for the National Hockey League (NHL). Chinese Basketball Association Guangqumen Nei Ave. 80, Dongcheng District Int'l Bldg. 14 Beijing, 100062 China Web Address: www.cba.gov.cn
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The Chinese Basketball Association (CBA) is China's top-tier professional basketball league (analogous to the NBA in the U.S.), overseeing some 17 teams across its Northern and Southern Divisions. CBA is associated with China's semi-professional National Basketball League (NBL). Federation International de Football Association (FIFA) FIFA-Strasse 20 P.O. Box 8044 Zurich, Switzerland Phone: 41-43-222-7777 Fax: 41-43-222-7878 Web Address: www.fifa.com The Federation International de Football Association (FIFA) is the official governing body for professional soccer worldwide and consists of 209 member associations. Dedicated to the advancement and continuous improvement of the game of soccer, the association organizes both men and women's tournaments at international level. Football Association of Singapore (FAS) 100 Tyrwhitt Rd. 01-02 Jalan Besar Stadium Singapore, 207542 Singapore Phone: 65-6348-3477 Fax: 65-6348-6477 E-mail Address: [email protected] Web Address: www.fas.org.sg The Football Association of Singapore (FAS) promotes the sport of football and football professionals. FAS provides support to regional football clubs and youth development programs in Singapore. IndyCar 4551 W. 16th St. Indianapolis, IN 46222 USA Phone: 317-492-6526 E-mail Address: [email protected] Web Address: www.indycar.com IndyCar, formerly the Indy Racing League (IRL), is the official sanctioning body for Indy auto racing. It operates four racing series, the Verizon IndyCar Series, the Indy Lights, the Pro Mazda and the Cooper Tires USF2000. IndyCar is a subsidiary of Hulman and Co., the owner of the Indianapolis Motor Speedway complex.
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International Boxing Federation & United States Boxing Association (IBF/USBA) 899 Mountain Ave., Ste. 2C Springfield, NJ 07081 USA Phone: 973-564-8046 Fax: 973-564-8751 E-mail Address: [email protected] Web Address: www.ibf-usba-boxing.com The International Boxing Federation & United States Boxing Association (IBF/USBA) is one of many professional boxing organizations that sanctions world championship boxing bouts. International Professional Rodeo Association (IPRA) 1412 S. Agnew Oklahoma City, OK 73108 USA Phone: 405-235-6540 Fax: 405-235-6577 E-mail Address: [email protected] Web Address: www.iprarodeo.com The International Professional Rodeo Association (IPRA) is the premier professional rodeo association promoting the sport of rodeo by organizing performance rodeo, western trade show, seminars, International Finals Youth Rodeo, as well as Miss Rodeo USA contest. Ladies Professional Golf Association (LPGA) 100 International Golf Dr. Daytona Beach, FL 32124-1092 USA Phone: 386-274-6200 Fax: 386-274-1099 E-mail Address: [email protected] Web Address: www.lpga.com The Ladies Professional Golf Association (LPGA) is the governing organization for women's professional golf.
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Fax: 212-450-1300 E-mail Address: [email protected] Web Address: www.mlssoccer.com Major League Soccer (MLS) is the organizing body for professional soccer in the U.S. MLS was founded in 1996 after the U.S. hosted the World Cup in 1994. Minor League Baseball (MiLB) 9550 16th St. N. St. Petersburg, FL 33716 USA Phone: 727-822-6937 Web Address: www.milb.com Minor League Baseball (MiLB), formerly The National Association of Professional Baseball Leagues (NAPBL), is the organizing body for U.S. minor league baseball. National Association for Stock Car Auto Racing (NASCAR) International Motorsports Center One Daytona Blvd. Daytona Beach, FL 32114 USA Web Address: www.nascar.com The National Association for Stock Car Auto Racing (NASCAR) is the organizing body for professional stock car racing. It sanctions over 1,200 races in 30 U.S. states, Canada, Mexico and Europe. National Basketball Association (NBA) 645 Fifth Ave. New York, NY 10022 USA Phone: 212-407-8000 Fax: 212-832-3861 Web Address: www.nba.com The National Basketball Association (NBA) is the premier professional basketball league in the U.S. It currently has 30 teams.
Major League Baseball (MLB) 245 Park Ave., Fl. 31 New York, NY 10167 USA Phone: 212-931-7800 Fax: 212-949-5654 Toll Free: 866-800-1275 Web Address: www.mlb.com Major League Baseball (MLB) is the governing body for professional baseball in the U.S.
National Basketball League (China) Guangqumen St. No. 80, Int'l Bldg. Dongcheng District Beijing, 100062 China Web Address: www.cba.gov.cn China's National Basketball League (NBL) is the country's primary semi-professional (minor league) basketball association. It is associated with the Chinese Basketball Association, the country's top-tier professional league.
Major League Soccer (MLS) 420 5th Ave., Fl. 7 New York, NY 10018 USA Phone: 212-450-1200
National Football League (NFL) 345 Park Ave. New York, NY 100154 USA Phone: 212-450-2000
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Web Address: www.nfl.com The National Football League (NFL) is the organizing body for professional football in the U.S. consisting of 32 teams. National Hockey League (NHL) 1185 Ave. of the Americas, Fl. 15 New York, NY 10036 USA Phone: 212-789-2000 Fax: 212-789-2020 Toll Free: 800-559-2333 Web Address: www.nhl.com The National Hockey League (NHL) is the organizing body of professional ice hockey and is comprised of 30 member clubs from the U.S. and Canada. Professional Bowlers Association (PBA) 55 E. Jackson Blvd., Ste. 401 Chicago, IL 60604 USA Phone: 206-332-9688 Fax: 206-332-9722 Web Address: www.pba.com The Professional Bowlers Association (PBA) is the governing body of the professional bowling circuit. It has 4,300 members representing 13 countries including Canada, China, Australia, Korea, England, France, Germany, U.S., Sweden, Bermuda, Venezuela and Japan. Professional Bull Riders, Inc. (PBR) 101 W. Riverwalk Pueblo, CO 81003 USA Phone: 719-242-2800 Fax: 719-242-2855 E-mail Address: [email protected] Web Address: www.pbr.com The Professional Bull Riders, Inc. (PBR) is the governing body of professional bull riding. Its members include over 600 bull riders from the United States, Australia, Brazil, Canada and Mexico. Professional Golfers Association (PGA) 100 Ave. of the Champions Palm Beach Gardens, FL 33418 USA Phone: 561-624-8400 Web Address: www.pga.com The Professional Golfers Association (PGA) is the organizing body for professional golf in the U.S. with membership comprising of over 28,000 men and women golf professionals.
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U.S. Soccer Federation 1801 S. Prairie Ave. Chicago, IL 60616 USA Phone: 312-808-1300 Fax: 312-808-1301 Web Address: www.ussoccer.com The U.S. Soccer Federation is the governing body of soccer in the U.S. Founded in 1913, it was one of the first organizations to be affiliated with FIFA and is dedicated to promote and develop soccer at all recreational and competitive levels. Union of European Football Associations (UEFA) Route de Geneve 46 Case postale Nyon 2, CH-1260 Switzerland Phone: 41--848-00-2727 Web Address: www.uefa.com The Union of European Football Associations (UEFA) is one of the six continental confederations that comprise FIFA, the international governing body of professional soccer. UEFA represents 54 national football associations across Europe. United Soccer Leagues (USL) 1715 N. Westshore Blvd., Ste. 825 Tampa, FL 33607 USA Phone: 813-963-3909 Fax: 813-963-3807 Web Address: www.uslsoccer.com The United Soccer Leagues (USL) is North America's minor soccer league, promoting the growth of the sport within the U.S., Canada and the Caribbean. Among the several leagues it organizes are USL PRO; Major Indoor Soccer League (MISL); USL Premier Development League; and the women's league USL W-League. United States Golf Association (USGA) 77 Liberty Corner Rd. P.O. Box 708 Far Hills, NJ 07931 USA Phone: 908-234-2300 Fax: 908-234-9687 E-mail Address: [email protected] Web Address: www.usga.org The United States Golf Association (USGA) is the governing body of golf in the U.S. and Mexico. It is a nonprofit organization run by golfers, representing golf courses, clubs and facilities. It also organizes 13 national championships, including the U.S. Open, U.S. Women's Open and U.S. Senior Open.
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United States Tennis Association (USTA) 70 W. Red Oak Ln. White Plains, NY 10604 USA Phone: 914-696-7000 Toll Free: 800-990-8782 E-mail Address: [email protected] Web Address: www.usta.com The United States Tennis Association (USTA) is the governing body of tennis in the U.S. It currently represents over 700,000 individual members. USTA operates the USTA Billie Jean King National Tennis Center, which plays host to the US Open competition annually.
conference. The conferences include Eastern Conference and Western Conference.
USA Cycling 210 USA Cycling Pt., Ste. 100 Colorado Springs, CO 80919-2215 USA Phone: 719-434-4200 Fax: 719-434-4300 E-mail Address: [email protected] Web Address: www.usacycling.org USA Cycling is the official cycling organization responsible for selecting and training cyclists to represent the United States in international competitions. USA Cycling is comprised of the United States Cycling Federation (USCF), National Off-Road Bicycle Association (NORBA), United States Professional Racing Organization (USPRO), the National Collegiate Cycling Association (NCCA) and the BMX Association.
World Boxing Council (WBC) Cuzco 872 Colonia Lindavista Mexico City, 07300 Mexico Phone: 52-55-5119-5278 Fax: 52-55-5119-5294 E-mail Address: [email protected] Web Address: www.wbcboxing.com The World Boxing Council (WBC) is one of several professional boxing associations responsible for the sanctioning of official matches.
USA Hockey, Inc. 1775 Bob Johnson Dr. Colorado Springs, CO 80906-4090 USA Phone: 719-576-8724 Fax: 719-538-1160 E-mail Address: [email protected] Web Address: www.usahockey.com USA Hockey, Inc. is the governing body of ice hockey in the U.S. It supports grassroots hockey programs, offers certification programs for coaches and officials, as well as organizes and trains men's and women's teams for international tournaments. Women's National Basketball Association (WNBA) 645 5th Ave. New York, NY 10022 USA Web Address: www.wnba.com The Women's National Basketball Association (WNBA) is the U.S. professional basketball league for women comprised of 12 teams, six in each
World Boxing Association (WBA) Av. Aquilino de la Guardia Calle 47 Ocean Bus. Plaza, Fl. 14, Of. 14-05 Marbella, 0816-01091 Panama Phone: 507-203-7680 E-mail Address: [email protected] Web Address: www.wbanews.com The World Boxing Association (WBA) is one of several professional boxing associations that sanction official matches.
35) Sports Leagues--Electronic Games Eleague Web Address: www.e-league.com Eleague was formed to promote electronic games competition to large scale audiences on such videos as TBS television and Twitch online. 36) Stocks & Financial Markets Data SiliconValley.com Phone: 408-920-5615 E-mail Address: [email protected] Web Address: www.siliconvalley.com SiliconValley.com, run by San Jose Mercury News and owned by MediaNews Group, offers a summary of current financial news and information regarding the field of technology. 37) Technology Transfer Associations Association of University Technology Managers (AUTM) One Parkview Plaza, Ste. 880 Oakbrook Terrace, IL 60015 USA Phone: 847-686-2244
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Fax: 847-686-2253 E-mail Address: [email protected] Web Address: www.autm.net The Association of University Technology Managers (AUTM) is a nonprofit professional association whose members belong to over 300 research institutions, universities, teaching hospitals, government agencies and corporations. The association's mission is to advance the field of technology transfer and enhance members' ability to bring academic and nonprofit research to people around the world. Federal Laboratory Consortium for Technology Transfer 950 N. Kings Hwy., Ste. 105 Cherry Hill, NJ 08304 USA Phone: 856-667-7727 Fax: 856-667-8009 E-mail Address: [email protected] Web Address: www.federallabs.org In keeping with the aims of the Federal Technology Transfer Act of 1986 and other related legislation, the Federal Laboratory Consortium (FLC) works to facilitate the sharing of research results and technology developments between federal laboratories and the mainstream U.S. economy. FLC affiliates include federal laboratories, large and small businesses, academic and research institutions, state and local governments and various federal agencies. The group has regional support offices and local contacts throughout the U.S. Licensing Executives Society (USA and Canada), Inc. 1120 Route 73, Ste. 200 Mount Laurel, NJ 08054 USA Phone: 856-437-4752 E-mail Address: [email protected] Web Address: www.lesusacanada.org Licensing Executives Society (USA and Canada), Inc., established in 1965, is a professional association composed of about 3,000 members who work in fields related to the development, use, transfer, manufacture and marketing of intellectual property. Members include executives, lawyers, licensing consultants, engineers, academic researchers, scientists and government officials. The society is part of the larger Licensing Executives Society International, Inc. (same headquarters address), with a worldwide membership of some 12,000 members from approximately 80 countries.
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38) Toy Industry Associations Hong Kong Toys Council (HKTC) 8 Cheung Yue St. Fl. 31, Billion Plz., Cheung Sha Wan Kowloon, Hong Kong Hong Kong Phone: 852-2732-3188 Fax: 852-2721-3494 E-mail Address: [email protected] Web Address: www.toyshk.org The Hong Kong Toys Council is an independent trade organization intended to promote the interests of the toy industry, both within Hong Kong's borders and internationally. International Council of Toy Industries (ICTI) 1115 Broadway, Ste. 400 New York, NY 10010 USA Phone: 212-675-1141 E-mail Address: [email protected] Web Address: www.toy-icti.org International Council of Toy Industries (ICTI) represents the interests of the worldwide toy industry and promotes international toy safety standards and responsible marketing. Its membership consists of trade associations from 20 countries. Toy Industry Association, Inc. (TIA) 1115 Broadway, Ste. 400 New York, NY 10010 USA Phone: 212-675-1141 E-mail Address: [email protected] Web Address: www.toyassociation.org The Toy Industry Association, Inc. (TIA) is a leading organization for North American manufacturers, importers, designers, inventors and retailers of toys and games. It is the owner and manager of the annual PlayCon toy industry conference. 39) Trade Associations-General BUSINESSEUROPE 168 Ave. de Cortenbergh Brussels, 1000 Belgium Phone: 32-2-237-65-11 Fax: 32-2-231-14-45 E-mail Address: [email protected] Web Address: www.businesseurope.eu BUSINESSEUROPE is a major European trade federation that operates in a manner similar to a chamber of commerce. Its members are the central national business federations of the 34 countries
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throughout Europe from which they come. Companies cannot become direct members of BUSINESSEUROPE, though there is a support group which offers the opportunity for firms to encourage BUSINESSEUROPE objectives in various ways. Economic Development Board (EDB) Singapore 250 North Bridge Rd. 28-00 Raffles City Twr. Singapore, 179101 Singapore Phone: 65-6832-6832 Fax: 65-6832-6565 Toll Free: 800-3341912 E-mail Address: [email protected] Web Address: www.edb.gov.sg The Economic Development Board (EDB) is the lead government agency for Singapore's economic and strategic development as a global hub for business, investment and talent. The site lists initiatives, business opportunities and specific information regarding major industries in Singapore, including background, statistics and facts. Federation of Hong Kong Industries 8 Cheung Yue St. Fl. 31, Billion Plz., Cheung Sha Wan Kowloon, Hong Kong Hong Kong Phone: 852-2732-3188 Fax: 852-2721-3494 E-mail Address: [email protected] Web Address: www.industryhk.org The Federation of Hong Kong Industries promotes the trade, investment advancement and development of opportunities for the industrial and business communities of Hong Kong. The web site hosts a trade enquiry on products and services and publishes research reports and trade publications. Hong Kong Trade Development Council (HKTDC) 1 Harbour Rd. 38/F Office Twr., Convention Plz. Wanchai, Hong Kong Hong Kong Phone: 852-1830-668 Fax: 852-2824-0249 E-mail Address: [email protected] Web Address: www.hktdc.com The Hong Kong Trade Development Council (HKTDC) acts as an international marketer for Hong Kong's traders, manufacturers and service providers. Through hktdc.com, the organization connects over 130,000 credible suppliers verified by renowned authentication companies with international buyers
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looking to source products and services from Asian suppliers. The site also hosts useful links, an events calendar, news and forums related to economic, business and industry related topics. 40) Trade Associations-Global World Trade Organization (WTO) Centre William Rappard Rue de Lausanne 154 Geneva 21, CH-1211 Switzerland Phone: 41-22-739-51-11 Fax: 41-22-731-42-06 E-mail Address: [email protected] Web Address: www.wto.org The World Trade Organization (WTO) is a global organization dealing with the rules of trade between nations. To become a member, nations must agree to abide by certain guidelines. Membership increases a nation's ability to import and export efficiently. 41) U.S. Government Agencies Bureau of Economic Analysis (BEA) 1441 L St. NW Washington, DC 20230 USA Phone: 202-606-9900 E-mail Address: [email protected] Web Address: www.bea.gov The Bureau of Economic Analysis (BEA), an agency of the U.S. Department of Commerce, is the nation's economic accountant, preparing estimates that illuminate key national, international and regional aspects of the U.S. economy. Bureau of Labor Statistics (BLS) 2 Massachusetts Ave. NE Postal Square Building Washington, DC 20212-0001 USA Phone: 202-691-5200 Fax: 202-691-7890 Toll Free: 800-877-8339 E-mail Address: [email protected] Web Address: stats.bls.gov The Bureau of Labor Statistics (BLS) is the principal fact-finding agency for the Federal Government in the field of labor economics and statistics. It is an independent national statistical agency that collects, processes, analyzes and disseminates statistical data to the American public, U.S. Congress, other federal agencies, state and local governments, business and
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labor. The BLS also serves as a statistical resource to the Department of Labor. FCC-Mass Media Bureau 445 12th St. SW Washington, DC 20554 USA Fax: 866-418-0232 Toll Free: 888-225-5322 E-mail Address: [email protected] Web Address: www.fcc.gov/mb The Mass Media Bureau of the Federal Communications Commission (FCC) regulates broadcast television and radio stations in the U.S. for the FCC. Federal Communications Commission (FCC) 445 12th St. SW Washington, DC 20554 USA Fax: 866-418-0232 Toll Free: 888-225-5322 E-mail Address: [email protected] Web Address: www.fcc.gov The Federal Communications Commission (FCC) is an independent U.S. government agency established by the Communications Act of 1934 responsible for regulating interstate and international communications by radio, television, wire, satellite and cable. Federal Communications Commission (FCC)International Bureau 445 12th St. SW Washington, DC 20554 USA Fax: 866-418-0232 Toll Free: 888-225-5322 E-mail Address: [email protected] Web Address: www.fcc.gov/international The Federal Communications Commission (FCC)International Bureau exists to administer the FCC's international telecommunications and satellite policies and obligations, such as licensing and regulatory functions, as well as promotes U.S. interests in international communications arena. Federal Communications Commission (FCC)Wireless Telecommunications Bureau 445 12th St. SW Washington, DC 20554 USA Phone: 202-418-0600 Fax: 202-418-0787 Toll Free: 888-225-5322 E-mail Address: [email protected]
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Web Address: www.fcc.gov/wirelesstelecommunications#block-menu-block-4 The Federal Communications Commission (FCC)Wireless Telecommunications Bureau handles nearly all FCC domestic wireless telecommunications programs and policies, including cellular and PCS phones, pagers and two-way radios. The bureau also regulates the use of radio spectrum for businesses, aircraft/ship operators and individuals. U.S. Census Bureau 4600 Silver Hill Rd. Washington, DC 20233-8800 USA Phone: 301-763-4636 Toll Free: 800-923-8282 Web Address: www.census.gov The U.S. Census Bureau is the official collector of data about the people and economy of the U.S. Founded in 1790, it provides official social, demographic and economic information. In addition to the Population & Housing Census, which it conducts every 10 years, the U.S. Census Bureau numerous other surveys annually. U.S. Copyright Office 101 Independence Ave. SE Washington, DC 20559-6000 USA Phone: 202-707-3000 Toll Free: 877-476-0778 Web Address: www.copyright.gov Located within the Library of Congress, The U.S. Copyright Office is the official copyright administration body within the U.S. Its web site contains information regarding copyright laws and issues and allows users to register their work for copyright protection online. U.S. Department of Commerce (DOC) 1401 Constitution Ave. NW Washington, DC 20230 USA Phone: 202-482-2000 E-mail Address: [email protected] Web Address: www.commerce.gov The U.S. Department of Commerce (DOC) regulates trade and provides valuable economic analysis of the economy. U.S. Department of Labor (DOL) 200 Constitution Ave. NW Frances Perkins Bldg. Washington, DC 20210 USA Toll Free: 866-487-2365 Web Address: www.dol.gov
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The U.S. Department of Labor (DOL) is the government agency responsible for labor regulations. U.S. Patent and Trademark Office (PTO) 600 Dulany St. Madison Bldg. Alexandria, VA 22314 USA Phone: 571-272-1000 Toll Free: 800-786-9199 E-mail Address: [email protected] Web Address: www.uspto.gov The U.S. Patent and Trademark Office (PTO) administers patent and trademark laws for the U.S. and enables registration of patents and trademarks. U.S. Securities and Exchange Commission (SEC) 100 F St. NE Washington, DC 20549 USA Phone: 202-942-8088 Web Address: www.sec.gov The U.S. Securities and Exchange Commission (SEC) is a nonpartisan, quasi-judicial regulatory agency responsible for administering federal securities laws. These laws are designed to protect investors in securities markets and ensure that they have access to disclosure of all material information concerning publicly traded securities. Visitors to the web site can access the EDGAR database of corporate financial and business information. 42) Wireless & Cellular Industry
Associations Bluetooth Special Interest Group (SIG) 5209 Lake Washington Blvd. NE, Ste. 350 Kirkland, WA 98033 USA Phone: 425-691-3535 Fax: 425-691-3524 Web Address: www.bluetooth.com The Bluetooth Special Interest Group (SIG) is a trade association comprised of leaders in the telecommunications, computing, automotive, industrial automation and network industries that is driving the development of Bluetooth wireless technology, a low cost short-range wireless specification for connecting mobile devices and bringing them to market. Broadband Wireless Association (BWA) Phone: 44-7765-250610 E-mail Address: [email protected] Web Address: www.broadband-wireless.org
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The Broadband Wireless Association (BWA) provides representation, news and information for the European broadband wireless industry. Global System for Mobile Communication Association (GSMA) The Wallbrook Bldg. Fl. 2, 25 Wallbrook London, EC4N 8AF UK Phone: 44-207-356-0600 Fax: 44-20-7356-0601 E-mail Address: [email protected] Web Address: www.gsmworld.com The Global System for Mobile Communications Association (GSMA) is a global trade association representing nearly 800 GSM mobile phone operators from 219 countries. Hong Kong Wireless Technology Industry Association 100 Cyberport Rd, IT St. Cyberport 3, Unit 403 Hong Kong, Hong Kong Hong Kong Phone: 852-2370-3130 E-mail Address: [email protected] Web Address: www.hkwtia.org The Hong Kong Wireless Technology Industry Association (WTIA), established in 2001, is a nonprofit trade association intended to provide a platform for wireless-related businesses to work together for the development and growth of the wireless industry. Open Handset Alliance E-mail Address: [email protected] Web Address: www.openhandsetalliance.com The Open Handset Alliance is a group of about mobile-handset and technology makers, cellular carriers, semiconductor companies and software firms (largely led by Google, Inc.) who are collectively committed to an open system platform for cell phones. The Alliance has developed Android, the first open and free mobile platform. Open Mobile Alliance (OMA) 4330 La Jolla Village Dr., Ste. 110 San Diego, CA 92122 USA Phone: 858-623-0742 Fax: 858-623-0743 E-mail Address: [email protected] Web Address: www.openmobilealliance.org The Open Mobile Alliance (OMA) facilitates global user adoption of mobile data services by specifying
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market driven mobile service enablers that ensure service interoperability across devices, geographies, service providers, operators and networks, while allowing businesses to compete through innovation and differentiation. Wi-Fi Alliance 10900-B Stonelake Blvd., Ste. 126 Austin, TX 78759 USA Phone: 512-498-9434 Fax: 512-498-9435 Web Address: www.wi-fi.org The Wi-Fi Alliance is a non-profit group that promotes wireless interoperability via Wi-Fi (802.11 standards). It also provides consumers with current information about Wi-Fi systems. The alliance currently includes over 350 member organizations. WiMAX Forum 9009 SE Adams St., Ste. 2259 Clackamas, OR 97015 USA Phone: 858-605-0978 Fax: 858-461-6041 Web Address: www.wimaxforum.org The WiMAX Forum supports the implementation and standardization of long-range wireless Internet connections. It is a non-profit organization dedicated to the promotion and certification of interoperability and compatibility of broadband wireless products. WiMedia Alliance, Inc. 2400 Camino Ramon, Ste. 375 San Ramon, CA 94583 USA Phone: 925-275-6604 Fax: 925-886-3809 E-mail Address: [email protected] Web Address: www.wimedia.org WiMedia Alliance, Inc. is an open, nonprofit wireless industry association that promotes the adoption and standardization of ultrawideband (UWB) worldwide for use in the PC, CE and mobile market segments. Wireless Communications Alliance (WCA) 1510 Page Mill Rd. Palo Alto, CA 94304-1125 USA E-mail Address: [email protected] Web Address: www.wca.org The Wireless Communications Alliance (WCA) is a non-profit business association for companies and organizations working with wireless technologies. It promotes networking, education and the exchange of information amongst its members.
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Wireless Communications Association International (WCAI) 1333 H St. NW, Ste. 700 W Washington, DC 20005-4754 USA Phone: 202-452-7823 Web Address: www.wcai.com The Wireless Communications Association International (WCAI) is the principal nonprofit trade association representing the wireless broadband industry. Wireless Technology Association P.O. Box 680 Hood River, OR 97031 USA Phone: 541-490-5140 Fax: 413-410-8447 E-mail Address: [email protected] Web Address: www.pcca.org The Wireless technology association, formerly known as the Portable Computer and Communications Association (PCCA) provides a forum for disparate computer and communications industries to meet, share information and collaborate on the union of these industries. ZigBee Alliance 508 Second St., Ste. 206 Davis, CA 95616 USA Phone: 530-564-4565 Fax: 530-564-4721 E-mail Address: [email protected] Web Address: www.zigbee.org The ZigBee Alliance is an association of companies working together to enable reliable, cost-effective, low-power, wirelessly networked monitoring and control products based on an open global standard.
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Chapter 4 THE GAMES, APPS & SOCIAL MEDIA 200: WHO THEY ARE AND HOW THEY WERE CHOSEN Includes Indexes by Company Name, Industry Code & Location
The companies chosen to be listed in PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC are not the same as any other list of corporations. THE GAMES, APPS & SOCIAL MEDIA 200 (the actual count is 190 companies) were chosen specifically for their dominance in the many facets of games, mobile applications and social media industry in which they operate. Complete information about each firm can be found in the “Individual Profiles,” beginning later in this chapter. These profiles are in alphabetical order by company name. THE GAMES, APPS & SOCIAL MEDIA 200 includes companies from all parts of the United States, Canada, Europe and Asia, and from all games, applications and social media industry segments. Essentially, THE GAMES, APPS & SOCIAL MEDIA 200 includes companies that are deeply involved in online games, applications and social media as well as companies in marketing, publishing and online distribution. It also includes companies that provide consulting or technologies that are enabling firms in this industry to prosper. Simply stated, the list contains the most important firms in games, applications, social media and related industries. To be included in our list, the firms had to meet the following criteria: 1) Generally, the organizations profiled are U.S.based, for-profit corporations, subsidiaries or joint ventures. (We have also added 83 nonU.S.-based companies in order to better list leading firms in certain industry sectors.)
2) Prominence, or a significant presence, in games, applications, social media and supporting fields. (See the following Industry Codes section for a complete list of types of businesses that are covered). 3) The companies in THE GAMES, APPS & SOCIAL MEDIA 200 do not have to be exclusively in the games, applications and social media field. 4) Vital statistics must have been available to the editors of this book, either directly from the company being written about or from outside sources deemed reliable and accurate by the editors. A small number of companies that we would like to have included are not listed because of a lack of sufficient, objective data. INDEXES TO THE GAMES, APPS & SOCIAL MEDIA 200, AS FOUND IN THIS CHAPTER AND IN THE BACK OF THE BOOK: Index of Companies Within Industry Groups Alphabetical Index Index of U.S. Headquarters Location by State Index of Non-U.S. Headquarters Location by Country Index of Firms Noted as “Hot Spots for Advancement” for Women/Minorities Index by Subsidiaries, Brand Names and Selected Affiliations
p. 67 p. 72 p. 74 p. 75 p. 269 p. 270
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INDEX OF COMPANIES WITHIN INDUSTRY GROUPS The industry codes shown below are based on the 2012 NAIC code system (NAIC is used by many analysts as a replacement for older SIC codes because NAIC is more specific to today’s industry sectors, see www.census.gov/NAICS). Companies are given a primary NAIC code, reflecting the main line of business of each firm.
Industry Group/Company Amusement Arcades Sega Sammy Holdings Inc Computer and Data Systems Design, Consulting and Integration Services Game Localization Network Ltd MoGi Group International Testronic Labs Computer Manufacturing, Including PCs, Laptops, Mainframes and Tablets Advantech-Innocore Alienware Corporation Aristocrat Leisure Ltd ASUSTeK Computer Inc AVADirect Custom Computers CyberPowerPC Digital Storm Falcon Northwest Computer Systems Inc MAINGEAR Corp Nintendo Co Ltd Origin PC Corp PINE Technology Holdings Ltd Sapphire Technology Ltd Velocity Micro Inc Computer Programming and Custom Software Development and Consulting DataArt Solutions Inc Green Tomato Limited Computer Software (Business and Consumer), Packaged Software and Software as a Service (Saas) Industry AppDynamics Computer Software, Electronic Games, Apps & Entertainment Activision Blizzard Inc Adult Swim ArenaNet Inc Artificial Life Inc Aspyr Media Inc Atari Interactive Inc BANDAI NAMCO Entertainment Inc Behemoth (The) Bethesda Softworks LLC Big Fish Games
Industry Code
2015 Sales
713120
3,207,020,800
541512 541512 541512
35,000,000
334111 334111 334111 334111 334111 334111 334111 334111 334111 334111 334111 334111 334111 334111
1,140,585,472 14,479,930,368
2015 Profits -93,087,560
134,918,224 524,140,704
24,000,000 10,550,000 5,000,000 4,967,741,952 2,600,000 170,000,000
378,259,680 -6,570,000
541511 541511
56,970,000
511210
150,000,000
511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G
4,664,000,000
892,000,000
8,461,460
1,335,240
413,700,000
Plunkett Research, Ltd. Industry Group/Company BioWare Corp Bolt Creative Inc Bungie Inc Capcom Co Ltd CCP hf ChAIR Entertainment Group Changyou.com Limited Chillingo Codemasters Software Company Ltd (The) Concrete Software Inc Criterion Games Crystal Dynamics Inc Crytek GmbH Cyan Worlds Inc Days of Wonder Inc Deep Silver Deep Silver FISHLABS DeNa Co Ltd Digital Bridges Limited Disney Interactive Studios Inc Double Fine Productions Inc Electronic Arts Inc (EA) Epic Games Inc FinBlade Ltd Firemonkeys FitnessKeeper Inc GameHouse Gameloft SA Giant Interactive Group Inc Gigamedia Ltd Glu Mobile Inc GungHo Online Entertainment Inc Halfbrick Studios HandCircus Ltd Handy-Games.com GmbH Harmonix Music Systems Inc id Software LLC iEntertainment Network Inc Index Digital Media Inc Infinity Ward Insomniac Games International Game Technology PLC IO Interactive A/S Iplay Jagex Ltd Jive Software Inc Kabam Inc Kantone Holdings Ltd King Digital Entertainment plc
www.plunkettresearch.com Industry Code 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G
2015 Sales
2015 Profits
581,584,896 78,070,000
59,781,332
761,635,968
212,784,000
116,050,000 20,000,000
1,286,879,872
144,944,432
1,174,000,000
132,000,000
4,514,999,808
875,000,000
285,276,000 410,000,000 10,251,000 249,900,000 1,394,497,152
-26,923,462 -2,243,000 -7,185,000 392,446,016
4,689,055,744
-75,574,000
80,000,000 195,792,992 422,000,000 327,484,000 1,999,000,000
-34,853,000 1,149,076 517,000,000
Plunkett Research, Ltd. Industry Group/Company Koch Media GmbH Koei Tecmo Holdings Co Ltd Konami Corp Layar BV Linden Lab LINE Corporation Machine Zone Inc (MZ) MachineWorks Northwest LLC Majesco Entertainment Company Marmalade Game Studio Matrix Software Miniclip SA Mojang AB MyFitnessPal Inc NCsoft Corp Nexon Co Ltd Ngmoco Inc NTN Buzztime Inc Playdom Inc PopCap Games Inc Quantic Dream Relentless Software Ltd Rockstar Games Inc Rocksteady Studios Ltd RockYou Inc Rovio Entertainment Ltd Runic Games Inc Scientific Games Corporation SEGA Corp Shanda Games Ltd SNK Playmore Corp Sonic Team Corp Square Enix Holdings Co Ltd Storm8 Supercell Oy Take-Two Interactive Software Inc Thatgamecompany LLC Treyarch Turbine Inc Twisted Pixel Games LLC Ubisoft Valve Corp Vicarious Visions Inc Warner Brothers Interactive Entertainment Inc Webzen Inc ZeniMax Media Inc ZeptoLab Zynga Inc
www.plunkettresearch.com Industry Code 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G 511210G
2015 Sales
2015 Profits
334,193,888 1,971,238,912
83,409,224 89,617,784
75,000,000 710,139,622 831,000,000
662,549
6,693,000
-3,809,000
3,967,008 723,140,661 1,719,192,192
231,277 143,522,171 498,165,728
24,519,000
-7,226,000
8,000,000 119,800,000 160,660,000
-15,839,700
2,758,799,872 287,988,850
-1,394,300,032
1,519,734,400
88,732,272
2,300,000,000 1,082,937,984
924,000,000 -279,470,016
1,630,032,512 2,350,000,000
96,895,288
2,200,000,000 195,469,664 1,000,000,000
47,152,264
764,716,992
-121,510,000
Plunkett Research, Ltd. Industry Group/Company Computer Software, Operating Systems, Languages & Development Tools Microsoft Corp Computer Software, Sales & Customer Relationship Management Shopkick Computer Software, Telecom, Communications & VOIP Location Labs Twilio Inc Consumer Electronics Manufacturing, Including Audio and Video Equipment, Stereos, TVs and Radios Samsung Electronics Co Ltd Sony Corporation Crafts, Toys, Hobbies and Games (including Electronic Games) Stores GameStop Corp Credit Card Processing, Online Payment Processing, EFT, ACH and Clearinghouses Zuora Inc Direct Mail Advertising Tapjoy Inc Film and Video Post-Production Imagination Studios AB Furniture Manufacturing, Laboratory, School and Gaming Gaming Partners International Corp Internet Search Engines, Online Publishing, Sharing and Consumer Services, Online Radio, TV and Entertainment Sites and Social Media AOL Inc Baidu Inc Demand Media Inc DraftDay Fantasy Sports Inc DraftKings Inc Facebook Inc FanDuel Inc Fantasy Aces Daily Fantasy Sports Corp Foursquare Google (Alphabet Inc) Gree Inc IGN Entertainment Inc Instagram Kaixin001 (Happy Network) LifeApps Brands Inc LinkedIn Corp Livestream LLC Meerkat (Life On Air Inc) mixi Inc Myspace LLC NetEase Inc
www.plunkettresearch.com Industry Code
2015 Sales
2015 Profits
511210I
93,580,001,280
12,193,000,448
511210K
31,000,000
-45,292,202
511210C 511210C
42,930,000 141,000,000
334310 334310
74,237,640,704
-1,138,339,200
451120
9,296,000,000
393,100,000
522320
100,000,000
541860
145,000,000
512191
337127
78,238,000
519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130
2,225,100,000 10,099,306,496 125,969,000 25,526,000 90,000,000 17,927,999,488 170,000,000 924,223 48,600,000 74,989,002,752 835,420,608 595,000,000 130,292,500 139,660 2,990,910,976 30,000,000
6,931,000
5,121,662,464 -43,501,000 -78,539,000 3,688,000,000 -4,798,944 16,348,000,256 -93,268,272
-615,768 -166,144,000
1,020,312,640
297,867,520
3,469,229,056
1,024,678,400
Plunkett Research, Ltd. Industry Group/Company Periscope Pinterest Reddit Inc Renren Inc SINA Corporation Snapchat Inc Sohu.com Inc Tencent Holdings Ltd Toss LLC (SportsLock) Tumblr Inc Twitch Interactive Twitter Inc Vine (Vine Labs Inc) WhisperText Inc Yahoo! Inc Youku Tudou Inc YouTube LLC YY Inc Online Shopping, B2B and B2C Sales on the Internet (Ecommerce) GameFly Inc GetJar Inc GOG Ltd Semiconductor and Solar Cell Manufacturing, Including Chips, Memory, LEDs, Transistors and Integrated Circuits NVIDIA Corp Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Wizards of the Coast LLC Wireless Communications and Radio and TV Broadcasting Equipment Manufacturing, including Cellphones (Handsets) Apple Inc BlackBerry Ltd LG Electronics Inc Motorola Mobility LLC Nokia Corporation Sony Mobile Telefon AB LM Ericsson (Ericsson)
www.plunkettresearch.com Industry Code 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130 519130
2015 Sales 39,400,000 28,000,000 9,000,000 41,111,000 880,668,992 100,000,000 1,937,090,944 15,649,562,624
2015 Profits
-49,598,000 4,382,540,800
78,000,000 1,555,000,000 2,218,032,128
-521,031,008
4,968,301,056
-4,359,081,984
4,354,000,000 897,206,592
157,197,440
4,681,506,816
630,587,008
233,715,007,488 3,335,000,064 47,576,915,968 4,150,000,000 13,918,863,360 63,200,000,000 29,670,326,272
53,394,001,920 -304,000,000 104,731,672
-220,128,000 25,678,000
454111 454111 454111
334413
339930
334220 334220 334220 334220 334220 334220 334220
2,746,132,736 1,628,070,784
Plunkett Research, Ltd.
ALPHABETICAL INDEX Activision Blizzard Inc Adult Swim Advantech-Innocore Alienware Corporation AOL Inc AppDynamics Apple Inc ArenaNet Inc Aristocrat Leisure Ltd Artificial Life Inc Aspyr Media Inc ASUSTeK Computer Inc Atari Interactive Inc AVADirect Custom Computers Baidu Inc BANDAI NAMCO Entertainment Inc Behemoth (The) Bethesda Softworks LLC Big Fish Games BioWare Corp BlackBerry Ltd Bolt Creative Inc Bungie Inc Capcom Co Ltd CCP hf ChAIR Entertainment Group Changyou.com Limited Chillingo Codemasters Software Company Ltd (The) Concrete Software Inc Criterion Games Crystal Dynamics Inc Crytek GmbH Cyan Worlds Inc CyberPowerPC DataArt Solutions Inc Days of Wonder Inc Deep Silver Deep Silver FISHLABS Demand Media Inc DeNa Co Ltd Digital Bridges Limited Digital Storm Disney Interactive Studios Inc Double Fine Productions Inc DraftDay Fantasy Sports Inc DraftKings Inc Electronic Arts Inc (EA) Epic Games Inc Facebook Inc Falcon Northwest Computer Systems Inc FanDuel Inc Fantasy Aces Daily Fantasy Sports Corp FinBlade Ltd Firemonkeys FitnessKeeper Inc
www.plunkettresearch.com Foursquare Game Localization Network Ltd GameFly Inc GameHouse Gameloft SA GameStop Corp Gaming Partners International Corp GetJar Inc Giant Interactive Group Inc Gigamedia Ltd Glu Mobile Inc GOG Ltd Google (Alphabet Inc) Gree Inc Green Tomato Limited GungHo Online Entertainment Inc Halfbrick Studios HandCircus Ltd Handy-Games.com GmbH Harmonix Music Systems Inc id Software LLC iEntertainment Network Inc IGN Entertainment Inc Imagination Studios AB Index Digital Media Inc Infinity Ward Insomniac Games Instagram International Game Technology PLC IO Interactive A/S Iplay Jagex Ltd Jive Software Inc Kabam Inc Kaixin001 (Happy Network) Kantone Holdings Ltd King Digital Entertainment plc Koch Media GmbH Koei Tecmo Holdings Co Ltd Konami Corp Layar BV LG Electronics Inc LifeApps Brands Inc Linden Lab LINE Corporation LinkedIn Corp Livestream LLC Location Labs Machine Zone Inc (MZ) MachineWorks Northwest LLC MAINGEAR Corp Majesco Entertainment Company Marmalade Game Studio Matrix Software Meerkat (Life On Air Inc) Microsoft Corp Miniclip SA mixi Inc
Plunkett Research, Ltd. MoGi Group International Mojang AB Motorola Mobility LLC MyFitnessPal Inc Myspace LLC NCsoft Corp NetEase Inc Nexon Co Ltd Ngmoco Inc Nintendo Co Ltd Nokia Corporation NTN Buzztime Inc NVIDIA Corp Origin PC Corp Periscope PINE Technology Holdings Ltd Pinterest Playdom Inc PopCap Games Inc Quantic Dream Reddit Inc Relentless Software Ltd Renren Inc Rockstar Games Inc Rocksteady Studios Ltd RockYou Inc Rovio Entertainment Ltd Runic Games Inc Samsung Electronics Co Ltd Sapphire Technology Ltd Scientific Games Corporation SEGA Corp Sega Sammy Holdings Inc Shanda Games Ltd Shopkick SINA Corporation Snapchat Inc SNK Playmore Corp Sohu.com Inc Sonic Team Corp Sony Corporation Sony Mobile Square Enix Holdings Co Ltd Storm8 Supercell Oy Take-Two Interactive Software Inc Tapjoy Inc Telefon AB LM Ericsson (Ericsson) Tencent Holdings Ltd Testronic Labs Thatgamecompany LLC Toss LLC (SportsLock) Treyarch Tumblr Inc Turbine Inc Twilio Inc Twisted Pixel Games LLC Twitch Interactive
www.plunkettresearch.com Twitter Inc Ubisoft Valve Corp Velocity Micro Inc Vicarious Visions Inc Vine (Vine Labs Inc) Warner Brothers Interactive Entertainment Inc Webzen Inc WhisperText Inc Wizards of the Coast LLC Yahoo! Inc Youku Tudou Inc YouTube LLC YY Inc ZeniMax Media Inc ZeptoLab Zuora Inc Zynga Inc
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INDEX OF U.S. HEADQUARTERS LOCATION BY STATE CALIFORNIA Activision Blizzard Inc; Santa Monica AppDynamics; San Francisco Apple Inc; Cupertino Behemoth (The); San Diego Bolt Creative Inc; San Francisco Crystal Dynamics Inc; Redwood City CyberPowerPC; City of Industry Days of Wonder Inc; Los Altos Demand Media Inc; Santa Monica Digital Storm; Freemont Disney Interactive Studios Inc; Burbank Double Fine Productions Inc; San Francisco Electronic Arts Inc (EA); Redwood City Facebook Inc; Menlo Park Fantasy Aces Daily Fantasy Sports Corp; Aliso Viejo GameFly Inc; Los Angeles GetJar Inc; San Mateo Glu Mobile Inc; San Francisco Google (Alphabet Inc); Mountain View IGN Entertainment Inc; San Francisco Index Digital Media Inc; Irvine Infinity Ward; Woodland Hills Insomniac Games; Burbank Instagram; Menlo Park Jive Software Inc; Palo Alto Kabam Inc; San Francisco LifeApps Brands Inc; Del Mar Linden Lab; San Francisco LinkedIn Corp; Mountain View Location Labs; Emeryville Machine Zone Inc (MZ); Palo Alto Meerkat (Life On Air Inc); San Francisco MyFitnessPal Inc; San Francisco Myspace LLC; Beverly Hills Ngmoco Inc; San Francisco NTN Buzztime Inc; Carlsbad NVIDIA Corp; Santa Clara Periscope; San Francisco Pinterest; San Francisco Playdom Inc; Palo Alto Reddit Inc; San Francisco RockYou Inc; San Francisco Shopkick; Redwood City Snapchat Inc; Venice Storm8; Redwood City Tapjoy Inc; San Francisco Thatgamecompany LLC; Los Angeles Treyarch; Santa Monica Twilio Inc; San Francisco Twitch Interactive; San Francisco Twitter Inc; San Francisco Warner Brothers Interactive Entertainment Inc; Burbank WhisperText Inc; Santa Monica
www.plunkettresearch.com Yahoo! Inc; Sunnyvale YouTube LLC; San Bruno Zuora Inc; Foster City Zynga Inc; San Francisco
FLORIDA Alienware Corporation; Miami Origin PC Corp; Miami
GEORGIA Adult Swim; Atlanta
ILLINOIS Motorola Mobility LLC; Libertyville Toss LLC (SportsLock); Chicago
MARYLAND Bethesda Softworks LLC; Rockville ZeniMax Media Inc; Rockville
MASSACHUSETTS DraftKings Inc; Boston FitnessKeeper Inc; Boston Harmonix Music Systems Inc; Boston Turbine Inc; Needham
MINNESOTA Concrete Software Inc; Eden Prairie
NEVADA Gaming Partners International Corp; Las Vegas
NEW JERSEY MAINGEAR Corp; Kenilworth Majesco Entertainment Company; Edison
NEW YORK AOL Inc; New York Atari Interactive Inc; New York DataArt Solutions Inc; New York DraftDay Fantasy Sports Inc; New York FanDuel Inc; New York Foursquare; New York Iplay; New York Livestream LLC; Brooklyn Rockstar Games Inc; New York Scientific Games Corporation; New York Take-Two Interactive Software Inc; New York Tumblr Inc; New York Vicarious Visions Inc; Menands Vine (Vine Labs Inc); New York
NORTH CAROLINA Epic Games Inc; Cary iEntertainment Network Inc; Cary
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OHIO AVADirect Custom Computers; Twinsburg
OREGON Falcon Northwest Computer Systems Inc; Medford MachineWorks Northwest LLC; Salem
TEXAS Aspyr Media Inc; Austin GameStop Corp; Grapevine id Software LLC; Richardson Twisted Pixel Games LLC; Austin
UTAH ChAIR Entertainment Group; Salt Lake City
VIRGINIA Velocity Micro Inc; Richmond
WASHINGTON ArenaNet Inc; Bellevue Big Fish Games; Seattle Bungie Inc; Bellevue Cyan Worlds Inc; Mead GameHouse; Seattle Microsoft Corp; Redmond PopCap Games Inc; Seattle Runic Games Inc; Seattle Valve Corp; Bellevue Wizards of the Coast LLC; Renton
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INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY AUSTRALIA Aristocrat Leisure Ltd; North Ryde Firemonkeys; Richmond Halfbrick Studios; Brisbane
CANADA BioWare Corp; Edmonton BlackBerry Ltd; Waterloo
CHINA Baidu Inc; Beijing Changyou.com Limited; Beijing Giant Interactive Group Inc; Shanghai Kaixin001 (Happy Network); Beijing NetEase Inc; Beijing Renren Inc; Beijing Shanda Games Ltd; Shanghai SINA Corporation; Shanghai Sohu.com Inc; Beijing Tencent Holdings Ltd; Shenzhen Youku Tudou Inc; Beijing YY Inc; Guangzhou
CYPRUS GOG Ltd; Warszawa
DENMARK IO Interactive A/S; Copenhagen
FINLAND Nokia Corporation; Espoo Rovio Entertainment Ltd; Espoo Supercell Oy; Hesinki
FRANCE Gameloft SA; Paris Quantic Dream; Paris Ubisoft; Montreal
GERMANY Crytek GmbH; Frankfurt Deep Silver; Planegg Deep Silver FISHLABS; Hamburg Handy-Games.com GmbH; Giebelstadt Koch Media GmbH; Munich
HONG KONG Artificial Life Inc; Causeway Bay Green Tomato Limited; Kowloon Kantone Holdings Ltd; Chaiwan PINE Technology Holdings Ltd; Hong Kong Sapphire Technology Ltd; Hong Kong
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ICELAND CCP hf; Reykjavik
IRELAND Game Localization Network Ltd; Dublin King Digital Entertainment plc; Dublin MoGi Group International; Dublin
JAPAN BANDAI NAMCO Entertainment Inc; Tokyo Capcom Co Ltd; Osaka DeNa Co Ltd; Tokyo Gree Inc; Tokyo GungHo Online Entertainment Inc; Tokyo Koei Tecmo Holdings Co Ltd; Yokohama Konami Corp; Tokyo LINE Corporation; Tokyo Matrix Software; Tokyo mixi Inc; Tokyo Nintendo Co Ltd; Kyoto SEGA Corp; Tokyo Sega Sammy Holdings Inc; Tokyo SNK Playmore Corp; Osaka Sonic Team Corp; Tokyo Sony Corporation; Tokyo Square Enix Holdings Co Ltd; Tokyo
KOREA LG Electronics Inc; Seoul NCsoft Corp; Seoul Nexon Co Ltd; Seoul Samsung Electronics Co Ltd; Suwon Webzen Inc; Seoul
RUSSIA ZeptoLab; Moscow
SWEDEN Imagination Studios AB; Uppsala Mojang AB; Stockholm Sony Mobile; Lund Telefon AB LM Ericsson (Ericsson); Stockholm
SWITZERLAND Miniclip SA; Neuchatel
TAIWAN ASUSTeK Computer Inc; Taipei Gigamedia Ltd; Taipei
THE NETHERLANDS Layar BV; Amsterdam
UNITED KINGDOM Advantech-Innocore; North Shields Chillingo; Cheshire
www.plunkettresearch.com Codemasters Software Company Ltd (The); Warwickshire Criterion Games; Guildford Digital Bridges Limited; London FinBlade Ltd; Eastleigh HandCircus Ltd; London International Game Technology PLC; London Jagex Ltd; Cambridge Marmalade Game Studio; London Relentless Software Ltd; Brighton Rocksteady Studios Ltd; London Testronic Labs; Croydon
Plunkett Research, Ltd.
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Individual Data Profiles On Each Of THE GAMES, APPS & SOCIAL MEDIA 200
Plunkett Research, Ltd.
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Activision Blizzard Inc
www.activisionblizzard.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Logistics Services Apps
Activision Blizzard, Inc. is a leading international publisher and developer of subscription-based massively multiplayer online role-playing games (MMORPGs) and other PC-based, console, handheld and mobile games. The company was formed through the merger of Vivendi Games, owner of Blizzard Entertainment, Inc., and Activision, a leading publisher of interactive entertainment. The company operates in three segments: Activision Publishing, Inc.; Blizzard Entertainment, Inc.; and Activision Blizzard Distribution. Activision Publishing, Inc. publishes interactive entertainment software products and downloadable content. Activision currently offers games that operate on the Sony Computer Entertainment Inc. PlayStation 3, Nintendo Co. Ltd., Wii, Nintendo Wii U and Microsoft Corporation Xbox 360 console systems; the Nintendo Dual Screen and Nintendo 3DS handheld game systems; the PC; and other handheld and mobile devices. Blizzard Entertainment, Inc. publishes real-time strategy, role-playing PC games and online subscription-based games in the massively multiplayer online role-playing game (MMORPG) category. It also internally develops and published PC-based computer games and maintains a proprietary online-game related service, Battle.net. Activision Blizzard Distribution distributes interactive entertainment software and hardware products in Europe through subsidiaries Centresoft and NBG. They provide services to the company's publishing operations and to various third-party publishers, including Sony, Nintendo and Microsoft. Major products of the company include Call of Duty (Activision) and World of Warcraft (Blizzard). In 2015, the firm reached an agreement to acquire King Digital Entertainment for $5.9 billion.
BRANDS/DIVISIONS/AFFILIATES: Activision Publishing Inc Blizzard Entertainment Inc Activision Blizzard Distribution World of Warcraft Centresoft Battle.net
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Eric Hirshberg, CEO, Subsidiary Riccardo Zacconi, CEO, Subsidiary Michael Morhaime, CEO, Subsidiary Robert Kotick, CEO Dennis Durkin, CFO Brian Kelly, Chairman of the Board Wereb Stephen, Chief Accounting Officer Thomas Tippl, COO Christopher Walther, Other Executive Officer Jeffrey Brown, Other Executive Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,664,000,000 646,000,000 1,319,000,000 28.28% 1,114,000,000 892,000,000 1,192,000,000 111,000,000 1,813,000,000 5.87% 11.51% 0.50
2014 4,408,000,000 571,000,000 1,183,000,000 26.83% 1,129,000,000 835,000,000 1,292,000,000 107,000,000 1,529,000,000 5.80% 12.05% 0.59
2013 4,583,000,000 584,000,000 1,372,000,000 29.93% 1,096,000,000 1,010,000,000 1,264,000,000 74,000,000 1,692,000,000 7.16% 11.26% 0.70
CONTACT INFORMATION: Phone: 310 255-2000 Fax: 310 255-2100 Toll-Free: Address: 3100 Ocean Park Blvd., Santa Monica, CA 90405 United States
SALARIES/BONUSES: Top Exec. Salary: $797,200 Second Exec. Salary: $797,200
2012 4,856,000,000 604,000,000 1,451,000,000 29.88% 1,139,000,000 1,149,000,000 1,345,000,000 73,000,000 1,579,000,000 8.36% 10.53%
2011 4,755,000,000 646,000,000 1,328,000,000 27.92% 1,001,000,000 1,085,000,000 952,000,000 72,000,000 1,770,000,000 8.13% 10.48%
2010 4,447,000,000 642,000,000 469,000,000 10.54% 884,000,000 418,000,000 1,376,000,000 97,000,000 1,014,000,000 3.07% 3.98%
STOCK TICKER/OTHER:
Stock Ticker: ATVI Employees: 6,800 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Adult Swim
www.adultswim.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Adult Cartoon Series Apps
AdultSwim is a web site dedicated to Cartoon Network's evening programming block known as Adult Swim. Adult Swim features animated adult cartoons and live-action comedy shows such as Family Guy, Aqua Teen Hunger Force, Venture Bros., Robot Chicken, Check It Out with Dr. Steve Brule, Metalocalypse, Squidbillies, The Boondocks, American Dad, King of the Hill, Eagleheart, The Drinky Crow Show, China IL, Superjail! and The Cleveland Show. AdultSwim.com allows fans of these shows to watch free episodes online and play related and non-show related flash games such as Hemp Tycoon, PizzaWizard+, Nunchuck Charlie, Amateur Surgeon, Bionic Chainsaw Pogo Gorilla, Zombocalypse 2, Westerado and Super House of Dead Ninjas. In addition, the web site allows users to purchase apps, music and tickets to special events, create and follow threads called bumps and use message boards related to Adult Swim programming. The firm is part of Turner Entertainment Digital, which is a division of Turner Sports & Entertainment Digital Network, which in turn is part of Turner Broadcasting System, Inc. As of early 2016, Aqua Teen Hunger Force is the longest-running original series on the network.
BRANDS/DIVISIONS/AFFILIATES: Turner Broadcasting System Inc Turner Entertainment Digital Turner Sports & Entertainment Digital Network Family Guy Aqua Teen Hunger Force American Dad Superjail! Hemp Tycoon
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
John Martin, CEO-Time Philip Kent, CEO John E. Kampfe, CFO Stuart Snyder, Pres., Turner Animation, Young Adults & Kids Media
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 404-827-1700 Fax: Toll-Free: Address: 100 International Blvd., 1 CNN Ctr., Atlanta, GA 30303 United States
Exchange: Stock Ticker: Subsidiary Employees: 28 Fiscal Year Ends: 12/31 Parent Company: Turner Broadcasting System Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Advantech-Innocore
www.advantech-innocore.com/#2
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Hardware and Accessories for Gaming Machines Software Electronic Games Hardware
Advantech-Innocore designs, produces and supplies computer boards and other electronic components to the international gaming market. The firm's primary customers are slot machine manufacturers, with the company's components present in casinos around the globe. Advantech-Innocore's products are divided into four categories: gaming platforms, gaming software, peripherals and legacy products. Gaming platforms support Intel core and AMD (asynchronous module definition) specifically-designed for casino slot games, multiplayer games, electronic gaming machines, Class II, video lottery terminal, AWP and video slot machines. Gaming software includes security suites, firmware/BIOS, embedded SAS engine, board support package and utility/development products to accelerate the customer's development cycle. Peripherals provide options such as amplifier modules, graphic cards, gaming monitors, solid state storage devices, iButton and addon hardware, which are all fully compatible with AdvantechInnocore gaming boards and systems. Legacy products include the firm's DPX line of computer boards built for the gaming industry. Core services that the company provides include gaming platform customization, hardware customization, firmware & OS customization and global services such as manufacturing & system security solutions. Innocore is a wholly-owned subsidiary of Advantech Co. Ltd.
BRANDS/DIVISIONS/AFFILIATES: Advantech Co Ltd iButton DPX
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Edward Price, CEO KC Liu, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 44-191-262-4844 Fax: Toll-Free: Address: Unit 10 Kingfisher Way, Innocore House, North Shields, NE28 9NX United Kingdom
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: Parent Company: Advantech Co Ltd
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Alienware Corporation
www.alienware.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturer of Computers for Video Game Players
Alienware Corporation, a subsidiary of Dell, Inc., designs, manufactures and markets PCs that support the latest advances in video game technology and target video game enthusiasts. It produces both desktops and laptops with highperformance features, including advanced graphics cards, ultra-fast processors and multiple cooling fans and liquid cooling technology to ensure that the system functions at its highest capacity. Other features of Alienware's systems include stylized cases with futuristic, science-fiction inspired designs. Its PCs are designed to allow users to adapt, upgrade and customize system components quickly and easily. Desktop computers, which range in price from $499 to $1,599, include the Alienware Steam Machine, Alienware Alpha, Alienware X51 and Alienware Area-51, of which the X51 model supports the next generation of 3D gaming technology. Its laptops, which range in price from $949.99 to $1,499.99, include the 13, 15 and 17 models. Besides computer systems, the company produces monitors, keyboards, mice, headphones and other gaming peripherals intended to complement its core line of PCs. Alienware's corporate headquarters is located in Miami, Florida.
BRANDS/DIVISIONS/AFFILIATES: Dell Inc Alienware Steam Machine Alienware Alpha Alienware X51 Alienware Area-51
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Alex Aguila, COO Alex Aguila, Pres. Robert Lusk, VP-Mktg. & Sales Michael Dell, CEO Randy Paramore, VP-Supply Chain
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 305-251-9797 Fax: 305-259-9874 Toll-Free: Address: 14591 SW 120th St., Miami, FL 33186 United States
Stock Ticker: Subsidiary Employees: Parent Company: DELL Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
AOL Inc
www.corp.aol.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Content Provider Online Music Services Online Communities Entertainment & Information Offerings Instant Messaging E-Mail Internet Service Provider
BRANDS/DIVISIONS/AFFILIATES: Verizon Communications Inc MapQuest Huffington Post (The) Millennial Media TechCrunch Engadget AOL Mobile AOL Mail
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tim Armstrong, CEO Bob Lord, Exec. VP Tim Armstrong, CEO Holly Hess, CFO Allie Kline, CMO Terri Zandhuis, Exec. VP William Pence, Exec. VP Julie Jacobs, Executive VP Bob Lord, President Susan Lyne, President, Subsidiary
AOL, Inc. is an online service company and content provider that offers premium and niche content sites in addition to portal and Internet products and services to consumers, publishers and advertisers. Its business operations are focused in three segments: content, AOL membership, AOL ventures and advertising. The content segment consists of distinct and unique content brands as well as certain service brands. The results for this segment include the performance of advertising offerings on several of the firm's owned and operated sites, such as Engadget, The Huffington Post, TechCrunch and MapQuest. This segment also includes co-branded websites owned or operated by third parties for which certain criteria have been met, including that the internet traffic has been assigned to us. The AOL membership segment consists of services to registered account holders, both free and paid. The results for this segment include the performance of subscription and advertising services on membership group properties, including communications products such as AOL Mail, AOL Mobile, AV by AIM, as well as from performance compensation received for marketing third party products and services. AOL ventures focuses on early stage investing in technology-centric consumer internet companies including investments in Seed and Series A opportunities related to content, advertising, local/mapping, paid services and communications. The advertising segment consists of AOL Platforms which offers interconnected programmatic and premium advertising services that advertisers and publishers use to reach consumers across all devices (desktop, mobile, tablet and internet-enabled television) and includes formats such as display, video and social. In 2015, the firm acquired Millennial Media, an independent mobile ad marketplace. In June of the same year, AOL Inc. was acquired by Verizon Communications Inc.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,225,100,000
2014 2,527,200,000
2013 2,319,899,904
2012 2,191,699,968
2011 2,202,099,968
2010 2,416,699,904
125,600,000
92,400,000
1,048,400,000
13,100,000
-782,499,968
CONTACT INFORMATION: Phone: 212 652-6400 Fax: Toll-Free: Address: 770 BRd.way, New York, NY 10003 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Subsidiary Employees: 4,500 Fiscal Year Ends: 12/31 Parent Company: Verizon Communications Inc.
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 7 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
AppDynamics
www.appdynamics.com
NAIC Code: 511210
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Software Publishers Performance Monitoring Data Analytics
AppDynamics is an application performance management (APM) company, offering performance solutions to smart device application (app) developers to ensure apps perform quickly and efficiently. The firm's APM services including automatic application mapping, code level performance diagnostics, business transaction monitoring, performance comparison before and after application updates and dashboards and reports for easy information access. AppDynamics offers cloud computing application services allowing customers to monitor app performance in real time, track the health of their cloud network, analyze scalability limits and isolate performance issues in minutes. Data solutions provide customers NoSQL technology support including troubleshooting and monitoring of Cassandra, ehCache and Memcashed data. The firm's AppDynamics Application Intelligence Platform enables performance monitoring, automation and analytics operations. Its other monitoring services include Java script monitoring; .Net solutions, for monitoring app performance on Windows Azure; database monitoring to track performance over time; and server monitoring, including troubleshooting slow performance and managing user spikes. Customers include Citrix, Edmunds, accruent, AG Financial Solutions, Cisco, Fox News, PennWell and SKANSKA. Based in San Francisco, California, the company has offices located in Texas, the U.K., France, Germany, Australia, Singapore and India.
BRANDS/DIVISIONS/AFFILIATES: AppDynamics Application Intelligence Platform
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
David Wadhwani, CEO Joe Sexton, Pres.-Worldwide Operations Randy Gottfried, CFO Bhaskar Sunkara, CTO Bhaskar Sunkara, VP-Prod. Mgmt. Ed Rowe, Sr. VP-Eng. Joe Sexton, Pres., Worldwide Field Oper. Stuart Horne, VP-Bus. Dev. Hatim Shafique, VP-Customer Success & Oper.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 150,000,000
2014 79,000,000
2013 79,000,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-442-8400 Fax: 415-442-8499 Toll-Free: Address: 303 2nd St., N. Tower, Fl. 8, San Francisco, CA 94107 United States
Stock Ticker: Private Employees: 1,028 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Apple Inc
www.apple.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Electronics Design and Manufacturing Software Computers and Tablets Retail Stores Smartphones Online Music Store Apps Store Home Entertainment Software & Systems
BRANDS/DIVISIONS/AFFILIATES: Apple TV iPad iTunes iOS Mac iPod iPhone iCloud
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Timothy Cook, CEO Luca Maestri, CFO Arthur Levinson, Chairman of the Board Chris Kondo, Chief Accounting Officer Jeffery Williams, COO D. Sewell, General Counsel Craig Federighi, Senior VP, Divisional Philip Schiller, Senior VP, Divisional Johny Srouji, Senior VP, Divisional Eduardo Cue, Senior VP, Divisional Daniel Riccio, Senior VP, Divisional Angela Ahrendts, Senior VP, Divisional
Apple, Inc. designs, manufactures and markets personal computers, portable digital music players and mobile communication devices and sells a variety of related software, services, peripherals and networking applications. The company's products and services include iPhone, iPad, Mac, iPod, Apple TV, a portfolio of consumer and professional software applications, the iOS and OS X operating systems, iCloud and a variety of accessory, service and support offerings. The company also sells and delivers digital content and applications through the iTunes Store, App Store, iBookstore and Mac App Store. Peripheral products are sold directly to end-users through its retail and online stores and include printers, storage devices, computer memory, digital video and still camera and other computing products and supplies. Apple's retail stores have been a tremendous success. At its retail units, Apple's average sales per square foot of store space were an estimated $4,551 in 2014. Apple had 453 stores by mid-2015, up from 437 in 2014. Subsidiaries of the firm include Apple Sales International, Apple Operations International, Apples Operations Europe and Braeburn Capital, Inc. For 2014, Apple sold 169 million iPhones (accounting for 56% of revenues), 67 million iPads (17%), 18 million Macs (13%) and 14 million iPods (4%). iTunes, software and services provided 10% of revenues. In 2015, the firm released to market its MacBook consumer ultra-thin/ultra-portable notebook, its iPod Touch portable media player and its Apple Watch smartwatch. Apple employee benefits include health and life insurance, long-term care insurance, an employee stock purchase plan, a 401(k), short- and long-term disability coverage, paid vacations and holidays, employee discounts, tuition assistance, wellness programs, personal and family counseling, financial education seminars and an onsite fitness center.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 233,715,000,000 8,067,000,000 71,230,000,000 30.47% 14,329,000,000 53,394,000,000 81,266,000,000 11,488,000,000 84,505,000,000 20.44% 46.24% 0.44
2014 182,795,000,000 6,041,000,000 52,503,000,000 28.72% 11,993,000,000 39,510,000,000 59,713,000,000 9,813,000,000 61,813,000,000 18.00% 33.61% 0.25
CONTACT INFORMATION: Phone: 408 996-1010 Fax: 408 974-2483 Toll-Free: 800-692-7753 Address: 1 Infinite Loop, Cupertino, CA 95014 United States
SALARIES/BONUSES: Top Exec. Salary: $696,880 Second Exec. Salary: $615,006
2013 170,910,000,000 4,475,000,000 48,999,000,000 28.66% 10,830,000,000 37,037,000,000 53,666,000,000 9,076,000,000 57,048,000,000 19.33% 30.63% 0.13
2012 156,508,000,000 3,381,000,000 55,241,000,000 35.29% 10,040,000,000 41,733,000,000 50,856,000,000 9,402,000,000 58,518,000,000 28.54% 42.84%
2011 108,249,000,000 2,429,000,000 33,790,000,000 31.21% 7,599,000,000 25,922,000,000 37,529,000,000 7,452,000,000 35,604,000,000 27.06% 41.67%
2010 65,225,000,000 1,782,000,000 18,385,000,000 28.18% 5,517,000,000 14,013,000,000 18,595,000,000 2,121,000,000 19,412,000,000 22.84% 35.28%
STOCK TICKER/OTHER:
Stock Ticker: AAPL Employees: 92,600 Parent Company:
Exchange: NAS Fiscal Year Ends: 09/30
OTHER THOUGHTS:
Bonus: $525,000 Bonus: $450,000
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ArenaNet Inc
www.arena.net
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
ArenaNet, Inc., based in Bellevue, Washington, is a video game studio that develops online multiplayer games. A subsidiary of Korea-based NCsoft Corp., the firm's flagship title is Guild Wars, an episodic online role-playing game (RPG) set in the fictional world of Tyria. The game features two gameplay options: a cooperative, player versus environment (PvE) mode that allows users to cooperate with other online players; and a competitive, player versus player (PvP) mode where players face-off against other players online. The firm has released additional campaigns (add-on titles that advance the gameplay and storyline from the original) that build on the original Guild Wars Prophecies title. These include Guild Wars Factions and Guild Wars Nightfall as well as an expansion pack titled Guild Wars: Eyes of the North. The game differs from other online games of its kind, including World of Warcraft and EverQuest, by allowing users unlimited, non-subscription-based access following the initial purchase of the game. Recently, the firm introduced Guild Wars 2.
BRANDS/DIVISIONS/AFFILIATES: Guild Wars Guild Wars Factions Guild Wars Nightfall Guild Wars: Eyes of the North Guild Wars 2 NCsoft Corp Guild Wars Prophecies
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Mike O'Brien, Pres. Christopher Lye, Dir.-Mktg. Taek jin Kim, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 425-247-2500 Fax: Toll-Free: Address: 3180 139th Ave. SE, 5th Fl, Bellevue, WA 98005 United States
Stock Ticker: Subsidiary Employees: 324 Parent Company: NCsoft Corp
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Aristocrat Leisure Ltd
www.aristocrat.com.au
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Gambling Devices and Casino Equipment Manufacturing Gaming Services Gaming Management Systems
Aristocrat Leisure Ltd. is a major manufacturer of gaming machines and their components, including games, systems, electronic tables and equipment. The firm supplies casinos and other customers worldwide with electronic gaming machines, interactive video terminal systems and casino management systems. Aristocrat also provides gaming services, including technical support, onsite preventative maintenance and spare parts and logistics service. The company's products include multiline games, the most traditional form of video reel games, which use combinations across lines to award wins; Power Pay, a game line offering Ante Bet-style games and extra features; Reel Power & Xtra Reel Power, which allow players to purchase reels rather than lines; Stand Alone Progressive (SAP) and Double Stand Alone Progressive (DSAP) products, which combine base games with independent jackpot meters; Player's Choice Multigame, which offers four games and multiple denominations in one system; and specialty games, including the Bonus Bank product line. The firm also markets cabinet games, such as Pachislo machines (manufactured specifically for the Japanese market); and multi-station games. Hyperlink is the company's patented bonusing product, which links all electronic gaming machines to its progressive gaming platform. Other linked product solutions include Xtreme Mystery, which uses a three level jackpot; and Multi-site Progressive, which links games across a region for more frequent jackpots. Aristocrat is based in Australia and maintains offices in the U.S., U.K., New Zealand, South Africa, Sweden, Argentina, Macau and Japan. The company operates in the U.S. through subsidiary Aristocrat Technologies, Inc. In October 2014, the firm acquired North American-based gaming machine manufacturer Video Gaming Technologies, Inc.
BRANDS/DIVISIONS/AFFILIATES: Aristocrat Technologies, Inc. Reel Power Xtreme Mystery Hyperlink Bonus Bank Xtra Reel Power Power Pay Video Gaming Technologies Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Jamie R. Odell, CEO Rich Schneider, Chief Product Officer Toni Korsanos, CFO Maureen Sweeny, Chief Commercial Officer Christie Austin, Chief Human Resources Officer Manjit Gombra Singh, CTO Rich Schneider, Chief Prod. Officer Mark Dunn, General Counsel Craig Billings, Managing Dir.-Strategy & Bus. Dev. Victor Blanco, Sr. VP-Platform Architecture Atul Bali, Pres., Americas Ian D. Blackburne, Chmn. Trevor Croker, Managing Dir. Australia, New Zealand & Asia Pacific Jason Walbridge, Chief Supply Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,140,585,000 138,497,600 206,792,600 18.13% 485,758,400 134,918,200 316,719,500 101,089,200 347,201,500 8.60% 22.96% 1.93
2014 613,369,500 94,184,400 49,643,220 8.09% 300,925,600 -11,889,560 114,944,300 65,263,420 90,266,320 -1.65% -3.02%
2013 585,238,100 86,039,940 100,170,100 17.11% 286,131,100 77,579,970 71,078,300 32,332,460 140,210,600 12.27% 28.25% 0.62
2012 421,050,800 67,469,970 45,158,490 226,511,800 32,933,130 63,617,020 21,944,560 70,240,260
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 61 290136000 Fax: 61 290136200 Toll-Free: Address: 85 Epping Rd., Pinnacle Office Park, Bldg. A, North Ryde, NSW 2113 Australia
Stock Ticker: ARLUF Employees: 2,274 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 509,698,900 73,001,880 75,978,430 14.90% 272,819,500 47,865,100 78,303,660 42,250,690 109,204,700 8.99% 29.74% 1.02
2010 492,480,800 79,471,700 66,946,010 13.59% 261,860,600 55,864,810 -117,614,700 38,388,330 111,412,600 10.17% 44.79% 1.57
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Artificial Life Inc
www.artificial-life.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Mobile Commerce Apps (m-commerce) Augmented Reality Technology Mobile Medical Solutions Technology Investments Apps
Artificial Life, Inc. develops, creates and publishes various forms of mobile content and technology for tablet and smartphone devices. The firm's proprietary product is its OpusM platform. Opus-M is a carrier grade m-commerce (mobile commerce) solution that allows clients to build their own mcommerce shop or application. The core of the Opus-M framework consists of a messaging framework, security technology, device recognition, image re-sampling, transaction history and billing. The firm's mobile games account for its second key revenue source, especially its sales for 3G devices like ipad and iPhone merchandise, and operate on all of the major mobile platforms, including Java, Android and Windows Phone 7 operating systems. Its titles include iSink U. The company sells its games through various third-party channels as well as its BOTME.com web site. The firm's mobile business applications, primarily its mobile health applications, are its third key revenue source. These include GluCoMo, a blood sugar monitoring system for diabetes patients. Additionally, the company has also developed new media technology such as augmented reality and MoPA-TV (short for Mobile Participation TV), which allows TV viewers to participate in live TV shows from their home and to see themselves represented as an interactive 2D or 3D avatar on their TV screen interacting with other players or the show's host.
BRANDS/DIVISIONS/AFFILIATES: Opus-M MoPA-TV iSink U GluCoMo BOTME.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Eberhard Schoneburg, CEO Winnie Tam, Sr. Accountant Winnie Tam, Human Resources Klaus Kater, CTO Ada Fong, Sr. Bus. Advisor Sharon Chan, Mgr.-Investor Rel. Sharon Chan, Mgr.-Finance Winnie Tam, Sr. Accountant
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 852-3102-2800 Fax: Toll-Free: Address: 88 Hing Fat Street, 26/F, Causeway Bay, 90401 Hong Kong
Stock Ticker: ALIF Employees: 65 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Aspyr Media Inc
www.aspyr.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Porting Video Game Development Movie Production Music Production Apps
Aspyr Media, Inc. publishes video games and specializes in the porting of Windows-based games to Apple's Mac OS (operating system). Game porting involves the processing and adaptation of a video game from its originally developed platform to a secondary platform, which can include PC to Mac, and vice versa, as well as between different video game consoles. It has worked with numerous firms to adapt their content from Windows-focused platforms to a platform compatible with Apple systems, including Universal, Paramount, Warner Bros, LucasArts, Electronic Arts, Activision and Eidos. Aspyr has transferred a number of leading video game titles such as Call of Duty, Star Wars, DOOM, Sid Meier's Civilization, LEGO Star Wars, Harry Potter, The Sims, SimCity, Borderlands, Madden, Tony Hawk, Tiger Woods PGA Tour and Tomb Raider. Aspyr has published game titles for the Nintendo DS handheld console, Microsoft's Xbox 360 and Sony's PS2 as well as iPhone apps, including VooDude, Buggled, FriendZoo and FutureU, a SAT prep game. The company also develops and publishes interactive entertainment for Mobile, Linux and Windows PC platforms. The firm's internal development operations are conducted through Aspyr Studios, which also provides third-party development services for other companies. Besides gaming, the firm has expanded into other media, producing several DVDs and albums. In early 2016, the firm released Layers of Fear, a psychedelic horror game.
BRANDS/DIVISIONS/AFFILIATES: Aspyr Studios
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Michael Rogers, CEO Michael Rogers, Pres. Ted Staloch, VP-Mktg. Glenda Adams, Dir.-Tech. & Dev. Lori Durham, VP-Oper.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 512-708-8100 Fax: 512-708-9595 Toll-Free: Address: 1250 S. Capital of Texas Hwy #650, Austin, TX 78746 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 60 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ASUSTeK Computer Inc
www.asus.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Manufacturing Computer Components & Accessories Networking Devices Wireless Communication Products Smart Phones Personal Computers Computer Monitors Computers for Video Game Players
BRANDS/DIVISIONS/AFFILIATES: ZEN Your Way ASUS 100-Series
ASUSTeK Computer, Inc. (ASUS) participates in the 3C industry (computing, consumer electronics and communications). The company manufactures PCs, monitors, mobile phones, networking equipment, notebook computers, storage devices, PC components, PDAs and server equipment, generally under the ASUS brand. ASUS also produces commercial desk tops, commercial notebooks and servers and workstations. Additionally, the company manufactures PC components, such as barebones; graphic cards; motherboards; multi-media products, such as audio cards, digital media players and TV tuners; and DVD and Bluray drives. Products recently released include the ZEN Your Way family line, which includes ZenBook Ultrabook, ZenFone 2 smart phone, Zen AiO all-in-one desktop and ZenPad tablet; and the ASUS 100-Series motherboards, providing more bandwidth, more flexibility, 5-way optimization, water pump header, USB 3.1 and Crystal Sound 3.
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jerry Shen, CEO Jonathan Tsang, Co-Pres. Jonney Shih, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 14,479,930,000 397,194,900 643,972,400 4.44% 1,039,929,000 524,140,700 -323,968,600 30,232,890 697,056,700 4.98% 10.33% 0.01
2014 14,635,440,000 348,498,200 665,541,500 4.54% 990,368,300 596,885,600 803,276,700 50,973,880 760,517,500 6.00% 13.03%
2013 14,202,530,000 336,183,700 608,093,500 4.28% 894,167,500 657,568,800 916,066,700 78,032,620 699,439,900 7.61% 16.42%
2012 13,754,890,000 261,761,100 669,489,800 4.86% 942,398,700 687,379,800 680,418,200 93,473,360 905,946,200 9.24% 18.60%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 886 228943447 Fax: Toll-Free: Address: Li-Te Rd., No. 150, Peitou, Taipei, Taiwan
Stock Ticker: AKCPF Employees: 11,000 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 11,775,360,000 235,816,100 558,575,900 4.74% 832,497,700 508,220,700 566,433,000 80,358,060 687,324,900 7.88% 15.00%
2010 13,176,050,000 258,089,600 571,679,200 4.33% 902,521,100 505,467,700 783,014,300 52,191,600 834,789,300 5.75% 11.81% 0.01
Exchange: GREY Fiscal Year Ends: 09/30
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Atari Interactive Inc
www.atari.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Educational Software Apps Game Consoles
BRANDS/DIVISIONS/AFFILIATES: Atari SA Dungeons & Dragons Test Drive Alone in the Dark V-Rally
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Frederic Chesnais, Head Kristin Keller, General Counsel
Atari Interactive, Inc., a subsidiary of French software publisher Atari SA, is a publisher and distributor of interactive entertainment. It publishes and distributes video game software for most major gaming consoles as well as personal computer (PC) platforms. It also publishes and sublicenses games for online, mobile and other evolving platforms. Atari's products extend across most major video game genres, including action, adventure, strategy, role-playing and racing. The company's products are based on intellectual properties that it has created internally and owns, or that have been licensed to it by third parties. Atari's properties include popular franchises such as V-Rally, Alone in the Dark and Test Drive. The company also publishes software based on key theme licenses, including The Chronicles of Riddic, Ghostbusters and Dungeons & Dragons. In 2013, the firm's parent filed for book 6 bankruptcy protection in France while the firm filed for chapter 11 bankruptcy protection in the U.S. During 2014, Atari continued the process of issuing debt in France, and Atari SA regained control of its U.S. subsidiaries which became part of the consolidated group.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 8,461,460
2014 2,703,060
1,335,240
-2,783,375
2013 21,398,420
2012 42,887,800
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 212-726-6500 Fax: 212-726-6590 Toll-Free: Address: 475 Park Avenue South, New York, NY 10016 United States
Stock Ticker: Subsidiary Employees: 66 Parent Company: ATARI SA
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 81,280,300
2010 153,000,000
Exchange: Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
AVADirect Custom Computers
www.avadirect.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Manufacturing Computer Hardware Custom Servers Custom Workstations Computer Peripherals Computers for Gamers
AVADirect Custom Computers, based in Cleveland, Ohio, is a manufacturer of custom computers and related components. The company builds computers operating on both Windows and Linux systems, designed for corporate or private clients with specific gaming, multimedia, server or other requirements. The firm divides its products into nine categories: gaming PCs, desktop PCs, laptops, tablets, mini PCs, media PCs, workstation PCs, servers and computer hardware. Gaming PCs feature high-performance tower and mini desktops with enhanced cooling, stability, sound and visual properties. The company's customer desktop PCs feature tower desktops, silent desktops, all-in-one desktops and custom pre-configured PC barebones for knowledgeable computer builders. Laptops include gaming laptops, branded gaming, custom laptops, ultraportable laptops, rugged laptops and quick-ship laptops that can meet the tightest of deadlines. Tablets include AVADirect's wide variety of portable custom computer solutions for the gaming enthusiast or the everyday user that is on-the-go. Mini PCs are smaller than normal desktop computer systems, but possess full functionality and include the Cube Mini PC, Slim PV, Tower Mini PC and Ultra Small Mini PC product lines. Media PCs are storage centers for TV shows, movies, music and pictures and connect to LCD monitors for content display. AVADirect's custom workstations feature enhanced computation and graphics processing power, and are designed for clients in the science, engineering and graphics sectors. The firm's custom servers offer greater storage space, enhanced memory bandwidth, faster clock speeds, more efficient processing and lower power consumption than competing generic products. Computer hardware includes parts and peripherals such as cases, controller cards, keyboards, headphones, modems, motherboards, power supplies, server platforms, speakers, capture cards and web cameras. In 2015, the firm began offering its custom computers with Titan X technology for gaming enthusiasts.
BRANDS/DIVISIONS/AFFILIATES: Cube Mini PC Tower Mini PC Slim PV Ultra Small Mini PC
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Alex Sonis, CEO Alex Sonis, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 216-503-6374 Fax: 216-503-6355 Toll-Free: 866-766-4629 Address: 1750 Highland Rd., Ste. 4, Twinsburg, OH 44087 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 19 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Baidu Inc
www.baidu.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Search Portals Online Advertising Services Social Networking Entertainment News Online Payment Services
BRANDS/DIVISIONS/AFFILIATES: Baidu.com Baidu Space Baidu.jp Baidu Post Bar Baidu Wallet iQiyi.com Baidu Encyclopedia Peixe Urbano
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robin Li, CEO Ya-Qin Zhang, Pres. Jennifer Li, CFO Zhan Wang, VP-Sales Lee Liu, VP-Human Resources Jing Wang, VP-Eng. Victor Liang, VP-Legal Affairs Hailong Xiang, VP-Commercial Oper. Guang Zhu, VP-Public Rel. Robin Li, Chmn.
Baidu, Inc. is a leading Chinese language search engine. Baidu offers search functions for various categories, including news, images, MP3s, videos, maps, ancient Chinese literature, government information, educational web sites, frequently used information, legal, finance, local and blogs. Users of Baidu.com may also input a keyword in phonetic, or pin-yin Chinese, which uses the English alphabet, allowing users to enter a phrase without knowing the exact Chinese spelling. The firm also operates a Japanese search engine, Baidu.jp. The company's product categories include search; socialnetworking; location-based products and services; UGC-based knowledge products; entertainment; security; mobile related products and services; products and services for developers and webmasters; and others. Some of the company's products include Baidu Encyclopedia, an open knowledge forum that only registered users may contribute to; Baidu Post Bar, an IM service; Baidu Wallet, an online payment service; Baidu Space, a social networking site; 91 Wireless Websoft Limited, a mobile app marketplace and mobile game operator; and iQiyi.com, which allows users to search, watch and download free movies. The firm serves three types of online participants: users, customers and Baidu Union members. For users, it offers the services listed above such as an Internet search platform and online products. It offers customers the ability to bid for priority placement of their links in keyword search results through its P4P auction-based platform. Baidu union members are third parties that incorporate a Baidu search box and advertisements into their web sites. Baidu generates revenue primarily through online marketing services. In October 2014, the firm acquired Brazil's local commerce company, Peixe Urbano, which helps people explore the best things to do in select cities. In early 2015, the firm announced that it will reorganize into three major business groups: mobile search, emerging business and search business.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 10,099,310,000 1,548,139,000 1,775,709,000 17.58% 2,597,998,000 5,121,662,000 2,954,927,000 1,182,805,000 6,817,224,000 26.93% 50.59% 0.42
2014 7,462,813,000 1,062,083,000 1,947,963,000 26.10% 1,579,538,000 2,006,279,000 2,728,959,000 972,966,500 2,902,130,000 15.45% 29.32% 0.45
CONTACT INFORMATION: Phone: 86 1059928888 Fax: 86 1059920000 Toll-Free: Address: No. 10 Shangdi, 10th St., Beijing, 100085 China
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 4,859,944,000 624,812,800 1,702,707,000 35.03% 787,100,600 1,600,354,000 2,098,461,000 560,025,000 2,325,319,000 18.03% 32.62% 0.44
2012 3,393,636,000 350,655,800 1,681,346,000 49.54% 380,552,900 1,590,779,000 1,825,069,000 390,448,500 2,067,372,000 30.30% 50.57% 0.37
2011 2,206,148,000 203,020,600 1,152,712,000 52.24% 257,543,900 1,010,001,000 1,244,324,000 356,380,900 1,287,342,000 38.60% 56.02% 0.15
2010 1,204,198,000 109,242,200 602,286,400 50.01% 165,677,300 536,318,600 715,130,500 148,506,600 669,433,500 40.97% 53.57% 0.01
STOCK TICKER/OTHER:
Stock Ticker: BIDU Employees: 46,391 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
BANDAI NAMCO Entertainment Inc
www.bandainamcogames.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Arcade Game Development Apps
BANDAI NAMCO Entertainment Inc. (formerly Namco Bandai Games, Inc.) designs, manufactures, develops and sells video games. The Tokyo-based company provides content, both directly game-related and peripheral products, to retail channels in Japan and worldwide. Its subsidiary, BANDAI NAMCO Studios, is responsible for game development operations, from content creation and development strategy to coordinating production with other BANDAI NAMCO group companies, external production firms and media groups. The firm's games have included Pac-Man and Tekken arcade games; console games, such as InVersion, Dead to Rights, Tekken, Soul Calibur and Naruto franchise video games; iPhone, iPad and other mobile device versions of Pac-Man and other games; and games for personal computers, including Puzzle Quest, Stroke of Midnight and Pool Pro. BANDAI NAMCO also maintains 17 subsidiaries under the BANDAI NAMCO Entertainment name, including BANDAI NAMCO Entertainment: America, Europe, France, Hellas, Nordic, Portugal, Iberica, Germany, Australia, Taiwan, Korea, Asia, Hong Kong, New Zealand, Malaysia, Romania and Brazil; and one subsidiary that operates as a holding company, BANDAI NAMCO AUSTRALIA Pty. Ltd. In 2015, the firm changed its name to reflect its flexibility with a changing world, as well as the integration of Bandai Co. Limited and Namco Limited. Also in 2015, it developed BANDAI NAMCO SHANGHAI CO. LTD. to expand its business into China.
BRANDS/DIVISIONS/AFFILIATES: BANDAI NAMCO Studios Inc BANDAI NAMCO Entertainment America BANDAI NAMCO Entertainment Europe BANDAI NAMCO Entertainment France BANDAI NAMCO Entertainment Hellas BANDAI NAMCO AUSTRALIA Pty Ltd BANDAI NAMCO SHANGHAI CO LTD Namco Bandai Games Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Satoshi Oshita, CEO Satoshi Oshita, Pres. Shin Unozawa, Exec. VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81-3-5783-5500 Fax: Toll-Free: Address: 5-37-8 Shiba, Minato-ku, Tokyo, 108-0014 Japan
Exchange: Stock Ticker: Subsidiary Employees: 900 Fiscal Year Ends: 03/31 Parent Company: BANDAI NAMCO Holdings Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Behemoth (The)
www.thebehemoth.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
The Behemoth is an independent video game developer based in San Diego, California. It focuses on creating 2D animated games, with hand-drawn and hand-animated artwork, in a nostalgic nod to classic video game design. The company's first game, Alien Hominid, was a self-published title released in 2004 for Sony's PlayStation 2, Microsoft's Xbox and Nintendo's GameCube and Game Boy Advance. The firm released a highdefinition version (Alien Hominid HD) for Microsoft's Xbox 360 in 2007. The Behemoth's other games, Castle Crashers, was released in 2008 for the Xbox 360 and the PlayStation 3 as a digital download only; and Super Soviet Missle Master, an easy-to-learn, difficult-to-master game that callenges wits. In addition to games, consumers can purchase other merchandise, such as apparel, for both men and women; figurines from different games; and other products, such as key chains, books, posters, skateboards and hats through the firm's online store, which is managed by Merch Lackey, Inc. BattleBlock Theater was recently released for Xbox 360, as well as its Steam version. Most recently, Behemoth developed a turn-based strategy game named Pit People.
BRANDS/DIVISIONS/AFFILIATES: Alien Hominid Alien Hominid HD Castle Crashers BattleBlock Theater Merch Lackey Inc Pit People
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tom Fulp, Co-Founder John Baez, Pres. Dan Paladin, Dir.-Art
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 949-760-0404 Fax: Toll-Free: Address: 1010 University Ave. #1880, San Diego, CA 92103 United States
Stock Ticker: Private Employees: 25 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Bethesda Softworks LLC
www.bethsoft.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Bethesda Softworks, LLC, a subsidiary of ZeniMax Media, Inc., is a multi-format video game publisher. The company publishes video games in a wide variety of genres including action, shooter, sports, strategy and role-playing games (RPGs). Its primary gaming platforms are the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Windows-based PCs and mobile devices, but it has also developed for the Xbox, PlayStation and PlayStation 2 consoles in the past. Bethesda works with several development studios including its in-house production studio Bethesda Game Studios as well as outside developers such as Zenimax Online Studios, id Software, Tango Gameworks, Arkane Studios and Machine Games. The company's recently published titles include The Elder Scrolls V: Skyrim, Legendary Edition, The Evil Within, Elder Scrolls Online and Wolfenstein: The New Order. In 2015, the firm announced that its Elder Scrolls Online: Tamriel Unlimited would be available to Xbox One and PlayStation 4 in Summer 2015, but was already available via PC and Mac. That same year, Bethesda released Fallout 4.
BRANDS/DIVISIONS/AFFILIATES: Bethesda Game Studios ZeniMax Media Inc Elder Scrolls V: Skyrim (The) Legendary Edition Evil Within (The) Elder Scrolls Online Wolfenstein: The New Order Elder Scrolls Online: Tamriel Unlimited
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Vlatko Andonov, Pres. Pete Hines, VP-Mktg. & Public Rel. Todd Vaughn, VP-Dev. Ron Seger, VP-Sales
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 301-926-8300 Fax: 301-926-8010 Toll-Free: Address: 1370 Piccard Dr., Ste. 120, Rockville, MD 20850 United States
Stock Ticker: Subsidiary Employees: 443 Parent Company: ZeniMax Media Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Big Fish Games
www.bigfishgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Big Fish Games is a creator and publisher of online casual games, founded in 2002. The company offers more than 3,500 online games that can be played on PCs, Macs, mobile phones or tablets. The firm develops games in a variety of genres such as puzzle, hidden objects, time management, adventure, large file, strategy, arcade and action, word, card and board, brain teasers as well as games for kids. Its flagship product is the Mystery Case Files game. Other popular games include My Farm Life, Hidden Object Crosswords, PuppetShow, Shiver, Shades of Death, Stray Souls, Farm Mania, Jewel Quest, Mystery Case Files, Aztec Tribe, Virtual Villagers, Magic Life, Luxor, Bubble Town, Amazing Pyramids, Mahjongg, Hodgepodge Hollow, Fairway Solitaire Blast! and Gummy Drop. Lifeline was released in 2015, and is a playable, branching story of survival against all odds. With 600 developer partners worldwide, the company has distributed more than 2.5 billion games through its website, BigFishGames.com. It also sells over 1 million retail units to stores such as Target, Best Buy, Focus and Wal-Mart. The company offers games in 13 languages (including Danish, Dutch, English, German, French, Italian, Portuguese, Spanish and Swedish) and has a client base in over 150 countries. The company's website features a forums section, allowing players to interact with each other concerning various topics such as game strategies and tips, technical issues as well as general chit chat. In addition to its Seattle location, the firm also maintains offices in Oakland, Seattle and Luxembourg. Big Fish Games is a wholly-owned subsidiary of Churchill Downs Incorporated. The firm offers employees medical, dental and vision insurance; free bus passes; discounts on gym memberships; and intra-office transportation using kick scooters.
BRANDS/DIVISIONS/AFFILIATES: Churchill Downs Incorporated Mystery Case Files My Farm Life Hidden Object Crosswords Jewel Quest Fairway Solitaire Blast! Gummy Drop Lifeline
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Paul Thelen, CEO John Holland, Pres. Ian Hurlock-Jones, CTO Michael Cordero, General Counsel Chris Williams, VP Chris George, VP Carey DiJulio, VP Jina Heverley, VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 413,700,000
2014 336,100,000
2013 266,000,000
CONTACT INFORMATION: Phone: 206-213-5753 Fax: 206-213-3696 Toll-Free: Address: 333 Elliott Ave. W., Ste. 200, Seattle, WA 98119 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 220,000,000
2011 180,000,000
2010 130,000,000
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Subsidiary Employees: 604 Fiscal Year Ends: 12/31 Parent Company: Churchill Downs Incorporated
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
BioWare Corp
www.bioware.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment E-commerce Apps
BioWare Corp., a division of Electronic Arts Inc. (EA Games), is an international interactive entertainment software company. BioWare specializes in developing multiplatform, role-playing, massively multiplayer online (MMO) and strategy games for personal computers, online platforms and video game consoles. BioWare's best-selling game, Baldur's Gate, was followed by Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal. Together, the Baldur's Gate series has sold almost 5 million copies. Other titles the company has released include Neverwinter Nights, Jade Empire, Mass Effect and Star Wars: Knights of the Old Republic (KOTOR). The firm also produces the critically acclaimed Dragon Age game series, Dragon Age: Origins and Dragon Age 2 as well as the science fiction role playing game (RPG) trilogy, Mass Effect. The firm also develops the online RPG series WarHammer: Wrath of Heroes and Ultima online. BioWare licenses its game engine technology. Games including Planescape: Torment and the Icewind Dale series were developed using BioWare's Infinity Engine. Neverwinter Nights 2 was powered by its Aurora Engine. Star Wars: Knights of the Old Republic 2: The Sith Lords was made with the BioWare Odyssey Engine. The firm operates its own e-commerce site for its products at Store.bioware.com. The firm's parent, EA Games, offers its employees benefits including an employee stock purchase plan; an employee assistance program; spot stock awards; education assistance; life, health care and business travel accident coverage; onsite daycare; company car options; gym and sports facilities; and an employee discount.
BRANDS/DIVISIONS/AFFILIATES: Electronic Arts Inc Baldur's Gate Neverwinter Nights Star Wars: Knights of the Old Republic Dragon Age: Origins Mass Effect Infinity Engine BioWare Odyssey Engine
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Matthew Bromberg, CEO Greg Zeschuk, Pres. Greg Zeschuk, Gen. Mgr.-BioWare Austin
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 780-430-0164 Fax: 780-439-6374 Toll-Free: Address: 200, 4445 Calgary Trail, Edmonton, AB T6H 5R7 Canada
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 659 Parent Company: ELECTRONIC ARTS INC
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
BlackBerry Ltd
www.blackberry.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Wireless E-Mail Devices Wireless Software & Services
BRANDS/DIVISIONS/AFFILIATES: BlackBerry RIM Wireless Handheld BlackBerry Playbook BlackBerry OS BlackBerry 10 Z10 AtHoc Good Technology
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
John Chen, CEO James Yersh, CFO Marty Beard, COO Sai Yuen Ho, Executive VP, Divisional James Mackey, Executive VP, Divisional Nita White-Ivy, Executive VP, Divisional Steve Zipperstein, Other Executive Officer Sandeep Chennakeshu, President, Divisional Carl Wiese, President, Divisional Eric Johnson, President, Divisional Ron Louks, President, Divisional John Sims, President, Divisional
BlackBerry Ltd. is a leading designer, manufacturer and marketer of wireless applications for the worldwide mobile communications market. The company focuses on integrated hardware, software and services that support multiple wireless network standards and provide access to time-sensitive information, including e-mail, phone, text messaging, Internet and intranet applications. This is provided through various offerings, including the BlackBerry wireless platform, the BlackBerry smartphone, BlackBerry Playbook tablet, the RIM Wireless Handheld product line, software development tools, radio-modems and software and hardware licensing agreements. The BlackBerry wireless system is comprised of wireless handhelds, software and services. The product offers a wireless extension of clients' work and personal e-mail accounts, including Microsoft Outlook, IBM Lotus Notes, Novell GroupWise and other e-mail services. RIM technology also allows third-party developers to enhance their handsets with data connectivity solutions using the same wireless architecture and infrastructure as BlackBerry handheld customers. The LTE Blackberry Playbook tablet is the first tablet to run BlackBerry OS and features 32 GB of storage and up to 64 GM of built in memory. The firm's BlackBerry 10 encourages multitasking by enabling users to run eight active frames at the same time and features a Hub where all messages, emails and notifications are consolidated. Its 2015 BlackBerry Leap U.K.-release features a five-inch all-touch smartphone that is security enhanced. During 2015, the firm acquired AtHoc, a provider of secure, networked crisis communications; and Good Technology, a provider of software solutions and services. The firm offers its employees an employee assistance plan, a gym/fitness membership, free BlackBerry smartphones and training & development.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 3,335,000,000 711,000,000 -423,000,000 -12.68% 938,000,000 -304,000,000 813,000,000 508,000,000 271,000,000 -4.31% -8.61% 0.49
2014 6,813,000,000 1,286,000,000 -7,163,000,000 -105.13% 2,103,000,000 -5,873,000,000 -159,000,000 1,363,000,000 -5,893,000,000 -56.69% -89.76% 0.44
CONTACT INFORMATION: Phone: 519 888-7465 Fax: 519 888-7884 Toll-Free: Address: 295 Phillip St., Waterloo, ON N2L 3W8 Canada
SALARIES/BONUSES: Top Exec. Salary: $549,250 Second Exec. Salary: $549,250
2013 11,073,000,000 1,509,000,000 -1,235,000,000 -11.15% 2,111,000,000 -646,000,000 2,303,000,000 1,418,000,000 683,000,000 -4.80% -6.60%
2012 18,435,000,000 1,559,000,000 1,490,000,000 8.08% 2,604,000,000 1,164,000,000 2,912,000,000 3,119,000,000 3,013,000,000 8.74% 12.22%
2011 19,907,000,000 1,351,000,000 4,636,000,000 23.28% 2,400,000,000 3,411,000,000 4,009,000,000 1,596,000,000 5,563,000,000 29.55% 41.24%
2010
STOCK TICKER/OTHER:
Stock Ticker: BBRY Employees: 4,534 Parent Company:
Exchange: NAS Fiscal Year Ends: 02/28
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Bolt Creative Inc
www.boltcreative.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Bolt Creative, Inc., headquartered in San Francisco, develops and publishes mobile video games and apps, available for download on Android, Brew, iOS, Java, Window and Facebook. Its flagship game Pocket God, an episodic subscription-based game that gives users the control over a small tropical island and its inhabitants, has been ranked by Apple as one of the Top Paid Apps of All Time. The company also released sequels, Pocket God: Journey to Uranus, Pocket God: Ooga Jump and a comics series, published jointly with Ape Entertainment. Other previously released games and apps include FWARP!, an app that allows users to warp photos on their iPhones; Slinky Ink, which allows users to create spiral artwork; and I'm a PC, an app that displays error messages from Windows-based PCs. It also developed Wheel of Fortune Online, an online game based on the Wheel of Fortune game show. A new Pocket God sequel, Pocket God: The Runs, is currently under development.
BRANDS/DIVISIONS/AFFILIATES: Pocket God FWARP! Slinky Ink I'm a PC Wheel of Fortune Online Pocket God: Journey to Uranus Pocket God: Ooga Jump Pocket God: The Runs
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Dave Castelnuovo, Creator Allan Dye, Design Dave Castelnuovo, Lead Developer Allan Dye, Lead Developer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 715-218-4099 Fax: Toll-Free: Address: 1662 21st Avenue, San Francisco, CA 94122 United States
Stock Ticker: Private Employees: 2 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Bungie Inc
www.bungie.net
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Online Communities Apps
Bungie, Inc. is a privately held independent developer of video games for Microsoft's Xbox 360 console. Bungie Studios was a subsidiary of Microsoft Corp., but changed its name to Bungie LLC and became an independent company in 2007, with Microsoft retaining a minority interest in the firm. Its principal games are part of the Halo franchise, including Halo, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Other Bungie games include Operation: Desert Storm, Oni, Myth and Marathon. Its games have spawned the development of best-selling novels as well as award winning soundtracks. Bungie also maintains an online community and forum destination related to its games, called the Seventh Column, on its Bungie.net web site. Bungie.net also sells company-related merchandise, including games, apparel, art, bags and accessories. Bungie recently signed a 10-year publishing deal with Activision, with its first project, first-person shooter Destiny game. Bungie offers its employees medical, dental and vision coverage; a 401(k) plan; paid health club and gym memberships; and free snacks. The company supports a highly casual business culture with emphasis on creativity and collaboration.
BRANDS/DIVISIONS/AFFILIATES: Destiny Halo Halo: Reach Halo 3 Marathon Myth Oni Microsoft Corp
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jason Jones, Managing Dir. Harold Ryan, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 425-739-4900 Fax: Toll-Free: 800-469-9269 Address: 434 Kirkland Way, Bellevue, WA 98033 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 646 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Capcom Co Ltd
www.capcom.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Arcade Equipment Apps
BRANDS/DIVISIONS/AFFILIATES: Street Fighter Mega Man Resident Evil Ace Attorney Capcom USA Inc Dead Rising 3 Beeline Interactive Inc Monster Hunter
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kenzo Tsujimoto, CEO Haruhiro Tsujimoto, Pres. Tamio Oda, CFO Kazuo Kano, CFO-Capcom USA Midori Yuasa, CEO Kenzo Tsujimoto, Chmn. Kazuhiko Abe, CEO
Capcom Co. Ltd is a leading Japanese developer of video games and other entertainment products, with locations in Asia, North America and Europe. The company operates in four business segments: digital content, arcade operations, amusement equipment and other. Digital content features the company's video games such as Monster Hunter 4 Ultimate, for Nintendo 3DS; Ultra Street Fighter IV for PlayStation 3, Xbox 360 and PC; and Dead Rising 3 for Xbox One and PC. This division has created franchises such as Mega Man, Street Fighter, Resident Evil, Devil May Cry, Ace Attorney, Lost Planet and Monster Hunter. Street Fighter is one of the most popular fighting game franchises on both console and arcade formats. Resident Evil, has expanded beyond the console platform into several other media formats, including major motion pictures and several comic book series. Ace Attorney, a game based on courtroom trials, initially started as a relatively obscure title out of Japan but eventually grew into a popular international game series for the Nintendo DS. The arcade operations business owns and operates 32 coin-operated arcade machines. The amusement equipment division developed and produced Sengoku BASARA, a series of video games that includes three anime series and an animated film based on real events of the Sengoku era in the history of feudal Japan. Capcom's other business mainly consists of publication of game guidebooks and the sales of licensed products and comics. The company's subsidiaries include Capcom USA, Inc., which is in charge of U.S. operations; and Beeline Interactive, Inc., which focuses on expanding gaming accessibility on mobile devices. In 2015, the firm entered into an agreement with Mad Catz Interactive, Inc. to create a range of next-generation Street Fighter V fighting game controllers for the PlayStation 4 computer entertainment system.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 581,584,900
2014 924,369,700
2013 850,049,700
2012 741,637,300
2011 882,949,300
2010 605,936,600
95,617,600 16.44%
93,060,450 10.06%
91,723,140 10.79%
111,303,900 15.00%
129,167,800 14.62%
50,483,420 8.33%
59,781,330 38,727,750 51,143,040 129,972,000 6.70% 9.78% 0.11
31,119,540 119,282,600 24,396,860 91,985,180 3.42% 5.43% 0.05
26,863,650 60,061,440 42,143,310 66,540,160 2.93% 4.86% 0.10
60,748,170 -69,323,220 24,216,140 133,505,000 7.12% 11.45% 0.11
70,028,010 202,331,300 19,544,590 131,056,300 8.75% 13.84% 0.07
19,580,740 129,393,700 17,909,100 44,149,270 2.24% 3.82% 0.08
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81 669203605 Fax: 81 669205100 Toll-Free: Address: 3-1-3 Uchihirano-machi, Chuo-ku, Osaka, 540-0037 Japan
Stock Ticker: CCOEF Employees: Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
Exchange: GREY Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
CCP hf
www.ccpgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Merchandise Magazine Publishing Apps
BRANDS/DIVISIONS/AFFILIATES: EVE Online EVE: Valkyrie EVE: Gunjack Dust 514 CCP North America CCP Games Shanghai CCP Games UK CCP Newcastle
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Hilmar Veigar Petursson, CEO Gabe Mahoney, Sr. VP-Eng. Reynir Hardarson, Dir.-Creative Ivar Kristjansson, Managing Dir.-U.K. Kjartan Pierre Emilsson, Managing Dir.-Shanghai
CCP hf is an Iceland-based privately owned video game developer focused on massively multiplayer online (MMO) games. The company's flagship game is EVE Online, a science fiction MMO virtual reality game set in space. Sequels EVE: Valkyrie is a multiplayer space combat shooter game; and EVE: Gunjack is a first-person arcade shooter game. CCP's Dust 514 is a first-person shooter (FPS) game set within the same universe as EVE Online. The firm also sells branded merchandise related to EVE Online, including apparel, collectible battleship figures, key chains, patches, books and board games; and produces EON Magazine, a gaming magazine that features exclusively EVE-related content. CCP operates internationally through CCP North America in Georgia, CCP Games Shanghai in China, as well as CCP Games UK and CCP Newcastle in the U.K. The company also generates revenues through licensing agreements with local markets, allowing them to distribute its proprietary games. CCP and partner Nexon Co., Ltd. expanded the firm's operations with the launch of a Japanese version of EVE Online. In early 2016, the firm announced plans to shut down its Dust 514 game by mid-year.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 78,070,000
2014 74,000,000
2013 76,700,000
2012 65,296,524
2011 65,264,150
2010 59,183,665
-22,300,000
-21,300,000
4,713,127
8,672,471
5,414,758
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 354-540-9100 Fax: 354-540-9198 Toll-Free: Address: Grandagarour 8, Reykjavik, 101 Iceland
Stock Ticker: Private Employees: 1,172 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ChAIR Entertainment Group
epicgames.com/about
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
ChAIR Entertainment Group, founded in 2005, is a video game developer based in Utah, USA. The company is a subsidiary of Epic Games, Inc. and is committed to creating blockbuster entertainment franchises through its original intellectual properties. ChAIR's proprietary video games include Shadow Complex, powered by Epic's Unreal Engine 3 computer game engine, available on Xbox LIVE Arcade; and Undertow, also available exclusively through Xbox LIVE Arcade, a 15-level game with a single-player option as well as two multiplayer modes for up to 16 players. The firm has developed two games for Apple's iOS mobile platform, Infinity Blade and Infinity Blade II, both based on Unreal Engine 3. Released on PC and mobile devices in 2016, ChAIR's SpyJinx is a mix of action strategy gameplay, world building and role-playing, all set in a treacherous world of espionage.
BRANDS/DIVISIONS/AFFILIATES: Epic Games Inc Shadow Complex Undertow Infinity Blade Infinity Blade II SpyJinx Unreal Engine 3
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Donald Mustard, Founder Geremy Mustard, Founder Tim Sweeney, CEO-Epic Games
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 801-377-3140 Fax: Toll-Free: Address: 155 N. 400 W, Ste. 420, Salt Lake City, UT 84103 United States
Stock Ticker: Subsidiary Employees: 24 Parent Company: Epic Games Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Changyou.com Limited
www.changyou.com/en/index.shtml
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Changyou.com Limited is a developer and operator of internetbased games in China. The firm primarily produces massively multiplayer online role-playing games (MMORPGs), which allow players logging on from any location to interact with one another. Its titles include both licensed and proprietary content in a variety of different genres. The firm's technology platform includes 2.5D and 3D graphics engines, proprietary crossnetwork technologies, a uniform game development platform and anti-cheating/anti-hacking data protection. Tian Long Ba Bu, which translates as Novel of Eight Demigods, is a martial arts style fighting and community-building games that was developed in-house. Steel Ocean is an in-house developed MMORPG. Blade Online, an online action/fighting game set in a mythical Chinese universe, is licensed. Other games include the co-developed titles of Dashfire, an action role playing game (ARPG); Twin Brothers, a mobile collectible card game; and Qin Shi Ming Yue 2, a 3D role playing game. Changyou's games are free to play, but users can purchase virtual items that appear within the game. Changyou.com also owns and operates the 17173.com website, a leading game information portal in China, and Raidcall, a free social communication software that is used by professional and casual gamers. The firm operates subsidiaries in the U.S., Europe and Malaysia.
BRANDS/DIVISIONS/AFFILIATES: Tian Long Ba Bu Steel Ocean Blade Online Dashfire Twin Brothers Qin Shi Ming Yue 2 17173.com Raidcall
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tao Wang, CEO Xiaojian Hong, COO Dewen Chen, Pres. Alex Ho, CFO Wendy Pan, CIO Angie Chang, Head-Investor Rel. Charles Zhang, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 761,636,000 170,605,000 161,322,000 21.18% 172,624,000 212,784,000 213,344,000 35,610,000 294,128,000 12.78% 22.16%
2014 755,266,000 194,113,000 -41,749,000 -5.52% 348,758,000 -3,381,000 50,316,000 59,359,000 52,954,000 - .21% - .37% 0.38
2013 737,875,000 119,909,000 305,508,000 41.40% 186,021,000 268,642,000 358,643,000 95,723,000 374,013,000 19.90% 35.71%
2012 623,429,000 73,755,000 348,093,000 55.83% 94,153,000 282,400,000 340,436,000 34,456,000 401,217,000 30.24% 50.30% 0.20
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 86 1062727777 Fax: 86 1068873201 Toll-Free: Address: 29 Shijingshan Rd., Jing Yan Bldg., E. Tower, Shijingshan District, Beijing, 100043 China
Stock Ticker: CYOU Employees: 5,521 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 484,576,000 52,238,000 279,829,000 57.74% 79,577,000 245,456,000 276,602,000 100,325,000 320,393,000 39.09% 52.83%
2010 327,153,000 37,918,000 200,848,000 61.39% 58,535,000 174,904,000 207,223,000 16,734,000 211,899,000 44.17% 55.07%
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Chillingo
www.chillingo.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Chillingo, a division of Electronic Arts, Inc., publishes video games primarily for mobile and handheld systems such as Android, Windows Phone 8, Steam and other digital platforms. The company works with independent game developers to develop and refine titles that it then publishes and brings to market. Among its most notable titles published are Angry Birds, Cut the Rope, Contre Jour and Iron Force. Angry Birds, its most successful title, was developed by Finland-based Rovio Mobile and has spawned seven sequels. The original Angry Birds has been downloaded over 2 billion times across various platforms and has been rated the number one selling iOS game in the world. The firm utilizes its proprietary Crystal technology to add game features and create a social network between its millions of existing users. Chillingo's competitive gaming division focuses on creating competitive game experience and organizing ESports events.
BRANDS/DIVISIONS/AFFILIATES: Electronic Arts Inc Angry Birds Cut the Rope Contre Jour Iron Force
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Andrew Wilson, CEO-EA John Riccitiello, CEO-Electronics Arts, Inc.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-0-1625-509175 Fax: 44-0-870-1639425 Toll-Free: Address: Beechfield House, Winterton Way, Cheshire, SK11 OLP United Kingdom
Stock Ticker: Subsidiary Employees: 31 Parent Company: Electronic Arts Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Codemasters Software Company Ltd (The)
www.codemasters.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
The Codemasters Software Company Ltd. (Codemasters) develops and publishes video games. Based in the U.K. (with offices in Birmingham and Southam), the firm produces numerous titles across the leading gaming platforms, including Windows-based PCs, Sony's PlayStation 4, Microsoft's Xbox One, the Nintendo Wii and mobile and online platforms. Among the many games published by Codemasters are the Dizzy series of action-adventure games; the Micro Machines series of miniature car racing games; Brian Lara Cricket series of cricket sporting games; Colin McRae Rally/DiRT series, an outdoor racing series; LMA Manager series, a soccer management game title; Operation Flashpoint: Red River, a tactical military game; GRID, a race in which players act as the primary driver; and the Overlord series of fantasy actionadventure titles. The firm also holds the exclusive worldwide video game rights to FORMULA ONE (F1) racing. Indian conglomerate Reliance BIG Entertainment Ltd. holds a 60.41% stake in Codemasters; and Balderton Capital is a European venture capital firm that has invested in Codemasters since 2005. In March 2015, the company announced that F1 2015 would be released in June 2015 on Playstation 4, Xbox One and PCs. That same year, the firm announced the launch of Overlord: Fellowship of Evil, boasting devilish scripts that provides players a darkly comic quest to embark upon.
BRANDS/DIVISIONS/AFFILIATES: Reliance BIG Entertainment Ltd Micro Machines Brian Lara Cricket Colin McRae Rally/DiRT GRID Operation Flashpoint: Red River Overlord F1 2015
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Rod Cousens, CEO Dan Robinson, Dir-Mktg Stephen Brown, IT David Darling, Chief Creative Officer David Darling, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 44-1926-814132 Fax: 44-1926-817595 Toll-Free: Address: Stoneythorpe Southam Studio, Lower Farm, Southam, Warwickshire, CV47 2DL United Kingdom
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Private Employees: 519 Fiscal Year Ends: Parent Company: Reliance BIG Entertainment Ltd
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Concrete Software Inc
www.concretesoftware.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Concrete Software, Inc., founded in 2003, designs and produces games for mobile devices. The company develops content for the Blackberry, Kindle, Nook, iPhone and iPad and Android platforms. Concrete Software's product line includes games such as Aces Jewel Hunt, Pocket Ants, Aces Solitaire, Aces Gin Rummy, Jellyflop, Abyss, Wordsplosion, Aces Spades, Aces Bubble Popper, Aces Traffic Pack, Aces Hearts, PBA Bowling, PBA Bowling 2, Aces 3D Pool, Aces Cribbage and Aces 3D Brick Breaker. Many of its games support Bluetooth communication, allowing users to play head-to-head against their friends over a wireless connection. The company also develops non-gaming applications, such as a weight loss tracker, and offers a paid update service for all of its software. In January 2015, the firm released NHL Hockey Target Smash, a game in which players compete in timed shootouts against rival NHL teams in multiple seasons and playoffs in the hopes of winning the Stanley Cup Championship, available in both iTunes App Store and the Google Play Store. In March 2016, the company released Arctic Cat Extreme Snowmobile Racing, a one-touch, snowmobiling game for iOS and Android platforms.
BRANDS/DIVISIONS/AFFILIATES: Aces Jewel Hunt Jellyflop Pocket Ants PBA Bowling Aces Solitaire Aces Gin Rummy NHL Hockey Target Smash Abyss
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Keith Pichelman, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 952-942-5206 Fax: Toll-Free: Address: 7500 Flying Cloud Dr., Ste 625, Eden Prairie, MN 55344 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 20 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Criterion Games
www.criteriongames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Criterion Games, a subsidiary of Electronic Arts, Inc., is a video game developer for console systems such as Sony's PlayStation and Microsoft's Xbox. Its flagship title, Burnout, is a high-speed racing game originally released in 2001 for the PlayStation 2, Xbox and Nintendo's GameCube. Since the first Burnout title, the firm has released several sequels, including Burnout 2: Point of Impact (2002), Burnout 3: Takedown (2004), Burnout Revenge (2005), Burnout Paradise (2008) and most recently Burnout Crash! (2011). Criterion's other game titles include Black (2006), a first-person shooter; Need for Speed: Hot Pursuit (2010), another popular racing title; its sequel Need for Speed: Most Wanted (2012); and BLACK, a first person shooter game (2006). Currently, the firm is working on its next game, Beyond Cars. Most of the company's titles are based on the RenderWare game engine developed by Criterion Software Ltd.
BRANDS/DIVISIONS/AFFILIATES: Burnout Burnout 2: Point of Impact Burnout 3: Takedown Burnout Revenge Burnout Paradise BLACK Need For Speed: Hot Pursuit Electronic Arts Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Alan McDairmant, Dir.-Product Development Andrew Wilson, CEO-Electronic Arts, Inc.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-1483-406-200 Fax: Toll-Free: Address: Onslow House, Onslow St., Guildford, Kingdom
Stock Ticker: Subsidiary Employees: 47 Parent Company: Electronic Arts Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
GU1 4TN United
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Crystal Dynamics Inc
www.crystald.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Crystal Dynamics, Inc. is a video game developer based in Redwood City, California. The company designs and creates video games for its parent company, Square Enix Holdings Co. Ltd., a Japanese video game company. It has worked on several titles for Square Enix, including the popular Tomb Raider series of action-adventure games. Specific games within the Tomb Raider series that the company has developed include Tomb Raider: Legend (2006), Tomb Raider: Anniversary (2007), Tomb Raider: Underworld (2008) and Lara Croft and the Guardian of Light (2010). Other titles the firm has developed or co-developed include Mad Dash Racing, the Legacy of Kain series, Whiplash, Project Snowblind and Gex: Enter the Gecko. The most recent title from Crystal Dynamics is Rise of the Tomb Raider, a reboot of the popular franchise released in March 2013 that explores the origins of Lara Croft (the game's heroine). Crystal Dynamics was formerly a subsidiary of Eidos Interactive, but Eidos was acquired and absorbed into the operation of Square Enix.
BRANDS/DIVISIONS/AFFILIATES: Legacy of Kain Square Enix Holdings Co Ltd Tomb Raider Gex: Enter the Gecko Project Snowblind Whiplash Mad Dash Racing Rise of the Tomb Raider
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Charles H. D. Cornwall, CEO Chris Hudson, Director of Operations Darrell Gallagher, Pres. Gary Snethen, CTO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-473-3400 Fax: 650-473-3410 Toll-Free: Address: 1600 Seaport Blvd., Ste. 500, Redwood City, CA 94063 United States
Exchange: Stock Ticker: Subsidiary Employees: 185 Fiscal Year Ends: 03/31 Parent Company: Square Enix Holdings Co Ltd
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Crytek GmbH
www.crytek.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Crytek GmbH is an independent interactive entertainment developer, which primarily focuses its initiatives on creating video games for PCs and next-generation consoles. The firm develops its games using its proprietary CryENGINE 3D simulation technology. Besides games CRYENGINE is used to build serious applications for architecture, training, simulations and learning and development. CRYENGINE currently has three versions. The Far Cry and Aion games use CRYENGINE1, one of the first Per Pixel Shading and High Dynamic Range game engines developed. This version uses the sandbox level editor software tool that the company has also developed, called CRYENGINE SDK. Sandbox focuses on large terrains in designing the virtual worlds for its games. Games that use the CRYENGINE 2 game engine include Crysis, Crysis Warhead, Crysis Wars, Entropia Universe, Blue Mars, ArcheAge and Project E: ST. In addition to sandbox, this version also uses Polybump 2, a program that assists in creating realistic light across moving surfaces in video games. The Crysis 3 game uses the firm's latest game engine version, CRYENGINE3. One of its key features is its character development technology, with a character animation and character individualization system as well as parametric skeletal animation, creating realistic-looking characters in video games. CRYENGINE3 also offers Live Create, which lets developers use a single editor while simultaneously allowing them to see results in real time. Currently, the firm is developing CRYENGINE 3.7, with new a new character tool and built-in support for SDL mixer as a free alternative to the existing Wwise audio implementation. Arena of Fate was released in early 2015 for Microsoft Windows and consoles. The company plans to release Hunt: Horrors of the Gilded Age in 2016. Based in Germany, the firm has locations worldwide. In March 2016, the firm introduced CRYENGINE V.
BRANDS/DIVISIONS/AFFILIATES: CRYENGINE CRYENGINE V Polybump 2 Live Create Crysis Far Cry Blue Mars Crysis 3
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Cevat Yerli, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 49-6921977660 Fax: 49-69219776699 Toll-Free: Address: Gruneburgweg 16-18, Frankfurt, 60322 Germany
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 672 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Cyan Worlds Inc
www.cyanworlds.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Manhole (The) Cosmic Osmo Spelunx Myst Riven Myst III: Exile Stoneship Bug Chucker
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Rand Miller, CEO Tony Fryman, Pres. Chuck Carter, Artist Victoria (Vicki) Almond, Mgmt.-Public Relations
Cyan Worlds, Inc. is a computer games studio. The company develops adventure genre games, combining high-quality sound and 3D graphics in creating nonviolent cerebral discovery storylines. Founded in 1987, the firm is responsible for creating The Manhole, the first entertainment product to be put on CD-ROM. The Manhole, as well as its next two games Cosmic Osmo and Spelunx, is aimed at children focusing on exploration of fantastic worlds. After acquiring funding from Japan-based firm Sunsoft, the company created Myst and its sequel Riven, which together have sold over 12 million copies. The firm licensed the Myst concept to Presto Studios for the creation of the third game in the series, Myst III: Exile. Additional products include Bug Chucker, a physics artillery game for smartphone devices; Stoneship, a game in which the player is in charge of exploring, controlling and protecting oceans and islands from threats launched by pirates; Uru, Ages Beyond Myst, the fourth game in the Myst series, allowing players to customize their own avatars; and Myst V, End of Ages, the final installment in the Myst series. The firm's products are available on PCs and Pocket PCs as well as on Apple and Android products. In early 2015, Cyan Worlds' realtime, first-person adventure game, Obduction, was released.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 116,050,000
2014 110,000,000
2013 100,000,000
2012 95,780,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 509-468-0807 Fax: 509-467-2209 Toll-Free: Address: 14617 Newport Hwy., Mead, WA 99021 United States
Stock Ticker: Private Employees: 89 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 40,420,000
2010 23,400,000
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
CyberPowerPC
www.cyberpowerpc.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturing of Computers for Video Game Players Design customized PCs Manufacture customized PCs Distribution of customized PCs
CyberPower PC designs, manufactures and sells customized PCs targeted at serious video game enthusiasts. Products include customized high-end gaming machines, notebook systems and high performance workstations. The company distributes its products to individual gamers, businesses, government agencies, educational institutions and other endusers. The company operates through six product lines, consisting of configurators, which are comprised of Intel core and AMD processors; Intel desktops, which include the Gamer series; AMD desktops, which include the Zeus Lightning series; gaming notebooks, which are a series of laptops sold under the Xplorer brand; exclusive series, which consists of Luxe series, Vector series, Fongbook III series, Pro Streamer and Black Pearl gaming PC among other products; and Syber gaming, which includes Vapor and Steam Machine console size system available in a range of configurations. All CyberPower PCs come equipped with either Intel or AMD processors and feature an extensive range of specification options. Among the hightech features of the firm's machines are high-performance processors, spacious hard drives, abundant DDR3 RAM, the latest NVIDIA graphics cards, liquid cooling technology and HD sound cards. The firm's recently-released Trinity brand PC is split into three sturdy 10-pound blades, designed for maximum cooling capacity to the major heat-generating components in the system individually. CyberPower's systems are designed to be upgradable with the firm's web site, offering upgraded choices on almost every aspect of a PC's internal and external components. Consumers are able to choose tower and case style, CPUs and motherboards, cooling fans, memory units, video and sound cards, hard drives, power supplies and optical drives. To help reduce carbon footprint and protect the environment, CyberPower employs a recycling program where local customers can drop off and out-of-state customers can mail in unwanted electronic equipment and parts, which are then used in the remanufacturing of customized products.
BRANDS/DIVISIONS/AFFILIATES: Gamer Zeus Lightning Xplorer Vector Fongbook III Pro Streamer Black Pearl Syber
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Eric Cheung, CEO Jonah Cagley, VP-Mktg.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 24,000,000
2014 22,000,000
2013 21,500,000
2012 21,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 626-813-7730 Fax: 626-813-3810 Toll-Free: 888-900-5180 Address: 730 Baldwin Park Blvd., City of Industry, CA 91746 United States
Stock Ticker: Private Employees: 10 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 20,200,000
2010
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
DataArt Solutions Inc
www.dataart.com
NAIC Code: 541511
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Software Development Application Development Systems Integration Business Automation Tools Apps
DataArt Solutions, Inc. develops high-end software for smallto mid-size businesses in the U.S. and Europe. It specializes in enterprise application development, system integration and business automation tools, with its primary capabilities focused on rapid prototyping, reengineering, systems maintenance and research and development. DataArt's services cover six primary sectors: financial services, travel & hospitality, health care & life sciences, media, telecom and IoT (Internet of Things). Financial services provide custom software solutions that solve technology challenges within the financial services sector. Services include data, workflows, compliance requirements, risk and trading, and delivers software used daily by portfolio managers, traders and risk analysts worldwide. Travel & hospitality delivers custom technology solutions such as core system development, integration, cloud-based solutions, reengineering, mobile solutions, quality assurance and data storage and analytics. It serves companies involved in distribution and supply chain, property management systems, data aggregation and processing, front of house, vendors, tour operators, customer management and loyalty as well as resort, casinos and gaming. Health care services cover everything from electronic medical records, clinical trials, prescriptions management and billing to security, data input delivery methods and synchronizing multi-office operations. Media services helps clients create new business opportunities by providing digital distribution solutions, social and data analytics and infrastructure solutions such as job bag systems and resource management systems. Telecom services includes system visibility and monitoring; secure virtualization; converged networks; and legacy system migration. IoT collects and analyzes information in order to develop solutions that will benefit the client. DataArt maintains research and development centers in St. Petersburg and Voronezh, Russia and Kherson, Kiev and Kharkiv, Ukraine. In 2015, the firm released an opensource video player built to use MPEG-DASH (moving picture experts group/dynamic adaptive streaming over HTTP), an ISO ratified video format.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Eugene Goland, President Alexey Filimonov, COO Eugene Goland, Pres. Luba Kabrits, CFO Tanya Andrianova, Sr. VP-Human Resources Mikhail Fedorov, Head-R&D Center, Voronezh Yury Kabrits, Sr. VP-Eng. Mike Brett, Sr. VP-Bus. Dev. Vica Vinogradova, Sr. VP-Corp. Comm. Denis Margolin, VP-Mobile Solutions Dmitry Andrianov, Sr. VP-Eng. Alexander Makeyenkov, Sr. VP-Capital Markets Michael Zaitsev, Chmn. Dmitry Bagrov, Sr. VP-European Bus.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 56,970,000
2014 54,000,000
2013 34,560,000
CONTACT INFORMATION: Phone: 212-378-4108 Fax: 212-376-6782 Toll-Free: Address: 475 Park Ave. S., 15th Fl., New York, NY 10016 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 32,600,000
2011 25,670,000
2010 19,300,000
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 1,403 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Days of Wonder Inc
www.daysofwonder.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Board Games Online Games Apps
BRANDS/DIVISIONS/AFFILIATES: Small World Ticket to Ride Memoir '44 Five Tribes Gang of Four Fictionaire Gambit 7 Quadropolis
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Eric J. Hautemont, CEO Mark Kaufmann, VP-Mktg. & Sales
Days of Wonder, Inc. develops and publishes physical and digital games. With operations in the U.S. and France, the firm's games are distributed in more than 40 countries across the world in several languages. Digital game versions are available on the iOS App Store and Google Play as well as on Steam and Days of Wonder's web site. In addition to traditional board games, including the Small World series, the Ticket to Ride series, Memoir '44 and Five Tribes series, Days of Wonder produces online and mobile versions of its games that can be downloaded and played on mobile devices. Ticket to Ride, one of the firm's largest series, is a train adventure board game with a number of regional and historical iterations, such as Ticket to Ride Europe, Ticket to Ride India, Ticket to Ride Nordic Countries and Ticket to Ride Asia. Memoir '44 is a historical board game that places players in WWII battle scenarios and includes numerous expansions, including Eastern Front, Pacific Theater, Mediterranean Theater and Winter Wars. Five Tribes crosses into the Land of 1001 Nights featuring wooden meeples that players must maneuver over villages, markets and sacred places that make up Naqala in order to displace the tribes of assassins, elders, builders, merchants and viziers. Days of Wonder also publishes card and party games such as Fictionaire, Gambit 7, Queen's Necklace and Gang of Four. In early 2016, the firm released a new board game, Quadropolis, where players enact the role of the Mayor of a modern city.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 20,000,000
2014 17,000,000
2013 16,000,000
2012 15,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-941-5606 Fax: 415-480-1314 Toll-Free: Address: 334 State St., Ste. 203, Los Altos, CA 94022 United States
Stock Ticker: Subsidiary Employees: 17 Parent Company: Asmodee Group
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Deep Silver
www.deepsilver.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Deep Silver, a division of Koch Media GmbH, develops video games for all of the major gaming platforms. The firm has produced over 200 games since 2003. Its games include dedicated gamer and adult-targeted titles such as Prison Break, an action-adventure game based on the TV show; Risen, an RPG (Role-Playing Game); Sacred 3: Fallen Angel, an action role-playing game; adventure games Secret Files and Lost Horizon; and Dead Island, a zombie action game. Games to be released in 2016 include side-scrolling survival horror game Deadlight: Directors Cut, survival horror game Dead Island Definitive Collection, first-person shooter game Homefront: The Revolution, action platformer game Mighty No. 9 and adventure game This War of Mine: The Little Ones. Deep Silver maintains offices in Germany, the U.K., Austria, Italy, Switzerland, France, Spain and the U.S. Parent company Koch Media is a leading European publisher and distributor of software, games, movies and DVDs.
BRANDS/DIVISIONS/AFFILIATES: Koch Media GmbH Deadlight: Directors Cut Dead Island Definitive Collection Homefront: The Revolution Mighty No 9 This War of Mine: The Little Ones
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Klemens Kundratitz, CEO Klemens Kundratitz, CEO-Koch Media
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 49-89-24245-0 Fax: 49-89-24245-100 Toll-Free: Address: Lochhamer Str. 9, Planegg, D-82152 Germany
Stock Ticker: Subsidiary Employees: 263 Parent Company: Koch Media GmbH
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Deep Silver FISHLABS
www.fishlabs.net
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Deep Silver FISHLABS is a developer of 3D games for smartphones and tablets. It operates under the premium publishing label of Deep Silver. The company's games are in the action, racing, role playing games (RPGs), sports and shooter genres. FISHLABS' titles are available for platforms such as iOS, Android and BlackBerry 10, and have generated more than 120 million downloads to date. FISHLABS game titles include Galaxy on Fire: Manticore Rising, Galaxy of Fire 3: Manticore, Lost Horizon, Stranded: A Mars Adventure, GOFA: Tactical Starmap, Galaxy on Fire: Alliances, Secret Files Sam Peters, Secret Files Tunguska, Galaxy on Fire 2 HD and Sports Car Challenge. The company's game engine, ABYSS, supports nine operating systems and runs more than 35 million installed copies of its games. The firm is owned by Koch Media GmbH.
BRANDS/DIVISIONS/AFFILIATES: Koch Media GmbH Galaxy on Fire Stranded Secret Files Sports Car Challenge ABYSS
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Christoph Hillermann, Sr. Human Resources Mngr. Marc Hehmeyer, CTO Christian Leibe, Lead-Web Design Freyja Melhorn, Contact-Comm.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 49-4088-88-00-0 Fax: 49-4088-88-00-166 Toll-Free: Address: Ludwig-Erhrad-StraBe 1, Hamburg, 20459 Germany
Stock Ticker: Private Employees: 90 Parent Company: Koch Media GmbH
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Demand Media Inc
www.demandmedia.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Internet Portals Online Video Publishing Online Leisure Activities Information How-to Internet Sites Advertising Services Domain Name Registration Services Social Media Tools
Demand Media, Inc. is a distributor of social media technology and solutions. Its operations are comprised of two distinct business lines: content & media and marketplaces. The content & media division includes an online content creation studio for freelance professionals; a portfolio of owned and operated websites such as eHow.com, Livestrong.com and Cracked.com. The content & media division also offers certain on-demand services for purchase on an a la carte or subscription basis, such as eHow Now, a platform where customers connect directly with experts to receive advice and guidance. The firm's marketplaces segment offerings include Society6 and Saatchi Art. Society6 provides artists with an online commerce platform where they can feature and sell their original designs on a wide variety of lifestyle products, including art prints, phone and tablet cases, t-shirts and home décor products. Artists post their designs, set the price for art prints, and select other products within the Society6 product portfolio on which the design can be sold. Saatchi Art is an online art gallery that provides a global community of artists a curated environment in which to exhibit and sell their artworks, including paintings, drawings, sculptures and photographs, directly to customers around the world. There are currently more than 500,000 original, unique artworks created by over 50,000 artists available on the Saatchi Art platform.
BRANDS/DIVISIONS/AFFILIATES: LiveStrong.com eHow.com Cracked.com Society6 eHow Now Saatchi Art
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Rachel Glaser, CFO James Quandt, Chairman of the Board Wendy Voong, Chief Accounting Officer Brian Pike, Chief Technology Officer Sean Moriarty, Director Daniel Weinrot, Executive VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 125,969,000 24,313,000 -46,771,000 -37.12% 58,663,000 -43,501,000 -8,438,000 4,819,000 -13,419,000 -34.66% -44.85%
2014 172,429,000 29,387,000 -267,152,000 -154.93% 70,225,000 -267,357,000 34,661,000 14,606,000 -206,697,000 -57.70% -87.53%
2013 394,598,000 44,187,000 -18,483,000 -4.68% 119,722,000 -20,174,000 76,163,000 43,518,000 50,619,000 -2.85% -4.16% 0.16
2012 380,578,000 40,708,000 8,650,000 2.27% 109,526,000 6,176,000 90,983,000 30,945,000 68,915,000 1.00% 1.35%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310 394-6400 Fax: Toll-Free: Address: 1299 Ocean Ave., Ste. 500, Santa Monica, CA 90401 United States
Stock Ticker: DMD Employees: 400 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $328,125 Second Exec. Salary: $282,891
2011 324,866,000 38,146,000 -13,129,000 -4.04% 96,845,000 -18,524,000 85,349,000 67,529,000 54,646,000 -3.89% -9.88%
2010 252,936,000 26,538,000 -479,000 - .18% 61,795,000 -5,325,000 61,624,000 68,596,000 51,276,000 -8.06%
Exchange: NYS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $125,000 Bonus: $100,000
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
DeNa Co Ltd
www.dena.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Social Networking Online Payment Service Online Travel Service Online Auctions Apps
BRANDS/DIVISIONS/AFFILIATES: DeNa Shopping Shumee-to Club Moba-ge-town Mobage PAYGENT Everystar Mobaoku DeNa Travel
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Isao Moriyasu, CEO Isao Moriyasu, Pres. Makoto Haruta, Chmn.
DeNA Co., Ltd. is a global e-commerce and mobile services provider based in Japan. The company operates in several industries including gaming, social networking, publishing, mobile applications, travel, online auctions and more. Mobage, the company's key product and original social network platform, combines social networking with gaming, mobile novels, blogs, fortune-telling and more. The Mobage unit oversees the social mobile gaming platform, including Mobagetown, a mobile game community with over 50 million users that offers social media content in addition to single and multi-player games; Yahoo! Mobage; Daum Mobage; Mobage West; Mobage China; and Everystar, a user generated content (UGC) site that allows users to share their hobbies and crafts with others. Originally launched in Japan, Mobage has now expanded to China, the U.S., Canada, the U.K., Ireland, New Zealand and Australia. The game unit develops online games titles for its Moba-ge-town platform, of which it has over 1,000. It also supports third-party game developers through the Mobage Open platform. The e-commerce unit oversees a variety of Internet sites, including DeNa Shopping, an online auction site and shopping site dedicated to Mobage-town users; au Shopping mall, a shopping web site operated jointly by DeNa and KDDi, a major telecommunications company in Japan and buyers; Mobaoku, shopping and auction site offering hobby gear, premium merchandise and fashion items; and PAYGENT, an online protected payment service. In addition, the firm operates several other websites such as Shumee-to Club, a social networking service devoted to middle-aged and senior users; and DeNa Travel an online travel portal.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,286,880,000
2014 1,638,321,000
2013 1,829,466,000
2012 1,316,789,000
2011 1,018,596,000
2010 434,676,400
223,764,300 17.38% 535,845,300 144,944,400 252,028,600 146,426,300 355,895,900 7.19% 10.04%
480,690,300 29.34% 613,544,800 296,439,900 253,555,600 132,700,800 554,450,200 16.14% 24.36%
694,316,400 37.95% 624,152,900 422,291,500 471,600,300 96,060,360 748,531,700 26.25% 42.62%
573,009,900 43.51%
506,876,300 49.76%
192,153,200 44.20%
319,363,900 300,831,300 50,402,100 623,502,300 24.65% 39.57%
288,732,300 432,962,800 23,646,880 525,589,600 34.63% 55.32%
108,491,400 122,234,600 18,255,730 205,850,800 24.55% 38.74%
CONTACT INFORMATION: Phone: 81 353041701 Fax: Toll-Free: Address: 2-21-1 Shibuya, Shibuya-ku, Tokyo, 151-8510 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: DNACF Employees: Parent Company:
Exchange: GREY Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Digital Bridges Limited
www.iplay.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Digital Bridges Limited, operating under the brand I-Play, develops and publishes downloadable and built-in entertainment software and video games for PCs, cell phones and other mobile devices. The firm, a subsidiary of iWin, Inc., markets its products to mobile networks, such as Orange, O2 and Vodafone, as well as through mobile retailers and distribution partners. The firm maintains distribution partnerships with entertainment companies, network carriers, online portals and retailers, such as Carphone Warehouse, Sky Television and Opera Telecom. In return for its partners' services, the firm provides them with access to more than half a billion cell phone users worldwide. The many PC games offered by the firm include Fearful Tales, Legends of the East, Redemption Cemetery, Best of Hidden Objects, Fantasy Mosaics, Home Makeover, Next Stop, Fantasy Quest, Delicious: Emily's Hopes & Fears, 12 Labours of Hercules, Secrets of Magic and Myths of the World. Popular online games include Jewel Quest, Bubble Charms, various forms of Solitaire, Jelly Collapse, Daily Hidden Object, The Treasures of Montezuma, Word Roundup, Mahjong Quest, Guess It, Back to Candyland, Daily Word Search, Bug Match and S'More Words. In addition to distributing its own proprietary gaming content, the company is licensed to sell published gaming content developed by Electronic Arts, MGM Interactive and Vivendi. I-Play's operations utilize the former operations of Ditto Studios, providing Digital Bridges with the ability to deliver mobile games to hundreds of different handsets simultaneously.
BRANDS/DIVISIONS/AFFILIATES: iWin Inc I-Play Jewel Quest Bubble Charms Jelly Collapse Daily Hidden Object Treasure of Montezuma (The) Bug Match
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. C.J. Wolf, CEO-iWin
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 44-207-901-1760 Fax: 44-207-901-1761 Toll-Free: Address: Francis St., 1C Greencoat House, London, SW1P 1DH United Kingdom
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: Parent Company: iWin Inc
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Digital Storm
www.digitalstormonline.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturing of Computers for Video Game Players
Digital Storm, based in California, manufactures and markets computer equipment and accessories intended for serious video game enthusiasts and media producers. It offers both desktop and laptop computers loaded with next-generation hardware, including upgraded graphics cards, advanced processors and liquid cooling systems. The firm's desktop models are priced between $899 for the entry-level Vanquish 5 line and $5,618 for the higher-end Aventum 3 line. Gaming laptops range from $1,575 to $2,631. Financing terms are available within the U.S., on approved credit. Digital Storm's products are designed to be customizable and upgradeable to suit the different needs of each customer, offering upgrades on memory, video cards, processors, motherboards, power units, hard drives and cooling systems. It also produces advanced workstations for users in video editing, digital media production and other areas that require high-performance computers. Digital Storm's LaserMark service allows custom images to be etched onto computer cases. Custom workstations range from $1,633 to $2,957 and have been designed for Autodesk, Adobe, Avid, Blender, AutoCAD, Houdini, KeyShot, LightWave and more. Partners of the firm include Intel, NVIDIA, Corsair, EVGA, ASUS, Microsoft and PNY. The company's production facilities occupy a 27,000 square foot facility in Fremont, California.
BRANDS/DIVISIONS/AFFILIATES: Vanquish 5 Aventum 3
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Harjit Chana, COO Paramjit Chana, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 510-656-1122 Fax: 510-578-7988 Toll-Free: 866-817-8676 Address: 47811 Warm Springs Blvd, Freemont, CA 94539 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 37 Parent Company:
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Disney Interactive Studios Inc
http://www.disneyinteractive.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Digital Content Apps
BRANDS/DIVISIONS/AFFILIATES: Disney Infinity Disney Interactive Walt Disney Company (The) LucasFilm Planes Fantasia: Music Evolved Frozen: Olaf's Quest Mickey's Typing Adventure
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
James Pitaro, Pres. Robert A. Chapek, Pres., Disney Consumer Products
Disney Interactive Studios, Inc. develops, publishes and distributes console, virtual and handheld video games based on Disney trademarks as well as new franchises. The company is part of Disney Interactive, the interactive entertainment affiliate of the Walt Disney Company, and actively selfpublishes video games throughout North America, the U.K., France and Germany. Additionally, the firm maintains distribution partnerships worldwide. Games are based on material from Disney-brand books, TV shows, movies, the Disney Channel, Disney/Pixar films, Walt Disney Pictures films and Mickey Mouse and the Disney Princess franchises. Some of the firm's games include Tsum Tsum, Frozen Free Fall, Marvel Avengers Alliance, Monsters University, Planes, Fantasia: Music Evolved, Frozen: Olaf's Quest, Mickey's Typing Adventure, Fairies: Hidden Treasures and Kingdom of Hearts HD II.5 Remix. Disney Infinity is a story-driven game developed by Interactive that delivers Disney content. Disney Interactive Studios develops games for a variety of platforms, including the Nintendo Wii and DS, PlayStation Portable and PlayStation 3, Microsoft Xbox 360 and personal computers, as well as for mobile devices. The company also licenses select Disney intellectual property to other video game publishers such as THQ and Activision. The company has game development studios in Salt Lake City, Chicago and Shanghai. The firm also develops LucasFilm games and maintains an exclusive multi-year agreement with Electronic Arts for the right to the Star Wars game franchise. Disney Interactive offers employees medical, dental and vision coverage; a 401(k) and pension plan; an employee stock purchase program; flexible spending accounts; long-term care insurance; life insurance; group auto and home insurance; tuition reimbursement; commuter assistance; credit union membership; discounts at certain Disney locations; wellness programs; and onsite health fairs.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,174,000,000
2014 1,299,000,000
2013 1,100,000,000
2012 845,000,000
2011 982,000,000
2010 761,000,000
132,000,000
116,000,000
-87,000,000
-216,000,000
-308,000,000
-234,000,000
CONTACT INFORMATION: Phone: 818-553-5000 Fax: 818-567-0284 Toll-Free: Address: 500 S. Buena Vista St., Burbank, CA 91521 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Subsidiary Employees: 1,783 Fiscal Year Ends: 12/31 Parent Company: Walt Disney Company (The)
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Double Fine Productions Inc
www.doublefine.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment E-commerce Apps
Double Fine Productions, Inc., based in San Francisco, creates and develops video games primarily for Sony's PlayStation and Microsoft's Xbox game consoles. Its first release was the multiplatform action-adventure game Psychonauts, which was released in 2005. The firm's subsequent releases include Brutal Legend, a hybrid, strategy/action-adventure game influenced by heavy metal music, released in 2009; and Costume Quest and Stacking, released in 2010 and 2011, respectively, and are available as digital downloads from the PlayStation Network and Xbox Live Arcade. Its most recently released titles are Sesame Street: Once Upon a Monster, an interactive family game that uses Microsoft's motion sensing Kinect technology; Iron Brigade, a tower defense game released on Xbox Live Arcade; Middle Manager of Justice for Apple iOS; and The Cave, an adventure/puzzle game for PC, Xbox Live, PlayStation Network and Wii U. In addition to video games, the firm sells a selection of merchandise, clothing and accessories based on its video games through its e-commerce store. Other games include Broken Age, a point-and-click adventure video game, for Windows/Mac/Linus, iOS, Android and Ouya; Hack 'n' Slash, an action-adventure game that allows players to hack the game's world in order to achieve victory, for Windows/Mac/Linus; and Massive Chalice, a turnbased video game funded through Kickstarter, for Windows/Mac/Linux. In March 2016, the firm launched Day of the Tentacle Remastered.
BRANDS/DIVISIONS/AFFILIATES: Sesame Street: Once Upon a Monster Iron Brigade Psychonauts Brutal Legend Costume Quest Stacking Broken Age Day of the Tentacle Remastered
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tim Schafer, CEO Justin Bailey, COO Tim Schafer, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-896-1110 Fax: Toll-Free: Address: 525 Brannan St., Ste. 200, San Francisco, CA 94107 United States
Stock Ticker: Private Employees: 48 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
DraftDay Fantasy Sports Inc
www.draftday.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Fantasy Sports Leagues Internet Game Site
BRANDS/DIVISIONS/AFFILIATES: Viggle Inc DraftDay.com DraftDay Gaming Group Inc Wetpaint.com Inc Choose Digital Inc Wetpaint.com Nextguide Inc Sports Hero Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Robert Sillerman, Chairman of the Board Olga Bashkatova, Chief Accounting Officer Mitchell Nelson, Director
DraftDay Fantasy Sports, Inc. (DraftDay), formerly Viggle Inc., operates various online destinations in the entertainment and sports industries. The firm operates through its nine whollyowned subsidiaries: Function(x) Inc.; Project Oda, Inc.; Sports Hero Inc.; Loyalize Inc.; Viggle Media Inc.; VX Acquisition Corp.; Nextguide Inc.; Wetpaint.com, Inc.; and Choose Digital Inc. Additionally, Draftday owns approximately 49% of the issued and outstanding common stock of DraftDay Gaming Group, Inc. (DDGG). The firm conducts business through 3 operating segments: Wetpaint, Choose Digital and DDGG. Through wetpaint.com, the DraftDay reports original news stories and publishes information content covering top television shows, music, celebrities, entertainment news and fashion. Wetpaint publishes more than 55 new articles, videos and galleries each day. Wetpaint.com is a leading online destination for entertainment news for millennial women. Choose Digital is a 'white label' digital marketplace featuring a recent and wide range of digital content, including music, movies, TV shows, eBooks and audiobooks. The content is sourced from the world's leading record companies and book publishers and an aggregator of movie and TV content. Choose Digital generates revenues when participants in Choose Digital's clients' loyalty programs redeem loyalty credits for digital content provided by Choose Digital. DDGG, through DraftDay.com, offers a high quality daily fantasy sports experience directly to consumers where users can draft a fantasy sports team within a salary cap, follow game action and reap rewards. DraftDay has paid out over $30 million in prizes with increased player retention and brand loyalty. In September 2015, DraftDay, then Viggle Inc., acquired all the assets of the DraftDay.com business from MGT Capital Investments, Inc. and MGT Sports, Inc. In February 2016, the firm completed the sale of its rewards business, including the Viggle App, to Perk.com, Inc.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 25,526,000
2014 17,985,000
2013 13,907,000
-76,408,000 -299.33% 92,360,000 -78,539,000 -30,695,000 1,164,000 -70,368,000 -105.63% -488.08%
-65,859,000 -366.18% 81,534,000 -68,436,000 -33,563,000 1,349,000 -59,945,000 -142.02% -5617.49%
-96,987,000 -697.39% 102,433,000 -91,403,000 -32,237,000 944,000 -93,216,000 -484.57%
CONTACT INFORMATION: Phone: 212 231-0092 Fax: Toll-Free: Address: 902 Broadway, Fl. 11, New York, NY 10010 United States
SALARIES/BONUSES: Top Exec. Salary: $ 292 Second Exec. Salary: $ 333
2012
2011
2010
1,735,000 -96,476,000 -5560.57% 92,572,000 -96,511,000 -32,580,000 5,463,000 -94,196,000 -703.92% -2850.71%
-19,970,000
-31,059
19,970,000 -19,908,000 -5,645,000 400,000 -19,966,000 -307.64% -487.46% 0.21
31,059 -30,954 5 -31,059 -58959.99%
STOCK TICKER/OTHER:
Stock Ticker: DDAY Employees: 60 Parent Company:
Exchange: NAS Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $ 167 Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
DraftKings Inc
www.draftkings.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Fantasy Sports Leagues Internet Game Site
DraftKings, Inc. is an online daily fantasy sports contest provider. Through its website, DraftKings.com, the firm allows users to enter daily and weekly fantasy sports-related contests. Users enter these fantasy sports-related contests in order to win money based on individual player/athlete and team performances. DraftKings offers contests in five major American sports leagues (MLB, NHL, NFL, NBA and PGA), the English Premier League, the UEFA Champions League, NASCAR, Mixed Martial Arts fights and American college football and basketball. The firm has an exclusive $250 million advertising contract with the American sports network ESPN, and a $250 million non-exclusive advertising deal with 21st Century Fox's Fox Sports unit. Moreover, the firm has partnership agreements with the National Football League, media property Bleacher Report, two sport promotional bodies (NASCAR and UFC), two venues (Madison Square Garden and Staples Center), five NFL teams, eight NBA teams, twentyfive MLB teams, seven NHL teams and the New York Liberty of the WNBA. In August 2015, DraftKings was granted a license to operate in the U.K.
BRANDS/DIVISIONS/AFFILIATES: DraftKings.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jason Robins, CEO Paul Liberman, CMO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 90,000,000
2014 30,000,000
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 617-986-6744 Fax: Toll-Free: Address: 225 Franklin St., Fl. 26, Boston, MA 02110 United States
Stock Ticker: Private Employees: 80 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Electronic Arts Inc (EA)
www.ea.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Online Interactive Games E-Commerce Sales Mobile Games Apps
Electronic Arts, Inc. (EA) develops, markets, publishes and distributes video game software and content. The company designs products for a number of platforms, including video game consoles, handheld game systems, personal computers (PCs), tablets, electronic readers and mobile phones. EA operates through three global divisions: EA Studios, Maxis and EA Mobile. EA Studios is the firm's largest studio and development team and is responsible for developing games and related content and services across a wide range of game categories. The largest studios within this division include DICE (Sweden), EA Canada, Tiburon (U.S.), BioWare (Canada and U.S.) and Visceral (U.S.). Franchises within this division include FIFA, Madden NFL, Need for Speed, Battlefield, Mass Effect and Dragon Age. Maxis focuses on creating compelling games and related content and services that engage player creativity. Its products include wholly-owned franchises The Sims and SimCity, and Maxis games, which are primarily developed at U.S. studios. EA Mobile develops and publishes interactive games for play on mobile phones and tablets as well as certain casual games for the personal computer (PC). This division's brand portfolio includes wholly-owned Plants vs. Zombies, Real Racing, Bejeweled and Dungeon Keeper as well as licensed properties such as Tetris, The Simpsons and various properties owned by Hasbro. EA Mobile also manages the firm's Pogo online service which offers casual card, puzzle and word games on www.Pogo.com and other platforms. In April 2015, EA Mobile launched EA SPORTS UFC for mobile and tablet devices, featuring a roster of over 70 fighters in four divisions. EA offers its employees health care coverage, employee assistance programs, onsite childcare, employee discount programs, business travel accident insurance, retirement savings/pension and free EA games.
BRANDS/DIVISIONS/AFFILIATES: EA Studios Maxis EA Mobile DICE EA Canada Plants vs. Zombies Bejeweled Pogo.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Andrew Wilson, CEO Blake Jorgensen, CFO Lawrence Probst, Chairman of the Board Kenneth Barker, Chief Accounting Officer Christopher Bruzzo, Chief Marketing Officer Kenneth Moss, Chief Technology Officer Joel Linzner, Executive VP, Divisional Patrick Soderlund, Executive VP, Divisional Laura Miele, Executive VP, Divisional Gabrielle Toledano, Executive VP Peter Moore, Executive VP Todd Sitrin, General Manager, Divisional Samantha Smith, General Manager Lucy Bradshaw, Senior VP, Divisional Jacob Schatz, Senior VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,515,000,000 1,094,000,000 948,000,000 20.99% 1,033,000,000 875,000,000 1,067,000,000 95,000,000 1,176,000,000 14.75% 32.06%
2014 3,575,000,000 1,125,000,000 33,000,000 .92% 1,090,000,000 8,000,000 712,000,000 97,000,000 264,000,000 .14% .34% 0.23
2013 3,797,000,000 1,153,000,000 121,000,000 3.18% 1,142,000,000 98,000,000 324,000,000 106,000,000 409,000,000 1.85% 4.14% 0.24
CONTACT INFORMATION: Phone: 650 628-1500 Fax: 650 628-1414 Toll-Free: Address: 209 Redwood Shores Pkwy., Redwood City, CA 94065 United States
SALARIES/BONUSES: Top Exec. Salary: $865,538 Second Exec. Salary: $253,846
2012 4,143,000,000 1,212,000,000 35,000,000 .84% 1,228,000,000 76,000,000 277,000,000 172,000,000 254,000,000 1.45% 3.02% 0.21
2011 3,589,000,000 1,153,000,000 -312,000,000 -8.69% 1,048,000,000 -276,000,000 320,000,000 59,000,000 -132,000,000 -5.76% -10.42%
2010
STOCK TICKER/OTHER:
Stock Ticker: EA Employees: 8,400 Parent Company:
Exchange: NAS Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $500,000
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Epic Games Inc
www.epicgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Technology Licensing Apps
Epic Games, Inc. is a developer of video games for the PC, Xbox 360 and PlayStation 3. The company is best known for its development of the Unreal game franchise and the Unreal game engine. Before Unreal, Epic Games developed a number of classic and casual games, such as Epic Pinball, Jill of the Jungle, Silverball, Solar Wins, ZZT, Super ZZT and Xargon. The studio has also produced the popular Gears of War trilogy, which was originally exclusive to the Xbox 360 but later ported to the PC. The Unreal Engine is a highly successful development package that has been used in a number of popular titles developed by other studios, including Mass Effect and Brothers in Arms. The engine can be used for games on the PC, iOS, Android, Mac OS, Xbox 360 and PlayStation platforms. Current games on Epic's website include Unreal Engine 4, a 3D first-person shooter; Fortnite, a survival video game; Unreal Tournament, a first-person shooter and online multiplayer video game; Paragon, a first-person shooter which presents three new heroes every three weeks; SpyJinx, which mixes action strategy gameplay, world-building and character development; Infinity Blade, an action role-playing game; and Shadow Complex, a platform-adventure video game. The firm maintains locations outside of its North Carolina headquarters, including ChAIR Entertainment Group in Utah, Epic Games Seattle in Washington, Epic Games United Kingdom in Guildford (England), Epic Games Japan in Yokohama, Epic Games Korea in Seoul and Epic Games China in Shanghai. Epic Games offers its employees medical and dental coverage, life and AD&D insurance, long-term disability insurance, a 401(k) plan, profit sharing and flexible work hours.
BRANDS/DIVISIONS/AFFILIATES: ChAIR Entertainment Group Epic Games Seattle Epic Games United Kingdom Epic Games Japan Epic Games Korea Epic Games China Unreal Engine 4 Fortnite
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tim Sweeney, CEO Jay Wilbur, VP-Bus. Dev. Mark Rein, VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 919-854-0070 Fax: 919-854-0055 Toll-Free: Address: 620 Crossroads Blvd., Cary, NC 27518 United States
Stock Ticker: Private Employees: 770 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 06/12
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Facebook Inc
investor.fb.com/
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking Advertising Services Developer Tools Online Video 3-D Headset Manufacturing Apps
BRANDS/DIVISIONS/AFFILIATES: Facebook Platform WhatsApp Inc Instagram Oculus VR LiveRail Messenger
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Jan Koum, CEO, Subsidiary Mark Zuckerberg, CEO David Wehner, CFO Jas Athwal, Chief Accounting Officer Michael Schroepfer, Chief Technology Officer Sheryl Sandberg, COO Christopher Cox, Other Executive Officer Colin Stretch, Secretary David Fischer, Vice President, Divisional
Facebook, Inc. owns and operates a free social networking utility for communicating online with family, friends and acquaintances. As of August 2015, the company had 1.18 billion monthly active users in general, and 745 million daily active users who specifically used the company's mobile products. Some of the site's core functions and applications include individual profiles and home pages; friend lists; group pages; and photos, videos, events and other shared items. Communication is enabled through means such as in-site instant messaging, personal messages, public posts and status updates. Third-party applications (such as games, quizzes and personality tests) can also be added to users' pages to further personalize the site. For privacy, the firm gives users the ability to limit, to some extent, who can view their profile, postings and other personal information. The company's Facebook Platform is a set of development tools and application programming interfaces that enable developers to integrate with Facebook to create social apps and websites. More than 10 million apps and websites have been integrated as part of the platform. Facebook generates the majority of its revenues from advertising, which can be customized to reach specifically targeted audiences by accessing information users provide the company on their individual profiles. Subsidiary Instagram is a mobile phone-based photo-sharing service that makes it simple for users to upload photos to their profiles; Messenger is a mobile-to-mobile messaging application available on Android, iOS and Windows Phone devices; and WhatsApp Messenger is a cross-platform mobile messaging app that allows people to exchange messages on iOS, Android, BlackBerry, Windows Phone and Nokia devices. In 2014, Facebook acquired 3-D headset maker Oculus VR; LiveRail, an advertising technology company; and WhatApp, Inc. Facebook provides its employees with health coverage; life and disability insurance; 401(k); parental leave and daycare reimbursements; vacation pay; and an employee assistance program. The firm's Palo Alto headquarters features an onsite cafeteria serving free breakfast, lunch and dinner daily.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 17,928,000,000 4,816,000,000 6,225,000,000 34.72% 4,020,000,000 3,688,000,000 8,599,000,000 2,523,000,000 8,162,000,000 8.19% 9.13%
2014 12,466,000,000 2,666,000,000 4,994,000,000 40.06% 2,653,000,000 2,940,000,000 5,457,000,000 1,831,000,000 6,176,000,000 10.07% 11.34%
CONTACT INFORMATION: Phone: 650 543-4800 Fax: Toll-Free: Address: 1601 Willo Road, Menlo Park, CA 94025 United States
SALARIES/BONUSES: Top Exec. Salary: $483,333 Second Exec. Salary: $270,833
2013 7,872,000,000 1,415,000,000 2,804,000,000 35.61% 1,778,000,000 1,500,000,000 4,222,000,000 1,362,000,000 3,821,000,000 9.03% 10.95% 0.01
2012 5,089,000,000 1,399,000,000 538,000,000 10.57% 1,788,000,000 53,000,000 1,612,000,000 1,235,000,000 1,194,000,000 .29% .39% 0.16
2011 3,711,000,000 388,000,000 1,756,000,000 47.31% 707,000,000 1,000,000,000 1,549,000,000 606,000,000 2,060,000,000 14.33% 22.91% 0.09
2010 1,974,000,000 144,000,000 1,032,000,000 52.27% 305,000,000 606,000,000 698,000,000 293,000,000 1,169,000,000 12.44% 24.04% 0.23
STOCK TICKER/OTHER:
Stock Ticker: FB Employees: 12,691 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $445,500 Bonus: $602,500
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Falcon Northwest Computer Systems Inc
www.falcon-nw.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Manufacturing Computers for Video Gamers
BRANDS/DIVISIONS/AFFILIATES: Mach V Talon FragBox DRX TLX Tiki
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kelt H. Reeves, Pres.
Falcon Northwest Computer Systems, Inc. develops and produces custom-built desktop and laptop computers. The company prides itself on building high-end, high-quality equipment for computer (specifically gaming) enthusiasts. The firm offers four lines of desktops and two lines of laptops, each suited to a customer's particular needs and price points. Its desktop offerings include the Mach V, Talon, Tiki and FragBox. The Mach V is Falcon Northwest's most capable product line, which is built into a full-size tower and stocked with the most cutting-edge parts. This system allows customers the most leeway in expandability and power options. The company's mid-size offering, the Talon, houses powerful equipment for budget-minded customers. The Tiki line is a micro-tower system with a granite base that provides powerful computing with a small footprint. The FragBox offers gamers a portable yet powerful system. The company's laptop products include the DRX and TLX. The DRX, the firm's most comprehensive laptop, has the capacity for multiple video cards and hard drives at the expense of limited battery life and a heavier weight. The TLX line attempts to find the balance between power and portability. All of Falcon Northwest's products are highly customizable, with customers able to upgrade every piece of equipment available within the systems.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 10,550,000
2014 10,000,000
2013 8,000,000
2012
2011
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 571-858-5664 Fax: 541-858-5699 Toll-Free: 888-325-2661 Address: 2015 Commerce Dr., Medford, OR 97504 United States
Stock Ticker: Private Employees: 8 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010
8,000,000
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
FanDuel Inc
www.fanduel.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Fantasy Sports Online Games Apps
FanDuel, Inc. operates an online fantasy sports platform that enables users to play fantasy games and win cash prizes. The platform is comprised of season-long fantasy sports leagues being compressed into a free and/or paid daily game of skill. Players can enter one-day leagues without having to commit to season-long gaming via downloadable and mobile devices. FanDuel hosts an average of more than 600,000 lineup entries per week into its daily games, and has over 1 million active players. With more than 20,000 leagues to choose from, contests include NFL, NBA, MLB, NHL, plus college football and basketball leagues. FanDuel pays out millions in cash prizes every week, with instant payouts as soon as contests end. Headquartered in New York, the firm has offices in Edinburgh, Glasgow, Orlando and Los Angeles.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Nigel Eccles, CEO Tom Griffiths, Chief Product Officer Matt King, CFO Lesley Eccles, Exec. VP-Mktg. Rob Jones, Dir.-Creative Chris Stafford, Dir.-Tech.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 170,000,000
2014 57,300,000
2013 14,300,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 917-525-4538 Fax: Toll-Free: 800-475-2250 Address: 19 Union Sq. W., Fl. 9, New York, NY 10003 United States
Stock Ticker: Private Employees: 389 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Fantasy Aces Daily Fantasy Sports Corp
fantasyaces.com/investors/
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Fantasy Sports Leagues Internet Game Site
Fantasy Aces Daily Fantasy Sports Corp., a product of the merger of DraftTeam Daily Fantasy Sports Corp. and Fantasy Aces, LLC., is a leading DFS (Daily Fantasy Sports) site focused on everyday skill-based fantasy sports games. The firm has developed proprietary software which allows users to create fantasy teams from the player rosters of actual sports leagues and then use their teams to compete against other users in various categories such as points scored, yards gained, goals, assists or home runs registered, depending on the specific sport. The FantasyAces.com website currently offers daily and weekly skill based fantasy sports games for six major North American sports, including the NFL, NBA, NHL, MLB, College Football and the PGA. The firm also offers a variety of entry fee contest options for its members to play, in addition to free roll tournaments to attract new members to the site. Fantasy Aces charges a management fee from all entry fees collected on the website.
BRANDS/DIVISIONS/AFFILIATES: DraftTeam Daily Fantasy Sports Corp Fantasy Aces LLC FantasyAces.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. David Antony, CEO Charidy Lazorko, CFO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 924,223 280,498 -2,899,586 -313.73% 2,426,593 -4,798,945 -2,679,170 232,837 -4,723,625 -254.10% -634.11%
2014
2013
2012
2011
341,124 40,174 11.77% 300,950 98,210 -410,076
-553,344
-406,331
873,798 -2,334,138 -862,169
352,474 -458,237 -349,146
98,502 5.84% 6.11%
-2,334,138 -114.14% -117.59%
-385,515 -13.82% -17.46%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 403-531-1710 Fax: 403-265-3565 Toll-Free: Address: 120 Vantis, Ste. 300, Aliso Viejo, CA 92656 United States
Stock Ticker: FAS Employees: 1 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010 1,118
48,237
-657,634 -58819.08% 655,660 -5,866,272 -720,885 1,101,890 -663,671 -77.47% -92.35%
-779,647 -1616.27% 786,975 -1,207,062 -578,136 8,230,100 -768,086 -15.28% -16.65%
Exchange: TSX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
FinBlade Ltd
www.finblade.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Mobile Apps
FinBlade, Ltd. creates, develops and produces mobile games and apps, primarily for Apple's iOS as well as Google's Android mobile operating system, Facebook and more. The U.K-based company's game & app portfolio includes WordSearch, a word/puzzle game (iPhone, iPad, Android, Playbook); Titanoboa: Monster Snake, a strategy game developed for the Smithsonian Channel and CEGNY (iPhone, iPad, Android, Facebook, web); Ninja Ranch, a strategy game (iPhone, iPad); Battleship, a strategy game (iPad); Pictureka!, a find it fast, find it first game (iPad, iPhone); Spellathon, a competition game for everyone from primary school children to adults; English Grammar in Use, a grammar improvement app; The Men Who Stare At Goats, a strategy game based on the George Clooney movie; Nissan: Find My Van, a tool for motorists that remind them where they parked their vehicle and can guide them to it using GPS; Movie Quiz, a film trivia game; Red Bull Racing, a racing game with videos and photography; Deadliest Catch, based off the international TV show from Discovery Channel, a strategy game in which boat crews face the vast Bering Sea; Liverpool FC Match & News Centre, an app which provides the latest news and scores from Anfield; Horror Movie Quiz, a film trivia game; Spot The Difference, featuring a set of four pictures and tapping either the two that are similar or two that are different; Manchester United: Word-It!, a word search game; Ernie Els Golf, a virtual golf game; Peter Gabriel: Full Moon Club, providing news & videos from Peter Gabriel; Tennis Slam, a virtual tennis game; and Sci-Fi Movie Quiz, a film trivia game.
BRANDS/DIVISIONS/AFFILIATES: WordSearch Titanoboa: Monster Snake Ninja Ranch Battleship Pictureka! Spellathon Red Bull Racing Sci-Fi Movie Quiz
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Fergus McNeill, CEO John Chasey, Pres. Stephen Longhurst, Dir.-Tech.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 023 8064 3727 Fax: Toll-Free: Address: Wessex House, Upper Market Street, Eastleigh, SO50 9FD United Kingdom
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 4 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Firemonkeys
www.firemonkeys.com.au
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Publishing Apps
Firemonkeys, a product of the Iron Monkey and Firemint merger, is an Australia-based video game developer primarily for mobile electronic devices. Originally founded as a developer for third-party publishers on a commission basis, the company now publishes its own titles. Since its inception, the firm has produced games for the mobile gaming market, including Dead Space, Real Racing and Real Racing 2, Flight Control, Madden NFL '09 3D, The Fast and the Furious: Pink Slip 3D, Mass Effect: Infiltrator, Mirror's Edge, The Sims DJ, FIA World Rally Championship, Need For Speed Most Wanted, Tinker Bell: Fly!, Socceroos: Path to Glory and Star Trek: The Cold Enemy, among others. Firemonkeys has also developed games for Nintendo's handheld devices such as the Gameboy Advance and DS, including Back to the Barnyard: Slop Bucket Games, Nicktoons: Attack of the Toybots, Fairly Odd Parents: Clash with the Anti-World, Nicktoons Racing and Lilo & Stitch 2: Hamsterviel Havoc. Additional games include Flight Control HD for Sony's PlayStation 3, Spy Mouse for iPhone and iPad and The Simpsons Arcade for iPhone. Firemonkeys is a subsidiary of Electronic Arts, Inc. In early 2015, the firm released Need for Speed: No Limits, which is officially endorsed by rally driver Ken Block, a game focused on street racing, vehicle customization and avoiding the police.
BRANDS/DIVISIONS/AFFILIATES: Electronic Arts Inc Iron Monkey Firemint Socceroos: Path to Glory Star Trek: The Cold Enemy Sims DJ (The) Madden NFL 09 3D Tinker Bell: Fly!
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robert Murray, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 613-942-12292 Fax: 613-942-14110 Toll-Free: Address: 534 Church St., Level 3, Richmond, VIC 3121 Australia
Stock Ticker: Subsidiary Employees: 10 Parent Company: Electronic Arts, Inc.
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
FitnessKeeper Inc
runkeeper.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
FitnessKeeper, Inc. is a designer and developer of health and fitness apps for smartphones. Currently, the firm's flagship (and sole) product is Runkeeper. Runkeeper is a mobile fitness platform that incorporates the location technology built into smartphones to help its users, either runners, cyclists or walkers, track and measure their workout. In addition to tracking the length, course and pace of the workout, the app also keeps track of calories burned during the workout and, when paired with certain heart monitors, heart rate data. Another feature of Runkeeper is its different training plans designed to prepare a user for races ranging in distance from 5K to a full marathon. Moreover, the app also has programs designed to help a user get fit or lose weight.
BRANDS/DIVISIONS/AFFILIATES: RunKeeper
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jason Jacobs, CEO Fareed Mosavat, VP-Prod. Doug Williams, VP-Eng. Jake Cacciapaglia, Dir.-Bus. Dev.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 617-953-3739 Fax: Toll-Free: Address: 580 Harrison Ave, Ste 12, 4/Fl, Boston, MA 02118 United States
Stock Ticker: Private Employees: 52 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Foursquare
www.foursquare.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Mobile Phone Friend-Tracking Software Social Media Advertising Services Coupons
BRANDS/DIVISIONS/AFFILIATES: Swarm
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Jeff Glueck, CEO Harry Heymann, Head-Eng. Evan Cohen, Gen. Mgr.-Corp. & Bus. Dev. Evan Cohen, Gen. Mgr.-Finance Steven Rosenblatt, Chief Revenue Officer Dennis Crowley, Chmn.
Foursquare is a technology company that uses location intelligence to build consumer experiences and business solutions. The company has two mobile applications: Foursquare and Swarm, as well as a suite of enterprise and advertising tools. For consumers, the Foursquare app helps users discover new places and locations, along with providing recommendations from its Foursquare community; and Swarm is a companion app to Foursquare, which provides social networking and sharing opportunities. Swarm also engages users via gaming opportunities, allowing them to earn coins, collect stickers and compete with people they know. Categories on the company's website include Top Picks, Trending, Food, Coffee, Nightlife, Fun and Shopping. For brands, Foursquare provides advertisers ways to connect with audiences interested in what they offer. Its pinpoint feature optimizes ad analytics, targeting and measurement. For developers and enterprises, Foursquare offers hosted technology and data to build contextsmart, location-aware applications. Nearly 100,000 developers rely on Foursquare tech, including Apple, Twitter, Pinterest, Yahoo!, Microsoft and others. For enterprises and analysts, Foursquare offers its Place Insights product, which informs business decision makers with a global dynamic panel of foot traffic data. The company is funded by Union Square Ventures, Morgan Stanley, Andreessen Horowitz, Spark Capital, DFJ Growth, O'Reilly AlphaTech Ventures, SMALLCAP World Fund, Silver Lake Waterman, Microsoft and more. More than 50 million people use Foursquare and Swarm every month, across desktop, mobile web and mobile apps. The platform displays over 65 million businesses worldwide. Headquartered in New York, the firm has offices in San Francisco, Chicago and London.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 48,600,000
2014 18,000,000
CONTACT INFORMATION: Phone: 347-494-0946 Fax: Toll-Free: 877-851-1796 Address: 568 Broadway, 10th Fl., New York, NY 10012 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 14,000,000
2012 2,000,000
2011 1,000,000
2010 300,000
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 278 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Game Localization Network Ltd
www.gamelocalization.net
NAIC Code: 541512
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Video Game Consulting Services Text Translation Audio Voice-over Recording Web Site Localization Services
Game Localization Network, Ltd., based in Ireland, performs a variety of video game-related services, from text translation and audio recording to consulting on video game cultural and legal issues. The company offers its services through three divisions: pitch services, related to the initial pitch of video games; web site services, related to localized sites and online communities for foreign players; and game services, related to translation and recording, testing and development. Specific specialized services include early-stage localization and internationalization planning, game translation, voice-over recording, graphics localization, web site localization, localization of print materials, localization engineering, localization question-and-answer, project management, testing and post-release localization support. The firm's web site also provides information for game designers on potential technical snags encountered in game internationalization as well as potential cultural and legal hurdles to international game release concerning violence, crime, drugs, history, nationality, religion and politics. Major games for which the company has performed localization services include Starcraft, Empire Earth, Homeworld 2 and Immortal Cities: Children of the Nile.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jane Smith, CEO Pearse Finegan, Dir.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 353-87-902-4021 Fax: Toll-Free: Address: 62 Clontarf Rd., Link House, Dublin, 3 Ireland
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GameFly Inc
www.gamefly.com
NAIC Code: 454111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Video Game Rental Services
GameFly, Inc. is a provider of game and movie rental and streaming services. The firm offers over 8,000 game and movie titles to its subscribers in as little as 53 cents a day. Games are available for the PlayStation 3, PlayStation 4 and Playstation Vita; Xbox One and Xbox 360; Wii and Wii U; Gamecube; DS and 3DS; and Gameboy Advance consoles. In addition, the company streams games directly to TV, which can be played by customers by using supporting streaming devices and controllers. Streaming services are available in 55 countries globally. The company operates as a subscription-based service. Users pay a flat rate depending on the amount of titles they would like to rent out at a time. If customers decide they would like to keep a particular game that they have rented, they have the option to purchase that title for a pre-owned price using the firm's Keep feature. After successfully returning or choosing to purchase the game, the company then mails the next game in the customer's GameQ. In addition to renting games, the company's web site offers both new and used video games for purchase. In June 2015, the firm introduced video game streaming service through its acquisition of Playcast Media Systems Ltd.
BRANDS/DIVISIONS/AFFILIATES: Playcast Media Systems Ltd
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
David Hodess, CEO Terri Luke, Sr. VP-Oper. David Hodess, Pres. Shosannah Bacura, CFO Nilesh Seth, Sr. VP Michael Gimlett, Sr. VP-Merch. Sean Spector, Sr. VP-Bus. Dev. & Content Michael Gimlett, Sr. VP-Logistics
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310-664-6400 Fax: Toll-Free: Address: 5340 Alla Rd., Ste. 110, Los Angeles, CA 90006 United States
Stock Ticker: Private Employees: 200 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GameHouse
www.gamehouse.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Game Downloads Apps
GameHouse, a division of RealNetworks, Inc., is one of the largest developers, publishers and distributors of casual games for users to play online or download for use on both personal computers and mobile devices. The firm targets users of smartphones, tablets and social networks such as Facebook and Google+. Some of its highest rated games for Facebook and Google+ include Slotorama, Collapse! Blast, Bayou Blast, Mystic Ice Blast, Mortimer Beckett and Delicious. The company's games, often created by third-party developers, are primarily casual, social games grouped into several categories. These include puzzle games, hidden objects, action and arcade games, time management games, mahjong, card and board games, kid's games, word games and classic games. The firm's games are distributed on a time-limited demo basis, in which typically, unless specified differently by the publisher, the user has 60 minutes to play the game, which upon expiration the user must either uninstall or purchase. Users can choose to subscribe to the firm's monthly subscription services, FunPass and FunTicket Duo. GameHouse additionally provides access to an extensive library of games that can be played for free online. Most of its games are compatible with PC and Mac operating systems as well as Apple's iOS for iPhone, iPod and iPad users. The firm maintains the game websites GameHouse.com, Atrativa.com and Zylom.com. Founded in Seattle, Washington in 1998, the company now has offices in the U.K., Canada, the Netherlands, Brazil, Germany and France.
BRANDS/DIVISIONS/AFFILIATES: RealNetworks Inc Slotorama Collapse! Blast Bayou Blast Mystic Ice Blast Mortimer Beckett Delicious FunPass
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robert Glaser, CEO-RealNetworks
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 206-892-6776 Fax: Toll-Free: 866-831-5895 Address: 1501 First Avenue S., Ste 600, Seattle, WA 98134 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 156 Parent Company: RealNetworks Inc
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Gameloft SA
www.gameloft.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Games Apps
BRANDS/DIVISIONS/AFFILIATES: Gameloft Inc Vivendi S.A. Asphalt: Urban GT Miami Nights: Singles in the City Brain Challenge Midnight Pool Midnight Bowling Platinum Mahjong
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Michel Guillemot, CEO Michel Guillemot, Pres. Alexandre De Rochefort, CFO Gonzague De Vallois, Sr. VP-Sales & Mktg. Julien Fournials, Sr. VP-Prod.
Gameloft SA, established in 1999, is an international publisher and developer of video games for consoles and mobile phones. The France-based company creates games for mobile handsets equipped with Brew, Java or Symbian technology. Its games are compatible with over 7,000 different smartphone/tablet models, iOS and Android devices and 350 feature phone models. Other device platforms for which the firm has developed games include PCs, Xbox Live Arcade, iPod, Nintendo DS, Smart TVs and HTML5 browsers. Gameloft's licensed partners include Universal Pictures, Ubisoft Entertainment, Sony Pictures, Viacom, FifPro and Dreamworks Animations SKG. Besides its partnerships, Gameloft owns and operates brands including New York Nights, Block Breaker Deluxe and Asphalt: Urban GT. Some of its specific games include Brain Challenge, Gangstar: Crime City, Massive Snowboarding 3D, Block Breaker Deluxe, Miami Nights: Singles in the City, Midnight Pool, Midnight Bowling, Midnight Casino, Platinum Mahjong, Tom Clancy's Splinter Cell, Ghost Recon: Advanced Warfighter, Brothers in Arms, Prince of Persia, Dogz, Lost, Desperate Housewives and Open Season. The company operates 28 studios for the development of new games in the U.S., Europe and Asia and has developed approximately 500 titles. Gameloft also maintains offices worldwide. Gameloft's most recent games include Modern Combat 5: Blackout, Dragon Mania Legends, Asphalt 8: Airborne and Brothers in Arms: Sons of War. Games can be downloaded by genre, including action, adventure, racing, sports, strategy, simulation, brain training, card, board games, puzzle, arcade and MMORPG (massively multiplayer online role-playing game). Vivendi owns a majority of the company's stock.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 285,276,000 171,886,100 -12,780,770 -4.48% 70,476,280 -26,923,460 1,657,034 10,471,160 2,639,228 -12.74% -19.19% 0.01
2014 253,097,500 133,557,200 -5,431,018 -2.14% 78,769,250 -7,076,916 9,659,350 19,332,060 14,176,100 -3.26% -4.63% 0.01
CONTACT INFORMATION: Phone: 33 158162040 Fax: 33 158162041 Toll-Free: Address: 14, rue Auber, Paris, 75009 France
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 259,798,000 120,992,400 26,275,350 10.11% 65,440,590 8,380,940 28,891,190 19,985,750 41,147,450 4.15% 5.69%
2012 231,979,200 117,022,500 16,536,930 7.12% 60,931,640 10,334,190 23,708,500 9,667,145 36,363,430 5.92% 8.03%
2011 183,027,600 98,955,440 15,217,320 8.31% 50,783,420 20,295,330 27,971,360 15,519,100 41,318,940 14.85% 20.17%
2010 156,970,600 84,549,940 16,222,900 10.33% 30,064,920 15,107,070 25,540,370 14,750,720 31,728,640 14.25% 19.70%
STOCK TICKER/OTHER:
Stock Ticker: GLOFF Employees: 6,555 Parent Company:
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GameStop Corp
www.gamestop.com
NAIC Code: 451120
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Video Games-Retail PC Software Sales Game Accessories Online Sales Magazine Publication Cellphone and Game Machine Refurbishing
BRANDS/DIVISIONS/AFFILIATES: GameStop Micromania EB Games Spring Mobile Simply Mac Geeknet Inc ThinkGeek Cricket
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. J. Raines, CEO Robert Lloyd, CFO Daniel Dematteo, Chairman of the Board Troy Crawford, Chief Accounting Officer Tony Bartel, COO Michael Hogan, Executive VP, Divisional Michael Buskey, Executive VP Michael Mauler, Executive VP
GameStop Corp. is a retailer of video games and PC games. The company operates 6,690 company-operated stores worldwide, primarily in the U.S., Australia, Canada and Europe. GameStop divides its business into two segments: video game brands and technology brands. Video game brands comprises 6,206 stores, 4,138 of which are in the U.S., 331 are in Canada, 421 in Australia and 1,316 in Europe. All of the firm's retail operations engage in the sale of new and pre-owned video game systems, software and accessories. It sells various types of digital products, such as downloadable content, network point cards, prepaid digital/online timecards and digitallydownloadable software. Technology brands includes GameStop's Spring Mobile and Simply Mac businesses. Spring Mobile sells post-paid AT&T services and wireless products through its 361 AT&T-branded stores, as well as related products and accessories. Spring Mobile also sells pre-paid AT&T services, wireless devices and accessories through its 63 Cricket-branded stores. Simply Mac operates 60 stores which sell Apple products, including desktop computers, laptops, tablets and smart phones, as well as related products and accessories. Substantially all of GameStop's U.S. and European stores are operated under the GameStop name, except for Micromania in France. Canadian and Australian stores operate under the EB Games name. GameStop distributes its video game products to its U.S. stores through a 353,000 square foot distribution center in Grapevine, Texas; its Canadian products from distribution centers in Brampton, Ontario; its Australian products from its Brisbane distribution center; and its European operations are supported by five regionally-located centers in Italy, Germany, Sweden, Ireland and France. In July 2015, the firm acquired Geeknet, Inc., along with its ThinkGeek brand. GameStop offers its employees medical, dental, vision and prescription drug coverage; paid holidays and vacation; flexible spending accounts; short- and long-term disability; a 401(k) plan; tuition reimbursement; and employee discounts.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 9,296,000,000
2014 9,039,500,000
2013 8,886,700,000
2012 9,550,500,000
2011 9,473,700,000
618,300,000 6.65% 2,001,000,000 393,100,000 480,500,000 159,600,000 775,500,000 9.42% 18.20% 0.16
573,500,000 6.34% 1,892,400,000 354,200,000 762,700,000 125,600,000 743,600,000 8.61% 15.61%
-41,600,000 - .46% 1,835,900,000 -269,700,000 632,400,000 139,600,000 138,200,000 -6.00% -10.12%
569,900,000 5.96% 1,842,100,000 339,900,000 624,700,000 165,100,000 758,400,000 6.85% 11.44%
662,600,000 6.99% 1,700,300,000 408,000,000 591,200,000 197,600,000 835,200,000 8.14% 14.51% 0.08
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 817 424-2000 Fax: 817 424-2062 Toll-Free: 800-883-8895 Address: 625 Westport Pkwy., Grapevine, TX 76051 United States
Stock Ticker: GME Employees: 18,000 Parent Company:
SALARIES/BONUSES:
OTHER THOUGHTS:
Top Exec. Salary: $1,059,423 Second Exec. Salary: $900,000
2010
Exchange: NYS Fiscal Year Ends: 01/31
Bonus: $975,000
Estimated Female Officers or Directors: 1
Bonus: $877,500
Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Gaming Partners International Corp
www.gpigaming.com
NAIC Code: 337127
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Gaming Furniture and Accessories for Casinos Gaming Furniture Cards, Dice, Chips & Roulette Wheels RFID-Equipped Devices Gaming Table Accessories
BRANDS/DIVISIONS/AFFILIATES: Gaming Partners International USA Inc Gaming Partners International SAS Gaming Partners International Asia Limited GPI Mexicana SA de CV GemGroup Inc BG Paulson Blue Chip
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Gregory Gronau, CEO Alain Thieffry, CFO
Gaming Partners International Corp. (GPI) manufactures gambling equipment, focusing on the manufacture and supply of gaming chips, table layouts, playing cards, gaming furniture, dice, radio frequency identification device (RFID) readers and software, roulette wheels and miscellaneous accessories to casinos worldwide. GPI, with its headquarters in Las Vegas, was formed from the merger of Bourgogne et Grasset, The Bud Jones Company and Paul-Son Gaming Supplies, Inc. It currently operates through three primary subsidiaries: Gaming Partners International USA, Inc. (GPI USA); Gaming Partners International SAS (GPI SAS); and Gaming Partners International Asia Limited (GPI Asia). GPI USA sells in the U.S., Canada, the Caribbean and Latin America. It sells GPI's full product line, with most of the products manufactured in either San Luis Rio Colorado, Mexico, or in Blue Springs, Missouri. Some products are manufactured in France or purchased from U.S. vendors. GPI Mexicana SA de CV comprises this segment's manufacturing operation in Mexico. GPI SAS sells primarily in Europe and Africa out of its office in Beaune, France. This division primarily sells casino currencies, including both American-style (chips) and European-style (plaques & jetons). GPI Asia, located in Macau, China, distributes all of GPI's currencies, radio frequency identification (RFID) product solutions, playing cards and other table accessories in the Asia-Pacific region. As a result of the GemGroup acquisition, this division also sells layouts and upholstery manufactured in Macau. Brand names of the firm include Paulson, Bourgogne et Grasset, BG, Bud Jones, Blue Chip and Gemaco. In 2014, the firm acquired GemGroup, Inc., a manufacturer of casino currency, cards and table layouts primarily sold under the Gemaco brand.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 78,238,000 1,215,000 9,909,000 12.66% 15,711,000 6,931,000 10,586,000 4,264,000 12,660,000 9.51% 13.58% 0.14
2014 60,972,000 1,521,000 2,188,000 3.58% 14,606,000 2,676,000 5,406,000 2,033,000 5,357,000 4.32% 5.59%
CONTACT INFORMATION: Phone: 702 384-2425 Fax: 702 384-1965 Toll-Free: Address: 1700 S. Industrial Rd., Las Vegas, NV 89102 United States
SALARIES/BONUSES: Top Exec. Salary: $244,325 Second Exec. Salary: $200,000
2013 56,173,000 1,959,000 619,000 1.10% 15,011,000 1,166,000 -4,008,000 1,772,000 3,058,000 1.96% 2.47%
2012 62,896,000 1,989,000 7,160,000 11.38% 13,363,000 6,075,000 7,017,000 1,406,000 9,725,000 10.18% 13.63%
2011 61,084,000
2010 59,875,000
4,468,000 7.31% 15,066,000 3,669,000 5,716,000 1,669,000 7,292,000 6.22% 8.79%
6,439,000 10.75% 15,263,000 4,419,000 8,731,000 1,087,000 8,863,000 7.67% 10.98%
STOCK TICKER/OTHER:
Stock Ticker: GPIC Employees: 704 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $7,692
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GetJar Inc
www.getjar.com
NAIC Code: 454111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Apps Store
GetJar, Inc. is a software reseller that specializes in apps for mobile devices. The company primarily offers software through its online store for smartphones and mobile devices. GetJar's store features a catalog of more than 850,000 mobile apps from over 300,000 registered developers. The firm's app offerings include many genres, such as games, educational, social media, entertainment, finance, food, health, search and lifestyle. The company's services are available on a range of platforms, including Android, Java, Symbian, Blackberry & iOS, as well as many manufacturers and their models (Samsung, HTC, Huawei, Nexus), tablets and mobile devices. Developers that publish software to the store can track its popularity through various analytics and performance trackers. GetJar partners with mobile providers such as AT&T in the U.S. to provide access to its store. The firm reaches over 15 million customers and has served over 2 billion downloads, with a rate of over 3 million per day. It has received venture capital funding from investors such as Accel Partners. GetJar was founded in Lithuania (2004), but headquartered in California, USA, and operates as a subsidiary of Sungy Technology Corporation.
BRANDS/DIVISIONS/AFFILIATES: Sungy Technology Corporation
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Chris Dury, CEO Tom Burke, CFO Bill Scott, Sr. VP-Sales Joseph Molnar, Sr. VP-Eng. Bill Scott, Sr. VP-Bus. Dev.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-288-3222 Fax: 650-403-1926 Toll-Free: Address: 1510 Fashion Island Blvd, Ste 300, San Mateo, CA 94404 United States
Exchange: Stock Ticker: Subsidiary Employees: 43 Fiscal Year Ends: Parent Company: Sungy Technology Corporation
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Giant Interactive Group Inc
www.ga-me.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Giant Interactive Group, Inc. is a Chinese developer of massively multiplayer online role playing games (MMORPGs). The company primarily tailors its games to appeal to Chinese players between the ages of 18 and 40. Most of the firm's games are subscription-based, and users can purchase prepaid game cards from over 98,900 retail outlets such as Internet cafes, software stores, supermarkets, bookstores, newspaper stands and convenience stores. The company operates 15 online games, 12 of which it self-developed, and has over 1.1 million active paying accounts across its games. Giant Interactive's first title, ZT Online, is an MMORPG that uses a traditional Chinese martial arts theme. The game is free, but players can purchase virtual items to enhance the gameplay. ZT Online spawned three spinoffs: ZT Online Classic Edition, which is essentially an early version of ZT Online before it received any upgrades; ZT Online Green Edition, which features ZT Online gameplay without any additional premium items; and ZT Online 2. The company's Giant Online title is another free-to-play MMORPG and is set in 2060 when China is portrayed as the world's dominant military power. King of Kings III is a subscription-based MMORPG set in a fantasy world. The firm also offers XT Online, an MMORPG based on Chinese martial arts; and The Golden Land, a medieval war strategy game. Additionally, the company licenses games, such as Elsword and Allods Online, from third-party developers and derives revenues from the licensing to third-party operators in territories such as Hong Kong, Macau, South East Asia, South Korea, North America, Taiwan, Russia and Europe.
BRANDS/DIVISIONS/AFFILIATES: ZT Online ZT Online Classic Edition ZT Online Green Edition Giant Online Golden Land (The) XT Online King of Kings III
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Wei Liu, CEO Xuefeng Ji, Pres. Jazy Zhang, CFO Min Tang, VP-Human Resources Shiliang Song, CTO Cheng Peng, VP-Prod. Dev. Yongjun Fei, VP-Office Admin. Yongjun Fei, VP-Legal Guoqiang Ding, VP-Project Dev. Meng Wu, VP-Project Dev. Yongming Zhu, VP-Project Mgmt. & Facility Mgmt. Yuzhu Shi, Chmn. Cheng Peng, VP-Overseas Oper.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 410,000,000
2014 400,000,000
2013 375,660,000
2012 346,058,336
2011 288,026,688
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 86 2133979999 Fax: 86 2133979948 Toll-Free: Address: 700 Yishan Rd., No. 3 Bldg., 11th Fl., Shanghai, 200233 China
Stock Ticker: Private Employees: 1,500 Parent Company: Giant Investment Limited
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010 214,196,368
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Gigamedia Ltd
www.gigamedia.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Online Gaming Services Apps
Gigamedia Ltd. is a provider of gaming software and services to the online gaming industry, particularly the online poker and casino markets, and an operator of online games in China, including Taiwan, Hong Kong and Macau. Through its subsidiaries, the company operates through two business divisions: online games and cloud computing. GigaMedia's online games business develops and operates a suite of games in Taiwan and Hong Kong, with focus on extending Giga's online games platform to Web/mobile games, the fastest growing segment of online games, and supporting crossplatform play with strong self-development capabilities. This division, through subsidiaries FunTown and FingerRockz, operates a portfolio of online games and primarily targets Greater China online markets. FunTown is a leading online games operator in Asia and one of Taiwan's largest MahJong online game sites. FingerRockz is a mobile game/app developer and publisher creates extraordinary experiences for gamers using cutting edge technologies and high quality designs. The company's cloud computing business is focused on providing SMEs in Greater China with critical communications services and IT solutions that increase flexibility, efficiency and competitiveness.
BRANDS/DIVISIONS/AFFILIATES: FunTown FingerRockz
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Collin Hwang, CEO Dirk Chen, CFO Mo-Na Chien, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 10,251,000 688,000 -19,995,000 -195.05% 14,414,000 -2,243,000 -16,845,000 270,000 -1,981,000 -2.36% -3.09%
2014 9,779,000 892,000 -13,473,000 -137.77% 13,086,000 -5,155,000 -10,838,000 530,000 -3,303,000 -4.87% -6.15%
2013 15,032,000 1,698,000 -38,487,000 -256.03% 11,139,000 -34,780,000 -4,305,000 1,452,000 -32,318,000 -28.54% -33.65%
CONTACT INFORMATION: Phone: 886 226568016 Fax: 886 226568003 Toll-Free: Address: Tiding Blvd., Neihu Dist., Ln. 407, Sec. 2, Fl. 8, No. 22, Taipei, 114 Taiwan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 27,470,000 1,471,000 -20,574,000 -74.89% 21,761,000 -16,117,000 -7,323,000 2,108,000 -9,250,000 -9.20% -11.14%
2011 34,395,000 2,001,000 -24,112,000 -70.10% 31,078,000 -71,578,000 -12,448,000 2,042,000 -67,055,000 -31.00% -38.12%
2010 64,682,000 7,301,000 -47,696,000 -73.73% 53,369,000 2,650,000 -8,922,000 6,101,000 13,909,000 1.00% 1.31%
STOCK TICKER/OTHER:
Stock Ticker: GIGM Employees: 209 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Glu Mobile Inc
www.glu.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Mobile Phone Games Apps
Glu Mobile, Inc. is a global developer and publisher of mobile games for cell phones, smartphones and social networking web sites. The company has developed and published an extensive portfolio of casual and traditional games across a number of genres, including action, board game, card/casino, puzzle, sports, strategy/role playing and television/movie. The firm creates games and related applications based on thirdparty licensed brands and other intellectual property as well as on its own original brands and intellectual property. Glu Mobile's business leverages the marketing resources and distribution infrastructure of wireless carriers and the brands and other intellectual property of third-party content owners, allowing it to focus its efforts on developing and publishing mobile games. Original Glu Mobile games include Space Monkey, Bonsai Blast, Super K.O. Boxing, Brain Genius, Hero Project, Magic Life, Zombie Isle and Beat It! Its current games based on its own brands include Blood & Glory, Contract Killer, Deer Hunter, Diner Dash, Eternity Warriors, Frontline Commando, Gun Bros and Heroes of Destiny. The company's marketed third-party licensed games include Kim Kardashian: Hollywood, Robocop: The Official Game and Hercules: The Official Game. It plans to release games based on the James Bond and Terminator film franchises, as well as a game featuring singer/songwriter Katy Perry in 2015. Glu-branded games that incorporate third-party licensed brands and content include Racing Rivals and Tap Sports: Baseball. At the end of 2014, Glu Mobile had 7.2 million daily active users, 62.6 million monthly active users and approximately 969.2 million cumulative game installs on primary distribution platforms. Glu Mobile has offices in the U.S., Brazil, China, Canada, India, Korea, Japan and Russia. In 2014, the firm acquired Cie Games, Inc., creators of Racing Rivals and Car Town; and acquired PlayFirst, Inc., creators of Diner Dash, Cooking Dash, Hotel Dash and Wedding Dash. In June 2015, Tencent Holdings Limited acquired an approximate 15% stake in the company.
BRANDS/DIVISIONS/AFFILIATES: Kim Kardashian: Hollywood Super K.O. Boxing Beat It! Brain Genius Gun Bros Cie Games Inc PlayFirst Inc Tencent Holdings Limited
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Niccolo de Masi, CEO Eric Ludwig, CFO Gregory Cannon, Chief Accounting Officer Scott Leichtner, General Counsel Chris Akhavan, President, Divisional Nicholas Earl, President, Divisional
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 249,900,000 72,856,000 -6,301,000 -2.52% 74,332,000 -7,185,000 -11,465,000 5,251,000 6,314,000 -2.19% -3.00%
2014 223,146,000 64,284,000 2,065,000 .92% 70,095,000 8,148,000 30,574,000 3,292,000 9,853,000 4.81% 7.46%
2013 105,613,000 46,877,000 -22,762,000 -21.55% 41,670,000 -19,909,000 -9,578,000 2,975,000 -14,481,000 -24.99% -46.52%
CONTACT INFORMATION: Phone: 415-800-6100 Fax: 415-800-6087 Toll-Free: Address: 500 Howard St., Ste. 300, San Francisco, CA 94105 United States
SALARIES/BONUSES: Top Exec. Salary: $333,462 Second Exec. Salary: $280,462
2012 87,493,000 54,275,000 -22,106,000 -25.26% 35,637,000 -20,459,000 -6,749,000 7,014,000 -13,975,000 -26.38% -46.46%
2011 66,185,000 39,073,000 -21,234,000 -32.08% 28,609,000 -21,101,000 -6,727,000 2,708,000 -12,295,000 -33.06% -66.92%
2010 64,345,000 25,180,000 -11,449,000 -17.79% 25,248,000 -13,423,000 2,249,000 710,000 -5,707,000 -26.17% -104.95%
STOCK TICKER/OTHER:
Stock Ticker: GLUU Employees: 750 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GOG Ltd
www.gog.com
NAIC Code: 454111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Portal for Video Games Sales DRM-Free Video Games
GOG Ltd. provides access to downloadable PC games through its online portal, GOG.com. GOG, an acronym for Good Old Games, caters to adult video game enthusiasts, offering titles across eight board genres: adventure, strategy, role-playing, simulation, shooter, action, indie and racing & sports. The firm's catalog contains more than 1,000 games, including titles from renowned publishers such as Activision, Epic Games, Atari and Ubisoft. While most of its games are priced at $5.99 and $9.99, the company maintains a small selection of games that are available for free download. Unlike some companies in the online games market, GOG's games are all DRM-free (digital rights management). This enables users to download, install, re-download and re-install a game they have purchased as many times as they wish onto different PCs. Besides games, the firm's titles often come with additional features such as game guides, walkthroughs, MP3 game soundtracks, desktop wallpapers and even game movies/films. The DRM-free films download in mp4 format and stream in standard & DRM-free HTML, which does not bind users to any specific platforms or devices. GOG is owned by the Polish company CD Projekt.
BRANDS/DIVISIONS/AFFILIATES: CD Projekt Gog.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Guillaume Rambourg, Managing Dir.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 48-22-519-69-00 Fax: Toll-Free: Address: ul. Jagiellonska 77, Warszawa, 00-001 Cyprus
Stock Ticker: Subsidiary Employees: 85 Parent Company: CD Projekt
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 01/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Google (Alphabet Inc)
www.google.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Search Engine-Internet Paid Search Listing Advertising Services Online Software and Productivity Tools Online Video and Photo Services Travel Booking Analytical Tools Venture Capital Online Maps
Google (Alphabet, Inc.) operates Google.com, a global leader in technology and a provider of the most used search engine, which connects people to information by indexing the content of billions of Internet pages. The company's business operates in four different areas: search, advertising, operating systems and platforms and enterprise. While end-users can use Google's search engine for free, the company profits from charging fees to other sites that use its search technology through an auction-based program that enables business clients to bid for ad space. Businesses use the AdWords program to promote their products and services. In addition, third-party web sites that comprise the Google Network use the AdSense program to deliver ads that generate revenue and are relevant to search results. Advertising revenue is also generated from other web-based applications that include Google Display, a program that provides clients with delivery of display services; Double Click, an advertising technology that creates a real-time auction marketplace where advertisers can trade display ad space; Google Mobile, a free and open source smartphone operating system; and Google Local, a tool that allows consumers to locate local information via the web. The company's operating systems and platforms division develops proprietary products such as the Android market, Google Chrome, Google TV and Google Books. The enterprise division creates productivity and content sharing tools, such as Google Docs, Gmail, Blogger, Google Play, Google+ and YouTube. In August 2015, the firm announced that it has created a new holding company named Alphabet. Google's search business, YouTube and the Android and Chrome software units will operate as one unit under the holding company. Sundar Pichai will run that unit. Other businesses, mainly in development stage will operate as separate units under Alphabet. These businesses include Nest, Google Ventures, Google Fiber and Calico.
BRANDS/DIVISIONS/AFFILIATES: Google.com AdWords AdSense Google Ventures YouTube Double Click Alphabet Inc Alphabet
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Kent Walker, Assistant Secretary Sundar Pichai, CEO, Subsidiary Larry Page, CEO Ruth Porat, CFO Eric Schmidt, Chairman of the Board Sergey Brin, Director Diane Greene, Director David Drummond, Other Executive Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 74,989,000,000 12,282,000,000 19,360,000,000 25.81% 15,183,000,000 16,348,000,000 26,024,000,000 9,915,000,000 24,818,000,000 11.36% 14.07% 0.01
2014 66,001,000,000 9,831,999,000 16,496,000,000 24.99% 13,982,000,000 14,444,000,000 22,376,000,000 10,959,000,000 22,339,000,000 11.93% 15.06% 0.03
2013 59,825,000,000 7,952,000,000 13,966,000,000 23.34% 12,049,000,000 12,920,000,000 18,659,000,000 7,358,000,000 18,518,000,000 12.62% 16.24% 0.02
CONTACT INFORMATION: Phone: 650 253-0000 Fax: 650 253-0001 Toll-Free: Address: 1600 Amphitheatre Pkwy., Mountain View, CA 94043 United States
SALARIES/BONUSES: Top Exec. Salary: $937,500 Second Exec. Salary: $650,000
2012 50,175,000,000 6,793,000,000 12,760,000,000 25.43% 9,988,000,000 10,737,000,000 16,619,000,000 3,273,000,000 16,432,000,000 12.90% 16.53% 0.04
2011 37,905,000,000 5,162,000,000 11,742,000,000 30.97% 7,813,000,000 9,737,000,000 14,565,000,000 3,438,000,000 14,235,000,000 14.93% 18.65% 0.05
2010 29,321,000,000 3,762,000,000 10,381,000,000 35.40% 4,761,000,000 8,505,000,000 11,081,000,000 4,018,000,000 11,777,000,000 17.29% 20.68%
STOCK TICKER/OTHER:
Stock Ticker: GOOG Employees: 61,814 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Gree Inc
gree.jp
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking Platform Mobile Applications
BRANDS/DIVISIONS/AFFILIATES: GREE GREE International Tower Rising AdventureLog GREE Platform GREE Advertising, Inc Fatal Seeker sekaie inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Yoshikazu Tanaka, CEO Masaki Fujimoto, CTO Taisei Yoshida, Sr. VP-Prod. Masaki Fujimoto, Sr. VP-Eng. Naoki Aoyagi, Sr. VP-Global Oper. Kotaru Yamagishi, Exec. VP Yuta Maeda, VP Shozo Mizuno, VP Naoki Aoyagi, CEO-GREE Intl
Gree, Inc. is a Japanese online media and social networking company. Its social network service GREE provides registered members with profile creation services, online communication and information exchange with fellow members and friends. The firm operates through five business units: games, commerce and lifestyle, community and media, investment and advertising. Gree's portfolio of games include Tower Rising, AdventureLog and Fatal Seeker among others and it offers games through APP Store, Google Play, as well as browserbased game content on GREE Platform. The commerce and lifestyle segment consists of home related services and health and fitness platforms. The community and media unit offers social networking and media services. The investment section focuses on investments in Japan and South East Asia in areas, such as e-commerce, advertising technology and application development. The advertising business mainly caters to smartphone advertising market through GREE Advertising, Inc. GREE offers its members a calendar service, games, e-mail, photo sharing and community interaction. The company also provides a mobile version of GREE that features Flash games, fortune telling, social games, dictionaries, news and Q&A services. The firm's primary revenues come from sales of advertising space in the online environment. Users obtain points, known as coins, through the use of paid services within GREE as well as through the invitation of new friends to the service. They can use their coins to gain access to items such as new avatars and social gifts. GREE International, Inc. is the company's U.S. subsidiary. In December 2014, the firm acquired sekaie, Inc.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 835,420,600
2014 1,134,887,000
2013 1,375,603,000
2012 1,429,755,000
2011 579,904,200
2010 318,342,800
182,822,800 21.88%
316,318,800 27.87% 552,896,000 156,799,500 311,132,200 32,619,500 337,164,500 11.20% 16.36% 0.01
439,278,900 31.93%
747,528,700 52.28%
281,331,900 48.51%
176,904,300 55.57%
203,840,300 130,911,700 104,066,100 432,520,100 13.89% 24.76% 0.10
434,480,900 538,339,200 42,965,570 763,196,900 42.04% 79.11% 0.13
165,148,600 141,664,400 6,587,151 282,958,300 38.38% 62.94%
103,966,700 105,087,200 2,475,829 177,374,200 48.14% 77.53%
-93,268,270 195,048,300 8,114,214 64,254,090 -7.69% -9.87%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81 357709500 Fax: Toll-Free: Address: 6-10-1 Roppongi, Tokyo, 106-0032 Japan
Stock Ticker: GREZF Employees: 2,582 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
Exchange: GREY Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Green Tomato Limited
www.gtomato.com
NAIC Code: 541511
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Facilities Management Services Apps Development Mobile Website Development Technology Consulting
GreenTomato Limited is a mobile solutions consulting agency based in Hong Kong. The firm develops mobile platform solutions, communities, mobile content, games and mobile native applications for platforms including Symbian, Android, Blackberry, iOS, J2ME and Windows Mobile. The company's apps are used by millions of subscribers through over 150 wireless application protocol (WAP) services and 50 iPhone apps. GreenTomato is the creator of the award-winning mobile apps Hong Kong Movie and TalkBox voice messenger. Hong Kong Movie allows users to purchase movie tickets from its mobile application, and TalkBox is a supplementary communication solution to existing email, SMS (short message service) and internal broadcast systems. Additional applications include Storellet, which stores all of a user's restaurant loyalty cards in one place; beaconCUBE, a device transmitting indoor positioning signal through Bluetooth 4 low energy (BLE), providing long lifetime energy and a wide range of reception; and Teamwork School Messenger, a communication platform for parents and their children's schools and teachers. GreenTomato offers its services to multi-national corporations in Hong Kong, Singapore, Taiwan, China, Indonesia, the Philippines, Malaysia, Qatar and Dubai. These clients include advertising agencies, handset manufacturers, network operators, banking/finance firms, travel agents, entertainment and media firms, restaurants and retailers. Green Tomato maintains a strategic alliance with Hotmob Limited, a mobile advertising network that is also based in Hong Kong.
BRANDS/DIVISIONS/AFFILIATES: Hong Kong Movie TalkBox Storellet beaconCUBE Teamwork School Messenger
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Sunny Kok, CEO Benny Leung, COO Jacqueline Chong, CMO Stephen Wong, CTO May Cheng, VP-Bus. Dev. Michael Cheng, Dir.-Tech. Sammy Wong, Dir.-Bus. Dev. Kris Tse, Dir.-Project Barry Lai, Chief Designer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 852-2866-0084 Fax: Toll-Free: Address: 203 Wai Yip St., Tungtex Bldg., Fl. 4 & 10, Kwun Tong, Kowloon, Hong Kong
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 96 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
GungHo Online Entertainment Inc
www.gungho.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Smartphone Content Game Licensing Apps
GungHo Online Entertainment, Inc. is a developer of consumer, online and mobile phone social games. GungHo is organized into four units: mobile games, PC games, console games and new releases. Mobile games include mobile apps such as the 3-match RPG (role-playing games) hybrid Puzzle & Dragons, as well as the Princess Punt series. PC games are online games consisting of massively multiplayer online roleplaying games such as Ragnarok Online, as well as casual browser-based titles. Major titles in the PC division include Emil Chronicle Online and Toy Wars. Console games provides games across multiple platforms, with major titles consisting of Ragnarok Odyssey Ace, Dokuro, Ragnarok Odyssey, Ragnarok Tactics: Imperial Princess of Light and Darkness, and Lunar: Silver Star Harmony. New releases consists of recently released titles, which include Divine Gate Crazy Tower and Sengoku Tenkatrigger, which are both free-to-play and are iOS and Android compatible. SoftBank Corp. holds a 58.71% share of the company. Subsidiaries of the firm include GAME ARTS Co. Ltd., a developer of online games, console games and software; ACQUIRE Corp., which develops and sells game software and game applications; Grasshopper Manufacturing Inc., which plans, researches and develops computer software; GungHo Online Entertainment America, Inc., which sells and operates games; GRAVITY Co. Ltd., which develops online games, character merchandise, animation and mobile businesses; and NeoCyon Inc., Gravity Games Corporation and Gravity Interactive Inc. each of which plan, develop and distribute games. The firm also holds a minority share of Kamcord Inc., which provides a software development kit (SDK) that enables the recording and distribution of game playing movies.
BRANDS/DIVISIONS/AFFILIATES: GAME ARTS Co Ltd ACQUIRE Corp NeoCyon Inc Grasshopper Manufacturing Inc GungHo Online Entertainment America Inc SoftBank Corp GRAVITY Co Ltd Kamcord Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kazuki Morishita, CEO Kazuki Morishita, Pres. Kazuya Sakai, CFO Taizo Son, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,394,497,000
2014 1,563,829,000
2013 1,473,389,000
2012 233,320,000
2011 86,816,180
2010 83,492,860
654,423,000 46.92%
851,929,200 54.47%
824,324,500 55.94%
84,017,460 36.00%
10,634,120 12.24%
16,668,180 19.96%
392,446,000 336,414,600 23,809,520 647,944,300 32.27% 39.91%
553,510,400 364,073,400 13,336,950 925,020,300 43.31% 60.99%
488,434,000 775,548,900 12,677,330 829,167,700 72.79% 120.42% 0.01
65,894,570 55,428,040 13,248,120 95,587,150 41.79% 68.68%
16,840,850 15,506,990 10,690,570 16,961,750 12.03% 24.23% 0.03
17,981,650 18,734,340 8,058,435 21,142,410 15.24% 36.07%
CONTACT INFORMATION: Phone: 81-3-3518-6900 Fax: Toll-Free: Address: 3 Chome - 8-1 Marunouchi, Chiyoda-ku, Tokyo, 100-0005 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: GUNGF Employees: 957 Parent Company: SoftBank Corporation
Exchange: GREY Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Halfbrick Studios
www.halfbrick.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Halfbrick Studios is an independent game studio headquartered in Brisbane, Australia. The company develops games for a variety of platforms, including the Sony Playstation 2, Nintendo Game Boy Advance, Nintendo DS, Microsoft Xbox 360, PSP (PlayStation Portable) and PSP Mini, Xbox Live Arcade and Apple's iPhone and iPad. The firm's breakout game available on the iPad platform, also available on Windows Phone Ovi and Android cell phones, is Fruit Ninja, a single- or multi-player game downloaded more than 6 million times within a year of its release. Other games include Monster Dash, Age of Zombies, Jetpack Joyride, Fish Out of Water and Raskulls. Halfbrick has also developed several tie-in titles for franchises such as Avatar: The Last Airbender, Spyro, Ty the Tasmanian Tiger, Rocket Power, Barnyard and others. Recently-released games include Bears vs. Art, Birzzle Fever, Yes Chef, Radical Rappelling, Top Farm, Fruit Ninja Kinect 2 (for Xbox One) and Fruit Ninja Academy: Math Master, all available on iOS and Android except for Kinect 2.
BRANDS/DIVISIONS/AFFILIATES: Fruit Ninja Monster Dash Raskulls Age of Zombies Jetpack Joyride Fish Out of Water Yes Chef Fruit Ninja Kinect 2
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Shainiel Deo, CEO Luke Muscat, Chief Creative Officer Ben Vale, Exec. Producer Mik Dobele, Exec. Producer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 617-33560429 Fax: Toll-Free: Address: 190 Kelvin Grove Rd., Kelvin Grove, Level 1, Brisbane, QLD 4059 Australia
Stock Ticker: Private Employees: 90 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
HandCircus Ltd
www.handcircus.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
HandCircus Ltd. is an independent video game developer based in London. The company focuses its development activities on casual games for mobile electronic devices, primarily Apple's iPhone, iPod and iPad devices. Its Rolando offering is a puzzle/adventure game that utilizes Apple's motion sensitive controls to move small, ball-like creatures (Rolandos) through the landscape of Rolandoland on a quest to destroy evil. It was published by video game publisher ngmoco in 2008. Other titles include a sequel to Rolando, Rolando 2: Quest for the Golden Orchid (released in 2009), which finds the Rolandos on a tropical island; Okabu (released in 2011), a self-published game exclusively available on Sony's PlayStation Network; and the firm's newest game, building on the world of Okabu, is the trading adventure Seabeard.
BRANDS/DIVISIONS/AFFILIATES: Rolando Rolando 2: Quest for the Golden Orchid Okabu Seabeard
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Simon Oliver, Managing Dir.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: Fax: Toll-Free: Address: 51 Hoxton Square, Fl. 1, London, N1 6PB United Kingdom
Stock Ticker: Private Employees: 5 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Handy-Games.com GmbH
www.handy-games.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
HandyGames.com GmbH is a German-based developer and publisher of mobile games. The company primarily focuses on developing games compatible with iOS and Android smartphones as well as tablet computers. Its games are sometimes compatible with additional platforms. Gaming categories include action, adventure, app, arcade, casual, family, puzzle & trivia, racing & flying, role playing, simulation & strategy, sports, Amazon Android games, Amazon Fire TV games, iOS games, iPad games, iPhone games, OUYA games, Windows 8 and Windows phone games. Additionally, HandyGames.com is the content aggregator for Sony Ericsson and maintains over 150 publishing distribution partners internationally. Users can download games through two options: the FREE line, which includes fully ad-supported games; and the FREEMIUM line, which allows users to unlock certain game enhancements, while additional new content and features must be purchased via applications. Titles released in 2015 include Clouds & Sheep 2, 1942 Pacific Front, Max-My Fitness Dog, Hidden Temple - VR Adventure, I Slay Zombies VR Shooter and 1944 Burning Bridges, which all are available on Android and most on iOS platforms.
BRANDS/DIVISIONS/AFFILIATES: FREE FREEMIUM Clouds & Sheep 2 1942 Pacific Front Max-My Fitness Dog Hidden Temple I Slay Zombies 1944 Burning Bridges
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Christopher Kassulke, Co-CEO Markus Kassulke, C0-CEO Udo Bausewein, CFO Markus Kassulke, Co-CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 49-9334-9757-0 Fax: 49-9334-9757-19 Toll-Free: Address: Klingholz 13, Giebelstadt, 97232 Germany
Stock Ticker: Private Employees: 60 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Harmonix Music Systems Inc
www.harmonixmusic.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Harmonix Music Systems, Inc. is a game developer that specializes in music-based games. Founded in 1995, the firm was established originally to produce The Axe, a PC software that turned a joystick or mouse into a musical instrument, with which anyone could improvise original instrumental solos in real-time; and to create interactive music attractions for theme parks, such as Disney's Epcot Center, which allowed users to improvise music by moving their hands in the air. Since that time, the firm has produced several popular and award-winning games centered on music, including Dance Central, Rock Band, Fantasia: Music Evolved and the Guitar Hero series. Current Harmonix games include Amplitude, a music video game in which the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music; Rock Band, a music video game which allows up to four players to simulate the performance of popular rock music songs by playing with controllers modeled after musical instruments; Beatnix, a musical monster pet game; Beat Sports, a collection of music-infused mini-games inspired by sports like tennis, volleyball and golf; and Dance Central, which includes dance routines for one or two players to mimic, with chart-topping music and characters. In recent years, Harmonix Music Systems was spun-off from its parent, Viacom, and became an independent and private firm.
BRANDS/DIVISIONS/AFFILIATES: Dance Central Rock Band Fantasia: Music Evolved Guitar Hero Amplitude Beatnix Beat Sports Axe (The)
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Steve Janiak, CEO Chris Rigopulos, COO Eran Egozy, CTO Greg LoPiccolo, VP-Prod. Dev. Eran Egozy, VP-Eng. Chris Rigipulos, VP-Finance & Strategy Tracy Rosenthal-Newsom, VP-Production Ryan Lesser, Dir.-Art Alex Rigopulos, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 617-491-6144 Fax: Toll-Free: Address: 40 Broad St., Fl. 7, Boston, MA 02109 United States
Stock Ticker: Private Employees: 144 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
id Software LLC
www.idsoftware.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
id Software, LLC, a subsidiary of ZeniMax Media, Inc., is a developer of video games and software. The firm's name refers to the term in Freudian psychology for the instinctual aspect of the human psyche. Id Software's games are published under the Bethesda Softworks LLC brand/division of ZeniMax Media. The game studio is responsible for such iconic games as DOOM, Wolfenstein 3D and Quake, each of which has spawned numerous sequels. In particular, Wolfenstein 3D was among the original first-person shooter titles and DOOM was one of the first true multiplayer games. The firm also helped popularize the shareware strategy, which is a model of game distribution that allows customers to try out titles on a trial basis. id Software also popularized the practice of releasing a game's source code to enable third-party developers and enthusiasts to produce additional content. The company has also licensed its id Tech game engines, which other studios have used to develop popular games like Call of Duty, Half-Life, Medal of Honor and Soldier of Fortune. While id Software has traditionally developed games for the PC and consoles, it began to release versions of its iconic titles for mobile devices, such as the iPhone. Newer titles released by the firm include DOOM 3 BFG Edition, for Microsoft, Windows, Linus, PlayStation 3 and Xbox 360; and DOOM (2016) for Microsoft, Windows, PlayStation 4 and Xbox One consoles.
BRANDS/DIVISIONS/AFFILIATES: ZeniMax Media Inc Bethesday Softworks LLC DOOM Wolfenstein 3D Quake id Tech
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Robert A. Altman, CEO-ZeniMax Media Tim Willits, Studio Dir. Robert A. Altman, Chmn. Vlatko Andonov, Pres., Bethesda Softworks LLC
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 972-613-3589 Fax: 972-686-9288 Toll-Free: Address: 1500 N. Greenville Ave., #700, Richardson, TX 75081 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 197 Parent Company: ZeniMax Media Inc
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
iEntertainment Network Inc
www.ient.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
iEntertainment Network, Inc. (IENT) develops and publishes online and retail military simulations games. The company offers online game services, as well as both subscription-based and pay-per-play games available on PCs and other gaming consoles. iEntertainment games include military simulation games WarBirds 2016, M4 Tank Brigade, Dawn of Aces 2016 and DogFights2013. The firm's iEN, The Games Arena and GameHub web sites offer features such as free and premium games, software downloads, online advertising, news updates, tournaments and special gaming events. The company's I Am Game web site provides free games including board games, card games, kid's games, bingo games, poker and blackjack. IENT's Total Sims Series houses all of the company's simulation games through TotalSims.com, which offers online accounts for a monthly access fee.
BRANDS/DIVISIONS/AFFILIATES: WarBirds M4 Tank Brigade Dawn of Aces DogFights iEN Games Arena (The) GameHub I Am Game
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. J.W. (Bill) Stealey, CEO David Terry, CFO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 919 238-4090 Fax: 919 461-0723 Toll-Free: 888-442-7555 Address: 124-126 Quade Dr., Cary, NC 27519 United States
Stock Ticker: Private Employees: 18 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
IGN Entertainment Inc
corp.ign.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Video Game Information Online Software Retail & Distribution Video Game Development Services Online Movie Reviews Video Game Market Statistics Lifestyle Web Site
IGN Entertainment, Inc., a subsidiary of Ziff Davis, Inc., is a provider of web-based video game information, software and services. The company operates in three business segments: media properties, digital distribution and game technology. With one of the highest visitation rates on the Internet from the 18-34 year-old male demographic, the media properties division develops the company's gaming and entertainment content. Users can access videogame reviews, news, trailers and videos from the company's premier website IGN.com. IGN's digital distribution segment also provides software through the digital distribution site FilePlanet.com, featuring demos and trials of upcoming games. Its game technology services include Powered by GameSpy, offering technological services to game developers and GamerMetrics, which analyzes the traffic and buying patterns of IGN's visitors. Nonvideo game sites include AskMen.com, one of the leading male lifestyle web sites; and RottenTomatoes.com, a movie review and information site.
BRANDS/DIVISIONS/AFFILIATES: Ziff Davis Inc IGN.com FilePlanet.com GameSpy GamerMetrics AskMen.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Peer Schneider, General Manager Charlie Barrett, Sr. VP-Sales Adam Doree, Head-Int'l Bus. Dev. Will Guyatt, Head-Global Comm. Peer Schneider, Sr. VP-Content Christopher Law, VP-Canadian Ad Sales
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-896-3700 Fax: 714-460-6798 Toll-Free: Address: 625 2nd St., 3rd Fl., San Francisco, CA 94107 United States
Stock Ticker: Subsidiary Employees: 469 Parent Company: Ziff Davis Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Imagination Studios AB
www.imaginationstudios.com
NAIC Code: 512191
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Animation Services
Imagination Studios AB (IMS) is a Swedish professional animation studio. The firm offers its services to several industries, including games, TV/broadcasting, commercials, films and music videos. IMS offers pre-production services to its clients, which include concept art, 3D animation and storyboard production. The company's production services encompass modeling and texturing, matte painting, character rigging and skinning, track/solve and retarget detailing, audio recording, keyframe and motion capture (mocap) animation, full performance capture, real-time preview on mocap capture and animation spice up. Some of its projects have included Battlefield, Dragon Age, God of War: Ascension, Hitman: Absolution, Deadlight and World of Tanks.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jacob Alenius, Software Dev. Anton Soderhall, Production Mgr. Mitra Ashkan Far, Production Coordinator
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 46-1810-6930 Fax: 46-1814-6930 Toll-Free: Address: 30 Kungsgaten, Uppsala, S-753 21 Sweden
Stock Ticker: Private Employees: 15 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Index Digital Media Inc
www.atlus.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Publisher Apps
Index Digital Media, Inc. is a video game publisher, with games available for every major video game console and handheld system. The company, operating under the brand Atlus, creates games across a variety of genres. Currently-available games include The Deadly Tower of Monsters, Stella Glow and The Legend of Legacy. Classic games include Game of Thrones, Persona 4 Arena and Growlanser: Wayfarer of Time. Recently-released games include Odin Sphere Leifthrasir, with monsters, fully-voiced story scenes and combat and Persona 5, a role-playing game about characters in battle. Other proprietary game franchises have included Rule of Rose, an action/horror game; Arcana Heart, a 2D fighting game; Trauma Center, a simulation game; and Catherine, an adventure/puzzle game. The company maintains an office in Irvine, California as well in Tokyo. Index Digital Media is owned by Sega Corporation.
BRANDS/DIVISIONS/AFFILIATES: Sega Corporation Atlus Deadly Tower of Monsters (The) Stella Glow Legend of Legacy (The) Games of Thrones Odin Sphere Leifthrasir Persona 5
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Naoto Hiraoka, CEO Naoto Hiraoka, Pres. Tim Pivnicny, VP-Mktg. & Sales Bill Alexander, VP-Production Bill Alexander, VP-Bus. Dev. Mitsuhiro Tanaka, Gen. Mgr.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 949-788-0455 Fax: 949-788-0433 Toll-Free: Address: 6400 Oak Canyon, Ste. 100, Irvine, CA 92618 United States
Stock Ticker: Subsidiary Employees: 121 Parent Company: Sega Corporation
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Infinity Ward
www.infinityward.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Infinity Ward, founded in 2002, is an American video game developer widely known for its development of the popular Call of Duty series. The Call of Duty franchise is a series of firstperson shooter video games based on various historic wars. In addition to the original Call of Duty series, the firm produces several other arcs including four Call of Duty: Modern Warfare titles, Call of Duty: Ghosts; Call of Duty: World at War and two Call of Duty: Black Ops titles. These games are notable for their unique gameplay, which allows users to experience a war from multiple sides of the conflict. For example, Call of Duty 2, which takes place in WWII, allows players to fight as a soldier in the U.S. Army, the British Army and the Soviet Army. Additionally, the games are known for their multiplayer campaigns, which enable players to connect across servers to play against other users from around the globe. Infinity Ward is a subsidiary of Activision Blizzard, Inc., a leading publisher of video games. In February 2016, the firm announced they will develop the new Call of Duty installment.
BRANDS/DIVISIONS/AFFILIATES: Acitivision Blizzard Inc Call of Duty Call of Duty: Modern Warfare Call of Duty: Ghosts Call of Duty: World at War Call of Duty: Black Ops
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robert A. Kotick, CEO-Activision Blizzard Jacob Minkoff, Lead Game Designer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 818-386-0072 Fax: Toll-Free: Address: 21255 Burbank Blvd, Ste 100, Woodland Hills, CA 91367-6604 United States
Stock Ticker: Subsidiary Employees: 349 Parent Company: Activision Blizzard Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Insomniac Games
www.insomniacgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Insomniac Games is an independent video game developer based in Burbank, California. The firm designs, creates and develops video games for PlayStation and Xbox video game consoles. Its game catalog is built on three primary series: Spyro the Dragon, Ratchet & Clank and Resistance. The Spyro the Dragon series was first released in 1998 and includes subsequent releases Spyro 2: Ripto's Rage (1999) and Spyro: Year of the Dragon (2000). The Ratchet & Clank series, introduced in 2002, includes numerous additional titles: Ratchet & Clank: Going Commando (2003); Ratchet & Clank: Up Your Arsenal (2004); Ratchet: Deadlocked (2005); Ratchet & Clank Future: Tools of Destruction (2007); Ratchet & Clank Future: Quest for Booty (2008); Ratchet & Clank Future: A Crack in Time (2009); Ratchet & Clank: All 4 One (2011); Ratchet & Clank: Full Frontal Assault (2012); Ratchet & Clank: Into the Nexus; and a remake of Ratchet & Clank is due in 2016. The Resistance series was introduced with Resistance: Fall of Man in 2006 and includes sequels Resistance 2 (2008) and Resistance 3 (2011). Recently-launched games include Fuse, Fruit Fusion, Slow Dow Bull, Digit & Dash, Bad Dinos, Song of the Deep and Edge of Nowhere (for Oculus Rift). Additionally, through its Insomniac Click division, the company has produced games for web and mobile platforms. Apart from its studio headquarters in California, the firm maintains a second studio located in Durham, North Carolina. Insomniac Games offers its employees 100% employer paid medical, dental and vision benefits; flexible spending accounts; a 401(k); life, disability and AD&D insurance; an employee assistance program; and additional perks that include discount entertainment tickets, in-house massage therapy, onsite basketball and volleyball facilities and wrap parties following the completion of projects.
BRANDS/DIVISIONS/AFFILIATES: Spyro the Dragon Ratchet & Clank Resistance Fuse Slow Down Bull Digit & Dash Song of the Deep Edge of Nowehre
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ted Price, CEO Brian Hastings, Chief Creative Officer Al Hastings, Chief Architect Chad Dezern, Dir.-North Carolina Studio
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 818-729-2400 Fax: Toll-Free: Address: 2255 N. Ontario St., Ste. 550, Burbank, CA 91504 United States
Stock Ticker: Private Employees: 242 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Instagram
instagram.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Instagram is an online community of more than 300 million members who capture and share pictures and videos. The social networking service enables users to share content either publicly or privately on its platform, as well as through a variety of other social networking platforms such as Facebook, Twitter, Tumblr and Flickr. Users can also apply digital filters to their images. The maximum duration for Instagram videos is 15 seconds. Throwback Thursday is a widely-used trend on the app where users post pictures from the past with the hashtag TBT. Instagram is owned by Facebook, Inc. In October 2015, Instagram launched Boomerang, an app where users shoot a one-second burst of five photos that are turned into a silent video that plays forward and then reverse in loop format.
BRANDS/DIVISIONS/AFFILIATES: Facebook Inc Throwback Thursday Boomerang
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kevin Systrom, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 595,000,000
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-543-4800 Fax: Toll-Free: Address: 1 Hacker Way, Bldg. 14, Fl. 1, Menlo Park, CA 94025 United States
Stock Ticker: Subsidiary Employees: Parent Company: Facebook Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
International Game Technology PLC
www.igt.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Computerized Gambling Devices Gaming Services Gambling Software Consulting Online Gaming
International Game Technology PLC (IGT) is a global gaming and lottery systems company. The company designs, develops, manufactures, sells and distributes gaming machines, lottery systems and network system products internationally, as well as online and mobile gaming solutions for regulated markets. IGT operates its business through four divisions: gaming, lottery, interactive and betting. Gaming provides proprietary land-based casino gaming equipment, systems, content licensing and services under a variety of arrangements. IGT's owned installed base is comprised of MegaJackpots-branded gaming machines, including wide area progressive (WAP) and stand-alone units, as well as other lease or rental units such as central determination system (CDS) and racino machines. The lottery division provides products, services and end-to-end solutions with third-party products to assist retailers in serving customers and driving sales. Products include interactive games, game innovation and technology such as central systems, applications and network communication platforms. The interactive division provides social gaming and online real-money gaming products and services. Its iLottery suite provides lotteries with platforms, games and tools needed to create player-centric, omni-channel, interactive lottery offerings supported by responsible gaming principles. The betting division includes IGT's betting technology platform, consisting of a centralized single management of trading and content across channels such as retail, interactive, mobile, telebetting, tablet, selfservices, hospitality and iTV. In April 2015, the firm merged with GTECH SpA, forming the world's leading end-to-end gaming company. The combined companies are known as International Game Technology PLC with corporate headquarters in London, and operating headquarters in Rome, Italy; Providence, Rhode Island; and Las Vegas, Nevada. The shares of IGT have commenced trading on the New York Stock Exchange. IGT offers its employees medical, dental and vision coverage; a prescription drug plan; short- and long-term disability; life insurance; and business travel insurance.
BRANDS/DIVISIONS/AFFILIATES: iLottery GTECH SpA
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Marco Sala, CEO John Vandemore, CFO Alberto Fornaro, CFO Robert Vincent, Sr. VP-Human Resources Eric Tom, Executive VP, Divisional Paul Gracey, General Counsel Cindy Klimstra, Other Corporate Officer Kate Pearlman, Vice President, Divisional
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,689,056,000 277,401,000 539,956,000 11.51% 844,648,000 -75,574,000 785,997,000 402,634,000 1,220,781,000 - .63% -2.57% 2.78
2014 3,732,736,000
2013 4,229,382,000
2012 4,067,613,000
2011 3,854,244,000
2010 3,077,621,000
689,514,300 18.47%
772,089,800 18.25%
771,215,600 18.95%
699,044,800 18.13%
513,336,900 16.67%
101,304,800 1,192,435,000 272,965,600 1,152,408,000 1.09% 3.44% 0.76
242,251,900 961,430,800 454,537,500 1,371,923,000 2.48% 8.02% 1.23
308,323,800 1,009,508,000 53,599,860 1,339,470,000 3.29% 10.57% 1.24
266,695,600 1,101,704,000 437,825,200 1,247,552,000 2.44% 8.34% 1.21
60,324,510 1,021,814,000 1,547,260,000 864,031,100
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 702 669-7777 Fax: Toll-Free: 800-522-4700 Address: 566 Chiswick High Rd., Chiswick Park, Ground Fl., Bldg. 5, London, 89113 United Kingdom
Stock Ticker: IGT Employees: 12,543 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $993,950 Second Exec. Salary: $833,914
.02% 1.47
Exchange: NYS Fiscal Year Ends: 09/30
OTHER THOUGHTS:
Bonus: $1,614,953 Bonus: $1,112,570
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
IO Interactive A/S
www.ioi.dk
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
IO Interactive A/S is a video game developer based in Denmark. The company specializes in producing multi-platform games in the third-person stealth/shooter genre. The firm works closely with high profile technology firms such as Intel, Nvidia, Sony and Microsoft in the creation of its proprietary games. The firm's releases include the Hitman series, which features HITMAN (2016-release), Hitman: Absolution, Hitman: Sniper Challenge Hitman: Blood Money, Hitman: Contracts, Hitman: Silent Assassin and Hitman: Codename 47; the Kane & Lynch series which features Kane & Lynch: Dead Men, Kane & Lynch 2: Dog Days; Mini Ninjas; and Freedom Fighters. The Hitman series follows an assassin-for-hire who, due to his flawless record, is in high demand by the elite and wealthy. Kane & Lynch is a cooperative third-person shooter game following two death row inmates, Adam Kane Marcus and James Seth Lynch. Mini Ninjas is an action-adventure video game featuring six unique playable characters, each with their own abilities, weapons and skills and, unlike other IOI games, features no graphic violence. In Freedom Fighters, the player takes on the role of Christopher Stone, fighting against the Red Army, who have invaded and taken over New York City. IO Interactive is a subsidiary of Japanese video game developer, Square Enix Holdings Co. Ltd.
BRANDS/DIVISIONS/AFFILIATES: Square Enix Holdings Co Ltd Hitman Kane & Lunch Mini Ninjas Freedom Fighters
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Hannes Seifert, Gen. Mgr. Karsten Hvidberg, CTO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 45-33-73-29-00 Fax: 45-33-33-02-15 Toll-Free: Address: Kalvebod Brygge 35-37, Copenhagen, 1560 Denmark
Exchange: Stock Ticker: Subsidiary Employees: 263 Fiscal Year Ends: Parent Company: Square Enix Holdings Co Ltd
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Iplay
www.iplay.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment E-commerce Solutions Apps
Iplay develops casual and social games services for video game developers in the U.S. and internationally. The firm offers development services, such as funding and licensing & distribution across multiple platforms, including PC/online and mobile electronics. Its services include hosting, merchandising, account integration, analytics, developer services and advertising and branding. Iplay develops & publishes online games as well as titles for Apple's iOS. The company hosts gaming sites for major brands, including Microsoft, Yahoo! and AT&T. The firm maintains offices in New York and in Europe. Iplay is a subsidiary of iWin, Inc., a cross platform publisher & distributor of casual games for the mass market.
BRANDS/DIVISIONS/AFFILIATES: iWin Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. CJ Wolf, CEO-iWin Peter Negulescu, Pres. Francesca Noli, Gen. Mgr. Bill Turner, VP-Eng. Curtis Ng, VP-Admin. Curtis Ng, VP-Finance Michael Ewins, VP-Eng., Scotland
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 646-367-2020 Fax: 212-221-9240 Toll-Free: Address: 100 Broadway, 14th Fl., New York, NY 10005 United States
Stock Ticker: Subsidiary Employees: 368 Parent Company: iWin Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Jagex Ltd
www.jagex.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Mobile Video Games MMORPG Apps
BRANDS/DIVISIONS/AFFILIATES: RuneScape Block N Load Chronicle: RuneScape Legends
Jagex Ltd., based in Cambridge, England, is an independent video game developer and publisher. The firm has a longstanding reputation for developing popular free-to-play games, including the massively multiplayer online role-playing game (MMORPG) RuneScape, a graphical browser game that incorporates 3D rendering, has over 200 million registered accounts and is a medieval fantasy kingdom game. Additional games include Block N Load, a sandbox building tactical firstperson shooter game; and Chronicle: RuneScape Legends, which allows players to build their own adventure with cards using characters from the MMORPG, RuneScape. Jagex offers its employees free private health care, a free gym membership, flexible working hours, fresh fruit daily, free bicycle repair for bike commuters, discounts at certain local establishments, an onsite game room, LAN cafe and kitchen and childcare vouchers.
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Rod Cousens, CEO Mark Gerhard, CTO Alexander Horton, Chief Creative Officer Rob Smith, VP-Oper. Adam Tuckwell, Mgr.-Corp. Comm. & Public Rel.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 80,000,000
2014 84,659,194
2013 95,000,000
2012 86,713,529
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-844-588-8880 Fax: Toll-Free: Address: 220 Science Park, Cambridge, CB4 0WA United Kingdom
Stock Ticker: Private Employees: 372 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 45,345,000
2010 44,520,000
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Jive Software Inc
www.jivesoftware.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Customer Relationship Management (CRM) Tools Apps
BRANDS/DIVISIONS/AFFILIATES: Jive Platform Jive Apps Market Jive-n Jive-Chime Jive Circle Jive Daily
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Bryan LeBlanc, CFO Anthony Zingale, Chairman of the Board David Puglia, Chief Marketing Officer Elisa Steele, Director Ofer Ben-David, Executive VP, Divisional Jeff Lautenbach, President, Divisional
Jive Software is a social business company that provides social business software platforms that enable a more productive and effective workforce through enhanced communications and collaboration both inside and outside the enterprise. The firm's primary product is the social business software platform Jive Platform. Jive Platform enables and improves collaboration across two principal communities: employees within the enterprise and customers and partners outside the enterprise. Internally, the Jive Platform is used as a communications tool and collaborative workspace that supports and enhances knowledge sharing and facilities communication within and across organizational boundaries, and enables individuals to work together to achieve common business goals. Externally, the platform allows users to connect socially with one another, as well as with the enterprise, in a structured online community that allows users to ask questions, post answers and communicate about a product or particular issue. Jive Platform can be used as either a public cloud service or as a private cloud solution that integrates with application services from the public cloud. In addition to the Jive Platform, the company has also introduced the Jive Apps Market (JAM). JAM enables customers and third parties to develop applications that leverage the Jive Platform and utilize enterprise social graphs. The Jive product line offers Jive-n, a social intranet software for employees; Jive-Chime, a real-time messaging platform for employees; Jive Circle, secure employee directory platform; and Jive Daily, a company news app. Jive Platform is sold directly both domestically and internationally to customers including SAP AG, Schneider Electric, marketstar and TMobile. In addition to its Palo Alto, California headquarters and several other domestic locations, Jive Software maintains international offices in Canada, U.K. and Germany. Jive Software offers employees benefits such as medical, dental and vision insurance; restricted stock units; a 401(k) savings plan; and computer hacking competitions (Hack-athons).
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 195,793,000 52,818,000 -34,611,000 -17.67% 105,392,000 -34,853,000 295,000 6,450,000 -17,826,000 -13.99% -50.24% 0.01
2014 178,693,000 52,275,000 -55,029,000 -30.79% 114,774,000 -56,153,000 -9,657,000 9,313,000 -39,288,000 -20.84% -64.98% 0.04
CONTACT INFORMATION: Phone: 650-319-1920 Fax: Toll-Free: 877-495-3700 Address: 325 Lytton Ave., Ste. 200, Palo Alto, CA 94301 United States
SALARIES/BONUSES: Top Exec. Salary: $378,500 Second Exec. Salary: $275,000
2013 145,763,000 55,742,000 -75,967,000 -52.11% 110,696,000 -75,371,000 -2,978,000 13,934,000 -60,293,000 -27.00% -66.67% 0.06
2012 113,666,000 39,190,000 -47,068,000 -41.40% 76,679,000 -47,435,000 3,143,000 10,648,000 -36,936,000 -17.54% -33.81% 0.06
2011 77,285,000 31,095,000 -45,684,000 -59.11% 57,589,000 -50,804,000 -9,506,000 9,814,000 -45,621,000 -30.25% -100.91% 0.06
2010 46,268,000 18,278,000 -27,054,000 -58.47% 35,338,000 -27,640,000 -7,229,000 6,932,000 -25,607,000 -49.50%
STOCK TICKER/OTHER:
Stock Ticker: JIVE Employees: 658 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Kabam Inc
www.kabam.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment
Kabam, Inc. is an entertainment company that designs and produces console quality games for mobile devices. The firm's freemium business model enables players to access games on their mobile devices at no cost or obligation. Players who enjoy Kabam games can pay for premium content in the game to enhance their playing experience. Games produced by the firm can be found in over 100 countries, with the average player playing more than two hours a day. Games offered by the firm include Fast & Furious: Legacy, Marvel Contest of Champions, Spirit Lords, Wartune: Hall of Heroes, Hobbit Kingdoms, This Means War and Underworld Empire. Kabam offers its games, sometimes exclusively, for both the iOS and Android platforms of mobile devices. Some of the firm's investors include SK Telecom; Warner Brothers; Alibaba Group; Google Ventures; and Redpoint.
BRANDS/DIVISIONS/AFFILIATES: Fast & Furious: Legacy Marvel Contest of Champions Spirit Lords Wartune: Hall of Heroes Hobbit Kingdoms This Means War Underworld Empire
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kevin Chou, CEO Kent Wakeford, COO Steve Klei, CFO Jordan Edelstein, Sr. VP-Mktg. Holly Liu, Chief Development Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 422,000,000
2014 400,000,000
2013 360,000,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-391-0817 Fax: Toll-Free: Address: 795 Folsom St., Ste. 600, San Francisco, CA 94107 United States
Stock Ticker: Private Employees: 800 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Kaixin001 (Happy Network)
www.kaixin001.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking Site Text Messaging Entertainment Shopping Gaming
Kaixin001 (known as Happy Network) is a Chinese social networking web site. The service boasts over 140 million registered users, most of which are in China. The Happy Network platform allows users to share messages, moods, photos and other content with designated friends, family and colleagues. The company also offers social games, which are created by third-party developers, and a social commerce shopping service. Popular Happy Network games include Devil Treasure and Domination. The games, along with other applications, are developed through Happy Network's application programming interface (API). TuTeng is the firm's most popular photo application, which allows users to create and share personalized photos. Users can also follow celebrities and popular brands, which have verified accounts that are used to interact with fans. Additional features include a one gigabyte online hard drive, a music locker sharing service and a blogging platform. The company gains a significant amount of its revenue through advertising, which can be calibrated to target specific users based on age, gender and other characteristics. Happy Network's services are fully accessible through a variety of different mobile platforms, including Apple's iOS, Android, Symbian, text messages and other services.
BRANDS/DIVISIONS/AFFILIATES: Domination TuTeng Devil Treasure
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Bing-Hao Cheng, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 130,292,500
2014 123,500,000
2013 105,000,000
2012 80,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 400-6115-001 Fax: Toll-Free: Address: 10 N. 2nd St., Tai Peng Bldg., 12th Fl., Beijing, 100080 China
Stock Ticker: Private Employees: 70 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 60,330,000
2010 43,603,700
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Kantone Holdings Ltd
www.kantone.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Electronic Betting Technology
Kantone Holdings, Ltd. is an investment holding company. Its subsidiaries offer information technology solutions in highsecurity, high-reliability and high-integrity communications networks. It sells systems and licensing activities, such as systems products, software licensing and customization, provision of services, leasing of systems products and provision of e-lottery services. The company also provides IT solutions for e-gaming, leisure and entertainment, and is involved in the development of gaming software. These games include horse racing, lottery, soccer, mahjong and Mark6, a lottery-style game where players guess what numbers will be drawn out of a lottery machine. Finally, the Kantone Homeland Security division sells technology products for emergency services, laboratory scientific applications, military applications and more. Kantone offers its services in 50 markets around the world.
BRANDS/DIVISIONS/AFFILIATES: Mark6
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Yat Kwong Lai, Acting CEO Yat Kwong Lai, CFO Kin Leung Fung, Head-Innovation Man Look Kan, Chmn. Stephen Gentry, Head-Intl Bus.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 327,484,000 1,177,523 1,788,682 .54% 22,789,600 1,149,076 119,006,900 1,619,931 63,349,400 .25% .26%
2014 350,153,000 1,332,115 691,866 .19% 23,871,230 612,703 -11,431,550 1,261,062 72,243,380 .06% .06%
2013 251,439,300 1,400,851 10,905,730 4.33% 19,598,530 10,669,280 37,563,990 1,326,580 78,599,660 2.40% 2.53%
2012 183,975,900 1,770,790 10,403,860 5.65% 16,449,800 10,320,580 32,155,600 23,060,300 65,659,530 2.39% 2.52%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 852-2896-6663 Fax: 852-2868-3810 Toll-Free: Address: 1 Ning Foo St., Kantone Centre, 5th Fl., Chaiwan, Hong Kong
Stock Ticker: KTHGF Employees: 650 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 172,613,200 1,257,329 10,911,910 6.32% 16,294,300 10,853,600 75,714,420 1,920,233 12,162,800 2.62% 2.78%
2010 165,998,300 10,387,640 6.25% 18,931,890 10,311,570 68,654,050 1,898,479 59,465,430 2.74% 2.93% 0.01
Exchange: PINX Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
King Digital Entertainment plc
www.king.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Activision Blizzard Inc Alpha Betty Saga Scrubby Dubby Saga Paradise Bay Blossom Blast Saga Candy Crush Saga Pet Rescue Saga Farm Heroes Saga
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
King Digital Entertainment plc is a developer of online social games. The company has a back catalog of 195 titles in more than 200 countries through its King.com and Royalgames.com websites, Facebook and mobile distribution platforms such as Apple App Store, Google Play Store and Amazon Appstore. Games include Candy Crush Saga, Pet Rescue Saga, Bubble Witch Saga and Farm Heroes Saga. Games released in 2015 and early 2016 include Alpha Betty Saga, Scrubby Dubby Saga, Paradise Bay, Blossom Blast Saga and Candy Crush Jelly Saga. Revenue is generated through display, video and game integration ad sales. King maintains game studios in London, Stockholm, Bucharest, Malmo, Barcelona, Berlin and Singapore, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai. In February 2016, King was acquired by Activision Blizzard, Inc. for $5.9 billion. King employees enjoy benefits including flexible hours, health and life insurance, a pension plan, gym membership and personal travel concierge service. All new hires attend a three day company induction program in Sweden.
Riccardo Zacconi, CEO Stefane Kurgan, COO Hope Cochran, CFO Alex Dale, Chief Mktg. Officer Ciara Smyth, Chief People Officer Thomas Hartwing, CTO Rob Miller, Chief Legal Officer Susannah Clark, Sr. Dir.-Global Comm. Alice Ryder, VP-Investor Rel. Sebastian Knutsson, Chief Creative Officer Martin Bunge-Meyer, Mgr.-Public Rel., Sweden
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,999,000,000
2014 2,269,403,904
2013 1,884,301,056
2012 164,412,000
2011 63,901,000
517,000,000
574,851,008
567,593,984
7,845,000
-1,315,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-203-440-2393 Fax: Toll-Free: Address: 2 Grand Canal Square, 6/Fl, Dublin, 2 Ireland
Stock Ticker: Subsidiary Employees: 1,200 Parent Company: Activision Blizzard Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Koch Media GmbH
www.kochmedia.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Games Software Development Apps
Koch Media GmbH is a German company that publishes, markets and distributes digital entertainment products, such as computer software and video games. The company has subsidiaries located in the Netherlands, Sweden, the U.K., Italy, Switzerland, Austria, France, Spain, Benelux (Belgium, the Netherlands and Luxembourg) and the U.S. Its game publishing services are executed primarily through an online platform where consumers can trade or purchase products. The firm produces original content as well as distributing the products of other companies through its partnerships with Square Enix, Codemasters and Capcom. Koch's distributional infrastructure operates through a vendor managed inventory (VMI) system that enhances transaction transparency, product availability and product turnover for customers. The Deep Silver label has created and developed over 200 interactive games for the PC and iPad/iPhone, in addition to Microsoft's and Sony's online XBLA and PSN platforms. This division also owns the Risen, Sacred 2, Deal Island, Secret Files and Lost Horizon brands. It's most recently published titles include S.T.A.L.K.E.R.: Clear Sky, Prison Break: The Conspiracy, X Factor and Dead Island 2. The upcoming Homefront: The Revolution game is scheduled for release on Xbox One, PlayStation 4, Mac, as well as Windows and Linux PC in 2016. Upcoming titles include Dead Island 2 and Homefront: The Revolution. The firm's film products include more than 800 pictures from multiple different genres produced by companies such as Spirit Media, Atlas Film, Black Hill Pictures and Bronson Entertainment in addition to other major Hollywood and television productions. In 2014, the firm together with its Deep Silver publishing label, acquired Homefront IP.
BRANDS/DIVISIONS/AFFILIATES: Deep Silver Risen Sacred 2 Prison Break: The Conspiracy X Factor Dead Island 2 Homefront: The Revolution Homefront IP
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Klemens Kundratitz, CEO Stefan Kapelari, COO Reinhard Gratl, CFO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 49-89-24245-0 Fax: 49-89-24245-100 Toll-Free: Address: Lochhamer Strasse 9, Munich, D-82152 Germany
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 800 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Koei Tecmo Holdings Co Ltd
www.koeitecmo.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Game-Related Products Arcades Commercial Amusement Equipment Apps
Koei Tecmo Holdings Co., Ltd., based in Japan, develops, produces and manufactures video games for PCs and home entertainment console systems. The present company was formed through the merger of Koei Co., Ltd. and Tecmo, Ltd. along with their subsidiaries. The company operates in six segments: game software, online and mobile, media and rights, slot pinball, amusement facilities operation and other. The game software segment designs, develops, manufactures and sells game software for multiple platforms. Koei Tecmo's games include the Dynasty Warriors, Toukiden: The Age of Demons, Nobunaga's Ambition: Souzou, Romance of the Three Kingdoms and Samurai Warriors franchises, Dead or Alive, Troy, Ninja Gaiden and Fist of the North Star. The online and mobile segment develops and manufactures software for online games and games designed for mobile phones. The media and rights segment handles the design, development, manufacture and sale of game-related products, such as books, soundtracks and image DVDs, as well the management of game software product licenses. The slot pinball segment develops commercial amusement equipment. The amusement facilities operation division manages video game arcades throughout Japan. The other segment manages the company's real estate and venture capital investments. Koei Tecmo operates overseas through a number of international subsidiaries, including Koei Tecmo America Corporation, based in California; Koei Tecmo Europe Limited; Koei Tecmo Canada, Inc.; Koei Tecmo Singapore Pvt. Ltd.; and Koei Tecmo Software Vietnam Co., Ltd.
BRANDS/DIVISIONS/AFFILIATES: Koei Co Ltd Tecmo Ltd Koei Tecmo America Corporation Koei Tecmo Europe Limited Koei Tecmo Canada Inc Koei Tecmo Singapore Pvt Ltd Koei Tecmo Software Vietnam Co Ltd Samurai Warriors
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Yoichi Erikawa, CEO Yoichi Erikawa, Pres. Keiko Erikawa, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 334,193,888
2014 332,222,272
2013 306,255,264
2012 314,088,704
2011 283,639,104
2010 305,044,000
83,409,224
61,323,552
50,006,632
41,023,828
24,242,962
23,049,380
CONTACT INFORMATION: Phone: 81-45-562-8111 Fax: Toll-Free: Address: 1-18-12 Minowa-cho, Kohoku-ku, Yokohama, 223-8503 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: 3635 Employees: 1,413 Parent Company:
Exchange: TYO Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Konami Corp
www.konami.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Toys Arcade Games Mobile Phone Media Content Sports Clubs Health & Fitness Products Casino Games Casino Management Systems
BRANDS/DIVISIONS/AFFILIATES: Konami Digital Entertainment Co Ltd Konami Digital Entertainment Inc Konami Digital Entertainment BV Konami Digital Entertainment Limited Konami Gaming Inc Konami Australia Pty Ltd KPE Inc Takasago Electric Industry Co Ltd
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Takuya Kozuki, Pres. Satoshi Sakamoto, CEO Kagemasa Kozuki, Chmn.
Konami Corp. is a Japanese developer and publisher of video game software. Its activities also include the production of gaming machines for casinos in the U.S., Australia and other international markets; Pachinko machine manufacturing; and health club operations. It operates in four segments: digital entertainment, health & fitness, gaming & systems and Pachinko & Pachinko slot machines. The digital entertainment business produces video and computer games as well as other entertainment products, including arcade games, game strategy guide books, action figures, mobile content and trading card games. Some of its game titles include the Metal Gear Solid, WORLD SOCCER Winning Eleven series, Castlevania, DanceDanceRevolution, Tokimeki Memorial, LOVEPLUS and DRAGON COLLECTION; it also markets the Yu-Gi-Oh video game series and the related trading card game. Digital subsidiaries include Konami Digital Entertainment Co. Ltd., Konami Digital Entertainment, Inc., Konami Digital Entertainment BV and Konami Digital Entertainment Limited. The health & fitness segment operates health clubs in Japan and designs, manufactures and sells fitness machines as well as other health-related products. The gaming and systems business, which operates through subsidiaries Konami Gaming, Inc. and Konami Australia Pty Ltd., manufactures and distributes gaming equipment and casino management systems for the casino market. The Pachinko & Pachinko slot machines segment operates solely in Japan through subsidiaries KPE, Inc. and Takasago Electric Industry Co., Ltd. This segment focuses on researching, designing, producing and distributing proprietary Konami slot machines and products. In September 2015, construction was completed on the second factory for gaming devices in Las Vegas, Nevada, USA.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,971,239,000
2014 1,966,161,000
2013 2,042,062,000
2012 2,401,355,000
2011 2,331,147,000
2010 2,368,700,000
138,294,000 7.01% 453,664,000 89,617,780 408,909,400 232,845,400 349,561,800 3.13% 4.47% 0.06
69,540,070 3.53% 473,199,600 34,643,530 81,566,820 239,947,600 188,144,900 1.19% 1.70% 0.15
197,659,700 9.67% 463,603,500 119,038,600 92,491,190 89,699,100 304,761,900 4.04% 5.97% 0.10
370,019,000 15.40% 452,254,400 207,933,500 342,595,100 83,672,180 463,097,500 7.16% 11.24% 0.13
187,864,800 8.05% 417,936,200 116,870,000 240,399,400 95,364,600 298,283,200 4.22% 6.83% 0.18
168,645,500 7.11% 500,650,600 120,303,600 129,185,900 57,088,640 285,488,400 4.43% 7.33% 0.21
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81 357700573 Fax: 81 354123300 Toll-Free: Address: 9-7-2, Akasaka, Minato-ku, Tokyo, 107-8323 Japan
Stock Ticker: KNMCY Employees: 5,048 Parent Company:
SALARIES/BONUSES:
OTHER THOUGHTS:
Top Exec. Salary: $2,674,618 Second Exec. Salary: $
Exchange: PINX Fiscal Year Ends: 03/31
Bonus: $
Estimated Female Officers or Directors:
Bonus: $
Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Layar BV
www.layar.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment 3D Technology
Layar BV, creator of the integrated mobile platform Layar, designs and develops a variety of digitally enhanced and interactive mobile applications. Layar provides augmented reality (AR) and interactive print, helping to bridge the gap between print and digital worlds. Layar's browser is an AR platform comprised of over 46 million installations, more than 500,000 published pages and 100,000 creators. The firm's Layar Creator makes it easy for users to enhance flyers, postcards, packaging or other items with interactive content, including video messages, web and social links, photo slideshows, music clips and more. Features also include the ability to track and analyze results, including number of page views, number of interactions, unique users, users per country and page/button statistics. Custom applications are available, whether it be an end-to-end service or utilizing the firm's software development kit (SDK). Custom solutions include Layar's Branded App Solutions that allows users to work along with the Layar team in building whitelabel apps that best fits the need. This process includes concept, design, build, launch and evaluation. The Layar App is free and available worldwide on iOS, Android and BlackBerry. Layar is a subsidiary of Blippar, a world-leading image-recognition platform and visual browser for brands, advertisers and publishers.
BRANDS/DIVISIONS/AFFILIATES: Layar Creator Branded App Solutions Layar App Blippar
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ronald van der Lingen, Lead-R&D Dirk Groten, CTO Charlotte Huyghe, Mgr.-Finance & Office Maarten Lens-FitzGerald, Mgr.-U.S.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 31-64-660-1765 Fax: Toll-Free: Address: Weteringschans 109, Amsterdam, 1017 SB Netherlands
Stock Ticker: Subsidiary Employees: 19 Parent Company: Blippar
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
LG Electronics Inc
www.lg.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturing-Electronics Cellular Handsets Telecommunications Equipment Computer Products Home Appliances & Electronics Security Systems Displays Audio Systems
LG Electronics, Inc. is a Korean manufacturer of telecommunications equipment, home appliances, televisions, audio equipment, security systems and computer products. The company has four lines of business: home entertainment, mobile communications, home appliance & air solution and vehicle components. The home entertainment division manufactures plasma screen, liquid crystal display (LCD), high definition, flat panel and projection TVs as well as notebook computers, optical storage devices, monitors and DVDs. Its mobile communications division produces UMTS (WCDMA), CDMA and GSM mobile handsets, the popular being G Series, F Series and L Series II. The division also manufactures wireline telephones, wireless telephone networking equipment, Voice-over Internet Protocol (VoIP) equipment and telecommunications mainframes. LG's home appliance & air solution division manufactures home appliances for home ubiquitous networking, including refrigerators, dish washers, washers and dryers, ovens, built-in-appliances, vacuum cleaners, dehumidifiers, air purifiers and air conditioners. In addition, the company is a leading global supplier of home appliance components such as washing machine motors. The firm's vehicle component division includes in-vehicle infotainment, HVAC and motor and vehicle engineering. The firm's subsidiaries include LG Display Co. Ltd. and LG Electronics USA, Inc. The firm has offices throughout Asia, Europe, Africa, the Middle East, South America and North America. LG maintains a focus on R&D activities, with 128 operations worldwide, including the LG Electronics Institute of Technology in Seoul, Korea. In April 2015, the firm unveiled its LG G4 smartphone, featuring an IPS Quantum HD display and a camera with an F1.8 aperture lens.
BRANDS/DIVISIONS/AFFILIATES: LG Electronics Institute of Technology LG Display Co Ltd LG Electronics USA Inc LG G4
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Bon-Joon Koo, CEO Young-Ha Lee, Co-Pres. David Jung, CFO Hyun-Hoi Ha, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 47,576,920,000 2,001,979,000 1,003,832,000 2.10% 6,750,152,000 104,731,700 2,204,839,000 1,878,227,000 2,507,315,000 .33% 1.06% 0.55
2014 49,708,490,000 296,233,200 1,539,526,000 3.09% 3,347,466,000 336,226,800 1,708,443,000 2,175,647,000 3,045,162,000 1.10% 3.40% 0.54
2013 48,950,420,000 1,930,871,000 1,081,608,000 2.20% 7,070,123,000 148,827,200 1,861,436,000 2,126,297,000 2,456,799,000 .52% 1.46% 0.52
CONTACT INFORMATION: Phone: 82 237771114 Fax: Toll-Free: 800-243-0000 Address: LG Twin Towers, 128 Yeoui-daero, Yeongdeungpo-gu, Seoul, 150-721 South Korea
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 42,905,000,000 276,815,600 956,422,300 2.22% 3,182,977,000 56,219,380 1,474,597,000 1,470,993,000 1,816,757,000 .18% .47% 0.35
2011 45,680,530,000 1,430,377,000 235,962,800 .51% 6,063,122,000 -395,393,400 1,291,052,000 1,810,040,000 952,472,700 -1.44% -3.67% 0.33
2010 46,941,090,000 2,419,773,000 148,575,800 .31% 4,333,734,000 922,181,800 -381,275,400 1,711,794,000 1,993,451,000 3.39% 8.96% 0.25
STOCK TICKER/OTHER:
Stock Ticker: LGEPF Employees: 87,000 Parent Company:
Exchange: GREY Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
LifeApps Brands Inc
lifeappsmedia.com/content
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Magazines Apps
LifeApps Brands, Inc. (formerly LifeApps Digital Media, Inc.) creates digital applications along with physical products and related services. The firm is a digital publisher, delivering a cross-platform suite of products and services focused on enthusiast health, fitness and sports topics. Products include digital magazines, mobile applications, online web sites and performance gear. In January 2016, the firm changed its name to LifeApps Brands to encompass not only health-related fields, but non-health related themes as well.
BRANDS/DIVISIONS/AFFILIATES: LifeApps Digital Media Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robert Gayman, CEO Arnold Tinter, Corp. Sec. Arnold Tinter, Chief Acct. Officer Robert Gayman, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
325,756
233,425
1,870
98,505
-317,261 -227.16% 302,969 -615,768 -114,414
-445,619 -136.79% 459,571 -668,095 -311,812 -406,952 -388.75%
-437,887 -23416.41% 402,528 -441,921 -387,463 3,472 -434,527 -103.60% -110.76%
-27,988 -28.41% 33,471 -27,988 -34,813
-278,909 -1367.70%
-753,549 -322.82% 778,119 -753,513 -639,063 15,279 -722,496 -135.57% -154.99%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 858-577-0500 Fax: Toll-Free: Address: 3790 Via De La Valle, Ste. 116E, Del Mar, CA 92121 United States
Stock Ticker: LFAP Employees: 2 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010
139,660
-27,988 -233.00% -245.40%
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Linden Lab
lindenlab.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Second Life Teen Second Life Second Life Grid Patterns Creatorverse dio Blocksworld
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Ebbe Altberg, CEO Landon McDowell, VP-Oper. Pam Beyazit, Sr. Dir.-Human Resources Don Laabs, Sr. Dir.-Prod. Jeff Peterson, VP-Eng. Kelly Conway, General Counsel Landon McDowell, VP-Oper. & Platform Eng. John Laurence, Sr. Dir.-Prod.
Linden Lab is the creator of Second Life, an online collaborative 3D virtual environment that users from across the globe can develop and inhabit. Linden Lab has office locations in the U.S., the U.K. and Singapore. Second Life differs from a typical massively multiplayer online role playing game (MMORPG) in that it provides nearly unlimited interactive and creative freedom as well as providing its users with the opportunity to retain intellectual property (IP) rights over creations. Once an object has been built, its creator has the IP rights to it and can sell it to other users, called Residents. The Resident population of Second Life is roughly 24 million. A Second Life account includes access to an avatar personalization tool as well as building tools using geometric primitives and scripting language, adding functionality to created objects. While the first Basic account is free, Premium Second Life accounts start at $9.95 a month and is required for purchasing virtual land. Teen Second Life is the company's online environment designed for users aged 13-17. Once a user turns 18, they are transferred to Second Life along with all of their content. Second Life Grid, the technology platform for Second Life, includes simulation processes, asset storage and software. Recently, the company expanded its digital portfolio with Patterns, a 3D space open sandbox building game; and Creatorverse, an app where players can design creations and set them in motion. Linden Lab's beta version of dio is a website where users can publish interactive spaces and explore public rooms created by other users. Additionally, the firm has created Blocksworld, a 3D universe where the simple drag-and-drop coding of blocks, colors, textures, action blocks, brings creations to life. Linden Lab offers employees medical, dental and vision insurance; stock options; tuition reimbursement; and a 401(k) plan.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 75,000,000
2014 77,000,000
2013 76,000,000
2012 75,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-243-9000 Fax: 415-243-9045 Toll-Free: Address: 945 Battery St., San Francisco, CA 94111 United States
Stock Ticker: Private Employees: 245 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 73,000,000
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
LINE Corporation
linecorp.com/en
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
LINE Corporation is a Japanese developer of smartphone apps, offering services in 230 countries. Its LINE smartphone app allows users to make free voice calls, video calls, photo messages, voice messages and text messages to other LINE users both nationally and internationally. LINE also sells more than 10,000 Stickers, emoticons which are available for sale in the Sticker Shop. The latest news is available for streaming through the app as well as coupons for brands and artists. The LINE app is available for iPhone, Android, Windows Phone, Blackberry, Nokia and PCs. The company also offers NAVER, a search communication service; NAVER Matome, a userparticipatory curation platform; Livedoor, a portal site; Livedoor Blog, a blogging service; and Livedoor News, which distributes news from various sources. Moreover, LINE GAME is a gaming application platform which includes LINE Rangers, LINE Pokopang, LINE Bubble 2, LINE Pop, LINE Wind Runner, LINE I love Coffee, LINE Mass Fishing, LINE Football League Manager and many more. Subsidiaries of the company include LINE Plus Corporation, the firm's South Korean subsidiary; LINE Fukuoka Corporation, located in Fukuoka, Japan; LINE Business Partners Corporation, helping LINE partner with corporations who wish to join the app's network in order to connect with customers; and DataHotel Co., Ltd., specializing in data center and network-related business. LINE's global offices include Japan, Spain, South Korea, Taiwan, Thailand, Indonesia and the U.S. In March 2016, the firm announced plans to become public on the New York and Tokyo trading markets, aiming for an initial public offering of up to $3 billion by the year's end.
BRANDS/DIVISIONS/AFFILIATES: LINE Plus Corporation LINE Fukuoka Corporation LINE Business Partners Corporation DataHotel Co Ltd NAVER Livedoor LINE GAME LINE Rangers
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Morikawa Akira, CEO Euibin Park, CTO Jun Masuda, Chief Strategy Officer Joongho Shin, Chief Global Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 710,139,622
2014 579,116,228
662,549
108,800,322
2013 376,339,332
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81 3 4330 7212 Fax: 81 3 4330 7212 Toll-Free: Address: 27F Shibuya Hikarie, 2-21-1 Shibuya, Shibuya-ku, Tokyo, 1508510 Japan
Stock Ticker: Subsidiary Employees: 1,114 Parent Company: NHN Corporation
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
LinkedIn Corp
www.linkedin.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Business-Oriented Social Networking Advertising Services Recruiting Tools
BRANDS/DIVISIONS/AFFILIATES: LinkedIn.com lynda.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jeffrey Weiner, CEO Reid Hoffman, Chairman of the Board Susan Taylor, Chief Accounting Officer Michael Gamson, Senior VP, Divisional Patricia Wadors, Senior VP, Divisional James Scott, Senior VP, Divisional Shannon Stubo, Senior VP, Divisional Steven Sordello, Senior VP Michael Callahan, Senior VP
LinkedIn Corp. is an online social networking site targeting the business and professional community. Through its web site, LinkedIn.com, users can post profiles, connect with coworkers, post resumes and search for job openings. Other features on the site include Company Pages, which allows companies to showcase brands and products; and a suite of products for corporate recruitment initiatives, including sourcing and pipelining, a referral engine, career pages and recruitment ads. The site generates revenue through ad sales, user subscription fees on premium accounts and enterprise hiring software licensing fees. The company offers a range of solutions to its members, including free solutions, such as stay connected & informed, advance my career and ubiquitous access; and monetized solutions, such as talent, marketing and premium subscription. Its membership base exceeds more than 400 million users in over 200 countries and territories and is available in multiple languages including English, French, German, Italian, Portuguese, Spanish, Japanese, Korean, Russian, Arabic and Turkish. It is currently expanding its international scope, opening offices in London, Amsterdam, Singapore, Tokyo and Mumbai. In 2015, the firm acquired lynda.com, an online learning company that teaches business, technology and creative skills to help people achieve their professional goals. In June 2016, LInkedIn agreed to be acquired by Microsoft.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,990,911,000 775,660,000 -150,942,000 -5.04% 1,526,863,000 -166,144,000 806,975,000 507,246,000 256,624,000 -2.67% -4.26% 0.25
2014 2,218,767,000 536,184,000 36,135,000 1.62% 1,115,705,000 -15,747,000 568,951,000 547,633,000 274,948,000 - .35% - .52% 0.32
2013 1,528,545,000 395,643,000 47,812,000 3.12% 747,666,000 26,769,000 436,473,000 278,019,000 182,328,000 1.13% 1.51%
2012 972,309,000 257,179,000 56,862,000 5.84% 452,898,000 21,610,000 267,070,000 125,420,000 136,711,000 1.91% 2.81%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650 687-3600 Fax: Toll-Free: Address: 2029 Stierlin Ct., Mountain View, CA 94043 United States
Stock Ticker: LNKD Employees: 9,372 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $250,000 Second Exec. Salary: $240,000
2011 522,189,000 132,222,000 25,845,000 4.94% 239,574,000 11,912,000 133,424,000 96,382,000 68,945,000 2.14% 3.69%
2010 243,099,000 65,104,000 19,576,000 8.05% 94,042,000 15,385,000 54,353,000 54,493,000 39,127,000 7.95% 218.66%
Exchange: NYS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Livestream LLC
livestream.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Livestream LLC is a technology company which produces a video live streaming platform that offers event owners a complete set of hardware and software tools to share their events. Its platform is a completely integrated, end-to-end solution which provides products such as live production hardware/software switchers, video and audio mixers, wireless HDMI camera streaming accessories, cloud-based broadcasting and video content management capabilities. Nearly 50 million viewers watch thousands of live events every month from customers such as The New York Times, Facebook, ESPN, SpaceX and Warner Bros. Records. Livestream offers a free ad-supported service as well as multitiered premium services. The firm serves more than 10,000 paying customers. Livestream is headquartered in New York with offices in Los Angeles, London, the Ukraine and India.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Jesse Hertzberg, CEO Catherine Rivera, Head-Accounting Sam Jacobs, Sr. VP-Mktg. & Sales Catherine Rivera, Head-Human Resources
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 30,000,000
2014 25,000,000
2013 18,800,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 646-490-1679 Fax: 646-279-2309 Toll-Free: Address: 195 Morgan Ave., Brooklyn, NY 11237 United States
Stock Ticker: Private Employees: 228 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Location Labs
www.location-labs.com
NAIC Code: 511210C
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Telecom, Communications & VoIP GPS-Based Cell Phone Services City Directories & Mapping Applications Privacy Software Apps
Location Labs is a location-based services (LBS) firm near San Francisco in Emeryville, California. The company utilizes location-based techniques to provide a full spectrum of services for mobile devices. Location Labs' Universal Location Service partners with wireless companies such as AT&T, Sprint, T-Mobile, Telefonica and Verizon to locate and communicate with smartphones and cellphones. The firm is also involved in geofencing, the practice of setting virtual boundaries around a physical location and targeting mobile device users within those areas. Moreover, the company offers Phone Controls, a mobile phone software that allows parents to set their children's phones to automatically lockout at predesignated times, such as while they are at school, late at night or dinner time. Location Labs' smartphone platform, Sparkle, provides developers, carriers and handset manufacturers with next-generation location, security, call and data controls. Location Labs also offers Drive Safe, a service that disables most texting and calling features while the user is driving; Safely Go, an app that answers calls and texts while the user is driving; and Family Locator, a location service that parents can access from their computer or mobile phone. Location Lab is a subsidiary of online security company, AVG Technologies NV.
BRANDS/DIVISIONS/AFFILIATES: AVG Technologies NV Universal Location Service Phone Controls Sparkle Drive Safe Family Locator Safely Go
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tasso Roumeliotis, CEO Joel Grossman, COO Edward Abbati, VP-Finance Andy ruff, VP-Mktg. Jesse Myers, Chief Scientist Todd Hodes, Head-Mobile Technology Scott A. Hotes, CTO Andy Ruff, VP-Prod. Scott A. Hotes, VP-Eng. Justin Safdie, VP-Oper. Todd Hodes, Head-Mobile Tech. Edward Abbati, VP-Finance Ryo Kawaoka, VP-Project Mgmt.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 42,930,000
2014 40,600,000
2013 33,000,000
2012 25,800,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 510-601-7012 Fax: Toll-Free: Address: 5980 Horton St., Ste. 675, Emeryville, CA 94608 United States
Stock Ticker: Subsidiary Employees: 179 Parent Company: AGV Technologies NV
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 22,300,000
2010 17,000,000
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Machine Zone Inc (MZ)
www.mz.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment
Machine Zone, Inc. (MZ), formerly Addmired, is a privately held technology company. Products of the firm include the massively multiplayer online (MMO) games Mobile Strike and Game of War: Fire Age. Mobile Strike is a war game where the player's ability to wage a tactical and intelligent war is tested. Game of War: Fire Age tests a player's ability to build an empire and amass armies while trying to also forge alliances and conquer enemy alliances. In addition to these two wildly popular MMO games, MZ has developed Realtime technology. Realtime technology, through the cloud based RTplatform, allows for the exchange of data between billions of endpoints worldwide in real time with unparalleled speed and efficiency. Currently access to the RTplatform is by invitation only.
BRANDS/DIVISIONS/AFFILIATES: Addmired Mobile Strike Game of War: Fire Age Realtime RTplatform
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Gabriel Leydon, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 831,000,000
2014 600,000,000
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-980-1800 Fax: Toll-Free: Address: 555 Hamilton Ave., Palo Alto, CA 94301-2015 United States
Stock Ticker: Private Employees: 817 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
MachineWorks Northwest LLC
www.machineworksnorthwest.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment PC Video Games Apps
MachineWorks Northwest LLC creates, develops and publishes video games primarily for smartphones. Based in Salem, Oregon, the firm has developed numerous games, including licensed titles. Its games include titles such as Prey, Duke Nukem 3D, Duke Nukem Mobile: Bikini Project, Stargate SG-1, T-Rexx Hunter, Painkiller: Purgatory, Rocky Boxing and other 3D Hunting titles. The latest next-generation title, 3D Hunting: 2024, is an action shooter game in the wilderness of Alaska with dozens of weapons, available on iOS and Android. In addition to games for smartphones, MachineWorks has developed several titles for PDAs and PCs, including Doom for Pocket PC; Empire of the Undead; Cockpit Master, a flight simulator; Carnivorous; Opening Weekend, a series of hunting games; and the 3D Hunting series. The firm actively seeks partnerships with game designers and developers to codevelop and publish new games for Apple's iOS, Google's Android and other platforms. Customers include 3D Realms, Bandai, Microsoft, Nokia, Id Software, HP, Glu Mobile, Chillingo/EA and Sega.
BRANDS/DIVISIONS/AFFILIATES: Duke Nukem 3D Duke Nukem Mobile: Bikini Project Stargate SG-1 Rocky Boxing T-Rexx Hunter Painkiller: Purgatory 3D Hunting 2024 Empire of the Undead
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Andreas Vahsen, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 503-581-4840 Fax: Toll-Free: Address: 1813 Boulder Ridge Court, Salem, OR 97304 United States
Stock Ticker: Private Employees: 11 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
MAINGEAR Corp
www.maingear.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Manufacturing Computers for Video Gamers
MAINGEAR Corp., based in New Jersey, builds PC systems such as desktops, laptops, PC workstations, small form factor PCs and media center PCs. These products are also designed, and can be customized, for video game applications. The company's PC products are divided into three categories: desktops, notebooks and workstations. Custom built desktop systems include the Drift, F131, Shift, X-Cube, Vybe, Torq, Rush, Force and Alpha 34 brands. Notebooks include the Pulse 17- and 15-inch display and The Nomad 17 and Nomad VR 17-inch laptops. The firm's workstation offering, the Quantum SHIFT is customizable to support a range of software solutions including Adobe Suite, Softimage and Pinnacle. MAINGEAR also provides a build-your-own computer in a MAINGEAR case via six basic models that offer computing power at whatever level a client desires. These do-it-yourself (DIY) cases can comprise gaming and home PC use all in one, and are available in MAINGEAR's automotive paint finish.
BRANDS/DIVISIONS/AFFILIATES: Drift F131 Shift X-Cube Vybe Torq Rush Alpha 34
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Wallace Santos, CEO Danny Soares, COO Chris Morley, CTO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 5,000,000
2014 7,200,000
2013 7,100,000
2012 7,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 908-620-9050 Fax: 888-295-2069 Toll-Free: 888-624-6432 Address: 206 Market St., Kenilworth, NJ 07033 United States
Stock Ticker: Private Employees: 17 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 6,400,000
2010 4,000,000
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Majesco Entertainment Company
www.majescoentertainment.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Zumba Dance Bound by Flame Gardening Mama 2 Monster High 13 Wishes Cooking Mama
Majesco Entertainment Company is video game company that focuses primarily on the casual game playing, mass-market consumer. The firm publishes video games for nearly all major current generation interactive entertainment hardware platforms, including Nintendo's DS, DSi, 3DS, Wii and WiiU; Sony's PlayStation 3 and PS4; Microsoft's Xbox 360 and Xbox One; and PCs. In addition, it publishes games for online and mobile platforms, including Facebook, Steam, Xbox Live Arcade, PlayStation Network, Android and Apple iOS. The firm collaborates and enters into agreements with content providers and video game development studios for the creation of its video games. One of the company's most popular franchises, Cooking Mama, has sold over nine million units in North America. The firm's Zumba Dance game has sold over 10 million units and accounted for 28% of its 2015 revenues. Other games include Bound by Flame, Gardening Mama 2 and Monster High 13 Wishes.
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Barry Honig, CEO John Stetson, CFO Michael Brauser, Director
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 6,693,000 174,000 -3,926,000 -58.65% 6,961,000 -3,809,000 -1,614,000 -3,268,000 -41.63% -115.29%
2014 34,368,000 2,263,000 -13,333,000 -38.79% 15,953,000 -16,197,000 -3,509,000 347,000 -4,386,000 -65.96% -126.51%
2013 47,267,000 5,542,000 -12,236,000 -25.88% 17,806,000 -12,642,000 -4,587,000 274,000 -5,378,000 -29.07% -51.19%
2012 132,287,000 7,784,000 3,712,000 2.80% 30,234,000 4,613,000 6,092,000 338,000 23,572,000 9.07% 17.54%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 732 225-8910 Fax: 732 225-8408 Toll-Free: Address: 160 Raritan Ctr. Pkwy., Edison, NJ 08837 United States
Stock Ticker: COOL Employees: 5 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $288,495 Second Exec. Salary: $340,409
2011 125,291,000 6,992,000 11,360,000 9.06% 25,213,000 6,832,000 9,417,000 465,000 15,115,000 16.58% 38.77%
2010 75,648,000 3,347,000 -2,111,000 -2.79% 16,559,000 -972,000 -3,035,000 283,000 5,097,000 -3.31% -8.19%
Exchange: NAS Fiscal Year Ends: 10/31
OTHER THOUGHTS:
Bonus: $266,700 Bonus: $80,000
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Marmalade Game Studio
www.marmaladegamestudio.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Porting Apps
Marmalade Game Studio produces video games for mobile electronics devices, primarily Apple's iPhone and other smartphones. The firm develops games using the tools and technology of development kit Marmalade SDK. The studio primarily acts as a third-party developer on titles for major video game publishers. Among the titles Marmalade has developed are The Sims 2 Mobile, Trivial Pursuit, The Game of Life and Need for Speed Undercover & Most Wanted for Electronic Arts; Final Fantasy VII: Dirge of Cerberus and Lara Croft and the Guardian of Light for Square Enix; Metal Gear Solid Mobile for Konami; Backbreaker 2: Vengeance for NaturalMotion Games; Resident Evil: Degeneration for Capcom; and Tony Hawk's Pro Skater and Call of Duty: World at War: Zombies for Activision. Its proprietary technology allows the company to develop games with a wide range of cross platform compatibility. It also specializes in porting games from one system to multiple platforms. Porting involves the process of adapting a game's engine to function on different platforms than it was originally developed to be compatible with. Current games featured on the madewithmarmalade.com website include Transformers: Robots in Disguise, a cross-platform video game in which players defeat the Decepticons and save the world; Spinguins, a matching game; and Signal to the Stars, about an alien stranded on earth and trying to return home. Marmalade is headquartered in London, England, with an additional office in Sunnyvale, California.
BRANDS/DIVISIONS/AFFILIATES: Marmalade SDK Transformers: Robots in Disguise Spinguins Signal to the Stars
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Harvey Elliott, CEO Donald Beatson, COO Edward Gilchrist, Dir.-Finance Charlie Peachey, Head-Mktg. Nick Smith, Pre-Sales Eng. Robert Barnes, VP-Bus. Dev. Tony Waters, Head-SDK Michael Burnham, Head-Studio Massimo Caporale, Dir.-Bus. Dev. Natalia Kondakova, Mgr.-Bus. Dev. Simon Eyers, Chmn. Stephanie Jorgl, Head-Americas
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-8456-434-969 Fax: Toll-Free: Address: 200 St. John St., London, EC1V 4RN United Kingdom
Stock Ticker: Private Employees: 120 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Matrix Software
www.matrixsoft.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Matrix Software is an independent video game developer based in Tokyo. The firm specializes in producing games for both portable, hand-held consoles, such as Sony's PSP and Nintendo's DS, and cellular and smartphone platforms. It has partnered with several of the leading video game publishers to develop new titles for existing game franchises, including the development of several installments of the Final Fantasy series for Square Enix. Specific titles within the Final Fantasy series that Matrix Software developed are Final Fantasy III, IV, IV: The After Years, The 4 Heroes of Light, Dimensions, V, VI and Final Fantasy Legends: Toki no Suisho. Other games include Alundra & Alundra 2, Nectaris: Military Madness, Tamago de Puzzle, Torneko: The Last Hope, Dual Hearts, Dragon Quest, Onmyou Taisenki, Yu Yu Hakusho Forever, Futari, Cluster Edge, Crayon Shin-Chan, Lost in Blue 2 & 3, Maji de Manabu, Avalon Code, Nostalgia, Tales of VS, White Knight Chronicles, Treasure Report, Groove Coaster and Layton Brothers: Mystery Room.
BRANDS/DIVISIONS/AFFILIATES: Final Fantasy Alundra Nectaris: Military Madness Tamago de Puzzle Torneko Dragon Quest Lost in Blue Layton Brothers: Mystery Room
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ohori Kosuke, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: Fax: Toll-Free: Address: 2-44-1 Kabukicho, Shinjuku-ku, Fl. 13, Tokyo, 160-0021 Japan
Stock Ticker: Private Employees: 86 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Meerkat (Life On Air Inc)
meerkatapp.co
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Meerkat, developed by Life On Air, Inc., provides a live video mobile streaming platform which enables users to distribute and interact with live video in real time. Once signed up, Meerkat users have the option of connecting their Facebook and Twitter accounts, and stream directly to their followers as soon as they go live. The app is available for both iOS and Android. Meerkat-based tools allow videos to be captured via Katch.me, which records the videos to the cloud; and #lookats allows users to view and chat on Meerkat directly from their browsers.
BRANDS/DIVISIONS/AFFILIATES: Life On Air Inc Katch.me #lookats
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ben Rubin, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-525-4837 Fax: Toll-Free: Address: 683 Brannan St., Ste. 512, San Francisco, CA 94107 United States
Stock Ticker: Private Employees: 32 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Microsoft Corp
www.microsoft.com
NAIC Code: 511210I
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Operating Systems, Languages & Development Tools Enterprise Software Game Consoles Operating Systems Software as a Service (SAAS) Search Engine and Advertising E-Mail Services Instant Messaging
BRANDS/DIVISIONS/AFFILIATES: Xbox LIVE Microsoft Windows Microsoft Office Office 365 Consumer Xbox Skype Microsoft Dynamics
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Satya Nadella, CEO Amy Hood, CFO John Thompson, Chairman of the Board Frank Brod, Chief Accounting Officer William Gates, Co-Founder B. Turner, COO Margaret Johnson, Executive VP, Divisional Kathleen Hogan, Executive VP, Divisional Christopher Capossela, Executive VP Bradford Smith, Other Executive Officer John Seethoff, Secretary
Microsoft Corp. develops and markets software, services and hardware devices. The company operates in two divisions: devices & consumer (D&C) and commercial. The D&C segment develops, manufactures, market and supports products and services designed to increase productivity, simplify tasks, entertain and connect people and help advertisers connect with audiences. The D&C segment is made up of D&C licensing; computing & gaming hardware, phone hardware and D&C other. The principal products of the D&C Licensing unit are: Windows, including original equipment manufacturer licensing and other non-volume licensing and academic volume licensing of the Windows operating system and related software; non-volume licensing of Microsoft Office for consumers; Windows Phone operating system, including related patent licensing; and certain other patent licensing revenue. The principal products of the computing & gaming hardware unit are: Xbox gaming and entertainment consoles and accessories, video game royalties and Xbox Live subscriptions; surface devices and accessories; and Microsoft PC accessories. The principal products of the D&C other unit are: resale, including the Windows Store, Xbox Live transactions and the Windows Phone Store; search advertising; display advertising; Office 365 Consumer; studios; and Microsoft retail stores. The commercial division develops, markets and supports software and services designed to increase productivity and efficiency, and to simplify everyday tasks through seamless operations across hardware and software. This division consists of the commercial licensing and commercial other segments. Products provided by the commercial segments include: server products; Windows Embedded; volume licensing of the Windows operating system, excluding academic; Microsoft Office for business; Skype; and Microsoft Dynamics business solutions. Microsoft offers its employees health, dental and vision coverage; onsite health screenings; adoption assistance; childcare service discounts; a 401(k) plan; an employee stock purchase plan; and tuition assistance.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 93,580,000,000 12,046,000,000 18,161,000,000 19.40% 20,324,000,000 12,193,000,000 29,080,000,000 5,944,000,000 25,245,000,000 6.99% 14.35% 0.34
2014 86,833,000,000 11,381,000,000 27,759,000,000 31.96% 20,632,000,000 22,074,000,000 32,231,000,000 5,485,000,000 33,629,000,000 14.02% 26.16% 0.22
CONTACT INFORMATION: Phone: 425 882-8080 Fax: 425 936-7329 Toll-Free: 800-642-7676 Address: 1 Microsoft Way, Redmond, WA 98052 United States
SALARIES/BONUSES: Top Exec. Salary: $645,000 Second Exec. Salary: $645,000
2013 77,849,000,000 10,411,000,000 26,764,000,000 34.37% 20,425,000,000 21,863,000,000 28,833,000,000 4,257,000,000 31,236,000,000 16.58% 30.09% 0.15
2012 73,723,000,000 9,811,000,000 21,763,000,000 29.51% 18,426,000,000 16,978,000,000 31,626,000,000 2,305,000,000 25,614,000,000 14.76% 27.50% 0.16
2011 69,943,000,000 9,043,000,000 27,161,000,000 38.83% 18,162,000,000 23,150,000,000 26,994,000,000 2,355,000,000 31,132,000,000 23.76% 44.83% 0.20
2010 62,484,000,000 8,714,000,000 24,098,000,000 38.56% 17,277,000,000 18,760,000,000 24,073,000,000 1,977,000,000 27,837,000,000 22.87% 43.76% 0.10
STOCK TICKER/OTHER:
Stock Ticker: MSFT Employees: 118,000 Parent Company:
Exchange: NAS Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $1,960,000 Bonus: $1,400,000
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Miniclip SA
www.miniclip.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Miniclip SA provides access to casual social online games and other entertainment content through the Miniclip.com portal. The company's social system of gamers play games with each other and play in custom friend leagues together. Players have their own game player pages with their games, statistics, awards, friends and applications. Game variations include billiards (pool), military situations, action games, sports, multiplayer, stunts, racing and puzzles. Some of its most popular games include 8 Ball Pool, Soccer Stars and Rail Rush. Miniclip games are available in more than 195 countries across six continents, comprising a portfolio of over 45 mobile games and 1,000 online games.
BRANDS/DIVISIONS/AFFILIATES: Miniclip.com 8 Ball Pool Soccer Starts Rail Rush
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Robert Small, CEO Tihan Presbie, Pres. Sergio Varanda, Dir.-Mobile Div.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-738-0734 Fax: Toll-Free: 866-281-6831 Address: Case Postale 2671, Neuchatel, 2001 Switzerland
Stock Ticker: Private Employees: 178 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
mixi Inc
mixi.co.jp
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking & Advertising Services
BRANDS/DIVISIONS/AFFILIATES: mixi Voice Aki Network Technology Co Ltd mixi Diary mixi Photo mixi America Inc Shanghai Mixi Mixi.co.jp mixi Check
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kenji Kasahara, Managing Dir. Hiroki Morita, Pres. Takeshi Matsuoka, CTO
mixi, Inc. is an information technology company that provides Internet networking and advertising services. mixi's communication and social web site is one of Japan's largest, with over 27.1 million users. This also makes the site popular with advertisers who use the site as a vehicle to display highly targeted ads, from which the site generates the majority of its revenue. The company's site, mixi.co.jp, offers a mix of creating personal profiles, participating in common interest discussion boards and blogging. mixi Diary provides communication through user's diary logs. mixi Voice is a mini blog that allows users to update their current status and exchange communications with friends. mixi Photo is a communication tool through photos, in which friends communicate by clicking on like buttons or adding comments to photos. mixi Check is place to share favorite contents such as news, videos, a product or places to travel to; its Check-in app is a GPS service available on mobile phones. mixi Apps contains game applications as well as some tools for communication purposes. mixi Calendar allows users to schedule events, and can easily invite others and have them RSVP. mixi Classmates provides a function to search classmates from schools they've attended. mixi College Network offers a function to search colleagues. mixi also offers Internet service in China through its subsidiary Aki Network Technology Co., Ltd. as well as the Chinese social networking site Shanghai mixi. mixi America, Inc. is a digital media company that offers a variety of different services in Japan such as social network services and mobile games.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,020,313,000
2014 109,831,000
2013 114,141,100
2012 120,484,300
2011 152,471,300
2010 122,887,900
476,064,000 46.65%
4,337,219 3.94%
23,258,340 20.37%
19,824,700 16.45%
30,478,000 19.98%
24,866,720 20.23%
297,867,500 451,079,800 2,005,964 477,301,900 50.45% 86.76%
-2,060,179 2,900,515 1,346,345 9,659,347 - .97% -1.17%
14,945,330 25,625,730 912,623 28,508,180 8.32% 10.66%
6,668,474 9,424,415 8,213,608 30,288,240 3.69% 4.90%
12,487,580 23,484,230 7,066,052 31,372,550 7.21% 9.10%
11,827,960 16,626,010 5,466,703 27,758,200 8.05% 9.46%
CONTACT INFORMATION: Phone: 81-03-5738-5900 Fax: Toll-Free: Address: 1-2-20 Higashi, Shibuya-ku, Tokyo, Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: MIXIF Employees: 437 Parent Company:
Exchange: PINX Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
MoGi Group International
www.mogi.eu.com
NAIC Code: 541512
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Search Engine Optimization Services Web Site Translation Social Media Consulting Services Online Community Management
MoGi Group International, based in Ireland, provides multilingual SEO (search engine optimization) translation, copywriting and localization services to clients across the globe in over 40 languages. The firm's services include multilingual SEO development services, web site translation and copywriting and social media and community management service. Its SEO services include initial auditing, linguistic keyword research and site management as well as link building. The company provides web site translation, multilingual copywriting and testing for businesses looking to reach an international audience. MoGi's social media and community management services help businesses develop an international social media presence and interact with their customers in their native language. These services cover the entire social media space, from content creation, translation and posting to customer engagement and monitoring. MoGi's clients have included a number of large multinational organizations, such Samsung and Toyota, among others.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Orad Elkayam, CEO Orad Elkayam, COO Orad Elkayam, Head-Bus. Oper.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 32-27-71-19-12 Fax: 32-27-72-20-97 Toll-Free: Address: Block 43B, Yeats Way, Nangor Road, Dublin, Ireland
Stock Ticker: Private Employees: 76 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
D12 P5V6
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Mojang AB
mojang.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment
Mojang AB, founded in 2009, is a game developer based in Stockholm, Sweden. It develops the Minecraft and Scrolls games, and publishes Cobalt. Minecraft, the firm's most popular game, is sandbox style, meaning that minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. Minecraft is a construction game that allows players to build anything imaginable, and has monsters that want to destroy what has been built. The game is available on Minecraft.net. Scrolls takes place in a world where conflict is stored on parchment scrolls, which have powers of creatures, spells and ancient machines in order to gain victory during battle. The game is available on Scrolls.com. Cobalt is Mojang's first third-party published game, and is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, flying, sliding, climbing, looting, deflecting, racing, pinata-ing, passing and scoring. It is developed in collaboration with Oxeye Game Studio, and is available on PlayCobalt.com. Mojang's website, Mojang.com, also sells apparel such as t-shirts and caps. The firm is a subsidiary of Microsoft Corp. In 2015, Mojang released Minecraft: Story Mode, an action-adventure video game for Android, iOS, PlayStation 3, PS4, Windows Xbox 360 and Xbox One.
BRANDS/DIVISIONS/AFFILIATES: Microsoft Corp Minecraft Scrolls Cobalt Minecraft: Story Mode Minecraft.net Scrolls.com Mojang.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jonas Martensson, CEO Vu Bui, COO Karin Severinson, CFO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 46-08-50164225 Fax: Toll-Free: Address: Maria Skolgata 83 BV, Stockholm, SE-118 53 Sweden
Stock Ticker: Subsidiary Employees: 158 Parent Company: Microsoft Corp.
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Motorola Mobility LLC
www.motorola.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Smartphone Manufacturing Set-Top Box Manufacturing Computer Technology Wireless Technology Tablet Manufacturing Apps
BRANDS/DIVISIONS/AFFILIATES: Droid Moto Lenovo Group Limited
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Motorola Mobility, LLC. designs and develops technologies, products and services that are used for digital communication, information and entertainment purposes. Motorola Mobility operates in one primary segment: the mobile devices segment. This segment designs and develops products such as smartphones, feature phones, voice-centric phones and media tablet devices. The division includes mobile software, services, accessories and intellectual property licenses. The current product lineup includes seven smartphones under the Moto and Droid brands, both of which operate on the Android OS; cordless phones; and baby monitors with remote wireless video capabilities. Moto smartphones include Moto X, Moto G, Moto E and Moto X Pure Edition. Droid smartphones include DROID Turbo, DROID Maxx and DROID mini. The company primarily sells its products through wireless carriers, such as Verizon Wireless and AT&T; network and cable operators; distributors; and directly to end customers. The company is owned by Lenovo Group Limited, a provider of innovative consumer, commercial and enterprise technology.
Rick Osterloh, COO Rick Osterloh, Pres. Sanjay Vanjani, CFO Adrienne Hayes, Sr. VP-Mktg. & Comm. Susan Waldman, VP-Human Resources Iqbal Arshad, Sr. VP-Global Prod. Dev. Steve Horowitz, Sr.VP-Software Eng. Scott Offer, General Counsel Adrienne Hayes, Sr. VP-Comm. John Carney, Sr. VP-Global Go-to-Market Jim Wicks, Sr. VP-Consumer Express Design Mark Randall, Sr. VP-Supply Chain & Oper.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,150,000,000
2014 4,650,480,000
2013 4,306,000,000
2012 4,136,000,000
2011 4,000,000,000
2010 11,460,000,000
-946,680,000
-1,029,000,000
-393,000,000
-200,000,000
-86,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 847-523-5000 Fax: Toll-Free: Address: 600 N. U.S. 45, Libertyville, IL 60048 United States
Stock Ticker: Subsidiary Employees: 47,000 Parent Company: Lenovo Group Limited
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
MyFitnessPal Inc
www.myfitnesspal.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
MyFitnessPal, Inc. is the developer and producer of the smartphone app and website MyFitnessPal. As a smartphone app, MyFitnessPal was designed to be compatible with the Android, iOS, Blackberry and Windows Phone operating systems. The purpose of both the app and website (MyFitnessPal.com) is to allow a user to track both their diet and exercise in order to arrive at their optimal daily intake of calories and nutrients needed to achieve their weight loss or fitness goal. Users of MyFitnessPal gain access to the firm's database cataloguing the nutritional and caloric content of over 1 million food items. Within this database are not only individual foods, such as a cantaloupe or an egg, but also prepared items from popular restaurants including Texas Roadhouse, Buffalo Wild Wings and California Pizza Kitchen. Users can also enter new recipes to their personal account and are able to save it to the database to share with other users if they wish. Furthermore, the smartphone portion of MyFitnessPal allows users to scan the bar codes of food items for quick and easy searches. The exercise portion of the service keeps track of calories burned doing various exercises at various paces. The MyFitnessPal app and website automatically synchronize with each other in order to make keeping track easier. Over 80 million people claimed to have lost weight by using MyFitnessPal. In 2015, the firm was acquired by Under Armour, Inc., a global leader in sports performance and innovation.
BRANDS/DIVISIONS/AFFILIATES: MyFitnessPal MyFitnessPal.com Under Armour Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Mike Lee, CEO Karthik Kongovi, VP-Oper. Marybeth Thomson, Head-Bus. Dev. Warren Wan, Product Czar
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 3,967,008
2014 3,098,341
231,277
189,659
2013
CONTACT INFORMATION: Phone: 305-722-7658 Fax: 305-722-7658 Toll-Free: Address: 525 Brannan St., 4/F, San Francisco, CA 94107 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 98 Parent Company: Under Armour Inc
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Myspace LLC
www.myspace.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking Online Content Distribution-Audio & Video
Myspace LLC is an Internet-based music social networking web site with access to 53 million songs and videos. Myspace allows users, such as individuals, bands, comedians and filmmakers, to create and customize content-rich Internet profile pages, share user-generated video, participate in user groups and communicate with each other using various technologies, including instant messaging. Myspace was recently re-marketed as New Myspace, a site focused on connecting artists to their fanbase and allowing users to discover new music, films and other media. Justin Timberlake serves as a creative player and equity investor in the company as it continues to revamp its brand and corporate infrastructure. Specific Media aims to redevelop Myspace's identity as an international music hub that will compete with popular brands like iTunes, Spotify and Vevo. Myspace's niche will no longer be as a network of targeted video ads; it is being expanded into an interactive media platform focused on brand marketing using integrated digital media messaging tools that will engage users and produce loyalty. The firm is a subsidiary of Specific Media Group, an interactive digital media and online advertising company.
BRANDS/DIVISIONS/AFFILIATES: Specific Media Group Myspace.com
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Tim Vanderhook, CEO Roger Mincheff, Pres. Tim Vanderhook, CEO-Specific Media
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310-969-7400 Fax: Toll-Free: Address: 407 N. Maple Dr., Beverly Hills, CA 90210 United States
Stock Ticker: Subsidiary Employees: 362 Parent Company: Specific Media Group
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
NCsoft Corp
global.ncsoft.com/global
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Massively Multiplayer Online Role-Playing Games Apps MMORPG
BRANDS/DIVISIONS/AFFILIATES: Guild Wars Lineage PlayNC NCsoft West Holdings Carbine Studios ArenaNet NC Interactive Inc Hotdog Studio
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Taek Jin Kim, CEO Jin-Soo Jung, COO Jae Hyun Bae, Chief Product Officer Jin Soo Jung, Chief Legal Officer
NCsoft Corp. is a Korean publisher of online multiplayer games in a range of genres, including sports, fighting action, shooter, rhythm/dance and side-scrolling action. The company is dedicated to research and development and manages a portfolio that contains a vast amount of games and game optimization tools. The firm has offices in Taiwan, Japan and the U.S. in addition to a publishing network that spans major markets throughout Asia, Europe and North America. NCsoft's portfolio of game franchises includes several MMORPGs (Massively Multiplayer Online Role-Playing Games), such as Lineage, Lineage II, AION, Guild Wars, Blade & Soul and WildStar. The company also produces games aimed at a broader demographic of casual online gamers, including titles such as Love Beat and Murim Jekook. Additionally, NCsoft has developed an online gaming portal, PlayNC. Current game titles under development include Lineage Eternal, a MMORPG; and Master x Master, a multi-player online battle arena (MOBA) game. The company's network consists of publishing subsidiaries, development networks and studios. Subsidiary NCsoft West Holdings oversees the firm's operations in North America, Europe, South America and Australia and New Zealand. NC Interactive, Inc., based in Seattle, focuses on operations and administration, publishing, marketing, customer services, public relations, third-party publishing, localization and the development of next-generation online games. The firm maintains several U.S.-based development studios, including Carbine Studios, located in Aliso Viejo, California, and ArenaNet in Bellevue, Washington, which has been responsible for the ongoing development of the Guild Wars franchise, an online game that has sold over 7 million copies since its release in Europe, North American and Asia. Additional consolidated subsidiaries of NCsoft include Hotdog Studio, NC Dinos Baseball Club and Ntreev Soft.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 723,140,661
2014 559,657,322
2013 501,787,520
2012 449,628,320
2011 460,695,648
2010 474,032,256
143,522,171
188,894,791
134,867,888
65,035,772
162,959,280
160,084,688
CONTACT INFORMATION: Phone: 82-2-2186-3330 Fax: 82-2-2186-3550 Toll-Free: Address: 509 Teheran-ro, Gangnam-gu, Seoul, 135-090 South Korea
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: 36570 Employees: 2,203 Parent Company:
Exchange: Seoul Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
NetEase Inc
ir.netease.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Internet Portal E-Mail Instant Messaging Chat Rooms Online Games e-Commerce Services Search Engine Wireless Services
NetEase, Inc. operates a leading interactive online community in China and is a major provider of Chinese language content and services through its online games, Internet portal and wireless value-added services businesses. The company offers online games services, an online services portal, advertising services and wireless value-added services. Its online gaming service focuses on offering massively multiplayer online role-playing games (MMORPGs) to the Chinese market. These include Tianxia II, Heroes of Tang Dynasty, Warsong of Westward Journey, Tianxia III and New Fly for Fun. The firm also develops casual online games and licenses games from other publishers for release in Mainland China, including the popular World of Warcraft franchise. The portal, a network of NetEase.com web sites, provides users with Chinese language services among three core service categories: content, community and communication. NetEase content channels provide news, information and online entertainment to the Chinese public. Community and communication web sites provide an array of free and feebased community and communication services, including email, blogging, photos, instant messaging, matchmaking, alumni directories, clubs, e-cards, chat rooms and community forums. Additionally, the company operates Youdao, a proprietary search engine; Youdao Dictioinary; and Youdao Cloudnote, a cloud note-taking application. Advertising services include banner advertising, channel sponsorship, direct e-mail, interactive media-rich sites, sponsored special events, games, contests and other activities. The firm's wireless services allow users to receive news and other information, download ringtones and logos and participate in matchmaking communities and interactive games through their mobile phones.
BRANDS/DIVISIONS/AFFILIATES: Tianxia II Tianxia III Heroes of Tang Dynasty Warsong of Westward Journey New Fly for Fun NetEase.com Youdao Youdao Dictionary
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. William Lei Ding, CEO Onward Choi, Interim CFO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 3,469,229,000 328,452,900 1,106,380,000 31.89% 604,394,400 1,024,678,000 1,228,821,000 156,804,300 1,134,138,000 18.83% 25.59%
2014 1,781,989,000 201,356,800 724,965,400 40.68% 359,455,800 723,671,900 893,520,900 94,074,770 751,508,100 17.32% 21.80%
2013 1,399,105,000 140,214,800 662,203,500 47.33% 219,605,400 676,095,900 796,587,600 33,445,820 686,296,800 20.28% 24.73%
2012 1,247,692,000 109,284,300 564,689,000 45.25% 181,492,200 553,401,400 642,682,900 27,185,260 600,215,000 20.95% 25.25%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 86 57189852076 Fax: Toll-Free: Address: 1 Zhongguancun E. Rd., 26/F SP, Tower D, Beijing, 100084 China
Stock Ticker: NTES Employees: 10,004 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $248,342 Second Exec. Salary: $216,073
2011 1,109,199,000 70,819,580 505,628,000 45.58% 171,831,600 492,060,500 619,657,700 68,533,220 550,241,300 23.92% 28.28%
2010 837,936,000 48,369,670 387,089,800 46.19% 128,801,100 340,150,000 434,352,300 45,334,640 422,412,200 21.92% 26.02%
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $240,000 Bonus: $240,000
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Nexon Co Ltd
www.nexon.net
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment MMORPG Apps
BRANDS/DIVISIONS/AFFILIATES: Nexon America Inc KartRider Dungeon & Fighter Mabinogi MapleStorY Vindictus Dirty Bomb Closers
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Owen Mahoney, CEO Shiro Uemura, CFO Koji Abe, Chief Admin. Officer Koji Abe, General Counsel CEO-Nexon Korea Corp., Sungjin Kim CEO-Nexon Europe SARL, Min Kim, CEO-Nexon America, Inc.
NEXON Co., Ltd, founded in South Korea and now headquartered in Tokyo, is an online video game developer with a focus on massively multiplayer online (MMO) games. The firm has created over 60 free-to-play online games that are available in more than 100 countries, including the U.S., Korea, China and Japan, tailoring the games according to the specific geography in which it will be played. NEXON has released a number of games that have garnered wide popularity both internationally and in North America, including KartRider, Dungeon & Fighter, Mabinogi, Sudden Attack, Counter Strike Online and MapleStory. A somewhat recent North American release is Vindictus, an MMORPG (massively multiplayer online role-playing game) that is a prequel to Mabinogi. The firm's games are all marketed under its microtransaction business model, in which gameplay for all games is free and users can purchase in-game services or game enhancements, such as special items, customizations or pets, using NEXON'S game cards, which are available at a variety of retail stores in North America, Australia and New Zealand. Subsidiary Nexon America, Inc. is the North American publishing arm of NEXON. In 2015, Nexon America released Dirty Bomb, a first-person shooter multiplayer video game set in London after a radiological attack. That same year NEXON (Korea) published Closers, a free-to-play 3D action MMORPG. In March 2016, the firm agreed to acquire U.S.-based video game developer, Big Huge Games. Nexon offers its employees health, dental and vision coverage; a 401(k) plan with a company match; 24 holidays annually plus a week-long year end break; up to $100 monthly reimbursement on public transportation; massage therapy sessions; flu shots; and foreign language programs.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,719,192,000
2014 1,562,573,000
2013 1,403,614,000
2012 979,922,200
2011 791,659,800
2010 630,532,200
562,844,500 32.73% 670,570,200 498,165,700 543,525,800 48,468,420 750,230,400 12.78% 15.42%
411,213,500 26.31% 619,860,900 265,844,400 525,146,800 69,115,380 632,574,300 6.85% 9.03% 0.06
458,163,900 32.64% 538,312,100 273,832,100 544,031,800 104,048,100 613,562,800 8.22% 11.59% 0.11
432,583,300 44.14%
345,613,100 43.65%
272,729,700 43.25%
228,878,600 385,958,300 37,408,510 487,114,800 9.24% 13.16% 0.19
230,839,400 359,284,400 127,288,300 424,170,900 14.32% 21.70% 0.10
192,852,600 307,635,300 21,405,980 358,489,200 17.48% 34.41% 0.31
CONTACT INFORMATION: Phone: 82 220198600 Fax: Toll-Free: Address: 2-3-1, Shinkawa, Chuo-Ku, Seoul, 104-0033 South Korea
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: NEXOF Employees: Parent Company:
Exchange: GREY Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Ngmoco Inc
www.denagames.com/
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment
Ngmoco, Inc. (which is short for next-generation mobile company) develops games, services and virtual goods applications for the Apple's iOS and the Android smartphone operating system. The company's games are available for download free of charge. The firm's technology offers its customers the ability to post game activity on social networking sites. Ngmoco develops its games on the patented ngCore framework technology, which enables the products to be streamed to and published on several platforms from a single codebase. The firm's games include Bingo Partyland, Blood Brothers, FANTASICA, Godus, HellFire, Mavel: War of Heroes, Motor World Car Factory, Rage of Bahamut, Star Wars Galactic Defense, Super Battle Tactics and The Gate. Ngmoco is a U.S.-based subsidiary of DeNA Co., Ltd.
BRANDS/DIVISIONS/AFFILIATES: DeNA Co Ltd NgCore Bingo Partyland Blood Brothers FANTASICA Godus Rage of Bahamut Super Battle Tactics
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Joe Keene, VP Joanna Drake Earl, COO Isao Moriyasu, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-375-3170 Fax: 415-546-3115 Toll-Free: Address: 475 Brannan St., Ste. 420, San Francisco, CA 94107 United States
Stock Ticker: Subsidiary Employees: 26 Parent Company: DeNA Co Ltd
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Nintendo Co Ltd
www.nintendo.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Video Game Hardware & Software Electronic Games Online Games
Nintendo Co., Ltd. is involved in the development, manufacture and sale of home entertainment products. Based in Kyoto, Japan, Nintendo owns 29 subsidiaries and five associated companies located in the U.S., Canada, Korea, Australia and several European countries. Its main products are the video game systems and related software and merchandise for the Nintendo DS, Nintendto DSi, Nintendo 3DS and DS Lite. Nintendo has recently increased its focus on selling the DS line of portable devices. While its predecessor, the Game Boy Advance, was essentially a portable version of home-based video consoles, the DS sports a dual-screen format, an LCD touch screen, wireless connectivity and voice recognition capabilities. The firm's home game station product is the Wii, a motion sensitive game station that picks up users movements with the controller. The Wii's successor, Wii U features a touch screen, camera and microphone in addition to motion sensors on its controller. Well-known video game titles from the company include Mario Brothers, Donkey Kong, Pokemon and The Legend of Zelda. Other operations of the company include the manufacture and sale of poker and Japanese-style playing cards and Pokemon animation products in addition to the management of services for electronic registration of in-home console machines and intellectual property rights. In March 2015, the firm announced its collaboration with Japanese mobile gaming firm, DeNA to develop games for smart devices and released its first free-to-play smart phone game Miitomo later in the year.
BRANDS/DIVISIONS/AFFILIATES: Nintendo DS Nintendo DSi Nintendo 3DS Wii Wii U Legend of Zelda (The) Donkey Kong Pokemon
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Satoru Iwata, CEO Satoru Iwata, Pres. Shigeru Miyamoto, Chief Dir.-Entertainment Analysis & Dev. Div. Genyo Takeda, Gen. Manager-Integrated R&D Div. Genyo Takeda, Chief Dir.-Total Dev. Tatsumi Kimishima, Managing Dir.-Nintendo of America Genyo Takeda, Head-European PR Tatsumi Kimishima, Chmn-Nintendo of America
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,967,742,000
2014 5,166,043,000
2013 5,741,592,000
2012 5,852,101,000
2011 9,165,491,000
2010 12,960,740,000
223,818,600 4.50%
-419,490,400 -8.12%
-328,996,100 -5.73%
-337,218,800 -5.76%
1,545,821,000 16.86%
3,221,894,000 24.85%
378,259,700 544,799,900 41,402,370 305,240,800 3.14% 3.66%
-209,650,300 -208,855,200 176,560,900 -329,872,600 -1.68% -1.97%
64,769,130 -364,958,900 52,299,630 -214,809,800 .50% .58%
-390,503,300 -858,001,300 180,527,700 -224,062,500 -2.87% -3.49%
701,825,200 705,728,800 98,852,450 1,607,211,000 4.57% 5.92%
2,065,112,000 1,448,785,000 154,757,400 3,286,031,000 12.80% 17.65%
CONTACT INFORMATION: Phone: 81 756629614 Fax: 81 756629540 Toll-Free: 1-800-255-3700 Address: 11-1 Kamitoba, Hokotate-cho, Minami-ku, Kyoto, 601-8116 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: NTDOF Employees: 5,120 Parent Company:
Exchange: PINX Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Nokia Corporation
company.nokia.com/en
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Smartphones and Cellphones Network Systems & Services Internet Software & Services Multimedia Equipment Digital Music Digital Map Information Mobile Applications
BRANDS/DIVISIONS/AFFILIATES: OZO Nokia N1 Nokia Z Launcher Alcatel-Lucent
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Rajeev Suri, CEO Samih Elhage, COO Rajeev Suri, Pres. Timo Ihamuotila, CFO Barry French, Exec. VP-Mktg. & Corp. Affairs Hans-Jurgen Bill, Exec. VP-Human Resources Louise Pentland, Chief Legal Officer Juha Rutkiranta, Exec. VP-Oper. Kai Oistamo, Chief Dev. Officer Stephen Elop, Exec. VP-Devices & Svcs. Timo Toikkanen, Exec. VP-Mobile Phones Jo Harlow, Exec. VP-Smart Devices Risto Siilasmaa, Chmn.
Nokia Corporation is a leading supplier of services and software for the converging Internet and communications industries. The company consists of two business segments: Nokia Networks and Nokia Technologies. Nokia Networks is the firm's infrastructure business that leads the change to smart, virtual networks with one seamless service. Networks weaves together mobile broadband, fixed access, internet protocol routing, optical technologies, as well as cloud applications and services in order to optimize, automate and manage network performance. Nokia Technologies is focused on advanced technology and licensing. This segment's products include the OZO vibration reduction camera designed and built for professional content creators; the Nokia N1 Android tablet; the Nokia Z Launcher predictive tablet. Nokia has approximately 10,000 patent families made up of about 30,000 granted patents and applications. Nokia has eight manufacturing facilities in Vietnam, China, South Korea, Hungary, India, Brazil and Mexico. In 2015, the firm sold its HERE digital maps division to BMW, Daimler AG and Volkswagen Group. In January 2016, Nokia acquired AlcatelLucent, a major manufacturer of telecommunications equipment, for $16 billion. That month, the firm announced plans to re-enter the mobile phone business following the expiration of its non-compete clause with Microsoft.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 13,918,860,000 2,367,510,000 1,879,754,000 13.50% 1,839,664,000 2,746,133,000 564,594,200 349,669,800 2,226,083,000 11.74% 25.80% 0.19
2014 14,178,330,000 2,776,200,000 189,311,700 1.33% 1,819,619,000 3,855,277,000 1,419,838,000 346,329,000 502,232,700 14.96% 45.91% 0.29
2013 14,152,720,000 2,916,514,000 577,957,400 4.08% 1,860,823,000 -684,862,800 80,179,060 453,234,400 1,440,996,000 -2.23% -8.46% 0.50
2012 33,603,940,000 5,325,226,000 -2,564,616,000 -7.63% 4,637,023,000 -3,458,835,000 -394,213,700 513,368,700 -1,089,099,000 -9.39% -31.16% 0.63
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 358-10-44-88-000 Fax: 358-10-44-81-002 Toll-Free: Address: Kearaportti 3, Espoo, FI-02610 Finland
Stock Ticker: NOK Employees: 56,690 Parent Company:
SALARIES/BONUSES:
OTHER THOUGHTS:
Top Exec. Salary: $1,230,716 Second Exec. Salary: $644,661
2011 43,050,590,000 6,249,513,000 -1,194,891,000 -2.77% 5,469,994,000 -1,296,228,000 1,266,161,000 664,818,000 518,936,700 -3.09% -8.86% 0.33
2010 47,267,790,000 6,529,026,000 2,305,148,000 4.87% 5,559,082,000 2,060,157,000 5,316,318,000 756,133,100 4,278,444,000 4.94% 13.46% 0.29
Exchange: NYS Fiscal Year Ends: 12/31
Bonus: $856,599
Estimated Female Officers or Directors: 4
Bonus: $700,352
Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
NTN Buzztime Inc
www.buzztime.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment On-Site Wireless Communications Products
NTN Buzztime, Inc. provides marketing services through interactive game content for hospitality venues that offer the games free to their customers. The company has evolved from a developer and distributor of content to an interactive entertainment network provider that helps the company's network subscribers acquire, engage and retain their patrons. Built on an extended network platform, this entertainment system has historically allowed multiple players to interact at the venue, but also enables competition between different venues, referred to as massively multiplayer gaming. The company is now embarking on a complete change of network architecture, technology platform and player engagement paradigm, otherwise known as the next generation product line or Next-Gen. NTN charges subscription fees for its service to network subscribers and sells advertising airs on in-venue screens as well as in conjunction with customized games. These games are available in 3,000 locations in the U.S. and Canada, with over 80 million games played per year. Approximately 46% of the company's network subscriber venues are related to national and regional restaurants, including Buffalo Wild Wings, Black Angus, Boston Pizza, Native New Yorker, Beef O'Brady's, Houlihan's, Hooters and Old Chicago. In 2014, 96% of the firm's revenue derived from the U.S. and 4% from Canada. In 2014, the firm began publicly trading on NYSE. Employees of NTN Buzztime receive medical and dental insurance, annual performance reviews, wellness programs, flexible scheduling and holiday pay.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Allen Wolff, CFO Sandra Gurrola, Chief Accounting Officer Ram Krishnan, Director Jeff Berg, Director
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 24,519,000
2014 26,046,000
2013 23,749,000
2012 24,064,000
2011 23,870,000
2010 25,309,000
-6,895,000 -28.12% 18,060,000 -7,226,000 -4,180,000 1,632,000 -3,626,000 -37.36% -97.84% 1.69
-4,742,000 -18.20% 18,367,000 -5,030,000 -6,385,000 1,901,000 -1,978,000 -26.66% -49.99% 0.29
-1,119,000 -4.71% 16,449,000 -1,053,000 1,493,000 2,449,000 1,868,000 -7.49% -12.32% 0.11
-1,062,000 -4.41% 18,248,000 -995,000 2,156,000 2,667,000 1,845,000 -8.18% -13.97%
-3,276,000 -13.72% 20,448,000 -3,419,000 574,000 2,674,000 56,000 -27.60% -43.25% 0.02
-325,000 -1.28% 18,906,000 -400,000 2,831,000 2,203,000 2,946,000 -2.91% -4.23% 0.01
CONTACT INFORMATION: Phone: 760 438-7400 Fax: 760 438-7470 Toll-Free: Address: 2231 Rutherford Rd., Ste. 200, Carlsbad, CA 92008 United States
SALARIES/BONUSES: Top Exec. Salary: $389,000 Second Exec. Salary: $283,000
STOCK TICKER/OTHER:
Stock Ticker: NTN Employees: 357 Parent Company:
Exchange: ASE Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $15,000 Bonus: $15,000
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
NVIDIA Corp
www.nvidia.com
NAIC Code: 334413
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Printed Circuit Assembly (Electronic Assembly) Manufacturing Graphics Processors Graphics Software
NVIDIA Corp. designs, develops and markets a family of 3D graphics processors, graphics processing units (GPUs) and related software. The company serves virtually all markets that rely on high-quality visuals in PC applications, including manufacturing, science, e-business, entertainment and education. It has two product groups: the GPU and Tegra processors. GPUs, each with billions of transistors, are the engine of visual computing and among the world's most complex processors. Products include GeForce, Quadro, Tesla and GRID. GeForce processors enhance the gaming experience on PCs by improving the visual quality of graphics. Quadro is for professional workstations. Tesla is a GPUaccelerated computing processor used to accelerate scientific, analytics, engineering, consumer and enterprise applications. GRID uses GPUs to deliver graphics performance remotely, from the cloud. GRID's uses include gaming, professional applications provided as a service and improving Citrix and VMware installations. Tegra processors are architected to deliver a superior visual and multimedia experience on tablets, smartphones and gaming devices while consuming minimal power. Tegra is also sold to original equipment manufacturers for devices where graphics and overall performance are of great importance. The processors are primarily designed to enable the firm's branded DRIVE and SHIELD platforms. DRIVE automotive computers provide supercomputing capabilities to make driving safer and more enjoyable. SHIELD is a family of devices designed to harness the power of mobilecloud in order to revolutionize gaming. NVIDIA's research and development in visual computing has yielded approximately 7,000 patent assets, including inventions essential to modern computing. Employees of NVIDIA receive medical, dental and vision coverage; a 529 college savings plan; a 401(K) plan; an employee assistance program; flex spending accounts; and discounts with Apple, Microsoft and AT&T.
BRANDS/DIVISIONS/AFFILIATES: GeForce Quadro Tesla GRID Tegra DRIVE SHIELD
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Jen-Hsun Huang, CEO Colette Kress, CFO Michael Mccaffery, Chairman of the Board Michael Byron, Chief Accounting Officer David Shannon, Chief Administrative Officer Ajay Puri, Executive VP, Divisional Debora Shoquist, Executive VP, Divisional
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,681,507,000 1,359,725,000 758,989,000 16.21% 480,763,000 630,587,000 905,656,000 122,381,000 1,021,094,000 8.72% 14.21% 0.31
2014 4,130,162,000 1,335,834,000 496,227,000 12.01% 435,702,000 439,990,000 835,146,000 255,186,000 759,845,000 6.44% 9.47% 0.30
2013 4,280,159,000 1,147,282,000 648,239,000 15.14% 430,822,000 562,536,000 824,172,000 183,309,000 891,568,000 9.40% 12.53%
2012 3,997,930,000 1,002,605,000 648,299,000 16.21% 405,613,000 581,090,000 909,156,000 138,735,000 870,690,000 11.56% 15.86%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 408 486-2000 Fax: 408 486-2200 Toll-Free: Address: 2701 San Tomas Expressway, Santa Clara, CA 95050 United States
Stock Ticker: NVDA Employees: 9,227 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $500,000 Second Exec. Salary: $425,000
2011 3,543,309,000 848,830,000 255,747,000 7.21% 418,513,000 253,146,000 675,797,000 97,890,000 461,285,000 6.26% 8.65%
2010
Exchange: NAS Fiscal Year Ends: 01/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Origin PC Corp
www.originpc.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturing of Computers for Video Game Players
BRANDS/DIVISIONS/AFFILIATES: Genesis Millenium EON15-S EON 13-S EON17-S Chronos Pro Chronos EON17-SLX
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kevin Wasielewski, CEO Richard Cary, Pres. Hector Penton, COO
Origin PC Corp. is a provider of custom-built, high performance computers. The company primarily constructs its high-end machines for gaming enthusiasts or other power users. Each computer is built by hand to meet the customer's individual desires and needs and backed by lifetime technical support and service labor. The firm offers both desktops and laptops. Its desktop products include the Millenium, a mid- or full-tower computer that can support up to two graphics processing units (GPUs); the Genesis, a fully customizable package that can utilize up to four GPUs and multiple processors; and the Chronos, a smaller transportable offering with speed driven solid-state drives and 16 gigabits (GB) of memory; and Neuron, with single or dual GPU options. All four desktop systems can have liquid cooling systems installed. Origin PC's laptops include the EON15-S, which features gaming-optimized hardware; the EON17-S, which supports a larger screen; the EON17-SLX, featuring two video cards, a Blue-Ray burner and high-definition audio; and the EON13-S, a lightweight 13-inch laptop with 2GB mobile graphics. The company also offers desktops and laptops for professional use, including the Chronos Pro, Millennium Pro and EON17-SLX Pro. In February 2015, the firm launched its new Chroma BlackWidow Keyboard, featuring 16.8 million customizable color options, new razer green switches, and fully customizable Chroma lighting templates, with prices beginning at $169. In January 2016, the firm announced new products, ORIGIN CHRONO small form factor (SFF) chassis and ORIGIN OMNI all-in-one (AIO) gaming desktop.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,600,000
2014 2,200,000
CONTACT INFORMATION: Phone: 305-971-1000 Fax: Toll-Free: 877-674-4460 Address: 12400 SW 134 Court, Ste. 1, Miami, FL 33186 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 2,150,000
2012 2,100,000
2011 2,000,000
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 28 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Periscope
www.periscope.tv
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media Video Streaming
Periscope is a live video streaming application for iOS and Android. The startup is owned by Twitter, Inc., and allows users to explore the world through the eyes of someone else. Periscope surpassed 10 million accounts four months after it was launched under Twitter's umbrella. Periscope users have the option to tweet out a link to their live stream, and can choose whether or not to make their video public or to a private group of users. Scopes can be limited by broadcaster (LBB), which means it will not allow comments. Viewers can send heart emoticons to the broadcaster by tapping on the mobile screen as a form of appreciation. Up to 500 hearts can be given per session and users can log out and log back in to give more hearts. Both the scoper and the viewers are able to block viewers from a scope if enough scopers block them. All scopes disappear from the www.periscope.tv/user's name page after 24 hours; but a Periscope-based tool captures the scopes, along with other live-streaming apps, via Katch.me. Katch records Periscope streams to the cloud. A television channel based around Periscope is PeriscopeTV.
BRANDS/DIVISIONS/AFFILIATES: Twitter Inc Katch.me PeriscopeTV
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kayvon Beykpour, Co-Founder Joe Bernstein, Co-Founder
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 39,400,000
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 612-399-0500 Fax: 612-399-0623 Toll-Free: Address: 1355 Market Street, Ste 900, San Francisco, CA 94103 United States
Stock Ticker: Subsidiary Employees: 540 Parent Company: Twitter Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
PINE Technology Holdings Ltd
www.pinegroup.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Hardware and Accessories for Electronic Casino Games Electronics Distribution
PINE Technology Holdings Ltd. (PINE) is a designer and developer of video graphics technology and computer peripherals for the gaming industry. The firm operates through 13 facilities worldwide and distributes its products in over 50 countries. PINE is divided into three business segments: XFX, Samtack and AviiQ. The XFX segment designs and develops video graphic products for PCs, such as graphics cards; motherboards; and gaming accessories such as controllers, steering wheels and flight sticks. The Samtack segment operates out of local offices in Canada and the U.S., and is in charge of the company's distribution activities, overseeing the movement of these graphic products and peripherals throughout the company's international network. These activities include inbound logistics; handling & testing; warehousing & distribution; and value-added services, such as kitting, labeling and price ticketing. Through the AViiQ segment's operations, the company creates and sells mobile accessories such as iPad cases and stands, laptop stands and USB charging stations. Aside from its PC products, the company also distributes consumer electronics, computer digital audio devices and dry foods to mass merchants and retailers. Wholly-owned subsidiaries of the company that distribute computer components include U.S.-based Eastcom, Inc.; Macao-based Pine Technology (Macao Commercial Offshore) Ltd; Hong Kong-based Pineview Industries Limited; and Canada-based Samtack, Inc.
BRANDS/DIVISIONS/AFFILIATES: Samtack Inc Eastcom Inc Pine Technology (Macao Commercial Offshore) Ltd Pineview Industries Limitied XFX AviiQ
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Chiu Hang Tai, CEO Chiu Samson Hang Chin, Co-Founder Leung Yiu Ming, Sec. Chiu Samson Hang Chin, Vice Chmn. Chiu Hang Tai, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 170,000,000
2014 234,000,000
2013 214,168,000
2012 231,953,000
2011 259,559,008
2010 351,420,000
-6,570,000
810,000
2,058,000
-3,438,000
-5,179,000
4,049,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 852-2773-9911 Fax: 852-2334-0775 Toll-Free: Address: 148 Electric Road, North Point, Unit 1201, 12/F, Hong Kong, Hong Kong
Stock Ticker: 1079 Employees: 228 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
Exchange: HKG Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Pinterest
www.pinterest.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Idea Sharing Site
Pinterest is a San Francisco, California-based social media company founded in 2010 that operates an online pinboardstyle social photo sharing web site with approximately 100 million global users. The company's web site, Pinterest.com, offers a Virtual Pinboard that allows its users to create, organize and manage various projects on the web through the posting of media content such as pictures and videos (known on the site as pins). The site enables users to place digital pins in content they find on the web, such as recipes, craft ideas and articles, and keep them organized in one location for future reference. Users can classify their pins under the site's many categories, which include Design, DIY (Do It Yourself) & Crafts, Fitness, Food & Drink, Hair & Beauty, Home Decor, Humor, Kids, Women's Apparel, Outdoors, People, Pets, Travel & Places and Weddings & Events. The social networking aspect of Pinterest is that it allows users to view pinboards created by others, re-pin images from other users and share pins on additional social networking sites such as Facebook and Twitter, thus allowing those with shared interests to connect with each other. The web site is currently available in English, Spanish, French, Portuguese, Dutch and German. The firm is one of the fastest growing social media websites in the U.S., which is offered in 30 different languages. The company also offers Pinterest Web Analytics, an analysis tool that enables web site owners to see how pins originating from their web sites are being used. Headquartered in San Francisco, California, Pinterest also has offices in New York, Chicago, Atlanta, Los Angeles, London, Paris, Berlin, Tokyo and Sao Paulo. Historically, Pinterest did not generate revenues. In early 2014, it began selling promoted pins to advertisers as its first step towards advertising fee generation. Employees of Pinterest are given comprehensive medical benefits and equity in the company.
BRANDS/DIVISIONS/AFFILIATES: Pinterest.com Virtual Pinboard Pinterest Web Analytics
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ben Silbermann, CEO Evan Sharp, Chief Creative Officer Joanne K. Bradford, Head-Partnerships
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 28,000,000
2014 25,000,000
CONTACT INFORMATION: Phone: 650-561-5407 Fax: Toll-Free: Address: 808 Brannan St., San Francisco, CA 94103 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 500 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Playdom Inc
www.playdom.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Playdom, Inc. develops games for social networking sites like MySpace, Google+ and Facebook. Some titles are also available to play on the iPhone and Android smartphones, as well as on the firm's web site. Game titles include Marvel: Avengers Alliance, Star Wars: Commander and Guardians of the Galaxy: The Universal Weapon. The company is a subsidiary of Disney Interactive, which is itself a subsidiary of The Walt Disney Company.
BRANDS/DIVISIONS/AFFILIATES: Disney Interactive Walt Disney Company (The) Marvel: Avengers Alliance Star Wars: Commander Guardians of the Galaxy: The Universal Weapon
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. John Pleasants, Pres. Christa Quarles, CFO Ling Xiao, VP-Tech. Dan Yue, Sr. VP-Prod. Michael Rubinelli, VP-Studio Oper. John Spinale, Sr. VP-Social Games Chris Wang, VP-Tech.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-963-8000 Fax: Toll-Free: Address: 395 Page Miller Rd., 2nd Fl., Palo Alto, CA 94306 United States
Exchange: Stock Ticker: Subsidiary Employees: Fiscal Year Ends: Parent Company: Walt Disney Company (The)
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
PopCap Games Inc
www.popcap.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Casual Video Game Publisher Apps
PopCap Games, Inc., a subsidiary of Electronic Arts, Inc., is a developer of casual, all-ages video games. The company specializes in developing low-tech, easy-to-learn but highly addictive titles, such as puzzles or simple strategy games. The firm's products are offered to retail stores, web portals, mobile operators & developers, game device manufacturers and online shops. Most of its titles are free to preview, with the option to purchase more comprehensive versions that have added sounds, more detailed levels and enhanced graphics. The firm's flagship game, Bejeweled, entails strategically switching the locations of different colored gems in order to get matching rows within the game's gem matrix. Additional games include Zuma, Bookworm, Peggle and Plants vs. Zombies. Games developed by PopCap are available on numerous devices as well as online and on in-flight entertainment units. Some titles are also available through social networking sites. The firm's games can be found on its official web site, PopCap.com, or at other sites such as Shockwave.com, Yahoo! Games and MSN Games.
BRANDS/DIVISIONS/AFFILIATES: Bejewled Zuma Peggle Plants vs. Zombies PopCap.com Electronic Arts Inc Bookworm
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. David Roberts, CEO Jon David, VP-Social Games
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 206-256-4200 Fax: 206-256-2066 Toll-Free: Address: 2401 4th Ave., Ste. 300, Seattle, WA 98121 United States
Stock Ticker: Subsidiary Employees: 600 Parent Company: Electronic Arts Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Quantic Dream
www.quanticdream.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Motion Capture Studio Apps
Quantic Dream is a French video game development studio that specializes in realistic 3D games. The company has collaborated with publishers such as Eidos, Vivendi Universal Games, Microsoft Game Studios, Atari and Sony Computer Entertainment. The firm gained notoriety through its three major releases: Omikron: The Nomad Soul, Fahrenheit/Indigo Prophecy and Heavy Rain. Its first major release, Omikron, was one of the first games that featured a wide open 3D world. Its second major release, Fahrenheit (known as Indigo Prophecy in North America), combined elements of a psychological thriller with 3D motion capture technology. The firm's third release, Heavy Rain, was released exclusively for the PlayStation 3 and designed to have near-cinematic graphics and a storyline that the player could influence. Additionally, the firm released Beyond: Two Souls, a psychological and spiritual thriller that explores questions about the afterlife; Kara, a 7minute short movie of an AX 400 third generation android getting assembled, but a bug in the system causes it to manipulate the operations and renders Kara alive; The Dark Sorcerer, a 12-minute short comedy featuring a baleful sorcerer, a malicious goblin and a gay demon; and Detroit: Become Human, about Kara's life among humans outside of the factory. Quantic Dream Virtual Actor Studio is the company's motion-capture division which provides in-house and third-party services such as real-time 3D character animation and high-speed 3D head scans. The studio uses 64 Vicon cameras, 5.1 Pro Tools HD for simultaneous motion capture & audio recording, and is capable of coordinating talent sourcing, 3D skeleton preparation, shooting and postproduction services.
BRANDS/DIVISIONS/AFFILIATES: Omikron: The Nomad Soul Fahrenheit Indigo Prophecy Heavy Rain Beyond: Two Souls Kara Detroit: Become Human Quantic Dream Virtual Actor Studio
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Guillaume de Fondaumiere, COO David Cage, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 33-1-44-64-0090 Fax: 33-1-44-64-0089 Toll-Free: Address: 54 Davout Blvd., Paris, 75020 France
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 182 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Reddit Inc
www.reddit.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Reddit, Inc. is an online community where users submit, vote and comment on content, stories and discussions. The hottest stories rise to the top of the firm's website, while cooler stories are lowered. Content entries are organized by areas of interest called subreddits. Subreddit topics include random, ask, pics, funny, videos, today I learned, movies, world news, GIFs, gaming, news, aww, jokes, among many others. Anyone can create a community (subreddit) and each subreddit is independent & moderated by a team of volunteers. Comments can be posted on every story. Reddit is used in more than 210 countries. Reddit operates as a subsidiary of Advance Publications, Inc.
BRANDS/DIVISIONS/AFFILIATES: Advance Publications Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ellen Pao, CEO Alexis Ohanian, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 9,000,000
2014 8,276,594
2013
2012
2011
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 424-234-9948 Fax: Toll-Free: Address: 101 New Montgomery, San Francisco, CA 94105 United States
Stock Ticker: Subsidiary Employees: 71 Parent Company: Advance Publications Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Relentless Software Ltd
www.relentless.co.uk
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Buzz! Blue Toad Murder Files Quiz Climber DJ: Decks & FX Air Band Mutation Station Kinect Nat Geo TV Trace: Murder Mystery Game (The)
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Andrew Eades, CEO Bruce Heather, CTO
Relentless Software Ltd. is a video game developer based in the U.K. The company focuses on developing social games, targeted at the casual gaming market, for Sony's PlayStation consoles, Google Chrome browser, mobile devices, Steam and Xbox 360. Its first title, DJ: Decks & FX for the PlayStation 2 (PS2), was followed by a series of quiz show games under the title Buzz!. The Buzz series includes over 10 individual titles, including Buzz!: The Music Quiz; Buzz!: The BIG Quiz; Buzz!: The Mega Quiz; Buzz!: The Hollywood Quiz; Buzz!: The Schools Quiz; and Buzz!: The Pop Quiz. The company's first self-published title, Blue Toad Murder Files, is a murder mystery game available exclusively as a digital download. The firm established a partnership with Chillingo, a leading developer of mobile and casual games, to develop titles for Apple's iOS and other casual platforms, including Quiz Climber for the iPhone. Relentless also developed Air Band, Mutation Station and Kinect Nat Geo TV for Xbox Kinect Fun Labs. In past, the firm has also released Murder Files: The Enigma Express on iOS, Google Play, Google Chrome and Kindle Fire, allowing players to find mysterious objects stolen from a secret vault belonging to incarcerated criminal mastermind Five Fingers in order to uncover clues and solve the mystery. In March 2015, it released The Trace: Murder Mystery Game, for iOS and Google Play, an adventure game that allows players to solve puzzles, find clues and lead investigations into crimes that need deciphering.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 8,000,000
2014 5,130,000
2013 4,910,000
2012 4,750,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-127-372-7200 Fax: Toll-Free: Address: 1 Air St., Brighton, BN1 3FB United Kingdom
Stock Ticker: Private Employees: 33 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 4,501,718
2010 7,561,460
Exchange: Fiscal Year Ends: 10/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Renren Inc
www.renren-inc.com/en
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Networking Online Games Social Commerce E-Commerce Application Development
Renren, Inc. operates a leading Chinese social networking internet platform. The company has a user base of over 227 million people. Like Facebook, the firm originally targeted college students, but eventually branched out to include college graduates and white-collar workers. The service's platform allows users to share status updates, photos and other content with their friends and families. In addition to basic social networking, the site features numerous added services such as Jingwei, a business card reader and social networking mobile application for professionals; Jiexi, an online wedding planning and service business; and Chewen, a vertical portal focused on automotive related information. 56.com is a video sharing web site that features user-generated videos as well as content produced in-house by Renren. Through Renren Games, the company develops web-based, cross-platform and mobile video games and operates an online game portal, Wan.Renren.com. Renren mostly generates revenue through advertising and Internet value-added services derived from its gaming services. Additional revenue is gained through the Renren Open Platform, which enables developers to create paid applications.
BRANDS/DIVISIONS/AFFILIATES: Chewen Jingwei Renren Games Renren Open Platform 56.com Wan.Renren.com Jiexi
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Joseph Chen, CEO James Jian Liu, COO Hui Huang, CFO Miao Cao Miao Cao Miao Cao, CMO Lillian Liu, Sr. VP-Human Resources Jing Huang, VP-Renren.com Ripley Hu, VP-Mktg. Kitty Zhou, VP-56.com Thomas Jintao Ren, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 41,111,000 32,392,000 -105,306,000 -256.15% 77,305,000 -220,128,000 -50,042,000 1,192,000 -203,609,000 -18.21% -21.65% 0.13
2014 82,954,000 50,675,000 -22,406,000 -27.01% 89,769,000 60,460,000 56,439,000 9,602,000 -3,918,000 4.77% 5.09%
2013 156,691,000 80,530,000 -56,162,000 -35.84% 120,917,000 63,733,000 -73,035,000 30,426,000 -36,974,000 4.92% 5.36%
2012 176,086,000 79,541,000 -91,723,000 -52.08% 121,649,000 -75,026,000 -11,087,000 40,668,000 -75,585,000 -6.05% -6.48%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 86 1084481818 Fax: 86 1051085666 Toll-Free: Address: 18 Jiuxianqiao Middle Rd., N. Wing, 1st. Fl., Chaoyang District, Beijing, 100016 China
Stock Ticker: RENN Employees: 1,602 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 117,967,000 40,310,000 -30,192,000 -25.59% 79,265,000 41,256,000 -3,200,000 19,323,000 -21,552,000 4.75% 5.02%
2010 76,535,000 23,699,000 7,681,000 10.03% 27,792,000 -64,155,000 17,288,000 5,866,000 13,943,000 -20.18% -37.09%
Exchange: NYS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Rockstar Games Inc
www.rockstargames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Rockstar Games, Inc., a subsidiary of Take-Two Interactive Software, Inc., is a developer and publisher of video games for consoles and Windows PCs. The company is best known for its work on games that are highly interactive and have wide open environments, such as the Grand Theft Auto series and Red Dead Redemption. Rockstar's target audience tends to be more mature, as its games usually include large amounts of violence or instances of crime. The firm has also developed the Midnight Club series, which features open world racing environments; the Max Payne series, which revolves around criminal dramas; the Manhunt series, which incorporates elements of psychological horror; and L.A. Noire, a take on the classic film noir genre set in 1940s Los Angeles. The company's Rockstar Advanced Game Engine (RAGE) technology is a game engine that the company and others use to build games for the Xbox 360, PlayStation 3, Wii or PC. Numerous subsidiary studios contribute to the company's products, including Rockstar Japan, Rockstar Leeds, Rockstar Lincoln, Rockstar London and Rockstar North (in Edinburgh, Scotland) in the U.K.; Rockstar New England in Massachusetts; Rockstar San Diego; and Rockstar Toronto. Many of these are former independent game studios that were acquired by the firm. The Rockstar Social Club offers gamers leaderboards, stats and special competitions to connect with other users online.
BRANDS/DIVISIONS/AFFILIATES: Take-Two Interactive Software Inc Grand Theft Auto Red Dead Redemption Midnight Club Max Payne Rockstar Advanced Game Engine (RAGE) Rockstar Social Club (The)
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Sam Houser, Pres. Dan Houser, VP-Creativity
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 212-334-6633 Fax: 212-334-6644 Toll-Free: Address: 622 Broadway, New York, NY 10012 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Subsidiary Employees: 1,532 Fiscal Year Ends: Parent Company: Take-Two Interactive Software Inc
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Rocksteady Studios Ltd
www.rocksteadyltd.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Rocksteady Studios, Ltd., a subsidiary of Warner Bros. Interactive Entertainment, Inc., is a British video game developer founded in 2004. The company is best known for its work on the critically acclaimed game Batman: Arkham Asylum. The firm had previously developed Urban Chaos: Riot Response, a first person shooter with an anti-terrorism theme. After the success of Batman: Arkham Asylum, Rocksteady shifted its focus into developing a sequel, Batman: Arkham City, another critically acclaimed title released in 2011. The company's recent release Batman: Arkham Knight follows the storyline after Batman: Arkham City. The company primarily builds its games for use on Sony's PlayStation, Microsoft's Xbox and Nintendo's Wii consoles as well as Mac and Windows PC platforms. Rocksteady offers its employees a private health care plan, a contributory pension plan, discretionary bonuses and royalties, relocation assistance, free fruit and beverages and other perks.
BRANDS/DIVISIONS/AFFILIATES: Batman: Arkham Asylum Batman: Arkham City Warner Bros Interactive Entertainment Inc Urban Chaos: Riot Response Batman:Arkham Knight
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jamie Walker, Co-Owner Sefton Hill, Co-Owner Jamie Walker, Dir.-Studio Sefton Hill, Dir.-Games Nathan Burlow, Production Dir.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 119,800,000
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 44-20-7284-3100 Fax: Toll-Free: Address: 53-79 Highgate Rd., Unit 601, London, Kingdom
Exchange: Stock Ticker: Subsidiary Employees: 124 Fiscal Year Ends: Parent Company: Warner Bros Interactive Entertainment Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
NW5 1TL United
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
RockYou Inc
www.rockyou.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Advertising Services Apps
RockYou, Inc. is a leading social entertainment company that creates and distributes content, principally online games, for social networks such as Facebook. The firm provides customized branding and promotional services on the social web, offering banner placements, deal-of-the-day ads and other custom applications for customers. RockYou offers these applications free of charge to social network users. These games and applications often include advertisements, branded offers or surveys that users must agree to view or receive, creating an opt-in network for advertisers to reach audiences. A few of the firm's social network games include Zoo World 2, a sequel to the zookeeping game; Bingo by subsidiary Ryzing, Inc., an online bingo game where users can win prizes; City Girl Life, giving gamers the ability to create styles, make friends and write one's own life story; and RockYou Poker, offering varied versions of online poker. Through Studio Partners, a social publishing program for independent developers, the company also provides product management and infrastructure support, marketing and analytics and distribution network opportunities. The company is headquartered in San Francisco and funded by SoftBank, Partech International, Doll Capital Management and Columbia Capital. During 2015, the firm acquired The Godfather:5Families; PlayHaven; and MavenHut's solitaire games.
BRANDS/DIVISIONS/AFFILIATES: Zoo World RockYou Poker Ryzing Inc Studio Partners City Girl Life The Godfather:5Families PlayHaven
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Lisa Marino, CEO Josh Grant, COO Mej Costello, VP-Finance Sean Crawford, CMO Manu Gambhir, Sr. VP
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 415-580-6400 Fax: Toll-Free: Address: 302 2nd St, South Tower, Ste 200, San Francisco, CA 94107 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 271 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Rovio Entertainment Ltd
www.rovio.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Angry Birds Stella Pop Bad Piggies Retry Sky Punks Jolly Jam Plunder Pirates Juicy Cubes
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Kati Levoranta, CEO Tomi Narhinen, CFO Sean Ratcliffe, Sr. VP-Mktg. Naz Cuevas, Exec. VP-Global Consumer Prod. Licensing Kati Levoranta, Chief Legal Officer Jami Laes, Exec VP-Games Steve Pegra, Animation Production Executive Rachel Webber, VP-Video
Rovio Entertainment, Ltd. is a Finland-based video game developer. Since its founding in 2003, the company has developed more than 50 mobile titles, including the immensely popular Angry Birds series. The game and its various iterations have been downloaded billions of times worldwide. This success has prompted the company to explore other avenues for Angry Birds development, such as plush toys, t-shirts, books, console games, TV shows and movies. It has even spawned the opening of several bricks-and-mortar retail stores dedicated to selling Angry Birds merchandise. Other game titles the studio has created include Stella Pop, Bad Piggies, Retry, Sky Punks, Jolly Jam, Plunder Pirates, Juice Cubes and Tiny Thief. The company has granted Sony Pictures Entertainment exclusive worldwide rights to distribute the Angry Birds 3D animated feature film, which Rovio expects to release in July 2016. In August 2015, the company announced it would lay-off about one-third of its workforce, while cutting back on the number of development projects that it has been pursuing. In February 2016, Rovio teamed with video language platform papagei.com to provide English language learners with interactive video courses led by Red, Chuck and the rest of the Angry Birds gang.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 160,660,000
2014 176,122,482
2013 212,814,000
2012 198,578,390
2010 8,000,000
-15,839,700
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 358-207-888-300 Fax: 358-207-888-333 Toll-Free: Address: Keilaranta 17, Espoo, FI-02150 Finland
Stock Ticker: Private Employees: 650 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 98,638,645
Exchange: Fiscal Year Ends: 06/30
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Runic Games Inc
www.runicgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Runic Games, Inc. is a developer of single- and multi-player video games. The founders of Runic Games previously worked at Blizzard North Studios and carried over some of the stylistic elements of their previously-developed games. The company is best known for its first release, Torchlight, which is a role playing game based in a fantasy setting. The success of Torchlight led the company to shift into the development of a sequel, Torchlight II. The firm is a majority-owned subsidiary of Chinese video game developer Perfect World Co., Ltd. The firm's titles are available for PCs and Macs as well as the Xbox 360 through the Xbox Live Arcade service. During 2015, the firm launched its action role-playing game (ARPG) Torchlight II on the Mac OS X via Steam; and released Hob, where players learn to survive within a mysterious planet, understand their true purpose through acquiring skills and ultimately transform the nature of the world.
BRANDS/DIVISIONS/AFFILIATES: Perfect World Co Ltd Torchlight Torchlight II Hob
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Max Schaefer, CEO Travis Baldree, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-595-7763 Fax: Toll-Free: Address: 1500 4th Ave., Ste. 510, Seattle, WA 98101 United States
Stock Ticker: Subsidiary Employees: 26 Parent Company: Perfect World Co Ltd
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Samsung Electronics Co Ltd
www.samsung.com
NAIC Code: 334310
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Consumer Electronics Semiconductors and Memory Products Smartphones Computers & Accessories Digital Cameras Fuel-Cell Technology LCD Displays Solar Energy Panels
Samsung Electronics Co., Ltd., part of The Samsung Group, is a global leader in semiconductor, telecommunications and digital convergence technology. Samsung is comprised of its headquarters in Korea and 158 worldwide subsidiaries. The company is organized into three segments: consumer electronics (CE), information technology & mobile communications (IM) and device solutions (DS). The CE division includes nine regional headquarters and offers TVs, monitors, printers, air conditioners, refrigerators, washing machines and medical devices. The IM division also has nine regional headquarter, and offers mobile innovation products such as its Galaxy series mobile phones and tablets. It focuses on software technology for enhancing mobile product differentiation. The DS division includes five regional headquarters and offers semiconductor and display systems. Its semiconductor unit is divided into memory and system LSI (large scale integration) businesses, in which memory manufactures and sells DRAM (dynamic random access memory) and NAND (a logic gate) products, and system LSI manufactures mobile application processors and various sensors. Its display systems unit manufactures and sells displays and panels, including TFT-LCD (thin film transistor liquid crystal display) and OLED (a light-emitting diode containing organic electroluminescent material for visual displays).
BRANDS/DIVISIONS/AFFILIATES: Samsung Group Galaxy
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Oh-Hyun Kwon, CEO Oh-Hyun Kwon, Vice Chmn. Gregory Lee, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014 173,612,100,000 12,111,660,000 21,069,490,000 12.13% 20,009,810,000 19,433,970,000 31,130,880,000 19,673,710,000 39,168,000,000 9.01% 13.08%
2013 192,544,400,000 12,056,010,000 30,970,600,000 16.08% 17,941,260,000 25,107,530,000 39,324,630,000 20,284,180,000 46,415,070,000 13.10% 19.81% 0.01
CONTACT INFORMATION: Phone: 82-31-200-1114 Fax: 82-31-200-7538 Toll-Free: Address: 129 Samsung-ro, Yeongtong-gu, Suwon, 443742 South Korea
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 169,316,200,000 9,709,865,000 24,457,660,000 14.44% 15,602,570,000 19,520,580,000 31,970,640,000 19,883,270,000 38,572,880,000 11.95% 18.78% 0.04
2011 138,920,800,000 8,402,378,000 13,681,210,000 9.84% 9,615,774,000 11,563,190,000 19,282,990,000 19,052,450,000 26,432,730,000 9.47% 15.03% 0.05
2010 130,188,700,000 7,661,065,000 14,562,560,000 11.18% 6,652,534,000 13,301,760,000 19,634,900,000 19,262,750,000 26,355,640,000 12.82% 20.42% 0.01
STOCK TICKER/OTHER:
Stock Ticker: SSNLF Employees: 95,798 Parent Company: Samsung Group
Exchange: GREY Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sapphire Technology Ltd
www.sapphiretech.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Electronic Hardware and Accessories for Casino Games
Sapphire Technology Ltd. develops and manufactures technologies for the gaming industry. The firm acts as the manufacturing partner for the graphic division of semiconductor firm Advanced Micro Devices, Inc. (AMD). The company's products include graphic cards, mainboards, power supply units (PSUs), mini personal computers (PCs) and multimedia products. Product-wise, Sapphire's fanless silent cooling solutions are based on heatpipe technology and offered in its NITRO Radeon graphics series. The NITRO series is an evolution of Sapphire's market-leading, high-end graphics card technology, long-life capacitors and Black Diamond Chokes. The AMD range of workstation products includes high performance products for a wide range of applications such as CAD (computer-aided design), CAE (computer-aided engineering), CAM (computer-aided manufacturing), DCC (digital command control), animations, digital signage and cloud/VDI (virtual desktop infrastructure) computing. AMD FirePro graphics cards and drivers are certified for all major professional applications software. Sapphire's gaming website comprises more than 1 million gamers.
BRANDS/DIVISIONS/AFFILIATES: Advanced Micro Devices Inc NITRO Radeon
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. John Morrison, Managing Dir. Joe Deane, CFO David Horn, Dir.-Sales Erin Polka, Sr. Mktg. Comm. Specialist
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 852-2687-8888 Fax: 852-2690-3356 Toll-Free: Address: 138 Shatin Rual Committee Rd., Unit 1909-1919, 19th Fl., Hong Kong, Hong Kong
Stock Ticker: Private Employees: 101 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Scientific Games Corporation
www.scientificgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Pari-Mutuel Wagering Systems Satellite Broadcasting Services Telecommunications Products Off-Track Betting Facilities Management Lottery Services Race Simulcasting
BRANDS/DIVISIONS/AFFILIATES: Beijing Guard Libang Technology Co Ltd Roberts Communications Network LLC International Terminal Leasing Bally Technologies
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
James Kennedy, CEO, Divisional Derik Mooberry, CEO, Divisional Michael Quartieri, CFO Ronald Perelman, Chairman of the Board Jeffrey Johnson, Chief Accounting Officer Steven Beason, Chief Technology Officer Peter Cohen, Director David Kennedy, Director David Smail, Executive VP Michael Isaacs, President Larry Potts, Senior VP Richard Haddrill, Vice Chairman of the Board
Scientific Games Corporation is a leading supplier of technology-based products, systems and services to gaming markets worldwide, including 44 of the 45 U.S. jurisdictions that currently sell lottery tickets and 50 countries. Scientific Games operates in three business segments: interactive, lottery and gaming. Interactive business segment is composed of social casino-style, slot-based games through Facebook and various desktop and mobile platforms; play-for-fun and play-for-free white-label gaming for traditional land-based casinos; and provision of content and technology for land-based casino and licensed online casino operators. The lottery segment provides software, equipment and data communication services to government-sponsored and privately-operated lotteries in the U.S. and abroad. This segment includes lottery system equipment, software, data communication services and support, as well as instant game validation systems. This segment includes the company's 50% interest in Beijing Guard Libang Technology Co., Ltd., an instant game supplier to the China Sports Lottery. The gaming division sells new and used gaming machines, conversion kits and parts to commercial, tribal and governmental gaming operators; leases or otherwise provides gaming machines; and provides video lottery central monitoring and control systems for gaming regulators. This segment includes the firm's 29.4% interest in Roberts Communications Network, LLC, a provider of communications services to racing and non-racing customers; and its 50% interest in International Terminal Leasing, from which the company leases gaming machines. In November 2014, the firm merged with slot machine giant Bally Technologies.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,758,800,000 183,900,000 -1,024,600,000 -37.13% 589,600,000 -1,394,300,000 414,200,000 323,600,000 -126,100,000 -15.73%
2014 1,786,400,000 117,000,000 -172,700,000 -9.66% 538,400,000 -234,300,000 203,500,000 238,300,000 266,600,000 -3.29% -123.67% 2170.61
2013 1,090,900,000 26,000,000 -18,300,000 -1.67% 289,100,000 -30,200,000 171,200,000 165,800,000 179,200,000 - .93% -8.16% 8.43
2012 940,602,000
2011 878,722,000
2010 882,499,000
38,208,000 4.06% 200,315,000 -62,627,000 156,750,000 111,332,000 225,372,000 -2.88% -15.49% 3.97
83,821,000 9.53% 185,019,000 -12,570,000 171,078,000 91,884,000 226,719,000 - .58% -2.80% 3.07
58,736,000 6.65% 159,102,000 -149,201,000 170,573,000 108,650,000 238,066,000 -6.71% -27.82% 3.06
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 212 754-2233 Fax: Toll-Free: Address: 750 Lexington Ave., New York, NY 10022 United States
Stock Ticker: SGMS Employees: 9,000 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $853,846 Second Exec. Salary: $658,766
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $641,488 Bonus: $363,997
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
SEGA Corp
www.sega.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
SEGA Corp., a subsidiary of Sega Sammy Holdings, Inc., is a developer of video games and a former developer of console systems. The company is best known for its iconic Sonic the Hedgehog series of games. It had previously developed and supported the SEGA Genesis, Game Gear, Saturn and Dreamcast console systems, but later shifted to become a software maker. Since the transition, the firm has matured into a successful video game producer and develops titles for the Xbox 360, PlayStation 3 & 4, Wii, PC and mobile devices. Aside from the Sonic franchise, SEGA's most popular game series include Total War, a strategy game simulator; Virtua Fighter 3D, a fighter game; and the Valkyria Chronicles tactical role playing game (RPG). Some of these games are developed by its subsidiary studios, which include the Creative Assembly, which produces the Total War series and Viking Battles for Asgard; Sports Interactive, which develops the Football Manager title; and Hardlight Studio, based in the U.K., and primarily develops handheld games for smartphones, tablets and other devices. Besides home video games, the firm's brand can be found in Japanese entertainment centers, theme parks, arcade games and prize machines.
BRANDS/DIVISIONS/AFFILIATES: Sega Sammy Holdings Inc Creative Assembly Sports Interactive Hardlight Studio SEGA Genesis Sonic Total War Virtua Fighter 3D
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Hajime Satomi, CEO Hisao Oguchi, COO Hisao Oguchi, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 287,988,850
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81-3-5736-7111 Fax: 81-3-5736-7078 Toll-Free: Address: 1-39-9, Higashi-Shinagawa, Shinagawa-ku, Tokyo, 140-8583 Japan
Exchange: Stock Ticker: Subsidiary Employees: 2,208 Fiscal Year Ends: Parent Company: Sega Sammy Holdings Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sega Sammy Holdings Inc
www.segasammy.co.jp
NAIC Code: 713120
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Pachinko Arcades Arcade Games Manufacturing Amusement Centers Toys Smartphone Content Animation Production Karaoke Machines Display Design & Construction Services
Sega Sammy Holdings, Inc. (SSH), the result of a merger between Sega Corporation and Sammy Corporation, operates amusement centers and produces video game software and arcade games. The company is organized into three principal segments: Pachislot and Pachinko machines (PPM), similar to slot machines; entertainment content business; and resort business. In the PPM segment, the company manufactures and maintains its Pachislot and Pachinko machines. The entertainment content business segment comprises digital games, packaged game software, amusement machine sales, amusement center operations and animation & toys sales. The resort business segment hold assets such as the Phoenix Seagaia Resort, located in the Miyazaki Prefecture and includes a convention center and sports facilities; Paradise Casino Incheon, located in South Korea, a full-fledged integrated casino and resort; Joypolis theme park, located in Tokyo, offering entertainment based on the digital/real concept of integrating what is digital and what is real; and Orbi Yokohama theme park, located in the Kanagawa Prefecture, a museum-type of amusement park that recreates scenes from the natural world and gives visitors a visceral sense of the wonder of nature by combining footage of BBC EARTH and SEGA's entertainment technologies. The Phoenix resort is operated by Phoenix Resort Co. Ltd.; Paradise Casino is operated by Paradise SegaSammy Co. Ltd.; Joypolis and Orbi are operated by SEGA LIVE CREATION, Inc. Due to the restructuring of segments and subsidiaries in April 2015, SSH established the following companies: SEGA Holdings Co. Ltd., the holding company of SEGA Group and all businesses pertaining to it; SEGA Interactive Co. Ltd., which develops, manufactures and sells amusement machines; and SEGA LIVE CREATION, Inc., which plans, develops and operates the company's entertainment theme park in resort businesses. SEGA Holdings Co. Ltd. is a direct subsidiary of SSH; SEGA Interactive is a subsidiary of SEGA Holdings Co. Ltd.; and SEGA LIVE is a subsidiary of SSH.
BRANDS/DIVISIONS/AFFILIATES: Sega Corporation Sammy Corporation Phoenix Resort Co Ltd Paradise SegaSammy Co Ltd SEGA LIVE CREATION Inc SEGA Holdings Co Ltd SEGA Interactive Co Ltd Phoenix Seagaia Resort
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Hajime Satomi, CEO Hajime Satomi, Pres. Tomio Kazashi, Standing Corp. Auditor Koichi Fuazawa, Sr. Exec. Officer Hiroshi Ishikura, Exec. Officer Koichiro Ueda, Exec. Officer Seiichiro Kikuchi, Sr. Exec. Officer Hajime Satomi, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 3,207,021,000 264,705,900 159,112,700 4.96% 233,044,200 -93,087,560 334,417,700 257,820,500 256,293,500 -2.10% -3.39% 0.27
2014 3,415,659,000 237,074,200 348,179,300 10.19% 216,047,700 282,958,300 679,506,700 351,802,700 642,757,800 5.73% 9.29% 0.21
2013 2,904,193,000 222,192,100 172,341,200 5.93% 175,359,200 305,367,300 168,094,300 320,394,000 423,538,500 6.52% 10.95% 0.23
CONTACT INFORMATION: Phone: 81 362159955 Fax: Toll-Free: Address: Shiodome Sumitomo Bldg 21F,1-9-2 Higashi Shimbashi, Tokyo, 105-0021 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 3,573,705,000 193,918,900 527,550,400 14.76% 238,149,500 202,819,200 343,571,000 330,450,900 597,867,500 4.56% 7.66% 0.12
2011 3,584,820,000 176,588,000 621,216,200 17.32% 216,183,200 398,906,700 792,409,900 196,665,800 686,075,700 9.41% 16.18% 0.12
2010 3,475,910,000 171,744,800 331,725,000 9.54% 258,724,100 194,000,200 496,954,900 151,920,100 416,174,200 4.78% 8.79% 0.20
STOCK TICKER/OTHER:
Stock Ticker: SGAMF Employees: 7,472 Parent Company:
Exchange: PINX Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Shanda Games Ltd
www.shandagames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Licensing Online Video Game Operation Video Game Publishing Apps
BRANDS/DIVISIONS/AFFILIATES: Woool Final Fantasy XIV Dragon Nest Might & Hero Magical Land Sign (The) Shanda Games International Shanda Networking
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Yingfeng Zhang, CEO Jisheng Zhu, COO Tunghai Chen, Pres. Li Yao, CFO Qing Zhang, General Counsel Xiangdong Zhang, Chief Producer Tunghai Chien, Pres.
Shanda Games Ltd., based in Shanghai, China, is a leading developer and publisher of online games. With 17.1 million monthly active users, the firm operates 50 massively multiplayer online role-playing games (MMORPGs) as well as a number of advanced casual games. The firm develops and sources games through multiple channels, including in-house development, licensing, investment and acquisition, codevelopment and co-operation schemes. Among its popular game titles are Woool, a martial arts adventure MMORPG and the first game released from its in-house development studio; Final Fantasy XIV, a continuation of the popular game series; Dragon Nest, a fantasy game; and other titles such as Might & Hero, Magical Land and The Sign. Its licensed titles include Aion, Lineage and Lineage II, licensed from Korean firm NCsoft Corp. Through Shanda Networking, the firm hosts web sites dedicated to each of its games. It generates revenue from its games in two different ways: its item-based model allows users to play games for free, but charges players to purchase virtual items to support gameplay, including weapons, clothing and other accessories; and a time-based model, which charges players based on time spent playing a game. The firm has recently been expanding into select overseas markets through its Singapore-based subsidiary Shanda Games International. The firm has currently marketed 15 of its games to third parties in Hong Kong, Taiwan, Macau, Malaysia, Indonesia, the Philippines, Singapore, Thailand, South Korea, Japan, Australia, Turkey, Canada, the U.S., the Middle East and Russia. In November 2015, the firm completed its merger with Capital Corp. Limited, a subsidiary of Capitalhold Limited; and now operates as a wholly-owned subsidiary of Capitalhold Limted.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014 584,749,376
2013 683,434,496
2012 736,510,464
2011 830,852,544
2010 708,599,360
163,668,432
249,777,872
175,144,704
198,967,136
202,734,048
CONTACT INFORMATION: Phone: 86 2150504740 Fax: 86 2150805132 Toll-Free: Address: 690 Bibo Rd., No. 1 Bldg., Shanghai, 201203 China
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: GAME Employees: 2,546 Parent Company: Capitalhold Limited
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Shopkick
www.shopkick.com
NAIC Code: 511210K
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Shopping App
BRANDS/DIVISIONS/AFFILIATES: Kicks Shopkick Out & About Map Hot Pick Cheat Sheet SK Planet Co Ltd shopBeacon
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Mike Lunsford, CEO Alexis Rask, COO Jung Sung, CFO Sunghyun Hwang, VP-Human Resources Manu Sharma, VP-Growth and Data Science Joe Molnar, CTO Dominique Ng, VP-Product Margot Langsdorf, Head-Retail Partnerships
Shopkick is the creator of the Shopkick app, a shopping application for Apple and Android smart devices that offers reward points, called Kicks. When users walk in to participating stores, scan products' QR codes using their smart device and purchase select items with a credit card linked to the Shopkick account, Kicks begin to add up. This application program helps consumers discover great deals and earn in-store rewards at over 270,000 major retail locations. Shopkick allows users to earn Kicks for their next shopping excursion by browsing a store's trending looks (called Hot Picks) and deals, as well as for saving favorite hot picks to a personal lookbook. Users' favorites can also be saved to a quick access Cheat Sheet for particular stores in order to remind them of the deals on their next shopping trip. The app remembers a user's favorites and ranks new deals and lookbooks by user preferences. For retail stores, shopBeacon is an in-store engagement analytics platform that measures shopper behavior via aisle-contextual content. More than 20,000 shopBeacons have been deployed at 14,000 retail locations in the U.S. The shopBeacons are iOS and Android compatible, allowing stores to reach the largest number of shoppers possible. Shopkick also offers the Out & About Map, which alerts shoppers to nearby participating stores and the Shopkick deals they offer. Earned Kicks can be saved up for various rewards including charitable donations and gift certificates. Shopkick's network of stores and branding partners include Macy's, Old Navy, Target, Best Buy, Kraft, Procter & Gamble, Disney, Mondelez, Unilever, Revlon, CocaCola and Pepsi. Headquartered in California, the company has offices in Chicago, New York, Berlin and Seoul. Shopkick is a subsidiary of SK Planet Co Ltd.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 31,000,000
2014 29,264,866
2012 20,000,000
2011 10,000,000
2010
-45,292,202
CONTACT INFORMATION: Phone: 650-326-1667 Fax: Toll-Free: Address: 900 Middlefield Rd., Redwood City, CA 94063 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 30,000,000
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 80 Parent Company: SK Planet Co Ltd
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 3 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
SINA Corporation
english.sina.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Internet Portal-Chinese E-Mail & Messaging Services Search Engine Online Games Wireless Services Online Auctions & Retail Online News Apps
SINA Corporation is an online media company and mobile value-added services (MVAS) provider based in China. The company's business is maintained primarily through its whollyowned subsidiaries SINA.com Technology (China) Co. Ltd., Beijing New Media Information Technology Co. Ltd., SINA (Shanghai) Management Co. Ltd and Beijing Weimeng Technology Co. Ltd. The firm provides services such as online portals, blogs, video and music streaming, online games, classified listings and e-commerce through SINA.com, SINA.cn and Weibo.com. SINA.com is an online brand advertising property in China, providing Chinese language online news and content as well as such advertising product offerings as banner, button and text-link advertisements that appear on pages within the SINA network. SINA.com has portals in mainland China, Taiwan, Hong Kong and North America and consists of various regional, interest-based channels such as SINA Sports, SINA Auto, SINA Finance and SINA Real Estate, among others. SINA.cn provides entertainment and information from the SINA portal for mobile users. Weibo.com offers microblogging and social networking services, allowing users to connect 24/7 via a third-party mobile platform. SINA generates the majority of its revenue from online advertising, mobile value-added services (MVAS) and fee-based offerings. In June 2015, the firm offered to acquire all the outstanding shares of E-House (China) Holdings Limited that it does not already own along with its consortium members (for 100% ownership), in a proposed going-private transaction.
BRANDS/DIVISIONS/AFFILIATES: SINA.com Technology (China) Co Ltd Beijing New Media Information Technology Co Ltd SINA (Shanghai) Management Co Ltd Weimeng Technology Co Ltd SINA.com SINA.cn Weibo.com E-House (China) Holdings Limited
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Charles Chao, CEO Hong Du, COO Herman Yu, CFO Jack Xu, CTO Gaofei Wang, Sr. VP Tong Chen, Exec. VP Charles Chao, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 880,669,000 209,771,000 12,222,000 1.38% 323,296,000 25,678,000 328,138,000 45,466,000 49,004,000 .63% 1.09%
2014 768,241,000 192,322,000 -40,914,000 -5.32% 311,966,000 176,802,000 101,025,000 102,853,000 4,356,000 5.35% 10.59% 0.37
2013 665,106,000 146,332,000 22,572,000 3.39% 225,138,000 45,132,000 73,713,000 97,685,000 57,609,000 2.06% 3.87% 0.67
CONTACT INFORMATION: Phone: 86 21650498666 Fax: 8621 50498806 Toll-Free: Address: 88 Century Blvd., Jinmao Tower, Ste. 37F, Shanghai, 200040 China
SALARIES/BONUSES: Top Exec. Salary: $210,000 Second Exec. Salary: $190,000
2012 529,329,000 108,062,000 -8,548,000 -1.61% 181,739,000 31,738,000 32,614,000 53,235,000 21,144,000 2.20% 2.89%
2011 482,829,000 65,533,000 -33,662,000 -6.97% 165,988,000 -302,092,000 66,524,000 54,913,000 -12,694,000 -19.95% -26.32%
2010 402,617,000 34,048,000 96,243,000 23.90% 100,581,000 -19,094,000 116,595,000 20,892,000 113,187,000 -1.17% -1.55%
STOCK TICKER/OTHER:
Stock Ticker: SINA Employees: 8,021 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $44,429 Bonus: $26,798
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Snapchat Inc
www.snapchat.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media Advertising Services
Snapchat, Inc., founded in 2011, is a social media picture messaging app for mobile devices. The application allows users to send each other photos and videos, called snaps, which disappear within one to 10 seconds of opening, depending on the sender's decision. Users can choose to replay snaps after they've expired and can alter their images with text or drawing. Users can send snaps between friends as well as strangers addressing it to users Snapchat usernames. The app also offers Snapchat Stories, which allow users to create linked images that can be viewed an unlimited number of times in a 24 hour period before disappearing. Additionally, the service Snapcash enables users to send money to their friends in the app, which is directly deposited into the recipient's bank account. Investors in the firm include Benchmark Capital, General Catalyst, Lightspeed Venture Partners and Coatue Management. While Snapchat has historically not generated any significant revenues, as of 2015 it had launched a service called Discover, in which it is charging significant per-view prices from advertisers. Discover is a section of the Snapchat app in which users can watch videos or read stories from major media outlets.
BRANDS/DIVISIONS/AFFILIATES: Snapchat Stories Snapcash Discover
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Evan Spiegel, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 100,000,000
2014 3,107,000
2012
2011
2010
-128,448,792
CONTACT INFORMATION: Phone: 310-399-3339 Fax: Toll-Free: Address: 523 Ocean Front Walk, Venice, CA 90291 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 947 Parent Company:
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
SNK Playmore Corp
www.snkplaymore.co.jp
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Slot Machines
SNK Playmore Corp. (SNK) develops, publishes and distributes video game hardware and software throughout Japan, Asia, North America and Europe. SNK, a Japanese acronym for Shin Nihon Kikaku that translates to New Japan Project, originally operated as a developer and manufacturer of arcade games at its inception in 1978, and is recognized for its proprietary Neo-Geo arcade system. The Neo-Geo arcade system, which included the Neo Geo AES, Neo Geo CD and Neo Geo Pocket, was a 16-bit cartridge-based console and maintained in operation from 1990 until 2004. The company, aside from arcade games, engages in the production of home game consoles and handheld gaming systems. The firm focuses on developing consumer games for platforms such as DS, PlayStation 2 and mobile phones. Its games include the franchises Metal Slug, The King of Fighters, Samurai Shodown, World Heroes, Fatal Fury and Art of Fighting. SNK's subsidiaries include SNK Playmore USA, based in Torrance, California; SNK Playmore H.K. Co., Ltd. in Hong Kong; SNK Playmore Europe Corp., which handles sales in Europe; and SNK Playmore Philippines Corp., which handles sales in Southeast Asia. In 2015, the firm was acquired by a joint venture between Oriental Securities Co. Ltd. and Wuhu Shunrong Sanqi Interactive Entertainment Network Techology called Zheyuan, taking Kawasaki's 81.25% majority stake.
BRANDS/DIVISIONS/AFFILIATES: Zheyuan SNK Playmore USA SNK Playmore H K Co Ltd SNK Playmore Europe Corp SNK Playmore Phillippines Corp Neo-Geo Metal Slug King of Fighters (The)
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Koichi Toyama, CEO Toyama Koichi, Pres.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
CONTACT INFORMATION: Phone: 06-6339-6362 Fax: 06-6378-6360 Toll-Free: Address: 1-16-17, Esaka-Cho, Suita-City, Osaka, 564-0063 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Private Employees: 9 Parent Company: Zheyuan
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sohu.com Inc
corp.sohu.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Internet Portal-Chinese Internet Service Provider Online Gaming Portal Real Estate Services Wireless Media Content Search Engine-Chinese Apps
Sohu.com, Inc. is a leading Internet and media company in China, providing news, information, entertainment and communication. It organizes its businesses into four segments: online advertising, online games, mobile and other business. Sohu's online advertising segment consists of two divisions: the brand advertising business and the search & other business division. The brand advertising business offers various products and services to users and provides advertising services to advertisers on its multiple Chinese language web properties, which include Sohu.com, a leading mass portal and online media destination; Focus.cn, a real estate web site; and 17173.com, a leading game information portal. The search & other business division, operating through subsidiary Sogou, Inc., offers Sohu's proprietary search engine, Sogou.com; the Sogou web browser; Sogou Web Directory, a Chinese web directory navigation site; and Sogou Pinyin, its self-developed Chinese character input method software. The online games segment includes the firm's majority-owned subsidiary Changyou.com Limited, a leading online game developer and operator in China. Changyou engages in the development, operation and licensing of online games, including massively multi-player online games (MMOGs) and Web-based games. Changyou developed and operates one of the most popular MMOGs, Tian Long Ba Bu (TLBB) and, through licensees, operates DDTank, one of the most popular multi-player web-based shooting games in China. The mobile segment offers mobile related services through different types of wireless products to mobile phone users, including the provision of content such as news, weather forecasts, chat, mobile games, ringtones and downloads. Lastly, the other business segment consists of sub-licensing of licensed video content to third parties and the sale of cinema advertisement slots to be shown in theaters before the screening of movies.
BRANDS/DIVISIONS/AFFILIATES: Sogou.com Focus.cn Sohu.com 17173.com Changyou.com Limited Tian Long Ba Bu Sogou Web Directory
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Charles Zhang, CEO Belinda Wang, COO Belinda Wang, Co-Pres. Carol Yu, CFO Xuemei (Sherry) Zhang, VP-Human Resources Lin Zhou, VP-Tech. Gang Fang, VP-Prod. Xuemei (Sherry) Zhang, VP-Admin. Lili Cui, VP-Brand Advertising Sales Ye Deng, VP Charles Zhang, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,937,091,000 398,143,000 82,469,000 4.25% 557,091,000 -49,598,000 506,053,000 243,288,000 319,835,000 -1.67% -4.06%
2014 1,673,077,000 409,285,000 -204,963,000 -12.25% 730,839,000 -166,657,000 152,283,000 210,186,000 3,498,000 -5.68% -13.18% 0.28
2013 1,400,274,000 276,120,000 183,481,000 13.10% 460,623,000 -15,298,000 403,933,000 211,848,000 314,170,000 - .60% -1.26%
CONTACT INFORMATION: Phone: 86 1062726666 Fax: 86 1062726588 Toll-Free: Address: Media Plaza, Block 3, No. 2 Kexueyuan South Rd, Beijing, 100190 China
SALARIES/BONUSES: Top Exec. Salary: $157,500 Second Exec. Salary: $151,296
2012 1,067,201,000 181,359,000 223,299,000 20.92% 289,979,000 87,159,000 402,587,000 154,547,000 325,061,000 4.69% 8.33% 0.11
2011 852,087,000 109,519,000 254,299,000 29.84% 224,062,000 162,741,000 370,453,000 233,083,000 324,147,000 11.53% 18.03%
2010 612,777,000 75,600,000 230,531,000 37.62% 145,781,000 148,629,000 284,424,000 141,008,000 256,886,000 14.74% 21.14%
STOCK TICKER/OTHER:
Stock Ticker: SOHU Employees: 13,657 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $34,020 Bonus: $37,433
Estimated Female Officers or Directors: 5 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sonic Team Corp
www.sonicteam.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Sonic Team Corp., a subsidiary of Sega Corp., is a video game developer based in Tokyo. Perhaps best known for the creation of the Sonic the Hedgehog series, the firm is responsible for numerous installments of the Sonic franchise since its initial release in 1991. While originally developed exclusively for Sega's consoles, the company expanded the franchise to additional systems following Sega's decision to discontinue its console manufacturing operations. The firm has continued to release new titles and sequels to the original Sonic game across all of the major video games consoles, including Sony's PlayStation series of consoles; Microsoft's Xbox line; and Nintendo's GameCube, Game Boy Advance, DS and Wii. Recent titles include the multi-platform Sonic the Hedgehog 4: Episode I and Episode II, Sonic Generations, Sonic Boom: Rise of Lyric, Sonic Boom: Shattered Crystal and Sonic Runners. The company has also sought to extend the lifespan of the Sonic franchise through the remastering of its past iterations onto new mobile and smartphone platforms such as Apple's iOS, Google's Android and Microsoft's Window operating systems.
BRANDS/DIVISIONS/AFFILIATES: Sonic the Hedgehog Sega Corp Sonic Generations Sonic Boom Sonic Runners
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Takashi Iizuka, Managing Dir. Hajime Satomi, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 0570-000-353 Fax: Toll-Free: Address: 1-2-12 Haneda Ohta-ku, Tokyo, 144-8531 Japan
Stock Ticker: Subsidiary Employees: Parent Company: SEGA Corp
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sony Corporation
www.sony.net
NAIC Code: 334310
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Consumer Electronics Manufacturer Film & Television Production Music Production Digital Image Sensors Semiconductors Technology Research Video Games Financial Services
BRANDS/DIVISIONS/AFFILIATES: Sony Computer Entertainment America LLC Sony Computer Entertainment Europe Ltd Sony Mobile Communications Inc Sony Music Entertainment Inc Sony Music Entertainment (Japan) Inc Sony/ATV Music Publishing LLC Sony Financial Holdings Inc Softkinetic Systems SA
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kazuo Hirai, CEO Kazuo Hirai, Pres. Kenichiro Yoshida, CFO
Sony Corporation, a leading consumer electronics firm, produces consumer, professional and industrial electronic products and entertainment. Operations are divided into eight segments: imaging products & solutions (IP&S), game & network services (G&NS), mobile communications (MC), home entertainment & sound (HE&S), devices, pictures, music and financial services. IP&S includes digital imaging products including compact digital cameras, video cameras and interchangeable single-lens cameras; and professional solutions which include broadcast- and professional-use products. G&NS, through subsidiaries Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., develops, produces, markets and distributes gaming consoles such as the PlayStation4 and PSP. MC includes mobile phones and personal computers. Subsidiary Sony Mobile Communications, Inc. is responsible for all mobile phone operations in this segment. HE&S includes televisions, including LCD televisions; and audio & visual products such as Blu-ray disc players, recorders, home audio devices, headphones and memory-based portable audio devices. The devices segment sells semiconductors (including CMOS image sensors, CCDs and LSIs), as well as components such as batteries, storage media and optical disk drives. The pictures segment encompass motion picture and television production, acquisition and distribution; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. Music includes Sony Music Entertainment Inc., Sony Music Entertainment (Japan) Inc. and a 50%-owned U.S.-based joint venture in the music publishing business, Sony/ATV Music Publishing LLC. Financial services segment is operated by wholly-owned Sony Financial Holdings, Inc., a holding company for Sony Life Insurance Co. Ltd., Sony Assurance Inc. and Sony Bank, Inc. In 2015, the firm refocused its electronics business on strategic items like its highly successful digital image sensors for smartphones, and away from commodity consumer electronics. That same year, it acquired Softkinetic Systems SA, a Belgian innovator of range image sensor technology.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 74,237,640,000
2014 70,184,030,000
2013 61,451,620,000
2012 58,671,830,000
2011 64,889,070,000
2010 65,184,760,000
619,391,000 .83% 16,368,130,000 -1,138,339,000 6,818,831,000 1,950,989,000 3,776,570,000 - .80% -5.50% 0.30
239,405,400 .34% 15,618,690,000 -1,159,926,000 6,000,867,000 2,561,281,000 3,848,342,000 - .86% -5.76% 0.40
2,079,154,000 3.38% 13,170,920,000 388,849,700 4,350,881,000 2,950,122,000 13,182,100,000 .31% 2.03% 0.42
-607,888,300 -1.03% 12,432,340,000 -4,126,321,000 4,694,488,000 3,456,664,000 8,998,735,000 -3.48% -19.95% 0.37
1,805,557,000 2.78% 13,570,190,000 -2,345,577,000 5,568,311,000 2,292,292,000 5,008,476,000 -2.01% -9.41% 0.31
287,087,700 .44% 13,959,430,000 -368,681,700 8,248,911,000 3,054,577,000 12,375,860,000 - .32% -1.37% 0.31
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 81 367482111 Fax: 81 367482244 Toll-Free: Address: 1-7-1 Konan, Minato-Ku, Tokyo, 108-0075 Japan
Stock Ticker: SNE Employees: 131,700 Parent Company:
SALARIES/BONUSES:
OTHER THOUGHTS:
Top Exec. Salary: $2,665,582 Second Exec. Salary: $1,237,915
Exchange: NYS Fiscal Year Ends: 03/31
Bonus: $451,794
Estimated Female Officers or Directors:
Bonus: $298,184
Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Sony Mobile
www.sonymobile.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Smartphones Mobile Phone Accessories PC Cards Machine-to-Machine Communications Systems Communications Products
BRANDS/DIVISIONS/AFFILIATES: Sony Corporation Xperia S Xperia Z3+ Xperia Z5 Xperia Z4
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Hiroki Totoki, CEO Kunimasa Suzuki, Pres. Bob Ishida, Deputy CEO
Sony Mobile, a wholly-owned unit of Sony Corporation, provides mobile multimedia devices and accessories with an emphasis on the development of tablet and smartphone devices through its Xperia brand. Its product portfolio includes phones that support GSM, TDMA, CDMA and satellite technologies; accessories including batteries, micro travel phone chargers, messaging, connectivity, entertainment and hands-free products (Bluetooth devices); and PC cards compatible with CSD, EDGE, GPRS, GSM and WLAN networks. The first Sony-only mobile smartphone, the Xperia S, was released in March 2012. Since then Sony mobile has released approximately 50 Xperia phones. The Xperia line of smartphones and tablets run on Google's Android platform and include access to the Google Play store, Video Unlimited, Music Unlimited, the Sony Entertainment Network and PlayStation Mobile. Sony Mobile's web site features downloadable ring tones, picture messaging and applications to create mobile movies. Additionally, software and service packages can be accessed online and added to consumer phones; add-on features include portable photo albums, picture messaging, image editors and navigation systems. Recent products of the firm include the Xperia Z5 and Z3+ series of smart phones and the Xperia Z4 of the Z series tablets.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 63,200,000,000
CONTACT INFORMATION: Phone: 46 0 10 80 00000 Fax: Toll-Free: Address: Mobilvagen 4, Lund, 221 88 Sweden
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2014 9,806,026,946
2013 7,163,454,232
2012 7,934,394,074
2011 7,895,041,162
2010 9,078,530,000
103,671,706
-571,981,268
73,375,553
-323,120,871
-352,113,038
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 8,800 Parent Company: Sony Corporation
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Square Enix Holdings Co Ltd
www.square-enix.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Arcade Games & Game Machines Game-Related Publications Game-Related Merchandise Smartphone Content Development Apps
BRANDS/DIVISIONS/AFFILIATES: Dragon Quest Taito Corporation Square Enix (China) Co Ltd Square Enix Inc Final Fantasy Puzzle Bobble Tomb Raider Smile-Lab Co Ltd
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Yoshuke Matsuda, Pres. Kazuharu Watanabe, CFO Yasuhiro Fukushima, Chmn.
Square Enix Holdings Co., Ltd., a Tokyo-based holding company, is a licensor and distributor of entertainment content. Operating though the Square Enix Group, the firm is divided into four business segments: digital entertainment, amusement, publication and merchandising. The digital entertainment segment develops and distributes video games for game consoles, PCs and mobile phones. Game titles include Dragon Quest, Final Fantasy, Thief and Kingdom Hearts; Puzzle Bobble through subsidiary Taito Corporation; and Tomb Raider and Deus Ex through subsidiary Crystal Dynamics. Additional game studio subsidiaries include SmileLab Co., Ltd.; Square Enix, Inc.; and Square Enix (China) Co., Ltd. The amusement segment involves amusement facilities operated by Taito called Taito stations. These amusement facilities offer crane game prizes and a variety of arcade games and game machines such as Hopping Road, Kick Through Racers, Haunted Museum, Sonic Blast Heroes, Blazblue Lord of Vermillion III and Dariusburst. The publication segment publishes strategy guides, novelizations, comics, manga, magazines and web magazines based on the company's game titles. The segment publishes hundreds of comic books a year, such as Fullmetal Alchemist, Soul Eater and Black Butler, and has five periodical comic magazines: Shonen Gangan, G Fantasy, Gangan Joker, Young Gangan and Big Gangan. The merchandising segment develops and licenses figurines and accessories based on the firm's titles. Action figures are produced under the brand Play Arts Kai, while lower priced, stuffed toys are offered under the brand Sqex Toys.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,519,734,000
2014 1,402,702,000
2013 1,315,668,000
2012 1,157,495,000
2011 1,152,417,000
2010 1,744,592,000
148,423,200 9.76% 258,263,300 88,732,270 73,479,710 50,980,390 201,608,400 4.58% 6.98%
95,265,200 6.79% 200,578,300 59,772,300 196,060,400 48,694,320 152,200,200 3.14% 5.33%
-54,947,140 -4.17% 216,553,700 -123,764,300 993,946 108,593,100 -68,211,800 -6.58% -10.66% 0.28
96,801,300 8.36% 145,676,300 54,883,890 61,317,430 49,353,940 135,230,900 2.88% 4.47% 0.25
66,187,770 5.74% 149,859,900 -108,909,400 133,974,900 50,881,000 -16,363,970 -5.05% -8.37% 0.26
255,127,900 14.62% 196,620,600 86,355,830 188,289,500 58,398,840 288,461,200 3.93% 6.31% 0.22
CONTACT INFORMATION: Phone: 81 35292-8000 Fax: Toll-Free: Address: 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, 160-8430 Japan
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: SQNXF Employees: 3,581 Parent Company:
Exchange: PINX Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Storm8
www.storm8.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Social Media Gaming Apps
Storm8 is a social game developer for iOS and Android with a current network of over 200 million devices worldwide. Its main brands are Dragon Story, iMobsters and World War. The firm produces games across a variety of genres including arcade games such as Bubble Mania and Jewel Mania; social casino games like Bingo, Poker and Slots; Social Casual games like Restaurant Story, Nightclub Story and Monster Story, which allow users to interact with and build themed worlds within the game together; and massive multiplayer online role-playing games (MMORPGs) including Mobster Wars 3D, Zombies Live, World War and Kingdoms Live, which allow users to explore a preexisting world and embark on character quests together. Social Casual games are browser based games with elements of social networking integrated into the game play, allowing users to play with one another, communicate and share objects within the game. The company offers online forums where players can interact with one another in game specific forums. Games are available for purchase through Amazon's Appstore, Google play and Itunes. In 2014, the firm reached 400 million users playing the company's games worldwide. Storm8 offers employee benefits including medical, dental, disability and life insurance; a 401(k); a discount stock purchase plan; game rooms; mobile device reimbursement; and an onsite gym.
BRANDS/DIVISIONS/AFFILIATES: Dragon Story iMobsters World War
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Perry Tam, CEO Laura Yip, Chief People Officer Chack Ming Li, CTO William Siu, Chief Prod. Officer Jesse Wood, Lead Software Engineer Sylvie Tongco, Contact-Public Relations Vatsal Bhardwaj, Gen. Mgr. Chris Kusaba, Mgr.-Recruiting Justin Ng, Mgr.-Eng.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-596-8600 Fax: Toll-Free: Address: 1000 Bridge Pkwy., Ste. 110, Redwood City, CA 94065 United States
Stock Ticker: Private Employees: 282 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Supercell Oy
www.supercell.net
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: Clash of Clans Hay Day SoftBank Corp Boom Beach Clash Royale
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Supercell Oy is a Finish mobile video game company that designs games for mobile devices such as the iPhone and iPad. Its games attract millions of avid users worldwide. The firm offers titles that include Clash Royale, Clash of Clans, Hay Day and Boom Beach. Clash Royale is a real-time multiplayer battle game. Clash of Clans is a combat strategy game where a player builds a base or town and raids other players for resources. Hay Day is a farming game where a player grows and maintains crops for selling, as well as taking care of livestock. Boom Beach is a kid-friendly battle experience that enables the players to make strategic choices. Clash of Clans was, at one time, the top grossing iPad game in 122 counties, while in 78 other countries the top grossing iPad game was Hay Day. Supercell's business strategy is to offer free downloads of its games via mobile app stores, and then earn revenues by selling virtual goods that tie into those games. This strategy is often called freemium. Japanese telecommunication and Internet company SoftBank Corp. holds a 73.2% stake in Supercell.
Ilkka Paananen, CEO Niko Derome, Sr. Server Eng. Mikko Kodisoja, Game Lead Visa Forsten, Lead Programmer Lassi Leppinen, Game Lead Petri Styrman, Sr. Game Artist Petteri Koponen, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,300,000,000
2014 1,700,000,000
2013 570,000,000
2012 101,000,000
924,000,000
565,000,000
267,000,000
51,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 400 228 8080 Fax: Toll-Free: Address: Itamerenkatu 11-13, Hesinki, 00180 Finland
Stock Ticker: Private Employees: 313 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Take-Two Interactive Software Inc
www.take2games.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Software Distribution Apps
BRANDS/DIVISIONS/AFFILIATES: Rockstar Games 2K 2K Games 2K Sports 2K Play BioShock Borderlands Civilization
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Linda Zabriskie, Assistant General Counsel Strauss Zelnick, CEO Lainie Goldstein, CFO Daniel Emerson, Executive VP Karl Slatoff, President
Take-Two Interactive Software, Inc. is a global publisher, developer and distributor of interactive entertainment software. The firm develops, markets and publishes software titles for leading gaming and entertainment hardware platforms, including Sony's PlayStation 3/4, Microsoft's Xbox 360 and Xbox One, as well as handheld gaming devices, personal computers and mobile devices. The company distributes its software through retail stores and online through digital download stores, online platforms and cloud streaming devices. Its business strategy is to capitalize on the success of popular games by creating sequels and perpetuating its consistently popular franchises while continuing to appeal to a broad range of demographics, from game enthusiasts to casual gamers and families. A majority of Take-Two's leading games are developed internally with intellectual property owned by the company, although it selectively markets and publishes externally developed titles and software based on licensed property, including sports and games based on Nick Jr. titles. The firm wholly owns the labels Rockstar Games and 2K, and publishes titles under 2K Games, 2K Sports and 2K Play. 2K publishes owned and licensed titles across a range of genres including shooter, action, role-playing, strategy, sports and family/casual. Rockstar Games titles are primarily internally developed and include the Grand Theft Auto series. Other published franchises include BioShock, Borderlands, Carnival Games, Evolve, Mafia, NBA 2K, Sid Meier's Civilization, WWE 2K and XCOM Enemy Unknown. The company has internal development studios located in Canada, Czech Republic, the U.K. and the U.S. In 2015, 2K Australia and 2K China ceased operations.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,082,938,000 115,043,000 -258,463,000 -23.86% 410,434,000 -279,470,000 212,814,000 49,501,000 -103,609,000 -13.86% -40.95% 0.84
2014 2,350,568,000 105,256,000 415,256,000 17.66% 402,370,000 361,605,000 700,262,000 29,813,000 697,706,000 23.50% 52.03% 0.56
CONTACT INFORMATION: Phone: 646 536-2842 Fax: 646 536-2926 Toll-Free: Address: 622 Broadway, New York, NY 10012 United States
SALARIES/BONUSES: Top Exec. Salary: $625,000 Second Exec. Salary: $552,292
2013 1,214,483,000 78,184,000 5,239,000 .43% 404,589,000 -29,491,000 -4,567,000 16,820,000 253,621,000 -2.42% -4.98% 0.57
2012 825,823,000 64,162,000 -84,266,000 -10.20% 304,949,000 -108,816,000 -84,964,000 10,786,000 79,540,000 -10.26% -17.97% 0.53
2011 1,136,876,000 69,576,000 77,142,000 6.78% 285,778,000 48,458,000 134,798,000 9,653,000 241,608,000 4.98% 7.87% 0.17
2010
STOCK TICKER/OTHER:
Stock Ticker: TTWO Employees: 2,933 Parent Company:
Exchange: NAS Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Tapjoy Inc
www.tapjoy.com
NAIC Code: 541860
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Mobile Advertising
Tapjoy, Inc. is the creator of Tapjoy, a mobile advertising and monetization platform which allows users to interact with personalized advertisements in exchange for virtual rewards or premium content. Tapjoy is used in application advertisements to alert users to points, rewards and bonus features they can purchase relating to the application they are using. The firm's advertising network spans over 10,000 applications and reaches more than 520 million mobile users each month. The firm offers advertisers targeting solutions for reaching their desired demographic as well as a variety of advertising platforms, including mobile video; pay-per-install, where advertisers pay per user download; pay-per-engagement, where advertisers pay after a user engages with the advertisement; click-to-text, which connects users from the application to their texting platform to enable efficient sign up; click-to-call, which operates like click-to-text only for the users' phone service; featured interstitials; social traffic drivers; and user acquisition. Tapjoy allows users on over 1 billion devices to watch videos, subscribe to services, install applications and participate in advertisements in order to earn virtual rewards they can use in popular apps. The company's advertising partners include American Express, Verizon, GMC, Old Navy, Conair, Samsung and Axe. Tapjoy is a private company whose investors include J.P. Morgan Asset Management, Rho Ventures, North Bridge Venture Partners, InterWest Partners and D.E. Shaw Ventures. The firm is headquartered in San Francisco with offices in New York, Los Angeles, Chicago, Santa Barbara, Atlanta, Boston, Dusseldorf, London, Beijing, Shanghai, Seoul and Tokyo. In January 2016, the firm partnered with netTALK to offer consumers the opportunity to make free, ad-sponsored international phone calls on their smart phones. The iOS and Android versions of netTALK's CONNECT Talk apps will engage with Tapjoy's rewarded advertisements in order to earn netTALK's in-app currency, TALK Credits, to use for free phone calls.
BRANDS/DIVISIONS/AFFILIATES: Tapjoy TALK Credits
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Steve Wadsworth, CEO Steve Wadsworth, Pres. Matthew Service, CFO Peter Dille, CMO Jeff Drobick, Chief Product Officer Sean Lindsay, VP-Eng. Alexis Klemish, General Counsel Paul Longhenry, Gen. Mgr.-Bus. & Corp. Dev. Christine Lee, Sr. VP-Global Partner Rel. Mark Leschly, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 145,000,000
2014 140,000,000
2013 130,000,000
2012 110,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 415-766-6900 Fax: 415-296-9007 Toll-Free: 866-723-1181 Address: 111 Sutter St., 12th Fl, San Francisco, CA 94104 United States
Stock Ticker: Private Employees: 252 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 50,000,000
2010 20,000,000
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Telefon AB LM Ericsson (Ericsson)
www.ericsson.com
NAIC Code: 334220
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Wireless Telecommunications Equipment Mobile Phones Pagers Networking Equipment Defense Electronics Telecommunications Software Professional Services Research & Development
BRANDS/DIVISIONS/AFFILIATES: TimelessMIND
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Hans Vestberg, CEO Hans Vestberg, Pres. Jan Frykhammar, CFO Jan Wareby, Sr. VP-Sales & Mktg. Bina Chaurasia, Chief Human Resources Officer Anders Thulin, CIO Ulf Ewaldsson, CTO Nina Macpherson, General Counsel Douglas L. Gilstrap, Sr. VP-Function Strategy Helena Norrman, Sr. VP-Comm.. Jan Frykhammar, Head-Group Function Finance Angel Ruiz, Head-North America Magnus Mandersson, Head-Global Svcs. Rima Qureshi, Sr. VP-Strategic Projects Johan Wibergh, Exec. VP-Networks Leif Johansson, Chmn. Mats H. Olsson, Head-Asia Pacific
Telefon AB LM Ericsson (Ericsson) is a leading global supplier of mobile phone handsets and equipment for mobile and fixedline telecommunications operators. The firm's services include consumer and business applications, communication, fixed broadband and convergence, managed services, mobile broadband, operations and business support systems and TV and media management. The company is structured into three business units: networks, accounting for 51% of sales; services, 43% and support solutions, accounting for the remaining percentage. The networks unit is grouped into mobile and fixed access, core transmission networks, microwave transport and next generation IP-networks. The mobile networks division provides radio base stations, base station controllers and radio network controllers, mobile switching centers, service application nodes and other nodes for billing and operations support for GSM and CDMA networks. Fixed network operators are moving from singleservice networks toward new multi-service networks that have the ability to simultaneously handle multiple services, such as voice, text and images. The services unit maintains four network and services centers, which collectively supply customer support services, network rollout, managed services, systems integration and consulting. The support solutions unit provides software-based applications for media and messaging, on-demand TV, services delivery platforms and mobile platforms. Ericsoon holds more than 37,000 patents, including many in wireless communications. In 2015, the firm acquired the assets of TimelessMIND, a consulting and systems integration firm. In January 2016, it announced plans to acquire FYI Television, the premier entertainment metadata and rich media content supplier based in Grand Prairie, Texas.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 29,670,330,000 4,186,914,000 2,620,126,000 8.83% 3,518,935,000 1,628,071,000 2,474,971,000 1,398,682,000 3,787,857,000 4.68% 9.31% 0.15
2014 27,394,820,000 4,362,831,000 2,019,558,000 7.37% 3,256,382,000 1,390,030,000 2,247,264,000 822,506,800 3,258,064,000 4.11% 8.13% 0.15
2013 27,321,890,000 3,873,532,000 2,144,286,000 7.84% 3,157,008,000 1,442,541,000 2,089,492,000 651,036,000 3,444,435,000 4.41% 8.66% 0.15
2012 27,370,310,000 3,945,269,000 1,256,651,000 4.59% 3,126,968,000 693,933,800 2,647,282,000 849,543,200 2,608,951,000 2.07% 4.12% 0.17
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 46 87190000 Fax: 46 87191976 Toll-Free: Address: Torshamnsgatan 23, Kista, Stockholm, 164 83 Sweden
Stock Ticker: ERIC Employees: 116,281 Parent Company:
SALARIES/BONUSES:
OTHER THOUGHTS:
Top Exec. Salary: $1,835,047 Second Exec. Salary: $
2011 27,267,210,000 3,921,837,000 2,150,894,000 7.88% 3,206,275,000 1,465,252,000 1,199,454,000 782,132,500 3,582,981,000 4.33% 8.46% 0.16
2010 24,434,640,000 3,792,063,000 1,977,261,000 8.09% 3,253,017,000 1,339,322,000 3,194,258,000 640,461,800 3,179,959,000 4.04% 7.82% 0.18
Exchange: NAS Fiscal Year Ends: 12/31
Bonus: $1,045,407
Estimated Female Officers or Directors: 10
Bonus: $
Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Tencent Holdings Ltd
www.tencent.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Websites and Services Instant Messaging Games Value-added Services Software Advertising Social Networking Online Search Engine
Tencent Holdings, Ltd. is one of China's largest and most used Internet service portal. The firm has seven primary lines of business: instant messaging (IM) service, online media, wireless Internet value-added (WIV) services, interactive entertainment service, Internet value-added service, Weixin & related and online advertising service. The IM service includes various instant messengers (such as QQ, QQ Enterprise and Tencent Messenger), a web browser (Tencent Traveler), security software (QQ Doctor), real time eXchange (RTX) an IM platform for enterprises, a software manager (QQ Software Manager), an input-method software (QQ Pinyin), a QQDownload tool and a multi-media player (QQPlayer). The online media business includes the media portal QQ.com and the search engine soso.com. WIV services includes a mobile phone portal website (3G.QQ.com), IM software (Mobile.QQ.com), a mobile game platform (G.QQ.com), a VIP service to mobile phone users (Super QQ) and a music portal (Music.3G.QQ.com). The interactive entertainment service is Tencent's online game developer and operator, offering such titles as Journey to Fairyland, Dungeon & Fighter and Dragon Power. Internet value-added services include avatars, club membership, online music and dating services. Weixin & related services include Weixin WeChat, a social community to connect, communicate and share information; and QQMail and Foxmail email services. Finally, the online advertising service offers one of China's largest online service platforms and includes customers such as Coca Cola, KFC, IBM, Nike, Hewlett-Packard and BMW. In January 2015, the National Basketball Association and Tencent announced a five-year expansion of their partnership that will create the league's largest international digital partnership.
BRANDS/DIVISIONS/AFFILIATES: QQ Tencent Messenger QQ Enterprise QQMail Tencent Traveler QQ Doctor QQPlayer QQ Pinyin
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Huateng Ma, CEO Chi Ping Lau, Pres. Yuxin Ren, COO Chenye (Daniel) Xu, CIO Zhidong Zhang, CTO Shan Lu, Pres., Tech. & Eng. Group James Mitchell, Chief Strategy Officer Seng Yee Lau, Pres., Online Media Bus. Taosang Tong, Pres., Social Network Group Yuxin (Mark) Ren, Pres., Interactive Entertainment Bus. Xiaoguang (Free) Wu, Sr. Exec. VP David Wallerstein, Sr. Exec. VP-Intl Bus.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 15,649,560,000
2014 12,008,700,000
2013 9,194,877,000
2012 6,677,983,000
2011 4,335,389,000
2010 2,988,944,000
6,180,986,000 39.49% 3,775,807,000 4,382,541,000 6,911,866,000 1,993,793,000 6,755,010,000 12.05% 28.79% 0.41
4,646,655,000 38.69% 3,339,774,000 3,622,450,000 4,976,647,000 1,010,057,000 5,278,796,000 17.10% 34.51% 0.38
2,920,172,000 31.75% 2,386,009,000 2,358,472,000 3,708,257,000 925,162,400 3,541,968,000 16.98% 31.24% 0.21
2,355,036,000 35.26% 1,636,829,000 1,937,025,000 2,955,995,000 736,163,100 2,738,185,000 19.28% 36.50% 0.23
1,864,253,000 43.00% 1,096,017,000 1,555,604,000 2,032,300,000 736,443,800 2,159,314,000 22.02% 40.63%
1,496,784,000 50.07% 575,331,500 1,234,647,000 1,874,255,000 313,318,800 1,615,909,000 30.19% 47.46%
CONTACT INFORMATION: Phone: 86 75586013388 Fax: 86 75586013399 Toll-Free: Address: Kejizhongyi Ave., Nanshan District, Shenzhen, 518057 China
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Stock Ticker: TCEHY Employees: 30,641 Parent Company:
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Testronic Labs
www.testroniclabs.com
NAIC Code: 541512
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Software & Video Game Testing Services Consulting Hardware Testing Services Quality Assurance Services Website Testing
Testronic Labs is a provider of quality assurance (QA) services for the home entertainment, games, software and hardware industries. The company is a subsidiary of Catalis SE. The firm primarily works with home entertainment and games publishers; software developers and publishers; and clients seeking to develop new consumer electronics to provide both testing and consultancy services. The firm specializes in both website testing and certification. Testronic helps to ensure that clients' products function correctly, are compatible with the systems they are intended for and operate securely. For games, the company tests whether or not new users of the games can easily pick up the game, follow instructions, maintain a level of interest and, in the case of multiplayer games, thrive even if other users are more advanced. Furthermore, it localizes the software so that it is usable by customers in various different languages and cultures. The company's consumer electronics QA services adhere to testing under high security measures, which include identity checking, logged entries, staff escorts, fireproof vaults and thorough equipment disposal procedures. Testronic also features consulting services for the content distribution, publishing and enterprise services. Prominent clients of the company include Capcom, Deep Silver, Sega, Ubisoft and Zynga. The firm has offices in the U.K., Belgium, Poland and the U.S. Employee benefits are dependent upon location. For instance, in the U.K., employees are offered 25 vacation days, medical insurance and the ability to join the company pension scheme. Worldwide, the firm participates in a variety of social excursions for employees such as karaoke, river cruises, paintballing and go-karting.
BRANDS/DIVISIONS/AFFILIATES: Catalis SE
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Brett Morris, CEO keith Ramsdale, COO Johan Craeybeckx, CTO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 35,000,000
2014 33,000,000
2013 29,000,000
CONTACT INFORMATION: Phone: 44-2070-421-700 Fax: 44-1753-654-499 Toll-Free: Address: Suffolk House, Ste. 1-3, Fl. 2, George St., Croydon, CR0 1PE United Kingdom
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 21,186,961
2011 18,537,791
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 333 Parent Company: Catalis SE
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Thatgamecompany LLC
www.thatgamecompany.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Thatgamecompany, LLC is a developer of highly interactive video games. The company builds games based on what it calls the core market of gamers, which attracts both intense players from the hardcore gaming market and casual players that do not devote significant amounts of time to gaming. The studio has developed four titles: Cloud, flOw, Flower and Journey. The founders of the company previously developed Cloud as a research project, and its elements served as a basis for the firm's subsequent titles. In flOw, players take control of a small worm in a lush ocean environment. As the game develops, players can either advance passively or aggressively, depending on their styles of play. Flower, which models itself as a successor to flOw, features similar experiences. The game's setting is modeled around the dream of a potted flower, with petals gliding through wide open fields. Thatgamecompany's latest and most successful game, Journey, uses similar environments but adds more human interaction. All of the company's titles are artistically intensive undertakings that blur the lines between traditional games and pieces of art. The firm primarily develops its games for the PlayStation 3 & 4 and uses the online PlayStation Network distribution tool.
BRANDS/DIVISIONS/AFFILIATES: flOw Flower Journey Cloud
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jenova Chen, Creative Director Nicholas Clark, Senior Engineer Jenova Chen, Pres. John Edwards, Lead Eng. Nicholas Clark, Sr. Eng. Aaron Grommesh, Community Mgr. Vincent Diamante, Dir.-Audio Ke Jiang, Dir.-Art
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310-453-4906 Fax: Toll-Free: Address: 1332 North Sycamore Ave, Ste 5, Los Angeles, CA 90028 United States
Stock Ticker: Private Employees: 24 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Toss LLC (SportsLock)
sportslock.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Fantasy Sports Online Games Apps
Toss LLC develops and offers a fantasy sports platform called SportsLock for downloadable and mobile devices. The application allows users to participate in contests and win prizes, as well as to play against other people for real money. An example of contest rules for a SportsLock NFL game: participants enter into an NFL bracket contest, draft a roster in real-time (of any active NFL player expected to play during each round of the contest) and compete heads up against a new opponent in each round of the bracket. Additionally, players are drafted in a Survivor format for each round of the contest (meaning that players are drafted for one particular round and are subsequently unavailable for the remaining rounds of the bracket). The winner of the bracket round is determined by the participant's roster which has accumulated the highest point total or highest average in the head-to-head matchup. Contests offer live scoring, and player updates are strictly for the enjoyment of SportsLock users. SportsLock also offers NBA and NCAAB contests.
BRANDS/DIVISIONS/AFFILIATES: SportsLock
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Ross Karel, CEO Todd Heyden, Founder
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 312-265-0809 Fax: Toll-Free: Address: 1765 N. Elston Ave #211, Chicago, IL 60642 United States
Stock Ticker: Private Employees: 12 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Treyarch
www.treyarch.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Treyarch, a subsidiary of Activision Blizzard, Inc., is a developer of video games for consoles and the PC. The company is best known for its work on the first-person shooter franchise, Call of Duty. The firm has developed the third, fifth and seventh installments of the series; its most recent title, Call of Duty: Black Ops, is one of the most successful video games of all time. Its development partner on the Call of Duty 2: Big Red One expansion pack was Grey Matter Studios, Inc., which was later merged into Treyarch's main operations. Treyarch has also developed a number of other titles, including SpiderMan 3, NHL 2K3 and Tony Hawk's Pro Skater. The company has been known to concurrently develop versions of its titles that feature zombies as an alternative main enemy, often with unique maps or game modes. The firm's studios include a dedicated sound studio, which it uses to directly integrate recorded sounds into the games it develops. Treyarch currently makes games for the Xbox 360, PlayStation 3, Wii and Windows PC. Recently, the firm is developing Call of Duty: Black Ops 3 DLC 2 for Microsoft Windows, PlayStation 4 and Xbox One, which to be released in early 2016.
BRANDS/DIVISIONS/AFFILIATES: Activision Blizzard Inc Call of Duty: Black Ops Call of Duty 2: Big Red One Grey Matter Studios Inc Spider-Man 3 NHL 2K3 Tony Hawk's Pro Skater Call of Duty: Black Ops 3
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Mark Lamia, Managing Dir. Rose Villasenor, COO Don Likeness, Pres. Mark Gordon, CTO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310-581-4700 Fax: 310-581-4702 Toll-Free: Address: 3420 Ocean Park Blvd., Ste. 1000, Santa Monica, CA 90405 United States
Stock Ticker: Subsidiary Employees: 362 Parent Company: Activision Blizzard Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Tumblr Inc
www.tumblr.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Tumblr, Inc. is a microblogging platform and social networking website. Microblogs are smaller in content that traditional blogs. Tumblr was founded in 2007 and is owned by Yahoo, Inc. The service allows users to post multimedia and other content to a short-form blog. Users can either have open blogs, in which anyone can follow, or make blogs private, in which followers are provided access to follow. Tumblr hosts more than 286 million blogs, has approximately 555 million monthly visitors and more than 55 million posts are being created daily. Features of the platform and website include a dashboard, which is the primary tool for Tumblr users, with a live feed of recent posts from blogs followed and users may comment, reblog and like posts; queue, in which users are able to set us a schedule to delay posts that they make, and can even spread posts over several hours or days; tags, in which users can help followers find posts about certain topics by adding tags within their blog's content; and HTML editing, which allows users to edit headings, themes and control the appearance of their blog site. Tumblr blogs may optionally allow users to submit questions, named or anonymously, to the blog for a response; and have an instant messaging function that allows Tumblr users to chat. Tumblr offers its employees medical, dental and vision insurance; 401(k) with 25% company match; catered meals; paid maternity/paternity leave; life insurance; tuition reimbursement; and other benefits.
BRANDS/DIVISIONS/AFFILIATES: Yahoo Inc
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. David Karp, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 78,000,000
2014 44,000,000
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 212-796-5360 Fax: 646-513-4321 Toll-Free: Address: 35 E. 21st St., Ground Fl., New York, NY 10010 United States
Stock Ticker: Subsidiary Employees: 337 Parent Company: Yahoo Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Turbine Inc
www.turbine.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment MMORPG Apps
Turbine, Inc., a subsidiary of Warner Bros. Interactive Entertainment, Inc., is a video game developer chiefly involved in the production of massively multiplayer online (MMO) games. The company is best known for its first game, Asheron's Call, which was an early leader in the massively multiplayer online role-playing game (MMORPG) genre. The success of this game led to a sequel, Asheron's Call 2. The firm later developed another MMORPG, Dungeons and Dragons Online (DDO), in conjunction with the European version administrator Codemasters Software Company, Ltd. DDO and DDO Shadowfell Conspiracy, which are based on the original Dungeons and Dragons universe, allow users to play for free or opt-in to a premium subscription. Premium subscriptions give players special rewards. Turbine's newest game, Lord of the Rings Online (LOTRO), uses a similar subscription service that allows users to play for free or subscribe to gain access to more game features. LOTRO has spawned five expansion packs: Mines of Moria, Siege of Mirkwood, Rise of Isengard, Riders of Rohan and Helm's Deep. Infinite Crisis, a multiplayer online battle arena (MOBA) based around the characters and universe of DC Comics, is both high in quality and free to play. Turbine is currently in development on several new titles for the mobile platform, the first of which is Batman: Arkham Underworld, a super-villain based combat strategy game; and Game of Thrones: Conquest, a combat strategy game based on the franchise's TV series. Turbine offers employees education services, free video games and movies, in-chair massage services and a 401(k) plan.
BRANDS/DIVISIONS/AFFILIATES: Warner Bros Interactive Entertainment Inc Asheron's Call Dungeons and Dragons Online Lord of the Rings Online Infinite Crisis Batman: Arkham Underworld Game of Thrones: Conquest
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Miles Freedman, VP-Operations Peter Gollan, Mktg. Janet Carlson, Dir-Human Resources Alan Villani, VP-IT Martin Tremblay, Pres., Warner Bros. Interactive Entertainment
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 781-407-4054 Fax: 781-410-2201 Toll-Free: 855-924-2637 Address: 117 Kendrick St., Ste. 300, Needham, MA 02494 United States
Exchange: Stock Ticker: Subsidiary Employees: 304 Fiscal Year Ends: Parent Company: Warner Bros Interactive Entertainment Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Twilio Inc
www.twilio.com
NAIC Code: 511210C
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Telecom, Communications & VoIP Cloud-Based Telephony Technology
Twilio, Inc. provides web-service infrastructure application programming interfaces (APIs) to build cloud communications applications. It offers APIs for enterprises to build communications applications for voice, VoIP and SMS (text messaging) in the cloud. The firm's technology allows app developers to integrate telephony services into their apps. When a voice call is initiated to a Twilio phone number, the company answers the call and then sends an HTTP request to the receiver's application (which could include a sales call center or tech support desk). The user's application then responds with an XML command that Twilio executes to the caller. A similar chain of events is enacted for SMS messages. Pricing for a Twilio account includes $1/month for a telephone number, less than 1 cent/minute for inbound calls, less than 1 cent for sent and received messages and 2 cents/minute for outbound calls (these refer to local connectivity). Toll-free numbers are $2 per month, and SIP interface, programmable call recording and conference calling (basic & global) are all priced less than 1 cent per minute. Using Twilio Connect, developers are able to add voice telephony and SMS messaging to their applications without the additional hassle of billing users for usage. For users that do not intend to build their own application, the firm also offers OpenVBX, a pre-built, open-source phone system application. The company serves a variety of industries, including health care, education, customer service, retail and manufacturing. Twilio is based in San Francisco, California with an additional office in London. More than 550,000 developers use Twilio's service. In 2015, the firm acquired Authy, which offers two-factor authentication services to end-users, developers and enterprises. Employees of Twilio receive medical, dental and vision insurance; a 401(k) plan; and pre-tax commuter benefits..
BRANDS/DIVISIONS/AFFILIATES: Twilio Connect OpenVBX Authy
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Jeff Lawson, CEO Roy Ng, COO Lee Kirkpatrick, CFO Francois Dufour, VP-Global Sales Evan Cooke, CTO Patrick Matalack, VP-Product Ott Kauker, VP-Eng. Bobby Napiltonia, Chief Revenue Officer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 141,000,000
2014 90,000,000
2013 50,000,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-270-2199 Fax: Toll-Free: 877-889-4546 Address: 645 Harrison Street, 3/Fl, San Francisco, CA 94107 United States
Stock Ticker: Private Employees: 600 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Twisted Pixel Games LLC
www.twistedpixelgames.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Twisted Pixel Games, LLC is a game development studio based in Austin, Texas. The firm, which was founded by a group of veteran developers in early 2006, creates and releases games based on their own intellectual properties, including The Maw and Splosion Man. Twisted Pixel uses BEARD, its proprietary engine, to power their games. The Maw is an action-adventure game; Splosion Man is an action/platformer game; Comic Jumper: The Adventures of Captain Smiley is a side-scroller, beat 'em up game; Ms. Splosion Man is a platformer game; The Gunstringer is a thirdperson shooter, rail shooter game; and LocoCycle is a racing, vehicular combat game. All the games can be played on Xbox 360, and The Maw, Ms. Splosion Man and LocoCycle can also be played on the Windows platform. In September 2015, the firm separated from Microsoft Corporation and became an independent company.
BRANDS/DIVISIONS/AFFILIATES: Maw (The) Splosion Man BEARD Comic Jumper Ms Splosion Man Gunstringer (The) LocoCycle
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Michael Wilford, CEO John Bodek, IT Dir. Frank Wilson, Tech. Dir. Mike Henry, Lead Eng. Todd Swanson, Sr. Animator Bill Muehl, Game Dir. Sean Riley, Lead Designer David Leung, Art. Dir. Josh Bear, Chief Creative Officer James Clark, Sr. Animator
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 512-707-1601 Fax: Toll-Free: Address: 4009 Banister Lane, Ste 100, Austin, TX 78704 United States
Stock Ticker: Private Employees: 26 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Twitch Interactive
www.twitch.tv
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Internet Broadcasting
Twitch Interactive, Inc. operates Twitch, a video platform for gamers. The firm, through its website Twitch.tv, broadcasts video streams of live videogame content, music and e-Sports each day. The videogame content streamed live on the site can range from ordinary people playing at home to professional gaming tournaments played live to an audience of millions. Twitch's website averages over 100 million unique visitors per month. The majority of the firm's profits are driven by paid advertisements on the site. Players who broadcast their own games on the site can join the Twitch Partner Program which allows the given player to earn a percentage of the ad revenue generated when people watch their broadcasts. Through this program, Twitch has attracted some of the world's best gamers, leagues, teams and tournaments to broadcast on its site. The firm's popularity in the gaming community has grown to such an extent that game designers, such as Sony Online Entertainment and Activision Blizzard, have integrated into their games easy access to broadcasting live on Twitch's video service. In addition to its free service, Twitch offers the monthly subscription service Turbo. Turbo offers its paying users adfree videos, a turbo badge, custom emoticons and priority customer support. Twitch Interactive operates as a subsidiary of Amazon.com, Inc. In 2015, Twitch introduced a royalty-free music library featuring tracks from various independent labels cleared for use in streams; and announced it would become the official live streaming partner of Ultra Music Festival, an electronic music festival.
BRANDS/DIVISIONS/AFFILIATES: Amazon.com Inc Twitch Twitch.tv Twitch Partner Program Turbo
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Emmett Shear, CEO Jonathan Simpson-Bint, Chief Revenue Officer Andy Swanson, VP-Sales Christina Grushkin, Sr. Mgr.-Sales Matthew DiPietro, VP-Mktg.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,555,000,000
2014 1,250,000,000
CONTACT INFORMATION: Phone: 415-684-7496 Fax: Toll-Free: 855-489-4824 Address: 225 Bush St., Fl. 6, San Francisco, CA 94101 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 1,207 Parent Company: Amazon.com Inc
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Twitter Inc
www.twitter.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Real-Time Short Messaging Advertising Services
Twitter, Inc. operates a social networking web site, Twitter.com, which encourages users to post a constant stream of updates, or Tweets, to their profile page answering the question, What are you doing? Each message is limited to 140 characters, the size of one short message service (SMS) text message. The website has over 302 million active users and generates over 500 million Tweets per day. Users can send and receive Tweets via the Twitter web site, text messages or external applications. Users of Twitter, known as Twitterers, can make their profile page public or private and can include hash tags around certain words to make their public posts searchable. They can reTweet others' Tweets and post the Tweet on their profile and send direct messages to other Twitterers. In addition, users can attach poll questions to tweets, with polls being open for 24 hours and voters are not identifiable. Twitterers can elect to follow the Tweets of family, friends, coworkers, celebrities, news organizations and many others via Twitter's messaging service. Twitter makes the Twitter API (application programming interface) publicly available on its web site, providing developers with all the tools necessary to create new Twittering applications for a variety of operating systems and platforms, including Windows, Mac OSX, Google Desktop, Android OS, iPhone and iPod Touch. Twitter and its products and services are available in multiple languages. In 2015, the firm acquired Periscope. Effective May 2015, users outside of the U.S. are legally served by the Ireland-based Twitter International Company instead of Twitter, Inc.; these users are now subject to Irish and European data protection lawns. Twitter employees receive benefits including paid parental leave, medical and dental coverage, wireless discounts, catered breakfast and lunch, a 401(k), Zipcar discounts, gym membership reimbursement and a commuter program.
BRANDS/DIVISIONS/AFFILIATES: Tweet Twitterers Twitter.com Twitter International Company Periscope
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Anthony Noto, CFO Omid Kordestani, Chairman of the Board Robert Kaiden, Chief Accounting Officer Adam Messinger, Chief Technology Officer Adam Bain, COO Jack Dorsey, Director Vijaya Gadde, General Counsel
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,218,032,000 806,648,000 -450,036,000 -20.28% 1,132,164,000 -521,031,000 383,066,000 347,280,000 -122,304,000 -8.66% -13.03% 0.34
2014 1,403,002,000 691,543,000 -538,866,000 -38.40% 804,016,000 -577,820,000 81,796,000 201,630,000 -330,701,000 -12.91% -17.57% 0.41
2013 664,890,000 593,992,000 -635,831,000 -95.62% 440,011,000 -645,323,000 1,398,000 75,744,000 -524,937,000 -30.74% -47.76% 0.03
CONTACT INFORMATION: Phone: 415-222-9670 Fax: 415-222-0922 Toll-Free: Address: 1355 Market Street, Ste 900, San Francisco, CA 94103 United States
SALARIES/BONUSES: Top Exec. Salary: $241,667 Second Exec. Salary: $219,583
2012 316,933,000 119,004,000 -77,083,000 -24.32% 146,244,000 -79,399,000 -27,935,000 50,599,000 -4,577,000 -10.23%
2011 106,313,000 80,176,000 -127,411,000 -119.84% 91,745,000 -128,302,000 -70,597,000 11,546,000 -103,219,000 -22.77%
2010 28,278,000 29,348,000 -67,479,000 -238.62% 23,241,000 -67,324,000 -48,737,000 5,692,000 -57,115,000
STOCK TICKER/OTHER:
Stock Ticker: TWTR Employees: 3,898 Parent Company:
Exchange: NYS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $7,500
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Ubisoft
www.ubisoftgroup.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Collectibles Motion Pictures Apps
BRANDS/DIVISIONS/AFFILIATES: Tom Clancy's Rainbow Six Tom Clancy's Splinter Cell Petz Rayman Assassin's Creed Ubisoft Motion Pictures UbiCollectibles Just Dance
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Yves Guillemot, CEO Serge Hascoet, Chief Creative Officer Alain Corre, Exec. Dir.-EMEA Christine Burgess-Quemard, Exec. Dir.-Worldwide Studios Laurent Detoc, Exec. Dir.-North America
Ubisoft is a France-based developer, publisher and distributor of video games and other entertainment media. The company operates 29 studios in 19 countries and has subsidiaries in 26 countries. The U.S. subsidiary, Ubisoft Red Storm, is responsible for the firm's highly successful Tom Clancy franchise, which is based on the universe established by the popular author. Ubisoft has produced numerous best-selling titles, including Tom Clancy's Rainbow Six, Petz, Tom Clancy's Splinter Cell, Rayman and Assassin's Creed. As technology has evolved, the firm has developed content for several generations of consoles, including the Sega Dreamcast; the Sony Playstation, PlayStation 2, PlayStation 3 and PlayStation 4; the Nintendo 64, GameCube, Wii and Wii U; and the Microsoft Xbox, Xbox 360 and Xbox One. It has also been a longtime game developer for the PC. Additionally, the company develops games for social networking services, such as the Castle Land title for Japan's mixi platform. Recent releases include Just Dance 5, Assasin's Creed: Utopia, Assasin's Creed: Unity, Far Cry 4, The Crew, The Division and Watch Dogs. Additionally, the firm operates UbiCollectibles, a line of premium quality collectibles for fans of the company's popular brands such as Might & Magic and Assassin's Creed; and Ubisoft Motion Pictures, dedicated to bringing video game properties to the television and motion picture markets. During 2015, the firm opened a new Consumer Relationship Center in Newcastle, U.K., a hub for its interactions with players in Europe, Middle East and Asia (EMEA) territories, integrating consumer support teams and community managers; and it collaborated with Amblyotech, Inc. on the development of Dig Rush, a therapeutic video game based on a patented method exclusively used for the treatment of Amblyopia, also known as lazy eye. In October of same year, Ubisoft acquired Longtail Halifax.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,630,033,000 646,503,800 155,227,800 9.52% 428,753,100 96,895,290 728,376,700 532,218,600 730,956,900 5.62% 9.72% 0.28
2014 1,121,465,000 483,190,200 -109,065,800 -9.72% 404,487,800 -72,968,520 -133,693,000 47,900,310 362,654,400 -5.04% -7.95% 0.07
CONTACT INFORMATION: Phone: 33 148185000 Fax: 33 148570741 Toll-Free: Address: 28 rue Armand Carrel, Montreal, 93100 France
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 1,398,862,000 484,427,400 97,889,730 6.99% 430,184,100 72,195,680 448,584,000 28,079,380 510,203,900 5.50% 8.09% 0.02
2012 1,181,857,000 395,335,100 50,805,690 4.29% 353,571,800 41,560,600
2011 1,156,835,000 411,569,200 -89,629,060 -7.74% 318,254,100 -58,040,730
2010 969,892,700 346,801,200 -80,285,970 -8.27% 304,110,300 -48,633,060
418,783,000 381,487,500 3.46% 5.05%
24,773,100 364,886,000 -4.64% -7.06%
21,865,500 266,709,000 -3.76% -5.77% 0.02
STOCK TICKER/OTHER:
Stock Ticker: UBSFY Employees: 9,281 Parent Company:
Exchange: PINX Fiscal Year Ends: 03/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Valve Corp
www.valvesoftware.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Game Consoles Online Video Game Download and Networking Service Game Controller and Operating System Technology
Valve Corp. is a developer of entertainment software and video games. The firm's games are primarily of the shooter genre, with its first title released, Half-Life, winning more than 50 Game of the Year awards. The game served as a launching point for several titles, including the online multiplayer add-on Counter-Strike: Source and Half-Life's widely praised sequel Half-Life 2. Additional titles include the cooperative multiplayer game Left 4 Dead; its sequel, Left 4 Dead 2; Day of Defeat: Source; the puzzle game Portal; and its sequel, Portal 2. The firm also manages and maintains the Steam online game platform, which allows users to download entire games, network with friends and connect with other users in multiplayer games. Steam's digital distribution service frequently offers special limited-time discounts on select titles and pre-releases. PC, Mac and mobile users can access the service, which boasts over 75 million user accounts and is available in 237 countries in 26 unique languages. Through Steamworks, publishers that post titles to Steam can offer users anticheating measures, matchmaking services, in-game achievements and game updates. Valve also offers the Source engine, a game development environment for other developers, which the company used to build its Half-Life 2 game. Valve's own game player console design, Steam Machine, runs on the firm's SteamOS operating system. It is engineered to get maximum benefit from the firm's games. Several major hardware makers agreed to manufacture Steam Machines. It guarantees instant access to more than 1,800 game titles and connects its 35 million active users to each other and to Valve. Through Steam, fans can buy, play, share, modify and build communities around Valve products as well as titles from other independent game studios. Employee benefits include medical, dental and vision coverage; flexible health and child care spending accounts; life and disability insurance; in-house massages; laundry service; and a monthly fitness stipend.
BRANDS/DIVISIONS/AFFILIATES: Half-Life SteamOS Portal Steam Steam Machine Steamworks Portal 2 Left 4 Dead
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Scott Lynch, COO Gabe Newell, Pres. Doug Lombardi, VP-Mktg. Dina Nelson, Dir.-Human Resources
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,350,000,000
2014 1,425,000,000
2013 1,325,000,000
2012 1,250,000,000
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 425-889-9642 Fax: 425-827-4843 Toll-Free: Address: 10900 NE 4th St., Ste. 500, Bellevue, WA 98004 United States
Stock Ticker: Private Employees: 350 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011 1,050,000,000
2010 892,500,000
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Velocity Micro Inc
www.velocitymicro.com
NAIC Code: 334111
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Manufacturing of Computers for Video Gamers Business Computers Tablets E-Readers
Velocity Micro, Inc. is a builder of custom and high-end PCs. The company caters to two customer groups: consumer systems and business systems. Its consumer systems include gaming PCs, such as the Raptor and Vector lines of desktop computers; home and digital media systems, which are comprised of the Vector product line; notebooks, such as the Signature, Raptor and NoteMagix laptop computers; CineMagix and Raptor MultiPlex home entertainment systems; and ProMagix media/CAD (computer-aided design) workstation PCs. Velocity Micro also provides extremely highend PCs, servers and supercomputers based on the Telsa line of graphics processing units. In each line of products, the company offers systems that range from entry level to professional levels of power. The firm also stocks prebuilt versions of its systems at mainstream retailers such as Best Buy and Fry's Electronics. Velocity Micro provides comprehensive in-house technical support for all of its products.
BRANDS/DIVISIONS/AFFILIATES: Vector ProMagix Signature Raptor NoteMagix CineMagix Telsa
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Randy Copeland, CEO Randy Copeland, Pres. Chip Lowell, VP-Prod. Dev. Pat Branch, VP-Bus. Dev. Pat Branch, VP-Finance
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 804-897-6166 Fax: 804-897-4777 Toll-Free: 800-303-7866 Address: 7510 Whitepine Rd., Richmond, VA 23237 United States
Stock Ticker: Private Employees: Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Vicarious Visions Inc
www.vvisions.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Video Game Porting Apps
Vicarious Visions, Inc. is a video game developer based in New York. A subsidiary of leading video game publisher Activision Blizzard, Inc., the firm specializes in porting games, primarily to Nintendo consoles such as Nintendo's Game Boy Advance, DS and Wii. Porting is the process of adapting a game's engine to be compatible with systems and consoles other than the one for which it was originally coded. Among the games Vicarious Visions has been responsible for are the Tony Hawk's Pro Skater series and several of the installments in the Guitar Hero franchise, including Guitar Hero III, Guitar Hero World Tour and Guitar Hero: Warriors of Rock for Nintendo's Wii console, the 3D Skylanders series for multiple platforms, Guitar Hero: On Tour for the DS and Guitar Hero for the iPhone. In addition, the firm has developed several titles based on movie properties such as Spider-Man 2, Shrek the Third, Marvel Ultimate Alliance 2, Bee Movie Game and Transformers. The firm has sold over 40 million games worldwide since its inception in 1990. Firm's recent release include Skylanders: Trap Team for iOS, Android, Xbox One, Xbox 360, Playstation, Nintendo and Kindle Fire. Vicarious Visions offers its employees health, dental and vision care coverage; a 401(k); paid time off; life insurance; AD&D and long-term disability; flexible spending accounts; dependent day care; and cancer and accident protection coverage.
BRANDS/DIVISIONS/AFFILIATES: Activision Blizzard Inc Shrek the Third Transformers Bee Movie Game Guitar Hero World Tour Guitar Hero: On Tour Guitar Hero III Skylanders
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Karthik Bala, CEO Guha Bala, Pres. Steve Derrick, Chief of Staff Aaron Ondek, CTO Karthik Bala, Chief Creative Officer Nehme Frangie, VP-Oper. & Partnerships David Nathanielsz, Exec. Producer Jennifer Oneal, Exec. Producer
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 518-701-2500 Fax: 518-701-2501 Toll-Free: Address: 150 Broadway, Ste. 205, Menands, NY 12204 United States
Stock Ticker: Subsidiary Employees: 190 Parent Company: Activision Blizzard Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Vine (Vine Labs Inc)
vine.co
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
Vine Labs, Inc. operates Vine, a short-form video service where users can share video clips up to six seconds long. Founded in 2012, the microblogging website was acquired by Twitter, Inc. just before its official launch. The videos are published through Vine's social network and can be shared on other social networks. The app records the clips through its in-app camera technology, where stories are captured, created and remixed. Features of Vine include grid & ghost image tools for the camera, curated channels such as themes & topics, the ability to re-Vine videos on a personal stream and a loop count for every time viewers watch the video. Channels on the site include foreign language, music, sports, comedy, gaming, weird, animals, art, dance, food, embarrassing, do-it-yourself, places, news and more. Vine Kids, an app designed especially for children, offers age-appropriate video loops as well as interactive features such as swiping for new videos and hearing different sounds. Vine has more than 200 million active users.
BRANDS/DIVISIONS/AFFILIATES: Twitter Inc Vine Labs Inc Vine Kids
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Dominik Hofmann, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 678-524-9100 Fax: Toll-Free: Address: 51 East 12th St, 10/Fl, New York, NY 10003 United States
Stock Ticker: Subsidiary Employees: 156 Parent Company: Twitter Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Warner Brothers Interactive Entertainment Inc
www.wbie.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
Warner Brothers Interactive Entertainment, Inc. (WBIE), a division of Warner Bros. Home Entertainment, Inc., is a publisher of video games and other entertainment content based on Warner Bros. intellectual property. Its games cover numerous genres and appear across all major consoles as well as online and mobile platforms. It has published games based on Cartoon Network, DC Comics, Harry Potter, HannaBarbera, Loony Tunes and Warner Bros. Pictures property. The firm's content is developed by a number of wholly-owned game development studios, including Monolith Productions, TT Games, Turbine, NetherRealm Studios and a majority stake in Rocksteady Studios as well as additional WB Games development studios in Seattle and Montreal, which develop games for both WBIE and third-party clients. In addition to internally developed titles, the firm licenses Warner Bros. property to third-party developers and publishes a number of third-party games. WBIE's hit games include LEGO Batman, LEGO Batman 2: DC Super Heroes, Mortal Kombat and Batman: Arkham City. Other current titles include Injustice: Gods Among Us, LEGO Marvel Super Heroes, LEGO The Hobbit and Middle-earth: Shadow of Mordor. In March 2016, the firm launched Mortal Kombat XL for PlaysSation 4 and Xbox One.
BRANDS/DIVISIONS/AFFILIATES: Warner Bros Entertainment Inc Monolith Productions TT Games Rocksteady Studios Ltd Turbine Inc NetherRealm Studios
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. David Haddad, Pres. Diane Belson, Chief Content Officer Barry M. Meyer, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 2,200,000,000
2014 1,500,000,000
2013
2012
2011
2010
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 818-954-3322 Fax: 818-977-5523 Toll-Free: Address: 4000 Warner Blvd., Burbank, CA 91522 United States
Exchange: Stock Ticker: Subsidiary Employees: 1,157 Fiscal Year Ends: Parent Company: Warner Bros. Home Entertainment Inc
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Webzen Inc
www.webzen.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
BRANDS/DIVISIONS/AFFILIATES: MU Flyff Continent of the Ninth Seal (C9) Archlord
Webzen, Inc., based in Korea, is a developer and distributor of online video games. Webzen games include Archlord, a massively multiplayer online role play game (MMORPG) fantasy game where players are divided among four races on the continent of Chantra; Continent of the Ninth Seal (C9), a free-to-play MORPG where users play as heroes of Glenheim taking a stand against otherworldly ruler Neper; Flyff, a MMORPG ; and MU, a fantasy RPG based on the mythical continent of the same name. MU players select a specific character with which they develop experience and enhanced game capabilities that can be carried over into sequential gaming sessions. Players are able to communicate with each other during the game through instant messaging and may coordinate their activities with other players to form groups, thereby coordinating their game skills to achieve various objectives. Webzen's users pay hourly or, alternatively, pay a flat fee for a fixed amount of time, usually per month.
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Kim Tae Young, CEO Kim Tae Young, COO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 195,469,700 8,076,811 62,131,660 31.78% 104,623,500 47,152,260 83,602,460 2,435,753 55,799,070 25.04% 31.16%
2014 48,463,720 5,570,899 11,006,910 22.71% 19,161,380 6,652,001 5,986,446 591,468 11,974,110 4.81% 5.39%
2013 37,754,140 5,961,242 4,157,013 11.01% 9,829,544 10,346,560 6,193,061 15,745,070 13,646,120 7.80% 9.16%
2012 34,142,830
2011 35,397,220
1,839,006 5.38% 10,490,170 -646,996 9,603,274 9,587,525 3,738,548 - .50% - .64%
1,131,703 3.19% 10,347,130 8,900,532 25,112,230 10,700,520 14,739,070 7.46% 10.20%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 82 234981600 Fax: 82 220572568 Toll-Free: Address: Daerung Post Tower II, Fl. 14, Seoul, 152-790 South Korea
Stock Ticker: WZENY Employees: 414 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2010 31,284,970 3,672,642 5,565,529 17.78% 3,422,459 -5,198,656 9,589,651 1,436,851 3,331,745 -4.68% -5.70% 0.13
Exchange: PINX Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
WhisperText Inc
whisper.sh
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media
WhisperText, Inc. is a proprietary iOS and Android mobile app in which users send messages and receive replies anonymously. WhisperText users are able to share their secrets, post pictures and meet new people. The app promotes online anonymity so as to prevent and combat cyberbullying. Subheadings group trending popular stories into three categories: popular stories, popular whispers, top 10 stories. Launched in 2012, the free app reached 20 million active users in December 2015. In October 2015, the firm partnered with the Ad Council on the I Am A Witness anti-bullying campaign, along with other tech companies. In March 2016, it partnered with the Anti-Defamation League's Best Practices for Responding to Online Hate.
BRANDS/DIVISIONS/AFFILIATES:
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Michael Heyward, CEO
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 310-395-7800 Fax: Toll-Free: Address: 225 Georgina Ave., Santa Monica, CA 90402-1615 United States
Stock Ticker: Private Employees: Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Wizards of the Coast LLC
www.wizards.com
NAIC Code: 339930
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Role Playing Card Games Novels Video Games Board Games Pen and Paper Games Electronic Games
Wizards of the Coast, LLC (WotC), a subsidiary of Hasbro, Inc., is a developer and publisher of multi-format hobby games. Most of the company's games are based in fantasy settings. The firm is best known for its Dungeons & Dragons (D&D) franchise, which is available in several different formats. The D&D universe originally began as a pen and paper game, wherein players would participate in an imaginary fantasy world moderated by a specified manager (knows as a Dungeon Master). D&D has gradually grown to include card games, board games, video games, novels and motion pictures. WotC also develops the Magic: The Gathering franchise, which originally began as a card game but has also expanded into video games and novels. The company periodically releases expansion decks to add to the Magic: The Gathering universe, such as the Dragon's Maze and Gatecrash sets. The firm also offers Duel Masters, providing Japanese trading card games. WotC's Avalon Hill website features a variety of strategy, horror, mystery or wizard-themed games such as Acquire, Axis & Allies, Battle Cry, Battleship Galaxies, Betrayal at House on the Hill, Diplomacy, The Great Dalmuti, Guillotine, Ikusa, Risk, Robo Rally and Vegas Showdown. WotC offers its employees medical, dental and vision coverage; a 401(k) plan; short- and long-term disability; life and AD&D insurance; long-term care insurance; health care reimbursement accounts; profit sharing; onsite day care services; an onsite gym; tuition assistance; free popcorn, coffee, tea and hot cocoa; and free company products.
BRANDS/DIVISIONS/AFFILIATES: Hasbro Inc Dungeons & Dragons Magic: The Gathering Duel Masters Avalon Hill Axis & Allies Battleship Galaxies Vegas Showdown
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Greg Leads, CEO Greg Leads, Pres. Mike Mayhew, CFO Tolena Thorburn, Mgr.-Public Rel.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
CONTACT INFORMATION: Phone: 425-226-6500 Fax: Toll-Free: 800-324-6496 Address: 1600 Lind Ave. SW, Ste. 400, Renton, WA 98057 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012
2011
2010
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 736 Parent Company: Hasbro Inc
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 1 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Yahoo! Inc
www.yahoo.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Portal-Search Engine Media Services Apps Paid Positioning Services Advertising Services Online Business & Consumer Information Search Technology Licensing E-Commerce
BRANDS/DIVISIONS/AFFILIATES: Yahoo! Groups Yahoo! Video Yahoo! Mail Yahoo! Messenger Flickr Yahoo! Pulse Yahoo! Autos BrightRoll
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Marissa Mayer, CEO Dawn Airey, Senior VP, Divisional Kenneth Goldman, CFO Laurence Mann, Chief Information Officer Katherine Savitt-Lennon, Chief Marketing Officer David Filo, Co-Founder Ronald Bell, General Counsel Lisa Utzschneider, Other Executive Officer Jacqueline Reses, Other Executive Officer Mike Kerns, Senior VP, Divisional Prashant Fuloria, Senior VP, Divisional Bryan Power, Senior VP, Divisional Enrique Torres, Senior VP, Divisional Adam Cahan, Senior VP, Divisional Jay Rossiter, Senior VP, Divisional Jeff Bonforte, Senior VP, Divisional
Yahoo!, Inc., styled as Yahoo!, is a provider of online products and services to consumers and businesses in 60 countries and speaking 45 languages. For users, the company's offerings fall into three categories: communications & communities, search & marketplaces and media. Applications available through the communications & communities category include Yahoo! Mail, Yahoo! Messenger, Yahoo! Groups, Tumblr, Answers, Flickr and Connected TV. The company's search & marketplaces category provides customers with instant answers to location, listing and search queries. Search includes the firm's widelyrecognized and proprietary Yahoo! Search engine and Yahoo! Local, while marketplaces maintains Yahoo's Yahoo! Shopping, Yahoo! Travel, Yahoo! Autos and Yahoo! Small Business services. The media category consists primarily of free features that are designed to provide users with relevant and interesting online content. These features include Yahoo! Homepage, a navigation portal; Yahoo! News, a provider of aggregated news articles; and Yahoo! Pulse, a social networking management tool. Yahoo Video provides original, premium and third party news, finance, sports, entertainment and lifestyle video content. In November 2014, the firm announced that it would be acquiring BrightRoll, a leading programming video advertising platform. Also in 2014, Yahoo! acquired Flurry, a mobile analytics, monetization and advertising company.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,968,301,000 1,177,923,000 -4,748,494,000 -95.57% 1,768,522,000 -4,359,082,000 -2,383,422,000 558,974,000 -4,142,798,000 -8.13% -12.86% 0.04
2014 4,618,133,000 1,207,146,000 142,942,000 3.09% 1,809,011,000 7,521,731,000 896,700,000 374,805,000 11,187,800,000 19.09% 29.03% 0.03
2013 4,680,380,000 1,008,487,000 589,926,000 12.60% 1,700,375,000 1,366,281,000 1,195,247,000 340,631,000 1,276,605,000 8.05% 9.88% 0.09
2012 4,986,566,000 885,824,000 566,368,000 11.35% 1,641,819,000 3,945,479,000 -281,554,000 509,306,000 1,220,969,000 24.74% 29.11%
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 408 349-3300 Fax: 408 349-3301 Toll-Free: Address: 701 First Ave., Sunnyvale, CA 94089 United States
Stock Ticker: YHOO Employees: 3,045 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $616,193 Second Exec. Salary: $735,025
2011 4,984,199,000 1,005,090,000 800,341,000 16.05% 1,618,106,000 1,048,827,000 1,323,806,000 605,113,000 1,448,580,000 7.06% 8.35% 0.01
2010 6,324,651,000 1,082,176,000 772,524,000 12.21% 1,752,823,000 1,231,663,000 1,240,190,000 735,521,000 1,455,033,000 8.24% 9.83% 0.01
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $125,000 Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Youku Tudou Inc
www.youku.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Video Service Mobile Broadcasting Video Production Advertising Services
BRANDS/DIVISIONS/AFFILIATES: Youku.com Youku Originals Tudou Originals Tudou.com Laifeng Alibaba Group Holding Limited YF Venus Ltd
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Victor Wing Cheung Koo, CEO Dele Liu, Pres. Michael Ge Xu, CFO Yawei Dong, Sr. VP-Sales Leo Jian Yao, CTO Sunny Xiangyang Zhu, Chief Content Officer Frank Ming Wei, Sr. VP Weidong Yang, Sr. VP Zhou Yu, Sr. VP Victor Wing Cheung Koo, Chmn.
Youku Tudou, Inc. is an Internet television company. The firm enables users on its platform to search, view and share highquality video content across multiple devices. Youku.com and Todou.com garner 256 million and 169 million visitors, respectively, each month. The combined video library, comprising professionally produced television serial dramas, movies, variety shows, news reports and music videos, contains more than 5,500 movie titles, 2,600 television serial drama titles and over 540 variety shows. It also produces original content for its site through Youku Originals, targeting China's young, hip and upwardly mobile demographic. The firm utilizes a proprietary content delivery network technology and back-end encoding technology in order to optimize user experience in both uploading and watching videos on their Internet-enabled devices. Youku Tudou's cloud entertainment business unit provides hardware products such as WiFi routers, smart TV box and an Android-base tablet. Its interactive broadcasting platform, Laifeng, features usergenerated live content (UGC) related to original shows such as The Show and Searching for Divas. The platform creates opportunities for UGC podcasters to gain popularity and fame through the original shows. Laifeng is available both on PC and mobile platforms, and is an extension of the company's efforts to innovate entertainment with interactive features. Since inception, Youku Tudow has enabled numerous undiscovered actors, musicians and other talents to gain popularity in China. In 2014, Alibaba Group Holding Limited and YF Venus Ltd. indirectly acquired a 16.5% and 2% stake in the company.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014 652,674,880
2013 468,015,904
2012 277,484,576
2011 138,717,024
2010 59,821,196
-129,429,600
-89,747,016
-65,524,580
-26,596,608
-31,631,458
CONTACT INFORMATION: Phone: 86 10-5885-1881 Fax: 86-10-5970-8818 Toll-Free: Address: Sinosteel Plz., 8 Haidian St., 11/Fl, Beijing, 100080 China
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
STOCK TICKER/OTHER:
Exchange: Stock Ticker: Subsidiary Employees: 2,797 Fiscal Year Ends: 12/31 Parent Company: Alibaba Group Holding Ltd
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
YouTube LLC
www.youtube.com
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Online Video Services Video Subscriptions Online Video Advertising Services
BRANDS/DIVISIONS/AFFILIATES: Google Inc YouTube Leanback Google Checkout for Non-Profits YouTube Insight YouTube Partner YouTube Topics YouTube Red
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Susan Wojcicki, CEO Suzie Reider, Chief Mktg. Officer Hunter Walk, Head-Product Kevin Donahue, VP-Content Julie Supan, Sr. Dir.-Mktg.
YouTube, LLC, a subsidiary of Google, Inc., is a leading online video site, featuring significant amounts of user-generated content. It has partnered with major content providers such as Warner Brothers, ABC, CBS, Sony, National Geographic, EA and Activision. The web site streams over 4 billion hours of video a month to 43 countries in 60 languages. YouTube derives most of its revenue through in-video advertising, sponsorships and brand channels. Advertisers have the option of purchasing promoted videos, which offer more visibility; 24hour video banner ads on the website's homepage; the ability to hand-pick videos to advertise against; mobile advertisements; and the ability to advertise with content partners. The YouTube Partner program allows producers of original content that targets a wide audience to upload adsupported videos, rentals, high quality content and livestreaming videos. In total, it has over a million partners in 27 countries. Advertisers can track the impact of these advertisements with YouTube Insight, which counts page views, video popularity, demographics and audience attention. The company offers nonprofit organizations a free channel to display content and collect donations through Google Checkout for Non-Profits. YouTube is also available through Apple TV and a variety of mobile devices. New features and those in development include YouTube Leanback, a high quality video service; YouTube Topics search; a built-in video editor; comment searching; audience statistics; a caption editor; HTML5 video; music playlists; and low-latency pages. YouTube Red is a $9.99 per month subscription, launched in October 2105, that enables to watch without seeing ads on most types of videos. However, YouTube channels paid for by sponsors, TV show rentals and movie rentals may still display ads. YouTube Red also lets subscribers watch videos offline by saving them to the desktop or mobile devices for later viewing. Google offers its employees health care coverage, onsite health professionals, travel insurance, parental leave, tuition reimbursement and legal services discounts.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 4,354,000,000
2014 4,000,000,000
CONTACT INFORMATION: Phone: 650-253-0000 Fax: 650-253-0001 Toll-Free: Address: 901 Cherry Ave., San Bruno, CA 94066 United States
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2013 3,125,000,000
2012 2,600,000,000
2011 1,350,000,000
2010 823,000,000
STOCK TICKER/OTHER:
Stock Ticker: Subsidiary Employees: 850 Parent Company: GOOGLE INC
Exchange: Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
YY Inc
www.huanju.cn
NAIC Code: 519130
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Social Media Apps
YY is a communication social platform that engages users in real-time online group activities through voice, video and text on PCs and mobile devices. Users can also create and organize groups of varying size to discover and participate in a wide range of activities, including online games, music activities, education, live game broadcasting and conference calls. The company has 122 million users. Its platform consists of YY Client; Mobile YY; web-based YY; the YY.com; Douwan.com; and 100.com portals. YY Client is a software that provides real-time access to user-created online activity groups (or channels). It enables users to continually create new channels to engage in large-scale group activities on the platform, and is available to download for free. Mobile YY is the mobile application of YY Client, which is an additional feature of virtual item purchase. Web-based is also a more accessible version of YY Client. YY.com is the online portal and guide to channels, events and content available across the company's platform. Douwan.com is a leading game media website in China that provides access to and interactive resources for online games. 100.com is the online portal for the company's latest addition, 100 Education, a technology that provides students across China with opportunities to complete test-prep and other courses in a real-time, interactive environment, while allowing teachers to offer courses on the platform freely. In 2015, the firm launched online dating app Xunhuan.
BRANDS/DIVISIONS/AFFILIATES: YY Client Mobile YY YY.com Duowan.com 100.com 100 Education Xunhuan
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. David Xueling Li, CEO Eric He, CFO Tony Bin Zhao, CTO Rongjie Dong, Gen. Mgr.-Games Dept. Jin Cao, Gen. Mgr.-Web Site Dept. Jun Lei, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 897,206,600 83,494,200 176,787,900 19.70% 102,138,200 157,197,400 277,418,200 41,195,520 219,984,500 14.56% 32.64% 0.80
2014 559,626,400 65,600,880 164,129,100 29.32% 49,528,520 161,948,600 197,987,400 30,462,510 205,650,500 22.50% 42.77% 0.79
2013 277,422,200 40,622,100 72,423,590 26.10% 34,308,900 72,681,320 135,582,900 10,685,850 79,980,380 22.25% 29.76%
CONTACT INFORMATION: Phone: 86-20-2916-2000 Fax: 86-20-2916-2115 Toll-Free: Address: No. 309 Huangpu Ave., Bldg. 3-08, Guangzhou, 510655 China
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2012 124,759,400 26,886,920 15,279,560 12.24% 19,282,510 13,567,380 54,291,410 9,554,535 20,215,430 74.07% 93.10%
2011 48,632,270 16,249,150 -15,136,090 -31.12% 20,024,950 -12,651,340 15,186,140 7,185,566 -12,991,070 -67.86%
2010 19,525,330 7,488,172 -35,833,200 -183.52% 31,125,530 -36,339,670 2,468,926 4,288,214 -35,024,720 -1289.75%
STOCK TICKER/OTHER:
Stock Ticker: YY Employees: 3,317 Parent Company:
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ZeniMax Media Inc
www.zenimax.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Electronic Games, Apps & Entertainment Apps
ZeniMax Media, Inc. develops, produces and distributes video games. It operates primarily through five subsidiaries: Bethesda Game Studios, Tango Gameworks, ZeniMax Online Studios, Arkane Studios and id Software. Bethesda Game Studios produces and publishes video games for the Xbox 360, PlayStation 3 & 4, Windows PC platforms, as well as simulation games for iOS and Android devices. Prominent titles produced include Fallout 3 & 4, Fallout 3, Fallout Shelter, The Elder Scrolls and IHRA Professional Drag Racing. Tango Gameworks is a Japanese studio operated by the developers of The Evil Within game for Windows, PlayStation 3 & 4 and XBOX/X360 platforms. ZeniMax Online Studios focuses on the development of massively multiplayer online role playing games (MMORPGS) under The Elder Scrolls Online title. Arkane Studios primarily develops immersive and detailed firstperson shooter games, such as Arx Fatalis, Dark Messiah of Might & Magic and Dishonored. id Software developed video game classics Wolfenstein, DOOM and Quake. The firm is headquartered near Washington, D.C., with offices in North America, Europe, Australia and Asia.
BRANDS/DIVISIONS/AFFILIATES: Bethesda Game Studios Tango Gameworks ZeniMax Online Studios Arkane Studios id Software Fallout Elder Scrolls (The) Arx Fatalis
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Robert A. Altman, CEO Ernest Del, Pres. J. Griffin Lesher, Exec. VP-Legal Denise Kidd, Sr. VP-Finance Vlatko Andonov, Pres., Bethesda Softworks LLC Matt Firor, Pres., ZeniMax Online Studios LLC Robert A. Altman, Chmn. Tetsu Takahashi, Gen. Mgr.-Asia
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 1,000,000,000
2014 900,000,000
2013 800,000,000
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 301-926-8300 Fax: 301-990-7025 Toll-Free: Address: 1370 Piccard Dr., Ste. 120, Rockville, MD 20850 United States
Stock Ticker: Private Employees: 600 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: 4 Hot Spot for Advancement for Women/Minorities: Y
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ZeptoLab
www.zeptolab.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Apps
ZeptoLab, based in Russia, designs, develops and creates video game apps targeted at casual gamers. The games are available throughout a variety of mobile markets such as the Apple app store, Android Google Play, Amazon app store and Windows. The company was founded in 2008 by brothers Semyon and Efim Voinov. Its games include Cut the Rope, a physics-based puzzle game that has been downloaded over 600 million times since its release; Cut the Rope 2, a reimagined version of Cut the Rope concept with new levels, new characters and new gameplay mechanics; Pudding Monsters, a puzzle game where users merge small pudding monsters into one giant monster; King of Thieves, a playerversus-player (PVP) multi-player game where gamers dodge traps and steal gold from other players; and My Om Nom, a cute candy-eating monster who needs a new home and to be cared for, with sweets! Other Cut the Rope games include Cut the Rope: Magic, Cut the Rope: Experiments and Cut the Rope: Time Travel. The company does not self-publish its games, relying instead on third-party publishers, such as Chillingo, to bring its games to market.
BRANDS/DIVISIONS/AFFILIATES: Cut the Rope Pudding Monsters Cut the Rope 2 King of Thieves My Om Nom Cut the Rope: Magic Cut the Rope: Experiments Cut the Rope: Time Travel
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once. Misha Lyalin, CEO Efim Voinov, CTO Semyon Voinov, Creative Dir. Misha Lyalin, Chmn.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 74-955-352-920 Fax: Toll-Free: Address: 1 Volokolamsky proyezd 10S10, Moscow, 123060 Russia
Stock Ticker: Private Employees: 105 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends:
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Zuora Inc
www.zuora.com
NAIC Code: 522320
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Recurring Billing Software Tools Subscription Management Tools Online Billing and Subscription Tools Games and Apps Subscription Tools
Zuora, Inc. is a cloud-based enterprise software developer offering an online platform for businesses to build, operate and maintain subscription and recurring revenue activities. The firm helps companies across numerous industries to develop and monetize subscription-based business models, whether on a periodic subscription or per-usage basis. Its Z-business platform covers all aspects of a subscription economy, from pricing, launch and quoting to ordering, billing, payments and renewals. Zuora offers a number of software tools to support the growing market for subscription-based services in three key areas: commerce, billing and finance. These applications include Z-Billing, a complete billing solution for subscription providers; Z-Commerce, a solution that controls subscription strategy and customer relationships; Z-Payments, a tool for managing recurring payments; Z-Suite, a comprehensive tool for subscription businesses using NetSuite; and Zuora for Salesforce, which integrates Salesforce customer relationship management (CRM) implementation with Zuora. The company has also developed specific comprehensive systems for several market sectors, including providers of cloud-based services, telecom service providers and media publishers such as newspapers. In 2015, the firm acquired customer usage analytics provider, Frontleaf; and launched Z-insights, a subscriber experience analytics solution. In March 2016, it obtained ISO 27001 certification for its security platform.
BRANDS/DIVISIONS/AFFILIATES: Z-business Z-Billing Z-Commerce Z-Payments Z-Suite Zuora for Salesforce Frontleaf Z-insights
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Tien Tzuo, CEO Marc Diouane, Pres. Tyler Sloat, CFO David Gee, CMO Cheng Zou, CTO Guillaume Vives, Sr. VP-Prod. Mgmt. Marc Aronson, Sr. VP-Eng. Marc Diouane, Exec. VP-Field Oper. Stuart Laidlaw, VP-Bus. Dev. Richard Terry-Lloyd, VP-Emerging Markets Todd Pearson, Sr. VP-Customer Success Keith Costello, Sr. VP-Global Svcs.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 100,000,000
2014
2013
2012
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 650-241-4508 Fax: Toll-Free: 800-425-1281 Address: 1051 E. Hillsdale Blvd., Ste. 600, Foster City, CA 94404 United States
Stock Ticker: Private Employees: 200 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $ Second Exec. Salary: $
2011
2010
Exchange: Fiscal Year Ends: 01/21
OTHER THOUGHTS:
Bonus: $ Bonus: $
Estimated Female Officers or Directors: Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
Zynga Inc
www.zynga.com
NAIC Code: 511210G
GROWTH PLANS/SPECIAL FEATURES:
TYPES OF BUSINESS: Computer Software, Electronic Games, Apps & Entertainment Social Media Gaming Apps
BRANDS/DIVISIONS/AFFILIATES: FarmVille Words with Friends Zynga Poker Zynga.org Princess Bride Slots
CONTACTS: Note: Officers with more than one job title may be intentionally listed here more than once.
Mark Pincus, Chairman of the Board Michelle Quejado, Chief Accounting Officer Frank Gibeau, Director Devang Shah, General Counsel
Zynga, Inc. is a leading developer of online social games for social media sites, online networks and mobile devices. The company's games are hosted on a variety of social networks including Facebook. Its products include casino games, word games, board games, role playing games and party games. Zynga's most successful games include FarmVille, FarmVille 2, Words with Friends and Zynga Poker. The company also administers Zynga.org, which donates money and educational goods to international nonprofits. The firm has received funding from Kleiner Perkins Caufield & Beyers, Foundry Group, Union Square Ventures, Institutional Venture Partners, Avalon Ventures, SoftBank and The Pilot Group. More than 68 million consumers play Zynga's games each month. During 2015, Zynga announced the closing of its older web and mobile games, including Art with Friends, Ayakashi: Ghost Guild, Bubble Safari, ChefVille, Duck Dynasty, Puzzle Charm, Riches of Olympus, Skateboard Slam, The Pioneer Trail, Zynga Elite Slots, Zombie Smash and Solstice Arena. In November 2015, the firm launched Princess Bride Slots, its latest social slots offering, a free-to-play game. In February 2016, Zynga announced plans to sell its headquarters in San Francisco, worth over $200 million.
FINANCIAL DATA: Note: Data for latest year may not have been available at press time. In U.S. $ Revenue R&D Expense Operating Income Operating Margin % SGA Expense Net Income Operating Cash Flow Capital Expenditure EBITDA Return on Assets % Return on Equity % Debt to Equity
2015 764,717,000 361,931,000 -146,056,000 -19.09% 312,857,000 -121,510,000 -44,447,000 7,832,000 -91,741,000 -5.43% -6.59%
2014 690,410,000 396,553,000 -244,741,000 -35.44% 325,028,000 -225,900,000 -4,511,000 9,201,000 -161,847,000 -9.76% -11.97%
2013 873,266,000 413,001,000 -65,631,000 -7.51% 267,321,000 -36,982,000 28,674,000 7,813,000 63,416,000 -1.52% -1.99%
2012 1,281,267,000 645,648,000 -182,971,000 -14.28% 370,928,000 -209,448,000 195,767,000 331,754,000 -41,492,000 -8.22% -11.71% 0.05
CONTACT INFORMATION:
STOCK TICKER/OTHER:
Phone: 800 762-2530 Fax: Toll-Free: Address: 699 8th St., San Francisco, CA 94103 United States
Stock Ticker: ZNGA Employees: 1,669 Parent Company:
SALARIES/BONUSES: Top Exec. Salary: $481,409 Second Exec. Salary: $73,557
2011 1,140,100,000 727,018,000 -405,616,000 -35.57% 488,655,000 -404,316,000 389,172,000 241,883,000 -310,202,000 -22.28% -44.00%
2010 597,459,000 149,519,000 125,472,000 21.00% 146,416,000 90,595,000 326,412,000 57,917,000 164,953,000 11.15% 803.23%
Exchange: NAS Fiscal Year Ends: 12/31
OTHER THOUGHTS:
Bonus: $5,969,863 Bonus: $1,000,000
Estimated Female Officers or Directors: 2 Hot Spot for Advancement for Women/Minorities:
Sales, profits and employees may be estimates. Financial information, benefits and other data can change quickly and may vary from those stated here.
Plunkett Research, Ltd.
www.plunkettresearch.com
ADDITIONAL INDEXES
Contents: Index of Firms Noted as “Hot Spots for Advancement” for Women/Minorities
269
Index by Subsidiaries, Brand Names and Selected Affiliations
270
Plunkett Research, Ltd.
INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN & MINORITIES AOL Inc Aristocrat Leisure Ltd Artificial Life Inc Aspyr Media Inc BlackBerry Ltd DataArt Solutions Inc Deep Silver FISHLABS Demand Media Inc Facebook Inc GameFly Inc Gaming Partners International Corp Giant Interactive Group Inc Glu Mobile Inc Google (Alphabet Inc) Green Tomato Limited IGN Entertainment Inc International Game Technology PLC Jive Software Inc King Digital Entertainment plc Layar BV Linden Lab LinkedIn Corp Marmalade Game Studio Microsoft Corp Myspace LLC Nokia Corporation NVIDIA Corp Renren Inc RockYou Inc Rovio Entertainment Ltd Shopkick Sohu.com Inc Telefon AB LM Ericsson (Ericsson) Twitter Inc Vicarious Visions Inc Yahoo! Inc ZeniMax Media Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS Brand or subsidiary, followed by the name of the related corporation #lookats; Meerkat (Life On Air Inc) 100 Education; YY Inc 100.com; YY Inc 17173.com; Sohu.com Inc 17173.com; Changyou.com Limited 1942 Pacific Front; Handy-Games.com GmbH 1944 Burning Bridges; Handy-Games.com GmbH 2K; Take-Two Interactive Software Inc 2K Games; Take-Two Interactive Software Inc 2K Play; Take-Two Interactive Software Inc 2K Sports; Take-Two Interactive Software Inc 3D Hunting 2024; MachineWorks Northwest LLC 56.com; Renren Inc 8 Ball Pool; Miniclip SA ABYSS; Deep Silver FISHLABS Abyss; Concrete Software Inc Ace Attorney; Capcom Co Ltd Aces Gin Rummy; Concrete Software Inc Aces Jewel Hunt; Concrete Software Inc Aces Solitaire; Concrete Software Inc Acitivision Blizzard Inc; Infinity Ward ACQUIRE Corp; GungHo Online Entertainment Inc Activision Blizzard Distribution; Activision Blizzard Inc Activision Blizzard Inc; King Digital Entertainment plc Activision Blizzard Inc; Treyarch Activision Blizzard Inc; Vicarious Visions Inc Activision Publishing Inc; Activision Blizzard Inc Addmired; Machine Zone Inc (MZ) AdSense; Google (Alphabet Inc) Advance Publications Inc; Reddit Inc Advanced Micro Devices Inc; Sapphire Technology Ltd Advantech Co Ltd; Advantech-Innocore AdventureLog; Gree Inc AdWords; Google (Alphabet Inc) Age of Zombies; Halfbrick Studios Air Band; Relentless Software Ltd Aki Network Technology Co Ltd; mixi Inc Alcatel-Lucent; Nokia Corporation Alibaba Group Holding Limited; Youku Tudou Inc Alien Hominid; Behemoth (The) Alien Hominid HD; Behemoth (The) Alienware Alpha; Alienware Corporation Alienware Area-51; Alienware Corporation Alienware Steam Machine; Alienware Corporation Alienware X51; Alienware Corporation Alone in the Dark; Atari Interactive Inc Alpha 34; MAINGEAR Corp Alpha Betty Saga; King Digital Entertainment plc Alphabet; Google (Alphabet Inc) Alphabet Inc; Google (Alphabet Inc) Alundra; Matrix Software
www.plunkettresearch.com Amazon.com Inc; Twitch Interactive American Dad; Adult Swim Amplitude; Harmonix Music Systems Inc Angry Birds; Rovio Entertainment Ltd Angry Birds; Chillingo AOL Mail; AOL Inc AOL Mobile; AOL Inc AppDynamics Application Intelligence Platform; AppDynamics Apple TV; Apple Inc Aqua Teen Hunger Force; Adult Swim Archlord; Webzen Inc ArenaNet; NCsoft Corp Aristocrat Technologies, Inc.; Aristocrat Leisure Ltd Arkane Studios; ZeniMax Media Inc Arx Fatalis; ZeniMax Media Inc Asheron's Call; Turbine Inc AskMen.com; IGN Entertainment Inc Asphalt; Urban GT; Gameloft SA Aspyr Studios; Aspyr Media Inc Assassin's Creed; Ubisoft ASUS 100-Series; ASUSTeK Computer Inc Atari SA; Atari Interactive Inc AtHoc; BlackBerry Ltd Atlus; Index Digital Media Inc Authy; Twilio Inc Avalon Hill; Wizards of the Coast LLC Aventum 3; Digital Storm AVG Technologies NV; Location Labs AviiQ; PINE Technology Holdings Ltd Axe (The); Harmonix Music Systems Inc Axis & Allies; Wizards of the Coast LLC Bad Piggies; Rovio Entertainment Ltd Baidu Encyclopedia; Baidu Inc Baidu Post Bar; Baidu Inc Baidu Space; Baidu Inc Baidu Wallet; Baidu Inc Baidu.com; Baidu Inc Baidu.jp; Baidu Inc Baldur's Gate; BioWare Corp Bally Technologies; Scientific Games Corporation BANDAI NAMCO AUSTRALIA Pty Ltd; BANDAI NAMCO Entertainment Inc BANDAI NAMCO Entertainment America; BANDAI NAMCO Entertainment Inc BANDAI NAMCO Entertainment Europe; BANDAI NAMCO Entertainment Inc BANDAI NAMCO Entertainment France; BANDAI NAMCO Entertainment Inc BANDAI NAMCO Entertainment Hellas; BANDAI NAMCO Entertainment Inc BANDAI NAMCO SHANGHAI CO LTD; BANDAI NAMCO Entertainment Inc BANDAI NAMCO Studios Inc; BANDAI NAMCO Entertainment Inc Batman; Arkham Asylum; Rocksteady Studios Ltd Batman; Arkham City; Rocksteady Studios Ltd Batman; Arkham Underworld; Turbine Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Batman; Arkham Knight; Rocksteady Studios Ltd Battle.net; Activision Blizzard Inc BattleBlock Theater; Behemoth (The) Battleship; FinBlade Ltd Battleship Galaxies; Wizards of the Coast LLC Bayou Blast; GameHouse beaconCUBE; Green Tomato Limited BEARD; Twisted Pixel Games LLC Beat It!; Glu Mobile Inc Beat Sports; Harmonix Music Systems Inc Beatnix; Harmonix Music Systems Inc Bee Movie Game; Vicarious Visions Inc Beeline Interactive Inc; Capcom Co Ltd Beijing Guard Libang Technology Co Ltd; Scientific Games Corporation Beijing New Media Information Technology Co Ltd; SINA Corporation Bejeweled; Electronic Arts Inc (EA) Bejewled; PopCap Games Inc Bethesda Game Studios; Bethesda Softworks LLC Bethesda Game Studios; ZeniMax Media Inc Bethesday Softworks LLC; id Software LLC Beyond; Two Souls; Quantic Dream BG; Gaming Partners International Corp Bingo Partyland; Ngmoco Inc BioShock; Take-Two Interactive Software Inc BioWare Odyssey Engine; BioWare Corp BLACK; Criterion Games Black Pearl; CyberPowerPC BlackBerry; BlackBerry Ltd BlackBerry 10; BlackBerry Ltd BlackBerry OS; BlackBerry Ltd BlackBerry Playbook; BlackBerry Ltd Blade Online; Changyou.com Limited Blippar; Layar BV Blizzard Entertainment Inc; Activision Blizzard Inc Block N Load; Jagex Ltd Blocksworld; Linden Lab Blood Brothers; Ngmoco Inc Blossom Blast Saga; King Digital Entertainment plc Blue Chip; Gaming Partners International Corp Blue Mars; Crytek GmbH Blue Toad Murder Files; Relentless Software Ltd Bonus Bank; Aristocrat Leisure Ltd Bookworm; PopCap Games Inc Boom Beach; Supercell Oy Boomerang; Instagram Borderlands; Take-Two Interactive Software Inc BOTME.com; Artificial Life Inc Bound by Flame; Majesco Entertainment Company Brain Challenge; Gameloft SA Brain Genius; Glu Mobile Inc Branded App Solutions; Layar BV Brian Lara Cricket; Codemasters Software Company Ltd (The) BrightRoll; Yahoo! Inc
Broken Age; Double Fine Productions Inc Brutal Legend; Double Fine Productions Inc Bubble Charms; Digital Bridges Limited Bug Chucker; Cyan Worlds Inc Bug Match; Digital Bridges Limited Burnout; Criterion Games Burnout 2; Point of Impact; Criterion Games Burnout 3; Takedown; Criterion Games Burnout Paradise; Criterion Games Burnout Revenge; Criterion Games Buzz!; Relentless Software Ltd Call of Duty; Infinity Ward Call of Duty 2; Big Red One; Treyarch Call of Duty; Black Ops; Treyarch Call of Duty; Black Ops; Infinity Ward Call of Duty; Black Ops 3; Treyarch Call of Duty; Ghosts; Infinity Ward Call of Duty; Modern Warfare; Infinity Ward Call of Duty; World at War; Infinity Ward Candy Crush Saga; King Digital Entertainment plc Capcom USA Inc; Capcom Co Ltd Carbine Studios; NCsoft Corp Castle Crashers; Behemoth (The) Catalis SE; Testronic Labs CCP Games Shanghai; CCP hf CCP Games UK; CCP hf CCP Newcastle; CCP hf CCP North America; CCP hf CD Projekt; GOG Ltd Centresoft; Activision Blizzard Inc ChAIR Entertainment Group; Epic Games Inc Changyou.com Limited; Sohu.com Inc Cheat Sheet; Shopkick Chewen; Renren Inc Choose Digital Inc; DraftDay Fantasy Sports Inc Chronicle; RuneScape Legends; Jagex Ltd Chronos; Origin PC Corp Chronos Pro; Origin PC Corp Churchill Downs Incorporated; Big Fish Games Cie Games Inc; Glu Mobile Inc CineMagix; Velocity Micro Inc City Girl Life; RockYou Inc Civilization; Take-Two Interactive Software Inc Clash of Clans; Supercell Oy Clash Royale; Supercell Oy Closers; Nexon Co Ltd Cloud; Thatgamecompany LLC Clouds & Sheep 2; Handy-Games.com GmbH Cobalt; Mojang AB Colin McRae Rally/DiRT; Codemasters Software Company Ltd (The) Collapse! Blast; GameHouse Comic Jumper; Twisted Pixel Games LLC Continent of the Ninth Seal (C9); Webzen Inc Contre Jour; Chillingo Cooking Mama; Majesco Entertainment Company
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Cosmic Osmo; Cyan Worlds Inc Costume Quest; Double Fine Productions Inc Cracked.com; Demand Media Inc Creative Assembly; SEGA Corp Creatorverse; Linden Lab Cricket; GameStop Corp CRYENGINE; Crytek GmbH CRYENGINE V; Crytek GmbH Crysis; Crytek GmbH Crysis 3; Crytek GmbH Cube Mini PC; AVADirect Custom Computers Cut the Rope; ZeptoLab Cut the Rope; Chillingo Cut the Rope 2; ZeptoLab Cut the Rope; Experiments; ZeptoLab Cut the Rope; Magic; ZeptoLab Cut the Rope; Time Travel; ZeptoLab Daily Hidden Object; Digital Bridges Limited Dance Central; Harmonix Music Systems Inc Dashfire; Changyou.com Limited DataHotel Co Ltd; LINE Corporation Dawn of Aces; iEntertainment Network Inc Day of the Tentacle Remastered; Double Fine Productions Inc Dead Island 2; Koch Media GmbH Dead Island Definitive Collection; Deep Silver Dead Rising 3; Capcom Co Ltd Deadlight; Directors Cut; Deep Silver Deadly Tower of Monsters (The); Index Digital Media Inc Deep Silver; Koch Media GmbH Delicious; GameHouse Dell Inc; Alienware Corporation DeNA Co Ltd; Ngmoco Inc DeNa Shopping; DeNa Co Ltd DeNa Travel; DeNa Co Ltd Destiny; Bungie Inc Detroit; Become Human; Quantic Dream Devil Treasure; Kaixin001 (Happy Network) DICE; Electronic Arts Inc (EA) Digit & Dash; Insomniac Games dio; Linden Lab Dirty Bomb; Nexon Co Ltd Discover; Snapchat Inc Disney Infinity; Disney Interactive Studios Inc Disney Interactive; Playdom Inc Disney Interactive; Disney Interactive Studios Inc DJ; Decks & FX; Relentless Software Ltd DogFights; iEntertainment Network Inc Domination; Kaixin001 (Happy Network) Donkey Kong; Nintendo Co Ltd DOOM; id Software LLC Double Click; Google (Alphabet Inc) DPX; Advantech-Innocore
DraftDay Gaming Group Inc; DraftDay Fantasy Sports Inc DraftDay.com; DraftDay Fantasy Sports Inc DraftKings.com; DraftKings Inc DraftTeam Daily Fantasy Sports Corp; Fantasy Aces Daily Fantasy Sports Corp Dragon Age; Origins; BioWare Corp Dragon Nest; Shanda Games Ltd Dragon Quest; Square Enix Holdings Co Ltd Dragon Quest; Matrix Software Dragon Story; Storm8 Drift; MAINGEAR Corp DRIVE; NVIDIA Corp Drive Safe; Location Labs Droid; Motorola Mobility LLC DRX; Falcon Northwest Computer Systems Inc Duel Masters; Wizards of the Coast LLC Duke Nukem 3D; MachineWorks Northwest LLC Duke Nukem Mobile; Bikini Project; MachineWorks Northwest LLC Dungeon & Fighter; Nexon Co Ltd Dungeons & Dragons; Atari Interactive Inc Dungeons & Dragons; Wizards of the Coast LLC Dungeons and Dragons Online; Turbine Inc Duowan.com; YY Inc Dust 514; CCP hf EA Canada; Electronic Arts Inc (EA) EA Mobile; Electronic Arts Inc (EA) EA Studios; Electronic Arts Inc (EA) Eastcom Inc; PINE Technology Holdings Ltd EB Games; GameStop Corp Edge of Nowehre; Insomniac Games E-House (China) Holdings Limited; SINA Corporation eHow Now; Demand Media Inc eHow.com; Demand Media Inc Elder Scrolls (The); ZeniMax Media Inc Elder Scrolls Online; Bethesda Softworks LLC Elder Scrolls Online; Tamriel Unlimited; Bethesda Softworks LLC Elder Scrolls V; Skyrim (The); Bethesda Softworks LLC Electronic Arts Inc; BioWare Corp Electronic Arts Inc; Chillingo Electronic Arts Inc; Firemonkeys Electronic Arts Inc; PopCap Games Inc Electronic Arts Inc; Criterion Games Empire of the Undead; MachineWorks Northwest LLC Engadget; AOL Inc EON 13-S; Origin PC Corp EON15-S; Origin PC Corp EON17-S; Origin PC Corp EON17-SLX; Origin PC Corp Epic Games China; Epic Games Inc Epic Games Inc; ChAIR Entertainment Group Epic Games Japan; Epic Games Inc Epic Games Korea; Epic Games Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Epic Games Seattle; Epic Games Inc Epic Games United Kingdom; Epic Games Inc EVE Online; CCP hf EVE; Gunjack; CCP hf EVE; Valkyrie; CCP hf Everystar; DeNa Co Ltd Evil Within (The); Bethesda Softworks LLC F1 2015; Codemasters Software Company Ltd (The) F131; MAINGEAR Corp Facebook Inc; Instagram Facebook Platform; Facebook Inc Fahrenheit; Quantic Dream Fairway Solitaire Blast!; Big Fish Games Fallout; ZeniMax Media Inc Family Guy; Adult Swim Family Locator; Location Labs Fantasia; Music Evolved; Harmonix Music Systems Inc Fantasia; Music Evolved; Disney Interactive Studios Inc FANTASICA; Ngmoco Inc Fantasy Aces LLC; Fantasy Aces Daily Fantasy Sports Corp FantasyAces.com; Fantasy Aces Daily Fantasy Sports Corp Far Cry; Crytek GmbH Farm Heroes Saga; King Digital Entertainment plc FarmVille; Zynga Inc Fast & Furious; Legacy; Kabam Inc Fatal Seeker; Gree Inc Fictionaire; Days of Wonder Inc FilePlanet.com; IGN Entertainment Inc Final Fantasy; Matrix Software Final Fantasy; Square Enix Holdings Co Ltd Final Fantasy XIV; Shanda Games Ltd FingerRockz; Gigamedia Ltd Firemint; Firemonkeys Fish Out of Water; Halfbrick Studios Five Tribes; Days of Wonder Inc Flickr; Yahoo! Inc flOw; Thatgamecompany LLC Flower; Thatgamecompany LLC Flyff; Webzen Inc Focus.cn; Sohu.com Inc Fongbook III; CyberPowerPC Fortnite; Epic Games Inc FragBox; Falcon Northwest Computer Systems Inc FREE; Handy-Games.com GmbH Freedom Fighters; IO Interactive A/S FREEMIUM; Handy-Games.com GmbH Frontleaf; Zuora Inc Frozen; Olaf's Quest; Disney Interactive Studios Inc Fruit Ninja; Halfbrick Studios Fruit Ninja Kinect 2; Halfbrick Studios FunPass; GameHouse FunTown; Gigamedia Ltd Fuse; Insomniac Games
FWARP!; Bolt Creative Inc Galaxy; Samsung Electronics Co Ltd Galaxy on Fire; Deep Silver FISHLABS Gambit 7; Days of Wonder Inc GAME ARTS Co Ltd; GungHo Online Entertainment Inc Game of Thrones; Conquest; Turbine Inc Game of War; Fire Age; Machine Zone Inc (MZ) GameHub; iEntertainment Network Inc Gameloft Inc; Gameloft SA Gamer; CyberPowerPC GamerMetrics; IGN Entertainment Inc Games Arena (The); iEntertainment Network Inc Games of Thrones; Index Digital Media Inc GameSpy; IGN Entertainment Inc GameStop; GameStop Corp Gaming Partners International Asia Limited; Gaming Partners International Corp Gaming Partners International SAS; Gaming Partners International Corp Gaming Partners International USA Inc; Gaming Partners International Corp Gang of Four; Days of Wonder Inc Gardening Mama 2; Majesco Entertainment Company Geeknet Inc; GameStop Corp GeForce; NVIDIA Corp GemGroup Inc; Gaming Partners International Corp Genesis; Origin PC Corp Gex; Enter the Gecko; Crystal Dynamics Inc Giant Online; Giant Interactive Group Inc GluCoMo; Artificial Life Inc Godus; Ngmoco Inc Gog.com; GOG Ltd Golden Land (The); Giant Interactive Group Inc Good Technology; BlackBerry Ltd Google Checkout for Non-Profits; YouTube LLC Google Inc; YouTube LLC Google Ventures; Google (Alphabet Inc) Google.com; Google (Alphabet Inc) GPI Mexicana SA de CV; Gaming Partners International Corp Grand Theft Auto; Rockstar Games Inc Grasshopper Manufacturing Inc; GungHo Online Entertainment Inc GRAVITY Co Ltd; GungHo Online Entertainment Inc GREE; Gree Inc GREE Advertising, Inc; Gree Inc GREE International; Gree Inc GREE Platform; Gree Inc Grey Matter Studios Inc; Treyarch GRID; NVIDIA Corp GRID; Codemasters Software Company Ltd (The) GTECH SpA; International Game Technology PLC Guardians of the Galaxy; The Universal Weapon; Playdom Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Guild Wars; ArenaNet Inc Guild Wars; NCsoft Corp Guild Wars 2; ArenaNet Inc Guild Wars Factions; ArenaNet Inc Guild Wars Nightfall; ArenaNet Inc Guild Wars Prophecies; ArenaNet Inc Guild Wars; Eyes of the North; ArenaNet Inc Guitar Hero; Harmonix Music Systems Inc Guitar Hero III; Vicarious Visions Inc Guitar Hero World Tour; Vicarious Visions Inc Guitar Hero; On Tour; Vicarious Visions Inc Gummy Drop; Big Fish Games Gun Bros; Glu Mobile Inc GungHo Online Entertainment America Inc; GungHo Online Entertainment Inc Gunstringer (The); Twisted Pixel Games LLC Half-Life; Valve Corp Halo; Bungie Inc Halo 3; Bungie Inc Halo; Reach; Bungie Inc Hardlight Studio; SEGA Corp Hasbro Inc; Wizards of the Coast LLC Hay Day; Supercell Oy Heavy Rain; Quantic Dream Hemp Tycoon; Adult Swim Heroes of Tang Dynasty; NetEase Inc Hidden Object Crosswords; Big Fish Games Hidden Temple; Handy-Games.com GmbH Hitman; IO Interactive A/S Hob; Runic Games Inc Hobbit Kingdoms; Kabam Inc Homefront IP; Koch Media GmbH Homefront; The Revolution; Deep Silver Homefront; The Revolution; Koch Media GmbH Hong Kong Movie; Green Tomato Limited Hot Pick; Shopkick Hotdog Studio; NCsoft Corp Huffington Post (The); AOL Inc Hyperlink; Aristocrat Leisure Ltd I Am Game; iEntertainment Network Inc I Slay Zombies; Handy-Games.com GmbH iButton; Advantech-Innocore iCloud; Apple Inc id Software; ZeniMax Media Inc id Tech; id Software LLC iEN; iEntertainment Network Inc IGN.com; IGN Entertainment Inc iLottery; International Game Technology PLC I'm a PC; Bolt Creative Inc iMobsters; Storm8 Indigo Prophecy; Quantic Dream Infinite Crisis; Turbine Inc Infinity Blade; ChAIR Entertainment Group Infinity Blade II; ChAIR Entertainment Group Infinity Engine; BioWare Corp
Instagram; Facebook Inc International Terminal Leasing; Scientific Games Corporation iOS; Apple Inc iPad; Apple Inc iPhone; Apple Inc I-Play; Digital Bridges Limited iPod; Apple Inc iQiyi.com; Baidu Inc Iron Brigade; Double Fine Productions Inc Iron Force; Chillingo Iron Monkey; Firemonkeys iSink U; Artificial Life Inc iTunes; Apple Inc iWin Inc; Digital Bridges Limited iWin Inc; Iplay Jelly Collapse; Digital Bridges Limited Jellyflop; Concrete Software Inc Jetpack Joyride; Halfbrick Studios Jewel Quest; Digital Bridges Limited Jewel Quest; Big Fish Games Jiexi; Renren Inc Jingwei; Renren Inc Jive Apps Market; Jive Software Inc Jive Circle; Jive Software Inc Jive Daily; Jive Software Inc Jive Platform; Jive Software Inc Jive-Chime; Jive Software Inc Jive-n; Jive Software Inc Jolly Jam; Rovio Entertainment Ltd Journey; Thatgamecompany LLC Juicy Cubes; Rovio Entertainment Ltd Just Dance; Ubisoft Kamcord Inc; GungHo Online Entertainment Inc Kane & Lunch; IO Interactive A/S Kara; Quantic Dream KartRider; Nexon Co Ltd Katch.me; Meerkat (Life On Air Inc) Katch.me; Periscope Kicks; Shopkick Kim Kardashian; Hollywood; Glu Mobile Inc Kinect Nat Geo TV; Relentless Software Ltd King of Fighters (The); SNK Playmore Corp King of Kings III; Giant Interactive Group Inc King of Thieves; ZeptoLab Koch Media GmbH; Deep Silver Koch Media GmbH; Deep Silver FISHLABS Koei Co Ltd; Koei Tecmo Holdings Co Ltd Koei Tecmo America Corporation; Koei Tecmo Holdings Co Ltd Koei Tecmo Canada Inc; Koei Tecmo Holdings Co Ltd Koei Tecmo Europe Limited; Koei Tecmo Holdings Co Ltd Koei Tecmo Singapore Pvt Ltd; Koei Tecmo Holdings Co Ltd
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Koei Tecmo Software Vietnam Co Ltd; Koei Tecmo Holdings Co Ltd Konami Australia Pty Ltd; Konami Corp Konami Digital Entertainment BV; Konami Corp Konami Digital Entertainment Co Ltd; Konami Corp Konami Digital Entertainment Inc; Konami Corp Konami Digital Entertainment Limited; Konami Corp Konami Gaming Inc; Konami Corp KPE Inc; Konami Corp Laifeng; Youku Tudou Inc Layar App; Layar BV Layar Creator; Layar BV Layton Brothers; Mystery Room; Matrix Software Left 4 Dead; Valve Corp Legacy of Kain; Crystal Dynamics Inc Legend of Legacy (The); Index Digital Media Inc Legend of Zelda (The); Nintendo Co Ltd Legendary Edition; Bethesda Softworks LLC Lenovo Group Limited; Motorola Mobility LLC LG Display Co Ltd; LG Electronics Inc LG Electronics Institute of Technology; LG Electronics Inc LG Electronics USA Inc; LG Electronics Inc LG G4; LG Electronics Inc Life On Air Inc; Meerkat (Life On Air Inc) LifeApps Digital Media Inc; LifeApps Brands Inc Lifeline; Big Fish Games LINE Business Partners Corporation; LINE Corporation LINE Fukuoka Corporation; LINE Corporation LINE GAME; LINE Corporation LINE Plus Corporation; LINE Corporation LINE Rangers; LINE Corporation Lineage; NCsoft Corp LinkedIn.com; LinkedIn Corp Live Create; Crytek GmbH Livedoor; LINE Corporation LiveRail; Facebook Inc LiveStrong.com; Demand Media Inc LocoCycle; Twisted Pixel Games LLC Lord of the Rings Online; Turbine Inc Lost in Blue; Matrix Software LucasFilm; Disney Interactive Studios Inc lynda.com; LinkedIn Corp M4 Tank Brigade; iEntertainment Network Inc Mabinogi; Nexon Co Ltd Mac; Apple Inc Mach V; Falcon Northwest Computer Systems Inc Mad Dash Racing; Crystal Dynamics Inc Madden NFL 09 3D; Firemonkeys Magic; The Gathering; Wizards of the Coast LLC Magical Land; Shanda Games Ltd Manhole (The); Cyan Worlds Inc MapleStorY; Nexon Co Ltd MapQuest; AOL Inc Marathon; Bungie Inc
Mark6; Kantone Holdings Ltd Marmalade SDK; Marmalade Game Studio Marvel Contest of Champions; Kabam Inc Marvel; Avengers Alliance; Playdom Inc Mass Effect; BioWare Corp Maw (The); Twisted Pixel Games LLC Max Payne; Rockstar Games Inc Maxis; Electronic Arts Inc (EA) Max-My Fitness Dog; Handy-Games.com GmbH Mega Man; Capcom Co Ltd Memoir '44; Days of Wonder Inc Merch Lackey Inc; Behemoth (The) Messenger; Facebook Inc Metal Slug; SNK Playmore Corp Miami Nights; Singles in the City; Gameloft SA Mickey's Typing Adventure; Disney Interactive Studios Inc Micro Machines; Codemasters Software Company Ltd (The) Micromania; GameStop Corp Microsoft Corp; Mojang AB Microsoft Corp; Bungie Inc Microsoft Dynamics; Microsoft Corp Microsoft Office; Microsoft Corp Microsoft Windows; Microsoft Corp Midnight Bowling; Gameloft SA Midnight Club; Rockstar Games Inc Midnight Pool; Gameloft SA Might & Hero; Shanda Games Ltd Mighty No 9; Deep Silver Millenium; Origin PC Corp Millennial Media; AOL Inc Minecraft; Mojang AB Minecraft.net; Mojang AB Minecraft; Story Mode; Mojang AB Mini Ninjas; IO Interactive A/S Miniclip.com; Miniclip SA mixi America Inc; mixi Inc mixi Check; mixi Inc mixi Diary; mixi Inc mixi Photo; mixi Inc mixi Voice; mixi Inc Mixi.co.jp; mixi Inc Mobage; DeNa Co Ltd Moba-ge-town; DeNa Co Ltd Mobaoku; DeNa Co Ltd Mobile Strike; Machine Zone Inc (MZ) Mobile YY; YY Inc Mojang.com; Mojang AB Monolith Productions; Warner Brothers Interactive Entertainment Inc Monster Dash; Halfbrick Studios Monster High 13 Wishes; Majesco Entertainment Company Monster Hunter; Capcom Co Ltd
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. MoPA-TV; Artificial Life Inc Mortimer Beckett; GameHouse Moto; Motorola Mobility LLC Ms Splosion Man; Twisted Pixel Games LLC MU; Webzen Inc Mutation Station; Relentless Software Ltd My Farm Life; Big Fish Games My Om Nom; ZeptoLab MyFitnessPal; MyFitnessPal Inc MyFitnessPal.com; MyFitnessPal Inc Myspace.com; Myspace LLC Myst; Cyan Worlds Inc Myst III; Exile; Cyan Worlds Inc Mystery Case Files; Big Fish Games Mystic Ice Blast; GameHouse Myth; Bungie Inc Namco Bandai Games Inc; BANDAI NAMCO Entertainment Inc NAVER; LINE Corporation NC Interactive Inc; NCsoft Corp NCsoft Corp; ArenaNet Inc NCsoft West Holdings; NCsoft Corp Nectaris; Military Madness; Matrix Software Need For Speed; Hot Pursuit; Criterion Games NeoCyon Inc; GungHo Online Entertainment Inc Neo-Geo; SNK Playmore Corp NetEase.com; NetEase Inc NetherRealm Studios; Warner Brothers Interactive Entertainment Inc Neverwinter Nights; BioWare Corp New Fly for Fun; NetEase Inc Nexon America Inc; Nexon Co Ltd Nextguide Inc; DraftDay Fantasy Sports Inc NgCore; Ngmoco Inc NHL 2K3; Treyarch NHL Hockey Target Smash; Concrete Software Inc Ninja Ranch; FinBlade Ltd Nintendo 3DS; Nintendo Co Ltd Nintendo DS; Nintendo Co Ltd Nintendo DSi; Nintendo Co Ltd NITRO Radeon; Sapphire Technology Ltd Nokia N1; Nokia Corporation Nokia Z Launcher; Nokia Corporation NoteMagix; Velocity Micro Inc Oculus VR; Facebook Inc Odin Sphere Leifthrasir; Index Digital Media Inc Office 365 Consumer; Microsoft Corp Okabu; HandCircus Ltd Omikron; The Nomad Soul; Quantic Dream Oni; Bungie Inc OpenVBX; Twilio Inc Operation Flashpoint; Red River; Codemasters Software Company Ltd (The) Opus-M; Artificial Life Inc Out & About Map; Shopkick
Overlord; Codemasters Software Company Ltd (The) OZO; Nokia Corporation Painkiller; Purgatory; MachineWorks Northwest LLC Paradise Bay; King Digital Entertainment plc Paradise SegaSammy Co Ltd; Sega Sammy Holdings Inc Patterns; Linden Lab Paulson; Gaming Partners International Corp PAYGENT; DeNa Co Ltd PBA Bowling; Concrete Software Inc Peggle; PopCap Games Inc Peixe Urbano; Baidu Inc Perfect World Co Ltd; Runic Games Inc Periscope; Twitter Inc PeriscopeTV; Periscope Persona 5; Index Digital Media Inc Pet Rescue Saga; King Digital Entertainment plc Petz; Ubisoft Phoenix Resort Co Ltd; Sega Sammy Holdings Inc Phoenix Seagaia Resort; Sega Sammy Holdings Inc Phone Controls; Location Labs Pictureka!; FinBlade Ltd Pine Technology (Macao Commercial Offshore) Ltd; PINE Technology Holdings Ltd Pineview Industries Limitied; PINE Technology Holdings Ltd Pinterest Web Analytics; Pinterest Pinterest.com; Pinterest Pit People; Behemoth (The) Planes; Disney Interactive Studios Inc Plants vs. Zombies; PopCap Games Inc Plants vs. Zombies; Electronic Arts Inc (EA) Platinum Mahjong; Gameloft SA Playcast Media Systems Ltd; GameFly Inc PlayFirst Inc; Glu Mobile Inc PlayHaven; RockYou Inc PlayNC; NCsoft Corp Plunder Pirates; Rovio Entertainment Ltd Pocket Ants; Concrete Software Inc Pocket God; Bolt Creative Inc Pocket God; Journey to Uranus; Bolt Creative Inc Pocket God; Ooga Jump; Bolt Creative Inc Pocket God; The Runs; Bolt Creative Inc Pogo.com; Electronic Arts Inc (EA) Pokemon; Nintendo Co Ltd Polybump 2; Crytek GmbH PopCap.com; PopCap Games Inc Portal; Valve Corp Portal 2; Valve Corp Power Pay; Aristocrat Leisure Ltd Princess Bride Slots; Zynga Inc Prison Break; The Conspiracy; Koch Media GmbH Pro Streamer; CyberPowerPC Project Snowblind; Crystal Dynamics Inc ProMagix; Velocity Micro Inc Psychonauts; Double Fine Productions Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Pudding Monsters; ZeptoLab Puzzle Bobble; Square Enix Holdings Co Ltd Qin Shi Ming Yue 2; Changyou.com Limited QQ; Tencent Holdings Ltd QQ Doctor; Tencent Holdings Ltd QQ Enterprise; Tencent Holdings Ltd QQ Pinyin; Tencent Holdings Ltd QQMail; Tencent Holdings Ltd QQPlayer; Tencent Holdings Ltd Quadro; NVIDIA Corp Quadropolis; Days of Wonder Inc Quake; id Software LLC Quantic Dream Virtual Actor Studio; Quantic Dream Quiz Climber; Relentless Software Ltd Rage of Bahamut; Ngmoco Inc Raidcall; Changyou.com Limited Rail Rush; Miniclip SA Raptor; Velocity Micro Inc Raskulls; Halfbrick Studios Ratchet & Clank; Insomniac Games Rayman; Ubisoft RealNetworks Inc; GameHouse Realtime; Machine Zone Inc (MZ) Red Bull Racing; FinBlade Ltd Red Dead Redemption; Rockstar Games Inc Reel Power; Aristocrat Leisure Ltd Reliance BIG Entertainment Ltd; Codemasters Software Company Ltd (The) Renren Games; Renren Inc Renren Open Platform; Renren Inc Resident Evil; Capcom Co Ltd Resistance; Insomniac Games Retry; Rovio Entertainment Ltd RIM Wireless Handheld; BlackBerry Ltd Rise of the Tomb Raider; Crystal Dynamics Inc Risen; Koch Media GmbH Riven; Cyan Worlds Inc Roberts Communications Network LLC; Scientific Games Corporation Rock Band; Harmonix Music Systems Inc Rockstar Advanced Game Engine (RAGE); Rockstar Games Inc Rockstar Games; Take-Two Interactive Software Inc Rockstar Social Club (The); Rockstar Games Inc Rocksteady Studios Ltd; Warner Brothers Interactive Entertainment Inc Rocky Boxing; MachineWorks Northwest LLC RockYou Poker; RockYou Inc Rolando; HandCircus Ltd Rolando 2; Quest for the Golden Orchid; HandCircus Ltd RTplatform; Machine Zone Inc (MZ) RuneScape; Jagex Ltd RunKeeper; FitnessKeeper Inc Rush; MAINGEAR Corp
Ryzing Inc; RockYou Inc Saatchi Art; Demand Media Inc Sacred 2; Koch Media GmbH Safely Go; Location Labs Sammy Corporation; Sega Sammy Holdings Inc Samsung Group; Samsung Electronics Co Ltd Samtack Inc; PINE Technology Holdings Ltd Samurai Warriors; Koei Tecmo Holdings Co Ltd Sci-Fi Movie Quiz; FinBlade Ltd Scrolls; Mojang AB Scrolls.com; Mojang AB Scrubby Dubby Saga; King Digital Entertainment plc Seabeard; HandCircus Ltd Second Life; Linden Lab Second Life Grid; Linden Lab Secret Files; Deep Silver FISHLABS Sega Corp; Sonic Team Corp Sega Corporation; Index Digital Media Inc Sega Corporation; Sega Sammy Holdings Inc SEGA Genesis; SEGA Corp SEGA Holdings Co Ltd; Sega Sammy Holdings Inc SEGA Interactive Co Ltd; Sega Sammy Holdings Inc SEGA LIVE CREATION Inc; Sega Sammy Holdings Inc Sega Sammy Holdings Inc; SEGA Corp sekaie inc; Gree Inc Sesame Street; Once Upon a Monster; Double Fine Productions Inc Shadow Complex; ChAIR Entertainment Group Shanda Games International; Shanda Games Ltd Shanda Networking; Shanda Games Ltd Shanghai Mixi; mixi Inc SHIELD; NVIDIA Corp Shift; MAINGEAR Corp shopBeacon; Shopkick Shopkick; Shopkick Shrek the Third; Vicarious Visions Inc Shumee-to Club; DeNa Co Ltd Sign (The); Shanda Games Ltd Signal to the Stars; Marmalade Game Studio Signature; Velocity Micro Inc Simply Mac; GameStop Corp Sims DJ (The); Firemonkeys SINA (Shanghai) Management Co Ltd; SINA Corporation SINA.cn; SINA Corporation SINA.com; SINA Corporation SINA.com Technology (China) Co Ltd; SINA Corporation SK Planet Co Ltd; Shopkick Sky Punks; Rovio Entertainment Ltd Skylanders; Vicarious Visions Inc Skype; Microsoft Corp Slim PV; AVADirect Custom Computers Slinky Ink; Bolt Creative Inc Slotorama; GameHouse
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Slow Down Bull; Insomniac Games Small World; Days of Wonder Inc Smile-Lab Co Ltd; Square Enix Holdings Co Ltd Snapcash; Snapchat Inc Snapchat Stories; Snapchat Inc SNK Playmore Europe Corp; SNK Playmore Corp SNK Playmore H K Co Ltd; SNK Playmore Corp SNK Playmore Phillippines Corp; SNK Playmore Corp SNK Playmore USA; SNK Playmore Corp Soccer Starts; Miniclip SA Socceroos; Path to Glory; Firemonkeys Society6; Demand Media Inc SoftBank Corp; Supercell Oy SoftBank Corp; GungHo Online Entertainment Inc Softkinetic Systems SA; Sony Corporation Sogou Web Directory; Sohu.com Inc Sogou.com; Sohu.com Inc Sohu.com; Sohu.com Inc Song of the Deep; Insomniac Games Sonic; SEGA Corp Sonic Boom; Sonic Team Corp Sonic Generations; Sonic Team Corp Sonic Runners; Sonic Team Corp Sonic the Hedgehog; Sonic Team Corp Sony Computer Entertainment America LLC; Sony Corporation Sony Computer Entertainment Europe Ltd; Sony Corporation Sony Corporation; Sony Mobile Sony Financial Holdings Inc; Sony Corporation Sony Mobile Communications Inc; Sony Corporation Sony Music Entertainment (Japan) Inc; Sony Corporation Sony Music Entertainment Inc; Sony Corporation Sony/ATV Music Publishing LLC; Sony Corporation Sparkle; Location Labs Specific Media Group; Myspace LLC Spellathon; FinBlade Ltd Spelunx; Cyan Worlds Inc Spider-Man 3; Treyarch Spinguins; Marmalade Game Studio Spirit Lords; Kabam Inc Splosion Man; Twisted Pixel Games LLC Sports Car Challenge; Deep Silver FISHLABS Sports Hero Inc; DraftDay Fantasy Sports Inc Sports Interactive; SEGA Corp SportsLock; Toss LLC (SportsLock) Spring Mobile; GameStop Corp SpyJinx; ChAIR Entertainment Group Spyro the Dragon; Insomniac Games Square Enix (China) Co Ltd; Square Enix Holdings Co Ltd Square Enix Holdings Co Ltd; IO Interactive A/S Square Enix Holdings Co Ltd; Crystal Dynamics Inc Square Enix Inc; Square Enix Holdings Co Ltd Stacking; Double Fine Productions Inc
Star Trek; The Cold Enemy; Firemonkeys Star Wars; Commander; Playdom Inc Star Wars; Knights of the Old Republic; BioWare Corp Stargate SG-1; MachineWorks Northwest LLC Steam; Valve Corp Steam Machine; Valve Corp SteamOS; Valve Corp Steamworks; Valve Corp Steel Ocean; Changyou.com Limited Stella Glow; Index Digital Media Inc Stella Pop; Rovio Entertainment Ltd Stoneship; Cyan Worlds Inc Storellet; Green Tomato Limited Stranded; Deep Silver FISHLABS Street Fighter; Capcom Co Ltd Studio Partners; RockYou Inc Sungy Technology Corporation; GetJar Inc Super Battle Tactics; Ngmoco Inc Super K.O. Boxing; Glu Mobile Inc Superjail!; Adult Swim Swarm; Foursquare Syber; CyberPowerPC Taito Corporation; Square Enix Holdings Co Ltd Takasago Electric Industry Co Ltd; Konami Corp Take-Two Interactive Software Inc; Rockstar Games Inc TALK Credits; Tapjoy Inc TalkBox; Green Tomato Limited Talon; Falcon Northwest Computer Systems Inc Tamago de Puzzle; Matrix Software Tango Gameworks; ZeniMax Media Inc Tapjoy; Tapjoy Inc Teamwork School Messenger; Green Tomato Limited TechCrunch; AOL Inc Tecmo Ltd; Koei Tecmo Holdings Co Ltd Teen Second Life; Linden Lab Tegra; NVIDIA Corp Telsa; Velocity Micro Inc Tencent Holdings Limited; Glu Mobile Inc Tencent Messenger; Tencent Holdings Ltd Tencent Traveler; Tencent Holdings Ltd Tesla; NVIDIA Corp Test Drive; Atari Interactive Inc The Godfather; 5Families; RockYou Inc ThinkGeek; GameStop Corp This Means War; Kabam Inc This War of Mine; The Little Ones; Deep Silver Throwback Thursday; Instagram Tian Long Ba Bu; Changyou.com Limited Tian Long Ba Bu; Sohu.com Inc Tianxia II; NetEase Inc Tianxia III; NetEase Inc Ticket to Ride; Days of Wonder Inc Tiki; Falcon Northwest Computer Systems Inc TimelessMIND; Telefon AB LM Ericsson (Ericsson) Tinker Bell; Fly!; Firemonkeys
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Titanoboa; Monster Snake; FinBlade Ltd TLX; Falcon Northwest Computer Systems Inc Tom Clancy's Rainbow Six; Ubisoft Tom Clancy's Splinter Cell; Ubisoft Tomb Raider; Crystal Dynamics Inc Tomb Raider; Square Enix Holdings Co Ltd Tony Hawk’s Pro Skater; Treyarch Torchlight; Runic Games Inc Torchlight II; Runic Games Inc Torneko; Matrix Software Torq; MAINGEAR Corp Total War; SEGA Corp Tower Mini PC; AVADirect Custom Computers Tower Rising; Gree Inc Trace; Murder Mystery Game (The); Relentless Software Ltd Transformers; Vicarious Visions Inc Transformers; Robots in Disguise; Marmalade Game Studio Treasure of Montezuma (The); Digital Bridges Limited T-Rexx Hunter; MachineWorks Northwest LLC TT Games; Warner Brothers Interactive Entertainment Inc Tudou Originals; Youku Tudou Inc Tudou.com; Youku Tudou Inc Turbine Inc; Warner Brothers Interactive Entertainment Inc Turbo; Twitch Interactive Turner Broadcasting System Inc; Adult Swim Turner Entertainment Digital; Adult Swim Turner Sports & Entertainment Digital Network; Adult Swim TuTeng; Kaixin001 (Happy Network) Tweet; Twitter Inc Twilio Connect; Twilio Inc Twin Brothers; Changyou.com Limited Twitch; Twitch Interactive Twitch Partner Program; Twitch Interactive Twitch.tv; Twitch Interactive Twitter Inc; Periscope Twitter Inc; Vine (Vine Labs Inc) Twitter International Company; Twitter Inc Twitter.com; Twitter Inc Twitterers; Twitter Inc UbiCollectibles; Ubisoft Ubisoft Motion Pictures; Ubisoft Ultra Small Mini PC; AVADirect Custom Computers Under Armour Inc; MyFitnessPal Inc Undertow; ChAIR Entertainment Group Underworld Empire; Kabam Inc Universal Location Service; Location Labs Unreal Engine 3; ChAIR Entertainment Group Unreal Engine 4; Epic Games Inc Urban Chaos; Riot Response; Rocksteady Studios Ltd Vanquish 5; Digital Storm
Vector; Velocity Micro Inc Vector; CyberPowerPC Vegas Showdown; Wizards of the Coast LLC Verizon Communications Inc; AOL Inc Video Gaming Technologies Inc; Aristocrat Leisure Ltd Viggle Inc; DraftDay Fantasy Sports Inc Vindictus; Nexon Co Ltd Vine Kids; Vine (Vine Labs Inc) Vine Labs Inc; Vine (Vine Labs Inc) Virtua Fighter 3D; SEGA Corp Virtual Pinboard; Pinterest Vivendi S.A.; Gameloft SA V-Rally; Atari Interactive Inc Vybe; MAINGEAR Corp Walt Disney Company (The); Playdom Inc Walt Disney Company (The); Disney Interactive Studios Inc Wan.Renren.com; Renren Inc WarBirds; iEntertainment Network Inc Warner Bros Entertainment Inc; Warner Brothers Interactive Entertainment Inc Warner Bros Interactive Entertainment Inc; Turbine Inc Warner Bros Interactive Entertainment Inc; Rocksteady Studios Ltd Warsong of Westward Journey; NetEase Inc Wartune; Hall of Heroes; Kabam Inc Weibo.com; SINA Corporation Weimeng Technology Co Ltd; SINA Corporation Wetpaint.com; DraftDay Fantasy Sports Inc Wetpaint.com Inc; DraftDay Fantasy Sports Inc WhatsApp Inc; Facebook Inc Wheel of Fortune Online; Bolt Creative Inc Whiplash; Crystal Dynamics Inc Wii; Nintendo Co Ltd Wii U; Nintendo Co Ltd Wolfenstein 3D; id Software LLC Wolfenstein; The New Order; Bethesda Softworks LLC Woool; Shanda Games Ltd Words with Friends; Zynga Inc WordSearch; FinBlade Ltd World of Warcraft; Activision Blizzard Inc World War; Storm8 X Factor; Koch Media GmbH Xbox; Microsoft Corp Xbox LIVE; Microsoft Corp X-Cube; MAINGEAR Corp XFX; PINE Technology Holdings Ltd Xperia S; Sony Mobile Xperia Z3+; Sony Mobile Xperia Z4; Sony Mobile Xperia Z5; Sony Mobile Xplorer; CyberPowerPC XT Online; Giant Interactive Group Inc Xtra Reel Power; Aristocrat Leisure Ltd Xtreme Mystery; Aristocrat Leisure Ltd
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT. Xunhuan; YY Inc Yahoo Inc; Tumblr Inc Yahoo! Autos; Yahoo! Inc Yahoo! Groups; Yahoo! Inc Yahoo! Mail; Yahoo! Inc Yahoo! Messenger; Yahoo! Inc Yahoo! Pulse; Yahoo! Inc Yahoo! Video; Yahoo! Inc Yes Chef; Halfbrick Studios YF Venus Ltd; Youku Tudou Inc Youdao; NetEase Inc Youdao Dictionary; NetEase Inc Youku Originals; Youku Tudou Inc Youku.com; Youku Tudou Inc YouTube; Google (Alphabet Inc) YouTube Insight; YouTube LLC YouTube Leanback; YouTube LLC YouTube Partner; YouTube LLC YouTube Red; YouTube LLC YouTube Topics; YouTube LLC YY Client; YY Inc YY.com; YY Inc Z10; BlackBerry Ltd Z-Billing; Zuora Inc Z-business; Zuora Inc Z-Commerce; Zuora Inc ZEN Your Way; ASUSTeK Computer Inc ZeniMax Media Inc; id Software LLC ZeniMax Media Inc; Bethesda Softworks LLC ZeniMax Online Studios; ZeniMax Media Inc Zeus Lightning; CyberPowerPC Zheyuan; SNK Playmore Corp Ziff Davis Inc; IGN Entertainment Inc Z-insights; Zuora Inc Zoo World; RockYou Inc Z-Payments; Zuora Inc Z-Suite; Zuora Inc ZT Online; Giant Interactive Group Inc ZT Online Classic Edition; Giant Interactive Group Inc ZT Online Green Edition; Giant Interactive Group Inc Zuma; PopCap Games Inc Zumba Dance; Majesco Entertainment Company Zuora for Salesforce; Zuora Inc Zynga Poker; Zynga Inc Zynga.org; Zynga Inc
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INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS, CONT.
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A Short Games, Apps & Social Media Industry Glossary 1080p: A classification for high-definition video. 1080 refers to 1,080 lines of vertical resolution; p refers to progressive scan, meaning that the lines that comprise the video picture appear on the screen sequentially. This standard is used in the production of high definition film, high definition television (HDTV) and high definition digital video disc (HD DVD). 1080p is a superior technology to 1080i (i stands for interlaced) which delivers lines of video alternatively resulting in slight distortions in picture quality. 2.5G Cellular: Refers to the state of wireless technology between the second and third generations; it is generally associated with GPRS. 2.5G adds the capabilities of e-mail, instant messaging, Internet browsing and data transfer to cellular phone service. However, data transfer rates are slow at about 170 kbps. 2.75G Cellular: An enhancement to mobile telephone service that adds faster data transfer rates (473.6 kbps) for e-mail and Internet browsing. 2G Cellular: Second-generation cellular. In cellular telephone systems, 2G is voice only. It does not enable data transfer. 3G: Short for third-generation, this term refers to high speed enhancements to wireless service. 3G was introduced into widespread use in the early 2000s. 3G enabled wireless e-mail, Internet browsing and data transfer at improved speeds. 3G speeds generally range from 144 kbps to over 4 Mbps. However, 3G is being replaced by faster technologies. 4G: Fourth-Generation cellular wireless service. Technologies include Advanced LTE and HSPA+. These technologies enable high speed downloading via smartphones and other wireless devices. It is particularly useful for viewing videos and for transferring large files. 5G: Fifth Generation wireless technologies. Goals of firms working on 5G technologies include improved latency rates (the speed at which two devices communicates with each other, such as a smartphone and a Wi-Fi router), as well as much higher download speeds. It is believed that download speeds
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of as high as 10 gigabits per second may be achievable, vastly higher than 4G service. This would enable, for example, the very fast download of highdefinition video. 802.11a (Wi-Fi): A faster wireless network standard than 802.11b (“Wi-Fi”). 802.11a operates in the 5GHz band at speeds of 54 Mbps. This standard may be affected by weather and is not as suitable for outdoor use. 802.11 standards are set by the IEEE (Institute of Electrical and Electronics Engineers). 802.11ac: An ultra-high-speed Wi-Fi standard. It operates on the 5 Ghz band and is backwards compatible with older 802.11 standards. 802.11 standards are set by the IEEE (Institute of Electrical and Electronics Engineers). This specification is capable of 1 gigabit per second data transfer speeds. 802.11b (Wi-Fi): A Wi-Fi short-range wireless connection standard created by the IEEE (Institute of Electrical and Electronics Engineers). It operates at 11 Mbps and can be used to connect computer devices to each other. 802.11b competes with the Bluetooth standard. Its range is up to 380 feet, but 150 feet or so may be more practical in some installations. 802.11g (Wi-Fi): An addition to the series of 802.11 specifications for Wi-Fi wireless networks, 802.11g provides data transfer at speeds of up to 54 Mbps in the 2.4-GHz band. It can easily exchange data with 802.11b-enabled devices, but at much higher speed. 802.11g equipment, such as wireless access points, will be able to provide simultaneous WLAN connectivity for both 802.11g and 802.11b equipment. The 802.11 standards are set by the IEEE (Institute of Electrical and Electronics Engineers). 802.11n (MIMO): Multiple Input Multiple Output antenna technology. MIMO is a new standard in the series of 802.11 Wi-Fi specifications for wireless networks. It has the potential of providing data transfer speeds of 100 to perhaps as much as 500 Mbps. 802.11n also boasts better operating distances than current networks. MIMO uses spectrum more efficiently without any loss of reliability. The technology is based on several different antennas all tuned to the same channel, each transmitting a different signal. 802.15: See “Ultrawideband (UWB).” For 802.15.1, see “Bluetooth.”
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802.15.1: See “Bluetooth.” 802.16: See “WiMAX.” Active Server Page (ASP): A web page that includes one or more embedded programs, usually written in Java or Visual Basic code. See “Java.” Active X: A set of technologies developed by Microsoft Corporation for sharing information across different applications. Activity Stream: A timeline listing of the activities of a user of social media. For example, a Facebook or Twitter user's posting of daily activities. ADM: The application, development and maintenance of software. Administrator: See “Moderator.” AdMob: Google’s mobile advertising service that inserts text or banner advertisements in games or applications. Revenue is provided on a per-click or per-impression basis. ADN: See “Advanced Digital Network (ADN).” Advanced Digital Network (ADN): See “Integrated Digital Network (IDN).” AI: See “Artificial Intelligence (AI).” Ajax: Asynchronous JavaScript and XML. It is a technology that enables web page data to update within a browser on a continuous basis, thus updating the page on the fly. This means that applications that reside on the Internet, such as instant messaging, can appear to run so quickly that they seem like programs that are local to a user's computer. An example is Google Inc.'s Google Maps, launched in 2005. During that year, Microsoft also announced services that will run via Ajax. Analog: A form of transmitting information characterized by continuously variable quantities. Digital transmission, in contrast, is characterized by discrete bits of information in numerical steps. An analog signal responds to changes in light, sound, heat and pressure. Analytics: With regard to software, the programs that analyze data for noteworthy trends. For example,
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retailers use analytics to track sales and inventory for positive or negative trends over time. This enables them to better predict the future need for inventory and to establish the most effective pricing and marketing of individual items. Android: Google’s free open source operating system for smartphones and tablets. App Market: A centralized location for users to download apps and games. It may be moderated or unmoderated. The main app markets are Apple's iTunes and Google Play. Applets: Small, object-based applications written in Java that net browsers can download from the Internet on an as-needed basis. These may be software, accessories (such as spell checkers or calculators), information-packed databases or other items. See “Object Technology.” Application Program Interface (API): A set of protocols, routines and tools used by computer programmers as a way of setting common definitions regarding how one piece of software communicates with another. For example, an API can be used to connect an accounting or customer transaction database to an email service or a CRM (customer relationship management) system. Application Service Provider (ASP): A web site that enables utilization of software and databases that reside permanently on a service company's remote web server, rather than having to be downloaded to the user's computer. Advantages include the ability for multiple remote users to access the same tools over the Internet and the fact that the ASP provider is responsible for developing and maintaining the software. (ASP is also an acronym for “active server page,” which is not related.) For the latest developments in ASP, see “Software as a Service (SaaS).” Applications: Computer programs and systems that allow users to interface with a computer and that collect, manipulate, summarize or provide easy access to data and information. Also, see “Apps.” Applied Research: The application of compounds, processes, materials or other items discovered during basic research to practical uses. The goal is to move discoveries along to the final development phase.
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Apps: Short for applications, apps are small software programs designed to run primarily on mobile devices such as smartphones and tablets. Also known as “mobile apps.” Arcade: A central location that houses machines installed with dedicated games, often coin-operated. Newer incarnations of arcades allow users to select and play classic or mini games from a single Internetbased source. Archie: This software tool can be used to find files stored on anonymous FTP sites, as long as the user knows the file name or a sub-string of the file name that is being searched for. See “File Transfer Protocol (FTP).” Artificial Intelligence (AI): The use of computer technology to perform functions somewhat like those normally associated with human intelligence, such as reasoning, learning and self-improvement. Asia Pacific Advisory Committee (APAC): A multi-country committee representing the Asia and Pacific region. ASP: See “Application Service Provider (ASP).” ATCA: Advanced Telecommunications Computing Architecture. It is a set of standards widely used in telecommunications equipment due to the rapid growth of VOIP. ATCA technology increases performance and reliability by optimizing the architecture specifically for communications servers by eliminating proprietary communications port specifications. Augmented Reality: Any technology designed to enhance a user's experience by adding to the environment with computer-generated means. For example, MARA (Mobile Augmented Reality Applications) is a method of enabling detailed information about a specific geographic location to appear on a cell phone's screen, pioneered by Nokia. It relies on special tools within the cell phone, including a camera, GPS, a compass and Internet access. A MARA-equipped phone might display details about a restaurant's offerings, downloaded from the Internet, when the phone's digital camera is aimed at a restaurant's front entry. Or, the screen might display information from a service like Google Maps as an overlay on the digital camera image.
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Avatar: In gaming, the digital representative of a player, usually used for identification purposes. Backbone: Traditionally the part of a communications network that carries the heaviest traffic; the high-speed line or series of connections that forms a large pathway within a network or within a region. The combined networks of AT&T, MCI and other large telecommunications companies make up the backbone of the Internet. Bandwidth: The data transmission capacity of a network, measured in the amount of data (in bits and bauds) it can transport in one second. A full page of text is about 15,000 to 20,000 bits. Full-motion, fullscreen video requires about 10 million bits per second, depending on compression. Basic Research: Attempts to discover compounds, materials, processes or other items that may be largely or entirely new and/or unique. Basic research may start with a theoretical concept that has yet to be proven. The goal is to create discoveries that can be moved along to applied research. Basic research is sometimes referred to as “blue sky” research. Big Data: The massive sets of data that are generated and captured to a growing extent by a wide variety of enterprises. For example, the digitization of health care records is creating big data sets. Likewise, consumer activities on an extremely popular website like Facebook create big data sets. A growing trend will be the generation of big data sets by remote wireless sensors. The challenges created by big data include the steps of data capture, storage, visualization and analysis. The opportunities include targeted online advertising; greater efficiency in health care, energy, business and industry, as well as intelligent transportation systems and better outcomes in health care. Bit: A single digit number, either a one or a zero, which is the smallest unit of computerized data. Bits Per Second (Bps): An indicator of the speed of data movement. Blackberry OS: Research in Motion’s operating system for Blackberry devices. Blog (Web Log): A web site consisting of a personal journal, news coverage, special-interest content or other data that is posted on the Internet, frequently
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updated and intended for public viewing by anyone who might be interested in the author’s thoughts. Short for “web log,” blog content is frequently distributed via RSS (Real Simple Syndication). Blog content has evolved to include video files (VLOGs) and audio files (Podcasting) as well as text. Also, see “Real Simple Syndication (RSS),” “Video Blog (VLOG),” “Moblog”; “Podcasting,” and “User Generated Content (UGC).” Bluetooth: An industry standard for a technology that enables wireless, short-distance infrared connections between devices such as cell phone headsets, Palm Pilots or PDAs, laptops, printers and Internet appliances. Bps: See “Bits Per Second (Bps).” Brand: A marketing strategy that places a focus on the brand name of a product, service or firm in order to increase the brand's market share, increase sales, establish credibility, improve satisfaction, raise the profile of the firm and increase profits. Also, see “Brand.” Branding: A marketing strategy that places a focus on the brand name of a product, service or firm in order to increase the brand's market share, increase sales, establish credibility, improve satisfaction, raise the profile of the firm and increase profits. Also, see “Brand.” Broadband: The high-speed transmission range for telecommunications and computer data. Broadband generally refers to any transmission at 2 million bps (bits per second) or higher (much higher than analog speed). A broadband network can carry voice, video and data all at the same time. Internet users enjoying broadband access typically connect to the Internet via DSL line, cable modem or T1 line. Several wireless methods offer broadband as well.
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Byte: A set of eight bits that represent a single character. Cable Modem: An interface between a cable television system and a computer or router. Most cable modems are external devices that connect to the PC through a standard 10Base-T Ethernet card and twisted-pair wiring. External Universal Serial Bus (USB) modems and internal PCI modem cards are also available. Caching: A method of storing data in a temporary location closer to the user so that it can be retrieved quickly when requested. Carrier: In communications, the basic radio, television or telephony center of transmit signal. The carrier in an analog signal is modulated by varying volume or shifting frequency up or down in relation to the incoming signal. Satellite carriers operating in the analog mode are usually frequency-modulated. Central Processing Unit (CPU): The part of a computer that interprets and executes instructions. It is composed of an arithmetic logic unit, a control unit and a small amount of memory. Channel Definition Format (CDF): Used in Internet-based broadcasting. With this format, a channel serves as a web site that also sends an information file about that specific site. Users subscribe to a channel by downloading the file. Circulation: The numerical distribution of print media such as magazines or newspapers. “Controlled circulation” refers to magazines that are generally sent to a defined subscriber base free-of-charge. “Audited circulation” refers to a subscription base that has been verified as to its size by an independent agency. Clan: See “Guild.”
Browser: A program that allows a user to read Internet text or graphics and to navigate from one page to another. The most popular browsers are Microsoft Internet Explorer and Netscape Navigator. Firefox is an open source browser introduced in 2005 that is rapidly gaining popularity. Buffer: A location for temporarily storing data being sent or received. It is usually located between two devices that have different data transmission rates.
Click Through: In advertising on the Internet, click through refers to how often viewers respond to an ad by clicking on it. Also known as click rate. Client/Server: In networking, a way of running a large computer setup. The server is the host computer that acts as the central holding ground for files, databases and application software. The clients are all of the PCs connected to the network that share data with the server. This represents a vast change from
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past networks, which were connected to expensive, complicated “mainframe” computers. Cloud: Refers to the use of outsourced servers to store and access data, as opposed to computers owned or managed by one organization. Firms that offer cloud services for a fee run clusters of servers networked together, often based on open standards. Such cloud networks can consist of hundreds or even thousands of computers. Cloud services enable a client company to immediately increase computing capability without any investment in physical infrastructure. (The word “cloud” is also broadly used to describe any data or application that runs via the Internet.) The concept of cloud is also increasingly linked with software as a service. Codec: Hardware or software that converts analog to digital and digital to analog (in both audio and video formats). Codecs can be found in digital telephones, set-top boxes, computers and videoconferencing equipment. The term is also used to refer to the compression of digital information into a smaller format. Co-Location: Refers to the hosting of computer servers at locations operated by service organizations. Co-location is offered by firms that operate specially designed co-location centers with high levels of security, extremely high-speed telecommunication lines for Internet connectivity and reliable backup electrical power systems in case of power failure, as well as a temperature-controlled environment for optimum operation of computer systems. Comments: User-posted notes in reply to other content on Facebook. Comments are posted in chronological order to facilitate a conversation. Common Gateway Interface (CGI): A set of guidelines that determines the manner in which a web server receives and sends information to and from software on the same machine. Console: A piece of gaming hardware with set specifications. Latest generation console use optical media produced by game development companies, although previous generations used cartridge-based media. Examples include the Nintendo Wii, Microsoft XBox 360 and Sony PlayStation 3 (PS3). Contract Manufacturing: A business arrangement whereby a company manufactures products that will
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be sold under the brand names of its client companies. For example, a large number of consumer electronics, such as laptop computers, are manufactured by contract manufacturers for leading brand-name computer companies such as Dell and Apple. Many other types of products, such as shoes and apparel, are made under contract manufacturing. Also see “Original Equipment Manufacturer (OEM)” and “Original Design Manufacturer (ODM).” Controlled Circulation: See “Circulation.” Controller: A user-input piece of hardware used to control consoles. Can be wired or wireless. Cookie: A piece of information sent to a web browser from a web server that the browser software saves and then sends back to the server upon request. Cookies are used by web site operators to track the actions of users returning to the site. Copyright: A form of protection provided to the authors of “original works of authorship,” including literary, dramatic, musical, artistic, and certain other intellectual works, both published and unpublished. In the U.S., the 1976 Copyright Act generally gives the owner of copyright the exclusive right to reproduce the copyrighted work, to prepare derivative works, to distribute copies or recordings of the copyrighted work, to perform the copyrighted work publicly, or to display the copyrighted work publicly. Other nations have similar laws. In the United States, copyrights are registered by the Copyright Office of the Library of Congress. There are also cooperative, international copyright agreements and agencies. CPU: See “Central Processing Unit (CPU).” CRM: See “Customer Relationship Management (CRM).” Crowdsourcing: A method of gathering data that capitalizes on users of a web site or database to find and post the data. Wikipedia is a well known example. Customer Relationship Management (CRM): Refers to the automation, via sophisticated software, of business processes involving existing and prospective customers. CRM may cover aspects such as sales (contact management and contact history), marketing (campaign management and telemarketing) and customer service (call center
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history and field service history). Well known providers of CRM software include Salesforce, which delivers via a Software as a Service model (see “Software as a Service (Saas)”), Microsoft and Oracle. Cyberspace: Refers to the entire realm of information available through computer networks and the Internet. Dark Social: Refers to the social sharing of content (links to blogs, pages, videos, ads, etc.) that occurs outside of what can be measured by web analytics programs. This occurs when a link is sent via chat or email, rather than shared over a social media platform. Defriend: The act of removing someone from one’s friend list on Facebook (see “Friend (verb)”). Demographics: The breakdown of the population into statistical categories such as age, income, education and sex. Dendrimer: A type of molecule that can be used with small molecules to give them certain desirable characteristics. Dendrimers are utilized in technologies for electronic displays. See “Organic LED (OLED).” Dial-Up Access: The connection of a computer or other device to a network through a modem and a public telephone network. The only difference between dial-up access and a telephone connection is that computers are at each end of the connection rather than people. Dial-up access is slower than DSL, cable modem and other advanced connections. Digital Download Services: Services that allow users to purchase games or applications over the Internet, which are then sent directly to the customer via download. Examples include Steam, XBox Marketplace and Digital River. Digital Millennium Copyright Act: A U.S. law created in 1998. It was written in response to the rapid growth of content on the Internet. The act contains a “safe harbor” provision that enables Internet site publishers to promptly eliminate most faults or penalties of infringement if they promptly remove online content when notified by the proper owners of that content's copyright.
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Digital Subscriber Line (DSL): A broadband (highspeed) Internet connection provided via telecommunications systems. These lines are a costeffective means of providing homes and small businesses with relatively fast Internet access. Common variations include ADSL and SDSL. DSL competes with cable modem access and wireless access. Digital Video Disc (DVD): Similar to music CDs, these discs can store more than seven times as much data. (DVDs store 4.7 gigabytes of data, compared to 650 megabytes on a CD.) They are commonly used to store full-length motion pictures. Digital Video Recorder (DVR): A device that records video files, typically television programming including movies, in digital format to be replayed at a later time. The most commonly known DVR is the TiVo. DVRs encode video as MPEG files and save them onto a hard drive. DVRs are also known as PVRs (Personal Video Recorders). Distributor: An individual or business involved in marketing, warehousing and/or shipping of products manufactured by others to a specific group of end users. Distributors do not sell to the general public. In order to develop a competitive advantage, distributors often focus on serving one industry or one set of niche clients. For example, within the medical industry, there are major distributors that focus on providing pharmaceuticals, surgical supplies or dental supplies to clinics and hospitals. DKP: See “Dragon Kill Points (DKP).” Domain: A name that has server records associated with it. See “Domain Name.” Domain (Top-Level): Either an ISO country code or a common domain name such as .com, .org or .net. Domain Name: A unique web site name registered to a company, organization or individual (e.g., plunkettresearch.com). Dragon Kill Points (DKP): A participatory system for dividing the rewards of a successful kill in a MMORPG. While many variations exist, the simplest system is one where individuals receive points for participating in events, and can then spend those points as a sort of virtual currency to obtain rare items.
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DVD: See “Digital Video Disc (DVD).”
battery life than tablets at the expense of complex color displays. Examples include the Amazon Kindle and the Barnes & Noble Nook.
DVR: See “Digital Video Recorder (DVR).”
eSports: Video games as spectator sports.
Echo Boomers: See “Generation Y.”
Ethernet: The standard format on which local area network equipment works. Abiding by Ethernet standards allows equipment from various manufacturers to work together.
DSL: See “Digital Subscriber Line (DSL).”
ECM: Electronic Contract Manufacturing. See “Contract Manufacturing.” E-Ink: A display technology used by E-Readers, similar to printed books and newspapers. The advantage of E-Ink over typical digital displays is that it is easier to view in direct sunlight. Electronic Book (e-Book): An electronic method of storing and accessing books online or in portable ebook viewing machines (readers), so that consumers can purchase and read a digital copy of a book instead of a traditional print copy. Advantages include the ability to search by key word and the ability to store dozens of books in digital form on one portable device. E-Mail (eMail): The use of software that allows the posting of messages (text, audio or video) over a network. E-mail can be used on a LAN, a WAN or the Internet, as well as via online services or wireless devices that are Internet enabled. It can be used to send a message to a single recipient or may be broadcast to a large group of people at once. EMS: Electronics Manufacturing Services. See “Contract Manufacturing.” Engagement (Technology): A way for primary social media to measure users interest, includes numbers of visits per month, time spent each visit, etc. Entertainment Software Rating Board (ESRB): An organization that rates games by appropriate age level recommendations based on game content such as violence, language and other measures. ePub: Short for electronic publication. ePub is an open standard for the publication of eBooks. The ePub standard was adopted by the International Digital Publishing Forum. E-Reader: Mobile devices that specialize in textbased displays. E-Readers offer better readability and
European Union (EU): A consolidation of European countries (member states) functioning as one body to facilitate trade. Previously known as the European Community (EC). The EU has a unified currency, the Euro. See europa.eu.int. Events: Calendared functions that notify users of the time and place for an occurrence, as seen on Facebook. Users can also posts comments and indicate whether or not they will attend. Expert Systems: A practical development of AI that requires creation of a knowledge base of facts and rules furnished by human experts and uses a defined set of rules to access this information in order to suggest solutions to problems. See “Artificial Intelligence (AI).” Extensible Markup Language (XML): A programming language that enables designers to add extra functionality to documents that could not otherwise be utilized with standard HTML coding. XML was developed by the World Wide Web Consortium. It can communicate to various software programs the actual meanings contained in HTML documents. For example, it can enable the gathering and use of information from a large number of databases at once and place that information into one web site window. XML is an important protocol to web services. See “Web Services.” Extranet: A computer network that is accessible in part to authorized outside persons, as opposed to an intranet, which uses a firewall to limit accessibility. Facebook: A social media service that allows users to network with others and share content such as thoughts, notes, images, videos, messages or simple notifications on what one is doing at that specific moment. Facebook originally started as an intranetwork service used by college students, but eventually branched out to high school users and
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ultimately to anyone who wishes to make an account. Users can add others to their friend lists and follow news feeds that summarize the activities of those friends. FASB: See “Financial Accounting Standards Board (FASB).” Feed: A listing of other Facebook users’ activities, including their status updates, comments, photos and other related content. File Transfer Protocol (FTP): A widely used method of transferring data and files between two Internet sites. Financial Accounting Standards Board (FASB): An independent organization that establishes the Generally Accepted Accounting Principles (GAAP). First Person Shooter (FPS): A genre of games in which players assumes the role of a character carrying a gun or other similar weapons with a first person view. Flash Memory: A solid state memory device commonly used in USB “thumb” drives and in certain mobile settings. Folksonomy: A user-created taxonomy of Internet site content based on key words or concepts. This is a collaborative effort in a wiki-like environment that enables participants to organize data, such as photos, into categories. A widely known example is #hashtag system used on Twitter. Follow: The act of subscribing to another user’s content, usually on Twitter or Facebook. Forum: A central digital location for users to post comments or other media on specified topics. Other users can then reply to those comments to form a conversation. Also known as a Bulletin Board System (BBS).
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Freemium: A business model in which a product or service (usually a digital game, software or web service) is offered at no charge to the user, but advanced features and services are promoted for purchase. Frequency: The number of times that an alternating current goes through its complete cycle in one second. One cycle per second is referred to as one hertz; 1,000 cycles per second, one kilohertz; 1 million cycles per second, one megahertz; and 1 billion cycles per second, one gigahertz. Friend (verb): The act of adding another individual to one’s list of friends so that a user can keep track of the other’s digital content and submissions. Most notably used on the Facebook social network web site. GAAP: See “Generally Accepted Accounting Principles (GAAP).” Gamification: The use of game design and practices to enhance non-game content in order to attract users and increase engagement. For example, the use of games in online advertising and marketing, or the use of games in online education. Gatekeeper: A person or persons controlling the flow of information. Individuals who allow information to pass through them to be disseminated to the public are referred to as gatekeepers. These include newspaper publishers, editors, reporters, television and radio producers, station owners and executives. Gateway: A device connecting two or more networks that may use different protocols and media. Gateways translate between the different networks and can connect locally or over wide area networks.
FPS: See “First Person Shooter (FPS)” or “Frames Per Second (FPS).”
Generally Accepted Accounting Principles (GAAP): A set of accounting standards administered by the Financial Accounting Standards Board (FASB) and enforced by the U.S. Security and Exchange Commission (SEC). GAAP is primarily used in the U.S.
Frames Per Second (FPS): A measure of the speed of animation within a motion picture or a game that uses a non-static environment. A lower amount of frames per second will result in a choppy playback.
Generation C: Creative consumers who are active in unpaid, consumer-generated content, such as Wikipedia, blogging, YouTube and consumergenerated advertising.
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Generation M: A very loosely defined term that is sometimes used to refer to young people who have grown up in the digital age. “M” may refer to any or all of media-saturated, mobile or multi-tasking. The term was most notably used in a Kaiser Family Foundation report published in 2005, “Generation M: Media in the Lives of 8-18 year olds.” Also, see “Generation Y” and “Generation Z.”
Global Positioning System (GPS): A satellite system, originally designed by the U.S. Department of Defense for navigation purposes. Today, GPS is in wide use for consumer and business purposes, such as navigation for drivers, boaters and hikers. It utilizes satellites orbiting the earth at 10,900 miles to enable users to pinpoint precise locations using small, electronic wireless receivers.
Generation X: A loosely-defined and variously-used term that describes people born between approximately 1965 and 1980, but other time frames are recited. Generation X is often referred to as a group influential in defining tastes in consumer goods, entertainment and/or political and social matters.
GPS: See “Global Positioning System (GPS).”
Generation Y: Refers to people born between approximately 1982 and 2002. In the U.S., they number more than 90 million, making them the largest generation segment in the nation's history. They are also known as Echo Boomers, Millennials or the Millennial Generation. These are children of the Baby Boom generation who will be filling the work force as Baby Boomers retire. Generation Z: Some people refer to Generation Z as people born after 1991. Others use the beginning date of 2001, or refer to the era of 1994 to 2004. Members of Generation Z are considered to be natural and rapid adopters of the latest technologies. Geofencing: The practice of setting virtual boundaries around a physical location and targeting mobile device users within those areas for a variety of purposes including search and rescue, advertising and social interaction. Geological Information System (GIS): A computer software system which captures, stores, updates, manipulates, analyzes, and displays all forms of geographically referenced information. Geotagging: The practice of demarcating one’s geographical location (often in latitude/longitude coordinates). Mostly used in photography. Gigabyte: 1,024 megabytes. Gigahertz (GHz): One billion cycles per second. See “Frequency.”
Groups: User-defined collections of people who shares common interests and ideas, such as music, books, art and other similar topics, as seen on Facebook. Groupware: A type of software that enables various people on a network to contribute to one document at the same time, sharing ideas, molding the final product and monitoring its progress along the way. Groupware is a new way of group “thinking” without physical meetings. Lotus Notes pioneered this market. Guild: An affiliation (or team) of users within a virtual environment, usually with a hierarchical structure of leaders. Also known as Clans. Handheld Devices Markup Language (HDML): A text-based markup language designed for display on a smaller screen (e.g., a cellular phone, PDA or pager). Enables the mobile user to send, receive and redirect e-mail as well as access the Internet (HDML-enabled web sites only). Handheld Game Console: A piece of gaming hardware with a built-in display, speakers and input controls. These devices use either cartridge-based to mini-optical media for content. Later generations of handheld devices also incorporated wireless connectivity abilities. Examples include the Nintendo GameBoy and the Sony PlayStation Portable (PSP). Haptics: A technology in which a user of electronics, wireless devices and electronic games experiences unique sensations from a video game interface or a touchscreen, such as one might find on a smartphone. Advanced touchscreens using haptics can enable the user to feel the sensation of clicks on an icon, vibrations and other types of touch sensations. Hashtags: Topics that are categorized by userdefined topics. The most used topics eventually climb
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in popularity and can be seen by more members of the Twitter community.
use of hyperlinks from one site to another, creating a web.
HDMI: See “High-Definition Multi-Media Interface (HDMI).”
Hypertext Transfer Protocol (HTTP): The protocol used most frequently on the World Wide Web to move hypertext files between clients and servers on the Internet.
HDML: See “Handheld Devices Markup Language (HDML).” HDSL: See “High-Data-Rate Digital Subscriber Line (HDSL).” Helper Applications: Applications that allow the user to view or play downloadable files. Hertz: A measure of frequency equal to one cycle per second. Most radio signals operate in ranges of megahertz or gigahertz. High-Data-Rate Digital Subscriber Line (HDSL): High-data-rate DSL, delivering up to T1 or E1 speeds. High-Definition Multi-Media Interface (HDMI): An industry-standard interface to conduct uncompressed, all-digital audio and video signals into high definition entertainment components including HDTV. The goal is to enable consumer entertainment devices to display high quality, high-definition content. HDMI is backward-compatible with earlier DVI equipment, so that HDMI can HDMI equipment can display video received from DVI products. Hosting: Maintaining a computer application for a third party. Hosting may include databases, web sites and proprietary applications. Hot Spot: A location where access to the Internet is available via Wi-Fi. HTML: See “Hypertext Markup Language (HTML).” HTTP: See “Hypertext Transfer Protocol (HTTP).” Hyperlink: On the Internet, an element in a web page that links to another page or to another place in the same document. Generally, the user clicks on the hyperlink in order to follow it. Hypertext Markup Language (HTML): A language for coding text for viewing on the World Wide Web. HTML is unique because it enables the
iAd: Apple’s mobile advertising service. iAd inserts banner advertisements in games or applications. Revenue is provided on a per-click or per-impression basis. ICT: See “Information and Communication Technologies (ICT).” Idea Management: Software designed to enable employees, investors, management, customers and vendors to share ideas and opportunities for innovation in a secure environment. The goal is to foster faster development of new products and services. Idea management may be an adjunct to crowdsourcing. See "Crowdsourcing." IFRS: See “International Financials Reporting Standards (IFRS).” IM: See “Instant Messaging (IM).” Impressions: In Internet advertising, the total number of times an ad is displayed on a web page. Impressions are not the same as “hits,” which count the number of times each page or element in a page is retrieved. Since a single complicated page on a web site could consist of five or more individual elements, including graphics and text, one viewer calling up that page would register multiple hits but just a single impression. Industry Code: A descriptive code assigned to any company in order to group it with firms that operate in similar businesses. Common industry codes include the NAICS (North American Industrial Classification System) and the SIC (Standard Industrial Classification), both of which are standards widely used in America, as well as the International Standard Industrial Classification of all Economic Activities (ISIC), the Standard International Trade Classification established by the United Nations (SITC) and the General Industrial Classification of Economic Activities within the European Communities (NACE).
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Information and Communication Technologies (ICT): A term used to describe the relationship between the myriad types of goods, services and networks that make up the global information and communications system. Sectors involved in ICT include landlines, data networks, the Internet, wireless communications, (including cellular and remote wireless sensors) and satellites. Information Technology (IT): The systems, including hardware and software, that move and store voice, video and data via computers and telecommunications. Infotainment: Programming which combines information with entertainment. It most often refers to television programming or web-based programming that informs the viewer while extolling the virtues of a product or service that is for sale. Infrastructure: 1) The equipment that comprises a system. 2) Public-use assets such as roads, bridges, water systems, sewers and other assets necessary for public accommodation and utilities. 3) The underlying base of a system or network. 4) Transportation and shipping support systems such as ports, airports and railways. Initial Public Offering (IPO): A company's first effort to sell its stock to investors (the public). Investors in an up-trending market eagerly seek stocks offered in many IPOs because the stocks of newly public companies that seem to have great promise may appreciate very rapidly in price, reaping great profits for those who were able to get the stock at the first offering. In the United States, IPOs are regulated by the SEC (U.S. Securities Exchange Commission) and by the state-level regulatory agencies of the states in which the IPO shares are offered. Instant Messaging (IM): A type of e-mail that is viewed and then deleted. IM is used between opt-in networks of people for leisure or business purposes. Integrated Circuit (IC): Another name for a semiconductor, an IC is a piece of silicon on which thousands (or millions) of transistors have been combined. Integrated Digital Network (IDN): A network that uses both digital transmission and digital switching.
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Integrated Services Digital Networks (ISDN): Internet connection services offered at higher speeds than standard “dial-up” service. While ISDN was considered to be an advanced service at one time, it has been eclipsed by much faster DSL, cable modem and T1 line service. Intellectual Property (IP): The exclusive ownership of original concepts, ideas, designs, engineering plans or other assets that are protected by law. Examples include items covered by trademarks, copyrights and patents. Items such as software, engineering plans, fashion designs and architectural designs, as well as games, books, songs and other entertainment items are among the many things that may be considered to be intellectual property. (Also, see “Patent.”) Intelligent Transportation Systems (ITS): ITS includes a broad number of information technologies that can provide an electronic communications link to cars and trucks, enabling drivers to be alerted to road hazards, delays, construction and accidents. At the same time, ITS can transmit driving directions and a wealth of additional driving-related information. ITS enables automated drive-through toll collection and truck pre-clearance along highways and at bridge and tunnel crossings. ITS technologies are likewise in use at border stations, points of entry and customs checkpoints, especially in the NAFTA zone. ITS also includes vehicle-to-vehicle communications for improved safety and collision avoidance. Interactive: In entertainment, advertising and communications, interactive refers to systems that enable the viewer or user to interact via a response or two-way communication. For example, interactive television advertising may enable the viewer to respond via a set-top box, immediately purchasing the item being advertised. Interactive TV (ITV): Allows two-way data flow between a viewer and the cable TV system. A user can exchange information with the cable system—for example, by ordering a product related to a show he/she is watching or by voting in an interactive survey. Interactive Video On Demand (IVOD): An extension of VOD that offers many of the functions typically provided by VCRs, such as pause, fast forward and fast rewind. Through a set-top box, the IVOD customer can browse, select and purchase
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products; avoid or select advertisements; and investigate additional details about news events. Interface: Refers to (1) a common boundary between two or more items of equipment or between a terminal and a communication channel, (2) the electronic device that interconnects two or more devices or items of equipment having similar or dissimilar characteristics or (3) the electronic device placed between a terminal and a communication channel to protect the network from the hazard of excess voltage levels. International Financials Reporting Standards (IFRS): A set of accounting standards established by the International Accounting Standards Board (IASB) for the preparation of public financial statements. IFRS has been adopted by much of the world, including the European Union, Russia and Singapore.
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home (FTTH) or a very high speed DSL. Microsoft is a leading provider of advanced IPTV software. SBC and BT are two leading telecom firms that are using Microsoft's new software to offer television services over high speed Internet lines. Internet Relay Chat (IRC): A central, text-based chat server that can be subdivided into individual channels. Internet Service Provider (ISP): A company that sells access to the Internet to individual subscribers. Leading examples are MSN and AOL. Internet Sharing Programs: Internet networks that allow users to share files and programs, in spite of possible copyright restrictions (e.g., Napster, before the federal ruling that barred it from downloading music files free of charge).
Internet: A global computer network that provides an easily accessible way for hundreds of millions of users to send and receive data electronically when appropriately connected via computers or wireless devices. Access is generally through HTML-enabled sites on the World Wide Web. Also known as the Net.
Internet Telephony: See “Voice Over Internet Protocol (VOIP).”
Internet Appliance: A non-PC device that connects users to the Internet for specific or general purposes. A good example is an electronic game machine with a screen and Internet capabilities.
Intranet: A network protected by a firewall for sharing data and e-mail within an organization or company. Usually, intranets are used by organizations for internal communication.
Internet of Things (IoT): A concept whereby individual objects, such as kitchen appliances, automobiles, manufacturing equipment, environmental sensors or air conditioners, are connected to the Internet. The objects must be able to identify themselves to other devices or to databases. The ultimate goals may include the collection and processing of data, the control of instruments and machinery, and eventually, a new level of synergies, artificial intelligence and operating efficiencies among the objects. The Internet of Things is often referred to as IoT. Related technologies and topics include RFID, remote wireless sensors, telecommunications and nanotechnology.
iOS: Apple’s proprietary operating system for its iPhone and iPad mobile devices.
Internet2: An advanced networking consortium led by the U.S. research and education community that develops and deploys cutting edge network applications.
IoT: See “Internet of Things (IoT).” IP: See “Intellectual Property (IP).” IP Number/IP Address: A number or address with four parts that are separated by dots. Each machine on the Internet has its own IP (Internet protocol) number, which serves as an identifier. IP VOD: See “VOD-Over-IP.” IPTV: See “Internet Protocol Television (IPTV).”
Internet Protocol (IP): A set of tools and/or systems used to communicate across the World Wide Web.
IRC: See “Internet Relay Chat (IRC).”
Internet Protocol Television (IPTV): Television delivered by Internet-based means such as fiber to the
ISDN: See “Integrated Services Digital Networks (ISDN).”
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ISO 9000, 9001, 9002, 9003: Standards set by the International Organization for Standardization. ISO 9000, 9001, 9002 and 9003 are the highest quality certifications awarded to organizations that meet exacting standards in their operating practices and procedures. IT: See “Information Technology (IT).” ITV: See “Interactive TV (ITV).” Java: A programming language developed by Sun Microsystems that allows web pages to display interactive graphics. Any type of computer or operating systems can read Java. Kbps: One thousand bits per second. Kilobyte: One thousand (or 1,024) bytes. Kilohertz (kHz): A measure of frequency equal to 1,000 Hertz. Lag: A delay in communications between a source (usually a PC game) and its destination (typically a server). High amounts of lag can be detrimental in reflex-based games such as first person shooters.
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Local Area Network (LAN): A computer network that is generally within one office or one building. A LAN can be very inexpensive and efficient to set up when small numbers of computers are involved. It may require a network administrator and a serious investment if hundreds of computers are hooked up to the LAN. A LAN enables all computers within the office to share files and printers, to access common databases and to send e-mail to others on the network. Local Search Apps: Mobile device applications that search for relevant businesses and other locations based on the user’s geographical location. Search results are often rated by other users to identify the most popular destinations. Examples include Yelp and Citysearch. LOHAS: Lifestyles of Health and Sustainability. A marketing term that refers to consumers who choose to purchase and/or live with items that are natural, organic, less polluting, etc. Such consumers may also prefer products powered by alternative energy, such as hybrid cars. M2M2P: Machine-to-machine-to-people. Also, see “Machine-to-Machine (M2M).”
Latency: The measure of time it takes for a data packet to be sent from a source to its destination, typically measure in milliseconds. Latency is useful as a measure of the speed at which two devices communicate with each other, such as a smartphone and a Wi-Fi router.
Magnetoresistive Random Access Memory (MRAM): A non-volatile computer memory technology in which data is stored by magnetic storage elements, as opposed to traditional electric charge or current flows. MRAM speed is faster than both DRAM and Flash memory.
LinkedIn: A social media service that allows business-minded users to network with one another. Features include work histories, job recommendations and spaces to list employmentrelated skills.
Mass Media: Refers to all media that disseminate information throughout the world, including television, radio, film, print, photography and electronic media.
LINUX: An open, free operating system that is shared readily with millions of users worldwide. These users continuously improve and add to the software's code. It can be used to operate computer networks and Internet appliances as well as servers and PCs. Liquid Crystal Display (LCD): A digital screen composed of liquid crystal cells that change luminosity when exposed to an electric field. The newest LCDs have a higher resolution and use less power than conventional displays.
Massively Multiplayer Online Role Playing Games (MMORPG): A genre of games in which users from anywhere in the world can connect to a central server, which hosts a virtual game environment. Players can then interact with one another in cooperative or adversarial game settings. Users often pay monthly subscription fees to access the content. MAU: Monthly Average Users. Mbps (Megabits per second): One million bits transmitted per second.
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Media: Used loosely to refer to the entire communications system of reporters, editors, producers, print publications, broadcast programs, magazines and online publications.
Modem: A device that allows a computer to be connected to a phone line, which in turn enables the computer to receive and exchange data with other machines via the Internet.
Megabytes: One million bytes, or 1,024 kilobytes.
Moderator: An overseer with special privileges to ensure that other users follow predetermined rules on a forum or in a chat room. Also known as an Administrator.
Megahertz (MHz): A measure of frequency equal to 1 million Hertz. Meme: Content that spreads rapidly through Internet communities such as social networking web sites to achieve a high level of popularity. Microprocessor: A computer on a digital semiconductor chip. It performs math and logic operations and executes instructions from memory. (Also known as a central processing unit or CPU.) Middleware: Software that interprets requests between applications. Also used to describe software that helps an application communicate with an underlying operating system. Generally, middleware integrates various types of systems by acting as a conversion or translation layer.
Motion Sensor: A piece of hardware that detects the direction (and sometimes force) of a user’s motion by using a camera or accelerometer. Sometimes used by consoles or handheld gaming devices to add another dimension of interactivity. Examples include the Microsoft XBox Kinect, Nintendo Wii controller and the Sony PlayStation Move. Multimedia: Refers to a presentation using several different media at once. For example, an encyclopedia in CD-ROM format is generally multimedia because it features written text, video and sound in one package. Multimedia Messaging System (MMS): See “Text Messaging.”
Millennials: See “Generation Y.” MIMO (Multiple Input Multiple Output): See “802.11n (MIMO).” MMO: See “Massively Multiplayer Online Role Playing Games (MMORPG).” MMORPG: See “Massively Multiplayer Online Role Playing Games (MMORPG).” Mobile Apps: See “Apps.” Mobile Banking: Apps that allow users to check account balances, transfer money and sometimes deposit checks using smartphones or tablets. Mobile Internet Device (MID): A small, personal, portable device that connects wirelessly to the Internet. Intel is a leading proponent of new devices that are mobile and convenient, and that enjoy powerful chips with long battery life. Moblog: Mobile blog. This is a blog created by cell phone or other mobile device. It often consists largely of photos taken by a cell phone's built-in camera. Also, see “Blog (Web Log).”
Multiplayer: A genre of games that can be played cooperatively with (or adversarially against) others. Multitasking: The practice in which mobile devices run processes in the background while other applications are brought to the foreground. Multi-User Dungeon (MUD): Alternatively, MultiUser Dimension or Multi-User Domain. A text-based MMORPG which served as a precursor to modern graphical MMORPGs. Music Apps: Mobile device applications that allow users of smartphones and tablets to play music provided by Internet music providers, such as Pandora, Slacker Radio or Spotify. MySpace: A social media service that allows users to post comments and other content on each other’s pages. MySpace allows users to embed media such as videos and audio content within their pages. Network: In computing, a network is created when two or more computers are connected. Computers may be connected by wireless methods, using such
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technologies as 802.11b, or by a system of cables, switches and routers.
suites (such as Microsoft Office). Often have limited functionality, but allow modifications on the fly.
Network Effect: A phenomenon whereby each additional user added to a system brings disproportionately greater utility to the existing user base. Excellent examples include the telephone, fax machine and social media. This is a business effect that can rapidly and exponentially grow a user base.
Open Source: A program production concept in which users have access to a base source code and can contribute to its development. The resulting products are often free and can be further modified by a user-driven community.
Network Effects: A phenomenon where each additional user added brings disproportionately greater utility to the existing user base. Network Personal Video Recording (nPVR): See “Server-Based SVOD Programming.” New Media: A wide array of digital communication technologies, including Internet development tools and services, desktop and portable personal computers, workstations, servers, audio/video compression and editing equipment, graphics hardware and software, high-density storage services and video conferencing systems. Nielsen Ratings: Ratings created by ACNielsen, a company engaged in television audience ratings and other market research. North American Industrial Classification System (NAICS): See “Industry Code.” Notifications: Alerts sent to Facebook users to notify them of updates to relevant content, such as replies by others to things they have posted. nPVR: See “Network Personal Video Recording (nPVR).” Object Technology: By merging data and software into “objects,” a programming system becomes object-oriented. For example, an object called “weekly inventory sold” would have the data and programming needed to construct a flow chart. Some new programming systems–including Java–contain this feature. Object technology is also featured in many Microsoft products. See “Java.” OECD: See “Organisation for Economic Cooperation and Development (OECD).” Office Productivity Apps: Applications that allow users to create or edit documents used by PC office
Operating System (OS): The software that allows applications like word processors or web browsers to run on a computer. For example, Microsoft Windows and Apple iOS are operating systems. Organic LED (OLED): A type of electronic display based on the use of organic materials that produce light when stimulated by electricity. Also see “Polymer,” “Polymer Light Emitting Diode (PLED),” “Small Molecule Organic Light Emitting Diode (SMOLED)” and “Dendrimer.” Organic Polymer: See “Polymer.” Organisation for Economic Co-operation and Development (OECD): A group of more than 30 nations that are strongly committed to the market economy and democracy. Some of the OECD members include Japan, the U.S., Spain, Germany, Australia, Korea, the U.K., Canada and Mexico. Although not members, Estonia, Israel and Russia are invited to member talks; and Brazil, China, India, Indonesia and South Africa have enhanced engagement policies with the OECD. The Organisation provides statistics, as well as social and economic data; and researches social changes, including patterns in evolving fiscal policy, agriculture, technology, trade, the environment and other areas. It publishes over 250 titles annually; publishes a corporate magazine, the OECD Observer; has radio and TV studios; and has centers in Tokyo, Washington, D.C., Berlin and Mexico City that distributed the Organisation’s work and organizes events. Original Design Manufacturer (ODM): A contract manufacturer that offers complete, end-to-end design, engineering and manufacturing services. ODMs design and build products, such as consumer electronics, that client companies can then brand and sell as their own. For example, a large percentage of laptop computers, cell phones and PDAs are made by ODMs. Also see “Original Equipment Manufacturer (OEM)” and “Contract Manufacturing.”
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Original Equipment Manufacturer (OEM): 1) A company that manufactures a component (or a completed product) for sale to a customer that will integrate the component into a final product. The OEM’s customer will put its own brand name on the end product and distribute or resell it to end users. 2) A firm that buys a component and then incorporates it into a final product, or buys a completed product and then resells it under the firm’s own brand name. This usage is most often found in the computer industry, where OEM is sometimes used as a verb. Also see “Original Design Manufacturer (ODM)” and “Contract Manufacturing.” OS: See “Operating System (OS).” P2P: See “Peer-to-Peer (P2P).” Parental Guidelines: A rating system established by the television industry in 1997, which gives parents information about the content and ageappropriateness of television programming. Patent: An intellectual property right granted by a national government to an inventor to exclude others from making, using, offering for sale, or selling the invention throughout that nation or importing the invention into the nation for a limited time in exchange for public disclosure of the invention when the patent is granted. In addition to national patenting agencies, such as the United States Patent and Trademark Office, and regional organizations such as the European Patent Office, there is a cooperative international patent organization, the World Intellectual Property Organization, or WIPO, established by the United Nations. PC: See “Personal Computer (PC).” PDA: See “Personal Digital Assistant (PDA).” Peer-to-Peer (P2P): Refers to a connection between computers that creates equal status between the computers. P2P can be used in an office or home to create a simple computer network. However, P2P more commonly refers to networks of computers that share information online. For example, peer-to-peer music sharing networks enable one member to search the hard drives of other members to locate music files and then download those files. These systems can be used for legal purposes. Nonetheless, they became notorious as systems that enable members to collect music and videos for free, circumventing copyright
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and other legal restrictions. At one time Napster was widely known as a P2P music system that enabled users to circumvent copyright. Pen & Paper: A non-digital genre of games that is played by writing down character statistics and other related material on pieces of paper. Mostly used in RPG settings. A prominent example is Dungeons & Dragons. Personal Communication Service (PCS): A type of cellular mobile telephone service. Personal Computer (PC): An affordable, efficient computer meant to be used by one person. The device may be a desktop computer or a laptop. Frequently, the PC is connected to a local area network (LAN), or uses wireless methods such as Wi-Fi to access the Internet. PCs are used both in the home and in the office. There is no firm agreement on whether tablets should be regarded as PCs. Personal Digital Assistant (PDA): A handheld or pocket-size device containing address and calendar information, as well as e-mail, games and other features. A Blackberry is a PDA. Personal Television (PTV): Television programming that has been manipulated to a viewer's personal taste. For example, the TiVo service allows viewers to eliminate commercials, watch programming stored in memory or watch selected real-time moments in slow motion. Personal Video Recorder (PVR): See “Digital Video Recorder (DVR).” Personalized VOD Entertainment: A VOD service that automatically detects household television viewing interests by monitoring the channel-surfing behavior of residents. The system uses this viewing data to select programming relevant to the household. The service can also deliver custom VOD libraries to PVRs. Petabyte: 1,024 terabytes, or about 1 million gigabytes. PHP: Personal Home Page, or PHP Hypertext Preprocessor. A software programming language. It is in the category of scripting languages, which means that the code within a PHP program is interpreted by other software when needed.
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Ping (Apple): A social media service that can be accessed using Apple’s music program, iTunes. Users can share news of music purchases and reviews with their friends. Ping (Packet): A simple data transmission used to determine the latency speed between a source and its destination. Player vs. Player (PvP): A genre of games that features competitive, adversarial gameplay that pits an individual or a group against others. PLED: See “Polymer Light Emitting Diode (PLED).” Podcasting: The creation of audio files as webcasts. The name comes from the ability of these files to be used on iPods and portable MP3 players. They can also be listened to on personal computers. Podcasts can be anything from unique radio-like programming to sales pitches to audio press releases. Audio RSS (Real Simple Syndication) enables the broadcast of these audio files to appropriate parties. Also see “Real Simple Syndication (RSS),” “Video Blog (VLOG)” and “Blog (Web Log).” P-OLED: See “Polymer Light Emitting Diode (PLED).” Polymer: An organic or inorganic substance of many parts. Most common polymers, such as polyethylene and polypropylene, are organic. Organic polymers consist of molecules from organic sources (carbon compounds). Polymer means many parts. Generally, a polymer is constructed of many structural units (smaller, simpler molecules) that are joined together by a chemical bond. Some polymers are natural. For example, rubber is a natural polymer. Scientists have developed ways to manufacture synthetic polymers from organic materials. Plastic is a synthetic polymer. Polymer Light Emitting Diode (PLED): An advanced technology that utilizes plastics (polymers) for the creation of electronic displays (screens). It is based on the use of organic polymers which emit light when stimulated with electricity. They are solution processable, which means they can be applied to substrates via ink jet printing. Also referred to as P-OLEDs. Port: An interface (or connector) between the computer and the outside world. The number of ports
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on a communications controller or front-end processor determines the number of communications channels that can be connected to it. The number of ports on a computer determines the number of peripheral devices that can be attached to it. Portal: A comprehensive web site that is designed to be the first site seen when a computer logs on to the web. Portal sites are aimed at broad audiences with common interests and often have links to e-mail usage, a search engine and other features. Yahoo! and msn.com are portals. Product Lifecycle (Product Life Cycle): The prediction of the life of a product or brand. Stages are described as Introduction, Growth, Maturity and finally Sales Decline. These stages track a product from its initial introduction to the market through to the end of its usefulness as a commercially viable product. The goal of Product Lifecycle Management is to maximize production efficiency, consumer acceptance and profits. Consequently, critical processes around the product need to be adjusted during its lifecycle, including pricing, advertising, promotion, distribution and packaging. Profile: A Facebook user’s home page which lists their biographical information and pictures. Protocol: A set of rules for communicating between computers. The use of standard protocols allows products from different vendors to communicate on a common network. PTV: See “Personal Television (PTV).” PVR: See “Personal Video Recorder (PVR).” R&D: Research and development. Also see “Applied Research” and “Basic Research.” Raid: An event within a MMORPG wherein a large numbers of players are required to defeat an enemy or overcome an obstacle. RAM: See “Random Access Memory (RAM).” Random Access Memory (RAM): Computer memory used to hold programs and data temporarily. Ratings/Rating Points/Ratings Share: The rating of a medium is its audience size expressed as a percentage of the measured market, where one rating
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point is equivalent to 1% of the base. Ratings are often referred to as “percent coverage.” A television show with a 22% share has 22 points, or 22% of the total TV audience within its market. Real Audio: A helper software application that enables the user to hear real-time audio via the Internet.
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Semiconductor: A generic term for a device that controls electrical signals. It specifically refers to a material (such as silicon, germanium or gallium arsenide) that can be altered either to conduct electrical current or to block its passage. Carbon nanotubes may eventually be used as semiconductors. Semiconductors are partly responsible for the miniaturization of modern electronic devices, as they are vital components in computer memory and processor chips. The manufacture of semiconductors is carried out by small firms, and by industry giants such as Intel and Advanced Micro Devices.
Real Simple Syndication (RSS): Uses XML programming language to let web logs and other data be broadcast to appropriate web sites and users. Formerly referred to as RDF Site Summary or Rich Site Summary, RSS also enables the publisher to create a description of the content and its location in the form of an RSS document. Also useful for distributing audio files. See “Podcasting.”
Serial Line Internet Protocol (SLIP): The connection of a traditional telephone line, or serial line, and modem to connect a computer to an Internet site.
Real Time: A system or software product specially designed to acquire, process, store and display large amounts of rapidly changing information almost instantaneously, with microsecond responses as changes occur.
Server: A computer that performs and manages specific duties for a central network such as a LAN. It may include storage devices and other peripherals. Competition within the server manufacturing industry is intense among leaders Dell, IBM, HP and others.
Recommendation-Based VOD: See “Personalized VOD Entertainment.”
Server-Based SVOD Programming: Programming that is delivered directly to the customer's TV from where it is stored on the content provider's servers. In contrast, non-server-based SVOD (satellite TV) needs a storage device at the customer's location (such as a PVR or DVR) to store and play VOD content for the viewer's TV. Server-based SVOD surpasses non-server-based SVOD in its ability to simultaneously send or receive more than one video stream to or from the customer.
Requests: A function used to ask permission for one user to follow or become another’s friend on social media services. This is often required to be able to see content that is hidden for non-approved users. Retweet: A reposted Tweet to be shared with a different user’s list of friends on Twitter. Role-Playing Game (RPG): A genre of games in which players assume the role of a character within a storyline. Players usually have the ability to choose how the character and the story develops. Router: An electronic device that enables networks to communicate with each other. For example, the local area network (LAN) in an office connects to a router to give the LAN access to an Internet connection such as a T1 or DSL. Routers can be bundled with several added features, such as firewalls. S-Commerce: The sale of goods and services through social media such as Facebook. SDSL: See “Digital Subscriber Line (DSL).”
Set-Top Box: Sits on top of a TV set and provides enhancement to cable TV or other television reception. Typically a cable modem, this box may enable interactive enhancements to television viewing. For example, a cable modem is a set-top box that enables Internet access via TV cable. See “Cable Modem.” Share: In broadcasting, the percentage of television households tuned into a particular program or category of programming. The higher the share, the larger the amount that can be charged for advertising on the program. Also, with regard to the Internet, a web site feature that allows users to share content with others through e-mail or social networks. Content can include video, images, article links or other similar media.
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Shareware: Software that is available for users to download for free from the Internet, usually with the expectation that they will register or pay for the software if they continue to use it. Many shareware programs are set to expire after a period of time.
SMOLED: See “Small Molecule Organic Light Emitting Diode (SMOLED).”
Shockwave: An authoring tool that allows multimedia presentations to appear on the Internet. Shockwave enables interactive graphics, sound and animation to be viewed on the web. Short Messaging System (SMS): See “Text Messaging.”
Social Media (Social Networks): Sites on the Internet that feature user generated content (UGC). Such media include wikis, blogs and specialty web sites such as MySpace.com, Facebook, YouTube, Yelp and Friendster.com. Social media are seen as powerful online tools because all or most of the content is user-generated.
Simple Mail Transfer Protocol (SMTP): The primary form of protocol used in the transference of e-mail.
Social, Mobile, Analytics and Cloud (SMAC): Refers to the four fastest growing trends in computing and data.
Simple Object Access Protocol (SOAP): A method for applications to communicate with each other using HTTP web protocols. SOAP is an important protocol in web services.
Software as a Service (SaaS): Refers to the practice of providing users with software applications that are hosted on remote servers and accessed via the Internet. Excellent examples include the CRM (Customer Relationship Management) software provided in SaaS format by Salesforce. An earlier technology that operated in a similar, but less sophisticated, manner was called ASP or Application Service Provider.
Singleplayer: A genre of games that are played by a single user. SLIP: See “Serial Line Internet Protocol (SLIP).” Slugs: Small graphical icons that are frequently used in order to establish a visual language. They often function as buttons, such as sound slugs, which inform the user of the size of a sound file and, when clicked, download the file. SMAC: See “Social, Mobile, Analytics and Cloud (SMAC).” Small Molecule Organic Light Emitting Diode (SMOLED): A type of organic LED that relies on expensive manufacturing methods. Newer technologies are more promising. See “Polymer” and “Polymer Light Emitting Diode (PLED).” Smartphone: A mobile device (cellular mobile telephone) that has the capability to perform complex tasks and run user-generated programs. Features include high-speed Internet access by connecting to wireless data services. Examples include Apple’s iPhone and various devices with Google’s Android operating system. Smartphone users tend to download apps (mobile applications) to their phones that speed their access to specific online tools and data services.
SOAP: See “Simple Object Access Protocol (SOAP).”
Standard Industrial Classification (SIC): See “Industry Code.” Strategy: A genre of games in which players must make tactical choices to determine the outcome of the game. Game formats can either be turn-based, where the player has time to determine the next course of action between turns, or real-time (RTS), where the player must make decisions on the fly. Streaming Media: One-way audio and/or video that is compressed and transmitted over a data network. The media is viewed or heard almost as soon as data is fed to the receiver; there is usually a buffer period of a few seconds. Subscribe: The act of indicating one’s interest in content in order to receive notifications of future updates. Subscriber: A term used interchangeably with household in describing cable, Internet access or telephone customers.
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Subsidiary, Wholly-Owned: A company that is wholly controlled by another company through stock ownership. Super Audio Compact Disc (SACD): A technology that offers high-resolution digital audio. Supply Chain: The complete set of suppliers of goods and services required for a company to operate its business. For example, a manufacturer's supply chain may include providers of raw materials, components, custom-made parts and packaging materials. Switch: A network device that directs packets of data between multiple ports, often filtering the data so that it travels more quickly. Switched Multimegabit Data Service (SMDS): A method of extremely high-speed transference of data. Symbian: An open source operating system used by Nokia for its cell phones. T1: A standard for broadband digital transmission over phone lines. Generally, it can transmit at least 24 voice channels at once over copper wires, at a high speed of 1.5 Mbps. Higher speed versions include T3 and OC3 lines. T3: Transmission over phone lines that supports data rates of 45 Mbps. T3 lines consist of 672 channels, and such lines are generally used by Internet service providers. They are also referred to as DS3 lines. Tablet: A mobile computing device that offers similar functionality as a smartphone, except with a larger viewing area and a more complex processor. However, some tablets do not have the ability to make phone calls. Examples include the Apple iPad and Samsung Galaxy tablet. Tablets are designed to interact with the user primarily through a touchscreen rather than a keyboard. While tablets offer many PClike functions, there is no firm agreement as to whether they should be counted as part of the PC market. Tagging: A method of describing web sites with simple words so that links can be grouped by categories and easily found again in the future for access. Also, groups of tagged links can be shared for viewing by others. See http: //del.icio.us.
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Terabyte: A measure of data equal to 1,024 gigabytes, or about 1 trillion bytes of data. Teraflop: A measure of computing speed equal to 1 trillion floating-point operations per second. Tethering: The practice of connecting a smartphone to a laptop or PC with the goal of using the phone’s mobile network as a broadband connection. Text Messaging: The transmission of very short, text messages in a format similar to e-mail. Generally, text messaging is used as an additional service on cell phones. The format has typically been SMS (Short Messaging System), but a newer standard is evolving: MMS (Multimedia Messaging System). MMS can transmit pictures, sound and video as well as text. Text-based: A genre of games that used limited to no visual graphics. Environmental descriptions are instead laid out in imaginative text, and players can only control or manipulate the virtual world through user-written commands. Thin Client: In server applications, an application designed to be especially small so that the bulk of the data processing occurs on the server. Third Person Perspective: A genre of games that typically shows a part or the entire body of a character with an “over the shoulder” point of view. Third Screen: Refers to the cell phone as a viewing device that is beyond the two primary screens used by consumers--the TV and the computer monitor. Transmission Control Protocol/Internet Protocol (TCP/IP): The combination of a network and transport protocol developed by ARPANet for internetworking IP-based networks. Trending Topics: Categories of content that are marked by hashtags on Twitter. The most popular trending topics can be seen by more members of the Twitter community. Turn-based: A genre of games that allows players to act based on turns rather than in real time. Tweet: A 140 character (or less) post on Twitter.
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Twitter: A social media service that emphasizes microblogging, or shared posts (known as Tweets) that are 140 characters or less in length. Users follow others to subscribe to their content, and can repost (Retweet) content to share with their own followers. UI: User Interface. The software and hardware that enable humans to interact with machines; typically a great user interface is a key differentiator for companies. For example, Windows is a user interface that enables users to access computers. Ultrawideband (UWB): A means of low-power, limited-range wireless data transmission that takes advantage of bandwidth set aside by the FCC in 2002. UWB encodes signals in a dramatically different way, sending digital pulses in a relatively secure manner that will not interfere with other wireless systems that may be operating nearby. It has the potential to deliver very large amounts of data to a distance of about 230 feet, even through doors and other obstacles, and requires very little power. Speeds are scalable from approximately 100 Mbps to 2Gbps. UWB works on the 802.15.3 IEEE specification. Uniform Resource Locator (URL): The address that allows an Internet browser to locate a homepage or web site. Universal Serial Bus (USB): A connection port to computers and other devices. USB has become a standard receptacle to connect to mice, cameras, printers and other peripherals. USB 1.1 could achieve data transfer speeds of about 12Mbps. The newer USB 2.0 standard us a very high speed specification with the potential to read 480 Mbps. UNIX: A multi-user, multitasking operating system that runs on a wide variety of computer systems, from PCs to mainframes. URL: See “Uniform Resource Locator (URL).” USB: See “Universal Serial Bus (USB).” User Generated Content (UGC): Data contributed by users of interactive web sites. Such sites can include wikis, blogs, entertainment sites, shopping sites or social networks such as Facebook. UGC data can also include such things as product reviews, photos, videos, comments on forums, and how-to advice. Also see “Social Media (Social Networks).”
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Utility Computing: See “Cloud Computing.” UWB: See “Ultrawideband (UWB).” UX: User Experience. The overall interaction that a user has with a product or service; the human-device interaction is a key point of differentiation for most tech companies. Value Added Tax (VAT): A tax that imposes a levy on businesses at every stage of manufacturing based on the value it adds to a product. Each business in the supply chain pays its own VAT and is subsequently repaid by the next link down the chain; hence, a VAT is ultimately paid by the consumer, being the last link in the supply chain, making it comparable to a sales tax. Generally, VAT only applies to goods bought for consumption within a given country; export goods are exempt from VAT, and purchasers from other countries taking goods back home may apply for a VAT refund. Video Blog (VLOG): The creation of video files as webcasts. VLOGs can be viewed on personal computers and wireless devices that are Internetenabled. They can include anything from unique TVlike programming to sales pitches to music videos, news coverage or audio press releases. Online video is one of the fastest-growing segments in Internet usage. Leading e-commerce companies such as Microsoft, through its MSN service, Google and Yahoo!, as well as mainstream media firms such as Reuters, are making significant investments in online video services. Real Simple Syndication (RSS) enables the broadcasting of these files to appropriate parties. Also see “Real Simple Syndication (RSS),” “Podcasting” and “Blog (Web Log).” Video On Demand (VOD): A system that allows customers to request programs or movies over cable or the Internet. Generally, the customer can select from an extensive list of titles. In some cases, a settop device can be used to digitally record a broadcast for replay at a future date. Viral Content: A phenomenon wherein a piece of media content, usually a picture, video or news story, quickly becomes popular in the Internet community. Viral content is usually spread user to user by word of mouth. Virtual Private Network (VPN): Cordons off part of a public network to create a private LAN.
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Virtual Reality: A life-like viewing experience that is accessed through special headsets. Also known as "VR." There is significant, ongoing research and investment at companies like Google in VR technologies, which are enhanced through special controllers, sensors, software and graphics. Applications include entertainment, electronics and training. Virtual Server: A technology in which one server is operated as though it were several servers. The one, or “host” server, runs an application known as a “hypervisor” which creates one or more virtual machines. Virtualized servers often run as many as eight different software applications each, opposed to only one application on standard servers. The result is much higher efficiency and the need for fewer total servers. Virtual Storage Access Method (VSAM): A data storage and retrieval mechanism designed to maintain large quantities of data on external disks or drums on computers designed for virtual storage systems.
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VOIP: See “Voice Over Internet Protocol (VOIP).” VPN: See “Virtual Private Network (VPN).” VSAM: See “Virtual Storage Access Method (VSAM).” Wall: Facebook’s area for users and their friends to share status updates, links, videos and other content. WAN: See “Wide Area Network (WAN).” WAP: See “Wireless Access Protocol (WAP).” Web 2.0: Generally refers to the evolving system of advanced services available via the Internet. These services include collaborative sites that enable multiple users to create content such as wikis, sites such as photo-sharing services that share data among large or small groups and sites such as Friendster and MySpace that enable consumers to form groups of people with similar interests. Common features of Web 2.0 are tagging, social networks and folksonomies.
Virtualization (in servers): See “Virtual Server.” Web of Things: See “Internet of Things.” VLOG: See “Video Blog (VLOG).” VOD: See Video On Demand (VOD).” VOD-Over-IP: VOD (video on demand) television viewing that is distributed via the Internet. Voice Over Internet Protocol (VOIP): The ability to make telephone calls and send faxes over IP-based data networks, i.e., real-time voice between computers via the Internet. Leading providers of VOIP service include independent firms Skype and Vonage. However, all major telecom companies, such as SBC are planning or offering VOIP service. VOIP can offer greatly reduced telephone bills to users, since toll charges, certain taxes and other fees can be bypassed. Long-distance calls can pass to anywhere in the world using VOIP. Over the midterm, many telephone handsets, including cellular phones, will have the ability to detect wireless networks offering VOIP connections and will switch seamlessly between landline and VOIP or cellular and VOIP as needed. Voice-to-Text: Mobile device or PC functions that translate verbal commands into text.
Web Services: Self-contained modular applications that can be described, published, located and invoked over the World Wide Web or another network. Web services architecture evolved from object-oriented design and is geared toward e-business solutions. Microsoft Corporation is focusing on web services with its .NET initiative. Also see “Extensible Markup Language (XML).” Weblog: See “Blog (Web Log).” Webmaster: Any individual who runs a web site. Webmasters generally perform maintenance and upkeep. webOS: Palm’s operating system for Palm smartphones. Wide Area Network (WAN): A regional or global network that provides links between all local area networks within a company. For example, Ford Motor Company might use a WAN to enable its factory in Detroit to talk to its sales offices in New York and Chicago, its plants in England and its buying offices in Taiwan. Also see “Local Area Network (LAN).”
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WiDi (Wireless Display): A technology that is primarily used to connect television sets to a computer and thus to the Internet, wirelessly. In that manner, a laptop, PC or other device can access a movie or video which will be beamed to the TV set for viewing. Intel is a major proponent of WiDi. WiFi: See “Wi-Fi.” Wi-Fi: A popular phrase that refers to 802.11 specifications. See “802.11g (Wi-Fi).” Wiki: A web site that enables large or small groups of users to create and co-edit data. The best known example is Wikipedia, a high traffic web site that presents a public encyclopedia that is continuously written and edited by a vast number of volunteer contributors and editors who include both experts and enthusiasts in various subjects. Also, see “User Generated Content (UGC).” WiMAX: An advanced wireless standard with significant speed and distance capabilities, WiMAX is officially known as the 802.16 standard. Using microwave technologies, it has the theoretical potential to broadcast at distances up to 30 miles and speeds of up to 70 Mbps. The mid-term goal of the WiMAX industry is to offer 15 Mbps speed for mobile WiMAX (802.16e) users and 40 Mbps for fixed WiMAX (802.16d) users. (The 802.XX standards are set by the IEEE (Institute of Electrical and Electronics Engineers). WiMax2, or 802.16m, will offer mobile access speeds of 170 to 300 Mbps. Windows Mobile: Microsoft’s operating system for Windows smartphones. Wireless: Transmission of voice, video or data by a cellular telephone or other wireless device, as opposed to landline, telephone line or cable. It includes Wi-Fi, WiMAX and other local or longdistance wireless methods. Wireless Access Protocol (WAP): A technology that enables the delivery of World Wide Web pages in a smaller format readable by screens on cellular phones. Wireless Cable: A pay television service that delivers multiple programming services to subscribers equipped with special antennae and tuners. It is an alternative to traditional, wired cable TV systems.
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Wireless LAN (WLAN): A wireless local area network. WLANs frequently operate on 802.11enabled equipment (Wi-Fi). WLAN: See “Wireless LAN (WLAN).” World Trade Organization (WTO): One of the only globally active international organizations dealing with the trade rules between nations. Its goal is to assist the free flow of trade goods, ensuring a smooth, predictable supply of goods to help raise the quality of life of member citizens. Members form consensus decisions that are then ratified by their respective parliaments. The WTO’s conflict resolution process generally emphasizes interpreting existing commitments and agreements, and discovers how to ensure trade policies to conform to those agreements, with the ultimate aim of avoiding military or political conflict. World Wide Web: A computer system that provides enhanced access to various sites on the Internet through the use of hyperlinks. Clicking on a link displayed in one document takes you to a related document. The World Wide Web is governed by the World Wide Web Consortium, located at www.w3.org. Also known as the web. WoT: Web of Things. See “Internet of Things.” WTO: See “World Trade Organization (WTO).” YouTube: A web site that allows any user to post video content to be shared with others. Other users can then rate or comment on the video to share their views. Most YouTube videos can be embedded in outside web sites for others to view without having to visit YouTube. The site offers videos ranging from news to entertainment to training and education. The YouTube firm is owned by Google.
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