Table of contents : Cover Front Matter 1. Introduction 2. First Steps with Lean 3. An Inception in Practice 4. MVPs: Do We Really Need Them? 5. MVPs in Practice 6. Generating Hypotheses 7. Test-Driven Development 8. Continuous Integration 9. The World Between Design and Build 10. Test, Code, Test 11. Measuring and Analyzing 12. Creating Ideas for Iterating 13. Consolidating Knowledge Before Expanding 14. More About Games 15. Automated Testing with Unity 16. Testing Gameplay Back Matter