Issue 41 (January 1997) Edge


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Table of contents :
EDGE 41 - January 1997
edgeview
insideview
cutting edge
out there
testscreen
An audience with: Core Design
profile: Jack Sorensen
Prescreens
Star Fox 64 (N64)
Interview: Shigeru Miyamoto
Interview: Hideki Konno
Blast Corps (N64)
Doom 64 (N64)
Deathtrap Dungeon (PC)
Ultima IX (PC)
Tenka (PS)
Biohazard 2 (PS)
Fighters Megamix (SA)
Multi Racing Championship (N64)
Sub Culture (PC)
DMA Design - Gamespotting
Back issues
TV Games
Net Yaroze
nuMedia
Subscribe
testscreen
Realms of the Haunting (PC..8)
Shadows of the Empire (N64..6)
Virtua Cop 2 (SA..8)
Virtual On (SA..8)
Contra: Legacy of War (PS..4)
Jet Moto (PS..5)
Twisted Metal 2 (PS..7)
Wayne Gretsky (N64..7)
Cruis'n USA (N64..4)
Killer Instinct Gold (N64..6)
X2 (PS..6)
Suikoden (PS..7)
FIFA '97 (PS..6)
Blazing Dragons (SA..4)
Crime Wave (SA..4)
Fragile Allegiance (PC..8)
Gallery
EDGE moves
arcadeview
Super Car Race [working title] (Arc)
San Francisco Rush (Arc)
retroview
Toaplan Shooting Battle I (PS)
Namco Museum Volume 4 (PS)
Letters
over the edge: Issue 42
Recommend Papers

Issue 41 (January 1997) 
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The future of interactive entertainment

UK edition January 1997 £3.50

Playstation • Saturn • Nintendo 64 • PC• Arcade• Net• Multimedia• CGI

Nintendo Shoshinkai

Gamespotting finest

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contacts Editorial Future Publishing 30 Monmouth Street Bath, Banes BA 1 2BW Telephone 01225 442244 Fax O1225 73227 4 Email [email protected]

Subscriptions Future Publishing Ltd FREEPOST 854900, Somerton Somerset TA 11 7BR Tel Customer services: 0 1225 822510 Customer order line: 01225822511 Fax 01458274378 The annual subscription rate for one year is: UK £42 (£40 direct debit), post free: Europe E71; rest of world £ l 00 Overseas distribution: Future Publishing+ 1225 442244

People on Edge Jason Brookes editor Tony Mott deputy editor Keith Stuart features editor Simon Cox games editor Terry Stokes art editor Craig Brooks designer Nicolas di Costanzo Tokyo bureau Jayne Francis advertising manager Duncan Ferguson senior ad manager Advertising fax O171 447 3399 Becky Stables production coordinator Richard Gingell production manager Production fax O1225 423118 Cathy McKinnon ad design Janet Anderson production controller Judith Green group prod manager Jon Moore pre-press services coordinator Simon Windsor, Chris Stocker colour scanning and manipulation Mark Gover, Jason Titley, Oliver Gibbs pre-press services Mark Williams foreign licences 0 171 331 3924 Tamara Ward promotions manager ([email protected]) Chris Power publisher Greg Ingham managing director Nick Alexander chainman

Colour reproduction Colourworks Repro, Bristol Phoenix Repro, Bath

Print Cradley Print, Warley, West Midlands Edge is printed on Royal Press 90 gsm

Production of Edge Hardware: Power Macintosh, PowerBook, Quadra, and llsi by Apple Software: QuorkXPress, Adobe Photoshop, Aldus FreeHond, Pixar Typestry and Nisus Typography: (Adobe~)

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cover Image designed by Terry Stokes Edge recognises all copyrights in this issue. Where possible, we have acknOYJledged the copyright holder. Contaa us if we have failed to credit your copyright and we will be happy to correct any oversight

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62 Gamcspottino Is there life after lemmings? Scotland's premiere codehouse, DMA Design, opens its doors to Edge and reveals exactly how to follow up one of the most addictive titles in gaming history

62 TU Gamt:s 1996 saw a dramatic culling of videogame television programmes with 'Bad Influence', 'T.I.G.5' and 'Total Reality' all kicking the proverbial bucket. Was this down to audience disinterest or were there darker forces at play? Edge investigates ..

68 no II Hoursclf Could Sony be on the verge of reanimating the lost art of bedroom programmin& or is Yaroze just an expensive gimmick?

Edge takes a comprehensive look at the 32bit system which has the promise to make a console game designer out of anyone

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