156 40 64MB
English Pages 124 Year 1997
The future of interactive entertainment
UK edition January 1997 £3.50
Playstation • Saturn • Nintendo 64 • PC• Arcade• Net• Multimedia• CGI
Nintendo Shoshinkai
Gamespotting finest
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contacts Editorial Future Publishing 30 Monmouth Street Bath, Banes BA 1 2BW Telephone 01225 442244 Fax O1225 73227 4 Email [email protected]
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People on Edge Jason Brookes editor Tony Mott deputy editor Keith Stuart features editor Simon Cox games editor Terry Stokes art editor Craig Brooks designer Nicolas di Costanzo Tokyo bureau Jayne Francis advertising manager Duncan Ferguson senior ad manager Advertising fax O171 447 3399 Becky Stables production coordinator Richard Gingell production manager Production fax O1225 423118 Cathy McKinnon ad design Janet Anderson production controller Judith Green group prod manager Jon Moore pre-press services coordinator Simon Windsor, Chris Stocker colour scanning and manipulation Mark Gover, Jason Titley, Oliver Gibbs pre-press services Mark Williams foreign licences 0 171 331 3924 Tamara Ward promotions manager ([email protected]) Chris Power publisher Greg Ingham managing director Nick Alexander chainman
Colour reproduction Colourworks Repro, Bristol Phoenix Repro, Bath
Print Cradley Print, Warley, West Midlands Edge is printed on Royal Press 90 gsm
Production of Edge Hardware: Power Macintosh, PowerBook, Quadra, and llsi by Apple Software: QuorkXPress, Adobe Photoshop, Aldus FreeHond, Pixar Typestry and Nisus Typography: (Adobe~)
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cover Image designed by Terry Stokes Edge recognises all copyrights in this issue. Where possible, we have acknOYJledged the copyright holder. Contaa us if we have failed to credit your copyright and we will be happy to correct any oversight
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62 Gamcspottino Is there life after lemmings? Scotland's premiere codehouse, DMA Design, opens its doors to Edge and reveals exactly how to follow up one of the most addictive titles in gaming history
62 TU Gamt:s 1996 saw a dramatic culling of videogame television programmes with 'Bad Influence', 'T.I.G.5' and 'Total Reality' all kicking the proverbial bucket. Was this down to audience disinterest or were there darker forces at play? Edge investigates ..
68 no II Hoursclf Could Sony be on the verge of reanimating the lost art of bedroom programmin& or is Yaroze just an expensive gimmick?
Edge takes a comprehensive look at the 32bit system which has the promise to make a console game designer out of anyone
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