Fundamentals of Computer Graphics: An Algorithmic Approach (Computer science Fundamentals)

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Table of contents :
Preface
Fundamentals of Computer Graphics
Module 1: Introduction to Computer Graphics
Module 1: Introduction to Computer Graphics
What is Computer Graphics?
Historical Overview of Computer Graphics
Importance and Applications of Computer Graphics
Graphics Hardware and Software
Module 2: Graphics Primitives
Module 2: Graphics Primitives
Points, Lines, and Line Drawing Algorithms
Circles and Ellipses
Basic Polygons
Scan Conversion and Filling
Module 3: 2D Transformations
Module 3: 2D Transformations
Translation, Rotation, and Scaling
Homogeneous Coordinates
Composite Transformations
Transformation Matrices
Module 4: 2D Viewing and Clipping
Module 4: 2D Viewing and Clipping
Window and Viewport
Cohen-Sutherland Line Clipping
Liang-Barsky Line Clipping
Polygon Clipping Algorithms
Module 5: Raster Graphics and Color Models
Module 5: Raster Graphics and Color Models
Introduction to Raster Graphics
Pixel Operations
Color Models (RGB, CMYK, HSL)
Color Spaces and Conversions
Module 6: 2D Graphics Algorithms
Module 6: 2D Graphics Algorithms
Bresenham's Line and Circle Drawing Algorithms
Midpoint Line and Circle Drawing Algorithms
Polygon Filling Algorithms
Antialiasing Techniques
Module 7: 3D Graphics Fundamentals
Module 7: 3D Graphics Fundamentals
Introduction to 3D Graphics
3D Coordinate Systems
3D Primitives (Sphere, Cube, Cylinder)
Perspective Projection
Module 8: 3D Transformations
Module 8: 3D Transformations
Translation, Rotation, and Scaling in 3D
Quaternion Representations
Homogeneous Coordinates in 3D
Composite 3D Transformations
Module 9: Viewing and Projection in 3D
Module 9: Viewing and Projection in 3D
Perspective and Orthographic Projections
Clipping in 3D
Hidden Surface Removal (Z-Buffer, BSP Trees)
Viewing Transformation
Module 10: Shading and Illumination
Module 10: Shading and Illumination
Light Sources and Types
Lambertian and Phong Shading Models
Gouraud and Phong Shading
Ambient, Diffuse, and Specular Reflection
Module 11: Texturing and Mapping
Module 11: Texturing and Mapping
Texture Mapping Concepts
Texture Coordinates
Texture Filtering
Bump Mapping and Environment Mapping
Module 12: Graphics APIs and Libraries
Module 12: Graphics APIs and Libraries
Introduction to OpenGL
OpenGL Pipeline
Introduction to DirectX
Comparison of Graphics APIs
Module 13: 3D Modeling and Animation
Module 13: 3D Modeling and Animation
3D Modeling Techniques
Skeletal Animation
Keyframe Animation
Physics-Based Animation
Module 14: Ray Tracing
Module 14: Ray Tracing
Introduction to Ray Tracing
Ray-Object Intersection
Ray Tracing Rendering Equation
Ray Tracing vs. Rasterization
Module 15: 3D Rendering Techniques
Module 15: 3D Rendering Techniques
Global Illumination
Radiosity
Ray Casting
Real-Time Rendering
Module 16: Graphics Hardware and GPUs
Module 16: Graphics Hardware and GPUs
GPU Architecture
Parallelism in GPUs
Shader Programming
GPU Optimization Techniques
Module 17: Virtual Reality and Augmented Reality
Module 17: Virtual Reality and Augmented Reality
Introduction to VR and AR
VR/AR Hardware
3D Interaction in VR/AR
Applications and Challenges
Module 18: Graphics in Games
Module 18: Graphics in Games
Game Graphics Pipelines
Terrain and Terrain Rendering
Particle Systems
Post-Processing Effects
Module 19: Computer Graphics in User Interfaces
Module 19: Computer Graphics in User Interfaces
GUI Design Principles
Widgets and Controls
Interactive UI Elements
2D and 3D UI
Module 20: Advanced Topics in Computer Graphics
Module 20: Advanced Topics in Computer Graphics
Non-Photorealistic Rendering
Procedural Generation in Graphics
GPU-Based Simulation
Graphics for Scientific Visualization
Module 21: Graphics Standards and File Formats
Module 21: Graphics Standards and File Formats
Graphics File Formats (PNG, JPEG, GIF)
3D Model File Formats (OBJ, STL, FBX)
Graphics Compression Techniques
OpenXR for XR Development
Module 22: Graphics in Web Development
Module 22: Graphics in Web Development
HTML5 Canvas
WebGL
CSS3 Transforms and Animations
SVG Graphics
Module 23: Ethics and Future Trends in Computer Graphics
Module 23: Ethics and Future Trends in Computer Graphics
Ethical Considerations in Graphics
AI in Graphics
Augmented Reality in Everyday Life
Future Trends in Graphics
Module 24: Capstone Project and Review
Module 24: Capstone Project and Review
Final Project Presentation
Course Review and Summary
Career Opportunities in Computer Graphics
Course Evaluation and Feedback
Review Request
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