313 26 17MB
English Pages 66 Year 2007
"
....
\
-
-----
~-~
--~~
, ,
-----
1
'\
_:-~------ -
--'--'-
THE SINISTER SPIRE" c R E D I
T
s
DESIGNERS
ART DIRECTOR
BRUCE CORDELL AND Au MARMELL
KARIN POWELL
DEVELOPMENT AND EDITING
COVER ARTIST
CHUS SIMS
STEVE PRESCOTT
FREELANCE MANAGER
INTERIOR ARTIST
GWENDOLYN F. M. KESTB.EL
WAYNE ENGLAND
EDITING MANAGER
GRAPHIC DESIGNERS
KIM MOHAN
KARIN JAQ!!ES, ALYSSA FIEDOR
DESIGN MANAGER
CARTOGRAPHER
CHRISTOPHER PERKINS
MIKE SCHLEY
DEVELOPMENT MANAGER
TACTICAL MAP DESIGN
JESSE DECKER
NICK ISAAC
DIRECTOR OF RPG R&D
GRAPHIC PRODUCTION SPECIALISTS
BILL SLAVICSEK
ANGELIKA LOKOTZ, EUN DORRIES
PRODUCTION MANAGERS
IMAGE TECHNICIAN
JOSH FISCHER, RANDALL CREWS
SVENBoLEN
Based on the original DUNGEONS & ORAGONS~ rules created by E. Gary Cygax and Dave Arneson, and the new DUNGEONS & game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
DRAGONS
This product uses updated material from the v3.5 revision. This WIZARDS OFTHE COAST* game product contains no Opcn Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming license and the d20 System License, please visit www.wizards. comjd20.
u.s~ CANADA,
ASIA, PACIFIC,
& LATIN AMERICA Wi1.ards of the Coast, Inc P.O. Box 707 Renton WA 980:1"7-0707 Q!!.estions? 1-800-124·64-96
620-10797740-001-EN ISBN: 978-0-7869-Hp·9 9 876 r 4 321 First Printing: June 2007
EUROPEAN HEADQQARTERS Hashro UK Ltd Caswell Way Newport, GIO'ent NP9 OYH
GREAT BRITAIN Please kttp this addrC$ll for )'OIIr rttarch
WIZARDS OF
DiE COAST,
BELGIUM 't Hofvdrl 6D 1702 Groot-llijgaarden Belgium +n 2 467 B60
OUS"GEOS"S & OUGOS"S, D&O, DUS"GEOl' l\1ASTER, d20, d20 System, WrU~DS OP THE COAST, 'Pla)u's Ha"dbod, 'D""t.ro,, Afalrrr's G"iJr, JifOl1Jttr ..\faRHat, Tbr SiRiUff Spifr, thfir respttti\1: logos, and all other Wizards product names arc trademarks of Wizards of the C03st in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. AllY reproduction or unauthorized usc of the material or artwork conuined herein is l'rohibited without fhe express "'ritten permission of Wiu.rds of the Coast, Inc. This product is a work of fiction. Any similarity fO actual people. organiutions, places, or eHnts is purely cOHlcidellta\. Printed in the U.S.A.@2007 Wiurds of the Coast. Inc.
Visit our website at www.wizards.com/dnd
Introduction Damp, cool air blew across DarcIH/'s face. He blinked several times. At Icast J1C thought he did. Blach was his whole wodd-a blank nothinglless) hollow for its unknown depths-eyes open or dosed. The chilly air brushillg his cllceb licklea his nose I.vith dust alla the musty smell of old rot, reminding J.lim of the cellay below his grandmother's home. II was like that, but 5OI11chow wider, wilder. WJ.ulf a strallge place to wake. ... He'd fallen! TIle memory burst upon him with images of tile s/arllcd faces of his companions flashitlg by, (l hoarse scream fdling hIS tinont. The rope hnd faIled, and he hnd pllll1ged clown tIle narrow cllil1lllCy they'd discovered ncar tlte forgottell /zing's tomb. How far IHtd he dropped? He tried to lift his hands, but pain flared in answer. A bone or two were cracked, that was certain. He straillea his head aile way, thell all~ther. "Gods be thanlml," he croaked. At least lie wasll't completely brol~en.lf he just waited Jlere, his comrades wOlila fiIHl him. How IOllg had J1e already lail! in the dark. depths of the eartJ1? Somehow, he 'lad the impression considerable time had passed. Why J1I1aH't they already fouud 11im? "Hello?" he called out. Per/wps tlley were look.ing even now but col/lan't find llim i/1 the dark. "Angell,l? Jamal'ch? I'111 down here!" .He heard the desperate edge of fear in llis voice. Hold it together, he told himself. He tried a few deep, cleansillg breaths. His call echoea illto a vast distance before failing.lf he was ill a cave, it mllsl be gigantic. Dreaa gripped him. Had he fallen all the way iHto the Ullderdarh? At a sudden clntter, DnreJu/ jerlwl Ilis head forward. No matter how wide JlC opmed 11is eyes, theycat/ldn'! gather allY light ill the 1II1relieved darlmess. I'AHgelU?" he called, JlOfJefuL Nothing. His hearl t/wllderul; Jlis moulh dried. Ana/her clallercallle, closer Illis lime. A strauge chitter fol/owed. Then a roiling swarm engulfed him. DD2: The Sinister Spire is