The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) 1903980283, 9781903980286


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Table of contents :
Front Cover......Page 1
Table of Contents......Page 2
Introduction......Page 3
Character Concepts......Page 5
The Prestige Elf......Page 18
Tricks of the Elves......Page 39
Elven Feats......Page 52
Tools of the Elves......Page 55
Elven Subraces......Page 68
Elven Magic......Page 83
The Elven Pantheon......Page 90
Secrets of the Elves......Page 93
Aerial Combat......Page 102
Elven Strongholds......Page 112
Designer's Notes......Page 117
Rules Summary......Page 118
Index......Page 123
Character Sheet......Page 125
licences......Page 129
Back Cover......Page 130
The Quintessential Elf Character Sheet WE......Page 131
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The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
 1903980283, 9781903980286

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The Quintessential Elf

CHARACTER ________________________________________________ PLAYER ________________________________________ CLASS ______________________________________________________ LEVEL _________________________________________ CHARACTER CONCEPT _______________________________________________________________________________________ SUBRACE ___________________________________________________ ALIGNMENT ____________________________________ PATRON DEITY / RELIGION ____________________________________________________________________________________ PLACE OF ORIGIN____________________________________________ FIGHTING STYLE_______________________________

ABILITY SCORES

HIT POINTS

SCORE

TEMP TEMP MODIFIER SCORE MODIFIER

ARMOUR ARMOUR

ARMOUR SHIELD

CLASS

WISDOM DAMAGE REDUCTION

CHARISMA

SAVING THROWS

TOTAL

ABILITY MAGIC

MISC

TEMP

MODIFIERS

FORTITUDE (CON) REFLEX (DEX)

ALCHEMY

Y / N

INT

ANIMAL EMPATHY

Y / N

CHA

APPRAISE ✓

Y / N

INT

BALANCE ✓

Y / N

DEX *

BLUFF ✓

Y / N

CHA

CLIMB ✓

Y / N

STR *

CONCENTRATION ✓

Y / N

CON

CRAFT ✓ (POISONS )

Y / N

INT

CRAFT ✓ (TRAPMAKING)

Y / N

INT

CRAFT ✓ (

WILL (WIS) TOTAL

COMBAT BONUSES

BASE

------------- MODIFIERS ----------ABILITY SIZE MISC TEMP

BASE

INITIATIVE (DEX) MELEE (STR)

A P E RM NA OU LT R Y CH EC A K FA RC IL AN U E RE S PE LL SP RE E L SI L ST A N CE

A FL C W AT H F O EN OT AC TO V ED U ER CH S AT US TA CK M IS S S CH A N M CE BO AX N D U EX S

RANGED (DEX)

WEAPON AND ARMOUR PROFICIENCIES

) Y / N

INT

DECIPHER SCRIPT

Y / N

INT

DIPLOMACY✓

Y / N

CHA

DISABLE DEVICE

Y / N

INT

DISGUISE ✓

Y / N

CHA

ESCAPE ARTIST ✓

Y / N

DEX *

FORGERY ✓

Y / N

INT

GATHER INFORMATION ✓ Y / N

CHA

HANDLE ANIMAL

Y / N

CHA

HEAL ✓

Y / N

WIS

HIDE ✓

Y / N

DEX *

INNUENDO

Y / N

WIS

INTIMIDATE ✓

Y / N

CHA

INTUIT DIRECTION

Y / N

WIS

JUMP ✓

WEAPONS WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES

Y / N

STR*

KNOWLEDGE (

)

Y / N

INT

KNOWLEDGE (

)

Y / N

INT

KNOWLEDGE (

)

Y / N

INT

KNOWLEDGE (

)

Y / N

INT

Y / N

WIS

LISTEN ✓ MOVE SILENTLY

Y / N

DEX*

OPEN LOCK

Y / N

DEX

PERFORM (

WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES WEAPON

NOTES

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

)

PICK POCKET PROFESSION (

NOTES WEAPON

NATURAL MISC

CROSS KEY MODIFIERS MAX RANKS = LVL +3 (/2) CLASS ABILITY TOTAL ABILITY RANKS MISC

HIT DIE

INTELLIGENCE

SIZE

ARMOUR WORN

SUB DMG

CONSTITUTION

WIS

= 10 +

STRENGTH DEXTERITY

DEX

)

Y / N

CHA

Y / N

DEX*

Y / N

WIS

READ LIPS

Y / N

INT

RIDE ✓

Y / N

DEX

SCRY ✓

Y / N

INT

SEARCH ✓

Y / N

INT

SENSE MOTIVE ✓

Y / N

WIS

SPELLCRAFT

Y / N

INT

SPOT ✓

Y / N

WIS

SWIM ✓

Y / N

STR ★

TUMBLE

Y / N

DEX*

USE MAGIC DEVICE

Y / N

CHA

USE ROPE ✓

Y / N

DEX

WILDERNESS LORE ✓

Y / N

WIS

Y / N ✓ CAN BE USED WITH 0 RANKS, * ARMOUR CHECK PENALTY APPLIES, ★ -1 PER 5 LBS OF EQUIPMENT

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FEATS

EQUIPMENT ITEM

LOCATION WT

ITEM

LOCATION

WT

NAME

EFFECT

CLASS/RACIAL ABILITIES ABILITY

CURRENT LOAD

TOTAL WEIGHT CARRIED

MOVEMENT / LIFTING Movement

EFFECT

MONEY & GEMS

Rate Movement

Rate

Walk (= Base)

Hour Walk

Hustle

Hour Hustle

Run (x 3)

Day Walk

Run (x4)

Special

CP SP GP -

Load

Weight Carried Max Dex Chk Pen Run

Light

-

-

-

Medium

+3

-3

x4

Heavy

+1

-6

x3

PP GEMS -

EXPERIENCE TOTAL EXPERIENCE LIFT OVER HEAD = MAX LOAD

LIFT OFF GROUND = 2 X MAX LOAD

PUSH OR DRAG = 5 X MAX LOAD

LANGUAGES XPS NEEDED FOR NEXT LEVEL

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WIZARD SPECIALIST SCHOOL:

CLERIC DOMAINS:

HEAL RATE PER DAY WIZARD PROHIBITED SCHOOL(S):

SPELL BOOK SPELL

LEVEL

SPELL SPELLS BONUS # SPELLS SAVE DC LEVEL PER DAY SPELLS KNOWN

EFFECT

0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH SPELL SAVE DC MOD

MAGIC ITEMS

HENCHMEN AND MERCENARIES NAME

RACE

NUMBER

HD / LVL

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

RACE

NUMBER

HD / LVL

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

NOTES NAME

NOTES NAME

RACE

NUMBER

HD / LVL

NOTES NAME

RACE

NUMBER

HD / LVL

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

NOTES

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PHYSICAL APPEARANCE

AGE

SEX

HEIGHT

SIZE

WEIGHT

HAIR

EYES

HANDEDNESS

CHARACTER SKETCH

QUOTE / FAVOURITE SAYING

PERSONALITY AND CHARACTER

ENEMIES, ALLIES, PAST ACQUAINTANCES

BACKGROUND & FURTHER NOTES

TRAINED ANIMALS TYPE

HD

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

TRAINING SLOTS TRICKS AND ATTITUDES

THIS PAGE IS DESIGNATED OPEN GAME CONTENT. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. A COPY MAY BE DOWNLOADED FROM OUR WEBSITE