216 30 19MB
English Pages 184 [175] Year 2017
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REN EEEERSS VaR
ASIERS
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WITH
INTRODUCTION
SEAN
PATRICK
AND
COMMENTARY
BY
EDGAR» MCHALE
ART
OVER
GARDEN
OF
THE
WALL
RDEN WALL... COMMENTARY
BY
ro OoOy ee om DECavaat GREAT ED
PATRICK
Background: Nick Cross
DARK
HORSE
BY
MCHALE
BOOKS
President & Publisher
MIKE
sexabivoye
RICHARDSON
CARDNER
CLARK
Digital Art Technicians CONLEY SMITH and MELISSA MARTIN
Designer JUSTIN COUCH
Special thanks to Marisa Marionakis and Janet No at Cartoon Network, Jim Campbell,
Annie Gullion, and Tina Alessi.
ee de
Published by
a
DARK
HORSE
BOOKS
se
A division of Dark Horse Comics, Inc.
be
10956 SE Main Street Milwaukie, OR 97222
DarkHorse.com
Sener Cl]
—
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a
To find a comics shop in your area, call the Comic Shop Locator Service toll-free at 1-888-266-4226. International Licensing: (503) 905-2377
First edition: September 2017
Ole Beare a
| Digital ISBN 978-1-63008-978-8
Library of Congress Cataloging-in-Publication Data Names: Edgar, Sean, writer of added commentary. Title: Art of Over the garden wall / commentary by Sean Edgar; created by Patrick McHale.
Description: Milwaukie, OR : Dark Horse Books, 2017.
Identifiers: LCCN 2017008208 |ISBN 9781506703763 Subjects: L t--Then
TABLE
OF CONTENTS
INTRODUCTION THE
Sacro ee tee eee
ROAD TO THE
TOME
OR THE
...........
8
UNKNOWN
AY,
Table of Contents (story wdeas)
“LITTLE BLACK TRAIN” (PILOT) On Halloween night Wirt and Greg accidentally get on a train headed for the afterlife, and jump off halfway. They end up in a place called the Unknown . . . a mysterious land that lies somewhere between life and death. As Wirt and Greg come to grips with the reality of this strange world, it becomes apparent that getting home is impossible. Until, that is, they befriend a wise old woodsman (and his friend Beatrice, the bluebird) who
reveals the secret to returning home: they must live out all the chapters in his mysterious book, the Tome of the Unknown. When they reach the end of their story, they will find their way home.
“BLUEBIRD OF HAPPINESS” The Woodsman gives Beatrice the responsibility of helping Wirt and Gregory carry out the next chapter of the Tome of the Unknown
(which
involves a lady in white who sings to lure travelers into the tall grass, where a beast devours them). But the more Beatrice tries to help them, the more Wirt has a tough time believing in all the superstitions and nonsense of the Unknown. And Gregory keeps goofing off with his pet frog. Eventually Beatrice gets so fed up with the two brothers that she leaves them to figure things out
on their own . .. with dangerous repercussions. In the end the brothers realize they had better take their quest a little more seriously.
“LOVESICK MILLIONAIRE” Wirt and Greg get involved with a lovesick millionaire whos having visions of a beautiful lady that he wishes to marry. If they don't find her soon, he'll die. And if he dies, then he will haunt them forever for not helping him. But when the brothers start trying to track her down, a silent, hairy man keeps showing up to stop them. Is he bad? Did he kidnap the lady? Is he her guardian? Is the millionaire a crazy, two-faced lunatic dressed in a hairy costume? In the end Wirt and Greg discover that the hairy man is the beautiful lady herself! Long ago she was engaged to another fellow, but his mother cursed her to be hairy, and she was then rejected by her fiancé. But she soon realizes that the millionaire is her old beau (who became rich during their separation) . . . and once the couple realize that all the misun-
derstandings were caused by the millionaire’s mother (whos now long gone), everything turns out swimmingly. “NIGHTMARE” While Wirt and Gregory are sleeping one night, a horrible skinless witch comes and rides Greg
'3
off into the darkness like a horse. Wirt eventu-
ally discovers that the witch is one of the people in a small Puritan-like town . . . but as soon as he does, she returns home and catches him! The only way he’s able to defeat her is by putting salt and pepper on her discarded skin, so that when she tries to put it back on, she gets burned.
“GOOSE STEP” Wirt, Greg, and Beatrice find a parade of musical animals who are being chased by hunters. While trying to stop the hunters and save the defenseless animals, they learn that the hunters are actually soldiers .. . and that the animals were once soldiers as well, but were cursed by the moon for being too loud at night. Wirt and Greg have to travel to the moon (using a reflection in a pond) to try to get him to undo the curse so that the animals can defend themselves. But in the end he just changes everybody into animals . . . including Wirt and Greg! (Greg becomes a duck, and Wirt looks like either a bear or a dog... Nobody can tell which.) “FARMTOWN
caught up in a game of cat-and-mouse with a farmer who thinks Wirt and Greg are after his crops (in truth, Greg and R. Bliss do keep eating his crops). After they all get captured and trapped like farm animals, they need to use their new animal prowess to escape . . . before they become dinner!
“FROGLAND” Our heroes (still animals)
find themselves in
a place called Frogland, a riverside town of hard-working frogs. They plan on just passing through—until they meet a singing frog drifter named J. Bliss and realize .. . it’s R. Bliss’s dad! R.
Bliss struggles with whether to stay in Frogland with his dad or continue on with Gregory and Wirt. In the end, R. Bliss’s father makes the decision for them when he disappears in the middle of the night (hitching a ride downstream)
because he is a fugitive from the law. R. Bliss is disappointed with how things turned out until he finds a note in the player piano which says his dad will come back someday to help them all get back to their home.
FOLLIES”
Wirt and Greg have been turned into animals (in the previous episode) and want to get back to their normal forms (although Greg is having a lot of fun now that he and R. Bliss can talk using “animal speak”). But Beatrice doesn't recognize them anymore, and abandons them. While trying to find her or the Woodsman, they get
“THE TOAD AND THE WISHING WELL” Wirt, Greg, and R. Bliss discover a fat, shivering Toad King who lives in a cold wishing well and has the power to grant them anything they desire. But the Toad King is a jerk and says he'll never give them anything because he already has everything
“HOME” Wirt and Greg finally find the Woodsman, who down in the past). Wirt overthinks the problem tells them that they are doing very well. While at while Gregory and R. Bliss just keep throwing the Woodsman’s house, Wirt and Greg discover stuff into the well hoping they'll get lucky. In the a set of train tracks. Could it be that these train end, they realize the Toad King is only mean be- tracks lead back home? The Woodsman tells the cause he's so cold and shivery. They get a spider boys they are not ready to return home . . but to spin him a sweater to warm him up. It works! Beatrice convinces them to go. They follow the But just as Wirt is about to wish to return home, tracks and, sure enough, end up back in their he realizes that if they return home now, they'll hometown! But as they return to their daily lives, be stuck as animals forever. Instead he wishes to they start noticing weird phenomena. Pieces of return to human form . .. much to the dismay of the town are missing, or warped ... and on TV everything is reruns . . . They eventually realize Gregory (who can no longer talk to R. Bliss). that the town is just a projection of their mem“IVORY” ories, not actually their hometown at all. The Beatrice finally finds Wirt and Greg, and is pretty Woodsman guides them back to the Unknown, pissed they made her fly around looking for explaining that they have a few more chapters to them for, like, a week. She tells them how to get complete before their story is done. to the Woodsman’s house and leaves. But Wirt “LAST FAIR DEAL GONE DOWN” overthinks her directions and ends up getting lost. They come to the house of a man named After a big argument between Beatrice and the Mr. Whittles, a guy who carves ivory. He says he Woodsman, Wirt and Gregory catch the Woodsknows exactly where the Woodsman lives and man talking to an evil specter and writing new promises to bring them there in the morning. chapters into the Tome of the Unknown! It turns But as the night passes, Mr. Whittles’s dark se- out he’s the one who trapped them all along! It’s crets begin to unravel. They eventually learn that hard to believe, but it’s true. Wirt and Greg are he gets all his “ivory” from the teeth and bones determined to steal the Tome of the Unknown in of children he kidnaps! Finally they discover all order to rewrite their story and get home. the boneless children living in the basement, and with their help they defeat Mr. Whittles and get the heck out of there. in the world that hed ever want (he’s sitting on a big pile of gold and stuff that people have thrown
Oe —p y
Jo
és oe
In developing Tome of the Unknown and researching ideas for backgrounds and layouts, the team reviewed various old fairy-tale collections. This page features sketches directly referencing some of the illustrations found in
these books. Art: Patrick McHale
33
The first villain created for the Tome of the Unknown bible was
A
a diabolical, but cartoony-looking, figure named Old Scratch,
Ave
inspired by the devil-character motif often found in American folklore and literature. Sometimes this character was meant to be frightening, such as in Nathaniel Hawthorne’s short story “Young Goodman Brown,” while other times he was just a mean-spirited but hapless dope who was easily tricked by the hero of the story. Art: Nick Cross, Patrick McHale
34
ih t :
.
>
PM: This pencil sketch was the first incarnation for Tome
of the Unknown.
for the character In this version,
The note "horns
to be the primary I wanted
ful, but he was secretly
of the Woodsman
inside’
PM: "The
Dogman"
to an early plan
thinking
that the first
villain.
the Woodsman
to seem
him more
was the name
of the Beast for a short time. I was
act of the last episode could
opera piece, with the Beast singing his backstory. nice, friendly,
bad. Later, for the actual
go in the opposite direction: we made
refers
designed
and help-
series, we decided to
spooky
and intimidating,
win you over
by telling you his story, but when
Greg, you go, "No, even
if your
than those original
goofy devil-like
guy felt too specific.
sketches
He'd essentially try to you see what he's done to
story is tragic, you don't have any excuse
for doing that."
but he actually wasn't a bad guy at all. (Spoiler alert!)
PM: I kind of like the guy with the hat. That was another
just be a full-blown
early idea for the Beast. It fit the tone of the series a lot more
on the opposite page, but we wanted the Beast to embody the Unknown,
and this
PM: These are a bunch of concept
sketches
for the
Beast that Nick Cross and I drew during production.
We
kept going back and forth
with all these different designs. |
Nick did a million
beautiful
\, ty much
drawings all of them
and pretwould
\| have made incredible-looking '\ villains, but we felt like j
they were
too specific. They
' felt too "villainy"
mysterious
and not
enough.
Lae K PeOiSrraFh are
beoveei
vee Mle,
NC: We never had to check anything
| with)
+
Cartoon Network, especially with the Beast. ' I'm sure they would have had some issues with a few of these. But this is where
went at first. Amalia
Levari:
we
f I think
the Beast made
sense to me after I saw the way Pat and Nick were
designing
him. The degree to
which he was really sinister didn't gel with me
until
and how much He had evolved
reflection
I saw what
he lookea like
a part of the forest he was. into an actual,
of unknown
erfect
danger.\The thing
you're most scared to see in the\dark.
\
SF
C
ter Design: Nick crs
PM: This is the Beast's final color model.
You
can
finally
see
his little
spindly legs! Those aren't necessarily his actual draw
legs, but we just needed
something
actually
want
for
feel
them
like
part of the
but once
background,
to ever
be
itself,
as
connected
silly as a model
he's on a dark
he starts
see
so he would
forest
physically
to it. He looks pretty
We didn't
to always
by fog and darkness
if he was almost sheet,
model.
the audience
his legs; we wanted hidden
his
to
looking
forest spooky.
PM: At one point during that
this
model.
The
sketch
was
production,
going
storyboard
we decided
to be the
artists
Beast's
boarded
the
show with that design. Even the final episode was we
storyboarded changed
using that
it again
at the
model... last
minute.
we had to go back
and redo all of the
scenes
the
throughout
entire
series.
until Then
Beast's
rat
a,
.we
= =
Se
Background Layout: Chris Tsirgiotis Background Painting: Nick Cross
;
y
:
7 eel
‘
are
ae
-
CREATED BY
PATRICK MAL
PM: These
images at the bottom
were
attempts
at coming up with title cards
for the pilot. I tried to make
little handmade
magic lantern
slides by painting small pieces of cellophane. I liked how they looked, but they felt a bit too crude. The final title card was a combination of cut paper Art: Patrick McHale
40
and pencil sketches.
> -
“I HAD NO CLUE WHAT THE STORY WAS ABOUT.” —Chris Tsirgiotis, Background Designer
Cartoon Network released Tome of the Unknown: Harvest Melody through its website on September 9, 2013—just in
adults that kids’ entertainment is more sophisticated than they think.
time for festival season. That same night it screened at
the LA Shorts Fest, before making the rounds at stops including the Ottawa International Animation Festival and Austin Film Festival. The eleven-minute short served as the pilot for Over the Garden Wall. Patrick McHale: People’s taste in entertainment changes as they get older, just as people’s taste in food changes. It’s a physical change. Kids can’t taste sweetness as strongly
as adults, but they taste bitterness more strongly. That’s why kids can enjoy super-sweet candy, while adults are like, “Yuck, it’s too sweet!” And adults can enjoy bit-
palettes, new songs, new enemies, new funny voices, etc. The more new and exciting stuff, the better. To adults, kids’ shows sometimes look like crazy nonsense. So when you’re making something for an all-ages audience, you have to find a good balance. Over the Garden Wall was an attempt to trick kids into liking stuff that they’d normally think was boring and old, and to show
HARVEST MELODY Creator, Director, Writer,
Susan Mondt: Pat was saddled with Phil Rynda and me because we were the creative side of development. I was the art director and Phil was the character designer. All of the pilots at Cartoon Network for two years went through us. I thought Tome of the Unknown was amazing. I thought it was beautiful and the idea was charming. It was a little bit dark, and to say that Cartoon Network was completely hands off would not be true. I would credit Cartoon Network with being open minded to a show like Pat’s. It was a very unique idea for any network or big animation studio.
ter coffee, while kids are like, “Yuck, it’s too bitter!”
Nobody is right or wrong; people are just physically different. The same applies to entertainment. Kids feel emotion and conflict more strongly, so they don’t need as much of it as adults do. A little goes a long way. Kids need new things to discover: new characters, new color
TOME OF THE UNKNOWN:
Designer, and Storyboard
Artist: Patrick McHale
Creative Director and
Character Designer: Phil Rynda Character Designer: Mikkel Sommer
Background Designer: Chris Tsirgiotis Background Painter: Nick Cross Design Clean Up: Erik Elizarrez Color Key: Ron Russell Art Director: Susan Mondt
Phil Rynda: I wasn’t there, but after Pat pitched one of
the stories to the network, I saw Rob Sorcher and asked how the pitch went. He said, “It was five minutes of a
kid staring at his own hand. I don’t really know what the hell that thing was, or if kids are going to like it, but I think Pat might be a genius.” I felt really excited, because I agree. I think Pat is an incredible storyteller and human. The company was going to take a pretty bold risk on what it could be. The way the story plays out and the tone of that show is not your standard cartoon fare. When you think about Cartoon Network at the time, Teen Titans was a big hit, Gumball was a big hit,
4d
gre
tt Sollree needed
a e o pn val tshee o ae Ne Q 6attle f
Kill people.
PM: The first episode Bell."
storyboard
I did ended up as
7 of the series, "The That was intended
Ringing
of the
to be the pilot. When
I pitched it to Cartoon Network, the pitch went well, but there it was too scary discussed
network. episode
was also a lot of concern and hopeless.
it, the more
worry
I tried to explain
The more
I felt from
that we the
that this scary
was just one aspect of the show, and
that each episode would feel different,
so they
suggested I do another storyboard to show
them another side of the show. That's why I storyboarded the pilot. Art: Patrick McHale
"Harvest
Melody,"
which became
Adventure Time and Regular Show had a solid audience.
Patrick McHale: At one point, Chris copied the way that
Disney was still coming off the high of Phineas and Ferb. Nickelodeon was riding on SpongeBob. For Pat to come in and make this very, very unique type of a story, it really came out of left field.
I was shading in pencil, thinking it was the style I wanted, but really it was just my mistakes. It was embarrassing to see my limitations reinterpreted visually as an intentional
Patrick McHale: As I was making the pilot, I was
thinking of it as my last chance to make a proper film. I started getting bummed out because I'd wanted to make something scary, but the pilot storyboard ended
up being about a vegetable guy who drives a vegetable car. I tried to make the intro a little bit spooky, and we had all the animals attacking at the end, but I was still kind of disappointed. Then we started doing the art, and Chris Tsirgiotis did some backgrounds, and we
started seeing things come to life... so I started getting really excited again.
style! I said, “No, no! Don’t do it howI did it! Do it
how you'd do it!” So he came back with this gorgeous drawing of a really thick tree and I was so blown away. I thought, “This can look like a feature film!” Nick Cross: Susan Mondt contacted me out of the blue and asked if I was interested in doing some background paint on a pilot. Cartoon Network was just beginning its new batch of shows, like Adventure Time and
Regular Show, so | thought Cartoon Network shows looked kind of simple. I was doing storyboards at the time, and it sounded like a good freelance side project. I thought it would be relatively easy. Then they sent me
Chris Tsirgiotis: Susan Mondt, the art director for
Chris Tsirgiotis’s background that he had done, and it was beautifully rendered pencil. It looked like an old
the pilot, brought me in to work with Pat because she
Disney layout from the forties. I definitely wanted to be
thought my style would work with what he was doing. Nick Cross started as one of the painters, and when the miniseries was greenlit, they brought Nick in as the art
involved. In the end, I painted all of the backgrounds
director. After the first meeting or two, we’d just watched
Susan Mondt: We did completely rendered pencil draw-
an animatic, and Pat said to me, “Do you know what’s
er and painted on top. So you could still see the pencil
going on in this story?” I had to be honest: I had no clue what the story was about. I said to Pat, “I like the characters and I like the situation they’re in. I’m sort of along for the ride with this show. It’s an interesting bunch of vignettes—I’m not really sure what it means yet.” And I
images—all of the shading and texture and nuance of that pencil drawing come through the colors and make the painting that much richer.
didn’t, actually, until the eighth episode.
Cartoon Network said to do whatever we want. So I just
for the short.
ings, and then we scanned them in through the comput-
Nick Cross: A lot of TV is done simply and cheaply. And went crazy. It was time consuming, which is why most
Patrick McHale: Chris is a chameleon, stylistically. He
shows don’t look like Over the Garden Wall. For TV, it
can exactly emulate just about anyone’s style. It’s rather
doesn’t work—you have to keep on moving and mov-
uncanny. It can make you second-guess: “Did I draw
that Chris could so accurately emulate his style. So with
ing. Because I was working on number of backgrounds. And from Canada, so I didn’t hear body. But I was working really
my own show it was thrilling to give Chris reference and just see what he’d do.
went to series, it became a bit of a problem. Because we only did ten episodes, it was fine. I don’t think we could
that?” On Adventure Time, I recall background artist
Ghostshrimp being really impressed, and almost upset,
Chris Tsirgiotis: Every show I work on is a recipe. It’s a little different each time. I’ll look at the show and see the shape language and the line quality.
Tome of the Unknown
background art by Chris Tsirgiotis
the pilot, we had a finite I was working freelance any pushback from anyhard. And then when we
have done a full series. It would have been too much. We knew we were only going to do a one-hundred-meter dash, so we could run as fast as possible.
43
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PM: This was an early idea for the logo, which good. But I decided naive,
colonial,
to do with series, Over
the
that
and primitive.
old books Victorian
the Garden
I wanted
Wall
anymore. influence logo was
it to look
Especially
I thought less
because
Victorian the show
But by the time we were had somehow full-on
crept
Victorian
looked pretty
back style
and more had nothing
doing the miniin, and the final again.
=
Art: Patrick McHale, Chris Tsirgiotis
pet
eas
é
—
Os Ol
Phil Rynda: We hired an amazing designer, Mikkel
We found a lot of landscape paintings that were
Sommer. Pat wanted to put together a team, and he want-
done in the 1800s, when people used to hike out to the
ed to chase after certain feelings. Iknew Mikkel from his comics; he’s not an animation guy. He brought a certain tone to the table with the vegetable people and the animals. We just had to make it work for animation. My job was to help Pat pull together all of these pieces to start making this project uniquely its own, without it feeling too nostalgic to the cartoons we were referencing. So we built a vocabulary that’s unique to this show—a combination of all of this stuff that Pat was inspired by, but it wasn’t just nostalgia. It was really fun and challenging.
mountains to paint. I was looking at those, and concentrating on how the light in a forest pierces through in little spots. There are little pools of light everywhere, and it plays off the trees. I knew that he also wanted it to be set in the fall, which naturally gives you a lot of nice warm colors, and a lot of atmospherics from fog.
Mikkel Sommer: I hadn’t done a lot of character design previously. I do comics and kids’ books. Pat sent me references of old illustrations and textbooks and said, “That’s the vibe I want.” He had the main characters
Mikkel Sommer: It felt old. It had the spirit of classic
cartoons. I love Silly Symphonies, and Pinocchio, and some of the weirder old Disney stuff. When Pat told me that the pilot was about vegetable people, I thought it sounded cool. I’ve done some comics and kids’ books that take place in everyday life, with modern buildings is a bit darker. It wasn’t the typical Cartoon Network, like Dexter’s Laboratory, Johnny Bravo. This felt, in some
thing I drew was a little sketch of the two brothers, and then a rough sketch of the vegetable guy. He was fully made of vegetables. He didn’t wear any clothes. And I tried to put some colors into them. I made the little brother too colorful. Pat told me to play around with it.
ways, warmer, and closer to kids’ books.
that’s one of the reasons I got into background design and character design, to play with the architecture and design of different eras. So when Pat showed me that
source material and all of those old weird postcards, it
was really appealing to me. I like seeing things that I haven’t thought that much about. For some reason, I always gravitate toward projects that have more of
Phil Rynda: Our preproduction team here sets the style and the bar, and the animation team in Korea has to produce every shot and background. They use the stuff we
produce, but that’s not enough to finish the show. For the pilot, the director of the animation studio actually drew most of the layouts himself for the backgrounds.
The way the studio system in South Korea works is that there’s a flat rate for background design. The amount of work that went into those backgrounds—no one was willing to do it for the price that they were willing to pay. So the director who was overseeing the project in Korea actually did the layouts himself.
an older, darker kind of feel, with traditional villains. I
played Dungeons & Dragons a lot as a kid.
Om
and clothes. For some reason, that bores me a lot. This
sketched out. I needed to start somewhere, so the first
Chris Tsirgiotis: I share Pat’s love for old things. Maybe
Chugyar
Title card sketches by
Susan Mondt: There was a lot of pushback from the
Nick Cross
overseas studio. They said, “We can’t do that.” And we
Nick Cross: Before I got started, Pat had made this huge
were like, “Yes, you can. We'll show you how to do it.”
reference folder of old vintage postcards, and illustra-
And we did have to make an extra effort to say that it’s
tions, and paintings that he liked, so that got me into a mindset of what he wanted. I tried to make it look like something from the past. That was the overall goal for
not that difficult. We broke it down into steps and it
looks incredibly complicated in the final, but it’s not that hard. And they did a beautiful job.
the entire series. We wanted to make it so no one can
place when it was actually made. It could have been made in the forties, then gotten lost and found again.
45
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Don Quixote
Kaal 0° ACH
:
PM: This sketch above was inspired Don Quixote. It probably very
much;
I was
PM: The sketch probably
just trying
* °°
by a Gustave
actually
to find some
to the right was
inspired
of Hansel
doesn't
Fe 5
by that part
and Gretel
where
they ride a swan. I jotted down a lot of these and sketches
kinds
of notes
and then
I for-
got why I'd drawn or written them, so eventually
they evolved
into something else. Maybe eave evolved
into Wirt and Greg rid-
ing a goose in the pilot. I don't
know. Nobody knows the truth,
and nobody ever will.
2
Sketches: Patrick McHale Character Design: Mikkel Sommer
i oY
Doré illustration
resemble ideas
for
the original layouts.
in
illustration
PM: This was one of my first attempts at starting to storyboard the pilot. Greg is still wearing a sailor
outfit, so this was before
Wirt is cold and miserable,
I went
showing
alized that my first storyboard
through
that design process.
how they would
react
Greg is playing
differently
to rain. But eventually
on Flapjack ("Cammie Island") contained
in the mud, So to avoid Similarities
I scrapped
these
boards
with mud while
and changed
I re-
a scene with Flapjack playing Greg's outfit.
AT
Mikkel turkey.
Sommer: And
Sometimes
This
I think
turkey
is disgusting.
it looks
so disgusting.
it looks like it's melting
neck. There's just layers of feathers. Europe.
It's a weird
animal
Pat wanted I gave
a scary
it a black
and has mutations
eye.
on the
I haven't seen a turkey in
to me. It looks
like a mix of birds.
Character Design: Mikkel Sommer Design Clean Up and Color Styling: Patrick McHale, Phil Rynda
PM: Mikkel
did those
great alligator
the left, but I wanted
the alligator
like
I wanted
a real
naive, than
alligator.
like a memory an actual
designed
animal.
was inspired
to look
it to look
of an alligator The
sketches
final
by a Posada
on less
more
rather
version
that
illustration.
I
Mikkel funny
he has
cause
good
Christ-
the
use them
as detailed
so awesome
as they
were.
could
make
them
easier
to animate
black
and adding
blocks
of color
which
removed
pretty
true
a lot of line
to Mikkel's
work.
original
that we wanted But
we figured
by coloring
to capture In the sketches.
the
to just out we
them
pure
highlights,
end they
stayed
be=-
it was
with
were
a bow
but I thought
has
crows
It's
he's a wild goose,
look
massy.
PM: Mikkel's
Sommer:
and
a
The goose also
a realistic
feel,
the proportions head.
of
PM: The
Sommer
first
character
sent us were
ink drawings. Victorian I would
these
that
beautiful
We'd discussed certain
influences,
have
designs
pen-and-
colonial
and he really
loved to make
Mikkel
went
a cartoon
and
for it.
that looked
like these sketches (that corn lady is amazing), but these
weren't very animation
didn't match
the designs
of the
So we asked him to simplify. adorable
...
but a little
friendly
main
and
characters.
His second pass was
too simple
for our
show. On the third pass, he found the perfect ance, like the drawings
above.
They
bal-
would not be
too hard to animate, but still felt sophisticated and classy ...
removing
and then
Phil and I ruined that by
everyone's pants in the final designs!
Character Design: Mikkel Sommer Design Clean Up and Color Styling: Patrick McHale,
Phil Rynda
s aa
hn
é
x “
wcgek
Mii, “ ( ZA, wu ZW M oy oy n i
:
y
v
'
ih
YY
y, Pe.
at
.PM: Wirt's model ~ with and without
Vie to include hilm’ both
a cape. Usually his cape magically
stays cloged while he's| walicing around, but when he talks or-runs, his arms
y
FEES \
i
and torso
will
NOD
-
8
F
Zar N Sketches: Patrick McHale Character Design: Phil Rynda, Mikkel Sommer
Background Layout: Chris Tsirgiotis Background Painting: Nick Cross Color Styling: Susan Mondt, Ron is
——
a
we
ici cS
es
PM: Each
time characters
background, the
then
pilot
and other
because
adjusted
them
move
times
there
until
to a new
you adjust
were
they
location,
the characters
a lot of lighting
felt
you have
right.
The
changes.
to make
to match For
hope is that
the
this
sure
lighting
scene
viewers
their
in the
don't
even
stock colors and mood wheat
notice
look correct
of a new field,
Sue
the subtle
on the background.
Sometimes
you adjust the
scene.
We did a lot of special
character-color
threw
all
onto
color
of these
changes;
characters
they
just feel
the
the mood
models
background
shifting.
and
in
PM: The
us after
pencil
drawings
above
are the cute vegetable
we asked him to simplify
they didn't quite work
for what
right are very early sketches point
I was planning
a lady rid her home causing
mischief
we wanted. I did before
for the story
of three
in her
his first designs. I came
to revolve
up with
around
that
Mikkel
sent
I love these cuties,
The sticky notes
very troublesome
garden.
folks
vegetable
to the left and John
Wirt
but
Crops. At one
and Greg
people
helping
who were
Susan Mondt:
For an eleven-minute
pilot, there There were
were
was a lot of work a lot of characters,
a lot of times
a lot of mood to consider
that
were
was a lot about,
to
story through
moods.
To make
feel a bit frightening,
they were
the
because
in the forest, and to make
the nighttime lively,
There
and be artistic
and find those
daytime
there
of day. There
changes.
find a way to tell color
to do.
at the party
and then
that
feel
fun
and
night at the same
time has to turn a little bit scary. So there tell.
was quite a lot of color But it was
super
a
story to
“
‘ ~)
PM: This layout
was
the first
it seemed
like
full-color a perfect
painted
scene
background
to get us started
we'd be dealing
with
hadn't expected
it to look so lush and painterly.
give
Nick
doorway
any
notes!
in their
we finished. in color.
Chris
N
\
in the pilot. We sent the layout to Nick Cross
Remarkable
for a first
Tsirgiotis
It contained
\
if
trees,
first
LAS
=
:;
eR
SSN
\\
a= AS
a few
layouts
of trees
fields,
fences,
a road,
houses,
to paint, and when
painting.
ay {.
~
S
had done
he sent
Sue did a pass on it to tie everything
pass of the very
!
»
WS
fun; for an art
director, that's the most fun.
KS
=
t.
My parents
it back I remember
together actually
and make have
before
he did this
sky, grass...
almost
Sue and I were
just so excited.
it perfect,
a little
this, but when
poster
everything
but we didn't actually of this
image
hanging
have over
I to the
house.
Character and Prop Design: Patrick McHale, Phil Rynda
ey
Background Layout: Chris Tsirgiotis. Background Painting: Nick Cross Art Direction: Susan Mondt
° ne Ol
&
PM: This was the first background
Chris did in
the style of the show. That
was the YEAH moment,
YOU GOT IT
and that was what
the show was based around. The look of it, the back= grounds,
were
based around
this image. When
he brought
this in, I couldn't believe
it. I said... animation
La 56
idles
ua
we're making
art.
eR: =ARORA ENEN, SOLE?
Background Layout: Chris Tsirgiotis
5ST
y
PM: For this project I wanted appealing too much
58
leaf shapes. He drew
‘
ry
the world to feel as real as possible, ivy leaves
for the ivy, rose
leaves
work, but it really did look great, and it helped make
Background Layout: Chris Tsirgiotis. Background Painting: Nick Cross
-
so I asked Chris to be mindful
tiene
of drawing
for the roses, and specific deciduous
the world feel like a real place.
;
specific leaves
tree leaves
rather
than
random
for the trees. It was probably
Ze
y 4G / * 3Le ¥/
Ai, GABh\W\et, VEGF
La LZ
= » SY
60
TOME *: UNKNOWN Page
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Action:
Timing: Production : material This uansierred oF iold not may 4nd purpoLes production hor except manner any in used or duphcaied ciudie, Ue Prom talcen be mor must and unpublished iis inc. Metwork. Cartoon The af Property the Rot is+
PM: I storyboarded stuff
make
that
was
a bunch
just imagery
the opening
of to
of the pilot
feel fancy and classy. Most of
those scenes weren't used in the pilot, but some
of them
were reused in the series itself.
Storyboards: Patrick McHale. Background Layout: Chris Tsirgiotis. Background Painting: Nick Cross
61
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TOME
CG note.
Timing:
Storyboards: Patrick McHale
OF THE
UNKNOWN | day
Action
CY ddles with Cr BED hur
A
night
Background: Nick Cross
Cal
LS LTP eae
stHEDS °
PM: The illustrations featured on the episode title cards were all created before the episodes
were
written,
within.
The
illustration
episode
10 to represent
but many
of them
of the two rowers
Wirt
serve
as symbols
in a boat, for example,
and Greg's journey together.
Art: Nick Cross, Patrick McHale. Opposite: Jim Campbell
of the struggles was
used
in
ae “WHEN YOU WORK ON SOMETHING FOR A LONG TIME, YOU SEE ALL THE MISTAKES THAT ARE IN IT.” —Nick Cross
After the Tome of the Unknown pilot was released in
Once production began in October 2013 McHale
September 2013, Cartoon Network ordered a minise-
moved to Burbank, California, and hired Nick Cross as
ries from McHale, leaving the number of episodes to his
art director on the strength of his independent cartoons,
discretion. McHale first envisioned eighteen chapters,
including Black Sunrise and The Pig Farmer—works that
but eventually settled on ten to accommodate budget,
also prioritized lavish, meticulous attention to back-
time, and scheduling constraints.
grounds and otherworldly themes. To fill the need for
Many of the cut
ideas can be seen in Tome of
storyboard artists, colorists,
the Unknown’s
pitch bible,
background artists, and other
including tales of skinless witches and a villain who catves dice from kidnapped
talent, the pair assembled
children’s bones. The slimmer scope would help es-
any
tablish
were already committed to shows with more traditional
the
folkloric,
an international group of freelancers—some without Most
and
occasionally
grim,
of McHale’s
vision without
themes
offering too much nightmare
fuel for its adolescent audience. Fitting the ambitious story into ten eleven-min-
ute episodes proved one of the hardest tasks that the
animation
veteran
experience.
professionals
seasons,
so McHale
pulled
former
Adventure
Time
collaborators as well as cartoonists whose comics he admired. Each episode’s credits shifted dramatically as artists wove into new positions
classmate Amalia Levari and Adventure Time storyboard
to tackle emergent needs. To help kick off the show while McHale and his team scripted the episodes, Cross
artist Tom Herpich to help assemble the narrative. The
painted all of the backgrounds for “Hard Times at the
title also shifted to Over the Garden Wall after McHale abandoned the idea of a show structured around chapters of a mystical book.
Huskin’ Bee,” the first episode produced. Eventually,
showrunner faced, so he recruited his former CalArts
the team found all the storyboard artists needed for the show and got to work.
|
Art: Nick Cross
NWS
MS V R \
PM: The backgrounds Nick
and I knew
Just too much concerned grounds. losing
in the pilot were
it would
work
be impossible
So we discussed made
to do that
drawn
the pilot feel special.
One
miniseries.
was to draw
the
layouts
can see one
of Nick's first
studio. I was also
great, but I thought
the elaborate
the realism
didn't quite match
ways of simplifying
in pencil, but
for a full
for our crew and for the animation
that the simple characters
what
beautifully
the backgrounds of the first
back-
a bit without
things
we decided
line
would
work
have
digitally
from
both
ended
attempts
having
of the world.
rather
thick
than
at figuring
black
lines
We also considered
the characters
in pencil.
and the
up feeling too flat.
To the left you
out a process.
in the
It looks
BG took away
completely
removing
backgrounds,
but the
from
all the characters
PM: Nick and I are both fans of the way black is used in early cinema. using blocks might
of black
be a nice way
of details
drawn,
feel more
dramatic.
to the
marked
with
pure
image when
to reduce
and also
areas
have
more
he did the final details
a maniac.
But it was
approach
simplifying
found
layouts
a nicer
make
everything
little
Xs where
could
be filled
that
black, while
would
the amount
In the pencil layout
up adding
also
in the backgrounds
left, you'll see
Nick
We thought
the
rest
details.
Of course,
painting
everywhere
still
he ended
because
he's
a good way to
the layouts.
digital
that felt more
of the
line
Nick
for
these
like pencil.
On the opposite page you'll see the final painting
our
process
background
Nick
put
painters.
together
for
PM: For most meaning
of the
design.
In early
sinister. clearly
f
CG aN
Ay
MST
Of
Wi
Be
EE Se8
ne =
oe
enough
decided faces
Edelwood
trees,
sketches
them
them,
perfect:
and
pure
It also
tried
white, like
them
helped
with
making
forest.
understanding
uncertainty
them
but we realized
scary
seemed color
and that
Nick
in a dark,
to try what on
I struggled
They looked amazing,
glow, making
looked
f=
of development
look
into
the
gnarly
and
they wouldn't stand out
So Nick
etc. Nothing
bled
the
tried
seemed
making
right.
them
Finally
we
the
hackiest
idea possible:
put spooky
like
a modern
horror
game.
us tie up some
loose
video
ends
in the
It
story.
Natasha Allegri
Za
{«< » thumbs vadet overe ls eurlt Oeneaa
on fable
of empty ples
Steve Wolfhard PM: When
production
was important artists
started
to find storyboard
and revisionists
sensibilities
matched
whose
the tone of
the show. I asked everyone me sketches
of the main
to see what their
looked
first
like. Everyone
the characters
up, it
to send
characters instincts
approaches
differently.
Tom Herpich
A
,_ Nate Cash
es
3s
Nick Cross
IL
-
ph
SY
7, ©
You
()
waArenmw’
Yeak
*4028-009
Wi
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Ks
SC
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AC
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nt
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ee
> WAU,
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:
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ene
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sa
@ Hoo!
+ RU6K ou)
ition
si
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0 ie /
23
He
I
©
Heel
Aaron Renier
z
Steppin 5
iA a
Ou
ixample.-
Examples:
not unnecessa
Storyboard pose:
actions/moven pose to anothe
Example of how to translate rough storyboard drawing into character layout for animation: Storyboard:
PM: In order make
for the final animation
guidelines
tors to follow.
for the storyboard
I made a reference
to look cohesive, artists,
packet to show
Example:
we had to
revisionists,
and anima-
the board artists
how to approach their rough storyboards. Phil Rynda made a reference packet to illustrate more
finished
looking
how to best translate
character
rough sketches
into
layouts.
Details should follow model, but pose & expression should match storyboard as closely as possible.
Example:
Example of translating storyboard to character layout: Storyboard:
Noket Wikks gues Clee It’s important to follow the intention of the
storyboards.
board:
-dimenpowa whew > A
Close-up slots like Wis.
Qreins a8
Also notice eye direction. For medium and wide shots, no shadow is necessary, unless otherwise |indicated in the storyboard. | ~rxample-
Character Design: Nick Cross, Patrick McHale, Phil Rynda. Animation Notes: Phil Rynda Consumer Products Artwork: Jim Campbell
t6
|
It is usually b storyboard, bu please use you ment to make
Example:
—
003 - Take 2 - scene 119
Overall, perspective in this scene is great. hand shouldn’t exit the top of the screen.
should be more like this.
Wow
ons
remove extra line in
Chin should be smaller, like this.
PM: Digital
eMation
they
put their
really
A lot of their
(cKam P le) THe
( das) 003 - Take 2 - scene 129
rake!
Spe Gohh0!
are
ae en
all into the project
was
just perfect
right
the miniseries, to make from
and
it special.
the start, but
bound to be inconsistencies
and mistakes.
When
the anima-
our notes, we often sent sketches and visual reference to explain
esi 1)
Character Models: Nick Cross, Phil Rynda Animation Notes: Patrick McHale
to animate
tion didn't look quite right, we would give notes. To supplement
when the drawing is more finished. It usually looks best this way.
Examele:
onboard
when there are so many different people working on a show, there
locke coon My erneicnbea)
Le A Bae noe
work
came
things as clearly
as possible.
(Very Rough) Storyboard: Example:
Pa.
x
OCOE
©$ LOD f
Pencil Test:
duos ey e
136 row
yoe m re T Ridge
Pa \
Mole 4
Storyboard:
Rol
iC)
| realize it's hard to tell from the rough storyboard, but Beatrice should be looking at Wirt as he runs towards her.
Example: es
dni
Also, watch to make sure her cheeks don't get too puffy. Should look more like this.
Not
S|
Fesh5
fy
awkward
—-
YF
Hk
Scie!
s sleul /
“Claes about is
ths
fal
above
both
of ae :
EK Mmyle
he
(©.@
ae
0
ce _ 2 Scone Al: Noe S” Greg's pose should look
Arm should be pointing back away from camera so that we cannot see inside the sleeve,
more like this, with,his head stretching as it tilts back.
(oe
like in storyboard
(sr)
(Steeyecmen)
/ SES Greg's hands should be less realistic
Body should be slightly
and more bubbly... like... a little rubber glove filled with water.
wider to match model and storyboard
279
Ke
NN
Background Layout: Clarke Snyder Background Painting: Levon Jihanian
PART
FOUR
a)
Background: Nick Cross
Cpisove 1 “The Old Grist Mill” “Welcome to The Unknown, boys. You're more lost than you realize.” - THE WOODSMAN
Before production of the miniseries started, Patrick McHale made significant changes to the story that had been lurking in his head since
planned to recount Wirt and Greg’s modern backstory—McHale invited Magical Game Time cartoonist Zac Gorman to storyboard alongside Adventure Time designer and Bee and PuppyCat creator Natasha Allegri. After a few passes of the storyboard, McHale grew concerned about showing Wirt and Greg getting lost from their suburban starting point, fearing the audience wouldn’t become immersed in their fairytale exploits and would only wait for them to return to their home. Their backstory would be saved for the penultimate
2006. The story team of McHale, Amalia Levari,
and Thomas Herpich scrapped the idea of a
tome full of magical stories and replaced it with a more streamlined and organic arc, while still venturing into segregated fantasy realms. “The idea was to make it more like a story quilt,” McHale explained, “with each episode being a different
square of the quilt. Each episode was meant to feel very different from the others, but as a group they had to hang together as one cohesive thing.”
episode, “Into the Unknown,” and instead Steve
Because a miniseries is a short-term project,
Wolfhard, another Adventure Time veteran, was
McHale and art director Nick Cross recruited a mix of freelancers. For the first episode—initially
brought on to overhaul the story by introducing the big black dog with beautiful eyes.
83
day
day
night
night
#1028-001 EPISODE
PM: For our episode 1 intro, I was inspired by the opening
of The Rocky
actual
many
plot. Nick Cross did this pass of rough storyboards,
told Wirt
in episode
5. We never
of which
Horror were
explain why she did this, but we did include
Picture
Show.
I wanted
not used. Above, hints
to set a tone for the series
Beatrice
in the series
is throwing
that her family
without
a rock at a bluebird,
had an interest
revealing
any
just like she
in bluebirds.
#1028-001 EPISODE
PM: Here
we establish
Sc.
the dog from
Bg.
Pn.
episode 1, and an early version
of Beatrice's
dad as a hunter.
day night
#EPISODE 1028-001
PM: There
PM: The beast in the fog. The layout was borrowed
PM: This was an early concept of Enoch's backstory. Nick and I talked about the possibility of Enoch
from Fritz Lang's Die Nibelungen.
being some kind of drifter and cult leader who came to Pottsfield death cult.
to take over the town and set up a
which the
made
1800s.
was a company children's
books
They
a big inspiration
were
show, so Nick thought
wood tree that Wirt burns
origin
down in chapter 4.
Storyboards: Natasha Allegri, Nick Cross, Zac Gorman, Steve Wolfhard, Bert Youn
of the big Edel-
and games
Bros.,
throughout for the
it'd be nice to give a nod to
them in the intro; the idea is that these are the McLoughlin
brothers
boat into the water.
PM: This hints at a possible
called McLoughlin
themselves
placing
the
little
PM: For most of production,
the Edelwood
tree's
oil was sticky. Wirt tells Greg not to touch the tree, but then he turns and Greg is already plastered
to it. Wirt
tries
to pull Greg free, and
too. But why would
he gets stuck
oil be sticky?
/
Didn't make sense. At the last minute, after the episode scenes
was fully animated, and made
Nick reanimate
fill in the gaps, bless
NC; After
I cut a bunch
his
Pat reboarded
of
bits and pieces to
/
soul.
(
this scene, there
were
\
other parts of the episode that didn't work. Greg threw
a bunch of candy that stuck to the tree,
and the dog ate an Edelwood
stick with the candy.
I asked, "What
doe: Ss he swallow
"Why not make
it a turtle?"
Greg put the candy
TO M E
ia
now?" and we said,
al
So we had to have
on a turtle.
1028-001
Chapter One day night
page_G2 day night
Sc.
1028-001 # EPISODE
1028-001 EPISODE #
G: Really?
G: Hi Gregory My
itt! Tim Your brother! Name's
S
|
Natasha
Allegri:
Woodsman. —Hand
L
pulls out
holding
I think
this is the best drawing
And the best drawing
his axe backwards
of a man
...
Wow. What
I've ever
I ever
did of the
done. Also, he's
a noob woodsman.
One Chapter PRODUCTION transferred fer production purposes, and may notbesol or except r manne any in used or ated duplic studio, the from taken be not may Grd ished unpubl is ©2013 Thismaterialis theproperty ofTheCartoon Network, Inc.It
\
PM: Steve Wolfhard, who
\
storyboarded the episode, had to figure
PM: In the first regale
incarnation
the Woodsman
of events veering his story using
with their
backstory,
rock
voices
with
and makeshift
a face on it. That
of what would become
the "Rock Facts"
at the time, but that
rock
of the overarching
story.
ended
with the size relationship
the big mill and the little
had Greg tell puppets:
house with a big chimney. I
his
=
was the genesis
loved his original
an important
part
design,
but I thought it needed to
rock! It was just a gag
up becoming
the mill
should look like. He came up
Greg and Wirt
with Greg's version
into pure fantasy. Zac Gorman
ridiculous
frog and a random
of the storyboard,
out what
=
‘
look a bit more
American.
of
I FS PM: I had read treasure,
a folktale
So I wanted
an old illustration actually huge,
read
glowing
Originally
the
the eyes
about
to include
from story,
a large
appearing black
the Hans Christian and
and asked
dog was
the devil
also
didn't
know
Wolfhard
spewing
snakes
dog somewhere
Andersen
what
Steve
as a large
the
image
lizards
in the
dog to guard series.
Later
story "The Tinderbox."
to incorporate and
black
and
was
from,
that bats
but
concept
I saw
I'd never
I loved into
buried
those
his boards.
out of its mouth,
but
it
was a bit too overwhelming.
G3
The.
cS
-
.
4.
day
night
4
hint ig
f
va 2 My, ,‘f
NAAN
ees
"i
| iN} i
hit
y/,)
MH ) \))
iia
Ns
PM: This
image
inspired
by a shot
The
Legend
it's from
The image
that
tree was partially
of a signpost
of Sleepy
Hollow...
in the
Disney
At least
short
I think
film.
to the right
see Beatrice. Cheshire
of the Edelwood
It was
is the first time
meant
Cat is sitting
we really
to feel a bit like
on a branch
above
when
the
Alice.
Character Design: Nick Cross. Prop Design: Nick Cross, Dylan Forman. Storyboards: Steve Wolfhard Background Layout: Chris Tsirgiotis. Background 1g: Nick Cross, Levon Jihanian Design Clean Up: Miranda Dressler. Color Styling: Camille Stancin. Art Direction: Nick Cross
Background Layout: Chris Tsirgiotis = eS s 3 Ss S 2 3s= as} i Ss 3 bo 2 3 oO£ 2 |a § s < —= s = =
&
s9
Background: Nick Cross
Episode “Hard Times at the Huskin’ Bee” “By the order of the Pottsfield Chamber of Commerce, |find you guilty of trespassing, destruction of property, disturbing the peace, and... murder.” —ENOCH
Patrick McHale: One of the early ideas of Potts-
Nick Cross: “Hard Times at the Huskin’ Bee”
field was inspired by an old postcard. The town
was actually the first episode we completed.
grew cabbages, and from those cabbages babies were born. But the twist is that to grow their cabbages, these townsfolk murder people and bury them in the ground like seeds. They say, “It’s the
After finishing the pilot, I didn’t hear anything
circle of life,” but Wirt and Greg don’t want to be
up and moved from Canada. When I got to Los Angeles, it was just Pat, a producer, and me in
for a while. And then, out of the blue, Pat con-
tacted me and said, “Hey, do you want to come down and art direct the series?” So we packed
ToolbTne(clucre e-ToYe MRUTubTcre Balko litd(cMer:]o)ey-Tevell oy:los[och Another version of the story felt more like a Christmas pantomime, where everyone looks like they have big heads but they’re actually just wearing costumes .. . and there’s something sinister beneath the costumes. After a long writing process, we combined and simplified all the ideas,
the office. That was the entire crew. I was used to
starting a show with tons of people. I ended up doing all of the backgrounds for this episode, which is good, because I think this
one informs the look for the whole series: fall, warm colors, set out in nature with woods and
and added the harvest-festival angle to make it feel
farms. When we started bringing in other artists,
more autumnal. I knew that most of the episodes weren't going to feel exactly like Halloween, so we needed at least one episode that really made the show feel like a Halloween special.
we could show them that this is what it’s supposed to look like.
91
« Genepre NOTE = 2 Syte Te MAKE PRTRILS Tar trplaaConmecr Srite. ‘Poair AfBM ap
4
i;
fore We FORM.
(fi
AIGAT
(o-
Dialog Pumpkin
Gal:
Folks
don’t
tend
to
"pass
thrpugh"
Pottsfield,
EVEN
STRING Pots
i
LN
PM
s
se
SS CHMUES
iitem og Seamer LINES VHEN POSSIBLE
PM: Much lucky
of our crew
enough
was freelance,
to get Miranda
PM: Graham
but we were
Dressler
strange
on staff
a as our in-house character cleanup artist for the ; . : ‘ series. Early on she did this test, and Nick did a draw-over
PM: These
sketches
are based on postcards.
trying to put all the different pumpkin
faces
into
to show
how
it could
;\|
celebrate
your the
to|
vegetables harvest
unless you know the
‘4
and with us.
“munis Ones TRYING +o ESCAPE!”
insistent
that they were
based on Halloween
old-style
pumpkins,
i Graham t© draw a million illi Kin designer Graham Falk Fa pumpkin
see onscreen,
{7°
folks ‘ought
really
hi ti character
nid 60" 5 dS 2 9
don
seems So cute... G story.
one place.
dio 9 140
you
people. The one with
styles of Victorian
(av6D * (a) ,
Say,
fun,
I was
Pat was
Man:
pumpkin
up with so many
the baby was the most unexpected. It
be improved.
NC: A lot of the pumpkin people's designs were
Pumpkin
came
thithere
are probably ably
hihundreds
of f sketches. sketch
postcards from the 1800s.
painted instead of carved.
chi ti characters.
We hired
ForFor the the titen designs i you
PM: Enoch's
final
townspeople
changed
to cover
their
design
looked
very
substantially.
pumpkin
costumes,
similar
In this which
to my early sketch
sketch
cover
their
they are skeleton
above, but the
dressed bodies.
in human Obviously
costumes that
was far too complicated.
fowow
ee PoOoLS0bF_ 5&7 A
FoR Desien OF
TUE
Painting: Nick Cross. Character Design: Nick Cross, Graham Falk Design Clean Up: Miranda Dressler. Color Styling: Carol Wyatt. Art Direction: Nick Cross
93
De
PM: It's unclear
whether
or not the cat is Enoch him-
self. We made sure you never the cat was onscreen.
Maybe he's like the Wizard of
Oz. Maybe not. Cats can't talk.
PM: Enoch's
pumpkin,
design
Aaron
sense,
some
other
but it feels
Reiner,
did these
meant
to be a mix
an apple, a skull, a Maypole,
and possibly much
was
one
beautiful
of the
things.
of a
a poppet,
It doesn't
make
right for Halloween. storyboard
development
artists,
paintings.
They
didn't get used in the series, so it's nice we can
include them here! Paintings: Aaron Reiner. Character Design: Nick Cross, Graham Falk, Seo Kim Prop Design: Nick Cross Storyboards: Bert Youn Design Clean Up: Miranda Dressler Color Styling: Carol Wyatt. Art Direction: Nick Cross
saw Enoch talking while
} \(
PM: Seo Kim skeletons
designed
and cat in this
episode. The skeletons meant
to resemble
gravestones.
PM: Bert Youn storyboarded the sequence where Wirt awkwardly turkey
meets a turkey.
is silently
Thanksgiving
waiting
dinner.
I think
the
to be prepared
for
the
were
New England
PM: My sketches
artwork to feel
at the top of this page were
for the show. With Over like
inspiration?
a watered-down They
were
the Garden
version
looking
Wall
of classic
at classic
on Gustave
we were
animation,
literature,
Sketches: Patrick McHale. Storyboard: Fran Krause. Backgrounds: Nick Cross
96
based
Doré
layouts.
trying to make so we tried
illustrations,
On the right
something
you can see how they eventually
into final
that felt old, but not stale or played out. We didn't want
to get into the mindset and artwork
translated
(in addition
of early to the
filmmakers.
film
work
What
of their
did they
look to for
contemporaries).
it
Backgrounds: Nick Cross
Background: German Orozco
“Schooltown
Follies’
b)
“The world really is as sweet as potatoes and molasses.” — MR. LANGTREE
Patrick McHale: When we were structuring the series, I had to convince the network that Over
But when we first storyboarded the episode and pitched it to the network, they didn’t like it
the Garden Wall wasn’t all scary and spooky,
very much! Mostly because it was too childish and
so I wrote a premise with a schoolhouse and a bunch of animals. But I started to feel like having
cute and dreamlike—which was, ironically, exactly
what I’d come to love about the story by that point. There was also a scene we’d added with Wirt lying in bed, staring at the silhouette of his hand against the ceiling as he poetically reflects on his
a school of animals broke the logic of the show; animals should act like animals, and people should act like people. Except for Beatrice, who
is enchanted. So in the next pass I changed the episode to a story about sailors who sail over fields of grass. (That story ended up as the first special issue of the BOOM! comics.) The network told me they much preferred the animal story. It so clearly conveyed a fun side of the show. I agreed that it was nice to have a light episode that focused more on Greg after the dark tone of “Hard Times at the Huskin’ Bee.” So we did “Schooltown Follies” as the third episode.
existence being only a shadow. It was the first
time that the network saw Wirt being poetic and overly dramatic (we hadn’t finished episode 1 yet). So that part of the episode didn’t go over so well either. I think in the end we found the right balance for everyone. We removed the dreaminess and Wirt’s dark reverie, but kept the innocence and cuteness intact. There was a lot of talk about Our Gang, Anne of Green Gables, and Shirley Temple while making this episode.
101
ire Ze Z
c>
=
L
/
A
drawings ideas, but
Park
)
‘Sy
and Nick Cross
did a lot of concept
for this episode. I loved Laura's bird and fish I thought
they raised
logic of the world.
but I wanted awkwardly
\
Nu! IN 4
=
PM: Laura
the
VILLE
Nick's drawings
the kids to feel
wearing
too many
clothing.
more Nick
like
questions
are
hilarious,
realistic
showed
about
me
some
animals old short
films called Dogville Comedies, which was exactly the right idea. Eventually
we had Seo do a pass on the school
to help us figure
Laura
Park:
character school
out their
I have
final
a ludicrously
kids
designs.
cute French
bulldog, and the dog
is based on him. I try to put him in all my projects. The
kid with
cut. He's a human
the fake
nose,
ears, and tail didn't make
kid pretending
to be an animal.
Character Design: Nick Cross, Seo Kim, Laura Park. Design Clean Up: Miranda Dressler Color Styling: Ron Russell, Carol Wyatt. Art Direction: Nick Cross
the final
Laura
Park:
Father
Langtree
(originally called J. B. Soloman) is a cranky
banker,
so it felt
ripe for some
kind of visual
A fat cat who
is all
steak
...or
sizzle,
gag. no
here, all fur coat
and no body.
NC; The original
concept
for Father
from the Shirley Temple all these shows
owns
kids in an orphanage,
up and makes
the orphanage
having
movie
everyone
Curly Top. There and Shirley
have
not here
imposing-looking
his mother, and he's going broke her
medical
bills.
in the end, which face, we just made
Writer Amalia Levari developed the lovesick schoolteacher
Miss Langtree from her own romantic misadventures. She adopted the name from the Judy Henske song “Lily Langtree,” itself a reference to nineteenth-century actress and heartbreaker Lillie Langtry. Miss Langtree’s design is based on nineteenth-century paintings of women reading books and letters by windows, and storyboard artist Laura Park gave her the slender neck and delicate features of a wooden doll.
are
Temple
fun. The guy who
to have fun!"
guy,
out in the film that he was actually
for
came
says, "What is this?! Why are you
all this fun? You're
He had to be this
Langtree
but it turns
taking
care of
because
he's paying
So he had to look
sympathetic
is where
the coat came
from.
For his
him look like J. D. Rockefeller.
hae
eae
oe
ie
5
ts se
oH
ee
s x
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AND /7
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it
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ton Steaighterson MIE")
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ai penly a
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22
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i
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-
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poatwies
al
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:
oh ust aslé us
ay
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rocks!”
o re
eee
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tel
and
fal\
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asses
Pouvirg
hesn'4
—SEN
touche ¢| Potatoes
Fall Yous Tuminy “
PM: Our storyboard storyboarding sequences Laura
artists
for TV,
for this episode,
but their natural
Jim Campbell
sensibilities
perfectly
with Greg and the kids (including the "Potatoes
took
on Miss
Langtree
and Laura
Park, were
matched
and Molasses"
both new
to
the show. Jim did the sequence
above) while
and her classroom. |
| |
TOME
Chapter Three
1028-003 |
Pri.
Bg.
day nigh
Se,
Pni.
Bg.
NC;
ee ae
The way characters
fingers
traumatized
used to wipe and hold tears on their
me as a kid. To carry
on the cycle of
abuse, I forced Pat to let me put it in G the Overa Wall. rden es 1028-003
ewe qi
ring
LW
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oot
EPISODE #
GUCSS a] Ws Pgh A
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46
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PM: We gave hair
and a blood-colored
weird, scary movies, Allan were
the gorilla
ape costumes
especially Poe's The
baSically
chase sequences
mouth
just seen
ba FONOvWane
to look
shaggy like
the
in old stage shows
and
of Edgar
in the Rue
Morgue.
as violent
monsters
was also heavily
from
:
crazy,
early adaptations
Murders
then. The episode
costume
q
inspired
Apes back
by the
the 1930 Our Gang comedy
Bear Shooters.
Character Design: Nick Cross. Storyboards: Jim Campbell, Bert Youn Design Clean Up: Miranda Dressler. Color Styling: Ron Russell, Carol Wyatt Art Direction: Nick Cross
(©2013 ThismaterialisthepropertyofTheCartoon Network,nc.Wis unpublished andmay notbetakenfom thestu, duplicatedorusedIn anymane @xCapiTorProduction purposes,andmaynotbeSoldor WanaTared
wavea
NC; Pat really wanted the world to look different he wanted more browns,
green
in this one. Pottsfield
reds, and yellows.
was the idea: this forest
with this strange
This
looks
schoolhouse.
one needed
different
in each episode. His one main note was that
had been fall--there
a lot of green,
were a lot of oranges,
and a bright
from the previous
All of a sudden, everything's
red schoolhouse.
one, and they come
That
into a clearing
really cute and friendly.
ds: Nick Cross
Background: Nick Cross
pe eeee re sieges
nen
a
“I'm the Highway Man. | make ends meet, just like any man. | work with my hands. Ifyou cross my path, I'll knock you out, drag you off the road. Steal your shoes from off your feet. I'm the Highway Man, and | make ends meet.” —THE
HIGHWAY
MAN
Patrick McHale: Back in the day, people didn’t
When we were recording that episode, we
have the same sense of individual identity that we do now. You were more defined by your circumstances than by something inside of you. So I thought it would be interesting to look at people who define themselves by their roles in society, and contrast that with a more modern boy like Wirt. He should be more in tune with his own identity, but he’s actually more confused than anybody. So they start defining him .. . just like people do to each other in high school: “You’re the weird kid,” or “You're the jock.” Wirt doesn’t
purposely hadn’t written a melody for Wirt to sing,
feel like he fits any labels, and he pretends that
Amalia Levari: We talked a lot about Wirt’s particular relationship with Greg. The fact that they’re half brothers was a big talking point. The
and we forced Elijah Wood (who did Wirt’s voice) to make it up. We wrote lyrics, but no melody. It was a pretty hilarious recording session, with Collin Dean (the voice of Greg) and me shouting, “Sing, lover, sing!” at Elijah over and over again, trying to make him feel as uncomfortable as possible. Obviously Elijah is a very experienced actor, so I don’t know if he really felt uncomfortable with all our jeering, but we tried to make the atmosphere
as oppressive and awkward for him as possible.
he’s proud of not fitting into a mold, but inside he’s struggling to find his identity. At first they call him “the young lover.” And he is that, in some ways, but that’s an embarrass-
scene where Wirt discovers that he’s a pilgrim was a big focus in terms of trying to think about
ing thing for someone his age to admit. Especially
what his particular struggle is. It’s funny to think
when they throw you ona
about it, because he feels like a person to me now. But at the time, his identity wasn’t crystallized yet, and we were figuring out how we could depict his character in a way that would fit into a relatively short-form narrative.
stage and start chanting,
“Sing, lover, sing!” at you. How embarrassing. A whole crowd looking at you and judging you, and
saying who they think you are. That’s basically what your teenage years can feel like.
109
sail fe.
(4 ae
- cat hig
PM: Pen Ward's
storyboards
for this episode
of the series, but I wanted to make ing too modern. details
old fashioned.
old illustrations,
Although
I do like
some
sure the tavern
I did this pass of character
from various
were
some
of the funniest
parts
didn't end up feel-
designs to try to incorporate
attempting of these
to make them
redesigns
look more
individually,
GS
as a
group they aren't cohesive. They look like they're all from different time periods
and different
places
in the world.
So we didn't use any of these.
CHANDLER
PM: The original less comedic;
idea for the tavern
it was
more
dark
The idea of having a character Boop voice
was
Nick thought
to lighten
and ominous.
with a Betty
things
up, and
it'd be fun to actually
her look a bit like Betty Boop too.
aperns re
Character Sketches: Jim Campbell, Nick Cross, Graham Falk, Patrick McHale, Pen Ward
Design Clean Up: Miranda Dressler Color Styling: Camille Stancin Art Direction: Nick Cross
was
make
sto, ©2019 CartoonNetwork Studios,A Te Wamer Company, AllRightsReserved.NOTICE: ThsmaterialsthepropertyofCartoonNetworkStuds,In. andisitendedforintemaluseony.Itiunpubished andmustnotbetakenfromthe
PM: I loved Frank voice
and wanted
Toy Maker really
to make
character
the
feel
special, but we never
quite figured even
Fairfield's
sure
it out. I wasn't
if he should
toy maker,
be a
or a cabinetmaker,
or what. Nick wanted
him to
look like Santa Claus, which, in hindsight, the
best
idea.
may
have
been
Storyboards: Steve MacLeod. Background Layout: Chris Tsirgiotis Background Painting: Levon Jihahian. Design Clean Up: Miranda Dressler Color Styling: Camille Stancin. Art Direction: Nick Cross
a.
NC: The tree in this episode has a lot of faces on it. I thought at first
are all these hints about what's in the Unknown.
it could have been Civil War soldiers that had fallen
asleep by the tree.
Maybe
when
But it got wrapped
in the tavern
known
is informed
into this idea that all the people
actually in this tree--that's actually leave the tavern. this tavern
The Unknown informed
112
Ep ad
is: the lantern
where they all died. If you watch, they don't
It's called the Dark Lantern, and that's what that their
is Wirt's particular
by his own
are
interests.
souls are trapped in.
vision of what the next world may be,
When
you go back to the real world there
it would Amalia
he was there
he saw that and imagined
by his perspective.
look completely
ferent terms for that, which existence.
grave.
what that was. The Un-
If you or I had gone to this world,
different.
Levari: The Unknown
a state that people
You see Endicott's
is a liminal
space. And there are a lot of dif-
are associated
with death. To me, it describes
are in, but they do exist. Death
implies
a lack of
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Beast Painting: Nick Cross. Storyboards: Jim Campbell. Background Layout: Chris Tsirgiotis. Background Painting: Levon Jihanian
PM: Jim's fight sequence designed him; we were
was so cool looking, but this was before the Beast's redesign, So you see how far we got before we re-
already
on episode 10. We included that last shot for sure in the series. It was so neat to have all those
black shadows of trees and then you have blackness.
166
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NC; At some point, Pat said, "Maybe the Beast could have a lot of holes in him."
He had mentioned
how his wife
hates
little
dots and holes,
led to us discovering
something
holes
like, "No, no, we can't do that. My wife will kill me."
in him, Pat was
called trypophobia.
and it
As soon as we put some
Background Layout: Nick Cross, Jim Smith Chris Tsirgiotis Background Painting: Nick Cross, Levon Jihanian, Gerr
fe
iN
PART
FIVE
Ohi ane rhack—sal
Art: Jim Campbell
7
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Read & Listen Art: Jim Campbell
=
SAY
SS
Ga
© LISTEN
BOO
K&S
the
Patrick McHale: The idea was that it’s the frog
always as they seem...” And things start get-
Cartoon Network publicity department sent out a read-and-listen vinyl to the press. The story was written by Patrick McHale and illustrated by Jim Campbell. The concept paid homage to
narrating. At certain points the record devi-
ting dark and creepy, with the Beast singing
ates from what’s written in the book. If you’re
“Come Wayward Souls.”
about being a frog. And then he says, “Anyway,
water and people yelling and the train. When
Peter Pan and Disneyland Records, labels that
it doesn’t matter .. .” and picks up where he
you're supposed to turn the page, you hear
licensed comic books, TV, and movies to create
left off.
the steam
new stories on book-and-record sets that com-
and old fashioned, but is actually dark if you
bined reading, voice acting, and sound effects.
The book concludes with a happy ending, with the frog singing. Then the record
Jack Jones narrated the record.
adds more to the story: “But things aren’t
Before
el w
READ
Over the Garden
Wall debuted,
reading along, he starts ad-libbing and talking
On the record, we added the sounds of
engine train, which
know the show.
seems
cute
Some on now voung strangers someone,s son? Y yent.vou Tow,
a
aint
it
cuz
You
vou
stones
The
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Photograph and Sketches: The Blasting Company
THE BLASTING COMPANY To complement the sterling diversity of art and
Armstrong—displayed
aesthetic in Over the Garden Wall’s visuals, the
genre and instrument expertise. McHale sent
show needed a score that spanned the same
the younger brother.”
centuries blended throughout the Unknown. Patrick McHale’s initial plan was to reference
them a copy of the pitch bible, and the trio responded with music recorded on Kaufman’s iPhone. One of the tracks in the show—the
genres that touched on Dixieland, opera, jazz
haunting piano lullaby that plays over the cred-
shape and build. “Potatoes and Molasses” was
ballads, eastern European folk music, and turn-
its—is from that original recording.
written by David Stevenson, an acquaintance of
of-the-century blues—a
a staggering range of
he’s responsible. And the other one just messes everything up,” Kaufman said. “I felt like I was For many songs, artists and friends offered melodies that the Blasting Company helped
dynamic soundtrack
But the Blasting Company had more in com-
Jim Campbell. Pendleton Ward wrote an out-
to fit the shifting tones of each episode. Writer Amalia Levari recommended as composers the Blasting Company, a trio of musicians stationed in Los Angeles. The group—consisting of Josh
mon with Over the Garden Wall’s vision than
line of “The Highwayman,” while Mark Bodnar
just musical taste. Kaufman and Rubenstein are
both wrote and sang “The Old North Wind”
half brothers who admit that their personalities
from “Babes in the Wood,” his voice slowed to
overlap eerily with those of Wirt and Greg. “The older brother gets a lot of things done;
a bass in postproduction.
Kaufman,
Justin
Rubenstein,
and
Brandon
VOICES OF THE UNKNOWN McHale and the Blasting Company collaborated to recruit musicians for cameo characters. They drew from the Los Angeles folk and bluegrass community, and also sought out old favorites of McHale’s, including pop standard icon Jack Jones (the voice of Greg’s frog) and opera veteran Samuel Ramey (the Beast).
Chris Isaak, known for his deep-throated
tunes honoring fifties blues and classic rock, performed the song “Patient Is the Night” for the episode “Hard Times at the Huskin’ Bee.” The song was written in homage to the jazz ballads of Hoagy Carmichael. Ukulele revivalist Janet Klein had played
with Kaufman on her 2015 album I?’s the Girl! Her passion for early nineteenth-century jazz and Dixie made her a perfect fit for Over the Garden Wall’s exploration of vintage Americana. Miss Langtree from “Schooltown Follies” was developed specifically for the singer/songwriter. 1735
Sam Wolfe are
the initial
for the along
sign
cover
with
the
of the
idea on
left
since
it felt
tune
with
the
cartoon the
album,
border
end we went
cover
These
thumbnails
for the sheet
In the the
Connelly:
de-
music. with the
far
more
nature
in
of the
and the journey
of
characters.
Art: Sam Wolfe Connelly Images courtesy of Mondo
Za MONDO VINYL & CASSETTE ZA Mondo, a company that produces pop culture posters, records,
song and sheet music for four of the compositions. The record sleeve,
clothes, and other materials, released a limited vinyl record of the Over
vinyl, and booklet were designed by Sam Wolfe Connelly, an illustrator
the Garden Wall soundtrack and score in July 2016. The album included
whose black-and-white chiaroscuro illustrations inspired McHale when
thirty-two tracks with a twenty-page booklet featuring the lyrics of every
he was developing the series.
vs
z. it
a=
-
SS
A Swe: This the
record
of the that
is one itself,
glowing
appears
of the
of the
labels
simulating
eyes
in the
for one
SWC: I made
this pattern
hand-drawn
autumn
layered
first
to create
show.
in the
This
is the
final
drawing
of Wirt
and
Greg
for the interior
we of
leaves
on top of each
other
a forest-floor
backgrounds
album
Swe;
A
xo}
of the dog episode
Fl
feel
of the
booklet.
spread.
SWC; More dark
thumbnails
scene.
for the interior
It was printed
Beast
was printed
in glossy
Beast
only
visible
barely
spread
on matte
black
black
ink. This
where
the
of the album.
paper,
and the
had the
light
reflects
We chose
silhouette
effect
the of the
of making
the
off the page.
PM: I can't believe this tape got made. The
MONDO¢ EOR
contents
of the tape were
Blasting
Company.
the muSic
to have
SARE
multiple
actual
written
of the
my high-school The
wonderful
provide even
Wirt's
Collin
9. It’s full
to create
layered
to read some
as teenagers
Blasting
Company,
friend Vanessa Elijah
vocals
Wood
when
by me, and
Templeton).
came
on to
for the tape, and
Dean, the voice
an appearance i3© Cortoon Network.
is so embarrassed
in episode
tape recorders
poems
members
=
Wirt
to replicate
harmonies) and original poetry (including
PP} = =
ig
meant
by the
of soothing clarinet music (recorded using
MONDO&
a
It was
and poetry
Sara hear
produced
Greg
of Greg, makes
hijacks
of his own poetry:
the
tape
WyA) yy |Csoo y rtee aads
Le ee 2
|
ott BOOM!
eo
zs
COMICS
Yo
Coinciding with the November 2014 airing of the miniseries, Patrick
additional four issues the following August, joined by original staff writer
McHale and storyboard artist Jim Campbell released a comic book special featuring one of McHale’s unused episode ideas. The story invited Greg and Wirt aboard a land ship with a crew of “commonwealth” patriots attempting to wage a war on cows. That creative team reunited for an
Amalia Levari, who wrote the concluding chapter. Publisher BOOM! later launched an ongoing series with creators including Campbell and Levari, as well as artist Cara McGee.
ln 26!4 spo®\ F. Sai cafe) UL
4
wal ee
Ae
(Mersin: YS, ae sly
yo
\
)
ie) au
[eli
Jim Campbell:
These
concept
sketches
and rough
layouts
are for the special first issue of the comic. The character Art: Jim Campbell, Levon Jihanian
;
Images courtesy of BOOM! Studios
designs
for the sailors
nineteenth-century
were
illustrator
inspired
Edward
in part by
Lear's
drawings.
JC: The Woodsman's
cabin
his daughter
appeared
Anna
for only a very brief in the
show.
In
and
moment
Amalia
Levari's story (issue 4 of the BOOM! miniseries), we not only
see
Anna
also
meet
her
grow
up, but
mother.
JC; These
are
alternate
covers
for
issue
by Levon
Jihanian (right), who was also a
#4
background artist on the show, and me (left). I sculpted this model (above) to use as reference for the Woodsman.
German Orozco
Stacy Renfroe
Adrienne Lee
Aaron Reiner
Natasha Allegri
Vi-Dieu Nguyen
After the miniseries wrapped production in September 2014, many
of the storyboard and background artists climbed back into the Unknown to revisit Wirt, Greg, Beatrice, the Beast, and even Jason
Funderburker through additional art.
Zac Gorman
PM: Some believe
of the items the
idea
a pair of my
my pocket while hat
and
through
until
of using
own
that
sometimes.
dreaming cape
with
the
that
stork
I bought
The
were
inspired
scissors
in high
came
school
by real-world from
which
cape and hat combination
of creating
a couple
it seemed
in the series
times,
a rock-and-roll
alter
just out and about,
rock-and-roll
like a perfect
plan. So the
outfit
Amalia,
I used
was
outfit
but
I also
to carry
I had
around
in
|
i j
|
a look I put together
ego for
but
objects.
myself.
I never
was
ended
shelved
I wore
the
up following
for
a while--
for Wirt.
Sketch: Patrick McHale
Photographs: Rick DeLucco
181
(OVER Hic
(GaRDEN &
2
Garoen WALL
:
WALL
OXER GARDENWALL
ast asus
Ye Wie TtenaroundrChon Jez285006 10
Photograph: Corey Booth
| POST-IT BOARD PM: Sometimes
you
area, and I think
182
soon
the
whole
hice
contrast
do a really
bad drawing,
at some point I started
crew to the
was
posting
highfalutin
terrible
and it’s so bad that
posting
some
drawings.
miniseries
we were
it somehow
of my worst
It grew trying
makes
sketches--or
and grew
until
you
feel
someone
kind
ge of good.
We
had an
empty
else posted my bad sketches,
we had a big, beautiful
collection
bulletin
I'm not sure.
of bad Post-it
board
in our
But anyway,
drawings.
It seemed
office
pretty like a
to make.
183
184
Bee ne BS
ue
pean
ART
/ POPULAR
CULTURE
VENTURE
INTO
THE 1E UNKNOWN!
rNCOMPLETE TOUR through the development and production of t
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