SketchUp 7.1 for architectural visualization beginner's guide: create stunning photo-realistic and artistic visuals of your SketchUp models. - Includes index
9781847199461, 1847199461
Table of contents : Cover......Page 1 Copyright......Page 3 Credits......Page 4 About the Author......Page 6 About the Reviewers......Page 7 Table of Contents......Page 12 Preface......Page 22 Chapter 1: Quick Start Tutorial......Page 28 Can SketchUp really produce pro visuals?......Page 29 Time for action – model the room in SketchUp......Page 31 Time for action – setting up the camera......Page 34 Time for action – setting up the sun......Page 35 Add simple ceiling lights......Page 36 Materials......Page 37 Time for action – timber flooring materials......Page 38 Modeling the window......Page 39 Photo images......Page 42 Time for action – setting up the scenery backdrop......Page 43 Time for action – hanging digital art......Page 44 Exporting to the render application......Page 47 Modifying materials in Kerkythea quickly......Page 48 Time for action – Kerkythea materials......Page 49 Reflective floors......Page 50 Rendering in Kerkythea......Page 51 Summary......Page 53 Chapter 2: How to Collect an Arsenal Rambo Would Be Proud of......Page 54 How is free software so good?......Page 55 Time for action – restoring the collection to its rightful place......Page 56 Why do I need Google Earth?......Page 58 Additional export formats with SketchUp Pro......Page 59 SketchUp's hidden features......Page 60 Time for action – enabling the organic modeling tools......Page 61 The importance of layer masks......Page 62 Grabbing a copy of GIMP......Page 63 VirtualDub......Page 65 Time for action – installing VirtualDub......Page 66 Unlimited upgrades: Ruby plugins......Page 67 Time for action – how to install Ruby scripts......Page 68 High end rendering software......Page 69 Why are we using Kerkythea in this book?......Page 70 Kerkythea......Page 71 The marvel of SketchUp to Kerkythea......Page 73 Installing the SU2KT plugin......Page 74 Summary......Page 75 The importance of planning......Page 76 Think like a film set designer......Page 77 Using a site photo......Page 80 What you need for a Photo-Match photo......Page 81 Time for action – setting up a scene with Photo-Match......Page 83 Time for action – 3D drawing in a 2D photo......Page 85 Time for action – real life sunlight......Page 87 Setting up time and date for shadows......Page 88 Time for action – setting up a CAD site plan......Page 89 Time for action......Page 90 Time for action – using a Google Earth / Maps screenshot......Page 91 Time for action – massing......Page 92 Setting up the camera to challenge and impress......Page 94 Think like a pigeon......Page 95 Other useful perspective tricks......Page 97 Orthographic and parallel projection......Page 98 Smoke machine effects (fog)......Page 99 Time for action – obscure with Fog effects......Page 100 Creating billboard scenery elements......Page 101 Time for action – how to create billboard elements......Page 103 The specifity trap......Page 105 Time for action – inserting entourage place holders......Page 106 Printing a test view......Page 107 Summary......Page 108 Chapter 4: Modeling for Visualization......Page 110 Time for action – creating the basic building shape......Page 111 Time for action – swapping high/low resolution versions......Page 112 Three ways to model the building......Page 114 Time for action – modeling detail from CAD elevations......Page 115 Time for action – modeling from a photograph......Page 117 Low polygon modeling techniques......Page 121 What's low poly?......Page 122 So what's the big deal about low poly modeling?......Page 123 Can I replace it with 2D?......Page 124 Time for action – low poly curves and circles......Page 125 How to benefit most from using components......Page 129 Using the Outliner for easy access......Page 131 3D Warehouse components: Problems to be aware of......Page 132 Default material......Page 133 Time for action – windows and doors......Page 134 Roof......Page 136 Time for action – flashing in a flash......Page 137 Time for action – modeling ridge tiles......Page 139 Copying the tiles......Page 141 Creating large glazed areas......Page 145 Time for action – realistic roads and pavements......Page 146 Modeling for realistic highlights in interior scenes......Page 147 What's the problem with sharp edges?......Page 148 Time for action – how to add corner detail to your model......Page 149 Easy edges with free plugins......Page 151 Summary......Page 153 Chapter 5: Applying Textures and Materials for Photo-Real Rendering......Page 154 To texture or not to texture.........Page 155 The texturing process flow chart......Page 156 Starting with Photo-Match textures......Page 157 Using basic tileable textures......Page 158 Scaling textures......Page 159 Colouring textures......Page 160 Time for action – travel the world for real textures!......Page 161 Where to find texture photos......Page 164 Time for action – set up a fake room......Page 165 Manipulating textures......Page 172 Time for action – exact texture placement......Page 173 Free Pins mode......Page 174 Time for action – correcting perspective......Page 175 Time for action – tiling method one......Page 177 Time for action – tiling method two......Page 179 Time for action – importing a texture into SketchUp......Page 181 Saving a material to a library......Page 182 Time for action – saving the texture......Page 183 Texture size......Page 184 The way forward with size and compression......Page 185 Time for action – telling SketchUp to link to an image editor......Page 187 Time for action – making unique textures for surfaces......Page 188 Editing textures in GIMP......Page 189 Time for action – adding some muck and variation......Page 190 Time for action – how to add extra elements to a texture......Page 191 Summary......Page 196 Chapter 6: Entourage the SketchUp Way......Page 198 The "notice hierarchy"......Page 199 Be the marketing exec......Page 200 At which stage do I introduce entourage?......Page 201 What about subscription sites?......Page 202 2D or not 2D, that is the question......Page 203 Accessing the 3D Max furniture back-catalogue......Page 204 List of websites......Page 205 People cutouts......Page 206 Time for action – how to create 2D people components......Page 208 Tracing the outline......Page 209 Applying the photo texture......Page 210 Checking for halos......Page 211 Time for action – creating the Face-Me component......Page 212 Switching between PR and NPR versions.......Page 213 Non photo real sketchy trees......Page 214 Watch out for fussy models......Page 215 2D vehicles......Page 216 Summary......Page 217 Chapter 7: Non Photo Real with SketchUp......Page 218 SketchUp's native output......Page 219 Time for action – editing SketchUp's built-in styles......Page 220 Time for action – 2D graphic export......Page 222 The Dennis technique......Page 223 Color wash......Page 225 Lines only......Page 227 Lines and shadows......Page 228 Exporting the scene tabs......Page 229 Time for action – setting up GIMP for the Dennis technique......Page 231 Time for action – using layer masks for the Dennis effect......Page 234 Time for action – using a sky image in GIMP......Page 236 Time for action – creating the vignette layer......Page 238 Modifying the final composition with new SketchUp output......Page 239 Richard's sketchy pencil technique......Page 242 Time for action – setting up Pencil sketch technique......Page 243 Time for action – creating pencil shading in GIMP......Page 247 Add some grunge: the Dirty Hands layer......Page 248 Finishing touches......Page 249 Summary......Page 251 Chapter 8: Photo-Realistic Rendering......Page 252 Setting up for photo-real rendering......Page 253 The SketchUp - Kerkythea rendering process diagram......Page 254 Step 1: Checking integrity and the modify/test-render loop......Page 256 Time for action – the modify / test loop......Page 257 Step 2: Inserting extra entourage......Page 259 Time for action – test rendering models in Kerkythea......Page 260 Time for action – manipulating entourage in Kerkythea......Page 261 Time for action......Page 265 To change strength of the sun......Page 267 Step 4: Refining materials......Page 268 Time for action – adding specularity and reflections......Page 270 Time for action – controlling reflections in glass......Page 272 Time for action......Page 273 Step 6: Production render......Page 275 Saving the final image......Page 276 Step 7: Post production renders......Page 277 Mask render......Page 278 Artificially lit indoor scenes......Page 279 Time for action – creating spot-lights in SketchUp......Page 280 Time for action – switching off sun and sky lighting......Page 281 Adding light-emitting materials......Page 282 Time for action – radiant materials......Page 283 The final indoor render......Page 285 Advanced materials techniques......Page 286 components......Page 287 Time for action......Page 290 Summary......Page 293 Chapter 9: Important Compositing and After Effects in GIMP......Page 296 Part 1: Tweaks and lighting levels......Page 297 Time for action – the levels dialogue......Page 299 Correcting individual color channels......Page 302 Removing unwanted image noise......Page 303 Time for action – find a way of removing noise......Page 304 Time for action......Page 307 Simulating depth of field......Page 310 Time for action – depth of field using a depth render......Page 312 Time for action – adding light effects in GIMP......Page 315 Time for action – fade out the edges with a vignette......Page 318 Time for action – using the Kerkythea mask render for windows......Page 321 Time for action......Page 323 Using Paths to mask photos......Page 325 Time for action......Page 327 Summary......Page 330 The same principles for stills and animation......Page 332 Time for action – write out your itinerary......Page 333 Time for action – the storyboard......Page 335 Time for action – a simple walkthrough......Page 337 Animation settings......Page 339 Time for action – adding individual timing to scenes......Page 340 Time for action – smooth transitions......Page 342 Fine tuning with camera controls......Page 345 Let's put it together......Page 346 Authoring video sequences......Page 349 Time for action – animating with Kerkythea......Page 351 Time for action......Page 354 Time for action – preparing an MP4 video with MPEG Streamclip......Page 357 Creating the final video composition......Page 360 Summary......Page 361 Chapter 11: Presenting Visuals in LayOut......Page 362 Time for action – customizing a page border......Page 363 Displaying SketchUp models in LayOut......Page 366 Time for action – displaying a SketchUp 3D view......Page 367 Multiple views of the same model......Page 368 Time for action – orthographic views in LayOut......Page 369 Orientating a view using SketchUp Scenes......Page 371 Time for action – align the view using a face......Page 372 Time for Action – creating sections......Page 374 Time for action – creating a presentation......Page 375 Adding further elements to enhance LayOut pages......Page 376 Time for action – exporting images from LayOut......Page 378 Output for print......Page 380 Controlling the line-weight......Page 381 Summary......Page 382 Am I outgrowing Kerkythea?......Page 384 Global Illumination rendering quality......Page 385 Rendering software tables......Page 386 Appendix B: Suggested Basic Toolbar Layout......Page 392 Appendix C: Pop Quiz Answers......Page 394 Image credits......Page 397 Index......Page 398