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Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative ap
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Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good b
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You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? &quo
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Advanced 3D Game Programming With Directx 10.0 Provides A Guide To Developing Cutting-Edge Games Using Directx 10.0. Beg
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The timing of this book's release is unfortunate because Microsoft made huge changes to DirectX 9 during 2004. As a
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Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced t
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Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Ke
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Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impr
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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time re
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