Programming Mac OS X: A Guide for Unix Developers 9781930110854, 1-930110-85-5

Written for software developers with a Unix background, this guide describes the systems architecture and components of

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Table of contents :
Team DDU......Page 1
Contents......Page 8
foreword......Page 14
preface......Page 16
acknowledgments......Page 19
about this book......Page 20
about the author......Page 24
about the cover illustration......Page 25
PART 1 OVERVIEW......Page 28
1 Welcome to Mac OS X......Page 30
1.1 Introduction......Page 31
Origins of Mac OS X......Page 32
1.2 The Macintosh user interface......Page 33
Menus......Page 35
The Dock......Page 37
Dialog boxes......Page 38
Keyboard navigation......Page 39
1.4 The Mac OS X architecture......Page 40
Architecture layers......Page 42
The kernel environment......Page 43
Core Services layer......Page 47
Application Services layer......Page 48
Application Environment layer......Page 49
1.5 Summary......Page 53
2 Navigating and using Mac OS X......Page 54
2 2.1 Introduction......Page 55
2.2 Shells......Page 56
Terminal features......Page 58
2.3 Help system......Page 59
2.4 User accounts and privileges......Page 60
Creating user accounts......Page 61
2.5 Booting and default services......Page 63
2.6 Programs and Mac OS X bundles......Page 64
2.8 File system......Page 66
Finder......Page 68
Case sensitivity and pathname delimiters......Page 70
2.9 Single-user mode......Page 71
2.11 Processes management......Page 72
2.12 Common commands and tools......Page 73
AppleScript......Page 75
2.14 Development tools......Page 77
2.15 X Window under Mac OS X......Page 78
Installing the X server......Page 79
2.16 UNIX to Mac OS X software projects......Page 80
2.17 Summary......Page 81
PART 2 TOOLS......Page 82
3 Project Builder and Interface Builder......Page 84
3.1 Introduction......Page 85
THINK Pascal and THINK C......Page 86
Project Builder and Interface Builder......Page 87
3.2 Creating an application with Project Builder......Page 89
Targets and build styles......Page 94
Project Builder’s UNIX tools......Page 95
Project Builder’s interface......Page 96
Project Builder scenarios......Page 105
3.4 Creating an application with Interface Builder......Page 127
Interface Builder scenarios......Page 128
3.5 Summary......Page 135
4 Development tools......Page 136
4.1 Introduction......Page 137
Editors......Page 139
Mac OS X editing tools......Page 140
Version control......Page 144
Static code analysis tools......Page 148
UNIX-based editors......Page 149
4.5 Apple’s GUI-based development tools......Page 154
AppleScript Studio......Page 155
FileMerge......Page 156
Interface Builder......Page 159
JavaBrowser......Page 160
MRJAppBuilder......Page 161
MallocDebug......Page 162
PEF Viewer......Page 170
PropertyListEditor......Page 171
Quartz Debug......Page 173
Sampler......Page 174
Thread Viewer......Page 177
icns Browser......Page 182
ps (process status) and top (system usage statistics)......Page 183
sc_usage: showing system call usage statistics......Page 185
fs_usage: reporting system calls and page faults related to the filesystem in real-time......Page 187
gprof: displaying execution profile data......Page 188
leaks: searching a process’s memory for unreferenced malloc buffers......Page 190
malloc_history: showing malloc allocations that a process has performed......Page 192
sample: profiling a process during a time interval......Page 193
4.7 Summary......Page 194
PART 3 PROGRAMMING......Page 196
5 Objective-C and the Cocoa development frameworks......Page 198
5.1 Introduction......Page 199
5.2 Introduction to Objective-C......Page 200
Object-oriented terminology......Page 201
Classes......Page 202
Messages......Page 204
Categories......Page 205
Other features......Page 207
Why learn Objective-C?......Page 208
Foundation......Page 209
Application Kit......Page 214
Memory management......Page 215
Design patterns......Page 220
Cocoa event handling......Page 224
5.4 Other Cocoa development languages......Page 227
Perl......Page 228
5.5 Summary......Page 229
6 Cocoa programming......Page 230
6.1 Introduction......Page 231
6.2 The CocoaWGet example program......Page 232
6.3 Program requirements......Page 234
6.4 Program design......Page 235
Opening the project......Page 236
The interface components......Page 237
Control alignment and spacing......Page 239
Classes and instances......Page 242
6.6 CocoaWGet: implementing code with Project Builder......Page 247
The model......Page 248
The controller......Page 251
6.7 Program extensions......Page 260
Letting the user cancel downloads......Page 261
The application icon......Page 266
The help file......Page 268
6.8 Summary......Page 270
7 AppleScript programming......Page 272
7.1 Introduction......Page 273
7.2 Scripting languages......Page 274
7.3 AppleScript......Page 275
Creating and running a script......Page 277
Types of AppleScripts......Page 278
AppleScript extensions......Page 279
The AppleScript language......Page 281
iTunes and AppleScript......Page 291
AppleScript Studio......Page 296
7.5 Summary......Page 305
8 Mac OS X and beyond......Page 306
8.1 Introduction......Page 307
Compilers......Page 308
Inline scripting......Page 310
New target editor......Page 313
Searching documentation......Page 314
Setting Terminal preferences......Page 316
Splitting the Terminal window......Page 319
8.4 The PerlObjCBridge......Page 320
PerlObjCBridge example......Page 322
8.5 Summary......Page 327
A Getting and installing development tools......Page 328
B UNIX and Mac OS X command mappings......Page 330
List directory contents: ls......Page 331
Create a new directory: mkdir......Page 332
View files: head, tail......Page 333
Terminate a process: kill......Page 334
C The precursor of Mac OS X: Mac OS......Page 336
C.1 A tour of the Mac OS interface......Page 337
C.2 Interacting with the system......Page 339
C.3 Mac OS system components......Page 340
Process scheduling......Page 341
Memory management......Page 342
Extending the system through system extensions......Page 344
Interapplication communication (IAC)......Page 345
Macintosh files......Page 346
Graphics......Page 347
Networking......Page 348
D A brief history of UNIX......Page 350
High-level languages and punch cards......Page 351
Batch processing......Page 352
Time-sharing......Page 353
D.2 The birth and development of UNIX......Page 355
D.3 GNU, Free Software Foundation, and open source......Page 360
D.4 UNIX software development philosophy......Page 362
resources......Page 364
index......Page 372

Programming Mac OS X: A Guide for Unix Developers
 9781930110854, 1-930110-85-5

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