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Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and rog
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Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than thr
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When it comes to creating ideas, we hold ourselves back. That's because inside each of us is an internal editor who
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CRC Press, 2015. — 312 p. — ISBN-10: 1498704689, ISBN-13: 978-1-4987-0469-4.A novel approach for the classroom or self-s
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Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to m
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Waiting for Godot is Beckett’s translation of his own original French-language play, En attendant Godot, and is subtitle
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