Premium 2nd Edition Advanced Dungeons & Dragons Monstrous Manual [Hardcover ed.] 0786964464, 9780786964468

For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplayi

254 5 29MB

English Pages 384 [385] Year 2013

Report DMCA / Copyright

DOWNLOAD PDF FILE

Recommend Papers

Premium 2nd Edition Advanced Dungeons & Dragons Monstrous Manual [Hardcover ed.]
 0786964464, 9780786964468

  • 0 0 0
  • Like this paper and download? You can publish your own PDF file online for free in a few minutes! Sign Up
File loading please wait...
Citation preview

TM

TM

3URMHFW RRUGLQDWRU Tim Beach (GLWRU R J 6WH D W (GLWRULDO VVLVWDQW Gaye O’Keefe RYHU ,OOXVWUDWLRQ Jeff Easley ,QWHULRU ,OOXVWUDWLRQV Tony DiTerlizzi (pencils, inks, and colors on insects, VWD HD V DH H R D G P V H D HR V HHS WK JV -H WH (pencils and inks on humans, demihumans, humanoids, giants, genies, G DJR HWV D G P V H D HR V SD W K PD HDW HV D H 6 PR V (pencils, inks, and colors on normal animals, almost normal animals, and squishy things), Tom Baxa (pencils, inks, and colors on gith-kind and miscellaneous), Mark Nelson (pencils and inks on dragons, dino saurs, and miscellaneous), Les Dorscheid (colors on most of the book), Tim Beach and Doug Stewart (invisible stalker) UW RRUGLQDWLRQ Peggy Cooper with Tim Beach 7 SHVHWWLQJ Gaye O’Keefe .H OLQLQJ 3D +D KHWWH 3URRIUHDGLQJ Karen Boomgarden, Anne Brown, Andria Hayday, Thomas Reid, David Wise XLGDQFH Steve Winter, Tim Brown, James M. Ward 0RQVWHU 6HOHFWLRQ RPPLWWHH -H * D G : VH -RK 5DWH Tim Beach HYHORSPHQW Tim Beach, Doug Stewart, Slade Henson, Thomas Reid, -H * :R JD J D -R 3 H V -RK 5DWH HVLJQ RQFHSW IRU 02167 2 6 203(1 , 0 SSHQGLFHV David “Zeb” Cook, Steve Winter, Jon Pickens

:H R G H WR R H VSH D WKD V WR WKH D W VWV D G WKH SHRS H KR KH SHG WK GH H RSPH W DV H DV 5 K D H DR KDP H V R R V 3HJJ RRSH ODGH +H VR D .HJ H D D . WVR *HR J D 6 6WH D W D G 6 H :H H 0D SHRS H KD H R W WHG WR either the original rst edition monster books or to the MONSTROUS COMPENDIUM™ appendices. The list that follows may not be complete, W H R G H WR WKD WKH R R J SHRS H R WKH R W W R V WR WKH PR VWH V GHV HG WK V RR WKH GHV J H V D G HG WR V 5 K Baker, Jay Battista, Wolfgang Baur, Tim Beach, Scott Bennie, Donald J. Bingle, Linda Bingle, Karen Boomgarden, Grant Boucher, Al Boyce, Mike Breault, Anne Brown, Tim Brown, Bill Connors, David “Zeb” Cook, Troy Denning, Dale Donovan, Newton Ewell, Nigel Findley, Steve Gilbert, Ed Greenwood, Jeff Grubb, Gary Gygax, Luke Gygax, Allen Hammack, Kris & Steve Hardinger, Andria Hayday, Bruce A. Heard, Slade Henson, Tracy Hickman, Harold Johnson, Rob King, Vera Jane Kof er, Heike Kubasch, Steve Kurtz, J. Paul LaFountain, Lenard Lakofka, Jim Lowder, Francois Marcela-Froideval, David Martin, Colin McComb, Anne McCready, Blake Mobley, Kim Mohan, Roger E. Moore, Chris Mortika, Bruce Nesmith, C. Terry Phillips, Jon Pickens, Brian Pitzer, Mike Price, Louis J. Prosperi, Tom Prusa, Jean Rabe, Paul Reiche, Jim Sandt, Lawrence Schick, Rick Swan, Greg Swedburg, Teeuwynn, John Terra, Gary Thomas, Allen Varney, James M. Ward, Dori Watry, Skip Williams, and Steve Winter; the artists who helped de ne the monsters, Tom Baxa, Brom, Jeff Butler, Clyde Caldwell, Doug Chaffee, Tony DiTerlizzi, Les Dorscheid, Jeff Easley, Larry Elmore, Fred Fields, Jim HoIIoway, Daniel Horne, Mark Nelson, Keith Parkinson, Harry Quinn, Robh Ruppel, Dave Simons, Dave Sutherland, D.A. Trampier, Valerie Valusek; and the people who put the books together and make them look good, Linda Bakk, Dee Barnett, Steve Beck, Peggy Cooper, Sarah Feggestad, Paul Hanchette, Angelika Lokotz, Gaye O’Keefe, Stephanie Tabat, and Tracey Zamagne; and anyone who has ever asked a question, offered constructive criticism, written an article, or offered an opinion about the monsters of the AD&D JDPH

© 1989, 1995, 2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delemont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ UK. Please retain for future reference. ADVANCED DUNGEONS & DRAGONS, AD&D, Wizards of the Coast, their respective logos, Player’s Handbook, Dungeon Master Guide, Monstrous Manual, and all other Wizards titles are trademarks of Wizards of the Coast LLC in the USA and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. ISBN: 978-0-7869-6446-8 620A3575000001 EN

© 1989, 1995, 2013 Wizards of the Coast LLC. All rights reserved. First Printing May 2013. Original Printing April 1995.

PRINTED IN THE USA

How to Use This Book DV HDWHG HVSR VH WR WKH PD This hardcover 0R VWUR V 0D DO H HVWV WR JDWKH PR VWH V WR D V J H G D H R PH K K R G H R H H W WR D : WK WKH 81 (21 0 7(5 LGH 0 D G WKH 3OD HU V +D GERRN 3+ WKH 0R VWUR V 0D DO R PV WKH R H R WKH AD&D™ 2nd Edition game. Every monster from the MONSTROUS COMPENDIUM™ 9R PHV One and Two are contained within, as well as a few creatures from later volumes. The monsters in the 0R VWUR V 0D DO KD H HH H VHG HG WHG D G SGDWHG 6WDW VW V R PD R WKH HDW HV KD H HH R H WHG H R PDW R KDV HH DGGHG WR PD R WKH H W HV D G PD PR sters have been reclassi ed. There are some new beasts, as well. In cases of con icting information, the 0R VWUR V 0D DO V SH VHGHV D S H R V S VKHG GDWD Certain entries have been greatly condensed from MONSTROUS COM PENDIUM entries, to make this book as complete as possible without in creasing its size or price. For instance, there is a full-page description of ravens in the MONSTROUS COMPENDIUM appendix for the GREY HAWK™ campaign setting; in this book, ravens are given only a few lines in the “Bird” entry. This provides enough information to use the creatures for D VKR W H R WH D G W D R V D SDJH WR H GH RWHG WR D RWKH DG H VD To nd a monster in this book, ip through the pages or look in the index, which contains listings for the common name(s) of every monster WKH RR H H H HG WR WKH R H W SDJH All of the monsters described here are typical for their type. DMs VKR G RWH WKDW V D D DW R V D H H R DJHG W WKH D H PRVW effective when they depart from the expected. Likewise, entries describe W S D D V R HDW HV RP WKH G JHR RPS H HV WKH KD W WR the tree houses they build; changing the look of these can make a monster H R WH H

RQWHQWV

This introduction describes how to interpret the monsters in this book. In addition, there are three small appendices in the back of the book. The rst deals with making monsters. The second covers monster summoning and includes tables for random determination of summoned creatures; to make D GRP H R WH KD WV R D DPSD J WKH 0 VKR G H H WR KDSWH R WKH 0 The third appendix is concerned with creating NPC parties.

2WKHU :RUOGV

Several of the monsters in this book have been imported from specialized game worlds, such as the SPELLJAMMER™ campaign setting, the FOR GOTTEN REALMS setting, or the DARK SUN world. The monsters in this book may be used in any setting; if a campaign setting is noted, it simply describes where the monster was rst encountered, or where it is the most common. A particular monster still PD RW H H R WH HG D speci c campaign world; this is up to the DM. For monsters from one of the speci c worlds, the DM should consult the appropriate MONSTROUS COMPENDIUM appendices.

7KH 0RQVWHUV

Each monster is described fully, with entries that describe behavior, combat modes, and so on. These are explained in the following text. /,0 7( 7( ,1 de nes where the creature is most often found. Cli mates include arctic, sub-arctic, temperate, and tropical. Typical terrain includes plain/scrub, forest, rough/hill, mountain, swamp, and desert. In some cases, a range is given; for instance, “cold” implies arctic, sub-arctic, D G R GH WHPSH DWH HJ R V ) (4 (1 V WKH H KRRG R H R WH Chances can be adjusted for special areas. 9H DH 5D H Uncommon RPPR

J D

HDW

H

D

D HD

= 4% chance = 11% chance = 20% chance = 65% chance

2 1,= 7,21 V WKH JH H D VR D VW “Solitary” includes small family groups.

W

H WKH PR VWH DGRSWV

7,9,7 /( V WKH W PH R GD KH WKH PR VWH V PRVW D W H Those active at night can be active at any time in subterranean settings. These are general guidelines and exceptions are fairly common. ,(7 VKR V KDW WKH HDW H V D HDWV D R HV HDW PHDW KH R HV HDW S D WV D G RP R HV HDW H WKH 6 D H JH V S PD HDW D rion. If a monster does not t any of these categories, the substances it does HDW D H GHV HG WKH H W R WKH WH W ,17(//, (1 ( is the equivalent of human IQ. Certain monsters are in stinctively cunning; these are noted in the monster descriptions. Ratings correspond roughly to the following Intelligence ability scores: Nonintelligent or not ratable Animal intelligence 6HP WH JH W Low intelligence Average (human) intelligence 9H WH JH W + JK WH JH H Exceptional intelligence *H V 6 S D JH V *RG H WH JH H 7 ( 6 ( H H V WR WKH W HDV H WD HV WKH 81 (21 0 7(5 LGH If individual treasure is indicated, each individual may carry it (or not, at the DM’s discretion). Major treasures are usually found WKH PR ster’s lair; these are most often designed and placed by the DM. Intelligent PR VWH V VH WKH PDJ D WHPV S HVH W D G W WR D R WKH PRVW valuable treasures if hard pressed. If treasure is DVV J HG D GRP R for each type possible; if all rolls fail, no treasure R D W SH V R G Treasure should be adjusted downward if a H PR VWH V D H H R tered. Large treasures are noted by a multiplier ( 10, for example); this VKR G RW H R VHG WK W HDV H W SH . Treasures listed after a semi colon (;) are treasures found in the creatures’ lair. Do not use the tables WR S D H G JHR W HDV H V H WKH P H V H R WH HG GH J R G H P K VPD H /, 10(17 VKR V WKH JH H D HKD R R WKH D H DJH PR VWH R WKDW type. Exceptions, though uncommon, may be encountered. 12 33( ,1 indicates an average encounter size for a wilderness en counter. The DM should alter this to t the circumstances as the need arises. This should not be used for dungeon encounters. Note that some solitary creatures are found in small groups; this means WKH D H R G H VPD DP WV R WKDW VH H D PD KDSSH WR H R G WRJHWKH W GR RW RRSH DWH WK R H D RWKH 02 / 66 V WKH JH H D S RWH W R R K PD V D G K PD oids, protection due to physical structure or magical nature, or dif culty in hitting due to speed, re exes, etc. Humans and humanoids of roughly man-size that wear armor will have an unarmored rating in parentheses. Listed AC does not include any special bonuses noted in the description. 029(0(17 VKR V WKH H DW H VSHHG DW VSHHGV PD H SRVV H R VKR W SH RGV + manoid movement rate is often determined DWHV D H J H SD H WKHVHV 0R HPH WV H DWHG DV R R V

J R WKH HDW H + JKH PD GHP K PD D G K by armor type (unarmored G H H W PHG PV D H D

Fl = ying Sw = swimming Br = burrowing Cl = climbing Wb = moving across webs Flying creatures also have a Maneuverability Class from A to E. Class A creatures have virtually total command over their movements in the air; they can hover, face any direction in a given round, and attack each

How to Use This Book round. Class B creatures are very maneuverable; they can hover, turn 180 GHJ HHV D R G D G DWWD HD K R G DVV HDW HV D H VRPH what agile in the air; they cannot move less than half their movement rate WKR W D J WKH D W S WR GHJ HHV D R G D G DWWD DH ally once every two rounds. Class D creatures are somewhat slow; they D RW PR H HVV WKD KD WKH PR HPH W DWH WKR W D J D W R GHJ HHV D R G D G D PD H D SDVV R H H H WK HH R GV Class E includes large, clumsy iers; these cannot move less than half their PR HPH W DWH WKR W D J D W R GHJ HHV D R G D G WKH D PD H R H SDVV H H V R GV 6HH KDSWH R WKH 0 R PR H R PDW R ,7 , ( R W R V WKH P H R K W SR WV GDPDJH D HDW H D WK stand before being killed. Unless otherwise stated, Hit Dice are 8-sided (1-8 hit points). The Hit Dice are rolled and the numbers shown are added to de termine the monster’s hit points. Some monsters have a hit point spread in VWHDG R + W H D G VRPH KD H DGG W R D SR WV DGGHG WR WKH + W H Thus, a creature with 4 + 4 Hit Dice has 4d8 + 4 hit points (8-36 total). Note WKDW HDW HV WK R PR H K W SR WV D H R V GH HG WKH H W K JKH + W H R S SRVHV R DWWD R V D G VD J WK R V 7 is the attack roll the monster needs to hit Armor Class 0. This VD D VD WR R +W H H HSW WKH DVH R H D JH R aggressive herbivores (such as some dinosaurs), or creatures which have certain innate combat abilities. A human or demihuman always uses a player character THAC0, regardless of whether they are player characters or “monsters.” The THAC0 does not include any special bonuses noted in WKH GHV SW R V 1 0 ( 2) 77 .6 VKR V WKH DV DWWD V WKH PR VWH D PD H a melee round, excluding special attacks. This number can be modi ed by K WV WKDW VH H PHP H V VSH V V K DV DVWH D G VOR D G VR R WK 0 W S H DWWD V G DWH VH H D PHP H V D J SD V P W S H KHDGV HW 0 ( 77 . VKR V WKH DPR W R GDPDJH D J H DWWD D VHV expressed as a spread of hit points (based on a die roll or combination of die rolls). If the monster uses weapons, the damage done by the typi cal weapon will be allowed by the parenthetical note “weapon.” Damage R VHV G H WR 6W H JWK D H VWHG DV D R V R R J WKH GDPDJH D JH 63( , / 77 .6 GHWD DWWD PRGHV V K DV G DJR use, etc. These are explained in the monster description. 63( , / GHV SW R

()(16(6 D H S H VH

WKDW D G D H GHWD HG

HDWK PDJ WKH PR VWH

0 , (6,67 1 ( V WKH SH H WDJH KD H WKDW D PDJ DVW SR WKH HDW H D WR D H W W H H RWKH HDW HV HD D H D H WHG If the magic penetrates the resistance, the creature is still entitled to any R PD VD J WK R D R HG HDW HV PD KD H HV VWD HV WR H WD spells; this is not considered “magic resistance,” which is effective against D VSH V 6,=( V D

H DWHG DV

T = tiny (2’ tall or less); S = smaller than a typical human (2+’ to 4’); M = man-sized (4+’ to 7’); L = larger than man-sized (7+’ to 12’); H = huge (12+’ to 25’); and G = gargantuan (25+’). Most creatures are measured in height or length; some are measured in diameter. Those measured in diameter may be given a different size cat egory than indicated above. For instance, while a 6-foot tall humanoid is considered size M, a spherical creature 6 feet in diameter has much more mass, so is considered size L. Similarly, a creature 12 feet long with a very slender body (like a snake) might be considered only man-sized. Adjust ments like these should not move a creature more than one size category H WKH G H W R

02 /( V D JH H D DW J R KR H WKH PR VWH V WR SH VH H H the face of adversity or armed opposition. This guideline can be adjusted R G G D PVWD HV 0R D H DW JV R HVSR G WR WKH R R J D JH Unreliable Unsteady Average 6WHDG Elite KDPS R Fanatic Fearless 3 9 / ( V WKH P H R H SH H H SR WV D D GHG R GH HDW J W not necessarily killing, the monster. This value is a guideline that can be modi ed by the DM for the degree of challenge, encounter situation, and R R H D DPSD J D D H RPEDW V WKH SD W R WKH GHV SW R WKDW G V W HV D PV D G D PR D G WD W V

VVHV VSH D

RP DW D

DELWDW 6RFLHW outlines the monster’s general behavior, nature, social struc ture, and goals. In some cases, it further describes their lairs (the places they H HHG J KD WV D G HS RG W R DWHV (FRORJ describes how the monster ts into the campaign world, gives any VH S RG WV R S RG WV D G D RWKH P V H D HR V R PDW R 9DULDWLRQV R D PR VWH D H J H D VSH D VH W R D WH WKH PD PR ster entry. These can be found by consulting the index. For instance, the R H W D VR GHV HV WKH D H D H V P D HDW H 3VLRQLFV D H PH WD SR H V SRVVHVVHG PD HDW HV WKH 0R VWUR V 0D DO The psionic listings are explained below: /HYHO +R WR JK WKH PR VWH V WH PV R SV R H SH H H H H LV 6FL HY +R PD GLVFLSOL HV WKH HDW H D D HVV R R HG WKH WRWD P H R V H HV D G GH RW R V WKH HDW H R V 0R VWH V D R VFLH FHV D G GH RWLR V R RP WKH G V S HV WKH D D HVV WWDFN HIHQVH The telepathic attack and defense modes that the creature can use. Note that defense modes are not included in the total number of powers the creature knows. Abbreviations used are as follows: 3 3V R DVW 0 0 G D MT Mind Thrust TS Thought Shield EW Ego Whip 0 0H WD D H II Id Insinuation IF Intellect Fortress 3V 3V K VK TW Tower of Iron Will 3RZHU 6FRUH The creature’s usual score when using a power that is not D WRPDW D V HVV 363V The creature’s total pool of psionic strength points (the maximum D D D H WR W The rest of the listing indicates, by discipline, which powers the crea W H KDV VRPHW PHV VW J WKH PRVW RPPR SR H V VRPHW PHV VW J only the powers that all members of the species have. Unless otherwise RWHG WKH HDW H D D V R V SR H V PD HG D DVWH V For information regarding psionic powers, see PHBR5, 7 H &RPSOHWH 3VLR LFV +D GERRN If the DM chooses not to use psionics in the DPSD J WKH SR H V D H KD JHG WR PDJ D H D H WV R V PS J R HG WKR JK WKH DWWH VH H H PSHGHV H WD PR VWH V

Aarakocra /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Tropical and temperate PR WD V 9H DH Tribal D D RH Average (8-10) Neutral good

6, Fl 36 (C) R 1-3/1-3 or 2-8 (weapon) H Nil Nil M (20’ wing span) Steady (11)

The aarakocra are a race of intelligent bird-men that live on the peaks of WKH K JKHVW PR WD V VSH G J WKH GD V VRD J R WKH WKH PD GV SHD H D G VR W GH Aarakocra are about 5 feet tall and have a wing span of 20 feet. About halfway along the edge of each wing is a hand with three human-sized ngers and an opposable thumb. An elongated fourth nger extends the length of the wing and locks in place for ying. Though the wing-hands cannot grasp during ight, they are nearly as useful as human hands when an aarakocra is on the ground and its wings are folded back. The J P V HV D KR D R KHVW S DWH WKDW S R GHV WKH DD D R D with extra protection. The powerful legs end in four sharp talons that can R D G R G D WR H HD D RWKH SD R W R D KD GV D VR WK three human-sized ngers and an opposable thumb. The hand bones, like the rest of an aarakocra’s skeleton, are hollow and fragile. Aarakocra faces resemble crosses between parrots and eagles. They KD H J D D HD V D G D H HV VHW R WD WKH KHDGV WKDW S R GH HH R D V R 3 PDJH R R D HV RP W H WR W H W JH H D PD HV D H HG R D JH D G H R K H HPD HV D H R D GJ D Aarakocra speak their own language, the language of giant eagles, and, on occasion, the common tongue (10% chance).

An aarakocra is reluctant to engage in grappling or ground combat, since its fragile bones are easily broken. Though rarely used except when cornered, an aarakocra’s sharp beak can bite for 1-3 points of GDPDJH DELWDW 6RFLHW Aarakocra live in small tribes of about 11-30 (1d20 + 10) members. Each tribe has a hunting territory of about 10,000 square miles WK R R D H V D G SH D WV PD J WKH R GD HV Each tribe lives in a communal nest made of woven vines with a soft lining of dried grass. The eldest male serves as the tribe’s leader. In tribes R PR H WKD PHP H V WKH VH R G R GHVW PD H VH HV DV WKH VKDPD HDG J V PS H H J R V H HPR HV R J WKH K VW J R PH RG hymns at sunset on the rst day of a new month. Males spend most of WKH D J KR V K W J R RRG D G R DV R D R W HDV H V K as gems and other shiny objects. Females spend eight months of the year incubating their eggs, passing the time by fabricating javelins and other WRR V RP RRG D G VWR H :K H HVW J R WKH D V DD D R D H PD HV D VH D R KD GV DW WKH VDPH W PH WR HD H R GD SH nants, javelins sheaths, and other useful objects from vines and feathers. Five aarakocra, including a shaman, can summon an air elemental KD W J D G SH R P J D W DWH DH D GD H R WK HH PH HH rounds. The summoned air elemental will comply with the aarakocras’ H HVW R D D R WKR JK W RW H GD JH WV H R WKH HKD Aarakocra are extremely claustrophobic and will not willingly enter a D H G J R RWKH H RVHG D HD

RPEDW In aerial combat, an aarakocra ghts with either talons or the heavy etched javelins that he clutches in his lower hands. An aarakocra typically carries a half dozen javelins strapped to his chest in individual sheaths. The javelins, which can be used for throwing or stabbing, in ict 2d4 points of damage. Owing to the aarakocra’s remarkable skill at throwing javelins in the air, it incurs none of the attack penalties for aerial missile re. An aarakocra will always save its last javelin for stabbing purposes rather than throwing it. Its favorite attack is to dive at a victim while clutching a javelin in each hand, then pull out of the dive just as it reaches its target, and strike with a blood-curdling shriek. This attack JD V D R V WR WKH DWWD R D G D VHV GR H GDPDJH WD DD D R D P VW G H DW HDVW HHW WR H H WH W S RSH

(FRORJ Aarakocra have little to do with other species, including neigh R J DD D R D W HV D G HD H WKH KRPH WH WR R H W HPH cumstances. They rarely encounter humans except for an occasional foray into a rural community to snatch a stray farm animal; this is not an in WH W R D PD R V D W DV DD D R D D H D H WR G VW J VK HW HH domestic and wild animals. A human venturing into aarakocra territory PD H D H WR R H R H WR VH H DV D J GH R D V R W H KD JH R a shiny jewel or coin.

5

Aboleth /,0 7( 7(

Tropical and WHPSH DWH 6 9H DH RRG Night Omnivore High (13-14) F Lawful evil

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

G

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / ( /HYHO

7HOHSDWK

LV 6FL

WH D HD

6

1-6 (×4) 6HH H R 6 PH Nil H (20’ long) Elite (13) HY

WWDFN HIHQVH EW, II PsC, +1/ TS, IF, TW

3RZHU 6FRUH

363V

= Int

False Sensory Input, Mindlink, Mass Domination.

The aboleth is a loathsome amphibious creature that lives in subterra nean caves and lakes. It despises most land-dwelling creatures and seeks to enslave intelligent surface beings. It is as cruel as it is intelligent. An aboleth resembles a plump sh, 20 feet in length from its bulbous head to its uke-like tail. Its body is blue-green with gray splotches, and its pink-tan underbelly conceals a toothless, rubbery mouth. Three slit-like H HV S S H HG R R D G S RWH WHG R GJHV D H VHW R H DWRS the other in the front of its head. Four pulsating blue-black ori ces line the RWWRP R WV RG D G VH HWH J D V PH WKDW VPH V H D G J HDVH Four leathery tentacles, each 10 feet in length, grow from its head. An D R HWK VHV WV WD WR S RSH WVH WK R JK WKH DWH D G WV WH WD HV WR G DJ WVH D R J G D G

DELWDW 6RFLHW An aboleth brood consists of a parent and one to three offspring. Though the offspring are as large and as strong as the par H W WKH GH H WR WKH SD H W D PDWWH V D G R H W PS W Aboleth have both male and female sexual organs. A mature aboleth reproduces once every ve years by concealing itself in a cavern or other remote area, then laying a single egg and covering it in slime. The parent D R HWK J D GV WKH HJJ K H WKH HP R J R V D G GH H RSV D S R HVV that takes about ve years. A newborn aboleth takes about 10 years to PDW H The aboleth spends most of its time searching for slaves, preferably hu man ones. It is rumored that the aboleth use their slaves to construct huge underwater cities, though none have ever been found. The aboleth are ru PR HG WR R D H W KR H VH HWV WKDW S HGDWH WKH H VWH H R PD but these rumors are also unsubstantiated. There is no doubt that aboleth retain a staggering amount of knowledge. An offspring acquires all of its parent’s knowledge at birth, and a mature aboleth acquires the knowledge R D WH JH W H J W R V PHV An aboleth’s treasure consists of items taken from its slaves. The items DH HG D H V GH D D H R V PH HVHP J J D P G H RJ nizable by the distinctive rancid grease odor.

RPEDW The aboleth attacks with its tentacles for 1d6 points of damage each. If a victim struck by a tentacle fails a saving throw vs. spell, the victim’s skin transforms into a clear, slimy membrane in 1d4+1 rounds. If WK V R V WKH W P P VW HHS WKH PHP D H GDPS WK RR DWH R V H G SR WV R GDPDJH HD K W & UH GLVHDVH DVW SR WKH WP before the membrane completely forms stops the transformation. Other VH F UH VHULR V R GV D VH WKH PHP D H WR H H W WR R PD V Because its sluggish movement makes attacks dif cult, the aboleth DWWHPSWV WR H W PV RVH HDW J HD VW V R V DW RP plete with audible, olfactory, and other sensory components. The abo leth can attempt to enslave creatures within 30 feet; it can make three attempts per day, one creature per attempt. If the victim fails a saving throw vs. spell, he follows all of the aboleth’s telepathic commands, although the victim will not ght on the aboleth’s behalf. The enslave PH W D H HJDWHG UHPR H F UVH GLVSHO PD LF WKH GHDWK R WKH H VD J D R HWK R WKH W P V VHSD DWHG RP WKH D R HWK PR H than a mile, a new saving throw (one attempt per day.) :KH GH DWH D D R HWK V R GV WVH WK D P R V R G foot thick. A victim in contact with the cloud and inhaling the mucus must R D V HVV VD J WK R V SR VR R RVH WKH D W WR HDWKH D The victim is then able to breathe water, as if having consumed a SRWLR RI DWHU EUHDW L for 1-3 hours. This ability may be renewed by additional contact with the mucous cloud. An affected victim attempting to breathe D V R DWH G R GV : H R VRDS G VVR HV WKH P V

(FRORJ The omnivorous aboleth will eat any organic matter, usually al JDH D G P R R JD VPV W WKH D H D VR R G R WH JH W S H VR WKH can absorb nutrients and information at the same time. Aboleth have no DW D H HP HV DV H H WKH P JKW HVW PD H HDW HV J H WKHP D GH berth. Aboleth slime is sometimes used as a component for SRWLR V RI DWHU EUHDW L

6

Ankheg /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate and tropical/ 3 D V D G R HVWV 5D H RRG Any Omnivore Non- (0) Neutral Overall 2, underside 4 + + + 3-18 (crush) + 1-4 (acid) 6 WD G Nil Nil L-H (10’ to 20’ long) Average (9)

The ankheg is a burrowing monster usually found in forests or choice DJ W D D G H D VH R WV R G HVV R HVK PHDW WKH D KHJ V D WK HDW WR D HDW H R W DWH H R JK WR H R WH W The ankheg resembles an enormous many-legged worm. Its six legs H G VKD S KRR V V WD H R R J D G J DVS J D G WV SR H PD G HV D H DSD H R V DSS J D VPD W HH KD WK D V J H bite. A tough chitinous shell, usually brown or yellow, covers its entire body except for its soft pink belly. The ankheg has glistening black eyes, D VPD PR WK HG WK W R V R K W R V WHHWK D G W R VH V W H antennae that can detect movement of man-sized creatures up to 300 HHW D D

J WV VH R G HD R H WKH D KHJ VKHGV WV K W R V VKH HJ just before the onset of winter. It takes the ankheg two days to shed its old VKH D G W R HH V WR J R D H R H J WK V W PH WKH V JJ VK ankheg is exceptionally vulnerable. Its overall AC is reduced to 5 and its underside AC is reduced to 7. Additionally, it moves at only half its nor mal speed, its mandible attack in icts only 1d10 points of damage, and it is unable to squirt acidic enzymes. While growing a new shell, it protects itself by hiding in a deep tunnel and secreting a repulsive uid that smells like rotten fruit. Though the aroma discourages most creatures, it can also pinpoint the ankheg’s location for human hunters and desperately hungry S HGDWR V Ankhegs living in cold climates hibernate during the winter. Within a month after the rst snowfall, the ankheg fashions a lair deep within the warm earth where it remains dormant until spring. The hibernat J D KHJ H HV R RRG V V VW J VWHDG R W H WV VWR HG its shell. The ankheg does not secrete aromatic uid during this time and is thus relatively safe from detection. Though the ankheg’s me WD R VP V HG HG WV D WH DH HPD W R D D H WR D H W W WR the approach of an intruder. A disturbed ankheg fully awakens in 1d4 R GV D WH K K W PH W D DWWD D G PR H R PD The ankheg does not hoard treasure. Items that were not dissolved by the acidic enzymes fall where they drop from the ankheg’s mandibles and D H R G V DWWH HG WK R JKR W WV W H V VWHP

RPEDW The ankheg’s preferred attack method is to lie 5 to 10 feet below WKH V D H R WKH J R G W WV D WH DH GHWH W WKH DSS RD K R D tim. It then burrows up beneath the victim and attempts to grab him in WV PD G HV VK J D G J G J R G SR WV R GDPDJH SH R G while secreting acidic digestive enzymes to cause an additional 1d4 points of damage per round until the victim is dissolved. The ankheg can squirt a stream of acidic enzymes once every six hours to a distance of 30 feet. +R H H V H W V D H WR G JHVW RRG R V KR V D WH W V WV H zymes, it uses this attack technique only when desperate. A victim struck by the stream of acidic enzymes suffers 8d4 points of damage (half dam DJH WKH W P R V D V HVV VD J WK R V SR VR DELWDW 6RFLHW The ankheg uses its mandibles to continuously dig wind ing tunnels 30-40 feet deep in the rich soil of forests or farmlands. The KR R HG H G R D W H VH HV DV D WHPSR D D R V HHS J HDW J R K H DW J :KH D D KHJ H KD VWV WKH RRG V SS D SD W D forest or eld, it moves on to another. Autumn is mating season for ankhegs. After the male fertilizes the fe male, the female kills him and deposits 2d6 fertilized eggs in his body. Within a few weeks, about 75% of the eggs hatch and begin feeding. In a HD WKH R J D KHJV HVHP H DG WV D G D WR GHSH GH W Young ankhegs have 2 Hit Dice and an AC 2 overall and an AC 4 for their undersides; they bite for 1d4 points of damage (with an additional 1d4 points of damage from enzyme secretions), and spit for 4d4 points of dam age to a distance of 30 feet. In every year thereafter, the ankheg functions WK DG W DSD W HV D G JD V D DGG W R D + W H W W HD KHV +W H

(FRORJ Though a hungry ankheg can be fatal to a farmer, it can be quite bene cial to the farmland. Its tunnel system laces the soil with passages for air and water, while the ankheg’s waste products add rich nutrients. The ankheg will eat decayed organic matter in the earth, but it prefers fresh meat. All but the ercest predators avoid ankhegs. Dried and cured ankheg shells can be made into armor with an AC of 2, and its digestive enzymes can be used as regular acid.

7

Arcane /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any 9H DH Entourage Any Omnivore Genius (17-18) 5 Lawful neutral

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (1-6) 5 (3)

1-8 (weapon) Nil Invisibility, dimension door 40% L (12’ tall) Champion (15)

The arcane are a race of merchants, found wherever there is potential trade in magical items. They appear as tall, lanky, blue giants with elon gated faces and thin ngers; each nger having one more joint than is common in most humanoid life. The arcane dress in robes, although there D H G G D V KR D H R G KHD H D PR D RP DW R R KD links with patches of plate (AC 3). RPEDW For creatures of their size, the arcane are noticeably weak and non-combative. They can defend themselves when called upon, but pre fer to talk and/or buy themselves out of dangerous situations. If entering an area that is potentially dangerous (like most human cities), the arcane K HV D J R S R DG H W H V DV K V H WR DJH The arcane can become L LVLEOH D G D GLPH VLR GRRU S WR WK HH times a day, usually with the intention of avoiding combat. An arcane HH V R R H D R W D D GR J K V H WR DJH KD V W DW R V They can also use any magical items, regardless of the limitations of those items. This includes swords, wands, magical tomes, and similar items re stricted to one type of character class. They will use such items if pressed RP DW D G WKH D RW HV DSH W PR H R WH VH WKHP DV D WH J WRR V WK RWKH V Arcane have a form of racial telepathy, such that an injury to one ar cane is immediately known by all other arcane. The arcane do not seek vengeance against the one who hurt or killed their fellow. They react HJDW H WR V K G G D V D G GHD J WK WKH D D H H H W WR PSRVV H W WKDW G G D PD HV HVW W W R

The arcane’s stock in trade is to provide magical items, particularly VSHOO MDPPL HOPV which allow rapid movement through space. The arcanes’ high quality and uniform (if high) prices make them the trusted retailers. They accept payment in gold, or barter for other magical items (as a rule of thumb, costs should be ve times the XP reward of the item, or a more D D H WHP The arcane take no responsibility for the use of the items they sell. The arcane will deal with almost anyone. They often make deals with both sides in a con ict, fully aware that they might annihilate all of their po tential customers in a region. The arcane have no dealings with neogi, nor with creatures from other planes, such as genies, tanar’ri, and ends. It is R KHWKH WKH D D H HDWH D GH D HW R PDJ D GH HV R VH H WKHP RP D R VR H Those dealing with the arcane nd them cool, ef cient, and most im portantly, uncaring. Trying to haggle with an arcane is a chancy business, DW HVW 6RPHW PHV WKH H JDJH KDJJ J WK D HP VHG VP but just as often leave the buyer hanging and walk out on the negotiations. They do not like being threatened, insulted, or blackmailed. Those who do so will nd it very dif cult to purchase reliable equipment. An arcane will RW D VH K V KD G H JHD H R D JH WKH H D H PR H V W H D V WR HD H H JH

DELWDW 6RFLHW Nothing is known about the arcane’s origins; they come D G JR DV WKH S HDVH D G D H R G WK R JKR W WKH R R GV :KH they travel, they do so on the ships and vehicles of other races. Finding V K VK SV WK D D H D RD G V D H D G W V V VSH WHG WKDW WKH D D H KD H D RWKH D R W D H J R H R J G VWD HV Contacting the arcane is no trouble in most civilized areas: a few words VS HDG WK R JK WKH R D J DSH H WK R JK WD H V J GV D G D D V are enough to bring one of these creatures to the surface. In game terms, there is a base 10% chance per day of nding an arcane, if PCs actively look for one; the chance increases or decreases depending on their loca tion. Arcane never set up permanent “magic shops.”

(FRORJ It is not known what arcane do with the gold, gems, and magic they collect. One theory says they need the items for reproduction (the basis for a large number of bawdy arcane jokes), while another links it to production and acquisition of more magical items. The arcane seem sexless. No young arcane have been reported, and the arcane keep their R R VH

8

Argos /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Space/Any Earth-based body 9H DH 6R WD Feed till consume 2×HD, then rest KR V + Omnivore Low to High (5-14) U Neutral evil

9, Fl 3 (B) + + + SH WP 6HH H R 6HH H R 25% L-G (2’ per HD) Champion (16) + (+1,000 for additional HD)

Argos are found in the same regions of wildspace as the baleful beholder nations. An argos resembles a giant amoeba. It has one large, central eye WK D W SD W WH S S D G D K G HG DVK HVV K PD H HV D G PD sharp-toothed mouths. An argos can extrude several pseudopods, each W SSHG WK D D JHG PD WKDW W R V DV D KD G WR PD S DWH D R V WRR V Argos move by slithering; they can cling to walls and ceilings. They can levitate and y at the very slow rate of 3. Argos colors tend toward shades of transparent blues and violets; they smell like a bouquet of owers. They are huge beasts ranging in size from 10 to 20 feet in diameter, weighing about 200 pounds per Hit Die. Though they exhibit signs of being intelligent tool users, they do not HD RWKHV KRRV J DWKH WR D JHD VWR HG WHPSR D D W HV within their bodies. However, their digestive juices often ruin devices within two to three weeks (saving throw vs. acid).

OL G HVV U L ( HV +D GV & DUP 0R VWHU &ODLU R D FH &R I VLR DUN HVV UDG LVSHO 0D LF (PRWLR ( 3 ) PEOH

Gaze Re ection +HDW 0HWDO +ROG 0R VWHU ,PS 3 D WDVPDO )RUFH ,UULWDWLR /L W OR HVWLR 7R HV 7 U )OHV WR WR H

The central eye can use one of three different powers once per round. It can create a personal illusion (an DOWHU VHOI VSH R W D DVW D FRORU VSUD R D UD RI H IHHEOHPH W VSH

RPEDW An argos can attack with one to three weapons or items, or it D H RGD WP D SVH GRSRG D G DWWD WK G PR WKV R G points of damage each. It may attack as many foes in this way as it can SK V D HD K If an argos rolls a natural 20 on an attack, it envelops its victim, swal lowing him whole. A swallowed victim suffers 2d8 points of damage each round from the creature’s digestive juices. The victim may attempt to cut KV D HH RP WK V JR VKR W WW J HDSR V +H P VW ict 8 points of damage to break free. The eyes of an argos, like those of a beholder, have a variety of special powers. An argos can bring 1d10 of its smaller eyes to bear on any target. The large, central eye can focus only on targets that are in front of the crea ture (within 90 degrees of the “straight-ahead point” of the central eye). Though the creature has nearly 100 eyes, only 20 special powers have been noted; therefore a number of eyes must possess the same power. Each point of damage in icted on an argos eliminates one eye; the DM decides which powers are reduced in the process. It is possible to target one SD W D H H DWWD J WK D SH D W WR WKH DWWD R Each ability of an argos’s eye is treated as a spell effect. Use the argos’s +W H DV WKH DVWH H H 5R G D G KH WKH R R J WD H R D particular eye’s power.

DELWDW 6RFLHW Argos are solitary creatures, though it is not unheard of to discover an argos guardian aboard an eye tyrant ship. Argos ap SHD DSD H R HS H VK J WKH R D H H RSH D G WK V PD H H R WH HG D GH J DVWH R G JV D G G VW R GV D R H HVS WH WV H DW H WH JH H WKH D JRV V D D H R V HDW H G H by its hunger. It tries to lure prey into its grasp, feeding until it has con sumed a number of creatures equal to two times its own Hit Dice. It then slips away to digest its meal for a period equal to two hours per Die. If an argos is unable to nd food within a week of its last meal, it loses 1 Hit Die per week until it becomes a 5-Hit Die creature. After that point, it can hibernate for up to a year by crystallizing its outer shell and forming a K VD V (FRORJ Argos consume anything that moves and is digestible. Their S H H H H V WR VH WKH D W HV WR H WKH S H WR W DSV D G WKH WR pick off individuals one at a time. It sorts through the tools and weapons R WV W PV D G HHSV WKH VH WHPV

9

Aurumvorax /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate hills 9H DH 6R WD D Carnivore (see below) Animal (1) 6SH D Neutral

D V R HD K 6HH H R Nil S (3’ long) Fearless (19-20)

Despite being only the size of a large badger, the aurumvorax, or “golden gorger,” is an incredibly dangerous creature. The animal is covered with coarse golden hair and has small silver eyes with golden pupils. It has eight powerful legs that end in 3-inch long copper claws. The aurumvo rax’s shoulders are massively muscled while its heavy jaw is full of cop SH WHHWK The creature weighs over 500 pounds. This incredible density provides the animal with much of its natural protection. This, combined with its VSHHG SR H D G VKHH R V HVV PD HV W R H R WKH PRVW GD JH R V VSH HV HW R

The pair will stay together for a week or two before the male returns to his territory and the female prepares for the birth of her kits. A litter of G WV V R R PR WKV D WH PDW J For the rst two weeks of life, the kits are blind and hairless. They must H HG RWK PHDW D G S H R V R HV G J JR G R GH WR V H It is unusual for more than 1-2 of the strongest kits to survive. If a kit is found and “adopted” before its eyes are open, it can be tamed and trained. D HV WH G WR G V H D P R DH WKR JK VRPH RPP W HV KD H been known to raise one or more of the beasts for use in snif ng out veins R RH

RPEDW The aurumvorax charges any creature that enters its territory, causing a –3 to opponents’ surprise rolls if attacking from its den. A fe PD H R WKH VSH HV H H HV D R V WR DWWD R V KH J D G J KH R J The creature bites at its prey until it hits, clamping its massive jaws onto the victim and doing 2-8 hit points of damage. After it hits, the aurumvorax locks its jaws and hangs on, doing an additional 8 points R GDPDJH SH R G W H WKH WKH D P R D R WV H HP V GHDG Only death will cause the aurumvorax to relax its grip. Once its jaws lock, the golden gorger also rakes its victim with 2-8 of its legs, causing 2-8 hit points of damage per additional hit. An opponent who is held by an aurumvorax receives no dexterity adjustment to Armor DVV H WR WV HG GH VH K GH D G R HV WKH D P R D WD HV only half damage from blunt weapons. It is immune to the effects of small, normal res and takes only half damage from magical res. Nei WKH SR VR R JDVVHV KD H D H H W R WKH VW G HDW H

(FRORJ In order to survive, the aurumvorax supplements its carnivorous diet with quantities of gold. The ability to digest and utilize gold and other R HV PD HV W SRVV H R WKH HDW H WR GH H RS WKH GH VH K GH D G R HV WKDW S RWH W W VR H If an aurumvorax is killed with a minimum of cutting damage to its K GH WKH K GH PD H W HG WR D JD PH W R HG H VW H JWK D G beauty worth 15,000-20,000 gold pieces. The garment will also protect its wearer as armor, the speci c Armor Class depending on the size of the au rumvorax. A garment with AC 2 weighs 50 pounds, one with AC 3 weighs 40 pounds, and one with AC 4 weighs 30 pounds. The wearer also receives a +4 bonus on saving throws vs. normal res and a +2 bonus on saving throws vs. magical re. If an aurumvorax is burned in a forge, approximately 150-200 pounds of gold are left behind. This burning process is very dif cult and usually takes between one and two weeks to perform. Of course, the hide may be removed before the creature is burned; if burned at the same time, the hide will provide an additional 21-40 (1d20 + 20) pounds of gold. The aurumvorax’s teeth and claws are also prized for decoration, and D J S WR JS HD K R WKH RSH PD HW

DELWDW 6RFLHW The aurumvorax makes its solitary home in light forests, hills, and at the timberline on mountainsides. An aurumvorax chooses a H VSRW D G WKH VHV WV SR H D HG HJV WR HDWH D R VRPHW PHV WR VR G R H WR WKH V D G HWD HHGV D P R DH PD H WKH D V VSRWV WKDW H WKH R WD K H V R JR G R H R D H H HD WR D D HD KH H JR G V HDG D D D H The aurumvorax is a solitary creature which jealously guards its terri tory, even from others of its kind. The only time adult aurumvorae will J PHHW V G J PDW J VHDVR K KR V DSS R PDWH H H H JKW HD V

10

Baatezu /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , /

77

63( , /

()(16(6

3LW )LHQG The Nine Hells 9H DH 6R WD Any D RH Genius (17-18) * : Lawful evil

ODFN ELVKDL The Nine Hells RPPR 6R WD Any D RH Average (8-10) Nil Lawful evil

UHHQ ELVKDL The Nine Hells RPPR 6R WD Any D RH Average (8-10) Nil Lawful evil

HG ELVKDL The Nine Hells RPPR 6R WD Any D RH Average (8-10) Nil Lawful evil

15, Fl 24 (C)

9, Fl 12 (C)

9, Fl 12 (C)

9, Fl 12 (C)

3R VR

3R VR

3R VR

R

.6

0 , (6,67 1 ( 6,=( 02 /( 39 / (

R HDSR Fear, poison, WD R VW W R 5HJH H DW R R HWWH HDSR WR K W 50% L (12’ tall) Fearless (19-20)

G H

5HJH H DW R R HWWH HDSR WR K W 30% L (8’ tall) Average (8-10)

/HVVHU EDDWH X D VKD barbazu H HV KDPDW D RV WK

5HJH H DW R R HWWH HDSR WR K W 30% M (6’ tall) Steady (11-12)

RPEDW In physical combat, the pit end is capable of dealing out tre mendous punishment, using its incredible 18/00 Strength (+6 damage adjustment). They can attack six times in a single round, dividing attacks against six different opponents. They can attack with two hard, scaly wing buffets for 1-4 points of damage per hit. Their powerful claws do 1-6 points of damage per successful attack. The bite of a pit end is dreadful GHHG D V J D HDW H WWH WR WD H SR WV R GDPDJH D G H ceive a lethal dose of poison. A saving throw vs. poison is required or the victim dies in 1-4 rounds. The bite also infects the victim with a disease. Pit ends can also attack with their tail every round, in icting 2-8 points of damage per hit. The tail can then hold and constrict the victim for 2-8 SR WV R GDPDJH SH R G W WKH W P PD HV D V HVV 6W H JWK check to break free. Pit ends can also carry jagged-toothed clubs which in ict 7-12 points of damage per hit (this replaces one claw attack). Once per round a pit end can use one of the following spell-like pow ers, plus those available to all baatezu: GHWHFW PD LF GHWHFW invisibility, re EDOO ROG SHUVR LPSUR HG L LVLELOLW polymorph self, produce ame, pyrotech LFV D G wall of re. They can, once per year, cast a LV spell. They may always DWH W R lesser or one greater baatezu with a 100% chance of success, performing this action once per round. Once per day, a pit end can use a V PERO R SD WKH W P P VW VD H V RG VWD R D G R V H D SH D W R DWWD G H D G D SH D W WR H WH W R R GV Pit ends regenerate 2 hit points per round and radiate a IHDU D D D 20-foot radius (save vs. rod, staff, or wand at a –3 penalty or ee in panic R R GV

/HDVW EDDWH X SSH R VS DJR

In addition, there are the lemures, the common “foot soldiers” of the baatezu at the very bottom in station. RPEDW All baatezu except for lemures, nupperibo, and spinagon are D H WR SH R P WKH R R J PDJ D D W HV R H SH R G DW DG D FHG LOO VLR D LPDWH GHDG F DUP SHUVR L IUD LVLR N R DOL PH W (al D VD W H V HVWLR D G WHOHSRUW LW R W HUURU Baatezu are affected by the following attack forms: WWDFN DPDJH D G electricity (lightning) gas (poisonous, etc.) KD PD LF PLVVLOH V H HDSR

5HJH H DW R R HWWH HDSR WR K W 30% L (7’ tall) Average (8-10)

G H

3LW )LHQG The most terrible baatezu of the Nine Hells, pit ends appear to be gi D W JHG K PD R GV H P K H JD JR HV DSSHD D H WK huge wings that wrap around their bodies for defense. Pit ends’ fangs are large and drip with a vile, green liquid. Their bodies are red and scaly, often emitting ames when they are angered or excited. In the rare situa W R V WKH KRRVH WR RPP DWH WKH VH WH HSDWK

HQHUDO The baatezu are the primary inhabitants of the Nine Hells. They D H D VW R J H WHPSH HG D H KH G WRJHWKH D H D VW R J R JD zation. The baatezu live in a rigid caste system where authority is derived RP SR H D G VWDW R The baatezu wish to ful ll their ancient quest to destroy the tanar’ri, their blood enemies. The baatezu also know that by in ltrating humans and entering their world they will gain power over the tanar’ri. Toward WK V H G WKH R VWD W VW H WR GRP DWH WKH 3 PH 0DWH D S D H D G WV DW HV The baatezu are divided into three groups: greater, lesser, and least. H R D H VWHG D H UHDWHU EDDWH X amnizu R JR JH JR pit end

G H

WWDFN DPDJH RG KD re (dragon, magical) R H R HDSR R H SR VR R H

*the gelugon suffers half damage from re and none from cold. HVV D H WHG R PD HDSR V ***greater baatezu suffer half damage from silver weapons.

11

Baatezu DELWDW 6RFLHW Pit ends are the lords of the Nine Hells. They are the baatezu of the greatest power and the highest station. Pit ends are found throughout the various layers of the Nine Hells, but are very rare on the SSH D H V :KH H H WKH D H R G WKHVH P JKW R GV KR G D SRV W R R J HDW authority and power. They sometimes command vast legions consisting of dozens of complete armies, leading them into battle against the tanar’ri. These huge forces are terrifying to behold, and any non-native of the low er planes, of less than 10 Hit Dice, who sees them, ees in panic for 1-3 days. Those of 10 Hit Dice or more must make a saving throw vs. rod, staff, or wand or ee in panic for 1-12 turns. (FRORJ Pit ends are spawned from the powerful gelugons of the Nine Hells’ eighth layer. When those icy ends are found worthy they are cast into the Pit of Flame for 1,001 days after which they emerge as pit ends. ELVKDL Abishai are common on the rst and second layers of the Nine Hells, ap pearing much like gothic gargoyles. They are thin and reptilian with long, prehensile tails and great wings. There are three varieties of abishai. They are, in ascending order of station, black, green, and red. Abishai commu DWH WK WH HSDWK RPEDW In battle, the abishai strikes with formidable claws, in icting 1-4 points of damage per successful hit. It can also lash out with its exible tail for 2-5 points of damage. Hidden in the end of an abishai’s tail is a small stinger that injects poison on a successful hit, requiring a saving throw vs. poison (failure results in death). Abishai can y into the air and dive at enemies, striking with both claws. Their attack roll is made with a +2 bonus. A successful hit in icts GR H GDPDJH In addition to the powers possessed by all baatezu, an abishai can per R P WKH R R J PDJ D SR H V R H DW D W PH R H SH R G F D H self, command, produce ame, pyrotechnics, D G VFDUH They can also attempt WR DWH 2-12 lemures (60% chance of success, once per day) or 1-3 abishai (30% chance of success, once per day). All abishai are susceptible to damage from holy water. If a vial is splashed on it, an abishai suffers 2-8 points of damage. All abishai regen H DWH K W SR W SH PH HH R G HVV WKH GDPDJH DV GR H KR DWH R D KR PDJ D HDSR DELWDW 6RFLHW Abishai are voracious and evil. They delight in torment ing those few natives of the Nine Hells that are lower in power. Abis KD D H R G R V J F D H VHOI D G F DUP SHUVR WR WHPSW PR WD V R G enough to travel to the Nine Hells. (FRORJ The abishai comprise the main body of many large, evil armies battling against the tanar’ri and intruders against the Nine Hells. In some DVHV D HG D VKD PD KD H S R H K PVH R WK H R JK WR RPPD G a force of lemures. If it is successful in this endeavor, the red abishai may be promoted to a higher form of baatezu.

12

Banshee /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any 9H DH 6R WD Night Nil Exceptional (15-16) D KDRW H

HDWK D R HWWH HDSR WR K W 50% M (5’-6’ tall) Elite (13)

The banshee or groaning spirit, is the spirit of an evil female elf—a very rare thing indeed. Banshee hate the living, nding their presence painful, D G VHH WR KD P KRPH H WKH PHHW Banshees appear as oating, luminous phantasms of their former selves. Their image glows brightly at night, but is transparent in sun light (60% invisible). Most banshees are old and withered, but a few (10%) who died young retain their former beauty. The hair of a groan J VS W V GD G HPSW +H G HVV V V D WDWWH HG DJV +H D H V D PDV R SD D G D J VK W KDW HG D G H V JKW KH H HV D VKHHV H H W R W SD KH H WKH DPH

D VKHHV RDWKH D J WK JV D G WK V PD H WKH DELWDW 6RFLHW homes in desolate countryside or ancient ruins. There they hide by day, KH WKH D RW HH D G D GH WKH V R G J R W V GH night. The land encircling a groaning spirit’s lair is strewn with the bones of beasts who heard the groaning spirit’s cry. Once a groaning spirit estab VKHV KH D VKH HPD WKH H The treasure of groaning spirits varies considerably and often re ects what they loved in life. Many hoard gold and ne gems. Other groaning spirits, particularly those that haunt their former homes, show ner tastes, S HVH J J HDW R V R D W D G V SW HV R SR H PDJ D WHPV It is nearly impossible to distinguish the cry of a groaning spirit from WKDW R D K PD R H RPD SD 0D D JKW JD D W KDV P VWD H WKH W R VR GV D G WKH SD G R WKH P VWD H WK K V H D VKHHV D H H HSW R D WH JH W D G VSHD PH R V D J DJHV G J RP PR H VK D G RWKH GHP K PD D J DJHV D VKHHV R DV R D VH WKH GHVW W H SR H V WR VHH H H JH DJD VW WKH R PH DG H VD HV H

RPEDW Banshees are formidable opponents. The mere sight of one D VHV IHDU unless a successful saving throw vs. spell is rolled. Those who fail must ee in terror for 10 rounds and are 50% likely to drop any items WKH H H D J WKH KD GV A banshee’s most dreaded weapon is its wail or keen. Any creature WK HHW R D J RD J VS W KH VKH HH V P VW R D VD J WK R vs. death magic. Those who fail die immediately, their face contorted in horror. Fortunately, groaning spirits can keen just once per day, and then only at night. The touch of a groaning spirit causes 1d8 points of damage. D VKHHV D H R R SR HD D G H D H WR HDSR V R HVV WKD enchantment. In addition, groaning spirits are highly resistant to magic (50%). They are fully immune to F DUP VOHHS D G ROG VSH V D G WR R G D G H H W W DVHG DWWD V +R DWH D VHV G SR WV R GDPDJH broken upon them. A GLVSHO H LO spell will kill a groaning spirit. A banshee is turned as a “special” undead. Banshees can sense the presence of living creatures up to ve miles away. Any creature that remains within ve miles of a groaning spirit lair is sure to be attacked when night falls. The nature of this attack var HV WK WKH W P HDVWV D G HVV WK HDWH J KD D WH V D H HG D D touch. Adventurers or demihumans are attacked by keening. Creatures powerful enough to withstand the groaning spirit’s keen are left alone. :KH DWWD J DG H W H V WKH J RD J VS W DWWD V DW JKW WK her wail. If any characters save successfully, she then retreats to her lair. Thereafter, each night, the groaning spirit returns to wail again. This rou W H V HSHDWHG W D R WKH W PV D H GHDG R KD H H W WKH J RD J spirit’s domain, or until the groaning spirit is slain.

(FRORJ Banshees are a blight upon wherever they settle. They kill WKR W G V HW R D G WKH R S HDV H V WKH P V R W H D G P V ery of others. In addition to slaying both man and beast, a groaning spirit’s keen has a powerful effect upon vegetation. Flowers and deli DWH S D WV WKH D G G H D G W HHV J R W VWHG D G V K H hardier plants, thistles and the like, ourish. After a few years all that remains within ve miles of a groaning spirit’s lair is a desolate wilder HVV R D SHG W HHV D G WKR V P HG WK WKH R HV R WKRVH HD tures that dared to cross into the groaning spirit’s domain.

13

Basilisk /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

/HVVHU Any land Uncommon 6R WD D D RH Animal (1) F Nil

UHDWHU Any land 9H DH 6R WD D D R H Low (5-7) + Neutral

UDFROLVN Any land 9H DH 6R WD D D RH Low to Average (5-10) C, I KDRW H

9, Fl 15 (E)

Gaze turns to stone Nil Nil M (7’ long) Steady (12)

6HH H R 6 S VHG R R D Nil L (12’ long) Champion (16)

These reptilian monsters all posses a D H WKDW H D HV WKHP WR W D eshy creature to stone; their gaze extends into the Astral and Ethereal S D HV

6HH H R Nil Nil H (15-20’ long) Champion (15)

RPEDW This horror can attack with its taloned forelegs and deliver vi cious bites. In addition, it can spit a stream of acid 5 feet wide and up to 30 feet away. The acid causes 4d6 points of damage, half-damage if a suc cessful saving throw vs. breath weapon is rolled. The dracolisk can spit up WR WK HH W PHV SH GD The eyes of a dracolisk can petrify any opponent within 20 feet if the monster’s gaze is met. Because its hooded eyes have nictating membranes, the monster is only 10% likely to be affected by its own gaze. Opponents in melee with a dracolisk and seeking to avoid its gaze ght with a –4 SH D W WR WKH WR DWWD R V

DVLOLVN Although it has eight legs, its sluggish metabolism allows only a slow movement rate. A basilisk is usually dull brown in color, with a yellowish underbelly. Its eyes glow pale green. RPEDW While it has strong, toothy jaws, the basilisk’s major weapon is WV D H However, if its gaze is re ected, and it sees its own eyes, it will become petri ed itself, but this requires light at least equal to bright torch light and a good, smooth re ector. In the Astral plane its gaze kills; in the Ethereal plane it turns victims into ethereal stone. These will only be seen by those in the Ethereal plane or who can see ethereal objects. UHDWHU DVLOLVN The greater basilisk is a larger cousin of the more common reptilian horror, the ordinary basilisk. These monsters are typically used to guard treasure. RPEDW The monster attacks by raising its upper body, striking with sharp claws, and biting with its toothy maw. The claws carry Type K poison (saving throws vs. poison are made with a +4 bonus). Its foul HDWK V D VR SR VR R V D G D HDW HV RP J WK HHW R WV mouth, even if just for a moment, must roll successful saving throws vs. poison (with a +2 bonus) or die (check each round of exposure). Even if a polished re ector is used under good lighting conditions, the chance for a greater basilisk to see its own gaze and become petri ed is only 10%, unless the re ector is within 10 feet of the creature. (While its gaze weapon is effective to 50 feet, the creature’s oddly-shaped eyes are nearsighted and it cannot see its own gaze unless it is within 10 feet.) UDFROLVN The sages say that the dracolisk is the offspring of a rogue black dragon and a basilisk of the largest size. The result is a deep brown, dragon-like monster that moves with rela tive quickness on six legs. It can y, but only for short periods—a turn or W R DW PRVW

14

Bat /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 (

RPPRQ Any land RPPR 6 D P Night Omnivore Animal (1)

/DUJH Any land Uncommon Flock Night Omnivore Animal (1)

XJH :D P D HV 5D H Flock Night Omnivore Low (5-7)

P WK Any land 5D H 6R WD Any Omnivore High (13-14)

7 ( 6 ( /, 10(17

Nil Neutral

Nil Neutral

Neutral evil

Nil KDRW

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7

8 (see below) 1, Fl 24 (B) KS

12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

3, Fl 18 (C) G KS R R G R

6HH H R Nil Nil T (1’) Unreliable (2-4)

G

Nil 6HH H R Nil M (5’-6’) Unsteady (5-7)

7 (see below) 3, Fl 15 (C)

H WD

1LJKW XQWHU Any land Uncommon 3D Night/any D R H Average to High (8-14) M, O, Z in lair Neutral evil 1-12 (1-30 in lair)

3, Fl 24 (A)

+ +

2, Fl 18 (A)

6LQLVWHU Any land 5D H D G Any Omnivore Average to Except. (8-16) Nil Lawful evil G 2, Fl 21 (A)

R

G 6HH H R 6HH H R Nil H (12’-16’) Steady (11-12) 420 (4 HD) 650 (5 HD) 975 (6 HD)

DWV D H RPPR D PD V PD SD WV R WKH R G :K H R G D DWV D H D R J W KD P HVV D JH D HW HV D H WH GHDG : WK D most 2,000 different species of bats known, one can nd wingspans from less than two inches across to 15 feet or more. The small body of the ordi D DW HVHP HV D PR VH K H WKH JV D H R PHG RP H W D V stretched across its fore limbs. The larger bats are scaled up but otherwise VP D DSSHD D H HVS WH WKH RPPR H H WKDW DWV D H G HD D R VSH HV have rather good eyesight. In the dark, however, they do not rely on their V D D W W D JDWH VWHDG H KR R DW R HP WW J D K JK pitched squeal and listening for it to bounce back to them, they can “see” WKH V R G JV WK V DW D R P R VR D

0DJ VH 0DJ VH 40% S (3’) Elite (14)

R Nil Nil Nil M (7’) Steady (11)

0DJ VH Energy eld 70% L (9’) Champion (15-16)

expeditions into such caves dangerous indeed. If the noxious odor from the guano is not enough to subdue the hardiest of adventurers (a single Constitution check to stay conscious), these crawling denizens are. /DUJH DW These creatures are large versions of the carnivorous variety of the ordi nary bat with 3-foot-long bodies and 5- to 6-foot-long wingspans. They G H GD D H V V D GH J R G D G GHSH G R WKH VR D in ight to compensate for their poor eyesight. Only 10% of giant bats are R WKH PR H SR H + W H D HW Extremely maneuverable in ight, large bats gain an Armor Class bo nus of + 3 when an opponent with a Dexterity of 13 or less res a missile weapon at it. The creature must land (usually on its victim) to attack with its bite. The typical example of this species in icts 1d2 points of damage with its teeth while the larger does 1d4 points of damage. Anyone bitten by a large bat has a 1% chance per point of damage done to contract rabies. :KH D HV V R W D WHG WKH H V D G GD DW R SH RG Once this period has ended, the victim has 10 days to live. The victim cannot drink or eat anything and is overly irritable. Anything from loud noises to being awakened at night can set the victim off (the DM deter mines the temper triggers). If temper ares, the victim must roll a Wis dom check. If the check fails, the rabid person attacks until he is killed or R HG R V R V :KH D KD D WH R W D WV D HV KH R VKH G HV from the in iction, unless cured by a LV DOWHU UHDOLW OLPLWHG LV F UH GLVHDVH R V P D VSH

RPEDW Ordinary bats attack only if cornered and left with no other op tion. If startled, bats tend to become frightened and confused. This causes them to swarm around and often y into things. The typical bat swarm ends up putting out torches ( 1% chance per bat encountered per round), confusing spell casting (Wisdom roll required to cast spells), inhibiting combatants’ ability to wield weapons (by a –2 THAC0 penalty), and other wise getting in the way. Under ideal ying conditions, a bat’s Armor Class DW J VHV RP WR DELWDW 6RFLHW :K H DWV D H R G D PRVW D KH H WKH S H H D P D G K P G PHV 6RPH VSH HV K H DWH G J WKH R G VHDVR D G D H D H R WR P J DWH DWV H D HV GD G JV R GDPS H HV KD J J WKH WRHV G J WKH GD D G HD J DW G V WR HHG G J WKH night. In large, isolated caverns there may be thousands of bats.

XJH DW 0REDW 0R DWV S H H D P RRGHG S H WKDW WKH WH WR GHDWK WK WKH D JV They have a dim and evil intelligence that gives them a desire for shiny objects. Because the typical mobat has a wingspan of 12 to 16 feet, they must have large areas to serve as ight runways.

(FRORJ 0RVW DWV HDW WR VH WV WKR JK VRPH GH VPD D mals or sh in their diets. The rare vampire bat travels at night to drink WKH D P RRG R J PDPPD V W WV W PV D H D H K PD V R GHP K PD V D H P VW H WD H RW WR R VH WKH DPS H DW WK WKH W H DPS H WK V HJD G 5RW J VD G D R D H V D H DPR J WKH H HDW HV R WR live in the guano on the oor of large bat-infested caverns, making any

15

Bat Because Mobats’ ight is so rapid and silent, their victims suffer a –3 penalty to their surprise rolls. They can also give a piercing screech that D VHV V K J HDW SD WKDW W PV VHH WR R H WKH HD V DWKH WKD ght, unless a saving throw versus paralyzation is successful. This screech V D D V VHG WKH S H HV VWV D G W V H H W H D RRW DG V about the mobat. Note that mobile mobats have an Armor Class of 2. Un der crowded ying conditions, their Armor Class suffers and raises to 7. When not in ight, mobats have an Armor Class of 10. P WK Azmyths live on owers, small plants, and insects. They are solitary wan derers, though they do have “favorite haunts” to which they return. They often form partnerships with humanoids for mutual bene t, sometimes forming loyal friendships in the process. Azmyths have been known to D RPSD HDW HV R WKH H W H HV D G WKH D RPSD WKH HD tures’ offspring. The life span of azmyths are presently unknown but is be lieved to be over 100 years. They are not familiars as wizards understand the term; no direct control can be exercised over one, except by spells. Azmyths have crested heads and bearded chins, white, pupilless eyes, and leathery gray, mauve, or emerald green skin. They emit shrill squeaks R D D P R DJH D G H GHD J G K HV R GH JKW R DP VHPH W They communicate by WHOHSDW WKDW KDV D D JH R HHW D G KD H fravision to 90 feet. They can N R DOL PH W WK HH W PHV SH GD H RPH L LVLEOH (self only for six rounds or less, ending when the azmyth makes D V HVV DWWD R H SH GD D G HDWH VLOH FH UDGL V H WH HG R WKHPVH HV R H SH GD In combat, the azmyth bites for 1 point of damage and stabs with its powerful needle-sharp tails for 1d2 points. Twice per day, an azmyth can HDVK D V RFNL UDVS DWWD W D VP WW J G SR WV R H H W D damage through any direct physical contact with another creature. This DWWD D H RP HG WK D SK V D DWWD R P DW H GDPDJH

food is available, and regularly devour owers and seed pods of all sorts. Sinisters are both resistant to magic and adept in its use. In addition WR WKH S SR W S H V R OH LWDWLR WKH D H V R GHG DW D W PHV a naturally-generated 5-foot-deep energy eld akin to a DOO RI IRUFH This eld affords no protection against spells or melee attacks, but missile at tacks are stopped utterly; normal missiles are turned away, and such ef H WV DV PD LF PLVVLOH D G 0HOI V DFLG DUUR are absorbed harmlessly. In DGG W R D V VWH V D DVW R H ROG PR VWHU (as the spell) once per day. They usually save this for escaping from creatures more powerful than WKHPVH HV W PD VH W KH K W J D H R V Curiously, though they are always silent (communicating only with RWKH V R WKH G D RRW D JH P WHG WHOHSDW V VWH V R H P V RWK R D D G VW PH WD 0D D D G PD J P V DW D GH ness camp re has found him or herself surrounded by a silent circle of oating sinisters. Unless they are directly attacked, the sinisters will not PR HVW WKH D G D D W PD R R WKH VR H R WKH P V JDWK H J JKW D WH JKW WR R P D DWKH GD W J D G H H 6 VWH V D H V D H R WH HG VPD J R SV D G D H WKR JKW WR have a long life span. Their social habits and mating rituals are unknown.

1LJKW XQWHU This species, know as dragazhar, is named after the adventurer who rst domesticated one, long ago. Nocturnal on the surface, it is active anytime in the gloom of the underworld. It eats carrion if it must, but usually hunts small beasts. Desperate dragazhar are known to attack livestock, drow, or K PD V Night hunters swoop down to bite prey (1d4), rake with their wing claws (1d2 each), and slash (1d6) or stab (3d4) with their dexterous, tri angular-shaped, razor sharp tails. They stalk their prey, ying low and GRGJ J HK G K R V GJHV W HHV R VWD D W WHV WR DWWD RP DP bush. They have infravision to a distance of 120 feet, but rarely surprise RSSR H WV V H WKH HP W H KR J RR H V HDPV KH H WHG Night hunter lairs usually contain over 30 creatures. They typically live in double-ended caves, or above ground in tall, dense woods. Night hunt H V GR RW WD WR HDW KH H WKH HH H GD JH HG VR WKH D V R WH contain treasure fallen from prey carried there. Night hunters roost headdown when sleeping. They are velvet in hue, even to their claws, and have R HW R D JH R HG H HV 6LQLVWHU These mysterious jet-black creatures most closely resemble manta rays. They have no distinct heads and necks, and their powerfully-muscled wings do not show the prominent nger bones common to most bats. A DW D D W R OH LWDWLR allows them to hang motionless in midair. This H J DSSHD D H D G HKD R KDV HD HG WKHP WKH GD DPH but sinisters are not evil. Above ground, they prefer to hunt at night, when their 160’-range infravision is most effective. They eat carrion if no other

16

Bear /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

ODFN Temperate land RPPR Family D Omnivore Semi- (2-4) Nil Neutral

URZQ Temperate land Uncommon Family D Omnivore Semi- (2-4) Nil Neutral

DYH Any land Uncommon Family D Omnivore Semi- (2-4) Nil Neutral

3RODU Any cold 5D H Family D Omnivore Semi- (2-4) Nil Neutral

6

+ J Nil Nil M (6’+ tall) Average (8-10)

+ J Nil Nil L (9’+ tall) Average (8-10)

+ J Nil Nil H (12’+ tall) Average (8-10)

+ J Nil Nil H (14’+ tall) Average (8-10)

Brown bears are aggressive hunters. If a brown bear scores a paw hit with a roll of 18 or better it will also hug for 2-12 (2d6) points of addi tional damage. Brown bears will continue to ght for 1-4 melee rounds after reaching 0 to -8 hit points. At -9 or fewer hit points, they are killed PPHG DWH

A rather common omnivorous mammal, bears tend to avoid humans unless provoked. Exceptions to this rule can be a most unfortunate R H H HD V D H JH H D D JH D G SR H D PD V K K D H R G throughout the world’s temperate and cooler climates. With dense fur S RWH W J WKHP RP WKH H HPH WV D G SR H D V S RWH W J WKHP RP RWKH D PD V HD V D H WKH W H H V R WKH D PD JGRP WKH D HDV KH H WKH H The so-called black bear actually ranges in color from black to light brown. It is smaller than the brown bear and the most widespread species D

DYH HDU D H HD V D H WH DJJ HVV H J WR DWWD H D PHG SD W HV WK out provocation. If a cave bear scores a paw hit with an 18 or better it also hugs for 2-16 (2d8) points of additional damage. Cave bears will continue to ght for 1-4 melee rounds after reaching 0 to -8 hit points. At -9 or fewer K W SR WV WKH D H HG PPHG DWH

RPEDW Although black bears are usually not aggressive, they are able ghters when pressed. If a black bear scores a paw hit with an 18 or better it also hugs for 2-8 (2d4) points of additional damage.

3RODU HDU These powerful swimmers feed mostly on of 18 or better indicates a “hug”, which in ditional damage. These aggressive animals WH H J R JKW WR WR K W SR WV VWD W

DELWDW 6RFLHW All bears have excellent senses of hearing and smell but rather poor eyesight. The size shown is an average for the variety and larger G G DV R R VH H R HVSR G J PR H SR H One common misconception people hold about bears is that they hi bernate during the winter. In fact, they sleep most of the time, but their PHWD R VP GRHV RW V R GR D G WKH R WH D H S D G HD H WKH D VG J D P VSH V Bears live in small family groups. Female bears are very protective of their young, and more than one individual has been badly injured when WD W J R S D J WK VHHP J KD P HVV HD V (FRORJ All of these ursoids are omnivorous, although the gigantic cave HD WH GV WR D GV D G HW R PHDW HD V D H D WH JH W D PD V WKDW D H W D HG WR SH R P D D HW R D V SD W D DSW HG DV V HD V D WK V H R G dancing in circuses or accompanying “mountain men” in the wilderness. URZQ HDU The brown bear, of which the infamous grizzly is the most well known D HW V D HD R H DJJ HVV H G VSRV W R R HD V D H PR H carnivorous than their smaller cousins, the black bears. The grizzly in par W D R WH J GR D JH JDPH V K DV GHH D G H

17

marine animals. A paw hit icts 3-18 (3d6) points of ad will ght for 2-5 rounds af W H R G WKDW WKH GH

Beetle, Giant /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

RPEDUGLHU Any forest RPPR 6R WD D D RH Non- (0) Nil Neutral

RULQJ Any land RPPR 6R WD Night Omnivore Animal (1) C, R, S, T Neutral

)LUH Any land RPPR 6R WD Night Omnivore Non- (0) Nil Neutral

KLQRFHURV Any jungle Uncommon 6R WD Any +H R H Non- (0) Nil Neutral

6WDJ Any forest RPPR 6R WD Any +H R H Non- (0) Nil Neutral

:DWHU Fresh water RPPR 6R WD Any Omnivore Non- (0) Nil Neutral

6

Acid cloud Fire cloud Nil S (4’ long) Elite (13)

Nil Nil Nil L (9’ long) Elite (14)

Nil Nil Nil S (2½’ long) Steady (12)

Nil Nil Nil L (12’ long) Elite (14)

Nil Nil Nil L (10’ long) Elite (13)

Nil Nil Nil M (6’ long) Elite (14)

(FRORJ The bombardier action of this beetle is caused by the explosive P W H R W R V VWD HV WKDW D H S RG HG WH D D G RP HG in a third organ. If a bombardier is killed before it has the opportunity to re off both blasts, it is possible to cut the creature open and retrieve the chemicals. These chemicals can then be combined to produce a small explosive, or re a projectile, with the proper equipment. The chemicals are also of value to alchemists, who can use them in vari ous preparations. They are worth 50 gp per dose.

* D W HHW HV D H V P D WR WKH PR H R G D R WH SD WV W WKR VD GV R W PHV D JH WK KH J PD G HV D G KD G JV WKDW S R GH V VWD W D D PR S RWH W R Beetles have two pairs of wings and three pairs of legs. Fortunately, the wings of a giant beetle cannot be used to y, and in most cases, its six bristly legs do not enable it to move as fast as a eeing man. The hard, chi W R V VKH R VH H D D HW HV R WKHVH HHW HV D H JKW R R HG D G VRPHW PHV KD H D H WR D W R H WR V :K H WKH VKH V S RWH W HHW HV as well as plate mail armor, it is dif cult to craft armor from them, and a skilled alchemist would need to be brought in on the job. All beetles are basically unintelligent and always hungry. They will HHG R W D D R P R R JD PDWH D G J RWKH VR WV R beetles. They taste matter with their antennae, or feelers; if a substance WDVWHG V R JD WKH HHW H J DVSV W WK WV PD G HV VKHV W D G HDWV W H D VH R WKH WKR R JK J G J R WKH PD G HV RWK J HDWH J D W HHW HV D H H HG D WK J VKR W R D LV HHW HV GR RW KHD R VHH H D G H S PD R WDVWH D G HH Except as noted below, giant beetles are not really social animals; those WKDW D H R G HD HD K RWKH D H RPSHW WR V R WKH VDPH R RJ D KH RW SD W R D DP W

RULQJ HHWOH R J HHW HV HHG R RWW J DH V D R G G G D J R GW H RPS H HV

RRG D G V P D R JD PDWH D VR WKH V GH K JH W HHV R PDVVHG GH

RPEDW The large mandibles of the boring beetle have a powerful bite and will in ict up to 20 points on damage to the victim. DELWDW 6RFLHW Individually, these creatures are not much more in WH JH W WKD RWKH J D W HHW HV W W V PR HG WKDW HVWV R WKHP D GH H RS D RPP D WH JH H WK D H H R R V R V HVV D G reasoning that approximates the human brain. This does not mean that HD K HHW H KDV WKH WH JH H R D K PD W DWKH WKDW R H W H the entire nest has attained that level. In these cases, the beetles are H WR R H W W HDV H D G PDJ D WHPV RP WKH W PV

RPEDUGLHU HHWOH The bombardier beetle is usually found above ground in wooded areas. It S PD HHGV R R D D G D R JDWKH J K JH KHDSV R WKH VW K K WR D WV HJJV

(FRORJ In tunnel complexes, boring beetles grow molds, slimes, and J R RRG HJ J WKH W HV R D R V R PV R GH D J HJ HWD H D G D PD PDWWH D G DVWHV One frequent fungi grown is the shrieker, which serves a dual role. Not R V WKH VK H H D WDVW W HDW R WKH R J HHW H W W D VR WR V DV D D D P KH V WR V KD H H WH HG WKH J D P R J HHW HV D H WR HD W WR WKHVH D D PV G VSDW K J WKH DGH V VRPHW PHV HDW J WKHP W D DVH JD J HVK R JD PDWWH R K K WR D VH VK H H D G RWKH VDS RSK W S D WV

RPEDW If it is attacked or disturbed, there is a 50% chance each round that it will turn its rear toward its attacker and re off an 8-foot, spheri cal cloud of reeking, reddish, acidic vapor from its abdomen. This cloud causes 3d4 points of damage per round to any creature within range. Fur thermore, the sound caused by the release of the vapor has a 20% chance R VW JD HDW H WK D VH VH R KHD J WK D RRW DG V D G D H KD H R GHD H J D HDW H WKDW DV RW VW HG 6W J DVWV R G R GV S V D DGG W R D G R GV R GHD HVV D terwards. Deafening lasts 2d6 rounds. The giant bombardier can re its DSR R G H H WK G R G W R PR H WKD W H H JKW KR V

18

Beetle, Giant )LUH HHWOH The smallest of the giant beetles, re beetles are nevertheless capable of delivering serious damage with their powerful mandibles. They are found RWK D R H D G H R J R G D G D H S PD R W D RPEDW Despite its name, the re beetle has no re attacks, relying in stead on its huge mandibles to in ict up to three times the damage of a GDJJH D V J H DWWD (FRORJ Fire beetles have two special glands above their eyes and one near the back of their abdomens. These glands produce a luminous red glow, and for this reason they are highly prized by miners and adventur ers. This luminosity persists for 1d6 days after the glands are removed RP WKH HHW H D G WKH JKW VKHG P DWH D DG V R HHW The light from these glands is “cold”—it produces no heat. Many mag HV D G D KHP VWV D H HDJH WR G V R H WKH VH HW R WK V R G JKW K K R G H RW R VD H W H R RP D WK R SD WV WR KHDW S D G out. In theory, they say, such a light source could last forever. KLQRFHURV HHWOH This uncommon monster inhabits tropical and subtropical jungles. They RDP WKH D R HVWV VHD K J R WV D G HJHWDW R D G VK J anything in their path. The horn of a giant rhinoceros beetle extends about HHW RPEDW The mandibles of this giant beetle in ict 3d6 points of damage on anyone unfortunate enough to be caught by them; the tremendous horn is DSD H R D V J G SR WV R GDPDJH WVH (FRORJ The shell of this jungle dweller is often brightly colored or iri descent. If retrieved in one piece, these shells are valuable to clerics of the Egyptian pantheon, who use them as giant scarabs to decorate temples and other areas of worship. It is a representation of this, the largest of all beetles, that serves as the holy symbol for clerics of Apshai, the Egyptian god whose sphere of in uence is said to include all insects.

:DWHU HHWOH The giant water beetle is found only in fresh water no less than 30 feet GHHS

6WDJ HHWOH These woodland beetles are very fond of grains and similar growing RSV D G WKH VRPHW PHV H RPH J HDW VD HV KH WKH D G W DWHG D GV

RPEDW 9R D R V HDWH V WKHVH HHW HV S H SR W D D R PR D PD W HDW D PRVW D WK J 6 R D G SR GH R V R D G WKH PR H H DWH * D W DWH HHW HV K W RRG V H WD G HH J DW R V

RPEDW Like other beetles, they have poor sight and hearing, but they will ght if attacked or attack if they encounter organic material they con sider food. The giant stag beetle’s two horns are usually not less than 8 feet long; they in ict up to 10 points of damage each.

DELWDW 6RFLHW :DWH HHW HV VRPHW PHV KD W D JD H HV D G D HV K K DVH WKH D D VH R V GH D H GDPDJH WR VK SS J R WH DWWD JD GV J D W WR JHW DW WKH WDVW PR VH V V GH

(FRORJ The worst damage from a stag beetle raid is that done to crops; they will strip an entire farm in short order. Livestock suffers too, stam peding in fear and wreaking more havoc. The beetles may even devour HVWR WKH D H K J H R JK

(FRORJ Although they are air breathers, water beetles manage to stay GH DWH R H WH GHG SH RGV R W PH DW K J D G KR G J D ble of air beneath their giant wings. They will carry the bubble under DWH KH H W D H S D HG D D H R VRPH RWKH D W DSD H R KR G J D D V SS

19

Behir /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any land 5D H 6R WD D D RH Low (5-7) 6HH H R Neutral evil

R 2-8 (2d4)/2-5 (1d4 + 1) or 2-8 (2d4)/1-6 (× Lightning bolt Immune to electricity, poison Nil G (40’ long) Champion (15)

The behir is a snake-like reptilian monster whose dozen legs allow it to PR H WK R V GH D H VSHHG D G P DW KD WV R PD PR H ment rate. It can fold its limbs close to its long, narrow body and slither in snake-fashion if it desires. The head looks more crocodilian than snakelike, but has no dif culty in opening its mouth wide enough to swallow S H KR H WKH D D V D H GRHV Behir have band-like scales of great hardness. Their color ranges from ultramarine to deep blue with bands of gray-brown. The belly is pale blue. The two large horns curving back over the head look dangerous enough but are actually used for preening the creature’s scales and not for ghting.

Newly hatched behir are about 2 feet long. Behir grow at a rate of 8 feet per year until fully mature. Interestingly enough, newly hatched behir do not have all of their legs, having instead only six or eight. Additional pairs R HJV J R V R R H W PH W WKH HDW H KDV WV RPS HPH W KH W HD KHV DG WKRRG HK D JH R H D WH WR R D R W V D H P HV R WH J K JK SD D H D D H HK D H H H H G WK G DJR G D G H H H R G coexisting in the same geographical area with any type of dragon. If a dragon should enter a behir’s territory, the behir will do everything it can to drive the dragon out. If the behir fails in this task, it will move off to nd a new home. A behir will never knowingly enter the territory of a dragon.

RPEDW A behir will attack its prey by rst biting and then looping its body around the victim and squeezing. If the latter attack succeeds, the victim is subject to six talon attacks next round. A behir can discharge a 20-foot-long stroke of electrical energy once every 10 rounds. This OL W L EROW D VH SR WV R GDPDJH HVV a saving throw vs. breath weapon is made. In the latter case, the target WD HV R KD GDPDJH On a natural attack roll of 20 the behir swallows man-sized prey whole. Any creature swallowed will lose one-sixth R WV VWD W J + W 3R WV HD K round until it dies at the end of the sixth round. The behir will digest its PHD W V D G DW WKDW W PH WKH W P V WRWD JR H D G D RW be raised from the dead. Note, however, that a creature swallowed can try to cut its way out of the behir’s stomach. The inner armor class of the HK V W HD K R G WKH HDW H V WKH HK W V W D WV RP WKH damage each of its attacks does. This subtraction is cumulative, so on the VH R G PH HH R G WKH H V D R WKH WK G D D G VR R

(FRORJ HK D H VH WR PDJHV S HVWV D G D KHP VWV R D P H of concoctions. The horns of a behir can be used to brew the ink necessary WR V H D OL W L EROW V R D G WKH VKD S WD R V D H VH H VHG D H WR PD H WKH R D H WUDOL H SRLVR scroll. The heart of the HK V R H R WKH PR H RPPR J HG H WV R R D SURWHFWLR IURP SRLVR V R As behir sometimes swallow prey whole, there is a 10% chance that WKH H H VRPH VPD WHPV R D H V GH WKH PR VWH 0R H R WH than not (60%) these will be gems (10 × Q). Otherwise, there is a 30% chance that there will be from 1-8 pieces of jewelry and a 10% chance that a single small magical object of an indigestible nature may be found. Such objects are never found in a behir’s lair, because the creature expels this DVWH D G HV W H VH KH H The scales are valued for their hardness and color, and are worth up to JS WR D D PR H KR D VH WKHP WR DVK R D K JK R DWH VHW R V D H PD D PR

DELWDW 6RFLHW HK D H VR WD HDW HV PHHW J RWKH V R WKH G only to mate and hatch a clutch of 1-4 eggs. The female guards these eggs R H JKW PR WKV K H WKH PD H K WV R WKH SD :KH WKH R J KDW K WKH D H PPHG DWH W HG R W R WKH HVW WR H G R WKHPVH HV D G WKH DG WV VHSD DWH

20

Beholder and Beholder-kin /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7

12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02

/(

HKROGHU HDWK .LVV Any remote Any remote 5D H 9H DH 6R WD 6R WD Any Any Omnivore D R H Exceptional (15-16) Average to high (8-14) I, S, T I, S, T Lawful evil Neutral evil

( H R WKH HHS HHS R HD 9H DH 6R WD D Omnivore Very (11-12)

FL 3 (B) KS KS KS KS KS

Fl 9 (B) G KS

6

0DJ Anti-magic ray Nil M (4’-6’ in G DPHWH Fanatic (18)

RRG G D 5HJH H DW R Nil H (6’-12’ in G DPHWH Fanatic (17)

5 Lawful evil

+

0DJ Nil Nil S-M (3’-5’ in G DPHWH Champion (15)

RPEDW The beholder has different Armor Classes for different parts of WKH RG :KH DWWD J D HKR GH GHWH P H WKH R DW R R WKH DW tack before striking (as the various Armor Classes may make a strike in R H D HD D G D P VV D RWKH /RFDWLRQ RG Central Eye Eyestalk One smaller eye

Fl 9 (B) R + +

Fl 9 (B)

Fl 2 (C) KS KS KS KS KS

0DJ 5HJH H DW R Nil L (4’-6’ in G DPHWH KDPS R WR fanatic (15-18) + +

0DJ 0DJ

0DJ Anti-magic ray Nil L (4’-6’ in G DPHWH Fanatic (18)

M (4’ in G DPHWH Elite (14)

E Lawful evil

DELWDW 6RFLHW The beholders are a hateful, aggressive and avaricious D H DWWD J R GRP DW J RWKH D HV G J RWKH HKR GH V D G many of the beholder-kin. This is because of a xenophobic intolerance DPR J HKR GH V WKDW D VHV WKHP WR KDWH D HDW HV RW H WKHPVH HV The basic, beholder body-type (a sphere with a mouth and a central eye, H H W SSHG WH WD HV D R V R D J HDW D HW R HKR GH V VSH HV 6RPH KD H R R V G H H HV WKH H D H WKRVH R H HG WK R H DSS J K W S DWHV D G WKRVH WK VPRRWK K GHV R V D H H H H WH WD HV and some with crustacean-like joints. But something as small as a change in hide color or size of the central eye can make two groups of beholders sworn enemies. Every beholder declares its own unique bodyform to be the “true ideal” of beholderhood, the others being nothing but ugly copies, t only to be eliminated.

Each of the beholder’s eyes, including the central one, has a different func tion. The standard smaller eyes of a beholder are as follows: & DUP SHUVR (as spell) & DUP PR VWHU (as spell) OHHS (as spell, but only one target) 7HOHNL HVLV (250 pound weight) )OHV WR VWR H (as spell, 30-yard range) LVL WH UDWH (20-yard range) )HDU (as wand) OR (as spell, but only a single target) &D VH VHULR V R GV (50-yard range) HDW UD (as a GHDW VSH WK D V J H WD JHW

QGHDG Any remote 9H DH 6R WD Any Nil 6SH D

The central eye produces an D WL PD LF UD WK D D G D JH K K covers a 90 degree arc before the creature. No magic (including the effects R WKH RWKH H HV WR WK WKDW D HD 6SH V DVW R SDVV J through that zone cease to function. A beholder may activate the magical powers of its eyes at will. Gen HD D HKR GH D VH G VPD H H HV DWWD H V D H WK D GHJ HH D J H R W G DWWD HG RP WK D GHJ HH D J H G DWWD HG RP D GHJ HH D D G D H HV DWWD HG RP D V GHV The central eye can be used only against attacks from the front. If attacked RP D R H WKH HKR GH D VH D R WKH VPD H H HV The beholder can withstand the loss of its eyestalks, each eyestalk/small er eye having 5-12 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand two thirds of the listed hit points in damage before the creature perishes. The remaining WK G R WKH VWHG K W SR WV D H R DWHG WKH H W D H H D G GHVW R J it will eliminate the anti-magic ray. A beholder with 45 hit points will have D RG WKDW WD H SR WV R GDPDJH D H W D H H WKDW WD H SR WV K H R H WK K W SR WV KD H D RG WKDW WKVWD G SR WV R GDPDJH D G D H W D H H WKDW WD HV K W SR WV WR GHVW R RWK beholders would have smaller eyestalks/eyes that take 5-12 (1d8 + 4) points R GDPDJH WR GHVW R W V K GDPDJH R G RW D H W WKH RG R H W D H H 6 D J WKH RG WKH HKR GH D G H GH WKH H HV SR H HVV Destroyed eyestalks (but not the central eye) can regenerate at a rate of one RVW PHP H SH HH

The beholder is the stuff of nightmares. This creature, also called the VS HUH RI PD H HV R WKH H H W UD W DSSHD V DV D D JH R GRP DWHG D H W D H H D G D D JH WRRWK PD D G KDV VPD H H HV R VWD V VS R W J RP WKH WRS R WKH R Equally deadly are a number of variant creatures known collectively DV HKR GH G J DG D D G H DWHG HDW HV D G D GHDG variety. These creatures are related in manners familial and arcane to the “traditional” beholders, and share a number of features, including the GHDG PDJ D DW H R WKH H HV The globular body of the beholder and its kin is supported by levitation, allowing it to oat slowly about as it wills. HKR GH V D G HKR GH D H V D VR WD HDW HV W WKH H D H HSR WV R D JH RPP W HV R WKHP V J GHHS H HDWK WKH HD WK D G WKH R G HW HH WKH VWD V GH WKH GRP R R K H PRWKH V All beholders speak their own language, which is also understood by all beholder-kin. In addition, they often speak the tongues of other lawful H HDW HV

ROO

6SHFWDWRU Any remote 9H DH 6R WD D Omnivore 9H WR K JK (11-14) 6HH H R Lawful neutral

Neutral evil

+

39 / (

DXWK Any remote 5D H 6R WD D 0DJ Exceptional (15-16)

D G D JH

21

Beholder and Beholder-kin Beholders will normally attack immediately. If confronted with a par ticular party there is a 50% chance they will listen to negotiations (bribery) HR H D J GHDWK SR WKH RHV

A hit on a tentacle-mouth in icts no damage, but stuns the tentacle, causing it to writhe helplessly for 1-4 rounds. If its central eye is destroyed, D HHGH R DWHV H JV WK HHW VPH D G VH V J DW R V W W V RWKH VH D H WHG Tentacles must be struck with edged weapons to injure them. They D H WR HH RP WKH WP D V HVV H G D V W JDWHV R 6 KD R H HPR D GRHV WKH WP GDPDJH SH WH WD H V H WKH D HG WHHWK D H R H W WR HH RP WKH WH WD H If an attached tentacle is damaged but not destroyed, it instantly and automatically drains suf cient hit points, in blood, from the victim’s body to restore it to a full 6 hit points. This re ex effect occurs after every nonJ K W R D WH WD H H H W V R GHG PR H WKD R H D R G This cannot occur more than twice in one round. The parasitic healing H H W GRHV RW HVSR G WR GDPDJH V H HG WKH H W D RG R RWKH WH WD HV A tentacle continues to drain blood, if it was draining when the central body of the death kiss reaches 0 hit points. Tentacles not attached to a vic tim at that time are incapable of further activity. A death kiss can retract a G D J WH WD H W R WD GRHV VR R KH WV H W D RG V DW 5 hit points or less; it willfully detaches once the victim has been drained WR K W SR WV Ingested blood is used to generate electrical energy –1 hit point of blood becomes 1 charge. A death kiss uses this energy for motor activity and healing. An eye of terror expends one charge every two turns in moving, D G WK V V D PRVW R VWD W K W J S H 6SH G J R H KD JH H D HV D HHGH WR KHD K W SR W R GDPDJH WR HD K R WV WH WD HV WV H W D body, and its eye (12 hit points in all). It can heal itself with one charge R VWR HG H H J H H RWKH R G DGG W R WR WV R PD DWWD V D G D W W Each tentacle can store up to 24 charges of drained energy, the body capable of storing 50 charges of drained energy. A severed tentacle is 70% H WR G V KD JH WV P DW H KD JHV KH VH H HG WR D WK J touching it; each charge delivers 1 hit point of electrical damage. Finally, bleeders can ram opponents with their mass. This attack does GDPDJH A death kiss may “shut itself down,” remaining motionless and insen V W H R WKH J R G D G D HPD D H WKDW VWDWH R R J SH RGV of time. To awaken from its hibernation, the creature requires an in ux R HH W D H H J R V GH D H KHDW R WKH WH D VKR D VHG D blow, fall, wound, or magical attack; any of the above stimulants must deal at least 5 points of damage to the death kiss to awaken it. Adven turers nding a hibernating death kiss usually provide such stimulation, WK J WKH V HHSH KH S HVV S H

(FRORJ The exact reproductive process of the beholder is unknown. The R H D D KDW HG R WKH HKR GH V PD GH H RP WKH DW H R WKH reproduction, which seems to produce identical (or nearly so) individuals WK R V JKW PD J R D DW R HKR GH V PD VH SD WKH RJH reproduction to duplicate themselves, and give birth live (no beholder eggs have been found). Beholders may also (rarely) mate with types of HKR GH The smaller eyes of the beholder may be used to produce a SRWLR RI OH LWDWLR D G DV V K D H VR G R JS HD K HDWK .LVV EHKROGHU NLQ The Death Kiss, or “bleeder,” is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the “eyestalks” of this creature are bloodsucking tentacles, its “eyes” are hook-toothed ori ces. They favor a diet of humans and horses, but will attack anything that has blood. An older name for these creatures is H H RI WHUURU The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles D JH HW D W WR WKH RG KH RW HHGHG HVHP J H HVWD V W can lash out to a full 20-foot stretch with blinding speed. The tentacles PD D W VHSD DWH R R H W DWWD J D V J H HDW H R D H W H DG H W J RPSD A tentacle’s initial strike does 1-8 points of damage as the barb mouthed tip attaches to the victim. Each attached tentacle drains 2 hit SR WV R WK R RRG SH R G HJ J WKH R G D WH W K WV Like the beholder, the death kiss has variable Armor Classes. In RG D RP DW VH WKH R R J WD H WKR JK V W DW R V PD G WDWH other methods (should the creature be attacking with a tentacle from 20 HHW D D WKH R DWWD R WKH RG R H W D H H PD H PDGH K H DWWD V R WKH VWD D G PR WK D H VW SRVV H ROO

/RFDWLRQ RG Central Eye Tentacle stalk Tentacle mouth

LW 3RLQWV

6HH R R

J WH W

22

Beholder and Beholder-kin Eyes of terror are solitary hunters, fully inheriting the paranoia and ego of their cousins, the beholders. If they encounter one of their kin, the result is often a mid-air struggle to the death. The loser’s body becomes an incu bator and breeding ground for the death kiss’ offspring. Within one day, 1-4 young will “hatch”. Each new bleeder has half its parent’s hit points, D G PDW HV PR WK The death kiss has an organ in the central, upper body that is a valued J HG H W PDJ D SRW R V D G VSH V R H HG WK H WDW R (and may be sold like beholder eyes). In addition, a brain or nerve node, deep in a bleeder’s body, hardens into a soft-sided, faceted red gem upon the creature’s death. Called “bloodeyes,” these typically fetch a market price of 70 gp each. They are valued for adornments since they glow more brightly as the wearer’s emotions intensify.

Perhaps the most feared of the gauth’s powers, its dweomer drain, per mits the gauth to drain charges from magical items. It has a 40-foot range and can be targeted on one individual per round. In addition to prevent ing one object from functioning for the duration of that round, this power drains one charge from one charged object. Permanent objects, such as PDJ D V R GV D H H GH HG SR H HVV R R H R G WK V D W Artifacts are not affected by the G HRPHU GUDL The eye has no effect on spells that have been memorized (but not yet cast) and it will not break the concentration of a wizard. It does neutralize any spell cast by its target WKDW R G KR H H A GLVSHO PD LF spell cast on any of the gauth’s eye stalks prevents its use for 1d4 rounds. The central eye, any fully retracted eye stalks, the body’s ability to glow, and the gauth’s natural levitation are not subject to injury V K D VSH If a gauth is slain, its magical energy dissipates. Usually, this is a harm less event, but there is a 2% chance that it is catastrophic, in icting 4d4 points of damage to all creatures within 10 feet (no saving throw). Gauth are immune to their own powers and to those of other gauth. They have D V D SK V R RJ WKDW H D HV WKHP WR HJH H DWH K W SR W H H W RW V Although gauth are not known to ght over territories or prey, they do go to great lengths to avoid each other. Even when they encounter another R WKH G WKH GH HVV WKH R WH J R H WKHP WWH A gauth can survive by eating meat but it greatly prefers to devour magi cal objects. In some unknown manner, the creature is able to absorb magical energy and feed on it. Each turn that an object spends in the gauth’s stom ach causes it to lose one charge. A permanent object is rendered inoperative after one day (artifacts are not affected, nor do they provide sustenance). Magical objects that cannot be entirely digested by a gauth are spat out after WKH KD H HH G D HG R D WKH SR H Gauth are thought to live a century or so. Within a week of their “natu ral” death, two young gauth emerge from the corpse. Although smaller than their parent (each has 2 + 2 or 3 + 3 HD and a bite that causes only 2d4 points R GDPDJH WKH KD H D WKH SR H V R D JR DG W

( H RI WKH HHS EHKROGHU NLQ This is a water breathing version of the beholder, and dwells only at great depths, oating slowly about, stalking prey. They have two crab-like pin cers which in ict 2-8 (2d4) points of damage each, and a wide mouth full R VKD S WHHWK WKDW GRHV SR WV R GDPDJH The primary weapons of the eyes of the deep, however, are their eyes. The creature’s large central eye emits a cone of blinding OL W HHW GH DW its start, 30 feet long, and 20 feet wide at its base. Those in the cone must VD H V SR VR R H VW HG for 2-8 (2d4) rounds. The eye of the deep also has two smaller eyes on long stalks, and uses RWK WR FUHDWH LOO VLR Acting independently, the small eyes are able to cast ROG SHUVR D G ROG PR VWHU VSH V HVSH W H The eye of the deep has an Armor Class of 5 everywhere, including its eyes and eye stalks. If its eyestalks are severed they will grow back in D R W D HH DXWK EHKROGHU NLQ The Gauth is a relative of the beholder that feeds on magic. Its spheri D RG V HHW G DPHWH D G R R R PRWW HG WK S S H and gray. Located in the center of the gauth’s forward hemisphere is a D JH H W D H H V R GHG D J R VPD H H HV WKDW D H S RWH WHG by ridges of tough esh. These secondary body eyes provide the creature with normal vision in lighted areas and infravision to 90 feet. On the un derside is the beast’s fearsome mouth with its accompanying cluster of R HHG J WH G V K H WKH WRS V DGR HG WK D R R V H H stalks. Attacks on the creature hit as follows: ROO

/RFDWLRQ RG Central Eye Eyestalk/Tendril

6SHFWDWRU EHKROGHU NLQ Another relative of the beholder, the spectator is a guardian of places and treasures, and capable of limited planar travel. Once it is given a task, the spectator will watch for up to 101 years. It will allow no one to use, borrow, or examine an item or treasure, except the one who gave it its orders. The VSH WDWR KDV D D JH H W D H H D G R VPD H H H VWD V S RW G J RP WKH WRS R WV KR H J VSKH D RG The spectator is dif cult to surprise, and has a + 2 surprise modi er and a + 1 initiative modi er. It is basically a passive creature, and will attempt WR RPP DWH D G PS D W V HVWLR as its rst act, unless it is immedi DWH DWWD HG 6W J D VSH WDWR KDV WKH R R J H H WV

LW 3RLQWV As listed 3D W R RG K W SR WV

:K H WKH JD WK V V P D WR WKH HKR GH WV D W WR HHG R WKH H H J of magical objects makes it even more dangerous in some ways. :KH D JD WK PR HV WR RP DW W HJ V WR J R P K DV W H H the object of a faerie re spell, to attract the attention of its foes. A creature WKDW PHHWV WKH D H R WKH H W D H H P VW R D V HVV VD J WK R V VSH WK D SH D W R H D H WHG DV WKH W P R D IHHEOHPL G VSH If a gauth chooses to bite with its great maw, the sharp fangs in ict 3d4 points of damage. The four tendrils around the mouth can grab and hold victims as if they had a Strength of 18, but they can in ict no damage. A gauth in combat can also employ its six eye stalks. These eyes have WKH R R J SR H V

ROO

/RFDWLRQ RG Eyestalk/Eye Central Eye

LW 3RLQWV + K W SR W K W SR W

A spectator, if blinded in all of its eyes, cannot defend its treasure and will teleport to the outer plane of Nirvana. This is the only condition un der which it will leave its post. Its eyes regenerate in one day and then it returns. If the treasure is gone, the creature again leaves for Nirvana, H H WR HW Spectator has a general magic resistance of 5%. As long as the central H H V GDPDJHG W D D VR re ect R H VSH DVW DW W SH R G VH G ing it back against the caster. This does not apply to spells whose range is touch. Re ection occurs only if the spectator rolls a successful saving throw vs. spell. If the saving throw fails, magic resistance (and a further saving throw) must be rolled. Re ection is possible only if the caster is standing within the 60 degree arc of the central eye. Only the spellcaster is affected by a re ected spell. All of the smaller eyes may be used at the same time against the same target. Their powers are:

&D VH VHULR V R GV (as spell, 30-foot range). 5HS OVLR (as spell, 10-foot wide path, 40-foot range) &R H RI FROG (as spell, in icts 3d4 points of damage and has an area of effect 5 feet wide at the start, 50 feet long, and 20 feet wide at the base; this H H D H VHG R WK HH W PHV SH GD /L W L EROW (as spell, in icts 4d4 damage with 80’ range; this power D H VHG S WR R W PHV SH GD 3DUDO DWLR (as wand, 40-foot range, single target; only a GLVSHO PD LF R the beholder’s death can free the victim) HRPHU GUDL (see below)

23

Beholder and Beholder-kin &UHDWH IRRG D G DWHU (creates the amount of food and water for a large meal for up to six people; this takes one full round) &D VH VHULR V R GV (in icts 2d8 + 3 points of damage to a single being at a range of 60 yards; a saving throw vs. spell is allowed for half damage) 3DUDO DWLR UD (range 90 feet, one target only, for 8d4 rounds). 7HOHSDW (range 120 feet, only one target; communication is possible in WK V D D G WKH HDVW D D VR S D W D V HVWLR WKH WD JHW D V D VD J throw vs. spell; the V HVWLR V D D V WR HD H SHD H If properly met, the spectator can be quite friendly. It will tell a party exactly what it is guarding early in any conversation. If its charge is not WK HDWH HG W D H H DP D H D G WD DW H V J WV WH HSDWK Spectators move by a very rapid levitation, in any direction. They will drift aimlessly when asleep (20% likely when encountered), never touch J WKH J R G The treasure being guarded is 90% likely to be a magical item. If the VSH WDWR JD V GH WD W HDV H K H SH R P J WV G W WK V V RW part of its charge and it will freely allow it to be taken. Incidental treasure can be generated as follows: 40% for 3-300 coins of mixed types, 30% for 1d6 gems of 50 gp base value, 20% for 1d4 potions, 15% for a +1 piece of armor, 15% for a +1 weapon, and 5% for a miscellaneous magical item valued at 1,000 XP or less. Spectators are summoned from Nirvana by casting PR VWHU V PPR L 9 WK PDWH D RPSR H WV R WK HH R PR H VPD H HV RP D HKR GH (The chance of success is 10% per eye.) The spectator can be RPPD GHG only to guard some treasure. It performs no other duty, and RPPD G ed to undertake some other task, it returns to Nirvana immediately. If its J D GHG W HDV H V H H GHVW R HG R VWR H WKH VSH WDWR V H HDVHG RP service and returns to Nirvana. The summoner may take the item with no WH H H H RP WKH VSH WDWR W WK V H HDVHV WKH HDW H

& DUP powers are lost in undeath. The two eyes that charmed either become useless (60%), or function as weak ROG PR VWHU effects (40%). A be J D J WR VD H DJD VW V K D ROG remains held as long as the eye’s gaze remains steadily focused on them. If the eye is turned on another being, or WKH W P KRRGHG R R HPR HG WKH ROG DVWV D RWKH R GV HDWK W D WV D H PP H WR VOHHS F DUP D G ROG VSH V If not controlled by another creature through magic, a death tyrant hangs motionless until its creator’s instructions are ful lled (for example, “Attack all humans who enter this chamber until they are destroyed or ee. Do not leave the chamber.”). If no instructions are given to a “new” death tyrant, it attacks all living things it perceives. In most cases, death tyrants D H HDWHG WK R JK WKH PDJ R H H JV 6RPH R W DVW PDJ V J HKR GH V KD H H H HH R WR HDWH GHDWK W D WV RP WKH R R W DWH HWK H Death tyrants have no self-awareness or social interaction; they are mind less servants of more powerful masters. “Mindless” is a relative term; the R H K JK WH JH W D V R GHDWK W D WV VW VH H HV V WR SH H H D G DWWD HD RHV :KH D GHDWK W D W V R W R HG D RWKH H J R V GH W WR KD H WKH WH JH H R WV R W R H Death tyrants are created from dying beholders. A spell, thought to KD H HH GH H RSHG K PD PDJHV WKH HPRWH SDVW R HV D H KR GH RP D J WR D GHDG VWDWH D G PS WV WV D WK structions. “Rogue” death tyrants also exist: those whose instructions spe ci cally enable them to ignore all controlling attempts. These are immune WR WKH R W R DWWHPSWV R D RWKH H JV HKR GH V R WH HD H WKHP DV W DSV DJD VW DV A beholder’s mind uctuates wildly in the frequency and level of its PH WD D W W V DP J R PD F DUP PR VWHU D G FR WURO GHDG VSH V A special spell must be devised to command a death tyrant.

QGHDG HKROGHU HDWK 7 UDQW Death tyrants are rotting, mold-encrusted beholders. They may be shriv H HG R GV H SRV J WKH WH D VSKH D HW R V R D V among the remnants of their exoskeletal plates. All sport wounds, some have eyestalks missing, or a milky lm covering their eyes. They move D GW PR H V R WKD J HKR GH V VW JD G J J WKH H HV WR HD DVW D RP DW R G An undead beholder can use all the powers of its surviving eyes, just as it did in life. The powers of 2-5 eyes (select randomly, including the central eye) are lost due to injuries or death, and the change to undeath. Although a death tyrant “heals” its motive energies through time, it cannot regener DWH RVW H HVWD V R WKH SR H V

6DYLQJ 7KURZV Most beholders make saving throws according to their Hit Dice. The death kiss makes saving throws as a l0th-level warrior. The typical beholder and GHDG HKR GH V PD H VD J WK R V DV R R V UHDWXUH KLW SRLQWV

24

6DYHV DV WK H H WK H H WK H H WK H H

D D D D

R R R R

Beholder and Beholder-kin /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 (

LYH 0RWKHU Any remote 9H DH 6R WD Any Omnivore Genius (17-18)

LUHFWRU Any remote 9H D H 6 DG D Omnivore Average (8-10)

( DPLQHU Any remote 9H D H 6 DG Night Omnivore Genius (17-18)

/HQVPDQ Any remote 9H D H 6 DG D Insectivore Low (5-7)

7 ( 6 ( /, 10(17

I, S, T Lawful evil

* Lawful evil

V (×4) Lawful neutral

5 Neutral evil

Fl 6 (A)

2 (4) 15, Fl 3 (A) 12 (8)

Fl 6 (C)

0DJ Anti-magic ray 5% H (8’ in G DPHWH Fanatic (18)

0DJ Nil 20% H (8-10’ in G DPHWH Fanatic (18)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

2YHUVHHU Any remote 9H DH 6R WD Any Omnivore 6 S D JH V (19-20) U Lawful evil

:DWFKHU Any remote 9H DH 6R WD Any 6 D H JH Semi- (2-4) Nil Neutral

Fl 6 (A)

R HDSR 0DJ 0DJ 25% M (4’ in diameter)

R HDSR Nil 0DJ Nil M (5’ tall)

0DJ 0DJ 35% H (15’ tall)

Steady (11)

Elite (14)

Champion (16)

0DJ 0DJ Nil L (6’ in G DPHWH Average (10)

R WD DWWD V A director’s central eye has the power of de ection D R G H WR V H D penalty to the attack roll and damage is halved. The G H WR D VR JD V D R V WR D VD J WK R V DJD VW VSH V DVW those in the eld of vision of the central eye. H WR PR WV VHHP WR KD H GH HG RP D VH W VWR DV WKH D H R H HG K W D G KD H V PS H H H VSRWV D G P W S H P V H WR V R PD SRVVHVV + W H W KH PR WHG WKH G H WR D G PR W D H W HDWHG DV D V J H HDW H KRVH + W H H D V WKH V P of those of the director and the mount. After a director/mount suffers half damage, the mount’s speed is reduced to half and the director gets only one physical attack per round. A director may ee and leave his mount to fend for itself (the mount suffers a –4 penalty to its attack rolls). Directors have an AC of 4, but are AC 2 when mounted. Directors may use all of WKH R PD SR H V K H PR WHG WK WKH HVW W R V R HKR GH WD JHW J D J HV UDZOHU (a typical mount): A crawler resembles a cross between a cen tipede and a spider. It has 4 Hit Dice. It has 10 legs, two pairs of frontal antennae, and two ghting spider fangs that can be used for separate stab J DWWD V D V J G SR WV R GDPDJH HD K 9 W PV KR D WR R successful saving throws vs. poison are paralyzed for 1d4 rounds. Crawl ers are omnivores that prefer to eat smaller creatures. Unmounted, they may roll into a ball to gain an AC of 0. They have cutting mandibles be HDWK WKH R W D JV

LYH 0RWKHU EHKROGHU NLQ The legendary hive mothers are also called the “Ultimate tyrants”, or just “Ultimates”. They are twice the size of typical beholders, and differ in DSSHD D H DV H Their mouths are larger, so large that they can gulp down a man-sized target on a natural die roll of 20. Once swallowed, the prey takes 5-20 points of damage (5d4) each round until it is dead or escapes. The be holder’s mouth is not very deep, so a victim can escape by making a suc HVV DWWD R The ultimate has no eyestalks, but its magical eyes are protected by hooded covers in the esh of the creature’s body, so that they cannot be severed. The central eye has 15 hit points. ROO

/RFDWLRQ LW 3RLQWV RG + Central Eye KS The ultimate’s true ability is in controlling the actions of large numbers of beholders and beholder-kin. A hive mother may have 5-10 ordinary beholders under its command, or 5-20 abomination beholder-kin (see be low), which it communicates with telepathically. A nesting hive mother VSH V G VDVWH R WKH V R G J HJ R DV W D DSSD H W HDWH D community of beholders, beholder-kin, and abominations. If destroyed, WKH HKR GH V D G HKR GH W R HD K RWKH R VHH WKH R D V + H PRWKH V PD H WKH D HVW D VWR R WKH HWWH R HKR GH WKH H W VWHS R WV H R W R D PDJ D P WDW R R D VHSD DWH VSH HV The reality remains unknown.

( DPLQHU DERPLQDWLRQ An examiner is a 4-foot diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper pads. These P V D S S D G PD S DWH WRR V WKH K H VW H JWK R WKH H DP H Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time. Examiners regenerate 1 point of damage each round. The powers of their four eyes are given below (all spell-like effects are cast at the 8th level).

LUHFWRU DERPLQDWLRQ Directors are a social warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them. Directors resemble beholders, but their central eye is smaller. They pos VHVV R V VPD H HV R HW D WD H H H VWD V H WR V KD H D D JHG PR WK H R WKH H W D H H D G SRVVHVV WK HH D HG VH VR WH G V on their ventral surface. These tendrils are used to cling to the mount and WK WV P WHG P G Directors’ eyes have their own powers:

( ODU H R 5HG FH ,GH WLI R /H H G /RUH 7UD VP WH )RUP (similar to a WR H DSH VSH R PDJ D R J PDWH D Spell Re ection DV D UL RI VSHOO W U L

0D LF 0LVVLOH (as spell, 2/round) U L +D GV (as spell at 8th level) DOO RI ,FH (as spell) OR (as spell) ( HU DWLR (as spell) ,PSUR HG 3 D WDVPDO )RUFH (as spell)

25

W

R V R D W SHV R

Beholder and Beholder-kin 7U H HHL D G ( 3 G D FHG ,OO VLR D G HPL DGR 0D LF 7HOHNL HVLV D G 7HOHSRUW Compound Eye: 0HVVD H 7R HV D G HVWLR Watchers are not aggressive warriors; they prefer misdirection and ight to actual confrontation.

/HQVPDQ DERPLQDWLRQ A lensman has one eye set in the chest of its ve-limbed, star sh-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the ve limbs end in three- ngered, two-thumbed, clawed hands. The fth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there are many short, y-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred HDSR V D H GR H KHDGHG SR HD PV Lensmen are semi-mindless drones that don’t question their lot in life. The eye of each lensman possesses only one of the following six special powers (all at the 6th level of ability).

2WKHU HKROGHUV DQG HKROGHU NLQ The beholder races are not limited to the ones presented here. The plastic DW H R WKH HKR GH D H D R V PD P WDW R V D G D RP DW R V WKH HHG G J W RW P WHG WR WKH R R J HKROGHU 0DJH 6K HG RWKH HKR GH V WK V V D HKR GH K K KDV S SRVH G ed its central eye, so that it might cast spells. It does so by channeling spell H H J WK R JK D H HVWD HS D J WKH R PD H H W WK WKDW R D VSH R WV KR H

(PRWLR +HDO LVSHO 0D LF 7R HV 3 D WDVPDO )RUFH 3URWHFWLR V (as scrolls, any type, but only one at a time)

(OGHU 2UE These are extremely ancient beholders of godlike intelligence and power. Though they have lost the function of some of their eyestalks, they have more hit points and are able to cast spells. They can supposedly create and R W R GHDWK W D WV

2YHUVHHU DERPLQDWLRQ Overseers resemble eshy trees. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense, in icting 1d10 + 2 points of damage each. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are covered with a fungus which changes color as the over VHH V GHV H RPPR PRWW HG J HH J D D G R Overseers may use any physical weapons or artifacts. The powers of their 13 eyes are as follows (all magical effects are cast at 14th level).

2UEXV This is a stunted, pale-white beholder retaining only its anti-magic eye D G HS WHG WR KD H J HDW PDJ D D W RRPVSKHUH This ghost-like undead beholder is created by magical explosions. .DVKDULQ An undead beholder, it passes on the rotting disease which killed it.

&R H RI &ROG LVSHO 0D LF 3DUDO VLV & DL /L W L 7HOHNL HVLV H JKW (PRWLR 0DVV & DUP RPL DWLR 0DVV HVWLR 0DMRU &UHDWLR SHOO 7 U L HUWH V SHOO ,PP LW 7HPSRUDO WDVLV

VWHUHDWHU This abomination is a great boulder-like beholder-kin without eyes. RUEHO The gorbel is a wild, clawed beholder-kin lacking magic but with the nasty KD W R H S RG J DWWD HG In addition, there are beholders which are in all appearances “normal” but KD H H HV WK D WH DWH PDJ D D W HV V K DV D GHWHFW OLH VWHDG R D GHDW D 6 K HDW HV D H V D W HDWHG DV R W DVWV D WKH HKR GH D G HKR GH D HV

An overseer’s AC is 2, but each eye stalk is AC 7 and is severed if it suf H V SR WV R GDPDJH Like hive mothers (that operate with them), overseers can convince similar beholders and beholder-kin to work together. Overseers are very S RWH W H R WKH KHD WK D G D D V KD H R H R W R HKR GH J D GV and at least a half dozen directors protecting their welfare. :DWFKHU DERPLQDWLRQ :DW KH V D H RRW G DPHWH VSKH HV WK WK HH H W D H HV D D JHG around the circumference of the sphere. These eyes are huge and unlid ded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it dif cult to surprise a watcher. A large tentacle with D D HG S HKH V H SDG H WH GV RP WKH H W D V D H JKW HK G WKH VPD PR WK WK WV DVS H WR J H :DW KH V HHG R D R D G stunned prey. They are information gatherers and are the least brave of all WKH H H W D W D HV :DW KH V D DWWD WK WKH V J H WH WD H R G SR WV R GDP age. The tentacle also in icts an electrical shock; victims who fail a system VKR R D R V R V Each of a watcher’s main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no VSH D SR H V

26

Bird LUG RRG +D RR H R GR Crow (See Raven) Eagle, Giant Eagle, Wild Eblis

3

09 1, Fl 24 (B) 15, Fl 15 (D) 3, Fl 24 (D)

7

7

18, Fl 24 (C) 1, Fl 36 (B)

Hawk, Large King sher Owl Owl, Giant Owl, Talking 5D H 5D H + JH 5D H * D W Sky sher 6 D 9 W H 9 W H *D W :D

1, Fl 33 (B) 1, Fl 36 (C) 1, Fl 27 (D) 3, Fl 18 (E) 1, Fl 36 (C) 1, Fl 36 (B) 1, FL 27 (C) 3, Fl 18 (D) 3, Fl 24 (C) 3, Fl 18 (D) 3, Fl 27 (E) 3, Fl 24 (D)

1 (2)

WW

1-6 (×2)/2-16

3, Fl 48 (D) 1, Fl 30 (C) 12, Fl 12 (C)

Emre Falcon Flightless

PJ

Elite (13) Average (9) Champion (15-16)

1-4 (×4) R + +

Unsteady (7) Unsteady (6) Average (8-10)

+ + +

KS R

R

Avians, whether magical or mundane in nature, are among the most inter esting creatures ever to evolve. Their unique physiology sets them apart RP D RWKH H D G WKH J D H D G HD W KD H HD HG WKHP D S D H R HVSH W D G DGR DW R WKH WD HV R PD D HV

0RUDOH Steady (11) Steady (11-12) Average (8-10)

R

R

Average (9) Unsteady (7) Unsteady (5-7) Steady (11-12) Champion (15) Average (8-10) Steady (11-12) Elite (13-14) Average (9) Unsteady (6) Unsteady (5-7) Average (8-10) Unsteady (7)

3 9DOXH

650 (normal) 1,400 (spell VH + + +

(DJOH LDQW Giant eagles stand 10 feet tall and have wing spans of up to 20 feet. They share the coloration and ghting methods of their smaller cousins. How H H D J D W HDJ H G HV PR H WKD HHW W DGGV WR WV DWWD R D G GR HV WV D GDPDJH * D W HDJ HV KD H H HSW R D H HV JKW D G KHD J D G D RW H V prised except at night or in their lair, and then only 10% of the time. Far PR H VR D WKD R PD HDJ HV S WR HVWV D H R G WKH VDPH D HD R H HVW R HD K PDWHG SD * D W HDJ HV D H W D HG D G WKH HJJV VH R WR JS

ORRG DZN Blood hawk hunt in ocks and are fond of humanoids. They continue to DWWD K PD V H H WKH PH HH KDV JR H DJD VW WKHP 0D H RRG KD V K PD V RW R R RRG W D VR R JHPV K K WKH VH WR H WKH HVWV DV D D HPH W WR HPD HV RREULH The boobrie, giant relative of the stork, stands 12 feet tall. A boobrie’s diet consists of giant cat sh and other wetland denizens. When times are lean, the boobrie feeds on snakes, lizards, and giant spiders. Its occasional GHSH GH H R D G HW R HDW HV WKDW GH H D WR WH KDV PDGH WKH boobrie immune to all poisons. When a boobrie hunts, it nds a grove of tall marsh grass or similar vegetation and slips into it. Once in its hunting G W HPD V VW R KR V DW D W PH W S H RPHV WK V JKW :KH HPS R J WK V PHD V R DP VK WV RSSR H WV V H D SH D W WR WKH V S VH R V

(EOLV Their bodies look like those of storks, with grey, tan, or off-white plum age on their bodies and sleek black necks. Their heads are narrow and end in long, glossy-black, needle-like beaks. Eblis speak a language of chirps, whistles, and deep-throated hoots. In addition, spellcasting eblis KD H PD DJHG WR HD D G PH WD H V R R RPPR D R J WKHP to converse with those they encounter. Each community is led by one in dividual with spellcasting ability. These eblis cast 2d4 spells per day as 3rd-level casters. To determine the available spells, roll 1d8 and consult WKH R R J WD H S DWH R V G DWH WKH VSH PD H HPS R HG PR H WKD R H SH GD ROO 6SHOO ROO 6SHOO GLEOH ODPHU + S RWLF SDWWHU O U SRRN & D H VHOI DOO RI IR + S RWLVP LVSHUL L G Eblis love shiny objects (like gems); even the most wise and powerful of the eblis can be bribed with an impressive jewel. An eblis community consists of G K WV W RP VW D D G J DVVHV RPPR WR WKH PD VK D R G WKH RP munity. Care is taken by the eblis to make these huts dif cult to detect. In DW R D GHWH P HG VHD K R WKH D HD D D JH R VRPHR H WK WKH animal lore pro ciency is likely to uncover the community. All eblis secrete an oil that coats their feathers and provides them with a +1 bonus to all saving throws against re- and ame-based attacks. Any damage caused by a re- or ame-based attack is lessened by –1 for each G H R GDPDJH The evil nature of the eblis is best seen in the delight it takes in hunting and killing. When an eblis spots travelers who have objects it desires for WV HVW W DWWD V 6 H WKH H V V J WKHVH DWWD V R WH WD H WKH R PV R DP VKHV

RQGRU R GR V PHDV H WK HH WR V HHW D G KD H D JVSD R WR HHW They rarely land except to feed—they even sleep in ight. Condor eggs and hatchlings are worth 30-60 gp. They can be trained to act as spot ters or retrievers. Humanoids of small or tiny size can train them as aerial mounts. Used in this way, they can carry 80 pounds, either held in their D V R G J DWRS WKH D V (DJOH An eagle typically attacks from great heights, letting gravity hurtle it to ward its prey. If an eagle dives more than 100 feet, its diving speed is double its normal ying speed and the eagle is restricted to attacking with its claws. These high-speed attacks gain a +2 attack bonus and double damage. Eagles are never surprised because of their exceptional eyesight and hearing. Eagles mate for life and, since they nest in one spot, it is easy to identify places where eagles are normally present. On occasion, in an D HD R K HHG J G HDJ HV D H H R WH HG VWHDG R WKH R PD individual or pair. Eagles generally hunt rodents, sh, and other small animals. Eagles also feed on the carrion of recently killed creatures as well. Eagles never attack humanoids, though small creatures like brown HV KD H WR H D R D K W J HDJ H

27

Bird )DOFRQ Falcons are smaller, swifter, and more maneuverable than hawks. These GV R S H D H HDV W D HG D G D H S H H HG K WH V R H KD V Trained falcons sell for around 1,000 gp each. )OLJKWOHVV LUG These avians are typi ed by the ostrich, emu, and rhea. Although they VKD H PD R WKH SK V R RJ D DGDSWDW R V WKDW H D H RWKH GV WR take wing and break the bonds of earth, they are unable to y. The ostrich is the largest and strongest, standing 8 feet tall and weigh ing 300 pounds. The animal’s small head and short, at beak are perched atop a long, featherless neck. The ostrich is able to run at 40 miles per hour. If forced to ght, an ostrich uses its legs to deliver a kick that in icts G SR WV R GDPDJH The emu reaches 6 feet high and 130 pounds. Unlike those of their D JH R V V WKH JV R D HP D H G PH WD DSSH GDJHV K GGH H HDWK WKH RD VH KD H HDWKH V The rhea resembles a small ostrich, standing 3 feet tall and weighing 80 pounds. The differences between the two species lie in the structure of the feet and the tail feathers. Ostriches have two toes, while rheas have three, and ostriches have elegant, owing tail plumes, while the rhea’s are far shorter. Long feathers on the bird’s sides swoop down to cover the VW WHG WD HDWKH V DZN Hawks have wingspans up to 5 feet. They attack in plummeting dives, usually from a height of 100 feet or more. This dive gives them a +2 at tack bonus, enabling their talons to in ict double damage. Hawks cannot DWWD WK WKH HD V G J WKH R G K K WKH VH D G H DWWD After the initial dive, hawks ght by biting and pecking with their beaks, WHD J DW WKH RSSR H WV WK WKH WD R V +D V WD JHW H HV D G WKH have a 25% probability of striking an eye whenever their beak strikes. Op ponents struck in the eye are blinded for 1d10 rounds and have a 10% KD H R RV J WKH VH R WKH H H H D VH R WKH V SH R H HV JKW hawks can never be surprised. Any intruder threatening the nest is at tacked, regardless of size. If taken young and trained by an expert, hawks can be taught to hunt. Fledglings bring 500 gp and trained hawks sell for DV P K DV JS

DYHQ URZ 5D H V D G R V D H R WH P VWD H DV DG RPH V V SH VW W R V D P ers and peasants. They attack with strong claws and their long, sharp beaks. Ravens employ a grab and peck approach to combat. These birds are 10% likely to attack an opponent’s eyes. If successful, the attack causes the opponent to lose an eye. All birds of this type travel in ocks. Any encountered solo are actually scouts. As soon as they see any approach J HDW H WKH V R WV J H D J HV D G PD WD D VD H G VWD H WR HHS W D R WKHP H D VH R WKH V R WV D H V D RW H V S VHG G J GD JKW R G W R V DYHQ LDQW Giant ravens are both pugnacious and easily trained (if raised from edg JV D G D H R WH VHG DV J D GV D G PHVVH JH V :K H WKH D H WRR small to be used as mounts by all but small humanoids (i.e., faerie folk and 3 V GH WKH H H WV R D SRWLR RI GLPL WLR WKH VW H JWK R WKHVH GV is enough to carry an adult hal ing.

2ZO Owls hunt rodents, small lizards, and insects, attacking humans only when frightened (or magically commanded). They have 120’ infravision and qua druple normal hearing. They y in total silence, giving their prey a –6 pen alty to their surprise rolls. Owls cannot be surprised during hours of dusk and darkness; during daylight hours, their eyesight is worse than that of K PD V V H J D R WKH V S VH R G V R H HG WKH GD JKW roosting place. Owls attack with sharp talons and hooked beaks. If they swoop from a height of 50 feet or more, each attack is +2 and in icts double GDPDJH W R HD DWWD V SRVV H

DYHQ XJH + JH D H V KD H PD R V G VSRV W R V R DV R D VH J H PDV ters. Not all raven familiars and consorts are evil—the alignment of the PDVWH V D GH V H D WR V K D D JHPH WV 9XOWXUH Vultures are scavengers that search the skies for injured or dead creatures to feed upon. They measure 2 to 3 feet long with a wingspan of up to 7 feet. Greasy blue-black feathers cover the torso and wings; its pink head V D G 9 W HV D H R D GV D G DW W D WH GHG PHD VWRSV moving. If six or more vultures are present, they may attack a weakly moving victim. If the victim defends itself, the vultures move out of reach W PD WD WKH GHDWK DW K HDW HV WKDW D H R V R V GHDG R magically sleeping or held are potential meals. If the surviving combat D WV D H WKH WKD HHW RP WKH D H HDW HV WKH W HV D JKW and begin feeding. Because of their diet, vultures’ kin have developed a DW D HV VWD H WR G VHDVH D G R JD WR V

2ZO LDQW These nocturnal creatures inhabit very wild areas, preying on rodents, large game birds, and rabbits. They are too large to gain swoop bonuses but can y in nearly perfect silence; opponents suffer a –6 on their surprise R * D W R V PD H H G WR D G K PD V WKR JK WKH D H DW rally suspicious. Parents will ght anything that threatens their young. Eggs sell for 1,000 sp and hatchlings sell for 2,000 sp. 2ZO 7DONLQJ Talking owls appear as ordinary owls, but speak common and six other languages (DM’s option). Their role is to serve and advise champions of JRRG D VHV R GD JH R V HVWV K K WKH GR R G HH V W HDWHG kindly on the rst encounter; a talking owl feigns a broken wing to see how a party will react. Talking owls can GHWHFW RRG They have a wisdom V R HR WK WKH DSS RS DWH VSH PP W HV

9XOWXUH LDQW *D W W HV PHDV H WR HHW RPHVW DWHG J D W W HV D H trained to associate speci c species (i.e., as humanoids) with food, hence WKH GV R H W DWH R R DW J WKRVH HDW HV * D W W H HJJV D G KDW K JV D H R WK JS

28

Brain Mole Any/Below ground 9H DH Family Night 3V R H H J Animal (1) Nil Neutral

/,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

KS Nil Nil Nil 3V R 3V R Nil T (3” long) Unsteady (5-7)

These small, furry animals are nearly blind, and look like normal moles. Brain moles are seldom seen, however. They live in underground tunnels, burrowing through rock as easily as through dirt. Usually, the only dis cernible evidence of a brain mole’s presence is a network of blistered stone or mounded dirt above ground, which marks the tunnel complex. These HDW HV GDPDJH PR H WKD D GV DSHV KR H H D PR HV HHG R psionic activity. From the protection of their tunnels, they will psionically burrow into a victim’s brain, and drain his psionic energy.

A brain mole can perform mindwipe up to a range of 30 feet. Strangely H R JK D D PR H P VW HVWD VK R WD W H R H V J SV K G D Furthermore, it can only perform psychic drain upon psionicists or psion HDW HV +R H H W GRHV RW KD H WR S W WKHP WR D W D H R D GHHS sleep rst, it just starts siphoning away psionic energy.

RPEDW A brain mole commonly attacks its victim in forests or under ground; in either case, the creature is usually out of its direct line of sight. The mole waits for a psionically endowed being to appear above it, or it R VHD K R S H D PR HV KD H D DWH SV R VH VH D G D D WRPDW D GHWH W D SV R D W W WK D GV +R H H WKH D R HHG R SV R H HJ KH WKH W P V HD WK D GV WKH WP is a psionicist or psionic creature, 30 feet if the victim is a wild talent. The mole can’t get a x on its prey until the victim actually uses a psionic SR H Once a brain mole locates a victim it will attempt to establish contact. If contact is made, it will attempt to feed. If the victim is a wild talent, feed ing is accomplished by using mindwipe. If the victim is a psionicist (or psionic creature), feeding is accomplished through ampli cation. A brain mole does not attack maliciously. It must feed at least once a HH R W GH 3VLRQLFV 6XPPDU /HYHO LV 6FL

HY

WWDFN HIHQVH MT/M-

6FRUH

DELWDW 6RFLHW D PR HV H DP WV WKDW GH R H PD H one female, and 1d6 young (one of which may be old enough to feed by it self). Large brain mole towns of up to 3d6 family units have been reported. Of course, these only occur in places frequently traveled by the psionically HPSR H HG (FRORJ Though brain moles can be dangerous to some, others keep them as pets. The moles are rather friendly, and easily tamed. They are favored by royalty, who enjoy the special protection which only brain moles can S R GH 6RPH VDJHV D P WKDW H H D GHDG D PR H D R H S RWH tion from psionic attacks, provided the carcass is worn about one’s neck DV D PHGD R 6RPHW PHV R HV KR KD H HH KD DVVHG D SD W D SV R VW VH G KH RHV R W R HVWV R WKH WW H RGH WV On the open market, adult brain moles sell for 50 gp. Youngsters sell R JS HD K

363V

7HOHSDWK 6FLHQFHV mindlink, mindwipe; HYRWLRQV R WD W P G WK VW 0HWDSVLRQLFV HYRWLRQV psychic drain (no cost), psionic sense

29

Broken One /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

RPPRQ Any land 5D H 3D Any (night) 9D HV Low (5-7) I, K, M Neutral evil

UHDWHU Any land 9H 5D H 3D Any (night) 9D HV High (13-14) I, K, M; Z in lair Neutral evil

3-12 (3d4) 7 (10)

1-4 (1d4) 5 (8)

1-6 (or by HDSR 6HH H R 5HJH H DW R Nil M (4-7’ tall) Unsteady (5-7)

1d8 (or by HDSR 6HH H R 5HJH H DW R Nil M (4-7’ tall) Steady (11-12)

Broken ones (or D LPDO PH are the tragic survivors of scienti c and magi D H SH PH WV JR H D :K H WKH H H R H K PD WKH H JV KD H H RPH P J HG WK WKRVH R D PD V D G WKH H DW H KDV been forever altered by the shock of this event. It is rumored that some R H R HV D H WKH HV W R D HG DWWHPSWV DW UHV UUHFWLR UHL FDU DWLR R SRO PRUS VSH V :K H R H R HV RR PR H R HVV K PD WKH D H SK V D D SHG and twisted by the accidents that made them. The characteristics of their non-human part will be clearly visible to any who see them. For example, D R H R H KR KDV HH VHG WK WKH HVVH H R D DW P JKW KD H horri c feral features, wiry whiskers, curling clawed ngers, and a long, K S H WD R H R HV R KDWH H D J DJHV WKH H DV K PD H JV and 10% of them can communicate with their non-human kin as well. It V RW RPPR R WKH VSHH K R D R H R H WR H KHD D H WHG R V HG WKH GH R P W HV R WV RG

:KH D VR HW R WKHVH PR VWH V V R G W D D V HW D D ture. There will be from 10-60 typical broken ones with one greater broken one for every 10 individuals. The greater broken ones (described below) will act as leaders and often have absolute power over their subjects. (FRORJ R H R HV D H DW D RP DW R V R PH D G D PD V Their individual diets and habits are largely dictated by their animal na tures. Thus, a broken one who has leonine characteristics would be carniv R R V K HR H VHG WK WKH HVVH H R D KR VH R G H HJHWD D There are no known examples of a broken one who has been formed with WKH HVVH H R D WH JH W R K PD HDW H Broken ones do manufacture the items they need to survive. These are VH GRP R H HSW R D D W KR H H D G D H R WW H R R WH HVW WR outsiders. Occasionally, broken ones may be captured by evil wizards or VDJHV KR VK WR VW G WKHP

RPEDW R H R HV WH G WR H H V H HDW HV D G RP DW WK WKHP V D H 6W WKH D H VW R J RSSR H WV R H R HV D H D PRVW D D V blessed with a greater than human stamina, re ected in the fact that they always have at least 5 hit points per Hit Die. Thus, the weakest of broken ones has at least 15 hit points. In addition, broken ones heal at a greatly D H H DWHG DWH HJH H DW J K W SR W HD K R G A broken one will often wield weapons in combat, in icting damage ac R G J WR WKH HDSR VHG 0D R H R HV KD H D VR GH H RSHG D V R J HDW VW H JWK K K PD HV WKHP GHDG D PHG RP DW +H H all such creatures in ict 1d6 points of damage in melee. Unusually strong VW D V P JKW H H H R VHV WR DWWD D G GDPDJH R V Many broken ones have other abilities (night vision, keen hearing, etc.) that are derived from their animal half. As a general rule, each creature KD H D V J H D W R WK V VR W

UHDWHU URNHQ 2QHV From time to time, some animal men emerge who are physically supe R :K H WKH D H VW KR H WR RR SR D G D RW G H DPR J men, they are deadly gures with keen minds and powerful bodies. Their W VWHG D G R H VR V KR H H R WH HDG WKHP WR D WV R RH H DJD VW R PD PH These creatures regenerate at twice the rate of their peers (2 hit points per round) and in ict 1d8 points of damage in unarmed combat. When V J HDSR V WKH JD D WR R V R D DWWD D G GDPDJH R V Like their subjects, they often have special abilities based on their ani mal natures. Such powers, however, are often more numerous (from 1-4 D W HV D G PD H H H HWWH WKD WKRVH R WKH D PD WKH D H G D from. For example, a greater broken one who is created from scorpion stock might have a chitinous shell that gives it AC 2 D G W P JKW KD H D SR VR R V VW JH

DELWDW 6RFLHW R H R HV WH G WR JDWKH WRJHWKH D GV R HW HH 10 and 60 persons. Since they seldom nd acceptance in human societies, WKH VHH R W WKH R GD GG H VH GHG D HDV R GH VH RRGV or rocky wastes far from the homes of men. From time to time they will DWWD D K PD DJH R D D D H WKH R V SS HV VH GH H VH R simply out of vengeance for real or imagined wrongs. If possible, they will W WR VHH R W WKH HDWR D G GHVW R K P R WKH W D V R PDW R V KH KDV R JKW SR WKHP

30

Brownie /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7

URZQLH Temperate rural 5D H Tribal Night 9HJHWD D

,17(//, (1 ( 7 ( 6 ( /, 10(17

High (13-14) O, P, Q Lawful good

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , 6,=(

(6,67 1 (

02 /( 39 / (

1-2 (weapon) 6SH V 6D H DV WK H H H Nil Tiny (2’ tall) Steady (11-12)

.LOOPRXOLV + PD D HDV Uncommon 6R WD Nocturnal Omnivore, V D H JH Average (8-10) . Neutral (chaotic good)

Nil Nil 6HH H R 6HH H R 20% Tiny (under WD Average (8-10)

R HV D H VPD H J K PD R GV KR PD H H G VWD W H DWHG to hal ings. Peaceful and friendly, brownies live in pastoral regions, for DJ J D G J HD J WKH RRG Standing no taller than 2 feet, brownies are exceedingly nimble. They resemble small elves with brown hair and bright blue eyes. Their brightly R R HG JD PH WV D H PDGH RP RR R H WK JR G R DPH WD tion. They normally carry leather pouches and tools for repairing leather, RRG D G PHWD R HV VSHD WKH R D J DJH D G WKRVH R H HV S HV VS WHV and hal ings, as well as common.

WR D D H WKH HV GH WV :DW KGRJV D G GRPHVW D PD V R V GH R HV H G D G H H DWWD R H H D DW WKHP All brownies ask in exchange for their labor is a little milk, some bread, and an occasional bit of fruit. Etiquette demands that no notice be taken of them. If the residents boast about the presence of a brownie, WKH R H D VKHV R HV D H RW J HHG W WKH GR KD H VPD KRD GV R W HDV H K K WKH KD H WD H RP H PR VWH V R H H HG DV J WV RP K mans. A brownie sometimes leaves his treasure in a location where a good person in need is bound to nd it. 6W D JH V D G R WV GH V D H R VWD W DW KHG WKH R HV R WKH community until their motives are established. If the brownies decide that a stranger is harmless, he is left in peace. If not, the brownies unite and G H WKH W GH R W R HV R H H RR D G D R WKH D HDV KH H WKH H and thus make excellent guides. If asked politely, there is a 50% chance WKDW D R H DJ HH WR D W DV D J GH

RPEDW R HV S H H RW WR H JDJH RP DW D G R GR VR threatened. Angry brownies rarely meet their foes in hand to hand com DW H J VWHDG R PDJ 6 H WKH VH VHV D H VR HH W V PSRVV H WR V S VH R HV They are superb at blending into their surroundings and can become all but invisible when they choose. This, combined with their great agility, gives them an AC of 3. Brownies use spells to harass and drive away enemies. They can use WKH R R J VSH V R H SH GD SURWHFWLR IURP H LO H WULORT LVP GD F L OL WV FR WL DO OL W PLUURU LPD H (3 images), FR I VLR D G GLPH VLR GRRU If cornered and unable to employ any spells, brownies attack with VKR W V R GV

(FRORJ R HV D H DV D HJHWD D V KR H H RP R WD R the gleanings of agricultural life. They make ef cient use of leftovers that are too small for humans to notice. When brownies glean from elds, they GR VR D WH KD HVW JDWKH J J D V D G WV K K P JKW RWKH VH H DVWHG

DELWDW 6RFLHW R HV H D D HDV PD J WKH KRPHV VPD burrows or abandoned buildings. They often live close to or on farms, as WKH D H DV DWHG D P H R HV H KD HVW J G WV D G J HD J J D RP D D ner’s eld. Being honest to the core, a brownie always performs some ser vice in exchange for what is taken. One might milk a farmer’s cows and WD H R D VPD DPR W Some brownies go so far as to become house brownies. They observe WKH DP HV D J H D HD D G R H PHHWV WKH K JK PR D VWD dards, these brownies secretly enter the household. At night, while the residents are asleep, they perform a variety of helpful tasks; spinning, D J HDG HSD J D P PS HPH WV HHS J R HV R W R WKH KH KR VH PH G J RWKHV D G SH R P J RWKH KR VHKR G WDV V If a thief creeps silently into the house, they will make enough noise

.LOOPRXOLV The killmoulis is a distant relative of the brownie, standing under 1-foot KH JKW W WK D G VS RSR W R DWH D JH KHDG D G D S RG J R V RVH Killmoulis are able to blend into surroundings and are therefore 10% de tectable. They live in symbiotic relationships with humans, usually where foodstuffs are handled, making their homes under the oors, and in the D V D G D VSD HV

31

Bugbear /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any subterranean Uncommon Tribal Any D RR V Low to average (5-10) J, K, L, M; B in lair KDRW H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / ( J HD HDGH J HD K H J HD VKDPD

2-8 (2d4) 5 (10)

2-8 (2d4) or by weapon 6 S VH WR GDPDJH Nil Nil L (7’ tall) Steady to Elite (11-13)

J HD V D H J D W KD R V V R JR V KR H H W WKH VDPH D HDV DV WKH VPD H H DW HV Bugbears are large and very muscular, standing 7’ tall. Their hides D JH RP JKW H R WR H R R D G WKH WK RD VH KD D HV in color from brown to brick red. Though vaguely humanoid in appear ance, bugbears seem to contain the blood of some large carnivore. Their H HV H D WKRVH R VRPH VD DJH HVW D D PD H J J HH VK K WH WK HG S S V K H WKH HD V D H HGJH VKDSHG V J RP WKH WRS R WKH heads. A bugbear’s mouth is full of long sharp fangs. Bugbears have a nose much like that of a bear with the same ne sense of smell. It is this feature which earned them their name, despite the fact that they are not actually related to bears in any way. Their tough leathery K GH D G R J VKD S D V D VR RR VRPHWK J H WKRVH R D HD WD H D PR H GH WH R V The typical bugbear’s sight and hearing are exceptional, and they can move with amazing agility when the need arises. Bugbear eyesight extends VRPH KDW WR WKH D HG J J WKHP D V R R W WR HHW The bugbear language is a foul sounding mixture of gestures, grunts, D G V D V K K HDGV PD WR GH HVW PDWH WKH WH JH H R WKHVH creatures. In addition, most bugbears can speak the language of goblins D G KR JR V

D G K W SR WV D DGG W R WR WKH HDGH V K H V KD H HW HH Armor Class of 3, and attack as 4 Hit Die monsters. Chiefs are so strong that they gain a +4 bonus to all damage caused in melee. Each chief will D VR KD H D V K H KR V GH W D WR WKH HDGH V GHV HG D R H In a lair, half of the bugbears will be females and young who will not ght except in a life or death situation. If they are forced into combat, the HPD HV DWWD DV KR JR V D G WKH R J DV R R GV The species survives primarily by hunting. They have no compunctions D R W HDW J D WK J WKH D G J K PD V JR V D GD monsters smaller than themselves. They are also fond of wine and strong D H R WH G J WR H HVV Bugbears are territorial, and the size of the domains vary with the size of the group and its location. It may be several square miles in the wilder HVV R D D R PR H HVW WHG D HD D GH J R G HJ R Intruders are considered a valuable source of food and treasure, and bugbears rarely negotiate. On occasion, they will parley if they think they D JD VRPHWK J H HSW R D W J HD V VRPHW PHV WD H S VR H V WR VH DV V D HV Extremely greedy, bugbears love glittery, shiny objects and weapons. They are always on the lookout to increase their hoards of coins, gems, D G HDSR V WK R JK S GH D G DP VK

RPEDW Whenever possible, bugbears prefer to ambush their foes. They impose a –3 on others’ surprise rolls. If a party looks dangerous, bugbear scouts will not hesitate to fetch re inforcements. A bugbear attack will be tactically sound, if not brilliant. They will hurl small weapons, such as maces, hammers, and spears be fore closing with their foes. If they think they are outnumbered or over matched, bugbears will retreat, preferring to live to ght another day.

(FRORJ Bugbears have two main goals in life: survival and treasure. They D H V SH D R HV R J R W WKH HD D G D H HVV DG H W H PR VWH D G D PD *R V D H D D V R WKH WRHV KH J HD V D H S HVH W R WKH HD R VW S G H G S WKH VWH SRW

DELWDW 6RFLHW J HD V S H H WR H D HV D G GH J R G R cations. A lair may consist of one large cavern or a group of caverns. They D H H DGDSWHG WR WK V H V H WKH RSH DWH H D H GD JKW D G GD HVV If a lair is uncovered and 12 or more bugbears are encountered they will have a leader. These individuals have between 22 and 25 hit points, an Armor Class of 4, and attack as 4 Hit Die monsters. Their great strength gives them a +3 to all damage in icted in melee combat. If 24 or more bugbears are encountered, they will have a chief in

32

Bulette /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate/Any terrain 9H DH 6R WD Any D RR V Animal (1) Nil Neutral

14 (3)

8’ jump Nil Nil L (9½’ tall, 12’ long) Steady (11)

Aptly called a landshark, the bulette (pronounced Boo-lay) is a terrifying predator that lives only to eat. The bulette is universally shunned, even by RWKH PR VWH V It is rumored that the bulette is a cross between an armadillo and a snapping turtle, but this is only conjecture. The bulette’s head and hind SR W R V D H H R D G WKH D H R H HG WK S DWHV D G V D HV ranging from gray-blue to blue-green. Nails and teeth are dull ivory. The D HD D R G WKH H HV V R D WKH H HV D H H R VK D G WKH S S V DH H J HH

landsharks of 6 Hit Dice have been killed. It may be that the bulette is KDW KHG RP H VPD HJJV WK H R JV J WR PDW W 6W other sages theorize that the bulette bears live young. There is also evi GH H WKDW WKH HWWH H D S D G VKD V J R D JH DV WKH JHW R GH R V D D JH D GVKD V R HHW WD D G WD H KD H HH VHH H WD R R H KDV H H RPH SR WKH D DVV R D HWWH WKDW G HG R R G DJH

RPEDW A bulette will attack anything it regards as edible. The only things that it refuses to eat are elves, and it dislikes dwarves. The bulette V D D V K J D G V R VWD W RDP J WV WH WR VHD K R RRG :KH R J GH J R G WKH D GVKD H HV R DW R V WR GH tect prey. When it senses something edible (i.e., senses movement), the bulette breaks to the surface crest rst and begin its attack. The landshark has a temperament akin to the wolverine–stupid, mean, and fearless. The size, strength, and numbers of its opponents mean nothing. The bulette D D V DWWD V KRRV J DV WV WD JHW WKH HDV HVW R RVHVW S H :KH DW tacking, the bulette employs its large jaw and front feet. The landshark can jump up to 8 feet with blinding speed, and does this to escape if cornered or injured. While in the air, the bulette strikes with D R HHW D V J G SR WV R GDPDJH R HD K R WKH HD HHW DV H The landshark has two vulnerable areas: the shell under its crest is only AC 6 (but it is only raised during intense combat), and the region of the bulette’s eyes is AC 4, but this is a small oval area about 8 inches across.

(FRORJ The bulette has a devastating effect on the ecosystem of any area it inhabits. Literally nothing that moves is safe from it—man, animal, or monster. In the process of hunting and roaming, the landshark will uproot trees of considerable size. In hilly and rocky regions, the under ground movements of the bulette can start small landslides. Ogres, trolls, D G H H VRPH J D WV D PR H R VHD K R J HH H D G VD H SDVW HV when a bulette appears. A bulette can turn a peaceful farming community WR D DVWH D G D H VKR W HH V R R VD H K PD R GHP K PD HPD D HJ R KH H D HWWH KDV HH V JKWHG There is only one known bene t to the existence of the bulette: The D JH S DWHV HK G WV KHDG PD H V SH VK H GV D G G D H VP WKV D DVK R WKHP WR VK H GV R WR D H 6RPH D VR D P WKDW WKH VR WK R JK K K D HWWH KDV SDVVHG H RPHV P HG WK PDJ D R dissolving properties. Many would argue, however, that these bene ts are V D H R WK WKH S H

DELWDW 6RFLHW Fortunately for the rest of the world, the bulette is a solitary animal, although mated pairs (very rare) will share the same territory. In addition, other predators rarely share a territory with a landshark for fear of being eaten. The bulette has no lair, preferring to D GH R H WV WH WR D R HD G HR J R G R J GR H HDWK WKH VR WR HVW 6 H WKH DSSHW WHV D H VR R D R V HD K D GVKD KDV D D JH WH WR WKDW D D JH S WR V D H P HV HWWHV R V PH WKH W PV RWK J HDSR V D G D D G WKH SR H D GV WKH VWRPD K G JHVW WKH D PR HDSR V D G magical items of their victims. They are not above nibbling on chests or sacks of coins either, the bulette motto being eat rst and think later. :KH H H WK J WKH WH WR V HDWH WKH HWWH PR H R search of a new territory. The sole criteria for a suitable territory is the D D D W R RRG VR D HWWH R DV R D VWD H R W D H WH WR near human and hal ing territories and terrorize the residents. Very little is known of the life cycle of the bulette. They presumably KDW K RP HJJV W R R J KD H H H HH R G WKR JK VPD

33

Bullywug /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Tropical, subtropical, and WHPSH DWH 6 DPS 5D H Tribal Any D RH Low to average (5-10) J, K, M, Q (×5); C in lair KDRW H 6 (better with armor) 3, Sw 15 (9 in armor) R

R +RS Camou age Nil S to M (4’-7’) Average (10)

HDSR

The bullywugs are a race of bipedal, frog-like amphibians. They inhabit V DPSV PD VKHV PH HV R RWKH GD S D HV JV D H R H HG WK VPRRWK PRWW HG R H J HH K GH WKDW V reasonably tough, giving them a natural AC of 6. They can vary in size from smaller than the average human to about seven feet in height. Their D HV HVHP H WKRVH R H R PR V RJV WK GH PR WKV D G D JH bous eyes; their feet and hands are webbed. Though they wear no cloth J D JV VH HDSR V D PR D G VK H GV WKH D H D D D H JV KD H WKH R D J DJH D G WKH PR H WH JH W R HV D VSHD D P WHG R P R WKH RPPR WR J H

D G R DV R D D PDJ D WHP D H R G DPR JVW WKH KRD G On an individual level, bullywugs lack the greed and powerlust seen in the individuals of other chaotic races, such as orcs. Fighting among mem H V R WKH VDPH J R S R H DPS H V D PRVW R H VWH W 6RPH R G say that this is because they lack the intelligence to pick a ght, and not from a lack of spite. The tribes are led by the dominant male, who kills and eats the previous leader when it is too old to rule. This is one of the few instances when they ght among themselves.

RPEDW JV D D V DWWD J R SV W J WR VH WKH P HV WR V R G WKH H HP HV :KH H H WKH D JV DWWD WK WKH KRS K K D H S WR HHW R D G D G HHW S D G :KH attacking with a hop, bullywugs add a +1 bonus to their attack (not dam age) rolls, and double the damage if using an impaling weapon. This skill, combined with their outstanding camou age abilities, frequently puts the bullywugs in an ideal position for an ambush (-2 penalty to opponent’s V S VH R V

(FRORJ Bullywugs tend to disrupt ecosystems, rather than ll a niche in them. They do not have the intelligence to harvest their food supplies sensibly and will sh and hunt in an area until its natural resources are depleted, and then move on to a new territory. They hate men, and will DWWD WKHP R V JKW W R W DWH S H H WR G H VR DWHG HJ R V D RP K PD H JV

DELWDW 6RFLHW 0R H WH JH W WKD RJV D JV H R JD nized or semi-organized socially fascist groups, cooperating for the pur pose of hunting and survival. They live primarily on sh and any other game, preferring a diet of meat. They are adept hunters and sherman, D G V HG WKH VH D G R VW W R R V D HV D G HWV J VR HW V D VD DJH R H 0D HV D H WKH GRP D W VH D G H males exist only to lay eggs. Though females and young make up about one-half of any tribe, they count for little in the social order. The only signs R HVSH W WKDW JV H H HVWR D H WR D G WKH HDGH D G WKH bizarre frog god. The race is chaotic evil, and totally lacking in any higher HPRW R V R HH JV The leader of a bullywug community is a large individual with 8 hit points. Communities of 30 or more bullywugs have ve subleaders (8 hp each) and a powerful leader (2 HD, 12 + hp, +1 to damage). Communities of 60 or more bullywugs have a chieftain (3 HD, 20 + hp, +2 to damage) and ve subchieftains (2 HD, 12 + hp, +1 to damage). All bullywugs favor dank, dark places to live, since they must keep WKH V PR VW 0RVW JV H WKH RSH D G PD WD R RRVH territorial boundaries. Ordinary bullywugs do not deal with incursions into their territory very ef ciently, but they kill and eat interlopers if they can. They hate their large relatives (advanced bullywugs, see below) with D SDVV R D G PD H D SR WKHP DW H H RSSR W W JV prize treasure, though it bene ts them little. They value coins and jewels,

XOO ZXJ GYDQFHG A small number of bullywugs are larger and more intelligent than the rest of their kind. These bullywugs make their homes in abandoned buildings and caves, and send out regular patrols and hunting parties. These groups tend to be well equipped and organized, and stake out a regular terri tory, which varies with the size of the group. They are more aggressive than their smaller cousins, and will ght not only other bullywugs but other monsters as well. The intelligent bullywugs also organize regular raids outside their territory for food and booty, and especially prize hu man esh. Since they are chaotic evil, all trespassers, including other bul JV D H R V GH HG WK HDWV R VR HV R RRG For every 10 advanced bullywugs in a community, there is a 10% KD H R D G H H VKDPD H J S HVH W

34

Carrion Crawler /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6 WH D HD Uncommon 6R WD Any D RR V Non- (0) Neutral

R 6SH D R 3D D V V Nil Nil L (9’ long) 6SH D

The carrion crawler is a scavenger of subterranean areas, feeding primar SR D R :KH V K RRG H RPHV V D H KR H H W DWWD D G J HDW HV The crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster’s head, which is covered with a tough hide that gives it Armor Class 3, sprouts eight slender, writhing tentacles. The body of the carrion crawler is not well protected and has an armor class of only 7. The PR VWH V D RPSD HG D D HW G RGR K K R WH J HV D J R WV DSS RD K

0DWH D D H HDVHV R H WKH HJJV KD H HH D G D G W V RW RP mon for eggs to later be eaten by the female who laid them. Females die D H HH V D WH D J WKH HJJV H KD VWHG WKH H R W 0D HV H R D VKR W W PH R JH KD J PDWHG WK DV PD HPD HV DV SRVV H Grubs have been known to consume one another in feeding frenzies, and are a favorite food of adult carrion crawlers. Few of the grubs reach matu W W WKRVH KR GR KD H HDWH R D R V D G D K H H WKH size in a single year. When they reach maturity, the mating cycle begins DJD These monsters exist on the most basic instinctual level, having no more intelligence than earthworms or most insects. The carrion crawler is driv en by two urges: food and reproduction. It has absolutely no interest in WKH R H W R R W HDV H

RPEDW The carrion crawler can move along walls, ceilings and passages H V J WV PD D HG HHW R W D W R When attacking, the monster lashes out with its 2’ long tentacles, each of which produces a sticky secretion that can paralyze its victims for 2-12 turns. A save versus paralyzation is allowed to escape these effects. They kill paralyzed creatures with their bite which in icts 1-2 points of damage. The monster will always attack with all of its tentacles. D R D H VD H R WH JH W D G R W H WR DWWD DV long as any of their opponents are unparalyzed. Groups of crawlers attacking together will not ght in unison, but will each concentrate on paralyzing as many victims as they can. When seeking out prey, they H S PD R WKH HH VH VHV R V JKW D G VPH H H W D HH V KD H HH R WR RR D DSS RD K J D R D H WK D V JKW D G VPH V R WK V JD J W PH WR PD H JRRG WKH HV DSH

(FRORJ The carrion crawler provides the same useful, if disagreeable, function that jackals, vultures, and crows perform. Like so many other S HGDWR V D R D H V VW W H S H R WKH HD V D G RR ish. In the long run, this has a bene cial effect on the prey, strengthening its gene pool. The carrion crawler also works wonders in overcrowded D H V H P DW J SRS DW R S R HPV DPR J WKH HD H monsters. Thus, the life cycle of the crawler is inextricably linked to those of its prey–when the prey ourishes so does the crawler.

DELWDW 6RFLHW Carrion crawlers are much-feared denizens of the un derground world. They live in lairs, venturing out in search of carrion or RRG H H H GD V 6RPH GH J R G KD WD WV V K DV JR VD G W R V PD H VH R D R D H V HD J WKH RG HV R GHDG RHV out in designated areas. This keeps the creatures at a good distance from their own homes and encourages them to “patrol” certain areas. Some R V KD H HH R WR KD H S VR H V HD WKH D V R WKHVH HD VRPH PR VWH V D R D H V VRPHW PHV H WK D PDWH R D VPD J R S numbering no more than 6. This does not mean that they cooperate in hunting, but merely share the same space and compete ercely for the same food. If 2 crawlers have made a kill or discovered carrion, they will often ght over the food, sometimes killing one another in the process. The carrion crawler mates once a year. Several days after mating, the HPD H JR R VHD K R D D JH :KH VKH KDV R G R HG an adequate food supply, she lays about 100 eggs among the carrion. The J V KDW K R H HH DWH D G HJ HHG J

35

Cat, Great KHHWDK

/,0 7( 7(

,1

) (4 (1 2 1,= 7,21

-DJXDU

/HRSDUG

RPPRQ /LRQ :D P Tropical Tropical :D P S D V D G jungle jungle or SD VD G J DVV D GV R HVW J DVV D GV Uncommon Uncommon Uncommon Uncommon Family 6R WD 6R WD 3 GH JR S D Any Any D

0RXQWDLQ /LRQ Any D PR WHPSH DWH Uncommon 6R WD

,17(//, (1 (

D R R V Animal (1)

D R R V Semi-(2-4)

D R R V Semi- (2-4)

D R R V Semi (2-4)

D R G V D R R V Semi (2-4)

7 ( 6 ( /, 10(17

Nil Neutral

Nil Neutral

Nil Neutral

Nil Neutral

Nil Neutral

7,9,7

/(

,(7

2-12 (2d6)

12 33( ,1 02 / 66 029(0(17

VS

6SRWWHG LDQW /LRQ / Q :D P 6 D W S D V D G R HVW GHVH W 5D H 5D H 3 GH 6R WD D D R R V Semi (2-4) Nil Neutral

Night D R R V 9H (11-12) Nil Neutral

77

.6

()(16(6

6 D W WR 6 D W WR W RS D R HVW W RS D R HVW Uncommon 5D H 6R WD 6R WD Night D

Night R R V

D

RR V

Semi (2-4)

Animal (1)

Nil Neutral

Nil Neutral

W 11 (13)

5HD D V HD K

6 S VHG R R D 0 , (6,67 1 ( Nil 6,=( M (4’-4½’ R J 02 /( Average (8-10) 39 / ( 63( , /

6PLORGRQ

2-8 (2d4)

,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , /

:LOG 7LJHU

5HD D V 2-5 (1d4 + 1) HD K 6 S VHG R R D Nil L (5’-6’ R J Average (8-10)

5HD D V HD K 6 S VHG R R D Nil M (4’-4½’ R J Average (8-10)

5HD D V 2-7 (1d6 + 1) HD K 6 S VHG R R D Nil M (4½’-6½’ R J Average (8-10)

The great cats are among the most ef cient of all predators.

5HD D V HD K 6 S VHG R R D Nil M (4’-5’ R J Average (8-10)

5HD D V 2-8 (2d4) HD K 6 S VHG R R D Nil L (4½’-6½’ R J Average (8-10)

5HD D V HD K 6HH HR Nil M (4½’ R J Average (8-10)

2-5 (1d4 + 1)/ 2-5 (1d4 + 1)/ 2-5 (1d4 + 1)/ 2-5 (1d4 + 1)/ 2-12 (2d6) 5HD D V 5HD D V 2-8 (2d4) (2d4) 6 S VHG R R D Nil L (6’-9’ R J Average (8-10)

6 S VHG R R D Nil L (8’-12’ long) Average (8-10)

-DJXDU The jaguar is a powerful cat with a deep chest and muscular limbs. Its R R D JHV RP JKW H R WR R VK HG D G W V R H HG WK GD VSRWV

KHHWDK The cheetah is a medium-sized, lightly built cat. Its fur is sand colored and it is covered with dark spots. The cheetah is unique among cats because of WV R HW D WD H D V A skilled hunter endowed with natural camou age, victims of a cheetah attack suffer a –3 on their surprise roll. They are famed for their tremen dous bursts of speed, and can run at triple speed (45 feet per round) for three rounds. The cat must rest 3 turns before sprinting again. Cheetahs can spring 10 feet upward or 20 feet forward. If both forepaws hit during D DWWD WKH KHHWDK V D H WR D H R SR WV R GDPDJH WK HD K R WV rear claws. If defending their young, cheetahs receive a +2 on their attack and damage rolls and will ght to the death. KHHWDKV KD W D P S D V D G J DVV D GV R WH VKD J WKH D JH with lions. Their favorite prey are the antelope that inhabit the plains, D G WKH D H DWWD PH KHHWDKV D H WH WR D W PD HDR H in pairs and in groups. The female raises a litter of 2-4 young alone. The R J KR VWD WK WKH PRWKH R DV R J DV HD V D H RP S HWH W D HG D G GRPHVW DWHG The fortunes of the cheetah rise and fall with those of its prey; when WKH SRS DW R R D WH RSH D G RWKH JDPH GH HV VR GRHV WKDW R WKH KHHWDK

36

Cat, Great The jaguar will attack anything that it perceives as a threat. It relies on stealth to close with its prey, often pouncing from above. The jaguar can leap 30’ to attack. If both of its forepaws strike it will rake with its two rear claws for 2-5 (1d4 + 1) points of damage each. The jaguar inhabits jungles, spending a great deal of time in tree tops. It climbs, swims, and stalks superbly. Jaguars are solitary and territorial, meeting only to mate. If found in a lair, there is a 75% chance there will be 1-3 cubs. Cubs do not ght effectively. Their strength and ferocity make jaguars one of the most feared preda tors of the jungle.

6SRWWHG /LRQ Spotted lions are large, erce, dappled versions of the lion. They are JH H D R G WKH S D V R WKH 3 H VWR H H HSR K D G D H R H VH KH H LDQW / Q The giant lynx is distinguished by its tufted ears and cheeks, short bobbed tail, and dappled coloring. It has a compact muscular body, with heavy HJV D G V D D JH SD V The giant lynx is the most intelligent of the great cats and uses its wits in combat. When hiding, a giant lynx will avoid detection 90% of the time. The lynx can leap up to 15 feet and imposes a –6 on the surprise rolls of its prey. It has a 75% chance of detecting traps. If a giant lynx strikes WK RWK R HSD V W DWWHPSWV D HD D D H D V J SR WV R damage per claw. The giant lynx almost never attacks men. The giant lynx prefers cold coniferous and scrub forests. It can com P DWH WV R D J DJH WK RWKH V R WV G K K J HDW creases its chances of survival. The nocturnal lynx stalks or ambushes WV S H DW K J RGH WV R J GHH J R VH D G RWKH VPD JDPH The cubs remain with their mother for 6 months. The giant lynx has all the advantages of the great cats plus the added R V R D K JK WH JH H K K PD HV W H H PR H DGDSWD H

/HRSDUG The leopard is a graceful cat with a long body and relatively short legs. Its R R D HV RP WR WD D G WV VSRWV D H RVHWWH VKDSHG Leopards prefer to leap on their prey, imposing a –3 on the surprise rolls of their victims. Leopards can spring upward 20 feet or ahead 25 feet. If they strike successfully with both forepaws, they rake with their rear D V R SR WV HD K Leopards are solitary, inhabiting warm deserts, forest, plains, and moun tains. They hunt both day and night preying on animals up to the size of large antelopes. They swim and climb well, and will often sit in treetops sunning themselves. Leopards will also drag their prey to safety in the tree tops to devour in peace. The female bears 1-3 young, and cares for them for up to two years. If found in the lair, there is a 25% chance that there will be cubs there. The young have no effective attack. A skilled predator, the leopard is often threatened by human incur sions. In areas where it is hunted, it is nocturnal.

7LJHU The tiger is the largest and most feared of the great cats. Tigers have red G VK R D JH D G GD H W D VW SHV A tiger is a redoubtable foe in battle and is surprised only on a 1. They are experts in stalking and often hunt in pairs or groups. They can leap 10 feet upward, and spring forward 30 feet to 50 feet to attack. If they strike successfully with both forepaws, their rear claws rake for 2-8 (2d4) points R GDPDJH SH D This species ranges from the subarctic to the tropics, generally inhab iting wooded or covered terrain. Tigers are nocturnal, solitary, graceful climbers and swimmers who are capable of sustained high speed. These animals rarely ght among themselves, but will protect their territo ries ferociously. They are also the most unpredictable and dangerous of the great cats, not hesitating to attack men. Their favorite prey includes cattle, wild pigs and deer. Females raise their 1-3 cubs alone. The cubs remain with their mother for several years. If encountered in the lair, there is a 25% chance that the cubs will be present. Feared by men, tigers are hunted aggressively, and are threatened by the destruction of forests. In the untamed wilderness, however, the tiger R S HV WKH WRS S HGDWR KH

/LRQ Among the largest and most powerful of the great cats, lions have yellow or golden brown fur. The males are distinguished by their owing manes. Both male and female lions are erce ghters. Lions hunt in prides, with HPD HV GR J PRVW R WKH D W D K W J 6 H WKH VH VHV D H VR HH lions can only be surprised on a 1. All lions can leap as far as 30 feet. Males have an Armor Class of 5 in their forequarters and 6 in their hindquarters while females are Armor Class 6 in all areas. If a lion hits with both fore SD V W D D H WK WV HD D V GR J SR WV GDPDJH HD K Lions prefer warmer climates, thriving in deserts, jungles, grasslands, and swamps. They live and hunt in prides, and are extremely territorial. A pride usually consists of 1-3 males and 1-10 females. Lions frequently kill animals the size of zebras or giraffes. Lionesses will cooperate when hunting, driving their prey into an ambush. They have been known to attack domestic livestock, but will almost never attack men. A lair will contain from 1-10 cubs which are 30%-60% grown. Cubs are unable to ght. Lions are poor climbers and dislike swimming. Lions ourish only when the supply of game is adequate. Their size and VW H JWK KD H PDGH WKHP D D R WH WD JHW R K PD K WH V

6PLORGRQ Although not truly a member of the cat family, the so-called sabre-toothed W JH V V P D WR WKHP PD D V 6P RGR V D H R R WKH 6-inch-long fangs which are capable of in icting terrible wounds. Their powerful jaws and large teeth give them a +2 on their attack rolls. They are V P D WR R PD W JH V W D H R G R G J WKH 3 H VWR H H HSR K

0RXQWDLQ /LRQ Not a true lion, this brownish cat is lankier than its large cousins. Except for their size, males and females are dif cult to tell apart. The mountain lion is more cautious and less aggressive than its larger relatives. They can spring upward 15 feet or ahead 20 feet to attack or retreat. If they score hits with both of their forepaws, they will rake with their back ones for 1-4 points of damage each. It will not attack men unless WK HDWH HG 0R WD R V D JH D P D G WHPSH DWH PR WD V R HVWV swamps, and plains. They are solitary, with males and females each main taining separate territories. Their favorite prey are deer. The female rears V D R H K K HPD WK KH R HD V The mountain lion is exible and elusive. It is adept at surviving on the fringes of human civilization.

37

Cat, Small /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

RPHVWLF Any inhabited RPPR 6R WD Any D RH Animal (1) Nil Neutral

:LOG Any non-arctic Uncommon 6R WD Any D R H Animal (1) Nil Neutral

1 (1-12)

1 (2-5)

1-2/1 (claws/bite) 5HD D D H 6HH H R Nil T (1’ tall) Average (8-10)

5HD D D H 6HH H R Nil T (1’-2’ tall) Average (8-10)

6HH H R 6HH H R 20% T (1’ tall) Elite (13-14)

(OYHQ DW DWV HSW H HV KD H H R HG WR PDJ D HDW HV SRVV D GHG by arcane means. They are very intelligent and have their own language, D G PD D VSHD D GH R P R WKH H H WR J H 6RPH H WK J RPHV R HV R RRG D G HDW HV D G D VR VSHD D DV R P of their keepers’ language. Most have gray-brown fur with dark stripes. Elven cats are very stealthy, imposing a –5 penalty to opponents’ sur prise rolls. They are surprised only on a 1. Elven cats have a 99.9% chance to move silently, and a 90% chance to hide in wilderness areas. They are excellent climbers, can leap 20 feet with ease, and enjoy swimming and SD J DWH Elven cats have magical abilities that they use to avoid enemies. They KD H P WHG ( 3 which is used to determine intent. They can use H ODU H D G WULS R H SH GD D G UHG FH D G WUHH twice per day; for magical abili W HV H H DWV D H W HDWHG DV WK H H VSH DVWH V ( ODU H GR HV D H ven cat’s Hit Dice and damage; WUHH allows it to assume the form of a tree’s P

Cats of different sizes and colorations are common throughout the world. 6RPH D H SHWV K H PD D H G RPEDW Cats are ef cient hunters, moving with grace and stealth; op ponents suffer a –3 penalty on surprise rolls. A cat’s excellent senses and agility allows it to be surprised only on a 1 or 2. Its senses also allow it to hunt ef ciently at night. Cats attack with their claws and teeth; if they hit with front claws, they rake with rear claws. A domestic cat’s claws and rake each count as only R H DWWD DWKH WKD R H SH D DWV KD H HW D WD H D V K K D H H WH GHG R P J R drawn in for speed. They are agile climbers and can scale or move in trees at half normal movement rate. They can leap great distances to avoid ob VWD HV R VS J R WR S H DELWDW 6RFLHW DWV D H RPPR VHWW HG HJ R V 0D W HV HHS WKHP DV SHWV D G WKH D H R G WKH KRPHV R R HV D G SHDVD WV D H 6RPH VR HW HV R VK S DWV DV G H H JV K H RWKH DW R V HD D G KDWH WKHP DV WKH P R V R H (FRORJ VRPH K

(OYHQ Temperate forest 5D H 6R WD Any D RH Semi- to low (2-7) Nil Neutral

DWV D H RPPR VHG WR R W R RGH W SRS DW R V WKR JK WH V VH WKHP WR H R H GR HG GV D G RWKH VPD S H

RPHVWLF DW There are many breeds of domestic cat, all of which share basic character istics, differing only in outward appearance. An average adult cat weighs H JKW WR WH SR GV WKR JK VRPH SDPSH HG VSH PH V D H JK DV P K DV SR GV DWV VH GRP DWWD HDW HV D JH WKD WKHPVH HV WKR JK WKH defend themselves. They often chase and kill mice, birds, rats, and other small creatures. A domestic cat is capable of a burst of speed, boosting WV PR HPH W DWH WR R D R G D G PD WD J V K VSHHG R G R GV A well-treated cat will live for 15 years or more. The cat’s gestation SH RG V D R W W R PR WKV WK G WWH V HD K WWH . WWH V D H weaned when about eight weeks old. Mother cats will ght to the death WR GH H G WWH V :LOG DW : G DWV D H H V P D WR GRPHVW DWV D G VRPH H H SHWV WKDW H W H D *H H D G DWV D H WR JKH VW R JH D G PR H DSD H K WH V WKD GRPHVW DWV

38

Catoblepas /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any swamp 9H DH 6R WD D Omnivore Semi (2-4) D Neutral

VW Gaze causes death Nil Nil L (6’ tall at shoulder) Steady (11-12)

The catoblepas is a bizarre, loathsome creature that inhabits dismal swamps and marshes. Its most terrifying features are its large bloodshot H HV RP K K HPD DWH D GHDG D The body of the catoblepas is like that of a large, bloated buffalo, and its legs are stumpy, like those of a pygmy elephant or a hippopotamus. Its R J V D WD V V W D G VW R J D G D PR H WK G J VSHHG The head of the catoblepas is perched upon a long, weak neck, and would H P K H WKDW R D D WKRJ H HSW WKDW WKH DWR HSDV V J H RPEDW In combat, the catoblepas relies on two forms of attack. First, it will use its strong, snaky tail to strike and stun its foes. Anyone struck by the tail suffers 1-6 points of damage and has a base 75% chance of being stunned for 1-10 melee rounds. The base chance of being stunned is lowered by 5% for every level above first, or for HD K DGG W R D + W H WKH DVH R PR VWH V D G D PD V Despite the danger of a tail strike, the catoblepas’ second mode of attack is by far the more fearsome of the two. The gaze of the catoblepas ema DWHV D GHDW UD with a 60 yard range. Any creature meeting its gaze dies without a saving throw. If a party is surprised by a catoblepas, there is a 1 in 6 chance that someone in the group has met the creature’s gaze. Those KR RVH WKH H HV R D W WK WKH H HV D H WHG D VW H D H WHG WKH GHDW UD W D VD J WK R V GHDWK PDJ V D R HG Since the neck of the creature is very weak, it has only a 25% chance R D V J WV KHDG D G V J WKH GHDW UD on subsequent rounds. If the catoblepas and its target are both relatively still, this increases by 15% per melee round. If the catoblepas is forced to follow quick motions it has only a 10% chance of raising its head. If more than one catoblepas is attacking, the monsters will cooperate with one another, attempting to herd their targets into a cross re.

The catoblepas mates for life and when more than one catoblepas is encountered they will be a mated pair. There is a 10% chance that the couple will have a single offspring with them. An immature catoblepas will have half the Hit Dice of an adult. It takes almost nine years for the R VS J WR HD K R WK PDW W D G D DG W HPD H HD WR H K GH H R HD V RWK WKH PD H D G WKH HPD H RRSH DWH D V J WKH R VS J When the catoblepas ventures forth to hunt it eats sh, marsh birds, eels, water rats, large amphibians, snakes, and other swamp animals. The catoblepas usually stuns its prey with its tail and then kills it with its gaze. The catoblepas is an opportunistic predator when it hunts and it is not D R H HDW J D R 6 H W V VHP WH JH W W W HDW SD W HV R K mans with respect, preferring to size them up rst. As a rule, it will not at WD HVV W V K W J R HH V WKDW WV PDWH R R VS J V WK HDWH HG H ing long-lived (150 to 200 years or so) and semi-intelligent, the catoblepas V DSD H R HD J RP WKH P VWD HV R HD H H R WH V D G K WV The catoblepas has no special interest in wealth, and the listed treasure type is the result of victorious encounters with intruders. It attaches no D H WR WKH R V JHPV D G R DV R D PDJ D WHPV VW H D R W WKH D

DELWDW 6RFLHW For the most part, the catoblepas is a meandering HDW H WKDW D GH V D R W WV V DPS J R PD VK J DVVHV D G the like. Once a month, usually under the light of the full moon, the catoblepas seeks out meat to round out its diet. It is at this time that the DWR HSDV V PRVW H WR H H R WH HG DG H W H V The lair of the catoblepas is usually some sort of sheltered place where the ground is rm. More often than not it is surrounded by a tall stand of reeds or other marsh plants. The creature has little fear of being disturbed WV D V H W V H H W WKH PRVW HD HG D R H WKH V DPS

(FRORJ The catoblepas has no natural enemies, since its gaze provides it with more than adequate protection from even the ercest of predators.

39

Cave Fisher /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6 WH D HD 5D H *R S Night D RR V Semi- (2-4) Any Neutral

17 or 15 (see below) 2-8 (2d4)/2-8 (2d4) Adhesive trapline 6HH H R Nil M (7’ long) Steady (11-12)

The cave sher is a large insectoid that has adapted to life below ground. It combines many of the characteristics of a spider and a lobster. The cave sher has a hard, chitinous shell of overlapping plates and eight legs. The 6 rear legs are used for movement and traction on stony walls and corridors. Because of these limbs, the sher has no dif culty in moving up and down vertical walls. The front pair of legs are equipped WK SR H S H V K K D H VHG R J D G G VPHP H J prey. The most unusual feature of the cave sher is its long snout, which can re a strong, adhesive lament. The monster can also use its adhe V H WR D KR WVH SD HR D V D G HGJHV

Their territories are very small, and never larger than about 300 feet to either side of the lair. Anything man-sized or smaller is considered fair game by the cave sher and hal ings are thought to be tasty treats. A single cave sher would never attack a large, well armed party for the VD H R D V J H PHD 6W WKH D H J D G D J R S R WKH PR VWH V might reel in their laments and attempt an ambush if they thought they could get away with it. If hunting in one area becomes scarce, the cave sher will simply nd a new area to hunt, where the small game is more SH W D G D H HVV Like all predators, the cave sher is interested in survival. This means a steady supply of food and a mate. Females lay eggs in the vicinity of the lair, which they protect from predators. The young scatter when the eggs KDW K VHH J D V R WKH R Although the cave sher does not collect treasure, its lair is often strewn WK WKH SRVVHVV R V R WV R PH W PV

RPEDW The cave sher has two ways of hunting. Its preferred method is to string its long lament in the vicinity of its lair. The laments are thin and strong, making them exceedingly dif cult to detect or cut. There is only a 20% chance of noticing the strand at 10’, and no chance at all of seeing them at a greater distance. A GHWHFW V DUHV D G SLWV VSH H HD a strand. The lament is coated with an adhesive which can only be dis solved by liquids with a high alcohol content (such as the cave sher’s blood). The laments can only be cut by +1 or better edged weapons. The sher’s favorite food are small, ying creatures like bats. Ever op SR W VW WKH D H R VWD W W J WR D WKH G HW W DSS J D D H less adventurer, foolish goblin, or orc (provided that they think that they can get away with it). If more than one sher inhabits a lair, they will frequently pool their resources to catch larger prey. Once the victim is trapped in the lament, the cave sher draws its prey in, reeling its la ment in like a shing line. Should a tempting target escape the monster’s neatly laid traps, the cave sher will try another mode of attack. It will spend one round drawing its lament in and then shoot it at the prey, striking as a 6 Hit Die monster. It will try to snare its prey in this manner so long as it remains within the sher’s established territory. If the prey is hit by the lament, the monster can pull a weight of up to 400 pounds at a move ment rate of 15’ per round. In the event that a “tug of war” breaks out, the sher has a strength of 18/00 with its strand.

(FRORJ The cave sher preys primarily on small ying game, and in the subterranean world this frequently means a diet of bats. It is not the top S HGDWR WV H R RJ D KH D G KDV HD HG D W R GHD J WK other monsters. The cave sher is suf ciently intelligent to know the dan gers of preying on large, well-organized groups, who might grow tired of its depredations and hunt it to extinction. The monster instinctively picks WKH HDV HVW R WH R V D D G H HV R VWHD WK D G J WR W DS WV S H D G D R G H J HDWH WVH The laments of the cave sher are highly prized by many thieves’ J GV R WKH D H PDGH WR WK D G H VW R J RSH K K V nearly invisible. The laments are wound onto reels and then specially treated to dilute the adhesive. The resulting strands are made into ropes, K H WKH G WHG DGKHV H V W HG WR D VSH D VR W R K K KH DSS HG WR J R HV D G RRWV J HDW HDVHV W D W R R P J

DELWDW 6RFLHW Cave shers prefer living on ledges and caves located above well-traveled paths, sharing their lairs with others of their kind. No more than four cave shers will be found in one lair. Their laments are D D V VW J H R H WKH D D G WKH DWWHPSW WR D WK J WKH W DS R WH VWR J RRG R W H VH

40

Centaur /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / ( H WD HDGH H WD S HVW

Temperate forest 5D H Tribal D Omnivorous Low to average (5-10) M, Q; D, I, T in lair Neutral or chaotic good 5 (4)

D G Nil Nil Nil L (8’-9’ tall) Elite (13-14)

HDSR

Centaurs are woodland beings who shun the company of men. They G H HPRWH VH GHG J DGHV D G SDVW HV The appearance of a centaur is unmistakable: they have the upper torso, D PV D G KHDG R D K PD H J D G WKH R H RG R D D JH SR H KR VH Centaurs speak their own language and some among them (about 10%) D R H VH WKH WR J H R H HV

Centaurs survive through a mixture of hunting, foraging, shing, ag riculture and trade. Though they shun dealings with humans, centaurs have been known to trade with elves, especially for food and wine. The H HV D H SD G RP WKH J R S W HDV K K RPHV RP WKH RRW R V D PR VWH V The territory of a centaur tribe varies with its size and the nature of WKH D HD W KD WV H WD V D H D VR RW D R H VKD J D WH WR WK elves. The attitude of a centaur toward a stranger in its territory will vary WK WKH V WR + PD V D G G D HV V D H DV HG WR HD H D polite manner, while hal ings or gnomes will be tolerated, and elves will H H RPHG 0R VWH V H GHD W WK D PD H D R G J WR WKH WK HDW WKH HS HVH W WR WKH H D H D G V D R WKH W H :H H D J D W R G DJR WR H WH WKH WH WR WKH H WD V R G S S VWD HV D G H R DWH K H W R V D G R V D G WKH H H HG H WD V WD H WKH W HDV H R WKH D H RHV D G D H D D H R WV D H 0RVW PD H H WD V KD H D VPD R V SS K H WKH W H has a treasury which may well include some magical items. Leaders will have twice the normal individual treasure. This treasure is used to buy food for the group, or to ransom (90% likely) captured or threatened mem H V R WKH W H :K H DV D H W D R KDRW JRRG H WD V KD H HH R WR become rowdy, boorish, and aggressive when under the in uence of alco hol. They are also extremely protective of their females and young. Cen WD V D H DV D SDVWR D W HD W WK R H H WKH HVW H D GV D V WK HDWH HG

RPEDW A band of centaurs is always armed, and the leaders carry shields. Half of the centaurs will be wielding oaken clubs (the equivalent R PR JVWD V R H D WH D RPSRV WH R V D G KD H arrows (either ight or sheaf, depending on the current state of affairs in the area). The remainder of the band will be leaders (AC4; HD5) using PHG P VK H GV D G PHG P KR VH D HV H WD V PD H DWWD V HD K R G PH HH R H WK WKH HDSR V D G W H WK WKH KRR HV DELWDW 6RFLHW H WD V D H VR D H HDW HV WD J J HDW S HDV H in the society of others of their kind. Their overall organization is trib D WK D W H G GHG WR DP J R SV J WRJHWKH KD PR The size of the tribe varies, it ranges from 3-4 families to upwards of 20 DP HV 6 H PD HV KD H WKH GD JH R V R HV R K WH D G S RWH WR females outnumber males by two to one. The centaur mates for life, and WKH H W H W H SD W SDWHV WKH HG DW R R WKH R J The lair is located deep within a forest, and consists of a large, hid GH J DGH D G SDVW H WK D JRRG V SS R J DWH HSH G J SR WKH PDWH WKH D PD R WD K WV R HD WRV WR VKH WH WKH G G D DP HV H WD V D H V HG KR W W H D G KD H been known to cultivate useful plants in the vicinity of their lair. In dan JH R V PR VWH HVWHG D HDV H WD V VRPHW PHV S D W D WK D H R WR JK WKR VKHV D R G WKH D D G H H VHW W DSV D G snares. In the open area, away from the trees, are hearths for cooking and warmth. If encountered in their lair, there will be 1-6 additional males, females equal to twice the number of males, and 5-30 young. The females (3 Hit Dice) and the young (1-3 Hit Dice) will ght only with WKH KRR HV D G R D H R GHDWK V W DW R Each tribe will have a priest who is treated as a leader but has the spell D W HV R D G H H G G

(FRORJ The centaur lives in close harmony with nature and spends its lifetime carefully conserving the natural resources around its lair. The race VHHPV WR KD H D DWH R HGJH R KR WR D K H H WK V S H R V D ance. If forced to chop down a tree, a centaur will plant another to replace it. Centaurs never over hunt or over sh an area as a human group might GR W KRRVH WKH JDPH WK D H P W J WKH DPR W WKH HDW

41

Centipede /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

LDQW Any RPPR Nil Any D RH Non- (0) Nil Neutral

KS Nil 3R VR Nil Nil Tiny (1’) Unsteady (5-7)

XJH Any RPPR Nil Any D RH Non- (0) Nil Neutral

0HJDOR Any 9H 5D H Nil Any D RH Animal (1) Nil Neutral

7XQQHO 6 WH D HD 5D H 6 D P Any D R H Non- (0) M, N, Q in lair Neutral

3R VR Nil Nil M (5’) Average (8-10)

Lunging Nil Nil G (25’+) Steady (12)

KS Nil 3R VR Nil Nil Tiny (6”) Unsteady (5-7)

H W SHGHV PD H WKH R VD J WK R V DW 0 H D G RWKH D JH sects are the favorite prey of huge centipedes. They in turn are hunted by J D W H W SHGHV

J D WK RSRGV WKDW D R VH D PRVW * D W H W SHGHV D H RDWKVRPH D universal disgust from all intelligent creatures (even other monsters). They are endemic to most regions. One of the things that makes the centipede so repulsive is its resem blance to the worm. Its long body is divided into many segments from which protrude many tiny feet. Hence the name “centipede” (or hundredfooted). The giant centipede is so named because it is over 1-foot long. The RG V S DWHG WK D K W R V VKH D G W PR HV WK D V JKW G DW J motion. The creature has the added bene t of protective coloration, and varies in color depending on the terrain it inhabits. Those that favor rocky D HDV D H J D WKRVH WKDW H GH J R G D H D K H H W SHGHV R WKH R HVW D H R R HG

0HJDOR FHQWLSHGH The megalo-centipede, because of its great size, is no longer classed as an irritant but is a threat to human and animal alike. Its acidic poison is far more potent than that of its weaker cousins. The victims of a megaloH W SHGH WH H H H R R VHV R WKH VD J WK R V D G D H G cates death. If the target successfully resists the poison, the acid burns the victim’s skin, in icting 2d4 points of damage. The megalo-centipede is more intelligent than its smaller cousins and W V D D PR H J K WH D WKR JK WKH VW GR RW RRSH DWH WK each other. In the wilderness the megalo-centipede prey on animals the size of deer. In the subterranean environment, it attacks man-sized or smaller creatures, including orcs, goblins, or humans. The megalo-centi SHGH H H HV R SH D W HV WR WV R VD J WK R V

RPEDW :KH K W J H W SHGHV VH WKH DW D R R DW R WR HPD VHH W WKH D G RS R WKH S H RP D R H R D R W R K G J in pursuit of food. They attack by biting their foes and injecting a paralytic poison. The poison can paralyze a victim for 2d6 hours, but is so weak that W PV D H SH P WWHG D R V WR WKH VD J WK R H WR WV VPD size, the giant centipede is less likely to resist attacks and receives a –1 penalty to all its saving throws. Although a single giant centipede rarely R VW W WHV D VH R V WK HDW WR D PD WKHVH HDW HV H H W W D H J R SV :KH PR H WKD R H H W SHGH V H R WH HG WKH PR VWH V ght independently, even to the point of ghting among themselves over D H W PV

7XQQHO :RUP This cousin of the giant centipede feeds upon and lays its eggs in carrion. A W H R P DWWD V J J R W R WV K GGH R WR VW H WK D bonus to the attack roll. Success indicates the tunnel worm has seized its prey in its mandibles, but no damage is in icted until the worm chews through the victim’s armor. It takes one round for the worm to chew through leather R R VH W R R GV R D PR WR JKH WKD HDWKH W R WR JKH WKD chain mail, and three rounds for armor tougher than chain mail. Once the armor is breached, the worm automatically in icts 2d8 points of damage each round. If the worm suffers 15 or more points of re damage or loses 60% of its hit points, it drops its victim and retreats to its lair. Tunnel worm D V R WH KD H W HDV H RP HD H W PV

DELWDW 6RFLHW The centipede behaves like most other insects, roving from place to place in search of food; it has no set territory or dwelling. The centipede simply goes where its hunger leads it. It is an aggressive D GK J D R H WKDW P VW HDW DW HDVW R H D GD WR V H + J H W SHGHV R WH HVR W WR D D VP (FRORJ * D W H W SHGHV KD H VH H D DW D DG D WDJHV G J SR VR D G S RWH W H R R DW R D R J WKHP WR RPSHWH WK RWKH VPD predators for game. Their poison bestows a certain immunity from being K WHG W K J D G V HG D PD V V K DV R RWHV D G D JH S HGD WR GV K W WKHP H H W H HD W PHV Their preferred targets are small mammals that are easily overcome by their weak poison. If they are very hungry, however, they have been R WR DWWD D WK J WKDW PR HV G J K PD V XJH HQWLSHGHV These are identical to giant centipedes save that they are only 6 inches long. Their poison is weaker than that of their larger cousins and a failed saving throw will immobilize the victim for only 1d6 hours. Huge

42

Chimera /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

KLPHUD Any temperate WR W RS D 5D H 6R WD R S GH Any Omnivore Semi- (2-4) F KDRW H

RUJLPHUD Any temperate WR W RS D 9H DH 6R WD Any Omnivore Semi- (2-4) F Neutral

9, Fl 18 (E)

12, Fl 15 (E)

2-8 (2d4)/ 3-12 (3d4) HDWK HDSR Nil Nil L (5’ tall at the VKR GH Elite (13-14)

1-3/1-3/2-8 (2d4)/ 2-12 (2d6)/ 3-12 (3d4) HDWK HDSR V Nil Nil L (5’ tall at the VKR GH Elite (13-14)

How chimerae were created is a dark mystery better left unexplored. The K PH D KDV WKH K G D WH V R D D JH D JRDW D G WKH R H D WH V of a huge, tawny lion. Its body has brownish-black wings like those of a G DJR The monster has three heads, those of a goat, a lion, and a erce dragon. The goat head is pitch black, with glowing amber eyes and long ochre horns. The lion head is framed by a brown mane and has green eyes. The dragon KHDG V R H HG WK R D JH V D HV D G KDV D H HV The chimera speaks a limited form of the foul language of red dragons. As a rule, however, it will only pause to communicate with those crea W HV KR D H PR H SR H WKD WVH

elves, dwarves, and hal ings. It will even gladly attack other monsters in its search for food. Anyone entering its territory becomes prey, and will H W HDWHG D R G J The chimera cannot resist attacking groups of travelers or monsters for D RWKH HDVR WV G DJR DW H D HV WKH W HDV H WKDW WV S H P JKW be carrying. Although it has no earthly use for it, the chimera will gather the coins of its fallen foe into a heap and roost on it like a dragon. Its hoard V RWK J H WKDW R D W H G DJR KR H H D G R V VWV PD R RS per and silver coins, with perhaps some jewelry and a few magical items.

RPEDW Its many heads and powerful physique make the chimera a deadly foe in combat. The monster prefers to surprise its victims, often swooping down upon them from the sky. It can attack 6 times each round, D J WK WV R H HJV JR J WK WV W R KR V D G W J WK WV R and dragon heads. If it desires to do so, the dragon head can loose a stream of ame some 5 yards long in lieu of biting. The dragon’s re causes 3-24 (3d8) points damage, although a saving throw vs. breath weapon will cut the damage in half. The chimera will always attempt to breathe if its op ponents are in range. If more than 1 chimera is encountered, they will DWWD R HW The armor classes are split as follows: Dragon, AC 2 ( ank); Lion, AC 5 (front); Goat, AC 6 (rear).

(FRORJ The chimera lls the role of both omnivore and a top predator in its ecosystem. It is very adaptable. During times when its prey is scarce or R H VWH W WKH K PH D D PD H GR WK D HJHWD D G HW 7KH RUJLPHUD The gorgimera has the hindquarters of a gorgon, forequarters of a lion, and body and wings of a red dragon. Like the chimera, it has the heads of WV WK HH R VW W H W HDW HV The monster can attack with its claws, bite with its lion and dragon heads, and butt with its gorgon head. In place of making its normal attack, WKH JR JR D G G DJR KHDGV D HPS R WKH HDWK HDSR V :K H WKH dragon’s attack is similar to that of the chimera, the gorgon’s breath causes petri cation to any caught in its area of effect. The gorgon head can use WV HDWK HDSR W H SH GD WR VW H D R H HHW R J K K V foot wide at its base and 3 feet wide at its mouth. The gorgimera will al ways use one of its breath weapons if its foes are within 10 feet. A save vs. petri cation will allow a victim to avoid the effects of the gorgon’s breath. The gorgon’s head can see into both the Astral and Ethereal planes, and WV HDWK HDSR H WH GV WKH H Like its relative the chimera, the gorgimera can also speak a limited R P R WKH D J DJH R HG G DJR V

DELWDW 6RFLHW The chimera, being a hybrid, combines the preferences R WKH R WKH JRDW D G WKH G DJR WV KD WDW VR HW D G H R RJ The dragonish part of its nature gives the chimera a distinct preference for caves as lairs. The dragon and lion parts seem to war with one another, R VRPH K PH DH D H G DJR H WKH S H H H H R VR W GH K H others live in small prides. Even if they mate, offspring are rare. The monster is an omnivore. The goat head will browse on the toughest S D WV D G VK VD G GH H W W R RP WKH PRVW D H HJHWD tion while the lion and dragon heads can only be satis ed with esh. The K PH D K WV R H H H R GD V V J WV VW H JWK D G P WHG WH JH H WR JD D DG D WDJH R H WKRVH W S H V R +D J D R D R V DSSHW WH W VRPHW PHV RDPV R H WH WR HV DV D JH DV V D H P HV Being chaotic evil in nature, the chimera enjoys preying upon men,

43

Cloaker /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any subterranean 9H DH 6R WD Night D R H High (13-14) KDRW

H WD

3 (1) 1, Fl 15 (D) VSH D

VSH D 6HH H R 6HH H R Nil L (8’ long) Elite (13-14)

Cloakers are endish horrors, related to trappers, that dwell in dark places far beneath the surface of the earth. They generally seek to kill those who H WH WKH D V HVV WKH D WK S VRPH RWKH PR H DP V J D WR S VK WH RSH V When a cloaker is rst seen, it is almost impossible to distinguish this monster from a common black cloak. The monster’s back has two rows R D H H VSRWV J GR W WKDW RR P K H WWR V D G WKH W R R R R HG D V R WV SSH HGJH D HDV H P VWD H R R H DVSV :KH W V WVH D G PR HV WR DWWD KR H H WV W H DW H H comes all too obvious. At this point, its white underside is clear and the monster’s face is fully visible. This face, with the glow of its two piercing, HG H HV D G WKH HHG H H D JV WKDW H WV PR WK V D W KR H sight. At this point, the monster also uncurls the whip-like tail at its trail J HGJH D G HJ V WR V VK W D D G R WK D W SDW R

The second intensity of moaning acts as a IHDU spell. All creatures within 30 feet of the cloaker must roll a successful saving throw vs. spell or ee WH R R W R R GV The third intensity of moaning causes nausea and weakness and affects all those in a cone 30 feet long and 20 feet wide at its open end. Anyone D JKW WK V D HD P VW R D V HVV VD J WK R V SR VR R H R H RPH D VHD D G HD HVV R G R GV J WK V W PH WKRVH KR D WKH VD J WK R V D H D H WR D W D PD H The fourth and nal intensity of moaning acts as a ROG SHUVR spell. This SR H D H VHG R R R H SH VR DW D W PH KDV D D JH R HHW D G lasts for ve rounds. Each of the various effects of the cloaker’s moan can be defeated by the VH R D H WUDOL H SRLVR VSH R D WP RD H V D VR KD H WKH SR H WR PD S DWH VKDGR V . R DV VKDGR VK W J WK V SR H D H VHG D P H R D V W R R H SD ticular manner at any given time. The cloaker can employ its shadow shift ing ability to obscure its opponents’ vision, thus bettering its Armor Class to 1. Or the creature can produce precise images from the shadows that can be used to trick its adversaries. One common means of employing these PDJHV V WR HDWH D G S DWH R WKH RD H WR G D D D H HP DWWD V If this method of shadow shifting is employed, it can be treated as a PLUURU LPD H VSH WKDW HDWHV G PDJHV A OL W spell cast directly at a speci c cloaker blinds it and prevents it RP V J WV VKDGR VK W J SR H V

RPEDW :KH D RD H VW HV DW WV W P W PR HV WK G J VSHHG Without warning, the cloaker ies at its target and, if the attack roll is suc cessful, engulfs its prey within its folds. Any creature that falls victim to this attack is all but helpless and can be bitten easily (no roll required) for 1d4 points of damage plus the victim’s unadjusted Armor Class. Thus, an adventurer in chain mail (AC 5) suffers 1d4 + 5 points of damage each R G 6K H GV R H R S RWH W R RP V K DWWD V :K H W V GH R J WV KRVH W P WKH RD H VHV WV W R K S like tail attacks to in ict 1d6 points of damage on those who move in to help rescue the captive. The tail is AC 1 and can be cut off if a total of 16 points of damage are in icted upon it. Any attacks made on the cloaker in ict half their damage to the cloaker and the other half to the trapped victim. Area effect spells, such as reball, D VH GDPDJH WR RWK WKH PR VWH D G WV WP The cloaker can also emit a special subsonic moan of increasing intensi ties. Although this power is blocked by stone or other dense materials, it D H H H H W H D RSH KDP H RD H V PD RW PRD D G bite during the same round. A cloaker may emit one of four types of moan HD K R G The rst intensity of moaning causes unease and numbs the minds of those within 80 feet of the cloaker. The immediate effect of this moan is WR D VH D penalty to the victims’ attack and damage rolls against the cloaker. Further, any creature that is forced to listen to the moan for six R VH W H R GV V WHPSR D R HG WR D W D H WKDW H GH V W D H WR DWWD R GH H G WVH DV R J DV WKH PRD J R W HV

DELWDW 6RFLHW The thought processes most other life forms. As such, they can PDJHV KR KD H GH RWHG R J KR V WR W G V S H H HVVD WR GH VWD G WKHVH

of cloakers are utterly alien to only be communicated with by D J WKH P GV WKH D D H HDW HV

(FRORJ It is believed that cloakers are asexual, although no de nitive S RR R WK V KDV H H HH R G

44

Cockatrice /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

RFNDWULFH Temperate to tropD D WH D Uncommon Flock Any Omnivorous Animal (1)

3 UROLVN Temperate to tropD D WH D 5D H Flock Any Omnivorous Low (5)

Neutral

Neutral evil

6, Fl 18 (C)

6, Fl 18 (C)

Petri cation Nil Nil S (3’ tall) Steady (11-12)

Gaze Immune to re Nil S (3’ tall) Steady (11-12)

The cockatrice is an eerie, repulsive hybrid of lizard, cock, and bat. It is infamous for its ability to turn esh to stone. The cockatrice is about the size of a large goose or turkey, and has the KHDG D G RG R D R WK W R DW H JV D G WKH R J WD R D lizard tipped with a few feathers. Its feathers are golden brown, its beak yellow, its tail green, and its wings gray. The cockatrice’s wattles, comb, D G H HV D H JKW HG Females, which are much rarer than males, differ only in that they have R DWW HV R RP

Females lay 1 or 2 brownish red, rust speckled eggs per month. There is only a 25% chance that any given egg will hatch. Those that are fertile will hatch in 11-19 days. The young reach maturity and full power within 6 months. Once they achieve adulthood, the hatchlings are driven away from the nesting site by their parents. Larger groups of cockatrices en R WH HG H H W H R JG H RP WKH HVW KR KD H WHP SR D WHG R V D

RPEDW The cockatrice will ercely attack anything, human or otherwise, K K W GHHPV D WK HDW WR WVH R WV D :KH DWWD J WKH R DW H will attempt to grapple with its foe, touching exposed esh and turning it to stone. Flocks of cockatrices will do their utmost to overwhelm and confuse their opponents, and they will sometimes y directly into their victims’ faces. While the fatal touch of a cockatrice’s beak will affect victims clothed in leather or fabric, it will not work through metal armor. The touch will, however, extend into the ethereal plane. The cockatrice is some KDW D D H R WKH P WV R WV SR H V D G DW D VH H W R KDV WD JKW it to strike only at exposed esh. If large areas of the opponent’s esh D H H SRVHG W VKR G H DVV PHG WKDW WKH R DW H D WRPDW D touches esh. If the target is reasonably well armored, the base chance of a cockatrice striking an area which it can affect is equal to 10% times the adjusted Armor Class of the victim.

(FRORJ The cockatrice thrives in the wilderness. Its petri cation power PD HV W PP H WR PRVW S HGDWR V D G H D HV W WR RPSHWH WK RWKH birds for food. The feathers of the cockatrice are prized by certain wiz D GV DV PD PDJ D V R V P VW H V HG WK SH V PDGH RP V K V 0D SHRS H D VR VHH KDW KHG HJJV R H H D H R DW H DV V D SHWV R J D G D V 3 UROLVN Frequently mistaken for its less malignant relative, the pyrolisk is virtu D GH W D WR WKH R DW H H HSW R WKH V J H HG HDWKH WV WD D G WKH HGG VK DVW R WV JV :KH HDV WKH R DW H V PRW DWHG instinct alone, the pyrolisk revels in spreading mayhem. Any victims who fail to save vs. death magic when meeting its gaze will instantly burst into ames, dying in agony. If the save is made, they are still burnt for 2-13 (1d12 + 1) points of damage. Any creature innately or magically immune to re will not be affected by its gaze, and anyone who makes their saving throw is thereafter immune to the gaze of that particular pyrolisk. The creature can cause any re source within 30 yards to explode in reworks (as a S URWHF LFV VSH R H SH R G The pyrolisk is itself immune to all re-based spells and attacks. The pyrolisk’s mortal enemy is the phoenix, although any creature K K WKH PR VWH H R WH V V H WR H DWWD HG

DELWDW 6RFLHW The cockatrice is immune to the petri cation powers of RWKH V R WV G The diet of the cockatrice consists of insects, small lizards and the like. :KH W K WV WKHVH D PD V WKH HDW H GRHV RW HPS R WV SR H WR SHW J WK JV It is distinguished from other avians by its unusual habits and nasty WHPSH DPH W 6 H HPD HV D H D H WKH D H WKH GRP D W VH D G often have more than one mate. In fact, males will often ght or strut for the privilege of joining a female’s harem. These mated groups usually build their nests in caves. Nest sites are permanent, and the cockatrice R VWD W VHH V WR GH R DWH WV HVW J V WH J W WK VK JR jects like coins and gems.

45

Couatl /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / ( /HYHO

LV 6FL

HY

Tropical and subtropical jungles 9H DH 6R WD Any D RR V Genius (17-18) B, I Lawful good

6, Fl 18 (A)

1-3/2-8 (2d4) 3R VR PDJ Etherealness Nil L (12’ long) Elite (13-14)

VH

WWDFN HIHQVH 3RZHU 6FRUH Any/All = Int

G

363V

ODLUVHQWLHQFH aura sight, all-round vision, see sound; 3V FKRPHWDER OLVP PHWDPR SKRV V KHP D V P DW R H WRS DVP form; 3V FKR SRUWDWLRQ teleport, time shift; 7HOHSDWK mindlink, ESP, invisibility.

DELWDW 6RFLHW This winged serpent is native to warm, junglelike regions but can also be found ying through the ether. Their intelligence and goodness have made them objects of reverence by the natives of the HJ R V K K WKH KD W R V GH HG WR H G H WKH H D H PD HJ H GV K K WKH R DW V WKH H H D WR R PD G D G WKH HVWR H R such precious gifts as agriculture and medicine. There are even shrines in H WD D HDV GHG DWHG WR WKH R DW D G D KR DWWD R KD P D R DW D H D WRPDW D H HG DV WKH D HVW R D V Although solitary in nature, couatl think of themselves as a single, ex tended clan. This clan is led by the oldest and wisest of their numbers but DVVHP HV R G H HPH JH HV 0RVW R DW G H D R H PD J WKH D V D HV D G D D GR HG buildings in remote, uninhabited regions. They hunt jungle animals for food once every fortnight or so. Many enjoy traveling, often undertaking long journeys of exploration. On rare occasions, a pair will mate for life and establish a joint lair. Unlike many other reptiles, the couatl bear live young. Births are rare, av H DJ J R R H SH R S H HD K H W RWK SD H WV SD W SDWH WKH rearing and education of the single offspring, and will ght to the death if their child is threatened. Young couatl reach maturity in thirty or forty HD V D G WKR JK VRPH H H W WR HPD WK WKH SD H WV R DV R J as a century, will eventually set off in search of the couatl’s never-ending HVW R VGRP Intellectually curious, all couatl have vast stores of information and en joy learning more. When one of them learns some new and fascinating fact KH H WD VHW R W VHD K R K V HWK H WR VKD H D G G V VV W R DW D VRPHW PHV H SH V DGHG WR KH S JRRG DG H W H V R J H sound counsel. If they feel that they are being sought for frivolous reasons, they will simply y away. They are not greedy and do not seek treasure for its own sake. Aid from a couatl may well take the form of a magical WHP RP WV KRD G

The couatl are feathered serpents of myth and lore. It is believed that they D H G VWD W H DW HV R G DJR V D WKR JK WK V HPD V S R H 6R D H DV WR H R V GH HG D PRVW HJH GD WKH R DW V R H R WKH most beautiful creatures in existence. It has the body of a long serpent and HDWKH HG JV WKH R R R WKH D R 6 H W KDV WKH D W WR SR PR SK WKH R DW VRPHW PHV DSSHD WKH R P R RWKH HDW HV (always of good alignment). R DW D H D H WR RPP DWH D WH HSDWK WK D PRVW D WH gent creature which they encounter. In addition, they can speak common D G PRVW VH SH W D G D D D J DJHV RPEDW A couatl will seldom attack without provocation, though it will D V DWWD H GRH V D JKW HG KD GHG :KH H H SRVV H D R DW DWWD RP WKH D 6 H W V K JK WH JH W WKH R DW H H W VH WV VSH V RP D distance before closing with its foes. If more than one couatl is involved, they will discuss their strategy before a battle. The couatl will also not hesitate to SR PR SK WR D RWKH PR H H H W H R P RP DW The couatl have a variety of abilities which make them more than a match for most other creatures. In addition to being able to polymorph themselves at will, a couatl can use magic. Fully 45% will be 5th level wiz ards, while 35% can act as 7th level priests. The remaining 20% are able to VH RWK W SHV R D W HV In addition to their other magical abilities, couatl can render themselves and up to 450 pounds of additional matter ethereal at will. Further, they D GHWHFW RRG H LO GHWHFW PD LF W L LVLEOH D G HPS R ( 3 KH H H they desire to do so. The oldest and most powerful of couatl can also use a SOD H V LIW on themselves and up to 8 others. This ability has a 90% chance R HD K J WKH GHV HG S D H The couatl uses its poisonous bite and constriction when forced into melee combat. When it bites it does 1-3 points of damage and injects a deadly toxin. If the victim fails a save vs. poison it is killed instantly. If WKH R VW W R DWWD V HHGV WKH W P WD HV SR WV GDPDJH HD K R G W W R WKH R DW V HG D

(FRORJ The couatl usually reigns supreme in its jungle, having little to HD RP PRVW RWKH PR VWH V

46

Crabman /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate to tropical sea coasts 5D H Tribal Any Omnivore Low to average (5-10) Nil; C, K (×5), L (×5) in lair Neutral

6

Nil Nil Nil M-L (7’-10’ tall) Steady (11-12)

Crabmen are man-sized intelligent crabs. They walk upright on two pairs of legs. The small pincers tipping the short arms above their legs are used for ne manipulation. The two longer arms end in large claws. Two slen GH H HVWD V R D R H WKH HD H R H W R R PD G HV K K PD HV up the crabman’s mouth. Male crabmen are often brightly colored and HPD HV PD H HGG VK R J HH R D RPEDW Though generally peaceful, crabmen will ght back with their D JH D V DWWD HG D V J G SR WV R GDPDJH SH K W 0D HV R H WD V VSH HV KD H D H D JHG D R R H V GH K K GRHV G GDPDJH D PH KD H H H HH R WR H G HDSR V If severed, a crabman’s limbs and eyestalks will grow back in 1-4 weeks. At certain times, population pressure and food shortages will cause D PH WR R D R V K W RWKH HDW HV 0RVW V K DWWD V D H G H WHG WR D GV RWKH W HV R D PH R RWKH RDVWD KD WD WV +R H H WKH R DV R D D G RDVWD WR V R RRG DWWD J anything that moves. Such savage frenzies last only a few days, during K K WKH D PD SRS DW R V JH H D HG HG D WR D WR H D H H H

D PH R W H WR J R D G PR W WK R JKR W WKH HV D G VSH mens as tall as 10 feet have been reported. A crabman can live for up to HD V A crabman tribe seldom has commerce with other tribes, and almost never with other intelligent races. They produce few artifacts, primar VHD HHG HD JV G W RRG D JV D G VHDVKH R VW W R V Though these are often impermanent, some are quite beautiful. Though GHWD V R D PD H J R D H R PRVW D W D WV D H H H HG WR H religious in nature, and are jealously guarded. Each tribe appears to be led by a dominant elder male or female. These HDGH V KD H PD P P K W SR WV W D H RWKH VH HPD D H D PH VSHD WKH R D J DJH K K R V VWV PRVW R K VVHV and clicks. The crabmen’s xenophobia and the extreme dif culty of their D J DJH PD H W W D PSRVV H R K PD V D G V P D D HV WR learn to speak the crabman tongue. Those few sages who know anything D R W WKH D J DJH R R D H DV R GV D PH D H DWW D WHG WR VK PHWD SD W D V H R R HG PHWD WKR JK WKH VHHP D H WR G H H W DWH HW HH V H S DW P D G VWHH D PD D V R WH R WD S HV R WKHVH PHWD V WK PD pieces worked into sculptures. If the metal has rusted or tarnished, it is VRPHW PHV V DSHG WR H HD WKH VK H DJD W R WH V PS WK R WR D H VH S H

DELWDW 6RFLHW D PH H DV V PS H K WH JDWKH H V V V VW J primarily on carrion and algae. Much of each crabman’s day is spent hunting, ltering algae, or scavenging along the shore. Crabman often JDWKH D JH DPR WV R VD G WR WKH PR WKV V R W D WKH R JD material, and spit out st-sized pellets of sand and dirt. These hardened SH HWV HW D WKH S HVH H R D HD D PD D D PH JH H D H RDVWD D HV 6RPH W HV G J H WH V H R V VHDV GH V : WK D R RPS H HD K D PD KDV D G G D D V W DWHG HD D D JH H W D PHHW J D HD 0D HV D G HPD HV D H R G DSS R PDWH H D P H V D tribe. They mate at irregular times throughout the year. The female pro duces about 100 eggs within two weeks. They are laid in the ocean, where they hatch into clear, soft-shelled, crablike larvae. In six months they molt, develop a stronger shell, and begin to dwell on land. The HJJV D G D DH D H GH R V D G S HGDWR V J HDW HG H WKH P bers before they reach adulthood. Larvae are almost defenseless, with AC 8, 1 HD, and weak claws which do only 1-2 points of damage per hit.

(FRORJ D PD D W D WV D VRPHW PHV J JRRG S HV RP R H WR V WKR JK WKH D H R WH DJ H D G HDG GH RPSRVH PDGH R S D WV D PH D H PR HG WR H H WDVW HVSH D WKH HJV D G D V 3 P W H RDVWD KD WD WV SD W D VDK DJ R V GH WKHP D GH cacy and often raid crabman villages. Their shells dry out and become WW H VRR D WH WKH D H HPR HG R PR WHG VR WKH D RW H VHG DV armor. The claws can be used as passable clubs.

47

Crawling Claw /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any 5D H 6 D P Any 6SH D Non- (0) Any Neutral

K W SR WV 1-4 (armored foes) 1-6 (unarmored foes) Nil 6HH H R 6HH H R T (human hand) Fearless (19-20)

The much feared crawling claw is frequently employed as a guardian WKRVH PDJHV D G S HVWV KR KD H HD HG WKH VH HW R WV HDW R No single description of a crawling claw is possible as they are not uni R P DSSHD D H 6 H D V D H WKH D PDWHG HPD V R KD GV R SD V R J HDW HV WKH D H DSW WR H R G D GH D HW R shapes and sizes.

In addition, claws that have been instructed to do so can act in concert with each other to move large objects. The DM should use ve pounds per D DV D HDVR D H P W WR WKH H JKW WKDW D H PR HG (FRORJ D J D V D H HDWHG D PDJH R S HVW KR KDV knowledge of the techniques required to do so. To begin with, the cre ator must assemble the severed limbs that are to be animated. The maxi P P P H R D V WKDW D H HDWHG DW D R H W PH V H D WR WKH level of the person enchanting them. The hands (or paws) can be either HVK V H HWD R DW D VWDJH R GH RPSRV W R HW HH D V D H R W R HG R HR W R D V G H W R D S RJ DP ming. The manner of a claw’s control must be speci ed when it is created and cannot be changed thereafter. All of the claws in a particular batch P VW H R W R HG WKH VDPH PD H 3 RJ DPPHG D V D H J H D V J H H VW W R WKDW WKH DW tempt to carry out to the best of their ability. The maximum length of the programming, in words, is 15 plus the level of the creator. This pro gramming sets the conditions under which the claw attack. A sample RPPD G P JKW H . D R H H HSW PH KR RSH V WK V KHVW H W R W R HG D V D H PD S DWHG WKH WKR JKWV R WKH H ator. The mental effort of controlling claws is quite tiring and cannot be PD WD HG R PR H WKD WK HH R VH W H R GV WKR W D R H R G rest. Further, the range of such control is limited to 10 feet plus 5 feet per level of the creator. A person controlling claws cannot undertake spell casting or any other activity. Injury to a controller does not break his con trol unless unconsciousness results. If direct control is broken for some HDVR WKH D V R W H WR R R WKH DVW R GH V WKH H HJ H

RPEDW :KH D D GHWH WV D SRWH W D W P W HDSV WR WKH DWWD Although it may not appear to be capable of such a feat, its great strength enables it to do so. The maximum distance a claw can leap is 15 feet. Once a claw lands on its victim, it attacks in one of two ways. If the W P V HD J PHWD D PR WKH D GH H V D SR H R WKDW in icts 1d4 points of damage. Against those who are not armored (or R HD J HDWKH WKH D D HPS R WV J HDW VW H JWK D VK ing grip. This manner of attack causes 1d6 points of damage. In some cases, a claw may be instructed to attempt to strangle or gouge out the eyes of a victim. In any such case, the DM should consider all DVSH WV R WKH V W DW R D G GHWH P H KR P K D GDPDJH V GR H D V D H PP H WR D R P R GHDWK PDJ R UDLVH GHDG VSH V D WKR JK D UHV UUHFWLR VSH H GH V WKHP PPR H R D P H R W V H D WR WKH H H R WKH DVWH D V KD H WKH VDPH HV VWD H WR F DUP VOHHS D G ROG VSH V WKDW GHDG GR but claws are not subject to turning, FR WURO GHDG VSH V R GDPDJH KR DWH R G DVHG VSH V PD H D V WW H VR WKDW D R V WR GDPDJH WKHP D H HDVHG SR W SH GH Edged weapons in ict only half damage on a claw; all magical weapons cause damage as if they were not enchanted in any way (although to hit R VHV VW DSS 6RFLHW DELWDW D J D V D H RWK J PR H WKD WKH D PDWHG hands and paws of once-living creatures. As such, they have no culture or VR HW WR VSHD R HVS WH WK V D J D V GR KD H D P WHG D W to communicate with each other. This takes the form of a basic telepathic link between all the claws of a single “batch.” Whenever one claw nds a W P D R WKH RWKH V WKH D HD KR H H PDGH DW WKH VDPH W PH PR H WR KH S W

48

Crocodile /,0 7( 7(

,1

) (4 (1 2

1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

URFRGLOH LDQW URFRGLOH BBBB 6 W RS D D G W RS D BBBB 6D W DWH V DPSV D G H V RPPR 9H D H WR RPPR Nil Nil D D D RH D RH Animal (1) Animal (1) Nil Nil Neutral Neutral WR 6

6 S VH Nil Nil L (8’-15’ long) Average (9)

6

6 S VH Nil Nil H (21’-30’ long) Steady (11)

The crocodile is a large, dangerous predatory reptile native to tropical and subtropical climes. It spends most of its time submerged in swamps, riv H V R RWKH D JH RG HV R DWH The crocodile is one of the most feared and ugliest predators of the trop ics. It has a long, squat body, ranging in size from a scant foot to well over WH HHW R J 0RVW PDW H VSH PH V D JH RP H JKW WR HHW R J D G VRPH H H D JH 0D VDJHV D J H WKDW R RG HV H H VWRS J R J The crocodile has a long jaw lled with sharp, conical teeth. The power PD V V SH DGDSWHG R G DJJ J S H H HDWK WKH DWH D G dismembering it. Its four short legs are very powerful, and can propel the crocodile rapidly through the water and over the land. Its long tail is also H VW R J D G V VRPHW PHV VHG R D G WR D D H WV RHV The crocodile is covered with a tough horny hide, which blends in very well with the surrounding water. Its eyes and nose are placed so that when the crocodile oats, only they remain above water, enabling the beast to spot and ambush prey. The crocodile is adept at oating through WKH DWH D G HPD J WH VW S HVH W J WKH V R WKDW W V RWK ing more than a oating log.

R RG HV PDWH R H D HD D G WKH HPD H D V D W KR D R W eggs, carefully burying them in the sand. Unlike many other reptiles, the HPD H D H J D GV KH HJJV S RWH W J WKHP RP RWKH S HGDWR V :KH WKH W PH RPHV R WKH HJJV WR KDW K WKH PRWKH DVV VWV G JJ J the eggs out of the sand. The newly hatched young are thrown entirely on WKH R HVR HV WR V H 9H H R WKH R J V H WR PDW W Swamps and rivers are not the only abode of the crocodile. In recent HD V WKH H KD H HH G HDG PR V WKDW VRPH R WKHVH HSW HV KD H PDGH WKH KRPHV WKH VH H V R W HV W RS D HJ R V J R DVWH D G D R (FRORJ The crocodile is a formidable predator and has little competition for food from other water creatures. One of the few monsters that can compete with it is the dragonturtle. Even on the riverbanks it has little to fear from rival predators; most would prefer not to tangle with a croco dile. The only predator that the crocodile need fear is man, who hunts it R WV WR JK K GH K K D H W D V R PHG WR D HD W J HDP J HDWKH R RG HV D H D VR K WHG WR H P DWH WKH GD JH WKDW WKH HS HVH W WR H V GH RPP W HV

RPEDW Ever voracious, hungry crocodiles will attack anything that looks edible, including men. They prefer to lie in wait for their prey (-2 penalty to opponent’s surprise roll), and are exceedingly sensitive to movements in the water. They have been known to swiftly and silently swim up to the shore and seize a man, dragging him below the surface of the water. They prefer to attack with their powerful jaws, causing 2d4 points of damage, and lash with their tails for 1d12 points of damage. Crocodiles will ght among themselves for any prey they seize in their jaws, sometimes tearing their victim to pieces. The only thing that can slow a crocodile is cold. They become slow and sluggish (reduced to 50% of their normal movement) when the temperature falls below 40° F.

LDQW URFRGLOH These creatures are far rarer than their smaller cousins. They attain sizes RP WR HHW R J D G WKH D VR R W H WR J R W GHDWK * D W R RG HV W S D KD W VD W DWH R S HK VWR VHWW JV KH H WKH KD H HH R WR S H SR VKD V VPD KD HV D G VPD VHDJR J crafts, such as shing boats. When attacking a small boat, their favorite technique is to ram it, attempting to capsize and smash it open with their huge jaws. They have been known to gorge upon the catch within the shing boats, and then to swim away, leaving the shermen unharmed.

DELWDW 6RFLHW R RG HV VRPHW PHV R J HJDWH D JH P H V W WKH D H RW DW H VR D H R GR WKH RRSH DWH K W J They have well-concealed lairs and will often drag their prey to their D V H R H HDW J W :KH D WDVW PR VH RPHV WV D D J R S R crocodiles will go into a feeding frenzy, each attempting to get a part of the feast. They hunt almost daily, primarily in the water, rarely on land. Their tastes are broad: sh, men, small mammals, aquatic birds, and H H D D H HVV R KDV R DV R D HH R WR D WR WKH J DVS + J R RG HV VRPHW PHV SH G RDWV WR VHH KDW D V R W

49

Crustacean, Giant /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

LDQW UDE Any seashore 5D H Nil Any Omnivore Non- (0) Nil Neutral

Giant Cray sh Temperate/ Freshwater rivers Uncommon Nil Any Omnivore Non- (0) Nil Neutral

6

Nil 6 S VH Nil L (8’-15’) Elite (13)

Nil 6 S VH Nil L (8’+ long) Elite (13)

Giant crustaceans are peculiar mutations of crabs and freshwater cray sh. The rst inhabits saltwater regions, while the latter is found only in fresh DWH Giant Cray sh The cray sh is essentially a freshwater lobster. It has a similar multi-plat ed shell, numerous legs, eyes set on stalks, and two wicked pincers. The giant cray sh is muddy brown or sand colored, depending upon the color of the river bottom it inhabits. Some say that the giant cray sh, like the lobster, keeps growing as it gets older; certain sages even argue that the giant cray sh is really the same species as the ordinary cray sh, merely D H W HPH R G VSH PH

LDQW UDEV Giant crabs look just like regular crabs except for their enormous size. They come in a variety of colors, such as reds, browns, and grays. They KD H H HV VHW R VWD V K K H D H WKHP WR VHH D R G R H V D G onto ledges. Their bodies are covered by a large, chitinous shell. Crabs D H G VW J VKHG WKH V WW J V GH D V PRGH R R RPRW R RPEDW Always hungry, crabs prefer to sneak up upon their prey (-3 penalty to opponent’s surprise roll) and catch it in their pincers, dismembering and eating it. A successful attack by the pincers causes 2d4 points of damage. Once they have caught something edible, they stop to eat it, unless they are attacked. If a crab nds its meal in question, it attempts to scuttle off with the prize, perhaps to its den.

RPEDW Like the crab, the cray sh prefers to ambush its prey (-2 penalty to opponent’s surprise roll). It sits quietly on the river bottom, waiting, and then rushes forth to seize its food in its pincers. The giant cray sh GRHV RW R PD HS HVH W D GD JH WR DG H W H V V H W KD WV R deep rivers and spends all of its time on the river bottom. It would there R HR DWWD DG H W H V KR H H V PP J D R J WKH H RWWRP and then only if they came within its range. An attack by a giant cray sh’s pincers in icts 2d6 points of damage. The cray sh prefers to drag its catch back to its watery lair and eat in peace. Its shell is very tough, giving the creature AC 4.

DELWDW 6RFLHW The giant crab lives on the shoreline, searching beaches for food and venturing into the water in search of sh and other aquatic life. It is well adapted to this sort of life, since it is able to breathe both air and water. Giant crabs frequently feed on large dead sh and other carrion washed up on the shore. They operate equally well on land and WKH DWH * D W D V VRPHW PHV R WR WKH VD G G J WKH day, emerging only at dusk and dawn to feed. At these times the beach V D H RW R WK WKH J D W D V W WK WKH W R V V DV H The giants may also hunt during the day and night. The crab exists only on the most basic instinctive level, and is interested VR H V D D V PDWH WKH D W P D G PD HV DWWHPSW WR PDWH with as many females as they can. Females bury their eggs in the sand. The eggs hatch the following spring; few hatchlings survive to reach maturity. Nature has forced the giant crabs to become exible eaters, always willing WR W H RRG VR HV

DELWDW 6RFLHW The giant cray sh inhabits only wide and deep rivers, and feeds almost exclusively upon bottom-dwelling sh. Due to its great size, it can easily prey on such sh as sturgeon, carp, and large eels. It is voracious and spends most of its time hunting. On the whole it rarely crosses paths with adventurers, but it does compete with river shermen. (FRORJ The giant cray sh is considered a delicacy by other creatures, which perhaps accounts for its rarity. Nixies especially prize the meat of the giant cray sh. Dragon turtles, giant snapping turtles, merrows, giant otters, gar, giant pike, and storm giants are just some of the monsters that hunt the giant cray sh. It is very far from being the top predator in its food chain, and must ght for its survival.

(FRORJ The giant crab performs a useful ecological function in keeping the seashores free of large carrion that would otherwise rot. On the shore, W V K WHG WKH W PDWH S HGDWR V K PD V D G GHP K PD V R WV superb meat and hard chitinous shell, which is prized by some for making D PR D G VK H GV

50

Crypt Thing /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any/Tomb or grave area 9H DH 6R WD Any Nil Very (11-12) Z Neutral

Teleport 6HH H R Nil M (6’ tall) Fanatic (17-18)

SW WK JV D H VW D JH GHDG HDW HV WKDW VRPHW PHV J D G WRP V graves, and corpses. There are two types of crypt things—ancestral and summoned. The former type are “natural” creatures, while the others are called into existence by a wizard or priest of at least 14th level. A crypt thing looks like nothing more than an animated skeleton, save that it is always clothed in a owing robe of brown or black. Each eye socket is lit by a erce, red pinpoint of light that is almost hypnotic in its WH V W

DELWDW 6RFLHW Crypt things are not a natural part of our world; they have no organized society or culture. They are found wherever tombs and SWV D H R DWHG The most common crypt thing is the summoned variety. By use of a 7th-level spell (see below), any caster capable of employing necromantic VSH V D HDWH D SW WK J Ancestral crypt things are the raised spirits of the dead that have re turned to guard the tombs of their descendants. This happens only in rare cases (determined by the DM).

RPEDW A crypt thing exists only to protect the bodies of those who have been laid to rest in its lair. It acts only to defend its crypt. Should grave R H V R D GD V VHH WR H WH D G S R D H WKH VD W W R WV WRP WKH SW WK J H RPHV VWD W D PDWHG A crypt thing’s rst line of defense is a powerful variety of teleporta tion, which it can cast once on any given group of adventurers. Each of WKRVH DWWD HG WK WK V VSH P VW R D V HVV VD J WK R V VSH R H VWD W W D VSR WHG D D RP WKH SW 0V VKR G VH WKH R R J WD H DV D J GH H R J G R HD K SH VR KR D V WKH saving throw, but they are free to use their own judgment as well:

(FRORJ The crypt thing is not a being of this world and, thus, has no proper ecological niche. It is rumored that the powdered marrow from a crypt thing’s bones can be used to create a SRWLR RI GHDG FR WURO In addi W R D R H KR HPS R V WKH R HV R D SW WK J WR PD D W H D VHW R SLSHV RI D WL is 80% likely to create a magical item that imposes a –2 penalty to its victims’ saving throws and has double normal effectiveness WKH VD J WK R V D

1d10 × 100’ north 1d10 × 100’ east 1d10 × 100’ west 1d10 × 100’ south G JHR H H S G JHR H H GR

UHDWH U SW 7KLQJ 7th-level Wizard or Priest spell (necromantic) (Reversible) Range: Touch Casting Time: 1 round RPSR H WV 9 6 Area of Effect: 1 corpse DW R 3H PD H W Saving Throw: None

Those teleported by the crypt thing cannot materialize inside solid matter, but they do not necessarily arrive at oor level. Particularly clever crypt WK JV KD H HH R WR W D VSR W W PV VH H D K G HG HHW WR WKH D R DWRS D DVW KDVP HD J WKHP WR D WR WKH GHDWKV Once it has employed this power, a crypt thing attacks by clawing with WV V H HWD KD GV R G SR WV R GDPDJH A crypt thing can be hit only by magical weapons. Like all undead, crypt things are immune to certain spells. It is impos V H WR HPS R D F DUP ROG R VOHHS VSH DJD VW D SW WK J WK D KD H R V HVV SW WK JV D H KD PHG KR DWH R KR V P R V as are many undead creatures. The magic that roots them to their lairs is so SR H D W WKDW W D VR H P DWHV D KD H R S HVWV R SD DG V WR W WKHP

This spell enables the caster to cause a single dead body to animate and assume the status of a crypt thing. This spell can be cast only in the tomb or grave area the crypt thing is to protect; the spell requires that the caster touch the skull of the subject body. Once animated, the crypt thing remains until destroyed. Only one crypt thing may J D G D J H WRP A successful GLVSHO PD LF VSH HW V WKH SW WK J WR WV R J D unanimated state. Attempts to restore the crypt thing before this is GR H D R D PDJ VKR W R D LV The reverse of this spell, GHVWUR FU SW W L WWH D K DWHV D one such being as soon as it is touched by the caster. The target is al R HG D VD J WK R V GHDWK PDJ WR D R G GHVW W R

51

Death Knight /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any 9H DH 6R WD Any Nil Genius (17-18) Nil KDRW H

9 (10-sided dice) WK R V HDSR 6HH H R 6HH H R 75% (see below) M (6’-7’ tall) Fanatic (17)

A death knight is the horrifying corruption of a Knight of Solamnia, VHG WKH JRGV WR WV WH H R P DV S VKPH W R HW D J WKH RGH R KR R W KH G WV R PH H A death knight resembles a hulking knight, typically taller than 6 feet and weighing more than 300 pounds. Its face is a blackened skull covered with shards of shriveled, rotting esh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a re. The GHPHD R R D GHDWK JKW V VR WH J WKDW H H H GH KD H HH R WR H RPH JKWH HG A death knight’s deep, chilling voice seems to echo from the depths of a bottomless cavern. A death knight converses in the language it VSR H WV R PH H DV H DV S WR V DGG W R D D J DJHV

A death knight’s magical abilities make it especially dangerous. It con VWD W JH H DWHV IHDU D RRW DG V D G W D DVW GHWHFW PD LF GHWHFW L LVLELOLW D G DOO RI LFH at will. Twice per day, it can cast GLVSHO PD LF Once per day, it can use either SR HU RUG EOL G SR HU RUG NLOO R SR HU RUG VW It can also cast V PERO RI IHDU R V PERO RI SDL R H SH GD DV H DV D G H reball once per day. All of its magical spells function at WKH WK H H R D W A death knight cannot be turned, but it can be dispelled by RO RUG spell. It has the power over undead of a 6th-level evil priest. Its magic resistance is 75%, and if an 11 or lower is rolled on the percentile roll, the spell is re ected back at the caster (the magic resistance is rerolled each W PH D VSH V DVW DW D GHDWK JKW

RPEDW A death knight retains the ghting skills it had in its former life. H W KDV WW H HJD G R WV R VD HW D G D WH VH KDW HG R PRVW J HDW HV W V D H W HPH GD JH R V RSSR H W 6W D GHDWK JKW HWD V D VHP D H R WKH S GH W KH G DV D . JKW R 6R DP D D G ghts honorably: It never ambushes opponents from behind, nor does it DWWD H R H D RSSR H W KDV D RSSR W W WR HDG K V HDSR 6 H GH V R WR D GHDWK JKW D G W SD H R W VH VHV its opponent has crucial information (such as the fate of a former family PHP H A death knight has a strength of 18(00). It usually attacks with D sword; 80% of the time, this is a magical sword. When a magical sword is indi DWHG R G D G R V W WKH R R J WD H 6

ROO

DELWDW 6RFLHW The death knights of Krynn are former Knights of Sol amnia who were judged by the gods to be guilty of unforgivable crimes, such as murder or treason. (For instance, Lord Soth, the most famous of D GHDWK JKWV P GH HG K V H VR WKDW KH R G R W H D D D WK D H PD G HDWK JKWV D H VHG WR HPD WKH R PH GR mains, usually castles or other strongholds. They are further condemned to remember their crime in song on any night when one of Krynn’s three moons is full; few sounds are as terrifying as a death knight’s chilling PH RG H KR J WK R JK WKH PRR W R W V GH HDWK JKWV D H H WR DWWD D HDW H WKDW WH SWV WKH VR JV R W HVSDVVHV WKH GRPD V

HDWK .QLJKW V 6ZRUG /R V RUG 7 R D GHG V RUG 7 R D GHG V RUG RUW V RUG RI T LFN HVV RUW V RUG RI GD FL RUW V RUG RI OLIH VWHDOL

(FRORJ Death knights have no physiological functions. They are some W PHV D RPSD HG V H HWR D RV KHV D G RWKH GHDG KR VH H DV WKH D GHV

GHDWK JKW HD V WKH VDPH D PR W R H WV S H R V H W regardless of the quality of the armor, it always has an AC of 0. Hit SR WV R D GHDWK JKW D H GHWH P HG R J V GHG G H

52

Deepspawn /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any/any 9H DH 6R WD Any Omnivorous Genius (17-18) K, L, M, Q (×2), V (×2), X KDRW H

6 R 3-12 (×3)/2-5 (×3) or by weapon type × 3 6HH H R 6HH H R 77% H (14’ diam., tentacles to 20’ long) Elite (15-16)

HHSVSD D H DPR V KR R V KR J H WK WR PD RWKH D HW HV of monsters; a single Deepspawn can make a vast area dangerous, even R D H W H D PHG DG H W H V HHSVSD RR H D JH H VSKH HV R PRWW HG J H D G R Six arms project from their bodies; three are tentacle-arms, and three are jaw-arms, ending in mouths of many teeth. A Deepspawn also has over 40 long, retractable, exible eye stalks it extends only three or four at a time, H D D RP KD P

HHSVSD D D VR DVW ( 3 D G DWHU EUHDW L DW D G PD HP S R D HDO spell (self only), once a day. If a Deepspawn’s life is threatened, it hurls caches of seized weapons as missiles, unleashes any magical items W KDV D G W HV WR HV DSH D S D HG R WH HHSVSD VHHP PP H WR D R H RPV D G HJH H DWH RVW D PV D G VWD V WKR JK V R KHD J KS SH GD

RPEDW :KH R G HHSVSD D H V D KD HG D S H R V S pery, shifting coins and other treasure. This may conceal their arms, so that tentacles and mouths erupting from the treasure may at rst seem to be the attacks of separate monsters. The treasure may hamper opponents and even shield the Deepspawn from some damage (as determined by WKH 0 A Deepspawn attacks by casting ROG VSH V DW W GH V DVW J VSH V R H H H WK HH R GV 9 W PV GH D ROG VSH D H J SSHG WH tacle-arms and constricted, as other tentacles ght off other intruders by wielding weapons—including any magical items usable by ghters. HHSVSD R H WR H JDJH S H WK HDSR V D G WKH WH WKHP RP behind with a jaw-arm. A tentacle-arm can slap for 1d4+1 points of damage, grasp items or beings and move them about (with 17 Strength), wield delicate keys or HDSR V R R VW W W PV Constriction requires a successful attack roll (automatic if the vic WP V GH D ROG VSH D G GRHV G SR WV R GDPDJH S V G points per round thereafter. In any round in which a being gets free, it WD HV R SR W R R VW W R GDPDJH R VW WHG W PV D H V J D R W DV GJHR V GR J G GDPDJH WR D RWKH V VW ruining spellcasting, and forcing saving throws on fragile items. This D W R D VHV WKH R VW WHG W P R H W D GDPDJH HVV G H R WR points or blades (determine damage on a case-by-case basis). 9 W PV PD R HV DSH R VW W R VH H J WKH WH WD H D P R tearing free. Tentacle-arms release their victims if severed. Each arm has 2 HD; severing occurs if damage equal to half a tentacle-arm’s hit points is dealt in a concentrated area by edged or pointed weapons. To tear HH R D G R RWK WKH W P D G WKH HHSVSD R HD K R G R constriction, adding their respective strengths (17 for the Deepspawn). If the victim has the higher total, it wins its freedom.

DELWDW 6RFLHW Deepspawn prefer to let their offspring ght for them. Their lairs are in caverns, dungeons, or ruins and are amply protected by traps and guardian monsters (their “spawn”). If these defenses are pen HW DWHG WKH HHSVSD V D H R G D HDG GH H GHG RRP R GH D G W D D V KD H DW HDVW R H R PR H HV DSH R WHV HHSVSD D H DW H WR WKH HHSV D G KD H V HVV HV VWHG DW WHPSWV G D HV G R G H JD RD H V WK GV D G D R HWK WR H WH P DWH WKHP HHSVSD VH GRP PD H WKH D V WK P HV R HD K RWKH W G G D V PD H P K RVH WRJHWKH GH J R G R G HH W H HV (FRORJ HHSVSD HDW D WK J R JD W S H H HVK PHDW some unexplained, natural means, Deepspawn can “grow” and give birth WR D HDW H DW H WR WKH 3 PH 0DWH D S D H W KDV H H GH R HG (but not undead or other dual dimensional creatures). The “spawn” have WKH DW D DWWD V PDJ D D W HV D J PH W D G WH JH H R WKH HDWR V DVV D W HV D G RWKH HD HG V V D H RW SDVVHG R WR WKHP A spawn “grows” in 1d4 days (varying with size and complexity) in a HHSVSD K K P VW JHVW PHDW HJHWD H PDWWH D G DWH R blood to fuel the “birth”. The Deepspawn then opens and ejects a fully ac W H VSD 6SD D H H H KRVW H WR D GV WKH SD H W D G D RW H PDGH WR DWWD WKHP H H PDJ D PHD V 6SD D DWWD R GH H G themselves within one round of emerging. At the DM’s option, they may VH H WD SR H V R D W HV PV R D H R GV

53

Dinosaur /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 ,(7

QN OR VDXUXV Any land Uncommon 6R WD +H R H

HLQRQ FKXV Any land 5D H 3D D R H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 6,=(

77

.6

02 /( 39 / (

LSORGRFXV (ODVPR VDXUXV Any swamp Any ocean RPPR Uncommon Family 6R WD +H R H D R H

6

Nil H (15’ R J Elite (13)

3WHUDQRGRQ 6WHJRVDXUXV 7ULFHUDWRSV 7 UDQQR VDXUXV Any Any land Any land Any land RPPR RPPR RPPR Uncommon Flock +H G +H G 6R WD D R H +H R H +H R H D R H

3, Fl 15

- PS D H 6HH H R Nil Nil Nil L (12’ G (80’ G (50’ H (20’ L (30’ R J R J R J R J JVSD Steady (11) Steady (12) Steady (12) Steady (11) Avg. (9)

RVD V D H R G R D WH DWH S D HV R H VWH H R H H R RVW R W nents. The frequency gures given are for areas where dinosaurs are nor mally found; in all other places, they are very rare at best. All dinosaurs in WK V H W VKD H WKH R R J KD D WH VW V 7,9,7 /( ,17(//, (1 ( 7 ( 6 ( /, 10(17 0 , (6,67 1 ( 63( , / ()(16(6

/DPEHR VDXUXV Any land RPPR +H G +H R H

Nil H (25’ R J Elite (13)

Trampling 6HH H R H (24’+ G (50’ R J R J Elite (13) Steady (12)

DELWDW 6RFLHW RVD V D H R G D PRVW D W SH R H R ment, except desert, high mountains, and frozen wastes. They have no VR HW D G WW H DP H WK PRVW VSH HV D D GR J HJJV H R H WKH KDW K

D Animal (1) Nil Neutral Nil Nil

(FRORJ 6DJHV GR RW GH VWD G KDW KDV PDGH G RVD V H W W R certain worlds, but they do exist in the “lost lands” on several worlds. There may be places where dinosaurs have continued to evolve into dif ferent forms; they may be ancestors of modern lizard men. QN ORVDXUXV This armadillo-like ornithischian weighs four or ve tons, most of this weight being its armor plating, side spines, and great, knobbed tail. If at WD HG R WK HDWH HG WK V HDW H DVKHV R W WK WV WD GH H J R V R R V GH D H R H A related species is the paleocinthus, which has better plating (AC –3) D G D VS HG DWKH WKD H WD

Dinosaurs, or “terrible lizards,” are reptiles descended from ancestral rep tiles called thecodonts. The two types of dinosaurs are saurischians (“lizard-hipped”) and ornithischians (“bird-hipped”), named for terms GHV J WKH SH VW W HV : WK WKH VD V K D D H WKH D R R V WKH DSRGV HS HVH WHG KH H W D RVD V D G WKH KH RR V VD RSRGV HS HVH WHG KH H G S RGR V 6D V K D V D VR GH R WKRP PRVD V D G WKH H DWHG G RPDHRVD V HS HVH WHG KH H GH R K V Many ornithischians have armor, horns, or both. They include ceratop sians, represented by triceratops; ornithopods, such as the hadrosaurs, represented by the lambeosaurus; ankylosaurus; and stegosaurus. Dinosaurs come in many sizes and shapes. Those presented here are JH H D D JH JJH VSH HV KD H G D R R V K H VPD H G RVD V KD H D GH D HW R PD JV 0RVW G RVD V KD H D V K K V SH bly in texture; some closely related species of reptile have fur, and some PD KD H HDWKH V

HLQRQ FKXV This fast carnivore uses its speed, its long, grasping forearms, large WHHWK D G K G HJV WK WKH SS J WD R V WH H RP DW R It hunts by running at prey, leaping, and raking with its rear claws as it claws and bites. The jump is a charge, so the creature gains a +2 on attack rolls. The rear talons count as only one attack, and cause a total R G GDPDJH :KH DWWD J D D JH HDW H WKH GH R K V R WH jumps on top of it, and holds on with its front claws while continuing to rake with the rear claws. The deinonychus has a relatively large brain R D G RVD D G WV SD K WV WK J WD W V Despite being 12 feet long, this dinosaur is only about 6 feet tall. Its tail H WH GV VW D JKW R W HK G W KH G D R W D W DWH VW W H R R V SSR WV WK V D R J WV SR GV R H JKW WR H D HG H W H WKH D HJV The deinonychus is a dromaeosaur, dinosaurs which are related to orni thomimosaurs; its distant relatives include the chicken-sized night hunter, compsognathus, and the ostrich-like struthiomimus. Neither is as formi GD H DV WKH GH R K V

RPEDW Dinosaurs seem to be a mixture of endothermic (“warm-blood ed”) and exothermic (“cold-blooded”). They regulate body temperature internally, but also depend on external heat somewhat. Though they may H V R R D R G PR J WKH PD RW H DV V R DV D W S D HSW H 0RVW R WKHVH K JH HSW HV KD H RPSD DW H VPD D V W PD of the predators are quite cunning. All must eat large amounts of food to maintain their huge bodies. As a result, sauropods eat almost constantly, D G D R HV K W D PRVW R VWD W D G D VR HDW D R Though the carnivores are both voracious and ferocious, certain plant HDWH V D H H DJJ HVV H WKH GH H VH V D WK D PR R KR V - VW H D VH WKH GR RW HDW PHDW GRHV RW PHD WKH RW RWKH D PD V

LSORGRFXV This sauropod lives primarily on water plants, so is often found in or near lakes and marshes. It and related species can also be found on fern prairies and in open forests. It weighs about 10 tons. Though it usually ig R HV VPD WK JV W D VWHS R D WK J WV D R H H HD S D G come down on threatening creatures; this trampling causes 3d10 damage. The diplodocus can also whip with its tail for 2d8 damage.

54

Dinosaur 5H DWHG VSH HV GH WKH K JH D K RVD V K K H JKV D R W 90 tons and averages 75 feet in length. It causes 8d10 damage when W DPS J (ODVPRVDXUXV The elasmosaurus looks like a snake with ns and a thick body. It is ag gressive, attacking anything it notices. Its neck makes up one-half its total length. The creature is strong, fast, and highly maneuverable, able to turn D G JH DW S H :KH K W J WKH H DVPRVD V W D H V WK its head out of the water, snapping down quickly to seize prey. This creature’s relatives include many other types of plesiosaurs and pliosaurs. Females travel onto sandy beaches to lay their eggs in shallow GHS HVV R V /DPEHRVDXUXV This is a very common “duck-billed” dinosaur, bipedal, with a at snout, and crests on its head. A peaceful herbivore, this hadrosaur prefers to run from attack; its only defense is its lashing tail. It has excellent senses, used WR GHWH W S HGDWR V Its enemies include most carnivores. Related species include many oth er species of duck-billed dinosaurs, as well as the iguanodon. The latter KDV VKD S WK P VS HV K K D D VH GDPDJH HD K DGG W R WR WV WD DWWD 3WHUDQRGRQ Although this ying reptile typically dives for marine prey, it attacks any creature that appears to be vulnerable. The pteranodon has no WHHWK W VSHD V W PV WK WV HD WKH D H WRR D JH WR V D R at a gulp. The beak of a typical pteranodon is about 4 feet long. Despite the creature’s huge wingspan, its wings are very light, and its furred body is only a little larger than a human being; the whole weighs only about 50 pounds. A pteranodon can carry off prey up to four times WV R H JKW There are all sizes of related species; close relatives have crests on their heads to balance their long beak for ight.

Any creature that infringes on the territory of these reptiles is likely to H KD JHG D G V H H HG 6PD H HDW HV D H W DPS HG V H J G points of damage. The triceratops also uses its horns in ghts for domi nance within the herd, so it is not unusual to nd specimens with past injuries on their heads. 5H DWHG VSH HV KD H WKH VDPH R S DWH K K S RWH WV WKH H V as well as different numbers of horns. The monoclonius has a single nose-horn; the pentaceratops has three true horns, like the triceratops, plus horn-like protrusions jutting from its cheeks; and the styracosaurus KDV D R KR V R DWHG D R G WKH HGJH R WV H S DWH

6WHJRVDXUXV Another of the ornithischians, the stegosaurus, or “plated lizard,” is a large, stupid, herbivorous dinosaur with aggressive defenses. It thrives nearly anywhere and is often found on plains or in jungles. A stegosaurus is about 8 feet tall at the middle of its back; its humped VS H V HG WK D GR H R R HD VKDSHG S DWHV K K KH S WKH HD ture absorb and dissipate heat. The creature has a spiked tail, with four or more bony spikes of up to 3 feet in length. An enlarged spinal node helps relay commands to the tail and rear legs. The stegosaurus continu ally turns its posterior towards an enemy, while tucking its head low. It HD WV WKH VDPH PD H D WK J HD VHHPV WK HDWH J 6 P D VSH HV GH WKH GD H W V K K KDV VS HV D R J WV D R H VWHDG R S DWHV D G WKH H W RVD V K K KDV R S DWHV D R J the front half of its spine, and spikes along the rear half. All have spiked WD V

7 UDQQRVDXUXV This ravenous creature is one of the most fearsome and terrible of all car nivorous dinosaurs. Despite its huge size and eight-ton weight, the mon ster is a swift runner. Its huge head is nearly 6 feet long, and its teeth are RP WR KHV H JWK Tyrannosaurus rex, the “tyrant lizard king,” is a plains dweller, and so relentlessly and stupidly erce that it will attack a small triceratops, kill it, D G V D R WV KHDG R H J S WK V J WVH D PDWWH R KR V DV WKH KR V R WKH W P S H H WKH VWRPD K R WKH WR This dinosaur’s favorite food is any hadrosaur, such as the trachodon. The monster pursues and eats nearly anything; creatures of man-size or smaller are swallowed whole on a natural attack roll of 18 or higher. The W D RVD V D VR HDWV D R KDV J D D D VPD H HDW HV WR VWHD D PHD R G WK WV HH VH VH R VPH There are many other species of carnosaur, some smaller and faster WKD W D RVD V 6RPH KD H VW R JH D PV D G PR H GD JH R V S SH D V

7ULFHUDWRSV The largest of the ceratopsians, or horn-faced dinosaurs, and by far the most aggressive, this beaked herbivore is a plains-dweller. It has a huge front plate of bone protecting its 6-foot-long head, from which project two great horns (each over 3 feet long), while a shorter horn juts from its nose. The head and neck are AC 2; its body is not armored, so is AC 6. The tric eratops weighs just over 10 tons.

55

Displacer Beast /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Temperate mountains 9H DH 3D Any D RR V Semi- (2-4) D Lawful evil

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

2-5 (1d4 + 1)

2-8 (2d4)/2-8 (2d4) Nil –2 on opponent’s attack roll Nil L (8’-12’ long) Elite (13-14)

The displacer beast is a magical creature that resembles a puma with two SR H D WH WD HV J R J RP WV VKR GH V 9H D H WKH VWD D RP K PD KD WDW R V The displacer beast has the blue-black coloring of a dark panther, and a long cat-like body and head. Females range in length from 8 to 9 feet, and weigh 450 pounds; males are 10 to 12 feet long, and weigh up to 500 pounds. They have six legs. Tentacles are tipped with rough horny edges that can in ict terrible wounds. Their eyes glow bright green, even after GHDWK

tentacles and reach maturity, though not full size, within 4 months. They HPD WKH D H W WKH G VS D HPH W D W HV D H GH H RSHG This is followed by a two month period during which the cubs are taught KR WR K W :KH WK V V RPS HWHG WKH DP J R S G V D GV D G WKH monsters wander off to join separate packs. While raising young, the mon sters are ercely protective of their lairs. One adult always remains with WKH V V D WKH HPD H K H WKH RWKH JRHV R WR K W HDG S H is dragged back to the lair to be eaten by the family. Lairs are littered with WKH R HV H SPH W D G WKH W HDV HV R WV W PV Naturally vicious and almost evil at times, displacer beasts harbor an G J KDW HG R GRJV 0D WKHR HV DWWHPSW WR D R W R WK V H P W 6RPH VDJHV H H H W VS JV RP D W SDWK WHPSH DPH WV WKH D JRRG GRJ R G DW D H WKH H HP R D HDW H as savage and destructive as the displacer beast. Others argue that it is WKH G VS D HPH W D G D W HV K K D VH WK V D W SDWK WKH W R D W HV KH RVH S R P W VRPHKR VW P DWH WKH H R V V V tem and produce hostile reactions. Encounters between the two breeds D H D H KR H H V H WKH GR RW VKD H WKH VDPH WH WR

RPEDW The displacer beast is a erce, savage creature that hates all R PV R H + JK DJJ HVV H WKH G VS D H HDVW DWWD R V JKW using its tentacles to in ict 2-8 (2d4) points of damage to its victims. Their main advantage in combat is their magical power of GLVSODFHPH W K K D R V WKHP WR DSSHD WR H VRPH HHW RP WKH D W D R DW R Anyone attacking a displacer beast does so at –2 on his attack roll. In ad dition, the beasts save as 12th-level ghters; adding +2 to their die rolls. To determine the true position of the displacer beast and its illusion, roll 1d10. On 1-5, the illusion is in front of the creature, 6-7 to the creature’s left, 8-9, to the right. On 10, the illusion is behind the beast’s actual posi tion. Although this ability is magical, the beast’s location can not be de WH P HG GLVSHO R GHWHFW PD LF Only WU H VHHL H HD WV SRV W R VS D H HDVWV RW VH WKH D V R WHHWK HVV HD GHDWK or when in combat with a very large opponent. If they do employ them, HD K D GRHV SR WV R GDPDJH D G HD K WH GRHV SR WV R GDPDJH

(FRORJ VS D H HDVWV KD H WW H WR HD RP RWKH D JH S HGDWR V save perhaps trolls or giants. Some wizards and alchemists value their K GHV R VH H WD PDJ D S HSD DW R V D G R H JH H R V H wards for them. The eyes of a displacer beast are a highly prized, if un RPPR JRRG KD PV DPR J WK H HV KR H H H WKDW WKH S R WH W WKH HD H RP GHWH W R

DELWDW 6RFLHW Displacer beasts are carnivores. Unless they are raising R J WKH V D SD V D J D VD DJH V DWK R GHVW W R as they go. They hate all life, and will sometimes kill purely for pleasure. Fierce and vicious as they are, however, displacer beasts never ght among themselves. The pack is a well-run and highly ef cient killing ma K H :KH H R WH HG SD V G VS D H HDVWV D H PR H WKD D PDW K R PD D JH HDW HV D G KD H HH R WR PD H D PHD R R V goblins, and bands of men. Any creature entering their territory is viewed DV SRWH W D S H VS D H HDVWV PDWH WKH D W P D G WKH R J D H R VS J A mated pair of displacer beasts makes its home in a cave, producing litters of 1-4 young. The cubs, about the size of domestic cats, are born without

56

Dog :LOG Any

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

RPPR 3D Any Omnivorous Semi- (2-4) Nil Neutral

Uncommon 6R WD Any Omnivorous Semi- (2-4) Nil Neutral

5D H 3D Any Omnivorous Average (8-10) D Lawful good

HDWK RJ :D P GHVH WV D G V WH D HD 9H DH 3D Night D R R V Semi- (2-4) Nil Neutral evil

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

4-16 (4d4)

9D D H

4-16 (4d4)

5-50 (5d10)

Nil Nil Nil S (3’ long) Unsteady (5-7)

2-8 (2d4) Nil Nil Nil M (4’-6’ long) Average (8-10)

From the rear 75% of the time Teleportation Nil M (4’ long) Steady (11-12)

VHDVH Nil Nil M (6’ long) Steady (11-12)

/,0 7( 7(

,1

R HV WKH DSSHD D 6PD H WKD S D H 0RVW DSSHD H R H of a wolf and a jackal.

RJ

:DU Any

RJ

OLQN RJ Temperate plains

H R WKH G GRJ D HV RP S D H WR K H RWKH V VHHP WR RP H WKH RR V

GRJV D H WH JH W D G RPP DWH D RPS H D J DJH R barks, yaps, whines, and growls. They inhabit open plains and avoid hu man haunts. A lair will contain 3-12 (3d4) pups 50% of the time (1-2 hit dice, 1-2/1-3 hit points damage/attack). These puppies can be trained and D H R WK HW HH WR JR G S H HV

RPEDW Wild dogs ght as an organized pack. They favor small game, and attack men and human habitations only in times of great hunger. The bite of a wild dog in icts 1-4 points of damage.

HDWK RJV HDWK GRJV D H D JH W R KHDGHG KR GV K K D H G VW J VKHG WKH SH HW DW J GR H D HDWK GRJV K W D JH SD V Each head is independent, and a bite does 1-10 points of damage. Vic W PV P VW VD H V SR VR R R W D W D RWW J G VHDVH K K WKHP in 4-24 (4d6) days. Only a F UH GLVHDVH spell can save them. A natural roll of 19 or 20 on their attack die means that a man-sized opponent is knocked prone and attacks at a –4 until able to rise to its feet again. There is an 85% KD H WKDW GHDWK GRJV DWWD K PD V R V JKW

DELWDW 6RFLHW Wild dogs are found almost anywhere. They run in packs, and are led by the dominant male. The pack usually hunts a variety R JDPH H H DWWD J GHH R D WH RSH 3 SV D H R WKH VS J : G GRJV D H WDPHG VHSD DWHG RP WKH SD (FRORJ : G GRJV D H RP R K W J D G R DJ J

R HV

K K V D

WK

H R D RP

DW R

:DU RJV *H H D D JH PDVW V R R KR GV WKH KD H HH VH VHV R VPH D G KHD J PD J WKHP DGHSW DW GHWH W J W GH V 0RVW D GRJV D H RW V D R V D G D H DWWD WKR W D VH The status of war dogs varies greatly; some are loyal and beloved pets, VRPH D H DW K GRJV RWKH V D H K W J GRJV D G VRPH D H W D HG R DWW H OLQN

RJV GRJV D H H R VK R D HV K K D H VWR H D G PR H P V cular than other wild dogs. They are intelligent and employ a limited form R WH HSR WDW R KH WKH K W A blink dog attack is well organized. They will blink to and fro without D R R V SDWWH V J WKH SR H V WR SRV W R WKHPVH HV R D DW tack. Fully 75% of the time they are able to attack their targets from the rear. A dog will teleport on a roll of 7 or better on a 12-sided die. To determine where the dog appears, roll a 12-sided die: 1 = in front of opponent, 2 = shielded (or left) front ank, 3 = unshielded (or right) front ank, 4-12 = be K G :KH J WKH GRJ DSSHD RP WR HHW RP WV RSSR H W D G PPHG DWH H D H WR DWWD J VD DWH SR H D G WKH D PD H H DSSHD V GH D space occupied by a solid object. If seriously threatened, the entire pack R W D G RW HW

57

Dog, Moon /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Elysium and Prime 5D H Solitary or small pack (see below) Any D RH High to exceptional (13-16) Nil Neutral good

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6

1 or 2-8 (see below)

0 , (6,67 1 ( 6,=( 02 /( 39 / (

SHGD

D KR 6KDGR K S RW SDWWH HWWH HDSR WR K W 25% M (3’ at shoulders) Fanatic (17-18)

R

Often mistaken for baneful monsters, moon dogs are native creatures of Elysium and champions of the causes of good. They often appear in the Prime Material plane to ght evil wherever it shows itself. Moon dogs look very similar to large wolf hounds. Their strange heads D H V JKW K PD DSSHD D H J J WKH D PD V D H WH JH W look. The creatures’ forepaws are adaptable, giving the moon dogs the ability to travel bipedally or on all fours. They are dark colored animals, D J J RP GD J D WR GHHS D 0RR GRJV KD H DP H H HV 0RR GRJV VSHD WKH R D J DJH D G WKH D RPP DWH WK all canines and lupines as well. They can speak common using a limited R P R WH HSDWK

0RR GRJV D H RPH HWKH HD D G KD H WKH D W WR W D H WKH ethereal and Astral plane at will. They have superior vision equal to dou ble normal vision, including 60’ infravision. Combined with an unusually HH VH VH R VPH D G KHD J WK V J D WV PRR GRJV WKH GHWH W R D ties listed above, plus the ability to detect all illusions. Association with a PRR GRJ R R H KR R PR H HPR HV F DUPV D G D WV DV D UHPR H F UVH :KH VKDGR JKW D PRR GRJ V D H WR PR H V K D D DV WR H H W H HDWH PDJ H D WR D S RWLF SDWWHU of shadows. Only evil creatures will be affected. At the same time, each creature of good within WKH D HD H H W H JD D SURWHFWLR IURP H LO D G UHPR H IHDU VSH H e t. Moon dogs may not attack or perform any other action when weaving this pattern of shadows. It requires one full round to weave and extends to a range of 50 feet. The moon dog can GLVSHO PD LF W GR J VR R H W D WR WV R S D H PPHG DWH 0RR GRJV PD H GDPDJHG R R HWWH PDJ D HDSR V They are never surprised (due to their keen senses) and cause opponents WR V W D W RP WKH V S VH R V 0RR GRJV D H PP H WR IHDU spells. They make all saving throws at a R V D G WD H KD R D WH GDPDJH

RPEDW Woe to those who enter combat with a moon dog. These crea tures of good are potent ghters and merciless against evil. Their power ful bite in icts 3-12 points of damage. Moon dogs prefer to attack with their keening howl. This baying is harmful to evil creatures only. Any evil creature within an 80 foot ra G V R D ED L PRR GRJ V D H WHG DV D IHDU VSH DVW DW WK H H of magic use. Additional moon dogs baying have a cumulative effect. The R OL D VR D VH SR WV R GDPDJH SH R G WR H HD tures within 40 feet. In addition, the R OL D VH WH VH SK V D SD WR H W D S D D HDW HV R H D J PH W VR P K WKDW WKH D H 5% likely per moon dog howling to return to their plane. Moon dogs can L H WR G VSH V R V R EDUN WR G VSH H R H SH R G The following spell-like powers (at 12th-level of use) are available to a PRR GRJ R H DW D W PH R H SH R G DW

DELWDW 6RFLHW Moon dogs are native to the plane of Elysium. They are KDPS R V R JRRG D G R WH W D H D R W WKH SSH S D HV D G WKH 3 PH 0DWH D S D H WR KD H JH H 0RR GRJV D H H G WR D JRRG D G H W D D HV D G WKRVH H G to those races. They will not long associate with anyone because they are R VWD W R WKH PR H K W J H

F D H VHOI W PHV SH GD F UH GLVHDVH W PH SH G G D SH GD F UH OL W R GV W PH SH G G D SH GD GD FL OL WV GDUN HVV 15’ radius GHWHFW H LO D D V D W H GHWHFW L LVLELOLW D D V D W H GHWHFW PD LF D D V D W H GHWHFW V DUHV SLWV D D V D W H LPSUR HG L LVLELOLW OL W PLUURU LPD H W PHV SH GD R GHWHFWLR V DGHV W PH SH GD VOR SRLVR W PH SH G G D SH GD DOO RI IR

(FRORJ 0RR GRJV R WH RPP DWH WK RPP W HV R PH V J WH HSDWK R GH WR R DWH W R H VSRWV DPR J WKHP

58

Dolphin /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any saltwater Uncommon 6 KRR Any D RH Very (11-12) Nil Lawful good

Nil Save as 4th-lvl ghter Nil M (5’-6’ long) Steady (11)

R SK V D H WH JH W VHDJR J PDPPD V :K H D GR SK V VKD H D D HW R RPPR W D WV WKH VSH HV RPHV in a variety of shapes and sizes. Their long, compact bodies are superbly DGDSWHG WR WKH D DW H R PH W D G GR SK V D H DPR J WKH PRVW powerful swimmers in the oceans. All breeds of dolphins have a large n on their backs, two ippers, a powerful tail, jaws lled with many sharp WHHWK D R KR H D G D H WR HHW R J 0RVW RPPR D G H R D H WKH J D R RWW H RVHG GR SK V VR DPHG R WKH J D V D G bottle-shaped snouts. Other varieties have two-toned blue and gray color ing. The species communicates through an intricate speech consisting of K JK S W KHG VR GV VRPH R W R WKH D JH R K PD KHD J

GR SK RPP W HV V D VR VKD D G H KD H HH R SK V D H K JK WH JH W D G WD H D H J G VWD W WH HVW in human doings. They will always help humans in distress, guiding WKHP WR WKH VKR H D G HHS J WKH VKD V DW D H WD VR WD GR SK V R DV RJ HV KD H HH R WR R P RVH DWWD KPH WV WR K PD V D RPSD J WKHP D H G DVK R R V PP J and shing expeditions. These rogues often play dolphin games with WKH K PD RPSD R V R SK V D H D PR H D D H WR PH other respects. Friendly dolphins have warned sailors of the approach R S DWH VK SV D G WKH WH W R V R H VHD HDW HV 0R H WKD R H VK S R HV WV VD H D D SR W WR WKH W PH WH HVV R D G D ing of dolphins. They have come to men’s aid when their ships were DWWD HG PH PH D G VDK DJ R SK V KD H HH R WR D G VDK DJ RPP W HV D G GHVW R WKH HJJV R GR SK V SH H H WKHVH PR VWH V DV D WK HDW WR WKH VD HW

RPEDW Inherently peaceful, dolphins will generally attack only if threatened. Unless outnumbered 2 to 1, dolphins always attack sharks. Whether attacking a foe or defending their school, dolphins ght as an organized unit, responding to commands from their leader. They ght WK VSH D HKHPH H WR S RWH W WKH R J D G D VH H W P H R dolphins may sometimes engage in a holding action, sacri cing them VH HV VR WKDW WKH HPD GH R WKH V KRR D V P WR VD HW DELWDW 6RFLHW R SK V D H RPS HWH D RR V J R D G HW R sh. Though they can remain submerged for several minutes at a time, they must surface regularly to breathe. Unlike most mammals, breathing is a conscious, rather than unconscious action on the part of dolphins; in other words, they literally must remember to breathe. Newborn dolphins D H DVV VWHG WR WKH V D H WR HDWKH WKH PRWKH V D G D HPD H GR SK P G H R SK V D H DW H S D JRRG WHPSH HG D G D JRRG GHVS V J H HDW HV 0RVW RDP WKH R HD V V KRR V P H ing as large as 20 dolphins, swimming where their fancy suits them. They never ght among themselves or with other breeds of dolphins. Dolphins are famous for the great pleasure they take in life; when swimming they often perform dazzling aquatic stunts, leaping in and out of the water in a spectacular fashion. They will also play with objects that they nd and en joy games. Dolphins sometimes follow ships, entertaining the crews and SDVVH JH V WK WKH D W V About 10% of all dolphins live in organized communities. These groups have 1d4+1 sword sh (AC 6, move 24, 1 + 1 Hit Dice, 2d6 points of damage/attack) or 1-3 narwhals (AC 6, move 21, 4 + 4 Hit Dice, 2d12 SR WV R GDPDJH DWWD DV J D GV GHSH G J R WKH PDW HJ R If a community is found, there is a 75% possibility that there are 1d4 additional communities of dolphins within a ve-mile radius. These or ganized communities of dolphins do not tolerate the presence of evil VHD HDW HV WKH GRPD D G H HVVD H VW WKH D G R RPDG schools of dolphins to drive out evil creatures. Any region inhabited by

(FRORJ The dolphin is both a hunter and hunted in its marine world. 6KD V D G RWKH D JH H VHD HDW HV K W WKH GR SK WK H WK V DVP HVS WH WV PD H HP HV WKH GR SK KDV PD G VW W DG D WDJHV that enable it to survive and even ourish. Not only is it a strong, swift swimmer, but its intelligence and organized lifestyle are highly effective GH H VHV DJD VW WV H HP HV

59

Doppleganger /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any 9H DH Tribal Any Omnivore Very (11-12) E Neutral

6 S VH 6HH H R 6HH H R 0 Elite (13)

The doppleganger is a master of mimicry that survives by taking the VKDSHV R PH GHP K PD V D G K PD R GV RSS HJD JH V D H SHGD D G JH H D K PD R G DSSHD D H Their bodies are covered with a thick, hairless gray hide, which gives them a natural AC of 5. They are, however, rarely seen in their true forms. RPEDW This monster is able to assume the shape of any humanoid creature between four and eight feet high. The doppleganger chooses D W P G S DWHV K V R P D G WKH DWWHPSWV WR WKH R J D D G assume his place. The doppleganger is able to use ( 3 D G D P WDWH its victim with 90% accuracy, even duplicating the victim’s clothing and equipment. If unsuccessful in taking its victim’s place, the dopplegang H DWWD V H J R WKH H V J R V R WR PD H W G VW J VKD H from its victim. A doppleganger is immune to VOHHS D G F DUP VSH V D G rolls all saving throws as if it was a 10th-level ghter. RSS HJD JH V R J R SV D G D W WRJHWKH WR H V H WKDW WKH DW tacks and in ltrations are successful. They are very intelligent and usually take the time to plan their attacks with care. If a group of the monsters VSRWV VRPH SRWH W D W PV WKH GRSS HJD JH V R WH W D WKH WD JHWV D W J R D JRRG KD H WR VW H KRRV J WKH W PH D G RSSR W W with care. They may wait until nightfall, or until their victims are alone, or H H R R WKHP WR D

RSS HJD JH V D H R G PRVW R WH WKH W H R PV D G JHR R WKH GH HVV * R SV R WH VHW S D D D D HD H V WHG WR ambush and surprise, patrolling a regular territory. These bands make D JRRG J DWWD J HD K PD R G PR VWH V R W D H H V D G stealing their food and treasure. If food and treasure are scarce, they hire out to a powerful wizard or thieves’ guild. A doppleganger who has been hired to replace a speci c person will S D WV DWWD WK VSH D D H HD J DV P K D R W WKH WPD GKV H R PH W DV W D The dopplegangers’ weaknesses are greed and cowardice. They spend their lives in avid pursuit of gold and other wealth. If attacking a J R S R DG H W H V R H DPS H WKH R WH KRRVH WKH KHVW RR ing one to attack rst. If they target a party of adventurers, the dopple JD JH V D W W WKH SD W V R WKH D R W R WKH G JHR D G KHDG J D WR WR 6 H WKH D H R D G KR H H WKH S H H to take the easiest route toward riches. A doppleganger who chooses D K DG H W H D R GV V V R H WKH W HDV H V VD H KD G D G HW HDWV DW WKH HD HVW RSSR W W PD J VRPH S D V H H VH R separating from the human members of the group. They sometimes K H R W DV VS HV D G DVVDVV V R PR H DV H

DELWDW 6RFLHW Dopplegangers are rumored to be arti cial beings that were created long ago by a powerful wizard or godling. They were origi D WH GHG WR H VHG DV VS HV D G DVVDVV V D D H W K JK magical war. Their creator died long ago, but they live on, still working as spies for evil powers, thieves, and government. They have even been R WR R DV DVVDVV V All dopplegangers belong to a single tribe. Although this is rare, groups R GRSS HJD JH V D H R G D KH H DW D W PH D G H SH WHG R DW R V :R J DV D W WKH VH H W D J R S R W PV V K DV D DP ily or a group of travelers. Basically lazy, dopplegangers nd it easier to V H D G H RP R WD WD J K PD R G D G HVSH D K PD shape. They prefer to take the form of someone comfortably provided for, D G VK DVV P J WKH R P R KD G R J SHDVD WV 6 H WKH D H R 90% accurate in their mimicry, most dopplegangers are eventually discov H HG D G G H R W D G WKH R HG R H PR H WR DVV PH D H VKDSH

(FRORJ RSS HJD JH V D H VRSK VW DWHG D G GD JH R V SD DV WHV J off the labors of others. They must also be reckoned with as clever and ef H W H VS HV D G DVVDVV V KR D HD SR W D PD KHP SRV W R V of power. Evil wizards have on rare occasions controlled entire kingdoms R VKR W SH RGV R W PH HS D J D J S H R R R WK D GRSS HJD JH

60

Dracolich /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6HH H R 9H DH 6R WD Night 6SH D As per individual dragon B, H, S, T Evil (any) 6HH H R As per former dragon type As per former dragon type As per former dragon type As per former dragon type 6HH H R HDWK HDSR D G VSH VH 6SH PP W HV D G VSH VH 6HH H R As per individual dragon 6HH H R As per individual dragon, plus 1,000 (both dracolich and host P VW H GHVW R HG

)32

The dracolich is an undead creature resulting from the unnatural transfor mation of an evil dragon. The mysterious Cult of the Dragon practices the SR H PDJ H HVVD R WKH HDW R R WKH G D R K WKR JK RWKH S D W W R H V D H D VR PR HG WR H VW A dracolich can be created from any of the evil dragon subspecies. A dra R K HWD V WKH SK V D DSSHD D H R WV R J D RG H HSW WKDW WV H HV appear as glowing points of light oating in shadowy eye sockets. Skeletal or VHP V H HWD G D R KHV KD H HH R VH HG R R DV R The senses of a dracolich are similar to those of its original form; it can detect invisible objects and creatures (including those hidden in dark HVV R RJ WK D RRW DG V SH DJH DWHJR D G D VR SRVVHVVHV D DW D FODLUD GLH FH D W K H WV D H D WR D D JH R HHW SH age category. A dracolich can speak, cast spells, and employ the breath weapon of its original form; it can cast each of its spells once per day and can use its breath weapon once every three combat rounds. Additionally, D G D R K HWD V WKH WH JH H D G PHPR R WV R J D R P

The dracolich has a slightly stronger ability to cause fear in opponents than it did in its original form; opponents must roll their saving throws vs. spell with a –1 penalty (in addition to any other relevant modi ers) to resist the dracolich’s fear aura. The gaze of the dracolich’s glowing eyes can also paralyze creatures within 40 yards if they fail their saving throws (creatures of 6th level [or 6 Hit Dice] or higher gain a +3 bonus to their sav ing throws). If a creature successfully saves against the gaze of a dracolich, it is permanently immune to the gaze of that particular dracolich. The attack routine of a dracolich is similar to that of its original form; for H DPS H D G D R K WKDW DV R J D D J HH G DJR J GR D HD RSSR H W WK D VH HV R SK V D DWWD V W W VWD PR H R P GD H RSSR H WV DWWD J DW D RSSR W H PRPH W WK WV HDWK HDSR D G VSH V All physical attacks, such as clawing and biting, in ict the same dam age as the dracolich’s original form, plus 2d8 points of chilling damage. A victim struck by a dracolich who fails a saving throw vs. paralyzation is paralyzed for 2d6 rounds. Immunity to cold damage, temporary or per manent, negates the chilling damage but not the paralyzation. Dracoliches D RW G D H H HV All dracoliches can attempt GHDG FR WURO (as per a SRWLR RI GHDG FR WURO once every three days on any variety of undead with 60 yards. The undead’s saving throws against this power suffer a –3 penalty; if the GHDG FR WURO V V HVV W DVWV R R H W R :K H GHDG FR WURO V VH the dracolich cannot use other spells. If the dracolich interrupts its undead R W R H R H W KDV HH VHG R D W WKH G D R K P VW VW DW WK HH GD V H R H WKH SR H D H VHG DJD If a dracolich or proto-dracolich is slain, its spirit immediately returns to its host. If there is no corpse in range for it to possess, the spirit is trapped WKH KRVW W V K D W PH H H WKDW D R SVH H RPHV D D D H A dracolich is dif cult to destroy. It can be destroyed outright by SR HU RUG NLOO or a similar spell. If its spirit is currently contained in its host, GHVW R J WKH KRVW KH D V WD H R SVH V RW WK D JH H H W H destroys the dracolich. Likewise, an active dracolich is unable to attempt further possessions if its host is destroyed. The fate of a disembodied dra R K VS W WKDW V D VS W WK R RG R KRVW V R W W V S HV PHG WKDW W V G D WR WKH R H S D HV

RPEDW D R KHV D H PP H WR F DUP VOHHS H IHHEOHPH W SRO PRUS FROG (magical or natural), HOHFWULFLW ROG L VD LW D G GHDW VSH V R V PEROV They cannot be poisoned, paralyzed, or turned by priests. They have the same magic resistance as their original forms; only magical attacks from wizards of 6th level or higher, or from mon VWH V R R PR H + W H KD H D KD H R D H W J G D R KHV The Armor Class of a dracolich is equal to the Armor Class of its origi nal form, bettered by –2 (for example, if the AC of the original form was –1, the AC of the dracolich is –3). Attacks on a dracolich, due to its magical DW H GR RW JD D DWWD R GDPDJH R R VHV Initially, a dracolich has the same morale rating as its original form. However, after a dracolich is successful in its rst battle, its morale rating permanently becomes Fearless (19 base); this assumes that the opponent or opponents involved in the battle had a Hit Dice total of at least 100% of the Hit Dice of the dracolich (for instance, a 16-HD dracolich must defeat D RSSR H W R RSSR H WV R DW HDVW WRWD + WR H H H WKH PR D H crease). Once a dracolich receives the morale increase, it becomes immune WR PDJ D HD DV H

61

Dracolich weapon for another seven days (note that it will not be able to cast spells with verbal components during this time). At the end of seven days, the G D R K HJD V WKH VH R WV R H D G HDWK HDSR If the animated corpse is not the spirit’s former body, it immediately becomes a proto-dracolich. A proto-dracolich has the mind and memories R WV R J D R P W KDV WKH K W SR WV D G PP W HV WR VSH V D G priestly turning of a dracolich. A proto-dracolich can neither speak nor cast spells; further, it cannot cause chilling damage, use a breath weapon, or cause fear as a dracolich. Its strength, movement, and Armor Class are WKRVH R WKH SRVVHVVHG RG To become a full dracolich, a proto-dracolich must devour at least 10% of its original body. Unless the body has been dispatched to another plane R H VWH H D S RWR G D R K D D D V VH VH WKH S HVH H R WV R J nal body, regardless of the distance. A proto-dracolich will tirelessly seek out its original body to the exclusion of all other activities. If its original RG KDV HH HG G VPHP H HG R RWKH VH GHVW R HG WKH S RWR dracolich need only devour the ashes or pieces equal to or exceeding 10% of its original body mass (total destruction of the original body is possible R WK R JK VH R D GLVL WH UDWH or similar spell; the body could be re R VW WHG WK D LV R V P D VSH VR R J DV WKH VSH V DVW WKH VDPH S D H DV WKH GLVL WH UDWLR If a proto-dracolich is unable to devour WV R J D RG W V W DSSHG WV H W R P W VD A proto-dracolich transforms into a full dracolich within seven days D WH W GH R V WV R J D RG :KH WKH W D V R PDW R V RPS HWH the dracolich resembles its original body; it can now speak, cast spells, and HPS R WKH HDWK HDSR R WV R J D RG DGG W R WR KD J D R WKH D W HV R D G D R K The procedure for possessing a new corpse is the same as explained above, except that the assistance of a wizard is no longer necessary (cast J PD LF MDU is required only for the rst possession). If the spirit success H SRVVHVVHV WV R J D RG W R H DJD H RPHV D GD R K If the spirit possesses a different body, it becomes a proto-dracolich and P VW GH R WV R PH RG WR H RPH D G D R K A symbiotic relationship exists between a dracolich and the wizards who create it. The wizards honor and aid their dracolich, as well as pro viding it with regular offerings of treasure items. In return, the dracolich defends its wizards against enemies and other threats, as well as assisting them in their various schemes. Like dragons, dracoliches are loners, but WKH WD H RP R W WKH R HGJH WKDW WKH KD H D HV D R KHV D H JH H D R G WKH VDPH KD WDWV DV WKH G DJR V from which they were created; dracoliches created from green dragons, R VWD H D H H WR H R G V W RS D D G WHPSH DWH R HVWV Though they do not live with their wizards, their lairs are never more than D H P HV D D D R KHV S H H GD HVV D G D H V D H R WH HG DW JKW VKDGR R HVWV R GH J R G D WKV

DELWDW 6RFLHW The creation of a dracolich is a complex process involv J WKH W D V R PDW R R D H G DJR D D H PDJ D R HV WKH PRVW RWR R V S D W W R H V R K K D H PHP H V R WKH W R WKH DJR The process is usually a cooperative effort between the evil dragon and the wizards, but especially powerful wizards have been known to coerce D H G DJR WR GH JR WKH W D V R PDW R DJD VW WV Any evil dragon is a possible candidate for transformation, although old dragons or older with spell-casting abilities are preferred. Once a candidate is secured, the wizards rst prepare the dragon’s host, an inanimate object that will hold the dragon’s life force. The host must be a solid item of not less than 2,000 gp value resistant to decay (wood, for instance, is unsuitable). A gemstone is commonly used for a host, particularly ruby, pearl, carbuncle, and jet, and is often set in the hilt of a sword or other weapon. The host is prepared by casting H F D W D LWHP upon it and speaking the name of the evil dragon; the item may re sist the spell by successfully saving vs. spell as an 11th-level wizard. If the spell is resisted, another item must be used for the host. If the spell is not resisted, the item can then function as a host. If desired, ODVVWHHO D H DVW SR WKH KRVW WR S RWH W W Next, a special potion is prepared for the evil dragon to consume. The H D W RPSRV W R R WKH SRW R D HV D R G J WR WKH DJH D G W SH R WKH G DJR W W P VW R WD S H VH VH H J HG H WV DPR J WKHP D SRWLR RI H LO GUD R FR WURO D SRWLR RI L O HUDELOLW D G WKH RRG R D DPS H :KH WKH H G DJR R V PHV WKH SRW R WKH HV WV D H GHWH mined as follows (roll percentile dice): ROO

HVXOW No effect. Potion does not work. The dragon suffers 2d12 points of GDPDJH D G V KH S HVV WK R VR V R R GV Potion does not work. The dragon dies. A full LV R similar spell is needed to restore the dragon to life; a LV WR W D V R P WKH G DJR WR D G D R K HV WV D RWKH R R WK V WD H 3RW R R V

If the potion works, the dragon’s spirit transfers to the host, regardless of the distance between the dragon’s body and the host. A dim light WK WKH KRVW G DWHV WKH S HVH H R WKH VS W :K H R WD HG the host, the spirit cannot take any actions; it cannot be contacted nor attacked by magic. The spirit can remain in the host inde nitely. Once the spirit is contained in the host, the host must be brought within 90 feet of a reptilian corpse; under no circumstances can the spirit possess a living body. The spirit’s original body is ideal, but the corpse of any HSW D HDW H WKDW G HG R DV HG WK WKH S H R V GD V V V WD H The wizard who originally prepared the host must touch the host, cast D PD LF MDU VSH K H VSHD J WKH DPH R WKH G DJR WKH WR K WKH corpse. The corpse must fail a saving throw vs. spell for the spirit to suc cessfully possess it; if it saves, it will never accept the spirit. The following modi ers apply to the roll:

(FRORJ D R KHV D H H H K J W WKH P VW HDW R GH WR H fuel their breath weapons. Like dragons, dracoliches can consume nearly anything, but prefer the food eaten by their original forms (for instance, if a dracolich was originally a red dragon, it prefers fresh meat). The body of D GHVW R HG G D R K P HV WR D R VPH J SR GH WK D H hours; this powder can be used by knowledgeable wizards as a compo H W R HDW J SRWLR V RI GHDG FR WURO D G V P D PDJ D V VWD HV

–10 if the corpse is the spirit’s own former body (which can be dead for D H JWK R W PH WKH R SVH V R WKH VDPH D J PH W DV WKH G DJR –4 if the corpse is that of a true dragon (any type). –3 if the corpse is that of a redrake, ice lizard, wyvern, or re lizard. WKH R SVH V WKDW R D G D R V G DJR H G RVD V D H R RWKH HSW H If the corpse accepts the spirit, it becomes animated by the spirit. If the animated corpse is the spirit’s former body, it immediately becomes a dracolich; however, it will not regain the use of its voice and breath

62

Dragon, General Dragons are an ancient, winged reptilian race. They are known and feared for their size, physical prowess, and magical abilities. The oldest dragons D H DPR J WKH PRVW SR H HDW HV WKH R G 0RVW G DJR V D H identi ed by the color of their scales. There are many known subspecies of dragons, several of which fall WR WK HH RDG DWHJR HV K RPDW JHP D G PHWD G DJR V K R matic dragons include black, blue, green, red, and white dragons; all are extremely evil and are feared by most. The metallic dragons are the brass, bronze, copper, gold, and silver dragons; these are noble and good, highly HVSH WHG VH SHRS H The gem dragons are the amethyst, crystal, emerald, sapphire, and topaz dragons; they are neutral with respect to good and evil, and are H KD VPDW D G V D H PDVWH V R SH V DV R KR GH JKW GG HV Though generally smaller and slower than other dragons, gem dragons D H R WH VH D G PR H WH JH W D G KD H RWKH SR H V WR RPSH VDWH H SV R V In addition to the dragons in these three classi cations, there are other dragons that may at rst seem to be members of those categories. For in VWD H WKH VWHH G DJR VHHPV WR H D PHWD G DJR W KDV R R H breath weapon; while each “true” metallic dragon has two. Likewise, the brown dragon seems to be a typical, evil chromatic dragon; but has no wings, so is not a “true” chromatic dragon. Although all subspecies of dragons are believed to have come from the VDPH RRWV WH V R WKR VD GV R HD V DJR WKH S HVH W V VSH HV HHS WR WKHPVH HV R J WRJHWKH R GH H W HPH PVWD HV V K DV D SR H P W D WK HDW *RRG G DJR V H H R WK H G DJR V KR H H WKR JK D H H W D G DJR VSH PH V KD H HH R WR DVVR DWH WK H R JRRG G DJR V *R G G DJR V R DV R D DVVR DWH HH WK V H G DJR V D G HPH D G G DJR V D H VRPHW PHV R G WK VDSSK H G DJR V :KH H G DJR V R G H H W VSH HV H R WH HD K RWKH WKH V ally ght to protect their territories. While good dragons of different sub species are more tolerant of each other, they are also very territorial. They V D W WR R R W G H H HV D SHD H PD H *HP G DJR V R WH VHWW H WH VSH HV G VS WHV WK GG J R WHVWV All subspecies of dragons have 12 age categories, and gain more abili ties and greater power as they age. Dragons range in size from several feet SR KDW K J WR PR H WKD HHW D WH WKH KD H DWWD HG WKH VWDW V of great wyrm. The exact size varies according to age and subspecies. A dragon’s wingspan is about equal to its body length; 15-20% of a dragon’s RG H JWK V H *H H D KH P W S H G DJR V D H H R WH HG WKH D H D PDWHG SD and young. Mated dragons are always young adults, adults, or mature adults; R J G DJR V R G WK WKH SD H WV D H R WKH R J DG W VWDJH R R J er. To determine the age of young dragons roll 1d6: 1 = egg; 2 = hatchling; 3 = very young; 4 = young; 5 = juvenile; 6 = young adult. During the early part of a dragon’s young adult stage it leaves its par H WV J HHG G J W R WR VWD W D D R WV R 6RPHW PHV D WKR JK rarely, juvenile dragons leave their parents to start their own lives. As a SD R PDWHG G DJR V DJH H R G WKH PDW H DG W VWDJH WKH VS W S independence and the lust for treasure driving them apart. Older dragons R H WKH VH VRPHW PHV D VH R J WR R WKH R WKH RWKH SD H W HD HV KH WKH HJJV D H D G DJR V HVSH D R GH R HV D H JH H D VR WD G H WR H HVV W and preference. They distance themselves from civilization, which they R V GH WR H D SHWW D G RR VK PR WD H WR DJR V D H HD VRPH S HGDWR V W V D H JH KH H HVVD D G D eat almost anything if they are hungry enough. A dragon’s metabolism operates like a highly ef cient furnace, making use of 95% of all the food the dragon eats. A dragon can also metabolize inorganic material, and VRPH G DJR V KD H GH H RSHG D WDVWH R V K D H Although dragons’ goals and ideals vary among subspecies, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magical items as possible. They nd W HDV H S HDV J WR RR DW D G WKH DV WKH DG D H R WKH PDJ cal items. For a dragon, there is never enough treasure. Those with large KRD GV D H RDWK WR HD H WKHP R R J H W J R W R WKH D V R WR SDW R WKH PPHG DWH D HDV R WR JHW RRG DJR V H WR PD H HGV R their treasure, shaping nooks and mounds to t their bodies. By the time WKH PDW H WR WKH J HDW P VWDJH K G HGV R JHPV D G R V D H P HGGHG WKH K GHV

UDJRQ HIHQVHV A dragon’s Armor Class improves as it gets older and the creature becomes tougher. Old dragons or older dragons are immune to normal missiles; their gem-encrusted hides de ect arrows and other small projectiles. Large missiles (from catapults, giants, etc.) and magical missiles affect them normally. Young adult and older dragons radiate a personal aura that makes them partially resistant to harmful magic. A dragon’s resistance to magic increases as it ages. UDJRQ LGH Dragon skin is prized by armorers with the skill to turn it WR VK H GV D G D PR D D H H D VH R WV DSSHD D H D G WKH S RWH tion it affords. Dragon armor grants its wearer an Armor Class of 4 less than the Armor Class of the dragon it was taken from, for a minimum Armor Class of 8. For example, armor from a juvenile brass dragon (AC 0) grants its wearer AC 4. Dragon armor is supple and non-bulky, weighing R SR GV The scales of gem dragons take on properties of actual gems; they are faceted and re ect light. They are slightly more brittle than those of other G DJR V VR D PR PDGH RP WKHP H HV HSD PR H R WH Dragon armor affords no extra protection, such as resistance to re or cold, although the armor can be enchanted to provide such protection. A dragon’s resistance to certain elements is based on its total makeup, not just its skin. Plain dragon armor is expensive to make, costing 1,000-10,000 JS DVHG R WKH R PD VK S D G S RWH W R WKH D PR D R GV DJR skin armor can be enchanted, just as other forms of armor can, to a maxi P PR Dragon shields also offer no additional protection. They are made of VW HW KHG K GH R H D wooden frame. Such shields weigh 3 pounds (if small) or 8 pounds (if large) and cost 20-120 or 30-180 gold pieces. UDJRQ 6HQVHV All dragons have excellent senses of sight, smell, and hear ing. Their enhanced senses enable them to detect all invisible objects and creatures (including creatures or items hidden in darkness or fog) within a radius equal to 10 feet times their age category. All dragons possess a natu ral clairaudience ability with respect to their lairs; the range is 20 feet per age category. The dragon must concentrate on a speci c section within its lair or V R G J D HD WR KHD KDW V JR J R 6RPH G DJR V D H D H WR RPP DWH WH HSDWK D WK D WH ligent creature. The percentage chance for a dragon to speak is based on its Intelligence and age category. Refer to individual descriptions for SH H WDJHV UDJRQ /DLUV All dragon lairs are far from mortal civilization, and they are dif cult to nd because the dragons take careful measures to cloak their coming and going. There is usually little, if any, wildlife around the D V H D VH H JK R J HDW HV HD WKH G DJR V D G PRVW G DJR V HDW WKH H HDW HV WKDW D H RR VK H R JK WR HPD :KH D R J DG W G DJR HD HV WV SD H WV VHD K R WV R D it spends a few years moving from place to place to nd a cave or cavern which best suits its personality. In most cases, the dragons search for in HDV J D JH D HV K K D HDV D RPPRGDWH WKHP DV WKH J R Usually by the time a dragon has reached the mature adult stage, it has selected a large lair it plans to keep for the remainder of its life. A dragon DW WK V VWDJH KDV JDWKH HG D R V GH D H DPR W R W HDV H D G V RDWK WR PR H W WR D G H H W R DW R The location and character of dragon lairs vary based on each subspe cies; consult individual dragons for speci c information. However, one thing HPD V R VWD W D G DJR R V GH V WV D D G H JK R J D HDV WV GR mains. A creature which violates or threatens the lair is threatening the dragon D G H GHD W WK KD VK 6RPH JRRG G DJR V PD H PR H H H W WKD other subspecies in this matter. All dragons keep their treasure hidden deep within their lairs, and some dragons create hazardous conditions within their D WR HHS D HDW HV RP HD K J WKH W HDV H UDJRQ )OLJKW Despite their large size, dragons are graceful and compe tent iers; most are maneuverability class C. This is due partially to their powerful wings, and partially to the dragon’s innate magic. Dragons can P DW KD VSHHG D G G H DW GR H VSHHG A dragon can change direction quickly by executing a wingover ma H H A dragon cannot gain altitude during the round it executes a wingover, but it may dive. The maneuver enables the dragon to make a turn of 120 to 240 degrees regardless of its speed or size.

63

Dragon, General J G DJR V D VW H WK WKH D V WK D R V WR DWWD R V DJR V G J R D G R G RSSR H WV D D VR VW H WK RWK JV W WKH P VW D G PPHG DWH D WH DWWD J When engaging other ying opponents, dragons can either claw or bite, but not both. An airborne dragon must glide to cast spells (but innate abil ities can be used at any time). A gliding dragon loses 1,000 feet of altitude per round, and its forward speed is equal to one half its ight speed on the R G H R H W HJD J G J UDJRQ 7DEOH JH DWHJRU +DW K J 9H R J Young - H H Young adult Adult 0DW H DG W Old 9H R G 9H H D H : P * HDW : P

JH LQ HDUV

LW LH Modi er

Nil

RPEDW Modi er

)HDU DGLXV Nil Nil Nil Nil D GV D GV D GV D GV D GV D GV D GV D GV

LWH Because of a dragon’s long neck, it can bite creatures to its back D G V GHV 6QDWFK Only young adult and older dragons can snatch. This occurs when a ying dragon dives and attempts to grab a creature in one of its claws. A creature struck by this method is taken into the air. There is a 50% KD H WKDW D V DW KHG HDW H KDV WV D PV S HG D G WKH H R H D RW SK V D DWWD WKH G DJR 6 DW KHG HDW HV D H VRPHW PHV WD H WR great heights and dropped. The snatched creature can be squeezed in the D R D WRPDW D GDPDJH HD K R G R W D V H HG WR WKH G DJ on’s mouth (the transfer requires a successful attack roll). If the transfer succeeds, the victim automatically suffers bite damage each round; if it D V WKH W P V G RSSHG DJR V R DJH R G D G R GH D D D W P HD K D D G WKH D W WR V DW K W R W PV DW R H : PV and great wyrms can carry three victims, but one of the rst two snatched P VW H W D V H HG RP D WR PR WK H R H WKH WK G D H V DW KHG A dragon can snatch creatures two or more size categories smaller than itself. For example, a dragon that is 45’ long is a Gargantuan creature, so the biggest creature it can snatch is a Large one (12’ long). 3OXPPHW If the DM chooses to allow plummets, an airborne dragon, or a dragon jumping and descending from at least 30 feet above a target, can land on a victim. The dragon crushes and pins opponents using its claws and tail, in icting damage equal to its bite. The dragon can crush as many creatures as its combat modi er. The dragon rolls a separate attack against each crea W H D H WHG HDW HV WKDW D H P VVHG D H DVV PHG WR KD H HV DSHG HD tures that are crushed must roll successful saving throws vs. petri cation or H S HG GH WKH G DJR D WRPDW D V H J VK J GDPDJH G ing the next round unless the dragon moves off them. If the dragon chooses WR PD WD WKH S WKH W PV P VW R V HVV VD J WK R V V SHW cation to get free. The dragon’s combat modi er applies as a penalty to all saving throws vs. the crush. A dragon cannot take any other actions when S PPHW J R S J .LFN Any dragon can kick creatures attacking it from behind. A kick GH H V D GDPDJH D G HDW HV VW P VW R WKH H WH W R HVV R G R H HG D G HHW RRW SH DJH DWHJR R WKH G DJR Those knocked back must make successful saving throws vs. petri cation (adjusted by the dragon’s combat modi er) or fall. If the dragon attacks with one claw, it can kick with only one hind leg (the other must be used for balance). It cannot slap its tail while kicking. :LQJ XIIHW Young adult and older dragons can employ their wings in combat; targets must be at the dragon’s sides. The damage in icted is WKH VDPH DV D D DWWD D G HDW HV VW P VW R WKH H WH W R HVV R G R H R HG S R H 7DLO 6ODS Adult and older dragons can use their tails to attack creatures to their rear and sides. A tail attack in icts the same damage as two claw at tacks and affects as many targets as the dragon’s age category. The dragon R V D VHSD DWH DWWD DJD VW HD K HDW H HDW HV VW P VW R V cessful saving throws vs. petri cation (adjusted by the dragon’s combat modi er) or be stunned for 1d4 + 1 minutes. A tail slap can smash a light wooden structure and even damage a cube of force (one charge per two points of combat modi er, round down). 6WDOO Any dragon ying near the ground can halt its forward mo tion and hover for one round; it must land immediately thereafter. Once stopped, the dragon can attack with its bite and all four legs. It can use its HDWK HDSR VWHDG W WK V D H KDSSH V V H G DJR V D HDWKH on the wing. If a dragon stalls in an area with lots of trees or loose earth, WKH G D W RP WV JV HDWHV D G VW R G WK WKH VDPH DG V DV WV HD D D HDW HV WK WKH R G D H GHG D G R VSH DVW J V possible. The dust lasts for one round. 6SHOOV Dragons learn spells haphazardly over the years. The DM VKR G D GRP GHWH P H K K VSH V D SD W D G DJR R V The dragon can cast each spell once per day, unless random determina WR G DWHV WKH VDPH VSH PR H WKD R H K K DVH WKH G DJR D DVW W PR H WKD R H D GD DJR V GR RW VH VSH RR V R S D WR deities; they simply sleep, concentrate when they awaken, and remember their spells. Dragon spells have only a verbal component; the spells have D DVW J W PH R HJD G HVV R H H DJR V D RW SK V D DWWD use their breath weapon, use their magical abilities, or y (except to glide) K H DVW J D VSH

)HDU 6DYH Modi er Nil Nil Nil Nil +3 (+7) +2 (+6) +1 (+5) 0 (+4) –1 (+3) –2 (+2) –3 (+l) –4 (0)

UDJRQ )HDU Dragons can inspire panic or fear. The mere sight of a young adult or older dragon causes creatures with fewer than 1 Hit Die (as well DV D R D R R V R DJJ HVV H HDW HV WK H H + W H WKD the dragon) to automatically ee in panic for 4d6 rounds. Trained war mounts, organized military units, and single creatures WK + W H R PR H W WK H H + W H WKD WKH G DJR D H RW SD HG W WKH PD H VW H WK HD WKH D H WK WKH G DJ on’s fear aura. The aura surrounds attacking or charging dragons in the speci ed radius and in a path along the ground directly beneath a y J G DJR KRVH D W W GH V HHW R HVV HDW HV RW D WRPDW D panicked are entitled to saving throws vs. petri cation. Creatures failing their saving throws are stricken with fear and ght with a –2 penalty to their attack and damage rolls. The aura increases in size and power based on the age category of the dragon; creatures subjected to the aura receive a saving throw bonus or a penalty as speci ed on the Dragon Table. All HDW HV WK + W H H D WR R J HDWH WKD WKRVH R WKH G DJR D H PP H WR WKH HD H H W *HP G DJR V D H RW DV KH H W HD VRPH DV RWKH G DJR V VR VD ing throws against their fear auras receive bonuses; the bonuses appear in parenthesis in the Dragon Table. Dragon Hit Die Modi er DJR + W H D HW HH V VSH HV D G are modi ed based on age category. Refer to individual dragon entries for the base Hit Dice for each species, and to the Dragon Table for the modi er based on age. The older a dragon gets, the more Hit Dice it has. For example, a black dragon has a base of 10 Hit Dice. A hatchling black dragon subtracts 6 dice, giving it a total of 4. A great wyrm black dragon DGGV G H R D WRWD R Dragons’ saving throws are tied to their Hit Dice. Each dragon saves as a ghter equal in level to the dragon’s Hit Dice. For example, a hatchling black dragon saves as a 4th-level ghter, while a great wyrm black dragon saves as an 18th-level ghter. Dragon Combat Modi er A dragon’s combat modi er varies with age category. The bonus or penalty applies to damage rolls for each physical attack. It does not apply to a dragon’s breath weapon. The combat modi er is also applied to the dragon’s base spellcasting level (age category), to determine the actual level at which the dragon casts spells (thus, a great P DVWV VSH V DW WK H H R D W UDJRQ WWDFNV All dragons have a claw/claw/bite attack form and a breath weapon. The latter can be used once every three rounds. Dragons D VR HPS R VH H D RWKH DWWD R PV K K D H GHWD HG WKH R R J WH W DJR V H H W G GH WKH DWWD V HW HH RSSR H WV V J WKH PR H GD JH R V DWWD V V K DV WKH WH DJD VW WKH RHV WKH SH H H WR H WKH WR JKHVW A dragon that breathes during a round of combat cannot also attack physically. Magical abilities (but not spells) can be used in addition to any DWWD V H HSW WKH HDWK HDSR ODZV A dragon can use its claws to attack creatures to its front and sides. If the dragon kicks with one rear leg, it can attack with only one claw (the other must be used to maintain balance).

64

Dragon, Chromatic /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any swamp, jungle, and subterranean 5D H 6R WD R D Any 6SH D Average (8-10) 6SH D KDRW H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 1 (base) 12, Fl 30 (C), Sw 12 12 (base) 9 (base) VSH D

Black Dragon

6SH D 9D D H 9D D H G (30’ base) Fanatic (16 base) 9D D H

D G DJR V D H D V H WR D JH D G HVH W W V R V R D kind. They like dismal surroundings, heavy vegetation, and prefer dark ness to daylight. Although not as intelligent as other dragons, black drag R V D H VW W H J D G PD H R H W At birth, a black dragon’s scales are thin, small, and glossy. But as the G DJR DJHV WV V D HV H RPH D JH WK H D G G H K K KH SV W camou age itself in swamps and marshes. Black dragons speak their own tongue, a tongue common to all evil dragons, and 10% of hatchling black dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

G DJR DWWD V W D VWDJ DWH HHW R DWH PD J W H RPH VW R HW D G D H WR V SSR W D PD H :KH WK V D W V VHG DJD VW SRW R V D G H V WKH H RPH VH HVV WKH R D R HWWH R G 2OG SOD W UR W R H D GD 9HQHUDEOH V PPR L VHFWV R H D GD UHDW Z UP F DUP UHSWLOHV three times a day. This operates as D F DUP PDPPDOV VSH W V DSS D H R WR HSW HV DELWDW 6RFLHW D G DJR V D H R G V DPSV PD VKHV D R ests, and jungles. They revel in a steamy environment where canopies of trees lter out most of the sunlight, swarms of insects ll the air, and stag D W PRVV R H HG SR GV H D GD H D G DJR V D H H H H W swimmers and enjoy lurking in the gloomy depths of swamps and bogs. They also are graceful in ight; however, they prefer to y at night when WKH J HDW R PV D H K GGH WKH GD HVV R WKH V D G DJR V are extremely sel sh, and the majority of those encountered will be alone. :KH D DP R D G DJR V V H R WH HG WKH DG WV S RWH W their young. However, if it appears the adults’ lives are in jeopardy they D D GR WKH R J WR VD H WKHPVH HV They lair in large, damp caves and multi-chambered subterranean cav erns. Older dragons are able to hide the entrance to their lairs with their SOD W UR W ability. Black dragons are especially fond of coins. Older black drag ons sometimes capture and question humans, before killing them, to nd out KH H VWR S HV R JR G V H D G S DW P R V D H HSW

RPEDW D G DJR V S H H WR DP VK WKH WD JHWV V J WKH V roundings as cover. Their favorite targets are men, who they will some W PHV VWD R VH H D P WHV D DWWHPSW WR JD JH WKH VW H JWK D G wealth before attacking. Against a band of men or a formidable creature, older black dragons will use their special abilities rst, so the very forces of the marsh can weaken the targets before the dragon joins the ght. D G DJR V D VR VH WKH HDWK HDSR H R H RV J PH HH When ghting in heavily vegetated swamps and marshes, black dragons attempt to stay in the water or along the ground; the numerous trees and leafy canopies limit their ying maneuverability. When faced with an op SR H W K K SRVHV WRR P K R D WK HDW D D G DJR DWWHPSW WR y out of sight, so it will not leave tracks, and hide in a deep pond or bog. UHDWK ZHDSRQ VSHFLDO DELOLWLHV A black dragon’s breath weapon is a 5’ wide stream of acid that extends 60’ in a straight line from the dragon’s head. All creatures caught in this stream must save vs. breath weapon for half damage. A black dragon casts spells and uses its magical abilities at 5th level, plus its combat modi er. D G DJR V D H R WK D DWH DWHU EUHDW L D W D G D PP nity to acid. As they age, they gain the following additional powers:

(FRORJ D G DJR V D HDW D PRVW D WK J D WKR JK WKH S H H WR dine primarily on sh, mollusks, and other aquatic creatures. They are fond of eels, especially the giant varieties. They also hunt for red meat, but they like to “pickle” it by letting it lie in ponds within their lair for days H R H HDW J W

-XYHQLOH GDUN HVV three times a day in a 10’ radius per age category of WKH G DJR GXOW FRUU SW DWHU once a day. For every age category a JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

6SHOOV :L DUG 3ULHVW Nil Nil Nil

65

0 Nil Nil Nil Nil 10% 15% 20% 25% 30% 35% 40% 45%

7UHDV 7 SH Nil Nil Nil + + + + H (×2) H (×2) H (×2) H (×3) H (×3)

3 9DOXH

Blue Dragon

Dragon, Chromatic

,1 /,0 7( 7( ) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Arid deserts 9H DH 6R WD R D Any 6SH D Very (11-12) 6SH D Lawful evil

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 0 (base) 9, Fl 30 (C), Br 4 14 (base) 8 (base) VSH D 6SH D 9D D H 9D D H G (42’ base) Fanatic (16 base) 9D D H

Blue dragons are extremely territorial and voracious. They love to spend R J KR V S HSD J DP VKHV R KH G D PD V D G D W D HHV D G WKH VSH G H D R J KR V G H J R WKH V HVV D G DGP J WKH W RSK HV The size of a blue dragon’s scales increases little as the dragon ages, although they do become thicker and harder. The scales vary in color from an iridescent azure to a deep indigo, retaining a glossy nish through all of the dragon’s stages because the blowing desert sands polish them. This PD HV H G DJR V HDV WR VSRW D H GHVH W V R G JV +R H H WKH G DJR V R WH R HD WKHPVH HV R J WR WKH VD G VR R SD W R WKH KHDGV D H H SRVHG Blue dragons love to soar in the hot desert air; usually ying in the GD W PH KH WHPSH DW HV D H WKH K JKHVW 6RPH H G DJR V HD PDW K WKH R R R WKH GHVH W V D G VH WK V R R DW R WR WKH DG D WDJH RP DW H G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H dragons, and 12% of hatchling blue dragons have an ability to commu nicate with any intelligent creature. The chance to possess this ability in creases 5% per age category of the dragon.

Blue dragons are born with an immunity to electricity. As they age, WKH JD WKH R R J DGG W R D SR H V RXQJ FUHDWH R GHVWUR DWHU WK HH W PHV SH GD -XYHQLOH VR G LPLWDWLR DW GXOW G VW GH LO R H D GD 2OG H WULORT LVP R H D GD 9HQHUDEOH FR WURO L GV R H D GD UHDW Z UP DOO FL DWRU WHUUDL R H D GD DELWDW 6RFLHW Blue dragons are found in deserts; arid, windswept plains; and hot, humid badlands. They enjoy the bleak terrain because WKH H D H H R VWD HV R D R DV R D R R W RSS J R G H to interrupt the view of their territories. They spend hours looking out R H WKH GRPD V DW K J R W HVSDVVH V D G DGP J WKH S RSH W 0RVW R WKH H G DJR V H R WH HG H D R H H D VH WKH GR RW D W WR VKD H WKH WH WR HV WK RWKH V +R H H KH D DP VH R WH HG WKH PD H G DJR DWWD H R R V S RWH W J K V S RS erty—his mate and young. The female dragon also will join in the attack if the threat proves signi cant. Blue dragons’ enemies are men, who kill the dragons for their skin and treasure, and brass dragons, which share the same environment. If a blue G DJR G V R H V D DVV G DJR WKH VDPH HJ R W RW HVW W WKH W HVSDVV J G DJR V HG R G H D D H G DJR V D DVW GH J R G D H V K K WKH VWR H WKH treasure. Although blue dragons will collect anything which looks valu D H WKH D H R G R JHPV HVSH D VDSSK HV

RPEDW Blue dragons prefer to ght from a distance so their opponents D HD W HVV WKH R H R WKH HDWK HDSR D G VR WW H R R threat is posed to themselves. Often blue dragons will attack from directly D R HR R H HDWK WKH VD GV W RSSR H WV RPH WK feet. Older blue dragons will use their special abilities, such as DOO FL D WRU WHUUDL R H W WK WKHVH WD W V WR PDV WKH D G D G D G WKH chances to surprise. Blue dragons will only run from a ght if they are VH H H GDPDJHG V H WKH H HW HDW DV R D G UHDWK ZHDSRQ VSHFLDO DELOLWLHV A blue dragon’s breath weapon is a 5’ wide bolt of lightning that streaks 100’ in a straight line from the dragon’s mouth. All creatures caught in this stream must save vs. breath weapon R KD GDPDJH H G DJR V DVW VSH V D G VH WKH PDJ D D W HV DW 7th level, adjusted by their combat modi er.

JH

DVH /JW

7DLO /JW

AC

UHDWK :HDSRQ G G G G G G G G G G G G

(FRORJ H G DJR V D H D H WR R V PH HD D WK J D G VRPH times are forced to eat snakes, lizards, and desert plants to help sate their J HDW K JH +R H H WKH D H SD W D R G R KH G D PD V V K DV DPH V D G WKH JR JH WKHPVH HV R D D D V R WKH HDW HV K K WKH RR WK D OL W L EROW 6SHOOV :L DUG 3ULHVW Nil Nil Nil

66

0 Nil Nil Nil Nil 20% 25% 30% 35% 40% 45% 50% 55%

7UHDV 7 SH Nil Nil Nil ½+ 6 + 6 + 6 + 6 H, S (×2) H, S (×2) H, S (×2) H, S (×3) H, S (×3)

XP Value

Dragon, Chromatic ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

6 W RS D D G WHPSH DWH R HVW D G V WH D HD 9H DH 6R WD R D Any 6SH D Very (11-12) 6SH D Lawful evil

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 0 (base) 9, Fl 30 (C), Sw 9 13 (base) 7 (at 13 HD) VSH D 1-8/1-8/2-20 (2d10) 6SH D 9D D H 9D D H G (36’ base) Elite (15-16) 9D D H

/,0 7( 7(

,1

Green Dragon

Green dragons are bad tempered, mean, cruel, and rude. They hate good ness and good-aligned creatures. They love intrigue and seek to enslave RWKH RRG D G HDW HV J WKRVH KR D RW H R W R HG R W P GDWHG A hatchling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales J R D JH D G H RPH JKWH W J VKDGHV R R HVW HPH D G D G olive green, which helps it blend in with its wooded surroundings. A green dragon’s scales never become as thick as other dragons’, remaining smooth and exible. * HH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H dragons, and 12% of hatchling green dragons have an ability to commu nicate with any intelligent creature. The chance to possess this ability in creases 5% per age category of the dragon.

damage. A green dragon casts its spells at 6th level, adjusted by its combat modi er. From birth, green dragons are immune to gasses. As they age, they gain WKH R R J DGG W R D SR H V -XYHQLOH DWHU EUHDW L GXOW V HV WLR R H D GD 0DWXUH DGXOW DUS RRG WK HH W PHV D GD 2OG SOD W UR W R H D GD 9HU ROG H WD OH R H D GD : UP SDVV LW R W WUDFH WK HH W PHV D GD DELWDW 6RFLHW * HH G DJR V D H R G V W RS D D G WHPSH DWH forests, the older the forest and bigger the trees, the better. The sights and VPH V R WKH RRGV D H S HDV J WR WKH G DJR D G W R V GH V WKH H W H R HVW R RRGV WV WH WR 6RPHW PHV WKH G DJR H WH WR D H D W R VK S WK RWKH H R HVW G H J HDW HV K K HHS WKH G DJR R PHG D R W KDW V JR J R WKH R HVW D G V R G J D HD exchange for their lives. If a green dragon lives in a forest on a hillside, W VHH WR H V D H K J D WV K K WKH G DJR R V GH V WV J HDW est enemy. A green dragon makes its lair in underground chambers far H HDWK WV R HVW The majority of green dragons encountered will be alone. However, KH D PDWHG SD R G DJR V D G WKH R J D H H R WH HG WKH H male will leap to the attack. The male will take the young to a place of safety before joining the ght. The parents are extremely protective of their young, despite their evil nature, and will sacri ce their own lives to VD H WKH R VS J

RPEDW Green dragons initiate ghts with little or no provocation, pick ing on creatures of any size. If the target creature intrigues the dragon or appears to be dif cult to deal with, the dragon will stalk the creature, V J WV H R PH W R R H W W GHWH P HV WKH HVW W PH WR VW H and the most appropriate tactics to use. If the target appears formidable, the dragon will rst attack with its breath weapon, magical abilities, and VSH V +R H H WKH WD JHW DSSHD V HD WKH G DJR PD H WV presence known quickly for it enjoys evoking terror in its targets. When WKH G DJR KDV W HG R WK V JDPH W J GR WKH HDW H V J its physical attacks so the ght lasts longer and the creature’s agony is S R R JHG 6RPHW PHV WKH G DJR H H WV WR R W R D HDW H V K DV D K PD R GHP K PD WK R JK W P GDW R D G V HVWLR * HH G DJR V H WR HVW R PH HVSH D DG H W H V WR HD PR H D R W WKH VR HW D W HV KDW V JR J R WKH R W V GH D G WKH H V W HDV H HD

(FRORJ Although green dragons have been known to eat practically any WK J G J VK V D G VPD W HHV KH WKH D H K J H R JK they especially prize elves. If the forest is on a hillside, hill giants will hunt WKH R JH G DJR V K K WKH R V GH D GH D

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A green dragon’s breath weapon is a cloud of poisonous chlorine gas that is 50’ long, 40’ wide, and 30 feet K JK HDW HV WK WKH R G PD VD H H V V HDWK HDSR R KD JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

67

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 Nil Nil Nil Nil 15% 20% 25% 30% 40% 45% 50% 55%

7UHDVXUH 7 SH 1LO Nil Nil + + + + H (×2) H (×2) H (×2) H (×3) H (×3)

3 9DOXH

Red Dragon

Dragon, Chromatic

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Tropical, subtropical, and WHPSH DWH K V D G PR WD V 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D KDRW H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) -3 (base) 9, Fl 30 (C), Jp 3 15 (base) 7 (at 9 HD) VSH D 1-10/1-10/3-30 (3d10) 6SH D 9D D H 9D D H G (48’ base) Fanatic (17-18) 9D D H

/,0 7( 7(

,1

5HG G DJR V D H WKH PRVW R HWR V D G J HHG R D G DJR V R H H seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are exceptionally vain and self con dent, considering themselves superior not R WR RWKH G DJR V W WR D RWKH H JH H D :KH HG G DJR V KDW K WKH VPD V D HV D H D JKW J RVV V D HW H D VH R WK V WKH D H VSRWWHG S HGDWR V D G PH K W J R V V VR WKH D H K GGH GHHS GH J R G D V D G RW SH P WWHG WR H W H R WV GH W WR D G WKH H G R WKH R J VWDJH KH WKH V D HV KD H W HG D GHHSH HG WKH J RVV WH W H KDV HH HS D HG D smooth, dull nish, and they are more able to take care of themselves. As WKH G DJR R W HV WR DJH WKH V D HV H RPH D JH WK D G DV VW R J DV PHWD 5HG G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H G DJ ons, and 16% of hatchling red dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

damage. Red dragons cast spells at 9th level, adjusted by their combat modi ers. Red dragons are born immune to re. As they age, they gain the follow J DGG W R D SR H V RXQJ: affect normal res three times per day. -X YHQLOH pyrotechnics three times per day. Adult: heat metal once per day. 2OG V JJHVW R R H SH GD 9HU ROG K S RW VP R H SH GD 9HQHU DEOH detect gems, kind and number in a 100’ radius three times a day. DELWDW 6RFLHW 5HG G DJR V D H R G R J HDW K V R R VRD J mountains. From a high perch they haughtily survey their territory, which they consider to be everything that can be seen from their position. They S H H WR D D JH D HV WKDW H WH G GHHS WR WKH HD WK A red dragon enjoys its own company, not associating with other crea tures, or even other red dragons, unless the dragon’s aims can be fur thered. For example, some red dragons who have F DUP VSH V R GH men to act as the dragon’s eyes and ears, gathering information about nearby settlements and sources of treasure. When a red dragon’s offspring HD K WKH R DG OW VWDJH WKH D H R GH HG RP WKH D D G WKH V R G J WH WR DV WKH D H H HG DV RPSHW W R Red dragons are quick to ght all creatures which encroach on their WH WR HVSH D RSSH D G V H G DJR V K K VRPHW PHV VKD H WKH same environment. They hate gold dragons above all else because they believe gold dragons are “nearly” as powerful as themselves.

RPEDW Because red dragons are so con dent, they never pause to ap S D VH D DG H VD :KH WKH RW H D WD JHW WKH PD H D V DS GH sion whether to attack, using one of many “perfect” strategies worked out ahead of time in the solitude of their lairs. If the creature appears small and insigni cant, such as an unarmored man, the dragon will land to at WD WK WV D V D G WH RW D W J WR R WH DWH WKH HDW H WK WV breath weapon, as any treasure might be consumed by the ames. How H H D HG G DJR H R WH V D J R S R D PR HG PH W VH WV breath weapon, special abilities, and spells (if it is old enough to have WKHP H R H D G J

(FRORJ 5HG G DJR V D H PHDW HDWH V D WKR JK WKH D H DSD H R G gesting almost anything. Their favorite food is a maiden of any human or GHP K PD D H 6RPHW PHV WKH G DJR V D H D H WR F DUP H DJH V into regularly sacri cing maidens to them.

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A red dragon’s breath weapon is a sear ing cone of re 90’ long, 5’ wide at the dragon’s mouth and 30’ at the base. Creatures struck by the ames must save versus breath weapon for half

JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

68

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 Nil Nil Nil Nil 30% 35% 40% 45% 50% 55% 60% 65%

7UHDVXUH 7 SH Nil Nil Nil E, S, T H, S, T H, S, T H, S, T H, S, T (×2) H, S, T (×2) H, S, T (×2) H, S, T (×3) H, S, T (×3)

3 9DOXH

Dragon, Chromatic ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Arctic plains, hills, mountains, and V WH D HD 5D H 6R WD R D Any 6SH D Low (5-7) 6SH D KDRW H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 1 (base) 12, Fl 40 (C), Br 6, Sw 12 11 (base) 9 (at 11 HD) VSH D 1-6/1-6/2-16 (2d8) 6SH D 9D D H 9D D H H (24’ base) Elite (15-16) 9D D H

/,0 7( 7(

,1

White Dragon

)32

:K WH G DJR V WKH VPD HVW D G HD HVW R WKH H G DJR V D H V R witted but ef cient hunters. They are impulsive, vicious, and animalis W WH G J WR R V GH R WKH HHGV D G HPRW R V R WKH PRPH W D G KD J R R HV JKW R HJ HW HVS WH WKH R WH JH H WKH D H DV J HHG D G H DV WKH RWKH H G DJR V The scales of a hatchling white dragon are a mirror-like glistening K WH K K PD HV WKHP W D V H DJD VW D V R D JR G As the dragon ages, the sheen disappears, and by the time it reaches the HU ROG VWDJH V D HV R SD H H D G JKW J D D H P HG WK WKH K WH :K WH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H dragons, and 7% of hatchling white dragons have an ability to commu nicate with any intelligent creature. The chance to possess this ability in creases 5% per age category of the dragon.

D VHV RVW WR R P HDW J D WK D V D HV WK WKH DG V

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A white dragon’s breath weapon is a cone of frost 70’ long, 5’ wide at the dragon’s mouth, and 25’ wide at the DVH HDW HV D JKW WKH DVW PD 6D H H V V HDWK :HDSR R half damage. A white dragon casts its spells and uses its magical abilities at 5th level, plus its combat modi er. From their birth, white dragons are immune to cold. As they grow old H WKH JD WKH R R J DGG W R D D W HV -XYHQLOH LFH DONL K K allows the dragon to walk across ice as easily as creatures walk across at, G J R G 0DWXUH DGXOW VW RI L G WK HH W PHV D GD 9HU ROG DOO RI IR WK HH W PHV D GD WK V S RG HV V R R KD DWKH WKD D : UP IUHH L IR three times a day. This obscures vision in a 100’ radius and RG /JW

7DLO /JW

GD GR

DELWDW 6RFLHW :K WH G DJR V H K R R G HJ R V S H H J D GV where the temperature rarely rises above freezing and ice and snow always R H WKH J R G :KH WHPSH DW HV H RPH WRR D P WKH G DJR V H RPH HWKD J :K WH G DJR V DV WKH J G GV WKDW K S R H WKH D GV DSH D G WKH D R D GS D GHHS V R D V White dragons are lackadaisical parents. Although the young remain with the parents from hatchling to juvenile or young adult stage, they are not pro tected. Once a dragon passes from its hatchling stage, it must fend for itself, HD J KR WR K W D G GH H G WVH DW K J WKH SD H WV White dragons’ lairs are usually icy caves and deep subterranean cham bers; they select caves that open away from the warming rays of the sun. :K WH G DJR V VWR H D R WKH W HDV H WK WKH D D G S H H HHS ing it in caverns coated in ice, which re ect the gems and coins and make the treasure appear even larger. They are fond of gems, especially dia PR GV H D VH WKH D H S HWW WR RR DW

RPEDW Regardless of a target’s size, a white dragon’s favorite method R DWWD V WR VH WV HDWK HDSR D G VSH D D W HV H R H RV J to melee. This tactic sometimes works to the dragon’s detriment, as it can H KD VW WV HDWK HDSR R VPD H S H D G WKH H D HG WK D D JH creature it must attack physically. If a white dragon is pursuing creatures WKH DWH V K DV SR D HD V R VHD V W PH HH WKHP WKH H H ment, ghting with its claws and bite.

JH

D H R J D H H R WKH J R

(FRORJ Although white dragons, as all other dragons, are able to eat HD D WK J WKH D H H SD W D D G R V PH R RRG which has been frozen. Usually after a dragon has killed a creature with WV HDWK HDSR W D WR GH R J W K H WKH D DVV V VW VW and frigid. It will bury other kills in snow banks until they are suitably frozen. White dragons’ natural enemies are frost giants who kill the dragons for RRG D G D PR D G V G H WKHP WR VH R J D GV D G PR WV

UHDWK :HDSRQ G G G G G G G G G G G G

69

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil Nil

0 Nil Nil Nil Nil 5% 10% 15% 20% 25% 30% 35% 40%

7UHDVXUH 7 SH Nil Nil Nil E E, O, S E, O, S E, O, S E, O, S (×2) E, O, S (×2) E, O, S (×2) E, O, S (×3) E, O, S (×3)

3 9DOXH

Amethyst Dragon /,0 7( 7(

Dragon, Gem

Temperate and cold mountain D HV 9H DH 6R WD R D Any 6SH D Genius (17-18) 6SH D Neutral

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

1 (2-5) -4 (base) 12, Fl 40 (C), Sw 12 14 (base) 7 (base)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

9D D H 9D D H 9D D H G (30’ base) Fanatic (17-18) 9D D H

Amethyst dragons are wise and regal, with a detached air, ignoring what WKH R V GH WR H SHWW V D HV HW HH JRRG D G H D D G KDRV :KH KDW KHG DPHWK VW G DJR V KD H D H GH V WK VPD V D HV of a light, translucent purple. As they grow older, the scales gradually darken. Adults are a sparkling lavender in color. Amethyst dragons speak their own tongue and the tongue common to all gem dragons, and 18% of hatchling amethyst dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

WK HH W PHV D GD WK HD K R P VD H R R H SH GD 2OG 2WLO NH V UHVLOLH W VS HUH WK HH W PHV D GD 9HU ROG re ecting pool R H D GD 9HQ HUDEOH FR WURO HDW HU R H D GD 3VLRQLFV 6XPPDU /HYHO LV 6FL =+

WWDFN HIHQVH 6FRUH 363V PB, EW, = Int PsC/M–, TS, TW RPPRQ SRZHUV (most amethyst dragons prefer psychokinetic powers D G PD KRRVH SV KRPHWD R VP DV D DGG W R D G V S H 3V FKRNLQHVLV 6FLHQFHV detonate, project force, telekinesis. HYR WLRQV R W R RG H W D D H PR H D DJ WDW R 3V FKRPHWDEROLVP 6FLHQFHV RPS HWH KHD J H H J R WD PH W PHWDPR SKRV V HYRWLRQV cell adjustment, expansion, reduction. 7HOHSDWK 6FLHQFHV GRP DW R P G P G SH HYRWLRQV contact, ESP, identity penetration, truthear. 0HWDSVLRQLFV 6FLHQFHV HPSR H SV K V JH W D DVW HYR WLRQV PDJ SV R VH VH SV K G D

RPEDW Amethyst dragons prefer talking over combat. If parleying goes badly, the dragon attacks rst with its breath weapon, then with psionics and spells. They never hide or attempt ambush. Amethyst dragons con V GH HW HDW G VKR R D H W GR VR D HG WK GHDWK UHDWK ZHDSRQ VSHFLDO DELOLWLHV An amethyst dragon’s breath weapon is a faceted, violet lozenge, which it can spit into the midst of enemies, up to 75 feet away. The lozenge explodes with concussive force, causing the indicated damage to all creatures within 60 feet of the impact (save vs. breath weapon for half damage). In addition, all creatures size huge and smaller must save vs. paralyzation or be knocked down. Any crea ture taking damage from the blast has a 50% chance of being knocked R V R V R R H R G SH DJH H H R WKH G DJR S V G R GV An amethyst dragon casts spells and uses its magical abilities at 9th level, plus its combat modi er. Amethyst dragons are born with an innate DWHU EUHDW L D W D G D immunity to poisons. They are also immune to force attacks and effects, V K DV WKRVH RP EHDGV RI IRUFH L E V D G VSH V DOO RI IRUFH D G 2WL O NH V UHVLOLH W VS HUH As they age, they gain the following additional pow H V RXQJ DWHU DONL V W PHV D GD -XYHQLOH H WUDOL H SRLVR V W PHV D GD GXOW V DSHF D H DV D G G WR D HSW H G R PDPPD

JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

HY

DELWDW 6RFLHW Amethyst dragons live on the shores of isolated moun tain lakes and pools, some in caves beneath the water. They are good par H WV W H H H WKH R J VKR G H G R WKHPVH HV DV VRR DV WKH become young adults. Amethyst dragons dislike red and white dragons, D G R V GH V H D G RSSH G DJR V WR H RR VK (FRORJ Amethyst dragons prefer to eat sh and a large number of gems. They are not inherently enemies with any life form.

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil/1

70

0 Nil Nil Nil Nil 25% 30% 35% 40% 45% 50% 55% 60%

7UHDVXUH 7 SH Nil Nil Nil H, T, U H, T, U (×2) H, T (×2), U (×3) H, T (×2), U (×4) H, T (×3), U (×6) H, T (×3), U (×8) H, T (×4), U (×10) H, T (×4), U (×13) H, T (×5), U (×16)

3 9DOXH

Dragon, Gem

Crystal Dragon

/,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Temperate and cold mountains 9H DH 6R WD R D Any 6SH D Exceptional 6SH D KDRW H WD

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 0 (base) 9, Fl 24 (C), Jp 3 10 (base) 11 (base) VSH D 9D D H 9D D H 9D D H L (12’ base) Fanatic (17-18) 9D D H

VWD G DJR V D H WKH H G HVW R WKH JHP G DJR V D D V R V about the world. Though they seldom seek out company, they willingly R H VH WK V WR V KR GR RW W WR VWHD RP WKHP At birth, crystal dragons have glossy white scales. As the dragons age, WKH V D HV H RPH W D V H W 0RR JKW D G VWD JKW D VH WKH V D HV to luminesce, while bright sunlight lends them a dazzling brilliance which PD HV VWD G DJR V D PRVW HD D H WR RR DW VWD G DJR V VSHD WKH R WR J H D G WKH WR J H RPPR WR D gem dragons, and 10% of hatchling crystal dragons have an ability to com municate with any intelligent creature. The chance to possess this ability increases 5% per DJH DWHJR R WKH G DJR

DGG W R D SR H V -XYHQLOH FRORU VSUD WK HH W PHV D GD 0DWXUH DGXOW V HVWLR WK HH W PHV D GD 9HU ROG O FNVFDOH once a day. This allows the G DJR WR H KD W R H R WV V D HV DV D VWR H RI RRG O FN The enchantment DVWV R H KR SH DJH DWHJR R WKH G DJR 6 K V D HV D H J H WR H G V WR V : UP FR WURO L GV WK HH W PHV D GD

RPEDW VWD G DJR V J HDW S H H R H VDW R WR RP DW D G R WH VH F DUP SHUVR early in any conversation. They do not initially hide, but V WR V H RPH KRVW H D VWD G DJR HW HDW PPHG DWH WR R serve its enemies with its special abilities, and plan an attack. Often, it uses its breath weapon rst, to weaken and disorient enemies. Spells and other D W HV D H VHG DV HHGHG WK D V D G WH D DVW HVR W

3VLRQLFV 6XPPDU /HYHO LV 6FL = HD

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

WWDFN HIHQVH EW/M–

RPPRQ SRZHUV ODLUVHQWLHQFH 6FLHQFHV HYRWLRQV D

UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone of glowing shards; the cone is 60 feet long, 5 feet wide at the dragon’s PR WK D G HHW GH DW WKH DVH HDW HV D JKW WKH DVW D VD H V HDWK HDSR R KD GDPDJH D G P VW PD H D VH R G VD J WK R vs. breath weapon or be blinded by the dazzling shards for one turn per age level of the dragon. The shards shine as bright as daylight, and can be VHH R P HV HDW HV WK HHW P VW VD H V HDWK HDSR R H dazzled, incurring a penalty of –2 to attack rolls for one turn per age level of the dragon. A crystal dragon casts spells and uses magical abilities at 5th level, plus its combat modi er. VWD G DJR V D H R PP H WR JKW DVHG DWWD V D G R PD R G D G D H WR DVW F DUP SHUVR at will. As they age, they gain these

JH

HY

D D GH

H

6FRUH Int D

R D

363V

H S H RJ W R

DELWDW 6RFLHW VWD G DJR V S H H R G RSH D HDV WK HD V HV and they enjoy stargazing. They have been known to build snow forts, cre DWH HD W V R V SW HV D G WK R D V R V R DW D R V WD JHWV They are fun-loving and mischievous. Crystal dragons are reasonably JRRG SD H WV VRPH KDW HVSR V H VWD G DJR V D H K WHG VRPH K WH G DJR V +R H H D D H VWD G DJR DGRSW D R J K WH G DJR WR WHD K W WR H H G Though generally friendly, they bear great enmity towards all giants, who VRPHW PHV W WR H V D H WKHP (FRORJ

VWD G DJR V S H H JHPV D G PHWD R HV WR D RWKH RRGV

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil/1

71

0 Nil Nil Nil Nil 5% 10% 15% 20% 25% 30% 35% 40%

7UHDVXUH 7 SH Nil Nil Nil E, Q E, Q (×2), T H, Q (×3), T H, Q (×4), T H, Q (×5), T H, Q (×6), T (×2) H, Q (×7), T (×2) H, Q (×8), T (×2) H, Q (×9), T (×2)

3 9DOXH

Emerald Dragon /,0 7( 7(

Dragon, Gem

Tropical and subtropical extinct R D RHV 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D Lawful neutral

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

1 (2-5) –2 (base) 9, Fl 30 (C), Br 3 12 (base) 9 (base)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

9D D H 9D D H 9D D H H (20’ base) Fanatic (17-18) 9D D H

Emerald dragons are very curious, particularly about local history and customs, but prefer to only observe. They are the most paranoid of the JHP G DJR V D G GR RW H SHRS H WR JHW WRR RVH WR WKH W HDV H Emerald dragons have translucent green scales at birth. As they age, the scales harden and take on many shades of green. They scintillate in the light, and the dragon’s hide seems to be in constant motion. Emerald dragons speak their own tongue and the tongue common to all gem dragons, and 14% of hatchling emerald dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

Emerald dragons are born with an innate ame walk D W D G D P munity to sound-based attacks. As they age, they gain the following ad G W R D SR H V RXQJ D GLEOH ODPHU WK HH W PHV D GD -XYHQLOH S RWLVP WK HH W PHV D GD GXOW 0HOI V PL WH PHWHRUV WK HH W PHV D GD 0DWXUH DGXOW ROG SHUVR WK HH W PHV D GD 9HQHUDEOH D LPDWH URFN R H D GD UHDW Z UP HDV R H D GD + S RWLVP D G HDV D H H H WHG WKH dragon’s skilled rippling movement of its scales.

RPEDW Emerald dragons usually set up traps and alarms around their lairs to warn them of visitors. They often hide from intruders, using spe cial abilities to observe, and seldom come out to speak. If intruders attack or approach the dragon’s treasure, the dragon burrows underneath to sur S VH WV W PV WKH VHV HDWK HDSR D G D V VHH J WR disable as many as it can. If faced with superior forces, the dragon retreats, D G D W HD V R H H JH H HVVD

3VLRQLFV 6XPPDU /HYHO LV 6FL = HD

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

WWDFN HIHQVH PB, II/M–, TW

6FRUH = Int

363V

RPPRQ SRZHUV (most emerald dragons prefer telepathic powers): ODLUVHQWLHQFH 6FLHQFHV aura sight, object reading, precognition. H YRWLRQV D D R G V R RP DW P G GD JH VH VH 7HOHSDWK 6FLHQFHV ejection, mindlink, probe. HYRWLRQV contact, ESP, H GHWH W R V JKW VR G

UHDWK ZHDSRQ VSHFLDO DELOLWLHV An emerald dragon’s breath weapon is D R G HH J D K K VHWV S D VR DW R D H W J D HD tures within 120 feet of the dragon’s mouth. Those in the area can save V HDWK HDSR V R KD GDPDJH RP WKH SD DW R V 9 W PV P VW PD H D VH R G VD J WK R V HDWK HDSR R H VW HG D H WR GH H G R DWWD R WK HH R GV SH DJH H H R WKH G DJR S V 1d4 rounds. Those who successfully save are deafened and disoriented in VWHDG R D H DPR W R W PH D G DW WR DWWD R V HD HVV GRHV RW S RWH W R H RP DWR GDPDJH W S H H WV VW J R DGG W R D deafness. An emerald dragon casts spells and uses its magical abilities at 6th level, plus its combat modi er.

JH

HY

DELWDW 6RFLHW Emerald dragons are reclusive, making lairs in the cones of extinct or seldom active volcanoes. These dragons are protective parents D G S H H WKH R J WR VWD WKH D DV R J DV SRVV H R P W D S R tection. Emerald dragons sometimes live near sapphire dragons, and they HD WKH R D R V J HHG R HG G DJR V (FRORJ Emerald dragons will eat anything, but prefer lizards and giants. They are actively hostile towards re giants.

6SHOOV :L DUG 3ULHVW 0 Nil Nil Nil Nil Nil Nil Nil 15% 20% 25% 30% 35% 40% 45% 50%

72

7UHDVXUH 7 SH Nil Nil Nil ½H, Q (×2) H, Q (×4), T H, Q (×6), T H, Q (×8), T (×2) H, Q (×10), T (×2) H (×2), Q (×12), T (×2) H (×2), Q (×14), T (×3) H (×2), Q (×16), T (×3) H (×2), Q (×18), T (×3)

3 9DOXH

Dragon, Gem

Sapphire Dragon

,1 /,0 7( 7( ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any subterranean 9H DH 6R WD R D Any 6SH D Genius (17-18) 6SH D Lawful neutral

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) –3 (base) 9, Fl 30 (C), Br 6 13 (base) 7 (base) 1-8/1-8/5-20 (3d6 + 2) 9D D H 9D D H 9D D H H (24’ base) Fanatic (17-18) 9D D H

:K H RW D W H KRVW H VDSSK H G DJR V D H P WD W WH WR D D G W D G VW VW R D R H KR DSS RD KHV These beautiful dragons range from light to dark blue, and sparkle in the JKW H H DW WK 6DSSK H G DJR V D H R WH P VWD H R H G DJR V unless someone recalls the latter’s preferred arid environment. 6DSSK H G DJR V VSHD WKH R WR J H D G WKH WR J H RPPR WR all gem dragons, and 16% of hatchling sapphire dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

GXOW D WL PD LF V HOO R H D GD -XYHQLOH VWR H V DSH WK HH W PHV D GD 0DWXUH DGXOW SDVV DOO V W PHV D GD 9HQHUDEOH DOO RI VWR H WK HH W PHV D GD UHDW Z UP V UD WK HH W PHV D GD

RPEDW 6DSSK H G DJR V JH H D R VH H W GH V H R H GH G J KDW WR GR WK WKHP HVV R H HP HV V K DV G R R G D HV are present. If others are not actively hostile the dragon attempts conver VDW R D G VSH VH WR GHWH P H WKH WH W R V D G R H WKHP WR leave. If the dragon or its treasure is threatened, it attacks immediately with breath weapon, spells, and physical attacks. It uses psionics or oth er special abilities to escape if its life is in jeopardy.

3VLRQLFV 6XPPDU /HYHO LV 6FL = HD

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

WWDFN HIHQVH PB, EW/M–, IF

6FRUH = Int

363V

RPPRQ SRZHUV (most sapphire dragons use psychoportive powers): ODLUVHQWLHQFH 6FLHQFHV D D G H H D R D H HYRWLRQV R G H W R DG D D JDW R 3V FKRNLQHVLV 6FLHQFHV G V WHJ DWH PR H D HD D JHPH W WH H HV V HYRWLRQV D PDWH VKDGR R W R JKW PR H D PD S DW R VR WH 3V FKRSRUWDWLRQ 6FLHQFHV D HYRWLRQV D

UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone R K JK S W KHG D PRVW D G H VR G HHW R J HHW GH DW WKH dragon’s mouth, and 25 feet wide at the base. Creatures caught by the blast can save vs. breath weapon for half damage from the sound’s dis SW R D G P VW PD H D VH R G VD J WK R V HDWK HDSR R H affected by fear, eeing the dragon in panic for two rounds per age level of the dragon, plus 1d6 rounds. This is a metabolic effect, and creatures D H WHG PDJ D IHDU VW V H RP WKH H H WV WKH D WKH VD H Deafness does not protect one from the breath weapon’s damage, though it prevents fear effects. A sapphire dragon casts spells and uses magical abilities at 7th level, plus combat modi er. 6DSSK H G DJR V D H R WK PP W WR D R PV R HD DV H DV PP W WR HE ROG VOR D G SDUDO VLV As they age, they gain the follow J DGG W R D SR H V RXQJ FR WL DO OL W WK HH W PHV D GD

JH

HY

DELWDW 6RFLHW 6DSSK H G DJR V H GHHS GH J R G D G R WH S D H their treasure in caverns accessible only through magic or psionics. They VRPHW PHV VKD H WH WR WK HPH D G G DJR V 6DSSK H G DJR V W HDW their young well, but force them to leave and nd their own territory as VRR DV WKH D H R J DG WV (FRORJ 6DSSK H G DJR V R V GH J D W VS GH V D J HDW GH D D G R ten hunt them. Deep dragons, drow, dwarves, mind ayers, and aboleth D H J HDW H HP HV R VDSSK H G DJR V

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil/1

73

0 Nil Nil Nil Nil 20% 25% 30% 35% 40% 45% 50% 55%

7UHDVXUH 7 SH Nil Nil Nil H, Q (×2) H, Q (×4), T H, Q (×6), T H, Q (×8), T (×2) H (×2), Q (×10), T (×2) H (×2), Q (×13), T (×3) H (×2), Q (×16), T (×3) H (×2), Q (×20), T (×4) H (×2), Q (×24), T (×4)

3 9DOXH

Topaz Dragon

Dragon, Gem

/,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Temperate or cold seacoast 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D KDRW H WD

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) –1 (base) 9, Fl 24 (C), Sw 9 11 (base) 9 (base) 9D D H 9D D H 9D D H H (15’ base) Elite (15-16) 9D D H

Topaz dragons are unfriendly and sel sh. Though not malevolent, but they are seldom pleasant to deal with because of their erratic behavior.Topaz G DJR V H WKH VHH RPSD R H RPH W At hatching, topaz dragons are a dull yellow-orange in color. As they DJH D G WKH V D HV KD GH WKH V D HV H RPH W D V H W D G D HWHG Adult topaz dragons sparkle in full sunlight. Topaz dragons speak their own tongue and the tongue common to all gem dragons, and 12% of hatchling topaz dragons have an ability to com municate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

RRG WK HH W PHV D GD - H H EOL N three times a day. Adult: DOO RI IR WK HH W PHV D GD 0DW H DG W DLU DWHU WK HH W PHV D GD RRW D dius per age category of the dragon. Old: SDUW DWHU R H D GD

RPEDW Topaz dragons dislike intruders, but avoid combat, often con versing to hide psionics or magic use. If intruders are hostile, or the dragon tires of them, it attacks, psionically rst, if possible, using spells as needed. They enjoy using teeth and claws, and usually save their breath weapon until wounded. The dragon may pretend to surrender to buy time, and retreats if greatly threatened. It usually makes one or more false retreats, DWWHPSW J WR RPH D D G DWWD WK V S VH

3VLRQLFV 6XPPDU /HYHO LV 6FL = HD

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

WWDFN HIHQVH MT, II/M–, MB

6FRUH Int

363V

RPPRQ SRZHUV (most topaz dragons prefer psychometabolic powers): 3V FKRNLQHVLV 6FLHQFHV WH H HV V HYRWLRQV animate object, control G PR H D PD S DW R VR WH 3V FKRPHWDEROLVP 6FLHQFHV H H J R WD PH W H G D J PHWD PR SKRV V HYRWLRQV R HHG D RG H P D VH GH D KHP D V P DW R

UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone of dehydration, 70 feet long, 5 feet wide at the dragon’s mouth and 25 feet GH DW WKH DVH :KH G H WHG DJD VW GV R H RRW R DWH G HV S SH K W SR W R GDPDJH HDW HV D JKW WKH R H D PD H a saving throw vs. breath weapon for half damage from water loss. Those who fail to save lose 1d6 + 6 Strength points; those who succeed lose only G 6W H JWK SR WV DW H VSH V HVV SR H WKD HDO R UH H HUDWLR D H H H W H DJD VW 6W H JWK RVV D WKR JK W PV KR D H D H nursed back to health recover 1 Strength point per day. Any creature re duced to a Strength of 0 or less dies instantly. A topaz dragon casts spells and uses magical abilities at 5th level, plus combat modi er. At birth, topaz dragons can breathe water and are immune to cold. As they age, they gain the following powers: Young: SURWHFWLR IURP H LO RU

JH

HY

DELWDW 6RFLHW Topaz dragons live by the sea, often building or claim ing caves below the waterline; they keep their caves completely dry. These dragons enjoy sunning on rocky outcroppings, enjoying the wind and spray. They like water little and swim only to hunt or attack. They are in different parents at best, and abandon young to protect themselves. They dislike bronze dragons and attack them on sight. (FRORJ Topaz dragons prefer to eat sh and other aquatic creatures, es SH D J D W V G

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil/1

74

0 Nil Nil Nil Nil 10% 15% 20% 25% 30% 35% 40% 45%

3 9DOXH 7UHDVXUH 7 SH Nil Nil Nil E, Q H, Q (×3), T H, Q (×5), T H, Q (×7), T H, Q (×9), T (×2) H, Q (×11), T (×2) H, Q (×13), T (×2) H (×2), Q (×15), T (×3) H (×2), Q (×17), T (×3)

Dragon, Metallic /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Arid desert and plain 5D H 6R WD R D Any 6SH D High (13-14) 6SH D Chaotic good (neutral)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 0 (base) 12, Fl 30 (C), Br 6 12 (base)

Brass Dragon

VSH D 6SH D 9D D H 9D D H G (30’ base) Fanatic (17 base) 9D D H

DVV G DJR V D H J HDW WD H V W RW SD W D JRRG R H VDW R D ists. They are egotistical and often boorish. They often have useful informa tion, but will divulge it only after drifting off the subject many times and D WH K WV WKDW D J W R G H DSS H DWHG At birth, a brass dragon’s scales are dull. Their color is a brassy, mottled brown. As the dragon gets older, the scales become more brassy, until WKH HD K D D P VKHG DSSHD D H

RXQJ FUHDWH R GHVWUR DWHU WK HH W PHV D GD -XYHQLOH G VW GH LO R H D GD GXOW V HVWLR R H D GD 0DWXUH DGXOW FR WURO WHPSHUDW UH W PHV a day in a 10’ radius per age level. 2OG FR WURO L GV R H D GD UHDW Z UP PPR GML L R H D week. The dragon usually asks the djin ni to perform some service. Although the djinni serves willingly, the drag R R GH W WR RP DW R H W HPH PVWD HV DV WKH G DJR would be dismayed and embarrassed if the djinni were killed.

RPEDW Brass dragons would rather talk than ght. If an intelligent crea W H W HV WR WD H WV HD H R D DVV G DJR WKR W WD J WR W DW H JWK the dragon might have a t of pique and try to force a conversation with V HVWLR R J J WKH W P D GRVH R VOHHS gas. If the victim falls asleep it will awaken to nd itself pinned under the dragon or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. Before PH HH DVV G DJR V HDWH D R G R G VW WK G VW GH LO R FR WURO L GV WKH KD JH R V DW K DVV G DJR V R WH VH FR WURO WHPSHUDW UH WR HDWH KHDW WR G V RP R W WKH RSSR H WV :KH D HG WK HD GD JH R JH brass dragons will y out of sight, then hide by burrowing. Older dragons VS WK V S R

DELWDW 6RFLHW Brass dragons are found in arid, warm climates; ranging from sandy deserts to dry steppes. They love intense, dry heat and spend most of their time basking in the sun. They lair in high caves, preferably D J HDVW KH H WKH V D D P WKH R V D G WKH WH WR HV D D V R WD VH H D VSRWV KH H WKH D DV D G W DS D W D H H V WR R H VDW R Brass dragons are very social. They usually are on good terms with H JK R J DVV G DJR V D G VSK HV DVV G DJR V D H GHG DWHG SD ents. If their young are attacked they will try to slay the enemy, using their KHDW HDWK HDSR V D G WD J DG D WDJH R WKH R PP W Because they share the same habitat, blue dragons are brass dragons’ R VW H HP HV DVV G DJR V V D JHW WKH R VW R D R H R R H R frontation, mostly because of the longer reach of the blue dragon’s breath HDSR H D VH R WK V DVV G DJR V V D W WR H DGH H G DJR V W WKH D D WKH H JK R V R D PDVV DWWD

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A brass dragon has two breath weapons: D R H R VOHHS gas 70’ long, 5’ wide at the dragon’s mouth, and 20’ wide at its end; or a cloud of blistering desert heat 50’ long, 40’ wide, and 20’ high. HDW HV D JKW WKH JDV HJD G HVV R + W H R H H P VW VD H V HDWK HDSR R D DV HHS R P WHV SH DJH H H R WKH G DJR HDW HV D JKW WKH KHDW WD H GDPDJH VD H V HDWK HDSR R KD A brass dragon casts its spells and uses its magical abilities at 6th level, plus its combat modi er. At birth, brass dragons can VSHDN LW D LPDOV HH D G D H PP H WR re and heat. As they age, they gain the following additional powers:

JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

(FRORJ Like other dragons, brass dragons can, and will, eat almost any thing if the need arises. In practice, however, they eat very little. They are D H WR JHW R VKPH W RP PR J GH D D H RPPRG W WKH KD WDW D G KD H HH VHH D H W J W R S D WV WK WKH R J WR J HV

6SHOOV :L DUG 3ULHVW Nil/Nil Nil/Nil Nil/Nil

75

0 Nil Nil Nil Nil 15% 20% 25% 30% 35% 40% 45% 50%

7UHDV 7 SH Nil Nil Nil ½+ + + + H (×2) H (×2) H (×2) H (×3) H (×3)

3 9DOXH

Bronze Dragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Dragon, Metallic

Tropical, subtropical, and temper DWH V WH D HD D H VKR H D G VHD VKR H 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D Lawful good

)32

1 (2-5) –2 (base) 9, Fl 30 (C), Sw 12 14 (base) 8 (base) VSH D 6SH D 9D D H 9D D H G (42’ base) Fanatic (17 base) 9D D H

Bronze dragons are inquisitive and fond of humans and demihumans. They enjoy SRO PRUS L WR VPD H G D PD V VR WKH D R W sively observe humans and demihumans, especially adventurers. Bronze G DJR V WK H R V PS H KD H JHV V K DV GG HV D G KD P HVV R WHVWV They are fascinated by warfare and will eagerly join an army if the cause is just and the pay is good. At birth, a bronze dragon’s scales are yellow tinged with green, show ing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly changing to a rich bronze tone that gets darker as the drag R DJHV DJR V RP WKH H R G VWDJH D G R GH H RS D H D W W WR the edges of their scales, similar to a patina on ancient bronze armor or VWDW HV Bronze dragons speak their own tongue, a tongue common to all good dragons, and 16% of hatchling bronze dragons have an ability to com municate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

HDSR R PR H D D RP WKH G DJR R W R P WHV SH DJH H H R WKH G DJR S V P WHV HDW HV D JKW WKH JKW J WD H GDPDJH save vs. breath weapon for half. A bronze dragon casts its spells and uses its magical abilities at 8th level, plus its combat modi er. At birth, bronze dragons have a DWHU EUHDW L D W D VSHDN LW D L PDOV at will, and are immune to electricity. As they age, they gain the follow J DGG W R D SR H V RXQJ FUHDWH IRRG D G DWHU D G SRO PRUS VHOI WK HH times a day. (Each change in form lasts until the dragon chooses a different form. Reverting to the dragon’s normal form does not count as a change.) -XYHQLOH DOO RI IR R H D GD GXOW ( 3 WK HH W PHV D GD 0DWXUH DGXOW DLU DWHU three times a day in a 10’ radius per age category of the dragon. 2OG HDW HU V PPR L R H D GD DELWDW 6RFLHW Bronze dragons like to be near deep fresh or salt water. They are good swimmers and often visit the depths to cool off or to hunt for pearls or treasure from sunken ships. They prefer caves that are acces V HR RP WKH DWH W WKH D V D H D D V G WKH GR RW D HJJV V HHS R VWR H W HDV H GH DWH Bronze dragons are fond of sea mammals, especially dolphins and whales. These animals provide the dragons with a wealth of information R VK S H V K K WKH G DJR V R H WR S GH D G GHWD WKH KD WV of large sharks. Bronze dragons detest pirates, disabling or destroying WKH VK SV

RPEDW Bronze dragons dislike killing creatures with animal intelligence and would rather bribe them (perhaps with food), or force them away with UHS OVLR When confronted with intelligent opponents bronze dragons use WKH ( 3 ability to learn their opponents’ intentions. When attacking they G WKH RSSR H WV WK DOO RI IR then charge. Or, if they are ying, they will snatch opponents. When ghting under water, they use DLU DWHU WR PD WD WKH H H W H HVV R WKH HDWK HDSR V D G WR HHS D D purely aquatic opponents. Against boats or ships they V PPR D VWR P R use their tail slap to smash the vessels’ hulls. If the dragon is inclined to be lenient, seafaring opponents might merely nd themselves becalmed, fog R G R WK R H PDVWV

(FRORJ Bronze dragons eat aquatic plants and some varieties of seafood. They especially prize shark meat. They also dine on an occasional pearl, and, like other dragons, can eat almost anything in a pinch. Evil, amphibi ous sea creatures (particularly sahuagin), who can invade their air lled D V D H WKH J HDWHVW H HP HV

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A bronze dragon has two breath weap R V D VW R H R OL W L 100’ long and 5’ wide or a cloud of UHS OVLR gas 20’ long, 30’ wide, and 30’ high. Creatures caught in the gas must save vs. breath JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

76

6SHOOV :L DUG 3ULHVW Nil/Nil Nil/Nil Nil/Nil

0 Nil Nil Nil Nil 20% 25% 30% 35% 40% 45% 50% 55%

7UHDV 7 SH Nil Nil Nil E, S, T H, S, T H, S, T H, S, T H, S, T (x2) H, S, T (x2) H, S, T (x2) H, S, T (x3) H, S, T (x3)

3 9DOXH

Dragon, Metallic /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Copper Dragon

Arid and temperate hills and PR WD V 5D H 6R WD R D Any 6SH D High (13-14) 6SH D KDRW JRRG 1 (2-5) 1 (base) 9, Fl 30 (C), Jp 3 13 (base) VSH D 6SH D 9D D H 9D D H G (36’ base) Elite (16 base) 9D D H

Copper dragons are incorrigible pranksters, joke tellers, and riddlers. They D H S GH D G D H RW JRRG RVH V D WKR JK WKH D H HDVR D JRRG winners. They are particularly sel sh and greedy for their alignment, and KD H D D PRVW H W D R W RR KH H HD WK V R H HG At birth, a copper dragon’s scales have a ruddy brown color with a copper tint. As the dragon gets older, the scales become ner and more RSSH DVV P J D VR W D P J RVV WKH W PH WKH G DJR H RPHV D young adult. Beginning at the venerable stage, the dragons’ scales pick up D J HH W W RSSH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG dragons, and 14% of hatchling copper dragons have an ability to com municate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

DVWV WV VSH V D G VHV WV PDJ D D W HV DW WK H H S V WV RP DW modi er. At birth, copper dragons can VSLGHU FOLPE (stone surfaces only) and are immune to acid. As they age, they gain the following additional powers: RXQJ H WUDOL H SRLVR WK HH W PHV D GD -XYHQLOH VWR H V DSH W HD GD GXOW IRU HW R H D GD 0DWXUH DGXOW URFN WR P G R H D GD 2OG PR H HDUW R H D GD UHDW Z UP DOO RI VWR H once a day. A copper dragon can jump 30 yards forward or sideways, reaching heights up to 20’ at mid jump. They can jump 30’ straight up. DELWDW 6RFLHW RSSH G DJR V H G R S D GV D G PR WD V They lair in narrow caves and often conceal the entrances using PR H HDUW D G VWR H V DSH Within the lair, they construct twisting mazes with open tops. These allow the dragons to y or jump over intruders struggling through the maze. RSSH G DJR V DSS H DWH W D G V D HD H JRRG R H W D creatures alone if they can relate a joke, humorous story, or riddle the dragon has not heard before. They quickly get annoyed with creatures who don’t laugh at their jokes or do not accept the dragon’s tricks and D W V WK JRRG K PR Because they often inhabit hills in sight of red dragons’ lairs, con icts HW HH WKH W R V VSH HV R WH R RSSH G DJR V V D R R H W WKH D H D WKH RGGV

RPEDW RSSH G DJR V H WR WD W D G D R WKH RSSR H WV KRS J they will give up or become angry and act foolishly. Early in an encounter, a copper dragon will jump from one side of an opponent to another, landing on inaccessible or vertical stone surfaces. If there are no such places around a dragon’s lair, the dragon will create them ahead of time using VWR H V DSH PR H HDUW D G DOO RI VWR H An angry copper dragon will mire its opponents V J URFN WR P G D G R H W PV KR HV DSH WKH P G WR W WK kicks. Once opponents are trapped in the mud, the dragon will crush them WK D DOO RI VWR H or snatch them and carry them aloft. When ghting air R H RSSR H WV D G DJR G D WV H HP HV WR D R VWR JR JHV KH H W D VH WV VSLGHU FOLPE D W D DWWHPSW WR PD H H WKH H HP WR R G J WK WKH D V

(FRORJ Copper dragons are determined hunters; the good sport a hunt provides is at least as important as they food they get. They are known to eat almost anything, including metal ores. However, they prize giant scorpions and other large poisonous creatures (they say the venom sharp ens their wit). The dragon’s digestive system can handle the venom safely, although injected venoms affect them normally.

UHDWK ZHDSRQ VSHFLDO DELOLWLHV A copper dragon’s breath weapon is ei WKH D R G R VOR gas 30’ long, 20’ wide, and 20’ high or a spurt of DFLG 70’ long and 5’ wide. Creatures caught in the gas must save vs. breath weapon R H VOR HG R WK HH P WHV SH DJH H H R WKH G DJR HDW HV D JKW in the acid take damage, save vs. breath weapon for half. A copper dragon JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

6SHOOV :L DUG 3ULHVW Nil Nil Nil

77

0 Nil Nil Nil Nil 10% 15% 20% 25% 30% 35% 40% 50%

7UHDV 7 SH Nil Nil Nil ½+ 6 + 6 + 6 + 6 H, S (×2) H, S (×2) H, S (×2) H, S (×3) H, S (×3)

3 9DOXH

Gold Dragon

Dragon, Metallic

/,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any 9H DH 6R WD R D Any 6SH D Genius (17-18) 6SH D Lawful good

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) -4 (base) 12, Fl 40 (C), Jp 3, Sw 12 (15) 16 (base) 5 (at 16 HD) VSH D 1-10/1-10/6-36 (6d6) 6SH D 9D D H 9D D H G (54’ base) Fanatic (17-18) 9D D H

Gold dragons are wise, judicious, and benevolent. They often embark on selfDSSR WHG HVWV WR S RPRWH JRRG HVV D G D H RW HDV G VW D WHG RP them. They hate injustice and foul play. A gold dragon frequently assumes hu PD R D PD J VH D G V D H H R WH HG G VJ VHG At birth, a gold dragon’s scales are dark yellow with golden metallic ecks. The ecks get larger as the dragon matures until, at the adult stage, WKH V D HV J R RPS HWH JR GH *R G G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG dragons, and 18% of hatchling gold dragons have an ability to commu nicate with any intelligent creature. The chance to possess this ability in creases 5% per age category of the dragon.

D J HVV R P WR D WDWH V PP J JD J WKH K JKH V PP J DWH listed above. A gold dragon in any wingless form can y at a speed of 6 (MC E). As they age, they gain the following additional powers: RXQJ EOHVV WK HH W PHV D GD -XYHQLOH GHWHFW OLH WK HH W PHV D GD GXOW D LPDO V P PR L R H D GD 0DWXUH DGXOW O FN ER V R H D GD 2OG T HVW R H D GD D G GHWHFW HPV three times a day. (This allows the dragon to know the number and kind of precious stones within a 30’ radius, duration is R H P WH The O FN ER V SR H R PDW H DG WV V VHG WR D G JRRG DG H W H V By touch, the dragon can enchant one gem to bring good luck. The gem is usually one which has been embedded in the dragon’s hide. When the dragon carries the gem, it and every good creature in a 10’ radius per age category of the dragon receives a +1 bonus to all Saving Throws and similar G H R V VWR H RI RRG O FN If the dragon gives a gem to another creature only the bearer gets the bonus. The enchantment lasts three hours per age category of the dragon, plus 1-3 hours. The enchantment ends if the gem is GHVW R HG H R H WV G DW R H S HV

RPEDW *R G G DJR V V D SD H H R H RP DW :KH R H V J WK WH JH W HDW HV WKH VH GHWHFW OLH D G GHWHFW HPV VSH V WR JD the upper hand. In combat, they quickly use EOHVV D G O FN ER V Older G DJR V VH O FN ER V DW WKH VWD W R HD K GD WKH G DW R V D GD R more. They make heavy use of spells in combat. Among their favorites are sleep, stinking cloud, slow, re shield, cloudkill, globe of invulnerability, delayed blast reball, D G PD H UHDWK ZHDSRQ VSHFLDO DELOLWLHV A gold dragon has two breath weapons: a R H R re 90’ long, 5’ wide at the dragon’s mouth, and 30’ wide at the end or a cloud of potent chlorine gas 50’ long, 40’ wide, and 30’ high. Creatures D JKW H WKH H H W D H H W W HG WR D VD H H V V HDWK HDSR R KD GDPDJH A gold dragon casts its spells and uses its magical abilities at 11th level, plus its combat modi er. Unlike other dragons, most gold dragons seek formal magical training. These dragons own spell books and always have VH VSH V At birth, gold dragons have DWHU EUHDW L D W D VSHDN LW D LPDOV freely, and are immune to re and gas. They can also SRO PRUS VHOI WK HH times a day. Each change in form lasts until the dragon chooses a different form; reverting to the dragon’s normal form does not count as a change. A gold dragon’s natural form has wings. However, they sometimes choose JH

RG /JW

7DLO /JW

DELWDW 6RFLHW Gold dragons can live anywhere. Their lairs are secluded and always made of solid stone, either caves or castles. These usually have R D J D GV H WKH D PD V DSS RS DWH WR WKH WH D R VWR P R JRRG cloud giants. The giants usually serve as guards through a mutual defen V H DJ HHPH W (FRORJ *R G G DJR V D HDW D PRVW D WK J KR H H WKH V D V VWD WKHPVH HV R SHD V R VPD JHPV *R G G DJR V KR H H H SHD V D G JHPV RP JRRG R H W D HDW HV V D H D RD HG WR D G WKH J W JH V DV R J DV WKH J W V RW S HVH WHG DV D crass bribe. In the latter case, the dragon will accept the gift, but react cyni D WR D H HVWV WKH J H PD HV

UHDWK :HDSRQ G G G G G G G G G G G G

6SHOOV :L DUG 3ULHVW Nil Nil Nil

78

0 Nil Nil Nil Nil 35% 40% 45% 50% 55% 60% 65% 70%

7UHDVXUH 7 SH Nil Nil Nil E, R, T H, R, T H, R, T H, R, T + 5 T (×2) + 5 T (×2) + 5 T (×2) + 5 T (×3) + 5 T (×3)

3 9DOXH

Dragon, Metallic

Silver Dragon

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Tropical, subtropical, and WHPSH DWH PR WD V D G 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D Lawful good

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) -3 (base) 9, Fl 30 (C), Jp 3 15 (base) 5 (at 15 HD) VSH D 1-8/1-8/5-30 (5d6) 6SH D 9D D H 9D D H G (48’ base) Fanatic (17-18) 9D D H

/,0 7( 7(

,1

R GV

Silver dragons are kind and helpful. They will cheerfully assist good crea tures if their need is genuine. They often take the forms of kindly old men R D GDPVH V KH DVVR DW J WK SHRS H At birth, a silver dragon’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color slowly lightens to brightly gleaming silver. An adult or older silver dragon has scales so ne that the individual scales are scarcely visible. From a distance, these dragons look DV WKH KD H HH V SWHG RP S H PHWD 6 H G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG dragons, and 16% of hatchling silver dragons have an ability to commu nicate with any intelligent creature. The chance to possess this ability in creases 5% per age category of the dragon.

At birth, silver dragons are immune to cold, and can SRO PRUS VHOI WK HH times a day. Each change in form lasts until the dragon chooses a differ H W R P D G H H W J WR WKH R PD R P GRHV RW R W DV D KD JH They also can FOR G DON This allows the dragon to tread on clouds or fog as though they were solid ground. The ability functions continuously, but can be negated or resumed at will. As they age, they gain the following DGG W R D SR H V RXQJ IHDW HU IDOO W H D GD -XYHQLOH DOO RI IR R H D GD GXOW FR WURO L GV WK HH W PHV D GD 0DWXUH DGXOW FR WURO HDW HU R H D GD 2OG UH HUVH UD LW R H D GD

RPEDW 6 H G DJR V D H RW R H W D G D R G RP DW H HSW KH faced with highly evil or aggressive foes. If necessary, they use IHDW HU IDOO to stop any missiles red at them. They use DOO RI IR R FR WURO HDW HU WR blind or confuse opponents before making melee attacks. If angry, they VH UH HUVH UD LW to ing enemies helplessly into the air, where they can be snatched. When faced with ying opponents, a silver dragon will hide in clouds (often creating some with FR WURO HDW HU R HD GD V H PD WKH H V J FOR G DONL then jump to the attack when they have the DG D WDJH

DELWDW 6RFLHW 6 H G DJR V S H H DH D D V R VH GHG PR WD SHD V R DP G WKH R GV WKHPVH HV :KH WKH D R GV WKH H D ways will be an enchanted area with a solid oor for laying eggs and stor J W HDV H 6 H G DJR V VHHP WR S H H K PD R P WR WKH R D G R WH KD H mortal companions. Frequently they share deep friendships with mortals. Inevitably, however, the dragon reveals its true form and takes its leave to live a dragon’s life for a time.

UHDWK :HDSRQ 6SHFLDO ELOLWLHV A silver dragon has two breath weap R V D R H R FROG 80’ long, 5’ wide at the dragon’s mouth, and 30’ wide DW WKH H G R D R G R SDUDO DWLR gas 50’ long, 40’ wide, and 20’ high. HDW HV D JKW WKH JDV P VW VD H H V V HDWK HDSR R H RPH SDUDO HG R R H P WH SH DJH H H R WKH G DJR S V P WHV HDW HV D JKW WKH R G D H D R HG D VD H H V V HDWK HDSR R half damage. A silver dragon casts its spells and uses its magical abilities at 6th level, plus its combat modi er.

JH

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

(FRORJ 6 H G DJR V S H H K PD RRG D G D H R V K DH inde nitely. Because they lair in similar territories, silver dragons come into con ict WK HG G DJR V H V HW HH WKH W R VSH HV D H R V D G GHDG W V H G DJR V JH H D JHW WKH SSH KD G V H WKH D H PR H D SD H R R J WRJHWKH DJD VW WKH RHV D G R WH KD H K PD D HV 6SHOOV :L DUG 3ULHVW Nil Nil Nil

79

0 Nil Nil Nil Nil 25% 30% 35% 40% 45% 50% 55% 60%

7UHDVXUH 7 SH Nil Nil Nil E, R + 5 + 5 + 5 H, R (×2) H, R (×2) H, R (×2) H, R (×3) H, R (×3)

3 9DOXH

Brown Dragon /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

Any arid/Desert 9H DH 6R WD R D Any 6SH D High (13-14) 6SH D Neutral (evil)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) 2 (base) 14 (base) VSH D 6HH H R 9D D H 6HH H R G (54’ base) Fanatic (17-18) 9D D H

R G DJR V D VR R DV J HDW GHVH W G DJR V P J DWHG RP WKH desert Raurin and now frequent much of the wastes in Eastern Mulho rand. Brown dragons are ferocious beasts; while they are intelligent, they view human beings as food, and believe it peculiar to talk with one’s meal. They do not have wings and cannot y. R G DJR V KD H D R R DW R V P D WR WKDW R GHVH W VD GV D J J RP G P R DW KDW K J VWDJH WR D PRVW K WH DW J HDW P stage. They have small, webbed claws that are well developed for digging, and very large, long mouths. Their scales are leathery and not as hard as RWKH G DJR D PR V R G DJR V VSHD WKH R WR J H D G WKH D J DJH R H G DJ ons. They have a 5% chance per age category of being able to communi DWH WK D WH JH W HDW H

They are born immune to acid and the effects of the desert heat. They may survive in airless environments nearly inde nitely. As they age, brown dragons gain the following abilities: JH Young - H H Adult 9H H D H * HDW P

RPEDW R G DJR V S H H WR G J GHHS W H KHV WKH VD G D G D W for prey to appear so they may ambush them. They have a 90% chance of hearing a man-sized creature’s footsteps on the desert sands from as far GR DV HHW R G DJR V HD K WKH GHVH W VD G WK HG H V H H PSRV ing a –5 penalty to opponents’ surprise rolls. Older brown dragons use V R V R H H L LVLELOLW VSH V WR R HD WKHPVH HV When brown dragons grab their prey, they hold it in their jaws, taking W WR WKH D V WR H HDWH KH W V PRVW R H H W The brown dragon’s breath weapon is a powerful acid, which it spews in a 5-foot-wide spray that extends in a straight line from the dragon’s head up to 60 feet. All creatures caught in the spray can roll a saving throw V HDWK HDSR R KD GDPDJH R G DJR V VH WKH VS D DJD VW D JH P H V W RW DJD VW mounted foes, since they know that horses are good eating and don’t put S DV P K VW JJ H DV K PD V R G DJR V DVW VSH V DV WK H H wizards. JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW : P

RG /JW

7DLO /JW

ELOLWLHV DVW FUHDWH VD G WR R H S WKH R V DVW FUHDWH DWHU R H SH GD DVW VD GVWRUP (Mulhorandi spell) once per day D V PPR D + HD WK H HPH WD DVW GLVL WH UDWH R H SH GD

DELWDW 6RFLHW R G DJR V D H R G GHVH WV R WH RVH WR VHWW HG areas. They typically dwell in deep burrows nearly 1,000 feet beneath the VD G KH H WKH D H R W DVW KDP H V The brown dragon mates and raises a family for only a short period of time; all parents encountered are in the mature adult stage of develop PH W 0D R G DJR V GR RW PDWH 0D V WKH PD H HP R R G DJR V + PD V K W WKHP R WKH K GHV D G W HDV H H G DJR V D VR DWWD R G DJR V DWW HV HW HH R D G H G DJR V D H HJH GD R WKH H R W The people of the desert have a curious respect for the brown dragon, so WD HV R WH PD H WKH H G DJR V PR H H WKD WKH R (FRORJ R G DJR V D H D H WR G JHVW VD G D G RWKH P H D PDWH D V WR V VWD WKHPVH HV R H R J SH RGV R W PH +R H H PHDW V WKH preferred diet, with horse esh being a particular favorite.

UHDWK :HDSRQ G G G G G G G G G G G G

80

6SHOOV :L DUG Nil Nil Nil

0 Nil Nil Nil Nil 20% 25% 30% 35% 40% 45% 50% 55%

7UHDVXUH 7 SH Nil Nil Nil Nil + + + + H (×2) H (×2) H (×2) H (×3)

3 9DOXH

Cloud Dragon /,0 7( 7(

Tropical, subtropical, and WHPSH DWH R GV D G PR 9H DH 6R WD R D Any 6SH D Genius (17-18) 6SH D Neutral

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

WD V

1 (2-5) 0 (base) 6, Fl 39 (C), Jp 3 14 (base)

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

VSH D 6SH D 9D D H 9D D H G (66’ base) Fanatic (17) 9D D H

Cloud dragons are reclusive creatures that dislike intrusions. They rarely converse, but if persuaded to do so they tend to be taciturn and aloof. They have no respect whatsoever for creatures that cannot y without assistance RP VSH V R GH HV At birth, cloud dragons have silver-white scales tinged with red at the edges. As they grow, the red spreads and lightens to sunset orange. At the PDW H DG W VWDJH D G D R H WKH HG R D JH R R GHHSH V WR HG JR G D G D PRVW H W H HS D HV WKH V H R G G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D neutral dragons. Also, 17% of hatchling cloud dragons can speak with any intelligent creature. The chance to possess this ability increases 5% per DJH DWHJR

They can assume (or leave) a cohesive, cloud-like form at will, once per round. In this form, they are 75% unlikely to be distinguished from normal clouds; when in cloud form, their Armor Class improves by –3 and their magic resistance increases by 15%. Cloud dragons can use their VSH V D G DWH D W HV K H R G R P W WKH D RW DWWD physically or use their breath weapon. In cloud form, cloud dragons y at a speed of 12 (MC: A). As they age, cloud dragons gain the following additional powers: 9HU RXQJ VROLG IR W H D GD RXQJ VWL NL FOR G W H D GD -XYHQLOH FUHDWH DWHU twice a day (affects a maximum of three cubic yards [81 cu bic feet]). GXOW REVF UHPH W WK HH W PHV D GD 0DWXUH DGXOW FDOO OL W L W H D GD 2OG HDW HU V PPR L W H D GD 9HU ROG FR WURO HDW HU W H D GD QFLHQW FR WURO L GV W H D GD

RPEDW Cloud dragons are as likely to avoid combat (by assuming cloud R P DV WKH D H WR DWWD :KH DWWD J WKH VH WKH HDWK HDSR WR V DWWH RHV WKH DVW VROLG IR D G VH WKH HDWKH PD S DW R D W HV to blind and disorient their foes. When very angry, they conjure storms with FR WURO HDW HU spells, then they call lightning. They like to use VWL NL FOR G D G FR WURO L GV spells against ying opponents.

DELWDW 6RFLHW R G G DJR V D PDJ D R G V D GV KH H WKH H is at least a small, solid oor for laying eggs and storing treasure. Very D H WKH R S R G VK R GHG PR WD SHD V Cloud dragons are solitary 95% of the time. If more than one is encoun WH HG W V D V J H SD H W WK R VS J

UHDWK :HDSRQ 6SHFLDO ELOLWLHV A cloud dragon’s breath weapon is an DVW R D WKDW V HHW R J HHW K JK D G HHW GH HDW HV caught in the blast suffer damage from cold and ying ice crystals. Fur thermore, all creatures three size classes or more smaller than the dragon DH R KHDG R H KHH V R G HHW S V HHW SH DJH DWHJR R WKH dragon. Characters who can grab solid objects won’t be carried away unless they fail Strength checks; creatures with claws, suction cups, etc., can avoid WKH H H W WKH KD H D V WD H V D H WR J WR A cloud dragon casts its spells and uses its magical abilities at 6th level plus its combat modi er. R G G DJR V D H PP H WR R G

JH

RG /JW

7DLO /JW

(FRORJ Like all dragons, cloud dragons can eat just about anything. They VHHP WR V V VW S PD R D DWH KD VWR HV D G WKH R DV R D W R V H H D VH WKH KD W V P D WH WR HV R G G DJR V RPH WR R ict with silver dragons. Despite their higher intelligence, cloud dragons usually lose such confrontations because of the silver dragons’ secondary HDWK HDSR V D G D W WR P VWH D HV

UHDWK :HDSRQ G G G G G G G G G G G G

6SHOOV :L DUG 3ULHVW Nil Nil Nil

81

0 Nil Nil Nil Nil 25% 30% 35% 40% 45% 50% 55% 60%

7UHDV 7 SH Nil Nil Nil ½R, T R, T R, T R, T R, T, X, Z R, T, X, Z R, T, X, Z R, T, X, Z (×2) R, T, X, Z (×2)

3 9DOXH

Deep Dragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

+ D G PR WD D H V V WH D HD 5D H 6R WD R D Any D RR V Exceptional (15-16) 6SH D KDRW H 1 (2-5) 0 (base) 12, Fl 30 (C), Br 6, Sw 9 14 (base) 7 (base) VSH D 6HH H R 9D D H 9D D H H (24’ base) Fanatic (17-18) 9D D H

Deep dragons are little known on the surface world. They are the hunters of the Underdark. Cunning and patient, they place their survival, followed by their joy of hunting, above all else. Deep dragons carefully amass and hide treasure in various caches, guarded with traps and magic. They are D H WR VH PRVW PDJ D WHPV HHS G DJR V D H D GHV H W PD RR KH WKH KDW K VR W V D HG and unable to change form. They keep to their birth-lair until they have PDVWH HG RWK R WKH RWKH R PV D J D W JHG R P R V D H D G D human (or drow) form.

D P P P R KS SH G H As deep dragons age, they gain the following additional powers: JH 9H R J Young - H H Adult 0DW H DG W Old 9H R G 9H H D H : P

RPEDW Deep dragons burrow and ght with powerful, stone-rending claws. They love to ght and hunt prey through the lightless caverns of the Underdark, employing their various forms. In snake form, they are AC 6, MV 9, Fl 4(D), Sw 11, losing claw attacks, but gaining a constriction at tack (attack roll required, in icts 3d8 points of damage per round, hampers movement, spellcasting, and causes –1 on attack rolls and a 1-point AC SH D W In human form, a deep dragon is AC 10, MV 12, Sw 12, and causes damage by spell or weapon type. Armor can be worn, but it is always destroyed (in icting 2d4 points of damage to the dragon) in any trans formation of shape. A deep dragon can alter its features to resemble any humanoid of roughly human size. It is 66% likely to copy a speci c being H H R JK WR H P VWD H R WKH D W D HDW H A deep dragon’s breath weapon is a cone of esh-corrosive gas 50 feet R J HHW GH D G HHW K JK HDW HV WKH R G D VD H V breath weapon for half damage (if they have dry, exposed skin, they save against the esh-eating gas at –2). Cloth, metal, and wood are not affected. Leather is treated as dry, exposed skin. Deep dragons cast spells at 9th level, adjusted by their combat modi ers. They are born with infravision, WU H VHHL D G H J GHWHFW PD LF D W HV D G PP W HV WR F DUP VOHHS D G ROG PDJ HHS G DJR V D H immune to extremes of heat and cold (–3 on each die of damage taken, to JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW : P

RG /JW

7DLO /JW

UHDWK :HDSRQ G G G G G G G G G G G G

* HDW

P

ELOLW DVV PH V D H R P W PHV GD assume “human” form 3 times/day one more form change/day (each), regen. ld4 hp/turn regenerate ld4 hp/6 rounds; IUHH DFWLR DW regenerate ld4 hp/4 rounds; OH LWDWH W PHV GD WUD VP WH URFN WR P G D G WHOHNL HVLV W PHV GD PR H HDUW W PHV GD SDVV DOO D G GLVL WH UDWH W PHV GD one additional use/day of powers gained since Old age; VWR H V DSH W PHV GD WR HV R H GD UHS OVLR 3 times/day, affecting all except dragons. One DGG W R D VH GD R VWR H V DSH D G WR HV

DELWDW 6RFLHW Deep dragons roam the Underdark and are great explor ers. Most often deep dragons are found in well-defended lairs in the Un derdark. They often use their powers to reach caverns inaccessible to most HDW HV HHS G DJR V R WH R WK G R (FRORJ HHS G DJR V KD H HH R WR HDW D PRVW D WK J W WKH particularly prize the esh of clams, sh, kuo-toa, and aboleth. They view cloakers and mind ayers as dangerous rivals in the Underdark. Deep dragons avoid confrontations with other dragons and never ght or steal RP RWKH V R WKH R G

6SHOOV :L DUG 3ULHVW Nil Nil Nil

82

0 Nil Nil Nil Nil 25% 30% 35% 40% 45% 50% 55% 60%

7UHDVXUH 7 SH Nil Nil Nil H, Q E, H, Q (×2) E, H, Q (×3), S E, H (×2), Q (×4), S E, H (×2), Q (×4), S, T E, H (×3), Q (×5), S, T E, H (×3), Q, S, T, U E, H (×3), Q, S, T, U, V E, H, Q, S, T, U, V, X, Z

3 9DOXH

Mercury Dragon /,0 7( 7(

Temperate and subtropical/ 0R WD V 9H DH 6R WD R D Any Omnivore High (13-14) 6HH H R KDRW JRRG

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (2-5) −1 (base) 15, Fl 36 (C), Jp 3 11 (base) 9 (base) VSH D 6HH H R 9D D H 6HH H R H (25’ base) Fanatic (17-18) 9D D H

0H G DJR V D H DVW K JK PD H H D H HDW HV WK H DW H small bodies and long tails. Although good in alignment, they are very K PV D PD J D G KD J J GH V R V H H W At birth, a mercury dragon’s scales are dull silver. As it ages, the scales H RPH JKWH D G JKWH W DW DG W DJH WKH JD D D WP ror nish. Sunlight or other sources of light re ecting off the scales and JV R D PH G DJR D H G J 0H HV VSHD WKH D J DJH R JRRG G DJR V W DW K JK VSHHG VR there’s only a 75% chance of understanding a mercury dragon. They also receive a +3 bonus to saving throws against light-based at tacks. As they age, they gain the following additional powers:

RPEDW 0H G DJR V D H DV S HG WD H KH W RPHV WR RP DW as they are in any other situation. They may parley, they might attack in stantly, or, perhaps, they may avoid combat entirely. They never attack JRRG D J HG HDW HV HVV VR H S R R HG Mercury dragons always use spells in combat, if possible. They are very creative, and can always gure out some innovative way of using virtu D D VSH WR DG D WDJH RP DW In addition to the breath weapon and the attack modes shared by all G DJR V PH G DJR V D H WKH P R JKW PHP D HV R WKH wings to re ect and concentrate available light (as dim as full moonlight) into a beam of dazzling brightness. They can aim the beam at one enemy SH R G DW WKH H SH VH R RW H J D H WR VH WKH J HW D G WKH H HP P VW R D V HVV VD J WK R V VSH R H GHG R 1d4 + 1 rounds. If not using this technique as a weapon, they can use the HDP P K H D VHD K JKW A mercury dragon’s breath weapon is a beam of brilliant, yellow light. The beam is 5 feet wide and extends 60 feet from the creature’s mouth. Any creature caught in the beam receives damage from heat (saving throw for half damage). The heat of the beam is intense enough to ignite ammable objects that fail saving throws vs. magical re. A mercury dragon casts spells and uses magical abilities at the 10th level, plus its combat modi er. At birth, mercury dragons are immune to re and all magical forms of blindness. JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW P

RG /JW

7DLO /JW

JH Young - H H Adult Old : P

ELOLWLHV gaze re ection DW PLUURU LPD H WK HH W PHV SH GD SRO PRUS VHOI W H SH GD WHOHNL HVLV W H SH GD SURMHFW LPD H R H SH GD

DELWDW 6RFLHW Mercury dragons are loners by nature. Their mating be havior is free-wheeling, fun loving, and generally irresponsible. If a female becomes impregnated, however, the male’s protective instincts take over. 0H HV D H H S RWH W H R WKH R VS J D G J H WKH HV WR save them. Offspring usually stay with their parents until they reach the juvenile age category. H D VH R WKH S HG WD H VRPHW PHV D PRVW DW R D DW H PH HV H D H KD H RVH H DW R VK SV WK RWKH HDW HV WKH area. For this reason, mercuries have to depend on magical and mechani D W DSV D G J D GV WR S RWH W WKH D V KH WKH D H D D (FRORJ 0H G DJR V HDW D WK J W WKH S H H WR HHG R PHWD ores. Although they have no venom attacks, the esh of mercury dragons V K JK SR VR R V

UHDWK :HDSRQ G G G G G G G G G G G G

83

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 Nil Nil Nil 10% 15% 20% 25% 30% 35% 40% 50% 70%

7UHDVXUH 7 SH Nil Nil Nil + + + + H, I H, I H (×2), I H (×2), I, X H (×3), I, T, X

3 9DOXH

Mist Dragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Tropical and subtropical/Forests, D H VKR HV VHD VKR HV D G H D V 9H DH 6R WD R D Any 6SH D Exceptional (15-16) 6SH D Neutral 1 (2-5) 1 (base) or –2 (base) 12, Fl 39 (C), Sw 12 11 (base) 9 (base) VSH D 6SH D 9D D H Nil or 15% G (54’ base) Champion (16 base) 9D D H

Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and dislike conversation. At birth, a mist dragon’s scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver ecks that VSD H V JKW 0 VW G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D H tral dragons. Also, 15% of hatchling mist dragons can speak with any in telligent creature. The chance to possess this ability increases 5% per age DWHJR

P VW R P W WKH D RW DWWD SK V D R VH WKH HDWK HDSR Mist dragons in mist form can y at a speed of 9 (MC: A). As they age, they gain the following additional powers: 9HU RXQJ DWHU EUHDW L W H D GD RXQJ DOO RI IR W H D GD -XYHQLOH FUHDWH DWHU twice a day (affects a maximum of three cubic yards [81 cubic feet]). GXOW FR WURO L GV WK HH W PHV D GD 0DWXUH DGXOW L G DOO W H D GD 2OG VROLG IR W H D GD 9HU ROG SUHGLFW HDW HU W H D GD QFLHQW DLU DWHU W H D GD

RPEDW Mist dragons try to avoid encounters by assuming mist form. In RP DW WKH VH WKH HDWK HDSR V WKH DVV PH P VW R P D G K GH WKH DSR KH H WKH D K D VSH DVVD W

DELWDW 6RFLHW 0 VW G DJR V H HD DWH D V DS GV RDVW HV R where rainfall is frequent and heavy. Their lairs are usually large natural cav erns or grottoes that are mist- lled and damp. Forest-dwelling mist dragons occasionally come into con ict with green dragons. Mist dragons greatly re sent the green dragons’ attempts to intimidate or dominate them; they usu ally spend several months vainly trying to avoid a green dragon’s advances H R H RV J D SDW H H D G D K J D D R W DPSD J WR GHVW R R drive away the aggressor. Likewise, coastal mist dragons might have bronze dragons for neighbors. This, however, seldom leads to con ict as both drag R V D H R WH W WR HD H WKH RWKH V D R H Mist dragons are loners, and 90% of all encounters are with individuals. * R S H R WH V D H WK SD H WV D G R VS J

UHDWK :HDSRQ 6SHFLDO ELOLWLHV A mist dragon’s breath weapon is a cloud R V D G J DSR WKDW V HHW R J HHW GH D G HHW K JK HD W HV D JKW WKH R G D PD H D VD J WK R V HDWK HDSR R half damage. In still air, the vapor persists for 1d4 + 4 rounds; on the second R G W R GH VHV WR D DPP VPRWKH J RJ WKDW GV D HDWK J creatures for 1d4 rounds and in icts 3d4 points of drowning damage per round for as long as the creature remains in the cloud (a successful saving WK R V HDWK HDSR HJDWHV RWK H H WV A mist dragon casts its spells and uses its magical abilities at 6th level plus its combat modi er. Mist dragons are immune to re and heat. Mist dragons can assume (or leave) a cohesive, mist-like form at will, once per round. In this form, they are 75% unlikely to be distinguished from normal mist; in mist form, their Armor Class improves by –3 and their magic resistance increases by 15%. They can use their spells and innate abilities while

JH

RG /JW

7DLO /JW

(FRORJ 0 VW G DJR V D HDW D PRVW D WK J G J RRG S D WV D G H H P G +R H H WKH G D PRVW R WKH V VWH D H G H W RP natural mist or spray. They often lie in misty or foggy places, thinking and DV J WKH PR VW H

UHDWK :HDSRQ G G G G G G G G G G G G

84

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 Nil Nil Nil Nil 25% 30% 35% 40% 45% 50% 55% 60%

7UHDV 7 SH Nil Nil Nil Y, Z X, Y, Z X, Y, Z X, Y, Z X, Y, Z (×2) X, Y, Z (×2) X, Y, Z (×2) X, Y, Z (×3) X, Y, Z (×3)

3 9DOXH

Shadow Dragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Non-arctic/Ruins, subterranean, D G S D H R 6KDGR 9H DH 6R WD R D Nocturnal (any on the plane of 6KDGR 6SH D Genius (17-18) 6SH D KDRW H 1 (2-5) –4 (base) 18, Fl 30 (D), Jp 3 12 (base) 9 (base) VSH D 6SH D 9D D H 9D D H H (21’ base) Champion (16) 9D D H

Shadow dragons are sly and devious. They are instinctively cunning and D H RW S R H WR WD J V V At all ages, a shadow dragon’s scales and body are translucent, so that KH H HG RP D G VWD H W DSSHD V WR H D PDVV R VKDGR V 6KDGR G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D evil dragons. Also, 17% of hatchling shadow dragons can speak with any intelligent creature. The chance to possess this ability increases 5% SH DJH DWHJR

shadows with a radius of 100 yards, duration one hour. All magical [and nor mal] light and darkness sources are negated for as long as they remain in the DG V HDW HV D H WR K GH VKDGR V D GR VR WKHVH PDJ D VKDGR V H H GH G H W R VH DW R 6KDGR G DJR V D G RWKH HDW HV RP WKH S D H R 6KDGR D PR H D G DWWD R PD K HKG J WKHVH shadows, effectively giving them improved invisibility. A successful GLVSHO PD LF VSH D VKHV WKH VKDGR V

RPEDW 6KDGR G DJR V S H H WR DWWD RP K G J V D HPS R ing invisibility or hiding in shadows. They use illusion/phantasm spells to confuse and misdirect foes. Older dragons are especially fond of their R GHWH W R D W

DELWDW 6RFLHW 6KDGR G DJR V KDWH RWK JKW JKW D G WRWD GD HVV S H H J D HJDWHG JKW J WK SDW KHV R G VH JKW D G GHHS inky shadows. On the Prime Material plane, their lairs are always places that provide shadowy light for most of the day. They prefer ancient ruins, where they can hide underground when the sun is bright and still nd shadows above ground during dawn and twilight. In the plane of Shadow, they live in dense thickets of trees and brambles, forti ed castles, or laby rinthine caves. In either plane, they prefer to locate their lairs near colo nies of other creatures that can alert them to potential foes or victims. The G DJR V VH GRP D W D RRSH DWH WK WKHVH D HV KR H H WKR JK WKH G DJR V RPPR S H R WKHP Shadow dragons love dark-colored, opaque gems, and especially prize black stones. They also collect magical items that produce shadows or darkness. They use these items to turn areas lled with total darkness or JKW WR PDVVHV R VKDGR V

UHDWK :HDSRQ 6SHFLDO ELOLWLHV A shadow dragon’s breath weapon is D R GR D HVV WKDW V HHW R J HHW GH D G HHW K JK HDW HV D JKW WKH R G D H GHG R R H PH HH R G D G RVH ¾ (round up) of their life energy (levels or Hit Dice); a successful saving throw vs. breath weapon reduces the loss to ½ (round up). The life en H J RVV SH V VWV R D D D H P H R W V VKR R WKH WD H D R H Negative plane protection spells prevent this life energy loss. A character who is reduced to 0 or fewer levels lapses into a coma for the duration of the cloud’s effect. A shadow dragon casts spells and uses its magical abilities at 6th level plus its combat modi er. 6KDGR G DJR V D H R PP H WR H H J G D JD G WK WKH ability to hide in shadows with 40% chance of success; this ability increas es 5% per age category to a maximum of 95%. As they age, they gain the following additional powers: -XYHQLOH PLUURU LPD H three times a day (1d4 + 1 images). GXOW GLPH VLR GRRU W H D GD 2OG R GHWHFWLR WK HH W PHV D GD 9HQHUDEOH V DGR DON R H D GD UHDW Z UP FUHDWH V DGR V three times a day. (This ability creates a mass of leaping

JH

RG /JW

7DLO /JW

(FRORJ Shadow dragons eat almost anything. Their favorite food is rot W J D R WKR JK WKH R WH R VSR W 6 D W PV D H H W WR GH D until they become suitably foul. These dragons are equally fond of frostHG DWH RJJHG R VD W SR VR HG S D WV

UHDWK :HDSRQ G G G G G G G G G G G G

85

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60%

7UHDV 7 SH Nil Nil Nil + 6 + 6 + 6 + 6 H, S (×2) H, S (×2) H, S (×2) H, S (×3) H, S (×3)

3 9DOXH

Steel Dragon /,0 7( 7(

Temperate cities (rarely temperate K V S D V D G R HVWV 9H DH 6R WD Any 6SH D Supra-genius (19-20) 6SH D Lawful neutral (good)

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

0 (base) 9, Fl 30 (D), Sw 6 11 (base) 9 (base) VSH D 6SH D 9D D H 9D D H H (25’ base) Fanatic (17-18) 9D D H

6WHH G DJR V R H WR KD H K PD D G GHP K PD RPSD R V D G WKH prefer to live amid the hustle and bustle of great cities. They often pose as VDJHV V KR D V PDJHV R RWKH WH H W D V At birth, a steel dragon’s scales are deep blue-gray with steely high lights. As the dragon approaches adulthood, its color slowly lightens to WKDW R VW R V VKHG VWHH :KH WKHVH G DJR V WD H R K PD R P WKH D D V KD H R H VWHH J D HDW H KD H HV D V R VRPHW PHV D J R RWKH R DPH W 6WHH G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D H tral dragons. Also, 19% of hatchling steel dragons can speak with any in telligent creature. This chance increases by 5% per age category.

JH Young - H H Adult 0DW H DG W Old

RPEDW Steel dragons favor repartee over combat. If pressed, they usu ally begin with a spell assault and avoid melee. If seriously harmed or threatened, they resume dragon form and use their breath weapons. They HDWKH R D RH WKH S D WR H JDJH PH HH D G WKH VHH WR HHS WKH RHV WK WKH R G W WKH JDV RVHV WV SRWH A steel dragon’s breath weapon is a cube of toxic gas. The dragon can PR WR WKH DPR W R JDV H HDVHG VR RVH WKDW W D PD H WKH H as small as it wishes or as large as shown in the table below (the a side of WKH H HDW HV D JKW WKH JDV P VW R V HVV VD J WK R V V SR VR WK D penalty or die instantly. The gas is quickly absorbed through the skin and is just as lethal if inhaled. Coating all exposed skin with lard or grease offers some protection (saving throw penalty negated). 9 W PV KR V HHG WK WKH VD H V H WKH G DWHG DPR W R GDP age. In still air, the gas stays active for two melee rounds. Steel dragons D H PP H WR D SR VR V A steel dragon can SRO PRUS VHOI ve times a day. Each change in form lasts until the dragon chooses a different form. Reverting to the dragon’s R PD R P GRHV RW R W DV D KD JH Steel dragons are immune to wizard spells of 1st to 4th levels and cast VSH V D G VH WKH VSH D D W HV DW WK H H S V WKH RP DW PRG er. As they age, they gain the following additional powers:

JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW P

RG /JW

7DLO /JW

ELOLWLHV FD WULS W H D GD IULH GV R H D GD F DUP SHUVR WK HH W PHV D GD V HVWLR R H D GD H W UDOO R H D GD

DELWDW 6RFLHW 6WHH G DJR V S H H K PD RGJ JV WKDW D H H SSHG WK VW R J RRPV R D WV WR S RWH W WKH W HDV HV 6WHH G DJR V S H H K PD R P WR WKH R D G WKH D D V KD H mortal companions. They are endlessly curious about human and demi human art, culture, history, and politics. They always keep their true na ture secret, but they are able to recognize each other. H

(FRORJ Steel dragons prefer human food. Unlike other form shift ing dragons, they cannot live on such fare inde nitely, as they must eat enough to maintain their true bulk. Once or twice a month, they leave their adopted cities and go into the wilderness to hunt for food. They explain WKH D VH HV D D R V VWH W WK WKH K PD GH W W HV 6WHH G DJR V KDWH KDRW HDW HV KR VHH WR G V SW H W HV R despoil their hunting grounds. In the city the dragons never hesitate to re SR W W R HPD H V R WR VH WKH VSH D D W HV WR K W GR P DV In the wilderness, they prefer swifter forms of justice.

UHDWK :HDSRQ 15’/1d4 + l 20’/2d4 25’/2d4 + l 30’/3d4 35’/3d4 + l 40’/4d4 45’/4d4 + l 50’/5d4 55’/5d4 + l 60’/6d4 65’/6d4 + l 70’/7d4

86

6SHOOV :L DUG 3ULHVW Nil Nil Nil

0 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80%

7UHDVXUH 7 SH Nil Nil Nil E, R + 5 + 5 + 5 H, R (×2) H, R (×2) H, R (×2) H, R (×3) H, R (×3)

3 9DOXH

Yellow Dragon ,1 /,0 7( 7( ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

HVH W 9H DH 6R WD Any Omnivore Very (11-12) 6HH H R KDRW H

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1 (1-4) 0 (base) 12, Fl 30 (C) 13 (base) 7 (base) VSH D 6HH H R 9D D H 6HH H R G (36’ base) Champion (15-16) 9D D H

Although the existence of yellow dragons has long been predicted by sages (based on theories of primary colors), the rst specimen was spotted only ve or so years ago. The creatures are solitary and secretive, preferring WR D D W R S H WR VW P H WR D H S HSD HG W DSV VWHDG R K W JD W H At birth, yellows have soft, tan scales. As they grow older, the scales KD GH D G H RPH JKWH RR H H W D HD K J WKH J D VK H low of desert sands. Their scales always have a dusty texture to them, giving them a nish that does not re ect light well. Even their teeth and claws have a similar nish. No part of the yellow dragon will glint in the V JKW WKH H J J D D WV SRV W R Yellow dragons speak their own tongue, which is quite different than that spoken by other evil dragons. Yellows have no interest in speaking WK RWKH D HV D G VR WKH HD R RWKH D J DJHV

G J WKHP R G R GV Yellow dragons are immune to re and heat and can cast VLOH FH GL V at will. As they age, they gain the following additional powers: JH Young - H H Adult Old : P

RPEDW Although preferring guile to combat and ambush to attack, yel lows are erce and cunning ghters. Even if forced into a situation where direct combat is inevitable, they’ll still use their spells and innate abilities VR DV WR P V HDG P VG H W D G G VW D W WKH RSSR H WV A favorite hunting tactic for a yellow is to dig a steep-walled, coneVKDSHG GHS HVV R WKH VD G D G WKH WVH DW WKH RWWRP R WK V crater with just its eyes and nostrils showing. When a creature stumbles WR WKH GHS HVV R WKH G DJR PR HV WV JV WKH VD G D V J WKH VWHHS D V R WKH R H WR R DSVH D G G D J WKH S H VW D JKW WR WKH dragon’s mouth. A yellow dragon casts spells and uses magical abilities at 8th level, plus its combat modi er. A yellow dragon’s breath weapon is a high-velocity blast of scorching air mixed with sand. This affects an area 50 feet long, 40 feet wide, and 20 HHW K JK HDW HV D JKW WK WK V DVW P VW R V HVV VD J WK R V V HDWK HDSR R KD GDPDJH 5HJD G HVV R WKH R W RPH R this roll, they must make another saving throw vs. breath weapon. Failure PHD V WKDW WKH D DV H VD G WKH HDWK DVW KDV GDPDJHG WKH H HV

JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW P

RG /JW

7DLO /JW

UD

ELOLWLHV FUHDWH RU GHVWUR DWHU WK HH W PHV SH GD G VW GH LO WK HH W PHV SH GD LPSUR HG L LVLELOLW W H SH GD L G DOO WK HH W PHV SH GD H HU DWLR WK HH W PHV SH GD

DELWDW 6RFLHW Yellow dragons love deserts, preferring areas of sandy, windswept desolation. They are most comfortable in daytime tempera tures of 105 degrees and up, although they can easily survive subfreezing temperatures at night. They share much the same territory as brasses: thus the species occasionally come into con ict. Yellows are solitary, sel sh creatures that form no close bonds with any other creature, including other yellows. They are highly territorial; the only time they’ll let another yellow into their territory is to mate, which is actually quite rare. Immediately afterward, the dragons separate. The mother raises the offspring, but won’t go out of her way to protect them from attackers. The young dragons usually leave home before they reach the juvenile age category. The main enemies of yellow dragons are brass HV K K D W H K W WKH VPD H HDW HV (FRORJ Although able to eat anything, yellows favor fresh meat. (Demi) K PD V D H R V GH HG D GH D DV D H WKH KDW KHG HJJV R DVV G DJ ons. (Yellows rarely get to enjoy this latter feast.)

UHDWK :HDSRQ G G G G G G G G G G G G

87

6SHOOV :L DUG 3ULHVW Nil Nil Nil Nil

0 Nil Nil Nil Nil Nil 5% 10% 15% 20% 25% 30% 35%

7UHDVXUH 7 SH Nil Nil Nil E E, O, S E, O, S E, O, S E, O, S (×2) E, O, S (×2) E, O, S (×2) E, O, S (×3) E, O, S (×4)

3 9DOXH

Dragon Turtle /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6 W RS D D G WHPSH DWH HVK D G VD W DWH 9H DH 6R WD Any D RH Very (11-12) B, R, S, T, V Neutral

6 +W H +W H Breath weapon, capsize ships Nil Nil G (30’ diameter shell) Fanatic (17) +W H +W H +W H

DJR W W HV D H R H R WKH PRVW HD W D HVRPH D G HD HG HD tures of the water. With their deadly jaws and breath weapon, and their penchant for capsizing ships, dragon turtles are dreaded by mariners on D JH RG HV R DWH RWK HVK D G VD W When a dragon turtle surfaces, it is sometimes mistaken for the re ec tion of the sun or moon on the water. The turtle’s rough, deep green shell V P K WKH VDPH R R DV WKH GHHS DWH WKH PR VWH D R V D G WKH V H K JK JKWV WKDW H WKH VKH D H SDWWH HG H JKW GD J R RSH water. The turtle’s legs and tail are of a lighter green, and they are ecked with golden highlights. The coloration of the creature’s head is similar to WKH HJV D G WD W WV HVW VS HV D H JR GH WK GD J HH H J connecting them. A dragon turtle’s shell can reach to 30 feet in diameter, D G D DG W W W H D PHDV H R H HHW RP WV V R W WR WKH W S R WV WD DJR W W HV VSHD WKH R K JK GH H RSHG D J DJH

nd, but adventurers locating a dragon turtle’s cave will nd it lled with treasures of all types. The turtle gathers this treasure, which it will protect WR WKH GHDWK RP WKH VK SV V WV WH WR A dragon turtle’s territory is well-de ned and may cover as much as fty square miles of open water. Other dragon turtles are allowed into WK V D HD R G J PDW J VHDVR WKR JK W W HV R WKH VDPH VH always ght to the death upon meeting. It is this hostility toward their R G WKDW HHSV WKH P H R G DJR W W HV H DW H R Mariners of any experience recognize the territorial claims of dragon W W HV D G R WH PD H H W D DJD W W WHV WR WKH W W H R W R J D HDV H HVVD R VD H D G VSHHG W DGH

RPEDW Though dragon turtles may be mistaken for the pleasant sight R JKW J W J R R DWH WKDW V R V H H PD WD HG R R J Dragon turtles are erce ghters and will generally attack any creature that threatens its territory or presents itself as a potential meal. In combat, drag on turtles will usually (90%) attack with their formidable claws and teeth rst. Its shell provides the turtle with excellent protection, though once the G DJR W W H VW HV D WP W D H HHGV WR H SR WK V VD HJ D G The dragon turtle’s shell also provides the creature with a weapon to DWWD VK SV WKDW RR VK SDVV WK R JK WV WH WR WHG 6 J DV GHHS DV H HVVD WKH G DJR W W H D W R WKH VK S WR SDVV R H W D G WKH VH S GH HDWK WKH HVVH V J D R WV R V GH D H WR capsize the unlucky target. Ships under 20 feet in length will be capsized by this attack 95% of the time, vessels from 20 to 60 feet long will be capsized 50% of the time, and ships over 60 feet will be capsized 20% of the time. Ships not capsized will sustain some damage. In combat, when neither its bite nor its capsizing attack is enough to defeat an enemy, a dragon turtle will use its breath weapon. The turtle can H K R WK D R G R V D G J VWHDP WKDW R H D D HD HHW R J 40 feet wide, and 40 feet high. This attack causes 20-120 points of dam age (20d6), and characters or creatures making a saving throw vs. breath weapon take half damage. Like true dragons, dragon turtles can use this GHDG HDWK HDSR WK HH W PHV D GD

(FRORJ DJR W W HV D H D R R VD G HDW D PRVW D HDW H G J K PD V R RWKH G DJR W W HV WR VDW V WKH R D R V DS petite. Large sh seem to be the preferred food for dragon turtles, and the W W HV D R WH H R G J WKH HHGV D G P DW WKH RWWRP of a lake or sea waiting for sh to pass. In particularly poor years for sh, G DJR W W HV KD H HH R WR VH WKH HDWK HDSR WR D JH J R SV R VHD GV WKDW VW D WRR RVH WR WKH DWH R RRG Con ict often arises between dragon turtles and the many intelligent D DW D HV H WKH R DWKDK R PH PH H D VH R RPSHW W R R ideal lairs. Like many of their land-based relatives, dragon turtles are con sidered treacherous and sel sh by all creatures that share their domain. DJR W W H VKH V PD H R WVWD G J VK H GV D G D PR H D VH of the shell’s strength and natural resistance to the dragon turtle’s own HDWK HDSR D PR R D VK H G PDGH R W R WK V PDWH D JD V WR its defensive rating. The shield or armor will also save as an item against destruction by re or steam-based attacks at +4.

DELWDW 6RFLHW Dragon turtles are extremely solitary creatures. Large, GHVR DWH VHD D HV D G VH HW GH J R G D H V WKDW D H D HVVHG only through the water are their favorite lairs. These lairs are dif cult to

88

Dragonet, Faerie Dragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate, tropical, and V W RS D R HVWV 9H DH 6R WD R D Any +H RH Genius (17-18) S, T, U KDRW JRRG 5 (1 when invisible) 6, Fl 24 (A) 6HH H R

HDWK HDSR VSH V Invisibility 6HH H R T (1’-1½’ long) Steady (11)

A chaotic offshoot of the pseudodragon, the faerie dragon lives in peace ful, tangled forests and thrives on pranks, mischief, and practical jokes. Faerie dragons resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butter y wings, and huge smiles. Their colors D JH WK R JK WKH VSH W P KD J J DV WKH DJH RP WKH HG R D KDW K ling to the black of a great wyrm (see chart). The hides of females have a golden tinge that sparkles in the sunlight; males have a silver tinge. All faerie dragons can communicate telepathically with one another at a distance of up to 2 miles. They speak their own language, along with the D J DJH R VS WHV S HV H HV D G WKH GV D G D PD V WKH D HD

Faerie dragons take advantage of every opportunity to wreak mis K H R SDVVH V H H W V J R HVW HDW HV WR KH S WKHP their pranks. Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale J JJ H K K VR GV H WKH W JR W V H H V R WH D H WV SRWH W D W PV WR WKH S HVH H R V H DH H G DJR V

RPEDW Faerie dragons can become invisible at will, and can attack, use spells, and employ breath weapons while invisible. They attack as 4-HD monsters, biting for 1-2 points of damage. Most (65%) faerie dragons em ploy wizard spells as a wizard of the level indicated on the accompanying chart; 35% employ priest spells of the following spheres: Animal, Plant, Elemental, and Weather. Almost all spells are chosen for mischief poten tial. The two most common spells of faerie dragons are DWHU EUHDW L D G OH H G ORUH RWKH D R WHV GH H WULORT LVP VHH VHU D W IRU HW V HVWLR GLVWD FH GLVWRUWLR OLPLWHG LV REVF UHPH W D LPDO UR W D G D L PDWH URFN A faerie dragon usually begins its attacks by turning invisible and us ing its breath weapon, a 2-foot-diameter cloud of euphoria gas. A victim D J D VD J WK R V HDWK HDSR D GH D R G D P HVV D VWDWH R VV R WKH H W G P WHV G J K K W PH KH V D H WR attack and his Armor Class is decreased by 2. Even though he is unable to DWWD WKH W P D HHS K V P G R WKH V W DW R KH V HHGV R D Intelligence check (by rolling his Intelligence score or less on 1d20) each round; if he fails an Intelligence check, he completely loses interest in the matters at hand for the duration of the breath weapon’s effect. Faerie dragons avoid combat and never intentionally in ict damage un less cornered or defending their lairs. If attacked, however, they engage VS WHG GH H VH D V SSR WHG VS WH D G S H H GV W WKH RSSR H WV D H G H D D

(FRORJ Faerie dragons eat fruit, vegetables, nuts, roots, honey, and grains. They are especially fond of fruit pastries and have been known to JR WR J HDW H JWKV WR JHW D HVK DSS H S H JH DWHJRU +DW K J 2 Very Young 3 Young - H H 5 Young Adult 6 Adult 7 Mature Adult 8 Old 9 Very Old 9H H D H : P * HDW : P

DELWDW 6RFLHW Faerie dragons make their lairs in the hollows of high W HHV S H H D HD D SR G R VW HDP H D VH WKH D H WH R G R swimming and diving. They often live in the company of a group of pixies R VS WHV

89

LW 3RLQWV

RORU 5HG 5HG R D JH Orange Orange-yellow Yellow Yellow-green * HH H J HH H H R HW 9 R HW D

0DJLF HVLVW 10% 16% 24% 32% 40% 48% 56% 64% 72% 80% 88% 96%

:L DUG /HYHO

3ULHVW /HYHO

Dragonet, Firedrake /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate/Hills and mountains 5D H Familial lair D D RH Semi- (2-4) Nil Neutral

6, Fl 18 (C)

HDWK HDSR Nil Nil S (4’ long) Average (9)

Although frequently mistaken on rst sighting for a young red dragon, the redrake is neither as intelligent nor as powerful as its dragon cousin. It responds with ame to any stimulus. This small dragonet—4’ long, and a bit over 2’ in height—has the fea W HV D G S RSR W R V R D P DW H HG G DJR W WV V D K GH V WK H D G PR H W D V H W WKD WKDW R H H WKH R JHVW R W H G DJR V The hide of the dragonet twitches and quivers almost imperceptibly, and V VRPH KDW PRWW HG RR WK PD H D G J G VS RW KHV R H the red undercolor. The wings beat slowly, even when the dragonet is on the ground. In this manner the redrake provides air ow to itself, and wards off pesky insects. A shimmer of heat rises off of the dragonet at all W PHV

The parents are very protective of their lair because of the young. Al though redrakes normally only range 1-2 miles from their lair, they may SDW R S WR W H WKDW G VWD H G J WKH W PHV DW K K WKH R J D H PRVW H D H WR DWWD Firedrakes leave the family lair early in the spring following their hatching, ying sometimes scores of miles before encountering a redrake of the opposite sex willing to mate for life and establish a new lair. The rare mating ghts that do occur are spectacularly ery, although one male V D R HGHV D G HW HDWV H R H WKH DWW H H RPHV HWKD Firedrakes gather no treasure, although they take no special care to re PR H WKH R HV R H H WV R D WKDW WKH GH HDW

RPEDW If a redrake is disturbed, there is a 50% chance it will attack. Its primary attack is its breath weapon ( re), which it can use up to ve times daily. The re forms a cone from the snout of the dragonet to a 10’ diameter circle at the extreme end of its 60’ range, and causes 2-16 points on all af fected (save vs. breath weapon for half damage). The redrake’s claws are RW VHG RP DW W WV WH D VH SR WV R GDPDJH The dragonet’s blood burns ercely in air, as there is a high phospho rus content to the blood. In fact, the re-breathing of these creatures is ac tually the voluntary expelling of a jet of its pyrophoric blood. Because of the ammability of the dragon’s blood, blunt weapons such as staves or clubs are less dangerous than those which cause blood loss. Any creature making a successful slashing or piercing attack on a redrake must save vs. breath weapon, or take 1-2 points of re damage. In aerial combat, the redrake is particularly fond of attacking air borne creatures from below and behind. The heat from the redrake and WV HDWK DWWD DW D DG DWHV S D GV VRPHW PHV G V SW J WKH PD H H V R HDW HV WKDW GHSH G R H DW H VPRRWK D H WV R ying or gliding. The redrake will sometimes simply ram smaller op SR H WV WKH VR W GH H WKH KRSH R VW J WKHP D G D V J WKHP WR S PPHW WR WKH GHDWKV

(FRORJ Firedrakes have a short lifespan compared with their larger cous V WKH G DJR V V D JR WR HD V Firedrake blood can be kept, in its liquid state, in a sealed and airtight container, or under water or some other inert liquid. It can then be used as a rebomb, equivalent to a torched ask of oil, or used to create aming weapons. For instance, swords dipped in the blood immediately become aming swords for 3-6 melee rounds, although the sudden, intense heat upon the blade creates a 2% cumulative chance per round of the sword HD J SR PSD W WK HD K R VW G J WKH SH RG K K ame engulfs it. After the ame ends, the sword is otherwise unaffected. The blood of the redrake actually burns within its veins, creating the shimmer of heat that always rises from these creatures. The burning of WKH RRG D VR H HV D K JK H H R R JH KH H WKH R VWD W V R beating of the dragonet’s wings, even at rest. If deprived of air, it will die of suffocation in about half the time of a similarly sized creature.

DELWDW 6RFLHW Firedrakes are familial creatures, with a mated male and HPD H WD J S HV GH H D D K K V JH H D D VPD D H HW R rocky shelf under a ledge or outcropping. Usually six to eight eggs are laid D G WH GHG WKH SD H J HSW D P WKH DPS H KHDW R WKH RG HV of the parents. The eggs, laid in early summer, take about 60 days to hatch. The young redrakes learn to breathe re even before they learn to y, and are even more nervous than the adults, spouting ames several times a day in the lair or nearby during this period. Flight rst occurs about 60 GD V D WH KDW K J

90

Dragonet, Pseudodragon /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate or subtropical R HVWV D G D HV 9H DH 6R WD D Omnivore Average (8-10) Q (×10) Neutral (good) 1 (50% chance of 1-8 in nests) 6, Fl 24 (B)

VSH D 3R VR VW J KDPH HR SR H 35% T (1½’ long) Champion (15)

Pseudodragons are a species of small ying lizard that inhabits heavily for ested wilderness areas. These playful, benign creatures have magical pow H V WKDW WKH D VKD H WK RWKH V VR WKH D H R WH VR JKW DV RPSD R V Pseudodragons resemble miniature red dragons. They have ne scales and sharp horns and teeth. A pseudodragon’s coloration is redbrown as opposed to the deep red of red dragons. Its tail is about 2 feet long (longer than the pseudodragon itself), barbed, and very exible. Pseudodragons communicate via a limited form of telepathy. If one H H WV WR WD H D K PD RPSD R W D W D VP W KDW W VHHV D G KHD V at a distance of up to 240 yards. Pseudodragons can vocalize animal noises such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (de sire), or a growl (anger).

of it, the pseudodragon will accept. If not, it will y away. The personality of a pseudodragon has been described by some as catlike. A pseudodragon is willing to serve, provided that it is well-fed, groomed, and receives lots of attention. At times a pseudodragon seems arrogant, demanding, and less than willing to help. In order to gain its RRSH DW R WKH RPSD R P VW SDPSH WKH SVH GRG DJR D G make it feel as though it were the most important thing in his life. If WKH SVH GRG DJR V P VW HDWHG R V WHG W HD H R R VH S D S D V KH HDVW H SH WHG 3VH GRG DJR V SD W D GV H HW D G RW VH H H PDVWH V

RPEDW The pseudodragon can deliver a vicious bite with its small, drag onlike jaws, but its major weapon is its sting-equipped tail. The creature can move it with ashing speed and strikes at + 4 on attack rolls. Any crea W H VW P VW VD H V SR VR R JR WR D VWDWH R DWD HSV WKDW DVWV 1-6 days. The victim appears quite dead, but at the end of that time the character will either wake up unharmed (75% chance) or die (25% chance). 3VH GRG DJR V KD H D KDPH HR H SR H WKDW D R V WKHP WR D WH their coloration to blend with their surroundings. They can blend into any typical forest background with an 80% chance of being undetected by creatures which cannot see invisible objects. Pseudodragons have infravision with a 60 foot range and can see invisible objects. A pseudodragon is highly magic resistant and can transmit this magic resistance to its human companion via physical contact (a pseudodragon likes to be perched on the top of one’s head or curled around the shoulders D G SSH D

(FRORJ Pseudodragons are omnivorous but prefer to eat meat. Their diet consists chie y of rodents and small birds with occasional leaves, fruits, and berries. In the wild, pseudodragons live solitary lives, pro tecting small personal hoards in their nests. They gather to mate once per year, in early spring, when gatherings of dozens of pseudodragons are not uncommon. After mating, males and females separate; females D VSH HG R HJJV W KHV R R WR V K K KDW K PG summer; females raise the young by themselves. Pseudodragons hiber nate in winter; the young leave the nest in spring to mate. Pseudodragons have a lifespan of 10-15 years. Like dragons, they are attracted to bright shiny objects. Pseudodragon eggs can be resold for up WR JR G S H HV K H D KDW K J V R WK DV P K DV JR G S H HV

DELWDW 6RFLHW These forest-dwelling creatures place their lairs in the KR R V R J HDW W HHV R D JH D HV A pseudodragon will very rarely take a human or demihuman as its companion. Some view these pseudodragons as the human’s pet; the pseudodragon will be sure to correct this misunderstanding. There are two ways to become a pseudodragon’s companion; one is to use magic to summon it (a nd familiar spell). Another way is to nd the pseudodragon on an adventure and persuade it to become a companion. The pseudo G DJR WKDW VHD KHV R RPSD R VK S VWD D D G GDWH V H W R days, reading his thoughts via telepathy, judging his deeds to be good or evil. If the candidate is found to be good, the pseudodragon will present itself to the human as a traveling companion and observe the human’s re action. If the human seems overjoyed and promises to take HU JRRG D H

91

Dragonne /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

:D P WHPSH DWH WR W RS D + V D G GHVH W 9H DH 6R WD V WR GD D RH Low (5-7) B, S, T Neutral 6 (Flying)/2 (Ground) 15, Fl 9 (E)

5RD Nil Nil M (5’ at shoulder) Champion (15)

3RVVHVV J VRPH R WKH PRVW GD JH R V D W HV R D R D G D DVV G DJ R WKH G DJR H V D R V D G GHDG K WH D G D WK HDW WR PD KR W D H D PH PDWHV From a distance, a dragonne looks much like a giant lion, with the R H H RWD H H HSW R R WKH SD R VPD DVV R R HG JV WKDW stretch from the creature’s shoulders. Upon closer inspection, other dif H H HV HW HH WKH G DJR H D G WV H H D HVWR H RPH DSSD H W too. The dragonne is covered with thick, brass-colored scales, much like D DVV G DJR D G WV PD H V P K WK H D G PDGH R D RD VH KD than a lion’s. The beast also possesses huge claws and fangs, and large H HV V D DVV R R HG H WV V D HV DJR HV GR RW KD H WKH own language. Instead, they speak the languages of brass dragons and VSK HV

DJR HV S H H WR G H R RRWK V D G GHVH WV DELWDW 6RFLHW They take large, natural caves for their lairs and store their small amounts R W HDV H V D WD H RP V D DG H W H V RRVH S HV D R G their rocky homes. Their territories are usually very large, as they gener D KD W GHVR DWH D HDV They cannot bear the company of other dragonnes, and the creatures DH R G SD V R G J WKH H PDW J VHDVR DWH WKH D W P DJR HV D HJJV H WKH HSW D D HVWR V D G R R H egg is produced a year by any dragonne. The female raises this young G DJR H R R H HD D WH K K W PH H H D PRWKH D G KH R J H H G WKH PHHW 0D H G DJR HV D H D D V D WDJR VW WR D G HD K RWKH In fact, dragonnes get along with very few creatures, and are consid H HG D PH D H PRVW VH W H W D HV 0R H WKD D WK J KR H H G DJ R HV VK WR H H W D R H WR K W

RPEDW Dragonnes usually attack rst with their front claws, in icting 1d8 points of damage with each set, and their terrible jaws, in icting 3d6 points of damage. This is usually enough to slay most of the creatures the dragonne encounters. If a dragonne is in combat with an especially deadly RSSR H W R V R GHG D DWW H WK D HVVH RSSR H W KR H H W VH WV GHDG RD A dragonne’s roar causes HDN HVV (due to fear) in all creatures within HHW R WKH PR VWH HVV WKH R V HVV VD J WK R V V SD D lyzation. Those creatures that save are not affected, but those that fail to save lose 50% of their Strength for 2d6 rounds. Worse still, any creature WK HHW R WKH G DJR H KH W RD V V GHD H HG R G R GV No save is possible against the deafening aspect of the dragonne’s roar, and all affected creatures cannot hear any sound and ght with a –1 pen alty to attack rolls (due to disorientation). The dragonne’s roar is like a dragon’s breath weapon in that it can only be used three times a day. Creatures within the range of the dragonne’s roar must roll saving throws vs. fear each time they hear it. Once a crea ture is deafened, however, it cannot hear the dragonne’s roar, and need RW VD H DJD VW W W WKH G R GV R WHPSR D GHD HVV D H R H Although a dragonne’s wings are useful only for short periods of time, D J WKH HDW H R R W V DW D W PH WKH G DJR H VHV WV wings very effectively in battle. If any creatures attempt to charge the dragonne or encircle it, the dragonne simply takes to the air and nds a more defensible position. The dragonne prefers not to ght in the air, as it is very slow and maneuvers poorly compared to most ying creatures. It can ght with its claws and bite, and even its roar, when airborne, so it HPD V D PRVW DV GHDG WKH D DV R WKH J R G

(FRORJ The dragonne prefers herd animals like goats for food, especially since they don’t ght back as ercely as humans. It only attacks a human R GHP K PD R RRG R RWKH JDPH V D D D H DJR HV D H RW H HVVD DJJ HVV H WR D G VW D JH V D G WKH creature’s reputation as a mindless devourer of helpless travelers is more the product of ignorance than well-researched fact. A dragonne will al PRVW D D V DWWD D HDW H WKDW DGHV WV D R WK HDWH V WV WH tory. This means that adventurers who stumble across a dragonne’s cave or settlers who decide to build in a dragonne’s territory are often subject to erce and immediate attack. Creatures not threatening the dragonne’s lair or simply passing through its territory are usually left alone. Though the dragonne’s intelligence is low, it can tell the difference between a KD P HVV W D H H D G D SRWH W D W R HVRPH VHWW H

92

Dryad /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6H GHG RD J R HV 9H DH 6R WD Any +H RH High (13-14) M (×100), Q (×10) Neutral R

1-4 (knife) KD P 6HH H R 50% M (5’ tall) Steady (12)

Dryads are beautiful, intelligent tree sprites. They are as elusive as they are D J KR H H D G G DGV D H D H VHH HVV WD H V S VH R WKH VK WR H VSRWWHG The dryad’s exquisite features, delicate and nely chiseled, are much like an elf maiden’s. Dryads have high cheek bones and amber, violet, or dark green eyes. A dryad’s complexion and hair color changes with the seasons, presenting the sprite with natural camou age. During the fall, a dryad’s hair turns golden or red, and her skin subtly darkens from its usual light tan to more closely match her hair color. This en ables her to blend with the falling leaves of autumn. In winter, both the dryad’s hair and skin are white, like the snows that cover the oak J R HV :KH H R WH HG D R HVW G J D R WH D G DG V often mistaken for an attractive maid, probably of elvish descent. No R H R G P VWD H D G DG R D H PD G G J WKH VS J D G V P mer, however. At these times of year, a dryad’s skin is lightly tanned D G KH KD V J HH H WKH RD HD HV D R G KH Dryads often appear clothed in a loose, simple garment. The clothing they wear is the color of the oak grove in the season they appear. They VSHD WKH R WR J H DV H DV WKH D J DJHV R H HV S HV D G VS WHV DGV D D VR VSHD WK S D WV

DELWDW 6RFLHW 6RPH HJH GV D P WKDW G DGV D H WKH D PDWHG VR V R H R G RD W HHV :KHWKH WK V V HD WKH DVH W V W H WKDW G DGV D H DWWD KHG WR D V J H H D JH RD W HH WKH HW PHV D G D RW R any reason, go more than 360 yards from that tree. If a dryad does wander D WKH D D VKH H RPHV HD D G G HV WK G KR V HVV HW HG to her home. The oak trees of dryads do not radiate magic, but someone nding a dryad’s home has great power over her. A dryad suffers damage for any damage in icted upon her home tree. Any attack on a dryad’s tree will, of course, bring on a frenzied defense by the dryad. Although dryads are generally very solitary, up to six have been en countered in one place. This is rare, however. All this really means is WKDW D P H R G DG RD V D H WK D GV R R H D RWKH D G the dryads’ paths cross. These dryads may come to each other’s aid, but never really gather socially. Any treasure owned by a tree sprite is hid den close to her home tree. The gold and gems that make up a dryad’s W HDV H D H D PRVW D D V WKH J WV R KD PHG DG H W H V These tree sprites realize that most humans and demihumans fear WKHP R WKH D W WR KD P VR G DGV R GHD WK VW D JH V R D H R DV R V :KH DSS RD KHG D H KR H H G DGV KD H HH known to aid adventurers. They are a useful source of information, too, DV WKH R D J HDW GHD D R W WKH D HD K K WKH H

RPEDW Dryads are shy, nonviolent creatures. They rarely carry weapons, but they sometimes carry knives as tools. Though a dryad can use this as a weapon in a ght, she will not resort to using a knife unless seriously WK HDWH HG DGV KD H WKH D W WR WK R D SR H F DUP SHUVR VSH WK HH times a day (but only once per round). This spell is so powerful that tar gets of the spell suffer a –3 penalty to their saving throws. A Dryad always VHV WK V VSH VH R V WK HDWH HG DWWHPSW J WR JD R W R R WKH DWWD H KR R G KH S KH PRVW DJD VW K V RP DGHV DGV R DWWHPSW WR KD P H HV DV D DVW HVR W H D VH R WKH DW D HV VWD H WR WK V W SH R VSH The dryad’s use of her ability to charm is not limited to combat situ DW R V KR H H :KH H H D G DG H R WH V D PD H WK D KD VPD R R PR H VKH V D W HV WR KD P K P KD VPDW W PV R D dryad’s attentions are taken to the tree sprite’s home, where the men serve as amorous slaves to their beautiful captors. There is a 50% chance that a person charmed and taken away by a dryad will never return. If he does escape from the dryad’s charms, it will be after 1d4 years of captivity. This tree sprite also has two other powers that are very useful in de fense. Unless surprised, a dryad has the ability to literally step through D W HH D G WKH GLPH VLR GRRU WR WKH RD W HH VKH V SD W R 6KH D D VR speak with plants (as the 4th-level priest spell). This enables the dryad to JDWKH R PDW R D R W SD W HV W D H J HD KH W HH D G H H WR VH HJHWDW R WR K GH SRWH W D DWWD H V

(FRORJ DGV D H VWD K S RWH WR V R WKH R HVW D G J R HV K K they reside. Any actions that harm the area, and especially its plant life, are PHW WK WW H WR H D H

93

Dwarf /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

LOO 6 D W WR V R K V

0RXQWDLQ W RS D 6 D W WR V W RS D PR WD V RPPR RPPR D V D V Any Any Omnivorous Omnivorous Very (11-12) Very (11-12) M (×5); M (×5); G, Q (×20), R in lair G, Q (×20), R in lair Lawful good Lawful good 4 (10)

4 (10)

1-8 (weapon) 6HH H R 6HH H R 6HH H R 6 WR 0 (4’ and taller) Elite (13-14)

1-8 (weapon) 6HH H R 6HH H R 6HH H R M (4 ’ and taller)

)32

Elite (13-14)

D HV D H D R H D H R GHP K PD V KR G H GH WKH HD WK R J J J HDW W HV D G DJ J PDVV H D V DJD VW WKH R HV R KDRV D G H D HV D VR KD H P K RPPR WK WKH R V D G JHPV WKH R H WR work, for they are both hard and unyielding. It’s often been said that it’s easi er to make a stone weep than it is to change a dwarf’s mind. 6WD G J RP R WR HHW KH JKW D G H JK J WR SR GV dwarves tend to be stocky and muscular. They have ruddy cheeks and bright eyes. Their skin is typically deep tan or light brown. Their hair is V D D JD R R D G R R J WKR JK RW R J H R JK to impair vision in any way. They favor long beards and mustaches, too. D HV D H WKH HD GV K JK D G WH G WR J RRP WKHP H DH D HV GR RW D R R DWH VW JV R DSS JV R WKH KD R WKH HD GV Dwarven clothing tends to be simple and functional. They often wear HD WK WR HV D G WKH RWK V R V GH HG R JK PD RWKH D HV HVSH cially men and elves. Dwarves usually wear one or more pieces of jewelry, WKR JK WKHVH WHPV D H V D RW R D J HDW D H R H RVWH WDW R V Though dwarves value gems and precious metals, they consider it in bad taste to aunt wealth. H D VH G D HV D H D VW G D H WKH DGG WR WKH W D R VW W W R D W V R HV +R H H H D VH WKH D H D VR WD SHRS H WH G J WR D G G VW VW R R WV GH V D G RWKH D HV WKH V W D W RP WKH W D KD VPD D W V R HV D HV V D H RP WR HD V D HV KD H R G W VH WR HD WKH D J DJHV R PD R WKH D lies and enemies. In addition to their own languages, dwarves often speak WKH D J DJHV R J RPHV JR V R R GV R V D G WKH RPPR WR J H K K V H H W VHG W DGH HJRW DW R V WK RWKH D HV

K K D H VHG example, if a dwarven ghter uses a ED RI ROGL any class, not just ghters—there is a 20% chance each time the dwarf uses it that the bag does not work properly. This chance of malfunction applies to rods, staves, wands, rings, amulets, potions, horns, jewels, and miscel D HR V PDJ +R H H G D HV KD H HD HG WR PDVWH H WD W SHV R magical items—because of an item’s military nature. These objects—spe ci cally weapons, shields, armor, gauntlets, and girdles—are not subject WR PDJ D PD WR KH VHG DG D R D DVV As with magical attacks, dwarves are unusually resistant to toxic sub VWD HV H D VH R WKH H HSW R D VW R J R VW W W R D G D HV roll saving throws against poisons with the same bonus (+1 for every 3½ SR WV R R VW W W R V R H WKDW DSS HV WR VD HV V PDJ D DWWD V In the thousands of years that dwarves have lived in the earth, they KD H GH H RSHG D P H R V V D G VSH D D W HV WKDW KH S WKHP WR survive. All dwarves have infravision that enables them to see up to 60 HHW WKH GD :KH GH J R G G D HV D WH WH D W D R W WKH R DW R RR J D H DW WKH V R G JV :KH WK HHW R KDW WKH D H RR J R G D HV D GHWH W WKH J DGH D G V RSH of a passage (1-5 on 1d6), new tunnel construction (1-5 on 1d6), slid ing/shifting walls or rooms (1-4 on 1d6), and stonework traps, pits, and deadfalls (1-3 on 1d6). Dwarves can also determine their approximate depth underground (1-3 on 1d6) at any time. J WKH W PH GH WKH HD WK G D HV KD H D VR GH H RSHG D WH VH KDW HG R PD R WKH H HDW HV WKH RPPR H R WH Thus, in melee, dwarves always add 1 to their attack rolls to hit orcs, halforcs, goblins, and hobgoblins. The small size of dwarves is an advantage against ogres, trolls, ogre magi, giants, and titans; these monsters always subtract 4 from their attack rolls against dwarves because of that size dif ference and the dwarves’ training in ghting such large foes. Dwarven armies are well-organized and extremely well-disciplined. Dwarven troops usually wear chain mail and carry shields in battle. They wield a variety of weapons. The composition of a typical dwarven army by weaponry is axe and hammer (25%), sword and spear (20%), sword and light crossbow (15%), sword and polearm (10%), axe and heavy cross bow (10%), axe and mace (10%), or hammer and pick (10%).

RPEDW Dwarves are courageous, tenacious ghters who are ill-disposed toward magic. They never use magical spells or train as wizards, though WKH D H RPH S HVWV D G VH WKH VSH V R WK V J R S H D VH R WKH R PDJ D DW H D W WKH JHW D VSH D R V WR D VD J WK R V DJD VW PDJ D D GV VWD HV RGV D G VSH V D HV H H H D R V WR VD J WK R V DJD VW WKHVH PDJ D DWWD V R H H SR WV R Constitution score they have. See Table 9 on page 21 of the 3OD HU V +D G ERRN for speci c bonuses. A dwarf’s nonmagical nature can also cause problems when he tries to use a magical item. In fact, if a dwarf uses a magical item that is not speci cally created for his class, there is a 20% chance the item malfunctions. For

94

Dwarf 0RVW RWKH D HV VHH G D HV DV D J HHG GR J PS R KR prefer the dampness of a cave to the brightness of an open glade. This is SD W D W H D HV KD H WW H SDW H H R PH D G RWKH VKR W HG races (since man’s concerns seem so petty when seen from dwarven eyes). D HV D VR P VW VW H HV H D VH WKH D H RW DV VH R V P GHG DV G D HV D G DVWH WKH R J HV R SDVW PHV WKH G D HV VHH DV R R V +R H H G D HV KD H HH R WR D G WRJHWKH WK RWK PH D G H HV W PHV R V V D G R J WH P W DGH DJ HHPH WV D G D D HV D H RPPR D HV KD H R P HG HH JV D R W WKH H D HV WKDW G H H R ground and in the Underdark, however. They have an intense hatred of orcs, goblins, evil giants, and drow. The dire creatures of the Underdark R WH HD G D HV WRR R WKH VKR W VWR W R D H W H HVV H HP HV R evil and chaos. It is a goal of the dwarves to wage constant and bitter war DJD VW WKH H HP HV GH WKH HD WK W H WKH WKH R WKH RHV D H GHVW R HG

For every 40 dwarves encountered, there is a 2nd- to 6th-level ghter who leads the group. (Roll 1d6 to determine level, with a roll of 1 equalling 2.) If there are 160 or more dwarves encountered, there are, in addition to the leaders of the smaller groups, one 6th-level ghter (a chief) and a 4thlevel ghter (lieutenant) commanding the troops. If 200 or more dwarves are encountered, there is a ghter/priest of 3rd- to 6th-level ghting abil ity and 4th-to 7th-level priest ability. If a dwarven army has 320 or more W RRSV W WKH R R J K JK H H HDGH V D H RPPD G R WKH J R S an 8th-level ghter, a 7th-level ghter, a 6th-level ghter/7th-level priest, and two 4th-level ghter/priests. The commanders of the dwarven troops wear plate armor and carry shields. In addition, the ghters and ghter/priests leading the dwarven troops have a 10% chance per level of ghting ability of having magical armor and/or weapons. The ghter/priests who lead the troops also have a 10% chance per level of priest ability of having a magical item speci c to priests (and thus not subject to malfunction). If encountered in its home, a dwarven army has, in addition to the lead ers noted above, 2d6 ghters of from 2nd- to 5th-level (1d4 + 1 for level), 2d4 ghter/priests of from 2nd- to 4th-level (in each class), females equal to 50% of the adult males, and children equal to 25% of the adult males. Dwarven women are skilled in combat and ght as males if their homes D H DWWD HG

(FRORJ 6 H P K R WKH W H V R VHG R HDW J WK JV RP WKH HD WK G D HV S RG H D D JH DPR W R VH D D H W DGH PD terial. Dwarves are skilled miners. Though they rarely sell the precious PHWD V D G R JK JHPV WKH R H G D H P H V KD H HH R WR VH V S VHV WR R D K PD RPP W HV D HV D H D VR V HG H J HH V D G PDVWH GH V WKR JK WKH R D PRVW H V H WK VWR H D G VRPH G D H D K WH WV R R K PD V WH H H W Dwarves most often trade in nished goods. Many clans are dedicat HG WR R DV D VP WKV V H VP WKV JR GVP WKV D PR H V HDSR V PD H V D G JHP WWH V D H S RG WV D H K JK D HG R WKH workmanship. In human communities, these goods often demand prices up to 20% higher than locally forged items. Many people are still willing WR SD D K JK S H R D V W R G D H PD R D G D H V R G + PD V R WKDW WKH G D KR R JHG WKH WHP PDGH W WR DVW D G D H lifetime, so they’ll never need to worry about it wearing out in theirs.

DELWDW 6RFLHW Usually constructed around pro table mines, dwarven W HV D H DVW HD W RPS H HV D HG WR VR G VWR H D H cities take hundreds of years to complete, but once nished they stand R P H D WKR W HHG J D W SH R HSD 6 H G D HV GR RW HD H WKH KRPHV R WH D G D D V HW WR WKHP WKH HDWH WKH W HV with permanence in mind. Troops guard dwarven cities at all times, and sometimes (60% chance) dwarves also use animals as guards—either 2d4 brown bears (75% chance) or 5d4 wolves (25% chance). Dwarven society is organized into clans. A dwarven clan not already at tached to a city or mine travels until it nds an outpost where it can begin WR S D W DGH D V R WH VHWW H RVH WRJHWKH V H WKH V D HHG WKH VDPH D PDWH D V R WKH D WV D V D H RPSHW W H W V D GR RW D DJD VW R H D RWKH D H W HV D H R GHG KH H R JK D V PR H WR D SD W D R DW R Each dwarven clan usually specializes in a particular craft or skill; R J G D HV D H DSS H W HG DW D HD DJH WR D PDVWH WKH D (or, occasionally, in another clan) to learn a trade. Since dwarves live so R J DSS H W HVK SV DVW R PD HD V D HV D VR R V GH SR W D D G P WD VH H D V HG W DGH VR VR G H V D G SR W D V D H V D subjected to a long period of apprenticeship before they are considered S R HVV R D V To folk from other races, life within these cities might seem as rigid D G KD J J DV WKH VWR H WKDW WKH G D H KR VHV D H R JKW RP In fact, it is. Above all, dwarves value law and order. This love of stabil ity probably comes from the dwarves’ long life spans, for dwarves can DW K WK JV PDGH R RRG D G RWKH P WD H PDWH D V GH D WK a single lifetime. It shouldn’t be surprising, then, that they value things WKDW D H KD J J D G WR HDVH HVV WR PD H WKH D WV HD W D G long-lived. For a dwarf, the earth is something to be loved because of its VWD W D G WKH VHD D WK J WR H GHVS VHG D G HD HG H D VH W V D V P R R KD JH Dwarves also prize wealth, as it is something that can be developed over a long period of time. All types of precious metal, but particularly gold, are highly prized by dwarves, as are diamonds and other gems. They do not value pearls, however, as they are reminders of the sea and all W VWD GV R D HV H H H KR H H WKDW W V SRR WDVWH WR DG H W VH HD WK 0HWD V D G JHPV D H HVW R WHG VH HW VR WKDW H JK R V D H RW R H GHG R WHPSWHG

0RXQWDLQ ZDUYHV 6P D PRVW D V WR WKH R V V WKH K G D HV WKHVH GHP K mans prefer to live deep inside mountains. They tend to be slightly taller than hill dwarves (averaging 4½ feet tall) and more hearty (hav ing 1 + 1 Hit Dice). They usually have slightly lighter skin and hair than their hill-dwelling relatives. In battle, mountain dwarf armies are likely to have more spears (30% maximum) and fewer crossbows (20% PD P P WKD K G D D P HV 0R WD G D HV KD H WKH VDPH WH HVWV D G DVHV DV K G D HV WKR JK WKH D H H H PR H VR D W R VW WKD WKH R V V D G VRPHW PHV R V GH H H K G D HV WR H R WV GH V 0R WD G D HV H R DW HDVW HD V

95

Dwarf, Derro/Duergar /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6

(

/, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / ( +W H +W H +W H

HUUR Any/ 6 WH D HD 9H DH Tribal Night Omnivore 9H WR JH V (13-18) 6HH H R KDRW H

5 or 4 (8) 3 (see below) 17 (see below) R HDSR 6HH H R 6HH H R 30% S (4’ tall) Steady (12) D G S

6

XHUJDU WH D HD

9H DH Tribal Any Omnivore Average to genius (8-18) M, Q; B (magic only), F in lair Lawful evil (Neutral)

)32

R

HDSR 6HH H R 6D H WK R V Nil S (4’ tall) Elite (13)

Fifteen percent of derro use only a spiked buckler. This small shield improves the derro’s AC by 1 against any one opponent. It is armed with a central spike, which can be wielded as a second weapon (no penalty because of the derro’s high Dexterity) for 1d4 points of impaling damage. The derro will also have a hooked aklys, a short, heavy club that can be thrown for 1d6 points of crushing damage. It is attached to a thick leather thong so that it can be retrieved. Thanks to the hook, the aklys also pulls an opponent off-balance but it has only a 1-8 chance. These derro are con sidered brave by their fellows; they are awarded the rarer, heavier armors (AC 4). The remaining 10% of the derro are the sons and daughters of derro leaders. They are given heavier armor and trained in the use of the spear and the military pick. They use bucklers (sans spikes) when not using the VSHD WK RWK KD GV For every three derro encountered, there is one with 4 Hit Dice. For every six derro, there is one with 5 Hit Dice. If 10 or more, there is a 7 Hit Die leader with a 6 Hit Die lieutenant. If a party encounters 25 derro, WKH R G H D RPSD HG H JKW + W H GH R R R + W H one with 6 Hit Dice, and one with 7. The leaders always wear the thicker armor and usually wield well-made (and occasionally magical) weapons. If 20 or more are encountered, they are accompanied by a savant D G W R VW GH WV 6D D W GH R D H D H WR VH D VR W R PDJ D WHP R HDSR 6D D WV R G R WKH R R J VSH V HD HG DW D GRP affect normal res, anti-magic shell, EOL N FOR GNLOO ( 3 S RWLF SDWWHU LFH VWRUP L LVLELOLW OH LWDWH OL W OL W L EROW PL RU FUHDWLR SDUDO DWLR UHS OVLR V DGR PD LF VSLGHU FOLPE H WULORT LVP DOO RI IR DOO RI IRUFH 6D D WV KD H +W H D G D W R R WK HH VH magical items. Typical magical items are any potion, any scroll, UL V RI re resistance, invisibility, protection, D G VSHOO VWRUL D D G VW GGHG OHDW HU DUPRU VK H GV HDSR V S WR EUDFHUV RI GHIH VH EURRF HV RI V LHOGL FORDNV RI SURWHFWLR D G VR R 6D D WV D VW W H FRPSUH H G OD D HV D G UHDG PD LF (as the spells). 6D D WV D H DSD H R D W J DV VDJHV R H WR WK HH D HDV R VW G Derro raids are often inspired by a savant’s research.

Derro are a degenerate race of dwarven stature. They have been skulk ing in the Underdark for ages, but they were discovered by the mind ayers only ve centuries ago, and by the drow but shortly before that. The derro have made a name for themselves by their marked cruelty. It is said that a derro lives for just two things: to witness the slow, hu miliating death of surface demihumans, and especially humans; and the SH H V R R R HGJH WR WKH R GD H GV Derro are short, with skin the color of an iced over lake (white, with bluish undertones), sickly, pale yellow or tan hair (always straight), and staring eyes that have no pupils. Their features remind dwarves of hu PD V D G H H VD H R KD H R JK V VSRWWHG WK VKR W RD VH W WV R KD 0RVW GH R HD D RRVH RVW PH R H RP WKH KD R derground creatures and dyed deep red or brown. Their armor is leather, studded in copper and brass. Leaders wear tougher armors made from the K GHV R HDVWV D PR H JJHG WKD DWW H RPEDW Derro are one of the most dexterous of humanoid races (aver aging 15-18), and their Armor Class must be adjusted for this. Normally, a derro party is well-equipped with weapons and spells. All derro carry VPD R DPH WD DGHV D HG VHFDUL K K D H W HDWHG DV GDJJH V W PRVW VH RWKH HDSR V DV H Half of all encountered derro carry a repeating light crossbow (12 PD P P D JH W R VKRWV HD K R G V R W DSD W G SR WV R GDPDJH H R RVV R PH V D RDW WKH R WV WK SR VR If a derro wants to simply bring down his prey, he uses a poison that causes an additional 2d6 points of damage (successful saving throw for no additional damage). If he desires to prolong his target’s suffering, he VHV D SR VR WKDW KDV WKH VDPH H H WV DV D UD RI H IHHEOHPH W spell (a V HVV VD J WK R G DWHV R SR VR GDPDJH Twenty- ve percent of derro carry a hook-fauchard, a long (6’+) pole arm that causes 1d4 points of impaling damage and can pull a man-sized or smaller creature off-balance 25% of the time. It takes one round to re JD DD H

96

Dwarf 6W GH W VD D WV R R VSH V KD H +W H WKH R only one eld of study, and one minor magical item. In combat, derro ght cunningly, with good tactics. They keep spell casters from effectively using magic, and in ict minor wounds until WKH H H W D WKH RSSR H WV 6D D WV VH WKH SR H V WR R VH D G VW DWH DWKH WKD WR V PS H R KD H SRR D VR (3-foot range) but keen hearing (treat as the blind- ghting, nonweapon pro ciency). H R HHS V D HV D G DWWHPSW WR DSW H WH JH W RSSR H WV KH SRVV H

Duergar have infravision to 120 feet. They speak the duergar dialect of the dwarven tongue, “undercommon” (the trading language of subterranean W HV D G WKH V H W VSHH K HPS R HG VRPH V WH D HD HDW HV Intelligent duergar may speak other languages as well.

DELWDW 6RFLHW H R H D JH GH J R G RPS H HV HD H WKH V D H WKD WKH R WRD V D G G R W GHHSH WKD JR VD GWR V They never expose themselves to direct sunlight; it nauseates them. Sun JKW D GH R KH V H SRVHG WR W R VH H D GD V 6W GH R GR visit the surface at night, raiding for humans or carrying out a savant’s SD V Derro are never encountered singly. From their combat tactics to their choice of spells, derro demonstrate a mob mentality. A lone derro is a GHVSH DWH GH R VHH J DW D RVWV WR HW WR K V KRPH Derro lairs always have 3d4 + 30 normal derro, plus leaders. The mem bers of the lair are led by the resident savants (1-3 in number) and their ap prentices (2-5 students). Derro obey without question the puzzling, even V GD G WDWHV RP WKH VD D W HDGH V Also to be found in a derro lair are 5d6 + 10 human slaves. If any of the lair’s savants or students know the F DUP SHUVR spell, each slave has a 90% chance of being charmed. Derro hate humans more than any other race; WKH VH K PD V R WKH PRVW GHPHD J PD D D R D G R HHG J H R GR RW DSSHD WR R VK S D SR H V W WKH VD D WV W HDV H R HGJH D G WKH HVW VHHP WR R VK S WKH VD D WV H R V D V R WKH WH WR R PDJ D WHPV VWHD J WKHP R H HVVD S KDV J WKHP RP PR H SR H HDW HV H R GR RW VKD H WKH R H R JR G RPPR WR WKH G D H H DW HV D G WKH KD H HH R WR SD H R WD W S HV R D H SRW R V R R D PDJ D WHP WK D P VV J RPPD G R G Every 20 years or so, the derro mount an all-out war against the other creatures of the Underdark. This is known as the Uniting War, and no savant really expects it to be won. The War is a means of winnowing out WKH HD HVW R WKH GH R D V D R D SR W R D D GH W W D G D KD H to really create some terror in the Underdark. It also serves the purpose of VWD W J PR V + PD V H WD KHD WKDW D D V H J R JKW the Underdark, and they will send hundreds of scouting and adventuring parties to the underground to investigate. The derro welcome this new VR H R V D HV

VW OHYHO pick, hammer, spear, chain mail, and shield; QG OHYHO pick, light crossbow, chain mail, and shield; UG WK OHYHO hammer, short sword, plate mail, and shield; WK WK OHYHO hammer*, short sword*, plate mail*, and shield*; UG WK UG WK OHYHO SULHVW WKLHI any usable*/any usable*; WK WK WK WK OHYHO SULHVW WKLHI D VD H D VD H * 5% chance/level for magical item; for multi-class, add one-half of low er level (round up) to the higher level in order to nd the appropriate P WS H

RPEDW For every four single HD duergar encountered outside a lair, there is one with 2 HD + 4 hp. If a band of nine are encountered outside a D WKH H H D WH WK WK + KS R + KS D D V HDG J WKH J R S H JD D H D PHG DV R R V

There are noncombatant duergar children equal to 10% of the total number of duergar ghters encountered. The duergar’s stealth imposes a – penalty to opponents’ surprise rolls; the duergar are surprised only on a 1 on 1d10. Their saving throws vs. magical attacks gain a +4 bonus. They are immune to paralysis, illusion/ SKD WDVP VSH V D G SR VR V All duergar possess innate magical abilities of H ODU HPH W D G L LVLELO LW They can use these spells as wizards of a level equal to their hit points. H JD D VH H ODU HPH W WR H WKH J R R VK WKHPVH HV DV H DV D WK J WKH D H HD J R D J D JKW D H WV WKH G H JD DV R R V WKH H KD HG D W WR JD V S VH V HJDWHG H WH W V HG HG DWWD V D H PDGH WK D penalty to the attack roll, and opponents’ saving throws are made with a +2 bonus. If the encounter occurs when the duergar are in darkness, but their opponents are brightly illuminated, the duergar’s surprise ability D G H WH W D H R PD W WKH VW V H D SH D W WR WKH DWWD R V K H WKH RSSR H WV JD D R V WR VD J WK R V DJD VW DW WD V H JD D H RW DG H VH D H WHG WKH JKW J H R WR KHV D WH V PDJ D HDSR V R OL W D G faerie re VSH V There is a 10% chance that any duergar are accompanied by 2d4 giant steeders, used as mounts (see SLGHUV DELWDW 6RFLHW H JD VR HW V V P D WR WKDW R RWKH G D H W HV D WKR JK H V P K KD VKH H D VH R WKH KRVW H H R ment deep underground. They do not venture to the surface except at JKW R R J RRP GD V H JD H VSD V D HD K HD V

(FRORJ H R D H R D G HW R GH J R G J W VH W R R spice. They seek out other sustenance whenever possible. A derro hunting SD W V D S V HV D JH GD JH R V S H WKDW HHG D H W H D rather than smaller, simpler food. The derro tendency to torment prey also holds when hunting food. They also raid other races for food. XHUJDU H JD R J D G D HV D H D PD H R H W HHG WKDW H VW DW H W HPH depths underground. Duergar may be ghters, priests, thieves, or multiclassed ghter/priests, ghter/thieves, or priest/thieves. Thieves are pro cient in the use of poison. Duergar appear to be emaciated, nasty-looking dwarves. Their com plexions and hair range from medium to dark gray. They prefer drab clothing designed to blend into their environment. In their lairs, they may wear jewelry, although such pieces are kept dull.

97

Elemental, Generic Information RQWUROOLQJ DQ (OHPHQWDO H D VH WKH H HPH WD H R V DW H ing summoned to this plane, concentration in conjuring the creature is vital. In calling an elemental, a person must remain perfectly still and focus all of his attention on controlling the being. Any distraction to the V PPR H H WKH PH WD R SK V D HV W D D H WR R W R the elemental when it arrives on the Prime Material plane. Elementals WKDW D H R W R HG D G D W J SR WKH R GHV HV D H D HG IUHH LOOHG If the party is lucky, a free-willed elemental will immediately re turn to its plane. However, this occurs only 25% of the time. In most cases (75% of the time), an uncontrolled elemental will immedi ately attack the person or party who conjured it, also destroying anything that stands between it and its enemies. There is no way to gain control of the elemental once it is lost, and there is nothing the objects of the elemen tal’s wrath can do but defend themselves. The elemental’s intense dislike of being away from its home plane is the only safeguard those conjuring D H HPH WD D H SR WKH H HPH WD V G H D VH HPD J R WKH 3 PH 0DWH D S D H V SD WR D RPPR H HPH WD WKH R W R HG H HPH WD D D V HW WR WV S D H R R J WK HH W V D WH R W R V RVW KHWKH W KDV GHVW R HG WKH HDW HV HVSR V H R D J WD D RP WV H HPH WD D RGH R RW There is always a 5% chance per round that an elemental is in the Prime Material (beginning with the second round) that the creature will break control and attack the person who summoned it. Also, if a person V R GHG HG R RVHV R H W DW R K H R W R J D H HPH tal, the creature will become free-willed. The elemental will rst attack WKH SH VR KR V PPR HG W D G WKH GHVW R D J WK J W D nd during the three turns after control is lost. The creature will then return to its home in the Inner Planes. A free-willed elemental can be VH W WR WV KRPH S D H D GLVPLVVDO VSH V DVW SR W W WKH H V R a 50% chance of success for the spell in this situation. A successfully controlled elemental will stay on the Prime Material only R WKH G DW R R WKH VSH WKDW V PPR HG W D G W D H R W R HG RP D G VWD H S WR D GV SH H H R WKH SH VR KR V PPR HG W If under control, an elemental can be dismissed by the summoner when WV WDV V RPS HWH

Elementals are sentient beings that can possess bodies made of one of the R DV H HPH WV WKDW PD H S WKH 3 PH 0DWH D S D H D HD WK re, or water. They normally reside on an elemental Inner Plane and will R H H R WH HG R WKH 3 PH 0DWH D S D H WKH D H V PPR HG by magical means. (See 0D DO RI W H 3OD HV R PR H R PDW R R WKH nature of the various elemental planes.) Each elemental must adopt a shell in the Prime Material composed of the basic element it represents. And R H WK V VKH V GHVW R HG WKH H HPH WD HW WR WV DW H S D H :K H WKH H D H PD PR H SR H D G PR H WH JH W HV GH WV R WKH H HPH WD S D HV WKH RPPR H HPH WD V WKH HDV HVW WR R WD W D G WKH H R H WKH PRVW H H W V PPR HG Their magical nature gives elementals great protection from attacks on the Prime Material plane. Elementals are not harmed by any nonmagical HDSR V R PDJ D HDSR V R HVV WKD R V HDW HV WK GH R +W H D G WKR W D PDJ D D W HV D RW KD P D H HPH WD either. (Magical abilities include such characteristics as breath weapons, SR VR V SD D V V R H H H J PP H WR R PD HDSR DWWD V Orcs, for example, are powerless against a conjured elemental unless one KDSSH V WR SRVVHVV D HDSR WK R HWWH R V WR K W Though elementals do enjoy protection from many non-magical attacks in the Prime Material plane, like all extraplanar and conjured creatures, H HPH WD V D H D H WHG SURWHFWLR IURP H LO spells. An elemental cannot strike a creature protected by this spell and must recoil from the spell’s R GD HV +R H H WKH H HPH WD D DWWD HDW HV S RWH WHG WKH spell as long as it doesn’t touch them. For example, a re elemental could set the ground on re around the creature and wait for the blaze to spread. Each of the four types of common elemental has its own particular VW H JWKV D G HD HVVHV DWWD PRGHV D G PHWKRG R PR HPH W GH pending on its plane of origin. These will be covered individually, by el emental type, in the next few pages. All common elementals share one major characteristic, however. They are basically stupid. This low intel ligence makes it dif cult for the elemental to resist a magical summons. W H H WKH RPPR H HPH WD V JKW H R JK WR R W GRHV RW H H J WD H R R WV KRPH S D H D G KH G WKH 3 PH 0DWH D S D H 6XPPRQLQJ DQ (OHPHQWDO There are three basic ways to call an elemental to this plane, and the strength of the conjured elemental depends on the PHWKRG VHG WR V PPR W Conjured by spell Conjured by staff Conjured by summoning device

R

+W +W +W

6WHDOLQJ RQWURO RI DQ (OHPHQWDO Control of a conjured elemental can be VWR H RP WKH SH VR KR V PPR HG W DVW J GLVSHO PD LF speci cal ly at the magical control over the creature (not the elemental itself or the SH VR R W R J W 0RVW R WKH R PD HV R G VSH J PDJ DSS 3OD HU V +D GERRN S +R H H KH GHD J WK R W R R H D H HPH WD D R R WKH SH VR DWWHPSW J WKH VSH PHD V WKDW D R W R KDV HH G VSH HG D G WKH HDW H V R HH HG If control of the elemental is stolen, the creature will follow the wishes of the new person controlling it as if he or she summoned it in the rst place. If the GLVSHO PD LF D V WKH H HPH WD PPHG DWH H VW H JWK ened to its maximum 8 hit points per die and the conjurer’s ability to con W R WKH H HPH WD H J HDW H KD HG PD J D H DWWHPSWV WR steal control of the creature impossible. Also, the elemental will recognize the person who sought to take control of its will as a threat. If the person H W J G J WKH HDW H RVHV R W R WKH H HPH WD PPHG DWH DWWD WKH SH VR KR DWWHPSWHG WR VWHD R W R R WV H H before attacking the person who rst summoned it.

H H H

Obviously, the type of wizard or priest spell used to contact an el emental will greatly affect the size of the creature on this plane. (See 3OD HU V +D GERRN for speci cs.) Also, a conjured elemental’s height (in HHW V H D WR WV + W H VR WKH PHWKRG R V PPR J D H HPH WD to the Prime Material plane will also determine its size. Each individual’s use of any spell, staff, or device in contacting the elemental planes produces a unique call. This unique summons will only be answered by the inhabitants of a particular plane once per day. There R H HD K R WKH PHWKRGV R V PPR J H HPH WD V VSH GH H D G staff—can be used by one person to call only one of any speci c type of common elemental per day. If a staff is used four times in one day, for H DPS H D R W SHV R H HPH WD V P VW H D HG R H The only exception to this is a character using more than one method to call elementals. Then, the conjurer can call a number of elementals of the same type equal to the number of methods he or she uses. This PHD V D SH VR WK D GH H D G D VWD D V PPR W R HD WK H HPH WD V +R H H D SH VR WK W R VWD V D VW V PPR R R H elemental of any speci c type in one day.

98

Elemental, Air/Earth /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6

LU Any air 9H DH 6R WD Any Air Low (5-7) Nil Neutral

Fl 36 (A) R + + +

6HH H R HDSR R HWWH WR K W 0 , (6,67 1 ( Nil 6,=( L to H (8’ to 16’ tall) 02 /( + Champion (15-16) 16 HD: Fanatic (17) 39 / ( + + +

(DUWK Any land 9H DH 6R WD Any Earth, metal, or gem Low (5-7) Nil Neutral

+ + +

R

6HH H R HDSR R HWWH WR K W Nil L to H (8’ to 16’ tall) + Champion (15-16) 16 HD: Fanatic (17) + + +

Earth elementals can be conjured in any area of earth or stone. This type R RPPR H HPH WD DSSHD V R WKH 3 PH 0DWH D S D H DV D H D JH K PD R G PDGH R KDWH H W SHV R G W VWR HV S H R V PHWD V D G gems it was conjured from. It has a cold, expressionless face, and its two eyes sparkle like brilliant, multifaceted gems. Though it has a mouth-like opening in its face, an earth elemental will rarely speak. Their voices can H KHD G WKH V H H R GHHS W H V WKH P JV R HD WK D HV D G WKH J G J R VWR H R VWR H Though earth elementals travel very slowly, they are relentless in the ful llment of their appointed tasks. An earth elemental can travel through VR G J R G R VWR H WK R SH D W WR PR HPH W R GH WH W +R H H WKHVH H HPH WD V D RW W D H WK R JK DWH WKH P VW H WKH JR D R G WKH RG R DWH WKH SDWK R JR GH W W D H J WKH ground. Earth elementals prefer the latter as it keeps them moving, more R HVV D VW D JKW H WR D G WKH JRD

Air elementals can be conjured in any area of open air where gusts of wind are present. The common air elemental appears as an amorphous, shift ing cloud when it answers its summons to the Prime Material plane. They D H VSHD W WKH D J DJH D H KHD G WKH K JK S W KHG VK H R D WR DGR R WKH R PRD R D P G JKW VWR P RPEDW :K H D H HPH WD V D H RW HDG WD J H WR WKH KD WD WV R S D HV RWKH WKD WKH R WKH D VW H D RSSR H W WK D VW R J R cused blast of air that, like a giant, invisible st, does 2-20 points of damage. The extremely rapid rate at which these creatures can move make them very useful on vast battle elds or in extended aerial combat. In fact, the air elemental’s mastery of its natural element gives it a strong advantage in combat above the ground. In aerial battles, they gain a +1 to hit and a +4 to the damage they in ict. The most feared power of an air elemental is its ability to form a whirl wind upon command. Using this form, the air elemental appears as a W DWHG H H VHG R H WK D RRW RWWRP G DPHWH D G RRW WRS diameter. The height of the whirlwind depends on the Hit Dice of the el emental. An air elemental of 8 Hit Dice will produce a whirlwind standing 40 feet tall; a 12 Hit Dice elemental produces a whirlwind standing 60 feet tall; and a 16 Hit Dice elemental produces a whirlwind standing 80 feet tall. It takes one full turn to form and dissipate this cone. This whirlwind lasts for one melee round, sweeps away and kills all HDW HV GH +W H WKH D HD R WV R H D G GRHV SR WV of damage to all creatures it fails to kill outright. If, because of overhead R VW W R V WKH K G D V WR HD K WV KH JKW W D R V HHS S HDW HV GH +W H D G GR SR WV R GDPDJH WR D RWKH V WV R H

RPEDW Earth elementals will always try to ght on the ground and will R DH HW HG WR J J S WKDW DG D WDJH H D VH R WKH RVH D D H WR WKH R D G HD WK WKHVH H HPH WD V GR SR WV R GDPDJH (4d8) whenever they strike a creature that rests on the ground. Against constructions with foundations in earth or stone, earth elemen WD V GR J HDW GDPDJH PD J WKHP H W HPH VH R D P HV V HJ J D forti cation. For example, a reinforced door, which might require a few R GV WR VKDWWH V J R H W R D PHWKRGV D H VPDVKHG WK HDVH by an earth elemental. They can even level a small cottage in a few rounds. An earth elemental’s effectiveness against creatures in the air or water is limited; the damage done by the elemental’s sts on airborne or water borne targets is lessened by 2 points per die (to a minimum of 1 point of GDPDJH SH G H

99

Elemental, Fire/Water /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

)LUH Any dry land 9H DH 6R WD Any Any combustible Low (5-7) Nil Neutral

+ + +

R

6HH H R HDSR R HWWH WR K W Nil L to H (8’ to 16’ tall) + Champion (15-16) 16 HD: Fanatic (17) + + +

:DWHU Large areas of water 9H DH 6R WD Any Any liquid Low (5-7) Nil Neutral

6 + + +

R

6HH H R HDSR R HWWH WR K W Nil L to H (8’ to 16’ tall) + Champion (15-16) 16 HD: Fanatic (17) + + + H

Fire elementals can be conjured in any area containing a large open ame. To provide a re elemental with an adequate shell of Prime Ma terial ame, a re built to house an elemental should have a diameter of DW HDVW V HHW D G HD K D P P P R R HHW WR WKH D On the Prime Material plane, a re elemental appears as a tall sheet of ame. The re elemental will always appear to have two armlike append ages, one on each side of its body. These arms seem to icker back into the creature’s aming body, only to spring out from its sides seconds later. The only facial features of a re elemental are two large glowing patches of brilliant blue re, which seem to function as eyes for the elemental. Like all common elementals, re elementals rarely speak on the Prime 0DWH D S D H WKR JK WKH R HV D H KHD G WKH D H D G K VV of a large re. RPEDW Because they resent being conjured to this plane, re elementals are erce opponents who will attack their enemies directly and savagely, taking what joy they can in burning the weak creatures and objects of the Prime Material to ashes. In combat, a re elemental lashes out with one of its ever-moving limbs, doing 3-24 points of damage. Any ammable object struck by the re elemental must save versus magical re at a R PPH G DWH HJ WR Fire elementals do have some limitations on their actions in the Prime Material plane. They are unable to cross water or non ammable liquids. Often, a quick dive into a nearby lake or stream is the only thing that can save a powerful party from certain death from a re elemental. Also, because their natural abilities give them some built-in resistance to ame-based attacks, creatures with innate re-using abili ties, like red dragons, take less damage from a re elemental’s attack. The elemental subtracts 1 point from each die of damage it does to these creature (to a minimum of 1 point of damage per die).

Water elementals can be conjured in any area containing a large amount of water or watery liquid. At least one thousand cubic feet of liquid is re quired to create a shell for the water elemental to inhabit. Usually a large pool serves this purpose, but several large kegs of wine or ale will do just DV H The water elemental appears on the Prime Material plane as a highcrested wave. The elemental’s arms appear as smaller waves, one thrust out on each side of its main body. The arms ebb and ow, growing longer or shorter as the elemental moves. Two orbs of deep green peer out of the front of the wave and serve the elemental as eyes. Like all other common H HPH WD V DWH H HPH WD V D H VSHD R WKH 3 PH 0DWH D S D H W WKH R HV D H KHD G WKH DVK J R D HV R R VKR HV D G WKH KR R D R HD JD H RPEDW In combat, the water elemental is a dangerous adversary. It pre fers to ght in a large body of water where it can constantly disappear H HDWK WKH D HV D G V GGH V H S HK G WV RSSR H W :KH WKH H HPH WD VW HV W DVKHV R W WK D K JH D H H D P GR J SR WV R GDPDJH :DWH H HPH WD V D H D VR D VH R V WK HDW WR VK SV WKDW RVV WKH paths. A water elemental can easily overturn small craft (one ton of VK S SH K W G H R WKH H HPH WD D G VWRS R V R D PRVW D HVVH (one ton of ship per hit point of the elemental). Ships not completely VWRSSHG D H HPH WD H V R HG D SH H WDJH H D WR WKH ratio of ship’s tons over the hit points of the attacking elemental. Though the water elemental is most effective in large areas of open DWH W D H D HG SR WR VH H D DWW H R G D G RVH WR WKH RG R DWH RP K K W D RVH +R H H WKH PR HPH W R WKH DWH H HPH WD R D G V WKH PRVW HVW WHG R D H HPH WD W SH D DWH H HPH WD D RW PR H PR H WKD D GV D D RP WKH DWH W DV R jured from, and 1 point of damage is subtracted from each die of damage they in ict out of the water (to a minimum of 1 point of damage per die).

100

Elemental, Air Kin /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6 OSK + JK D W W GHV R W HHWRSV 9H DH 6R WD Any Omnivore Exceptional (15-16) Q (×10), X Neutral (good)

Nil Neutral

12, Fl 36 (A)

Fl 24 (A)

6HH H R 6HH H R 50% M (4’-5’ tall) Elite (14)

HULDO 6HUYDQW Any (see below) 9H DH 6R WD Any : G Semi- (2-4)

8-32 (8d4) 6HH H R R HWWH WR K W Nil L (8’ tall) Elite (14)

HDSR

6 SKV D H HD W K PD R G RPH WK JV H G DJR HV Their wings are 4-5 feet long and translucent, clear, or spotted with iri descent color. Their long, bright, hair may be any “normal” color, or blue, purple, or green. They wear owing, diaphanous robes which accent their JV R KD 6 SKV D H H DWHG WR D H HPH WD V D G WR PSKV SH KDSV R J DW J as a cross-breed between nymphs and aerial servants. They speak Com mon and their own musical language. Sylphs are friendly and may (20%) H H G DG H W H V D G J H WKHP D G H KD JH R D D R RPEDW Sylphs defend themselves only with magical abilities. A sylph can cast spells as a 7th-level wizard, and most prefer spells of elemental air. In addition, the sylph can become L LVLEOH DW LOO D G V PPR D D H HPH WD R H HD K HH DELWDW 6RFLHW Sylphs rarely touch ground in the lowlands. They are fond of travel, and it is rare to nd one near its home. 6 SK HVWV D H K JK G G D VW VRPH R PHG RP KDWH H PD WH D V D H D D D H RWKH V D H H D R DWH HW HDWV SH KHG WD W HHV R D HG WR PR WD V 6 SKV S H H V PS H D G JKW SRVVHVV R V HHS ing only gems and magical items as treasure. They often trade wealth for VK JV V K DV JKW G DSH HV V V D G S R V There is a 1% chance that a sylph’s home holds an egg or a child. All V SKV D H HPD H D G PDWH WK K PD R G PD HV S H H J H HV W sometimes accepting a human or hal ing mate. Three months after con HSW R WKH V SK D V D SHD HJJ D VSH D HVW D G V PPR V D D H HPH WD WR J D G W 6 PR WKV DWH WKH HJJ KDW KHV D D J WK wing buds. The child grows at the same rate as a human child, gaining magical abilities at age ve, and full ight by age 10. The sylph has the innate ability to levitate; wings are needed only to provide thrust. If a sylph’s wings are injured, it can only glide or hover. Anti-magical attacks may ground a sylph by negating its power of OH L WDWLR 6 SKV H R S WR HD V HWD J WKH R WK RR V WK R JKR W WKH HV Every 28 years, all sylphs gather in a grand meeting to trade, share H V H H H GVK SV D G H RPH R J V SKV

(FRORJ 6 SKV V D PD WD WKH G VWD H RP WKH PR H P GD H humanoid races, but associate freely with nymphs and dryads. Aerial PR VWH V R DV R D HHG R WKHP W WKH D H J HDWH GD JH RP H K PD R G PD HV KR DWWHPSW WR DSW H WKHP R GD S SRVHV HULDO 6HUYDQW This creature is a form of air elemental native to the plane of elemental Air, as well as the Ethereal and Astral planes, and can be summoned to the 3 PH 0DWH D S D H H V Normally invisible, if seen on their home plane, they resemble legless K PD R GV R VSD J H VPR H WK HPSW H HV D V DVK R D PR WK and long, four- ngered hands. Aerial servants try to avoid combat on their native planes. An aerial VH D W KDV D 6W H JWK R D G DWWD V J D J D G VW D J J RSSR H WV D V J GDPDJH WK WKH K W D G HD K R G W the victim breaks free. A character with exceptional Strength receives D SH H WDJH KD H H D WR WKH SH H WDJH R H HSW R D 6W H JWK HDW HV WK 6W H JWK D G D R H HD HH HDV HDW HV WK PR H K W SR WV WKD WKH DH D VH D W D H VH HD WV J DVS Aerial servants penalize opponents surprise rolls by –5 when invisible. A cleric who summons an aerial servant will be attacked unless behind D SURWHFWLR IURP H LO because the servants resent being summoned. Other wise, the servant will complete any duty for the cleric, except ghting, as fast as possible. If the servant is prevented from completing its mission, it JRHV VD H D G HW V WR WKH V PPR J H Aerial servants are wanderers drawn to areas of extreme weather. If caught in a storm, there is a 5% chance it will be blown in two; this is the R D W D HS RG H Aerial servants must feed on winds of their home planes at least once SH PR WK R V H G GDPDJH SH GD R H WKDW WKH JR WKR W HHG J

101

Elemental, Earth Kin /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( /(9(/ 3 9 / (

3HFK Any subterranean 5D H D D HVV Omnivore Average to excep tional (8-16) 6HH H R Neutral good

HDSR 6HH H R 6HH H R 25% S (4’ tall) Average (10)

6DQGOLQJ Temperate or W RS D VD G R V WH D HD 5D H 6R WD Any 0 H DV Non- (0) Nil Neutral

Nil 6HH H R Nil L (10’ diameter) Unsteady (7)

The pech are creatures of the plane of elemental Earth, though some have extensive mines in the deepest regions of the Prime Material plane. They G H GD S D HV D G R VWR H Pech are thin and have long arms and legs. Their broad hands and feet are excellent for bracing and employing tools to work stone. They have pale, yellowish skin and red or reddish brown hair. Their esh is nearly as hard as granite. Their eyes are large and have no pupils. Pech have D V R WR HHW RPEDW The pech use picks and peat hammers (treat as war hammers) R R D G D PDPH W D G D H V D H SSHG WK H D P H VR HD K 3H K KD H 6W H JWK Each pech can cast four VWR H V DSH D G R VWR H WHOO VSH V SH GD Four pech can band together to cast a DOO RI VWR H VSH DV D WK H H mage. Eight together can cast a stone to esh VSH * R S VSH V D H DVW but once per day by any group. Pech are immune to petri cation. When ghting lithic monsters such as stone golems, gargoyles, or galeb G K SH K D H WH DSD H R R J WKHP WR H DV WKH R HGJH R VWR H D R V WKHP DWWD DSD W DJD VW V K HDW HV even with nonmagical weapons. Each successful strike does maximum GDPDJH DELWDW 6RFLHW 3H K D H DV D JRRG D G SHD H HDW HV WKDW want to be left to themselves. They hate bright light and open skies, and they are quick to ask others to douse lights. Their lairs are con VW WHG WK PH R V KR H SR WV VR WKDW DOOV RI VWR H D stop intruders. Their lair holds 10-40 individuals, with equal numbers of females and males, and young equal to 20-50% of the females. (FRORJ The pech home plane is hostile, so many travel to the Prime Material plane to search for a better life. They have few enemies there. Pech do not save large amounts of treasure; they mine for things to trade with others for food or services. They do sometimes create simple, un obtrusive ornamental objects for everyday use. A pech lair may contain W DGH JHPV S V G VKHV D G WH V V R HG RP VWR H D G raw metal. These items are not very valuable, averaging 150 gp each.

6DQGOLQJ These creatures are composed of silicates and originated on the elemental plane of Earth. They look like piles of sand and can vary color to blend with D J R GV 6D G JV KD H WKH VDPH WHPSH DW H DV WKH V R G JV D G D H PP H WR VOHHS F DUP ROG D G RWKH P G D H W J VSH V R attacks. They claim territories with boundaries recognizable only by them. 6D G JV D H RW DJJ HVV H HVV S R R HG W J D G WKH WH WR ries from intruders. If stepped on, a sandling re exively lunges upward, trapping 1-2 man-sized opponents; opponents receive a –2 penalty to sur prise rolls when attacked in this manner. If the sandling hits its targets, WKH D H D H WR DWWD R GH H G R G R GV 6D G JV D VR DWWD by slashing with an abrasive pseudopod. If at least 10 gallons of water D H SR HG R D VD G J W V D H WHG DV D VOR VSH D G WV DWWD V D VH R KD R PD GDPDJH Sandlings have no society, and their erce defense of their territories V D S H GHV RRSH DW R H H WK RWKH PHP H V R WKH R race. They live on minerals, but despise organic matter, always moving VH H D K G HG D GV RP D S D H WKH KD H HG D W GH A sandling grows until it reaches its full size, 10 feet in diameter, then HS RG HV GG J 6D G J GV VS W RP WKH SD H W KH WKH are about 2 inches long, and an adult’s territory may swarm with thou VD GV R WKHVH HDW HV :KH D D W J R V WR DW HDVW KHV diameter, it either moves off to nd its own territory, or is hunted and killed by the parent. A group of immature sandlings forms a surface WK P DG W PSV K K PD W S WKH D 6D G JV KD H WW H H H W R D H RV VWHP WD J R D D WR R WKH P H D V D SD H R D G D HV VRPHW PHV VHH WKHP hopes of nding a rich mineral deposit. They are said to be excellent in gredients for mortar, but they and many druids object to this treatment.

102

Elemental, Fire Kin /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

6DODPDQGHU 6SH D 5D H 3D Any Omnivore High (13-14) F KDRW H

)LUH 6QDNH Fires Uncommon 3D Any Fire Semi- (2-4) Q Neutral

2-12/1-6 (weapon) +HDW R HWWH WR K W Nil M (7’ long) Elite (13)

Paralyzation Immune to re Nil S (2’-3’ long) Steady (11)

Salamanders are natives of the elemental plane of Fire, and thus they thrive in hot places. These cruel, evil creatures come to the Prime Material plane R HDVR V R R WR WKHP The head and torso of a salamander is copper-colored and has a hu man-like appearance. Most of the time (80%), this aspect is a male, with aming beard and moustache. The female version has owing, ery red hair. Both aspects have glowing yellow eyes that sometimes switch to u orescent green. All aspects carry a shiny metal spear, resembling highly SR VKHG VWHH The lower torso is that of a large snake, with orange coloring shading to dull red at the tail end. The entire body is covered with wispy appendages WKDW DSSHD WR W D H H H R V PHG RPEDW A salamander typically attacks with its metal spear, which in icts 1d6 points of damage plus a like amount for the spear’s heat. At the VDPH W PH W D DVK R W D G R D R G D RSSR H W WK WV V D H H WD R VW W J R G SR WV R GDPDJH S V D DGG W R D G SR WV of damage from the heat of its body. While re-resistant creatures do not suffer from the salamander’s heat damage, they are still subject to the spear D G R VW W R GDPDJH 6D DPD GH V D H D H WHG R PDJ D HDSR R HDW HV of a magical nature or those of 4 + 1 or more Hit Dice. They are impervious to all re-based attacks. OHHS F DUP D G ROG VSH V D H H H W H DJD VW WKHP R G DVHG DWWD V D VH D DGG W R D SR W R GDPDJH SH G H of damage. The head and upper body of the salamander has an AC of 5, while the lower body is AC 3. A favorite salamander tactic, if the creature is encountered in a lava pit or roaring re, is to grab its opponents and hurl them into the ames. The W P R G DW D WD H GDPDJH RP R WD W WK WKH VD DPD GH then take even more from being thrown inside a roaring con agration.

H W VD DPD GH V HVSH W R +D J D DVW G VSRV W R D G D H power, either the ability to resist their re or the capability to do great damage. Anyone else is dealt a painful, slow, burning death. It is rumored WKDW WKH KD H VRPH VR W R GHD JV WK WKH H HHW :KH H R WH HG R WKH 3 PH S D H VD DPD GH V D H R G S D ing in forest res, lava ows, re pits, and other areas of extreme heat. They usually appear on the Prime plane for a purpose, and if in the middle R D WDV WKH GR RW WD H G WR H J WH SWHG (FRORJ These ery creatures’ ichor is useful in the creation of SRWLR V RI re resistance, D G WKH PHWD R WKH VSHD V D H VHG WR HDWH rings of re UHVLVWD FH )LUH 6QDNH Some sages say that re snakes are larval salamanders. Fire snakes, col ored in shades from blood-red to orange, are always found in res. Some large permanent res contain 1d6 of these creatures, though in smaller, temporary res like re pits and oil bowls, there may be but one snake. The only treasure the snakes have is the gems they often accumulate. 6 H WKH R R PDW KHV WKH V R G JV WKH D V S VH RSSR nents easily (-4 penalty to opponents’ surprise rolls). Their bite in icts 1d4 points of damage and injects a mild venom that causes paralyzation of the WP R G W V HVV D VD J WK R V SR VR V V HVV

DELWDW 6RFLHW Salamanders are native to the elemental plane of Fire. They come to the Prime Material plane for reasons known only to them, though it is rumored that powerful wizards and priests of certain religions D V PPR WKHP R D VKR W W PH 6D DPD GH V KDWH R G S H H J WHP peratures of 300 degrees or more; they can abide lower temperatures for only a few hours. Their lairs are typically at least 500 degrees. Any treasure R G WKH H V WKH VR W WKDW D V H WK V KHDW V K DV V R GV D PR rods, other ferrous items, and jewels. Things of a combustible nature, such DV SD KPH W D G RRG VR W PHWD V V K DV JR G D G V H D G GV K K R D D D H H H R G VD DPD GH D V

103

Elemental, Water Kin /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

1HUHLG Tropical or WHPSH DWH DWH 9H DH 6R WD Any HD DWH Very (12) X Chaotic (any)

:DWHU :HLUG Any water 9H DH 6R WD Any 6HH H R Very (11-12) I, O, P, Y KDRW H

6

6HH H R 6HH H R 50% M (4’-5’ tall) Steady (11)

R J 6HH H R Nil L (10’+ long) Elite (13)

These creatures from the elemental plane of Water, sometimes called “hon eyed ones,” are unpredictable and playful; half are chaotic neutral, and others tend toward good or evil. Using disguise, nereids lead sailors to WKH GRRPV Nereids are transparent in water, 95% undetectable except as froth and golden seaweed. Upon contact with air, they assume human form, V D DV R SW R V R J HPD HV WK R J JR GH KD SHD white skin, and sparkling green eyes. Their voices and songs are lovely. A nereid always carries a white shawl, either in its hands or over head and shoulders, and is lightly clad in white and gold. If confronted by R HPD HV WKH H H G DSSHD V D PD H J VH W D RPD KDV D 65% chance to see through the disguise. All males who see a nereid are incapable of harming it (no saving throw). RPEDW Nereids can spit venom 20 feet, blinding a target for 2d6 rounds if it hits; the venom can be washed away with water. A blinded victim’s attack rolls, saving throws, and AC are all worsened by 4 until the effects HD R Nereids can FR WURO DWHU within 30 feet; it can use waves to slow move PH W WR normal, increase chances of drowning by 10%, or crash with a RD WKDW GHD H V KD D WH V WK HHW R G R GV S H D W R V are not taken. Nereids can also form the water to look like a water weird, and cause it to strike as a 4 HD monster and in ict 1d4 points of damage. A nereid is 85% likely to have a pet for protection, with equal chances R D J D W HH J D W RWWH J D W SR VR R V V D H J D W R WRS V J D W V G GR SK J D W HH K R VW J D If the nereid makes a successful saving throw vs. poison, she can ow like water, avoiding weapon damage or escaping a captor. The nereid’s VV D VHV D PD WR G R HVV KH PD HV D V HVV VD J WK R V breath weapon, with a –2 penalty. If he lives, he nds ecstasy. The nereid protects its shawl at all costs, for it contains the nereid’s essence; if it is destroyed, the nereid dissolves into formless water. Posses sion of a nereid’s shawl gives a character control over the creature, which D HSW RPPD GV WR D R G GDPDJH WR WKH VKD 6WR HV WH R R R H H GV KR R R WKH VK SV R SR H RHV KR KD H VWR H WKH shawls. A nereid will lie and attempt anything short of violent action to HJD WV VR VKD

DELWDW 6RFLHW A nereid found on the Prime Material plane has either escaped or been exiled from its home plane. Though usually solitary, a VPD J R S R H H GV WK WKH VDPH D J PH W VRPHW PHV H WRJHWKH HG WKH H GHVW Polluted waters drain nereids’ vigor, and even good nereids may attack those who pollute their lairs. Nereids do not value metals, but save any magical treasure they gain. The nereid has no goals or ambitions other WKD D R W J DWH (FRORJ Nereid shawls command handsome sums, but are seldom sold and are very rare. One who holds a shawl can use the enslaved nereid as a J GH R WKH S D H R :DWH :DWHU :HLUG These strange creatures from the plane of Water are hostile when encoun WH HG R WKH 3 PH 0DWH D S D H DV WKH D H V D PDJ D HSW RP going home. If communication is achieved, a bargain can sometimes be VW WK WKH HDW H Water weirds appear to be common water; a GHWHFW L LVLELOLW H HD V VRPHWK J DP VV W RW WKH DW H R WKH WK HDW :KH D DWH H G GH tects a living being, it assumes serpentine form (this takes two rounds). It attacks as a 6 HD creature; those hit must make a successful saving throw vs. paralyzation, or be pulled into the water. Each round spent in the wa ter requires another saving throw; failure indicates death by drowning, which releases energy that the water weird consumes. A water weird that comes in contact with a normal water elemental has a 50% chance to usurp R WR R W :DWH H GV WD H R KS GDPDJH RP S H J D G V DVK J HDS ons. They take half damage from re, none if they make a successful sav ing throw. Intense cold acts as a VOR spell on water weirds. If reduced to 0 hp or less, a water weird is disrupted, and it re-forms in two rounds. A S ULI DWHU VSH VWD W D V J H DWH H G

104

Elemental, Composite /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 I17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , /

()(16(6

0 , (6,67 1 ( 6,=( 02 /( 39 / (

7HPSHVW Any outside 9H DH 6R WD Any 6HH H R Low to average (5-10) . KDRW H WD

Fl 24 + + :K G JKW J R HWWH HDSR to hit; see below Nil G (50’ diameter) Champion (15-16) + + + +

6NULD LW 6 W RS D GHVH W 9H DH 3D Any 6HH H R Exceptional (15-16) Nil Neutral evil

R R

6D GVWR P G VSH PDJ R HWWH HDSR to hit; see below 50% L (10’ tall) Fanatic (17-18) + +

The tempest is a living storm which appears as a dark storm cloud of com paratively small size. Human or bestial features can often be seen in the R J DSR V R WKH WHPSHVW 6 H H V H WH G D RVV WKH HDW H D G carry the electrical impulses that maintain the storm’s energy. Tempests have no language that humans may learn. They can commu DWH WK D D G DWH H HPH WD V D G WKH D G JH HV WK R JK subtle wind buffets and spatterings of precipitation. A few, perhaps 10%, have learned to speak a few words of Common. Their voices are very soft D GV D W WK D K W R PD H HK G WKH R GV RPEDW Tempests are territorial and consider any violation of their air space to be a direct challenge. They feed on moisture from animals and often hunt in and around their territories. They have a number of innate D W HV K K WKH D VH WR PD H H P VH D H R RWKH HDW HV Unless otherwise speci ed, all special abilities are used as if the tempest were a 9th-level wizard. A tempest can make two attacks each round, one V J WV G SR H V D G R H V J WV JKW J SR H Once per round, a tempest can use L G DOO R VW RI L G R PD attack with a strong wind buffet for 2-16 points of damage. Alternately, W PD HDWH D VPD K G K K V R D VKDSH HHW G DP eter at the bottom, and 30 feet in diameter at the top. The whirlwind can be up to 50 feet high, and must connect to the tempest’s main body. The tempest takes one full round to create the whirlwind, which can R H D D HD R V D H HHW SH R G : WK WKDW D HD W D WRPDW D V HHSV D D D G VD HDW HV WK HVV WKD +W H D G D VHV G SR WV R GDPDJH WR D HDW HV K K W D V WR R W JKW Tempests may also use their powers over the air to penalize missile attacks by –6, or to batter down ying creatures, causing falling dam age to ying creatures that fail to make a successful saving throw vs. paralyzation. A tempest can also cast a OL W L EROW R H SH R G DW R H WP The OL W L EROW D VHV R H G H R GDPDJH SH + W H R WKH WHPSHVW A victim of a lightning attack can make a saving throw vs. spells; if suc cessful, the victim takes only half damage. The tempest’s OL W L EROW V like the 3rd-level wizard spell in other respects, having a length of 80 feet,

setting re to combustibles, melting metals, and shattering barriers. An H HSW R D K J R SH W HG WHPSHVW PD VH JKW J WR GHVW R D H W H G J WR HD K WKH HDW HV V GH Tempests can also use a chilling wind to affect opponents, causing GDPDJH DV D F LOO WR F VSH G SR WV R GDPDJH D G WKH RVV R SR W R 6W H JWK HVV WKH W P PD HV D V HVV VD J WK R V VSH V This attack takes the place of either an electrical attack or another wind DWWD A tempest can produce up to 20 gallons of rain per round if it concen W DWHV D G R JRHV RWKH DWWD V K H D J :K H S H S WDW R V V D H H G VW WHG WK R JKR W WV D HD WKH WHPSHVW D R H W DWH the fall to ll a hole, wash out a bridge, or otherwise harm its victims. Tempests are immune to wind, gas, and water attacks, and take only half damage from electrical or cold-based attacks. They are immune to all HDSR V R HVV WKD H KD WPH W DELWDW 6RFLHW There is much speculation about the origin of these be ings, who are apparently related to elementals and to genie-kind. Tempests are composed of all four basic elements, re, earth, air, and water; re in the form of lightning, earth in their silver “circulatory system,” air in their winds, and water in the form of rain. They may be summoned acciden WD KH D VSH DVWH W HV WR V PPR D H HPH WD HVSH D R H R air or water. At the DM’s option, when a summoning is interfered with, the caster may be given a 10%-50% chance to summon a tempest. These H JV PD D VR H DWW D WHG D HDW HU V PPR L spell, with a 1% (nonP DW H KD H R DSSHD J HD K W PH D VSH V DVW

105

Elemental, Composite Some sages believe these creatures are jann that have been injured in VRPH D D G D RW HWD K PD R P :KDWH H WKH R J WKH do breed and reproduce as storms. Though “male” and “female” do RW W GHV H WKH G H H W W SHV R WHPSHVWV WKH H D H W R JH GH V :KH J VWR PV R G H H W JH GH V PHHW WKH KD H D H tempestuous affair, causing a great con agration that may last more WKD D HH + D HV R WR DGRHV D H S RG HG HJ D RP WKH PDVV WR HD KD R SR WKH V R G J D HD When the storm nally breaks, the two tempests leave the area, and the residue they leave behind forms 1d4 infant tempests. These infant storms, VRPHW PHV H H HG WR DV WD W PV R WH W D H WRJHWKH W WKH HD K maturity, one year after birth. The young storms have 6 Hit Dice each, and D VH R WKH VW RI L G SR H HV GHV S RG J D 0RVW WHPSHVWV WH DW D VHHP WR KD H H VWR P G VSRV W R V Their hunger for animal life goes beyond their need for the moisture con WD HG D PD RG HV 6RPH VDJHV VSH DWH WKDW WKH SK V D R P R SRVV VRPH H H W WKH K VWR D VHV WKHP WR KDWH D PD H It is quite possible that the electrical impulses produced by animal brains D VH SD WR WKH WHPSHVW Tempests may be related to skriaxits, the living sandstorms of some worlds’ deserts. No tempest has ever been known to encounter a skriaxit, D G WKH H DW R VK S D G SRVV H WH D W R V D H RPS HWH R (FRORJ Tempests feed on the moisture found in animal bodies. Though D H WR D VH KD P WR J HDW HV GD J WKH PR VW H WKH KR H RVH WR WKH J R G D WH D DWW H WR V WKH DWH RP GHDG RSSR H WV DV H DV D DWH WKH PD KD H S H S WDWHG G J WKH DWW H They are sometimes found scavenging after great battles between humans. HPR J DWH RP D R SVH WKH H GH W D H WR HW WR H D D UDLVH GHDG VSH WKR JK UHV UUHFWLR D G RWKH VSH V R R PD When a tempest is killed, a silver residue rains down from its form. If D H JDWKH HG WK V HV G H S R GHV D PDVV R V H H D H W WR G silver pieces. Though valuable as a precious metal, the silver can also be VHG DV D RPSR H W PD J D D G RI OL W L R DVW J D HDWKH H DWHG VSH WV R WKH V H D H D VR VH R PD J RWKH HDWKH R H HPH WD H DWHG PDJ D WHPV Genies and elementals are enemies of tempests; they often attack them, D G WHPSHVWV HVSR G H PD H +R H H VRPH JH HV HVSH D djinn and marids, keep tempests as pets, training them as guards and to DWWD Tempests can be quite devastating to a local ecology if annoyed, and can cause great damage with wind, rain, and other attack forms. Living VWR PV D H H H R G V GH G JV R GH J R G 6NULD LW 6 D WV D VR D HG D VWR PV R J VD GVWR PV D H WKH PRVW HD HG HDW HV PD GHVH WV 6S WV R HW W R V PPR HG P H D DJR D H W JRGV D VWR PV RP H WKH H HPH WV R HD WK and air to dangerous effect. They are, fortunately, only rarely active. They speak the tongue of air elementals and their own language, a KR J VK H J WR J H WKDW JKWH V PRVW K PD V KR KHD W 0 K H H D JH H V R V R WKH G VW GH LOV created by the wizard’s VSH D VWR PV WD H WKH VD G D G WKH G VW R WKH GHVH W D G K W to create their 10-foot-tall conical forms. At rest, a skriaxit appears to be a wind-scattered pile of black dust. As a pack, they create their greatest terror, generating high winds and a erce sandstorm that can render a human eshless in minutes.

Each skriaxit can form its winds into razor sharp lashes, in icting 2d10 SR WV R GDPDJH R D V HVV VW H Though they were originally summoned from the elemental plane of Air, they have merged with earth, and the Prime Material plane is now their home. Thus, they cannot be sent to an elemental plane by a holy word or similar magic. No known magic can control them, though they D H V V HSW H WR D GV DJD VW D H HPH WD V Each skriaxit pack is led by a Great Skriax, the most evil member of the pack. This creature has 24 + 24 Hit Dice and gains a +4 bonus to attack and GDPDJH R V DELWDW 6RFLHW 6 D WV D H K JK WH JH W W H W HPH H H ementals, combinations of the elements of air and earth. They hate and fear nothing, but simply delight in destruction. They feed on terror and destruction; once they have caused enough catastrophe, they sleep for 1d3 H W HV :K H DV HHS WKH D RW H D H WHG D D D H J They reawaken when hungry. They view humans, demihumans, and hu PD R GV DV S D WK JV WK WKH VDPH VDG VW DWW W GH DV D K PD K G playing with a y. They may amuse themselves by listening to humans D JD WK WKHP W K PD V KD H RWK J R WH HVW WR R H WKHP (FRORJ 6 D WV HHG SR WKH HPRW R V R WH R D G HD WKH JH H DWH WKRVH WKH GHVW R D G UFWLF 7HPSHVW This is a variety of tempest found only in arctic regions and some of the R GH WHPSH DWH D GV :K H WKH D H V P D WR WHPSHVWV PRVW HVSH WV their special powers differ. They cannot use the whirlwind or OL W L EROW powers of the standard tempest. Instead, they can either cause snow to fall R DVW LFH VWRUP spells. The arctic tempest usually uses a hail form of LFH VWRUP but may use sleet instead. It can cause very cold snow to fall, in ict J G SR WV R R G GDPDJH WR WKRVH H HDWK W 9 W PV KR PD H D V HVV VD J WK R V VSH V V H R KD GDPDJH RP WKH DWWD Like the standard tempest, the arctic variety can make only two attacks SH R G R H V J D G SR H V K DV VW RI L G R L G DOO D G R H V J D R G DVHG SR H V K DV LFH VWRUP R FD VH V R It may also V VW W WH D H H W D DWWD R H WKH R WV R PD DWWD V D V J GDP DJH DV D V RFNL UDVS VSH R G SR WV R GDPDJH ODFN ORXG RI 9HQJHDQFH This living storm, usually found in deserts, combines the elements of re and air. It unleashes a ery rain which causes 7d10 damage to all beneath W WKR JK D V HVV VD J WK R V HDWK HDSR KD HV WKH GDPDJH It then fans the ames, and they will continue to burn as long as there is H

RPEDW 6 D WV PR H JH H DW J D D JH R WH R G WKDW S RSH V them at high speeds. If there are 1-6 skriaxits together, their speed is 12; 7-12 skriaxits have a speed of 18; if there are 13 or more skriaxits, their speed is 24. The skriaxit vortex creates a sandstorm in a 200-yard radius around them; those caught in this storm suffer 1 point of damage per round per skriaxit (so if there are 12 skriaxits in a pack, victims take 12 SR WV R GDPDJH SH R G : WK WK V VD GVWR P WKH V D W SD R VWD W G VSH V PDJ DV D 16th-level wizard.

106

Elephant /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17

(OHSKDQW IULFDQ 6 W RS D WR W RS D jungle and plains RPPR +H G D G V HD PR D G HD H H J +H RH Semi- (2-4) Nil Neutral

J

0DPPRWK 6 D W SD V

0DVWRGRQ 6 D W SD V

Very rare (Common) +H G D

Very rare (Common) +H G Any

2OLSKDQW Temperate to subarctic SD VD GW G D 5D H +H G D

+H RH Semi- (2-4) Nil Neutral

+H RH Semi- (2-4) Nil Neutral

+H RH Low (5-7) Nil Neutral

12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /(

8 + 4 (10 + 5) + + Nil Nil Nil L (11’ tall) Unsteady (7)

Nil Nil Nil L to H (10’ to 14’ tall) Unsteady (7)

39 / ( Elephants have thick, baggy hides, covered with sparse and very coarse tufts of gray hair. The elephant’s most renowned feature is its trunk, which W VHV DV D J DVS J P RPEDW An elephant can make up to ve attacks at one time in a battle. It can do stabbing damage of 2-16 points (2d8) with each of its two tusks; constricting damage of 2-12 points with its trunk; and 2-12 points of tram pling damage with each of its front feet. No single opponent can be subject WR PR H WKD W R R WKHVH DWWD V DW D R H W PH +R H H WKH H HSKD W can battle up to six man-sized opponents at one time. Creatures larger than ogre-sized are not subject to the elephant’s trunk attack. Also, an elephant will never attempt to grasp anything that might harm its trunk—like an object covered with sharp spikes. Elephants great ly fear re. DELWDW 6RFLHW Elephants are peaceful herbivores that travel in a herd. The herd is made up of both male and female elephants, as well as their young. If a herd of 10 or more elephants is encountered, there will be 1-4 young, from 20% to 70% mature, with the group. In the herd, a clear hierar K H VWV WK WKH R GH PD HV D HD SRV W R R GRP D H Occasionally, an older male elephant will be beaten by a rival in the herd. The defeated elephant must then leave the group, at which point it becomes a violent “rogue.” Rogue elephants encountered alone are 90% likely to at WD D G KD H R H H WKD K W SR WV SH K W G H (FRORJ Elephants are commonly captured when young and trained. They make good beasts of burden, but are often used in warfare as mounts D G J DWWH J DPV DV H Elephant tusks are worth 100 to 600 hundred gold pieces each, or about 4 gp per pound. In areas heavily populated by elephants, a substantial W DGH WK V R H RPPR 0DPPRWKV This ancestor of the elephant was common during the Pleis WR H H H D 0DPPRWKV D H R H HG WK WK H RR H KD WKD WKH PRGH H HSKD W D G WKH D H R V GH D D JH 0DPPRWKV D H P K PR H DJJ HVV H WKD H HSKD WV D G DWWD WK HVV S R R DW R H cause they are heavier, a mammoth’s tusks are worth 50% more than an elephant’s. Mammoths are rare when encountered outside of a Pleistocene DPSD J D G R H R G V D W SD V

107

Nil Nil Nil L (10’ tall) Unsteady (7)

Nil Nil Nil L (8’ to 10’ tall) 8 + 4: Unsteady (7) 10 + 5: Average (10) + +

0DVWRGRQV Like the mammoth, the mastodon is an ancestor of the elephant WKDW DV RPPR WKH 3 H VWR H H H D KH WKH RDPHG RP V D W to tropical plains. They are larger than the modern elephant, hairier, and somewhat greater in length. Encountered outside of a Pleistocene campaign, PDVWRGR V D H D H D G R G R V D W SD V 2OLSKDQWV The oliphant is a modern-day mastodon, with shaggy hair and tusks that curve down. The oliphant’s trunk is too short to be used in com bat. This limits the number of man-sized opponents an oliphant can attack at one time to four. Oliphants are more intelligent than elephants and do not share their cousins’ unreasoning fear of re. They are also very aggres V H D G KH S RSH W D HG D G HG R SKD WV J R WR J HDWH (10 + 5 Hit Dice) than their wild counterparts. These trained oliphants are excellent for combat duty and have a morale of 10. An oliphant’s tusks are R WK WR JR G S H HV HD K R D R W JS SH SR G W D H VPD H than an elephant’s.

Elf /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,17(//, (1 ( ,(7 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate to subtropical forest Uncommon D GV Any High to Supra- (14-20) Omnivore N; G, S, T in lair KDRW JRRG 5 (10) 19 (18) WR K W WK R R V R G 6HH H R 90% resistance to sleep and all KD P H DWHG VSH V M (5’+ tall) Elite (13)

Though their lives span several human generations, elves appear at rst J D H WR H D KH RPSD HG WR PD +R H H H HV KD H D P H R VSH D WD H WV WKDW PR H WKD PD H S R WKH V JKW HD H R VW W W R V + JK H HV WKH PRVW RPPR W SH R H D H VRPH KDW VKR WH WKD PH H H J R JP KR H HHW WD 0D H H HV V D H JK HW HH D G SR GV D G HPD HV H JK HW HH D G SR GV 0RVW K JK H HV D H GD KD HG D G WKH H HV D H D HD W deep shade of green. They posses infravision up to 60 feet. The features of an elf are delicate and nely chiseled. Elves have very pale complexions, which is odd because they spend a great deal of time outdoors. They tend to be slim, almost fragile. Their SD H RPS H R D G V JKW GV D H WKH HV W R D R VW W W R WKDW V weaker than man’s. Elves, therefore, always subtract 1 point from their initial Constitution score. Though they are not as sturdy as humans, elves D H P K PR H DJ H D G D D V DGG SR W WR WKH W D H WH W scores. Elven clothing tends to be colorful, but not garish. They often wear SDVWH R R V HVSH D HV D G J HH V H D VH WKH G H R HVWV KR H H K JK H HV R WH HD J HH VK J H RD V WR D R G WKHP camou age. Elves have learned that it is very important to understand the crea W HV RWK JRRG D G H WKDW VKD H WKH R HVW KRPH H D VH R WK V H HV PD VSHD WKH WR J HV R JR V R V KR JR V J R V J RPHV and hal ings, in addition to common and their own highly developed language. They will always show an interest in anything that will allow WKHP WR RPP DWH WK D G HD RP WKH H JK R V RPEDW Elves are cautious ghters and always use their strengths to ad vantage if possible. One of their greatest strengths is the ability to pass WK R JK DW D V R G JV RRGV R R HVWV V H W D G D PRVW V PR J HW D G H G J WR HJHWDW R R R H H HV often surprise a person or party (opponents have a surprise modi er of -4). As long as they are not attacking, the elves hiding in the forest can only be spotted by someone or something with the ability to see invisible objects. The military value of this skill is immense, and elven armies will always VH G V R WV WR VS R WKH H HP V H V K VS HV D H D H D JKW R H H VHH Although their constitutions are weak, elves posses an extremely strong will, such strong wills, in fact, that they have a 90% immunity to all F DUP D G VOHHS spells. And even if their natural resistance to these spells fails, WKH JHW D R PD VD J WK R PD J W H D H D W P WR WKHVH VSH V H R WH

Elves live in the wild, so weapons are used for everything from dealing WK WKH KRVW H HDW HV D R G WKH DPSV WR V K P GD H WDV V DV hunting for dinner. The elves’ rigorous training with bows and swords, DGG W R WR WKH J HDW GH WH W J HV WKHP D DW D R V R WR hit when ghting with a short or long sword, or when using a bow of any kind, other than a crossbow. Elves are especially pro cient in the use of the bow. Because of their agility, elves can move, re a bow, and move again, all in the same round. Their archers are extremely mobile, and WKH H R H GD JH R V H D VH R P WDW R V R KR VHV R HVW RP DW H HV GR RW V D ride. Elves prefer to ght as foot soldiers and are generally armed as such. 0RVW H HV HD V D H J R KD PD D G D PRVW D K JK H HV D shields. Although elves have natural bonuses when they use bows and swords, their bands carry a variety of weapons. The weapons composition of a band of elves is: spear 30%; sword 20%; sword and spear 20%; sword and bow 10%; bow 15%; two-handed sword 5%. Elven ghters and multi-class ghters have a 10% chance per level to possess a magical item of use to his or her class. This percentage is cumu lative and can be applied to each major type of magical item that charac ter would use—for each class in the case of multi-class characters. (For example, a ghter/priest of level 4 or 5 would have a 40% chance to have a magical item useful to ghters and a 50% chance of having an item use ful to priests.) In addition, if above 4th level, elven mages gain the same SH H WDJH KD H WR JD WHPV W JD PDJ D WHPV VH WR WKHP D V HVV R V PDGH For every 20 elves in a group, there will be one 2nd- or 3rd-level ghter (50% chance of either). For every party of 40 elves, and in ad dition to the higher level ghter, there will be a 1st- or 2nd-level mage (again, 50% chance of either). If 100 or more H HV D H H R WH HG WKH following additional characters will be present: two 4th-level ghters; one 8th-level mage; and a 4th-level ghter/4th-level mage/4th-lev el thief. Finally, if over 160 elves are encountered, there will be two

108

Elf powerful leaders (6th-level ghter/6th-level mage/6th-level thief) with two retainers each: a 4th-level ghter/5th-level mage, and a 3rd-level ghter/3rd-level mage/3rd-level thief. All of these are in addition to WKH WRWD P H R H HV WKH D G Elven women are the equal of their male counterparts in all aspects of warfare. In fact, some bands of elves will contain units of female ghters, who will be mounted on unicorns. This occurs rarely (5% KD H D G R H PD GH V H H R WH HG V K D W +R H H WKH HJH GV R WKH GHVW WR R JKW WKHVH H H RP H D H DPSD W DPR J WKH H HP HV R WKH H HV DELWDW 6RFLHW Elves value their individual freedom highly and their so cial structure is based on independent bands. These small groups, usually consisting of no more than 200, recognize the authority of a royal overlord, KR W R HV D HJ D H WR D JR HH +R H H WKH D V D G HVW D WV VHW SR H H VR HW D H H H RPSD HG WR K PD VR HW D GS D W D HJ J H KH RPSD HG WR G D H VR HW Elven camps are always well-hidden and protected. In addition to the D JH P H R R VH DW R SRVWV D G SH VR H W DSV VHW D R G D DPS K JK H HV W S D VHW J D W HDJ HV DV J D G D V R WKH H DPS ments (65% of the time). For every 40 elves encountered in a camp, there H WKH R R J K JK H H H HV DV H DV WKH HDGH V RWHG D R H a 4th-level ghter, a 4th-level cleric, and a 2nd-level ghter/2nd-level mage/2nd-level thief. A 4th-level ghter/7th-level mage, a 5th-level ght er, a 6th-level ghter, and a 7th-level cleric will also be present. Females found in a camp will equal 100%, children 50%, of the males encountered. H D VH H HV H R VH H D K G HG HD V WKH H R WKH R G is radically different from most other sentient beings. Elves do not place much importance on short-term gains nor do they hurry to nish proj ects. Humans see this attitude as frivolous; the elves simply nd it hard WR GH VWD G K H H R H H VH V D D V V K D VK Elves prefer to surround themselves with things that will bring them joy over long periods of time—things like music and nature. The company of their own kind is also very important to elves, since they nd it hard WR VKD H WKH H SH H HV R WKH SH VSH W HV R WKH R G WK RWKH races. This is one of the main reasons elven families are so close. However, DV H GVK S WRR V VRPHWK J WR H D HG H H H GV R RWKH D HV HPD H GV R H H Though they are immune to a few speci c spells, elves are captivated by magic. Not speci c spells, of course, but the very concept of magic. RRSH DW R V D PR H H WR H KDG RP D H R H JD R scure, even worthless, (but interesting) magical item, than it is with two sacks of gold. Ultimately, their radically different perspective separates the elves from the rest of their world. Elves nd dwarves too dour and WKH DGKH H H WR VW W RGHV R D S HDVD W +R H H H HV GR H ognize dwarven craftsmanship as something to be praised. Elves think a bit more highly of humans, though they see man’s race after wealth and eeting power as sad. In the end, after a few hundred years, all elves leave the world they share with dwarves and men, and journey to a mysterious D G KH H WKH H HH R WKH HVW R WKH H W HPH R J HV

UH (OYHV )DHULH * H H HV KD H H WKH V H KD D G DP H H HV R SD H JR GH KD and violet eyes (the violet-eyed ones are known as faerie elves). They D R JKW JD PH WV R K WH JR G V H R H R D G HD RD V R GHHS H R S S H * H H HV D H WKH D HVW R H HV D G WKH KD H little to do with the world outside their forests. They value intelligence H K JK D G H RWKH H HV GH RWH P K W PH WR VW G D G contemplation. Their treatises on nature are astounding. * H H HV D H WKH GHSH GH H RP KDW WKH VHH DV WKH R rupting in uence of the outside world, and will ght ercely to maintain their isolation. All grey elves carry swords, and most wear chain mail and carry shields. For mounts, grey elves will ride hippogriffs (70%) or grif fons (30%). Those that ride griffons will have 3-12 griffons for guards in WKH DPSV VWHDG R J D W HDJ HV :RRG (OYHV Also called V O D HO HV RRG H HV D H WKH G D K R WKH H DP They are slightly darker in complexion than high elves, their hair ranges R R RP H R WR RSSH HG D G WKH H HV D H JKW R JKW green, or hazel. They wear clothes of dark browns and greens, tans and VVHWV WR H G WK WKH V R G JV :RRG H HV D H H GH pendent and value strength over intelligence. They will avoid contact with strangers 75% of the time. In battle, wood elves wear studded leather or ring mail, and 50% of their band will be equipped with bows. Only 20% of wood elves carry swords, and only 40% use spears. Wood elves prefer to ambush their en HP HV V J WKH D W WR K GH WKH R HVW W WKH RHV D H RVH at hand. In most cases (70%), wood elf camps are guarded by 2-8 giant owls (80%) or by 1-6 giant lynx (20%). These elves speak only elf and the D J DJHV R VRPH R HVW D PD V D G WKH W HD W :RRG H HV D H PR H HG WR D G H W D W WKD JRRG D G D H RW D R H J SHRS H KR VW P H D RVV WKH DPSV R GH WR HHS WKH R DW R V VH HW DOI (OYHV +D H HV D H R K PD VWR D G KD H HDW HV R RWK WKH H D G K PD parents. They are slightly taller than common elves, growing as tall as 5 ½ feet and weighing up to 150 pounds. Though they do not gain the natural V R GR R R VHV RP WKH H H H DW HV WKH GR KD H R PD H H D VR A half-elf can travel freely between most elven and human settle ments, though occasionally prejudice will be a problem. The half-elf’s H VSD V WKH JJHVW VR H R J H KR H H 6 H D KD H HV PR H WKD HD V KH R VKH R W HD K PD H GV R H D W HV W J R R G WRR WR H D HD SD W R H H VR HW 0D KD H HV GHD WK WK V W D H J H H W HW HH WKH W R VR HW ies, enjoying life as it comes; the best of both worlds. Half-elves may speak common, elf, gnome, hal ing, goblin, hobgoblin, orc, and gnoll.

(FRORJ Elves produce ne clothes, beautiful music, and brilliant poetry. It is for these things that other cultures know the folk of the forest best. In WKH R G WK WKH R HVW KR H H H HV KR G KH WKH GD R HV R H D G WKH HDW HV WKDW R G S GH WKH R HVW D G WKH PR H R to plunder another. For this reason alone, elves are irreplaceable.

109

Elf, Aquatic /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Temperate/Shallow salt water 9H DH D GV Any Omnivore High to genius (14-18) K, Q; I, O, X, Y in lair KDRW JRRG 6 (9) 6 R 1-8 (weapon) WK VSHD V D G W GH WV 6HH H R 90% to VOHHS D G F DUP VSH V M (6’+ tall) Elite (13)

H HDWK WKH DVK J D HV R G RDVW HV HV WKH VHD H D DW R V R WKH RRG D G H HV R G W D G R W RR Aquatic elves live for many centuries, and their eyes often show the effects of such great age. Otherwise, sea elves show little evidence of ag ing. They have gill slits on either side of their throats, and greenish-silver skin. Their hair is usually stringy, and emerald green to deep blue in color. 0D HV V D HD WKH KD VKR W W HPD HV D R WKH KD WR HD K as much as 4 feet in length. Unlike mermen, aquatic elves have legs and usually wear clothes woven from underwater plants and reeds. Their G HVV V WH W DWH PRVW R WH R J HH V D V D G R V R H V WH V J GHV J V 6HD H HV VSHD H VK VDK DJ D G D RGG D H WHG RPPR RPEDW Sea elves are a peaceful culture. It is a rare sight to see an aquatic H D K D DWWD D G D H VW R D H W H D G WR S HSD H R D 6HD H HV HD H WKH KRPHV WR JR WR DWW H R KH WKH H W H RP P W V GD JH R DJD VW J HDW H HP HV :KH R HG WR D WKH impress all opponents with their erce bravery and skill. If given their choice of battle eld, aquatic elves would prefer to ght D HG R VHD HHG R R WKH HH V KH H WKH DW D R R DW R D G stealth skills can give them the chance to hide from their enemies. They D H RPH DV V H VHD HHG DV WKH RRG D G R V V D WKH forests, imposing a –5 penalty to their opponent’s surprise roll. Sea elves enjoy the ability to move unhindered through seaweed, giving them tre PH GR V DG D WDJHV PD H H D W :K H WKH D WKH D VR of their land-based cousins, they can see clearly at amazing distances. An D DW H D R W WKH W RRSV R D H HP DW G VWD HV R S WR P H Their preferred weapons are the trident and the spear. These are used for hunting as well as for combat. The trident and spear are wielded so H VHD H HV WKDW WKH H H H D R V WR WKH DWWD R KH using them. They will also use combat nets against their enemies. These R KD G HDSR V G D RSSR H W WKH H GH R V D V HVV attack against AC 6. (Because of their great Dexterity, aquatic elves do RW V H D SH D W WR WKH DWWD R R WKH HWV +D WKH W PH R D victim’s weapon (including natural weapons, like a shark’s teeth) will be entangled in the net. The rest of the time, the victim is trapped. A netted victim must either break the net (a bend bars roll) or disentangle himself (a Dexterity check at a –3 penalty) to get free. Magical gestures D H PSRVV H D HW On some worlds, sea elves are unable to cast spells. The reasons for WK V D H R W WKH H V D HJH G DPR J WKHVH R PDJ D VHD H HV WKDW WKH G R VWR H WK V D W RP WKHP R J DJHV DJR

Like their surface counterparts, aquatic elves demonstrate strong resis WD H WR VOHHS D G F DUP spells. Aquatic elves also have a 90% immunity DJD VW F DUP SHUVR spells. And even if their natural resistance to VOHHS D G F DUP VSH V D V D DW H HV VW JHW D R PD VD J WK R In combat, leadership is divided according to the size of the war party. For every 20 elves in a band, there is an additional 3rd-level ghter. For every 40 elves, there is an additional 4th-level ghter. In a force number ing over 100, there will be an 8th-level ghter and two 5th-level lieuten ants (in addition to the 3rd- and 4th-level ghters above). A combat unit of more than 160 elves are accompanied by a 9th-level ghter and a 6thH H WK H DGG W R WR WKH R J D P HV 6HD H HV H H G GR SK V D G HPS R WKHP DV RPSD R V D G comrades-in-arms. In any party of at least 20 sea elves, there’s a 50% chance for them to be accompanied by 1d3 dolphins. The dolphins are RPSD R V KR H H WKH D H H WKH SHWV R D R RGGH :KH danger threatens, dolphins join the combat as willing allies. DWW H WD W V R WKH VHD H HV G H RP R H D G WR D RWKH W RP PR VW DWHJ HV GH WKH R R J A charge from directly beneath an opponent. This is particularly effec W H DJD VW D WHG V WR V RP WKH V D H KR D H D VWRPHG to being attacked from below. If the elf launched this attack from a bed of VHD HHG KH P JKW H HV DSH D WR R H H R H K V RSSR H WV R G HD W A beaching, usually by more than one elf. Sea elves can survive on land R D H P WHV DW D W PH WKR JK D VWDWH R J R J G V RP R W 0D R WKH RSSR H WV H VKD V D RW 6H H D H HV PD DWWHPSW WR HV W H D RSSR H W WR WKH HD K WD J W H D D RP WKH R HD Traps: Beds of seaweed and coral reefs are excellent staging areas for all PD H R VS J RDGHG RR W DSV HWV D G SH KDSV PDJ D H W DS PH WV GHV J HG D G W V D H H HV HW R D R V 3 HGDWR V KD H R WH GH GHG WR W WR D G HDV H S H D WH H R WH J D VHD H band’s defenses.

110

Elf, Aquatic The sea elves have legends that speak of far-away undersea elves who have learned to shapechange into sea otters or dolphins. There have been VHD K SD W HV PRW DWHG WKHVH WD HV W R V K H HV KD H H H HH R G

DELWDW 6RFLHW 6PD RPP W HV R G R PD KD WD WV are the rule of aquatic elven lifestyle. These communities are often found KHD HHG HGV VKH WH HG DWH V WKR JK WKH D DW H HV PD DVK R KRPHV D H V DJRR RWWRPV D G R D HH V 6HD H RP munities keep in touch with each other through an elaborate and inef H W VWRP R D GH J KH D G PHVVH JH V KR W D H RP R H D G to another, much like postal carriers transmitting oral messages. In each RPP W WKH H D H VH H D HDGH W SHV DV R W HG HD H HG R H by a ghter of 10th-12th level, with a personal guard of eight 7th-level elf ghters. Magical weapons would be carried by the leader or one of his J D GV Aquatic elves are an anti-social race. They avoid air-breathers as well as other races that dwell beneath the waves. Their cities are usually carved RP WKH R H HDWK HGV R VHD HHGV S D W D V H WR R H HV A character has the same opportunity to nd a sea elf community as he KDV WR GHWH W D VH HW GRR As independent as the freedom-loving elves are of each others’ com P W HV WKH H H H J HDWH VR DW R RP WKH HVW R WKH GH sea races, whom they would rather not deal with. Although the aquatic H HV VHH RWK J R J WK WKH PH PH WKH W WR V D G RWKH JRRG D J HG GH VHD D HV WKH H HV VHH R HDVR WR R H WKHPVH HV the problems of such transitory peoples. It is part of the elven philoso SK WR HW RWKH V JR D R W WKH V HVV WK D P P P R WH S tion; aquatic elves would prefer it if others returned the favor. Those aquatic elves who are willing to deal with non-elves are highly insulted if the non-elves express any lack of con dence in the sea elf’s word. An aquatic elf who makes a promise will carry out his obligation WR GHDWK 6KR G KH H HG H R H KH D V HHG K V H W H D G will work to see that the promise is ful lled. On the other hand, aquatic elves do not accept promises from non-elven characters. The sea elves R WKDW WKH D H WKH R D H WK WKH KR R WR D R W WKH G W HV R its dead members. And, besides, only elves live long enough to guaran tee that they will have the time to ful ll a vow. R SK V D H R H R WKH H HDW HV WKH VHD H HV JH H H There are 3d6 + 2 dolphins swimming about most aquatic elf bands, S R G J R H R WKH H HV DV WR KH H WKH H H W HV D H R DWHG Aquatic elves are also fairly fond of land elves. It is uncertain how RVH H DWHG WKH W R D HV D H D WKR JK PDW JV HW HH D G H HV D G D DW H HV S RG H H HV WK WKH R R J R K JK H HV W with greenish hair. As they have hidden gill slits that open up when WKH G H GH WKH V D H WKHVH H HV D HDWKH H WKH D R D ter inde nitely. The attitudes and abilities of these half-breeds depend SR KHWKH WKH H H HD HG WKH R HVWV R WKH K H S HGV with individuals inclined (65%) to follow the lifestyles of their mothers. 6HD H HV KD H D R W RR R WKH R G WKDW RPHV RP R J HV among quiet natural beauty. Even with magical assistance to enable them WR HDWKH D D DW H HV D H RP R WD H D R H WKH D HV D G VR H H KD H VHH WKH R HVWV WKDW WKH K JK H HV VSHD R WK V K H WK V DVP W WKH H D H H D DW H HV KR R G RW H WR WD H WKH impossible trip overland to see the wonders of a forest rst-hand. Sea elves hate sahuagin. This isn’t much of a surprise, as almost ev H GH VHD D H WK WKH H HSW R R WKH SH H VH W D K W KDWHV WKH sea-devils. But sea elves generate a passion for con ict with the sahuagin that surprises even themselves. Aquatic elves leave their sheltered bands D SD W HV WKH KD H HDVR WR V VSH W WKDW VDK DJ D H G H J HD 6KR G D SD W R VHD H HV H R WH VDK DJ WKH R PH HD always attack if they outnumber their hated foes. Aquatic elves also make W D SR W WR D J HDW VKD V WKH WH WR Sea elves have no other major enemies, but they dislike surface-dwell ing shermen, due to the numbers of sea elves snared in nets, or mistak H HG DV VDK DJ WKHVH J R D W K PD V

(FRORJ Each band of sea elves is self-suf cient, raising their kelp and hunting sh when necessary. Sea elves scavenge. They are enchanted by the idea of magic, but they realize that land elves are more equipped to deal with it. They often trade D H R GH R DW H WHPV WKH KD H R G WR WKH K JK H HV H KD JH R PHWD HDSR V D G WRR V K K WKH D RW R JH GH DWH Aquatic elves are valuable sources of information regarding the lands beneath the sea. Their scavenging parties have uncovered artifacts and W G WV R R HGJH RP D DVW R H W R R GH DWH VD GV H VK SV 6HD H W DGH V HPHP H WKH K VWR HV R RWKH D HV D H R G the imaginings of the current generation. The trick is to get them to reveal WK V R PDW R 0DOHQWL There is a bond between aquatic elves and their hated enemies, the sahua gin, that neither race openly acknowledges. If sea elves are present within D P H R VR R D VDK DJ H DPSPH W WKH DSS R PDWH R H R W R H H K G HG VDK DJ WKV HVHP HV D D DW H DWKH WKD D VHD GH 0RVW R WKH W PH WKHVH R VS J R DV PD H W D H HDWH their parents. Once in a great while, a malenti is allowed to live to adult KRRG H D VH WV SK V D HVHP D H WR D D DW H RP DW R WK WV VDK DJ S J J D G DWW W GH PD H W D GHD VS H H communities. Indeed, malenti often develop the ability to sense the pres H H D G SRV W R R D D DW H HV WK HHW D D D HV R H WKH D VS R D V R W R D DG J VDK DJ R H Few aquatic elves believe in the existence of malenti, as they suggest VRPH G VW J SRVV W HV D R W VDK DJ R J V 0D H W GR H VW KR H H D G D H GH W D WR D DW H HV PRVW ways. They age much faster, though, with a life span of only 170 years or so. Although the sea elves themselves have a dif cult time discerning malenti spies, dolphins might (20%) sense one of the changelings. Malenti, understandably, aren’t fond of dolphins. It is possible for sahuagin and malenti to breed, the issue invariably being malenti. In this way, whole sahuagin communities have vanished, replaced by malenti. These extraordinarily rare bands resemble aquatic elves in nearly every way (except life span, known languages, and other obvious aspects), but they are just as evil as their sahuagin parents. They often ght in that style, and they worship the same evil powers as the VDK DJ

111

Elf, Drow /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

URZ 6 WH D HD caves & cities 9H DH D V D GV —Any underground, Omnivorous High (13-14) N (×5), Q (×2) KDRW H 4 (10)

R

HDSR 6HH H R 6HH H R 6HH H R M (5’ tall) Elite (14) 3 HVWV Others: 650

ULGHU 6 WH D HD caves & cities 9H DH D GV JKW D R HJ R 6HH H R High (13-14) N (×2), Q KDRW H

G

R

R HDSR 6HH H R Nil 15% L (9’ tall) Elite (14) Transformed PDJHV Transformed S HVWV

These dreaded, evil creatures were once part of the community of elves that still roam the world’s forests. Now these dark elves inhabit black D HV D G G JW H V GH WKH HD WK KH H WKH PD H G H S D V DJD VW WKH D HV WKDW VW D H HDWK WKH V R WKH V D H R WKH J HH HD WK Drow have black skin and pale, usually white hair. They are shorter and PR H V H GH WKD K PD V VH GRP HD K J PR H WKD HHW KH JKW 0D H G R H JK HW HH D G SR GV D G HPD HV HW HH and 120 pounds. Drow have nely chiseled features, and their ngers and toes are long and delicate. Like all elves, they have higher Dexterity and R H R VW W W R WKD PH R RWK J V V D D W R D D G R WH SRVVHVVHV VSH D properties, although it does not radiate magic. For example, drow cloaks D G RRWV D W DV WKH D H FORDNV RI D G ERRWV RI HO H NL G H HSW WKDW WKH wearer is only 75% likely to remain undetected in shadows or to surprise enemies. The material used to make drow cloaks does not cut easily and is re resistant, giving the cloaks a +6 bonus to saving throws vs. re. These cloaks and boots t and function only for those of elven size and build. Any attempt to alter a drow cloak has a 75% chance of unraveling WKH PDWH D PD J W VH HVV In the centuries they’ve spent underground, drow have learned the lan J DJHV R PD R WKH WH JH W HDW HV R WKH GH R G HV GHV WKH R WR J H D H RW D D W R H VK G R VSHD RWK RPPR D G WKH V WH D HD W DGH D J DJH VHG PD D HV GH WKH HD WK They speak the languages of gnomes and other elves uently. R D VR KD H WKH R V H W D J DJH RPSRVHG R RWK V J HG hand movements and body language. These signs can convey informa tion, but not subtle meaning or emotional content. If within 30 feet R D RWKH G R WKH D D VR VH RPS H D D H S HVV R V RG PR HPH WV D G SRVW HV WR R H PHD J R S HG WK WKH KD G signs, these expressions and gestures give the drow’s silent language a SRWH W D R H S HVV R H D WR PRVW VSR H D J DJHV

RPEDW The drow’s world is one in which violent con ict is part of ev eryday life. It should not be surprising then that most drow encountered, whether alone or in a group, are ready to ght. Drow encountered outside of a drow city are at least 2nd-level ghters. (See Society note below.) Drow wear nely crafted, non-encumbering, black mesh armor. This H W HPH VW R J PD V PDGH WK D VSH D D R R VWHH R WD J DGD mantite. The special alloy, when worked by a drow armorer, yields mail WKDW KDV WKH VDPH S RSH W HV R F DL PDLO WR D WKR JK W GRHV RW D diate magic. Even the lowliest drow ghters have, in effect, F DL PDLO while higher level drow have more nely crafted, more powerful, mail. (The armor usually has a +1 for every four levels of experience of the drow HD J W Dark elves also carry small shields (bucklers) fashioned of adamantite. Like drow armor, these special shields may be +1, +2, or even +3, though only the most important drow ghters have +3 bucklers. 0RVW G R D D R J GDJJH D G D VKR W V R G R DGDPD W WH D R These daggers and swords can have a +1 to +3 bonus, and drow nobles may have daggers and swords of +4 bonus. Some drow (50%) also carry VPD RVV R V WKDW D H KH G R H KD G D G VKRRW GD WV S WR 60 yards. The darts only in ict 1-3 points of damage, but dark elves com PR RDW WKHP WK SR VR WKDW H GH V D WP R V R V HVV KH rolls a successful saving throw vs. poison, with a –4 penalty. The effects DVW G KR V A few drow carry adamantite maces (+1 to +5 bonus) instead of blades. Others carry small javelins coated with the same poison as the darts. They KD H D D JH R D GV WK D VKR W D JH R V R D DW PHG P D GD DW R J Drow move silently and have superior infravision (120 feet). They also KD H WKH VDPH W W H VH VH D R W WKH GH J R G R G DV G D HV GR D G D GHWH W VH HW GRR V WK WKH VDPH KD H R V HVV DV RWKH elves. A dark elf can only be surprised by an opponent on a roll of 1 on G

112

Elf, Drow All dark elves receive training in magic, and are able to use the follow J VSH V R H SH GD dancing lights, faerie re, D G GDUN HVV R D R H WK H H D VH OH LWDWH N R DOL PH W D G GHWHFW PD LF R H SH GD R S HVWV D D VR VH GHWHFW OLH FODLU R D FH V HVWLR D G GLVSHO PD LF R H SH GD 3H KDSV W V WKH RPPR VH R PDJ G R VR HW WKDW KDV J H WKH GD H HV WKH HG H HV VWD H R KD H D DVH HV VWD H WR magic of 50%, which increases by 2% for each level of experience. (MultiDVVHG G R JD WKH R V RP R WKH DVV K K WKH KD H WKH highest level.) All dark elves save vs. all forms of magical attack (including devices) with a +2 bonus. Thus, a 5th-level drow has a 60% base magic HV VWD H D G D R V WR KH VD J WK R V V VSH V WKDW JHW SDVW KH PDJ HV VWD H R H R WH HG D J R S D D V KD H D HDGH R D K JKH H H than the rest of the party. If 10 or more drow are encountered, a ght er/mage of at least 3rd level in each class is leading them. If 20 drow are encountered, then, in addition to the higher level ghter/mage, there is a ghter/priest of at least the 6th level in both classes. If there are more than 30, up to 50% are priests and the leader is at least a 7thlevel ghter/8th-level priest, with a 5th-level ghter/4th-level mage R D DVV VWD W DGG W R WR WKH RWKH K JK H H HDGH V D H HV GR KD H R H J HDW HD HVV JKW JKW H D VH WKH G R KD H HG VR R J WKH HD WK D H H W J WR WKH V D H WKH D H R R JH D H WR WR H DWH JKW JKW R D G R WK WKH D G V R D OL W R FR WL DO OL W spell are 90% likely to be seen. In addi W R WKH RVH SR WV RP WKH H WH W D G DWWD WK D SH D W inside the area of these spells. Characters subject to spells cast by drow D H WHG D OL W R FR WL DO OL W VSH DGG D R V WR WKH VD J throws. If drow are attacking a target that is in the area of effect of a OL W R FR WL DO OL W VSH WKH V H D DGG W R D SH D W WR WKH DWWD rolls, and targets of drow magical attacks save at an additional +1. These penalties are cumulative (i.e., if both the drow and their targets are in the D HD R H H W R D OL W VSH WKH G R V H D SH D W WR WKH DWWD R V D G WKH WD JHWV JD D H D VH R WKH VH R V HJDW H H H WV R VW R J JKW R WKH G R WKH are 75% likely to leave an area of bright light, unless they are in battle. Light sources like torches, lanterns, magical weapons, or faerie re VSH V GR RW D H W G R DELWDW 6RFLHW Long ago, dark elves were part of the elven race that roamed the world’s forests. Not long after they were created, though, the H HV R G WKHPVH HV WR WR D D WR V R H R R J WKH WH HWV of evil, the other owning the ideals of good (or at least neutrality). A great civil war between the elves followed, and the sel sh elves who followed WKH SDWKV R H D G KDRV H H G H WR WKH GHSWKV R WKH HD WK WR the bleak, lightless caverns and deep tunnels of the underworld. These GD H HV H DPH WKH G R The drow no longer wish to live upon the surface of the earth. In fact, H KR H R WKH V D H H H VHH D G R W WKH GD H HV HVH W WKH H HV D G DH HV KR G R H WKHP D D D G V KHPH DJD VW WKRVH WKDW G H WKH V JKW Drow live in magni cently dark, gloomy cities in the underworld that few humans or demihumans ever see. They construct their buildings en tirely out of stone and minerals, carved into weird, fantastic shapes. Those few surface creatures that have seen a dark elf city (and returned to tell the WD H HSR W WKDW W V WKH VW R K K JKWPD HV D H PDGH R VR HW V DJPH WHG WR PD RSSRV J R H KR VHV D G PH chant families, all scrambling for power. In fact, all drow carry brooches V HG WK WKH V P R R WKH PH KD W R R H J R S WKH D H D HG with, though they hide these and do not show them often. The drow be lieve that the strongest should rule; their rigid class system, with a long D G RPS DWHG VW R W W HV D G S H RJDW HV V DVHG R WKH GHD

113

They worship a dark goddess, called Lolth by some, and her priest HVVHV KR G H K JK S D HV VR HW 6 H PRVW G R S HVWV D H HPD H women tend to ll nearly all positions of great importance. Drow ghters go through rigorous training while they are young. Those who fail the required tests are killed at the program’s conclusion. That is why dark elf ghters of less than 2nd level are rarely seen outside DG R W Drow often use giant lizards as pack animals, and frequently take bug HD V R W RJ RG WHV DV VH D WV R W HV D H KD H V R H H JV cluding mind ayers, and drow are allied with many of the underworld’s evil inhabitants. On the other hand, they are constantly at war with many R WKH H JK R V H HDWK WKH HD WK G J G D HV R GD J RPHV (svirfneblin) who settle too close to a drow city. Dark elves frequently HHS V D HV R D W SHV G J SDVW D HV KR KD H D HG WR H S WR G R H SH WDW R V (FRORJ The drow produce unusual weapons and clothing with quasiPDJ D S RSH W HV 6RPH V HV D G HVHD KH V V JJHVW WKDW W V WKH strange radiation around drow cities that make drow crafts special. Others theorize that ne workmanship gives their wonderfully strong metals and superior cloth its unique attributes. Whatever the reason, it’s clear that WKH G R KD H G V R H HG VRPH D WR PD H WKH RWK J D G HDSR V WKR W WKH VH R PDJ H WV JKW WWH GHVW R V G R RWK RRWV HDSR V D G D PR :KH D WHP S RG HG WKHP V H SRVHG WR WKH JKW R WKH V H H V H GH D HJ V : WK G GD V WKH WHPV RVH WKH PDJ D S RSH W HV D G RW H RP J WRWD R WK HVV R D W D WV S RWH WHG RP V JKW HWD WKH VSH D S RSH W HV R G GD V H R H becoming normal items. If a drow item is protected from direct sunlight D G H SRVHG WR WKH DG DW R V R WKH G R GH R G R R H HH R W of every four, it will retain its properties inde nitely. Drow sleep poison, used on their darts and javelins, is highly prized W DGH V R WKH V D H +R H H WK V SR VR RVHV WV SRWH VWD W KH H SRVHG WR V JKW D G HPD V H H W H R R GD V D WH W V H SRVHG WR D R SR VR HPD V SRWH W R D HD HSW D RSH HG SD HW ULGHUV These strange creatures have the head and torso of a drow and the legs and lower body of a giant spider. Driders are created by the drow’s dark god GHVV :KH D GD H R D R H D H DJH D W HD KHV WK H H WKH JRG dess may put him or her through a special test. Failures become driders. GH V D H D H WR DVW D VSH V D R PD G R D VH R H SH GD They also retain any magical or clerical skills they had before transforma tion. A majority of driders (60%) were priests of 6th or 7th level before WKH H H KD JHG D RWKH G GH V H H PDJHV R WK WK R WK H H Driders always ght as 7 Hit Die monsters. They often use swords or D HV WKR JK PD D R V GH V D WH R G SR WV R GDPDJH and those bitten must save vs. poison with a –2 penalty or be paralyzed R W V Because they have failed their goddess’s test, driders are outcasts from WKH R RPP W HV GH V D H V D R GDR HR WK G K JH spiders (10% chance), rather than with drow or other driders. They are violent, aggressive creatures that favor blood over all types of food. They VWD WKH W PV W H HVV D W J R WKH JKW KD H WR VW H

Ettercap /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

+HD RRGHG R HVW 5D H 6R WD R SD V Any D RH Low (5-7) Nil Neutral evil

3R VR Traps (see below) Nil M (6’ tall) Elite (13)

Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, H J D G D H V HG VHWW J W DSV H GHDG W DSV P K H WKH VS GH V WKDW R WH H D R G WKHP Ettercaps stand around six feet tall, even with their stooping gait and hunched shoulders. The creatures have short, spindly legs, long arms that reach nearly to their ankles, and large potbellies. The hands of ettercaps have a thumb and three long ngers that end in razor sharp claws. Their bodies are covered by tufts of thick, wiry, black hair, and their skin is dark and thick. Ettercaps’ heads are almost equine in shape, W WKH KD H D JH HSW D H HV V D RRG HG R R D G D JH fangs, one protruding downward from each side of the mouth. The PR WK WVH V D JH D G HG WK H VKD S WHHWK Ettercaps do not have a formal language. They express themselves WK R JK D RP DW R R K JK S W KHG K WWH J R VHV VK H V D G R H WD WR V RPEDW If caught in a battle, an ettercap rst strikes with its claws, caus ing 1-3 points of damage with each set. The creature then tries to bite its opponent, in icting 1d8 points of damage with its teeth and powerful jaws. A successful bite attack by an ettercap enables the monster to inject its victim with a powerful poison from the glands above the ettercap’s D JV The poison secreted by an ettercap is highly toxic and very similar to the poison of giant spiders. A creature injected with it must immedi ately roll a saving throw vs. poison. A failed roll means that the creature dies within 1d4 turns when the toxigen paralyzes the victim’s heart. 0D DG H W H V H H JHW WKH KD H WR D VH D V R G DJD VW HWWH caps because of the devious traps they use for protection. Ettercaps prefer to ambush unwary travelers and lead them into traps rather than ght WKHP D H WR D H Like spiders, ettercaps have silk glands located in their abdomen. The WK VW R J VW D GV R V H V H PDWH D WKHVH J D GV VH HWH D H VHG HWWH DSV WR R VW W H D R DWH W DSV PDGH S R HWV W S HV JD rotes, and anything else the monsters can make out of the strands. The traps are designed so that they often immobilize the adventurer who stumbles into it. If this is the case, ettercaps never hesitate to attack that character rst, trying to poison the victim before he escapes. Different ettercaps prefer G H H W W DS GHV J V VR H R WH V WK G H H W HWWH DSV VKR G H SRVH WKH DG H W H WR H W DSV HD K W PH

DELWDW 6RFLHW Ettercaps prefer to dwell in the deepest part of a forest, near paths that are frequented by game or travelers. The creatures’ nests are made of a frame of strands lled with rotting leaves and moss. The D V D H R WH R DWHG R WKH J R G W D D VR H R G S D JH sturdy trees. No treasure is to be found in ettercap lairs, but occasion D WHPV G RSSHG DG H W H V KR KD H D H WR HWWH DS W DSV D H R G HD Though usually only one ettercap is encountered at any time, on rare occasions a pair of ettercaps can be found together. The pairs encountered D H D D V PDWHG R S HV WKR JK WKH HPD H D G PD H DSSHD WR H GH tical. Ettercap young are abandoned as soon as they are born, so adults are H H H R WH HG WK R J (FRORJ An ettercap eats any meat, regardless of the type of creature from which it comes. Upon capturing a victim, the ettercap poisons it so it cannot escape; once the creature is dead, the ettercap immediately devours as much of the corpse as possible. Typically, an ettercap can con sume an entire deer or a large humanoid in a single sitting. Anything HPD J D WH WKH HWWH DS KDV JR JHG WVH V H W R V D H JH V Often (40%), 2d4 spiders of some monstrous type are found cooperat ing with an ettercap. The ettercap uses any giant spider webs available KH W GHV J V WV W DSV HDW HV HG D HWWH DS WKH H R D J D W VS GH D H VKD HG WK WKH VS GH VWHDG R H J GH R HG H W H WKH HWWH DS Ettercap poison is highly valued, partly because of its extreme toxic ity and partly because it is rather dif cult to obtain. An ettercap’s poison J D GV KR G R R HR H R SR VR DW D W PH W WK V R H V R WK S WR JS R WKH RSH PD HW

114

Eyewing /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

The Abyss (preferred) 5D H D G Any None known Low (5-7) Nil Lawful evil

Fl 24 (B) R

R H H Tears 6HH H R Nil L (15’ wingspan) Steady (12)

J WHD V

Eyewings are loathsome inhabitants of the Abyss. They are obedient, loy D D GG P SH H W VH WR V R WKH GD JRGV D G WKH PR H SR H P R V An eyewing’s body is a fat, egg-shaped ball covered with matted black fur. The 5-foot-wide body is supported by a pair of ve-foot-long leathery bat wings. Each wing is tipped with a set of three razor-sharp talons. An 8-foot-long rat’s tail dangles from the back of the body. The tail ends in a small, sharp spur. It has no feet and has never been known to land. The body is dominated by the single, bulging, 4-foot-wide eyeball. The eyeball is black with a blood-red pupil. A vile blue uid continuously leaks from the eye, soiling its fur. Great leathery eyelids squeeze this uid out and away from the creature. The stench is unbelievable. It gives off an acidic smell that scorches the sensitive tissues in other creatures’ noses D G PR WKV RPEDW An eyewing has two main forms of attack. The most common form is to use its claws and tail to strike its opponents. It can either swoop down on them, or hover and slash. Its second form of attack is to bomb its enemies with a large eyewing tear that is squeezed out of the large eyeball by the leathery eyelid. It has amazing control over the H HDVH R WKH WHD W KDV WKH VDPH KD H WR K W WK D WHD DV WK WV melee attacks. It releases a tear when it is within 100 feet of its target. It D GH H WK V DWWD K H KR H J R G J An eyewing tear is a one-foot-diameter ball of poisonous blue uid. The attack roll determines if the target dodged the tear. If the tear hits, the W P P VW R D V HVV VD J WK R V SR VR R V H G SR WV of damage (success means only 1d6 points of damage). The tears may also splash onto anyone within ten feet of the target. The attack roll for the splash attack is made with a –2 penalty. If someone is splashed, a saving throw vs. poison must be rolled; those who fail suffer 2d4 points of dam DJH K H WKRVH KR V HHG V H G SR WV R GDPDJH A tear hardens into a rubbery lump within 2d6 hours after being shed. The exact time depends upon the humidity, temperature, etc. Anybody KD G J D KD GH HG WHD P VW R D V HVV VD J WK R V SR VR R V H SR W R GDPDJH Eyewings have extremely acute vision that enables them to see with perfect accuracy for up to 25 miles. They also have infravision out to 120 feet. They are immune to all cold-based attack forms, as are their tears.

DELWDW 6RFLHW Eyewings are supernatural creatures that exist only to VH H WKH GD PDVWH V :KH H W WKR W R GH V WKH H RPH V JJ VK and listless. This should not be taken to mean that they are any less dan gerous. This listlessness is their expression of boredom, but nothing re H HV H H J R HGRP WH H WHD J DSD W R H W HDW HV Eyewings have no society as such. They do not have a culture. Their simple language consists of shrill squeaks. They understand other spo ken languages, but cannot speak them. When in the Abyss they are found only on layers that allow for ying. Their immunity to cold makes them at KRPH R D R WKH D H V DV H (FRORJ Eyewings are sexless creatures that are not a part of nature. They kill even when they’re not ordered to, just for the pleasure of it. Eyewings have been encountered on the moon, where there is no air to breathe and no water to drink. It is assumed that they do not need air or water. They have never been seen to eat; it is assumed by most who have studied them that they are sustained by magic. The more powerful creatures of the Abyss have no qualms about an eyewing snack should R H H HD W WKH D H RW WKH DW D S H R D HDW H

115

Feyr /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

)H U Urban 9H DH Loose band Night Emotions Low (5) Nil KDRW H

UHDW )H U Any 9H DH 6R WD Any Emotions High (14) Nil KDRW H

12, Fl 18 (B)

Fear Nil 10% S (2’ tall) Fanatic (18)

Emotion control Invisibility 40% M (7’ tall) Fanatic (18)

Feyrs (pronounced “fears”) are created from the remnants of ordinary JKWPD HV P HG WK HV G D PDJ D H H J HV D G R J brought to life by the strong emotions of a large group of people. They D H PRVW RPPR R G D JH W HV WKDW KD H D JRRG P H R mages, priests, and other spellcasters. Normal feyrs stalk the streets at JKW VHH J RWK J PR H WKD WR HDWH KD R * HDW H V R WKH RWKH KD G D H WKH RP DW R R HVVH H V D G PD H R G D KH H WKR JK WKH D H P K D H WKD WKH RPPR H V RPPR H V DSSHD DV K PSHG K K D HG HDW HV J P D G inhuman in appearance. Their hide is mottled and warped like the sur face of the human brain. The creature is supported by two main tentacles K K D W DV HJV D G D KD G R RWKH WH WD HG P V 0DVV H horizontal jaws line its underside, and the forepart of the beast has 1-5 eyes, usually the color of melted gold. The feyr’s hide is a sickly rainbow of shades, like light re ected off an oil slick. There are dull blues and D V D R J WKH RG SD H HGV D G PDJH WDV WR D G WKH KHDG D G GHDWK J HH V D G H R V D R J WKH H RPEDW The horizontal jaws of the feyr slung beneath its belly are the creature’s prime form of attack, in icting 1d4 points of damage for com mon feyrs, 2d6 points for great feyrs. The feyr does not use its jaws to eat, W DWKH WR VW H WH R WR WKH KHD WV R WKRVH KR W HVV WV VD DJH and bloody attacks. Those who witness the attack of either type of feyr P VW PD H D V HVV VD J WK R V VSHOOV R H R V PHG IHDU (as the spell of the same name). This IHDU D WV R G R GV R RPPR feyrs, and 2d6 rounds for great feyrs. This form of IHDU R DSS HV KH WKH HDW H DWWD V 0H H V JKW J D RPPR H GRHV RW VS H IHDU The great feyr has an additional power that can affect the emotions similar to the 4th-level wizard spell HPRWLR The range of this attack is D GV PD D H W D RRW RRW D HD D G WKH WH GHG WP P VW PD H D V HVV VD J WK R V VSHOOV at –2 or be affected. Only WKH HJDW H HPRW R V R IHDU DWH RSHOHVV HVV D G VDG HVV PD H DVW the great feyr. The great feyr may cast this spell and retain its L LVLELOLW RPPR H V D H V D G H WV JKW WKR JK WKH KD H R HD R W WKHPVH HV D G GR RW VHH VKH WH WK WKH RP J V R KHV WDWH WR H W H R W WKH D H VW D H D WH V S RPPR H V D VH D VD J WK R V VSH V DJD VW V JKW HDWHG PDJ VSH V V K DV FR WL DO OL W DGG W R WR WKH VWD GD G PDJ HV VWD H * HDWH H V D H D H WHG V JKW

DELWDW 6RFLHW Individual common feyrs are slain by the morning light. There are occasions when several common feyrs combine to form a great H K K DGG W R WR H J PP H WR WKH H H WV R WKH V VP K more intelligent. The greater feyr seeks to inspire even stronger emotions, K K W PD WKH VH WR VWD D H :K H RPPR H V GR RW W D H D RP WKH SR W R R J J HDW H V PD GH WD H R J W SV HG VW R J HPRW R D VWDWHV :K H D RPPR H PH H V R KHV WK R JK WKH H H J VKDGR V and fogs, looking for a collection of victims to terrorize and thereby enrich WVH R WKH HPRW R V D J HDW H KRRVHV WR DWWD K H L LVLEOH S D J WKH HPRW R V R RWKH V KH JKWH J HPRW R D VWDWHV D HDG S HVH W D GG J PR WD H JV PDG WK WH R D G HD :K H WKH J HDW H V RW D VKHG GD JKW W S H H V WR R DW JKW D G VHH V WR HW HDW WR D K GGH D G J GD JKW KR V S H H D VRPH D D GR HG D HD V K DV D R G KR VH D H R GH J R G VW W H (FRORJ RPPR H V D H HDWHG WKH HPRW R V R D JH PDVVHV of people, and great feyrs by compilations of lesser feyrs. The raw ma WH D V R V K HDW HV PD H R G D D VHWW HPH W D G KH WKH H V DGG W R D WH V R WKH D WKH H V VWD DW JKW W HV GH V HJH WR V G GHG D HV R D V RSS HVVHG SHRS HV D G VHWW HPH WV D J GH D PH HVV V PPH KHDW D H D SRVV H HHG J J R GV R H V * D G D G DW K WV D H V D more than suf cient to handle the common feyrs, as those feyrs attack D WK J WKDW PR HV W WKH PR H GD JH R V J HDW H V P VW H GHD W with by a wizard or similar high-level individual, who can both with VWD G WKH DWWD R WKH H D G G VSDW K W

116

Fish )LVK D D

09 6

WR

7 + +

D S *D W

6

WR

+

Cat sh, Giant

6

WR

+ + +

Dragon sh Eel, Electric Eel, Giant Eel, Marine

6 6 6 6

Eel, Weed *D * D W Ixitxachitl

6 6 6

Lamprey Lamprey, Giant Lamprey, Land 0D WD 5D

6 6 6

3 H *D W 3 D KD 3 D KD * D W 3 J 5D Quipper 6HD +R VH * D W

6 6 6 6 6 6

½ WR

6KD

6

WR

6KD

GD

*D W

3

6

WR

WR

+

RI

PJ

WW

Average (9)

Average (9)

+

Unsteady (5) Unsteady (7) Average (8) Average (9)

+ + +

KS

+

+ +

Unsteady (6) Average (10) Elite (13)

R

R

G

½

WR

0RUDOH Steady (11)

+ +

R + +

R

+

+ + +

+ +

6

Unsteady (7) Average (9) Unsteady (7) Elite (13)

Average (8) Unsteady (6) Average (10) Unsteady (5) Unsteady (6) Average (10) Average (10)

+ + +

+ + +

+ 6W J 5D

WW

Steady (11)

Unsteady (5)

Giant sh are a diverse group of creatures with varying attack and defense DSD W HV 0D R WKHVH HDW HV D H D H WR V D R W PV KR H 6 D R HG W PV WD H R PD WH GDPDJH 9 W PV WD H SR W R GDP age per round from the sh’s digestive juices and have a 5% cumulative chance per round of suffocating. To escape the sh’s stomach, a victim can cut free with a sharp-edged weapon. The victim may be rescued by cutting or tearing from the outside. When the sh has lost 50% of its hit SR WV WKH W P HD V HH

3 9DOXH + + + + + + + + + + + +

R PD + + + + +

H H H H DPS

+ + + + + + + + + + + + + + +

DUS LDQW Giant carp attack by biting, in icting 2-20 points of damage with their sharp, curved teeth. Additionally, if an attack causes 12 or more points of GDPDJH WKH D S V D R V WV WP Cat sh, Giant A giant cat sh bites for 3d4 points of damage. It swallows it prey if its attack roll is 4 points more than it needed. The sh can employ its feelers as weapons by whipping its head back and forth. These feelers secrete a toxin that causes 2d4 points of damage. A save vs. poison limits the dam age to 1d4 points. Two additional opponents can be attacked if they are WK D JH R WKH HH H V

DUUDFXGD The rst clue that barracuda are in the area might be a sudden pain in the RRW DV WKH PD D GH V PV D G WHV R D H WH GH WRHV

117

Fish Dragon sh Dragon sh bite for 1-6 points of damage. However, most adventurers stumble across these creatures. These encounters cause 1d6 of the sh’s VS HV WR SH HW DWH RRWV D V J SR W R GDPDJH DS H H H R H V DS ping off in the wound. The spines’ poison is slow-acting, and creatures injected with the toxin must make a saving throw vs. poison at a –4 or dies. If successful, the character suffers a –2 SH D W R D DWWD R V R WKH H W G KR V (HO (OHFWULF An attacking eel discharges a jolt of electricity with a 15-foot, radial range. HDW HV HVV WKD HHW RP WKH HH V H G SR WV R GDPDJH HD W HV WR HHW D D H H H G SR WV D G D RWKH V D JH V H G points. An eel must recharge itself for an hour between attacks. (HO LDQW Giant eels have no electrical discharge attack. Instead, they attack with their teeth. Since they strike with amazing speed, giant eels receive a +1 R V WR W DW H R V (HO 0DULQH Marine eels have an electrical discharge with a range of 15 feet; creatures less WKD HHW RP WKH HH V H G SR WV R GDPDJH WKRVH WR HHW D D H H H G SR WV D G D RWKH V D JH V H G SR WV 9 W PV P VW roll a saving throw vs. paralyzation or be stunned for a number of rounds H D WR WKH GDPDJH WKH V VWD HG RP WKH H H W D VKR (HO :HHG The bite of the weed eel is poisonous: victims failing a saving throw vs. SR VR G H G R GV DU LDQW The gar attacks with its teeth, in icting 8d4 points of damage. On a score of 20, the gar swallows its victim whole. On average, a giant gar can swal low an object up to 5 feet long. , LW DFKLWO The ixitxachitl (icks-it-ZACH-it-ul) are an intelligent race of evil manta rays. For every 10 encountered, there is a 2nd-level priest. For every 20, there is a 3rd-level priest. For every 50, there is a 2 + 2 Hit Dice 5th-level priest. If there are more than 50, there is a 4 + 4 Hit Dice 8th-level priest HDGH D G W R +W H WK H H S HVW J D GV 6SH VSKH HV clude Charm, Divination, Elemental (water), Healing, Necromantic, Pro tection, and Sun (darkness only). For every 20 encountered there is a 50% KD H WKDW R H V D DPS W D KW WK GR H + W H WKDW G D V R H H H SH K W D G HJH H DWHV SR WV SH R G /DPSUH The lamprey feeds by biting its victims, and fastening itself by its sphinc ter-like mouth. Once attached, the lamprey drains 2 hit points per Hit Die R RRG R WKH H W D G V HVV H R GV 6HD DPS H V D H HVSH D susceptible to re, making their saving throws against re-based attacks WK D SH D W /DPSUH /DQG Land lampreys feed as do aquatic ones. Once attached (a hit for 1 point of GDPDJH W G D V RRG R WK HH R GV HVV HG R HPR HG R 1 point of damage per round. In addition, while attached to a character, each lamprey encumbers an individual; this is equivalent to a loss of 1 SR W R H WH W SH DPS H DWWD KHG 0DQWD D If the manta’s attack roll is 2 or more greater than the number needed to hit, it swallows its prey. A manta ray can swallow one man-sized creature or three small-sized creatures. If opponents attack its rear, it uses its sting er for 2-20 points of damage and a save vs. paralyzation or be stunned for R GV

3LNH LDQW Because of their speed and natural camou age, a pike’s opponents suffer D SH D W WR WKH V S VH R 3LUDQKD Piranhas travel in schools of 5-50. There is a 75% chance that at least one will attack any creature that swims or wades near the school. If they at WD D G RRG V G D WKH H W H V KRR JRHV H VH D G HD K S D KD attacks twice per melee round. Up to 20 piranhas can attack a single, mansized individual simultaneously. 3LUDQKD LDQW * D W S D KDV HKD H H WKH VPD H R WH SD WV tack a single, man-sized individual simultaneously.

WR

D DW

3XQJL D Any creature stepping on a pungi must save vs. poison or die. A footstep on a pungi ray equals one attack; if a creature fell on a pungi ray it would suffer 2-8 spinal attacks. If attacked, it swims away. 4XLSSHU Quippers are fresh water piranhas that live in colder waters. 6HDKRUVH LDQW A sea horse attacks with a head butt, but a sea horse trained as a steed can use its long tail to constrict and restrain enemies. A captured opponent can free itself with a open doors roll made with a –1 penalty. The tail of a J D W VHD KR VH V VR R J W D DWWD WKH VDPH RSSR H W WV KHDG WWV R the one its rider is attacking. The constriction causes no damage, but the VHD KR VH D VW WW WKH KH S HVV WP 6KDUN 6KD V DWWD PH HVV DW WKH V H W R RRG K K WKH D GHWH W D mile away. The scent of blood and the thrill of the kill sends sharks into a feeding frenzy. Since sharks move up, take a bite of esh, and retreat, 10 normal-sized sharks can attack a man-sized opponent. 6KDUN LDQW The huge megalodons (giant sharks) never reach a frenzy, since they can V D R PRVW HDW HV KR H R D DWWD R J HDWH WKD P P P P H HHGHG WR K W 6WLQJ D If a creature steps on a sting ray, it lashes out with its tail spine. The crea ture must save vs. poison or be paralyzed for 5-20 turns.

118

Frog /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

LDQW Any fresh water Uncommon 3D Any D RH Non- (0) Nil Nil

.LOOHU Any fresh water 9H DH 3D Any D R H Non- (0) Nil Nil

6

6

3RLVRQRXV Any fresh water 5D H 3D Any Insectivore Non- (0) Nil Nil

6

+ + Tongue and swallow whole Nil Nil T-M (2’-6’ long) Average (8) + + +

Nil Nil Nil S (3’ long) Unsteady (6)

Nil 3R VR Nil T (6”-1’ long) Unsteady (6)

LDQW )URJV Giant frogs resemble their more common relatives in everything but size. Their enormous size means that they consider larger creatures as a source of food, making small creatures and even demihumans possible prey. A J D W RJ D D JH RP WR HHW H JWK D G H JK HW HH D G 250 pounds (a 2-foot frog weighs 50 pounds, adding 50 pounds for each additional foot of length). Frogs with 1 Hit Die are 2 feet long, while those WR HHW R J KD H + W H D G WKRVH R H HHW R J KD H + W H The distance that a giant frog can jump is based upon its weight, with the maximum jumping distance for a 50-pound frog being 180 feet. Sub tract 20 feet for every additional 50 pounds the frog weighs. A giant frog cannot jump backward or directly to either side, but can leap 30 feet VW D JKW S

upon a frog that has swallowed a creature whole has a 33% chance of also being in icted on the swallowed victim. Giant frogs fear re and always retreat from it.

RPEDW Because of its camou aging color, a giant frog surprises oppo nents easily (-3 penalty to opponents’ surprise rolls) when in its natural habitat. A giant frog uses its long, sticky tongue to entrap its victim. The tongue is equal in length to three times the frog’s length and strikes with a +4 bonus to the attack roll. The tongue in icts no damage when it hits. Once a victim is caught by the frog’s tongue, it has one chance to hit the tongue before the frog attempts to reel it in. If the tongue is hit, the frog releases the victim and does not attack that creature again. Otherwise, the W P V HH HG If the victim weighs less than the frog, it is dragged into the frog’s mouth in the same round it attacked and missed striking the tongue. If WKH HDW H H JKV PR H WKD WKH RJ D H W D R G V H HG R WKH frog to draw the creature in. This grants the victim another opportunity to hit the tongue. Any creature weighing more than twice the frog’s weight D RW H S HG WKH RJ D G V H HDVHG R WKH WK G R G D WH W DV D JKW H H WKH WR J H V H H VW Once the victim has been drawn to the frog’s mouth, the frog attempts to eat it. If the giant frog successfully bites its victim in the rst round the creature is in range, it automatically scores maximum damage. Frogs with + W H WH R SR WV R GDPDJH WKRVH WK + W H SR WV and those with 3 Hit Dice in ict 2-8 points of biting damage. On an attack roll result of 20, the frog can swallow whole any creature shorter than 3 feet long. Any creature swallowed whole has a chance to W WV D R W R WKH RJ WK D VKD S HGJHG HDSR W P VW R D DW tack roll result of 18 or better. A victim has only three rounds to escape be fore asphyxiating. A successful escape kills the frog. Any damage in icted

3RLVRQRXV )URJV A rare type of normal frog, this breed secretes a contact poison from its skin, as well as with its bite. The weakness of the poison gives all victims a +4 bonus to their saving throws. Due to its weakness and the dif culty of R H W J W WKH H V R PD HW R WK V SR VR

DELWDW 6RFLHW Giant frogs live in groups but don’t have any real so cial structure. They are aggressive hunters and eat insects, sh, and small mammals. Large aquatic predators such as giant sh and giant turtles of WH S H SR WKHP .LOOHU )URJV This smaller version of the giant frog attacks with sharp teeth and front WD R V :K H W GRHV RW V D R W PV KR H WKH H RJ V D R V hunter and is especially fond of the taste of human esh.

119

Fungus /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

9LROHW 6 WH D HD 5D H 0 W H D Any 6 D H JH Non- (0) Nil Neutral

6KULHNHU 6 WH D HD RPPR 0 W H D Any 6 D H JH Non- (0) Nil Neutral

3K FRPLG 6 WH D HD 5D H 0 W H D Any 6 D H JH Unratable Nil Neutral (evil)

VFRPRLG 6 WH D HD 9H DH 0 W H D Any 6 D H JH Unratable Nil Neutral (evil)

DV 6SRUH 6 WH D HD 5D H 0 W H D Any 6 D H JH Non- (0) Nil Neutral

2-8 (2d4) 12 (see below)

6HH H R 6HH H R Nil Nil M (4’-7’) Steady (12)

Nil Nil Noise Nil M (4’-7’) Steady (12)

Infection 6HH H R Nil T (2’ dia.) Elite (14)

6HH H R Spore jet 6HH H R Nil M to L (5’-10’ dia.) Champion (15)

KS 6HH H R 6HH H R 6HH H R Nil M (4’-6’dia.) Average (8)

J D H HG H D G R R VVH V R V GH VRPH WR H GH R V 0D Pigs are used to hunt for truf es, an underground fungus that grows near tree roots and gives food a piquant avor. No one has as yet managed to cultivate truf es—an enterprising botanist could make a mint by learning WR J R WKHVH 0 VK RRPV WKH W J RG R D RWKH GH J R G J V D VRPHW PHV H HDWH W D H VR SR VR R V WKDW WKH R H P VK RRP hunter is allowed but one mistake in picking. The mycelium producing D V J H P VK RRP P JKW H WH G H HDWK WKH J R G R VH H D HHW D G H WR Medicinally, green molds (such as penicillium) can be used as folk rem HG HV R D R V D WH D H WR V

Fungi are simple plants that lack chlorophyll, true stems, roots, and leaves. Fungi are incapable of photosynthesis and live as parasites or VDS RSK WHV 2UGLQDU )XQJL Ordinary fungi are well known to man: molds, yeast, mildew, mushrooms, and puffballs. These plants include both useful and harmful varieties. RPEDW Ordinary fungi do not attack or defend themselves, but they are proli c and can spread where unwanted. Adventurers who have lost rations to mold or clothing to mildew have KDG S HDVD W H R WH V WK J DELWDW 6RFLHW The bodies of most true fungi consist of slender cottony laments. Anyone who wishes to see this for himself need only leave a damp piece of bread in a cupboard for a day or two. Examining the black mold on the bread with a magnifying glass will show off not only the la ments, but also the spore bodies at the top of these. The spores are what J HV PR G WV R R 0RVW J HS RG H DVH D H G VR GG J DJPH tation, or spores. Those that reproduce sexually alternate a sexual gen eration (gametophyte) with a spore-producing (sporophyte) one. Fungi grow best in dark, damp environments, which they can nd all too easily in a kitchen cupboard, backpack, or boot. A warm environment V S H H HG VRPH V K DV HDVWV D G H WD PR GV W H HVV H KHDW V J 3 RSH VWR DJH D G HD HVV D H VHG WR D R G PRVW R G D J (FRORJ Fungi break down organic matter, thus playing an important SD W WKH W RJH H GH RPSRV J GHDG R JD VPV WR DPPR D : WKR W WKH D W R R P VK RRPV D G D HW J VR H H D R G RW WD H S D H DV HDG DV W GRHV Fungi are also useful to man for many purposes. Yeasts are valuable as H PH W J DJH WV D V J HDG D G H J HV HH V D G D HV H tain molds are important for cheese production. The color in blue cheese is D PR G WKDW KDV HH H R DJHG WR J R WK V VHP VR W KHHVH

120

Fungus V

An alchemist expert in the ways of fungi can produce a variety of useful VWD HV RP WKH D W R R D R V PDWH D V

VFRPRLG Ascomoids are huge, puffball-like fungi with very thick, leathery skin. They move by rolling.

9LROHW )XQJXV Violet fungus growths resemble shriekers, and are usually (75%) en countered with them. The latter are immune to the touch of violet fun gi, and the two types of creatures complement each other’s existence. RPEDW Violet fungi favor rotted animal matter to grow upon. Each fun gus has one to four branches with which it ails out if any animal comes within range (see following). The excretion from these branches rots esh R H R G HVV D V HVV VD J WK R V SR VR V R HG R D F UH GLVHDVH spell is used. The branch length of this fungi depends upon the fungi’s size. Violet fungi range from four to seven feet tall, the smallest having one-foot-long branches, the ve-foot-tall fungi having two-footlong branches, and so on. Any sized growth can have up to four branches. 6KULHNHU Shriekers are normally quiet, mindless fungi that are ambulatory. They D H GD JH R V WR G JHR H S R H V H D VH R WKH KH VK D HW WKH PD H RPEDW Light within 30 feet or movement within 10 feet causes a shrieker to emit a piercing shriek that lasts for 1-3 rounds. This noise has a 50% chance of attracting wandering monsters each round thereafter. DELWDW 6RFLHW They live in dark places beneath the ground, often in WKH RPSD R R HW J :KH WKH VK H H V DWW D W R V G JHR G H HV WKH VK H J WKH R HW J D H D H WR WKHP WK WKH D KHV HD J S H W R R JD PDWWH R WKHVH VDS RSK W H R PV WR HHG R (FRORJ Purple worms and shambling mounds greatly prize shriekers as food, and don’t seem to mind the noise while eating. 6K H H VSR HV D H D PSR WD W J HG H W SRW R V R S D W R W R 3K FRPLG The algae-like phycomids resemble brous blobs of decomposing, milk-colored matter with capped fungi growing out of them. They ex ude a highly alkaline substance (like lye) when attacking. RPEDW These fungoid monsters have sensory organs for heat, sound, D G DW R V R DWHG VH H D VWH V :KH SK RP GV DWWD WKH extrude a tube and discharge the alkaline uid in small globules that have D D JH R G HHW In addition to alkaline damage, the globs that these creatures discharge might also cause victims to serve as hosts for new phycomid growth. If D W P D V D VD J WK R V SR VR WKH G G D HJ V WR VS R W mushroom-like growths in the infected area. This occurs in 1d4 + 4 rounds and in icts 1d4 + 4 points of damage. The growths then spread through R W WKH KRVW RG J W G W V D GW J W WR D H phycomid. A F UH GLVHDVH VSH VWRS WKH VS HDG WK R JK WKH KRVW

RPEDW At rst, an ascomoid’s movement is slow—3 for the rst round, 6 the next, then 9, then nally 12—but they can keep it up for hours without W J Ascomoids attack by rolling into or over opponents. Small- and me dium-sized opponents are knocked down and must rise during the next R G R HPD S R H The creature’s surface is covered with numerous pocks which serve as sensory organs. Each pock can also emit a jet of spores to attack dan gerous enemies. Large opponents or those who have in icted damage upon the ascomoids are always attacked by spore jets. The stream of spores is about one foot in diameter and 30 feet long. Upon striking, the stream puffs into a cloud of variable diameter ( ve to 20 feet). The HDW HV GH DWWD P VW R D V HVV VD J WK R V SR VR R die from infection in their internal systems in 1d4 rounds. Even those KR VD H D H GHG D G KR HG WR V K D H WH W WKDW WKH H H 1d4 rounds to recover and rejoin melee. Meanwhile, they are nearly KH S HVV D G D DWWD V SR WKHP JD D R V WR DWWD R V WK R VK H G R H WH W R VHV D R HG H H W W SHV R HDSR V D H W WKH DV RPR G G H H W 3H J HDSR V V K DV VSHD V V R H GR H GDPDJH 6KR WH VWD bing weapons do damage as if against a small-sized opponent. Blunt weapons do not harm ascomoids; slashes and cuts from edged weapons cause only 1 point of damage. An ascomoid saves against magical attacks, such as magic missiles, reballs, and lightning, with a +4 bonus to the saving throw; damage is only 50% of nor mal. (Cold-based attacks are at normal probabilities and damage.) As these fungi have no minds by ordinary standards, all spells af fecting the brain (F DUP ( 3 etc.), unless speci c to plants, are VH HVV DV 6SRUH At any distance greater than 10 feet, a gas spore is 90% likely to be mis taken for a beholder. Even at close ranges there is a 25% possibility that WKH HDW H V VHH DV D HKR GH R D JDV VSR H KDV D D VH H W D H H and rhizome growths atop it that strongly resemble the eye stalks of a HKR GH RPEDW If the spore is struck for even 1 point of damage it explodes. Ev ery creature within a 20-foot radius suffers 6d6 points of damage (3d6 if a VD J WK R V D GV V V HVV If a gas spore makes contact with exposed esh, the spore shoots tiny rhizomes into the living matter and grows through the victim’s system within one round. The gas spore dies immediately. The victim must have D F UH GLVHDVH VSH DVW R K P WK KR V R G H VS R W J G JDV VSR HV

121

Galeb Duhr /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any mountain 9H DH Family D 6SH D Very (11-12) Q (×3), X Neutral

+

+

R 6HH H R 6HH H R 20% L (8’-12’ tall) Fanatic (17) + + +

The galeb duhr is a curious boulder-like creature with appendages that act as hands and feet. These intelligent beings are very large and slowmoving. They live in rocky or mountainous areas where they can feel the HD WK SR H D G R W R WKH R V D R G WKHP A typical galeb duhr is from 8 to 12 feet tall. When not moving it looks H SD W R WKH WH D W HV RPEDW *D H G K D H D VR WD HDW HV S H H J WR H WK D H R WKH R G D G R H R D RWKH G G J HD WK H HPH WD V :KH DSS RD KHG D JD H G K V D H WR D R G WKH H R ter by disappearing into the ground. If chased or otherwise irritated, however, a galeb duhr does not hesitate to ght the intruder. *D H G K D DVW WKH R R J VSH V DV WK H H PDJHV R H SH GD PR H HDUW VWR H V DSH SDVV DOO WUD VP WH URFN WR P G D G DOO RI VWR H They can cast VWR H V DSH DW They can animate 1-2 boulders within 60 yards of them (AC 0; MV 3; HD 9; Dam 4d6) as a treant controls trees. Galeb duhr suffer double damage RP R G DVHG DWWD V D G VD H WK D SH D W DJD VW WKHVH DWWD V They are not harmed by lightning or normal re, but suffer full damage from magical re (though they save with a +4 bonus against re attacks). DELWDW 6RFLHW *D H G K WKR JKW WR H DW H WR WKH H HPH WD S D H of Earth, are sometimes encountered in small family groups in mountain R V HJ R V R WKH 3 PH 0DWH D S D H It is not known how (or whether) galeb duhr reproduce, but “young” JD H G K KD H R DV R D HH HSR WHG WKRVH VSH PH V H R tered being a smaller size than normal. :K H JD H G K VHHP WR KD H R V H W H D R H J R G WKH are known to collect gems, which they nd through their passwall ability. They sometimes have small magical items in their possession, evidently WD H RP WKRVH KR DWWD HG WKHP WR WD H WKH JHPV

The “music” of the galeb duhr often provides the rst evidence that WKHVH HDW HV D H HD D G V D WKH R H GH H DV WKH VR D H JD H G K D H WR SDVV WR WKH J R G KH WKH HH WKH DW R V R DSS RD K J V WR V Sitting together in groups, the galeb duhr harmonize their gravelly voices into eldritch tunes; some sages speculate that these melodies can cause or prevent earthquakes. Others argue that the low rumbling pro G HG WKHVH HDW HV V D R P R D J WR RWKH V WKH J R S W WKH H V R R V H H GH H H WKH D (FRORJ *D H G K KD H R DW D H HP HV RWKH WKD WKRVH KR D H WKH JHPV WKH R H W *D H G K HDW R SHH J J D WH WR RWKH types, and disdaining any sedimentary type. The rocks they eat become part of the huge creatures; such a meal need take place only once every W R R WK HH PR WKV HV GHV WKH JHPV WKDW WKH D WK WKHP JD H G K D H H WR R KH H PD RWKH JHPV D H DV H DV H V R S H R V PHWD V V K DV JR G V H D G S DW P WKR JK JD H G K VHHP WR KD H R terest in these minerals for themselves. A few powerful mages have been able to bargain with the galeb duhr for this information. This is a dif cult agreement to consummate, for the galeb duhr are valiant ghters, and usually have no dif culty in escaping from any harm if they are inclined to do so. Further, the galeb duhr are territorial, and would be irritated at D DWWHPSW WR PD H VH R WK V R HGJH WKH W In some strange way, galeb duhr feel responsible for the smaller rocks D G R GH V D R G WKHP P K WKH VDPH D WKDW D W HD W HH V H sponsible for trees in its neighborhood. A traveler who disturbs the area HD D JD H G K GRHV VR DW K V R SH

122

Gargantua /,0 7( 7(

,1

) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

HSWLOLDQ DUJDQWXD Tropical and V W RS D V D GV 5D H 6R WD R PDWHG SD Night 6SH D Low (5-7) Nil KDRW H WD

XPDQRLG DUJDQWXD Tropical and subtropical islands, jungles, and mountains 9H DH 6R WD R PDWHG SD Any Omnivore Low (5-7) Nil KDRW H WD

6

6HH H R 5HJH H DW R Nil G (100’-200’ tall) Elite (14)

,QVHFWRLG DUJDQWXD Tropical, subtropical, and temperate PR WD V 5D H 6R WD R PDWHG SD Any Omnivore Low (5-7) Nil KDRW H WD

6, Fl 36 (E)

Trample 5HJH H DW R Nil G (80’-100’ tall) Elite (14)

Gargantua are truly monstrous species, both in size and ferocity. Whether WKH D H WK R D V WR D RWKH DJH D H DW R V R DW D S R HVVHV R results of crazed magical experiments is unknown. *D JD W D DSSHD PD G H H W R PV W PRVW HVHP H J JD W humanoids, insects, and reptiles. Of these three types, the most common is D VR WKH D JHVW D G PRVW GD JH R V WKH HSW D JD JD W D The reptilian gargantua is so immense that it dwarfs virtually all of the world’s creatures. Some reptilian gargantua move on all fours. Most, KR H H D H SHGD V SSR WHG W R PDVV H HJV D J WKH GWK of the largest tree trunks. The creature’s body is thick and bulky. Rocky V D HV V D GD J HH WK D D H WV R H W RP KHDG WR WRH Its smooth belly is a lighter shade of green. Certain rare types have mot W HG V D HV VKDGHV R R JD D G H R Its hands are almost human, though each of its four, long ngers ends in a hooked claw. Its feet are at and broad, with webbed toes. The toes also end in hooked claws, but they’re shorter and thicker than those on its ngers. A bony ridge stretches from the base of its neck, down along its VS H D G H WH G J WKH H JWK R WV PPH VH WD The head of the reptilian gargantua is somewhat small in proportion to its body. It has two glaring eyes, usually gold or bright red. Its nostrils are ush with its head, and its ears are twin triangular projections resembling tiny wings. Its mouth is a wide slash that nearly bisects its entire head and V HG WK R V R R J D JV The reptilian gargantua cannot speak, but it emits deafening roars that sound like the trumpeting of a bull elephant ampli ed a thousandfold. It D HDWKH RWK D D G DWH RPEDW Although it has some degree of intelligence, the actions of the HSW D JD JD W D D R J WK WKH D W R V R PRVW JD JD W D D H WKRVH of mindless brutes bent on destruction for destruction’s sake. It attacks WK V HHS J D HV R WV R W D V D G J J WHV RP WV SR H ful jaws. If moving upright, it can trample victims for 10-100 (10d10) hit points of damage. It continually sweeps the ground with its massive tail, swinging 90 feet behind it and to each side. Any creature within range R WKH WD P VW PD H D V HVV VD J WK R V GHDWK R V H (8d10) hit points of damage. A rampaging reptilian gargantua is all but oblivious to its surroundings, crushing everything—and everyone—in its path. The ground trembles GH WV H JKW KH W D V 6 H D J HD WK D D V R HVKDGR V WV DSSHD D H W H H D V S VH WV S H :KH V PP J D HSW D JD JD W D V V P D KD G DSSHG DV WV DSSHD D H V D D V S H HGHG

6HH H R 5HJH H DW R Nil G (60’ long) Elite (13) + +

by swirling waters or crashing waves. Additionally, its immense size makes it easy to spot from a distance. Furthermore, the squealing roars WKDW D RPSD WV H H D W R PD H W W D PSRVV H WR J R H The reptilian gargantua’s tough hide gives it an Armor Class of 2, form J D VW R J GH H VH DJD VW PRVW SK V D DWWD V :KH W GRHV V H GDPDJH WKH HDW H D HJH H DWH K W SR WV SH R G Fortunately, reptilian gargantua seldom bother humans. But their PHPR HV D H R J D G WKH DSSHW WH R H H JH V HD P W HVV + PD V KR DWWD HSW D JD JD W D G VW WKH D V R RWKH VH S R voke the creatures will nd themselves relentlessly pursued—even it means the gargantua must cross thousands of miles of ocean. This creature’s hunger for revenge is seldom satis ed until it has thoroughly ravaged its attackers’ villages. Sometimes, entire provinces will be laid to ruin. The surest way to provoke the wrath of a reptilian gargantua is to threaten its offspring. Adult gargantua have remarkable mental bonds WK WKH R J H D J WKHP WR R DWH WKH R J WK S SR W D D DW D P WHG D JH In spite of their reputation as mindless destroyers, reptilian gargan W D D W D SRVVHVV D V PS H HPSDWK WKDW H D HV WKHP WR VH VH WKH emotions and desires of others, albeit on a primitive level. They seem to VW W H R K K HDW HV HD WKHP D G G H W WKH DW WD V D R G J DELWDW 6RFLHW A few reptilian guargantua make their home on the oors of subtropical oceans. Most, however, live on remote tropical is lands, far from civilized lands. Such islands are scattered throughout the oceans of Kara-Tur, with most of them uncharted. The most notable ex ception is the Isle of Gargantua, one of the Outer Isles off the southwestern tip of Wa. This island is inhabited entirely by gargantua of various types. Explorers in the arctic regions of Kara-Tur once found a maturing rep tilian gargantua frozen in a block of ice. The explorers built a massive sled to haul their discovery back to civilization. The ice began to thaw en route, reviving the creature. The gargantua shattered the melting ice R VKHG K V DSWR V D G P H HG WR WKH PR WD V Any grotto or cave that provides shelter, privacy, and suf cient room to house a reptilian gargantua can serve as its lair. Fiercely territorial, a HSW D JD JD W D D G WV DP V D D P D D HD R VH H D V D H P HV DV WKH SH VR D S RSH W GH H G J W DJD VW D D G D W G H V 6 H WKH H HV D H VH V W H WR JKW JKW WKH HDW HV VSH G PRVW R WKH GD V HHS J WKH D V H RP J D W H DW JKW WR VHD K for food and patrol their territory. Their thunderous roars make their

123

Gargantua S HVH H R WR D 5HSW D JD JD W D GR RW R H W W HDV H R D RWKH WHPV Reptilian gargantua live several hundred years. They choose mates WK D H HD V R HD K J PDW W D G HPD WK WKHP R WKH HVW of their lives. A female reptilian gargantua gives birth to a single offspring once per century. The birth of a reptilian gargantua is marked by shatter J WK GH VWR PV WKDW R WKH V HV R H WKH WH WR R WV SD H WV R GD V An immature reptilian gargantua stands about 20-40 feet tall. It also has 10 HD (THAC0 11) and a movement rate of 12 (Sw 9). A youngling’s claws in ict 1-10 hit points of damage each, and its bite in icts 2-24 (2d12) hit points of damage. Its tail—not nearly as formidable as an adult’s—sweeps the ground in an arch reaching 20 feet behind and to both sides, in icting 3-18 (3d6) points of damage to all victims who fail their save vs. death. (FRORJ The reptilian gargantua is an omnivore. It primarily eats plants, swallowing whole trees in a single gulp. But it also enjoys living prey of all varieties. It can even dine on minerals, gems, and other inorganic sub VWD HV W PHV R V D H HJHWDW R D G JDPH Reptilian gargantua shun the company of other creatures. They espe D G V H RWKH W SHV R JD JD W D K K VRPHW PHV RPSHWH WK WKH HSW D R V V R WKH VDPH WH WR 5HSW D JD JD W D KD H W R S RSH W HV VH WR K PD V • The petal of any ower that grows in the footprint of a reptilian gar JD W D D VH H DV D RPSR H W R D SRWLR RI UR W Such a ower must grow naturally in the footprint; it cannot have been planted there by a K PD R RWKH WH JH W H J • As noted above, thunderstorms occur when a reptilian gargantuan is born. If a dead creature of any kind is struck by a lightning bolt from such D VWR P WKH R W D WV DV D UHV UUHFWLR VSH XPDQRLG DUJDQWXD Humanoid gargantua are the least intelligent type. They resemble gigan W K PD V VRPH KDW D WK RSR G D D WK VWRRSHG VKR GH V R J arms, and jutting jaws. Long, greasy hair dangles about their shoulders, though a few humanoid gargantua are completely bald. They stand 80 to HHW WD D G D H VRPHW PHV R H HG WK D R R JR GH Their skin color ranges from pale pink to dull yellow to deep black. They KD H W RVHV K JH HD V D G JKW H HV K K D H V D R R HG 6 J H H HG K PD R G JD JD W D D VR D H PR HG WR H VW + PD R G JD JD W D KD H R D J DJH R WKH R W H D VH R WKH VW R J HPSDWK WK K PD V WKH D H D H WR RPS HKH G VKR W phrases of human languages 25% of the time. The movements and other D W R V R K PD R G JD JD W D D H W S D D RPSD HG WK GH R V H R JD GJ W J The creature attacks with its two sts for 4-40 (3d10) hit points of dam age each. It seldom uses weapons or tools, since its blunt ngers manipu late these objects with dif culty. However, reports exist of humanoid gar gantua wielding trees like clubs. The creatures also can make trampling attacks on anyone (or anything) who comes underfoot, causing 10-100 (10d10) points of damage. Humanoid gargantua regenerate hit points at WKH DWH R SH R G Like reptilian gargantua, humanoid gargantua possess a simple empathy that enables them to sense the basic emotions and desires of others. Unless K J WKH WH G WR D R G HDW HV KR WH G WKHP R KD P K H D W H VHH J R W D G S V J WKRVH WK KRVW H WH W R V Humanoid gargantua live in valleys, in suitably sized caves in remote, jag ged mountains, or on their own islands, far from civilized regions. They col H W R W HDV H VSH G J PRVW R WKH W PH HDW J D G V HHS J They live for several centuries, and mate for life. Once every hundred HD V R VR D HPD H K PD R G JD JD W D J HV WK WR R VS J An immature humanoid gargantua is about 20-30 feet tall. It has 8 HD (THAC0 13) and a movement rate of 15. Its sts in ict 1-10 points of dam age each. It cannot make trampling attacks.

124

These monsters peacefully coexist with other creatures in their envi ronment, but humanoid gargantua compete ercely with rival gargantua, and violent con icts often result. Many such con icts continue until one R WKH JD JD W D V GHDG + PD R G JD JD W D HDW D W SHV R JDPH D G HJHWDW R S H H J GHH HD V KR VHV D G V P D JDPH ,QVHFWRLG DUJDQWXD Adult insectoid gargantua resemble immense moths. Their bodies are covered with ne fur, usually gray or black, and their wings bear colorful patterns in brilliant blue, red, yellow, and green. Their movements and RWKH D W R V D H D RPSD HG D SH J V HH K WKDW VR GV HD D JV H The insectoid gargantua begins life as a gigantic egg, which hatches to reveal a gigantic larva. This larval form has 20 HD. As a larva, the in VH WR G JD JD W D D VKRRW D VW D G R R RR V WR D D JH R HHW This silk is exceptionally strong and sticky, adhering to whatever it hits. With this silken strand, the larva can entangle and immobilize victims. A VW D G D H VH H HG WK HH D V WK SR WV R GDPDJH RP D edged weapon, a successful “bend bars/lift gates” roll, or by monsters of + R PR H The larval insectoid gargantua grows at a phenomenal rate, increasing 1 HD per week. Upon attaining 25 HD, the larva spins a cocoon and enters the pupal stage. It remains a pupa for 2-8 (2d4) weeks, nally emerging as an immense moth with 30 HD. In this form, the creature can no longer spin silk. However, by apping its wings, it can create a huge windstorm, 60 feet wide and extending 240 feet ahead. To remain safe, everyone and everything within the path of the storm must be solidly anchored (e.g., tied to a boulder). Unanchored victims must make a saving throw vs. death with a –4 penalty. Those who fail their saving throw are blown back 10 to 40 feet, suffering G K W SR WV R GDPDJH R H H HHW R Insectoid gargantua establish lairs in the valleys and caverns of warm, mountainous regions. They live for several hundred years. Females lay a single egg every decade, but there is only a 20% chance that any given HJJ V H W H These mothlike creatures eat all types of game and vegetation. They prefer mulberry trees, and in just a few hours, a hungry insectoid gargan W D D R V PH D H W H J R H R WKHP The silk of insectoid gargantua larvae can be woven into cloth from K K PDJ D R HV D H HDWHG

Gargoyle /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

DUJR OH 0DUJR OH —Any land, subterranean, ocean – Uncommon 5D H Tribe Tribe Any Any D RH D RH Low (5-7) Low (5-7) M (×10), C in lair Q; C in lair KDRW H KDRW H

9, Fl 15 (C)

6, Fl 12 (C)

Nil R HWWH HDSR WR K W Nil M (6’ tall) Steady (11)

6HH H R R HWWH HDSR WR K W Nil M (6’ tall) Elite (13)

)32

These monsters are ferocious predators of a magical nature, typically found amid ruins or dwelling in underground caverns. They have their R J WW D D J DJH RPEDW *D JR HV DWWD D WK J WKH GHWH W HJD G HVV R KHWKH W is good or evil, 90% of the time. They love best to torture prey to death KH W V KH S HVV These winged creatures are excellent ghters with four attacks per round. Their claw/claw/bite/horn combination can in ict up to 16 points of damage, while their naturally tough hide protects them from victim’s DWWD V *D JR HV D R W R W SHV R DWWD V S VH D G V RRS J R W J R WKH DSSHD D H DV V SW HV R VRPH VR W JD JR HV V W PRW R HVV around the rooftop of a building, waiting for prey to approach. Alterna W H D JD JR H PD SRVH D R WD R D SD R WKH KR G HDVWV V W R H WKH V GH R D GRR D :KH WKH W P V RVH H R JK WKH JD goyles suddenly strike out, attempting only to injure the victim rather than to kill it all at once. (To a gargoyle, in icting a slow, painful death V HVW When on the move, gargoyles sometimes use a “swoop” attack, drop S J GR V GGH RP WKH V WR PD H WKH DWWD V D DH D DP bush. In this case, they can make either two claw attacks or one horn at tack. To make all four of their attacks, they must land. DELWDW 6RFLHW *D JR HV H VPD J R SV WK RWKH V R WKH G interested in little more than nding other creatures to hurt. Smaller ani PD V D H V D H R WK WKH W R H WR WKHVH K GHR V PR VWH V KR S H H WR DWWD K PD V R RWKH WH JH W HDW HV Gargoyles often collect treasure from human victims. Individuals usu D KD H D KD G R JR G S H HV DPR J WKHP WK WKH R WKH W HD V H K GGH D H DW WKH D V D HG R GH D D JH VWR H

*D JR HV GR RW HHG WR HDW R G VR WKH D VWD G PRW R HVV R as long as they wish almost anywhere. The damage they do to other crea W HV V RW R V VWH D H WR R WKH G VWR WHG VH VH R S HDV H H D VH WKH D H D WH JH W D G H WKH VRPHW PHV VH H D evil master of some sort. In this case, the gargoyles usually act as guards or messengers; besides some gold or a few gems, their unsavory payment is the enjoyment they get from attacking unwanted visitors. The horn of the gargoyle is the more common active ingredient for a SRWLR RI L O HUDELOLW D G D D VR H VHG D potion of ying. .DSRDFLQWK This creature is a marine variety of gargoyle that uses its wings to swim as fast as the land-dwelling gargoyle ies. Kapoacinth conform in all respects to a normal gargoyle. They dwell in relatively shallow waters, lairing in GH VHD D HV Like gargoyles, kapoacinth are eager to cause pain to others, and mer men, sea elves, and human visitors are all equally quali ed candidates R WK V 0DUJR OH Margoyles are a more horrid form of gargoyle. They are found mainly in caves and caverns. Their skin is so like stone that they are only 20% likely to be seen when against it. They attack with two claws, a pair of horns, and a bite. They speak their own language and that of gargoyles. They are 20% H WR H R G WK WKH DWWH H WKH DV HDGH V R PDVWH V

(FRORJ Originally, gargoyles were carved roof spouts, representing grotesque human and animal gures. They were designed in such a way that water owing down gutters would be thrown away from the wall, so as to prevent stains and erosion. Later, some unknown mage used a powerful enchantment to bring these horrid sculptures to life. The race of gargoyles has ourished, spreading throughout the world.

125

Genie /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9,7 /( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

MLQQL Air 9H DH D SKDWH D Omnivore Average to high (8-14) Nil KDRW JRRG

DR Earth 5D H .KD DWH D Omnivore Low to very (5-12) Nil Neutral evil

(IUHHWL Fire 9H DH 6 WD DWH D Omnivore Very (11-12)

9, Fl 24 (A)

9, Fl 15 (B), Br 6

2-16 (2d8) 6HH H R 6HH H R Nil L (10½’ tall) Elite (13-14)

0DULG :DWH 9H DH 3DG VKDWH D Omnivore + JK WR JH V (13-18) Nil KDRW H WD

-DQQ Any land 9H DH Amirate D Omnivore 9H WR exceptional (11-16) Nil Neutral (good)

9, Fl 24 (B)

9, Fl 15 (B), Sw 24

2 (5) 12, Fl 30 (A)

3-18 (3d6)

3-24 (3d8)

4-32 (4d8)

6HH H R 6HH H R Nil L (8’-11’ tall) Champion (15-16)

6HH H R 6HH H R Nil L (12’ tall) Champion (15-16)

6HH H R 6HH H R 25% H (18’ tall) Champion (16)

Nil Neutral (lawful H

Noble: 11,000

Genies come from the elemental planes. There, among their own kind, WKH D H KD H WKH R VR HW HV *H HV D H VRPHW PHV H R WH HG R the Prime Material plane and are often summoned speci cally to perform some service for a powerful wizard or priest. All genies can travel to any of the elemental planes, as well as the Prime Material and Astral planes. *H HV VSHD WKH R WR J H D G WKDW R D WH JH W H JV WKH PHHW WK R JK D P WHG R P R WH HSDWK MLQQL The djinn are genies from the elemental plane of Air. It should be noted that “djinn” is the plural form of their name, while “djinni” is the singular. RPEDW The djinn’s magical nature enables them to do any of the follow J R H SH GD FUHDWH WULWLR V IRRG R G SH VR V D G FUHDWH DWHU R FUHDWH L H for 2d6 persons; FUHDWH VRIW RRGV (up to 16 cubic feet) or FUHDWH RRGH LWHPV (up to 9 cubic feet) of a permanent nature; FUHDWH PHWDO S WR 100 pounds weight with a short life span (the harder the metal the less time it lasts; gold has about a 24 hour existence while djinni steel lasts only one hour); FUHDWH LOO VLR as a 20th-level wizard with both visible and D G H RPSR H WV K K DVW WKR W R H W DW R W WR KHG R magically dispelled; use L LVLELOLW DVHR V IRUP R L G DON Once per day, the genie can create a whirlwind, which it can ride or even direct at will from a distance. The whirlwind is a cone-shaped spiral, PHDV J S WR HHW D RVV DW WV DVH HHW D RVV DW WKH WRS D G up to 70 feet in height (the djinni chooses the dimensions). Its maximum speed is 18, with maneuverability class A. The whirlwind’s base must touch water or a solid surface, or it will dissolve. It takes a full turn for the whirlwind to form or dissolve. During that time, the whirlwind in icts no damage and has no other effect. The whirlwind lasts as long as the djinni concentrates on it, moving at the creature’s whim. If the whirlwind strikes a non-aerial creature with fewer than 2 Hit H WKH HDW H P VW PD H D VD J WK R V HDWK HDSR R HD K R G R R WD W WK WKH K G R H V HSW R WV HHW DWWH HG D G HG +D G H H JV DV H DV DH D R D R H HDW HV WD H G SR WV R GDPDJH SH R G R R WD W WK WKH K G A djinni can ride its whirlwind and even take along passengers, who

6W H JWK R V HDSR 6W H JWK R V 6HH H R 6HH H R 20% M (6’-7’ tall) Champion (15) 3,000 (+1,000 SH DGGHG + W H R

(like the djinni) suffer no damage from the buffeting winds. The whirl wind can carry the genie and up to six man-sized or three genie-sized RPSD R V Airborne creatures or attacks receive a –1 penalty to attack and dam age rolls against a djinni, who also receives a +4 bonus to saving throws DJD VW JDV DWWD V D G D DVHG VSH V Djinn are nearly impossible to capture by physical means; a djinni who is overmatched in combat usually takes to ight and uses its whirlwind WR HW WKRVH KR R R *H HV D H RSH R WHPSW R V R WKRVH H forms that need wings or arti cial means to y and use LOO VLR D G L LV LELOLW against such enemies. Thus, the capture and enslavement of djinn is better resolved by the DM on a case-by-case basis. It is worth noting, however, that a good master will typically encourage a djinni to addi W R D H R W D G K JKH SH R PD H K H D GHPD G J D G H PDVWH H R DJHV WKH RSSRV WH Djinn are able to carry up to 600 pounds, on foot or ying, without tir ing. They can carry double that for a short time: three turns if on foot, or one turn if ying. For each 100 pounds below the maximum, add one turn to the time a djinni may walk or y before tiring. A fatigued djinni must HVW R D KR H R H SH R P J D DGG W R D VW H R V D W W DELWDW 6RFLHW The djinn’s native land is the elemental plane of Air, where they live on oating islands of earth and rock, anywhere from 1,000 yards to several miles across. They are crammed with buildings, courtyards, gar dens, fountains, and sculptures made of elemental ames. In a typical djinn landhold there are 3d10 djinn of various ages and powers, as well as 1d10 jann and 1d10 elemental creatures of low intelligence. All are ruled by the local sheik, a djinn of maximum hit points. The social structure of Djinn society is based on rule by a caliph, served by various nobles and of cials (viziers, beys, emirs, sheiks, sheriffs, and maliks). A caliph rules all the djinn estates within two days’ travel, and is advised by six viziers who help maintain the balance of the landholdings. If a landhold is attacked by a large force, a messenger (usually the youngest djinni) is sent to the next landhold, which sends aid and dis patches two more messengers to warn the next landholds; in this fashion WKH H W H DW R V D HG

126

Genie 1REOH MLQQ Some djinn (1%) are “noble” and are able to grant three LV HV WR WKH masters. Noble djinn perform no other services and, upon granting the WK G LV are freed of their servitude. Noble djinn are as strong as efreet, with 10 Hit Dice. They strike for 3d8 points of damage, and the whirl GV WKH HDWH D VH G K W SR WV R GDPDJH DR A dao is a genie from the elemental plane of Earth. While they are gener ally found on that plane (though even there they are uncommon), the dao R H WR RPH WR WKH 3 PH 0DWH D S D H WR R H DR VSHD D R WKH D J DJHV R WKH JH HV DV H DV RPPR D G WKH WR J H R HD WK H HPH WD V RPEDW The dao’s magical abilities enable them to use any of the follow J PDJ D SR H V R H DW D W PH R H HD K SH GD F D H VHOI GHWHFW RRG GHWHFW PD LF DVHR V IRUP L LVLELOLW PLVGLUHFWLR SDVV DOO VSHFWUDO IRUFH D G DOO RI VWR H They can also ful ll another’s OLPLWHG LV (in a per H VH D R H HD K GD DR D VH URFN WR P G WK HH W PHV SH GD D G GL V W PHV SH GD DR SH R P D PDJ DV WK H H VSH DVWH V A dao can carry up to 500 pounds without tiring. Double weight will D VH W J WK HH W V W R H H SR GV R H JKW GH the dao may add one turn to the duration of its carrying ability. After tiring, a dao must rest for one hour. Dao can move through earth (not worked stone) at a burrowing speed of 6. They cannot take living beings with them, but can safely carry inanimate objects. DR D H RW KD PHG HD WK H DWHG VSH V W KR DWH KDV W H WV R PD H H W SR WKHVH PR VWH V

DELWDW 6RFLHW The dao dwell in the Great Dismal Delve on their own SD HD G GHHS D HV D H V R VWV R WKH 3 PH 0DWH D S D H DR VHWW H SR HWV R H HPH WD PDWWH R WKH R S D H H G J WKRVH pockets to their will and desire. A dao mazework contains 4d10 dao, as well as 8d10 elemental and non-elemental slaves. Each mazework is ruled by an ataman or hetman who is advised by a seneschal. The loyalty of a mazework’s ataman to the Great Dismal Delve is always questionable, W WKH VH HV KD V D H KRVH WKH KD R WKH GDR D G WKH R D W V WR K P D R H The khan of the dao lives at the center of the great mazework called the Great Dismal Delve. The land within the delve is said to be larger than most Prime Material continents. The Great Dismal Delve is linked to all PD H R H HPH WD SR HWV VR WKH KD D D R WK KDWH H SR H V he needs. The population of dao in the delve is unknown, as is the number R V D HV WKDW R VWD W R WKH W H V D G HD D D GDPDJH D VHG WKH D HV K K H H W VKD H W DR G V H VH W GH DV P K DV H HHW D G D H H H PR H S R H WR malice and revenge than their ery counterparts. (FRORJ The dao manage a thriving business of trade, driven by a desire R PR H SR H D G D HVV WR S H R V JHPV + JK R WKH VW R KDW HGV are most other genies (except efreet, with whom they trade worked metals for minerals). They also have little use for other elemental creatures; the GDR D H WKHVH R WKH D H S R W WKHP VRPH DVK R (IUHHW The efreet (singular: efreeti) are genies from the elemental plane of Fire. They are enemies of the djinn and attack them whenever they are encoun tered. A properly summoned or captured efreeti can H R HG WR VH H R a maximum of 1,001 days, or it can be made to ful ll three LV HV Efreet D H RW J VH D WV D G VHH WR SH H W WKH WH W R WKH PDVWH V DGKH J WR WKH HWWH R WKH RPPD GV The efreet are said to be made of basalt, bronze, and solid ames. They D H PDVV H VR G HDW HV

127

Genie RPEDW An efreeti is able to do the following once per day: grant up to WK HH LV HV VH L LVLELOLW DVHR V IRUP GHWHFW PD LF H ODU H SRO PRUS VHOI D G wall of re; HDWH D LOO VLR WK RWK V D D G D G R RPSR H WV K K DVW WKR W R H W DW R W PDJ D G VSH HG R touched. An efreeti can also produce ame or use S URWHF LFV DW Efreet are immune to normal re-based attacks, and even an attack with magical re suffers a –1 penalty on all attack and damage rolls. Efreet can carry up to 750 pounds on foot or ying, without tiring. They D D VR D GR H H JKW R D P WHG W PH WK HH W V R RRW R R H turn aloft. For each 150 pounds of weight under 1,500, add one turn to either walking or ying time permitted. After tiring, the efreeti must rest R R H KR DELWDW 6RFLHW Efreet are infamous for their hatred of servitude, de sire for revenge, cruel nature, and ability to beguile and mislead. The efreet’s primary home is their great citadel, the fabled City of Brass, but there are many other efreet outposts throughout the plane of Fire. An efreet outpost is a haven for 4d10 efreet and is run as a military station to watch or harass others in the plane. These outposts are run by a malik or vali of maximum normal hit points. There is a 10% chance that the outpost is also providing a temporary home for 1d4 jann or 1d4 dao (the only other genies efreet tolerate). Outpost forces are usually directed against incursions from the elemental plane of Air, but they can be direct HG DJD VW D W D H H V GHHPHG V WD H R WK HDWV R H D G D VH Efreet are neutral, but tend toward organized evil. They are ruled by D J D G V WD KR PD HV K V KRPH WKH W R DVV +H V DG VHG D D HW R H V DP V D G PD V R H J D W R V WK WKH S D H D G V J HDW SDVKDV KR GHD WK H HHW V HVV R WKH 3 PH 0DWH D SD H The City of Brass is a huge citadel that is home to the majority of efreet. It hovers in the hot regions of the plane and is often bordered by seas of magma and lakes of glowing lava. The city sits upon a hemi sphere of golden, glowing brass some 40 miles across. From the upper towers rise the minarets of the great bastion of the Sultan’s Palace. Vast riches are said to be in the palace of the sultan. The city has an efreet SRS DW R WKDW D R W P H V WKH J HDW W HV R WKH 3 PH 0DWH D plane. The sultan wields the might of a Greater Power, while many of his advisors are akin to Lesser Powers and Demi-Powers. (FRORJ Fire elementals tend to avoid the efreet, whom they feel are op pressive and opportunistic. Djinn hate them, and there have been numer ous djinn-efreet clashes. Efreet view most other creatures either as ene P HV R VH D WV D H WKDW GRHV RW H GHD WKHP WR RWKH JH HV 0DULG The marids are said to be born of the ocean, having currents for muscles and pearls for teeth. These genies from the elemental plane of Water are the most powerful of all genies. They are also the most individualistic and KDRW R WKH H HPH WD D HV D G R D H GH J WR VH H RWKH V On their own plane they are rare; marids travel so seldom to the Prime 0DWH D S D H WKDW PD R V GH PD GV WR H HDW HV R HJH G R RPEDW 0D GV SH R P DV WK H H VSH DVWH V D G D VH D R WKH R R J PDJ D SR H V R H DW D W PH W H HD K SH GD GHWHFW H LO GHWHFW RRG GHWHFW L LVLELOLW GHWHFW PD LF L LVLELOLW OLT LG IRUP (similar to DVHR V IRUP SRO PRUS VHOI D G S ULI DWHU 0D GV D VH D R WKH R R J S WR VH H W PHV SH GD DVHR V IRUP OR HU DWHU SDUW DWHU DOO RI IR R DWHU EUHDW L (used on others, lasting up to one full day). Once per year a marid can use DOWHU UHDOLW 0D GV D D D V FUHDWH DWHU K K WKH PD G H W D SR H jet up to 60 yards long. Victims struck by the jet take 1d6 points of dam DJH D G P VW PD H D V HVV VD J WK R V HDWK HDSR R H GHG R G R GV 0D GV D VR KD H WKH DWH D W WR DWHU DON (as the ring). A marid can carry 1,000 pounds. Double weight causes tiring in three turns. For every 200 pounds under 2,000, add one turn to the time the marid can carry before tiring. A tired marid must rest for one hour.

0D GV V P HDWKH DWH D H DW KRPH DW D GHSWK D G KD H fravision. They are not harmed by water-based spells. Cold-based spells grant them a +2 bonus to saving throws and –2 to each die of damage. Fire in icts +1 per die of damage, with saving throws at a –1 penalty. Steam GRHV RW KD P WKHP DELWDW 6RFLHW 0D GV H D RRVH HPS H HG D SDG VKD Each marid lays some claim to royalty; they are all shahs, atabegs, beglerbegs, or mufti at the very least. There have often been several simultaneous “single true heirs” to the padisha’s throne through the HR V A marid household numbers 2d10 and is located around loosely grouped elemental pockets containing the necessities for marid life. Larg H J R SV R PD GV JDWKH R K WV D G WR DPH WV KH H G G D effort is heavily emphasized. 0D GV D H KDPS R WD H WH H V D WKR JK PRVW R WKH WD HV HPSKD size their own prowess, and belittle others. When communicating with D PD G R H P VW DWWHPSW WR HHS WKH R H VDW R JR J WKR W R W D G J HVV R R R H WD H R D RWKH K H RW R H G J WKH PD G 0D GV R V GH W D DS WD R H VH R D HVVH H J WR R H G D PD G Marids are both ercely independent and extremely egoistical. They are not easily forced to perform actions; even if convinced through at WH D G H WR R H WKH R WH VW D RP WKH WH GHG R VH WR VHH VRPH RWKH DG H W H WKDW S RP VHV J HDWH J R R WR VW W HVVH HDW HV R WKH J R HV R WKH PD GV 0RVW PDJHV V HG summoning and conjuration consider marids to be more trouble than WKH D H R WK K K D R WV R WKH J HDW D R WHPV R PD G control (as opposed to those affecting efreet and djinn). Marids can travel the Ethereal plane, in addition to those planes to K K D JH HV D W D H

128

Genie (FRORJ Marids tolerate their genie relatives, putting up with jann and djinn like poor cousins, while they have an aversion to efreet and dao. Their attitude toward the rest of the world is similar; most creatures from other planes are considered lesser beings, not t to be bothered with un HVV R H D GV WKH HDVW KD DW D RSSR W H W PH -DQQL The jann are the weakest of the elemental humanoids known collectively DV JH HV -D D H R PHG R W R D R H HPH WV D G P VW WKH H R H spend most of their time on the Prime Material plane. In addition to speak ing Common and all the languages of genies, jann can speak with animals. RPEDW Jann often wear chain mail armor (60% chance), giving them an effective AC of 2. They typically use great scimitars which in ict 2d8 dam DJH WR VPD D G PHG P HDW HV D G G SR WV R GDPDJH WR D JH opponents. They also use composite long bows. Male jann have excep tional Strength scores; roll percentile dice for their Strengths. For female jann, roll percentile dice and subtract 50; anything above 0 indicates per H WDJH 6W H JWK H D WR WKDW P H K H D WK J H R G DWHV 6W H JWK -D D VH R H R WKH R R J PDJ D SR H V HD K R G H ODU H R UHG FH twice each per day; L LVLELOLW three times per day; FUHDWH IRRG D G DWHU once per day as a 7th-level priest; and HW HUHDO HVV (as the armor) R H SH GD R D PD P P R R H KR -D SH R P DW WK H H D W H HSW DV RWHG DELWDW 6RFLHW -D D R R R GHVH WV D G K GGH RDVHV KH H WKH KD H RWK S D D G VD HW -D VR HW V H RSH D G PD HV D G females are regarded as equals. A tribe is made up of ld20 + 10 individu als and is ruled by a sheik and one or two viziers. Exceptionally powerful VKH V D H J H WKH W W H R DP D G W PHV R HHG WKH JDWKH D G command large forces of jann (and sometimes allied humans). Many jann tribes are nomadic, traveling with ocks of camels, goats, or sheep from oasis to oasis. These itinerant jann appear human in every HVSH W D G D H R WH P VWD H R WKHP HVV WKH D H DWWD HG -D are strong and courageous, and they do not take kindly to insult or injury. The territory of a jann tribe can extend hundreds of miles in any direction. While traveling, male jann live in large, colorful tents with their wives D G PD HG PD H K G H D G WKH DP HV 0D HG GD JKWH V PR H D D WR H WK WKH H K V D GV :KH D DP H H W D J R V D JH H R JK WKDW W D R R JH HV GH RP R WD WKH WH W D H WH W V W D G D VR WD HV K V H D G DP WK K P WR WK V H dwelling. At permanent oases, the jann live not only in tents, but also in H HJD W VW HG VW W HV W RP PDWH D V R JKW RP D R WKH H HPH WD S D HV Jann are able to dwell in air, earth, re, or water environments for up to 48 hours. This includes the elemental planes, to which any janni can W D H H H WD J S WR V G G D V D R J WKRVH RWKH V KR G KD GV in a circle with the janni. Failure to return to the Prime Material plane within 48 hours in icts 1 point of damage per additional hour on the jann, until the jann dies or returns to the Prime Material plane. Travel to another H HPH WD S D H V SRVV H WKR W GDPDJH S R G J DW HDVW W R GD V D H VSH W R WKH 3 PH 0DWH D S D H PPHG DWH S R WR WKH W D H

(FRORJ -D D H V VS R V R K PD V G V H GHP K PD V D G GHWHVW humanoids. Jann accept djinn, but shun dao, efreet, and marids. They VRPHW PHV H H G K PD V R R WK WKHP R D GHV HG H D G H SRWH W PDJ D WHPV One ethic the jann share with other nomads is the cultural demand for treating guests with honor and respect. Innocent visitors (including hu PD V D H W HDWHG KRVS WD G J WKH VWD W VRPH GD P JKW H H SH WHG WR HW WKH D R -DQQ /HDGHUV Jann leaders have 17-18 Intelligence, and 10% have 19 Strength. Sheiks have up to 8 Hit Dice, amirs up to 9. Viziers have 17-20 In WH JH H D G WKH R R J PDJ D SR H V HD K VD H WK HH W PHV SH GD DW WK H H VSH DVW J D W D U GHWHFW PD LF D G GL L DWLR

129

Ghost /,0 7( 7( ,1 ) (4 (1 2 1,= 7,21 7,9( 7,0( ,(7 ,17(//, (1 ( 7 ( 6 ( /, 10(17 12 33( ,1 02 / 66 029(0(17 ,7 , ( 7 12 2) 77 .6 0 ( 77 . 63( , / 77 .6 63( , / ()(16(6 0 , (6,67 1 ( 6,=( 02 /( 39 / (

Any 9H DH 6R WD Night None High (13-14) E, S Lawful evil 0 or 8 (see below)

Age 10-40 years 6HH H R 6HH H R Nil M (5’-6’ tall) 6SH D

*KRVWV D H WKH VS WV R K PD V KR H H H WKH VR J HDW H HR KRVH GHDWKV H H VR V D HPRW R D WKH KD H HH VHG WK the gift of undead status. Thus, they roam about at night or in places of darkness. These spirits hate goodness and life, hungering to draw the liv J HVVH HV RP WKH J RPEDW As ghosts are non-corporeal (ethereal), they are usually encoun WH HG R HDW HV D H VWDWH D WKR JK WKH D H VHH R ethereal creatures. The supernatural power of a ghost is such, however, WKDW WKH PH H V JKW R R H D VHV D K PD R G H J WR DJH HD V and ee in panic for 2-12 (2d6) turns unless a saving throw versus spells V PDGH 3 HVWV D R H WK H H D H PP H WR WK V H H W D G D RWKH K PD R GV D R H WK H H PD DGG WR WKH VD J WK R V Any creature within 60 yards of a ghost is subject to attack by a PD LF MDU If the ghost fails to PD LF MDU WV KRVH WP W WKH VHP PDWH rialize in order to attack by touch (in which case the ghost is Armor Class 0). Semi-materialized ghosts can be struck only by silver (half damage) or magical weapons (full damage). If they strike an opponent it ages him 10-40 (1d4×10) years. Note that ghosts can be attacked with spells only by creatures who are in an ethereal state. Any human or demihuman killed D JKRVW V G D HG R WV H HVVH H D G V R H H GHDG If the ghost fails to become semi-material it can only be combatted by another in the Ethereal plane (in which case the ghost has an Armor Class R *KRVWV D H W HG H V D WH HD K J WK H H D G D H GDP DJHG KR DWH K H WKH VHP PDWH D R P DELWDW 6RFLHW In most cases, a ghost is con ned to a small physical area, which the ghost haunts. Those who have heard stories of a haunted area D WK V DWWHPSW WR D R G W R WKH R VD HW A ghost often has a speci c purpose in its haunting, sometimes trying to “get even” for something that happened during the ghost’s life. Thus a woman who was jilted by a lover, and then committed suicide, might become a ghost and haunt the couple’s secret trysting place. Similarly, a PD KR D HG DW V HVV P JKW DSSHD HD K JKW DW K V VWR H R W R SH KDSV DW WKDW R D R PH RPSHW WR Another common reason for an individual to become a ghost is the denial of a proper burial. A ghost might inhabit the area near its body, waiting for a passerby to promise to bury the remains. The ghost, in its HVH WPH W WR D G D H H RPHV D H HDW H WH W R GHVW W R D GV H J

130

In rare circumstances, more than one ghost will haunt the same loca tion. The classic example of this is the haunted ship, a vessel lost at sea, now ethereal and crewed entirely by ghosts. These ships are most often encountered in the presence of St. Elmo’s re, an electrical discharge WKDW D VHV P VWH R V JKWV WR DSSHD WKH JJ J R D VK S In many cases, a ghost can be overcome by those who might be no PDW K R W RP DW V PS VHWW J JKW KDWH H H H WV HG WR the attainment of the ghost’s undead status. For example, a young RPD KR DV HW D HG D G P GH HG VRPHR H KR S HWH GHG WR R H KH P JKW H HHG RP KH VH WKH DG H H K P DWHG and ruined. In many cases, however, a ghost’s revenge will be far more GHPD G J R WH H G J WKH GHDWK R WKH R H GH (FRORJ The dreadful fear caused by the ghost, which ages a victim 10 HD V V RW H GH VWRRG WKH RPPR PD KR R WH DV HV it to the fact that a ghost is “dead.” If this were the case, then certainly skeletons and zombies would have the same effect, which they do not. RPPR R R H WKH R VHV WK V D W H DW J GHWD V R WKH ghost’s physical form: the classic example of which is the headless horse PD WKR JKW PD WR H SD W D JKWH J V PS H D VH KH had no head. Under this belief, one could face a ghost if only one had the R DJH WR VWD G S WR K P 6 K D P VWD H PS HVV R KDV RVW PD lives over the years. Actually, the fear is caused by the supernatural power R WKH JKRVW D G KDV RWK J KDWVRH H WR GR WK R DJH

Ghoul /,0 ( ( ,1 ) ( (1 2 1, ,21 , ( ,0( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

KRXO Q ODQG 8QFRPPRQ 3DFN 1LJKW Corpses /RZ % 7 Chaotic evil

/DFHGRQ Q ZDWHU 9HU UDUH 3DFN 1LJKW Corpses /RZ % 7 Chaotic evil

G

G

KDVW Q ODQG 5DUH 3DFN 1LJKW Corpses 9HU % 4 5 6 7 Chaotic evil ZLWK JKRXO SDFNV

6Z

3DUDO DWLRQ 6HH EHORZ 1LO 0 WDOO 6WHDG

Ghouls are undead creatures, once human, who now feed on the esh of FRUSVHV OWKRXJK WKH FKDQJH IURP KXPDQ WR JKRXO KDV GHUDQJHG DQG GHVWUR HG WKHLU PLQGV JKRXOV KDYH D WHUULEOH FXQQLQJ ZKLFK HQDEOHV WKHP WR KXQW WKHLU SUH PRVW HIIHFWLYHO *KRXOV DUH YDJXHO UHFRJQL DEOH DV RQFH KDYLQJ EHHQ KXPDQ EXW KDYH become horribly dis gured by their change to ghouls. The tongue be FRPHV ORQJ DQG WRXJK IRU OLFNLQJ PDUURZ IURP FUDFNHG ERQHV WKH WHHWK EHFRPH VKDUS DQG HORQJDWHG DQG WKH QDLOV JURZ VWURQJ DQG VKDUS OLNH FODZV RPEDW Ghouls attack by clawing with their lthy nails and biting with WKHLU IDQJV 7KHLU WRXFK FDXVHV KXPDQV LQFOXGLQJ GZDUYHV JQRPHV KDOI elves, and hal ings, but excluding elves) to become rigid unless a saving WKURZ YHUVXV SDUDO DWLRQ LV VXFFHVVIXO 7KLV SDUDO VLV ODVWV IRU G URXQGV RU XQWLO QHJDWHG E D SULHVW Any human or demihuman (except elves) killed by a ghoulish attack ZLOO EHFRPH D JKRXO XQOHVV EOHVVHG RU EOHVVHG DQG WKHQ UHVXUUHFWHG 2E YLRXVO WKLV LV DOVR DYRLGHG LI WKH YLFWLP LV GHYRXUHG E WKH JKRXOV *KRXO SDFNV DOZD V DWWDFN ZLWKRXW IHDU These creatures are subject to all attack forms except OHHS DQG DUP VSHOOV 7KH FDQ EH WXUQHG E SULHVWV RI DQ OHYHO 7KH PDJLF FLUFOH RI SUR H LR URP H LO DFWXDOO NHHSV JKRXOV FRPSOHWHO DW ED

3DUDO DWLRQ 6HH EHORZ 1LO 0 WDOO 6WHDG

6HH EHORZ 6HH EHORZ 1LO 0 WDOO (OLWH

FDXVHV UHWFKLQJ DQG QDXVHD XQOHVV D VDYLQJ WKURZ YHUVXV SRLVRQ LV PDGH 7KRVH IDLOLQJ WR PDNH WKLV VDYH ZLOO DWWDFN DW D SHQDOW RI :RUVH WKH JKDVW VKDUHV WKH JKRXOLVK DELOLW RI SDUDO DWLRQ DQG WKHLU DWWDFN LV VR SRWHQW WKDW LW ZLOO HYHQ DIIHFW HOYHV 3DUDO VLV FDXVHG E D JKDVW ODVWV IRU G URXQGV RU XQWLO QHJDWHG E D SULHVW V UHPR H SDUDO L VSHOO *KDVWV OLNH JKRXOV DUH XQGHDG FODVV DQG WKXV OHHS DQG DUP VSHOOV GR QRW DIIHFW WKHP 7KRXJK WKH FDQ EH VWUXFN E DQ VRUW RI ZHDSRQ FROG iron in icts double normal damage. Clerics can turn them beginning at QG OHYHO 7KH FLUFOH RI SUR H LR URP H LO GRHV QRW NHHS WKHP DW ED XQOHVV LW LV XVHG LQ FRQMXQFWLRQ ZLWK FROG LURQ VXFK DV D FLUFOH RI SRZGHUHG LURQ RU DQ LURQ ULQJ

DELWDW RFLHW *KRXOV DQG JKDVWV DUH PRVW IUHTXHQWO HQFRXQWHUHG around graveyards, where they can nd plenty of corpses on which to IHHG (FRORJ *KRXOV DQG JKDVWV DV GHVFULEHG ODWHU GHOLJKW LQ UHYROWLQJ DQG ORDWKVRPH WKLQJV IURP ZKLFK ZH GUDZ RXU DGMHFWLYHV JKRXOLVK DQG JKDVWO /DFHGRQ 7KH ODFHGRQ LV D PDULQH IRUP RI WKH JKRXO /DFHGRQV DUH VRPHWLPHV IRXQG QHDU PDULQH JKRVWV SDUWLFXODUO JKRVW VKLSV /DFHGRQV DUH OHVV FRPPRQ WKDQ JKRXOV EHFDXVH RI WKH IHZHU FRUSVHV DYDLODEOH IRU WKHP WR IHHG RQ EXW WKH FDQ RIWHQ EH IRXQG VZDUPLQJ DURXQG UHFHQW VKLSZUHFNV LQ ULYHUV ODNHV DQG RFHDQV KDVW 7KHVH FUHDWXUHV DUH VR OLNH JKRXOV DV WR EH FRPSOHWHO LQGLVWLQJXLVKDEOH IURP WKHP DQG WKH DUH XVXDOO IRXQG RQO ZLWK D SDFN RI JKRXOV :KHQ D SDFN RI JKRXOV DQG JKDVWV DWWDFNV LW ZLOO TXLFNO EHFRPH HYLGHQW WKDW ghasts are present, for they exude a carrion stench in a 10’ radius which

131

Giant, Cloud /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q PRXQWDLQV RU PDJLFDO FORXG LVODQGV 9HU UDUH 7ULEDO Q 6SHFLDO YHUDJH WR YHU ( 4 1HXWUDO JRRG HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH 6SHOOFDVWHU VW 6SHOOFDVWHU QG 6SHOOFDVWHU UG 6SHOOFDVWHU WK

KLW SRLQWV RU E ZHDSRQ +XUOLQJ URFNV IRU 6XUSULVHG RQO RQ D 1LO + WDOO )DQDWLF 1LO

Cloud giants consider themselves above all other giants, save storm gi ants, whom they consider equals. They are creative, appreciate ne things, DQG DUH PDVWHU VWUDWHJLVWV LQ EDWWOH Cloud giants have muscular human builds and handsome, well-de ned IHDWXUHV 7KH W SLFDO FORXG JLDQW LV IHHW WDOO DQG ZHLJKV SRXQGV )HPDOH FORXG JLDQWV FDQ EH WR IHHW VKRUWHU DQG WR SRXQGV lighter. Cloud giants’ skin ranges in color from a milky-white tinged with EOXH WR D OLJKW VN EOXH 7KHLU KDLU LV VLOYHU ZKLWH RU EUDVV DQG WKHLU H HV are an iridescent blue. Cloud giants can live to be 400 years old. A cloud giant’s natural Armor Class is 0. Although they will wear no DUPRU WKHVH JLDQWV SUL H PDJLFDO SURWHFWLRQ GHYLFHV DQG RQH LQ ZLOO have such a device. Cloud giants dress in clothing made of the nest ma WHULDOV DYDLODEOH DQG ZHDU MHZHOU 0DQ RI WKH JLDQWV FRQVLGHU WKHLU DS SHDUDQFH DQ LQGLFDWLRQ RI WKHLU VWDWLRQ WKH PRUH MHZHOU DQG WKH EHWWHU WKH clothes, the more important the giant. Cloud giants also appreciate music, DQG WKH PDMRULW RI JLDQWV DUH DEOH WR SOD RQH RU PRUH LQVWUXPHQWV WKHLU IDYRULWH LV WKH KDUS 8QOLNH PRVW RWKHU JLDQW UDFHV FORXG JLDQWV OHDYH WKHLU WUHDVXUH LQ WKHLU ODLUV FDUU LQJ ZLWK WKHP RQO IRRG WKURZLQJ URFNV G FRLQV DQG D PXVLFDO LQVWUXPHQW Cloud giants speak their own tongue and the language of all other gi DQWV ,Q DGGLWLRQ RI DOO FORXG JLDQWV VSHDN FRPPRQ RPEDW Cloud giants ght in well-organized units, using carefully de veloped battle plans. They prefer to ght from a position above their op SRQHQWV IDYRULWH WDFWLF LV WR FLUFOH WKH HQHP EDUUDJLQJ WKHP ZLWK URFNV while the giants with magical abilities assault them with spells. Cloud gi ants can hurl rocks to a maximum of 240 yards, causing 2-24 (2d12) points RI GDPDJH 7KHLU KXJH PRUQLQJVWDUV GR G SRLQWV RI GDPDJH WKUHH WLPHV QRUPDO PDQ VL HG GDPDJH SOXV WKHLU VWUHQJWK ERQXV 2QH LQ FORXG JLDQWV ZLOO KDYH D PDJLFDO ZHDSRQ DELWDW RFLHW Cloud giants live in small clans of no more than six gi DQWV +RZHYHU WKHVH FODQV NQRZ WKH ORFDWLRQ RI RWKHU FODQV DQG ZLOO EDQG WRJHWKHU ZLWK VRPH RI WKHVH FODQV IRU FHOHEUDWLRQV EDWWOHV RU WR WUDGH 7KHVH MRLQHG FODQV ZLOO UHFRJQL H RQH DPRQJ WKHP WR EH WKHLU OHDGHU WKLV LV XVXDOO DQ ROGHU FORXG JLDQW ZKR KDV PDJLFDO DELOLWLHV 2QH LQ FORXG JLDQWV ZLOO KDYH VSHOOV HTXLYDOHQW WR D WK OHYHO ZL DUG DQG RQH LQ FORXG

132

JLDQWV ZLOO EH WKH HTXLYDOHQW RI D WK OHYHO SULHVW FORXG JLDQW FDQQRW KDYH ERWK SULHVW DQG ZL DUG DELOLWLHV ,I HQFRXQWHUHG LQ D ODLU KDOI ZLOO EH LPPDWXUH JLDQWV 7R GHWHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI RJUH 5ROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW dice, damage, and “to hit” rolls equal to that of a re giant. 7KH PDMRULW RI FORXG JLDQWV OLYH RQ FORXG FRYHUHG PRXQWDLQ SHDNV LQ WHPSHUDWH DQG VXEWURSLFDO DUHDV 7KHVH JLDQWV PDNH WKHLU ODLUV LQ FUXGH FDVWOHV 2QO RI JRRG FORXG JLDQWV OLYH LQ FDVWOHV RQ HQFKDQWHG FORXGV OO JLDQWV GZHOOLQJ WKHUH DUH DEOH WR OH L D H WKHLU RZQ ZHLJKW SOXV SRXQGV WKUHH WLPHV D GD FUHDWH D R OR G WKUHH WLPHV D GD DQG FUHDWH D ZDOO R R RQFH D GD 7KHVH DELOLWLHV DUH SHUIRUPHG DV D WK OHYHO ZL DUG 7KHUH LV D FKDQFH D FORXG JLDQW PRXQWDLQ ODLU ZLOO EH JXDUGHG E VSRWWHG OLRQV G RZO EHDUV RU G JULIIRQV Z YHUQV IRU HYLO FORXG JLDQWV ,Q DGGLWLRQ WKHUH LV D FKDQFH WKH ODLUV RI HYLO FORXG JLDQWV ZLOO FRQWDLQ KXPDQ DQG GHPLKXPDQ VODYHV 7KHUH LV DQ FKDQFH WKDW D FORXG LVODQG ODLU ZLOO EH JXDUGHG E G JULIIRQV G KLSSRJULIIV RU G JLDQW HDJOHV Cloud lairs are fantastic places with giant-sized gardens of fruit trees. FFRUGLQJ WR OHJHQG VRPH JLDQWV PLQH WKHLU FORXG LVODQGV IRU VPDOO FKXQNV RI WKH SXUHVW VLOYHU (FRORJ Cloud giants prefer food that is carefully prepared with spices and sauces, and they relish ne, aged wines. *RRG FORXG JLDQWV WUDGH ZLWK KXPDQ DQG GHPLKXPDQ FRPPXQLWLHV IRU IRRG ZLQH MHZHOU DQG FORWK 6RPH FORXG JLDQW FODQV ZLOO HVWDEOLVK JRRG UHODWLRQV ZLWK VXFK FRPPXQLWLHV DQG ZLOO FRPH WR WKH FRPPXQLWLHV DLG LI WKH DUH HQGDQJHUHG (YLO FORXG JLDQWV UDLG KXPDQ DQG GHPLKXPDQ FRP PXQLWLHV WR JHW ZKDW WKH ZDQW

Giant, Cyclops /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

FORSVNLQ FORSV 7HPSHUDWH +LOOV DQG PRXQWDLQV 5DUH 9HU UDUH Clan Clan Q Q 2PQLYRUH 2PQLYRUH /RZ WR DYHUDJH /RZ C Chaotic (evil)

C Chaotic evil

E ZHDSRQ 6WU ERQXV 1LO 1LO 1LO / WDOO (OLWH

+XUO ERXOGHUV 1LO 1LO + WDOO Champion (16)

12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

GLPLQXWLYH UHODWLYH RI WUXH JLDQWV F FORSVNLQ DUH VLQJOH H HG JLDQWV WKDW OLYH DORQH RU LQ VPDOO EDQGV 7KH W SLFDO F FORSVNLQ ZHLJKV DURXQG SRXQGV DQG VWDQGV IHHW WDOO VLQJOH ODUJH UHG H H GRPLQDWHV WKH FHQWHU RI LWV IRUHKHDG 6KDJJ EODFN RU GXOO GHHS EOXH KDLU IDOOV LQ D WDQJOHG PDVV DERXW LWV KHDG DQG VKRXOGHUV LWV VNLQ WRQH YDULHV IURP UXGG EURZQ WR PXGG HOORZ DQG its voice is rough and sharp. Cyclopskin commonly dress in ragged ani PDO KLGHV DQG VDQGDOV 7KH VPHOO RI HTXDO SDUWV GLUW DQG GXQJ RPEDW Cyclopskin are armed with either a club or a bardiche. Each will DOVR FDUU D KHDY KXUOLQJ VSHDU G GDPDJH DQG D VOLQJ RI JUHDW VL H G GDPDJH 7KH QHYHU ZHDU DUPRU RU XVH VKLHOGV IRU WKHLU WRXJK KLGH JLYHV WKHP DPSOH SURWHFWLRQ IURP PRVW DWWDFNV Cyclopskin do not bother with strategy or tactics in combat. If their op SRQHQWV DUH RXW RI UHDFK WKH XVH VOLQJV RU KXUO KHDY VSHDUV 7KH FDQ QRW WKURZ ERXOGHUV OLNH WKHLU ODUJHU FRXVLQV 6LQFH WKH VLQJOH H H RI WKH F FORSVNLQ JLYHV WKHP SRRU GHSWK SHUFHSWLRQ WKH VXIIHU D SHQDOW WR DOO PLVVLOH DWWDFN UROOV EXW QRW WR GDPDJH ,I WKH RSSRQHQWV DUH FORVH WKH cyclopskin rush in to ght with their clubs or bardiches. DELWDW RFLHW 7KH VLQJOH H HG KXPDQRLGV VK DZD IURP RUJDQL HG VHWWOHPHQWV ,I OHIW DORQH WKH WHQG WR OHDYH DUPHG JURXSV DORQH WKRXJK WKH DUH QRW DERYH DWWDFNLQJ D PXFK ZHDNHU IRUFH LI WKH VWXPEOH DFURVV one. Cyclopskin have no regard for any form of life other than them selves. Captives are either enslaved or eaten. This doesn’t happen very RIWHQ VLQFH WKH F FORSVNLQ WHQG WR OLYH LQ UHPRWH URFN SODFHV 7KH UDUH O ZDQGHU PRUH WKDQ PLOHV IURP WKHLU FDYHV %HLQJ SRRU KXQWHUV PRVW F FORSVNLQ FODQV NHHS VPDOO KHUGV RI JRDWV RU VKHHS 6RPH FODQV DUH QRPDGLF ZKLOH RWKHUV VWD SXW LQ WKHLU FDYHV Each spring, regional clans meet to exchange goods and slaves and WR VHOHFW PDWHV 2Q UDUH RFFDVLRQV D FKDULVPDWLF F FORSVNLQ ZLOO DULVH DQG EULQJ WRJHWKHU VHYHUDO FODQV WR IRUP D ZDQGHULQJ WULEH 7KH ODUJHVW known tribe numbered around 80 ghting cyclopskin. Such a band will DJJUHVVLYHO UDLG RXWO LQJ DUHDV ZLWK D EROGQHVV XQFRPPRQ LQ D VLQJOH FODQ OO JURXS GHFLVLRQV DUH PDGH E WKH VWURQJHVW DQG WRXJKHVW F FORSVNLQ LQ WKH JURXS XVXDOO WKURXJK LQWLPLGDWLRQ 7KLV LQ WXUQ OHDGV to brawls and st ghts. There are no rules in such ghts, and they can OHDG WR SHUPDQHQW LQMXU RU GHDWK IRU WKH ORVHU

133

F FORSVNLQ FDYH LV VHDOHG ZLWK ERXOGHUV DQG WKHUH LV EXW RQH HQWUDQFH ,QVLGH LI VL H SHUPLWV WKHUH ZLOO EH ZRRGHQ SHQV WR KRXVH ERWK DQLPDOV DQG VODYHV 7KH SHQV DOZD V KDYH URRIV RI HLWKHU ZRRGHQ EDUV RU WKH QDWX UDO FDYH FHLOLQJ W QLJKW D ODUJH ERXOGHU RU VWRXW ZRRGHQ JDWH LV SODFHG DW WKH HQWUDQFH RI WKH FDYH WR SURWHFW WKH F FORSVNLQ IURP SUHGDWRUV 7KHUH DUH QR LQWHULRU re pits, since cyclopskin use re infrequently, and then only outside their ODLUV Q F FORSVNLQ WUHDVXUH ZLOO EH NHSW LQ D VDFN LQ WKH FDYH (FRORJ Cyclopskin can survive on almost any animal or plant diet. They HQMR PHDW RI DOO VRUWV DQG SUL H LW DERYH YHJHWDEOH IRRGV :KLOH WKH OLYH RII WKH ODQG WKH GR QRW OLYH ZLWK LW 7KH KDYH DEVROXWHO QR VDQLWDU SUDFWLFHV DQG UDUHO HYHQ FRRN WKHLU PHDOV 7KH WDNH QR FDUH WR SUHVHUYH WKHLU HQYLURQPHQW ZKLOH KXQWLQJ DQG DUH FRQVLGHUHG WR EH RQH RI WKH HDVL HVW FUHDWXUHV RI WKHLU VL H WR WUDFN 7KH OLIH RI D F FORSVNLQ LV KD DUGRXV DQG KHQFH WKH KDYH D VKRUW OLIH expectancy. Besides human adventurers, there are many predators, such DV WLJHUV JLDQWV Z YHUQV DQG WUROOV WKDW DUH QRW DERYH DWWDFNLQJ D VPDOO JURXS RI WKHVH JLDQWV +RZHYHU PRXQWDLQ GZDUYHV DFWXDOO JR RXW RI WKHLU ZD WR KXQW F FORSVNLQ UHFHLYLQJ WKH GZDUYHQ ERQXV DJDLQVW JLDQWV FORSV 7KHVH ODUJHU YHUVLRQV RI WKHLU VOLJKWO PRUH FRPPRQ FRXVLQV DUH XVXDOO found in the extreme wilds or on isolated islands, where they scratch out a meager existence by shepherding their ocks of giant sheep. Cyclopes can hurl boulders up to 150 yards away, in icting 410 points of damage.

Giant, Desert /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

HVHUW 9HU UDUH 7ULEDO D 2PQLYRUH YHUDJH % 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RU E ZHDSRQ +XUOLQJ VSHDUV Camou age 1LO + WDOO (OLWH

HVHUW JLDQWV ZHUH RQFH QXPHURXV LQ WKH VFUXE SODLQV DQG GHVHUWV RI WKH /DQG RI )DWH EXW WKH KDYH IDOOHQ YLFWLP WR D GLYLQH FXUVH ZKLFK WUDQV forms them slowly but inexorably into stone. They always wander the ODQG LQ WKH FRPSDQ RI WKHLU FDWWOH DQG WKHLU PRXQWV 7KHLU JUHDW FLYLOL D WLRQ KDV ORQJ VLQFH YDQLVKHG XQGHU WKH VDQGV 7KH ZHDWKHUHG DQG FUDJJ IDFHV RI WKH GHVHUW JLDQWV DUH VFRUHG ZLWK ZULQNOHV (YHQ WKH RXQJHVW RI GHVHUW JLDQWV DUH VRPHZKDW ZULQNOHG WKRXJK WKLV LV QRW YLVLEOH LQ WKH ZRPHQ DV WKH ZHDU WKH YHLO 7KH GDUN KDLU DQG VZDUWK VNLQ RI WKH GHVHUW JLDQWV PDNH WKHLU EOXH H HV DOO WKH PRUH UHPDUNDEOH +RZHYHU LW LV FRQVLGHUHG D FOHDU VLJQ RI LPSHQGLQJ IRV VLOL DWLRQ ZKHQ WKH H HV RI D GHVHUW JLDQW WXUQ IURP EOXH WR EURZQ 7KH W SLFDO GHVHUW JLDQW LV WDOO DQG ZHLJKV SRXQGV WKRXJK IRVVLOL LQJ JLDQWV PD ZHLJK WZLFH WKDW HVHUW JLDQWV PD OLYH WR EH HDUV ROG RPEDW Desert giants ght mounted when they can, though steeds of D VL H WR VXLW WKHP DUH UDUH %DWWOH PRXQWV LQFOXGH JLJDQWLF OL DUGV HQRU PRXV LQVHFWV KXJH XQGHDG KRUVHV RI VKLIWLQJ ERQH DQG HYHQ URFV ,Q WKH SDVW VRPH GHVHUW JLDQWV WRRN VHUYLFH DV ERG JXDUGV DQG PHUFHQDULHV ZLWK WKH PRVW SRZHUIXO RI VXOWDQV 7KH VLJKW RI D VTXDG RI GHVHUW JLDQWV ZKHHO LQJ DERXW LQ SUHSDUDWLRQ IRU D FKDUJH KDV FDXVHG PRUH WKDQ RQH GHVHUW OHJLRQ WR EUHDN DQG UXQ HVHUW JLDQWV GR QRW KXUO URFNV ,QGHHG WKH ZDQGHU PDQ DUHDV ZKHUH WKHUH LV RIWHQ QR UHDG VXSSO RI ERXOGHUV DQG FDUU LQJ VXFK KHDY REMHFWV ZRXOG WLUH HYHQ WKH VWURQJHVW QRPDGLF JLDQW +RZHYHU they do make large throwing spears from wood they nd when WKH SDVV QHDU MXQJOH ODQGV 7KHVH VSHDUV DUH NHSW DQG FKHULVKHG DV KHLUORRPV RYHU JHQHUDWLRQV 7KH VSHDUV KDYH D UDQJH RI DQG FDXVH SRLQWV RI GDPDJH HVHUW JLDQW FKLHIWDLQV VRPHWLPHV FDUU JUHDW VFLPLWDUV JLYHQ WR WKHLU DQFHVWRUV IRU RXWVWDQGLQJ PLOLWDU VHUYLFH 7KHVH ZHDSRQV FDXVH G ZKHQ ZLHOGHG E DQ RQH ZLWK D 6WUHQJWK RI RU EHWWHU 2Q RFFDVLRQ D GHVHUW JLDQW ZLOO DWWDFN with one of its huge sts, causing 1-10 points damage on a successful DWWDFN 6RPH GHVHUW JLDQWV DUH JLIWHG ZLWK WKH DELOLW WR FDOO EDFN WKHLU DQFHVWRUV IURP WKH VWRQHV WKH DUH FDOOHG VDQG VKLIWHUV EHFDXVH RI WKH ZD WKH VXP PRQHG JLDQWV WKURZ DVLGH WKH VDQGV ZKHQ WKH ULVH DJDLQ 6DQG VKLIWHUV DUH QRW SULHVWV RU PDJHV WKH KDYH QR RWKHU VSHFLDO VSHOO DELOLWLHV 2QH LQ HYHU GHVHUW JLDQWV FDQ EULQJ EDFN JLDQWV ZKR KDYH DVVXPHG WKH IRUP of stone and can command them to ght once more. Once per week, a GHVHUW JLDQW FDQ VXPPRQ JLDQWV IURP WKH URFNV IRU WXUQV WKH VXP PRQLQJ WDNHV RQH WXUQ 7KHVH JLDQWV FUXPEOH EDFN WR URFN DQG SRZGHU ZKHQ VODLQ HVHUW JLDQW FKLOGUHQ JLIWHG WKLV ZD FDQ VXPPRQ VWRQ PRXQWV IRU WKHLU HOGHUV WR ULGH LQWR EDWWOH GXOW VDQG VKLIWHUV FDQ VXP PRQ PRXQWV LQVWHDG RI JLDQWV LI WKH VR FKRRVH

134

HVHUW JLDQWV VNLQ LV VR VLPLODU WR VDQG DQG URFN WKDW WKH FDQ FDPRX age themselves very effectively, if given one turn to prepare. This ability DOORZV WKHP WR DPEXVK IRHV DQG SUH DOLNH HVHUW JLDQWV ZKR ORVH WKHLU KHUGV RIWHQ XVH WKLV DELOLW WR EHFRPH HIIHFWLYH EDQGLWV DQG WKH QXPEHUV RI WKHVH JLJDQWLF EULJDQGV KDYH LQFUHDVHG DV WKH UDFH GZLQGOHV JLDQW so camou aged increases chances of a surprise attack to 1-4 on a d10 and GHFUHDVHV WKH FKDQFH RI EHLQJ VHHQ E VHDUFK SDUWLHV RU VROGLHUV WR LQ DELWDW RFLHW HVHUW JLDQWV DUH QRPDGLF KHUGVPHQ DQG DUH UDUHO IRXQG IDU IURP WKHLU KHUGV 7KRXJK WKH DUH UHVSRQVLEOH IRU VWULSSLQJ HQWLUH ULYHU YDOOH V EDUH LQ IHUWLOH DUHDV WKH GR QRW UHLPEXUVH IDUP HUV RU KHUGVPHQ RQ WKH HGJH RI WKRVH WHUULWRULHV IRU DQ GDPDJH WKH PLJKW GR 7KH VHH WKH ODQGV DV WKHLUV IRU WKH WDNLQJ DQG WKH PDNH QR DSRORJ IRU RYHUJUD LQJ RU HYHQ IRU JUD LQJ WKHLU KHUGV RQ FURSV )HZ VXOWDQDWHV DWWHPSW WR IRUFH WKHP RII FURSODQG PRVW DWWHPSW WR OXUH WKH GHVHUW JLDQWV DZD ZLWK SURPLVHV RI HPSOR PHQW DV PHUFHQDULHV 6RPH ZLOO SURPLVH ULFK JLIWV RI VDOW FORWK VSLFHV DQG PHWDO LI RQO WKH GHVHUW JLDQWV ZLOO UHWXUQ WR WKH HPSW TXDUWHUV RI WKH GHVHUW (FRORJ HVHUW JLDQWV ZDQGHU KXQGUHGV RI PLOHV IROORZLQJ WKH UDLQV ZLWK WKHLU KHUGV :KHQ WKH UDLQV IDLO WKH VFUXE ZLWKHUV DQG WKH KHUGV DQG WKHLU JLDQWV VWDUYH W WKHVH WLPHV RXQJ PDOHV DPRQJ WKH GHVHUW JLDQWV PD WDNH XS PHUFHQDU ZRUN DQG XVH WKH PRQH WKH REWDLQ WR VXSSRUW WKH HQ WLUH WULEH ,I D GURXJKW JRHV RQ IRU HDUV PRUH DQG PRUH JLDQWV DUH GULYHQ LQWR WKH FLWLHV WKRXJK WKHLU DEVROXWH QXPEHUV DUH VWLOO WLQ FRPSDUHG WR WKH QXPEHUV RI KXPDQV DQG RWKHU VPDOOHU UDFHV

Giant, Ettin /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6XEDUFWLF WR WHPSHUDWH +LOOV DQG PRXQWDLQV 9HU UDUH 6ROLWDU 1LJKW Carnivore /RZ O; C, Y in lair Chaotic evil RU

ZHDSRQ 1LO 6XUSULVHG RQO RQ D 1LO + WDOO (OLWH

(WWLQV RU WZR KHDGHG JLDQWV DV WKH DUH RIWHQ FDOOHG DUH YLFLRXV DQG XQ SUHGLFWDEOH KXQWHUV WKDW VWDON E QLJKW DQG HDW DQ PHDW WKH FDQ FDWFK An ettin at rst appears to be a stone or hill giant with two heads. 2Q FORVHU LQVSHFWLRQ KRZHYHU WKH FUHDWXUH V YDVW GLIIHUHQFHV IURP WKH UHODWLYHO FLYLOL HG JLDQW UDFHV EHFRPH UHDGLO DSSDUHQW Q HWWLQ KDV SLQN WR EURZQLVK VNLQ WKRXJK LW DSSHDUV WR EH FRYHUHG LQ D GDUN EURZQ KLGH 7KLV LV EHFDXVH DQ HWWLQ QHYHU EDWKHV LI LW FDQ KHOS LW DQG LV WKHUH IRUH XVXDOO HQFUXVWHG ZLWK D WKLFN OD HU RI GLUW DQG JULPH ,WV VNLQ is thick, giving the ettin its low Armor Class. An ettin’s hair is long, VWULQJ DQG XQNHPSW LWV WHHWK DUH ODUJH HOORZLQJ DQG RIWHQ URWWHQ 7KH HWWLQ V IDFLDO IHDWXUHV VWURQJO UHVHPEOH WKRVH RI DQ RUF ODUJH ZD WHU H HV WXUQHG XS SLJJLVK VQRXW DQG ODUJH PRXWK Q HWWLQ V ULJKW KHDG LV DOZD V WKH GRPLQDQW RQH DQG WKH ULJKW DUP DQG OHJ ZLOO OLNHO DSSHDU VOLJKWO PRUH PXVFXODU DQG ZHOO GHYHORSHG WKDQ WKH OHIW Q HWWLQ ZHDUV RQO URXJK XQWUHDWHG VNLQV ZKLFK DUH GLUW DQG XQZDVKHG 2EYLRXVO HWWLQV VPHOO YHU EDG GXH WR WKHLU FRPSOHWH ODFN RI JURRPLQJ KDELWV JRRG RU EDG (WWLQV GR QRW KDYH D WUXH ODQJXDJH RI WKHLU RZQ ,QVWHDG WKH VSHDN D PLVK PDVK RI RUF JREOLQ JLDQW GLDOHFWV DQG WKH DOLJQPHQW WRQJXH RI FKDRWLF HYLO FUHDWXUHV Q DGYHQWXUHU ZKR VSHDNV RUFLVK FDQ XQGHUVWDQG RI ZKDW DQ HWWLQ VD V RPEDW Having two heads is de nitely an advantage for the ettins, as RQH LV DOZD V DOHUW ZDWFKLQJ IRU GDQJHU DQG SRWHQWLDO IRRG 7KLV PHDQV WKDW DQ HWWLQ LV VXUSULVHG RQO RQ WKH UROO RI D RQ G Q HWWLQ DOVR KDV infravision up to 90 feet, which enables it to hunt and ght effectively in WKH GDUN Though ettins have a low intelligence, they are cunning ghters. They prefer to ambush their victims rather than charge into a straight ght, but once the battle has started, ettins usually ght furiously until all enemies DUH GHDG RU WKH EDWWOH WXUQV DJDLQVW WKHP (WWLQV GR QRW UHWUHDW HDVLO RQO GRLQJ VR LI YLFWRU LV LPSRVVLEOH ,Q FRPEDW DQ HWWLQ KDV WZR DWWDFNV %HFDXVH HDFK RI LWV WZR KHDGV FRQ WUROV DQ DUP DQ HWWLQ GRHV QRW VXIIHU DQ DWWDFN UROO SHQDOW IRU DWWDFNLQJ ZLWK ERWK DUPV Q HWWLQ DOZD V DWWDFNV ZLWK WZR ODUJH FOXEV RIWHQ FRY HUHG ZLWK VSLNHV 8VLQJ WKHVH ZHDSRQV WKH HWWLQ FDXVHV G SRLQWV RI GDP DJH ZLWK LWV OHIW DUP DQG G SRLQWV RI GDPDJH ZLWK LWV ULJKW ,I WKH HWWLQ is disarmed or unable to use a weapon, it attacks empty-handed, in icting 1d10 points of damage with its left st and 2d6 points with its right.

135

DELWDW RFLHW (WWLQV OLNH WR HVWDEOLVK WKHLU ODLUV LQ UHPRWH URFN DU HDV 7KH GZHOO LQ GDUN XQGHUJURXQG FDYHV WKDW VWLQN RI GHFD LQJ IRRG DQG RIIDO (WWLQV DUH JHQHUDOO VROLWDU DQG PDWHG SDLUV RQO VWD WR JHWKHU IRU D IHZ PRQWKV DIWHU D RXQJ HWWLQ LV ERUQ WR WKHP RXQJ HW WLQV PDWXUH YHU TXLFNO DQG ZLWKLQ HLJKW WR WHQ PRQWKV DIWHU WKH DUH born, they are self-suf cient enough to go off on their own. 2Q UDUH RFFDVLRQV KRZHYHU D SDUWLFXODUO VWURQJ HWWLQ PD JDWKHU D VPDOO JURXS RI G HWWLQV WRJHWKHU 7KLV VPDOO EDQG RI HWWLQV VWD V WRJHWKHU RQO DV ORQJ DV WKH OHDGHU UHPDLQV DOLYH DQG XQGHIHDWHG LQ EDWWOH Q PDMRU GHIHDW VKDWWHUV WKH OHDGHU V KROG RYHU WKH EDQG DQG WKH HDFK JR WKHLU VHSDUDWH ZD V (WWLQV FROOHFW WUHDVXUH RQO EHFDXVH LW FDQ EX WKHP WKH VHUYLFHV RI JREOLQV RU RUFV 7KHVH FUHDWXUHV VRPHWLPHV VHUYH HWWLQV E EXLOGLQJ WUDSV around their lairs, or helping to ght off a powerful opponent. Ettins have DOVR EHHQ NQRZQ WR RFFDVLRQDOO NHHS FDYH EHDUV LQ WKH DUHD RI WKHLU ODLUV 7KH VORSS FDYHV RI HWWLQV DUH D KDYHQ IRU SDUDVLWHV DQG YHUPLQ DQG LW LVQ W XQXVXDO IRU WKH HWWLQV WKHPVHOYHV WR EH LQIHFWHG ZLWK YDULRXV SDUDVLWLF GLVHDVHV GYHQWXUHUV UXPPDJLQJ WKURXJK HWWLQ ODLUV IRU YDOXDEOHV ZLOO nd the task disgusting, if not dangerous. (FRORJ %HFDXVH HWWLQ VRFLHW LV VR SULPLWLYH WKH SURGXFH OLWWOH RI DQ YDOXH WR FLYLOL HG FUHDWXUHV (WWLQV WROHUDWH WKH SUHVHQFH RI RWKHU FUHDWXUHV OLNH RUFV LQ WKH DUHD RI WKHLU ODLU LI WKH FDQ EH XVHIXO LQ VRPH ZD 2WKHU ZLVH HWWLQV WHQG WR EH YLROHQWO LVRODWLRQLVW FUXVKLQJ WUHVSDVVHUV ZLWKRXW TXHVWLRQ

Giant, Firbolg /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH +LOOV DQG IRUHVWV 9HU UDUH Clan Q 2PQLYRUH YHUDJH WR JHQLXV ( 0 4 LQ ODLU 1HXWUDO FKDRWLF JRRG RU

ZHDSRQ 6WU ERQXV 6SHOOV 6ZDW DZD PLVVLOHV / WDOO Champion (16) 6KDPDQ

Of all the giant-kin, the rbolg is the most powerful, due to natural intel OLJHQFH DQG FRQVLGHUDEOH PDJLFDO SRZHU Firbolgs appear to be normal humans, except that they are over 10 feet WDOO DQG ZHLJK RYHU SRXQGV 7KH ZHDU WKHLU KDLU ORQJ DQG NHHS JUHDW thick beards. Their skin is a normal eshy pink, with any shade of hair color, although blonde and red are most common. The esh and skin of rbolgs are unusually dense and tough. Their voices are a smooth, deep EDVV WKLFN ZLWK UROOLQJ FRQVRQDQWV RPEDW )LUEROJV FDQ XVH DQ ODUJH VL H ZHDSRQV WKH GLVGDLQ WKH XVH RI DUPRU RU VKLHOGV 2I PDQPDGH ZHDSRQV WKH SUHIHU WZR KDQGHG VZRUGV DQG KDOEHUGV ERWK RI ZKLFK WKH PD XVH LQ RQH KDQG ZLWK RXW SHQDOW :HDSRQV RI WKHLU RZQ PDNH DUH GRXEOH VL H HTXLYDOHQWV RI KXPDQ ZHDSRQV IRU ZKLFK WKH JHW D 6WUHQJWK ERQXV 6WUHQJWK GDPDJH +RZHYHU ZKHQ XVHG ZLWK ERWK KDQGV WKHVH KXJH ZHDSRQV in ict double their normal damage, plus the Strength bonus. If a rbolg has one hand free, it can bat away up to two missiles per URXQG /DUJH PLVVLOHV VXFK DV ERXOGHUV RU WKRVH ZLWK ORQJ VKDIWV VXFK DV MDYHOLQV DQG VSHDUV FDQ EH FDXJKW LI GHVLUHG FDWFK RU EDW LV VXFFHVVIXO RI WKH WLPH RU EHWWHU RQ G FDXJKW ZHDSRQ PD EH WKURZQ DW any opponent on the next round with a –2 penalty to the attack roll, for XVLQJ LWV RII KDQG All rbolgs have the following magical powers, usable once per day, on DQ URXQG WKH DUH QRW HQJDJHG LQ PHOHH FRPEDW GH H PD L GLPL LR DV GRXEOH WKH SRWLRQ RRO ROG RU H DQG DO HU HO 7KHUH LV D FXPX lative chance per member of a group that one of the rbolgs is a shaman RI VW WKURXJK WK OHYHO )LUEROJV DUH FDXWLRXV DQG FUDIW 7KH KDYH OHDUQHG WR GLVWUXVW DQG IHDU KXPDQV DQG GHPLKXPDQV ,I SRVVLEOH WKH DYRLG DQ HQFRXQWHU HLWKHU E hiding or with deception. If forced to ght, they do so with great strategy, XWLOL LQJ WKH WHUUDLQ DQG VLWXDWLRQ WR EHVW HIIHFW 7KH RSHUDWH DV D JURXS QRW D FROOHFWLRQ RI LQGLYLGXDOV 7HQ SHUFHQW RI DOO HQFRXQWHUV LV D ODUJH JURXS RI G PHPEHUV HQ URXWH WR DQ HQFODYH RI VRPH VRUW

136

DELWDW RFLHW )LUEROJV OLYH LQ UHPRWH IRUHVWV DQG KLOOV 7KHVH JLDQW NLQ GLVWUXVW PRVW RWKHU FLYLOL HG UDFHV DQG VWD ZHOO DZD IURP WKHP 7KH NHHS RQ HYHQ WHUPV ZLWK GUXLGV DQG WKH IDHULH FUHDWXUHV LQFOXGLQJ HOYHV QHLWKHU DVNLQJ QRU JLYLQJ PXFK EXW DYRLGLQJ LQVXOW RU LQMXU 6WUDQJHUV DUH PHW ZLWK FDXWLRQ IUHTXHQWO LQ LOOXVLRQDU GLVJXLVH DV RQH RI WKHLU RZQ UDFH 7KH GR QRW DWWDFN RU NLOO ZLWKRXW UHDVRQ EXW GR HQMR SUDQNV SDUWLFXODUO WKRVH WKDW UHOLHYH VWUDQJHUV RI WUHDVXUH )LUEROJ VRFLHW LV FORVH NQLW DQG FHQWHUHG DURXQG WKH IDPLO RU FODQ (DFK FODQ KDV G PHPEHUV DQG IUHTXHQWO D VKDPDQ 7KH OHYHO RI WKH VKDPDQ LV GHWHUPLQHG E UROOLQJ G LI WKH 0 GRHVQ W ZLVK WR FKRRVH it himself. The clans live apart from each other, existing as gatherers DQG VRPHWLPHV QRPDGV 7KHLU KRPHV DUH KXJH VLQJOH VWRUH ZRRGHQ houses with stout walls and a central replace opening in several direc WLRQV LQ WKH FRPPRQ URRP :KHQ JUHDW GHFLVLRQV DUH QHHGHG WKH FODQV LQYROYHG PHHW LQ DQ HQFODYH 7KLV KDSSHQV DW OHDVW RQFH D HDU DW WKH IDOO VROVWLFH MXVW WR FHOHEUDWH LI QRWKLQJ HOVH 7KH VKDPDQV SUHVLGH RYHU WKHVH HYHQWV DQG VHWWOH DQ GLVSXWHV EHWZHHQ FODQV (FRORJ )LUEROJV OLYH RII WKH ODQG DQG ZLWK LW 7KHLU KRPHV DUH EXLOW IURP trees cleared from around the house. The clan does keep a eld for har YHVW EXW RQO HQRXJK WR VXSSOHPHQW WKHLU GLHW 7KH WUDGH WDVNV LQYROYLQJ JUHDW VWUHQJWK IRU IRRG XVXDOO ZLWK RWKHU SHDFHIXO IRON LQ WKH IRUHVWV RU KLOOV 7KH UHVW RI WKHLU IRRG LV REWDLQHG E JDWKHULQJ DQG KXQWLQJ DQ DUHD XS WR PLOHV IURP WKHLU KRPHVWHDG 0HDW LV XVHG LQ VPDOO TXDQWLWLHV IRU PRVW PHDOV DOWKRXJK PDMRU FHOHEUDWLRQV DOZD V LQFOXGH D ODUJH URDVW RI VRPH VRUW Although many creatures are capable of killing a rbolg, none hunt them exclusively. They are stronger than most forest beasts, and intelli JHQW FUHDWXUHV NQRZ EHWWHU WKDQ WR PHVV ZLWK WKHP 7KH DYRLG WUXH JL ants, except storm giants, and aggressively repel other giant- kin from WKHLU ODQGV

Giant, Fire /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q WHPSHUDWH VXEWURSLFDO WURSLFDO 5DUH 7ULEDO Q 2PQLYRURXV /RZ WR DYHUDJH ( /DZIXO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU

KLW SRLQWV RU E ZHDSRQ +XUOLQJ URFNV IRU Resistant to re 1LO + Champion (15-16)

G

1LO

VW OHYHO VSHOOV QG OHYHO VSHOOV UG OHYHO VSHOOV WK OHYHO VSHOOV

)LUH JLDQWV DUH EUXWDO UXWKOHVV DQG PLOLWDULVWLF 7KH DUH WDOO EXW VTXDW UHVHPEOLQJ KXJH GZDUYHV Q DGXOW PDOH LV IHHW WDOO KDV D IRRW FKHVW DQG ZHLJKV DERXW SRXQGV )LUH JLDQWV have coal black skin, aming red or bright orange hair, and prognathous MDZV WKDW UHYHDO GLUW LYRU RU HOORZ WHHWK 7KH FDQ OLYH WR EH HDUV ROG A re giant’s natural Armor Class is 5. Warriors usually wear band ed mail and round metal helmets (AC -1). They carry their belongings in huge sacks. A typical re giant’s sack contains 2-5 (1d4 + 1) throwing rocks, the giant’s wealth, a tinderbox, and 3-12 (3d4) common items. Ev erything they own is battered, lthy, and smelly, making it dif cult to LGHQWLI YDOXDEOH LWHPV All re giants can speak the language of all giants and their own tongue. RPEDW Fire giants are immune to nonmagical re and heat, as well as red dragon breath. They are resistant to all types of magical re; such at tacks in ict -1 hit point per die of damage. Adult re giants can hurl rocks IRU G SRLQWV RI GDPDJH 7KHLU PLQLPXP UDQJH LV DUGV ZKLOH their maximum is 200 yards. They can catch similar large missiles 50% of the time. They usually ght in disciplined groups, throwing rocks until WKH UXQ RXW RI DPPXQLWLRQ RU WKH RSSRQHQW FORVHV )LUH JLDQWV RIWHQ ZDLW LQ DPEXVK DW ODYD SRROV RU KRW VSULQJV KXUOLQJ KHDWHG URFNV DW YLFWLPV IRU an extra 1-6 points of damage. Warriors favor huge two-handed swords. A re giant’s oversized ZHDSRQV GR GRXEOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV SOXV the giant’s strength bonus. Thus, a re giant two-handed sword does 2-20 G SRLQWV RI GDPDJH DELWDW RFLHW )LUH JLDQWV OLYH LQ ZHOO RUJDQL HG PLOLWDU JURXSV RFFX S LQJ ODUJH FDVWOHV RU FDYHUQV :KHQ HQFRXQWHUHG LQ WKHLU ODLU WKHUH ZLOO EH G JLDQWV KDOI RI ZKRP ZLOO EH LPPDWXUH JLDQWV 7R GH WHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG WKH KLW SRLQWV RI DQ RJUH ZKLOH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK +LW LFH GDPDJH DQG DWWDFN UROOV UHGXFHG E RU UHVSHFWLYHO

137

7KHLU ODLUV DUH DOZD V SURWHFWHG E YLJLODQW ZDWFKPHQ DQG VRPHWLPHV E WUDSV )LUH JLDQWV IDYRU GHDGIDOOV WKDW FDQ FUXVK LQWUXGHUV IRU G points of damage, and large crossbow devices that re one, two, or three KXJH EROWV IRU G SRLQWV RI GDPDJH HDFK Particularly intelligent re giant leaders will command groups three or IRXU WLPHV QRUPDO VL H 2QH ZKR FRPPDQGV RU PRUH JLDQWV XVXDOO ZLOO FDOO KLPVHOI D NLQJ .LQJV DOZD V ZLOO KDYH EHWWHU WKDQ QRUPDO DUPRU DQG D PDJLFDO ZHDSRQ RI WR There is a 20% chance that any band of re giants will have a shaman RU ZLWFK GRFWRU ,I WKH JURXS LV OHDG E D NLQJ WKHUH LV DQ FKDQFH RI D VSHOO FDVWHU )LUH JLDQW VKDPDQV DUH SULHVWV RI XS WR WK OHYHO VKDPDQ FDQ FDVW QRUPDO RU UHYHUVHG VSHOOV IURP WKH (OHPHQWDO +HDOLQJ Charm, Protection, Divination, or Combat spheres. Fire giant witch doc WRUV DUH SULHVW ZL DUGV RI XS WR WK UG OHYHO WKH SUHIHU VSHOOV WKDW FDQ GHWHFW RU WKZDUW LQWUXGHUV )LUH JLDQWV RIWHQ FDSWXUH DQG WDPH RWKHU FUHDWXUHV DV JXDUGV 7KHUH LV a 50% chance that a re giant lair will contain 1-4 hell hounds. Larger WKDQ QRUPDO JURXSV FKHFN RQFH IRU HYHU JLDQWV %DQGV ZLWK RU PRUH JLDQWV KDYH D DGGLWLRQDO FKDQFH WR KDYH G WUROOV ODUJHU JURXSV FKHFN RQFH IRU HYHU JLDQWV NLQJ V JURXS KDV D FKDQFH WR KDYH UHG GUDJRQV RI DJH FDWHJRU G LQ DGGLWLRQ WR RWKHU JXDUGV )LUH JLDQWV IUHTXHQWO WDNH FDSWLYHV WR KROG IRU UDQVRP RU XVH DV VODYHV 7KHUH LV D FKDQFH WKDW D ODLU ZLOO FRQWDLQ FDSWLYHV ODUJHU EDQGV FKHFN RQFH SHU JLDQWV (FRORJ )LUH JLDQWV OLYH ZKHUHYHU WKHUH LV D ORW RI KHDW 7KH SUHIHU YRO FDQLF UHJLRQV RU DUHDV ZLWK KRW VSULQJV )UHTXHQWO WKH VKDUH WKHLU ODLUV with other re-dwelling creatures such as salamanders or re elementals. )LUH JLDQWV SUHIHU WR HDW PHDW DQG EUHDG WKH FDQ KXQW DQG NLOO WKHLU RZQ PHDW EXW UDLG KXPDQ DQG GHPLKXPDQ VHWWOHPHQWV IRU JUDLQ FDS WLYHV DQG WUHDVXUH

Giant, Fog /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH 6ZDPSV PDUVKHV ERJJ IRUHVWV DQG FRDVWDO UHJLRQV 9HU UDUH Clan, Hunting Group D 2PQLYRUH YHUDJH WR KLJK ( 5 1HXWUDO JRRG HYLO UDUHO

RU E ZHDSRQ 5RFN KXUOLQJ 6HH EHORZ 1LO + WDOO (OLWH

Cousins to the cloud giants, these large rock-hurlers are more intelligent DQG VWHDOWK WKDQ SRUWUD HG LQ VWRU RU VRQJ )RJ JLDQWV DUH KXJH DQG KXVN ZLWK WUHH WUXQN VL HG OHJV DQG RYHU developed arms muscled by constant throwing games and exercises. They KDYH PLON ZKLWH VNLQ ZKLFK DLGV WKHLU QDWXUDO DELOLW WR EOHQG LQWR IRJ FKDQFH DQG JLYHV WKHLU IRHV D SHQDOW WR WKHLU VXUSULVH UROOV ZKHQ attacking in fog or mist. Their hair is silvery white and owing, with am SOH KDLU RQ WKH DUPV OHJV DQG FKHVW 7KH JURZ QR IDFLDO KDLU ZKDWVRHYHU They prefer to wear no armor, counting on their high natural Armor Class. However, they occasionally wear leather armor (AC –2), and at least one EDQG ZHDUV DUPRU PDGH IURP ZKLWH GUDJRQ KLGHV VWXGGHG ZLWK VLOYHU 7KH ORYH PDVVLYH RUQDWH FOXEV PDGH IURP EOHDFKHG DQG SROLVKHG ZRRG or bone. Fog giants speak their own tongue and Cloud Giant, and 30% speak Common. RPEDW )RJ JLDQWV JHQHUDOO KXQW LQ JURXSV RI PDOHV DOWKRXJK WKH VRPHWLPHV MRLQ ZLWK D FORXG JLDQW RU WZR WR IRUP D KXQWLQJ SDUW RI 7KH SUHIHU WR DWWDFN IURP FRYHU IRJ LV PRVW SUHIHUUHG IWHU VRPH UDQJHG URFN KXUOLQJ WR VFDWWHU WKHLU RSSRQHQWV WKH ZLOO FKDUJH LQWR PHOHH with sts and swords ying. Adult fog giants can hurl rocks from 3-240 yards, in icting 2-20 points of damage to anyone struck. They also have a FKDQFH RI FDWFKLQJ KXUOHG ZHDSRQV RI VLPLODU VL H EXW FDQQRW FDWFK red weapons such as arrows, bolts, and sling-stones. In melee they gen erally ght with clubs and sts, though tales of sword-armed fog giants DUH FRPPRQ %HFDXVH RI WKHLU NHHQ KHDULQJ DQG KLJKO GHYHORSHG VHQVH RI VPHOO IRJ JLDQWV DUH VHOGRP VXUSULVHG RQ VXUSULVH UROOV FFHVV WR WKHLU FDYHV DQG UHJXODU KXQWLQJ FDPSV DUH RIWHQ SURWHFWHG E GHDGIDOOV RI URFNV RU logs, which can be released by a carefully thrown rock at the rst sign of DQ DWWDFN DJDLQVW WKHP DELWDW RFLHW Fog giants are proud of their strength and ghting skills, RIWHQ SOD LQJ JDPHV ZKHQ RQ KXQWLQJ IRUD V LQ DQ DWWHPSW WR EHVW RQH DQ RWKHU 7KHLU IDYRULWH VXFK JDPH LV FDOOHG FRSVL DQG FRQVLVWV RI WKH JLDQWV SDLULQJ RII WR WRVV ODUJHU DQG ODUJHU ERXOGHUV WR WKHLU SDUWQHUV XQWLO RQH RI WKH SDLUV PLVVHV LWV WKURZ 7KH IRJ JLDQW IDPLOLHV OLYH LQ FDYHV FDQ RQV RU WKLFNHWV LQ WKH PRVW LQDFFHVVLEOH DUHDV RI PDUVK VZDPS IRUHVW RU FRDVW

138

7KH PHQ XVXDOO KXQW LQ JURXSV UDQJLQJ XS WR D GR HQ PLOHV IURP WKHLU KRPHV 7KH JURXSV JHQHUDOO DUH IRUPHG RI JLDQWV RI VLPLODU DOLJQPHQW % WUDGLWLRQ D RXQJ JLDQW PD QRW PDWH XQWLO KH KDV REWDLQHG DW OHDVW RQH ODUJH RUQDPHQW RI VLOYHU 8VXDOO WKH RXQJ JLDQW MRLQV ZLWK VHYHUDO others in a quest to nd one (or acquire enough treasure to buy one). Fog giants do not often mix well with other creatures or races, although WKH FDQ RIWHQ EH SHUVXDGHG WR SHUIRUP VHUYLFHV IRU D IHH RU EDUWHU JRRGV ZLWK JURXSV RI VLPLODU DOLJQPHQW )RJ JLDQWV ZLOO KDSSLO EDUWHU JRRGV and services for re ned silver. Territorial disputes sometimes are up between groups, especially in WLPHV RI EDG KXQWLQJ )ULHQGO GLVSXWHV FDQ VRPHWLPHV EH UHVROYHG E D game of copsi or an arm-wrestling match. Fog giants ghting amongst themselves will generally throw rocks and st- ght, rather than use VZRUGV )RJ JLDQWV DUH IRQG RI DOO VRUWV RI FRRNHG PHDWV SDUWLFXODUO KRRIHG FUHDWXUHV VXFK DV KRUVHV FRZV GHHU HON DQG FHQWDXU 7KH RIWHQ FRRN meat by building a large re, then impaling chunks of meat on their swords and holding them over the open ame. Fog giants prefer fruits DQG VZHHWV IRU GHVVHUW DQG ZLOO DOVR GRZQ ODUJH TXDQWLWLHV RI VSLULWV LI DYDLODEOH WR WKHP 7KH GR QRW GLVWLOO WKHLU RZQ VSLULWV RU OLTXRUV 7KH DOVR VRPHWLPHV VPRNH IUHVK PLONZHHG SRGV LQ ZRRGHQ SLSHV WKRXJK WKH WDVWH LV WRR ELWWHU IRU KXPDQV DQG GHPLKXPDQV WR HQMR (FRORJ %HFDXVH RI WKHLU VL H IRJ JLDQWV FRQVXPH D ODUJH TXDQWLW RI IRRG DQG UHTXLUH D FRQVLGHUDEOH WHUULWRU SHU KXQWLQJ JURXS WR VXSSRUW WKHPVHOYHV 7KH JLDQWV ZLOO RIWHQ SODFH WHUULWRULDO PDUNHUV RI ERXOGHUV and logs to de ne the boundaries between their hunting territories. They GR QRW ORRN NLQGO RQ DQ RQH ZKR WHDUV GRZQ RU PRYHV WKHVH PDUNHUV 7KHLU UHJXODU SDWKZD V DUH KDUG WR KLGH DQG DUH LQVWHDG WUDSSHG ZLWK GHDGIDOOV RI URFNV DQG ORJV WR GLVFRXUDJH WUHVSDVVHUV

Giant, Fomorian /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

Q PRXQWDLQ DQG VXEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Q 2PQLYRUH YHUDJH 4 1HXWUDO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

ZHDSRQ 6WU ERQXV 6XUSULVH 2QO VXUSULVHG RQ D 1LO + WDOO (OLWH

)RPRULDQV DUH WKH PRVW KLGHRXV GHIRUPHG DQG ZLFNHG RI DOO JLDQW NLQ 7KH IRPRULDQ JLDQWV DUH DOO JURVVO GHIRUPHG EHKHPRWKV (DFK KDV D GLIIHUHQW VHW RI GHIRUPLWLHV ZKLFK PXVW EH GHWHUPLQHG E WKH 0 SDUWLDO OLVW RI GHIRUPDWLRQV LQFOXGHV PLVSODFHG OLPE PLVVKDSHQ OLPE PLVSODFHG IDFLDO IHDWXUH KXQFKEDFNHG EXOJLQJ ERG SDUW GURRSLQJ esh, body part too big or too small, apping ears, huge snout, large IHHW RQ VKRUW OHJV 7KHLU WKLFN KDLU KLGHV FRPELQHG ZLWK WKH SHOWV DQG odd metal bits they wear for protection, give an effective AC of 3. They KDYH VFDWWHUHG SDWFKHV RI KDLU DV WRXJK DV ZLUH RQ WKHLU SDOH ZKLWH VNLQ /DUJH ZDUWV DQG RWKHU JURZWKV DUH VFDWWHUHG DFURVV WKHLU ERGLHV 7KHUH LV QR VLQJOH RGRU DVVRFLDWHG ZLWK IRPRULDQV VRPH VPHOO VWURQJO GXH WR RYHUDFWLYH VZHDW JODQGV RWKHUV KDYH QR VPHOO 7KHLU YRLFHV DUH DOVR HDFK GLIIHUHQW GXH WR WKHLU XQLTXH GHIRUPLWLHV RPEDW )RPRULDQV XVH DOO PDQQHU RI FOXEV DQG RWKHU EOXQW LQVWUXPHQWV Regardless of the weapon, it in icts double damage plus 8 points for Strength, while their sts alone in ict 2d4 + 8 points of damage. Their GHIRUPLWLHV SUHYHQW WKHP IURP KXUOLQJ ERXOGHUV DV WUXH JLDQWV 7KH ZRUN any bits of metal they can nd and scavenge into their clothing, to aid their Armor Class. The typical fomorian is AC 3, while a particularly wellarmored one, or one with a shield, might get an AC as good as 1, but no EHWWHU 7 SLFDO IRPRULDQ VWUDWHJ LV WR VQHDN XS RQ DQ RSSRQHQW DQG KLW KLP DV KDUG DV WKH FDQ ,W ZRUNV ZHOO IRU WKHP VLQFH WKHLU RSSRQHQWV VXIIHU D SHQDOW WR WKHLU VXUSULVH UROOV EHFDXVH WKH IRPRULDQV PRYH VORZO DQG FDUHIXOO 7KHVH JLDQW NLQ DUH RQO VXUSULVHG RQ D RQ WKH G VXUSULVH UROO EHFDXVH WKH WHQG WR KDYH H HV DQG HDUV LQ RGG SODFHV RQ WKHLU KHDGV ,I WKH IRPRULDQ ERWKHUV WR NHHS DQ RSSRQHQW DOLYH KH LV FUXGHO WRUWXUHG XQWLO GHDG DQG WKHQ HDWHQ DELWDW RFLHW )RPRULDQV OLYH LQ PRXQWDLQ FDYHV DEDQGRQHG PLQHV RU RWKHU VXEWHUUDQHDQ UHDOPV 7KH UDUHO PRGLI WKHLU KRPHV EXW DGDSW WR ZKDW LV DOUHDG WKHUH 7KHVH GHIRUPHG JLDQWV ZDQGHU WKURXJK out the underground complex, for almost any distance, stopped only E KD DUGV WKH GR QRW ZDQW WR FKDOOHQJH IRPRULDQ FODQ SLFNV D VPDOO WR WKHP GHIHQVLEOH DOFRYH IRU D ODLU 7KHLU WHUULWRULHV DUH VRPH WLPHV PDUNHG E WKH ERGLHV RI WKHLU HQHPLHV 7KHLU WUHDVXUH FRQVLVWV RQO RI VWROHQ LWHPV IURP HQHPLHV 3LHFHV RI DUPRU DUH DGGHG WR WKHLU RZQ SDWFKZRUN SURWHFWLRQ 6LQFH WKH GR QRW FDUH IRU LW WKLV DUPRU TXLFNO GHWHULRUDWHV DQG EHFRPHV ZRUWKOHVV

139

7KHLU VRFLHW LV UXOHG E GHSUDYLW DQG ZLFNHGQHVV 7KH VWURQJHVW DQG FUXGHVW JLDQW UXOHV RYHU DOO WKH RWKHUV ZLWKLQ UHDFK ZKLFK LV XVXDOO D VPDOO QXPEHU 7KH ZRPHQ DQG FKLOGUHQ DUH WUHDWHG DV VODYHV FWV RI YLR OHQFH DUH FRPPRQ DPRQJ IRPRULDQV VRPHWLPHV UHVXOWLQJ LQ SHUPDQHQW LQMXU RU GHDWK )RPRULDQ JLDQWV KDYH EHHQ NQRZQ WR ZRUN ZLWK RWKHU FUHDWXUHV IRU HYLO FDXVHV 8VXDOO WKH RWKHU FUHDWXUHV PXVW FRPSOHWHO GRPLQDWH WKH IRPRUL DQV RU EH FDSDEOH RI LW WR IRUP WKH DOOLDQFH 6XFK DQ DJUHHPHQW ODVWV RQO DV ORQJ DV WKH IRPRULDQV IHDU WKHLU FRKRUWV 2QFH WKHLU LQWHUHVWV QR ORQJHU FRLQFLGH RU WKH IRPRULDQV QR ORQJHU IHHO WKUHDWHQHG WKH GRXEOH FURVV WKHLU SDUWQHUV DV TXLFNO DV SRVVLEOH (FRORJ 7KHVH WZLVWHG JLDQWV FDQ OLYH IRU ZHHNV RQ OLWWOH RU QR IRRG 7KLV LV JRRG EHFDXVH WKHLU XQGHUJURXQG GZHOOLQJV GR QRW SURYLGH DQ DEXQGDQFH RI LW 7KH FDQ HDW DOPRVW DQ RUJDQLF PDWHULDO LQFOXGLQJ IXQJL OLFKHQV plants of all sorts, bats, mice and sh. They particularly savor the taste of ODUJH PDPPDOV HVSHFLDOO WKRVH WKDW EHJ QRW WR EH HDWHQ 3UHSDULQJ D PHDO XVXDOO LQYROYHV WRUWXUH UDWKHU WKDQ DQ HIIRUWV WR LPSURYH LWV WDVWH

Giant, Frost UFWLF ODQGV 9HU UDUH 7ULEDO Q 2PQLYRURXV /RZ WR DYHUDJH ( Chaotic evil

/,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU 6KDPDQ :LWFK GRFWRU

RU

KLW SRLQWV

RU E ZHDSRQ +XUOLQJ URFNV IRU ,PSHUYLRXV WR FROG 1LO + (OLWH

G

1LO

VW QG UG WK

/LNH DOO HYLO JLDQWV IURVW JLDQWV KDYH D UHSXWDWLRQ IRU FUXGHQHVV DQG VWX pidity. This reputation is deserved, but frost giants are crafty ghters. )URVW JLDQWV KDYH PXVFXODU URXJKO KXPDQ EXLOGV 7KH W SLFDO DGXOW PDOH LV WDOO DQG ZHLJKV DERXW SRXQGV )HPDOHV DUH VOLJKWO VKRUW HU DQG OLJKWHU EXW RWKHUZLVH LGHQWLFDO WR PDOHV )URVW JLDQWV KDYH VQRZ ZKLWH RU LYRU VNLQ 7KHLU KDLU LV OLJKW EOXH RU GLUW HOORZ ZLWK PDWFKLQJ H HV 7KH FDQ OLYH WR EH HDUV ROG A frost giant’s natural Armor Class is 5. Warriors usually wear chain mail and metal helmets decorated with horns or feathers (AC 0). They also ZHDU VNLQV DQG SHOWV DORQJ ZLWK DQ MHZHOU WKH RZQ )URVW JLDQWV FDUU WKHLU EHORQJLQJV LQ KXJH VDFNV W SLFDO IURVW JLDQW V VDFN FRQWDLQV G WKURZLQJ URFNV WKH JLDQW V ZHDOWK DQG G PXQGDQH LWHPV (YHU WKLQJ LQ D JLDQW V EDJ LV ROG ZRUQ GLUW DQG smelly, making the identi cation of any valuable items dif cult. )URVW JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG WKH ODQJXDJH FRPPRQ WR DOO JLDQWV RPEDW )URVW JLDQWV DUH LPPXQH WR FROG GXOW IURVW JLDQWV FDQ KXUO URFNV IRU G SRLQWV RI GDPDJH 7KHLU PLQLPXP UDQJH LV DUGV ZKLOH their maximum is 200 yards. They can catch similar large missiles 40% of WKH WLPH 7KH XVXDOO ZLOO VWDUW FRPEDW DW D GLVWDQFH WKURZLQJ URFNV XQWLO WKH UXQ RXW RI DPPXQLWLRQ RU WKH RSSRQHQW FORVHV 2QH RI WKHLU IDYRULWH VWUDWHJLHV LV WR DPEXVK YLFWLPV E KLGLQJ EXULHG LQ WKH VQRZ DW WKH WRS of an icy or snowy slope where opponents will have dif culty reaching WKHP Warriors favor huge battle axes. A frost giant’s oversized weapons GR GRXEOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV SOXV WKH JLDQW V strength bonus. Thus, a frost giant battle axe does 2-16 (2d8) + 9 points of GDPDJH

3DUWLFXODUO VWURQJ RU LQWHOOLJHQW IURVW JLDQW FKLHIWDLQV ZLOO FRPPDQG EDQGV WKUHH RU IRXU WLPHV QRUPDO VL H FKLHIWDLQ ZKR FRPPDQGV RU PRUH JLDQWV LV FDOOHG D MDUO -DUOV DOZD V ZLOO KDYH EHWWHU WKDQ QRUPDO DUPRU DQG D ZHDSRQ RI WR HQFKDQWPHQW 7KHUH LV D FKDQFH WKDW DQ EDQG RI IURVW JLDQWV ZLOO KDYH D VKD PDQ RU ZLWFK GRFWRU ,I WKH JURXS LV OHG E D MDUO WKHUH LV DQ FKDQFH IRU D VSHOO FDVWHU )URVW JLDQW VKDPDQV DUH SULHVWV RI XS WR WK OHYHO VKDPDQ FDQ FDVW QRUPDO RU UHYHUVHG VSHOOV IURP WKH HDOL DUP SUR H LR GL L D LR RU ZHD HU VSKHUHV )URVW JLDQW ZLWFK GRFWRUV DUH SULHVW ZL DUGV RI XS WR WK UG OHYHO WKH SUHIHU VSHOOV WKDW FDQ EH ZLOGHU DQG FRQIRXQG RWKHU JLDQWV )DYRULWH VSHOOV LQFOXGH HH HU D R NL UD S GH H PD L H ULORT L P GHHSSR NH ( 3 PLUURU LPD H DQG L L LELOL )URVW JLDQWV RIWHQ FDSWXUH DQG WDPH RWKHU FUHDWXUHV DV JXDUGV 7KHUH LV D FKDQFH WKDW D IURVW JLDQW ODLU ZLOO FRQWDLQ ZLQWHU ZROYHV /DUJHU WKDQ QRUPDO JURXSV FKHFN RQFH IRU HYHU HLJKW JLDQWV %DQGV ZLWK RU PRUH JLDQWV KDYH DQ DGGLWLRQDO FKDQFH WR KDYH HWL ODUJHU JURXSV FKHFN RQFH IRU HYHU JLDQWV MDUO V EDQG KDV D FKDQFH WR KDYH VXEGXHG ZKLWH GUDJRQV LQ DGGLWLRQ WR RWKHU JXDUGV 7KH GUDJRQV ZLOO EH DJH FDWHJRU G )URVW JLDQWV DOVR WDNH FDSWLYHV WR KROG IRU UDQVRP RU XVH DV VODYHV 7KHUH LV D FKDQFH WKDW D ODLU ZLOO FRQWDLQ captives; larger bands check once per eight giants. Captives can be of any UDFH (FRORJ )URVW JLDQWV OLYH LQ IULJLG DUFWLF ODQGV ZLWK JODFLHUV DQG KHDY VQRZIDOO )URVW JLDQWV HDW PRVWO PHDW ZKLFK WKH FDQ KXQW DQG NLOO WKHP VHOYHV 7KH UDLG KXPDQ DQG GHPLKXPDQ VHWWOHPHQWV IRU IRRGVWXIIV DQG RWKHU ERRW

DELWDW RFLHW )URVW JLDQWV OLYH LQ VPDOO EDQGV FRQVLVWLQJ RI D FKLHI KLV KHQFKPHQ DQG WKHLU FDPS IROORZHUV EDQG XVXDOO ZLOO RFFXS D FUXGH FDVWOH RU IULJLG FDYHUQ :KHQ HQFRXQWHUHG LQ WKHLU ODLU WKHUH ZLOO EH G JLDQWV KDOI RI ZKRP ZLOO EH LPPDWXUH 7R GHWHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKDW RI D VWRQH JLDQW

140

Giant, Hill /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q KLOOV DQG PRXQWDLQV 5DUH 7ULEDO Q 2PQLYRURXV /RZ Chaotic evil

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH

KLW SRLQWV RU E ZHDSRQ +XUOLQJ URFNV IRU 1LO 1LO + WDOO (OLWH

G

1LO

Hill giants are sel sh, cunning brutes who survive through hunting and E WHUURUL LQJ DQG UDLGLQJ QHDUE FRPPXQLWLHV HVSLWH WKHLU ORZ LQWHO ligence, they are capable ghters. +LOO JLDQWV DUH RGGO VLPLDQ DQG EDUEDULF LQ DSSHDUDQFH ZLWK RYHUO ORQJ DUPV VWRRSHG VKRXOGHUV DQG ORZ IRUHKHDGV (YHQ WKRXJK WKH DUH WKH VPDOOHVW RI WKH JLDQWV WKHLU OLPEV DUH PRUH PXVFXODU DQG PDVVLYH WKDQ WKRVH RI WKH RWKHU JLDQW UDFHV 7KH DYHUDJH KLOO JLDQW LV IHHW WDOO DQG ZHLJKV DERXW SRXQGV )HPDOHV KDYH WKH VDPH EXLOGV DV PDOHV 7KHLU VNLQ FRORU UDQJHV IURP D OLJKW WDQ WR D GHHS UXGG EURZQ 7KHLU KDLU LV EURZQ RU EODFN DQG WKHLU H HV DUH EODFN +LOO JLDQWV FDQ OLYH WR EH HDUV ROG Hill giants’ natural Armor Class is 5. This is reduced to an Armor Class RI ZKHQ WKH ZHDU FUXGHO VHZQ DQLPDO KLGHV ZKLFK DUH WKH HTXLYD OHQW RI OHDWKHU DUPRU 1HDUO DOO KLOO JLDQWV ZHDU WKHVH KLGHV ZKLFK DUH D V PERO RI HVWHHP LQ VRPH KLOO JLDQW FRPPXQLWLHV WKH PRUH KLGHV D JLDQW KDV WKH PRUH ODUJH NLOOV WR KLV FUHGLW 2QO D IHZ RI WKH JLDQWV IDVK LRQ PHWDO DUPRU IURP WKH DUPRU RI PHQ WKH KDYH GHIHDWHG 7KHVH JLDQWV have an Armor Class of 0. Like other races of giants, hill giants carry their EHORQJLQJV ZLWK WKHP LQ KXJH KLGH VDFNV W SLFDO KLOO JLDQW V EDJ ZLOO FRQWDLQ G WKURZLQJ URFNV WKH JLDQW V ZHDOWK DQG DGGLWLRQDO FRPPRQ LWHPV +LOO JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG D WRQJXH FRPPRQ WR DOO JL DQWV ,Q DGGLWLRQ DOVR VSHDN RJUH RPEDW Hill giants prefer to ght their opponents from high rocky out FURSSLQJV ZKHUH WKH FDQ SHOW WKHLU WDUJHWV ZLWK URFNV DQG ERXOGHUV ZKLOH OLPLWLQJ WKH ULVNV SRVHG WR WKHPVHOYHV +LOO JLDQWV IDYRULWH ZHDSRQV DUH RYHUVL HG FOXEV ZKLFK GR SRLQWV RI GDPDJH GRXEOH WKH GDPDJH RI D PDQ VL HG FOXE SOXV WKHLU VWUHQJWK ERQXV 7KH KXUO URFNV IRU G SRLQWV RI GDPDJH 7KHLU WDUJHWV IRU VXFK DWWDFNV PXVW EH EHWZHHQ DQG DUGV DZD IURP WKH JLDQW 7KH FDQ FDWFK URFNV RU RWKHU VLPLODU PLVVLOHV RI WKH WLPH

KLOO JLDQW ODLU ZLOO KDYH G JLDQWV XVXDOO DQ DELWDW RFLHW extended family. Sometimes these families will accept lone hill giants into their folds. If six or more giants are encountered in a lair, half of them will EH PDOH RQH TXDUWHU ZLOO EH IHPDOH DQG WKH UHPDLQGHU ZLOO EH LPPDWXUH JLDQWV 7R GHWHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI JQROO UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKDW RI DQ RJUH 2FFDVLRQDOO D KLOO JLDQW ZLWK DQ DYHUDJH LQWHOOLJHQFH FDQ EH IRXQG 6XFK D JLDQW LV FDSDEOH RI UDOO LQJ EDQGV RI KLV SHHUV VR RU WLPHV WKH QXPEHU RI JLDQWV XVXDOO DSSHDULQJ FDQ EH HQFRXQWHUHG 7KHVH JLDQW NLQJV DV WKH FDOO WKHPVHOYHV VWDJH UDLGV RQ KXPDQ WRZQV RU DJDLQVW RWKHU UDFHV RI JLDQWV OWKRXJK KLOO JLDQWV SUHIHU WHPSHUDWH DUHDV WKH FDQ EH IRXQG LQ SUDF WLFDOO DQ FOLPDWH ZKHUH WKHUH LV DQ DEXQGDQFH RI KLOOV DQG PRXQWDLQV They lair in caves, excavated dens, or crude huts. Those who live in colder FOLPDWHV KDYH GHYHORSHG PRUH VNLOOV ZLWK SUHSDULQJ DQG XVLQJ VNLQV WR NHHS WKHPVHOYHV ZDUP DQG WR NHHS WKH KDUVK ZLQGV RXW RI WKHLU ODLUV 7KHUH LV D FKDQFH D EDQG RI KLOO JLDQWV ZLOO KDYH JXDUGV LQ WKHLU ODLUV DQG WKH JXDUGLQJ FUHDWXUHV ZLOO EH G GLUH ZROYHV JLDQW OL DUGV RU D JURXS RI G RJUHV 7KH PDMRULW RI KLOO JLDQWV DUH VXVSLFLRXV RI PDJLF DQG ZLOO VHHN WR GH VWUR PDJLF LWHPV WKH DFTXLUH DV WUHDVXUH 7KH FHUHPRQLDOO NLOO PDJHV (FRORJ +LOO JLDQWV PDLQ GLHW FRQVLVWV RI PHDW ZKLFK WKH REWDLQ E hunting. The esh of young green dragons is considered a delicacy, and IUHTXHQWO JLDQWV ZKR OLYH RQ KLOOV DQG PRXQWDLQV FRYHUHG ZLWK IRUHVWV ZLOO RUJDQL H KXQWLQJ SDUWLHV LQ VHDUFK RI JUHHQ GUDJRQ ODLUV ,Q WXUQ JUHHQ GUDJRQV KDYH EHHQ NQRZQ WR KXQW KLOO JLDQWV 6RPHWLPHV EDQGV RI KLOO JLDQWV ZLOO WUDGH ZLWK HDFK RWKHU RU ZLWK EDQGV RI RJUHV WR JHW IRRGVWXIIV DQG WULQNHWV

141

Giant, Jungle /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7URSLFDO MXQJOH 8QFRPPRQ 7ULEDO FRRSHUDWLYH D Carnivore YHUDJH WR +LJK 4 LQ ODLU 1HXWUDO RU 15, Cl 6 RU

RU 6XUSULVH DUURZV 6HH EHORZ 1LO + WDOO Champion (16)

3RZHUIXO ODQN DQG VWULFWO FDUQLYRURXV MXQJOH JLDQWV DUH D WHUURU WR DOO WKH DQLPDOV RI WKH WURSLFDO IRUHVWV 7KH DUH JUHDW KXQWHUV DQG VWDON HUV DEOH WR FOHDU D KXJH WUDFW RI IRUHVW RI DOO JDPH DQG WKHQ PRYH RQ W SLFDO MXQJOH JLDQW VWDQGV WDOO HW ZHLJKV RQO SRXQGV YHU WKLQ IRU D JLDQW )HPDOHV DUH JHQHUDOO WDOOHU WKDQ PDOHV 7KH FDQ OLYH WR EH HDUV ROG -XQJOH JLDQWV DOZD V FDUU HYHU WKLQJ WKH QHHG ZLWK WKHP WRROV IRU making and maintaining their weapons, re-starters, tinder, and spare ELWV RI OHDWKHU DQG VLQHZ XVHG WR UHSDLU FORWKLQJ 7KH DOVR FDUU WKHLU YDOXDEOHV DQG HYHU DGXOW MXQJOH JLDQW FDUULHV D TXLYHU RI DUURZV -XQJOH JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG WKH ODQJXDJHV RI WULEHV RI QHDUE KXPDQV DQG KXPDQRLGV 7KLQ DQG YHU WDOO MXQJOH JLDQWV HDVLO EOHQG LQWR WKH YHUWLFDO ODQG VFDSH RI WKH WURSLFDO IRUHVW 7KHLU ZDY KDLU LV SDOH JUHHQ DQG WKHLU VNLQ is a rich muddy yellow, like sunlight on the forest oor. They rarely wear PRUH FORWKLQJ WKDQ VWULFWO QHFHVVDU DV WKH SUHIHU FRPSOHWH IUHHGRP RI PRYHPHQW ZKHQ KXQWLQJ 0DQ JURXSV RI MXQJOH JLDQWV XVH ULWXDO WDW tooing, colorful feather headdresses, and even led teeth to show their erceness. They sometimes decorate themselves with mud, sticks, and OHDYHV ZKHQ VWDONLQJ HVSHFLDOO ODUJH RU ZDU JDPH RPEDW -XQJOH JLDQWV XVH ORQJ ERZV FUDIWHG WR WDNH DGYDQWDJH RI WKHLU WUHPHQGRXV VL H DQG VWUHQJWK 7KHVH JLDQWV DUH YHU TXLFN ZLWK WKHLU huge bows and can re two arrows each round. They will use poisoned DUURZV WR EULQJ GRZQ WKHLU SUH PRUH TXLFNO ,I WKHVH DUURZV DUH XVHG LQ FRPEDW RSSRQHQWV PXVW VDYH YV SDUDO DWLRQ DW RU EH UHQGHUHG LP PRELOH IRU WXUQV (YHQ KXPDQRLG FUHDWXUHV ZLWK WKH VWUHQJWK WR SXOO D MXQJOH JLDQW ERZ FDQQRW XVH LW EHFDXVH WKH DUURZV DUH RYHU ORQJ G GDPDJH -XQJOH JLDQWV ZLOO RFFDVLRQDOO XVH WKH WUXQN RI D GHDG WUHH DV D FOXE GRLQJ G SRLQWV GDPDJH Jungle giants prefer to take their prey from ambushes, ring their bows IURP WKH WUHHWRSV DQG WKHQ VZLQJLQJ GRZQ VWXUG EUDQFKHV RU WKLFN URSHV to nish off their prey. Camou aged giants cause a –1 penalty on oppo nents’ surprise rolls. When setting up a blind, they can camou age them VHOYHV LQ MXQJOH WHUUDLQ ZLWK D FKDQFH RI VXFFHVV 6HWWLQJ XS D EOLQG RU decorating themselves with jungle camou age takes three turns.

DELWDW RFLHW -XQJOH JLDQWV DUH IULHQGOLHU WKDQ PRVW RWKHU UDFHV RI JL DQWV DQG WKH ZLOO RIWHQ FRRSHUDWH ZLWK KXPDQ MXQJOH WULEHV RQ KXQWV 7KH JLDQWV SURYLGH VWUHQJWK DQG UDZ SRZHU DQG WKH KXPDQV SURYLGH WKH QXPEHUV DQG VNLOO WR GULYH DQLPDOV LQWR DPEXVKHV -XQJOH JLDQWV KDYH DEVROXWHO QR FRPSXQFWLRQV DERXW HDWLQJ DQ IRUP RI PHDW PDPPDO UHSWLOH DPSKLELDQ RU DYLDQ 7KH NQRZ KRZ WR VWDON NLOO DQG SUHSDUH HYHU WKLQJ IURP HJJV WR IXOO JURZQ DQLPDOV and from scavengers to predators. Their villages re ect this carnivo URXV WHQGHQF WKH KXWV DUH PDGH IURP ZRRGHQ SRVWV ZLWK URRIV RI JUHDVHG DQLPDO KLGHV VWLWFKHG WRJHWKHU ZLWK LQWHVWLQHV 7KH VPHOO RI VPRNLQJ PHDWV DQG EXWFKHU KDQJ LQ WKH DLU DQG KXJH TXDQWLWLHV RI dragon ies and other insects swarm around the villages. A jungle giant village is 50% likely to shelter 1-6 giant dragon ies. (FRORJ -XQJOH JLDQWV WKLQN RI PRVW FUHDWXUHV DV SUH EXW WKRVH WKH DFFHSW DV IHOORZ KXQWHUV WKH UHVSHFW DV HTXDOV UHJDUGOHVV RI WKHLU VL H OWKRXJK WKH PXFK SUHIHU WKH MXQJOH WHUUDLQ WKH NQRZ VR ZHOO WKH DUH RIWHQ IRUFHG WR OHDYH WKH WUHHV IRU WKH VDYDQQD ZKHQ WKHLU QXPEHUV EHFRPH WRR JUHDW WR VXUYLYH LQ WKH MXQJOH 7KH WKLQN QRWKLQJ RI HDWLQJ HY HU VQDNH DQWHORSH FDW ZDUWKRJ RVWULFK DQG HOHSKDQW WKH FRPH DFURVV -XQJOH JLDQWV RQ WKH VDYDQQD RIWHQ UHWXUQ WR WKH IRUHVW EHFDXVH WKHLU JUHDW height makes stealthy hunting dif cult for them on open ground.

142

Giant, Mountain /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q 0RXQWDLQV 9HU UDUH )DPLO Q 2PQLYRUH YHUDJH ( Chaotic neutral

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RU E ZHDSRQ G +XUOLQJ URFNV IRU 1LO 1LO + WDOO Champion (15-16) 1RUPDO ,QIDQW 1LO -XYHQLOH 6KDPDQ 6KDPDQ UG

0RXQWDLQ JLDQWV DUH KXJH KXPDQRLGV WKDW OLYH LQ UHPRWH PRXQWDLQ FDYHUQV 6WDQGLQJ IHHW WDOO DQG ZHLJKLQJ SRXQGV PRXQWDLQ JLDQWV DUH LPSUHVVLYH IRHV 7KH JUHDWO UHVHPEOH KLOO JLDQWV 7KHLU VNLQ FRORU LV D OLJKW WDQ WR UHGGLVK EURZQ ZLWK VWUDLJKW EODFN KDLU 7KH PDOHV KDYH KHDY EHDUGV EXW QR PXVWDFKHV DQG WKH KDYH ODUJH SRW EHOOLHV 7KH DUH W SL FDOO FORWKHG LQ URXJK KLGHV RU VNLQV DQG FDUU KXJH FOXEV DV ZHDSRQV 7KH VWDOH UHHN RI D PRXQWDLQ JLDQW FDQ EH GHWHFWHG VHYHUDO KXQGUHG IHHW GRZQZLQG RPEDW 0RXQWDLQ JLDQWV DOZD V DWWDFN LQ D VWUDLJKWIRUZDUG PDQQHU QRW E DPEXVK RU GHFHLW 7KH ORYH WR JHW LQWR D KLJK XQDVVDLODEOH VSRW ZLWK ORWV RI ERXOGHUV :KHQ LQ VXFK D SRVLWLRQ PRXQWDLQ JLDQWV UDUHO WDNH cover, but stand in the open to ing their missiles. They can hurl boulders GRZQ RQ WKHLU RSSRQHQWV IRU G SRLQWV RI GDPDJH HDFK 7KH FDQ FDWFK VLPLODU PLVVLOHV RI WKH WLPH ,Q PHOHH WKH XVH KXJH FOXEV WKDW FDXVH G SRLQWV RI GDPDJH LQ FOXGLQJ WKHLU 6WUHQJWK ERQXV 7KHVH FOXEV DUH XVXDOO MXVW ODUJH WUHH OLPEV RU ORJV 7KH XVXDOO NHHS VHYHUDO VXFK ZHDSRQV DURXQG 0RXQWDLQ JLDQWV are as strong as re giants (22). PRXQWDLQ JLDQW FDQ VXPPRQ DQG FRQWURO RWKHU PRQVWHUV 7KLV VXPPRQLQJ WDNHV D IXOO WXUQ WR SHUIRUP DQG G KRXUV SDVV EHIRUH WKH FUHDWXUHV DSSHDU VXPPRQLQJ UHVXOWV LQ HLWKHU G RJUHV G WUROOV RU G KLOO JLDQWV DOWKRXJK WKH JLDQW KDV QR LGHD LQ DGYDQFH RI ZKDW KH ZLOO JHW 7KH FRQWURO LV YHU ORRVH QRW DEVR lute domination. The mountain giant can give a broadly de ned com mand and the monsters obey as they see t. The summoned monsters stay with and ght for the mountain giant, but they value their own OLYHV RYHU WKDW RI WKH JLDQW 7KH VXPPRQHG FUHDWXUHV VWD ZLWK WKH JLDQW XQWLO NLOOHG VHQW DZD RU DQRWKHU VXPPRQLQJ LV PDGH DELWDW RFLHW 7KH KRPH RI D IDPLO RI PRXQWDLQ JLDQWV LV RIWHQ LQ D large rock cavern in a mountain. Frequently there are unexplored pas VDJHV OHDGLQJ RXW RI WKH JLDQWV KRPH 7KH UDUHO KDYH DQ LQWHUHVW LQ DQ WKLQJ EH RQG WKHLU FDYHUQ 7KHUH LV D FKDQFH RI VXPPRQHG FUHD WXUHV DFWLQJ DV JXDUGV DQG XQGHUOLQJV LQ WKH FDYHUQ 7KH IHPDOHV DQG RXQJ DUH UDUHO VHHQ VLQFH WKH VWLFN FORVH WR WKH FDY HUQ 0RXQWDLQ JLDQWV DUH SRO JDPRXV XVXDOO RQH IHPDOH OLYLQJ ZLWK VHY HUDO PDOHV 7KUHH TXDUWHUV RI WKH RXQJ DUH PDOH ZKLFK DFFRXQWV IRU WKHLU ORZ SRSXODWLRQ ,I WZR RU PRUH PRXQWDLQ JLDQWV DUH LQ D ODLU WKHUH LV D

FKDQFH RI D IHPDOH DQG D FKDQFH RI D FKLOG 5ROO G WR GHWHUPLQH WKH DJH RI WKH FKLOG ,I LW LV D LW LV D KHOSOHVV LQIDQW RU VPDOO FKLOG UROO RI LQGLFDWHV ROGHU FKLOGUHQ RU WHHQV WKDW KDYH WKH +LW LFH GDPDJH DQG DWWDFN UROOV RI KLOO JLDQWV 7KHUH LV D FKDQFH WKDW RQH RI WKH JLDQWV LQ D IDPLO LV D VKDPDQ 5ROO G WR GHWHUPLQH WKH OHYHO RI VSHOO XVH PHDQLQJ VW OHYHO LQ GLFDWLQJ QG OHYHO 7KLV VKDPDQ FDQ FDVW IURP WKH VSKHUHV RI OO QLPDO Charm, Combat, Elemental, and Healing. He has an innate ability to nd FDYHV DQG FDYHUQ HQWUDQFHV ZLWKLQ KDOI D PLOH XQOHVV WKHVH DUH PDJLFDOO KLGGHQ :KLOH RQO RQH IDPLO LV IRXQG LQ D JLYHQ ODLU VHYHUDO IDPLOLHV PDNH XS D ORRVH WULEH VFDWWHUHG RYHU D PRXQWDLQ RU UDQJH (DFK WULEH KDV D UG OHYHO shaman as its leader. He presides over the extremely rare gatherings of WKH WULEH DQG FRXQVHOV WKRVH ZLOOLQJ WR WUDYHO WR WDON WR KLP 7KH VKDPDQ DOZD V OLYHV ZLWK D JURXS RI VXPPRQHG PRQVWHUV EXW QHYHU ZLWK RWKHU PRXQWDLQ JLDQWV (FRORJ 0RXQWDLQ JLDQWV DUH IRUDJHUV DQG KXQWHUV 7KHLU IDYRULWH IRRG LV PRXQWDLQ VKHHS 7KH DOVR HDW QXWV WXEHUV DQG RWKHU HGLEOH PRXQ WDLQ SODQWV 1RWKLQJ KXQWV PRXQWDLQ JLDQWV EXW VRPHWLPHV WKH SLFN WKH ZURQJ FDYH LQ ZKLFK WR VHW XS KRXVHNHHSLQJ 6LQFH WKH WHQG QRW WR IXOO explore all the back tunnels, nasty things from underground have been NQRZQ WR DWWDFN DQG GHYRXU VOHHSLQJ JLDQWV 6LQFH WKHVH JLDQWV DUH QHLWKHU JRRG QRU HYLO LW LV SRVVLEOH WR VHW XS SHDFH IXO UHODWLRQV ZLWK WKHP +RZHYHU WKH DUH VXVSLFLRXV RI DQG UHOXFWDQW WR GHDO ZLWK RXWVLGHUV

143

Giant, Reef /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

RU RU 6Z

12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

7URSLFDO RU VXEWURSLFDO RFHDQ UHHI 9HU UDUH 6ROLWDU D 2PQLYRUH 9HU = LQ ODLU 1HXWUDO JRRG

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RU E ZHDSRQ W SLFDOO %RXOGHUV ZKLUOSRRO ,PPXQH WR ZDWHU EDVHG DWWDFNV 1LO + WDOO )DQDWLF

5HHI JLDQWV DUH WKH ORQHUV RI JLDQW NLQG DOWKRXJK WKH RIWHQ OLYH LQ UH PDUNDEO ZHOO DSSRLQWHG PDQVLRQV WKDW VHHP WR EH QR PRUH WKDQ KXWV IURP WKH RXWVLGH 7KH VRPHWLPHV EHFRPH VDLORUV EXW WKHLU KXJH PDVV OLPLWV WKHP WR WKH ODUJHVW RI YHVVHOV 5HHI JLDQWV DUH W SLFDOO WDOO DQG ZHLJK SRXQGV 5HHI JLDQWV FDQ OLYH WR EH HDUV ROG 5HHI JLDQWV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKH JLDQWLVK WUDGH WRQJXH DQG WKH ODQJXDJHV RI VWRUP DQG FORXG JLDQWV ,Q DGGLWLRQ RI WKH JLDQWV DOVR VSHDN WKH FRPPRQ WRQJXH 5HHI JLDQWV KDYH EXUQLVKHG FRSSHU VNLQ DQG SDOH ZKLWH KDLU 7KH DUH barrel-chested and powerfully-muscled from the exertion of forcing their KXJH ERGLHV WKURXJK ZDWHU 5HHI JLDQWV KDYH D 6WUHQJWK RI 5HHI JL DQWV ZHDU VNLQV RU JDUPHQWV PDGH RI EUDLGHG KDLU ZKHQ DVKRUH EXW VZLP ZHDULQJ QR PRUH WKDQ D EHOW IRU NQLYHV DQG SRXFKHV RPEDW Reef giants prefer to ght in or under water, and they are erce ghters when angered. They suffer no penalties when ghting in or under ZDWHU 7KH FDQQRW EH KDUPHG E ZDWHU RU LFH EDVHG DWWDFN IRUPV 7KH W SLFDOO DWWDFN ZLWK JLDQW WULGHQWV IRU SRLQWV RI GDPDJH EXW have been known to lash out with a huge st (1d10 points damage) now DQG DJDLQ 2QFH SHU GD D UHHI JLDQW FDQ IRUP D ZKLUOSRRO 8QOHVV D VXFFHVVIXO 6WUHQJWK DELOLW FKHFN LV PDGH FUHDWXUHV ZLWKLQ DUGV RI WKH JLDQW DUH VXFNHG LQWR WKH ZKLUOSRRO DQG VXIIHU SRLQWV RI EDWWHULQJ GDPDJH SOXV SRLQWV GURZQLQJ DQG FKRNLQJ GDPDJH XQOHVV WKH FUHDWXUHV DUH DEOH WR EUHDWKH ZDWHU LQ ZKLFK FDVH RQO WKH EDWWHULQJ GDPDJH DSSOLHV 7KH ZKLUOSRRO LV QRW SRZHUIXO HQRXJK WR GUDZ LQ VKLSV 5HHI JLDQWV FDQ WKURZ ERXOGHUV XS WR DUGV IRU G SRLQWV RI GDPDJH 7KH SUHIHU WR XVH WKURZQ ERXOGHUV WR VLQN XQZHOFRPH VKLSV %RXOGHUV DUH QRW XVHG DJDLQVW LQGLYLGXDO RSSRQHQWV DELWDW RFLHW 5HHI JLDQWV DUH RIWHQ VROLWDU IRU ORQJ SHULRGV RI WLPH DOWKRXJK WKH PDWH IRU OLIH :KHQ WKHLU FKLOGUHQ UHDFK SXEHUW WKH DUH VHQW RXW RQ WKHLU RZQ WR VHHN DQ LVODQG RU UHHI KDELWDW WR PDNH WKHLU KRPH 7KH PDQVLRQV RI UHHI JLDQWV DUH VRPHWLPHV EXLOW LQWR WKH KLOOV DQG JRUJHV RI WKH LVODQGV DQG WKH DUH DOZD V VWRFNHG ZLWK IXUQLWXUH DQG GHFRUDWLRQV FROOHFWHG RYHU JHQHUDWLRQV 7KHVH PDQVLRQV DUH SDVVHG RQ IURP RQH JLDQW WR DQRWKHU WKH HOGHVW GDXJKWHU LV JHQHUDOO UHDUHG WR SURYLGH IRU KHU SDUHQWV DV WKH JURZ ROG DQG LV XVXDOO JLYHQ WKH PDQ VLRQ DQG DOO LWV JRRGV XSRQ WKHLU GHDWK 7KHVH ZHOO GRZULHG GDXJKWHUV DUH WKH REMHFWV RI PXFK FRPSHWLWLRQ EHWZHHQ UHHI JLDQW VXLWRUV HDFK RI

144

ZKRP VHHNV WR ERWK SURYH KLPVHOI WR WKH QHZ PLVWUHVV RI WKH PDQVLRQ and undo his competitors by any means available. Diving, sur ng, and shing competitions are common in reef giant courtship. (FRORJ Reef giants are scavengers who sh and forage coral reefs for a hundred different sources of food. They can net entire schools of sh, and DV DFFRPSOLVKHG GLYHUV WKH FDQ UHWULHYH KRDUGV RI SHDUOV VSRQJHV DQG FRUDO 7KHLU HQRUPRXV VWUHQJWK DOORZV WKHP WR VZLP IRU KRXUV DW D WLPH ZLWKRXW WLULQJ ,Q WKLV ZD UHHI JLDQWV FDQ DPDVV KXJH DPRXQWV RI JRRGV WR WUDGH IRU RWKHU LWHPV Some reef giants keep ocks of goats or sheep on their island homes, EXW WKHVH JLDQWV DUH JHQHUDOO HOGHUO DQG QRW DV FDSDEOH RI IRUDJLQJ VXFFHVVIXOO 5HHI JLDQWV IUHTXHQWO HQWHU LQWR FRQWUDFWV RU WUDGH DJUHHPHQWV ZLWK humans and other mercantile races. In exchange for pearls and other valu DEOHV IURP WKH VHD WKH DUH JLYHQ FORWK VZHHWV DQG PHWDO JRRGV 7KH UHHI JLDQWV ZLOOLQJQHVV WR SOXQGHU WKH VHD KDV PDGH WKHP WKH HQ HPLHV RI PHUIRON WULWRQV DQG RWKHU RFHDQ GZHOOLQJ UDFHV

Giant, Stone /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

6XEWURSLFDO DQG WHPSHUDWH PRXQWDLQV 5DUH 7ULEDO Q 2PQLYRURXV YHUDJH 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH (OGHU 6SHOOFDVWHU

KLW SRLQWV RU E ZHDSRQ +XUOLQJ URFNV IRU 6HH EHORZ 1LO + WDOO

G

1LO

Stone giants are lean, but muscular. Their hard, hairless esh is smooth DQG JUD PDNLQJ LW HDV IRU WKHP WR EOHQG LQ ZLWK WKHLU PRXQWDLQRXV VXU URXQGLQJV 7KHLU JDXQW IDFLDO IHDWXUHV DQG GHHS VXQNHQ EODFN H HV PDNH WKHP VHHP SHUSHWXDOO JULP 7KH W SLFDO VWRQH JLDQW LV WDOO DQG ZHLJKV SRXQGV EHFDXVH RI its dense esh. Females are a little shorter and lighter. The giants’ natural Armor Class is 0. They do not wear armor to augment that, preferring to ZHDU VWRQH FRORUHG JDUPHQWV 6WRQH JLDQWV FDQ OLYH WR EH HDUV ROG 6WRQH JLDQWV OLNH VHYHUDO RWKHU JLDQW UDFHV FDUU VRPH RI WKHLU EHORQJLQJV ZLWK WKHP 7KH OHDYH WKHLU PRUH YDOXDEOH LWHPV LQ WKHLU ODLUV KRZHYHU W SLFDO VWRQH JLDQW V EDJ ZLOO FRQWDLQ G WKURZLQJ URFNV D SRUWLRQ RI WKH JLDQW V ZHDOWK DQG DGGLWLRQDO FRPPRQ LWHPV 6WRQH JLDQWV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKRVH RI KLOO JLDQWV FORXG JLDQWV DQG VWRUP JLDQWV ,Q DGGLWLRQ RI WKH JLDQWV DOVR VSHDN WKH FRPPRQ ODQJXDJH RI PDQ RPEDW When possible, stone giants ght from a distance. They are able to hurl rocks a minimum distance of 3 yards to a maximum distance of 300 DUGV GRLQJ G SRLQWV RI GDPDJH ZLWK HDFK URFN 7KHVH JLDQWV DUH DEOH WR FDWFK VWRQHV DQG VLPLODU PLVVLOHV RI WKH WLPH IDYRULWH WDFWLF RI VWRQH JLDQWV LV WR VWDQG QHDUO PRWLRQOHVV DJDLQVW URFNV EOHQGLQJ LQ ZLWK WKH EDFNJURXQG WKHQ PRYLQJ IRUZDUG WR WKURZ URFNV VXUSULVLQJ WKHLU IRHV 0DQ JLDQWV VHW XS SLOHV RI URFNV QHDU WKHLU ODLU ZKLFK FDQ EH WULJJHUHG OLNH DQ DYDODQFKH ZKHQ LQWUXGHUV JHW WRR FORVH :KHQ VWRQH JLDQWV DUH IRUFHG LQWR PHOHH FRPEDW WKH XVH ODUJH FOXEV FKLVHOHG RXW RI VWRQH ZKLFK GR G SRLQWV RI GDPDJH GRXEOH QRU PDO PDQ VL HG FOXE GDPDJH SOXV WKH JLDQW V VWUHQJWK ERQXV DELWDW RFLHW 6WRQH JLDQWV SUHIHU WR GZHOO LQ GHHS FDYHV KLJK RQ URFN VWRUP VZHSW PRXQWDLQV 7KH QRUPDOO OLYH LQ WKH FRPSDQ RI WKHLU UHOD tives, though such clans usually include no more than 10 giants. Clans of JLDQWV GR ORFDWH WKHLU ODLUV QHDU HDFK RWKHU KRZHYHU IRU D VHQVH RI FRP PXQLW DQG SURWHFWLRQ PRXQWDLQ UDQJH FRPPRQO KDV FODQV ODLULQJ WKHUH

6WRQH JLDQWV DUH FUXGH DUWLVWV SDLQWLQJ VFHQHV RI WKHLU OLYHV RQ WKH ZDOOV RI WKHLU ODLUV DQG RQ WDQQHG KLGH VFUROOV 6RPH JLDQWV DUH IRQG RI PXVLF and play stone utes and drums. Others make simple jewelry, fashioning SDLQWHG VWRQH EHDGV LQWR QHFNODFHV ,I HLJKW RU PRUH JLDQWV DUH HQFRXQWHUHG LQ D FODQ V ODLU RQH TXDUWHU ZLOO EH IHPDOH RQH TXDUWHU PDOH DQG WKH UHPDLQGHU RIIVSULQJ 7R GHWHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI DQ RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKRVH RI D KLOO JLDQW 2QH LQ VWRQH JLDQWV GHYHORS VSHFLDO DELOLWLHV UHODWHG WR WKHLU HQYLURQ PHQW 7KHVH JLDQW HOGHUV DUH DEOH WR R H DSH R H HOO DQG UD P H UR N R P G RU PXG WR URFN RQFH SHU GD DV LI WKH ZHUH WK OHYHO PDJHV One in 10 of these exceptional giants can also cast spells as if he were a 3rd level wizard. Their spells can be determined randomly or chosen to t a speci c encounter as desired. Frequently these giants are able to rise to SRVLWLRQV RI SRZHU DQG DUH FRQVLGHUHG WKH OHDGHUV RI VHYHUDO FODQV 6WRQH JLDQWV DUH XVXDOO IRXQG LQ PRXQWDLQ UDQJHV LQ WHPSHUDWH DQG VXEWURSLFDO DUHDV 6WRQH JLDQWV DUH IRQG RI FDYH EHDUV DQG RI WKHLU ODLUV ZLOO KDYH RI WKHP DV JXDUGV 7KH IHZ VWRQH JLDQWV OLYLQJ LQ FROG DUHDV XVH SRODU EHDUV DV JXDUGV 6WRQH JLDQWV DUH SOD IXO HVSHFLDOO DW QLJKW 7KH DUH IRQG RI URFN WKURZLQJ FRQWHVWV DQG RWKHU JDPHV WKDW WHVW WKHLU PLJKW 7ULEHV RI JLDQWV ZLOO RIWHQ JDWKHU WR WRVV URFNV DW HDFK RWKHU WKH ORVLQJ VLGH EHLQJ WKH JLDQWV ZKR DUH KLW PRUH RIWHQ (FRORJ 6WRQH JLDQWV DUH RPQLYRURXV EXW WKH ZLOO HDW RQO IUHVK IRRG 7KH FRRN DQG HDW WKHLU PHDW TXLFNO DIWHU LW KDV EHHQ NLOOHG 7KH XVH WKH VNLQV RI WKH DQLPDOV IRU EODQNHWV DQG WUDGH ZKDW WKH GR QRW QHHG ZLWK nearby human communities in exchange for bolts of cloth or herd animals ZKLFK WKH XVH IRU IRRG 0DQ VWRQH JLDQW EDQGV NHHS JLDQW JRDWV LQ DQG QHDU WKHLU ODLUV VR WKH ZLOO KDYH D FRQWLQXRXV VXSSO RI PLON FKHHVH DQG EXWWHU

145

Giant, Storm /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

6SHFLDO VHH EHORZ 9HU UDUH 6ROLWDU RU 7ULEDO Q 2PQLYRURXV Exceptional (15-16) ( 4 6 Chaotic good

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( ,QIDQW -XYHQLOH -XYHQLOH -XYHQLOH 6SHOO FDVWHU VW 6SHOO FDVWHU QG 6SHOO FDVWHU UG 6SHOO FDVWHU WK

6Z

KLW SRLQWV

RU E ZHDSRQ 6HH EHORZ ,PSHUYLRXV WR HOHFWULFLW 1LO * WDOO )DQDWLF 1LO

6WRUP JLDQWV DUH JHQWOH DQG UHFOXVLYH 7KH DUH XVXDOO WROHUDQW RI RWKHUV EXW FDQ EH YHU GDQJHURXV ZKHQ DQJU 6WRUP JLDQWV UHVHPEOH ZHOO IRUPHG KXPDQV RI JDUJDQWXDQ SURSRU WLRQV GXOW PDOHV DQG IHPDOHV DUH DERXW WDOO DQG ZHLJK DERXW SRXQGV 6WRUP JLDQWV KDYH SDOH OLJKW JUHHQ RU UDUHO YLROHW VNLQ *UHHQ VNLQQHG VWRUP JLDQWV KDYH GDUN JUHHQ KDLU DQG JOLWWHULQJ HPHUDOG H HV 9LROHW VNLQQHG VWRUP JLDQWV KDYH GHHS YLROHW RU EOXH EODFN KDLU ZLWK VLO YHU JUD RU SXUSOH H HV 6WRUP JLDQWV FDQ OLYH WR EH HDUV ROG VWRUP JLDQW V JDUE XVXDOO LV D VKRUW ORRVH WXQLF EHOWHG DW WKH ZDLVW VDQGDOV RU EDUH IHHW DQG D KHDGEDQG 7KH ZHDU D IHZ SLHFHV RI VLPSOH but nely crafted jewelry: anklets (favored by bare-footed giants), rings, or FLUFOHWV EHLQJ PRVW FRPPRQ 6WRUP JLDQWV XVXDOO FDUU SRXFKHV DWWDFKHG WR WKHLU EHOWV 7KHVH KROG RQO D IHZ WRROV QHFHVVLWLHV DQG D VLPSOH PXVLFDO LQVWUXPHQW XVXDOO D SDQSLSH RU KDUS 2WKHU WKDQ WKH MHZHOU WKH ZHDU WKH SUHIHU WR OHDYH WKHLU ZHDOWK LQ WKHLU ODLUV 7KH VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV FORXG JLDQW WKH WRQJXH FRP PRQ WR DOO JLDQWV DQG WKH FRPPRQ WRQJXH RI KXPDQNLQG RPEDW OO VWRUP JLDQWV DUH LPPXQH WR HOHFWULFLW DQG OLJKWQLQJ 7KH XVH ZHDSRQV DQG VSHFLDO DELOLWLHV LQVWHDG RI KXUOLQJ URFNV EXW FDQ FDWFK ODUJH PLVVLOHV RI WKH WLPH 6WRUP JLDQWV DUH ERUQ ZLWK ZD HU EUHD L DELOLW DQG FDQ PRYH DW WDFN DQG XVH PDJLF XQGHU ZDWHU DV LI WKH ZHUH RQ ODQG -XYHQLOH DQG DGXOW VWRUP JLDQWV FDQ FDVW R URO ZHD HU DQG OH L D H VSHOOV OLIWLQJ WKHLU RZQ ZHLJKW DQG DV PXFK DV DGGLWLRQDO SRXQGV WZLFH D GD GXOW VWRUP JLDQWV DOVR FDQ DOO OL L EROWV RI VLGHG GLFH HDFK OL L ERO EROW RI VLGHG GLFH R URO ZL G DQG XVH ZHD HU PPR L RQFH D GD VWRUP JLDQW XVHV LWV PDJLFDO DELOLWLHV DW WK OHYHO Q DQJU VWRUP JLDQW XVXDOO ZLOO PPR D VWRUP DQG DOO OL L 7KH HPSOR JLJDQWLF WZR KDQGHG VZRUGV LQ EDWWOH VWRUP JLDQW V RYHUVL HG ZHDSRQV GR WULSOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV SOXV WKH JLDQW V VWUHQJWK ERQXV 7KXV D VWRUP JLDQW V WZR KDQGHG VZRUG GRHV G SRLQWV RI GDPDJH 7KH DOVR XVH PDVVLYH FRPSRVLWH ERZV ZKLFK KDYH D DUG UDQJH DQG GR G SRLQWV RI GDPDJH 7KHUH LV D FKDQFH WKDW DQ VWRUP JLDQW ZLOO KDYH HQFKDQWHG ZHDSRQV

A storm giant’s natural Armor Class is 0. In battle, storm giants usually wear elaborate bronze plate mail (AC –6). DELWDW RFLHW 6WRUP JLDQWV DUH UHWLULQJ DQG VROLWDU EXW QRW VK 7KH OLYH LQ FDVWOHV EXLOW RQ FORXG LVODQGV PRXQWDLQ SHDNV RU underwater (10%). They live quiet, re ective lives and spend their time PXVLQJ DERXW WKH ZRUOG FRPSRVLQJ DQG SOD LQJ PXVLF DQG WLOOLQJ WKHLU ODQG RU JDWKHULQJ IRRG /DQG DQG DLU GZHOOLQJ VWRUP JLDQWV XVXDOO DUH RQ JRRG WHUPV ZLWK QHLJKERULQJ VLOYHU GUDJRQV DQG JRRG FORXG JLDQWV DQG FRRSHUDWH ZLWK WKHP IRU PXWXDO GHIHQVH TXDWLF VWRUP JLDQWV KDYH VLPLODU UHODWLRQVKLSV ZLWK PHUPHQ DQG EURQ H GUDJRQV :KHQ WZR RU PRUH VWRUP JLDQWV DUH HQFRXQWHUHG LQ ODLU WKH ZLOO EH D PDWHG FRXSOH DQG WKHLU FKLOGUHQ 7R GHWHUPLQH HDFK RXQJ JLDQW V PDWX ULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKDW RI D FORXG JLDQW 7KHUH LV D FKDQFH WKDW DQ DGXOW VWRUP JLDQW LV DOVR D SULHVW RU SULHVW ZL DUG 6WRUP JLDQWV FDQ DWWDLQ WK OHYHO DV SULHVWV DQG WK OHYHO DV ZL DUGV 6WRUP JLDQW SULHVWV FDQ FDVW UHJXODU VSHOOV IURP WKH Animal, Charm, Combat, Creation, Guardian, Healing, Plant, Weather, DQG 6XQ VSKHUHV 6WRUP JLDQW ZL DUGV DUH JHQHUDOLVWV DQG W SLFDOO NQRZ spells from the Alteration, Invocation/Evocation, Conjuration/Summon LQJ DQG EMXUDWLRQ VFKRROV 6WRUP JLDQW ODLUV DUH DOZD V SURWHFWHG E JXDUGV /DQG RU DHULDO ODLUV KDYH URFV ZKLFK DOVR VHUYH DV PRXQWV RU JULIIRQV 8QGHUZDWHU ODLUV KDYH G VHD OLRQV (FRORJ 6WRUP JLDQWV OLYH RII WKH ODQG LQ WKH LPPHGLDWH YLFLQLW RI WKHLU ODLUV ,I WKH QDWXUDO KDUYHVW LV QRW HQRXJK WR VXVWDLQ WKHP WKH FUHDWH DQG carefully till large areas of gardens, elds, and vineyards. They do not NHHS DQLPDOV IRU IRRG SUHIHUULQJ WR KXQW

146

Giant, Verbeeg 7HPSHUDWH DQG DUFWLF +LOOV 8QFRPPRQ 7ULEH Q 2PQLYRUH YHUDJH WR YHU % . / 0 LQ ODLU 1HXWUDO HYLO

,1 /,0 ( ( ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

RU RU EHWWHU

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

ZHDSRQ WR 1LO 1LO 1LO / WR WDOO (OLWH

6WU ERQXV

.QRZQ DV KXPDQ EHKHPRWKV WKHVH KXPDQ JLDQWV LQKDELW DUHDV LQIHVWHG ZLWK KLOO JLDQWV DQG RJUHV 9HUEHHJ YDU LQ KHLJKW IURP WR IHHW WDOO DQG ZHLJK EHWZHHQ DQG SRXQGV 7KH DUH XQXVXDOO WKLQ IRU WKHLU KHLJKW DOWKRXJK WKLV does not inhibit their ghting ability. Some have minor deformities, such DV FOXE IRRW XQHYHQ H HV KDUHOLSV HWF ,Q DOO RWKHU UHVSHFWV WKH DSSHDU KXPDQ LQFOXGLQJ VNLQ KDLU DQG H H FRORU 7KH ZHDU DV PXFK SURWHFWLYH FORWKLQJ DQG DUPRU DV WKH FDQ REWDLQ ZKLFK LVQ W PXFK 8VXDOO WKH ZHDU IXUV DQG KLGHV ZLWK SLHFHV RI PHWDO DUPRU VWLWFKHG LQWR VWUDWHJLF SODFHV 7KH DOPRVW DOZD V FDUU VKLHOGV DQG KDYH WKH EHVW ZHDSRQV WKH FDQ VWHDO 7 SLFDOO WKLV PHDQV FOXEV DQG VSHDUV RPEDW 9HUEHHJ DUH VPDUW HQRXJK WR OHW RWKHUV VRIWHQ XS WKH HQHP rst. This does not mean that they are cowards, only sel sh and practi cal. Since they are commonly found with hill giants and ogres, in the rst IHZ URXQGV RI FRPEDW YHUEHHJ GULYH WKHLU OHVV LQWHOOLJHQW FRPSDQLRQV EHIRUH WKHP LQWR EDWWOH 7KLV LV DFFRPSDQLHG E PDQ FXUVHV RDWKV DQG KLJKO GHVFULSWLYH DFFRXQWV RI WKH JLDQWV DQG RJUHV SDUHQWDJH 2QFH WKH EDWWOH KDV EHJXQ WKH YHUEHHJ WDNH RQ WKH VWUDJJOHUV DQG XVH WKHLU PLVVLOH ZHDSRQV XVXDOO VSHDUV 7KH 6WUHQJWK RI WKH JLDQW GHWHU PLQHV KRZ PXFK IXUWKHU WKDQ QRUPDO WKH ZHDSRQV FDQ EH KXUOHG :KDW HYHU WKHLU ZHDSRQU WKH YHUEHHJ JHW D 6WUHQJWK ERQXV IRU GDPDJH (DFK JLDQW PXVW KDYH KLV 6WUHQJWK GHWHUPLQHG LQGLYLGXDOO RU RQFH IRU WKH ZKROH JURXS DW WKH 0 V RSWLRQ E UROOLQJ G DQG FRQVXOWLQJ WKH IRO lowing table. Armor is always at least the equivalent of AC 4, and some times better, although never better than AC 1. SHFLDO RQXV :LWK SHDUV ROO

WUHQJWK

DPDJH RQXV

GG WR SHDU DQJH DUGV DUGV DUGV DUGV

DELWDW RFLHW 9HUEHHJ DUH IRXQG LQ WKH VDPH FOLPDWHV DV RJUHV DQG KLOO JLDQWV 7KHVH KXPDQ EHKHPRWKV DUH QHYHU IRXQG ZDQGHULQJ DORQH 7KLUW percent of wandering verbeeg encounters nd 1d6 of these giant-kin with G KLOO JLDQWV RU RJUHV HTXDO FKDQFH ZKLFK DOVR VKDUH WKHLU ODLU RI WKH WLPH G YHUEHHJ DUH ZLWK G ZROYHV RU ZRUJV LQ SRODU FOLPHV ZLQWHU

147

ZROYHV RU SRODU EHDUV WKH UHVW RI WKH WLPH RI WKHP DUH HQFRXQ WHUHG ZLWK D QRUPDO VL HG JURXS RI ZDQGHULQJ PRQVWHUV IRXQG LQ WKDW DUHD 0 PXVW XVH UHDVRQDEOH MXGJPHQW LQ WKLV FDVH YHUEHHJ ODLU LV XVXDOO DQ XQGHUJURXQG SODFH VXFK DV D FDYH RU LQVLGH ROG UXLQV 7KHUH G RI WKHP FDQ EH IRXQG DQ HTXDO QXPEHU RI IHPDOHV (equal to males in combat), and 2d6 young. Half the young ght as bug bears, the other half ght as goblins. A lair usually includes 2d4 wolves FKDQFH RU G ZRUJV FKDQFH ,Q DUFWLF FOLPHV VXEVWLWXWH SRODU EHDUV IRU ZROYHV DQG ZLQWHU ZROYHV IRU ZRUJV 7KHUH LV D FXPXODWLYH FKDQFH SHU JLDQW RI D VKDPDQ ZLWK WKH WULEH 7KH YHUEHHJ DUH MRLQWO UXOHG E WKH VKDPDQ LI WKHUH LV RQH DQG D ZDU ULRU FKLHIWDLQ 7KH VKDPDQ FDQ EH XS WR WK OHYHO 7KH ZDUULRU FKLHIWDLQ DOZD V KDV 6WUHQJWK DQG QR IHZHU WKDQ KLW SRLQWV 7KH FKLHIWDLQ LV UHVSRQVLEOH IRU DOO DFWLYLWLHV LQYROYLQJ KXQWLQJ ZDU DQG QHJRWLDWLRQV ZLWK VWUDQJHUV 7KH VKDPDQ LV UHVSRQVLEOH IRU DOO DFWLYLWLHV LQVLGH WKH WULEH GLVSHQVLQJ MXGJPHQWV FRQFHUQLQJ ODZ DQG DOO PDJLF Q PDJLFDO LWHPV LQ WKH WULEH EHORQJ WR WKH VKDPDQ KH KDV D FKDQFH RI NQRZLQJ KRZ WR XVH WKHVH 0RVW PDJLFDO LWHPV WKDW KH GRHV QRW XQGHUVWDQG DUH WKURZQ LQWR WKH WULEDO UHIXVH KHDS EHIRUH WRR ORQJ (FRORJ Verbeeg eat almost anything, but they love esh of all sorts. They maintain a mutually bene cial relationship with the giants and RJUHV WKDW VKDUH WKHLU ODLU 7KH YHUEHHJ SURYLGH WKH LQWHOOLJHQFH DQG GLUHFWLRQ WKDW WKHVH JLDQW W SHV ODFN DQG WKH JLDQWV SURYLGH SURWHFWLRQ by their greater ghting prowess. To watch a group in action can be KLODULRXV VR ORQJ DV RX DUH QRW WKHLU LQWHQGHG YLFWLP +LOO JLDQWV DQG RJUHV DUH WRR VWXSLG WR WKLQN PXFK RQ WKHLU RZQ 7KH WHQG WR IROORZ GLUHFWLRQV WRR OLWHUDOO 7KLV XVXDOO LQIXULDWHV WKH YHUEHHJ 7KH KRS EDFN DQG IRUWK IURP IRRW WR IRRW VFUHDPLQJ LQVXOWV DW WKH EHIXGGOHG JLDQWV WKDW WRZHU RYHU WKHP LQ KHLJKW DQG VL H DV HYHQ WKH VLPSOHVW LQVWUXFWLRQV DUH PLVLQWHUSUHWHG E WKHVH GHQVHU KXPDQRLGV

Giant, Wood (Voadkyn) /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

7HPSHUDWH DQG VXEWURSLFDO )RUHVWV 9HU UDUH Clan D +HUELYRUH High to exceptional (13-16) ( Chaotic good LQ DUPRU

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

ZHDSRQ WR 6WUHQJWK ERQXV SHQDOW WR RSSRQHQWV VXUSULVH UROOV 5HVLVWDQW WR VRPH VSHOOV 1LO / WDOO 6WHDG

:RRG JLDQWV DOVR NQRZQ DV YRDGN Q DUH RQH RI WKH VPDOOHVW RI WKH PLQRU UDFHV RI JLDQWV ORRNLQJ VRPHZKDW OLNH JLDQW VL HG ZRRG HOYHV 7KH DUH ighty, frivolous, and good friends with wood elves. 6WDQGLQJ IHHW WDOO ZRRG JLDQWV ZHLJK DURXQG SRXQGV 7KH KDYH WKH SK VLFDO SURSRUWLRQV RI KXPDQV ZKLFK PDNHV WKHP WKLQ DQG OLJKW IRU JLDQWV 7KH DUH FRPSOHWHO GHYRLG RI IDFLDO DQG ERG KDLU LQFOXGLQJ H H EURZV 7KHLU KHDGV VHHP RYHUO ODUJH IRU WKHLU ERGLHV HVSHFLDOO WKH MDZV FKLQ DQG PRXWK 7KHLU HDUV DUH SODFHG KLJKHU WKDQ RQ D KXPDQ DOPRVW FRPSOHWHO DERYH WKH OLQH RI WKH H HV Wood giants can be almost any shade of brown, mixed with yellow RU JUHHQ 7KH DUH IRQG RI OHDWKHU DUPRU DQG ULQJ PDLO ZRRG JLDQW FDUULHV WZR ZHDSRQV D WZR KDQGHG VZRUG DQG D JLDQW VL HG ORQJ ERZ ZLWK TXLYHU VSHFLDO VKHDWK IRU WKH VZRUG LV VWHHO WLSSHG HQDEOLQJ LW WR EH XVHG DV D ZDONLQJ VWLFN 7KLV GRHV QRW LQ DQ ZD GLVJXLVH WKH VZRUG 7KH ZUDS WKHLU DQNOHV LQ OHDWKHU VWULSV DOPRVW XS WR WKH NQHH DOWKRXJK WKH IRRW LWVHOI LV PRVWO EDUH 7KH RQO JDUPHQWV WKH ZHDU DUH ORRVH WURX VHUV RU D VKRUW NLOW ZRRG JLDQW DOZD V ZHDUV D OHDWKHU IRUHDUP VKHDWK WR SURWHFW KLV DUP IURP WKH ERZVWULQJ OO RI WKHVH LWHPV DUH IUHTXHQWO VWDLQHG LQ IRUHVW FRORUV RI JUHHQ DQG EURZQ RPEDW Voadkyn do not ght unless forced to defend themselves or al OLHV 7KHLU IDYRULWH ZHDSRQ LV WKHLU KXJH QRQ PDJLFDO ORQJ ERZ 7KH JHW D ERQXV WR DWWDFN UROOV DQG EHWWHU UDQJH EHFDXVH RI LWV XQXVXDO VL H 7KH PDWFKLQJ DUURZV DUH RYHU IRXU IHHW ORQJ DQG FDXVH G SRLQWV RI GDP DJH :RRG JLDQWV GR QRW KXUO URFNV RU ERXOGHUV ,I SUHVVHG LQWR PHOHH WKH ZLHOG WKHLU WZR KDQGHG VZRUGV ZLWK RQH KDQG :KHQ HQFRXQWHUHG WKH 6WUHQJWK RI WKH YRDGN Q PXVW EH GHWHUPLQHG E UROOLQJ SHUFHQWLOH GLFH 7KH UHVXOWLQJ QXPEHU LV WKH UROO YDOXH IRU WKHLU VWUHQJWK 7KLV JLYHV WKHP D WR GDPDJH ERQXV 7KH GR QRW UH FHLYH DQ DWWDFN UROO ERQXV IRU 6WUHQJWK 7KHVH JLDQW NLQ DUH XVXDOO LQ WKH FRPSDQ RI G ZRRG HOYHV G GLUH ZROYHV RU ERWK :RRG JLDQWV DUH UHVLVWDQW WR OHHS DQG DUP VSHOOV WKH KDYH LQ IUDYLVLRQ XS WR IHHW 7KH RQO PDJLFDO VNLOO YRDGN Q KDYH LV WKH DELOLW WR SRO PRUSK LQWR DQ humanoid gure, from 3 to 15 feet in height. They cannot become a speci c LQGLYLGXDO RQO D W SLFDO VSHFLPHQ RI WKDW UDFH 7KH KDYH EHHQ NQRZQ WR XVH WKLV DELOLW WR MRLQ D SDUW DQG WULFN LW RXW RI WUHDVXUH

:RRG JLDQWV FDQ PRYH VLOHQWO LQ D IRUHVW GHVSLWH WKHLU JUHDW KHLJKW WKXV LPSRVLQJ D SHQDOW WR RSSRQHQWV VXUSULVH UROOV 7KH FDQ EOHQG LQWR IRUHVW YHJHWDWLRQ EHFRPLQJ HIIHFWLYHO LQYLVLEOH 2QO FUHDWXUHV DEOH WR GHWHFW LQYLVLEOH REMHFWV FDQ VHH WKHP OWKRXJK WKH DUH QRW invisible while attacking, they are extremely quick (Dexterity 16) and FDQ PRYH RXW RI KLGLQJ ODXQFK DQ DUURZ DQG PRYH EDFN LQWR KLGLQJ LQ WKH VDPH URXQG 7KHVH DUURZV VHHP WR FRPH IURP QRZKHUH XQOHVV WKH WDUJHW LV ORRNLQJ DW WKH ZRRG JLDQWV KLGLQJ VSRW DELWDW RFLHW :RRG JLDQWV LQKDELW WKH VDPH IRUHVWV DV ZRRG HOYHV 7KH KDYH QR ODLUV FKRRVLQJ WR OLYH XQGHU WKH VWDUV RU ZLWK WKH ZRRG HOYHV IRU D WLPH :RRG JLDQWV HQFRXQWHUHG LQ WKH IRUHVW DUH PRVWO PDOH )HPDOH ZRRG JLDQWV XVXDOO UHPDLQ DW D PDNHVKLIW FDPS RU ZLWK WKH ZRRG HOYHV DW WKHLU ODLU 2IIVSULQJ DUH UDUH DV HDFK IHPDOH JLYHV ELUWK WR RQO G FKLOGUHQ LQ KHU OLIHWLPH 7KH RXQJ DUH ERUQ DQG UDLVHG GHHS LQ WKH ZRRGV DPRQJ WKH ZRRG HOYHV DZD IURP SU LQJ H HV 7KH VWURQJ ERQG EHWZHHQ ZRRG HOYHV DQG ZRRG JLDQWV JRHV EDFN IXU WKHU WKDQ HLWKHU UDFH FDQ UHPHPEHU 7KLV PD DFFRXQW IRU WKH HOYHQ DELOL ties of the giants. They do not mix or treat with any other intelligent crea WXUHV DOWKRXJK WKH WROHUDWH DQ JRRG HOI /LNH WKH HOYHV ZRRG JLDQWV DUH fond of nely cut gems and well-crafted magical items. +XPDQV ZKR KDYH KDG FRQWDFW ZLWK ZRRG JLDQWV GHVFULEH WKHP DV friendly enough, but ighty and frivolous, and never in a great hurry to GR DQ WKLQJ RWKHU WKDQ HDW DQG GULQN ODUJH DPRXQWV RI ZLQH 7UHDQWV ZLWK ZKRP WKH RFFDVLRQDOO FRQYHUVH FRQVLGHU WKHP LUUDWLRQDO IRROLVK DQG occasionally obnoxious, but enjoyable company. (FRORJ 7KH MDZ RI WKH YRDGN Q LV ODUJH EHFDXVH RI WKH RYHUVL HG JULQG LQJ WHHWK LQ LW 7KHVH WHHWK DUH FRPSOHWHO XQVXLWHG IRU HDWLQJ PHDW EXW WKH DUH SHUIHFW IRU YHJHWDEOHV DQG RWKHU SODQWV :RRG JLDQWV FDQ HDW WKH OHDYHV DQG URRWV RI PDQ SODQWV WKDW DUH LQHGLEOH WR KXPDQV 7KH HVSH FLDOO HQMR QXWV DQG VHHGV

148

Gibberling /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

7HPSHUDWH )RUHVW VXEWHUUDQHDQ 8QFRPPRQ +HUG 1LJKW EXW VHH EHORZ Carnivore /RZ 1LO Chaotic neutral

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

ZHDSRQ 0DVV DVVDXOW 1LO 1LO 60 WDOO ,UUHJXODU

7KH FRPH VFUHDPLQJ MDEEHULQJ DQG KRZOLQJ RXW RI WKH QLJKW R HQV PD EH KXQGUHGV RI KXQFKEDFNHG QDNHG KXPDQRLGV VZDUP XQFHDVLQJ O IRUZDUG EUDQGLVKLQJ VKRUW VZRUGV 7KH KDYH QR WKRXJKW RI VDIHW VXEWOHW RU VWUDWHJ OHDYLQJ RWKHUV ZLWK QR KRSH RI VWRSSLQJ WKHLU PDVV DVVDXOW QG WKHQ KDYLQJ FRPH DQG NLOOHG WKH JLEEHUOLQJV PRYH RQ UDQ GRPO EDFN LQWR WKH QLJKW The rst impression of gibberlings is of a writhing mass of fur and esh LQ WKH GLVWDQW PRRQOLW GDUNQHVV 7KH SDQGHPRQLXP LV DFWXDOO D PDVV RI SDOH KXQFKEDFNHG KXPDQRLGV ZLWK SRLQWHG FDQLQH HDUV EODFN PDQHV VXUURXQGLQJ WKHLU KLGHRXV JULQQLQJ IDFHV 7KHLU H HV DUH EODFN DQG VKLQH ZLWK D PDQLDFDO JOHDP 7KH FDUU VKRUW VZRUGV LQ WKHLU RYHUO ORQJ DUPV DV WKH ORSH HYHU IDVWHU IRUZDUG RPEDW *LEEHUOLQJV DWWDFN LQ JUHDW QXPEHUV XWWHULQJ JKDVWO KRZOV FOLFNV VKULHNV DQG LQVDQH FKDWWHULQJ QRLVHV ZKLFK FDXVH HYHQ WKH EROGHVW hirelings to check morale each round. PCs need only make a morale check LI LW LV DSSURSULDWH WR WKHLU FKDUDFWHU 7KH VFUHDPLQJ PRE LV FRPSOHWHO GLVRUJDQL HG LQ IRUP DQG UDQGRP LQ GLUHFWLRQ 7KH JLEEHUOLQJV DWWDFN ZLWK FRPPRQ VZRUGV EXW VXFK LV WKHLU VNLOO DQG SUDFWLFH LQ XVLQJ WKHVH ZHDSRQV WKDW WKH DUH WR KLW 7KHLU IRUZDUG PR WLRQ VORZV RQO ORQJ HQRXJK WR NLOO DQ WKLQJ PRYLQJ WKHQ FRQWLQXHV IRU ward, their bloodlust apparently unabated. They always ght to the death. OO IRRG LQ WKHLU SDWK LV GHYRXUHG LQFOXGLQJ WKH IDOOHQ DPRQJ WKHLU RZQ number, and any unforti ed building or objects are generally wrecked. 7KH RQO WUXH KRSH RI VXUYLYDO VKRXOG D KHUG RI JLEEHUOLQJV EH HQ FRXQWHUHG LV WR WDNH VWUDWHJLF DGYDQWDJH RI WKHLU IHDU DQG GHWHVWDWLRQ RI EULJKW OLJKW 7KH JLEEHUOLQJV JHQHUDOO IUHTXHQW RQO GHQVH IRUHVWV DQG VXEWHUUDQHDQ SDVVDJHV ORDWKLQJ EULJKW OLJKW RI DOO NLQGV DQG DUH particularly afraid of re. Although their mass attacks would quickly overwhelm someone wielding a torch, a bright bon re or magical light of suf cient intensity will hold them at bay or de ect their path. DELWDW RFLHW It is dif cult to imagine a gibberling social structure. It FDQ EH URXJKO FRPSDUHG WR WKH VRFLDO VWUXFWXUH RI OHPPLQJV WKURZLQJ WKHPVHOYHV LQWR WKH VHD RU RI D VFKRRO RI SLUDQKD LQ D IHHGLQJ IUHQ 7KHUH LV QR VHQVH QR RUJDQL DWLRQ DQG QR LQGLYLGXDOLW 7KRXJK WKH FOHDUO KDYH D SULPLWLYH PHDQV RI FRPPXQLFDWLQJ DPRQJ WKHPVHOYHV WKH KDYH QR GLVFHUQDEOH ODQJXDJH

*LEEHUOLQJV WUDYHOLQJ DERYH JURXQG LQYDULDEO EXUURZ LQWR WKH JURXQG WR KLGH GXULQJ WKH GD WLPH DQG LW LV DW VXFK WLPH WKDW WKH DUH PRVW YXOQHUDEOH 7KH FDQ HDVLO EH WUDFNHG E WKH SDWK RI FKDRV DQG GHVWUXFWLRQ WKH OHDYH DQG FDQ EH TXLFNO GLVSDWFKHG ZKLOH WKH OLH GRUPDQW MXVW EHQHDWK WKH VXUIDFH RI WKH JURXQG ,I XQFRYHUHG WKH DZDNH EXW JHQHUDOO FRZHU LQ IHDU DW WKH EULJKW OLJKW VXUURXQGLQJ WKHP DQG VR DUH HDV SUH 6XEWHUUDQHDQ JLEEHUOLQJV PD EXUURZ LQWR WKH JURXQG RU PD VLPSO OLH GRZQ LQ D FXUOHG IHWDO SRVWXUH DW WLPHV RI UHVW 7KH DZDNH VXGGHQO DV D JURXS DQG EXUVW LQ XQLVRQ RXW RI WKH JURXQG KRZOLQJ DQG JLEEHULQJ LQ D PRVW IULJKWIXO ZD ,I FDSWXUHG WKHVH VWUDQJH FUHDWXUHV VSHDN RQO WKHLU RZQ LQFRPSUHKHQ VLEOH JLEEHULVK DQG VKRZ QHLWKHU WKH SDWLHQFH QRU WKH LQFOLQDWLRQ WR OHDUQ RWKHU ODQJXDJHV RU FRPPXQLFDWH ZKDWVRHYHU ZLWK WKHLU FDSWRUV ,QVWHDG they beat against their cages and ing themselves at barred windows and GRRUZD V LQ SLWLIXO DWWHPSWV WR HVFDSH WKHLU FDSWLYLW ,W LV XQFOHDU KRZ RU ZKHQ RU HYHQ LI JLEEHUOLQJV SURFUHDWH (FRORJ Attempts to nd the gibberlings’ lairs have inevitably led back WR VXEWHUUDQHDQ SDVVDJHV ZKHUH WKH WUDLO LV HYHQWXDOO ORVW LQ WKH GHHSHVW rock- oored recesses of the caverns. *LEEHUOLQJV UHTXLUH D SURGLJLRXV DPRXQW RI IRRG WR VXSSRUW WKHLU manic nocturnal existence, stripping to the bone anyone or anything that VKRXOG IDOO LQ WKHLU SDWK 7KHLU IXU LV FRPPRQO LQIHVWHG ZLWK OLFH DQG RWKHU SHVWV SLFNHG XS GXULQJ WKHLU EXUURZHG VOXPEHU 7KHLU KLGHV DUH YLOH DQG ZRUWKOHVV *LEEHUOLQJV FDUU QR WUHDVXUH RU RWKHU XVHIXO LWHPV 7KHLU VZRUGV DUH RI WKH FRPPRQHVW YDULHW ZLWK QR PDUNLQJV RU GHFRUD WLRQ DQG DUH RIWHQ SLWWHG DQG GXOO ,Q VKRUW JLEEHUOLQJV VHUYH QR SXUSRVH DQG QR NQRZQ PDVWHU VDYH UDQGRP GHDWK LQ WKH QLJKW

149

Gi /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q 5DUH 3ODWRRQ D 2PQLYRUH /RZ 1LO /DZIXO QHXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RU O

RU E ZHDSRQ +HDG EXWW Can call on other giff / WDOO (OLWH

7KH JLII DUH D UDFH RI SRZHUIXOO PXVFOHG PHUFHQDULHV 7KH DUH FLYLOL HG WKRXJK WKH ODFN PDJHV DPRQJ WKHLU RZQ UDFH *LII KLUH RQ ZLWK YDULRXV JURXSV WKURXJKRXW WKH XQLYHUVH DV PHUFHQDULHV ERG JXDUGV HQIRUFHUV DQG JHQHUDO OHJEUHDNHUV The giff is humanoid, with stocky, at, cylindrical legs and a human oid torso, arms, and ngers. Its chest is broad and supports a hippopota mus head with a natural helmet of exible, chitinous plates. Giff come in FRORUV UDQJLQJ IURP EODFN WR JUD WR D ULFK JROG DQG PDQ KDYH FRORUIXO WDWWRRV WKDW OHDYH WKHLU ERGLHV D SDWFKZRUN UHFRUG RI SDVW YLFWRULHV *LII speak their own language and the Common tongue. RPEDW 7KH JLII DUH PLOLWDU PLQGHG DQG RUJDQL H WKHPVHOYHV LQWR VTXDGV SODWRRQV FRPSDQLHV FRUSV DQG ODUJHU JURXSV 7KH QXPEHU RI JLII LQ D SODWRRQ YDULHV DFFRUGLQJ WR WKH VHDVRQ VLWXDWLRQ DQG OHYHO RI GDQ JHU LQYROYHG JLII SODWRRQ KLUHG WR SURWHFW D JDPEOLQJ RSHUDWLRQ PD QXPEHU WZR ZKLOH D SODWRRQ KLUHG WR LQYDGH DQ LOOLWKLG VWURQJKROG PD QXPEHU ZHOO RYHU D KXQGUHG 7KH JLII SULGH WKHPVHOYHV RQ WKHLU ZHDSRQ VNLOOV DQG DQ JLII FDUULHV D QXPEHU RI VZRUGV GDJJHUV PDFHV DQG VLPLODU WRROV RQ KDQG WR GHDO ZLWK WURXEOHPDNHUV JLII V WUXH ORYH LQ ZHDSRQU LV WKH JXQ Q JLII KDV D FKDQFH RI having an arquebus and suf cient smoke powder for 2d4 shots. A mis r ing weapon matters little to the giff (occasional fatalities are expected), the ash, noise, and damage is what most impresses them. (YHQ XQDUPHG WKH JLII DUH SRZHUIXO RSSRQHQWV 7KH DUH DV VWURQJ DV D KLOO JLDQW GDPDJH DGMXVWPHQW IRU 6WUHQJWK 7KH ZLOO ZDGH LQWR D EUDZO MXVW IRU WKH SXUH IXQ RI LW WRVVLQJ YDULRXV FRPEDWDQWV RQ ERWK VLGHV DURXQG WR SURYH WKHPVHOYHV WKH YLFWRUV 2QFH D ZHDSRQ LV EDUHG WKH JLII FRQVLGHU DOO UHVWULFWLRQV RII WKH FKDOOHQJH LV WR WKH GHDWK 7KH WRS RI WKH JLII V KHDG DQG VQRXW DUH SODWHG ZLWK WKLFN FKLWLQRXV plates, exible enough to permit motion, but giving the creature a natu ral helmet. The giff can charge using a head butt, in icting 2d6 points of GDPDJH 7KH JLII SUL H WKHPVHOYHV DV PHUFHQDULHV DQG WR WKDW HQG KDYH PDGH elaborate suits of armor (AC 2). These include full helms with other mon VWHUV RQ WKH FUHVWV LQODLG ZLWK LYRU DQG ERQH DORQJ WKH ODUJH SODWHV U PRU UHSDLU LV D PDMRU KREE DPRQJ WKH JLII )LQDOO JLII DUH VRPHZKDW PDJLF UHVLVWDQW 7KH DUH GHHSO VXVSLFLRXV RI PDJLF PDJLFLDQV DQG PDJLFDO GHYLFHV

150

DELWDW RFLHW Giff of both sexes serve in their platoons, and both ght HTXDOO ZHOO *LII RXQJ DUH UDLVHG WHQGHUO XQWLO WKH DUH ROG HQRXJK WR survive an exploding arquebus, then are inducted fully into the platoon. Every giff—male, female, and gif ing—has a rank within society, which FDQ EH FKDQJHG RQO E VRPHRQH RI D KLJKHU UDQN :LWKLQ WKHVH UDQNV DUH VXE UDQNV DQG ZLWKLQ WKRVH VXE UDQNV DUH FRORU PDUNLQJV DQG EDGJHV 7KH KLJKHVW UDQNLQJ JLII JLYHV WKH RUGHUV WKH RWKHUV REH ,W GRHV QRW PDWWHU LI WKH RUGHUV DUH IRROLVK RU HYHQ VXLFLGDO IROORZLQJ WKHP LV WKH SXUSRVH RI WKH JLII LQ WKH XQLYHUVH TXDVL P VWLFDO IDLWK DPRQJ WKH JLII PHUFHQDULHV con rms that all things have their place, and the giff’s is to follow orders. *LII PHUFHQDULHV DUH XVXDOO SDLG LQ VPRNH SRZGHU WKRXJK WKH RIWHQ ZLOO DFFHSW RWKHU ZHDSRQV DQG DUPRU ,W LV SXUHO D EDUWHU V VWHP EXW WR KLUH RQH JLII IRU RQH VWDQGDUG ZHHN UHTXLUHV VHYHQ FKDUJHV RI VPRNH SRZGHU RQH SHU GD Giff are erce ghters, despite their somewhat comical appearance and mania for weapons. They will not, however, willingly ght other giff. If forced into such a situation on a battle eld, both groups retire for at least D GD RI GULQNLQJ DQG VRUWLQJ RXW UDQNV 7KHUH LV D FKDQFH WKDW RQH SODWRRQ ZLOO MRLQ DQRWKHU LQ WKLV FDVH EXW LW LV PRUH OLNHO WKDW ERWK ZLOO TXLW WKHLU FXUUHQW KLULQJ DQG ORRN IRU ZRUN HOVHZKHUH (FRORJ *LII OLYH DERXW HDUV EXW GR QRW DJH JUDFHIXOO V D JLII JURZV ROGHU DQG EHJLQV WR VORZ GRZQ KH LV SRVVHVVHG ZLWK WKH LGHD RI SURYLQJ KLPVHOI VWLOO RXQJ DQG YLWDO XVXDOO LQ EDWWOH V D UHVXOW WKHUH DUH YHU YHU IHZ ROG JLII

Gith ULG WDEOHODQGV DQG PRXQWDLQV 8QFRPPRQ 7ULEDO D RU QLJKW Carnivore YHUDJH 0 , LQ ODLU Chaotic evil

/,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

RU % ZHDSRQ RU G 6SULQJLQJ 1LO 1LO 0 6WHDG

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

G

7KH JLWK DUH D UDFH RI JURWHVTXH KXPDQRLGV WKDW DSSHDU WR EH D SHFXOLDU mixture of elf and reptile. They are extremely gaunt and lanky, with long gangling arms and spindly legs. Their hands have three ngers ZLWK QR RSSRVDEOH WKXPEV HW WKH DUH DEOH WR XVH WRROV DQG ZLHOG weapons. Their ngers and toes end in sharp claws. If one could get D JLWK WR VWDQG XS VWUDLJKW KH ZRXOG PHDVXUH FORVH WR IHHW WDOO +RZ HYHU PRVW JLWK DSSHDU WR EH QR PRUH WKDQ IHHW WDOO IRU WKH DOZD V VWDQG KXQFKHG RYHU DW WKH VKRXOGHUV LQ D SHUPDQHQW VORXFK RPEDW ,I SRVVLEOH WKH JLWK DWWDFN LQ PDVV XVXDOO VWDUWLQJ ZLWK D SVLRQ LF DWWDFN E RQH RI WKHLU OHDGHUV 7KHQ WKH HQWLUH SDUW FKDUJHV TXLFNO LQWR PHOHH 7KHLU PDLQ FKDUJH LV RIWHQ DFFRPSOLVKHG E SUL L XS WR IHHW LQ RQH JLDQW OHDS WR FORVH ZLWK WKHLU HQHPLHV :KHQ WKH HPSOR this spring, it gives them a +2 THAC0 bonus on the rst round of combat. 7KH JLWK DUH XVXDOO DUPHG ZLWK ODUJH ZLFNHG ORRNLQJ VSHDUV WKDW KDYH JLDQW UD RU VKDUS KHDGV RI SROLVKHG REVLGLDQ G GDPDJH OWKRXJK WKHVH VSHDUV ORRN OLNH WKUXVWLQJ ZHDSRQV WKH DUH XVHG SULPDULO WR VODVK RU FKRS 7KH JLWK RIWHQ DUPRU WKHPVHOYHV DQG HVSHFLDOO WKHLU YXOQHUDEOH backs, with inix-shell armor (AC 6) of their own manufacture. VLRQLFV XPPDU /HYHO LV FL

HY

WWDFN HIHQVH ,, 07 0 7: 0%

FRUH

V

*LWK KDYH WKH IROORZLQJ SVLRQLF SRZHUV HOHSDWK FLHQFHV WRZHU RI LURQ ZLOO SURMHFW IRUFH HYRWLRQV LG LQVLQXDWLRQ PLQG WKUXVW FRQWDFW PLQG EODQN PHQWDO EDUULHU V FKRNLQHVLV FLHQFHV WHOHNLQHVLV HYRWLRQV DQLPDWH REMHFW DQL mate shadow, ballistic attack, control body, control ames. 1RWH 2QO OHDGHUV FRPPDQGLQJ RU PRUH JLWK KDYH SVLRQLF SRZHUV 7KH SVLRQLFV OLVWHG DERYH DUH UHSUHVHQWDWLYH RI WKHVH OHDGHUV EXW WKHLU SRZHUV GR YDU JUHDWO *LWK ZLWK PRUH +LW LFH KDYH FRUUHVSRQGLQJO JUHDWHU SRZHUV

DELWDW RFLHW 7KH JLWK OLYH LQ WULEDO RUJDQL DWLRQV 7KH LQGLYLGXDO ZLWK WKH PRVW SRZHUIXO SVLRQLFV JHQHUDOO DFWV DV WKH OHDGHU OO RWKHU VRFLDO SRVLWLRQV DUH GLVWULEXWHG DW KLV SOHDVXUH For every twenty- ve gith, there will be a 5 HD leader, for every fty, a + OHDGHU DQG IRU HYHU WULEH RI RU PRUH D + OHDGHU ,Q DGGLWLRQ to having hit points and THAC0 numbers appropriate to their HD, these leaders will have psionic powers approximately equal to a psionicist of an HTXLYDOHQW OHYHO 6RPH RI WKHVH OHDGHUV DUH SULHVWV :KLOH OLWWOH LV NQRZQ RI WKH JLWK UHOL JLRQ VKDPDQV XS WR WKH WK OHYHO DUH NQRZQ WR DFFRPSDQ DQG VRPHWLPHV lead gith tribes. There have also been reports of gith wizards (de lers) UDQNHG DW WKH WK OHYHO (YHQ LI WUXH WK OHYHO ZRXOG EH XQXVXDO IRU JLWK EXW ZL DUGV RI XS WR WK OHYHO KDYH EHHQ UHSRUWHG E UHOLDEOH ZLWQHVVHV 1RW PXFK LV NQRZQ DERXW WKH UHSURGXFWLYH F FOH RI WKH JLWK ,W LV NQRZQ that they are egg layers; females lay approximately 1d6 eggs in a clutch. ,W LV UXPRUHG WKDW WKH JLWK RSHUDWH KDWFKHULHV FRQWDLQLQJ KXQGUHGV VRPH VD WKRXVDQGV RI QHVWV (FRORJ 0RXQWDLQ JLWK OLYH LQ XQGHUJURXQG ODLUV FODLPLQJ D SDUWLFXODU FDQ RQ RU YDOOH DV WKHLU WHUULWRU *LWK LQKDELWLQJ WDEOHODQGV WHQG WR RU JDQL H WKHLU VRFLHW PRUH DORQJ WKH OLQHV RI D QRPDGLF KXQWLQJ FODQ JRLQJ ZKHUHYHU WKH JDPH WDNHV WKHP 7KH GR QRW KHVLWDWH WR DWWDFN KXPDQ RU GHPLKXPDQ JURXSV IRU WKH YLHZ KXPDQV DQG GHPLKXPDQV DV D FKRLFH food supply, preferring it over other esh. They will even attack thriNUHHQ LI WKH DUH KXQJU HQRXJK EXW WKH LQVHFWRLGV WDVWH EDG DQG XVXDOO HVFDSH JLWK UDLGHUV

151

Gith, Pirate /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

:LOGVSDFH 5DUH 6KLS 0LOLWDU Q Carnivore Exceptional (15-16) 1 LQ ODLU /DZIXO HYLO V VKLS FUHZ

6SHFLDO 9DULHV % ZHDSRQ 6HH EHORZ 6HH EHORZ 1LO 0 WDOO Champion (16) 6SHFLDO

:KHQ WKH JLWK DQNL XQGHU WKHLU OLEHUDWRU *LWK IUHHG WKHPVHOYHV IURP WKH yoke of mind ayer slavery, this branch of the race ed not to the Astral SODQH EXW WR DUFDQH VSDFH 7DOO HPDFLDWHG EHLQJV WKH SLUDWHV RI *LWK DSSHDU DV DOPRVW VNHOHWDO KX PDQRLGV ZLWK VNLQ YDU LQJ IURP GLUW JUD WR GXOO HOORZ /RQJ GLQJ brown hair ows down their backs and over the ornate, bejeweled arms DQG DUPRU WKH SUHIHU WR XVH RPEDW The pirates of Gith can operate as ghters, mages, or ghter/ mages, with limits of 11 in each class. Typically, the highest-level ghter FDSWDLQV WKH VKLS 7KLV IUHHV DOO WKH PDJHV VLQJOH DQG PXOWLFODVVHG IRU VSHOOMDPPLQJ RU FRPEDW GXW Clerics of Gith are occasionally encountered as well (limit of 11th level). Rarely, a ghter/cleric is encountered, almost always as the captain of its VKLS :KHQ FORVLQJ ZLWK D IRH WKH SLUDWHV XVH VSHOOV DQG DQ DUPDPHQW WKHLU VKLS SRVVHVVHV ,Q PHOHH WKH XVH D YDULHW RI ZHDSRQV ZLWK VZRUGV SUHGRPLQDWLQJ 2SHUDWLQJ IURP VPDOO EDVHV KLGGHQ RQ DVWHURLGV WKH SLUDWHV VWULYH WR FDSWXUH DQ VKLS WKDW LV ODUJHU IDVWHU RU EHWWHU DUPHG WKDQ WKHLUV 7KH IHYHULVKO DWWHPSW WR FDSWXUH DQ HOYHQ PDGH VKLSV WKDW FRPH WKHLU ZD VHH EHORZ V D UHVXOW PDQ HOYHQ DUPDGDV SRVW ODUJH ERXQWLHV RQ WKH KHDGV RI *LWK SLUDWHV 7KH SLUDWHV JUHDWHVW IXU LV UHVHUYHG IRU WKH LOOLWKLGV KRZHYHU 7KH SL rates of Gith spare no expense to kill all mind ayers they nd. No Gith SLUDWH HYHU XVHV D FDSWXUHG LOOLWKLG VKLS VKLS V FRPSOHPHQW YDULHV EXW WKHVH QXPEHUV DUH D JHQHUDO JXLGHOLQH 1 Captain (highest-level ghter or ghter/cleric) 1 Mate (highest-level ghter/mage or cleric) 1 Chief Spelljammer or Warlock (highest-level mage) 7KH UHVW RI WKH FUHZ LV HYHQO GLYLGHG DPRQJ WKH WKUHH FRPPRQ FODVV SRVVLELOLWLHV

DELWDW RFLHW 7KH SLUDWH SKLORVRSK FDUULHV RYHU LQWR DOO DVSHFWV RI OLIH 7KH VWURQJHVW WDNH ZKDW WKH ZDQW (DFK VKLS LV YHU LPSRUWDQW WR LWV FUHZ DV LW LV WKH SULPDU IDFWRU LQ GHWHUPLQLQJ WKH SHFNLQJ RUGHU LQ D VHWWOHPHQW This explains the pirates’ constant quest for better ships. Each settlement LV UXOHG E IRUFH E LWV EHVW VKLS RU D FRDOLWLRQ RI WKH EHVW VKLSV Extreme isolationists, the pirates of Gith live with no other races—they PD HYHQ WU WR FRPPLW JHQRFLGH RQ D UDFH WKDW VHWWOHV WRR FORVH WR WKHP 2YHU DOO GHVSLWH EHLQJ SLUDWHV WKHVH *LWK OLYH D VWUXFWXUHG PLOLWDULVWLF OLIHVW OH (YHU DGXOW PHPEHU RI WKLV UDFH SRVVHVVHV WKH IROORZLQJ PDJLFDO DELOL WLHV HDFK XVDEOH WKUHH WLPHV D GD D UDO SHOO SOD H L DQG ( 3 OO IXQFWLRQ DV WKH VSHOO RI WKH VDPH QDPH DV FDVW E WKH ORZHVW OHYHO FDVWHU SRVVLEOH 7KHVH LQKHUHQW DELOLWLHV DOVR HQDEOH WKH SLUDWHV WR SLORW VKLSV ZLWK VHULHV KHOPV 7KHVH DELOLWLHV IXQFWLRQ RQO LQ ZLOGVSDFH QRW LQ WKH SKORJLVWRQ 7KH PRVW GDQJHURXV DVSHFW RI WKLV UDFH LV WKH FRPELQDWLRQ RI WKH DERYH DELOLWLHV WKH SURSHUWLHV RI PDMRU DQG PLQRU VSHOOMDPPLQJ KHOPV DQG WKH XQLTXH RUJDQLF VWUXFWXUH RI WKH HOYHQ PDGH VKLSV :KHQ D *LWK SLUDWH LV at the helm of an elven-made ship ( itter, etc.), he may use his SOD H L DQG D UDO SHOO DELOLWLHV WR VKXQW WKH HQWLUH VKLS DQG DOO LWV FRQWHQWV WR WKH VWUDO SODQH WKLV XVHV XS WKDW SLUDWH V D UDO SHOO DQG SOD H L DELOLWLHV IRU WKH GD 7KLV JLYHV WKH SLUDWHV DQ HVFDSH URXWH DQG LW HQDEOHV WKHP WR ZDLW LQ NQRZQ VKLSSLQJ ODQHV DVWUDOO KLGGHQ EHIRUH UHWXUQLQJ WR WKH 3ULPH 0DWHULDO SODQH WR ODXQFK DQ DWWDFN 7KH *LWK SLUDWHV FDQ XVH RQO HOYHQ PDGH VKLSV RI OHVV WKDQ WRQV LQ WKLV PDQQHU 7KLV VSHFLDO PDQHXYHU RQO ZRUNV LQ ZLOGVSDFH QRW LQ WKH SKORJLVWRQ 7KDW LV FHUWDLQO WKH UHDVRQ WKH *LWK SLUDWHV QHYHU SXUVXH SUH LQWR WKDW PHGLXP (FRORJ 7KH *LWK SLUDWHV DUH FDUQLYRUHV SXUH DQG VLPSOH 7KH GR QRW care what state, short of putre ed, the meat is in. Some of the pirate bands DOVR HQJDJH LQ FDQQLEDOLVP

152

Githyanki /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

VWUDO RU SULPH 9HU UDUH LFWDWRUVKLS PRQDUFK Q 2PQLYRUH Exceptional to genius (15-18) ,QGLYLGXDOV 5 + LQ ODLU Q HYLO

12 ( ,1 02 / 02 (0(1 , , (

DZD IURP ODLU 3HU DUPRU RQ VWUDO SODQH 3HU FODVV DQG OHYHO 3HU FODVV DQG OHYHO 3HU FODVV DQG OHYHO 3HU ZHDSRQ W SH 3RVVLEOH VSHOO XVH SRVVLEOH PDJLFDO ZHDSRQ 1LO 1LO 0 WDOO YHUDJH WR HOLWH 3HU FODVV DQG OHYHO

12 2) 0 ( ( , /

.

. .

( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( /HYHO +

LV FL HY SHU OHYHO

WWDFN HIHQVH OO OO

RZHU FRUH ,QW

V G

*LWK DQNL DUH DQ DQFLHQW UDFH GHVFHQGHG IURP KXPDQV 7KH GZHOO XSRQ WKH VWUDO SODQH EXW ZLOO RIWHQ OHDYH WKDW SODQH WR PDNH ZDU RQ RWKHU UDFHV 7KH DUH HQJDJHG LQ D OHQJWK ZDU ZLWK WKH JLWK HUDL Githyanki are strongly humanoid in appearance. They are approximate O RI KXPDQ KHLJKW EXW WHQG WR EH PXFK PRUH JDXQW DQG ORQJ RI OLPE 7KH KDYH URXJK HOORZ VNLQ DQG JOHDPLQJ EODFN H HV WKDW LQVWDQWO EHWUD WKHLU LQKXPDQQHVV /LNH PDQ GHPLKXPDQ UDFHV WKHLU HDUV KDYH VKDUS SRLQWV DQG DUH VHUUDWHG DW WKH EDFN UHVV IRU WKH JLWK DQNL LV DOZD V DQ HODERUDWH DIIDLU 7KHLU EDURTXH DUPRU DQG ZHDSRQV RI ZDU DUH GHFRUDWHG ZLWK IHDWK HUV EHDGV DQG SUHFLRXV PHWDOV DQG JHPV *LWK DQNL VSHDN WKHLU RZQ WRQJXH DQG QR RWKHUV RPEDW 7KH JLWK DQNL KDYH KDG ORQJ HDUV WR SHUIHFW WKH DUW RI ZDU 7KHLU very existence attests to their battle prowess. Each individual githyanki KDV D FKDUDFWHU FODVV DQG OHYHO IURP ZKLFK DUH GHULYHG VXFK WKLQJV DV THAC0, armor class, spell use, etc. ROO

ODVV )LJKWHU 0DJH )LJKWHU 0DJH ,OOXVLRQLVW .QLJKW

ROO

/HYHO UG WK WK WK WK WK WK WK WK

7KH DUPRU IRU HDFK JLWK DQNL YDULHV DFFRUGLQJ WR FODVV 0DJHV DQG LO lusionists have AC 10. Fighters and ghter mages have differing armor— AC 5 to AC 0 (6 − 1d6). Knights have AC 0. *LWK DQNL KDYH +LW LFH DFFRUGLQJ WR WKHLU FODVV DQG OHYHO DQG WKHLU hit points are rolled normally. Their THAC0 is determined per class and level, as well. Fighters, ghter/mages, and knights may receive more than RQH DWWDFN SHU URXQG RWKHU JLWK DQNL KDYH RQH DWWDFN SHU URXQG *LWK DQNL NQLJKWV DUH HYLO FKDPSLRQV ZKR WDNH XS WKH FDXVHV RI WKH JLWK DQNLV P VWHULRXV OLFK TXHHQ *LWK DQNL NQLJKWV DUH YHU SRZHUIXO DQG KLJKO UHYHUHG LQ WKHLU VRFLHW *LWK DQNL NQLJKWV KDYH DOO RI WKH SRZHUV DQG abilities of a human paladin except these are turned toward evil (e.g. GH H RRG LQVWHDG RI GH H H LO RPPD G GHDG LQVWHDG RI WXUQLQJ XQGHDG HWF

153

Githyanki mages, ghter/mages, and illusionists will receive all the spells available at their level of experience. Spells should be determined UDQGRPO NHHSLQJ LQ PLQG WKDW WKH DUH E QDWXUH FUHDWXUHV RI GHVWUXF WLRQ RIIHQVLYH VSHOOV VKRXOG EH IDYRUHG 7KH JLWK DQNL VROGLHUV XVH DUPV DQG DUPRU VLPLODU WR KXPDQV KRZ HYHU WKHVH DUH QRUPDOO KLJKO GHFRUDWHG DQG KDYH EHFRPH DOPRVW UHOL JLRXV DUWLIDFWV JLWK DQNL ZRXOG OLNHO VKRZ JUHDWHU FDUH IRU KLV ZHDSRQV and armor than he would toward his mate. Half of the githyanki ghters, ghter/mages, or knights that progress to 5th level receive a magical ZR D GHG ZRUG WKH UHPDLQGHU XVLQJ QRUPDO WZR KDQGHG VZRUGV *LWK anki ghters of 7th level and above are 60% likely to carry a OR ZRUG .QLJKWV RI WK OHYHO DQG DERYH ZLOO DOZD V FDUU D LO HU ZRUG D ZR D GHG ZRUG WKDW LI XVHG DVWUDOO KDV D FKDQFH SHU KLW RI FXWWLQJ DQ RSSRQHQW V VLOYHU FRUG VHH 7KH VWUDO 3ODQH 0 SDJH EXW PL G EDUUHG LQGLYLGXDOV DUH LPPXQH VXSUHPH OHDGHU RI D ODLU ZLOO FDUU D VSH FLDO LO HU ZRUG WKDW LV ZLWK DOO WKH DELOLWLHV RI D RUSDO ZHDSR WKDW DOVR DIIHFWV PL G EDUUHG LQGLYLGXDOV *LWK DQNL ZLOO QHYHU ZLOOLQJO DOORZ D LO HU ZRUG WR IDOO LQWR WKH KDQGV RI D QRQ JLWK DQNL ,I D VSHFLDO LO HU ZRUG VKRXOG IDOO LQWR VRPHRQH V KDQGV YHU SRZHUIXO UDLGLQJ SDUWLHV ZLOO EH IRUPHG WR UHFRYHU WKH VZRUG )DLOXUH WR UHFRYHU RQH RI WKHVH KLJKO SUL HG ZHDSRQV VXUHO PHDQV LQ VWDQW GHDWK WR DOO WKH JLWK DQNL LQYROYHG DW WKH KDQGV RI WKHLU PHUFLOHVV OLFK TXHHQ OO JLWK DQNL KDYH WKH QDWXUDO DELOLW WR SOD H L DW ZLOO 7KH ZLOO UDUHO WUDYHO DQ ZKHUH EHVLGHV EDFN DQG IRUWK IURP WKH VWUDO SODQH WR WKH 3ULPH 0DWHULDO SODQH DELWDW RFLHW +LVWRU SURYLGHV VRPH LQIRUPDWLRQ RQ WKH JLWK DQNL WKHLU UDFH LV ERWK DQFLHQW DQG UHFOXVLYH 6DJHV EHOLHYH WKH RQFH ZHUH KX mans that were captured by mind ayers to serve as slaves and cattle. The mind ayers treated their human slaves cruelly and the people har ERUHG D GHHS UHVHQWPHQW WRZDUG WKH LOOLWKLGV )RU FHQWXULHV WKHVH KXPDQV LQFUHDVHG WKHLU KDWUHG EXW FRXOG QRW VXPPRQ WKH VWUHQJWK QHFHVVDU WR EUHDN IUHH 6R WKH ZDLWHG IRU PDQ HDUV GHYHORSLQJ WKHLU SRZHU LQ VHFUHW ZDLWLQJ IRU DQ RSSRUWXQLW WR VWULNH RXW DJDLQVW WKHLU PDVWHUV )L QDOO D ZRPDQ RI SRZHU FDPH IRUWK DPRQJ WKHP D GHOLYHUHU E WKH QDPH RI *LWK 6KH FRQYLQFHG WKH SHRSOH WR ULVH XS DJDLQVW WKHLU FUXHO PDVWHUV

Githyanki 7KH VWUXJJOH ZDV ORQJ DQG YLFLRXV EXW HYHQWXDOO WKH SHRSOH IUHHG WKHP VHOYHV 7KH KDG HDUQHG WKHLU IUHHGRP DQG EHFRPH WKH JLWK DQNL ZKLFK LQ WKHLU WRQJXH PHDQV VRQV RI *LWK These astral beings progress through levels exactly as a human would. +RZHYHU WKHUH KDV QHYHU EHHQ D JLWK DQNL WKDW KDV SURJUHVVHG EH RQG the 11th level of experience and very few progress beyond 9th. When D JLWK DQNL DGYDQFHV WR WK OHYHO KH LV WHVWHG E WKH OLFK TXHHQ 7KLV JUXHOLQJ WHVW LQYROYHV VXUYLYDO LQ RQH RI WKH ORZHU SODQHV IRU D QXPEHU RI ZHHNV )DLOXUH TXLWH REYLRXVO UHVXOWV LQ GHDWK *LWK DQNL WKDW UHDFK 12th level of experience are immediately drawn out of the Astral plane DQG LQWR WKH SUHVHQFH RI WKH OLFK TXHHQ ZKHUH WKHLU OLIH IRUFH LV GUDZQ WR IHHG WKH UDYHQRXV KXQJHU RI WKH FUXHO GHPL JRGGHVV *LWK DQNL GZHOO LQ KXJH FDVWOHV RQ WKH VWUDO SODQH 7KHVH RUQDWHO GHFRUDWHG FDVWOHV DUH DYRLGHG E DOO RWKHU GZHOOHUV RQ WKH VWUDO SODQH IRU WKH JLWK DQNL DUH LQIDPRXV IRU EHLQJ LQKRVSLWDEOH WR VWUDQJHUV JLWK DQNL VWURQJKROG ZLOO EH UXOHG E D VXSUHPH OHDGHU 7KLV OHDGHU will be a ghter/mage of 10th/8th level or 11th/9th level. The supreme OHDGHU LV WKH XQGLVSXWHG RYHUORUG RI WKH FDVWOH ZLWK WKH SRZHU RI OLIH DQG GHDWK RYHU DOO ZKR GZHOO WKHUH W SLFDO OHDGHU ZLOO EH HTXLSSHG ZLWK UDQGRP PDJLFDO LWHPV LQ DGGLWLRQ WR WKH ZHDSRQV GHVFULEHG DERYH OO FDVWOHV KDYH D UHWLQXH RI NQLJKWV RI WK OHYHO WKDW VHUYH DV WKH VXSUHPH OHDGHU V HOLWH VKRFN WURRSV 7KH DUH IDQDWLFDOO OR DO 7KHUH ZLOO DOVR EH XS WR JLWK DQNL RI OHVVHU VWDWXV *LWK DQNL KDYLQJ WKH DELOLW WR SOD H L DW ZLOO RIWHQ WUDYHO WR WKH 3ULPH 0DWHULDO SODQH 7KHVH WUHNV DFURVV WKH SODQHV RIWHQ OHDG WR WKH IRU PDWLRQ RI XQGHUJURXQG ODLUV XVHG WR PRXQW VXUIDFH UDLGV WKRXJK WKHLU hatred is more often directed against mind ayers. Outside the war with WKH JLWK HUDL WKHVH UDLGV DUH FRQGXFWHG ODUJHO IRU WKH SHUYHUVH SOHDVXUH RI WKH NLOO W SLFDO JLWK DQNL ODLU RQ WKH 3ULPH 0DWHULDO SODQH ZLOO FRQWDLQ WKH IROORZLQJ 2QH VXSUHPH OHDGHU 7ZR FDSWDLQV 2QH NQLJKW 7ZR ZDUORFNV 7KUHH VHUJHDQWV 7ZR JLVK ORZHU OHYHOV

11th-level ghter or 7th/8th-level ghter/mage 8th-level ghter and 7th/6th-level ghter/mage WK OHYHO PDJHV RI WK WK OHYHO ghters of 4th/7th level ghter/mages of 4th/4th level GHWHUPLQHG UDQGRPO XVLQJ WKH WDEOH DERYH RI VW UG OHYHO

(FRORJ *LWK DQNLV KDYH VLPLODU HFRORJ WR WKDW RI KXPDQV +RZHYHU WKH VWUDO SODQH GRHV QRW RIIHU WKH VDPH W SH RI HQYLURQPHQWV DV WKH 3ULPH 0DWHULDO SODQH VR WKHLU FXOWXUDO JURXSV DUH PXFK GLIIHUHQW ,Q D VRFLHW ZKHUH IDUPHUV DQG WUDGHVPHQ DUH XQQHFHVVDU PRUH XQLTXH VSHFLDOL HG JURXSV KDYH HYROYHG ODWKN 7KH J ODWKN DGPLWWHGO QHDUO XQSURQRXQFHDEOH LQ KXPDQ WRQJXHV DUH WKH HTXLYDOHQW RI IDUPHUV XH WR WKH EDUUHQQHVV RI WKH VWUDO plane, the githyanki are forced to grow food in vast, arti cial chambers. 7KH UHO XSRQ D YDULHW RI IXQJL DQG RWKHU SODQWV WKDW UHTXLUH QR VXQOLJKW to grow. The g”lathk are also experts in aquatic plantlife, sometimes tend LQJ JLJDQWLF ZDWHU JDUGHQV 0ODU 1RW DOO PDJLF XVLQJ JLWK DQNL HYHU DWWDLQ WKH SRZHU DQG VHOI GLVFLSOLQH QHFHVVDU WR EHFRPH ZL DUGV 6RPH XVH WKHLU PDJLFDO WDOHQWV in the eld of architecture and construction. The mlar are such individu DOV IRFXVLQJ WKHLU FUHDWLYH HQHUJLHV WRZDUG GHVLJQLQJ DQG FRQVWUXFWLQJ WKH EXLOGLQJV DQG VWUXFWXUHV XVHG LQ GD WR GD OLIH LQ JLWK DQNL VRFLHW 7KH PODU KDYH GHYHORSHG WKHLU MREV LQWR DQ DUW IRUP U D FNQLU 7KH VWUDO SODQH KDV PDQ VWUDQJH HQHUJLHV PRYLQJ WKURXJK LW 6RPH RI WKHVH HQHUJLHV DUH REYLRXV WR WKH VHQVHV VXFK DV KHDW DQG OLJKW 2WKHUV DUH QRW VR HDVLO REVHUYHG 7KHUH DUH PDQ SV FKLF DQG VWUDQJH DVWUDO HQHUJLHV WKDW KXPDQV JHQHUDOO DUH QRW DZDUH RI %HLQJ D SV FKLFDOO DZDUH UDFH KRZHYHU WKH JLWK DQNL FDQQRW RQO VHQVH WKHVH HQHUJLHV EXW KDUQHVV WKHP WRR 7KH KU D FNQLU DUH WKH FROOHFWRUV RI WKRVH HQHUJLHV 7KH DUH VLPLODU WR WKH PODU LQ WKDW WKH XVH LQQDWH PDJLFDO SRZ HUV WR SHUIRUP WKHLU FUDIWV 0RUH WKDQ KXPDQV JLWK DQNL DUH KXQWHUV DQG SUHGDWRUV 7KH ZLOO W SL FDOO HQJDJH LQ UDLGLQJ DQG SOXQGHULQJ VHHPLQJO IRU WKH MR WKH GHULYH IURP LW ,W LV OLNHO WKDW WKH ORQJ FHQWXULHV RI HQVODYHPHQW RI WKHLU UDFH KDV FDXVHG WKH JLWK DQNL WR EXOO WKRVH ZHDNHU WKDQ WKHPVHOYHV 8QOLNH KXPDQV WKRXJK WKH JLWK DQNL QHYHU ZDU DPRQJVW WKHPVHOYHV 7KH VSOLW RI WKH JLWK DQNL DQG WKH JLWK HUDL T LV WKH FORVHVW WKLQJ WKH JLWK UDFHV KDYH NQRZQ WR FLYLO ZDU *LWK DQNL QHYHU EDWWOHV JLWK DQNL ,W LV WKH XQZULWWHQ UXOH RI JLWK VRFLHW DQG LV QHYHU EURNHQ 7KLV WRR PD EH DQ HIIHFW RI WKH UDFH V HQVODYHPHQW

2Q WKH 3ULPH 0DWHULDO SODQH JLWK DQNL KDYH D SDFW ZLWK D JURXS RI UHG GUDJRQV 7KHVH SURXG FUHDWXUHV ZLOO DFW DV PRXQWV DQG FRPSDQLRQV WR WKH JLWK DQNL :KHQ HQFRXQWHUHG RQ WKH 3ULPH 0DWHULDO SODQH DQG RXWVLGH WKHLU ODLU D JLWK DQNL JURXS ZLOO W SLFDOO FRQVLVW RI WKH IROORZLQJ 2QH FDSWDLQ 2QH ZDUORFN )LYH ORZHU JLWK DQNLV

Q LQWHUHVWLQJ DVSHFW RI JLWK DQNL VRFLHW LV WKH DSSDUHQW ERQG EHWZHHQ PLOLWDU OHDGHUV DQG WKHLU VXERUGLQDWHV 7KLV ERQG DOORZV D OHDGHU WR JLYH KLV PHQ VKRUW DOPRVW VHQVHOHVV FRPPDQGV WR KXPDQ VWDQGDUGV DQG DF tually relay complex and exacting messages. Although this has no actual HIIHFW GXULQJ WKH PHOHH URXQG LW RIWHQ OHDGV WR PRUH HIIHFWLYH DPEXVKHV and attacks and allows complex military decisions to be relayed quickly.

8th-level ghter WK WR WK OHYHO PDJH ghters of 1st-3rd level

6XFK D JURXS ZLOO KDYH WZR UHG GUDJRQV DV VWHHGV WUDQVSRUWLQJ EH tween four and six githyanki per dragon. The dragons will ght for the VDIHW DQG ZHOO EHLQJ RI WKH JLWK DQNL EXW ZLOO QRW GLUHFWO ULVN WKHLU OLYHV eeing when the battle is turned against them. Just what the githyanki RIIHU WKH UHG GUDJRQV LQ UHWXUQ IRU WKHVH VHUYLFHV LV XQNQRZQ

154

Githzerai /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

/LPER 9HU UDUH 0RQDUFK GLFWDWRUVKLS Q 2PQLYRUH Exceptional to genius (15-18) ,QGLYLGXDO 3 + LQ ODLU Chaotic neutral

12 ( ,1 02 / 02 (0(1 , , (

DZD IURP ODLU 9DULDEOH LQ /LPER 3HU FODVV DQG OHYHO 3HU FODVV DQG OHYHO 3HU FODVV DQG OHYHO 3HU ZHDSRQ W SH 1LO 1LO

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( /HYHO

LV FL HY SHU OHYHO

+

0 WDOO YHUDJH WR VWHDG 3HU FODVV DQG OHYHO WWDFN HIHQVH OO OO

RZHU FRUH ,QW

V G

*LWK HUDL DUH WKH PRQDVWLF FKDRWLF QHXWUDO FRXQWHUSDUWV WR WKH JLWK DQNL T 7KH WZR UDFHV VKDUH D VWUHWFK RI WLPH LQ KLVWRU WKH JLWK HUDL DUH WKH OHVVHU DQG PRUH UHSUHVVHG RIIVKRRW RI WKH RULJLQDO SHRSOH that the warrior Gith helped to escape the slavery of the mind ayers PLOOHQQLD DJR *LWK HUDL DUH YHU VLPLODU LQ DSSHDUDQFH WR WKHLU JLWK DQNL FRXVLQV DOWKRXJK WKH WHQG WR ORRN PXFK PRUH KXPDQ 7KHLU IHDWXUHV DUH IRU WKH PRVW SDUW XQUHPDUNDEOH ZLWK YDJXHO QREOH FRXQWHQDQFH 7KHLU skin tone is that of human Caucasian esh. Githzerai dress simply, ZHDULQJ IXQFWLRQDO FORWKLQJ DQG IDYRULQJ FRQVHUYDWLYH WRQHV RPEDW 7KH JLWK HUDL DUH XQDGRUQHG DQG UXWKOHVVO VWUDLJKWIRUZDUG ZLWK WKHLU FRPEDW DQG PDJLF 7KHLU VWURQJ UHVLVWDQFH WR PDJLF VHHPV WR make up for their generally inferior ghting ability. ROO

ODVV )LJKWHU )LJKWHU 0DJH 0DJH 7KLHI

ROO /HYHO DGG L LH VW QG UG WK WK WK WK WK WK

2Q UDUH RFFDVLRQV D JLWK HUDL ZLOO SURJUHVV DV D WKLHI 7KHVH WKLHYHV seem to have some signi cance to the strange githzerai religion. Although WKH DUH QHYHU NQRZQ WR EHFRPH OHDGHUV LQ DQ FDSDFLW WKHVH WKLHYHV DUH an exception to the maximum level of 9th, often progressing up to 12th level of experience. Just what role these thieves play is unknown. Githzerai ghters of at least 5th level have use of LO HU ZRUG 7KHVH PDJLFDO ZHDSRQV DUH ZR D GHG ZRUG WKDW LI XVHG LQ WKH VWUDO SODQH KDYH D FKDQFH RI FXWWLQJ DQ RSSRQHQW V VLOYHU FRUG XSRQ VFRULQJ D KLW VHH 7KH VWUDO 3ODQH 0 SDJH WKRXJK PL G EDUUHG LQGLYLGXDOV DUH LPPXQH 7KHVH ZHDSRQV DUH RI SRZHUIXO UHOLJLRXV YDOXH WR WKH JLWK HUDL DQG WKH ZLOO QHYHU ZLOOLQJO DOORZ WKHP WR IDOO LQWR WKH KDQGV RI RXWVLGHUV ,I WKLV KDSSHQV WKH JLWK HUDL ZLOO JR WR JUHDW HQGV WR UHFRYHU WKH ZHDSRQ OO JLWK HUDL KDYH WKH LQQDWH SRZHU WR SOD H L WR DQ SODQH 7KLV LV rarely done except to travel back and forth to the Prime Material plane ZKHUH WKH JLWK HUDL KDYH VHYHUDO IRUWUHVVHV DELWDW RFLHW 7KH JLWK HUDL ZHUH RULJLQDOO RIIVSULQJ RI D UDFH RI KXPDQV WKDW ZHUH IUHHG IURP VODYHU XQGHU PLQG IOD HUV E D JUHDW IHPDOH ZDUULRU QDPHG *LWK 7KHVH PHQ DQG ZRPHQ GLG QRW KRZHYHU FKRRVH WR IROORZ *LWK V ZD V DIWHU WKH UHYROWHG DJDLQVW WKHLU VODYHUV ,QVWHDG WKH IHOO VZD WR WKH WHDFKLQJV RI D SRZHUIXO ZL DUG ZKR SUR FODLPHG KLPVHOI NLQJ DQG ODWHU JRG RI WKH SHRSOH 7KH JLWK HUDL WKHQ VHSDUDWHG WKHPVHOYHV IURP WKH JLWK DQNL EHJLQQLQJ D JUHDW UDFLDO ZDU WKDW KDV HQGXUHG WKH ORQJ PLOOHQQLD ZLWKRXW GLPLQLVKLQJ Githzerai can progress as ghters, mages, or ghter/mages, and WKLHYHV 7KH ZLOO UDUHO DWWDLQ OHYHOV DERYH WK DQG LQ DQ FDVH ZLOO QHYHU SURJUHVV EH RQG WK 7KH JLWK HUDL ZKR ZRUVKLS D SRZHUIXO DQG DQFLHQW ZL DUG DV WKRXJK KH ZHUH D JRG KH LV QRW DUH GHVWUR HG EH IRUH WKH KDYH HQRXJK SRZHU WR EHFRPH D WKUHDW WR WKHLU UXOHU

The armor for each githzerai varies according to class. Mages have AC 10. Fighters and ghter mages have differing armor—AC 5 to AC 0 (6 − 1d6). Thieves have AC 7. *LWK HUDL KDYH +LW LFH DFFRUGLQJ WR WKHLU FODVV DQG OHYHO DQG WKHLU KLW points are rolled normally. Their THAC0 is determined per class and lev el, as well. Fighters and ghter/mages may receive more than one attack SHU URXQG RWKHU JLWK HUDL KDYH RQH DWWDFN SHU URXQG

155

Githzerai ,I HQFRXQWHUHG RXWVLGH RI WKHLU ODLU JLWK HUDL ZLOO XVXDOO EH LQ WKH IRO ORZLQJ QXPEHUV 2QH VXSUHPH OHDGHU 2QH FDSWDLQ 7ZR ZDUORFNV 7KUHH VHUJHDQWV 7KUHH HUWKV OHVVHU JLWK HUDL

9th-level ghter or 4th/7th-level ghter/mage 6th-level ghter or 4th/4th-level ghter/mage PDJHV RI UG WK OHYHO ghters of 3rd-5th level ghter/mages of 3rd/3rd level HYHQO GLVWULEXWHG EHWZHHQ WKH WKUHH SRVVLEOH FODVVHV DQG RI OVW UG OHYHO

WKLHI LI SUHVHQW FKDQFH ZLOO UHSODFH RQH RI WKH ORZHU OHYHO JLWK HUDL DQG ZLOO EH RI WK WK OHYHO 7KH JLWK HUDL GZHOO SULPDULO RQ WKH SODQH RI /LPER 7KH KDYH PLJKW IRUWUHVVHV LQ WKDW SODQH RI FKDRV DQG WKHLU SRVLWLRQ WKHUH LV YHU strong. Typically, one of these fortresses contains approximately 3,000 JLWK HUDL OHG E D VLQJOH VXSUHPH OHDGHU 7KLV OHDGHU KDV DEVROXWH FRQ WURO RYHU WKH JLWK HUDL LQFOXGLQJ WKH SRZHUV RI OLIH DQG GHDWK 7KH JLWK HUDL KROG RQO D IHZ IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH EXW WKHVH DUH SDUWLFXODUO VWURQJ KROGLQJV ZLWK ZDOOV RI DGDPDQWLWH ULVLQJ as huge squat towers from dusty plains. Each houses approximately 500 JLWK HUDL LQFOXGLQJ D VXSUHPH OHDGHU 2Q /LPER KRZHYHU WKH JLWK HUDL SUHVHQFH LV YHU VWURQJ /LYLQJ LQ FLWLHV W SLFDOO RI RU PRUH WKH JLWK HUDL HQMR WRWDO SRZHU RYHU WKHPVHOYHV RQ DQ RWKHUZLVH FKDRWLF DQG XQSUHGLFWDEOH SODQH 2QH QR table example of this is the city UD N ORU 7KLV ODUJH JLWK HUDL FDSLWDO LV FRPSRVHG RI VRPH JLWK HUDL OLYLQJ LQ JUHDW SRZHU 6KUD NW ORU VHUYHV DV ERWK D FDSLWDO DQG DV D KHDGTXDUWHUV IRU DOO JLWK HUDL PLOLWDU PDWWHUV 7KH JUHDWHVW JHQHUDOV DQG QREOHV RI WKH UDFH PHHW KHUH WR SODQ githzerai strategy for battling both the githyanki and the mind ayers. 7KHUH LV OLNHO QR IRUFH RQ /LPER WKDW FRXOG UHDGLO WKUHDWHQ WKH SRZHU RI 6KUD NW ORU RU LWV PDQ LQKDELWDQWV 2QH RI WKH SULPH PRWLYDWLRQV DPRQJ WKH JLWK HUDL LV WKHLU ZDU ZLWK WKH JLWK DQNL 7KHVH RIIVKRRWV RI *LWK V RULJLQDO UDFH DUH REVHVVHG ZLWK this war of extermination. They often employ mercenaries on the Prime 0DWHULDO SODQH WR DLG WKHP LQ EDWWOLQJ WKH JLWK DQNL 7KH HYLO GHVWUXFWLYH nature of the githyanki makes the hiring of mercenaries to ght them a UHODWLYHO VLPSOH WDVN /HJHQG RI WKH HUWKLPRQ In githzerai lore there is a central gure that LV UHYHUHG DERYH DOO RWKHUV =HUWKLPRQ 7KH JLWK DQNL EHOLHYH KLP WR EH D JUHDW JRG WKDW ZDV RQFH D PDQ FFRUGLQJ WR JLWK HUDL ORUH ZKHQ WKH original race broke free of the mind ayers, it was Zerthimon that opposed Gith, claiming that she was hateful and un t to lead the people. 7KHUH HQVXHG D JUHDW EDWWOH DQG WKH SHRSOH ZHUH SRODUL HG E WKH WZR SRZHUV 7KRVH WKDW FKRVH WR VXSSRUW *LWK EHFDPH WKH JLWK DQNL 7KRVH WKDW VXSSRUWHG =HUWKLPRQ EHFDPH WKH JLWK HUDL Zerthimon died in the battle, but in his sacri ce he freed the githzerai IURP *LWK 7KH JLWK HUDL EHOLHYH WKDW VRPHGD =HUWKLPRQ LQ KLV QHZ JRG O IRUP ZLOO UHWXUQ DQG WDNH WKHP WR D SODFH RQ DQRWKHU SODQH HU DUH VSHFLDO DPRQJ WKH JLWK HUDL DFWLQJ DV IRFDO SRLQWV IRU WKH DW WHQWLRQ RI =HUWKLPRQ 7KH JLWK HUDL EHOLHYH WKDW ZKHQ =HUWKLPRQ UHWXUQV for them, he will rst gather all of the zerths and lead them to their new SDUDGLVH ,W PLJKW EH VDLG WKDW WKH HUWKV DUH WKH FHQWHU RI JLWK HUDL UHOL JLRQ 8QIRUWXQDWHO WKH DUH QRW IUHH IURP UHOLJLRXV SHUVHFXWLRQ 7KH ZL DUG NLQJ ZKRVH QDPH LV QRW NQRZQ WKDW UXOHV RYHU WKH KLJKO VXSHUVWLWLRXV JLWK HUDL ZRXOG OLNH YHU PXFK WR VWDPS RXW WKH OHJHQG RI =HUWKLPRQ 7KH ZL DUG NLQJ EHOLHYHV WKDW WKLV OHJHQG FKDOOHQJHV KLV DX WKRULW DQG YHU OLNHO LW GRHV +RZHYHU KH KDV QHYHU EHHQ DEOH WR ULG WKH JLWK HUDL RI WKLV OHJHQG DQG KH LV QRZ IRUFHG WR WROHUDWH LW

156

UDNNPD EDQGV OWKRXJK WKH JLWK HUDL DUH QRW D ELWWHU RU RYHUO YLR OHQW UDFH WKH VWLOO WHQG WR KROG D VWURQJ HQPLW DQG KDWUHG IRU WKH UDFH RI LOOLWKLGV WKDW RULJLQDOO HQVODYHG WKH JLWK UDFH VR PDQ WKRXVDQGV RI HDUV DJR % KXPDQ WHUPV WKDW PD EH D YHU ORQJ WLPH WR KROG D JUXGJH EXW the githzerai see the mind ayers as the cause of the split of the Gith race DQG PXFK RI WKH KDUGVKLSV WKH JLWK HUDL DUH IRUFHG WR HQGXUH 7KXV ODUJH UUDNNPD LQ WKH JLWK HUDL WRQJXH EDQGV DUH RIWHQ IRUPHG WR KXQW PLQG ayers. These bands typically consist of 30-60 githzerai warriors led by the JLWK HUDL HTXLYDOHQW RI D VHUJHDQW )RU URXJKO WKUHH PRQWKV WKHVH EDQGV ZLOO URDP WKH RXWHU DQG LQQHU SODQHV VHDUFKLQJ IRU JURXSV RI LOOLWKLGV DQG GHVWUR LQJ WKHP XWWHUO 7KH UUDNNPD EDQGV DUH YHU SRSXODU LQ JLWK HUDL VRFLHW DQG LW LV FRQVLGHUHG WR EH DQ KRQRU WR VHUYH LQ RQH 7KH JLWK HUDL IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH WHQG WR EH YHU ODUJH DIIDLUV ZLWK JUHDW LPSHQHWUDEOH ZDOOV :KHUHYHU WKHVH IRUWUHVVHV VWDQG WKH GHVWUR WKH ODQGVFDSH IRU PLOHV 1R SODQWV RU DQLPDOV OLYH ZLWKLQ PDQ PLOHV RI WKH IRUWUHVVHV DQG WKH ODQG LV UHGXFHG WR ZDVWHODQG DURXQG WKHP ,W LV QRW NQRZQ LI WKH HIIHFW LV MXVW WKH ODQG V UHDFWLRQ WR WKH RWKHU SODQDU VWXII RI ZKLFK WKH FDVWOHV DUH FRQVWUXFWHG RU LI JLWK HUDL PDJHV PDJLFDOO SURGXFH WKH HIIHFW LQ RUGHU WR NHHS PDWHULDO EHLQJV DZD IURP WKHVH IRUWUHVVHV 7KH PRVW OLNHO SXUSRVH RI WKHVH IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH LV WR NHHS WDEV RQ WKH JLWK DQNL 7KH JLWK HUDL QRW EHLQJ D SDUWLFXODUO ZDU PRQJHULQJ RU YLROHQW UDFH KDYH QR GHVLUH WR FRQTXHU WKH 3ULPH 0DWH ULDO SODQH OLNH WKH JLWK DQNL GR +RZHYHU WKH JLWK HUDL UHDOL H WKDW LI WKHLU HQHPLHV KDYH D VWURQJ KROG RQ WKH 3ULPH 0DWHULDO SODQH WKH ZLOO EHFRPH PRUH SRZHUIXO DQG WKXV ZLOO KROG SRZHU RYHU WKHP 7KH JLWK HUDL FDUH IXOO PRQLWRU WKH SURJUHVV RQ WKH JLWK DQNL DQG OHDG FRRUGLQDWHG IRFXVHG VWULNHV DJDLQVW VWURQJSRLQWV RI WKH JLWK DQNL WKXV KDPSHULQJ WKHLU DELOLW to expand and grow in the Prime Material plane. XULQJ WKHVH DWWDFNV WKH JLWK HUDL ZLOO QRW LQWHQWLRQDOO DWWDFN WKH QDWXUDO GHQL HQV RI WKH 3ULPH 0DWHULDO SODQH KXPDQV GHPLKXPDQV KX manoids, etc.), but they will never sacri ce a well-planned attack on the JLWK DQNL MXVW WR SUHVHUYH OLIH :LWK WKH JLWK HUDL WKH HQGV ZLOO DOZD V MXVWLI WKH PHDQV /LNH WKH JLWK DQNL WKH JLWK HUDL UHDOO KDYH QR SDUW LQ WKH %ORRG :DU T of the ends. They seldom venture to the lower planes, and only then for matters of absolute importance. The githzerai nd the bloodthirsty, destructive nature of the ends to be distasteful, so they will typically not deal with those creatures for any reason. They coexist with the slaadi, DQG JLWK HUDL DUH UXPRUHG WR KDYH PHQWDO SRZHUV EH RQG WKRVH GHVFULEHG KHUH (FRORJ )RU DV ORQJ DV PHQ KDYH NQRZQ RI WKH DELOLW WR WUDYHO WKH SODQHV WKH KDYH ZRQGHUHG DW WKH QDWXUDO SRZHU RI WKH JLWK HUDL WR ZDQGHU IURP SODQH WR SODQH DW ZLOO OWKRXJK PDQ DQG JLWK HUDL DUH QRW QDWXUDO HQ HPLHV EDWWOHV DUH IUHTXHQWO IRXJKW EHWZHHQ WKH WZR UDFHV GXH LQ SDUW WR VRPH KXPDQV GHVLUH WR FDSWXUH D OLYH JLWK HUDL IRU VWXG 7R GDWH QR VXFK FUHDWXUH KDV EHHQ VHFXUHG

Gloomwing /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

0RWK Q HPL SODQH RI 6KDGRZ 5DUH 6ROLWDU 1LJKW DUNQHVV Carnivore QLPDO 1LO 1HXWUDO

HQHEURXV :RUP )RUHVWV 8QFRPPRQ 6ROLWDU Q Carnivore QLPDO 1LO 1HXWUDO

)O

3KHURPRQH Confusion 1LO 0 YHUDJH

FLG 3RLVRQ EULVWOHV 1LO 0 (OLWH

7KH FUHDWXUH FRPPRQO FDOOHG WKH JORRPZLQJ LV WKH DGXOW VWDJH RI WKH WHQHEURXV ZRUP VHH EHORZ 7KHVH KXJH PRWKV DUH QDWLYH WR WKH GHPL SODQH RI 6KDGRZ 7KHLU ERGLHV DQG ZLQJV DUH FRYHUHG ZLWK VKLPPHULQJ JHRPHWULF SDWWHUQV RI EODFN DQG VLOYHU 7KH KDYH ODUJH IHUQ OLNH EODFN DQWHQQDH WLSSHG ZLWK ZKLWH DQG HLJKW OHJV HDFK HQGLQJ LQ D SHDUO FODZ

DELWDW RFLHW *ORRPZLQJ PRWKV DUH VKRUW OLYHG VROLWDU KXQWHUV 7KH use a variety of pheromones to ward off rivals and to nd mates. They IRUP JURXSV EXW RQO WR DWWDFN ODUJH SUH DQG WKHQ RQO ZKHQ GUDZQ WR WKH IUD E WKH FRPEDW SKHURPRQH :KHQ WZR JORRPZLQJV RI WKH VDPH sex meet they ee unless there is combat pheromone in the air.

RPEDW A gloomwing’s shimmering markings make it a dif cult target. Q FUHDWXUH YLHZLQJ WKH PRWK VTXDUHO IURP DERYH RU EHORZ PXVW VXF FHVVIXOO VDYH YV VSHOOV RU EH R HG DV WKH WK OHYHO PDJH VSHOO IRU (1d4 + 4) rounds. The markings also provide excellent camou age, and WKH PRWK LV XQGHWHFWDEOH LQ GDUNQHVV WZLOLJKW RU PRRQOLJKW 6XF cessfully camou aged gloomwings cannot cause R LR :KHQ DWWDFNLQJ LQ GDUNQHVV RU QHDU GDUNQHVV D JORRPZLQJ UHFHLYHV D ERQXV WR LWV VXUSULVH UROO *ORRPZLQJV QRUPDOO VZRRS WR WKH DWWDFN 7KLV JLYHV WKHP D DWWDFN ERQXV DQG DOORZV WKHP WR VHL H DQG FDUU DZD YLFWLPV OHVV WKDQ IHHW WDOO DQG WKDW ZHLJK OHVV WKDQ SRXQGV 6XFK YLFWLPV DUH VHFXUHO KHOG LQ WKH PRWK V HLJKW FODZV ZKLOH WKH PRWK DWWDFNV each round with a +4 attack bonus and a +2 bonus to damage. When ght ing creatures too large to carry away, the moth hovers, biting and ailing ZLWK LWV WZR IURQW FODZV XULQJ WKH VHFRQG DQG HDFK VXFFHVVLYH URXQG RI FRPEDW WKH PRWK HPLWV D SRWHQW SKHURPRQH WKDW FDQ DWWUDFW RWKHU JORRPZLQJV DQG FDQ FDXVH ZHDNQHVV LQ DQ QRQ LQVHFW 7KH ZHDNQHVV HIIHFW KDV D IRRW UD dius and exposed creatures must successfully save vs. poison or lose 1 point of Strength each round they remain in the area of effect. Creatures who are successful with their initial save need not save again if expo VXUH FRQWLQXHV 0XOWLSOH JORRPZLQJV GR QRW UHTXLUH PXOWLSOH VDYHV /RVW 6WUHQJWK SRLQWV DUH UHFRYHUHG DW WKH UDWH RI SHU WXUQ EHJLQQLQJ G hours after exposure stops. Creatures reduced to 0 Strength lose con VFLRXVQHVV XQWLO WKH UHJDLQ DW OHDVW SRLQW RI 6WUHQJWK 7KHUH LV D FKDQFH HDFK URXQG WKDW DQ DGGLWLRQDO G JORRPZLQJV ZLOO DUULYH DW WKH HQG RI DQ URXQG ZKHQ RQH RU PRUH JORRPZLQJV DUH HPLWWLQJ WKLV VWURQJ VFHQW ,I WKH GR DUULYH WKH ZLOO MRLQ LQ FRPEDWLQJ DQ RSSRQHQWV

(FRORJ *ORRPZLQJ PRWKV OLYH RQO G ZHHNV XULQJ WKLV WLPH FKDQFH WKH VHDUFK IRU PDWHV DQG HDW YRUDFLRXVO (JJ ODGHQ IHPDOHV XVH FRUSVHV RI VPDOO VL HG RU ODUJHU FUHDWXUHV DV LQFXEDWRUV IRU WKHLU HJJV 7KH HJJV KDWFK LQ GD V VSURXWLQJ G VPDOO WHQHEURXV ZRUPV 7KH FRUSVH FDQQRW EH UHVXUUHFWHG XQOHVV WKH LQIHVWDWLRQ LV UHPRYHG ZLWK D UH GL HD H spell rst. Unless killed, the young worms completely devour the ERG ZKHQ WKH HPHUJH HQHEURXV :RUP 7KHVH QDWLYHV RI WKH GHPL SODQH RI 6KDGRZ UHVHPEOH JLDQW FDWHUSLOODUV ,Q FRPEDW WKH VWULNH ZLWK SRZHUIXO PDQGLEOHV DQG DQ RQH ELWWHQ E WKH ZRUP PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ ZLWK D penalty, or suffer double damage from the toxic bite. The head and upper body are covered with poisonous bristles that in ict 1d4 points RI GDPDJH WR DQ RQH ZKRVH EDUH VNLQ FRPHV LQWR FRQWDFW ZLWK WKHP VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ LV UHTXLUHG WR DYRLG SDUDO VLV IRU G URXQGV DIWHU FRQWDFW W WKH HQG RI WKDW WLPH WKH YLFWLP GLHV XQOHVV D H UDOL H SRL R RU ORZ SRL R VSHOO LV DGPLQLVWHUHG 7KH FKDQFH RI DWWDFNHUV EHLQJ KLW E WKH VSLQHV LV HTXDO WR WLPHV WKHLU EDVH UPRU Class (before shield and Dexterity modi ers). Attacking the worm’s KHDG UHGXFHV WKH FKDQFH RI FRQWDFW E EXW RQO RQH FKDUDFWHU FDQ DWWDFN WKH KHDG DW D WLPH 7KH PDQGLEOHV RI WKLV ZRUP DUH DWWUDFWLYH DQG ZRUWK IURP WR JROG SLHFHV SHU VHW

157

Gnoll /,0 ) ( 2

( (

(1 1, , ,

,1

,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

.

)OLQG Q WURSLFDO WR WHPSHUDWH QRQ GHVHUW 5DUH 7ULEH 1LJKW Carnivore YHUDJH /DZIXO HYLO

G

12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

QROO Q WURSLFDO WR WHPSHUDWH QRQ GHVHUW 8QFRPPRQ 7ULEH 1LJKW Carnivore /RZ 4 6 / 0 LQ ODLU Chaotic evil

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( /HDGHUV JXDUGV /HDGHU Chieftain

G ZHDSRQ 1LO 1LO 1LO / WDOO 6WHDG

RU RU ZHDSRQV LVDUP 1LO 1LO 0 WDOO 6WHDG

*QROOV DUH ODUJH HYLO K HQD OLNH KXPDQRLGV WKDW URDP DERXW LQ ORRVHO RUJDQL HG EDQGV :KLOH WKH ERG RI D JQROO LV VKDSHG OLNH WKDW RI D ODUJH KXPDQ WKH GH WDLOV DUH WKRVH RI D K HQD 7KH VWDQG HUHFW RQ WZR OHJV DQG KDYH KDQGV WKDW FDQ PDQLSXODWH DV ZHOO DV WKRVH RI DQ KXPDQ 7KH KDYH JUHHQLVK JUD VNLQ GDUNHU QHDU WKH PX OH ZLWK D VKRUW UHGGLVK JUD WR GXOO HO ORZ PDQH *QROOV KDYH WKHLU RZQ ODQJXDJH DQG PDQ DOVR VSHDN WKH WRQJXHV RI inds, trolls, orcs, or hobgoblins. RPEDW *QROOV VHHN WR RYHUZKHOP WKHLU RSSRQHQWV E VKHHU QXPEHUV using horde tactics. When under the direction of inds or a strong leader, they can be made to hold rank and ght as a unit. While they do not often lay traps, they will ambush or attempt to attack from a ank or rear posi tion. Gnolls favor swords (15%), polearm (35%) and battle axes (20%) in FRPEDW EXW DOVR XVH ERZV DQG PRUQLQJVWDUV DELWDW RFLHW *QROOV DUH PRVW RIWHQ HQFRXQWHUHG XQGHUJURXQG RU LQVLGH DEDQGRQHG UXLQV :KHQ DERYH JURXQG WKH RSHUDWH SULPDULO DW QLJKW *QROO VRFLHW LV UXOHG E WKH VWURQJHVW XVLQJ IHDU DQG LQWLPLGD WLRQ :KHQ IRXQG XQGHUJURXQG WKH ZLOO KDYH FKDQFH WUROOV DV JXDUGV DQG VHUYDQWV ERYH JURXQG WKH NHHS SHWV RI WKH WLPH VXFK DV K HQDV RU K DHQRGRQV ZKLFK FDQ DFW DV JXDUGV JQROO ODLU ZLOO FRQWDLQ EHWZHHQ DQG DGXOW PDOHV )RU HYHU JQROOV WKHUH ZLOO EH D +LW LH OHDGHU ,I RU PRUH DUH HQFRXQWHUHG there will also be a chieftain who has 4 Hit Dice, an Armor Class of 3, and ZKR UHFHLYHV D RQ KLV GDPDJH UROOV GXH WR KLV JUHDW VWUHQJWK )XUWKHU HDFK FKLHIWDLQ ZLOO EH SURWHFWHG E G HOLWH ZDUULRU JXDUGV RI +LW Dice (AC 4, +2 damage). ,Q D ODLU WKHUH ZLOO EH IHPDOHV HTXDO WR KDOI WKH QXPEHU RI PDOHV )H PDOHV DUH HTXDO WR PDOHV LQ FRPEDW WKRXJK QRW XVXDOO DV ZHOO DUPHG RU DUPRUHG 7KHUH ZLOO DOVR EH WZLFH DV PDQ RXQJ DV WKHUH DUH DGXOWV LQ WKH lair, but they do not ght. Gnolls always have at least 1 slave for every 10 DGXOWV LQ WKH ODLU DQG PD KDYH PDQ PRUH

158

*QROOV ZLOO ZRUN WRJHWKHU ZLWK RUFV KREJREOLQV EXJEHDUV RJUHV DQG WUROOV ,I HQFRXQWHUHG DV D JURXS WKHUH PXVW EH D UHODWLYH HTXDOLW RI VWUHQJWK 2WKHUZLVH WKH JQROOV ZLOO NLOO DQG HDW WKHLU SDUWQHUV KXQJHU FRPHV EHIRUH IULHQGVKLS RU IHDU RU EH NLOOHG DQG HDWHQ E WKHP 7KH GLVOLNH JREOLQV NREROGV JLDQWV KXPDQV GHPLKXPDQV DQG DQ W SH RI PDQXDO ODERU (FRORJ *QROOV HDW DQ WKLQJ ZDUP EORRGHG IDYRULQJ LQWHOOLJHQW FUHD WXUHV RYHU DQLPDOV EHFDXVH WKH VFUHDP EHWWHU 7KH ZLOO FRPSOHWHO KXQW RXW DQ DUHD EHIRUH PRYLQJ RQ ,W PD WDNH VHYHUDO HDUV IRU WKH JDPH WR UHWXUQ :KHQ DOORZHG WR GLH RI ROG DJH WKH W SLFDO JQROO OLYHV WR EH DERXW HDUV ROG )OLQG The ind is similar to a gnoll in body style, though it is a little shorter, and EURDGHU 7KH DUH PRUH PXVFXODU WKDQ WKHLU FRXVLQV 6KRUW GLUW EURZQ DQG UHG IXU FRYHUV WKHLU ERG 7KHLU IRUHKHDGV GR QRW VORSH EDFN DV IDU DQG WKHLU HDUV DUH URXQGHG EXW VWLOO DQLPDO OLNH Flinds use clubs (75%) which in ict 1-6 points of damage and indbars (25%) which do 1-4 points of damage. A indbar is a pair of chain-linked iron bars which are spun at great speed. A ind with a indbar can strike WZLFH SHU URXQG (DFK VXFFHVVIXO KLW UHTXLUHV WKH YLFWLP WR VDYH YV ZDQGV RU KDYH KLV ZHDSRQ HQWDQJOHG LQ WKH FKDLQ DQG WRUQ IURP KLV JUDVS E WKH indbar. Due to their great strength, inds get a +1 on their attack rolls. )OLQGV DUH UHJDUGHG ZLWK UHYHUHQFH DQG DZH E JQROOV )OLQG OHDGHUV DUH +LW LFH DW OHDVW LQWHOOLJHQFH DQG FKDULVPD WR JQROOV WR inds), and always use indbars.

Gnome /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

QRPH RFN +LOOV 5DUH Clans Q 2PQLYRUH 9DULHV 0 C, Q (×20) in lair 1HXWUDO JRRG G RU EHWWHU EDVH % ZHDSRQ 1LO 6HH EHORZ 6SHFLDO 6 6WHDG EDVH

YLUIQHEOLQ 6XEWHUUDQHDQ 9HU UDUH Colony Q 2PQLYRUH 9DULHV . 4 4 LQ ODLU 1HXWUDO JRRG

LQNHU 0RXQWDLQV 5DUH Colony/Guild Q 2PQLYRUH 9DULHV 0 C, Q (×20) in lair 1HXWUDO RU /DZIXO JRRG

G RU EHWWHU

RU

EDVH

EDVH

% ZHDSRQ 6WXQ GDUWV 6HH EHORZ DQG XS 6 WR (OLWH EDVH

6PDOO FRXVLQV RI WKH GZDUYHV JQRPHV DUH IULHQGO EXW UHWLFHQW TXLFN WR KHOS WKHLU IULHQGV EXW UDUHO VHHQ E RWKHU UDFHV XQOHVV WKH ZDQW WR EH 7KH WHQG WR GZHOO XQGHUJURXQG LQ KLOO ZRRGHG UHJLRQV ZKHUH WKH FDQ pursue their interests in peace. Gnomes can be ghters or priests, but most SUHIHU WR EHFRPH WKLHYHV RU LOOXVLRQLVWV LQVWHDG 0XOWL FODVV FKDUDFWHUV DUH PRUH FRPPRQ DPRQJ WKH JQRPHV WKDQ DQ RWKHU GHPLKXPDQ UDFH Gnomes strongly resemble small, thin, nimble dwarves, with the ex FHSWLRQ RI WZR QRWDEOH IDFLDO IHDWXUHV JQRPHV SUHIHU WR NHHS WKHLU EHDUGV VKRUW DQG VW OLVKO WULPPHG DQG WKH WDNH SULGH LQ WKHLU HQRUPRXV QRVHV RIWHQ IXOO WZLFH WKH VL H RI DQ GZDUI RU KXPDQ V 6NLQ KDLU DQG H H FRORU YDU VRPHZKDW E VXEUDFH WKH PRVW FRPPRQ W SH RI JQRPH WKH 5RFN *QRPH KDV VNLQ UDQJLQJ IURP D GDUN WDQ WR D ZRRG EURZQ VRPH WLPHV ZLWK D KLQW RI JUD SDOH KDLU DQG H HV DQ VKDGH RI EOXH *QRP LVK FORWKLQJ WHQGV WRZDUG OHDWKHU DQG HDUWK WRQHV EULJKWHQHG E D ELW RI LQWULFDWHO ZURXJKW MHZHOU RU VWLWFKLQJ 5RFN JQRPHV KDYH DQ DYHUDJH OLIH VSDQ RI DURXQG HDUV DOWKRXJK VRPH OLYH WR EH HDUV RU PRUH *QRPHV VSHDN WKHLU RZQ ODQJXDJH DQG HDFK VXEUDFH KDV LWV RZQ GLV WLQFWLYH GLDOHFW 0DQ JQRPHV OHDUQ WKH WRQJXHV RI KXPDQV NREROGV goblins, hal ings, and dwarves in order to communicate with their QHLJKERUV DQG VRPH 5RFN *QRPHV DUH DEOH WR FRPPXQLFDWH ZLWK EXU URZLQJ PDPPDOV YLD D EDVLF ODQJXDJH RI JUXQWV VQRUWV DQG VLJQV *QRPHV SRVVHV LQIUDYLVLRQ WR IHHW DQG WKH DELOLW WR GHWHFW VORSLQJ passages (1-5 on 1d6), unsafe stonework (1-7 on 1d10), and approximate GHSWK RQ G DQG GLUHFWLRQ RQ G XQGHUJURXQG 7KH DUH KLJKO UHVLVWDQW WR PDJLF JDLQLQJ D ERQXV WR WKHLU VDYLQJ WKURZV IRU each 3.5 points of Constitution (a typical gnome will have a bonus of +3 WR 8QIRUWXQDWHO WKLV DOVR PHDQV WKDW WKHUH LV D FKDQFH WKDW DQ PDJLFDO LWHP D JQRPH DWWHPSWV WR XVH ZLOO PDOIXQFWLRQ DUPRU ZHDS ons, and illusionary items exempted). RPEDW *QRPHV SUHIHU WKH XVH RI VWUDWHJ RYHU EUXWH IRUFH LQ FRPEDW DQG ZLOO RIWHQ XVH LOOXVLRQV LQ LPDJLQDWLYH ZD V WR HYHQ WKH RGGV 7KHLU JUHDW KDWUHG RI NREROGV DQG JREOLQV WKHLU WUDGLWLRQDO HQHPLHV JLYHV WKHP a +1 on their attack rolls when ghting these beings. They are adept at GRGJLQJ WKH DWWDFNV RI ODUJH RSSRQHQWV IRUFLQJ DOO JLDQW FODVV FUHDWXUHV JQROOV EXJEHDUV RJUHV WUROOV JLDQWV HWF WR VXEWUDFW IURP WKHLU DWWDFN rolls when ghting gnomes. *QRPHV FDQ XVH DQ ZHDSRQ WKDW PDWFKHV WKHLU VL H DQG RIWHQ FDUU D VHFRQG RU HYHQ D WKLUG ZHDSRQ DV D EDFN XS 6KRUW VZRUGV KDPPHUV

G

% ZHDSRQ 1LO 6HH EHORZ 6SHFLDO 6 YHUDJH EDVH

)RUHVW )RUHVW 9HU UDUH Clans D 2PQLYRUH 9DULHV - . 4 C in lair 1HXWUDO JRRG G EDVH % ZHDSRQ 7UDSV 6HH EHORZ 6SHFLDO 6 WR (OLWH EDVH

DQG VSHDUV DUH IDYRULWH PHOHH ZHDSRQV ZLWK VKRUW ERZV FURVVERZV VOLQJV DQG GDUWV FRPLQJ LQWR SOD ZKHQ GLVWDQFH ZHDSRQV DUH FDOOHG IRU YLUWXDOO HYHU JQRPH ZLOO DOVR FDUU D VKDUS NQLIH VRPHZKHUH RQ KLV RU KHU SHUVRQ DV D nal line of defense. W SLFDO URFN JQRPH ZLOO ZHDU VWXGGHG OHDWKHU DUPRU DQG XVH D VPDOO shield (AC 6). Their leaders will have chain mail (AC 4), and any gnome above 5th level has plate mail (AC 2). There is a 10% chance for each level DERYH WK WKDW WKH JQRPH V DUPRU DQG RU ZHDSRQ LV PDJLFDO UROO VHSD UDWHO IRU HDFK 6SHOO FDVWHUV KDYH D FKDQFH SHU OHYHO RI KDYLQJ PDJLFDO LWHPV XVDEOH E WKHLU FKDUDFWHU FODVV DELWDW RFLHW *QRPHV OLYH LQ XQGHUJURXQG EXUURZV LQ UHPRWH KLOO ZRRGHG UHJLRQV 7KH DUH FODQQLVK ZLWK IULHQGO ULYDOULHV RFFXUULQJ EH tween neighboring clans. They spend their lives mining, crafting ne jew HOU DQG HQMR LQJ WKH IUXLWV RI WKHLU ODERUV *QRPHV ZRUN KDUG DQG WKH SOD KDUG 7KH REVHUYH PDQ IHVWLYDOV DQG KROLGD V ZKLFK XVXDOO LQ YROYH JDPHV QRVH PHDVXULQJ FRQWHVWV DQG VZDSSLQJ RI JUDQG WDOHV 7KHLU VRFLHW LV ZHOO RUJDQL HG ZLWK PDQ OHYHOV RI UHVSRQVLELOLW FXOPLQDWLQJ LQ D VLQJOH FKLHI ZKR LV DGYLVHG E FOHULFV LQ PDWWHUV GLUHFWO UHODWLQJ WR WKHLU FDOOLQJ JQRPLVK ODLU LV KRPH WR VRPH G JQRPHV RQH TXDU ter of them children. For every 40 adults there is a ghter of 2nd to 4th OHYHO ,I RU PRUH DUH HQFRXQWHUHG WKHUH LV DOVR D WK OHYHO FKLHI DQG D UG OHYHO OLHXWHQDQW ,I RU PRUH DUH PHW WKHUH LV D FOHULF RU LOOXVLRQ ist of 4th to 6th level. If 320 or more are present, add a 6th-level ghter, two 5th-level ghters, a 7th-level cleric, four 3rd-level clerics, a 5th-level LOOXVLRQLVW DQG WZR QG OHYHO LOOXVLRQLVWV *QRPHV RIWHQ EHIULHQG EXU URZLQJ PDPPDOV VR G EDGJHUV G JLDQW EDGJHUV RU G ZROYHULQHV ZLOO EH SUHVHQW DV ZHOO 7KHVH DQLPDOV DUH QHLWKHU SHWV QRU VHUYDQWV EXW DOOLHV ZKR ZLOO KHOS JXDUG WKH FODQ (FRORJ Gnomes are very much a magical part of nature, existing in har PRQ ZLWK WKH ODQG WKH LQKDELW 7KH FKRRVH WR OLYH XQGHUJURXQG EXW UHPDLQ QHDU WKH VXUIDFH LQ RUGHU WR HQMR LWV EHDXW

159

Gnome YLUIQHEOLQ HHS QRPH )DU EHQHDWK WKH VXUIDFH RI WKH HDUWK GZHOO WKH 6YLUIQHEOLQ RU HHS *QRPHV 6PDOO SDUWLHV RI WKHVH GHPLKXPDQV URDP WKH 8QGHUGDUN V PD HV RI VPDOO SDVVDJHZD V VHDUFKLQJ IRU JHPVWRQHV 7KH DUH VDLG WR GZHOO LQ JUHDW FLWLHV FRQVLVWLQJ RI D FORVHO FRQQHFWHG VHULHV RI WXQQHOV EXLOGLQJV DQG FDYHUQV LQ ZKLFK XS WR D WKRXVDQG RI WKHVH GLPLQXWLYH FUHDWXUHV OLYH 7KH NHHS WKH ORFDWLRQ RI WKHVH KLGGHQ FLWLHV VHFUHW LQ RUGHU WR SURWHFW them from their deadly foes, the kuo-toa, Drow, and mind ayers. 6YLUIQHEOLQ DUH VOLJKWO VPDOOHU WKDQ URFN JQRPHV EXW WKHLU WKLQ ZLU JQDUOHG IUDPHV DUH MXVW DV VWURQJ 7KHLU VNLQ LV URFN FRORUHG XVXDOO PHGL XP EURZQ WR EURZQLVK JUD DQG WKHLU H HV DUH JUD 0DOH VYLUIQHEOLQ DUH FRPSOHWHO EDOG IHPDOH GHHS JQRPHV KDYH VWULQJ JUD KDLU 7KH DYHUDJH VYLUIQHEOLQ OLIH VSDQ LV HDUV 6YLUIQHEOLQ PLQLQJ WHDPV DQG SDWUROV ZRUN WRJHWKHU VR VPRRWKO WKDW WR RXWVLGH REVHUYHUV WKH DSSHDU WR FRPPXQLFDWH ZLWK HDFK RWKHU E VRPH IRUP RI UDFLDO HPSDWK 7KH VSHDN WKHLU RZQ GLDOHFW RI JQRPLVK WKDW RWK HU JQRPLVK VXEUDFHV DUH OLNHO WR XQGHUVWDQG 0RVW GHHS JQRPHV DUH also able to converse in Underworld Common and speak and understand D IDLU DPRXQW RI NXR WRDQ DQG GURZ 7KHVH VPDOO IRON FDQ DOVR FRQYHUVH ZLWK DQ FUHDWXUH IURP WKH HOHPHQWDO SODQH RI (DUWK YLD D FXULRXV ODQ JXDJH FRQVLVWLQJ VROHO RI YLEUDWLRQV HDFK SLWFK FRQYH V D GLIIHUHQW PHV VDJH DOWKRXJK RQO RQ D YHU EDVLF OHYHO OO VYLUIQHEOLQ KDYH WKH LQQDWH DELOLW WR FDVW EOL G H EO U DQG D H HO RQFH SHU GD HHS JQRPHV DOVR UDGLDWH R GH H LR LGHQWLFDO WR WKH VSHOO RI WKH VDPH QDPH HHS JQRPHV KDYH IRRW LQIUDYLVLRQ DV ZHOO DV DOO WKH GHWHFWLRQ DELOLWLHV RI URFN JQRPHV RPEDW HVSLWH WKHLU PHWDO DUPRU DQG DUPV WKHVH TXLFN VPDOO IRON DUH DEOH WR PRYH YHU TXLHWO HHS JQRPHV DUH DEOH WR IUHH H LQ SODFH IRU ORQJ SHULRGV ZLWKRXW DQ KLQW RI PRYHPHQW PDNLQJ WKHP XQOLNHO WR EH VHHQ E DQ REVHUYHU HYHQ WKRVH ZLWK LQIUDYLVLRQ 7KH DUH VXUSULVHG RQO RQ D UROO RI RQ G GXH WR WKHLU NHHQ KHDULQJ DQG VPHOOLQJ DELOLWLHV DQG VXUSULVH RSSRQHQWV RI WKH WLPH 7KH GHHS JQRPHV ZHDU OHDWKHU MDFNV VHZQ ZLWK ULQJV RU VFDOHV RI mithral steel alloy over ne chainmail shirts, giving a typical svirfneb lin warrior an Armor Class of 2. They do not usually carry shields, since WKHVH ZRXOG KLQGHU PRYHPHQW WKURXJK WKH QDUURZ FRUULGRUV WKH IDYRU For every level above 3rd, a Deep Gnome’s Armor Class improves by one point—a 4th-level deep gnome has AC 1, a 5th-level deep gnome, AC 0; to a maximum of AC 6. All deep gnomes are 20% magic resistant, gaining an extra +5% magic UHVLVWDQFH IRU HDFK OHYHO WKH DWWDLQ DERYH UG 7KH DUH LPPXQH WR LO OXVLRQV SKDQWDVPV DQG KDOOXFLQDWLRQV %HFDXVH RI WKHLU KLJK ZLVGRP speed, and agility, they make all saving throws at +3, except against poi VRQ ZKHQ WKHLU ERQXV LV HHS *QRPHV DUH W SLFDOO DUPHG ZLWK D SLFN DQG D GDJJHU ZKLFK ZKLOH QRQPDJLFDO JDLQ D ERQXV WR DWWDFNV DQG GDPDJH GXH WR WKHLU nely-honed edges. Svirfneblin also carry 1d4 + 6 special GDU WKURZLQJ WKHP WR D UDQJH RI IHHW ZLWK D ERQXV WR KLW (DFK GDUW UHOHDVHV D VPDOO SXII RI JDV ZKHQ LW VWULNHV DQ FUHDWXUH LQKDOLQJ WKH JDV PXVW VDYH YV SRLVRQ RU EH HG IRU URXQG DQG ORZHG IRU WKH next four rounds. Elite warriors (3rd level and above) often carry hol ORZ GDUWV ZLWK DFLG LQVLGH G WR GDPDJH DQG FU VWDO FDOWURSV ZKLFK ZKHQ VWHSSHG RQ UHOHDVH D SRZHUIXO OHHS JDV DELWDW RFLHW Svirfneblin society is strictly divided between the sex HV IHPDOHV DUH LQ FKDUJH RI IRRG SURGXFWLRQ DQG UXQQLQJ WKH FLW ZKLOH PDOHV SDWURO LWV ERUGHUV DQG PLQH IRU SUHFLRXV VWRQHV VYLUIQHEOLQ FLW ZLOO KDYH ERWK D NLQJ DQG D TXHHQ HDFK RI ZKRP LV LQGHSHQGHQW DQG KDV KLV RU KHU RZQ VSKHUH RI UHVSRQVLELOLW 6LQFH RQO PDOHV HYHU OHDYH WKH FLW WKH YDVW PDMRULW RI HQFRXQWHUV ZLOO EH ZLWK GHHS JQRPH PLQLQJ SDU WLHV VHHNLQJ IRU QHZ ORGHV )RU HYHU IRXU VYLUIQHEOLQ HQFRXQWHUHG WKHUH

160

+LW LFH *URXSV RI PRUH WKDQ ZLOO EH ZLOO EH DQ RYHUVHHU ZLWK OHG E D EXUURZ ZDUGHQ +LW LFH ZLWK WZR WK OHYHO DVVLVWDQWV +LW LFH ,W LV SUREDEOH WKDW D WK OHYHO GHHS JQRPH ZLOO KDYH LOOXVLRQLVW DELOL WLHV RI WK WK RU WK OHYHO HHS *QRPHV ZKR DUH QRW LOOXVLRQLVWV JDLQ WKH DELOLW DW WK OHYHO WR VXPPRQ DQ HDUWK HOHPHQWDO FKDQFH RI VXFFHVV RQFH SHU GD HHS JQRPH FOHULFV KDYH QR DELOLW WR WXUQ XQGHDG (FRORJ 6WHDOWK FOHYHUQHVV DQG WHQDFLW HQDEOH WKH VYLUIQHEOLQ WR VXUYLYH in the extremely hostile environment of the Underdark. They love gems, HVSHFLDOO UXELHV DQG ZLOO WDNH JUHDW ULVNV LQ RUGHU WR JDLQ WKHP 7KHLU DI nity for stone is such that creatures from the elemental plane of Earth are XQOLNHO WR KDUP D GHHS JQRPH WKRXJK WKH PLJKW GHPDQG D KHIW WLWKH LQ JHPV RU SUHFLRXV PHWDOV IRU DOORZLQJ WKH JQRPH WR HVFDSH LQNHU QRPH 0LQRL Cheerful, industrious, and inept, tinker gnomes originated on Krynn, but WKH KDYH VSUHDG WR PDQ RWKHU ZRUOGV YLD VSHOOMDPPLQJ VKLSV 3K VLFDOO similar to rock gnomes, even to the extent of sharing the same infravision UDQJH PDJLF UHVLVWDQFH FRPEDW ERQXVHV DQG GHWHFWLRQ DELOLWLHV WKHLU KLV WRU DQG FXOWXUH DUH VR UDGLFDOO GLIIHUHQW DV WR TXDOLI WKHP IRU FRQVLGHU DWLRQ DV D VHSDUDWH VXEUDFH *UDFHIXO DQG TXLFN LQ WKHLU PRYHPHQWV WLQNHU JQRPHV KDQGV DUH GHIW DQG VXUH 7LQNHUV KDYH ULFK EURZQ VNLQ ZKLWH KDLU DQG FKLQD EOXH RU YLR let eyes. Males favor oddly-styled beards and moustaches, and both sexes KDYH URXQGHG HDUV DQG W SLFDOO ODUJH JQRPLVK QRVHV 7LQNHUV ZKR DYRLG getting blown up in an experiment live for 250-300 years.

Gnome 7LQNHU JQRPHV VSHDN YHU UDSLGO UXQQLQJ WKHLU ZRUGV WRJHWKHU LQ VHQ WHQFHV WKDW QHYHU VHHP WR HQG 7KH DUH FDSDEOH RI WDONLQJ DQG OLVWHQLQJ DW WKH VDPH WLPH ZKHQ WZR WLQNHUV PHHW WKH EDEEOH DZD DQVZHULQJ TXHV WLRQV DVNHG E WKH RWKHU DV SDUW RI WKH VDPH FRQWLQXRXV VHQWHQFH RPEDW 7LQNHU JQRPHV UDUHO FDUU ZHDSRQV DOWKRXJK VRPH RI WKHLU HYHU SUHVHQW WRROV FDQ EH SUHVVHG LQWR VHUYLFH DW QHHG +RZHYHU WKH GHOLJKW LQ LQYHQWLRQ DQG DUH DOZD V GHYLVLQJ VWUDQJH ZHDSRQV RI GXEL RXV XWLOLW IURP WKH WKUHH EDUUHO ZDWHU EODVWHU WR WKH PXOWLSOH VSHDU inger. Tinkers can wear any type of armor but typically out t them selves in a variety of mismatched pieces for an effective AC of 5. DELWDW RFLHW 7LQNHU JQRPHV HVWDEOLVK FRORQLHV FRQVLVWLQJ RI LP mense tunnel complexes in secluded mountain ranges. The largest JQRPH VHWWOHPHQW RQ .U QQ EHQHDWK 0RXQW 1HYHUPLQG LV KRPH to some 59,000 tinkers. Other tinker gnome colonies exist, both on Krynn and elsewhere, but their populations seldom exceed 200-400. OO WLQNHUV KDYH D /LIH 4XHVW WR DWWDLQ SHUIHFW XQGHUVWDQGLQJ RI D VLQJOH GHYLFH )HZ HYHU DFWXDOO DWWDLQ WKLV JRDO EXW WKHLU LQGLYLGXDO /LIH 4XHVWV GR NHHS WKH HYHU KRSHIXO WLQNHUV EXV 0DOHV DQG IHPDOHV DUH HTXDO LQ WLQNHU VRFLHW DQG HDFK SXUVXH /LIH 4XHVWV ZLWK VLPLODU GHYRWLRQ (DFK WLQNHU JQRPH EHORQJV WR D JXLOG 7KH JXLOG RFFXSLHV WKH VDPH SODFH LQ D WLQNHU V OLIH WKDW WKH FODQ RFFXSLHV IRU RWKHU JQRPHV 7RJHWKHU WKH JXLOG PDVWHUV PDNH XS D JUDQG FRXQFLO WKDW JRYHUQV WKH FRPPXQLW 7KRXJK PRVW WLQNHU JQRPHV DUH FRQWHQW WR VWD KRPH DQG WLQNHU ZLWK WKHLU SURMHFWV VRPH KDYH /LIH 4XHVWV ZKLFK UHTXLUH WKHP WR YHQWXUH RXW LQWR WKH ZRUOG GYHQWXULQJ JQRPHV DUH JHQHUDOO XQDEOH WR OHDUQ IURP past experience and repeat the same mistakes, yet they are often success IXO ZLWK TXLUN VROXWLRQV WR VDYH WKH GD IRU WKHLU FRPSDQLRQV (FRORJ HVSLWH WKHLU JUHDW IULHQGOLQHVV WLQNHU JQRPHV DUH QRW ZHOO OLNHG E RWKHU UDFHV WKHLU WHFKQRORJLFDO EHQW PDNHV WKHP TXLWH DOLHQ WR WKRVH DFFXVWRPHG WR PDJLF DQG WKHLU SRRU XQGHUVWDQGLQJ RI VRFLDO UH ODWLRQV SXWV RII PDQ SRWHQWLDO IULHQGV 6DJHV JHQHUDOO DJUHH WKDW WKH WLQNHUV LQGLVFULPLQDWH WUXPSHWLQJ RI WHFKQRORJ KDV GLVFRXUDJHG LWV GH YHORSPHQW E RWKHU UDFHV ZKR KDYH HQFRXQWHUHG WLQNHU JQRPHV )RUHVW QRPH 6K DQG HOXVLYH WKH IRUHVW JQRPHV OLYH GHHS LQ IRUHVWV DQG VKXQ FRQWDFW with other races except in times of dire emergencies threatening their be ORYHG ZRRGV 7KH VPDOOHVW RI DOO WKH JQRPHV WKH DYHUDJH WR IHHW LQ KHLJKW ZLWK EDUN FRORUHG JUD JUHHQ VNLQ GDUN KDLU DQG EOXH EURZQ RU green eyes. A very long-lived people, they have an average life expectancy RI HDUV ,Q DGGLWLRQ WR WKHLU RZQ JQRPLVK GLDOHFW PRVW IRUHVW JQRPHV FDQ VSHDN JQRPH FRPPRQ URFN JQRPH (OI 7UHDQW DQG D VLPSOH ODQJXDJH WKDW HQ DEOHV WKHP WR FRPPXQLFDWH RQ D YHU EDVLF OHYHO ZLWK IRUHVW DQLPDOV OO IRUHVW JQRPHV KDYH WKH LQQDWH DELOLW WR SD ZL R UD H LGH L ZRRGOD G FKDQFH RI VXFFHVV DQG WKH VDPH VDYLQJ WKURZ ERQXV DV WKHLU URFN JQRPH FRXVLQV

RPEDW )RUHVW JQRPHV SUHIHU ERRE WUDSV DQG PLVVLOH ZHDSRQV WR PHOHH ZHDSRQV ZKHQ GHDOLQJ ZLWK HQHPLHV XH WR VL H DQG TXLFNQHVV WKH UH ceive a –4 bonus to Armor Class whenever they are ghting M- or L-sized RSSRQHQWV )RUHVW JQRPHV UHFHLYH D ERQXV WR DOO DWWDFN DQG GDPDJH rolls when ghting orcs, lizardmen, troglodytes, or any creature which WKH KDYH VHHQ GDPDJH WKHLU IRUHVW DELWDW RFLHW )RUHVW JQRPHV OLYH LQ VPDOO YLOODJHV RI OHVV WKDQ JQRPHV HDFK IDPLO RFFXS LQJ D ODUJH KROORZHG RXW WUHH 0RVW RI WKHVH YLOODJHV DUH GLVJXLVHG VR ZHOO WKDW HYHQ DQ HOI RU D UDQJHU FRXOG ZDON WKURXJK RQH ZLWKRXW UHDOL LQJ LW (FRORJ )RUHVW JQRPHV DUH JXDUGLDQV RI WKH ZRRGV DQG IULHQGV WR WKH DQLPDOV WKDW OLYH WKHUH 7KH ZLOO RIWHQ KHOS ORVW WUDYHOHUV EXW ZLOO VWULYH WR UHPDLQ XQVHHQ ZKLOH GRLQJ VR

161

Gnome, Spriggan /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q :LOGHUQHVV 9HU UDUH 3DFN Q 2PQLYRUH Average to exceptional (8-16) Chaotic evil RU RU RU RU ZHDSRQ 6WUHQJWK ERQXV 6SHOOV WKLHI DELOLWLHV 6HH EHORZ 1LO 6 WDOO RU / WDOO Champion (15-16) 0DOH )HPDOH

7KHVH XJO GRXU FRXVLQV RI JQRPHV DUH DEOH WR EHFRPH JLDQW VL HG DW ZLOO ,Q HLWKHU VL H VSULJJDQV ORRN EDVLFDOO WKH VDPH 7KH DUH XJO WKLFN ERGLHG KXPDQRLGV ZLWK SDOH RU GXOO HOORZ VNLQ EURZQ RU EODFN KDLU DQG UHG H HV 2Q UDUH RFFDVLRQV D VSULJJDQ PD KDYH UHG KDLU ZKLFK WKH EHOLHYH LV D V PERO RI JRRG OXFN 7KHLU QRVHV DUH ODUJH DQG EXOERXV EXW QRW EH RQG WKH KXPDQ QRUP 7KH DUH YHU IRQG RI PXVWDFKHV DQG EXVK VLGHEXUQV EXW WKH QHYHU FOHDQ RU FRPE WKHP 7KLV VDPH SROLF RI uncleanliness extends to their bodies and any other possessions. Sprig JDQV VPHOO RI GDQN HDUWK VWDOH VZHDW DQG JULPH 2XWVLGH RI WKHLU ODLU WKH DOZD V ZHDU DUPRU DQG FDUU ZHDSRQV XVX DOO SROHDUPV DOWKRXJK WKH KDYH EHHQ NQRZQ WR FDUU VZRUGV RU PDFHV 6SULJJDQV QHYHU XVH VKLHOGV 7KH OLNH WR FDUU VHYHUDO QDVW OLWWOH GDJ JHUV FRQFHDOHG LQ YDULRXV SODFHV LQ WKHLU DUPRU 6SULJJDQV QHYHU ZHDU MHZHOU RU RWKHU RUQDPHQWV 7KH SUHIHU WR NHHS WKHVH WKLQJV ZLWK WKHLU KRDUG ZKHUH WKH EURRG RYHU WKHP DW RGG PRPHQWV RPEDW 6SULJJDQV DUH WULFN DQG WRXJK LQ EDWWOH 7KH KDYH D ZLGH YDUL HW RI RSWLRQV IRU FRPEDW 7KHLU PDMRU DELOLW LV WR FKDQJH IURP VPDOO WR JL DQW VL H DW ZLOO :HDSRQV DUPRU DQG RWKHU LQDQLPDWH REMHFWV RQ WKHLU SHU VRQ VKULQN DQG JURZ ZLWK WKHP 7KLV DFWLRQ WDNHV WKH ZKROH URXQG GXULQJ which they can move up to 30 feet but not ght. When small, spriggans FDQ XVH WKH IROORZLQJ VSHOO OLNH HIIHFWV affect normal res, shatter, DQG DUH ZLWK D SHQDOW WR WKH VDYLQJ WKURZ GXH WR WKHLU XJOLQHVV 7KH FDQ perform any one of these instead of ghting, once in any round, as often as WKH ZDQW :KHQ JLDQW VL HG VSULJJDQV FDQQRW SHUIRUP PDJLF RWKHU WKDQ WR VKULQN DJDLQ ,Q WKLV IRUP WKH DUH DV VWURQJ DV KLOO JLDQWV ,Q HLWKHU VL H WKH KDYH WK OHYHO WKLHI DELOLWLHV OLNH WKRVH RI D JQRPH with an 18 Dexterity. This high Dexterity enables them to use a weapon twice each round. They can pick pockets (75%), open locks (78%), nd RU UHPRYH WUDSV PRYH VLOHQWO KLGH LQ VKDGRZV KHDU QRLVH FOLPE ZDOOV DQG UHDG ODQJXDJHV .HHS LQ PLQG that their size may affect these chances indirectly. For example, it is dif cult for a 12-foot-tall giant to hide in a 6-foot-tall shadow. They can back stab only while in small form, and they in ict triple damage if successful. 6SULJJDQV FDQ QHYHU TXLWH JHW RUJDQL HG DV JURXSV ,Q IDFW WKH DUH VRPHWLPHV HQFRXQWHUHG ZLWK SDUW RI WKH JURXS JLDQW VL HG DQG SDUW RI WKHP JQRPH VL HG 2Q DQ LQGLYLGXDO OHYHO WKH DUH YHU FOHYHU DQG XVH WKHLU DELOLWLHV WR WKH IXOOHVW WR DFFRPSOLVK WKHLU JRDOV 7KHVH JRDOV DUH XVX DOO WR FDXVH JUHDW KDYRF DQG PD KHP DPRQJVW RWKHU UDFHV 7KH VHHP WR WDNH JUHDW SOHDVXUH LQ GHVWUR LQJ SURSHUW DQG KXUWLQJ LQQRFHQW FUHDWXUHV

162

DELWDW RFLHW 6SULJJDQV XVXDOO WUDYHO LQ SDFNV DOO RI WKHP PDOH 7KH IHPDOHV NHHS WR GLVPDO EXUURZV RU VHFUHW GHQV LQ IRUJRWWHQ UXLQV UDUHO YHQWXULQJ RXW IDUWKHU WKDQ QHFHVVDU WR JDWKHU IRRG IHPDOH KDV WKH VDPH combat abilities as a male except that they have only 7 + 4 Hit Dice in giant IRUP 7KH IHPDOHV PDWH ZLWK PDOHV IURP SDFNV WKDW ZDQGHU QHDUE 7KH FKLOGUHQ DUH FDVW RXW XSRQ UHDFKLQJ PDWXULW WKH PDOHV WR MRLQ XS ZLWK packs and the females to nd a place to lair. Spriggan infant mortality is KLJK ZLWK WKH PDOHV VXUYLYLQJ PRUH RIWHQ WKDQ WKH IHPDOHV 6SULJJDQV KDWH JQRPHV PRUH WKDQ DQ OLYLQJ FUHDWXUHV EXW WKH WUXO ORYH QRQH EXW WKRVH RI WKHLU RZQ LON 3HUKDSV LW LV WKH VLPLODULW RI WKH WUXH JQRPHV WR WKHLU UDFH WKDW GULYHV WKHLU KDWUHG 7KH OLNH WR WHUURUL H URE DQG RWKHUZLVH ZRUN YLOH GHHGV 7KH GR QRW KHVLWDWH WR DWWDFN RU VWHDO IURP WUDYHOLQJ JURXSV RU VPDOO VHWWOHPHQWV LQ WKHLU DUHD OO RI WKHLU SRVVHV VLRQV LQFOXGLQJ WKHLU DUPRU DQG ZHDSRQV DUH VWROHQ IURP WKHLU YLFWLPV 7KH JUHDWO IHDU ODUJH JURXSV RI RUJDQL HG KXPDQV DQG GHPLKXPDQV DQG WKH DYRLG VXFK SDUWLHV (FRORJ 7KH URYLQJ SDFNV RI PDOHV WHQG WR EH PHDW HDWHUV SUHIHUULQJ WR KXQW RU VWHDO WKHLU IRRG V VXFK WKH PXVW NHHS PRYLQJ DQG HVWDEOLVK ZLGH DUHDV RI FRQWURO 7KH IHPDOHV WHQG WR HDW IUXLWV DQG JUDLQV WKDW FDQ EH HDVLO JDWKHUHG QHDU WKHLU GHQV 7KH HDW PHDW RQO ZKHQ RIIHUHG E D PDOH DV SDUW RI WKH PDWLQJ ULWXDO 6SULJJDQV DUH WRR PHDQ DQG QDVW WR KDYH DQ QDWXUDO SUHGDWRUV DO WKRXJK JQRPHV DWWDFN WKHP RQ VLJKW XQOHVV IDFHG ZLWK RYHUZKHOPLQJ RGGV ,W XVXDOO WDNHV D ZHOO DUPHG SDUW WR URRW RXW D EDQG RI VSULJJDQV

Goblin /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( Chief & sub-chiefs

Q QRQ DUFWLF ODQG 8QFRPPRQ 7ULEH 1LJKW Carnivore /RZ WR DYHUDJH C; K in lair /DZIXO HYLO G

E ZHDSRQ 1LO 1LO 1LO 6PDOO WDOO YHUDJH

7KHVH VPDOO HYLO KXPDQRLGV ZRXOG EH PHUHO SHVWV LI QRW IRU WKHLU JUHDW QXPEHUV Goblins have at faces, broad noses, pointed ears, wide mouths and VPDOO VKDUS IDQJV 7KHLU IRUHKHDGV VORSH EDFN DQG WKHLU H HV DUH XVXDOO GXOO DQG JOD HG 7KH DOZD V ZDON XSULJKW EXW WKHLU DUPV KDQJ GRZQ DOPRVW WR WKHLU NQHHV 7KHLU VNLQ FRORUV UDQJH IURP HOORZ WKURXJK DQ VKDGH RI RUDQJH WR D GHHS UHG 8VXDOO D VLQJOH WULEH KDV PHPEHUV DOO RI DERXW WKH VDPH FRORU VNLQ 7KHLU H HV YDU IURP EULJKW UHG WR D JOHDPLQJ OHPRQ HOORZ 7KH ZHDU FORWKLQJ RI GDUN OHDWKHU WHQGLQJ WRZDUG GXOO VRLOHG ORRNLQJ FRORUV *REOLQ VSHHFK LV KDUVK DQG SLWFKHG KLJKHU WKDQ WKDW RI KXPDQV ,Q DG GLWLRQ WR WKHLU RZQ ODQJXDJH VRPH JREOLQV FDQ VSHDN LQ WKH NREROG RUF DQG KREJREOLQ WRQJXHV RPEDW Goblins hate bright sunlight, and ght with a –1 on their attack UROOV ZKHQ LQ LW 7KLV XQXVXDO VHQVLWLYLW WR OLJKW KRZHYHU VHUYHV WKH JREOLQV ZHOO XQGHUJURXQG JLYLQJ WKHP LQIUDYLVLRQ RXW WR IHHW 7KH FDQ XVH DQ VRUW RI ZHDSRQ SUHIHUULQJ WKRVH WKDW WDNH OLWWOH WUDLQLQJ OLNH VSHDUV DQG PDFHV 7KH DUH NQRZQ WR FDUU VKRUW VZRUGV DV D VHFRQG ZHDSRQ 7KH DUH XVXDOO DUPRUHG LQ OHDWKHU DOWKRXJK WKH OHDGHUV PD KDYH FKDLQ RU HYHQ SODWH PDLO *REOLQ VWUDWHJLHV DQG WDFWLFV DUH VLPSOH DQG FUXGH 7KH DUH FRZDUGO and will usually avoid a face-to-face ght. More often than not, they will DWWHPSW WR DUUDQJH DQ DPEXVK RI WKHLU IRHV DELWDW RFLHW +XPDQV ZRXOG FRQVLGHU WKH FDYHV DQG XQGHUJURXQG GZHOOLQJV RI JREOLQV WR EH GDQN DQG GLVPDO 7KRVH IHZ WULEHV WKDW OLYH DERYH JURXQG DUH IRXQG LQ UXLQV DQG DUH RQO DFWLYH DW QLJKW RU RQ YHU GDUN FORXG GD V 7KH XVH QR IRUP RI VDQLWDWLRQ DQG WKHLU ODLUV KDYH D IRXO VWHQFK *REOLQV VHHP WR EH VRPHZKDW UHVLVWDQW WR WKH GLVHDVHV WKDW breed in such lth. 7KH OLYH D FRPPXQDO OLIH VKDULQJ ODUJH FRPPRQ DUHDV IRU HDWLQJ DQG VOHHSLQJ 2QO OHDGHUV KDYH VHSDUDWH OLYLQJ VSDFHV OO WKHLU SRVVHVVLRQV DUH FDUULHG ZLWK WKHP 3URSHUW RI WKH WULEH LV NHSW ZLWK WKH FKLHI DQG VXE FKLHIV 0RVW RI WKHLU JRRGV DUH VWROHQ DOWKRXJK WKH GR PDQXIDFWXUH WKHLU RZQ JDUPHQWV DQG OHDWKHU JRRGV 7KH FRQFHSW RI SULYDF LV ODUJHO IRUHLJQ WR JREOLQV W SLFDO JREOLQ WULEH KDV G DGXOW PDOH ZDUULRUV )RU HYHU JREOLQV WKHUH ZLOO EH D OHDGHU DQG KLV DVVLVWDQWV HDFK KDYLQJ +LW LH KLW SRLQWV )RU HYHU JREOLQV WKHUH ZLOO EH D VXE FKLHI DQG G ERG JXDUGV HDFK RI ZKLFK KDV +LW LFH KLW SRLQWV LV

163

Armor Class 5, and armed with a battle axe. The tribe has a single goblin chief and 2-8 (2d4) bodyguards each of 2 Hit Dice, Armor Class 4, and DUPHG ZLWK WZR ZHDSRQV 7KHUH LV D FKDQFH WKDW RI WKHLU IRUFH ZLOO EH PRXQWHG XSRQ KXJH ZRUJV DQG KDYH DQRWKHU G XQPRXQWHG ZRUJV ZLWK WKHP 7KHUH LV D FKDQFH WKDW WKH ODLU LV JXDUGHG E G VXFK ZROYHV DQG D FKDQFH RI G EXJEHDUV *REOLQ VKDPDQV DUH UDUH EXW KDYH EHHQ NQRZQ WR UHDFK WK OHYHO 7KHLU VSKHUHV LQFOXGH LY LQDWLRQ +HDOLQJ UHYHUVHG 3URWHFWLRQ DQG 6XQ UHYHUVHG ,Q DGGLWLRQ WR WKH PDOHV WKHUH ZLOO EH DGXOW IHPDOHV HTXDO WR RI WKHLU QXPEHU DQG FKLOGUHQ HTXDO WR WKH WRWDO QXPEHU RI DGXOWV LQ WKH ODLU Neither will ght in battles. A goblin tribe has an exact pecking order; each member knows who is above him and who is below him. They ght amongst themselves con VWDQWO WR PRYH XS WKLV VRFLDO ODGGHU 7KH RIWHQ WDNH VODYHV IRU ERWK IRRG DQG ODERU 7KH WULEH ZLOO KDYH VODYHV RI VHYHUDO UDFHV QXPEHULQJ RI WKH VL H RI WKH WULEH 6ODYHV DUH DOZD V NHSW VKDFNOHG DQG DUH VWDNHG WR D FRPPRQ FKDLQ ZKHQ VOHHSLQJ *REOLQV KDWH PRVW RWKHU KXPDQRLGV JQRPHV DQG GZDUYHV LQ SDUWLFX lar, and work to exterminate them whenever possible. (FRORJ *REOLQV OLYH RQO HDUV RU VR 7KH GR QRW QHHG WR HDW PXFK EXW ZLOO NLOO MXVW IRU WKH SOHDVXUH RI LW 7KH HDW DQ FUHDWXUH IURP UDWV DQG VQDNHV WR KXPDQV ,Q OHDQ WLPHV WKH ZLOO HDW FDUULRQ *REOLQV XVX DOO VSRLO WKHLU KDELWDW GULYLQJ JDPH IURP LW DQG GHSOHWLQJ WKH DUHD RI DOO UHVRXUFHV 7KH DUH GHFHQW PLQHUV DEOH WR QRWH QHZ RU XQXVXDO FRQ VWUXFWLRQ LQ DQ XQGHUJURXQG DUHD RI WKH WLPH DQG DQ KDELWDW ZLOO soon be expanded by a maze-like network of tunnels.

Golem, General RPEDW OO JROHPV VKDUH VHYHUDO WUDLWV LQ FRPPRQ 7KH DUH DOO LPPXQH WR DOO IRUPV RI SRLVRQ DQG FDQQRW EH DIIHFWHG E ROG DUP HDU RU RWKHU mindbased spells, as they have no minds of their own. Certain spells can KDUP JROHPV WKHVH DUH PHQWLRQHG EHORZ 0RVW JROHPV DUH IHDUOHVV DQG QHHG QHYHU FKHFN PRUDOH

Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

,1 /,0 ( ( ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

*ROHPV DUH PDJLFDOO FUHDWHG DXWRPDWRQV RI JUHDW SRZHU 7KH FRQVWUXF WLRQ RI RQH LQYROYHV PLJKW PDJLF DQG HOHPHQWDO IRUFHV DFNJURXQG *ROHPV SUHGDWH DQ NQRZQ OLWHUDWXUH DERXW WKHLU FUHDWLRQ 7KH ZL DUG ZKR GLVFRYHUHG WKH SURFHVV LI LQGHHG WKHUH ZDV RQO RQH LV XQNQRZQ 6RPH RI WKH UHGLVFRYHUHUV KDYH ZULWWHQ WKHLU VHFUHWV LQ YDULRXV DU FDQH PDQXDOV HQFKDQWHG WR DLG WKH UHDGHU LQ FRQVWUXFWLRQ ,W LV WKRXJKW WKDW the rst golem created was a esh golem, possibly an accident of some great wizard experimenting with reanimating human bodies. Flesh golems are HDVLHU WR PDNH WKDQ DQ RWKHU VRUW EHFDXVH WKH DUH PDGH RI RUJDQLF PDWHULDO WKDW RQFH OLYHG /DWHU WKH SURFHVV ZDV JHQHUDOL HG WR VXLW FHUWDLQ HDUWKHQ PDWHULDOV ZKLFK SURGXFH PXFK VWURQJHU JROHPV KHRU *ROHPV DUH DOO PDGH IURP HOHPHQWDO PDWHULDO 6R IDU WKH JUHDW ZL DUGV KDYH RQO GLVFRYHUHG KRZ WR XVH YDULRXV HDUWKHQ PDWHULDOV VXFK DV clay, stone, iron, and even glass, to make golems. The exceptions, such as the esh golem, use organic materials as components. The animating force RI WKH JROHP LV DQ HOHPHQWDO VSLULW IURP WKH HOHPHQWDO SODQH RI (DUWK 6LQFH WKH VSLULW LV QRW D QDWXUDO SDUW RI WKH ERG LW LV QRW DIIHFWHG E PRVW VSHOOV RU HYHQ E PRVW ZHDSRQV VHH LQGLYLGXDO GHVFULSWLRQV 7KH SURFHVV RI FUHDWLQJ the golem binds the unwilling spirit to the arti cial body, and enslaves it to WKH ZLOO RI WKH JROHP V FUHDWRU 7KH QDWXUH RI WKLV VSLULW LV XQNQRZQ DQG KDV VR IDU HOXGHG WKH JUDVS RI DOO UHVHDUFKHUV :KDW LV NQRZQ LV WKDW LW LV KRVWLOH WR DOO 3ULPH 0DWHULDO SODQH OLIH IRUPV HVSHFLDOO WRZDUG WKH VSHOO FDVWHU WKDW ERXQG LW WR WKH JROHP Carving or assembling the golem’s physical body is an exacting task. 0RVW VSHOO FDVWHUV HQG XS KLULQJ VNLOOHG ODERU WR GR LW IRU WKHP VXFK DV D stone mason or dwarf for stone golems, etc. If the maker has no experience ZRUNLQJ LQ WKDW PDWHULDO WKH FRQVWUXFWLRQ WLPH LV GRXEOHG 7KH VWDQGDUG VSHOOV IRU FUHDWLQJ JROHPV VSHFLI WKH VL H RI WKH FUHDWXUH Q WKLQJ ELJJHU RU VPDOOHU ZLOO QRW ZRUN DOWKRXJK VRPH KDYH LQYHVWLJDWHG VSHOOV IRU RWKHU VL HV RI JROHPV ZLWK OLPLWHG VXFFHVV 7KH FRVWV OLVWHG LQFOXGH WKH EDVH SK VLFDO ERG DQG WKH XQXVXDO PD WHULDOV DQG VSHOO FRPSRQHQWV WKDW DUH FRQVXPHG RU EHFRPH D SHUPDQHQW SDUW RI WKH JROHP 7KH ULWXDOV XVHG WR DQLPDWH WKH JROHP UHTXLUH DV PXFK DV D IXOO XQLQWHUUXSWHG PRQWK WR FRPSOHWH LQFOXGHG LQ WKH WLPH EHORZ WKRXJK VRPH YDULDQWV VXFK DV WKH QHFURSKLGLXV DQG VFDUHFURZ UHGXFH WKDW WLPH E HPSOR LQJ VKRUWFXWV ,Q DOO FDVHV WKH VSHOOV XVHG FDQ FRPH IURP GHYLFHV VXFK DV ZDQGV RU VFUROOV ,I D PDJLFDO WRPH LV XVHG WR PDNH WKH golem, no spells are needed, and the level of the spell caster can be signi FDQWO ORZHU ROHP UHDWLRQ DEOH 1RWH : WK OHYHO ZL DUG 3 SH RI ROHP %RQH Caryatid Clay ROO )OHVK *DUJR OH *ODVV *XDUGLDQ ,URQ -XJJHUQDXW 1HFURSKLGLXV 6FDUHFURZ 6WRQH

UHDWRU : : 3 3 : 3 3 : : : : 3 : 3 :

WK OHYHO SULHVW HWF

RQVWUXFWLRQ LPH PRQWKV PRQWKV PRQWK PRQWKV PRQWKV PRQWKV PRQWKV PRQWK PRQWKV PRQWKV GD V GD V PRQWKV

RVW

)OHVK ROHPV 7KH SLHFHV RI WKH JROHP PXVW EH VHZQ WRJHWKHU IURP WKH GHDG ERGLHV RI normal humans that have not decayed signi cantly. A minimum of 6 dif IHUHQW ERGLHV PXVW EH XVHG RQH IRU HDFK OLPE RQH IRU WKH WRUVR ZLWK KHDG DQG D GLIIHUHQW RQH IRU WKH EUDLQ ,Q VRPH FDVHV PRUH ERGLHV PD EH QHFHV VDU WR IRUP D FRPSOHWH JROHP 7KH VSHOOV QHHGHG DUH ZL SRO PRUS D REMH HD SUR H LR URP RUPDO PL LOH DQG UH OD ROHPV 2QO D ODZIXO JRRG SULHVW FDQ FUHDWH D FOD JROHP 7KH ERG LV VFXOSWHG IURP D VLQJOH EORFN RI FOD ZHLJKLQJ DW OHDVW SRXQGV ZKLFK WDNHV DERXW D PRQWK 7KH YHVWPHQWV ZKLFK FRVW JS DUH WKH RQO PDWHUL DOV WKDW DUH QRW FRQVXPHG DQG FDQ EH UHXVHG UHGXFLQJ WKH WRWDO FRVW DIWHU the rst golem. The spells used are UH UUH LR D LPD H REMH RPP H SUD HU DQG EOH WRQH ROHPV VWRQH JROHP V ERG LV FKLVHOHG IURP D VLQJOH EORFN RI KDUG VWRQH VXFK DV JUDQLWH ZHLJKLQJ DW OHDVW SRXQGV ZKLFK WDNHV PRQWKV 7KH ULWXDOV WR DQLPDWH UHTXLUH DQRWKHU PRQWK 7KH PDWHULDOV DQG VSHOO FRPSRQHQWV DORQH FRVW JROG SLHFHV DQG WKH VSHOOV XVHG DUH ZL SRO PRUS D REMH HD DQG ORZ ,URQ ROHPV ,W WDNHV SRXQGV RI LURQ WR EXLOG WKH ERG ZKLFK PXVW EH GRQH E D VNLOOHG LURQ VPLWK 7KH VSHOOV XVHG LQ WKH ULWXDO DUH ZL SRO PRUS D RE MH HD DQG OR GNLOO Construction of the body requires an ornate sword ZKLFK LV LQFRUSRUDWHG LQWR WKH PRQVWHU PDJLFDO VZRUG FDQ EH XVHG LQ ZKLFK FDVH WKHUH LV D FKDQFH WKDW LW LV GUDLQHG RI PDJLF ZKHQ WKH JROHP LV DQLPDWHG 7KH JROHP FDQ RQO XVH WKRVH DELOLWLHV RI WKH VZRUG WKDW DUH DXWRPDWLF Q SURSHUW WKDW UHTXLUHV D FRPPDQG ZRUG DQG DQ VHQWLHQW DELOLW RI WKH VZRUG LV ORVW ,I WKH VZRUG LV HYHU UHPRYHG IURP WKH JROHP LW ORVHV DOO RI LWV PDJLF DULDQW ROHPV The rst golems were, undoubtedly, all traditional golems. Over the years, however, various wizards and priests examined the techniques employed by earlier designers and modi ed them. As they introduced changes, they GRFXPHQWHG WKH SURFHVVHV WKH XVHG WR FUHDWH WKHLU QHZ FRQVWUXFWV 7KLV process of study and modi cation is never-ending. Even today, the work RI WKHVH P VWHULRXV VFKRODUV LV EHLQJ VWXGLHG DQG UHYLVHG LQ PDJLFDO FRO OHJHV DURXQG WKH ZRUOG KHRU /LNH RWKHU JROHPV JROHP YDULDQWV GHSHQG RQ WKH SRZHUIXO IRUFHV RI HOHPHQWDO PDJLF WR DQLPDWH WKHP 7KH KDYH QR OLYHV RI WKHLU RZQ DQG DUH DQLPDWHG E D VSLULW IURP WKH HOHPHQWDO SODQH RI (DUWK ,Q VRPH FDVHV WKLV VSLULW LV WULFNHG OXUHG RU IRUFHG LQWR DQLPDWLQJ WKH ERG ZKLOH LQ RWK HU FDVHV LW FRPHV ZLOOLQJO ,Q WKH IRUPHU FDVHV WKH VWRQH FRQVWUXFW VRPH times breaks free of the in uence of its creator and becomes a free-willed HQWLW %HFDXVH RI WKH QDWXUH RI LWV SK VLFDO VKHOO FRQVWUXFWV WKDW EUHDN IUHH RIWHQ EHFRPH EHUVHUN NLOOHUV GHVWUR LQJ HYHU WKLQJ LQ WKHLU SDWKV EHIRUH EHLQJ DQQLKLODWHG WKHPVHOYHV RQVWUXFWLRQ 7KH DFWXDO FRQVWUXFWLRQ RI DQ JROHP V SK VLFDO ERG LV D WLULQJ DQG GHPDQGLQJ WDVN OWKRXJK WKH VWHSV UHTXLUHG WR FUHDWH D YDULDQW JROHP GLIIHU GHSHQGLQJ RQ WKH W SH WKH GR KDYH VRPH HOHPHQWV LQ FRP PRQ 7KH PRVW LPSRUWDQW RI WKHVH LV WKH GHJUHH RI GHWDLO WKDW LV SXW LQWR WKH carving of the body. In the case of the caryatid column, for example, the con VWUXFW PXVW EH ORYLQJO FUDIWHG ZLWK JUHDW VNLOO ,Q PRVW FDVHV WKH ZL DUG RU SULHVW FUHDWLQJ D FDU DWLG FROXPQ KLUHV D SURIHVVLRQDO VFXOSWRU RU VWRQH PDVRQ WR XQGHUWDNH WKLV VWHS RI WKH DQLPDWLRQ SURFHVV /HVV VRSKLVWLFDWHG JROHPV OLNH WKH VWRQH JXDUGLDQ DQG WKH SULPLWLYH VFDUHFURZ GR QRW UHTXLUH WKH DUWLVWLF SHUIHFWLRQ RI WKH FDU DWLG FROXPQ +RZHYHU WKH DUH RIWHQ FRYHUHG ZLWK GHOLFDWH P VWLFDO UXQHV RU JO SKV WKDW PXVW EH SHUIHFW LI WKH FUHDWXUH LV WR EH VXFFHVVIXOO DQLPDWHG

164

Golem, General RQH ROHP 7KH ERG RI D ERQH JROHP LV DVVHPEOHG ZKROO IURP WKH ERQHV RI DQLPDWHG VNHOHWRQV ZKR KDYH EHHQ GHIHDWHG LQ FRPEDW Q W SH RI VNHOHWDO XQGHDG ZLOO GR EXW DOO PXVW KDYH EHHQ FUHDWHG DQG VODLQ LQ WKH HPLSODQH RI UHDG Only 10% of the bones from any given skeleton can be used, so the nal SURGXFW LV WKH FRPSLODWLRQ RI ERQHV IURP PDQ FUHDWXUHV 2IWHQ WKHUH ZLOO EH DQLPDO PRQVWHU DQG KXPDQ ERQHV LQ WKH VDPH JROHP JLYLQJ WKH FUHD WXUH D QLJKWPDULVK DSSHDUDQFH 7KH VSHOOV ZRYHQ RYHU WKH ERG PXVW LQ FOXGH D LPD H GHDG PERO R HDU EL GL DQG ZL DU DWLG ROXPQ 7KH FDU DWLG FROXPQ FDQ EH FUHDWHG E D SULHVW RU ZL DUG XVLQJ D VSHFLDO YHUVLRQ RI WKH PDQXDO RI JROHPV :KHQHYHU VXFK D WRPH LV GLVFRYHUHG WKHUH LV D FKDQFH WKDW LW GHVFULEHV D FDU DWLG FROXPQ ROO ROHP 7KHVH FUHDWXUHV UHVHPEOH D FKLOG V WR RIWHQ D EDE GROO RU VWXIIHG DQL PDO ROO JROHPV FDQ VHUYH DV HLWKHU WKH JXDUGLDQV RI FKLOGUHQ RU DV PXU GHULQJ WKLQJV WRR IRXO WR FRQWHPSODWH 7KH VSHOOV QHHGHG WR FRPSOHWH WKH DQLPDWLRQ DUH LPE H ZL SHOO DELOL 7D D R UROODEOH LGHR OD HU RO ZRUG EOH DQG SUD HU 7KH rst known examples of this type of golem turned up on the Demiplane of UHDG LQ WKH ODQG RI 6DQJXLQLD DUJR OH ROHP 7KLV FUHDWXUH LV IDVKLRQHG LQ WKH LPDJH RI D UHDO JDUJR OH DQG LV RIWHQ SODFHG DV D ZDUGHQ DWRS EXLOGLQJV FDWKHGUDOV RU WRPEV ,W LV PRVW VLPLODU WR WKH VWRQH JROHP WKH ERG PXVW EH FDUYHG IURP D VLQJOH VODE RI JUDQLWH (weighing 3,000 pounds) and prepared with expensive components. Only WKH YHVWPHQWV FUHDWHG IRU WKH SURFHVV DUH UHXVDEOH VDYLQJ JS RQ WKH FRVW RI DGGLWLRQDO JDUJR OH JROHPV 7KH VSHOOV UHTXLUHG WR FRPSOHWH WKH SURFHVV DUH EOH H D LR RO ZRUG R H DSH R M UH HDU HOHPH DO DQG SUD HU ODVV ROHP 7KH JODVV JROHP LV FRPSRVHG HQWLUHO RI VWDLQHG JODVV 3HUKDSV WKH PRVW DUWLVWLF RI DOO JROHPV LWV FUHDWLRQ UHTXLUHV WKH IROORZLQJ VSHOOV OD HHO D LPD H REMH SUL PD L SUD UDL ERZ DQG ZL Because of the mixture of VSHOOV WKLV W SH RI JROHP LV XVXDOO EXLOW E PXOWL RU GXDO FODVVHG FKDUDF WHUV RU ZLWK WKH DLG RI D SRZHUIXO DVVLVWDQW The rst appearance of glass golems is not recorded with certainty. It is EHOLHYHG WKDW WKH ZHUH FUHDWHG E D VSHOO FDVWHU ZKR IDQFLHG KLPVHOI DQ DUWLVW KHQFH WKHLU HHULH EHDXW EXW QR RQH NQRZV

-XJJHUQDXW Juggernauts that can alter their form require an extra step in their creation, ZKLFK QRUPDOO UHVHPEOHV WKH SURFHVV WR PDNH D VWRQH JROHP 3ULRU WR DQL PDWLQJ D MXJJHUQDXW WKH ZL DUG PXVW XVH WKH PLPLF EORRG DV D PDWHULDO component in the nal spells woven over the body. This addition gives WKLV JROHP YDULDQW LQWHOOLJHQFH DQG DQ DOLJQPHQW 1HFURSKLGLXV A necrophidius may be created in one of three ways. The rst is a special form RI PD DO R ROHP WKDW SURYLGHV VHFUHWV RI LWV FRQVWUXFWLRQ 7KH 1H URS LGL R DV LW LV FDOOHG PXVW EH EXUQW WR DVKHV WKDW SURYLGH WKH PRQVWHU V DQLPDWLQJ force. The other two arcane and priestly processes are long and complex. A ZL DUG PXVW FDVW OLPL HG ZL HD DQG DUP SHU R VSHOOV SULHVW UHTXLUHV WKH VSHOOV T H H UDOL H SRL R SUD HU LOH H DQG DNH DUP :KLFKHYHU PHWKRG LV XVHG WKH PRQVWHU UHTXLUHV D FRPSOHWH JLDQW VQDNH VNHOHWRQ HLWKHU SRLVRQRXV RU FRQVWULFWRU VODLQ ZLWKLQ KRXUV RI WKH HQFKDQWPHQW V FRP mencement. Each necrophidius is built for a single speci c purpose (which PXVW EH LQ WKH VSHOOFDVWHU V PLQG ZKHQ KH FUHDWHV LW VXFK DV .LOO 5DJQDU WKH %ROG 7KH QHFURSKLGLXV QHYHU VHHNV WR WZLVW WKH LQWHQW RI LWV PDNHU EXW LWV HQ chantments fade when its task is done or cannot be completed; for example, ZKHQ LW NLOOV 5DJQDU 7KH PDNHU PXVW ZDQW WKH QHFURSKLGLXV WR VHUYH LWV SXUSRVH +H FRXOG not, for example, build a death worm to “Sneak into the druid’s hut and VWHDO KLV VWDII LI KH UHDOO LQWHQGHG IRU WKH QHFURSKLGLXV WR PHUHO SUR YLGH D GLVWUDFWLRQ +H FRXOG QRW EXLOG PRUH WKDQ RQH GHDWK ZRUP DQG DV VLJQ ERWK WR NLOO 5DJQDU VLQFH KH FRXOG QRW LPEXH WKH VHFRQG GHDWK ZRUP with a task that he intended the rst one to complete. For this reason, QHFURSKLGLL DOPRVW QHYHU ZRUN DV D WHDP 5XPRUV FODLP WKDW WKHUH ZHUH RQFH PHWKRGV WR PDNH D QHFURSKLGLXV JDLQ +LW LH HYHU FHQWXU LW ZDV SXUVXLQJ LWV SXUSRVH FDUHFURZ 6FDUHFURZV FDQ RQO EH FUHDWHG HLWKHU E XVLQJ D VSHFLDO PDQXDO RU E D JRG DQVZHULQJ WKH SOHD RI D SULHVW HPSOR LQJ WKH IROORZLQJ VSHOOV D LPD H REMH SUD HU RPPD G DQG T H The nal step of the process, casting the T H VSHOO LV GRQH GXULQJ D QHZ PRRQ Scarecrows can be constructed to kill a speci c person. To do so, the FORWKHV ZRUQ E WKH VFDUHFURZ PXVW FRPH IURP WKH LQWHQGHG YLFWLP 2QFH WKH VFDUHFURZ LV DQLPDWHG WKH SULHVW QHHG RQO XWWHU D VLQJOH ZRUG 4XHVW 7KH VFDUHFURZ WKHQ PRYHV LQ D GLUHFW OLQH WRZDUG WKH YLFWLP :KHQ LW UHDFKHV WKH YLFWLP WKH VFDUHFURZ GLVUHJDUGV DOO RWKHU EHLQJV DQG FRQFHQWUDWHV LWV JD H DQG DWWDFNV HQWLUHO RQ WKH SHUVRQ LW KDV EHHQ FUHDWHG WR NLOO IWHU VOD LQJ LWV YLFWLP D TXHVWHG VFDUHFURZ V PDJLF GLVVLSDWHV DQG LW FROODSVHV LQWR GXVW WRQH XDUGLDQ VWRQH JXDUGLDQ LV YHU VLPLODU WR D WUDGLWLRQDO VWRQH JROHP EXW LW KDV VRPH XQLTXH DELOLWLHV LWV DQFHVWRU GRHV QRW ,Q SK VLFDO DSSHDUDQFH WKH WZR FRQVWUXFWV DUH TXLWH VLPLODU EXW WKH VWRQH JXDUGLDQ LV XVXDOO GHFR UDWHG ZLWK UXQHV DQG PDJLFDO JO SKV VWRQH JXDUGLDQ LV FUHDWHG ZLWK WKH IROORZLQJ VSHOOV H D D L HP UD P H P G R UR N PD L PR DQG OLPL HG ZL RU ZL ,Q DGGLWLRQ WKH ZL DUG FUHDWLQJ WKH JXDUGLDQ PD FDVW D GH H L L LEOH VSHOO WR JLYH WKH FUHDWXUH WKDW SRZHU 7KH LQLWLDO PDWHULDO RI WKH ERG LV PXG DURXQG D KHDUW RI SROLVKHG VWRQH V WKH YDULRXV VSHOOV DUH ZRYHQ LQWR WKH ERG D VSLULW IURP WKH HOHPHQWDO SODQH RI (DUWK LV IRUFHG WR HQWHU WKH ERG DQG DQLPDWH LW %HFDXVH WKH VSLULW LV WKHUH DJDLQVW LWV ZLOO WKHUH LV D FKDQFH WKDW WKH JROHP JRHV EHUVHUN HDFK WLPH LW LV DFWLYDWHG VSHFLDO UL R SUR H LR FDQ EH FUHDWHG ZKHQ WKH VWRQH JXDUGLDQ LV DQLPDWHG WKLV SUHYHQWV WKH JXDUGLDQ IURP VWULNLQJ DW DQ RQH ZHDULQJ LW ,Q DGGLWLRQ DOO WKRVH ZLWKLQ IHHW RI WKH ULQJ ZHDUHU DUH DOVR LPPXQH WR DW WDFN 5LQJV RI WKLV W SH IXQFWLRQ RQO DJDLQVW WKH JXDUGLDQ WKH ZHUH PDGH ZLWK DQG SURYLGH QR SURWHFWLRQ IURP DQ RWKHU JROHP

165

Golem, Greater /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

WRQH Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

,URQ Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KS

KS

G 6HH EHORZ 6HH EHORZ 1LO / WDOO )HDUOHVV

G 6HH EHORZ 6HH EHORZ 1LO / WDOO )HDUOHVV

A greater golem is an arti cial humanoid body which has been animat HG E DQ HOHPHQWDO VSLULW EXW UHPDLQV XQGHU WKH FRPSOHWH FRQWURO RI LWV FUHDWRU WRQH ROHP VWRQH JROHP LV IHHW WDOO DQG ZHLJKV DURXQG SRXQGV ,WV ERG LV RI URXJKO FKLVHOHG VWRQH IUHTXHQWO VW OL HG WR VXLW LWV FUHDWRU )RU example it might be carved to look like it is wearing armor with a par WLFXODU V PERO RQ WKH FKHVW SODWH 6RPHWLPHV GHVLJQV DUH ZRUNHG LQWR WKH VWRQH RI LWV OLPEV 7KH KHDG PD EH FKLVHOHG WR UHVHPEOH D KHOPHW RU RWKHU KHDG SLHFH 5HJDUGOHVV RI WKHVH HOHPHQWV LW DOZD V KDV WKH EDVLF KXPDQRLG SDUWV DUPV OHJV KHDG ZLWK H HV QRVH PRXWK HWF ,W LV DOZD V ZHDSRQOHVV DQG QHYHU ZHDUV FORWKLQJ

(FRORJ *ROHPV DUH QRW QDWXUDO FUHDWXUHV DQG SOD QR SDUW LQ WKH HFRO RJ RI WKH ZRUOG 7KH QHLWKHU HDW QRU VOHHS DQG OLYH XQWLO WKH DUH destroyed, usually in combat. Certain spells (see above) can be used to KHDO RU UHSDLU DQ GDPDJH GRQH WR WKHP LQ FRPEDW 7KLV LV XVXDOO GRQH E WKHLU FUHDWRUV WR LQVXUH ORQJ DQG YDOXDEOH VHUYLFH

RPEDW *UHDWHU JROHPV DUH PLQGOHVV LQ FRPEDW RQO IROORZLQJ WKH VLP SOH WDFWLFV RI WKHLU PDVWHUV 7KH DUH FRPSOHWHO HPRWLRQOHVV DQG FDQQRW EH VZD HG LQ DQ ZD IURP WKHLU LQVWUXFWLRQV 7KH ZLOO QRW SLFN XS DQG XVH weapons in combat, even if ordered to, always preferring their sts. Stone JROHPV KDYH D VWUHQJWK RI IRU SXUSRVHV RI EUHDNLQJ RU WKURZLQJ WKLQJV The stone golem is immune to any weapon, except those of +2 or better HQFKDQWPHQW UD P H UR N R P G VSHOO VORZV D JROHP IRU G URXQGV ,WV UHYHUVH UD P H P G R UR N DFWV WR KHDO WKH JROHP UHVWRULQJ DOO ORVW KLW SRLQWV esh to stone VSHOO GRHV QRW DFWXDOO FKDQJH WKH JROHP V VWUXFWXUH EXW GRHV PDNH LW YXOQHUDEOH WR DQ QRUPDO DWWDFN IRU WKH IROORZ ing round. This does not include spells, except those that will cause direct GDPDJH OO RWKHU VSHOOV DUH LJQRUHG 2QFH HYHU RWKHU URXQG WKH VWRQH JROHP FDQ FDVW D ORZ VSHOO XSRQ DQ RSSRQHQW ZLWKLQ IHHW RI LW DELWDW RFLHW Golems are automatons, arti cially created and under WKH GLUHFW FRQWURO RI WKHLU FUHDWRU 7KH KDYH QR VRFLHW DQG DUH QRW DV VRFLDWHG ZLWK DQ SDUWLFXODU KDELWDW 7KH DUH IUHTXHQWO XVHG WR JXDUG YDOXDEOH LWHPV RU SODFHV 8QOLNH WKH OHVVHU JROHPV WKH JUHDWHU JROHPV DUH DOZD V XQGHU WKH FRPSOHWH FRQWURO RI WKHLU PDVWHU JUHDWHU JROHP FDQ REH VLPSOH LQVWUXFWLRQV LQYROYLQJ GLUHFW DFWLRQV ZLWK VLPSOH FRQ GLWLRQDO SKUDVHV OWKRXJK WKLV LV EHWWHU WKDQ D OHVVHU JROHP LV FDSDEOH RI IROORZLQJ WKH VWLOO PDNH SRRU VHUYDQWV Q JLYHQ WDVN FRXOG WDNH VHYHUDO VHSDUDWH FRPPDQGV WR GLUHFW WKH JROHP WR LWV FRPSOHWLRQ

166

,URQ ROHP Q LURQ JROHP LV WZLFH WKH KHLJKW RI D QRUPDO PDQ DQG ZHLJKV DURXQG SRXQGV ,W FDQ EH IDVKLRQHG LQ DQ VW OL HG PDQQHU MXVW OLNH WKH VWRQH JROHPV DOWKRXJK LW DOPRVW DOZD V LV EXLOW GLVSOD LQJ DUPRU RI VRPH VRUW ,WV IHDWXUHV DUH PXFK VPRRWKHU LQ FRQWUDVW WR WKH VWRQH JROHP ,URQ JROHPV DUH VRPHWLPHV IRXQG ZLWK D VKRUW VZRUG UHODWLYH WR WKHLU VL H LQ one hand. On extremely rare occasions this sword will be magical. 7KH LURQ JROHP FDQQRW VSHDN RU PDNH DQ YRFDO QRLVH QRU GRHV LW KDYH DQ GLVWLQJXLVKDEOH RGRU ,W PRYHV ZLWK D SRQGHURXVO VPRRWK JDLW DW KDOI the speed of a normal man. Each step causes the oor to tremble, unless it LV RQ D WKLFN VROLG IRXQGDWLRQ RPEDW 7KH LURQ JROHP FRQIRUPV WR WKH VWUDWHJLHV OLVWHG IRU WKH VWRQH golem except as described here. It has a strength of 24 for the purposes RI OLIWLQJ WKURZLQJ RU EUHDNLQJ REMHFWV 7KH LURQ JROHP LV LPPXQH WR DQ weapon, except those of +3 or better enchantment. Magical electrical at WDFNV ZLOO ORZ it for 3 rounds, and magical re attacks actually repair 1 KLW SRLQW RI GDPDJH IRU HDFK KLW GLH RI GDPDJH LW ZRXOG KDYH FDXVHG OO other spells are ignored. Iron golems are subject to the damage in icted by a rust monster. Once every 7 rounds, beginning either the rst or second URXQG RI FRPEDW WKH LURQ JROHP EUHDWKHV RXW D FORXG RI SRLVRQRXV JDV ,W GRHV WKLV DXWRPDWLFDOO ZLWK QR UHJDUG WR WKH HIIHFWV LW PLJKW KDYH 7KH gas cloud lls a 10 foot cube directly in front of it, which dissipates by the IROORZLQJ URXQG DVVXPLQJ WKHUH LV VRPHZKHUH IRU WKH JDV WR JR

Golem, Lesser /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

)OHVK Q 9HU UDUH 6ROLWDU Q 1LO 6HPL 1LO 1HXWUDO

OD Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KS G 1LO 6HH EHORZ 1LO / WDOO )HDUOHVV

KS G

G 6HH EHORZ 6HH EHORZ 1LO / WDOO )HDUOHVV

A golem is an arti cial humanoid body which is animated by an elemental VSLULW DQG XQGHU WKH FRQWURO RI LWV FUHDWRU )OHVK ROHP The esh golem stands a head and a half taller than most humans and ZHLJKV DOPRVW SRXQGV ,W LV PDGH IURP D JKRXOLVK FROOHFWLRQ RI VWROHQ KXPDQ ERG SDUWV VWLWFKHG WRJHWKHU WR IRUP D VLQJOH FRPSRVLWH KXPDQ body. Its skin is the sickly green or yellow of partially decayed esh. A esh golem smells faintly of freshly dug earth and dead esh. No natural animal, such as a dog, will willingly track a esh golem. It wears whatever clothing LWV FUHDWRU GHVLUHV XVXDOO MXVW D UDJJHG SDLU RI WURXVHUV ,W KDV QR SRVVHV VLRQV DQG QR ZHDSRQV 7KH JROHP FDQ QRW VSHDN DOWKRXJK LW FDQ HPLW D KRDUVH URDU RI VRUWV ,W ZDONV DQG PRYHV ZLWK D VWLII MRLQWHG JDLW DV LI LW LV QRW LQ FRPSOHWH FRQWURO RYHU LWV ERG SDUWV RPEDW 7KH OHVVHU JROHPV DUH PLQGOHVV LQ FRPEDW 7KH IROORZ WKH RU ders of their master explicitly, and are incapable of any strategy or tactics. 7KH DUH HPRWLRQOHVV LQ FRPEDW DQG FDQQRW EH HDVLO SURYRNHG XQOHVV WKH KDYH EURNHQ FRQWURO DQG JRQH EHUVHUN 7KH ZLOO QRW XVH ZHDSRQV for combat, even if ordered to, always preferring to strike with their sts. )OHVK JROHPV KDYH D VWUHQJWK RI IRU SXUSRVHV RI OLIWLQJ WKURZLQJ RU EUHDNLQJ GRZQ GRRUV )OHVK JROHPV FDQ RQO EH VWUXFN E D PDJLFDO ZHDSRQ )LUH DQG FROG EDVHG VSHOOV PHUHO VORZ WKHP IRU G URXQGV Q HOHFWULFDO DWWDFN UHVWRUHV KLW SRLQW IRU HDFK GLH RI GDPDJH LW ZRXOG QRUPDOO KDYH GRQH OO RWKHU VSHOOV DUH LJQRUHG E WKH FUHDWXUH 7KH HOHPHQWDO VSLULW LQ D OHVVHU JROHP LV QRW ERXQG VWURQJO UHVXOWLQJ LQ D FXPXODWLYH FKDQFH SHU URXQG RI FRPEDW FDOFXODWHG LQGHSHQGHQWO for each ght, that it will break free of its master. The esh golem’s master KDV D FKDQFH SHU URXQG RI UHJDLQLQJ FRQWURO 7R GR WKLV KH PXVW EH within 60 feet of the esh golem, and the creature must be able to see and KHDU LWV PDVWHU 1R VSHFLDO VSHOOV DUH UHTXLUHG WR UHJDLQ FRQWURO LWV FUHDWRU MXVW KDV WR WDON WR LW IRUFHIXOO DQG SHUVXDVLYHO WR FRQYLQFH LW WR REH DELWDW RFLHW Golems are automatons, arti cially created and under WKH GLUHFW FRQWURO RI WKHLU FUHDWRU 7KH KDYH QR VRFLHW DQG DUH QRW DVVRFL DWHG ZLWK DQ SDUWLFXODU KDELWDW 7KH DUH IUHTXHQWO XVHG WR JXDUG YDOX DEOH LWHPV RU SODFHV OHVVHU JROHP FDQ REH VLPSOH LQVWUXFWLRQV LQYROY LQJ D VLQJOH GLUHFW DFWLRQ 7KH PDNH SRRU VHUYDQWV EHFDXVH HDFK GHWDLO RI D WDVN PXVW EH JLYHQ DV D VHSDUDWH FRPPDQG

167

(FRORJ *ROHPV DUH QRW QDWXUDO FUHDWXUHV DQG SOD QR SDUW LQ WKH ZRUOG V HFRORJ 7KH QHLWKHU HDW QRU VOHHS DQG OLYH XQWLO WKHLU ERGLHV DUH GH VWUR HG XVXDOO LQ FRPEDW OD ROHP 7KH FOD JROHP LV D KXPDQRLG ERG PDGH IURP FOD DQG VWDQGV DERXW LQFKHV WDOOHU WKDQ D QRUPDO PDQ ,W ZHLJKV DURXQG SRXQGV 7KH IHDWXUHV DUH JURVVO GLVWRUWHG IURP WKH KXPDQ QRUP 7KH FKHVW LV RYHUO ODUJH ZLWK DUPV DWWDFKHG E WKLFN NQRWV RI PXVFOH DW WKH VKRXOGHU ,WV DUPV KDQJ GRZQ to its knees, and end in short stubby ngers. It has no neck, and a large head with broad at features. Its legs are short and bowed, with wide at feet. A clay golem wears no clothing except for a metal or stiff leather garment DURXQG LWV KLSV ,W VPHOOV IDLQWO RI FOD 7KH JROHP FDQ QRW VSHDN RU PDNH DQ QRLVH ,W ZDONV DQG PRYHV ZLWK D VORZ DQG FOXPV JDLW DOPRVW DV LI LW ZHUH QRW LQ FRQWURO RYHU LWV DFWLRQV RPEDW Clay golems conform to the strategies listed above for the esh golem except as noted here. A clay golem has a strength of 20 for the pur SRVHV RI OLIWLQJ WKURZLQJ RU VPDVKLQJ REMHFWV 7KH FDQ RQO EH VWUXFN E PDJLFDO EOXQW ZHDSRQV VXFK DV KDPPHUV RU PDFHV PR H HDU VSHOO will drive the golem back 120 feet and in ict 3-36 (3d12) points of damage XSRQ LW GL L H UD H VSHOO PHUHO VORZV WKH JROHP IRU URXQGV DQG FDXVHV SRLQWV RI GDPDJH Q HDU T DNH VSHOO FDVW GLUHFWO DW D FOD golem will stop it from moving that turn and in ict 5-50 (5d10) points RI GDPDJH IWHU LW KDV HQJDJHG LQ DW OHDVW RQH URXQG RI FRPEDW WKH FOD JROHP FDQ D H LWVHOI IRU URXQGV ,W FDQ RQO GR WKLV RQFH SHU GD DP DJH GRQH E WKH JROHP FDQ RQO EH FXUHG E D HDO VSHOO IURP D SULHVW RI WK OHYHO RU JUHDWHU 7KH HOHPHQWDO VSLULW LQ D OHVVHU JROHP LV QRW ERXQG VWURQJO UHVXOWLQJ LQ D FXPXODWLYH FKDQFH SHU URXQG RI FRPEDW FDOFXODWHG LQGHSHQGHQWO for each ght, that it will break free of its master. If a clay golem does man DJH WR EUHDN FRQWURO LW EHFRPHV D EHUVHUNHU DWWDFNLQJ HYHU WKLQJ LQ VLJKW until it is destroyed. Its rst action is to D H itself, if it can. Unlike the esh JROHP WKHUH LV QR FKDQFH WR UHJDLQ FRQWURO RI D UDPSDJLQJ FOD JROHP

Golem, Bone/Doll /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RQH Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

ROO Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KS

KS

G 6HH EHORZ 6HH EHORZ 1LO 0 WDOO )HDUOHVV

RQH ROHP 7KH ERQH JROHP LV EXLOW IURP WKH SUHYLRXVO HWDO XQGHDG 7KHVH KRUURUV VWDQG URXJKO WZHHQ DQG SRXQGV 7KH DUH VHOGRP EH PLVWDNHQ IRU XQGHDG PXFK WR WKH GLVPD HUURU

G 6HH EHORZ 6HH EHORZ 1LO 7 WDOO )HDUOHVV

DQLPDWHG ERQHV RI VNHO IHHW WDOO DQG ZHLJK EH DUPRUHG DQG FDQ HDVLO RI WKRVH ZKR PDNH WKLV

RPEDW %RQH JROHPV DUH QR PRUH LQWHOOLJHQW WKDQ RWKHU IRUPV RI JROHP VR WKH ZLOO QRW HPSOR FOHYHU WDFWLFV RU VWUDWHJLHV LQ FRP EDW 7KHLU JUHDW SRZHU KRZHYHU PDNHV WKHP IDU GHDGOLHU WKDQ WKH LQLWLDOO DSSHDU WR EH 7KHUH LV D FKDQFH WKDW WKRVH QRW IDPLOLDU ZLWK WKH WUXH QDWXUH RI WKHLU RSSRQHQW ZLOO PLVWDNH WKHP IRU VLPSOH XQGHDG %RQH JROHPV DWWDFN ZLWK WKHLU VXUSULVLQJO VWURQJ EORZV DQG VKDUS claw-like ngers. Each successful hit in icts 3-24 (3d8) points of dam DJH 7KH FDQ QHYHU EH PDGH WR XVH ZHDSRQV RI DQ VRUW LQ PHOHH ,Q DGGLWLRQ WR WKH FRPPRQ FKDUDFWHULVWLFV RI DOO 5DYHQORIW JROHPV GHVFULEHG SUHYLRXVO ERQH JROHPV WDNH RQO KDOI GDPDJH IURP WKRVH HGJHG RU SLHUFLQJ ZHDSRQV WKDW FDQ KDUP WKHP %RQH JROHPV DUH LPPXQH WR DOPRVW DOO VSHOOV EXW FDQ EH ODLG ORZ ZLWK WKH DLG RI D D HU VSHOO WKDW LV IRFXVHG RQ WKHP DQG KDV WKH FDSDFLW WR DIIHFW REMHFWV RI WKHLU ZHLJKW ,I VXFK D VSHOO LV FDVW DW D ERQH JROHP WKH JROHP LV HQWLWOHG WR D VDYLQJ WKURZ YV VSHOOV WR QH JDWH LW )DLOXUH LQGLFDWHV WKDW ZHDSRQV DEOH WR KDUP WKH JROHP ZLOO now in ict twice the damage they normally would. Thus, edged weapons would do full damage while blunt ones would in ict GRXEOH GDPDJH 2QFH HYHU WKUHH URXQGV WKH ERQH JROHP PD WKURZ EDFN LWV KHDG DQG LVVXH D KLGHRXV ODXJK WKDW FDXVHV DOO WKRVH ZKR KHDU LW WR PDNH IHDU D G KRUURU FKHFNV 7KRVH ZKR IDLO HLWKHU FKHFN DUH SDUDO HG DQG FDQQRW PRYH IRU URXQGV 7KRVH ZKR IDLO ER FKHFNV DUH LQVWDQWO VWULFNHQ GHDG ZLWK IHDU

ROO ROHP 7KH GROO JROHP LV DQ DQLPDWHG YHUVLRQ RI D FKLOG V WR WKDW FDQ EH SXW WR HLWKHU JRRG XVHV GHIHQGLQJ WKH RXQJ RU HYLO XVHV DWWDFNLQJ WKHP ,W LV RIWHQ FUDIWHG VR DV WR PDNH LW DSSHDU EULJKW DQG FKHHUIXO ZKHQ DW UHVW Upon activation, however, its features become twisted and horri c. RPEDW 7KH GROO JROHP LV OLNH DOO VLPLODU FUHDWXUHV LPPXQH WR DOPRVW all magical attacks. It can be harmed by re-based spells, although these GR RQO KDOI GDPDJH ZKLOH D ZDUS ZRRG VSHOO ZLOO DIIHFW WKH FUHDWXUH DV LI LW ZHUH D ORZ VSHOO PH GL VSHOO UHVWRUHV WKH FUHDWXUH WR IXOO KLW SRLQWV DW RQFH (DFK URXQG WKH GROO JROHP OHDSV RQWR D YLFWLP DQG DWWHPSWV WR ELWH LW Success in icts 3d6 points of damage and forces the victim to save versus VSHOOV )DLOXUH WR VDYH FDXVHV WKH YLFWLP WR EHJLQ WR ODXJK XQFRQWUROODEO (as if under the in uence of a 7D D R UROODEOH LGHR OD HU VSHOO DQG EHFRPH XQDEOH WR SHUIRUP DQ RWKHU DFWLRQ 7KH HIIHFWV RI WKH FUHD WXUH V ELWH DUH IDU ZRUVH KRZHYHU 7KH YLFWLP EHJLQV WR ODXJK RQ WKH URXQG DIWHU WKH IDLOHG VDYH W WKLV WLPH WKH WDNH G SRLQWV RI GDPDJH IURP WKH PXVFOH VSDVPV LPSRVHG E WKH ODXJKWHU 2Q IROORZLQJ URXQGV WKLV LQFUHDVHV WR G WKHQ G DQG VR RQ 7KH ODXJKWHU VWRSV ZKHQ WKH FKDU DFWHU GLHV RU UHFHLYHV D GL SHO PD L )ROORZLQJ UHFRYHU WKH YLFWLP VXIIHUV D SHQDOW RQ DOO DWWDFN DQG VDYLQJ WKURZV RI SHU URXQG WKDW WKH ZHUH RYHUFRPH ZLWK ODXJKWHU H J IRXU URXQGV RI XQFRQWUROOHG ODXJKWHU ZRXOG HTXDO D SHQDOW RQ DWWDFN VDYLQJ WKURZV 7KLV UHSUHVHQWV WKH ZHDNQHVV FDXVHG E WKH FKDUDFWHU V LQDELOLW WR EUHDWKH DQG LV UHGXFHG E SRLQW SHU VXEVHTXHQW WXUQ XQWLO WKH FKDUDFWHU LV IXOO UHFRYHUHG

168

Golem, Gargoyle/Glass /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

DUJR OH Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KS G G 6HH EHORZ 6HH EHORZ 1LO 0 WDOO )HDUOHVV

ODVV Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KS G 6HH EHORZ 6HH EHORZ 1LO 0 WDOO )HDUOHVV

DUJR OH ROHPV 7KH JDUJR OH JROHP LV D VWRQH FRQVWUXFW GHVLJQHG WR JXDUG D JLYHQ VWUXF WXUH ,W LV URXJKO WKH VDPH VL H DQG ZHLJKW DV D UHDO JDUJR OH WDOO DQG 550 pounds). Although they have wings, they cannot y. However, a gar JR OH JROHP FDQ OHDS JUHDW GLVWDQFHV XS WR IHHW DQG ZLOO RIWHQ XVH WKLV DELOLW WR GURS GRZQ RQ HQHPLHV QHDULQJ DQ EXLOGLQJ WKH JROHP LV SURWHFWLQJ *DUJR OH JROHPV FDQQRW VSHDN RU FRPPXQLFDWH LQ DQ ZD :KHQ WKH PRYH WKH VRXQG RI JULQGLQJ URFN FDQ EH KHDUG E DQ RQH QHDU WKHP ,Q fact, it is often this noise that serves as a party’s rst warning that some WKLQJ LV DPLVV LQ DQ DUHD RPEDW :KHQ D JDUJR OH JROHP DWWDFNV LQ PHOHH FRPEDW LW GRHV VR ZLWK its two clawed sts. Each st must attack the same target and will in ict G SRLQWV RI GDPDJH Q RQH KLW E ERWK DWWDFNV PXVW VDYH YHUVXV SHW ri cation or be turned to stone. On the round after a gargoyle golem has petri ed a victim, it will attack that same target again. Any hit scored by WKH JROHP DJDLQVW VXFK D IRH LQGLFDWHV WKDW WKH VWRQH ERG KDV VKDWWHUHG DQG FDQQRW EH UH UUH HG 5HL DU D LR RQ WKH RWKHU KDQG LV VWLOO D YLDEOH RSWLRQ *DUJR OH JROHPV DUH OLNH PRVW JROHPV LPPXQH WR DOPRVW HYHU IRUP RI PDJLFDO DWWDFN GLUHFWHG DW WKHP 7KH DUH KRZHYHU YXOQHUDEOH WR WKH HIIHFWV RI DQ HDU T DNH VSHOO ,I VXFK D VSHOO LV WDUJHWHG GLUHFWO DW D JDUJR OH JROHP LW LQVWDQWO VKDWWHUV WKH FUHDWXUH ZLWKRXW DIIHFWLQJ WKH VXUURXQGLQJ DUHD 7KH OHVVHU UD P H UR N R P G spell will in ict 2d10 points of dam DJH WR WKH FUHDWXUH ZKLOH WKH UHYHUVH UD P H P G R UR N ZLOO KHDO D OLNH DPRXQW RI GDPDJH On the rst round of any combat in which the gargoyle golem has not been identi ed for what it is, it has a good chance of gaining surprise (-2 on RSSRQHQW VXUSULVH FKHFNV :KHQHYHU D JDUJR OH JROHP DWWDFNV D FKDUDFWHU WDNHQ E VXUSULVH LW ZLOO OHDS RQWR WKDW LQGLYLGXDO 7KH FUXVKLQJ ZHLJKW RI WKH FUHDWXUH GHOLYHUV G SRLQWV RI GDPDJH DQG UHTXLUHV HYHU REMHFW FDUULHG E WKDW FKDUDFWHU LQ D YXOQHUDEOH SRVLWLRQ 0 V GHFLVLRQ WR VDYH YV FUXVKLQJ EORZV RU EH GHVWUR HG ,Q WKH URXQG WKDW D JDUJR OH JROHP pounces on a character, it cannot attack with its sts.

169

ODVV ROHPV 7KH JODVV JROHP LV YHU QHDUO D ZRUN RI DUW %XLOW LQ WKH IRUP RI D VWDLQHG JODVV NQLJKW WKH FUHDWXUH LV RIWHQ EXLOW LQWR D ZLQGRZ IDVKLRQHG IURP VXFK JODVV 7KXV LW XVXDOO DFWV DV WKH JXDUGLDQ RI D JLYHQ ORFDWLRQ RIWHQ D FKXUFK RU VKULQH *ODVV JROHPV OLNH PRVW RWKHUV QHYHU VSHDN RU FRPPXQLFDWH LQ DQ ZD :KHQ WKH PRYH KRZHYHU WKH DUH VDLG WR SURGXFH D WLQNOLQJ VRXQG OLNH WKDW PDGH E GHOLFDWH FU VWDO ZLQG FKLPHV ,I PRYLQJ WKURXJK D OLJKW ed area, they strobe and icker as the light striking them is broken into its FRPSRQHQW KXHV RPEDW :KHQ WKH VWDLQHG JODVV JROHP DWWDFNV LW RIWHQ KDV WKH DGYDQWDJH RI VXUSULVH ,I LWV YLFWLPV KDYH QR UHDVRQ WR VXVSHFW WKDW LW OXUNV LQ D JLYHQ ZLQGRZ WKH VXIIHU D RQ WKHLU VXUSULVH UROO ZKHQ WKH FUHDWXUH PDNHV LWV SUHVHQFH NQRZQ Once combat is joined, the stained glass gure (which always has the VKDSH RI D NQLJKW VWULNHV ZLWK LWV VZRUG (DFK EORZ WKDW ODQGV GHOLYHUV G SRLQWV RI GDPDJH 2QFH HYHU WKUHH URXQGV WKH JROHP FDQ XQOHDVK D SUL PD L SUD VSHOO IURP LWV ERG WKDW IDQV RXW LQ DOO GLUHFWLRQV Q REMHFW RU EHLQJ IULHQG RU IRH ZLWKLQ IHHW RI WKH JROHP PXVW UROO DV LI WKH KDG EHHQ VWUXFN E D ZL DUG V SUL PD L SUD VSHOO VHH WKH 3OD HU +D GERRN *ODVV JROHPV DUH WKH PRVW IUDJLOH RI DQ W SH RI 5DYHQORIW JROHP Q EOXQW ZHDSRQ FDSDEOH RI VWULNLQJ WKHP WKDW LV D PDJLFDO ZHDSRQ RI or better) in icts double damage. Further, a D HU VSHOO GLUHFWHG DW WKHP ZHDNHQV WKHP VR WKDW DOO VXEVHTXHQW PHOHH DWWDFNV KDYH D SHUFHQWDJH chance equal to twice the number of points of damage in icted of instant O VOD LQJ WKH FUHDWXUH Q RQH FDVWLQJ D PH GL VSHOO RQ RQH RI WKHVH FUHDWXUHV LQVWDQWO UH VWRUHV LW WR IXOO KLW SRLQWV ,Q DGGLWLRQ WKH UHJHQHUDWH KLW SRLQW SHU URXQG ZKHQ LQ DQ DUHD RI GLUHFW VXQOLJKW RU LWV HTXLYDOHQW

Golem, Necrophidius/Scarecrow /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

1HFURSKLGLXV Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

FDUHFURZ Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

6HH EHORZ 6HH EHORZ 1LO / ORQJ )HDUOHVV

JD H FKDUP 6HH EHORZ 6HH EHORZ 1LO 0 WDOO )HDUOHVV

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7KH QHFURSKLGLXV DQG VFDUHFURZ DUH FRQVWUXFWV OLNH DOO RWKHU JROHPV EXW WKH DUH OHVV SRZHUIXO EHFDXVH RI WKH PDJLFDO VKRUWFXWV HPSOR HG LQ WKHLU FRQVWUXFWLRQ 1HFURSKLGLXV 7KH QHFURSKLGLXV RU GHDWK ZRUP LV EXLOW DQG DQLPDWHG IRU D VLQJOH WDVN VXFK DV SURWHFWLRQ RU DVVDVVLQDWLRQ ,W KDV WKH EOHDFKHG ZKLWH VNHOH WRQ RI D JLDQW VQDNH D IDQJHG KXPDQ VNXOO DQG FRQVWDQWO ZKLUOLQJ PLON ZKLWH H HV ,WV ERQHV DUH ZDUP WR WKH WRXFK 7KH QHFURSKLGLXV LV RGRUOHVV DQG DEVROXWHO VLOHQW WKH VNHOHWRQ PDNHV QR QRLVH HYHQ ZKHQ VOLWKHULQJ across a oor strewn with leaves. A necrophidius is constantly moving ZLWK D PDFDEUH JUDFH RPEDW 7KH QHFURSKLGLXV SUHIHUV WR VXUSULVH RSSRQHQWV DQG LWV VLOHQFH LPSRVHV D SHQDOW WR WKHLU VXUSULVH UROOV ,I WKH QHFURSKLGLXV LV QRW VXUSULVHG LW SHUIRUPV D PDFDEUH PDQHXYHU FDOOHG WKH DQFH RI HDWK D K SQRWLF VZD LQJ EDFNHG E PLQRU PDJLF 7KH DQFH ULYHWV WKH DWWHQWLRQ RI DQ RQH ZKR REVHUYHV LW XQOHVV D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO LV UROOHG ,QWHOOLJHQW YLFWLPV DUH LPPRELOL HG DV SHU WKH S R L P VSHOO 7KLV DOORZV WKH QHFURSKLGLXV WR DWWDFN ZLWKRXW RSSRVLWLRQ %HVLGHV WDNLQJ GDPDJH DV LQGLFDWHG D ELWWHQ YLFWLP PXVW PDNH D VDYLQJ WKURZ YV VSHOO RU EH SDUDO HG DQG XQFRQVFLRXV IRU G WXUQV 7KLV HIIHFW FDQ EH FDQFHOOHG RQO E GL SHO PD L H UDOL H SRL R LV XVHOHVV 7KLV FUHDWXUH DFWV DQG UHDFWV DV LI LW KDG ,QWHOOLJHQFH +RZHYHU LWV mind is arti cial, so mind in uencing spells have no effect. The creature LV LPPXQH WR SRLVRQ DQG UHTXLUHV QR VOHHS RU VXVWHQDQFH ,W LV QRW XQGHDG DQG FDQQRW EH WXUQHG FDUHFURZ 6FDUHFURZV DUH HQFKDQWHG FUHDWXUHV PDGH IURP WKH VDPH PDWHULDOV DV QRUPDO VFDUHFURZV 7KRXJK QRQ LQWHOOLJHQW WKH FDQ IROORZ VLPSOH RQH RU WZR SKUDVH RUGHUV IURP WKH SULHVW ZKR FUHDWHG WKHP 7KH GR VR WR WKH EHVW RI WKHLU DELOLW ZLWKRXW UHJDUG WR WKHLU RZQ VDIHW (DFK VFDUHFURZ LV XQLTXH EXW DOO VKDUH VHYHUDO FKDUDFWHULVWLFV 7KHLU ERGLHV DUPV DQG OHJV DUH DOZD V PDGH RI FXW ZRRG ERXQG ZLWK URSH 7DW WHUHG UDJV FRYHU WKH IUDPH DQG DUH VRPHWLPHV VWXIIHG ZLWK JUDVV RU VWUDZ KROORZ JRXUG ZLWK D FDUYHG IDFH VHUYHV DV D KHDG 2QFH DQLPDWHG D ery light burns in the scarecrow’s eye sockets. Scarecrows are light but VORZ 7KHLU OHJ DQG HOERZ MRLQWV EHQG ERWK ZD V VR WKH PRYH ZLWK DQ XQHYHQ MHUN JDLW DQG WKH KHDG VSLQV IUHHO 6FDUHFURZV GR QRW VSHDN EXW FDFNOH PDGO ZKHQ DWWDFNLQJ

RPEDW 2QFH SHU URXQG D VFDUHFURZ FDQ JD H DW RQH FUHDWXUH ZLWKLQ IHHW Q LQWHOOLJHQW SHUVRQ PHHWLQJ WKLV JD H PXVW PDNH D VXFFHVVIXO VDY ing throw vs. spells or be fascinated, standing trans xed, arms hanging OLPSO DOORZLQJ WKH VFDUHFURZ WR VWULNH DJDLQ DQG DJDLQ DXWRPDWLF KLW HDFK URXQG 7KH FKDUP ODVWV XQWLO WKH VFDUHFURZ HLWKHU GLHV RU OHDYHV WKH DUHD IRU D IXOO WXUQ 7KH VFDUHFURZ V WRXFK FDXVHV G GDPDJH DQG KDV DQ HIIHFW LGHQWLFDO WR WKH JD H VDYLQJ WKURZV DSSO VFDUHFURZ DWWDFNV RQH victim at a time, striking the rst person charmed until dead. While slay LQJ LWV YLFWLP WKH VFDUHFURZ XVHV LWV JD H DWWDFN WR FKDUP RWKHU RSSRQHQWV DV SRVVLEOH 6FDUHFURZV DWWDFN XQWLO GHVWUR HG RU RUGHUHG WR VWRS Scarecrows are vulnerable to re. Fire-based attacks gain a +1 bonus to WKH DWWDFN UROO DQG D GDPDJH ERQXV SHU GLH 7KH PDJLF WKDW FUHDWHG WKHP NHHSV WKHLU WDWWHUHG SDUWV IURP GHFRPSRV LQJ DQG VKLHOGV WKHP IURP WKH HIIHFWV RI FROG RQVFLRXV FDUHFURZV 0RVW VFDUHFURZV GLVLQWHJUDWH ZKHQ WKHLU FUHDWRUV GLH EXW D IHZ EHFRPH FRQVFLRXV JDLQLQJ DQ HYLO DOLJQPHQW DYHUDJH ,QWHOOLJHQFH DQG JUHDW FXQQLQJ 7KH JDLQ D GHVLUH IRU VHOI SUHVHUYDWLRQ VR WKHLU PR UDOH GURSV WR HOLWH 7KH KLGH E GD DQG VWDON WKH QLJKW FRPPLW ting acts of evil. Because scarecrows hate re and are immune to cold, FRQVFLRXV VFDUHFURZV WU WR UHDFK FROGHU FOLPHV XULQJ WKH WUHN WKH NLOO everything they encounter, including those who pose no threat. Conscious VFDUHFURZV KDWH DOO OLIH DQG NLOO KXPDQV DQG GHPLKXPDQV ZKHQHYHU SRVVLEOH

170

Golem, Stone Variants /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

DU DWLG ROXPQ Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

-XJJHUQDXW Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

KLW SRLQWV

+ + 8S WR

1LO 6HH EHORZ 1LO 0 WDOO )HDUOHVV

7KHVH YDULDQW JROHPV DUH FORVH UHODWLYHV RI WKH GUHDGIXO VWRQH JROHPV 7KH DUH JHQHUDOO FUHDWHG E SRZHUIXO ZL DUGV DQG HPSOR HG DV JXDUGV RU VHUYDQWV LQ D ZLGH YDULHW RI VHWWLQJV DU DWLG ROXPQ 7KH FDU DWLG FROXPQ LV D EHDXWLIXO DQG ZRQGURXV FRQVWUXFW %HIRUH DFWLYD WLRQ LW ORRNV OLNH WKH FODVVLFDO DUFKLWHFWXUDO ZRUN LW LV QDPHG IRU VWDQG ing about 7 feet tall, and resembling a nely carved pillar in the shape of a beautiful young girl. Close examination reveals that the maiden has D VOHQGHU VZRUG LQ KHU OHIW KDQG EXW WKHUH LV QR LQGLFDWLRQ WKDW WKH FRO XPQ LV DQ WKLQJ RWKHU WKDQ ZKDW LW DSSHDUV WR EH 2QFH FRQVWUXFWHG DQG DQLPDWHG LW LV XVXDOO DVVLJQHG WR NHHS ZDWFK RYHU D YDOXDEOH REMHFW RU VSHFLDO SODFHV ,W GRHV VR UHPDLQLQJ PRWLRQOHVV XQWLO LWV SUHVHW DFWLYDWLRQ FRQGLWLRQV DUH WULJJHUHG WKHVH GHSHQG RQ WKH FUHDWRU V LQVWUXFWLRQV V VRRQ DV WKLV KDSSHQV WKH FROXPQ PRYHV WR WDNH DFWLRQ DJDLQVW WKRVH ZKR KDYH WULJJHUHG LW :KHQ DFWLYDWHG WKH FDU DWLG FROXPQ XQGHUJRHV D VWXQQLQJ DQG VZLIW WUDQVIRUPDWLRQ 7KH VPRRWK JUH VWRQH WKDW ZDV RQFH LWV VNLQ FKDQJHV hue to become light or dark esh tones (depending on the nature of the FDUYLQJ WKH H HV FRPH DOLYH ZLWK D JOHDPLQJ ZKLWH OLJKW DQG WKH WKLQ blade transforms into a ne weapon of gleaming steel. ,Q FRPEDW WKH FROXPQ ODVKHV RXW ZLWK LWV JOHDPLQJ VZRUG FDXVLQJ G SRLQWV RI GDPDJH ZLWK HDFK KLW 7KH FROXPQ V PDJLFDO QDWXUH JLYHV it a +4 bonus to saving throws, and all nonmagical weapons in ict only half damage. Magical weapons in ict full damage, but do not receive the magical bonus normally due them. For example, a OR ZRUG GRHV QRW gain its +2 bonus, but in icts normal long sword damage. 7KHUH LV D FKDQFH WKDW D ZHDSRQ VKDWWHUV ZKHQ LW VXFFHVVIXOO VWULNHV D FDU DWLG FROXPQ 7KLV FKDQFH LV UHGXFHG E IRU HDFK SOXV RI WKH ZHDSRQ 7KXV D ZRUG KDV RQO D FKDQFH RI EUHDNLQJ PDJL FDO ZHDSRQ ZLWK QR DWWDFN ERQXV LV FRQVLGHUHG D ZHDSRQ ZKHQ FKHFN LQJ IRU VKDWWHULQJ stone to esh, transmute rock to mud, or stone shape VSHOO GHVWUR V WKH FROXPQ LQVWDQWO LI LW IDLOV LWV VDYLQJ WKURZ :KHQ D FDU DWLG FROXPQ KDV FRPSOHWHG LWV WDVN LW UHWXUQV WR LWV ZDLWLQJ SRVLWLRQ DQG UHYHUWV WR VWRQH ,I LW LV NLOOHG LQ FRPEDW LW DQG LWV VZRUG UHYHUWV WR VWRQH IRU G URXQGV DW WKH HQG RI ZKLFK WLPH LW FUXPEOHV LQWR GXVW

WRQH XDUGLDQ Q 9HU UDUH 6ROLWDU Q 1LO 1RQ 1LO 1HXWUDO

+

Crushing Immune to re 1LO / WR + WR (OLWH WR FKDPSLRQ + SHU DGGLWLRQDO +LW

1LO 6HH EHORZ 1LO 0 WR / WR )HDUOHVV LH

-XJJHUQDXW 7KH MXJJHUQDXW JHQHUDOO DSSHDUV DV D KXJH SRZHUIXO VWRQH YHKLFOH RI VRPH VRUW ZLWK ZKHHOV RU UROOHUV IRU ORFRPRWLRQ MXJJHUQDXW LV FOXPV DQG VORZ PRYLQJ EXW LW PDNHV XS IRU WKHVH KDQGLFDSV E UROOLQJ ULJKW RYHU RSSRQHQWV LQ D GHDGO FUXVKLQJ DWWDFN A juggernaut has a movement rate of 3 in its rst round of animation. This increases by 3 each round to a maximum of 12. A juggernaut is slow WR WXUQ DQG FDQ FKDQJH GLUHFWLRQ RQO GHJUHHV IRU HYHU IHHW RI PRYHPHQW Q RQH FDXJKW LQ WKH SDWK RI D MXJJHUQDXW FKDUJH LV UXQ RYHU E WKH WKXQGHULQJ EHKHPRWK WKRXJK WKH MXJJHUQDXW PXVW PDNH D QRUPDO DWWDFN UROO LI WKH YLFWLP FDQ DYRLG WKH FKDUJH KLW LQGLFDWHV WKDW WKH YLFWLP LV FUXVKHG VXIIHULQJ G SRLQWV RI GDPDJH ,Q DGGLWLRQ HYHU LWHP FDU ULHG E WKH YLFWLP PXVW UROO D VDYLQJ WKURZ YV FUXVKLQJ EORZ WR DYRLG GHVWUXFWLRQ VXFFHVVIXO VDYLQJ WKURZ YV GHDWK PDJLF HQWLWOHV WKH YLFWLP WR RQO KDOI GDPDJH EXW LW GRHV QRW SURWHFW KLV HTXLSPHQW 6RPH MXJJHUQDXWV DUH D XQLTXH FURVVEUHHG RI VWRQH JROHP DQG PLPLF 2QFH DQLPDWHG WKHVH MXJJHUQDXWV FDQ DOWHU WKHLU VKDSH DV WKH PLPLFV GR They can grow up to six limbs, each designed for current needs. For ex DPSOH LI LW ZLVKHV WR VRXQG D ZDUQLQJ D OLPE PD JURZ LQWR D WUXPSHW or horn. In combat, its limbs become maces or hammers that in ict 2d6 SRLQWV RI GDPDJH HDFK GXH WR LWV JUHDW VWUHQJWK MXJJHUQDXW FDQ UDUHO EULQJ PRUH WKDQ WZR OLPEV WR EHDU RQ D VLQJOH RSSRQHQW WRQH XDUGLDQ ,Q FRPEDW D JXDUGLDQ VODPV RSSRQHQWV ZLWK LWV PDVVLYH DUPV HDFK RI which in icts 1d8 + 1 points of damage. The stone guardian suffers only ¼ damage from edged weapons and ½ damage from all cold, re, or electri FDO DWWDFNV 1RUPDO PLVVLOHV FDXVH QR GDPDJH VWRQH JXDUGLDQ FDQ EH LQVWDQWO GHVWUR HG E D stone to esh, transmute rock to mud, stone shape, RU GL VSHOO LW LV QRW HQWLWOHG WR D VDYLQJ WKURZ

171

Gorgon /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

7HPSHUDWH RU WURSLFDO :LOGHUQHVV RU VXEWHUUDQHDQ 5DUH *URXS D Carnivore QLPDO ( LQ ODLU 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6HH EHORZ 1LO 1LO / WDOO YHUDJH

Gorgons are erce, bull-like beasts who make their lairs in dreary caverns RU WKH IDVWQHVV RI D ZLOGHUQHVV 7KH DUH DJJUHVVLYH E QDWXUH DQG XVXDOO DWWDFN DQ FUHDWXUH RU SHUVRQ WKH HQFRXQWHU 0RQVWURXV EODFN EXOOV JRUJRQV KDYH KLGHV RI WKLFN PHWDO VFDOHV 7KHLU breath is a noxious vapor that billows forth in great puffs from their wide, EXOO QRVWULOV *RUJRQV ZDON RQ WZR KRRYHV ZKHQ QHFHVVDU EXW XVXDO O DVVXPH D IRXU KRRIHG VWDQFH HVSLWH WKHLU JUHDW VL H WKH FDQ PRYH WKURXJK HYHQ KHDY IRUHVWV ZLWK LQFUHGLEOH VSHHG IRU WKH VLPSO WUDPSOH EXVKHV DQG VSOLQWHU VPDOOHU WUHHV *RUJRQV VSHDN QR ODQJXDJHV EXW OHW RXW D URDU RI DQJHU ZKHQHYHU WKH HQFRXQWHU RWKHU EHLQJV RPEDW )RXU WLPHV SHU GD JRUJRQV FDQ PDNH D EUHDWK ZHDSRQ DWWDFN WKHLU SUHIHUUHG PHDQV RI DWWDFN 7KHLU EUHDWK VKRRWV IRUWK LQ D WUXQ cated cone, ve feet wide at the base and 20 feet wide at its end, with a maximum range of 60 feet. Any creature caught in this cone must roll a saving throw vs. petri cation. Those who fail are turned to stone immediately! The awareness of gorgons extends into the Astral and (WKHUHDO SODQHV DV GR WKH HIIHFWV RI WKHLU EUHDWK ZHDSRQ ,I QHFHVVDU L H WKHLU EUHDWK ZHDSRQ IDLOV JRUJRQV ZLOO HQJDJH LQ PH OHH FKDUJLQJ IRUZDUG WR GHOLYHU D YLFLRXV KHDG EXWW RU KRUQ JRUH *RUJRQV ght with unrestricted ferocity, slashing and trampling all who challenge WKHP XQWLO WKH WKHPVHOYHV DUH VODLQ DELWDW RFLHW ,W LV EHOLHYHG WKDW JRUJRQV FDQ DFWXDOO GHYRXU WKH OLYLQJ statues they create with their breath weapon. Whether their at iron teeth break up and pulverize the stone or their saliva returns the victim to esh ZKLOH WKH HDW LV D PDWWHU IRU FRQMHFWXUH 7KHLU SULPDU SUH DUH GHHU DQG HON EXW JRUJRQV ZRQ W KHVLWDWH WR DGG RWKHU PHDWV WR WKHLU GLHW ZKHQ KXQJU 7KHLU VHQVH RI VPHOO LV DFXWH DQG RQFH WKH JHW RQ WKH WUDLO JRUJRQV DUH OLNHO WR WUDFN WKHLU YLF WLP VXFFHVVIXOO 2QFH WKHLU YLFWLP LV LQ VLJKW JRUJRQV OHW RXW D VFUHDP RI UDJH DQG WKHQ FKDUJH 8QOHVV VRPHKRZ HYDGHG D JRUJRQ ZLOO SXU VXH WLUHOHVVO IRU GD V LI QHFHVVDU XQWLO WKH SUH HLWKHU GURSV IURP exhaustion or is caught in the gorgon’s deadly breath.

*RUJRQV KDYH QR XVH IRU WUHDVXUH KHQFH JROG DQG JHPV DUH RIWHQ OHIW petri ed on the statue of the being that once wore them. Occasionally a JRUJRQ LQ KLV KDVWH ZLOO GHYRXU VRPHWKLQJ RI YDOXH WKH LWHPV ZLOO ODWHU EH OHIW LQ WKH JRUJRQ V GURSSLQJV VRPHZKHUH QHDU WKH HQWUDQFH WR LWV ODLU *RUJRQV DUH XVXDOO HQFRXQWHUHG LQ JURXSV RI WKUHH RU IRXU RQH PDOH EXOO ZLWK WZR RU WKUHH IHPDOHV *RUJRQ FDOYHV DUH UDLVHG E WKH IHPDOHV WR WKH DJH RI WZR WKHQ WKH RXQJ EXOOV DUH WXUQHG RXW WR PDNH WKHLU RZQ ZD )HPDOHV UHPDLQ ZLWK WKH GRPLQDQW EXOO ERXW RI WKH WLPH RQO D VLQJOH JRUJRQ LV HQFRXQWHUHG /RQH JRU JRQV DUH DOZD V URJXH PDOHV LQ VHDUFK RI IHPDOHV 7KH IRUHVW DURXQG D JRUJRQ ODLU LV XVXDOO D FULVVFURVVLQJ QHWZRUN RI WUDLOV DQG SDWKV WKH YH PDGH 2FFDVLRQDOO WKHUH DUH FOHDULQJV ZKHUH WKH JUDVVHV ZHUH WUDPSOHG GRZQ LQ D EDWWOH DQG SHUKDSV WKH VKDWWHUHG UHPDLQV RI D VWDWXH FDQ EH IRXQG (FRORJ *RUJRQV KDYH QR QDWXUDO HQHPLHV RWKHU WKDQ WKHPVHOYHV %XOO JRUJRQV DUH RIWHQ FDOOHG XSRQ WR GHIHQG WKHLU SRVLWLRQV DJDLQVW URJXH JRU JRQV 7KHVH EDWWOHV DUH QRW XVXDOO IDWDO EXW HYHQ D JRUJRQ FDQ EH IHOOHG E D ZHOO DLPHG KRUQ JRUH 7KH RQO RWKHU FUHDWXUH NQRZQ WR KXQW WKHVH erce predators is man. *RUJRQ EORRG SURSHUO SUHSDUHG FDQ VHDO DQ DUHD DJDLQVW HWKHUHDO RU DVWUDO LQWUXVLRQ WKHLU SRZGHUHG VFDOHV DUH DQ LQJUHGLHQW LQ WKH LQN XVHG WR FUHDWH D protection from petri cation VFUROO ,Q DGGLWLRQ WKH KLGH RI D JRUJRQ FDQ EH IDVKLRQHG ZLWK FRQVLGHUDEOH work and some magical enhancement, into a ne set of scale mail. This DUPRU ZLOO SURYLGH WKH ZHDUHU ZLWK D ERQXV WR DOO VDYLQJ WKURZV YV petri cation or esh-to-stone spells.

172

Grell /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

.

:RUNHU Q 5DUH +LYH Q Carnivore YHUDJH

KLORVRSKHU Q 9HU UDUH +LYH Q Carnivore Exceptional

DWULDUFK Q 9HU UDUH +LYH Q Carnivore 6XSUD JHQLXV

8 1HXWUDO HYLO

: 1HXWUDO HYLO

+ 1HXWUDO HYLO

)O

)O

RU E ZHDSRQ ( , / . 0DJLFDO LWHPV ( , / ()(1 ( 1LO 0 , ( , 1 ( 1LO , ( 0 GLDPHWHU 02 /( (OLWH

RU E ZHDSRQ 0DJLFDO LWHPV 1LO 1LO 0 GLDPHWHU Champion

6HH EHORZ 6HH EHORZ 1LO * GLDPHWHU )DQDWLF

/ ( 7KH JUHOO LV D IHDUVRPH FDUQLYRUH WKDW ORRNV OLNH D JLDQW EUDLQ ZLWK D YLFLRXV EHDN DQG GDQJOLQJ WHQWDFOHV HDFK IHHW ORQJ 6RPH JUHOO DUH URJXHV ZKLOH RWKHUV OLYH LQ IDPLO XQLWV 7KH FLYLOL HG JUHOO LV D KLYH RU FRORQ FUHDWXUH PXFK OLNH DQ DQW RU D EHH EXW IDU PRUH LQWHOOLJHQW DUURJDQW DQG GDQJHURXV *UHOO KDYH D ZHLUG ODQJXDJH FRPSRVHG RI ELUG OLNH VTXDZNV DQG FKLUSV FRPELQHG ZLWK WHQWDFXODU PRWLRQ DQG D OLPLWHG WHOHSDWK ZLWK RWKHU JUHOO 2WKHU FUHDWXUHV FDQQRW OHDUQ WKH JUHOO ODQJXDJH DQG WKH ZRXOG QRW GHLJQ WR OHDUQ WKH ODQJXDJH RI OHVVHU EHLQJV D V QRQ P IRU IRRG LQ WKHLU ODQJXDJH RPEDW 7KH JUHOO V PRVW FRPPRQ VWUDWHJ LV WR XVH LWV QDWXUDO OHYLWDWLRQ DELOLW WR KLGH LQ WKH XSSHU UHDFKHV RI ODUJH FKDPEHUV ,W FDQ WKHQ GURS VLOHQWO RQ D YLFWLP ZKR VXIIHUV D SHQDOW WR VXUSULVH UROOV ZKHQ DW WDFNHG LQ WKLV ZD ZRUNHU JUHOO DWWDFNV ZLWK DOO WHQWDFOHV HDFK RQH WKDW KLWV JULSV WKH RSSRQHQW WKH JULS FDQ EH EURNHQ ZLWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO )RU HDFK KLW WKH YLFWLP PXVW UROO D VDYLQJ WKURZ YV SDUDO VLV ZLWK D ERQXV RU EH SDUDO HG IRU G URXQGV :LWK WZR WHQWDFOHV JULSSLQJ WKH SUH WKH JUHOO FDQ OLIW LW XS WRZDUG WKH FHLOLQJ DQG GHYRXU WKH SUH ZKHQ GHVLUHG JUHOO DXWRPDWLFDOO KLWV SDUDO HG SUH HDFK URXQG 6ROGLHU JUHOO RIWHQ XVH ZHDSRQV LQFOXGLQJ WKH WLS VSHDU DQG WKH OL L OD H The tip-spear is an edged metal head which ts on the tip of D WHQWDFOH DQG LV KHOG WKHUH E VXFWLRQ WKH ZHDSRQ FDXVHV G GDPDJH LI XVHG WR VODVK G LI XVHG WR LPSDOH 9LFWLPV KLW E D WLS VSHDU PXVW PDNH D VDYLQJ WKURZ YV SDUDO VLV DV LI KLW E D WHQWDFOH 7KH OL L OD H GHOLYHUV G SRLQWV RI HOHFWULFDO GDPDJH WR WKRVH KLW ZLWK LW WKRXJK D VXFFHVVIXO VDYLQJ WKURZ YV VSHOOV KDOYHV WKH GDPDJH OLJKWQLQJ ODQFH VWDUWV ZLWK FKDUJHV LW FDQ XVH RQH SHU URXQG Any hit against a tentacle (AC 4) renders it unusable, but subtracts no KLW SRLQWV IURP WKH JUHOO V WRWDO *UHOO UHJHQHUDWH ORVW RU GDPDJHG WHQWDFOHV LQ GD V DQG DUH LPPXQH WR HOHFWULFDO DWWDFNV *UHOO XVH VWUDWHJ DQG WDFWLFV LQ WKHLU EDWWOHV DQG FDQ DWWDFN PRUH WKDQ RQH RSSRQHQW HDFK URXQG 7KH DUH LQWHOOLJHQW HQRXJK WR DOORFDWH WKHLU WHQWDFOH DWWDFNV LQ DQ DGYDQWDJHRXV ZD 7KH XVH WKHLU EHDNV RQO DJDLQVW SDUDO HG SUH

DELWDW RFLHW *UHOO KDYH D GLVWLQFW KLHUDUFK (DFK KLYH LV OHG E D SD WULDUFK ZKR JLYHV RUGHUV WR WKH SKLORVRSKHUV ZKR GLUHFW WKH VROGLHUV DQG ZRUNHUV LQ WKHLU HYHU GD WDVNV KLYH RFFXSLHV DQ XQGHUJURXQG FRP plex, or travels by ship. 6XSSRVHGO DOO JUHOO DQVZHU WR D P VWHULRXV ,PSHUDWRU D JUHOO RI JUHDW SRZHU ZKR FDQ XQLWH DOO WKH JUHOO IRU D FRPPRQ FDXVH WR FRQTXHU D UHDOP D WHUULWRU RU HYHQ D ZRUOG JUHOO PDWHV EXW RQFH LQ LWV HDU OLIH VSDQ 7KH IHPDOH ODWHU OD V a clutch of 2d4 eggs. Young are born active and self-suf cient, but with RQO +LW LH 7KH JDLQ +LW LH HYHU WZR PRQWKV XQWLO WKH UHDFK DGXOWKRRG (FRORJ Arrogant and vicious, grell hunt their territories to exhaustion, WKHQ PRYH RQ WR PRUH IHUWLOH SODFHV A grell’s paralytic poison cannot be extracted from the creature’s body, EXW SDUWV RI WKH PRQVWHU V ERG FDQ EH XVHG IRU VSHOOV RU LWHPV UHODWLQJ WR OHYLWDWLRQ RU HOHFWULFLW ROGLHU :RUNHU 7KHVH DUH WKH FRPPRQ JUHOO WKDW IRUP WKH EXON RI D KLYH RU D UDLGLQJ SDUW 2FFDVLRQDOO D JUHOO ZLOO EHFRPH VHSDUDWHG IURP LWV IHOORZV WKHVH EHFRPH URJXHV 5RJXHV FDUU QR ZHDSRQV FROOHFW QR WUHDVXUH DQG DYRLG VXQOLJKW KLORVRSKHU 7KHVH JUHOO VHUYH DV LQWHUPHGLDULHV EHWZHHQ SDWULDUFKV DQG ZRUNHUV VRO GLHUV 6RPH OHDG OHVVHU JUHOO LQ FRPEDW DQG WKHUH LV RQH SKLORVRSKHU IRU HYHU OHVVHU JUHOO HQFRXQWHUHG 6RPH SKLORVRSKHUV ZHDU SRZHU IXO UL R SUR H LR giving them AC 0. About 10% of philosophers can FDVW VSHOOV DV QG OHYHO ZL DUGV DWULDUFK Each hive has a patriarch, a huge, sedentary mass of esh that directs the OHVVHU JUHOO ,I WKH SDWULDUFK LV WDNHQ WR D VKLS LW FDQ GLJ LWV PDQ WHQWDFOHV into the ship and animate it, even make it y to other worlds.

173

Gremlin /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

)O

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , , ( 02 /( / (

UHPOLQ Q ODQG 9HU UDUH 3DFN 1LJKW 2PQLYRUH 9HU 4 ; Chaotic evil

1 (

%

1LO ZHDSRQ QHHGHG WR KLW 7 8QVWHDG

)UHPOLQ Q ODQG 9HU UDUH 3DFN D +HUELYRUH YHUDJH ; Chaotic neutral

)O

DOOWULW Q ODQG 9HU UDUH 3DFN 1LJKW %ORRG YHUDJH 4 Chaotic evil

%

0LWH 6XEWHUUDQHDQ 5DUH 7ULEH Q 2PQLYRUH /RZ K; C in lair /DZIXO HYLO

Q DG 6XEWHUUDQHDQ 8QFRPPRQ )DPLO Q 2PQLYRUH /RZ - , LQ ODLU 1HXWUDO

%ORRG GUDLQ 1LO

1LO 1LO

1LO 1LO 1LO 6HH EHORZ

1LO 7 YHUDJH

1LO 7 YHUDJH

6HH EHORZ 7 YHUDJH

)O KS

1LO ZHDSRQ QHHGHG WR KLW 1LO 7 8QVWHDG

2IWHQ PLVWDNHQ IRU LPSV JUHPOLQV DUH VPDOO ZLQJHG JREOLQRLGV 7KHUH DUH PDQ YDULHWLHV RI JUHPOLQV DQG PRVW DUH FKDRWLF DQG PLVFKLHYRXV 7KHLU VNLQ FRORU UDQJHV IURP EURZQ WR EODFN WR JUD IUHTXHQWO LQ D PRWWOHG EOHQG 7KHLU HDUV DUH YHU ODUJH DQG SRLQWHG JLYLQJ WKHP D FKDQFH WR HDU RL H pair of batlike wings enables them to y or glide. Gremlins QHYHU ZHDU FORWKLQJ RU RUQDPHQWDWLRQ RPEDW *UHPOLQV DUH ZRUWKOHVV LQ UHDO FRPEDW DW HYHU RSSRUWXQLW WKH ee rather than ght face-to-face. What gremlins like to do best is cause WURXEOH 7KH DQJULHU WKHLU YLFWLPV DUH WKH KDSSLHU WKH JUHPOLQV 7KHLU ID YRULWH WDFWLF LV WR VHW XS D WUDS WR KXPLOLDWH RSSRQHQWV DQG PD EH HYHQ FDXVH WKHP WR GDPDJH D YDOXHG SRVVHVVLRQ RU KXUW D ORYHG RQH ,I WKH RS ponent gets hurt as well, that’s just ne. For example, the gremlin may VHW D WULS ZLUH DFURVV D GRRUZD WKDW SXOOV GRZQ D IUDJLOH YDVH RQWR WKH YLFWLP V KHDG EXLOGLQJ LQIHVWHG E D JUHPOLQ SDFN FDQ EH UHGXFHG WR VKDPEOHV LQ D VLQJOH QLJKW ,Q PHOHH JUHPOLQV KDYH RQO WKHLU ZHDN ELWH IRU DWWDFNV G SRLQWV RI damage). They can y quite well (MC B), but they usually stay close to the ground or well over their opponents’ heads, where they are dif cult to UHDFK 7KH FDQ EH KLW RQO E PDJLFDO ZHDSRQV DQG DUH UHVLVWDQW WR magic. Despite these defenses, they are cowards and ght only if cornered. DELWDW RFLHW *UHPOLQV DUH PDJLFDO FUHDWXUHV WKDW RULJLQDWHG LQ DQ XQ known plane of existence. They are highly susceptible to mutation and FDQ LQWHUEUHHG ZLWK DQ JREOLQRLG VSHFLHV 7KLV KDV UHVXOWHG LQ VHYHUDO GLIIHUHQW JUHPOLQ UDFHV HDFK ZLWK VOLJKWO GLIIHUHQW DELOLWLHV DQG QDWXUHV *UHPOLQV WUDYHO LQ VPDOO SDFNV DQG WKH KDYH D KLJKO RUJDQL HG VRFLDO RUGHU (DFK JUHPOLQ NQRZV ZKR LV DERYH KLP LQ VRFLDO UDQN DQG ZKR LV EHORZ V D UXOH WKLV LV RUGHUHG E KLW SRLQWV EXW DQ DJJUHVVLYH JUHPOLQ ZLWK ORZHU KLW SRLQWV PD EH DERYH ODUJHU JUHPOLQV LQ WKH VRFLDO VWDQGLQJ 0DOHV DQG IHPDOHV DUH LQGLVWLQJXLVKDEOH WR DOO EXW RWKHU JUHPOLQV %RWK sexes participate equally in all things. Offspring are left to fend for them VHOYHV IURP ELUWK ZKLFK WKH DUH IXOO FDSDEOH RI GRLQJ :LWKLQ D PRQWK WKH JUHPOLQ LV D IXOO PDWXUHG DGXOW )RUWXQDWHO WKH GR QRW PDWH RIWHQ These obnoxious creatures usually look for a building or estate to infest. Although they ee individual combat, they will not leave the building or JURXQGV WKH LQIHVW XQWLO LW LV QR ORQJHU IXQ ZKHQ HYHU WKLQJ LV EURNHQ and the inhabitants have ed), or until their lives are in danger. Since the gremlins take great pains to not be seen, except as eeting shadows, the LQKDELWDQWV DUH IUHTXHQWO FRQYLQFHG WKDW WKH SODFH LV KDXQWHG

174

%

(FRORJ *UHPOLQV DUH QRW D QDWXUDO SDUW RI WKH HFRORJ 7KHLU LPPXQLW WR QRUPDO ZHDSRQV SURWHFWV WKHP IURP QRUPDO SUHGDWRUV 8QPROHVWHG WKH OLYH IRU FHQWXULHV )UHPOLQ 7KHVH IULHQGO JUHPOLQV DUH TXLWH KDUPOHVV 7KH WHQG WR EH SOXPS ZKLQ DQG OD EXW RWKHUZLVH ORRN OLNH VPDOO VODWH FRORUHG JUHPOLQV 2FFDVLRQ DOO WKH EHFRPH WROHUDEOH FRPSDQLRQV LI WKH WDNH D OLNLQJ WR VRPHRQH DQG DUH ZHOO IHG DQG HQWHUWDLQHG (YHQ LQ WKLV FDVH WKH QHYHU DVVLVW LQ FRPEDW DQG PD LQ IDFW KLQGHU LW E JLYLQJ DZD WKH ORFDWLRQ RI KLGLQJ FKDUDFWHUV RU PDNLQJ RWKHU VXFK EOXQGHUV DOOWULW 7KHVH QDVW OLWWOH VWRQH JUD FUHDWXUHV OLYH LQ DUHDV RI GXQJ FDUULRQ RU RIIDO %HFDXVH RI WKHLU VPDOO VL H DQG FRORUDWLRQ WKH DUH GHWHFWHG RQO RQ D LQ FKDQFH LQ IRU HOYHV 7KH DWWDFN DQ WKLQJ WKDW GLVWXUEV WKHP *DOOWULW DWWHPSW WR JDLQ VXUSULVH DQG ELWH ZLWK D ERQXV WR WKH DWWDFN UROO LI WKH KDYH VXUSULVH VRPHZKHUH XQREWUXVLYH Q DQHVWKHWLF LQ WKHLU VD OLYD SUHYHQWV WKHLU YLFWLPV IURP IHHOLQJ WKH ELWH UDWKHU OLNH D YDPSLUH EDW 2QFH ORFNHG RQ JDOOWULWV VXFN KLW SRLQW RI EORRG SHU URXQG IRU D IXOO turn, if undisturbed. If challenged in any way, the galltrits ee. This loss of blood reduces the victim’s Constitution by 1 point for every 4 hit points of blood lost. If the victim loses 3 or more points of Constitution, usually GXH WR PXOWLSOH JDOOWULWV KH IDLQWV IURP WKH VXGGHQ EORRG ORVV ,W WDNHV WZR full turns to awaken and two weeks to regain the lost Constitution points. 0LWH 0LWHV DUH WLQ PLVFKLHYRXV ZLQJOHVV JUHPOLQV WKDW ZD OD GXQJHRQ adventurers for fun and pro t. Mites have hairless, warty skin vary LQJ LQ FRORU IURP OLJKW JUD WR EULJKW YLROHW 7KHLU KHDGV DUH WULDQJXODU ZLWK EDW OLNH HDUV DQG D ORQJ KRRNHG QRVH 0DOH PLWHV VSRUW D ERQH ULGJH GRZQ WKH FHQWHU RI WKHLU VNXOOV DQG VKRUW JRDWHH EHDUGV 0DQ wear lthy rags stolen from previous victims. Their voices are highSLWFKHG DQG WZLWWHU FRQYH LQJ RQO WKH VLPSOHVW LGHDV WR HDFK RWKHU QRQJUHPOLQ UDFHV FDQQRW PDNH VHQVH RI WKHLU ODQJXDJH 0LWHV WU WR FDWFK ORQH WUDYHOHUV DQG VWUDJJOHUV XVLQJ SLW WUDSV G SRLQWV RI GDPDJH WR WKH YLFWLP QHWV VXFFHVVIXO VDYLQJ WKURZ YV SDUDO VLV RU WKH victim is caught), and trip wires (successful Dexterity check or the victim IDOOV SURQH 0LWHV VZDUP RYHU SURQH RU QHWWHG YLFWLPV DQG SXPPHO WKHP ZLWK ZHLJKWHG FOXEV FXPXODWLYH FKDQFH SHU FOXE RI VWXQQLQJ WKH YLF WLP EXW RQO LI WKH YLFWLP LV LQ DUPRU ZRUVH WKDQ VSOLQW PDLO 7KH PLWHV

Gremlin ELQG WKHLU XQFRQVFLRXV YLFWLPV KHDG DQG IRRW DQG GUDJ WKHP LQWR WKHLU ODLU 2QFH LQVLGH WKH ODLU WKH YLFWLPV DUH WHDVHG DQG FKDWWHUHG DW IRU RQH WR IRXU GD V XQWLO WKH PLWHV JHW ERUHG 7KH PLWHV WKHQ VWXQ WKHLU YLFWLP DJDLQ VWHDO DOO WKHLU SRVVHVVLRQV DQG GHSRVLW WKHP DW D UDQGRP SODFH RIWHQ RQH WKDW FDXVHV WKH YLFWLPV JUHDW GLVFRPIRUW RU HPEDUUDVVPHQW 0LWH ODLUV FRQVLVW RI GR HQV RI LQWHUFRQQHFWLQJ FRUULGRUV EXLOW DERYH DQG EHORZ PDLQ GXQJHRQ FRUULGRUV 1XPHURXV HQWUDQFHV FRQQHFW WKH PLWH WXQQHOV WR WKH GXQJHRQ EXW DOO DUH KLGGHQ E FDUHIXOO SODFHG VWRQHV (check for secret doors to nd a mite tunnel entrance). Mite corridors are WLQ E KXPDQ DQG GHPLKXPDQ VWDQGDUGV PDQ VL HG DQG ODUJHU FUHD tures suffer a –4 attack roll penalty and a +4 Armor Class penalty when ghting in a mite tunnel. 0LWHV DUH VPDOO DQG TXLFN 7KH VFXUU WR DQG IUR WKURXJK WKHLU WXQQHOV stopping brie y to spy on the main tunnel, always chattering and twitter LQJ WR WKHPVHOYHV HHS LQVLGH WKH PLWH WXQQHO V VWHP LV D VLQJOH ODUJH FKDPEHU ZLWK D ORZ FHLOLQJ 7KH PLWH NLQJ OLYHV KHUH VLWWLQJ RQ KLV WLQ WKURQH GUHVVHG LQ baggy clothes stolen from previous victims. The mite king is a erce (by PLWH VWDQGDUGV ZDUULRU ZLWK +LW LFH +LV ELWH FDXVHV G SRLQWV RI GDPDJH OVR LQ WKH FKDPEHU DUH G PLWH IHPDOHV DQG G PLWH FKLOGUHQ 7KH ZRPHQ KDYH +LW LFH DQG ELWH IRU SRLQWV RI GDPDJH 7KH FKLO GUHQ DUH QRQ FRPEDWDQWV The chamber itself is lthy and strewn with captured weapons, armor, and clothes. Coins and such are carelessly thrown about, but mites love EULJKW VKLQ JHPV 7KHVH DUH NHSW E WKH NLQJ ZKR LV DOORZHG WR SOD ZLWK WKHP DQ WLPH KH ZDQWV 0LWHV DUH PLVFKLHYRXV DQG FXULRXV 7KH SRUH IRU KRXUV RYHU HYHU OLWWOH VWROHQ LWHP SRNLQJ DQG SURGGLQJ EHQGLQJ DQG WDVWLQJ XQWLO HLWKHU WKH JURZ ERUHG RU PRUH OLNHO WKH LWHP EUHDNV 7KH GHOLJKW LQ ZHDULQJ FORWKHV VHYHUDO GR HQ VL HV WRR ODUJH 0LWHV DUH IRQG RI ERQHV DQG WKH VRPHWLPHV GUDJ WKH VNXOOV RI JUHDW PRQVWHUV LQWR WKHLU ODLU 0LWHV KXQW YHUPLQ DQG RWKHU SHVWV EXW WKH ORYH WR HDW LURQ UDWLRQV ZKLFK WKH FRQVLGHU D GHOLFDF 0LWHV DUH YLHZHG DV ELWH VL HG VQDFNV E PRVW PRQVWHUV (YLO JLDQWV VRPHWLPHV IHDWXUH WKHP DV DSSHWL HUV Q DG 6Q DGV DUH GLVWDQW UHODWLYHV RI PLWHV 7KHLU ORYH RI WUHDVXUH RIWHQ FRPSHOV WKHP WR VWHDO IURP KXPDQV DQG GHPLKXPDQV 6Q DGV UHVHPEOH PLWHV EXW WKH DUH VOLJKWO ODUJHU IHHW WDOO KDYH IXOO WKRXJK PHVV KHDGV RI KDLU DQG DUH OLJKW EURZQ LQ FRORU 6Q DGV VSHDN QR NQRZQ ODQJXDJH EXW VHHP WR FRPPXQLFDWH ZLWK PLWHV VXFFHVVIXOO 7KHVH WZR FUHDWXUHV VRPHWLPHV WHDP XS ZLWK WKH PLWHV GLVWUDFWLQJ WKH YLFWLP ZKLOH WKH VQ DGV GDUW LQ DQG JUDE WKLQJV

175

6Q DGV VWHDO ZLWK JUHDW VNLOO VXUSULVLQJ WKHLU WDUJHWV RI WKH WLPH RIWHQ VQDWFKLQJ LWHPV GLUHFWO IURP D SHUVRQ V KDQG WKH YLFWLP JHWV D VXF FHVVIXO :LVGRP FKHFN WR KROG RQWR WKH LWHP WKHQ LSSLQJ EDFN LQWR WKHLU KROHV DQG KLGLQJ XQWLO WKH SXUVXHUV OHDYH 6SRWWLQJ WKH HQWUDQFH WR D VQ DG ODLU UHTXLUHV D VXFFHVVIXO VHDUFK UROO D O LQ FKDQFH IRU HOYHV DQG D O LQ FKDQFH IRU DOO RWKHUV Snyads never attack, relying on their amazingly quick re exes to es FDSH FRPEDW 7KH DUH QRW SDUWLFXODUO VWURQJ DQG DQ KXPDQ RU GHPLKX PDQ FKDUDFWHU ZLWK D 6WUHQJWK JUHDWHU WKDQ FDQ FDSWXUH D VQ DG ZLWK a successful attack roll. Captured snyads kick and scream, squirming and WZLVWLQJ WR JHW DZD EXW QHYHU ELWH IRU IHDU WKDW WKH FDSWRU PLJKW ELWH back). Because of their high Dexterity, snyads gain a +3 bonus to their sav LQJ WKURZV YV QRQ DUHD HIIHFW VSHOOV 6Q DGV OLYH LQ LPPHGLDWH IDPLOLHV PDUU LQJ IRU OLIH

Gremlin, Jermlaine /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6XEWHUUDQHDQ 8QFRPPRQ Clan Q 2PQLYRUH YHUDJH *HQLXV FXQQLQJ Per 10 individuals O, Q; in lair C, 4 6 7 1HXWUDO HYLO VOLJKW ODZIXO WHQGHQFLHV

KS RU 6HH EHORZ 6HH EHORZ 6HH EHORZ 7 6WHDG 1RUPDO (OGHU

-HUPODLQH DUH D GLPLQXWLYH KXPDQRLG UDFH WKDW GZHOOV LQ WXQQHOV DQG DP EXVKHV KDSOHVV DGYHQWXUHUV 7KH DUH NQRZQ E D YDULHW RI QDPHV VXFK as jinxkin or bane-midges. -HUPODLQH DSSHDU WR EH WLQ KXPDQV GUHVVHG LQ EDJJ FORWKLQJ DQG OHDWKHU KHOPHWV ,Q IDFW WKH FORWKLQJ LV WKHLU RZQ VDJJ VNLQ DQG SRLQWHG heads. The limbs are knottily muscled. The ngernails and toenails are thick and lthy, although the ngers and toes are very nimble. Their grayEURZQ ZDUW KLGH EOHQGV LQ ZLWK QDWXUDO HDUWK DQG VWRQH :KHQ WKH wear rags or scraps as clothing, such items are also camou age colored. 7KH VSHDN LQ KLJK SLWFKHG VTXHDNV DQG WZLWWHUV 7KLV VSHHFK PD EH PLVWDNHQ IRU WKH VRXQGV RI D EDW RU UDW 7KH FDQ DOVR FRQYHUVH ZLWK DOO VRUWV RI UDWV ERWK QRUPDO DQG PRQVWURXV (DFK MHUPODLQH KDV D FKDQFH WR XQGHUVWDQG FRPPRQ GZDUYLVK JQRPLVK JREOLQ RU RUF UROO VHSDUDWHO IRU HDFK ODQJXDJH RPEDW -HUPODLQH DUH FRZDUGV ZKR KDYH PDGH DQ DUW RI WKH DPEXVK 7KH RQO DWWDFN ZKHQ WKH IHHO WKHUH LV QR VHULRXV RSSRVLWLRQ 7KH SUH IHU WR DWWDFN LQMXUHG LOO RU VOHHSLQJ YLFWLPV 7KH DYRLG GLUHFWO FRQIURQW LQJ VWURQJ DOHUW SDUWLHV DOWKRXJK WKH PD WU WR LQMXUH WKHP RXW RI VKHHU maliciousness. Jermlaine possess weak eyes and infravision that only ex WHQGV IRU DUGV EXW WKHLU NHHQ VPHOO DQG KHDULQJ HQDEOH WKHP WR GH WHFW HYHQ LQYLVLEOH FUHDWXUHV RI WKH WLPH -HUPODLQH PRYH VLOHQWO DQG TXLFNO ZLWK D VFXWWOLQJ JDLW WKLV VWHDOWK FDXVHV RSSRQHQWV WR VXIIHU D SHQDOW WR WKHLU VXUSULVH UROOV 7KH DUH XQGHWHFWDEOH HYHQ LI OLVWHQHG RU ZDWFKHG IRU XQOHVV WKH MHUPODLQH SXUSRVHIXOO UHYHDO WKHLU SUHVHQFH -HUPODLQH W SLFDOO DUP WKHPVHOYHV ZLWK QHHGOH VKDUS GDUWV WKH FDQ KXUO WKHVH DUGV IRU SRLQWV RI GDPDJH 7KH DOVR FDUU D PLQLDWXUH pike; these l½-foot-long sticks with sharp tips in ict 1d4 points of dam DJH ,I WKH MHUPODLQHV DUH RXW WR FDSWXUH D YLFWLP WKH DUH DOVR DUPHG ZLWK EODFNMDFNV 7KH MHUPODLQHV IDYRULWH WDFWLF LV FDSWXULQJ YLFWLPV ZLWK QHWV RU SLWV ,Q little-used passages the creatures prepare pits covered by camou aged GRRUV RU VWULQJ QHWV RYHUKHDG ,Q PRUH WUDYHOHG SDVVDJHV WKH MHUPODLQH VWUHWFK WULS FRUGV :KHQ D YLFWLP IDOOV DIRXO RI D WUDS WKH MHUPODLQH VZDUP RYHU KLP 6RPH SXPPHO KLP ZLWK EODFNMDFNV ZKLOH RWKHUV WLH KLP ZLWK URSHV DQG FRUGV 6XFK EHDWLQJV KDYH D FXPXODWLYH FKDQFH SHU EORZ RI FDXVLQJ WKH YLFWLP WR ODSVH LQWR XQFRQVFLRXVQHVV ,I D YLFWLP LV ZHDU LQJ VSOLQW EDQGHG RU SODWH PDLO WKHVH SXPPHOLQJ DWWDFNV DUH LQHIIHFWLYH .QRZLQJ WKLV WKH MHUPODLQH DWWDFN ZHOO DUPRUHG YLFWLPV ZLWK DFLG RU aming oil missiles.

RI VXEGXHG YLFWLPV DUH ODWHU GHYRXUHG E WKH 6ODLQ YLFWLPV DQG MHUPODLQH DQG WKHLU UDWV 0RVW FDSWLYHV DUH UREEHG VWULSSHG VKDYHG WR WDOO KDLUOHVV DQG OHIW WUXVVHG LQ D SDVVDJHZD ,I DQ XQVXVSHFWLQJ YLFWLP SDXVHV QHDU D OXUNLQJ EDQG RI MHUPODLQH WKH GDUW RXW DQG FXW VWUDSV EHOWV SDFNV DQG SRXFKHV (DFK MHUPODLQH LQ WKH EDQG PDNHV RQH VXFK attack before eeing back into the shadows. Such attacks are usually not QRWLFHG WLOO G WXUQV ODWHU ZKHQ WKH VODVKHG LWHPV EHJLQ WR IDOO DSDUW 7KH DOVR WU WR VWHDO GDPDJH RU EHIRXO YLFWLPV SRVVHVVLRQV :KHQ HQFRXQWHUHG RI MHUPODLQH DUH DFFRPSDQLHG E G UDWV DQG DUH DFFRPSDQLHG E G JLDQW UDWV RQO RQH W SH RI UDW SHU JURXS RI MHUPODLQH *URXSV RI RU PRUH MHUPODLQH DUH DFFRPSDQLHG E DQ HOGHU D YHU ROG MHUPODLQH ZLWK WKH PDJLFDO DELOLW WR GUDLQ WKH PDJLF IURP PRVW PDJLFDO LWHPV LI KH FDQ KDQGOH VXFK DQ REMHFW IRU G URXQGV UWLIDFWV DQG UHOLFV DUH LPPXQH WR VXFK DWWDFNV -HUPODLQH DUH WUHDWHG DV +LW LH PRQVWHUV IRU SXUSRVHV RI VDYLQJ WKURZV DQG PDJLFDO DWWDFNV XH WR WKHLU GLPLQXWLYH VL H WKH HVFDSH DOO GDPDJH IURP DWWDFNV WKDW QRUPDOO GR KDOI GDPDJH LI WKH VDYLQJ WKURZ LV VXFFHVVIXO DELWDW RFLHW Jermlaine are extremely distant relatives of the gnomes. 7KHLU GHHSO URRWHG VHQVH RI LQIHULRULW DW WKHLU RZQ GLPLQXWLYH VL H KDV EHFRPH D PDOLFLRXV QHHG WR KXPLOLDWH QRUPDO VL HG KXPDQRLGV 7KH PDNH D JRRG OLYLQJ SUH LQJ RQ KDSOHVV DGYHQWXUHUV ZKR SURYLGH ULFKHV VDGLVWLF DPXVHPHQW DQG DQ RFFDVLRQDO PHDO -HUPODLQH DFTXLUH D ZLGH YD ULHW RI WUHDVXUH DOWKRXJK VXFK LWHPV WHQG WR EH VPDOO REMHFWV 7KH MHUPODLQH OLIH VSDQ LV RQH WKLUG WKDW RI KXPDQV 5HSURGXFWLRQ LV LGHQWLFDO WR RWKHU KXPDQRLGV DOWKRXJK FURVV EUHHGLQJ LV LPSRVVLEOH -HUP ODLQH IHPDOHV JLYH ELUWK WR RQH RU WZR EDELHV DW D WLPH 0RVW RI WKH RIIVSULQJ DUH PDOH DOWKRXJK WKH GDQJHUV RI WKHLU KRVWLOH OLIH UHGXFHV WKH male numerical superiority to an even male-female mix among the adults. -HUPODLQH VRFLHW LV GLYLGHG DPRQJ FODQV ZKRVH PHPEHUV DUH XQLWHG E EORRG (DFK FODQ FRQVLVWV RI G IDPLOLHV 7KH FODQ FKLHI LV QRUPDOO WKH VWURQJHVW RU PRVW FOHYHU RI WKH HOGHUV 7KH FKLHI ERWK LQVWUXFWV WKH RXQJ MHUPODLQH LQ WKH DUW RI WKH DPEXVK DQG OHDGV LPSRUWDQW DWWDFNV DOEHLW IURP D VHFXUH ORFDWLRQ LQ WKH UHDU 7KH IDPLOLHV FHQWHU DURXQG WKH PRWKHUV DV

176

Gremlin, Jermlaine WKH IDWKHUV PD EH XQNQRZQ RII KXQWLQJ RU GHDG ,I D IHPDOH MHUPODLQH KDV GHSHQGHQW FKLOGUHQ VKH QRUPDOO FRQFHQWUDWHV RQ UDLVLQJ VXFK FKLO GUHQ UDWKHU WKDQ SDUWLFLSDWLQJ LQ DWWDFNV V WKH FKLOGUHQ PDWXUH VKH DQG WKH FODQ FKLHI WDNH WKH RXQJ RQ SUDFWLFH DWWDFNV RQ SRWHQWLDO YLFWLPV DQG SDUWLFLSDWH LQ WKH KXPLOLDWLRQ RI FDSWLYHV -HUPODLQH ODLUV DUH FXQQLQJO KLGGHQ DQG SK VLFDOO LPSDVVDEOH E PRVW KXPDQRLGV DV WKH DUH XVXDOO D VHULHV RI VPDOO FKDPEHUV DQG WXQ nels scaled to their tiny occupants. The typical jermlaine lair is a lthy cave or burrow a short distance from a larger cavern complex. The only areas WKDW FDQ EH HDVLO UHDFKHG E D KXPDQ VL HG EHLQJ DUH WKH DUHDV LQ ZKLFK OLYLQJ FDSWLYHV DUH KHOG DQG GHDG YLFWLPV EXWFKHUHG IRU IRRG FFHVV SDVW WKLV DUHD LV FRQWUROOHG E VPDOO RQH IRRW KLJK FRUULGRUV RU WKLQ QRUPDOO LPSDVVDEOH FUDFNV LQ WKH URFN ZDOOV 7KH FRUULGRUV OHDG GLUHFWO WR OLYLQJ DUHDV DQG FRPPXQDO FKDPEHUV 7KH OLYLQJ DUHDV DUH IXUQLVKHG ZLWK FUXGH IXUQLWXUH DQG LWHPV VFDYHQJHG IURP SDVW YLFWLPV (DFK MHUPODLQH IDPLO KDV D SHUVRQDO VHFWLRQ WKDW KDOI UHVHPEOHV D QHVW KDOI D MXQN DUG 7UHDVXUHV DUH FRQFHDOHG WKURXJKRXW WKH ODLU (DFK IDPLO PDLQWDLQV D VHULHV RI VPDOO SHUVRQDO FDFKHV ZKLOH WKH FRPPXQDO KRDUG LV KLGGHQ LQ D VHULHV RI VPDOO FKDPEHUV DW WKH HQG RI FXQQLQJO FRQ FHDOHG FUDZO ZD V 1R RQH ODUJHU WKDQ D MHUPODLQH FDQ UHDFK VXFK WUHDVXUH FKDPEHUV -HUPODLQH JHW DORQJ ZHOO ZLWK UDWV RI DOO W SHV 7KH FDQ VSHDN DOO UDW UHODWHG ODQJXDJHV 7KH DUH OLNHO WR EH DFFRPSDQLHG E UDWV DQG likely to share their lair with rats. This cohabitation extends to all forms of PXWXDO FRRSHUDWLRQ DQG GHIHQVH 7KHUH LV D FKDQFH WKDW WKH MHUPODLQH FRORQ KDV D PXWXDO FRRSHUDWLRQ SDFW ZLWK RVTXLSV UDWKHU WKDQ QRUPDO UDWV

177

Their diet is an omnivorous mixture of insects, fresh meat, carrion, IXQJL DQG PROGV +XPDQRLGV DUH D GHOLFDF UHVHUYHG IRU VSHFLDO RFFD VLRQV /L DUGV IRUP WKH EXON RI WKH PHDW LQWDNH -HUPODLQH FKHULVK IRRGV IURP WKH VXUIDFH HYHQ WKH KDUGWDFN DQG LURQ UDWLRQV FDUULHG E DG YHQWXUHUV ,I WKH MHUPODLQH FDQ LGHQWLI ZKLFK RI WKH DGYHQWXUHUV EDJV FDUU IRRG WKHVH DUH VWROHQ DV HQWKXVLDVWLFDOO DV WKH WUHDVXUH SRXFKHV -HUPODLQH KDYH D IRQGQHVV IRU UDULWLHV VXFK DV VXJDU FDQG DQG SUH VHUYHG IUXLWV 6XFK LWHPV FDQ EH XVHG WR HQWLFH WKH QRUPDOO PDOHYROHQW MHUPODLQH WR OHDYH DQ DGYHQWXUHU DORQH DW OHDVW WHPSRUDULO (FRORJ -HUPODLQH DUH RSSRUWXQLVWLF EULJDQGV ZKR SUH RQ XQZDU WUDY HOHUV LQ WKH VXEWHUUDQHDQ UHJLRQV 7KH DUH ZHOO DZDUH RI DQ VXFK WUDYHO HUV LQFOXGLQJ D SDUW V VL H FRPSRVLWLRQ DQG JHQHUDO FRQGLWLRQ -HUP ODLQH PD EH SHUVXDGHG IRU D VXLWDEOH IHH WR VKDUH VXFK NQRZOHGJH ZLWK DGYHQWXUHUV -HUPODLQH PD GHDO ZLWK JLDQWV DQ UDFH ELJJHU WKDQ WKH DUH LI WKH are bribed or given access to a plentiful ow of victims or riches. They QHYHU DOO WKHPVHOYHV ZLWK WUXO JRRG DOLJQHG DGYHQWXUHUV DOWKRXJK WKH PD LQ D PRPHQW RI FUDIWLQHVV SUHWHQG WR HQWHU VXFK DQ DOOLDQFH 5HJDUG OHVV RI WKHLU VSRNHQ LQWHQWLRQV RI MHUPODLQH HYHQWXDOO HLWKHU OLH WR RU WXUQ DJDLQVW WKHLU ODUJHU DOOLHV 7KH PD PDNH WKHLU ODLUV QHDU WKH HV WDEOLVKHG WHUULWRULHV RI VXFK UDFHV DV GURZ WUROOV RU WURJORG WHV OWKRXJK they are careful to avoid direct con ict with such evil beings, the jermlaine KDSSLO SUH RQ WKH YLFWLPV RI WKHLU QHLJKERUV DV ZHOO DV VFDYHQJLQJ WKH VFHQHV RI WKHLU QHLJKERUV EDWWOHV -HUPODLQH PD DFW DV ZDWFKPHQ IRU WKHLU QHLJKERUV SURYLGHG VXLWDEOH WHUPV FDQ EH DJUHHG XSRQ 7KH XQLQWHQWLRQDOO DFW DV JDUEDJHPHQ FOHDQLQJ WKH VXEWHUUDQHDQ UH JLRQV HDG DQLPDOV PD EH XVHG DV IRRG RU VXSSOLHV ZKLOH GHDG KXPDQ RLGV DUH WDNHQ DZD WR EH VHDUFKHG IRU YDOXDEOHV RU XVHG DV IRRG %HFDXVH RI WKLV DGYHQWXUHUV VHHNLQJ WKH UHPDLQV RI D VODLQ FRPSDQLRQ PD VHHN RXW WKH ORFDO MHUPODLQHV VLQFH WKH PD EH DZDUH RI ZKHUH WKH UHPDLQV DUH ORFDWHG

Gri on /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH RU VXEWURSLFDO +LOOV RU PRXQWDLQV 8QFRPPRQ 3ULGH D Carnivore 6HPL C, S in lair 1HXWUDO

12, Fl 30 (C, D if mounted)

1LO 1LO 1LO / DERXW 6WHDG

ORQJ

+DOI OLRQ KDOI HDJOH JULIIRQV DUH IHURFLRXV DYLDQ FDUQLYRUHV WKDW SUH XSRQ KRUVHV DQG WKHLU NLQ KLSSRJULIIV SHJDVL DQG XQLFRUQV 7KLV hunger for horse esh often brings griffons into direct con ict with KXPDQV DQG GHPLKXPDQV Adult griffons stand ve feet at the shoulder and weigh over half D WRQ 7KHLU KHDG XSSHU WRUVR DQG IRUHOHJV DUH OLNH WKRVH RI D JLDQW HDJOH 7KLV HDJOH KDOI LV FRYHUHG LQ JROGHQ IHDWKHUV IURP LWV ZLQJ WLSV WR LWV UD RU VKDUS EHDN 7KHLU SRZHUIXO IRUHOLPEV HQG LQ ORQJ KRRNHG WDORQV :LQJV ZLWK D VSDQ RI IHHW RU PRUH ULVH RXW RI WKHLU EDFNV 7KH ORZHU KDOI RI D JULIIRQ LV WKDW RI D OLRQ XVN HOORZ IXU FRYHUV WKH OLRQ KDOI V PXVFXODU UHDU OHJV DQG FODZHG IHHW OLRQ V WDLO KDQJV GRZQ IURP WKH JULIIRQ V SRZHUIXO UHDU KDXQFKHV *ULIIRQV VSHDN QR languages, but emit an eaglelike screech when angered or excited XVXDOO E WKH VPHOO RI KRUVH

*ULIIRQV OLNH OLRQV OLYH LQ SULGHV ZLWK HDFK SULGH FRPSULVLQJ VHYHUDO PDWHG SDLUV WKHLU RXQJ DQG RQH GRPLQDQW PDOH 7KH GRPLQDQW PDOH LV UHVSRQVLEOH IRU VHWWOLQJ WHUULWRULDO GLVSXWHV ZLWK RWKHU SULGHV DQG FKRRVLQJ WKH GLUHFWLRQ WKH KXQW ZLOO WDNH (DFK SDLU RI PDWHG JULIIRQV LQ WKH SULGH KDV LWV RZQ QHVW ORFDWHG QHDU WKH SULGH V RWKHU ODLUV *ULIIRQ QHVWV DUH XVXDOO VLWXDWHG LQ VKDOORZ FDYHV KLJK DORQJ D FOLII IDFH 7KH QHVWV DUH PDGH RI VWLFNV DQG OHDYHV DV ZHOO DV DQ RFFDVLRQDO ERQH *ULIIRQV FROOHFW QR WUHDVXUH EXW WKHLU FDYHV IUHTXHQWO FRQWDLQ WKH UHPDLQV RI XQIRUWXQDWH WUDYHOHUV ZKR WULHG WR SURWHFW WKHLU KRUVHV IURP WKH JULIIRQV XULQJ VSULQJ IHPDOH JULIIRQV OD RQH RU WZR HJJV WKDW KDWFK LQ WKH ODWH summer. For the rst three months griffon young are known as hatch lings; thereafter, until they mature, the young are called edglings. Grif IRQ RXQJ JURZ UDSLGO IRU WKUHH HDUV XQWLO WKH DUH ODUJH HQRXJK WR KXQW with the pride. Adult griffons are extremely protective of their young and DWWDFN ZLWKRXW PHUF DQ FUHDWXUH WKDW DSSURDFKHV ZLWKLQ IHHW RI WKH QHVW

RPEDW *ULIIRQV KXQW LQ JURXSV RI RU OHVV VHDUFKLQJ WKH SODLQV DQG IRUHVWV QHDU ZLWKLQ PLOHV WKHLU ODLU IRU KRUVHV DQG KHUG DQL PDOV :LWK WKHLU VXSHULRU YLVLRQ DQG VHQVH RI VPHOO JULIIRQV FDQ VSRW SUH XS WR WZR PLOHV GLVWDQW ,I WKH SUH LV KRUVH RU KRUVH NLQ JULIIRQV DUH OLNHO WR DWWDFN HYHQ LI WKH KRUVHV KDYH ULGHUV *ULIIRQV KXQW RQO IRU IRRG VR D ULGHU ZKR UHOHDVHV RQH RU WZR KRUVHV FDQ XVXDOO HVFDSH XQKDUPHG WKRXJK LQ DOO OLNHOLKRRG KLV KRUVH ZRQ W Q DW WHPSW WR SURWHFW D KRUVH EULQJV WKH IXOO IXU RI WKH DWWDFNLQJ JULIIRQV RQ WKH SURWHFWRU :KHQ DWWDFNLQJ JURXQG WDUJHWV JULIIRQV XVH WKHLU JUHDW VL H DQG ZHLJKW WR VZRRS GRZQ IURP DERYH DQG UDNH WKHLU RSSRQHQW ZLWK WKH talons before landing nearby. Griffons always ght to the death if there is horse esh at stake. In aerial combat, griffons are equally erce, lunging into battle and WHDULQJ DW WKHLU RSSRQHQW XQWLO WKH RU WKHLU SUH DUH GHDG 0DQ D JULIIRQ KDV SOXPPHWHG WR LWV GHDWK ZLWK D VWUXJJOLQJ KLSSRJULII caught rmly in its grasp.

(FRORJ ,I WUDLQHG IURP D YHU HDUO DJH WKUHH HDUV RU OHVV JULIIRQV ZLOO VHUYH DV PRXQWV 7KH WUDLQLQJ KRZHYHU LV ERWK WLPH FRQVXPLQJ and expensive, requiring the expertise of an animal trainer for two years. Once trained, though, griffons make erce and loyal steeds, bonding with RQH PDVWHU IRU OLIH DQG SURWHFWLQJ KLP HYHQ XQWR GHDWK JULIIRQ PRXQW NQRZV QR IHDU LQ EDWWOH EXW DWWDFNV DQ KRUVH RU KRUVH NLQ LQ SUHIHUHQFH WR RWKHU RSSRQHQWV Acquiring a griffon edgling is a very dangerous venture as the adults never stray far from the nest and ght to the death to defend eggs or young. Any given griffon nest is 75% likely to contain one or two edg OLQJV RU HJJV )OHGJOLQJ JULIIRQV VHOO IRU JROG SLHFHV RQ WKH RSHQ PDU NHW HJJV VHOO IRU JROG SLHFHV HDFK

DELWDW RFLHW *ULIIRQV SUHIHU URFN KDELWDWV QHDU RSHQ SODLQV 2QFH JULIIRQV HVWDEOLVK WKHLU WHUULWRU WKH UHPDLQ XQWLO WKH IRRG VXS ply has been exhausted.

178

Grimlock /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 0RXQWDLQRXV 8QFRPPRQ 7ULEDO 1LJKW Carnivorous (human esh) YHUDJH . / 0 % LQ ODLU 1HXWUDO (YLO

DQG VHH EHORZ RU E ZHDSRQ W SH 1LO 6HH EHORZ 6SHFLDO 0 6WHDG DQG VHH EHORZ 1RUPDO /HDGHU Champion: 175

Powerfully-built humanoids clad only in dark, lthy rags, these warlike VXEWHUUDQHDQ FUHDWXUHV HPHUJH IURP WKHLU GHHS FDYHUQV DW QLJKW WR VHDUFK IRU XQOXFN KXPDQV WR DGG WR WKHLU ODUGHUV Grimlocks have thick, scaly, grey skin and long, black, lthy hair. Their teeth are white and extremely sharp. Their eyes are blank white orbs. *ULPORFNV DUH WRWDOO EOLQG EXW KDYH KLJKO GHYHORSHG VHQVHV RI VPHOO DQG KHDULQJ 7KHLU VHQVLWLYH HDUV DQG QRVHV FRPELQH WR DOORZ WKHP WR GLV WLQJXLVK REMHFWV DQG FUHDWXUHV ZLWKLQ MXVW DV ZHOO DV LI WKH ZHUH DEOH WR VHH RPEDW *ULPORFNV DUH LPPXQH WR WKH HIIHFWV RI VSHOOV ZKLFK DIIHFW WKH YLVLRQ 7KHVH LQFOXGH S D D PDO RU H GDUN H L L LELOL PLUURU LPD H DQG PDQ RWKHUV +RZHYHU VSHOOV VXFK DV D GLEOH ODPHU RU DQ ORXG FRQWLQXRXV QRLVH ZLOO SDUWLDOO EOLQG WKHP 7KLV UHGXFHV WKHLU DELOLW WR SHUFHLYH RSSRQHQWV WR D UDQJH DQG PDNHV WKHP RQ WKHLU DWWDFN UROOV 6XEVWDQFHV VXFK DV VQXII RU VWURQJ SHUIXPHV ZLOO KDYH PXFK WKH VDPH HI IHFW LI LQKDOHG E D JULPORFN RU WKURZQ LQ LWV IDFH Grimlocks attack ercely, but with little or no organization, often stop SLQJ LQ WKH PLGGOH RI EDWWOH WR FDUU RII IDOOHQ IRHV RU FRPUDGHV IRU IRRG )RU HYHU JULPORFNV HQFRXQWHUHG WKHUH ZLOO EH D OHDGHU RI +LW LFH and AC 4, for every 40 there will be a champion of 4 Hit Dice and AC 3. These exceptional individuals will usually be the only ones to show HYHQ WKH PRVW HOHPHQWDO VWUDWHJ XVXDOO E DOORZLQJ WKHLU IROORZHUV WR ZHDNHQ RSSRQHQWV EHIRUH HQWHULQJ EDWWOH WKHPVHOYHV *ULPORFNV ZLOO QHDUO DOZD V DWWDFN LQ GDUNQHVV LI SRVVLEOH :KLOH QRW DGYHUVHO DIIHFWHG E OLJKW WKH DUH LQWHOOLJHQW HQRXJK WR UHDOL H WKDW LQ WRWDO GDUNQHVV WKHLU XQLTXH IRUP RI SHUFHSWLRQ JLYHV WKHP D GLVWLQFW DGYDQWDJH 7KRXJK DEOH WR DWWDFN ZLWK WKHLU KDQGV IRU KS GDPDJH JULPORFNV SUHIHU HGJHG ZHDSRQV DQG ZLOO XVXDOO FKDQFH EH DUPHG DV IROORZV hand-axe, 20%; battle-axe, 15%; two-handed sword, 15%; bastard sword, EURDG VZRUG ORQJ VZRUG Leaders or champions will always be armed with a battle-axe or twoKDQGHG VZRUG

*ULPORFNV ZKHWKHU QRUPDO OHDGHU RU FKDPSLRQ PDNH DOO VDYLQJ throws as 6th-level ghters. Grimlocks gain a +1 on surprise rolls, since WKHLU DFXWH KHDULQJ DOORZV WKHP WR FRPPXQLFDWH LQ YRLFHV WRR IDLQW IRU RWKHU UDFHV WR KHDU ,Q DGGLWLRQ WKHLU PRUDOH LV UDLVHG E IRU HYHU OHDGHU RU FKDPSLRQ ZLWK WKH JURXS DELWDW RFLHW Grimlocks lair in vast cavern complexes in mountain RXV DUHDV 7KH DUH ZHOO DGDSWHG WR WKHVH HQYLURQV ,Q DQ URFN WHUUDLQ WKH EOHQG LQ VR ZHOO WKDW ZKLOH PRWLRQOHVV WKH DUH FRPSOHWHO XQ GHWHFWDEOH XQOHVV RQH DFWXDOO EXPSV LQWR WKHP ,Q DQ JULPORFN ODLU there will be nearly as many females (1 Hit Die and AC 6) as males, and at least as many young (1 hit point, AC 6 and non-combatant). Grimlock OHDGHUV DQG FKDPSLRQV GR ZLHOG VRPH FRQWURO RYHU WKHVH FRPPXQLWLHV +RZHYHU WKLV FRQWURO LV XVXDOO HIIHFWLYH RQO DV ORQJ DV WKH OHDGHU ZKR JDYH WKH RUGHU LV DURXQG WR HQIRUFH KLV ZLOO ,W LV QHDUO LPSRVVLEOH IRU WKRVH RI RWKHU UDFHV WR WHOO RQH JULPORFN IURP DQRWKHU DOWKRXJK OHDGHU W SHV PD DSSHDU VOLJKWO ODUJHU EXW WKH HDVLO WHOO HDFK RWKHU DSDUW E VXEWOH GLIIHUHQFHV LQ VFHQW DQG PRYHPHQW Extremely xenophobic, grimlocks rarely consort with other races. How HYHU WKHUH LV D VPDOO FKDQFH WKDW WKH ZLOO DOORZ PHGXVDH WR VKDUH WKHLU ODLUV DQG D FKDQFH WKDW DQ ZDQGHULQJ JURXS ZLOO EH DFFRPSD nied by 1-2 mind ayers. (FRORJ Grimlocks will only eat the raw esh of humanoid creatures, YDVWO SUHIHUULQJ WKDW RI KXPDQV WR DOO RWKHUV )RUDJLQJ SDUWLHV RIWHQ UDLG WKH KRPHV RI RWKHU VXEWHUUDQHDQ UDFHV HVSHFLDOO WKRVH ZKR NHHS ODUJH VODYH SRSXODWLRQV VXFK DV GURZ 7KH DUH RIWHQ RQ JRRG WHUPV ZLWK PLQG ayers since illithids have a large supply of humanoid bodies discarded DIWHU WKH KDYH GHYRXUHG WKH EUDLQV *ULPORFNV DUH SDUWLFXODUO KDWHG E githyanki for this reason. Since the slave esh the grimlocks often con VXPH UDZ LV IUHTXHQWO XQZKROHVRPH ZKROH FRPPXQLWLHV DUH RIWHQ GHFLPDWHG E GLVHDVH

179

Grippli /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7URSLFDO 6ZDPSV DQG MXQJOHV 5DUH 7ULEDO D 2PQLYRUH 9HU WR KLJK 4 , 1HXWUDO

OHDS

ZHDSRQ SHQDOW WR RSSRQHQWV VXUSULVH 1LO 1LO 6 WDOO YHUDJH 1RUPDO 0DWHV 7ULEH PRWKHU

*ULSSOL UHVHPEOH VPDOO LQWHOOLJHQW KXPDQRLG WUHH IURJV 7KH KDYH D SULPLWLYH FXOWXUH DQG DUH QRQDJJUHVVLYH 7KH VWDQG IHHW WDOO DQG ZHLJK WR SRXQGV 7KHLU ERGLHV DUH shaped like those of frogs, except for the human-like hands and hand-like IHHW 7KHLU H HV DUH HOORZ ZLWK YHUWLFDO VOLW SXSLOV 7KHLU VNLQ LV JUD JUHHQ with camou age stripes and swirling patterns. Although their skin looks ZHW DQG VKLQ LW LV DFWXDOO GU WR WKH WRXFK *ULSSOL VPHOO RI ROG ZHW YHJHWDWLRQ 7KH ORYH EULJKW FRORUV DQG HDJHUO DFTXLUH DQ VXFK LWHPV 7KH ZHDU FORWKLQJ RQO IRU GHFRUDWLRQ RU IRU D SDUWLFXODU IXQFWLRQDO SXUSRVH VXFK DV for pockets. A normal encounter with grippli outside of the village nds WKHP ZHDULQJ RQO WKLQ EHOWV RU ORLQ FORWKV WR KROG ZHDSRQV RU DFTXLUHG LWHPV 7KH VSHDN D ODQJXDJH RI FURDNV JURDQV FOLFNV DQG VTXHDNV ,Q D WULEH WKHUH LV XVXDOO DW OHDVW RQH PHPEHU WKDW FDQ VSHDN HLWKHU FRPPRQ HOYLVK RU VRPH RWKHU MXQJOH KXPDQRLGV ODQJXDJH :KHQ VSHDNLQJ DQ ODQJXDJH EXW WKHLU RZQ WKH DUH EDUHO XQGHUVWDQGDEOH EHFDXVH RI WKH FURDNLQJ UHVRQDQFHV LQ WKHLU VSHHFK RPEDW %HFDXVH RI WKH JULSSOL V FRORULQJ RSSRQHQWV VXIIHU D SHQDOW WR WKHLU VXUSULVH UROOV *ULSSOL GHIHQG WKHPVHOYHV ZLWK VQDUHV QHWV SRLVRQHG GDUWV DQG WKH RFFDVLRQDO VZRUG RU GDJJHU Q PHWDO ZHDSRQV PXVW EH PDQXIDFWXUHG HOVHZKHUH IRU WKH JULSSOL VR VZRUGV DUH UDUH 7KH FDQ DGDSW WR XVH DQ ZHDSRQV DQG WKH KDYH EHHQ NQRZQ WR XVH VSHDUV DQG EORZJXQV RQ UDUH RFFDVLRQV 7KH QHYHU ZHDU DUPRU *HQHUDOO VSHDNLQJ WKH JULSSOL SUHIHU VPDOO ZHDSRQV WKDW GRQ W JHW LQ WKH ZD RI FOLPELQJ JULSSOL FDQ FOLPE WUHHV RU QRQ VKHHU URFN DW LWV QRUPDO PRYHPHQW UDWH WKDQNV WR LWV XQXVXDO KDQGV DQG IHHW :KHQ NHHSLQJ VWLOO DPRQJ YHJH tation, a grippli’s natural camou age causes a –3 penalty to its opponents’ VXUSULVH UROOV 7KH KDYH LQIUDYLVLRQ JRRG XS WR DUGV ZKLFK PHDQV WKH FDQ RSHUDWH DW QLJKW DOPRVW DV ZHOO DV GXULQJ WKH GD 7KH DUH YHU FDSDEOH RI IRUPXODWLQJ VWUDWHJLHV DQG WDFWLFV WR RYHU FRPH D ODUJHU PRUH SRZHUIXO IRUFH *ULSSOL SUHIHU DPEXVKHV DQG WUDSV WR PRVW RWKHU VWUDWHJLHV % WUDSSLQJ WKHLU RSSRQHQWV LQ VQDUHV DQG QHWV WKH FDQ KXUO GDUWV DW WKHP VDIHO IURP KLJK LQ WKH WUHHV ,I XQSURYRNHG WKH DWWDFN RQO WR VWHDO YDULRXV EULJKWO FRORUHG EDXEOHV

JULSSOL WULEDO YLOODJH LV PDGH RI VPDOO KXWV RI ZRRG DELWDW RFLHW DQG PXG EXLOW RQ WKH JURXQG LQ WKH GHHS VKDGRZV RI ODUJH WUHHV 2Q UDUH RFFDVLRQV D JULSSOL YLOODJH LV IRXQG LQ WKH VWURQJ OLPEV RI WKH WUHHV (DFK village is led by a tribe mother (AC 7, HD 3, 1d6 + 1 points of damage with D ZHDSRQ 2QFH SHU GD WKH WULEH PRWKHU FDQ HPLW D PXVN FORXG ZKLFK LV WUHDWHG DV D L NL OR G spell. She looks like any other grippli, except for EHLQJ DOPRVW IRXU IHHW WDOO 6KH KDV G PDWHV RI ODUJHU WKDQ QRUPDO VL H (AC 8, HD 2, 1d4 + 1 points of damage with poisoned weapons), standing WKUHH WR WKUHH DQG D KDOI IHHW WDOO 7KH WULEH PRWKHU LV VXSSRVHG WR KDYH D WRXFK RI WKH EORRG RI WKHLU JRG LQ KHU W SLFDO YLOODJH KDV G PDOHV FDSDEOH RI GHIHQGLQJ LW 7KHUH DUH DQ HTXDO QXPEHU RI QRQFRPEDWDQW IHPDOHV DQG G RIIVSULQJ DOVR QRQFRP EDWDQWV 7KH KDYH EDVLF IDPLO XQLWV MXVW OLNH KXPDQV DQG HDFK IDPLO KDV LWV RZQ KXW 7KH WULEH PRWKHU V KXW GRXEOHV DV D WHPSOH WR WKHLU VPDOO IURJ OLNH GHLW 2WKHU GHLWLHV LQ WKH SDQWKHRQ LQFOXGH HYLO VQDNH JRGV DQG VSLGHU JRGGHVVHV 7KHLU QDWXUDO KLJK LQWHOOLJHQFH HQDEOHV WKHP WR OHDUQ QHZ GHYLFHV DQG ZHDSRQV TXLFNO DQG HDVLO V D UDFH WKH KDYH QR GHVLUH WR PDQXIDF WXUH VXFK LWHPV WKHPVHOYHV +RZHYHU WKH ZLOO WUDGH IRU WKHP ZLWK RWKHU UDFHV 7UDGH LWHPV XVXDOO LQFOXGH UDUH IUXLWV RU RWKHU KDUG WR JHW MXQJOH specimens. They are extremely cautious and only develop trade relations ZLWK JURXSV WKDW WKH WUXVW FRPSOHWHO VXFK DV JRRG HOYHV RU WKH UDUH YLO ODJH RI JRRG KXPDQV LQ WKHLU DUHD (FRORJ *ULSSOL HDW IUXLW DQG LQVHFWV 7KH WUDS VPDOO LQVHFWV LQ ODUJH TXDQWLWLHV DQG KXQW WKH JLDQW YDULHWLHV OLNH KXPDQV KXQW VWDJV 7KH DUH LQ WXUQ KXQWHG E PRVW ODUJH JURXQG DQG WUHH EDVHG SUHGDWRUV *LDQW VQDNHV DQG VSLGHUV LQ SDUWLFXODU DUH IRQG RI JULSSOL DV PHDOV *ULSSOL DUH UDUH LQ WKH ZRUOG PRVWO EHFDXVH RI WKHLU ORZ ELUWKUDWH They live to be 700 years old, but give birth to only six or so young in that WLPH %HFDXVH RI WKLV WKH JULSSOL GHIHQG WKHLU RXQJ IHURFLRXVO

180

Hag /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

QQLV Q ODQG 9HU UDUH Covey 1LJKW Carnivore 9HU LQ ODLU Chaotic evil

UHHQ Q ODQG RU ULYHU 9HU UDUH Covey 1LJKW Carnivore 9HU ) ; LQ ODLU 1HXWUDO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6Z

HD Q ZDWHU 5DUH Covey 1LJKW Carnivore YHUDJH C, Y in lair Chaotic evil

6Z

6HH EHORZ 6HH EHORZ

6HH EHORZ 6HH EHORZ

6HH EHORZ 6HH EHORZ

/ WDOO Champion (15)

0 WDOO )DQDWLF

0 6WHDG

+DJV DUH ZLWFK OLNH EHLQJV WKDW VSUHDG KDYRF DQG GHVWUXFWLRQ ZRUNLQJ WKHLU PDJLFV DQG VOD LQJ DOO ZKRP WKH HQFRXQWHU +DJV DSSHDU DV ZUHWFKHG ROG ZRPHQ ZLWK ORQJ IUD HG KDLU DQG ZLWKHUHG IDFHV +RUULG PROHV DQG ZDUWV GRW WKHLU EORWFK VNLQ WKHLU mouths are lled with blackened teeth, and their breath is most foul. 7KRXJK ZULQNOHG DQG VNLQQ KDJV SRVVHVV VXSHUQDWXUDO VWUHQJWK DQG FDQ HDVLO FUXVK VPDOOHU FUHDWXUHV VXFK DV JREOLQV ZLWK RQH KDQG 6LPL ODUO WKRXJK KDJV ORRN GHFUHSLW WKH UXQ VZLIWO HDVLO ERXQGLQJ RYHU rocks or logs in their path. From the long, skinny ngers of hags grow LURQ OLNH FODZV +DJV XVH WKHVH FODZV DQG WKHLU VXSHUQDWXUDO VWUHQJWK WR UHQG DQG WHDU DW RSSRQHQWV LQ FRPEDW 7KHLU JDUE LV VLPLODU WR WKDW RI peasant women, but usually much more tattered and lthy. RPEDW 7KH FRPEDW DELOLWLHV RI KDJV YDU ZLWK HDFK W SH VHH EHORZ IRU GHWDLOV EXW DOO KDJV SRVVHVV WKH IROORZLQJ 6WUHQJWK RU JUHDWHU VRPH OHYHO RI PDJLF UHVLVWDQFH DQG WKH VSHOO OLNH DELOLW WR D H HO DW ZLOO +DJV XVH WKLV ODVW DELOLW WR DWWUDFW YLFWLPV IUHTXHQWO SRVLQJ DV RXQJ KXPDQ RU GHPLKXPDQ IHPDOHV KHOSOHVV ROG ZRPHQ RU RFFDVLRQ DOO DV RUFV RU KREJREOLQV GLVJXLVHG KDJ UHYHDOV KHU WUXH IRUP DQG OHDSV WR WKH DWWDFN ZKHQ ZHDN RSSRQHQWV FRPH QHDU JDLQVW ZHOO DUPHG DQG DUPRUHG SDUWLHV KDJV PDLQWDLQ WKHLU GLVJXLVH DQG HPSOR IXUWKHU WULFNHU GHVLJQHG WR SODFH WKH LQWHQGHG YLFWLP LQ D PRUH YXOQHUDEOH SRVL WLRQ 7KLV WULFNHU FDQ WDNH DQ RI VHYHUDO IRUPV LQFOXGLQJ YHUEDO SHUVXD VLRQ OHDGLQJ WKH YLFWLP LQWR D SUHDUUDQJHG WUDS DQG VR RQ 7KH RQH ZHDNQHVV RI KDJV LV WKHLU DUURJDQFH +DJV KDYH JUHDW GLVGDLQ IRU WKH PHQWDO DELOLWLHV RI DOO KXPDQV DQG GHPLKXPDQV DQG WKRXJK KDJV DUH PDVWHUIXO HPSOR HUV RI GLVJXLVH FOHYHU FKDUDFWHUV PD EH DEOH WR JOHDQ D KDJ V WUXH QDWXUH WKURXJK FRQYHUVDWLRQ DELWDW RFLHW +DJV OLYH DORQH RU LQ FRYH V RI WKUHH 7KH DOZD V FKRRVH desolate, out-of-the-way places in which to dwell. They sometimes coexist ZLWK RJUHV RU HYLO JLDQWV 7KH IRUPHU DFW DV VHUYDQWV RU JXDUGV IRU KDJV EXW JLDQWV DUH WUHDWHG ZLWK UHVSHFW IRU REYLRXV UHDVRQV DQG RIWHQ FRRSHUDWH ZLWK KDJV WR DFFRPSOLVK DFWV RI JUHDW HYLO DJDLQVW WKH RXWVLGH ZRUOG :KLOH LQGLYLGXDOO SRZHUIXO KDJV DUH PXFK PRUH GDQJHURXV ZKHQ IRUPHG LQWR D FRYH FRYH LV FRPSRVHG RI WKUHH KDJV RI DQ FRPELQD tion (e.g., two annis and a green hag, three annis, etc.). Coveys have spe FLDO SRZHUV WKDW LQGLYLGXDO KDJV GRQ W SRVVHVV 7KHVH SRZHUV LQFOXGH WKH IROORZLQJ VSHOOV U H SRO PRUS R HU D LPD H GHDG GUHDP R URO ZHD HU HLO RU H D H L LR DQG PL G EOD N Covey spells can each be used once SHU GD DQG WDNH HIIHFW DV LI WKH ZHUH FDVW E D WK OHYHO VSHOOFDVWHU 7R FDVW RQH RI WKHVH VSHOOV WKH PHPEHUV RI WKH FRYH PXVW DOO EH ZLWKLQ IHHW RI HDFK RWKHU DQG WKH VSHOO EHLQJ FDVW PXVW EH LQ OLHX RI DOO RWKHU DWWDFNV

WDOO

Coveys never cast these spells in combat; instead these spells are used WR KHOS ZHDYH ZLFNHG SORWV DJDLQVW QHLJKERULQJ KXPDQ RU GHPLKXPDQ VHWWOHPHQWV FRPPRQ SOR E FRYH V LV WR IRUFH RU WULFN D YLFWLP LQWR SHUIRUPLQJ VRPH KHLQRXV GHHG 7KLV GHHG XVXDOO LQYROYHV EULQJLQJ EDFN PRUH YLFWLPV VRPH RI ZKRP DUH GHYRXUHG E WKH KDJV WKH UHVW DUH XVHG RQ IXUWKHU HYLO DVVLJQPHQWV Q FUHDWXUH IRUWXQDWH RU XQIRUWXQDWH HQRXJK WR UHVLVW D FRYH LV LPPHGLDWHO GHYRXUHG A covey of hags is 80% likely to be guarded by a mixture of 1d8 ogres and 1d4 evil giants. Coveys often use one or two of their ogres as spies, VHQGLQJ WKHP LQWR WKH ZRUOG EH RQG DIWHU SRO PRUSKLQJ WKHP LQWR OHVV WKUHDWHQLQJ FUHDWXUHV 7KHVH PLQLRQV IUHTXHQWO ZHDU D VSHFLDO PDJLFDO JHP FDOOHG D D H H D H H LV PDGH IURP WKH UHDO H H RI D FRYH V SUHYLRXV YLFWLP ,W DSSHDUV WR WKH FDVXDO REVHUYHU WR EH QR PRUH WKDQ D ORZ YDOXH JHP JS RU OHVV EXW LI YLHZHG WKURXJK D HP R U H HHL D GLVHPERGLHG H H FDQ EH VHHQ WUDSSHG LQ WKH KDJ H H V LQWHULRU 7KLV KLGGHQ H H LV PDJL FDOO FRQQHFWHG WR WKH FRYH WKDW FUHDWHG WKH D H H OO WKUHH PHPEHUV RI WKH FRYH FDQ VHH ZKDWHYHU WKH D H H LV SRLQWHG DW +D H H DUH XVXDOO SODFHG RQ D PHGDOOLRQ RU EURRFK ZRUQ E RQH RI WKH KDJ V SRO PRUSKHG VHUYDQWV 2FFDVLRQDOO D H H DUH JLYHQ DV JLIWV WR XQVXVSHFWLQJ YLFWLPV ZKRP WKH KDJV ZDQW WR PRQLWRU HVWUR LQJ D D H H in icts 1d10 points RI GDPDJH WR HDFK PHPEHU RI WKH FRYH WKDW FUHDWHG LW DQG RQH RI WKH WKUHH KDJV LV VWUXFN EOLQG IRU KRXUV +DJV FRPPRQO LQKDELW ERQH VWUHZQ JOHQV GHHS ZLWKLQ IRUHVWV 7KHUH LV DQ FKDQFH WKDW KDJV DUH NHHSLQJ RQH RU WZR FDSWLYHV LQ D QHDUE HDUWKHQ SLW RU RU H D H 7KHVH SULVRQHUV DUH KHOG IRU D SXUSRVH NQRZQ RQO WR WKH KDJV WKHPVHOYHV WKRXJK LW ZLOO FHUWDLQO LQYROYH VSUHDGLQJ FKDRV LQWR WKH RXWVLGH ZRUOG 3ULVRQHUV NHSW LQ D SLW DUH JXDUGHG E DQ HYLO JLDQW RU RQH WR WZR RJUHV WKRVH LQ D IRUFHFDJH DUH OHIW DORQH (FRORJ +DJV KDYH D UDYHQRXV DSSHWLWH DQG DUH DEOH WR GHYRXU PDQ VL HG FUHD tures in just 10 rounds. They prefer human esh, but settle for orc or demihu PDQ ZKHQ QHFHVVDU 7KLV ZDQWRQ GHVWUXFWLRQ KDV HDUQHG KDJV VRPH SRZHU IXO HQHPLHV %HVLGHV KXPDQLW LQ JHQHUDO ERWK JRRG JLDQWV DQG JRRG GUDJRQV KXQW KDJV VOD LQJ WKHP ZKHQHYHU SRVVLEOH 6WLOO KDJV PXOWLSO UDSLGO E XV LQJ WKHLU D H HO DELOLW WR DSSHDU DV EHDXWLIXO PDLGHQV WR PHQ WKH HQFRXQ WHU DORQH +DJ RIIVSULQJ DUH DOZD V IHPDOH /HJHQGV VD WKDW KDJV FDQ FKDQJH WKHLU XQERUQ FKLOG IRU WKDW RI D KXPDQ IHPDOH ZKLOH VKH VOHHSV 7KH IXUWKHU VWDWH WKDW DQ PRWKHU ZKR EULQJV VXFK D FKLOG WR WHUP LV WKHQ VODLQ E WKH KDJ FKLOG VKH FDUULHV )RUWXQDWHO VXFK JKDVWO WDOHV KDYH QHYHU EHHQ SURYHQ Hags hoard ne treasure, using the jewelry and coins to decorate the bones of their more powerful victims, and the ner gems (500 gp value or KLJKHU WR PDQXIDFWXUH PDJLFDO D H H

181

Hag QQLV 7KH ODUJHVW DQG PRVW SRZHUIXO RI DOO WKH KDJV DQQLV VWDQG VHYHQ WR HLJKW feet tall. Their skin is deep blue in complexion, while their hair, teeth, DQG QDLOV DUH JORVV EODFN 7KH H HV RI DQ DQQLV DUH GXOO JUHHQ RU HOORZ QQLV KDYH QRUPDO LQIUDYLVLRQ IRRW UDQJH EXW VXSHULRU KHDULQJ DQG VHQVH RI VPHOO QQLV DUH VXUSULVHG RQO RQ D RQ G An annis attacks using its talons and teeth to in ict horrible wounds. In PHOHH DQQLV WHQG WR FORVH DQG JUDSSOH Q DQQLV WKDW KLWV DQ RSSRQHQW ZLWK DOO WKUHH RI LWV DWWDFNV LQ RQH URXQG KDV VXFFHVVIXOO JUDSSOHG LWV RSSRQHQW Next round, all attacks by the annis are automatic hits, unless the opponent LV VWURQJHU WKH DQQLV LV VODLQ RU WKH YLFWLP XVHV VRPH PDJLFDO PHDQV WR HVFDSH WKH KDJ 2WKHUZLVH WKH DQQLV ZLOO FRQWLQXH WR KROG WKH YLFWLP LQ LWV JUDVS DQG GHOLYHU GDPDJH ZLWK LWV UDNLQJ WDORQV DQG VKDUSHQHG WHHWK HDFK URXQG XQWLO WKH YLFWLP LV VODLQ ,Q DGGLWLRQ WR QRUPDO DWWDFNV DQQLV KDYH WKH DELOLW WR FDVW R OR G WKUHH WLPHV SHU GD 7KLV VSHOO LV XVHG WR FRQIXVH UHVLVWDQFH RU WR GHOD DW WDFN E D VXSHULRU IRH QQLV FDQ DOVR D H HO OLNH DOO KDJV DSSHDULQJ DV D WDOO KXPDQ RJUH RU HYHQ D VPDOO JLDQW 7KHVH VSHOOV DUH FDVW DW WK OHYHO IRU SXUSRVHV RI GHWHUPLQLQJ VSHOO UDQJH GXUDWLRQ HWF 7KH VNLQ RI DQ DQQLV LV LURQ KDUG WKXV HGJHG ZHDSRQV FDXVH OHVV SRLQW of damage when they hit these hags. Conversely, blunt weapons (includ LQJ PRUQLQJVWDUV FDXVH DGGLWLRQDO SRLQW RI GDPDJH DJDLQVW DQ DQQLV QQLV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV RJUH DOO HYLO JLDQW WRQJXHV DQG VRPH FRPPRQ 6RPH RI WKH PRVW LQWHOOLJHQW DQQLV FDQ VSHDN FRPPRQ uently and know a smattering of various demihuman languages. Annis DUH EHOLHYHG WR OLYH IRU HDUV UHHQKDJ 7KHVH ZUHWFKHG FUHDWXUHV OLYH LQ GHVRODWH FRXQWU VLGH DQG DPLG GHQVH IRUHVWV DQG VZDPSV *UHHQKDJV DV WKHLU QDPH LPSOLHV KDYH D VLFNO JUHHQ SDOORU +DLU FRORU UDQJHV IURP QHDU EODFN WR ROLYH JUHHQ DQG WKHLU H HV DUH DPEHU RU RUDQJH 7KHLU VNLQ DSSHDUV ZLWKHUHG EXW LV KDUG DQG URXJK OLNH WKH EDUN RI D WUHH XH WR WKHLU FRORUDWLRQ DQG WKHLU DELOLW WR PRYH ZLWK DEVROXWH VLOHQFH JUHHQKDJV LPSRVH D SHQDOW WR DQ RS SRQHQW V VXUSULVH UROO ZKHQ LQ D IRUHVW RU VZDPS 7KH KDYH VXSHULRU KHDULQJ VPHOO DQG VLJKW LQFOXGLQJ LQIUDYLVLRQ IRRW UDQJH 7KH DUH RQO VXUSULVHG RQ D UROO RI RQ WKH G VXUSULVH UROO Rock-hard talons grow from the long, slender ngers of greenhags. 7KH XVH WKHVH WDORQV WR VODVK DQG UHQG WKHLU RSSRQHQWV 6PDOOHU WKDQ WKHLU DQQLV FRXVLQV JUHHQKDJV QRQHWKHOHVV SRVVHVV 6WUHQJWK HTXLYDOHQW WR WKDW RI DQ RJUH %HFDXVH RI WKHLU JUHDW 6WUHQJWK DOO WKHLU DWWDFN UROOV JDLQ D ERQXV DQG DOO KLWV UHFHLYH D GDPDJH ERQXV *UHHQKDJV FDQ FDVW WKH IROORZLQJ VSHOOV DW ZLOO RQH VSHOO SHU URXQG D GLEOH ODPHU GD L OL L L LELOL SD ZL R UD H D H HO SHDN ZL PR HU ZD HU EUHD L DQG ZHDN H (DFK VSHOO LV HPSOR HG DW WK OHYHO RI DELOLW 7R OXUH YLFWLPV JUHHQKDJV W SLFDOO XVH WKHLU PLPLF DELOLW 7KLV HQ DEOHV WKHP WR LPLWDWH WKH YRLFH RI D PDWXUH RU LPPDWXUH PDOH RU IHPDOH human or demihuman. Calls for help and crying are common deceptions HPSOR HG E JUHHQKDJV 7KH DUH DOVR DEOH WR PLPLF PRVW DQLPDOV *UHHQKDJV VSHDN WKHLU RZQ ODQJXDJH D GLDOHFW RI DQQLV DV ZHOO DV DOO GHPLKXPDQ ODQJXDJHV DQG FRPPRQ 7KHVH DUH WKH ORQJHVW OLYHG RI DOO KDJV WKH FDQ OLYH IRU XS WR HDUV

HD DJ 7KHVH WKH PRVW ZUHWFKHG RI DOO KDJV LQKDELW WKLFNO YHJHWDWHG VKDOORZV LQ ZDUP VHDV DQG YHU UDUHO RYHUJURZQ ODNHV :DUWV ERQ SURWUXVLRQV DQG SDWFKHV RI VOLP JUHHQ VFDOHV GRW WKHLU VLFNO HOORZ VNLQ 7KHLU H HV DUH DOZD V UHG ZLWK GHHS EODFN SXSLOV /RQJ VHDZHHG OLNH KDLU KDQJV OLPSO IURP WKHLU KHDGV FRYHULQJ WKHLU ZLWKHUHG ERGLHV 6HD KDJV KDWH EHDXW DWWHPSWLQJ WR GHVWUR LW ZKHUHYHU LW LV HQFRXQ WHUHG 6HD KDJV FDQ D H HO DW ZLOO DQG RIWHQ XVH WKLV DELOLW WR GUDZ WKHLU YLFWLPV ZLWKLQ IHHW EHIRUH UHYHDOLQJ WKHPVHOYHV 7KH WUXH DS SHDUDQFH RI D VHD KDJ LV VR JKDVWO WKDW DQ RQH YLHZLQJ RQH RI WKHVH KDJV JURZV ZHDN IURP IULJKW XQOHVV D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO LV UROOHG %HLQJV WKDW IDLO WKHLU VDYLQJ WKURZ ORVH RI WKHLU 6WUHQJWK IRU G WXUQV :RUVH VWLOO VHD KDJV FDQ FDVW D GHDGO JODQFH XS WR WKUHH WLPHV D GD 7KLV ORRN DIIHFWV RQH FUHDWXUH RI WKH VHD KDJ V FKRRVLQJ ZLWKLQ IHHW 7R QHJDWH WKH HIIHFWV RI WKLV JODQFH WKH YLFWLP PXVW VXFFHVVIXOO VDYH YV SRLVRQ ,I WKH VDYLQJ WKURZ LV IDLOHG WKH YLFWLP HLWKHU GLHV LP PHGLDWHO IURP IULJKW FKDQFH RU IDOOV VWULFNHQ DQG LV SDUDO HG IRU WKUHH GD V FKDQFH )HZ ZKR VXUYLYH WKH JODQFH OLYH WR WHOO RI LW IRU VHD KDJV TXLFNO GHYRXU WKHLU KHOSOHVV YLFWLPV 6HD KDJV DOZD V XVH WKHLU GHDGO JODQFH DV WKHLU SULPDU IRUP RI DWWDFN WKH ZLOO PHOHH EXW RQO LI WKH KDYH WKH DGYDQWDJH RI QXPEHUV 8QOLNH RWKHU KDJV VHD KDJV XVH GDJJHUV LQ FRPEDW UHFHLYLQJ D ERQXV WR WKHLU DWWDFN UROO DQG D GDPDJH ERQXV GXH WR WKHLU RJUH OLNH 6WUHQJWK 6HD KDJV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV FRPPRQ DQG WKH ODQ JXDJHV RI DQQLV DQG VHD HOYHV DQG OLYH IRU HDUV

182

Halfling DLUIRRW /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

3DVWRUDO 8QFRPPRQ Community D 2PQLYRUH 9HU . % LQ ODLU /DZIXO JRRG

DOOIHOORZ +LOOV IRUHVWV 5DUH Community D 2PQLYRUH 9HU . % LQ ODLU /DZIXO JRRG

G

G

KLW SRLQWV ZHDSRQ ZLWK ERZV DQG VOLQJV 6HH EHORZ 1LO 6 6WHDG

KLW SRLQWV ZHDSRQ ZLWK ERZV DQG VOLQJV 6HH EHORZ 1LO 6 6WHDG

Hal ings are a hard-working race of peaceful citizens. Their communities DUH VLPLODU WR WKRVH RI KXPDQV DOWKRXJK WKH XVXDOO FRQWDLQ PDQ EXU URZ KRPHV LQ DGGLWLRQ WR VXUIDFH FRWWDJHV Hal ings average 3 feet in height, have ruddy complexions, with sandy WR GDUN EURZQ KDLU DQG EOXH RU KD HO H HV 7KHLU GUHVV LV RIWHQ FRORUIXO EXW VHUYLFHDEOH DQG WKH OLNH WR ZHDU FDSV RU WXQLFV ,Q DGGLWLRQ WR WKHLU RZQ language, many hal ings also speak the common tongue, gnome, goblin, DQG RUFLVK RPEDW Hal ings will ght with great ferocity in defense of good or their KRPHV 7KH DUH YHU VNLOOHG ZLWK ERWK WKH VOLQJ DQG WKH ERZ UHFHLYLQJ D ERQXV RQ DOO DWWDFN UROOV DQG XVH WKHVH ZHDSRQV WR JUHDW DGYDQWDJH LQ EDWWOH 7KHLU WDFWLFV RIWHQ LQYROYH IHLQWV WR GUDZ WKHLU DWWDFNHUV LQWR WKH RSHQ where they can be subjected to a volley of re from cover. When equipped for battle, hal ings wear padded or leather armor. A Half ling force is usually armed with short swords and hand axes. In addition, twothirds of the hal ings will be carrying either a sling or short bow. All hal ings above normal level will have Armor Class 6, while those of 3rd or 4th level wear chain mail over their leather (AC 4). Higher level Hal ings have a 10 percent chance per level of having a magic weapon RU DUPRU As all hal ings are naturally resistant to magic and poisons—they save at 4 levels above their actual level. In addition, hal ings are exceedingly FOHYHU DW TXLHW PRYHPHQW DQG KLGLQJ ,Q FRPEDW WKHLU RSSRQHQWV UHFHLYH D –5 on their surprise roll. In natural terrain hal ings are considered L L LEOH ZKHQ WKH DUH KLGLQJ LQ YHJHWDWLRQ

WRXW +LOOV PRXQWDLQV 5DUH Community D 2PQLYRUH 9HU . % LQ ODLU /DZIXO JRRG G KLW SRLQWV ZHDSRQ ZLWK ERZV DQG VOLQJV 6HH EHORZ 1LO 6 6WHDG

DOOIHOORZ A taller (4’+) and slimmer hal ing with fair skin and hair, tallfellows are somewhat rare among the hal ing folk. Tallfellows generally speak the ODQJXDJH RI HOYHV LQ DGGLWLRQ WR WKRVH OLVWHG SUHYLRXVO DQG JUHDWO HQMR WKHLU FRPSDQ ,Q FRPEDW WDOOIHOORZV RIWHQ ULGH SRQLHV DQG FDUU VSHDUV RU VPDOO ODQFHV 7DOOIHOORZV RI VWUHQJWK RU PRUH FDQ ULVH WR WK OHYHO ghting ability. They live 180 years on average. Like elves, a tallfellow can UHFRJQL H D VHFUHW GRRU RQ D UROO RI RQ D G OO WDOOIHOORZV UHFHLYH D ERQXV WR VXUSULVH UROOV ZKHQ LQ IRUHVW RU ZRRGHG WHUUDLQ WRXW These hal ings are shorter and stockier than the more common hairfoots. Stouts take great pleasure in gems and ne masonry, often working as jewel ers or stone cutters. They rarely mix with humans and elves, but enjoy the company of dwarves and often speak their language uently. Like dwarves, VWRXWV KDYH LQIUDYLVLRQ D FKDQFH WR GHWHFW VORSLQJ SDVVDJHZD V DQG D FKDQFH RI GHWHUPLQLQJ GLUHFWLRQ ZKHQ XQGHUJURXQG 6WRXWV ZLWK D strength score of 17 or better can work their way up to the 9th-level of ghting DELOLW 7KHLU WLHV ZLWK WKH GZDUYHQ IRON KDYH VSLOOHG RYHU LQWR WKHLU FRPEDW WDFWLFV ZLWK PDQ VWRXWV HPSOR LQJ KDPPHUV DQG PRUQLQJVWDUV LQ FRPEDW Stouts also have no fear of water and, in fact, many are excellent swimmers. 6WRXWV FDQ UHDFK DQ DJH RI RU PRUH HDUV

DELWDW RFLHW Hal ing villages will generally have between 30 and 300 (30d10) individuals living in them. For every 30 hal ings in a particular community there will be two 2nd-level ghters and a 3rd-level priest. If more than 90 hal ings are encountered there will be an additional leader of 3rd-level ghting ability. If more than 150 are encountered there will also be the following additional hal ing warriors in the group: one 9th-level ght er, two 4th-level ghters and three 3rd-level ghters. Further, a community of 150 hal ings will have a 5th-level priest. Cheerful and outgoing, hal ings take great pleasure in simple crafts and nature. Their ngers, though short, are very dexterous allowing them to create objects of great beauty. Hal ings shun water and extremes in WHPSHUDWXUH SUHIHUULQJ WR VHWWOH LQ WHPSHUDWH SDVWRUDO FRXQWU VLGHV 7KH JHW DORQJ ZHOO ZLWK KXPDQV DQG UHFHLYH D ERQXV WR DOO WKHLU 5HDFWLRQ Rolls involving human NPCs.

) 2

(FRORJ Hal ings hunt occasionally, but prefer breads, vegetables and IUXLWV ZLWK DQ RFFDVLRQDO SKHDVDQW RQ WKH VLGH 7KH KDYH D life expec WDQF RI HDUV RQ WKH DYHUDJH

183

Harpy /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH WURSLFDO ODQG RU FRDVW 5DUH )ORFN D Carnivore /RZ R; C in lair Chaotic evil G 6, Fl 15 (C)

RU 6LQJLQJ DQG FKDUP 1LO 1LO 0 (OLWH

ZHDSRQ

+DUSLHV DUH ZLFNHG DYLDQ EHDVWV WKDW SUH XSRQ QHDUO DOO FUHDWXUHV EXW prefer the esh of humans and demihumans. +DUSLHV KDYH WKH ERGLHV RI YXOWXUHV EXW WKH XSSHU WRUVRV DQG KHDGV RI ZRPHQ 7KHLU KXPDQ IHDWXUHV DUH RXWKIXO EXW KLGHRXV ZLWK IUD HG XQNHPSW KDLU DQG GHFD LQJ WHHWK IRXO RGRU VXUURXQGV DOO KDUSLHV DQG WKDW ZKLFK WKH WRXFK +DUSLHV QHYHU EDWKH QRU FOHDQ WKHPVHOYHV LQ DQ ZD 7KHLU GUHVV LI DQ WKLQJ LV OLPLWHG WR WDWWHUHG UDJV DQG VKLQ WULQNHWV WDNHQ IURP SUHYLRXV YLFWLPV 7KH ODQJXDJH RI KDUSLHV LQ FRQWUDVW WR WKHLU HQWLFLQJ VRQJ LV D KRUULEOH FROOHFWLRQ RI FDFNOHV DQG VKULHNV OWKRXJK WKHUH DUH LQVWDQFHV RI KDUSLHV ZKLFK FRXOG VSHDN WKH ODQJXDJHV RI RWKHU FUHDWXUHV WKHVH DUH IHZ DQG IDU EHWZHHQ RPEDW 7KH VRQJ RI WKH KDUSLHV KDV WKH DELOLW WR FKDUP DOO KXPDQV DQG GHPLKXPDQV ZKR KHDU LW HOYHV DUH UHVLVWDQW WR WKH FKDUP 7KRVH ZKR IDLO WKHLU VDYLQJ WKURZ YHUVXV VSHOO ZLOO SURFHHG WRZDUGV WKH KDUS ZLWK DOO SRVVLEOH VSHHG RQO WR VWDQG HQWUDQFHG ZKLOH WKH KDUS VOD V WKHP DW LWV OHLVXUH 7KLV FKDUP ZLOO ODVW DV ORQJ DV WKH KDUS FRQWLQXHV WR VLQJ +DUSLHV FDQ VLQJ HYHQ ZKLOH HQJDJHG LQ PHOHH ,W LV LPSRVVLEOH WR IHQG RII D KDUS VRQJ VLPSO E FODVSLQJ KDQGV over ears because the charm takes effect the moment the rst note is heard. Characters making prior preparations to block out the sound, (wax in ears, etc.), are immune to the effects of the song. In addition, FKDUDFWHUV ZKR PDNH WKHLU VDYLQJ WKURZ DUH WKHUHDIWHU LPPXQH WR LWV HIIHFW XQWLO VXFK WLPH DV WKH HQFRXQWHU D GLIIHUHQW JURXS RI KDUSLHV If forced to ght, harpies can do so quite effectively by delivering a vi FLRXV ELWH DQG UDNLQJ VLPXOWDQHRXVO ZLWK WKHLU WDORQV ERXW RI DOO KDUSLHV HQFRXQWHUHG ZLOO XVH ZHDSRQV XVXDOO D ERQH FOXE GDPDJH ZKLFK WKH ZLHOG VXUSULVLQJO ZHOO 7KH WRXFK RI D KDUS XSRQ D FKDUPHG LQGLYLGXDO KDV D VLPLODU WKRXJK VRPHZKDW OHVV SRWHQW HIIHFW 7KRVH ZKR DUH WRXFKHG DQG PLVV WKHLU VDYLQJ WKURZ YHUVXV VSHOO ZLOO VWDQG PHVPHUL HG IRU G KRXUV 7KH HIIHFW RI HLWKHU FKDUP LV EURNHQ LI WKH KDUS LV VODLQ

184

DELWDW RFLHW +DUSLHV PDNH WKHLU KRPH XSRQ FRDVWOLQHV LQ UHJLRQV QHDU VKLSSLQJ ODQHV DQG E ZHOO WUDYHOHG SDWKV 7KHUH WKH XVH WKHLU VRQJ WR OXUH WUDYHOHUV WR WKHLU GRRP Their lair is usually a shallow cave, which they de le until no animal GDUH DSSURDFK LW +HUH WKH UHPDLQ XQOHVV KXQWLQJ +DUSLHV RIWHQ FDUU YLFWLPV EDFN WR WKHLU ODLU WR GHYRXU WKHP LQ PRUH IDPLOLDU VXUURXQGLQJV +DUSLHV KDYH OLWWOH XVH IRU WUHDVXUH RWKHU WKDQ WKH VKLQ EDXEOHV ZKLFK WKH RIWHQ DWWDFK WR WKHLU FORWKHV 2WKHU LWHPV VXFK DV JROG DQG ZHDSRQV are frequently interspersed amongst the lth and bones that litter the cave. 7KLV UHIXVH FDQ UHDFK D GHSWK RI VHYHUDO IHHW LQ WKH ROGHVW RI KDUS ODLUV W SLFDO KDUS ODLU KRXVHV DERXW D KDOI GR HQ RI WKHVH ZUHWFKHG FUHDWXUHV 1R PDOH KDUSLHV KDYH HYHU EHHQ VHHQ DQG LW VHHPV WKDW KDU SLHV FDQ UHSURGXFH DW ZLOO E OD LQJ D VLQJOH HJJ HYHU RWKHU HDU +DU SLHV WDNH QR FDUH RI WKHLU RXQJ ZKLFK OLYH RII FDUFDVVHV DQG FDYH YHU PLQ XQWLO WKH WKHPVHOYHV DUH ROG HQRXJK WR VLQJ DQG KXQW +DUSLHV KDYH QR VRFLDO VWUXFWXUH IUHTXHQWO TXDUUHOLQJ RYHU ZKR JHWV ZKDW SDUW RI D YLFWLP DQG ZKHQ WR VWRS WKH WRUWXULQJ DQG VWDUW WKH IHDVW LQJ 2FFDVLRQDOO WKHVH TXDUUHOV ZLOO WXUQ YLROHQW VR WKDW PRUH WKDQ RQH KDUS IHDVW KDV EHJXQ ZLWK WKH ODVW PLQXWH DGGLWLRQ RI WKH ORVLQJ KDUS WR WKH PHQX +DUSLHV ZLOO RFFDVLRQDOO DJUHH WR FRRSHUDWH LQ HYLO DFWV ZLWK RWKHU KXPDQRLGV (FRORJ +DUSLHV KXQW DOO PDQQHU RI EHDVWV UHPDLQLQJ LQ DQ DUHD IRU DV ORQJ DV WKH IRRG VXSSO ODVWV 7KH DUH GHVSLVHG DQG JUHDWO IHDUHG E DOO FUHDWXUHV ZHDNHU WKDQ WKHPVHOYHV +DUSLHV KDYH D YRUDFLRXV DSSHWLWH GHYRXULQJ DOO PDQQHU RI PDQ DQG EHDVW 7KH WDNH JUHDW GHOLJKW LQ WRUWXUH DQG IUHTXHQWO NLOO IRU SOHDVXUH 6ODLQ YLFWLPV ZKLFK KDUSLHV GR QRW HDW DUH VLPSO OHIW WR URW 7KHLU OLIH VSDQ LV XQNQRZQ EXW VHHPV WR EH DERXW HDUV

Hatori /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

/HVVHU HVHUWV 5DUH 6ROLWDU 6PDOO KHUGV Q Carnivore /RZ 8 Chaotic neutral

UHDWHU HVHUWV 9HU UDUH 6ROLWDU Q Carnivore /RZ 8 Chaotic neutral

RU

9DULHV

9DULHV

6ZDOORZ ZKROH 6ZDOORZ ZKROH 1LO 1LO 1LO 1LO / WR * WR ORQJ * WR ORQJ YHUDJH 6WHDG 9DULDEOH 9DULDEOH

+DWRUL VRPHWLPHV FDOOHG WKH FURFRGLOHV RI WKH VDQGV DUH JLDQW UHSWLOHV GZHOOLQJ ZLWKLQ VDQG GHVHUW ZDVWHV 7KH KDWRUL V KDUG NQREE KLGH UDQJHV LQ FRORU IURP JUD ZKLWH WR UHG EURZQ DQG LV YLUWXDOO LQGLVWLQ JXLVKDEOH IURP VWRQH +DWRUL XVH WKLV VHPEODQFH WR JUHDW DGYDQWDJH DO ORZLQJ WKH ZLQG WR SDUWLDOO EXU WKHP EHQHDWK WKH VDQGV VR WKDW D FDVXDO REVHUYHU PD EHOLHYH KH LV ORRNLQJ DW URFN RXWFURSSLQJV LQVWHDG RI EHKH PRWKV RI WKH VDQGV +DWRUL DUH VKDSHG OLNH RYHUJURZQ OL DUGV VDYH WKDW WKHLU OHJV KDYH evolved into at, ipper-like appendages that they use in conjunction ZLWK WKHLU PDVVLYH WDLOV WR VZLP WKURXJK WKH VDQGV ZLWK DVWRQLVKLQJ VSHHG DQG PRELOLW :KHQ IRUFHG WR WUDYHO XSRQ VRPHWKLQJ PRUH VROLG such as a rocky plain, hatori move by awkwardly opping and dragging WKHPVHOYHV IRUZDUG +DWRUL H HV DUH QRUPDOO FRQFHDOHG GHHS ZLWKLQ GDUN UHFHVVHV WKDW ORRN OLNH VPDOO KROORZV ,Q WKH FDVH RI JUHDWHU KDWRUL + DQG RYHU WKHVH UHFHVVHV VRPHWLPHV ORRN OLNH FDYHUQ HQWUDQFHV *UHDWHU KDWRUL DUH LGHQWLFDO WR OHVVHU KDWRUL LQ DOO UHVSHFWV VDYH VL H DQG WKHLU DELOLW WR VZDOORZ ODUJHU SUH ZKROH VHH EHORZ RPEDW 7KH RQO WKLQJ WKDW FDQ GULYH KDWRUL LQWR FRPEDW LV KXQJHU 8Q IRUWXQDWHO KDWRUL KDYH YRUDFLRXV DSSHWLWHV DQG IRRG LV UDUH LQ WKHLU KRPH HQYLURQPHQW VR WKH QHYHU SDVV XS DQ RSSRUWXQLW WR PDNH D PHDO RXW RI D SDVVLQJ WUDYHOHU RU HYHQ DQ HQWLUH FDUDYDQ 7KH KDWRUL V IDYRULWH KXQW LQJ PHWKRG LV WR SRVLWLRQ WKHPVHOYHV DORQJ D ZHOO XVHG PLJUDWRU WUDLO RU FDUDYDQ URXWH :KHQ EHOLHYLQJ WKH KDWRUL WR EH QR PRUH WKDQ D URFN RXW FURSSLQJ D SURVSHFWLYH PHDO SDVVHV QHDUE WKH KDWRUL VSULQJ LQWR DFWLRQ 2QFH WKH EDWWOH EHJLQV KDWRUL WU WR ELWH WKHLU YLFWLPV ZLWK WKHLU WRRWK PDZV *UHDWHU KDWRUL VZDOORZ PDQ VL HG YLFWLPV ZKROH RQ D QDWXUDO DW WDFN UROO RI 6XFK YLFWLPV VXIIHU G SRLQWV RI GDPDJH SHU URXQG IURP WKH FUXVKLQJ DQG DFLG HIIHFWV RI WKH GLJHVWLYH WUDFW 6ZDOORZHG YLFWLPV FDQQRW HVFDSH XQWLO WKH KDWRUL LV NLOOHG IRU WKH PXVFXODU DFWLRQ RI WKH HVRSKDJXV SUHYHQWV WKHP IURP FOLPELQJ RXW WKH WKURDW +DWRUL XVH WKHLU ERQ WDLOV WR ODVK RXW DW DQ RQH DWWDFNLQJ IURP WKH UHDU or to attack eeing victims while simultaneously trying to eat someone HOVH /HVVHU KDWRUL FDQ VZDOORZ ZKROH RQO RSSRQHQWV RI NHQGHU VL H RU OHVV (on a natural attack roll of 20). Experience points earned for defeating a KDWRUL GHSHQG XSRQ LWV QXPEHU RI + 6HH 7DEOHV DQG RQ SDJH RI WKH QG (GLWLRQ 1 (21 0 7(5 LGH WR FRPSXWH WKH ;3 YDOXHV

QHDU PLJUDWRU SDWKV RU DORQJ EXV FDUDYDQ URXWHV 7KH VWD LQ D SURGXF WLYH DUHD XQWLO IRRG EHFRPHV VFDUFH +DWRUL JURZ YHU VORZO DW WKH UDWH RI RQO IRRW SHU HDU EXW WKH NHHS JURZLQJ WKURXJKRXW WKHLU OLYHV 7KH DFFXPXODWH +LW LFH DW WKH UDWH RI + HYHU HDUV 7KHUHIRUH RXQJ KDWRUL RI + DUH XVXDOO IHHW RU OHVV LQ OHQJWK DQG HDUV ROG RU RXQJHU KDWRUL RI + DUH EHWZHHQ DQG IHHW DQG EHWZHHQ DQG HDUV RI DJH HWF )HPDOHV FDUH IRU WKHLU KDWFKOLQJV XQWLO WKH RXQJ UHDFK IHHW LQ OHQJWK + 7KLV LV WKH RQO WLPH ZKHQ WKH DUH FRPPRQO HQFRXQWHUHG LQ JURXSV IRU DGXOW KDWRUL DUH VROLWDU FUHDWXUHV )HPDOH KDWRUL DFFRPSDQLHG by hatchlings seldom exceed 10 HD, for they generally stop bearing young DIWHU WKHLU WK HDU (YHU HDUV PDOH KDWRUL DQG RXQJ IHPDOHV ZLWKRXW DQ RIIVSULQJ PLJUDWH WR WKH FHQWHU RI WKH GHVHUW +HUH WKH PDOHV HQJDJH LQ IHURFLRXV EDWWOHV WR ZLQ WKH ULJKW WR EUHHG ZLWK WKH IHPDOHV OWKRXJK QR FLYLOL HG PDQ KDV HYHU ZLWQHVVHG WKHVH PDWLQJ ULWXDOV FHUWDLQ GHVHUW WULEHV VSHDN RI D WLPH RI WKXQGHU ZKHQ PRXQWDLQV GLH 7KHVH OHJHQGV PD UHIHU WR EDWWOHV RFFXUULQJ GXULQJ WKH KDWRUL PDWLQJ VHDVRQ (FRORJ +DWRUL HDW DQ WKLQJ WKRXJK WKH FDQQRW GLJHVW JHPV RU PDJLFDO DUPRU DQG ZHDSRQU 7KHVH LWHPV WHQG WR DFFXPXODWH LQ WKHLU VWRPDFKV RYHU WKHLU ORQJ OLIHWLPHV +DWRUL KDYH QR QDWXUDO SUHGDWRUV VDYH IRU HDFK RWKHU DW PDWLQJ WLPH WKRXJK LW LV UXPRUHG WKDW FHUWDLQ NLQGV RI GUDJRQV KDYH EHHQ NQRZQ WR DWWDFN VPDOOHU KDWRUL LQ WLPHV RI KXQJHU /HJHQGV VSHDN RI D KLGGHQ KDWRUL EXULDO JURXQG ZKHUH DQFLHQW KDWRUL JR WR GLH ,I such a burial ground exists, it certainly abounds with gems and magical DUPRU

DELWDW RFLHW +DWRUL OLYH LQ WKH VDQG UHJLRQV RI ODUJH GHVHUWV %HFDXVH WKH DUH FRQVWDQWO VHDUFKLQJ IRU IRRG KRZHYHU WKH WHQG WR EH IRXQG

185

Haunt /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q 9HU UDUH ,QGLYLGXDO Q 1LO 1RQ 1LO Q

12 ( ,1 02 / 02 (0(1 , , (

0/victim’s AC DV YLFWLP YLFWLP V KS

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

DV + PRQVWHU 6HH EHORZ E ZHDSRQ 6HH EHORZ 6HH EHORZ 1LO 9DULDEOH Champion (16)

1RWH 6WDWLVWLFV VHSDUDWHG E D VODVK WKRVH WR WKH OHIW UHIHU WR WKH QDWXUDO VWDWH WKRVH WR WKH ULJKW DUH IRU D SRVVHVVHG YLFWLP KDXQW LV WKH UHVWOHVV VSLULW RI D SHUVRQ ZKR GLHG OHDYLQJ VRPH YLWDO WDVN un nished. Its sole purpose is to take over a living body and use it to complete the task, thus gaining a nal release from this world. +DXQWV PD DVVXPH HLWKHU RI WZR IRUPV DW ZLOO D KRYHULQJ OXPLQHV FHQW EDOO RI OLJKW LGHQWLFDO LQ DSSHDUDQFH WR D ZLOO R ZLVS RU D QHEXORXV WUDQVOXFHQW LPDJH RI WKH KDXQW V IRUPHU ERG ,Q WKH ODWHU VWDWH KDXQWV ORRN OLNH JURDQLQJ VSLULWV VSHFWUHV RU JKRVWV DQG DUH RIWHQ PLVWDNHQ IRU WKHP 7UDQVIRUPDWLRQ IURP RQH VWDWH WR WKH RWKHU WDNHV RQH URXQG RPEDW KDXQW PXVW UHPDLQ ZLWKLQ DUGV RI ZKHUH LW GLHG XQOHVV LW WDNHV FRQWURO RI D YLFWLP V ERG 7KLV DUG UDGLXV LV FDOOHG WKH KDXQW V GRPDLQ A haunt attacks mindlessly, and always targets the rst human or GHPLKXPDQ WKDW HQWHUV LWV GRPDLQ ,W ZLOO FRQWLQXH WR DWWDFN XQWLO SRV VHVVLRQ LV DFKLHYHG RU WKH LQWHQGHG YLFWLP OHDYHV WKH KDXQW V GRPDLQ The touch of a haunt drains 2 points of Dexterity per hit. As the char acter’s Dexterity is drained, he suffers not only the penalties of lowered Dexterity, but increasing numbness creeps over his body. If Dexterity UHDFKHV WKH KDXQW VOLSV LQWR WKH ERG DQG SRVVHVVHV LW 2QFH WKH ERG LV possessed, Dexterity returns to normal. The haunt uses the host’s body to complete its unful lled task. The task QHHG QRW EH GDQJHURXV DOWKRXJK LW RIWHQ LV 2QFH WKH WDVN LV FRPSOHWHG the haunt passes on to its nal rest and the victim regains control of his body. When the haunt leaves a victim, the character has a Dexterity of 3. Lost Dexterity points are regained at the rate of 1 point for each turn of FRPSOHWH UHVW ,I D KDXQW V SRVVHVVHG ERG LV VODLQ LW ZLOO KDXQW WKH SODFH ZKHUH WKDW ERG ZDV NLOOHG ,I WKH YLFWLP KDV DQ DOLJQPHQW RSSRVLWH WR WKDW RI WKH KDXQW JRRG YV HYLO WKH KDXQW ZLOO WU WR VWUDQJOH WKH YLFWLP XVLQJ WKH YLFWLP V RZQ KDQGV 8QOHVV WKH YLFWLP V DUPV DUH EHLQJ UHVWUDLQHG WKH VWUDQJXODWLRQ EH gins the round after the haunt takes control of the body. On the rst round WKH YLFWLP VXIIHUV SRLQW RI GDPDJH RQ WKH VHFRQG RQ WKH WKLUG DQG VR RQ GRXEOLQJ HDFK URXQG XQWLO WKH YLFWLP LV GHDG RU WKH KDXQW LV GULYHQ RII

WWDFNV RQ D SRVVHVVHG FKDUDFWHU ZLOO FDXVH IXOO GDPDJH WR WKH FKDU DFWHU V ERG ,I DWWDFNHG WKH KDXQW ZLOO XVH ZKDWHYHU ZHDSRQV DQG DU PRU WKH YLFWLP FDUULHV EXW LW FDQQRW XVH DQ LWHPV WKDW ZRXOG UHTXLUH VSHFLDO NQRZOHGJH VSHOOV VFUROOV ULQJV 7KH RQO VDIH ZD WR IUHH WKH YLFWLP LV E FDVWLQJ ROG SHU R RU GL SHO H LO RRG ,I ROG SHU R LV FDVW WKH KDXQW PXVW PDNH D VXFFHVVIXO VDYLQJ WKURZ YV SDUDO DWLRQ RU EH HMHFWHG IURP WKH ERG GL SHO H LO RRG GHVWUR V WKH KDXQW IRUHYHU +DXQWV DUH OLQNHG WR WKH VLWHV ZKHUH WKH GLHG DQG WKHUHIRUH FDQQRW EH WXUQHG E SULHVWV :KHQ LQ WKH QDWXUDO VWDWH L H QRW SRVVHVVLQJ D ERG haunts may be struck only by silver or magical weapons, or by re. Weap RQV FDXVH RQO SRLQW RI GDPDJH SOXV WKH PDJLFDO ERQXV LI DQ 1RUPDO re causes 1 point of damage per round, but magical re in icts full dam DJH ,I D KDXQW LV UHGXFHG WR KLW SRLQWV LW ORVHV FRQWURO RI LWV IRUP DQG IDGHV DZD 7KH KDXQW UH IRUPV LQ RQH ZHHN WR KDXQW WKH VDPH ORFDWLRQ DJDLQ XQWLO LWV WDVN LV FRPSOHWHG DELWDW RFLHW The exact task to be accomplished varies, but the mo WLYHV DUH DOZD V SRZHUIXO UHYHQJH JUHHG ORYH KDWH 2IWHQ JUHDW GLV WDQFHV QHHG WR EH WUDYHOHG EHIRUH D WDVN FDQ EH FRPSOHWHG DQG KDXQWV ZLOO GULYH WKHLU KRVWV PHUFLOHVVO WRZDUG WKH JRDO LJQRULQJ WKH QHHG IRU IRRG RU VOHHS IHZ KDXQWV UHWDLQ VRPH NQRZOHGJH RI WKHLU IRUPHU OLYHV DQG FDQ EH FRPPXQLFDWHG ZLWK 2IWHQ WKHVH KDXQWV IHHO UHPRUVH DW KDYLQJ WR SUH XSRQ WKH OLYLQJ EXW WKH IRUFH RI WKH XQFRPSOHWHG WDVN LV WRR SRZHUIXO IRU WKH KDXQW WR UHVLVW (FRORJ +DXQWV FOLQJ WR WKLV ZRUOG E IRUFH RI ZLOO DORQH 7KH KDYH QR WUHDVXUH RI WKHLU RZQ XQOHVV LW LV FRQQHFWHG WR WKHLU TXHVW 7KH SUH RQO RQ KXPDQV DQG GHPLKXPDQV

186

Hell Hound /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q ODQG 9HU UDUH 3DFN Q Carnivore /RZ C /DZIXO HYLO

+ + + Breathe re 6HH EHORZ 6WDQGDUG 0 (OLWH + + + +

Hell hounds are re-breathing canines from another plane of existence EURXJKW KHUH LQ WKH VHUYLFH RI HYLO EHLQJV KHOO KRXQG UHVHPEOHV D ODUJH KRXQG ZLWK UXVW UHG RU UHG EURZQ IXU DQG UHG JORZLQJ H HV 7KH PDUNLQJV WHHWK DQG WRQJXH DUH VRRW EODFN ,W VWDQGV WZR WR WKUHH IHHW KLJK DW WKH VKRXOGHU DQG KDV D GLVWLQFW RGRU RI VPRNH DQG VXOIXU 7KH ED LQJ VRXQGV LW PDNHV KDYH DQ HHULH KROORZ WRQH WKDW VHQG D VKLYHU WKURXJK DQ ZKR KHDU WKHP RPEDW +HOO KRXQGV DUH FOHYHU KXQWHUV WKDW RSHUDWH LQ SDFNV 7KH GR QRW ED OLNH QRUPDO GRJV ZKLOH KXQWLQJ 7KH PRYH ZLWK JUHDW VWHDOWK LPSRVLQJ D SHQDOW WR RSSRQHQWV VXUSULVH UROOV 2QH RU WZR RI WKH SDFN VQHDN XS RQ D TXDUU ZKLOH WKH RWKHUV IRUP D ULQJ DURXQG LW 7KH rst hell hound then springs from ambush, attacks the nearest victim, DQG DWWHPSWV WR GULYH WKH RWKHUV WRZDUG WKH UHVW RI WKH SDFN ,I WKH SUH GRHV QRW UXQ DZD WKH UHVW RI WKH SDFN FORVHV LQ ZLWKLQ G URXQGV If hell hounds are pursuing eeing prey, they might bay. Hell hounds attack rst by breathing re at an opponent up to 10 yards away. The re causes 1 point of damage for each of the hell hound’s Hit LFH VXFFHVVIXO VDYLQJ WKURZ YV EUHDWK ZHDSRQ FXWV WKH GDPDJH LQ KDOI 7KH KHOO KRXQG WKHQ DWWDFNV ZLWK LWV WHHWK 7KH KHOO KRXQG FDQ FRQ tinue to exhale ame while biting. If the hell hound rolls a natural 20 on its attack roll, it grabs a victim in its jaws and breathes re on the victim. Hell hounds have a variety of defenses. They are immune to re. Their NHHQ KHDULQJ PHDQV WKH DUH VXUSULVHG RQO RQ D RU RQ G 7KH FDQ DOVR VHH KLGGHQ RU LQYLVLEOH FUHDWXUHV RI WKH WLPH DELWDW RFLHW Hell hounds are native to those extradimensional planes notable for their hot, ery landscapes. There they roam in packs of 2d20 EHDVWV 7KH KHOO KRXQGV RQ WKH 3ULPH 0DWHULDO SODQH DUH VXPPRQHG WKHUH WR VHUYH WKH QHHGV RI HYLO FUHDWXUHV 0RVW RI WKHP ODWHU HVFDSH WR WKH ZLOG

187

G +LW LFH 7KH PRUH +LW LFH D +HOO KRXQGV PD KDYH WR KHOO KRXQG KDV WKH ODUJHU LW LV DQG WKH PRUH GDPDJH LW FDXVHV (DFK SDFN LV OHG E D +LW LH KHOO KRXQG 7KH OHDGHU GULYHV RII RWKHU + ULYDOV ZKR IRUP WKHLU RZQ SDFNV 7KH GLHW RI KHOO KRXQGV LV VLPLODU WR WKDW RI QRUPDO FDQLQHV 7KH URDP D ZLGH DUHD RI G VTXDUH PLOHV FHQWHUHG RQ WKHLU GHQ 3DFN WHUULWRULHV PD RYHUODS 7KH GR QRW HDVLO UHSURGXFH RQ WKH 3ULPH 0DWHULDO SODQH 2QO RI HQFRXQWHUV LQFOXGH SXSSLHV 6XFK SXSSLHV DUH ERUQ LQ OLWWHUV RI G They burp ame uncontrollably at least once a day. The ames are harm less aside from the tendency to set re to anything ammable in the area. 1HZERUQ SXSSLHV DUH DW RI WKH DGXOW JURZWK WKH TXLFNO JURZ DQ DGGLWLRQDO HDFK PRQWK DQG UHDFK IXOO DGXOW JURZWK + LQ HDUV :KLOH JURZLQJ WKH FDQ DWWDFN ZLWK WKHLU LQFHQGLDU ELWH +HOO KRXQG SXS pies up to two months old in ict 1 point of damage. Older ones add an additional 1 point for each additional six months of growth. 3UH LV XVXDOO HDWHQ ZKHUH LW LV VODLQ WKRXJK KHOO KRXQGV RFFDVLRQ DOO KDXO D FDUFDVV EDFN WR WKHLU GHQ IRU ODWHU PHDOV +HOO KRXQGV DUH DOVR VLPLODU WR QRUPDO FDQLQHV LQ WKDW WKH PD DFW DV UHWULHYHUV 6RPH REMHFWV are speci cally sought; this is especially the case in trained hell hounds. 2WKHU KHOO KRXQGV DUH VLPSO SOD IXO DQG XVH WKH UHWULHYHG LWHPV DV WR V They especially like noisy bags and pouches lled with their late victims’ WUHDVXUHV )ODPPDEOH FRQWDLQHUV HYHQWXDOO EXUQ DQG VSLOO WKHLU FRQWHQWV LQ RU DURXQG WKH GHQ 3DUFKPHQWV DUH UDUHO IRXQG KHUH XQOHVV SURWHFWHG by non ammable containers. (FRORJ +HOO KRXQGV KDYH OLWWOH SODFH LQ WKH HFRORJ RI WKH QRUPDO ZRUOG They are dangerous annoyances prone to cause res wherever they hunt. Hell hounds cause more forest res than any other creature except for hu PDQRLGV +HOO KRXQGV KDYH WKHLU XVHV WKRXJK %HFDXVH RI WKHLU DELOLW WR easily detect hidden or invisible creatures, hell hounds make excellent watch dogs, especially for intelligent monsters such as re giants. +HOO KRXQGV FDQ EH GRPHVWLFDWHG LI UDLVHG IURP SXSSLHV EXW WKHUH LV D FKDQFH HDFK HDU WKDW GRPHVWLFDWHG KHOO KRXQGV JR ZLOG

Heucuva /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q 9HU UDUH 6ROLWDU Q 1LO 6HPL C Chaotic evil

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , , ( 02 /( / (

1 (

LVHDVH +LW RQO E VLOYHU RU ZHDSRQV 6HH EHORZ 0 WDOO 6WHDG

7KH KHXFXYD LV DQ XQGHDG VSLULW VLPLODU LQ DSSHDUDQFH WR D VNHOHWRQ EXW more dangerous and more dif cult to dispel. 7KH KHXFXYD DSSHDUV WR EH D KXPDQRLG VNHOHWRQ RI QRUPDO VL H 7KH ERQHV DUH FRYHUHG E D UREH WKDW LV OLWWOH PRUH WKDQ WDWWHUHG UDJV RPEDW 7KH KHXFXYD DWWDFNV E VZLSLQJ ZLWK RQH RI LWV KDQGV WKH VKDUS nger bones are capable of tearing into wood. A victim must roll a suc cessful saving throw vs. poison or be af icted with a disease. The victim suffers a daily loss of 1 point each of Strength and Constitution. A UH GL HD H VSHOO PXVW EH FDVW RQ WKH YLFWLP WR SUHYHQW GHDWK DQG UHVWRUH WKH ORVW SRLQWV +HXFXYD DUH WUHDWHG DV ZLJKWV RQ WKH 7XUQLQJ 8QGHDG WDEOH 7KH DUH resistant to all mind-in uencing spells. Heucuva bones soon crumble once WKH PRQVWHUV DUH GHVWUR HG +HXFXYD KDYH D VSHFLDO KDWUHG RI SULHVWV 2QFH D SULHVW XVHV KLV VSHOOV RU WULHV WR WXUQ WKH KHXFXYD WKH ZLOO FRQFHQWUDWH RQ DWWDFNLQJ WKDW SULHVW They may even ignore everyone else except for the priest and those de IHQGLQJ KLP +HXFXYD DUH DEOH WR SRO PRUSK WKHPVHOYHV XS WR WKUHH WLPHV D GD 7KH PD XVH WKLV SRZHU WR DVVXPH D QRQWKUHDWHQLQJ VKDSH LQ RUGHU WR JHW FORVH WR DQ XQVXVSHFWLQJ YLFWLP RU DYRLG DQ XQGHVLUHG HQFRXQWHU ZKHQ pursuing a speci c prey. Heucuva may assume the form of people they KDYH PHW LQ WKH UHFHQW SDVW VXFK DV D SDVW YLFWLP RU D PHPEHU RI WKH SDUW WKDW HQFRXQWHUV WKH PRQVWHUV ,I WKH KHXFXYD DUH LQ WKHLU ODLUV WKH PD DVVXPH WKHLU ROG OLYLQJ DSSHDUDQFHV *URXSV HQFRXQWHUHG RQ WKH VXUIDFH PD DSSHDU WR EH SLOJULPV LQ SURFHVVLRQ 6XFK GLVJXLVHV IRRO RQO WKRVH ZKR YLHZ WKH ZRUOG VROHO YLD YLVLEOH OLJKW KHXFXYD DSSHDU WKH VDPH DV RWKHU VNHOHWDO XQGHDG LI ORRNHG DW ZLWK LQIUDYLVLRQ 7KH KHXFXYD DUH LQFD SDEOH RI VSHHFK WKH FDQ RQO PRDQ RU ZDLO

,QVWHDG RI KHDOLQJ WKH FDQ NLOO ZLWK D GLVHDVHG WRXFK ,QVWHDG RI KHOSLQJ RWKHUV WKH VHHN WR NLOO DOO ZKR VWLOO OLYH (YHQ WKHLU ROG SRZHU WR WXUQ XQGHDG LV QRZ XVHG WR KHOS WKHP UHVLVW WKH HIIRUWV RI RWKHUV WR WXUQ WKHP +HXFXYD UHWDLQ GLP PHPRULHV RI WKHLU ROG OLYHV 7KHLU ODLUV DUH GHFRUDW HG DV JURWHVTXH PRFNHULHV RI WKHLU ROG DEEH V DQG WHPSOHV 7KH FRUSVHV RI SDVW YLFWLPV PD EH XVHG WR UHSUHVHQW SDULVKLRQHUV 7KHVH FRUSVHV PD UH WDLQ WKHLU RULJLQDO SRVVHVVLRQV ZKLFK PD UHSUHVHQW D ODUJH SRUWLRQ RI WKH KHXFXYDQ WUHDVXUH WURYH 2WKHU DFFXPXODWHG WUHDVXUHV PD EH VFDWWHUHG DURXQG WKH PRFN DOWDU DV GHFRUDWLRQV RU RIIHULQJV 6XFK D PRFN WHPSOH LV D FKLOOLQJ VLJKW WR PRVW DQG DQ DERPLQDWLRQ WKDW IHZ JRRG DOLJQHG FOHULF FDQ UHVLVW GHVWUR LQJ 6RPH KHXFXYD DUH QRPDGLF DQG FRQVWDQWO ZDQGHU RQ D SLOJULPDJH WR QRZKHUH (YHQ WKHVH DUH PRFNHULHV RI UHDO SLOJULPDJHV (FRORJ +HXFXYD DUH PDOLJQDQW VSLULWV WKDW VHHN WR GHVWUR WKRVH ZKR still live. They are used as examples to remind priests the fate that befalls WKRVH ZKR VWUD IURP WKHLU GHYRWLRQ RU XVH WKHLU UHOLJLRQ DV D PDVN WR KLGH LPSLRXV GHHGV 3RZGHUHG KHXFXYD ERQHV PD EH XVHG LQ WKH SUHSDUD WLRQ RI PDJLFDO LWHPV LQWHQGHG WR FRUUXSW WKH VSLULWV RI OLYLQJ EHLQJV RU WR FRQWURO XQGHDG

DELWDW RFLHW +HXFXYD URDP WKH GDUN SODFHV RI WKH ZRUOG 7KH FDQ EH IRXQG LQ VXEWHUUDQHDQ UHDOPV DV ZHOO DV PRVW WHPSHUDWH RU WURSLFDO regions. Cold seems to prevent heucuvan activity, for they are not found LQ KLJK GHVRODWH PRXQWDLQV RU LQ DQ FROG UHJLRQV /HJHQGV WHOO WKDW KHXFXYD DUH WKH UHVWOHVV VSLULWV RI PRQDVWLF SULHVWV ZKR ZHUH OHVV WKDQ IDLWKIXO WR WKHLU KRO YRZV ,Q SXQLVKPHQW IRU WKHLU KHUHVLHV WKH DUH IRUFHG WR URDP WKH GDUN 7KHLU VSLULWV DSSHDUDQFH DQG KRO SRZHUV KDYH EHFRPH SHUYHUWHG PRFNHULHV RI WKHLU ROG VHOYHV 7KH WDWWHUV WKH ZHDU DUH WKH XQUHFRJQL DEOH UHPDLQV RI WKHLU PRQNV UREHV

188

Hippocampus /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

)UHVK RU VDOW ZDWHU GHSWKV 5DUH +HUG Q +HUELYRUH YHUDJH 1LO Chaotic good

6Z

1LO 1LO 1LO + ORQJ 6WHDG

7KH KLSSRFDPSXV LV WKH PRVW SUL HG RI WKH PDULQH VWHHGV D FUHDWXUH WKDW combines features of a horse and a sh. 7KH KLSSRFDPSXV KDV WKH KHDG IRUHOHJV DQG WRUVR RI D KRUVH 7KH equine section is covered with short hair. The mane is made of long, ex ible ns. The front hooves are replaced by webbed ns that fold up as the OHJ PRYHV IRUZDUG WKHQ IDQ RXW DV WKH OHJ VWURNHV EDFN 3DVW WKH ULE FDJH the body becomes sh-like. The tail tapers 14 feet into a wide horizontal n. A dorsal n is located on the rump. Coloration is that of seawater. 7 SLFDO FRORUV LQFOXGH LYRU SDOH JUHHQ SDOH EOXH DTXD GHHS EOXH DQG GHHS JUHHQ RPEDW +LSSRFDPSL DUH XVXDOO SHDFHIXO FUHDWXUHV 7KH GR QRW DWWDFN XQOHVV FRUQHUHG RU LI DQRWKHU KLSSRFDPSXV RU DQ DOO LV WKUHDWHQHG 7KH DUH IDVW HQRXJK WR RXW VZLP PRVW DQ WKLQJ WKDW ZRXOG ZDQW WR DWWDFN WKHP The hippocampus attacks with a strong bite. It suddenly extends its KHDG FKRPSV GRZQ ZLWK D FUXVKLQJ ELWH DQG WKHQ UHOHDVHV +LSSRFDPSL GR QRW KROG RQWR WKHLU RSSRQHQWV +LSSRFDPSL DOVR EXWW WKHLU KHDGV DJDLQVW WDUJHWV 6XFK DWWDFNV PD VWXQ DQ RSSRQHQW RU EUHDN KLV ERQHV Their rm, powerfully muscled bodies provide a strong protection against attack. The blood coagulates quickly on exposure to water, thus PLQLPL LQJ EORRG ORVV WKDW FRXOG ERWK GHELOLWDWH WKH KLSSRFDPSXV DQG DW WUDFW VKDUNV VKDUNV KDYH RQO D FKDQFH RI JRLQJ LQWR D IHHGLQJ IUHQ LI WKH RQO EOHHGLQJ FUHDWXUH LV D KLSSRFDPSXV DELWDW RFLHW +LSSRFDPSL DUH WKH SUL HG VWHHGV RI WKH VHD 7KH FDQ EH IRXQG LQ GHHS ZDWHUV DQ ZKHUH LQ IUHVKZDWHU ODNHV DQG RFHDQV 7KH DUH DEOH WR EUHDWKH IUHVK DQG VDOW ZDWHU ZLWK HTXDO HDVH 7KH FDQ DOVR EUHDWKH DLU EXW UHTXLUH IUHTXHQW JXOSV RI ZDWHU WR NHHS IURP GU LQJ RXW 7KH DUH XQDEOH WR PRYH RXW RI ZDWHU HVSLWH WKHLU UDGLFDOO GLIIHUHQW HQYLURQPHQWV KRUVHV DQG KLSSRFDP pi are very similar. They have approximately the same sizes, life spans, DQG SHUVRQDOLWLHV DOWKRXJK KLSSRFDPSL DUH EOHVVHG ZLWK PXFK KLJKHU LQWHOOLJHQFH +LSSRFDPSL DUH KHUELYRUHV 7KH QRUPDOO JUD H RQ VHDZHHG DQG RWK HU VRIW YHJHWDWLRQ ,I WKHLU XVXDO IRGGHU LV XQDYDLODEOH WKHLU VWURQJ WHHWK FDQ FKHZ XS PROOXVNV DQG FRUDO :LOG KLSSRFDPSL URDP LQ KHUGV RI G 7KHVH DUH XVXDOO D VWDOOLRQ G mares, and the rest young hippocampi of either sex.

Hippocampus mares lay a single, large egg. After six months, the egg hatches a single foal. Twins are extremely rare (1% chance). The foals JURZ TXLFNO LQ WZR HDUV 7KH HDUOLQJV DUH SK VLFDOO WKH HTXDOV RI WKH DGXOWV +LSSRFDPSLDQ WDOHV VSHDN RI D *UHDW +HUG RI KXQGUHGV RU WKRXVDQGV RI KLSSRFDPSL WKDW URDPV WKH XQFKDUWHG UHDFKHV RI WKH IDU VHDV 1R QRQ KLSSRFDPSL KDYH HYHU VHHQ WKLV VSHFWDFOH +LSSRFDPSL PD EH GRPHVWLFDWHG E ZDWHU EUHDWKLQJ KXPDQRLGV HVSHFLDOO WULWRQV ,Q WUXWK WKH LQWHOOLJHQW KLSSRFDPSL FRRSHUDWH ZLWK WKH KXPDQRLGV 7KH KLSSRFDPSL SURYLGH WKHLU VHUYLFHV DV VWHHGV DQG DOOLHV ZKLOH WKH KXPDQRLGV SURYLGH SURWHFWLRQ 7KH EHQHYROHQW KLSSRFDPSL PD DVVLVW VXUIDFH GZHOOHUV ZKR DUH YLVLWLQJ WKH DTXDWLF ZRUOG ZKHWKHU YROXQWDULO RU E DFFLGHQW 0DQ D VKLSZUHFNHG VDLORU KDV EHHQ VDYHG IURP GURZQLQJ E D SDVVLQJ KLSSRFDPSXV +LSSRFDPSL DUH JRRG MXGJHV RI FKDUDFWHU WKH ZLOO QRW DVVLVW DQ HYLO EHLQJ RU DQ RQH ZKR DFWV LQ D KRV WLOH PDQQHU WRZDUG WKHP 6RPHWLPHV D KLSSRFDPSXV V RIIHU RI D ULGH FDQ EH PRUH WURXEOH WKDQ LW LV ZRUWK RXQJ KLSSRFDPSL RIWHQ IRUJHW WKDW PRVW VXUIDFH GZHOOHUV EUHDWKH DLU QRW ZDWHU +LSSRFDPSL GR QRW DFFXPXODWH WUHDVXUH 0RVW VSXUQ HYHQ RUQDPHQWDO JLIWV VXFK DV FROODUV RU OHJ EDQGV 7KH VLPSO KDYH QR XVH IRU WKHVH JHZ JDZV 7KH GR DSSUHFLDWH GHOLFDFLHV KRZHYHU LQ WKH IRUPV RI WDVW IRRGV QRW DYDLODEOH LQ WKH ZDWHU (FRORJ +LSSRFDPSL DUH RQH RI WKH PRVW VXFFHVVIXO RI WKH LQWHOOLJHQW JRRG DOLJQHG PDULQH PRQVWHUV 7KH PDLQWDLQ WLHV ZLWK PHUPHQ DQG VHD HOYHV DV ZHOO DV VXUIDFH GZHOOHUV ZKR PDNH WKHLU OLYLQJ LQ WKH ZDWHU 7KH SURYLGH YDOXDEOH VHUYLFHV DV VWHHGV JXLGHV DQG DOOLHV +LSSRFDPSXV HJJV VHOO IRU JS RXQJ KLSSRFDPSL DUH ZRUWK JS +RZHYHU VXUIDFH GZHOOHUV ZKR KDYH EHHQ VDYHG E KLSSRFDPSL UHPDLQ VR JUDWHIXO WR WKHLU IRUPHU UHVFXHUV WKDW WKH PD DWWDFN DQ PHUFKDQW VHOOLQJ HJJV RU IRDOV LQ D SXEOLF PDUNHW DQG DWWHPSW WR UHWXUQ WKH KLSSRFDPSL WR WKH VHD

189

Hippogri /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

8QSRSXODWHG UHJLRQV 5DUH +HUG D 2PQLYRUH 6HPL 4 × 1HXWUDO

18, Fl 36 (C, D)

1LO 1LO 1LO / ORQJ YHUDJH

Hippogriffs are ying monsters that have an equal likelihood to be preda WRU SUH RU VWHHG 7KH KLSSRJULII LV D PRQVWURXV K EULG RI HDJOH DQG HTXLQH IHDWXUHV ,W KDV WKH HDUV QHFN PDQH WRUVR DQG KLQG OHJV RI D KRUVH 7KH ZLQJV IRUHOHJV DQG IDFH DUH WKRVH RI DQ HDJOH ,W LV DERXW WKH VL H RI D OLJKW ULG LQJ KRUVH KLSSRJULII PD EH FRORUHG UXVVHW JROGHQ WDQ RU D YDULHW RI EURZQV 7KH IHDWKHUV DUH XVXDOO D GLIIHUHQW VKDGH WKDQ WKH KLGH 7KH EHDN LV LYRU RU JROGHQ HOORZ RPEDW 7KH KLSSRJULII DWWDFNV ZLWK LWV HDJOH OLNH FODZV DQG EHDN (DFK claw can tear for 1d6 points of damage, while the scissor-like beak in icts G SRLQWV RI GDPDJH DELWDW RFLHW +LSSRJULIIV SUHIHU WKH GHVRODWH VHFWLRQV RI WKH WHPSHUDWH DQG WURSLF UHJLRQV HVSHFLDOO UROOLQJ KLOOV WKDW HQDEOH WKHP WR JHW TXLFNO DLUERUQH +LSSRJULIIV DUH WHUULWRULDO 7KH KDYH D SUHIHUUHG JUD LQJ DQG KXQW LQJ DUHD WKDW FRYHUV G VTXDUH PLOHV 6RPHZKHUH LQ WKLV WHUULWRU LV D QDWXUDOO SURWHFWHG VLWH WKDW VHUYHV DV WKH KLSSRJULII QHVW +HUH LV ZKHUH WKH RXQJ KLSSRJULIIV VWD 7KH QHVW LV DOZD V JXDUGHG 7KH W SLFDO KLSSRJULII KHUG LQFOXGHV DGXOW PDOHV DQ HTXDO QXPEHU RI PDUHV DQG WKH UHVW DUH LPPDWXUH RXQJ 7KHUH LV D FKDQFH WKDW RQH RU PRUH RI WKH PDUHV LV SUHJQDQW *HVWDWLRQ WDNHV PRQWKV XULQJ WKH rst ve months, this occurs within the mare. Then she lays an egg that hatches in another ve months. Twin births are rare (1% chance). 7KH IRDO LV DEOH WR ZDON XSRQ KDWFKLQJ ,WV EHDN UHPDLQV VRIW IRU WKH rst two weeks; this enables the foal to nurse. Then its beak hardens and WKH KLSSRJULII VZLWFKHV WR UHJXUJLWDWHG IRRG IURP LWV PRWKHU 7KH FROWV OHDUQ WR HDW VROLG PHDW DW IRXU PRQWKV DOWKRXJK WKH DUH FOXPV NLOOHUV penalty to attack rolls and damage). At six months they can y (18, class D) and ght with a –2 penalty to attack rolls and damage. Yearlings are LGHQWLFDO WR DGXOWV DOWKRXJK WKH DUH XQDEOH WR EUHHG XQWLO WKH DUH WKUHH HDUV ROG :LOG KLSSRJULIIV DUH RPQLYRURXV 7KH IHHG RQ ZKDWHYHU LV DYDLODEOH ZKHWKHU JUHHQHU IUXLWV RU ZLOGOLIH +LSSRJULIIV DUH DEOH WR DWWDFN IDLUO large prey, such as bison, but they do not prey on carnivores. The ex FHSWLRQ LV KXPDQRLGV +LSSRJULIIV PD LQ WKH DEVHQFH RI RWKHU PHDW DWWDFN VPDOO JURXSV RI SHRSOH %RGLHV DUH WKHQ FDUULHG EDFN WR WKH QHVW

190

WR IHHG WKH RWKHUV WKLV LV ZKHUH WKH YLFWLP V SRVVHVVLRQV XVXDOO VSLOO RXW +LSSRJULIIV DUH FOHDQ PRQVWHUV WKH GLVSRVH RI FDUFDVVHV DQG RWKHU GHEULV E FDUU LQJ WKHP GRZQKLOO 7KH OLNH FOHDU VSDUNO WKLQJV OLNH JODVV FU VWDOV DQG SUHFLRXV JHPV 0DOHV PD DPDVV D VPDOO WURYH NHSW FRYHUHG E EUXVK V D PDWLQJ ULWXDO KH DUUDQJHV WKHVH LQ D GLVSOD WR HQWLFH PDUHV (FRORJ +LSSRJULIIV DUH FORVHO UHODWHG WR JULIIRQV -XVW DV JULIIRQV DUH WKH UHVXOW RI FURVVLQJ DQ HDJOH ZLWK D OLRQ KLSSRJULIIV UHVXOWHG IURP WKH FURVVLQJ RI DQ HDJOH ZLWK D KRUVH +LSSRJULIIV PD KDYH EHHQ FUHDWHG DV D QDWXUDO SUH IRU WKH JULIIRQV )RUWXQDWHO IRU WKH KLSSRJULII LWV RZQ IRU midable weapons give it a ghting chance. To make up for the griffon’s VXSHULRULW KLSSRJULIIV JDWKHU LQ ODUJHU JURXSV +LSSRJULIIV DUH DOVR UHODWHG WR SHJDVL %HFDXVH WKH KLSSRJULIIV HDW PHDW SHJDVL DYRLG WKHLU FRPSDQ Hippogriffs make excellent ying mounts. The maneuverability de creases to Class D, but their speed is unimpaired. They are less likely to HDW WKH ULGHU WKDQ D JULIIRQ LV ,I D KLSSRJULII LV FDSWXUHG ZKLOH VWLOO YHU RXQJ XQGHU IRXU PRQWKV LW FDQ EH GRPHVWLFDWHG DQG WUDLQHG WR VHUYH DV D VWHHG +LSSRJULII HJJV VHOO IRU JS RXQJ KLSSRJULIIV IRU JS ,W ZLOO SUREDEO have to be taught to y. Domestic hippogriffs are also taught to recog QL H D OLPLWHG QXPEHU RI VSHFLHV DV IRRG KXPDQRLGV RI FRXUVH DUH QRW on that list. Hippogriffs have dif culty breeding in captivity. Like ying, WKH ZLOG KLSSRJULII KDV WR EH FDSWXUHG EHIRUH VXFK VNLOOV DUH OHDUQHG 0DWXUH KLSSRJULIIV PD EH SHUVXDGHG WR YROXQWDULO DVVLVW ULGHUV ZKR FDQ SURYLGH WKHP ZLWK DPSOH IRRG RU SURWHFWLRQ

Hobgoblin /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( +REJREOLQ 6XE FKLHI Chief

Q QRQ DUFWLF 8QFRPPRQ 7ULEDO Q 2PQLYRUH YHUDJH - 0 4 LQ ODLU /DZIXO HYLO G

E ZHDSRQ 1LO 1LO 1LO 0 ½ WDOO 6WHDG

Hobgoblins are a erce humanoid race that wage a perpetual war with the RWKHU KXPDQRLG UDFHV 7KH DUH LQWHOOLJHQW RUJDQL HG DQG DJJUHVVLYH 7KH W SLFDO KREJREOLQ LV D EXUO KXPDQRLG VWDQGLQJ WDOO 7KHLU KDLU KLGHV UDQJH IURP GDUN UHGGLVK EURZQ WR GDUN JUD 7KHLU IDFHV VKRZ GDUN UHG RU UHG RUDQJH VNLQ /DUJH PDOHV KDYH EOXH RU UHG QRVHV +REJREOLQ H HV DUH HLWKHU HOORZLVK RU GDUN EURZQ ZKLOH WKHLU WHHWK DUH HOORZ 7KHLU JDUPHQWV WHQG WR EH EULJKWO FRORUHG RIWHQ EROG EORRG UHG Q OHDWKHU LV DOZD V WLQWHG EODFN +REJREOLQ ZHDSRQU LV NHSW SROLVKHG DQG UHSDLUHG +REJREOLQV KDYH WKHLU RZQ ODQJXDJH DQG RIWHQ VSHDN ZLWK RUFV JRE OLQV DQG FDUQLYRURXV DSHV 5RXJKO RI WKHP FDQ VSHDN WKH FRPPRQ WRQJXH RI PDQ RPEDW +REJREOLQV LQ D W SLFDO IRUFH ZLOO EH HTXLSSHG ZLWK SROHDUPV PRUQLQJVWDUV VZRUGV DQG ERZV VSHDUV VZRUGV DQG VSHDUV VZRUGV DQG PRUQLQJVWDUV RU VZRUGV DQG ZKLSV Hobgoblins ght equally well in bright light or virtual darkness, having LQIUDYLVLRQ ZLWK D UDQJH RI IHHW Hobgoblins hate elves and always attack them rst. DELWDW RFLHW +REJREOLQV DUH QLJKWPDULVK PRFNHULHV RI WKH KXPDQRLG UDFHV ZKR KDYH D PLOLWDU VRFLHW RUJDQL HG LQ WULEDO EDQGV (DFK WULEH LV intensely jealous of its status. Chance meetings with other tribes will result in verbal abuse (85%) or open ghting (15%). Hobgoblin tribes are found LQ DOPRVW DQ FOLPDWH RU VXEWHUUDQHDQ UHDOP W SLFDO WULEH RI KREJREOLQV ZLOO KDYH EHWZHHQ DQG G DGXOW PDOH ZDUULRUV ,Q DGGLWLRQ IRU HYHU PDOH KREJREOLQV WKHUH ZLOO EH D OHDGHU NQRZQ DV D VHUJHDQW DQG WZR DVVLVWDQWV 7KHVH KDYH KLW points each but still ght as 1 + 1 Hit Die monsters. Groups numbering over 100 are led by a sub-chief who has 16 hit points and an Armor Class RI 7KH JUHDW VWUHQJWK RI D VXE FKLHI JLYHV LW D RQ LWV GDPDJH UROOV DQG allows it to ght as a 3 Hit Die monster. If the hobgoblins are encountered in their lair, they will be led by a chief with AC 2, 22 hit points, and +3 points of damage per attack, who ghts as a 4 Hit Die monster. The chief KDV G VXE FKLHIV DFWLQJ DV ERG JXDUGV /HDGHUV DQG FKLHIV DOZD V FDUU WZR ZHDSRQV (DFK WULEH KDV D GLVWLQFWLYH EDWWOH VWDQGDUG ZKLFK LV FDUULHG LQWR FRPEDW WR LQVSLUH WKH WURRSV ,I WKH WULEDO FKLHI LV OHDGLQJ WKH EDWWOH KH ZLOO FDUU WKH VWDQGDUG ZLWK KLP RWKHUZLVH LW ZLOO EH KHOG E RQH RI KLV VXE FKLHIV

191

,Q DGGLWLRQ WR WKH ZDUULRUV SUHVHQW LQ D KREJREOLQ WULEH WKHUH ZLOO EH KDOI DJDLQ WKDW PDQ IHPDOHV DQG WKUHH WLPHV DV PDQ FKLOGUHQ DV DGXOW PDOHV Fully 80% of all known hobgoblin lairs are subterranean complexes. The remaining 20% are surface villages which are forti ed with a ditch, IHQFH JDWHV DQG JXDUG WRZHUV 9LOODJHV DUH RIWHQ EXLOW XSRQ UXLQHG KXPDQRLG VHWWOHPHQWV DQG PD LQFRUSRUDWH GHIHQVLYH IHDWXUHV DOUHDG SUHVHQW LQ WKH UXLQV +REJREOLQ YLOODJHV SRVVHVV DUWLOOHU LQ WKH IRUP RI KHDY FDWDSXOWV OLJKW FDWDSXOWV DQG D EDOOLVWD IRU HDFK ZDUULRUV 8QGHUJURXQG FRP plexes may be guarded by 2-12 carnivorous apes (60%). 7KH DUH KLJKO DGHSW DW PLQLQJ DQG FDQ GHWHFW QHZ FRQVWUXFWLRQ VORS LQJ SDVVDJHV DQG VKLIWLQJ ZDOOV RI WKH WLPH (FRORJ +REJREOLQV IHHO VXSHULRU WR JREOLQV RU RUFV DQG PD DFW DV OHDG HUV IRU WKHP ,Q VXFK FDVHV WKH OHVVHU UDFHV DUH XVHG DV EDWWOH IRGGHU +REJREOLQ PHUFHQDULHV PD ZRUN IRU SRZHUIXO RU ULFK HYLO KXPDQRLGV .RDOLQWK 7KLV PDULQH VSHFLHV RI KREJREOLQ LV VLPLODU WR WKH ODQG GZHOOLQJ YDULHW LQ PDQ UHVSHFWV .RDOLQWK GZHOO LQ VKDOORZ IUHVK RU VDOW ZDWHU DQG PDNH WKHLU KRPHV LQ FDYHV 7KHLU ERGLHV KDYH DGDSWHG WR PDULQH HQYLURQPHQWV YLD WKH HYROXWLRQ of gills. Their webbed ngers and toes give them a movement rate of 12 ZKHQ VZLPPLQJ 7KHLU ERGLHV DUH VOHHNHU WKDQ WKRVH RI KREJREOLQV DQG WKH KDYH OLJKW JUHHQ VNLQ 7KH VSHDN DQ XQXVXDO GLDOHFW RI WKH KREJREOLQ WRQJXH 7KH WHQG WR HPSOR WKUXVWLQJ ZHDSRQV OLNH VSHDUV DQG SROHDUPV .R DOLQWK DUH HYHU ELW DV GLVDJUHHDEOH DV KREJREOLQV SUH LQJ RQ HYHU WKLQJ WKH FRPH DFURVV HVSHFLDOO DTXDWLF KXPDQRLG DQG GHPLKXPDQ UDFHV 7KH GHWHVW DTXDWLF HOYHV

Homonculous /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 9HU UDUH 6ROLWDU Q 2PQLYRUH 6HH EHORZ 1LO 6HH EHORZ

)O

%

%LWH FDXVHV VOHHS 6HH EHORZ 6HH EHORZ 7 WDOO (OLWH

+RPRQFXOL DUH VPDOO P VWLFDO EHLQJV FUHDWHG E PDJLFLDQV IRU VS LQJ DQG RWKHU VSHFLDO WDVNV 7KH DYHUDJH KRPRQFXORXV LV YDJXHO KXPDQRLG LQ IRUP ,W LV LQFKHV WDOO DQG LWV JUHHQLVK UHSWLOLDQ VNLQ PD KDYH VSRWV RU ZDUWV 7KH KDYH leathery, bat-like wings with a span of 24 inches and a mouth lled with ORQJ SRLQWHG WHHWK WKDW FDQ LQMHFW D SRWHQW VOHHSLQJ YHQRP RPEDW The homonculous is a quick and agile yer which uses this abil LW WR JUHDW DGYDQWDJH LQ FRPEDW ,W FDQ GDUW WR DQG IUR VR TXLFNO WKDW DQ DWWHPSW WR FDSWXUH LW VKRUW RI D QHW RU ZHE VSHOO LV DOPRVW LPSRVVLEOH ,Q FRPEDW WKH KRPRQFXORXV ZLOO ODQG RQ LWV FKRVHQ YLFWLP DQG ELWH ZLWK LWV QHHGOH OLNH IDQJV ,Q DGGLWLRQ WR GRLQJ SRLQWV RI GDPDJH WKH FUHDWXUH LQMHFWV D SRZHUIXO YHQRP Q RQH ELWWHQ E WKH KRPRQFXORXV PXVW VDYH YV SRLVRQ RU IDOO LQWR D FRPDWRVH VOHHS IRU G PLQXWHV 7KH FUHDWXUH V VDYLQJ WKURZV DUH WKH VDPH DV WKRVH RI LWV FUHDWRU :KLOH PRVW DWWDFNV DJDLQVW HLWKHU WKH KRPRQFXORXV RU FUHDWRU GR QRW DIIHFW WKH other, there is one exception. Any attack which destroys the homonculous causes its creator to suffer 2-20 (2d10) points of damage. Conversely, if the FUHDWRU LV VODLQ WKH KRPRQFXORXV DOVR GLHV DQG LWV ERG VZLIWO PHOWV DZD LQWR D SRRO RI LFKRU DELWDW RFLHW Homonculi are arti cial creatures created by wizards as OLYLQJ WRROV 7KH SURFHVV E ZKLFK RQH LV FUHDWHG LV ORQJ FRPSOLFDWHG DQG expensive. Any wizard who desires a homonculous servant must rst lo FDWH DQG KLUH DQ DOFKHPLVW 7KH ZL DUG PXVW SURYLGH RQH SLQW RI KLV RZQ EORRG DQG G JROG SLHFHV 7KH EORRG EHFRPHV WKH EDVLV IRU WKH FUHDWXUH V ERG ZKLOH WKH PRQH SD V IRU D YDULHW RI RWKHU VXS SOLHV DQG WKH DOFKHPLVW V WLPH 7KH DOFKHPLVW UHTXLUHV ZHHNV WR WUDQV IRUP WKH EORRG LQWR WKH QHFHVVDU PDJLFDO EDVH 7KH ZL DUG LV WKHQ VHQW IRU DQG UHTXLUHG WR FDVW PH GL PLUURU LPD H DQG ZL DUG H H VSHOOV XSRQ the uids. As the last of these spells is worked, the uids spontaneously FRDJXODWH DQG IRUP WKH ERG RI WKH KRPRQFXORXV 7KH KRPRQFXORXV LV WHOHSDWKLFDOO OLQNHG WR LWV FUHDWRU ,W NQRZV HYHU WKLQJ WKDW LWV PDVWHU NQRZV DQG WUDQVPLWV HYHU WKLQJ LW VHHV DQG KHDUV WR KLP 7KH FUHDWRU FDQ WHOHSDWKLFDOO FRQWURO WKH DFWLRQV RI WKH KRPRQFXORXV DW D UDQJH RI XS WR DUGV 7KH KRPRQFXORXV ZLOO QHYHU ZLOOLQJO WUDYHO EH RQG WKH OLPLWV RI FRQWDFW ZLWK LWV PDVWHU WKRXJK LW FDQ EH UHPRYHG IURP WKDW UHJLRQ E IRUFH V VRRQ DV LW ORVHV FRQWDFW ZLWK LWV PDVWHU WKH creature panics and will do anything to regain contact. Contact between WKH WZR FDQQRW EH PDLQWDLQHG DFURVV SODQDU RU GLPHQVLRQDO EDUULHUV ,I

192

HLWKHU WKH FUHDWRU RU KRPRQFXORXV LV RQ DQRWKHU SODQH WKH KRPRQFXORXV ZLOO UHPDLQ QHDU WKH SRLQW ZKHUH LW ZDV ODVW LQ FRQWDFW ZLWK LWV PDVWHU Homonculi are a re ection of their creator. They have the creator’s DOLJQPHQW EDVLF LQWHOOLJHQFH DQG HYHQ SK VLFDO PDQQHULVPV 7KH DUH PXWH EXW FDQ ZULWH LI WKH FUHDWRU LV OLWHUDWH 7KH PD DVVLVW WKHLU FUHDWRU LQ D YDULHW RI WDVNV LQFOXGLQJ PDJLFDO HQGHDYRUV DOWKRXJK WKH FDQQRW WKHPVHOYHV FDVW VSHOOV +RPRQFXOL ODLUV DUH LQ WKH KRPHV RI WKHLU FUHDWRUV ,QGXOJHQW ZL DUGV PD SURYLGH D VSHFLDOO EXLOW EHG QHVW RU OLYLQJ FKDPEHU 2WKHUZLVH WKH KRPRQFXORXV VLPSO SHUFKHV ZKHUHYHU LW FDQ (FRORJ +RPRQFXOL DUH QRWKLQJ PRUH WKDQ WRROV 7KH KDYH QR SODFH LQ WKH QDWXUDO ZRUOG DQG DUH QRW SDUW RI DQ HFRORJLFDO V VWHP 7KH SURYLGH the wizard who created them with a variety of useful services. Commonly, D KRPRQFXORXV LV FDOOHG XSRQ WR DFW DV D VS VFRXW PHVVHQJHU RU HPLV VDU %HFDXVH RI WKH SRWHQWLDO KDUP ZKLFK WKH GHDWK RI D KRPRQFXORXV in icts on its master, they are seldom employed as body guards or living ZHDSRQV OWKRXJK WKH DUH PDJLFDO FUHDWLRQV KRPRQFXOL SRVVHVV WKH VDPH ELRORJL FDO IXQFWLRQV DV QRQ PDJLFDO FUHDWXUHV 7KH PXVW UHVW DQG UHTXLUH IRRG DQG GULQN LQ RUGHU WR VXUYLYH :KHQ HDWLQJ WKH VKDUH WKH WDVWHV RI WKHLU PDVWHUV DQG JHQHUDOO FRQVXPH DERXW DV PXFK DV D W SLFDO FDW 7KHUH DUH UXPRUV RI PDJLFDO PHDQV E ZKLFK QRQ ZL DUGV FDQ DFTXLUH WKHLU RZQ IRUP RI KRPRQFXORXV OWKRXJK WKHVH DUH QRW ZLGHO EHOLHYHG WR EH YDOLG WKHUH DUH WKRVH ZKR UHSRUW KDYLQJ VHHQ WKH SURFHVV RU LWV UH sults rst hand. If such a procedure exists, it would be quite valuable to LWV GLVFRYHUHU

Hook Horror /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q 6XEWHUUDQHDQ 5DUH Clan Q 2PQLYRUH /RZ 3 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

1LO 1LO 1LO / WDOO 6WHDG

7KH KRRN KRUURU LV D ELSHGDO XQGHUJURXQG GZHOOLQJ PRQVWHU WKDW ORRNV OLNH D FURVV EHWZHHQ D YXOWXUH DQG D PDQ ZLWK KRRNV LQVWHDG RI KDQGV 7KH KRRN KRUURU VWDQGV DERXW QLQH IHHW WDOO DQG ZHLJKV DOPRVW pounds. It has a tough, mottled grey exoskeleton, like that of an insect. Its IURQW OLPEV HQG LQ LQFK ORQJ KRRNV ,WV OHJV HQG LQ IHHW WKDW KDYH WKUHH VPDOO KRRNV OLNH ORQJ VKDUS WRHV ,WV KHDG LV VKDSHG OLNH WKDW RI D YXOWXUH LQFOXGLQJ WKH KRRNHG EHDN ,WV H HV DUH PXOWLIDFHWHG ,W LV WKRXJKW WKDW WKH KRRN KRUURU LV GLVWDQWO UHODWHG WR WKH FRFNURDFK RU FDYH FULFNHW +RRN KRUURUV GR QRW KDYH D VPHOO WR KXPDQV DQG GHPLKXPDQV EXW DQ DQLPDO ZRXOG GHWHFW D GU PXVW RGRU 7KH FRPPXQLFDWH LQ D VH ries of clicks and clacks made by the exoskeleton at their throats. In a FDYH WKLV HHULH VRXQG FDQ HFKR D ORQJ ZD 7KH FDQ XVH WKLV WR HVWL PDWH FDYHUQ VL HV DQG GLVWDQFHV PXFK OLNH WKH VRQLF UDGDU RI D EDW RPEDW +RRN KRUURUV KDYH DFXWH KHDULQJ DQG DUH VXUSULVHG RQO RQ D UROO RI 7KH DOZD V NQRZ WKHLU WHUULWRU DQG WKH WU WR DPEXVK XQVXVSHFW LQJ WUDYHOHUV RU GHQL HQV (DFK URXQG WKH VZLQJ ZLWK ERWK KRRNV ,I LQ DQ URXQG ERWK KLW GXULQJ WKDW URXQG WKHLU EHDNV KLW DXWRPDWLFDOO 7KH automatically in ict 2d6 points of damage each round with the beak until DW OHDVW RQH RI WKH KRRNV LV GLVORGJHG 7KH H HVLJKW RI WKH KRRN KRUURUV LV YHU SRRU 7KH DUH EOLQGHG LQ QRU mal light. They use their extremely acute hearing to track and locate prey. 6LQFH WKHLU H HVLJKW LV VR SRRU DQ ZD WKH VXIIHU QR FRPEDW RU PRYH PHQW SHQDOWLHV LI EOLQGHG RU LQ FRPSOHWH GDUNQHVV 7KH DWWDFN VLOHQFHG RSSRQHQWV ZLWK WKH SHQDOWLHV RWKHUV VXIIHU ZKHQ DWWDFNLQJ EOLQG Hook horrors are natural climbers, as their hooks give them excellent SXUFKDVH RQ URFN VXUIDFHV 7KH FDQ PRYH DW QRUPDO VSHHG XS YHUWLFDO VXUIDFHV WKDW DUH QRW VKHHU 7KHLU JUHDW ZHLJKW PHDQV WKDW WKH FDQQRW KDQJ IURP WKH FHLOLQJ OLNH RWKHU LQVHFWV DELWDW RFLHW 7KH REYLRXV SHQDOW IRU KDYLQJ KRRNV LQVWHDG RI KDQGV LV WKDW KRRN KRUURUV FDQQRW XVH ZHDSRQV RU WRROV 7KH FDQ RQO SLFN XS LWHPV LQ WKHLU EHDNV 7KLV VHYHUHO UHVWULFWV WKHLU DELOLW WR DPDVV ODUJH WUHDVXUHV FODQ RI KRRN KRUURUV PRVW RIWHQ OLYHV LQ FDYHV DQG XQGHUJURXQG ZDU UHQV 7KH HQWUDQFH LV XVXDOO XS D YHUWLFDO RU VWHHSO VORSHG URFN ZDOO (DFK IDPLO XQLW LQ WKH FODQ KDV LWV RZQ VPDOO FDYHUQ RII D FHQWUDO FDYH DUHD 7KH FODQ V HJJV DUH NHSW LQ WKH VDIHVW PRVW GHIHQVLEOH SODFH 7KH FODQ LV UXOHG E WKH HOGHVW IHPDOH ZKR QHYHU SDUWLFLSDWHV LQ FRPEDW 7KH HOGHVW

193

PDOH IUHTXHQWO WKH PDWH RI WKH FODQ UXOHU WDNHV FKDUJH RI DOO KXQWLQJ RU RWKHU FRPEDW VLWXDWLRQV DQG LV FRQVLGHUHG WKH ZDU FKLHIWDLQ Members of a clan rarely ght each other. They may quarrel or not co operate, but they rarely come to blows. Clans sometimes ght each other, EXW RQO ZKHQ WKHUH LV D ERQH RI FRQWHQWLRQ VXFK DV WHUULWRULDO GLVSXWHV ,W LV UDUH IRU D FODQ RI KRRN KRUURUV WR ZDQW WR UXOH ODUJH DUHDV RU WR FRQTXHU RWKHU FODQV +RRN KRUURUV KDYH SRRU UHODWLRQVKLSV ZLWK RWKHU UDFHV OWKRXJK WKH GR QRW IRROLVKO DWWDFN VWURQJ SDUWLHV JHQHUDOO RWKHU FUHDWXUHV DUH FRQVLG HUHG WR EH PHDW 7KH UHWUHDW ZKHQ IDFHG ZLWK D VWURQJHU JURXS +RRN KRU URUV GR QRW UHFRJQL H LQGHEWHGQHVV RU JUDWLWXGH 7KHLU VLPSOH ODQJXDJH GRHV QRW HYHQ KDYH D WHUP IRU WKHVH FRQFHSWV -XVW EHFDXVH D SOD HU FKDU DFWHU VDYHV WKH OLIH RI D KRRN KRUURU GRHV QRW PHDQ WKDW LW ZLOO IHHO JUDWHIXO DQG UHWXUQ WKH IDYRU (FRORJ OWKRXJK KRRN KRUURUV DUH EDVLFDOO RPQLYRUHV WKH SUHIHU PHDW 7KH FDQ HDW MXVW DERXW DQ FDYH GZHOOLQJ IXQJXV SODQWV OLFKHQV RU DQLPDOV +RRN KRUURUV DUH ZHOO DFFOLPDWHG WR FDYH OLIH 7KH KDYH IHZ QDWXUDO SUHGDWRUV DOWKRXJK DQ WKLQJ WKDW PDQDJHG WR FDWFK RQH ZRXOG WU WR HDW LW The hook horror’s exoskeleton dries and becomes too brittle for use af WHU D PRQWK RU VR

Horses /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

UDIW Q QRQ PRXQWDLQRXV Common +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

HDY Q QRQ PRXQWDLQRXV 8QFRPPRQ +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

0HGLXP Q QRQ PRXQWDLQRXV 8QFRPPRQ +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

/LJKW Q QRQ PRXQWDLQRXV 8QFRPPRQ +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

RQ Q QRQ PRXQWDLQRXV 8QFRPPRQ +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

:LOG Q QRQ PRXQWDLQRXV 8QFRPPRQ +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

LGLQJ Q QRQ PRXQWDLQRXV Common +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

G

G

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . 1LO ( , / ()(1 ( 1LO 0 , ( , 1 ( 1LO , ( / 02 /( 8QVWHDG

0XOH Q QRQ PRXQWDLQRXV Common +HUG D +HUELYRUH QLPDO 1LO 1HXWUDO

RU 1LO 1LO 1LO / 8QVWHDG

1LO 1LO 1LO / 8QVWHDG

1LO 1LO 1LO / 8QVWHDG

1LO 1LO 1LO 0 8QVWHDG

1LO 1LO 1LO / 8QVWHDG

1LO 1LO 1LO / 8QVWHDG

1LO 1LO 1LO 0 8QVWHDG

/ ( +RUVHV DUH ODUJH TXDGUXSHGV RIWHQ XVHG IRU WUDQVSRUWDWLRQ RU DV SDFN DQG GUDIW DQLPDOV E KXPDQ DQG GHPLKXPDQ UDFHV 7KH DUH IUHTXHQWO EUHG IRU WKHLU VSHHG DQG IRU WKHLU EHDXW KRUVH FDQ EH VROLG ZKLWH JUD FKHVWQXW EURZQ EODFN RU YDULRXV UHG GLVK WRQHV LWV KLGH FDQ LQVWHDG VKRZ D YDULDWLRQ RU FRPELQDWLRQ RI WKHVH FRORUV 6RPH RI WKH PRUH LQWHUHVWLQJ YDULDWLRQV LQFOXGH WKH SLHEDOG ZKLFK KDV D FRDW RI ODUJH LUUHJXODU SDWFKHV RI EODFN DQG ZKLWH WKH SDORPLQR ZLWK LWV ULFK HOORZ JROG FRDW DQG ZKLWH PDQH DQG WDLO DQG WKH GDSSOH gray, which is dark gray with ecks of lighter color on the chest, belly, DQG KLQGTXDUWHUV ,Q DGGLWLRQ WR WKH FRDW V FRORU WKH KRUVH PD KDYH PDUNLQJV RI YDUL RXV VRUWV 7KH ORQJ KDLUV RI WKH PDQH DQG WDLO FDQ EH OLJKWHU GDUNHU RU RI WKH VDPH FRORU DV WKH ERG RI WKH KRUVH 3RVVLEOH PDUNLQJV LQFOXGH VRFNV PHDQLQJ WKH OHJ IURP WKH KRRI KDOIZD WR WKH NQHH RU KRFN LV ZKLWH D ZKLWH PX OH D EOD H D ZLGH EDQG RI ZKLWH IURP WKH WRS RI WKH KRUVH V KHDG WR WKH WLS RI LWV QRVH DQG D VWDU D ZKLWH GLDPRQG VKDSHG SDWFK VHW RQ WKH KRUVH V IRUHKHDG ULJKW EHWZHHQ LWV H HV +RUVHV DUH PHDVXUHG LQ KDQGV 2QH KDQG HTXDOV LQFKHV RPEDW Warhorses will ght independently of the rider on the second and succeeding rounds of a melee. Other breeds ght only if cornered. 0RVW DWWDFN WZLFH SHU URXQG E NLFNLQJ ZLWK WKHLU IURQW KRRYHV 8QOHVV VSHFLDOO WUDLQHG KRUVHV FDQ EH SDQLFNHG E ORXG QRLVHV VWUDQJH smells, re, or sudden movements 90% of the time. Horses trained and DFFXVWRPHG WR VXFK WKLQJV XVXDOO ZDUKRUVHV SDQLF RQO RI WKH WLPH DELWDW RFLHW 7KH KRUVH V JHVWDWLRQ SHULRG LV DERXW PRQWKV 0DUHV IHPDOH KRUVHV XVXDOO JLYH ELUWK WR D VLQJOH IRDO RXQJ KRUVH 7ZLQV GR RFFXU EXW RQO DERXW RI WKH WLPH RU OHVV (YHQ WULSOHWV DUH SRVVLEOH but are extremely rare. The foal is weaned after six months. It is mature after two to three years, and is considered adult at age ve. The usual life span of a horse is 30-35 years, though rare exceptions have lived to age 50, DQG KDUG ZRUNHG KRUVHV UDUHO OLYH SDVW DJH 2QO RI SRQLHV DQG ZLOG KRUVHV FDQ EH WUDLQHG WR VHUYH DV ZDUKRUV HV 2I DOO WKH EUHHGV DQG YDULHWLHV OLVWHG KHUH RQO PXOHV DUH DJLOH HQRXJK IRU XVH LQ PRXQWDLQRXV RU VXEWHUUDQHDQ HQYLURQPHQWV (FRORJ 0RGHUQ KRUVHV HYROYHG LQ WHPSHUDWH SODLQV DQG JUDVVODQGV R PHVWLF EUHHGV FDQ EH IRXQG DQ ZKHUH SHRSOH OLYH HYHQ LQ WKH KLJK PRXQ WDLQV LI WKH ORFDO URDGV DUH JRRG +RUVHV FDQ FDUU JUHDW ZHLJKWV IRU ORQJ SHULRGV RI WLPH EXW QRW ZLWKRXW

194

tiring. The table below shows the maximum weight a horse can carry; as LOOXVWUDWHG JUHDWHU ZHLJKWV FDXVH WKH KRUVH WR PRYH DW VORZHU PRYHPHQW UDWHV RUVH DEOH SH RI RUVH UDIW +HDY ZDUKRUVH 0HGLXP ZDUKRUVH /LJKW ZDUKRUVH 3RQ :LOG 5LGLQJ 0XOH

0D LPXP ZHLJKW LQ SRXQGV DW )XOO DOI VSHHG VSHHG

2QH WKLUG VSHHG

KRUVH FDQ DOVR PRYH DW VSHHGV KLJKHU WKDQ WKRVH JLYHQ DV WKHLU EDVH PRYHPHQW UDWHV DV VKRZQ RQ WKH WDEOH EHORZ 7KH KRUVH V QRUPDO PRYH PHQW UDWH LV FRQVLGHUHG D WURW RUVH DEOH SH RI RUVH UDIW +HDY ZDUKRUVH 0HGLXP ZDUKRUVH /LJKW ZDUKRUVH 3RQ :LOG 5LGLQJ 0XOH

:DON

URW

DQWHU

DOORS

As noted in Chapter 14 of the 3OD HU +D GERRN LQ D GD RI WUDYHO RYHU JRRG WHUUDLQ D FUHDWXUH FDQ WUDYHO D QXPEHU RI PLOHV HTXDO WR WZLFH LWV QRU PDO PRYHPHQW UDWH KRUVH V RYHUODQG PRYHPHQW UDWH FDQ EH LPSURYHG E SXVKLQJ LW WR D FDQWHU RU JDOORS FDQWHU FDQ EH VDIHO PDLQWDLQHG IRU WZR KRXUV RU D JDOORS IRU RQH KRXU EXW WKH KRUVH PXVW EH ZDONHG IRU DQ KRXU EHIRUH LWV VSHHG FDQ DJDLQ EH LQFUHDVHG )RU WKH HIIHFWV RI LQFUHDVLQJ a horse’s speed enough to affect its overland movement rate, see Chapter RI WKH 0

Horses KRUVH ZLOO QRW JDOORS ZKHQ ORDGHG ZLWK HQRXJK PDWHULDO WR UHGXFH LWV QRUPDO PRYHPHQW UDWH E KDOI QRU ZLOO LW FDQWHU RU JDOORS LI FDUU LQJ D ORDG ZKLFK ZLOO UHGXFH LWV QRUPDO PRYHPHQW UDWH WR RQH WKLUG QRUPDO VHH +RUVH 7DEOH UDIW RUVH UDIW KRUVHV DUH ODUJH DQLPDOV EUHG WR KDXO YHU KHDY ORDGV DQG DUH XVX DOO WUDLQHG WR EH SDUW RI D GUD WHDP 0XVFXODU EXW VORZ WKHVH SRQGHU RXV DQLPDOV KDXO IUHLJKW RYHU ORQJ GLVWDQFHV ZLWKRXW FRPSODLQW DQG DUH IUHTXHQWO XVHG E WUDGHUV :DUKRUVH :DUKRUVHV DUH EUHG DQG WUDLQHG WR WKH ODQFH WKH VSHDU DQG WKH VZRUG 7KH KDYH KLJKHU PRUDOH WKDQ RWKHU KRUVHV DQG DUH QRW DV VNLWWLVK DERXW VXGGHQ PRYHPHQWV DQG ORXG QRLVHV 7KH FKRLFH RI NQLJKWV DQG FDYDOU WKHVH DUH WKH SLQQDFOH RI PLOLWDU KRUVHV 7KHUH DUH WKUHH YDULHWLHV KHDY PHGLXP DQG OLJKW +HD ZDU RU H DUH VLPLODU WR GUDIW DQLPDOV /DUJH DQG PXVFXODU WKH DUH UHODWLYHO VORZ 7KHLU VL H DQG SRZHUIXO OHJV DOORZ WKHP WR EH DUPRUHG LQ SODWH DQG WR FDUU D ZDUULRU LQ SODWH DV HDVLO DV D SRQ FDUULHV VDGGOH EDJV JRRG KHDY ZDUKRUVH IXOO WUDLQHG FRVWV RU PRUH JROG SLHFHV 0HGL P ZDU RU H DUH OLJKWHU DQG VPDOOHU WKDQ WKHLU KHDY FRXVLQV 7KH FDQ EH HQFXPEHUHG ZLWK OHDWKHU RU OLJKW SODWH DUPRU DQG FDUU D ULGHU ZHDULQJ OHDWKHU RU OLJKW SODWH 7KH DGYDQWDJH RI WKH PHGLXP ZDUKRUVH LV LWV LQFUHDVHG VSHHG 7KH SULFH RI D PHGLXP ZDUKRUVH LV JS RU PRUH L ZDU RU H DUH WKH IDVWHVW RI WKH EUHHG 7KH FDQ FDUU ZDUULRUV LQ leather armor, but are rarely armored themselves. They make excellent PRXQWV IRU UDLGLQJ SDUWLHV OLJKW FDYDOU DQG WKLHYHV /LJKW ZDUKRUVHV FRVW JS RU PRUH RQ 6PDOO KRUVHV XVHG SULPDULO IRU WUDQVSRUWDWLRQ DQG RFFDVLRQDOO IDUP work, ponies are a lively breed. They are more excitable than the larger KRUVHV EXW IUHTXHQWO PRUH JHQWOH DV ZHOO 7KH DUH VRPHWLPHV WUDLQHG DQG XVHG DV ZDUKRUVHV E VHYHUDO RI WKH VPDOOHU GHPLKXPDQ UDFHV 3ULFHV YDU GHSHQGLQJ RQ WUDLQLQJ DQG VL H EXW PRVW FRVW DURXQG JS :LOG RUVH :LOG KRUVHV FDQ EH FDSWXUHG DQG WUDLQHG WR VHUYH DV PRXQWV RU ZRUN SR QLHV 7UDLQLQJ XVXDOO WDNHV WZLFH DV ORQJ DV WUDLQLQJ D GRPHVWLF KRUVH Wild horses are hardy but jittery, and dif cult to catch in the wild. They DUH VRPHWLPHV KXQWHG IRU IRRG E KXPDQ DQG GHPLKXPDQ WULEHV LGLQJ RUVH 5LGLQJ KRUVHV DUH EUHG WR WKH VDGGOH 3HUKDSV WKH PRVW FRPPRQ RI DOO KRUVHV WKH DUH ULGGHQ ZRUNHG DQG UDFHG E KXPDQV DQG GHPLKXPDQV DOLNH 7KH SULFH RI D ULGLQJ KRUVH ZLOO YDU GHSHQGLQJ RQ LWV EORRGOLQHV WUDLQLQJ DQG DSSHDUDQFH )DVW DQG DJLOH WKLV EUHHG LV D JRRG FKRLFH IRU SHUVRQDO WUDQVSRUWDWLRQ DQG JHQHUDO XVH 0XOH 6WHULOH K EULGV RI KRUVHV DQG GRQNH V PXOHV DUH YHU VXUH IRRWHG DQG exceptionally stubborn. They can be ridden by patient handlers who know how to control them, but are best used as pack animals in dif cult RU PRXQWDLQRXV WHUUDLQ 7KH DUH VRPHWLPHV XVHG E DGYHQWXUHUV IRU WKH DUH WKH RQO EUHHG WKDW FDQ EH WDNHQ LQWR VXEWHUUDQHDQ UHJLRQV 7KH SULFH RI PXOHV GHSHQGV RQ KRZ PXFK JULHI WKH KDYH JLYHQ WKHLU FXUUHQW RZQHUV

195

WHSSH RQ VWHSSH SRQ LV QRW DWWUDFWLYH JUDFHIXO RU ODUJH EXW LWV KRPHO XQ JDLQO DSSHDUDQFH GLVJXLVHV DQ DQLPDO RI JUHDW HQGXUDQFH VSHHG DQG VWUHQJWK VWHSSH SRQ ORRNV OLNH D FURVV EHWZHHQ D KRUVH DQG D SRQ EXW LV D EUHHG XQWR LWVHOI 7KH DUH VPDOO DYHUDJLQJ KDQGV DW WKH ZLWKHUV DQG WKH KDYH VKRUW QHFNV ODUJH KHDGV DQG KHDYLO ERQHG ERGLHV 7KHLU ZLQWHU FRDW LV VKDJJ DQG JLYHV WKHP WKH DSSHDUDQFH RI EHLQJ KDOI ZLOG 7KH DUH PRVW FRPPRQO FRORUHG FRSSHU RU EURQ H ZLWK D OLJKW HOORZ VWULSH UXQQLQJ GRZQ WKHLU EDFNV 7KHVH KRUVHV DUH WRXJK KDUG WR NLOO DQG DJJUHVVLYH LQ EDWWOH 7KH KDYH most of the same characteristics as a light warhorse, with a few excep WLRQV ,W DWWDFNV WKUHH WLPHV SHU URXQG LWV WKLUG DWWDFN EHLQJ D ELWH ZKLFK FDXVHV SRLQWV RI GDPDJH 7KH VWHSSH SRQ V WKLFN VKDJJ FRDW DQG tough hide gives it an AC of 6. Its short legs are powerful and can carry KRUVH DQG ULGHU VZLIWO RYHU ORQJ GLVWDQFHV LWV VPDOO EDFN LV DOVR YHU VWURQJ DQG LW FDQ FDUU DV PXFK DV D PHGLXP ZDUKRUVH 7KH VWHSSH SRQ LV HYHQ WHPSHUHG DQG VWHDG LQ EDWWOH LWV PRUDOH LV DYHUDJH (8-10), and it panics very rarely (5% chance) due to such things as re and ORXG QRLVHV 7KH VWHSSH SRQ KDV UHPDUNDEOH HQGXUDQFH ,W FDQ VXUYLYH E JUD LQJ DORQH DQG GRHV QRW UHTXLUH IHHGLQJ DQG KDQGOLQJ E LWV ULGHU VR VHSD UDWH VXSSOLHV RI JUDLQ DUH QRW QHHGHG ,W FDQ EH ULGGHQ IRU ORQJ GLVWDQFHV without tiring or faltering. A +3 modi er is applied to the pony’s saving throws for lameness and exhaustion checks when travelling overland. ,Q VSLWH RI DOO LWV TXDOLWLHV WKH VWHSSH SRQ LV QRW VRXJKW DIWHU RU FRQVLGHUHG YDOXDEOH ,W LV PRVW FRPPRQO ULGGHQ E QRPDGLF WULEHV 2XWVLGH WKH VWHSSHV WKH DQLPDO LV DOPRVW FRPSOHWHO XQNQRZQ DQG GRHV QRW FRPPDQG KLJK SULFHV DW DXFWLRQ 2QO EUHHGHUV ZKR NQRZ WKH VWHSSH SRQ V TXDOLWLHV DQG ZKR VHHN VWUHQJWK DQG VWDPLQD LQ WKHLU RZQ KRUVHV EORRGOLQHV DUH OLNHO WR FRQVLGHU WKH VWHSSH SRQ DV YDOXDEOH

Human ) ( (1 ( ( /, 10(1 12 ( ,1 02 / , , ( 02

/( / (

) ( (1 ( ( /, 10(1 12 ( ,1 02 / , , ( 02

/( / (

) ( (1 ( ( /, 10(1 12 ( ,1 02 / , , ( 02

/( / (

) ( (1 ( ( /, 10(1 12 ( ,1 02 / , , ( 02

/( / (

ERULJLQH DYHPDQ 5DUH 1LO 1HXWUDO G KS

+

YHUDJH

GYHQWXUHU 9HU UDUH % FODVV Q 9DULHV 9DULHV 9DULHV 9DULHV 9DULHV

HQWU .QLJKW Common 9HU UDUH - . / 0 1 4 / 0 Q Q ODZIXO KS YHUDJH

HDVDQW HUI Common 1LO Q KS YHUDJH

ODYHU Common 1LO Q KS YHUDJH

RU RU OHVV (OLWH 9DULHV LOJULP 8QFRPPRQ , Q G WR KS YHUDJH

DQGLW ULJDQG Common - 1 4 Chaotic evil G WR KS

DUEDULDQ 1RPDG 5DUH / 0 Q G WR KS YHUDJH

YHUDJH

0HUFHQDU 5DUH / 0 Q WR KS

0HUFKDQW DLORU )LVKHUPDQ Common VS Q G WR KS

G

YHUDJH

6WHDG

ROLFH RQVWDEXODU 8QFRPPRQ VS Q ODZIXO G WR KS

LUDWH XFFDQHHU Common - 0 1 4 Q HYLO G WR KS

6WHDG

YHUDJH

ROGLHU 8QFRPPRQ , Q G WR KS

KLHI KXJ Common - 0 1 4 Q HYLO

6WHDG

9DULHV 9DULHV

UDGHVPDQ UDIWVPDQ Common JS Q G

WR WR

ERULJLQH DYHPDQ 7KHVH SULPLWLYH KXPDQV DUH IRXQG LQ RWKHUZLVH XQLQKDELWHG UHJLRQV )RU every 10 aborigines there will be a 3rd-level ghter. Aboriginal tribes are always led by a chief (a 5th-level ghter) and 1-4 subchiefs (4th-level ght HUV )RU HYHU DERULJLQHV HQFRXQWHUHG WKHUH LV D FKDQFH WKDW WKH KDYH D VKDPDQ UG OHYHO SULHVW ZLWK WKHP 0RVW HQFRXQWHUV ZLOO EH ZLWK SUHGRPLQDQWO PDOH ZDU RU KXQW LQJ JDWKHULQJ SDUWLHV 7KHUH LV D FKDQFH WKDW DQ HQFRXQWHU ZLOO EH LQ RU QHDU WKHLU ODLU ERULJLQHV PDNH WKHLU ODLUV LQ QDWXUDO VKHOWHUV VXFK DV FDYHV RU IRUHVW JURYHV 7KH QXPEHU HQFRXQWHUHG DERYH LV IRU PDOHV WKHUH ZLOO XVXDOO EH DQ HTXDO QXPEHU RI IHPDOHV DQG FKLOGUHQ LQ WKH ODLU Aborigines are typically armed with stone axes, spears, and clubs.

HUVHUNHU HUYLVK 5DUH 1LO 1HXWUDO / JRRG G WR KS )HDUOHVV

0HUFKDQW UDGHU Common JS Q G WR KS

)DUPHU HUGHU Common 1LO 1HXWUDO JRRG KS YHUDJH

0LGGOH ODVV Common - 0 1 Q G KS

YHUDJH

YHUDJH

ULHVW 9HU UDUH - . 0 Q

DLORU Common / 0 Q G WR KS

9DULHV KS 9DULHV 9DULHV ULEHVPDQ 5DUH 1LO Q G

KS

KS

YHUDJH

YHUDJH

YHUDJH

:L DUG 9HU UDUH / 1 4 Q 9DULHV 9DULHV 9DULHV 9DULHV

PHPEHUV 6ROLWDU DGYHQWXUHUV PD EH VHSDUDWHG IURP WKHLU JURXS ORVW DGYDQFHG VFRXWV RU VROH VXUYLYRUV RI GHFLPDWHG JURXSV IWHU GHWHUPLQLQJ WKH EDVH VL H RI WKH JURXS HQFRXQWHUHG GHWHUPLQH ZKLFK FODVV HDFK EHORQJV WR G ODVV )LJKWHU Cleric 7KLHI :L DUG HWHUPLQH WKH OHYHO RI WKH SDUW RI DGYHQWXUHUV ORZ PHGLXP KLJK RU YHU KLJK DQG UROO IRU HDFK PHPEHU RQ WKH WDEOH EHORZ /HYHO /RZ 0HGLXP +LJK 9HU KLJK

GYHQWXUHU These are NPC counterparts of the PC’s band, groups of ghters, thieves, SULHVWV DQG ZL DUGV ZKR EDQG WRJHWKHU LQ VHDUFK RI IDPH IRUWXQH DQG SRZHU 7 SLFDO DGYHQWXULQJ EDQGV FRQVLVW RI EHWZHHQ WZR WR HLJKW

196

/HYHO DQJH

LH G G G G

Human KLJK OHYHO DGYHQWXUHU ZLOO KDYH DWWUDFWHG IROORZHUV ZKR ZLOO DFFRPSDQ WKH SDUW RI WKHP 7KLV FDQ VZHOO DQ HQFRXQWHUHG EDQG V VL H WR WKDW RI D VPDOO DUP Clerics and wizards will have 1-100% of their full spells at the time the HQFRXQWHU RFFXUV URXQG GRZQ Higher level ghters and clerics will usually have plate mail and shields, DQG ULGH XQEDUGHG PHGLXP ZDUKRUVHV (DFK OHYHO DQ DGYHQWXUHU KDV DW WDLQHG JLYHV D FXPXODWLYH FKDQFH IRU PDJLFDO LWHPV DV VKRZQ EHORZ 5ROO IRU HDFK LWHP PDUNHG 5HUROO LI D FXUVHG RU RWKHUZLVH XQGHVLUDEOH LWHP RFFXUV EXW RQO RQH UHUROO LV DOORZHG IRU HDFK FDWHJRU ,I QR XVDEOH LWHP LV LQGLFDWHG WKH DGYHQWXUHU KDV QR LWHP LQ WKDW FDWHJRU ,WHP UPRU 6KLHOG 6ZRUG 0LVF :HDSRQ 3RWLRQ 6FUROO 5LQJ :DQG 6WDII 5RG 0LVF 0DJLF

)LJKWHU

1 1 1 1

:L DUG 1 1 1 1 1

OHULF

KLHI 1

1

1 1

1 1

,I WKHUH LV QR XVDEOH PLVFHOODQHRXV ZHDSRQ UROO DJDLQ IRU SRVVLELOLW RI D ZDQG VWDII URG ,I RQH LV LQGLFDWHG EXW LV XQXVDEOH E D SULHVW WKHUH LV QR VXFK LWHP SUHVHQW ,Q DGGLWLRQ VXFK DGYHQWXUHUV KDYH RUGLQDU WUHDVXUH )LJKWHUV KDYH W SH / DQG 0 FOHULFV - . DQG 0 ZL DUGV / 1 DQG 4 DQG WKLHYHV - 1 DQG 4 DQGLW ULJDQG %DQGLWV DUH UXUDO WKLHYHV ZKR RSHQO SUH RQ WUDYHOHUV DQG LVRODWHG GZHOO ings. They travel in groups of 20-200, usually led by high level ghters, URJXHV ZL DUGV DQG SULHVWV )RU HYHU EDQGLWV HQFRXQWHUHG WKHUH ZLOO be an additional 3rd-level ghter. If 100+are encountered, the leader will EH DW OHDVW WK OHYHO %DQGLWV DUH W SLFDOO DUPHG ZLWK VZRUGV VSHDUV DQG VPDOO VKLHOGV 8S WR PD EH DUPHG ZLWK ERZV %DQGLWV PD ZHDU QR DUPRU OHDWKHU SDGGHG RU ULQJ PDLO %ULJDQGV DUH EHWWHU HTXLSSHG DQG ZLOO KDYH KLJKHU PRUDOH DUEDULDQ 1RPDG %DUEDULDQV EHORQJ WR SULPLWLYH FXOWXUHV WKDW SRVVHVV UXGLPHQWDU VNLOOV VXFK DV DQLPDO KXVEDQGU DQG VLPSOH PDQXIDFWXULQJ ZHDYLQJ FDUYLQJ 7KH PD OLYH LQ YLOODJHV RI VLPSOH EXLOGLQJV RU LQ SRUWDEOH VWUXFWXUHV OLNH WHQWV WHSHHV XUWV RU ZDJRQV ,Q DTXDWLF UHJLRQV WKH PD OLYH RQ ZDWHUFUDIW OLNH FDQRHV RU UDIWV %DUEDULDQV DUH W SLFDOO DUPHG ZLWK VZRUGV NQLYHV ERZV VSHDUV DQG FOXEV UPRU LV OLPLWHG WR VKLHOGV KHOPHWV DQG FKHVWSODWHV 7KH WHQG WR EH KRVWLOH WRZDUG XQIDPLOLDU ZL DUGV %DUEDULDQV DUH DGHSW DW VXUSULVLQJ RS SRQHQWV VXFK RSSRQHQWV KDYH D SHQDOW RQ WKHLU VXUSULVH UROOV HUVHUNHU HUYLVK %HUVHUNHUV DUH YLROHQW ZDU SDUWLHV SURQH WR PDQLF EHKDYLRU LQ EDWWOH :KHQ HQFRXQWHUHG EHUVHUNHUV GULYH WKHPVHOYHV LQWR D EDWWOH IUHQ WKDW UDLVHV their ghting skills and morale. Berserkers attack twice per round, or once at +2. Many use leather armor and shields, giving them Armor Class 7. %HUVHUNHUV QHHG QHYHU PDNH PRUDOH FKHFNV HUYLVKHV DUH KLJKO UHOLJLRXV QRPDGV XH WR WKHLU IDQDWLFDO QDWXUH GHUYLVKHV DGG WR WKHLU DWWDFN UROOV DQG GDPDJH GLFH 7KH QHYHU FKHFN PRUDOH LQ FRPEDW ,I HQFRXQWHUHG GXULQJ D SHDFHIXO SHULRG EHUVHUNHUV PD EH LQGLVWLQ JXLVKDEOH IURP QRUPDO ZDUULRU EDQGV GHUYLVKHV PD EH PLVWDNHQ IRU DUPHG SLOJULPV

)DUPHU HUGHU 7KHVH DUH VLPSOH SHRSOH LQYROYHG LQ WKH SURGXFWLRQ RI DJULFXOWXUDO JRRGV ERXW RI DOO HQFRXQWHUV ZLOO EH ZLWK IDUPHUV WLOOLQJ WKHLU ODQG (Q FRXQWHUV ZLWK KHUGHUV PD RFFXU DQ ZKHUH WKHUH LV JUD LQJ ODQG RU D PDU NHW IRU WKHLU KHUGV (QFRXQWHUV ZLWK KHUGHUV DOVR LQYROYH WKH KHUG DQLPDOV ZKDWHYHU WKH DUH HQWU 7KHVH DUH WKH XSSHU FODVVHV 7KH DUH QRW WKH UXOLQJ QRELOLW EXW WKHLU ZHDOWK DQG FRQQHFWLRQV PDNH WKHP QHDUO DV SRZHUIXO (DFK PHPEHU RI WKH JHQWU HQFRXQWHUHG PD EH DFFRPSDQLHG E JXDUGV G DQG servants. The guards are mercenary ghters of 1st to 6th level and armed with sword and spear. The servants might ght as 0-level ghters, but are PRUH OLNHO WR SDQLF 7KH JHQWU WKHPVHOYHV PLJKW EH DUPHG ZLWK GDJJHUV DQG VKRUW VZRUGV .QLJKW Knights are armored, mounted ghters directly serving their lord. They may be on a quest, a speci c mission, or simply patrolling their lord’s UHDOP .QLJKWV PD EH DFFRPSDQLHG E WKHLU VTXLUHV KLUHOLQJV DQG RWKHU followers (50%). Knights are armed with sword, lance, mace or ail, and GDJJHU UPRU LQFOXGHV D VKLHOG DQG HLWKHU SODWH RU FKDLQ PDLO NQLJKW ULGHV D PHGLXP RU KHDY ZDUKRUVH XVXDOO D EDUGHG PRXQW ERXW RI HQFRXQWHUV ZLOO EH ZLWK D YDQTXLVKHG NQLJKW %HLQJ VWULSSHG RI DUPV DQG DUPRU WKH NQLJKW PD EH PLVWDNHQ IRU DQ QRQ ZDUULRU FODVV 7KH NQLJKW PD HYHQ VXSSRUW WKLV GHFHSWLRQ DW OHDVW XQWLO ZHDSRQU EHFRPHV DYDLODEOH 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV 0HUFHQDU ROGLHU These are groups of low level ghters who hire themselves to the highest ELGGHU :KHQ HQFRXQWHUHG WKHUH LV DQ HYHQ FKDQFH WKH PD EH DOUHDG KLUHG DQG RQ WKHLU ZD WR D ZDU PHHWLQJ ZLWK D SURVSHFWLYH HPSOR HU RSHQ IRU HPSOR PHQW RU RQ WKHLU ZD KRPH DQG QRW ZLOOLQJ WR WDNH RQ D QHZ WDVN MXVW HW 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

197

Human 0HUFKDQW DLORU )LVKHUPDQ 0HQ RI WKH VHD DUH XVXDOO IRXQG RQ RU QHDU RSHQ ZDWHUV ,I HQFRXQWHUHG LQODQG VDLORUV PD EH IHUU PHQ RQ VWUHDPV RU ULYHUV )LVKHUPHQ ZLOO HL ther be putting out to a shing site, shing, or returning with their catches. 6DLORUV PD EH DUPHG ZLWK NQLYHV VKRUW VZRUGV FXWODVVHV RU EHOD LQJ SLQV SRLQW RI GDPDJH 0HUFKDQW UDGHU 0HUFKDQWV DQG WUDGHUV GHDO LQ JRRGV DQG VHUYLFHV 7KRVH HQFRXQWHUHG LQ WKH ZLOG DUH WUDYHOLQJ LQ FDUDYDQV LQ VHDUFK RI QHZ EXVLQHVV 2QO RI WKH QXPEHU HQFRXQWHUHG DUH DFWXDOO PHUFKDQWV DUH GURYHUV DQG WKH UHVW are mercenary guards. The guards are led by a ghter (6th-11th level) and a OLHXWHQDQW RQH OHYHO ORZHU (DFK OHDGHU LV DFFRPSDQLHG E JXDUGV RI QG OHYHO )RU HDFK SHRSOH LQ WKH FDUDYDQ WKHUH LV D FKDQFH RI D ZL DUG WK WK OHYHO DQG D FKDQFH RI D SULHVW WK WK OHYHO DV ZHOO DV D FKDQFH RI D WKLHI WK WK OHYHO DFFRPSDQLHG E WKLHYHV UG WK OHYHO OO VXFK OHDGHUV JXDUGV DQG VSHFLDO FKDUDFWHUV DUH LQ DGGLWLRQ WR WKH QXPEHU RI PHUFKDQWV GURYHUV DQG QRUPDO JXDUGV 7KH WUHDVXUH LV PRVWO LQ WUDGH JRRGV 7KH FDUDYDQ KDV SDFN DQLPDOV RU RQH ZDJRQ SHU JS YDOXH 0LGGOH ODVV 7KHVH DUH WUDYHOHUV MRXUQH LQJ RQ SHUVRQDO EXVLQHVV 7KH DUH IRXQG SUL PDULO LQ FLYLOL HG UHJLRQV DOWKRXJK SLRQHHUV PD EH HQFRXQWHUHG LQ UHOD WLYHO SHDFHIXO IURQWLHU UHJLRQV 0LGGOH FODVV WUDYHOHUV PD EH DUPHG ZLWK NQLYHV GDJJHUV DQG VKRUW VZRUGV HDVDQW HUI 3HDVDQWV DUH IDUPHUV KHUGHUV DQG VLPSOH WUDGHVPHQ RI ORZ VRFLDO FODVV 8QOLNH VHUIV SHDVDQWV DUH IUHHPHQ 6HUIV DUH WRWDOO VXEMHFW WR WKH ORFDO ORUG WKH DUH WKH ORZHVW RI WKH VRFLDO FODVVHV 7KH IDUP DQG SHUIRUP WKH EUXWH ODERU IXQFWLRQV RQ ODUJH DJULFXO WXUDO KROGLQJV 6HUIV UHDOO DUH OLWWOH PRUH WKDQ VODYHV %RWK SHDVDQWV DQG VHUIV PD EH DUPHG ZLWK GDJJHUV FOXEV TXDUWHU staves, and fanning tools. They never have any treasure except under the UDUHVW RI RFFDVLRQV ZKHQ WKH DUH DEOH WR KRDUG VFDYHQJHG JRRGV

LOJULP 3LOJULPV DUH JURXSV RI WKH GHYRXW RQ WKHLU ZD WR RU IURP D KRO SODFH 7KH FDQ EH IRXQG DQ ZKHUH JURXS RI SLOJULPV ZLOO DOZD V EH DFFRPSDQLHG E SULHVWV DQG RWKHU FKDUDFWHU FODVVHV 7KHVH SHRSOH PD EH DFWLQJ DV OHDGHUV JXDUGV RU SLO grims. Groups of pilgrims always include one to six 2nd-level priests, one WR IRXU WK OHYHO SULHVWV RQH RU WZR WK OHYHO DQG RQH WK OHYHO SULHVW DF FRPSDQLHG E RQH UG DQG RQH WK OHYHO DVVLVWDQW )RU HYHU SLOJULPV there is a 10% chance of one to eight ghters (1st-8th level) and 1-6 thieves QG WK OHYHO 7KHUH LV D FKDQFH SHU SLOJULPV RI D ZL DUG RI WK WK level. If the pilgrims are lawful good, the ghters will be paladins; if the pilgrims are chaotic good, the ghters will be rangers. If the party is neutral, the priests will be druids. If the pilgrims are lawful evil, they all ght as EHUVHUNHUV DOWKRXJK DUPHG RQO ZLWK GDJJHUV 3LOJULP DOLJQPHQW LV GHWHUPLQHG EHORZ G

OLJQPHQW /DZIXO JRRG Chaotic good 1HXWUDO /DZIXO HYLO Chaotic evil

ERXW RI SLOJULP EDQGV HQFRXQWHUHG DUH RQ IRRW 7KHUH LV D FKDQFH WKDW D KLJK OHYHO SULHVW ZLOO EH FDUU LQJ D UHOLJLRXV DUWLIDFW FDUHIXOO KLG GHQ DQG SURWHFWHG E WUDSV DQG PDJLF LUDWH XFFDQHHU These are seafaring thieves and ghters. Pirates are always led by a captain RI WK RU WK OHYHO WK LI IHZHU WKDQ 7KH FDSWDLQ ZLOO KDYH D WK RU WK OHYHO OLHXWHQDQW DQG IRXU PDWHV RI WK OHYHO )RU HYHU SLUDWHV HQ countered, there will be a 3rd-level ghter, as well as a 15% chance for a FOHULF RI WK WK OHYHO DQG D FKDQFH IRU D ZL DUG RI WK WK OHYHO )RU every 100 pirates, there will be a 5th-level ghter. All of these are in addi WLRQ WR WKH SLUDWHV DOUHDG LQGLFDWHG E WKH GLFH

198

Human 3LUDWHV ZHDU OHDWKHU DUPRU OHDGHUV ZHDU FKDLQ PDLO OO DUH DUPHG ZLWK NQLYHV VZRUGV DQG SROHDUPV 6RPH ZLOO EH DUPHG ZLWK FURVVERZV HLWKHU OLJKW RU KHDY ,Q DGGLWLRQ WKHLU VKLSV PD EH HTXLSSHG ZLWK EDOOLVWDH RU FDWDSXOWV %XFFDQHHUV DUH VLPLODU EXW DUH QHXWUDO ZLWK HYLO WHQGHQFLHV ROLFH RQVWDEXODU 7KHVH DUH WKH GXO DSSRLQWHG UHSUHVHQWDWLYHV RI WKH ORFDO JRYHUQPHQW FRQ FHUQHG ZLWK XSKROGLQJ WKH ODZV PDLQWDLQLQJ WKH SHDFH DQG FDUU LQJ RXW WKHLU VXSHULRU V ZLOO ,I FRQVWDEOHV DUH HQFRXQWHUHG LQ WKH ZLOGHUQHVV WKH PLJKW EH SXUVXLQJ D IXJLWLYH RU LQYHVWLJDWLQJ D FDVH RQ WKH RXWVNLUWV of their jurisdiction (50%). Constables are the equivalent of ghters of lstWK OHYHO :LOGHUQHVV HQFRXQWHUV LQFOXGH D FKDQFH WKDW WKH FRQVWDEOHV DUH DFFRPSDQLHG E D PRE 7KH PRE LV FRPSRVHG RI FLWL HQU WHPSRUDULO deputized to assist the police; they ght as 0-level ghters. ULHVW These are typical NPC priests traveling on personal business or on a mis VLRQ 7KH QXPEHU HQFRXQWHUHG UHIHUV WR WKH QXPEHU RI DFWXDO SULHVWV ,I WKH DUH RI KLJK HQRXJK OHYHO WKH PLJKW DOVR KDYH IROORZHUV DFFRPSDQ LQJ WKHP 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV DLORU 1RQPHUFKDQW VDLORUV DUH WKH VHDJRLQJ DUPHG IRUFHV RI WKH ORFDO JRYHUQ PHQW DFWLQJ DV SROLFH RU VROGLHUV 7KH PD EH SDWUROOLQJ WKHLU KRPH ZD WHUV SXUVXLQJ D ZDWHUERUQH FULPLQDO RU RQ WKHLU ZD WR RU IURP D PLVVLRQ in other waters. Each ship is commanded by a captain (6th-level ghter) and a rst of cer (5th-level ghter). Sailors are armed with swords, knives, ERZV DQG SROHDUPV 7KH PD DOVR EH DUPHG ZLWK KHDYLHU ZHDSRQV VXFK DV FDWDSXOWV DQG EDOOLVWDH ODYHU 6ODYHUV DUH XVXDOO IRXQG LQ FRQWURO RI D EDQG RI FDSWLYH VODYHV LI QR VODYHV DUH SUHVHQW WKH VODYHUV PD EH PLVWDNHQ IRU PHUFHQDULHV RU EULJDQGV 7KH slavers’ leader might be a thief, ghter, or ghter/thief (6th-11th level), DVVLVWHG E D OLHXWHQDQW RQH OHYHO ORZHU (DFK OHDGHU LV DFFRPSDQLHG E JXDUGV RI VW RU QG OHYHO )RU HDFK VODYHV DQG VODYHUV WKHUH LV D FKDQFH RI D ZL DUG WK WK OHYHO DQG D FKDQFH RI D SULHVW WK WK OHYHO WKHVH ZRUN IRU WKH VODYHUV 7KHUH DUH VODYHV SUHVHQW IRU HDFK VODYHUV 6ODYHV DUH WUHDWHG WKH VDPH DV VHUIV 7KH PD EH UHFHQWO DFTXLUHG FDSWLYHV EHLQJ WDNHQ IURP WKHLU KRPHODQGV RU ORQJ WLPH VODYHV EHLQJ PRYHG WR D QHZ PDUNHW 6XFK VODYHV ZLOO EH RQ IRRW DQG OLQNHG WRJHWKHU LQ VWULQJV RI E URSHV RU FKDLQV 7KH ZLOO EH ZLOOLQJ WR KHOS DQ DGYHQWXUHUV ZKR WU WR UHVFXH WKHP DOWKRXJK WKH ZLOO EH OLPLWHG LQ WKH KHOS WKH FDQ SURYLGH 6ODYHV PD EH DQ FODVV RU W SH EXW RQO RI FDSWLYHV EHORQJ WR RQH RI WKH FKDUDFWHU FODVVHV ROGLHU 7KHVH DUH RUJDQL HG PLOLWLD HQJDJHG LQ WKH GHIHQVH RI WKHLU KRPH UHJLRQ 6ROGLHUV DUH OHG E D FDSWDLQ WK OHYHO RU KLJKHU DQG D OLHXWHQDQW OHY HOV ORZHU (DFK OHDGHU LV DFFRPSDQLHG E VROGLHUV RI VW RU QG OHYHO 0RVW VROGLHUV DUH HQJDJHG LQ URXWLQH SDWUROV RI WKH KRPHODQG ,I ORFDO ZDUV DUH RFFXUULQJ WKHUH LV D FKDQFH WKDW WKH VROGLHUV DUH HLWKHU KHDGLQJ RII WR WKH ZDU RU UHWXUQLQJ IURP LW 7KHUH LV D FKDQFH RI D FOHULF WK WK OHYHO IRU HDFK VROGLHUV SUHVHQW 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

UDGHVIRON UDIWVSHRSOH 3HRSOH HQJDJHG LQ WKH WUDGHV DQG FUDIWV ZLOO EH DERXW WKHLU EXVLQHVV ZKHQ HQFRXQWHUHG 7KH PD EH RSHUDWLQJ D VKRS DFTXLULQJ PDWHULDOV IRU WKHLU EXVLQHVV RU WUDYHOLQJ WR RU IURP D FOLHQW V ORFDWLRQ 7KH DUH ZLOOLQJ WR GR EXVLQHVV ZLWK DGYHQWXUHUV SURYLGHG WKH DUH SURSHUO SDLG 7KH ZLOO QRW attack except to defend themselves. Note that 1% of all tradesfolk may be UHWLUHG DGYHQWXUHUV 7UDGHVPHQ PD EH DUPHG ZLWK NQLYHV TXDUWHUVWDYHV DQG WRROV ERXW RI WKHLU WUHDVXUH LV PHUFKDQGLVH RU HTXLSPHQW ULEDO XOWXUH Tribal societies are the heart of primitive cultures; people hunt, sh, and IDUP QHDU WKHLU VLPSOH YLOODJHV 7KH DUH IRXQG LQ DQ FOLPDWH For each 10 tribespeople, there will be an additional 3rd-level ghter. Tribes are led by a chief (a 5th-level ghter) and 1-4 subchiefs (4th-level ghters). For every 10 encountered, there is a 4th-level priest with them, DQG IRU HDFK WULEHVSHRSOH HQFRXQWHUHG D WK OHYHO SULHVW 7KH WULEH KDV D VKDPDQ WK OHYHO SULHVW 7ULEDO SULHVWV WHQG WR EH GUXLGLFDO LQ QDWXUH 7ULEDO YLOODJHV DUH PDGH RI ORFDO PDWHULDOV JUDVV EDPERR PXG LFH ,Q DGGLWLRQ WR WKH PDOHV HQFRXQWHUHG WKHUH ZLOO DOVR EH DQ HTXDO QXPEHU RI ZRPHQ DQG D FKDQFH RI VODYHV 7ULEHVPHQ V ZHDSRQV DUH W SLFDOO FOXEV NQLYHV VSHDUV DQG ERZV U PRU LV OLPLWHG WR VKLHOGV :L DUG These are typical NPC wizards. They may be engaged in personal busi QHVV JDWKHULQJ PDWHULDOV RU WUDYHOLQJ 7KH QXPEHU HQFRXQWHUHG UHIHUV WR WKH QXPEHU RI DFWXDO ZL DUGV 7KH PD EH DFFRPSDQLHG E G – 1) servants and guards for each wizard. Guards are ghters 1-4 levels ORZHU WKDQ WKH ZL DUG WKH SURWHFW 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

KLHI KXJ 7KHVH DUH ORZ OHYHO URJXHV ZKR LI QRW DOUHDG HQJDJHG LQ D FULPH PD DWWHPSW WR URE ZHDOWK RU ZHDN ORRNLQJ DGYHQWXUHUV 7KLHYHV PD EH DUPHG ZLWK FRQFHDOHG ZHDSRQV VXFK DV NQLYHV GDUWV EODFNMDFNV DQG VKRUW VZRUGV 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

199

Hydra /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

GUD Q VZDPS RU VXEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Q Carnivore 6HPL 1LO 1HXWUDO

/HUQDHDQ Q PDUVK VZDPS RU VXEWHUUDQHDQ 9HU UDUH 6ROLWDU Q Carnivore 6HPL 1LO 1HXWUDO

URK GUD Q PDUVK VZDPS RU VXEWHUUDQHDQ 5DUH 6ROLWDU Q Carnivore 6HPL 1LO 1HXWUDO

9HU UDUH 6ROLWDU Q Carnivore 6HPL 1LO 1HXWUDO

6HH EHORZ

6HH EHORZ

6HH EHORZ

6HH EHORZ

6HH EHORZ 1LO 1LO 1LO * ORQJ YHUDJH

6HH EHORZ Extra heads Extra heads 1LO * ORQJ YHUDJH

6HH EHORZ )LUH 1LO 1LO * ORQJ YHUDJH

6HH EHORZ Cold 1LO 1LO * ORQJ YHUDJH

HDGV

DPDJH

HDGV

+ GUDH DUH LPPHQVH UHSWLOLDQ PRQVWHUV ZLWK PXOWLSOH KHDGV )RU HDFK +LW Die the hydra has, it will have one head. The chart above lists the THAC0 value for hydrae, the number of heads and the damage that they in ict HDFK WLPH WKH ELWH + GUDH DUH JUD EURZQ WR GDUN EURZQ ZLWK OLJKW HOORZ RU WDQ XQ GHUEHOOLHV 7KHLU H HV DUH DPEHU DQG WKHLU WHHWK DUH HOORZ ZKLWH + GUDH KDYH EHWZHHQ DQG KHDGV G

FUHDWXUHV ZKR SUHIHU GLVPDO VXU

(FRORJ HVSLWH WKH K GUD V VL H DQG PXOWLSOH DWWDFNV WKH DUH RIWHQ SUH HG XSRQ E GUDJRQV 7KH DUH LPSRVVLEOH WR WUDLQ /HUQDHDQ GUD OWKRXJK VLPLODU WR D QRUPDO K GUD /HUQDHDQ K GUDH ZLOO UHJHQHUDWH WZR heads for each one that is severed. A maximum of 12 heads can be grown. 1HZ KHDGV IRUP LQ URXQGV DQG FDQ EH DYRLGHG RQO E WKH SURPSW application of ame to the neck following the attack which destroyed the rst head. This hydra’s body is immune to all attacks. URK GUD 7KHVH UHGGLVK K GUD KDYH RU KHDGV ZKLFK DUH DEOH WR EUHDWKH D MHW RI re (5’ wide and 2’ long) twice per day. This attack does 8 points of dam DJH KDOYHG LI D VDYH YV EUHDWK ZHDSRQ LV PDGH

DPDJH

U RK GUD (DFK KHDG RI WKLV SXUSOLVK EURZQ K GUD LV DEOH WR EUHDWKH D VWUHDP RI IURVW IHHW ZLGH DQG IHHW ORQJ ZKLFK GRHV SRLQWV RI GDPDJH VDYH YV EUHDWK ZHDSRQ LV DOORZHG IRU KDOI GDPDJH

RPEDW + GUDH DOZD V KDYH SRLQWV RQ HDFK RI WKHLU +LW LFH DQG DOO KHDGV PXVW EH VHYHUHG EHIRUH WKH K GUD GLHV K GUD FDQ EULQJ XS WR IRXU KHDGV LQWR DFWLRQ DJDLQVW D VLQJOH IRH ELWLQJ RQFH ZLWK HDFK RI WKHP (DFK WLPH D K GUD WDNHV SRLQWV RI GDPDJH RQH RI LWV KHDGV LV DVVXPHG to have been severed. When this happens, a natural re ex seals the neck DUWHULHV VKXW WR SUHYHQW EORRG ORVV + GUDH DWWDFN DFFRUGLQJ WR WKH QXPEHU RI KHDGV WKH KDYH 7KHUHIRUH D KHDGHG K GUD FRQWLQXHV WR DWWDFN DV D + PRQVWHU HYHQ DIWHU VHYHUDO KHDGV KDYH EHHQ VODLQ Attacks on the body have no effect unless a single attack in icts damage HTXDO WR WKH K GUD V RULJLQDO KLW SRLQWV DELWDW RFLHW + GUDH DUH VROLWDU URXQGLQJV 7KH JDWKHU RQO WR PDWH

U RK GUD Q DUFWLF

200

Imp /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

,PS Q 9HU UDUH 6ROLWDU Q Carnivore YHUDJH 2 /DZIXO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

XDVLW Q 9HU UDUH 6ROLWDU Q Carnivore /RZ 4 Chaotic evil

)O

6HH EHORZ 6HH EHORZ

6HH EHORZ 6HH EHORZ

7

7

WDOO YHUDJH

WDOO YHUDJH

,PSV DUH GLPLQXWLYH FUHDWXUHV RI DQ HYLO QDWXUH ZKR URDP WKH ZRUOG DQG DFW DV IDPLOLDUV IRU ODZIXO HYLO ZL DUGV DQG SULHVWV 7KH DYHUDJH LPS LV D KXPDQRLG ZLWK OHDWKHU EDW OLNH ZLQJV D EDUEHG WDLO DQG VKDUS WZLVWHG KRUQV ,WV VNLQ LV D GDUN UHG DQG LWV KRUQV DQG MDJJHG WHHWK DUH D JOHDPLQJ ZKLWH 7KH LPS FDQ SRO PRUS LWVHOI LQWR WZR RWKHU DQLPDO IRUPV 7KH PRVW FRPPRQO HQFRXQWHUHG DOWHUQDWH IRUPV DUH WKRVH RI D ODUJH VSLGHU UDYHQ JLDQW UDW RU JRDW ,Q VXFK IRUPV WKH LPS LV SK VLFDOO LGHQWLFDO WR D QRUPDO DQLPDO RPEDW ,Q LWV QDWXUDO IRUP WKH LPS DWWDFNV ZLWK WKH ZLFNHG VWLQJHU RQ its tail. In addition to in icting 1-4 points of damage, this stinger injects a SRZHUIXO SRLVRQ ZKLFK LV VR GHDGO WKDW WKRVH ZKR IDLO WKHLU VDYH YHUVXV SRLVRQ DUH LQVWDQWO VODLQ E LW :KHQ LW LV SRO PRUS HG WKH LPS DWWDFNV ZLWK WKH QDWXUDO ZHDSRQU RI LWV DGRSWHG IRUP WKRXJK WKH JRDW DQG UDYHQ IRUPV ODFN GDPDJLQJ DWWDFNV 7KH LPS FDQ XVH LWV VSHFLDO PDJLFDO DELOLWLHV QR PDWWHU ZKDW LWV IRUP OO LPSV DUH DEOH WR GH H RRG GH H PD L RU EHFRPH L L LEOH DW ZLOO 2QFH SHU GD WKH FDQ XVH D H LR Imps are immune to attacks based on cold, re, or electricity and re VLVW DOO RWKHU VSHOO DWWDFNV DV LI WKH ZHUH +LW LH FUHDWXUHV 7KH FDQ EH KDUPHG RQO E VLOYHU RU PDJLFDO ZHDSRQV DQG DUH DEOH WR UHJHQHUDWH RQH KLW SRLQW SHU PHOHH URXQG DELWDW RFLHW ,PSV DUH EHLQJV RI D YHU HYLO QDWXUH ZKR RULJLQDWH RQ WKH GDUNHVW RI HYLO SODQHV 7KHLU PDLQ SXUSRVH RQ WKH 3ULPH 0DWHULDO SODQH LV WR VSUHDG HYLO E DVVLVWLQJ ODZIXO HYLO ZL DUGV DQG SULHVWV :KHQ VXFK D SHUVRQ LV MXGJHG ZRUWK RI DQ LPS V VHUYLFH WKH LPS FRPHV LQ DQVZHU WR D nd familiar VSHOO 2QFH WKH KDYH FRQWDFWHG WKHLU QHZ PDVWHU LPSV EHJLQ DW RQFH WR WDNH FRQWURO RI KLV DFWLRQV OWKRXJK LPSV PDLQWDLQ WKH LOOXVLRQ WKDW WKH VXPPRQHU LV LQ FKDUJH WKH DFWXDO UHODWLRQVKLS LV FORVHU WR WKDW RI D ZRUN PDQ WKH LPS DQG KLV WRROV WKH PDVWHU OWKRXJK DQ LPS V ERG FDQ EH GHVWUR HG RQ WKH 3ULPH 0DWHULDO SODQH LW LV QRW VR HDVLO VODLQ :KHQ LWV SK VLFDO IRUP LV ORVW LWV FRUUXSW VSLULW LQVWDQWO UHWXUQV WR LWV KRPH SODQH ZKHUH LW LV UHIRUPHG DQG DIWHU D WLPH UHWXUQHG WR RXU ZRUOG WR UHVXPH LWV ZRUN :KLOH WKH DUH WHFKQLFDOO LQ WKH VHUYLFH RI WKHLU PDVWHU LPSV UHWDLQ D EDVLF LQGHSHQGHQFH DQG DPELWLRQ WR EHFRPH PRUH SRZHUIXO VRPHGD 7KH PD DFTXLUH WUHDVXUH IURP WKRVH WKH VOD DQG ZLOO RIWHQ SLOIHU YDOX DEOHV HQFRXQWHUHG GXULQJ WKHLU WUDYHOV 7KH LPS FRQIHUV VRPH RI LWV SRZHUV XSRQ LWV PDVWHU WHOHSDWKLF OLQN FRQQHFWV WKH WZR ZKHQHYHU WKH DUH ZLWKLQ RQH PLOH RI HDFK RWKHU 7KLV

HQDEOHV WKH PDVWHU WR UHFHLYH DOO RI WKH LPS V VHQVRU LPSUHVVLRQV LQFOXG LQJ LWV LQIUDYLVLRQ 7KH PDVWHU DOVR JDLQV WKH LPS V LQKHUHQW PDJL FDO UHVLVWDQFH DQG LV DEOH WR UHJHQHUDWH MXVW DV WKH LPS GRHV ,I WKH LPS LV ZLWKLQ WHOHSDWKLF UDQJH WKH PDVWHU DFWV DV LI KH ZHUH RQH OHYHO KLJKHU WKDQ he actually is. Conversely, if the imp is more than a mile away, the master DFWV DV LI KH ZHUH RQH OHYHO RI DELOLW EHORZ KLV DFWXDO UDQN ,I WKH LPS LV NLOOHG WKH PDVWHU LQVWDQWO GURSV E IRXU OHYHOV WKRXJK WKHVH FDQ EH UH JDLQHG LQ WKH XVXDO PDQQHU (FRORJ ,PSV DUH WKH HUUDQG ER V RI WKH SRZHUIXO HYLO EHLQJV ZKR FRP PDQG WKH GDUNHVW SODQHV 7KH RIWHQ DFW DV HPLVVDULHV DQG DJHQWV EXW WKHLU SULPDU WDVN LV WR HQKDQFH WKH VSUHDG RI HYLO LQ RXU ZRUOG XDVLW 4XDVLWV DUH FKDRWLF HYLO FRXQWHUSDUWV WR LPSV 7KH FKDRWLF HYLO SULHVWV DQG wizards which quasits “serve” gain the same bene ts and disadvantages WKDW DQ LPS V PDVWHU GRHV /LNH LPSV HDFK TXDVLW FDQ DVVXPH WZR RWKHU IRUPV 7KRVH PRVW FRPPRQO FKRVHQ E TXDVLWV DUH EDWV JLDQW FHQWLSHGHV IURJV RU ZROYHV 7KH FDQ XVH WKHLU PDJLF LQ DQ RI WKHLU IRUPV 7KH TXDVLW DWWDFNV ZLWK LWV FODZHG KDQGV GRLQJ SRLQWV HDFK DQG its deadly bite (doing 1-4 points). The quasit’s claws are coated in a toxin ZKLFK FDXVHV DQ RQH VWUXFN E WKHP WR VDYH YHUVXV SRLVRQ RU ORVH RQH point of dexterity for 2-12 (2d6) rounds. The effects of multiple wounds DUH FXPXODWLYH 4XDVLWV FDQ WXUQ L L LEOH GH H RRG RU GH H PD L DW ZLOO 7KH UHJHQ HUDWH KLW SRLQW SHU URXQG DQG FDQ XQOHDVK D EODVW RI IHDU ZLWK D IRRW UDQJH UDGLXV RQFH SHU GD 2QFH HDFK ZHHN WKH TXDVLW FDQ RPP H ZLWK WKH ORZHU SODQHV DVNLQJ XS WR TXHVWLRQV 4XDVLWV FDQ RQO EH KDUPHG E FROG LURQ RU PDJLFDO ZHDSRQV 7KH DUH DEOH WR UHVLVW PDJLF RI WKH WLPH VDYH DV LI WKH ZHUH +LW LH PRQ sters and are immune to cold, re, and lightning.

201

Imp, Mephit /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

)LUH Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

,FH Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

/DYD Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

0LVW Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

PRNH Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

WHDP Q 6HH EHORZ 6ROLWDU Q 6SHFLDO YHUDJH 1 Q HYLO

6HH EHORZ

6HH EHORZ

6HH EHORZ

6HH EHORZ

6HH EHORZ

6HH EHORZ

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

0HSKLWV DUH QDVW OLWWOH PHVVHQJHUV FUHDWHG E SRZHUIXO ORZHU SODQHV FUHDWXUHV 7KH DUH HYLO DQG PDOLFLRXV E QDWXUH DQG DSSHDU RQ WKH 3ULPH material plane only to perform evil deeds. Six types of mephits are known: re, ice, lava, mist, smoke, and steam. Each is created from the substance IRU ZKLFK LW LV QDPHG 0HSKLWV DSSHDU DV WKLQ IRRW KXPDQRLGV ZLWK ZLQJV 7KHLU IDFHV KDYH exaggerated features, including hooked noses, pointed ears, wide eyes, DQG SURWUXGLQJ FKLQV 7KHLU VNLQ FRQWLQXDOO RR HV WKH VWXII IURP ZKLFK WKH ZHUH PDGH 0HSKLWV VSHDN D FRPPRQ PHSKLW WRQJXH RPEDW ,Q EDWWOH PHSKLWV DWWDFN ZLWK HLWKHU FODZHG KDQGV RU EUHDWK ZHDSRQV DPDJH LV YDULDEOH GHSHQGLQJ RQ WKH W SH RI PHSKLW HQFRXQ WHUHG OO PHSKLWV KDYH WKH DELOLW WR D H LQ RWKHU PHSKLWV WKH W SH D HG LQ DQG SHUFHQWDJH FKDQFH IRU VXFFHVV YDULHV ZLWK WKH PHSKLW LQLWLDWLQJ WKH JDWLQJ VHH EHORZ IRU GHWDLOV DELWDW RFLHW 0HSKLWV ORYH WRUPHQWLQJ KHOSOHVV FUHDWXUHV DQG EUDJJLQJ DERXW WKHLU ODWHVW HYLO DFFRPSOLVKPHQWV 7KH ZHDU JDU LVK YXOJDU FRVWXPHV LQ EL DUUH FRORUV DQG RXWUDJHRXV GHVLJQV 7KH JLYH WKHPVHOYHV SRPSRXV LPSRVVLEO ORQJ QDPHV VXFK DV *DUEHQDIHUWKDO VSULWH VOD HU JUHDWHVW RI DOO WKH VWHDP PHSKLWV 0HSKLWV DVVXPH D JURYHOLQJ FUDYHQ HV PDVWHU VWDQFH DURXQG WKHLU ERVVHV 7RZDUG YLFWLPV DQG HDFK RWKHU PHSKLWV GURS WKHLU KXPEOH VHU YDQW SHUVRQD DQG WDNH RQ WKH DUURJDQW DLU RI D VXSHULRU EHLQJ OLPLWHG camaraderie exists between mephits of the same order. Disputes between GLIIHUHQW W SHV DUH RIWHQ VHWWOHG E D IULHQGO JDPH RI WXJ D GHPLKXPDQ 0HSKLWV DUH XVXDOO DVVLJQHG WR GHOLYHU VRPH PHVVDJH RU SLFN XS SDFN DJHV RQ WKH ORZHU SODQHV EXW RFFDVLRQDOO WKH DUH VHQW WR WKH 3ULPH 0DWHULDO SODQH 0LVVLRQV RQ WKH 3ULPH 0DWHULDO SODQH LQFOXGH UHWULHYLQJ D SDUWLFXODU SHUVRQ GHOLYHULQJ D VSHFLDO PDJLFDO LWHP RU MXVW VSUHDGLQJ D OLWWOH PD KHP VR IRONV GRQ W IRUJHW WKH ORZHU SODQHV DUH VWLOO WKHUH (FRORJ 0HSKLWV OHDG EULHI WURXEOHVRPH OLYHV 7KH DUH TXLFNO FUHDWHG DQG GHVWUR HG EXW WKH KDYH QR SUHGHWHUPLQHG OLIH VSDQ 7KH QHYHU HDW EXW PXVW UHWXUQ WR WKH VXEVWDQFH IURP ZKLFK WKH ZHUH IRUPHG WR KHDO GDPDJH XVXDOO KLW SRLQW SHU WXUQ LQ FRQWDFW )LUH 0HSKLW The most mischievous of all mephits, these ends play terrible pranks on RWKHU PHSKLWV VXFK DV SXVKLQJ ODYD PHSKLWV LQWR ZDWHU DQG ZDWFKLQJ WKHP KDUGHQ DQG RQ WKHLU YLFWLPV

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

)O

%

6HH EHORZ 6HH EHORZ 1LO 0 WDOO YHUDJH

Touching a re mephit causes 1 point of heat damage (no saving throw). 7KHLU FODZHG KDQGV UDNH IRU G SRLQWV RI GDPDJH HDFK SOXV KLW SRLQW RI KHDW GDPDJH SHU KLW )LUH PHSKLWV PD XVH WKHLU EUHDWK ZHDSRQ WKUHH WLPHV D GD ,W KDV WZR forms. The rst is a ame jet 15 feet long and 1-foot wide. This jet automat LFDOO KLWV RQH WDUJHW RI WKH PHSKLW V FKRRVLQJ IRU G SRLQWV RI GDPDJH (half if saving throw is successful). The second form is a fan of ame cov HULQJ D DUF GLUHFWO LQ IURQW RI WKH PHSKLW WR D GLVWDQFH RI IHHW Q FUHDWXUH LQ WKH DUF VXIIHUV SRLQWV RI GDPDJH QR VDYLQJ WKURZ DOORZHG )LUH PHSKLWV PD DOVR FDVW HD PH DO DQG PD L PL LOH WZR PLVVLOHV spells each once per day. Once every hour a re mephit can attempt to D H LQ DQRWKHU PHSKLW 7KH FKDQFH IRU VXFFHVV LV DQG WKH VXPPRQHG mephit is either re, lava, smoke, or steam (equal probability of each). ,FH 0HSKLW ,FH PHSKLWV DUH DQJXODU LQ IRUP ZLWK WUDQVOXFHQW LFH EOXH VNLQ 7KH OLYH on the colder lower planes and never mix with re, lava, smoke, or steam PHSKLWV ,FH PHSKLWV DUH DORRI DQG FUXHO VXUSDVVLQJ DOO RWKHU PHSKLWV LQ the ne arts of torture and wanton destruction. In combat, ice mephits attack with two clawed hands, in icting 1-2 SRLQWV RI GDPDJH HDFK ,Q DGGLWLRQ WKHLU FKLOOLQJ WRXFK KDV D IUHH LQJ HIIHFW UHGXFLQJ WKH YLFWLP V KLW SRLQWV E SHU KLW QR VDYLQJ WKURZ DO ORZHG 7KHVH HIIHFWV DUH FXPXODWLYH DQG ODVW WKUHH WR IRXU WXUQV RU XQWLO the victim is healed to full hit points (whichever comes rst). ,FH PHSKLWV PD EUHDWKH D YROOH RI LFH VKDUGV WKUHH WLPHV SHU GD 7KLV YROOH DXWRPDWLFDOO KLWV D VLQJOH YLFWLP ZLWKLQ IHHW RI WKH PHSKLW DP DJH LV G KDOYHG LI WKH YLFWLP UROOV D VXFFHVVIXO VDYLQJ WKURZ 2QFH SHU KRXU DQ LFH PHSKLW PD DWWHPSW WR D H LQ RQH RWKHU PHSKLW 7KH FKDQFH RI VXFFHVV LV DQG WKH VXPPRQHG PHSKLW LV HLWKHU PLVW RU LFH HTXDO SUREDELOLW RI HDFK /DYD 0HSKLW /DYD PHSKLWV DUH WKH OHDVW LQWHOOLJHQW RI DOO PHSKLWV 7KH DUH VORZ RQ the uptake and frequently the brunt of re mephit jokes. Lava mephits generate extreme heat that can be felt 30 feet away. Their claws are small DQG VRIW FDXVLQJ RQO SRLQW RI GDPDJH ZKHQ WKH KLW EXW HDFK KLW LQ icts an additional 1d8 points of heat damage. The touch of a lava mephit DXWRPDWLFDOO PHOWV RU EXUQV PRVW PDWHULDOV 7KH UDWH RI WKLV GHVWUXFWLRQ YDULHV IURP RQH KRXU WR EXUQ WKURXJK DQ LQFK RI ZRRG WR WKUHH URXQGV WR FRPSOHWHO PHOW SODWH DUPRU

202

Imp, Mephit 7KHLU EUHDWK ZHDSRQ LV D PROWHQ EORE RI ODYD XVDEOH RQFH HYHU WKUHH PHOHH URXQGV 7KLV EORE DXWRPDWLFDOO KLWV RQH WDUJHW ZLWKLQ IHHW RI WKH EUHDWKLQJ PHSKLW G SRLQWV RI GDPDJH QR VDYLQJ WKURZ ODYD mephit may use this weapon a maximum of eight times, after that, the PHSKLW PXVW UHFKDUJH E VRDNLQJ LQ D ODYD SRRO IRU RQ KRXU 0HSKLWV PD UHFKDUJH GXULQJ EDWWOH LI WKH FRPH LQ FRQWDFW ZLWK ODYD GXULQJ FRPEDW WKH UHJHQHUDWH KLW SRLQWV SHU PHOHH URXQG 7KLV DELOLW LV RI FRXUVH ORVW LI WKH PHSKLW LV EURXJKW WR KLW SRLQWV RU OHVV DW WKLV SRLQW WKH PHSKLW LV dead. These ends may shapechange into a pool of lava 3 feet in diameter E LQFKHV GHHS 7KLV PDQHXYHU GRHV QRW UHFKDUJH WKH EUHDWK ZHDSRQ 7KH PD VWLOO EH KDUPHG QRUPDOO ZKHQ LQ WKLV ODYD SRRO IRUP 2QFH HYHU KRXU D ODYD PHSKLW PD DWWHPSW WR D H LQ RWKHU PH SKLWV 7KH FKDQFH RI VXFFHVV LV ,I WZR DUH VXPPRQHG WKH DUH RI WKH same type (equal probability of re, lava, smoke, or steam). 0LVW 0HSKLW Mist mephits fancy themselves as spies par excellence and practice this DELOLW RQ RWKHU PHSKLWV 7KH DUH TXLFN WR UHSRUW RWKHU PHSKLWV ZKR VKRZ PHUF RU DQ RWKHU WUHDVRQRXV EHKDYLRU DQG WKH QHYHU HQJDJH LQ LGOH EDQWHU ZLWK RWKHU PHSKLWV 0LVW PHSKLWV KDYH WKH DELOLW WR VHH FOHDUO LQ IRJ RU PLVW 7KHLU VNLQ LV SDOH JUHHQ 7KH QHYHU HQJDJH LQ PH lee unless they are trapped. Their soft claws in ict just 1 point of damage ZKHQ WKH KLW 0LVW PHSKLWV PD EUHDWKH D VLFNO JUHHQ EDOO RI PLVW HYHU RWKHU URXQG XS WR WKUHH WLPHV DQ KRXU 7KLV EDOO DXWRPDWLFDOO HQYHORSV RQH YLFWLP ZLWKLQ IHHW RI WKH EUHDWKLQJ PHSKLW 7KH YLFWLP PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU VXIIHU G SRLQWV RI FKRNLQJ GDPDJH DQG EH EOLQGHG IRU G URXQGV ,Q DGGLWLRQ WR WKH EUHDWK ZHDSRQ PLVW PHSKLWV FDQ FUHDWH D ZDOO R R DV WKH VSHOO RQFH SHU GD DW D UG OHYHO DELOLW 7KH FDQ DOVR DVVXPH JDVHRXV IRUP RQFH SHU GD DQG RIWHQ XVH WKLV DELOLW WR VS RQ RWKHUV RU HVFDSH FRPEDW 2QFH SHU KRXU D PLVW PHSKLW PD DWWHPSW WR D H LQ RWKHU PHSKLWV 7KH FKDQFH RI VXFFHVV LV ,I WZR PHSKLWV DUULYH WKH DUH RI WKH VDPH W SH HLWKHU LFH RU PLVW HTXDO SUREDELOLW PRNH 0HSKLW 6PRNH PHSKLWV DUH FUXGH DQG OD 7KH VSHQG PRVW RI WKHLU WLPH ORXQJ LQJ DURXQG LQYLVLEOH VPRNLQJ SLSH ZHHG WHOOLQJ EDG MRNHV DERXW WKHLU FUHDWRUV DQG VKLUNLQJ WKHLU UHVSRQVLELOLWLHV 6PRNH PHSKLWV WZR FODZHG KDQGV FDXVH SRLQWV RI GDPDJH HDFK 7KHLU EUHDWK ZHDSRQ FRQVLVWV RI D VRRW EDOO XVDEOH HYHU RWKHU PHOHH URXQG ZLWK QR OLPLW RQ WKH QXPEHU RI WLPHV LW FDQ EH XVHG LQ D GD 7KH VRRW EDOO DXWRPDWLFDOO VWULNHV RQH FUHDWXUH RI WKH PHSKLW V FKRLFH ZLWK LQ IHHW FDXVLQJ G SRLQWV RI GDPDJH DQG EOLQGLQJ WKH YLFWLP IRU URXQGV 1R VDYLQJ WKURZ LV SHUPLWWHG 6PRNH PHSKLWV PD FDVW L L LELOL DQG GD L OL RQFH HDFK SHU GD 2QFH SHU KRXU WKH FDQ DWWHPSW WR D H LQ RWKHU PHSKLWV 7KH FKDQFH RI VXFFHVV LV ZLWK HTXDO SUREDELOLW RI WKH VXPPRQHG PHSKLWV being re, lava, smoke, or steam. If two mephits appear, they are of the VDPH W SH When a smoke mephit dies, it disappears in a ash of ame. The ash FDXVHV SRLQW RI GDPDJH WR DOO FUHDWXUHV ZLWKLQ IHHW QR VDYLQJ WKURZ

7KH KDUGHQHG FODZV RI D VWHDP PHSKLW FDXVH G SRLQWV RI GDPDJH HDFK SOXV DGGLWLRQDO SRLQW RI KHDW GDPDJH SHU WRXFK QR VDYLQJ WKURZ ,Q DGGLWLRQ WKH YLFWLP LV OLNHO WR EH VWXQQHG IRU RQH URXQG 7KHVH HIIHFWV DUH FXPXODWLYH VR D YLFWLP UDNHG WZLFH FRXOG EH VWXQQHG IRU WZR URXQGV 6WHDP PHSKLWV FDQ EUHDWKH D VFDOGLQJ MHW RI ZDWHU HYHU RWKHU URXQG QR OLPLW WR WKH QXPEHU RI WLPHV SHU GD WKLV FDQ EH XVHG 7KLV MHW KDV D IRRW UDQJH DQG DXWRPDWLFDOO KLWV LWV WDUJHW DPDJH LV G SRLQWV QR VDYLQJ WKURZ ZLWK D FKDQFH RI VWXQQLQJ WKH YLFWLP IRU RQH URXQG 2QFH SHU GD D VWHDP PHSKLW PD FUHDWH D UDLQVWRUP RI ERLOLQJ ZDWHU over a 20-by-20-foot area. This storm in icts 2d6 points of damage to all YLFWLPV FDXJKW LQ WKH DUHD RI HIIHFW ZLWK QR VDYLQJ WKURZ DOORZHG 6WHDP PHSKLWV PD DOVR R DPL D H ZD HU RQFH SHU GD UHYHUVH RI S UL ZD HU 2QFH SHU KRXU D VWHDP PHSKLW PD DWWHPSW WR D H LQ RWKHU PH SKLWV ZLWK D FKDQFH RI VXFFHVV 7KHUH LV DQ HTXDO SUREDELOLW WKDW WKH summoned mephits are either re, lava, smoke, or steam. If two are sum PRQHG WKH DUH RI WKH VDPH W SH 8QOLNH RWKHU PHSKLWV ZKR ZLOO GHOD DQ DWWDFN IRU DV ORQJ DV SRVVLEOH VWHDP PHSKLWV DUH UXOHG E WKHLU RYHUVL HG HJRV 7KH ZLOO HYHQ DPEXVK even large, well-armed parties, striking rst with boiling rainstorms, then FRQFHQWUDWLQJ WKHLU EUHDWK ZHDSRQV RQ WKH QHDUHVW ZL DUG RU SULHVW

WHDP 0HSKLW 6WHDP PHSKLWV DUH WKH VHOI DSSRLQWHG RYHUORUGV RI DOO PHSKLWV 7KH IUH TXHQWO JLYH RUGHUV WR ZHDNHU PHSKLWV ,Q DGGLWLRQ WR KLVVLQJ VWHDP HV FDSLQJ IURP WKHLU SRUHV VWHDP PHSKLWV OHDYH D WUDLO RI QHDU ERLOLQJ ZDWHU ZKHUHYHU WKH ZDON

203

Insect ,QVHFW QW *LDQW

0

QW /LRQ *LDQW UDWKD Aspis, Cow VSLV URQH VSLV /DUYD

RI

RU

PJ WW RU

%U

6Z

VVDVVLQ %XJ %HH :RUNHU %HH 6ROGLHU %XPEOHEHH Cave Cricket Dragon y, Giant Dragon y, Larva (DU 6HHNHU )LUHIULHQG )O %OXHERWWOH Fly, Horse y Fyre y Horax

WR

6, Fl 18 (C) ), 12, Fl 30 (C) )O ( KRS )O % 6Z MHW

)O

+RUQHW *LDQW 3HUQLFRQ 3UD LQJ 0DQWLV

)O )O )O

)O

%

1LO KS

%

KS WR

WR

:DVS *LDQW

)O

RU ZHDSRQ

+ + +

+ + + +

+ + + + + +

0RUDOH YHUDJH YHUDJH (OLWH (OLWH (OLWH + 6WHDG + (OLWH 8QVWHDG 6WHDG Champion (15-16) (OLWH 8QUHOLDEOH 6WHDG 6WHDG 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG 6WHDG YHUDJH YHUDJH 8QUHOLDEOH )HDUOHVV )HDUOHVV )HDUOHVV )HDUOHVV )HDUOHVV )HDUOHVV 8QUHOLDEOH 8QVWHDG (OLWH YHUDJH YHUDJH

+ +

%

YHUDJH

QW LDQW Both worker and warrior ants ght. If a warrior manages to bite, it also WULHV WR VWLQJ IRU G SRLQWV GDPDJH VXFFHVVIXO VDYH UHGXFHV GDPDJH WR 1d4. The queen has 10 HD but does not move or ght. QW /LRQ LDQW 7KH DQW OLRQ EXLOGV WDSHULQJ SLWV LQ ORRVH VDQG DQG ZDLWV IRU SUH WR IDOO LQ 2QFH WKH DQW OLRQ KLWV DOO DGGLWLRQDO DWWDFNV DUH DXWRPDWLF UDWKD UDWKD JUDVS DQG KROG SUH ZLWK WKHLU IRRW FODZHG WHQWDFOHV WKDW FDQ lash out 20 feet. An aratha does not bite opponents, but chews esh torn IURP SUH E LWV WHQWDFOHV WWDFN HIHQVH PsC, MT, PB/All

SRLVRQ SRLVRQ SRLVRQ

6HH EHORZ

,QVHFWV DUH WKH KHDUWLHVW DQG WKH PRVW QXPHURXV RI FUHDWXUHV 1RUPDO LQ VHFWV DUH IRXQG DOPRVW HYHU ZKHUH 7KH JLDQW YDULHW PDQ RI ZKLFK DUH OLVWHG KHUH ZLWK DGGHG EUDZQ DQG SRZHU PDNH WRXJK RSSRQHQWV

HY

1LO

KS

7HUPLWH *LDQW +DUYHVWHU .LQJ 4XHHQ 6ROGLHU :RUNHU 7LFN *LDQW

VLRQLFV XPPDU /HYHO LV FL

WW

FRUH

V

V FKRNLQHWLF H R LR PROHFXODU DJLWDWLRQ V FKRPHWDEROLVP H R LR ERG HTXLOLEULXP VXVSHQG DQLPDWLRQ HOHSDWK LH H SV FKLF FUXVK H R LR DWWUDFWLRQ HPSDWK PLQG WKUXVW SVLRQLF EODVW

DOXH :RUNHU :DUULRU

+ + + +

GXOW RXQJ + + + + + +

+ + +

VSLV RZ Aspis cows exude a dangerous corrosive that coats the body and adheres to the walls and oor of the chambers. This corrosive causes damage every URXQG KHU RSSRQHQWV VWD LQ KHU FKDPEHU VSLV URQH 0RVW FRPEDW VLWXDWLRQV DUH KDQGOHG E DVSLV GURQHV 7KH ULVH RQ WZR UHDU OHJV OHDYLQJ WKH RWKHU IRXU OLPEV WR ZLHOG WZR ZHDSRQV DQG WZR VKLHOGV increasing its AC to 2. All aspis are immune to cold and electrical damage; re-based attacks cause only half damage. VSLV /DUYD VSLV ODUYDH DWWDFN ZLWK WKHLU SHUSHWXDOO UDYHQRXV MDZV VVDVVLQ XJ The male assassin bug attacks rst with the female close to the battle. Those ELWWHQ PXVW VDYH YV SRLVRQ RU WKDW SDUW RI WKH ERG LV SDUDO HG IRU RQH KRXU 7KH IHPDOH DWWDFNV WKDW VDPH ORFDWLRQ WKH IROORZLQJ URXQG WR LQMHFW G HJJV ,Q G KRXUV WKH HJJV KDWFK DQG HDFK ODUYD FDXVHV SRLQW RI GDP DJH SHU KRXU IWHU WZR ZHHNV WKH ODUYD HPHUJH DV DGXOWV 2QO SRZHUIXO VSHOOV OLNH ZL DQG OLPL HG ZL ZLOO HUDVH WKH LQIHVWDWLRQ HH :RUNHU :RUNHU EHHV XVH WKHLU VWLQJHU LQ FRPEDW 7KH YLFWLP PXVW VDYH YV SRLVRQ RU VXIIHU DQ DGGLWLRQDO G SRLQWV RI GDPDJH %HHV ORVH WKHLU VWLQJHU DIWHU RQH XVH DQG GLH LQ DQ KRXU ,I HQFRXQWHUHG DW WKH KLYH WKHUH ZLOO EH WLPHV WKH QRUPDO QXPEHU RI EHHV

204

Insect HH ROGLHU Soldier bees are identical to worker bees, except their sting causes more GDPDJH DQG WKH YLFWLP PXVW VDYH ZLWK D SHQDOW XPEOHEHH %XPEOHEHH SRLVRQ FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH XQOHVV D VDYH YV SRLVRQ ZLWK D SHQDOW LV PDGH ,I HQFRXQWHUHG DW RU QHDU WKH QHVW WKHUH ZLOO EH G EXPEOHEHHV DQG D FRPEDWLYH TXHHQ 7KH TXHHQ KDV G + DQG D VWLQJ WKDW FDXVHV G SRLQWV RI GDPDJH 7KH SRLVRQ IURP KHU VWLQJ FDXVHV DQ DGGLWLRQDO SRLQWV RI GDPDJH LI D VDYH YV SRLVRQ DW D SHQDOW LV IDLOHG %XPEOHEHHV GR QRW ORVH WKHLU VWLQJHUV DIWHU XVH DYH ULFNHW ,I D JURXS RI SHRSOH DUH ZLWKLQ IHHW RI D FKLUSLQJ FDYH FULFNHW WKH QRLVH GURZQV RXW DOO VSHHFK DQG YRFDO VSHOO FDVWLQJ 7KH QRLVH LQKLELWV WKH YLF WLP V DELOLW WR KHDU DSSURDFKLQJ SUHGDWRUV DQG HQHPLHV Dragon y Giant dragon ies gain a –3 bonus to initiative rolls and a +4 Armor Class bonus against missile weapons. A dragon y scoops tiny- and small-sized FUHDWXUHV LQWR LWV OHJ EDVNHW DQG GHYRXUV WKHP LQ PLGDLU :KHQ FDSWXUHG LWV YLFWLP LV DWWDFNHG DXWRPDWLFDOO :KHQ DWWDFNLQJ PDQ RU ODUJH VL HG creatures, the dragon y darts in to bite with its mandibles, and backs up, DOZD V IDFLQJ LWV RSSRQHQW Dragon y, Larva 7KHVH ODUYD VXUSULVH WKHLU SUH RI WKH WLPH 7KHLU PDQGLEOHV DUH FRY HUHG ZLWK D UXEEHU RUJDQ ZKHQ QRW LQ XVH VR HYHQ EHIRUH WKH DWWDFN WKH DSSHDU WR EH LQRIIHQVLYH WRRWKOHVV FUHDWXUHV (DU HHNHU 7KH HDU VHHNHU QHHGV ZDUP SODFHV WR OD LWV HJJV IDYRULQJ ORFDWLRQV OLNH HDUV 7KH FUHDWXUH OD V G HJJV WKDW KDWFK LQ G KRXUV 7KH ODUYD eat the surrounding tissue, deafening the victim. Constantly burrowing GHHSHU LQWR WKH YLFWLP V KHDG ZKHUH IRRG DQG ZDUPWK DUH SOHQWLIXO WKH KRVW KDV D FKDQFH RI G LQJ LQ G GD V IWHU WKLV WLPH WKH HDU VHHNHUV HPHUJH IURP WKH LQIHVWHG HDU DV DGXOWV UH GL HD H UHPRYHV WKH LQIHVWD WLRQ EXW GRHV QRW UHWXUQ WKH ORVV RI KHDULQJ Firefriend (Giant Fire y) In addition to its mandibles, the giant re y can brighten its abdomen RQFH HYHU WXUQ FUHDWLQJ D EHDP RI JUHHQLVK OLJKW WKDW FDXVHV G SRLQWV RI GDPDJH RQH KDOI GDPDJH LI D VDYH YV ZDQGV LV VXFFHVVIXO )O LDQW OXHERWWOH This breed of giant y prefers carrion, offal, and the like. They are, how HYHU DWWUDFWHG WR VZHHW RGRUV DQG FUHDWXUHV FRYHUHG ZLWK EORRG RU RSHQ ZRXQGV Fly, Giant Horse y The largest of all giant ies, the giant horse y alights on any creature to attack for blood with its tuberous mouth. After biting, the giant horse y causes an equal amount of damage the next round by drawing blood, un OHVV GULYHQ RII Fyre y When a fyre y contacts ammable objects, these items must save vs. nor mal re or be consumed. Persons in burning clothing suffer 1d6 points of GDPDJH +LWV WKDW GR QRW VWULNH EXUQDEOH PDWHULDO FDXVH SRLQW RI GDPDJH WR WKH YLFWLP RUD Horax attack in packs, gaining a +1 bonus to initiative rolls. Once a horax VFRUHV D KLW LW PDLQWDLQV LWV KROG FDXVLQJ GDPDJH HYHU URXQG RUQHW LDQW 7KH VROLWDU JLDQW KRUQHW VZRRSV GRZQ RQ LWV SUH KROGLQJ ZLWK LWV OHJV ZKLOH LWV VWLQJHU UHSHDWHGO VWDEV WKH YLFWLP IDLOHG VDYH YV SRLVRQ FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH DQG G KRXUV RI SDUDO DWLRQ +RUQHWV GR QRW ORVH WKHLU VWLQJHUV ZKHQ WKH DWWDFN

HUQLFRQ Pernicons attack by swarming victims and tearing at exposed esh with WKHLU KXJH PDQGLEOHV EOH WR ZRUP WKHLU ZD XQGHU FORWKLQJ DQG DUPRU QR RQH LV FRPSOHWHO VDIH IURP WKHVH FUHDWXUHV :KHQ WKH VZDUP KLWV WKH victim suffers 1d10 points of damage and loses 1 point of Constitution. If the Constitution dips below 3, the victim falls unconscious; below 1 and the victim dies. One point of Constitution is recovered per day, regardless RI KHDOLQJ PHWKRGV UD LQJ 0DQWLV DUJDQWXDQ 7KH JDUJDQWXDQ SUD LQJ PDQWLV JUDEV SUH WKDW LQDGYHUWHQWO FRPHV WRR FORVH ZLWK LWV IURQW VSLQ DUPV %HVLGHV LWV WZR FODZV LW ELWHV ZLWK LWV VWURQJ PDQ dibles, removing and chewing esh with each unerring strike. HUPLWH LDQW DUYHVWHU *URXSV RI RU PRUH ZRUNHU WHUPLWHV DUH DFFRPSDQLHG E VROGLHUV 6RO GLHU WHUPLWHV FDQ VSLW DQ LUULWDWLQJ OLTXLG OLNH NHURVHQH RQFH SHU WXUQ DW D range of 10 feet. This ammable liquid blinds creatures, for 5d4 rounds, WKDW GR QRW VDYH YV SRLVRQ ,I LJQLWHG WHUPLWH VSLWWOH FDXVHV G SRLQWV RI GDPDJH .LQJ WHUPLWHV KDYH GRXEOH UDQJH VSLWWOH DQG FDQ XVH WKLV DW WDFN HYHU RWKHU URXQG EXW WKH TXHHQ ODFNV WKLV DELOLW %RWK WKH TXHHQ DQG NLQJ DQG WKH HJJV DUH JXDUGHG E WZLFH WKH QXPEHU RI ZRUNHUV DQG VROGLHUV HQFRXQWHUHG QRUPDOO DQG ZKR DWWDFN ZLWK D WR KLW DQG D ERQXV WR PRUDOH UROOV LFN LDQW 7KHVH FUHDWXUHV GURS RQ YLFWLPV IURP WUHHV VWDODFWLWHV RU URFN IRUPDWLRQV IWHU WKH LQLWLDO KLW WKH WLFN GUDLQV G KLW SRLQWV RI EORRG HYHU URXQG XQWLO LWV GUDLQ WRWDO HTXDOV LWV KLW SRLQW WRWDO YLFWLP KDV D FKDQFH RI FRQWUDFWLQJ D IDWDO GLVHDVH WKDW NLOOV WKH KRVW LQ G GD V XQOHVV D UH GL HD H LV FDVW :DVS LDQW 7KHVH FRRSHUDWLYH LQVHFWV DWWDFN ZLWK ERWK WKHLU ELWH DQG VWLQJHU 7KH YHQ RP FDUULHG E ZDVSV LV LGHQWLFDO WR WKDW KHOG E WKH JLDQW KRUQHW :DVSV GR QRW ORVH WKHLU VWLQJHUV ZKHQ WKH DWWDFN

205

Insect Swarm HOYHW

QWV

,1 7URSLFDO VXEWURSLFDO RU WHPSHUDWH )RUHVW KLOOV DQG SODLQV ) ( (1 9HU UDUH 2 1, ,21 6ZDUP , , /( D ,( 2PQLYRUH ,1 (//, (1 ( QLPDO ( ( 1LO /, 10(1 1HXWUDO /,0

(

(

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02

/( / (

UDVVKRSSHUV DQG /RFXVWV 7URSLFDO DQG VXEWURSLFDO )RUHVW KLOOV DQG SODLQV 9HU UDUH 6ZDUP D +HUELYRUH QLPDO 1LO 1HXWUDO

6HH EHORZ

6HH EHORZ

6HH EHORZ 6HH EHORZ

6, Fl 18 (C) KS LQVHFWV 6HH EHORZ

6HH EHORZ 3RLVRQ

6HH EHORZ 1LO

1LO

1LO

1LO ,QGLYLGXDO 7 ORQJ 6ZDUP VHH EHORZ 8QVWHDG 6HH EHORZ

1LO 7 ORQJ 6ZDUP VHH EHORZ 8QVWHDG 6HH EHORZ

V LQGLYLGXDOV YHOYHW DQWV JUDVVKRSSHUV DQG ORFXVWV DUH UHODWLYHO KDUP less. But in swarms, these insects can cause immense damage to elds and IRUHVWV DV ZHOO DV WKUHDWHQLQJ WKH OLYHV RI DOO FUHDWXUHV LQ WKHLU SDWK HOYHW QWV The velvet ant resembles a plump version of the common ant, except for WKH VRIW IX WKDW FRYHUV LWV HQWLUH ERG 7KH IX LV XVXDOO UHG RU EODFN EXW LW FDQ DOVR EH HOORZ EURZQ RU RUDQJH RPEDW YHOYHW DQW VZDUP HDWV HYHU WKLQJ LQ LWV SDWK DQLPDO PDWWHU DV ZHOO DV YHJHWDWLRQ 7R GHWHUPLQH WKH VL H RI D VZDUP UROO G DQG PXOWLSO WKH UHVXOW E 7KHUH DUH DERXW DQWV SHU VTXDUH IRRW WKHUHIRUH D VZDUP RI DQWV IRUPV D EORFN DERXW IHHW SHU VLGH ,I D VZDUP FRPHV LQ FRQWDFW ZLWK DQ REVWDFOH LW WXUQV DQG FRQWLQXHV YLFWLP LQ FRQWDFW ZLWK D VZDUP KDV DQ FKDQFH SHU URXQG RI EHLQJ ELWWHQ DQG VXIIHULQJ G SRLQWV RI GDPDJH 7KH YLFWLP PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU VXIIHU LQ tense pain for the next 2d4 turns, making all attack and damage rolls with D SHQDOW GXULQJ WKLV WLPH Each point of damage in icted on an insect swarm kills 1d20 insects. They may be scattered with smoke or re; immersion in water washes WKHP RII ,I KDOI RI D VZDUP LV NLOOHG WKH VXUYLYRUV DWWHPSW WR VFDWWHU DQG hide. If an entire swarm is killed, award 975 experience points.

DQG PXOWLSO 7R GHWHUPLQH WKH VL H RI D JUDVVKRSSHU VZDUP UROO G WKH UHVXOW E 0XOWLSO WKLV UHVXOW E ZKHQ GHWHUPLQLQJ WKH VL H RI D ORFXVW VZDUP 7KHUH DUH DERXW JUDVVKRSSHUV RU ORFXVWV SHU VTXDUH IRRW IRU FRQYHQLHQFH DVVXPH WKHUH DUH LQVHFWV SHU FXELF IRRW ZKHQ DS proximating the size of ying swarm). YLFWLP LQ FRQWDFW ZLWK D JUDVVKRSSHU RU ORFXVW VZDUP KDV D FKDQFH SHU URXQG RI EHLQJ ELWWHQ DQG VXIIHULQJ SRLQW RI GDPDJH GGL WLRQDOO YLFWLPV ZLWKLQ D FORXG RI WKHVH LQVHFWV KDYH WKHLU YLVLRQ UHGXFHG WR G IHHW Each point of damage in icted on an insect swarm kills 1d20 insects. They may be scattered with smoke or re; immersion in water washes WKHP RII ,I KDOI RI D VZDUP LV NLOOHG WKH VXUYLYRUV DWWHPSW WR VFDWWHU ,I DQ entire swarm is killed, award 2,000 experience points. DELWDW RFLHW ,QVHFW VZDUPV DUH PLJUDWRU VOHHSLQJ DW QLJKW ZKHUHYHU WKH KDSSHQ WR EH )HPDOHV OD XS WR HJJV HYHU HDU 7KHVH LQVHFWV KDYH QR OHDGHUV RU DQ VSHFLDOL HG ZRUNHUV 7KH GR QRW FROOHFW WUHDVXUH (FRORJ 9HOYHW DQWV HDW VHHGV JUDVVHV DQG PHDW HVSHFLDOO HQMR LQJ FDU ULRQ 7KH SRLVRQ RI YHOYHW DQWV UHQGHUV WKHP LQHGLEOH WR FDUQLYRUHV *UDVVKRSSHUV DQG ORFXVWV SUHIHU VHHGV DQG JUDLQV 6QDNHV PLFH ELUGV DQG VSLGHUV DUH DPRQJ WKHVH LQVHFWV QXPHURXV QDWXUDO HQHPLHV *UDVV KRSSHUV DQG ORFXVWV FDQ EH HDWHQ E FDUQLYRUHV

UDVVKRSSHUV DQG /RFXVWV 7KH JUDVVKRSSHU LV DERXW LQFKHV LQ OHQJWK DQG LV XVXDOO JUHHQ RU EURZQ LQ FRORU 7KH JUDVVKRSSHU FDQ PDNH OHDSV RI DERXW IRXU IHHW /RFXVWV DUH D W SH RI JUDVVKRSSHU ZLWK VKRUWHU DQWHQQDH 7KH FDQ UXE WKHLU KLQG OHJV DJDLQVW WKHLU ZLQJV WR SURGXFH D GLVWLQFWLYH FKLUS RPEDW Grasshopper and locust swarms y from place to place in search of lush elds on which to settle and consume. These swarms move in VWUDLJKW OLQHV DQG DUH HDV WR DYRLG

206

Intellect Devourer /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

GXOW Q VXEWHUUDQHDQ RU GDUN DUHDV 9HU UDUH 6ROLWDU Q 0HQWDO HQHUJ 9HU Chaotic evil

/DUYD DUN PRLVW DUHDV 5DUH 6ROLWDU XULQJ GDUNQHVV (PRWLRQV 1RW UDWDEOH 4 G 1HXWUDO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , , ( 02 /( / (

1 (

3VLRQLFV VWDONLQJ ZHDSRQ QHHGHG WR KLW VHH EHORZ 1LO VHH EHORZ 7 ORQJ )DQDWLF

G 3VLRQLFV SRLVRQ 3VLRQLFV 1LO 7 ORQJ 8QVWHDG

7KH WHUP LQWHOOHFW GHYRXUHU UHIHUV RQO WR WKLV FUHDWXUH V DGXOW IRUP LWV ODUYD LV DQ XVWLODJRU %RWK UHVHPEOH D EUDLQ RQ IRXU OHJV 7KH ERG RI WKH LQWHOOHFW GHYRXUHU KDV D FUXVW SURWHFWLYH FRYHULQJ DQG LWV OHJV DUH EHVWLDO MRLQWHG DQG FODZHG 7KH XVWLODJRU V ERG LV VRIW DQG PRLVW DQG XVXDOO FRYHUHG ZLWK D JUD IXQJXV LW KDV D IRRW ORQJ WHQGULO DW WKH IURQW DQG LWV OHJV DUH VSLQGO DQG FRUDO OLNH 7KRXJK ERWK IRUPV DUH DERXW EUDLQ VL HG WKH DGXOW FDQ XVH SVLRQLFV WR DOWHU LWV VL H RPEDW The ustilagor attacks by striking with its exible tendril. The WHQGULO VHFUHWHV DQ DONDOLQH VXEVWDQFH ZKLFK FDXVHV G GDPDJH RQ D VXFFHVVIXO KLW DV ZHOO DV DQRWKHU G GDPDJH WKH IROORZLQJ URXQG XQ OHVV WKH YLFWLP PDNHV D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ 7KH FUHDWXUH LV TXLWH DJLOH DQG FDQ MXPS DQG GDUW TXLFNO The ustilagor can also attack psionically, rst making contact with a YLFWLP V PLQG ,W XVHV DYHUVLRQ WR JLYH D YLFWLP DQ DYHUVLRQ WR IXQJXV RU WR D FHUWDLQ DUHD LG LQVLQXDWLRQ WR HIIHFWLYHO SDUDO H WKH YLFWLP RU WHOHPSDWKLF SURMHFWLRQ WR LQFUHDVH DQ RSSRQHQW V GLVOLNH RU GLVWUXVW RI FRPSDQLRQV HVSLWH LWV SVLRQLF SURZHVV WKH XVWLODJRU FDQQRW EH DWWDFNHG PHQWDOO (magically or psionically) except by psionic blast. Its fungal growth inter IHUHV ZLWK DQG SUHYHQWV PHQWDO DWWDFNV SURWHFWV WKH XVWLODJRU IURP GU LQJ RXW SUHYHQWV FHUHEUDO SDUDVLWHV IURP DWWDFNLQJ DQG PDNHV WKH FUHDWXUH LPPXQH WR IXQJDO DWWDFNV DQG DQ SRZHU WKDW UHDGV RU DIIHFWV DQ DXUD 7KH DGXOW IRUP DOVR SUHIHUV WR DWWDFN ZLWK SVLRQLFV WKRXJK LWV WKUHH WDORQHG SDZV FDQ DOO EH XVHG LQ WKH VDPH URXQG DV WKH FUHDWXUH MXPSV RQ DQ RSSRQHQW DQG UDNHV VLGH IURP LWV UHJXODU SVLRQLF SRZHUV VHH EHORZ WKH DGXOW LQWHOOHFW GH YRXUHU KDV VSHFLDOL HG IRUPV RI WKUHH SVLRQLF SRZHUV WKHVH DUH FRQVWDQWO LQ HIIHFW DQG FRVW QR 363V EXW WKH GR FRXQW DV SVLRQLF DFWLYLW IRU GHWHF WLRQ SXUSRVHV 7KURXJK D VSHFLDO IRUP RI HQHUJ FRQWDLQPHQW WKH LQWHOOHFW devourer is immune to damage from normal and magical res, and takes RQO RQH KLW SRLQW SHU GLH RI HOHFWULFDO GDPDJH D IRUP RI VSOLW SHUVRQDOLW LV DOZD V LQ HIIHFW DOORZLQJ WKH FUHDWXUH WR DWWDFN ZLWK SVLRQLFV DQG FODZV LQ WKH VDPH URXQG DQG LW KDV SVLRQLF VHQVH ZLWK D IRRW UDQJH 7KH LQWHOOHFW GHYRXUHU LV LPPXQH WR ZHDSRQV ZLWK OHVV WKDQ D HQ FKDQWPHQW DQG WDNHV RQO SRLQW RI GDPDJH SHU KLW IURP WKRVH ZHDSRQV ZKLFK FDQ KDUP WKHP GHD SHOO KDV RQO D FKDQFH RI VXFFHVV EXW SRZHU ZRUG NLOO LV HIIHFWLYH SUR H LR URP H LO NHHSV WKH LQWHOOHFW GHYRXU er at bay, and bright light (including that caused by re) drives it away. Q LQWHOOHFW GHYRXUHU KXQWV DQG VWDONV SVLRQLF FUHDWXUHV IWHU NLOOLQJ D SVLRQLF YLFWLP LW VRPHWLPHV XVHV UHGXFWLRQ WR HQWHU WKH ERG GHYRXU

207

WKH EUDLQ DQG RFFXS LWV SODFH ,W UHDGV WKH YLFWLP V PLQG DV LW GHYRXUV LW then animates the body from within, using it to nd other minds to attack DQG GHYRXU VLRQLFV XPPDU /HYHO /DUYD GXOW

LV FL

HY

WWDFN HIHQVH ,, 0 (: ,, 0 76 ,)

FRUH

V

,QW

,QWHOOHFW GHYRXUHUV KDYH WKH IROORZLQJ SVLRQLF SRZHUV XVWLODJRU KDYH RQO WKRVH SRZHUV PDUNHG E DVWHULVNV V FKRPHWDEROLVP FLHQFHV HFWRSODVPLF IRUP HYRWLRQV ERG equilibrium*, chameleon power, expansion, reduction. V FKRSRUWDWLRQ HYRWLRQV DVWUDO SURMHFWLRQ HOHSDWK FLHQFHV GRPLQDWLRQ PLQGOLQN HYRWLRQV DYHUVLRQ FRQ WDFW HJR ZKLS (63 LG LQVLQXDWLRQ WHOHPSDWKLF SURMHFWLRQ DELWDW RFLHW ,QWHOOHFW GHYRXUHUV GZHOO EHQHDWK WKH JURXQG RU LQ GLV PDO ZLOGHUQHVV DUHDV 7KHLU UHSURGXFWLYH PHWKRG LV XQNQRZQ 7KH LQWHO OHFW GHYRXUHU UDUHO SURWHFWV LWV RXQJ DQG PD HYHQ GHYRXU WKHP 8VWL ODJRU GHYHORS D V PELRWLF UHODWLRQVKLS ZLWK D EL DUUH IXQJXV ZKLFK IHHGV RQ UHVLGXDO WKRXJKW HPDQDWLRQV IURP WKH XVWLODJRU V YLFWLPV Q XVWLODJRU EHFRPHV DQ DGXOW E FRQVXPLQJ WKH EUDLQ RI D SVLRQLF FUHDWXUH (FRORJ Mind ayers raise intellect devourers, treating the ustilagor as FXOLQDU GHOLJKWV DQG XVLQJ DGXOWV DV ZDWFK GRJV %RWK IRUPV RI WKH FUHD WXUH FDQ EH XVHG DV FRPSRQHQWV LQ LWHPV DQG SRWLRQV UHODWHG WR (63 DQG PLQG FRQWURO

Invisible Stalker /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 9HU UDUH 6ROLWDU Q 6SHFLDO +LJK 1LO 1HXWUDO

)O

G 6XUSULVH ,QYLVLELOLW / WDOO (OLWH

7KH LQYLVLEOH VWDONHU LV D FUHDWXUH IURP WKH HOHPHQWDO SODQH RI LU 7KRVH HQFRXQWHUHG RQ WKH 3ULPH 0DWHULDO SODQH KDYH DOPRVW DOZD V EHHQ VXP moned by wizards to ful ll a speci c task. 7KH WUXH IRUP RI WKH LQYLVLEOH VWDONHU LV XQNQRZQ 2Q WKH 0DWHULDO V WUDO RU (WKHUHDO SODQHV WKH LQYLVLEOH VWDONHU FDQ RQO EH SHUFHLYHG DV D VKLPPHULQJ DLU PDVV ZKLFK ORRNV PXFK OLNH WKH UHIUDFWLRQ HIIHFW FDXVHG E KRW DLU SDVVLQJ LQ IURQW RI FROG ,QYLVLEOH VWDONHUV XQGHUVWDQG WKH FRPPRQ VSHHFK RI PHQ EXW FDQ QRW VSHDN LW 7KH FDQ FRQYHUVH RQO LQ WKHLU RZQ ODQJXDJH ZKLFK VRXQGV PXFK OLNH WKH URDULQJ DQG ZKRRVKLQJ RI D JUHDW ZLQG VWRUP RPEDW ,QYLVLEOH VWDONHUV DWWDFN E XVLQJ WKH DLU LWVHOI DV D ZHDSRQ ,W LV capable of creating a sudden, intense vortex that batters a victim for 4-16 G SRLQWV RI GDPDJH 6XFK DWWDFNV DIIHFW D VLQJOH YLFWLP RQ WKH VDPH SODQH DV WKH LQYLVLEOH VWDONHU XH WR WKHLU LQYLVLELOLW WKHVH FUHDWXUHV LPSRVH D SHQDOW RQ WKH VXU SULVH UROOV RI WKRVH WKH FKRRVH WR DWWDFN 6LPLODUO DOO RSSRQHQWV ZKR DUH XQDEOH WR VHH RU GH H L L LEOH IRHV DUH DW D RQ WKHLU DWWDFN UROOV O WKRXJK WKH DUH IXOO L L LEOH RQ WKH 3ULPH 0DWHULDO SODQH WKHLU RXWOLQHV FDQ EH GLPO SHUFHLYHG RQ WKH VWUDO RU (WKHUHDO SODQHV ,QYLVLEOH VWDONHUV FDQ RQO EH NLOOHG RQ WKH HOHPHQWDO SODQH RI LU ,I DWWDFNHG RQ DQRWKHU SODQH WKH DXWRPDWLFDOO UHWXUQ WR WKHLU KRPH SODQH when their total hit points are exceeded by the damage they suffered. DELWDW RFLHW /LWWOH LV NQRZQ DERXW WKH OLYHV RI WKHVH FUHDWXUHV RQ WKHLU KRPH SODQH ,W LV DVVXPHG WKDW WKH DUH VLPLODU WR QRUPDO DLU HOHPHQWDOV ZKHQ HQFRXQWHUHG WKHUH 7KRVH SUHVHQW RQ WKH PDWHULDO SODQH DUH WKHUH DV WKH UHVXOW RI D FRQMX UDWLRQ E VRPH ZL DUG 7KLV PDJLF FDXVHV WKH FUHDWXUH WR VHUYH LWV VXP PRQHU IRU D WLPH 7KH FRQMXUHU UHWDLQV IXOO FRPPDQG RI WKH VWDONHU XQWLO LW either ful lls its duties or is defeated and driven back to its home plane. 2QFH JLYHQ D WDVN DQ LQYLVLEOH VWDONHU LV UHOHQWOHVV 7KH DUH IDXOWOHVV WUDFNHUV ZKR FDQ GHWHFW DQ WUDLO OHVV WKDQ D GD ROG ,I RUGHUHG WR DWWDFN WKH ZLOO GR VR ZLWK JUHDW IXU DQG ZLOO FHDVH WKHLU HIIRUWV RQO XSRQ WKHLU RZQ GHVWUXFWLRQ RU WKH GLUHFW RUGHUV RI WKHLU PDVWHU 2QFH WKHLU PLVVLRQ LV DFFRPSOLVKHG WKH FUHDWXUH LV IUHH WR UHWXUQ WR LWV KRPH SODQH 7KH LQYLVLEOH VWDONHU LV DW EHVW DQ XQZLOOLQJ VHUYDQW ,W UHVHQWV DQ WDVN DVVLJQHG WR LW DOWKRXJK EULHI XQFRPSOLFDWHG ODERUV PD EH VHHQ DV VRPH WKLQJ RI D GLYHUVLRQ DQG WKXV XQGHUWDNHQ ZLWK OLWWOH UHVHQWPHQW 7DVNV WKDW UHTXLUH D ZHHN RU PRUH RI LWV WLPH ZLOO GULYH WKH LQYLVLEOH VWDONHU WR SHU YHUW WKH VWDWHG LQWHQW RI WKH FRPPDQG 6XFK FRPPDQGV PXVW EH FDUHIXOO

ZRUGHG DQG FRPH IURP D SRZHUIXO ZL DUG Q LQYLVLEOH VWDONHU PD ORRN IRU D ORRSKROH LQ WKH FRPPDQG DV D PHDQV RI VWULNLQJ EDFN DW LWV PDVWHU For example, a simple command such as “keep me safe from all harm” PD UHVXOW LQ WKH VWDONHU FDUU LQJ WKH FRQMXUHU EDFN WR WKH HOHPHQWDO SODQH RI DLU DQG OHDYLQJ KLP WKHUH LQ D ZHOO KLGGHQ ORFDWLRQ (DFK GD RI WKH LQYLVLEOH VWDONHU V LQGHQWXUH WKHUH LV D FXPXODWLYH FKDQFH WKDW WKH FUHDWXUH ZLOO VHHN D PHDQV WR SHUYHUW LWV FRPPDQGV DQG IUHH LWVHOI RI VHUYLWXGH ,I QR RSWLRQ LV RSHQ WKH FUHDWXUH PXVW FRQWLQXH WR VHUYH (FRORJ ,QYLVLEOH VWDONHUV DUH D VSHFLHV XQZLOOLQJO WUDQVSODQWHG WR WKH 3ULPH 0DWHULDO SODQH 7KH DUH VODYHV ZKRVH WHUPV RI VHUYLWXGH GRPL QDWH WKHLU EULHI VWD V 7KRVH ZKR KDYH EHHQ VXEMHFWHG WR JUHDW KDUGVKLS assigned very dif cult tasks, or who have faced death at the hands of KXPDQRLGV WHQG WR UHWDLQ D GLVWUXVW RU RXWULJKW KDWUHG RI WKHP 7KRVH that have had an easy time during past periods of service or who are rst WLPH DUULYDOV RQ WKH 3ULPH 0DWHULDO SODQH PD EH HDVLHU WR GHDO ZLWK 6XFK feelings may carry over to in uence encounters with humanoids travel LQJ LQ WKH DHULDO SODQH Q RQH ZKR KDV EHIULHQGHG DQ LQYLVLEOH VWDONHU LQ the past will nd that voyages through the plane of elemental Air are far OHVV KD DUGRXV WKDQ WKH PLJKW RWKHUZLVH KDYH EHHQ ,QYLVLEOH VWDONHUV RQO REH WKRVH ZKR DFWXDOO VXPPRQ WKHP DQG IHZ ZL DUGV FDQ EH FRPPLVVLRQHG WR VXPPRQ VXFK D EHLQJ RQ DQRWKHU V EHKDOI 6RPH PHUFHQDU ZL DUGV KDYH EHHQ DEOH WR FRQVWUXFW WKH QHF HVVDU VXPPRQV RQWR VFUROOV WKDW DUH XVDEOH E RWKHUV 7KHVH VHOO IRU EHWZHHQ DQG JS DQG DUH YHU GDQJHURXV WR XVH (YHQ WKH VOLJKWHVW HUURU FDQ FDXVH XVHUV RI VXFK VFUROOV WR FRPH WR D WUDJLF HQG

208

Ixitxachitl /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( + SULHVW + SULHVW + JXDUGLDQ SULHVW + KLJK SULHVW + YDPSLULF + JUHDWHU YDPSLULF

6KDOORZ WURSLFDO ZDWHUV 9HU UDUH 7ULEH D Carnivore YHUDJH WR +LJK 3 5 6 LQ ODLU Chaotic evil G 6Z

WR DQG + +

+

6SHOOV VHH EHORZ 6SHOOV VHH EHORZ 1LO 6/ ZLQJVSDQ (OLWH

Ixitxachitl are a race of intelligent, aquatic beings that resemble small PDQWD UD V ZLWK EDUEHG WDLOV 7KH KDYH DQ HYLO GLVSRVLWLRQ DQG ZRUVKLS evil powers; they love to hunt marine humanoids, and then sacri ce or GHYRXU WKHLU FDWFK Ixitxachitl is both singular and plural; it is properly pronounced ishit-SHACH-itl, though many refer to them as icks-it-ZACH-it-ul or even LFNV LW XK FKLW XO RPEDW A favored tactic of ixitxachitl is to hide in the sand of the ocean oor, wait for prey to pass by, then spring up and bite them. The creatures DUH QRW YHU VWHDOWK DQG WKLV WDFWLF JLYHV WKHP QRUPDO FKDQFHV WR VXUSULVH WKHLU SUH Some ixitxachitl act as priests, learning special versions of spells which have only verbal components, from the following spheres: Charm, Divi QDWLRQ (OHPHQWDO :DWHU 1HFURPDQWLF +HDOLQJ 3URWHFWLRQ DQG 6XQ (Darkness only). For every 10 ixitxachitl encountered, there is one ix itxachitl with the abilities of a 2nd-level priest. For every 20, there is an LQGLYLGXDO ZLWK WKH SRZHUV RI D UG OHYHO SULHVW )RU HYHU WKHUH LV RQH ZLWK +LW LFH DQG WKH DELOLWLHV RI D WK OHYHO SULHVW :KHQ PRUH WKDQ DUH HQFRXQWHUHG WKH DUH OHG E D KLJK SULHVW ZLWK + DQG WK OHYHO DELOLW 7KH KLJK SULHVW LV DFFRPSDQLHG E WZR JXDUGLDQ SULHVWV HDFK ZLWK + DQG WK OHYHO DELOLW *XDUGLDQ DQG KLJK SULHVWV RIWHQ KDYH WUHDVXUH W SH 8 ZLWK PDJLFDO LWHPV WKDW FDQ EH XVHG ZLWKRXW KDQGV For every 20 ixitxachitl encountered, there is a 50% chance they will be accompanied by a vampiric ixitxachitl. One in one hundred of these are greater vampiric ixitxachitl, but these are rarely encountered outside D FLW

/DUJH FRPPXQLWLHV WKDW KDYH VWURQJ OHDGHUV OLNH D JUHDWHU YDPSLULF ixitxachitl, are sometimes built on the ocean oor. These large cities hold S UDPLGV DQG RWKHU EXLOGLQJV ZKLFK VHUYH DV ODLUV IRU VPDOO JURXSV RI the creatures. Rumors tell of ixitxachitl cities with populations in the thousands. The strongest ixitxachitl in the community leads its religious KLHUDUFK ZKLFK FRQWUROV WKH OLYHV RI WKH SRSXODFH (FRORJ Ixitxachitl have no natural predators, though they have many en HPLHV UDQJLQJ IURP VDKXDJLQ WR KXPDQV 7KH DUH YLFLRXV SUHGDWRUV ZKR SUH RQ DOPRVW DQ OLYLQJ FUHDWXUH WKH RIWHQ RYHU KXQW D UHJLRQ HOLPL nating all life forms, forcing the ixitxachitl to nd new hunting grounds. DPSLULF , LW DFKLWO 7KHVH UDUH FUHDWXUHV DUH HYHQ PRUH GDQJHURXV WKDQ WKH RWKHUV (DFK KDV + DQG UHJHQHUDWHV KS SHU URXQG ,Q DGGLWLRQ WR LWV QRUPDO GDPDJH the bite of a vampiric ixitxachitl drains one life energy level. They look no different than other ixitxachitl, and often serve as guards for their leaders. UHDWHU DPSLULF , LW DFKLWO 7KHVH FUHDWXUHV DUH UDUH LQGHHG WKH DFKLHYH JUHDWHU VWDWXV RQO E EHLQJ bitten by an existing greater vampiric ixitxachitl. These creatures have 8 + 8 Hit Dice. They drain two life energy levels with a bite (except when the ELWH LV SHUIRUPHG RQ DQRWKHU YDPSLULF PHPEHU RI WKHLU UDFH JUHDWHU vampiric ixitxachitl is the center of the large cities of its kind; it is their ty UDQQLFDO UXOHU DQG WKH ZRUVKLS LW DV WKH LQFDUQDWLRQ RI D JUHDWHU SRZHU Captives are brought to it to be drained of life.

DELWDW RFLHW Though they are occasionally encountered in rivers, ix itxachitl live in shallow ocean depths. They usually have a community of LQGLYLGXDOV ZKLFK OLYHV LQ D PD H RI FRUULGRUV LQVLGH D FRUDO UHHI FRPPXQLW XVXDOO KDV KXPDQRLG VODYHV WR GR KHDY ODERU IRU WKHP VXFK DV FDUYLQJ FRUULGRUV 7KH FRPPXQLW V HQWUDQFH LV KLGGHQ

209

Jackalwere /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q WHPSHUDWH 5DUH 3DFN Q Carnivore 9HU C Chaotic evil

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , , ( 02

( , /( / (

1 (

G *D H FDXVHV VOHHS +LW RQO E LURQ DQG RU EHWWHU PDJLFDO ZHDSRQV 1LO 6 ORQJ DV D MDFNDO 0 WDOO DV D KXPDQ RU K EULG 6WHDG

7KH MDFNDOZHUH LV D WHUULEOH DQG VDYDJH FUHDWXUH ZKLFK SUH V RQ XQVXV SHFWLQJ WUDYHOHUV DQG RWKHU GHPLKXPDQV WKDW LW FDQ DPEXVK ,WV DELOLW WR DOWHU LWV VKDSH DW ZLOO PDNHV LW D PRVW GDQJHURXV IRH 7KH MDFNDOZHUH FDQ EH IRXQG LQ DQ RI WKUHH IRUPV VKRZLQJ QR SUHI erence for any one over the others. The rst of these is that of a normal MDFNDO ,Q WKLV IRUP LW ZLOO RIWHQ UXQ DQG KXQW ZLWK MDFNDO SDFNV ,WV VHFRQG form is a six foot tall, half-human/half-jackal hybrid which stands erect. ,Q LWV WKLUG IRUP WKH MDFNDOZHUH LV SK VLFDOO LQGLVWLQJXLVKDEOH IURP QRU mal human beings. The exact physical characteristics of the jackalwere’s KXPDQ IRUP YDULHV DFFRUGLQJ WR WKH GHVLUHV RI WKH PRQVWHU RPEDW ,Q LWV MDFNDO IRUP WKH PRQVWHU FRQIRUPV WR WKH VWDWLVWLFV SUHVHQW ed elsewhere in this volume. A careful observer, however, will nd that WKH FUHDWXUH GRHV QRW DFW LQ WKH PDQQHU W SLFDO RI D QRUPDO MDFNDO IRU LW LV IDU PRUH DJJUHVVLYH ,Q LWV K EULG IRUP WKH MDFNDOZHUH FDQ DWWDFN ZLWK HLWKHU LWV ELWH RU ZLWK DQ ZHDSRQV LQ KDQG %HFDXVH LW KDV D JUHDW WKLUVW IRU WKH EORRG RI KXPDQV DQG GHPLKXPDQV WKH MDFNDOZHUH ZLOO XVH LWV ELWH ZKHQHYHU SRVVLEOH 6WLOO LW ZLOO QRW DYRLG WKH XVH RI ZHDSRQV WKDW ZLOO LQVXUH LWV YLFWRU LQ FRPEDW ,Q LWV KXPDQ IRUP WKH MDFNDOZHUH FDQ RQO DWWDFN ZLWK ZHDSRQV O WKRXJK LW PD HPSOR DQ PDQQHU RI ZHDSRQ LW JUHDWO HQMR V WKRVH which will cut and tear the esh of its victims. In some cases, a jackalwere KDV EHHQ NQRZQ WR IHHG RQ WKH ERGLHV RI IDOOHQ HQHPLHV ZLWKRXW UHYHUWLQJ WR LWV MDFNDO RU K EULG IRUP ,Q DOO IRUPV WKH MDFNDOZHUH SRVVHVVHV D PDJLFDO JD H ,I DQ XQVXVSHFW LQJ YLFWLP PHHWV WKH PRQVWHU V JD H WKH YLFWLP PXVW VDYH YHUVXV VSHOO RU IDOO GHHSO DVOHHS WKH HIIHFW LV LGHQWLFDO WR WKDW RI WKH OHHS VSHOO 1RWH WKDW hostile, scared, or excited people are not considered to be unsuspecting. 7KH MDFNDOZHUH V VSHFLDO GHIHQVHV DOVR IXQFWLRQ LQ DOO WKUHH IRUPV 2QO RU EHWWHU PDJLFDO ZHDSRQV RU WKRVH IRUJHG IURP FROG LURQ ZLOO FDXVH DQ GDPDJH WR WKH MDFNDOZHUH -DFNDOZHUHV UHYHUW WR WKHLU MDFNDO IRUP DIWHU GHDWK

DELWDW RFLHW :KHQ WKH MDFNDOZHUH ORFDWHV D YLFWLP LW ZLOO DVVXPH KX PDQ VKDSH DQG DSSURDFK LWV SUH ,W ZLOO VHHN WR HDVH WKH VXVSLFLRQV RI LWV WDUJHW RIWHQ SUHWHQGLQJ WR EH LQMXUHG RU RWKHUZLVH LQ QHHG XQWLO LW FDQ HPSOR LWV JD H DWWDFN ,I WKLV IDLOV DQG WKH MDFNDOZHUH LV FRQIURQWHG ZLWK forceful resistance it will decide whether to ee or press the attack based RQ LWV HVWLPDWLRQ RI LWV YLFWLP V VWUHQJWK 7KH MDFNDOZHUH VSHQGV LWV OLIH KXQWLQJ DQG NLOOLQJ DQ KXPDQV DQG GHPLKXPDQV LW FRPHV DFURVV 7KH URDP WKH ZRUOG LQ HLWKHU WKH MDFNDO RU KXPDQ IRUP VHHNLQJ KXPDQRLGV WR NLOO HDW DQG URE 7KH DUH VO FUHD WXUHV DQG PDVWHUV RI GHFHLW -DFNDOZHUHV DUH DEOH WR PDWH RQO LQ WKHLU MDFNDO IRUP 7KH PD SUR GXFH RIIVSULQJ HLWKHU E PDWLQJ ZLWK WUXH MDFNDOV RU RWKHU MDFNDOZHUHV but only those young who were not of mixed blood will be jackalweres WKHPVHOYHV 7KH FKLOGUHQ RI D MDFNDO DQG MDFNDOZHUH PDWLQJ ZLOO EH MDFNDOV DOWKRXJK WKH ZLOO EH XQQDWXUDOO DJJUHVVLYH Female jackalweres give birth in ve months to a litter of 1-4 pups. 7KHVH DUH LGHQWLFDO WR MDFNDO SXSV DOWKRXJK WKH LQLWLDOO KDYH +LW LH 7KH SXSV JURZ TXLFNO DQG DGG DQ DGGLWLRQDO +LW LH HDFK HDU 7KHLU MDFNDO IRUPV UHDFK IXOO JURZWK DW WKUHH HDUV DQG SXSV DUH ORFNHG LQ WKDW form for their rst two years. At age two they gain the ability to assume WKHLU K EULG IRUP DQG DW DJH WKUHH WKH JDLQ WKH DELOLW WR DVVXPH D KX PDQ IRUP ZKLFK LV DSSDUHQWO QLQH HDUV RI DJH 7KH KXPDQ IRUP JURZV DW WULSOH WKH QRUPDO KXPDQ UDWH ,I D SDUHQW LQ KXPDQ IRUP LV GLVFRYHUHG ZLWK LWV SXSV LW ZLOO RIWHQ WU WR SDVV WKHP RII DV SHWV -DFNDOZHUHV PD WUDYHO LQ WKH FRPSDQ RI QRUPDO MDFNDOV Although these jackals are normal in every regard, the in uence of the jackalwere tends to make them more erce than normal. Jackals under the in uence of a jackalwere will be hunters instead of scavengers. (FRORJ -DFNDOZHUHV ZLOO QRW VHUYH DQ EXW WKH PRVW HYLO RI KXPDQRLGV DQG HYHQ WKHQ RQO LI WKH KDYH WKH RSSRUWXQLW WR VOD PRUH KXPDQV DQG GHPLKXPDQV WKDQ WKH FRXOG RQ WKHLU RZQ

210

Kenku /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q ODQG 8QFRPPRQ Clan Q 2PQLYRUH YHUDJH ) 1HXWUDO

)O + + + RU 1LO 6HH EHORZ 0 (OLWH + + + +

RU E ZHDSRQ

WDOO

.HQNX DUH ELSHGDO KXPDQRLG ELUGV WKDW XVH WKHLU SRZHUV WR DQQR DQG LQFRQYHQLHQFH WKH KXPDQ DQG GHPLKXPDQ UDFHV 7KH W SLFDO NHQNX UHVHPEOHV D KXPDQRLG KDZN ZHDULQJ KXPDQ FORWK LQJ .HQNX KDYH ERWK DUPV DQG ZLQJV 7KH ZLQJV DUH XVXDOO IROGHG DFURVV WKH EDFN DQG PD EH PLVWDNHQ DW D GLVWDQFH IRU D ODUJH EDFNSDFN +HLJKW UDQJHV IURP WR IHHW 7KH IHDWKHUV DUH SUHGRPLQDQWO EURZQ ZLWK ZKLWH XQGHUIHDWKHUV DQG IDFH PDUNLQJV 7KH H HV DUH D EULOOLDQW HOORZ RPEDW All kenku have the skills of 4th-level thieves. They are expert ghters and usually attack with a scimitar or quarterstaff. If unarmed, WKH DWWDFN ZLWK HLWKHU SDLU RI FODZV WZR DWWDFNV IRU G SRLQWV RI GDPDJH DSLHFH DQG WKHLU EHDN G SRLQWV RI GDPDJH ,I WKH DUH RQ IRRW WKH use the hand claws. If in ight, the foot claws are used. They do not usu DOO NLOO XQOHVV WKHLU RZQ OLYHV DUH WKUHDWHQHG E WKH VXUYLYDO RI WKHLU IRH OO NHQNX KDYH ZHOO GHYHORSHG GLVJXLVH VNLOOV 7KH KDYH D FKDQFH RI SDVVLQJ IRU KXPDQ DOWKRXJK WKHLU GLVJXLVHV RIWHQ KDYH WHOOWDOH ODUJH QRVHV +LW LH NHQNX KDV RQH VW OHYHO ZL DUG VSHOO XVXDOO PD L PL LOH 2QFH HDFK GD V D NHQNX FDQ VKDSH FKDQJH DQG UHWDLQ WKDW VKDSH IRU XS to seven days. A 4-Hit Die kenku has an extra VW OHYHO VSHOO RIWHQ R NL UD S 7KH JDLQ WKH LQQDWH DELOLW WR EHFRPH LQYLVLEOH ZLWK QR OLPLWDWLRQ RQ GXUDWLRQ RU IUHTXHQF RI XVH +LW LFH NHQNX OHDGHU JDLQV DQ DG GLWLRQDO QG OHYHO PDJH VSHOO XVXDOO PLUURU LPD H RU ZHE DQG WKH LQQDWH DELOLW WR DOO OL L WKH VDPH DV WKH UG OHYHO SULHVW VSHOO DELWDW RFLHW .HQNX DUH D VHFUHWLYH UDFH WKDW OLYHV DPRQJ WKH KXPDQ DQG GHPLKXPDQ UDFHV ZLWKRXW WKH EXON RI WKH SRSXODWLRQ HYHU EHLQJ DZDUH RI WKHLU SUHVHQFH ,I D JURXS RI NHQNX LV HQFRXQWHUHG WKH JURXS V VL H GHWHUPLQHV LWV FRP position. A group of ve or fewer contains two 2-Hit Dice and three 3-Hit Dice kenku. A group of six or seven has a leader with 4 Hit Dice, three NHQNX ZLWK +LW LFH DQG WKH UHVW KDYH +LW LFH JURXS RI HLJKW NHQNX DGGV D VXSUHPH OHDGHU RI +LW LFH .HQNX GR QRW VSHDN DOWKRXJK WKH PD JLYH RXW ELUG OLNH VTXDZNV WKHVH DUH JLEEHULVK .HQNX DSSDUHQWO FRPPXQLFDWH ZLWK HDFK RWKHU WHOH SDWKLFDOO 7KH DUH DGHSW DW V PEROV VLJQ ODQJXDJH DQG SDQWRPLPH .HQNX PD DSSHDU WR EH IULHQGO KHOSIXO DQG HYHQ JHQHURXV 7KH IUHHO JLYH WUHDVXUH WR KXPDQV DQG GHPLKXPDQV EXW LW LV UDUHO JHQXLQH DQG FUXPEOHV LQWR GXVW ZLWKLQ D GD 7KH PD RIIHU QRQYHUEDO DGYLFH

WR KXPDQRLGV EXW WKLV LV FDUHIXOO GHVLJQHG WR PLVOHDG ,W PD DFWXDOO lead the party into dangers and dif culties they might otherwise have DYRLGHG V D UXOH RI WKXPE NHQNX KDYH RQO D FKDQFH RI DFWXDOO KHOSLQJ SHRSOH 7KH DFWXDO VWUXFWXUH RI NHQNX VRFLHW LV HOXVLYH 7KH NHQNX WKHPVHOYHV HLWKHU UHIXVH WR FRPPHQW RU OLH 7KRVH NHQNX ODLUV WKDW KDYH EHHQ HQFRXQ tered tend to be small underground chambers or cave complexes. It is EHOLHYHG WKDW ODUJH FDYHUQV GHHS XQGHUJURXQG PD KROG VL HDEOH NHQNX FRPPXQLWLHV LQFOXGLQJ LQGLYLGXDOV RI +LW LFH RU PRUH DQG ZLWK JUHDWHU PDJLFDO SRZHUV .HQNX UHSURGXFWLRQ LV VLPLODU WR WKDW RI ODUJH ELUGV 7KH IHPDOH OD V D FOXWFK RI WZR WR IRXU HJJV WKDW KDWFK DIWHU GD V 1HZ KDWFKOLQJV DUH IHDWKHUOHVV KHOSOHVV DQG KDYH KLW SRLQW HDFK +DWFKOLQJV JURZ VZLIWO and gain 1 hit point each month. Within six to eight months they have DGXOW IHDWKHUV DQG DUH DEOH WR IXQFWLRQ LQGHSHQGHQWO DV +LW LH NHQNX W WKLV SRLQW WKH FDQ EHJLQ WR OHDUQ WR XVH WKH VNLOOV WKH QHHG DV DGXOWV (thieving, ghting, disguise). If a hatchling is captured, it either lacks this WUDLQLQJ RU KDV ZKDWHYHU PLQLPDO VNLOOV LW DFTXLUHG EHIRUH FDSWXUH RXQJHU NHQNX +LW LFH RU OHVV DUH UHFNOHVV DQG SURQH WR DXGDFLRXV SODQV 7KH KDYH EHHQ NQRZQ WR SDVV WKHPVHOYHV RII DV JRGV DQG FROOHFW WKH ZRUVKLSHUV RIIHULQJV 2OGHU NHQNX DUH PRUH UHVHUYHG DQG FXQQLQJ SUHIHUULQJ WR NLGQDS ZHDOWK KXPDQV DQG GHPLKXPDQV DV D VRXUFH RI UHYHQXH (FRORJ RPHVWLFDOO UDLVHG NHQNX DUH SUL HG DV VHUYDQWV .HQNX HJJV DUH FRPPRQO VROG IRU JS KDWFKOLQJV IRU JS +RZHYHU WKLV LV D IRUP RI VODYH WUDGH ZLWK DOO WKH DWWHQGDQW FRPSOLFDWLRQV ,I D NHQNX GLV FRYHUV FDSWLYH NHQNX LW ZLOO DWWHPSW WR VHFUHWO UHVFXH WKH FDSWLYH DQG LI SRVVLEOH NLGQDS WKH VODYH WUDGHU RU RZQHU 7KH ZLOO DYHQJH VODLQ NHQNX

211

Ki-rin /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

)O

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( /HYHO

6N 9HU UDUH 6ROLWDU Q +HUELYRUH 6XSUD JHQLXV , 6 7 /DZIXO JRRG

LV FL HY

%

0DJLF XVH 6HH EHORZ + ORQJ )DQDWLF WWDFN HIHQVH OO OO

RZHU FRUH ,QW

V

7KH NL ULQ LV D QREOH FUHDWXUH WKDW URDPV WKH VN LQ VHDUFK RI JRRG GHHGV WR UHZDUG RU PDOHIDFWRUV WR SXQLVK 7KH NL ULQ V FRDW LV FRYHUHG ZLWK OXPLQRXV JROGHQ VFDOHV OLNH D VXQ ULVH RQ D FOHDU PRUQLQJ 7KH WKLFN PDQH DQG WDLO DUH D GDUNHU JROG 7KH KRUQ DQG KRRYHV DUH JROG WLQJHG ZLWK SLQN 7KH H HV DUH D GHHS YLROHW 7KH NL ULQ KDV D PHORGLRXV YRLFH .L ULQ VSHDN WKHLU RZQ ODQJXDJH 6LQFH WKH DUH WHOHSDWKLF WKH DUH DEOH WR PHQWDOO RU YHUEDOO FRQYHUVH ZLWK YLUWXDOO DQ OLYLQJ WKLQJ RPEDW 7KH NL ULQ FDQ SK VLFDOO DWWDFN ZLWK LWV SRZHUIXO KRRYHV G SRLQWV RI GDPDJH HDFK RU D XQLFRUQ OLNH KRUQ WKDW JDLQV D bonus to its attack roll and in icts 3d6 points of damage. 7KH FDQ HPSOR VSHOOV DV LI WKH ZHUH WK OHYHO PDJHV (DFK GD WKH PD XVH QLQH OVW OHYHO VSHOOV HLJKW QG OHYHO VSHOOV VHYHQ UG OHYHO VSHOOV HWF DOO WKH ZD WR RQH WK OHYHO VSHOO 7KH NL ULQ V WHOHSDWK HQDEOHV WKHP WR UHDG FRQVFLRXV WKRXJKWV DQG DUH WKXV QHDUO LPSRVVLEOH WR VXUSULVH 7KH NL ULQ DOVR SRVVHVV D YDUL HW RI PDJLFDO SRZHUV WKDW FDQ HDFK EH XVHG RQFH HDFK GD 7KH FDQ FUHDWH QXWULWLRXV IRRG DQG EHYHUDJHV IRU G SHRSOH DV ZHOO DV FXELF IHHW RI VRIW JRRGV RU FXELF IHHW RI ZRRGHQ LWHPV 7KHVH DUH SHUPDQHQW FUHDWLRQV 7KH NL ULQ FDQ FUHDWH PHWDO LWHPV ZLWK D WRWDO ZHLJKW RI XS WR JS ZHLJKW EXW VXFK LWHPV KDYH YHU VKRUW OLIH VSDQV ,Q JHQHUDO WKH KDUGHU WKH VXEVWDQFH WKH VKRUWHU WKH OLIH VSDQ for example, adamantite lasts an hour, while gold lasts 1d4 +1 days. 7KH NL ULQ FDQ DOVR JHQHUDWH LOOXVLRQV ZLWK DXGLDO YLVXDO DQG ROIDF WRU FRPSRQHQWV 7KHVH LOOXVLRQV ODVW ZLWKRXW IXUWKHU FRQFHQWUDWLRQ XQWLO WKH LOOXVLRQ LV HLWKHU PDJLFDOO GLVSHOOHG RU GLVUXSWHG E GLVEH OLHI 7KH NL ULQ FDQ DVVXPH D HR RUP ZL G ZDON PPR ZHD HU DQG DOO OL L DV ZHOO :KHQ D NL ULQ FRQMXUHV WKLQJV RI WKH VN RU WKLQJV WKDW LQYROYH WKH DLU WKH FUHDWXUH RU PDJLF SURGXFHG LV DW WZLFH normal strength, including hit points and the damage in icted by its DWWDFNV 7KH FDQ HQWHU WKH (WKHUHDO DQG VWUDO SODQHV DW ZLOO

.L ULQ FRPH WR WKH DLG RI KXPDQRLGV LI DVNHG SURSHUO RU LI VXFK EHLQJV are faced with a powerful, extremely evil being. Ki-rin believe in self-im provement, though, and do not casually come to a humanoid’s aid except LQ WKH PRVW GLUH RI FLUFXPVWDQFHV .L ULQ VXVWDLQ WKHPVHOYHV E FUHDWLQJ WKHLU RZQ IRRG DQG GULQN 7KH DUH KLJKO LPDJLQDWLYH ZLWK WKHLU FUHDWLRQV 7KH PD HVWDEOLVK D ODLU KLJK DWRS D PRXQWDLQ RU SODWHDX 6XFK VLWHV DUH YLUWXDOO LPSRVVLEOH WR UHDFK without resort to ight or climbing. The lairs may have an stony exterior FUDIWHG IURP ORFDO PDWHULDOV ,W LV HQKDQFHG E PDJLFDOO FUHDWHG ZRRG DQG stout cloth. The interiors tend to be luxurious. The ki-rin are able to craft ne cloth, tapestries, pillows, and other comforts. An occupied lair is kept FOHDQ E FDUHIXOO FRQWUROOHG ZLQGV WKDW VZHHS RXW GHEULV OWKRXJK NL ULQ DUH JHQHURXV DQG QRW DYDULFLRXV WKH VWLOO WHQG WR DFFX PXODWH WUHDVXUH 7KHVH PD EH WKHLU RZQ FUHDWLRQV JLIWV IURP IULHQGV DQG allies, souvenirs of past travels and exploits, nes levied against malefac WRUV RU ERRW WDNHQ IURP YDQTXLVKHG IRHV (FRORJ .L ULQ VSHQG PRVW RI WKHLU WLPH SXUVXLQJ WKHLU RZQ DIIDLUV 7KH RIWHQ PRQLWRU WKH DFWLYLWLHV RI SRZHUIXO HYLO FUHDWXUHV DQG EHLQJV ,I VXFK EHLQJV EHFRPH WRR PDOHYROHQW WKH NL ULQ DFW DJDLQVW WKHP .L ULQ PD UHZDUG DOOLHV RU QHHG LQGLYLGXDOV E FUHDWLQJ IRRG DQG YDOXDEOHV 7KH LQWDFW VNLQ RI D NL ULQ LV ZRUWK JS 3RVVHVVLRQ RI VXFK DQ LWHP LV GDQJHURXV GXH WR WKH UHWULEXWLRQ WKDW PD EH YLVLWHG XSRQ WKH SRVVHVVRU E RWKHU NL ULQ V PSDWKHWLF KXPDQRLGV RU LQWHOOLJHQW ODZIXO JRRG PRQVWHUV

DELWDW RFLHW 7KH NL ULQ DUH D UDFH RI DHULDO FUHDWXUHV WKDW UDUHO VHW KRRI RQ VROLG JURXQG 2QO WKH PDOHV HYHU DSSURDFK WKH JURXQG 1R HQFRXQWHU ZLWK D IHPDOH NL ULQ KDV HYHU EHHQ UHFRUGHG DOWKRXJK it is certain such beings exist. Likewise no young ki-rin has ever been HQFRXQWHUHG WKXV GHWDLOV RI WKHLU UHSURGXFWLRQ DUH XQNQRZQ .L ULQ DUH UHWLFHQW DERXW WKHVH WRSLFV

212

Kirre /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

)RUHVW ULGJH 5DUH 3DFN D Carnivore /RZ LQ ODLU 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( /( (/ / ( ,21, /HYHO

00 LV FL HY

3VLRQLFV 1LO 1LO / ORQJ (OLWH

WWDFN HIHQVH PB, II, PsC/TS, ,) 7:

FRUH

V

V FKRNLQHVLV FLHQFHV SURMHFW IRUFH HYRWLRQV VRIWHQ OHYLWDWLRQ HOHSDWK FLHQFHV SVLRQLF EODVW WRZHU RI LURQ ZLOO HYRWLRQV DZH SV FKLF FUXVK LG LQVLQXDWLRQ WKRXJKW VKLHOG LQWHOOHFW IRUWUHVV OLIH GHWHF WLRQ FRQWDFW 7KH NLUUH LV RQH RI WKH PRUH YLFLRXV DQLPDOV RI WKH IRUHVWV DQG MXQJOHV RI WKDV 5HVHPEOLQJ D WLJHU LQ PDQ ZD V WKH NLUUH LV D EHDVW QRW WR EH tri ed with. At rst glance, the kirre looks like a great cat, but upon closer exami QDWLRQ WKH GLIIHUHQFHV TXLFNO EHFRPH FOHDU 7KH NLUUH LV IHHW LQ OHQJWK DQG KDV HLJKW OHJV HDFK HQGLQJ LQ SDZV ZKLFK VSRUW YHU VKDUS FODZV 7KH NLUUH DOVR KDV ODUJH KRUQV RQ HLWKHU VLGHV RI LWV KHDG DQG D VKDUS EDUEHG WDLO VSLNH RIWHQ XVHG DV D ZHDSRQ 7KH PRXWK RI WKH NLUUH LV ODUJH DQG KDV VKDUS FDQLQH WHHWK ZKLFK DUH XVHG PRVWO IRU WHDULQJ IRRG WKDW KDV EHHQ NLOOHG 7KH NLUUH LV D IXU FRYHUHG DQLPDO ZLWK FRORUDWLRQ VLPLODU WR D WLJHU ERWK DUH VWULSHG %XW ZKHUH D WLJHU LV VWULSHG LQ EODFN DQG RUDQJH WKH NLUUH LV VWULSHG LQ EURZQ DQG JUH 7KLV FRORUDWLRQ LV consistent all over the kirre’s body, with the exception of its face, which LV DOO JUH 7KH HOORZ H HV RI WKLV FUHDWXUH DJDLQVW WKH GDUN JUH IXU RI LWV IDFH FUHDWH D IHDUVRPH DSSHDUDQFH RPEDW %HLQJ SUHGDWRUV E QDWXUH NLUUH DUH YHU ZHOO HTXLSSHG IRU FRPEDW 7KLV FUHDWXUH LV YHU TXLFN LQ PHOHH FRPEDW DQG WKHUHIRUH UH ceives a –1 modi er to its initiative rolls. If the DM is using the “Optional Modi ers to Initiative”, kirres are treated as small creatures, receiving only a +3 modi er, instead of the normal +6 for large creatures. XULQJ HDFK URXQG RI FRPEDW D NLUUH FDQ DWWDFN XS WR VHYHQ WLPHV XV ing its limbs, teeth, horns, and tail as weapons. It rst attacks with its fore PRVW FODZV IROORZHG E LWV ELWH DQG KRUQ DWWDFN ,W WKHQ DWWDFNV ZLWK LWV VHFRQGDU FODZV DQG LWV WDLO (DFK FODZ GRHV G SRLQWV RI GDPDJH ERWK WKH ELWH DQG WDLO GR G SRLQWV DQG WKH KRUQ DWWDFN GRHV G SRLQWV

/LNH PDQ RI WKH FUHDWXUHV RI WKH WKDV NLUUHV KDYH QDWXUDO SVLRQLF SRZHUV ,QVWHDG RI LWV PXOWLSOH DWWDFNV HDFK URXQG WKH NLUUH FDQ XVH RQH RI LWV SVLRQLF SRZHUV DV FDQ DQ QRUPDO SVLRQLF FUHDWXUH OVR WKH NLUUH KDV QDWXUDO SVLRQLF GHIHQVH PRGHV WKDW DUH DOZD V FRQVLGHUHG WR EH RQ 7KHVH SURYLGH WKH FUHDWXUH ZLWK D SRZHUIXO GHIHQVH DJDLQVW SVLRQLF RS SRQHQWV DVVXPLQJ WKH NLUUH KDV HQRXJK 363V WR SRZHU WKH GHIHQVH PRGH EHLQJ XVHG DELWDW RFLHW .LUUHV DUH QRUPDOO VROLWDU FUHDWXUHV XQWLO WKH DS SURDFK RI WKHLU PDWLQJ VHDVRQ DW ZKLFK WLPH D PDOH DQG IHPDOH ZLOO MRLQ and produce offspring. Kirre litters number from three to ve young. .LUUHV DUH PDPPDOV DQG IHPDOHV SURGXFH PLON IRU WKHLU RXQJ RXQJ kirres survive on milk for the rst ve months, at which point they begin WR HDW VROLG IRRG VXFK DV VPDOO IRUHVW DQLPDOV DQG RWKHU PDPPDOV :KHQ WKH IHPDOH LV UHDG WR JLYH ELUWK ERWK VKH DQG KHU PDWH ZLOO PDNH D GHQ LQ D UHPRWH DUHD RI WKH IRUHVW ZKHUH WKH ZLOO EH XQOLNHO WR EH GLV turbed. During the rst ve months after birth, both the male and female SURWHFW WKHLU GHQ IHURFLRXVO DWWHPSWLQJ WR NLOO DQ FUHDWXUH ZKR WKUHDW HQV WKHLU RXQJ (FRORJ .LUUH DUH D IDYRULWH JDPH RI PDQ KXQWLQJ WULEHV RI UDFHV ZKR live in the forests of Athas. The meat from kirres is some of the nest on DOO RI WKDV DQG LW LV VRXJKW DIWHU E PDQ VLGH IURP D VRXUFH RI IRRG WKH NLUUH DOVR KDV RWKHU XVHV ZKHQ NLOOHG 7KH FUHDWXUH V KRUQV FDQ EH FXW RII DQG XVHG DV VSHDU KHDGV LQ VRPH FDVHV WKH FDQ EH FDUYHG LQWR RUQDWH GDJJHUV OVR WKH WDLO RI D NLUUH KDV D VKDUS ERQH VSLNH DW LWV HQG WKDW FDQ EH IDVKLRQHG LQWR HLWKHU DQ DUURZ KHDG RU D GDUW

213

Kobold /,0 ) ( 2

( (

(1 1, , ,

,1

8QFRPPRQ 7ULEH 1LJKW 2PQLYRUH YHUDJH - 2 4 LQ ODLU /DZIXO HYLO

,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

.

UG 7HPSHUDWH WR WURSLFDO +LOOV DQG PRXQWDLQV 5DUH *HQV 1LJKW 2PQLYRUH /RZ - 4 LQ ODLU 1HXWUDO HYLO

G

12 ( ,1 02 / 02 (0(1 , , (

12 2) 0 (

.REROG Q ODQG

KLW SRLQWV

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( Chiefs/guards

RU E ZHDSRQ 1LO 1LO 1LO 6 WDOO YHUDJH

6, Fl 15 (C) + + + RU ZHDSRQ 5RFN ERPE 1LO 1LO 6 WDOO 8QVWHDG + + + +

.REROGV DUH D FRZDUGO VDGLVWLF UDFH RI VKRUW KXPDQRLGV WKDW YLJRURXVO FRQWHVW WKH KXPDQ DQG GHPLKXPDQ UDFHV IRU OLYLQJ VSDFH DQG IRRG 7KH HVSHFLDOO GLVOLNH JQRPHV DQG DWWDFN WKHP RQ VLJKW %DUHO FOHDULQJ IHHW LQ KHLJKW NREROGV KDYH VFDO KLGHV WKDW UDQJH IURP GDUN UXVW EURZQ WR D UXVW EODFN 7KH VPHOO RI GDPS GRJV DQG VWDJQDQW ZDWHU 7KHLU H HV JORZ OLNH D EULJKW UHG VSDUN DQG WKH KDYH WZR VPDOO KRUQV UDQJLQJ IURP WDQ WR ZKLWH %HFDXVH RI WKH NREROGV IRQGQHVV IRU ZHDULQJ UDJJHG JDUE RI UHG DQG RUDQJH WKHLU QRQ SUHKHQVLOH UDW OLNH WDLOV DQG WKHLU ODQJXDJH ZKLFK VRXQGV OLNH VPDOO GRJV DSSLQJ WKHVH IHOO FUHDWXUHV DUH RIWHQ QRW WDNHQ VHULRXVO 7KLV LV RIWHQ D IDWDO PLVWDNH IRU ZKDW WKH ODFN LQ VL H DQG VWUHQJWK WKH PDNH XS LQ IHURFLW DQG WHQDFLW .REROGV VSHDN WKHLU RZQ ODQJXDJH VRPH VSHDN RUF DQG JREOLQ RPEDW 7KH NREROG DSSURDFK WR FRPEDW XVHV RYHUZKHOPLQJ RGGV RU WULFNHU .REROGV ZLOO DWWDFN JQRPHV RQ VLJKW EXW ZLOO WKLQN WZLFH DERXW DWWDFNLQJ KXPDQV HOYHV RU GZDUYHV XQOHVV WKH NREROGV RXWQXPEHU WKHP E DW OHDVW WZR WR RQH 7KH RIWHQ KXUO MDYHOLQV DQG VSHDUV SUHIHUULQJ QRW WR FORVH XQWLO WKH VHH WKDW WKHLU HQHPLHV KDYH EHHQ ZHDNHQHG .REROGV DWWDFN LQ RYHUZKHOPLQJ ZDYHV 6KRXOG WKH NREROGV EH UHGXFHG WR RQO D WKUHH WR WZR UDWLR LQ WKHLU IDYRU WKH PXVW PDNH D PRUDOH FKHFN .REROGV DUH ZDU RI VSHOOFDVWHUV DQG ZLOO DLP IRU WKHP ZKHQ SRVVLEOH 7KLV GLPLQXWLYH UDFH DOVR HQMR V VHWWLQJ XS FRQFHDOHG SLWV ZLWK VSLNHV FURVVERZV DQG RWKHU PHFKDQLFDO WUDSV 7KH XVXDOO KDYH YLHZ SRUWV DQG murder holes near these traps so that they can pour aming oil, missile ZHDSRQV RU GURS SRLVRQRXV LQVHFWV RQ WKHLU YLFWLPV Kobold war bands are armed with spiked clubs, axes, javelins, short VZRUGV DQG VSHDUV 7KHLU VKLHOGV DUH VHOGRP PHWDO EXW DUH QRUPDOO ZRRG RU wicker. Chiefs and guards tend to have the best weapons available. .REROGV KDYH IRRW LQIUDYLVLRQ EXW GR QRW VHH ZHOO LQ EULJKW VXQOLJKW VXIIHULQJ D RQ WKHLU DWWDFN UROOV DELWDW RFLHW .REROGV OLYH LQ GDUN GDPS SODFHV XQGHUJURXQG DQG LQ RYHUJURZQ IRUHVWV 7KH FDQ EH IRXQG LQ DOPRVW DQ FOLPDWH V NR EROGV DUH JRRG PLQHUV DQ DUHD ZLWK SRWHQWLDO IRU PLQLQJ LV IDLU JDPH IRU VHWWOHPHQW

7KH DYHUDJH NREROG WULEH KDV G DGXOW PDOHV )RU HYHU 40 kobolds in a band there will be one leader and two bodyguards (AC 6; + KS HDFK GDPDJH ,Q D ODLU WKHUH ZLOO EH G ERG JXDUGV IHPDOHV HTXDO WR RI WKH PDOHV RXQJ HTXDO WR RI WKH PDOHV and 30-300 (3d10 × 10) eggs. There will also be a chief and 2-8 guards (AC 5; + KS HDFK GDPDJH )XUWKHU WKHUH LV D FKDQFH WKHUH ZLOO be guard animals: (70%) 2-5 wild boars (AC 7; HD 3 + 3; damage 3d4 gore) or (30%) 1-4 giant weasels (AC 6; HD 3 + 3; damage 2d6 bite and blood GUDLQ 7KHUH PD EH RQH RU PRUH VKDPDQV 7KHLU VRFLHW LV WULEDO EXW FDQ EH IXUWKHU EURNHQ XS LQWR ZDU EDQGV EDVHG on speci c clans. As many as 10 families can be part of a clan, and each FODQ XVXDOO LV UHVSRQVLEOH IRU FRQWUROOLQJ WKH DUHD LQ D PLOH UDGLXV IURP WKH ODLU .REROGV UHFRYHU WUHDVXUH IURP WKH ERGLHV RI WKHLU YLFWLPV DQG RI WHQ FDUU WKHP EDFN WR WKHLU ODLU DV IRRG ,Q VRPH LQVWDQFHV NREROGV ZLOO QRW NLOO WKHLU YLFWLPV EXW ZLOO VHOO WKHP DV VODYHV Kobolds are distrustful of strangers. They hate brownies, pixies, sprites DQG JQRPHV *QRPHV DUH QHYHU HDWHQ RU WDNHQ SULVRQHU (FRORJ 3HUKDSV NREROGV DUH VR FUXHO EHFDXVH WKH DUH HDV SUH IRU ODUJ HU KXPDQRLGV DQG KXQJU PRQVWHUV 7KH KDYH PDQ HQHPLHV DQG HYHQ WKH GZDUYHV KDYH KDG WR DGPLW WKDW WKH QXPHURXV NREROG JREOLQ ZDUV KDYH NHSW WKH QXPEHU RI JREOLQV GRZQ WR D VDIH OHYHO .REROGV FDQ OLYH HDUV UG 8UGV DUH GLVWDQW UHODWLYHV RI NREROGV 7KUHH IHHW WDOO ZLWK VKRUW LYRU KRUQV WKHLU ERGLHV DUH IUDLO DQG FRYHUHG ZLWK PRWWOHG HOORZ WR EULFN UHG VFDOHV 7KHLU OHDWKHU EDWOLNH ZLQJV VSDQ IHHW 8UGV KDYH IRRW LQIUDYLVLRQ DQG SUHIHU WR KXQW DW QLJKW GURSSLQJ MDJ ged stones (2-3 pounds each) from the air. Unsuspecting victims are AC 10 for the attack roll. Actively dodging opponents are considered AC 2 be fore modi cations to Dexterity. Rocks cause 2d4 points of damage. Some XUGV FDUU OLJKW VSHDUV G GDPDJH A band of 20 urds is accompanied by a subchieftain (AC 7, 7 hp). Urd ocks of 100 or more include the chieftain (10 hp, 50% have magical leath HU DUPRU 8UG ODLUV FRQWDLQ G VKDPDQV DEOH WR VSHDN ZLWK EDWV DV SHU SHDN ZL D LPDO Urd life spans can exceed 100 years, but they rarely live past 50.

214

Kuo-Toa /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

TXDWLF VXEWHUUDQHDQ 9HU UDUH 7ULEDO 1LJKW Carnivore +LJK DQG XS / 0 1 = LQ ODLU 1HXWUDO HYLO ZLWK FKDRWLF WHQGHQFLHV

6Z RU PRUH RU DQG RU E ZHDSRQ W SH 6HH EHORZ 6HH EHORZ 6HH EHORZ 0 KLJKHU OHYHOV / (OLWH 1RUPDO Captain: 3,000 /LHXWHQDQW :KLS 0RQLWRU

Kuo-toa are an ancient race of sh-men that dwells underground and har ERUV D GHHS KDWUHG RI VXUIDFH GZHOOHUV DQG VXQOLJKW NXR WRDQ SUHVHQWV D FROG DQG KRUULEOH DSSHDUDQFH W SLFDO VSHFL PHQ ORRNV PXFK OLNH D KXPDQ ERG DOEHLW D SDXQFK RQH FRYHUHG LQ scales and topped with a sh’s head. The huge sh eyes tend to swivel LQ GLIIHUHQW GLUHFWLRQV ZKHQ REVHUYLQJ DQ DUHD RU FUHDWXUH 7KH KDQGV and feet are very long, with three ngers and an opposing digit, partially ZHEEHG 7KH OHJV DQG DUPV DUH VKRUW IRU WKH ERG VL H ,WV FRORUDWLRQ LV SDOH JUH ZLWK XQGHUWRQHV RI WDQ RU HOORZ LQ PDOHV RQO 7KH VNLQ KDV D VKHHQ IURP LWV VOLP FRYHULQJ 7KH FRORU GDUNHQV ZKHQ WKH NXR WRDQ LV angry and pales when it is badly frightened. A strong odor of dead sh IROORZV LW DURXQG ,W ZHDUV QR FORWKLQJ RQO OHDWKHU KDUQHVVHV IRU LWV ZHDSRQV DQG JHDU 7 SLFDOO D NXR WRDQ ZDUULRU FDUULHV GDJJHUV VSHDUV VKLHOGV KDUSRRQV DQG ZHLJKWHG WKURZLQJ QHWV .XR WRD VSHDN WKH VWUDQJH VXEWHUUDQHDQ WUDGH ODQJXDJH FRPPRQ WR PRVW LQWHOOLJHQW XQGHUZRUOG GZHOOHUV GGLWLRQDOO WKH VSHDN WKHLU RZQ arcane tongue and have empathic contact with most sh. Their religious VSHHFK LV D FRUUXSWLRQ RI WKH ODQJXDJH XVHG RQ WKH HOHPHQWDO SODQH RI :D WHU LI D NXR WRDQ SULHVW LV LQ D JURXS RI NXR WRD LW LV XQOLNHO WKDW D FUHDWXUH QDWLYH WR WKH SODQH RI :DWHU ZLOO DWWDFN IRU WKH SULHVW ZLOO UHTXHVW PHUF LQ WKH QDPH RI WKH 6HD 0RWKHU %OLEGRROSRROS RPEDW 7KHVH FUHDWXUHV QRUPDOO WUDYHO LQ ZHOO DUPHG EDQGV ,I PRUH WKDQ NXR WRD DUH HQFRXQWHUHG LW LV OLNHO WKDW WKH DUH ZLWKLQ G PLOHV RI WKHLU ODLU )RU HYHU IRXU QRUPDO ZDUULRUV HQFRXQWHUHG WKHUH LV DQ additional ghter of 3rd or 4th level. For every eight normal ghters there is an additional ghter of 5th or 6th level. For every 12 normal kuo-toa in WKH JURXS WKHUH LV D FOHULF WKLHI RI G OHYHOV HDFK ,I PRUH WKDQ QRU mal ghters are encountered, the group consists of the following: One 10th-level ghter as Captain Two 8th-level ghters as Lieutenants Four 3rd/3rd-level ghter/thief Whips 2QH 0RQLWRU VHH EHORZ 2QH VODYH SHU IRXU NXR WRD

7KH ZKLSV DUH IDQDWLFDO GHYRWHHV RI WKH 6HD 0RWKHU JRGGHVV RI WKH NXR toa. They inspire the troops to stand rm and ght without quarter for the JORU RI WKHLU UXOHU DQG WKHLU GHLW ,W LV SUREDEOH WKDW DQ NXR WRDQ SULHVW DERYH WK OHYHO LV DUPHG ZLWK D SLQFHU VWDII 7KLV LV D IRRW ORQJ SROH WRSSHG E D WKUHH IRRW ORQJ FODZ ,I WKH XVHU VFRUHV D KLW WKH FODZ KDV FORVHG XSRQ WKH RSSRQHQW PDN LQJ HVFDSH LPSRVVLEOH 7KH ZHDSRQ FDQ EH XVHG RQO RQ HQHPLHV ZLWK D JLUWK UDQJH EHWZHHQ DQ HOI DQG D JQROO ,W LV SUREDEOH WKDW ERWK DUPV DUH SLQQHG E WKH FODZ DQG SUREDEOH WKDW RQH DUP LV WUDSSHG ,I WKH YLFWLP LV ULJKW KDQGHG WKH FODZ WUDSV WKH OHIW KDQG RI WKH WLPH Trapped opponents lose shield and Dexterity bonuses. If the weapon arm is trapped, the victim cannot attack and the Dexterity bonus is lost, but the VKLHOG ERQXV UHPDLQV The harpoon is mostly used only by higher level ghters. It is a wick edly barbed throwing weapon with a 30 yard range. It in icts 2d6 points of damage, exclusive of bonuses. Victims must roll a successful saving WKURZ RI RQ G WR DYRLG EHLQJ VQDJJHG E WKH ZHDSRQ 0DQ VL HG RU VPDOOHU EHLQJV ZKR IDLO WKLV VDYLQJ WKURZ DUH MHUNHG RII WKHLU IHHW DQG VWXQQHG IRU G URXQGV 7KH NXR WRDQ ZKR LV DWWDFKHG WR KLV ZHDSRQ E D VWRXW FRUG WKHQ WULHV WR KDXO LQ LWV YLFWLP DQG VOD KLP ZLWK D GDJJHU WKUXVW .XR WRDQ VKLHOGV DUH PDGH RI VSHFLDO ERLOHG OHDWKHU DQG DUH WUHDWHG ZLWK D XQLTXH JOXH OLNH VXEVWDQFH EHIRUH D EDWWOH Q RQH ZKR DWWDFNV D NXR WRDQ IURP WKH IURQW KDV D FKDQFH RI JHWWLQJ KLV ZHDSRQ VWXFN IDVW 7KH FKDQFH RI WKH YLFWLP IUHHLQJ WKH ZHDSRQ LV WKH VDPH DV KLV FKDQFH IRU RSHQLQJ GRRUV +LW SUREDELOLW IRU NXR WRD LV WKH VDPH DV WKDW RI D KXPDQ RI VLPLODU OHYHO EXW PDOHV DOVR JDLQ D ERQXV WR ERWK DWWDFN UROOV DQG GDPDJH UROOV when using a weapon, due to Strength. When ghting with a dagger only, NXR WRD FDQ ELWH ZKLFK FDXVHV G SRLQWV RI GDPDJH :KHQ WZR RU PRUH NXR WRDQ SULHVWV RU SULHVW WKLHYHV RSHUDWH WRJHWKHU WKH FDQ JHQHUDWH D OLJKWQLQJ VWURNH E MRLQLQJ KDQGV 7KH EROW LV WZR IHHW ZLGH DQG KLWV RQO RQH WDUJHW XQOHVV E PLVFKDQFH D VHFRQG YLFWLP JHWV LQ the way. The bolt in icts 6 points of damage per priest, half that if a saving WKURZ YV VSHOO LV VXFFHVVIXO 7KH FKDQFHV RI VXFK D VWURNH RFFXUULQJ LV FXPXODWLYH SHU FDVWHU SHU URXQG

215

Kuo-Toa 7KH VSHFLDO GHIHQVHV RI WKHVH FUHDWXUHV LQFOXGH VNLQ VHFUHWLRQV ZKLFK JLYHV DWWHPSWV WR JUDSSOH JUDVS WLH RU ZHE D NXR WRDQ RQO D FKDQFH RI VXFFHVV HVSLWH WKHLU H HV EHLQJ VHW RQ WKH VLGHV RI WKHLU KHDGV WKH have excellent independent monocular vision, with a 180-degree eld of YLVLRQ DQG WKH DELOLW WR VSRW PRYHPHQW HYHQ WKRXJK WKH VXEMHFW LV LQYLV LEOH DVWUDO RU HWKHUHDO 7KXV E PDLQWDLQLQJ FRPSOHWH PRWLRQOHVVQHVV D VXEMHFW FDQ DYRLG GHWHFWLRQ .XR WRD DOVR KDYH IRRW LQIUDYLVLRQ DQG KDYH WKH DELOLW WR VHQVH YLEUDWLRQV XS WR DUGV DZD 7KH DUH VXU SULVHG RQO RQ D RQ WKH G VXUSULVH UROO .XR WRD DUH WRWDOO LPPXQH WR SRLVRQ DQG DUH QRW DIIHFWHG E SDUDO VLV 6SHOOV WKDW JHQHUDOO DIIHFW RQO KXPDQRLG W SHV KDYH QR HIIHFW RQ WKHP (OHFWULFDO DWWDFNV FDXVH KDOI GDPDJH RU QRQH LI WKH VDYLQJ WKURZ LV VXF FHVVIXO PDJLF PLVVLOHV FDXVH RQO SRLQW RI GDPDJH LOOXVLRQV DUH XVHOHVV DJDLQVW WKHP +RZHYHU NXR WRD KDWH EULJKW OLJKW DQG VXIIHU D SHQDOW WR WKHLU DWWDFN UROO LQ VXFK FLUFXPVWDQFHV DV GD OLJKW RU OL VSHOOV 7KH suffer full damage from re attacks and save with a –2 penalty against WKHP 6RPHWLPHV NXR WRD DUH HQFRXQWHUHG LQ VPDOO EDQGV MRXUQH LQJ LQ WKH upper world to kidnap humans for slaves and sacri ces. Such parties are sometimes also found in dungeon labyrinths that connect to the exten VLYH V VWHP RI XQGHUZRUOG SDVVDJHV DQG FDYHUQV WKDW KRQH FRPE WKH FUXVW RI WKH HDUWK 2QO IDU EHORZ WKH VXUIDFH RI WKH HDUWK FDQ WKH LQWUHSLG explorer nd the caverns in which the kuo-toa build their underground FRPPXQLWLHV DELWDW RFLHW Kuo-toa spawn as do sh, and hatchlings, or ngerlings DV WKH FDOO WKHLU RXQJ DUH UDLVHG LQ SRROV XQWLO WKHLU DPSKLELDQ TXDOL WLHV GHYHORS DERXW RQH HDU DIWHU KDWFKLQJ 7KH RXQJ QRZ D IRRW RU VR KLJK DUH WKHQ DEOH WR EUHDWKH DLU DQG WKH DUH UDLVHG LQ SHQV DFFRUGLQJ WR their sex and tness. There are no families, as we know them, in kuo-toan VRFLHW Especially t ngerlings, usually of noble spawning, are trained for the SULHVWKRRG DV SULHVWV SULHVW WKLHYHV RU VSHFLDO FHOLEDWH PRQNV 7KH ODWWHU DUH FDOOHG PRQLWRUV ZKRVH UROH LV WR FRQWURO WKH FRPPXQLW PHPEHUV ZKR EHFRPH YLROHQW RU JR LQVDQH 7KH PRQLWRU LV FDSDEOH RI DWWDFNLQJ WR subdue or kill. A monitor has 56 hit points, attacks as a 7th-level ghter DQG KDV WKH IROORZLQJ DGGLWLRQDO DELOLWLHV WZLFH WKH QRUPDO PRYHPHQW rate, AC 1, and receives four attacks per round—two barehanded for 2d4 SRLQWV RI GDPDJH GRXEOH LI WU LQJ WR VXEGXH DQG WZR DWWDFNV ZLWK WHHWK IRU G SRLQWV RI GDPDJH 2QH KDQG ELWH DWWDFN RFFXUV DFFRUGLQJ WR WKH LQLWLDWLYH UROO WKH RWKHU RFFXUV DW WKH HQG RI WKH URXQG 6XEGXHG FUHDWXUHV FDQQRW EH ODUJHU WKDQ HLJKW IHHW WDOO DQG SRXQGV 6XEGXLQJ DWWDFNV FDXVH RQO KDOI UHDO GDPDJH EXW ZKHQ WKH SRLQWV RI damage in icted equal the victim’s total, the creature is rendered uncon VFLRXV IRU G URXQGV .XR WRDQ FRPPXQLWLHV GR QRW JHQHUDOO FRRSHUDWH WKRXJK WKH KDYH VSHFLDO SODFHV RI ZRUVKLS LQ FRPPRQ 7KHVH SODFHV DUH XVXDOO IRU LQWHU JURXS WUDGH FRXQFLOV DQG ZRUVKLS RI WKH 6HD 0RWKHU VR WKH DUH RSHQ WR DOO NXR WRD 7KHVH UHOLJLRXV FRPPXQLWLHV DV ZHOO DV RWKHU VHWWOHPHQWV DUH RSHQ WR GURZ DQG WKHLU VHUYDQWV IRU WKH GDUN HOYHV SURYLGH XVHIXO JRRGV DQG VHUYLFHV WKRXJK WKH GURZ DUH ERWK IHDUHG DQG KDWHG E WKH NXR WRD 7KLV OHDGV WR PDQ PLQRU VNLUPLVKHV DQG IUHTXHQW NLGQDSSLQJV EHWZHHQ the peoples. The illithids (mind ayers) are greatly hated by the kuo-toa DQG WKH DQG WKHLU DOOLHV DUH DWWDFNHG RQ VLJKW 7KH DQFLHQW NXR WRD RQFH LQKDELWHG WKH VKRUHV DQG LVODQGV RI WKH XSSHU ZRUOG EXW DV WKH UDFH RI PDQNLQG JUHZ PRUH QXPHURXV DQG SRZHUIXO these men- sh were slowly driven to remote regions. Continual warfare upon these evil, human-sacri cing creatures threatened to exterminate WKH VSHFLHV IRU D QXPEHU RI SRZHUIXO EHLQJV ZHUH DLGLQJ PDQNLQG WKHLU VZRUQ HQHPLHV 6RPH NXR WRD VRXJKW UHIXJH LQ VHD FDYHUQV DQG VHFUHW VXE WHUUDQHDQ ZDWHUV DQG ZKLOH WKHLU IHOORZV ZHUH EHLQJ VODXJKWHUHG WKHVH IHZ SURVSHUHG DQG GHYHORSHG QHZ SRZHUV WR DGDSW WR WKHLU OLJKWOHVV KDEL tat. The seas contained other erce and evil creatures, however, and the GHHS GZHOOLQJ NXR WRD ZHUH HYHQWXDOO ZLSHG RXW OHDYLQJ RQO WKRVH LQ WKH XQGHUZRUOG WR FDUU RQ XQQRWLFHG DQG HYHQWXDOO IRUJRWWHQ E PDQ NLQG %XW WKH UHPDLQLQJ NXR WRD KDYH QRW IRUJRWWHQ PDQNLQG DQG ZRH WR DQ ZKR IDOO LQWR WKHLU VOLP FOXWFKHV

1RZ WKH NXR WRD DUH KDWHUV RI VXQOLJKW DQG DUH DOPRVW QHYHU HQFRXQ WHUHG RQ WKH HDUWK V VXUIDFH 7KLV DQG WKHLU LQERUQ KDWUHG RI GLVFLSOLQH SUHYHQW WKH UHVXUJHQFH RI WKHVH FUHDWXUHV IRU WKH KDYH EHFRPH QXPHURXV RQFH DJDLQ DQG DFTXLUHG QHZ SRZHUV +RZHYHU WKH KDYH DOVR EHFRPH VRPHZKDW XQVWDEOH SRVVLEO DV D UHVXOW RI LQEUHHGLQJ DQG LQVDQLW LV FRPPRQ DPRQJ WKH VSHFLHV ,I D NXR WRDQ ODLU LV IRXQG LW FRQWDLQV G QG OHYHO PDOHV ,Q addition, there are higher level ghters in the same ratio as noted for wan GHULQJ JURXSV 7KH OHDGHU RI WKH JURXS LV RQH RI WKH IROORZLQJ GHSHQGLQJ RQ WKH ODLU V SRSXODWLRQ SULHVW WKLHI NLQJ RI WK WK OHYHO LI RU PRUH QRUPDO NXR WRD DUH SUHVHQW RU SULHVW WKLHI SULQFH RI WK WK OHYHO LI QRUPDO NXR WRD DUH SUHVHQW RU SULHVW WKLHI GXNH RI WK WK OHYHO LI IHZHU WKDQ QRUPDO NXR WRD DUH SUHVHQW 7KHUH DUH DOVR WKH IROORZLQJ DGGLWLRQDO NXR WRD LQ WKH ODLU (LJKW ( HV RI WKH SULHVW OHDGHU WK WR WK OHYHO SULHVW WKLHYHV One Chief Whip—6th/6th-level ghter/thief 7ZR :KLSV RI WK WK RU WK WK OHYHO VHH ZKLS GHVFULSWLRQ 2QH 0RQLWRU SHU QG OHYHO NXR WRD )HPDOHV HTXDO WR RI WKH PDOH SRSXODWLRQ RXQJ QRQFRPEDWDQW HTXDO WR RI WKH WRWDO NXR WRD 6ODYHV HTXDO WR RI WKH WRWDO PDOH SRSXODWLRQ ,Q VSHFLDO UHOLJLRXV DUHDV WKHUH DUH DOVR D QXPEHU RI NXR WRDQ SULHVWV )RU HYHU NXR WRD LQ WKH FRPPXQLW WKHUH LV D UG OHYHO SULHVW IRU HYHU WKHUH LV D WK OHYHO SULHVW IRU HYHU WKHUH LV D WK OHYHO SULHVW DOO LQ DGGL WLRQ WR WKH RWKHUV 7KHVH SULHVWV DUH KHDGHG E RQH RI WKH IROORZLQJ JURXSV 2QH WK OHYHO SULHVW LI WKH JURXS LV RU IHZHU RU 2QH WK OHYHO DQG RQH WK OHYHO SULHVW LI WKH JURXS LV EHWZHHQ DQG RU 2QH WK OHYHO RQH WK OHYHO DQG RQH WK OHYHO SULHVW LI WKH JURXS QXPEHUV EHWZHHQ DQG RU 2QH WK OHYHO WZR WK OHYHO DQG WKUHH WK OHYHO SULHVWV LI WKH JURXS QXP EHUV EHWZHHQ DQG RU 2QH WK OHYHO WZR WK OHYHO DQG IRXU WK OHYHO SULHVWV LI WKH JURXS QXP EHUV RYHU Though kuo-toa prefer a diet of esh, they also raise elds of kelp and fungi to supplement their food supply. These elds, lit by strange phos SKRUHVFHQW IXQJL DUH WHQGHG E VODYHV ZKR DUH DOVR XVHG IRU IRRG DQG sacri ces. .XR WRDQ WUHDVXUHV WHQG PRUH WRZDUG SHDUOV JHP HQFUXVWHG LWHPV RI D ZDWHU PRWLI DQG PLQHUDO RUHV PLQHG E WKHLU VODYHV Q PDJLFDO LWHPV LQ WKH SRVVHVVLRQ RI D NXR WRDQ DUH XVXDOO REWDLQHG IURP DGYHQWXULQJ SDU WLHV WKDW QHYHU PDGH LW KRPH DJDLQ (FRORJ 1RW PXFK LV NQRZQ WR VXUIDFH GZHOOLQJ VDJHV DERXW WKLV HQLJ PDWLF YLROHQW VXEWHUUDQHDQ UDFH EXW VRPH RI WKH PRUH DVWXWH VFKRODUV VSHFXODWH WKDW WKH NXR WRD DUH EXW RQH WKLUG RI WKH WKUHH ZD ULYDOU WKDW includes mind ayers and drow. It is partially because of this continuing ZDUIDUH WKDW QRQH RI WKH WKUHH UDFHV KDV EHHQ DEOH WR DFKLHYH GRPLQDQFH RI WKH VXUIDFH ZRUOG

216

Lamia /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

/DPLD /DPLD 1REOH BBB HVHUWV FDYHV DQG UXLQHG FLWLHVBBB 9HU UDUH 9HU UDUH 6ROLWDU 6ROLWDU Q Q Carnivore Carnivore +LJK +LJK Chaotic evil

Chaotic evil

ZHDSRQ 6HH EHORZ 1LO 1LO 0 (OLWH

ZHDSRQ 6HH EHORZ 1LO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

0 (OLWH

2I DOO WKH KD DUGV WKDW WKH GHVHUW SUHVHQWV IHZ FDQ FRPSDUH ZLWK WKH cruel race of esh-eating creatures known as lamias. These half-human, KDOI TXDGUXSHG EHDVW K EULGV XVH GHFHLW VSHHG DQG VSHOOV WR HQWUDS WKH IRROKDUG DGYHQWXUHU ZKR GDUHV ZDQGHU LQWR WKHLU UXLQV 7KHLU XSSHU WRUVRV DUPV DQG KHDGV UHVHPEOH WKRVH RI EHDXWLIXO KX PDQ ZRPHQ ZKLOH WKHLU ORZHU ERGLHV DUH WKRVH RI EHDVWV VXFK DV JRDWV deer, or lions, with the appropriate coloration. This hybrid con guration PDNHV ODPLDV YHU IDVW DQG SRZHUIXO 7KH DUH XVXDOO DUPHG ZLWK GDJ JHUV ZKLFK WKH XVH WR FDUYH XS WKHLU SUH IRU WKH IHDVW /DPLDV VRPHWLPHV smell like perfume owers, so as to attract unwary victims. They wear no FORWKLQJ RU MHZHOU ,Q FRPPXQLFDWLQJ WKH XVH WKH FRPPRQ WRQJXH RPEDW ODPLD LV DEOH WR XVH WKH IROORZLQJ VSHOOV RQFH SHU GD DUP SHU R PLUURU LPD H H LR DQG LOO LR DV D ZDQG )RU SXUSRVHV RI GXUDWLRQ HIIHFW HWF DVVXPH WKDW WKH ODPLD FDVWV LWV VSHOOV DW WK OHYHO VSHOO DELOLW 7KHVH VSHOOV DUH W SLFDOO XVHG WR OXUH SHUVRQV WR WKH ODPLD DQG WKHQ KROG WKHP WKHUH IRU WKH FUHDWXUH WR GHYRXU DW LWV OHLVXUH 7KH ODPLD V WRXFK SHUPDQHQWO GUDLQV SRLQW RI :LVGRP IURP D YLF WLP DQG ZKHQ KLV :LVGRP GURSV EHORZ KH ZLOOLQJO GRHV ZKDWHYHU WKH ODPLD WHOOV KLP WR 7KHVH RUGHUV RIWHQ LQYROYH KDYLQJ WKH YLFWLP DWWDFN KLV FRPSDWULRWV ZKLOH LW FRQWLQXHV ZKLWWOLQJ GRZQ WKHLU UDQNV ,I LW KDV D FKDQFH WR GUDLQ WKH :LVGRP RI PRUH WKDQ RQH YLFWLP LW ZLOO FHUWDLQO GR VR ,W PD HYHQ XVH LWV DUP VSHOO WR VXSSOHPHQW LWV FRQWURO RYHU SDUW PHPEHUV PRQJ D ODPLD V IDYRULWH LOOXVLRQV WR FDVW XSRQ LWVHOI DUH WKH IROORZLQJ D ORYHO GDPVHO LQ GLVWUHVV D WRXJK EXW EHDXWLIXO IHPDOH UDQJHU RU DQ HOI PDLGHQ W WLPHV LW VLPSO PD FDVW DQ LOOXVLRQ RI D ORVW FKLOG LQ GLVWUHVV RU D JURXS RI SHDVDQWV EHLQJ DWWDFNHG E D ODUJH EHDVW ZKLOH KLGLQJ LWVHOI DZDLWLQJ WKH ULJKW PRPHQW WR DWWDFN IURP WKH UHDU DELWDW RFLHW /DPLDV GZHOO LQ UXLQHG FLWLHV RU FDYHV SODFHV VLWXDWHG LQ GHVHUW RU ZDVWHODQG DUHDV 7KHVH HYLO FUHDWXUHV DUH VROLWDU EHDVWV VXVWDLQ ing themselves on the esh of those who walk too close to their territories. XULQJ OHDQ WLPHV WKH VXSSOHPHQW WKHLU GLHW E VWDONLQJ JDPH DQLPDOV /DPLDV KDUGO HYHU YHQWXUH PRUH WKDQ PLOHV IURP WKHLU ODLUV

217

(FRORJ /DPLDV DUH OHJHQGDU PRQVWHUV WKDW SUH XSRQ WUDYHOHUV RU JXDUG KLGGHQ SODFHV RU REMHFWV RI SRZHU 7KH DUH P VWHULRXV FUHDWXUHV WKDW VHHP GHYRWHG WR WKH VSUHDGLQJ RI FKDRV DQG HYLO LQ WKHLU GZHOOLQJ SODFHV /DPLD 1REOH 7KHVH EHLQJV UXOH RYHU WKH ODPLDV DQG WKH ZLOG ORQHO DUHDV WKH LQKDELW 7KH GLIIHU IURP WKH QRUPDO ODPLDV LQ WKDW WKH ODPLD QREOHV ORZHU ERGLHV DUH WKRVH RI JLDQW VHUSHQWV DQG WKHLU XSSHU ERGLHV FDQ EH HLWKHU PDOH RU IHPDOH ,W LV UXPRUHG WKDW WKH QRUPDO IHPDOH ODPLD LV ERUQ IURP WKH XQLRQ RI WZR QREOHV 7KH PDOHV ZLHOG VKRUW VZRUGV DQG KDYH G OHYHOV RI ZL DUG VSHOOV SOXV WKH LQKHUHQW VSHOOV DUP SHU R PLUURU LPD H H LR DQG LOO LR The females are unarmed and only attack with magic; they are more ex SHULHQFHG PDJLFDOO DQG KDYH G OHYHOV RI ZL DUG VSHOOV SOXV WKH XVXDO LQKHUHQW VSHOOV /LNH QRUPDO ODPLD ODPLD QREOHV KDYH WKH :LVGRP GUDLQLQJ WRXFK OO ODPLD QREOHV DUH DEOH WR DVVXPH KXPDQ IRUP ,Q WKLV JXLVH WKH DW WHPSW WR SHQHWUDWH KXPDQ VRFLHW DQG ZUHDN HYLO 7KH VSHDN DOO RI WKH ODQJXDJHV RI KXPDQV DQG GHPLKXPDQV :KHQ LQ KXPDQ IRUP WKH DUH UHFRJQL DEOH DV ODPLDV E KXPDQV DQG GHPLKXPDQV RQO LI WKH FKDUDFWHUV DUH RI WK OHYHO RU KLJKHU ZLWK D FXPXODWLYH FKDQFH SHU OHYHO DERYH WK 3ULHVWV DQG SDODGLQV UHFHLYH DQ DGGLWLRQDO FKDQFH L H D WK OHYHO SULHVW KDV D FKDQFH /DPLD QREOHV DUH JLYHQ WR RXWEXUVWV RI VHQVHOHVV YLROHQFH

Lammasu /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

/HVVHU UHDWHU :DUP ZLWK YLVLWV WR RWKHU FOLPHV 5DUH 9HU UDUH 3ULGH 6ROLWDU 3ULGH D D +HUELYRUH +HUELYRUH *HQLXV 6XSUD JHQLXV 5 6 7 /DZIXO JRRG

12, Fl 24 (C)

1LO /DZIXO JRRG

)O

%

6HH EHORZ 6HH EHORZ

6HH EHORZ 6HH EHORZ

/ (OLWH

/ KLJK DW VKRXOGHU Champion (16)

The lammasu, a winged leonine gure with a human head, aids and pro WHFWV ODZIXO JRRG SHUVRQV 7KH DUH JHQHUDOO NLQG DQG IULHQGO WR DOO JRRG FUHDWXUHV /DPPDVX UHVHPEOH JROGHQ EURZQ OLRQV ZLWK WKH ZLQJV RI HDJOHV DQG WKH KHDGV RI PHQ ZLWK VKDJJ KDLU DQG EHDUGV 7KHLU IRUPLGDEOH DSSHDU ance is softened by their regal, compassionate, and bene cent expressions. 7KH FRPPXQLFDWH LQ WKHLU RZQ WRQJXH LQ FRPPRQ DQG WKURXJK D OLP LWHG IRUP RI WHOHSDWK RPEDW 6LQFH ODPPDVX DUH FRQFHUQHG IRU WKH ZHOIDUH DQG VDIHW RI JRRG EHLQJV WKH DOPRVW DOZD V HQWHU FRPEDW LI WKH VHH JRRG FUHDWXUHV EHLQJ WKUHDWHQHG LQ WKH ZD OHDVW OLNHO WR FDXVH KDUP WR WKH JRRG EHLQJV /DPPDVX DUH DEOH WR EHFRPH LQYLVLEOH RU GLPHQVLRQ GRRU DW ZLOO 7KH UDGLDWH D SUR H LR URP H LO UDGL SHQDOW WR DOO HYLO DWWDFNV ERQXV WR VDYLQJ WKURZV DJDLQVW HYLO DWWDFNV GGLWLRQDOO WKH DUH DEOH WR use priest spells up to 4th level, at 7th-level pro ciency. Lammasu can em SOR IRXU OVW OHYHO VSHOOV WKUHH QG OHYHO VSHOOV WZR UG OHYHO VSHOOV DQG RQH WK OHYHO VSHOO 7KH KDYH UH HULR ZR G G DQG UH UL L DO ZR G G DQG RI ODPPDVX FDQ VSHDN D RO ZRUG DV ZHOO ,I DOO HOVH IDLOV ODPPDVX FDQ DWWDFN ZLWK WKHLU WZR UD RU VKDUS IURQW claws, in icting 1d6 points of damage each. If they choose to swoop down IURP WKH VN RQ D WDUJHW WKLV GDPDJH LV GRXEOHG DELWDW RFLHW 7KH ODPPDVX KDYH D YHU VWUXFWXUHG DQG ODZIXO VRFLHW re ecting their alignment. They are organized in prides, just like lions. 7KH GZHOO LQ ROG DEDQGRQHG WHPSOHV VLWXDWHG LQ ZDUP UHJLRQV 7KHVH WHPSOHV KDYH QRW ORVW WKHLU FRQVHFUDWLRQ DQG LQ VRPH ZD WKH ODPPDVX DUH WKH VHOI DSSRLQWHG UHVLGHQW JXDUGLDQV RI WKHVH KLJK DQG KRO SODFHV V D UXOH RQO RQH SULGH RI ODPPDVX LV HYHU IRXQG LQ D PLOH DUHD WKH VSUHDG WKHPVHOYHV RXW VR WKH FDQ UHVSRQG TXLFNO WR DQ HYLO RXWEXUVW Lammasu females ght as effectively as the males; for every four lam PDVX HQFRXQWHUHG RQH LV D IHPDOH :KHQ IRXQG LQ WKHLU ODLU WKHUH DUH RXQJ HTXDO WR RI WKH DGXOW SRSXODWLRQ )HPDOH ODPPDVX KDYH WKH KHDGV RI ZRPHQ ZLWK ORQJ KDLU 2QFH D PRQWK WKH SULGH OHDGHUV JDWKHU WRJHWKHU WR FRQVRUW DERXW KRZ WKH ZDU RQ HYLO JRHV 7KLV JURXSLQJ LV FDOOHG WKH :KLWHPRRQ VLQFH LW WDNHV place on the rst night of the full moon. There are usually 6d6 lammasu DQG G JUHDWHU ODPPDVX ZLWK WKH ODWWHU SUHVLGLQJ RYHU WKH PHHWLQJ 6XFK D JDWKHULQJ RI ODZIXO JRRG FDXVHV WKH HQWLUH WHPSOH ZKHUH WKH PHHW WR JORZ LQ D SXUH OLJKW XQWLO LW EUHDNV XS DW GDZQ 7KHUH LV SHUKDSV QR VDIHU SODFH LQ DOO WKH ZRUOG WKDW QLJKW

218

7KRXJK WKH GZHOO LQ ZDUP DUHDV WKH RFFDVLRQDOO YLVLW HYHU FOLPH 7KH VSHDN WKHLU RZQ WRQJXH DV ZHOO DV FRPPRQ W WLPHV WKH XVH D OLPLWHG IRUP RI WHOHSDWK *RRG DOLJQHG VWUDQJHUV DUH DOZD V ZHOO UHFHLYHG 1HXWUDOV DUH ZDWFKHG FDUHIXOO EXW DUH WUHDWHG SROLWHO XQOHVV WKH RXWVLGHUV EHJLQ FDXVLQJ WURX ble. Evil beings are rmly asked to leave, and if they fail to do so, they DUH DWWDFNHG E WKH SULGH ,Q FDVH RI WURXEOH WKHUH LV D FXPXODWLYH FKDQFH SHU WXUQ WKDW D QHLJKERULQJ SULGH SLFNV XS D WHOHSDWKLF VXPPRQV DQG FRPHV WR KHOS RXW WKH RULJLQDO SULGH /DPPDVX KDUERU DQ HVSHFLDOO VWURQJ GLVOLNH IRU ODPLDV DQG PDQWLFRUHV 6RPH IRROLVK SHRSOH FRQIXVH ODPPDVX IRU PDQWLFRUHV ZKLFK GRHV OLWWOH WR LPSURYH WKH ODPPDVX GLV SRVLWLRQ WRZDUG WKHP (FRORJ /DPPDVX NHHS WKH ZDVWHODQGV IURP EHLQJ FRPSOHWHO RYHUUXQ E HYLO FUHDWXUHV 7KHLU DLG WR IURQWLHU VHWWOHPHQWV LV EH RQG PHDVXUDEOH YDOXH UHDWHU /DPPDVX 7KHVH FUHDWXUHV DUH VOLJKWO ODUJHU WKDQ D OHVVHU ODPPDVX DQG RQH RU WZR may be found dwelling with a pride of six or more lesser lammasu. Great HU ODPPDVX FDQ WUDYHO WKH VWUDO DQG (WKHUHDO 3ODQHV EHFRPH LQYLVLEOH WHOHSRUW ZLWKRXW HUURU DQG GLPHQVLRQ GRRU DOO DW ZLOO 7KH UDGLDWH SUR H LR URP H LO LQ D UDGLXV SHQDOW WR HYLO DWWDFNV DQG ERQXV WR VDYLQJ WKURZV DQG KDYH WKH FXUDWLYH SRZHUV RI WKHLU OHVVHU FRXVLQV 7KHLU priest spells consist of ve lst-level, four 2nd-level, three 3rd-level, two WK OHYHO DQG RQH WK OHYHO VSHOO )LIW SHUFHQW RI JUHDWHU ODPPDVX FDQ VSHDN D RO ZRUG DV ZHOO 7KH FDVW VSHOOV DV WK OHYHO SULHVWV *UHDWHU ODPPDVX KDYH HPSDWK WHOHSDWKLF FRPPXQLFDWLRQ DQG VSHDN WKHLU UDFLDO VSHHFK DQG WKH FRPPRQ WRQJXH HVSLWH WKHLU JUHDWHU VWDWXUH WKHVH ODPPDVX DUH MXVW DV JHQWOH DQG KXPEOH DV WKHLU OHVVHU EUHWKUHQ

Leech /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

LDQW 8QFRPPRQ *URXS Q Carnivore 1RQ 1LO 1HXWUDO

6Z + + UDLQ EORRG 1LO 1LO 6 WR 0 8QVWHDG + + + +

KURDW ZDUP 7HPSHUDWH 6ZDPSV DQG PDUVKHV Common 8QFRPPRQ *URXS 6ZDUP Q Q Carnivore Carnivore 1RQ 1RQ 1LO 1LO 1HXWUDO 1HXWUDO

6Z KS

6Z 6SHFLDO 1LO

Choke 1LO 1LO 7 8QVWHDG

*LDQW OHHFKHV DUH KRUULG VOXJ OLNH FUHDWXUHV WKDW GZHOO LQ ZHW VOLP DUHDV DQG VXFN WKH EORRG RI ZDUP EORRGHG FUHDWXUHV 7KHVH GLVJXVWLQJ SDUDVLWHV UDQJH IURP WR IHHW ORQJ 7KHLU VOLP VNLQ LV PRWWOHG EURZQ DQG WDQ ZLWK DQ RFFDVLRQDO VKDGH RI JUD 7ZR DQWHQQDH SURWUXGH IURP DWRS WKH KHDG RPEDW /HHFKHV ZDLW LQ WKH PXG DQG VOLPH IRU SUH 7KH LQLWLDO DWWDFN attaches the sucker mouth of the giant leech. On the next round, and on HDFK URXQG WKHUHDIWHU LW GUDLQV EORRG IRU SRLQW RI GDPDJH SHU +LW LH RI WKH OHHFK 7KHUH LV RQO D FKDQFH WKDW WKH YLFWLP LV DZDUH RI WKH DWWDFN LI LW RFFXUV LQ WKH ZDWHU 7KH OHHFK KDV DQHVWKHWL LQJ VDOLYD DQG LWV ELWH DQG EORRG GUDLQ DUH QRW XVXDOO IHOW XQWLO ZHDNQHVV WKH ORVV RI RI KLW SRLQWV VHWV LQ DQG PDNHV WKH YLFWLP DZDUH WKDW VRPHWKLQJ LV DPLVV 7KH FDQ EH NLOOHG E DWWDFN RU E VDOW VSULQNOHG RQ WKHLU ERGLHV 7KHUH LV D FKDQFH WKDW WKH ELWH RI RQH RI WKHVH FUHDWXUHV FDXVHV D GLVHDVH WKDW LV IDWDO LQ G ZHHNV XQOHVV FXUHG

6SHFLDO UDLQ EORRG 1LO 1LO / ZLGH 8QVWHDG

SDUW IURP PDJLFDO PHDQV WKDW PD VXJJHVW WKHPVHOYHV WKH RQO ZD WR NLOO D WKURDW OHHFK LQ D YLFWLP V WKURDW LV WR SODFH D WKLQ KHDWHG PHWDO REMHFW VXFK DV D ZLUH LQWR WKH EORDWHG OHHFK WKH KRW PHWDO FDXVHV WKH OHHFK to burst and no further damage is in icted on the victim. /HHFK ZDUP 7KLV LV PHUHO D PDVVLYH VZDUP RI VPDOO OHHFKHV IRXQG RQO LQ WKH ZDWHU 7KH PRYH LQ D FORXG IHHW LQ GLDPHWHU Q RQH FDXJKW LQ WKH VZDUP UHFHLYHV G SRLQWV RI GDPDJH SHU URXQG IURP EORRG GUDLQ UHD HIIHFW attacks that in ict 10 or more points of damage will disperse the swarm.

DELWDW RFLHW 7KHVH FUHDWXUHV DUH IRXQG RQO LQ WKH ZDWHUV RI VZDPSV DQG PDUVKHV *LDQW OHHFKHV UDQJH IURP WR +LW LFH LQ VL H YDULRXV VL HG FUHDWXUHV XVXDOO DUH IRXQG LQ D JURXS KURDW /HHFK 7KLV OHHFK LV DERXW RQH LQFK ORQJ DQG UHVHPEOHV DQ LQFRQVSLFXRXV WZLJ ,W LV IRXQG LQ SRROV ODNHV DQG VWUHDPV Q RQH GULQNLQJ ZDWHU FRQWDLQLQJ D OHHFK KDV D FKDQFH RI WDNLQJ it into his mouth unless the water is carefully ltered (such as through a VKHHW RI JDX H EHIRUH GULQNLQJ 7KH OHHFK VXFNV EORRG DW WKH UDWH RI SRLQWV RI GDPDJH SHU URXQG XQWLO LW EHFRPHV FRPSOHWHO GLVWHQGHG IWHU WHQ URXQGV RI VXFNLQJ WKH OHHFK LV EORDWHG DQG ZLOO QRW VXFN DQ PRUH EORRG (DFK URXQG WKDW WKH OHHFK LV LQ WKH YLFWLP V WKURDW WKHUH LV D FKDQFH WKDW WKH YLFWLP FKRNHV FDXVLQJ DQ DGGLWLRQDO G SRLQWV RI GDPDJH YLFWLP ZKR FKRNHV RQ WKUHH VXFFHVVLYH URXQGV GLHV RQ WKH WKLUG URXQG

219

Leprechaun /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH *UHHQ ODQGV V OYDQ JOHQV 8QFRPPRQ Clans Q 2PQLYRUH Exceptional (15-16) ) 1HXWUDO

KS 1LO 6HH EHORZ 6HH EHORZ 7 WDOO 6WHDG

/HSUHFKDXQV DUH GLPLQXWLYH IRON ZKR DUH IRXQG LQ IDLU JUHHQ ODQGV DQG HQMR IUROLFNLQJ ZRUNLQJ PDJLF DQG FDXVLQJ KDUPOHVV PLVFKLHI Rumored to be a cross between a species of hal ing and a strong strain of pixie, leprechauns are about 2 feet tall. They have pointed ears, and WKHLU QRVHV DOVR FRPH WR D WDSHUHG SRLQW ERXW RI DOO PDOH OHSUH FKDXQV KDYH EHDUGV 3RLQWHG VKRHV EURZQ RU JUHHQ EUHHFKHV JUHHQ RU JUD FRDWV DQG HLWKHU ZLGH EULPPHG RU VWRFNLQJ FDSV DUH WKH SUHIHUUHG GUHVV RI WKH ZHH IRON 0DQ OHSUHFKDXQV DOVR HQMR VPRNLQJ D SLSH XVX DOO D ORQJ VWHPPHG RQH RPEDW 7KHVH IXQ ORYLQJ FUHDWXUHV RI PDJLFDO WDOHQW DUH E QDWXUH QRQFRPEDWLYH 7KH FDQ EHFRPH LQYLVLEOH DW ZLOO SRO PRUSK QRQOLYLQJ REMHFWV FUHDWH LOOXVLRQV ZLWK IXOO DXGLR DQG ROIDFWRU HIIHFWV DQG XVH H ULORT L P VSHOOV DV RIWHQ DV WKH OLNH 7KHLU NHHQ HDUV SUHYHQW WKHP IURP HYHU EHLQJ VXUSULVHG %HLQJ IXOO RI PLVFKLHI WKH RIWHQ VQDWFK YDOXDEOH REMHFWV IURP DGYHQWXUHUV WXUQ LQYLVLEOH DQG GDVK DZD 7KHUH LV D FKDQFH WKDW WKH DWWHPSW LV VXFFHVVIXO ,I SXUVXHG FORVHO WKHUH LV D FKDQFH SHU WXUQ RI SXUVXLW WKDW WKH OHSUHFKDXQ GURSV WKH VWROHQ JRRGV 7KH FKDVH QHYHU OHDGV WR WKH OHSUHFKDXQ V ODLU ,I FDXJKW RU GLVFRYHUHG LQ LWV ODLU FKDQFH WKH OHSUHFKDXQ DWWHPSWV WR PLVOHDG KLV FDSWRU LQWR EHOLHYLQJ WKDW KH LV JLYLQJ RYHU KLV WUHDVXUH ZKLOH KH DFWXDOO LV GXSLQJ WKH FDSWRU ,W UHTXLUHV JUHDW FDUH WR DFWXDOO REWDLQ WKH OHSUHFKDXQ V WUHDVXUH DELWDW RFLHW /HSUHFKDXQV OLYH LQ IDPLOLHV RI XS WR WKRXJK WKH FDOO this unit a clan. They use rst names and surnames, and it is fairly certain WKDW WKHVH QDPHV DUH D JRRG LQGLFDWRU RI ZKLFK FODQ RQH LV GHDOLQJ ZLWK ODLU XVXDOO FRQVLVWV RI D ZDUP GU FDYH ZLWK D KHDUWK UXJV DQG IXUQLWXUH 6WUDQJHO ZRUG WUDYHOV IDVW EHWZHHQ FODQV RI WKH VDPH VXUQDPH DQG D FODQ WKDW D JURXS RI DGYHQWXUHUV UXQV LQWR PD DOUHDG NQRZ WKH DGYHQ WXUHUV QDPHV IURP DQRWKHU FODQ WKH SDUW HQFRXQWHUHG VHYHUDO GD V SULRU There is a rumor that a King of the Leprechauns exists, but there seems to be no of cial political hierarchy. There are no communities or villages RI OHSUHFKDXQV It is rare to see leprechaun offspring, but they do exist, born with the IXOO PDJLFDO SRZHUV RI DQ DGXOW )RU HYHU DGXOWV HQFRXQWHUHG LQ D ODLU RQH FKLOG ZLOO EH IRXQG /HSUHFKDXQV HQMR HDWLQJ WKH VDPH VRUWV RI IRRGV WKDW KXPDQV DQG GHPLKXPDQV HDW ZLWK D VSHFLDO IRQGQHVV IRU ZLQH 7KLV ZHDNQHVV PD EH XVHG WR RXWZLW WKHP *ROG LV WKH RQH WUHDVXUH IRXQG LQ HYHU OHSUHFKDXQ V KRDUG ,I DQ LQ WUXGHU VHFXUHV WKLV WUHDVXUH D OHSUHFKDXQ ZLOO EDUJDLQ DQG EHJ WR JHW LW EDFN V D ODVW GHVSHUDWH PHDVXUH KH ZLOO JUDQW WKH LQWUXGHU WKUHH ZLVKHV

(very limited), but only if the intruder gives over the treasure rst. When WKLV LV GRQH WKH OHSUHFKDXQ ZLOO LQGHHG JUDQW WKH WKUHH ZLVKHV IWHU DOO three wishes, the leprechaun will atter the intruder and declare that the WKUHH ZLVKHV ZHUH VR ZHOO SKUDVHG WKDW KH ZLOO JLYH D IRXUWK ZLVK ,I WKH IRXUWK ZLVK LV SURQRXQFHG WKH OHSUHFKDXQ ZLOO FDFNOH ZLWK JOHH WKH UH VXOWV RI DOO WKH ZLVKHV ZLOO EH UHYHUVHG DQG WKH LQWUXGHU SOXV KLV JURXS ZLOO EH WHOHSRUWHG QR VDYLQJ WKURZ WR D UDQGRP ORFDWLRQ G PLOHV away. No member of that party will never be able to nd that particular OHSUHFKDXQ DJDLQ /HSUHFKDXQV DUH QDWXUDOO GLVWUXVWIXO WRZDUG KXPDQV DQG GZDUYHV VLQFH WKHVH UDFHV KDYH JUHHG WHQGHQFLHV 7KH JHW DORQJ ZHOO ZLWK HOYHV gnomes, and hal ings. OHSUHFKDXQ ZLOO QRW VLW LGO E ZKLOH D KHOSOHVV FUHDWXUH LV DWWDFNHG VLQFH WKH KDYH D VRIW VSRW IRU ZHDNHU FUHDWXUHV ,Q JHQHUDO LI D OHSUHFKDXQ VHQVHV WKDW D VWUDQJHU PHDQV QR KDUP KH FDQ EH TXLWH FLYLO EXW KH ZLOO QRW bring visitors to his lair. If the leprechaun nds someone hurt, he might WDNH WKH YLFWLP WR KLV ODLU EXW RQO DIWHU PDNLQJ VXUH WKDW WKH VWUDQJHU LV QRW IROORZHG DQG FDQQRW VHH ZKHUH KH LV EHLQJ WDNHQ (FRORJ 7KH EHVW WLPHV DQG SODFHV WR REVHUYH OHSUHFKDXQV DUH FDOOHG ERUGHUOLQHV DZQ DQG GXVN ZKLFK DUH QHLWKHU DOO OLJKW QRU GDUN WKH shore (which is neither all earth nor all water), or the equinoxes and VROVWLFHV ZKLFK DUH QHLWKHU RQH VHDVRQ QRU DQRWKHU DUH WKH EHVW WLPHV DQG SODFHV WR VHH OHSUHFKDXQV DQG WKHLU LON IUROLFNLQJ DQG FHOHEUDWLQJ

220

Leucrotta /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

7HPSHUDWH :DVWHODQG EURNHQ WHUUDLQ 5DUH 3DFN Q Carnivore YHUDJH Chaotic evil

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6HH EHORZ .LFN LQ UHWUHDW 1LO / DW VKRXOGHU (OLWH

ORQJ

7KH OHXFURWWD LV D FUHDWXUH RI XJO DSSHDUDQFH DQG WHPSHUDPHQW WKDW KDXQWV GHVHUWHG SODFHV LQ VHDUFK RI SUH 7KH DYHUDJH OHXFURWWD VWDQGV IHHW WDOO DW WKH VKRXOGHU DQG FDQ UHDFK D OHQJWK RI IHHW LQ LWV PDWXUH IRUP 7KH ERG RI WKH OHXFURWWD UHVHPEOHV WKDW RI D VWDJ ZLWK D OHRQLQH WXIWHG WDLO DQG FORYHQ KRRYHV ,WV KHDG UH VHPEOHV WKDW RI D KXJH EDGJHU EXW LQVWHDG RI WHHWK LW KDV VKDUS MDJJHG ERQ ULGJHV ,WV ERG LV WDQ ZLWK WKH QHFN JUDGXDOO GDUNHQLQJ XQWLO LW WXUQV EODFN DW WKH KHDG 7KH VR FDOOHG WHHWK DUH VLFNO JUD DQG LWV H HV JORZ ZLWK D IHUDO UHG OLJKW 7KH VPHOO RI DQLPDOV GHFRPSRVLQJ RQ D KRW KXPLG GD IROORZV WKH OHXFURWWD DQG LWV EUHDWK LV HVSHFLDOO EDG RPEDW 7KLV PRQVWHU LV YHU VO DQG FDQ LPLWDWH D UDQJH RI QRLVHV DQG YRLFHV WKH PRVW FRPPRQ RQHV EHLQJ D PDQ D ZRPDQ D FKLOG RU GR PHVWLF DQLPDOV LQ SDLQ ,W XVHV WKHVH QRLVHV LQ RUGHU WR WULFN LWV SUH LQWR DSSURDFKLQJ ZLWKLQ DWWDFN GLVWDQFH ,W KXQWV KXPDQV GHPLKXPDQV KX PDQRLGV DQG HYHQ RWKHU DQLPDO SUHGDWRUV /HXFURWWD DUH LQWHOOLJHQW DQG FDQ VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKH FRPPRQ WRQJXH /HXFURWWD DWWDFN E ELWLQJ IRU G SRLQWV RI GDPDJH ,W LV UXPRUHG WKDW WKHLU ERQ ULGJHV DQG MDZV DUH VR SRZHUIXO WKDW WKH FDQ HYHQ ELWH WKURXJK PHWDO ,I D OHXFURWWD VFRUHV D KLW DJDLQVW VRPHRQH ZLWK D VKLHOG RU DUPRU WKH WDUJHW PXVW UROO D VDYLQJ WKURZ YV FUXVKLQJ EORZ IRU WKH VKLHOG ,I WKH UROO IDLOV WKHQ LQ DGGLWLRQ WR VFRULQJ WKH UHJXODU GDPDJH WKH EHDVW PDQ DJHG WR DOVR ELWH WKURXJK WKH VKLHOG 2QFH WKH VKLHOG LV JRQH WKH DUPRU PXVW JR WKURXJK WKH VDPH URXWLQH ZLWK VXEVHTXHQW VXFFHVVIXO ELWHV 2QFH DQ RSSRQHQW LV UHQGHUHG KHOSOHVV D OHXFURWWD ZLOO OHDYH LWV SUL H DQG DWWDFN DQ RWKHU LQWUXGHUV LI WKH PHOHH LV VWLOO JRLQJ RQ ,W ZLOO JLYH FKDVH WR DQ HQHP EXW ZLOO QHYHU SXUVXH EH RQG VLJKW RI DQ SUH LW KDV PDQDJHG WR DOUHDG FDSWXUH :KHQ D OHXFURWWD UHWUHDWV LW WXUQV LWV EDFN RQ LWV RSSRQHQW DQG NLFNV ZLWK LWV KLQG OHJV FDXVLQJ G SRLQWV RI GDPDJH ZLWK HDFK KRRI 1RWH WR WUDFNHUV ,W LV DOPRVW LPSRVVLEOH WR LGHQWLI OHXFURWWD WUDFNV since they look exactly like a stag’s. DELWDW RFLHW 7KLV XJO FUHDWXUH KDXQWV GHVHUWHG DQG GHVRODWH SODFHV EHFDXVH PRVW RWKHU FUHDWXUHV FDQQRW EHDU WKH VLJKW RI LW ,WV XJOLQHVV LV OHJHQGDU /HXFURWWD ODLU LQ WUHDFKHURXV UDYLQHV DQG URFN VSLUHV EHFDXVH they are as surefooted as a mountain goat. Caves, old abandoned towers, RU D KROORZHG RXW GHDGIDOO DUH WKH SUHIHUUHG ODLUV IRU WKLV GLVJXVWLQJ EHDVW

221

FKDQFH WKDW )RU HYHU IRXU OHXFURWWD IRXQG LQ D ODLU WKHUH LV D an extra one, an immature leucrotta of half strength, is also present. /HXFURWWD DUH QRW D YHU IDPLO RULHQWHG VSHFLHV DV WKHLU QDVW WHPSHUV extend sometimes to each other. The beasts range over a 20-mile area. 6LQFH WKH OHXFURWWD LV QRW D YHU VRFLDO FUHDWXUH DOO VWUDQJHUV DUH QRWKLQJ PRUH WKDQ VRXUFHV RI IRRG 6RPHWLPHV D SRZHUIXO FKDRWLF HYLO SHUVRQ PD HQWUDS D OHXFURWWD DQG IRUFH LW WR VHUYH DV D JXDUGLDQ EXW VXFK EHDVWV UHEHO at the rst opportunity. Those brave enough to venture into a leucrotta lair must rst roll a suc FHVVIXO VDYLQJ WKURZ YV SRLVRQ ZLWK D SHQDOW GXH WR WKH KRUUHQGRXV VWHQFK RU JDJ KHOSOHVVO IRU G URXQGV 2QFH LQVLGH WKH PRQH DQG SRV VHVVLRQV RI SDVW YLFWLPV DZDLW 7KRXJK WKH OHXFURWWD SUHIHU IUHVKO NLOOHG PHDW WKH DUH QRW DERYH HDWLQJ FDUULRQ 7KLV VHUYHV WR HQKDQFH WKHLU DOUHDG EDG UHSXWDWLRQ (FRORJ /HXFURWWD GLVWDQFH WKHPVHOYHV IURP WKH JUDQG SLFWXUH RI QDWXUH SUHIHUULQJ WR OXUN RQ WKH IULQJHV 7KH VHUYH QR SUDFWLFDO XVH DQG RQH would be hard pressed to nd a druid that would try to protect a member RI WKLV VSHFLHV 6RPH VDJHV VSHFXODWH WKDW WKH OHXFURWWD LV DQ XQQDWXUDO DE QRUPDOLW DQ DEHUUDWLRQ VSDZQHG E VRPH GHPHQWHG SRZHU RU DUFKPDJH 6WLOO VRPH PDJHV SUL H WKH OHXFURWWD KLGH IRU FUHDWLQJ ERR R ULGL D G SUL L KRSLQJ WKDW WKH VXUHIRRWHGQHVV RI WKH EHDVW SDVVHV GRZQ WR WKH ERRWV WKHPVHOYHV 7KHUH DUH UXPRUV WKDW OHXFURWWD VDOLYD LV DQ HIIHFWLYH DQWLGRWH WR ORYH SKLOWHUV EXW VR IDU WKHUH KDYH EHHQ QR YROXQWHHUV WR WHVW WKLV WKHRU

Lich /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

/LFK Q 9HU UDUH 6ROLWDU 1LJKW 1LO 6XSUD JHQLXV Q HYLO

HPLOLFK Q 9HU UDUH 6ROLWDU 6HH EHORZ 1LO 6XSUD JHQLXV = Q HYLO 6HH EHORZ 6HH EHORZ 6HH EHORZ

6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ RU EHWWHU PDJLFDO 6HH EHORZ ZHDSRQ WR KLW 1 ( 1LO 6HH EHORZ 0 WDOO 0 WDOO )DQDWLF )DQDWLF

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , , ( 02 /( / (

7KH OLFK LV SHUKDSV WKH VLQJOH PRVW SRZHUIXO IRUP RI XQGHDG NQRZQ WR exist. They seek to further their own power at all costs and have little or no interest in the affairs of the living, except where those affairs interfere ZLWK WKHLU RZQ OLFK JUHDWO UHVHPEOHV D ZLJKW RU PXPP EHLQJ JDXQW DQG VNHOHWDO in form. The creature’s eye sockets are black and empty save for the erce SLQSRLQWV RI OLJKW ZKLFK VHUYH WKH OLFK DV H HV 7KH OLFK FDQ VHH ZLWK QRU PDO YLVLRQ LQ HYHQ WKH GDUNHVW RI HQYLURQPHQWV EXW LV XQDIIHFWHG E HYHQ WKH EULJKWHVW OLJKW Q DXUD RI FROG DQG GDUNQHVV UDGLDWHV IURP WKH OLFK ZKLFK PDNHV LW DQ RPLQRXV DQG IHDUVRPH VLJKW 7KH ZHUH RULJLQDOO ZL DUGV RI DW OHDVW WK OHYHO /LFKHV DUH RIWHQ JDUEHG LQ WKH ULFK FORWKHV RI QRELOLW ,I QRW VR DW WLUHG WKH OLFK ZLOO EH IRXQG LQ WKH UREHV RI LWV IRUPHU SURIHVVLRQ ,Q HLWKHU FDVH WKH FORWKHV ZLOO EH WDWWHUHG DQG URWWLQJ ZLWK D FKDQFH RI EHLQJ PDJLFDO LQ VRPH ZD RPEDW OWKRXJK D OLFK ZLOO VHOGRP HQJDJH LQ DFWXDO PHOHH FRPEDW ZLWK WKRVH LW FRQVLGHUV HQHPLHV LW LV PRUH WKDQ FDSDEOH RI KROGLQJ LWV RZQ ZKHQ IRUFHG LQWR EDWWOH 7KH DXUD RI PDJLFDO SRZHU ZKLFK VXUURXQGV D OLFK LV VR SRWHQW WKDW DQ FUHDWXUH RI IHZHU WKDQ +LW LFH RU WK OHYHO ZKLFK VHHV LW PXVW VDYH YV spell or ee in terror for 5-20 (5d4) rounds. 6KRXOG WKH OLFK HOHFW WR WRXFK D OLYLQJ FUHDWXUH LWV DXUD RI DEVROXWH FROG will in ict 1-10 points of damage. Further, the victim must save vs. pa UDO VLV RU EH XWWHUO XQDEOH WR PRYH 7KLV SDUDO VLV ODVWV XQWLO GL SHOOHG LQ VRPH PDQQHU /LFKHV FDQ WKHPVHOYHV EH KLW RQO E ZHDSRQV RI DW OHDVW E PDJLFDO VSHOOV RU E PRQVWHUV ZLWK RU PRUH +LW LFH DQG RU PDJLFDO SURSHU WLHV 7KH PDJLFDO QDWXUH RI WKH OLFK DQG LWV XQGHDG VWDWH PDNH LW XWWHUO LPPXQH WR DUP OHHS H HHEOHPH SRO PRUS ROG HOH UL L L D L RU GHD VSHOOV 3ULHVWV RI DW OHDVW WK OHYHO FDQ DWWHPSW WR WXUQ D OLFK DV FDQ SDODGLQV RI QR OHVV WKDQ WK OHYHO OLFK LV DEOH WR HPSOR VSHOOV MXVW DV LW GLG LQ OLIH ,W VWLOO UHTXLUHV WKH XVH RI LWV VSHOO ERRNV PDJLFDO FRPSRQHQWV DQG VLPLODU REMHFWV ,W LV LPSRUWDQW WR QRWH WKDW PRVW LI QRW DOO OLFKHV KDYH KDG D JUHDW GHDO RI WLPH LQ ZKLFK WR UHVHDUFK DQG FUHDWH QHZ PDJLFDO VSHOOV DQG REMHFWV 7KXV DGYHQWXUHUV VKRXOG EH SUHSDUHG WR IDFH PDJLF WKH OLNHV RI ZKLFK WKH KDYH QHYHU VHHQ EHIRUH ZKHQ VWDONLQJ D OLFK ,Q DGGLWLRQ OLFKHV DUH DEOH WR XVH DQ PDJLFDO REMHFWV ZKLFK WKH PLJKW SRVVHVV MXVW DV LI WKH ZHUH VWLOO DOLYH

Defeating a lich in combat is dif cult indeed, but managing to actu DOO GHVWUR WKH FUHDWXUH LV KDUGHU VWLOO ,Q DOO FDVHV D OLFK ZLOO SURWHFW LWVHOI IURP DQQLKLODWLRQ ZLWK WKH FUHDWLRQ RI D SK ODFWHU LQ ZKLFK LW VWRUHV LWV OLIH IRUFH 7KLV LV VLPLODU WR D PD L MDU VSHOO ,Q RUGHU WR HQVXUH the nal destruction of a lich, its body must be wholly annihilated and LWV SK ODFWHU PXVW EH VRXJKW RXW DQG GHVWUR HG LQ VRPH PDQQHU 6LQFH WKH OLFK ZLOO DOZD V WDNH JUHDW FDUH WR VHH WR LW WKDW LWV SK ODFWHU LV ZHOO KLGGHQ DQG SURWHFWHG WKLV FDQ EH DQ XQGHUWDNLQJ IXOO DV GDXQWLQJ DV WKH GHIHDW RI WKH OLFK LQ LWV SK VLFDO IRUP DELWDW RFLHW /LFKHV DUH XVXDOO VROLWDU FUHDWXUHV 7KH KDYH FDVW DVLGH WKHLU SODFHV DV OLYLQJ EHLQJV E FKRLFH DQG QRZ ZDQW DV OLWWOH WR GR ZLWK WKH ZRUOG RI PHQ DV SRVVLEOH )URP WLPH WR WLPH KRZHYHU D OLFK V LQWHUHVW LQ WKH ZRUOG DW ODUJH PD EH UHDZDNHQHG E VRPH JUHDW HYHQW RI SHUVRQDO LPSRUWDQFH A lich will make its home in some ominous forti ed area, often a strong NHHS RU YDVW VXEWHUUDQHDQ FU SW :KHQ D OLFK GRHV GHFLGH WR EHFRPH LQYROYHG ZLWK WKH ZRUOG EH RQG LWV ODLU LWV NHHQ LQWHOOLJHQFH PDNHV LW D GDQJHURXV DGYHUVDU ,Q VRPH FDVHV D OLFK ZLOO GHSHQG RQ LWV PDJLFDO SRZHUV WR DFFRPSOLVK LWV JRDOV ,I WKLV is not suf cient, however, the lich is quite capable of D LPD L D IRUFH RI XQGHDG WURRSV WR DFW RQ LWV EHKDOI ,I VXFK LV WKH FDVH WKH OLFK V HQGOHVV SDWLHQFH DQG FXQQLQJ PRUH WKDQ PDNH XS IRU WKH LQKHUHQW GLVDGYDQWDJHV RI WKH OHVVHU IRUPV RI XQGHDG ZKLFK LW FRPPDQGV OWKRXJK WKH OLFK KDV QR LQWHUHVW LQ JRRG RU HYLO DV ZH XQGHUVWDQG LW WKH FUHDWXUH ZLOO GR ZKDWHYHU LW PXVW WR IXUWKHU LWV RZQ FDXVHV 6LQFH LW IHHOV WKDW WKH OLYLQJ DUH RI OLWWOH LPSRUWDQFH WKH OLFK LV RIWHQ YLHZHG DV HYLO E WKRVH ZKR HQFRXQWHU LW ,Q UDUH FDVHV OLFKHV RI D PRVW XQXVXDO QDWXUH FDQ EH IRXQG ZKLFK DUH RI DQ DOLJQPHQW The lich can exist for centuries without change. Its will drives it on ZDUG WR PDVWHU QHZ PDJLFV DQG KDUQHVV P VWLFDO SRZHUV QRW DYDLODEOH WR LW LQ LWV SUHYLRXV OLIH 6R REVHVVHG GRHV WKH PRQVWHU EHFRPH ZLWK LWV TXHVW for power that it often forgets its former existence utterly. Few liches call WKHPVHOYHV E WKHLU ROG QDPHV ZKHQ WKH HDUV KDYH GUDLQHG WKH ODVW YHV WLJHV RI WKHLU KXPDQLW IURP WKHP ,QVWHDG WKH RIWHQ DGRSW SVHXGRQ PV OLNH WKH %ODFN +DQG RU WKH )RUJRWWHQ .LQJ /HDUQLQJ WKH WUXH QDPH RI D OLFK LV UXPRUHG WR FRQIHU SRZHU RYHU WKH FUHDWXUH

222

Lich (FRORJ 7KH OLFK LV QRW D WKLQJ RI WKLV ZRUOG OWKRXJK LW ZDV RQFH D OLYLQJ creature, it has entered into an unnatural existence. ,Q RUGHU WR EHFRPH D OLFK WKH ZL DUG PXVW SUHSDUH LWV SK ODFWHU E WKH XVH RI WKH H D D L HP PD L MDU SHUPD H DQG UHL DU D LR VSHOOV 7KH SK ODFWHU ZKLFK FDQ EH DOPRVW DQ PDQQHU RI REMHFW PXVW be of the nest craftsmanship and materials with a value of not less than JROG SLHFHV SHU OHYHO RI WKH ZL DUG 2QFH WKLV REMHFW LV FUHDWHG the would-be lich must craft a potion of extreme toxicity, which is then HQFKDQWHG ZLWK WKH IROORZLQJ VSHOOV ZUDL RUP SHUPD H R H R ROG HL GHD DQG D LPD H GHDG When next the moon is full, the potion is LPELEHG 5DWKHU WKDQ GHDWK WKH SRWLRQ FDXVHV WKH ZL DUG WR XQGHUJR D WUDQVIRUPDWLRQ LQWR LWV QHZ VWDWH V VWHP VKRFN VXUYLYDO WKURZ LV UHTXLUHG ZLWK IDLOXUH LQGLFDWLQJ DQ HUURU LQ WKH FUHDWLRQ RI WKH SRWLRQ ZKLFK NLOOV WKH ZL DUG DQG UHQGHUV KLP IRUHYHU GHDG HPLOLFK 7KH GHPLOLFK LV QRW DV WKH QDPH LPSOLHV D ZHDNHU IRUP RI WKH OLFK 5DWKHU LW LV WKH VWDJH LQWR ZKLFK D OLFK ZLOO HYHQWXDOO HYROYH DV WKH SRZHU ZKLFK KDV VXVWDLQHG LWV SK VLFDO IRUP JUDGXDOO EHJLQV WR IDLO ,Q PRVW FDVHV DOO WKDW UHPDLQV RI D GHPLOLFK V ERG DUH D VNXOO VRPH ERQHV DQG D SLOH RI GXVW :KHQ LW KDV OHDUQHG DOO WKDW LW IHHOV LW FDQ LQ LWV XQGHDG OLIH WKH OLFK ZLOO FRQWLQXH LWV TXHVW IRU SRZHU LQ VWUDQJH SODQHV XQNQRZQ WR HYHQ WKH ZLV HVW RI VDJHV 6LQFH LW KDV QR XVH IRU LWV SK VLFDO ERG DW WKLV SRLQW WKH OLFK OHDYHV LW WR GHFD DV LW VKRXOG KDYH GRQH FHQWXULHV DJR If the nal resting place of a demilich’s remains are entered, the dust ZKLFK ZDV RQFH LWV ERG ZLOO ULVH XS DQG DVVXPH D PDQ OLNH VKDSH ,Q WKH FDVH RI WKH ROGHVW GHPLOLFKHV WKH VKDSH ZLOO DGYDQFH DQG WKUHDWHQ EXW GLVVLSDWH ZLWKRXW DWWDFNLQJ LQ URXQGV XQOHVV DWWDFNHG RXQJHU GH PLOLFKHV VWLOO UHWDLQ D OLQN WR WKHLU UHPDLQV KRZHYHU DQG ZLOO IRUP ZLWK WKH SRZHUV RI D ZUDLWK 7KLV GXVW IRUP FDQQRW EH WXUQHG ,Q DGGLWLRQ LW FDQ VWRUH HQHUJ IURP DWWDFNV DQG XVH WKLV SRZHU WR HQJDJH LWV IRHV ,I WKH GXVW IRUP LV DWWDFNHG HDFK SRLQW RI GDPDJH ZKLFK LV GHOLYHUHG WR LW LV FRQYHUWHG WR DQ HQHUJ SRLQW 6LQFH WKH GHPLOLFK ZLOO IDOO EDFN DQG VHHP WR suffer injury from each attack (though none is actually in icted), its attack HUV DUH OLNHO WR SUHVV RQ LQ WKHLU DWWHPSWV WR GHVWUR LW 2QFH WKH GHPLOLFK KDV DFTXLUHG HQHUJ SRLQWV LW ZLOO DVVXPH D PDQLIHVWDWLRQ ZKLFK ORRNV PXFK OLNH WKH OLFK V HDUOLHU XQGHDG IRUP DQG KDV WKH SRZHUV DQG DELOLWLHV RI D JKRVW EXW ZKLFK FDQQRW EH WXUQHG ,I DQ RQH WRXFKHV WKH VNXOO LW ZLOO ULVH LQWR WKH DLU DQG WXUQ WR IDFH WKH PRVW SRZHUIXO RI WKH LQWUXGHUV D VSHOO XVHU ZLOO EH FKRVHQ RYHU D QRQ VSHOO XVHU ,QVWDQWO LW XQOHDVKHV D KRZO ZKLFK DFWV DV D GHD UD DIIHFW LQJ DOO FUHDWXUHV ZLWKLQ D UDGLXV RI WKH VNXOO 7KRVH ZKR IDLO WR VDYH YV GHDWK DUH SHUPDQHQWO GHDG On the next round, the demilich will employ another manner of attack. ,Q RUGHU WR DWWDLQ WKH VWDWXV RI D GHPLOLFK D OLFK PXVW KDYH UHSODFHG G RI LWV WHHWK ZLWK JHPV (DFK RI WKHVH JHPV QRZ VHUYHV DV D SRZHU IXO PDJLFDO GHYLFH ZKLFK FDQ UDS H R O RI LWV DGYHUVDULHV 7KH SK VLFDO ERG RI VRPHRQH KLW ZLWK WKH GHPLOLFK V VSHOO FROODSVHV DQG URWV DZD LQ D VLQJOH URXQG 2QFH LW KDV GUDLQHG WKH OLIH HVVHQFH IURP WKH PRVW SRZHU ful member of the party, the skull sinks back to the oor. If it continues to EH FKDOOHQJHG WKH GHPLOLFK FDQ UHSHDW WKLV DWWDFN XQWLO DOO RI LWV JHPV DUH lled. An DP OH R OL H SUR H LR ZLOO SUHYDLO RYHU WKH JHP EXW WKH FKDUDF WHU V ERG ZLOO SHULVK UHJDUGOHVV ,Q DGGLWLRQ WR WKH DWWDFNV PHQWLRQHG DERYH D GHPLOLFK FDQ DOVR SUR QRXQFH D SRZHUIXO U H RQ WKRVH ZKR GLVWXUE LW 7KHVH FDQ EH VR PLJKW DV WR LQFOXGH DOZD V EHLQJ KLW E RQH V HQHPLHV QHYHU PDNLQJ D VDYLQJ throw, or the inability to acquire new experience points. Demilich U H FDQ EH RYHUFRPH ZLWK D UHPR H U H EXW WKH YLFWLP ORVHV RQH SRLQW RI FKDULVPD SHUPDQHQWO ZKHQ WKH FXUVH LV UHPRYHG

The skull of a demilich is Armor Class -6 and has 50 hit points. It can EH DIIHFWHG E VSHOOV LQ RQO D IHZ ZD V D RU H VSHOO ZLOO FDXVH LW WR VLQN GRZQ ZLWKRXW DWWDFNLQJ HLWKHU E KRZOLQJ RU GUDLQLQJ D VRXO D GL SHO H LO ZLOO GR G SRLQWV RI GDPDJH WR LW D D HU spell will in ict 3-18 G SRLQWV RI GDPDJH WR LW D RO ZRUG SURQRXQFHG DJDLQVW LW ZLOO GHOLYHU G SRLQWV RI GDPDJH DQG D SRZHU ZRUG NLOO VSHOO FDVW E DQ HWKHUHDO RU DVWUDO ZL DUG ZLOO FDXVH WKH VNXOO WR VKDWWHU GHVWUR LQJ LW 0RVW ZHDSRQV ZLOO EH XQDEOH WR KDUP WKH VNXOO RI D GHPLOLFK EXW WKHUH are exceptions. A ghter or ranger with a RUSDO ZRUG ZRUG R DUS H ZRUG +5, or vorpal weapon can in ict normal damage on the skull, as can D SDODGLQ ZLWK D YRUSDO RU ZHDSRQ )XUWKHU DQ FKDUDFWHU ZLWK D RU EHWWHU ZHDSRQ RU D PD H R GL U S LR can in ict 1 point of damage to the VNXOO HDFK WLPH KH VWULNHV LW 8SRQ WKH GHVWUXFWLRQ RI WKH VNXOO WKRVH ZKR KDYH EHHQ WUDSSHG LQVLGH WKH JHPV PXVW PDNH D VDYLQJ WKURZ YV VSHOO 7KRVH ZKR IDLO DUH ORVW IRU HYHU KDYLQJ EHHQ FRQVXPHG E WKH GHPLOLFK WR SRZHU LWV PDJLFDO QDWXUH ,I WKH FKDUDFWHU VXUYLYHV WKH JHP JORZV ZLWK D IDLQW LQQHU OLJKW DQG U H HHL will reveal a tiny gure trapped within. If the throw is made the VRXO FDQ EH IUHHG E VLPSO FUXVKLQJ WKH JHP QHZ ERG PXVW EH ZLWKLQ DUGV IRU WKH VRXO WR HQWHU RU LW ZLOO EH ORVW 6XFK D ERG PLJKW EH D FORQH RU VLPXODFUXP 6HH VSHOOV RI WKRVH QDPHV ,I WKH IUDJPHQWV RI WKH GHVWUR HG VNXOO DUH QRW GHVWUR HG E LPPHU VLRQ LQ KRO ZDWHU DQG WKH FDVWLQJ RI D GL SHO PD L VSHOO WKH GHPLOLFK ZLOO UHIRUP LQ GD V UFKOLFK )URP WLPH WR WLPH VDJHV KDYH KHDUG UXPRUV RI OLFKHV KDYLQJ DOLJQPHQWV other than evil, and even lawful good liches apparently have existed. There have even been reports of priests who, in extreme circumstances, have become liches. These reports have recently been veri ed, but the DUFKOLFK LV DV UDUH DV 5RF V WHHWK

223

Living Wall /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 9HU 5DUH 6ROLWDU Q VVLPLODWLRQ VHH EHORZ 9DULDEOH 9DULDEOH Chaotic evil %DVH 1LO %DVH 9DULDEOH 9DULDEOH 9DULDEOH 6HH EHORZ 6HH EHORZ / WR * 5HFWDQJXODU DUHD )HDUOHVV WR

/LYLQJ ZDOOV DSSHDU WR EH QRUPDO ZDOOV RI VWRQH RU EULFN DOWKRXJK WKH UDGLDWH ERWK HYLO DQG PDJLF LI GHWHFWHG ,QIUDYLVLRQ ZLOO QRW GHWHFW DQ SH FXOLDU SDWWHUQV +RZHYHU D FKDUDFWHU ZKR FDVWV D U H HHL VSHOO RU ZKR SHHUV WKURXJK D HP R HHL ZLOO VHH SDVW WKH LOOXVLRQ WKH ZDOO DFWXDOO consists of greying and sinewy esh—of faces, hands, broken bones, feet, and toes jutting from the surface. Characters within 5 yards of the wall FDQ KHDU ORZ PRDQV RI KRUURU SDLQ DQG VRUURZ LVVXLQJ IURP LW (YHQ LI D VLOHQFH VSHOO LV FDVW WKH PRDQV VWLOO ULVH OLYLQJ ZDOO FRQWDLQV WKH PHOGHG ERGLHV RI KXPDQRLGV DQG PRQVWHUV ZKR GLHG ZLWKLQ DUGV RI WKH ZDOO VLQFH LWV FUHDWLRQ 7KRVH ZKR die ghting a living wall are absorbed into it and actually strengthen it. Characters and monsters captured by the wall retain all the abilities they had in life; as part of the wall, they become chaotic evil and ght DQ FUHDWXUH WKDW DSSURDFKHV LW WR WKH EHVW RI WKHLU DELOLWLHV ,I D ZL DUG EHFRPHV PHOGHG ZLWK D OLYLQJ ZDOO KLV VSHOOFDVWLQJ DELOL WLHV DUH UHWDLQHG DQG FDQ LPPHGLDWHO EH XVHG IRU DWWDFNV 7KH ZL DUG UHWDLQV DQ VSHOOV WKDW ZHUH PHPRUL HG DW WKH WLPH KH ZDV DEVRUEHG LQWR WKH ZDOO WKHVH DUH UHQHZHG HDFK GD ,I D ZDUULRU ORVHV KLV OLIH LQ FRPEDW with a living wall, his ghting abilities and his weapons come under FRQWURO RI WKH EHDVW WKH ZHDSRQV DUH KLGGHQ ZLWKLQ WKH ZDOO XQWLO WKH wall attacks, then are pushed through the mass of graying esh to the VXUIDFH KDQG DWWDFKHV LWVHOI WR WKH ZHDSRQ DQG H HV MXWWLQJ IURP WKH ZDOO JXLGH WKH DWWDFN RI WKH ZHDSRQ ,I WKH ZDOO DEVRUEV FKDUDFWHUV ZLWK UDQJHG ZHDSRQV WKH ZHDSRQV EHFRPH XVHOHVV RQFH DUURZV TXDUUHOV RU other necessary projectiles are expended. RPEDW A living wall never initiates combat, except against its creator, ZKRP LW GHVSLVHV :KHQ VXFK D ZDOO LV DWWDFNHG HYHU FUHDWXUH WKDW LV SDUW RI WKH ZDOO UHWXUQV RQH DWWDFN SHU VWULNH DJDLQVW WKH ZDOO ,I D ZDOO LV PDGH XS RI FUHDWXUHV DQG RQH FUHDWXUH ODQGV D EORZ RQ WKH ZDOO WKH DWWDFNHU LV VXEMHFW WR D GR HQ UHWXUQ EORZV IURP WKH ZDOO All creatures in the wall ght according to their normal attack modes. 7KHVH DWWDFNV FDQ EH PDJLFDO SK VLFDO RU PHQWDO LQ RULJLQ 7KH W SH RI DWWDFN DQG LWV GDPDJH RIWHQ GHSHQG XSRQ ZKR RU ZKDW LV PHOGHG LQWR WKH ZDOO

224

If a l0th-level ghter and a 6th-level ghter are absorbed into the wall, the wall attacks as one 6th-level ghter and one 10th-level ghter. )RU HYHU PDJH RU SULHVW DEVRUEHG WKH ZDOO JDLQV VSHOO DWWDFNV 7KH RQO VSHOOV WKDW FDQ EH XVHG KRZHYHU DUH WKRVH WKDW WKH PDJH RU SULHVW KDG PHPRUL HG DQG KDG PDWHULDO FRPSRQHQWV IRU DW WKH WLPH RI DE VRUSWLRQ (DFK RI WKHVH VSHOOV PD EH FDVW RQFH SHU GD 7KH PDWHULDO FRPSRQHQWV RI WKH VSHOOV DUH QRW FRQVXPHG ,I RQH DEVRUEHG PDJH KDV WKUHH reball VSHOOV PHPRUL HG DQG D VHFRQG PDJH KDV RQH reball LQ PHPRU WKH OLYLQJ ZDOO FDQ DWWDFN ZLWK IRXU reballs SHU GD ,I WKH ZDOO DVVLPLODWHV D SDODGLQ RU D ODZIXO JRRG SULHVW DOO KLV VSHFLDO SRZ HUV DUH UHYHUVHG H J GH H RRG UDWKHU WKDQ GH H H LO DUP E OD LQJ RI KDQGV UDWKHU WKDQ HDO HWF 0DJLFDO LWHPV DEVRUEHG ZLWK FKDUDFWHUV JUDQW WKH ZDOO WKHLU VSHOO HI fects, though items that grant AC improvements are less effective because of the wall’s size. The wall gains 1 point improvement in Armor Class for every 3 points of magical improvement to AC. Thus, a UL R SUR H LR lowers the wall’s AC by 1. :KHQ D FKDUDFWHU LV DEVRUEHG KLV KLW SRLQWV DW IXOO KHDOWK DUH DGGHG WR WKH ZDOO V EDVH KLW SRLQW WRWDO RI 1RQPDJLFDO DUPRU SDFNV DQG SXUVHV DUH ORVW E DEVRUEHG FKDUDFWHUV 7KH SLOHV RI ORRW DW WKH EDVH RI WKH ZDOO RIWHQ DWWUDFW E VWDQGHUV EULQJLQJ WKHP FORVH HQRXJK WR EH VHL HG E RQH RI WKH ZDOO V KDQGV 7KRXJK D OLYLQJ ZDOO ZLOO QRW LQLWLDWH DQ DWWDFN FKDUDFWHUV ZKR FRPH ZLWKLQ IHHW RI WKH ZDOO PD EH ZHDNO JUDEEHG E LWV PDQ EHVHHFK LQJ KDQGV WXJJLQJ DW WKHP DQG LPSORULQJ WKHP IRU GHOLYHUDQFH Q character, regardless of Strength, may break the hold.). Sometimes PCs ZKR KHDU YRLFHV LPSORULQJ KHOS PH SXOO PH IUHH KHOS PH JURSH DERXW XQWLO WKH JUDE D KDQG ,Q WKLV FDVH WKH FKDUDFWHU PXVW UROO D VDYH YV VSHOO RU EHFRPH DEVRUEHG ,I DQRWKHU FKDUDFWHU LV KROGLQJ RQWR WKH rst character, he must also roll a saving throw vs. spell or become ab VRUEHG LQWR WKH ZDOO ,I WKH VDYH YV VSHOO VXFFHHGV WKH FKDUDFWHU LV DEOH WR EUHDN IUHH FKDUDFWHU ZKR YLHZV WKH DEVRUSWLRQ RI DQ FUHDWXUH LQWR WKH ZDOO PXVW PDNH D KRUURU FKHFN 2QFH DEVRUEHG FKDUDFWHUV DUH ORVW IRUHYHU ZL VSHOO ZRUGHG FDUH IXOO FDQ UHPRYH RQH RU PRUH WUDSSHG FKDUDFWHUV 3D ZDOO VSHOOV GR QRW DOORZ LQGLYLGXDOV WR JR WKURXJK D OLYLQJ ZDOO Characters must either cut through or blast through using magic. This, KRZHYHU DOORZV WKH ZDOO WR UHWXUQ DWWDFNV :KHQ FXWWLQJ RU EODVWLQJ though the living wall, the stench that rises from the exposed under esh is QDXVHDWLQJ DQG KRUULI LQJ VDYLQJ WKURZ YV SRLVRQ LV UHTXLUHG WR DYRLG SDVVLQJ RXW IURP WKH VPHOO VXFFHVVIXO VDYLQJ WKURZ LQGLFDWHV WKH FKDU DFWHU LV RQO QDXVHDWHG /LYLQJ ZDOOV DUH LPPXQH WR DOO SODQDU DQG WHPSRUDO VSHOOV SHDN ZL GHDG ( 3 DQG VLPLODU VSHOOV UHYHDO D FDFRSKRQ RI WRUWXUHG PLQGV DQG YRLFHV 7KH FDVWHU OHDUQV QRWKLQJ DQG PXVW PDNH D KRUURU FKHFN DELWDW RFLHW /LYLQJ ZDOOV QHYHU UHSURGXFH DQG DOZD V UHPDLQ DFWLYH XQWLO WKH DUH NLOOHG /LYLQJ ZDOOV HQFRXQWHUHG LQ WKH ODLUV RI PDOHYROHQW FUHDWXUHV RIWHQ VHUYH DV SDUW RI D WRUWXUH FKDPEHU RU WR FRYHU WKH WUXH RSHQLQJV WR VHFUHW SDVVDJHZD V RU FRUULGRUV 1R RQH NQRZV ZKHWKHU WKHVH PRQVWURVLWLHV DUH OLPLWHG LQ VL H RU ORQ JHYLW :DOOV DV ODUJH DV IHHW KLJK IHHW ORQJ DQG IHHW WKLFN KDYH EHHQ UHSRUWHG /LYLQJ ZDOOV GR KRZHYHU VHHP WR EH OLPLWHG WR RQH VHFWLRQ RI ZDOO 7KXV D FHPHWHU RU FDVWOH FRXOG QRW EH VXUURXQGHG E RQH ODUJH OLYLQJ ZDOO

Living Wall 1RU FDQ D ZDOO VHFWLRQ VSUHDG EH RQG LWVHOI D KRXVH ZLWK D OLYLQJ ZDOO LQ LWV EDVHPHQW ZLOO QRW VORZO EHFRPH D OLYLQJ KRXVH 7KH ZDOO GHVLUHV DERYH DOO HOVH WR VOD WKH FUHDWXUH ZKR FUHDWHG LW ,I LW GRHV VR RU WKH FUHDWXUH PHHWV LWV HQG ZLWKLQ DUGV RI WKH ZDOO WKH FRUSVH RI WKH KDWHG FUHDWRU LV DVVLPLODWHG DQG WKH EHLQJV WUDSSHG LQ WKH ZDOO DUH IUHHG WR UHWXUQ WR WKH SHDFH RI GHDWK 7KH ZDOO UHYHUWV WR EHLQJ D VWUXFWXUH RI VWRQH ZLWK WKH FRUSVH RI LWV FUHDWRU HQWRPEHG ZLWKLQ (FRORJ Chaotic evil mages occasionally create these monoliths. The ex DFW PHWKRG LV XQNQRZQ EXW VHYHUDO HDUV RI SUHSDUDWLRQ DQG VSHOOFDVWLQJ DUH UHTXLUHG PLQLPXP RI WKUHH FRUSVHV DUH QHFHVVDU IRU WKH VSHOOV IDFW NQRZQ RQO WR RQH RU WZR LQKDELWDQWV RI 5DYHQORIW LV WKDW OLYLQJ ZDOOV DOVR DULVH DV UDUH PDQLIHVWDWLRQV RI 5DYHQORIW V SRZHU DV UHVSRQVHV WR GHVSDLU DQG GUHDG 7KHVH ZDOOV DUH ERUQ LQ FXUVHV PLGZLYHG E GHDWK DQG QXUVHG RQ PDVVDFUH 7KH VHHG IRU VXFK D OLYLQJ ZDOO LV SODQWHG ZKHQ RQH VDSLHQW FUHDWXUH ZLOOIXOO HQWRPEV DQRWKHU LQ D ZDOO 7KH KDSOHVV YLFWLP PD EH ERXQG DQG ZDOOHG DOLYH LQ D URFN QLFKH RQ D ZLQGVZHSW PRXQWDLQ WUDLO D VLOO LQ D IHWLG FDWDFRPE D FRUQHU LQ DQ DV OXP D FDYH ZDOO D PDXVROHXP IDFDGH RU DQ RWKHU VWRQH RU EULFN ZDOO 2QFH HQWRPEHG WKH YLFWLP ZLOO VXIIRFDWH GHK GUDWH RU VWDUYH LQ XWWHU GDUNQHVV DQG VROLWXGH %XW HYHQ WKLV DJRQ

is not suf cient to wake the land’s attention—the entombed creature, in KLV WHUURU PXVW FXUVH KLV VOD HU VFUHDPLQJ ORXGO HQRXJK IRU KLV YRLFH WR FDUU EH RQG KLV WRPE RI VWRQH 2QO WKHQ GRHV WKH ODQG KHDU KLV DJRQ :KHQ WKH YLFWLP GLHV KLV OLIH IRUFH LV WUDSSHG ZLWKLQ WKH ZDOO V KH VWUXJJOHV WR HVFDSH KLV OLIH HQHUJ EHFRPHV VRLOHG E WKH VRRW RI KLV VFUHDPV DQG FXUVHV ZKLFK WKLFNO FRDW WKH LQVLGH RI KLV VWRQH VDUFRSKD JXV ,Q D PDWWHU RI GD V PDGQHVV FRUUXSWV WKH WUDSSHG OLIH IRUFH FKDQJLQJ LW WR FKDRWLF HYLO W WKLV SRLQW WKH ERGLHV RI DQ FUHDWXUHV WKDW KDYH GLHG ZLWKLQ DUGV RI WKH ZDOO ZLWKLQ WKH ODVW PRQWK ULVH VKDPEOH WR WKH ZDOO DQG PHOG LQWR LW (YHQ FRUSVHV WKDW KDYH EHHQ EXULHG ZLOO GLJ WKHLU ZD WR WKH VXUIDFH DQG FRQYHUJH XSRQ WKH ZDOO OWKRXJK WKH ZDOO UHWDLQV LWV SUHYLRXV DSSHDUDQFH LW LV QR ORQJHU VWRQH EXW D JUD DQG URWWLQJ EXOZDUN RI OLPEV ULEV KDQGV ERQHV DQG IDFHV WZLVWHG DQG IXVHG WR JHWKHU %RGLHV RI DQ VXEVHTXHQW GHDWKV RFFXUULQJ ZLWKLQ DUGV DOVR ULVH DQG ZDQGHU WR WKH ZDOO IRU DVVLPLODWLRQ 0RVW FXOWXUHV DQG DOO JRRG DOLJQHG FKDUDFWHUV DWWHPSW WR GHVWUR WKHVH FUHDWLRQV ZKHUHYHU WKH DUH IRXQG %XW PDQ RI WKHVH DVVDXOWV PHUHO VWUHQJWKHQ WKH ZDOO ZLWK GHSRVLWV RI PRUH FRUSVHV

225

Lizard /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

)LUH Q ZDUP ODQG 9HU UDUH 6ROLWDU D Carnivore QLPDO % 4 6 7 1HXWUDO

8QFRPPRQ 6ROLWDU D Carnivore 1RQ 1LO 1HXWUDO

0LQRWDXU 7URSLFDO KLOOV DQG PRXQWDLQV 5DUH 6ROLWDU D Carnivore 1RQ J-N, Q, C (magic) 1HXWUDO

8QFRPPRQ 6ROLWDU D Carnivore 1RQ 2 3 4 1HXWUDO

6HH EHORZ 1LO 1LO * YHUDJH

6HH EHORZ 1LO 1LO + YHUDJH

XEWHUUDQHDQ Q VXEWHUUDQHDQ

G

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

LDQW Q ZDUP ODQG

6HH EHORZ 6HH EHORZ 1LO * 6WHDG

6HH EHORZ 1LO 1LO + YHUDJH

DPEXVKHV RWKHUV DUH RQ WKHLU VXUSULVH UROO Q DWWDFN UROO RI PHDQV WKH OL DUG KDV WUDSSHG LWV YLFWLP ZLWKLQ LWV MDZV DQG FDQ DXWRPDWLFDOO in ict 3-18 points of damage each round thereafter until the victim es FDSHV RU GLHV 7KH YLFWLP LV XQDEOH WR DWWDFN WKH IROORZLQJ URXQG 0LQR WDXU OL DUGV DUH IRXQG LQ WURSLFDO KLOOV DQG PRXQWDLQV QHDU FRSSHU DQG UHG GUDJRQV

)LUH /L DUGV )LUH OL DUGV UHVHPEOH ZLQJOHVV UHG GUDJRQV DQG DUH VRPHWLPHV FDOOHG IDOVH GUDJRQV 7KH DUH JUD FRORUHG ZLWK PRWWOHG UHG DQG EURZQ EDFN DQG UHGGLVK XQGHUVLGHV +DWFKOLQJV DUH OLJKW JUD LQ FRORU DQG GDUNHQ DV WKH DJH RPEDW )LUH OL DUGV DWWDFN ZLWK D FRPELQDWLRQ RI UDNLQJ FODZV DQG ELWH They can simultaneously breathe a ery cone 5 feet wide at the mouth, 10 feet wide at the end, and 15 feet long which in icts 2-12 points of reEDVHG GDPDJH KDOI LI VDYLQJ WKURZ YV EUHDWK ZHDSRQ LV PDGH )LUH OL ards are immune to re-based attacks.

XEWHUUDQHDQ /L DUGV 7KLV DJJUHVVLYH OL DUG LV DEOH WR UXQ DFURVV ZDOOV RU FHLOLQJV ZLWK WKH KHOS RI LWV VXFWLRQ FXS WLSSHG IHHW Q DWWDFN UROO RI PHDQV WKH OL DUG KDV FODPSHG LWV MDZV RQ LWV YLFWLP DQG GRHV GRXEOH GDPDJH SRLQWV 7KH YLFWLP DXWRPDWLFDOO VXIIHUV DQ DGGLWLRQDO SRLQWV RI GDPDJH HDFK URXQG WKHUHDIWHU 7KHVH OL DUGV QHYHU OHDYH WKHLU FDYHV YROXQWDULO 6RPH VSHFLHV DUH DOELQR WKHVH VKXQ OLJKW DQG DWWDFN DW LQ GD OLJKW RU LWV HTXLY DOHQW 2WKHU VSHFLHV KDYH WRQJXHV XS WR IHHW ORQJ Q PDQ VL HG RU VPDOOHU SUH VHL HG E WKH WRQJXH ZLOO EH GUDZQ LQWR WKH PRXWK DQG ELWWHQ the next round unless a EH G EDU UROO LV PDGH

DELWDW RFLHW )LUH OL DUGV SUHIHU VXEWHUUDQHDQ ODLUV EXW FRPH RXW HYHU IRUWQLJKW WR KXQW IUHVK JDPH 3UH LV KDXOHG EDFN WR WKH ODLU IRU D OHLVXUHO PHDO WKH GHEULV IRUPV WKH WUHDVXUH WURYH )LUH OL DUGV DUH VORZ PRYLQJ DQG VOHHS RI WKH WLPH 7KHLU ODLUV PD KDYH HJJV FKDQFH PDUNHW YDOXH JS HDFK +DWFKOLQJV LPPHGLDWHO OHDYH WR KXQW RQ WKHLU RZQ Shiny objects attract re lizards; gems and metals form the bulk of trea VXUH IRXQG LQ WKHLU GHQV (FRORJ )LUH OL DUGV DUH SHUKDSV DQ DQFHVWUDO GUDJRQ W SH RU RIIVKRRW RI D FRPPRQ DQFHVWRU 5HDO GUDJRQV DYRLG WKHVH IDOVH GUDJRQV ZKLFK OLYH WR EH HDUV ROG )LUH OL DUG HJJV DUH ZRUWK JS KDWFKOLQJV JS LDQW /L DUGV 7KLV OL DUG LV UHODWLYHO QRUPDO DOEHLW ODUJH DQG OLYHV LQ PDUVKHV DQG VZDPSV Q DWWDFN VFRUH RI PHDQV WKH JLDQW OL DUG V YLFWLP LV WUDSSHG LQ WKH PRXWK DQG VXIIHUV GRXEOH GDPDJH SRLQWV 7KH JLDQW OL DUG in icts 2-16 points of damage each round thereafter. Giant lizards are lazy KXQWHUV DQG WHQG WR DWWDFN DQ WKLQJ HGLEOH WKDW ZDQGHUV E :KLOH WKHLU JUHDW VL H SURWHFWV WKHP IURP PRVW SUHGDWRUV LW UHQGHUV WKHP D VXPSWX RXV IHDVW WR WKH EODFN GUDJRQV ZKR VKDUH WKHLU VZDPSV *LDQW OL DUGV DUH VRPHWLPHV GRPHVWLFDWHG E OL DUG PHQ ZKR XVH WKHP DV PRXQWV EHDVWV RI EXUGHQ DQG IRRG 7KHLU ODLUV PD EH KRPH WR D ZLGH UDQJH RI OL DUGV IURP HJJV WR FHQWXU ROG DGXOWV 0LQRWDXU /L DUGV 7KLV KXJH DJJUHVVLYH OL DUG GHULYHV LWV QDPH IURP LWV KRUQV :KLOH WKHVH KRUQV ORRN OLNH WKRVH RI D PLQRWDXU WKH PDOH V KRUQV DUH QRW XVHG LQ FRP EDW UDWKHU WKH DUH EHOLHYHG WR EH D PHDQV RI DWWUDFWLQJ D PDWH 7KH PLQRWDXU OL DUG DWWDFNV ZLWK VKDUS FODZV DQG WHHWK 7KH DUH DGHSW DW

226

Lizard Man /,0 ) ( 2

( (

(1 1, , ,

,1

,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( 3DWURO OHDGHU 6XEOHDGHU :DU OHDGHU 6KDPDQ UG 6KDPDQ WK 6KDPDQ WK

/L DUG 0DQ 7URSLFDO VXEWURSL FDO DQG WHPSHUDWH VZDPS 5DUH 7ULEDO Q 6SHFLDO /RZ 1HXWUDO

/L DUG .LQJ 7URSLFDO VXEWURSL FDO DQG WHPSHUDWH VZDPS 9HU UDUH 7ULEDO Q 6SHFLDO YHUDJH ( Chaotic evil

G 6Z

1LO 1LO 1LO 0

6Z

WDOO

G 6NHZHU 1LO 1LO / WDOO

/L DUG PHQ DUH VDYDJH VHPL DTXDWLF UHSWLOLDQ KXPDQRLGV WKDW OLYH through scavenging, raiding, and, in less hostile areas, by shing and JDWKHULQJ GXOW OL DUG PHQ VWDQG WR IHHW WDOO ZHLJKLQJ WR SRXQGV 6NLQ WRQHV UDQJH IURP GDUN JUHHQ WR JUD WR EURZQ DQG WKHLU VFDOHV JLYH WKHP a ecked appearance. Their tails average 3 to 4 feet long and are not pre KHQVLOH 0DOHV DUH QHDUO LPSRVVLEOH WR GLVWLQJXLVK IURP IHPDOHV ZLWKRXW FORVH LQVSHFWLRQ /L DUG PDQ JDUE LV OLPLWHG WR VWULQJV RI ERQHV DQG RWKHU EDUEDULF RUQDPHQW /L DUG PHQ VSHDN WKHLU RZQ ODQJXDJH

Lizard men are omnivorous, but are likely to prefer human esh to oth HU IRRGV ,Q WKLV UHJDUG WKH KDYH EHHQ NQRZQ WR DPEXVK KXPDQV JDWKHU XS WKH FRUSVHV DQG FDSWXUH WKH VXUYLYRUV DQG WDNH WKH ORW EDFN WR WKHLU ODLU IRU D UXGH DQG KRUULG IHDVW (FRORJ /L DUG PHQ KDYH IHZ QDWXUDO HQHPLHV 7KH SUH RQ KXPDQ GHPLKXPDQ RU KXPDQRLG VHWWOHPHQWV LI WKHVH DUH QHDUE /L DUG PDQ eggs are bitter and inedible, as is their esh, but their skin is sometimes worked as scale armor (Armor Class 6). Lizard men produce no art, arti IDFWV RU WUDGH JRRGV

RPEDW In combat, lizard men ght as unorganized individuals. If they KDYH HTXDOLW RU DQ DGYDQWDJH RYHU WKHLU RSSRQHQWV WKH WHQG WRZDUG IURQWDO DVVDXOWV DQG PDVVHG UXVKHV :KHQ RXWQXPEHUHG RYHUPDWFKHG RU RQ WKHLU KRPH JURXQG KRZHYHU WKH EHFRPH ZLO DQG IHURFLRXV RS SRQHQWV 6QDUHV VXGGHQ DPEXVKHV DQG VSRLOLQJ UDLGV DUH IDYRUHG WDFWLFV LQ WKHVH VLWXDWLRQV :KLOH LQGLYLGXDOO VDYDJH LQ PHOHH OL DUG PHQ WHQG WR EH GLVWUDFWHG E IRRG VXFK DV VODLQ RSSRQHQWV DQG E VLPSOH WUHDVXUHV ZKLFK PD DOORZ VRPH RI WKHLU TXDUU WR HVFDSH 7KH RFFDVLRQDOO WDNH prisoners as slaves, for food, or to sacri ce in obscure tribal rites. )RU HYHU OL DUG PHQ HQFRXQWHUHG WKHUH ZLOO EH RQH SDWURO OHDGHU with maximum hit points (17 hp) and a 50% chance for a shaman with +LW LFH DQG WKH DELOLWLHV RI D UG OHYHO SULHVW ,I RQH RU PRUH WULEHV DUH HQFRXQWHUHG HDFK WULEH ZLOO DOVR KDYH D ZDU OHDGHU RI +LW LFH WZR VXEOHDGHUV ZLWK +LW LFH DQG D VKDPDQ RI HLWKHU RU +LW LFH FKDQFH RI HDFK Q JURXS RI WZR RU PRUH WULEHV KDV D FKDQFH IRU DQ DGGLWLRQDO VKDPDQ RI +LW LFH )XUWKHUPRUH HDFK VXFK JURXS KDV D FXPXODWLYH FKDQFH SHU WULEH WR EH OHG E D OL DUG NLQJ ,I D OL DUG NLQJ LV SUHVHQW D VKDPDQ RI +LW LFH ZLOO DOZD V EH SUHVHQW DQG DOO SDWURO OHDGHUV IURP HDFK WULEH L H RI WKH PDOH ZDUULRUV ZLOO EH FRPELQHG LQWR D VLQJOH IDQDWLFDO ERG JXDUG IRU WKH OL DUG NLQJ

GYDQFHG /L DUG 0HQ ERXW WULEH LQ KDV HYROYHG WR D KLJKHU VWDWH 7KHVH OL DUG PHQ GZHOO in crude huts, use shields (thus Armor Class 4) and hurl barbed darts (30 DUG UDQJH SRLQWV GDPDJH RU MDYHOLQV SRLQWV GDPDJH EHIRUH FORV LQJ ZLWK WKH HQHP 7KHVH OL DUG PHQ XVH FOXEV WUHDW DV PRUQLQJVWDUV SRLQWV GDPDJH DQG WKH OHDGHUV PD XVH FDSWXUHG VZRUGV RU RWKHU ZHDSRQU 7KH FKDQFH RI WKHVH DGYDQFHG OL DUG PHQ KDYLQJ D OL DUG NLQJ LV GRXEOHG L H FXPXODWLYH FKDQFH SHU WULEH /L DUG .LQJ OL DUG NLQJ LV D OL DUG PDQ RI DERYH DYHUDJH KHLJKW DQG LQWHOOLJHQFH OHDGLQJ RQH RU PRUH ORRVHO RUJDQL HG WULEHV RI OL DUG PHQ 7KH OL DUG NLQJ LV PRVW RIWHQ DUPHG ZLWK D JUHDW WULGHQW ZKLFK LW ZLHOGV ZLWK JUHDW skill and ferocity. In the hands of the lizard king, the weapon in icts 5-20 G SRLQWV RI GDPDJH ,I WKH DWWDFN UROO LV RU PRUH JUHDWHU WKDQ WKH score needed to hit, the lizard king in icts double damage (with a mini PXP RI SRLQWV OL DUG NLQJ XVXDOO GHPDQGV WZR KXPDQV HDFK ZHHN ,I QR KXPDQV DUH DYDLODEOH GHPLKXPDQV DQG RWKHU KXPDQRLGV ZLOO EH VRXJKW ,I QRQH DUH DYDLODEOH WZR RI WKH OL DUG NLQJ V ERG JXDUGV ZLOO EH NLOOHG DQG HDWHQ LQVWHDG

DELWDW RFLHW /L DUG PHQ DUH W SLFDOO IRXQG LQ VZDPSV PDUVKHV DQG similar places, often (35%) dwelling totally underwater in air- lled caves. WULEH UDUHO QXPEHUV PRUH WKDQ LQGLYLGXDOV LQFOXGLQJ IHPDOHV DQG KDWFKOLQJV ,W LV QRW XQFRPPRQ IRU VHYHUDO WULEHV LQ DQ DUHD WR IRUJH DQ LQIRUPDO DOOLDQFH DJDLQVW RXWVLGHUV LQFOXGLQJ RWKHU OL DUG PDQ WULEHV

227

Locathah /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7URSLFDO DQG VXEWURSLFDO Coastal waters 5DUH Clan Q 2PQLYRUH 9HU 1HXWUDO

6Z

% ZHDSRQ 1LO 1LO 1LO 0 WDOO YHUDJH

7KH ORFDWKDK DUH D KXPDQRLG UDFH RI DTXDWLF QRPDGV WKDW URDPV ZDUP FRDVWDO ZDWHUV W SLFDO ORFDWKDK VWDQGV WR IHHW WDOO DQG ZHLJKV WR pounds. The skin is covered in ne but tough scales. The scales vary in FRORU IURP DQ LYRU HOORZ RQ WKH VWRPDFK DQG QHFN WR D SDOH HOORZ on the rest of the body. The ns of their ears and spine are ocher. The ear ns enhance hearing while the large eyes are designed to enhance XQGHUZDWHU YLVLRQ 7KH RQO ZD WR GLVWLQJXLVK PDOHV IURP IHPDOHV LV D YHUWLFDO RFKHU VWULSH PDUNLQJ WKH HJJ VDF 2Q WKH VXUIDFH ORFDWKDK KDYH a typically sh-like smell. They speak their own language; 10% also VSHDN PHUPDQ NRDOLQWK RU RWKHU DTXDWLF ODQJXDJHV RPEDW 7KH LQWHOOLJHQW ORFDWKDK KDYH GHYHORSHG WDFWLFV WKDW HQDEOH WKHP WR EHDW WKHLU GHDGOLHU ULYDOV 7KH DOZD V RSHUDWH LQ WHDPV WKH ODUJHU WKH EHWWHU )XUWKHUPRUH ZKHQ DZD IURP WKHLU KRPHV WKH ULGH JLDQW HHOV WKDW DFW DV ERWK PRXQWV DQG DOOLHV W SLFDO ORFDWKDK IRUFH LV DUPHG DV IROORZV /DQFH Crossbow 7ULGHQW 6KRUW VZRUG 6LQFH D ORFDWKDK ODFNV FODZV RU WHHWK LW FDQQRW GR GDPDJH LI LW LV GLV DUPHG ,I WKDW KDSSHQV LW ZLOO HLWKHU JUDSSOH D IRH LI DUPHG ORFDWKDK are present), look for weapons, or ee. Locathah only battle to the GHDWK LI FRUQHUHG RU LI WKHLU KRPH LV WKUHDWHQHG DELWDW RFLHW /RFDWKDK KDYH GHYHORSHG D VRFLHW VLPLODU WR WKDW RI VXU IDFH KXPDQV 7KH KDYH D ZHOO GHYHORSHG KXQWHU JDWKHUHU VRFLHW DQG D VWURQJ VHQVH RI WHUULWRU /RFDWKDK PDNH WKHLU ODLUV LQ URFNV FDUYHG LQWR FDVWOH OLNH VWURQJKROGV 7KHVH DTXDWLF FDVWOHV DUH YHU VLPLODU WR WKHLU VXUIDFH FRXQWHUSDUWV 2SHQLQJV DUH SURWHFWHG E VWRXW GRRUV VKXWWHUV RU FRUDO EDUV 2IWHQ G PRUD HHOV DUH XVHG DV JXDUGEHDVWV 7KHUH LV D chance that Portuguese man-o-war jelly sh may be used as traps. A herd RI JLDQW HHOV LV NHSW DW WKH HGJH RI HDFK VWURQJKROG /RFDWKDK KDYH D FRPPXQDO VRFLHW RUJDQL HG LQ WULEHV RI WR VHYHUDO KXQGUHG (DFK EDQG RI IRUW ORFDWKDK KDV D OHDGHU KLW SRLQWV WUHDW DV D 4th-level ghter) and four assistants (14 hit points, treat as 3rd-level ght ers). Clans of more than 120 locathah are led by a female chieftain (22 hit points, treat as a 5th-level ghter) accompanied by 12 guards (12-14 hit points, treat as 3rd-level ghters).

Clan chieftains are proli c egg layers. Eggs are gathered into wellguarded nurseries where they hatch after ve to six months. Hatchlings DUH UDLVHG FRPPXQDOO EXW HDFK LV DVVLJQHG D SDUHQW D QRQZDUULRU DGXOW WKDW WDNHV SHUVRQDO UHVSRQVLELOLW IRU WKDW KDWFKOLQJ /RFDWKDK VKDPDQV DUH SULHVWV RI XS WR WKH UG OHYHO (FRORJ /RFDWKDK DUH RPQLYRURXV 7KH KDYH ERWK DTXDWLF IDUPHUV DQG KXQWHU JDWKHUHUV WKDW SURYLGH D YDULHG GLHW IRU WKHLU FODQ EUHWKUHQ 7KH OR FDWKDK V VWRQH DJH WHFKQRORJ LV OLPLWHG WR PDQXIDFWXULQJ ZHDSRQV WRROV DQG RUQDPHQWV IURP DYDLODEOH PDWHULDOV 0RUH DGYDQFHG RU PDJLFDO LWHPV DUH VFDYHQJHG IURP VXQNHQ ZUHFNV LQYDGHUV DQG GURZQLQJ YLFWLPV OWKRXJK WKH GHIHQG WKHLU WHUULWRULHV DJDLQVW KRVWLOH LQYDGHUV ORFDWKDK FRRSHUDWH ZLWK QRQKRVWLOH YLVLWRUV HVSHFLDOO WUDGHUV /RFDWKDQ FRUDO FDUY LQJV DQG MHZHOU DUH KLJKO YDOXHG E DUW FROOHFWRUV DQG DUH WUDGHG IRU IRUJHG PHWDOV FHUDPLFV DQG GXUDEOH PDJLFDO LWHPV /RFDWKDK FDQ EH KLUHG to assist travelers in their realm. They also collect tolls from shermen us LQJ ORFDWKDK WHUULWRULDO ZDWHUV /RFDWKDK QHYHU YROXQWDULO OHDYH WKH ZDWHU 7KH DUH DOPRVW KHOSOHVV RQ ODQG 7KH DUH OLPLWHG WR VORZ FUDZOV EHFDXVH WKH DUH XQXVHG WR VXS porting their own weight. The use of magic to y or levitate will negate WKLV KHOSOHVVQHVV 7KH ULVN VZLIW VXIIRFDWLRQ DV WKHLU JLOOV GU RXW DIWHU WHQ WXUQV D VXUIDFHG ORFDWKDK VXIIHUV SRLQW RI GDPDJH HDFK URXQG ,I WKH ORFDWKDK LPPHUVHV LWVHOI LQ ZDWHU WKH GDPDJH LV KDOWHG /RFDWKDK DOZD V WU WR UHFRYHU FDSWLYH ORFDWKDK RU WKHLU ERGLHV ,I such are detected aboard a ship, other locathah might rst demand the UHWXUQ RI WKHLU NLQ RU VLPSO VLQN WKH ERDW E FDUYLQJ LQWR LWV ERWWRP

228

Lurker /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

/XUNHU 6XEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Q 2PQLYRUH 1RQ C, Y 1HXWUDO

)O

UDSSHU 6XEWHUUDQHDQ 5DUH 6ROLWDU Q Carnivore +LJK * 1HXWUDO

%

6HH EHORZ 1LO 1LO + GLDP 6WHDG

UDSSHU )RUHVW )RUHVW 5DUH 6ROLWDU Q Carnivore +LJK * 1HXWUDO

%U

6HH EHORZ 6HH EHORZ 1LO 1LO + GLDP 6WHDG

7KH OXUNHU LV D FDUQLYRURXV VFDYHQJHU IRXQG RQO LQ VXEWHUUDQHDQ VHWWLQJV It resembles a large manta ray; its grayish belly is textured like stone. The lurker typically attaches itself to a ceiling, where it is very dif cult to de WHFW RQO FKDQFH XQOHVV DFWXDOO SURGGHG

6HH EHORZ 6HH EHORZ 6HH EHORZ 1LO 1LO + GLDP 6WHDG

Eggs are laid in a pebble-like mass. Hatchlings resemble at rocks. 7UDSSHU VNLQ PD EH XVHG WR PDNH QRQPDJLFDO OHDWKHU DUPRU

RPEDW /XUNHUV DUH VORZ PRYLQJ FUHDWXUHV WKDW PXVW ZDLW IRU WKHLU SUH WR FRPH LQWR UDQJH /XUNHUV ZDLW RQ WKH FHLOLQJ WKHQ GURS DQG ZUDS WKHP VHOYHV DURXQG WKHLU SUH /XUNHUV FDXVH D SHQDOW WR RSSRQHQWV VXU SULVH UROOV 7KH FRQVWULFWLRQ FDXVHV G SRLQWV RI GDPDJH SHU URXQG DQG VXIIRFDWLRQ ZLWKLQ G URXQGV UHJDUGOHVV RI WKH GDPDJH VXIIHUHG E WKH YLFWLP 7KLV GDPDJH LV DXWRPDWLF HDFK URXQG XQOHVV WKH YLFWLP EUHDNV IUHH RU WKH OXUNHU GLHV /XUNHUV GR QRW VWRS DWWDFNLQJ XQWLO GHDG 3UH FDQ only ght with short weapons that were in hand when the lurker attacked. DELWDW RFLHW /XUNHUV DUH VROLWDU FUHDWXUHV 7KH IHPDOHV OD HJJV LQ D JOXWLQRXV FOXWFK QHDU WKH FHLOLQJ 7KH KDWFKOLQJV IDOO WR WKH JURXQG DQG feed on vermin until they become large enough to y. Young resemble UHFWDQJXODU SDWFKHV RI PRVV (FRORJ /XUNHUV DUH RSSRUWXQLVWLF IHHGHUV WKDW PDNH GR ZLWK ZKDWHYHU wanders by. The lurker ies by means of gases generated into sacs. These JDVHV PD EH XVHG LQ WKH SUHSDUDWLRQ RI D SR LR R OH L D LR /XUNHU HJJV RU KDWFKOLQJV PD EH VROG DV OLYLQJ GHIHQVHV IRU WKRVH ZKR ZDQW WKHP /XUNHU WUDSSHU DQG PLQHU HJJV FDQ DOO EH VROG IRU JS KDWFKOLQJV IRU JS

)RUHVW UDSSHU 0LQHU 7KH IRUHVW WUDSSHU RU PLQHU UHVHPEOHV D WDLOOHVV PDQWD UD PRWWOHG EURZQ RU JUHHQ EURZQ ,WV IURQWDO DQG GRUVDO ULGJHV DUH KDUG ERQH ,W SUH V SULPDULO RQ VPDOO IRUHVW DQLPDOV EXW WUDSV ODUJHU FUHDWXUHV E burrowing beneath paths or roads, then extending the 1d20 + 5 poison RXV WZLJ OLNH EDUEV RQ LWV EDFN WKURXJK WKH VXUIDFH 3DVVHUV E KDYH D FKDQFH LI VXUSULVHG RI XQNQRZLQJO VWHSSLQJ RQ RQH ,I QRW VXU SULVHG GUXLGV RU UDQJHUV KDYH D FKDQFH SHU OHYHO RI VSRWWLQJ DQG LGHQ WLI LQJ WKH EDUEV 9LFWLPV PXVW UROO VXFFHVVIXO VDYLQJ WKURZV YV SRLVRQ RU EH SDUDO HG IRU G WXUQV PLQHU ZLOO QRW VXUIDFH XQWLO DOO VXUIDFH PRYHPHQW VWRSV 7KHQ LW DWWDFNV LQ WKH VDPH PDQQHU DV D VXEWHUUDQHDQ WUDSSHU 0LQHUV WUDYHO VORZO RQ WKH VXUIDFH E ULSSOLQJ OLNH D VQDNH %XUURZLQJ LV IDVWHU EXW WUDYHO LV OLPLWHG WR VRLO VDQG DQG JUDYHO %HFDXVH D PLQHU LV DOZD V XQGHUJURXQG XQOHVV DWWDFNLQJ LW LV UDUHO attacked. The miner’s toxin is located in sacs at the base of the barbs. The toxic barbs can be used in a blowgun or as a hand weapon by small crea WXUHV SURYLGHG WKH JULS LV ZUDSSHG (JJV DUH ODLG LQ D FOXWFK VHYHUDO IHHW EHORZ WKH VXUIDFH 7KH RXQJ IHHG on burrowing animals for their rst year.

UDSSHU 7KH VXEWHUUDQHDQ WUDSSHU LV IRXQG RQO LQ FDYHV DQG RWKHU GDUN SODFHV It can alter its shape and color to resemble the local oor and to form a protuberance in the center that resembles a box. A trapper is dif cult to GHWHFW RQFH LW KDV VHWWOHG LQWR D GLVJXLVH :KHQ SUH ZDQGHUV LQWR WKH WUDSSHU V FHQWHU WKH FUHDWXUH V HGJHV ULVH XS DQG ZUDS DURXQG WKH YLF WLP 7KH YLFWLP VXIIHUV GDPDJH SHU URXQG HTXDO WR SRLQWV SOXV KLV U mor Class (a victim with AC 2 suffers 6 points of damage per round). The constriction prevents breathing; victims smother in six rounds regardless RI WKH GDPDJH VXIIHUHG WUDSSHU GRHV QRW UHOHDVH D YLFWLP XQOHVV WKH WUDSSHU LV UHGXFHG WR KLW SRLQW RU NLOOHG 7UDSSHUV DUH LPPXQH WR KHDW RU FROG EDVHG DWWDFNV 7UDSSHUV UHPDLQ ZUDSSHG LQ D EDOO IRU G KRXUV ZKLOH GLJHVWLQJ D YLFWLP 7KH UHPDLQV RI their victims are excreted below and form the trappers’ treasure troves. A W SLFDO WUDSSHU FDQ FRYHU DERXW VTXDUH IHHW ZKLOH ODUJH RQHV FDQ FRYHU XS WR VTXDUH IHHW

229

Lycanthrope, General / FDQWKURSHV DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV WR UHVHPEOH QRU PDO DQLPDOV RU PRQVWHUV 7KH WHUP O FDQWKURSH LV DFWXDOO D PLVQRPHU FRPLQJ IURP WKH URRWV O R ZROI DQG D URSR PDQ PRUH FRUUHFW WHUP LV WKHULDQWKURSH IURP HULR DQLPDO DQG D URSR +RZHYHU VLQFH ZHUHZROYHV DUH WKH PRVW FRPPRQ WKHULDQWKURSHV WKH WHUP O FDQ WKURSH KDV JDLQHG PXFK PRUH SRSXODULW DQG PRUH FRPPRQ XVDJH 7R IXUWKHU FRQIXVH WKH LVVXH WKHUH DUH FUHDWXUHV OLNH WKH ZROIZHUH DQG MDFNDOZHUH DQLPDOV ZKLFK FDQ DVVXPH KXPDQ IRUP 7KHVH FUHDWXUHV DQWKHULRQV IRU ODFN RI D EHWWHU WHUP SDVV RQ WKHLU FRQGLWLRQ JHQHWL FDOO WKDW LV E KDYLQJ RIIVSULQJ QRW E ELWLQJ DQG LQIHFWLQJ RWKHU FUHDWXUHV 2WKHU GLIIHUHQFHV EHWZHHQ WKH WZR FODVVHV RI FUHDWXUH LQ FOXGH WKHLU YXOQHUDELOLWLHV DQWKHULRQV FDQ EH VWUXFN E FROG LURQ O FDQWKURSHV E VLOYHU QWKHULRQV KDWH O FDQWKURSHV DQG DOZD V DWWDFN WKHLU FRXQWHUSDUWV ZROIZHUHV DWWDFN ZHUHZROYHV HWF /LNHZLVH PRVW O FDQWKURSHV IHHO HQPLW IRU DQWKHULRQV DQG DWWDFN RQ VLJKW DV ZHOO ,Q DGGLWLRQ WKHUH DUH PDQ VXEVSHFLHV RI VRPH O FDQWKURSHV EH RQG WKH GLIIHUHQFHV LQ DQLPDO W SH )RU LQVWDQFH WKHUH DUH WKUHH GLV WLQFW VXEVSHFLHV RI ZHUHZROI GLIIHULQJ LQ WKHLU VHFRQGDU IRUP RQH KDV IDQJV D IXUUHG ERG D WDLO ZROI OLNH OHJV DQG OXSLQH IHDWXUHV EXW without the snout); another has a very wol ike face and body, with hu PDQ KDQGV DQG LV HDVLO PLVWDNHQ IRU D ZROI ZKHQ GRZQ RQ DOO IRXUV DQG WKH WKLUG VHFRQGDU IRUP LV WKDW RI D KXJH ZROI DV ELJ DV D EHDU 7KH FRQGLWLRQ RI EHLQJ D O FDQWKURSH RIWHQ UHIHUUHG WR DV D FXUVH LV FDOOHG O FDQWKURS GLVWLQFWLRQ PXVW EH PDGH EHWZHHQ WUXH O FDQWKURSHV DQG LQIHFWHG O FDQWKURSHV 7UXH O FDQWKURSHV DUH WKRVH WR ZKRP O FDQWKURS LV D JHQHWLF WUDLW WKH EUHHG ZLWK RWKHU O FDQ WKURSHV DQG SURGXFH EDE O FDQWKURSHV 2QO WUXH O FDQWKURSHV FDQ LQIHFW RWKHUV ZLWK O FDQWKURS ,QIHFWHG O FDQWKURSHV DUH WKRVH ZKRVH O FDQWKURS UHVXOWV IURP EHLQJ ZRXQGHG E D WUXH O FDQWKURSH 7KHUH DUH DOVR FUHDWXUHV NQRZQ E VRPH DV LQGXFHG O FDQWKURSHV ZKRVH VKDSH FKDQJHV DUH HIIHFWHG E PDJLFDO LWHPV WKHVH FUHDWXUHV FDQQRW LQIHFW RWKHUV ZLWK O FDQWKURS WKRXJK WKH PDJLFDO LWHPV FDQ EH WUDQVIHUUHG WR QHZ RZQHUV 6RPH RI WKH LWHPV DUH FXUVHG VR WKDW RQFH WKH DUH ZRUQ WKH FDQQRW EH UHPRYHG ZLWKRXW WKH DSSOLFDWLRQ RI D UH PR H U H VSHOO ,QGXFHG O FDQWKURSHV LQFOXGH VZDQPD V DQG DQ RQH XVLQJ D ORDN R H PD D UD )LQDOO WKHUH DUH FXUVHG O FDQWKURSHV FUHDWHG E D FHUWDLQ VSHOO U H R O D URS (see boxed text). 7UXH O FDQWKURSHV DQG LQGXFHG O FDQWKURSHV VHOGRP KDWH WKHLU FXUVH 7KH VHH WKHPVHOYHV DV EHLQJ OLNH DQ RWKHU FUHDWXUH ZLWK WKH VDPH ULJKW WR VXUYLYDO 7KRVH ELWWHQ DQG LQIHFWHG RU WKRVH DIIHFWHG E WKH U H R O D URS VSHOO DUH JHQHUDOO XQKDSS ZLWK WKHLU IDWH 7KHVH XQIRUWXQDWHV VHHN FXUHV DQG RFFDVLRQDOO WU WR KXQW GRZQ WKH O FDQWKURSH ZKR LQIHFWHG WKHP RU WKH ZL DUG ZKR FXUVHG WKHP HVFULSWLRQ 0RVW O FDQWKURSHV KDYH WKUHH IRUPV VRPH KDYH RQO WZR See the individual descriptions for more details. The rst form is always WKH QDWXUDO KXPDQRLG IRUP ZKLFK RYHU WLPH EHFRPHV PRUH DQG PRUH UHPLQLVFHQW RI WKH O FDQWKURSH V DQLPDO IRUP 7KH VHFRQG IRUP LV D K EULG FRPELQLQJ ERWK DQLPDO DQG KXPDQRLG IHDWXUHV WKH VL H RI WKLV K EULG WHQGV WR OLH EHWZHHQ WKH KXPDQRLG VL H DQG WKH VL H RI WKH FUHDWXUH replicated. The third form of the lycanthrope is externally identical to that RI D QRUPDO FUHDWXUH RI WKH UHSOLFDWHG VSHFLHV WKH RQO YLVXDO FOXH LV WKDW WKH H HV PD JORZ LQ WKH GDUN VODLQ O FDQWKURSH DOZD V UHYHUWV WR LWV QDWXUDO KXPDQRLG IRUP ZLWKLQ RQH URXQG RI EHLQJ NLOOHG XUVH RI / FDQWKURS 1HFURPDQF WK OHYHO :L DUG VSHOO 5DQJH 7RXFK Components: V, S, M XUDWLRQ 6SHFLDO

OWHUDWLRQ

Casting Time: 6 Area of Effect: Creature touched 6DYLQJ 7KURZ 1HJDWHV

7KLV VSHOO FDXVHV D WHPSRUDU FDVH RI O FDQWKURS LQ WKH YLFWLP WRXFKHG E WKH FDVWHU QRUPDO DWWDFN UROO LV UHTXLUHG IRU WKH ZL DUG WR WRXFK WKH YLFWLP ZKR PXVW WKHQ UROO D VDYLQJ WKURZ YV VSHOO )DLOXUH LQGLFDWHV WKDW WKH YLFWLP LV DIIHFWHG E O FDQWKURS (YHU PRQWK WKH YLFWLP V FRQGLWLRQ PDQLIHVWV ZLWK WKH IXOO PRRQ DIWHU HDFK DWWDFN WKH YLFWLP FDQ PDNH DQRWKHU VDYLQJ WKURZ YV VSHOO WR VHH LI WKH VSHOO V HIIHFWV ZHDU RII OPRVW DQ W SH RI VWDQGDUG O FDQWKURS FDQ EH LQGXFHG ZLWK WKLV VSHOO % XVLQJ WKH EORRG RI D QRUPDO DQLPDO DV D VSHOO FRPSR QHQW WKH ZL DUG FDQ FDXVH WKH YLFWLP WR DVVXPH WKDW ZHUH IRUP / FDQWKURS PDQLIHVWV WKH QLJKW RI WKH IXOO PRRQ DV ZHOO DV WKH QLJKW LPPHGLDWHO EHIRUH DQG WKH QLJKW LPPHGLDWHO DIWHU WKH IXOO moon. During those nights, the character gains no bene ts from VOHHS RU QRUPDO KHDOLQJ DQG ORVHV DOO PHPRU RI HYHQWV ZKLFK KDS SHQ ZKLOH LQ DQLPDO IRUP ,Q DOO UHVSHFWV WKH FKDUDFWHU JDLQV WKH DELOLWLHV LPPXQLWLHV GHIHQVHV DQG EORRGOXVW RI DQ LQIHFWHG O FDQ WKURSH LW FDQQRW WUDQVPLW O FDQWKURS :KHQ WKH WKUHH QLJKW DWWDFN LV RYHU WKH YLFWLP FDQ PDNH DQRWKHU VDYLQJ WKURZ ZLWK D SHQ DOW WR WKURZ RII WKH VSHOO V HIIHFWV UHPR H U H DOORZV WKH FKDUDFWHU WR UROO D VDYLQJ WKURZ YV SRO PRUSK VXFFHVV PHDQV WKH FXUVH LV EURNHQ ZL DOVR GLVSHOV WKH FXUVH 1R RWKHU VSHOOV FDQ UHPRYH WKH FXUVH RQWUDFWLQJ O FDQWKURS OWKRXJK WKH IRUPV RI DWWDFN YDU ZLWK HDFK species, all true lycanthropes can transmit their dreadful af iction. Any KXPDQRLG FUHDWXUH LQMXUHG E D O FDQWKURSH EXW QRW DFWXDOO NLOOHG DQG SUHVXPDEO HDWHQ KDV D FKDQFH WR FRQWUDFW O FDQWKURS 7KLV FKDQFH HTXDOV SHU SRLQW RI GDPDJH FDXVHG E WKH O FDQWKURSH 6RPH O FDQ thropes transmit their af iction only through their bite, others through DQ QDWXUDO DWWDFN DQG VRPH HYHQ WKURXJK WKH ZHDSRQV WKH XVH )RU HDVH RI ERRNNHHSLQJ LI D FKDUDFWHU VXIIHUV SRLQWV RI GDPDJH IURP DOO DW WDFNV IURP D WUXH ZHUHZROI WKH FKDUDFWHU KDV D FKDQFH WR EHFRPH DQ LQIHFWHG ZHUHZROI ,I WKH FKDUDFWHU HDWV EHOODGRQQD ZLWKLQ DQ KRXU RI WKH DWWDFN WKHUH LV a 25% chance this will cure the af iction; it de nitely incapacitates the FKDUDFWHU IRU G GD V 1RWH WKDW RQO D VSULJ RI EHOODGRQQD QHHG EH HDWHQ DQG LW PXVW EH UHDVRQDEO IUHVK SLFNHG ZLWKLQ WKH ODVW ZHHN ,I WRR PXFK LV HDWHQ WKH FKDUDFWHU PD VWLOO EH FXUHG EXW LV LQFDSDFLWDWHG IRU G GD V The only other way to lift the af iction is to cast a UHPR H U H RQ WKH FKDUDFWHU RQ WKH QLJKW RI D IXOO PRRQ RU WKH QLJKW LPPHGLDWHO SUHFHGLQJ RU IROORZLQJ WKH IXOO PRRQ IWHU UHPR H U H LV FDVW LI WKH FKDUDFWHU PDNHV D VXFFHVVIXO VDYLQJ WKURZ YV SRO PRUSK WKH FXUVH LV EURNHQ 2WKHUZLVH WKH FKDQJHV WDNH SODFH DQG WKH VSHOO KDV QR HIIHFW UH GL HD H DQG RWKHU KHDOLQJ VSHOOV DQG DELOLWLHV KDYH QR HIIHFW DJDLQVW O FDQWKURS 2QO LQIHFWHG O FDQWKURSHV FDQ EH FXUHG 7R D WUXH O FDQWKURSH O FDQ WKURS LV DV QDWXUDO DV EUHDWKLQJ DQG WKH FRQGLWLRQ FDQQRW EH DOWHUHG 7UXH O FDQWKURSHV KDYH FRPSOHWH FRQWURO RYHU WKHLU SK VLFDO VWDWHV WKH DUH QRW DIIHFWHG E GDUNQHVV SKDVHV RI WKH PRRQ RU DQ RI WKH RWKHU VLWXDWLRQV ZKLFK WUDGLWLRQDOO DIIHFW LQIHFWHG O FDQWKURSHV RPEDW ,Q KXPDQ IRUP WKH O FDQWKURSH XVHV ZHDSRQV WR DWWDFN 7KH WHQG WR XVH QDWXUDO DWWDFN DELOLWLHV LQ RWKHU IRUPV ,Q O FDQWKURSH IRUP WKH PRQVWHU FDQ EH VWUXFN RQO E VLOYHU RU PDJLFDO ZHDSRQV :RXQGV IURP DQ RWKHU ZHDSRQ KHDO WRR TXLFNO WR FDXVH DFWXDO damage. Damage from spells, acid, re, and other special effects apply QRUPDOO %HFDXVH RI WKHLU YXOQHUDELOLW WR VLOYHU VRPH O FDQWKURSHV KDYH D SV FKRORJLFDO DYHUVLRQ WR WKH PHWDO DQG UHIXVH WR KDQGOH LW LQ VRPH FDV HV WKH SV FKRVRPDWLF HIIHFW LV VR JUHDW WKDW WRXFKLQJ VLOYHU DFWXDOO EXUQV WKH O FDQWKURSH

230

Lycanthrope, General DELWDW RFLHW 7UXH O FDQWKURSHV FDQ FKDQJH VKDSH DW ZLOO UHJDUGOHVV RI WKH WLPH RI GD RU SKDVH RI WKH PRRQ ,QIHFWHG O FDQWKURSHV DUH XVX DOO KXPDQRLG GXULQJ WKH GD :KHQ GDUNQHVV IDOOV RQ WKH QLJKW RI D IXOO PRRQ RU RQ WKH QLJKW LPPHGLDWHO SUHFHGLQJ RU LPPHGLDWHO IROORZLQJ D IXOO PRRQ WKH LQIHFWHG O FDQWKURSH XQZLOOLQJO FKDQJHV VKDSH DQG LV overcome by bloodlust. During this time, an infected PC is beyond the SOD HU V FRQWURO WKH 0 WDNHV RYHU WKH FKDUDFWHU The character’s Strength increases temporarily to 19. Armor Class, QXPEHU RI DWWDFNV PRYHPHQW UDWH DQG LPPXQLWLHV EHFRPH LGHQWLFDO WR WKRVH RI WKH W SH RI O FDQWKURSH WKDW ELW WKH FKDUDFWHU 7KH WUDQVIRUPHG FKDUDFWHU ZDQWV RQO WR KXQW DQG NLOO DQG XVXDOO VHOHFWV HLWKHU SHUVRQDO IULHQGV RU HQHPLHV DV YLFWLPV 7KH ZHUHFUHDWXUH PDNHV QR GLVWLQFWLRQ EH WZHHQ IULHQGV DQG HQHPLHV DOO WKDW PDWWHUV LV WKH 6WUHQJWK RI WKH HPRWLRQ ELQGLQJ WKHP :KHQ WKH FKDUDFWHU UHWXUQV WR QRUPDO IRUP WR G RI DQ ZRXQGV VXIIHUHG ZKLOH LQ DQLPDO IRUP KHDO LQVWDQWO 7KH FKDUDFWHU DOVR KDV KD KDXQWLQJ PHPRULHV RI SHUIRUPLQJ WHUULEOH DFWV (DFK W SH RI O FDQWKURSH KDV LWV RZQ ODQJXDJH DV ZHOO DV LWV KXPDQRLG ODQJXDJH VRPH PD EH DEOH WR VSHDN WKH ODQJXDJHV XVHG E WKH DQLPDOV WKH LPLWDWH 7UXH O FDQWKURSHV WHQG WR DYRLG KXPDQ VRFLHW XQOHVV DWWDFNLQJ RU RQ DQ HUUDQG / FDQWKURSHV WUDYHO DORQH RU LQ SDFNV 7KH SDFNV DUH XVXDOO RI VLPLODU O FDQWKURSHV EXW PD DOVR LQFOXGH QRUPDO DQLPDOV RU PRQVWHUV ZKRP WKH O FDQWKURSHV UHVHPEOH 6RPH O FDQWKURSHV KDYH WKH DELOLW WR VXPPRQ VXFK FUHDWXUHV (FRORJ Lycanthropes t a variety of roles, depending on the type of crea WXUHV WKH EHFRPH VFDYHQJHUV DFW DV VFDYHQJHUV SUHGDWRUV DV SUHGDWRUV 6HH LQGLYLGXDO GHVFULSWLRQV IRU PRUH GHWDLOV HVLJQLQJ 1HZ SHV RI / FDQWKURSH HVFULEHG KHUH LV D SURFHVV IRU FUHDWLQJ YDULDQW O FDQWKURSHV HLWKHU DV WUXH O FDQWKURSHV RQH VKRW RSSRQHQWV RU IRU WKH UHVXOWV RI D U H R O D URS QLPDO SH 9LUWXDOO DQ SUHGDWRU EHWZHHQ WKH VL H RI D VPDOO GRJ DQG D ODUJH EHDU FDQ EH WKH EDVLV IRU D W SH RI O FDQWKURSH 0RVW EXW QRW DOO WUXH O FDQWKURSHV DUH PDPPDOV PRVW EXW QRW DOO DUH FDUQLYRUHV Q DQLPDO W SH XVHG E WKH 0 WR FUHDWH D UDFH RI WUXH O FDQWKURSHV VKRXOG EH D FDUQLYRURXV PDPPDO ZLWK DQLPDO ,QWHOOLJHQFH RU UDUHO a reptile, bird, or even sh with animal Intelligence. There has never EHHQ D UHOLDEOH UHSRUW RI D ZHUH DPSKLELDQ RI DQ W SH ,QGXFHG O FDQWKURSHV E VSHOO RU LWHP FDQ EH FUHDWHG XVLQJ D ZLGH YDULHW RI DQLPDO W SHV DQG HYHQ PRQVWURXV FUHDWXUHV SSHDUDQFH ,Q KXPDQRLG IRUP WKH O FDQWKURSH KDV VXEWOH LQGLFDWLRQV RI WKH FXUVH UDQJLQJ IURP KDLU FRORU OLNH WKDW RI WKH DQLPDO WR JHQHUDO IDFLDO W SH WR YRLFH DQG DFWLRQV ,Q DQLPDO IRUP WKH O FDQWKURSH UHVHPEOHV D ODUJH YHUVLRQ RI WKH QRUPDO DQLPDO EXW QRW VR ODUJH DV WR EH LPPHGLDWHO QRWLFHDEOH 2Q FORVH LQVSHFWLRQ WKH DQLPDO IRUP V H HV VKRZ D IDLQW VSDUN RI XQQDWXUDO LQWHOOLJHQFH DQG RIWHQ JORZ UHG LQ WKH GDUN 7KH O FDQWKURSH PD DOVR KDYH D WKLUG IRUP SDUW KXPDQ DQG SDUW DQL PDO 7KLV IRUP LV XVXDOO KXPDQRLG LQ JHQHUDO VKDSH DQG WKH ERG KDV WKH VDPH FRYHULQJ DV WKH DQLPDO XVXDOO IXU VRPHWLPHV VFDOHV RU IHDWKHUV )DFLDO IHDWXUHV DQG ERG VKDSH FKDQJH VRPHZKDW JDLQLQJ PRUH FKDUDF WHULVWLFV RI WKH DQLPDO IDQJV ZKLVNHUV FODZV DQLPDO OHJ VWUXFWXUH HWF WDWLVWLFV DQG WWULEXWHV 7R GHWHUPLQH WKH QHZ O FDQWKURSH V VWDWLV tics, extrapolate from those of the base animal and from existing lycan WKURSH W SHV ,I WKH EDVH DQLPDO LV PRUH SRZHUIXO WKDQ D ZROI WKH QHZ

231

O FDQWKURSH VKRXOG KDYH PRUH +LW LFH WKDQ D ZHUHZROI LI WKH EDVH DQL PDO LV VLPLODU WR D JLDQW UDW WKH QHZ ZHUHFUHDWXUH VKRXOG KDYH DERXW WKH VDPH +LW LFH DV D ZHUHUDW ,Q DOPRVW HYHU FDVH WKH QHZ O FDQWKURSH VKRXOG KDYH DW OHDVW +LW LFH PRUH WKDQ WKH EDVH DQLPDO 7KH O FDQWKURSH JHWV WKH VDPH DWWDFN IRUPV DV WKH EDVH DQLPDO W SH VXFK DV FODZV ELWH WDLO VODS KHDG EXWW RU ZKDWHYHU 7KH GDPDJH VKRXOG EH YHU VLPLODU WR WKDW FDXVHG E WKH EDVH DQLPDO 0DQ O FDQWKURSHV DV VRFLDWH ZLWK DQLPDOV RI WKHLU EDVH W SH DQG WKH ZHUHEHDVW VKRXOG EH DEOH WR GRPLQDWH VXFK D JURXS Armor Class depends on the base animal’s natural toughness, speed, and dexterity. The lycanthrope should have a slightly better AC than the EDVH DQLPDO SHUKDSV E RU SODFHV 0RYHPHQW UDWH VKRXOG EH WKH VDPH DV WKDW RI WKH EDVH DQLPDO DV VKRXOG GLHW DQG KDELWDW 0RUDOH VKRXOG EH DERXW RQH FDWHJRU EHWWHU WKDQ WKDW RI WKH EDVH DQLPDO The creature’s alignment tends to be an extrapolated version of the base DQLPDO V DOLJQPHQW 6LQFH PRVW EDVH DQLPDOV DUH QHXWUDO WKH 0 PXVW ORRN DW WKH DQLPDO V WHQGHQFLHV ,I WKH DQLPDO LV D YLFLRXV SUHGDWRU DQG D strong ghter, the lycanthropic version is probably evil; it tries to stay out RI WKH ZD RI RWKHU FUHDWXUHV LW PD EH JRRG RU QHXWUDO ,I WKH DQLPDO LV YHU LQGHSHQGHQW WKH O FDQWKURSH VKRXOG EH FKDRWLF LI WKH DQLPDO LV YHU PHWKRGLFDO DQG KDV UHJXODU KDELWV WKH O FDQWKURSH LV SUREDEO ODZIXO XOQHUDELOLW 7UXH O FDQWKURSHV VKDUH D YXOQHUDELOLW WR VLOYHU ZHDSRQV SRVVLEO EHFDXVH RI WKH PHWDO V P VWLFDO UHODWLRQVKLS ZLWK WKH PRRQ RU the inherent qualities or powers of the metal itself. Extremely rare vari DQWV PLJKW KDYH QR VXFK YXOQHUDELOLW EXW LQVWHDG PD KDYH GHYHORSHG D ZHDNQHVV IRU DQRWKHU SUHFLRXV PHWDO JROG DQG FRSSHU EHLQJ WKH PRVW OLNHO RU SHUKDSV IRU EURQ H REVLGLDQ RU HYHQ ZRRG SHFLDO ELOLWLHV ,Q DGGLWLRQ WR WKHLU DELOLWLHV RI VKDSHVKLIWLQJ FDOOLQJ QRUPDO DQLPDOV WR WKHLU DLG DQG VR IRUWK VRPH O FDQWKURSHV KDYH RWKHU VSHFLDO SRZHUV 7KHVH VKRXOG QRW EH UROOHG UDQGRPO IRU D QHZ O FDQ thrope type, but chosen to t with the attitude and style of the base ani PDO IHZ VDPSOHV DUH OLVWHG EHORZ 7KLHI VNLOOV OHYHO DUP SHU R E JD H RU YRLFH Regeneration (except for damage from silver weapons) :L DUG VSHOOV FDVWLQJ OHYHO D H HDU 3VLRQLFLVW DELOLWLHV OHYHO Cast OHHS RQFH SHU GD 3RLVRQ

Lycanthrope, Seawolf /HVVHU /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 ( ( , / ( , /

.

.

. ()(1 (

0 , ( , , ( 02 /( / (

6DOWZDWHU 9HU UDUH 3DFN Q Carnivore YHUDJH 1LO 1HXWUDO HYLO

UHDWHU 6DOWZDWHU 9HU UDUH 3DFN Q Carnivore /RZ WR KLJK 1LO Chaotic evil

6Z

6Z

RU RU

RU

1LO 1LO

1 ( 1LO 0 6WHDG

RU DQG E ZHDSRQ W SH 1LO +LW RQO E VLOYHU FROG LURQ RU RU EHWWHU PDJLFDO ZHDSRQV 1LO / ORQJ RU 0 (OLWH

7KH VHDZROYHV DUH KXPDQV ZKR FDQ DVVXPH D IRUP FRPELQLQJ DVSHFWV RI D VHDO DQG D ZROI 7KHLU SDFNV URDP WKH VHDV LQ VHDUFK RI VKLSV WR DWWDFN 7KH PRQVWURXV IRUP RI WKH OHVVHU VHDZROI KDV WKH WR IRRW ORQJ ERG RI D VHDO 7KH KHDG DQG VKRXOGHUV DUH WKRVH RI D ZROI ,Q KXPDQ IRUP WKH OHVVHU VHDZROYHV VWDQG WR IHHW WDOO OO DUH WKLFNO PXVFOHG DQG KDYH WLQ HDUV DQG ORQJ KDLU WKDW FRYHUV WKHLU KHDG DQG VKRXOGHUV OLNH D PDQH 7KH OHVVHU VHDZROI KDV D K EULG IRUP RI D ZROIPDQ D KXPDQRLG VKDSH WKDW UHWDLQV WKH VHDZROI V WHHWK FODZV DQG IXU VWDWLVWLFV IRU WKLV IRUP DUH JLYHQ LQ SDUHQWKHVHV DERYH RPEDW /HVVHU VHDZROYHV DSSURDFK D VKLS LQ VHDZROI IRUP WKHQ FKDQJH LQWR WKH K EULG IRUP DQG FOLPE DERDUG 7KHUH WKH XVH WKHLU WHHWK DQG FODZV WR NLOO WKHLU RSSRQHQWV ,I WKH VKLS ORRNV WRR KHDYLO GHIHQGHG WKH VHDZROYHV PD JQDZ KROHV LQ WKH KXOO LQ RUGHU WR VLQN WKH VKLS 8QOLNH PRVW RWKHU O FDQWKURSHV OHVVHU VHDZROYHV KDYH QR VSHFLDO SUR WHFWLRQ DJDLQVW QRUPDO ZHDSRQV HDG VHDZROYHV UHYHUW WR WKHLU KXPDQ IRUP LQ D VLQJOH URXQG DELWDW RFLHW Most seawolves were formerly shermen or sailors; as VXFK WKH DOVR WHQG WR EH PDOH DQG KXPDQ 7KH WUDYHO LQ SDFNV ZLWK those of their own kind. Their erce hatred of their former coworkers GULYHV WKHP WR VHHN WR NLOO WKHP RU SDVV RQ WKH O FDQWKURSLF FXUVH 9LFWLPV ZKR DFTXLUH WKH GLVHDVH EHFRPH VHDZROYHV LQ GD V 2QFH QLJKW IDOOV WKH QHZ VHDZROI VOLSV LQWR WKH ZDWHU DQG JRHV RII LQ VHDUFK RI D SDFN 6HDZROYHV DUH QRPDGV FRQVWDQWO URDPLQJ WKH FRROHU VHFWLRQV RI WKH VHDV 7KH QHLWKHU EXLOG ODLUV QRU NHHS WUHDVXUH XULQJ WKH GD WKH VOHHS RQ EHDFKHV RU LQ FDYHV RU DSSURSULDWHG KRXVHV ,I VXUSULVHG RQ D EHDFK WKH SUHWHQG WR EH VKLSZUHFN YLFWLPV WKHQ NLOO WKH LQWUXGHUV DQG WDNH WKHLU FORWKLQJ ,I DW VHD WKH VHDZROYHV DUH VWLOO DEOH WR VOHHS GXULQJ WKH GD E oating on their backs; in this case they may be mistaken for a cluster of GURZQLQJ YLFWLPV ,I D VKLS PRYHV FORVH WR LQYHVWLJDWH WKH VHDZROYHV ZDLW IRU WKH EHVW RSSRUWXQLW WR DWWDFN DQG WDNH RYHU WKH VKLS 6HDZROYHV EUHDWKH DLU 7KH FDQ UHPDLQ VXEPHUJHG IRU G PLQXWHV )DLOXUH WR VXUIDFH DIWHU WKDW WLPH FDXVHV WKHP WR VXIIHU SRLQWV RI GDPDJH HDFK URXQG XQWLO WKH GURZQ )HPDOH VHDZROYHV JLYH ELUWK WR VLQJOH FXEV 7KHVH PD DSSHDU WR EH KX PDQ LQIDQWV GXULQJ WKH GD RU EDE VHDOV DW QLJKW 6HDZROYHV ODFN SDUHQWDO IHHOLQJV DQG DEDQGRQ WKH FXEV OWKRXJK WKH FXEV DUH DEOH WR VZLP DQG

hunt from birth, they have dif culty keeping up with adults and often GURZQ GXULQJ WKH GD LI WKH DUH DW VHD 2QO RI FXEV UHDFK DGXOWKRRG 7KH RIIVSULQJ RI D VHDZROI DQG D KXPDQ DUH JRRG VZLPPHUV ZKR IHHO P VWHULRXVO GUDZQ WR WKH VHD EXW IHZ EHFRPH VHDZROYHV XSRQ UHDFKLQJ DGROHVFHQFH 6HDZROYHV PD DOO WKHPVHOYHV ZLWK RWKHU HYLO DTXDWLF O FDQWKURSHV 7KH KDWH VHONLHV ZKRP WKH FRQVLGHU DOOLHV RI WKH KXPDQRLGV /HVVHU VHDZROYHV DWWDFN VHONLHV RQ VLJKW Their diet includes a variety of foods, such as shell sh, sh, seabirds, VHD PDPPDOV DQG DQ RQH WKH FDQ VLQN WKHLU WHHWK LQWR 2FFDVLRQDOO SDFNV PD ZDQGHU LQWR D WRZQ DQG WDNH RYHU D WDYHUQ IRU D URXQG RI GULQNLQJ DQG ZHQFKLQJ 6HDZROI SHUVRQDOLWLHV DUH D WZLVWHG YHUVLRQ RI WKHLU RULJLQDO KXPDQ SHU sonalities. It is as if the seawolf persona is a savage, magni ed version of DOO WKH RULJLQDO SHUVRQ V EDG WUDLWV 6HDZROYHV SHULRGLFDOO UHWXUQ WR WKHLU RULJLQDO KRPH SRUW 7KLV PD EH D VXEFRQVFLRXV ORQJLQJ IRU WKHLU ROG OLIH RU D PHDQV WR UHQHZ WKHLU KDWUHG RI WKRVH VWLOO KXPDQRLG ,I D VHDZROI VSRWV KLV ROG VHOI V PDWH RU FKLOG KH PD DWWHPSW WR PDNH FRQWDFW (FRORJ 6HDZROYHV DUH WKH VZRUQ HQHPLHV RI DQ KXPDQRLG ZKR PDNHV KLV OLYLQJ LQ WKH VHD 7KH OLYH WR GHVWUR VKLSSLQJ VSUHDG WHUURU DQG VSUHDG WKHLU FXUVH IXUWKHU UHDWHU HDZROYHV 7KH PRQVWURXV IRUP RI WKH JUHDWHU VHDZROI KDV D WR IRRW ORQJ ERG EXW LV RWKHUZLVH LGHQWLFDO WR WKH OHVVHU VHDZROI ,Q KXPDQ IRUP JUHDWHU VHDZROYHV VWDQG WR IHHW WDOO RPEDW *UHDWHU VHDZROYHV DVVXPH WKHLU KXPDQ IRUPV WR JHW FORVH WR WKHLU RSSRQHQWV 7KH W SLFDO SODQ LV WR ELWH RU VWUDQJOH RQH RU WZR GHFNKDQGV WDNH WKHLU ZHDSRQV DQG EHJLQ D JHQHUDO DVVDXOW ,Q VHDZROI IRUP JUHDWHU VHDZROYHV FDQ EH KDUPHG RQO E VLOYHU FROG LURQ RU PDJLFDO ZHDSRQV RI RU EHWWHU 6WHHO ZHDSRQV KDYH QR HIIHFW HDG VHDZROYHV UHYHUW WR WKHLU KXPDQ IRUP LQ RQH URXQG

232

Lycanthrope, Werebat /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH ZRRGODQGV 5DUH )ORFN 1LJKW %ORRG YHUDJH % 1HXWUDO HYLO

)O

G G 6HH EHORZ 6HH EHORZ 1LO 0 WDOO 6WHDG

/LNH WKH RWKHU VSHFLHV RI O FDQWKURSH IRXQG LQ 5DYHQORIW WZR YDULHWLHV of werebat exist—natural (or true) and infected. True werebats are those FUHDWXUHV ZKR KDYH EHHQ ERUQ WR ZHUHEDW SDUHQWV 7KH SDUHQWV PD EH HLWKHU WUXH RU LQIHFWHG ZHUHEDWV WKHPVHOYHV EXW WKH RIIVSULQJ RI DQ WZR ZHUHEDWV LV D WUXH ZHUHEDW ,Q WKRVH UDUH FDVHV ZKHQ D FKLOG LV ERUQ ZLWK RQH ZHUHEDW DQG RQH KXPDQ SDUHQW WKHUH LV D FKDQFH WKDW LW ZLOO EH D WUXH ZHUHEDW DQG D FKDQFH WKDW LW ZLOO EH DQ LQIHFWHG ZHUHEDW 7UXH ZHUHEDWV KDYH WKUHH IRUPV QRUPDO KXPDQ YDPSLUH EDW RU K EULG In the rst form, it is marked by bat-like features and traits (an aversion to EULJKW OLJKWV NHHQ QLJKW YLVLRQ D WDVWH IRU EORRG RU UDZ PHDW HWF ,Q LWV YDPSLUH EDW IRUP LW ORRNV MXVW OLNH D FRPPRQ YDPSLUH EDW % IDU WKH PRVW IHDUHG RI LWV IRUPV KRZHYHU LV WKDW RI WKH K EULG ,Q WKLV IRUP LW UHWDLQV LWV humanoid shape but takes on the added features of a bat. The arms extend WR EHFRPH ZLOORZ DQG OHDWKHU ZLQJV IRUP XQGHU WKHP WKH WHHWK VKDUSHQ LQWR GHDGO IDQJV DQG WKH VQRXW SURWUXGHV IURP WKH IDFH 7KH QDLOV VWUHWFK LQWR GHDGO FODZV DQG WKH H HV VSDZQ DQ LQQHU JORZ ZKHQ OLJKW KLWV WKHP ,QIHFWHG ZHUHEDWV KDYH RQO WZR RI WKH WKUHH IRUPV OLVWHG DERYH 0RVW KDYH D KXPDQ DQG K EULG IRUP ZKLOH WKH UHVW KDYH RQO D KXPDQ DQG WUXH EDW IRUP

:HUHEDWV FDQ EH KDUPHG RQO E VLOYHU RU RU EHWWHU PDJLFDO ZHDS ons. Any wound in icted by another type of weapon knits as quickly as it is in icted, hinting at the creature’s true nature.

RPEDW 7KH W SH RI DWWDFNV HPSOR HG E D ZHUHEDW GHSHQG XSRQ LWV form. In human form, it will depend upon weapons to in ict damage, for its bare hands in ict but 1d2 points per attack. If at all possible, the crea WXUH ZLOO DYRLG FRPEDW LQ WKLV IRUP ,Q EDW IRUP WKH DWWDFN MXVW DV LI WKH ZHUH EDWV (DFK URXQG WKH PD attack once and in ict but a single point of damage with any successful VWULNH 7KH ELWWHQ YLFWLP RI FRXUVH VWDQGV D FKDQFH RI FRQWUDFWLQJ O FDQ WKURS VHH EHORZ HYHQ IURP WKLV PHDJHU ZRXQG 2SSRQHQWV RI D ZHUH bat in this form will nd that it is unusually resilient, for it has its full KXPDQ IRUP KLW SRLQWV In hybrid form, the werebat does not have the manual dexterity to em SOR ZHDSRQV HIIHFWLYHO +RZHYHU LWV GHDGO VKDUS FODZV DQG QHHGOH OLNH WHHWK PDNH LW IDU IURP KHOSOHVV ,Q HDFK URXQG LW PD VWULNH WZLFH ZLWK its claws (in icting 1d4 points of damage each). If both of these attacks KLWV LW PD IROORZ ZLWK D YLFLRXV ELWH WKDW GRHV G SRLQWV RI GDPDJH Werebats can y in their hybrid form and often use this ability to their DGYDQWDJH LQ FRPEDW Q RQH ZKR WDNHV GDPDJH IURP D ZHUHEDWV QDWXUDO DWWDFNV VWDQGV D FKDQFH RI FRQWUDFWLQJ WKH GLVHDVH RI O FDQWKURS DQG EHFRPLQJ DQ LQIHFWHG werebat. Every point of damage done indicates a at 2% chance per point WKDW WKH YLFWLP ZLOO EHFRPH LQIHFWHG 7KH SURFHGXUHV IRU FXULQJ DQ LQIHFWHG lycanthrope are given in Chapter 5 of the R HG H

(FRORJ OWKRXJK ZHUHEDWV IDYRU KXPDQV DQG GHPLKXPDQV DV SUH WKH KDYH EHHQ NQRZQ WR IHHG RQ WKH EORRG RI RWKHU PDPPDOV OLNH FDWWOH DQG KRUVHV ZKHQ SUHIHUUHG SUH LV QRW DYDLODEOH ,QWHUHVWLQJO VXFK DQLPDOV VHHP WR EH LPPXQH WR WKH O FDQWKURS WKDW WKHVH GDUN FUHDWXUHV VSUHDG :KLOH ZHUHEDWV GR ORRN XSRQ KXPDQV DQG GHPLKXPDQV DV DQLPDOV WR EH GHYRXUHG WKH DUH QRW FUXHO RU HYLO LQ WKHLU DWWDFNV 7KH VLPSO UHJDUG VXFK EHLQJV DV KDYLQJ D ORZHU SODFH LQ WKH IRRG FKDLQ :HUHEDWV ZLOO W SL FDOO UHIHU WR WKHPVHOYHV DV SUHGDWRUV RI WKH QLJKW

DELWDW RFLHW :HUHEDWV IDYRU FDYHV LQ OLJKWO ZRRGHG WHPSHUDWH regions as their homes. From here, they can y out and seek prey from ZKLFK WKH FDQ GUDZ WKH EORRG QHFHVVDU WR VDWLVI WKHLU WKLUVW :HUHEDW FDYHV DUH FRPPRQO KRPH WR RQO RQH IDPLO RI ZHUHEDWV WZR SDUHQWV DQG RXQJ 7KH RXQJ UHPDLQ LQ WUXH EDW IRUP XQWLO WKH UHDFK HDUV RI DJH W WKLV WLPH WKH PDWXUH LQWR DGXOWV DQG ZLWKLQ D VLQJOH HDU EHFRPH IXOO JURZQ 7KLV WLPH RI WUDQVIRUPDWLRQ EULQJV RXW D JUHDW KXQJHU LQ WKH FUHDWXUH ZKLFK IRUFHV LW WR VSHQG PRVW RI LWV WLPH KXQW LQJ DQG IHHGLQJ +XPDQ YLOODJHV QHDU D ZHUHEDW FDYH ZLOO FHUWDLQO ORVH PDQ FLWL HQV WR WKH IHDVWLQJ RI WKH UDYHQRXV FUHDWXUH DW WKLV WLPH ,Q DGGLWLRQ WR WKH ZHUHEDW IDPLO HDFK FDYH ZLOO FRQWDLQ G FRPPRQ EDWV DQG JLDQW EDWV OO RI WKHVH OHVVHU EDWV DUH XQGHU WKH FRPPDQG RI WKH DGXOW ZHUHEDWV DQG ZLOO DFW DV WKHLU VHQWLQHOV DQG FRPSDQLRQV

233

Lycanthrope, Werebear /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Cold or temperate regions 5DUH 6ROLWDU 1RFWXUQDO 2PQLYRUH Exceptional (11-12) 5 7 ; Chaotic good

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

+XJ IRU 6LOYHU RU 1LO / (OLWH

RU EHWWHU ZHDSRQ WR KLW

:HUHEHDUV DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV LQWR ODUJH EURZQ EHDUV 7KH DUH WKH EHVW NQRZQ JRRG DOLJQHG O FDQWKURSHV 7KH XUVLQH IRUP PRVW RIWHQ UHVHPEOHV D EURZQ EHDU 6RPH KDYH EORQG UHGGLVK EODFN RU LYRU IXU WKH ODWWHU LV FRPPRQ LQ IUR HQ UHJLRQV ,Q KXPDQ IRUP WKH DUH ODUJH VWRXW ZHOO PXVFOHG DQG KDLU 7KHLU EURZQ KDLU LV WKLFN PDOHV XVXDOO ZHDU EHDUGV 6RPH KDYH UHGGLVK EORQG LYRU RU EODFN KDLU WKLV PDWFKHV WKH FRORU RI WKH XUVLQH IRUP 7KH GUHVV LQ VLPSOH FORWK DQG OHDWKHU JDUPHQWV WKDW DUH HDVLO UHPRYHG UHSDLUHG RU UHSODFHG RPEDW ,Q KXPDQ IRUP WKH ZHUHEHDU XVHV DYDLODEOH ZHDSRQV SUHIHU ring axes, spears, and knives, since these have practical applications VXLWDEOH IRU ZRRGODQG OLIH ,I DWWDFNHG LQ GD OLJKW WKH ZHUHEHDU XVXDO O UHPDLQV KXPDQ XQOHVV GHDWK LV OLNHO 7KH VKDSHFKDQJH UHQGHUV WKH ZHUHEHDU KHOSOHVV IRU D URXQG ,Q XUVLQH IRUP WKH ZHUHEHDU DWWDFNV ZLWK two swiping claws and a bite. If both claws hit, during the next round the ZHUHEHDU FDQ KXJ IRU DQ DGGLWLRQDO SRLQWV RI GDPDJH 7KLV VXEVH TXHQW GDPDJH FRQWLQXHV DXWRPDWLFDOO HDFK URXQG WKHUHDIWHU /LNH WKRVH RI RWKHU O FDQWKURSHV WKH ZHUHEHDU V GHIHQVHV IXQFWLRQ RQO LQ WKH EHDU IRUP :HDSRQV XVHG DJDLQVW WKH ZHUHEHDU PXVW EH HL WKHU VLOYHU RU PDJLFDO ZHDSRQV RI RU EHWWHU :HUHEHDUV FDQ VXPPRQ EURZQ EHDUV ZLWKLQ WXUQV SURYLGHG VXFK DQLPDOV DUH ZLWKLQ RQH PLOH :HUHEHDUV KHDO DW WKUHH WLPHV WKH QRUPDO KXPDQ UDWH DQG FDQ UH GL HD H LQ DQRWKHU FUHDWXUH LQ ZHHNV LI WKH VR GHVLUH ,I D ZHUHEHDU GLHV KH UHYHUWV WR KLV KXPDQ IRUP LQ RQH URXQG DELWDW RFLHW :HUHEHDUV DUH QRUPDOO VROLWDU FUHDWXUHV V KX PDQV WKH EXLOG FDELQV IDU IURP VHWWOHG DUHDV SUHIHUDEO LQ D GHHS IRUHVW QHDU ZHOO VWRFNHG ZDWHUV :HUHEHDUV GR QRW PDUU DOWKRXJK WKH PD KDYH SUHIHUUHG PDWHV WKH PHHW RQ D YHU LUUHJXODU EDVLV )HPDOHV EHDU FKLOGUHQ LQ KXPDQ IRUP 6XFK FKLOGUHQ DUH YHU VWRXW DQG JURZ TXLFNO :LWKLQ HLJKW HDUV WKH JDLQ DGROHVFHQFH DQG WKH DELOLW WR FKDQJH LQWR ZHUHEHDUV 6KRUWO DIWHU WKH PRWKHU GULYHV WKH FKLOGUHQ RXW DQG VHHNV D PDWH WR VWDUW WKH F FOH DQHZ 7KH QHZO LQGHSHQGHQW RXQJ DUH GLVFUHHWO JXLGHG DQG DVVLVWHG E ROGHU ZHUHEHDUV HVSLWH WKHLU DSSDUHQW LVRODWLRQLVP DQG UXJJHG LQGLYLGXDOLVP ZHUHEHDUV KDYH D VHQVH RI FRPPXQLW 7KH QHYHU DWWDFN HDFK RWKHU DQG DLG DQ ZHUH EHDU WKUHDWHQHG E DQRWKHU O FDQWKURSH VSHFLHV

:HUHEHDUV DUH FORVHVW WR IRUHVW GZHOOLQJ FODVVHV OLNH UDQJHUV GUXLGV DQG ZLOGOLIH RULHQWHG SULHVWV 7KH UDUHO HQWHU YLOODJHV DQG QHYHU HQWHU cities except in dire emergencies or to help other good-aligned people, HVSHFLDOO WKRVH WKUHDWHQHG E HYLO O FDQWKURSHV :HUHEHDUV KDWH ZHUHUDWV DQG ZHUHZROYHV 7KH DYHUDJH ZHUHEHDU FODLPV D WHUULWRU WR VTXDUH PLOHV LQ VL H )LVK LQJ DUHDV DUH RSHQ WR DOO ZHUHEHDUV ZHUHEHDU IHHOV D FORVH ERQG WR LWV KRPH UHJLRQ DFWLQJ DV D JDPH ZDUGHQ WR SURWHFW LWV WHUULWRU DQG WKH DQL PDOV WKHUHLQ IURP WKH UDYDJHV RI LQWUXGHUV :HUHEHDUV GR QRW WUDYHO D JUHDW GHDO 2QO WKH UDUH LQGLYLGXDO XVXDOO young) can be coaxed into joining a band of adventurers. Werebears may MRLQ DQ DGYHQWXULQJ JURXS DV JXLGHV SURYLGHG WKH PRQH LV ULJKW DQG WKH MRE LV DJUHHDEOH 7UHDVXUH LV XVXDOO OLPLWHG WR VPDOO YDOXDEOH FRPPRGLWLHV OLNH JROG SODWLQXP JHPV DQG MHZHOU :HUHEHDUV UDUHO FDUU DQ WUHDVXUH DQG LQVWHDG KLGH LW QHDU WKHLU KRPHV 7KH DOVR FROOHFW VFUROOV SRWLRQV DQG RWKHU PDJLFDO LWHPV RIWHQ DV IHHV RU UHZDUGV IRU SDVW VHUYLFHV :HUHEHDUV destroy any magical items that speci cally affect lycanthropes or bears, VLQFH VXFK LWHPV PLJKW EH XVHG DJDLQVW WKHPVHOYHV (FRORJ Werebears are omnivorous, preferring sh, small mammals, and a honey-rich mead. This mead is extremely intoxicating to normal KXPDQV :HUHEHDUV KDYH IHZ QDWXUDO HQHPLHV 7KHLU FORVHVW HQHPLHV DUH WKH ZHUHZROYHV ZKR VKDUH WKHLU SUHIHUUHG ZLOGHUQHVV UHJLRQV

234

Lycanthrope, Wereboar /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q GU ODQG 5DUH 7ULEDO Q 2PQLYRUH YHUDJH % 6 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

RU E ZHDSRQ 1LO 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW 1LO 0 WDOO (OLWH

:HUHERDUV DUH KXPDQV ZKR DUH DEOH WR WUDQVIRUP WKHPVHOYHV LQWR D IRUP FRPELQLQJ KXPDQ DQG ERDU IHDWXUHV 7KHLU WHPSHUV DUH DV XJO DV WKHLU IHDWXUHV ,Q KXPDQ IRUP ZHUHERDUV WHQG WR EH VWRFN PXVFXODU SHRSOH RI DYHU DJH KHLJKW 7KHLU KDLU LV VKRUW DQG VWLII 7KH GUHVV LQ VLPSOH JDUPHQWV WKDW DUH HDV WR UHPRYH UHSDLU RU UHSODFH 7KH ERDU IRUP VWDQGV VOLJKWO WDOOHU WKDQ WKH KXPDQ IRUP EXW WKH KXQFKEDFNHG SRVWXUH WKUXVWV WKH KHDG IRUZDUG 7KH KHDG LV LGHQWLFDO WR D ERDU V KHDG FRPSOHWH ZLWK VKRUW WXVNV 7KH WRUVR V GLDPHWHU LV GRXEOHG WKH QHFN VKRUWHQHG DQG WKH IHHW EHFRPH KRRI OLNH 6WLII EODFN KDLU OLNH ZLUH EULVWOHV FRYHUV WKH VNLQ RPEDW 7KH ZHUHERDU FRPELQHV KLV KDQGV DQG WXVNV IRU GHDGO HIIHFW 7KH ZHUHERDU VHL HV D WDUJHW DQG SXOOV LW WRZDUG KLV KHDG +H VWDEV KLV WXVNV LQWR WKH YLFWLP WKHQ SXOOV KLV YLFWLP WR RQH VLGH ZKLOH VZLQJLQJ KLV KHDG LQ WKH RWKHU GLUHFWLRQ ZKLFK WHDUV WKH ZRXQG IXUWKHU +H WKHQ WRVVHV WKH YLFWLP DVLGH DQG DWWDFNV VRPHRQH HOVH ZHUHERDU ZLOO JODGO ZDGH into the center of a group of opponents and then ght his way out. ,Q KXPDQ IRUP WKH ZHUHERDU DWWDFNV ZLWK ZKDWHYHU ZHDSRQ KH KDV Wereboars prefer bludgeoning or chopping weapons, such as axes and PDFHV UDWKHU WKDQ VWDEELQJ RU PLVVLOH ZHDSRQV VXFK DV VZRUGV VSHDUV RU ERZV ,Q HLWKHU IRUP WKH ZHUHERDU LV LPPXQH WR GDPDJH IURP QRQPDJLFDO DQG QRQVLOYHU ZHDSRQV 6XFK ZRXQGV DUH OLWWOH PRUH WKDQ VFUDWFKHV WKDW TXLFNO KHDO DELWDW RFLHW :HUHERDUV DUH LOO WHPSHUHG HDVLO DQJHUHG DQG DO PRVW DV SURQH WR DWWDFN WKHLU IHZ IULHQGV DV WKH DUH WR DWWDFN DQ HQ HP V KXPDQV WKH DUH UXGH FUXGH DQG YXOJDU +RZHYHU WKH DUH invaluable allies in a ght. A wereboar does not give his friendship HDVLO EXW ZKHQ KH GRHV LW LV D VSHFLDO ERQG KH ZLOO QRW EUHDN 7KH problem is, due to the wereboar’s peculiar personality, it is dif cult to WHOO ZKHWKHU KH LV EHLQJ IULHQGO RU KRVWLOH :HUHERDUV SUHIHU GHQVH ZRRGODQGV LGHDOO IDU IURP WRZQV DQG FLWLHV /LNH ZHUHEHDUV WKH OLYH LQ FDYHV RU EXLOG FDELQV IRU WKHLU KRPHV 7KHLU KRPHV WHQG WR EH LOO NHSW DQG VORYHQO :HUHERDUV GRQ W UHSDLU WKLQJV WKH UHSODFH WKHP

HVSLWH WKHLU SHUVRQDOLWLHV ZHUHERDUV KDYH FORVH NQLW IDPLOLHV )HPDOHV JLYH ELUWK WR OLWWHUV RI G RIIVSULQJ 1HZERUQV DUH YHU VPDOO E KX PDQ VWDQGDUGV EXW DUH VWURQJ DQG DEOH WR FUDZO KRXUV DIWHU ELUWK 7KH RII VSULQJ PDWXUH TXLFNO :KHQ WKH UHDFK DGROHVFHQFH DW HLJKW HDUV WKH JDLQ WKH DELOLW WR EHFRPH ZHUHERDUV WKHPVHOYHV ZHUHERDU IDWKHU DS SHDUV WR EH GLVWDQW DQG DORRI EXW D VWDXQFK SURWHFWRU ZKR ZLOO DWWDFN DQ IRH ZKR WKUHDWHQV KLV IDPLO QR PDWWHU KRZ XQHYHQ WKH RGGV )HPDOHV DUH DJJUHVVLYH ZKHQ GHIHQGLQJ WKHLU RXQJ ERQXV WR DWWDFN UROO 1HLWKHU PDOHV QRU IHPDOHV FKHFN PRUDOH ZKHQ GHIHQGLQJ WKHLU RXQJ The diet is a mixture of small game, vegetables, and fungi. Their favor ite food is the subterranean fungus called truf es; even in human form they can detect the truf es growing several feet underground. Wereboars aren’t very good gardeners. A typical garden is a cleared eld strewn with D YDULHW RI VHHGV DQG EXOEV LQ WKH KRSH WKDW VRPHWKLQJ HGLEOH ZLOO JURZ :HUHERDU FXLVLQH LV HTXDOO KDSKD DUG LW FDQ EH VXPPHG XS DV EXUQHG PHDW DQG VWHZV :HUHERDUV DYRLG QRUPDO KRJV DQG ERDUV 7KH DUH VXVSLFLRXV RI VWUDQJHUV :HUHERDUV DVVXPH HYHU RQH LV KRVWLOH ,Q KXPDQ IRUP WKH may wait for the rst attack, but when in boar form they usually (75% FKDQFH FKDVH WKH LQWUXGHUV DZD DQG DWWDFN DQ ZKR GHIHQG WKHPVHOYHV (FRORJ :HUHERDUV SURGXFH OLWWOH RI YDOXH ZKHWKHU WUDGH JRRGV RU VHU YLFHV 7KHLU PDLQ GHVLUH LV VLPSO WR VWD DZD IURP HYHU RQH HOVH ,Q the wild, they defend their territories against any intruders. Wereboars t LQWR RUFLVK VRFLHW DV ZHOO DV WKH GR LQWR KXPDQ VRFLHW DQG PLJKW VRPH WLPHV DVVLVW RU DOO WKHPVHOYHV ZLWK RUFLVK IRUFHV :HUHERDUV FDQ WROHUDWH KDOI RUFV

235

Lycanthrope, Werefox (Foxwoman) /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 9HU UDUH 6ROLWDU 1RFWXUQDO Carnivore Average to exceptional (8-16) ( 4 6 Chaotic evil VHH EHORZ RU RU

RU E ZHDSRQ Charms, spells 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW 6SHFLDO VHH EHORZ 0 (OLWH

A foxwoman is an elven-appearing woman who is able to transform herself into a silver fox form or a silver-furred humanoid (vixen) form with a fox’s head. They are extremely self-centered. The female elven form of the foxwoman is extremely beautiful. 6KH KDV VLOYHU RU VLOYHU VWUHDNHG KDLU LQFOXGLQJ D ZLGRZ V SHDN 6KH GUHVVHV DWWUDFWLYHO LQ ORRVH JDUPHQWV SRXFK KROGV YDOXDEOHV DQG VSHOO FRPSRQHQWV The vixen form is a hybrid of elven and fox-like features. The body DQG OLPEV DUH WKRVH RI WKH HOYHQ IRUP EXW FRYHUHG ZLWK VLOYHU IXU The head and tail are fox-like. The vixen may wear elven clothing. The vixen can run very quickly (18). The silver fox form appears to be a normal, large fox. It moves ex WUHPHO IDVW FDQ SD ZL R UD H DQG LV XQGHWHFWDEOH LQ XQGHUJURZWK LI LW SDVVHV RXW RI YLHZ IRU D PRPHQW RPEDW The silver fox’s bite in icts 1-2 points of damage but is oth erwise harmless. The vixen’s more savage bite causes 2d6 points of damage. Human or elven women who are bitten by a vixen for 50% or more of their hit points become foxwomen within three days unless ERWK D UH GL HD H DQG D UHPR H U H VSHOO DUH FDVW XSRQ WKH YLFWLP E D SULHVW RI DW OHDVW WK OHYHO In elven form, the foxwoman relies on weapons. She gains a +1 bo QXV ZLWK ERZ RU VZRUG +HU EHVW ZHDSRQ LV KHU LQFUHGLEOH EHDXW Q KXPDQ KXPDQRLG RU GHPLKXPDQ PDOHV ZKRVH :LVGRPV DUH RU OHVV DUH HIIHFWLYHO FDXJKW E D DUP VSHOO 7KRVH ZKRVH :LVGRPV are 14 or greater are not charmed but still nd the foxwoman extreme ly attractive. In elven form, the foxwoman has magic use as a wizard RI OHYHO G 6KH LV UHVLVWDQW WR OHHS DQG DUP VSHOOV In any form, the foxwoman is able to see by infravision (60-foot UDQJH 7KH FDQ RQO EH KDUPHG E VLOYHU RU RU EHWWHU PDJLFDO ZHDSRQV 6FDUV IURP QRQIDWDO ZRXQGV YDQLVK ZLWKLQ D PRQWK DELWDW RFLHW Foxwomen dwell in lonely woodlands far from hu PDQRLG FRPPXQLWLHV 7KHLU KRPHV PD EH KLGGHQ FRWWDJHV RU FRP fortably furnished cave complexes; in either case their homes are lled with typical human comforts. Foxwomen are solitary in regard to their own kind. They are self-serving, vain, and hedonistic. Fox ZRPHQ VHUYH WKHLU YDQLW E HQVODYLQJ KXPDQRLG PDOHV 7KRVH PDOHV EHFRPH VHUYDQWV DQG FRPSDQLRQV Werefoxes do not keep dwarves, gnomes, or hal ings; such males DUH VODLQ TXLHWO DV VRRQ DV WKH RSSRUWXQLW DULVHV

Each foxwoman is always accompanied by 1d4 + 1 charmed males. At least one of the males is a ghter (70%) or ranger (30%) of level 1d4 + 1. There is a 50% chance that any one of the other males is also a ghter of OHYHO G 7KHUH LV D FKDQFH WKDW RQH RI WKH UHPDLQLQJ PDOHV LV D FOHULF GUXLG PDJH WKLHI RU VRPH RWKHU FODVV RI OHYHO G 2I KHU HOYHQ RU KDOI HOYHQ FRPSDQLRQV DUH PXOWL FODVV characters. All males who do not t into any of the above categories are 0-level ghters and elves or half-elves of 1 Hit Die. The males may use such magical items as they possessed prior to being charmed into the fox ZRPDQ V VHUYLFH Foxwomen are barren. They must kidnap or adopt their children. There is a 10% chance that a foxwoman has a “daughter.” The foxwoman has VWROHQ DQ HOYHQ JLUO LQIHFWHG KHU ZLWK O FDQWKURS DQG LV UDLVLQJ KHU DV D foxwoman. Such a child is 1d8 + 5 years old. If she is 12-13, she is treated the same as a normal foxwoman; otherwise she is a noncombatant. Non-elven women who are af icted with lycanthropy undergo a slow WUDQVIRUPDWLRQ WKDW DOWHUV WKHLU QRUPDO IRUP 2YHU D SHULRG RI RQH WR WZR HDUV VXFK ZRPHQ WXUQ LQWR HOYHQ ZRPHQ RQO WKHLU IDFHV DQG RGG PDUNV WDWWRRV ELUWKPDUNV SURYLGH IDLQW SURRI RI WKHLU ROG LGHQWLWLHV (FRORJ Foxwomen are unique among the lycanthropes. They have no PDMRU JRDOV RU GHVLUHV DVLGH IURP SDPSHULQJ WKHPVHOYHV DQG IHHGLQJ WKHLU vanity. They have little contact with other foxwomen (whom they see as rivals), real foxes (irrelevant beasts), or other lycanthropes (crude, unat WUDFWLYH DQG XQFKDUPDEOH

236

Lycanthrope, Wererat /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 8QFRPPRQ 3DFN 1RFWXUQDO 6FDYHQJHU 9HU C /DZIXO HYLO G

% ZHDSRQ 6XUSULVH 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW 1LO 60 6WHDG

:HUHUDWV DOVR FDOOHG UDWPHQ DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV LQWR WKUHH IRUPV KXPDQ KXPDQ VL HG UDWPDQ DQG JLDQW UDW 7KH DUH sly and evil, and usually inhabit tunnel complexes beneath cities. 7KH ZHUHUDW V KXPDQ IRUP WHQGV WR EH D WKLQ ZLU LQGLYLGXDO RI VKRUW HU WKDQ DYHUDJH KHLJKW +LV H HV FRQVWDQWO GDUW DURXQG DQG KLV QRVH and mouth may twitch if he is excited. Males often have thin, ragged PRXVWDFKHV 7KH UDWPDQ IRUP LV VRPHZKDW VKRUWHU WKDQ WKH KXPDQ IRUP 7KH KHDG WRUVR DQG WDLO DUH LGHQWLFDO WR WKRVH RI D UDW EXW WKH OLPEV UHPDLQ KXPDQ 7KH WKLUG IRUP LV WKDW RI D JLDQW UDW IHHW IURP QRVH WR UXPS 7KLV IRUP LV LGHQWLFDO WR WKDW RI WKH JLDQW UDW T 7KLV LV WKH SUHIHUUHG IRUP IRU WUDYHO DQG VS LQJ RQ SRWHQWLDO YLFWLPV :HUHUDWV DUH RIWHQ IROORZHG E PLFH RU UDWV WKDW DUH LQVWLQFWLYHO GUDZQ WR WKHP EXW DUH QRW FRQWUROOHG E WKHP RPEDW ,Q DOO WKUHH IRUPV ZHUHUDWV UHO RQ ZHDSRQV IRU WKHLU DWWDFNV SUHIHUULQJ VKRUWVZRUGV DQG GDJJHUV Q RQH ZKR LV LQMXUHG E D WUXH ZHUHUDW KDV D FKDQFH SHU SRLQW RI GDPDJH RI EHFRPLQJ D ZHUHUDW ,Q WKHLU UDWPDQ DQG JLDQW UDW IRUPV ZHUHUDWV FDQ EH KXUW RQO E VLOYHU RU PDJLFDO ZHDSRQV :HUHUDWV SUHIHU WR DWWDFN IURP DPEXVK IDYRULWH WDFWLF LV WR DVVXPH KXPDQ VKDSH DQG OXUH XQVXVSHFWLQJ YLFWLPV LQWR D WUDS 7KLV LV WKH RQO WLPH ZHUHUDWV DUH YROXQWDULO DORQH 9LFWLPV DUH WKHQ UREEHG KHOG IRU UDQ VRP RU HDWHQ (DFK ZHUHUDW LV DEOH WR VXPPRQ DQG FRQWURO JLDQW UDWV DELWDW RFLHW :HUHUDWV OLYH LQ SDFNV UHJDUGOHVV RI IRUP QHYHU EHLQJ DORQH LI WKH FDQ KHOS LW 6ROLWDU ZHUHUDWV DUH HLWKHU VROH VXUYLYRUV RU HQJDJHG LQ PLVFKLHI 7KH GR QRW IRUP LQWHUSHUVRQDO ERQGV OLNH ORYH RU PDUULDJH ,Q IDFW ZHUHUDWV UDUHO PDWH ZLWK WKHLU RZQ NLQG 2IIVSULQJ RI D ZHUHUDW DQG D KXPDQ ZRPDQ DUH KXPDQ DOWKRXJK WKH DUH VPDOO OLNH WKHLU IDWKHUV 2IIVSULQJ RI D IHPDOH ZHUHUDW UHVHPEOH JLDQW UDWV ZLWK KXPDQ OLNH SDZV 7KHVH UDWOLQJV JURZ WR PDWXULW LQ WZR HDUV DQG JDLQ WKH DELOLW WR WUDQVIRUP WKHPVHOYHV LQWR KXPDQ FKLOGUHQ ZLWK DQ DSSDU HQW DJH DERXW WKUHH WLPHV WKDW RI WKH UDWOLQJ V DFWXDO DJH :HUHUDWV SUHIHU VXEWHUUDQHDQ ODLUV KLGGHQ DPRQJ WKH VHZHUV DQG FDWD FRPEV EHQHDWK FLWLHV 1RWKLQJ FDQ SDVV WKURXJK WKH VHZHUV DQG HVFDSH WKHLU DWWHQWLRQ 8QIRUWXQDWHO IRU WKH ZHUHUDW WKH VHZHU V VWDLQV DQG VPHOOV GR QRW YDQLVK ZKHQ LW DVVXPHV KXPDQ IRUP 7KLV HIIHFWLYHO OLPLWV ZHUHUDWV WR WKH OHVV VDYRU VHFWLRQV RI WRZQ DV ZHOO DV UHGXFLQJ WKH QXP EHU RI KXPDQV ZKR PLJKW XQNQRZLQJO PDWH ZLWK D ZHUHUDW

:HUHUDWV VHH FLWLHV DV WKHLU KXQWLQJ JURXQGV 7KH GHOLJKW LQ PDWFK LQJ WKHLU VXSHULRU LQWHOOHFWV DQG PHDJHU SK VLFDO VNLOOV DJDLQVW WKH PRUH SRZHUIXO DQG QXPHURXV KXPDQV %XW WKH DUH QR IRROV WKH ZLOO QRW DW WDFN XQOHVV WKH DUH VXUH WKH FDQ ZLQ ,I D EDWWOH LV JRLQJ DJDLQVW WKHP ZHUHUDWV ZLOO VFDWWHU WUDQVIRUP WR UDW IRUP DQG KHDG IRU WKH VDQFWXDU RI WKH VHZHUV 7KH ZRQ W HYHQ GHIHQG WKHLU RZQ ODLUV 7KHLU DWWLWXGH LV WKDW since they had stolen most of their belongings in the rst place, they can DOZD V UHSODFH WKHP :HUHUDWV DUH JUHHG DQG FROOHFW DQ WKLQJ WKH WKLQN PLJKW KDYH ZRUWK 7KH UHVXOWLQJ WURYH XVXDOO KDV PRUH MXQN WKDQ WUHDVXUH EXW D WKRURXJK VHDUFK PD UHYHDO D ZLGH YDULHW RI YDOXDEOHV :HUHUDWV IUHTXHQW VOHD WDYHUQV ERWK IRU WKH FKHDS DOFRKRO DQG WR IRO low drunks into the streets to drag them away for the next day’s meal. (FRORJ :HUHUDWV DUH SDUDVLWHV 7KH UHFRJQL H WKDW WKH DUH SK VLFDOO ZHDNHU WKDQ PRVW VSHFLHV WKDW GRPLQDWH WKH VXUIDFH 7KH KDYH IRXQG and exploited the one niche where they have a chance to dominate, the ZRUOG EHQHDWK WKH FLWLHV 7KH IHHG RQ KXPDQV DQG VWHDO WKHLU ULFKHV +XPDQV XQNQRZLQJO SURWHFW WKH ZHUHUDWV IURP ERWK VXUIDFH GZHOOLQJ FUHDWXUHV DQG WKRVH ZKR PLJKW EXUURZ XS IURP IDU EHORZ %HVLGHV WKH KXPDQV SD IRU WKH XSNHHS RI WKH ZHUHUDW V VHZHU UHDOP 3V FKRORJLFDOO ZHUHUDWV UHPLQG KXPDQV WKDW QR PDWWHU KRZ VWURQJO GHIHQGHG WKH WKLQN WKH DUH PRQVWHUV FDQ VWLOO JHW LQ 0RWKHUV GHVFULEH ZHUHUDWV DV ERJH PHQ WR VFDUH XQUXO FKLOGUHQ

237

Lycanthrope, Wereraven /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH :RRGODQGV 8QFRPPRQ )ORFN D 2PQLYRUH *HQLXV 4 1HXWUDO JRRG G 1, Fl 27 (C)

G 6HH EHORZ 6HH EHORZ 1LO 0 WDOO (OLWH

:HUHUDYHQV DUH D UDFH RI ZLVH DQG JRRG DOLJQHG VKDSHFKDQJHUV ZKR VHHP WR KDYH PLJUDWHG WR 5DYHQORIW IURP DQRWKHU UHDOP SUREDEO *UH KDZN FHQWXULHV DJR :KLOH WKH DUH QR ORQJHU IRXQG RQ WKHLU SODQH RI RULJLQ WKH KDYH PDQDJHG WR VXUYLYH LQ 5DYHQORIW 1DWXUDO ZHUHUDYHQV KDYH WKUHH IRUPV WKDW RI D QRUPDO KXPDQ D KXJH UDYHQ DQG D K EULG RI WKH WZR ,QIHFWHG ZHUHUDYHQV FDQ DVVXPH RQO WZR RI WKH DERYH IRUPV :KLOH DOO LQIHFWHG ZHUHUDYHQV FDQ WDNH WKH KXPDQ IRUP URXJKO KDOI DUH DEOH WR WXUQ LQWR K EULGV ZKLOH WKH RWKHUV FDQ WUDQVIRUP LQWR KXJH UDYHQV 7KH K EULG IRUP RI WKHVH FUHDWXUHV ORRNV PXFK OLNH WKDW RI D ZHUH EDW 7KH DUPV JURZ ORQJ DQG WKLQ VSURXWLQJ IHDWKHUV DQG WUDQVIRUP LQJ LQWR ZLQJV 7KH PRXWK KDUGHQV DQG SURMHFWV LQWR D VWUDLJKW SHFN LQJ EHDN DQG WKH H HV WXUQ MHW EODFN FRDW RI IHDWKHUV UHSODFHV WKH QRUPDO ERG KDLU RI WKH KXPDQ IRUP RPEDW :HUHUDYHQV DUH GHDGO RSSRQHQWV LQ FORVH FRPEDW DOWKRXJK WKH VHOGRP HQJDJH LQ LW %HFDXVH WKH FDQ EH KLW RQO E VLOYHU ZHDS RQV RU WKRVH ZLWK D RU EHWWHU PDJLFDO ERQXV WKHVH FUHDWXUHV GR QRW IHDU PRVW DUPHG SDUWLHV :KHQ LQ KXPDQ IRUP D ZHUHUDYHQ UHWDLQV LWV QDWXUDO LPPXQLWLHV to certain weapons, but has no real attack of its own. If forced to ght unarmed, it in icts a mere 1-2 points of damage. For this reason, wer HUDYHQV LQ KXPDQ IRUP RIWHQ HPSOR ZHDSRQV GRLQJ GDPDJH DSSUR SULDWH WR WKH DUPV WKH ZLHOG In raven form, the wereraven attacks as if it were a common exam ple of that creature. Thus, it in icts but 1-2 points of damage but has D LQ FKDQFH RI VFRULQJ DQ H H SHFN ZLWK HDFK VXFFHVVIXO DWWDFN Q H H SHFN ZLOO FDXVH WKH WDUJHW WR ORVH WKH XVH RI RQH H H XQWLO D HDO RU UH H HUD LR VSHOO FDQ EH FDVW RQ WKH YLFWLP +DOI EOLQGHG SHUVRQV WKRVH ZKR KDYH ORVW H H VXIIHU D RQ DOO DWWDFN UROOV VHFRQG H H SHFN UHVXOWV LQ WRWDO EOLQGQHVV XQWLO WKH DERYH FXUH FDQ EH HIIHFWHG ,Q K EULG IRUP WKH ZHUHUDYHQ V DUPV KDYH JURZQ LQWR ZLQJV PDN LQJ WKHP DOPRVW XVHOHVV LQ FRPEDW +RZHYHU WKH PXVFOHV LQ WKHLU PRXWKV EHDNV VWUHQJWKHQ JLYLQJ WKHP D VDYDJH ELWH (DFK DWWDFN made with the creature’s beak in icts 2d6 points of damage. Q RQH ELWWHQ RU SHFNHG E WKH ZHUHUDYHQ KDV D FKDQFH SHU point of damage in icted of becoming an infected wereraven. Infected O FDQWKURSHV DUH GLVFXVVHG LQ WKH R HG H Wereravens are strong yers and often use this ability to their ad YDQWDJH LQ FRPEDW

DELWDW RFLHW ZHUHUDYHQ IDPLO ZLOO EH IRXQG RQO DW WKH KHDUW RI D GHQVH IRUHVW +HUH WKH OLYH LQ WKH KROORZHG RXW ERG RI D JUHDW WUHH (Q WUDQFH WR WKHLU ODLU LV SRVVLEOH RQO IURP DERYH LI RQH GRHV QRW ZLVK WR FXW or break through the trunk itself). Curiously, the wereravens are able to NHHS WKH WUHH LQ ZKLFK WKH QHVW IURP G LQJ HYHQ DIWHU WKH KDYH KROORZHG it out, so it is dif cult to distinguish from the normal trees around it. :HUHUDYHQV UHFRJQL H WKDW WKH DUH EDVWLRQV RI JRRG LQ D ODQG GRPL QDWHG E HYLO 7KH KDYH PDQDJHG WR VXUYLYH E DYRLGLQJ ODUJH SRSXOD WLRQV RU RYHUW DFWV RI JRRG WKDW ZRXOG GUDZ WKH DWWHQWLRQ RI WKH UHLJQLQJ lords to them. Thus, a wereraven ock will generally have no more than DGXOWV LQ LW 2I FRXUVH VXFK JURXSV KDYH RXQJ ZLWK WKHP SHU DGXOWV EXW WKHVH DUH VHOGRP HQFRXQWHUHG IRU WKH UHPDLQ LQ D WUXH UDYHQ VWDWH XQWLO WKH DUH ROG HQRXJK WR IHQG IRU WKHPVHOYHV ,Q DGGLWLRQ D W SL FDO ZHUHUDYHQ ODLU ZLOO GUDZ G FRPPRQ UDYHQV WR QHVW LQ WKH WUHHV DERXW LW 7KHVH ZLVH ELUGV ZLOO VHUYH WKH ZHUHUDYHQV GRLQJ WKHLU ELGGLQJ DQG VWULYLQJ WR SURWHFW WKHP IURP KDUP :HUHUDYHQV DUH QRW RSSRVHG WR KHOSLQJ RXW WKH FDXVH RI JRRG LQ 5DYHQ ORIW EXW WKH GR VR UHOXFWDQWO 7KLV LV QRW EHFDXVH WKH GR QRW ZLVK WR GR JRRG EXW EHFDXVH WKH IHDU WKH ZUDWK RI WKH DUN 3RZHUV ,W LV VDLG WKDW WKH ZHUHUDYHQV KDYH FRPH WR WKH DLG RI HQGDQJHUHG 9LVWDQL FODQV RQ VHY eral occasions and that close ties exist between these two races, but neither ZLOO DGPLW WKLV RSHQO (FRORJ :HUHUDYHQV DUH RPQLYRUHV ZKR SUHIHU WR PDLQWDLQ D YHJHWDU LDQ GLHW 7KH HQMR EHUULHV DQG QXWV EXW ZLOO HDW FDUULRQ RU NLOO IRU IUHVK PHDW IURP WLPH WR WLPH LQ RUGHU WR PDLQWDLQ JRRG KHDOWK

238

Lycanthrope, Weretiger /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q ZLOGHUQHVV 9HU UDUH 6ROLWDU 1RFWXUQDO Carnivore YHUDJH 4 1HXWUDO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

5DNH IRU 6LOYHU RU 6WDQGDUG 0 RU / (OLWH

RU EHWWHU ZHDSRQ WR KLW

:HUHWLJHUV DUH KXPDQV XVXDOO IHPDOH WKDW KDYH WKH DELOLW WR WUDQV form into tigerlike forms. They have a strong af nity for all felines. 7KH KXPDQ IRUP WHQGV WR EH VOHHNO PXVFXODU WDOOHU WKDQ DYHUDJH DQG YHU DJLOH 7KH YRLFHV RI ZHUHWLJHUV DUH KXVN DQG WKH WHQG WR UROO WKHLU UV 7KH ZHUHWLJHU IRUP LV D K EULG EHWZHHQ D KXPDQ DQG D WLJHU ,W LV DERXW ODUJHU WKDQ WKH KXPDQ IRUP DQG LV FRYHUHG E WLJHU VWULSHG hide. A 3-foot tail extends from the spine. The legs are more feline than human; this form walks on its toes. The head is also a mixture of fea WXUHV 7KH HDUV QRVH PX OH DQG WHHWK DUH WLJHUOLNH EXW WKH H HV DQG RYHUDOO VKDSH DUH KXPDQ ,I WKH KXPDQ IRUP V KDLU LV ORQJ LW LV VWLOO SUHV ent. The ngernails grow into claws. Despite the changes, the hybrid IRUP FDQ SDVV IRU KXPDQ DW D GLVWDQFH LI SURSHUO GLVJXLVHG 7KH WKLUG IRUP LV WKDW RI D IXOO JURZQ WLJHU ZLWKRXW DQ WUDFH RI KXPDQ IHDWXUHV :HUHWLJHUV VSHDN WKH ODQJXDJHV RI DOO IHOLQH EUHHGV VR QRUPDO IHOLQHV LQFOXGLQJ WKH JUHDW FDWV KDYH D FKDQFH RI EHLQJ IULHQGO WRZDUG D ZHUHWLJHU (YHQ IHOLQH PRQVWHUV KDYH D FKDQFH RI EHLQJ DXWRPDWLFDOO IULHQGO +RZHYHU ZHUHWLJHUV DUH UDUHO IRXQG LQ WKH FRPSDQ RI UHDO WL JHUV EHLQJ RQO OLNHO WR EH DFFRPSDQLHG E WKHP RPEDW ,Q HLWKHU WLJHU IRUP WKH ZHUHWLJHU DWWDFNV ZLWK D YDULHW RI SXQFKHV UDNLQJ FODZV DQG ELWHV 7KH ZHUHWLJHU V SXQFKHV DUH VR VWURQJ WKDW WKH FDXVH SRLQWV RI GDPDJH 2WKHUZLVH WKH FODZV FDQ EH UDNHG DFURVV DQ RSSRQHQW FDXVLQJ SRLQWV RI GDPDJH 7KH WHHWK DUH WKH PRVW GUHDGIXO ZHDSRQ 7KH FDQ WHDU D YLFWLP DSDUW RU FUXVK D ZLQGSLSH :HUHWLJHUV XVXDOO ELWH RQO LQ WKHLU IXOO WLJHU IRUP ,Q KXPDQ IRUP WKH ZHUHWLJHU XVHV D ZLGH YDULHW RI ZHDSRQV ZLWK ZKLFK LW LV DGHSW ZHUHWLJHU LV DOVR JRRG DW XQDUPHG FRPEDW LW UHWDLQV LWV GHDGO SXQFK LQ WKLV IRUP DV ZHOO DV DQ HQKDQFHG VHQVH RI VPHOO DQG QLJKW YLVLRQ

matches that of a human child of three times the same age. At age six, they UHDFK DGROHVFHQFH DQG JDLQ WKH DELOLW WR WUDQVIRUP LQWR D IXOO KXPDQ IRUP W DJH WKH JDLQ WKH DELOLW WR DVVXPH D IXOO WLJHU IRUP WKLV LV FRQVLGHUHG WKH PDUN RI DGXOWKRRG ,I D PDOH ZHUHWLJHU PDWHV ZLWK HLWKHU D UHDO WLJUHVV RU KXPDQ ZRPDQ WKH RIIVSULQJ LQLWLDOO KDV WKH VDPH DSSHDUDQFH DV WKH PRWKHU / FDQWKURS LF WUDQVIRUPDWLRQV GR QRW EHJLQ XQWLO WKH K EULG UHDFKHV DGROHVFHQFH :HUHWLJHUV DUH RPQLYRURXV ,Q WKH ZLOG WKH URDP D WHUULWRU RI G VTXDUH PLOHV 7KHLU KRPHV DUH XVXDOO QHDU KXPDQ VHWWOHPHQWV 7KHVH WHQG WR EH ZHOO NHSW FDELQV ZLWK VPDOO KHUE DQG YHJHWDEOH JDUGHQV 7KH RQO OLYHVWRFN ZLOO EH D YDULHW RI FDWV DQG VRPH SRXOWU Weretigers rarely live in con ned settings such as cities or large towns EHFDXVH WKHLU O FDQWKURSLF QDWXUH ZRXOG EH KDUG WR FRQFHDO ,I IRXQG LQ VXFK D VHWWLQJ RQH RU WZR ZHUHWLJHUV LQ KXPDQ IRUP ZLOO EH RQ DQ HUUDQG VXFK DV D PLVVLRQ D UHYHO RU D VLPSOH VKRSSLQJ WULS ,Q DQ IRUP ZHUH tigers are very con dent and not prone to attack unless provoked. 7UHDVXUH YDULHV ZLGHO DFTXLUHG DV SD PHQW IRU SDVW VHUYLFHV SOXQGHU IURP SDVW DGYHQWXUHV RU VFDYHQJHG IURP WKH UHPDLQV RI SDVW RSSRQHQWV Weretigers have an af nity for gems and often keep a small cache hidden VRPHZKHUH QHDU WKHLU KRPHV (FRORJ :HUHWLJHUV DUH WKH PRVW DGDSWDEOH RI WKH O FDQWKURSHV 7KH DUH HTXDOO DW KRPH LQ KXPDQ IHOLQH RU PRQVWHU FRPSDQ

DELWDW RFLHW )RU YDULRXV UHDVRQV ZHUHWLJUHVVHV RXWQXPEHU ZHUHWLJHUV ve to one. :HUHWLJHUV WUDYHO DORQH RU LQ VPDOO SULGHV 7KH GR QRW PDUU EXW KDYH SUHIHUUHG PDWHV ZKLFK PD EH HLWKHU KXPDQV RU WLJHUV :HUHWLJHUV JLYH ELUWK WR RQH RU WZR FXEV 7KH FXEV DUH WKH K EULG IRUP WKH ORRN OLNH IX human babies with tails. Cubs mature quickly. They can crawl within GD V ZDON ZLWKLQ D PRQWK DQG KXQW ZLWKLQ D HDU 7KHLU SK VLFDO VL H

239

Lycanthrope, Werewolf /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q Common 3DFN 1RFWXUQDO Carnivore YHUDJH % Chaotic evil G

6XUSULVH 6LOYHU RU 6WDQGDUG 0 WDOO 6WHDG

RU EHWWHU ZHDSRQ WR KLW

:HUHZROYHV DUH WKH PRVW IHDUHG RI WKH O FDQWKURSHV PHQ ZKR FDQ WUDQV form into wol ike beasts. They should not be confused with ZRO ZHUH (q.v.)—wolves who turn into men. Great enmity exists between were ZROYHV DQG ZROIZHUHV 7KH KXPDQ IRUPV RI ZHUHZROYHV KDYH QR GLVWLQJXLVKLQJ WUDLWV 7KH ZHUHZROI IRUP LV HTXDOO YDULHG 0DQ KDYH D ELSHGDO IRUP WKDW LV D K EULG RI KXPDQ DQG OXSLQH IHDWXUHV 7KHVH FUHDWXUHV DUH DERXW IRRW WDOOHU DQG VWURQJHU WKDQ WKHLU KXPDQ IRUPV 7KH ERGLHV DUH IXU FRYHUHG DQG have short tails, wol ike legs, and heads that are combinations in varying GHJUHHV RI KXPDQ DQG OXSLQH IHDWXUHV A second form of hybrid is more wol ike, and may be mistaken for a ODUJH ZROI ZKHQ LW UXQV RQ DOO IRXU OHJV 7KLV K EULG FDQ DOVR ZDON HUHFW DQG KDV KXPDQOLNH KDQGV Another type of werewolf (about 20%) looks exactly like a large wolf DERXW WKH VL H RI D EHDU 7KLV FUHDWXUH KDV QR KXPDQ IHDWXUHV DOWKRXJK WKH H HV PD JORZ UHG LQ WKH GDUN RPEDW ,Q WKHLU KXPDQ IRUPV ZHUHZROYHV DWWDFN ZLWK D YDULHW RI ZHDS RQV JHQHUDOO WKRVH FRPPRQ WR WKHLU KXPDQ LGHQWLW DQG FODVV ,Q WKH werewolf or wol ike forms, the creature attacks with its fearsome teeth. If WKH IRUP KDV KDQGV WKH ZHUHZROI PD JUDE LWV SUH IRU D EHWWHU ELWH ,Q WKH ZROI IRUP WKH ZHUHZROI FDQ EH KDUPHG RQO E VLOYHU RU PDJLFDO ZHDSRQV RI RU EHWWHU :RXQGV IURP RWKHU ZHDSRQV KHDO WRR TXLFNO WR DFWXDOO LQMXUH WKH ZHUHZROI :HUHZROYHV DWWDFN LQ SDFNV SDFNV LQFOXGLQJ IHPDOHV DQG RXQJ GULYH the adults to hit harder. If the female is attacked, the male ghts at +2 WR KLW DQG GRHV IXOO GDPDJH ZLWK HDFK EORZ ,I WKH RXQJ DUH DWWDFNHG the female attacks at +3 to hit and does full damage. Cubs with 60% full growth are -4 to hit, cubs with 70% are -3 to hit, and so on. All cubs in ict SRLQWV RI GDPDJH DELWDW RFLHW :HUHZROI SDFNV URDP WKH ZLOGHUQHVV LQ VHDUFK RI KXPDQ RU RWKHU SUH 7UXH ZHUHZROYHV WHQG WR EH QRPDGLF DOWKRXJK LQIHFWHG ZHUHZROYHV RIWHQ FRQWLQXH WR OLYH WKH OLIH WR ZKLFK WKH ZHUH DFFXVWRPHG :HUHZROYHV UHWUHDW WR WKHLU GHQV GXULQJ WKH ZLQWHU PRQWKV RU WKH HDUV ZKHQ WKH IHPDOHV DUH UDLVLQJ WKH KHOSOHVV FXEV V KXPDQV ZHUHZROYHV do not build homes, although they may take over existing dwellings, sometimes the home of past victims. Caves and burrows are the dens PRVW FRPPRQO XVHG LQ WKH ZLOG 7KHVH VSDUVHO IXUQLVKHG UHWUHDWV DUH XVHG PRVWO DV D VOHHSLQJ DUHD DQG D SODFH WR VWRUH WKHLU KXPDQ SRVVHV VLRQV 0DQ ZHUHZROI IDPLOLHV URDP WKH FRXQWU VLGH LQ ZDJRQV PXFK OLNH J SVLHV ,Q IDFW WKLV KDV FDXVHG PDQ J SVLHV WR EH DFFXVHG RI EHLQJ ZHUHZROYHV :HUHZROYHV OLYH LQ SDFNV JHQHUDOO UHODWHG E EORRGOLQHV :HUHZROI packs of ve to eight individuals are single family groups consisting of

240

a male, female, and three to six cubs, six to nine years old. Cubs under six years old are kept in secluded dens and never encountered by hostile KXPDQV :KHQ SUHJQDQW WKH IHPDOH UHWUHDWV ZLWK KHU PDWH DQG DQ ROGHU IHPDOH ZKR ZLOO DFW DV PLGZLIH ,Q D YHU VHFOXGHG DUHD WKH SUHSDUH D VSHFLDO den that will be home for the mother and her cubs for the next six years. 7KH IHPDOH JLYHV ELUWK WR D OLWWHU RI FXEV 7KH FXEV DUH ERUQ LQ WKH K brid form; they resemble fuzzy human babies with wol ike faces. Infant mortality is high; 2-4 cubs of each litter never reach 60% growth. Cubs grow at the same rate as humans for their rst ve years. By the sixth HDU WKH DWWDLQ RI WKHLU IXOO JURZWK W WKLV SRLQW WKH GHYHORS WKH DELOLW WR WUDQVIRUP LQWR WKHLU RWKHU IRUPV (DFK IROORZLQJ HDU EULQJV DQ LQFUHDVH RI DQ DGGLWLRQDO JURZWK :HUHZROYHV DUH FRQVLGHUHG PDWXUH DW DJH ,I D ZHUHZROI PDWHV ZLWK D ZRPDQ WKH RIIVSULQJ LV FRPSOHWHO KXPDQ The temperament re ects the father; such children are violent, combative, DQG SURQH WR PHQWDO LOOQHVV 7KHUH LV D FKDQFH HDFK HDU IURP WKH RQVHW RI DGROHVFHQFH WKDW VXFK D FKLOG ZLOO VSRQWDQHRXVO WUDQVIRUP LQWR D WUXH ZHUHZROI (FRORJ :HUHZROYHV DUH D SHFXOLDU K EULG RI KXPDQ DQG OXSLQH SHUVRQ DOLWLHV 7KH DUH VDYDJH NLOOHUV HW WKH DUH GHYRWHG WR WKHLU FORVH NQLW IDPLOLHV :HUHZROYHV DUH KRVWLOH WRZDUG O FDQWKURSHV ZKR RSSRVH WKHP HVSHFLDOO ZHUHEHDUV

Mammal 0DPPDO Ape, Carnivorous %DERRQ :LOG %DGJHU %DQGHUORJ %KDHUJDOD %RDU :LOG Chattur Cooshee DNRQ HEEL *RDW *RULOOD +VLQJ VLQJ + HQD -DFNDO /RVHO 0RQNH 6SLGHU 3RUFXSLQH %ODFN 3RUFXSLQH %URZQ 5RWKp 6NXQN 6OHHN 6WDJ :LOG 6WHQFK .RZ 7DHU 7 UJ

:DUWKRJ :HDVHO :ROYHULQH

0 %U

RI

LQ WUHHV LQ WUHHV

WW

PJ

WW

LQ WUHHV RU ZHDSRQ

VSULQW FOLPE 6Z LQ WUHHV FOLPE FOLPE FOLPE

RU ZHDSRQ ½ ¼ ½ ½ ¼ RU + +

YHUDJH 6WHDG 6WHDG

¼

0DPPDOV DUH WKH PRVW FRPPRQ RI WKH YHUWHEUDWH *HQHUDOO ERUQ DOLYH PDPPDOV SRVVHVV KDLU :DUP EORRGHG PDPPDOV PDLQWDLQ D VLQJOH ERG WHPSHUDWXUH UHJXODWHG E DQ LQWHUQDO WKHUPRVWDW 0RVW PDPPDOV DUH harmless to humanoids and they are often trained to perform a speci c IXQFWLRQ SH DUQLYRURXV Carnivorous apes gain a +2 to their surprise rolls. They HDW DQ WKLQJ WKH FDQ NLOO DERRQ :LOG :LOG EDERRQV DUH ODUJH KHUELYRURXV SULPDWHV WKDW DUH FKDUDFWHUL HG E ORQJ DUPV DQG OHJV ODUJH GRJ OLNH PX OHV DQG VKDUS FDQLQH WHHWK DGJHU %DGJHUV DUH YLFLRXV OLWWOH FUHDWXUHV WKDW SUHIHU WR UXQ IURP GDQJHU than ght. If cornered, the badger will ght, attempting to bite the tender WKURDW RI LWV RSSRQHQW DQGHUORJ %DQGHUORJV UHVHPEOH EDERRQV ZLWK JUHHQ VNLQ DQG EURZQ fur. They throw retch plant fruit or coconuts at enemies. Coconuts cause G SRLQWV GDPDJH ZKLOH UHWFK SODQW IUXLW VSODVK D IRRW UDGLXV DUHD with nauseating uids. Those caught in the splash retch for three rounds and their Strength is reduced by half for the next hour + no saving throw DOORZHG KDHUJDOD 7KLV SUHGDWRU MXPSV LWV SUH IURP JUHDW KHLJKWV ,W FDQ GURS from as high as 60 feet, causing maximum damage plus 1d6 for every 10 IHHW GURSSHG 7KLV EHDVW KHDOV KLW SRLQWV HYHU GD DQG JDLQV D WR DOO VDYLQJ WKURZV YV SRLVRQ )RXU WLPHV D GD WKH %KDHUJDOD FDQ WXUQ VSHOOV DV WKH UL R SHOO U L RDU :LOG :LOG ERDU FRQWLQXH WR DWWDFN XQWLO WKH DUH UHGXFHG WR SRLQWV 7KH JLDQW ERDU LV RIWHQ FDOOHG DQ DORWKHUH

RU

0RUDOH 6WHDG 8QVWHDG YHUDJH YHUDJH (OLWH YHUDJH YHUDJH 6WHDG Champion (15-16) 8QVWHDG YHUDJH YHUDJH YHUDJH 8QVWHDG 8QUHOLDEOH 8QVWHDG )DQDWLF 8QUHOLDEOH 8QUHOLDEOH (OLWH 8QVWHDG 6WHDG 8QVWHDG YHUDJH 6WHDG (OLWH

KLW

241

DOXH

+ + + +

KDWWXU Chatturs, called space bandits, are small mammals that exhibit traits of both primates and rodents. Not very combative, they ght in de IHQVH RI WKHLU QHVWV NLQ RU IULHQGV RRVKHH .QRZQ DV WKH HOYHQ GRJ WKH RQO EDUN WR ZDUQ WKHLU HOYHQ PDVWHUV RI GDQJHU 7KH FDQ VWULNH ELSHGDO RSSRQHQWV ZLWK IURQW SDZV WR NQRFN PDQ VL HG RU VPDOOHU FUHDWXUHV GRZQ DNRQ Dakons are intelligent apes with a reasonable grasp of the Com PRQ WRQJXH :KHQ DWWDFNLQJ LW JDLQV D ERQXV HEEL 7KLV GHVHUW VFDYHQJHU FDQ D H HDU E VWDPSLQJ LWV IHHW LQ D VORZ UK WKP DQG FDOOLQJ IRUWK PDJLFDO SRZHU WKDW PDNHV LWV IXU FUDFNOH DQG VSDUN 7KLV IHDU ODVWV IRU WZR URXQGV RDW :KHQ D JRDW FKDUJHV LW JDLQV D WLRQDO SRLQWV GDPDJH

DWWDFN ERQXV DQG GRHV DQ DGGL

RULOOD The gorilla is non-aggressive and shy, but ghts ercely when WKUHDWHQHG RU FRUQHUHG VLQJ VLQJ 7KH +VLQJ VLQJ DUH D UHFOXVH DSH OLNH UDFH EHOLHYHG WR SHUVRQ ify the principles of paci sm and harmony with nature. However, once a HDU IRU G GD V WKH PDOHV JDWKHU LQWR UDLGLQJ EDQGV DQG FRPSOHWH WKH ZDU VHDVRQ 7KHLU EDQGV DWWDFN KXPDQRLG VHWWOHPHQWV RQ WKH HGJH RI WKHLU WHUULWRU 6XFK DWWDFNV DUH LPSDUWLDO SLOODJLQJ JRRG DQG HYLO FUHD tures alike. To maximize the advantage of surprise, the hsing-sing rarely DWWDFN WKH VDPH VHWWOHPHQW WZR HDUV LQ D URZ HQD 2IWHQ FRQIXVHG DV D FDQLQH WKH K HQD WDXQWV HQHPLHV ZLWK LWV QHU YRXV KLJK SLWFKHG KRZO *LDQW K HQDV DUH K DHQRGRQV

Mammal -DFNDO -DFNDOV DUH WLPLG VFDYHQJHUV WKDW UXQ IURP WKH WKUHDW RI RWKHU SUHG DWRUV :KHQ DWWDFNLQJ WKH MDFNDO GDUWV LQ WR ELWH LWV YLFWLP DQG TXLFNO UHWUHDWV WR D VDIH GLVWDQFH ,I PRUH WKDQ RQH MDFNDO LV WU LQJ WR GRZQ DQ DQLPDO WKH DWWDFN LQ D KDSKD DUG IDVKLRQ ZLWK OLWWOH RU QR FRRUGLQDWLRQ RI HIIRUW /RVHO Q DUERUHDO RUF EDERRQ FURVV ORVHO UHVHPEOH SULPLWLYH KXPDQV LQ PDQ UHVSHFWV 7KH FDQ WKURZ VWRQHV XS WR DUGV IRU G SRLQWV GDPDJH 0RQNH SLGHU Measuring 1-inch in length, monkey spiders ght crea WXUHV WKHLU RZQ VL H DYRLGLQJ FRPEDW ZLWK ODUJHU FUHDWXUHV ,I IRUFHG WR EDWWOH VXFK FUHDWXUHV WKH PRQNH V MXPS DQG ELWH DW DQ H H 7KH ELWH FDXVHV extreme pain and the victim must hold his eye and take no other action IRU D URXQG JLYLQJ WKH PRQNH D FKDQFH WR UXQ DZD 0RQNH VSLGHUV FDQ MXPS IHHW GRZQ RU IHHW IRUZDUG DQG FDQ FOLPE DQ WKLQJ D W SLFDO VSLGHU FDQ RUFXSLQH 3RUFXSLQHV DUH FRYHUHG ZLWK ORQJ EDUEHG TXLOOV 7KH FUHDWXUH is unable to throw its quills. Generally, a predator who chases the eeing FUHDWXUH JHWV D PRXWKIXO RI TXLOOV ZKLFK FDXVHV WKH GDPDJH FLWHG DERYH RWKp The rothé (pronounced “roth-AY”) is a musk ox-like creature with DQ DYHUVLRQ WR OLJKW ,W SUHIHUV WR OLYH XQGHUJURXQG QHDU OLFKHQ DQG PRVV NXQN Q RQH ZLWKLQ D VNXQN V VDYH YV SRLVRQ RU EH QDXVHDWHG IRU and Dexterity.

IRRW FORXG RI PXVN PXVW URXQGV ORVLQJ RI 6WUHQJWK

OHHN 7KLV HUPLQH OLNH PDPPDO VXUSULVHV RSSRQHQWV RQ RQ G 2Q DQ DWWDFN UROO RI RU WKH VOHHN RSHQV D PDMRU YHLQ FDXVLQJ G SRLQWV RI GDPDJH (YHU URXQG WKHUHDIWHU WKH YLFWLP VXIIHUV G PRUH SRLQWV GDPDJH XQWLO WKH ZRXQG LV ZUDSSHG ZLWK D WRXUQLTXHW GLUHFW SUHVVXUH RU PDJLFDO KHDOLQJ WDJ :LOG :LOG VWDJV DUH WKH DJJUHVVLYH PDOHV RI WKH GHHU KHUGV 1RU PDOO GRFLOH DQG SDVVLYH WKH GHIHQG WKHLU KHUGV DJDLQVW DOO EXW WKH PRVW IHDUVRPH RSSRQHQWV WHQFK .RZ 6WHQFK .LQH DUH WKH FDWWOH RI WKH ORZHU SODQHV 7KH DUH LP mune to all forms of cold, re, and poison. In close quarters, their breath DQG ERGLHV DUH VR IRXO D VDYH YV SRLVRQ PXVW EH PDGH RU WKH FKDUDFWHU LV DIIHFWHG DV LI VWUXFN E D L NL OR G VSHOO 7KH VDYH PXVW EH PDGH HYHU three rounds of exposure.

0LQLPDO 0DPPDOV 0LQLPDOV DUH KDOI VL HG EUHHGV RI RWKHUZLVH QRU PDO DQLPDOV 7KH KDYH WKH VDPH SK VLFDO DQG EHKDYLRUDO WUDLWV RI WKHLU IXOO VL HG UHODWLYHV DOWKRXJK PRVW DUH QRW GDQJHURXV 0LQLPDOV JHQHU DOO KDYH RQH KDOI WKH QXPEHU RI +LW LFH ZLWK D FRUUHVSRQGLQJ GURS LQ THAC0, a +2 Armor Class penalty, and a –2 Morale penalty. The damage FDXVHG E D PLQLPDO LV RQH KDOI WKDW RI WKH IXOO VL HG UHODWLYH LDQW 0DPPDOV *LDQW PDPPDOV DUH GRXEOH VL HG EUHHGV RI RWKHUZLVH QRUPDO DQLPDOV 7KH KDYH WKH VDPH SK VLFDO DQG EHKDYLRUDO WUDLWV RI WKHLU IXOO VL HG UHODWLYHV 7KHVH JLDQWV JHQHUDOO KDYH GRXEOH WKH QXPEHU of Hit Dice, a corresponding rise in THAC0, a –2 AC bonus, and a +2 Mo UDOH ERQXV 7KH GDPDJH FDXVHG E WKH DWWDFNV RI D JLDQW PDPPDO LV WZLFH WKDW RI WKH IXOO VL HG UHODWLYH

DHU 7KHVH YLOH SULPDWHV OLYH LQ FROG PRXQWDLQ FDYHV 7KH WKURZ VSHDUV EHIRUH FORVLQJ LQ IRU KDQG WR KDQG UJ When in melee, tyrgs emit erce howls that mildly stun their victims (+2 penalty to initiative and –2 penalty to attack rolls) for the next three URXQGV QR VDYLQJ WKURZ DOORZHG :DUWKRJ 7KH ZDUWKRJ LV VR DJJUHVVLYH LW FRQWLQXHV WR DWWDFN XQWLO LW LV UHGXFHG WR KLW SRLQWV :HDVHO :HDVHOV UHODWHG WR PLQNV DQG VWRDWV DUH FRPPRQ SUHGDWRUV WKRXJK WKH DUH KXQWHG IRU WKHLU SHOWV RU IRU SHWV :ROYHULQH :KHQ HQJDJHG LQ EDWWOH WKH ZROYHULQH EHFRPHV D PRVW IHDU VRPH DGYHUVDU JLYLQJ LW D ERQXV WR LWV DWWDFN UROO

242

Mammal, Herd /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

DPHO Q ODQG Common +HUG D +HUELYRUH QLPDO WR VHPL 1LO 1LO

DWWOH Q ODQG

XIIDOR 7URSLFDO DQG WHPSHUDWH SODLQV 8QFRPPRQ +HUG D +HUELYRUH 6HPL 1LO 1LO

Common +HUG D +HUELYRUH 6HPL 1LO 1HXWUDO

G

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6SLWWLQJ 1LO 1LO / WDOO 8QUHOLDEOH

6WDPSHGH 1LO 1LO / ORQJ 8QUHOLDEOH

Charge Head is AC 3 1LO / DW VKRXOGHU YHUDJH

QWHORSH 7URSLFDO DQG WHPSHUDWH SODLQV Common +HUG D +HUELYRUH QLPDO 1LO 1LO

KHHS Q ODQG Common +HUG D +HUELYRUH QLPDO 1LO 1LO

G

6WDPSHGH 1LO 1LO 0 WDOO 8QUHOLDEOH

Charge 1LO 1LO 0 ORQJ 8QUHOLDEOH

(FRORJ +HUG DQLPDOV HDW JUDVV JUDLQV DQG VKUXEEHU 7KH DUH WKH ID YRUHG SUH RI FDUQLYRUHV LQFOXGLQJ OLRQV WLJHUV DQG GUDJRQV 0DQ RIWHQ GRPHVWLFDWHV KHUG DQLPDOV IRU WKHLU PHDW PLON IXU EODQNHWV DQG FORWK LQJ DQG VNLQ VKRHV DQG WHQWV ULHG GURSSLQJV RI KHUG DQLPDOV FDQ EH EXUQHG IRU IXHO

+HUG DQLPDOV OLYH LQ DOO FOLPDWHV DQG WHUUDLQ IURP IUHH LQJ WXQGUD EDF WULDQ FDPHO WR WHPSHUDWH KLOOV ZLOG FDWWOH WR WURSLFDO SODLQV DQWHORSH 7KRXJK QRUPDOO SDVVLYH KHUG DQLPDOV FDQ EH GDQJHURXV ZKHQ DQJHUHG RU IULJKWHQHG +HUG DQLPDOV DUH IRXU OHJJHG KRRIHG PDPPDOV FRYHUHG ZLWK KDLU WKLFN IXU IRU EXIIDOR FXUO ZRRO IRU VKHHS DQG VKRUW FRDUVH KDLU IRU FDP HOV DQWHORSH DQG VKHHS 0DOH FDWWOH EXIIDOR DQWHORSH DQG VKHHS KDYH VKDUS KRUQV FDPHO V KXPSV RQH KXPS IRU GURPHGDULHV WZR IRU EDF WULDQ HQDEOH LW WR JR ZLWKRXW IRRG RU ZDWHU IRU XS WR WZR ZHHNV RPEDW 0RVW KHUG DQLPDOV DWWDFN E ELWLQJ %XIIDOR GHIHQG WKHPVHOYHV ZLWK WKHLU KRUQV XVXDOO DWWDFNLQJ LI DSSURDFKHG WRR FORVHO RU OHVV LI FKDUJLQJ IURP D GLVWDQFH RI DW OHDVW D EXIIDOR GRHV KS RI LPSDOLQJ GDPDJH SOXV KS RI WUDPSOLQJ GDPDJH 1DVW WHPSHUHG FDPHOV KDYH D FKDQFH RI VSLWWLQJ DW SHUVRQV DWWHPSWLQJ WR ULGH WKHP RU XVH WKHP IRU SDFN DQLPDOV WKH YLFWLP RI D VSLW DWWDFN KDV D FKDQFH RI EHLQJ EOLQGHG for 1-3 rounds. Cattle, antelope, and sheep generally ee from danger, but ZLOO DWWDFN LI FRUQHUHG RU WKUHDWHQHG PDOH DQWHORSH RU VKHHS GHIHQGLQJ his herd will charge, in icting 1-4 hp of butting damage if charging from DW OHDVW 0DOH FDWWOH DUH OLNHO WR DWWDFN LI LQWUXGHUV DSSURDFK EH IRUH WKH KHUG KDV D FKDQFH WR HVFDSH ,I IULJKWHQHG E LQWUXGHUV WKHUH LV D FKDQFH WKDW WKH HQWLUH KHUG ZLOO VWDPSHGH ,I D KHUG VWDPSHGHV UROO G IRU HDFK FUHDWXUH LQ WKH SDWK RI WKH VWDPSHGH ZKR GRHV QRW WDNH FRYHU VXFK DV E KLGLQJ LQ D WUHH RU EHKLQG D URFN SLOH RU ZDOO 7KLV LV WKH QXPEHU RI KHUG DQLPDOV WUDPSOLQJ the exposed creature. Trampling causes either 1-4 hp of damage (camel, FDWWOH DQWHORSH DQG VKHHS RU KS RI GDPDJH EXIIDOR SHU KHUG DQLPDO WUDPSOLQJ DELWDW RFLHW +HUG DQLPDOV JUD H RQ RSHQ WHUUDLQ PLJUDWLQJ WR D QHZ WHUULWRU ZKHQ WKH IRRG VXSSO RI WKH ROG KDV EHHQ GHSOHWHG +HUG VL H varies from a family of four buffalo to a commercial ock of 1,000 sheep. 7KH ODUJHVW DQG ROGHVW PDOH XVXDOO VHUYHV DV WKH OHDGHU GLUHFWLQJ WKH PRYHPHQW KLV KHUG DQG ZDWFKLQJ IRU SUHGDWRUV +HUG DQLPDOV GR QRW FRO OHFW WUHDVXUH

243

Mammal, Small 0DPPDO %HDYHU Chipmunk (UPLQH )HUUHW Fox *RSKHU +HGJHKRJ 0LQN 0ROH 0RQNH 0RXVH 0XVNUDW 2SRVVXP 2WWHU 2WWHU VHD 2WWHU JLDQW 3LJ GRPHVWLF 3LJ ZLOG 5DEELW 5DFFRRQ 6TXLUUHO )O LQJ *LDQW EODFN :RRGFKXFN

/,0 ( ( ,1 ) ( (1 ,1 (//, (1 ( /, 10(1 0 , ( , 1 ( 02 /(

1R

KS KS

SS

KS KS

1R RI WWDFNV

DPDJH WWDFN

0Y 6Z %U

DOXH

1RWHV

%U

QLO

QLO

KS

QLO

QLO

%U %U

KS KS KS

QLO

QLO

%U 6Z 6Z 6Z

KS KS KS KS

)O

KS

(

*OLGLQJ

%U

9DULRXV Common QLPDO 1HXWUDO 1LO 8QUHOLDEOH WR

YHUDJH

0RVW VPDOO PDPPDOV DUH KDUPOHVV WR KXPDQV 6RPH KDYH XVHIXO WUDLWV RU DELOLWLHV 0RVW DQLPDOV KDYH RQO UXGLPHQWDU ODQJXDJHV WKDW KXPDQRLGV cannot use except with the aid of magical spells. All have THAC0 20, ex FHSW ZKHUH QRWHG EHORZ HDYHUV TXLFNO FKHZ WUHHV DQG FRQVWUXFW KRPHV LQ SRQGV GXOW SHOWV DUH ZRUWK WZR JS RXVH FDWV DUH VPDOO GRPHVWLFDWHG EUHHGV KLSPXQNV have excellent hearing and eyesight. (UPLQHV DUH UHODWHG WR ZHDVHOV 7KH ZKLWH VSRWWHG SHOW LV ZRUWK JS )HUUHWV DUH UHODWHG WR ZHDVHOV ,I FDSWXUHG DV FXEV RU UDLVHG GRPHVWL FDOO IHUUHWV PD EH WUDLQHG WR SHUIRUP VLPSOH WULFNV UHWULHYH REMHFWV RU KXQW VPDOO EXUURZLQJ JDPH )R HV KDYH VXSHUE YLVLRQ KHDULQJ DQG QRVHV 7KHLU SHOWV DUH ZRUWK three to ve gp. RSKHUV OLYH LQ ODUJH FRORQLHV EXUURZHG LQWR WKH VRLO RI WKH SODLQV 7KH KDYH DFXWH VHQVHV RI KHDULQJ DQG VPHOO )RU HDFK JRSKHU HQFRXQWHUHG DQ RWKHU G DUH KLGLQJ LQ WKH EXUURZV QHDUE HGJHKRJV DUH FRYHUHG ZLWK VKDUS EXW KDUPOHVV TXLOOV 0ROHV have an excellent ability to detect tastes and vibrations, but very SRRU YLVLRQ 0RQNH UHIHUV WR D YDULHW RI VPDOO QRQ KRVWLOH VSHFLHV UKHVXV VSLGHU tamarind, lemurs, and others). THAC0 19.

0LFH LQIHVW YLUWXDOO DQ KXPDQ VWUXFWXUH 0LQNV DUH UHODWHG WR ZHDVHOV 7KH SHOW LV ZRUWK JS 0XVNUDWV KDYH D PRGHUDWHO YDOXDEOH SHOW ZRUWK VS 2SRVVXP DUH ZRRGODQG PDUVXSLDOV ZLWK JRRG KHDULQJ 2WWHUV DUH IDVW UXQQHUV DQG VZLPPHUV 7KH DUH IULHQGO DQG RQO DWWDFN LI FRUQHUHG RU LI WKHLU RXQJ DUH WKUHDWHQHG 3HOWV DUH ZRUWK to 3 gp. Giant otters are identical except for their size (10’-15’ long). Pelts are worth 1,000-4,000 gp. THAC0 19 (sea and giant otters). LJV PD ELWH RU DWWHPSW WR VWXQ WKHQ FUXVK D YLFWLP E EXWWLQJ R PHVWLF SLJV DUH QRUPDOO KDUPOHVV XQOHVV DQJHUHG RU PDJLFDOO FRQ WUROOHG :LOG SLJV DUH GRPHVWLF SLJV WKDW KDYH HVFDSHG WR WKH ZLOG 7KH DUH VPDOOHU IHHW ORQJ DQG QRQDJJUHVVLYH XQOHVV SURYRNHG THAC0 19. DEELWV are dif cult to surprise or catch due to their sensitive eyesight, KHDULQJ QRVH DQG QDWXUDO SDUDQRLD DFFRRQV RQO DWWDFN LI FRUQHUHG RU UDELG FKDQFH 7KH SHOWV DUH ZRUWK JS TXLUUHOV KDYH JRRG YLVLRQ DQG KHDULQJ )O LQJ TXLUUHOV have furry membranes that enable them to glide ve IHHW IRU HDFK RQH IRRW WKH GURS LDQW EODFN VTXLUUHOV DUH IRRW ORQJ UHVLGHQWV RI HYLO GRPLQDWHG IRU HVWV 7KH VWHDO ORRVH VPDOO YDOXDEOHV ULQJV JHPV YLDOV WR GHFRUDWH WKHLU nests. THAC0 19. :RRGFKXFNV DUH FDSDEOH RI TXLFNO JQDZLQJ WKURXJK WUHHV RU ZRRG 7KH SHOWV DUH ZRUWK JS

244

Manscorpion /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1

RU PRUH

12 ( ,1 02 / 02 (0(1 , , (

12 2) 0 (

.

7URSLFDO RU VXEWURSLFDO GHVHUW RU FDYHV 5DUH 6TXDG VZDUP DQG FLW Q Carnivore /RZ WR JHQLXV 4 ) 8 × LQ ODLU 1HXWUDO HYLO

+

.

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( + VTXDG OHDGHU + VTXDG VSHOOFDVWHU + VZDUP OHDGHU + VZDUP VSHOOFDVWHU

+ +

FODZ FODZ WDLO RU E ZHDSRQ DQG 3RLVRQ SRVVLEOH VSHOO XVH 1LO / WDOO ORQJ SOXV WDLO Champion to fanatic (15-18) + + + +

QREOH VRUFHUHU NLQJ RU TXHHQ KLJK FOHULF

7KHVH KRUURUV VRPHWLPHV FDOOHG OL DOOL DUH SDUW KXPDQ DQG SDUW VFRU SLRQ PDQVFRUSLRQ KDV D GDUN VNLQQHG KXPDQ WRUVR LWV DEGRPHQ LV SUR WHFWHG E ERQ SODWHV DQG LWV ULEV DQG EDFNERQH SURWUXGH IURP WKH ERG Their hands have two thick ngers and a long thumb; the hands are of WHQ PLVWDNHQ IRU VFRUSLRQ OLNH FODZV 7KH FUHDWXUHV DUH KDLUOHVV DQG WKHLU faces are handsome and noble, except for the red, glowing eyes which KDYH QR SXSLOV 7KH FUHDWXUH V WRUVR VLWV DWRS D IRRW ORQJ ERQ SODWHG DUDFKQRLG body which is supported by six legs. Bony plate completely covers the VWURQJ OHJV 7KH SURWUXGLQJ VSLQH FRQWLQXHV DORQJ WKH DEGRPHQ DQG IRUPV D WDLO IHHW ORQJ 7KH ORZHU ERG OHJV DQG WDLO DUH XVXDOO VDQG FRORUHG DQG EOHQG HDVLO ZLWK WKH GHVHUW 2EVHUYHUV UDUHO VHH DQ WKLQJ EXW WKH PXVFXODU KXPDQ WRUVR XQWLO WKH PDQVFRUSLRQV DUH FORVH 7KH RULJLQV RI WKHVH FUHDWXUHV LV WKRXJKW WR OLH LQ DQ DQFLHQW FXUVH SODFHG RQ HYLO KXPDQV 7KH VSHDN WKHLU RZQ ODQJXDJH DQG DOVR VSHDN VRPH ORFDOO VSRNHQ WRQJXH RPEDW 0RVW PDQVFRUSLRQV KDYH ORZ WR DYHUDJH LQWHOOLJHQFH WKH SDWURO their territory in squads of six warriors. A squad leader and a spellcaster, HDFK ZLWK + DQG JUHDWHU LQWHOOLJHQFH DUH DOVR SUHVHQW 7KH VSHOOFDVWHU KDV WKH DELOLWLHV RI D WK OHYHO FOHULF RU PDJH )XOO RI WKHP FDUU RE sidian-studded clubs (treat as a battle axe) and bolas or javelins. The rest XVH RQO WKHLU QDWXUDO ZHDSRQV :KHQ GLUHFWHG E WKH VTXDG OHDGHU PDQVFRUSLRQV DWWDFN LQ DQ RUJD QL HG PDQQHU 7KH XVH ORQJ UDQJH DWWDFNV EHIRUH FORVLQJ IRU PHOHH ,Q FORVH FRPEDW WKH DWWDFN ZLWK ZHDSRQ FODZ DQG WDLO RU ZLWK WDLO DQG WZR FODZV 7KH WDLO FDQ VWULNH DQ ZKHUH QHDUE LQFOXGLQJ LQ IURQW RI WKH FUHD WXUH :KHQ QRW EHLQJ XVHG IRU DWWDFN WKH WDLO VZHHSV WKH DUHD EHKLQG WKH PDQVFRUSLRQ FKHFNLQJ IRU REVWDFOHV DQG DVVDLODQWV Q RQH VWUXFN E WKH WDLO V VSXU PXVW PDNH D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU GLH LQ G URXQGV 9LFWLPV VXIIHU ZHDNQHVV IRU RQH URXQG DWWDFN SHQDOW VWDUW WR shake in the next round (–3 attack penalty and no Dexterity bonus to AC), then convulse (AC 10 and no attacks possible) until they die.

245

Common manscorpions lose organization and their morale is reduced ZLWKRXW D OHDGHU :KHQ PRUDOH LV UHGXFHG WR RU KLW SRLQWV FRPPRQ PDQVFRUSLRQV JR LQWR D VWLQJLQJ IUHQ PDNLQJ WZR WDLO DWWDFNV SHU URXQG EXW QR RWKHU DWWDFNV 3DWUROV DUH PRUH FRPPRQ QHDU WKH PDQVFRUSLRQ ODLU ZKLFK LV JXDUGHG E D VZDUP FRQVLVWLQJ RI WKUHH VTXDGV VZDUP OHDGHU DQG D VSHOOFDVWHU HDFK ZLWK +LW LFH DFFRPSDQ D VZDUP 7KH VSHOOFDVWHU LV WKH HTXLYD OHQW RI D WK OHYHO SULHVW RU ZL DUG 7KHVH OHDGHUV VWD RXW RI FRPEDW GL UHFWLQJ WKH DFWLRQ DQG FDVWLQJ VSHOOV 6ZDUPV DUH VHQW RQ SDWURO LQ WLPHV RI WURXEOH )RU HYHU WZR VZDUPV WKHUH LV D QREOH DQG D VRUFHUHU 7KH VWD QHDU WKH ODLU XQOHVV DQ DUP RI PDQVFRUSLRQV LV PDUFKLQJ WKHQ WKH ZLOO OHDG WZR VZDUPV 7KHVH OHDGHUV KDYH + DQG VRUFHUHUV FDVW VSHOOV DW WK OHYHO DELOLW )LQDOO HYHU ODLU KDV D NLQJ RU TXHHQ RU ERWK ZLWK +LW LFH KLJK FOHULF DOVR ZLWK + DLGV WKHVH UXOHUV ZLWK WKH DELOLWLHV RI DQ WK level priest. They always remain in the lair and will only ght if directly WKUHDWHQHG DELWDW RFLHW 0DQVFRUSLRQV OLYH XQGHU WKH GHVHUW VDQGV LQ EXUURZV FRQQHFWHG E WXQQHOV DOO VLWXDWHG DERYH XQGHUJURXQG FLWLHV RI LQGLYLGXDOV 7KHVH RIWHQ PLUURU JUHDW KXPDQ FLWLHV ZLWK SLWV LQVWHDG RI EXLOGLQJV DQG JUHDW FKDVPV OLNH LQYHUWHG S UDPLGV 0DQVFRUSLRQV RIWHQ KROG KXPDQV DQG GZDUYHV DV VODYHV XVLQJ WKHP WR mine and create weaponry. A manscorpion’s ngers are not very dexter ous, but they are ne sculptors with hammer and chisel, and many sculp WXUHV GHFRUDWH WKHLU FLWLHV (FRORJ 0DQVFRUSLRQV HDW SUDFWLFDOO DQ PHDW LQFOXGLQJ FDUULRQ 1R QRUPDO FUHDWXUHV SUH RQ WKHP

Manticore /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q 8QFRPPRQ 6ROLWDU Q Carnivore /RZ ( /DZIXO HYLO

)O

(

7DLO VSLNHV 1LO 1LO + (OLWH

7KH PDQWLFRUH LV D WUXH PRQVWHU ZLWK D OHRQLQH WRUVR DQG OHJV EDWOLNH ZLQJV D PDQ V KHDG D WDLO WLSSHG ZLWK LURQ VSLNHV DQG DQ DSSHWLWH IRU human esh. 7KH PDQWLFRUH VWDQGV IHHW WDOO DW WKH VKRXOGHU DQG PHDVXUHV IHHW LQ OHQJWK ,W KDV D IRRW ZLQJVSDQ (DFK VHFWLRQ RI WKH PDQWLFRUH FORVHO UHVHPEOHV WKH FUHDWXUH LW LPLWDWHV 7KH OHRQLQH WRUVR KDV D WDZQ KLGH WKH PDQH LV D OLRQ V EURZQ EODFN FRORU DQG WKH EDWOLNH ZLQJV DUH D GDUN EURZQ ZLWK VSDUVH KDLU OO PDQWLFRUHV KDYH KHDGV WKDW UHVHPEOH KXPDQ PDOHV WKH PDQH UHVHPEOHV D KHDY EHDUG DQG ORQJ KDLU RPEDW The manticore rst res a volley of 1-6 tail spikes (180 yard UDQJH DV D OLJKW FURVVERZ (DFK VSLNH FDXVHV SRLQWV RI GDPDJH The manticore can re four such volleys each day (the spikes regrow quickly). Next, the manticore closes with its prey and attacks with its IURQW FODZV DQG VKDUS WHHWK ,Q DQ RXWGRRU VHWWLQJ WKH PDQWLFRUH WULHV WR VWD LQ WKH DLU WR PLQLPL H LWV FKDQFH RI EHLQJ DWWDFNHG ,W LV D FOXPV ier, however, and cannot use its teeth in the air. DELWDW RFLHW 0DQWLFRUHV DUH IRXQG LQ DQ FOLPDWH EXW SUHIHU ZDUP lands to cool ones. This re ects the wide climate range of their favorite IRRG KXPDQV PDQWLFRUH V WHUULWRU PD FRYHU RU PRUH VTXDUH PLOHV DQG LQFOXGHV DW OHDVW RQH KXPDQ VHWWOHPHQW 6XFK WHUULWRULHV XVXDOO RYHU ODS ZLWK WKRVH RI RWKHU PDQWLFRUHV DQG RWKHU PDQ HDWLQJ SUHGDWRUV OLNH GUDJRQV 0DQWLFRUHV PDWH IRU OLIH 7KH PDOH UHPDLQV ZLWK WKH IHPDOH GXULQJ JHV WDWLRQ DQG KXQWV IRU KHU 0DQWLFRUHV EHDU RQH RU WZR FXEV ZKLFK JURZ rapidly to adulthood in ve years. Cubs are born with 1 Hit Die and gain an additional one each year. In their rst year, cubs lack ying ability, but WKH DUH VWLOO VPDOO HQRXJK IRU DQ DGXOW WR JUDVS LQ LWV IRUHOHJV 7KHUH LV D 20% chance a she-manticore’s lair holds cubs under one year old. Cubs up to two years in ict one point of damage per front paw and 1-2 points with their bite. Cubs 3-4 years old in ict 1-2, 1-2, and 1-6 points of damage.

246

0DQWLFRUH FXEV FDQ EH FDXJKW DQG WUDLQHG WR DVVLVW HYLO KXPDQV 6XFK training is dif cult and dangerous, especially since domesticated adults KDYH DQ FKDQFH RI UHYHUWLQJ WR D ZLOG VWDWH 0DQWLFRUHV ZLOO QRW DO ORZ WKHPVHOYHV WR EH XVHG DV PRXQWV :LOG DGXOWV PD YROXQWDULO DOO WKHPVHOYHV ZLWK HYLO KXPDQV SURYLGHG VXFK DOOLHV FDQ SURYLGH WKHP ZLWK D VWHDG DPSOH IRRG VXSSO 0DQWLFRUHV QRUPDOO HDW WKHLU SUH ZKHUH WKH NLOO LW 0DOHV VRPHWLPHV KDXO VODLQ SUH EDFN WR WKHLU PDWHV RU GUDJ VWLOO OLYLQJ SUH WR WKHLU ODLUV IRU WKH FXEV WR SUDFWLFH NLOOLQJ 0DQWLFRUHV FROOHFW WKHLU YLFWLPV YDOXDEOHV IRU D YDULHW RI UHDVRQV LQ FOXGLQJ FXULRVLW HPXODWLRQ RI RWKHU PRQVWHUV ZKR FROOHFW WUHDVXUH WKH PDQ VFHQW RQ WKH WKLQJV RU EHFDXVH WKH NQRZ KXPDQV YDOXH WKH WKLQJV DQG WKHUHIRUH PLJKW FRPH ORRNLQJ IRU WKHP 7KHLU ODFN RI UHDO KDQGV SUH YHQWV PRVW PDQWLFRUHV IURP XVLQJ ZKDW PDJLFDO LWHPV IDOO LQWR WKHLU SRV VHVVLRQ +RZHYHU PDQWLFRUHV WKDW KDYH DOOLHG ZLWK HYLO KXPDQV PD SRV sess magical items designed speci cally for their use. Examples include PDJLFDO FROODUV RU EUDFHOHWV WKDW DUH LQ HIIHFW RYHUVL HG PDJLFDO ULQJV (FRORJ 0DQWLFRUHV DUH ZLGH UDQJLQJ FDUQLYRUHV WKDW KDYH VXFFHVVIXOO VXUYLYHG LQ HYHU UHJLRQ LQKDELWHG E KXPDQV ZKHWKHU LQ WKH ZLOGHUQHVV RU XQGHUJURXQG 7KH DUH QLJKWPDULVK RSSRQHQWV EXW LQYDOXDEOH DOOLHV LI FRQGLWLRQV DUH ULJKW PDQWLFRUH V SHOW LV D PDUN RI WKH PRVW SRZHU IXO KXQWHUV DQG ZDUULRUV Q LQWDFW FXUHG PDQWLFRUH KLGH FRPSOHWH ZLWK ZLQJV LV ZRUWK JS

Medusa /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

0HGXVD Q 5DUH 6ROLWDU Q 2PQLYRUH 9HU 3 4 ; /DZIXO HYLO

UHDWHU 0HGXVD Q 5DUH 6ROLWDU Q 2PQLYRUH 9HU 3 4 ; /DZIXO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 ( ( , /

ZHDSRQ

.

. .

( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( /( (/ / (

Petri cation, SRLVRQ 1LO 1LO 0 (OLWH

Petri cation, SRLVRQ 3RLVRQRXV EORRG 0 (OLWH

0HGXVDH DUH IHPDOH KXPDQRLGV ZLWK KDLU RI VZDUPLQJ VQDNHV 7KH DUH KDWHIXO FUHDWXUHV WKDW FDQ SHWULI DQ FUHDWXUH WKDW PHHWV WKHLU JD H 7KH W SLFDO PHGXVD KDV D SDOH VNLQQHG YHU VKDSHO ZRPDQ V IRUP ,W VWDQGV WR IHHW WDOO ZLWK WKH VQDNHV DGGLQJ XS WR DQRWKHU IRRW W GLV WDQFHV IDUWKHU WKDQ IHHW WKH PHGXVD LV HDVLO FRQIXVHG ZLWK D QRUPDO ZRPDQ ,WV UHG JORZLQJ H HV DUH YLVLEOH XS WR IHHW W GLVWDQFHV RI IHHW RU FORVHU WKH PHGXVD V WUXH QDWXUH LV UHYHDOHG ,WV IDFH LV KRUULEOH WKH snakes writhe constantly, especially if the medusa is excited. 0HGXVDH ZHDU KXPDQ FORWKLQJ VXFK DV ORRVH GUHVVHV RU UREHV 7KH VHOGRP ZHDU DUPRU DQG FDQQRW HDVLO ZHDU KHOPHWV 0HGXVDH PD FDUU D NQLIH GDJJHU RU VKRUW ERZ 0HGXVDH VSHDN WKHLU RZQ WRQJXH DQG WKH FRPPRQ RQH RPEDW 7KH PHGXVD WULHV WR JHW FORVH WR D YLFWLP EHIRUH LW UHYHDOV LWV WUXH QDWXUH ,W ZLOO XVH LWV DWWUDFWLYH ERG WR OXUH PDOHV QHDUHU ZKLOH VWD LQJ LQ WKH VKDGRZV 2QFH WKH PHGXVD LV ZLWKLQ IHHW LW VWULNHV WU LQJ WR JHW LWV YLFWLP WR ORRN LQWR LWV H HV Q FUHDWXUH ZLWKLQ IHHW must make a saving throw versus petri cation or turn instantly to life OHVV VWRQH ,I DQ RSSRQHQW DYHUWV KLV H HV WKH PHGXVD UXVKHV XS VR WKDW LWV VHUSHQWLQH JURZWKV FDQ DWWDFN 7KH UDQJH RI VXFK DWWDFNV LV RQO IRRW EXW WKH YLFWLP PXVW VDYH YHUVXV SRLVRQ RU GLH 7KH PHGXVD LV DEOH WR VHH FUHDWXUHV LQ WKH (WKHUHDO DQG VWUDO SODQHV DQG LWV SHWULI LQJ JD H LV HTXDOO DV HIIHFWLYH DJDLQVW FUHDWXUHV WKHUH ,W retains its petrifying gaze after death. Creatures looking at a freshly-dead PHGXVD V KHDG PDNH D VDYLQJ WKURZ DW 7KH VDYLQJ WKURZ LQFUHDVHV HDFK GD WKH KHDG GHFD V ,I WKH PHGXVD FDQQRW HDVLO XVH LWV QRUPDO WDFWLFV LW PD UHVRUW WR QRU PDO ZHDSRQV VXFK DV NQLYHV DQG VKRUW ERZV DELWDW RFLHW 0HGXVDH GZHOO LQ GDUN FDYHV RU WKH ORZHU UHJLRQV RI ODUJH DEDQGRQHG EXLOGLQJV 7KH DUUDQJH WKH OLJKWLQJ VXFK WKDW WKHLU homes are lled with ickering shadows. The presence of petri ed victims is a sure indicator of the occupant’s WUXH QDWXUH )RU WKLV DHVWKHWLF DQG RWKHU UHDVRQV WKH PHGXVD XVXDOO UH PRYHV PRVW RI LWV YLFWLPV 7KRVH WKDW UHVHPEOH LQWHUHVWLQJ VWDWXHV PD EH UHWDLQHG WKH UHVW DUH RIWHQ EURNHQ LQWR XQUHFRJQL DEOH DQG XQUHYLYDEOH FKXQNV 7KH RQH IRUP RI WUHDVXUH QHYHU IRXQG LQ D PHGXVD V ODLU LV D PLUURU ,I D medusa sees its own re ection in a mirror, it turns to stone itself. Re ection

in nonmetallic re ectors such as water or polished stone have no such ef IHFW 0HGXVDH DUH LPPXQH WR WKH SHWULI LQJ HIIHFW RI DQRWKHU PHGXVD 0HGXVDH DUH LQIUHTXHQWO GULYHQ WR PDWH ZLWK KXPDQRLG PDOHV 7KH DFW always ends in the male’s death, usually by petri cation when the medusa reveals its previously hidden visage. Two to six eggs are laid one month ODWHU DQG KDWFK HLJKW PRQWKV DIWHU WKDW 7KH IHPDOH KDWFKOLQJV DSSHDU DV EDE JLUOV ZLWK VWXEE JUHHQ WHQGULOV 7KH KDWFKOLQJV DUH UHYROWLQJ WR ORRN DW EXW FDQQRW SHWULI 0HGXVDH JURZ DW WKH VDPH UDWH DV KXPDQV W DERXW DJH WZR WKH VHUSHQWLQH KDLU EHFRPHV DOLYH DQG JDLQV LWV SRLVRQRXV ELWH 7KH PHGXVD FDQ SHWULI ZLWK WKH RQVHW RI DGROHVFHQFH UHDWHU 0HGXVD HUSH L H 5DUH PHGXVDH KDYH VHUSHQWLQH ERGLHV LQ SODFH RI WKH ORZHU WRUVR and legs. The entire body is covered with ne scales and measures 10 WR IHHW 7KH SRLVRQ RI WKHVH PHGXVDH LV VR GHDGO WKDW VDYLQJ WKURZV DUH PDGH DW DQG WKH DUH NQRZQ WR XVH ERZV DQG SRLVRQHG DUURZV 7KHLU EORRG LV VR SRLVRQRXV LQ IDFW WKDW HYHQ DIWHU RQH KDV EHHQ NLOOHG WRXFKLQJ LWV ERG VWLOO UHTXLUHV D VDYLQJ WKURZ YHUVXV SRLVRQ 7KH VHO GRP YHQWXUH IDU IURP WKHLU ODLUV VLQFH WKH DUH LPPHGLDWHO UHFRJQL DEOH *UHDWHU PHGXVDH KDYH D PRUDOH ERQXV RI

247

Medusa, Maedar /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

0DHGDU 6XEWHUUDQHDQ 9HU UDUH 6ROLWDU Q Carnivore 9HU 3 4 ; /DZIXO (YLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

O SWDU Q 9HU UDUH 6ROLWDU Q 1RW DSSOLFDEOH 9HU 6HH EHORZ /DZIXO HYLO

)O

KS 6HH EHORZ .

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

6HH EHORZ 6HH EHORZ 1LO 0 (OLWH

KS RU E DQLPDWHG ZHDSRQ 1LO 6HH EHORZ 1LO 7 XQGHU (OLWH

0DHGDU 0DHGDU DUH PDOH FRXQWHUSDUWV WR PHGXVDH WKRXJK WKH ODFN WKH SHWULI LQJ JD H RI WKH IHPDOHV 7KH W SLFDO PDHGDU LV D PXVFXODU KDLUOHVV KXPDQRLG PDOH XVXDOO GUHVVHG LQ D NLOW RU WXQLF RPEDW Maedar attack with powerful sts that each cause 2d4 points of damage. One every three turns, the maedar can turn stone to esh by WRXFK 0DHGDU FDQ SDVV WKURXJK VWRQH DW WKHLU QRUPDO PRYHPHQW UDWH 7KH UHTXLUH RQH URXQG RI FRQFHQWUDWLRQ EHIRUH WKLV QR RWKHU DFWLYLW FDQ EH XQGHUWDNHQ WKDW URXQG 0DHGDU VWUXFN E D S D H GRRU VSHOO ZKLOH SDVV LQJ WKURXJK VWRQH DUH NLOOHG LQVWDQWO 0DHGDU DUH LPPXQH WR SHWULIDFWLRQ DQG SDUDO DWLRQ LQFOXGLQJ UHODWHG VSHOOV VXFK DV ROG DQG ORZ 7KH DUH LPPXQH WR WKH SRLVRQRXV ELWH RI a medusa’s serpentine hair. In addition, maedar can see into and extend their stone into esh power into the Astral and Ethereal planes. DELWDW RFLHW 0DHGDU DUH WKH OLWWOH NQRZQ PDOH YHUVLRQ RI WKH PHGX sae. They are extremely rare, however (far more rare than the frequency would indicate), and few medusae ever nd a maedar spouse. Most me dusae typically mate with human males. This cross produces two to six eggs that hatch into edgling, human-like females, who mature into me GXVDH 7KH FURVV LQVXUHV WKH FRQWLQXDWLRQ RI WKH PHGXVDH VSHFLHV When a medusa nds and mates with the extremely rare maedar, the HJJV KDWFK LQWR KXPDQ LQIDQWV PDOH DQG IHPDOH 2QO RI WKH PDOHV ERUQ RI WKHVH PDOHV ERUQ RI WKHVH PDWLQJV DUH DFWXDOO PDHGDU WKH UHPDLQLQJ PDOHV DQG DOO WKH IHPDOHV DUH QRUPDO KXPDQ LQIDQWV ZKR GLH DW WKH VLJKW RI WKHLU PRWKHU The typical maedar is a monogamist who mates for life; he is ercely GHYRWHG WR KLV PDWH DQG ZLOO JR WR DQ OHQJWK WR DVVLVW RU DYHQJH KHU ZLGRZHG PDHGDU ZLOO SXUVXH KLV PDWH V NLOOHU IRU HDUV %HFDXVH RI WKH PDHGDU V UDULW DQG QDWXUDO UHFOXVLYHQHVV HYHQ PRVW sages are unaware of their existence. Maedar are rarely seen; generally WKH UHPDLQ LQ WKH ODLU WKH VKDUH ZLWK D PHGXVD PDWH PDHGDU V PDJ LFDO SRZHU SURYLGHV IRRG IRU KLP DQG KLV PDWH +H VPDVKHV KHU SHWUL ed victims, then transforms the bits of stone into chunks of esh to be GHYRXUHG

248

(FRORJ 0DHGDU PD FRRSHUDWH ZLWK ODZIXO HYLO FUHDWXUHV VXFK DV NR bolds and orcs, in exchange for security or reward. If forced to aid another creature, maedar seek revenge at the rst opportunity. O SWDU *O SWDUV DUH URFN FU VWDOV DQLPDWHG E WKH VSLULWV RI PDHGDU :KHQ D PDHGDU KDV IRUHNQRZOHGJH RI KLV GHDWK KH FDQ WUDQVIHU KLV OLIH IRUFH LQWR the rocks. An extremely evil maedar retains his consciousness as it drifts WKURXJK WKH JURXQG :KHQ VXFK D OLIH IRUFH HQFRXQWHUV JHPVWRQHV VXFK DV IHOGVSDU RU DPHWK VW LW LV WUDSSHG ZLWKLQ DQG FDQQRW OHDYH YROXQWDULO (YHQWXDOO WKH PDHGDU JRHV PDG 1RWH WKDW RQFH D PDHGDU LV WUDSSHG ZLWKLQ D JO SWDU FU VWDO KLV OLIH IRUFH FDQQRW EH WUDSSHG LQ D VHFRQG FU VWDO ,I WKLV JO SWDU LV UHPRYHG LQWDFW IURP WKH JURXQG WKH PDHGDU V VSLULW LV QRZ DEOH WR DQLPDWH WKH FU VWDO DQG DQ WKLQJ LQRUJDQLF DWWDFKHG WR LW 7KXV LI WKH JO SWDU LV VHW LQ WKH H H RI D VWRQH VWDWXH WKH PDHGDU V OLIH IRUFH animates it as a golem. This can affect a maximum of 1,000 pounds. 6LPLODUO LI WKH JO SWDU LV VHW LQ WKH SRPPHO RI D VZRUG WKH VZRUG FDQ EH DQLPDWHG WR VWULNH DV WKRXJK LW ZHUH ZLHOGHG E WKH OLYLQJ PDH GDU 7KH ZHDSRQ JDLQV D ERQXV WR LWV DWWDFN UROO VWULNHV DV LI LW ZHUH ZLHOGHG E D WK OHYHO ILJKWHU DQG JDLQV D ERQXV WR LWV GDPDJH UROO 1RWH WKDW WKH JO SWDU V R H R OH SRZHU HQDEOHV WKH ZHDSRQ WR VLQN KDUPOHVVO LQWR VWRQH DV WKH JO SWDU XVHV LWV SRZHU 7KH JO SWDU UHWDLQV LWV RWKHU SRZHUV DV ZHOO 7KH JO SWDU DQG LWV DWWDFK PHQWV PD SDVV WKURXJK VWRQH DW ZLOO DW WKH QRUPDO PRYHPHQW UDWH ,W LV LPPXQH WR S D H GRRU VSHOOV 2QFH HYHU WKUHH WXUQV WKH JO SWDU FDQ SHU IRUP D stone to esh DWWDFN DJDLQVW D WDUJHW WRXFKHG E WKH JO SWDU RU LWV setting. Glyptars remain immune to paralyzation and petri cation attacks RI DOO VRUWV

Merman /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7HPSHUDWH 2FHDQV 8QFRPPRQ Community Q 2PQLYRUH YHUDJH WR YHU C, R 1HXWUDO

6Z

% ZHDSRQ W SH *UDSSOH VKLS 1LO 1LO 0 ORQJ YHUDJH + + + + + + 6KDPDQ

0HUPHQ DUH PDULQH GZHOOLQJ DPSKLELRXV KXPDQRLGV ZLWK WKH XSSHU torso of a human and the lower torso of a sh. 0HUPHQ ZHUH RQFH KXPDQ EXW ZHUH WUDQVIRUPHG E XQNQRZQ SRZ ers into their current forms. They live by herding sh, but during times RI QHHG WKH DWWDFN RWKHU VHD SHRSOHV RU RFHDQ JRLQJ YHVVHOV 7KH OLYH XQGHUZDWHU EXW VXUIDFH WR VXQ WKHPVHOYHV RQ ODUJH URFNV GXOW PHUPHQ DUH WR IHHW ORQJ WDOO DQG ZHLJK EHWZHHQ DQG SRXQGV 7KHLU VNLQ WRQH LV IDLU WR WDQ KDLU FRORU LV XVXDOO GDUN EURZQ RFFDVLRQDOO IDLU ZKLOH WKHLU VFDOH FRORU UDQJHV IURP JUHHQ WR VLOYHU )H PDOHV DOVR NQRZQ DV PHUPDLGV DUH LQFKHV VKRUWHU WKDQ WKH PDOHV DQG ZHLJK EHWZHHQ WR SRXQGV 0HUPHQ DGRUQ WKHPVHOYHV ZLWK FRUDO DQG VKHOO GHFRUDWLRQV 0HUPHQ VSHDN WKHLU RZQ ODQJXDJH ZLWK GLIIHUHQW GLDOHFWV VSRNHQ E FRPPXQLWLHV WKDW DUH VHSDUDWHG RYHU ZLGH GLVWDQFHV DQG RI DOO FRPPXQLWLHV DOVR VSHDN ORFDWKDK RPEDW 0HUPHQ FRPPXQLWLHV DUH ZHOO DUPHG 7KH DUPV XVHG E PHU PHQ DUH DV IROORZV 7ULGHQW GDJJHU Crossbow, dagger (30%) -DYHOLQ GDJJHU RI DOO WULGHQW ZLHOGHUV DUH DOVR DUPHG ZLWK D KRRN DQG JUDSSOLQJ OLQH IHHW ORQJ 0HUPHQ FURVVERZV KDYH D UDQJH RI DUGV XQGHUZDWHU 7KH XVH JUDSSOHV WR DWWDFN VKLSV WKH JUDSSOHV FDQ EH WKURZQ XS WR IHHW (DFK JUDSSOH KHOG E PHUPHQ VORZV D VKLS E 2QFH VWRSSHG WKH VKLS LV DWWDFNHG DQG D KROH LV NQRFNHG LQ LWV KXOO LQ G URXQGV DIWHU ZKLFK WKH VKLS VORZO VLQNV WR EH ORRWHG E WKH PHUPHQ Merman suffer double damage from re attacks.

DELWDW RFLHW )RU HYHU PHUPHQ HQFRXQWHUHG WKHUH LV D SDWURO OHDG er (2-3 HD) and 1-3 barracuda (AC 6; Move 30; HD 3; #AT 1; Dmg 2d4). )RU HYHU PHUPHQ WKHUH LV D OHDGHU + )RU HYHU PHUPHQ HQFRXQWHUHG WKHUH LV RQH FKLHI + DQG WZR JXDUGV + )RU HYHU WHQ PHUPHQ WKHUH LV D FKDQFH RI D VKDPDQ + ZLWK WKH VSHOOV RI D UG OHYHO SULHVW 0HUPHQ KDYH UHJXODU XQGHUVHD FRPPXQLWLHV XVXDOO D UHHI RU FOLII KRQH FRPEHG ZLWK SDVVDJHV 5DUHO RI WKH WLPH WKH FRQVWUXFW D YLOODJH IURP VHD VKHOOV DQG FRUDO Q DYHUDJH FRPPXQLW KDV EHWZHHQ DQG PDOHV )HPDOHV DQG VXE DGXOWV HDFK HTXDO RI WKH PDOHV LQ D YLOODJH 7KH FRPPXQLWLHV DUH XVXDOO JXDUGHG E G WUDLQHG EDUUDFXGDV 0HUPHQ VRFLHW LV KHDYLO SDWULDUFKDO 7KH SUHIHU WR EH OHIW WR WKHP VHOYHV DQG XVXDOO UHMHFW SURSRVDOV RI IULHQGVKLS RU WUDGH 7KH KDYH VWURQJ WHUULWRULDO LQVWLQFWV DQG ZKLOH FORVHO UHODWHG WR KXPDQV WKH have no love for them. Males hunt and herd sh and protect their terri WRU )HPDOHV UDLVH FKLOGUHQ DQG WHQG WR GRPHVWLF DIIDLUV 0HUPDLGV DUH DOVR NQRZQ IRU WKHLU FUHDWLYLW DQG WKH SURGXFH ZRUNV RI DUW IRU WKH FRPPXQLW VKHOO FDUYLQJV VHDZHHG WDSHVWULHV DQG VRQJV (FRORJ Mermen are omnivorous, but they prefer a diet of sh, lob ster, crab, and shell sh. They do not cook these creatures, but must llet them before eating. They can survive out of water for one hour be IRUH WKH EHJLQ WR GHK GUDWH :KHQ GHK GUDWHG WKH ORVH KLW SRLQWV SHU KRXU DQG ZLOO GLH ZKHQ WKH UHDFK HUR LPPHUVLRQ LQ IUHVK RU VDOW ZDWHU LPPHGLDWHO UHVWRUHV WKHVH ORVW KLW SRLQWV Mermen have an average life expectancy of 150 years. Mermen have many natural enemies but particularly hate the sahuagin and ixitxachitl. 7KH RIWHQ FODVK ZLWK WULWRQV RYHU WHUULWRU

249

Mimic /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

RPPRQ .LOOHU BBBBBBBBBBBBB 6XEWHUUDQHDQ BBBBBBBBBB 5DUH 5DUH 6ROLWDU 6ROLWDU Q Q Carnivore Carnivore YHUDJH 6HPL ,QFLGHQWDO ,QFLGHQWDO 1HXWUDO 1HXWUDO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

VPDVK *OXH Camou age 1LO / Champion (15) + +

VPDVK *OXH Camou age 1LO / (OLWH + +

0LPLFV DUH PDJLFDOO FUHDWHG FUHDWXUHV ZLWK D KDUG URFN OLNH RXWHU VKHOO WKDW SURWHFWV WKHLU VRIW LQQHU RUJDQV 0LPLFV FDQ DOWHU WKHLU IRUP DQG WKHLU SLJPHQWDWLRQ WKH XVH WKLV WDOHQW WR OXUH YLFWLPV LQWR FORVH UDQJH ZKHUH WKH DWWHPSW WR IHHG RQ WKHP 7KH XVXDOO DSSHDU LQ WKH IRUP RI WUHDVXUH FKHVWV 7KHUH DUH WZR YDULHWLHV WKH VPDOOHU PRUH LQWHOOLJHQW FRPPRQ PLPLF DQG WKH ODUJHU OHVV LQWHOOLJHQW NLOOHU PLPLF Mimics are large. Common mimics occupy about 150 cubic IHHW D FKHVW RU D ODUJH GRRU IUDPH .LOOHU PLPLFV RF FXS DERXW FXELF IHHW 0LPLFV QDWXUDO FRORU LV D VSHFNOHG JUH WKDW UHVHPEOHV JUDQLWH 0LPLFV FDQ DOWHU WKHLU SLJPHQWDWLRQ WR UH VHPEOH YDULHWLHV RI VWRQH VXFK DV PDUEOH ZRRG JUDLQ DQG YDUL RXV PHWDOV JROG VLOYHU FRSSHU LW WDNHV RQH URXQG WR PDNH WKH GH VLUHG DOWHUDWLRQ 7KH FDQQRW ORVH PDVV LQ WKLV WUDQVIRUPDWLRQ WKH PXVW UHPDLQ WKH VDPH VL H WKRXJK WKH PD UDGLFDOO DOWHU WKHLU GLPHQVLRQV Common mimics have their own tongue (corruptions of the original ODQJXDJH VSRNHQ E WKHLU ZL DUG FUHDWRUV DQG FDQ DOVR EH WDXJKW WR VSHDN LQ FRPPRQ DQG RWKHU ODQJXDJHV .LOOHU PLPLFV DUH LQFDSDEOH RI VSHHFK RPEDW PLPLF FDQ VXUSULVH LWV YLFWLPV HDVLO SHQDOW WR YLFWLPV VXUSULVH UROOV :KHQ D FUHDWXUH WRXFKHV D PLPLF LW ODVKHV RXW ZLWK D pseudopod that in icts 3d4 points of damage. Furthermore, the mimic FRYHUV LWVHOI ZLWK D JOXH OLNH VXEVWDQFH Q FUHDWXUH RU LWHP WKDW WRXFK HV D PLPLF LV KHOG IDVW OFRKRO ZLOO ZHDNHQ WKH JOXH LQ WKUHH URXQGV HQ DEOLQJ WKH FKDUDFWHU WR EUHDN IUHH RU WKH FKDUDFWHU PD DWWHPSW WR PDNH DQ RSHQ GRRUV UROO WR EUHDN IUHH 2QO RQH DWWHPSW PD EH PDGH SHU FKDUDFWHU DQG QR RWKHU DFWLRQ RIIHQVLYH RU GHIHQVLYH PD EH SHUIRUPHG GXULQJ WKH URXQG WKDW WKH DWWHPSW LV EHLQJ PDGH PLPLF PD QHXWUDO ize its glue at any time that it desires; the glue dissolves ve rounds after WKH PLPLF GLHV 7KH PLPLF LV LPPXQH WR DFLG DWWDFNV DQG LV XQDIIHFWHG E PROGV JUHHQ VOLPH DQG YDULRXV SXGGLQJV

DELWDW RFLHW 0LPLFV OLYH XQGHUJURXQG ZKHUH WKH FDQ DYRLG VXQ OLJKW 7KH DUH VROLWDU FUHDWXUHV WKLV LV WR HQVXUH WKDW HDFK PLPLF KDV D ODUJH JUD LQJ DUHD 7KH KDYH QR FXOWXUH WKHLU SULPDU FRQFHUQV DUH survival and food. Common mimics are quite intelligent and will gladly offer information in exchange for food. Killer mimics attack regardless of DWWHPSWV DW FRPPXQLFDWLRQ 0LPLFV KDYH QR PRUDO FRGH DQG QR LQWHUHVW LQ FXOWXUH RU UHOLJLRQ :L DUGV ZKR XVH WKHP DV JXDUGLDQV KDYH VRPHWLPHV IRXQG WKHP WR EH OHVV WKDQ HQWKXVLDVWLF DERXW REH LQJ WKHLU FRPPDQGV (FRORJ 0LPLFV ZHUH RULJLQDOO FUHDWHG E ZL DUGV WR SURWHFW WKHP VHOYHV IURP WUHDVXUH KXQWHUV JRRG PHDO RQH RU WZR KXPDQV FDQ sustain them for weeks. They reproduce by ssion and grow to full VL H LQ VHYHUDO HDUV 0LPLFV SRVH DV VWRQHZRUN GRRUV VWDWXHV VWDLUV FKHVWV RU RWKHU FRPPRQ LWHPV PDGH IURP VWRQH ZRRG DQG PHWDO 7KHLU VNLQ LV FRYHUHG ZLWK RSWLFDO VHQVRUV WKDW DUH VHQVLWLYH WR KHDW DQG OLJKW LQ D IRRW UDGLXV HYHQ LQ SLWFK GDUNQHVV Q SRZHUIXO OLJKW VRXUFH FDQ HDVLO EOLQG WKHP LQFOXGLQJ GLUHFW VXQOLJKW ORQJ ZLWK glue, they can excrete a liquid that smells like rotting meat; this attracts VPDOOHU PRUH FRPPRQ SUH XVXDOO UDWV 0LPLF LFKRU LV XVHIXO LQ WKH FUHDWLRQ RI SRO PRUS HO SRWLRQV DQG WKHLU JOXH DQG VROYHQW VDFV FDQ EH VROG WR DOFKHPLVWV 2WKHU LQWHUQDO RUJDQV DUH XVHIXO LQ WKH PDQXIDFWXUH RI SHUIXPHV 7KH PLPLF V LQWHUQDO RUJDQV DUH FRQVLGHUHG WDVW GHOLFD FLHV LQ VRPH FXOWXUHV

250

Mind Flayer (Illithid) /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

Q VXEWHUUDQHDQ 5DUH Community Q Carnivore (brains) *HQLXV 6 7 ; % LQ ODLU /DZIXO HYLO

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

VHH EHORZ 0LQG EODVW VHH EHORZ 0DJLFDO SRZHUV 0 WDOO Champion (15) + special IRU SVLRQLF YHUVLRQ

The illithid, or mind ayer, is an evil and feared creature of the Under GDUN LWV SRZHUV DUH IRUPLGDEOH DQG LW IHHGV RQ WKH EUDLQV RI DQ FUHDWXUH LW HQFRXQWHUV 8VLQJ DUFDQH SRZHUV LW HQVODYHV RU GHVWUR V LWV IRHV ZKLFK LQFOXGH VXFK SRZHUIXO FUHDWXUHV DV GURZ DQG NXR WRD 0LQG )OD HUV VWDQG DERXW IHHW WDOO DQG KDYH KLGHRXV PDXYH VNLQ WKDW JOLVWHQV ZLWK VOLPH 7KH KHDG UHVHPEOHV DQ RFWRSXV ZLWK ZKLWH H HV QR SXSLOV DUH HYLGHQW DQG IRXU WHQWDFOHV DURXQG LWV PRXWK D URXQG PDQ toothed ori ce like that of a lamprey. The creature has three reddish n JHUV DQG D WKXPE RQ HDFK KDQG ,OOLWKLGV KDYH LQIUDYLVLRQ 7KH FDQ FRPPXQLFDWH ZLWK DQ FUHDWXUHV YLD LQQDWH WHOHSDWK WKH KDYH QR VSRNHQ ODQJXDJH DOWKRXJK WKH RI WHQ DFFRPSDQ WKHLU WKRXJKWV ZLWK KLVVLQJ DQG WKH HDJHU ODVKLQJ RI their tentacles. Mind ayers dress in owing robes, often with high, VWLII FROODUV DGRUQHG ZLWK V PEROV RI GHDWK DQG GHVSDLU RPEDW A mind ayer’s preferred method of attack is the PL G EOD projected in a cone 60 feet long, 5 feet wide at the mind ayer, and 20 IHHW ZLGH DW WKH RSSRVLWH HQG OO ZLWKLQ WKH FRQH PXVW PDNH D VDYLQJ WKURZ YV ZDQGV RU EH VWXQQHG DQG XQDEOH WR DFW IRU G URXQGV 7KH LO OLWKLG WULHV WR JUDE RQH RU WZR VWXQQHG YLFWLPV UHTXLULQJ QRUPDO DWWDFN UROOV LI RWKHUV WU WR SUHYHQW WKLV DQG HVFDSH ZLWK WKHP 7KH LOOLWKLG NHHSV VRPH YLFWLPV DV VODYHV DQG IHHGV RQ WKH EUDLQV RI WKH RWKHUV :KHQ GHYRXULQJ WKH EUDLQ RI D VWXQQHG YLFWLP LW LQVHUWV LWV WHQWDFOHV LQWR WKH YLFWLP V VNXOO DQG GUDZV RXW LWV EUDLQ NLOOLQJ WKH YLFWLP in one round. A mind ayer can also use its tentacles in combat; it does so RQO ZKHQ VXUSULVHG RU ZKHQ DWWDFNLQJ D VLQJOH XQDUPHG YLFWLP WHQ WDFOH ZKLFK KLWV FDXVHV KS GDPDJH DQG KROGV WKH YLFWLP WHQWDFOH GRHV QR GDPDJH ZKLOH KROGLQJ DQG FDQ EH UHPRYHG ZLWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO 2QFH DOO IRXU WHQWDFOHV KDYH DWWDFKHG WR WKH YLFWLP the mind ayer has found a path to the brain and kills the victim in one URXQG ,I SUHIHUUHG WKH 0 FDQ VLPSO UROO G IRU WKH QXPEHU RI URXQGV UHTXLUHG WR NLOO D VWUXJJOLQJ YLFWLP A mind ayer can also use the following arcane powers, one per round, DV D WK OHYHO PDJH H LR DUP SHU R DUP PR HU ( 3 OH L D H D UDO SURMH LR DQG SOD H L OO VDYLQJ WKURZV DJDLQVW WKHVH SRZHUV DUH PDGH DW D GXH WR WKH FUHDWXUH V PHQWDO SURZHVV If an encounter is going against a mind ayer, it will immediately ee, VHHNLQJ WR VDYH LWVHOI UHJDUGOHVV RI LWV WUHDVXUH RU LWV IHOORZV DELWDW RFLHW Mind ayers hate sunlight and avoid it when possible. 7KH OLYH LQ XQGHUJURXQG FLWLHV RI WR LOOLWKLGV SOXV DW OHDVW WZR VODYHV SHU LOOLWKLG OO WKH VODYHV DUH XQGHU WKH HIIHFWV RI D DUP SHU R RU DUP PR HU VSHOO DQG REH WKHLU LOOLWKLG PDVWHUV ZLWKRXW TXHVWLRQ The center of a community is its elder-brain, a pool of briny uid that contains the brains of the city’s dead mind ayers. Due to the mental

251

SRZHUV RI LOOLWKLGV WKH HOGHU EUDLQ LV VWLOO VHQWLHQW DQG WKH WHOHSDWKLF XQLRQ RI LWV EUDLQV UXOHV WKH FRPPXQLW 7KH HOGHU EUDLQ KDV D WHOHSDWKLF UDQJH RI WR PLOHV GHSHQGLQJ RQ LWV DJH DQG VL H ,W GRHV QRW DWWDFN EXW WHOH pathically warns the mind ayers of the presence of thinking creatures, so a mind ayer within its telepathic radius can be surprised only by nonLQWHOOLJHQW FUHDWXUHV 7KH UDQJH RI WKH HOGHU EUDLQ GHWHUPLQHV WKH WHUULWRU FODLPHG DQG GHIHQGHG E WKH FRPPXQLW WKRXJK UDLGLQJ SDUWLHV DUH VHQW IDU EH RQG WKLV OLPLW Mind ayers have no family structure. Their social activities include HDWLQJ FRPPXQLFDWLQJ ZLWK WKH HOGHU EUDLQ DQG GHEDWLQJ RQ WKH EHVW WDF tics to conquer the Underdark. For amusement, they in ict pain on their captives and force slaves to ght in gladiatorial games. Mind ayers are arrogant, viewing all other species only as cattle to be IHG XSRQ 7KH SUHIHU WR HDW WKH EUDLQV RI WKLQNLQJ FUHDWXUHV (FRORJ Mind ayers live about 125 years. They are warm-blooded am phibians, and spend the rst 10 years of life as tadpoles, swimming in the HOGHU EUDLQ SRRO XQWLO WKH HLWKHU GLH ZKLFK PRVW GR RU JURZ LQWR DGXOW LOOLWKLGV 2Q DQ LUUHJXODU EDVLV DGXOW LOOLWKLGV IHHG EUDLQV WR WKH WDGSROHV ZKLFK GR QRW PROHVW WKH HOGHU EUDLQ ,OOLWKLGV DUH KHUPDSKURGLWLF HDFK FDQ SURGXFH RQH WDGSROH WZLFH LQ LWV OLIH Mind ayer ichor is an effective ingredient in a SR LR R ( 3 VLRQLF ,OOLWKLGV Psionic ayers, considered the only true illithids by some (including them selves), have most of the same statistics and abilities as other mind ay HUV ,QVWHDG RI PDJLF EDVHG DELOLWLHV KRZHYHU WKHLUV DUH SXUHO SVLRQLF Psionic mind ayers have a beak-like mouth and disdain the stiff-collared UREHV SUHIHUUHG E WKHLU FRXVLQV VLRQLFV XPPDU /HYHO LV FL

HY

WWDFN HIHQVH (: ,, OO

FRUH ,QW

G

V

,OOLWKLGV XVH SVLRQLFV IRU DWWDFN PLQG FRQWURO DQG WUDYHO OO SVLRQLF LO OLWKLGV KDYH DW OHDVW WKH IROORZLQJ SRZHUV V FKRNLQHVLV HYRWLRQV FRQWURO ERG OHYLWDWLRQ V FKRPHWDEROLVP FLHQFHV ERG HTXLOLEULXP WKHLU RQO SV FKR PHWDEROLF SRZHU V FKRSRUWDWLRQ FLHQFHV SUREDELOLW WUDYHO WHOHSRUW HYRWLRQV DVWUDO SURMHFWLRQ HOHSDWK FLHQFHV GRPLQDWLRQ PLQGOLQN HYRWLRQV DZH FRQWDFW (63 HJR ZKLS LG LQVLQXDWLRQ SRVW K SQRWLF VXJJHVWLRQ

Minotaur /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

7HPSHUDWH DQG VXEWURSLFDO ODE ULQWKV 5DUH Clan 1LJKW Carnivore (man-eater) /RZ C in lair Chaotic evil

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / ( (OGHU

RU E ZHDSRQ W SH *UDSSOH FKDUJH ERQXV RQ VXUSULVH UROO 1LO / WDOO (OLWH 6SHFLDO

0LQRWDXUV DUH HLWKHU FXUVHG KXPDQV RU WKH RIIVSULQJ RI PLQRWDXUV DQG KXPDQV 7KH XVXDOO GZHOO LQ XQGHUJURXQG ODE ULQWKV IRU WKH DUH QRW FRQIXVHG LQ WKHVH SODFHV ZKLFK JLYHV WKHP DQ DGYDQWDJH RYHU WKHLU SUH 0LQRWDXUV DUH KXJH ZHOO RYHU IHHW WDOO DQG TXLWH EURDG DQG PXV FXODU 7KH KDYH WKH KHDG RI D EXOO EXW WKH ERG RI D KXPDQ PDOH 7KHLU IXU LV EURZQ WR EODFN ZKLOH WKHLU ERG FRORULQJ YDULHV DV ZRXOG D QRUPDO human’s. Clothing is minimal, usually a loin cloth or skirt. RPEDW 0LQRWDXUV DUH YHU VWURQJ HTXLYDOHQW KXPDQ 6WUHQJWK RI JDLQVW PDQ VL HG RSSRQHQWV PLQLPXP IHHW WDOO WKH PD EXWW IRU SRLQWV RI GDPDJH JDLQVW VPDOOHU RSSRQHQWV WKH ELWH IRU SRLQWV RI GDPDJH ,I D PLQRWDXU LV IHHW RU PRUH IURP LWV RSSRQHQW LW FDQ ORZHU LWV KHDG DQG FKDUJH DJDLQVW DQ FUHDWXUH WKDW LV DW OHDVW IHHW WDOO ,I VXFFHVVIXO WKH FKDUJH FDXVHV GRXEOH KHDG EXWW GDPDJH ,Q DGGLWLRQ WR WKHVH DWWDFNV PRVW PLQRWDXUV DOVR FDUU ZHDSRQV D KXJH axe (treat as a halberd) or ail, with which it in icts normal damage +2. Minotaurs are not particularly intelligent, but are extremely cunning and have excellent senses. They have a +2 bonus on their surprise rolls, KDYH LQIUDYLVLRQ DQG FDQ WUDFN SUH E VFHQW OLNH D UDQJHU ZLWK DF FXUDF 7KH DOZD V SXUVXH DQ XQIDPLOLDU VFHQW 0LQRWDXUV DUH LPPXQH WR PD H VSHOOV 7KH DWWDFN DQ LQWUXGHU ZLWKRXW IHDU DQG ZLOO UHWUHDW RQO LI WKH FUHDWXUH LV REYLRXVO EH RQG WKHLU DELOLW WR GHIHDW WR PRUDOH VFRUH LQ FRPEDW DELWDW RFLHW 0LQRWDXUV OLYH LQ FRPPXQLWLHV RI XS WR HLJKW PHPEHUV If the community contains more than six minotaurs, one will be an elder PLQRWDXU ZLWK 6WUHQJWK DQG +LW LFH 7KH PLQRWDXU HOGHU LV WKH FODQ OHDGHU KH UHPDLQV LQ WKH FHQWHU RI WKH ODE ULQWK DQG UDLVHV RXQJ PLQRWDXUV ZKLOH RWKHUV KXQW +H LV DOZD V HQFRXQWHUHG LQ WKH FHQWHU RI D ODE ULQWK PLQRWDXU V ODE ULQWK LV UDUHO QDWXUDO 2IWHQ DQ HYLO ZL DUG RU D W UDQW ZLOO FRQVWUXFW D ODE ULQWK DQG SODFH WKH PLQRWDXU IDPLO WKHUH IHHG LQJ LW SULVRQHUV DQG VODYHV RQ D UHJXODU EDVLV 2FFDVLRQDOO WKLV W UDQW ZLOO EH NLOOHG DQG WKH PLQRWDXUV IRUFHG WR IHQG IRU WKHPVHOYHV VLQFH FUHDWXUHV UDUHO HQWHU D ODE ULQWK RQ WKHLU RZQ DF FRUG WKHVH PLQRWDXUV ZLOO XVXDOO EH UDYHQRXVO KXQJU 0LQRWDXUV VSHDN WKHLU RZQ SULPLWLYH ODQJXDJH DQG DUH OLNHO WR VSHDN D KDOWLQJ IRUP RI FRPPRQ 7KH KDYH OLWWOH FXOWXUH WKHLU OLYHV

UHVHPEOH DQLPDOV PRUH WKDQ KXPDQV 7KHLU FXOWXUH YHQHUDWHV SK VLFDO strength above all else and particularly strong human ghters have been NQRZQ WR HDUQ WKHLU UHVSHFW 7KH ZRUVKLS FUXGH JRGV DQG KDYH ZHDN clerics (maximum 3rd-level shaman). Rumors persist of more intelligent PLQRWDXUV ZLWK GHYHORSHG VRFLHWLHV (FRORJ 7KH FXUVH ZKLFK FUHDWHV PLQRWDXUV LV XQNQRZQ EXW VDJHV VXVSHFW LW LQYROYHV FULPHV DJDLQVW WKH QDWXUDO RUGHU 0LQRWDXUV DUH always male. It is also said that the rst minotaur was originally a great and ill-tempered human ghter; he wanted to be as strong as a bull and KLV ZLVK ZDV JUDQWHG LQ WKH PRVW KLGHRXV PDQQHU SRVVLEOH 0LQRWDXUV EUHHG ZLWK KXPDQ IHPDOHV WR SURGXFH RIIVSULQJ ZKLFK DUH PDOH PL QRWDXUV 0LQRWDXUV KDYH D OLIHVSDQ RI HDUV 7KH FDQ OLYH ZLWKRXW IRRG IRU HDUV DW D WLPH EXW DUH DOZD V KXQJU XQOHVV WKH DUH IHG UHJXODUO 7KH DUH PHDW HDWHUV EXW WKHLU FXUVH FDXVHV WKHP WR SUHIHU D diet of human esh. Those transformed into minotaurs by curses may EH UHVWRUHG WR KXPDQ IRUP E D ZL EXW WKRVH ZKR ZHUH ERUQ DV PL QRWDXUV FDQQRW EH PDGH KXPDQ *QROOV DUH WKHLU QDWXUDO HQHPLHV WKH ZLOO NLOO HDFK RWKHU RQ VLJKW 0LQRWDXU FRPSRQHQWV DUH VRPHWLPHV XVHG LQ VSHOOV DQG SRWLRQV DQG PLJKW EH XVHG LQ PDJLFDO LWHPV LQYROYLQJ VWUHQJWK ORFDWLRQ DQG PLVGLUHFWLRQ

252

Mist, Crimson Death /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

%RJV VZDPSV 9HU UDUH 6ROLWDU 1LJKW Carnivore *HQLXV = 1HXWUDO HYLO

)O

)O DIWHU IHHGLQJ %

6HH EHORZ 6HH EHORZ 0 Champion (15-16)

7KH FULPVRQ GHDWK LV D PDOHYROHQW YDSRURXV FUHDWXUH WKDW IHHGV RQ WKH bodily uids of its victims. 7KH ERG RI WKH FULPVRQ GHDWK LV D KXPDQRLG VKDSHG FORXG RI SDOH color. It is dif cult to distinguish if seen against fog and nearly invisible WR LQIUDYLVLRQ XULQJ WKLV WLPH WKH FUHDWXUH KDV DQ LQLWLDWLYH ERQXV RI When the creature is fed, it develops a crimson ush that is easily visible by normal or infravision. The cloud possesses humanoid features. The n JHUV HORQJDWH LQWR WHQWDFOHV ZKHQ LW LV IHHGLQJ %HFDXVH RI LWV EHKDYLRU sages believe that a Crimson Death Mist is the result of the actual death RI D YDPSLUH 7KH FULPVRQ GHDWK V ODQJXDJH LV D EDUHO DXGLEOH VHULHV RI ZKLVSHUV ,W FDQ FRPPXQLFDWH ZLWK RWKHU YDSRURXV EHLQJV VXFK DV DLU HOHPHQWDOV ,W FRPPXQLFDWHV ZLWK KXPDQRLGV RQO LI LW LV WKHLU FDSWLYH RPEDW 7KH PRQVWHU DWWDFNV RQO WR IHHG RU GHIHQG LWVHOI ,W VXUURXQGV LWV YLFWLP ZLWK YDSRURXV WHQWDFOHV :KHQHYHU LW KLWV WKH WHQWDFOHV GUDLQ bodily uids and cause 3d10 points of damage. The creature is normally immaterial (AC 0) and can be struck only by PDJLFDO ZHDSRQV RI RU EHWWHU IWHU IHHGLQJ WKH FUHDWXUH DWWDLQV VROLG ity (AC 4) for six turns. At this time the creature turns red, moves more VORZO )O DQG FDQ EH VWUXFN E PDJLFDO ZHDSRQV RI RU EHWWHU :KHQ D FULPVRQ GHDWK GLHV LW LPPHGLDWHO GLVVLSDWHV LQWR WKH DLU while its undigested uids fall to the ground in a grotesque shower. 7KH FULPVRQ GHDWK LV DEOH WR FDUU ORDGV E OHYLWDWLQJ DQ WKLQJ VXU URXQGHG E LWV YDSRURXV PDVV HVSLWH LWV YDSRURXV QDWXUH WKH FULP VRQ GHDWK SRVVHVVHV VWUHQJWK HTXDO WR D QRUPDO KXPDQ ,W LV DEOH WR FDU U D SDVVLYH ZHLJKW HTXDO WR DQ DGXOW KXPDQ ,I LW DWWHPSWV WR SLFN XS D VWUXJJOLQJ YLFWLP LW PXVW PDNH D VXFFHVVIXO DWWDFN UROO IRU HDFK URXQG LW FDUULHV WKH SHUVRQ )DLOXUH PHDQV WKH SHUVRQ GURSV WR WKH JURXQG VXIIHULQJ GDPDJH DSSURSULDWH WR WKH KHLJKW RI WKH IDOO DELWDW RFLHW 7KH FULPVRQ GHDWK GZHOOV LQ WKH ERJV DQG PDUVKHV ZKHUH FKLOO DQG GDPS SUHYDLO 7KH FUHDWXUH LV QHDUO LQYLVLEOH LQ LWV QDWLYH KDELWDW 7KH FULPVRQ GHDWK LV D VHFUHWLYH FUHDWXUH ,W SUHIHUV WR IHHG RQ VROLWDU EHLQJV VLQFH WKHVH DUH HDV WR VQHDN XS RQ DQG KDYH QR DOOLHV WR OHQG WKHP VXSSRUW ,I VHYHUDO SHRSOH DUH SUHVHQW WKH FULPVRQ GHDWK WULHV WR SLFN RII WKH JXDUG ZKLOH WKH RWKHUV VOHHS LW WKHQ IHHGV RQ WKH RWKHUV DW LWV OHLVXUH ,Q RUGHU WR FRQFHDO LWV SUHVHQFH WKH FULPVRQ GHDWK GLVSRVHV RI FRUSVHV LQ LWV ODLU RU D GHHS ERJ

,W PDLQWDLQV D ODLU LQ D WKLFNHW XQGHUFXW EDQN RU D KROORZ VSDFH XQGHU D ZLQGIDOO 7KHUH WKH PRQVWHU VWRUHV WKH YDOXDEOHV LW FROOHFWV IURP LWV YLF WLPV 7KHVH FDQ EH XVHG DV EULEHV IRU KXPDQRLG DOOLHV RU EDLW IRU LQWHQGHG YLFWLPV 7KH ODLU PD DOVR FRQWDLQ WKH UHPDLQV RI SDVW YLFWLPV 7KH FULPVRQ GHDWK SUHIHUV WR IHHG RQ KXPDQRLGV ,W QRUPDOO UHTXLUHV RQH YLFWLP SHU ZHHN ,I PRUH SHRSOH DUH DYDLODEOH WKH PRQVWHU PD IHHG FRQWLQXRXVO XQWLO GHVWUR HG RU GULYHQ RII /HJHQGV WHOO RI D FRQQHFWLRQ EHWZHHQ FULPVRQ GHDWKV DQG YDPSLUHV 2QH WDOH VXJJHVWV WKDW ZKHQ DQ XQGHDG YDPSLUH LV GHVWUR HG LWV VSLULW LV WUDQVIRUPHG LQWR D FULPVRQ GHDWK QRWKHU WDOH VXJJHVWV WKDW ZKHQ D YDPSLUH LV FUHDWHG WKH PRQVWHU V ORVW VRXO LV UHERUQ HOVHZKHUH DV D FULP VRQ GHDWK 7KLV OHJHQG DOVR VXJJHVWV WKDW D YDPSLUH PD EH UHVWRUHG WR QRUPDO OLIH LI LW LV UHMRLQHG E LWV FULPVRQ GHDWK FRXQWHUSDUW WKLUG OHJHQG says that extremely evil air elementals are condemned and cast out into WKH 3ULPH 0DWHULDO SODQH LQ WKH IRUPV RI FULPVRQ GHDWKV (FRORJ 7KH FULPVRQ GHDWK LV D GDQJHURXV SUHGDWRU WKDW URDPV WKH VZDPSV OLNH D OLYLQJ JKRVW FULPVRQ GHDWK FDQ EH FROOHFWHG DQG LP SULVRQHG LQ DQ DLUWLJKW FRQWDLQHU 7KLV GRHV QRW KDUP LW FULPVRQ GHDWK LQ VXFK D FRQWDLQHU PD EH PLVWDNHQ IRU RU PLVODEHOHG DV D ERW WOHG GMLQQ RU PDJLFDO YDSRU ,I VRPHRQH UHOHDVHV WKH FULPVRQ GHDWK WKH VWDUYLQJ FUHDWXUH LPPHGLDWHO DWWDFNV LWV XQZLWWLQJ UHVFXHU Crimson deaths are aware of the advantages of alliances. They may DJUHH WR FRRSHUDWH ZLWK HYLO KXPDQRLGV ZKR FDQ SURYLGH WKHP ZLWK D steady supply of victims. They make excellent allies for those dwelling in RU QHDU WKHLU ODLUV

253

Mist, Vampiric /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

1RQ DUFWLF 6ZDPSV DQG VXEWHUUDQHDQ 5DUH 6ROLWDU 1LJKW %ORRG YHUDJH LQ ODLU 1HXWUDO HYLO ZKHQ VXEVWDQWLDO ZKHQ VXEVWDQWLDO 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 0 WDOO (OLWH

7KHVH JDVHRXV PRQVWHUV SUH RQ DOO OLYLQJ FUHDWXUHV HQYHORSLQJ WKHP ZLWK WKHLU JDVHRXV WHQGULOV WKHQ GUDLQLQJ WKHLU EORRG IRU IRRG 9DPSLULF PLVWV DSSHDU DV WKLFN ELOORZLQJ FORXGV WR IHHW LQ GLDPHWHU Color ranges from pale pink when hungry to crimson red when sated. 9DPSLULF PLVWV VSHDN QR ODQJXDJH EXW WKH FRPPXQLFDWH WKURXJK D OLP LWHG IRUP RI WHOHSDWK 7KHVH FUHDWXUHV UHHN RI ROG EORRG DQG DUH RIWHQ VPHOOHG EHIRUH VHHQ RPEDW 9DPSLULF PLVWV DXWRPDWLFDOO VHQVH WKH SUHVHQFH RI DQ ZDUP EORRGHG FUHDWXUH ZLWKLQ IHHW +XQJU PLVWV WDNH WKH VKRUWHVW URXWH possible to the victim, navigating by touch, owing easily over water or WKURXJK QDUURZ FUDFNV 7KHLU SDWK FDQ EH EORFNHG E QRQSRURXV REVWDFOHV but vampiric mists are intelligent and if any reasonable path exists they will nd it. All vampiric mists have maximum hit points (8 per die) when full, but WKH DUH DOPRVW QHYHU HQFRXQWHUHG LQ WKLV VWDWH )RU HDFK KRXUV D PLVW JRHV XQIHG LW ORVHV KLW SRLQW 9DPSLULF PLVWV ZKRVH KLW SRLQW WRWDOV UHDFK GXH WR VWDUYDWLRQ GLH 7R UHJDLQ KLW SRLQWV YDPSLULF PLVWV PXVW GUDLQ IUHVK EORRG IURP OLYLQJ YLFWLPV KHQFH WKH PLVW V QDPH )RU HDFK KLW SRLQWV RI EORRG GUDLQHG WKH PLVW UHJDLQV KLW SRLQW YDPSLULF PLVW PD DWWDFN RQH YLFWLP SHU URXQG E UHDFKLQJ RXW with a gaseous tendril. Targets of a vampiric mist are treated as AC 10. Modify this number by the victim’s Dexterity, and by the magical SURWHFWLRQ ZRUQ HWF EXW LJQRUH PDJLFDO VKLHOGV 7KH WRXFK RI D YDPSLULF PLVW GUDLQV G SRLQWV RI EORRG KLW DERYH WKH QHHGHG WR KLW QXPEHU PHDQV WKH PLVW KDV HQYHORSHG LWV YLFWLP (QYHORSHG YLF tims are automatically hit each round until either the mist dies, nishes IHHGLQJ RU UHWUHDWV WWDFNV E RWKHU FKDUDFWHUV DJDLQVW DQ HQYHORS LQJ YDPSLULF PLVW GLYLGH WKHLU GDPDJH HYHQO KDOI DJDLQVW WKH PLVW KDOI DJDLQVW WKH YLFWLP 2QO WKH HQYHORSHG YLFWLP PD DWWDFN WKH PLVW ZLWKRXW KDUP WR KLPVHOI +RZHYHU EHFDXVH RI WKH GLVRULHQWLQJ HIIHFW RI UDSLG EORRG ORVV HQYHORSHG YLFWLPV PD QRW XVH DQ VSHOOV RU PDJLFDO GHYLFHV WKDW UHTXLUH FRQFHQWUDWLRQ :KLOH EORRG GUDLQLQJ LV PDLQO XVHG WR IHHG WKH DELOLW FDQ DOVR EH XVHG in defense by sated vampiric mists. Extra blood is simply dumped upon WKH JURXQG 1RUPDOO D YDPSLULF PLVW LV GDPDJHG RQO E PDJLFDO ZHDSRQV RU E VSHOOV WKDW HIIHFW DLU L L ERO DQG PD L PL LOH DUH DOVR HIIHFWLYH However, immediately after reaching maximum hit points a vampiric PLVW WDNHV RQ VXEVWDQFH 7KLV VXEVWDQWLDO VWDJH ODVWV G WXUQV XULQJ WKLV time the mist’s movement rate slows to 6, its AC drops to 8, and it may be KLW E QRUPDO ZHDSRQV

%ORRG GUDLQLQJ LV QRW D IRUP RI UHJHQHUDWLRQ D PLVW WKDW ORVHV KLW SRLQWV LQ FRPEDW PXVW KHDO WKRVH SRLQWV QRUPDOO .HHS WUDFN RI D PLVW V current hit points and its maximum possible for that combat (this to WDO VWDUWV DW DQG JRHV GRZQ ZLWK GDPDJH FDXVHG WR WKH PLVW (DFK WLPH WKH PLVW LV ZRXQGHG UHGXFH ERWK WKH FXUUHQW KLW SRLQWV DQG WKH maximum. If the current hit point total ever reaches 0, the mist dies. +LW SRLQWV JDLQHG E GUDLQLQJ EORRG DUH DGGHG WR WKH FXUUHQW KLW SRLQWV which cannot exceed the maximum total (24 minus damage to the mist). +LW SRLQWV ORVW GXH WR VWDUYDWLRQ DUH VXEWUDFWHG IURP WKH FXUUHQW KLW points only. The current hit points may never exceed the mist’s maxi mum hit point total. (After the current battle is over, the maximum hit SRLQW WRWDOV IRU DQ VXUYLYLQJ PLVWV UHWXUQ WR DELWDW RFLHW 7KHVH GUHDG PRQVWHUV LQKDELW ERWK VZDPSV ZKHUH WKH creep along mixing in with morning and night fog, and subterranean cav HUQV ZKHUH WKH VWDON SUH LQ DEVROXWH GDUNQHVV 9DPSLULF PLVWV DWWDFN at night or early morning, owing over the ground in search of warmEORRGHG YLFWLPV 7KH SUHIHU ORQH YLFWLPV EXW KXQJU PLVWV VRPHWLPHV UDLG WRZQV DW QLJKW VOD LQJ OLYHVWRFN DQG GUDLQLQJ YLFWLPV LQ WKHLU VOHHS EHIRUH VOLSSLQJ RXW DW GDZQ (FRORJ )LUVW WKRXJKW WR EH LPPDWXUH IRUPV RI FULPVRQ GHDWK LW LV QRZ known that these ends were deliberately created by a powerful vampire ZL DUG 9DPSLULF PLVWV UHSURGXFH YLD GLYLVLRQ PLVW LV OLNHO WR GLYLGH GXULQJ LWV VXEVWDQWLDO VWDJH LPPHGLDWHO DIWHU IHHGLQJ 7KH WZR PLVWV FUH DWHG KDYH +LW LFH HDFK EXW RQO KLW SRLQWV SHU GLH WKXV WKH DUH ERUQ UDYHQRXVO KXQJU 9DPSLULF PLVWV SUH RQ DOO ZDUP EORRGHG FUHDWXUHV 1R DQLPDOV KXQW YDPSLULF PLVW GHOLEHUDWHO WKRXJK VWLUJHV OHHFKHV DQG RWKHU EORRGVXFN HUV DUH VRPHWLPHV GUDZQ IDWDOO WR WKHLU VPHOO YDPSLULF PLVWV KDYH QR NQRZQ OLIH VSDQ 7KH OLYH XQWLO WKH VWDUYH DUH VODLQ RU UHSURGXFH

254

Mold /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1

SDWFK

12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , , ( 02 /( / (

URZQ 6XEWHUUDQHDQ 9HU UDUH 3DWFK Q +HDW 1RQ 1LO 1HXWUDO

XVVHW 6XEWHUUDQHDQ 9HU UDUH 3DWFK Q 0RLVWXUH 1RQ 1LO 1HXWUDO SDWFK

HOORZ 6XEWHUUDQHDQ 8QFRPPRQ 3DWFK Q 0HQWDO HQHUJ 1RQ 1LO 1HXWUDO SDWFK

1 1

1 1

1 1

1 )UHH LQJ EVRUE KHDW

1 6SRUHV ,PPXQH WR ZHDSRQV cold, re 1LO 6/ 1

1 3RLVRQ VSRUHV IIHFWHG RQO by re

1 ( 1LO 6/ 1

6/ 1

0ROGV DUH D YDULHW RI VSRUH SURGXFLQJ IXQJL WKDW IRUP LQ GHFD LQJ IRRG or in warm, moist places. These fungi usually have a woolly or furry tex WXUH :KLOH PRVW PROGV DUH KDUPOHVV WKHUH DUH DW OHDVW WKUHH YDULHWLHV RI PRQVWURXV PROGV WKDW SRVH D GHDGO WKUHDW WR DGYHQWXUHUV EURZQ UXVVHW DQG HOORZ PROG URZQ 0ROG %URZQ PROG LV IRXQG LQ GDPS VXEWHUUDQHDQ DUHDV VXFK DV FDYHUQV DQG FDYHV ,W LV OLJKW WR JROGHQ EURZQ LQ FRORU %URZQ PROG IHHGV E DEVRUELQJ KHDW HYHQ ERG KHDW ZKHUH EURZQ PROG JURZV WKH WHPSHUDWXUH LV EHORZ DYHUDJH LUHFW VXQOLJKW RU XOWUDYLROHW OLJKW NLOOV LW ,I D ZDUP EORRGHG FUHDWXUH FRPHV ZLWKLQ IHHW RI D EURZQ PROG WKH PROG GUDLQV KHDW HTXDO WR G SRLQWV RI GDPDJH IURP LWV YLFWLP SHU URXQG UL R ZDUP SURYLGHV FRPSOHWH SURWHFWLRQ DJDLQVW WKLV DWWDFN %URZQ PROG JURZV LQVWDQWO IURP KHDW ,I D WRUFK LV XVHG LQ LWV YLFLQLW LW GRXEOHV in size; if aming oil is used, it quadruples, and reball-type spells cause LW WR JURZ HLJKW IROG %URZQ PROG LV QRW IHG E FROG OLJKW VRXUFHV H J light, faerie re). 7KH RQO PDJLF WKDW DIIHFWV LW DUH GL L H UD H ZKLFK GHVWUR V LW SODQW DIIHFW LQJ PDJLF DQG FROG VSHOOV ,FH VWRUPV RU ZDOOV RI LFH FDXVH LW WR JR GRUPDQW IRU G WXUQV ROG ZD G ZKLWH GUDJRQ EUHDWK RU D R H R ROG NLOOV LW %URZQ PROG GRHV QRW DIIHFW FROG XVLQJ FUHDWXUHV VXFK DV ZKLWH GUDJRQV ZLQWHU ZROYHV LFH WRDGV HWF XVVHW 0ROG Russet mold is golden-brown to rust red in color. It has a lumpy tex WXUH VLPLODU WR FROG SRUULGJH LW LV FRYHUHG E VKRUW KDLU OLNH JURZWKV WKDW VWDQG XSULJKW DQG ZDYH DV LI WKH ZHUH LQ D FROG EUHH H ,W UHVHPEOHV UXVW DW GLVWDQFHV EH RQG IHHW FKDQFH RI HUURU ,W LV LPPXQH WR ZHDS RQV DQG PRVW VSHOOV LW LV DIIHFWHG RQO E DOFRKRO DFLG DQG VDOW ZKLFK NLOO LW D UH GL HD H RU D R L DO OL VSHOO DOVR GHVWUR V LW 5XVVHW PROG FRQWLQXRXVO HPLWV D FORXG RI VSRUHV LQ D WKUHHIRRW UD GLXV OO FUHDWXUHV LQ WKLV FORXG VXIIHU G SRLQWV RI GDPDJH SHU URXQG LQ WKH FORXG DQG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU EHFRPH LQIHFWHG ZLWK VSRUH VLFNQHVV 9LFWLPV RI VSRUH VLFNQHVV DUH LQVWDQWO SDUD O HG DQG GLH LQ G PLQXWHV XQOHVV D UH GL HD H VSHOO LV FDVW RQ WKHP

Q RQH ZKR GLHV IURP VSRUH VLFNQHVV XQGHUJRHV D WUDQVIRUPDWLRQ DQG EHJLQV WR VSURXW UXVVHW PROG JURZWKV ZKHQ FRPSOHWHO FRYHUHG LQ PROG G KRXUV KH EHFRPHV D PROG PDQ RU YHJHS JP ROG SOD VSHOO ZLOO KDOW WKH JURZWK RI WKH PROG IRU WKH GXUDWLRQ RI WKH VSHOO ZKLOH D UH GL HD H VSHOO GHVWUR V LW ZLWKLQ DQ KRXU DIWHU GHDWK DIWHU WKDW D ZL LV QHFHVVDU WR GHVWUR LW HOORZ 0ROG 7KLV PROG LV SDOH HOORZ WR JROGHQ RUDQJH LQ FRORU ,I WRXFKHG URXJKO LW PD FKDQFH HPLW D FORXG RI VSRUHV LQ D IRRW UDGLXV Q FUHDWXUH FDXJKW LQ WKLV FORXG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU GLH UH GL HD H VSHOO DQG D UH UUH LR VSHOO ZLWKLQ KRXUV DUH QHFHVVDU WR UHVWRUH OLIH )LUH RI DQ VRUW GHVWUR V HOORZ PROG R L DO OL VSHOO UHQGHUV LW GRUPDQW IRU G WXUQV HOORZ PROG FRORQLHV RI RYHU VTXDUH IHHW DUH VRPHWLPHV VHQWLHQW LQ FKDQFH 7KHVH PROGV VHQVH FUHDWXUHV ZLWKLQ IHHW DQG PD SURMHFW WKHLU VSRUHV WKDW GLVWDQFH 7ZLFH SHU GD WKH PD XVH D H LR RQ VRPHRQH ZLWKLQ WKDW UDGLXV LQ DGGLWLRQ WR WKH VDYLQJ WKURZ WKH YLFWLP PXVW VXFFHVVIXOO UROO DQ ,QWHOOLJHQFH FKHFN RU ORVH SRLQW RI ,QWHOOLJHQFH SHUPDQHQWO LW LV GHYRXUHG E WKH PROG /HYHO

LV FL

HY

WWDFN HIHQVH ,, 1LO VSHFLDO

HOHSDWK PLQGZLSH LG LQVLQXDWLRQ 0HWDSVLRQLFV SVLRQLF VHQVH G

RZHU FRUH

V G

UDQJH QR FRVW

2QO VHQWLHQW HOORZ PROGV LQ FKDQFH KDYH SVLRQLF SRZHUV 6XFK FUHDWXUHV DUH DOVR LPPXQH WR SVLRQLF DWWDFNV XQOHVV WKH FUHDWXUH LV EHLQJ DLGHG E RQH ZKR FDQ FRPPXQLFDWH ZLWK SODQWV

255

Mold Man (Vegepygmy) /,0 ) ( 2

( (

(1 1, , ,

,1 ,21 /(

,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , (

12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

7URSLFDO RU VXEWURSLFDO PRLVW IRUHVWV DQG FDYHUQV 9HU UDUH 7ULEH Q Carnivore /RZ 2 3 1HXWUDO RU WR RU + RU + RU + RU E ZHDSRQ 6HH EHORZ 6HH EHORZ 1LO 60 YHUDJH + + + + + +

0ROG PHQ VRPHWLPHV GHURJDWRULO FDOOHG YHJHS JPLHV RU HYHQ PROG LHV DUH VKRUW ELSHGDO IXQJXV FUHDWXUHV 7KH KDYH VKDUS WKRUQ OLNH FODZV DQG OHDI OLNH WHQGULOV IRUP D IULQJH RQ WKHLU VKRXOGHUV DEGR mens, and limbs. A topknot of these tendrils sits at the apex of a veg HS JP V KHDG 7KH FRORUDWLRQ RI PROG PHQ PDWFKHV WKHLU VXUURXQGLQJV IRUHVW PROG PHQ KDYH EURZQ VNLQ DQG JUHHQ WHQGULOV ZKLOH WKRVH IRXQG XQ GHUJURXQG PLJKW KDYH JUD VNLQ DQG EODFN WHQGULOV 0ROG PHQ DUH IHHW WDOO SOXV ½ IRRW SHU +LW LH OWKRXJK WKH GR QRW KDYH D VSRNHQ ODQJXDJH YHJHS JPLHV DUH FDSDEOH RI YRFDOL HG FULHV 7KH QRUPDOO FRPPXQLFDWH E WDSSLQJ RQ WKHLU FKHVWV DQG RQ WUHHV RU VWRQHV RPEDW 3DUWLHV RI PROG PHQ KXQW QHDU WKHLU ODLUV ,Q WKHLU KRPH WHUUL WRU PROG PHQ EOHQG LQWR WKHLU VXUURXQGLQJV VR RSSRQHQWV UHFHLYH D SHQDOW WR VXUSULVH UROOV 0ROG PHQ ZLOO DWWDFN DQ IRUP RI DQLPDO OLIH IRU IRRG 7KRXJK FD pable of using their natural camou age for ambush, they seldom use RWKHU WULFNV RU WUDSV SUHIHUULQJ GLUHFW DVVDXOW +DOI RI WKH PROG PHQ LQ D JURXS KDYH + ZKLOH KDYH + 7KH UHVW DUH RU + HTXDO FKDQFHV )RU HYHU PROG PHQ WKHUH LV D VXEFKLHI ZLWK + DQG G ERG JXDUGV ZLWK + HDFK (DFK WULEH RI PROG PHQ LV OHG E D FKLHI ZLWK + DQG G ERG JXDUGV ZLWK + HDFK +DOI RI WKH PROG PHQ HQFRXQWHUHG FDUU VSHDUV ZKLOH WKH RWKHUV XVH FOXEV RU JR ZLWKRXW ZHDSRQV HTXDO FKDQFHV Chiefs also attack with spores; victims must make a saving throw vs. SRLVRQ RU EH SDUDO HG G LQJ LQ G PLQXWHV XQOHVV WUHDWHG E D UH GL HD H VSHOO 9LFWLPV ZKR GLH LQ WKLV PDQQHU DUH UHERUQ G KRXUV ODWHU DV PROG PHQ ZLWK + 7KHVH LQGLYLGXDOV JHQHUDOO EHFRPH WKH FKLHI V ERG JXDUGV

WWDFNV IURP SLHUFLQJ ZHDSRQV FDXVH RQO SRLQW RI GDPDJH WR PROG PHQ 7KH DUH LPPXQH WR HOHFWULFDO DWWDFNV DV ZHOO DV DOO FKDUP spells except those which affect plants. Mold men always receive sav LQJ WKURZV YV HQFKDQWPHQWV HYHQ LI RQH LV QRW QRUPDOO DOORZHG ERXW KDOI RI DOO RI WKHLU KXQWLQJ SDUWLHV DUH DFFRPSDQLHG E D SDFN RI WKRUQLHV DV ZHOO 0ROG PHQ VHWWOHPHQWV DOZD V KROG SDFNV RI WKRUQLHV VHH WKRUQ XQGHU 3ODQW DQJHURXV DELWDW RFLHW 0ROG PHQ IRUP SULPLWLYH VHWWOHG WULEHV 7KHLU ODLUV DUH XVXDOO IRXQG LQ ZDUP XQGHUJURXQG DUHDV WKRXJK VRPH WULEHV KDYH ODLUV LQ WKH XQGHUEUXVK RI GHHS GDUN IRUHVWV DQG MXQJOHV 7ULEHV DUH YHU WHUULWRULDO Mold men co-exist well with plant and fungus life. They often use VKULHNHUV WR JXDUG WKHLU ODLUV DQG PROG PHQ QDWLYH WR WKH ODLU FDQ SDVV E WKRVH VKULHNHUV XQQRWLFHG 5XVVHW PROG LV XVXDOO IRXQG LQ WKH YLFLQLW RI D PROG PDQ ODLU DV ZHOO 1HZ PROG PHQ DUH FUHDWHG E UXVVHW PROG E WKHLU OHDGHUV VSRUH DW WDFNV RU E EXGGLQJ 7KH ODWWHU RFFXUV RQO LI IRRG LV SOHQWLIXO 5XVVHW PROGV SURGXFH + PROG PHQ ZKLOH OHDGHUV FUHDWH + PROG PHQ DQG QRUPDO EXGGLQJ SURGXFHV + PROG PHQ 0ROG PHQ KDYH EHHQ NQRZQ WR DVVRFLDWH ZLWK P FRQLGV ZKLFK YLHZ WKHP DV UXVWLF FRXVLQV (FRORJ 0ROG PHQ OLYH E VFDYHQJLQJ DQG KXQWLQJ 7KH ZLOO HDW PHDW LQ DQ FRQGLWLRQ IURP IUHVK WR FDUULRQ ,Q WLPHV RI JUHDW QHHG WKH KDYH EHHQ NQRZQ WR HDW RWKHU PROG PHQ RU HYHQ P FRQLGV WKRXJK WKH VHOGRP DWWDFN PHPEHUV RI WKHLU RZQ RU DQ DOOLHG WULEH

256

Mongrelman /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) 0 (

.

Q 5DUH 7ULEDO 1LJKW 2PQLYRUH /RZ WR YHUDJH C in lair /DZIXO QHXWUDO

+ + .

( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

+ +

+ + RU E ZHDSRQ W SH

1LO Camou age, mimicry 1LO 0 WR WDOO 6WHDG + + + + /HDGHU

Mongrelmen are a mixture of the blood of many species: humans, orcs, JQROOV RJUHV GZDUYHV KREJREOLQV HOYHV EXJEHDUV EXOO ZXJV DQG PDQ RWKHUV 7KHLU DSSHDUDQFH YDULHV JUHDWO FRPELQLQJ WKH ZRUVW IHDWXUHV RI WKHLU SDUHQW VWRFNV 7KH DUH XVXDOO FODG LQ GLUW UDJV WKH DUH DVKDPHG RI WKHLU DSSHDUDQFH DQG WU NHHS WKHLU ERGLHV FRQFHDOHG HVSHFLDOO DPRQJ VWUDQJHUV 7KH KDYH QR GLVWLQFW WRQJXH RI WKHLU RZQ but speak a debased common, mixed with grunts, whistles, growls, DQG JHVWXUHV 7KHLU QDPHV RIWHQ PLPLF DQLPDO QRLVHV RPEDW 0RQJUHOPHQ KDYH WKUHH VSHFLDO DELOLWLHV WKDW KHOS WKHP WR VXU vive: mimicry, pickpocketing, and camou age. 0LPLFU HQDEOHV WKHP WR LPLWDWH WKH VRXQGV PDGH E DQ PRQVWHU RU creature they have encountered except for special attack forms (groaning VSLULWV GHDWK ZDLO IRU LQVWDQFH ZKLFK WKH FDQQRW LPLWDWH 3LFNSRFNHWLQJ HQDEOHV WKHP WR DFTXLUH LWHPV WKDW WKH FRXOG QRW RWKHU ZLVH REWDLQ WKH KDYH D FKDQFH RI VXFFHVV Camou age enables them to hide themselves and their items with great VNLOO 7KH EDVH FKDQFH RI EHLQJ XQQRWLFHG LV DQG LW UHTXLUHV RQH WXUQ for camou age to be performed. Each additional turn spent preparing the camou age increases the chance by 1%, to a maximum of 95% (after 16 turns). Successfully camou aged persons or items are not noticed unless WKH DUH PRYHG RU WRXFKHG RU PRYH WKHPVHOYHV LQ WKH FDVH RI FUHDWXUHV Camou aged buildings are usually unnoticeable or unrecognizable at UDQJHV JUHDWHU WKDQ IHHW WKLV YDULHV ZLWK VL H DQG W SH RI VWUXFWXUH Mongrelmen normally ght with clubs and swords, but 5% of the mem EHUV RI DQ JURXS HQFRXQWHUHG DUH DUPHG ZLWK EORZJXQV DQG SRLVRQ RU SDUDO LQJ GDUWV

PRQJUHOPHQ HQFRXQWHUHG WKHUH LV DW OHDVW DELWDW RFLHW )RU HYHU RQH ZLWK +LW LFH IRU HYHU WKHUH LV RQH ZLWK +LW LFH DQG IRU HYHU WKHUH LV RQH ZLWK +LW LFH ,Q D FRPPXQLW ZKHUH WKH DUH not held as thralls, there are usually a leader (AC 4, Move 12, HD 5, Dmg 1d12, +1 bonus to attack roll) and ve bodyguards (HD 4). %HFDXVH RI WKHLU DSSHDUDQFH PRQJUHOPHQ DUH VHOGRP ZHOFRPH LQ DQ ODZIXO RU JRRG VRFLHW DQG DUH XVXDOO HQVODYHG RU DEXVHG E HYLO RU FKD RWLF JURXSV 7KXV PRQJUHOPHQ DUH IRXQG DV HLWKHU VODYHV RU VHUIV ZRUNLQJ ORQJ KRXUV IRU HYLO KXPDQV RU KXPDQRLGV LQ D GLVPDO FRPPXQLW RU DV UHIXJHHV OLYLQJ LQ DEDQGRQHG UXLQV (QVODYHG PRQJUHOPHQ DUH QRW ZLOOLQJ WR UHEHO EXW ZDLW SDWLHQWO IRU WKHLU PDVWHUV WR EH GHVWUR HG E RXWVLGH forces. They prefer to live an orderly day-to-day existence. PRQJUHOPDQ SULGHV LWVHOI LQ WKH DELOLW WR VXUYLYH WKH FRQVLGHU WKH WLWOH 7KH 6XUYLYRU WR EH PRUH HVWHHPHG WKDQ 7KH *UHDW )RU WKHP SD WLHQFH LV D JUHDWHU YLUWXH WKDQ EHLQJ JRRG DW WKH DUWV RI ZDU PRQJUHOPDQ SHUIRUPV DFWV RI YLROHQFH RQO LQ VHOI GHIHQVH RU LQ WKH FDVH RI VODYHV RQ WKH RUGHUV RI WKHLU PDVWHUV IUHH PRQJUHOPHQ GR QRW KHVLWDWH WR NLOO DQ RQH WKH EHOLHYH WKUHDWHQV WKHLU FRPPXQLW 7KH SUHIHU WR DYRLG FRQWDFW ZLWK other creatures except in times of great need, when they try to steal what WKH UHTXLUH IRRG WRROV HWF )UHH PRQJUHOPHQ UDLVH GRPHVWLF JDPH DQG JURZ IUXLWV DQG YHJHWDEOHV 7KH KDYH D ORQJ WUDGLWLRQ RI DUW PXVLF DQG OLWHUDWXUH 7KHLU VRQJV DUH a bizarre cacophony of animal songs mixed with mournful dirges and ZDLOV D IHZ VDJHV FRQVLGHU WKHP WR EH EHDXWLIXO EXW PRVW GLVDJUHH (FRORJ Mongrelmen are omnivorous, but their teeth are most ef cient DW HDWLQJ PHDW 7KH OLIH VSDQ RI D IUHH PRQJUHOPDQ LV EHWZHHQ DQG HDUV WKH DYHUDJH VODYH OLYHV RQO WR HDUV 7KHLU LQIDQW PRUWDOLW UDWH LV YHU KLJK 7KHLU PDMRU HQHPLHV DUH WULEHV RI ZDQGHULQJ KXPDQRLGV WKDW KXQW WKHP IRU VSRUW

257

Morkoth /,0 ( ( ,1 ) ( (1 2 1, ,21 , , /( ,( ,1 (//, (1 ( ( ( /, 10(1 12 ( ,1 02 / 02 (0(1 , , ( 12 2) . 0 ( . ( , / . ( , / ()(1 ( 0 , ( , 1 ( , ( 02 /( / (

Q DTXDWLF 9HU UDUH 6ROLWDU 1LJKW Carnivore Exceptional (15-16) * LQ ODLU Chaotic evil

6Z

+ SQRVLV Spell re ection 1LO 0 ORQJ (OLWH

Of all the creatures that inhabit the deep, only the kraken exceeds the PRUNRWK LQ PDOLFH DQG FUXHOW OVR NQRZQ DV WKH ZUDLWK RI WKH GHHS WKH PRUNRWK OXUNV LQ WXQQHOV KRSLQJ WR OXUH LWV YLFWLPV LQWR D WUDS IURP ZKLFK WKH FDQQRW HVFDSH 7KH GHVFULSWLRQV JLYHQ E WKRVH ZKR KDYH HQFRXQWHUHG PRUNRWKV FRQ WDLQ FRQVLGHUDEOH YDULDWLRQ VR QR RQH LV FHUWDLQ ZKDW WKH UHDOO ORRN OLNH They are usually said to resemble an intelligent sh with an octopus’s EHDN 7KH DUH PRVW IUHTXHQWO GHVFULEHG DV EHLQJ EHWZHHQ WR IHHW ORQJ LQN EODFN LQ FRORU ZLWK IDLQW OXPLQHVFHQW VLOYHU SDWFKHV 7KH PD have ns for arms and legs that vaguely resemble those of humans, and a number of ns for navigation and propulsion in the depths. Morkoths KDYH LQIUDYLVLRQ ZLWK D IRRW UDQJH 7KH VSHDN WKHLU RZQ ODQJXDJH RPEDW PRUNRWK DWWDFNV E VQDSSLQJ ZLWK LWV VTXLG OLNH EHDN ZKLFK in icts 1d10 points of damage. A morkoth lives at the center of six spi UDOLQJ WXQQHOV HDFK RI ZKLFK OHDGV WR D FHQWUDO FKDPEHU 7KHVH WXQQHOV DUH QDUURZ RQO RQH VL H 0 FUHDWXUH PD HQWHU DW D WLPH DQG QR VL H / V D YLFWLP SDVVHV RYHU D WXQQHO KH LV GUDZQ LQ E D K SQRWLF SDWWHUQ ZKLFK OHDGV KLP WRZDUG WKH FHQWUDO FKDPEHU V WKH YLFWLP LV GUDZQ LQWR WKH FHQWUDO FKDPEHU KH DSSURDFKHV WKH PRUNRWK ZLWKRXW UHDOL LQJ LW DQG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO ZLWK D SHQDOW RU EH FKDUPHG FKDUPHG YLFWLP LV GHYRXUHG DW WKH PRUNRWK V OHLVXUH ,I WKH PRUNRWK GRHVQ W FKDUP WKH YLFWLP EHIRUH KH FRPHV ZLWKLQ IHHW WKH K SQRWLF HIIHFW RI WKH WXQQHOV LV EURNHQ A morkoth is highly resistant to magic. It re ects any spell that is cast at LW EDFN WR WKH FDVWHU LQFOXGLQJ VSHOOV ZLWK DQ DUHD RI HIIHFW ,I D GL SHO PD L LV VLPXOWDQHRXVO FDVW ZLWK D VSHOO WKHUH LV D FKDQFH WKH PRUNRWK ZLOO be unable to re ect it, though it is entitled to a saving throw vs. the dispel. DELWDW RFLHW 0RUNRWKV DUH QRUPDOO VROLWDU FUHDWXUHV 7KH VRPH times make alliances with kraken, offering their help in exchange for DQ RFFDVLRQDO VODYH ,I DSSURDFKHG E HYLO VHD KXPDQRLGV IRU DVVLVWDQFH PRUNRWKV PD VWULNH D EDUJDLQ EXW RIWHQ EHWUD WKHLU DOOLHV DW WKH PRVW RSSRUWXQH PRPHQW 0RUNRWKV UDUHO OHDYH WKHLU WXQQHOV 7KH WXQQHOV DUH RULJLQDOO QDWXUDO EXW DUH VORZO FDUYHG RYHU WKH FRXUVH RI FHQWXULHV E WKH PRUNRWKV VR WKDW WKH FHQWUDO FKDPEHU JURZV ODUJHU 0RUNRWKV VRPHWLPHV EXLOG WKHLU WXQQHOV QHDU KRW DLU YHQWV VR WKH ZDWHU LQ PRUNRWK ODLUV PD EH ZDUPHU WKDQ QRUPDO

0RUNRWKV UHDOL H WKDW RWKHU LQWHOOLJHQW FUHDWXUHV OLNH WUHDVXUH VR WKH FROOHFW EHORQJLQJV IURP WKH FUHDWXUHV WKH NLOO WR XVH LQ EDUJDLQLQJ ZLWK RWKHU FUHDWXUHV 7KH SODFH QR YDOXH RQ JROG RU JHPV RU HYHQ PDJLFDO LWHPV 0RUNRWKV HQMR GHFHSWLRQ DERYH DOO HOVH 7KH GR QRW HQVODYH WKHLU victims, if only because their appetites are so erce that slaves would not VXUYLYH ORQJ (FRORJ FFRUGLQJ WR WKH PRVW SRSXODU WKHRULHV PRUNRWKV DUH D VSHFLHV of sh with human and squid in uences. Sages are unsure if this species RFFXUUHG E FKDQFH RU GHVLJQ 0RUNRWKV DUH FDUQLYRURXV DQG ZLOO HDW QHDUO DQ VHD FUHDWXUH 7KHLU XVXDO GLHW LV GHHS ZDWHU FUHDWXUHV VXFK DV VKDUNV RFWRSL NXR WRDQV DQG VDKXDJLQ 7KH OLIH VSDQV RI PDOH PRUNRWKV DUH DERXW WR HDUV ZKLOH IHPDOHV GLH DIWHU HJJ OD LQJ 2QFH HYHU WHQ HDUV D PRUNRWK OHDYHV LWV WXQQHOV DQG ZDQGHUV WKH VHDV VHDUFKLQJ IRU D PDWH OHDYLQJ D GLVWLQFWLYH RGRU WUDLO WKDW LV HDV IRU PRUNRWKV WR LGHQWLI DQG IROORZ IWHU PDWLQJ WKH PDOH PRUNRWK UHWXUQV WR LWV WXQQHOV DQG WKH IHPDOH OD V D FOXWFK RI DERXW HJJV ZKLFK VKH buries in the ocean oor. She then dies. The eggs hatch in two months, DQG WKH LPPDWXUH PRUNRWKV VWUXJJOH WR VXUYLYH LQVWLQFWLYHO VHDUFKLQJ IRU YDFDQW WXQQHOV 0RVW KDWFKOLQJV GLH RQ WKLV MRXUQH After six months, a young morkoth is mature enough to survive (it now has 2 hp/HD, for 14 hit points). It grows into a full-sized, exceptionally intelligent morkoth adult by its fth year.

258

Muckdweller &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH RU WURSLFDO 6 DPS 5DUH 7ULEDO D 2PQLYRUH Average 4 - . / 0 1 LQ ODLU /D IXO HYLO

6 ½

:DWHU MHW 1LO 1LO 7 KLJK Average (10)

0XFNG HOOHUV DUH D VSHFLHV RI VPDOO LQWHOOLJHQW ELSHGDO DPSKLELDQV WKDW OXUNV LQ V DPSV PDUVKHV RU VWLOO PXG ERWWRPHG DWHUV 7KH KDYH EHHQ NQR Q WR VHUYH OL DUG PHQ DQG NXR WRD 0XFNG HOOHUV DUH RQO IRRW WDOO DQG UHVHPEOH XSULJKW JLOD PRQVWHUV LWK ODUJH SDUWLDOO HEEHG UHDU IHHW 7KHLU IRUHSD V DUH SUHKHQVLOH EXW YHU VPDOO DQG HDN 7KHLU EDFNV DUH FRORUHG D PRWWOHG JUD DQG EUR Q DQG WKHLU XQGHUEHOOLHV DUH HOOR 7KH KDYH VKRUW WDLOV WKDW DUH XVHG IRU V LPPLQJ DQG NHHSLQJ WKHLU EDODQFH RQ ODQG 7KH VSHDN WKHLU R Q KLVV LQJ ODQJXDJH DQG SRVVLEO FKDQFH WKH OL DUG PDQ WRQJXH &RPEDW 0XFNG HOOHUV XVH DPEXVK WHFKQLTXHV 3DFNV RI PXFNG HOO HUV DLW IRU D YLFWLP KHQ RQH DUULYHV VHYHUDO VTXLUW DWHU DW XS WR D WHQ DUG UDQJH LQWR WKH YLFWLP V H HV KLFK WHPSRUDULO EOLQGV LW D VXFFHVVIXO VDYLQJ WKUR YV DQGV QHJDWHV WKLV EXW VXUSULVHG FUHDWXUHV get no saving throw). A blinded victim cannot act in that round, loses DOO H WHULW ERQXVHV DQG DOO DWWDFNV DJDLQVW WKH YLFWLP JDLQ D ERQXV WR WKH DWWDFN UROO )XUWKHUPRUH LI WKH PXFNG HOOHUV OXUH WKH YLFWLP LQWR NQHH GHHS PXGG DWHUV WKH YLFWLP ORVHV DOO H WHULW ERQXVHV DQG ghts with a –1 penalty to its attack roll, due to unsteady ground. If WKH DWHU LV DLVW KLJK WKH SHQDOW LQFUHDVHV WR LI WKH DWHU LV FKHVW high, the penalty is -3. A L RI I LR RU HTXLYDOHQW PDJLF QHJDWHV WKHVH SHQDOWLHV 7KHVH GLVDGYDQWDJHV GR QRW DSSO WR WKH DPSKLELRXV muckdwellers. Usually, a muckdweller ghts only if it is cornered or if LW LV FHUWDLQ LW FDQ VFRUH DQ HDV NLOO +DELWDW 6RFLHW 7KH ODLU RI WKHVH FUHDWXUHV LV XQGHU DWHU EXW WKH DO D V KDYH D PXGG DERYH DWHU DUHD IRU UHVWLQJ VXQQLQJ WKHPVHOYHV DQG HDWLQJ 7KHUH DUH G PXFNG HOOHUV LQ HDFK ODLU 7KH NHHS VKLQ WKLQJV JROG JHPV HWF LQ KRDUGV LQ WKHLU DERYH JURXQG ODLUV ,I RU PRUH PRQVWHUV DUH HQFRXQWHUHG LQ WKLV ODLU WKH KDYH GRXEOH WKH JLYHQ W SH 4 WUHDVXUH 0XFNG HOOHUV DUH DQ LQWHOOLJHQW VSHFLHV EXW WKH KDYH YHU OLWWOH FXO WXUH 7KH KDYH D YHU SULPLWLYH QDWXUH RUVKLS WKDW HPSKDVL HV WKH VX SUHPDF RI DWHU RYHU ODQG 7KH OLNH VKLQ WKLQJV EHFDXVH WKH JOHDP OLNH WKH VHD XH WR WKH HDNQHVV RI WKHLU KDQGV WKH GR QRW XVH RU SUR GXFH WRROV DQG XVH WKHLU EDFN SD V IRU EXUUR LQJ DQG WKHLU WHHWK IRU FXW ting. They occasionally build tiny rafts of cut reeds and mud to oat on the VXUIDFH RI WKH DWHU DQG SURSHO WKHPVHOYHV TXLFNO LWK WKHLU KLQG OHJV PRYHPHQW 7KH LQIUHTXHQWO EXLOG FUXGH VKHOWHUV RI UHHGV W LJV

DQG PXG 7KHVH VKHOWHUV DUH GHVLJQHG WR SURWHFW WKHP IURP SUHGDWRUV QRW WR VKHOWHU WKHP DV HDWKHU GRHVQ W ERWKHU WKHP YHU PXFK %HFDXVH RI WKH VL H GLIIHUHQFH EHW HHQ PXFNG HOOHUV DQG OL DUG PHQ PXFNG HOOHUV FRQVLGHU OL DUG PHQ WR EH D VXSHULRU VSHFLHV DQG RFFDVLRQ ally serve them. Muckdwellers believe in the “survival of the ttest” and KDYH QR URRP IRU ORYH PHUF RU FRPSDVVLRQ 6FRULQJ WKH GHDWKELWH RQ D PXFK ODUJHU FUHDWXUH JLYHV WKH LQGLYLGXDO HOLWH VWDWXV LQ WKH FRPPXQLW KLOH EHLQJ NLOOHG E D ELJJHU FUHDWXUH LV D PDUN RI VKDPH IRU LW GHPRQ VWUDWHV SRRU KXQWLQJ DELOLW (FRORJ 2PQLYRURXV PXFNG HOOHUV LOO HDW SODQWV LQVHFWV DQG DTXDWLF DQLPDOV EXW IUHVK DUP EORRGHG PHDW LV WKHLU SUHIHUUHG GLHW 0XFNG HOOHUV DUH DPSKLELDQV WKDW VSHQG WKHLU ODUYDO VWDJH LQ WKH D WHU EXW WKHLU DGXOW VWDJH RQ ODQG 7KHLU DYHUDJH OLIH VSDQ LV WR HDUV ,W WDNHV WKUHH HDUV WR JUR WR IXOO VL H 0XFNG HOOHUV LQ WHPSHUDWH FOL PDWHV KLEHUQDWH GXULQJ WKH LQWHU PRQWKV 7KHLU QDWXUDO HQHPLHV DUH snakes and certain giant carnivorous shes. A muckdweller community KDV D KXQWLQJ UDQJH RI DERXW W R PLOHV UDGLXV

259

Mudman &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any pool 9HU UDUH 3DFN Any HRPHU 1RQ 1LO 1HXWUDO G

6SHFLDO 0XG WKUR LQJ VXIIRFDWLRQ 6HH EHOR 1LO 6 KLJK 6SHFLDO

0XGPHQ DUH IRUPHG LQ SRROV RI PXG KHUH HQFKDQWHG ULYHUV HYHQ PLOG O HQFKDQWHG RQHV VXFK DV D VWUHDP HURGLQJ D PDJLFDO VWUXFWXUH FROOHFW DQG HYDSRUDWH DQG FRQFHQWUDWH WKH G HRPHU %HFDXVH WKH DUH FUHDWXUHV RI PDJLF PXGPHQ DUH VRPHWLPHV FDOOHG dweomerlings. 0XGPHQ DUH XQ LQWHOOLJHQW OLIH IRUFHV LWK EXW RQH JRDO WR SURWHFW WKHLU SRROV DJDLQVW LQWUXGHUV :KHQ DURXVHG LQWR D SK VLFDO IRUP PXGPHQ WDNH RQ WKH DSSHDUDQFH RI DQLPDWHG PXG LQ D VWRFN KXPDQRLG VKDSH DERXW IHHW WDOO 7KHLU FRO RUDWLRQ YDULHV EHW HHQ D GLUW EUR Q DQG WDU EODFN 7KH KDYH IRXU WKLFN ngers on each hand. Their legs stay submerged within the pool, and are QRW XVXDOO YLVLEOH 7KHLU H HV DUH SRROV RI MHW EODFN VKDGR 0XGPHQ VSHDN QR ODQJXDJHV DQG DUH LQFDSDEOH RI FRPPXQLFDWLQJ LWK DQ OLYLQJ FUHDWXUH &RPEDW ,Q WKHLU GRUPDQW VWDWH PXGPHQ DLW EHQHDWK WKH VXUIDFH RI WKH SRRO VSUHDG RQ WKH ERWWRP IHHGLQJ RQ WKH G HRPHU ,Q WKLV VWDWH WKH DUH LPPXQH WR DOO HDSRQV HYHQ PDJLFDO RQHV 6SHOOV WKDW QRUPDOO KDUP D PXGPHQ LOO VWLOO DIIHFW LW DOWKRXJK GDPDJH LV GLYLGHG HYHQO DPRQJ DOO WKH PXGPHQ LQ WKH SRRO WKH HQWLUH JURXS FRXQWV DV RQH FUHD WXUH IRU WKHVH HIIHFWV DQG IUDFWLRQV DUH URXQGHG GR Q :KHQ D FUHDWXUH HQWHUV WKH SRRO WKH PXGPHQ LPPHGLDWHO VHQVH LWV SUHVHQFH DQG WDNH EXW D VLQJOH URXQG WR GUD WKHLU VXEVWDQFH WRJHWKHU DQG ULVH WR WKH VXUIDFH UHDG WR DWWDFN RQ WKH IROOR LQJ URXQG 2QFH IXOO IRUPHG DQG VWDQGLQJ D PXGPHQ FDQ EH KDUPHG E PDJLFDO HDSRQV 0XGPHQ DWWDFN E KXUOLQJ PXG DW WKHLU RSSRQHQWV KR DUH FRQVLG ered AC 10 (modi ed by Dexterity) for the purpose of determining hits. 0XG KDUGHQV RQ LPSDFW DQG VOR V WKH FUHDWXUH V PRYHPHQW UDWH E LI LW KLWV :KLOH KXUOLQJ PXG D PXGPDQ LOO DOVR DGYDQFH RQ LWV YLFWLP DW LWV IXOO PRYHPHQW UDWH 2QFH LWKLQ IHHW LW LOO KXUO LWVHOI OLWHUDOO DW the victim. A successful hit means the death of the mudman, but slows the victim’s movement by 4. A miss means the mudman must spend the QH W URXQG UH IRUPLQJ LQ RUGHU WR DWWDFN DJDLQ 2QFH D YLFWLP V PRYHPHQW LV EURXJKW WR KH EHFRPHV LPPRELOL HG DQG VXIIRFDWHV VXIIHULQJ SRLQWV RI GDPDJH SHU URXQG XQWLO WKH PRXWK or nose is clear. The victim will die of suffocation in ve consecutive URXQGV XQOHVV UHVFXHG +DUGHQHG PXG FDQ EH FOHDUHG IURP D FKDUDFWHU V QRVH DQG PRXWK LQ RQH URXQG 0RYHPHQW FDQ EH UHVWRUHG DW D UDWH RI SHU ve rounds.

If the creature ees the pool, the mudmen will not pursue, as their VHQVHV GR QRW H WHQG EH RQG WKH SRRO ,QVWHDG WKH VLQN LQWR WKH GHSWKV UHWXUQ WR WKHLU GRUPDQW VWDWH DQG DLW XQWLO WKH QH W WLPH VRPHRQH HQWHUV WKH SRRO 0XGPHQ DUH DIIHFWHG E DOO VSHOOV WKDW FDXVH GDPDJH WR OLYLQJ FUHDWXUHV H J cause light wounds, magic missile, reball, ame strike). Dispel magic DQG L DFW DV reballs FDVW DW WKH VDPH OHYHO DV WKH PDJH Transmute mud to rock NLOOV DOO PXGPHQ LWKLQ LWV DUHD RI HIIHFW LWK QR VDYLQJ WKUR DOOR HG 0XGPHQ DUH LPPXQH WR DOO SRLVRQV QDWXUDO DQG PDJLFDO DQG DUH XQDIIHFWHG E VSHOOV WKDW DIIHFW WKH PLQG H J R DQG sleep). +DELWDW 6RFLHW 0XGPHQ KDYH W R VWDWHV UHVW DQG DFWLYLW WKH ODWWHU RI which solely involves killing intruders. A mudman’s pool varies in size EHW HHQ DQG IHHW LQ GLDPHWHU 6XFK SRROV DUH RIWHQ IRXQG QHDU DWHUIDOOV (FRORJ 0XGPHQ DUH QRW QDWXUDO FUHDWXUHV DQG QRW SDUW RI WKH HFRV V WHP 7KH WU WR NLOO DOO QDWXUDO FUHDWXUHV WKDW HQFRXQWHU WKHP DQG KDYH QR natural enemies. Over a long period of time they absorb esh, wood, and ERQH H WUDFWLQJ KDWHYHU G HRPHU WKH FDQ JHW IURP LW VR WKH UDUHO SRVVHVV DQ WUHDVXUH RQO LI WKH HUH DWWDFNHG LWKLQ WKH ODVW PRQWK E VRPHRQH KR DV EHDULQJ WUHDVXUH 7KRXJK QR XVHV KDYH EHHQ UHFRUGHG IRU D PXGPDQ V PXG LW LV ORJLFDO WKDW PDJHV RXOG QRW LJQRUH LWV PDJLFDO SURSHUWLHV

260

Mummy &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

HVHUW VXEWHUUDQHDQ 5DUH 3DFN 1LJKW 1RQH /R 3 LQ ODLU /D IXO HYLO G

)HDU GLVHDVH 6HH EHOR 1LO 0 Champion (15)

0XPPLHV DUH FRUSVHV QDWLYH WR GU GHVHUW DUHDV KHUH WKH GHDG DUH HQ tombed by a process known as mummi cation. When their tombs are GLVWXUEHG WKH FRUSVHV EHFRPH DQLPDWHG LQWR D HLUG XQOLIH VWDWH KRVH XQKRO KDWUHG RI OLIH FDXVHV WKHP WR DWWDFN OLYLQJ WKLQJV LWKRXW PHUF 0XPPLHV DUH XVXDOO EXW QRW DO D V FORWKHG LQ URWWLQJ VWULSV RI OLQHQ 7KH VWDQG EHW HHQ DQG IHHW WDOO DQG DUH VXSHUQDWXUDOO VWURQJ &RPEDW Mummies are horri c enemies. A single blow from one’s arm in icts 1-12 points of damage, and worse, its scabrous touch infects the YLFWLP LWK D URWWLQJ GLVHDVH KLFK LV IDWDO LQ PRQWKV )RU HDFK PRQWK the rot progresses, the victim permanently loses 2 points of Charisma. 7KH GLVHDVH FDQ EH FXUHG RQO LWK D L VSHOO & R VSHOOV have no effect on a person in icted with mummy rot and his wounds heal at 10% of the normal rate. A VSHOO LOO UHVWRUH GDPDJH EXW LOO QRW RWKHU LVH DIIHFW WKH FRXUVH RI WKH GLVHDVH 7KH PHUH VLJKW RI D PXPP FDXVHV VXFK WHUURU LQ DQ FUHDWXUH WKDW D VDYLQJ WKUR YHUVXV VSHOO PXVW EH PDGH RU WKH YLFWLP EHFRPHV SDUD O HG LWK IULJKW IRU WR URXQGV 1XPEHUV LOO EROVWHU FRXUDJH IRU HDFK VL FUHDWXUHV SUHVHQW WKH VDYLQJ WKUR LV LPSURYHG E +XPDQV VDYH DJDLQVW PXPPLHV DW DQ DGGLWLRQDO Mummies can be harmed only by magical weapons, which in ict only KDOI GDPDJH DOO IUDFWLRQV URXQG GR Q Sleep, charm, hold, DQG FROG EDVHG spells have no effect. Poison and paralysis do not harm them. A LR spell will turn the creature into a normal human (a ghter at 7th level DELOLW LWK WKH PHPRULHV RI LWV IRUPHU OLIH RU LOO KDYH QR HIIHFW LI WKH mummy is older than the maximum age the priest can resurrect. A L LOO DOVR UHVWRUH D PXPP WR KXPDQ IRUP EXW D R LOO QRW Mummies are vulnerable to re, even nonmagical varieties. A blow with a torch in icts 1-3 points of damage. A ask of burning oil in icts 1-8 points of damage on the rst round it hits and 2-16 on the second round. Magical res are +1 damage/die. Vials of holy water in ict 2-8 points of GDPDJH SHU GLUHFW KLW Any creature killed by a mummy rots immediately and cannot be UDLVHG IURP GHDWK XQOHVV ERWK D L DQG D L VSHOO DUH FDVW LWKLQ VL URXQGV

261

+DELWDW 6RFLHW 0XPPLHV DUH WKH SURGXFW RI DQ HPEDOPLQJ SURFHVV XVHG RQ HDOWK DQG LPSRUWDQW SHUVRQDJHV 0RVW PXPPLHV DUH FRUSVHV LWK RXW PDJLFDO SURSHUWLHV 2Q RFFDVLRQ SHUKDSV GXH WR SR HUIXO HYLO PDJLF RU SHUKDSV EHFDXVH WKH LQGLYLGXDO DV VR JUHHG LQ OLIH WKDW KH UHIXVHV WR give up his treasure, the spirit of the mummi ed person will not die, but WDSV LQWR HQHUJ IURP WKH 3RVLWLYH 0DWHULDO SODQH DQG LV WUDQVIRUPHG LQWR DQ XQGHDG KRUURU 0RVW PXPPLHV UHPDLQ GRUPDQW XQWLO WKHLU WUHDVXUH LV WDNHQ EXW WKHQ WKH EHFRPH DURXVHG DQG NLOO LWKRXW PHUF A mummy lives in its ancient burial chamber, usually in the heart of a crypt or pyramid. The tomb is a complex series of chambers lled LWK UHOLFV PRVWO QRQPDJLFDO 7KHVH UHOLFV LQFOXGH PRGHOV RI WKH PXPP V SRVVHVVLRQV IDYRULWH LWHPV DQG WUHDVXUHV WKH ERGLHV RI GHDG SHWV DQG IRRGVWXIIV WR IHHG WKH VSLULW DIWHU GHDWK 3DUWLFXODUO HYLO SHRSOH LOO KDYH VODYHV RU IDPLO PHPEHUV VODLQ KHQ WKH GLH VR WKH VODYHV FDQ EH EXULHG LWK WKHP %HFDXVH RI WKHLU PDJLFDO SURSHUWLHV PXPPLHV H LVW RQ ERWK 3ULPH DQG 3RVLWLYH 0DWHULDO SODQHV (FRORJ 7R FUHDWH D PXPP D FRUSVH VKRXOG EH VRDNHG LQ D SUHVHUY LQJ VROXWLRQ W SLFDOO FDUERQDWH RI VRGD IRU VHYHUDO HHNV DQG FRYHUHG LWK VSLFHV DQG UHVLQV %RG RUJDQV VXFK DV WKH KHDUW EUDLQ DQG OLYHU DUH W SLFDOO UHPRYHG DQG VHDOHG LQ MDUV 6RPHWLPHV JHPV DUH UDSSHG LQ WKH FORWK LI WKH WUHDVXUH OLVWLQJ IRU WKH PXPP LQGLFDWHV LW SRVVHVVHV JHPV D IH PD EH SODFHG LQ WKH UDSSLQJV 0XPPLHV DUH QRW SDUW RI WKH QDWXUDO HFRV VWHP DQG KDYH QR QDWXUDO HQHPLHV 0XPP GXVW LV D FRPSRQHQW IRU URWWLQJ DQG GLVHDVH PDJLFDO LWHPV

Mummy, Greater &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any desert or subterranean 9HU UDUH 6ROLWDU 1LJKW 1LO *HQLXV V; A (×2) in lair /D IXO HYLO

EDVH EDVH G 6HH EHOR 6HH EHOR 1LO 0 WDOO )DQDWLF VHH EHOR

Also known as Anhktepot’s Children, JUHDWHU PXPPLHV DUH D SR HUIXO IRUP RI XQGHDG FUHDWHG KHQ D KLJK OHYHO OD IXO HYLO SULHVW RI FHUWDLQ UH ligions is mummi ed and charged with the guarding of a burial place. It FDQ VXUYLYH IRU FHQWXULHV DV WKH VWHDGIDVW SURWHFWRU RI LWV ODLU NLOOLQJ DOO who would de le its holy resting place. *UHDWHU PXPPLHV ORRN MXVW OLNH WKHLU PRUH FRPPRQ FRXVLQV VDYH WKDW WKH DUH DOPRVW DO D V DGRUQHG LWK XQ KRO V PEROV DQG HDU WKH YHVW PHQWV RI WKHLU UHOLJLRXV RUGHU 7KH JLYH RII DQ RGRU WKDW LV VDLG WR EH UHPL QLVFHQW RI D VSLFH FXSERDUG EHFDXVH RI WKH KHUEV XVHG LQ WKH HPEDOPLQJ SURFHVV WKDW FUHDWHG WKHP *UHDWHU PXPPLHV DUH NHHQO LQWHOOLJHQW DQG DUH DEOH WR FRPPXQLFDWH MXVW DV WKH GLG LQ OLIH )XUWKHU WKH KDYH DQ LQKHUHQW DELOLW WR WHOHSDWKL FDOO FRPPDQG DOO QRUPDO PXPPLHV FUHDWHG E WKHP 7KH KDYH WKH DELO LW WR FRQWURO RWKHU PXPPLHV SURYLGHG WKDW WKH DUH QRW XQGHU WKH GRPL QDWLRQ RI DQRWKHU PXPP EXW WKLV LV SRVVLEOH RQO KHQ YHUEDO RUGHUV FDQ EH JLYHQ &RPEDW *UHDWHU PXPPLHV UDGLDWH DQ RI I WKDW FDXVHV DOO FUHDWXUHV who see them to make a fear check. A modi er is applied to this fear check based on the age of the monster, as indicated on the Age & Abilities table DW WKH HQG RI WKLV VHFWLRQ 7KH HIIHFWV RI IDLOXUH RQ WKRVH KR PLVV WKHLU FKHFNV DUH GRXEOHG EHFDXVH RI WKH HQRUPRXV SR HU DQG SUHVHQFH RI WKLV FUHDWXUH 7KH PXPP V DXUD FDQ EH GHIHDWHG E D remove fear, cloak of brav RU VLPLODU VSHOO ,Q FRPEDW JUHDWHU PXPPLHV KDYH WKH RSWLRQ RI DWWDFNLQJ LWK WKHLU R Q SK VLFDO SR HUV RU LWK WKH JUHDW PDJLF JUDQWHG WR WKHP E WKH JRGV WKH VHUYHG LQ OLIH ,Q WKH IRUPHU FDVH WKH PD VWULNH EXW RQFH SHU URXQG in icting 3d6 points of damage per attack. Anyone struck by the mummy’s attack suffers the required damage and EHFRPHV LQIHFWHG LWK D KRUULEOH URWWLQJ GLVHDVH WKDW LV HYHQ PRUH VLQLVWHU WKDQ WKDW RI QRUPDO PXPPLHV IRU LW PDQLIHVWV LWVHOI LQ D PDWWHU RI GD V QRW PRQWKV 7KH ROGHU WKH PXPP WKH IDVWHU WKLV GLVHDVH PDQLIHVWV LWVHOI (see the Age & Ability table at the end of this entry for exact details). The GLVHDVH FDXVHV WKH SHUVRQ WR GLH LWKLQ D VKRUW WLPH XQOHVV SURSHU PHGLFDO FDUH FDQ EH REWDLQHG 7 HQW IRXU KRXUV DIWHU WKH LQIHFWLQJ EOR ODQGV the character loses 1 point from his Strength and Constitution due to the effects of the virus on his body. Further, they lose 2 points of Charisma as their skin begins to ake and wither like old parchment. No normal heal LQJ LV SRVVLEOH KLOH WKH GLVHDVH LV VSUHDGLQJ WKURXJK WKH ERG DQG WKH VKDNLQJ DQG FRQYXOVLRQV WKDW DFFRPSDQ LW PDNH VSHOO FDVWLQJ RU PHPR UL DWLRQ LPSRVVLEOH IRU WKH FKDUDFWHU 2QO RQH IRUP RI PDJLFDO KHDOLQJ KDV DQ HIIHFW D VSHOO LOO FXUH WKH GLVHDVH DQG UHVWRUH ORVW KLW points, but not ability scores. All other healing spells are wasted. A series RI L VSHOOV RQH IRU HDFK GD WKDW KDV SDVVHG VLQFH WKH URWWLQJ DV

FRQWUDFWHG LOO WHPSRUDULO KDOW WKH LQIHFWLRQ XQWLO D FRPSOHWH FXUH FDQ EH DIIHFWHG 5HJDLQLQJ ORVW DELOLW VFRUH SRLQWV LV QRW SRVVLEOH WKURXJK DQ PHDQV VKRUW RI D wish. 7KH ERG RI D SHUVRQ KR GLHV IURP PXPP URW EHJLQV WR FUXPEOH LQWR GXVW DV VRRQ DV GHDWK RFFXUV 7KH RQO D WR D FKDUDFWHU KR GLHV LQ WKLV D LV WR FDVW ERWK D L DQG D L VSHOO RQ WKH ERG LWKLQ WXUQV KRXU RI GHDWK ,I WKLV LV QRW GRQH WKH ERG DQG WKH VSLULW LWKLQ LW DUH ORVW IRUHYHU *UHDWHU PXPPLHV FDQ EH WXUQHG E WKRVH KR KDYH WKH FRXUDJH DQG FRQYLFWLRQ WR DWWHPSW WKLV IHDW KR HYHU WKH ROGHU WKH PXPP WKH KDUGHU LW LV WR RYHUFRPH LQ WKLV IDVKLRQ 2QFH DJDLQ WKH GHWDLOV DUH SURYLGHG RQ the Age & Abilities Table. They are immune to damage from holy water, but contact with a holy symbol from a non-evil faith in icts 1d6 points of damage on them. Contact with a holy symbol of their own faith actually R G KLW SRLQWV 3HUKDSV WKH PRVW KRUULEOH DVSHFW RI WKHVH FUHDWXUHV KR HYHU LV WKHLU spell casting ability. All greater mummies were priests in their past lives DQG QR UHWDLQ WKH VSHOO FDVWLQJ DELOLWLHV WKH KDG WKHQ 7KH LOO FDVW VSHOOV DV LI WKH HUH RI WK WKURXJK WK OHYHO VHH EHOR DQG LOO KDYH WKH VDPH VSKHUHV DYDLODEOH WR WKHP WKDW WKH GLG LQ OLIH *UHDWHU PXPPLHV UHFHLYH WKH VDPH ERQXV VSHOOV IRU KLJK :LVGRP VFRUHV WKDW SOD HU FKDU DFWHUV GR XQJHRQ 0DVWHUV DUH DGYLVHG WR VHOHFW VSHOOV IRU HDFK JUHDWHU PXPP LQ DQ DGYHQWXUH EHIRUH WKH DGYHQWXUH VWDUWV )RU WKRVH XVLQJ R LQ WKHLU JDPHV JUHDWHU PXPPLHV DUH PRVW RIWHQ SULHVWV RI 2VLULV 6HW DQG 1HSK WK V )RU WKRVH XVLQJ The Complete Priest’s Hand book, WKH DUH XVXDOO DVVRFLDWHG LWK WKH RUVKLS RI DQFHVWRUV GDUNQHVV GHDWK GLVHDVH HYLO JXDUGLDQVKLS DQG UHYHQJH ,I QHLWKHU RI WKHVH RUNV LV EHLQJ XVHG LQ WKH FDPSDLJQ VLPSO DVVLJQ WKH PXPP SR HUV DV LI LW HUH D VWDQGDUG KLJK OHYHO FOHULF

262

Mummy, Greater *UHDWHU PXPPLHV FDQ EH KDUPHG RQO E PDJLFDO HDSRQV LWK ROGHU RQHV EHLQJ KDUGHU WR KLW WKDQ RXQJHU RQHV (YHQ LI D HDSRQ FDQ DIIHFW them, however, it will in ict only half damage because of the magical na WXUH RI WKH FUHDWXUH V ERG 6SHOOV DUH DOVR OHVV HIIHFWLYH DJDLQVW JUHDWHU PXPPLHV WKDQ WKH DUH against other creatures. Those that rely on cold to in ict damage are use less against the mummy, while those that depend on re in ict normal GDPDJH 8QOLNH QRUPDO PXPPLHV WKHVH IRXO FUHDWXUHV DUH LPPXQH WR non-magical re. The enchanting process that creates them, however, OHDYHV WKHP YXOQHUDEOH WR DWWDFNV LQYROYLQJ HOHFWULFLW DOO VSHOOV RI WKDW nature in ict half again their normal damage. In addition, older mummies GHYHORS D PDJLF UHVLVWDQFH WKDW PDNHV HYHQ WKRVH VSHOOV XQUHOLDEOH *UHDWHU PXPPLHV OLNH YDPSLUHV EHFRPH PRUH SR HUIXO LWK WKH SDVV LQJ RI WLPH LQ 5DYHQORIW 7KH IROOR LQJ WDEOH OLVWV WKH DSSOLFDEOH FKDQJHV WR WKH OLVWHG VWDWLVWLFV KLFK DUH IRU D QH O FUHDWHG PRQVWHU EURXJKW RQ E WKH SDVVLQJ RI WLPH JH

ELOLW 7DEOH

JH RU OHVV

7R +LW

&

+

7+ &

RU PRUH JH RU OHVV

OLJQ /( /( LE or CE CE or LE CE RU PRUH CE

JH RU OHVV

RU PRUH

/HYHO

:LV

3

0DJLF 1LO

)HDU

LVHDVH G GD V G GD V G GD V G GD V G GD V G GD V 0XPPLHV G G G G G G

1RWHV 7R +LW LQGLFDWHV WKH PDJLFDO SOXV WKDW PXVW EH DVVRFLDWHG LWK D HDS on before it will in ict damage to the mummy. & is the Armor Class of the monster. + DUH WKH QXPEHU RI KLW GLFH WKDW WKH PXPP KDV *UHDWHU PXPPLHV DUH WXUQHG DV LI WKH KDG RQH PRUH +LW LH WKDQ WKH DFWXDOO GR VR D year old (10 + 3) is turned as if it had 11 Hit Dice. Any mummy 300 years old or older is turned as a “special” undead. 7+ & LV OLVWHG IRU WKH YDULRXV +LW LFH OHYHOV RI WKH PXPP WR DOOR IRU HDV UHIHUHQFH GXULQJ SOD OLJQPHQW As the mummy grows older, it becomes darker and more HYLO ,Q FDVHV KHUH W R DOLJQPHQWV DUH OLVWHG WKHUH LV D FKDQFH WKDW the mummy will be of the rst alignment and a 25% chance that it will be RI WKH VHFRQG 7KXV D HDU ROG PXPP LV OLNHO WR EH FKDRWLF HYLO :LVGRP LV WKH FUHDWXUH V :LVGRP VFRUH :KHQ HPSOR LQJ WKHLU VSHOOV JUHDWHU PXPPLHV UHFHLYH DOO RI WKH ERQXV VSHOOV QRUPDOO DVVRFLDWHG LWK D KLJK :LVGRP )XUWKHU DV WKH SDVV LQWR WKH KLJKHU UDWLQJV DQG EH RQG WKH JDLQ DQ LPPXQLW WR FHUWDLQ PDJLFDO VSHOOV DV OLVWHG LQ WKH Player’s Handbook. 0DJLF is the creature’s natural magic resistance. As can be seen from WKH WDEOH ROG PXPPLHV FDQ EH YHU GHDGO LQGHHG

LVHDVH LV WKH OHQJWK RI WLPH LW WDNHV IRU D SHUVRQ LQIHFWHG LWK WKH PXPP V URWWLQJ GLVHDVH WR GLH /HYHO LQGLFDWHV WKH FUHDWXUH V OHYHO DV D SULHVW 2OGHU PXPPLHV KDYH DF FHVV WR IDU JUHDWHU PDJLFV WKDQ RXQJHU RQHV DQG DUH WKXV PRUH GDQJHURXV WKDQ RXQJHU RQHV 3 OLVWV WKH QXPEHU RI H SHULHQFH SRLQWV D DUGHG WR D SDUW IRU EDWWOLQJ DQG GHIHDWLQJ D JUHDWHU PXPP RI D JLYHQ DJH 0XPPLHV LQGLFDWHV WKH QXPEHU RI QRUPDO PXPPLHV WKDW WKH FUHDWXUH LOO KDYH VHUYLQJ LW KHQ HQFRXQWHUHG )HDU LQGLFDWHV WKH SHQDOW WR WKRVH PDNLQJ IHDU FKHFNV GXH WR WKH HYLO in uence of the greater mummy’s foul aura. +DELWDW 6RFLHW *UHDWHU PXPPLHV DUH SR HUIXO XQGHDG FUHDWXUHV WKDW are usually created from the mummi ed remains of powerful, evil priests. 7KLV EHLQJ WKH FDVH WKH JUHDWHU PXPP QR GUD V LWV P VWLFDO DELOLWLHV from evil powers and darkness. In rare cases, however, the mummi ed SULHVWV VHUYHG QRQ HYLO JRGV LQ OLIH DQG DUH VWLOO JUDQWHG WKH SR HUV WKH KDG LQ OLIH IURP WKRVH JRGV *UHDWHU PXPPLHV RIWHQ G HOO LQ ODUJH WHPSOH FRPSOH HV RU WRPEV KHUH WKH JXDUG WKH ERGLHV RI WKH GHDG IURP WKH GLVWXUEDQFHV RI JUDYH UREEHUV 8QOLNH QRUPDO PXPPLHV KR HYHU WKH KDYH EHHQ NQR Q WR OHDYH WKHLU WRPEV DQG VWULNH RXW LQWR WKH RUOG EULQJLQJ D GUHDGIXO VKURXG RI HYLO GR Q XSRQ HYHU ODQG WKH WRXFK :KHQ D JUHDWHU PXPP LVKHV WR FUHDWH QRUPDO PXPPLHV DV VHUYDQWV LW GRHV VR E PXPPLI LQJ SHUVRQV LQIHFWHG LWK LWV URWWLQJ GLVHDVH 7KLV PDJLFDO SURFHVV UHTXLUHV KRXUV G DQG FDQQRW EH GLVWXUEHG without ruining the enchantment. Persons to be mummi ed are normally RU so that they cannot resist the mummi cation process. Once WKH SURFHVV LV FRPSOHWHG YLFWLPV DUH KHOSOHVV WR HVFDSH WKH EDQGDJHV WKDW ELQG WKHP ,I QRWKLQJ KDSSHQV WR IUHH WKHP WKH LOO GLH RI WKH PXP P URW MXVW DV WKH RXOG KDYH HOVH KHUH 8SRQ WKHLU GHDWK KR HYHU D VWUDQJH WUDQVIRUPDWLRQ WDNHV SODFH 5DWKHU WKDQ FUXPEOLQJ D D LQWR GXVW WKHVH SRRU VRXOV ULVH DJDLQ DV QRUPDO PXPPLHV 2EYLRXVO WKLV SURFHVV LV WRR WLPH FRQVXPLQJ WR EH XVHG LQ DFWXDO FRPEDW EXW WKH JUHDWHU PXPP LOO RIWHQ DWWDFN D SRWHQWLDO WDUJHW LQ KRSHV RI FDSWXULQJ DQG WUDQVIRUPLQJ LW LQWR D mummy. All mummies created by a greater mummy are under its WHOHSDWKLF FRPPDQG (FRORJ The rst of these creatures is known to have been produced by Anhktepot, the Lord of Har’akir, in the years before he became undead KLPVHOI ,W LV EHOLHYHG WKDW PRVW LI QRW DOO RI WKH JUHDWHU PXPPLHV KH FUH DWHG LQ KLV OLIH HUH HLWKHU GHVWUR HG RU GUD Q LQWR 5DYHQORIW LWK KLP when he was granted a domain. A number of these creatures are believed to serve Anhktepot in his domain, acting as his agents in other lands when KH LVKHV WR OHDUQ KDW LV WUDQVSLULQJ LQ RWKHU SRUWLRQV RI 5DYHQORIW 7KH SURFHVV E KLFK D JUHDWHU PXPP LV FUHDWHG UHPDLQV D P VWHU WR all but Anhktepot. It is rumored that this process involves a great sacri ce WR JDLQ WKH IDYRU RI WKH JRGV DQG DQ RDWK RI HWHUQDO OR DOW WR WKH /RUG RI +DU DNLU ,I WKH ODWWHU LV WUXH WKHQ LW PD OHQG FUHGHQFH WR WKH FODLP RI many sages that Anhktepot can command every greater mummy in exis WHQFH WR GR KLV ELGGLQJ ,I WKLV LV LQGHHG WKH FDVH LW PDNHV WKH SR HU RI WKLV dark end far greater than is generally supposed.

263

Myconid (Fungus Man) &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ 5DUH Communal D +HUELYRUH Average (8-10) S (×2) /D IXO QHXWUDO LQ ODLU

+ + + G SHU + 6SRUH FORXGV 3RLVRQRXV VNLQ 1LO 7/ SHU + 6WHDG WR (OLWH + + + + + +

0 FRQLGV RU IXQJXV PHQ DUH D UDFH RI LQWHOOLJHQW IXQJL WKDW OLYH LQ WKH UHPRWH UHDFKHV RI WKH 8QGHUGDUN 7KH DUH FDXWLRXV FUHDWXUHV WKDW GHSORUH YLROHQFH P FRQLGV KDYH QR GHVLUH WR FRQTXHU DQ ERG DQG RXOG SUHIHU WR EH OHIW DORQH Myconids resemble walking toadstools in human form. Their esh is EORDWHG DQG VSRQJ DQG YDULHV LQ FRORU IURP SXUSOH WR JUD 7KHLU LGH feet have vestigial toes and their pudgy hands have two stubby ngers DQG D WKXPE RQ HLWKHU VLGH 0 FRQLGV +LW LFH GHWHUPLQH WKHLU VRFLDO VWDWXV DQG DELOLWLHV 7KH KDYH QR VSRNHQ ODQJXDJH &RPEDW Fungus men ght by clubbing with their clasped hands, causing 1d4 points of damage per Hit Die. Thus a 1-Hit Die myconid in icts 1d4 SRLQWV RI GDPDJH D +LW LH P FRQLG FDXVHV G SRLQWV RI GDPDJH HWF up to the 6-Hit Dice king that in icts 6d4 points of damage on a hit. 0 FRQLGV DOVR KDYH WKH DELOLW WR VSH IRUWK FORXGV RI VSHFLDO VSRUHV The number and kind of spores increase as they grow. As each myconid DGYDQFHV WR DQRWKHU VL H OHYHO LW JDLQV WKH DELOLW WR VSUD DQRWKHU W SH RI VSRUHV DQG WKH QXPEHU RI WLPHV SHU GD WKDW HDFK VSRUH W SH FDQ EH HPLWWHG also increases. A myconid can emit each of its spore types a number of times SHU GD HTXDO WR LWV +LW LFH )RU H DPSOH D + P FRQLG IHHW WDOO FDQ VSUD WKUHH W SHV RI VSRUHV DQG LW PD XVH HDFK W SH WKUHH WLPHV SHU GD 7KHVH VSRUH W SHV LQFOXGH WKH IROOR LQJ Distress: 7KLV VSRUH W SH LV XVHG WR DOHUW RWKHU P FRQLGV WR GDQJHU RU D QHHG IRU DLG 7KH FORXG H SDQGV DW D UDWH RI IHHW SHU URXQG H SDQGLQJ WR LWV PD LPXP RI IHHW LQ WKUHH URXQGV 7KLV DELOLW LV JDLQHG DW WKH +LW LH OHYHO Reproducer: 7KHVH VSRUHV DUH RQO HPLWWHG DW WKH SURSHU WLPH IRU JUR LQJ QH P FRQLGV VR WKH SRSXODWLRQ FDQ EH ULJLGO FRQWUROOHG 7KH DUH DOVR DXWRPDWLFDOO HMHFWHG E D G LQJ P FRQLG 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO Rapport: 7KHVH VSRUHV DUH SULPDULO XVHG LQ WKH PHOGLQJ SURFHVV +R HYHU WKH FDQ EH XVHG E WKH P FRQLGV WR FRPPXQLFDWH LWK RWKHU species, since the fungus men do not talk. A small cloud of spores is DLPHG DW RQH SHUVRQ LI WKH SHUVRQ IDLOV D VDYLQJ WKUR YV SRLVRQ LW FDQ FKRRVH WR IDLO LW FDQ JR LQWR WHOHSDWKLF UDSSRUW VSHDNLQJ PLQG WR PLQG LWK WKH P FRQLG DV LI LW HUH QRUPDO VSHHFK 7KH UDQJH RI WKLV HIIHFW LV IHHW 7KH GXUDWLRQ LV D QXPEHU RI WXUQV HTXDO WR WKH +LW LFH RI WKH P FRQLG 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO

264

Paci er: 7KLV W SH RI VSRUH FORXG PD EH VSH HG DW D VLQJOH FUHDWXUH ,I WKH FUHDWXUH IDLOV LWV VDYLQJ WKUR YV SRLVRQ LW EHFRPHV WRWDOO SDV VLYH XQDEOH WR GR DQ WKLQJ 7KH DIIHFWHG FUHDWXUH RQO REVHUYHV LW LV XQDEOH WR SHUIRUP DQ DFWLRQ HYHQ LI DWWDFNHG 7KH UDQJH RI WKLV HIIHFW LV IHHW 7KH GXUDWLRQ RI WKLV HIIHFW LV D QXPEHU RI URXQGV HTXDO WR WKH +LW LFH RI WKH P FRQLG 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO Hallucinator: 7KLV W SH RI VSRUH LV XVXDOO XVHG LQ WKH PHOGLQJ ULWXDO EXW D P FRQLG FDQ SURMHFW WKHP DW DQ DWWDFNHU 7KH VSRUH FORXG PD EH VKRW DW RQH FUHDWXUH DQG LI WKDW FUHDWXUH IDLOV LWV VDYLQJ WKUR YV SRLVRQ LW VXIIHUV YLROHQW KDOOXFLQDWLRQV IRU D QXPEHU RI WXUQV HTXDO WR WKH +LW LFH RI WKH P FRQLG +DOOXFLQDWLQJ FUHDWXUHV UHDFW DV IROOR V UROO G 5ROO

5HDFWLRQ Cower and whimper 6WDUH LQWR QRWKLQJQHVV )OHH VKULHNLQJ LQ D UDQGRP GLUHFWLRQ 7U WR NLOO WKH FORVHVW FUHDWXUH

7KH UDQJH RI WKLV HIIHFW LV IHHW 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO Animator: 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO WKH OHYHO RQO WKH NLQJ PD DFKLHYH 7KH NLQJ XVHV WKHVH VSRUHV WR LQIHFW D GHDG DQLPDO RU creature. A purple fungus quickly covers the corpse, taking over the dead ERG V VWHPV DQG SXWWLQJ LW WR RUN DQLPDWLQJ WKH FRUSVH WR UHVHPEOH D zombie (AC 10, Move 9, HD 1, hp 4, #AT 2, Dmg bony claws for 1-3/1-3). ,W LV QRW XQGHDG DQG FDQQRW EH WXUQHG E SULHVWV ,W DO D V VWULNHV ODVW LQ D URXQG 7KH ERG FRQWLQXHV WR URW DQG WKH IXQJXV JUDGXDOO UHSODFHV WKH PLVVLQJ SDUWV EHFRPLQJ VSHFLDOL HG WR WDNH RYHU WKHLU IXQFWLRQV (YHQWX DOO KR HYHU WKH GHFD SURFHHGV WRR IDU DQG WKH ERG VWRSV IXQFWLRQLQJ able to rest at last. Animation takes place 1d4 days after infection, and the corpse is animated for 1d4 + 1 weeks before it decays. Animated creatures LOO IROOR VLPSOH RUGHUV JLYHQ E WKH DQLPDWRU LWK UDSSRUW VSRUHV WR WKH EHVW RI WKHLU DELOLW 2UGHUV WDNH SULRULW RYHU VHOI SUHVHUYDWLRQ A myconid has a deathly fear of sunlight and will not willingly travel WR WKH VXUIDFH RUOG 7KH H DFW HIIHFWV RI VXQOLJKW RQ D P FRQLG DUH XQ NQR Q EXW WKH PXVW EH KLJKO GHWULPHQWDO IRU WKH IXQJXV PHQ WR IHDU VXQOLJKW DV WKH GR

Myconid (Fungus Man) +DELWDW 6RFLHW Myconid society is based on “circles,” extremely tight so FLDO JURXSV WKDW DUH OLQNHG E JURXS RUN DQG PHOGLQJ VHVVLRQV 0 FRQLG FLUFOHV XVXDOO FRQVLVW RI PHPEHUV IRXU RI HDFK VL H IURP +LW LFH L H IRXU + IRXU + HWF (DFK FRPPXQLW FRQVLVWV RI G FLUFOHV (DFK FLUFOH V GD LV ULJLGO VWUXFWXUHG HLJKW KRXUV RI UHVW IROOR HG E HLJKW KRXUV RI IDUPLQJ WKH IXQJXV FURSV IROOR HG E HLJKW KRXUV RI PHOG LQJ )RU WKH P FRQLGV PHOGLQJ LV HQWHUWDLQPHQW RUVKLS DQG VRFLDO LQ WHUDFWLRQ FRPELQHG 7KH IXQJXV PHQ JDWKHU LQ D WLJKW FLUFOH DQG WKH HOGHU P FRQLG UHOHDVH UDSSRUW DQG KDOOXFLQDWRU VSRUHV 7KH HQWLUH JURXS WKHQ PHUJHV LQWR D FROOHFWLYH WHOHSDWKLF KDOOXFLQDWLRQ IRU HLJKW KRXUV 0 FR QLGV FRQVLGHU WKLV PHOGLQJ WR EH WKH UHDVRQ IRU WKHLU H LVWHQFH 2QO GLV WUHVV VSRUHV LOO EULQJ D FLUFOH RXW RI LWV PHOG EHIRUH WKH HLJKW KRXUV KDYH HODSVHG 7KH P FRQLG NLQJ LV DO D V WKH ODUJHVW PHPEHU RI WKH FRORQ DQG LV WKH RQO PHPEHU DW WKH +LW LFH OHYHO ,W LV DOVR WKH RQO P FRQLG WKDW LV QRW WKH PHPEHU RI D FLUFOH 7KH RWKHU P FRQLGV UHJDUG VHSDUD WLRQ IURP WKH FLUFOHV LWK KRUURU DQG SLW WKH ORQHO NLQJ 7KH OHDGHU VKLS UROH LV WKRXJKW RI DV DQ XQSOHDVDQW GXW DOPRVW D FRQGHPQDWLRQ +R HYHU KHQ WKH ROG NLQJ GLHV WKH VWURQJHVW +LW LFH P FRQLG DO D V DVVXPHV WKH UROH RI WKH QH NLQJ 7KH NLQJ PXVW UHPDLQ RXWVLGH RI FLUFOHV WR UHWDLQ REMHFWLYLW DQG WR SD FORVH DWWHQWLRQ WR WKH GXWLHV RI OHDGHUVKLS 7KH NLQJ DQLPDWHV JXDUGLDQV IRU WKH FRORQ VR WKH P FRQLGV QHHG QRW FRPPLW YLROHQFH ,W FRRUGLQDWHV WKH RUN VFKHGXOH DQG SD V DWWHQWLRQ WR DIIDLUV RXWVLGH WKH FRORQ WKDW FRXOG DIIHFW WKH IXQJXV PHQ 7KH NLQJ DOVR SUDFWLFHV IXQJDO DOFKHP EUH LQJ VSHFLDO SRWLRQV WKDW PD EH XVHIXO LQ WLPHV RI WURXEOH ,Q JHQHUDO P FRQLGV DUH D SHDFHIXO UDFH GHVLULQJ RQO WR RUN DQG PHOG LQ SHDFH 7KHUH DUH QR UHFRUGHG LQVWDQFHV RI GLVKDUPRQ RU DQ VRUW RI YLROHQFH RU GLVDJUHHPHQW EHW HHQ P FRQLGV ,I IRUFHG LQWR FRPEDW WKH DYRLG NLOOLQJ LI DW DOO SRVVLEOH YLROHQFH DGYHUVHO DIIHFWV WKHLU PHOGLQJ Accord has never been reached between fungoid and humanoid. Each YLH V WKH RWKHU DV D GLVJXVWLQJ WKUHDW KXPDQRLGV VHH P FRQLGV DV XJO PRQVWHUV 0 FRQLGV YLH KXPDQRLGV DV D YLROHQW LQVDQH VSHFLHV RXW WR FRQTXHU DQ WKLQJ LQ WKHLU SDWK GHVWUR DQ WKLQJ WKH FDQ W FRQTXHU WKHQ JR EDFN GR Q WKH SDWK WR PDNH VXUH WKHUH LVQ W DQ WKLQJ WKH IRUJRW WR destroy or conquer. Myconids nd it dif cult to believe that humanoids DUH QRW JRLQJ WR LPPHGLDWHO XVH YLROHQFH DJDLQVW WKHP DQG VR WKH DUH YHU UHOXFWDQW WR GHDO LWK WKHP *LYHQ SRSXODWLRQ SUHVVXUHV LQ WKH XQ derworld in which the myconids live, further con icts seem inevitable. If WKH P FRQLGV DUH DSSURDFKHG LQ SHDFH LW LV SRVVLEOH WKDW WKH LOO FRP PXQLFDWH WKRXJK WKH LOO EH VXVSLFLRXV 0 FRQLGV OLYH LQ 8QGHUGDUN UHJLRQV KLFK DUH ODUJH FDYHUQRXV XQ GHUJURXQG DUHDV WKDW UDQJH LQ VL H IURP D ODUJH FDYHUQ FRPSOH WR DQ entire secret continent beneath the ground. Myconids try to nd iso ODWHG VSRWV D D IURP FLYLOL HG DUHDV 7KHVH FRPPXQLWLHV LOO XVXDOO EH QHDU DWHU IRU WKH OLNH GDPSQHVV :RUN GHWDLOV VRPHWLPHV SDWURO WKH 8QGHUGDUN ORRNLQJ IRU VLJQV RI EDWWOHV DQG XQEXULHG GHDG KLFK WKH EULQJ WR WKH NLQJ WR DQLPDWH WKHVH DUH WKH RQO P FRQLGV WKDW will be found outside of their lair. A myconid community is arranged DURXQG PRXQGV RI PRVV FRYHUHG VWRQHV RQ KLFK WKH FLUFOH PHPEHUV VLW KHQ WKH PHOG DQG RQ KLFK WKH VOHHS 7KHUH LOO DOVR EH D ODUJH JDUGHQ DUHD WKH P FRQLGV IHHG RQ DWHU DQG VPDOO IXQJL DQG WKH NLQJ XVHV WKH JDUGHQ LQJUHGLHQWV WR PDNH KLV SRWLRQV HDG P FRQLG NLQJV DUH EXULHG LWK KRQRU EHQHDWK WKH PRXQGV KLOH GHDG P FRQLGV DUH EXULHG QHDU WKH JDUGHQV

(FRORJ 0 FRQLGV DUH DQ XQXVXDO VSHFLHV RI IXQJL 7KH JUR IXQJL KLFK ODWHU GHFD DQG WKH P FRQLGV IHHG IURP WKHVH VRLO QXWULHQWV A myconid has a life span of 24 years. It requires four years to grow WR HDFK +LW LH WKXV D +LW LH P FRQLG LV IRXU HDUV ROG D +LW LH P FRQLG LV HLJKW HDUV ROG HWF WR D PD LPXP RI +LW LFH DW HDUV RI DJH ,W UHTXLUHV D VSHFLDO UHJLPHQ IRU D P FRQLG WR UHDFK +LW LFH NLQJ A myconid king has the ability to brew magical potions from fungi. ,Q DGGLWLRQ WR VWDQGDUG PDJLFDO SRWLRQV D P FRQLG NLQJ FDQ EUH WKH IROOR LQJ Potion of Fungus Growth: 7KLV LV XVHG LQ WLPHV RI SRSXODWLRQ VKRUWDJH KHQ P FRQLG FLUFOHV QHHG WKHLU RXQJ PHPEHUV WR JUR TXLFNO 7KLV SRWLRQ LQFUHDVHV D P FRQLG V +LW LFH E ,W FDQ RQO EH XVHG RQ D P FR QLG RQFH LQ LWV OLIHWLPH UHSHDWHG GRVHV KDYH QR HIIHFW Potion of Fungus Healing: 7KLV SRWLRQ RQO RUNV RQ IXQJL ,W KHDOV G ORVW KLW SRLQWV Potion of Decay: 7KLV SRLVRQ DIIHFWV D KXPDQRLG FUHDWXUH DV LI LW HUH D GHDG FUHDWXUH LQIHFWHG LWK SXUSOH IXQJL VSRUHV 7KH YLFWLP PXVW UROO D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ RU GLH UHSODFHG LWKLQ G GD V E D IXQJDO LQWHOOLJHQFH IULHQGO WR WKH P FRQLGV KLFK ODVWV IRU G weeks before permanently decaying. A L VSHOO LOO SUHYHQW WKH YLFWLP V GHDWK LI FDVW LWKLQ WKUHH PLQXWHV RI WKH LQIHFWLRQ 7KH FRPELQD WLRQ RI D L VSHOO DQG D L VSHOO LOO EULQJ EDFN YLFWLPV RI WKH IXQJXV GLVHDVH DIWHU KRXUV 7KLV SRWLRQ LV UDUHO XVHG E WKH IXQJXV PHQ Powders of Hallucination: 7KLV LV XVHG KHQ KDOOXFLQDWRU VSRUHV DUH LQ VKRUW VXSSO GXH WR WKH GHDWK RI DQG +LW LH PHPEHUV RI WKH FLUFOHV ,W LV DOVR XVHG DV D GHIHQVLYH PHDVXUH KHQ P FRQLGV DUH FHUWDLQ WKH DUH going to be attacked; a powder is bundled and placed on a spider-silk lm inside the entrance to their circle. Creatures of size M will break the pow GHU IUHH DIIHFWLQJ DOO FUHDWXUHV LQ D IRRW UDGLXV DV KDOOXFLQDWRU VSRUHV Potion of Anointment: 7KLV LV WKH VSHFLDO UHJLPHQ WKDW HQDEOHV D +LW LH IXQJXV WR JUR WR +LW LFH DQG EHFRPH NLQJ *UR WK LV LPPHGLDWH DQG SDLQIXO ,W DIIHFWV D P FRQLG RQO RQFH ,W LV SRLVRQRXV WR KXPDQV VXFFHVV IXO VDYLQJ WKUR YV SRLVRQ RU GLH 7KHUH LV DO D V RQH potion of anointment LQ WKH FRPPXQLW DUH LQGLFDWHG FRQVXOW WKH IROOR LQJ WDEOH

,I RWKHU SRWLRQV

Another potion of anointment Potion of fungi growth Potion of fungus healing Powder of hallucination Potion of decay 5ROO RQ VWDQGDUG SRWLRQ WDEOH Alchemists have found a number of uses for myconid spores, typically LQ SRLVRQV DQG SRWLRQV RI GHOXVLRQ 2WKHU WKDQ WKHLU SRWLRQV P FRQLGV SURGXFH OLWWOH RI YDOXH WR KXPDQRLG FUHDWXUHV

265

Naga &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

*XDUGLDQ Any land 9HU UDUH 6ROLWDU D 2PQLYRUH ( FHSWLRQDO ; + LQ ODLU /D IXO JRRG

6SLULW 6XEWHUUDQHDQ 5DUH 6ROLWDU 1LJKW Carnivore +LJK ; % 7 LQ ODLU Chaotic evil

:DWHU )UHVK DWHU 8QFRPPRQ 6ROLWDU Any 2PQLYRUH 9HU ; LQ ODLU 1HXWUDO

6

6HH EHOR 1LO 1LO + ORQJ Champion (15)

6HH EHOR 1LO 1LO + ORQJ (OLWH

3RVVHVVLQJ KLJK LQWHOOLJHQFH DQG PDJLFDO DELOLWLHV QDJD DUH VQDNH OLNH FUHDWXUHV LWK KXPDQ KHDGV 7KH SUHIHU DUPHU FOLPDWHV DQG WHQG QRW WR DQGHU IDU IURP WKHLU ODLUV 7KH FROG EORRGHG QDJD KDYH JOLWWHULQJ VFDOHV DQG JUR WR DQ DGXOW OHQJWK RI WR IHHW 7KHLU OLGOHVV H HV DUH EULJKW DQG LGH DOPRVW OX PLQHVFHQW DQG WKHLU VSLQHV DUH DUPRUHG LWK VKDUS WULDQJXODU H WHQVLRQV WKDW JUR LQ D OLQH IURP WKH QDSHV RI WKHLU QHFNV WR WKH WLSV RI WKHLU WDLOV :LVH DQG SDWLHQW WKHVH FUHDWXUHV FDQ VWD VWLOO IRU KRXUV EXW PRYH V LIWO KHQ DODUPHG 7KH IDYRU UHVWLQJ LQ D VHPL D DUH VWDWH WKDW FRQVHUYHV WKHLU HQHUJ DQG PDNHV WKHP YHU KDUG WR VXUSULVH 2FFDVLRQDOO QDJD IDVKLRQ D SRXFK WR FDUU LWHPV XQGHU WKHLU FKLQV %RWK ODQG W SHV KDYH D GLVWLQFWLYH VPHOO WKDW SHUYDGHV WKHLU ODLU DQG QHDUE DUHDV 1DJD FDQ XVXDOO VSHDN IRXU RU PRUH ODQJXDJHV &RPEDW 1DJD RIWHQ VHW WUDSV WR VQDUH WUHVSDVVHUV 0DJLFDO VSHOOV DUH DO ways attempted rst, since naga have few melee skills. Once their magic LV H SHQGHG QDJD UHO RQ WKHLU SRLVRQRXV ELWHV RQO WKH ODUJHVW RI WKHVH FUHDWXUHV FDQ DFWXDOO FRQVWULFW YLFWLPV OLNH D JLDQW VQDNH +DELWDW 6RFLHW 1DJD OLYH VROLWDU OLYHV KXQWLQJ RU IRUDJLQJ RYHU DQ DUHD XVXDOO RQO D TXDUWHU PLOH VTXDUH 7KH IDYRU G HOOLQJ LQ D GHHS KROH EXW VRPHWLPHV DUH IRXQG FXUOHG XS LQ UXLQV RU LQ D GDUNHQHG URRP :KLOH WKH VH HV DUH LPSRVVLEOH WR WHOO DSDUW WKHUH LV D FKDQFH WKDW DQ HQFRXQWHU LQFOXGHV RQH RU PRUH PDWHV 7KHVH PDWLQJV DUH WHPSRUDU DV D SUHJQDQW QDJD TXLFNO OHDYHV WKH PDOH WR KLGH KHU HJJV LQ D VHFOXGHG VSRW RXQJ QDJD UHVHPEOH JLDQW VQDNHV XQWLO WKH UHDFK DGXOWKRRG WKHQ WKHLU KXPDQ OLNH KHDG HPHUJHV DIWHU D ORQJ DQG SDLQIXO PROWLQJ (FRORJ :KLOH QDJD GR QRW SURGXFH WUDGH JRRGV WKHLU OLYHV VSDQ PDQ KXPDQ JHQHUDWLRQV DQG WKH NHHS D GHWDLOHG RUDO KLVWRU VR WKH DUH JRRG VRXUFHV RI LQIRUPDWLRQ 7KH DUH RIWHQ SURWHFWRUV RI WUHDVXUHV RU DUWLIDFWV IRU FHQWXULHV 7KHLU KLGHV FDQ EH IDVKLRQHG LQWR L DQG WKHLU H HV DQG WHHWK KDYH EHHQ VROG IRU XVH LQ DUFDQH VSHOOV

6HH EHOR 1LO 1LO / ORQJ 6WHDG

*XDUGLDQ 1DJD Surrounded with a owery sweet scent, the guardian naga is marked by green-gold scales, silvery spines, and ashing golden eyes. It is so FDOOHG EHFDXVH LWV OD IXO JRRG QDWXUH PDNHV LW D SHUIHFW VHQWLQHO RYHU D OLNH DOLJQHG EHLQJ V WUHDVXUH RU VRPH HYLO 7KLV QDJD DO D V DUQV RII WUHVSDVVHUV DQG RIWHQ EXULHV WKRVH GHIHDWHG LQ EDWWOH 7KH JXDUGLDQ QDJD FDQ VSLW SRLVRQ DW DQ LQGLYLGXDO DWWDFNHU DW XS WR IRRW UDQJH DQG WKH SRLVRQ NLOOV DOO KR IDLO WKHLU VDYLQJ WKUR V YV SRLVRQ ,Q DG GLWLRQ WR D SRLVRQRXV ELWH DQG FRQVWULFWLRQ WKHVH QDJD KDYH WKH DELOLW WR XVH SULHVW VSHOOV DV WK OHYHO SULHVWV 6SLULW 1DJD 7KHVH EODFN DQG FULPVRQ EDQGHG QDJD KDYH D PRVW KXPDQ OLNH KHDG with stringy hair and deep brown eyes, and they smell of rotting esh, KLFK KDSSHQV WR EH WKHLU SUHIHUUHG IRRG +LGLQJ LQ GHVHUWHG UXLQV RU FDYHUQV WKHVH HYLO DQG FXQQLQJ VSLULW QDJD VHHN WR FDXVH KDUP WR DQ FUHDWXUH WKDW SDVVHV WKURXJK WKHLU GRPDLQV 7KH VHW WUDSV DQG IUHTXHQWO DWWDFN LWKRXW DUQLQJ :KLOH WKH DUH QRW ELJ HQRXJK WR FRQVWULFW WKHLU SUH WKH KDYH D SRLVRQRXV ELWH D JD H WKDW FKDUPV DV D VSHOO DOO WKRVH KR ORRN LQWR WKHLU H HV DQG IDLO D VDYLQJ WKUR YV SDUDO DWLRQ DQG FDQ XVH L DUG VSHOOV DW WK OHYHO DELOLW DQG SULHVW VSHOOV DW WK OHYHO DELOLW :DWHU 1DJD 7KH EHDXWLIXO DWHU QDJD DUH HPHUDOG JUHHQ WR WXUTXRLVH LQ UHWLFXODWHG SDWWHUQV LWK FKRFRODWH EUR Q DQG SDOH MDGH JUHHQ RU GDUN JUH DQG ROLYH DQG WKHLU VSLQHV KDYH UHG VSLNHV WKDW UDLVH OLNH KDFNOHV KHQ WKH DUH DQJU 7KHLU H HV DUH SDOH JUHHQ WR DPEHU 7KHVH QDJD DUH IRXQG LQ clear, fresh water. Curious but neutral in attitude, water naga seldom attack unless threatened. In addition to their poisonous bite that in icts G SRLQWV RI GDPDJH WKHVH QDJD KDYH WK OHYHO L DUG VSHOO DELOLWLHV They never know spells that deal with re.

266

Naga, Dark &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any except arctic/any land 9HU UDUH 7ULRV SDLUV DORQH RU RUN LWK RWKHU OD IXO HYLO FUHDWXUHV Any Carnivore ( FHSWLRQDO 6 7 : /D IXO HYLO XVXDOO

6HH EHOR 1LO 1LO / XS WR ORQJ Champion (15)

DUN QDJDV DUH IH FUHDWXUHV KR KDYH KXPDQ OLNH IDFHV LWK IDQJHG PRXWKV RQ OHDWKHU VQDNH OLNH ERGLHV 7KH XVXDOO RUN LWK RWKHU HYLO EHLQJV IRU PXWXDO JDLQ RU VXUYLYDO DUN QDJDV WHQG WR EH EODFN SXUSOLVK EODFN RU YHU GDUN EOXH LQ KXH DQG WKHLU FUHVWHG KHDGV DQG VPRRWK DO PRVW LQYLVLEOH VFDOHV PDNH WKHP ORRN OLNH JLJDQWLF HHOV PRUH WKDQ VQDNHV &RPEDW DUN QDJDV KDYH QDWXUDO ESP SR HUV UDQJH DQG XVH WKLV DELOLW FRQVWDQWO DUN QDJDV KDYH D QRQ SRLVRQRXV ELWH DQG D SRLVRQRXV WDLO VWLQJ WKH EDUEHG VWLQJHU GRHV SK VLFDO GDPDJH DQG DQ VWUXFN EHLQJ PXVW VDYH YV SRLVRQ RU WDNH KS DGGLWLRQDO GDPDJH DQG IDOO LQWR D GUXJJHG VOHHS RQVHW WLPH URXQG VOHHS ODVWV G URXQGV 7KH PRVW IHDUHG DELOLW RI GDUN QDJDV LV WKHLU SR HU WR LHOG PDJLF A dark naga casts spells as a 6th-level wizard (4,2,2), and employs only YHUEDO VSHOOV ,W PD OHDUQ WKHVH VSHOOV IURP GUDJRQV 3KDHULPP RU RWKHU FUHDWXUHV KR FDQ FDVW VSHOOV LWK EXW D RUG RU WKRXJKW DFW RI LOO VSHOOV DV RSSRVHG WR VSHOO OLNH QDWXUDO SR HUV FDQ HDVLO EH DOWHUHG LQWR YHUEDO UHOHDVH PDJLFV EXW WKH GHYLVLQJ RI D YHUEDO RQO YHUVLRQ RI D VSHOO WKDW QRUPDOO KDV VRPDWLF DQG PDWHULDO FRPSRQHQWV LV QRW QHDUO VR VLPSOH D PDWWHU ,W PD GHYLVH QH VSHOOV RU YHUEDO RQO VSHOO YHUVLRQV LWVHOI E PHDQV RI H SHULPHQWDWLRQ (LWKHU PHDQV RI DFTXLULQJ QH PDJLFV LV VOR DQG H SHQVLYH DQG WKLV FDQ RIWHQ IRUFH GDUN QDJDV LQWR VHUYLWXGH WR D VWURQJHU HYLO FUHDWXUH RU DQ RQH KR KLUHV WKHP RU LQWR WKH OLIH RI DQ DGYHQWXUHU DUN QDJDV DUH LPPXQH WR WKH HIIHFWV RI DOO NQR Q QRUPDO DQG PDJL FDO DFLGV YHQRPV DQG SRLVRQV 6RPH KDYH EHHQ NQR Q WR V DOOR SRL VRQV DQG DFW DV D FRXULHU VSLWWLQJ XS WKH GDQJHURXV OLTXLG KHQ WKH GHOLYHU LW WR LWV GHVWLQDWLRQ 7KH FDQ VSLW SRLVRQ WKDW WKH DUH VR FDUU LQJ XS WR GLVWDQW DW DQ RSSRQHQW WKLV UHTXLUHV D VXFFHVVIXO DWWDFN UROO DQG WDNHV WKH SODFH RI WKHLU ELWH WKRXJK D QDJD FDQ HOHFW WR ELWH DQG WKHQ UHOHDVH WKH SRLVRQ DV LW GRHV VR FRPELQLQJ WKH GDPDJH ,Q EDWWOH D GDUN QDJD PD XVH LWV VWLQJ DQG HLWKHU D VSHOO RU D ELWH LQ WKH VDPH URXQG ,I VSDFH SHUPLWV WKH QDJD FDQ GLUHFW LWV VWLQJ DQG ELWH DJDLQVW WKH VDPH IRH EXW LW LV TXLWH LQWHOOLJHQW HQRXJK WR GLUHFW DWWDFNV DW PXOWLSOH RSSRQHQWV HYHQ DWWDFNLQJ IRHV LQ IURQW RI DQG EHKLQG LW VLPXOWDQHRXVO LI FDXJKW EHW HHQ WKHP LQ D QDUUR SDVVDJH DUN QDJDV FDQQRW EH PLQG UHDG WKHLU ESP DELOLW VRPHKR UHQGHUV WKHP LPPXQH WR WKH ESP OLNH SUREHV RI RWKHUV 7KH DUH VXEMHFW EXW UHVLV WDQW WR charm, sleep, hold DQG VLPLODU HQFKDQWPHQW FKDUP VSHOOV UHFHLYLQJ D ERQXV WR DOO VDYLQJ WKUR V DJDLQVW WKLV VFKRRO RI PDJLF

+DELWDW 6RFLHW DUN QDJDV ODLU LQ URFN SODFHV VXFK DV FDYHUQV RU UXLQV WKH OLNH WR KDYH D KRPH KHUH WKH FDQ KLGH WKLQJV VXFK DV WUHDVXUHV DQG VSHOOERRNV WKDW KDV PRUH WKDQ RQH HQWU RU H LW DQG DW OHDVW RQH SODFH QDUUR HQRXJK WKDW WKH FDQ EORFN LW LWK WKHLU ERG DQG VLQJOHKDQGHGO ght off intruders. Dark nagas are fond of traps, and will devise these (or KLUH RWKHU FUHDWXUHV WR LQVWDOO WKHP KHQHYHU SRVVLEOH DUN QDJDV WHQG WR EH ORQHUV EXW FDQ IRUP VWDEOH IDPLO JURXSV RI W R RU WKUHH WKH DUH ELVH XDO DQG JLYH ELUWK WR D VTXLUPLQJ PDVV RI PDQ RUPOLNH RXQJ KLFK WKH SURPSWO DEDQGRQ WR IHQG IRU WKHPVHOYHV ,QWHOOLJHQW HQRXJK WR NQR WKH FDQ SUHYDLO DJDLQVW IH FUHDWXUHV LQ WKH 5HDOPV DORQH GDUN QDJDV RUN LWK RWKHU HYLO FUHDWXUHV VXFK DV RUFV hobgoblins, drow, phaerimm, beholders, and the like. They like to ll a “commander and magical strike force” role, perhaps in a sergeant-like in WHUPHGLDU UDQN XQGHU D PRUH SR HUIXO UXOHU EXW WKH DUH LVH HQRXJK WR DGRSW WKH IDLWK EHOLHIV DQG UXOHV RI KDWHYHU JURXS WKH MRLQ (FRORJ DUN QDJDV GR QRW LOOLQJO HDW RWKHU GDUN QDJDV EXW WKH LOO HDW MXVW DERXW DQ WKLQJ HOVH ERWK DOLYH DQG GHDG 7KH HDW D IH OLFKHQV DQG WKH RFFDVLRQDO JUHHQ SODQW EXW WKHLU PDLQ GLHW LV PHDW 7KH HVSHFLDOO SUL H KRW VWLOO IUHVK EORRG DUN QDJDV VSHQG WKHLU OLYHV RXW DUGO RUNLQJ LWK RU VHUYLQJ RWK HUV :KHQHYHU SRVVLEOH KR HYHU WKH DOVR SXUVXH SULYDWH JRDOV KLFK PD EH DV KLPVLFDO DQG RGG DV VRPH KXPDQ JRDOV FRYHU WKLV GHVHUW valley with trees,” for instance), but always include increasing their per VRQDO SR HU E DFTXLULQJ QH VSHOOV DQG PDJLFDO LWHPV DUN QDJDV DUH TXLFN WR SOXQGHU IDOOHQ IRH V DOOR LQJ LWHPV VFUROOV DQG VSHOOERRNV WR VSLW IRUWK ODWHU IRU DOO GDUN QDJDV KDYH D EDJ OLNH LQWHUQDO RUJDQ WKDW WKH FDQ XVH WR FDUU WKLQJV 7KLV RUJDQ KDV WKLFN UXEEHU DLU VDF DOOV WR SUR WHFW WKH QDJD DJDLQVW VKDUS SRLQWV DQG WKH OLNH EXW LW DOVR SURWHFWV WKH FDUJR DJDLQVW GLJHVWLYH MXLFHV DQG KDV WKH XQXVXDO VLGH HIIHFW RI VKLHOGLQJ PDJLF IURP DOO GHWHFWLRQ VSHOOV

267

Neogi &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21

1HRJL Any 5DUH 7ULEDO

&7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17

Any Carnivore +LJK 4 /D IXO HYLO

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

*UHDW 2OG 0DVWHU Any 9HU UDUH 6ROLWDU SOXV IHHGHUV Any Carnivore /R 1LO /D IXO HYLO

1LO 6OR LQJ SRLVRQ 3RVVLEOH PDJLF 1LO 6 KLJK 6WHDG

LJHVWLRQ RXQJ

RXQJ

+ KLJK 8QVWHDG

7KH QHRJL DSSHDU DV D FURVV EHW HHQ D ROI VSLGHU DQG D PRUD HHO 7KH short, furry, eight-limbed body is topped by a lithe, bare, eshy neck with a serpentine head, its mouth lled with needle-sharp teeth. The ends of LWV OLPEV DUH WLSSHG LWK VPDOO FOD V 7KH IXU RI WKH QHRJL LV D OLJKW WDQ EXW G HG D YDULHW RI FRORUV WR VLJQLI SR HU UDQN DFFRPSOLVKPHQWV DQG DUQLQJV WR RWKHU QHRJL 7KH ROGHU D QHRJL JUR V WKH PRUH FRORUIXO LWV KLGH EHFRPHV 7KH QHRJL DUH UXWKOHVV VOD HUV DQG SOXQGHUHUV DQG WKLQN QRWKLQJ RI HDW LQJ WKHLU HQHPLHV VHUYDQWV RU IDOOHQ FRPUDGHV 7KH DUH D KDWHIXO HQR SKRELF UDFH Neogi can communicate in their own language and in Common. Many VSHDN RWKHU ODQJXDJHV WR KHOS IDFLOLWDWH WKHLU VODYHV WDNLQJ RUGHUV FRUUHFWO &RPEDW The neogi have a number of defenses, the rst, and most obvi RXV EHLQJ WKHLU HQVODYHPHQW RI XPEHU KXONV VHH HQWU (DFK QHRJL KDV D SHUVRQDO XPEHU KXON VODYH KR LV D FRPELQDWLRQ ERG JXDUG PDQVHUYDQW DQG XVHIXO VHW RI KDQGV 6HFRQG WKH ELWH RI WKH QHRJL LV SRLVRQRXV 7KRVH ELWWHQ DQG IDLOLQJ D VDYLQJ WKUR YV SRLVRQ DUH DIIHFWHG DV E D R VSHOO IRU G URXQGV 0XOWLSOH ELWHV LOO H WHQG WKLV SHULRG E DQ DGGLWLRQDO G URXQGV SHU ELWH /DVWO LQ QHRJL KDV VRPH PDJLFDO DELOLW HTXDO WR KXPDQ VSHOO XVH RI OHYHOV +DELWDW 6RFLHW 7KH KDWHG QHRJL DUH RQO IRXQG LQ YHU UHPRWH ORFDWLRQV GHHS EHQHDWK WKH HDUWK RU DPRQJ WKH IDUWKHVW VWDUV 7KHLU OLYHV UHYROYH DURXQG WKHLU FRPPXQLWLHV DQG WKHLU VODYHV 1HRJL DUH D VODYLQJ UDFH LWK DQ LQERUQ VHQVH RI SURSHUW DOO LV HLWKHU R QHG RU R QHU VODYH RU QHRJL (YHQ QHRJL DUH VODYHV WR RWKHU QHRJL EXW VODYH QHRJL PD KDYH WKHLU R Q VODYHV 7KH QHRJL WDWWRR WKHLU QRQ QHRJL VODYHV LWK V PEROV RI R QHUVKLS XVXDOO RQ WKH OHIW VKRXOGHU LQ WKH IURQW DQG EDFN Captive umber hulks are trained from birth to follow their “small lords,” caring for their every need. Any neogi can command another umber hulk WKH HIIHFW RI WKLV FRPPDQG LV DNLQ WR WKH HIIHFW RI WKH R VSHOO The neogi world view of “own or be owned” has resulted in a paranoid RXWORRN WKDW ERUGHUV RQ HQRSKRELD DQG WKHLU UHOHQWOHVV DWWDFNV RQ RWKHU races result in their being universally hated. The only “normal” race with ties to neogi are the mind ayers, who make a pro t on the neogi slave WUDGH

(FRORJ As a neogi grows older and his mind fades, his orders become FRQIXVHG DQG KLV VODYHV EHFRPH GLVREHGLHQW +LV IHOOR QHRJL PD FKRRVH WR SRLVRQ WKH ROGHU RQH DW RQFH 7KH GLIIHUHQW SRLVRQV PRYLQJ WKURXJK LWV ERG RYHUORDG WKH ROG QHRJL V V VWHP DQG LW EHJLQV LWV FKDQJH LQWR D *UHDW 2OG 0DVWHU 7KH QHRJL PDNLQJ WKH WUDQVIRUPDWLRQ V HOOV WR IHHW LQ KHLJKW DQG D VLPLODU JLUWK ,WV OHJV DQG DUPV EHFRPH XVHOHVV DQG LWV LQWHOOLJHQFH IDGHV it now lives only to eat. Live esh is preferred, but the dead will sustain it. A Great Old Master in icts 1d12 points of damage per round to any FUHDWXUH LW LV IHG After 2 months of eating, the skin of the Great Old Master bursts and D QH FURS RI PDWXUH QHRJL VSLOO IRUWK 7KHVH DUH XQPDUNHG DQG EDUHO VHQWLHQW DW ELUWK DQG IRU WKH QH W HHN WKH EURRG DUHD UHVRXQGV LWK FRP EDW DV WKH RXQJ QHRJL NLOO HDFK RWKHU IRU IRRG 2I WKH QHRJL WKDW HDW WKHLU D RXW RQO DERXW VXUYLYH 7KHVH DUH FRQVLGHUHG VODYHV RI WKH FRPPXQLW XQWLO VXFK D WLPH DV WKH FODLP DQ XPEHU KXON DV WKHLU SHUVRQDO VODYH If a Great Old Master is attacked and its esh pierced, it releases 2d4 QHRJL WR GHIHQG LWVHOI 7KHVH DUH WDNHQ IURP WKH IXWXUH EURRG DQG DUH QRW UHSODFHG %OXQW HDSRQV LOO QRW SLHUFH WKH VNLQ DQG WKHUHIRUH GR QRW EULQJ IRUWK RXQJ (GJHG RU SLHUFLQJ HDSRQV RU PDJLFDO VSHOOV WKDW SLHUFH RU EXUQ LOO SURGXFH WKLV GHIHQVLYH UHDFWLRQ 5HDYHU 7KHVH URJXH QHRJL KDYH UHEHOOHG DQG DUH VHHNLQJ WR HVFDSH WKH RWKHU QHRJL DQG WKHLU SRLVRQV WKDW LOO WUDQVIRUP WKHP LQWR *UHDW 2OG 0DVWHUV 5RJXH QHRJL DUH OLWWOH EHWWHU WKDQ WKHLU IHOOR V DQG DUH LI DQ WKLQJ PRUH GHVSHU DWH GXH WR EHLQJ SXUVXHG E WKHLU IRUPHU IHOOR V DOO HDJHU WR VWDUW WKH SURFHVV RI SURGXFLQJ PRUH QHRJL

268

Nightmare &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

/R HU SODQHV 9HU UDUH 6ROLWDU Any Carnivore 9HU 1LO 1HXWUDO HYLO –4 15, Fl 36 (C)

%XUQLQJ KRRYHV 3DUDO LQJ FORXG 1LO / DW VKRXOGHU (OLWH

1LJKWPDUHV DUH WKH HYLO VWHHGV RI WKH OR HU SODQHV RIWHQ VHUYLQJ DV PRXQWV IRU EDDWH X WDQDU UL QLJKW KDJV OLFKHV DQG SR HUIXO XQGHDG ORUGV 7KH ORRN OLNH ODUJH SR HUIXO KRUVHV LWK D MHW EODFN FRDW 1LJKWPDUHV have glowing red eyes, aming orange nostrils, and hooves that burn like embers. Their owing manes and great tails are ragged and wild. 1LJKWPDUHV FDQ XQGHUVWDQG FRPPDQGV IURP HYLO ULGHUV 7KH FRPPX QLFDWH DPRQJ WKHPVHOYHV E HPSDWK &RPEDW 1LJKWPDUHV DUH KDWHIXO RI PDWHULDO OLIH 7KH LOO RIWHQ DWWDFN DQ QRQ OR HU SODQDU FUHDWXUH WKH HQFRXQWHU DQG LOO VRPHWLPHV DWWDFN the lower planar creatures, too). They have vicious fangs that in ict 2-8 points of damage on a successful bite. Their burning hooves each in ict G SRLQWV RI GDPDJH SHU DWWDFN DQG LOO VHW DQ FRPEXVWLEOHV on re. During combat, the excitement and fervor of the ght will cause night PDUHV WR HPLW D VPRNLQJ KRW FORXG RI QR LRXV YDSRUV ,W EOLQGV DQG FKRNHV DOO WKRVH LWKLQ IHHW RI WKH HYLO VWHHG 9LFWLPV PXVW PDNH D VDYLQJ WKUR vs. paralyzation or be at a –2 penalty on their attack and damage dice. Although they have no wings, nightmares are able to magically propel themselves through the air at an impressive rate. They may y through the Astral and Ethereal planes at will. +DELWDW 6RFLHW 1LJKWPDUHV DUH WKH VHUYLWRU VWHHGV RI PDQ OR HU SODQDU FUHDWXUHV 7KH DUH LQWHOOLJHQW KR HYHU DQG FDQQRW EH WUHDWHG DV FDVXDOO DV D VLPSOH KRUVH 7KH LOO LOOLQJO DQG JOHHIXOO VHUYH DV D PRXQW IRU DQ PLVVLRQ LQYROYLQJ HYLO +R HYHU IRU WKH XQ DU ULGHU D QLJKWPDUH V R Q DPELWLRQV FDQ SURYH WR EH LQVXUPRXQWDEOH 7KHVH KDWHIXO VWHHGV LOO RIWHQ GR KDW want rather than follow the wishes of their “master.” ,Q PDQ D V QLJKWPDUHV SRVH WKH VDPH SUREOHPV DV PDJLFDO HDSRQV LWK ODUJH HJRV Anyone on the lower planes who is not a native thereof can attract the DWWHQWLRQ RI D QLJKWPDUH WR VHFXUH LW DV D PRXQW 7KH SURFHVV LQYROYHV VHY HUDO VSHOOV DV HOO DV DQ RIIHULQJ IRU WKH FUHDWXUH V VHUYLFH 7KH VXPPRQ LQJ UHTXLUHV D PDJH RU VSHFLDOLVW L DUG RI DW OHDVW WK OHYHO 7KH IROOR LQJ VSHOOV PXVW DOO EH FDVW E WKH VDPH VSHOO XVHU )LUVW WKH PDJH PXVW FDVW D R VSHOO 7KLV FRQMXUDWLRQ LV XVHG WR DWWUDFW WKH DWWHQWLRQ RI WKH QLJKWPDUH 1H W D R R L ,,, VSHOO PXVW EH FDVW WR ELQG WKH QLJKWPDUH LQWR VHUYLFH :KHQ WKDW LV FRPSOHWH D RI IR VSHOO LV FDVW ,I DOO RI WKLV LV GRQH SURSHUO WKH QLJKWPDUH LOO FRPH JDOORSLQJ WKURXJK WKH fog, nostrils aring and eyes gleaming, ready to perform in the service of HYLO /DVWO DQ RIIHULQJ LV UHTXLUHG 7KLV PD EH JLYHQ E DQ RQH QRW MXVW the spell caster. The offering must be oat-like akes made from platinum that the nightmare will eat. The akes must be of at least 200 gp value.

:KRHYHU IHHGV WKH RDWV WR WKH QLJKWPDUH LOO EH LWV PDVWHU IRU KRXUV Creatures of the lower planes do not perform these steps to summon D QLJKWPDUH ,W LV XQNQR Q KDW GDUN DJUHHPHQW WKH PDNH IRU D QLJKW PDUH V VHUYLFH 2QFH SHU GHFDGH RQ WKH SODQH RI +DGHV WKHUH LV D GDUN DQG VLQLVWHU WLPH FDOOHG Gloom Meet. At this time the various lower planar denizens LOO PHHW DQG GHFLGH KR WKH LOO VSUHDG WKHLU LOO IRU WKH QH W GHFDGH 7KH QLJKWPDUHV SOD D VSHFLDO UROH LQ Gloom Meet, IRU WKH VSUHDG WKH word that the meeting is about to begin. As the Gloom Meet DSSURDFKHV WKHUH LV D KLJKHU FRQFHQWUDWLRQ RI QLJKWPDUHV DQG WKHLU IUHTXHQF FKDQJ es from very rare to uncommon. This is the rst indication that Gloom Meet LV WR RFFXU DQG ODVWV IRU DSSUR LPDWHO W R HHNV ,PPHGLDWHO SULRU WR WKH PHHWLQJ WKH QLJKWPDUHV ULGH WKH SODQHV LQ D WHUULI LQJ FKDUJH that noti es all that the Gloom Meet KDV VWDUWHG (FRORJ 1LJKWPDUHV DUH WKH LOG VWHHGV RI WKH SODQHV ,W LV WKHLU SODFH LQ WKH OR HU SODQHV WR DFW DV PRXQWV IRU PLVVLRQV RI HYLO DQG GUHDG They have no biological link to true horses. A nightmare is merely a foul PLQLRQ RI HYLO LWKRXW QHHG RI IRRG RU DLU WKDW WKURXJK VRPH XQNQR Q SDFW KDV WDNHQ WKH IRUP RI D KXJH WHUULEOH VWHHG 1LJKWPDUHV DUH OLVWHG DV FDUQLYRUHV EDVHG VROHO RQ WKHLU KDELW RI HDWLQJ IDOOHQ IRHV KHQHYHU SRVVLEOH +R HYHU WKHUH LV QRWKLQJ WR LQGLFDWH WKDW WKH QLJKWPDUHV GH rive any of their sustenance from the esh of animals—they more likely JDLQ DOO WKHLU VWUHQJWK WKURXJK WKHLU VHUYLFH WR HYLO

269

Nymph &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any 9HU UDUH 6ROLWDU D 1LO ( FHSWLRQDO Q; Q (×10), X in lair 1HXWUDO JRRG

1LO 6HH EHOR 6HH EHOR 0 8QVWHDG

6R EHDXWLIXO WKDW D JOLPSVH FDQ EOLQG RU HYHQ NLOO D PDQ WKH Q PSKV DUH WKH HPERGLPHQW RI ORYHOLQHVV D WULXPSK RI QDWXUH A nymph’s beauty is beyond words—an ever-young woman with sleek gure and long, thick hair, radiant skin and perfect teeth, full lips and gen tle eyes. A nymph’s scent is delightful, and her long robe glows, hemmed LWK JROGHQ WKUHDGV DQG HPEURLGHUHG LWK UDLQER KXHV RI XQHDUWKO magni cence. A nymph’s demeanor is graceful and charming, her mind TXLFN DQG LWW 1 PSKV VSHDN WKHLU R Q PXVLFDO ODQJXDJH DQG WKH FRP PRQ WRQJXH &RPEDW Neutral in their alliances and cares, nymphs do not ght, but ee LI FRQIURQWHG E DQ LQWUXGHU RU GDQJHU 1 PSKV DUH DEOH WR FDVW L LR RR RQFH SHU GD DQG FDQ HPSOR GUXLGLFDO SULHVW VSHOOV DW WK DELOLW OHYHO JLYLQJ D Q PSK IRXU VW W R QG W R UG DQG RQH WK OHYHO VSHOO RQFH SHU GD /RRNLQJ DW D Q PSK LOO FDXVH SHUPDQHQW EOLQGQHVV XQOHVV WKH RQORRNHUV VDYH YHUVXV VSHOO ,I WKH Q PSK LV QXGH RU GLVUREHV DQ RQ ORRNHU LOO GLH XQOHVV D VDYLQJ WKUR YHUVXV VSHOO LV VXFFHVVIXO +DELWDW 6RFLHW 7KHVH EHDXWLIXO IHPDOHV LQKDELW RQO WKH ORYHOLHVW RI LO GHUQHVV SODFHV FOHDU ODNHV DQG VWUHDPV JODFLHU SDODFHV RFHDQ JURWWRHV DQG FU VWDOOLQH FDYHUQV 1 PSKV SUHIHU D VROLWDU H LVWHQFH EXW YHU RFFD VLRQDOO D IH LOO JDWKHU WRJHWKHU LQ D SODFH RI VSHFWDFXODU FKDUP WKRXJK these rendezvous seldom last for more than a few months. Animals of all types ock to a nymph to be petted and caressed, forgetting their natural HQHPLHV WR JDWKHU DURXQG WKH ORYHO FUHDWXUH 7KHUH LV D FKDQFH WKDW D Q PSK LOO EH IULHQGO LI DSSURDFKHG E D good creature without the latter rst glimpsing the nymph, by calling or RWKHU SULRU QRWLFH 2Q WKH RWKHU KDQG LI D Q PSK VHHV D KXPDQ PDOH LWK 18 Charisma and good alignment before he sees her, it is 90% probable WKDW WKH Q PSK LOO EH IDYRUDEO LQFOLQHG WR DUG WKH PDQ ,W LV VWLOO QHFHV VDU WR PDNH VDYLQJ WKUR V XSRQ VLJKWLQJ WKH Q PSK 1 PSKV KDWH XJOLQHVV DQG HYLO DQG VRPHWLPHV LOO KHOS WR GHIHDW LW Any treasure they possess has usually been given to them by some love VLFN PDQ

270

(FRORJ /LNH D GUXLG D Q PSK EHOLHYHV LQ WKH VDQFWLW RI QDWXUH DQG KHU HQYLURQPHQW DQG LOO WU WR NHHS KHU ODLU VDIH DQG SXUH 6KH LOO KHDO RXQGHG DQLPDOV DQG PHQG EURNHQ WUHHV DQG SODQWV 6RPHWLPHV VKH LOO HYHQ KHOS D KXPDQ LQ GLVWUHVV FKDQFH 6LQFH Q PSKV OLYH IRU PDQ JHQHUDWLRQV WKH FDQ SURYLGH D HDOWK RI LQIRUPDWLRQ RQ WKH KLVWRU RI DQ DUHD DQG RIWHQ NQR VHFUHW SODFHV KLGH RXWV DQG HQ WUDQFHV ORQJ IRUJRWWHQ ,I D PDQ LV NLVVHG E D Q PSK DOO SDLQIXO DQG WURXEOLQJ PHPRULHV DUH IRUJRWWHQ IRU WKH UHVW RI WKH GD WKLV PD EH D boon to some and a curse to others. A lock of nymph’s hair can be used WR FUHDWH D SR HUIXO VOHHSLQJ SRWLRQ RU LI HQFKDQWHG DQG RYHQ LQWR D FORWK DQG VH Q LQWR D JDUPHQW LOO PDJLFDOO DGG RQH SRLQW WR WKH wearer’s Charisma. The tears of a nymph can be used as an ingredient LQ D philter of love. If a woman bathes in a nymph’s pool, her Charisma LV LQFUHDVHG E W R SRLQWV XQWLO VKH EDWKHV DJDLQ

Octopus, Giant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any salt water 5DUH 6ROLWDU 1RFWXUQDO Carnivore Animal (1) 5 LQ ODLU 1HXWUDO HYLO

6

1-4 (×6)/2-12 Constriction ,QN FRORU FKDQJH 1LO /DUJH DFURVV (OLWH

The dreaded “cuttle sh” are the scourge of ocean-going sailors and sh HUPHQ 0DOLFLRXV DQG FXQQLQJ JLDQW RFWRSL KDYH EHHQ NQR Q WR DWWDFN VKLSV VLQNLQJ VPDOOHU FUDIW DQG VWHDOLQJ FUH PHPEHUV IURP WKH ODUJHU VKLSV *LDQW RFWRSL FKDQJH WKHLU FRORU WR EOHQG LQWR WKHLU VXUURXQGLQJV DQG WKH UDQJH RI FRORUV DQG SDWWHUQV DYDLODEOH WR WKHP LV H WHQVLYH IURP JUHHQ WR GHHS EODFN EOXH VSHFNOHV DQG UHG VWULSHV 7HQWDFOHV DUH RIWHQ GLVJXLVHG as seaweed. Once camou aged, there is only a 10% chance to detect them, DQG XVXDOO LW LV WKHLU H HV WKDW JLYH WKHP D D 1RUPDO FRORUDWLRQ LV JUH WR EUR Q DQG WKHLU YLFLRXV EHDNV DUH D GHHS HOOR LWK D EULJKW RUDQJH PRXWK DQG WRQJXH &RPEDW An octopus will readily attack swimmers or small vessels in or GHU WR HDW WKH FUH 6HYHUDO KDYH EHHQ NQR Q WR FRRSHUDWH LQ RUGHU WR RYHU KHOP D ODUJHU VKLS DQG DQ FUDIW VHL HG E WKHVH PRQVWHUV ORVHV D DQG FRPHV WR D IXOO VWRS LQ WKUHH WXUQV A giant octopus generally attacks with six of its eight tentacles, using W R WR DQFKRU LWVHOI (DFK VWULNLQJ WHQWDFOH FDXVHV G SRLQWV RI GDPDJH EXW XQOHVV WKH PHPEHU LV ORRVHQHG RU VHYHUHG LW FRQVWULFWV IRU G SRLQWV RI GDPDJH HYHU URXQG DIWHU VWULNLQJ ,I D YLFWLP LV GUDJJHG FORVH HQRXJK WR WKH EHDN WKH PRQVWHU FDQ ELWH IRU G SRLQWV RI GDPDJH Any victim under 8 feet tall or long can be struck by only one tentacle DW D WLPH DQG WKH FKDQFH WKDW ERWK XSSHU OLPEV DUH SLQQHG RQ D VXFFHVVIXO VWULNH LV KLOH WKH FKDQFH WKDW ERWK XSSHU OLPEV DUH IUHH LV DOVR :KHQ ERWK XSSHU OLPEV DUH KHOG WKH YLFWLP KDV QR DWWDFN LI RQO RQH limb is held the victim attacks with a –3 penalty to its attack roll; if both OLPEV DUH IUHH L H WKH WHQWDFOH LV UDSSHG DURXQG WKH YLFWLP V ERG WKHQ the victim attacks with a –1 penalty to its attack roll. Tentacles grip with a Strength of 18/20. Any creature with a Strength equal to or greater than FDQ JUDVS WKH WHQWDFOH DQG QHJDWH LWV FRQVWULFWLRQ 7KLV GRHV QRW IUHH WKH YLFWLP DQG WKH RFWRSXV LOO LPPHGLDWHO VHHN WR GUDJ WKH YLFWLP WR LWV PRXWK WR HDW LW 7R EUHDN IUHH D WHQWDFOH PXVW EH VHYHUHG WKLV UHTXLUHV SRLQWV RI GDPDJH 7KHVH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH WKH RFWRSXV JDLQV IURP LWV +LW LFH 2QFH WKUHH RU PRUH WHQWDFOHV DUH VHYHUHG LW LV SUREDEOH WKDW WKH RFWRSXV LOO UHWUHDW HMHFWLQJ D FORXG RI EODFN LQN IHHW KLJK E IHHW LGH E IHHW ORQJ 7KLV LQN FORXG FRPSOHWHO REVFXUHV WKH YLVLRQ RI DQ creature within it. The wounded octopus then camou ages itself in its lair RU D QHDUE KLGLQJ SODFH ,W WDNHV WKH PRQVWHU W R WR WKUHH PRQWKV WR JUR EDFN VHYHUHG WHQWDFOHV

271

+DELWDW 6RFLHW :KLOH RFWRSL FRRSHUDWH WR DWWDFN D IRRG VRXUFH WKH OLYH D VROLWDU H LVWHQFH SUHIHUULQJ WR VKHOWHU LQ DUP DWHU RI PHGLDO WR VKDO OR GHSWK /DLUV DUH PDGH LQ UHFNHG VKLSV DQG XQGHUVHD FDYHV DQ WUHD sure found there is just an incidental leftover from previous meals. Con VXPPDWH KXQWHUV WKHVH PRQVWHUV KDYH JUHDW SDWLHQFH DQG FRYHU D YHU VPDOO DUHD DLWLQJ IRU WKHLU IRRG WR FRPH WR WKHP 0DWLQJ VHDVRQ FRPHV HYHU VSULQJ /LNH PRVW PDULQH DQLPDOV RFWRSL OHDYH WKHLU HJJV LQ D UHHI WR IHQG IRU WKHPVHOYHV (FRORJ :KHQ SUH LV VFDUFH RU LI LW KDV EHHQ RXQGHG DQ RFWRSXV WXUQV WR VFDYHQJLQJ HDWLQJ HYHU WKLQJ IURP VPDOO FUXVWDFHDQV WR VHD HHGV 6XUYLYDO LV SDUDPRXQW LWK WKLV PRQVWHU ,W SUHIHUV WR KXQW DW QLJKW DQG RIWHQ D PDQ PLVVLQJ GXULQJ WKH ODWH QLJKW DWFK KDV EHHQ JUDEEHG E D JLDQW RFWRSXV SXOOHG TXLFNO RYHU WKH VLGH DQG HDWHQ *LDQW RFWRSL V OHDWKHU KLGH LV WRXJK DQG DWHUSURRI DQG LW LV RUNHG into ne rain ponchos by sailors lucky enough to catch and kill one. An RWKHU E SURGXFW RI WKHVH PRQVWHUV LV WKHLU LQN WKH DUH PRVW RIWHQ KXQWHG IRU WKLV FRPPRGLW *LDQW RFWRSXV LQN FDQ EH XVHG WR SHQ PDJLFDO VFUROOV

Ogre &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( /HDGHU Chieftain

2JUH

2JUH 0DJH

0HUURZ

Any land Common 7ULEDO Any Carnivore /R 0 % 4 6 LQ ODLU Chaotic evil

Any oriental land 9HU UDUH 7ULEDO Any Carnivore Average to exceptional (9-16) * 5 6 PDJLF RQO LQ ODLU /D IXO HYLO

Any water 8QFRPPRQ 7ULEDO Any Carnivore Average (8-10) M; A in lair Chaotic evil

G

G )O

RU E HDSRQ WR GDPDJH 1LO 1LO /DUJH 6WHDG

%

6 RU

0DJLF VSHOOV 1LO 1LO /DUJH (OLWH

6HH EHOR Camou age 1LO /DUJH 6WHDG

RU E

HDSRQ

BB

2JUHV DUH ELJ XJO JUHHG KXPDQRLGV WKDW OLYH E DPEXVKHV UDLGV DQG WKHIW ,OO WHPSHUHG DQG QDVW WKHVH PRQVWHUV DUH RIWHQ IRXQG VHUYLQJ DV PHUFHQDULHV LQ WKH UDQNV RI RUF WULEHV HYLO FOHULFV RU JQROOV 7KH PLQJOH IUHHO LWK JLDQWV DQG WUROOV Adult ogres stand 9 to 10 feet tall and weigh 300 to 350 pounds. Their VNLQ FRORUV UDQJH IURP D GHDG HOOR WR D GXOO EODFN EUR Q DQG UDUHO D VLFNO YLROHW 7KHLU DUW EXPSV DUH RIWHQ RI D GLIIHUHQW FRORU RU DW OHDVW GDUNHU WKDQ WKHLU KLGHV 7KHLU H HV DUH SXUSOH LWK KLWH SXSLOV 7HHWK DQG WDORQV DUH RUDQJH RU EODFN 2JUHV KDYH ORQJ JUHDV KDLU RI EODFNLVK EOXH WR GXOO GDUN JUHHQ 7KHLU RGRU LV UHSHOOHQW UHPLQLVFHQW RI FXUGOHG PLON UHVVLQJ LQ SRRUO FXUHG IXUV DQG DQLPDO KLGHV WKH FDUH IRU WKHLU HDSRQV DQG DUPRU RQO UHDVRQDEO HOO ,W LV FRPPRQ IRU RJUHV WR VSHDN RUF WUROO VWRQH JLDQW DQG JQROO DV HOO DV WKHLU R Q guttural language. A typical ogre’s life span is 90 years.

2JUH &KLHIWDLQ ,I RU PRUH RJUHV DUH HQFRXQWHUHG WKH LOO EH OHG E W R SDWURO OHDGHUV DQG D FKLHIWDLQ 7KH FKLHIWDLQ LV D +LW LFH PRQVWHU LWK KLW SRLQWV and Armor Class 4. He in icts 8-18 (2d6 + 6) points of damage per attack, +6 with weapon. Chieftains are usually the biggest and smartest ogres in WKHLU WULEHV

&RPEDW In small numbers, ogres ght as unorganized individuals, but JURXSV RI RU PRUH LOO KDYH D OHDGHU DQG JURXSV RI RU PRUH XVX DOO LQFOXGH W R OHDGHUV DQG D FKLHIWDLQ 2JUHV LHOGLQJ HDSRQV JHW D 6WUHQJWK ERQXV RI WR KLW OHDGHUV KDYH FKLHIWDLQV KDYH )HPDOHV ght as males but score only 2-8 points of damage and have a maximum of only 6 hit points per die. Young ogres ght as goblins. +DELWDW 6RFLHW 2JUH WULEHV DUH IRXQG DQ KHUH IURP GHHS FDYHUQV WR PRXQWDLQWRSV 7ULEHV KDYH PDOHV IHPDOHV DQG RXQJ 6KD PDQV LI SUHVHQW LOO EH RI UG OHYHO DQG KDYH DFFHVV WR WKH VSKHUHV RI FRPEDW GLYLQDWLRQ KHDOLQJ SURWHFWLRQ DQG VXQ GDUNQHVV RQO 2JUHV OLYH E UDLGLQJ DQG VFDYHQJLQJ DQG WKH LOO HDW DQ WKLQJ 7KHLU IRQGQHVV for elf, dwarf, and hal ing esh means that there is only a 10% chance WKDW WKHVH LOO EH IRXQG DV VODYHV RU SULVRQHUV 7KHUH LV D FKDQFH WKDW an ogre lair will include 2-8 slaves. Captured prisoners are always kept DV VODYHV RU IRRG ( WUHPHO DYDULFLRXV RJUHV VTXDEEOH RYHU WUHDVXUH DQG FDQQRW EH WUXVWHG HYHQ E WKHLU R Q NLQG 2JUH /HDGHU :KHQ PRUH WKDQ RJUHV DUH HQFRXQWHUHG D OHDGHU LOO EH SUHVHQW +H LV a 7 Hit Dice monster with 30-33 hit points and Armor Class 3. He in icts G SRLQWV RI GDPDJH SHU DWWDFN LWK HDSRQ

272

Ogre (FRORJ 2JUHV FRQVLVWHQWO SODJXH PDQNLQG OXVWLQJ IRU JROG JHPV DQG jewelry as well as human esh. They are evil-natured creatures that join LWK RWKHU PRQVWHUV WR SUH RQ WKH HDN DQG IDYRU RYHU KHOPLQJ RGGV WR a fair ght. Ogres make no crafts nor labor. 2JUH 0DJH 7KH RULHQWDO RJUH KDV OLJKW EOXH OLJKW JUHHQ RU SDOH EUR Q VNLQ LWK LYRU KRUQV 7KH KDLU LV XVXDOO D GLIIHUHQW FRORU EOXH LWK JUHHQ JUHHQ LWK EOXH DQG LV GDUNHU LQ VKDGH WKH PDLQ H FHSWLRQ WR WKLV FRORUDWLRQ LV IRXQG LQ RJUH PDJL LWK SDOH EUR Q VNLQ DQG HOOR KDLU 7KH KDYH EODFN QDLOV DQG GDUN H HV LWK KLWH SXSLOV 7KH WHHWK DQG WXVNV DUH YHU KLWH 2JUH PDJL DUH WDOOHU DQG PRUH LQWHOOLJHQW WKDQ WKHLU FRXVLQV DQG WKH GUHVV LQ RULHQWDO FORWKLQJ DQG DUPRU &RPEDW 2JUH PDJL FDQ SHUIRUP WKH IROOR LQJ IHDWV RI PDJLF y IRU WXUQV EHFRPH invisible, FDXVH darkness LQ D IRRW UDGLXV polymorph WR D KXPDQ RU VLPLODU ELSHGDO FUHDWXUH IHHW WR IHHW WDOO DQG RQH KLW SRLQW SHU URXQG ORVW PHPEHUV PXVW EH UHDWWDFKHG WR UHJHQHUDWH 2QFH SHU GD WKH FDQ GR WKH IROOR LQJ charm person, sleep, DVVXPH R IR DQG FUHDWH D R RI R IHHW ORQJ LWK D WHUPLQDO GLDPHWHU RI 20 feet, which in icts 8-64 (8d8) points of damage (save vs. spell for half damage). Oriental ogres attack with magic rst and resort to physical at WDFNV RQO LI QHFHVVDU 7KH DUH RQ PRUDOH ,Q EDWWOH RJUH PDJL SUHIHU WKH QDJDQDWD RU VFLPLWDU DQG KLS 7KRVH IRXQG LQ RULHQWDO VHWWLQJV PLJKW SRVVHVV NL SR HU RU have mastered a martial arts form. As ogre magi are intelligent, they will not ght if faced with overwhelming odds, but will ee to gather their IRUFHV RU KLGH +DELWDW 6RFLHW These monsters live in forti ed dwellings or caves and IRUD WR FDSWXUH VODYHV WUHDVXUH DQG IRRG 2JUH PDJL SULHVWV RI XS WR WK OHYHO KDYH EHHQ UHSRUWHG 7ULEHV DUH VPDOO LWK IHPDOHV DQG children that will not ght, but rather seek to escape in gaseous form. 7KHVH PRQVWHUV DUH H WUHPHO SURWHFWLYH RI WKHLU RXQJ DQG LOO EDWWOH LWK VDYDJH DEDQGRQ WR VDYH RQH V OLIH ,I D RXQJ RJUH PDJH LV FDS WXUHG WKHVH FUHDWXUHV LOO SD KLJK UDQVRP IRU LWV UHWXUQ EXW WKH LOO VHHN UHYHQJH DQG LOO QHYHU IRUJHW WKH LQVXOW RI WKH NLGQDSLQJ ,I HQFRXQWHUHG LQ WKHLU ODLU RJUH PDJL LOO EH OHG E D FKLHI RI JUHDW VWUHQJWK RQ HDFK +LW LH DWWDFNLQJ DQG VDYLQJ DV D +LW LFH PRQ VWHU 7UHDVXUH LV GLYLGHG E WKLV FKLHI DQG KLV WURYH LV DO D V WKH ULFKHVW 7KH WULEH LOO KDYH WKHLU R Q FODQ V PERO W SLFDO WR WKH RULHQWDO ODQGV DQG this symbol will be stitched on its war banners and ags as well as on ar PRU DQG KHDGGUHVVHV 7KH FKLHI LOO RIWHQ KDYH WKH WULEH V V PERO WDWWRRHG RQ KLV IRUHKHDG RU EDFN 2JUH PDJL VSHDN WKH FRPPRQ WRQJXH WKHLU R Q VSHFLDO ODQJXDJH DQG WKH VSHHFK RI QRUPDO RJUHV (FRORJ Ogre magi magical armor is too large to t a man. This monster’s ODLU LV XVXDOO D SR HUIXO VWUXFWXUH WKDW FDQ EH H SDQGHG LQWR D PLJKW IRUWUHVV LI LW FDQ EH ULG RI LWV RULJLQDO R QHUV 0HUURZ TXDWLF 2JUH Faster and ercer than their land kin, the freshwater merrow are greenish DQG VFDOHG LWK HEEHG KDQGV DQG IHHW 7KHLU QHFNV DUH ORQJ DQG WKLFN WKHLU VKRXOGHUV DUH VORSLQJ DQG WKH KDYH KXJH PRXWKV DQG XQGHUVKRW MD V 0HUUR KDYH EODFN WHHWK DQG QDLOV DQG GHHS JUHHQ H HV LWK KLWH centers, and their hair resembles slimy seaweed. About 10% grow ivory KRUQV HVSHFLDOO WKH PRUH SR HUIXO PDOHV Aquatic ogres are very fond of tattoos, and females may have their en WLUH ERGLHV LQNHG LWK VFHQHV RI GHDWK DQG GHVWUXFWLRQ DV D VLJQ RI VWDWXV 0HUUR VSHDN WKHLU R Q GLDOHFW DQG WKH ODQJXDJH RI RWKHU RJUHV

&RPEDW 8VLQJ WKHLU JUHHQ FRORUDWLRQ DTXDWLF RJUHV FDQ KLGH EHFRPLQJ HIIHFWLYHO LQYLVLEOH RI WKH WLPH GHSHQGLQJ RQ WHUUDLQ 7KH DWWDFN IURP FRYHU VR RWKHUV DUH RQ WKHLU VXUSULVH UROO 0HUUR W SLFDOO DWWDFN with a large piercing spear (in icting 2-12 points of damage) in a swim PLQJ FKDUJH DW WR KLW IROOR HG E PHOHH LWK WDORQV DQG WHHWK +DELWDW 6RFLHW

A typical merrow tribe consists of:

1 chief, AC 3, 6 + 6 Hit Dice, +2 on damage 2 patrol leaders, AC 3, 5 + 5 Hit Dice, +1 on damage VWDQGDUG PHUUR 2-24 females, AC 5, 3 + 3 Hit Dice, 1-2/1-2/1-6 damage 1-12 young, AC 6, 2 + 2 Hit Dice, 1-2/1-2/1-4 damage VKDPDQ RI UG OHYHO DELOLW 0HUUR G HOO LQ FDYHV LQ VKDOOR IUHVK DWHU IHHW GHHS RIWHQ LWK VFUDJV VHH 7UROO 7KH FDQ OLYH RXW RI DWHU IRU DERXW W R KRXUV VR WKH RIWHQ IRUDJH RQ ODQG 0HUUR XVXDOO FRQWURO DQ DUHD LWK D UDGLXV RI PLOHV KXQWLQJ DQG IRUDJLQJ WKURXJKRXW WKLV WHUULWRU ,Q WLPHV RI VFDUFLW RU KHQ WKH OXUH RI WUHDVXUH EHFRPHV WRR JUHDW D DU SDUW LOO DWWDFN WKH FRDVWDO YLOODJHV RI PDQ 0HUUR SUHIHU JROG DQG MH HOV DQG RIWHQ RYHUORRN GXOO PDJLFDO LWHPV LQ VHDUFK RI JOLWWHULQJ SUL HV 7KH JRDOV RI D PHUUR FKLHIWDLQ UXOH WKH WULEH DQG WKHVH SR HU KXQJU PRQVWHUV seek to completely control their “kingdoms,” often leading to attacks on LQWUXGLQJ VKLSV (FRORJ 0HUUR DUH LJQRUDQW DQG VXSHUVWLWLRXV DQG KDYH QR VNLOOV EXW plundering and murder. Areas of the freshwater lakes and seas where they have in uence are avoided by sailors and shermen. These monsters DUH FDUQLYRUHV SUH LQJ RQ DOO KR HQWHU WKHLU UHJLRQV RIWHQ HPSW LQJ WKH VHDV RI OLIH LWK WKHLU YRUDFLRXV DSSHWLWHV

273

Ogre, Half&/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

+DOI 2JUH Any/Land 9HU UDUH 7ULEDO Any 2PQLYRUH 6HPL WR +LJK % 0 % 4 6 LQ ODLU Chaotic evil

2JULOORQ Any/Land 5DUH 7ULEDO Any Carnivore /R 0 % 6 LQ ODLU Chaotic evil

E HDSRQ 1LO 1LO 1LO / WDOO 6WHDG

1LO 1LO 1LO 0 WDOO Average (10)

+DOI 2JUH :KHQ DGYHQWXULQJ FRPSDQLHV MRXUQH LQWR WKH LOGHUQHVV WKH RIWHQ UXQ LQWR RJUHV ELJ XJO KXPDQRLGV 2FFDVLRQDOO DQ RJUH SDUW LOO LQFOXGH one or two individuals that are a little shorter, but signi cantly smarter, LHOGLQJ D HDSRQ LWK PRUH VNLOO WKDQ PLJKW KDYH EHHQ H SHFWHG 7KH KDYH D EHWWHU XQGHUVWDQGLQJ RI WKHLU RSSRQHQWV DQG WKH JUXQW FRP PDQGV WKDW DQWLFLSDWH WKH DGYHQWXUHUV PRYHV ,Q WKLV D KDOI EUHHGV WKH LVVXH RI RJUHV DQG KXPDQV HDUQ WKH UHVSHFW RI WKHLU NLQG +DOI RJUHV UDQJH IURP WR IHHW LQ KHLJKW DQG HLJK IURP WR SRXQGV 6NLQ DQG KDLU FRORU DUH YDULDEOH EXW WHQG WR DUG EUR Q JUD EODFN GXOO HOOR VNLQ RQO RU DQ RI WKH DERYH LWK D VOLJKW JUD JUHHQ WLQW 7HHWK DQG QDLOV DUH DO D V RUDQJH 0RVW KDOI RJUHV KDYH KXPDQ OLNH eyes, though about one in ve have the white pupils common to ogres. 7KHLU RGRU LV QRWLFHDEOH EXW LW LV QRW DV RYHUSR HULQJ DV WKDW RI D IXOO EORRGHG RJUH 7KH KDOI RJUH WUDGLWLRQDOO HDUV KHDY VNLQV DQG IXUV bringing his Armor Class up to that of his ogre brethren, but rare indi viduals have the ability to make a shirt of chain-mail, for an AC of 3. HalfRJUHV VSHDN FRPPRQ PRUH FOHDUO DQG XQLPSHGHG WKDQ RJUHV RJULVK RUFLVK WUROO DQG RQH RWKHU XVXDOO KXPDQ ODQJXDJH 7KH OLYH DERXW HDUV +DOI RJUHV SRVVHV LQIUDYLVLRQ RXW WR IHHW 7KHLU VHQVH RI VPHOO LV EHWWHU WKDQ DQ RJUH V EXW LW IDOOV VKRUW RI D KXPDQ V &RPEDW Half-ogres of any sort suffer –2 penalties to their attack rolls against dwarves and –4 against gnomes, since those smaller races are so VNLOOHG DW EDWWOLQJ ELJJHU IRON +DOI RJUHV LQ FRPEDW DUH RIWHQ IRXQG LWK IXOO EORRGHG RJUHV ,I VR WKH half-ogre will most likely be leading the ogre party. The ogres ght more wisely when led by a half-ogre. Ambushes are better-planned and more FDUHIXOO EDLWHG 7R HDUQ FRPPDQG SULYLOHJHV SDUWLFXODUO KHQ RJUH OHDGHUV DUH SUHV ent, a half-ogre must show himself quick to battle and erce in combat. +DOI RJUHV XVXDO HDSRQ RI FKRLFH LV D KXJH V RUG XVH WKH VWDWLVWLFV IRU D W R KDQGHG EDVWDUG V RUG VDYH WKDW KDOI RJUHV FDQ HPSOR LW RQH KDQG HG LWK D ODUJH VKLHOG LQ WKH RWKHU RU D DU VSHDU FDSDEOH RI FDXVLQJ G points of damage. A half-ogre in icts an additional 2 points of damage, GXH WR KLV PDVV

274

+DOI RJUHV VRPHWLPHV JDWKHU WRJHWKHU WR IRUP WKHLU R Q WULEHV ,Q WKLV FDVH WKH LOO EH HQFRXQWHUHG LQ EDQGV RI G DQG LOO H SHQG DV PXFK HQHUJ FKRRVLQJ DQG SUHSDULQJ DQ DPEXVK DV RQ WKH FRPEDW LWVHOI For every ve half-ogres in an encounter, there is an additional veteran LWK +LW LFH )RU HYHU KDOI RJUHV WKHUH LV D OHDGHU LWK +LW LFH ,I PRUH WKDQ KDOI RJUHV DUH HQFRXQWHUHG WKH LOO KDYH D VKDPDQ a ghter/priest with 5 + 3 Hit Dice and the spells of a 4th-level priest, and W R DFRO WH VKDPDQV LWK +LW LFH DQG WKH VSHOOV RI D QG OHYHO SULHVW Half-ogres are inclined to intimidate others. A broad, fang lled smile and perhaps a slamming st often encourages an NPC to suddenly re PHPEHU DSSRLQWPHQWV RU SHUKDSV IDLQW GHDG D D .REROGV LOO FOXWFK their spears and cringe in unison when 7’6” of solid muscle smashes their GRRU WR VSOLQWHUV DQG VWRUPV LQ HYHQ ODUJHU PRQVWHUV KDYH VHULRXV UHV HUYDWLRQV DERXW DWWDFNLQJ KDOI RJUHV 7KH LOO DOVR WHUULI ORFDO KXPDQ SRSXODWLRQV LQWR OHDYLQJ D KDOI RJUH DQG KLV FRPSDQLRQV DORQH +DELWDW 6RFLHW +DOI RJUHV KDYH QR VRFLHW RI WKHLU R Q ,I WKH OLYH LWK RJUHV WKH DUH WKH TXLFN WKLQNLQJ PHPEHUV RI WKH WULEH HYHU RQ WKHLU WRHV WR SURYH WKHPVHOYHV RUWK ,I D KDOI RJUH LV UHDUHG LQ D KXPDQ FRPPX QLW KH OHDUQV WR OLYH LWK VXVSLFLRQ DQG IHDU DQG RIWHQ WXUQV WR D PLOLWDU RU VROLWDU RFFXSDWLRQ 2FFDVLRQDOO KDOI RJUHV MRLQ LWK KDOI RUFV RURJV RJULOORQV DQG RWKHU KXPDQRLGV 7KHVH FRPPXQLWLHV DUH VPDOO UHVLGHQWV DQG XVXDOO isolated, but can appear in virtually any terrain. Half-ogres ll a middle QLFKH PRUH SR HUIXO WKDQ KDOI RUFV RU RURJV EXW VPDUWHU WKDQ RJULOORQV trolls, and other humanoids. As a whole, these communities are chaotic HYLO LWK QHXWUDO WHQGHQFLHV VWHPPLQJ IURP WKH OHYHO RI FRRSHUDWLRQ QHF essary in a “half-caste” situation. They prefer others of their own kind, DQG DUH WROHUDQW RI RUFV DQG RJUHV (QRXJK RI WKHP KDYH KXPDQ EORRG WKDW WKH UHJDUG KXPDQV LWK QHXWUDOLW ,QGHHG FKDRWLF HYLO KXPDQV RIWHQ nd their most enthusiastic followers in such a hybrid tribe. They also WROHUDWH PRQVWURXV KXPDQRLGV VXFK DV WUROOV DQG JLDQWV EXW DOO RWKHU UDFHV DUH WUHDWHG LWK XQGLVJXLVHG KRVWLOLW Hybrid settlements raid civilized territories for prisoners and loot. A VHWWOHPHQW PD EH IRXQG KROGLQJ SULVRQHUV ,W LV DOVR OLNHO IRU WUHDVXUH WR EH IRXQG LQ D K EULG FDPS +DOI RJUHV DUH XVXDOO FKHDWHG RXW RI PRVW

Ogre, HalfRI WKHLU ULJKWIXO WUHDVXUH VKDUHV E WKH PRUH FXQQLQJ RURJV DQG KDOI RUFV (FRORJ 6DJHV KDYH H SUHVVHG PXFK FRQFHUQ RYHU WKH HDUV RQGHULQJ why ogres can interbreed with humans but not with elves or hal ings. :KHQ WKH DFWXDO DQV HU DV GLVFRYHUHG WKH VDJHV FRQFHUQV SURYHG XQ IRXQGHG 7KH H SODQDWLRQ KDG QRWKLQJ WR GR LWK DQ VXSSRVHG FRPPRQ RULJLQ RI KXPDQV DQG RJUHV EXW UDWKHU LQ D XQXVXDO FKDUDFWHULVWLF WKDW RJUHV VKDUH LWK RUFV UDSLGO DGDSWLYH ELRORJ -XVW DV RUFV DQG RJUHV FDQ DGDSW TXLFNO WR DQ WHUUDLQ IURP IRUHVWV WR WKH KLJKHVW PRXQWDLQV WKHLU JHQHWLF FRQVWUXFWLRQ DOOR V WKHP WR EUHHG LWK DQ KXPDQRLG UDFH 7KLV DELOLW WR EUHHG HDVLO LV IUHTXHQWO SDVVHG RQ WR WKHLU SURJHQ +DOI RJUHV FDQ DOVR EUHHG VXFFHVVIXOO LWK PRVW RWKHU KXPDQRLG UDFHV ,I WKLV SURFHVV FRQWLQXHV IRU PDQ JHQHUDWLRQV WKH UHVXOW LV D KRUULEOH K EULG NQR Q DV D mongrelman. 0DQ PRQJUHOPHQ KDYH VWURQJ VWUDLQV RI RUF DQG RJUH LQ WKHLU EORRGOLQHV KLFK PD DFFRXQW IRU WKHLU FKDRWLF HYLO DWWLWXGHV 7KH KDOI RJUH VKDUHV WKH RJUH V SODFH LQ WKH HFRV VWHP WKDW RI D SODJXH XSRQ GHPLKXPDQV DQG KXPDQV OXVWLQJ IRU WUHDVXUH DQG PDNLQJ QHLWKHU FUDIWV QRU JRRG ODERU 7KH EHJLQQLQJV RI KDOIRJUH SRHWU KDYH EHHQ DURXQG IRU PDQ HDUV EXW LW LV H FHSWLRQDOO XJO DQG GLVWXUELQJ +DOI 2JUHV DV 13&V RU 3&V Half-ogres may be NPCs or even PCs, with DM’s consent. If so, they have VWDWLVWLFV GHWHUPLQHG LQ WKH IROOR LQJ IDVKLRQ 6WUHQJWK LV OG LWK D roll of 6 being treated as 18(00) strength. Characters with a Strength roll of VWUHQJWK VKRXOG UROO QRUPDOO IRU H WUDRUGLQDU VWUHQJWK H WHULW is 3d4. Constitution is ld6 + 13, with a roll of 6 being treated as an 18. Intel ligence is 3d4. Wisdom is 2d6. Charisma is 2d4, doubled for effective Cha ULVPD LWK UHVSHFW WR RJUHV KDOI RJUHV RUFV RURJV DQG RWKHU KXPDQRLGV +DOI RJUHV UHDUHG RXWVLGH RI WKH WULEHV GR QRW JDLQ WKH ODQJXDJHV PHQ WLRQHG HDUOLHU 3OD HU FKDUDFWHU KDOI RJUHV PD QRW EH H FOXVLYHO SULHVWV EXW PD SUDFWLFH DQ RWKHU FODVV DOOR HG KDOI RJUHV 6WDUWLQJ +LW LFH DUH GRXEOHG DW VW OHYHO SURJUHVVLQJ QRUPDOO DW QG OHYHO DQG DERYH As NPCs, shaman half-ogres are ghter/priests. Also possible are halfRJUHV WKDW IXQFWLRQ VROHO DV SULHVWV ULVLQJ WR WK OHYHO DQG UDUHO VHHQ ghter/thieves (3 + 9 Hit Dice with the skills of 1st- or 2nd-level thieves). +DOI RJUH WKLHYHV DUH DO D V VHOI WDXJKW DQG DFFHSW WKH IROOR LQJ UDFLDO DGMXVWPHQWV 3LFN 3RFNHWV 2SHQ /RFNV )LQG 5HPRYH 7UDSV +0%, Move Silently -5%, Hide in Shadows +5%, Detect Noise +0%, Climb :DOOV 5HDG /DQJXDJHV

2JULOORQ The ogrillon is a ercer species of the half-ogre, being the fruit of a union EHW HHQ RJUHV DQG RUFV 7KH RJULOORQ GLVSOD V WKH JHQHUDO WHQGHQFLHV RI LWV ODUJHU FRXVLQ LWK VRPH H FHSWLRQV ,W LV HYHQ PRUH EUXWLVK DQG YLR OHQW DQG LW QRUPDOO OHDUQV WR VSHDN RQO RJULVK DQG D KDQGIXO RI RUGV LQ FRPPRQ 7KH RJULOORQ LV WKH VL H RI DQ RUF DQG FORVHO UHVHPEOHV RQH 2QH LQ HY HU WHQ LV ERUQ LWK IHDWXUHV DQG FRORUDWLRQ YHU VLPLODU WR WKRVH RI RJUHV SXUSOH H HV LWK KLWH SXSLOV EODFN WHHWK HOOR LVK VNLQ LWK GXOO GDUN JUHHQ KDLU 7KH VNLQ RI DQ RJULOORQ RI HLWKHU W SH LV FRYHUHG LWK VPDOO horn plates, giving it a superior Armor Class and enabling it to ght with out weapons. An ogrillon disdains armor and most other material items, UHWDLQLQJ RQO D KDQGIXO RI JROG SLHFHV DV WUHDVXUHG EHORQJLQJV ,W LV XQ FHUWDLQ K WKH RXOG NHHS JROG H FHSW SHUKDSV DV JRRG OXFN FKDUPV 7KH ORYH PD KHP ,Q FRPEDW WKH GLVGDLQ HDSRQV DQG SOXQJH LQ with both sts. Due to their great strength and horn-reinforced sts, each punch delivers 1d6 + 1 points of damage. An ogrillon out of combat is UHVWOHVV DQG WURXEOHG EXW LW LOO EH VHHQ FKXFNOLQJ PHUULO WR LWVHOI GXULQJ a good ght. %HFDXVH RI WKHLU VLQJOH PLQGHGQHVV RJULOORQV DUH RIWHQ DSSURDFKHG E orcs when they need good ghters against some enemy. Ogrillons are happy to join and ght, sometimes for the love of combat and destruction, EXW RIWHQ IRU PRUH OXFN JROG SLHFHV ,Q FRPEDW WKHUH LV RQO D FKDQFH WKDW D W SLFDO RJULOORQ FDQ EH GLVWLQJXLVKHG IURP DQ RUF 2JULOORQV WKDW UHVHPEOH RJUHV RI FRXUVH FOHDUO VWDQG RXW 2JULOORQV DUH WKH LVVXH RI D IHPDOH RUF PDWHG LWK D PDOH RJUH 7KDQN IXOO LW LV VWHULOH 7KH XQLRQ RI D PDOH RUF DQG D IHPDOH RJUH LHOGV DQ RURJ a better class of humanoid monster detailed in the “Orc” entry.

275

Ooze/Slime/Jelly &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

2OLYH 6OLPH Any subterranean 9HU UDUH Colony Any 6FDYHQJHU 1RQ 1LO 1HXWUDO

2OLYH 6OLPH &UHDWXUH Any damp 5DUH Colony Any Carnivore Animal (1) 1LO 1HXWUDO

6HH EHOR RU 1LO 6HH EHOR 6HH EHOR 6HH EHOR 6 UDGLXV Average (10)

0XVWDUG -HOO Any subterranean 5DUH 6ROLWDU 1LJKW 6FDYHQJHU Average (8-10) 6HH EHOR 1HXWUDO

6WXQMHOO Any subterranean 5DUH 6ROLWDU 1LJKW 6FDYHQJHU Animal (1) 6HH EHOR 1HXWUDO

RU

6HH EHOR 2OLYH VOLPH 6HH EHOR 6HH EHOR 6SHFLDO Average (9) RU

6HH EHOR RU EHWWHU WR KLW / (OLWH

GLDP

3DUDO DWLRQ 1LO 1LO / RQ D VLGH Average (9)

LI KDOI VODLQ

7KHUH DUH PDQ GLIIHUHQW YDULHWLHV RI RR H VOLPH DQG MHOO 0RUH DUH EHLQJ GLVFRYHUHG DOO WKH WLPH DV DUSHG L DUGV VHHN WR FUHDWH OLIH RU IDVKLRQ ef cient dungeon scavengers. The unifying feature of these creatures is a dissolving touch that consumes esh as well as weapons and armor. 2OLYH 6OLPH 2OLYH VOLPH LV D VWUDLQ RI PRQVWURXV SODQW OLIH FORVHO UHODWHG WR JUHHQ VOLPH WKDW JUR V KLOH FOLQJLQJ WR FHLOLQJV 0RUH GDQJHURXV WKDQ JUHHQ VOLPH ROLYH VOLPH IDYRUV PRLVW VXEWHUUDQHDQ UHJLRQV ,W IHHGV RQ KDWHYHU DQLPDO YHJHWDEOH RU PHWDOOLF VXEVWDQFHV KDSSHQ WR FURVV LWV SDWK 7KH vibrations of a creature beneath it are suf cient to cause it to release its WHQGULOV DQG GURS 2OLYH VOLPH LJQRUHV DUPRU IRU SXUSRVHV RI GHWHUPLQLQJ KLW SUREDELOLW ,W DOVR QHJDWHV H WHULW ERQXVHV XQOHVV LWV WDUJHW LV D DUH of the presence of the slime and takes steps to avoid the stuff. Contact LWK ROLYH VOLPH FDXVHV D QXPELQJ SRLVRQ WR RR H IURP WKH FUHDWXUH 7KH VOLPH WKHQ VSUHDGV LWVHOI RYHU WKH ERG RI LWV YLFWLP VHQGLQJ RXW SDUDVLWLF tendrils to feed upon the body uids of the host. For humans and demihu PDQV WKH SRLQW RI DWWDFKPHQW LV XVXDOO DORQJ WKH VSLQDO DUHD 7KH IHHGLQJ SURFHVV VRRQ EHJLQV WR DIIHFW WKH EUDLQ RI WKH KRVW DV LW FKDQJHV WKH KRVW V body. An unobservant victim must roll a saving throw vs. poison, failure LQGLFDWLQJ WKDW WKH YLFWLP KDV QRW QRWLFHG WKDW WKH ROLYH VOLPH KDV GURSSHG upon him. Any group of characters in the vicinity will have a 50% chance RI QRWLFLQJ WKH VOLPH V DWWDFKPHQW LWK D FDVXDO JODQFH 7KLV SHUFHQWDJH may be adjusted only by magical items. A thorough search by wary indi viduals reveals the olive slime without dif culty. :LWKLQ G KRXUV WKH KRVW V PDLQ FRQFHUQ EHFRPHV KR WR IHHG SURWHFW DQG VXVWDLQ WKH JUR WK RI WKH ROLYH VOLPH 1DWXUDOO WKLV LQ FOXGHV NHHSLQJ WKH VOLPH V SUHVHQFH D VHFUHW IURP DQ FRPSDQLRQV ,I DQ DIIHFWHG FKDUDFWHU V FRPSDQLRQV EHFRPH VXVSLFLRXV RU LI WKH GHPRQVWUDWH DQ GHVLUH WR GHVWUR ROLYH VOLPH WKH DIIHFWHG FKDUDFWHU will escape at the rst opportunity. The host’s food intake must dou EOH RU WKH FKDUDFWHU DVWHV D D RI WKH FKDUDFWHU V KLW SRLQWV SHU GD URXQGLQJ XS DQG QR QDWXUDO KHDOLQJ FDQ WDNH SODFH KLOH D FKDU acter is wasting away. After 1d6 + 6 days, the host suddenly and pain IXOO PHWDPRUSKRVHV LQWR D YHJHWDEOH FUHDWXUH 7KH ROLYH VOLPH JUDGX DOO UHSODFHV VNLQ DQG PXVFOH WLVVXH DQG LW IRUPV D V PELRWLF EUDLQ OLQN 7KH QH FUHDWXUH KDV QR LQWHUHVW LQ LWV IRUPHU IRUP RU IHOOR V ,W H LVWV DV

D QH VSHFLHV PRUH DNLQ WR SODQWV WKDQ DQ RWKHU OLIH IRUP )HHGLQJ WKHQ EHFRPHV SKRWRV QWKHWLF SDUDO WLF RU PRVW OLNHO ERWK :KHQ VODLQ DQ ROLYH VOLPH FUHDWXUH GLVVROYHV LQWR D QH SDWFK RI ROLYH VOLPH Olive slime is harmed only by acid, freezing cold, re, or by a L VSHOO 6SHOOV WKDW DIIHFW SODQWV LOO RUN RQ ROLYH VOLPH DOWKRXJK LOO KDYH QR SUDFWLFDO HIIHFW *UHHQ VOLPH DQG ROLYH VOLPH DUH FRPSOHWH RSSRVLWHV KHQ WKH HQFRXQWHU HDFK RWKHU WKH DWWDFN RI RQH QHXWUDOL HV WKH RWKHU ,I DQ DIIHFWHG FKDUDFWHU KDV EHHQ WUDQVIRUPHG LQWR DQ ROLYH VOLPH FUHD WXUH WKHUH LV YHU OLWWOH VKRUW RI D L L L WKDW FDQ UHWXUQ KLP WR QRUPDO 2OLYH 6OLPH &UHDWXUH Olive slime creatures, popularly known as “slime zombies,” are the end UHVXOW RI WKH PHWDPRUSKRVLV XSRQ WKH KRVW 7KH QH O IRUPHG YHJHWDEOH FUHDWXUH LV OLQNHG V PELRWLFDOO LWK WKH ROLYH VOLPH SDWFK WKDW FUHDWHG LW 7KH V PELRWLF ERQG LV D VHFXUH OLQN LWKLQ PLOHV EXW QRW IURP RQH SODQH RI H LVWHQFH WR DQRWKHU 7KH ROLYH VOLPH FDQ FDOO LWV RPELHV WR GHIHQG LW IURP DWWDFN DQG WKH LOO LPPHGLDWHO DQG PLQGOHVVO REH 5HJDUGOHVV RI WKHLU IRUPHU H LVWHQFH DQG GHVSLWH WKHLU JHQHUDO IRUP VOLPH FUHDWXUHV DUH RQO GLIIHUHQWLDWHG E VL H 6L H 7LQ 6PDOO 0DQ VL HG /DUJHU +XJH *DUJDQWXDQ

+

0 *( 77 &.

6OLPH FUHDWXUHV KDYH D WHOHSDWKLF ERQG HIIHFWLYH DW D UDQJH RI DUGV DQG JDWKHU WRJHWKHU IRU PXWXDO DVVLVWDQFH KLOH IHHGLQJ RU IRU GHIHQVH 7KHLU IRUPHU LGHQWLWLHV FDQ EH GLVFRYHUHG RQO XSRQ FORVH H DPLQDWLRQ

276

Ooze/Slime/Jelly +DELWDW YDULHV IURP HOO SRSXODWHG VXEWHUUDQHDQ SODFHV WR GDPS IRU HVWV V DPSV DQG IHQV 6OLPH FUHDWXUHV DUH HTXDOO DW KRPH RQ ODQG RU LQ DUP VKDOOR DWHU 6OLPH RPELHV VHHN RXW DQLPDO KRVWV IRU WKHLU VOLPH WKH DWWDFN PDQ VL HG FUHDWXUHV RQ VLJKW :KHQ WKH DWWDFN ROLYH VOLPH RPELHV KDYH D FKDQFH SHU VXFFHVVIXO KLW WR LQIHFW DQ RSSRQHQW LWK slime. If they succeed in doing so, they either change targets or ee combat EHIRUH NLOOLQJ WKHLU WDUJHW WKH FHUWDLQO GR QRW DQW WR NLOO WKH QH KRVW Olive slime zombies are harmed by acid, freezing cold, re and L L L VSHOOV 6SHOOV WKDW DIIHFW SODQWV LOO DOVR DIIHFW WKHP DOWKRXJK WKH HIIHFWV RI DUH PLQLPDO DW EHVW 1R RWKHU DWWDFNV E HDSRQV OLJKW ning, or spells that affect the mind will kill a slime creature. An olive slime RPELH KR HYHU FDQ VXIIHU RQO DV PXFK SK VLFDO GDPDJH DV LW KDV KLW SRLQWV EHIRUH LWV VNHOHWRQ FROODSVHV DQG LW EHFRPHV QRWKLQJ PRUH WKDQ D SXGGOH RI ROLYH VOLPH :KHQ JUHHQ VOLPH LV DSSOLHG WR DQ ROLYH VOLPH RP ELH LW QHXWUDOL HV WKH ROLYH VOLPH GHOLYHULQJ G SRLQWV RI GDPDJH SHU URXQG XQWLO WKH ERG LV UHGXFHG WR D QRQ DQLPDWH VNHOHWRQ 7KH YHJHWDEOH LQWHOOLJHQFH RI VOLPH RPELHV LV QR JUHDWHU WKDQ WKDW RI FRPPRQ DQLPDOV EXW GRHV HQDEOH WKHP WR OHDUQ IURP H SHULHQFH 7KLV LQQDWH LQWHOOLJHQFH H WHQGV WR WKH XVH RI VLPSOH WUDSV DQG WKH LOO OLH LQ DLW DW WKH ERWWRP RI KLGGHQ VKDIWV 0XVWDUG -HOO 0XVWDUG MHOO RULJLQDWHG KHQ D RXQJ L DUG DWWHPSWHG WR polymorph KHUVHOI LQWR DQ RFKHU MHOO +HU VSHOO IDLOHG DQG VKH EHFDPH D PXVWDUG MHOO 7KH VWXII KDV PXOWLSOLHG UDSLGO LQ WKH HDUV VLQFH KHU DFFLGHQW DQG LW LV QR D VHULRXV WKUHDW LQ PDQ DUHDV 7KH PRQVWURXV DPRHERLG PXVWDUG MHOO LV IDU PRUH GDQJHURXV WKDQ WKH RFKHU MHOO 0XVWDUG MHOO LV WUDQVOXFHQW DQG YHU KDUG WR VHH XQWLO LW DW WDFNV 7KH RQO FOXH WR LWV SUHVHQFH LV D IDLQW RGRU VLPLODU WR EORRPLQJ PXVWDUG SODQWV 2QFH LW GRHV DWWDFN LW PD EH VHHQ DV HOOR LVK EUR Q LQ FRORU 1RUPDOO PXVWDUG MHOO DWWDFNV E IRUPLQJ DQ DFLGLF SVHXGRSRG RI LWV R Q VXEVWDQFH DQG WKUXVWLQJ 7KH MHOO PRQVWHU VHFUHWHV D YDSRU RYHU D IRRW UDGLXV 7KRVH QHDU WKH MHOO PXVW UROO D VDYLQJ WKUR YV SRLVRQ HDFK URXQG 7KRVH KR IDLO WKH VDYLQJ WKUR EHFRPH OHWKDUJLF DQG PRYH DW KDOI QRUPDO VSHHG GXH WR WKH HIIHFWV RI WKH YDSRU 7KH WR LF HIIHFWV ODVW IRU W R URXQGV DQG WKH DUH FXPXODWLYH 7KLV ODUJH FUHDWXUH FDQ GLYLGH LWVHOI DW LOO LQWR W R VPDOOHU IDVWHU KDOYHV PRYHPHQW UDWH (DFK LV FDSDEOH RI DWWDFNLQJ EXW KDV RQO KDOI WKH KLW points the creature had before dividing. A mustard jelly can, for example, ow into a room, divide itself into independent halves to attack, and then UH IRUP LQWR D WRUXV LQ RUGHU WR VXUURXQG D SLOODU LWV SUH KDV FOLPEHG 8QOLNH WKH RFKHU MHOO PXVWDUG MHOO FDQQRW PRYH WKURXJK WLQ VSDFHV QRU FDQ LW PRYH DORQJ FHLOLQJV DOWKRXJK LW LOO HDW WKURXJK RRGHQ GRRUV ,W cannot climb walls either, and so most of its bulk must remain on the oor, VWUHWFKLQJ XS RQO RU IHHW Although intelligent, mustard jelly is not known to value treasure of DQ VRUW H FHSW DV D OXUH IRU JUHHG DGYHQWXUHUV 2I FRXUVH LW LV SRVVLEOH WKDW VRPH WUHDVXUH PLJKW UHPDLQ DIWHU D YLFWLP KDV EHHQ GHYRXUHG 0XVWDUG MHOO LV LPSHUYLRXV WR QRUPDO HDSRQV DQG FDQ HDW RRGHQ ones) and electrical attacks. A L L L VSHOO LOO RQO FDXVH LW WR JUR mustard jelly gains hit points equal in number to the damage rolled. Cold FDXVHV RQO KDOI GDPDJH DQG RWKHU DWWDFNV KDYH QRUPDO HIIHFWV

SVHXGRSRG WKRVH VWUXFN PXVW UROO D VDYLQJ WKUR YV SDUDO DWLRQ 7KRVH KR VXFFHHG VXIIHU QR LOO HIIHFWV 7KRVH KR IDLO DUH SDUDO HG IRU G URXQGV GXULQJ KLFK WLPH WKH VWXQMHOO WULHV WR VXUURXQG WKH YLFWLP DQG GLJHVW KLP /LNH WKH JHODWLQRXV FXEH LW LV LPPXQH WR HOHFWULFDO DWWDFNV mind-in uencing spells, paralyzation, and polymorph VSHOOV 8QOLNH WKH JHODWLQRXV FXEH VWXQMHOO LV DIIHFWHG QRUPDOO E FROG DWWDFNV Stunjellies reproduce by ssion, as one extremely thick jelly splits into W R VPDOOHU RQHV 7KLV SURFHVV LV DFFRPSDQLHG E D KRUULEOH UHQGLQJ VRXQG DXGLEOH WKURXJKRXW WKH YLFLQLW A stunjelly might mindlessly carry undigested metals around with it IRU GD V 7KHVH RXOG LQFOXGH WUHDVXUH W SHV - . / 0 1 DQG 4 DV HOO DV SRWLRQV GDJJHUV RU VLPLODU REMHFWV 6WXQMHOOLHV DUH WROHUDWHG LQ PDQ GXQJHRQV DV WUDSV IRU XQ DU LQWUXG HUV RU DV MDQLWRULDO PRQVWHUV V HHSLQJ WKH SDVVDJHV RI GLJHVWLEOH OLWWHU )RU WKLV GXW WKH DUH SUHIHUUHG RYHU RWKHU EUHHGV RI VOLPH DQG RR H VLQFH WKH FDQQRW VOLWKHU WKURXJK GRRUV LQWR DUHDV KHUH WKH RXOG EH XQ HOFRPH

6WXQMHOO 7KLV UHODWLYH RI WKH JHODWLQRXV FXEH DV GHVLJQHG E VRPH IRUJRWWHQ PDJH WR UHVHPEOH D VHFWLRQ RI RUGLQDU VWRQH DOO 7KH DUH XVXDOO DERXW IHHW WR IHHW WKLFN DQG VRPH KDW WUDQVOXFHQW ,I D EULJKW OLJKW LV VTXDUH E VKRQH RQ RQH VLGH RI WKH VWXQMHOO LW LOO EH VHHQ RQ WKH RWKHU ,OOXPLQDWLRQ HTXDO WR D R L R L VSHOO LOO UHYHDO KDWHYHU WUHDVXUH D VWXQMHOO PLJKW EH FDUU LQJ 6WXQMHOOLHV PDNH QR QRLVH KHQ WKH PRYH EXW WKH GR SURGXFH D IDLQW RGRU RI YLQHJDU 7KH VWXQMHOO KDV PDQ IHDWXUHV LQ FRPPRQ LWK WKH JHODWLQRXV FXEH /LNH WKH FXEH WKH VWXQMHOO SDUDO HV FUHDWXUHV KR YHQWXUH WRR FORVH Adventurers walking near a stunjelly may be attacked by an anaesthetic

277

Ooze/Slime/Jelly &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

2FKUH -HOO

*UD 2R H

&U VWDO 2R H

*HODWLQRXV &XEH

*UHHQ 6OLPH

6XEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Any 2PQLYRUH 1RQ 1LO 1HXWUDO

6XEWHUUDQHDQ 5DUH 6ROLWDU Any 2PQLYRUH Animal (1) 1LO 1HXWUDO

LPO OLW DWHU 5DUH 6ROLWDU Any 2PQLYRUH Animal (1) 1LO 1HXWUDO

6XEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Any 2PQLYRUH 1RQ ,QFLGHQWDO 1HXWUDO

6XEWHUUDQHDQ 5DUH Colony Any 2PQLYRUH 1RQ 1LO 1HXWUDO

6

1LO 6HH EHOR 1LO 0 Average (10)

3VLRQLF 6XPPDU *UD 2R H RQO /HYHO LV 6FL WWDFN HY HIHQVH 3VF 0

Corrodes metal 6HH EHOR 1LO 0 WR / Average (10)

3RZHU 6FRUH

3RLVRQ 6HH EHOR 1LO 0 WR / Average (10)

1LO 3DUDO DWLRQ VXUSULVH 6HH EHOR 6HH EHOR 6HH EHOR 1LO 1LO / FXEH 6 Average (10) Average (10)

IURP HDSRQV FDXVH IXOO GDPDJH 1RWH WKDW PD FRUURGH DQG EUHDN

363V G

7KH RR HV VOLPHV DQG MHOOLHV RI WKH XQGHU RUOG DUH KLGHRXV DPRUSKRXV FUHDWXUHV WKDW DUH WKH EDQH RI DOO WKDW OLYHV GLVVROYLQJ WKH HDSRQV DUPRU and esh of their victims. 2FKUH -HOO 7KLV PRQVWHU UHVHPEOHV D JLDQW DPRHED VHHSLQJ WKURXJK GDUNHQHG FRU ridors, through cracks and under doors, searching for esh or cellulose to GHYRXU 7KHLU IRUP DOOR V WKHP WR WUDYHO RQ DOOV DQG FHLOLQJV DQG GURS RQ XQVXVSHFWLQJ SUH

HDSRQV VWULNLQJ D JUD RR H

+DELWDW 6RFLHW After a large meal, a gray ooze reproduces by “bud ding”: growing a small pod that is left behind in a corridor or cavern. This SRG WDNHV W R WR WKUHH GD V WR PDWXUH DQG WKHQ WKH OLWWOH JUD RR H DEVRUEV LWV OHDWKHU VKHOO DQG EHJLQV VOLWKHULQJ DERXW VHDUFKLQJ IRU D PHDO 6RPH WLPHV PRUH WKDQ RQH RI WKHVH PRQVWHUV DUH IRXQG WRJHWKHU EXW WKLV LV MXVW D UDQGRP HYHQW EHFDXVH WKH DUH QRW LQWHOOLJHQW

&RPEDW 7KH RFKUH MHOO DWWDFNV E DWWHPSWLQJ WR HQYHORS LWV SUH ,WV VH cretions dissolve esh, in icting 3-12 (d10 + 2) points of damage per round RI H SRVXUH :KLOH D lightning bolt LOO GLYLGH WKH FUHDWXUH LQWR RQH RU PRUH smaller jellies, each doing one-half normal damage, re- and cold-based DWWDFNV KDYH QRUPDO HIIHFWV +DELWDW 6RFLHW An asexual creature, the ochre jelly is a solitary beast that LV RFFDVLRQDOO IRXQG LWK LWV R Q GLYLGHG RIIVSULQJ ,W OLYHV RQO WR HDW DQG UHSURGXFH (FRORJ 9RUDFLRXVO GLVVROYLQJ DOO W SHV RI FDUULRQ DQG WUDVK WKLV PRQ VWHU LV VRPHWLPHV WROHUDWHG LQ LQKDELWHG VXEWHUUDQHDQ DUHDV IRU LWV MDQLWR rial services, but this activity is dif cult to organize and is usually not DSSUHFLDWHG E WKH LQKDELWDQWV EHFDXVH RI LWV GDQJHU *UD 2R H A slimy horror that looks like wet stone or a sedimentary rock forma WLRQ WKH JUD RR H LV UDUHO WKLFNHU WKDQ VL RU HLJKW LQFKHV EXW VRPHWLPHV JUR V WR D OHQJWK RI IHHW ,W FDQQRW FOLPE DOOV RU FHLOLQJV VR LW VOLGHV drips, and oozes along cavern oors. &RPEDW 7KH JUD RR H VWULNHV OLNH D VQDNH DQG FDQ FRUURGH PHWDO DW DQ DODUPLQJ UDWH FKDLQ PDLO LQ RQH URXQG SODWH PDLO LQ W R DQG PDJLFDO armor in one round per each plus to Armor Class). Spells have no effect on this monster, nor do re- or cold-based attacks. Lightning and blows

278

Ooze/Slime/Jelly (FRORJ 7KH JUD RR H LV D GXQJHRQ VFDYHQJHU ,W LV UXPRUHG WKDW PHWDO RUNHUV RI H WUDRUGLQDU VNLOO NHHS YHU VPDOO RR HV LQ VWRQH MDUV WR HWFK DQG VFRUH WKHLU PHWDO RUN EXW WKLV LV D GHOLFDWH DQG GDQJHURXV SUDFWLFH &U VWDO 2R H 7KLV FUHDWXUH LV D YDULHW RI JUD RR H KLFK KDV DGDSWHG WR OLYLQJ LQ DWHU ,W LV LQYLVLEOH KHQ LPPHUVHG LQ LWV QDWXUDO HOHPHQW ,W LV WUDQVOXFHQW PRVWO JODVV FOHDU LWK DQ RFFDVLRQDO PLON KLWH V LUO LQ LWV VXEVWDQFH &RPEDW Crystal ooze strikes like a snake, then attempts to ow over a vic WLP DQG H XGH LWV SDUDO LQJ SRLVRQ 8QOLNH LWV FRXVLQ WKH JUD RR H WKLV FUHDWXUH GRHV QRW FRUURGH PHWDO EXW LWV SRLVRQV DWWDFN RRG FORWK DQG esh. Unless a victim successfully saves vs. poison, he becomes paralyzed DQG LOO EH FRQVXPHG E WKH FU VWDO RR H LQ D VKRUW WLPH :KHQ SUH LV reduced to -20 hit points, it is totally consumed. Crystal ooze cannot be harmed by acid, cold, heat, or re attacks, but electricity and L L L in ict full damage. Blows from weapons in ict only 1 point of damage per hit. A wooden weapon must save vs. acid or it will dissolve and break. +DELWDW 6RFLHW Crystal oozes live in any dim or dark body of water, WKRXJK WKH FDQ H LVW RXW RI DWHU IRU VHYHUDO KRXUV 7KH UHSURGXFH E EXGGLQJ OLNH WKH JUD RR H EXW WKH FU VWDO SRGV XVXDOO WDNH VHYHQ WR days to hatch. Crystal oozes will eat their offspring, but occasionally, if the ERG RI DWHU LV ODUJH HQRXJK DQG IRRG LV QRW VFDUFH D IH RI WKHP PLJKW EH IRXQG OLYLQJ LQ WKH VDPH DWHU (FRORJ Crystal oozes are scavengers that leave metal and stone objects LQ WKHLU DNH VR LQFLGHQWDO WUHDVXUH FDQ RIWHQ EH IRXQG DURXQG DQG LQ WKHLU ODLUV *HODWLQRXV &XEH So nearly transparent that they are dif cult to see, these cubes travel down GXQJHRQ FRUULGRUV DEVRUELQJ FDUULRQ DQG WUDVK DORQJ WKH D 7KHLU VLGHV JOLVWHQ WHQGLQJ WR OHDYH D VOLP WUDLO EXW JHODWLQRXV FXEHV FDQQRW FOLPE DOOV RU FOLQJ WR FHLOLQJV 9HU ODUJH FXEHV JUR WDOO WR JDUQHU PRVVHV DQG WKH OLNH IURP FHLOLQJV &RPEDW A gelatinous cube attacks by touching its victim with its anes thetizing slime. A victim who fails to save vs. paralyzation is paralyzed DQHVWKHWL HG IRU G URXQGV 7KH FXEH WKHQ VXUURXQGV LWV SUH DQG secretes digestive uids to absorb the food. All damage is caused by these digestive acids. Because gelatinous cubes are dif cult to see, others are -3 RQ WKHLU VXUSULVH UROO (OHFWULFLW IHDU KROGV SDUDO DWLRQ polymorph, DQG sleep-based attacks have no effect on this monster, but re and blows from HDSRQV KDYH QRUPDO HIIHFWV ,I D FXEH IDLOV LWV VDYLQJ WKUR DJDLQVW D cold-based attack, the cube will be slowed 50% and in icts only 1-4 points RI GDPDJH +DELWDW 6RFLHW 3RVVHVVLQJ QR LQWHOOLJHQFH JHODWLQRXV FXEHV OLYH RQO IRU HDWLQJ 7KH SUHIHU HOO WUDYHOHG GXQJHRQV KHUH WKHUH LV DO D V IRRG WR VFDYHQJH 7KHVH FUHDWXUHV UHSURGXFH E EXGGLQJ OHDYLQJ FOHDU UXEEHU FXEHV LQ GDUN FRUQHUV RU RQ KHDSV RI WUDVK RXQJ DUH QRW SURWHFWHG DQG DUH VRPHWLPHV UHDEVRUEHG E WKH SDUHQW 7UHDVXUH LV VRPHWLPHV V HSW XS by a gelatinous cube as the creature travels along a cavern oor; any met DOV JHPV RU MH HOU DUH FDUULHG LQ WKH PRQVWHU V ERG XQWLO WKH FDQ EH HMHFWHG DV LQGLJHVWLEOH ,WHPV IRXQG LQVLGH D FXEH LQFOXGH WUHDVXUH W SHV - . / 0 1 4 DV HOO DV DQ RFFDVLRQDO SRWLRQ GDJJHU RU VLPLODU REMHFW

279

(FRORJ 7KH JHODWLQRXV FXEH LV VRPHWLPHV HQFRXUDJHG WR VWD LQ D FHU WDLQ DUHD IRU LWV VFDYHQJLQJ DELOLWLHV DQG LV SUHIHUUHG RYHU RWKHU MHOOLHV DQG RR HV VLQFH LWV VTXDUH VKDSH GRHV QRW DOOR LW WR VOLWKHU XQGHU GRRUV DQG LQWR DUHDV LQ KLFK LW LV QRW GHVLUHG *UHHQ 6OLPH A hideous growth, green slime is bright green, sticky, and wet. It grows in dark subterranean places on walls, ceilings and oors. &RPEDW 7KLV VOLPH FDQQRW DWWDFN EXW LV VHQVLWLYH WR YLEUDWLRQV DQG RIWHQ GURSV IURP WKH FHLOLQJ RQWR D SDVVLQJ YLFWLP *UHHQ VOLPH DWWDFKHV LWVHOI to living esh and in 1-4 melee rounds turns the creature into green slime QR UHVXUUHFWLRQ SRVVLEOH *UHHQ VOLPH HDWV WKURXJK RQH LQFK RI RRG LQ DQ KRXU EXW FDQ GLVVROYH PHWDO TXLFNO JRLQJ WKURXJK SODWH DUPRU LQ WKUHH PHOHH URXQGV 7KH KRUULG JUR WK FDQ EH VFUDSHG RII TXLFNO FXW away, frozen, or burned. A L VSHOO NLOOV JUHHQ VOLPH EXW RWKHU DWWDFNV LQFOXGLQJ HDSRQV DQG VSHOOV KDYH QR HIIHFW +DELWDW 6RFLHW *UHHQ VOLPH KDWHV OLJKW DQG IHHGV RQ DQLPDO YHJHWDEOH DQG PHWDOOLF VXEVWDQFHV LQ GDUN FDYHUQV 6LQFH LW FDQQRW PRYH WKLV VOLPH JUR V RQO KHQ IRRG FRPHV WR LW 6XQOLJKW GULHV LW RXW DQG HYHQWXDOO NLOOV LW 2FFDVLRQDO KXJH VOLPHV RU FRORQLHV RI GR HQV KDYH EHHQ UHSRUWHG (FRORJ *UHHQ VOLPH LV DQ LQIHVWDWLRQ WKDW DOO FUHDWXUHV DYRLG LW LV EXUQHG RXW RI FDYHUQV RU PLQHV LI IRXQG 2QFH LW KDV LQIHFWHG DQ DUHD LW KDV D WHQGHQF WR JUR EDFN HYHQ DIWHU EHLQJ IUR HQ RU EXUQHG D D EHFDXVH GRUPDQW VSRUHV FDQ JHUPLQDWH HDUV ODWHU

Ooze/Slime/Jelly, Slithering Tracker &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6OLWKHULQJ 7UDFNHU 6XEWHUUDQHDQ 5DUH 6ROLWDU Any /LYLQJ SODVPD Average (8-10) C 1HXWUDO

1LO 3DUDO DWLRQ 7UDQVSDUHQF 1LO 6 ORQJ Champion (15)

6OLWKHULQJ WUDFNHUV DUH WUDQVSDUHQW SODVPD GUDLQLQJ MHOOLHV IRXQG LQ PDQ GXQJHRQV DQG RWKHU GDUN SODFHV 7KH DUH QRW LQYLVLEOH SHU VH EXW DUH LQVWHDG PDGH RI D WUDQVSDUHQW MHOO OLNH PDWHULDO 7KXV WKH DUH DOPRVW LPSRVVLEOH WR GHWHFW QRUPDOO RQO D FKDQFH RI KDSSHQLQJ WR QRWLFH RQH &RPEDW 7KH XQLTXH QDWXUH RI VOLWKHULQJ WUDFNHUV JLYHV WKHP WKH GLVWLQFW DGYDQWDJH RI EHLQJ DEOH WR VOLS WKURXJK FUDFNV DQG KROHV DV VPDOO DV D UDW KROH 7KH PRYH FRPSOHWHO VLOHQWO DFURVV DOO VXUIDFHV VLPSO RR LQJ VOR O RYHU DOO EXPSV DQG WXUQV 7KH SUHIHU WR DWWDFN VOHHSLQJ VROLWDU RU XQFRQVFLRXV FUHDWXUHV DV WKHLU PDLQ HDNQHVV OLHV LQ WKH H WHQGHG GX UDWLRQ RI WKHLU DWWDFN IRUP 7KH VHFUHWH D SDUDO LQJ VXEVWDQFH WKDW LPPR ELOL HV WKH YLFWLP RQ FRQWDFW IRU KRXUV LI D VDYLQJ WKUR YV SDUDO DWLRQ IDLOV 7KH VOLWKHULQJ WUDFNHU WKHQ FRYHUV WKH HQWLUH ERG RI LWV YLFWLP DQG VOR O GUD V DOO RI WKH SODVPD IURP WKH FUHDWXUH NLOOLQJ WKH YLFWLP LQ WKH SURFHVV RI FRXUVH ,W FDQ GUDLQ D PDQ VL HG FUHDWXUH LQ RQH KRXU +DELWDW 6RFLHW 6OLWKHULQJ WUDFNHUV DUH VROLWDU EHDVWV 6LQFH WKH SRV VHVV QR DWWDFN IRUP FDSDEOH RI KDUPLQJ RWKHU WUDFNHUV WHUULWRULDOLW LV a question of rst-come, rst-serve. Being the most intelligent of all VOLPHV DQG MHOOLHV LW RXOG VHHP QDWXUDO WKDW VOLWKHULQJ WUDFNHUV RXOG HVWDEOLVK WKHPVHOYHV DV WKH OHDGHUV RI WKH UHVW %XW MHOOLHV DQG VOLPHV ODFN ERWK WKH PHDQV RI FRPPXQLFDWLRQ DQG WKH LQWHOOLJHQFH WR EDQG WRJHWKHU 7KH UHPDLQ RQ WKH OR HU HQG RI WKH PRQVWHU IRRG FKDLQ VHUYLQJ DV VFDYHQJHUV WKDW NLOO WKH HDN DQG VWXSLG OHDYLQJ WKH ODUJHU FUHDWXUHV IRU PDMRU SUHGDWRUV LQ WKH GXQJHRQV WKH LQKDELW ,Q IDFW VOLWKHULQJ WUDFNHUV RIWHQ KLGH WKHPVHOYHV LQ WKH ODLUV RI ODUJH PRQVWHUV KLFK DUH NQR Q WR NLOO IDU PRUH WKDQ WKH FDQ HDW DW D VLWWLQJ 7KH WUDFNHU DLWV XQWLO WKH EHDVW JRHV WR VOHHS RU GHSDUWV DQG WKHQ LW VXFNV GU WKH PRUVHOV OHIW RYHU 0DQ WLPHV WKH YLFWLPV DUH PHUHO XQFRQVFLRXV instead of dead—at least until the tracker gets to them. And on more than RQH RFFDVLRQ PRQVWHU VOD LQJ SOD HUV KDYH OHIW D KRDUG JXDUGHG E D comrade, while they go for help, only to return to nd their friend myste ULRXVO GHK GUDWHG LWK DOO RI WKH WUHDVXUH VWLOO LQ WKH ODLU

(FRORJ 7KHUH DUH W R WKHRULHV UHJDUGLQJ WKH RULJLQ RI VOLWKHULQJ WUDFNHUV The rst and most likely one is that slithering trackers are just advanced IRUPV RI WKH RWKHU MHOOLHV IRUWXQDWH HQRXJK WR KDYH GHYHORSHG D WUDQVSDU HQW SODVPD ERG DQG D PRGLFXP RI LQWHOOLJHQFH /LNH PRVW MHOOLHV WKH UHSURGXFH DVH XDOO KHQ WKH WLPH DQG TXDQWLW RI IRRG DOOR IRU LW 7KH VHFRQG PRUH GXELRXV WKHRU LV WKDW VOLWKHULQJ WUDFNHUV HUH FUH DWHG QRW ERUQ 7KHLU KLJK LQWHOOLJHQFH VHHPV WR OHDG PDQ NQR OHGJH DEOH VDJHV WR EHOLHYH WKDW WKH FUHDWLRQ RI D VOLWKHULQJ WUDFNHU LV D KLGHRXV process, involving the transformation of a living human being. Certain OHJHQGV VHHP WR VXSSRUW WKLV DVVHUWLRQ DV WKHUH DUH PDQ DFFRXQWV RI GDUN L DUGV UHPRYLQJ WKH ERQHV RI WKHLU HQHPLHV WXUQLQJ WKHP LQWR KXONLQJ masses of jelly-like esh. While it is certain that no respectable wizard JRRG RU QHXWUDOO DOLJQHG RXOG UHVRUW WR FUHDWLQJ VXFK KRUURUV LW LV MXVW DV FHUWDLQ WKDW WKHUH DUH PDQ SUDFWLWLRQHUV RI WKH GDUNHU DUWV KR KDYH SHUIRUPHG PXFK RUVH H SHULPHQWV ,W LV SRVVLEOH WKDW VRPH KHUH GHHS LQ WKH ER HOV RI VRPH ORQJGHVHUWHG L DUG V GXQJHRQ WKHUH OLHV DQ DQFLHQW GLDU LWK D GHWDLOHG DFFRXQW RI WKH WHUULI LQJ FXUVH RI WKH WUDFNHU 7KHUH DUH WDOHV RI DEQRUPDOO ODUJH VOLWKHULQJ WUDFNHUV WKDW OLYH LQ WKH GHHS UHFHVVHV RI WKH 8QGHUGDUN 6XFK PRQVWHUV DUH RIWHQ VDLG WR OXUN DURXQG WKH HGJHV RI JUHDW XQGHUJURXQG FLYLOL DWLRQV JUR LQJ WR YDVW VL H RQ WKH DEXQGDQFH RI SUH

280

Orc &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( 6XEFKLHI OHDGHU *XDUGV Chief %RG JXDUG 6KDPDQ VW 6KDPDQ UG 6KDPDQ WK

2UF Any land Common 7ULEH 1LJKW Carnivore Average (8-9) L; C, O, Q (×10), 6 LQ ODLU /D IXO HYLO

2URJ Any land 8QFRPPRQ 7ULEH 1LJKW Carnivore +LJK L; C, O, Q (×10), 6 LQ ODLU /D IXO HYLO

30-300 (3d10 × 10)

20-80 (2d4 × 10)

HDSRQ 1LO 1LO 1LO 0 WDOO 6WHDG

HDSRQ WR GDPDJH 1LO 1LO 0 (OLWH

2UFV DUH D VSHFLHV RI DJJUHVVLYH PDPPDOLDQ FDUQLYRUHV WKDW EDQG WRJHWKHU LQ WULEHV DQG VXUYLYH E KXQWLQJ DQG UDLGLQJ 2UFV EHOLHYH WKDW LQ RUGHU WR VXUYLYH WKH PXVW H SDQG WKHLU WHUULWRU DQG VR WKH DUH FRQVWDQWO LQYROYHG LQ DUV DJDLQVW PDQ HQHPLHV KXPDQV HOYHV G DUYHV JREOLQV DQG RWKHU RUF WULEHV 2UFV YDU LGHO LQ DSSHDUDQFH DV WKH IUHTXHQWO FURVVEUHHG LWK RWKHU VSHFLHV ,Q JHQHUDO WKH UHVHPEOH SULPLWLYH KXPDQV LWK JUH JUHHQ VNLQ FRYHUHG LWK FRDUVH KDLU 2UFV KDYH D VOLJKWO VWRRSHG SRVWXUH D OR MXWWLQJ IRUHKHDG DQG D VQRXW LQVWHDG RI D QRVH WKRXJK FRPSDULVRQV EH W HHQ WKLV IDFLDO IHDWXUH DQG WKRVH RI SLJV DUH H DJJHUDWHG DQG SHUKDSV XQIDLU 2UFV KDYH HOO GHYHORSHG FDQLQH WHHWK IRU HDWLQJ PHDW DQG VKRUW SRLQWHG HDUV WKDW UHVHPEOH WKRVH RI D ROI 2UFLVK VQRXWV DQG HDUV KDYH D VOLJKWO SLQN WLQJH 7KHLU H HV DUH KXPDQ LWK D UHGGLVK WLQW WKDW VRPH times makes them appear to glow red when they re ect dim light sources LQ QHDU GDUNQHVV 7KLV LV DFWXDOO SDUW RI WKHLU RSWLFDO V VWHP D SLJPHQW KLFK JLYHV WKHP LQIUDYLVLRQ 0DOH RUFV DUH DERXW WR IHHW WDOO )H PDOHV DYHUDJH LQFKHV VKRUWHU WKDQ PDOHV 2UFV SUHIHU WR HDU FRORUV WKDW PRVW KXPDQV WKLQN XQSOHDVDQW EORRG UHG UXVW UHG PXVWDUG HOOR HO OR JUHHQ PRVV JUHHQ JUHHQLVK SXUSOH DQG EODFNLVK EUR Q 7KHLU DUPRU LV XQDWWUDFWLYH EHVLGHV GLUW DQG RIWHQ D ELW UXVW 2UFV VSHDN 2UFLVK D ODQJXDJH GHULYHG IURP ROGHU KXPDQ DQG HOYLVK ODQJXDJHV 7KHUH LV QR FRPPRQ VWDQGDUG RI 2UFLVK VR WKH ODQJXDJH KDV PDQ GLDOHFWV KLFK YDU IURP WULEH WR WULEH 2UFV KDYH DOVR OHDUQHG WR VSHDN ORFDO FRPPRQ WRQJXHV EXW DUH QRW FRPIRUWDEOH LWK WKHP 6RPH RUFV KDYH D OLPLWHG YR FDEXODU LQ JREOLQ KREJREOLQ DQG RJUH GLDOHFWV &RPEDW 2UFV DUH FRQVWDQWO LQ EDWWOH 7KH XVH WKH IROOR LQJ sword and ail V RUG DQG VSHDU D H DQG VSHDU D H DQG SROHDUP D H DQG FURVVER D H DQG ER

HDSRQV

V RUG DQG EDWWOHD H VSHDU D H SROHDUP 3ROHDUPV DUH W SLFDOO HLWKHU KDOEHUGV SLNHV VHW WR UHFHLYH FKDUJH RU JODLYHV /HDGHUV W SLFDOO SRVVHVV W R HDSRQV ,I D VXEFKLHI LV SUHVHQW there is a 40% chance the orcs will be ghting around a standard. The SUHVHQFH RI WKLV VWDQGDUG LQFUHDVHV DWWDFN UROOV DQG PRUDOH E IRU DOO RUFV LWKLQ DUGV 2UFV W SLFDOO HDU VWXGGHG OHDWKHU DUPRU DQG D shield (AC 6). Orcs hate direct sunlight and ght at -1 penalty to their attack rolls in VXQOLJKW 7KHLU PRUDOH GHFUHDVHV E XQGHU WKHVH FLUFXPVWDQFHV DV HOO 2UFV HPSOR VQLSLQJ DQG DPEXVK WDFWLFV LQ WKH LOG 7KH GR QRW REH WKH “rules of war” unless such is in their best interests; for example, they will shoot at those who attempt to parlay with them under a white ag unless WKH RUF OHDGHU IHHOV LW LV DGYDQWDJHRXV WR KHDU KDW WKH HQHP KDV WR VD 7KH DEXVH KXPDQ UXOHV RI HQJDJHPHQW DQG FKLYDOU WR WKHLU EHVW DGYDQ WDJH 7KH KDYH D KLVWRULF HQPLW DJDLQVW HOYHV DQG G DUYHV PDQ WULEHV LOO NLOO WKHVH GHPLKXPDQV RQ VLJKW ,W LV RIWHQ EHOLHYHG WKDW RUFV DUH VR EORRGWKLUVW DQG FUXHO WKDW WKH DUH LQHIIHFWLYH WDFWLFLDQV DQG WKDW WKH RXOG UDWKHU EH YLFLRXV WKDQ YLFWRUL RXV /LNH PRVW VWHUHRW SHV WKLV LV KLJKO PLVOHDGLQJ LW LV WUXH IRU VRPH RUF WULEHV EXW QRW IRU DOO 0DQ RUF WULEHV KDYH DJHG DUV IRU GHFDGHV DQG have developed a frightening ef ciency with battle tactics. +DELWDW 6RFLHW )RU HYHU WKUHH RUFV HQFRXQWHUHG WKHUH LOO EH D OHDG HU DQG WKUHH DVVLVWDQWV 7KHVH RUFV LOO KDYH KLW SRLQWV HDFK EHLQJ WKH PHDQHVW DQG VWURQJHVW LQ WKH JURXS ,I RUFV RU PRUH DUH HQFRXQWHUHG there will be the following additional gures with the band: a subchief and 3-18 guards, each with Armor Class 4, 11 hit points, and +1 dam age due to Strength on all attacks. They ght as monsters of 2 Hit Dice (THAC0 19). For every 100 orcs encountered, there will be either a shaman

281

Orc PD LPXP WK OHYHO SULHVW RU D LWFK GRFWRU PD LPXP WK OHYHO PDJH 6KDPDQV DQG LWFK GRFWRUV JDLQ DQ H WUD G KLW SRLQWV IRU HDFK OHYHO above 1st and ght as a monster of 1 Hit Die for every two levels (round IUDFWLRQV XS RI VSHOO FDVWLQJ DELOLW H J D WK OHYHO VKDPDQ KDV G G hit points and ghts as a 3 Hit Dice monster.) ,I WKH RUFV DUH QRW LQ WKHLU ODLU WKHUH LV D FKDQFH WKH LOO EH HVFRUW LQJ D WUDLQ RI FDUWV DQG VODYH EHDUHUV EULQJLQJ VXSSOLHV ORRW RU UDQVRP DQG WULEXWH WR WKHLU RUF FKLHI RU D VWURQJHU RUF WULEH 7KH WRWDO YDOXH RI WKH JRRGV FDUULHG E DOO RI WKH FDUWV LOO YDU EHW HHQ DQG VLO YHU SLHFHV DQG HDFK VODYH EHDUHU LOO EHDU JRRGV YDOXHG EHW HHQ DQG VLOYHU SLHFHV ,I WKH RUFV DUH HVFRUWLQJ D WUHDVXUH WUDLQ GRXEOH WKH QXPEHU RI OHDGHUV DQG DVVLVWDQWV DQG DGG RUFV IRU HDFK FDUW LQ WKH WUDLQ RQH VXEFKLHI LWK JXDUGV LOO DO D V EH LQ FKDUJH 2UF ODLUV DUH XQGHUJURXQG RI WKH WLPH LQ D LOGHUQHVV YLOODJH RI WKH WLPH 2UF FRPPXQLWLHV UDQJH IURP VPDOO IRUWV LWK RUFV WR PLQLQJ FRPPXQLWLHV LWK RUFV WR KXJH FLWLHV SDUWLDOO XQ GHUJURXQG DQG SDUWLDOO DERYH JURXQG LWK WR RUFV 7KHUH LOO DO D V EH DGGLWLRQDO RUFV KHQ WKH HQFRXQWHU LV LQ D FUHDWXUH V ODLU a chief and 5-30 bodyguards (AC 4, 13-16 hit points, attack as monsters with 3 Hit Dice (THAC0 17) and in ict an extra +2 damage on all attacks GXH WR 6WUHQJWK ,I WKH ODLU LV XQGHUJURXQG WKHUH LV D FKDQFH WKDW RJUHV SHU RUFV LOO EH OLYLQJ LWK WKHP 0RVW ODLUV DERYH JURXQG DUH UXGH YLOODJHV RI RRGHQ KXWV SURWHFWHG E D GLWFK ORJ UDPSDUW DQG ORJ SDOLVDGH RU PRUH DGYDQFHG FRQVWUXFWLRQV EXLOW E RWKHU UDFHV 7KH YLOODJH LOO KDYH DWFK WR HUV DQG D VLQJOH JDWH 7KHUH LOO EH RQH EDOOLVWD DQG RQH FDWDSXOW IRU HYHU DGXOW PDOH RUFV 2UFV DUH DJJUHVVLYH 7KH EHOLHYH RWKHU VSHFLHV DUH LQIHULRU WR WKHP DQG WKDW EXOO LQJ DQG VODYHU LV SDUW RI WKH QDWXUDO RUGHU 7KH LOO FRRSHU DWH LWK RWKHU VSHFLHV EXW DUH QRW GHSHQGDEOH DV VODYHV WKH LOO UHEHO DJDLQVW DOO EXW WKH PRVW SR HUIXO PDVWHUV DV DOOLHV WKH DUH TXLFN WR WDNH RIIHQVH DQG EUHDN DJUHHPHQWV 2UFV EHOLHYH WKDW EDWWOH LV WKH LGHDO FKDO OHQJH EXW VRPH OHDGHUV DUH SUDJPDWLF HQRXJK WR UHFRJQL H WKH YDOXH RI SHDFH KLFK WKH H DFW DW D KLJK SULFH ,I JUHDW SDWLHQFH DQG FDUH DUH XVHG RUF WULEHV FDQ EH HIIHFWLYH WUDGLQJ SDUWQHUV DQG PLOLWDU DOOLHV 2UFV YDOXH WHUULWRU DERYH DOO HOVH EDWWOH H SHULHQFH HDOWK DQG QXP EHU RI RIIVSULQJ DUH RWKHU PDMRU VRXUFHV RI SULGH 2UFV DUH SDWULDUFKDO women are t only to bear children and nurse them. Orcs have a reputa WLRQ IRU FUXHOW WKDW LV GHVHUYHG EXW KXPDQV DUH MXVW DV FDSDEOH RI HYLO DV RUFV 2UFV KDYH PDUULDJH FXVWRPV EXW RUF PDOHV DUH QRW QRWHG IRU WKHLU IDLWKIXOQHVV 2UFV RUVKLS PDQ GHLWLHV VRPH KR KDYH GLIIHUHQW QDPHV DPRQJ GLIIHUHQW WULEHV WKH FKLHI GHLW LV XVXDOO D JLDQW RQH H HG RUF 2UFLVK UHOLJLRQ LV H WUHPHO KDWHIXO WR DUG RWKHU VSHFLHV DQG XUJHV YLROHQFH DQG DUIDUH 2UF VKDPDQV KDYH EHHQ QRWHG IRU WKHLU DPELWLRQ DQG PDQ WULEHV have suffered because of political in ghting between warriors and priests.

2URJV (OLWH RUFV RU RURJV DUH D UDFH RI JUHDW RUFV SRVVLEO PL HG LWK RJUH EORRG 2URJV UDQJH EHW HHQ DQG IHHW WDOO 7KH DUH KLJKO GLVFL SOLQHG DUULRUV DQG KDYH WKHLU R Q VWDQGDUGV DQG EDQQHUV KLFK WKH GLVSOD SURPLQHQWO LW LV XVXDOO HDV WR WHOO KHQ RURJV DUH SUHVHQW DPRQJ FRPPRQ RUFV 2URJV FDQ EH IRXQG DW WKH YDQJXDUG RI ODUJH RUF DUPLHV EXW UDUHO RQ SDWURO 7KHUH LV D FKDQFH WKDW DQ RUF WULEH LOO KDYH RURJV KRVH QXPEHU HTXDOV RI WKH PDOH SRSXODWLRQ 7KXV D FRPPXQLW RI PDOH RUFV KDV D FKDQFH RI KDYLQJ DGGLWLRQDO RURJV 6PDOO EDQGV RI HOLWHV RURJV LOO KLUH WKHPVHOYHV RXW DV mercenaries. Orogs have 3 Hit Dice, plate mail (AC 3), and have a +3 6WUHQJWK ERQXV RQ GDPDJH GLFH )RU HYHU RURJV WKHUH LOO DOVR EH one leader with 4 Hit Dice (THAC0 17). There is but one orog chief, who has 5 Hit Dice (THAC0 15). Orogs use weaponry common to orcs, but LOO W SLFDOO SRVVHVV W R HDSRQV DSLHFH +DOI RUFV 2UFV LOO FURVVEUHHG LWK YLUWXDOO HYHU KXPDQRLG DQG GHPLKXPDQ VSHFLHV H FHSW HOYHV LWK KRP WKH FDQQRW 7KH PRQJUHO RIIVSULQJ RI RUFV DQG WKHVH RWKHU VSHFLHV DUH NQR Q DV KDOI RUFV 2UF JREOLQV RUF KRE JREOLQV DQG RUF KXPDQV DUH WKH PRVW FRPPRQ +DOI RUFV WHQG WR IDYRU WKH RUFLVK VWUDLQ KHDYLO DQG DV VXFK DUH EDVLFDOO RUFV DOWKRXJK RI WKHVH RIIVSULQJ FDQ SDVV DV XJO KXPDQV 7KH DUH WUHDWHG DV KXPDQV LWK OHYHOV LQVWHDG RI +LW LFH ,I PXOWL FODVVHG WKH KDYH WKHVH PD L mums: priest, 4th level; ghter, 10th level; thief, 8th level. ,I KDOI RUFV UHPDLQ VLQJOH FODVVHG WKHVH PD LPXPV LQFUHDVH WR SULHVW WK OHYHO :LVGRP UHTXLUHG IRU WK :LVGRP IRU WK :LVGRP IRU 7th); ghter, 17th level (Strength 18/00 required for 11th, Strength 19 for WK 6WUHQJWK IRU WK DQG 6WUHQJWK IRU WK WKLHI WK OHYHO H WHULW UHTXLUHG IRU WK H WHULW IRU WK DQG H WHULW IRU WK +DOI RUFV DUH GLVWUXVWHG E ERWK KXPDQ DQG RUF FXOWXUHV EHFDXVH WKH UHPLQG HDFK RI WKH RWKHU V UDFLDO VWRFN +DOI RUFV DGYDQFH LQ RUF FXOWXUH E aunting their superior ability and in human culture by associating with SHRSOH KR GRQ W FDUH DERXW DSSHDUDQFH 0RVW WHQG WR DUG QHXWUDOLW LWK VOLJKW OD IXO DQG HYLO WHQGHQFLHV EXW OD IXO JRRG KDOI RUFV DUH QRW XQNQR Q 6RPH KDOI RUFV KDYH VSOLW IURP ERWK FXOWXUHV WR IRUP WKHLU R Q VRFLHWLHV LQ UHPRWH DUHDV 7KHVH KDOI RUFV RUVKLS WKHLU R Q JRGV DQG OLNH PRVW KHUPLWV DUH H WUHPHO VXVSLFLRXV RI VWUDQJHUV

(FRORJ 2UFV KDYH DQ DYHUDJH OLIHVSDQ RI HDUV 7KH KDYH D JHVWDWLRQ SHULRG RI PRQWKV DQG SURGXFH W R WR WKUHH RIIVSULQJ SHU ELUWK ,QIDQW PRUWDOLW LV KLJK 2UFV DUH FDUQLYRUHV EXW SUHIHU JDPH PHDWV RU OLYHVWRFN WR GHPLKXPDQV DQG KXPDQRLGV ,W LV VDLG WKDW RUFV KDYH QR QDWXUDO HQHPLHV EXW WKH RUN KDUG WR PDNH XS IRU WKLV ODFN 2UF WULEHV KDYH IHDUVRPH QDPHV VXFK DV 9LOH 5XQH %ORRG +HDG %URNHQ %RQH (YLO ( H DQG ULSSLQJ %ODGH 2UFV DUH VNLOOHG PLQHUV KR FDQ VSRW QH DQG XQXVXDO FRQVWUXFWLRQV RI WKH WLPH DQG VORSLQJ SDVVDJHV RI WKH WLPH 7KH DUH DOVR H FHO OHQW HDSRQVPLWKV

282

Otyugh &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&(

2W XJK 6XEWHUUDQHDQ 8QFRPPRQ 6ROLWDU Any 2PQLYRUH /R WR DYHUDJH

1HR RW XJK 6XEWHUUDQHDQ 5DUH 6ROLWDU Any 2PQLYRUH Average to very

75( 6 5( /,*10(17

6HH EHOR 1HXWUDO

6HH EHOR 1HXWUDO

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

+ + *UDE GLVHDVH 1HYHU VXUSULVHG 1LO 0/ GLDP (OLWH + + +

+ + *UDE GLVHDVH 1HYHU VXUSULVHG 1LO / GLDP )DQDWLF + + + +

Otyughs (Aw-tee-ug), also known as the gulguthra, are terrifying crea WXUHV WKDW OXUN LQ KHDSV RI GXQJ DQG GHFD DLWLQJ IRU VRPHWKLQJ WR GLV WXUE LW 7KHUH DUH W R YDULHWLHV WKH UHJXODU RW XJK DQG LWV ODUJHU PRUH LQWHOOLJHQW RIIVKRRW WKH QHR RW XJK 7KH IHHG RQ GXQJ DQG DVWHV IURP other dungeon creatures (gulguthra means “dung eaters”) but also enjoy DQ RFFDVLRQDO VQDFN RI IUHVK PHDW 2W XJKV KDYH KXJH EORDWHG ERGLHV FRYHUHG LWK D URFN OLNH VNLQ WKDW LV EUR QLVK JUD LQ FRORU KLFK LV LQ WXUQ FRYHUHG LWK GXQJ 7KH VWDQG RQ WKUHH WKLFN OHJV WKDW JLYH WKHP VOR JURXQG PRYHPHQW EXW HQDEOH WKHP WR SLYRW TXLFNO 7KH KDYH WKUHH H HV RQ D OHDI OLNH VWDON WKDW PRYHV TXLFNO IURP VLGH WR VLGH HQDEOLQJ WKHP WR VFDQ D ODUJH DUHD 7KH H H VWDON LV DOVR D UHFHLYHU WUDQVPLWWHU IRU WKHLU WHOHSDWKLF DELOLWLHV 2W XJKV KDYH D KXJH PRXWK LWK YHU VKDUS WHHWK LQ WKH FHQWHU RI WKHLU PDVV 7KH DOVR KDYH W R WHQWDFOHV LWK OHDI OLNH ULGJHV WKDW WKH XVH WR VPDVK DQG JUDSSOH WKHLU RSSRQHQWV 7KH WHQWDFOHV DUH FRYHUHG LWK URXJK WKRUQ OLNH SURMHFWLRQV 1HR RW XJKV KDYH VPDOOHU PRXWKV WKDQ RW XJKV 2W XJKV DQG QHR RW XJKV VSHDN WKHLU R Q ODQJXDJH PXFK RI KLFK LV QRQ YHUEDO PRYHPHQWV RI H H VWDON DQG WHQWDFOHV RU HPLVVLRQ RI FHUWDLQ VPHOOV WKH DOVR KDYH OLPLWHG WHOHSDWK WKDW HQDEOH WKHP WR FRPPXQLFDWH LWK RWKHU FUHDWXUHV 2W XJKV UHHN RI GXQJ DQG GHFD &RPEDW 2W XJKV OXUN XQGHU SLOHV RI RIIDO LWK RQO WKHLU H HV H SRVHG 7KH XVXDOO DWWDFN LI WKH IHHO WKUHDWHQHG RU LI WKH DUH KXQJU DQG WKHUH LV IUHVK PHDW QHDUE 7KH DWWDFN LWK WKHLU W R ULGJHG WHQWDFOHV KLFK HLWKHU VPDVK DQ RSSRQHQW RU JUDSSOH LW *UDSSOHG RSSRQHQWV VXIIHU SRLQWV RI GDPDJH SHU URXQG 2W XJKV ELWH DWWDFNV JDLQ D ERQXV WR WKH DWWDFN UROO KHQ ELWLQJ JUDSSOHG RSSRQHQWV 2W XJKV VPDVK JUDSSOHG RS SRQHQWV WR WKH JURXQG KLOH WKH PRUH LQWHOOLJHQW QHR RW XJKV XVH WKHLU victims as shields, bettering their Armor Class by 1. Neo-otyughs may DOVR IRUFH DWWDFNHUV WR KLW WKH JUDSSOHG FKDUDFWHU LWK D VXFFHVVIXO DWWDFN roll of its own (vs. the grappled character’s AC); to do this the neo-otyugh forgoes its squeeze attack. Characters with a Strength of at least 18 can VWUXJJOH IRU RQH URXQG DQG DXWRPDWLFDOO EUHDN IUHH RWKHUV PXVW PDNH D VXFFHVVIXO RSHQ GRRUV UROO WR HVFDSH %RWK W SHV RI JXOJXWKUD DUH GLVHDVH ULGGHQ WKHLU ELWH LV OLNHO WR LQ IHFW WKH FKDUDFWHU LWK D GHELOLWDWLQJ RU IDWDO GLVHDVH 2W XJKV DUH LPPXQH WR WKHVH GLVHDVHV

+DELWDW 6RFLHW All gulguthra have limited telepathic ability. An otyugh FDQ FRPPXQLFDWH LWK FUHDWXUHV XS WR IHHW D D KLOH D QHR RW XJK can communicate with creatures as distant as 60 feet. Communication is XVXDOO OLPLWHG WR VLPSOH IHHOLQJV DQG HPRWLRQV VXFK DV KXQJHU WHPSHUD WXUH FRQGLWLRQV DQG DVVRFLDWHG GLVFRPIRUWV LWV GLVOLNH RI EULJKW OLJKWV DQG LPPLQHQW GHDWK IRU LWV SUH *XOJXWKUD DOVR KDYH LQIUDYLVLRQ LWK D IRRW UDQJH 2W XJKV DQG QHR RW XJKV OLYH LQ UXLQV DQG GXQJHRQV 7KH PDNH GHDOV LWK RWKHU GXQJHRQ GHQL HQV DJUHHLQJ QRW WR DWWDFN WKHP LQ H FKDQJH IRU WKHLU GXQJ DQG ERG DVWHV KLFK WKH WKHQ GHYRXU 7R NHHS WKH VXSSO RI DVWH FRPLQJ DQG WR JHW IUHVK PHDW WKH LOO DJUHH WR KHOS GHIHQG WKHLU KRPH DJDLQVW LQWUXGHUV KLFK LQFOXGHV PDQ DGYHQWXUHUV 2W XJKV PD EH SHUVXDGHG QRW WR DWWDFN FUHDWXUHV LQ H FKDQJH IRU SURPLVHV RI IULHQGVKLS DQG IRRG 1HR RW XJKV DUH OHVV WUXVWLQJ DQG PRUH YLFLRXV and usually attack intruders on sight. An otyugh’s dungeon allies will VRPHWLPHV DVN LW WR JXDUG WUHDVXUH IRU WKHP 0RVW JXOJXWKUD OLYH DORQH RI WKH WLPH GXULQJ PDWLQJ VHDVRQ W R JXOJXWKUD FDQ IRXQG LQ LWV ODLU (FRORJ 2W XJKV DQG QHR RW XJKV OLYH XQGHUJURXQG LQ KHDSV RI RIIDO DQG UHIXVH 7KH KDWH EULJKW VXQOLJKW SUHIHUULQJ WKH FRPIRUWDEOH GDUN QHVV RI GXQJHRQV 7KH PDWH HDFK HDU IRU RQH PRQWK LWK RQH RIIVSULQJ SURGXFHG ,W WDNHV WKH QH ERUQ IRXU PRQWKV WR PDWXUH LPPDWXUH JXO JXWKUD KDYH + GDPDJH DQG D 6WUHQJWK RI LV UHTXLUHG WR EUHDN IUHH RI WKHLU JUDVS 2W XJKV DUH VR GLVJXVWLQJ WKDW QR DOFKHPLVW RU L DUG RXOG DQW WR WRXFK WKHLU FRPSRQHQWV VR WKH FRUSVHV RI WKH JXOJXWKUD KDYH QR NQR Q XVH RU YDOXH

283

Owlbear &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH IRUHVW 5DUH 3DFN /DWH DIWHUQRRQ HDUO HYHQLQJ Carnivore /R C in lair 1HXWUDO

+XJ 1LO 1LO / WDOO 6WHDG

6SHFLDO

2 OEHDUV DUH SUREDEO WKH FURVVEUHG FUHDWLRQ RI D GHPHQWHG L DUG JLY HQ WKH OHWKDOLW RI WKLV FUHDWLRQ LW LV TXLWH OLNHO WKDW WKH L DUG KR FUH DWHG WKHP LV QR ORQJHU DOLYH 2 OEHDUV DUH YLFLRXV UDYHQRXV DJJUHVVLYH DQG HYLO WHPSHUHG DW DOO WLPHV 2 OEHDUV DUH D FURVV EHW HHQ D JLDQW R O DQG D EHDU 7KH DUH FRY HUHG LWK D WKLFN FRDW RI IHDWKHUV DQG IXU EUR Q EODFN WR HOOR EUR Q LQ FRORU 7KH IRRW WDOO PDOHV KLFK HLJK EHW HHQ DQG SRXQGV DUH GDUNHU FRORUHG 7KH EHDNV RI WKHVH FUHDWXUHV DUH HOOR WR LYRU DQG WKHLU WHUULI LQJ H HV DUH UHG ULPPHG 2 OEHDUV VSHDN WKHLU R Q ODQJXDJH KLFK FRQVLVWV RI YHU ORXG VFUHHFKHV RI YDU LQJ OHQJWK DQG SLWFK

An owlbear’s main weakness is also its greatest strength—its ferocity. %HFDXVH R OEHDUV DUH VR EDG WHPSHUHG WKH VWRS DW QRWKLQJ WR NLOO D WDU get. It is not dif cult to trick an owlbear into hurling itself off a cliff or into a trap, provided you can nd one.

&RPEDW The owlbear attacks prey on sight, always ghting to the death LJQRUH PRUDOH UDWLQJ IRU SXUSRVHV RI GHWHUPLQLQJ UHWUHDW ,W DWWDFNV LWK LWV FOD V DQG VQDSSLQJ EHDN ,I DQ R OEHDU VFRUHV D FOD KLW LWK D UROO RI RU EHWWHU LW GUDJV LWV YLFWLP LQWR D KXJ VXEVHTXHQWO VTXHH LQJ LWV RSSRQHQW IRU SRLQWV RI GDPDJH SHU URXQG XQWLO HLWKHU WKH YLFWLP RU WKH R OEHDU LV VODLQ 7KH R OEHDU FDQ DOVR XVH LWV EHDN DWWDFN RQ YLFWLPV caught in its grasp, but cannot use its claws. A single attempt at a bend EDUV OLIW JDWHV UROO PD EH PDGH WR EUHDN IURP WKH JUDVS RI DQ R OEHDU Note that if the Armor Class of a victim is high enough that 18 is insuf cient to hit, the hug is not effective and no damage is taken. +DELWDW 6RFLHW 2 OEHDUV LQKDELW WKH GHSWKV RI WDQJOHG IRUHVWV LQ WHP SHUDWH FOLPHV DV HOO DV VXEWHUUDQHDQ ODE ULQWKV OLYLQJ LQ FDYHV RU KROOR VWXPSV 2 OEHDUV OLYH LQ PDWHG SDLUV WKH PDOH LV VOLJKWO ODUJHU DQG KHDYLHU WKDQ WKH IHPDOH ,I HQFRXQWHUHG LQ WKHLU ODLU WKHUH LV D FKDQFH WKDW WKHUH LOO EH HJJV RU RXQJ LQ DGGLWLRQ WR WKH DGXOWV The offspring will be 40% to 70% grown and ght as creatures with WKUHH RU IRXU +LW LFH GHSHQGLQJ RQ WKHLU JUR WK 7KH KDYH KLW SRLQWV based on their adjusted Hit Dice. Immature offspring in ict 1-4/1-4/2-8 SRLQWV RI GDPDJH LWK WKHLU DWWDFNV DQG D FKDUDFWHU KDV D WR KLV EHQG EDUV OLIW JDWHV UROO WR HVFDSH WKH KXJ RI DQ LPPDWXUH R OEHDU An owlbear pair claims a territory of one or two square miles and will YLJRURXVO GHIHQG WKLV WHUULWRU DJDLQVW DOO LQWUXGHUV

284

(FRORJ 2 OEHDUV KDYH D OLIHVSDQ RI HDUV 7KH DUH DUP EORRGHG PDPPDOV EXW OD HJJV 7KH SUH RQ DQ WKLQJ IURP UDEELWV WR EHDUV WR WUROOV WR VQDNHV DQG UHSWLOHV 2 OEHDUV SUHIHU WHPSHUDWH FOLPDWHV EXW some thrive in subarctic environments. As a hybrid of two animals, one GLXUQDO DQG WKH RWKHU QRFWXUQDO WKH KDYH DQ XQXVXDO DFWLYH WLPH DN LQJ DW QRRQ KXQWLQJ DQLPDOV DFWLYH GXULQJ WKH GD WKHQ KXQWLQJ QRFWXU QDO FUHDWXUHV EHIRUH JRLQJ WR VOHHS DW PLGQLJKW 2 OEHDUV DUH DFWLYH LQ WKH VXPPHU PRQWKV DQG KLEHUQDWH GXULQJ WKH FROG VHDVRQ 7KHUH DUH UXPRUV RI KLWH DUFWLF R OEHDUV D FURVV EHW HHQ DUFWLF R OV DQG SRODU EHDUV EXW QR VSHFLPHQV KDYH HYHU EHHQ FDSWXUHG An owlbear does not actively seek treasure but the remains of victims PD EH IRXQG EXULHG LQ VKDOOR KROHV DURXQG DQ R OEHDU ODLU 2 OEHDU HJJV DUH RUWK VLOYHU SLHFHV DQG KDWFKOLQJV DUH RUWK VLOYHU SLHFHV RQ WKH RSHQ PDUNHW 7KHVH DUH W SLFDOO ERXJKW E L DUGV KLOH WKH DUH LPSRVVLEOH WR GRPHVWLFDWH WKH PDNH IRUPLGDEOH JXDUGLDQV DQG L DUGV VRPHWLPHV SODFH WKHP LQ ORFDWLRQV RI VWUDWHJLF LPSRUWDQFH LW KDV been said that an owlbear is a less subtle version of a “keep out” sign). 2 OEHDUV LQ GXQJHRQV DQG UXLQV DOPRVW DO D V KDYH EHHQ SODFHG WKHUH E VRPHRQH

Pegasus &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( *UHDWHU

7HPSHUDWH DQG VXEWURSLFDO IRUHVWV 9HU UDUH +HUG D +HUELYRUH Average (8-10) 1LO Chaotic good

24, Fl 48 (C, D mounted)

LYH UHDU NLFN 1LO 1LO / DW WKH VKRXOGHU 6WHDG

Pegasi are magni cent winged steeds that often serve the cause of good. 7KHVH LQWHOOLJHQW FUHDWXUHV DUH YHU VK DQG LOG QRW HDVLO WDPHG 7KH VHUYH RQO JRRG FKDUDFWHUV DQG KHQ WKH GR WKH LOO VHUYH WKHLU PDVWHU LWK DEVROXWH IDLWKIXOQHVV IRU WKH UHVW RI KLV OLIH A pegasus is a thoroughbred which resembles an Arabian horse WKRXJK VOLJKWO ODUJHU LWK W R ODUJH IHDWKHUHG LQJV 3HJDVL DUH XVXDOO KLWH EXW EUR Q SHJDVL DUH QRW XQNQR Q DQG UXPRUV SHUVLVW RI EODFN pegasi. As should be expected, alignments do not vary according to color DOO SHJDVL DUH FKDRWLF JRRG 3HJDVL DUH KDQGV WDOO IHHW DW WKH VKRXO GHU DQG HLJK RYHU SRXQGV 3HJDVL PXVW EH ULGGHQ EDUHEDFN WKH LOO QRW DFFHSW VDGGOHV 3HJDVL VSHDN WKHLU R Q ODQJXDJH DQG FDQ FRPPXQLFDWH LWK KRUVHV 7KH FDQ XQGHUVWDQG FRPPRQ DQG LOO REH WKHLU PDVWHU V FRPPDQGV LI WKH DUH JLYHQ LQ WKDW ODQJXDJH &RPEDW A pegasus attacks with its hooves and teeth. It can attack an op ponent who is behind it with its rear hooves, in icting 2-12 points of dam age, but it cannot use any of its other attacks in that round. A pegasus can DOVR GLYH DW DQ RSSRQHQW IURP KHLJKWV RI IHHW RU KLJKHU DQG XVH LWV KRRI DWWDFNV HDFK DWWDFN UROO LV DQG GRHV GRXEOH GDPDJH ,Q EDWWOH D SHJDVXV LOO WU WR OXUH ODUJHU RSSRQHQWV VXFK DV GUDJ ons) into tight spaces. As the opponent struggles to maneuver into attack range, the pegasus climbs and attacks with its hooves from above. Against FUHDWXUHV WKHLU R Q VL H VXFK DV JULIIRQV SHJDVL XVH WKHLU VXSHULRU VSHHG WR RXWUXQ WKHP ,I JULIIRQV DUH FORVH WR D SHJDVXV QHVW HVSHFLDOO LI WKHUH DUH RXQJ SUHVHQW RQH SDUHQW LOO DWWDFN DJJUHVVLYHO JHW WKH JULIIRQ V attention, and then y away. By doing this, they hope to lure enemies D D IURP WKH QHVW DQG WLUH WKHP RXW RYHU D ORQJ GLVWDQFH EHIRUH UHWXUQ LQJ KRPH +DELWDW 6RFLHW 3HJDVL DUH HJJ OD LQJ PDPPDOV ,I HQFRXQWHUHG LQ WKHLU ODLU WKHUH LOO EH RQH QHVW IRU HYHU SDLU RI SHJDVL 7KHUH LV D FKDQFH SHU QHVW WKDW WKHUH LOO EH HJJV FKDQFH RU RXQJ RI PDWXULW (DFK HJJ LV RUWK VLOYHU SLHFHV KLOH WKH RXQJ DUH RUWK VLOYHU SLHFHV SHU KHDG RQ WKH RSHQ PDUNHW A pegasus can be used as a warhorse; a male can carry weight as a me GLXP DUKRUVH KLOH D IHPDOH FDQ FDUU HLJKW DV D OLJKW DUKRUVH

3HJDVL DUH LQWHOOLJHQW FUHDWXUHV 7KH FDQ RR DQG L DW LOO DUG UDQJH 7KH XVH WKHVH SR HUV RQ WKRVH KR RXOG ULGH WKHP WKH WU WR WKUR DQ RQH RI QRQ JRRG DOLJQPHQWV KR RXOG WDPH WKHP ,I SURYRNHG SHJDVL LOO QRW KHVLWDWH WR DWWDFN FUHDWXUHV KRP WKH SHUFHLYH DV HYLO 7R WDPH D SHJDVXV D SHUVRQ RI JRRG DOLJQPHQW PXVW ORFDWH D SHJDVXV KHUG 7KHQ DW QLJKW KH FDQ WU WR VQHDN XS RQ D SHJDVXV DQG VXUSULVH LW The character must have the airborne riding pro ciency. There is an initial +10 penalty to the roll; pegasi do not like to be tamed. A magical bridle HQFKDQWHG IRU WKH SXUSRVH LOO UHPRYH WKLV SHQDOW ,I WKH FKDUDFWHU VXFFHVV IXOO PDNHV KLV UROO WKHQ WKH SHJDVXV LOO EH WDPHG A tamed pegasus will obey the commands of its master for as long as it OLYHV LI WKH PDVWHU UHPDLQV RI JRRG DOLJQPHQW (FRORJ 3HJDVL IHHG RQ JUDVV IUXLWV DQG RWKHU SODQWV *ULIIRQV DQG KLS SRJULIIV DUH WKH QDWXUDO HQHPLHV RI D SHJDVXV 3HJDVL KDYH D OLIHVSDQ RI DERXW HDUV *UHDWHU 3HJDVXV /HJHQG KDV LW WKDW LI D PHGXVD LV VODLQ DQG EHKHDGHG WKHUH LV D VPDOO FKDQFH WKDW D JUHDWHU SHJDVXV LOO EH ERUQ VSULQJLQJ IXOO ERUQ IURP WKH PHGXVD V FORYHQ QHFN 7KHVH SHJDVL KDYH WKH VDPH DWWDFNV DQG PRYHPHQW UDWH RI D QRUPDO SHJDVXV EXW DUH RUWK +LW LFH DQG KDYH PDJLF UHVLVWDQFH 7KH DOVR KDYH D ERQXV WR WKHLU PRUDOH UDWLQJ 7KHUH LV D FKDQFH WKDW WKH OHDGHU RI D KHUG RI SHJDVL LOO EH D JUHDWHU SHJDVXV *UHDWHU SHJDVL FDQ EH WDPHG RQO E WKH QREOHVW DQG JUHDWHVW RI KHURHV DQG KDYH D OLIHVSDQ RI HDUV

285

Peryton &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any/Mountains 5DUH 1HVW D 2PQLYRUH Average (10) % Chaotic evil

12, Fl 21 (C)

WR DWWDFN UROO RU EHWWHU PDJLFDO 1LO 0 WDOO Champion (16)

HDSRQ WR KLW

High above the mountains and rocky hills of most lands ies a sharpH HG PRQVWHU NQR Q DV WKH SHU WRQ ,QWHOOLJHQW SDWLHQW DQG PDOHYROHQW LW DWFKHV DQG DLWV IRU SUH WR SOXFN WKHLU KHDUWV RXW 7KH SHU WRQ UHVHPEOHV D JLDQW GDUN JUHHQ HDJOH H FHSW WKDW LWV KHDG LV WKDW RI D EOXH EODFN VWDJ LWV KRUQV JOLWWHU OLNH SROLVKHG REVLGLDQ LWV H HV JOR D GXOO UHG RUDQJH 7KH FKHVW IHDWKHUV RI D PDOH SHU WRQ DUH OLJKW EOXH WKRVH RI WKH IHPDOH DUH GUDE EUR Q 3HU WRQV QRUPDOO FDVW WKH VKDGR RI DQ DGXOW KXPDQ EHLQJ UDWKHU WKDQ WKRVH RI WKHLU R Q IRUP 3HU WRQV GR QRW DGRUQ WKHPVHOYHV LWK WULQNHWV QRU DUP WKHPVHOYHV LWK HDSRQV 7KHLU ODQJXDJH LV D FROOHFWLRQ RI URDUV DQG VFUHHFKHV DQG RIWHQ VRXQGV DV LI D SHU WRQ HUH HLWKHU LQMXUHG RU HQUDJHG 6RPH FUHD WXUHV LWK D NHHQ VHQVH RI VPHOO FODLP WKDW D SHU WRQ VPHOOV OLNH D KXPDQ while others are lled with an irrational fear upon catching rst scent. &RPEDW A peryton has only a secondary interest in prey as food. Its main LQWHUHVW LQ KXPDQV DQG KXPDQRLG FUHDWXUHV LV WKH KHDUW RI LWV SUH ,W LV XQQDWXUDOO DFFXUDWH LQ FRPEDW ,Q JDPH WHUPV D SHU WRQ UHFHLYHV D ERQXV WR LWV DWWDFN UROO ,W DWWDFNV LWK LWV VKDUS KRUQV VLQFH LWV FOD V DUH WRR HDN WR XVH LQ PHOHH :KHQ D SHU WRQ FKRRVHV D WDUJHW IRU FRPEDW LW ORFNV LWVHOI LQWR D GXHO WKDW QHDUO DO D V HQGV LQ HLWKHU WKH SHU WRQ V GHDWK RU WKDW RI LWV target. A peryton will never switch targets during combat, no matter the WDFWLFDO VLWXDWLRQ 2Q UDUH RFFDVLRQV WKH FUHDWXUH FDQ EH GULYHQ RII EXW LW LOO FRQWLQXH WR VWDON LWV SUH DQG UHWXUQ DW D ODWHU WLPH 3HU WRQV DUH LPPXQH WR DOO HDSRQV EXW WKRVH RI DW OHDVW HQFKDQWPHQW 6RPH SHU WRQV FKRRVH WR V RRS DW D WDUJHW ,Q WKLV IRUP RI DWWDFN WKH SHU WRQ FOLPEV VHYHUDO KXQGUHG IHHW LQ WKH DLU DQG WKHQ SOXQJHV DW WKH WDUJHW GURSSLQJ LWK D HVRPH VSHHG 7KLV DWWDFN LV PDGH DW DQ DGGLWLRQ DO ERQXV WR LWV DWWDFN UROO ,I WKH DWWDFN VXFFHHGV WKH SHU WRQ GHOLYHUV GRXEOH GDPDJH 7KLV LV DQ H WUHPH PDQHXYHU WKDW WKH SHU WRQ LOO RQO DWWHPSW LI FRPEDW LV JRLQJ SRRUO RU LI LW EHOLHYHV LW KDV D FKDQFH WR DFKLHYH WRWDO VXUSULVH Another common tactic is for the peryton to seize a human-sized WDUJHW DQG WKHQ OLIW RII LWK WKH SUH LQ LWV WDORQV 7KH SHU WRQ FOLPEV VR UDSLGO WKDW PRVW WDUJHWV GR QRW UHDFW XQWLO WKH DUH DW OHDVW IHHW LQ WKH DLU DQG IDFLQJ D G SOXPPHW LI WKH PDQDJH WR HVFDSH WKH SHU WRQ V JUDVS

IRU XQXVXDO FLUFXPVWDQFHV OLNH D G DUYHQ FRPPXQLW LQ WKH PRXQWDLQV SURYLGLQJ WKHP LWK SOHQWLIXO SUH 3HU WRQV VRPHWLPHV WDNH KXPDQV DQG KXPDQRLG FUHDWXUHV DOLYH DQG KROG WKHP FDSWLYH LQ WKHLU QHVWV XQWLO WKH DUH QHHGHG DV IRRG OLNHO IRU QRQKXPDQV WKH FDVH IRU KXPDQV RU IRU UHSURGXFWLRQ VHH EHOR %HFDXVH RI WKLV WKH SHU WRQ QHVWV PD KDYH WUHDVXUH VFDWWHUHG DERXW DV HOO DV G XQKDWFKHG HJJV (FRORJ 7KH SHU WRQ LV D SUHGDWRU LWK QR QDWXUDO HQHPLHV IH FRXOG SLHUFH LWV PDJLFDOO UHVLVWDQW VNLQ +XPDQRLGV DQG HVSHFLDOO KXPDQV are its selected prey. A female peryton requires a fresh, beating heart to UHSURGXFH DQG KXPDQ KHDUWV DUH WKH SUHIHUUHG YDULHW 2QFH D SHU WRQ KDV HDWHQ D KHDUW LWV VKDGR FKDQJHV LQWR WKDW RI LWV QRUPDO IRUP DQG WKH FUHDWXUH EHFRPHV IHUWLOH IRU G KRXUV 8QKDWFKHG SHU WRQ HJJV FDQ EH VROG IRU G JS DSLHFH

+DELWDW 6RFLHW 3HU WRQV URRVW LQ FDYHV KLJK DWRS FOLIIV RU RQ PRXQWDLQ SHDNV 7KH VHWWOH LQ QHVWV RI G FUHDWXUHV HDFK QHVW LQGHSHQGHQW RI DQ RWKHU DQG QR W R QHVWV EHLQJ LWKLQ VHYHUDO PLOHV RI RQH DQRWKHU H FHSW

286

Phantom &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any/Land 9HU UDUH 6ROLWDU Any 1LO 1LO 1LO 1HXWUDO 1LO 1LO 1LO 1LO 1LO )HDU 1LO 6HH EHOR 9DULHV XVXDOO 0 1LO 1LO

3KDQWRPV DUH LPDJHV OHIW EHKLQG E SDUWLFXODUO VWURQJ GHDWK WUDXPDV A phantom is like a three-dimensional movie image lmed at the time of GHDWK LQ WKH SODFH KHUH LW GLHG 7KH VWDQGDUG SKDQWRP PD DSSHDU DV DOPRVW DQ WKLQJ ,W RIWHQ DS SHDUV DV WKH FKDUDFWHU KR H SHULHQFHG WKH WUDXPD D WUDQVSDUHQW LPDJH re-enacting the death scene. Alternatively, it could represent whatever DV IRUHPRVW LQ WKH YLFWLP V PLQG DW WKH WLPH RI GHDWK DQ DWWDFNHU RU VRPH JRDO OHIW XQDFKLHYHG 3KDQWRPV DUH H SHULHQFHG LQ IDGHG FRORUV E DOO VHQVHV &RPEDW It is dif cult to ght phantoms, since they are merely images and KDYH QR SR HU WR GLUHFWO FDXVH KDUP 7KH FDQQRW WKHPVHOYHV EH KDUPHG 6 LQJLQJ HDSRQV RU FDVWLQJ VSHOOV LQWR WKH DUHD RI WKH LPDJH GRHV QRW LQ terfere with the projection, and they cannot be reasoned with. A phantom is QRW LQWHOOLJHQW DQG GRHV QRW H LVW IRU DQ UHDO UHDVRQ WUDFNLQJ GR Q LWV NLOOHU RU FRPSOHWLQJ LWV TXHVW LOO QRW JHW ULG RI D SKDQWRP 3KDQWRPV DUH RIWHQ PLVWDNHQ IRU JKRVWV KDXQWV RU JURDQLQJ VSLULWV EXW WKH FDQ QRW EH WXUQHG DV XQGHDG 2QO D SULHVW VSHOO R FDVW DW WK OHYHO FDQ GLVSHO D SKDQWRP Although a phantom cannot directly do any actual harm, it is the very HVVHQFH RI PDJLF DQG FDOOV XS D VXSHUVWLWLRXV D H LQ DQ RQH KR VHHV RQH 7KH HQFKDQWPHQW LV VXFK WKDW WKH SKDQWRP DIIHFWV ERWK WKH PLQG DQG WKH senses of the observer. Creatures without minds (such as undead) are im PXQH WR WKH HIIHFWV RI SKDQWRPV DV DUH WKRVH UDUH EHLQJV KR DUH VRPH KR XQDEOH WR H SHULHQFH WKHP VLQFH WKH SKDQWRP LV SUHVHQW WR DOO VHQVHV EOLQGQHVV LV QRW QRUPDOO SURWHFWLRQ DJDLQVW RQH Characters witnessing a phantom must roll a successful saving throw vs. death magic, with a –2 penalty, or immediately panic and run away DV SHU WKH HIIHFWV RI D I VSHOO 3DUWLFXODUO YLYLG SKDQWRPV PD UHTXLUH WKRVH KR IDLO WKHLU VDYLQJ WKUR WR PDNH D V VWHP VKRFN UROO LWK D ERQXV WR WKH UROO )DLOXUH UHVXOWV LQ GHDWK IRU WKH XQIRUWXQDWH YLFWLP 6XFK D FKDUDFWHU FDQ EH UDLVHG QRUPDOO KR HYHU There are other dif culties with the fear effect; the cause of the phan WRP V GHDWK PLJKW VWLOO EH DURXQG (YHQ DIWHU FHQWXULHV WUDSV DQG XQGHDG PRQVWHUV FDQ EH MXVW DV HIIHFWLYH DQG GHDGO DQG UXQQLQJ D D LQ SDQLF LV XVXDOO QRW WKH EHVW GHIHQVH 2I FRXUVH D SKDQWRP PD SURYLGH FKDUDFWHUV LWK LPSRUWDQW LQIRU PDWLRQ HLWKHU IRUH DUQLQJ FDUHIXO FKDUDFWHUV RI DQ XSFRPLQJ GDQJHU RU nding a lost and treasured object. 7KHUH LV D VOLJKW FKDQFH WKDW D FKDUDFWHU V GHDWK PD HQJHQGHU D SKDQ WRP 7KLV FKDQFH VKRXOG EH PLQXVFXOH WR QRQH LVWHQW IRU OHYHO RU YHU OR OHYHO FKDUDFWHUV RU IRU WKRVH KR HUH H SHFWLQJ WR GLH WKRVH G LQJ RI QDWXUDO FDXVHV RU LQ DU +R HYHU FKDUDFWHUV RI WK OHYHO RU DERYH G LQJ VXGGHQO RU E VXUSULVH PLJKW KDYH D FKDQFH RI EHFRPLQJ

287

SKDQWRPV ,I WKRVH FKDUDFWHUV HUH RQ DQ LPSRUWDQW PLVVLRQ RU HUH VXE MHFW WR RU VSHOOV WKLV FKDQFH PLJKW ULVH WR SHUFHQW 7KH SHU FHQWDJH FKDQFH IRU JHQHUDWLQJ D SKDQWRP VKRXOG QHYHU EH KLJKHU WKDQ WKH level of the character at the time of death. (Characters killed by energyGUDLQLQJ XQGHDG UDUHO SURGXFH SKDQWRPV ,W LV XS WR WKH 0 WR GHFLGH what the precise image presents. A character who is murdered and gener DWHV D SKDQWRP PD DOVR UHWXUQ DV D UHYHQDQW 7KHUH DUH QRQVWDQGDUG W SHV RI SKDQWRPV WKDW DIIHFW RQO RQH RI WKH VHQVHV 2IWHQ WKHVH DUH SXUHO YLVXDO LPDJHV EXW WKH FDQ DOVR PDQL IHVW WKHPVHOYHV DV VRXQGV H SORVLRQV PRDQLQJ RU TXLHW KLVSHULQJ RU VPHOOV 0RVW RI WKHVH SKDQWRPV UHTXLUH VDYLQJ WKUR V EXW WKH HIIHFWV RI failure may differ. A gloomy whispering of danger might produce despair DV SHU WKH symbol spells) effects. A foul stench might induce the retching HIIHFWV RI D JKDVW 6XIIRFDWLQJ SUHVVXUH WHPSHUDWXUH H WUHPHV WKH VRXQGV RI D V DUP RI EDWV PLJKW DOO FDUU GLIIHUHQW FRQVHTXHQFHV RI IDLOLQJ WKH VDYLQJ WKUR 2I JUHDWHU FRQFHUQ KR HYHU LV WKDW WKHUH DUH VRPH SKDQWRPV WKDW DUH DFWXDOO HYLO FUHDWHG KHQ SR HUIXO HYLO FUHDWXUHV IURP RWKHU SODQHV DUH “slain” (forced to return to their home planes) in the Prime Material plane. 7KHVH SKDQWRPV DSSHDU DW WKH LOO RI WKH HYLO FUHDWXUH RI WKH WLPH DQG FDQ VHULRXVO PLVLQIRUP RU HQGDQJHU DQ FKDUDFWHU LW PHHWV 7KHVH SKDQWRPV FDQ EH GHWHFWHG LWK D L VSHOO dispel evil FDQ QHXWUDOL H WKH SKDQWRP IRU D QXPEHU RI WXUQV HTXDO WR WKH FDVWHU V OHYHO

Phoenix &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

(O VLXP 9HU UDUH 6ROLWDU Any 2PQLYRUH *HQLXV 2 1HXWUDO JRRG –3

)O

RU

RU 6KULHN RU EHWWHU HDSRQ WR KLW QHYHU VXUSULVHG / LQJ VSDQ Champion (15-16)

7KH SKRHQL LV D JUHDW H WUD SODQDU ELUG WKRXJKW WR UHSUHVHQW WKH VSLULW RI IUHHGRP DQG UHELUWK ,W LV D PRUWDO FUHDWXUH WKDW GLVSOD V WKH XOWLPDWH LQ JRGOLNH GHWDFKPHQW A phoenix appears as a large bird with a 40’ wingspan and bright, PXOWL FRORUHG IHDWKHUV 7KH SOXPDJH LQFOXGHV EULJKW YLROHW VFDUOHW FULP son and aming orange. Its beak and claws are of blue-violet. A phoenix’s H HV DUH D GHHS JOR LQJ UXE FRORU ,Q DGGLWLRQ WR LWV R Q ODQJXDJH D SKRHQL FDQ VSHDN LWK DOO DYLDQV ,W RWKHU LVH FRPPXQLFDWHV LWK D OLPLWHG WHOHSDWK RU E HPSDWK &RPEDW 7KH SKRHQL LV D IUHH DQG EHQHYROHQW VSLULW DQG GRHV QRW GHULYH SOHDVXUH IURP DWWDFNLQJ RWKHUV %XW LI WKH QHHG IRU FRPEDW DULVHV D SKRH QL LV D V LIW DQG SR HUIXO IRH ,W FDQ DWWDFN LQ WKH DLU LWK W R SR HUIXO claws in icting 1-8 points of damage per strike. When on the ground it DWWDFNV LWK LWV JUHDW EHDN IRU SRLQWV RI GDPDJH SHU KLW 7KH SKRHQL LV DQ LQWHOOLJHQW DQG PDJLFDO EHDVW KR HYHU VR LW XVXDOO RSWV IRU PRUH HIIHFWLYH PHDVXUHV RI DWWDFN DQG GHIHQVH A phoenix will always open up each round of combat with a piercing shriek that gives the creature an edge in the combat round. All opponents RI KLW GLFH RU OHVV LWKLQ IHHW RI D VKULHNLQJ SKRHQL UHFHLYH D SHQDOW RQ WKHLU LQLWLDWLYH GLFH 7KH VKULHN GRHV QRW DIIHFW WKH SKRHQL V FRPEDW UROHV LQ DQ D (YHU SKRHQL KDV WKH IROOR LQJ VSHOO OLNH SR HUV DW WK OHYHO RI PDJ LF XVH XVDEOH RQFH SHU URXQG RQH DW D WLPH DW LOO ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

affect normal res audible glamer blindness blink blur call woodland beings, WLPH SHU GD color spray, WLPHV SHU GD R L L control temperature, 10’ radius L L DO D V DFWLYH L DO D V DFWLYH L DO D V DFWLYH R L LR WLPH SHU GD nd traps nd the path, WLPH SHU GD re charm re seeds, WLPH SHU GD L L R WLPH SHU HHN

● ● ● ● ● ● ● ● ● ● ● ● ●

invisibility L L LR neutralize poison, WLPH SHU GD polymorph self, WLPHV SHU GD produce re protection from evil, 10’ radius, DO D V DFWLYH pyrotechnics L WLPH SHU GD R I LWKLQ D IRRW UDGLXV R snake charm L WLPH SHU GD wall of re, WLPH SHU GD

Also, by spreading its wings and performing a ritual dance, the phoenix FDQ SHUIRUP WKH IROOR LQJ VSHOO OLNH DELOLWLHV DW WK OHYHO RI PDJLF XVH ● ● ●

L L dispel evil dispel magic

Any of these three abilities can be used by a phoenix as many times as GHVLUHG EXW FDQ RQO EH GRQH RQH DW D WLPH DQG HDFK WDNHV D IXOO URXQG WR FRPSOHWH 1R RWKHU DFWLYLWLHV VXFK DV D VKULHN FDQ EH GRQH LQ FRQMXQF WLRQ LWK WKHVH WKUHH SR HUV A touch of its wing is equal to a L R VSHOO LWK WRXFKHV possible per individual per day per phoenix. A touch of the comb gives an HIIHFW HTXDO WR L EXW RQO RQFH SHU GD SHU SHUVRQ :KHQ KDUG SUHVVHG WKH SKRHQL LV DEOH WR FDXVH VSLOOHG GURSOHWV RI LWV R Q EORRG WR DFW DV re seeds RI WKH KROO EHUU W SH RQH EHLQJ FUHDWHG IRU every ve points of damage taken by the phoenix. ,Q H WUHPH VLWXDWLRQV WKH SKRHQL FDQ FUHDWH D WK OHYHO FRPELQDWLRQ RI re storm (20’ high × 5’ wide × 8’ deep) and L L R HYHQ LI LW KDV DOUHDG XVHG WKHVH SR HUV SUHYLRXVO 7KLV GHVWUR V WKH DGXOW SKRHQL EXW OHDYHV EHKLQG D RXQJ SKRHQL LWK DOO WKH SR HUV DQG DELOLWLHV RI LWV SUHGHFHVVRU

288

Phoenix 7KH SKRHQL FDQ WUDYHO DVWUDOO RU HWKHUHDOO DW LOO 7KH DUH KLW RQO E RU EHWWHU PDJLFDO HDSRQV 7KH SKRHQL FDQ QHYHU EH VXUSULVHG ,W KDV LQIUDYLVLRQ WR IHHW +DELWDW 6RFLHW 3KRHQL HV DUH VWUDQJH DQG HQLJPDWLF FUHDWXUHV 7KH DUH KHOG LQ YHU KLJK UHJDUG LQ WKH OHJHQGV RI PDQ WULEHV RI EDUEDULDQV DQG LQ RWKHU SULPLWLYH FXOWXUHV ,W LV VDLG WKDW WKH SKRHQL LV WKH HPERGLPHQW RI UHELUWK 7KLV LV V PEROL HG LQ WKH FODVVLF LPDJHU RI WKH VHOI LPPRODWLRQ RI WKH SKRHQL IURP KLFK D QH ELUG LV IRUPHG 7KLV LV VHHQ DV WKH XOWLPDWH sacri ce for the cause of good and thus the phoenix are considered noble FUHDWXUHV /HJHQG VWDWHV WKDW WKH SKRHQL KDV DQ H WUHPHO ORQJ OLIHVSDQ 6RPH UHSRUWV FODLP WKH FDQ OLYH WR EH RYHU HDUV ROG KLOH RWKHUV VXJ JHVW LW WR EH DV KLJK DV HDUV :KHQ LW LV WLPH IRU WKH SKRHQL WR GLH it goes far into the mountains away from civilization. At the very top of WKHVH SHDNV WKH SKRHQL EXLOGV D JUHDW QHVW PDGH RI VWUD DQG YDULRXV KHUEV 7KH SKRHQL LOO OLH LQ WKH QHVW WDNLQJ LWV ODVW ORRN DW WKH RUOG LW knows. Satis ed that its work in the world is at an end, it then immolates itself in a ash of great ame and light. When the ames die down, there in the nest, which remains untouched by ames, is a young phoenix ar UD HG LQ EULJKW FRORUV OLNH LWV SDUHQW EHIRUH LW /HJHQG WKHQ VXJJHVWV WKDW the phoenix must y away to the temple of the sun and there bury the mummi ed corpse of its parent. ,Q JHQHUDO SKRHQL HV DUH UHFOXVLYH FUHDWXUHV WHQGLQJ WR PDNH WKHLU ODLUV D D IURP WKH RUOGV RI KXPDQRLG EHLQJV 7KRXJK WKH KDYH WKH DELOLW to travel through the Astral and Ethereal planes (and thus to any inner DQG RXWHU SODQH WKH LOO JHQHUDOO WHQG WR VWD RQ (O VLXP RU LQ D VH FOXGHG SODFH RQ WKH 3ULPH 0DWHULDO SODQH 7KHUH DUH DV PDQ OHJHQGV RI WKH SKRHQL DV WKHUH DUH FXOWXUHV HDFK LWK LWV R Q VOLJKWO GLIIHULQJ YLH SRLQW 6RPH EHOLHYH WKH SKRHQL WR EH WKH EHQHYROHQW V PERO RI GHDWK RQO DSSHDULQJ KHQ VRPHRQH V WLPH LV XS DPRQJ WKH OLYLQJ 2WKHU FXOWXUHV SULPDULO HYLO VHH WKH SKRHQL DV the symbol of destruction and rage, bringing ery devastation in its wake. 6WLOO RWKHU FXOWXUHV UHFRUG WKHLU SKRHQL WR EH D IULHQG DQG EHQHIDFWRU RI JRRG EHLQJV Although a wealth of mystery surrounds the phoenix, still there are VRPH WKLQJV WKDW DUH NQR Q IRU VXUH ,W LV REYLRXV WKDW WKH SKRHQL LV a champion of good. Although is seems these creatures do not actively VHHN RXW HYLO WR GHVWUR WKH LOO UDUHO SDVV XS VXFK DQ RSSRUWXQLW when it presents itself. Also, despite the vast differences in ideology, EHOLHI DQG SKLORVRSK LQ WKH YDULRXV FXOWXUHV WKDW UHYHUH WKH SKRHQL RQH WKLQJ UHPDLQV FRQVWDQW WKH SKRHQL LV WKH V PERO RI FUHDWLRQ E destruction. Some cultures believe that re is the one great puri er, cleansing all that it touches. Others believe that re merely destroys. With the phoenix, both are true. In its own reproduction, re destroys WKH ROG ELUG WDNLQJ LWK LW PDQ FHQWXULHV RI OLIH DQG LVGRP HW LW FUH DWHV D QH SKRHQL LWK D QH PLQG WKXV SXULI LQJ WKH OLQH

7KH H DFW QDWXUH RI WKH SKRHQL FDQ RQO EH JXHVVHG DW E VFKRODUV All phoenixes are male and the reproduction cycle consists entirely of the VHOI LPPRODWLRQ :KHWKHU WKLV LV D QDWXUDO ELRORJLFDO UHSURGXFWLRQ F FOH RU D PDJLFDO ELUWK LV XQFOHDU

(FRORJ 2I DOO PDJLFDO RU HQFKDQWHG FUHDWXUHV WKH SKRHQL LV SHUKDSV PRVW VRXJKW DIWHU E DOFKHPLVWV DQG VDJHV DOLNH 7KHUH LV DOPRVW QR SDUW RI D SKRHQL WKDW FDQQRW EH XVHG LQ D PDJLFDO SRWLRQ RU IRU UHVHDUFK 7KH IHDWKHUV RI WKH SKRHQL KDYH D JUHDW PDQ XVHV 7KH FDQ EH XVHG WR DGRUQ D II RI L WKH FDQ EH XVHG WR PDNH potions of extra-healing, DQG KDYH PDQ RWKHU KHDOLQJ PDJLF XVHV 7KH H HV EHDN DQG WDORQV RI D SKRHQL DUH YHU YDOXDEOH LQ WKH RSHQ PDUNHW RIWHQ FRPPDQGLQJ gp and up. Of course it is not always easy to nd a buyer on the open PDUNHW EHFDXVH PDQ FXOWXUHV FRQVLGHU LW D EDG RPHQ RU WDERR YLRODWLRQ WR NLOO D SKRHQL

289

&DOO 3KRHQL &RQMXUDWLRQ 6XPPRQLQJ 6th-level Priest Spell, Animal Sphere 5DQJH Components: V, S, M XUDWLRQ URXQG SHU OHYHO RI FDVWHU Casting Time: 2 rounds Area of Effect: Special 6DYLQJ 7KUR 1RQH 7KLV SRWHQW SULHVW VSHOO HQDEOHV WKH FDVWHU WR DFWXDOO VXPPRQ D SKRHQL WKDW LOO FRPH DQG DLG KLP 7KH PRVW VWULQJHQW UHVWULFWLRQ WR WKLV LV WKDW WKH FDVWHU PXVW EH RI JRRG DOLJQPHQW RU D GUXLG (YLO RU QRQGUXLG QHXWUDO SULHVWV FDQQRW VXPPRQ D SKRHQL :KHQ FDVW D SKRHQL LOO FRPH WR DLG +R HYHU GHSHQG LQJ RQ KR IDU D D WKH QHDUHVW SKRHQL LV LW PD WDNH VRPH WLPH IRU LW WR DSSHDU 2QH RI WKHVH SR HUIXO FUHDWXUHV LOO DSSHDU LQ G – 1 rounds. A modi ed roll of ‘0’ indicates that a phoenix will ap pear right away in a huge burst of smoke and ame. %HFDXVH WKH FDVWHU PXVW EH JRRG RU EH D GUXLG WKHUH LV VHOGRP D con ict of interest between the phoenix and the summoner. How HYHU D SKRHQL LOO QHYHU DWWDFN EHLQJV RI JRRG DOLJQPHQW XQOHVV WKHUH LV DQ JRRG UHDVRQ IRU LW ,W LOO KR HYHU ULVN LWV R Q OLIH LI WKH FDXVH PDQGDWHV VXFK DFWLRQ DQG LOO IXUWKHU WKH DLPV RI JRRG WKDW WKH VXPPRQHU KDV XQGHUWDNHQ :KHQ WKH VSHOO KDV H SLUHG WKH SKRHQL GRHV QRW GLVDSSHDU EXW LW LV WKHQ IUHH WR GR KDW LW LOO 7KLV PD LQ IDFW EH KDW WKH FDVWHU VXPPRQHG LW IRU RU LW PD OHDYH LI LW IHHOV WKH UHDVRQV IRU LWV VXP moning were insuf cient. 7KH PDWHULDO FRPSRQHQWV IRU WKLV VSHOO DUH WKUHH GLDPRQGV RI DW OHDVW JS YDOXH KLFK DUH FRQVXPHG E WKH HQHUJLHV RI WKH VSHOO DQG D UHG KRW FRDO

Piercer &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &.

63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( + + + +

Any subterranean 8QFRPPRQ Colony Any Carnivore 1RQ 1LO 1HXWUDO G

+ + + + + + 6XUSULVH 1LO 1LO 70 WDOO Average (8-10)

3LHUFHUV UHVHPEOH VWDODFWLWHV IRXQG RQ FDYH URRIV 7KH DUH DFWXDOO D VSH FLHV RI JDVWURSRGV WKDW LWKRXW WKHLU VKHOOV UHVHPEOH VOXJV LWK ORQJ WDLOV A piercer climbs onto the ceiling of a cavern and waits patiently; when it GHWHFWV SUH EHQHDWK LW LW GURSV IURP WKH FHLOLQJ DQG LPSDOHV WKH YLFWLP LWK WKH VKDUS HQG RI LWV VKHOO 3LHUFHUV ORRN OLNH OLPHVWRQH JUR WKV RQ WKH FHLOLQJ RI D FDYHUQ MXVW OLNH RUGLQDU VWDODFWLWHV 7KH FRPH LQ WKH IROOR LQJ VL HV RQH IRRW ORQJ +LW LH WKUHH IHHW ORQJ +LW LFH IRXU DQG RQH KDOI IHHW ORQJ +LW LFH and six feet long (4 Hit Dice). Piercers can be identi ed on very close in VSHFWLRQ E D SDLU RI WLQ H HVWDONV WKDW FXUO DORQJ WKH VLGH RI WKH VWDODFWLWH &RPEDW 3LHUFHUV KDYH RQO RQH FKDQFH WR KLW LI DQ DWWDFN IDLOV WR VFRUH D NLOO WKH SLHUFHU FDQQRW DWWDFN DJDLQ XQWLO LW VOR O VFDOHV D DOO WR UHVXPH LWV SRVLWLRQ 3LHUFHUV FDQ KHDU QRLVHV DQG GHWHFW KHDW VRXUFHV LQ D DUG UDGLXV WKHVH KHDW VRXUFHV LQFOXGH KXPDQV ,I WKH QRLVH DQG OLJKW DUH VWD WLRQDU IRU PDQ PLQXWHV DW D WLPH SLHUFHUV LOO VOR O HGJH LQWR DWWDFN SRVLWLRQ RYHU WKH VRXUFH RI WKH VWLPXOXV 3LHUFHUV DUH YLUWXDOO LQGLVWLQ guishable from natural phenomena. A group of characters has a –7 modi er on its surprise roll against a piercer (this guarantees that the group will be surprised unless it has some positive modi ers). A piercer, after it has fallen, is slow and fairly easily slain. Its soft un GHUEHOO KDV RQH GHIHQVH PHFKDQLVP KHQ H SRVHG WR DLU LW FRYHUV LWVHOI in a corrosive acid which in icts 1 point of damage on contact with esh. 7KLV LV XVXDOO HQRXJK WR GLVVXDGH QDWXUDO SUHGDWRUV IURP GLVWXUELQJ LW

+DELWDW 6RFLHW :KLOH SLHUFHUV DUH QRQLQWHOOLJHQW WKH SLHUFHUV LQ D FRORQ DUH D DUH RI HDFK RWKHU 7KH RIWHQ IDOO VLPXOWDQHRXVO WR IHHG RQ WKRVH NLOOHG E RWKHU SLHUFHUV KLFK PDNHV WKH DUHD VXGGHQO YHU GDQJHURXV 3LHUFHUV G HOO LQ FDYHUQV KHUH WKH OLYH LQ JURXSV RI DERXW PHP bers. They prefer to hang over high traf c areas, so they will usually be found near cave entrances. Aside from mating, the piercers are not social FUHDWXUHV 7KHUH DUH UXPRUHG WR EH JUHDW FDYHUQV GHHS XQGHUJURXQG WKDW FRQWDLQ FRORQLHV RI KXQGUHGV RI SLHUFHUV 3LHUFHUV DUH QRW DWWUDFWHG WR WUHD VXUH RQO WR IRRG (FRORJ 7KH SLHUFHU LV D PROOXVN KDWFKHG IURP D KHQ VL HG HJJ KLFK WKH SDUHQW OD V LQ FOXWFKHV RI VL WR HLJKW LQ LVRODWHG DUHDV RI WKH FDYHUQ :KHQ they hatch, the young appear to be slugs feeding on fungi. After several PRQWKV WKH FOLPE WKH FDYHUQ DOOV VHFUHWH D FKHPLFDO WKDW KDUGHQV LQWR WKH IDPLOLDU VWDODFWLWH VKDSH DQG WKHQ DLW IRU SUH WR FRPH A piercer has a lifespan of four years and grows one Hit Die per year. ,Q DQ JURXS RI SLHUFHUV WKH QXPEHU RI FUHDWXUHV LWK RQH W R WKUHH DQG IRXU +LW LFH LOO EH QHDUO HYHQO GLYLGHG H J LQ D JURXS RI SLHUFHUV WKHUH LOO EH WKUHH RQH +LW LH SLHUFHUV WKUHH LWK W R +LW LFH WKUHH LWK WKUHH +LW LFH DQG WKUHH LWK IRXU +LW LFH A piercer can go without food for months. It stores food in a second VWRPDFK WKDW FDQ SUHVHUYH IRRG IRU ORQJ SHULRGV RI WLPH VRPH DOFKHPLVWV seek out piercers to extract a substance from this organ and re ne it for KXPDQ XVH DV LW FDQ NHHS IRRGVWXIIV DQG SUHFLRXV LQJUHGLHQWV IUHVK IRU HHNV 3LHUFHUV DOVR VWRUH ODUJH VXSSOLHV RI DWHU H WUDFWHG IURP WKHLU YLF WLPV 3LHUFHUV FDQ PDLQWDLQ WKLV DWHU VXSSO IRU PRQWKV 7KH WDVWH RI D SLHUFHU LV VDLG WR UHVHPEOH WKDW RI D VQDLO EXW LWK D ELWWHU DIWHUWDVWH 7KHLU HJJV DQG RIIVSULQJ DUH QRW WUDGHG RQ WKH RSHQ PDUNHW

290

Plant, Dangerous &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17

&KRNH &UHHSHU 7HPSHUDWH IRUHVW 5DUH 6ROLWDU D Carnivore 1RQ 1LO 1HXWUDO

63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

5HWFK 3ODQW Any warm ODQG

6QDSSHU 6DZ Any land

5DUH Cluster Any 6XQ VRLO 1RQ 1LO 1HXWUDO

9HU UDUH 6ROLWDU Any Carnivore 1RQ 1LO 1HXWUDO

5DUH Cluster Any Carnivore 1RQ 1LO 1HXWUDO

Tri- ower )URQG 7URSLFDO IRUHVW 9HU UDUH 6WDQG D Carnivore 1RQ 1LO 1HXWUDO

HOORZ 0XVN &UHHSHU 7HPSHUDWH IRUHVW RU VXEWHUUDQHDQ 5DUH 6ROLWDU Any Carnivore 1RQ % 1HXWUDO

HOORZ 0XVN RPELH 7HPSHUDWH IRUHVW RU VXEWHUUDQHDQ 5DUH 6TXDG Any 1LO Animal (1) 1LO 1HXWUDO 1 per 2 owers RU EHWWHU

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &.

0DQWUDS 7URSLFDO KLOOV RU IRUHVW 9HU UDUH 3DLU D Carnivore 1RQ J-N (×5), Q 1HXWUDO

7KRUQ VOLQJHU Any land

1LO RU PRUH 6WUDQJOLQJ 6HH EHOR 1LO * ORQJ (OLWH

6HH EHOR 1LO 1LO /* SHU +LW LH 6WHDG + + + + + +

+ + RU G 6HH EHOR 6HH EHOR 1LO + WDOO Average + + + +

VSHFLDO

1LO G

YROOH

7UDSSLQJ 1LO 1LO + UDGLXV 6WHDG

H 1LO 1LO 0 UDGLXV Average

1LO 6HH EHOR 1LO 1LO 0 WDOO Average

3ROOHQ ,PPXQLWLHV 1LO / VTXDUH )HDUOHVV

RU E HDSRQ 1LO ,PPXQLWLHV 1LO 0 WDOO )HDUOHVV

VD V VD V VD V

2I WKH PDQ KD DUGV LQ WKH LOGV WKHVH SODQWV DUH DPRQJ WKH PRVW IULJKW HQLQJ 7KH IHHG RQ DQLPDOV SHUKDSV DV QDWXUH V UHYHQJH RQ DQLPDOV IRU WKHLU KDELW RI IHHGLQJ RQ SODQWV &KRNH &UHHSHU 7KH FKRNH FUHHSHU RU VWUDQJOHU YLQH LV D ORQJ WKLFN YLQH LWK PDQ EUDQFK YLQHV HDFK FDSDEOH RI DWWDFNLQJ 7KH YLQH LV ROLYH JUHHQ LQ FRORU and the main vine is almost 1-2 feet thick. Branch vines have exible ten GULOV DOOR LQJ WKHP WR FUHHS DW DUGV SHU URXQG 7KH DUH DWWUDFWHG WR OLJKW DQG KHDW )RU HDFK IHHW RI PDLQ YLQH LW KDV WKH KS SHU + EUDQFK YLQHV KDYH KS SHU IHHW RI WKH PDLQ YLQH EUDQFK YLQH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH RI WKH PDLQ YLQH QRW SDUW RI WKH WRWDO ,Q HDFK IRRW VHFWLRQ RI WKH PDLQ YLQH WKHUH DUH IRXU EUDQFK YLQHV 7KH VPDOOHVW FKRNH FUHHSHU LV IHHW ORQJ KDV KS + KS WRWDO DQG KDV HLJKW EUDQFK YLQHV HDFK LWK KS 7KH ODUJHVW FKRNH FUHHSHU LV IHHW ORQJ KDV KS + KS WRWDO DQG KDV EUDQFK vines, each with 16 hp. The main vine is AC 6, the branches AC 5. A maximum of four branch vines can attack a single target. They ap SHDU WR EH QRUPDO YHJHWDWLRQ DQG FDQ XVXDOO JUDE XQVXVSHFWLQJ YLFWLPV 9LFWLPV FDQ EUHDN IUHH LWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO LI WKH UROO IDLOV WKH DUH KHOG IDVW XQWLO WKH YLQH WKDW KROGV WKHP LV VHYHUHG 6HL HG YLFWLPV VXIIHU G SRLQWV RI GDPDJH SHU URXQG LWK D FKDQFH SHU URXQG QRQ FXPXODWLYH WKDW WKH FKRNH FUHHSHU DFKLHYHV D VWUDQJOLQJ JULS 7KH YLFWLP GLHV DIWHU RQH URXQG RI VWUDQJXODWLRQ A choke creeper is immune to torch re, but takes normal damage from hotter res such as those caused by burning oil; hot res make the vine PRYH D D 7KH FUHHSHU WDNHV RQO KS GDPDJH SHU GLH RI FROG GDPDJH EXW FROG VWXQV WKH DOO SODQW VHFWLRQV VWUXFN IRU G URXQGV (OHFWULFDO DWWDFNV GR QR GDPDJH LQVWHDG WKH GRXEOH WKH FUHHSHU V PRYHPHQW UDWH IRU G URXQGV

0DQWUDS This insidious relative of the much smaller Venus ytrap attracts prey E VFHQW HQWUDSSLQJ DQG GLVVROYLQJ LWV YLFWLPV LQ DFLGLF VHFUHWLRQV ,W LV D JLJDQWLF EXVK LWK WR HULQJ VWDONV RI SXUSOH EORVVRPV DQG KXJH JUHHQ OHDYHV DW JURXQG OHYHO XULQJ GD OLJKW KRXUV WKH PDQWUDS UHOHDVHV SROOHQ FRQWLQXRXVO DOO FUHD WXUHV KR DSSURDFK WR LWKLQ IHHW PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ RU EHFRPH DWWUDFWHG WR WKH RGRU 7KRVH DWWUDFWHG SURFHHG WR WKH ERG DQG YROXQWDULO FOLPE LQWR RQH RI WKH G OHDI WUDSV RQ WKH SODQW Once entered, a leaf trap closes, rmly entrapping the victim (no chance of HVFDSH 7KH YLFWLP FDQQRW EH SXOOHG IUHH XQWLO WKH SODQW LV GHVWUR HG ,WV acidic secretions destroy the victim quickly, in icting damage per round equal to the victim’s AC (discounting Dexterity bonuses). Regardless of the adjusted AC, the victim takes at least 1 point of damage per round. Items H SRVHG WR WKH DFLG PXVW UROO D VDYLQJ WKUR RQFH SHU URXQG DJDLQVW WKH HI IHFWV DOO PHWDO LWHPV UHFHLYH D ERQXV 7KH IDVFLQDWLRQ LWK WKH PDQWUDS LV VR VWURQJ WKDW RQFH D EHLQJ LV HQ WKUDOOHG LW WDNHV KRXUV IRU WKH HIIHFW WR HDU RII 7KH IXPHV IURP EXUQLQJ WKH SODQW FRXQWHUDFW WKH HIIHFW %HFDXVH RI LWV SR HUIXO DWWUDFWLYH DELOLW WKH nectar of mantrap owers is an ingredient in a philter of love. 5HWFK 3ODQW 7KH UHWFK SODQW RU JOREH SDOP DSSHDUV WR EH D W SLFDO SDOP WUHH H FHSW WKDW HDFK DO D V KDV G JOREH OLNH FRFRQXW VL HG IUXLW JUR LQJ DW LWV WRS (DFK JOREH LV PHPEUDQRXV WDXW DQG EOXH YLROHW RU OLODF LQ FRORU :DONLQJ XQGHU D UHWFK SODQW PDNHV LW OLNHO WKDW RQH RI WKH JOREHV LOO IDOO ,I WKHUH LV VROLG FRQWDFW DJDLQVW WKH WUHH WUXQN EDQJ LQJ DJDLQVW LW UXQQLQJ LQWR LW RU FOLPELQJ LW G RI WKH QRLVRPH fruits plop down. Randomly choose the target attacked; they are AC 10

291

Plant, Dangerous DJDLQVW WKLV DWWDFN :KHQ WKH JOREHV VWULNH WKH EXUVW DQG D QDXVHDWLQJ uid is splashed over a 5-foot radius. Those 5-9 feet from the impact have a 25% chance of being splashed. The sticky, foul uid causes crea WXUHV WR YRPLW DQG UHWFK IRU WKH QH W WKUHH URXQGV ,Q DGGLWLRQ WR EHLQJ QDXVHDWHG YLFWLPV DUH DW KDOI QRUPDO 6WUHQJWK IRU RQH KRXU 1R VDYLQJ throw is allowed against either effect of the uid. Creatures splashed must be washed in alcohol (including drinkable W SHV RU WKH DUH PRUH OLNHO WR DWWUDFW FDUQLYRUHV LQ WKH DUHD GRXEOLQJ WKH IUHTXHQF DQG FKDQFH IRU VXFFHVV RI HQFRXQWHU FKHFNV 7KH RGRU LV GLVFHUQLEOH LWKLQ D IRRW UDGLXV DQG LW SHUVLVWV IRU G KRXUV XQOHVV UHPRYHG DV DERYH 6QDSSHU 6DZ 7KLV SODQW DOVR FDOOHG IRUHVWHUV EDQH KDV D FHQWUDO EXVK LWK VHYHUDO JUHHQLVK KLWH EHUULHV WKDW DUH SOXPS VPHOO GHOLFLRXV DQG DUH HGLEOH QX WULWLRXV DQG ULFK LQ SURWHLQ 6HYHUDO EURDG GDUN JUHHQ ULEEHG OHDYHV UDGL DWH RXW IHHW IURP WKH EXVK FHQWHU KLFK KLGHV G WRXJK SXUSOH saw-like stalks with thorny projections. A healthy plant has six saw-stalks, KLOH GDPDJHG VSHFLPHQV KDYH OHVV Creatures stepping into the radius of the low-growing ribbed leaves ULVN DWWDFN 7KH OHDYHV VQDS XS RQH RU W R YLFWLPV DUPRU LV LJQRUHG IRU this attack, though dexterity and magical bonuses to AC are counted. A YLFWLP PXVW PDNH D VXFFHVVIXO 6WUHQJWK FKHFN WR SXOO IUHH A creature caught by the snapper leaves is attacked by the sawstalks, HYHQ LI WKH YLFWLP EUHDNV IUHH LQ WKH VDPH URXQG LQ KLFK LW DV FDXJKW (DFK VD VWDON DWWDFNV RQFH SHU URXQG IRU G SRLQWV RI GDPDJH VKUHG ding the victim so its esh and blood feed the snapper-saw. Clutched prey does not receive Dexterity adjustments to AC, though armor and magical SURWHFWLRQ DSSO QRUPDOO Saw-stalks are AC 4 and require 1d8 + 16 points of damage a piece to sever. Each snapper leaf is AC 7 and takes 1d8 + 8 points of damage to VHYHU 7KHVH KLW SRLQWV GR QRW FRXQW WR DUG WKH WRWDO RI WKH FHQWUDO EXVK V Hit Dice. The central bush is AC 9, but it is completely protected from out side attack when the snapper leaves are up. A victim held by the snapper OHDYHV FDQ DWWDFN WKH VD VWDONV RU WKH FHQWUDO EXVK EXW RQO LWK VPDOO SLHUFLQJ HDSRQV /RVW OHDYHV DQG VWDONV JUR EDFN LQ G HHNV XQOHVV WKH FHQWUDO SODQW LV VODLQ 7KRUQVOLQJHU 7KRUQVOLQJHUV DUH FDUQLYRURXV VSLGHU KLWH SODQWV LWK GH FRYHUHG SDOH HOOR EORVVRPV 7KH DYHUDJH DERXW IHHW LQ GLDPHWHU DQG OLH YHU FORVH WR WKH JURXQG Thornslingers attack living creatures by ring thorns. Each thorn has D UDQJH RI IHHW DQG FDXVHV SRLQW RI GDPDJH 6LQFH D ODUJH QXPEHU RI WKRUQV DUH VKRW LQ D VSUHDG SDWWHUQ DW LQWHQGHG WDUJHWV EHLQJ KLW E RQH RU PRUH WKRUQV LV DXWRPDWLF DPDJH IURP WKH WKRUQV LV G WR DQ FUHDWXUH LWKLQ IHHW RQFH SHU URXQG 7KH KDYH YLUWXDOO LQH KDXVWLEOH VXSSOLHV RI WKRUQV DQG DUH IRXQG LQ FORVH FOXVWHUV 6LQFH WKH VKR HU RI WKRUQV LV WKHLU RQO GHIHQVH WKRUQVOLQJHUV DUH RIWHQ IRXQG LQ RXW RI WKH D SODFHV VXFK DV SLWV RU LQDFFHVVLEOH FDYHV RU JUR LQJ RQ EULFN DQG VWRQH DOOV 7KH OHDYHV DQG FHQWUDO VWHP RI D WKRUQVOLQJHU DUH FRYHUHG LWK D VWURQJ DGKHVLYH VDS 7KRVH KR WRXFK LW DUH KHOG IDVW LI WKH KDYH 6WUHQJWK RU less, until they are freed or digested. Characters with Strength 13 or great HU FDQ EUHDN IUHH LQ G URXQGV 2QFH D YLFWLP LV FDXJKW E WKH GH WKH WKRUQVOLQJHU VHFUHWHV GLJHVWLYH DFLGV FDXVLQJ KS GDPDJH SHU URXQG Thornslingers are not very ammable, but ame causes normal dam age. Open ame is extinguished after one round and oil burns for only W R URXQGV

plant’s sensitive rootlets tell the yellow blossom where to nd the slum EHULQJ YLFWLP WKH HOOR EORRP EHQGV RYHU DQG VKDNHV GR Q D VKR HU RI VWLFN HQ PH WKDW FDXVHV G SRLQWV RI GDPDJH SHU URXQG XQWLO DVKHG off (damage is reduced by 1 point per ask of water; complete immersion LQ DWHU UHPRYHV WKH VDS LQ RQH URXQG 7KH UHG EORVVRP H WHQGV WHQGULOV into the victim, draining body uids at a rate of 1d6 points of damage per URXQG HOORZ 0XVN &UHHSHU DQG RPELH 7KH HOOR PXVN FUHHSHU LV D SODQW WKDW DWWDFNV KXPDQRLGV GUDLQLQJ ,Q WHOOLJHQFH DQG WXUQLQJ WKHP LQWR HOOR PXVN RPELHV %RWK FUHHSHU DQG RPELH DUH LPPXQH WR charm, hold, illusion, sleep, DQG RWKHU PLQG DIIHFWLQJ DWWDFNV 7KH FUHHSHU LV D ODUJH OLJKW JUHHQ FOLPELQJ SODQW LWK OHDYHV OLNH LY 1d4 dark green buds, and 2d6 bright yellow owers with splashes of SXUSOH ,W FDQ FRYHU DQ DUHD XS WR IHHW VTXDUH IURP LWV VLQJOH EXOERXV URRW DPDJH GRQH WR WKH SODQW LV GLVUHJDUGHG XQOHVV WKH URRW LV DWWDFNHG IRU WKH YLQH HYHQWXDOO JUR V EDFN IURP WKH PDLQ URRW 7KH FUHHSHU KDV D V HHW HQWUDQFLQJ RGRU KLOH GRUPDQW Creepers are dormant until a creature approaches within 10 feet; then the nearest owers turn toward the prey and puff musky pollen. A vic WLP KLW E WKH SROOHQ PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU EH DQG DON WR DUG WKH SODQW UHVLVWLQJ DOO WKRVH KR WU WR SUHYHQW LW :KHQ WKH YLFWLP UHDFKHV WKH FUHHSHU D JUHHQ EXOE H WHQGV LWV URRWV LQWR WKH YLFWLP V KHDG DQG UHDFK WKH EUDLQ LQ W R URXQGV 7KH YLFWLP ORVHV G SRLQWV RI ,QWHOOLJHQFH SHU URXQG DIWHU WKDW A victim reduced to 0 Intelligence or less dies instantly; a victim re GXFHG WR ,QWHOOLJHQFH RU EHFRPHV D HOOR PXVN RPELH XQGHU WKH FUHHSHU V FRQWURO ,I WKH SODQW GLHV EHIRUH UHGXFLQJ LWV SUH WR RPELH VWD WXV SRLQW RI ,QWHOOLJHQFH LV UHJDLQHG SHU GD RU D VSHOO LOO UHVWRUH lost Intelligence instantly. If the mother plant is destroyed rst, a zombie FDQ EH FXUHG E D neutralize poison IROOR HG E D VSHOO DQG IRXU HHNV RI FRPSOHWH UHVW 2QO PDQ VL HG KXPDQRLGV EHFRPH HOOR PXVN RPELHV WKH FUHHS er can control one zombie for every two owers. A zombie acquires yel OR VNLQ DQG D JOD HG ORRN EXW RWKHU LVH ORRNV DV LW GLG EHIRUH HDULQJ WKH VDPH FORWKHV DQG DUPRU DQG LHOGLQJ DQ HDSRQ LW KDG KHOG DW WKH WLPH RI LWV FRQYHUVLRQ ,W KDV WKH VDPH KLW SRLQWV DV EHIRUH EXW DWWDFNV DV D + PRQVWHU ,W FDQ FDVW QR VSHOOV QRU UHFHLYH ERQXVHV IRU KLJK DELOLW VFRUHV 7KH RPELH FDQ PRYH XS WR IHHW IURP WKH FUHHSHU HO low musk zombies are not true undead and cannot be turned. A zombie VHUYHV WKH FUHHSHU IRU DERXW W R PRQWKV EHIRUH PRYLQJ RII DW OHDVW IHHW DQG G LQJ WKH VHHGOLQJ WKDW KDV EHHQ JUR LQJ LQ LWV KHDG TXLFNO sprouts, owers, and becomes a new creeper.

Tri- ower Frond The deep green stalks of this plant are topped by trumpet-shaped owers RI YLYLG RUDQJH EULJKW HOOR V DQG LQWHQVH UHG RWKHU FRORU FRPELQDWLRQV DUH SRVVLEOH EXW UDUH Each ower has its own function. The orange one shoots 2d4 pollenFRYHUHG WHQGULOV HDFK IHHW ORQJ DQ FUHDWXUH VWUXFN PXVW PDNH D VXF FHVVIXO VDYLQJ WKUR YV SRLVRQ RU IDOO LQWR D FRPD IRU G KRXUV 7KH

292

Plant, Intelligent

)5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7

+DQJPDQ 7UHH 7HPSHUDWH RU VXEWURSLFDO IRUHVW 9HU UDUH 6ROLWDU D Carnivore

,17(//,*(1&( 75( 6 5( /,*10(17

/R ,QFLGHQWDO 1HXWUDO HYLO

&/,0 7( 7(55 ,1

12

.HOSLH 7HPSHUDWH RU WURSLFDO VDOW DWHU 9HU UDUH 6ROLWDU Any Carnivore Low-Avg. (5-10) 1HXWUDO HYLO

9HU UDUH 6ROLWDU Any 6RLO DWHU

6KDPEOLQJ 0RXQG 6 DPSV RU HW VXE WHUUDQHDQ 5DUH 6ROLWDU Any 2PQLYRUH

6WUDQJOH ZHHG 6XEWURSLFDO RU WURSLFDO RFHDQ Common %HG Any Carnivore

6XQGHZ *LDQW 7HPSHUDWH RU WURSLFDO IRUHVW 8QFRPPRQ 6ROLWDU D Carnivore

7KRUQ :DUP HW IRUHVWV RU FDYHV 9HU UDUH 3DFN Any Carnivore

9HU 6SHFLDO 1HXWUDO

/R % 7 ; 1HXWUDO

Animal (1) C, J-N, Q 1HXWUDO

6HPL 1LO 1HXWUDO

Animal (1) 1LO 1HXWUDO

2EOLYLD Any warm ODQG

4XLFNZRRG Any forest LWK RDNV

5DUH Colony Any 6RLO DWHU PHPRULHV Average (8) 1LO 1HXWUDO HYLO

RU

33( 5,1*

5025 &/ 66 029(0(17 +,7 ,&( 7+ &

VHH EHOR O KS SHU HDU

6

URRWV

KS

1LO

12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, (

6HH EHOR 6HH EHOR 6HH EHOR +*

025 /(

Champion

WDOO

6HH EHOR 6HH EHOR 1LO 0 WDOO (OLWH

+ + + 6HH EHOR 6HH EHOR 1LO T (6” VTXDUH Average (9)

39 / (

/LNH RWKHU EUHHGV RI GDQJHURXV SODQWV WKHVH DUH QRW DW DOO GHIHQVHOHVV Some are the unnatural results of arcane in uences, while others may KDYH HYROYHG QDWXUDOO +DQJPDQ 7UHH 7KLV WUHH LV QDPHG IRU LWV QRRVH OLNH YLQHV +DQJPDQ WUHHV DUH GHFLGXRXV UHVHPEOLQJ WKLFN RDNV LWK IH EUDQFKHV DQG VSDUVH IROLDJH .QRW OLNH VHQVRU RUJDQV DUH XVXDOO ORFDWHG KLJK RQ WKH WUXQN ,Q WKH DUHD KHUH WKH WUHH V PDLQ EUDQFKHV VSOLW RII WKHUH LV DQ RSHQLQJ KLFK OHDGV WR WKH creature’s acid- lled “stomach.” The lower trunk has a slash-like opening IRU WKH H SXOVLRQ RI LQGLJHVWLEOHV 6DSOLQJV FDQ PRYH DW IHHW DQ KRXU KLOH ROGHU WUHHV FDQ PRYH RQO IHHW DQ KRXU 7KHLU VKDOOR URRW V VWHPV DQG VPDOO QXPEHU RI OHDYHV UHTXLUH WKHP WR VXSSOHPHQW WKHLU GLHW E GLUHFW LQJHVWLRQ RI SURWHLQ VR HDFK WUHH WUDSV SUH XULQJ IUHH LQJ HDWKHU D WDSURRW LV SXW GR Q DQG WKH WUHH LV GRUPDQW A hangman tree can release a hallucinatory perfume at will, and it does VR KHQ SUH LV IHHW D D 7KRVH KR LQKDOH WKH SHUIXPH EHOLHYH WKH KDQJPDQ WUHH WR EH D QRUPDO WUHH RU HYHQ D WUHDQW GHSHQGLQJ RQ WKH PRRG of the tree. Mature and older hangman trees can speak halting Common. The tree attacks by dropping noose-like vines around prey. Although HDFK WUHH KDV G DSSHQGDJHV LW FDQ FRQWURO RQO WKUHH RI WKHP DW DQ RQH WLPH ,W WDNHV G SRLQWV RI GDPDJH WR VHYHU D YLQH WKLV LV LQ addition to the damage needed to kill the tree. Vines are AC 5, while the main tree is AC 3. When in contact with a victim, the tree in icts 1-3 points RI GDPDJH SHU URXQG DV WKH YLQH WLJKWHQV DQG OLIWV LWV SUH SRXQG OLPLW WR WKH RSHQLQJ LQ WKH XSSHU WUXQN 7KLV UHTXLUHV IRXU URXQGV 2QH DW WHPSW DW D EHQG EDUV OLIW JDWHV UROO FDQ EH PDGH WR EUHDN IUHH YLFWLPV KR fail the roll cannot escape. On the fth round after being picked up, the YLFWLP LV GURSSHG LQWR WKH KDQJPDQ WUHH V VWRPDFK 7KH YLFWLP VXIIHUV G

5RRWV 6HH EHOR 1LO / WDOO Champion +

IRU HDFK DGGHG +LW LH

+

+ +

6XIIRFDWLRQ 6HH EHOR 1LO / WDOO )DQDWLF +

IRU HDFK DGGHG +LW LH

+ + 6HH EHOR Crushing 1LO 1LO / ORQJ Average (9)

SHU WDUJHW 6XIIRFDWLRQ 6HH EHOR 1LO 0 WDOO 6WHDG

7KRUQ UDNH 1LO 1LO 0 ORQJ 6WHDG

+ + +

SRLQWV RI DFLG GDPDJH SHU URXQG XQWLO GHDG DQG LV WKHQ GLJHVWHG (VFDSH IURP WKH VWRPDFK LV LPSRVVLEOH 0DQ VKDUS JUR WKV VXUURXQG WKH WRS RI the opening, they point inward and down. About three man-sized victims can t in the tree’s stomach at one time. A hangman tree draws power from its environment. It has 5% resis WDQFH WR PDJLF SHU GHFDGH RI DJH XS WR D PD LPXP RI +R HYHU WKH WUHH LV YXOQHUDEOH WR HOHPHQWDO DWWDFNV L L WKDW SDVVHV LWV PDJLF resistance in icts double damage; extreme cold shocks the tree into dor PDQF XQWLO LW WKD V DUNQHVV DOVR FDXVHV LW WR VOR LWV DFWLYLWLHV VR LW functions at half ef ciency (three attacks per two rounds). +DQJPDQ WUHHV KDYH QR LQWHUHVW LQ WUHDVXUH DQG EHFDXVH WKH PRYH FRQVWDQWO LW LV XQOLNHO WKDW WUHDVXUH RXOG EH IRXQG QHDU RQH DOWKRXJK WKH GR H SHO LQGLJHVWLEOH LWHPV SHULRGLFDOO Age guide: 0-4 years, non-combatant sprout, 1 hp/HD, no attacks; 5-20 HDUV VDSOLQJ KS + HDUV PDWXUH WUHH KS + HDUV ROG WUHH KS + HDUV DQFLHQW WUHH KS + .HOSLH 7KH NHOSLH LV D PDVV RI DQLPDWH VHD HHG DEOH WR DOWHU LWV IRUP WR UHVHPEOH D JUHHQ FODG RPDQ D KLSSRFDPSXV RU D JUHHQ KRUVH ,W OLYHV WR GUR Q WKH IRROLVK DQG FDQ FRPPXQLFDWH WHOHSDWKLFDOO LWK WKRVH LQ LWV HPEUDFH :KHQ D KXPDQRLG PDOH DSSURDFKHV WKH NHOSLH UHVKDSHV WR DSSHDU DV D RPDQ RU D PRXQW LWV LPLWDWLRQ LV D JURWHVTXH PRFNHU GHWHFWDEOH LQ GD OLJKW 2QFH SHU GD KR HYHU WKH NHOSLH FDQ FDVW D RQ D KXPDQ oid male, who suffers a –2 penalty to his saving throw. If he fails to save, KH SHUFHLYHV WKH NHOSLH DV D GHVLUDEOH RPDQ RU PRXQW OHDSV LQWR WKH DWHU DQG V LPV RQ WR SRVVHVV WKH NHOSLH 7KH NHOSLH UDSV LWVHOI DURXQG WKH FKDUPHG YLFWLP KR KDSSLO GUR QV WDNLQJ G SRLQWV RI GDPDJH SHU URXQG XQWLO KH VXUIDFHV IRU DLU LV SURWHFWHG IURP GUR QLQJ RU GLHV 7KH NHOSLH WDNHV WKH ERG EDFN WR KHU ODLU WR GHYRXU

293

Plant, Intelligent 9LFWLPV KR FDQ EUHDWKH DWHU RU KR RWKHU LVH GR QRW GUR Q KDSSLO HQW LQH WKHPVHOYHV LQ WKH NHOSLH V HPEUDFH KLFK FRQIXVHV KHU WKRXJK VKH PD HOFRPH WKH YLFWLP V FRQWLQXHG DFWLYLW A kelpie in the form of a woman or horse can travel onto land for 1-3 KRXUV 6KH WULHV WR FKDUP D YLFWLP WR SURWHFW KHU XQWLO VKH UHWXUQV WR WKH DWHU +H LOO GR DQ WKLQJ KH FDQ WR SURWHFW KLV EHORYHG NHOSLH WKRXJK KH PD EH HQUDJHG E KLV FRPSDQLRQV SHUFHLYHG WUHDFKHU 7KH HIIHFW RI WKLV FKDUP HQGV RQO LI WKH NHOSLH GLHV IUHHLQJ DQ YLFWLPV VWLOO DOLYH .HOSLHV PDLQWDLQ ERG WHPSHUDWXUH HTXDO WR WKDW RI WKHLU VXUURXQGLQJV Due to their water-drenched forms, they take only half damage from re QRQH LI D VDYLQJ WKUR LV PDGH 7KHUH DUH YDULRXV OHJHQGV DERXW WKH FUHDWLRQV RI NHOSLHV 7KH DUH VDLG WR KDYH EHHQ FUHDWHG E D VHD JRG WR SXQLVK VDLORUV LQ D WLPH EHIRUH RPHQ HUH VDLORUV RU FUHDWHG E D IHPDOH HOHPHQWDO SULQFHVV RI DWHU 2OK GUD KR PDGH WKRVH RI KHU R Q JHQGHU LPPXQH WR NHOSLHV SR HUV .HOSLHV UHSURGXFH E LQFUHDVLQJ LQ VL H WR IHHW WKHQ EUHDNLQJ LQWR W R RU IRXU VPDOOHU NHOSLHV 7KH FDQ GR WKLV RQFH D PRQWK LI YLFWLPV DUH plentiful and the local sh do not feed on them too much. 2EOLYLD 2EOLYLD RU PHPRU PRVV LV DQ HYLO EODFN PRVV LWK WKH DELOLW WR VWHDO PHPRULHV HYHQ PHPRUL HG VSHOOV ,W JUR V LQ VPDOO SDWFKHV DQG PXVW KDYH VXQOLJKW WR VSXU UHSURGXFWLRQ E VSRUHV WKRXJK LW QHHGV QR OLJKW IRU JUR WK ,W SUHIHUV D EDODQFH RI HW DQG GU DQG FDQQRW DELGH FROG WHPSHUDWXUHV 7KH PRVV VHQVHV LQWHOOLJHQW FUHDWXUHV LWKLQ IHHW LW FKRRVHV RQH SUH IHUULQJ L DUGV WKHQ RWKHU VSHOOFDVWHUV 7KLV YLFWLP PXVW PDNH D VDYLQJ WKUR YV VSHOOV RU ORVH DOO PHPRU RI WKH ODVW KRXUV 7KH REOLYLD FRQ WLQXHV WR DWWDFN RQFH SHU URXQG XQWLO LW VXFFHHGV DQG WKHQ PDNHV QR PRUH DWWDFNV IRU KRXUV ,I DQ REOLYLD LWK VWROHQ PHPRULHV LV DWWDFNHG LW IRUPV SDUW RI LWVHOI LQWR D WLQ PRVV LPLWDWLRQ RI WKH FUHDWXUH KRVH PHPR ULHV LW VWROH 7KLV PRVVOLQJ UHPDLQV DWWDFKHG WR WKH SDUHQW PRVV DQG GH IHQGV LW E FDVWLQJ VWROHQ VSHOOV 7R UHJDLQ VWROHQ PHPRULHV D YLFWLP PXVW HDW WKH OLYLQJ REOLYLD KLFK WDNHV RQH URXQG ,I D VDYLQJ WKUR YV SRLVRQ LV VXFFHVVIXO WKH HDWHU UHJDLQV DOO VWROHQ PHPRULHV DQG VSHOOV LI WKH VDYLQJ WKUR IDLOV WKH HDWHU EHFRPHV YHU LOO IRU G WXUQV ( WUD PHPRULHV DQG VSHOOV FDQ EH JDLQHG E HDWLQJ REOLYLD KLFK KDV IHG RQ VRPHRQH HOVH UHFHQWO 6SHOOV FDQ EH XVHG E WKH HDWHU EXW DOO VXFK PHPRULHV IDGH LWKLQ D GD A potion of forgetfulness FDQ EH GLVWLOOHG IURP REOLYLD DQG LWV VSRUHV FDQ EH XVHG WR PDNH DQ HOL LU WR UHVWRUH WKH PHPRULHV RI WKH IRUJHWIXO RU VHQLOH 4XLFNZRRG Also called the spy tree, this plant appears to be an oak, although close H DPLQDWLRQ UHYHDOV WKDW LW KDV D YLVDJH DQG VHQVRU RUJDQV WKDW UHVHPEOH a distorted human face. It is 90% unlikely that the “face” is noticed unless WKH REVHUYHU LV LWKLQ IHHW RI WKH TXLFN RRG 7KH FUHDWXUH KDV H FHO OHQW VHQVHV LWK IRRW LQIUDYLVLRQ DQG WKH DELOLW WR GHWHFW YLEUDWLRQV WKURXJK LWV URRWV DQG DHULDO PRYHPHQWV WKURXJK LWV OHDYHV 7KH TXLFN RRG VHOGRP PRYHV EXW LW VHQGV LWV URRWV XS WR IHHW WKURXJK ORRVH WRSVRLO WR VHL H DQG KROG LPPRELOH DQ FUHDWXUH HLJK LQJ XQGHU SRXQGV 5RRWV FDXVH QR GDPDJH 7KH DUH WRR VWURQJ WR EH EURNHQ DQG WDNH QR GDPDJH IURP EOXQW HDSRQV DQG RQO SRLQW RI GDPDJH IURP SLHUFLQJ HDSRQV (GJHG HDSRQV FDQ VHYHU URRWV KLFK are treated as large creatures with 10 hp each; damage in icted to the URRWV GRHV QRW FRXQW WR DUG WKH WUHH V WRWDO 7KH TXLFN RRG LOO DOOR XS WR VL RI LWV URRWV WR EH VHYHUHG EHIRUH LW LWKGUD V WKH RWKHU G WR VDIHW 7KH URRWV SXOO SUH WR WKH TXLFN RRG V PRXWK KLFK FDQ FODPS GR Q WR FDXVH G SRLQWV RI GDPDJH WR DQ WKLQJ WRXFKLQJ LW The quickwood can perspire and drench itself, so it is immune to re; LW LV LPPXQH WR OLJKWQLQJ SRLVRQV DQG JDVVHV ,W LV DOVR LPPXQH WR PRVW other spells which do not affect plants speci cally, including all mind-af IHFWLQJ VSHOOV ,I DWWDFNHG E D VSHOO WKH TXLFN RRG DEVRUEV VRPH RU DOO RI WKH VSHOO V HQHUJ DQG XVHV LW WR UDGLDWH I LQ D UDGLXV RI IHHW SHU VSHOO

294

OHYHO DEVRUEHG 7KH VSHOOFDVWHU PXVW PDNH D VDYLQJ WKUR YV VSHOOV LI WKH VDYH IDLOV DOO WKH VSHOO V HQHUJ LV VLSKRQHG LQWR WKH I HIIHFW 2WKHU LVH WKH VSHOO KDV QRUPDO HIIHFWV DQG I LV VLPSO D VLGH HIIHFW 7KH TXLFN RRG FDQ FRQWURO XS WR G QRUPDO RDNV LWKLQ RQH PLOH XV LQJ WKHP WR JDWKHU LQIRUPDWLRQ Although it gathers no treasure, it may be RU RWKHU LVH FRQ YLQFHG WR JXDUG WUHDVXUH KLFK PD EH SODFHG LQ WKH TXLFN RRG V WUXQN ,I DFWLQJ DV D JXDUGLDQ IRU VRPH RWKHU EHLQJ D TXLFN RRG FDQ PDNH D KRO OR GUXPPLQJ VRXQG KLFK FDQ EH KHDUG IRU D PLOH RU PRUH 6KDPEOLQJ 0RXQG 6KDPEOLQJ PRXQGV RU VKDPEOHUV DSSHDU WR EH KHDSV RI URWWLQJ YHJHWD WLRQ 7KH DUH DFWXDOO DQ LQWHOOLJHQW IRUP RI SODQW OLIH LWK D URXJKO humanoid shape, and a brain-like control center in its “chest” area. A VKDPEOHU KDV D IRRW JLUWK RQ LWV OR HU KDOI WDSHULQJ WR DERXW IHHW DW its “head.” 6KDPEOLQJ PRXQGV DUH IRXQG RQO LQ UHJLRQV RI GHQVH UDLQIDOO DQG YHJHWDWLRQ LVPDO V DPSV PDUVKHV DQG UDLQ IRUHVWV DUH WKHLU IDYRULWH OLYLQJ DUHDV EXW VRPH HW VXEWHUUDQHDQ SODFHV DOVR VHUYH DV VKDPEOHU ODLUV 7KH DUH VROLWDU EHDVWV UDUHO OLYLQJ LQ WKH VDPH DUHD LWK RWKHU VKDPEOHUV XVXDOO RQO LQ DUHDV KHUH WKH IRRG VRXUFH LV FRQVWDQW QHDU IDPRXV UXLQV RU DEDQGRQHG JROG PLQHV

Plant, Intelligent 6KDPEOHUV DUH DOPRVW WRWDOO VLOHQW DQG LQYLVLEOH LQ WKHLU QDWXUDO VXU roundings; opponents suffer a –3 penalty to surprise rolls. A shambler RIWHQ OLHV LQ D VKDOOR ERJ DLWLQJ IRU VRPH FUHDWXUH WR DON RQWR LW WKHQ LW DWWDFNV 7KH FUHDWXUHV DUH H FHOOHQW V LPPHUV DV HOO DQG WKH KDYH EHHQ NQR Q WR VQHDN LQWR WKH FDPSV RI XQVXVSHFWLQJ WUDYHOHUV DW QLJKW A shambling mound attacks with huge, arm-like appendages; a victim KLW E ERWK DUPV LQ WKH VDPH URXQG LV HQWDQJOHG LQ WKH FUHDWXUH V VOLP YLQHV DQG URWWLQJ YHJHWDEOH PDWWHU (QWDQJOHG FUHDWXUHV VXIIRFDWH LQ WKH VOLPH LQ G URXQGV XQOHVV WKH VKDPEOHU LV NLOOHG RU WKH YLFWLP EUHDNV IUHH LWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO %HFDXVH RI WKH YHJHWDWLRQ KLFK FRYHUV LWV FULWLFDO LQQHU ERG WKH VKDP EOLQJ PRXQG LV LPPXQH WR EOXQW HDSRQV DQG WDNHV RQO KDOI GDPDJH from piercing and slashing weapons. The creature is immune to re, and WDNHV KDOI RU QR GDPDJH IURP FROG GHSHQGLQJ RQ KHWKHU LW PDNHV LWV VDY LQJ WKUR /LJKWQLQJ DFWXDOO FDXVHV D VKDPEOHU WR JUR DGGLQJ IRRW WR LWV KHLJKW DV HOO DV + DQG DSSURSULDWH KLW SRLQWV IRU HDFK OLJKWQLQJ EDVHG DWWDFN XVHG DJDLQVW LW %HFDXVH RI WKH ORFDWLRQ RI LWV EUDLQ WKH VKDPEOHU FDQQRW EH NLOOHG E ORSSLQJ RII LWV KHDG RU OLPEV 7KH UHPDLQLQJ YLQHV DORQJ WKH WRUVR MRLQ WRJHWKHU WR IRUP D QH H WUHPLW LWKLQ RQH URXQG 2QO KHQ HQRXJK of the shambling mound has been hacked away, will it nally die. A RXQGHG VKDPEOHU QHHG RQO UHVW LQ D GDPS FOXPS RI IROLDJH WR KHDO LW ULVHV DJDLQ LQ KRXUV IXOO KHDOHG DQG SUREDEO DQJU 6LQFH VKDPEOHUV JDLQ SR HU IURP HOHFWULFDO DWWDFNV WKHUH DUH UXPRUV RI VKDPEOLQJ PRXQGV LWK RU PRUH +LW LFH 6LQFH WKH RIWHQ OLYH LQ WKH VDPH DUHDV DV LOO R LVSV WKHUH PD EH WUXWK WR VXFK UXPRUV DQG JLDQW VKDPEOHUV PD LQKDELW GHHS GDUN V DPSV DQG MXQJOHV 6WUDQJOHZHHG 6WUDQJOH HHG LV DQ LQWHOOLJHQW NHOS IRXQG LQ UHODWLYHO DUP VHD DWHU A bed of these carnivorous plants are indistinguishable from normal sea weed. A strangleweed patch will cover an oval area of 3d4 square feet, RQ WKH VHD V VXUIDFH G IURQGV RI YDU LQJ OHQJWKV G IHHW KDQJLQJ GR Q DUG IURP WKH SDWFK Any creature near enough is attacked, a hit indicating that the frond has entwined about its victim. Any victim entwined suffers a –2 pen DOW WR DWWDFN UROOV (DFK IURQG KDV G 6WUHQJWK SRLQWV DQG WKH RWKHU fronds add their Strength to the total. A victim compares Strength with WKH VWUDQJOH HHG 6WUHQJWKV RI WR DUH URXQGHG XS WR ,I WKH YLFWLP LV VWURQJHU HDFK SRLQW RI GLIIHUHQFH LQ 6WUHQJWK JLYHV D FKDQFH RI HVFDSH KLFK FDQ EH DWWHPSWHG HDFK URXQG ,I WKH IURQG LV VWURQJHU WKDQ WKH YLFWLP WKH YLFWLP FDQQRW HVFDSH DORQH DQG WKH IURQGV FUXVK WKH YLFWLP IRU SRLQW RI GDPDJH SHU SRLQW RI 6WUHQJWK GLIIHUHQFH ,I WKH W R DUH RI HTXDO 6WUHQJWK WKH YLFWLP FDQQRW HVFDSH EXW WDNHV QR GDPDJH *LDQW 6XQGHZ A giant sundew appears to be a 3- to 4 foot-mound of grayish green, tarry ropes or rags. The air around one is y infested and holds a thick odor like V HHW V UXS 3UHIHUULQJ VKDGHG SODFHV LQ KLFK WR JUR WKH VXQGH KDV RQO KDLU OLNH URRWV WKDW DQFKRU LW OLJKWO LQ SODFH ,W FDQ SXOO LWVHOI VOR O DORQJ WKH JURXQG XVLQJ VWLFN WHQGULOV XH WR WKH SODQW V VWLFN H WHULRU missiles and re-based attacks in ict only half damage. 7KH VXQGH GHWHFWV PRYLQJ FUHDWXUHV E YLEUDWLRQV :KHQ DQ WKLQJ PRYHV LWKLQ IHHW RI LW LW ODVKHV RXW LWK LWV WHQGULOV ,WV ERG LV FRYHUHG LWK KXQGUHGV RI WHQGULOV DQG D PD LPXP RI VL FDQ DWWDFN HDFK FUHDWXUH LQ UDQJH HDFK URXQG 7KH WHQGULOV H XGH VWLFN JOREV RI VDS )RU HYHU three tendrils that attach to a victim, the victim suffers a –1 penalty to at tack rolls. The sap contains a mild enzyme that in icts 1 point of damage SHU URXQG IRU HDFK WHQGULO VWULNLQJ WKH YLFWLP UHJDUGOHVV RI KHWKHU RU QRW the tendril is still attached. A successful open doors roll breaks a tendril; HDFK WHQGULO PXVW EH FKHFNHG VHSDUDWHO XS WR RQFH SHU WHQGULO SHU URXQG

If a sundew’s attack roll is an unmodi ed 20, it has struck the victim’s PRXWK DQG QRVH FORJJLQJ WKHP LWK VDS VXIIRFDWLRQ RFFXUV LQ G URXQGV XQOHVV WKH VDS LV UHPRYHG 7KH VDS PD EH GLVVROYHG E YLQHJDU RU DOFRKRO 7KRUQ 7KRUQLHV DUH GRJ OLNH SODQW FUHDWXUHV WUDLQHG DV JXDUGV E PROG PHQ They are covered by a spiky bark. A thorny attacks rst with its bite; if the ELWH KLWV WKH FUHDWXUH WULHV WR UROO LWV ERG DJDLQVW LWV YLFWLP FDXVLQJ G SRLQWV RI GDPDJH LWK D VXFFHVVIXO KLW 7KRUQLHV UHSURGXFH E OD LQJ HJJ like seeds in the ground. A small tree sprouts from the seed, eventually SURGXFLQJ EXGV KLFK JUR LQWR VPDOO WKRUQLHV 7KRUQLHV FDQ EH WUDLQHG LI UDLVHG IURP EXGV

295

Poltergeist &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ 5DUH *URXS 1LJKW 1RQH /R 1LO /D IXO HYLO

1LO )HDU ,QYLVLELOLW VLOYHU RU PDJLFDO HDSRQ WR KLW 1LO 0 WDOO Average (10)

3ROWHUJHLVWV DUH WKH VSLULWV RI UHVWOHVV GHDG 7KH DUH VLPLODU WR KDXQWV EXW DUH PRUH PDOHYROHQW 7KH KDWH OLYLQJ WKLQJV DQG WRUPHQW WKHP FRQVWDQW O E EUHDNLQJ IXUQLWXUH WKUR LQJ KHDY REMHFWV DQG PDNLQJ KDXQWLQJ QRLVHV 7KH DUH RIWHQ EXW QRW DO D V DWWDFKHG WR D SDUWLFXODU DUHD 3ROWHUJHLVWV DUH DO D V LQYLVLEOH 7KRVH KR FDQ VHH LQYLVLEOH REMHFWV GHVFULEH WKHP DV KXPDQV KRVH IHDWXUHV KDYH EHHQ W LVWHG DW WKH VLJKW RI KRUURUV 7KH HDU UDJV DQG DUH FRYHUHG LWK FKDLQV DQG RWKHU KHDY REMHFWV WKDW UHSUHVHQW D PXOWLWXGH RI HYLO GHHGV WKDW WKHVH FUHDWXUHV KDYH FRPPLWWHG DJDLQVW WKHPVHOYHV DV HOO DV RWKHUV &RPEDW A poltergeist attacks by throwing a heavy object—any nearby object that a strong human can throw will suf ce. It has the same chance to hit as a 5-HD monster (hence its adjusted THAC0 in the statistics given DERYH ,I WKH YLFWLP LV VWUXFN KH VXIIHUV QR GDPDJH WUHDW WKH XVH RI GHDGO HDSRQV VXFK DV NQLYHV DQG V RUGV DV WHUULI LQJ QHDU PLVVHV EXW KH must roll a successful saving throw vs. spell or ee in terror in a random GLUHFWLRQ FKRRVH DYDLODEOH H LWV D D IURP WKH SROWHUJHLVW DQG GHWHUPLQH UDQGRPO IRU G URXQGV EHIRUH UHFRYHULQJ 7KHUH LV D FKDQFH WKDW WKH YLFWLP GURSV KDWHYHU KH DV KROGLQJ KH GURSV LW DW WKH VWDUW RI KLV ight). Once a person rolls a successful saving throw, he is immune to IXUWKHU I DWWHPSWV E WKH SROWHUJHLVW LQ WKDW DUHD 7KRVH KR WU WR KLW D SROWHUJHLVW EXW FDQQRW GHWHFW LQYLVLEOH REMHFWV VXI fer a –4 penalty to their attack roll. A poltergeist is harmed only by silver RU PDJLFDO HDSRQV 6SULQNOHG KRO DWHU RU D VWURQJO SUHVHQWHG KRO V PERO GULYHV EDFN D SROWHUJHLVW EXW FDQQRW KDUP LW 3ROWHUJHLVWV WKDW DUH ERQGHG WR WKH DUHD RI WKHLU GHDWK DUH KDUG WR GLVSHO WKHVH DUH WUHDWHG DV LI WKH HUH JKRXOV RQ WKH 7XUQLQJ 8QGHDG WDEOH :DQGHULQJ SROWHUJHLVWV PD EH WXUQHG RU GHVWUR HG E D SULHVW DV LI WKH HUH VNHOHWRQV +DELWDW 6RFLHW 6RPH VD WKDW SROWHUJHLVWV DUH WKH VSLULWV RI WKRVH KR FRPPLWWHG KHLQRXV FULPHV WKDW HQW XQSXQLVKHG LQ OLIH :KDWHYHU WKHLU RULJLQV SROWHUJHLVWV DUH PDOHYROHQW VSLULWV KRVH DFWLYLWLHV FDQ EH DQ WKLQJ IURP DQQR LQJ WR GHDGO 7KHLU SXUSRVH LQ H LVWHQFH LV WR KDXQW DQG GLVUXSW WKH OLYHV RI WKRVH KR VWLOO OLYH 3ROWHUJHLVWV RIWHQ KDXQW IDPLOLHV DQG SDUWQHUVKLSV ,Q WKH ODWWHU FDVH WKH KDXQW WKHLU SODFH RI EXVLQHVV VWULNLQJ DOPRVW DV PXFK WHUURU LQ GHDWK DV WKH GLG LQ OLIH

A poltergeist is often strongly bonded to a particular place, the place KHUH LWV FRUSRUHDO H LVWHQFH HQGHG %RQGHG SROWHUJHLVWV DOPRVW QHYHU wander more than 100 feet from this place. A few are wandering spirits, doomed never to nd their way home. Bonded spirits are stronger than DQGHULQJ VSLULWV DQGHUHUV QHYHU KDYH PRUH WKDQ KLW SRLQWV 3ODFHV KHUH SROWHUJHLVWV DUH SDUWLFXODUO VWURQJ KDYH EHHQ NQR Q WR KDYH phantom shifts. 7KHVH H WUHPHO UDUH DQG WHUULI LQJ LOOXVLRQV WDNH WKH FKDUDFWHU HQFRXQWHULQJ WKH SROWHUJHLVW EDFN LQ WLPH WR WKH WLPH KHQ WKH SROWHUJHLVW DV VWLOO DOLYH 7KH RIWHQ UHYHDO K WKH EHLQJ was transformed into a poltergeist. Characters in a phantom shift PD LQWHUDFW IUHHO LWK WKH LOOXVLRQ EXW DQ DWWHPSW WR KDUP WKH LOOXVLRQ VKDWWHUV LW DQG UHWXUQV WKH FKDUDFWHUV WR WKH SUHVHQW WLPH OLNH LVH DQ DWWHPSW RQ WKH SDUW RI WKH LOOXVLRQ WR DWWDFN WKH FKDUDFWHUV DOVR VKDWWHUV WKH LOOXVLRQ LWKRXW DQ KDUP EHLQJ GRQH 7KH LOOXVLRQ PD FRQWLQXH DW GLIIHUHQW WLPHV RU PD UHSHDW LWVHOI HQGOHVVO 1R RQH FDQ SUHGLFW H DFWO KHQ D SODFH LOO H SHULHQFH D phantom shift, EXW WKH VHHP WR RFFXU RQ WKH DQQLYHUVDU RI WKH SROWHUJHLVW V GHDWK (FRORJ 7KHVH VSLULWV KLFK DUH WHUULI LQJ DQG SLWLDEOH DW WKH VDPH WLPH GR QRW FRQVXPH IRRG DQG GR QRW FROOHFW WUHDVXUH 3ROWHUJHLVWV GLVVROYH KHQ VODLQ RU ODLG WR UHVW

296

Pudding, Deadly &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

%ODFN Any underground 8QFRPPRQ 6ROLWDU Any Any 1RQ 1LO 1HXWUDO

:KLWH Arctic plain 5DUH 6ROLWDU Any Any 1RQ 1LO 1HXWUDO

XQ Arid desert 5DUH 6ROLWDU Any Any 1RQ 1LO 1HXWUDO

%URZQ Any marsh 8QFRPPRQ 6ROLWDU Any Any 1RQ 1LO 1HXWUDO

6HH EHOR 6HH EHOR 1LO 6/ 6SHFLDO

6HH EHOR 6HH EHOR 1LO 6/ 6SHFLDO

6HH EHOR 6HH EHOR 1LO 6/ 6SHFLDO

6HH EHOR 6HH EHOR 1LO 6/ 6SHFLDO

3XGGLQJV DUH YRUDFLRXV SXGGLQJOLNH PRQVWHUV FRPSRVHG RI JURXSV RI FHOO FRORQLHV WKDW VFDYHQJH DQG KXQW IRU IRRG 7KH W SLFDOO LQKDELW UXLQV DQG GXQJHRQV 7KH KDYH WKH DELOLW WR VHQVH KHDW DQG DQDO H PDWHULDO VWUXFWXUH IURP D GLVWDQFH RI XS WR IHHW WR GHWHUPLQH LI VRPHWKLQJ LV HGLEOH HDGO SXGGLQJV DWWDFN DQ DQLPDOV LQFOXGLQJ KXPDQV RU YHJ HWDEOH PDWWHU RQ VLJKW All deadly puddings are immune to acid, cold, and poison. Lightning EROWV DQG EOR V IURP HDSRQV GLYLGH WKHP LQWR VPDOOHU SXGGLQJV HDFK DEOH WR DWWDFN H DFWO DV WKH RULJLQDO SXGGLQJ )LUH FDXVHV QRUPDO GDPDJH DV GR magic missiles. 3XGGLQJV FDQ RR H WKURXJK FUDFNV WKDW DUH DW OHDVW LQFK LGH DQG FDQ WUDYHO RQ FHLOLQJV DQG DOOV IDOOLQJ RQ YLFWLPV DV D QDVW VXUSULVH DW WKH VDPH VSHHG DV RQ D OHYHO VXUIDFH Puddings reproduce by ssion. They are adapted to live in a wide va ULHW RI FOLPDWHV 3XGGLQJV VWDUWLQJ LWK RI PD LPXP SRVVLEOH KLW SRLQWV DUH IHHW WR IHHW LQ GLDPHWHU LWK RI IXOO KLW SRLQWV IHHW LGH LWK RI IXOO KLW SRLQWV IHHW LGH LWK RI IXOO KLW SRLQWV IHHW LGH DQG LWK RI IXOO KLW SRLQWV IHHW LGH ,I D SXGGLQJ LV VSOLW XS VR LW EHFRPHV OHVV WKDQ IHHW LGH LW EHFRPHV WKLQQHU EXW UHWDLQV LWV IRRW GLDPHWHU %HFDXVH SXGGLQJV GR QRW XVH DOO RI WKHLU PRXWK RSHQLQJV KLFK FRYHU WKHLU H SRVHG VXUIDFHV WKH VPDOOHVW SXGGLQJ GRHV WKH VDPH GDPDJH DV WKH ODUJHVW %ODFN 3XGGLQJV Black pudding acid is highly corrosive, in icting 3-24 points of damage per URXQG WR RUJDQLF PDWWHU DQG GLVVROYLQJ D LQFK WKLFNQHVV RI RRG HTXDO WR its diameter in one round. Black puddings also dissolve metal. Chain mail dissolves in one round, plate mail in two; each magical “plus” increases the WLPH LW WDNHV WR GLVVROYH WKH PHWDO E RQH URXQG WKXV plate mail +3 WDNHV W R URXQGV WR GLVVROYH IRU EHLQJ SODWH PDLO SOXV WKUHH URXQGV IRU KDYLQJ D magical bonus, for a total of ve rounds). :KLWH 3XGGLQJV 7KHVH FROG ORYLQJ FUHDWXUHV DUH OLNHO WR EH PLVWDNHQ IRU LFH DQG VQR JXDUDQWHHLQJ VXUSULVH HYHQ XQGHU WKH EHVW RI FRQGLWLRQV :KLWH SXG dings haunt polar regions or icy places in order to nd prey, although they FDQ OLYH E GHYRXULQJ DQ DQLPDO RU YHJHWDEOH PDWWHU HYHQ LFH SURYLGHV WKHP LWK HQRXJK QXWULWLRQ WR H LVW :KLWH SXGGLQJV FDQQRW DIIHFW PHWDOV but dissolve animal and vegetable materials in a single round, in icting damage to esh at an astonishing rate.

297

XQ 3XGGLQJV Adapted to dwell in arid regions, these monsters scavenge barrens and GHVHUWV DQG IHHG RQ VLOLFDWHV VDQG LI DQLPDO DQG YHJHWDEOH PDWWHU LV XQ DYDLODEOH 7KH GLVVROYH OHDWKHU LQ D VLQJOH URXQG UHJDUGOHVV RI PDJLFDO SOXVHV 0HWDOV DUH HDWHQ DW D UDWH KDOI WKDW RI EODFN SXGGLQJV FKDLQ WDNHV W R URXQGV WR GLVVROYH SODWH IRXU URXQGV LWK DQ DGGLWLRQDO W R URXQGV SHU PDJLFDO SOXV %URZQ 3XGGLQJV 7KLV W SH G HOOV SULQFLSDOO LQ PDUVK DUHDV ,W KDV D WRXJK VNLQ EXW LWV DWWDFN LV OHVV GDQJHURXV WKDQ RWKHU W SHV RI SXGGLQJV %UR Q SXGGLQJV FDQQRW DIIHFW PHWDOV EXW GLVVROYH OHDWKHU DQG RRG LQ D VLQJOH URXQG UH JDUGOHVV RI PDJLFDO SOXVHV 2WKHU SXGGLQJ W SHV DUH SRVVLEOH DW WKH

0 V RSWLRQ

Quaggoth &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ FDYHV 5DUH 7ULEDO Any Carnivore /R 2 5 LQ ODLU 1HXWUDO

RU

RU E HDSRQ %HUVHUN UDJH ,PPXQH WR SRLVRQ 1LO / WDOO (OLWH 1RUPDO -DOG 7KRQRW

4XDJJRWKV DUH KXPDQRLGV LWK ORQJ VKDJJ KLWH KDLU FRYHULQJ WKHLU HQWLUH ERGLHV 7KH HDU QR FORWKLQJ :DUOLNH DQG YLFLRXV WKH URDP WKH 8QGHUGDUN ORRNLQJ IRU SUH UR VRPHWLPHV HQVODYH WKHP DV JXDUGV DQG VSLGHU KDQGOHUV 4XDJJRWKV VSHDN D KDOWLQJ IRUP RI 8QGHUFRPPRQ DQG FDQ JUDVS RQO VLPSOH FRQFHSWV 0RUH LQWHOOLJHQW TXDJJRWKV PD DOVR VSHDN D IH RUGV of Duergar, Drow, or Common. 7KHVH DJJUHVVLYH EHDVWV KDYH LQIUDYLVLRQ LWK D UDQJH RI 7KH DUH LPPXQH WR DOO SRLVRQV &RPEDW 4XDJJRWK WULEHV FODLP D FHUWDLQ WHUULWRU DV WKHLUV DQG SDWURO LW hunting for food. Any detected animals or creatures (such as a party of DGYHQWXUHUV LQYLWH FHUWDLQ DWWDFN 0RVW WULEHV RI TXDJJRWKV GR QRW FDUU HDSRQV DQG DWWDFN LWK WKHLU FOD V IRU KLW SRLQWV RI GDPDJH SHU KLW 7KH UHPDLQGHU RI TXDJ JRWK WULEHV FDUU VWRQH FOXEV RU D HV 7KRVH TXDJJRWKV KLFK DUH RU KDYH EHHQ GUR VODYHV FDUU VXSHULRU HDSRQV VXFK DV VWHHO EDWWOH D HV RU W R KDQGHG V RUGV ,I D TXDJJRWK LV UHGXFHG WR RU OHVV RI LWV RULJLQDO KLW SRLQWV LW HQWHUV D EHUVHUN IXU DQG UHFHLYHV D ERQXV WR LWV DWWDFN DQG GDPDJH UROOV 7KLV UDJH ODVWV XQWLO WKH TXDJJRWK GLHV RU DOO HQHPLHV DUH GHDG RU RXW RI VLJKW )RU HYHU TXDJJRWKV HQFRXQWHUHG WKHUH LOO EH D OHDGHU RU MDOG 7KH jald has 3 + 3 Hit Dice and wears leather or skins, making it AC 5. In ad GLWLRQ LW JDLQV D ERQXV WR GDPDJH UROOV -DOGV GLUHFW FRPEDW LI QR MDOG LV SUHVHQW WKH TXDJJRWKV LOO IDOO XSRQ WKHLU SUH KDWHYHU LW LV LQ DQ XQRUJDQL HG PDQQHU Any quaggoth tribe has a 20% chance of having one or two thonots. A WKRQRW LV WKH TXDJJRWK HTXLYDOHQW RI D VKDPDQ ,QVWHDG RI PDJLF KR HYHU thonots use psionics. A thonot will use its abilities to aid the tribe in com EDW HVFDSH RU KHDOLQJ ,I TXDJJRWKV LQ FRPEDW WKH WDNH DOO ERGLHV LQFOXGLQJ WKRVH RI GHDG TXDJJRWKV WR WKHLU ODLU DQG GHYRXU WKHP 3VLRQLFV 6XPPDU 7KRQRWV RQO /HYHO LV 6FL HY WWDFN HIHQVH 07 0%, 2QO KDYH 3V FKRNLQHVLV OHFXODU DJLWDWLRQ

6FRUH

6FLHQFHV telekinesis. Devotions: control

3V FKRPHWDEROLVP 6FLHQFHV VKDGR PHQW H SDQVLRQ UHGXFWLRQ

IRUP

363V

+DELWDW 6RFLHW 4XDJJRWKV DUH QRPDGLF KXQWHUV 7KH FKDQJH WHUULWRULHV SHULRGLFDOO ,Q HDFK QH WHUULWRU WKH FODLP D FHQWUDO FDYH DV D ODLU OHDY LQJ WUHDVXUH LWK D IH JXDUGV 7KH UHVW RI WKH WULEH KXQWV UHWXUQLQJ SHUL RGLFDOO WR UHVW DQG FKDQJH JXDUGV )HPDOHV DUH HTXDO WR PDOHV LQ QXPEHUV DQG DELOLWLHV LQ D TXDJJRWK WULEH )RU HYHU DGXOW TXDJJRWK WKHUH LOO EH RQH RXQJ +DOI RI WKHVH RXQJ DUH XQDEOH WR DWWDFN RU GHIHQG WKH RWKHU KDOI KDYH + DQG WKH VDPH AC and attacks as adults. 7KRQRWV FRQWURO KDW SDVVHV IRU UHOLJLRXV OLIH DPRQJ TXDJJRWKV 7KH RYHUVHH KDW IH ULWXDOV WKHUH DUH WKRVH ULWXDOV KLFK DUH NQR Q LQFOXGH WKH GDLO SUHSDUDWLRQ IRU KXQWLQJ FRPLQJ RI DJH DQG GHDWK D EULHI KLV WOLQJ WR VHQG WKH VSLULW D D EHIRUH WKH UHVW RI WKH TXDJJRWKV HDW WKH ERG 4XDJJRWKV FDQ PDWH DW DQ WLPH RI WKH HDU 7KH DUH QRW NQR Q WR KDYH DQ FRXUWVKLS RU PDWLQJ ULWXDOV RXQJ DUH ERUQ DERXW PRQWKV DIWHU PDW LQJ %LUWKV DUH XVXDOO VLQJXODU EXW W LQV DUH QRW XQFRPPRQ 7KH RULJLQ RI TXDJJRWKV LV XQNQR Q 6RPH VDJHV FODLP WKDW WKH HUH RQFH D VHPL FLYLOL HG UDFH KLFK GRPLQDWHG PXFK RI WKH 8QGHUGDUN WKURXJK FRQ quest and ritual sacri ce, until the drow, duergar, and other races broke their SR HU 2WKHUV VSHFXODWH WKH KDG VRPH VRUW RI FLYLOL DWLRQ RQ WKH VXUIDFH DQG HUH GULYHQ XQGHUJURXQG WKLV WKHRU LV VXSSRUWHG E WKH TXDJJRWKV KDWUHG IRU VXUIDFH G HOOLQJ G DUYHV DQG HOYHV (FRORJ 4XDJJRWKV SURGXFH D IH DUWLIDFWV PRVWO FUXGHO FDUYHG VWRQH items. A few seem to be talented at making necklaces with wooden, bone, RU VWRQH EHDGV 4XDJJRWKV IHDU QR FUHDWXUH 7KRXJK WKH DUH GDQJHURXV KXQWHUV WKH DUH MXVW DV RIWHQ SUH IRU RWKHU SUHGDWRUV RI WKH 8QGHUGDUN 4XDJJRWKV FDQ EH WUDLQHG DV VHUYDQWV DQG JXDUGV LI FDSWXUHG HDUO

ames, mo

HYRWLRQV FHOO DGMXVW

298

Rakshasa &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( 5XKN 5DMDK 0DKDUDMDK

5DNVKDVD

5DNVKDVD *UHDWHU

7URSLFDO RU VXEWURSLFDO IRUHVW MXQJOH RU V DPS 5DUH 6ROLWDU 1LJKW Carnivore 9HU ) /D IXO HYLO

7URSLFDO RU VXEWURSLFDOI RUHVW MXQJOH RU V DPS 9HU UDUH 6ROLWDU 1LJKW Carnivore +LJK % ) /D IXO HYLO

,OOXVLRQ RU EHWWHU PDJLFDO HDSRQ WR KLW 6SHFLDO 0 WDOO Champion (15-16)

,OOXVLRQ RU EHWWHU PDJLFDO HDSRQ WR KLW 6SHFLDO 0 WDOO )DQDWLF

Rakshasas are a race of malevolent spirits encased in esh that hunt and WRUPHQW KXPDQLW 1R RQH NQR V KHUH WKHVH FUHDWXUHV RULJLQDWH VRPH VD WKH DUH WKH HPERGLPHQW RI QLJKWPDUHV 5DNVKDVDV VWDQG WR IHHW WDOO DQG HLJK EHW HHQ DQG SRXQGV 7KH KDYH QR XQLIRUP DSSHDUDQFH EXW DSSHDU DV KXPDQRLG FUHDWXUHV LWK WKH ERGLO IHDWXUHV RI YDULRXV EHDVWV PRVW FRPPRQO WLJHUV DQG DSHV +DQGV KRVH SDOPV FXUYH EDFN DUG D D IURP WKH ERG VHHP WR EH FRPPRQ 5DNVKDVDV RI WKH KLJKHVW VWDQGLQJ VRPHWLPHV KDYH VHYHUDO heads. All rakshasas wear human clothing of the highest quality. &RPEDW 5DNVKDVDV VDYRU IUHVK KXPDQ PHDW DQG XVH LOOXVLRQV WR JHW LW 7KH KDYH D OLPLWHG IRUP RI ESP KLFK DOOR V WKHP WR GLVJXLVH WKHPVHOYHV DV VRPHRQH WKH YLFWLP WUXVWV WKH UDNVKDVD XVHV WKLV LOOXVLRQ DV D OXUH DQG VWULNHV KHQ WKH YLFWLP LV PRVW XQSUHSDUHG 7KH UDNVKDVD PXVW GURS WKH LOOXVLRQ KHQ LW DWWDFNV 1RUPDOO UDNVKDVDV FDQ KDYH PDJLFDO DELOLWLHV XS WR WKH IROOR LQJ OLPLWV IRXU VW OHYHO L DUG VSHOOV WKUHH QG OHYHO L DUG VSHOOV W R UG OHYHO L DUG VSHOOV DQG WKUHH VW OHYHO SULHVW VSHOOV 7KHVH DUH FDVW DW WK OHYHO DELOLW 5DNVKDVDV DUH LPPXQH WR DOO VSHOOV OR HU WKDQ 8th level. An attacker needs at least a +1 magical weapon to harm a rak shasa; any weapon below +3 in icts only half damage. However, a hit by DQ blessed FURVVER EROW NLOOV D UDNVKDVD LQVWDQWO +DELWDW 6RFLHW 5DNVKDVD VRFLHW LV ERXQG E ULJLG FDVWHV (DFK UDNVKDVD LV ERUQ LQWR D SDUWLFXODU UROH LQ OLIH DQG FDQQRW DGYDQFH )HPDOHV NQR Q DV rakshasi) are t to be consorts, honored only by their faithfulness and the ghting ability of their children. There are 1-3 females per male. 5DNVKDVD VRFLHW LV OHG E D UDMDK RU PDKDUDMDK KRVH FRPPDQGV DUH WR EH REH HG LWKRXW TXHVWLRQ 5DNVKDVDV DJH DU RQ KXPDQLW FRQVWDQWO QRW RQO WR IHHG WKHP VHOYHV EXW EHFDXVH WKH EHOLHYH WKDW EDWWOH LV WKH RQO D WR JDLQ KRQRU ,I FRQIURQWHG E KXPDQV KR UHFRJQL H WKHLU WUXH DSSHDUDQFH WKH DUH LQVXIIHUDEO DUURJDQW A rakshasa’s life varies in cycles of wild self-indulgence in times of prosperity and strict fasting and sacri ce in times of trouble or before EDWWOH 7KH DUH KRQRUDEOH FUHDWXUHV EXW LOO W LVW WKH RUGLQJ RI DQ

DJUHHPHQW WR VXLW WKHLU SXUSRVHV 7KH SUHIHU WR GHDO LWK KXPDQLW E XVLQJ WKHLU LOOXVLRQ SR HUV WR GHFHLYH DQG PDQLSXODWH WKHP EXW DUH EUDYH DQG IRUWKULJKW LQ EDWWOH (FRORJ As spirits, rakshasas are virtually immortal. They produce a new JHQHUDWLRQ HYHU FHQWXU WR UHSODFH WKH UDNVKDVDV WKDW KDYH EHHQ VODLQ LQ EDWWOH 1R FUHDWXUHV SUH RQ UDNVKDVDV H FHSW WKRVH KR RXOG DYHQJH WKHLU YLFWLPV 5DNVKDVD HVVHQFH FDQ EH DQ LQJUHGLHQW LQ D potion of delusion. 5DNVKDVD 5XKNV About 15% of all rakshasas are greater rakshasas or ruhks (knights . 7KHVH DUULRUV DUH WKH JXDUGLDQV RI D UDNVKDVD FRPPXQLW 7KH DUH KLW RQO E magical weapons of +2 or better; any weapon below +4 in icts only half dam DJH DJDLQVW WKHP 7KHLU VSHOOV DUH FDVW DW WK OHYHO RI DELOLW 5DNVKDVD 5DMDKV About 15% of all rakshasa ruhks are rakshasa rajahs, or lords. Each rajah is WKH OHDGHU SDWULDUFK RI KLV ORFDO FODQ 7KHVH UXOHUV RI UDNVKDVDGRP KDYH WKH VDPH DELOLWLHV DV D UXKN EXW DOVR KDYH WKH VSHOO FDVWLQJ DELOLWLHV RI ERWK D WK OHYHO SULHVW DQG DQ WK OHYHO L DUG FDVW DW WK OHYHO RI DELOLW 5DNVKDVD 0DKDUDMDKV About 5% of all rakshasa rajahs are rakshasa maharajahs, or dukes. Ma KDUDMDKV KDYH WKH VDPH DELOLWLHV DV D UXKN EXW KDYH +LW LFH DQG the spell casting abilities of a 13th level wizard and 9th level priest. A PDKDUDMDK LV WKH OHDGHU RI HLWKHU VHYHUDO VPDOO UHODWHG FODQV RU D VLQJOH SR HUIXO FODQ 0DKDUDMDKV UHVLGH RQ WKH RXWHU SODQHV KHUH WKH UXOH LVODQG FRPPXQLWLHV RI KXQGUHGV RI UDNVKDVDV DQG VHUYH DV PLQLRQV WR HYHQ JUHDWHU SR HUV

299

Rat &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

5DW Giant Any Common 3DFN 1LJKW 6FDYHQJHU Animal (1) Semi- (2-4) 1LO (C in lair) 1HXWUDO (evil)

2VTXLS 6XEWHUUDQHDQ 8QFRPPRQ 3DFN 1LJKW Carnivore Animal (1) LQ ODLU 1HXWUDO

5-50 12, Sw 6

1-3 LVHDVH 1LO 1LO 7 ORQJ T (2’ long) 8QUHOLDEOH Unsteady (5-7) (15)

%U

1LO 1LO 1LO 6 DW VKRXOGHU 8QVWHDG

5DWV DUH ORQJ WDLOHG URGHQWV LQFKHV ORQJ 7KH DUH DJJUHVVLYH RP QLYRURXV DQG DGDSWDEOH DQG WKH RIWHQ FDUU GLVHDVHV 6WDWLVWLFV LQ LWDOLFV DERYH UHIHU WR WKH JLDQW UDW 6WDWV LWKRXW DQ LWDOLFL HG HQWU DSSO WR ERWK YDULHWLHV 7KH EODFN UDW LV DERXW LQFKHV ORQJ LWK D WDLO DW OHDVW WKDW ORQJ D lean body, pointed nose, and long ears. The “black” rat is dark gray with EUR QLVK SDWFKHV DQG D JUD RU KLWH EHOO ,W LV D JRRG FOLPEHU FOLPE DQG MXPSHU EXW FDQQRW V LP 7KH EUR Q UDW DOVR NQR Q DV WKH VH HU UDW RU WKH KDUI UDW LV LQFK HV ORQJ DQG LWV WDLO LV VKRUWHU WKDQ WKH EODFN UDW V ,WV H HV DQG HDUV DUH DOVR VPDOOHU EXW LW KDV D ODUJHU IDWWHU ERG %UR Q UDWV PD EH JUD KLWH EODFN RU SLHEDOG LQ FRORU 7KH FDQQRW FOLPE EXW DUH H FHOOHQW V LPPHUV V LP DQG EXUUR HUV ,I UDWV LQIHVW D EXLOGLQJ EODFN UDWV LQKDELW WKH XS per oors, and brown rats occupy the lower oor and the cellars. &RPEDW Rats normally ee anything bigger than themselves, but a trapped UDW LOO GR DQ WKLQJ WR VXUYLYH DQG D SDFN RI VWDUYLQJ UDWV LOO DWWDFN DQ WKLQJ LQ RUGHU WR IHHG 5DWV DWWDFN LWK WKHLU VKDUS IURQW WHHWK DQG RIWHQ FDUU GLVHDVHV VR WKDW D UDW ELWH KDV D FKDQFH RI LQIHFWLQJ LWV YLFWLP LWK D VHULRXV GLVHDVH XQOHVV WKH YLFWLP PDNHV D VXFFHVVIXO VDYLQJ WKUR YV SRL son. Normal rats fear re, but brave it when very hungry. A swarm of rats can be treated as a single monster having an assigned QXPEHU RI +LW LFH DQG DXWRPDWLFDOO FDXVLQJ GDPDJH HDFK URXQG WR VPDOO creatures in the swarm’s area. A typical pack might cover a 10 × 10 -foot area, have 4 HD, and in ict 4 points of damage per round. Weapons have OLWWOH HIIHFW RQ D SDFN EXW DUHD HIIHFW VSHOOV DQG VRPH RWKHU DWWDFNV VXFK DV aming oil) are effective. When the pack has lost its hit points, it is consid ered dispersed and unable to in ict mass damage. +DELWDW 6RFLHW The chief purpose of rats is to nd food. Packs often bur UR LQWR DQG HDW IRRG VWRUHV 5DWV QHVW DOPRVW DQ KHUH FKH LQJ FORWK SDSHU RU RRG WR PDNH D QHVW (FRORJ Rats are very proli c, breeding three to ve times a year. Brown UDWV SURGXFH G RXQJ SHU OLWWHU KLOH D EODFN UDW OLWWHU FRQWDLQV RQO RXQJ %RWK W SHV RI UDWV DUH RPQLYRURXV %UR Q UDWV DUH FRQVLGHUHG WR EH PRUH DJJUHVVLYH WKDQ EODFN UDWV 7KHLU WHHWK DUH H WUHPHO SR HUIXO WKH KDYH EHHQ NQR Q WR JQD KROHV LQ OHDG SLSHV 5DWV KDYH D OLIHVSDQ RI W R WR IRXU HDUV

%UXVK 5DWV %UXVK UDWV DOVR NQR Q DV WUDGH UDWV DQG SDFN UDWV EHORQJ WR D PXFK OHVV DJJUHVVLYH IDPLO RI UDWV NQR Q DV RRG UDWV 7KH DUH VODWH JUD DERYH DQG KLWH RQ WKHLU XQGHUEHOOLHV 7KH DUH QHDUO WKH VL H RI EUR Q UDWV %UXVK UDWV EXLOG QHVWV RU EXUUR V LQ IRUHVWHG DUHDV 7KH DUH DWWUDFWHG WR VPDOO VKLQ REMHFWV DQG VRPHWLPHV VWHDO WKHP DQG FDUU WKHP WR WKHLU KRDUG 3DFN UDWV DUH KHUELYRUHV DQG LOO QRW DWWDFN KXPDQV 7KH GR QRW FDUU GLVHDVHV %UXVK UDWV FDQ EH WUDLQHG *LDQW 5DWV 7KHVH YLOH EHDVWV SODJXH XQGHUJURXQG DUHDV VXFK DV FU SWV DQG GXQJHRQV 7KHLU EXUUR V KRQH FRPE PDQ JUDYH DUGV KHUH WKH FKHDW JKRXOV RI WKHLU SUL HV E WXQQHOLQJ WR QH O LQWHUUHG FRUSVHV *LDQW UDWV DUH EUR Q EODFN LQ FRORU LWK KLWH XQGHUEHOOLHV DQG DUH UHODWHG WR WKH EUR Q UDW with fatter bodies and shorter tails. As with normal rats, any creature bit WHQ E D JLDQW UDW KDV D FKDQFH SHU RXQG RI FDWFKLQJ D GHELOLWDWLQJ GLVHDVH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ SUHYHQWV FDWFKLQJ WKH GLV HDVH *LDQW UDWV DYRLG DWWDFNLQJ VWURQJ SDUWLHV XQOHVV GULYHQ E KXQJHU RU FRPPDQGHG E FUHDWXUHV VXFK DV YDPSLUHV DQG HUHUDWV *LDQW UDWV DUH fearful of re and ee from it except if driven by hunger or magic. They DUH H FHOOHQW V LPPHUV DQG FDQ DWWDFN LQ DWHU DV HOO DV RQ ODQG 2VTXLS 7KH RVTXLS LV D PXOWL OHJJHG URGHQW WKH VL H RI D VPDOO GRJ ,W LV KDLUOHVV LWK D KXJH KHDG DQG ODUJH WHHWK 0RVW KDYH VL OHJV EXW VRPH KDYH HLJKW DQG D IH KDYH 7KH FUHDWXUHV OHDWKHU KLGHV DUH SDOH HO OR LQ FRORU 2VTXLSV EXLOG VPDOO FDUHIXOO KLGGHQ WXQQHOV DQG WKHLU WHHWK DUH VKDUS HQRXJK WR GLJ WKURXJK VWRQH ,I VRPHRQH HQWHUV DQ DUHD LQ KLFK WKHUH DUH RVTXLS WXQQHOV WKH FUHDWXUHV FDQ HPHUJH TXLFNO DQG RSSRQHQWV UHFHLYH a –5 to surprise rolls. The osquip are territorial and attack fearlessly and ferociously. Osquips are not afraid of re, but are poor swimmers (50% GUR Q SDGGOH LWK D PRYHPHQW UDWH RI Osquips are dif cult to domesticate, but jermlaine and a few wizards KDYH VXFFHHGHG E JLYLQJ WKH FUHDWXUHV JHPV IRU WKH FROOHFW VKLQ RE MHFWV 2VTXLS OHDWKHU LV VRIW DQG DWHU UHVLVWDQW DQG WKHLU WHHWK FDQ EH XVHG LQ GLJJLQJ PDJLF

300

Remorhaz &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ &

12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( +

Arctic plain 9HU UDUH 6ROLWDU D Carnivore Animal (1) 1HXWUDO 2YHUDOO

KHDG

XQGHUEHOO

+ + + + %LWH

+ + + 6 DOOR KROH KHDW ODVK 0HOW PHWDO * (OLWH

ORQJ SHU +LW

LH RYHU

5HPRUKD VRPHWLPHV NQR Q DV polar worms, LQKDELW RQO FKLOO DUFWLF DVWHV 7KH DUH YHU DJJUHVVLYH SUHGDWRUV WKDW GHYRXU DQ DQLPDO PDW WHU LQFOXGLQJ KXPDQV GHPLKXPDQV DQG KXPDQRLGV WKH KDYH HYHQ EHHQ NQR Q WR DWWDFN IURVW JLDQWV A remorhaz has a segmented body with a winged head and neck, VWDQGLQJ RQ GR HQV RI FKLWLQRXV OHJV 5HPRUKD KDYH DQ LFH EOXH FRORU HY HU KHUH H FHSW RQ WKHLU EDFNV KHUH D VWUHDN RI KLWH VHWV RII WKH PDQ SURWUXVLRQV ORFDWHG WKHUH 7KH VL H RI D UHPRUKD LV GHWHUPLQHG E LWV +LW LFH D +LW LFH UHPRUKD LV IHHW ORQJ DQ +LW LFH FUHDWXUH LV IHHW ORQJ HWF 7KHLU ODQJXDJH FRQVLVWV RI URDULQJ EHOOR LQJ DQG KR OLQJ &RPEDW ,Q FRPEDW WKH UHPRUKD EHDWV LWV VPDOO LQJV UDLVLQJ XS WKH IURQW TXDUWHU RI LWV ERG ,W WKHQ VQDSV LWVHOI IRU DUG VWULNLQJ LWK EOLQG ing speed. They are able to swallow prey whole on an unmodi ed attack UROO RI DQ YLFWLP V DOOR HG LV NLOOHG LQVWDQWO E WKH LQWHQVH KHDW LQ VLGH WKH FUHDWXUH :KHQ DURXVHG WKH UHPRUKD VHFUHWHV D VXEVWDQFH WKDW FDXVHV LWV LQWHVWLQHV WR EHFRPH YHU KRW DQG LWV EDFN SURWUXVLRQV DFWXDOO glow cherry red from excess heat. Any nonmagical weapon melts from FRQWDFW LWK LWV EDFN DQG DQ FUHDWXUH WRXFKHG E WKHVH VXUIDFHV VXIIHUV SRLQWV RI GDPDJH 7R GHWHUPLQH KHUH D EOR KDV VWUXFN D UHPRUKD FRQVLGHU KHUH WKH DWWDFNHU LV LQ UHVSHFW WR WKH UHPRUKD :KLOH WKH UHPRUKD LV UHDULQJ WR DWWDFN D EOR IURP WKH IURQW KLWV WKH UHODWLYHO VRIW XQGHUEHOO :KHQ WKH remorhaz is attacking a creature, any blow in icted hits the head unless the underside is speci cally stated as the object of the attack. In all other FDVHV WKH ERG LV WKH REMHFW RI WKH DWWDFN VXEMHFW WR DGMXGLFDWLRQ E WKH 0 5HPRUKD DUH VOR HU WKDQ PRVW SRODU G HOOHUV VR WKH SUHIHU WR EXU UR LQWR WKH VQR DQG VXUIDFH KHQ WKH KHDU SUH QHDUE KRSLQJ WR DFKLHYH VXUSULVH 5HPRUKD KDYH LQIUDYLVLRQ WR IHHW

5HPRUKD KDYH D KXQWLQJ UDQJH RI PLOHV ( FHSW KHUH WKH JDPH KDV EHHQ KXQWHG WR H WLQFWLRQ WKHVH FUHDWXUHV WROHUDWH WKH SUHVHQFH RI RWKHU UHPRUKD LQ WKHLU KXQWLQJ JURXQGV (FRORJ 5HPRUKD DUH FDUQLYRUHV VXVWDLQLQJ WKHPVHOYHV LWK D GLHW RI GHHU HON DQG HYHQ SRODU EHDUV 7KH PDWH LQ ODWH VXPPHU DQG VWD WRJHWKHU IRU W R PRQWKV EHIRUH GHSDUWLQJ WR OLYH VROLWDU H LVWHQFHV 5HPRUKD PDWH HYHU HDU EXW FDQ SURGXFH RIIVSULQJ RQO WKUHH RU IRXU WLPHV LQ D OLIHWLPH WKH IHPDOH OD V D FOXWFK RI RQH RU W R JUH EOXH HJJV UHPDLQLQJ LWK WKH HJJV DW DOO WLPHV FRLOLQJ DURXQG WKHP WR NHHS WKHP DUP LI WKH HJJV DUH OHIW LQ WKH IUHH LQJ FROG IRU RQO RQH PLQXWH WKH LOO QHYHU KDWFK RXQJ UHPRUKD KDYH +LW LH DW ELUWK DQG JUR WR +LW LFH DIWHU IRXU PRQWKV KHQ WKH OHDYH WKH QHVW Immature remorhaz have weaker armor (+2 AC in all locations); 1-3 +LW LFH UHPRUKD FDQ RQO ELWH IRU SRLQWV RI GDPDJH KLOH Hit Dice creatures in ict 3-18 points of damage. From birth, the young UHPRUKD KDYH DOO WKH SR HUV RI DQ DGXOW 5HPRUKD KDYH OLIHVSDQV RI HDUV 7KHLU HJJV DUH YDOXHG DW JROG SLHFHV DQG DUH HDJHUO VRXJKW EHFDXVH WKHVH FUHDWXUHV FDQ EH WUDLQHG WR EH H FHOOHQW JXDUGV +R HYHU D UHPRUKD FDQ EH WUDLQHG WR REH RQO RQH RU W R PDVWHUV DQG LOO DWWDFN LWV PDVWHU LI KXQJU HQRXJK 7KH KHDW VHFUH WLRQ RI D UHPRUKD WKU P LV YDOXDEOH DV D FRPSRQHQW IRU KHDW UHODWHG magical items and can be sold to alchemists for 5-10 gold pieces per ask. The remorhaz will contain 10 asks worth of thrym per Hit Die.

+DELWDW 6RFLHW A remorhaz lair usually consists of a number of large, VPRRWKO URXQGHG WXQQHOV LQ LFH DQG VQR RU URFN JUDGXDOO GHVFHQG LQJ WR D ODUJH FHQWUDO FKDPEHU 7XQQHOV LQ LFH DQG VQR LOO EH YHU VOLS SHU DV WKH UHPRUKD V KRW EDFN UHSHDWHGO PHOWV WKH VQR OHDYLQJ LW WR UHIUHH H 7KH FHQWUDO FKDPEHU LV RQO DERXW W LFH WKH VL H RI D UHPRUKD KLOH WKH FHQWUDO FKDPEHU RI D QHVWLQJ SDLU LV DERXW IRXU WLPHV WKHLU VL H DQG PD FRQWDLQ LF VWDODFWLWHV

301

Revenant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any 9HU UDUH 6ROLWDU 1LJKW 1RW DSSOLFDEOH 6HH EHOR 1LO 1HXWUDO

EDVH 3DUDO DWLRQ 6HH EHOR 6HH EHOR 0 6HH EHOR

5HYHQDQWV DUH YHQJHIXO VSLULWV WKDW KDYH ULVHQ IURP WKH JUDYH WR GHVWUR WKHLU NLOOHUV 7KH UHYHQDQW DSSHDUV DV D VSHFWUDO GHFD HG YHUVLRQ RI LWV DSSHDUDQFH DW WKH WLPH RI LWV GHDWK ,WV SDOOLG VNLQ LV GUD Q WLJKWO RYHU LWV ERQHV 7KH esh is cold and clammy. The sunken eyes are dull and heavy-lidded EXW KHQ WKH UHYHQDQW IDFHV KLV LQWHQGHG YLFWLP WKH H HV EOD H LWK XQQDWXUDO LQWHQVLW 7KH UHYHQDQW EHDUV DQ DXUD RI VDGQHVV DQJHU DQG GHWHUPLQDWLRQ &RPEDW A revenant attacks by hooking its claw-like hands around its vic WLP V WKURDW 7KLV VWUDQJXODWLRQ FDXVHV G SRLQWV RI GDPDJH HDFK URXQG ,W LOO QRW UHOHDVH LWV JULS XQWLO HLWKHU WKH UHYHQDQW LV GHVWUR HG RU LWV YLFWLP LV GHDG ,W QHYHU XVHV HDSRQV ,I WKH UHYHQDQW VWDUHV LQWR LWV YLFWLP V H HV WKDW SHUVRQ PXVW UROO D VXF FHVVIXO VDYLQJ WKUR YV VSHOO RU EH SDUDO HG LWK WHUURU IRU G URXQGV 7KLV SR HU DIIHFWV RQO WKH UHYHQDQW V NLOOHU ,I D UHYHQDQW LV GLVPHPEHUHG WKH VHYHUHG SDUWV DFW LQGHSHQGHQWO DV WKRXJK JXLGHG E WKH UHYHQDQW V PLQG 7KH UHYHQDQW V LOOSR HU FDXVHV WKH SDUWV WR UHXQLWH ,W FDQ DOVR UHJHQHUDWH KLW SRLQWV RI GDPDJH HDFK round, except for re damage. It is immune to acid and gas. Although D UHYHQDQW V ERG FDQ EH FXW DSDUW E QRUPDO RU PDJLFDO HDSRQV WKH GDPDJH LV WHPSRUDU DQG GRHV QRW GHVWUR WKH UHYHQDQW 2QO EXUQLQJ GHVWUR V D UHYHQDQW WKH RULJLQDO ERG PXVW EH FRPSOHWHO FRQVXPHG DQG UHGXFHG WR DVK Although it is undead, the revenant is motivated entirely by self-will. 7KHUHIRUH DV LW LV QRW LQKHUHQWO HYLO LW LV QRW DIIHFWHG E KRO DWHU KRO XQKRO V PEROV RU RWKHU UHOLJLRXV SDUDSKHUQDOLD ,W FDQQRW EH WXUQHG E SULHVWV QRU FDQ LW EH UDLVHG RU UHVXUUHFWHG +DELWDW 6RFLHW 8QGHU H FHSWLRQDO FLUFXPVWDQFHV D FKDUDFWHU KR KDV GLHG D YLROHQW GHDWK PD ULVH DV D UHYHQDQW IURP WKH JUDYH WR UHDN YHQ JHDQFH RQ KLV NLOOHU V ,Q RUGHU WR PDNH WKLV WUDQVLWLRQ W R UHTXLUHPHQWV must be met. The dead character’s Constitution must be 18 and either his Wisdom or Intelligence must be greater than 16. Also, the total of his six DELOLW VFRUHV PXVW EH RU PRUH (YHQ LI WKHVH FRQGLWLRQV DUH PHW WKHUH LV RQO D FKDQFH WKDW WKH GHDG FKDUDFWHU EHFRPHV D UHYHQDQW ,I both ,QWHOOLJHQFH DQG :LVGRP DUH RYHU WKH FKDQFH LQFUHDVHV WR 10%. If Intelligence, Wisdom, and Constitution are all 18, the creature can VKLIW DW LOO LQWR DQ IUHVKO NLOOHG KXPDQRLG LI WKH UHYHQDQW UROOV D VXF FHVVIXO VDYLQJ WKUR YV GHDWK

,I WKH FKDUDFWHU GLHG D SDUWLFXODUO YLROHQW GHDWK LW PD EH XQDEOH WR UHRFFXS LWV RULJLQDO ERG ,Q WKLV FDVH WKH VSLULW RFFXSLHV DQ DYDLODEOH IUHVKO GHDG FRUSVH +R HYHU WKH UHYHQDQW V NLOOHU DQG DVVRFLDWHV DO D V VHH WKH UHYHQDQW DV WKH SHUVRQ WKH NLOOHG 7KH UHYHQDQW UHWDLQV DOO WKH DELOLWLHV LW SRVVHVVHG LQ LWV SUHYLRXV OLIH DQG KDV DW OHDVW WKH KLW SRLQWV DQG VDYLQJ WKUR V RI DQ +LW LH FUHDWXUH ,WV alignment is neutral, regardless of its alignment in life. It can converse u HQWO LQ LWV RULJLQDO ODQJXDJH DOWKRXJK WKH VWLIIQHVV RI LWV YRFDO FRUGV GH WHUV LW IURP VSHDNLQJ H FHSW XQGHU H WUHPH FLUFXPVWDQFHV VXFK DV KHQ FDVWLQJ D VSHOO DW LWV NLOOHU 7KH VROH SXUSRVH RI WKH UHYHQDQW V EULHI H LVWHQFH LV WR UHDN YHQJHDQFH RQ LWV NLOOHU WRJHWKHU LWK DQ RQH KR PD KDYH DLGHG LQ WKH PXUGHU ,W VWRSV DW QRWKLQJ WR DFKLHYH LWV SXUSRVH DQG FDQ ORFDWH LWV LQWHQGHG YLFWLP wherever he may be. Accomplices are also tracked down if they are in the FRPSDQ RI WKH NLOOHU EXW LI WKH DUH HOVH KHUH WKH DUH LJQRUHG XQWLO WKH NLOOHU LV GHDOW LWK ,I WKH DVVRFLDWHV RI WKH NLOOHU DUH LWK KLP LQ D SDUW WKH DUH GHDOW LWK DIWHU WKH NLOOHU LV GHDG 7KH UHYHQDQW V ERG GRHV GHFD WKRXJK DW D VOR HU UDWH WKDQ QRUPDO :LWKLQ WKUHH WR VL PRQWKV WKH FRUSVH GHFRPSRVHV UDSLGO DQG WKH UHY HQDQW V VSLULW UHWXUQV WR WKH SODQH IURP KLFK LW FDPH :KHQ WKH UHYHQDQW KDV FRPSOHWHG LWV PLVVLRQ WKH ERG LPPHGLDWHO GLVLQWHJUDWHV DQG LWV spirit nally rests in peace. A revenant does not attack innocents except in self-defense. If neces VDU WKH UHYHQDQW FDQ XVH FXQQLQJ WR JHW WR LWV SUH (FRORJ 5HYHQDQWV JLYH PXUGHU YLFWLPV D FKDQFH WR DYHQJH WKHLU R Q PXUGHUV 7KH SXUVXH WKHLU JRDOV DORQH LWKRXW GHVLUH RU QHHG IRU DOOLHV +R HYHU LI WKH UHYHQDQW IDFHV D SR HUIXO IRH DEOH WR GHVWUR WKH UHYH QDQW V QH IRUP WKH UHYHQDQW PD GHFLGH WR XVH DGYHQWXUHUV DV SD QV LQ LWV TXHVW

302

Roc &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWURSLFDO 0RXQWDLQV 5DUH 6ROLWDU D 2PQLYRUH Animal (1) C 1HXWUDO

)O RU

RU 6XUSULVH 1LO 1LO * ORQJ 6WHDG

LQJVSDQ

/RRNLQJ DOPRVW WRR ELJ WR EH UHDO URFV DUH KXJH ELUGV RI SUH WKDW G HOO LQ DUP PRXQWDLQRXV UHJLRQV DQG DUH NQR Q IRU FDUU LQJ RII ODUJH DQLPDOV FDWWOH KRUVHV HOHSKDQWV IRU IRRG 5RFV UHVHPEOH ODUJH HDJOHV LWK HLWKHU GDUN EUR Q SOXPDJH RU DOO JROGHQ IHDWKHUV IURP KHDG WR WDLO ,Q D IH UDUH LQVWDQFHV URFV RI DOO UHG EODFN RU KLWH DUH VLJKWHG EXW VXFK VLJKWLQJV DUH RIWHQ FRQVLGHUHG EDG RPHQV 7KHVH JLDQW ELUGV DUH IHHW ORQJ IURP EHDN WR WDLO IHDWKHUV LWK LQJVSDQV DV LGH DV IHHW &RPEDW 7KH URF V RRSV GR Q XSRQ SUH VHL HV LW LQ SR HUIXO WDORQV DQG FDUULHV LW RII WR WKH URF V ODLU WR EH GHYRXUHG DW OHLVXUH 7KH UHVXOWLQJ GDPDJH LV G SHU FOD 0RVW RI WKH WLPH D URF FDUULHV RII LWV SUH RQO LI ERWK FOD V KLW ,I WKH SUH DV KLW E RQO RQH FOD WKH URF XVXDOO OHWV JR WKHQ WXUQV DURXQG DQG DWWHPSWV DQRWKHU JUDE 2QFH WKH SUH KDV been secured, the roc ies back to its nest. If the creature resists, the roc strikes with its beak, in icting 4d6 points of damage per hit. 6KRXOG D KXPDQ KXPDQRLG RU GHPLKXPDQ EH FDSWXUHG WKHUH LV D FKDQFH WKDW WKH YLFWLP V DUPV DUH ERWK SLQQHG WR KLV VLGHV PDNLQJ LPSRV sible melee weapon attacks or spellcasting that requires hand gestures. A URF LOO OHW JR RI LWV SUH LI LW VXIIHUV GDPDJH HTXDO WR D TXDUWHU RI LWV KLW points. A roc can pick up two targets simultaneously if they are within 10 IHHW RI HDFK RWKHU A roc usually cruises at a height of about 300 feet, seeking out likely SUH LWK LWV VKDUS H HV :KHQ D JRRG WDUJHW LV IRXQG LW V RRSV GR Q VL lently. The stealth of this rst attack imposes a –5 penalty to its opponents’ VXUSULVH UROOV +DELWDW 6RFLHW 5RF ODLUV DUH YDVW QHVWV PDGH RI WUHHV EUDQFKHV DQG WKH OLNH 7KH LQKDELW WKH KLJKHVW PRXQWDLQV LQ DUP UHJLRQV 5RFV DUH QRW JLYHQ WR QHVWLQJ FORVH WR HDFK RWKHU LWK D QHVW UDUHO EHLQJ ORFDWHG LWKLQ 20 miles of another nest. There is a 15% chance of nding 1d4 + 1 eggs in a roc nest. These eggs sell for 2d6 × 100 gp to merchants specializing in exotic items. As may be expected, rocs ght to the death to protect these QHVWV DQG WKHLU FRQWHQWV JDLQLQJ D ERQXV WR WKHLU DWWDFN UROO 7KH WUHDVXUH RI D URF LV XVXDOO VWUH Q DERXW DQG EHOR WKH QHVW IRU WKH FUHDWXUH GRHV QRW YDOXH VXFK ,W LV WKH UHVLGXH IURP LWV YLFWLPV ,I WKH URF KDV EHHQ VHL LQJ SDFN KRUVHV DQG PXOHV VRPH RI WKDW WUHDVXUH PD EH PHUFKDQW V DUHV VXFK DV VSLFHV UXJV WDSHVWULHV SHUIXPH ULFK FORWKLQJ RU MH HOV

7KH URF UDQJHV IRU IRRG WKUHH WLPHV D GD DERXW DQ KRXU DIWHU VXQULVH DW QRRQ DQG DQ KRXU EHIRUH VXQVHW ,I WKHUH DUH RXQJ LQ WKH QHVW D IRXUWK IHHGLQJ DSSUR LPDWHO W R KRXUV DIWHU QRRQ LV DGGHG WR NHHS WKH RXQJ VWURQJ DQG HOO IHG (FRORJ 5RFV DUH RFFDVLRQDOO WDPHG DQG XVHG E FORXG RU VWRUP JLDQWV *RRG DOLJQHG JLDQWV GR QRW DOOR WKHLU URFV WR DWWDFN FLYLOL HG DUHDV DQG WKH DQLPDOV WKHUHLQ As mentioned before, rocs do not nest too closely together, since such D KLJK FRQFHQWUDWLRQ RI WKHVH KXQJU SUHGDWRUV RXOG GHSULYH HQWLUH UH JLRQV RI LWV DQLPDO SRSXODWLRQ 5RFV VHUYH WR NHHS GR Q WKH QXPEHU RI ODUJH SUHGDWRUV DV WKH DUH IRQG RI DQNKHJ SXUSOH RUPV DQG KDUSLHV 7KDQNV WR WKH URFV SURGLJLRXV DSSHWLWHV WKHVH FUHDWXUHV DUH QRW V DUPLQJ DERXW LWK LPSXQLW ,W LV VDLG WKDW URF IHDWKHUV FDQ EH XVHG LQ WKH PDQXIDFWXUH RI Quaal’s feather tokens, DV HOO DV L DQG brooms of ying. 2QH UDFH WKDW KDV OLWWOH ORYH IRU URFV LV G DUYHV DUYHQ PLQHV ORFDWHG LQ UHPRWH PRXQWDLQV RIWHQ KDYH WR FRQWHQG LWK XQUXO URFV LQWHQW RQ protecting their territory. Attempts by the dwarves to tame rocs have all PHW LWK IDLOXUH VR WKH DFFHSWHG PDQQHU RI GHDOLQJ LWK URFV LV WR NLOO them and smash their eggs. Adventurers who happen on a community of mountain dwarves may nd employment as roc hunters. Such groups would do well not to allow any druids to nd this out.

303

Roper &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ 5DUH 6ROLWDU DUNQHVV Carnivore ( FHSWLRQDO 6HH EHOR Chaotic evil

+

+

6WUDQGV VWUHQJWK GUDLQ 6HH EHOR / ORQJ Champion (15) + + +

A roper resembles a rocky outcropping. The creature’s hide is yellowish JUD DQG URXJK DQG LWV ERG YHU PDOOHDEOH 7KH DUH XVXDOO SLOODU OLNH LQ VKDSH IHHW WDOO DERXW IHHW LQ GLDPHWHU DW WKH EDVH DQG DERXW IRRW LQ GLDPHWHU DW WKH WRS 7KH URSHU KDV D VLQJOH HOOR H H DQG D PD ULQJHG LWK VKDUS WHHWK +DOI D XS LWV ERG DUH VPDOO EXPSV KLFK DUH WKH sources of the strands it res at opponents (see below). Ropers have the VDPH ERG WHPSHUDWXUH DV WKHLU VXUURXQGLQJV &RPEDW A roper can stand upright to resemble a stalagmite, lie on the ground to imitate a boulder, or even atten itself to look like a lump on a cavern oor. They can change color a little, enough to blend into rocky backgrounds. Opponents suffer a –2 penalty to surprise rolls when faced E D URSHU 5RSHUV DWWDFN E VKRRWLQJ VWURQJ VWLFN VWUDQGV DW RSSRQHQWV 7KH FDQ VKRRW D WRWDO RI VL VWUDQGV RQH SHU URXQG DV IDU DV IHHW HDFK VWUDQG FDQ extend (1d4 + 1) × 10 feet and pull up to 750 pounds. Each time a strand KLWV UHTXLULQJ D QRUPDO DWWDFN UROO WKH YLFWLP PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ RU ORVH KDOI LWV 6WUHQJWK URXQG IUDFWLRQV GR Q 6WUHQJWK ORVV RFFXUV G URXQG DIWHU D KLW LV FXPXODWLYH IRU PXOWLSOH KLWV DQG ODVWV IRU G WXUQV ,I D URSHU V SUH FDQQRW EUHDN IUHH LW LV SXOOHG IHHW FORVHU SHU URXQG KHQ LW UHDFKHV WKH URSHU WKH FUHDWXUH ELWHV WKH YLFWLP IRU G SRLQWV RI damage (automatic hit against a victim held by a strand). A strand can be SXOOHG RII RU EURNHQ E D FKDUDFWHU KR PDNHV D VXFFHVVIXO RSHQ GRRUV roll. A strand can also be cut; it is AC 0, and it must take at least 6 points GDPDJH IURP D VLQJOH KLW RI DQ HGJHG HDSRQ WR EH VHYHUHG 5RSHUV DUH XQDIIHFWHG E OLJKWQLQJ DQG WDNH RQO KDOI GDPDJH IURP cold-based attacks. They have a –4 penalty to saving throws vs. re. +DELWDW 6RFLHW 5RSHUV DUH QRW VRFLDO DQG UDUHO FRRSHUDWH LWK RQH DQ other, though a group of them may be found in a good hunting spot. A group of ropers has been named a “cluster” by scholars with nothing bet WHU WR GR 5RSHUV UHSURGXFH DVH XDOO E VKHGGLQJ VRPH RI WKHLU PDWHULDO LQ WKH form of a seed. Drawing nutrients from the cavern oor (and perhaps si SKRQLQJ PDJLFDO HQHUJLHV IURP GHHS LWKLQ WKH HDUWK WKH LQIDQW URSHU JUR V WR PDWXULW LQ G HHNV 8QWLO WKDW WLPH KDV SDVVHG WKH URSHU LV LQGLVWLQJXLVKDEOH IURP D ERXOGHU

5RSHUV PRYH XVLQJ ODUJH FLOLD OLNH DSSHQGDJHV RQ WKHLU XQGHUVLGHV KLFK DOVR DOOR WKHP WR FOLQJ WR DOOV DQG FHLOLQJV 7KH VHOGRP OHDYH WKH FDYHUQV EXW PD PLJUDWH WR D QH IHHGLQJ JURXQG KHQ SUH SRSXOD WLRQ GURSV WRR OR LQ LWV FXUUHQW KRPH 0LJUDWLRQ XVXDOO RFFXUV WKURXJK XQGHUJURXQG WXQQHOV EXW KHQ WKLV LV QRW SRVVLEOH URSHUV WUDYHO ODWH DW QLJKW VRPHWLPHV JLYLQJ ULVH WR VWRULHV RI DONLQJ VWRQHV (FRORJ 5RSHUV HDW DQ PHDW EXW SUHIHU GHPLKXPDQV DQG KXPDQV *QRPHV G DUYHV DQG RWKHU PLQLQJ UDFHV RIWHQ VHUYH DV SUH IRU URSHUV A roper has a gizzard-like organ which often holds undigested trea VXUH 3ODWLQXP DQG JHPV FDQQRW EH GLJHVWHG E D URSHU VR LWV JL DUG KROGV G SODWLQXP SLHFHV DQG KDV D FKDQFH RI KROGLQJ G JHPV 7KH JOXH IURP D URSHU V VWUDQGV LV SUL HG E DOFKHPLVWV DV DUH LWV GLJHVWLYH DFLGV KLFK PXVW EH VWRUHG LQ SODWLQXP YLDOV 6WRURSHU A “stone-roper” is a roper with a more stony, less exible exterior; it UHVHPEOHV D VWDWXH RI D URSHU ,WV URFN WHQWDFOHV DUH DO D V H WHQGHG DW OHDVW IHHW DQG FDQ VKRRW WR IHHW WR DWWDFN SUH 7KH VWRURSHU FDQ DWWDFN LWK DOO LWV WHQWDFOHV DW WKH VDPH WLPH SUHIHUULQJ WR DWWDFN W R YLFWLPV LWK WKUHH WHQWDFOHV HDFK 7 LFH SHU GD WKH VWRURSHU FDQ LQMHFW YHQRP WKURXJK LWV WHQWDFOHV 9LFWLPV PXVW PDNH D VXFFHVVIXO VDYLQJ throw vs. poison or be paralyzed for one round, then ght to aid the VWRURSHU WKH YHQRP ODVWV IRU WXUQV 6WRURSHUV VWRQ H WHULRUV JLYH WKHP WRWDO SURWHFWLRQ IURP QRUPDO PLVVLOHV 6WRURSHUV KDYH + EXW KDYH DOO WKH RWKHU DELOLWLHV DQG VWDWLVWLFV RI D + URSHU

304

Rust Monster &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ 8QFRPPRQ 6ROLWDU 1LJKW 0HWDODYRUH Animal (1) 4 1HXWUDO

1LO 6HH EHOR 1LO 1LO 0 ORQJ Average (9)

5XVW PRQVWHUV DUH VXEWHUUDQHDQ FUHDWXUHV LWK DQ DSSHWLWH IRU DOO VRUWV RI PHWDOV 7KHVH XQLTXH FUHDWXUHV WKRXJK JHQHUDOO LQRIIHQVLYH DUH WKH EDQH of ghters everywhere. 7KH DYHUDJH UXVW PRQVWHU PHDVXUHV IHHW ORQJ DQG IHHW KLJK DW WKH VKRXOGHU ,W KDV D VWUDQJH WDLO WKDW DSSHDUV DUPRU SODWHG DQG HQGV LQ DQ RGG ORRNLQJ ERQ SURMHFWLRQ WKDW UHVHPEOHV D GRXEOH HQGHG SDGGOH 7 R SUHKHQVLOH DQWHQQDH DUH ORFDWHG XQGHU WKH WKLQJ V W R H HV 7KH hide of the rust monster is rough, covered with lumpy projections. Col RUDWLRQ YDULHV IURP D HOOR LVK WDQ RQ WKH XQGHUVLGH DQG OHJV WR D UXVW UHG XSSHU EDFN 5XVW PRQVWHUV VPHOO OLNH HW R LGL HG PHWDO &RPEDW 5XVW PRQVWHUV DUH SODFLG E QDWXUH EXW KHQ WKH JHW LWKLQ VFHQW UDQJH RI PHWDO WKH EHFRPH H FLWHG DQG LPPHGLDWHO GDVK WR DUG WKH VRXUFH 5XVW PRQVWHUV FDQ VPHOO PHWDO XS WR IHHW D D ,I WKH UXVW PRQVWHU V DQWHQQDH WRXFK PHWDO GHWHUPLQHG E D VXFFHVVIXO DWWDFN UROO WKH PHWDO UXVWV 0DJLFDO LWHPV KDYH D FKDQFH RI EHLQJ XQDIIHFWHG HTXDO WR IRU HDFK SOXV D HDSRQ RU DUPRU KDV D FKDQFH RI QRW EH ing affected). Any affected metal rusts or corrodes and immediately falls WR SLHFHV WKDW DUH HDVLO HDWHQ DQG GLJHVWHG E WKH FUHDWXUH 0HWDO HDS RQV VWULNLQJ D UXVW PRQVWHU DUH DIIHFWHG MXVW DV LI WKH FUHDWXUH V DQWHQQDH KDG WRXFKHG WKHP 6KRXOG D QRQ HDSRQ PHWDOOLF PDJLFDO LWHP KDSSHQ WR PDNH FRQWDFW LWK D UXVW PRQVWHU WUHDW LW DV D PDJLFDO HDSRQ IRU SXUSRVHV RI GHWHUPLQLQJ KHWKHU RU QRW LW EUHDNV XS Rust monsters, being none too bright, stop pursuing a eeing party for RQH URXQG WR GHYRXU PHWDOOLF LWHPV VXFK DV D KDQGIXO RI LURQ VSLNHV D PDFH RU D KDPPHU LI WKH SDUW WKUR V WKHP EHKLQG 5XVW PRQVWHUV JR DIWHU IHUURXV PHWDOV VXFK DV LURQ VWHHO DQG PDJLFDO VWHHO DOOR V VXFK DV PLWKULO DQG DGDPDQWLWH 7KH FKRRVH VXFK PHWDOV RYHU YDOXDEOH PHWDOV VXFK DV FRSSHU JROG VLOYHU RU SODWLQXP ,Q IDFW WKH RXOG FRQWLQXH WR pursue a party that just dropped a stful of copper coins, for example, in KRSHV RI JHWWLQJ WKH PXFK SUHIHUUHG IHUURXV PHWDO RI DUPRU DQG HDSRQV 6RPHWLPHV FKDQFH D UXVW PRQVWHU LOO HYHQ SDXVH IRU RQH URXQG GXULQJ FRPEDW LQ RUGHU WR HDW 5XVW PRQVWHUV DUH QRW NQR Q IRU EHLQJ WDFWLFLDQV MXVW UDYHQRXVO KXQJU PHWDO HDWHUV )HHGLQJ WLPH DO D V WDNHV RQH URXQG UHJDUGOHVV RI WKH VL H RI WKH PHWDO PHDO

+DELWDW 6RFLHW 5XVW PRQVWHUV G HOO RQO LQ GDUN VXEWHUUDQHDQ SODFHV VXFK DV FDYHUQV DQG XQGHUJURXQG VWUXFWXUHV 7KH DUH QRW GLVSRVHG WR JURXSV RIWHQ D ODLU FRPSULVHV RQH RU W R UXVW PRQVWHUV LWK D FKDQFH RI HQFRXQWHULQJ D VLQJOH RIIVSULQJ KLFK DFWV DV D KDOI VWUHQJWK UXVW PRQ VWHU LWK D IXOO VWUHQJWK DSSHWLWH 7KHVH FUHDWXUHV KDYH EHHQ NQR Q WR UDQJH WKH OHQJWK DQG EUHDGWK RI DQ XQGHUJURXQG FRPSOH VHDUFKLQJ IRU VXSSOLHV RI PHWDO 7KRXJK LW LOO HDW UD RUH D UXVW PRQVWHU DO D V SUH fers the re ned, forged metal (just as a human would prefer fresh, ltered DWHU RYHU V DPS DWHU 7KH FUHDWXUH V UHODWLYHO LQRIIHQVLYH QDWXUH PDNHV LW DQ XQOLNHO WDUJHW 7KHUH KDYH EHHQ PDQ DFFRXQWV RI PDJHV DSSURDFKLQJ D UXVW PRQVWHU DQG WKH RQO UHDFWLRQ IURP WKH EHDVW DV D FXUVRU VQLII WKHQ D OHLVXUHO GHSDU WXUH DUYHV DQG JQRPHV NQR Q IRU PHWDO RUNLQJ DQG PLQLQJ KDYH QR V PSDWK IRU UXVW PRQVWHUV DQG LOO GR DQ WKLQJ WR JHW ULG RI WKHP 7KH RQO WUHDVXUH WR EH IRXQG LQ D UXVW PRQVWHU ODLU LV JHPV XVXDOO WKH VRUW XVHG IRU GHFRUDWLRQ RQ DUPRU RU V RUG SRPPHOV 5XVW PRQVWHUV KDYH QR JUDQG GHVLJQV RQO WKH LVK WR NHHS HOO IHG (FRORJ 5XVW PRQVWHUV KHOS LQ UHPRYLQJ PHWDOOLF MXQN DQG FOXWWHU IURP underground fastnesses. In fact, it is not unusual to nd a rust monster DQG D FDUULRQ FUD OHU RUNLQJ LQ D V PELRWLF UHODWLRQVKLS LWK WKH ODWWHU HDWLQJ WKH RUJDQLF OLWWHU DQG WKH IRUPHU FRQVXPLQJ WKH PHWDO FDVWRIIV

305

Sahuagin &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH 6DOW DWHU 8QFRPPRQ 7ULEDO 1LJKW Carnivore +LJK N; I, O, P, Q (×10), X, Y in lair /D IXO HYLO

6 RU VHH EHOR W SH 6HH EHOR 6HH EHOR 1LO 0 VRPH / 6WHDG

RU

HDSRQ

/LHXWHQDQW Chieftain: 420 3ULHVWHVV %DURQ 3ULQFH

Sahuagin are a vicious, predatory race of sh-men that live in warm coast DO DWHUV 7KH DUH KLJKO RUJDQL HG DQG JUHDWO HQMR UDLGLQJ VKRUH FRP PXQLWLHV IRU IRRG DQG VSRUW 7 SLFDO VDKXDJLQV DUH EODFNLVK JUHHQ RQ WKHLU EDFNV VKDGLQJ WR JUHHQ on their bellies, with black ns. Their great, staring eyes are deep, shining black. They have scaly skin, with webbed ngers and toes, and their mouths are lled with sharp fangs. About 1 in 216 sahuagin is a mutation with four XVDEOH DUPV 7KHVH VSHFLPHQV DUH XVXDOO EODFN VKDGLQJ WR JUD )HPDOHV DUH LQGLVWLQJXLVKDEOH IURP PDOHV H FHSW WKDW WKH DUH VOLJKWO VPDOOHU +DWFKOLQJV DUH D OLJKW JUHHQ FRORU EXW WKH GDUNHQ DQG DWWDLQ IXOO JUR WK DSSUR LPDWHO RQH WR W R PRQWKV DIWHU KDWFKLQJ 6DKXDJLQ VSHDN WKHLU R Q WRQJXH &RPEDW 7KRXJK WKH HDU QR DUPRU WKHLU VFDOHV DUH WRXJK DQG HTXDO WR AC 5. Sahuagin wear a harness to carry their personal gear and weapons. A group of these creatures is typically armed as follows: Heavy crossbow & dagger Spear & dagger Trident, net & dagger 6SHDUV DUH XVHG RQO DV WKUXVWLQJ HDSRQV 1HWV DUH VHW LWK GR HQV RI KRRNV WKDW PDNH HVFDSH YLUWXDOO LPSRVVLEOH IRU XQDUPRUHG YLFWLPV RU FUHDWXUHV QRW DEOH WR JUDVS DQG WHDU LWK D 6WUHQJWK RI RU JUHDWHU 1HWV DUH UHSODFHG E WKUHH MDYHOLQV KHQ WKH EDQG IRUD V RQWR ODQG 7KH crossbows re a maximum of 30 feet underwater and normal ranges on WKH VXUIDFH 7ULGHQWV KDYH WKUHH XVHV WR VSHDU VPDOO SUH WR SLQ SUH WUDSSHG LQ QHWV DQG WR KROG WKUHDWHQLQJ RSSRQHQWV DW ED 6DKXDJLQ DUH HOO HTXLSSHG WR DWWDFN HYHQ LWKRXW HDSRQV IRU WKHLU webbed hands each end in long, sharp claws that can in ict 1-2 points of GDPDJH SHU DWWDFN 7KHLU SR HUIXO UHDU OHJV DUH OLNH LVH WDORQHG DQG LI they kick an opponent with them, they in ict 1d4 points of damage with HDFK KLW IURP HLWKHU IRRW 7KH VKDUS WHHWK RI WKH VDKXDJLQ FDXVH G SRLQWV RI GDPDJH LI D ELWH LV VFRUHG RQ D YLFWLP 7KXV LW LV SRVVLEOH IRU DQ XQDUPHG sahuagin to attack three or ve times in a melee round causing 1-2/1-2/1-4 DQG DQ H WUD LI WKH OHJV FDQ UDNH 7KH H HV DQG HDUV RI WKHVH PRQVWHUV DUH SDUWLFXODUO NHHQ 7KH FDQ VHH IRU IHHW XQGHU DWHU DW GHSWKV RI XS WR IHHW )RU HDFK IHHW RI JUHDWHU GHSWK WKHLU YLVLRQ LV UHGXFHG E IHHW H J KHQ IHHW GHHS WKH FDQ VHH IHHW KHQ IHHW GHHS WKH FDQ VHH IHHW 7KHLU

HDUV DUH VR VKDUS DV WR EH DEOH WR GHWHFW WKH FOLQNLQJ RI PHWDO DW RQH PLOH RU D ERDW RDU VSODVKLQJ DW W LFH WKDW GLVWDQFH A band of sahuagin is always led by a chieftain. He has one lieuten DQW IRU HYHU WHQ PHPEHUV RI WKH JURXS 7KH FKLHIWDLQ KDV +LW LFH and his lieutenants have 3 + 3 Hit Dice. All are in addition to the normal VDKXDJLQ LQ WKH JURXS :KHQ UDLGLQJ YLOODJHV VDKXDJLQ DWWDFN HQ PDVVH LWK OHDGHUV LQ WKH second rank. As long as there is no truly spirited resistance, they continue LQ WKHLU SOXQGHU DQG YLROHQFH 8QGHU DWHU LQ WKHLU QDWXUDO HOHPHQW WKH VDKXDJLQ DUH IDU PRUH FRQ dent. Using the three-dimensional aspect of underwater ghting, they VRPHWLPHV GLYH GR Q RQ D JURXS RI XQGHU DWHU H SORUHUV FRPLQJ LQ IURP EHKLQG DQG V RRSLQJ GR Q DQG SDVW WKHP GURSSLQJ QHWV RQ WKHLU LQWHQGHG YLFWLPV :KHQ VDKXDJLQ DWWDFN VKLSV WKH V DUP XS IURP DOO VLGHV DQG WU WR RYHU KHOP LWK QXPEHUV 7KH RIWHQ JUDE WKHLU RSSRQHQWV DQG KXUO WKHP LQWR WKH VHD KHUH DW OHDVW D IRXUWK RI WKH UDLGLQJ SDUW OXUNV DLWLQJ IRU VXFK DQ DFWLRQ RU DV UHLQIRUFHPHQWV 6RPH OHDGHUV FDUU D FRQFK VKHOO KLFK KHQ VRXQGHG JLYHV WKH VLJQDO IRU WKH JURXS RI VDKXDJLQ LQ UHVHUYH WR HQWHU WKH IUD 6DKXDJLQ KDYH DQ DOPRVW SDUDO LQJ IHDU RI VSHOOFDVWHUV 7KH GLUHFW WKHLU VWURQJHVW DWWDFNV WR DUG DQ RQH KR XVHV VSHOOV RU VSHOO OLNH SR HUV VXFK DV WKH IXQFWLRQV RI VRPH PDJLFDO LWHPV 7KHLU VDYLQJ WKUR V YV re-based spells suffer a –2 penalty, and they receive an additional point RI GDPDJH SHU GLH RI GDPDJH IURP VXFK DWWDFNV +DELWDW 6RFLHW The sahuagin are sometimes referred to as “sea devils” or “devil men of the deep.” They dwell in warm salt waters at depths of WR IHHW 6DKXDJLQ DUH SUHGDWRU LQ WKH H WUHPH DQG WKH SRVH D WKUHDW WR DOO OLYLQJ WKLQJV EHFDXVH WKH NLOO IRU VSRUW DQG SOHDVXUH DV HOO DV IRU IRRG 7KH DEKRU IUHVK DWHU 7KH GLVOLNH OLJKW DQG EULJKW OLJKW VXFK DV WKDW FUHDWHG E D R L L VSHOO LV KDUPIXO WR WKHLU H HV 7KH VRFLDO VWUXFWXUH RI WKH VDKXDJLQ LV EDVHG XSRQ UXOH E D NLQJ KR KROGV FRXUW LQ D YDVW FLW GHHS EHQHDWK WKH DYHV 7KLV RYHUORUG V

306

Sahuagin GRPDLQ LV GLYLGHG LQWR QLQH SURYLQFHV HDFK UXOHG E D SULQFH (DFK SULQFH KDV G QREOHV XQGHUQHDWK KLP (DFK QREOH FRQWUROV WKH small groups of sahuagin dwelling in his ef. The sahuagin worship a JUHDW GHYLO VKDUN 6DKXDJLQ SULHVWV DERYH WK OHYHO DUH YHU UDUH 7KH NLQJ LV VXSSRVHG WR G HOO LQ D FLW VRPH KHUH DW WKH JUHDWHVW GHSWK WKDW D VDKXDJLQ FDQ H LVW 7KLV SODFH LV VXSSRVHGO EXLOW LQ DQ XQGHUVHD FDQ RQ LWK SDODFHV DQG G HOOLQJV EXLOW DORQJ HLWKHU IDFH 7KHUH IXOO RI WKHVH PRQVWHUV OLYH QRW FRXQWLQJ WKH NLQJ V UHWLQXH RI TXHHQV FRQFXELQHV QREOHV JXDUGV HWF VDLG WR QXPEHU RU PRUH 7KH VDKXD JLQ NLQJ LV UHSRUWHG WR EH RI HQRUPRXV VL H +LW LFH KLW SRLQWV DQG RI JUHDWHVW HYLO 7KH NLQJ LV DO D V DFFRPSDQLHG E QLQH QREOH JXDUGV +LW LFH DQG WKH HYLO KLJK SULHVWHVV RI DOO VDKXDJLQ +LW LFH LWK LWV UHWLQXH RI QLQH XQGHUSULHVWHVVHV WK OHYHO FOHULFV ,I VDKXDJLQ DUH HQFRXQWHUHG LQ WKHLU ODLU WKHUH DUH WKH IROOR LQJ DG GLWLRQDO VDKXDJLQ EDURQ +LW LFH 1LQH JXDUGV +LW LFH 3d4 × 10 females (2 Hit Dice) 1d4 × 10 hatchlings (1 Hit Die) 2d4 × 10 eggs Also, there is a 10% chance per 10 male sahuagin that there is an evil SULHVWHVV DQG G DVVLVWDQW SULHVWHVVHV IRU WKH UHOLJLRXV OLIH RI WKHVH FUHD WXUHV LV GRPLQDWHG E WKH IHPDOHV ,I D SULHVWHVV LV LWK WKH JURXS LQ WKH ODLU LW LV RI G OHYHO DELOLW DQG WKH OHVVHU FOHULFV DUH UG RU WK OHYHO 7KHUH DUH DO D V G VKDUNV LQ D VDKXDJLQ ODLU 6DKXDJLQ DUH DEOH WR PDNH WKHVH PRQVWHUV REH VLPSOH RQH RU W R RUG FRPPDQGV :KHQHY HU D VDKXDJLQ ODLU LV HQFRXQWHUHG WKHUH LV D FKDQFH WKDW LW LV WKH VWURQJ KROG RI D SULQFH 7KH SULQFH KDV +LW LFH SOXV QLQH JXDUGV RI FKLHIWDLQ VWUHQJWK 7KHUH DUH DOVR RQH WK OHYHO VDKXDJLQ HYLO KLJK SULHVWHVV DQG IRXU WK OHYHO XQGHUSULHVWHVVHV 7KH QXPEHUV RI PDOHV IHPDOHV KDWFKOLQJV DQG HJJV LQ D SULQFH V ODLU DUH GRXEOH WKH QXPEHUV JLYHQ DERYH 7KHUH DUH G VKDUNV SUHVHQW DW DOO WLPHV 6DKXDJLQ ODLUV DUH DFWXDO YLOODJHV RU WR QV FRQVWUXFWHG RI VWRQH 7KH EXLOGLQJV DUH GRPHG DQG WKH VHD HHG DQG VLPLODU PDULQH SODQWV JUR LQJ DURXQG DQG RQ WKHVH EXLOGLQJV PDNH WKHP KDUG WR GHWHFW )H SHUVRQV KDYH VXUYLYHG FDSWXUH E WKH VDKXDJLQ IRU SULVRQHUV are usually quickly tortured and eaten. Any creatures taken alive from UDLGV RU LQWHUFHSWLQJ XQ HOFRPH YLVLWRUV DUH EURXJKW WR WKH VDKXDJLQV lair and con ned in cells. Although sahuagin are able to stay out of water for up to four hours, there is no air in the con nement areas LQ WKH W SLFDO YLOODJH EXW LQ WKH WR QV RI WKH QREOHV WKHUH DUH VSHFLDO TXDUWHUV WR PDLQWDLQ DLU EUHDWKLQJ FUHDWXUHV 7KH VDKXDJLQ VHW DVLGH a few prisoners to torture and provide sport—typically a ght to the GHDWK EHW HHQ W R GLIIHUHQW FUHDWXUHV LQ DQ DUHQD 7KH EXON RI FDSWLYHV DUH VLPSO NLOOHG DQG HDWHQ ,W LV VHOGRP WKDW DQ SULVRQHU HVFDSHV DO though the sahuagin nd sport in allowing captives to think that they KDYH IRXQG IUHHGRP RQO WR EH HQFLUFOHG E VDGLVWLF JXDUGV KLOH D VFKRRO RI VKDUNV PRYHV LQ IRU WKH NLOO

307

7KH VDKXDJLQ DUH FUXHO DQG EUXWDO DQG WKH VWURQJHVW DO D V EXOO WKH weaker. Any injured, disabled, or in rm specimen is slain and eaten by WKHVH FDQQLEDOLVWLF PRQVWHUV (YHQ LPSHUIHFW KDWFKOLQJV DUH GHDOW LWK LQ WKLV IDVKLRQ 7KLV VWULFW OD KDV GHYHORSHG D VWURQJ UDFH KR HYHU DQG DQ OHDGHU LV VXEMHFW WR D FKDOOHQJH 6DKXDJLQ QHYHU VWRS JUR LQJ DOWKRXJK WKH JUR YHU VOR O DQG GHDWK FRPHV WR PRVW EHIRUH WKH HDUV DOOR JUR WK WR ODUJH VL H /HDGHUV DUH DO D V WKH ODUJHVW DQG VWURQJHVW ,W LV UHSRUWHG WKDW WKH QLQH VDKXDJLQ SULQFHV DUH HDFK RI WKH IRXU DUPHG VRUW DV LV WKH NLQJ ,Q DQ HYHQW WKH ORVHU RI D FKDOOHQJH LV DO D V VODLQ HLWKHU GXULQJ FRPEDW RU DIWHU DUG 6RPHWLPHV WKH ORVHU LQGV XS DV WKH PDLQ FRXUVH DW WKH YLFWRU IHDVW XHOV DUH IRXJKW LWKRXW HDSRQV RQO IDQJ DQG FOD EHLQJ SHUPLWWHG 7KH VDKXDJLQ DUH FKURQLFOHG EHFDXVH RI WKHLU JUHDW HYLO KDYLQJ WLPH DQG DJDLQ UDLGHG WKH ODQG GHVRODWLQJ KROH FRDVWV DQG GHVWUR LQJ SDVVLQJ VKLSV FRQWLQXDOO 7KH H DFW RULJLQ RI WKH VDKXDJLQ LV XQNQR Q ,W LV VXJ JHVWHG WKDW WKH HUH FUHDWHG IURP D QDWLRQ RI SDUWLFXODUO HYLO KXPDQV E WKH PRVW SR HUIXO OD IXO HYLO JRGV LQ RUGHU WR SUHVHUYH WKHP KHQ WKH JUHDW GHOXJH FDPH XSRQ WKH HDUWK 6RPH VDJHV FODLP WKDW WKH DUH GHJHQHU DWH KXPDQV KR IRUPHUO G HOW RQ WKH VHDFRDVWV KRVH HYLO DQG GHSUDY ity was so great that they eventually devolved into sh-folk and sought WKH GDUNQHVV RI WKH RFHDQ GHSWKV 7KH WULWRQV KR HYHU DUH SXUSRUWHG WR KDYH EHOLHYHG WKDW VDKXDJLQ DUH GLVWDQWO UHODWHG WR VHD HOYHV FODLPLQJ WKDW WKH GUR VSD QHG WKH VDKXDJLQ 6DKXDJLQ UDQJH DV IDU DV PLOHV IURP WKHLU ODLUV 0RVW RI WKHLU ODLUV DUH ORFDWHG G PLOHV IURP FRDVWDO VKRUHV 6RPH RI WKHVH FUHDWXUHV HQMR FROOHFWLQJ SHDUOV DQG FRUDO IRUPDWLRQV IDVKLRQLQJ WKHP LQWR MH HOU 7KLV MH HOU LV RUQ DV D VWDWXV V PERO 7KH DUH IRQG RI HDOWK KLFK they use as a measure of in uence, and for sacri ce to the deities that WKH RUVKLS LQ H FKDQJH IRU JUDQWHG SR HUV DQG RWKHU IDYRUV 0RVW RI WKH WUHDVXUH IRXQG LQ D VDKXDJLQ ODLU EHORQJHG WR IRUPHU YLFWLPV 7KHUH LV XVXDOO D KLJK FRQFHQWUDWLRQ RI DWHU UHODWHG LWHPV VXFK DV PDJLFDO ERDWV WULGHQWV KHOPV SRWLRQV QHFNODFHV HWF 7KHVH HUH JDLQHG IURP DGYHQWXU HUV KR H SORUHG XQGHU DWHU WRR FORVH WR WKH VDKXDJLQ FRPPXQLW 7KHVH FUHDWXUHV DQW QRWKLQJ OHVV WKDQ IXOO FRQWURO RI WKH VHD FRDVWV FRO OHFWLQJ DV PXFK HDOWK DQG SR HU DV SRVVLEOH LQ WKH SURFHVV KLOH PDLQ WDLQLQJ WKH VHFUHF RI WKHLU ODLUV ORFDWLRQV 7KRVH KR DWWHPSW HVFDSH DUH REVHVVLYHO KXQWHG GR Q IRU IHDU WKDW WKH IRUPHU SULVRQHUV PD UHYHDO WKH ORFDWLRQ RI WKH VDKXDJLQV FLW (FRORJ 6DKXDJLQ YHQWXUH DVKRUH RQ GDUN PRRQOHVV QLJKWV WR UDLG DQG SOXQGHU KXPDQ FRDVWDO WR QV 7KH KDWH HYHQ WKH HYLO L LW DFKLWO DQG RQO VKDUNV DUH EHIULHQGHG E WKHP 7KH IHXGV DQG RXWULJKW DUIDUH EHW HHQ WKH VDKXDJLQ DQG L LW DFKLWO KDYH LQGLUHFWO FRQWULEXWHG WR SUHYHQWLQJ WKH DVFHQGDQF RI WKH VSHOOFDVW LQJ PDQWD UD OLNH UDFH 6DKXDJLQ DUH DOVR IRQG RI HDWLQJ JLDQW VTXLG DQG NUDNHQ 7KHLU KXQWLQJ RI WKHVH PRQVWHUV RI WKH GHHS KDV NHSW WKH VTXLG and kraken numbers down to a safe level. Conversely, these beasts enjoy HDWLQJ VDKXDJLQ KLFK SUHYHQWV WKH VDKXDJLQ IURP RYHUUXQQLQJ FRDVWDO DUHDV 2I DOO WKH VHD G HOOLQJ UDFHV WULWRQV VHD HOYHV GROSKLQV DQG KLSSR FDPSL DUH WKH PRVW LPSODFDEOH HQHPLHV RI WKH VDKXDJLQ ,Q IDFW WKH IH DLU EUHDWKHUV WKDW KDYH HVFDSHG WKH VDKXDJLQ R H WKHLU IUHHGRP WR VXFK EHLQJV WKDW EUDYHO DLGHG WKH FDSWLYHV

Satyr &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6DW U 7HPSHUDWH V OYDQ RRGODQGV 8QFRPPRQ %DQG Any 2PQLYRUH 9HU , 6 ; 1HXWUDO G

.RUUHG 7HPSHUDWH IRUHVW DQG V OYDQ VHWWLQJV 9HU UDUH Clan Any 2PQLYRUH 9HU ( Chaotic neutral

RU E HDSRQ 6HH EHOR 6HH EHOR

G HDSRQ 6HH EHOR 6HH EHOR

0 WDOO (OLWH

6 WDOO (OLWH

RU E

Also called fauns, satyrs are a pleasure loving race of half-human, halfJRDW FUHDWXUHV 7KH V PEROL H QDWXUH V FDUHIUHH D V 6DW UV KDYH WKH WRUVR KHDG DQG DUPV RI D PDQ DQG WKH KLQG OHJV RI D JRDW 7KH KXPDQ KHDG LV VXUPRXQWHG E W R VKDUS KRUQV WKDW SRNH WKURXJK WKH VDW U V FRDUVH FXUO KDLU 7KH VNLQ RI WKH XSSHU ERG UDQJHV IURP WDQ WR OLJKW brown, with rare individuals (1%) with red skin. A satyr’s hair is medium UHGGLVK RU GDUN EUR Q 7KH KRUQV DQG KRRYHV DUH EODFN Satyrs have their own tongue and can speak elven and Common. Satyrs OLYLQJ QHDU FHQWDXUV DUH OLNHO WR EH IULHQGO LWK WKHP DQG VSHDN WKHLU ODQJXDJH 5DUHO VDW UV DUH IRXQG LWK NRUUHG &RPEDW 6DW UV KDYH NHHQ VHQVHV VR WKH JDLQ D ERQXV RQ VXUSULVH UROOV 7KH FDQ EH DOPRVW VLOHQW DQG FDQ EOHQG LWK IROLDJH VR DV WR EH undetectable; this gives opponents a –2 penalty to surprise rolls. Satyrs KDYH LQIUDYLVLRQ WR D GLVWDQFH RI IHHW A satyr attacks by butting with its sharp horns. Some (20%) use +1 PDJLFDO HDSRQV HVSHFLDOO ORQJ RU VKRUW V RUGV GDJJHUV RU VKRUW ER V %HIRUH UHVRUWLQJ WR FRPEDW D VDW U RIWHQ SOD V D WXQH RQ LWV SLSHV DQ LQ VWUXPHQW RQO D VDW U FDQ XVH SURSHUO 8VLQJ WKHVH SLSHV WKH VDW U FDQ FDVW charm, sleep, RU I DIIHFWLQJ DOO LWKLQ IHHW XQOHVV WKH PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO Usually, only one satyr per band has pipes. If comely females (Cha ULVPD DUH LQ D JURXS PHW E VDW UV WKH SLSLQJ LOO EH WR charm. 6KRXOG WKH LQWUXGHUV EH UHODWLYHO LQRIIHQVLYH WKH SLSLQJ FDVWV sleep, DQG WKH VD W UV VWHDO DOO RI WKH YLFWLPV FKRLFH IRRG DQG GULQN DV HOO DV HDSRQV YDOXDEOHV DQG PDJLFDO LWHPV ,I LQWUXGHUV DUH KRVWLOH WKH SLSLQJ LV XVHG WR cause fear. The effects of the piping lasts 1d6 hours or until dispelled. Any FUHDWXUH WKDW VDYHV YV SLSLQJ LV QRW DIIHFWHG E DGGLWLRQDO PXVLF IURP WKH same pipes in that encounter. A bard’s singing can nullify the pipe’s music EHIRUH LW WDNHV HIIHFW +DELWDW 6RFLHW 6DW UV DUH LQWHUHVWHG RQO LQ VSRUW IUROLFNLQJ SLSLQJ FKDVLQJ RRG Q PSKV DQG RWKHU SOHDVXUHV 7KH UHVHQW LQWUXVLRQV DQG drive away any creature that offends them. A lucky wanderer may stum EOH RQ D RRGODQG FHOHEUDWLRQ KLFK LOO FRQWDLQ DQ HTXDO QXPEHU RI GU DGV DQG IDXQV SOXV G RWKHU RRGODQG FUHDWXUHV DQG D FKDQFH RI G FHQWDXUV 6WUDQJHUV DUH HOFRPHG RQO LI WKH FRQWULEXWH VRPH JRRG IRRG DQG GULQN HVSHFLDOO VXSHULRU JS SHU ERWWOH LQHV 6XFK LQH FDQ DOVR EH XVHG WR OXUH RU EULEH VDW UV ,I D JURXS LQFOXGHV HOYHV WKH KDYH D EHWWHU FKDQFH RI EHLQJ HOFRPHG 7KHVH FHOHEUDWLRQV ODVW DOO QLJKW LQ DUP PRQWKV LWK QH FRPHUV DN LQJ XS WKH QH W PRUQLQJ LWK PDVVLYH KHDGDFKHV PLQXV D IH YDOXDEOHV DQG QRW D RRGODQG FUHDWXUH QRU WKHLU WUDFNV WR EH IRXQG

6K LQJ D D IURP WKH WUDSSLQJV RI DQ RUJDQL HG VRFLHW D FRORQ RI VDW UV XVXDOO LQFOXGHV RXQJ QXPEHULQJ RI WKH DGXOWV 6DW UV OLYH LQ FRPIRUWDEOH FDYHV DQG KROOR WUHHV 7KHUH DUH QR IHPDOH VDW UV DQG VDJHV EHOLHYH WKDW GU DGV DUH WKH IHPDOH FRXQWHUSDUWV RI WKH VDW U DQG WKDW VDW UV PDWH LWK GU DGV WR SURGXFH PRUH VDW UV DQG GU DGV 6DW UV VKDUH WKH GU DGV DIIHFWLRQ IRU KXPDQV RI WKH RSSRVLWH VH EXW D IHPDOH FKDUPHG E D VDW U PLJKW UHWXUQ DIWHU G HHNV FKDQFH (FRORJ 6DW UV LQ V OYDQ RRGODQGV NHHS JDPH DQLPDO SRSXODWLRQV DW QRUPDO OHYHOV WKH QHYHU KXQW WR H FHVV RU GHVSRLO SODQWV .RUUHG 7KLV VPDOO GDQFH ORYLQJ UHODWLYH RI WKH VDW U ORRNV PXFK OLNH LWV FRXVLQV but lacks horns, and has wildly owing beard and hair. Korred smell OLNH SLQH WUHHV DQG IUHVK HDUWK 7KH XVXDOO HDU OHDWKHU EULWFKHV FDUU ODUJH OHDWKHU SRXFKHV DQG LHOG RDNHQ FXGJHOV 7KH KDYH ORXG YRLFHV DQG VSHDN WKHLU R Q ODQJXDJH SOXV WKRVH RI VDW UV GU DGV FHQWDXUV DQG HOYHV D IH HYHQ VSHDN GUXLGLF .RUUHG KDYH 6WUHQJWK 7KH KXUO ERXOGHUV XS WR IHHW GDPDJH 2d8), or use cudgels (1d6 damage), shears (1d4 damage), or sts (1d2 dam DJH JDLQLQJ D WR GDPDJH EHFDXVH RI WKHLU 6WUHQJWK .RUUHG FDQ HDYH WKHLU KDLU LQWR HQWDQJOLQJ URSHV DQG VQDUHV LQ G rounds. Such ropes have AC 1, 5 hp, and a movement rate of 3. Anyone DWWDFNHG E WKH URSHV PXVW PDNH D VDYLQJ WKUR YV VSHOOV RU EH HQWDQJOHG 7KH URSHV VRPHWLPHV JXDUG VSHFLDO DUHDV A korred may use its magical WKUHH WLPHV SHU GD XQOHVV LW LV QXO li ed by a bard’s singing, all within 60 feet must roll above their Charisma VFRUH RU EH VWXQQHG IRU G URXQGV .RUUHG FDQ DOVR XVH WKH IROOR LQJ DELOLWLHV DW LOO RQH SHU URXQG stone shape, animate rock, stone door WHOHSRUW shatter rock, transmute rock to mud, DQG stone tell. .RUUHG GR QRW WROHUDWH RXWVLGHUV H FHSW IRU UDUH UDQJHUV GUXLGV DQG HOYHV (YHQ WKHVH PXVW QRW LQWHUUXSW WKH HHNO NRUUHG GDQFH 7KRVH KR LQWHUUXSW PXVW PDNH D VDYLQJ WKUR YV VSHOOV RU GDQFH WKHPVHOYHV ORVLQJ G KS SHU URXQG XQWLO GHDG RU UHVWUDLQHG RU XQWLO WKH NRUUHG VWRS SOD LQJ DQG GDQFLQJ .RUUHG SRXFKHV FRQWDLQ KDLU VKHDUV DQG RWKHU LWHPV 7KHVH LWHPV WXUQ to gold (5d4 × 10 gp value) if sprinkled with holy water. A korred will not YROXQWDULO JLYH XS WKLV SRXFK

308

Scorpion &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

/DUJH :DUP LOGHUQHVV DQG VXEWHUUDQHDQ DUHDV 8QFRPPRQ 6 DUP Any Carnivore 1RQ

+XJH :DUP LOGHUQHVV DQG VXEWHUUDQHDQ DUHDV Common 6 DUP Any Carnivore 1RQ

*LDQW :DUP LOGHUQHVV DQG VXEWHUUDQHDQ DUHDV 8QFRPPRQ 6 DUP Any Carnivore 1RQ

1HXWUDO

1HXWUDO

1HXWUDO

3RLVRQ VWLQJ 1LO 1LO 6 ORQJ Average (8)

3RLVRQ VWLQJ 1LO 1LO 0 ORQJ Average (10)

3RLVRQ VWLQJ 1LO 1LO 0 ORQJ 6WHDG

*LDQW VFRUSLRQV DUH YLFLRXV SUHGDWRUV WKDW OLYH DOPRVW DQ KHUH LQFOXG LQJ UHODWLYHO FROG SODFHV VXFK DV GXQJHRQV WKRXJK WKH IDYRU GHVHUWV DQG DUP ODQGV 7KHVH FUHDWXUHV DUH JLDQW YHUVLRQV RI WKH QRUPDO LQFK ORQJ VFRUSLRQ IRXQG LQ GHVHUW FOLPHV 7KH JLDQW VFRUSLRQ KDV D JUHHQ FDUDSDFH DQG HOOR LVK JUHHQ OHJV DQG SLQFHUV 7KH VHJPHQWHG WDLO LV EODFN LWK D YLFLRXV VWLQJHU RQ WKH HQG 7KHUH LV D ELWWHU VPHOO DVVRFLDWHG LWK WKH VFRUSLRQ KLFK SUREDEO FRPHV IURP WKH YHQRP 7KH PDNH DQ XQQHUYLQJ VFUDEEOLQJ VRXQG DV WKH WUDYHO across dungeon oors. &RPEDW 7KH JLDQW VFRUSLRQ LV OLNHO WR DWWDFN DQ FUHDWXUH WKDW DS proaches. The creature has a hard, chitinous carapace that gives it Armor Class 3. This monster attacks by grabbing prey with its two huge pincers, in icting 1-10 points of damage each, while it lashes forward with its tail to sting. Thus, it can ght three opponents at once. If a giant scorpion man ages to grab a victim in a pincer, it will automatically in ict 1-10 points RI GDPDJH HDFK URXQG XQWLO LW UHOHDVHV WKH YLFWLP 7KH YLFWLP KDV EXW RQH FKDQFH WR HVFDSH ,I KH FDQ PDNH KLV bend bars/lift gates UROO KH LOO HVFDSH WKH FOD +R HYHU WKLV FDQ EH WKH FKDUDFWHU V RQO DFWLRQ WKDW URXQG DQG LW FDQ EH WULHG RQO RQFH SHU FRPEDW ,I WKH VWLQJ LV HPSOR HG DJDLQVW DQ XQWUDSSHG YLFWLP DQ DWWDFN UROO LV UHTXLUHG IRU D VXFFHVVIXO DWWDFN EXW D WUDSSHG FKDUDFWHU LV DXWRPDWLFDOO VWUXFN E DQ VWLQJ DWWDFN GLUHFWHG DW KLP LWK QR DWWDFN UROO UHTXLUHG The sting in icts 1-4 points of damage and the victim must save versus SRLVRQ RU GLH WKH QH W URXQG W SH ) 1RWH WKDW VFRUSLRQV DUH QRW LPPXQH WR WKHLU R Q SRLVRQ ,I D VFRUSLRQ LV UHGXFHG WR RU KLW SRLQWV LW LOO JR LQWR D VWLQJLQJ IUHQ VWLQJLQJ HYHU WKLQJ LQ VLJKW JDLQLQJ W R DWWHPSWV WR KLW SHU URXQG LWK RQO WKH WDLO 6ODLQ FUHDWXUHV DUH GUDJJHG WR WKH VFRU SLRQ V EXUUR WR EH HDWHQ

/DUJH DQG +XJH 6FRUSLRQV 2IWHQ IRXQG LQ GXQJHRQV DQG LOGHUQHVVHV WKHVH FUHDWXUHV DUH PHUHO smaller versions of the giant scorpion. Colors range from tan to brown to black, and rumors persist of rare white scorpions deep underground. All DWWDFN LWK SLQFHUV DQG WDLO VWLQJHU ,I VWUXFN E WKH VWLQJHU WKH YLFWLP PXVW VDYH YHUVXV SRLVRQ RU GLH WKH QH W URXQG +R HYHU WKH SRLVRQ RI WKH ODUJH scorpion is weaker than normal (type A, 15/0 points damage), giving the YLFWLP D RQ KLV VDYLQJ WKUR +XJH VFRUSLRQV KDYH GHDGO W SH ) SRL VRQ DQG FDQ SLQ D YLFWLP LQ D D VLPLODU WR WKH JLDQW VFRUSLRQ EXW LWK the huge scorpion, the victim can still ght back. It is not unusual to see scorpions of various sizes ghting with each other.

+DELWDW 6RFLHW *LDQW VFRUSLRQV OLYH LQ XQGHUJURXQG EXUUR V RU GXQ JHRQV (DFK ODLU PD KDYH G VFRUSLRQ HJJV 7KHVH EHDVWV HDW DQ living creature that is unfortunate enough to stray too close to their lair. Any WUHDVXUH IRXQG FRPHV IURP WKH ERGLHV RI KXPDQ RU GHPLKXPDQ YLFWLPV WKDW have been dragged here to be consumed. Armor is rarely found intact, since WKH VFRUSLRQ LOO VXUHO KDYH XVHG LWV SLQFHUV WR FXW XS LWV SUH (FRORJ 7KHVH EL DUUH LQVHFWV FRQWULEXWH WR WKH HFRV VWHP E IHHGLQJ RQ RWKHU JLDQW YHUVLRQV RI LQVHFWV VXFK DV VSLGHUV DQG DQWV 7KH WKHPVHOYHV DUH prey for purple worms and other huge, subterranean creatures. Alchemists DQG DVVDVVLQV SUL H WKH VFRUSLRQ V YHQRP EHFDXVH RI LWV SRWHQF

309

Sea Lion &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Coastal marine 8QFRPPRQ 3DFNV D Carnivore 6HPL % 1HXWUDO

6

0DXOLQJ 1LO 1LO / ORQJ 6WHDG

LWK WDLO

A sea lion is a fearsome creature with the head and forepaws of a lion and the body and tail of a sh. &RPEDW Sea lions are ferocious and dif cult to deal with. They are very WHUULWRULDO DQG XVXDOO DWWDFN DQ WKLQJ WKDW HQWHUV WKHLU GRPDLQV QR PDW WHU KDW WKH VL H 7KHLU YLFLRXV WHHWK DQG KXJH SD V DUH D PDWFK HYHQ IRU PRVW VKDUNV KLFK WKH KDWH DERYH DOO RWKHU FUHDWXUHV 6HD OLRQV PXVW DWWDFN WKH VDPH RSSRQHQW LWK SD V DQG WHHWK DQG FDQQRW GLYLGH DWWDFNV Any creature hit by both paw attacks in the same round is being mauled. 0DXOHG FUHDWXUHV FDQQRW DWWDFN LI WKH KDYH QRW DOUHDG GRQH VR WKDW URXQG DQG PXVW UROO D VXFFHVVIXO RSHQ GRRUV UROO WR IUHH WKHPVHOYHV :KHQ PDXOLQJ D FUHDWXUH WKH OLRQ IROOR V XS LWK D ELWH DWWDFN LWK D ERQXV WR WKH DWWDFN UROO FDXVLQJ GRXEOH GDPDJH LI VXFFHVVIXO The head of a sea lion, with its thick mane, is treated as AC 5, while the rest of its scaly body is AC 3. Sea lions are very dif cult to raise in captivity, but can become the best DQG PRVW OR DO RI VWHHGV ,Q IDFW WKH DUH DUJXDEO WKH PRVW SR HUIXO PRXQWDEOH FUHDWXUH EHQHDWK WKH DYHV 7KH DUH YHU XVHIXO DV JXDUGLQJ DQG KXQWLQJ EHDVWV VLQFH WKHLU WUHPHQGRXV URDU FDQ EH KHDUG IRU XS WR PLOHV XQGHU DWHU SURYLGLQJ DPSOH WLPH WR SUHSDUH IRU DQ DWWDFN RU WR VHQG KHOS 7KH DUH QRW DV VNLOOIXO V LPPHUV DV DUH VHD KRUVHV WKH DUH the underwater equivalents of Maneuverability Class B creatures. +DELWDW 6RFLHW 6HD KRUVHV DQG VHD OLRQV DOPRVW QHYHU HQFRXQWHU RQH DQ RWKHU DV VHD OLRQV SUHIHU WR G HOO LQ WKH VKDOOR FRDVWDO UHJLRQV KLOH VHD KRUVHV GHOYH WKH GHHSV 7KLV LV SULPDULO GXH WR WKHLU UHVSHFWLYH GLHWDU GLIIHUHQFHV 6HD KRUVHV HDW SODQNWRQ KLOH VHD OLRQV HDW DQ W SH RI PHDW be it a sh, dinosaur, or wandering herd animals caught drinking at the DWHU V HGJH 6HD OLRQV DUH QRW DIUDLG RI ODQG DQG LW LV QRW XQKHDUG RI IRU VHD OLRQV WR GUDJ WKHPVHOYHV D IH GR HQ DUGV XS WKH EHDFK LQ VHDUFK RI PHDOV :KLOH WKHVH DWWDFNV DUH UDUH LQGHHG WKH UHSRUWV RI VHD OLRQV LQ WKH YLFLQLW GRHV WHQG WR IRVWHU PRUH IHDU DPRQJ WKH JHQHUDO SRSXODFH WKDQ D VLPSOH VKDUN DWWDFN GRHV %XW LQ D RUOG RI NUDNHQV GLQRVDXUV DQG YDP SLUHV VHD OLRQV DUH D UHODWLYHO PLQRU WKUHDW 6HD OLRQV URDP WKH VHDV LQ SDFNV KDW PLJKW EH FDOOHG D SULGH RI OL RQV RQ ODQG 7KH VWURQJHVW RQH XVXDOO LWK PD LPXP KLW SRLQWV LV WKH OHDGHU ,Q D VHD OLRQ SDFN ERWK VH HV KXQW DQG FDUH IRU RXQJ EXW WKH PDOHV DUH VXSHULRU KXQWHUV VRPHWKLQJ WKDW GLIIHUHQWLDWHV WKHP IURP WKHLU ODQG EDVHG FRXVLQV

While sea lions rarely travel anywhere with speci c goals in mind, they GR VRPHWLPHV WHDP XS WR DLG RWKHU SDFNV RI OLRQV XVXDOO KHQ WKH URDP FORVH HQRXJK WR KHDU WKH FROOHFWLYH EHOOR LQJ RI WKHLU FRPUDGHV %XW WHU ULWRULDOLW FRPHV LQWR SOD LPPHGLDWHO DIWHU WKH NLOO LV PDGH DQG UDUHO GRHV WKH UHLJQLQJ OHDGHU DOOR WKH KHOSIXO QH FRPHUV WR VKDUH LQ WKH VSRLOV RI WKH YLFWRU 2IWHQ D QH EDWWOH IRU SR HU HQVXHV EHW HHQ WKH W R OHDGHUV ,I WKH UHVLGHQW OHDGHU LQV WKH QH FRPHUV OHDYH LWKRXW D WDVWH RI PHDW ,I WKH QH FRPHU LQV KH DQG KLV SDFN UHPDLQ MXVW ORQJ HQRXJK WR take rst choice of esh, and then depart for home. The remaining leader, YDQTXLVKHG DQG HDNHQHG EHIRUH KLV SHHUV UDUHO OLYHV ORQJ HQRXJK WR HQMR WKH VSRLOV (FRORJ 6HD OLRQV KDWH VKDUNV RIWHQ JRLQJ WR JUHDW OHQJWKV WR KXQW WKHP GR Q 7KH WDVWH RI VKDUNV LV DSSDUHQWO DEKRUUHQW WR VHD OLRQV DQG WKH DO D V OHDYH WKH FDUFDVV XQHDWHQ VR LW LV VRPHWKLQJ RI D P VWHU K WKLV rivalry exists. Some sages claim that it is the result of con icts between the OHVVHU GHLWLHV RI QDWXUH EXW LW LV PRUH OLNHO W R VWURQJ SUHGDWRUV Y LQJ IRU VXSUHPDF RI WKH VHDV Because of the water-proo ng qualities of their thick scales, sea lions FDQ UHPDLQ RXW RI DWHU IRU XS WR KRXUV EHIRUH WKHLU JLOOV GU RXW DQG EHFRPH LQFDSDEOH RI UHPRYLQJ R JHQ IURP WKH DWHU ,I D VHD OLRQ LV IHG D FRQVWDQW VRXUFH RI DWHU LQWR LWV PRXWK LW FDQ VXUYLYH IRU DQ HQWLUH HHN EHIRUH GLVHDVH HQWHUV WKH FUDFNLQJ VFDOHV DQG VWDUYDWLRQ WDNHV LWV WROO ,W LV WKHRUHWLFDOO SRVVLEOH WR NHHS D VHD OLRQ LQ FDSWLYLW EXW OLNH PRVW DTXDWLF FDUQLYRUHV WKH UHVWULFWLRQ RI VSDFH LV RIWHQ SV FKRORJLFDOO WRR PXFK IRU WKH FUHDWXUH DQG GHDWK VOR O WDNHV WKH RQFH SURXG EHDVW

310

Selkie &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( /HDGHU

Cold to subarctic waters 9HU UDUH 6ROLWDU RU WULEDO Any 2PQLYRUH Average to exceptional (8-16) A (magic only), R 1HXWUDO JRRG RU 6

EDVH LQ KXPDQ IRUP

RU E HDSRQ W SH 1LO Can change into human form 1LO 0 LQ HLWKHU IRUP 6WHDG

6HONLHV DUH VHDO OLNH EHLQJV WKDW KDYH WKH DELOLW WR FKDQJH LQWR KXPDQ IRUP IRU D IH GD V DW D WLPH :KHQ LQ WKHLU WUXH VHDO OLNH IRUPV WKH DUH QHDUO LQGLVWLQJXLVKDEOH from normal seals. Close inspection of their arms, however, will reveal the presence of slightly webbed hands instead of fore ippers and legs instead of a tapering body and rear ippers. Once a month, each selkie is able to assume human form for about a week. Usually selkies prefer to brie y vis it the realm of men (which they call the “overworld”) out of curiosity, but VRPHWLPHV WKH DUH RUGHUHG WR JR IRUWK DQG SXUFKDVH GHVSHUDWHO QHHGHG VXSSOLHV RU LQIRUPDWLRQ :KHQ LQ KXPDQ IRUP VHONLHV DUH YHU DWWUDFWLYH indeed and their ne looks have broken more than a few overworlders’ KHDUWV 7KHLU H HV DUH SDUWLFXODUO QRWLFHDEOH DV WKH DUH DO D V HLWKHU D EULJKW HPHUDOG JUHHQ RU VWDUWOLQJ OLJKW EOXH 6LQFH WKH VHONLH WUDQVIRUPD WLRQ LV QRW D VSHOO RU PDJLFDO HIIHFW RQO VSHOOV OLNH L LOO UHYHDO D VHONLH V WUXH QDWXUH DOWKRXJK WKHLU SHFXOLDU PDQQHULVPV DQG SUHGLOHFWLRQ IRU VHDIRRG DOVR PLJKW &RPEDW 6LQFH VHONLHV DUH XQDEOH WR V LP TXLFNO KLOH FDUU LQJ HDS RQV RI VHONLHV HQFRXQWHUHG XQGHU DWHU LOO EH XQDUPHG 7KH XVH WKHLU VKDUS WHHWK KHQHYHU WKH DUH FRUQHUHG EXW SUHIHU WR XVH WKHLU LP SUHVVLYH VSHHG XQGHU DWHU WR HVFDSH VXSHULRU RGGV ,I HQFRXQWHUHG RQ ODQG VHONLHV DUH LVH HQRXJK WR EHDU KXPDQ HDSRQV PRVW OLNHO V RUGV VFDYHQJHG IURP WKH UHFNV RI VKLSV VHH EHOR +DELWDW 6RFLHW 6HONLH FRPPXQLWLHV DUH GLYLGHG EHW HHQ PDOH DQG IH PDOH LWK IHPDOHV XVXDOO RXWQXPEHULQJ PDOHV DV PDOH VHONLHV DUH WKH KXQWHU JDWKHUHUV WKURXJKRXW WKH RIWHQ GDQJHURXV DWHUV QHDUE +R ever, both aspects of selkie “community” (domestic and provider) are HTXDOO UHVSHFWHG LWKLQ WKH ODLU DQG QR VH LV DFFRUGHG XQGXH SULYLOHJHV 6HONLHV LQKDELW RQO FROGHU DWHUV DQG WKHUH DUH ERWK VDOW DWHU DQG IUHVK DWHU YDULHWLHV 6HONLHV DOPRVW DO D V EXLOG WKHLU ODLUV LQ KXJH XQ derwater caverns and grottos containing both air and water- lled re gions—selkie young must be raised in an air- lled environment for about their rst year. As mentioned earlier, selkies often nd and explore wrecks of sunken WUHDVXUH 0RVW VHONLH FRPPXQLWLHV KDYH KRDUGHG DW OHDVW VRPH ERRW HV SHFLDOO SHDUOV NHHSLQJ WKRVH RWKHU LVH XVHOHVV WULQNHWV RQO IRU SXUSRV HV RI WUDGH LWK WKH RYHU RUOG 2QO VHONLHV KR KDYH YLVLWHG WKH RYHU RUOG PDQ WLPHV KDYH HYHU DFTXLUHG D WDVWH IRU RUQDPHQWLQJ WKHPVHOYHV OLNH RYHU RUOGHUV DQG FDQ EH GLVWLQJXLVKHG IURP PRUH WUDGLWLRQDO VHONLHV LPPHGLDWHO )RU REYLRXV UHDVRQV WKHVH PRUH H SHULHQFHG VHONLHV DUH RI WHQ WKH EHVW UHSUHVHQWDWLYHV WR GHDO LWK LI RQH LV DQ RYHU RUOGHU 6HONLHV

can be hired and have a limited knowledge of overworlder customs. All PDJLFDO WUHDVXUH UHFRYHUHG E VHONLHV LV LPPHGLDWHO FRPPDQGHHUHG IRU WKH JRRG RI WKH FRPPXQLW DQG WKH ODLU V GHIHQVH (FRORJ Selkies are omnivorous, preferring to eat sh, shell sh, crusta FHDQV DQG YDULRXV IRUPV RI VHD HHG 7KRVH WKDW KDYH YLVLWHG WKH VXUIDFH DUH RIWHQ SDUWLDO WR KXPDQ IDUH DV HOO 6HONLHV DUH SDUWLFXODUO VXVFHSWLEOH to ne wine, which is to be expected since these intoxicants are unknown EHOR WKH VHDV 6HONLHV DUH VHQVLWLYH DERXW WKHLU HQYLURQPHQW DQG KDUYHVW RQO KDW WKH QHHG WR VXUYLYH ,W LV RUWK QRWLQJ WKDW VHONLH UHSUHVHQWDWLYHV OREE KHDYLO KHQHYHU ORFDO RYHU RUOGHU HQYLURQPHQWDO LVVXHV WKUHDWHQ VHONLH H LVWHQFH 0RVW VHONLH FRPPXQLWLHV KDYH OHDUQHG WKH YDOXH RI GURSSLQJ D IH SHDUOV KHUH DQG WKHUH LQ RUGHU WR JHW KDW WKH DQW IURP PHQ :KLOH VHONLHV LQ KXPDQ IRUP DUH TXLWH EHDXWLIXO WKH DUH IRUWXQDWH LQ GHHG WKDW WKHLU SHOWV KDYH OLWWOH YDOXH LQ RYHU RUOGHU PDUNHWV 7KH DUH WKHUHIRUH LWKRXW DQ VSHFLDO HQHPLHV EHVLGHV WKRVH FRPPRQ WR VHDOV DQG DOO RFHDQ G HOOLQJ EHLQJV 6HONLH /HDGHU (DFK YHQHUDEOH OHDGHU RI D VHONLH FRPPXQLW FDQ FDVW WKH IROOR LQJ VSHOOV RQFH SHU GD RQH VSHOO SHU URXQG L R DQG L ease. /HDGHUV FDQ DOVR FDVW R L DQG R R RQFH SHU HHN 6HONLHV IHDU WKH UDWK RI WKH VHD VKRXOG WKH HYHU XVH WKHLU SR HUV IRU LOO

311

Shadow &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any ruins or subterranean FKDPEHUV 5DUH 5RYLQJ EDQGV 1LJKW RU GDUNQHVV /LYLQJ EHLQJV /R ) Chaotic evil G

VSHFLDO 6WUHQJWK GUDLQ RU EHWWHU HDSRQ WR KLW 6HH EHOR 0 WDOO 6SHFLDO

6KDGR V DUH VKDGR XQGHDG FUHDWXUHV WKDW GUDLQ VWUHQJWK IURP WKHLU YLFWLPV LWK WKHLU FKLOOLQJ WRXFK 6KDGR V DUH XQGHWHFWDEOH LQ DOO EXW WKH EULJKWHVW RI VXUURXQGLQJV R L L RU HTXLYDOHQW DV WKH QRUPDOO DSSHDU WR EH QRWKLQJ PRUH WKDQ WKHLU QDPH RXOG VXJJHVW ,Q EULJKW OLJKW WKH FDQ EH FOHDUO VHHQ &RPEDW As shadows exist primarily on the Negative Material plane, WKH KDYH WKH DELOLW WR GUDLQ WKH OLIH IRUFH RI WKHLU YLFWLPV 7KH FKLOO ing touch of a shadow in icts 2-5 points of damage to its victim as well DV GUDLQLQJ RQH SRLQW RI 6WUHQJWK /RVW 6WUHQJWK SRLQWV UHWXUQ WXUQV DIWHU EHLQJ WRXFKHG ,I D KXPDQ RU GHPLKXPDQ RSSRQHQW LV UHGXFHG WR HUR 6WUHQJWK RU HUR KLW SRLQWV E D VKDGR WKH VKDGR KDV GUDLQHG WKH OLIH IRUFH DQG WKH RSSRQHQW EHFRPHV D VKDGR DV HOO 7KH QH O IRUPHG VKDGR LV WKHQ FRPSHOOHG WR MRLQ WKH URYLQJ EDQG DQG SXUVXH D OLIH RI HYLO 2WKHU OLYLQJ FUHDWXUHV VLPSO FROODSVH IURP IDWLJXH LI WDNHQ WR HUR 6WUHQJWK RU IDOO XQFRQVFLRXV LI WDNHQ WR HUR KLW SRLQWV KHUH WKH DUH OHIW WR GLH RU DUH KRXQGHG DJDLQ XSRQ DNLQJ 6KDGR V DUH LPPXQH WR sleep, charm, DQG R VSHOOV DQG DUH XQDIIHFWHG E FROG EDVHG DWWDFNV 7KH FDQ EH WXUQHG E FOHULFV +DELWDW 6RFLHW 6KDGR V WUDYHO LQ ORRVHO RUJDQL HG SDFNV WKDW IUHHO URDP DQFLHQW UXLQV JUDYH DUGV DQG GXQJHRQV 7KH VSHFLDOL H LQ WHUULI LQJ WKHLU YLFWLPV 6KDGR V KDYH QR OHDGHUV DQG WKXV VSHQG PXFK RI WKHLU WLPH URDPLQJ aimlessly about their chosen surroundings. Contrary to popular belief, VKDGR V GR QRW KRDUG WUHDVXUH ,Q IDFW VXFK HDUWKO EDXEOHV RQO KHOS WR UHPLQG WKH FUHDWXUHV RI WKHLU IRUPHU OLYHV ,QVWHDG WKH IXULRXV XQGHDG throw all of the treasure they nd away, in the same location (often at WKH ERWWRP RI D HOO RU GHHS SLW KHUH LW LV RXW RI VLJKW RI WKH EDQG ,W LV WKHUHIRUH VSHFXODWHG WKDW WKH UHPRYDO RI D VKDGR KRDUG RXOG EH TXLWH HDV HYHQ HOFRPHG HUH LW QRW IRU WKH IDFW WKDW VKDGR V DWWDFN OLYLQJ EHLQJV LWKRXW KHVLWDWLRQ UHJDUGOHVV RI WKHLU LQWHQW RU WKUHDW

(FRORJ According to most knowledgeable sages, shadows appear to KDYH EHHQ PDJLFDOO FUHDWHG SHUKDSV DV SDUW RI VRPH DQFLHQW FXUVH ODLG XSRQ VRPH ORQJ GHDG HQHP 7KH FXUVH DIIHFWV RQO KXPDQV DQG GHPL KXPDQV VR LW RXOG VHHP WKDW LW DIIHFWV WKH VRXO RU VSLULW :KHQ YLFWLPV QR ORQJHU FDQ UHVLVW HLWKHU WKURXJK ORVV RI FRQVFLRXVQHVV KLW SRLQWV RU SK VLFDO SUR HVV 6WUHQJWK SRLQWV WKH FXUVH LV DFWLYDWHG DQG WKH PDMRULW RI WKH FKDUDFWHU V HVVHQFH LV VKLIWHG WR WKH 1HJDWLYH 0DWHULDO SODQH 2QO D VKDGR RI WKHLU IRUPHU VHOI UHPDLQV RQ WKH 3ULPH 0DWHULDO SODQH DQG WKH WUDQVIRUPDWLRQ DO D V UHQGHUV WKH YLFWLP ERWK WHUULEO LQVDQH DQG XQGHQL DEO HYLO Attempts to remove the curse from captured shadows have all failed, thus providing more clues into the nature of the disorder. A L L L VSHOO SURYHG RQO SDUWLDOO VXFFHVVIXO DV WKH YLFWLP UHWXUQHG IRU DQ KRXU EXW UHPDLQHG LQVDQH IRU WKH GXUDWLRQ ,W KDV EHHQ UHFHQWO VSHFXODWHG WKDW D IXOO L IROOR HG E D VSHOO PLJKW EH FDSDEOH RI UHVWRULQJ D VKDGR WR KLV IRUPHU VWDWH EXW DJDLQ LW PXVW EH HPSKDVL HG WKDW WKLV LV RQO D WKHRU )RUWXQDWHO VKDGR V UDUHO OHDYH WKHLU ODLUV DQG D EROG SDUW LVKLQJ to rescue a lost ghter or wizard should have plenty of time to venture IRUWK DQG UHFRYHU WKHLU IULHQG SURYLGHG WKDW QR RQH HOVH H SORUHV WKH ODLU DQG VOD V WKH XQIRUWXQDWH FKDUDFWHU KLOH WKH VKDGR V DUH DEVHQW 7KH RULJLQDO ERG RI D YLFWLP LV GHVWUR HG KHQ FKDQJHG WR D VKDGR KHWKHU E WKH FXUVH LWVHOI RU E XQSURWHFWHG H SRVXUH WR WKH 1HJDWLYH 0DWHULDO SODQH ,Q DQ FDVH NLOOLQJ D VKDGR LV PHUHO D FDVH RI VHYHULQJ WKH ERQG EHW HHQ WKH 3ULPH 0DWHULDO DQG 1HJDWLYH 0DWHULDO IRUPV

312

Shedu &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&(

/HVVHU *UHDWHU Any (prefer hot) /Any open region 5DUH 9HU UDUH +HUG +HUG /HDGHU +RWWHVW SDUW RI WKH GD +HUELYRUH +HUELYRUH ( FHSWLRQDO *HQLXV

75( 6 5( /,*10(17

* /D IXO JRRG

1LO /D IXO JRRG

G

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6

12, Fl 24 (C)

0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

)O

%

G G 3VLRQLFV 3VLRQLFV

G G 3VLRQLFV 3VLRQLFV LQYLVLELOLW

/ DV D PXOH Champion (15-16)

/ DV D GUDIW KRUVH )HDUOHVV

6KHGX DUH QDWLYH WR KRW DULG FOLPDWHV 7KH KDYH SR HUIXO VWRFN HTXLQH ERGLHV LWK VKRUW SR HUIXO IHDWKHUHG LQJV 7KHLU KHDGV DUH ODUJH DQG KXPDQRLG DQG UDWKHU G DUYHQ LQ DSSHDUDQFH 7KH DO D V KDYH EHDUGV DQG PXVWDFKHV 6KHGX KDLU LV YHU EULVWO DQG FXUOV LQWR WLJKW DYHV RU EDQGV All shedu wear a simple headband made of braided cloth or rope, with D VLQJOH EXWWRQ IRU DGRUQPHQW 7KH EXWWRQ LV FHQWHUHG RQ WKH IRUHKHDG DQG LWV PDWHULDO UHSUHVHQWV WKH EHDUHU V VWDWXV )URP WKH OR HVW UDQN WR WKH KLJKHVW D EXWWRQ PD EH PDGH RI VLOYHU JROG SODWLQXP VDSSKLUH UXE RU GLDPRQG /HVVHU VKHGX DOPRVW QHYHU KDYH D EXWWRQ DERYH WKH SODWLQXP OHYHO JUHDWHU VKHGX DOPRVW QHYHU HDU RQH EHOR VDSSKLUH VWDWXV Shedu wander the Prime Material, Astral, and Ethereal planes. They IXUWKHU WKH FDXVH RI OD DQG JRRGQHVV KHOS DOOLHG FUHDWXUHV LQ QHHG DQG FRPEDW HYLO *UHDWHU VKHGX W SLFDOO OHDG KHUGV RI VL RU PRUH OHVVHU VKHGX &RPEDW All shedu attack with powerful front hooves. However, both IRUPV RI VKHGX SUHIHU WR XVH WKHLU SVLRQLF SR HUV KHQHYHU SRVVLEOH

/HYHO

3VLRQLFV 6XPPDU LV 6FL

HY

WWDFN HIHQVH All/All

6FRUH ,QW

363V

Lesser shedu always have the ve powers listed below (within three GLVFLSOLQHV DQG WKH FDQ XVH WKHP LWKRXW H SHQGLQJ 363V ,Q DGGLWLRQ to these powers, a lesser shedu knows any three sciences and ve devo WLRQV GHVLUHG IURP WKHVH GLVFLSOLQHV RU RWKHUV (DFK FUHDWXUH WHQGV WR VSHFLDOL H LQ D SDUWLFXODU GLVFLSOLQH WR FRPSOHPHQW WKH KHUG HDFK WDNHV D GLIIHUHQW GLVFLSOLQH 3V FKRPHWDEROLVP HYRWLRQV HFWRSODVPLF IRUP 7HOHSDWK HYRWLRQV FRQWDFW HPSDWK PLQGOLQN 3V FKRSRUWDWLRQ HYRWLRQV DVWUDO SURMHFWLRQ

/DQJXDJHV *UHDWHU VKHGX VSHDN VKHGX ODPLD ODPPDVX FRPPRQ DQG URRW ODQJXDJHV L H PRVW KXPDQ WRQJXHV +R HYHU WKH FDQ DO D V UHO XSRQ WHOHSDWK KLFK WKH KDYH PDVWHUHG VR HOO WKDW WKH FDQ HYHQ PDNH UXGLPHQWDU FRQWDFW FDQ EH PDGH HYHQ LWK SODQWV 3VLRQLFV 6XPPDU

/(66(5 6+( /DQJXDJHV /HVVHU VKHGX VSHDN VKHGX ODPLD ODPPDVX DQG PRVW KXPDQ WRQJXHV DOWKRXJK QRW FRPPRQ 2I FRXUVH WKH FDQ DO D V XVH HPSDWK D OLPLWHG IRUP RI WHOHSDWK VHH EHOR

/HYHO

*5( 7(5 6+( *UHDWHU VKHGX UDGLDWH protection from evil, 10’ radius.

LV 6FL

HY

WWDFN HIHQVH All/All

6FRUH ,QW

363V

&RPPRQ SRZHUV GHQRWHV SR HUV WKH DO D V KDYH GHQRWHV LQ QDWH DELOLWLHV WKDW DUH OLNH WKH SVLRQLF SR HUV EXW UHTXLUH QR SRLQW H SHQGLWXUHV HIHQVH PLQG EDU &ODLUYR DQFH 6FLHQFHV DXUD VLJKW FODLUDXGLHQFH FODLUYR DQFH REMHFW UHDGLQJ SUHFRJQLWLRQ HYRWLRQV GDQJHU VHQVH VHQVLWLYLW WR SV FKLF LPSUHVVLRQV 3V FKRPHWDEROLVP 6FLHQFHV HQHUJ FRQWDLQPHQW PHWDPRUSKRVLV HYRWLRQV ERG FRQWURO HFWRSODVPLF IRUP 3V FKRNLQHVLV 6FLHQFHV WHOHNLQHVLV HYRWLRQV PROHFXODU DJLWDWLRQ PROHFXODU PDQLSXODWLRQ 7HOHSDWK 6FLHQFHV GRPLQDWLRQ PDVV GRPLQDWLRQ PLQGOLQN † HYR WLRQV FRQWDFW LQYLVLELOLW SRVW K SQRWLF VXJJHVWLRQ 3V FKRSRUWDWLRQ 6FLHQFHV SUREDELOLW WUDYHO WHOHSRUW HYR WLRQV GLPHQVLRQDO GRRU GLPHQVLRQ DON

313

Sirine &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH RU WURSLFDO VDOW RU IUHVK DWHU LQ LOGHUQHVV DUHDV 5DUH VDOW DWHU RU YHU UDUH IUHVK DWHU 6ROLWDU RU IDPLO Any 2PQLYRUH +LJK WR JHQLXV / 0 1 4 ; LQ ODLU Any G 6 + + + % HDSRQ W SH 6RQJ VSHOO SR HUV 6SHOO SR HUV DWHU EUHDWKLQJ 0 WDOO 6WHDG + DGGLWLRQDO +LW

LH

IRU HDFK

6LULQHV DUH EHDXWLIXO KXPDQ OLNH IHPDOHV DW KRPH LQ DQ DTXDWLF HQYLURQ PHQW 7KH KDYH KXPDQ VNLQ WRQHV UDQJLQJ WR D OLJKW HOOR JUHHQ DQG WKHLU KDLU FDQ EH DOPRVW DQ FRORU WKRXJK VLOYHU DQG GDUN JUHHQ DUH WKH most common. Sirines have beautiful gures and wear scanty clothing at EHVW 0RVW VLULQHV DUH DQWLVRFLDO VR WKH WU WR GULYH LQWUXGHUV D D LWK HYLO VLULQHV WDNLQJ VWURQJHU PHDVXUHV 2WKHU VLULQHV DUH KXQJU IRU VRFLDO LQWHUDFWLRQ DQG WU WR OXUH PDOH KXPDQV RU GHPLKXPDQV WR MRLQ WKHP IRU D WLPH 6LULQHV VSHDN WKHLU R Q ODQJXDJH DQG WKH ODQJXDJH RI WKH QHDUHVW LQWHO OLJHQW UDFHV 7KH FDQ EUHDWKH DWHU DQG DLU DQG WKH KDYH LQIUDYLVLRQ WR D UDQJH RI IHHW &RPEDW A lone sirine will always have 6 or 7 HD; each member of a group has an equal chance for 4, 5, or 6 HD. All members of a group have the same EDVLF DOLJQPHQW DOO HYLO DOO JRRG RU DOO QHXWUDO LQ UHJDUGV WR JRRG DQG HYLO All sirines can defend their solitude with some skill. 6LULQHV KDYH D H WHULW RI FRPELQHG LWK WKHLU LQQDWH PDJLF WKLV grants them an exceptional Armor Class. Most (90%) sirines carry a short V RUG RU D GDJJHU DQG FDUU PLVVLOH HDSRQV MDYHOLQV RU VOLQJV DV HOO (DFK HDSRQ KDV D FKDQFH RI EHLQJ PDJLFDO DQG L RI L L DUH FRPPRQ 6LULQHV DOVR KDYH VHYHUDO VSHOO OLNH DELOLWLHV HDFK XVDEOH RQFH SHU GD DV DQ OOWK OHYHO L DUG charm person, fog cloud, polymorph self, DQG improved invisibility. 7KH FKDUP DELOLW LV XVHG WKURXJK WKH VLULQH V VRQJ DQG DOO SHRSOH LWKLQ IHHW DUH VXEMHFW WR LW HYHQ LI WKH DUH KRVWLOH RU DWWDFNLQJ ,I WKH VLULQH WRXFKHV DQ RSSRQHQW WKH YLFWLP PXVW PDNH D VDYLQJ WKUR YV SRLVRQ WKRVH IDLOLQJ WR VDYH DUH UHGXFHG WR DQ ,QWHOOLJHQFH RI 7KH WRXFK LV DXWRPDWLF IRU FKDUPHG LQGLYLGXDOV EXW UHTXLUHV D QRUPDO DWWDFN UROO IRU others. A successful dispel magic DJDLQVW WK OHYHO FDVWLQJ LOO UHVWRUH WKH victim’s intelligence, as will a sirine’s touch, if she so wills it. Any sirine can UHVWRUH LQWHOOLJHQFH WDNHQ E DQRWKHU VLULQH 6LULQHV PDNH VDYLQJ WKUR V DV WK OHYHO L DUGV LWK D ERQXV YV SRLVRQ 7KH DUH LPPXQH WR DOO JDV DWWDFNV

+DELWDW 6RFLHW 6LULQHV DUH HQFRXQWHUHG RQO LQ ORQHO SODFHV WKDW DUH RWK HU LVH XQLQKDELWHG 0RVW OLYH QHDU URFN RXWFURSSLQJV RU VPDOO LVODQGV LQ WKH VHD 6RPH FKRRVH WR OLYH LQ IUHVK DWHU EXW WHQG WR DYRLG WKHVH DUHDV because they are usually populated and sometimes dif cult to reach. RXQJ VLULQHV RIWHQ OLYH LWK WKHLU VLVWHUV WKHVH VLULQHV DUH WKH PRUH social type. As a sirine grows older, she becomes more reclusive and con WHPSODWLYH KR HYHU DQG HYHQWXDOO ORRNV IRU D KRPH RI KHU R Q KHUH VKH FDQ WKLQN DQG VLQJ LQ VROLWXGH (YHQ WKHQ WKH KDYH D UDUH GHVLUH IRU FRPSDQLRQVKLS 6LULQHV XVXDOO PDWH LWK PDOH KXPDQV 6RPH VLULQHV FKRRVH HOYHV WUL WRQV RU PHUIRON DV PDWHV SURGXFLQJ FKLOGUHQ LWK VRPH RI WKHLU SDUHQWV WUDLWV SRLQWHG HDUV IURP HOYHV JUHHQ VNLQ IURP DTXDWLF HOYHV VFDOHV DQG webbed ngers and toes from merfolk and tritons). Sirines never form last LQJ UHODWLRQVKLSV IRU WKH FDOO RI WKH VHD LV WRR JUHDW WR ELQG WKHP After a gestation period of nine months, they give birth to 1d4 baby sirines, which are cared for by their mother until they are ve years old. After that, they fend for themselves, living on the bounty of the sea. 5HDFKLQJ DGXOWKRRG DW HDUV WKH OLYH IRU DERXW HDUV DQG HW WKHLU EHDXW QHYHU OHDYHV WKHP 6LULQHV OLYH WR VLQJ DQG WR WKLQN DERXW WKH VHD ,I GHSULYHG RI WKHLU voices, or con ned away from water, they will slowly wither away until WKH GLH 6LULQHV RIWHQ KDYH JUHDW NQR OHGJH UHJDUGLQJ WKH KLVWRU RI WKHLU DUHD DQG DQ FXUUHQW HYHQWV 7KH VRPHWLPHV WUDGH WKLV NQR OHGJH IRU FRPSDQLRQVKLS (FRORJ 6LULQHV DUH QRW KDUPIXO WR WKHLU HQYLURQPHQW LQ DQ PDQQHU 7KH NLOO RQO HQRXJK WR HDW DQG QHYHU WDNH WRR PXFK IURP WKH VHD 7KH KDYH IH QDWXUDO HQHPLHV DQG WKH DUH PRUH WKDQ FDSDEOH RI WDNLQJ FDUH of themselves. Though they make beautiful garments from sea shells, sh VNLQ DQG VHD HHG WKH JDLQ RWKHU EHORQJLQJV DQG WUHDVXUH E VFDYHQJLQJ VKLS UHFNV

314

Skeleton &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6NHOHWRQ Any 5DUH %DQG Any 1LO 1RQ 1LO 1HXWUDO

QLPDO Any 9HU UDUH %DQG Any 1LO 1RQ 6HH EHOR 1HXWUDO

G

0RQVWHU Any 9HU UDUH %DQG Any 1LO 1RQ 1LO 1HXWUDO

G 1–1

HDSRQ 1LO 6HH EHOR 6HH EHOR 0 WDOO 6SHFLDO

1LO 6HH EHOR 6HH EHOR 60 6SHFLDO

All skeletons are magically animated undead monsters, created as guard LDQV RU DUULRUV E SR HUIXO HYLO L DUGV DQG SULHVWV 6NHOHWRQV DSSHDU WR KDYH QR OLJDPHQWV RU PXVFXODWXUH KLFK RXOG DOOR PRYHPHQW ,QVWHDG WKH ERQHV DUH PDJLFDOO MRLQHG WRJHWKHU GXU LQJ WKH FDVWLQJ RI DQ L VSHOO 6NHOHWRQV KDYH QR H HV RU LQWHUQDO RUJDQV 6NHOHWRQV FDQ EH PDGH IURP WKH ERQHV RI KXPDQV DQG GHPLKXPDQV DQLPDOV RI KXPDQ VL H RU VPDOOHU RU JLDQW KXPDQRLGV OLNH EXJEHDUV DQG JLDQWV &RPEDW Man-sized humanoid skeletons always ght with weapons, usu DOO D UXVW V RUG RU VSHDU %HFDXVH RI WKHLU PDJLFDO QDWXUH WKH GR QRW ght as well as living beings and in ict only 1-6 points of damage when they hit. Animal skeletons almost always bite for 1-4 points of damage, unless they would obviously in ict less (i.e., skeletal rats should in ict RQO SRLQWV HWF 0RQVWHU VNHOHWRQV DO D V FRQVWUXFWHG IURP KXPDQ oid creatures, use giant-sized weapons which in ict the same damage as WKHLU OLYLQJ FRXQWHUSDUWV EXW LWKRXW DQ 6WUHQJWK ERQXVHV 6NHOHWRQV DUH LPPXQH WR DOO sleep, charm, DQG R VSHOOV %HFDXVH WKH DUH DVVHPEOHG IURP ERQHV FROG EDVHG DWWDFNV DOVR GR VNHOHWRQV QR KDUP 7KH IDFW WKDW WKH DUH PRVWO HPSW PHDQV WKDW HGJHG RU SLHUFLQJ HDS ons (like swords, daggers, and spears) in ict only half damage when em SOR HG DJDLQVW VNHOHWRQV %OXQW HDSRQV LWK ODUJHU KHDGV GHVLJQHG WR EUHDN DQG FUXVK ERQHV FDXVH QRUPDO GDPDJH DJDLQVW VNHOHWRQV )LUH DOVR does normal damage against skeletons. Holy water in icts 2-8 points of GDPDJH SHU YLDO VWULNLQJ WKH VNHOHWRQ 6NHOHWRQV DUH LPPXQH WR I VSHOOV DQG QHHG QHYHU FKHFN PRUDOH XVX ally being magically commanded to ght to the death. When a skeleton GLHV LW IDOOV WR SLHFHV LWK ORXG FOXQNV DQG UDWWOHV

6SHFLDO 1LO 6HH EHOR 6HH EHOR /+ 6SHFLDO

6NHOHWRQV KDYH DOPRVW QR PLQGV KDWVRHYHU DQG FDQ REH RQO WKH simplest one- or two-phrase orders from their creators. Skeletons ght LQ XQRUJDQL HG PDVVHV DQG WHQG WR ERWFK FRPSOH RUGHUV GLVDVWURXVO ,W is not unheard of to nd more than one type of skeleton (monsters with DQLPDOV DQLPDOV LWK KXPDQV RUNLQJ WRJHWKHU WR SURWHFW WKHLU PDVWHU V GXQJHRQ RU WR HU (FRORJ 8QOHVV WKH VNHOHWRQ V UHPDLQV DUH GHVWUR HG RU VFDWWHUHG IDU DSDUW WKH VNHOHWRQ FDQ EH FUHDWHG DQH LWK WKH DSSOLFDWLRQ RI DQRWKHU L VSHOO 5XPRUV RI KLJK OHYHO L VSHOOV KLFK FUHDWH skeletons capable of re-forming themselves to continue ghting after be ing destroyed have not been reliably con rmed.

+DELWDW 6RFLHW 6NHOHWRQV KDYH QR VRFLDO OLIH RU LQWHUHVWLQJ KDELWV 7KH FDQ EH IRXQG DQ KHUH WKHUH LV D L DUG RU SULHVW SR HUIXO HQRXJK WR PDNH WKHP 1RWH WKDW VRPH QHXWUDO SULHVWV RI GHLWLHV RI WKH GHDG RU G LQJ RIWHQ UDLVH KROH DUPLHV RI DQLPDWHG IROOR HUV LQ WLPHV RI WURXEOH *RRG FOHULFV FDQ PDNH VNHOHWRQV RQO LI WKH GHDG EHLQJ KDV JUDQWHG SHUPLVVLRQ HLWKHU EHIRUH RU DIWHU GHDWK DQG LI WKH FOHULF V GHLW KDV JLYHQ H SUHVV SHU PLVVLRQ WR GR VR 2WKHU LVH YLRODWLQJ WKH HWHUQDO UHVW RI DQ EHLQJ RU DQL PDO LV VRPHWKLQJ PRVW JRRG GHLWLHV GLVDSSURYH RI KLJKO

315

Skeleton, Giant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any 5DUH 6ROLWDU Any 1LO 1RQ 1LO 1HXWUDO G

G 1LO 6HH EHOR 1LO / WDOO )HDUOHVV

*LDQW VNHOHWRQV DUH VLPLODU WR WKH PRUH FRPPRQ XQGHDG VNHOHWRQ EXW WKH KDYH EHHQ FUHDWHG LWK D FRPELQDWLRQ RI VSHOOV DQG DUH WKXV IDU PRUH GHDGO WKDQ WKHLU OHVVHU FRXQWHUSDUWV *LDQW VNHOHWRQV VWDQG URXJKO IHHW WDOO DQG ORRN WR EH PDGH IURP WKH ERQHV RI JLDQWV ,Q DFWXDOLW WKH DUH VLPSO KXPDQ VNHOHWRQV WKDW KDYH EHHQ PDJLFDOO enlarged. 7KH DUH QRUPDOO DUPHG LWK ORQJ VSHDUV RU VF WKHV WKDW HQG LQ NHHQ ERQH EODGHV 5DUH LQGLYLGXDOV LOO EH IRXQG FDU rying shields (and thus have an Armor Class of 3), but these are far from common. A small, magical re burns in the chest of each giant skeleton, a by-product of the magics that are used to make them. These ames begin MXVW DERYH WKH SHOYLV DQG UHDFK XS DUG WR OLFN DW WKH FROODU ERQHV 0 VWHUL ously, no burning or scorching occurs where the ames touch the bone. *LDQW VNHOHWRQV GR QRW FRPPXQLFDWH LQ DQ D 7KH FDQ REH VLPSOH YHUEDO FRPPDQGV JLYHQ WR WKHP E WKHLU FUHDWRU EXW LOO LJQRUH DOO RWKHUV ,Q RUGHU IRU D FRPPDQG WR EH XQGHUVWRRG E WKHVH DQLPDWHG VNHOHWRQV LW PXVW FRQWDLQ QR PRUH WKDQ WKUHH GLVWLQFW FRQFHSWV )RU H DPSOH VWD LQ WKLV URRP PDNH VXUH WKDW QRERG FRPHV LQ DQG GRQ W DOOR WKH SULQFH WR leave” would be the type of command these creatures could obey. &RPEDW ,Q PHOHH FRPEDW JLDQW VNHOHWRQV PRVW IUHTXHQWO DWWDFN LWK bone-bladed scythes or spears. Each blow that lands in icts 1d12 points RI GDPDJH 2QFH SHU KRXU WXUQV D VNHOHWRQ PD UHDFK LQWR LWV FKHVW DQG GUD forth a sphere of re from the ames that burn within its rib cage. This aming sphere can be hurled as if it were a reball WKDW GHOLYHUV G SRLQWV RI GDPDJH %HFDXVH WKHVH FUHDWXUHV DUH LPPXQH WR KDUP IURP ERWK PDJL cal and normal res, they will freely use this attack in close quarters. *LDQW VNHOHWRQV DUH LPPXQH WR sleep, charm, hold, RU VLPLODU PLQG DI fecting spells. Cold-based spells in ict half damage to them, lightning in icts full damage, while re (as has already been mentioned) cannot harm WKHP 7KH VXIIHU KDOI GDPDJH IURP HGJHG RU SLHUFLQJ HDSRQV DQG EXW SRLQW RI GDPDJH SHU GLH IURP DOO PDQQHU RI DUUR V TXDUUHOV RU PLVVLOHV Blunt melee weapons in ict full damage on them. %HLQJ XQGHDG JLDQW VNHOHWRQV FDQ EH WXUQHG E SULHVWV DQG SDODGLQV They are more dif cult to turn than mundane skeletons, however, being WUHDWHG DV LI WKH HUH PXPPLHV +RO DWHU WKDW LV VSODVKHG XSRQ WKHP in icts 2d4 points of damage per vial.

+DELWDW 6RFLHW The rst giant skeletons to appear in Ravenloft were FUHDWHG E WKH XQGHDG SULHVWHVV 5DGDJD LQ KHU ODLU LWKLQ WKH GRPDLQ RI .DUWDNDVV 2WKHUV KDYH VLQFH PDVWHUHG WKH VSHOOV DQG WHFKQLTXHV UHTXLUHG WR FUHDWH WKHVH PRQVWHUV WKXV JLDQW VNHOHWRQV DUH JUDGXDOO EHJLQQLQJ WR DSSHDU LQ RWKHU UHDOPV KHUH WKH GHDG DQG XQGHDG OXUN *LDQW VNHOHWRQV DUH HPSOR HG DV JXDUGV DQG VHQWLQHOV E WKRVH LWK WKH SR HU WR FUHDWH WKHP ,W LV VDLG WKDW WKH DUN 3R HUV FDQ VHH HYHU WKLQJ WKDW WUDQVSLUHV EHIRUH WKH H HV RI WKHVH IRXO DXWRPDWRQV EXW WKHUH LV QR SURRI VXSSRUWLQJ WKLV UXPRU (FRORJ /LNH OHVVHU DQLPDWHG VNHOHWRQV WKHVH XQGHDG WKLQJV KDYH QR WUXH FODLP WR DQ SODFH LQ QDWXUH 7KH DUH FUHDWHG IURP WKH ERQHV RI WKRVH KR KDYH GLHG DQG DUH DERPLQDWLRQV LQ WKH H HV RI DOO KR EHOLHYH LQ WKH VDQFWLW RI OLIH DQG JRRGQHVV The process by which giant skeletons are created is dark and evil. At WHPSWV WR PDQXIDFWXUH WKHP RXWVLGH RI 5DYHQORIW KDYH IDLOHG VR LW LV FOHDU WKDW WKH DUH LQ VRPH D OLQNHG WR WKH DUN 3R HUV WKHPVHOYHV ,Q RUGHU WR FUHDWH D JLDQW VNHOHWRQ D VSHOO FDVWHU PXVW KDYH WKH LQWDFW VNHOHWRQ RI D QRUPDO KXPDQ RU GHPLKXPDQ 2Q D QLJKW KHQ WKH ODQG LV GUDSHG LQ IRJ WKH PXVW FDVW DQ animate dead, produce re, enlarge, DQG D L re VSHOO RYHU WKH ERQHV :KHQ WKH ODVW VSHOO LV FDVW WKH ERQHV OHQJWKHQ DQG WKLFNHQ DQG WKH FUHDWXUH ULVHV XS 7KH FUHDWRU PXVW PDNH D 5DYHQORIW 3R HUV FKHFN IRU KLV SDUW LQ WKLV HYLO XQGHUWDNLQJ

316

Skeleton, Warrior &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any 9HU UDUH 6ROLWDU Any 1LO ( FHSWLRQDO A 1HXWUDO HYLO

WR % HDSRQ 6HH EHOR 6HH EHOR

WR DWWDFN UROO

0 WDOO Champion (15)

Formerly powerful ghters, skeleton warriors are undead lords forced LQWR WKHLU QLJKWPDULVK VWDWHV E SR HUIXO L DUGV RU HYLO GHPLJRGV KR WUDSSHG WKHLU VRXOV LQ JROGHQ FLUFOHWV 7KH VROH UHDVRQ WKDW VNHOHWRQ DU ULRUV UHPDLQ RQ WKH 3ULPH 0DWHULDO SODQH LV WR VHDUFK IRU DQG UHFRYHU WKH FLUFOHWV WKDW FRQWDLQ WKHLU VRXOV A skeletal warrior appears as a cracked and yellowing skeleton covered with shards of decaying esh. Its eyes are black holes containing pinpoints RI UHGGLVK OLJKW ,W LV FODG LQ WKH EODFNHQHG DUPRU DQG URWWHG WUDSSLQJV LW RUH LQ LWV IRUPHU OLIH &RPEDW Anyone possessing a skeleton warrior’s circlet can control its ac WLRQV VR ORQJ DV WKH FRQWUROOHU UHPDLQV LWKLQ IHHW RI WKH DUULRU 7KH FRQWUROOHU LV HLWKHU LQ DFWLYH FRQWURO RI WKH DUULRU RU LQ D SDVVLYH PRGH :KHQ LQ DFWLYH FRQWURO WKH FRQWUROOHU FDQ VHH KDWHYHU WKH VNHOHWRQ VHHV and he can mentally command it to ght, search for treasure, or take any RWKHU DFWLRQV KR HYHU WKH FRQWUROOHU KLPVHOI LV XQDEOH WR FDVW VSHOOV PRYH RU WDNH DQ RWKHU DFWLRQV KLOH LQ DFWLYH FRQWURO :KHQ LQ WKH SDV VLYH PRGH WKH FRQWUROOHU FDQ WDNH DQ QRUPDO DFWLRQV EXW KH LV XQDEOH WR VHH WKURXJK WKH DUULRU V H HV WKH VNHOHWRQ DUULRU UHPDLQV LQHUW KLOH WKH FRQWUROOHU LV LQ SDVVLYH PRGH 7KH FRQWUROOHU FDQ FKDQJH EHW HHQ WKH SDVVLYH PRGH DQG DFWLYH FRQWURO DW LOO 7KH FRQWUROOHU PXVW KDYH WKH DUULRU V FLUFOHW RQ KLV KHDG LQ RUGHU WR FRQWURO WKH DUULRU ,I WKH FLUFOHW LV UHPRYHG IURP WKH FRQWUROOHU V KHDG KH FDQ QR ORQJHU FRQWURO WKH DUULRU OLNH LVH LI WKH FRQWUROOHU DQG WKH DUULRU DUH VHSDUDWHG E PRUH WKDQ IHHW WKH FRQWUROOHU FDQ QR ORQJHU FRQWURO WKH DUULRU ,I WKH FLUFOHW UHPDLQV LQ WKH FRQWUROOHU V SRVVHVVLRQ KH FDQ UHVXPH FRQWURO DW D ODWHU WLPH %XW LI WKH FRQWUROOHU ORVHV WKH FLUFOHW HLWKHU E DFFLGHQW RU E D GHOLEHUDWH DFW WKH DUULRU LPPHGLDWHO SURFHHGV WR DUG WKH FRQWUROOHU DW W LFH LWV QRUPDO PRYHPHQW UDWH WR DWWDFN DQG GHVWUR KLP 7KH DUULRU GRHV QRW UHVW XQWLO LW GHVWUR V LWV IRUPHU FRQWURO OHU RU XQWLO FRQWURO LV UH HVWDEOLVKHG ,I WKH DUULRU KROGV WKH FLUFOHW WR LWV KHDG ERWK WKH DUULRU DQG WKH FLUFOHW WXUQ WR GXVW QHYHU WR UHDSSHDU When a character rst comes into possession of a circlet, he is unlikely WR EH D DUH WKDW WKH VNHOHWRQ DUULRU LV WUDFNLQJ KLP XQOHVV KH UHFRJQL HV the circlet’s signi cance. To establish control for the rst time, the charac WHU QRW RQO PXVW KROG WKH FLUFOHW WR KLV KHDG KH PXVW EH DEOH WR VHH WKH DUULRU DQG FRQFHQWUDWH RQ WKH HVWDEOLVKPHQW RI FRQWURO IRU RQH URXQG DQG WKHQ UROO D VXFFHVVIXO :LVGRP FKHFN LI KH IDLOV WKH :LVGRP FKHFN KH FDQ WU DJDLQ LQ VXEVHTXHQW URXQGV 0HDQ KLOH WKH VNHOHWRQ DUULRU FRQWLQ XHV WR DSSURDFK DWWHPSWLQJ WR GHVWUR WKH FKDUDFWHU DQG JDLQ SRVVHVVLRQ RI WKH FLUFOHW ,I KLV FRQFHQWUDWLRQ LV EURNHQ EHIRUH FRQWURO LV HVWDEOLVKHG IRU LQVWDQFH LI KH KDV WR GHIHQG KLPVHOI DJDLQVW DQ DWWDFN KH PXVW FRQ FHQWUDWH DJDLQ IRU WKUHH URXQGV 2QFH FRQWURO KDV EHHQ HVWDEOLVKHG IRU WKH

317

rst time, it can only be broken as indicated above. To be effective, the FLUFOHW FDQQRW EH RUQ LWK DQ RWKHU KHDGJHDU SODFLQJ LW LQ D KHOP IRU instance, nulli es its powers, though the skeleton warrior is still aware of WKH FLUFOHW V SUHVHQFH Skeleton warriors usually ght with two-handed swords, but they can XVH RWKHU HDSRQV DV HOO 6NHOHWRQ DUULRUV PDNH DOO HDSRQ DWWDFNV LWK D ERQXV WR WKHLU DWWDFN UROO WKLV LV DQ LQQDWH DELOLW WKH HDSRQ LWVHOI LV QRW PDJLFDO 2QO PDJLFDO HDSRQV DIIHFW VNHOHWRQ DUULRUV 7KH KDYH D PDJL FDO UHVLVWDQFH 7KH PHUH VLJKW RI D VNHOHWRQ DUULRU FDXVHV DQ FUHDWXUH with fewer than 5 Hit Dice to ee in panic. Skeleton warriors cannot be WXUQHG E SULHVWV +DELWDW 6RFLHW 6NHOHWRQ DUULRUV DUH XVXDOO IRXQG QHDU WKH DUHDV KHUH they died in their former lives, or where they were buried. A skeleton war ULRU XVXDOO KDV D VL HDEOH FROOHFWLRQ RI WUHDVXUH WKH UHPQDQWV RI D OLIHWLPH RI DGYHQWXUH 6LQFH D VNHOHWRQ DUULRU LV SUHRFFXSLHG LWK UHFRYHULQJ LWV FLUFOHW SURWHFWLQJ LWV WUHDVXUH LV QRW D SULRULW (FRORJ 6NHOHWRQ DUULRUV DUH XVHG E WKHLU FRQWUROOHUV DV ERG JXDUGV VHUYDQWV RU RUNHUV 6LQFH VNHOHWRQ DUULRUV DUH REVHVVHG LWK WKHLU FLU FOHWV DQG DUH WKHUHIRUH XQGHSHQGDEOH HYLO FUHDWXUHV DQG RWKHU XQGHDG VHO GRP DVVRFLDWH LWK WKHP 6NHOHWRQ DUULRUV GR QRW HDW VOHHS RU SHUIRUP DQ RWKHU SK VLRORJLFDO IXQFWLRQV

Slaad &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, /

()(16(6

0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

5HG /LPER 8QFRPPRQ *URXS Any Carnivore /R . 4 Chaotic neutral

%OXH /LPER 5DUH *URXS Any Carnivore /R . 4 Chaotic neutral

6WXQ HJJ SHOOHW

LVHDVH

6HH EHOR

RU EHWWHU HDSRQ WR KLW

/ WDOO Average (8-10)

/ WDOO 6WHDG

7KH VODDGL DUH JUHDW IURJ OLNH EHLQJV KR G HOO RQ WKH RXWHU SODQH RI /LPER 7KHLU IRUP LV WKDW RI D ODUJH ELSHGDO IURJ WKRXJK VRPH RI WKH PRUH SR HUIXO VODDGL KDYH polymorph self RU VKDSH FKDQJH DELOLWLHV DQG VRPH WLPHV DSSHDU DV PHQ ,Q IURJ IRUP WKHLU KHDGV DUH KXJH DQG WKHLU FOD V DUH H WUHPHO VKDUS 7KHUH DUH SR HUIXO V PEROV HPEHGGHG LQWR WKHLU IRUH KHDGV VLJQLI LQJ UDQN 7KH VSHDN WKHLU R Q ODQJXDJH DQG RFFDVLRQDOO VRPH DGGLWLRQDO HYLO ODQJXDJHV 7HOHSDWK DOOR V WKHP WR XQGHUVWDQG DQG FRQYHUVH LWK DOO WKLQJV 5HG 6ODDG 6ODDGL DUH YLFLRXV FRPEDWDQWV DQG TXLFN WR DWWDFN DOO RWKHU FUHDWXUHV 7KH FDQ EH UXWKOHVV KHQ HQFRXQWHUHG LQ QXPEHUV RIWHQ VXUURXQGLQJ VPDOOHU groups of beings and bullying and tormenting them before nally slaying WKH ORW &RPEDW 5HG VODDGL DWWDFN LWK W R FOD V IRU SRLQWV RI GDPDJH SHU KLW DQG ELWH IRU SRLQWV 7KH DUH QRW WHUULEO LQWHOOLJHQW VR WKH FKRRVH SUHGLFWDEOH XQLQVSLUHG WDFWLFV 5HG VODDGL KDYH D VSHFLDO JODQG XQGHU WKH VNLQ RI HDFK FOD :KHQ RQH KLWV LWK D FOD DWWDFN WKHUH LV D FKDQFH WKDW DQ HJJ SHOOHW LV SODQWHG LQ LWV RSSRQHQW V ERG 7KH HJJ SHOOHW EHJLQV WR PRYH WKURXJK WKH YLFWLP V ERG RIWHQ LWKRXW WKH YLFWLP HYHQ NQR LQJ KH KDV EHHQ LQIHFWHG XQWLO LW UHDFKHV WKH FKHVW FDYLW 7KHUH LW JHVWDWHV IRU WKUHH PRQWKV IRUPLQJ D EDE UHG VODDG WKDW LOO HDWV LW D RXW RI WKH YLFWLP V ERG NLOOLQJ KLP 7KH victim falls very ill 24 hours before the baby slaad eats its way out. An egg SHOOHW FDQ RQO EH GHWHFWHG E D L VSHOO DQG GHVWUR HG E D R RU VLPLODU VSHOO 5HG VODDGL UHJHQHUDWH DW D UDWH RI KLW SRLQWV SHU PHOHH URXQG 7KH FDQ DWWHPSW WR LQ DGGLWLRQDO UHG VODDGL W LFH SHU GD LWK D FKDQFH RI VXFFHVV 2QFH SHU GD UHG VODDGL PD VWXQ E HPLWWLQJ D ORXG FURDN WKDW DIIHFWV DOO RSSRQHQWV LWKLQ IHHW RI WKH VODDG 9LFWLPV PXVW make a saving throw vs. petri cation or be disabled for two rounds. %OXH 6ODDG %OXH VODDG DUH UXWKOHVV

WKHVH UDNHV KLFK JLYH WKHP W R DWWDFNV SHU KDQG 7KHLU ELWH GRHV SRLQWV RI GDPDJH SHU KLW DQG KDV D FKDQFH RI LQIHFWLQJ WKH VODDG V RSSRQHQW LWK D URWWLQJ GLVHDVH %OXH VODDGL KDYH WKH IROOR LQJ PDJLFDO DELOLWLHV hold person, RQH SHUVRQ RQO passwall, DQG telekinesis. 7KH PD DWWHPSW WR LQ HLWKHU UHG VODDGL RU EOXH VODDGL IRXU WLPHV SHU GD LWK D FKDQFH RI VXFFHVV *UHHQ 6ODDG 9HU UDUHO VHHQ WKH DUH WKH KLJKHVW IRUP RI OHVVHU VODDGL 7KH DWWDFN LWK FOD V IRU WR G SRLQWV RI GDPDJH *UD 6ODDG .QR Q DV LR DQG YHU UDUH JUD VODDGL DUH JUHDW VODDGL 7KH XVH D FOD FOD ELWH URXWLQH IRU WR SRLQWV RI GDPDJH IURP WKHLU LFNHG claws, and 2 to 16 points of damage from the vicious bite they in ict upon RSSRQHQWV HDWK 6ODDG 7KH JUHDWHVW RI DOO WKH VODDGL DQG WKH DEVROXWH PDVWHUV RI WKHLU UDFH 7KHLU claws strike for 3 to 18 points of damage and their bite in icts 2 to 20 SRLQWV RI GDPDJH +DELWDW 6RFLHW 6ODDGL KDYH D KLHUDUFKLFDO VRFLHW 7KHLU FDVWH V VWHP LV ULJLG EHFDXVH WKH VWURQJ LOO VLPSO GHVWUR WKH HDN IRU GLVREHGLHQFH OHVVHU VODDGL DUH IRUFHG WR EH WKHLU VHUYDQWV 5HGV DQG EOXHV DLG HDFK RWKHU RQO LQ H WUHPH HPHUJHQFLHV (FRORJ Although slaadi are inhabitants of the outer planes, and are fre TXHQWO IRXQG WUDYHOOLQJ WKH OR HU SODQHV WKH KDYH OLWWOH RU QRWKLQJ WR GR LWK WKH %ORRG :DU EHW HHQ WKH EDDWH X DQG WKH WDQDU UL

DUULRUV WKDW VSHFLDOL H LQ PDVV FRPEDW

&RPEDW %OXH VODDGL KDYH W R UD RU VKDUS ERQH UDNHV VWLFNLQJ RXW IURP the back of each hand. These potent weapons in ict 2-12 points of dam age on a successful hit. They have perfected their ghting style with

318

Slug, Giant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ DQG 8QFRPPRQ 6ROLWDU Any 2PQLYRUH 1RQ 1LO 1HXWUDO

HW

6SLWV DFLG ,PPXQH WR EOXQW HDSRQV 1LO +* ORQJ 6WHDG

*LDQW VOXJV DUH KXJH RPQLYRURXV PXWDWLRQV RI WKH VPDOO DQG EHQLJQ JDUGHQ VOXJV 7KHLU KLJKO GHYHORSHG PRXWKV DUH FDSDEOH RI FKH LQJ esh as well as plants, and they spit a highly corrosive acid on their IRRG 0RVW JLDQW VOXJV DUH SDOH JUD LWK GHDG KLWH XQGHUEHOOLHV &RPEDW *LDQW VOXJV FDQ ELWH IRU G SRLQWV RI GDPDJH EXW WKHLU PDLQ DWWDFN IRUP LV WKHLU FRUURVLYH DFLG VDOLYD 7KH DFLG LV VSDW DW D VLQJOH WDUJHW DQG FRUURGHV DQ RUJDQLF WLVVXH SODQWV RU DQLPDOV ,W LOO DOVR GHVWUR equipment (saving throw vs. acid). The acid in icts 4d8 points of damage VXFFHVVIXO VDYLQJ WKUR YV EUHDWK HDSRQ IRU RQH KDOI GDPDJH *LDQW VOXJV FDQ XVH WKLV EUHDWK HDSRQ HYHU URXQG LWV DFLG VWRUHV DUH QHYHU used up). Slugs are not very accurate with this attack; the rst shot has RQO D FKDQFH RI KLWWLQJ 7KH VXFFHVV RI VXEVHTXHQW VKRWV GHSHQGV RQ WKH GLVWDQFH WR WKH WDUJHW WKH EDVH FKDQFH RI KLWWLQJ LV DW D GLVWDQFH RI ten yards, with a –10% penalty per additional ten yards. If the slug misses, WKH DFLG KLWV IHHW IURP WKH GHVLUHG WDUJHW GHWHUPLQH UDQGRPO KLFK GLUHFWLRQ 1RWH WKDW JLDQW VOXJV DUH LPSHUYLRXV WR WKLV DFLG VSLWWOH *LDQW VOXJV DUH LPPHQVHO VWURQJ DQG FDQ EDWWHU GR Q GRRUV DQG RRGHQ EXLOGLQJV LQ VHFRQGV 7KH KDYH QR ERQHV DQG FDQ VTXHH H WKURXJK KROHV DQG FUHYDVVHV QRUPDOO LPSDVVLEOH WR PXFK VPDOOHU SUHGDWRUV )RU H DPSOH D SDUW RI DGYHQWXUHUV PLJKW VHHN FRYHU LQ D ODUJH VWRQH EXLOGLQJ KLOH WDXQWLQJ WKH VOR O DSSURDFKLQJ VOXJ EH KLQG WKHP 7R WKHLU DVWRQLVKPHQW WKH KXJH FUHDWXUH HQWHUV WKURXJK WKH VDPH GRRU D WKH SDUW GLG DQG EHJLQV WR VHQG DFLG HYHU KHUH 7KH UDVSLQJ WRQJXH RI D JLDQW VOXJ HQDEOHV LW WR EXUUR WKURXJK IRRW RI HDUWK RU LQFKHV RI RRG SHU URXQG PDNLQJ PRVW VWDQGDUG EDUULFDGHV XVHOHVV DJDLQVW LW %HFDXVH RI WKHLU ODFN RI ERQHV DQG WKHLU WKLFN UXEEHU KLGHV JLDQW VOXJV DUH QRW KDUPHG E EOXQW HDSRQV RU VSHOOV WKDW FDXVH FUXVKLQJ RU LPSDFW GDPDJH 2QO HGJHG DQG SRLQWHG HDSRQV DQG PDJLFDO DWWDFNV FDQ KDUP D JLDQW VOXJ

HW DQG GDUN HQYLURQ +DELWDW 6RFLHW *LDQW VOXJV FDQ EH IRXQG LQ DQ PHQW LQFOXGLQJ GHVHUWHG GXQJHRQV V DPSV DQG UDLQ IRUHVWV *LDQW VOXJV DUH VROLWDU FUHDWXUHV DQG VSHDN QR ODQJXDJH 7KH DUH EDUHO VHQWLHQW H KLELWLQJ RQO UXGLPHQWDU LQVWLQFWLYH UHDFWLRQV KHQ FRQIURQWHG (FRORJ 1R RQH KDV HYHU IRXQG D JRRG XVH IRU JLDQW VOXJV H FHSW PD EH DV KXJH JDUEDJH GLVSRVDOV 7KH KDYH QR NQR Q SUHGDWRUV 7KH LOO eat anything—plants, carrion, garbage—but prefer warm, living esh KHQ WKH FDQ FDWFK LW 6LQFH JLDQW VOXJV KDYH VXFK KXJH DSSHWLWHV WKH UDUHO DWWDFN VPDOOHU FUHDWXUHV VXFK DV VTXLUUHOV DQG PRQNH V KLFK WKH KDYH D KDUG WLPH VHHLQJ DQ D (YHQ RQ D JRRG GD WKH PXVW XVXDOO VXSSOHPHQW WKHLU IHHGLQJV LWK VRPH YHJHWDWLRQ 1RUPDO VOXJV KDYH D QDVW UHDFWLRQ WR VDOW KHQ LW LV VSULQNOHG RQ WKHP 7KH GU XS DQG GLH LQ G URXQGV ,W LV XQOLNHO WKDW WKLV WHFKQLTXH LV DGDSWDEOH WR WKH JLDQW YDULHW EXW VRPH IDEULFDWLRQ DQG VXPPRQLQJ VSHOOV PLJKW EH DGDSWDEOH LI WKHUH HYHU VHHPHG WR EH D QHHG IRU LW )RU QR JLDQW VOXJV UHPDLQ D YHU UHDO GDQJHU LQ MXQJOHV IRUHVWV DQG GXQJHRQV HYHU KHUH

319

Snake &/,0 7( 7(55 ,1 )5(4 (1& ,17(//,*(1&( 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / 6, (

()(16(6

025 /(

PSKLV EDHQD Any WHPSHUDWH 9HU UDUH Animal (1)

&RQVWULFWRU %RDOLVN 1RUPDO Any Any warm WURSLFDO 5DUH 8QFRPPRQ Animal (1) Animal (1)

&RQVWULFWRU *LDQW +HZD Any warm HVHUW RDVHV 8QFRPPRQ 8QFRPPRQ Animal (1) /R

3RLVRQ *LDQW Any land

6HD *LDQW 7URSLFDO PDULQH 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ Animal (1) Animal (1) Animal (1)

6

3RLVRQ

*D H DQG FRQVWULFW

Constrict

Constrict

6HH EHOR 0 ORQJ Average

1LO / ORQJ 6WHDG

1LO 0 ORQJ Average

1LO / ORQJ Average

3RLVRQ DQG K SQRWLF VWDUH 1LO 0 ORQJ 8QVWHDG

39 / ( (OGHU -DFXOL

N/A

6QDNHV DUH ORQJ VOHQGHU UHSWLOHV WKDW FDQ EH IRXQG DQ KHUH LQ WKH HQWLUH RUOG HYHQ LQ WKH FROGHVW DUFWLF UHJLRQV 7KHUH DUH EDVLFDOO W R W SHV RI VQDNHV LQ DOO PDQQHU RI VL HV 7KH SRL VRQRXV VQDNHV PDNH XS IRU WKHLU UHODWLYHO VPDOOHU VL H LWK GHDGO YHQ RPV KLOH WKH ODUJHU FRQVWULFWRUV VTXHH H WKHLU YLFWLPV WR GHDWK %RWK W SHV sleep for days after eating. All snakes shed their skin several times each year. All snakes in this entry share the following characteristics: 25* 1, 7,21 &7,9,7 & &/( ,(7 75( 6 5( /,*10(17 0 *,& 5(6,67 1&(

3RLVRQ 1RUPDO Any land

6ROLWDU D Carnivore 1LO 1HXWUDO 1LO

Snakes fear re and will retreat from open ames, suffering a –6 PRUDOH modi er when ames are used against them. PSKLVEDHQD 7KHVH PRQVWHUV KDYH KHDGV DW ERWK HQGV DQG ERWK KHDGV DUH DUPHG LWK SRLVRQRXV IDQJV 7KH FUHDWXUH WUDYHOV E JUDVSLQJ RQH RI LWV QHFNV DQG UROOLQJ OLNH D KRRS ,W FDQ DWWDFN LWK ERWK KHDGV HDFK KHDG DWWDFNLQJ D VHSDUDWH WDUJHW 9LFWLPV IDLOLQJ WR PDNH D VDYLQJ WKUR YV SRLVRQ KHQ bitten die instantly. Amphisbaena are immune to cold-based attacks. %RDOLVN 7KH ERDOLVN LV D WURSLFDO FRQVWULFWRU VQDNH LWK D attack. Any creature PHHWLQJ LWV (failing a saving throw vs. petri cation) is infected with a magical rotting disease, identical to that in icted by a mummy. Characters UHIXVLQJ WR ORRN DW WKH ERDOLVN DXWRPDWLFDOO DYRLG LWV but suffer a –4 penalty to their AC. Surprised victims always meet its DQG JDLQ QR VDYLQJ WKUR 7KH ERDOLVN FDQ XVH LWV RQ D VLQJOH YLFWLP HDFK URXQG LQ DGGLWLRQ WR QRUPDO ELWLQJ DQG FRQVWULFWLRQ DWWDFNV &RQVWULFWRU 6QDNH Constrictors of all sizes hide in the branches of trees, waiting patiently XQWLO WKH FDQ VOR O OR HU WKHPVHOYHV RU VXGGHQO GURS RQWR WKHLU XQ VXVSHFWLQJ YLFWLPV 2QFH WKH VWULNH WKH YLFWLP LV FRQVWULFWHG DXWRPDWL cally, suffering damage every round. Constricted humanoid creatures can

320

6SLWWLQJ 7URSLFDO ODQG 5DUH Animal (1)

6

3RLVRQ

3RLVRQ FRQVWULFW

3RLVRQ

6SLW SRLVRQ

1LO 6 ORQJ Average

1LO 0 ORQJ Average

1LO * ORQJ 6WHDG

1LO 0 ORQJ Average

N/A

HVFDSH WKH FRLOV RI QRUPDO FRQVWULFWRUV LWK D VXFFHVVIXO RSHQ GRRUV UROO (at a –1 penalty). Anyone who attempts to free a captive by hacking at the FRQVWULFWRU KDV D FKDQFH RI VWULNLQJ WKH YLFWLP LQVWHDG UROO QRUPDO damage and apply it to the victim). Area spells like reball LOO OLNH LVH affect both combatants, but target-speci c spells like R DQG L L L DUH PRUH SUHFLVH Common constrictor species include anacondas, boas, and reticulate S WKRQV DOO RI KLFK FDQ UHDFK OHQJWKV RI IHHW 7KHLU VNLQ LV YDOXDEOH LWK DQ XQEOHPLVKHG VNLQ VHOOLQJ IRU DV PXFK DV JS 6RPH FRQVWULFWRU VQDNHV DUH NQR Q DV ELUGFKDUPHUV WKHVH LQQDWHO PDJLFDO VQDNHV FDQ PHVPHUL H WKHLU SUH E V D LQJ VOR O DQG VWHDGLO while staring down their victims. Creatures of animal intelligence or less PXVW PDNH D VDYLQJ WKUR DJDLQVW SDUDO DWLRQ RU EH HIIHFWLYHO SDUDO HG IRU DV ORQJ DV WKH VQDNH FRQWLQXHV WR V D DQG IRU G URXQGV WKHUHDIWHU *LDQW &RQVWULFWRU 6QDNH *LDQW FRQVWULFWRU VQDNHV DUH ODUJHU DQG PXFK VWURQJHU WKDQ WKHLU VPDOOHU FRXVLQV ,W UHTXLUHV WKH FRPELQHG HIIRUWV RI WRWDO SRLQWV RI 6WUHQJWK WKH FRLOHG YLFWLP SOXV RXWVLGH KHOS WR H WULFDWH VRPHRQH IURP D JLDQW FRQVWULF WRU V VWHHO JUDVS 7KH VNLQ RI D JLDQW FRQVWULFWRU VQDNH LV WRR WKLFN DQG VWLII WR EH RUN able, and is valuable only as armor, not for decoration. An uncured hide FDQ IHWFK JS 6QR VHUSHQWV DUH D SDUWLFXODUO ODUJH DQG GDQJHURXV IRUP RI JLDQW FRQVWULFWRU VQDNH RQH DGDSWHG WR OLIH LQ D VXE DUFWLF FOLPDWH 7KHVH IXUUHG KLWH VQDNHV KLGH WKHLU IRRW ERGLHV LQ WKH VQR DQG DLW IRU SUH WR SDVV E :KHQ LW GRHV WKH VSULQJ XS DQG FRLO WKHLU ORRSV DURXQG WKH victims. After that, snow serpents automatically bite for 2d10 points of GDPDJH HDFK URXQG 7KRVH LQ LWV FRLOV DUH KHOSOHVV 6QR VHUSHQWV DUH YHU rare and have the following statistics: AC 6, MV 9, HD 10, THAC0 11, SZ * ORQJ 0/ DYHUDJH ;3 7KHLU SHOW LV RUWK JS ,Q DOO RWKHU UHVSHFWV WKH DUH VLPLODU WR RWKHU JLDQW FRQVWULFWRU VQDNHV +HZD 7KHVH LQWHOOLJHQW VQDNHV KDYH VOLP SRLVRQRXV VNLQV WKDW WKH XVH WR IRXO wells and oases. After swimming in a body of water for several hours and releasing its poison, it slinks off to wait for its prey to arrive. A crea WXUH GULQNLQJ DWHU SRLVRQHG E D KH D PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ DW RU VXIIHU SRLQWV GDPDJH LWKLQ G PLQXWHV DQG

Snake be paralyzed for 1d6 hours. Creatures that make their saving throws suf IHU SRLQWV RI GDPDJH (YHQ DQLPDOV WKDW VXUYLYH WKH LQLWLDO HIIHFWV DUH RIWHQ GRRPHG WR GLH RI GHK GUDWLRQ 0DQ KXPDQV DQG DQLPDOV DWWDFN KH D V RQ VLJKW EXW LW FDQ GHIHQG LWVHOI LWK LWV K SQRWLF VWDUH KLFK KDV D SR HUIXO HIIHFW DQ FUHDWXUH IDLOLQJ D VDYLQJ WKUR YV SDUDO DWLRQ LOO IROOR WKH KH D WR LWV ODLU DQG DOOR LWVHOI WR EH GHYRXUHG 7KH KH D VRPHWLPHV XVHV WKLV VWDUH VLPSO WR LPPRELOL H D PHQDFLQJ FUHDWXUH ,W WKHQ OHDYHV WKH DUHD KLOH WKH K S QRWL HG FUHDWXUH UHPDLQV VWDWLRQDU IRU G WXUQV +H D DUH LQQDWH FR DUGV DQG DYRLG FRQWDFW LWK RWKHU DQLPDOV ,W LV D weak ghter, its bite is not venomous, and its jaws are weak. Its preferred IRRG LV VPDOO DQLPDO FDUULRQ 6LPSO WRXFKLQJ KH D VNLQ KDV QR HIIHFW WKH SRLVRQ PXVW EH LQJHVWHG 3RLVRQRXV 6QDNH All poisonous snakes deliver toxins automatically through their bite. Roll RQ WKH WDEOH EHOR RU FKRRVH WR GHWHUPLQH KDW W SH RI SRLVRQ LV SUHVHQW LH 5ROO

Modi er WR 6DYH

1RQH

2QVHW 7LPH WXUQV URXQGV URXQGV URXQGV URXQGV URXQGV URXQG

5HVXOW RI )DLOHG 6DYLQJ 7KURZ ,QFDSDFLWDWHG IRU GD V HDWK SRLQWV RI GDPDJH SRLQWV RI GDPDJH ,QFDSDFLWDWHG IRU GD V ,QFDSDFLWDWHG IRU GD V HDWK

* A successful saving throw means no damage. 7 SLFDO YDULHWLHV RI SRLVRQRXV VQDNHV LQFOXGH WKH DVS FREUD FRSSHUKHDG FRUDO VQDNH GHDWK DGGHU NUDLW PDPED SXII DGGHU UDWWOHVQDNH VLGH LQG HU DQG DWHU PRFFDVLQ 6RPH FREUDV DQG VLGH LQGHUV KXQW E QLJKW DQG FDQ WUDFN DUPEORRG HG SUH E ERG KHDW DV HOO DV E VLJKW 7KH KDYH WKH HTXLYDOHQW RI IRRW LQIUDYLVLRQ %ODFN PDPEDV DUH WKH IDVWHVW NQR Q VQDNHV DQG KDYH D PRYHPHQW RI DFURVV RSHQ JURXQG *LDQW 3RLVRQRXV 6QDNH *LDQW SRLVRQRXV VQDNHV FDXVH GHDWK LQ RQH URXQG LI WKHLU YLFWLPV IDLO D saving throw vs. poison. Some varieties in ict 3-18 points of damage even LI WKH VDYLQJ WKUR LV PDGH 7KH JLDQW FREUD LV DQ H DPSOH RI D YDULDQW JLDQW SRLVRQRXV VQDNH ,WV YHQRP UHVXOWV LQ GHDWK URXQGV DIWHU D VXFFHVVIXO VWULNH LI WKH YLFWLP PDNHV D VDYLQJ WKUR DW KH VXIIHUV RQO SRLQWV RI GDPDJH *LDQW FR EUDV PHVPHUL H SUH DV ELUGFKDUPHU VQDNHV GR VHH DERYH 7KH FDQ NLOO and eat an entire goat or a demihuman up to hal ing or gnome size. Some YDULHWLHV RI JLDQW HDVHO FDQ KXQW WKHP VXFFHVVIXOO DQG MXQJOH JLDQWV FRQVLGHU JLDQW FREUDV D GHOLFDF DV GR VRPH HOYHQ WULEHVPHQ *LDQW 6HD 6QDNH )RXQG RQO LQ WURSLFDO DWHUV WKH JLDQW VHD VQDNH LV WKH RQO W SH RI VQDNH WKDW LV ERWK FRQVWULFWLQJ DQG SRLVRQRXV ,WV FRQVWULFWLQJ JUDVS RQ VPDOO VKLSV FDQ FUXVK WKHP LQ URXQGV 6HD VQDNHV DWWDFN VKLSV RQO KHQ WKH DUH KXQJU FKDQFH 7KHLU SRLVRQRXV ELWH LV GHDGO LQ URXQGV 6HD VQDNHV DUH IXOO FDSDEOH RI GLYLQJ WR JUHDW GHSWKV DQG WKHLU QRVWULOV RQ WKH WRS RI WKHLU VQRXWV KDYH PHPEUDQHV WKDW DXWRPDWLFDOO VHDO WKHP XQGHU DWHU From time to time giant sea snakes gather in huge oating masses of KXQGUHGV RU WKRXVDQGV RI VQDNHV RIWHQ DUGV LGH DQG PLOHV ORQJ 7KHVH PD EH PDWLQJ ULWXDOV RU WKH PD EH VHDVRQDO PLJUDWLRQV WKH DF WXDO UHDVRQ LV XQNQR Q

321

6SLWWLQJ 6QDNH 6SLWWLQJ YDULHWLHV RI VQDNHV ELWH WKHLU YLFWLPV DQG FDQ VKRRW SRLVRQRXV VSLWWOH DW D VLQJOH WDUJHW LWKLQ IHHW 7KHLU SRLVRQ LV LGHQWLFDO WR QRUPDO poisonous snakes (see above). Typical species include the African spitting FREUD KLFK FDQ VSLW XS WR IHHW ,WV VSLWWOH FDQ EOLQG YLFWLPV WKDW IDLO D VDYLQJ WKUR YV SRLVRQ 7KH EOLQGQHVV HDUV RII DIWHU KRXUV -DFXOL 7UHH 6QDNHV 0DQ RI WKH DERYH ODQG VQDNHV FDQ EH HQFRXQWHUHG DV WUHH VQDNHV DOVR NQR Q DV MDFXOL 7KHVH VXEVSHFLHV DUH VLPSO DUERUHDO YDULHWLHV RI RWKHU W SHV RI VQDNHV WKDW KDYH DGDSWHG WR OLIH LQ D IRUHVW FDQRS 7KH KDYH chameleon-like camou age abilities and can leap onto their prey from 50 feet above ground; opponents suffer a –4 penalty to surprise rolls. Some tree snakes have broad, at heads with razor spines or barbs that PDNH WKHLU LQLWLDO LPSDFW SDUWLFXODUO SRWHQW GRXEOH QRUPDO ELWH GDPDJH After their initial ying attack, they must depend on biting or constriction DWWDFNV RU FOLPE EDFN LQWR WKH WUHHV WR OHDS DJDLQ -DFXOL VQDNHV LQFOXGH WKH SRLVRQRXV ERRPVODQJ DQG WKH HPHUDOG WUHH ERD 0DQ MDFXOL VSHFLHV SUH RQ RWKHU VQDNHV (OGHU 6HUSHQWV Ancient snakes are said to gain wisdom with age, giving them Semi- to /R LQWHOOLJHQFH 7KH JDLQ DQ DGGLWLRQDO +LW LH DQG WKH DELOLW WR VSHDN LWK D OLVS (OGHU VHUSHQW YHQRP LV PRUH FRQFHQWUDWHG WKDQ WKDW RI LWV RXQJHU FRXVLQV GHDWK LQ URXQGV PD LPXP VDYLQJ WKUR V DW –4). They suffer no modi er to morale when faced with open ames. Elder VHUSHQWV KDYH D PHDVXUH RI FXQQLQJ DQG YDOXH JOLWWHULQJ REMHFWV WKH KDYH WUHDVXUH W SH : (OGHU VHUSHQWV FDQ SDUDO H SUH DV ELUGFDWFKHUV GR VHH FRQVWULFWRUV DERYH ,Q WKH FDVH RI HOGHU ERDOLVNV WKHLU KDV W R VLPXOWDQHRXV HI fects and victims are entitled to two saving throws. All elder serpents can K SQRWL H SHRSOH DV HOO DV DQLPDOV LWK WKHLU SDUDO LQJ VWDUH 7KH ODUJHVW HOGHU VHUSHQW LV FDOOHG WKH *UDQG 6QDNHPDVWHU DQG LV VDLG WR EH LPPRUWDO :KHQ LW VKHGV LWV VNLQ WKH GLVFDUGHG VNLQ LV UXPRUHG WR SRV VHVV KHDOLQJ SR HUV 7KRVH KR HDW LW DUH VDLG WR JDLQ LVGRP EXW VLQFH WKH *UDQG 6QDNHPDVWHU KDV QHYHU EHHQ VHHQ WKH WUXWK RI WKHVH UXPRUV LV TXHVWLRQDEOH

Snake, Winged &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7URSLFDO )RUHVWV 5DUH )ORFNV Any +HUELYRUH 6HPL 1LO 1HXWUDO

)O

%

3RLVRQ VSDUN VKR HU ,PPXQH WR HOHFWULFLW 1LO / ORQJ Average (9)

:LQJHG VHUSHQWV VRPHWLPHV FDOOHG VSDUN VQDNHV DUH FRORUIXO UHSWLOHV WKDW dwell in Zakhara’s forests and jungles. Winged serpents come in many FRORUV UDQJLQJ IURP VN EOXH DQG HPHUDOG JUHHQ WR UDVSEHUU UHG 7KH DUH VXSSRUWHG E LQYLVLEO V LIW JRVVDPHU LQJV PDNLQJ WKHP UHVHP EOH UHSWLOLDQ KXPPLQJELUGV :KHQ WKHLU GHOLFDWH LQJV DUH IROGHG EDFN LQJHG VHUSHQWV FDQ spider climb DW LOO &RPEDW :LQJHG VHUSHQWV PRYH LWK OLTXLG JUDFH DQG GHYDVWDWLQJ VSHHG They always receive a –3 bonus to initiative. The bite of a winged serpent in icts 1d4 points of damage and injects the victim with a corrosive, acidic uid. This poison has an onset time of 1 round and in icts an additional 2d8 points of damage for the following 2 URXQGV KDOI GDPDJH LI D VDYH YV SRLVRQ LV PDGH % IDU WKH PRVW GDQJHURXV DWWDFN RI WKHVH UHSWLOHV LV WKHLU VSDUNLQJ EUHDWK HDSRQ 7KHLU LQJV EHDW VR TXLFNO WKDW WKH EXLOG XS D VWDWLF charge from the ambient air (especially in the humid forest). A winged ser SHQW FDQ GLVFKDUJH WKLV VWDWLF HOHFWULFLW IURP LWV PRXWK LQ D VSDUN VKR HU D FORXG RI GDQFLQJ VSDUNV DQG HOHFWULFDO HQHUJ IHHW LQ GLDPHWHU 7KRVH FDXJKW LQ WKH DUHD RI HIIHFW WDNH G SRLQWV RI GDPDJH KDOI LI D VDYH YV EUHDWK HDSRQ LV PDGH 7KH VSDUN VKR HU LOO DOVR LJQLWH DQ H posed ammable objects, like clothes, hair, dry wood, or lamp oil. Once LW KDV EHHQ GLVFKDUJHG LW WDNHV RQH WXUQ IRU D LQJHG VHUSHQW WR EXLOG LWV static charge back up. All winged serpents are immune to electricity. Winged serpents are vulnerable to re-based attacks (especially their del icate wings), against which they save at penalty of –2. If a winged serpent fails its saving throw against a re attack, assume that its wings are inciner ated. Although this won’t affect its ability to bite a victim, the serpent cannot XVH LWV EUHDWK HDSRQ XQWLO WKH LQJV JUR EDFN +DELWDW 6RFLHW :LQJHG VHUSHQWV PXVW HDW FRQVWDQWO LQ RUGHU WR VXUYLYH They it about the jungle in small ocks, searching for tropical fruits, from which they draw their nourishment. A winged serpent will y up to one DQG LQMHFW LW LWK FRUURVLYH YHQRP 7KH YHQRP EUHDNV GR Q WKH IUXLW LQWR D VRIW MXLF PL WXUH SDUWLDOO GLJHVWLQJ WKH IUXLW KLOH LW VWLOO UHPDLQV LQ LWV VNLQ 7KH VHUSHQW LOO WKHQ VXFN RXW WKH IUXLW SXOS WKURXJK WKH LQFLVLRQV made by its fangs. A typical winged serpent will eat roughly 10 times its HLJKW LQ IUXLW HDFK GD MXVW WR VWD DOLYH :LQJHG VHUSHQWV PDWH DV RIWHQ DV WKH HDW L H LQFHVVDQWO DO WKRXJK WKH GR QRW FDUH IRU WKHLU RXQJ KLFK DUH ERUQ OLYH DQG LQJ OHVV 7KH DUH ERUQ LWK WKHLU VSLGHU FOLPELQJ DELOLW KLFK KHOSV WKHP FOLPE IUXLW WUHHV DQG VHDUFK IRU IRRG 7KH RXQJ DUH GDUN JUHHQ LQ FRORU WR KHOS WKHP EOHQG LQ EHWWHU LWK WKH IROLDJH JDLQLQJ WKHLU FKURPDWLF hues only after their wings mature. During the rst few months of life,

LQJHG VHUSHQWV DUH H WUHPHO YXOQHUDEOH WR DQ HQWLUH KRVW RI SUHGD WRUV WKDW URDP WKH MXQJOH KHLJKWV LQFOXGLQJ PXQGDQH VQDNHV PRQ NH V DQG JLDQW LQVHFWV 9HVWLJLDO LQJV DSSHDU DIWHU D PRQWK RI OLIH DQG EHFRPH IXOO IXQFWLRQDO DIWHU WKUHH PRQWKV :LQJHG VHUSHQWV KDYH QR SHUPDQHQW ODLU DQG KRDUG QR WUHDVXUH (FRORJ :LQJHG VHUSHQWV SOD DQ LPSRUWDQW UROH LQ WKH MXQJOH HFRORJ /LNH JLDQW EHHV WKH WUDQVSRUW SROOHQ IURP IUXLW WUHH WR IUXLW WUHH DQG KHOS with the distribution of seeds throughout the jungle. As adults, they have QR QDWXUDO HQHPLHV If captured during their rst month of life before their wings have PDWXUHG WKH PDNH H FHOOHQW LI H SHQVLYH SHWV 7KH PXVW FRQVXPH D JUHDW TXDQWLW RI IUXLW WR VXUYLYH HDWLQJ RQ DYHUDJH JS RUWK RI IUXLW HDFK PRQWK WKLV FRVW PLJKW EH UHGXFHG LI D ODUJH RUFKDUG LV DYDLO able). A skilled animal trainer can teach a winged serpent up to three WDVNV RU WULFNV SHU SRLQW RI LQWHOOLJHQFH KLFK WKH FUHDWXUH LOO JODGO SHUIRUP SURYLGHG D VXSSO RI IUHVK IUXLW LV FRQVWDQWO DW KDQG 7KH FDQ HYHQ EH WUDLQHG DV JXDUGLDQV DOWKRXJK URJXHV KDYH TXLFNO GLV FRYHUHG WKDW XQOHVV WKH DUH H WUHPHO HOO WUDLQHG WKH FDQ EH HDVLO GLVWUDFWHG E D GHFR RI DURPDWLF IUHVK IUXLW )H XVHIXO E SURGXFWV FDQ EH REWDLQHG IURP D LQJHG VHUSHQW 7KHLU SRLVRQ GHFRPSRVHV DOPRVW LPPHGLDWHO DIWHU H SRVXUH WR DLU DQG WKHLU KLGH LV WRR WKLQ DQG IUDJLOH WR VHUYH DV JRRG OHDWKHU 7KHLU LQJV KR HYHU LI SR GHUHG DQG PL HG LWK LQN FDQ EH XVHG WR LQVFULEH D protection from L L VFUROO

322

Spectre &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

HVRODWH GXQJHRQV DQG UXLQV 5DUH 6ROLWDU DUNQHVV DQG QLJKW 1LO +LJK Q (×3) ; /D IXO HYLO

)O

%

(QHUJ GUDLQ RU EHWWHU HDSRQ WR KLW 6HH EHOR 0 WDOO Champion (15)

6SHFWUHV DUH SR HUIXO XQGHDG WKDW KDXQW WKH PRVW GHVRODWH DQG GHVHUWHG RI SODFHV 7KH KDWH DOO OLIH DQG OLJKW 6SHFWUHV DSSHDU DV VHPLWUDQVSDUHQW EHLQJV DQG DUH RIWHQ PLVWDNHQ IRU KDXQWV RU JKRVWV 8QOLNH PRVW XQGHDG VSHFWUHV UHWDLQ WKH VHPEODQFH DQG PDQQHU RI GUHVV RI WKHLU IRUPHU OLIH DQG FDQ EH UHFRJQL HG E ROG IULHQGV RU WKURXJK SDLQWLQJV RI WKH SHUVRQV WKH XVHG WR EH &RPEDW 6SHFWUHV H LVW SULPDULO RQ WKH 1HJDWLYH 0DWHULDO SODQH DQG FDQ WKHUHIRUH EH DWWDFNHG E EHLQJV RQ WKH 3ULPH 0DWHULDO SODQH RQO LWK PDJLFDO HDSRQV D OLJKW PDNHV VSHFWUHV SR HUOHVV E HDNHQLQJ WKHLU WLHV WR WKH 1HJDWLYH 0DWHULDO SODQH The chilling touch of a spectre drains energy from living creatures. A successful attack in icts 1-8 points of damage and drains two life energy levels from the victim. Any being totally drained of life energy by a spec WUH EHFRPHV D IXOO VWUHQJWK VSHFWUH XQGHU WKH FRQWURO RI WKH VSHFWUH KLFK GUDLQHG KLP 7KH YLFWLP ORVHV DOO FRQWURO RI KLV SHUVRQDOLW DQG PD EH FRPH PRUH RU OHVV SR HUIXO WKDQ EHIRUH GHSHQGLQJ RQ KLV OHYHO DQG FODVV EHIRUH EHFRPLQJ D VSHFWUH 6SHFWUHV DUH LPPXQH WR DOO sleep, charm, hold, DQG FROG EDVHG VSHOOV DV well as poisons and paralyzation attacks. Holy water in icts 2-8 points of GDPDJH KHQ LW VWULNHV D VSHFWUH 7KH DWHU FDQ EH VSODVKHG RQ D VSHFWUH successfully. A L VSHOO DSSDUHQWO UHYHUVHV WKH XQGHDG VWDWXV GH VWUR LQJ WKH VSHFWUH LPPHGLDWHO LI D VDYLQJ WKUR YHUVXV VSHOO LV IDLOHG +DELWDW 6RFLHW 0RVW VSHFWUHV DUH VROLWDU EXW VRPH HQFODYHV H LVW KHUH D SDUWLFXODUO SR HUIXO RU OXFN VSHFWUH KDV PDQDJHG WR GUDLQ PRUWDOV RI OLIH 7KLV OHDG VSHFWUH LV NQR Q DV WKH PDVWHU VSHFWUH DO D V LWK PD L PXP KLW SRLQWV SHU GLH KLOH WKH RWKHUV DUH NQR Q FROOHFWLYHO DV WKH IROOR HUV ,Q WKLV DUUDQJHPHQW WKH PDVWHU VSHFWUH DOPRVW QHYHU HQJDJHV HQHPLHV SHUVRQDOO EXW LQVWHDG VHQGV KLV PLQLRQV LQ IRU WKH NLOO 0RUWDOV GUDLQHG RI OLIH E IROOR HU VSHFWUHV DUH VXEVHUYLHQW WR WKH PDVWHU VSHF WUH QRW WKH IROOR HUV 1RWH WKDW LI WKH PDVWHU VSHFWUH LV VODLQ DOO IROOR HUV EHFRPH LQGHSHQGHQW DQG FDQ WUDYHO DQ KHUH WKH LVK LQ KRSHV RI

EHFRPLQJ PDVWHU VSHFWUHV WKHPVHOYHV 2QFH D FKDUDFWHU EHFRPHV D VSHF WUH UHFRYHU LV QHDUO LPSRVVLEOH UHTXLULQJ D VSHFLDO TXHVW 6SHFWUHV KDWH OLJKW DQG DOO OLIH DV ERWK UHPLQG WKHP RI WKHLU XQGHDG H LVWHQFH 7KH DUH WKHUHIRUH HQFRXQWHUHG RQO LQ SODFHV RI H WUHPH GDUNQHVV DQG GHVRODWLRQ OLNH ORQJ DEDQGRQHG UXLQV GXQJHRQV DQG VXEWHUUDQHDQ VH HUV Contrary to popular mythology, spectres remain highly intelligent and JHQHUDOO UDWLRQDO DIWHU WKH WUDQVIRUPDWLRQ WR XQGHDWK /LIH PDNHV WKHP OD PHQW WKHLU XQOLIH DQG WKH EHDU D VWURQJ KDWUHG IRU DOO WKRVH OXFN HQRXJK WR OLYH DQG WUXO GLH 6SHFWUHV KDYH HQRXJK FXQQLQJ WR SODQ WKHLU DWWDFNV DQG ULYDO YDPSLUHV LQ WKHLU VNLOO DW UHPDLQLQJ KLGGHQ IURP WKH JHQHUDO SRSXODFH (FRORJ No one knows who the rst spectre was or how it came to be; the IH IDFWV GHWDLOHG DERYH DUH DOO WKDW LV NQR Q LWK DQ GHJUHH RI FHUWDLQW

323

Sphinx &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

QGURVSKLQ :DUP ODQGV 9HU UDUH 6ROLWDU D Carnivore ( FHSWLRQDO 8 Chaotic good

)O

6HH EHOR 1LO 1LO / WDOO )DQDWLF

&ULRVSKLQ :DUP RRGODQGV 5DUH 6ROLWDU D Carnivore Average 9-10) ) 1HXWUDO

)O

* QRVSKLQ :DUP ODQGV 5DUH 6ROLWDU D Carnivore *HQLXV 5 ; 1HXWUDO

)O

1LO 1LO 1LO / WDOO Champion (16)

6HH EHOR 1LO 1LO / WDOO )DQDWLF

QGURVSKLQ Androsphinxes are huge, winged mythological creatures with the bodies RI PDOH OLRQV DQG PDQ OLNH IDFLDO IHDWXUHV 7KH FDQ VSHDN WKH ODQJXDJHV RI FRPPRQ DQG DOO VSKLQ HV &RPEDW 7KH PDOH RU DQGUR VSKLQ LV WKH PRVW SR HUIXO RI WKH VSKLQ HV ,WV KXJH SD V FDQ NLOO D QRUPDO PDQ LWK MXVW RQH V LSH ,I EUXWH IRUFH LV QRW VXFFHVVIXO DQ DQGURVSKLQ FDQ FDVW VSHOOV DV LI D WK OHYHO SULHVW 1RWH WKDW PRVW DQGURVSKLQ HV XVH WKHVH VSHOOV IRU KHDOLQJ DQG GHIHQVH UDWKHU WKDQ GDPDJH DQG DWWDFN 7KH DQGURVSKLQ KDV DQRWKHU VSHFLDO HDSRQ DV HOO KLV EHOOR LQJ URDU ,W FDQ URDU WKUHH WLPHV SHU GD EXW PXVW EH YHU DQJU WR GR VR The rst time an angry androsphinx roars, all creatures within 360 yards must roll successful saving throws vs. wands or ee in panic for three WXUQV :KHQ DQ DOUHDG DQJU DQGURVSKLQ LV FRQWLQXDOO PROHVWHG HYHQ DIWHU EHOOR LQJ RQFH LW FDQ URDU HYHQ ORXGHU FDXVLQJ DOO FUHDWXUHV LWKLQ 200 yards to roll successful saving throws vs. petri cation or be paralyzed LWK IULJKW IRU G URXQGV ,Q DGGLWLRQ DQ FUHDWXUHV LWKLQ DUGV RI WKLV VHFRQG URDU DUH DXWRPDWLFDOO GHDIHQHG IRU G URXQGV XQOHVV WKH are deaf already or have protected hearing organs). Any creature fool LVK HQRXJK WR DQJHU DQ DQGURVSKLQ IXUWKHU LOO XQOHDVK KLV WKLUG DQG nal roar with devastating effects. All creatures within 240 yards must VXFFHVVIXOO UROO VDYLQJ WKUR V YV VSHOO RU ORVH G SRLQWV RI 6WUHQJWK for 2d4 rounds (use –1 point equals –10% for characters with exceptional 6WUHQJWK ,Q DGGLWLRQ WR WKH HDNQHVV HIIHFWV DQ FUHDWXUH LWKLQ DUGV of the androsphinx is knocked over unless it is 8 feet tall or larger. Crea WXUHV NQRFNHG RYHU VXIIHU G SRLQWV RI GDPDJH DQG PXVW UROO D VXFFHVVIXO VDYLQJ WKUR YV EUHDWK HDSRQ WR DYRLG EHLQJ VWXQQHG IRU G URXQGV 7KH IRUFH RI WKLV WKLUG URDU LV VR SR HUIXO WKDW VWRQH LWKLQ DUGV FUDFNV XQGHU WKH VWUDLQ XQOHVV LW VXFFHVVIXOO VDYHV YV FUXVKLQJ EOR +DELWDW 6RFLHW Androsphinxes are the most solitary of the sphinxes. 7KH VKXQ J QRVSKLQ HV EHFDXVH WKH DUH MHDORXV RI WKH KLJKHU LQWHOOL gence of their female counterparts, and nd their neutral disposition a bit KDUG WR GHDO LWK +R HYHU PRVW DQGURVSKLQ HV HYHQWXDOO VXFFXPE WR WKH DGYDQFHV RI D J QRVSKLQ DW OHDVW RQFH LQ WKHLU OLYHV (FRORJ :KDW LV VWUDQJHVW DERXW DQGURVSKLQ HV LV QRW WKHLU FRPELQDWLRQ OLRQ KXPDQ DSSHDUDQFH DV WKHUH DUH PDQ VXFK FURVV PXWDWLRQV IRXQG LQ WKH RUOG EXW WKHLU DSSDUHQW ODFN RI SXUSRVH 7KH DUH E IDU WKH VWURQ JHVW RI WKH VSKLQ HV EXW XQOLNH WKHLU FRXQWHUSDUWV KDYH QR WUXH SDWWHUQ RI EHKDYLRU XQLYHUVDO WR DOO DQGURVSKLQ HV 7KH GHVSLVH FRPPXQLFDWLQJ

324

+LHUDFRVSKLQ :DUP KLOOV 5DUH 6ROLWDU D Carnivore /R ( Chaotic evil

)O

1LO 1LO 1LO / WDOO (OLWH

LWK KXPDQV DQG KDWH ULGGOHV PRVWO EHFDXVH J QRVSKLQ HV ORYH WKHP VR PXFK ,W LV WKHUHIRUH VXJJHVWHG E WKRVH NQR OHGJHDEOH LQ P WKRORJLFDO EHDVWV DQG GHVHUW ORUH WKDW DQGURVSKLQ HV DUH WKH JXDUGLDQV RI WKH VSKLQ HV HYLO KLHUDFR QHXWUDO J QR DQG FULR DQG JRRG DQGUR

Sphinx Certainly, androsphinxes are the lifelong adversaries of the hieraco VSKLQ HV EXW WKH DOPRVW DO D V OHW WKH GHIHDWHG HQHP JR IUHH LQVWHDG RI nishing the kill (often with a roar or two at the eeing sphinxes’ behinds). ,Q VKRUW DQGURVSKLQ HV DUH IUHH URDPLQJ VSKLQ HV V RUQ WR GHIHQG RWKHU VSKLQ HV DJDLQVW RWKHU UDFHV QDPHO PHQ DQG WKHLU LON 7KH KDYH EHHQ NQR Q WR EDUJDLQ LWK PHQ RQ RFFDVLRQ EXW DUH WKH OHDVW JUHHG RI WKH VSKLQ HV DQG DUH WKH RQO VSKLQ HV OLNHO WR WDNH RIIHQVH DW VXFK RIIHU ings if made by characters with low Charismas or evil alignments. &ULRVSKLQ HV Criosphinxes have the bodies of winged lions, but they have the heads of UDPV 7KH DUH DO D V PDOH 7KH FDQ VSHDN WKHLU R Q GLDOHFW RI VSKLQ DV HOO DV WKDW VSRNHQ E DQGUR J QRVSKLQ HV DQG WKH ODQJXDJHV RI DQLPDOV &RPEDW Criosphinxes attack with their two paws or with a head butt with WKHLU UDPV KRUQV %HFDXVH WKH FDVW QR VSHOOV DQG DUH QRW WKH EULJKWHVW RI VSKLQ HV WKHLU EDUJDLQV LWK RWKHU EHLQJV DUH OLPLWHG WR VDIH SDVVDJH RU die.” They love treasure and lust after gynosphinxes constantly. Plenty RI HDOWK RU NQR OHGJH RI WKH ORFDWLRQ RI D J QRVSKLQ V ODLU LV DO D V HQRXJK IRU DGYHQWXUHUV WR DYRLG FRQIURQWDWLRQ LWK FULRVSKLQ HV +DELWDW 6RFLHW Criosphinxes prize wealth and usually seek to ex WRUW SDVVHUV E IRU VDIH SDVVDJH LQ H FKDQJH IRU D KHIW EULEH 7KH DUH VRPHWLPHV IRXQG LQ SDFNV RI W R RU PRUH EXW RQO EHFDXVH DOO RI WKHVH VSKLQ HV DUH ORRNLQJ IRU WKH VDPH J QRVSKLQ 7KH RIWHQ IROOR RWKHU FULRVSKLQ HV HYHQ LI WKH KDYH QR LGHD KHWKHU RU QRW WKH OHDGHU UH ally knows where he’s going. When a number of criosphinxes nd a gynosphinx, the rst order of business is to restrain their prey. Usually pushing boulders in front of the lair with their huge horns is suf cient. 7KHQ WKH FULRVSKLQ HV EXWW KRUQV OLNH UDPV H FHSW WKHVH FUHDWXUHV GR their ghting in the air. The winner gets the prize. 0RUH RIWHQ WKDQ QRW KR HYHU FULRVSKLQ HV EHJLQ WKHLU FRPEDW LPPH diately upon nding their quarry, and inevitably the victor strides forth to nd the gynosphinx gone. While the criosphinxes often nd themselves ULFKHU IRU WKHLU WURXEOH DV WKH J QRVSKLQ UDUHO VHHV WKH QHHG IRU PDWHULDO wealth while it is eeing, it is only a poor reward indeed for their often GHFDGHV ORQJ TXHVW (FRORJ Criosphinxes are obviously just further mutations of the al UHDG P VWHULRXV VSKLQ IRUP 7KHLU DELOLW WR VSHDN LWK DQLPDOV VHHPV WR EH DQ HYROXWLRQDU QHFHVVLW DV FULRVSKLQ HV DUH SDUWLFXODUO IRQG RI DUP RRGHG DUHDV RIWHQ ERUGHULQJ RQ WKH GHVHUW ODQGV SUHIHUUHG E J QRVSKLQ HV * QRVSKLQ HV 7KH J QRVSKLQ LV WKH IHPDOH FRXQWHUSDUW RI WKH DQGURVSKLQ KDYLQJ D LQJHG OLRQ V ERG DQG KXPDQ OLNH IDFLDO IHDWXUHV * QRVSKLQ HV DUH QRW QHDUO DV SR HUIXO DV DQGURVSKLQ HV EXW WKH DUH PXFK PRUH NQR OHGJH DEOH FOHYHU DQG LVH * QRVSKLQ HV VSHDN DOO VSKLQ ODQJXDJHV DV HOO DV FRPPRQ &RPEDW * QRVSKLQ HV FDQ DWWDFN LWK W R SD V EXW SUHIHU WR EDUJDLQ LWK WKHLU RSSRQHQWV 7KH KHOS VWUDQJHUV RQO LI WKH DUH SDLG 7KH DF FHSW SD PHQW IRU VHUYLFHV UHQGHUHG RU NQR OHGJH DQG DGYLFH JLYHQ LQ WKH IRUP RI JHPV SUHIHUUHG MH HOU PDJLF RU NQR OHGJH .QR OHGJH WKDW RXOG EH RI VSHFLDO LQWHUHVW WR D J QRVSKLQ LV WKH ORFDWLRQ RI DQ DQGUR sphinx, but they accept ne prose, poetry, lore, or a good riddle. ,I DQ RQH EUHDNV D EDUJDLQ LWK D J QRVSKLQ KH LV VXEMHFW WR DWWDFN DQG WKH J QRVSKLQ RQ W KHVLWDWH WR GHYRXU WKH YLFWLP LI LW LQV WKH ght. The gynosphinx can cast the following spells once per day: tect magic, read magic, read languages, detect invisibility, locate object, dispel L L L L R R DQG legend lore. ,W FDQ DOVR XVH HDFK symbol RQFH SHU HHN 1RWH WKDW D J QRVSKLQ LV YHU LQWHO OLJHQW DQG FDQ XVH WKHVH VSHOOV LQ PDQ D V ,I D EDUJDLQLQJ JURXS RI DGYHQWXUHUV VWHSV EDFN WR GLVFXVV WKHLU SODQV DPRQJ WKHPVHOYHV WKH J QRVSKLQ LOO JUR O D OLWWOH DQG FDVW L L WR OLVWHQ LQ

+DELWDW 6RFLHW * QRVSKLQ HV DUH VROLWDU E QDWXUH EXW QRW E FKRLFH 7KH VSHQG PRVW RI WKHLU OLYHV DYRLGLQJ WKH DGYDQFHV RI FULRVSKLQ HV KLFK WKH GHWHVW DQG KLHUDFRVSKLQ HV KLFK WKH IHDU DQG VHDUFKLQJ KLJK DQG OR IRU DQ DQGURVSKLQ * QRVSKLQ HV DUH LQWHOOLJHQW HQRXJK WR DFWLYHO VHHN RXW UXLQV DQG P VWLFDO SODFHV OLNH IRUJRWWHQ WHPSOHV DQG VXFK KLFK WKH LPPHGLDWHO RFFXS 8VLQJ WKHLU PDQ VSHOOV WR OHDUQ DV PXFK DV SRVVLEOH DERXW WKH VHWWLQJ WKH WKHQ DLW IRU WKH QH W JURXS RI WUDYHOHUV SLOJULPV RU DGYHQ WXUHUV WR FRPH E DQG KRSH WKDW WKH YH HQFRXQWHUHG DQ DQGURVSKLQ LQ WKHLU WUDYHOV RU KDYH VSHOOV RU PDJLFDO LWHPV WKDW PLJKW EH XVDEOH IRU MXVW VXFK D SXUSRVH (FRORJ * QRVSKLQ HV R Q WKH GXELRXV GLVWLQFWLRQ RI EHLQJ WKH RQO IH male sphinx. A gynosphinx mated with an androsphinx will produce an other androsphinx or gynosphinx (even chances for both). A gynosphinx PDWHG LWK D FULRVSKLQ RQO SURGXFHV DQRWKHU PDOH FULRVSKLQ KLOH PDWLQJ LWK D KLHUDFRVSKLQ SURGXFHV VLPLODUO GLVSOHDVLQJ UHVXOWV )RUWXQDWHO J QRVSKLQ HV DUH PXFK VPDUWHU WKDQ DOO RI WKHLU FRXQWHU SDUWV DQG FDQ DYRLG RWKHU LVH FRPSURPLVLQJ VLWXDWLRQV WKURXJK WULFN HU DQG RXWULJKW GHFHLW 8QIRUWXQDWHO WKH DUH DPRQJ WKH VOR HVW RI the sphinxes when ying or running, and the lustful criosphinx and vi FLRXV KLHUDFRVSKLQ UDUHO JLYH XS WKH FKDVH RQFH D J QRVSKLQ KDV EHHQ ORFDWHG +LHUDFRVSKLQ HV +LHUDFRVSKLQ HV DUH WKH RQO HYLO PHPEHUV RI WKHLU EUHHG 7KH KDYH WKH ERGLHV RI OLRQV EXW WKH LQJV DQG KHDG RI KD NV 7KH DUH DO D V PDOHV 7KH VSHDN WKH ODQJXDJHV RI WKH RWKHU VSKLQ HV DQG VRPH DOVR VSHDN FRPPRQ &RPEDW +LHUDFRVSKLQ HV GR QRW FDVW VSHOOV PXFK OLNH WKH FULRVSKLQ HV EXW PDNH XS IRU WKHLU HDNQHVVHV LWK WHQDFLRXV HYLO DQG YLFLRXVQHVV 7KHLU SD V DQG VKDUS EHDNV DUH GHDGO LQ FRPEDW DQG WKH KDYH EHHQ NQR Q WR V RRS GR Q RQ YLFWLPV +DELWDW 6RFLHW +LHUDFRVSKLQ HV OLYH LQ KLOO UHJLRQV H FOXVLYHO G HOOLQJ LQ FDYHV RYHUORRNLQJ WKH QHDUE GHVHUWV 7KH GHOLJKW LQ HYLO DQG VRPHWLPHV JDWKHU LQ EDQGV RI DV PDQ DV VL WR GR WKHLU YLOH EXVL QHVV 0RVW RIWHQ KHQ D EDQG RI KLHUDFRVSKLQ HV LV HQFRXQWHUHG LW LV KRW LQ SXUVXLW RI DQ DQGURVSKLQ KLFK WKH KDWH LWK DOO RI WKHLU EHLQJV 2QO LQ QXPEHUV FDQ WKH KRSH WR GHIHDW VR SR HUIXO DQ DGYHUVDU DQG WKHVH VSKLQ HV QHYHU EHOLHYH LQ KRQRU RU SOD LQJ IDLU :KLOH LW LV WUXH that a victorious androsphinx sometimes lets the defeated ee (in the YDLQ KRSH WKDW WKH EDWWOH PD FKDQJH WKH ORVHUV GLVSRVLWLRQV D GHIHDWHG DQGURVSKLQ LV DO D V ULSSHG WR SLHFHV KHQ WKH KLHUDFRVSKLQ HV DUH numerous enough and lucky enough to win the ght. +LHUDFRVSKLQ HV DOVR VSHQG PXFK RI WKHLU WLPH VHDUFKLQJ IRU D J QR VSKLQ WR PDWH LWK EXW SUHIHU WR NLOO DQ DQGURVSKLQ DQG LQKDELW KLV ODLU XQWLO D J QRVSKLQ HYHQWXDOO DUULYHV XVXDOO E IROOR LQJ ROG UXPRUV DQG OHJHQGV ,W LV RUWK KLOH WR QRWH WKDW WKHUH DUH PRUH KLHUDFRVSKLQ HV WKDQ FULRVSKLQ HV (FRORJ +LHUDFRVSKLQ HV DUH EHOOLJHUHQW PXWDWLRQV RI XQNQR Q RUL JLQ ,W LV EHOLHYHG WKDW WKH HUH FUHDWHG E HOGHU JRGV RI HYLO PHUHO WR UHDN KDYRF RQ WKH RWKHU PRUH SOHDVDQW VSKLQ HV GHVFULEHG DERYH

325

Spider &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ &

+DLU Any nonDUFWLF ODQG Common 6 DUP Any 2PQLYRUH /R 1LO 1HXWUDO HYLO

:E

/DUJH Any nonDUFWLF ODQG Common 6 DUP Any Carnivore 1RQ -1 1HXWUDO

+XJH Any nonDUFWLF ODQG Common 3DFN Any Carnivore Animal (1) -1 4 1HXWUDO

*LDQW Any nonDUFWLF ODQG 8QFRPPRQ 1HVW Any Carnivore /R C Chaotic evil

:E

:E RU + +

12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /(

3RLVRQ 1LO 1LO T (6” or less GLDPHWHU Average (10)

6HH EHOR 1LO 1LO 6 GLDPHWHU 8QVWHDG

6HH EHOR 1LO 1LO 0 GLDPHWHU Average (8)

6HH EHOR 1LO 1LO / GLDPHWHU (OLWH + )O LQJ + 6WHHGHU 7UDS GRRU

39 / (

6SLGHUV DUH DJJUHVVLYH SUHGDWRUV G HOOLQJ ERWK DERYH DQG EHOR JURXQG Most listed here are poisonous and bite prey rst, because unconscious YLFWLPV DUH HDVLHU WR FDUU WR D ODLU Spiders have eight legs and eight eyes. They usually t into two catego ULHV HE VSLQQHUV KLFK KDYH EXOERXV DEGRPHQV DQG WKLQ VOHHN OHJV DQG KXQWLQJ VSLGHUV KLFK KDYH VPDOOHU ERGLHV ODUJHU KHDGV DQG IDQJV DQG KDLU ERGLHV DQG OHJV +DLU 6SLGHU 7KHVH DUH WKH YLFLRXV EODFN KXQWLQJ VSLGHUV WKDW DUH IRXQG LQ MXQJOHV WRPEV FDYHUQV DQG WKURXJKRXW WKH 8QGHUGDUN 7KRXJK VSLQ QR HEV WKH FDQ PRYH UHDGLO LQ WKH HEV RI RWKHU VSLGHUV DQG WKH DUH LPPXQH WR DOO NQR Q VSLGHU YHQRPV +DLU VSLGHUV KXQW LQ JURXSV V DUPLQJ RYHU YLFWLPV WR ELWH 8S WR KDLU VSLGHUV FDQ V DUP D KXPDQ VL HG YLFWLP DQG ELWH LWK D ERQXV WR DWWDFN UROOV RQFH WKH DUH DWWDFKHG +DLU VSLGHUV DUH UHPDUNDEO UH VLVWDQW WR FUXVKLQJ GDPDJH UROOLQJ RU FUDVKLQJ LQWR DOOV LV LQHIIHFWLYH DW UHPRYLQJ RU GHVWUR LQJ KDLU VSLGHUV 7KH PXVW EH LQGLYLGXDOO VWUXFN RU WRUQ D D +DLU VSLGHUV DUH VRPHWLPHV XVHG DV IDPLOLDUV HVSHFLDOO E GUR L DUGV 7KH FDQ FDUU VPDOO LWHPV DQG DON RQ DOOV DQG FHLOLQJV WKH KDYH 60-foot infravision and are not afraid of re. Some (40%) of these spiders FDQ detect invisibility; WKH KDYH D LQ FKDQFH RQFH SHU URXQG 7KHVH IDPLOLDUV DUH VRPHWLPHV JLYHQ WUHDVXUH E WKHLU PDVWHUV 9LFWLPV UHFHLYH D ERQXV WR VDYLQJ WKUR V YV WKH KDLU VSLGHUV HDN poison. If the saving throw fails, the victim’s AC and attack rolls are pe nalized by 1, and Dexterity is penalized by –3 with respect to Dexterity FKHFNV 7KHVH HIIHFWV EHJLQ RQH URXQG DIWHU WKH ELWH DQG ODVW IRU G URXQGV /DUJH 6SLGHU /DUJH VSLGHUV DUH HE VSLQQHUV WKDW EXLOG VWURQJ VWLFN HEV DQG RIWHQ OXUN QHDUE DLWLQJ IRU YLFWLPV WR JHW VWXFN KLOH H DPLQLQJ WKH EHDXWLIXO constructions of their own spinning. A being with Strength 19 or more is

3KDVH Any 5DUH 6ROLWDU Any Carnivore /R ( 1HXWUDO

:E

6HH EHOR 3KDVLQJ 1LO + GLDPHWHU Champion

6ZRUG Any (prefers MXQJOHV 9HU UDUH 6ROLWDU Any Carnivore Avg. (8-10) 1LO Chaotic evil

6, Wb 8, Cl 8

ELWH SHU OHJ 6HH EHOR 1LO 1LO + GLDPHWHU (OLWH

*DUJDQWXDQ Any non-arctic ODQG 9HU UDUH 1HVW Any Carnivore /R C Chaotic evil

:E RU + +

6HH EHOR 6HH EHOR 1LO * ORQJ GLDPHWHU (OLWH + +

XQDIIHFWHG E WKH HEV )RU HDFK SRLQW RI 6WUHQJWK OHVV WKDQ LW WDNHV one round to break free of the webs (for example, a PC with Strength 15 can break free in four rounds). As many spiders as possible will attack the GHIHQVHOHVV YLFWLP GXULQJ LWV VWUXJJOH WR IUHH LWVHOI (QWDQJOHG FKDUDFWHUV can be attacked with a +4 bonus to hit, and lose all Armor Class adjust PHQWV GXH WR H WHULW The large spider’s poison is Type A, the onset time is 15 minutes. Vic WLPV WDNH SRLQWV RI GDPDJH RU QR GDPDJH LI D VDYLQJ WKUR YV SRLVRQ LWK D WR WKH UROO LV VXFFHVVIXO +XJH 6SLGHU Huge spiders are hunting spiders that prefer to hide in camou aged tun QHOV DQG KROHV DQG DLW WR OHDS DV PXFK DV IHHW WKURXJK WKH DLU DW XQ suspecting victims. Their opponents suffer a –6 to surprise rolls when at WDFNHG LQ WKLV PDQQHU Huge spiders also posses Type A poison, with the same effects as that RI D ODUJH VSLGHU 9LFWLPV UHFHLYH D WR VDYLQJ WKUR V YV WKH SRLVRQ RI WKH KXJH VSLGHU 7KH ZDWFK VSLGHU LV D VSHFLDOO EUHG KXJH VSLGHU XVHG DV D JXDUG DQL PDO LQ FHOODUV DUHKRXVHV DQG VRPH GUR KRPHV ,W KDV /R ,QWHOOLJHQFH DQG FDQ EH WUDLQHG WR REH D PDVWHU QRW DWWDFN EHLQJV GHVLJQDWHG E WKH PDVWHU DQG WR GLVDEOH VSHOOFDVWHUV 7KHLU YHQRP KDV DQ RQVHW WLPH RI URXQGV DQG FDXVHV SDUDO VLV IRU G WXUQV XQOHVV WKH YLFWLP PDNHV D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ LWK D RQ WKH UROO ,I VWDUYHG IRU ORQJ SHULRGV WKH RIWHQ HDW SDUDO HG SUH *LDQW 6SLGHU 0RVW JLDQW VSLGHUV DUH VLPSO PXFK ELJJHU YHUVLRQV RI WKH HE VSLQQLQJ ODUJH VSLGHUV 7KHLU SRLVRQ LV 7 SH ) KLFK FDXVHV LPPHGLDWH GHDWK LI WKH YLFWLP IDLOV WKH VDYLQJ WKUR 7KH JLDQW ZDWHU VSLGHU LV D VPDOO YHUVLRQ IRRW GLDPHWHU + RI the giant spider. It lives in a burrow in a body of fresh water, and lls its EXUUR LWK EXEEOHV RI DLU 7KHVH VSLGHUV GUDJ SUH XQGHU DWHU WR WKHLU ODLUV KHUH WKH FDQ VDIHO UDS LW LQ FRFRRQV IRU ODWHU UHSDVWV ,W LV IDVWHU

326

Spider WKDQ D QRUPDO JLDQW VSLGHU PRYHPHQW UDWH EXW FDQQRW WUDYHO WKURXJK HEV ,W LV RQO VHPL LQWHOOLJHQW DQG KDV WUHDVXUH DV D KXJH VSLGHU LWV ELWH FDXVHV RQO G GDPDJH SOXV SRLVRQ 7KH ying spider, VRPHWLPHV MXVW FDOOHG D KXQWLQJ VSLGHU LV D JLDQW LQJHG KXQWLQJ VSLGHU 7KH DUH VRPHWLPHV WUDLQHG DV JXDUG DQLPDOV HVSHFLDOO E WKH GUR 7KH DUH IHHW LQ GLDPHWHU DQG KDYH +LW LFH ,WV QRUPDO PRYHPHQW UDWH LV DQG LWV JUHDW JRVVDPHU LQJV DOOR it to y at the same rate (MC: D). These spiders can also leap up to 70 IHHW DQG IDOO DQ GLVWDQFH LWKRXW KDUP XSRQ ODQGLQJ DV ORQJ DV WKH use their wings. Hunting spiders have Type A poison, just as a large VSLGHU LWK WKH VDPH GDPDJH DQG VDYLQJ WKUR DGMXVWPHQW 7KH JLDQW WUDS GRRU VSLGHU LV D KXQWLQJ VSLGHU KLFK EXLOGV WXQQHOV DQG VXUSULVHV SUH OLNH D KXJH VSLGHU LW LV EUR Q RU JROGHQ LWK UHG VWULSHV DURXQG LWV OHJV 2Q D VXFFHVVIXO DWWDFN UROO WKH VSLGHU FDQ JUDE D YLFWLP and attempt to drag it into its lair. A victim can get free by making a suc cessful Strength check, with a –2 penalty, or be freed by companions, if WKHLU 6WUHQJWK WRWDOV RU PRUH 7KH YLFWLP FDQ PDNH QR DWWDFNV A giant trap door spider has 4 + 4 Hit Dice and causes 2d4 damage per ELWH ,WV SRLVRQ FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH LI WKH YLFWLP IDLOV D VDYLQJ WKUR YV SRLVRQ 7KRXJK LW GRHV QRW EXLOG HEV LW FDQ WUDYHO WKURXJK HEV RI RWKHU VSLGHUV DQG LW FDQ VKRRW HE VWUDQGV XS WR IHHW 7KH HE VWUDQGV UHTXLUH QRUPDO DWWDFN UROOV WR KLW WKH FDXVH QR GDPDJH EXW HQWDQJOH D YLFWLP IRU G URXQGV 7KH VWHHGHU LV D JLDQW KXQWLQJ VSLGHU LWK WDUDQWXOD PDUNLQJV +LW LFH DQG D PRYHPHQW UDWH RI ,W GRHV QRW VSLQ HEV DQG FDQQRW PRYH LQ WKHP EXW LWV IHHW H XGH D VWLFN VXEVWDQFH KLFK DOOR V LW WR FOLQJ WR SUH FDULRXV VXUIDFHV HYHQ LI RQO RQH IRRW LV WRXFKLQJ WKH VXUIDFH 7KH VWHHGHU DOVR XVHV WKH VHFUHWLRQV RI WKH WLPH WR FOLQJ WR SUH WKLV UHTXLUHV DQ attack roll from the steeder, against AC 10 for the victim, adjusted only for magic and Dexterity. A victim can escape by making a successful Strength or Dexterity roll with a –10 penalty. While held, the victim suffers a –2 pen DOW WR DWWDFN DQG GDPDJH UROOV DQG LV DXWRPDWLFDOO ELWWHQ RQFH SHU URXQG Duergar dwarves use steeders as mounts, tting the spiders with com plex saddles and control straps. A steeder can leap 240 feet, even with a rider. Leaps are considered charging attacks. A steeder moves on walls DQG FHLOLQJV DW KDOI LWV QRUPDO UDWH GXHUJDU VDGGOHV DUH EXLOW IRU WKLV NLQG RI PRWLRQ 3KDVH 6SLGHU 3KDVH VSLGHUV DUH HE VSLQQHUV LWK D UDLVHG WKRUD DQG D KXPDQ OLNH KHDG WKH DUH RIWHQ FRQIXVHG LWK QHRJL RU GULGHUV 7KH KDYH D XQLTXH DELOLW WR SKDVH LQ DQG RXW RI WKH 3ULPH 0DWHULDO SODQH 7KH SKDVH LQ attack, and phase out, all in a single round. This gives them a –3 modi er on initiative rolls; if a phase spider wins initiative by more than 4, it DWWDFNV DQG SKDVHV RXW EHIRUH LWV RSSRQHQW KDV D FKDQFH WR VWULNH EDFN 7KHQ WRR D SKDVH VSLGHU XVXDOO SKDVHV LQWR H LVWHQFH EHKLQG LWV FKRVHQ victim, so it gets a +4 modi er for attacking from behind. Phase spiders ee to the Ethereal plane when outmatched; there, they gain only a –1 modi er to initiative and can be attacked every round, regardless of the LQLWLDWLYH UHVXOW Phase spiders have Type F poison, and victims receive a –2 penalty on VDYLQJ WKUR V DJDLQVW LW 6ZRUG 6SLGHU 7KLV JLDQW KXQWLQJ VSLGHU LV QDWLYH WR MXQJOHV EXW KDV EHHQ LQWURGXFHG LQWR WKH 8QGHUGDUN E GUR WUDGHUV ,W KDV D VOHHN KDLU EODFN ERG LWK EUR Q VWULSHV ,WV OHJV KDYH ERQ SODWHV LWK VKDUS UDLVHG ULGJHV WKDW FXW OLNH V RUG EODGHV Against formidable prey, a sword spider leaps horizontally as far as IHHW DQG ODQGV OHJV IRU DUG LPSDOLQJ LWV SUH 2QO RQH DWWDFN UROO LV PDGH IRU WKH FUHDWXUH ,I WKH DWWDFN LV VXFFHVVIXO WKH YLFWLP LV VWUXFN E D QXPEHU RI OHJV EDVHG RQ LWV VL H VL H 6 WKUHH OHJV VL H 0 IRXU OHJV size L, ve legs; size H, six legs; size G, all eight legs. If the spider’s leap is greater than 20 feet, each leg receives a +1 bonus to damage. Any up ward attack against the leaping spider receives a –4 to the attack roll, due WR WKH LPSDOLQJ EODGHV KLFK SURWHFW WKH VSLGHU

327

*DUJDQWXDQ 6SLGHU 7KH JDUJDQWXDQ VSLGHU DOVR FDOOHG D KLVSHU VSLGHU LV D KXQWLQJ VSLGHU LWK UHG H HV D EODFN ERG DQG W R JUD VWULSHV DORQJ LWV DEGRPHQ 7KH XVXDOO OLYH LQ KXJH HEV LQ D IRUHVW RU D FDYH NHHSLQJ WUHDVXUH IURP SUH LQ D VPDOO KROH RU LQ WKH EROH RI D WUHH 7KH KLVSHU VSLGHU KDV 8 + 8 Hit Dice. It can atten itself to become 80% undetectable; it is so silent that opponents suffer a –5 penalty to surprise rolls. Using its webbing, it can make a false spider, a apping banner, a lmy YHLO RU DQ VKDSH LW KDV HYHU VHHQ LW XVHV WKHVH WR PLVOHDG SUH 7KH VSLGHU FDQ PDNH D HE QHW WR WUDS SUH RU LW FDQ VKRRW HE VWUDQGV XS WR IHHW to bind a foe. Either attack treats the spider’s opponent as AC 10 and pre vents the spider from making a melee attack that round. A victim caught E HEELQJ LV WUHDWHG DV LI FDXJKW LQ D web VSHOO :KHQ ELWWHQ D YLFWLP must make a successful saving throw vs. poison, with a penalty of –2, or IDOO LQWR D FRPD IRU G WXUQV *LDQW PDULQH VSLGHUV DUH JDUJDQWXDQ VSLGHUV LWK +LW LFH KLFK OLYH LQ EXUUR V QHDU ERGLHV RI VDOW DWHU /LNH WKHLU IUHVK DWHU FRXVLQV WKH FDUU SUH WR WKHLU ODLUV WKRXJK WKH FROOHFW QR WUHDVXUH WKHLU ODLUV PD FRQWDLQ LQFLGHQWDO LWHPV IURP YLFWLPV 7KH KDYH W SH ) SRLVRQ DQG GR QRW VKDUH WKH KLVSHU VSLGHU V VSHFLDO DELOLWLHV

Sprite )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&(

6SULWH 0HDGR V DQG RRGV 5DUH 7ULEH D 2PQLYRUH 9HU

6HD 6SULWH 7URSLFDO FRUDO UHHIV 5DUH Community D 2PQLYRUH 9HU

3L LH 7HPSHUDWH IRUHVWV 9HU UDUH Community 1LJKW +HUELYRUH ( FHSWLRQDO

1L LH 7HPSHUDWH ODNHV 5DUH 7ULEH D )LVK 9HU

75( 6 5( /,*10(17

C 1HXWUDO JRRG

LQ ODLU Chaotic neutral

5 6 7 ; 1HXWUDO

Q; C in lair 1HXWUDO

WRPLH 7HPSHUDWH IRUHVWV 5DUH 7ULEH 1LJKW +HUELYRUH Average to YHU 0 ; LQ ODLU Chaotic neutral

20-80 (2d4 × 10)

30-120 (3d4 × 10)

&/,0 7( 7(55 ,1

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

G )O

%

% HDSRQ 6HH EHOR 6HH EHOR 1LO 6 WDOO 6WHDG

6

% HDSRQ 6HH EHOR 6HH EHOR 1LO 7 WDOO (OLWH

)O

%

½

6

12, Fl 24 (A) ½ VHH EHOR

*ULJ 7HPSHUDWH IRUHVWV 9HU UDUH %DQG 1LJKW +HUELYRUH /R WR DYHUDJH 0 ; LQ ODLU 1HXWUDO JRRG

½

OHDS

% HDSRQ 6HH EHOR 6HH EHOR

% HDSRQ Charm 6HH EHOR

% HDSRQ 6HH EHOR 6HH EHOR

GDUWV RU V RUGV % HDSRQ 6HH EHOR 6HH EHOR

6 WDOO 6WHDG

6 WDOO Average (8-10)

7 WDOO 6WHDG

7 WDOO 6WHDG

6SULWHV DUH VK DQG UHFOXVLYH IDHULH SHRSOH UHODWHG WR RWKHU IDHULH IRON OLNH EUR QLHV DQG OHSUHFKDXQV 7KHUH DUH VHYHUDO YDULHWLHV LQFOXGLQJ SL LHV DQG QL LHV 0RVW KDYH VPDOO VHPLWUDQVSDUHQW LQJV DQG HOYHQ IHDWXUHV 1RUPDO VSULWHV KDYH GLVWLQFWO HOYHQ IHDWXUHV DQG OLYH LQ PHDGR V DQG RRGHG JOHQV 7KH LQJOHVV VHD VSULWHV PDNH WKHLU KRPHV RQ FRORUIXO FRUDO UHHIV OLYLQJ LQ KDUPRQ LWK WKH VHD FUHDWXUHV SURWHFWLQJ WKH UHHIV GHOLFDWH HQYLURQPHQW DQG IUROLFNLQJ LQ WKH DYHV 7KH QDWXUDOO LQYLVLEOH SL LHV DUH SHUKDSV WKH PRVW LQWHOOLJHQW DQG PLVFKLHYRXV RI WKH IDHULHV WKH G HOO LQ LG OOLF RRGODQGV DQG GHOLJKW LQ KDUDVVLQJ WUDYHOHUV LWK WKHLU SUDQNV 1L LHV DUH DWHU VSULWHV WKDW OLYH LQ IUHVK DWHU ODNHV DQG KLOH WKH KDUERU QR JUXGJHV DJDLQVW KXPDQNLQG WKH GHOLJKW LQ HQVODYLQJ PHQ DV WKHLU EHDVWV RI EXUGHQ 2WKHU V OYDQ FUHDWXUHV UHODWHG WR VSULWHV LQFOXGH WKH V LIW DWRPLHV DQG WKH PLVFKLHYRXV JULJV ERWK IRUHVW G HOOHUV &RPEDW 6SULWHV KDWH HYLO DQG XJOLQHVV DQG DUH FDSDEOH RI VWRXW PLOLWDQF should their secluded homes be invaded by orcs or worse. They ght with ORQJ VOLP V RUGV KLFK GR GDPDJH DV D KXPDQ VL HG GDJJHU RU WKHLU R Q VSHFLDO ER V %R V KDYH D UDQJH KDOI WKDW RI D KXPDQ VKRUW ER DQG GR RQO KDOI DV PXFK GDPDJH SRLQWV 7KH WLSV RI WKHLU DUUR V are coated with a special ointment concocted by the sprites. Any creature VWUXFN E WKH GUXJJHG DUUR V UHJDUGOHVV RI OHYHO UDFH RU PDJLF UHVLV WDQFH PXVW PDNH D VDYLQJ WKUR YV SRLVRQ RU IDOO LQWR D GHHS VOHHS ODVWLQJ G KRXUV 1RUPDOO VSULWHV GR QRWKLQJ PRUH WKDQ WDNH WKHLU YLFWLPV WR safe a place very far away (often con scating their weapons in the pro FHVV WKRXJK HYLO FUHDWXUHV PD EH VODLQ +DELWDW 6RFLHW 6SULWHV SUHIHU WR DYRLG RWKHU LQWHOOLJHQW EHLQJV DQG OLYH LQ SODFHV KHUH WKH FDQ KDYH PDQ FHOHEUDWLRQV SDUWLHV DQG JDWKHULQJV 7KH JDWKHU RQ PRVW PRRQOLW QLJKWV IRU VLQJLQJ DQG GDQFLQJ ODQG VSULWHV LQ WKH JOHQV DQG DWHU VSULWHV LQ WKH VXUI /DQG VSULWHV OLYH LQ V OYDQ RRGODQGV WKH PRQLWRU DQG SURWHFW IRUHVWV DQG VHFOXGHG JOHQV :DWHU VSULWHV SURWHFW WKHLU DWHU WHUULWRULHV HTXDOO HOO 0RVW ODQG G HOOLQJ VSHFLHV RI VSULWH DUH LPPRUWDO DQG QHYHU GLH XQ OHVV NLOOHG 7KH VSULWHV GLPLQXWLYH VL H DQG WKHLU GDQJHURXV HQYLURQPHQWV NHHS VSULWH SRSXODWLRQV OR 6SULWH VWDQGDUG 6SULWHV XVXDOO VSHDN RQO WKHLU R Q ODQJXDJH FRPPRQ DQG HOYHQ EXW VHHP WR JHW DORQJ LWK RRGODQG PDPPDOV DQG RWKHU FUHDWXUHV DQ way. Humans often mistake sprites for butter ies at a distance, and it is JXHVVHG WKDW WKH PDMRULW RI IRUHVW FUHDWXUHV DOVR WKLQN RI WKH IDLU VSULWHV LQ WKLV D

&RPEDW 6SULWHV FDQ EHFRPH invisible at will DQG detect good/evil LWKLQ DUGV VR WKH DUH KDUG WR GHFHLYH HYDGH RU FDSWXUH :KHQ LQYLVLEOH sprites get +2 to attack rolls against opponents, who suffer a –4 penalty to KLW WKH VSULWHV +DELWDW 6RFLHW Sprites are very ighty, and nd even elves much too VHULRXV DERXW PRVW RRGODQG DIIDLUV 2QO GUXLGV GHDO LWK VSULWHV UHJXODUO 6RPH GUXLGV HYHQ UHFHLYH D OLWWOH RI WKHLU WUDLQLQJ LQ WKH FRPSDQ RI D IH VSULWHV 0RVW VSULWHV ORYH GUXLGV IRU WKHLU QHXWUDO DOLJQPHQW DQG ORYH IRU QDWXUH PDNH WKHP VHH WKH IRUHVW LQ PXFK WKH VDPH D 2Q UDUH RFFDVLRQV VSULWHV DVVRFLDWH LWK UDQJHUV DV HOO 6SULWHV DUH ORRVHO WULEDO HOHFWLQJ WKH EHVW DUULRU DPRQJ WKH JURXS PDOH RU IHPDOH DV WKH JURXS VSRNHVSHUVRQ 7KLV OHDGHU LV UHFRJQL HG DV WKH RQH KR PDNHV PDMRU GHFLVLRQV DQG EDUJDLQV LWK GUXLGV DQG HOYHV 6SULWHV UDUHO DLW IRU WKHLU OHDGHU V GHFLVLRQ RIWHQ DWWDFNLQJ DQ HYLO FUHD WXUH EHIRUH WKH OHDGHU FDQ LVVXH DQ FRPPDQG (FRORJ 6SULWH VOHHS RLQWPHQW LV FRQFRFWHG IURP IRUHVW PXVKURRPV 7KH RLQWPHQW PXVW EH OHIW WR FXUH LQ WKH VXQ IRU VHYHQ GD V 6SULWHV KROOR RXW WUHH VWXPSV WR VHUYH DV FRQWDLQHUV IRU WKLV UDUH VXEVWDQFH 6SULWHV NHHS DWFK RQ WKHLU IHOOR VSULWHV VR WKH NQR KR WR LQYLWH WR their frequent gatherings. A deserted meadow or glen is never empty for PRUH WKDQ D GHFDGH EHIRUH D QH FODQ RI VSULWHV PRYHV LQ 6HD 6SULWHV Sea sprites have ne, cheerful faces, with rounded cheeks and wide, shOLNH H HV 7KHLU KDLU LV WKH FRORU DQG WH WXUH RI VHD HHG DQG UHDFKHV GR Q WR WKH JLOOV RQ WKHLU QHFNV KLFK HQDEOH VHD VSULWHV WR EUHDWKH DWHU DV HOO DV DLU 7KHLU VNLQ LV OLJKW EOXH VPRRWK DQG VOLFN 6HD VSULWHV KDYH no wings, but webbing grows between their toes and ngers. Sea sprites HDU EULJKW HHOVNLQ MHUNLQV DQG RIWHQ DGRUQ WKHPVHOYHV LWK RUQDPHQWV FUDIWHG IURP WUHDVXUHV IRXQG LQ WKH RFHDQ &RPEDW About half of the sea sprites encountered carry special cross ER V ,Q WKH KDQGV RI VHD VSULWHV WKHVH FURVVER V IXQFWLRQ OLNH OLJKW FURVV ER V DERYH DQG EHOR DWHU 6HD VSULWHV FRDW WKHLU FURVVER EROWV LQ sprite sleep ointment. Sea sprites hate and fear sahuagin, and kill those they put to sleep. Air EUHDWKHUV DUH OHIW RQ D QHDUE EHDFK SURYLGHG WKH KDYH QHLWKHU KDUPHG QRU DWWHPSWHG WR KDUP WKH FRUDO UHHI 6HD VSULWHV FDQ WXUQ invisible at will DQG detect good/evil LWKLQ DUGV 7KUHH WLPHV SHU GD D VHD VSULWH PD FDVW R E WRXFK DW WKH WK OHYHO

328

Sprite RI DELOLW 2QFH SHU GD D VHD VSULWH FDQ FDVW L DV D WK OHYHO VSHOOFDVWHU 6HD VSULWHV DUH OLNHO WR EH DFFRPSDQLHG E G ODUJH FDUQLYRURXV sh, such as barracudas. These sh act as guards and pets, attacking any FUHDWXUH WKDW WKUHDWHQV WKH VSULWHV +DELWDW 6RFLHW 6HD VSULWHV OLYH LQ QDWXUDO FDYHV LQ FRUDO UHHIV RU DPLG ODUJH UHFNV 7KRXJK VHD VSULWHV FDQ EUHDWKH DLU WKH UDUHO VHW IRRW RQ ODQG 7KHLU KRPHV DUH FKHHUIXOO GHFRUDWHG LWK D PLVKPDVK RI VHDVKHOOV bones, pearls, free-swimming and colorful pet sh, and artifacts taken from sunken ships. Sea sprites live in small communities of four or ve IDPLOLHV :KLOH HDFK FRPPXQLW LV OHG E WKH HOGHVW PDOH WKH WUXH SR HU RIWHQ UHVWV LQ WKH KDQGV RI KLV PDWH (FRORJ Sea sprites eat seaweeds, small crustaceans, and sh. They raise sh and never deplete the reefs where they live. The only natural enemies of VHD VSULWHV DUH VDKXDJLQ 6HD VSULWHV XVXDOO OLYH IRU VHYHUDO FHQWXULHV 7KH VRPHWLPHV WUDGH LWK VHD HOYHV EXW QHYHU PL VRFLDOO LWK WKHP 3L LH 3L LHV VWDQG DERXW IHHW WDOO :KHQ YLVLEOH WKH UHVHPEOH VPDOO HOYHV EXW LWK ORQJHU HDUV 3L LHV KDYH W R VLOYHU LQJV OLNH WKRVH RI PRWKV 7KH HDU EULJKW FORWKLQJ RIWHQ LWK D FDS DQG D SDLU RI VKRHV LWK FXUOHG DQG SRLQWHG WRHV 3L LHV VSHDN WKHLU R Q ODQJXDJH FRPPRQ DQG WKH ODQ JXDJH RI VSULWHV &RPEDW 3L LHV FDUU VSULWH VL HG V RUGV DQG ER V 7KH XVH WKUHH W SHV RI DUUR V DQG VKRRW WKHP LWK D ERQXV WR WKH DWWDFN UROO %HVLGHV VWDQ dard sprite sleep-arrows, pixies use a war arrow, which in icts 1d4 + 1 SRLQWV RI GDPDJH DQG DQ DUUR KLFK GRHV QR SK VLFDO KDUP WR WKH WDU JHW 7KRVH KLW E WKLV DUUR PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU VXIIHU FRPSOHWH ORVV RI PHPRU KLFK FDQ EH UHVWRUHG RQO E D RU D limited wish. 3L LHV FDQ RQFH SHU GD XVH HDFK RI WKH IROOR LQJ PDJLFDO SR HUV DV LI WKH HUH WK OHYHO PDJHV polymorph self, know alignment, dispel magic, L L DQG ESP. 7KH FDQ DOVR GR WKH IROOR LQJ RQFH SHU GD EH FRPH YLVLEOH IRU DV ORQJ DV WKH GHVLUH FUHDWH LOOXVLRQV LWK ERWK DXGLDO DQG YLVXDO FRPSRQHQWV DQG FDXVH R I LR E WRXFK 7KHLU LOOXVLRQV UH quire no concentration and last until magically dispelled. A creature at WDFNHG LWK R I LR PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU VXIIHU LWV HIIHFWV XQWLO D R LV DSSOLHG 2QH SL LH LQ FDQ XVH Otto’s irresistible dance, DOVR RQFH SHU GD Because pixies are normally invisible, opponents suffer a –4 penalty to at tack rolls. A successful dispel magic DJDLQVW WK OHYHO PDJLF PDNHV DQ SL LHV LQ LWV DUHD RI HIIHFW YLVLEOH IRU RQH URXQG WKHQ WKH DXWRPDWLFDOO EHFRPH LQYLVLEOH DJDLQ 7KH DWWDFN KLOH LQYLVLEOH LWKRXW SHQDOW +DELWDW 6RFLHW 3L LHV OLYH LQ GHHS IRUHVW FDYHV GDQFLQJ LQ PRRQOLW JODGHV WR WKH PXVLF RI FULFNHWV DQG IURJV 7KH DUH SUDQNVWHUV DQG WKH ORYH WR OHDG WUDYHOHUV DVWUD 7KH XVH WKHLU LOOXVLRQ SR HUV WR DFFRPSOLVK WKLV KHQFH WKH expression “pixie-led” for one who has lost his way. They like to frighten PDLGHQV UDS RQ DOOV EOR RXW FDQGOHV DQG SOD LQ DWHU 3L LHV ORYH WR WULFN PLVHUV LQWR JLYLQJ D D WKHLU WUHDVXUH HVSHFLDOO E FRQYLQFLQJ WKHP WKDW VRPHWKLQJ KRUULEOH LOO KDSSHQ WR WKHP LI WKH GR QRW 3L LHV FDUU QR WUHDVXUH EXW VRPHWLPHV KDYH D KRDUG LQ WKHLU ODLU WR LPSUHVV YLVLWRUV 3L LHV XVH WUHDVXUH WR WDXQW JUHHG SHRSOH DQG WKHQ SOD PHUFLOHVV SUDQNV RQ WKHP XQWLO WKH DEDQGRQ WKHLU VHDUFK IRU WKH SL LHV IRUWXQH ,I WKH YLFWLP VKR V QR JUHHG DQG H KLELWV D JRRG VHQVH RI KXPRU DERXW WKHLU SUDQNV WKH SL LHV PD DOOR WKDW LQGLYLGXDO WR FKRRVH RQH LWHP IURP WKHLU KRDUG 3L LHV G HOO WRJHWKHU LQ D FRPPXQLW RI FODQV RU IDPLOLHV WKDW VHHP WR PLPLF KXPDQ FXVWRPV (DFK IDPLO KDV D ODVW QDPH DQG IDPLO DQG FRP PXQLW OR DOW LV YHU LPSRUWDQW WR SL LHV 7KHLU OLIH VSDQ LV DERXW HDUV (FRORJ 3L LHV HDW IUXLWV DQG QHFWDU 7KH PRVW IDPRXV E SURGXFW RI SL LHV LV SL LH GXVW DOVR NQR Q DV dust of disappearance. Crushing 50 pixie wings into a ne powder creates one dose of dust of disappearance. 1DWX UDOO SL LHV IUR Q RQ WKLV XVH RI WKHLU LQJV

1L LH Nixies have webbed ngers and toes, pointed ears, and wide silver eyes. 0RVW DUH VOLP DQG FRPHO DQG WKH KDYH OLJKWO VFDOHG SDOH JUHHQ VNLQ DQG GDUN JUHHQ KDLU )HPDOHV DUH DWWUDFWLYH RIWHQ W LQLQJ VKHOOV DQG SHDUO strings in their thick hair, and they modestly dress in tight- tting wraps RYHQ IURP FRORUIXO VHD HHGV 0DOHV HDU ORLQFORWKV RI WKH VDPH PDWHUL DOV 1L LHV FDQ EUHDWKH ERWK DWHU DQG DLU WUDYHO RQ ODQG LV SRVVLEOH EXW WKH SUHIHU QRW WR OHDYH WKHLU ODNHV 1L LHV VSHDN WKHLU R Q ODQJXDJH DQG the Common tongue. &RPEDW ,I RQH RU PRUH PHQ DSSURDFK LWKLQ IHHW RI D JURXS RI QL LHV WKH QL LHV SRRO WKHLU PDJLF WR FUHDWH D SR HUIXO VSHOO RQH VXFK VSHOO SHU HYHU QL LHV 7KH YLFWLP PXVW PDNH D VDYLQJ WKUR YV VSHOO DW –2 on the die roll. Before a charmed man enters the water, there is a 75% FKDQFH WKDW D dispel magic LOO EUHDN WKH FKDUP 2QFH WKH YLFWLP LV LQ WKH DWHU WKH FKDQFH RI GLVSHOOLQJ WKH PDJLF GURSV WR 1L LHV NHHS HDFK FKDUPHG VODYH IRU RQH IXOO HDU IRUFLQJ KLP WR GR DOO WKHLU KHDY ODERU EXW WKHUHDIWHU WKH FKDUP HDUV RII DQG WKH YLFWLP LV VHW IUHH XULQJ WKLV HQVODYHPHQW WKH QL LHV NHHS D water breathing VSHOO RQ WKH KXPDQ FDSWLYH 1L LHV FDQ FDVW WKLV VSHOO RQ DQ FUHDWXUH RU GLVSHO LW RQFH SHU GD WKH VSHOO V GXUDWLRQ LV RQH GD 0DOH QL LHV FDUU GDJJHUV DQG MDYHOLQV 7KH MDYHOLQV DUH XVHG WR VSHDU things in the water, or can be thrown. A group of 10 nixies can use a large shing net against adversaries who are in the water with them. Nixies make one net attack against AC 10 to ensnare a single man-sized creature, –2 AC for each additional victim, up to ve total victims (and AC 0). Nix ies sometimes employ guardian sh in battle. Even with 25% magic resistance, nixies fear re and very bright lights, VR D aming sword RU D L VSHOO NHHSV WKHP DW ED 1L LHV WU WR QHJDWH D R L L spell by summoning small sh to crowd around the light DQG GLP LW +DELWDW 6RFLHW 1L LH G HOOLQJV DUH RYHQ IURP OLYLQJ VHD HHG DQG GLI cult to detect (5% chance within 20 feet, impossible from farther away). Nixies keep giant sh as guards, either 1-2 gar (20%) or 2-5 pike (80%); these are taught to obey simple commands. Small bright, ornamental sh DUH NHSW DV SHWV DQG WUDLQHG WR SHUIRUP HODERUDWH WULFNV 7URXW EDVV DQG cat sh are herded as food. Nixies can also summon 10-100 small sh, KLFK WDNHV URXQGV

329

Sprite 1L LH WULEHV KDYH PHPEHUV DERXW RQH WKLUG DUH RXWK )DPLOLHV KDYH PHPEHUV DQG WKH WULEH XVXDOO LQFOXGHV IDPLOLHV DOO UHODWHG through common ancestors. A nixie tribe controls an area with a radius of PLOHV KHQ D WULEH JHWV WRR ODUJH IDPLOLHV VSOLW RII WR IRUP D QH WULEH 1L LHV OLYH IRU VHYHUDO FHQWXULHV Nixie tribes are ruled by the Acquar (water mother), a hereditary posi WLRQ KHOG E D GLUHFW GHVFHQGDQW RI WKH RULJLQDO IRXQGLQJ DQFHVWRU 6KH GH FLGHV PDMRU GLVSXWHV DQG FKRRVHV WKH PRVW DSW DUULRU WR EH WKH 6 RTXDU the warlord responsible for hunting and defense. The Acquar is advised E D FRXQFLO RI HOGHUV KRVH VSRNHVSHUVRQ LV FDOOHG WKH / XTXDU WKH NHHSHU RI WKH WULEH V RUDO KLVWRU 7UHDVXUHV KHWKHU WKH VSRLOV RI DU RU the results of work or luck, are divided equally by the Acquar. Intertribal rivalries are often erce, and females are sometimes kidnapped as brides, IRU QL LHV DUH SRO JDPLVWV NHHSLQJ LYHV 1L LHV RUVKLS DWHU DQG QDWXUH SR HUV (FRORJ /DNHV LWK QL LH WULEHV DUH NHSW FOHDQ DQG HOO VWRFNHG RIWHQ KXPDQ VODYHV RUN WR LPSURYH WKH HQYLURQPHQW WKURXJK WKH UHPRYDO RI WUDVK DQG REVWUXFWLRQV 1L LH DUWLIDFWV LQFOXGH MH HOU RI VKHOOV SHDUOV DQG RSDOV VLON IURP DWHU VSLGHUV DQG potions of water breathing. WRPLH Atomies avoid most serious-minded creatures, but mix freely with grigs, DQG DUH OLNHO WR EH IRXQG LQ WKHLU FRPSDQ 7KH OLJKWHVW DQG TXLFN est of all the sprites, atomies are less than 1-foot tall. Atomies have four dragon y-like wings. Their features are elven, their skin is pale with a hint of woodland green. Atomie clothing is innately magical, bright and festive KLOH DW WKH VDPH WLPH EOHQGLQJ LWK RRGODQG VXUURXQGLQJV Atomies have twice the hearing range of humans, and they have in IUDYLVLRQ WR IHHW 7KHLU YRLFHV DUH KLJK SLWFKHG DOPRVW D EHH OLNH EX Atomies speak their own language and often the languages of sprites, pixies, and some broken Common. They can also speak with plants and DQLPDOV &RPEDW Atomies attack as 3rd-level ghters. About 20% of atomies carry tiny crossbows and spears. Atomie crossbows have a 3-foot range and in ict 1d3 points of damage. Atomie spears cause 1d4 points of damage. The UHPDLQLQJ DWRPLHV DUH DUPHG LWK HLWKHU VSHDUV RU VSULWH V RUGV (40%). Atomies have the following magical abilities, usable once per URXQG DW WK OHYHO DELOLW blink, invisibility, pass plant, speak with animals, DQG summon insects. Atomies are surprised only on a 1; opponents suffer a –6 penalty to surprise UROOV 8SRQ KHDULQJ DQ LQWUXGHU DWRPLHV KLGH DQG WU WR PDNH WKH LQWUXGHU JR D D XVLQJ IDOVH OLJKWV FODWWHULQJ YRLFHV DQG SHVN VXPPRQHG LQVHFWV 5H SHDW LQWUXGHUV DUH DUQHG LWK FURVVER EROWV ,I FRPEDW LV LQHYLWDEOH RU WKH intruders are orcs, the atomies regroup and attack. Atomies with spears y in DQG GLYH RQ VXUSULVHG RSSRQHQWV XVXDOO DLPLQJ DW WKHLU SRVWHULRUV LYLQJ attacks in ict double damage (2d4). +DELWDW 6RFLHW Atomies live in the upper branches of old hardwood trees XVXDOO RDNV RQH IDPLO SHU WUHH (DFK IDPLO KROOR V RXW D VHULHV RI WLQ URRPV GHFRUDWLQJ LWK DOQXW FKDLUV RYHQ SLQH QHHGOH UXJV DFRUQ GLVK es, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest oor. A typical atomie village houses 3d4 × 10 adults and 4d6 children. Atomies seldom bother with outsiders, even standard sprites (whom WKH YLH DV WHGLRXV DQG WRR VHULRXV EXW WKH LOO VRPHWLPHV KHOS D ORVW child. A rescued child is well cared for and entertained before being re WXUQHG WR WKH RXWVLGH RUOG 7KH FRQFHSW RI SHWV LV XQNQR Q EXW DWRPLHV RIWHQ JUR PXVKURRP “friends” in their living rooms. Atomies have loose leadership, choosing a chieftain based on storytell LQJ DQG VLQJLQJ DELOLW (FRORJ Atomies are herbivores and nd the eating habits of their cousins UHSXOVLYH 7KH IDYRU QXWV DERYH IUXLW DQG SUHIHU KRQH KHQ WKH FDQ WULFN EHHV LQWR JLYLQJ WKHP VRPH Atomies make a perfect, bite-sized morsel for most creatures, and VRPHWLPHV IDOO SUH WR HYLO DQLPDOV VXFK DV RUJV

Atomies view magic as a force connected with life and are fascinated by inanimate magical items. Atomies collect magical items and display WKHP LQ WKHLU KRPHV RU FRPPXQLWLHV 1RQ PDJLFDO WUHDVXUHV DUH FRQVLG HUHG FOXWWHU DQG DUH HLWKHU WKUR Q D D RU JLYHQ WR IRUHVW FUHDWXUHV KR YDOXH VXFK WKLQJV *ULJV *ULJV DUH PLVFKLHYRXV DQG OLJKWKHDUWHG 7KH KDYH QR IHDU RI ELJ SHRSOH DQG WDNH JUHDW MR LQ SOD LQJ WULFNV XSRQ WKHP A grig has the head, torso, and arms of a sprite, with the wings, anten QDH DQG OHJV RI D FULFNHW 7KH FDQ OHDS JUHDW GLVWDQFHV *ULJV KDYH OLJKW EOXH VNLQ IRUHVW JUHHQ KDLU DQG EUR Q KDLU OHJV 7KH XVXDOO HDU WX QLFV RU EULJKWO FRORUHG YHVWV LWK EXWWRQV PDGH IURP WLQ JHPV *ULJV speak atomie, brownie, pixie, sprite, and Common. They have double QRUPDO KHDULQJ UDQJH DQG IRRW LQIUDYLVLRQ 7KH RULJLQ RI WKH JULJV UH PDLQV D P VWHU &RPEDW )LHUFH E VSULWH VWDQGDUGV HDFK JULJ FDUULHV VL VPDOO GDUWV DQG D VSULWH V RUG *ULJV JDLQ D ERQXV WR DWWDFN UROOV LWK GDUWV DUWV DQG V RUGV GR QRUPDO GDPDJH KHQ XVHG E JULJV EXW RQO SRLQW RI GDP DJH KHQ XVHG E QRQ JULJV *ULJV KDYH WKH IROOR LQJ VSHOO OLNH DELOLWLHV XVDEOH RQFH SHU URXQG DW WK OHYHO DELOLW change self, entangle, invisibility, pyrotechnics, trip, DQG ventriloquism. *ULJV PRYH VLOHQWO LQ RRGODQGV WKH DUH VXUSULVHG RQO on a 1, while opponents suffer a –6 penalty to surprise rolls. Some grigs throw darts, while others leap to attack, and one grig ddler (grigs never go anywhere without a ddle), plays a song with the same effect as Otto’s irresistible dance. All non-sprites within 30 feet of the ddler must make a VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU GDQFH XQWLO WKH JULJ FHDVHV SOD LQJ *ULJV FDQ SOD IRU KRXUV +DELWDW 6RFLHW *ULJV URDP WKH IRUHVWV LQ VPDOO EDQGV 7KH KDYH QR SHU PDQHQW KRPHV EXW RIWHQ VOHHS LQ WKH OLPEV RI WUHDQWV RU QHDU XQLFRUQV KR SURWHFW JULJV HYHQ XQWR GHDWK *ULJV DUH FDXWLRXV EXW WUXVWLQJ 7KH GHOLJKW LQ SOD LQJ SUDQNV RQ ELJ people. Common ploys include stealing food, collapsing a tent, and using LR L WR PDNH REMHFWV WDON 2QFH D SUDQN LV VHW WKH JULJV VLW EDFN DQG DWFK ODXJKLQJ DW WKH XQIRUWXQDWH SHUVRQ 3HRSOH KR PDNH IRROV RI WKHPVHOYHV DUH DSW WR EH SODJXHG E KDUPOHVV MRNHV XQWLO WKH UHDFK WKH forest edge. At that point, one of the grigs comes out of hiding and makes amends with a gift, either a harmless bauble such as a 1d6 × 100 gp gem RU D SUHFLRXV MDU RI UHDOO IUHVK KRQH (FRORJ

330

*ULJV OLYH RQ QXWV EHUULHV DQG KRQH

Squid, Giant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6TXLG *LDQW Any deep waters 5DUH 6ROLWDU Any Carnivore 1RQ A 1HXWUDO

.UDNHQ 9HU GHHS RFHDQV 9HU UDUH 6ROLWDU Any Carnivore *HQLXV G, R, S; A in lair 1HXWUDO HYLO

6

6

-HW

1-6 (×8)/5-20 Constriction 6HH EHOR 1LO * ORQJ (OLWH

-HW

3-18 (×2)/2-12 (×6)/7-28 6HH EHOR 6HH EHOR 1LO * ORQJ )DQDWLF

*LDQW VTXLGV DUH KXJH YDULHWLHV RI WKH QRUPDO SHDFHIXO WHQWDFOHG FHSKDOR SRGV XQVKHOOHG LQYHUWHEUDWHV 7KH KDYH WHQ ORQJ WHQWDFOHV W R RI KLFK DUH DO D V XVHG WR PDLQ WDLQ VWDELOLW KHQ DWWDFNLQJ RU GHIHQGLQJ DQG ORQJ SURWHFWHG KHDGV LWK W R H HV 7KHLU EHDN OLNH PRXWKV DUH ORFDWHG KHUH WKH WHQWDFOHV PHHW WKH OR HU SRUWLRQ RI WKHLU ERGLHV &RPEDW *LDQW VTXLGV SUHIHU WR JUDE WKHLU RSSRQHQWV LQ WKHLU WHQWDFOHV DQG FRQVWULFW WKHP KLOH WKH EULQJ WKH WKUDVKLQJ YLFWLPV LQWR WKHLU KXJH MD V As many as eight tentacles can attack one opponent, but only one at a time FDQ FRQVWULFW D PDQ VL HG RSSRQHQW WKH UHVW DUH IUHH WR DWWDFN DQ WKLQJ HOVH LWKLQ UHDFK 7KH UXEEHU WHQWDFOHV DUH VR VWURQJ WKH FDQQRW EH EUR ken by force and must be severed. A giant squid’s tentacles hit for 1d6 SRLQWV RI GDPDJH DQG FRQVWULFW IRU G SRLQWV RI GDPDJH HYHU URXQG DIWHU the initial strike. The beak of a giant squid in icts 5d4 points of damage. Any character who is constricted may have one arm (01-25% left, or 26-50% right), no arms (51-75%), or both arms (76-100%) pinned. A con VWULFWHG FKDUDFWHU FDQQRW FDVW DQ VSHOOV EXW KH FDQ JUDE D HDSRQ DQG DW tack the tentacle (if only one arm is free, he attacks with a –3 penalty to the attack roll; if both arms are free, the penalty is -1). A giant squid’s tentacle UHTXLUHV SRLQWV RI GDPDJH IURP VKDUS RU HGJHG HDSRQV WR VHYHU WKHVH KLW SRLQWV DUH LQ DGGLWLRQ WR WKH KLW SRLQWV IURP +LW LFH ,I D JLDQW VTXLG KDV IRXU RU PRUH WHQWDFOHV VHYHUHG WKH PRQVWHU LV OLNHO WR VTXLUW RXW D FORXG RI MHW EODFN LQN IHHW KLJK E IHHW LGH DQG IHHW ORQJ 7KH VTXLG WKHQ MHWV D D DQG UHWUHDWV WR LWV ODLU 7KH LQN FRPSOHWHO REVFXUHV WKH YLVLRQ RI DOO LWKLQ WKH FORXG A giant squid can drag ships of small size to the bottom and can halt the movement of larger ones in one turn of dragging. After six or more WHQWDFOHV KDYH VTXHH HG WKH KXOO RI WKH VKLS IRU WKUHH FRQVHFXWLYH URXQGV WKH YHVVHO VXIIHUV GDPDJH DV LI LW KDG EHHQ UDPPHG DQG LW EHJLQV WR WDNH RQ DWHU DQG VLQN .UDNHQ A kraken is a rare form of gargantuan squid. It is one of the most deadly PRQVWHUV LQ H LVWHQFH &RPEDW .UDNHQV DWWDFN DV KXJH YDULHWLHV RI JLDQW VTXLG 7 R RI WKHLU WHQ WDFOHV DUH EDUEHG DQG FDXVH G SRLQWV RI GDPDJH KHQ WKH KLW 7KH WKHQ WU WR GUDJ SUH WR DUG WKHLU JDSLQJ PD V IRU D ELWH RI G SRLQWV of damage. The other six free tentacles in ict 2d6 points of damage when they hit and constrict for 3d6 points each round thereafter. A kraken’s ten WDFOH PXVW VXIIHU SRLQWV RI GDPDJH IURP VKDUS RU HGJHG HDSRQV WR EH VHYHUHG WKHVH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH WKH NUDNHQ JHWV IURP LWV +LW LFH

331

,I WKUHH RI PRUH RI LWV WHQWDFOHV KDYH EHHQ VHYHUHG WKH PRQVWHU LV OLNHO WR UHWUHDW OHDYLQJ EHKLQG D FORXG RI LQN WR GLVFRXUDJH SXUVXLW 7KH NUDNHQ LV OLNHO WR UHWUHDW WR LWV GHQ LI IRXU RU PRUH RI LWV WHQWDFOHV KDYH YLFWLPV ,W OHDYHV EHKLQG DQ LQN FORXG LQ WKLV FDVH DOVR 7KH LQN FORXG RI D NUDNHQ LV IHHW KLJK E IHHW LGH E IHHW ORQJ DQG LV SRLVRQRXV LW GLVVLSDWHV LQ URXQGV 7KRVH LWKLQ WKH FORXG UHFHLYH G SRLQWV RI GDPDJH HYHU URXQG WKH UHPDLQ .UDNHQV MHW D D WR WKHLU ODLUV DW D PRYHPHQW UDWH RI .UDNHQV FDQ GUDJ VKLSV RI IHHW ORQJ GR Q LQ WKH VDPH D DV QRUPDO JL DQW VTXLGV DWWDFN 7KH KDYH WKH LQQDWH SR HU WR FDXVH DLU DWHU LQ D VSKHUH DUGV DFURVV RU LQ D KHPLVSKHUH DUGV DFURVV WKH FDQ GR WKLV FRQ WLQXRXVO 7KH FDQ HPSOR WKH IROOR LQJ VSHOO OLNH SR HUV RQH DW D WLPH DW LOO faerie re IRU XS WR HLJKW KRXUV control temperature LQ D DUG UDGLXV FRQWLQXRXVO R R L RQFH SHU GD R L RQFH SHU GD DQG L R L ,,, ( sh only) three times per day (note that this spell does not grant control of the sh once summoned). .UDNHQV DUH QRW DIIHFWHG E WKH FRQFK KRUQV RI WULWRQV +DELWDW 6RFLHW .UDNHQV KDYH ,QWHOOLJHQFHV RI JHQLXV RU KLJKHU DQG RIWHQ FRQWURO HQWLUH UHJLRQV RI WKH XQGHU DWHU RUOG 7KHLU ODLUV OLH WKRXVDQGV RI IHHW EHOR WKH VXUIDFH DQG WKH PDLQWDLQ KXJH FRPSOH HV RI FDYHUQV KHUH WKH NHHS DQG EUHHG KXPDQ VODYHV WR VHUYH DQG IHHG WKHP (FRORJ .UDNHQV FDQ EUHDWKH HLWKHU DLU RU DWHU DQG DUH DJJUHVVLYH KXQW HUV 0DQ WURSLFDO LVODQGV KDYH EHHQ FRPSOHWHO VWULSSHG RI DOO LQKDELWDQWV DQLPDO DQG KXPDQ E NUDNHQV ,W LV VDLG WKDW NUDNHQV UHWUHDWHG WR WKH GHSWKV KHQ WKH IRUFHV RI JRRG WK DUWHG WKHLU DWWHPSW WR UXOH WKH VHDV EXW LW LV DOVR VDLG WKDW LQ WKH IXWXUH NUDNHQV LOO ULVH DJDLQ

Stirge &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

)RUHVWV RU VXEWHUUDQHDQ 8QFRPPRQ Clusters 1LJKW %ORRG Animal (1) 1LO

3, Fl 18 (C)

%ORRG GUDLQ 1LO 1LO 6 LQJVSDQ Average (8)

6WLUJHV DUH ELUG OLNH FUHDWXUHV WKDW GULQN WKH EORRG RI WKHLU YLFWLPV IRU VXV WHQDQFH 7KH KDYH IRXU VPDOO SLQFHU OLNH OHJV WKDW WKH XVH WR FODPS RQWR WKH QHFNV RI WKHLU YLFWLPV 7KH DUH UXVW UHG WR UHGGLVK EUR Q LQ FRORU DQG WKHLU H HV DQG IHHW DUH HOOR LVK 7KH GDQJOLQJ SURERVFLVHV RI VWLUJHV DUH SLQN DW WKH WLS IDGLQJ WR JUD DW WKH EDVH QHDU WKHLU KHDGV &RPEDW Due to an instinctive ability to nd and attack weak points, stir JHV DWWDFN DV +LW LH FUHDWXUHV UDWKHU WKDQ 7KHLU ORQJ SURERVFLV in icts 1-3 points of damage when it hits, and drains 1d4 points of blood HYHU URXQG WKHUHDIWHU :KHQ D VWLUJH GUDLQV D WRWDO RI SRLQWV RI EORRG from a victim, it becomes bloated and ies off to digest its protein-rich PHDO 6WLUJHV PXVW EH NLOOHG WR EH UHPRYHG GXH WR WKHLU VWURQJ JULS ,I DQ DW WDFN DJDLQVW DQ DWWDFKHG VWLUJH PLVVHV PDNH DQRWKHU DWWDFN UROO DJDLQVW WKH victim’s Armor Class to see if the attack hits the victim instead. Caution is DGYLVDEOH KHQ DWWHPSWLQJ WR UHPRYH DQ DWWDFKHG VWLUJH +DELWDW 6RFLHW 6WLUJHV IRUP QHVW OLNH FRORQLHV LQ DWWLFV GXQJHRQV DQG copses of trees. Although they resemble birds, they hang upside down KHQ VOHHSLQJ LQGLFDWLQJ WKDW VWLUJHV PD EH FORVHO UHODWHG WR YDPSLUH EDWV 6WLUJHV FDQ EUHHG LQ FDSWLYLW EXW D FRQVWDQW VXSSO RI EORRG LV QHHGHG 6WLUJHV PRVWO NLOO OR OHYHO KXPDQV DQLPDOV DQG FKLOGUHQ VR WKH DUULYDO RI WKHVH SUHGDWRUV LQ DQ FLYLOL HG WHUULWRU LV DO D V D FDXVH IRU DODUP )RUWXQDWHO HYHQ D OR OHYHO JURXS RI DGYHQWXUHUV RU WR Q PLOLWLD LV XVX DOO FDSDEOH RI HQGLQJ WKH PHQDFH LWK OLWWOH RU QR ORVV RI OLIH (FRORJ 6WLUJHV KDYH DQ DFXWH VHQVH RI VPHOO FDQ VHH LQ WKH GDUN DQG FDQ VHQVH KHDW VRXUFHV LWKLQ IHHW 7KHVH VHQVHV NHHS VWLUJHV LQIRUPHG when living creatures enter their habitat. Creatures with a natural AC of 3 RU EHWWHU DUH XVXDOO LPPXQH WR D VWLUJH V EORRG GUDLQLQJ DWWDFN VLQFH WKHLU hides are too thick to penetrate. As a consequence, huge nests of stirges live symbiotically with some evil dragons. Characters who protect their HQWLUH ERGLHV LWK VSHFLDO OHDWKHU RU EHWWHU DUPRU WKLV VSHFLDO DUPRU FRVWV

W R WR WKUHH WLPHV PRUH WKDQ QRUPDO DUPRU FDQ VDIHO DSSURDFK D VWLUJH (YHQ WKH VOLJKWHVW JDS LQ WKH SURWHFWLRQ LV VHHQ DQG VPHOOHG E WKH FUHD WXUH DQG D VXFFHVVIXO DWWDFN UROO PHDQV WKH FUHDWXUH KDV EURNHQ WKURXJK WKH HDNQHVV DQG ORFNHG RQ After a stirge has gorged itself by draining blood, it sleeps for one GD SOXV RQH GD IRU HYHU SRLQWV RI EORRG LW GUDQN WKH PD LPXP VOHHS SHULRG LV DIWHU GULQNLQJ SRLQWV RI EORRG VHYHQ GD V XULQJ this period of rest, silent attackers can impose a –2 penalty to the stirges’ VXUSULVH UROO DV WKH EHDVWV DNH VOR O DQG UHPDLQ GUR V IRU D IH PRPHQWV 7KH DUH PRVW YXOQHUDEOH DW WKLV WLPH :KLOH FHUWDLQ VSHFLHV RI VWLUJHV SUHIHU WR GLQH RQ KXPDQ EORRG PRVW DUH FRQWHQW LWK DQ ODUJH PDPPDO OLNH FR V PRRVH DQG GHHU ( SHULHQFHG GUXLGV DQG UDQJHUV XVXDOO UHFRJQL H WKH WUDFHV RI D VWLUJH FRORQ E WKH RFFXUUHQFHV RI P V WHULRXVO GUDLQHG DQG GHDG DQLPDOV LQ WKH YLFLQLW A stirge colony’s territory extends for only a mile in diameter, so stirges PRYH DURXQG D ORW DIWHU WKH YH GUDLQHG D UHJLRQ RI WKH DYDLODEOH EORRG 2IWHQ WKH SUHVHQFH RI VWLUJHV LV RQO GLVFRYHUHG ORQJ DIWHU WKH FRORQ KDV departed, making it very dif cult to track them. -XQJOH 6WLUJHV 7KHUH DUH UXPRUHG WR EH H FHSWLRQDOO ODUJH YDULHWLHV RI VWLUJHV GHHS LQ WKH GHQVHVW WURSLFDO MXQJOHV 7KRXJK WKH DUH RQO +LW LH FUHDWXUHV WKH DWWDFN DV +LW LH PRQVWHUV 3XUSRUWHGO WKH KDYH D SDUDO LQJ SRLVRQ LQ WKH WLSV RI WKHLU VKDUS VQRXWV WKDW LV KLJKO SUL HG E ORFDO WULEHVPHQ -XQJOH VWLUJHV KDYH EHHQ NQR Q WR PLQJOH LWK JLDQW YDPSLUH EDWV 1RQH RI WKHVH ODUJHU YHUVLRQV KDYH HYHU EHHQ FDSWXUHG RU H DPLQHG E VDJHV VR QRWKLQJ HOVH LV NQR Q DERXW WKHLU VWUHQJWKV RU HDNQHVVHV :KDW OLWWOH RI WKHP LV NQR Q FDPH IURP WKH FDQQLEDOV DQG KHDG KXQWHUV RI WKH MXQJOH UHJLRQV

332

Su-Monster &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

DUN DUHDV :LOGHUQHVV DQG VXEWHUUDQHDQ 8QFRPPRQ )DPLO FODQ D Q DQG 6XQVHW 2PQLYRURXV Average (8-10) C, Y Chaotic (evil) G

3VLRQLF DPEXVK 3VLRQLF 1LO 0 ODUJH DSH Average (8-10)

6X PRQVWHUV ORRN OLNH ELJ JUD PRQNH V WR IHHW WDOO 7KH KDYH ODUJH ERQHV DQG PXVFXODU OLPEV EXW WKH DO D V DSSHDU D ELW XQGHU IHG EHFDXVH WKHLU ULEV DQG YHUWHEUDH VKR SURPLQHQWO 7KHLU ORQJ SUHKHQVLOH WDLOV FDQ HDVLO VXSSRUW WKHLU HLJKW 7KHLU KDQGV DQG IHHW DUH YLUWXDOO DOLNH HDFK KDYLQJ WKUHH ORQJ WKLFN ILQJHUV DQG DQ RSSRV DEOH WKXPE DOO HTXLSSHG LWK FOD V /LNH WKH WDLO WKHLU KDQGV DQG IHHW DUH YHU VWURQJ DOOR LQJ WKHP WR KDQJ E RQH OLPE IRU VHYHUDO KRXUV 6KRUW GLUW JUD IXU FRYHUV PRVW RI WKHLU ERG 7KHLU IDFH DQG WDLO DUH EODFN KLOH WKHLU SD V DUH DO D V EORRG UHG PDNLQJ WKHP ORRN OLNH WKH MXVW ILQLVKHG NLOOLQJ VRPHWKLQJ KLFK LV WKH FDVH PRUH RIWHQ WKDQ QRW 7KH IUHTXHQWO JULQ EXW WKLV LV XVXDOO D VKDUS WRRWKHG WKUHDW UDWKHU WKDQ D JHVWXUH RI IULHQGOLQHVV &RPEDW 6X PRQVWHUV DWWDFN LWK DOO IRXU OHJV KHQ SRVVLEOH UDNLQJ WKHLU H WUHPHO VKDUS QDLOV DFURVV WKHLU YLFWLP 7KH FDQ DOVR GHOLYHU D SR HU IXO ELWH LWK WKHLU FDQLQH OLNH PRXWK 7KHVH FUHDWXUHV OLNH WR KXQW LQ VPDOO SDFNV G PHPEHUV 7KHLU IDYRULWH KXQWLQJ JURXQGV DUH HOO WUDYHOHG WUDLOV WKURXJK WKH MXQJOH IRUHVW 7KH VHDUFK IRU D VWXUG EUDQFK RYHU KDQJLQJ D WUDLO DQG SHUFK LQ WKH WUHHV DLWLQJ SDWLHQWO :KHQ D YLFWLP SDVVHV EHQHDWK WKHP WKH FDQ V LQJ GR Q XVLQJ WKHLU WDLOV DV DQFKRUV 7KLV D WKH FDQ DWWDFN LWK DOO IRXU FOD V SOXV WKH ELWH 9LFWLPV RI WKLV kind of ambush suffer a –4 penalty to their surprise rolls. :KDW UHDOO PDNHV WKHVH EHDVWV IHURFLRXV LV WKHLU WULEDO SURWHFWLYHQHVV +DOI WKH WLPH FKDQFH WKH HQWLUH IDPLO WDNHV SDUW LQ WKH KXQW PDOH IHPDOH DQG W R RXQJ ,I WKH RXQJ DUH DWWDFNHG RU WKUHDWHQHG WKH IH males ght as if under a VSHOO L H GRXEOH PRYHPHQW DQG QXPEHU of attacks). Likewise, if the females are attacked, the males appear to ght LWK haste. A VXUJH RI DGUHQDOLQH DFFRXQWV IRU WKLV IHURFLW )HPDOHV FDQ PDLQWDLQ WKH HIIHFW IRU XS WR WXUQV DQ KRXU DQG PDOHV FDQ PDLQWDLQ LW IRU XS WR WXUQV 3VLRQLFDOO WKHVH FUHDWXUHV FDQ EH GHDGO 7KH NQR WKUHH DWWDFN PRGHV 7KH DUH DOVR LPSHUYLRXV WR WHOHSDWKLF DWWDFNV :KHQ VX PRQVWHUV DUH XVLQJ HQKDQFHPHQW WKH FDQ DWWDFN ERWK SVLRQLFDOO DQG SK VLFDOO LI WKH FKRRVH LQVWHDG RI D GRXEOH DWWDFN UDWH

3VLRQLFV 6XPPDU /HYHO LV 6FL

HY

WWDFN HIHQVH PsC, MT, PB/Nil

6FRUH ,QW

363V

6X PRQVWHUV DO D V NQR WKH IROOR LQJ SR HUV DQG WKHUH LV D FKDQFH WKDW WKH LOO KDYH RQH PRUH VFLHQFH DQG W R PRUH GHYRWLRQV LQ WKH SV FKRPHWDEROLF GLVFLSOLQH 3V FKRPHWDEROLVP HYRWLRQV HQKDQFHPHQW QR FRVW VHH DERYH 0HWDSVLRQLFV HYRWLRQV SVLRQLF VHQVH DO D V RQ QR FRVW 7HOHSDWK 6FLHQFHV SV FKLF FUXVK HYRWLRQV PLQG WKUXVW SVLRQLF EODVW +DELWDW 6RFLHW A su-monster family is composed of two parents (adult PDOH DQG IHPDOH DQG W R RXQJ :KHQ W R RU PRUH IDPLOLHV OLYH WRJHWK HU WKH IRUP D FODQ 6X PRQVWHUV DUH YHU WHUULWRULDO DQG KDYH D SDUWLFXODU KDWUHG IRU WKH SVLRQLFDOO HPSR HUHG According to legend, su-monsters were created by a powerful evil cleric RU PDJH KR LVKHG WR JXDUG KLV IRUHVW IURP LQWUXGHUV HVSHFLDOO SVLRQ LF RQHV 7KH FUHDWXUHV GR PDNH D IRUPLGDEOH DWWDFN IRUFH KLFK WHQGV WR support this theory. According to some sages the creatures are magical hy EULG RI KXPDQRLGV DQG DSHV ,Q DQ HYHQW PDQ HYLO L DUGV DQG SULHVWV HPSOR VX PRQVWHUV DV IRUHVW JXDUGV WRGD (FRORJ 6X PRQVWHUV NHHS WKHLU YDOXDEOHV HOO KLGGHQ LQ WKH KLJK EROHV RI WKH WUHHV LQ WKHLU WHUULWRU 7KH KDYH QR IRRG YDOXH VLQFH WKHLU PHDW LV mildly poisonous. Characters who eat su-monster meat must save vs. poi VRQ RU EHFRPH LOO DQG QR QDWXUDO KHDOLQJ LV SRVVLEOH IRU HHN

333

Swanmay &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 63(&, /

77 &.6 ()(16(6

0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6ZDQPD 7HPSHUDWH 9HU UDUH )ORFN Any 2PQLYRUH +LJK WR JHQLXV 6HH EHOR As ranger

HWODQGV

%LUG 0DLGHQV 7URSLFDO PRXQWDLQV 9HU UDUH 6ROLWDU D 2PQLYRUH Average to JHQLXV 6HH EHOR Any

RU RU )O WR As ranger RU DV UDQJHU

RU Fl 36 (C) WR As kahina RU DV NDKLQD

RU E HDSRQ 6HH EHOR RU EHWWHU HDSRQ WR KLW SHU + 0 Champion (15) WR

RU E HDSRQ 6SHOOV RU EHWWHU HDSRQ WR KLW SHU + 0 (OLWH WR

6 DQPD V DUH KXPDQ IHPDOHV KR FDQ DVVXPH V DQ IRUP ,Q KXPDQ IRUP V DQPD V DUH LQGLVWLQJXLVKDEOH IURP RWKHU SHRSOH 7KH QRUPDOO HDU OLJKW DUPRU DQG FDUU UDQJHUV JHDU DV HOO DV D V RUG GDJJHU ER DQG DUUR V 7KHVH LWHPV DUH XQDIIHFWHG E D V DQPD V VKDSHVKLIWLQJ VR WKH PXVW EH KLGGHQ 6 DQPD V PD EH UHFRJQL HG E D IHDWKHU WRNHQ IHDWKHUHG JDUPHQW RU VLJQHW ULQJ 6XFK LWHPV DUH WUDQVIRUPHG LQWR SDUW RI WKH V DQV SOXPDJH RU RUQ RQ D OHJ &RPEDW ,Q KXPDQ IRUP WKH V DQPD IXQFWLRQV DV D UDQJHU 7R GHWHU PLQH WKH OHYHO DQG +LW LFH RI D V DQPD G DUH UROOHG 6KH DWWDFNV LWK KDWHYHU HDSRQV VKH SRVVHVVHV ,Q V DQ IRUP D V DQPD LV KDUPHG RQO E RU EHWWHU HDSRQV 6KH attacks with buffeting wings, a ying leap, and a bite. +DELWDW 6RFLHW 6 DQPD V DUH PHPEHUV RI D VSHFLDO VRURULW RI O FDQ WKURSH UDQJHUV 8QOLNH RWKHU O FDQWKURSHV WKHLU VKDSHVKLIWLQJ DELOLW LV JDLQHG YROXQWDULO IURP D VSHFLDO WRNHQ D IHDWKHU WRNHQ D IHDWKHU JDU PHQW RU D VLJQHW ULQJ 6XFK LWHPV UHYHDO WKHLU PDJLFDO DXUDV KHQ H SRVHG WR D L VSHOO :LWKRXW WKH LWHP VKH LV IRUFHG WR UHPDLQ LQ KHU FXUUHQW IRUP 7RNHQV RQO IXQFWLRQ IRU V DQPD V 6 DQPD V DUH H WUHPHO VHFUHWLYH DERXW WKHLU VRURULW 2QO KXPDQ RPHQ DUH DGPLWWHG WKH RWKHU UHTXLUHPHQWV DUH XQNQR Q ,W LV VXVSHFWHG WKDW RPHQ DUH LQYLWHG WR MRLQ KHQ WKH XQNQR LQJO SHUIRUP D JUHDW service for another swanmay. If a PC is invited to join, it is 50% likely that VKH LOO UHWLUH IURP FDVXDO DGYHQWXULQJ WR GHYRWH KHUVHOI IXOO WLPH WR KHU QH UHVSRQVLELOLWLHV 6 DQPD V DUH JXLGHG E WKHLU V DQ SHUVRQDOLWLHV 7KH GLVOLNH QRLV EUDVK FUHDWXUHV IHURFLRXV EHDVWV DQG DQ WKLQJ RI DQ HYLO DOLJQPHQW 7KH DUH IULHQGO LWK IRUHVW IRON VXFK DV V OYDQ HOYHV DQG GU DGV 7KH WHQG WR DYRLG QRUPDO KXPDQRLGV 2QO QDWXUH SULHVWV DUH NQR Q WR UHJXODUO DV VRFLDWH LWK V DQPD V VXFK DOOLDQFHV DUH JHQHUDOO LQLWLDWHG E V DQPD V KHQ WKH QHHG KHOS DJDLQVW D FRPPRQ HYLO 6 DQPD V EXLOG FRPPXQDO ORGJLQJV QHDU ERGLHV RI DWHU GHHS LQ WKH forest. Such lodgings are lightly forti ed against land attack. They usually FRQWDLQ W R PHDQV RI HVFDSH D VHFUHW WXQQHO WR WKH ODNH DQG D FHLOLQJ KDWFK 6 DQPD V LQ V DQ IRUP FDQ XVH HLWKHU URXWH 6 DQPD ORGJLQJV PD EH UHFRJQL HG E WKH QXPEHU RI DWHUIR O OLYLQJ QHDUE 7KH UH PDLQV RI SRDFKHUV PD DOVR EH OHIW KHUH DV D DUQLQJ WR RWKHUV

(FRORJ 6 DQPD V DUH LQGHSHQGHQW SURWHFWRUV RI WKH IRUHVWV DQG LOG OLIH 7KH DFWLYHO RSSRVH HYLO UDFHV RU PRQVWHUV WKDW PLJKW RWKHU LVH GHFLPDWH LOGOLIH DQG WKH FRXQWU VLGH 7KH SURWHFW V DQV PRUH RXW RI V PSDWK IRU WKHLU VLPLODULW WKDQ RXW RI DQ NLQVKLS %LUG 0DLGHQV In the mountains and cool valleys of the lands of Zakhara lives a race of ELUG PDLGHQV UHODWHG WR WKH V DQPD V -XVW OLNH WKHLU VLVWHUV WKH GHSHQG RQ D WRNHQ WR FKDQJH IRUPV D FRORUIXO VKD O RU YHLO RI IHDWKHUV 7KH FDQ DVVXPH PDQ ELUG VKDSHV LQFOXGLQJ IDOFRQV V DOOR V SDUURWV DQG HYHQ DW WK OHYHO JLDQW HDJOHV 7KRXJK WKH KDYH QR VRURULW ELUG PDLGHQV DUH ORRVHO XQLWHG E WKHLU faith. All bird maidens are kahina, idol priestesses who believe in the di YLQLW RI DOO WKLQJV 7KH OLYH DV DQGHULQJ WHDFKHUV SURWHFWLQJ WKH ODQG IURP WKRVH KR GHVSRLO LW 7KH JHW DORQJ EHVW LWK WKRVH KR UHVSHFW WKH land: desert riders, mystics, and sherfolk. In the fertile river valleys, they SUHDFK WKH IDLWK DQG PDLQWDLQ WKH IHUWLOLW RI WKH ODQG DQG OLYHVWRFN 6RPH WULEHVPHQ EHOLHYH ELUG PDLGHQV DUH VSLULWV RI WKH GHSDUWHG KR UH WXUQ WR KHOS WKH OLYLQJ %LUG PDLGHQV GHQ WKLV DQG PD FXW WKHPVHOYHV WR prove that they are esh and blood. %LUG PDLGHQV +LW LFH DUH HTXDO WR WKHLU SULHVWO OHYHO IURP 7KH have major access to the All, Animal, Divination, Elemental, Healing, Plant and Weather spheres and minor access to the Creation, Protection, DQG 6XQ VSKHUHV 7KH FDUU VSHDUV GDUWV DQG VOLQJV EXW PD QRW HDU DUPRU RU VKLHOGV HYHQ PDJLFDO KHDYLHU WKDQ KLGH ,I WKH GR WKH FDQQRW XVH VSHOOV %LUG PDLGHQV FDQQRW WXUQ XQGHDG In bird form, bird maidens can peck and claw, but most don’t ght as ELUGV 2QO D ELUG PDLGHQ V VKD O RU YHLO FKDQJHV LWK KHU KHQ VKH VKLIWV form. All other equipment is unchanged and must be hidden or cared for E RWKHUV XQWLO WKH ELUG PDLGHQ DJDLQ FKDQJHV KHU IRUP %LUG PDLGHQV DUH VRPHWLPHV IRUFHG WR PDUU PHQ KR VWHDO WKHLU VKD OV LI WKH HYHU UHFRYHU WKHP WKH OHDYH WKHLU KXVEDQGV NLOOLQJ WKHLU VRQV DQG WDNLQJ WKH GDXJKWHUV LWK WKHP WR EHFRPH ELUG PDLGHQV ,I WKH IHDWKHUHG JDUPHQW LV GHVWUR HG WKH ELUG PDLGHQ GLHV DV HOO 5XPRUV WHOO RI D JUHDW RRGHQ IRUWUHVV DPRQJ WKH FORXGV RI WKH KLJK hills, called the Crown of All Feathers, where young bird maidens are WDXJKW WKH ULWXDOV DQG GXWLHV RI NDKLQDV E WKH DDUDFRFNUD

334

Tabaxi &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&(

7DED L 7DED L /RUG 7URSLFDO RU VXEWURSLFDO MXQJOH 5DUH 9HU UDUH Clan Clan or solitary Any 1RFWXUQDO Carnivore Carnivore Average to high +LJK WR JHQLXV

75( 6 5( /,*10(17

8 Chaotic neutral

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, /

77 &.6

63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

8 Chaotic evil

RU RU E HDSRQ 5HDU FOD UDNH IRU G O G O

0DJLF XVH UHDU FOD UDNH IRU G O G O 6XUSULVH VXUSULVHG RQO RQ D 1LO 1LO 0 WDOO / 6WHDG Average (8-10) Clan leader: 975 6KDPDQ UG 6KDPDQ WK

7DED L KDYH VSRWWHG FRDWV UDQJLQJ LQ FRORU IURP OLJKW HOOR WR EUR QLVK UHG 7KHVH JUDFHIXO IHOLQH KXPDQRLGV DUH WDOO DQG VOHQGHU LWK UHWUDFWDEOH FOD V DQG H HV RI JUHHQ RU HOOR 6RPH WDED L KDYH VROLG VSRWV DQG DUH DOVR FDOOHG OHRSDUG PHQ WKH SUR nounce their name ta-BAX-ee. Tabaxi in other regions have roseate spots, are called jaguar men, and pronounce their race’s name tah-BAHSH-ee. &RPEDW 7DED L DUH JUHDW KXQWHUV FRPELQLQJ TXLFN VWHDOWK PRYHPHQWV with natural camou age to surprise prey. Enemies suffer a –2 penalty to VXUSULVH UROOV 7DED L DUH FOHYHU DQG RUJDQL HG RIWHQ GULYLQJ SUH LQWR DQ DPEXVK WKRXJK VRPH SOD LWK SUH EHIRUH NLOOLQJ LW 7DED L FOLPE DQG V LP DQG FDQ XVH WKRVH DELOLWLHV LQ FRPEDW %HFDXVH RI WKHLU FOHYHUQHVV DQG DFXWH VHQVH RI VPHOO WDED LV DUH DOPRVW LPSRVVLEOH WR WUDS 7DED L RIWHQ XVH HDSRQV RI RRG ERQH DQG VWRQH LQFOXGLQJ ERODV VOLQJV REVLGLDQ VWXGGHG FOXEV WUHDW DV EDWWOH D HV DQG MDYHOLQV LWK DW ODWO 7KH DUH DV OLNHO WR XVH FOD V DQG WHHWK DV DQ RWKHU HDSRQ ,I ERWK forepaws hit, a tabaxi rakes with its rear claws. A group encountered in WKH LOG LOO LQFOXGH D +XQW /HDGHU LWK PD LPXP KLW SRLQWV DQG PD FKDQFH LQFOXGH D UG OHYHO SULHVW LWK DSSURSULDWH +LW LFH DQG VSHOOV +DELWDW 6RFLHW 7DED L FODQV FRQWDLQ HTXDO QXPEHUV RI PDOHV DQG IH PDOHV DQG D IXOO FODQ KDV G +XQWV RI G WDED L 7KH +XQWV RUN WKH DUHD DURXQG WKH FODQ ODLU 6RPH ODLUV DUH WHPSRUDU EXW PRVW DUH VPDOO YLOODJHV RI UDPDGDV KXWV LWK JUDVV URRIV VXSSRUWHG E WDOO SROHV DQG no walls). In a lair, 3d4 young with 1 HD each will be found. An elder LWK + OHDGV WKH FODQ DQG RI WKH OHDGHUV DUH DLGHG E D WK OHYHO shaman. A clan has a 10% chance of owing allegiance to a tabaxi lord; WKHVH FODQV WHQG WR DUG HYLO DUOLNH D V DQG WKHLU VKDPDQV RUVKLS HYLO SR HUV 6KDPDQV RI RWKHU FODQV RUVKLS SR HUV UHODWHG WR VXQOLJKW UDLQ RU DQLPDOV 7DED L DUH UHFOXVLYH DQG DYRLG RWKHU LQWHOOLJHQW EHLQJV HYHQ RWKHU WD ED L FODQV 7KH GR QRW HQJDJH LQ WUDGH KLFK WKH FRQVLGHU GHPHDQLQJ EXW VRPH IH KDYH DJHQWV KR WUDGH IRU WKHP 7DED L VSHDN WKHLU R Q DQFLHQW ODQJXDJH /HJHQGV WHOO RI D JUHDW WDED L FLYLOL DWLRQ WKDW DV VXS SODQWHG E RWKHU UDFHV

(FRORJ 7DED L KDYH IH QDWXUDO HQHPLHV )RU IRRG WKH SUHIHU WKH ERDU OLNH SHFFDULHV DQG KXJH URGHQWV FDOOHG FDS EDUDV RQO D YHU GHJHQHUDWH FODQ DWWDFNV PHPEHUV RI DQRWKHU LQWHOOLJHQW VSHFLHV IRU IRRG 7DED L DUH VRPHWLPHV KXQWHG IRU WKHLU SHOWV RUWK XS WR JS HDFK 7KHLU VNLQV DQG FOD V DUH DOVR XVHIXO LQ VRPH W SHV RI QDWXUDO PDJLF 7DED L /RUG A tabaxi lord appears as a huge jaguar or leopard, depending on where LW LV IRXQG 7KH DUH LQWHOOLJHQW PDOLFLRXV DQG FXQQLQJ 7KH VSHDN WDE D L DQG ODQJXDJHV FRPPRQO XVHG E QHDUE VRFLHWLHV 7KH DQWLWKHVLV RI FRXDWOV WDED L ORUGV KDWH WKHP WKH IHHOLQJ LV PXWXDO DQG DWWDFN FRXDWO RQ VLJKW 7DED L ORUGV XVH WULFNHU DPEXVK DOOLHV DQG VSHOOV WR HDNHQ IRHV EH IRUH FORVLQJ IRU FRPEDW 6RPH DUH WK OHYHO L DUGV KLOH DUH 7th-level priests of a dark power known as Zaltec. Five percent are both L DUG DQG SULHVW :L DUG VSHOOV DUH FKRVHQ IURP WKH VFKRROV RI LOOXVLRQ HQFKDQWPHQW FKDUP RU QHFURPDQF VSHOOV IURP WKH VFKRROV RI DOWHUDWLRQ DQG LQYRFDWLRQ HYRFDWLRQ DUH QHYHU XVHG ,Q DGGLWLRQ WR VSHOOV WKDW UH TXLUH RQO YHUEDO FRPSRQHQWV WKH FDQ XVH WKH IROOR LQJ SR HUV DW LOO detect good/evil, detect invisibility, bind, DQG hypnotism. 7KH EUDYHVW DQG FUX HOHVW WDED L ORUGV FDQ XVH L LR RR WKUHH WLPHV SHU GD Tabaxi lords are closely related to tabaxi, perhaps a cursed version. All WDED L ORUGV DUH PDOH DQG PXVW WDNH D WDED L PDWH WR SURGXFH RIIVSULQJ (always a male tabaxi lord). Although usually solitary, a tabaxi lord some WLPHV WDNHV OHDGHUVKLS RI D WDED L FODQ IRU WKH SXUSRVH RI PDWLQJ DQG LQVXU LQJ RIIVSULQJ 6RPH FKRRVH WR VWD LWK WKH FODQ HYHQ DIWHU WKH RIIVSULQJ LV ERUQ DQG VHQW RII WR PDNH LWV D LQ WKH MXQJOH

335

Tako &/,0 7( 7(55 ,1

)5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

0DOH 7DNR 7URSLFDO VXEWURSLFDO DQG WHPSHUDWH RFHDQ 5DUH 7ULEH Any Carnivore Average (8-10) - 4 /D IXO QHXWUDO

6

1-2 (×7)/3-6 or E HDSRQ Constriction Camou age 1LO 0 GLDPHWHU 6WHDG

)HPDOH 7DNR 7URSLFDO VXEWURSLFDO DQG WHPSHUDWH RFHDQ 9HU UDUH 7ULEH Any Carnivore Average (8-10) - 4 /D IXO QHXWUDO

6

1-3 (×7)/2-8 or E HDSRQ Constriction Camou age 1LO / GLDPHWHU 6WHDG

7KH WDNR DUH D UDFH RI LQWHOOLJHQW RFWRSL KR FDQ PRYH RQWR ODQG DQG XVH HDSRQV DQG RWKHU WRROV 7DNR KDYH QR ERQHV WKHLU SOXPS ERGLHV DUH SURWHFWHG E WRXJK PDQ WOHV RI OHDWKHU VNLQ 7KH KDYH HLJKW VXSSOH WHQWDFOHV VLPLODU WR WKRVH RI RFWRSL OLQHG LWK FLUFXODU PXVFOHV WKDW DFW DV VXFWLRQ FXSV 7KH KDYH D VLQJOH JROGHQ H H FHQWHUHG LQ WKHLU KHDGV DQG VKDUS SURWUXGLQJ MD V that resemble the bill of a parrot. Although tako can change color with HDVH D PDWXUH PDOH V QRUPDO FRORU LV OLJKW JUHHQ KLOH D PDWXUH IHPDOH V LV RUDQJH UHG RXQJ WDNR DSSHDU LQ D YDULHW RI FRORUV LQFOXGLQJ EODFN EUR Q KLWH EOXH DQG JROGHQ 7DNR KDYH WKHLU R Q ODQJXDJH EDVHG RQ WHQWDFOH PRYHPHQWV DQG VNLQ color changes. Characters with an Intelligence of at least 17 (or with the reading/writing pro ciency) have a 25% chance of understanding the WDNR V ODQJXDJH &RPEDW 7KRXJK QRUPDOO GRFLOH WDNR DWWDFN DQ FUHDWXUH KR LQYDGHV WKHLU WHUULWRU ,Q DGGLWLRQ WKH KDYH D VWURQJ VHQVH RI KRQRU DQG LOO DYHQJH DWWDFNV DQG DOO LWK PHPEHUV RI RWKHU UDFHV KR DVVLVW WKHP 7KH DUH FUDIW RSSRQHQWV 7DNR FDQ FKDQJH WKHLU FRORU DQG SDWWHUQ WR match any natural terrain in a single round. This camou age makes them 90% undetectable, and modi es the surprise rolls of opponents by –3. 0RVW WDNR DU SDUWLHV DUH H FOXVLYHO PDOH 7KH WDNR DWWDFN LWK WKHLU EHDNV 7KH DOVR FDQ DQFKRU WKHPVHOYHV LWK D VLQJOH WHQWDFOH OHDYLQJ WKH UHPDLQLQJ VHYHQ WHQWDFOHV IUHH WR PDNH DWWDFNV 8VXDOO WKH WDNR FDUU VHYHQ HDSRQV RQH VSHDU RU KDQG D H LQ HDFK IUHH WHQWDFOH Tako can make constriction attacks similar to octopi. Any victim under IHHW WDOO RU IHHW ORQJ FDQ EH JUDSSOHG E RQH WHQWDFOH DW D WLPH 0DOH WDNR KDYH D FKDQFH RI SLQQLQJ ERWK RI WKH YLFWLP V DUPV LWK D VLQJOH VWULNH IHPDOHV KDYH D FKDQFH 7KH FKDQFH RI SLQQLQJ RQO RQH XSSHU OLPE LV WKH VDPH ,I ERWK OLPEV DUH SLQQHG WKH YLFWLP KDV QR DWWDFN ,I RQO one limb is pinned, the victim attacks with a –3 penalty to his attack roll. If no limbs are pinned, the victim attacks with a –1 penalty.

7DNR WHQWDFOHV JULS LWK D 6WUHQJWK RI D YLFWLP LWK D 6WUHQJWK HTXDO WR RU JUHDWHU WKDQ FDQ JUDVS WKH WHQWDFOH DQG ORRVHQ LW QHJDW LQJ WKH FRQVWULFWLRQ 7R EUHDN FRPSOHWHO IUHH D WHQWDFOH PXVW EH VHYHUHG PDOHV KDYH KLW SRLQWV SHU WHQWDFOH IHPDOHV KDYH KLW SRLQWV SHU WHQWDFOH Unless loosened or severed, tentacle constriction automatically in icts KLW SRLQWV RI GDPDJH SHU URXQG IURP PDOHV RU G SRLQWV IURP IHPDOHV Young tako cannot perform constriction attacks. Their AC is 7, and they have 1 HD. Their THAC0 is 20. They in ict 0-1 hp of damage per tentacle DWWDFN DQG KS LWK WKHLU EHDN 2WKHU LVH WKH UH MXVW VPDOO IHLVW YHU VLRQV RI WKHLU SDUHQWV LWK DQ 05 RI 6 DQG ;3 YDOXH RI +DELWDW 6RFLHW A tako tribe comprises 3-12 (3d4) males, half as many RXQJ DQG IHPDOHV )HPDOHV PDNH DOO GHFLVLRQV IRU WKH WULEH KLOH WKH PDOHV DFW DV GHIHQGHUV DQG KXQWHUV 7KH FUHDWXUHV HVWDEOLVK WKHLU ODLUV LQ FRDVWDO XQGHU DWHU FDYHV PDNLQJ RFFDVLRQDO UDLGV RQ ODQG IRU IRRG HDSRQV DQG WUHDVXUH LWHPV ,Q VRPH DUHDV WDNR FRH LVW LWK KXPDQV cooperating to attack sea monsters and to help shermen, but such cases DUH H WUHPHO UDUH (FRORJ Tako eat oysters, crabs, lobsters, and other shell sh, which WKH FUDFN RSHQ LWK WKHLU SR HUIXO MD V 7KH FDQ HMHFW VPDOO FORXGV RI ULFK EOXH LQN EXW WKH FORXGV DUH WRR OLPLWHG WR VHUYH DV D GHIHQVH +XPDQV JUHDWO SUL H WKH LQN KR HYHU DQG XVH LW WR FUHDWH FDOOLJUDSK

336

Tanar’ri &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&(

%DORU The Abyss 9HU UDUH 6ROLWDU Any Carnivore 6XSUD JHQLXV

0DULOLWK The Abyss 9HU UDUH 6ROLWDU Any Carnivore *HQLXV

75( 6 5( /,*10(17

H (×3) Chaotic evil

C, F Chaotic evil

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, /

77 &.6

63(&, /

()(16(6

0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

)O

%

RU % HDSRQ RU 7HUURU ERG ames, death WKURHV H SORVLRQ RU EHWWHU HDSRQ WR KLW

/ WDOO )DQDWLF

DQG E HDSRQ × 0DJLFDO HDSRQV FRQVWULFWLRQ RU EHWWHU HDSRQ WR KLW QHYHU VXUSULVHG VSHOO LPPXQLW / WDOO )DQDWLF

Tanar’ri are, in the broadest terms, chaos and evil de ned. The less intel ligent often attack without question and ght until slain. True and greater tanar’ri often roam the Astral and Ethereal Planes—their attention is at WUDFWHG E WKRVH LQ DQ HWKHUHDO VWDWH

DUH WKH TXLQWHVVHQWLDO WDQDU UL 7KH GHULYH JUHDW SOHDVXUH IURP WKH VXIIHU LQJ RI RWKHUV DQG JR RXW RI WKHLU D WR WRUPHQW OHVVHU EHLQJV DQG FDXVH WKHP SDLQ %DORUV DUH UHSXOVLYH DQG ORDWKVRPH WR EHKROG 7KH DUH WR HULQJ KX PDQRLGV LWK GHHS GDUN UHG VNLQ 7KH KDYH KXJH LQJV WKDW SURSHO WKHP LWK XQQDWXUDO VSHHG DQG DJLOLW 7KH KDYH ORQJ LFNHG FOD V DQG JURWHVTXH IDQJV WKDW GULS LWK YHQRP %DORUV DUH FRPPRQO VXUURXQGHG by searing ames.

&RPEDW ,Q DGGLWLRQ WR WKH VHSDUDWH DELOLWLHV RI HDFK VRUW RI WDQDU UL WKH DOO VKDUH WKH IROOR LQJ PDJLFDO SR HUV WWDFN DFLG FROG HOHFWULFLW OLJKWQLQJ re (magical) re (nonmagical)

DPDJH IXOO KDOI QRQH KDOI QRQH

WWDFN JDV SRLVRQRXV HWF LURQ HDSRQ PDJLF PLVVLOH SRLVRQ VLOYHU HDSRQ

JUHDWHU WDQDU UL VXIIHU KDOI GDPDJH IURP VLOYHU

DPDJH KDOI IXOO IXOO QRQH IXOO

HDSRQV

All tanar’ri with average or above average intelligence have a form of te OHSDWK WKDW HQDEOHV WKHP WR FRPPXQLFDWH LWK DQ LQWHOOLJHQW OLIH IRUP UHJDUGOHVV RI DQ ODQJXDJH EDUULHUV Frequently, the Abyss-forged, magical weapons of the tanar’ri dissolve XSRQ WKH GHDWK RI WKH FUHDWXUH :KHQ RQH GRHVQ W LW LV OLNHO WKDW WKH HDSRQ LQ TXHVWLRQ RULJLQDWHG VRPH KHUH HOVH +DELWDW 6RFLHW There are ve classi cations of tanar’ri, listed in ascend LQJ RUGHU RI SR HU DQG LWK VSHFLHV EHOR /HDVW GUHWFK PDQHV UXWWHUNLQ /HVVHU alu- end, bar-lgura, cambion, succubus *UHDWHU EDEDX FKDVPH QDEDVVX 7UXH EDORU JODEUH X KH URX PDULOLWK QDOIHVKQHH YURFN *XDUGLDQ PRO GHXV %DORU 7UXH 7DQDU UL 7KH JUHDWHVW DQG PRVW WHUULEOH RI WKH WUXH WDQDU UL WKH EDORUV DUH WKH XQ disputed terrors of the Abyss. They are the very motivation behind the WDQDU UL LQYROYHPHQW LQ WKH Blood War. ,Q HYHU VHQVH RI WKH RUG EDORUV

&RPEDW Balors attack with their great sts for 2-12 points of damage. Anyone struck by a balor’s sts must roll a saving throw vs. spells with a –6 penalty or ee in terror for 1-6 turns. Balors much prefer weapons to sts in combat. Each carries a great V RUG WKDW ORRNV OLNH D EROW RI OLJKWQLQJ ,Q WKH KDQGV RI D EDORU WKHVH V RUGV DUH YRUSDO DQG FDQ detect evil/good in a 30 foot radius. Any crea WXUH WKDW SLFNV XS D EDORU V V RUG UHJDUGOHVV RI KHWKHU LWV VNLQ DFWXDOO WRXFKHV LW LPPHGLDWHO VXIIHUV SRLQWV RI GDPDJH DQG PXVW UROO D VDYLQJ WKUR YV VSHOOV RU GLH LPPHGLDWHO Balors also use a great whip with many tails. These whips will in ict but 1-4 SRLQWV RI GDPDJH SHU KLW +R HYHU WKH PDJLFDOO UDS WKH YLFWLP DOOR LQJ the balor to draw the victim into his ever-present bodily ames. Once dragged into the ames, the victim suffers 4-24 points of damage per round. (VFDSLQJ WKH KLS UHTXLUHV D VXFFHVVIXO RQH KDOI VWUHQJWK FKHFN :KHQ WKH KLS KROGV D YLFWLP LW FDQQRW EH XVHG LQ RWKHU DWWDFNV %DORUV PD XVH RQH RI WKH IROOR LQJ DGGLWLRQDO PDJLFDO SR HUV DW WKH WK OHYHO RI VSHOO XVH SHU URXQG DW LOO detect invisibility DO D V DFWLYH L DO D V DFWLYH dispel magic, fear, pyrotechnics, read magic, sug gestion, symbol DQ W SH telekinesis, DQG tongues. 7KH PD DOVR JDWH OHDVW OHVVHU JUHDWHU RU WUXH WDQDU UL WR WKHLU ORFDWLRQ 7KH JDWH LV DO D V VXFFHVVIXO EXW PD RQO EH XVHG RQFH SHU KRXU Balors are completely immune to gas. If a balor is slain in the Abyss, it explodes in a blinding ash of light, in icting 50 points of damage to HYHU WKLQJ LQ D IRRW UDGLXV DURXQG WKH FUHDWXUH VDYLQJ WKUR YV VSHOO IRU KDOI GDPDJH

337

Tanar’ri +DELWDW 6RFLHW %DORUV H LVW IRU RQH SXUSRVH RQO WR DJH WKH Blood War. They are driven by the strongest primal desire to ght and will command KROH OHJLRQV RI EHLQJV LQWR EDWWOH %DORUV DOVR UHFRJQL H D VXEWOH EXW LPSRUWDQW DVSHFW RI WKH :DU WKH 3ULPH 0DWHULDO SODQH 7KH LOO RIWHQ PDNH SDFWV LWK PRUWDOV WR SHUIRUP VHUYLFHV IRU WKH SXUSRVH RI JDLQLQJ SR HU LQ WKH 3ULPH 0DWHULDO SODQH %DORUV NQR WKDW WKH PRUH IROOR HUV RU DOOLHV WKH FDQ JDLQ LQ WKH 3ULPH 0DWHULDO WKH PRUH SR HU WKH LOO KDYH WKHUH 7KHUH DUH DW OHDVW EDORUV NQR Q WR H LVW 7KH FUHDWXUHV GR QRW LQKDELW any particular area of the Abyss, but wander about forming armies for EDWWOH LWK WKH EDDWH X T Y (FRORJ There is nothing more important in the Abyss than the Blood War. 7KH EDORU LQ D VHQVH WKH %ORRG :DU IURP D WDQDU UL SHUVSHFWLYH WKH ecology of the Abyss driving the creation of new beings and mandating WKHLU VXUYLYDO 0DULOLWK 7UXH 7DQDU UL %ROG DQG FXQQLQJ PDULOLWK DUH WKH JHQHUDOV DQG WDFWLFLDQV IRU WKH RR War. Where the balors are the in uence and energy behind the war effort, WKH PDULOLWK DUH WKH EUDLQV DQG WDFWLFV 7HUULEOH WR EHKROG WKHVH FUHDWXUHV KDYH WKH ERGLHV RI JLDQW VQDNHV LWK KXJH JUHHQ VFDO FRLOV )URP WKH DLVW XS WKH DUH EHDXWLIXO FRPHO IH PDOHV %HVLGHV KHU REYLRXV VQDNH ERG WKH IHDWXUH WKDW UHYHDOV WKH WUXH QDWXUH RI WKLV WDQDU UL LV KHU VL DUPV 7KH DUH FRPPRQO DGRUQHG LWK SUHFLRXV MH HOU DQG KLJKO GHFRUDWHG HDSRQV PDULOLWK PRVW RIWHQ FDUU D GLIIHUHQW HDSRQ LQ HDFK RI WKHLU VL KDQGV &RPEDW Although marilith are strategists and tacticians, they love to join FRPEDW DQG GR VR KHQHYHU WKH RSSRUWXQLW SUHVHQWV LWVHOI 7KH FDQ DW WDFN LWK HDFK RI WKHLU VL DUPV DQG FRQVWULFW D YLFWLP LWK WKHLU VQDN WDLOV DV HOO 0DULOLWK DO D V FDUU D GLIIHUHQW HDSRQ LQ HDFK KDQG IDYRULQJ H RWLF swords and axes. The DM should assign speci c weapons; 90% of them VKRXOG EH HQFKDQWHG YHUVLRQV RI WKH FRPPRQ YDULHW DQG RI WKRVH VKRXOG EH D VSHFLDO HDSRQ 0DULOLWK IDYRU WKHLU HDSRQV KLJKO ,I RQH VKRXOG HYHU EH ORVW RU VWROHQ PDULOLWK JR WR JUHDW OHQJWKV WR VHH WKDW WKH HDSRQ LV UHFRYHUHG A marilith can also constrict with her deadly tail. If the tail hits in com bat, it wraps around a victim, automatically in icting 4-24 points of crush ing damage each round. Additionally, due to the constriction of air, the victim must roll a successful Constitution check every round or fall un FRQVFLRXV 1R RSSRQHQW LWK OHVV WKDQ D 6WUHQJWK VFRUH FDQ HYHQ KRSH WR EUHDN IUHH RI WKH PDULOLWK V FRLOV 7KHUH LV D FKDQFH SHU URXQG SHU SRLQW RI 6WUHQJWK RYHU WKDW WKH YLFWLP FDQ HVFDSH 0DULOLWK KDYH WKH IRO OR LQJ DGGLWLRQDO PDJLFDO SR HUV WKDW WKH FDQ XVH RQFH SHU URXQG RQH DW D WLPH DW LOO animate dead, cause serious wounds, cloudkill, comprehend languages, curse, detect evil, detect magic, detect invisibility, polymorph self WLPHV SHU GD project image, pyrotechnics, DQG telekinesis. 7KH PD DOVR DWWHPSW WR JDWH LQ OHDVW WDQDU UL OHVVHU WDQDU UL JUHDWHU WDQDU UL RU WUXH WDQDU UL RQFH SHU KRXU LWK D FKDQFH RI VXFFHVV :HDSRQV RI RU OHVV PDJLFDO HQFKDQWPHQW FDQQRW KDUP D PDULOLWK 7KHVH FUHDWXUHV DUH QHYHU VXUSULVHG 7KH FDQQRW EH IRROHG E LOOXVLRQV DQG DUH LPPXQH WR PLQG DIIHFWLQJ VSHOOV

+DELWDW 6RFLHW As noted, marilith are the strategists of the Blood War. 7KH DUH LQ FKDUJH RI GHYLVLQJ DOO WDFWLFV WR EH XVHG GXULQJ WKH EDWWOHV DQG FRRUGLQDWH WKH DFWLYLWLHV RI DOO WUXH WDQDU UL VDYH WKH PLJKW EDORUV RI FRXUVH XH WR WKH FKDRWLF QDWXUH RI WKH WDQDU UL LW LV QRW UHDOO SRV VLEOH WR FRRUGLQDWH WKHLU DFWLYLWLHV EXW WKH PDULOLWK DUH FKDUJHG LWK LW QRQHWKHOHVV 7KHVH VWXQQLQJO SR HUIXO FUHDWXUHV KDYH D KDWUHG IRU WKH JODEUH X 7KH IHHO WKDW WKH VXEWOH DUIDUH RI WKH JODEUH X LV D FKLOGUHQ V JDPH DQG inferior to proper warfare. A marilith will attempt to discredit the work LQJV RI WKH JODEUH X DQ FKDQFH LW JHWV 7KH RXOG FRPSOHWHO GHVWUR WKH VXEWOH EHDVWV EXW WKH DOO SR HUIXO EDORUV IDYRU WKH JODEUH XV WDFWLFV DQG RXOG KDYH WKHP FRQWLQXH WKHLU D V (FRORJ 0DULOLWK DUH WUXH WDQDU UL KLFK PDNHV WKHP D SDUW RI WKH GULY LQJ IRUFH EHKLQG WKH Blood War. 0RUHRYHU WKH DUH WKH FRRUGLQDWRUV DQG JHQHUDOV RI WKH DU HIIRUW 0DULOLWK IHHO WKDW WKH DUH WKH WUXH IRUFH EHKLQG WKH DU 6HFUHWO WKH IHHO WKDW WKH EDORUV KDYH WKHLU SODFH RQO EHFDXVH RI WKHLU JUHDW SR HU EXW DUH QRW DEVROXWHO QHFHVVDU 7KH PD EH ULJKW LQ WKHLU EHOLHI EXW WKH SR HU RI WKH EDORUV UHPDLQV XQFKDOOHQJHG

338

Tarrasque &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any land 8QLTXH 6ROLWDU 6HH EHOR 2PQLYRUH Animal (1) 6HH EHOR 1LO

5XVK KS DSSUR

+

6KDUSQHVV ELWH WHUURU 6HH EHOR 1LO * ORQJ Champion (15)

7KH OHJHQGDU WDUUDVTXH IRU WKHUH LV IRUWXQDWHO RQO RQH NQR Q WR H LVW LV WKH PRVW GUHDGHG PRQVWHU QDWLYH WR WKH 3ULPH 0DWHULDO SODQH 7KH FUHDWXUH LV D VFDO ELSHG LWK W R KRUQV RQ LWV KHDG D ODVKLQJ WDLO DQG D re ective carapace. &RPEDW 7KH WDUUDVTXH LV D NLOOLQJ PDFKLQH DQG KHQ DFWLYH VHH EHOR HDWV HYHU WKLQJ IRU PLOHV DURXQG LQFOXGLQJ DOO DQLPDOV DQG YHJHWDWLRQ 1RUPDO DWWDFNV DUH LWK LWV W R IRUHOLPE FOD V G SRLQWV RI GDPDJH HDFK D V HHSLQJ WDLO ODVK G SRLQWV RI GDPDJH D VDYDJH ELWH G SRLQWV RI GDPDJH SOXV DFWV DV D sword of sharpness, VHYHULQJ D OLPE RQ D QDWXUDO DWWDFN UROO RI RU EHWWHU DQG W R WKUXVWLQJ KRUQ DWWDFNV G SRLQWV RI GDPDJH HDFK 2QFH HYHU WXUQ WKH QRUPDOO VOR PRYLQJ WDUUDVTXH FDQ UXVK IRU DUG DW D PRYHPHQW UDWH RI PDNLQJ DOO KRUQ DWWDFNV FDXVH GRXEOH GDPDJH DQG WUDPSOLQJ DQ WKLQJ XQGHUIRRW IRU G SRLQWV RI FUXVKLQJ GDPDJH 7KH PHUH VLJKW RI WKH WDUUDVTXH FDXVHV FUHDWXUHV LWK OHVV WKDQ OHYHOV RU +LW LFH WR EH SDUDO HG LWK IULJKW QR VDYLQJ WKUR XQWLO LW LV RXW of their vision. Creatures of 3 or more levels or Hit Dice ee in panic, al WKRXJK WKRVH RI RU PRUH OHYHOV RU +LW LFH WKDW PDQDJH WR VXFFHHG LWK D VDYLQJ WKUR YV SDUDO DWLRQ DUH QRW DIIHFWHG WKRXJK WKH RIWHQ VWLOO GHFLGH WR UXQ D D The tarrasque’s carapace is exceptionally tough and highly re ective. %ROWV DQG UD V VXFK DV OLJKWQLQJ EROWV FRQHV RI FROG DQG HYHQ PDJLF PLV siles are useless against it. The re ection is such that 1 in 6 of these attacks DFWXDOO ERXQFHV GLUHFWO EDFN DW WKH FDVWHU DIIHFWLQJ KLP QRUPDOO KLOH WKH UHVW ERXQFH RII KDUPOHVVO WR WKH VLGHV DQG LQWR WKH DLU The tarrasque is also immune to all heat and re, and it regenerates lost KLW SRLQWV DW D UDWH RI KLW SRLQW SHU URXQG 2QO HQFKDQWHG HDSRQV RU EHWWHU KDYH DQ KRSH RI KDUPLQJ WKH WDUUDVTXH 7KH 7DUUDVTXH LV WRWDOO LPPXQH WR DOO SVLRQLFV +DELWDW 6RFLHW ,W LV IRUWXQDWH WKDW WKH WDUUDVTXH LV DFWLYH RQO IRU VKRUW SHULRGV RI WLPH 7 SLFDOO WKH PRQVWHU FRPHV IRUWK WR IRUDJH IRU D HHN RU W R UDYDJLQJ WKH FRXQWU VLGH IRU PLOHV DURXQG 7KH WDUUDVTXH WKHQ VHHNV D KLGGHQ ODLU XQGHUJURXQG DQG OLHV GRUPDQW VOHHSLQJ IRU G PRQWKV EHIRUH FRPLQJ IRUWK DJDLQ 2QFH HYHU GHFDGH RU VR WKH PRQVWHU LV SDU WLFXODUO DFWLYH VWD LQJ D DNH IRU VHYHUDO PRQWKV 7KHUHDIWHU LWV SHULRG RI GRUPDQF LV G HDUV XQOHVV GLVWXUEHG 7KH UDWLR RI DFWLYH WR GRUPDQW VWDWHV VHHPV WR EH DERXW

(FRORJ 6OD LQJ RI WKH WDUUDVTXH LV VDLG WR EH SRVVLEOH RQO LI WKH PRQVWHU LV UHGXFHG WR RU IH HU KLW SRLQWV DQG D L LV WKHQ XVHG 2WKHU LVH HYHQ WKH VOLJKWHVW SLHFH RI WKH WDUUDVTXH FDQ UHJHQHUDWH DQG UHVWRUH WKH PRQVWHU FRPSOHWHO /HJHQG VD V WKDW D JUHDW WUHDVXUH FDQ EH H WUDFWHG IURP WKH WDUUDVTXH V FDUDSDFH 7KH XSSHU SRUWLRQ WUHDWHG LWK DFLG DQG WKHQ KHDWHG LQ D IXUQDFH LV WKRXJKW WR LHOG JHPV G GLDPRQGV RI JS EDVH YDOXH HDFK 7KH XQGHUEHOO PDWHULDO PL HG LWK WKH FUHDWXUH V EORRG DQG DGDPDQWLWH LV VDLG WR SURGXFH D PHWDO WKDW FDQ EH IRUJHG E PDVWHU G DUYHQ EODFNVPLWKV LQWR G VKLHOGV RI HQFKDQWPHQW ,W WDNHV W R HDUV WR PDQXIDFWXUH HDFK VKLHOG DQG WKH G DUYHV DUHQ W OLNHO WR GR LW IRU IUHH ,W LV KRSHG WKDW WKH WDUUDVTXH LV D VROLWDU FUHDWLRQ VRPH KLGHRXV DERPLQDWLRQ XQOHDVKHG E WKH GDUN DUWV RU E HOGHU IRUJRWWHQ JRGV WR SXQLVK DOO RI QDWXUH 7KH HOHPHQWDO QDWXUH RI WKH WDUUDVTXH OHDGV WKH IH OLYLQJ WDUUDVTXH H SHUWV WR VSHFXODWH WKDW WKH HOHPHQWDO SULQFHV RI HYLO KDYH VRPHWKLQJ WR GR LWK LWV H LVWHQFH ,Q DQ FDVH WKH ORFDWLRQ RI WKH WDUUDVTXH UHPDLQV D P VWHU DV LW UDUHO OHDYHV LWQHVVHV LQ LWV DNH DQG QDWXUH TXLFNO JUR V RYHU DOO UHPQDQWV RI LWV SUHVHQFH ,W LV UX PRUHG WKDW WKH WDUUDVTXH LV UHVSRQVLEOH IRU WKH H WLQFWLRQ RI RQH DQ FLHQW FLYLOL DWLRQ IRU WKH UHFRUGV RI WKHLU ODVW GD V VSRNH RI D JUHDW reptilian punisher sent by the gods to end the world.” 1RWH Creatures with a minus THAC0 can only be hit on a 1.

339

Tasloi &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7URSLFDO -XQJOHV 5DUH 7ULEDO 1LJKW 2PQLYRUH /R WR DYHUDJH Q (×5) Chaotic evil

9, Cl 15 RU O

RU E HDSRQ W SH 6XUSULVH 1LO 1LO 6 WDOO Average (10) 1RUPDO Chieftain: 270 6KDPDQ

Tasloi are long-legged, at-headed humanoids. They walk in a crouching SRVWXUH WRXFKLQJ WKHLU NQXFNOHV WR WKH JURXQG IURP WLPH WR WLPH 7KHLU VNLQV DUH D OXVWURXV JUHHQ DQG DUH WKLQO FRYHUHG LWK FRDUVH EODFN KDLU 7KHLU H HV DUH VLPLODU WR D FDW V DQG DUH JROG LQ FRORU 2IWHQ WKH FDQ EH KHDUG DW QLJKW VSHDNLQJ LQ WKHLU KLJK KLVSHU YRLF HV 7DVORL VSHDN WKHLU R Q WRQJXH DQG FDQ DOVR VSHDN WKH ODQJXDJHV RI monkeys and apes. About 5% of their kind have learned a pidgin common WKDW WKH XVH KHQ WUDGLQJ &RPEDW 7DVORL OLNH WR KLGH LQ WUHH WRSV DQG GURS GR Q RQ WKH HDN DQG XQ DU 7KH DUH TXLFN DQG QLPEOH LQ WKH WUHHV EXW VOR DQG FOXPV RQ WKH JURXQG :KHQ WKH DUH LQ MXQJOH WKHLU VWHDOWK PRYHPHQWV LPSRVH D –4 penalty to opponents’ surprise rolls. They also hide in shadows, like D WKLHI LWK HIIHFWLYHQHVV 7KHLU LQIUDYLVLRQ HQDEOHV WKHP WR VHH XS to 90 feet in darkness, but they hate daylight and suffer a –1 penalty to their attack roll when ghting in broad daylight. Tasloi carry the following weapons: small shield (AC 5) and jav elin—20%, club and javelin—40%, short sword and small shield (AC MDYHOLQ DQG QHW VKRUW V RUG DQG QHW RU MDYHOLQ DQG lasso—5%. Tasloi without shields are AC 6. They customarily carry all jav HOLQV DQG VKLHOGV RQ WKHLU EDFNV KHQ WKH WUDYHO WKURXJK WKH WUHHV Tasloi eat anything, but they enjoy all kinds of esh, especially humans DQG HOYHV 7KH QRUPDOO DWWDFN IURP DERYH WU LQJ WR FDSWXUH LI SRVVLEOH ,I WKH JDLQ VXUSULVH WKH XVH WKHLU IRRW GLDPHWHU QHWV WR WUDS WKHLU SUH WKH QHWV WRWDOO HQWDQJOH WKRVH RI OHVV WKDQ 6WUHQJWK WKRVH RI RU JUHDWHU 6WUHQJWK QHHG D VXFFHVVIXO RSHQ GRRUV UROO WR ULS WKH QHW DQG HVFDSH ,I D SDUW LV WRR YLJLODQW RU SUHSDUHG WKH WDVORL DWWHPSW WR HDU GR Q WKH JURXS WKURXJK VKRUW VXGGHQ DWWDFNV IROOR HG E UHWUHDW ,I SRV VLEOH WDVORL WU WR VWHDO WKH HQHP V GHDG DIWHU DQ DWWDFN

Females ght as males, but the young do not ght at all. The lair consists RI D VHULHV RI G ODUJH WUHHV LWK G SODWIRUPV IHHW DERYH WKH ground. All the trees are connected by vines and ropes. There is a 60% FKDQFH WKDW WKH WDVORL KDYH G WUDLQHG JLDQW VSLGHUV DQG D FKDQFH WKDW WKH KDYH G WUDLQHG JLDQW DVSV 7DVORL DUH DEOH WR ULGH WKHVH DVSV IRU JUHDW GLVWDQFHV DQG WKH VSLGHUV DLG LQ WKH FRQVWUXFWLRQ SUR WHFWLRQ DQG RYHUDOO PDLQWHQDQFH RI WKH WUHH YLOODJH (FRORJ ,W LV QRW NQR Q KHUH DQG KR WDVORL RULJLQDWHG ,W LV OLNHO WKH KDYH EHHQ DURXQG IRU PDQ PLOOHQQLD LQWHUEUHHGLQJ LQ GHHS LVRODWHG MXQJOHV 7KHLU SULPLWLYH OLIHVW OH KDV SUREDEO H LVWHG LQ PXFK WKH VDPH IDVKLRQ IRU WKRXVDQGV XSRQ WKRXVDQGV RI HDUV :KLOH FHUWDLQO DPRQJ WKH OHDVW IHDUVRPH RI DOO MXQJOH FUHDWXUHV WDVORL are perhaps worth worrying about in numbers, or after eeing encounters LWK QDVWLHU MXQJOH GHQL HQV 7DVORL NQR WKH ORFDWLRQ RI VXFK ODLUV DQG often set up obvious escape routes for any creature that foolishly nds LWVHOI FRQIURQWLQJ WKH EHDVW 7KH WDVORL WKHQ OD WKHLU WUDSV DORQJ WKH HVFDSH SDWK DQG DLW IRU WKH HDNHQHG XQVXVSHFWLQJ FUHDWXUHV WR UXQ WKURXJK EOLQGO 7KLV VWUDWHJ LV KLJKO VXFFHVVIXO DSSDUHQWO DV WKH WDVORL ERDVW PDQ PRUH WURSKLHV WKDQ WKHLU VPDOO VL H DQG OLPLWHG SUR HVV PLJKW RWK HU LVH LQGLFDWH

+DELWDW 6RFLHW 7KH WDVORL OLYH LQ ORRVHO VWUXFWXUHG EDQGV RI VHYHUDO IDPLOLHV ,Q HYHU EDQG RI RU PRUH WKHUH LV D FKLHI RI +LW LFH 7KHUH LV D FKDQFH WKDW DQ EDQG KDV D VKDPDQ 7DVORL VKDPDQV PD DGYDQFH XS WR WK OHYHO :KHQ IRXQG LQ WKHLU ODLU LQ DGGLWLRQ WR WKH PDOHV WKHUH DUH IHPDOHV DQG RXQJ HTXDO WR DQG RI WKH QXPEHU RI PDOHV UHVSHFWLYHO

340

Thought Eater &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

(WKHUHDO 3ODQH 5DUH 6ROLWDU Any 0HQWDO HQHUJ 1RW UDWDEOH 1LO 1HXWUDO

HWKHUHDO SODQH RQO 1LO 1LO 3VRQLFV DEVRUE SVLRQLFV VSHOOV DQG LQWHOOLJHQFH (WKHUHDO H LVWHQFH Absorb (see below) 6 ORQJ 8QVWHDG

7KRXJKW HDWHUV DUH QDWLYHV RI WKH %RUGHU (WKHUHDO DQG WKH RQO VXUYLYH LQ HWKHUHDO IRUP 7KH DSSHDU DV VLFNO JUD VNHOHWDO ERGLHV LWK RYHUVL HG SODW SXV KHDGV 7KH KDYH HEEHG VNHOHWDO SD V VXLWHG WR V LPPLQJ WKURXJK WKH HWKHU A thought eater has only one desire—to avoid death. For some rea VRQ WKH GLH DOPRVW LQVWDQWO RQ WKH 3ULPH 0DWHULDO SODQH )RUWXQDWHO IRU WKHP WKH KDYH VHYHUDO SVLRQLF SR HUV KLFK KHOS WR SUHYHQW WKLV &RPEDW 7KRXJKW HDWHUV DUH XQLTXH 7KH KDYH QR FRPEDW DELOLWLHV H FHSW WKHLU LQQDWH SVLRQLF WDOHQWV HYHQ RQ WKH %RUGHU (WKHUHDO VR WKH FDQ EH HDVLO VODLQ LI HQFRXQWHUHG WKHUH Thought eaters are far from harmless, however. Although they cannot VXUYLYH RXWVLGH WKH %RUGHU (WKHUHDO WKHLU SVLRQLF SR HUV H WHQG LQWR WKH 3ULPH 0DWHULDO SODQH 7KLV LV RQH RI WKH IH NQR Q H DPSOHV RI WUDQVSOD QDU H WHQVLRQ 7KH WKRXJKW HDWHUV SVLRQLF VHQVH LV DO D V RSHUDWLQJ %HFDXVH RI WKHLU XQLTXH DELOLWLHV WKH FDQ VHQVH SVLRQLF DFWLYLW LQ WKH 3ULPH 0DWHULDO SODQH DV HOO DV WKH %RUGHU (WKHUHDO :KHQ WKH GHWHFW SVLRQLF DFWLYLW RI DQ NLQG WKH LOO VKLIW WR WKH ORFDWLRQ RI WKH HPDQDWLRQV Their only “attack” is their innate ability to absorb psionic energy. They FDQ DEVRUE SVLRQLF HQHUJ LWKLQ IHHW RI D WUXH SVLRQLFLVW RU SVLRQLF FUHDWXUH RU LWKLQ IHHW RI D LOG WDOHQW 7KRXJKW HDWHUV GUDLQ SVLRQLF SRLQWV SHU URXQG DQG WKH LOO DOVR DEVRUE DQ VSHOO FDVW LQ WKH DUHD DV HOO DV PHPRUL HG VSHOOV SRLQWV SHU VSHOO OHYHO )LQDOO WKH FDQ IHHG XSRQ ,QWHOOLJHQFH LWK HDFK SRLQW FRQYHUWHG WR 363V WKDW WKH DEVRUE 7KH LOO IHHG XQWLO DOO YLFWLPV GLH RU HVFDSH RU XQWLO WKH WKHPVHOYHV DUH VDWHG 7KLV RFFXUV KHQ WKH UHDFK D QXPEHU RI SRLQWV HTXDO WR WKHLU 363V Although they feed on brain power, thought eaters are essentially stu SLG %HFDXVH WKH ODFN LQWHOOLJHQFH WKH DUH LPPXQH WR DOO WHOHSDWKLF DW WDFNV DQG FRQWUROV SVLRQLF RU RWKHU LVH 7KHLU SUHIHUHQFHV DQG WKH RUGHU LQ KLFK WKH IHHG DUH DO D V WKH VDPH SVLRQLF SRLQWV EHLQJ H SHQGHG FDXVHV SR HU WR IDLO PDJLFDO HQHUJ EHLQJ H SHQGHG FDXVHV VSHOO WR IDLO 363V PHPRUL HG VSHOOV ,QWHOOLJHQFH 1RWH WKDW LI D WKRXJKW HDWHU FRQVXPHV DOO RI VRPHRQH V ,QWHOOLJHQFH WKH YLFWLP LOO EHFRPH D YHJHWDEOH HIIHFWLYHO GHDG 7KH ,QWHOOLJHQFH ORVV LV SHUPDQHQW XQOHVV LW LV UHOLHYHG E R RU SV FKLF VXUJHU 6SHOOV FDQ EH UH PHPRUL HG DQG GUDLQHG 363V FDQ EH UHFRYHUHG QDWXUDOO 7KH WKRXJKW HDWHUV IHHGLQJ IUHQ KDV WKH VROH SXUSRVH RI PDLQWDLQLQJ WKRXJKW HDWHUV LQ WKH HWKHU 7KHLU ERGLHV SURFHVV 363V WKH D KXPDQRLGV SURFHVV IRRG DW D UDWH RI 363V KRXU ,I WKH UXQ RXW RI SRLQWV WKH GURS RXW RI WKH HWKHU LQWR WKH 3ULPH 0DWHULDO SODQH DQG PHHW DQ LQVWDQW GHDWK 1RWH WKDW HWKHUHDO EHLQJV DUH LQYLVLEOH WR FUHDWXUHV RQ WKH 3ULPH 0DWHULDO SODQH LW LV SUREDEOH WKDW D WKRXJKW HDWHU LOO DWWDFN DQG IHHG XQQRWLFHG DQG

uncontested until sated, or until its victims are out of range. Although it RQO KDV D PRYHPHQW UDWH RI WKLV LV HWKHUHDO PRYHPHQW DOOR LQJ SDVVDJH WKURXJK DOOV WUHHV HWF DV LI WKH GLGQ W H LVW Any defense mode except those with a 0 maintenance cost will prevent WKH WKRXJKW HDWHUV IURP IHHGLQJ 7KLV LQFOXGHV VSHOOV OLNH mind blank, DQG PDJLFDO GHYLFHV WKDW WK DUW SVLRQLF DWWDFNV 3VLRQLFV 6XPPDU 7KRXJKW HDWHUV KDYH G 363V 7KHLU VFRUH LV 7KH ERDVW D QDWXUDO LQQDWH IRUP RI SVLRQLF VHQVH LQ D PHWDSVLRQLF SR HU KLFK RSHUDWHV FRQWLQXRXVO DW QR FRVW WR 363V 7KH DOVR DEVRUE 363V VHH Combat. +DELWDW 6RFLHW /LWWOH LV NQR Q DERXW WKRXJKW HDWHUV H FHSW WKDW WKH H LVW VROHO LQ WKH HWKHUHDO SODQH DQG DUH YHU VROLWDU EHLQJV 0DJLFDO UH VHDUFK KDV LQGLFDWHG WKDW WKH DUH QRW PDOHYROHQW WKHLU DWWDFNV DUH IRU WKH VROH SXUSRVH RI VWD LQJ DOLYH WKH VDPH DV DQ KXPDQRLG KXQWHU 6RPH sages believe that though eaters are the nal fate of psionisists, once they GLH (FRORJ 7KRXJKW HDWHUV FDUU QR WUHDVXUH :KHQ RQH GLHV LW DXWRPDWL FDOO GURSV RXW RI WKH HWKHU DQG PDWHULDOL HV RQ WKH 3ULPH 0DWHULDO SODQH 2I FRXUVH WKH DUH XVXDOO GLVPLVVHG DV SODW SL WKDW GLHG IURP VWDUYDWLRQ

341

Thri-Kreen 7HPSHUDWH RU WURSLFDO DULG ODQG 8QFRPPRQ 3DFN Constant Carnivore Average to high (8-14) 9DULHV Chaotic neutral

&/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17

G

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &.

RU 1d4 (×4)/1d4 + l, or G DQG E HDSRQ 3DUDO DWLRQ 0LVVLOH GRGJH 1LO / ORQJ )DQDWLF

63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

The gures given above are for mature adult thri-kreen. Others have the IROOR LQJ DELOLWLHV EDVHG RQ WKHLU DJH WKH DJH RQH DJH FDWHJRU SHU HDU XQWLO WKH UHDFK PDWXUH DGXOW

/DUYD Child RXQJ RXQJ DGXOW Adult 0DWXUH DGXOW

+

7+ &

3

&ODZ ELWH GDPDJH G G G G

G G G G

6SHFLDO DELOLW JDLQHG VHH EHORZ OHDS O YHQRP FKDWNFKD O GRGJH PLVVLOHV

7KUL NUHHQ DUH D UDFH RI ODUJH LQWHOOLJHQW LQVHFWV RIWHQ UHIHUUHG WR DV PDQ tis warriors.” They roam the deserts and savannahs, where they have PDUNHG RXW KXQWLQJ WHUULWRULHV 7KH KDYH QR QHHG RI VOHHS DQG FDQ UH PDLQ DFWLYH WKURXJK WKH GD DQG QLJKW 0DWXUH DGXOW WKUL NUHHQ DUH URXJKO IHHW WDOO DW WKH VKRXOGHU DQG IHHW ORQJ 2I WKH VL OLPEV SURWUXGLQJ IURP WKHLU PLGVHFWLRQ W R DUH XVHG for walking; the other four end in four- ngered hands. The tough, sandyyellow exoskeleton is extremely hard. A thri-kreen has two compound H HV XVXDOO EODFN LWK KLJKOLJKWHG H HVSRWV W R DQWHQQDH DQG D FRP SOLFDWHG MD VWUXFWXUH WKDW PDQLSXODWHV IRRG DV WKH WKUL NUHHQ FKH V 7KH DQWHQQDH KHOS WKH LQGLYLGXDO WR PDQHXYHU WKURXJK EUXVK DQG JUDVVODQGV LQ WKH GDUNQHVV WKH DOVR UHGXFH DQ PHOHH FRPEDW SHQDOW IURP GDUNQHVV RU EOLQGQHVV E PLVVLOH FRPEDW LV QRW DIIHFWHG 7KUL NUHHQ RIWHQ HDU KDUQHVVHV DQG HYHQ VRPH IRUPV RI FORWKLQJ EXW WKH QHYHU HDU DUPRU 7KH QDWLYH WKUL NUHHQ ODQJXDJH LV PDGH XS RI FOLFNV DQG WKH JULQGLQJ of its jaw appendages. While it is dif cult for other creatures to speak this tongue, it is just as dif cult for a thri-kreen to imitate more standard VSHHFK SDWWHUQV 7KUL NUHHQ VSHDN WKHLU R Q ODQJXDJH EXW VRPH XQGHU stand the Common tongue. 7KUL NUHHQ VHOGRP OLYH PRUH WKDQ HDUV &RPEDW A thri-kreen’s chitinous exoskeleton gives it AC 5 naturally. Un DUPHG LW FDQ DWWDFN LWK IRXU FOD V DQG RQH ELWH DWWDFN SHU URXQG ,I XVLQJ D HDSRQ WKH WKUL NUHHQ FDQ DWWDFN LWK LWV HDSRQ DQG ELWH 7KH gythka, D SROHDUP LWK D EODGH DW HDFK HQG FDQ VODVK IRU G KS GDPDJH DJDLQVW PDQ VL HG RU VPDOOHU WDUJHWV RU G KS GDPDJH DJDLQVW D ODUJHU WDUJHW 7KH gythka can be thrown as a spear to in ict 1d6 + 2 hp damage. 7KUL NUHHQ DOVR OHDUQ VSHFLDO FRPEDW PDQHXYHUV DV WKH JUR ROGHU OHDUQ LQJ DOO E WKH WLPH WKH DUH PDWXUH DGXOWV /HDS 7KLV DELOLW DOOR V D WKUL NUHHQ WR OHDS IHHW VWUDLJKW XS RU XS WR IHHW IRU DUG 7KH FDQQRW OHDS EDFN DUG

&KDWNFKD This is a crystalline throwing wedge. A thri-kreen can throw two chatkcha per round, up to 90 yards. A chatkcha causes 1d6 + 2 dam DJH KHQ LW KLWV DQG UHWXUQV WR WKH WKUR HU KHQ LW PLVVHV 9HQRP 7KLV YHQRP LV GHOLYHUHG WKURXJK DQ ROGHU WKUL NUHHQ V ELWH Anyone bitten must make a successful saving throw vs. paralyzation or EH SDUDO HG 6PDOOHU WKDQ PDQ VL HG FUHDWXUHV DUH SDUDO HG IRU G URXQGV PDQ VL HG IRU G URXQGV ODUJH FUHDWXUHV IRU G URXQGV DQG KXJH DQG JDUJDQWXDQ FUHDWXUHV IRU RQO RQH URXQG RGJH 0LVVLOHV A mature thri-kreen can dodge missiles red at it on a UROO RI RU EHWWHU RQ G WKH FDQQRW GRGJH PDJLFDO HIIHFWV RQO SK VLFDO PLVVLOHV 0DJLFDO SK VLFDO PLVVLOHV DUUR V WKUR Q D HV HWF PRGLI WKLV UROO E WKHLU PDJLFDO ERQXV 3VLRQLFV 6RPH WKUL NUHHQ KDYH SVLRQLF LOG WDOHQWV 7KHUH LV D FKDQFH WKDW DQ WKUL NUHHQ LOO KDYH D SVLRQLF LOG WDOHQW GHVFULEHG LQ WKH Complete Psionics Handbook. 0DJLFDO ,WHPV 7KUL NUHHQ FDQ XVH PRVW PDJLFDO LWHPV WKRXJK WKRVH GHVLJQHG IRU KXPDQRLG FUHDWXUHV FDQQRW EH RUQ SURSHUO VR LOO QRW IXQFWLRQ IRU D WKUL NUHHQ +DELWDW 6RFLHW 7KUL NUHHQ RUJDQL H LQWR KXQWLQJ SDFNV WKHUH DUH QR SHUPDQHQW WKUL NUHHQ FRPPXQLWLHV 3DFNV UDQJH RYHU LGH WHUULWRULHV WKDW WKH FDOO WKHLU R Q 6PDOO JURXSV FRQVLVW RQO RI PDWXUH DGXOWV *URXSV RI PRUH WKDQ HLJKW WKUL NUHHQ DUH W R WKLUGV PDWXUH DGXOWV DQG RQH WKLUG RWKHU DJH FDWHJRULHV LQ DERXW HTXDO QXPEHUV (FRORJ 7KUL NUHHQ DUH FDUQLYRUHV 7KH VHOGRP KXQW RWKHU LQWHOOLJHQW FUHDWXUHV IRU IRRG EXW LOO GR VR LQ WLPHV RI QHHG 0DQWLV DUULRUV KDYH D HOO NQR Q WDVWH IRU HOYHV KLFK NHHSV ERWK UDFHV DW DQ XQHDV SHDFH DW EHVW 5HODWHG 6SHFLHV 7KH WRKU NUHHQ RU PDQWLV QREOHV DUH ODUJHU PRUH FXOWXUHG YHUVLRQV RI WKUL NUHHQ 7KH UHJDUG WKUL NUHHQ DV VRPH KDW EDUEDULF FRXVLQV WKRXJK WKHUH KDYH EHHQ LQFLGHQFHV RI D WRKU NUHHQ FUHDWLQJ D SHUPDQHQW VHWWOH PHQW RI WKUL NUHHQ RU WHDFKLQJ D SDFN PRUH FLYLOL HG D V 7KH L FKLO DUH VSDFHIDULQJ PDQWLV 7KHVH FUHDWXUHV DUH VNLOOHG VXU geons and arti cers, who enjoy replacing lost limbs with “more ef cient” VXEVWLWXWHV

342

Titan &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

2O PSXV 8QFRPPRQ *URXS Any 2PQLYRUH 6XSUD JHQLXV WR JRGOLNH E, Q (×10), R Chaotic good

RU E HDSRQ 6WUHQJWK ERQXV 6HH EHOR 6HH EHOR G (25‘+ tall) )DQDWLF VHH EHOR

7LWDQV DUH JDUJDQWXDQ DOPRVW JRGOLNH PHQ DQG RPDQ 7KH TXLWH VLP SO ORRN OLNH WDOO SHRSOH RI JUHDW SK VLFDO VWUHQJWK DQG EHDXW 7KH DUH FRPPRQO GUHVVHG LQ WUDGLWLRQDO *UHHN JDUE IDYRULQJ WRJDV ORLQ FORWKV DQG VXFK 7KH HDU UDUH DQG YDOXDEOH MH HOU DQG LQ RWKHU D V PDNH WKHPVHOYHV VHHP EHDXWLIXO DQG RYHUSR HULQJ ,Q DGGLWLRQ WR VSHDNLQJ WKHLU R Q ODQJXDJH WLWDQV DUH DEOH WR VSHDN WKH six main dialects of giants. All titans are also conversant in the common WRQJXH DV HOO DV WKDW FRPPRQO VSRNHQ E IRUHVW FUHDWXUHV DV WKHVH JL DQWV KDYH FORVH WLHV LWK QDWXUH &RPEDW 7KH EDVLF DWWDFN RI WLWDQV LV WKHLU JUHDW PDXO (maul of the titans). 7KHVH PRQVWURXV EHLQJV DUH FDSDEOH RI DWWDFNLQJ W LFH LQ D PHOHH URXQG and in icting 7-42 (7d6) points of damage per hit. 7LWDQV PD FKRRVH WR PDNH D VLQJOH RWKHU DWWDFN LQ D URXQG 7KLV IRUP RI VSHFLDO DWWDFN LV VR GHVWUXFWLYH DQG GHDGO WKDW D WLWDQ LOO XVH LW RQO LI WKHUH DUH QR RWKHU RSWLRQV OHIW RSHQ 7KH IRUP RI HDFK WLWDQ V DWWDFN LOO EH GLIIHUHQW VRPH NLFN VRPH SXQFK RWKHUV XVH D EUHDWK DWWDFN OLJKWQLQJ etc.), but the effect is the same for each. The special attack in icts 10-60 SRLQWV RI GDPDJH SHU KLW DQG FDQ EH XVHG HYHU RWKHU URXQG 7KHVH PLJKW DWWDFNV KDYH EHHQ NQR Q WR GHVWUR EXLOGLQJV DQG VLQN VKLSV Titans can become ethereal twice per day. All titans are able to employ ERWK PDJH RU SULHVW VSHOOV GHSHQGHQW RQ WKH LQGLYLGXDO WLWDQ RQO RQH QRW ERWK DV D WK OHYHO VSHOO FDVWHU ,Q DGGLWLRQ DOO WLWDQV KDYH WKH IROOR LQJ VSHOO OLNH SR HUV DW WK OHYHO RI VSHOO XVH XVDEOH RQFH SHU URXQG RQH DW D WLPH DW LOO ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

I

L

LR

L R L ,, astral spell bless charm person or mammal R L L R eyebite re storm hold person R R R invisibility L L

● ● ● ● ● ● ● ● ● ●

L R L pass without trace produce re protection from evil, 10’ radius R I R L speak with plants R L whispering wind 7LWDQV DUH QRW DIIHFWHG E DWWDFNV IURP QRQPDJLFDO

HDSRQV

+DELWDW 6RFLHW 7LWDQV DUH OLYHUV RI OLIH FUHDWRUV RI IDWH 7KHVH EHQHYR OHQW JLDQWV DUH FORVHU WR WKH HOOVSULQJV RI OLIH WKDQ PHUH PRUWDOV DQG DV VXFK UHYHO LQ WKHLU JLJDQWLF H LVWHQFHV 7LWDQV DUH LOG DQG FKDRWLF 7KH DUH SURQH WR PRUH SURQRXQFHG HPRWLRQV WKDQ KXPDQV DQG FDQ H SHULHQFH godlike ts of rage. They are, however, basically good and benevolent, so they tend not to take life. They are very powerful creatures and will ght LWK IHURFLW KHQ QHFHVVDU 7R VRPH WLWDQV VHHP OLNH JRGV :LWK WKHLU SR HUV WKH FDQ FDXVH WKLQJV to happen that, surely, only a god could. They are ery and passionate, dis SOD LQJ HPRWLRQV LWK JUHDWHU SXULW DQG OHVV UHVHUYDWLRQ WKDQ PRUWDO EH ings. Titans are quick to anger, but quicker still to forgive. In ts of rage they GHVWUR PRXQWDLQV DQG LQ PRPHQWV RI SDVVLRQ LOO FUHDWH HPSLUHV 7KH DUH LQ DOO D V JRGOLNH DQG LQ DOO D V ODUJHU WKDQ OLIH And yet is should be noted that titans are not gods. They are beings that PDNH WKHLU KRPH LQ 2O PSXV DQG DON DPRQJ WKH JRGV HW WKH DUH QRW RPQLSRWHQW RPQLVFLHQW UXOHUV RI WKH SODQHV 6RPHWLPHV WKHLU JRGOLNH SDV VLRQV DQG JRGOLNH UDJHV PDNH WKHP VHHP OLNH GHLWLHV KR HYHU DQG LW LV FRPPRQ IRU KROH FLYLOL DWLRQV WR PLVWDNH WKHP IRU GHLWLHV

343

Titan ,Q RQH VRFLHW -HXURQ D WLWDQ LWK GRPLQLRQ RYHU NQR OHGJH DV UHYHUHG DV D JRG IRU FHQWXULHV 7KRVH PRUWDOV EXLOW WKHLU KROH FLYLOL D WLRQ DURXQG KLP DQG -HXURQ UHYHOOHG LQ WKH RUVKLS +H HYHQ DONHG DPRQJ WKHP RFFDVLRQDOO WR VHH WKHLU ORYH DQG DGPLUDWLRQ %XW 2GLQ RI WKH 1RUVH P WKRV GLVFRYHUHG KLV GHFHSWLRQ DQG SXQLVKHG -HXURQ E VKDFNOLQJ KLP WR WKH ERWWRP RI WKH GHHSHVW VHD IRU HDUV Titans have a natural af nity for storm giants. Those giants are the clos HVW EHLQJV WKH WLWDQV KDYH IRXQG WR SHHUV DQG WKH LOO UHDGLO EHIULHQG WKHP ,Q DQ JURXS RI WLWDQV WKHUH LV D FKDQFH WKDW WKH LOO EH DF companied by one or more storm giants. Although titans can sometimes EH FRQGHVFHQGLQJ E QDWXUH WKH QHYHU WUHDW WKH VWRUP JLDQWV DV VXERUGL QDWHV RU LQIHULRUV 2Q 2O PSXV WLWDQV KDYH GHYHORSHG D FXOWXUH VLPLODU WR KDW WKH IRXQG WKHUH 7KH HDU VLPLODU FORWKLQJ HDW VLPLODU IRRGV SOD VLPLODU PXVLF HWF ,W LV XQFOHDU K WKLV KDV RFFXUUHG 3HUKDSV WKH WLWDQV LQ D JRGOLNH KLP DGRSWHG WKHLU IDYRULWH PRUWDO OLIHVW OH 6XFK RXOG QRW EH XQXVXDO IRU WKHVH JUHDW EHLQJV 7LWDQV SULPDULO G HOO LQ JUHDW SDODFHV DQG PDQVLRQV LQ 2O PSXV KHUH WKH OLYH WKHLU OLYHV KLPVLFDOO 7KHUH WKH LOO GDQFH VLQJ VWXG GHEDWH DQG HQJDJH LQ DOO RWKHU PDQQHU RI DFWLYLWLHV LWK WLWDQLF SURSRUWLRQ If a titan nds something that interests him, it would not be unusual for KLP WR VWXG LW LQ JUHDW GHWDLO IRU PDQ HHNV RQO WR OHDYH LW KHQ KLV LQWHUHVW KDV DQHG 7KH PD DOVR HQJDJH LQ GHEDWHV RU DUJXPHQWV WKDW ODVW OLWHUDOO IRU HHNV DW D WLPH 7KHVH GHEDWHV PLJKW HQG LQ D MRYLDO ODXJK WHU DQG JRRG VSLULWV RU LQ WKXQGHU DQG UDJH 6XFK DUH WKH KLPV RI WLWDQV (FRORJ 7LWDQV DUH EDVLFDOO LGHQWLFDO WR KXPDQV H FHSW PXFK ODUJHU :KDW PDNHV WKHP LPPRUWDO LV QRW NQR Q 3HUKDSV LW LV WKHLU HQFKDQWHG H LVWHQFH LQ WKH KDOOV RI 2O PSXV 7KHVH JLDQWV DUH FRPPRQO NQR Q WR H SHULHQFH WKH VDPH UDQJH RI HPRWLRQV DV KXPDQV GR 7KH GHYHORS LGLRV QFUDVLHV DV KXPDQV GR DOVR In fact, titan mannerisms emulate those of humans very closely. Again, it is dif cult to tell if the titans are whimsically copying humans, or vice YHUVD 7LWDQV EHLQJ JRGOLNH FUHDWXUHV WHQG WR EH YHU GLYHUVH DQG XQLTXH (DFK LQGLYLGXDO WLWDQ RU VRPHWLPHV JURXS RI WLWDQV KDYH D VSHFLDO SR HU is that related to their personality or sphere of in uence. These powers are YHU GLIIHUHQW DQG XVXDOO YHU VWURQJ 6RPH H DPSOHV RI WKH SR HUV RI D WLWDQ DUH H SODLQHG EHOR

344

OJRUQ, a titan that has in uence over the seas, has the ability to KHQHYHU KH FKRRVHV WR 7KLV DWHU FDQ EH YDVW DV KH GHVLUHV up to the volume of a medium-sized lake. Algorn can simply cause the water to ow, he can cause it to jet out from his hands (washing D D HYHU WKLQJ LQ LWV SDWK D D RU KH FDQ HYHQ FDXVH WKH DWHU WR EH IUR HQ 0DQH D WLWDQ LWK GRPLQLRQ RYHU IHOLQHV KDV WKH DELOLW WR FKDQJH LQWR D JLDQW IRUP RI DQ FDW :KHQ KH WUDQVIRUPV KH LV LQVWDQWO FXUHG RI DOO RXQGV SRLVRQV DQG GLVHDVHV 0DQH PD FKDQJH LQWR D FDW DQG EDFN again ve times per day. 3RUSK O LV D WLWDQ LWK WKH SR HU RI JUR WK +H PD FDXVH DQ LPPDWXUH OLIH WR JUR WR PDWXULW 7KXV KH FDQ FDXVH FURSV WR JUR KH FDQ PDNH D ER JUR WR PDQKRRG HWF 3RUSK O LV YHU LVH DQG RXOG QHYHU DEXVH KLV DELOLW 0DOHSKXV a titan with in uence over law and justice, can unerringly de WHFW DQ VSRNHQ OLH DQG DQ EDG LQWHQWLRQ +H LV RIWHQ XVHG E PDQ JUHDWHU SR HUV LQ WULDOV RI MXVWLFH 0DOHSKXV LV WRWDOO KRQHVW KH LV LQFDSDEOH RI OLHV RU GHFHSWLRQ 6 OOLD D WLWDQ LWK SR HU RYHU ORYH FDQ UHPRYH DQ QHJDWLYH IHHOLQJV IURP DQ EHLQJ H FHSW GHLWLHV DQG SR HUV 6KH KDV WKH DELOLW WR UH PRYH KDWUHG XQKDSSLQHVV GHSUHVVLRQ HWF 6 OOLD FDQQRW UHPRYH WKH IHHOLQJ SHUPDQHQWO EXW IRU DW OHDVW D GD RU VR 7KH GHLWLHV RI WKH XS SHU SODQHV RIWHQ HPSOR KHU SR HU KHQ WU LQJ WR VWRS DUV *LU RQ D WLWDQ LWK GRPLQLRQ RYHU GHDWK FDQ WDNH WKH OLIH IURP DQ OLY LQJ EHLQJ ,W VKRXOG EH QRWHG WKDW *LU RQ KDV QHYHU XVHG WKLV DELOLW XQOHVV FRPPDQGHG WR E D GHLW *LU RQ V UHVWUDLQW DQG VHOI FRQWURO LV UHYHUHG E RWKHU WLWDQV *UHDWHU 7LWDQV 5XPRUV H LVW RI D UDFH RI WLWDQV PRUH SR HUIXO VWLOO WKDQ FRPPRQ WLWDQV 7KHVH WLWDQV DUH VDLG WR EH YHU FORVH WR WKH JRGV DQG DO D V DFFRPSDQ RQH LWK VRPH GHLWLHV DQG SR HUV EHLQJ DWWHQGHG E PRUH WKDQ RQH JUHDWHU WLWDQ 3HUKDSV JUHDWHU WLWDQV HUH IRUPHUO FRP PRQ WLWDQV KR KDYH JUR Q VR JUHDW LQ SR HU WKDW WKH JRGV EURXJKW WKHP FORVHU WR WKHPVHOYHV 6XFK PDWWHUV DUH QRW FRPPRQ NQR OHGJH It is very dif cult to provide combat statistics for greater titans. Like the JRGV WKHPVHOYHV JUHDWHU WLWDQV DUH VLPSO QRW VXEMHFW WR DJJUHVVLRQ IURP QRQGLYLQH EHLQJV 7KH DUH QHYHU KDUPHG E VXFK DWWDFNV

Toad, Giant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

*LDQW 7RDG

)LUH 7RDG

,FH 7RDG

3RLVRQRXV 7RDG

1RQ DUFWLF RU VXEWHUUDQHDQ Common Colony Any Carnivore Animal (1) 1LO 1HXWUDO

1RQ DUFWLF RU VXEWHUUDQHDQ 5DUH Colony Any Carnivore /R C Chaotic neutral

Arctic, subarctic land RU VXEWHUUDQHDQ 5DUH Colony D Carnivore Average (8-10) Q; C in lair 1HXWUDO

1RQ DUFWLF RU VXEWHUUDQHDQ 8QFRPPRQ Colony Any Carnivore Animal (1) 1LO 1HXWUDO

KRS

6HH EHOR 1LO 1LO 0 OHQJWK 8QVWHDG

KRS

KRS

9DULDEOH 6HH EHOR 1LO 1LO 6 OHQJWK Average (8-10)

6HH EHOR 1LO 1LO / OHQJWK 6WHDG

KRS

6HH EHOR 1LO 1LO 0 OHQJWK 8QVWHDG

water—at a re toad will cause it to retreat, though it will immediately EUHDWKH W LFH DW LWV DVVDLODQW LQ WKH URXQG RI LWV UHWUHDW

Giant toads are found in most regions. Although their smaller cousins are bene cial insect eaters, the large toads devour (or at least attempt to de YRXU DQ FUHDWXUH KLFK DSSHDUV HGLEOH 7KHLU H DFW DSSHDUDQFH YDULHV IURP VSHFLHV WR VSHFLHV EXW WKHVH EHDVWV are all just what their name implies, giant versions of toads. Coloration UXQV WKH JDPXW IURP HDN EUR Q WR LURQ UHG EXW WKHLU VNLQ LV DO D V GU URXJK WR WKH WRXFK DQG DUW &RPEDW All giant toads can jump up to their movement distance. This KRS LOO FOHDU DQ REMHFW XS WR RQH WKLUG DV KLJK DV WKH OHQJWK RI WKH OHDS and requires but a single round to accomplish. A jumping toad can attack LQ PLGDLU RU DW WKH HQG RI WKH OHDS :KHQ KXQWLQJ JLDQW WRDGV UHPDLQ PRWLRQOHVV XQWLO OLNHO SUH DONV RU slithers within range. The toad then leaps to the attack; the victim has a –3 SHQDOW RQ LWV VXUSULVH UROO +DELWDW 6RFLHW *LDQW WRDGV RIWHQ PDNH WKHLU KRPHV XQGHUJURXQG KHUH WKH HQMR ERWK WKH GDPS DLU DQG WKH VWHDG VXSSO RI IRRG 7KH SUHIHU WHPSHUDWH RQHV QHDU DWHU KHUH WKH FDQ OD WKHLU HJJV EXW RIWHQ VXU YLYH LQ VXUSULVLQJO FRRO RU GU UHJLRQV 7RDGV DUH RIWHQ DWWUDFWHG WR VHWWOHG DUHDV KHUH WKH SUH XSRQ OLYH stock (goats, chickens, and even sheep). Cities often have problems with VH HU WRDGV JLDQW PRQVWURVLWLHV KLFK KDYH JUR Q IDW RQ YHUPLQ KRXVH SHWV DQG RFFDVLRQDOO FLYLO HQJLQHHUV

,FH 7RDG )XOO LQWHOOLJHQW LFH WRDGV G HOO LQ FROG FOLPHV RU IDU EHQHDWK WKH VXUIDFH RI WKH JURXQG ,Q DGGLWLRQ WR LWV YLFLRXV ELWH WKH FUHDWXUH FDQ UDGLDWH FROG LQ D IRRW UDGLXV IURP LWV ERG ,FH WRDGV FDQ JHQHUDWH WKLV VSHFLDO DWWDFN RQFH every other round. All non-cold-using creatures within this sphere of cold suffer 3-18 points of damage. Characters making a saving throw vs. spell VXIIHU RQO KDOI GDPDJH ,FH WRDGV VSHDN WKHLU R Q HLUG ODQJXDJH DQG DF WLYHO FROOHFW JHPV DQG MH HOU SDUWLFXODUO GLDPRQGV 3RLVRQRXV 7RDG 7KHVH WRDGV LQGLVWLQJXLVKDEOH IURP FRPPRQ JLDQW WRDGV VHFUHWH D HDN hemotoxic poison. A creature bitten by a poisonous toad must save vs. SRLVRQ DW )DLOXUH PHDQV WKH YLFWLP IDOOV FRPDWRVH DQG LOO GLH LWKLQ KRXUV XQOHVV WUHDWHG

(FRORJ *LDQW WRDGV NHHS QR WUHDVXUH EXW RUWK KLOH LQGLJHVWLEOHV DUH RFFDVLRQDOO IRXQG LQ WKHLU GURSSLQJV 7KHLU VNLQ FDQ EH IDVKLRQHG LQWR VXLWDEOH OHDWKHU DUPRU EXW LWV RGRU LOO EH DW OHDVW DV GLVWLQFWLYH DV LWV DSSHDUDQFH )LUH 7RDG 7KHVH ODUJH UHG WRDGV DUH DERXW IHHW ORQJ DQG FRYHUHG LWK URXJK SXUSOH DUWV )LUH WRDGV VKXQ DWHU SUHIHUULQJ GULHU VXUURXQGLQJV )LUH WRDGV DUH so named because of their ability to exhale small reballs. These reballs are their only form of attack; a single reball can travel up to 30 feet and KDV D EODVW UDGLXV RI IHHW DPDJH LV HTXDO WR SRLQWV KDOI WKDW LI D VDYLQJ WKUR YV VSHOO LV PDGH )LUH WRDGV UDUHO DWWDFN XQOHVV WKUHDWHQHG PROHVWHG RU GHIHQGLQJ WKHLU ODLUV )LUH WRDGV VXEWUDFW SRLQW RI GDPDJH on all dice for re-based attacks against them, but cold- or water-based at tacks in ict an additional point of damage per die. Throwing liquid—even

345

Treant &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any forest 5DUH *URYH Any 3KRWRV QWKHVLV 9HU Q (×5), X Chaotic good

+ + + 9DULDEOH 6HH EHOR 1HYHU VXUSULVHG 1LO + Champion (15-16) SHU +

RYHU

7UHDQWV DUH VWUDQJHO UHODWHG WR ERWK KXPDQV DQG WUHHV FRPELQLQJ IHD WXUHV RI ERWK VSHFLHV 3HDFHIXO E QDWXUH WUHDQWV FDQ FDXVH JUHDW GDPDJH KHQ URXVHG WR DQJHU 7KH KDWH HYLO WKLQJV DQG WKH XQUHVWUDLQHG XVH RI re. 7UHDQWV DUH DOPRVW LQGLVWLQJXLVKDEOH IURP WUHHV 7KHLU VNLQ LV D WKLFN WH WXUHG EUR Q EDUN 7KHLU DUPV DUH JQDUOHG OLNH EUDQFKHV DQG WKHLU OHJV t together when standing like the trunk of a tree. Above the eyes and DORQJ WKH KHDG DUH GR HQV RI VPDOOHU EUDQFKHV IURP KLFK KDQJ JUHDW OHDYHV ,Q LQWHU WKH OHDYHV RI D WUHDQW FKDQJH FRORU EXW UDUHO IDOO RXW 7UH DQWV DUH YHU LQWHOOLJHQW DQG RIWHQ VSHDN D QXPEHU RI ODQJXDJHV LQFOXGLQJ WKHLU R Q HOI G DUI FRPPRQ DQG D VPDWWHULQJ RI MXVW DERXW DOO RWKHU humanoid tongues (at least enough to say “Get out of my trees!”). &RPEDW 7KH FRPEDW DELOLW RI WUHDQWV YDULHV LWK WKHLU VL H RXQJ WUHDQWV (13 or 14 feet) have 7 or 8 Hit Dice and in ict 2-16 points of damage per DWWDFN 0LGGOH DJHG WUHDQWV RU IHHW KDYH RU +LW LFH UHVSHF tively, and in ict 3-18 points of damage per attack. Elder treants (17 or 18 feet) have 11 or 12 Hit Dice and in ict 4-24 points of damage per attack. Due to their tough, barklike skin, treants have a superior Armor Class rating against almost all weapons. Their only weakness is re. Any reEDVHG DWWDFN DJDLQVW D WUHDQW LV DW WR KLW DQG GDPDJH ,Q DGGLWLRQ treants save against all re-based attacks at -4. This weakness to re also DSSOLHV WR DQLPDWHG WUHHV FRQWUROOHG E D WUHDQW 7UHDQWV KDYH WKH DELOLW WR DQLPDWH QRUPDO WUHHV 2QH WUHDQW FDQ DQL PDWH XS WR W R WUHHV ,W WDNHV RQH URXQG IRU D QRUPDO WUHH WR XSURRW LWVHOI Thereafter the animated tree can move at a rate of 3 per turn and ghts as D IXOO JUR Q WUHDQW +LW LFH W R DWWDFNV SRLQWV RI GDPDJH SHU attack). A treant must be within 60 yards of the tree it is attempting to ani mate. Animated trees lose their ability to move if the treant who animated WKHP LV LQFDSDFLWDWHG RU PRYHV PRUH WKDQ DUGV D D Treants (regardless of size) and treant-controlled trees can in ict struc tural damage when attacking a building or forti cation.

+DELWDW 6RFLHW 7UHDQWV OLYH LQ VPDOO FRPPXQLWLHV XVXDOO DPLGVW ROG KDUG RRG IRUHVWV RDN PDSOH PDKRJDQ HWF ,Q WKH IRUHVW WUHDQWV UDUHO UHYHDO WKHPVHOYHV SUHIHUULQJ QRW WR LQWHUDFW LWK WKH PRUH WUDQVLHQW OLIH IRUPV DQ WKLQJ LWK D OLIHVSDQ RI HDUV RU OHVV +XPDQV DQG GHPL KXPDQV KDYH RQO D VOLJKW FKDQFH RI VSRWWLQJ D WUHDQW KR LV WU LQJ WR EOHQG LQ LWK WKH WUHHV 5DQJHUV KDYH D IDLU FKDQFH RI VSRWWLQJ D WUHDQW SHU OHYHO Treants are intolerant of evil, particularly when re and the wanton GHVWUXFWLRQ RI WUHHV LV LQYROYHG 7KH KDWH RUFV DQG JREOLQV LWK D SDVVLRQ DQG WHQG WR EH VXVSLFLRXV RI DQ RQH FDUU LQJ DQ D 7UHDQWV KDYH QR XVH IRU WUHDVXUH DQG XVXDOO SODFH DOO VXFK LWHPV VRPH KHUH RXW RI VLJKW VXFK DV XQGHU D JUHDW URFN 2FFDVLRQDOO D WUHDQW FDQ EH FRQYLQFHG WR JLYH XS KLV WUHDVXUH EXW RQO KHQ VRPH JUHDW JRRG LOO EH DFFRPSOLVKHG E WKLV JHQHURVLW (FRORJ 7UHDQWV OLNH DOO WUHHV JDLQ VXVWHQDQFH YLD SKRWRV QWKHVLV 7UH DQWV RIWHQ VOHHS IRU ORQJ SHULRGV RI WLPH DQ KHUH IURP D IH GD V WR VHY HUDO HDUV GXULQJ KLFK VKRUW URRWV JUR LQWR WKH JURXQG EHQHDWK WKHP JDWKHULQJ DWHU DQG PLQHUDOV IURP WKH VRLO 5HSURGXFWLRQ LV YLD RII VKRRW VWDONV KLFK WKH IHPDOH WUHDQWV WKHQ SURWHFW DQG FDUH IRU XQWLO WKH VWDONV DUH JUR Q 7KH OLIHVSDQ RI D WUHDQW LV QRW NQR Q EXW LV VHYHUDO WKRXVDQG HDUV DW least. As they grow older, treants become slower and less agile, sleeping IRU ORQJHU SHULRGV DQG WDONLQJ OHVV RI WKLQJV WKDW DUH DQG PRUH RI WKLQJV WKDW HUH (YHQWXDOO DQ ROG WUHDQW LOO QRW DNH XS WDNLQJ SHUPDQHQW URRW LQ WKH VSRW KHUH KH VOHHSV DQG OLYLQJ RXW WKH UHVW RI KLV OLIH DV D QRUPDO WUHH

346

Triton &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any sea 5DUH Community D 2PQLYRUH +LJK DQG XS M, Q; C, S, T in lair 1HXWUDO JRRG

6

% HDSRQ 6HH EHOR 6HH EHOR 0 WDOO (OLWH 1RUPDO ( FHSWLRQDO + ( FHSWLRQDO + 0DJH SHU OHYHO RYHU WK 3ULHVW SHU OHYHO RYHU WK 7ULWRQ OHDGHU

7ULWRQV DUH UXPRUHG WR EH FUHDWXUHV IURP WKH HOHPHQWDO SODQH RI :DWHU WKDW KDYH EHHQ SODFHG RQ WKH 3ULPH 0DWHULDO SODQH IRU VRPH SXUSRVH XQNQR Q WR PDQ 7KH DUH VHD G HOOHUV LQKDELWLQJ DUPHU DWHUV SULQFLSDOO EXW HTXDOO DEOH WR OLYH DW VKDOOR RU JUHDW GHSWKV The lower half of a triton ends in two nned legs, while its torso, head, DQG DUPV DUH KDQGVRPHO KXPDQ 7ULWRQV KDYH D VLOYHU VNLQ WKDW IDGHV LQWR VLOYHU EOXH VFDOHV RQ WKH OR HU KDOI RI WKHLU ERGLHV 7KHLU KDLU LV GHHS EOXH RU EOXH JUHHQ 7ULWRQ VSHDN WKHLU R Q ODQJXDJH DV HOO DV WKRVH RI VHD HOYHV DQG ORFDWKDK &RPEDW 7ULWRQV FDUU HLWKHU WULGHQWV RU ORQJ VSHDUV 6RPH DUH DOVR DUPHG LWK KHDY FURVVER V :KHQ HTXLSSHG IRU EDWWOH WUL tons wear armor made of scales (AC 4). 2XWVLGH WKHLU ODLU WULWRQV DUH OLNHO WR EH PRXQWHG HLWKHU RQ KLS pocampi (65%) or giant sea horses (35%). These mounts ght in defense RI WKHLU ULGHUV ( FHSWLRQDO WULWRQV VHH EHOR DQG WULWRQ OHDGHUV DO D V FDUU FRQFK VKHOOV LWK WKHP 1RW PDJLFDO WKHLU VRXQGV DUH HOO NQR Q WR DOO PDULQH FUHDWXUHV :KHQ EOR Q SURSHUO E DQ H FHSWLRQDO WULWRQ D FRQFK VXP PRQV G KLSSRFDPSL G VHD OLRQV RU G JLDQW VHD KRUVHV 7KHVH FUHD WXUHV V LP WR WKH DLG RI WKH VXPPRQLQJ WULWRQ DUULYLQJ G URXQGV DIWHU the conch is rst sounded. The conchs can also be sounded to frighten DTXDWLF DQLPDOV DV WKH I VSHOO 7KLV ODWWHU QRLVH FDXVHV DOO PDULQH FUHD tures within 60 feet and with animal Intelligence or less to ee in panic. Creatures are allowed a saving throw vs. spell to avoid the fear effect, but even those who succeed with their saving throws have a –5 modi er on WKHLU DWWDFN UROOV DJDLQVW WKH WULWRQV 7ULWRQ DUH UHFOXVLYH DQG QRQYLROHQW 7KH QRUPDOO DWWDFN WR FDSWXUH ,I a triton is killed in a battle, however, the ght immediately becomes one of retribution. Should the ghting go poorly, the tritons withdraw to their lair WR HLWKHU JDWKHU UHLQIRUFHPHQWV RU PDNH D ODVW VWDQG ,Q DGGLWLRQ WR WKHLU RWKHU DELOLWLHV WULWRQV DUH QHDUO LPSHUYLRXV WR PDJ LF LWK D QDWXUDO PDJLF UHVLVWDQFH RI

FKDQFH +DELWDW 6RFLHW 7ULWRQV OLYH HLWKHU LQ JUHDW XQGHUVHD FDVWOHV or in nely sculpted caverns (20%). While tritons lean toward good align PHQW WKH DUH YHU VXVSLFLRXV RI RXWVLGHUV DQG KDYH QR ORYH IRU ODQG G HOOHUV LQ JHQHUDO 7ULWRQV UDUHO NLOO XQOHVV SURYRNHG EXW WKH DUH TXLFN WR DSSUHKHQG WKRVH KR LQWUXGH XSRQ WKHLU VHDV 7UHVSDVVHUV IRXQG JXLOW RI LQWHQWLRQ DOO HQWHULQJ WULWRQ DWHUV RU WUHDVXUH VHHNLQJ DUH OHIW WR WKH IDWH RI WKH seas.” This means being stripped of all belongings and set adrift at least 10 miles from any shoreline. Characters ruled innocent by the triton court D DNHQ WKH QH W GD RQ VRPH GLVWDQW VKRUH 7ULWRQV QHYHU DLG ODQG G HOO HUV XQOHVV WKHLU R Q LQWHUHVWV DUH LQYROYHG LQ WKH PDWWHU )RU HYHU WULWRQV HQFRXQWHUHG WKHUH LV DQ H FHSWLRQDO WULWRQ RI +LW LFH )RU HYHU HQFRXQWHUHG WKHUH LV DQ H FHSWLRQDO WULWRQ LWK +LW Dice. Groups of 50 or more are always accompanied by a triton leader (AC +LW LFH 7KHUH LV D FKDQFH IRU HYHU WULWRQV HQFRXQWHUHG WKDW WKH DUH DFFRPSDQLHG E D WULWRQ PDJH RI G OHYHOV At a triton lair, the following additional tritons are always found: PDOHV LWK UHODWHG H FHSWLRQDO WULWRQV 2QH PDJH RI WK WR WK OHYHO DELOLW 2QH SULHVW RI WK WR WK OHYHO DELOLW )RXU SULHVWV RI QG WR WK OHYHO DELOLW Female tritons equal to 100% of males (2 HD, AC 6) RXQJ HTXDO WR RI PDOHV QRQFRPEDWDQWV 7KHUH LV DOVR D JXDUGV

FKDQFH WKDW WKH ODLU FRQWDLQV G VHD OLRQV DV SHWV

(FRORJ Tritons are omnivorous and live on sh, shell sh, and seaweed. 7KH KDYH QR QDWXUDO HQHPLHV VDYH WKH JLDQW VTXLG KLFK LV LPPXQH WR WKH HIIHFWV RI WKHLU FRQFK VKHOOV 1RUPDO WULWRQ OLYH DSSUR LPDWHO HDUV KLOH WKHLU OHDGHUV DQG VSHOOFDVWHUV KDYH OLIH H SHFWDQFLHV RI HDUV RU PRUH

347

Troglodyte &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6XEWHUUDQHDQ DQG PRXQWDLQV Common Clan Any Carnivore /R A Chaotic evil

RU O

RU 6HH EHOR 6HH EHOR 1LO 0 WDOO 6WHDG 1RUPDO *XDUG 6XEFKLHIWDLQ Chieftain: 650

HDSRQ

7URJORG WHV DUH D DUOLNH UDFH RI FDUQLYRURXV UHSWLOLDQ KXPDQRLGV WKDW G HOO LQ QDWXUDO VXEWHUUDQHDQ FDYHUQV DQG LQ WKH FUDFNV DQG FUHYLFHV RI PRXQWDLQV 7KH KDWH PDQ DERYH DOO RWKHU FUHDWXUHV DQG RIWHQ ODXQFK EORRG UDLGV RQ KXPDQ FRPPXQLWLHV LQ VHDUFK RI IRRG DQG VWHHO 7URJORG WHV VWDQG DERXW IHHW WDOO DUH FRYHUHG LQ URXJKHQHG OHDWKHU VFDOHV DQG KDYH D WRRWK OL DUG OLNH KHDG 0DOHV DUH HDVLO GLVWLQJXLVKHG from females by the n-like crest that runs across their heads and down their necks. Coloration for both sexes varies due to the troglodyte’s cha PHOHRQ OLNH DELOLW WR FKDQJH VNLQ WRQH EXW JUD LVK EUR Q LV PRVW FRP PRQ 0RVW WURJORG WHV HDU OLWWOH PRUH WKDQ D OHDWKHU HDSRQV EHOW LWK SHUKDSV D VPDOO EDJ RI VHPL IUHVK PHDW /HDGHUV DGRUQ WKHLU EHOWV LWK SLHFHV RI VWHHO D VLJQ RI SR HU LQ WURJORG WH FXOWXUH 7URJORG WHV KDYH H FHOOHQW LQIUDYLVLRQ IRRW UDQJH 7KH VSHDN WKHLU R Q ODQJXDJH DQG QR RWKHU &RPEDW )LIW SHUFHQW RI D WURJORG WH IRUFH XVH WKHLU WHHWK DQG FOD V 7KH UHPDLQLQJ XVH HDSRQV V RUGV VWRQH EDWWOH D HV VWRQH PRUQLQJVWDUV RU W R WURJORG WH MDYHOLQV 2I VSHFLDO QRWH LV WKH WURJORG WH MDYHOLQ 7KHVH JUHDW GDUWV JUDQW D ERQXV WR WKH DWWDFN UROO KHQ WKUR Q E D WURJORG WH WKH FDXVH G SRLQWV RI GDPDJH 7KLV bonus re ects the troglodytes’ great skill with these darts. About 25% of WURJORG WHV FDUU W R VXFK GDUWV DSLHFH 7URJORG WHV SUHIHU DPEXVKHV WR IURQWDO DVVDXOWV 7KHLU IDYRULWH WDFWLF LV WR SLFN D HOO WURG PRXQWDLQ RU VXEWHUUDQHDQ SDWK DQG WKHQ XVH WKHLU FKD PHOHRQ SR HU WR EOHQG LQ LWK WKH VXUURXQGLQJ URFNV :KHQ D OLNHO WDU JHW DONV E WKH WURJORG WHV KXUO D YROOH RI MDYHOLQV WKLV DWWDFN JLYHV RS ponents a –4 penalty to their surprise rolls, but only for the initial round). After a second volley, the troglodytes descend upon their hapless victims. :KHQ DQJHUHG RU HQJDJHG LQ PHOHH WURJORG WHV VHFUHWH DQ RLO WKDW VPHOOV H WUHPHO GLVJXVWLQJ WR DOO KXPDQV DQG GHPLKXPDQV 7KRVH IDLO LQJ WKHLU VDYLQJ WKUR V YV SRLVRQ DUH VR UHYROWHG DV WR ORVH G SRLQWV RI 6WUHQJWK 7KLV ORVV UHPDLQV LQ HIIHFW IRU URXQGV

)RU HYHU WURJORG WHV HQFRXQWHUHG WKHUH LV RQH OHDGHU LWK +LW LFH )RU HYHU WKHUH DUH W R VXEFKLHIWDLQV HDFK LWK +LW LFH *URXSV RI RU PRUH DO D V LQFOXGH WKH FODQ FKLHIWDLQ 7KH FKLHIWDLQ VWDQGV IHHW WDOO KDV +LW LFH DQG LV DFFRPSDQLHG E G JXDUGV LWK +LW LFH HDFK 7URJORG WHV XVXDOO VHW WKHLU ODLU QHDU D KXPDQ RU GHPLKXPDQ VHWWOH PHQW 7KLV HQDEOHV WKHP WR SUH RQ ERWK WKH VHWWOHUV DQG WKHLU OLYHVWRFN 7KH ODLU LWVHOI LV W SLFDOO D ODUJH FDYH RU FDYHUQ LWK D QXPEHU RI VPDOOHU FKDPEHUV DGMRLQLQJ LW IRU WKH IHPDOHV DQG KDWFKOLQJV 7URJORG WH ODLUV FRQ WDLQ D QXPEHU RI IHPDOHV HTXDO WR RI WKH PDOHV )HPDOHV KDYH Hit Dice each and ght to the death in defense of the hatchlings. Hatch OLQJV QXPEHU DERXW RI WKH PDOH SRSXODWLRQ DQG DUH QRQFRPEDWDQWV 7URJORG WHV YDOXH VWHHO DERYH DOO HOVH XVLQJ LW WR PDNH MDYHOLQV DQG DV D IRUP RI HDOWK ,QGLYLGXDO WURJORG WHV FDUU QRWKLQJ RI UHDO RUWK EXW WKHLU ODLU PD FRQWDLQ FRQVLGHUDEOH WUHDVXUH DPDVVHG IURP WKHLU UDLGV RQ WKH RXWVLGH RUOG 2IWHQ WKLV HDOWK LV FDUHOHVVO VWUH Q DERXW PL HG LQ LWK KDOI HDWHQ IRRG RU MXVW VKRYHG LQWR VRPH RXW RI WKH D FRUQHU 2Q PRRQOHVV QLJKWV UDLGLQJ SDUWLHV RI RU PRUH WURJORG WHV YHQWXUH IRUWK LQ VHDUFK RI VWHHO DQG IRRG 7KHVH DWWDFNV XVXDOO WDUJHW KXPDQ VHW WOHPHQWV KHUH WKH WURJORG WHV FDQ XVH WKHLU LQIUDYLVLRQ DQG WKHLU FKDPH OHRQ SR HU WR PD LPXP DGYDQWDJH (FRORJ Strict carnivores, troglodytes prefer human esh over all oth HUV EXW WKH RQ W KHVLWDWH WR GHYRXU SUDFWLFDOO DQ WKLQJ WKH FDQ FDWFK LQFOXGLQJ PHPEHUV RI RWKHU WURJORG WH FODQV )H FUHDWXUHV KXQW WURJOR G WHV IRU WKHLU WDVWH LV VDLG WR EH HYHQ PRUH YLOH WKDQ WKHLU RGRU

+DELWDW 6RFLHW 7URJORG WH VRFLHW LV RUJDQL HG LQWR FODQV LWK HDFK FODQ led by a chieftain (usually the biggest and most fearsome troglodyte). A QXPEHU RI VXEFKLHIWDLQV DOVR DUH SUHVHQW FKRVHQ IURP WKRVH WURJORG WHV WKDW PRVW GLVWLQJXLVKHG WKHPVHOYHV LQ EDWWOH 5DQN LV ORRVH DQG LQWHUQDO VTXDEEOHV FRPPRQ 0RVW FKLHIWDLQV OHDG RQO DV ORQJ DV WKH FODQ VWD V IHG DQG QRW RQH PHDO ORQJHU

348

Troll &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /(

7UROO Any land 8QFRPPRQ *URXS 1LJKW Carnivore /R 4 LQ ODLU Chaotic evil

7ZR KHDGHG Any land 9HU UDUH *URXS Any Carnivore Average (8-10) 4 LQ ODLU Chaotic evil

)UHVKZDWHU /DNHV ULYHUV 5DUH *URXS D Carnivore /R Q (×4); C in lair Chaotic evil

6DOWZDWHU Any coast 8QFRPPRQ *URXS 1LJKW Carnivore /R LQ ODLU Chaotic evil

6

6HH EHOR 5HJHQHUDWLRQ 1LO / (OLWH

6HH EHOR 5HJHQHUDWLRQ 1LO / Champion

HVHUW Any desert 5DUH 6ROLWDU Any Carnivore Average (8-10) C Chaotic evil

6SHFWUDO Any forest 9HU UDUH 6ROLWDU 1LJKW Carnivore 9HU C Chaotic evil

*LDQW Any land 5DUH 7ULEH Any Carnivore /R C Chaotic evil

,FH Arctic 5DUH 7ULEH Any Carnivore Average (8-10) 4 LQ ODLU Chaotic evil

1LO 6HH EHOR 1LO / Champion

HDSRQ G 1LO 5HJHQHUDWLRQ 1LO / )DQDWLF

1LO 6HH EHOR 1LO / 6WHDG

6

6HH EHOR 5HJHQHUDWLRQ 1LO / (OLWH

6HH EHOR 5HJHQHUDWLRQ 1LO / Champion

6XUSULVH 5HJHQHUDWLRQ 1LO / )DQDWLF

39 / (

7UROOV DUH KRUULG FDUQLYRUHV IRXQG LQ DOO FOLPHV IURP DUFWLF DVWHODQGV WR WURSLFDO MXQJOHV 0RVW FUHDWXUHV DYRLG WKHVH EHDVWV VLQFH WUROOV NQR QR IHDU DQG DWWDFN XQFHDVLQJO KHQ KXQJU 7KHLU IUDPH DSSHDUV WKLQ DQG IUDLO EXW WUROOV SRVVHVV VXUSULVLQJ VWUHQJWK 7KHLU DUPV DQG OHJV DUH ORQJ DQG XQJDLQO 7KH OHJV HQG LQ JUHDW WKUHH WRHG IHHW WKH DUPV LQ LGH SR HUIXO KDQGV LWK VKDUSHQHG FOD V 7KH WUROOV UXEEHU KLGH LV FRORUHG a moss green, mottled green and gray, or putrid gray. A writhing hairlike PDVV JUR V RXW RI WKHLU VNXOOV DQG LV XVXDOO JUHHQLVK EODFN RU LURQ JUD LQ FRORU 7KHLU GXOO VXQNHQ EODFN H HV SRVVHVV IRRW LQIUDYLVLRQ )HPDOHV DUH HDVLO GLVWLQJXLVKHG IURP PDOHV WKH DUH ERWK ODUJHU DQG PRUH SR HU IXO WKDQ WKHLU PDOH FRXQWHUSDUWV 7UROOV DON XSULJKW EXW KXQFKHG IRU DUG LWK VDJJLQJ VKRXOGHUV 7KH WUROOV JDLW LV XQHYHQ DQG KHQ UXQQLQJ WKH DUPV GDQJOH IUHH DQG GUDJ DORQJ WKH JURXQG )RU DOO WKLV VHHPLQJ D N DUGQHVV WUROOV DUH YHU DJLOH 7KH DUH PDVWHUIXO FOLPEHUV DQG FDQ VFDOH HYHQ VKHHU FOLIIV LWK DQ FKDQFH RI VXF FHVV 7UROOV KDYH SRRU KHDULQJ EXW WKHLU VHQVH RI VPHOO LV VXSHULRU Trolls have no language of their own, using “trollspeak”, a guttural PLVKPDVK RI FRPPRQ JLDQW JREOLQ RUF DQG KREJREOLQ 7UROOVSHDN LV KLJKO WUDQVLHQW DQG WUROOV IURP RQH DUHD DUH RQO OLNHO WR EH DEOH WR FRPPXQLFDWH LWK WUROOV IURP DQRWKHU &RPEDW 7UROOV DWWDFN LWK W R FOD HG KDQGV DQG WKHLU ELWH DQG WKH FDQ DWWDFN DW PXOWLSOH RSSRQHQWV ,Q WKH UDUH FDVH WKDW D WUROO LHOGV D HDSRQ LW DWWDFNV LWK D GDPDJH ERQXV 7UROOV UHJHQHUDWH DW DQ DPD LQJ UDWH Starting three rounds after rst blood, the creatures recover 3 hit points per URXQG XQWLO KHDOHG 7UROOV UHGXFHG WR RU IH HU KLW SRLQWV IDOO WR WKH JURXQG LQFDSDFLWDWHG EXW QRW VODLQ ,QFDSDFLWDWHG WUROOV FRQWLQXH WR UHJHQHUDWH DQG stand up to ght as soon as they have a positive number of hit points. :KHQ XVLQJ DQ HGJHG HDSRQ LW LV SRVVLEOH WR VHYHU WKH WKLQ OLPEV RI D WUROO D QDWXUDO LWK DQ HGJHG HDSRQ LV QHHGHG 6HYHUHG OLPEV FRQWLQXH to ght after separation from the body (hands squeeze, heads bite if stepped on, etc.). Attacks by severed limbs are at normal chances to hit. Separated limbs ght for the remainder of the battle, then scuttle back and rebind with WKH ERG RQFH WKH EDWWOH LV RYHU /LPEV XQDEOH WR UHDFK WKH ERG GLH LWKLQ KRXUV EXW WKLV LV RI OLWWOH FRQVHTXHQFH VLQFH WUROOV UHJHQHUDWH ORVW ERG SDUWV LQFOXGLQJ WKH KHDG LWKLQ D HHN ,I D WUROO LV GLVPHPEHUHG DQG VFDWWHUHG WKH ODUJHVW VXUYLYLQJ SLHFH UHJHQHUDWHV 7KH RWKHUV GLH LWKLQ RQH GD LI WKH cannot rejoin that piece. Only re and acid cause permanent damage to trolls. These forms of attack destroy its regenerative ability. A troll reduced to 0 or fewer hit points and immersed in acid or burned with re is killed. Trolls have no fear of death, and launch themselves into combat, ailing LOGO DW WKHLU RSSRQHQWV DQG ELWLQJ KRHYHU FRPHV FORVHVW 7KH RFFD VLRQDOO WKUR VWRQHV EHIRUH FORVLQJ LWK WKHLU YLFWLPV

7KUR Q VWRQHV KDYH D PD LPXP UDQJH RI DUGV HLJK WR SRXQGV and in ict 1d8 points of damage. If confronted by a large natural or magical re, trolls try to nd some way around the ames. Trolls combine a ravenous DSSHWLWH LWK OLPLWHG LQWHOOLJHQFH VR WKH DUH IUHTXHQWO GLVWUDFWHG DQG EUHDN off pursuit 50% of the time to pick up food dropped by eeing prey. +DELWDW 6RFLHW 7UROOV FDQ VXUYLYH LQ DOO FOLPHV EXW SUHIHU GHQVH IRUHVWV DQG VXEWHUUDQHDQ ORFDOHV VLQFH EULJKW VXQOLJKW KXUWV WKHLU H HV WUROOV VXI IHU QR FRPEDW SHQDOWLHV EHFDXVH RI WKLV 7KH XVXDOO PDNH WKHLU ODLUV LQ FDYHV XVLQJ JUHDW ERXOGHUV WR EORFN WKH HQWUDQFHV ,QVLGH D WUROO FDYH DUH D QXPEHU RI URXJK QHVWV PDGH RI VWUD DQG JUDVV SOXV VFDWWHUHG ERQHV DQG WUHDVXUH IURP YLFWLPV ,I WKHUH DUH QR FDYHV LQ DQ DUHD WUROOV GLJ WKHP VHOYHV D WUROOKROH DQG FRYHU LWV RSHQLQJ LWK W LJV DQG OHDYHV 7UROOKROHV are usually built near trees and are 90% undetectable. Anyone who steps RQ D WUROOKROH LV OLNHO WR IDOO WKURXJK WKH OHDI GRRU DQG WXPEOH LQWR WKH GHQ EHOR 7UROOV OLYH LQ VPDOO SDFNV RI WR WUROOV OHG E D GRPLQDQW IHPDOH KR DFWV DV VKDPDQ FKLHIWDLQ 6KH FDVWV SULHVW VSHOOV DW WK OHYHO VSKHUHV typically include Charm, Divination, Sun (Darkness only), and Weather. Leadership is only retained by combat, so ghts for pack control are fre TXHQW 2IWHQ WUROOV UHQG HDFK RWKHU OLPE IURP OLPE EXW WKHVH EDWWOHV DUH QHYHU IDWDO 6WLOO LW LV WKH FXVWRP RI WUROOV WR WRVV WKH ORVHU V KHDG D JUHDW distance from the ght scene, and frequently losers must sit and stew for D HHN XQWLO WKHLU QH KHDG JUR V LQ 7KH SDFN FKLHIWDLQ V GXWLHV DUH IH 6KH OHDGV WKH WUROOV RQ QLJKWO IRU ages, loping along, snif ng the air for prey. If a scent is found, the trolls charge, racing to get there rst, and letting out a great cry once prey is VSRWWHG ,Q UHWXUQ IRU EHLQJ WKH KXQW OHDGHU WKH VKDPDQ JHWV KHU FKRLFH RI PDWHV LQ WKH SDFN )HPDOHV JLYH ELUWK WR D VLQJOH WUROO DERXW RQFH HYHU ve years. 7UROOV KDYH UDYHQRXV DSSHWLWHV GHYRXULQJ HYHU WKLQJ IURP VLPSOH JUXEV WR EHDUV DQG KXPDQV 7KHLU ODLUV DUH RIWHQ ORFDWHG QHDU KXPDQ VHWWOHPHQWV RU DORQJ HOO WUDYHOHG URDGV EXW QRW WRR QHDU IRU HYHQ WUROOV UHVSHFW RUJDQL HG resistance by re-bearing humans. Wandering trolls, in search of a new lair, WUDYHO E QLJKW DQG VOHHS E GD 5DYHQRXV IURP DONLQJ WKHVH SDFNV RQ RFFDVLRQ DWWDFN DQG GHYRXU HQWLUH KXPDQRLG YLOODJHV (FRORJ 7UROOV SUH RQ DOO EXW WKH PRVW SR HUIXO RI FUHDWXUHV 7KH UH VSHFW DQG IHDU GUDJRQV EXW WKH KDWH JLDQWV RI JRRG DOLJQPHQW DQG DJH DU LWK WKHP IUHTXHQWO 7KH WUROO V JUHHQ EORRG LV XVHG WR PDQXIDFWXUH ERWK SRLVRQ DQWLGRWHV DQG KHDOLQJ SRWLRQV 7KH EORRG IURP RQH WUROO RUWK JS FDQ PDNH WKUHH VXFK SRWLRQV

349

Troll *LDQW 7ZR +HDGHG 7UROO 7KHVH IHURFLRXV WUROO HWWLQ FURVVEUHHGV SRVVHV D PRWWOHG JUHHQLVK EUR Q VNLQ WRQH DQG WKHLU GUHVV LV XVXDOO PRWK HDWHQ UDJV RU DQLPDO VNLQV 7 R KHDGHG WUROOV XVH WUROOVSHDN DV WKHLU ODQJXDJH 7KRXJK SDUW HWWLQ WKHVH PRQVWHUV UH WDLQ PDQ RI WKH DELOLWLHV RI WUROOV 7KH UHJHQHUDWH OLNH WUROOV EXW RQO KLW SRLQW D URXQG DQG VHYHUHG OLPEV FDQQRW UHDWWDFK WKHLU WKLFNHU OLPEV DUH QRW FOHDYHG RQ D UROO RI 7 R KHDGHG WUROOV DWWDFN LWK W R FOD V DQG W R ELWHV %RWK ELWH DWWDFNV DUH DJDLQVW RQH RSSRQHQW EXW WKH FOD V PD EH GL UHFWHG DJDLQVW GLIIHUHQW IRHV 7KH WUROO FDQ WKRXJK UDUHO LHOG D HDSRQ LWK D GDPDJH ERQXV /LNH HWWLQV W R KHDGHG WUROOV DUH VXUSULVHG RQO RQ D 7KHVH FUHDWXUHV OLYH LQ GDPS XQGHUJURXQG FDYHUQV DQG FDQ EH IRXQG OHDGLQJ JURXSV RI WKHLU VPDOOHU WUROO FRXVLQV )UHVKZDWHU 7UROO 6FUDJ 7KHVH JLOOHG WUROOV DOVR FDOOHG VFUDJV RU ULYHU WUROOV DUH WKH PRVW ORDWKVRPH RI DOO WKH WUROOV 5LYHU WUROOV DV WKHLU QDPH LPSOLHV WUDYHO WKH DWHU D V LQ VHDUFK RI YLFWLPV 7KHLU DUPV DUH WKLQ DQG IUDLO EXW WKHLU PRXWKV DUH LGH DQG OLQHG LWK GR HQV RI QHHGOH VKDUS IDQJV 7KHLU FRORU UDQJHV IURP EOXH JUHHQ WR ROLYH 6FUDJV KDYH DOO RI WKH DELOLWLHV RI QRUPDO WUROOV EXW WKH RQO UHJHQHUDWH KHQ LPPHUVHG LQ IUHVK DWHU 6FUDJV FDQ VXUYLYH RXW RI DWHU IRU RQH KRXU DQG RIWHQ FRPH DVKRUH LQ VHDUFK RI SUH 5LYHU WUROOV GHYRXU DQ WKLQJ WKH FDWFK EXW SUHIHU KXPDQRLGV DQG KDYH D IRQG QHVV IRU G DUYHV 6FUDJV DUH GHYLRXV KXQWHUV DQG RIWHQ FDUU D IH EDXEOHV LWK WKHP 7KH OD JHPV QHDU WKH DWHU V HGJH DQG DLW IRU VRPHRQH WR VSRW WKHP DQG UHDFK GR Q 2WKHU WUDSV LQFOXGH EXU LQJ WKHPVHOYHV LQ WKH VDQG LQ VKDOOR DWHU DQG DLWLQJ WR EH VWHSSHG RQ RU WDQJOLQJ WKH UXGGHUV RI VPDOO ERDWV 5LYHU WUROOV RFFDVLRQDOO QHVW EHQHDWK EULGJHV RU QHDU IHUU ERDWV GHPDQGLQJ D WROO LQ H FKDQJH IRU SDVVDJH 7KH WROO YDULHV EXW DYHU DJHV WKH HTXLYDOHQW RI RQH FR SHU HHN SHU WUROO /LYHVWRFN DQG FKLOGUHQ IUHTXHQWO GLVDSSHDU KHQ ULYHU WUROOV DUH QHDU 6FUDJ VKDPDQV DOVR KDYH DFFHVV WR (OHPHQWDO DWHU VSHOOV 6DOWZDWHU 7UROO 0DULQH 6FUDJ /LNH IUHVK DWHU VFUDJV PDULQH VFUDJV FDQ EUHDWKH DLU IRU RQH KRXU DQG KDYH DOO RI WKH DELOLWLHV RI QRUPDO WUROOV H FHSW WKH UHJHQHUDWH RQO KHQ LP PHUVHG LQ VDOW DWHU /DUJH JUHHQ DQG SRW EHOOLHG PDULQH VFUDJV DUH WKLFN VNLQQHG DQG KHDYLO VFDOHG /LPS KDLU WKH FRORU RI VHD HHG KDQJV GR Q WR WKHLU VKRXOGHUV 7KHLU IHHW DUH LGH DQG HEEHG WR DLG WKHP LQ V LPPLQJ :KLOH WKHLU OLPEV DUH VKRUWHU DQG HDNHU WKDQ WKRVH RI RUGLQDU WUROOV WKHLU mouths are larger and lled with hundreds of needlesharp teeth. Marine scrags can subsist on sh and shell sh, but crave human esh. They create WKHLU ODLUV LQ VKDOOR RFHDQ FDYHV RU EHQHDWK FLW GRFNV 7KH HPHUJH IURP WKHLU FDYHV DW QLJKW FOLPELQJ RYHU VKLS UDLOLQJV LQ VHDUFK RI VDLORUV RU KXQW LQJ WKH SLHUV IRU D VWUROOLQJ FRXSOH RU D ORQH GUXQN 7KHLU DWWDFNV DUH TXLFN DQG VWHDOWK WKH XVXDOO KXQW LQ SDFNV RI IRXU WR VL EXW RFFDVLRQDOO VHY HUDO GR HQ PD DWWDFN D ODUJH VKLS 0DULQH VFUDJ VKDPDQV DOVR KDYH DFFHVV WR (OHPHQWDO DWHU VSHOOV HVHUW 7UROOV HVHUW WUROOV DUH XVXDOO WDQ EXW FDQ PRGLI WKHLU FRORU IURP EOHDFKHG tan to mottled rock brown, causing a –2 penalty to opponents’ surprise UROOV 7KHLU NHHQ VHQVHV DQG DQLPDO FXQQLQJ UHGXFH WKHLU FKDQFHV RI EHLQJ VXUSULVHG WR O LQ /LNH QRUPDO WUROOV WKH GHVHUW YDULHW XVXDOO DWWDFNV LWK W R FOD V DQG D ELWH Desert trolls are immune to normal re, heat, and cold. They do not re generate acid damage, damage from magical re, or re breath weapons. ,Q DGGLWLRQ WKH VXIIHU GDPDJH IURP QRUPDO DWHU WKDW FDQQRW EH UHJHQHU ated. Normal water in icts 1d4 points of damage per vial, 2d4 points per ask, and 4d4 points per skin. A RI DLPHG GLUHFWO DW D GHVHUW WUROO VXFFHVVIXO DWWDFN UROO UHTXLUHG FDXVHV SRLQWV RI GDPDJH SHU round. Puri ed water (including normal and holy water) causes double damage. A potion of sweet water FDXVHV G SRLQWV RI GDPDJH DQG WKH WUROO PXVW PDNH D VDYLQJ WKUR YV SRLVRQ RU GLH 7KHVH WUROOV DUH WRXJKHU DQG PRUH WHQDFLRXV WKDQ WKHLU PRUH FRPPRQ FRXQWHUSDUWV EXW WKH DUH DOVR PRUH VROLWDU 7KH VNXON DW WKH HGJHV RI VHW WOHG DUHDV D OD LQJ WUDYHOHUV DQG SROOXWLQJ VRXUFHV RI SXUH DWHU

6SHFWUDO 7UROO 7UROO :UDLWK 6SHFWUDO WUROOV WDNLQJ PDWHULDO IRUP RQO LQ GDUNQHVV DUH WRUPHQWHG E WKH PHPRU RI OLIH 7KH WU WR VOD DOO OLYLQJ FUHDWXUHV WKH HQFRXQWHU 5HVHP EOLQJ QRUPDO WUROOV LQ DOO UHVSHFWV H FHSW FRORU WKHLU MHW EODFN VNLQ DQG KDLU PDNH WKHP HDVLO GLVWLQJXLVKDEOH IURP RWKHU WUROOV 6SHFWUDO WUROOV KDYH WKH VDPH DWWDFNV DV UHJXODU WUROOV DQG FDQ GLYLGH WKHP DPRQJ PDQ RSSRQHQWV A silver or magical weapon is needed to attack them, making the nal dis SRVLWLRQ RI D VSHFWUDO WUROO DQ HYHQ WULFNLHU SURVSHFW %HLQJ XQGHDG VSHFWUDO WUROOV FDQ EH WXUQHG E SULHVWV DV WKRXJK WKH HUH VSHFWHUV ,W LV QRWHG WKDW D KXPDQRLG VODLQ E D VSHFWUDO WUROO EHFRPHV RQH LWVHOI LQ WKUHH GD V XQOHVV D SURSHU EXULDO FHUHPRQ LV SHUIRUPHG E D SULHVW RI WKH YLFWLP V UHOLJLRQ 6SHFWUDO WUROOV YDQLVK LQ GLUHFW VXQOLJKW 7KH GR QRW WDNH GDPDJH IURP VXQOLJKW WKH PHUHO IDGH IURP YLH DQG UHDSSHDU DW WKH VDPH VSRW DW QLJKWIDOO (YHQ WKRVH FDSWXUHG XQFRQVFLRXV RU WUDSSHG LQ temporal stasis KDYH HVFDSHG SHUPDQHQW LPSULVRQPHQW LQ WKLV PDQQHU *LDQW 7UROOV *LDQW WUROOV DUH KLGHRXV KLOO JLDQW WUROO FURVVEUHHGV 7KH UHVHPEOH QRU PDO WUROOV LQ DOO UHVSHFWV H FHSW IRU WKHLU XQQDWXUDO VL H 7KHLU VNLQ LV UHG GLVK EUR Q DQG WKH KDYH UHG ULPPHG H HV HVSLWH WKHLU SRW EHOOLHG DSSHDUDQFH JLDQW WUROOV DUH LPPHQVHO strong and in ict damage like a hill giant when they are using their fa YRULWH HDSRQ RI DWWDFN D ODUJH VSLNHG FOXE PDGH IURP D WUHH WUXQN RU D KRXVH WLPEHU 7KHVH FOXEV FDXVH G SRLQWV RI GDPDJH ,Q WKRVH rare instances when a giant troll has no weapons, its claws in ict 1d6 SRLQWV RI GDPDJH DV LWK DOO WUROOV WKH FOD DWWDFNV FDQ EH GLYLGHG DPRQJ GLIIHUHQW RSSRQHQWV DV QHFHVVDU ,QVWHDG RI XVLQJ WKHLU FOD V WR DWWDFN HDSRQOHVV JLDQW WUROOV DUH PRUH OLNHO WR JUDE PHGLXP VL HG SUH LQ WKHLU ODUJH KDQGV DQG LHOG WKH VWUXJ JOLQJ YLFWLP OLNH D FOXE EHDWLQJ D QH WDUJHW LWK WKH ERG 5HIHU WR WKH UXOHV RQ KDQG WR KDQG FRPEDW LQ WKH DUNGEON MASTER Guide IRU JXLGHOLQHV *LDQW WUROOV KR DUH RYHU KHOPHG E PDQ VPDOO DQG PHGLXP VL HG RSSRQHQWV WDNH WLPH WR JUDE DQG KXUO WKH DUULRUV LQWR QHDUE WUHHV OHDY LQJ PRUH WLPH WR GHDO LWK WKH VRIWHU HDNHU HQHPLHV 1RWH WKDW OLNH KLOO JLDQWV JLDQW WUROOV FDQ FDWFK PLVVLOHV RI WKH WLPH LI LQ UHDFK DQG FDQ KXUO ERXOGHUV WKDW FDXVH G SRLQWV RI GDPDJH

350

Troll 8QOLNH QRUPDO WUROOV DQG WKHLU FORVHU UHODWLYHV JLDQW WUROOV QHYHU DWWDFN LWK WKHLU ELWH 7KLV LV GXH WR WKH IDFW WKDW WKH DUH PXFK WDOOHU WKDQ WKH meals they like best (humanoids, of course), and they nd it dif cult to bend forward with the exibility normal trolls enjoy. Then too, the head RI D JLDQW WUROO PRUH WKDQ DQ RWKHU SDUW RI WKH FURVV EUHHG DQDWRP LV DOPRVW LGHQWLFDO WR WKDW RI D KLOO JLDQW H FHSW WKDW WKHLU VNLQ LV UHGGLVK EUR Q 7KH JLDQW WUROO DOVR ODFNV WKH UD RU VKDUS WHHWK RI QRUPDO WUROOV WKDW VWULNH IHDU LQ VR PDQ *LDQW WUROOV UHJHQHUDWH GDPDJH DV QRUPDO WUROOV EXW DW WKH UDWH RI KLW SRLQWV SHU URXQG 7KH FDQQRW UHDWWDFK VHYHUHG OLPEV %HIRUH D JLDQW WUROO can be killed, at least 10 points of damage must be in icted on it by re. If WKLV FRQGLWLRQ LV QRW PHW DQG WKH JLDQW WUROO LV UHGXFHG WR D VLQJOH KLW SRLQW IXUWKHU GDPDJH KDV QR HIIHFW H FHSW WR SUHYHQW UHJHQHUDWLRQ 7KH KDYH D YHU DFXWH VHQVH RI VPHOO DQG IRRW LQIUDYLVLRQ *LDQW WUROOV DUH IHDUHG WKURXJKRXW WKH RUOG IRU QRW RQO GR WKH SRVVHVV WKH KRUULEOH ability to regenerate damage in icted upon them, but they also possess the SR HU DQG VWUHQJWK RI KLOO JLDQWV IHDUVRPH LQ WKHLU R Q ULJKW 7KH FRP ELQDWLRQ LV D GHDGO RQH DQG HYHQ RUVH JLDQW WUROOV WUDYHO LQ ORRVH WULEDO EDQGV RI G PHPEHUV 7KH DUH UDUHO HQFRXQWHUHG DORQH /DLUV RI JLDQW WUROOV DUH DO D V VHUYHG E G QRUPDO WUROOV KR DFW DV VLPSOH ODFNH V DQG VRPHWLPHV IRRG IRU WKHLU ODUJHU FRXVLQV *LDQW WUROOV DUH IRXQG LQ QHDUO HYHU FOLPH *LDQW WUROOV DUH RQ JRRG WHUPV LWK VWURQJ KLOO JLDQW WULEHV IRU KLFK WKH VHUYH DV HOLWH SHUVRQDO JXDUGLDQV IRU WKH UXOLQJ FKLHI ,FH 7UROO 7KH LFH WUROO LV D VPDOOHU PRUH LQWHOOLJHQW UHODWLYH RI WKH QRUPDO WUROO DQG LV SUREDEO WKH UHVXOW RI PDJLFDO H SHULPHQWDWLRQ ,W FORVHO UHVHPEOHV LWV PRUH FRPPRQ FRXVLQ EXW KDV VHPLWUDQVSDUHQW YHU FROG VNLQ ,FH WUROOV DUH IDPRXV IRU EHLQJ FXQQLQJ HYLO FUHDWXUHV KLFK NHHS KXPDQV DQG GHPLKXPDQV DV OLYHVWRFN %HFDXVH LFH WUROOV QHHG DWHU WR UHJHQHUDWH WKH QHYHU OHDYH WKHLU ODNHV DQG ULYHUV DQG LOO FUHDWH HODERUDWH WUDSV WR OXUH WKHLU SUH WR WKHP ,FH WUROOV DUH RUJDQL HG DQG LQWHOOLJHQW HQRXJK WR NQR WKHLU HDNQHVV es, and rarely start a ght at a disadvantage. Unlike their larger and less LQWHOOLJHQW FRXVLQV WKH GR QRW DGH LQWR FRPEDW EOLQGO EXW LOO WU WR SLFN RII HDNHU RSSRQHQWV RQH E RQH KRSLQJ WR EULQJ EDFN OLYH SUH ,FH WUROOV JHQHUDOO DWWDFN LWK FOD V IRU G KLW SRLQWV RI GDPDJH HDFK EXW KDYH EHHQ NQR Q WR XVH HDSRQV RQ UDUH RFFDVLRQV DW DQ DGGLWLRQDO +4 to each weapon’s damage due to Strength. Attacks may be directed DJDLQVW GLIIHUHQW RSSRQHQWV 7KH UHJHQHUDWLYH SR HUV RI LFH WUROOV DUH QRW DV JUHDW DV QRUPDO WUROOV An ice troll must be immersed in water to be able to regenerate 2 hit points SHU PHOHH URXQG 7KH FUHDWXUHV RIWHQ PDNH WKHLU VWDQG LQ D VKDOOR SRRO RI DWHU WR NHHS WKLV DGYDQWDJH %HFDXVH RI WKH WKLQ EULWWOH QDWXUH RI WKH LFH WUROO LW LV SRVVLEOH WR VHYHU RQH RI WKH FUHDWXUH V OLPEV LWK DQ HGJHG HDSRQ RQ D QDWXUDO DWWDFN UROO RI LWK DQ HGJHG HDSRQ 6HYHUHG OLPEV DOVR UHJHQHUDWH KLW SRLQWV SHU WXUQ DV ORQJ DV WKH DUH LPPHUVHG LQ DWHU ,I D VHYHUHG OLPE LV QRW LQ FRQWDFW LWK DWHU LW LOO PRYH XS WR IHHW LQ VHDUFK RI DWHU DO D V PRYLQJ WR DUG LW LI LW LV LQ UDQJH )LUH DQG DFLG DUH WKH RQO DWWDFN IRUPV KLFK QHJDWH WKH LFH WUROO V DELO LW WR UHJHQHUDWH Because of the ice troll’s physiology, re-based attacks do double dam DJH ,FH WUROOV DUH XQDIIHFWHG E FROG RU FROG EDVHG VSHOOV DQG EHFDXVH RI WKHLU PDJLFDO QDWXUH FDQ RQO EH KLW E PDJLFDO HDSRQV RU PLVVLOHV ,FH WUROOV OLYH LQ JURXSV RI LQ DUFWLF DQG VXE DUFWLF UHJLRQV QHDU RSHQ DWHU %HFDXVH WKH DUH VPDOOHU DQG OHVV UHVLOLHQW WKDQ WKHLU ODUJHU FRXVLQV WKH KDYH GHYHORSHG D KLJKHU VHQVH RI FRRSHUDWLRQ WR VWD DOLYH (DFK JURXS KDV D OHDGHU XVXDOO WKH PRVW LQWHOOLJHQW /HDGHUV DUH UHVSRQ VLEOH IRU NHHSLQJ WKH JURXS VDIH DQG HOO IHG ,FH WUROOV OLYH QHDU VHWWOHG UHJLRQV KRSLQJ WR D OD DQG FDSWXUH KX PDQV DQG GHPLKXPDQV ,FH WUROOV LOO IUHTXHQWO EDLW WUDSV IRU DGYHQWXU HUV XVLQJ WUHDVXUH WKH KDYH VDOYDJHG IURP SUHYLRXVO D ODLG JURXSV 6HWWOHPHQWV DOVR SURYLGH PRUH FRPPRQ OLYHVWRFN KLFK DOWKRXJK OHVV preferable than human esh, is considered edible in times of need. Ice

351

WUROOV HVWDEOLVK WKHLU ODLUV QHDU ODNHV RU ULYHUV +HUH WKH LFH WUROOV LOO KDYH JDWKHUHG DOO WKHLU WUHDVXUH DV HOO DV KXPDQ RU GHPLKXPDQ FDSWLYHV 7KHVH SULVRQHUV DUH NHSW HOO IHG RQ JUDLQV DQG YHJHWDEOHV VR WKDW WKH LFH WUROOV QHHG QHYHU JR WRR ORQJ LWKRXW IRRG ,FH WUROOV PDWH LQ WKH VSULQJ DQG JLYH ELUWK WR RQH EDE LFH WUROO LQ WKH ODWH IDOO :KHQ DQ LFH WUROO WULEH JHWV WRR ODUJH LW VSOLWV RQH JURXS DQGHU ing off to nd a new lair. Ice trolls that live in arctic regions often hunt UHPRUKD DQG LOO HYHQ SLFN RII D VROLWDU IURVW JLDQW ,FH WUROO EORRG LV IUHTXHQWO XVHG LQ WKH PDQXIDFWXUH RI frost brand swords, DQG L RI R resistance. 6SLULW 7UROOV 7KH VSLULW WUROO LV DQ RGLRXV PXWDWLRQ RI WKH VSHFWUDO WUROO 6HYHUDO VFKRROV RI WKRXJKW FRPSOHWHO VHSDUDWH WKLV FUHDWXUH IURP WKH VSHFWUDO YDULHW SUH VHQWLQJ HYLGHQFH WKDW WKH VSLULW WUROO LV D SHUYHUWHG PDJLFDO LQWHUEUHHGLQJ RI WUROOV DQG LQYLVLEOH VWDONHUV 7KH VSLULW WUROO LV LQYLVLEOH FKDUDFWHUV DEOH WR VHH LQYLVLEOH REMHFWV REVHUYH LW WR EH YHU VLPLODU WR D WUROO VOLJKWO VKRUWHU DQG LWK GLIIXVHG IHDWXUHV 7KH VSLULW WUROO FDQ RQO EH KLW E PDJLFDO HDSRQV Fire in icts full damage, but it is invulnerable to cold-based attacks. It re JHQHUDWHV DV GRHV D WUROO DQG DW WKH VDPH UDWH ,W DWWDFNV LWK LWV IDQJV DQG W R VKDUS FOD V DJDLQVW WKUHH GLIIHUHQW opponents if it so desired. The damage in icted by its fangs (2d4 + 2) is QRUPDO GDPDJH H FHSW WKDW WKH VSLULW WUROO DGGV WKH GDPDJH WR LWV R Q KLW points—in effect healing itself! The damage in icted by the spirit troll’s FOD V G LV WDNHQ QRW RQO IURP WKH YLFWLP V KLW SRLQWV EXW DOVR IURP 6WUHQJWK 6WUHQJWK SRLQWV ORVW LQ WKLV D DUH UHFRYHUHG LQ G WXUQV ,I D character’s Strength is reduced to 0, the PC dies. If the Strength is reduced to 1 or 2 points, the PC is rendered comatose, only recovering when (and if) suf cient hit points are recovered to raise the Strength to 3 or more. 7KH VSLULW WUROO KDV DQ DFXWH VHQVH RI VPHOO DQG VXSHULRU IRRW UDQJH LQIUDYLVLRQ

Umber Hulk PEHU +XON &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

9RG DQRL

6XEWHUUDQHDQ 5DUH 6ROLWDU Any Carnivore Average (8-10) * Chaotic evil

%U

6HH EHOR 1LO 1LO / WDOO (OLWH

)UHVK DWHU DTXDWLF 5DUH 6ROLWDU Any Carnivore Average (8-10) * Chaotic evil

6

LGH

1LO 6HH EHOR 1LO / WDOO (OLWH

LGH

8PEHU KXONV DUH SR HUIXO VXEWHUUDQHDQ SUHGDWRUV KRVH LURQ OLNH FOD V DOOR WKHP WR EXUUR WKURXJK VROLG VWRQH LQ VHDUFK RI SUH 8PEHU KXONV DUH WUHPHQGRXVO VWURQJ VWDQGLQJ QHDUO IHHW WDOO DQG RYHU IHHW LGH 0XVFOHV EXOJH EHQHDWK WKHLU WKLFN VFDO KLGHV DQG WKHLU SR HUIXO DUPV DQG OHJV DOO FDUU JUHDW FOD V 7KH KDYH QR QHFNV WR VSHDN RI EXW WKH KHDG IHDWXUHV D SR HUIXO PD LWK UR V RI WULDQJXODU WHHWK DQG LQFK PDQGLEOHV FDSDEOH RI ELWLQJ WKURXJK DQ KLGH RU ERQH 0RVW SHFXOLDU RI DOO DUH WKH IRXU URXQG H HV VSDFHG HYHQO DFURVV HDFK XPEHU KXON V IRUHKHDG 8PEHU KXONV DUH EODFN VKDGLQJ WR D OLJKWHU VKDGH RI HO OR LVK JUD RQ WKH IURQW 7KHLU H HV DUH PHUH EODFNHQHG GRWV HDFK WKH VL H RI D VPDOO FRLQ 8PEHU KXONV KDYH WKHLU R Q ODQJXDJH &RPEDW )RU DOO RI WKHLU PRQVWURXV IHDWXUHV XPEHU KXONV DUH LQWHOOLJHQW RSSRQHQWV 7KH XVXDOO GLJ WR D SRLQW DGMDFHQW WR D PDLQ FRUULGRU WKHQ DLW SHHNLQJ WKURXJK D FUDFN WKH YH PDGH XQWLO OLNHO SUH DONV E 7KH XPEHU KXON WKHQ VSULQJV RXW XSRQ LWV VWDUWOHG YLFWLP :KHQ XVLQJ WKLV technique, opponents have a –5 modi er on their surprise rolls. Other tac WLFV LQYROYH SODQQHG FDYH LQV DQG GHDG HQG WXQQHOV KHUH DQ XPEHU KXON FDQ DLW IRU YLFWLPV WR FRPH WR KLP 7KHLU EXUUR LQJ UDWH YDULHV IURP IHHW SHU WXUQ LQ VROLG VWRQH WR IHHW SHU WXUQ LQ VRIW HDUWK ,Q PHOHH XPEHU KXONV FDQ GHOLYHU D YLFLRXV ELWH EXW XQGHUVWDQGDEO WKHLU PDLQ HDSRQ LV WKHLU JUHDW FOD V :RUVH ORRNLQJ LQWR DQ XPEHU KXON V H HV FDXVHV R I LR DV SHU WKH VSHOO XQOHVV D VDYLQJ WKUR YHUVXV VSHOO LV PDGH ,Q DGGLWLRQ WR WKLV VSHFLDO FRQIXVLRQ DWWDFN WKH RXWHU H HV RI DQ XPEHU KXON SURYLGH WKH FUHDWXUH LWK LQIUDYLVLRQ WR D GLVWDQFH RI IHHW The one saving grace when ghting an umber hulk is their speed. Their JDLW LV VOR DQG SRQGHURXV DQG WKHLU EDODQFH LV SRRU LQ LGH VSDFHV Umber hulks never ght to the death unless cornered (which is rare, VLQFH WKH FUHDWXUH FDQ GLJ WKURXJK VWRQH ,I KDUG SUHVVHG DQ XPEHU KXON RQ W KHVLWDWH WR FDXVH D FDYH LQ FKDQFH RI VXFFHVV SHU URXQG DQG WKHQ GLJ KLV D WR IUHHGRP

+DELWDW 6RFLHW 8PEHU KXONV G HOO LQ WKH GHSWKV RI WKH HDUWK 7KH UDLG GXQJHRQV IRU IRRG PXFK WKH D DQWHDWHUV UDLG DQW FRORQLHV HDWLQJ WKHLU ll and then moving on to let the “colony” recover. 8PEHU KXONV DUH XVXDOO VROLWDU KXQWHUV 0DOHV DQG IHPDOHV PDWH WKHQ JR WKHLU VHSDUDWH D V 2QH WR WKUHH RXQJ DUH ERUQ DERXW D HDU ODWHU LQ D VSHFLDO QXUVHU KLFK KDV EHHQ KROOR HG RXW E WKH IHPDOH 7 R HDUV ODWHU RQFH WKH KXONOLQJV DUH ELJ HQRXJK WKH IHPDOH EHJLQV WDNLQJ WKHP LWK KHU KHQ KXQWLQJ ,W LV GXULQJ WKLV SHULRG WKDW XQIRUWXQDWH YLFWLPV PD VWXPEOH DFURVV PRUH WKDQ RQH XPEHU KXON DW D WLPH 1R XPEHU KXON FXOWXUH LV NQR Q EXW LW LV UXPRUHG WKDW WKHUH PD EH HQWLUH FLWLHV RI WKHVH EHLQJV XQGHUJURXQG LWK WXQQHOV WKDW UDGLDWH RXW OLNH WKUHDGV LQ D VSLGHU V HE WR DUG WKH QHDUHU GXQJHRQV DQG PRXQWDLQ UDQJHV ,I WUXH WKLV RXOG H SODLQ PXFK IRU XPEHU KXONV VHHP WR GLVDS SHDU RU VSULQJ XS LQ D UHJLRQ DW LOO DQG DO D V WDNH JUHDW FDUH LQ KLGLQJ WKHLU WXQQHOV EHKLQG WKHP (FRORJ 8PEHU KXONV HDW RXQJ SXUSOH RUPV DQNKHJV DQG VLPLODU FUHDWXUHV 7KHLU IDYRULWH SUH KR HYHU LV KXPDQNLQG 9RG DQRL 7KHVH DTXDWLF SUHGDWRUV DUH FORVHO UHODWHG WR WKH XPEHU KXON 9RG D QRL OLYH LQ GHHS ERGLHV RI IUHVK DWHU 7KH DUH VLPLODU LQ DSSHDUDQFH WR XPEHU KXONV EXW KDYH RQO W R H HV DQG WKXV ODFN WKH DELOLW WR FRQIXVH RSSRQHQWV 7KHLU VNLQ LV JUHHQ DQG VOLP WR WKH WRXFK EXW EHQHDWK LW LV D WKLFN NQREE KLGH 7KHLU FOD V DUH HEEHG 9RG DQRL SUH XSRQ DOO manner of creatures but prefer human esh. They can rend the hulls of VPDOO YHVVHOV DQG IUHTXHQWO VLQN RU RYHUWXUQ VPDOO ERDWV 2QFH SHU GD D YRG DQRL FDQ DWWHPSW WR VXPPRQ HOHFWULF HHOV LWK D FKDQFH RI VXFFHVV 7KH H LVWHQFH RI D VDOW DWHU YDULHW RI YRG DQRL RI W LFH WKH VL H and greater ferocity is rumored but uncon rmed.

352

Unicorn &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH V OYDQ 5DUH )DPLO D +HUELYRURXV Average (8-10) ; Chaotic good

RRGODQGV

Charge 6HH EHOR 1LO / (OLWH

8QLFRUQV G HOO RQO LQ WHPSHUDWH RRGODQGV D D IURP KXPDQ KDEL tation. These erce but good creatures shun contact with all but sylvan FUHDWXUHV GU DGV SL LHV VSULWHV DQG WKH OLNH KR HYHU WKH LOO VKR WKHPVHOYHV WR GHIHQG WKHLU RRGODQG KRPH 3R HUIXO VWHHGV LWK JOHDPLQJ FRDWV RI SXUH KLWH KDLU XQLFRUQ H HV are usually deep sea blue or ery pink. Long, silky white strands of hair hang down from the mane and forelock. A single ivory-colored horn, WR IHHW LQ OHQJWK JUR V IURP WKH FHQWHU RI HDFK XQLFRUQ V IRUHKHDG 0DOHV DUH GLVWLQJXLVKHG E WKH KLWH EHDUG EHQHDWK WKH FKLQ IHPDOHV E WKHLU PRUH HOHJDQW DQG VOLPPHU PXVFXODWXUH 7KH KRRYHV RI D XQLFRUQ DUH FORYHQ DQG HOOR LYRU LQ FRORU 8QLFRUQV VSHDN WKHLU R Q ODQJXDJH DV HOO DV WKRVH RI RWKHU V OYDQ FUHDWXUHV DQG HOYHV &RPEDW 8QLFRUQV FDQ VHQVH DQ HQHP IURP DUGV D D /LNH LVH XQLFRUQV PRYH YHU VLOHQWO VR RSSRQHQWV DUH SHQDOL HG RQ WKHLU VXU SULVH UROOV 8QLFRUQV FDQ NLFN LWK WKHLU IURQW KRRYHV DQG WKUXVW LWK WKH KRUQ HDFK URXQG XH WR WKH KRUQ V PDJLFDO QDWXUH LW DO D V KDV D ERQXV WR KLW 8QLFRUQV FDQ FKDUJH LQWR EDWWOH XVLQJ WKH KRUQ OLNH D ODQFH 7R PDNH WKLV FKDUJH WKHUH PXVW EH DW OHDVW IHHW RI RSHQ VSDFH EHW HHQ WKH XQLFRUQ DQG KLV RSSRQHQW 2SSRQHQWV VWUXFN E D FKDUJLQJ XQLFRUQ VXIIHU SRLQWV RI GDPDJH IURP LPSDOLQJ 8QLFRUQV PD QRW DWWDFN LWK WKHLU IURQW KRRYHV LQ WKH URXQG WKH FKDUJH 2QFH SHU GD D XQLFRUQ FDQ XVH D teleport VSHOO RI OLPLWHG UDQJH 7KLV VSHOO LOO WUDQVSRUW WKH XQLFRUQ DQG LWV ULGHU WR DQ SODFH WKDW WKH XQLFRUQ GHVLUHV XS WR DUGV D D 8QLFRUQV RIWHQ XVH WKLV DELOLW DV D ODVW UH VRUW WR DYRLG GHDWK RU FDSWXUH ,Q DGGLWLRQ XQLFRUQV FDQ QHYHU EH RU E PDJLF 7KH DUH LPPXQH WR GHDWK VSHOOV DQG PDNH DOO VDYLQJ WKUR V DJDLQVW VSHOOV DV LI WKH HUH L DUGV RI WK OHYHO 8QLFRUQV DUH LPPXQH WR SRLVRQ +DELWDW 6RFLHW 8QLFRUQV PDWH IRU OLIH DQG PDNH WKHLU KRPH LQ DQ RSHQ GHOO RI WKH IRUHVW WKH KDYH FKRVHQ WR SURWHFW 7KHUH LQ WKH EROHV RI WKH WUHHV XQLFRUQV HWFK D JO SK UHFRJQL DEOH WR V OYDQ FUHDWXUHV LQGLFDWLQJ WKDW WKH IRUHVW LV XQGHU XQLFRUQ SURWHFWLRQ 5DQJHUV KDYH D FKDQFH SHU OHYHO RI GHWHUPLQLQJ FRUUHFWO KHWKHU D IRUHVW LV JXDUGHG E XQLFRUQV 2QFH D RRGODQG KDV D XQLFRUQ SURWHFWRU QR RWKHU XQLFRUQ LOO HQWHU WKDW IRUHVW XQOHVV WKH IRUHVW LV YHU ODUJH (DFK IDPLO RI XQLFRUQV VWDNHV RXW D WHUULWRU DSSUR LPDWHO VTXDUH PLOHV PLOHV E PLOHV

7UDYHOHUV PD SDVV WKURXJK D XQLFRUQ V IRUHVW IUHHO DQG HYHQ KXQW WKHUH EXW DQ RQH NLOOLQJ IRU VSRUW RU GDPDJLQJ WKH IRUHVW PDOLFLRXVO LOO EH DWWDFNHG LI WKH XQLFRUQ LV QHDUE FKDQFH 7KH IHURFLW RI WKLV DW WDFN LV GHWHUPLQHG E WKH HYLO RI WKH WUHVSDVVHU 7UXDQW RXWKV WKUR LQJ VWRQHV DW DQLPDOV IRU H DPSOH RXOG EH GULYHQ RII LWK MXVW D IH EUXLVHV DV D UHPLQGHU KLOH SLOODJLQJ RUFV RXOG EH KXQWHG GR Q DQG VODLQ /RQH XQLFRUQV RFFDVLRQDOO DOOR WKHPVHOYHV WR EH WDPHG DQG ULGGHQ by a human or elf maiden of pure heart and good alignment. A unicorn WKDW VXEPLWV RQFH DQG LV WUHDWHG NLQGO LOO DFW DV WKH PDLGHQ V VWHHG IRU OLIH HYHQ FDUU LQJ KHU EH RQG WKH UHDOP RI KLV IRUHVW LI VKH VR GHVLUHV 8QLFRUQV PDNH H FHSWLRQDOO OR DO PRXQWV DQG LOO SURWHFW WKHLU ULGHUV HYHQ XQWR GHDWK (FRORJ 8QLFRUQV DUH KHUELYRUHV OLYLQJ RQ WHQGHU OHDYHV DQG JUDVVHV 7KHLU RQO HQHPLHV DUH JULIIRQV DQG WKRVH FUHDWXUHV KR GHVWUR IRUHVWV LQ SDUWLFXODU UHG GUDJRQV DQG RUFV 7KH OLIH VSDQ RI XQLFRUQV KDV QHYHU EHHQ UHFRUGHG EXW LV NQR Q WR VXU SDVV HDUV 7KH DUH EHOLHYHG WR PDLQWDLQ WKHLU RXWK XQWLO GHDWK LV RQO HHNV D D 7KH VHFUHW WR WKLV ORQJHYLW LV WKH VWURQJ PDJLFDO QDWXUH RI WKH KRUQ 8QLFRUQ KRUQV DUH KLJKO VRXJKW DIWHU VLQFH SRVVHVVLRQ RI RQH is a sovereign remedy against all poisons. Alternately, a single horn can EH XVHG E DQ DOFKHPLVW WR PDQXIDFWXUH SRWLRQV RI healing. 8QLFRUQ KRUQV VHOO IRU JROG SLHFHV RU PRUH RQ WKH RSHQ PDUNHW

353

Urchin &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

%ODFN 6HD EHG FRDVW 8QFRPPRQ %HG Any 6FDYHQJHU 6HPL 10 × 1d10 gp 1HXWUDO

6

6HH EHOR 1LO 1LO 6 6WHDG

*UHHQ 6HD EHG FRDVW 5DUH *URXS Any 6FDYHQJHU 6HPL 40 × 1d10 gp 1HXWUDO

6

6HH EHOR 1LO 1LO 6 6WHDG

5HG 6HD EHG FRDVW 5DUH *URXS Any 6FDYHQJHU 6HPL 90 × 1d10 gp 1HXWUDO

6

6

6HH EHOR 1LO 1LO 6 6WHDG

8UFKLQV DUH D IDPLO RI PDULQH FUHDWXUHV WKDW OLNH R VWHUV DUH KXQWHG IRU WKH YDOXH RI WKH VWRQHV IRXQG LQ WKHLU ERGLHV 7KH UHVHPEOH IRRW GLDPHWHU EDOOV FRYHUHG LWK WKRXVDQGV RI LQFK ORQJ QHHGOH VKDUS VSLQHV 7KHUH DUH VHYHUDO VSHFLHV RI XUFKLQV KLFK FDQ EH GLVWLQJXLVKHG IURP HDFK RWKHU E WKHLU GLVWLQFWLYH FRORUV

6LOYHU 6HD EHG FRDVW 9HU UDUH 3DLU Any 6FDYHQJHU 6HPL 250 × 1d10 gp 1HXWUDO

6HH EHOR 1LO 1LO 6 6WHDG

HOORZ 6HD EHG FRDVW 9HU UDUH *URXS Any 6FDYHQJHU 6HPL 160 × 1d10 gp 1HXWUDO

/DQG Any temperate WR WURSLFDO ODQG 5DUH 3DLU D 6FDYHQJHU Animal (1) 6HH EHOR 1HXWUDO

6

6HH EHOR 1LO 1LO 6 6WHDG

6HH EHOR 1LO 1LO 6 6WHDG

DSSURDFKHG LWKLQ WHQ IHHW 7KHLU SDUDO WLF SRLVRQ ODVWV IRU VL WXUQV /DQG XUFKLQV KDYH QR RUJDQ JHP EXW RIWHQ FKDQFH IRUP SHDUOV LQVLGH their bodies. Old urchins contain 2d6 such pearls, each valued at 1d6 × JROG SLHFHV

&RPEDW Urchins can re their spines with the distance and accuracy of light crossbows. An urchin can re multiple spines per round as listed above under “No. of Attacks.” Urchins have no eyes with which to see WKHLU RSSRQHQWV LQVWHDG WKH SRVVHVV DQ LQQDWH FODLUYR DQFH DELOLW This ability gives all spines red by urchins a +2 bonus to the attack roll. DPDJH IURP DQ XUFKLQ VSLQH YDULHV IURP VSHFLHV WR VSHFLHV DQG PDQ VSLQHV FRQWDLQ SDUDO WLF RU HYHQ OHWKDO SRLVRQV 6LQFH XUFKLQV DUH FRY HUHG LWK WKRXVDQGV RI VSLQHV WKH KDYH D YLUWXDOO XQOLPLWHG VXSSO RI DPPXQLWLRQ +DELWDW 6RFLHW 8UFKLQV DUH SULPDULO VFDYHQJHUV VFRXULQJ WKH RFHDQ oors for remains of shell sh. Occasionally they hunt sh, but they never DWWDFN PDQ VL HG EHLQJV XQOHVV WKUHDWHQHG RU DSSURDFKHG LWKLQ IHHW 8UFKLQV OLYH LQ WKH VKDOOR V DQG XSRQ VKRDOV QHDU WKH FRDVW 7KH RF FDVLRQDOO FKDQFH UHPDLQ RQ ODQG GXULQJ OR WLGH WR VFDYHQJH IRU IRRG :KLOH RQ ODQG XUFKLQV PRYH YLD UROOLQJ 7KH DUH FDSDEOH RI VXUSULV LQJO KLJK VSHHGV KHQ PRYLQJ WKLV D (FRORJ ,QVLGH HDFK XUFKLQ LV D FU VWDOOLQH RUJDQ JHP WKDW VHHPV WR KDYH VRPH FRQQHFWLRQ WR WKHLU LQQDWH FODLUYR DQFH DELOLW :KLOH WKLV JHP KDV OLWWOH YDOXH DV D VWRQH LW LV KLJKO SUL HG E DOFKHPLVWV 7KH H DFW YDOXH RI WKH RUJDQ JHP GHSHQGV RQ TXDOLW DQG WKH W SH RI XUFKLQ LW DV WDNHQ from. To determine a stone’s value, consult the “Treasure” entry above. /DQG UFKLQ 7KHVH GLVWDQW FRXVLQV RI VHD XUFKLQV OLYH VWULFWO RQ ODQG /DQG XUFKLQV move on ve spindly legs. They are shy creatures and only attack if

354

Vampire &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( :HVWHUQ (DVWHUQ

Any land 5DUH 6ROLWDU 1LJKW 6SHFLDO ( FHSWLRQDO ) Chaotic evil

12, Fl 18 (C)

(QHUJ GUDLQ RU EHWWHU PDJLFDO 6HH EHOR 0 Champion (16)

HDSRQ WR KLW

2I DOO WKH FKDRWLF HYLO XQGHDG FUHDWXUHV WKDW VWDON WKH RUOG QRQH LV PRUH GUH DGIXO WKDQ WKH YDPSLUH 0RYLQJ VLOHQWO WKURXJK WKH QLJKW YDP SLUHV SUH XSRQ WKH OLYLQJ LWKRXW PHUF RU FRPSDVVLRQ 8QOHVV GHHS XQ derground, they must return to the cof ns in which they pass the daylight KRXUV DQG HYHQ LQ WKH IRUPHU FDVH WKH PXVW RFFDVLRQDOO UHWXUQ WR VXFK WR UHVW IRU WKHLU SR HU LV UHQH HG E FRQWDFW LWK VRLO IURP WKHLU JUDYHV 2QH DVSHFW WKDW PDNHV WKH YDPSLUH IDU PRUH IHDUIXO WKDQ PDQ RI LWV XQGHDG NLQGUHG LV LWV DSSHDUDQFH 8QOLNH RWKHU XQGHDG FUHDWXUHV WKH YDPSLUH FDQ HDVLO SDVV DPRQJ QRUPDO PHQ LWKRXW GUD LQJ DWWHQWLRQ WR LWVHOI IRU DOWKRXJK LWV IDFLDO IHDWXUHV DUH VKDUS DQG IHUDO WKH GR QRW VHHP LQKXPDQ ,Q PDQ FDVHV D YDPSLUH V WUXH QDWXUH LV UHYHDOHG RQO KHQ LW DWWDFNV 7KHUH DUH D V LQ KLFK D YDPSLUH PD EH GHWHFWHG E WKH FDUHIXO RE server, however. Vampires cast no re ection in a glass, cast no shadows, DQG PRYH LQ FRPSOHWH VLOHQFH &RPEDW :KHQ HQJDJLQJ LQ FRPEDW YDPSLUHV DUH VDYDJH DQG IHDUVRPH RSSRQHQWV 7KH DUH SK VLFDOO YHU SR HUIXO LWK D 6WUHQJWK VFRUH RI UHFHLYLQJ D ERQXV RI WR KLW DQG WR GDPDJH 7KH FUXVKLQJ blows of a vampire’s attack are so erce that they in ict 5-10 points of GDPDJH 7KH JD H RI D YDPSLUH LV RQH RI LWV PRVW SR HUIXO DQG GDQJHURXV HDS ons. Any person who allows the vampire to look into his eyes will be DIIHFWHG DV LI E D charm person VSHOO XH WR WKH SR HU RI WKLV HQFKDQW ment, a –2 is applied to the victim’s saving throw vs. spell. In this manner, YDPSLUHV DUH RIWHQ DEOH WR SDVV SRVWHG VHQWULHV DQG VXUSULVH WKHLU FKRVHQ YLFWLPV /LNH DOO XQGHDG FUHDWXUHV YDPSLUHV H LVW LQ ERWK WKH 3RVLWLYH 0DWHULDO DQG 1HJDWLYH 0DWHULDO SODQHV DW WKH VDPH WLPH 7KHLU SR HUIXO QHJDWLYH HVVHQFH DOOR V WKHP WR GUDLQ W R OLIH HQHUJ OHYHOV IURP DQ RQH WKH VWULNH ,I WKH YDPSLUH LV PDNLQJ XVH RI VRPH IRUP RI HDSRQ LQ WKH DWWDFN LW FDQQRW HPSOR WKLV SR HU :HDSRQV RI OHVV WKDQ HQFKDQWPHQW SDVV WKURXJK YDPSLUHV LWKRXW KDUPLQJ WKHP LQ DQ D (YHQ LI DWWDFNHG LWK DQG KDUPHG E PDJLFDO HDSRQV YDPSLUHV UHJHQHUDWH KLW SRLQWV SHU URXQG ,I UHGXFHG WR HUR KLW SRLQWV D YDPSLUH LV QRW GHVWUR HG EXW LV IRUFHG WR DVVXPH gaseous form. Once in this state, it will attempt to ee and return to its cof n where, after HLJKW KRXUV RI UHVW LW UHJDLQV LWV FRUSRUHDO IRUP ,I WKH GHIHDWHG YDPSLUH LV unable to reach its cof n within 12 turns, however, its essence breaks up DQG WKH FUHDWXUH LV WUXO GHVWUR HG

Sleep, charm, DQG R VSHOOV GR QRW DIIHFW YDPSLUHV 6LPLODUO WKH DUH XQKDUPHG E SRLVRQV DQG LPPXQH WR SDUDO VLV 6SHOOV WKDW DUH EDVHG RQ FROG RU HOHFWULFLW FDXVH RQO KDOI GDPDJH At will, vampires are able to disperse their bodies into clouds of el HPHQWDO YDSRU DQG DVVXPH gaseous form. ,Q WKLV VWDWH WKH DUH DOO EXW LP mune to attack and can escape from almost any con nement. In addition, YDPSLUHV FDQ shape change VR DV WR WDNH RQ WKH IRUP RI D ODUJH EDW KHQFH the ying movement rate given above). 9DPSLUHV FDQ VXPPRQ OHVVHU FUHDWXUHV IRU DLG ,Q D VXEWHUUDQHDQ HQYL URQPHQW WKH LOO W SLFDOO FDOO IRUWK D V DUP RI UDWV RU EDWV ,Q WKH FDVH RI WKH ODWWHU WKHVH GR QRW SK VLFDOO DWWDFN EXW VHUYH WR FRQIXVH DQG REVFXUH WKH YLVLRQ RI WKH YDPSLUH V IRHV ,Q WKH LOGHUQHVV D YDPSLUH LOO QRUPDOO FDOO XSRQ ROYHV IRU DVVLVWDQFH ,Q DOO FDVHV WKH VXPPRQHG DQLPDOV DUULYH LQ URXQGV At will, a vampire can use a spider climb DELOLW DQG VFDOH VKHHU VXUIDFHV Often, they will employ this power to gain access to rooms on upper oors LWKRXW DOHUWLQJ WKRVH RQ DWFK GR QVWDLUV 7KLV SR HU DOVR SHUPLWV WKH YDPSLUH WR VHHN UHIXJH LQ SODFHV KLFK DUH DOO EXW EH RQG WKH UHDFK RI PRUWDO PHQ HVSLWH WKH JUHDW SR HUV KLFK YDPSLUHV REYLRXVO SRVVHVV WKH DUH QRW LWKRXW HDNQHVVHV RI WKHLU R Q 7KH RGRU RI VWURQJ JDUOLF UHSHOV WKHP DQG WKH LOO QRW DSSURDFK LW )XUWKHU WKH LOO UHFRLO IURP WKH IDFH RI D PLUURU RU OD IXO JRRG KRO V PERO LI HLWKHU RI WKHVH LV SUHVHQWHG WR WKHP LWK FRXUDJH DQG FRQYLFWLRQ ,W LV LPSRUWDQW WR XQGHUVWDQG KR HYHU WKDW WKLV LOO QRW DFWXDOO KDUP WKH YDPSLUH LQ DQ D QRU GULYH LW RII *DUOLF LOO SUHYHQW WKH FUHDWXUH IURP DWWDFNLQJ RU HQWHULQJ WKH DUHD while mirrors and holy symbols force the vampire to nd some means of UHPRYLQJ WKH RIIHQGLQJ REMHFW EHIRUH LW FDQ EH E SDVVHG ,Q PRVW FDVHV WKH YDPSLUH LOO VHHN WR RYHUFRPH WKHVH KD DUGV LWK WKH DLG RI LWV PLQLRQV )RU H DPSOH D SHUVRQ PLJKW EH FDOOHG XSRQ WR DWWDFN VRPHRQH who is holding the vampire at bay with a holy symbol. Another important SRLQW WR NHHS LQ PLQG LV WKDW D OD IXO JRRG KRO V PERO LOO DIIHFW WKH YDPSLUH UHJDUGOHVV RI WKH YDPSLUH V RULJLQDO UHOLJLRXV EDFNJURXQG 9DP SLUHV KLFK DUH VSODVKHG LWK D YLDO RI KRO DWHU RU VWUXFN LWK OD IXO JRRG KRO V PEROV DUH EXUQHG E WKHP VXIIHULQJ SRLQWV RI GDPDJH

355

Vampire -XVW DV YDPSLUHV FDQ EH NHSW DW ED VR WRR FDQ WKH EH VODLQ E WKRVH who have the knowledge to do so. Any vampire which is exposed to direct VXQOLJKW LV LQVWDQWO UHQGHUHG SR HUOHVV DQG DIWHU RQH URXQG XWWHUO DQ QLKLODWHG ,I WKH YDPSLUH FDQ EH LPPHUVHG LQ UXQQLQJ DWHU LW ORVHV RQH WKLUG RI LWV KLW SRLQWV HDFK URXQG XQWLO GHVWUR HG RQ WKH WKLUG URXQG /DVW D YDPSLUH FDQ EH NLOOHG E KDYLQJ D RRGHQ VWDNH GULYHQ WKURXJK LWV KHDUW ,Q WKLV FDVH KR HYHU WKH FUHDWXUH FDQ EH UHVWRUHG VLPSO E UHPRYLQJ WKH VWDNH LI IXUWKHU PHDVXUHV DUH QRW WDNHQ WR HQVXUH WKH IDWH RI WKH YDPSLUH ,Q RUGHU IRU LW WR EH FRPSOHWHO GHVWUR HG WKH YDPSLUH V KHDG PXVW EH FXW RII DQG LWV PRXWK VWXIIHG LWK KRO DIHUV RU WKHLU HTXLYDOHQW ,Q DGGLWLRQ WR LWV DYHUVLRQ WR LWHPV OLNH JDUOLF DQG KRO V PEROV WKH YDPSLUH DFWV XQGHU PDQ RWKHU OLPLWDWLRQV 2QH RI WKH PRVW SR HUIXO RI these is the creature’s inability to enter a home without being rst invited WR GR VR E D UHVLGHQW RI WKH G HOOLQJ 7KLV GRHV QRW DSSO WR SXEOLF EXLOG LQJV DQG SODFHV RI EXVLQHVV KLFK E WKHLU YHU QDWXUH H WHQG DQ LQYLWD tion” to all. Once a vampire has been invited to enter a residence, it may come and go freely afterward. A common manner for obtaining permis VLRQ WR HQWHU D KRPH LV WKH XVH RI WKH YDPSLUH V JD H WR D VHUYDQW RU RWKHU LQKDELWDQW Any human or humanoid creature slain by the life energy drain of a YDPSLUH LV GRRPHG WR EHFRPH D YDPSLUH KLPVHOI 7KXV WKRVH KR RXOG hunt these lords of the undead must be very careful lest they nd them VHOYHV FRQGHPQHG WR D IDWH IDU RUVH WKDQ GHDWK 7KH WUDQVIRUPDWLRQ WDNHV SODFH RQH GD DIWHU WKH EXULDO RI WKH FUHDWXUH 7KRVH KR DUH QRW DFWXDOO EXULHG KR HYHU GR QRW EHFRPH XQGHDG DQG LW LV WKXV WUDGLWLRQDO WKDW WKH ERGLHV RI D YDPSLUH V YLFWLPV EH EXUQHG RU VLPLODUO GHVWUR HG 2QFH WKH EHFRPH XQGHDG WKH QH YDPSLUH LV XQGHU WKH FRPSOHWH FRQWURO RI LWV NLOOHU ,I WKDW YDPSLUH LV GHVWUR HG WKH FRQWUROOHG XQGHDG DUH IUHHG IURP LWV SR HU DQG EHFRPH VHOI LOOHG FUHDWXUHV ,Q PRVW FDVHV YDPSLUHV GR QRW ORVH WKH DELOLWLHV DQG NQR OHGJH KLFK WKH KDG LQ OLIH KHQ WKH EHFRPH XQGHDG 7KXV LW LV SRVVLEOH IRU D YDPSLUH WR KDYH WKH SR HUV RI IRU H DPSOH D L DUG WKLHI RU HYHQ SULHVW ,Q DOO FDVHV RI FRXUVH WKH QH YDPSLUH EHFRPHV FKDRWLF HYLO

Almost without exception, the vampire is feared and hated by those KR G HOO LQ WKH UHJLRQV LQ KLFK LW FKRRVHV WR PDNH LWV KRPH 7KH YDPSLUH V XQQDWXUDO SUHVHQFH LV DOO SHUYDVLYH DQG LOO FDXVH GRJV DQG VLPLODU DQLPDOV WR UDLVH D FU RI DODUP DW WKH SUHVHQFH RI WKH FUHDWXUH 9DPSLUHV VXVWDLQ WKHPVHOYHV E GUDLQLQJ WKH OLIH IRUFH IURP OLYLQJ creatures. Unless they have a speci c need to create additional minions, KR HYHU WKH DUH FDUHIXO WR DYRLG NLOOLQJ WKRVH WKH DWWDFN ,Q FDVHV KHUH WKH GHDWK RI D YLFWLP LV GHVLUHG WKH YDPSLUH LOO WDNH FDUH WR VHH WKDW WKH ERG LV GHVWUR HG DQG WKXV LOO QRW ULVH DV DQ XQGHDG (DVWHUQ 9DPSLUHV 7KLV EUHHG RI YDPSLUH LV LI DQ WKLQJ HYHQ PRUH IULJKWIXO WKDQ LWV HVWHUQ cousin. Although they share many of the western vampire’s strengths and HDNQHVVHV WKH KDYH WKH DELOLW WR IDGH IURP VLJKW DW LOO 2QFH WKH KDYH EHFRPH invisible, WKH UHFHLYH DOO RI WKH QRUPDO ERQXVHV KLFK VXFK D VWDWH QRUPDOO EHVWR V LQFOXGLQJ EHLQJ DWWDFNHG DW 7KHVH PRQVWHUV DUH XQDEOH WR WKHLU YLFWLPV KR HYHU DQG FDQQRW DVVXPH R IR DW LOO DV HVWHUQ YDPSLUHV FDQ

+DELWDW 6RFLHW 9DPSLUHV OLYH LQ DUHDV RI GHDWK DQG GHVRODWLRQ KHUH WKH LOO QRW EH UHPLQGHG RI WKH OLYHV WKH KDYH OHIW EHKLQG 5XLQHG FDVWOHV RU FKDSHOV DQG ODUJH FHPHWHULHV DUH SRSXODU ODLUV IRU WKHP DV DUH VLWHV RI JUHDW WUDJHGLHV RU EDWWOHV 9DPSLUHV RIWHQ IHHO D VWURQJ DWWDFKPHQW WR speci c areas with some morbid signi cance, like the grave of a suicide or WKH VLWH RI D PXUGHU :KHQ GHFLGLQJ RQ D FRXUVH RI DFWLRQ RU SODQQLQJ D FDPSDLJQ YDPSLUHV PRYH YHU VOR O DQG PHWLFXORXVO ,W LV QRW XQFRPPRQ IRU D YDPSLUH WR XQGHUWDNH VRPH VFKHPH KLFK PD WDNH GHFDGHV RU HYHQ FHQWXULHV WR UHDFK LWV FRQFOXVLRQ %HFDXVH RI WKH FXUVH RI LPPRUWDOLW WKDW KDV IDOOHQ XSRQ WKHP WKH IHHO WKDW WLPH LV DO D V RQ WKHLU VLGH DQG LOO RIWHQ GHIHDW IRHV KR PLJKW RWKHU LVH RYHUFRPH WKHP WKH YDPSLUH FDQ VLPSO JR LQWR KLGLQJ IRU D IH GHFDGHV XQWLO WKH SDVVLQJ RI WKH HDUV EULQJV GR Q LWV HQHPLHV 9DPSLUHV DUH QRUPDOO VROLWDU FUHDWXUHV :KHQ WKH DUH IRXQG LQ WKH FRPSDQ RI RWKHUV RI WKHLU NLQG WKH JURXS LOO FHUWDLQO FRQVLVW RI D VLQJOH YDPSLUH ORUG DQG D VPDOO JURXS RI YDPSLUHV KLFK LW KDV FUHDWHG WR GR LWV ELGGLQJ ,Q WKLV D WKH YDPSLUH FDQ H HUW LWV SR HU RYHU D JUHDWHU UDQJH LWKRXW UXQQLQJ WKH ULVN RI H SRVLQJ LWVHOI WR DWWDFN E RXOG EH KHURHV ,Q JHQHUDO YDPSLUHV IHHO RQO FRQWHPSW IRU WKH RUOG DQG LWV LQKDELW DQWV HQLHG WKH SOHDVXUHV RI D WUXH OLIH WKH KDYH EHFRPH GDUN DQG W LVW HG FUHDWXUHV EHQW RQ UHYHQJH DQG WHUURU :KHQ D YDPSLUH FUHDWHV DQRWKHU RI LWV NLQG LW FRQVLGHUV WKH QH FUHDWXUH D PHUH WRRO 7KH PLQLRQ LOO EH VHQW RQ PLVVLRQV KLFK WKH YDPSLUH IHHOV PD EH WRR GDQJHURXV RU XQ LPSRUWDQW IRU LWV SHUVRQDO DWWHQWLRQ ,I WKH QHHG DULVHV WKHVH SD QV LOO gladly be sacri ced to protect or further the ends of their master. (FRORJ 7KH YDPSLUH KDV QR SODFH LQ WKH RUOG RI OLYLQJ FUHDWXUHV ,W LV D WKLQJ RI GDUNQHVV WKDW H LVWV RQO WR EULQJ DERXW HYLO DQG FKDRV

356

Wemic &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH SODLQV 9HU 5DUH 3ULGHV D Carnivore Average (8-10) % 1HXWUDO 0DOHV

IHPDOHV

RU

DQG HDSRQ 1LO –2 initiative modi er 1LO / 6WHDG 1RUPDO Chief/Chieftain: 420 :LWFK RFWRU .LQJ

:HPLFV DUH OHRQLQH FRXQWHUSDUWV WR FHQWDXUV A wemic’s body consists of a leonine body with a humanoid torso ex WHQGLQJ IURP KDW RXOG EH D OLRQ V QHFN 7KH W SLFDO HPLF PHDVXUHV WHQ IHHW IURP KHDG WR UXPS :KHQ VWDQGLQJ HUHFW LQ FHQWDXULDQ SRVWXUH WKH HPLF VWDQGV WR IHHW WDOO 0RVW RI WKH ERG LV FRYHUHG LQ GXVN JROGHQ IXU 7KH WDLO LV WLSSHG E a brush of long, black hair. Adult males also have a mane of long black KDLU WKH PDQH FRYHUV WKH WRS DQG EDFN RI WKH KHDG DQG H WHQGV WR WKH QHFN DQG VKRXOGHUV 0DOH FXEV GHYHORS WKLV PDQH LQ WKHLU WKLUG HDU 7KH XQGHUEHOO LV FRYHUHG LQ VKRUW KLWH IXU 7KH QRVH PD EH EODFN RU UXVVHW 7KH H HV DUH JROG LWK YHUWLFDOO VOLW SXSLOV 7KH GLJLWV RQ DOO OLPEV HQG LQ FOD V 7KH FOD V RQ WKH IRUHOHJV DUH UHWUDFWDEOH :HPLFV VSHDN WKHLU R Q OHRQLQH ODQJXDJH DQG D KLJKO DFFHQWHG GLDOHFW RI WKH FRPPRQ WRQJXH &RPEDW Wemics use forepaws and weapons to attack. A claw delivers a vicious swipe that in icts 1d4 points of damage. Normally the wemic uses KLV IRUHOHJV WR FOD DQG HPSOR V KLV KDQGV WR LHOG D HDSRQ :HPLF PDOHV FDUU MDYHOLQV DQG HLWKHU D VWRQH FOXE RU VKRUW V RUG They often carry a tough leather shield (AC 5) for protection. Females are AC 7 and do not use weapons; however, they gain a +2 bonus to attack rolls if their cubs are attacked. Cubs under 2 years do not attack. :HPLFV SRVVHVV NHHQ VHQVHV 7KH DUH PDVWHUV RI DPEXVKHV DQG KXQW LQJ VWUDWHJ ,I WKH FDQQRW VXUSULVH DQ LQWHQGHG YLFWLP HPLFV PRYH to out ank prey. :HPLFV SRVVHVV SR HUIXO OHJ PXVFOHV 7KH FDQ OHDS IHHW XS DUG RU IHHW IRU DUG +DELWDW 6RFLHW :HPLF VRFLHW LV D EOHQG RI OHRQLQH DQG DERULJLQDO KX man cultures. They live in groups called prides. A typical pride consists of G DGXOW PDOHV G DGXOW IHPDOHV DQG G FXEV

8S WR G SULGHV RIWHQ EDQG WRJHWKHU LQWR D WULEH WKDW LV OHG E D FKLHI The chief has an Armor Class of 5, 6 + 4 Hit Dice, and its claws in ict 1d6 SRLQWV RI GDPDJH ,W JDLQV D ERQXV WR LWV DWWDFN UROOV LWK DQ HDSRQ 6RPHWLPHV G WULEHV MRLQ WRJHWKHU LQWR D FODQ RU QDWLRQ 6XFK D JUDQG gathering is led by a king and 2d4 chieftains. The king has an Armor Class of 3, 9 Hit Dice, and claws that in ict 1d8 points of damage. It has a +2 ERQXV WR LWV DWWDFN UROOV LWK DQ HDSRQ 6RPH HPLFV DUH DEOH WR XVH PDJLF 7KHUH LV D FKDQFH WKDW DQ WULEH LQFOXGHV D LWFK GRFWRU 6XFK HPLFV PD DWWDLQ D PD LPXP OHYHO RI WK OHYHO SULHVW DQG WK OHYHO L DUG 0DWLQJ RFFXUV DW DQ WLPH RI HDU 7KH IHPDOH EHDUV D OLWWHU RI RQH WR three cubs in ten months. The cubs are born with a camou age pattern of EODFN VSRWV WKHVH IDGH LWKLQ W R PRQWKV :HPLF FXEV DUH SOD IXO DQG curious; they possess few instincts and thus must learn everything. Cubs DUH ERUQ LWK + DQG JDLQ + HDFK HDU 7KH UHDFK PDWXULW DW DJH Wemics have human-level intelligence. They possess a Stone Age cul ture, using re and possessing modest manufacturing skills with which WKH FDQ FUHDWH VWRQH HDSRQU SRWWHU DQG RUQDPHQWV 7KH FDQ EH WDXJKW PRUH FRPSOH VNLOOV 7KH DUH H FHOOHQW WUDFNHUV DQG JXLGHV 7KH PD KLUH RXW WKHLU VHUYLFHV LQ H FKDQJH IRU WUHDVXUH DQG WRROV VXFK DV HDSRQV DQG PDJLFDO LWHPV 7KH PD DOVR FKDUJH WUDYHOHUV D WROO IRU VDIH SDVVDJH WKURXJK WKHLU QDWLRQ V WHUULWRU (FRORJ :HPLF FXEV DUH RU DOOLHV

357

RUWK

JS 7KH FDQ EH WUDLQHG DV VHUYDQWV

Whale &RPPRQ 2FHDQV Common 3RG Any 3ODQNWRQ /R 1LO 1HXWUDO

*LDQW 2FHDQV 9HU UDUH 3DLU Any 2PQLYRUH Average (8-10) 6HH EHOR 1HXWUDO

/HYLDWKDQ 2FHDQV 9HU UDUH 6ROLWDU Any 2PQLYRUH ( FHSWLRQDO 6HH EHOR 1HXWUDO

.LOOHU 2FHDQV Common 3RG Any Carnivore Average (8-12) 1LO 1HXWUDO

1DUZKDO 2FHDQV 5DUH 3RG Any )LVK Animal (1) 1LO 1HXWUDO

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ &

6

6

6

6

6

12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

6HH EHOR 7DLO 1LO 1LO * Champion (15)

6HH EHOR 6HH EHOR 1LO 1LO * Champion (15)

6HH EHOR 6HH EHOR 1LO 1LO * Champion (15)

SHU + RYHU

SHU +

SHU +

&/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17

WR +

WR

WR

+ +

RYHU

:KDOHV DUH WKH ODUJHVW VHD PDPPDOV 7KH DUH KLJKO LQWHOOLJHQW FUHDWXUHV WKDW RFFXS D QXPEHU RI HFRORJLFDO QLFKHV 7KH FRPPRQ KDOHV LQFOXGH SODQNWRQ HDWHUV OLNH EOXH RU KXPSEDFN KDOHV DQG FDUQLYRUHV OLNH VSHUP KDOHV Common whales range in size from a 10-foot-long calf to 110-foot-long EOXH KDOHV 7KH VNLQ LV QRUPDOO EOXH JUD :KDOHV VKDUH D FRPPRQ ODQ guage that is dif cult for land creatures to learn since it uses tones below KXPDQ KHDULQJ &RPEDW All common whales can attack with their tails. These can deliver a crushing blow that in icts damage equal to half the whale’s Hit Dice. Plankton-feeding whales can attack with either of their ukes ( ns). Whales of 12-17 HD cause 1d8 points of damage, those of 18-24 HD in ict G SRLQWV DQG WKRVH RI + FDXVH G SRLQWV Carnivorous whales can bite. Whales of 12-17 HD in ict 5d4 points of damage, those of 18-24 HD cause 1d4 × 10 points, and those of 24-36 HD in ict 3d4 × 5 points. :KDOHV DUH YXOQHUDEOH WR VXUIDFH VKLSV RQO KHQ WKH KDOHV DUH RQ WKH VXUIDFH +DELWDW 6RFLHW :KDOHV OLYH LQ WULEDO JDWKHULQJV FDOOHG SRGV 7KH PDLQ WDLQ VWURQJ SHUVRQDO DQG IDPLO WLHV 7KHLU FXOWXUH LV EDVHG RQ FRPSOH VRQJV WKDW FDQ EH KHDUG IRU PLOHV XQGHU DWHU :KDOHV DUH FXULRXV DERXW KXPDQRLGV EXW LI DWWDFNHG WKH FDQ EHFRPH GHDGO IRHV :KDOHV UDUHO LQLWLDWH FRPEDW :KDOHV DUH FXULRXV DERXW RWKHU LQWHOOLJHQW EHLQJV 7KH HOFRPH FRPPXQLFDWLRQ LWK RWKHU EHLQJV 7KH GR QRW OLH EXW WKH PD QRW UHYHDO HYHU WKLQJ WKH NQR Most whales feed on a variety of plankton, shrimp, and small sh that they suck up as they swim along. Sperm whales feed on larger sh, octopi, DQG HVSHFLDOO JLDQW VTXLGV :KDOH FR V QRUPDOO JLYH ELUWK WR D VLQJOH FDOI 7 LQV RFFXU LQ RI births. The calf remains with the cow for the next ve to ten years, depend ing on the species. After ve years, the cow may give birth again. The FDOYHV DUH SURWHFWHG DQG WDXJKW E DOO PHPEHUV RI WKH SRG

358

RYHU

WR

+ +

WR WR +

6HH EHOR 1LO 1LO +* (OLWH + + +

1LO 1LO 1LO +* 6WHDG + + +

+

(FRORJ Although they are neutral in alignment toward humanoids, their DOLJQPHQW WR DUG VHD OLIH LV JHQHUDOO OD IXO JRRG :LWK WKHLU JUHDW VL H SR HU DQG GLYHUVLW WKH DUH WKH PDVWHUV RI WKH VHD 7KH SUHVHUYH RUGHU through their con icts with evilly inclined sea monsters. 8QIRUWXQDWHO WKHLU UHODWLRQV LWK VHDIDUHUV DUH OHVV FHUWDLQ %HFDXVH RI WKH YDOXH SODFHG RQ SDUWV RI WKH KDOH V ERG WKH FUHDWXUHV DUH KXQWHG WR H FHVV E JUHHG KDOHUV HVSLWH WKH KRVWLOLW RI WKH KXPDQRLGV KDOHV UHPDLQ FXULRXV DQG EDVLFDOO IULHQGO WR DUG QRQ KDOLQJ VHDIDUHUV

Whale 7KH FDUFDVV RI D FRPPRQ KDOH LV RUWK JS SHU +LW LH ERWK IRU LWV PHDW DQG EOXEEHU :KDOHV SRVVHVV D VWLQNLQJ HOOR PDVV FDOOHG DPEHU JULV WKDW LV YDOXDEOH IRU PDNLQJ SHUIXPHV WKH YRPLW WKLV XS KHQ LOO 7KH ambergris is worth 1d20 × 1,000 gp. *LDQW :KDOH *LDQW KDOHV DUH LPPHQVH YHUVLRQV RI VSHUP KDOHV WR ORQJ ,Q WKH FHWDFHDQ FXOWXUH WKH VHUYH IXQFWLRQV VLPLODU WR NQLJKWV RU EDURQV E SURWHFWLQJ FRPPRQ KDOHV DJDLQVW HYLO VHD PRQVWHUV DQG KDOHUV *LDQW KDOHV DUH DWWHQGHG E G FRPPRQ KDOHV Giant whales attack by biting or crushing. Whales of 18-25 HD in ict 1d4 × 10 points of damage, those of 26-35 HD cause 2d4 × 10 points, and those of 36-54 HD in ict 3d4 × 10 points. The tail can deliver a crush ing blow that in icts damage equal to half the whale’s Hit Dice. Giant KDOHV FDQ UDP WKH VLGHV RI VXUIDFH VKLSV GHOLYHULQJ D FUXVKLQJ EOR WKDW LI VXFFHVVIXO VLQNV WKH VKLS 7KH FDQ DOVR OHDS KDOI D RXW RI WKH DWHU DQG IDOO RQWR D WDUJHW YHVVHO FKDQFH RI VXFFHVV ,I VXFFHVVIXO WKH VKLS LV LPPHGLDWHO GULYHQ XQGHU WKH VXUIDFH ,I D JLDQW KDOH LV IDF LQJ DQ RSSRQHQW XQGHU IHHW ORQJ LW FDQ V DOOR WKH WDUJHW LQWDFW RQ DQ DWWDFN UROO WKDW LV RU PRUH JUHDWHU WKDQ LW QHHGV WR KLW 7KHLU VWRPDFKV FRQWDLQ ODUJH DLU FKDPEHUV LQ KLFK D YLFWLP PLJKW VXUYLYH XQWLO KH HVFDSHV RU LV GLJHVWHG 7KH VWRPDFK DFLG LV GLOXWHG E VHD DWHU FKDUDFWHUV RU REMHFWV WUDSSHG LQ WKH VWRPDFK JDLQ D ERQXV to saving throws vs. this acid. A swallowed character suffers 2 points of GDPDJH SHU URXQG LI WKH VDYLQJ WKUR LV VXFFHVVIXO HDFK URXQG IURP WKH DFLG 7KH VWRPDFK PLJKW FRQWDLQ XQGLJHVWHG SRVVHVVLRQV RI SUHYLRXV PHDOV (DFK W SH RI WUHDVXUH KDV D FKDQFH SHU +LW LH RI WKH KDOH RI EHLQJ SUHVHQW LQ WKH JLDQW KDOH V JXOOHW 7KHUH PD EH FRLQV RI HDFK W SH G JHPV RU G PDJLFDO LWHPV 7KH FDUFDVV RI D JLDQW KDOH LV RUWK JS SHU +LW LH 7KH DPEHUJULV is worth 2d20 × 1,000 gp. /HYLDWKDQ 7KH OHYLDWKDQ LV DQ DOPRVW XQLPDJLQDEO LPPHQVH KDOH WR IHHW ORQJ ,W LV WKH ORUG RI DOO KDOHV DQG WKH LQWHUPHGLDU EHW HHQ FH WDFHDQV DQG WKH JRGV 8QGHU QRUPDO FRQGLWLRQV RQO RQH OHYLDWKDQ G HOOV LQ HDFK RFHDQ 7KH OHYLDWKDQ LV QRW DO D V DFWLYH ,W PD KLEHU nate for years on the ocean oor. During these long sleeps, the levia WKDQ LV DWWHQGHG DQG SURWHFWHG E LWV HQWRXUDJH RI RWKHU KDOHV 7KH OHYLDWKDQ D DNHQV LI VXPPRQHG E WKH QHHGV RI RWKHU KDOHV RU LQ DQV HU WR D GLYLQH UHTXHVW /HYLDWKDQV DUH D HVRPH IRHV LWK D YDULHW RI DWWDFNV 7KHLU ELWH GDPDJH LV GHWHUPLQHG E WKHLU +LW LFH /HYLD thans of 24-35 HD in ict 3d4 × 5 points of damage, those of 36-47 HD cause 3d4 × 10 points, and those of 48-72 HD in ict 3d4 × l5 points. 7KH WDLO FDQ GHOLYHU D FUXVKLQJ EOR WKDW FDXVHV GDPDJH HTXDO WR KDOI WKH KDOH V +LW LFH 2Q DQ DWWDFN UROO WKDW LV RU PRUH JUHDWHU WKDQ LW QHHGV WR KLW D OHYLDWKDQ LV FDSDEOH RI V DOOR LQJ D WDUJHW XS WR IHHW ORQJ :KHQ DWWDFNLQJ D PDVV RI VXUIDFH YHVVHOV WKH OHYLDWKDQ FUHDWHV D SR HUIXO DYH E V LPPLQJ GHHS UXVKLQJ WR WKH VXUIDFH DQG OHDSLQJ KDOI D RXW RI WKH DWHU 7KH UHVXOWLQJ DYH FDXVHV HYHU VKLS LWKLQ IHHW WR UROO D VDYLQJ WKUR YV FUXVKLQJ EOR DQG HYHU VKLS LWKLQ WR IHHW WR UROO D VDYLQJ WKUR YV QRUPDO EOR 6KLSV WKDW IDLO D VDYLQJ WKUR LPPHGLDWHO VLQN 2QFH HDFK FHQWXU OHYLDWKDQV JDWKHU LQ DUFWLF DWHUV WR FRQIHU DQG WR PDWH 7KLV JDWKHULQJ ODVWV VL PRQWKV (DFK OHYLDWKDQ LV DWWHQGHG E G JLDQW KDOHV DQG G KDOHV RI RWKHU VSHFLHV 7KH VWRPDFK RI D OHYLDWKDQ FRQWDLQV DLU SRFNHWV WKDW DUH FDSDEOH RI VXV WDLQLQJ D YLFWLP XQWLO KH HVFDSHV RU LV GLJHVWHG 7KH VWRPDFK PD DOVR FRQWDLQ XQGLJHVWHG SRVVHVVLRQV RI SUHYLRXV PHDOV RU HYHQ VHD YHVVHOV (DFK W SH RI WUHDVXUH KDV D FKDQFH SHU +LW LH RI WKH KDOH RI EHLQJ SUHVHQW LQ WKH JLDQW KDOH V JXOOHW 7KHUH PD EH FRLQV RI HDFK W SH G JHPV RU G PDJLFDO LWHPV 7KH FDUFDVV RI D OHYLDWKDQ LV RUWK JS SHU +LW LH 7KH DPEHUJULV is worth 4d20 × 1,000 gp. However, the killing of a leviathan will result LQ HYHU KDOH LWKLQ WKDW RFHDQ FRQYHUJLQJ RQ WKH NLOOHU WR DYHQJH WKHLU ORUG V GHDWK

.LOOHU :KDOH 2UFD 7KH NLOOHU KDOH LV RQH RI WKH ODUJHVW SUHGDWRU VHD PDPPDOV ,W LV D GHDGO NLOOHU DEOH WR KROG LWV R Q DJDLQVW DOO EXW WKH PRVW SR HUIXO VHD PRQVWHUV A killer whale is likely to attack humanoids; it is capable of swallowing a PDQ KROH VKRXOG WKH QHHG DULVH .LOOHU KDOHV PHDVXUH WR IHHW ORQJ 7KHLU EODFN ERGLHV DUH PDUNHG E D EULOOLDQW KLWH EHOO DQG PDUNLQJV WKDW YDU IURP LQGLYLGXDO WR LQGLYLGXDO .LOOHU KDOHV DUH QRW LQKHUHQWO KRVWLOH DQG GR QRW DWWDFN XQOHVV KXQJU RU SURYRNHG 7KHUH LV D FKDQFH WKDW HQFRXQWHUHG NLOOHU KDOHV DUH KXQJU ,I WKH DUH FRPPXQLFDWHG LWK UDWKHU WKDQ DWWDFNHG NLOOHU KDOHV PD SUHIHU WR WDON UDWKHU WKDQ IHHG The killer whale’s diet consists of both sh and warm-blooded animals. ,W LV D FUDIW KXQWHU WKDW FDQ UHFRJQL H WKH VKDGR V DQG VRXQGV PDGH E animals atop ice oes. It will break through the ice to visually con rm the presence of prey. Smaller ice oes are rammed and shattered to force the SUH LQWR WKH DWHU :KHQ WKH NLOOHU KDOH VPDVKHV LQWR WKH LFH HYHU EH LQJ RQ WKH LFH PXVW UROO D VDYLQJ WKUR YV SDUDO DWLRQ )DLOXUH PHDQV WKH EHLQJ KDV VOLSSHG LQWR WKH DWHU DQG FDQ EH DWWDFNHG WKH IROOR LQJ URXQG :KHQ D NLOOHU KDOH PDNHV D VXFFHVVIXO KLW LWV SUH LV KHOG LQ LWV MD V KHUH LW FDQ DXWRPDWLFDOO ELWH HDFK URXQG 9LFWLPV ULVN GUR QLQJ LQ W R WR IRXU URXQGV DQG WKH ORVV RI SRLQW RI 6WUHQJWK DQG H WHULW SHU URXQG GXH WR WKH QXPELQJ HIIHFW RI WKH LF DWHU :KHQ HLWKHU 6WUHQJWK RU H WHULW UHDFKHV WKH YLFWLP GLHV 7KH NLOOHU KDOH V PDLQ HDSRQ LV LWV WHUULEOH ELWH .LOOHU KDOHV RI HD in ict 4d6 points of damage, while those of 11-12 HD cause 6d4 points. :KHQ KXQWLQJ ODUJHU FUHDWXUHV WKH SRG DFWV WRJHWKHU WR EULQJ GR Q SUH RI XS WR IHHW LQ OHQJWK 0RVW SRGV FRQVLVW RQO RI DGXOWV EXW RI HQFRXQWHUHG SRGV DOVR have 1d8 calves (2-5 HD, swim 15, bite for 2d4). Adults defend their calves WR WKH GHDWK 7KH DOVR DVVLVW HDFK RWKHU Although killer whales prey on other whales, they also act as their pro WHFWRUV E EDWWOLQJ RWKHU VHD PRQVWHUV WKDW PLJKW GHFLPDWH WKH HQWLUH FH WDFHDQ IDPLO .LOOHU KDOHV PD HQWHU LQWR DOOLDQFHV LWK DTXDWLF HOYHV 7KH FDUFDVV RI D NLOOHU KDOH LV RUWK JS SHU +LW LH 7KH DPEHUJULV is worth 1d10 × 500 gp. 1DUZKDO 7KH QDU KDO LV FRPPRQ WR FROG VXEDUFWLF DWHUV ,W LV FDOOHG WKH XQLFRUQ of the sea” because of the 6- to 12-foot-long spiral horn that the narwhal uses to dig into the sea oor for shell sh. If a narwhal is provoked, the KRUQ FDQ DOVR EH XVHG OLNH D ODQFH WR DWWDFN :KHQ D QDU KDO DWWDFNV LWK its horn, its Hit Dice determine the damage caused. A narwhal of 4 + 4 HD in icts 2d12 points of damage, one of 5 + 5 HD causes 6d4 points, and one of 6 + 6 HD in icts 7d4 points. Only a male can develop this horn. A female attacks by ramming head rst into its target, in icting 2d4 points RI GDPDJH 1DU KDOV DUH EDVLFDOO SHDFHIXO FUHDWXUHV 7KH PD VHUYH DV FRPSDQ LRQV RU JXDUGV IRU GROSKLQV 7KH PD DOVR EH WUDLQHG DQG XVHG E DTXDWLF HOYHV 7KH FDUFDVV RI D QDU KDO LV RUWK JS SHU +LW LH 7KH LYRU LV RUWK 1d4 × 10 gp. The ambergris is worth 1d10 × 200 gp.

359

Wight &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17

Any land 8QFRPPRQ 6ROLWDU 1LJKW 6HH EHOR Average (8-10) % /D IXO HYLO

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6

G

0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

(QHUJ GUDLQ +LW RQO E VLOYHU RU PDJLFDO HDSRQ 6HH EHOR 0 (OLWH

RU EHWWHU

In ages long past, the word “wight” meant simply “man.” As the centuries KDYH SDVVHG WKRXJK LW KDV FRPH WR EH DVVRFLDWHG RQO LWK WKRVH XQGHDG WKDW W SLFDOO LQKDELW EDUUR PRXQGV DQG FDWDFRPEV )URP D GLVWDQFH LJKWV FDQ HDVLO EH PLVWDNHQ IRU DQ QXPEHU RI KXPDQRLG UDFHV 8SRQ FORVHU H DPLQDWLRQ KR HYHU WKHLU WUXH QDWXUH becomes apparent. As undead creatures, wights are nightmarish re ec tions of their former selves, with cruel, burning eyes set in mummi ed esh over a twisted skeleton with hands that end in sharp claws. &RPEDW Wights are erce and deadly foes in combat. When attacked, WKH DUH XQKDUPHG E DQ HDSRQV WKDW DUH QRW IRUJHG IURP VLOYHU RU HQFKDQWHG LQ VRPH PDQQHU The wight attacks with its jagged claws and powerful blows, in ict LQJ SRLQWV RI GDPDJH LWK HDFK VXFFHVVIXO VWULNH ,Q DGGLWLRQ WR WKLV SK VLFDO KDUP WKH LJKW LV DEOH WR IHHG RQ WKH OLIH HVVHQFH RI LWV IRHV (DFK EOR WKDW WKH LJKW ODQGV GUDLQV RQH OHYHO IURP WKH YLFWLP UHGXFLQJ +LW LFH FODVV ERQXVHV VSHOO DELOLWLHV DQG VR IRUWK 7KXV D WK OHYHO L DUG VWUXFN E D LJKW ORVHV KLW SRLQWV DQG EHFRPHV DQ WK OHYHO L DUG he has the spells and hit points of an 8th-level wizard and he ghts as an WK OHYHO L DUG 3HUVRQV KR DUH VODLQ E WKH HQHUJ GUDLQLQJ SR HUV RI D LJKW DUH GRRPHG WR ULVH DJDLQ DV LJKWV XQGHU WKH GLUHFW FRQWURO RI WKHLU VOD HU ,Q WKHLU QH IRUP WKH KDYH WKH SR HUV DQG DELOLWLHV RI D QRUPDO LJKW EXW KDOI WKHLU H SHULHQFH OHYHOV FODVV DELOLWLHV DQG +LW LFH ,I WKH LJKW KR “created” them is slain, they will instantly be freed of its control and gain D SRUWLRQ RI LWV SR HU DFTXLULQJ WKH QRUPDO +LW LFH RI WKHLU NLQG 2QFH D FKDUDFWHU EHFRPHV D LJKW UHFRYHU LV QHDUO LPSRVVLEOH UHTXLU LQJ D VSHFLDO TXHVW :LJKWV DUH XQDIIHFWHG E sleep, charm, hold RU FROG EDVHG VSHOOV ,Q DGGL WLRQ WKH DUH QRW KDUPHG E SRLVRQV RU SDUDO DWLRQ DWWDFNV :LJKWV FDQ EH HQJDJHG DQG GHIHDWHG E LQGLYLGXDOV KR DUH HOO SUH SDUHG IRU EDWWOH LWK WKHP 3K VLFDO FRQWDFW LWK KRO DWHU LV GHDGO WR LJKWV DQG HDFK YLDO VSODVKHG RQ RQH EXUQV LW IRU SRLQWV RI GDPDJH ,Q DGGLWLRQ D L VSHOO EHFRPHV D SR HUIXO HDSRQ LI XVHG DJDLQVW WKH LJKW 6XFK PDJLF LV LQVWDQWO IDWDO WR WKH FUHDWXUH XWWHUO DQQLKLODWLQJ LW

+DELWDW 6RFLHW /LNH WKH RWKHU XQGHDG WKDW LQIHVW WKH RUOG LJKWV OLYH LQ EDUUR PRXQGV FDWDFRPEV DQG RWKHU VHSXOFKUDO SODFHV 7KH GHVSLVH light and places which are vibrant with living things. As a rule, the wight LV KDWHIXO DQG HYLO VHHNLQJ WR VDWLVI LWV KDWUHG RI OLIH E NLOOLQJ DOO WKRVH LW HQFRXQWHUV Although wights are often found in small groups, they are actually soli WDU FUHDWXUHV :LWKRXW H FHSWLRQ HQFRXQWHUV LWK PXOWLSOH LJKWV LOO EH D VLQJOH OHDGHU DQG D QXPEHU RI OHVVHU FUHDWXUHV KLFK LW KDV FUHDWHG WR VHUYH LW ,Q WKHVH FDVHV WKH OHDGHU RI WKH JURXS LOO EH PRUH WKDQ LOOLQJ to sacri ce some or all of its minions to assure its own survival or victory. (FRORJ /LNH DOO XQGHDG LJKWV H LVW RQ ERWK WKH 3ULPH 0DWHULDO DQG 1HJDWLYH 0DWHULDO SODQHV VLPXOWDQHRXVO ,W LV WKLV SR HUIXO OLQN WR WKH QHJDWLYH RUOG WKDW JLYHV WKHP WKHLU IHDUVRPH OHYHO GUDLQLQJ DELOLW )XUWKHU LW LV WKLV GUDLQLQJ KLFK SURYLGHV WKHP LWK VXVWHQDQFH As they are not living creatures and have no rightful place in our RUOG PDQ DQLPDOV FDQ VHQVH WKH LJKW V SUHVHQFH RJV LOO JUR O RU KR O LWK DODUP KRUVHV LOO UHIXVH WR HQWHU DQ DUHD KLFK LJKWV LQKDELW DQG ELUGV DQG LQVHFWV LOO JUR VLOHQW KHQ WKH FUHDWXUH SDVVHV QHDU WKHP ,Q DGGLWLRQ WKHLU SUHVHQFH LOO JUDGXDOO FDXVH WKH SODQW OLIH DURXQG WKHLU ODLUV WR LWKHU DQG GLH PDUNLQJ WKH UHJLRQ DV XQFOHDQ

:LJKWV FDQQRW WROHUDWH EULJKW OLJKW LQFOXGLQJ VXQOLJKW DQG DYRLG LW DW DOO FRVWV ,W LV LPSRUWDQW WR QRWH KR HYHU WKDW LJKWV DUH QRW KDUPHG E H SRVXUH WR VXQOLJKW DV YDPSLUHV DUH

360

Will o’wisp &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any swamp 8QFRPPRQ 6ROLWDU 1LJKW 6HH EHOR ( FHSWLRQDO Z Chaotic evil RU Fl 18 (A)

6HH EHOR 6HH EHOR 6HH EHOR 6 )DQDWLF

7KH LOO R LVS LV D PDOHYROHQW HQWLW WKDW PDNHV LWV KRPH LQ V DPSV ERJV DQG PRRUV ,W VXEVLVWV E OXULQJ XQVXVSHFWLQJ FUHDWXUHV WR WKHLU GHDWKV DPLG WKH QDWXUDO KD DUGV RI VXFK SODFHV DQG IHHGLQJ RQ WKH HQHU JLHV KLFK WKHLU GHDWK VWUXJJOHV UHOHDVH :KHQ HQFRXQWHUHG LQ WKH LOG LOO R LVSV QRUPDOO DSSHDU DV IDLQWO JOR LQJ EDOOV RI OLJKW 7KH FDQ DOWHU WKHLU R Q FRORU VKDSH DQG VL H WR VRPH H WHQW DQG FDQ EH HDVLO PLVWDNHQ IRU ODQWHUQV L VSHOOV DQG VLPL lar sources of arti cial illumination. ,I WKH GR QRW DWWDFN LOO R LVSV DUH DEOH WR XWWHUO EODQN RXW WKHLU JOR V UHQGHULQJ WKHP LQYLVLEOH WR DOO WKRVH KR FDQQRW VSRW LQYLVLEOH RE MHFWV IRU PHOHH URXQGV 7KH LOO R LVS ODQJXDJH LV D PRVW XQXVXDO RQH EHLQJ SXUHO RSWLFDO LQ nature. All communication between will o’wisps is by means of changes LQ FRORU RU EULJKWQHVV PDQ RI KLFK DUH IDU WRR VXEWOH IRU WKH DYHUDJH REVHUYHU WR QRWLFH %HFDXVH WKLV IRUP RI H FKDQJH LV DOPRVW LPSRVVLEOH WR mimic, it is very dif cult for travelers to communicate with these crea WXUHV ( FHSWLRQDO H DPSOHV RI WKLV UDFH KDYH PDVWHUHG D YHU VLPSOH VRXQG EDVHG ODQJXDJH 7KH SURGXFH VRXQGV E YLEUDWLQJ YHU UDSLGO and thus have a shallow and ghostly-sounding voice when they “speak.” &RPEDW As a rule, will o’wisps seek to avoid physical combat with other FUHDWXUHV SUHIHUULQJ WR OHDG WKHP WR WKHLU GHDWKV LQ WKH V DPSV DURXQG WKHP LQVWHDG :KHQ SUHVVHG KR HYHU WKH DUH GDQJHURXV DGYHUVDULHV KR PXVW EH DWWDFNHG LWK WKH JUHDWHVW FDUH ,Q FRPEDW WKH JOR EOXH YLROHW RU SDOH JUHHQ Will o’wisps are very versatile yers. They can hover in place without HIIRUW RIWHQ ORRNLQJ OLNH ODQWHUQV RU VLPLODU EHDFRQV WR OXUH RWKHUV WR DUG WKHP :KHQ WKH GHFLGH WR PRYH WKH FDQ GR VR LWK UDSLG EXUVWV RI VSHHG RU VOR GULIWLQJ PRYHPHQWV A will o’wisp’s main weapon in combat is its ability to manifest a pow HUIXO HOHFWULF FKDUJH ,Q PHOHH LW V RRSV DW LWV IRH DQG DWWHPSWV WR EUXVK against the victim, discharging the stored energy. A successful strike by RQH RI WKHVH FUHDWXUHV LOO FDXVH SRLQWV RI GDPDJH 7KRVH DWWDFNLQJ D LOO R LVS LWK DQ IRUP RI SK VLFDO HDSRQ DUH able to in ict damage normally. Persons making use of magical attacks, however, will nd their powers almost ineffective against them. As a rule, WKH RQO VSHOOV KLFK KDYH DQ HIIHFW RQ WKH LOO R LVS DUH protection from L L L L DQG maze. A will o’wisp which is reduced to 5 or fewer hit points will attempt to escape. If it is unable to ee, the creature will

361

VXUUHQGHU WR LWV DWWDFNHUV DQG DWWHPSW WR EX LWV VDIHW E RIIHULQJ XS DQ WUHDVXUH KLFK LW PD KDYH ,W LV LPSRUWDQW WR QRWH KR HYHU WKDW WKH FKD RWLF DOLJQPHQW RI WKH LOO R LVS FDQ PDNH DQ DJUHHPHQW LWK WKH FUHD WXUH XQFHUWDLQ +DELWDW 6RFLHW )RU WKH PRVW SDUW LOO R LVSV LOO EH IRXQG RQ WKHLU R Q 2Q UDUH RFFDVLRQV RI WKH WLPH JURXSV RI XS WR WKUHH PD EH IRXQG QHDU D SDUWLFXODUO IHUWLOH KXQWLQJ JURXQG ,Q WKH ODWWHU FDVH WKH LOO RUN WRJHWKHU WR WULFN YLFWLPV LQWR WKH WUDSV KLFK WKH KDYH DUUDQJHG (FRORJ Although dif cult to say with certainty, evidence indicates that WKH LOO R LVS IHHGV RQ WKH IXU RI HOHFWULFDO DFWLYLW JLYHQ RII E WKH EUDLQV RI SDQLF VWULFNHQ LQGLYLGXDOV DV WKH UHDOL H WKDW GHDWK LV LQHVFDSDEOH ,Q RUGHU WR SURORQJ WKH VXIIHULQJ RI WKHLU YLFWLPV DQG LQFUHDVH WKH DPRXQW RI “food” which they give off, will o’wisps will typically lure their victims LQWR DUHDV OLNH TXLFNVDQG SLWV KLFK SURPLVH D VOR DQG IULJKWHQLQJ GHDWK ,W VHHPV FHUWDLQ WKDW WKH XQXVXDO HQYLURQPHQW IRXQG LQ ERJV DQG V DPSV LV LPSRUWDQW WR WKH FUHDWXUH V H LVWHQFH LQ VRPH D EXW WKH H DFW QDWXUH RI WKLV OLQN LV XQFHUWDLQ ,W VHHPV SUREDEOH WKDW WKH RPLQRXV DQG KDXQWLQJ QDWXUH RI WKHVH SODFHV LQFUHDVHV WKH IHDU DQG GUHDG KLFK WKHLU YLFWLPV IHHO DQG WKXV WKH HQHUJ KLFK WKH JLYH RII SULRU WR GHDWK

Wolf &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

:ROI 1RQ WURSLFDO 8QFRPPRQ )DPLO Any Carnivore /R 1LO 1HXWUDO

:RUJ Any forest 5DUH 3DFN Any Carnivore /R 1LO 1HXWUDO (YLO

LUH Any forest 5DUH 3DFN Any Carnivore 6HPL 1LO 1HXWUDO

:LQWHU Arctic 9HU UDUH 3DFN Any Carnivore Average (8-10) , 1HXWUDO HYLO

1LO YHUVXV 1LO 6 Average (10)

1LO 1LO 1LO 0 6WHDG

1LO 1LO 1LO / Average (10)

)URVW 1LO 1LO / (OLWH

7KH ROI LV D YHU DFWLYH FXQQLQJ FDUQLYRUH FDSDEOH RI VXUYLYLQJ LQ QHDUO HYHU FOLPDWH 6KURXGHG LQ P VWHU DQG VXVSLFLRQ WKH DUH YLH HG DV YL FLRXV NLOOHUV WKDW VODXJKWHU PHQ DQG DQLPDOV DOLNH IRU WKH ODFN RI EHWWHU WKLQJV WR GR 7KH WUXWK LV WKDW QHYHU LQ UHFRUGHG KLVWRU KDV D QRQ UDELG RU QRQ ROI DWWDFNHG DQ FUHDWXUH KDYLQJ DQ HTXDO RU KLJKHU LQWHO OHFW WKDQ LWVHOI 7KH FKDQFH RI HQFRXQWHULQJ D UDELG ROI WKDW RXOG DWWDFN DQ WKLQJ LV LI D ORQH ROI LV HQFRXQWHUHG 1RUWKHUQ ROYHV H KLELW FRORUV IURP SXUH KLWH WR JUH WR EODFN Southern wolves are reddish and brown in color. Although fur coloration YDULHV LWK FOLPDWH DOO ROYHV KDYH YDULRXV IHDWXUHV LQ FRPPRQ 7KH DUH FKDUDFWHUL HG E SR HUIXO MD V LGH VWURQJ WHHWK EXVK WDLOV WDOO VWURQJ HDUV DQG URXQG SXSLOV 7KHLU H HV D JROG RU DPEHU FRORU VHHP WR KDYH DQ DOPRVW empathic DELOLW &RPEDW :ROYHV KXQW LQ SDFNV GXULQJ LQWHU DQG ODWH IDOO KHQ RQO ODUJH KHUELYRUHV DUH DYDLODEOH :ROYHV SUHIHU VPDOO SUH RYHU WKH ODUJHU YDULHW EHFDXVH RI WKH DPRXQW RI HQHUJ UHTXLUHG WR UXQ WKHP GR Q (YHQ WKHQ WKH FDWFK RQO WKH HDN DQG VLFNO DQLPDOV :ROYHV XVXDOO KXQW RQO RQH ODUJH TXDUU SHU HHN SHU SDFN JRLQJ LWKRXW IRRG IRU GD V DW D WLPH XULQJ VXPPHU PRQWKV D VLQJOH ROI FDQ FRQVXPH RYHU PLFH LQ D VLQJOH GD ,I D ROI RU ROI SDFN LV DWWDFNHG E KXPDQV WKH UXQ D D ORRNLQJ EDFN PRPHQWDULO WR PDNH VXUH WKH DUH QRW EHLQJ IROOR HG ,I EDFNHG LQWR DQ LQHVFDSDEOH ORFDWLRQ WKH LOO DWWDFN E WHDULQJ DW FORWKLQJ RU OHJV DQG DUPV XQWLO WKH KDYH DQ RSHQLQJ WR HVFDSH

:RUJV :RUJV DUH DQ RIIVKRRW RI GLUH ROI VWRFN WKDW KDYH DWWDLQHG D GHJUHH RI LQWHOOLJHQFH DQG D WHQGHQF WR DUG HYLO :RUJV KDYH D SULPLWLYH ODQJXDJH DQG RIWHQ VHUYH DV PRXQWV RI JREOLQV :LQWHU :ROYHV 7KH PRVW GDQJHURXV PHPEHU RI WKH VSHFLHV WKH LQWHU ROI LV NQR Q IRU LWV JUHDW VL H DQG IRXO GLVSRVLWLRQ /LYLQJ RQO LQ FKLOO UHJLRQV WKH FDQ XQ OHDVK D VWUHDP RI IURVW IURP WKHLU OXQJV RQFH HYHU URXQGV FDXVLQJ G points of damage to everything within 10 feet. A save vs. breath weapon is allowed for half damage. Cold-based attacks do not harm the winter wolf, but re-based attacks cause an additional point of damage, per die RI GDPDJH :LQWHU ROYHV DUH PRUH LQWHOOLJHQW WKDQ WKHLU FRXVLQV DQG LQ DGGLWLRQ WR EHLQJ DEOH WR FRPPXQLFDWH LWK RUJV KDYH D IDLUO VRSKLVWL FDWHG ODQJXDJH RI WKHLU R Q 7KH LQWHU ROI LV EHDXWLIXO LWK JOLVWHQLQJ KLWH RU VLOYHU IXU DQG H HV RI SDOH EOXH RU VLOYHU ,I LQ JRRG FRQGLWLRQ D SHOW LV RUWK JROG SLHFHV

+DELWDW 6RFLHW :ROYHV OLNH KXPDQV DQG GHPLKXPDQV DUH VRFLDO DQL PDOV 7KH OLYH KXQW DQG SOD LQ IDPLOLHV 7KHUH LV D YHU VWULFW VRFLDO VWUXFWXUH LQ WKHVH IDPLO JURXSV WKDW LV FRQWLQXDOO IROOR HG (DFK SDFN LV OHG E DQ alpha male; KLV PDWH LV WKH alpha female. 2QO WKH DOSKD PDOH DQG DOSKD IHPDOH EUHHG EXW WKH VHFRQG UDQNLQJ IHPDOH RIWHQ KHOSV LQ KHOS LQJ DQG QXUVLQJ GXWLHV :ROYHV SUHIHU DUHDV QRW LQKDELWHG E RWKHU ODUJH SUHGDWRUV 7KHLU GR PDLQ KDV PDQ WHUUDLQ IHDWXUHV LQ KLFK WKH FDQ SOD /DUJH URFNV IDOOHQ WUHHV DQG EURRNV SOD DQ LPSRUWDQW SDUW LQ WKHLU UHFUHDWLRQDO DFWLYLWLHV :ROYHV LOO OHDYH DQ DUHD RQFH KXPDQV PRYH LQ (FRORJ :ROYHV DUH YDOXDEOH KXQWHUV LQ WKH LOG )HDU RI WKH ROI KDV UH VXOWHG LQ WKHLU H WLQFWLRQ LQ PDQ DUHDV 7KLV JHQRFLGH UHVXOWV LQ D PDUNHG LQFUHDVH LQ URGHQWV DQG GHHU SRSXODWLRQ WKDW KDV QHDUO GHPROLVKHG WKH VXUURXQGLQJ HFRV VWHPV LUH :ROYHV 7KH GLUH ROI LV DQ DQFHVWRU RI WKH PRGHUQ VSHFLHV 7KRXJK ODUJHU LQ VL H WKH DUH RWKHU LVH VLPLODU WR WKHLU GHVFHQGDQWV

362

Wolfwere &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any forest 5DUH 6ROLWDU Any Carnivore +LJK WR H FHSWLRQDO % ½6 7 Chaotic evil

RU

DQG HDSRQ 6LQJLQJ EULQJV RQ OHWKDUJ ,URQ RU RU EHWWHU HDSRQ WR KLW 0 (OLWH

7KH ROI HUH LV DQ HYLO DQG KDWHIXO FUHDWXUH WKDW GHOLJKWV LQ WKH EUXWDO VOD LQJ RI KXPDQV DQG GHPLKXPDQV DOLNH ,Q PDQ FDVHV WKH ROI HUH LV DEOH WR DWWDFN LWV YLFWLPV LWK XWWHU VXUSULVH EHFDXVH RI LWV DELOLW WR DVVXPH WKH VKDSH RI D KXPDQ RI H FHSWLRQDO FKDULVPD 7KH ROI HUH LV DEOH WR DVVXPH D LGH YDULHW RI VKDSHV DW LOO 7UDQV IRUPDWLRQ IURP RQH IRUP WR DQRWKHU WDNHV RQO D VLQJOH URXQG ,WV WUXH VKDSH DQG WKDW LQ KLFK LW SUHIHUV WR VSHQG WKH YDVW PDMRULW RI LWV WLPH LV WKDW RI D ODUJH ROI :KHQ LQ WKLV VWDWH LW LV DOPRVW LQGLVWLQJXLVKDEOH IURP D GLUH ROI :KHQ D ROI HUH LV DWWHPSWLQJ WR OXUH KXPDQV RU GHPLKXPDQV LQWR an ambush, it will assume the shape of a member of their race. Almost LWKRXW H FHSWLRQ WKH QH SHUVRQD LOO QRW EH RI WKH VDPH VH DV WKH SR WHQWLDO YLFWLP 7KXV D ROI HUH KLFK LV VWDONLQJ D PDOH HOI LOO WUDQVIRUP LWVHOI LQWR D IHPDOH HOI ,Q DOO FDVHV WKH QH O GLVJXLVHG ROI HUH LOO KDYH H FHSWLRQDO SK VLFDO EHDXW &RPEDW 7KH ROI HUH LV D VO DQG GDQJHURXV DGYHUVDU ,Q DGGLWLRQ WR its great fury and ghting prowess, its high intelligence must not be over ORRNHG RU XQGHUHVWLPDWHG When a wolfwere rst spots unsuspecting humans or demihumans in LWV WHUULWRU LW LOO FKDQJH LQWR LWV IXOO KXPDQRLG IRUP DQG DVVXPH WKH JXLVH RI D SLOJULP PLQVWUHO RU VLPLODU DQGHUHU 7KH ROI HUH LOO QRU PDOO FDUU VRPH IRUP RI VWULQJHG LQVWUXPHQW KLFK LW VHHPV WR DEVHQW PLQGHGO SOD DW KLOH LW WUDYHOV 7KH WUXH QDWXUH RI LWV VRQJ KR HYHU LV terrible and often fatal. Anyone who hears the wolfwere’s song and then IDLOV D VDYLQJ WKUR YV VSHOO LOO EH RYHUFRPH LWK lethargy. 7KH HIIHFWV RI WKLV HQFKDQWPHQW DUH WKH VDPH DV WKRVH RI WKH R VSHOO 2QFH WKLV HIIHFW EHJLQV LW FDQQRW EH FRXQWHUHG DQG ODVWV IRU URXQGV :KHQ D ROI HUH LV UHDG WR DWWDFN WKH FUHDWXUH DJDLQ FKDQJHV LWV VKDSH 1R LQ D IRUP KLFK LV KDOI ROI DQG KDOI KXPDQ RU GHPLKX PDQ LW VWULNHV 7KH ROI HUH LOO DOPRVW DO D V FKDQJH LQWR WKLV IRUP KHQ LW HQJDJHV LQ FRPEDW EHFDXVH LW KDV WKH DELOLW WR ELWH OLNH D ROI DQG DOVR LHOG D HDSRQ RI VRPH W SH ,Q DQ IRUP EXW LWV IXOO KXPDQRLG RQH WKH FUHDWXUH FDQ GHOLYHU D VDY DJH ELWH LWK LWV SR HUIXO MD V ,W LV WKLV PRGH RI DWWDFN KLFK WKH PRQVWHU SUHIHUV WR HPSOR DERYH DOO RWKHUV :KHQ LQ LWV KXPDQRLG RU KDOI KXPDQRLG VWDWH LW LV DOVR DEOH WR FDUU and employ weapons. Although the exact type of weapon used will de pend upon the speci c tastes of the creature encountered, wolfweres tend WR DUG D HV V RUGV DQG VLPLODU FXWWLQJ HGJHV

,I WKH FUHDWXUH LV IRUFHG WR HQJDJH LQ EDWWOH KLOH LQ LWV KXPDQRLG IRUP LW LOO EH IRUFHG WR UHO KROO RQ LWV HDSRQV IRU GHIHQVH ,Q VXFK FDVHV LW QRUPDOO VHHNV WR HVFDSH DQG WUDQVIRUP LQWR LWV KDOI KXPDQRLG VWDWH EH IRUH UHWXUQLQJ WR EDWWOH 7KH PDJLFDO QDWXUH RI WKH ROI HUH PDNHV LW LPPXQH WR GDPDJH LQ icted by any weapon which is not made from cold wrought iron or en chanted to +1 or better. All other weapons are simply turned aside by the FUHDWXUH V KLGH ,W LV SRVVLEOH WR SURWHFW RQHVHOI IURP DWWDFNV E ROI HUHV KR HYHU IRU WKH DUH GLVJXVWHG E ROIVEDQH DQG LOO DYRLG LW KHQHYHU SRVVLEOH +DELWDW 6RFLHW 7KH ROI HUH LV JHQHUDOO IDLUO VROLWDU LQ QDWXUH :KHQ HQFRXQWHUHG LQ WKH LOG LW LV UDUH WKDW PRUH WKDQ WKUHH RI WKHVH FUHDWXUHV LOO EH IRXQG ,Q DOPRVW DOO FDVHV HQFRXQWHUV LWK PRUH WKDQ RQH ROI HUH LOO EH LWK D PDWHG SDLU RU D JURXS KLFK KDV GHFLGHG WR RUN WRJHWKHU WR LQFUHDVH WKH VXFFHVV RI WKHLU KXQWLQJ (FRORJ 7KHUH LV D FKDQFH WKDW DQ HQFRXQWHUHG ROI HUH LOO EH UXQQLQJ LWK D SDFN RI LOG ROYHV ,Q VXFK FDVHV WKH DQLPDOV LOO EH RUJV RI WKH WLPH ,I WKH DUH QRW RUJV WKH LOO EH FRPPRQ ROYHV In all cases, the in uence of the wolfwere will make the creatures far more YLFLRXV DQG HYLO WKDQ WKH PLJKW QRUPDOO EH HVSLWH WKHLU IRQGQHVV IRU ROYHV DQG RUJV ROI HUHV ORDWKH WKH FRPSDQ RI HUH ROYHV 7KH HQPLW EHW HHQ WKHVH W R PRQVWHUV LV VR JUHDW WKDW WKH LOO RIWHQ DWWDFN HDFK RWKHU RQ VLJKW

363

Worm &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

3XUSOH :RUP 6XEWHUUDQHDQ 5DUH 6ROLWDU Any Carnivore 1RQ B, Q (×5), X in lair 1HXWUDO

%U

6HH EHOR 1LO 1LO * ORQJ 6WHDG

*LDQW %ORRGZRUP 6XEWHUUDQHDQ SRROV 5DUH 6ROLWDU Any %ORRG 1RQ 4 1HXWUDO

%RRNZRUP Any land (books) 5DUH 6ROLWDU Any %RRNV 1RQ 1LO 1HXWUDO

%U

%U

%ORRG GUDLQ 1LO 1LO + ORQJ )DQDWLF

5RW *UXE Any land (refuse) 8QFRPPRQ 6 DUP Any 6FDYHQJHU 1RQ 1LO 1HXWUDO

1LO

%U O KS 1LO

1LO Camou age 1LO T (1” long) 8QUHOLDEOH

6HH EHOR 1LO 1LO T (½”-2” long) 8QVWHDG

LGHO LQ VL H DOO WKH RUPV LQ WKLV OLVWLQJ KDYH VRPH 7KRXJK WKH YDU FRPPRQ FKDUDFWHULVWLFV 7KH DUH DOO EXUUR HUV LWK ORQJ F OLQGULFDO VKDSHV

These worms are especially vulnerable to re, taking double normal GDPDJH IURP VXFK DWWDFNV RU IXOO GDPDJH KHQ WKH PDNH D VXFFHVVIXO saving throw despite a –2 SHQDOW WR WKH UROO

3XUSOH :RUP A constant threat to subterranean explorers, the purple worm burrows WKURXJK WKH HDUWK LQ VHDUFK RI SUH 7KH RUP LV VHQVLWLYH WR PLQXWH YLEUD tions in the earth, and can sense prey at a range of 60 feet. Adult purple RUPV DV ODUJH DV IHHW LQ GLDPHWHU DQG IHHW ORQJ KDYH EHHQ UHOLDEO UHSRUWHG 7KH RUP DWWDFNV E ELWLQJ DQ DWWDFN UROO WKDW H FHHGV WKH UHTXLUHG VFRUH WR KLW E RU PRUH LQGLFDWHV WKH YLFWLP KDV EHHQ V DOOR HG KROH This worm can devour creatures up to 8 feet tall and 6 feet wide. A swal OR HG FUHDWXUH GLHV LQ VL URXQGV LV GLJHVWHG LQ W R KRXUV DQG FDQQRW EH raised from the dead. Anyone trapped inside a purple worm may attempt to cut their way out. The interior is AC 9, but digestive juices weaken WKH YLFWLP FDXVLQJ D FXPXODWLYH SHQDOW WR WKH GDPDJH WKH YLFWLP FDQ cause. This worm has a stinger on its tail. Anyone hit by the stinger suffers G SRLQWV RI GDPDJH DQG PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ RU EH VODLQ LQVWDQWO 7KH SXUSOH RUP LV VROLWDU DQG VHHNV D FRPSDQLRQ RQO WR PDWH 7KH PRPHQW D QH RUP KDWFKHV LW EXUUR V LQWR WKH JURXQG QHYHU WR EH seen by its siblings again. As the worm tunnels, it consumes vast amounts of material that are excreted when it returns to its lair. Among the dis FKDUJHG VXEVWDQFHV DUH SUHFLRXV PHWDOV DQG JHPV 7KH PRWWOHG ZRUP LV DQ DTXDWLF YDULHW RI WKH SXUSOH RUP ,W LQKDELWV VKDOOR ERWWRP PXFN EXW LW RIWHQ VXUIDFHV WR VHDUFK IRU SUH 2WKHU LVH LW LV WKH VDPH DV D SXUSOH RUP 7KH WKXQGHUKHUGHU LV D GHVHUW YDULHW RI WKH SXUSOH RUP WKH WUDYHO LQ KHUGV RI VHYHUDO IHHW XQGHU WKH VDQGV 7KH IHHG RQ VPDOO FUHDWXUHV LQ WKH VDQG WKHLU ERGLHV HMHFWLQJ VDQG 7KH DUH IHHW LQ GLDPHWHU DQG IHHW ORQJ DQG KDYH +LW LFH 7KHLU PRXWKV DUH XQDEOH WR FDXVH GDP DJH EXW WKHLU SDVVDJH EHQHDWK DQ DUHD FDXVHV DQ HDUWKTXDNH OLNH HIIHFW

%RRNZRUP 7KLV RUP FDQ FKDQJH LWV QRUPDO JUD FRORU WR PDWFK LWV VXUURXQGLQJV opponents suffer a –6 WR VXUSULVH UROOV %RRN RUPV LQKDELW OLEUDULHV HDW LQJ WKURXJK WKH SDJHV DQG ELQGLQJV IRXQG WKHUH 7KH FDQQRW HDW OLYLQJ PDWWHU EXW WKH LOO EXUUR WKURXJK GHDG RRG OHDWKHU DQG RWKHU QRU PDO ERRN PDWHULDOV DW D UDWH RI LQFKHV SHU URXQG 7KH DUH YHU IDVW DQG VHHN WR DYRLG FDSWXUH DQG FRPEDW KHQ GLVFRYHUHG

*LDQW %ORRGZRUP 7KHVH RUPV DUH PRWWOHG JUHHQ LQ FRORU LWK D GDUN VOLP EUR Q XQGHU belly. A giant bloodworm attacks when hungry or when stepped on, by WU LQJ WR IDVWHQ LWV PRXWK WR LWV YLFWLP ,I LW KLWV LW FDXVHV G GDPDJH DQG FRQWLQXHV WR FDXVH G GDPDJH SHU URXQG IURP EORRG GUDLQ XQWLO NLOOHG RU UHPRYHG UHPRYDO UHTXLUHV D VXFFHVVIXO RSHQ GRRUV UROO

364

5RW *UXE 7KHVH PDJJRW OLNH FUHDWXUHV OLYH LQ UHIXVH ,I WKH WRXFK H SRVHG VNLQ (they have a percentage chance to do this equal to the victim’s AC, not counting shield), they burrow into the esh and secrete a mild poison that GHDGHQV WKH EXUUR LQJ DUHD D YLFWLP PXVW PDNH D VXFFHVVIXO :LVGRP FKHFN WR QRWLFH WKH EXUUR LQJ RQH FKHFN LV DOOR HG HDFK URXQG )LUH NLOOV 2d10 grubs per application to infested esh, but after 1d6 rounds they are too deep to be burned. A L LOO NLOO WKH URW JUXEV ,I WKH RUPV DUH QRW VWRSSHG WKH UHDFK WKH KHDUW LQ G WXUQV NLOOLQJ WKH YLFWLP

Wraith &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Any 8QFRPPRQ 3DFN 1LJKW 6SHFLDO 9HU ( /D IXO HYLO G )O

%

(QHUJ GUDLQ +LW RQO E VLOYHU RU RU EHWWHU PDJLFDO HDSRQ 1LO 0 WDOO Champion (15)

7KH UDLWK LV DQ HYLO XQGHDG VSLULW RI D SR HUIXO KXPDQ WKDW VHHNV WR DEVRUE KXPDQ OLIH HQHUJ 7KHVH KRUULEOH FUHDWXUHV DUH XVXDOO VHHQ DV EODFN YDJXHO PDQ VKDSHG FORXGV 7KH KDYH QR WUXH VXEVWDQFH EXW WHQG WR VKDSH WKHPVHOYHV LWK W R XSSHU OLPEV D WRUVR DQG D KHDG LWK W R JOR LQJ UHG H HV 7KLV VKDSH LV D FRQYHQLHQFH ERUQ IURP WKH KDELW RI RQFH KDYLQJ D KXPDQ ERG &RPEDW 7KH WRXFK RI D UDLWK GRHV GDPDJH LQ W R D V )LUVW WKH FKLOO ing effect of the touch in icts 1-6 points of damage, even to creatures LPPXQH WR FROG 6HFRQG VXFK D KLW GUDLQV D OHYHO RI H SHULHQFH IURP LWV YLFWLP 7KLV LQFOXGHV KLW SRLQWV DQG DOO DELOLWLHV DVVRFLDWHG LWK WKDW OHYHO VXFK DV VSHOO FDVWLQJ RU FRPEDW DELOLW 7KH GDPDJH IURP WKH FKLOO FDQ EH KHDOHG QRUPDOO EXW WKH H SHULHQFH SRLQWV DUH JRQH IRUHYHU DQG PXVW EH HDUQHG DJDLQ RU PDJLFDOO restored. Wraiths are immune to normal weapons. An attack with such a weap RQ PHUHO SDVVHV WKURXJK LWV ERG LWK QR HIIHFW 6LOYHU HDSRQV FDXVH only half normal damage. Magical weapons in ict their full damage, causing a black vapor to boil away from the body of the wraith. A wraith VOR O UHJDLQV LWV IXOO KLW SRLQWV LI OHIW DORQH IRU DW OHDVW D HHN UHFRYHULQJ RQH SRLQW HYHU HLJKW KRXUV /LNH PRVW XQGHDG UDLWKV DUH LPPXQH WR sleep, charm, R DQG FROG EDVHG VSHOOV 7KH DUH LPPXQH WR SRLVRQ and paralyzation. A vial of holy water causes 2-8 points of damage (as acid) upon striking the body of a wraith. A L VSHOO LOO XWWHUO GHVWUR RQH LI D VDYLQJ WKUR YV VSHOO LV IDLOHG :UDLWKV DWWDFN KXPDQV RU GHPLKXPDQV LQ SUHIHUHQFH WR RWKHU FUHD WXUHV +R HYHU DQLPDOV LOO VHQVH WKHLU SUHVHQFH LWKLQ IHHW DQG UH fuse to advance further, panicking if forced. A pack of wraiths will try to JHW VXUSULVH KHQ DWWDFNLQJ DQG LOO DLW DQG SRVLWLRQ WKHPVHOYHV IRU WKH PRVW DGYDQWDJHRXV PRPHQW WR DWWDFN :UDLWKV DUH YHU LQWHOOLJHQW DQG WHQG WR FOXVWHU DURXQG WKH HDNHU PHPEHUV RU VWUDJJOHUV KHQ DWWDFNLQJ Any human killed by a wraith becomes a half-strength wraith under its control (e.g., a 10th-level ghter will become a 5 Hit Die wraith under the FRQWURO RI WKH UDLWK WKDW VOH KLP This foul creature has no power in direct sunlight and will ee from it. 6XQOLJKW FDQQRW GHVWUR WKH UDLWK EXW WKH XQGHDG FUHDWXUH FDQQRW DWWDFN LQ VXQOLJKW ,W VKXQV EULJKW H J continual) OLJKW VRXUFHV LQ JHQHUDO EXW LOO RFFDVLRQDOO DWWDFN LI WKH FRPSXOVLRQ WR GR VR LV VWURQJ

+DELWDW 6RFLHW A wraith is an undead spirit of a powerful, evil human. As such, it is usually found in tombs or places where such men and wom HQ RXOG KDYH GLHG 6LQFH VXFK PHQ DQG RPHQ DUH IUHTXHQWO EXULHG WRJHWKHU LQ WKH FDVH RI WKH HDOWK RU LWK WKHLU IDPLOLHV UDLWKV DUH PRVW FRPPRQO HQFRXQWHUHG LQ SDFNV 7KRVH WKDW GLHG RU HUH EXULHG DORQH PLJKW VWLOO EH HQFRXQWHUHG LQ SDFNV EHFDXVH D KXPDQ KR GLHV IURP WKH WRXFK RI D UDLWK EHFRPHV D UDLWK XQGHU WKH V D RI LWV VOD HU 7KH WUHD VXUH RI WKH UDLWK LV XVXDOO LWV SRVVHVVLRQV LQ OLIH QR EXULHG LWK LW RU WKRVH RI LWV YLFWLPV :UDLWKV H LVW RQO WR SHUSHWXDWH HYLO E DEVRUELQJ WKH life force of as many people as possible. A character who becomes a wraith LV QHDUO LPSRVVLEOH WR UHFRYHU UHTXLULQJ D VSHFLDO TXHVW 7KH UDLWK FDQQRW FRPPXQLFDWH H FHSW WKURXJK D speak with VSHOO 7KH GR QRW HYHQ VHHP WR FRPPXQLFDWH LWK HDFK RWKHU H FHSW DV PDVWHU to slave for combat strategy. Any attempt to speak to a wraith is met with VFRUQ XQOHVV E D YHU SR HUIXO SDUW ,Q WKDW FDVH WKH UDLWK GHVLUHV only to ee. Wraiths can be dominated by powerful evil creatures, par WLFXODUO RWKHU XQGHDG SULHVWV DQG L DUGV DQG PDGH WR VHUYH WKHLU LOO (FRORJ 7KH UDLWK KDV QR SURSHU QLFKH VHUYLQJ QR XVHIXO SXUSRVH LQ QDWXUH DQG SURYLGLQJ QR E SURGXFWV WKDW RWKHUV FDQ XVH ,W UHTXLUHV QR nourishment, killing only for the sheer hatred of life. All creatures close to QDWXUH LOO VKXQ WKH SUHVHQFH RI D UDLWK ,W H LVWV PRUH LQ WKH 1HJDWLYH 0DWHULDO SODQH WKDQ LQ WKH 3ULPH 0DWHULDO SODQH DQG WKXV LV QRW D QDWXUDO SDUW RI WKLV RUOG

365

Wyvern &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7HPSHUDWH PRXQWDLQ IRUHVWV DQG MXQJOHV 8QFRPPRQ 6ROLWDU XVN DQG GD Q Carnivore /R ( 1HXWUDO HYLO

)O

(

3RLVRQ 1LO 1LO * ORQJ (OLWH

A distant cousin to the dragon, the wyvern is a huge ying lizard with a SRLVRQRXV VWLQJHU LQ LWV WDLO 7KH IRRW ORQJ GDUN EUR Q WR JUD ERG RI WKH YHUQ LV KDOI WDLO ,WV OHDWKHU EDWOLNH LQJV DUH RYHU IHHW IURP WLS WR WLS 7KH KHDG DORQH LV feet long and lled with long, sharp teeth. Unlike the dragon, it has only KLQG OHJV XVLQJ WKHP WKH VDPH D D KXQWLQJ ELUG RXOG 7KH WLS RI WKH WDLO LV D WKLFN NQRW RI FDUWLODJH IURP KLFK D IRRW ORQJ VWLQJHU SURWUXGHV very much like that of a scorpion. The eyes are red or orange. A wyvern GRHV QRW KDYH D VWURQJ RGRU DOWKRXJK LWV ODLU PLJKW VPHOO RI D UHFHQW NLOO 7KHVH EHDVWV FDQ PDNH W R VRXQGV D ORXG KLVV KLFK VRXQGV OLNH D KRW V RUG SOXQJHG LQWR DWHU DQG D OR GHHSWKURDWHG JUR O PXFK OLNH WKDW RI D EXOO FURFRGLOH &RPEDW 5DWKHU VWXSLG EXW DJJUHVVLYH YHUQV LOO QHDUO DO D V DW tack. In combat, the wyvern always prefers to be ying, and will seize any opportunity to take ight and continue combat. If trapped on the ground LW LOO ELWH SRLQWV RI GDPDJH DQG XVH LWV VWLQJHU SRLQWV RI GDP DJH DWWDFNLQJ WKH PRVW FRQYHQLHQW WDUJHW RU WDUJHWV 7KH WDLO LV YHU PR ELOH HDVLO VWULNLQJ RYHU WKH EDFN RI WKH YHUQ WR KLW DQ RSSRQHQW WR LWV IURQW 7KH VWLQJHU LQMHFWV SRLVRQ W SH ) LQWR WKH RXQG DJDLQVW KLFK WKH YLFWLP PXVW PDNH D VDYH YV SRLVRQ RU GLH (YHQ LI WKH VDYLQJ WKUR LV VXFFHVVIXO WKH YLFWLP VXIIHUV SRLQWV RI SK VLFDO GDPDJH IURP WKH VWLQJ )URP WKH DLU WKH YHUQ LV D IDU PRUH GHDGO RSSRQHQW ,W GLYHV XSRQ JURXQG WDUJHWV DWWHPSWLQJ WR VQDWFK WKHP XS LQ LWV W R WDORQHG FOD V (1-6 points of damage each) and y off. Man-sized victims are snatched LI DW OHDVW RQH WDORQ KLWV IRU GDPDJH /DUJH YLFWLPV UHTXLUH ERWK WDORQV to hit in order to snatch them up. The wyvern cannot y while carrying anything bigger. After a dive, it takes the wyvern a full round to circle DURXQG 2Q WKH QH W URXQG LW FDQ GLYH DJDLQ 2QFH DLUERUQH LWK SUH LQ LWV WDORQV WKH YHUQ VWLQJV DQG ELWHV HDFK URXQG ERWK DW WR KLW XQWLO WKH YLFWLP LV PRWLRQOHVV ,Q DHULDO FRPEDW WKH YHUQ LOO PDNH D SDVV GXULQJ KLFK LW LOO HLWKHU ELWH RU VWLQJ 7KHQ LW LOO ODQG DQG IHDVW QRW KXQWLQJ DJDLQ XQWLO WKH QH W GD As a hunter, the wyvern is cunning. It will avoid letting its shadow fall across its prey as a warning. The nal approach of the dive is done in complete silence, imposing a –2 surprise modi er on the target. It trails its prey from downwind whenever possible. A mature wyvern often waits IRU WKH ULJKW PRPHQW WR VWULNH DQG LV LOOLQJ WR OHW SUH JR WKDW LV WRR SR HUIXO RU LWKLQ HDV UHDFK RI FRYHU 6XFK D YHUQ XQGHUVWDQGV WKDW

PHQ SDUWLFXODUO WKRVH DUPHG LQ EULJKW PHWDO DUH VWURQJHU WKDQ WKHLU VL H RXOG LQGLFDWH *LYHQ D SHUIHFW RSSRUWXQLW LW LOO DWWHPSW WR VQDWFK XS an unarmored member and y out of range. +DELWDW 6RFLHW 7KH YHUQ LV D VROLWDU FUHDWXUH QHVWLQJ RQO LWK LWV PDWH DQG RXQJ ,W WHQGV WR ODLU RQ PRXQWDLQVLGHV WKDW RYHUORRN IRUHVWV jungles, or sometimes plains. A wyvern makes its lair in large caverns WKDW FDQ EH IRXQG LQ VXFK SODFHV VWDNLQJ RXW D WHUULWRU DERXW PLOHV DFURVV ,I JDPH LV VSDUVH LW LOO KXQW LWK D VPDOO JURXS RI LWV R Q NLQG 2QO RXQJ YHUQV DWWDFN RWKHUV RI WKHLU NLQG XVXDOO WR HVWDEOLVK QH WHUULWRU 2OGHU YHUQV VHWWOH GLVSXWHV LQ DQ XQNQR Q PDQQHU LWKRXW DFWXDO FRPEDW 6RPH YHUQV KDYH EHHQ NQR Q WR RUN LWK HYLO GUDJRQV 8VXDOO WKHVH GUDJRQV FRPSOHWHO GRPLQDWH WKH HDNHU DQG VPDOOHU YHUQV (FRORJ An adult wyvern consumes the equivalent of a man-sized to ODUJH FUHDWXUH RQFH SHU GD 7KLV FRXOG WUDQVODWH WR D KRUVH SLJ RU D KDQG IXO RI VKHHS :KLOH LW HDWV WKHP KROH WKH ERQHV DUH QRW GLJHVWHG DQG QHLWKHU DUH PHWDO REMHFWV 7KH YHUQ HDWV FDUULRQ RQO LI GHVSHUDWH 7KH YHUQ KDV QR QDWXUDO HQHPLHV DOWKRXJK LW RXOG QRW EH D PDWFK for certain powerful creatures. It is noted for the foul taste of its esh. No RQH KDV IRXQG D D WR FXUH LWV KLGH DQG WKH ERQHV DUH OLJKW DQG EULWWOH to aid in ying. Certain body parts are used by spell casters as spell com SRQHQWV IRU KLFK WKH LOO SD D UHDVRQDEOH SULFH

366

Xorn &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7

RUQ 6XEWHUUDQHDQ 9HU UDUH 6ROLWDU Any 0LQHUDOV

,17(//,*(1&( 75( 6 5( /,*10(17

Average (8-10) 2 3 4 ; 1HXWUDO

12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

%U

l-3 (×3)/6-24 6XUSULVH 6SHOO LPPXQLWLHV 1LO 0 WDOO Champion (16)

DUHQ 6XEWHUUDQHDQ 9HU UDUH 6ROLWDU Any 0LQHUDOV DQG PDJLFDO PHWDO Average 2 3 ; 1HXWUDO

%U

l-3 (×3)/4-16 6XUSULVH 6SHOO LPPXQLWLHV 1LO 0 WDOO Champion (15)

7KH RUQ RUQ DUH QDWLYHV WR WKH HOHPHQWDO SODQH RI (DUWK 7KH LGH ERG RI D RUQ LV PDGH RI D SHEEO VWRQH OLNH PDWHULDO ,W KDV D ODUJH SR HUIXO PRXWK RQ WRS RI LWV KHDG LWK WKUHH ORQJ DUPV WLSSHG LWK VKDUS WDORQV V PPHWULFDOO SRVLWLRQHG HYHU GHJUHHV DURXQG LW Between the arms are large, stone-lidded eyes that see in all directions. At LWV EDVH DUH WKUHH WKLFN VKRUW OHJV HDFK GLUHFWO EHQHDWK DQ H H 7KH KROH body is designed for burrowing, mouth rst.

XULQJ WKDW URXQG WKH RUQ LOO DWWDFN DV LW LV UHDGMXVWLQJ LWV VXEVWDQFH EDFN WR VWRQH /DVWO D passwall spell in icts 1d10 + 10 points of damage RQ D RUQ

&RPEDW Xorn do not attack esh creatures except to defend themselves or their property, since they can not digest esh. Xorn have no excessive love RU KDWH IRU FUHDWXUHV RI WKH 3ULPH 0DWHULDO SODQH 7KH VROH H FHSWLRQ WR WKLV LV anyone carrying a signi cant amount of precious metals or minerals, which LW FDQ VPHOO XS WR IHHW D D 7KH QRUPDOO SHDFHIXO RUQ FDQ EHFRPH TXLWH DJJUHVVLYH KHQ DIWHU IRRG HVSHFLDOO RQ WKH 3ULPH 0DWHULDO SODQH where such sustenance is harder to nd than it is on its native plane. Xorn H SHFW WR EH JLYHQ D UHDVRQDEOH SRUWLRQ LQ H FKDQJH IRU SHDFHIXO SDVVDJH RU HOVH WKH DWWDFN FKDQFH WR JHW IRRG In combat, xorn have two different methods of ghting. Against a sin JOH RSSRQHQW WKH EHQG WKH W R OHJV QHDUHVW WKH RSSRQHQW GHHSO DQ JOLQJ WKHLU ERGLHV WR DUG WKH HQHP ,Q WKLV D DOO IRXU DWWDFNV FDQ EH brought to bear. Against several opponents, they attack with arms in all GLUHFWLRQV HDFK VWULNLQJ DW D GLIIHUHQW WDUJHW 2QH RI WKH WDUJHWV VXIIHUV D VHFRQG DWWDFN DV WKH RUQ DQJOHV LWV ERG GR Q WR ELWH ,I QHFHVVDU D RUQ FDQ XVH LWV DELOLW WR EOHQG LQWR WKH VXUURXQGLQJ stone to impose a –5 penalty to opponents’ surprise rolls when it attacks. 7KLV LQFRUSRUDWHV D EOHQGLQJ RI FRORUDWLRQ DQG LWV SK VLFDO DELOLW WR SDVV LQWR DQG WKURXJK VWRQH 7KLV GRHV QRW KDSSHQ YHU RIWHQ VLQFH D RUQ LV PRUH OLNHO WR LJQRUH D SDUW RU RSHQO GHPDQG PHWDOV +R HYHU RQFH FRPEDW EHJLQV LW FDQ XVH D YDULDWLRQ RQ WKLV WKHPH 7KH RUQ PD SDVV through the nearest stone (usually the oor) and vanish for 1-3 rounds. It WKHQ OXQJHV RXW RI D VWRQH VXUIDFH WR JDLQ VXUSULVH RIWHQ DW WKH IHHW RI DQ RSSRQHQW DWWDFNLQJ LWK WKUHH DUPV DQG LWV PRXWK 7KLV JXHUULOOD DUIDUH can continue inde nitely. During any round that it passes through stone, D phase door spell kills it instantly. If a ght goes against it, the xorn retreats WR WKH QHDUHVW VWRQH VXUIDFH A xorn is immune to re and cold, both magical and normal. Electrical DWWDFNV FDXVH KDOI GDPDJH LI WKH RUQ IDLOV LWV VDYLQJ WKUR DQG QR GDP DJH LI WKH VDYLQJ WKUR LV VXFFHVVIXO (GJHG HDSRQV FDXVH RQO KDOI GDP age to xorn, though blunt and piercing weapons do full damage. A R spell ings a xorn back 30 feet, and the creature is stunned for one round. A stone to esh RU rock to mud spell lowers its AC to 8 for one round.

+DELWDW 6RFLHW A xorn is normally found on the elemental plane of (DUWK ,W LV RQO RQ WKH 3ULPH 0DWHULDO SODQH LI IRUFLEO VXPPRQHG RU LI LW DV WKH YLFWLP RI DQ LQWHUSODQDU DFFLGHQW 2Q WKHLU QDWLYH SODQH RUQ DUH DV SHDFHIXO DV 3ULPH 0DWHULDO SODQH KHU ELYRUHV :KLOH RUQ DUH LQWHOOLJHQW WKHLU VRFLHW LV OLPLWHG WR VPDOO FODQV RI PLQHUDO JDWKHUHUV 7KHVH FODQV DQGHU IURP SODFH WR SODFH OHDYLQJ EHKLQG RSHQ SRFNHWV KHUH WKH KDYH HDWHQ RXW D YHLQ RI PLQHUDO 2Q WKH 3ULPH 0DWHULDO SODQH WKH DO D V VHHN LGH UHJLRQV RI VWRQH XQGHUJURXQG :KDW KXPDQV RXOG FRQVLGHU WUHDVXUHV RUQ FRQVLGHU IRRG 7KH NHHS WKHLU VWRUH RI IRRG LQ QHDUE DLU SRFNHWV (FRORJ 2Q WKH 3ULPH 0DWHULDO SODQH WKH DUH YLVLWRUV WKDW VHUYH QR HFR ORJLFDO IXQFWLRQ 2Q WKHLU R Q SODQH WKH DUH JDWKHUHUV HDWLQJ RQO VWRQH DQG PLQHUDOV 7KH HPSW SRFNHWV LQ WKH VWRQH DUH TXLFNO LQKDELWHG E YDULRXV FUHDWXUHV RI WKH SODQH DR KDYH EHHQ NQR Q WR KXQW WKHP IRU VSRUW (TXDOO DV RIWHQ RUQ VHUYH GDR DV VODYHV DUHQ ;DUHQ DUH UHODWLYHV RI WKH RUQ LWK LGHQWLFDO DELOLWLHV LQ FRPEDW ;DUHQ UHVHPEOH RUQ FORVHO WKRXJK WKH DUH VOLJKWO VPDOOHU DQG WKHLU KLGHV DUH VKLQLHU DOPRVW PHWDOOLF 8QOLNH RUGLQDU RUQ WKH FUDYH PDJLFDO PHWDO DV IRRG )RU HDFK SOXV RI HQFKDQWPHQW WKH HDW WKH SHUPDQHQWO JDLQ KLW SRLQW XS WR WKHLU PD LPXP RI (YHQ DIWHU UHDFKLQJ WKHLU PD LPXP JUR WK WKH VWLOO UHTXLUH PDJLFDO PHWDO WR PDLQWDLQ WKHLU KHDOWK 7KH FDQ VPHOO PDJLFDO PHWDO XS WR IHHW D D /LNH RUQ DUHQ H SHFW KDQGRXWV 7KH GHPDQG PDJLFDO PHWDO IURP FUHDWXUHV LWK HQFKDQWHG HDSRQV RU DUPRU DQG DWWDFN LI WKH DUH GHQLHG 7KH SUHIHU LURQ FRSSHU VLOYHU JROG DQG HOHFWUXP LQ WKDW RUGHU WKRXJK WKH LOO DOVR VQDFN RQ PHWDOOLF RUH ,I DWWDFNHG LWK D PDJLFDO HDSRQ DUHQ FDQ PDNH DQ DWWDFN UROO against AC –2 to bite an opponent’s weapon. If they hit, the weapon must VDYH YV FUXVKLQJ EOR RU EH GHVWUR HG ;DUHQ DQG RUQ DUH LQGLIIHUHQW WR RQH DQRWKHU DQG UDUHO FRRSHUDWH DR GR QRW HQVODYH DUHQ WKRXJK WKH GR KXQW WKHP

367

Yeti &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

Arctic hills and mountains 9HU UDUH Clan D Carnivore Average (8-10) 1HXWUDO

6TXHH H ,PPXQH WR QRUPDO FROG LQYLVLEOH LQ VQR DQG LFH 1LO / WDOO (OLWH

6RPHWLPHV FRQIXVHG LWK WKH DERPLQDEOH VQR PDQ WKH HWL LV D GLVWDQW FRXVLQ WR WKH JUHDW FDUQLYRURXV DSHV RI DUPHU FOLPDWHV An adult yeti stands 8 feet tall and is covered in long, white fur. Their feet and hands are wide and at, which helps to disperse their great weight (about 300 pounds) on treacherous snow elds. They travel on all fours like the apes, but ght very comfortably standing erect. Unlike most DSHV DQG JRULOODV WKH HWL GRHV QRW KDYH DQ RSSRVDEOH WRH RQ LWV IHHW 7KH HDU QR FORWKLQJ RU RUQDPHQWDWLRQ 7KH VSRRU RU VPHOO RI D HWL LV YHU subtle in cold climates, but in con ned or warm areas, they have a strong, PXVN RGRU 7KH H HV RI D HWL DUH LF EOXH RU DOPRVW FRORUOHVV 7KHLU FOD V and esh are ivory white. Unlike many arctic creatures, the yeti does not KDYH D WKLFN OD HU RI ERG IDW WR NHHS LW DUP ,QVWHDG LW UHOLHV XSRQ WKH VSHFLDO SURSHUWLHV RI LWV WKLFN DUP IXU ,W KDV D WUDQVSDUHQW VHFRQG H HOLG KLFK DOOR V WKH FUHDWXUH WR VHH LQ EOR LQJ VQR DQG SUHYHQWV LWV H HV IURP IUHH LQJ LQ H WUHPH WHPSHUDWXUHV &RPEDW The yeti is a erce hunter of the polar regions. It stalks its prey and lays an ambush, attempting to gain surprise. A favorite trick is to get DKHDG RI LWV SUH DQG OLH LQ D GHSUHVVLRQ LQ WKH VQR RU GLJ D VKDOOR SLW DQG FRYHU LWVHOI LWK VQR 6XFK RUNV FDQ EH GHWHFWHG RQO E QDWLYHV RI the arctic regions, and then only 25% of the time. Against the snow, the HWL LV LQYLVLEOH GXH WR LWV FRORUDWLRQ XQWLO LWV SUH LV DUGV D D 8QGHU D WKLQ OD HU RI VQR LW LV FRPSOHWHO LQYLVLEOH Any opponent surprised by a yeti must save vs. paralyzation or go ULJLG LWK IULJKW IRU WKUHH URXQGV LQGLFDWLQJ WKDW KH KDV ORRNHG LQWR WKH icy blue depths of the yeti’s eyes. Any opponent that is paralyzed in this D FDQ EH DXWRPDWLFDOO KLW E ERWK FOD V DQG VTXHH HG Although the yeti does have fangs (1-4 points of damage), it does not XVXDOO DWWDFN LWK WKHP SUHIHUULQJ WR XVH LWV IRUPLGDEOH FOD V ,I DQ KLW LWK FOD V LV PDGH LWK D QDWXUDO WKH YLFWLP LV SXOOHG LQ IRU D FKLOO LQJ VTXHH H 7KH FUHDWXUH V IXU DFWXDOO DEVRUEV KHDW PDNLQJ LW H WUDRU GLQDULO FROG LI FRQWDFWHG SRLQWV RI GDPDJH LI VTXHH HG 7KH KHDW DEVRUELQJ SURSHUW RI WKH HWL V IXU FDQ RUN DJDLQVW LW GDPDJH IURP KHDW LV JUHDWHU WKDQ QRUPDO

+DELWDW 6RFLHW Although the yeti is of average intelligence, it has no FLYLOL DWLRQ 7KH FDQ XVH VLPSOH WRROV LQFOXGLQJ PDQ PDGH HDSRQV EXW LOO QRW PDNH DQ WKHPVHOYHV HWL OLYH LQ LFH FDYHV LQ KLOOV DQG PRXQWDLQV 6RPHWLPHV WKHVH DUH QDWXUDO VRPHWLPHV WKH DUH H FDYDWHG E WKH HWL RU HQODUJHG WR DFFRPPRGDWH WKH IDPLO 0RVW HWL WUHDVXUH FRQVLVWV RI LWHPV UHFRYHUHG IURP WKH ERGLHV RI H SORUHUV Life is harsh in the arctic, and friends and food are hard to nd, mak LQJ VXUYLYDO DQG UHSURGXFWLRQ WKH HWL V RQO JRDOV 7KH HWL LOO DVVRFLDWH RQO LWK LWV LPPHGLDWH IDPLO WKH RXQJ OHDYLQJ WR IHQG IRU WKHPVHOYHV as soon as they mature. A family usually consists of an adult male with RQH WR WKUHH IHPDOHV DQG D FKDQFH RI RXQJ LI IHPDOHV DUH SUHVHQW ,Q DQ DWWDFNLQJ JURXS WKH ODUJHVW HWL LV WKH PDOH WKH QH W ODUJHVW RQHV DUH his mates. Any others are small males or females that are due to leave the IDPLO VRRQ (FRORJ Any living creature not of its family is considered potential IRRG LQFOXGLQJ RWKHU HWL 7KLV GRHV QRW PDNH WKHP IRROKDUG RQO D VWDUYLQJ HWL LOO DWWDFN DQ REYLRXVO VWURQJHU SDUW 7KHLU W SLFDO GLHW FRQVLVWV RI KHUG FUHDWXUHV VXFK DV FDULERX EHDUV ROYHV DQG RWKHU FUHDWXUHV LQKDELWLQJ WKH VQR PRXQWDLQV LQ KLFK WKH OLYH 7KH HWL PD WXUQ WR VFDYHQJLQJ LQ KDUG WLPHV 7KH UDQJH DFURVV D LGH DUHD LQ VHDUFK RI IRRG XVXDOO PLOHV LQ DOO GLUHFWLRQV IURP WKHLU ODLU HWL FOD V DQG WHHWK KDYH YDOXH RQO EHFDXVH RI WKH UDULW RI WKH FUHD WXUH 7KH VHOO IRU DERXW D JROG SLHFH D WRRWK RU FOD RQ WKH RSHQ PDUNHW HWL IXU LV DQRWKHU VWRU ,W LV SUL HG E WKRVH OLYLQJ LQ FROG FOLPDWHV IRU LWV extraordinary ability to keep its wearer warm. A full grown yeti pelt can IHWFK XS WR JROG SLHFHV RQ WKH RSHQ PDUNHW

368

Yuan-ti &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( Abominations 39 / (

7URSLFDO MXQJOHV 9HU UDUH 7ULEH RU QDWLRQ Any Carnivore *HQLXV C Chaotic evil

VOLWKHU + +

+

6HH EHOR 6SHOOV 1LO 0 RU / ORQJ (OLWH Champion (15) 9DULDEOH

3VLRQLFV 6XPPDU /HYHO LV 6FL HY WWDFN HIHQVH 3RZHU 6FRUH 363V + OHYHO MT, II/M–, IF, TW ,QW 15 × Mult &ODLUVHQWLHQFH GDQJHU VHQVH IHHO VRXQG SRLVRQ VHQVH 3V FR PHWDEROLVP - Animal af nity (snake), metamorphosis (snake), chame OHRQ power, chemical simulation, esh armor. 7HOHSDWK DWWUDFWLRQ WR VQDNHV DYHUVLRQ WR VQDNHV IDOVH VHQVRU LQ put, in ict pain, invincible foes, life detection, phobia ampli cation, postK SQRWLF VXJJHVWLRQ UHSXJQDQFH WR VQDNHV WDVWH OLQN HVFHQGDQWV RI KXPDQV KRVH EORRG KDV EHHQ IRXOHG XDQ WL KDYH YDU LQJ GHJUHHV RI VQDNHOLNH ERG SDUWV 7KH DUH KLJKO LQWHOOLJHQW DQG HYLO DO D V SORWWLQJ WR DGYDQFH WKHLU FDXVHV 7KHUH DUH WKUHH PDMRU YDULHWLHV RI XDQ WL purebloods, halfbreeds, DQG abomi nations. A pureblood can pass for human 80% of the time. ,W KDV RQO VOLJKW GLIIHUHQFHV IURP WUXH KXPDQV VXFK DV VOLW H HV RU D IRUNHG WRQJXH PD EH HYHQ VPDOO IDQJV +DOIEUHHGV DUH SDUW KXPDQ DQG SDUW VQDNH 5ROO D G W LFH RQ WKH WDEOH EHOR D GXSOLFDWH UROO SURGXFHV QR UHVXOW EXW LV QRW UHUROOHG ,JQRUH XQ RUNDEOH FRPELQDWLRQV 7KLV LV D JHQHUDO JXLGH WKH 0 FDQ LQYHQW KLV R Q FRPELQDWLRQV RI VQDNH DQG KXPDQ 5ROO

)HDWXUH 6QDNH KHDG )OH LEOH WRUVR 1R OHJV VQDNH WDLO 6QDNHV LQVWHDG RI DUPV 6FDOHV LQVWHDG RI VNLQ /HJV DQG D VQDNH WDLO

(IIHFW %LWHV IRU SRLQWV GDPDJH WR VDYHV XVLQJ H WHULW Constricts for 1-4 points of damage (DFK ELWHV IRU SRLQWV GDPDJH Armor Class 0 Constricts for 1-4 points of damage

Abominations are either all snake (50%) or have only a single human fea WXUH HLWKHU KHDG RU DUPV DQG DUH RI ODUJH VL H IHHW ORQJ +DOIEUHHGV DQG DERPLQDWLRQV GLVGDLQ HDULQJ KXPDQ FORWKLQJ RU DUPRU KLOH purebloods do not. All yuan-ti use weapons and other items. Yuan-ti GR QRW JLYH RII DQ RGRU WKDW KXPDQV FDQ GHWHFW +R HYHU DQLPDOV LOO GHWHFW D GU PXVW VPHOO RQ WKHP 7KH VQDNH IHDWXUHV RI WKHVH IRXO FUHD WXUHV YDU JUHDWO IURP VLPSOH JUHHQ DQG EUR Q VFDOHV WR LOG SDWWHUQV RI VWULSHV GLDPRQGV DQG KRUOV LQ UHGV DQG EOXHV XDQ WL VSHDN WKHLU R Q ODQJXDJH 7KH FDQ DOVR VSHDN LWK DQ VQDNH RU VQDNHOLNH FUHDWXUH 7KRVH LWK KXPDQ KHDGV VSHDN FRPPRQ EHVLGHV

&RPEDW Yuan-ti are geniuses, and ght as such. They plan elaborate traps DQG XWLOL H WKHLU VXUURXQGLQJV VXSHUEO LQ FRPEDW 7KH SUHIHU DPEXVKHV WR GLUHFW FRQIURQWDWLRQ ,Q D PL HG JURXS WKH OHDVW YDOXDEOH DQG SR HU ful attack the opponent rst. This means that the purebloods go before WKH KDOIEUHHGV KLFK JR EHIRUH WKH DERPLQDWLRQV 7KH JURXS OHDGHU PD RUGHU SDUWLFXODU PHPEHUV IRU DUG EHIRUH RWKHUV LI LW SURYLGHV IRU D EHWWHU VWUDWHJ :KHQ HQFRXQWHUHG RXWVLGH WKHLU WHPSOH DUHD RQO RQH WR IRXU RI WKHP DUH LQ D JURXS ,Q WKH WHPSOH DUHD WKH FDQ EH IRXQG LQ PXFK ODUJHU JURXSV 3XUHEORRGV KDYH +LW LFH KDOI EUHHGV KDYH RU +LW LFH DQG DERP inations have 9 Hit Dice. All yuan-ti, if they have hands, always use weap RQV SUHIHUULQJ WKRVH LWK DQ HGJH 7KH XVH SRLVRQ SDUWLFXODUO VOR DFW LQJ W SHV EXW LQ WUDSV QRW RQ HDSRQV Any yuan-ti with a human head can cast the following spells once per GD cause fear, darkness IRRW UDGLXV snake charm, sticks to snakes, neutral ize poison, suggestion, DQG polymorph other. +DELWDW 6RFLHW XDQ WL DUH GHYRXW RUVKLSSHUV RI HYLO 7KH DOVR KROG DOO UHSWLOHV LQ KLJK HVWHHP 7KH FHQWHU RI XDQ WL OLIH LV WKH WHPSOH 7KH WHQG WR DUG ROG UXLQV IDU D D IURP PDQ EXW KDYH HYHQ EHHQ NQR Q WR EXLOG XQGHUQHDWK KXPDQ FLWLHV 7KHLU R Q RUNV WHQG WR DUG FLUFOHV LWK UDPSV DQG SROHV UHSODFLQJ VWDLUV ,Q DOO FDVHV WKH DUH VHFUHWLYH DERXW WKH ORFDWLRQ RI WKHLU FLW RU WHPSOH 7KH DERPLQDWLRQV UXOH RYHU WKH XDQ WL DQG DUH WKH OHDGHUV RI WKH WHPSOH LWK WKH KLJK SULHVW KXPDQ KHDGHG UXOLQJ over all. Their rituals often involve bloody sacri ces. The purebloods take FDUH RI DOO RXWVLGH QHJRWLDWLRQV DO D V SUHWHQGLQJ WR EH KXPDQ XDQ WL VSHDN WKHLU R Q ODQJXDJH DQG FRPPRQ (FRORJ Ages ago, a cult of humans worshiping a reptilian elder god received a “blessing” from their dark lord: their offspring all were part VQDNH 6LQFH WKHQ WKH EUHHGLQJ OLQH KDV EHHQ SROOXWHG DQG PL HG SURGXF LQJ SXUHEORRGV WKRVH OHDVW IDYRUHG KDOIEUHHGV DQG DERPLQDWLRQV WKH WUXO EOHVVHG 7KH DUH VWULFWO FDUQLYRURXV HDWLQJ DQ DUP EORRGHG FUHDWXUH WKH FDQ FDWFK 7KH KDYH D VSHFLDO WDVWH IRU ELUGV DQG KXPDQ esh. They are clever enough about their ecology not to overhunt any par WLFXODU UHJLRQ /DUJHU JURXSV NHHS FDSWLYH KHUGV RI LQJOHVV ELUGV RU RWKHU DUP EORRGHG FUHDWXUHV

369

Yuan-ti, Histachii &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7URSLFDO MXQJOHV 9HU UDUH 7ULEH Any Carnivore /R 1LO Chaotic evil

6HH EHOR 6HH EHOR 6HH EHOR 0 WDOO Average (10)

2QFH KXPDQ XDQ WL KLVWDFKLL DUH QHDU PLQGOHVV DERPLQDWLRQV KR KDYH EHHQ WUDQVIRUPHG LQWR UHSWLOLDQ KXPDQRLGV WR VHUYH WKHLU XDQ WL PDVWHUV 0RVW RIWHQ WKH DUH IRXQG JXDUGLQJ XDQ WL EURRG FKDPEHUV Histachii are hairless creatures. Their clothing, little more than lthy UDJV KDQJV OLPSO RYHU WKHLU HPDFLDWHG ERGLHV 7KHLU JUD RU HOOR JUHHQ VNLQ LV WRXJK DQG VFDO DQG VPHOOV IDLQWO RI URWWLQJ PHDW 7KH KDYH EHDG EORRGVKRW H HV DQG WKHLU IRUNHG WRQJXHV FRQWLQXDOO GDUW LQ DQG RXW RI WKHLU PRXWKV 7KHLU GXOO HOOR WHHWK DUH OLNH WLQ KRRNV UD RU sharp. Their ngernails are black and twisted, resembling the claws of a OL DUG +LVWDFKLL VSHDN LQ VKRUW KLVVLQJ SKUDVHV 7KH NQR WKH ODQJXDJHV RI XDQ WL DQG DOO VQDNHV DQG VQDNHOLNH FUHDWXUHV DV HOO DV WKH ODQJXDJHV WKH VSRNH LQ WKHLU RULJLQDO KXPDQ OLYHV &RPEDW +LVWDFKLL DWWDFN DQ QRQUHSWLOLDQ FUHDWXUH RU KXPDQRLG RQ VLJKW XQOHVV WKHLU XDQ WL PDVWHUV JLYH WKHP RUGHUV WR WKH FRQWUDU 8QVRSKLVWL cated ghters, most histachii charge directly at their opponents, attacking LWK WKHLU FOD V DQG WHHWK 7R SURWHFW WKHLU XDQ WL PDVWHUV KLVWDFKLL LOO ght to the death. 5HJDUGOHVV RI WKHLU DELOLWLHV LQ WKHLU IRUPHU OLYHV KLVWDFKLL GR QRW LHOG HDSRQV RU XVH PDJLF 2QFH SHU GD WKH FDQ EHFRPH berserk. ,Q WKLV VWDWH WKH DUH VR HQUDJHG WKDW WKH JDLQ D ERQXV WR WKHLU DWWDFN UROOV 7KH berserk FRQGLWLRQ SHUVLVWV IRU G URXQGV 8QOLNH XDQ WL KLVWDFKLL KDYH QR QDWXUDO PDJLF UHVLVWDQFH +R HYHU WKH DUH LPPXQH WR DOO W SHV RI R DQG VSHOOV +DELWDW 6RFLHW XDQ WL FUHDWH PRVW KLVWDFKLL VHUYLWRUV IURP KXPDQ SULV RQHUV 7KH DOVR PD WUDQVIRUP KXPDQ RUVKLSSHUV KR YROXQWDULO DJUHH WR EHFRPH KLVWDFKLL +XPDQV EHFRPH KLVWDFKLL E GULQNLQJ D GLVWLO ODWLRQ RI XDQ WL YHQRP PL HG LWK FHUWDLQ KHUEV DQG URRWV 7KH XDQ WL SUHSDUH WKLV VSHFLDO FRQFRFWLRQ ,I D KXPDQ LV XQ LOOLQJ WR GULQN WKH XDQ WL SLQ WKHLU FDSWLYH WR WKH JURXQG DQG SRXU WKH PL WXUH GR Q KLV WKURDW Any human who drinks this mixture, whether by choice or by force, must make a saving throw vs. poison with a –4 penalty. If the saving WKUR IDLOV WKH YLFWLP EHFRPHV D KLVWDFKLL LQ G GD V ,I WKH VDYH LV VXFFHVVIXO WKH YLFWLP LPPHGLDWHO ODSVHV LQWR D FRPD GHDWK LOO follow in one hour. A comatose victim can be revived with a slow poison RU neutralize poison VSHOO SUHVXPLQJ WKH VSHOO LV FDVW LWKLQ KRXU DIWHU WKH PL WXUH KDV EHHQ V DOOR HG +XPDQ KHDGHG XDQ WL KDYH WKH DELOLW WR neutralize poison, DQG WKH PD VDYH D FRPDWRVH YLFWLP WKHPVHOYHV ,W LV not for the victim’s bene t. A human who fails his save after drinking the mixture may suddenly nd himself alive again, only to face another ask RI WKH PL WXUH KHQ WKH XDQ WL DWWHPSW DQRWKHU WUDQVIRUPDWLRQ

2QO KXPDQV FDQ EHFRPH KLVWDFKLL 1RQKXPDQV KR GULQN WKH XDQ WL mixture must also make a save vs. poison with a –4 penalty, however. If WKH VDYH LV VXFFHVVIXO WKH QRQKXPDQ LOO EH YLROHQWO LOO XQDEOH WR WDNH DQ DFWLRQ IRU WXUQV ,I WKH VDYH WKUR IDLOV WKH QRQKXPDQ EHFRPHV FRPDWRVH DQG GLHV LQ URXQGV ,I D KXPDQ IDLOV KLV VDYLQJ WKUR DIWHU FRQVXPLQJ WKH PL WXUH D IH GHVSHUDWH PHDVXUHV PD SUHYHQW KLV WUDQVIRUPDWLRQ LQWR D KLVWDFKLL ,I neutralize poison, dispel magic, remove curse, DQG DUH FDVW RQ WKH YLFWLP LQ SUHFLVHO WKLV RUGHU WKH WUDQVIRUPDWLRQ SURFHVV LOO EH UHYHUVHG +R ever, the victim will permanently lose 1 point of Intelligence. A L RU D L L L LOO UHYHUVH WKH WUDQVIRUPDWLRQ LWK QR ORVV RI ,QWHOOLJHQFH 2QFH WKH WUDQVIRUPDWLRQ LV FRPSOHWH RQO D L FDQ UHVWRUH WKH YLFWLP to his former self. Histachii live 20-80 (2d8 × 10) years after their creation. 7KH FDQQRW EUHHG KLVWDFKLL RQO FDQ EH FUHDWHG IURP KXPDQ EHLQJV +LVWDFKLL DUH FRPSOHWHO VXEPLVVLYH WR WKHLU XDQ WL PDVWHUV FDUU LQJ RXW WKHLU HYHU RUGHU LWKRXW KHVLWDWLRQ 7KH VHUYDQWV VKDUH WKH ODLUV RI WKHLU XDQ WL PDVWHUV 8VXDOO WKHVH ODLUV DUH LQ DQFLHQW UXLQV GHHS LQ WURSLFDO MXQJOHV EXW VRPHWLPHV XDQ WL G HOO LQ VXEWHUUDQHDQ FDYHUQV beneath human cities. A histachii’s duties include hunting, caring for the XDQ WL V UHSWLOH PHQDJHULHV JXDUGLQJ SULVRQHUV DQG YDULRXV FXVWRGLDO FKRUHV ,Q UDUH PRPHQWV RI OHLVXUH WKH VHUYDQWV HQMR VRDNLQJ LQ SRROV RI FRRO DWHU +LVWDFKLL GR QRW FROOHFW WUHDVXUH (FRORJ /LNH XDQ WL KLVWDFKLL DUH VWULFWO FDUQLYRURXV IHDVWLQJ RQ UDWV RUPV DQG RWKHU YHUPLQ 7KH DOVR HDW XDQ WL OHIWRYHUV

370

Yugoloth, Guardian &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

/HDVW Any 5DUH 6ROLWDU Any 1LO Average (8-10) 6HH EHOR 1HXWUDO

/HVVHU Any 9HU UDUH 6ROLWDU Any 1LO 9HU 6HH EHOR 1HXWUDO HYLO

*UHDWHU Any 9HU UDUH 6ROLWDU Any 1LO +LJK 6HH EHOR 1HXWUDO HYLO

)O

6HH EHOR 6HH EHOR 1LO 9DULDEOH (OLWH

6HH EHOR 6HH EHOR 1LO 9DULDEOH Champion (16)

7KHVH XJRORWKV DUH VXPPRQHG E HYLO L DUGV RU SULHVWV WR JXDUG VRPH WKLQJ RI LPSRUWDQFH XJRORWK JXDUGLDQV DO D V GHIHQG WKHLU FKDUJH LWK JUHDW IHURFLW 7KHUH DUH WKUHH W SHV RI XJRORWK JXDUGLDQV OHDVW OHVVHU DQG JUHDWHU 7KH OHDVW DQG OHVVHU XJRORWK JXDUGLDQV YDU LQ VL H DQG IRUP RIWHQ EHLQJ KRUQHG DQG IURJ OLNH OHDVW RU DSH RU ERDU OLNH OHVVHU *UHDWHU XJRORWK JXDUGLDQV DO D V DSSHDU DV JLJDQWLF LQJHG EHDUV LWK UDP KRUQV SUR WUXGLQJ IURP WKHLU IRUHKHDGV DQG HDJOH WDORQV IRU KDQGV XJRORWK JXDUGLDQV KDYH WKH DELOLW WR VSHDN DOO ODQJXDJHV

/HVVHU XJRORWK /HVVHU XJRORWKV DUH XVXDOO SLHFHV RU PRUH 7KH KDYH D GLWLRQDO DWWDFN IRUP

&RPEDW Yugoloth guardians can breathe re three times per day in a FRQH IHHW ORQJ LWK D IRRW EDVH GLDPHWHU DPDJH GHSHQGV XSRQ WKH W SH RI GDHPRQ EUHDWKLQJ /HDVW DQG OHVVHU XJRORWKV FDXVH G DQG G points of damage, respectively, while greater yugoloths in ict 7d6 points per breath attack. A successful saving throw vs. breath weapon reduces damage by half. Yugoloth guardians never use their re breath if the re PLJKW GDPDJH KDWHYHU WKH DUH DVVLJQHG WR SURWHFW All yugoloth guardians are immune to charm, hold, sleep, polymorph, DQG I VSHOOV /HVVHU DQG JUHDWHU XJRORWKV DUH DOVR LPSHUYLRXV WR HDSRQV LWK OHVV WKDQ D ERQXV 0DQ RI WKHVH FUHDWXUHV DUH LQYXOQHUDEOH WR RQH RU PRUH DGGLWLRQDO IRUPV RI DWWDFN (e.g., sword, cold, re, electricity).

6HH EHOR 6HH EHOR / WDOO )DQDWLF

IRXQG JXDUGLQJ WUHDVXUHV RI JROG FKDQFH RI EHLQJ LPSHUYLRXV WR RQH DG

*UHDWHU XJRORWK 7KHVH XJRORWKV DUH GLVSDWFKHG RQO WR SURWHFW REMHFWV RI H FHHGLQJO JUHDW YDOXH *UHDWHU XJRORWK JXDUGLDQV DUH UHVLVWDQW WR PDJLF DQG DUH DO D V LPPXQH WR W R DGGLWLRQDO IRUPV RI DWWDFN 7KH FDQ PDNH D LR DV WKH VSHOO RQFH SHU URXQG HYHQ KHQ HQJDJHG LQ FRPEDW

+DELWDW 6RFLHW XJRORWK JXDUGLDQV PXVW UHPDLQ DW DOO WLPHV LWKLQ DUGV RI WKH REMHFW WKH KDYH EHHQ VXPPRQHG WR SURWHFW :LWKLQ WKLV DUG UDGLXV XJRORWK JXDUGLDQV SUHIHU WR UHPDLQ DW D GLVWDQFH LQ EDWWOH XVLQJ WKHLU EUHDWK HDSRQ WR PD LPXP DGYDQWDJH (FRORJ 6XPPRQLQJ D JXDUGLDQ GDHPRQ LV D GDQJHURXV DIIDLU 7KHUH LV D FKDQFH IRU HDFK OHYHO WKH VXPPRQHU LV RYHU WK OHYHO RI KDYLQJ KLV request for a guardian daemon granted (maximum chance of 90%). Con YHUVHO LI WKH VXPPRQLQJ IDLOV WKHUH LV D FKDQFH SHU OHYHO RI WKH VXPPRQHU RYHU WK WKDW WKH GDHPRQ WDNHV RIIHQVH DQG JDWHV LQ WR VOD WKH VSHOOFDVWHU /HDVW XJRORWK 7KHVH FUHDWXUHV DUH RIWHQ VXPPRQHG WR SURWHFW WUHDVXUHV YDOXHG DW OHVV WKDQ JROG SLHFHV /HDVW XJRORWKV KDYH D FKDQFH RI EHLQJ LP PXQH WR RQH DGGLWLRQDO W SH RI DWWDFN

371

Zaratan &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

7URSLFDO )UHVK DQG VDOW 9HU UDUH 6ROLWDU Any 2PQLYRUH Average (8-10) 6HH EHOR 1HXWUDO

DWHU

–6/0 6

6 DOOR ,PPXQH WR SRLVRQ PDJLF HDSRQ QHHGHG WR SLHUFH VKHOO 1LO * GLDPHWHU )HDUOHVV SHU + RYHU

7KH DUDWDQ LV DQ HQRUPRXV SDVVLYH WXUWOH IRXQG LQ WKH DUP FXUUHQWV RI Zakhara’s seas, in the Al-Qadim campaign setting. Thankfully, the zaratan VSHQGV PRVW RI LWV H LVWHQFH LQ D SURIRXQGO GHHS VOXPEHU 7KH VKHOO RI D DUDWDQ SOXUDO DUDWDQL ORRNV OLNH D VORSHG URFN PRXQG VHYHUDO KXQGUHG IHHW LQ GLDPHWHU 7KH DUDWDQ V KHDG RYHU IHHW DFURVV LV RIWHQ PLVWDNHQ IRU D SDUWLDOO VXEPHUJHG EDUQDFOH HQFUXVWHG ERXOGHU 7KH DUDWDQ XVXDOO NHHSV LWV H HV VKXW FRYHUHG LWK VWRQ OLGV WKDW EOHQG LWK the rest of its head in texture and color. The zaratan’s four ippers, each RYHU D KXQGUHG IHHW ORQJ DSSHDU WR EH VPDOO UHHIV VXSSRUWLQJ D YDULHW RI corals, barnacles, and small sh. The zaratan’s rocky shell is considered AC –6, while its head and ippers are only AC 0. In its dormant state, a zaratan appears to be a small, oating island. &RPEDW 0RUH RIWHQ WKDQ QRW RQFH DNHQHG IURP LWV VOXPEHU D DUDWDQ LOO UHDFW WR DQ HQHP E LWKGUD LQJ LQWR LWV URFNOLNH VKHOO DJDLQVW KLFK QRQPDJLFDO HDSRQV KDYH DEVROXWHO QR HIIHFW ,Q DGGLWLRQ QR NQR Q SRLVRQ LOO DIIHFW D DUDWDQ LWK LWV LQFUHGLEO VOR PHWDEROLVP A zaratan will remain in its shell for 1-10 years (if not further provoked) EHIRUH UH HPHUJLQJ +R HYHU LI SHVWHUHG DQG RXQGHG IRU PRUH WKDQ RI LWV WRWDO KLW points, a zaratan becomes a terrible opponent. Although it attacks last in HYHU URXQG D VLQJOH ELWH IURP LWV PD GHOLYHUV SRLQWV RI GDP DJH DQG LOO V DOOR DQ EHLQJV LWKLQ D UDGLXV RI LWV WDUJHW QR VDYH VKRXOG LWV DWWDFN UROO VXFFHHG E PRUH WKDQ QHHGHG 7KH VWRPDFK RI D DUDWDQ LV D WRXJK WXEH VKDSHG FDYH 8VXDOO WKHUH is enough stale, trapped air for a creature to survive inde nitely (if they VXUYLYHG WKH ELWH DWWDFN EXW FUHDWXUHV WUDSSHG LWKLQ DOVR VXIIHU SRLQWV of damage per day unless they can gure out a way to protect themselves from the stomach’s corrosive digestive juices. The stomach lining is AC DPDJH HTXDO WR RI WKH DUDWDQ V WRWDO KLW SRLQWV D FDVH RI SDLQIXO indigestion) will result in the victims’ regurgitation. A zaratan’s stomach PLJKW FRQWDLQ MXVW DERXW DQ WKLQJ GHSHQGLQJ XSRQ WKH KLP RI WKH 0 IURP SLHFHV RI GULIW RRG DQG FKXQNV RI VKLSV WR HDSRQV DUPRU DQG even a small amount of treasure (suggested type Z). After a battle, a zaratan will immediately fall into a deep slumber, KLFK W SLFDOO ODVWV HDUV

+DELWDW 6RFLHW 7KH VOR PHWDEROLVP RI WKH DUDWDQL DVVXUH WKHP LQFUHG LEO ORQJ LI XQHYHQWIXO OLYHV PHDVXUHG LQ PLOOHQQLD 7KH DUDWDQL DUH said to have been oating in the sea long before the genies rst visited the /DQG RI )DWH At any given time, a zaratan is 99% likely to be sleeping. As it slumbers, it keeps its mouth wide open. Any small to man-sized creatures stupid enough to swim inside (large sh mostly) are re exively swallowed. The DUDWDQ VSHQGV WKH UHVW RI LWV WLPH HLWKHU PDWLQJ RU FRQYHUVLQJ LWK RWKHUV RI LWV R Q NLQG (YHU IH FHQWXULHV E VKHHU FRLQFLGHQFH D SDLU RI DUDWDQL LOO GULIW LQWR HDFK RWKHU 6KRXOG WKH D DNH DQG EH RI WKH RSSRVLWH VH WKH LOO PDWH 7KH FRXUWVKLS ULWXDO PD WDNH GHFDGHV DQG WKH PDWLQJ LWVHOI ODVWV DV ORQJ DV D HDU 7KH DUDWDQL FRPPXQLFDWH LWK RQH DQRWKHU LQ D ODQJXDJH VLPLODU WR that of the whales. Conversations between the zaratani often last decades. 2Q UDUH RFFDVLRQV WKH KDYH EHHQ NQR Q WR FRPPXQLFDWH LWK RWKHU EH LQJV YLD WHOHSDWK (FRORJ The older a zaratan gets, the longer it sleeps. As a result, many actually become indistinguishable from a oating island or reef, support LQJ WKHLU R Q PLQL HFRV VWHPV RQ WKHLU EURDG URFN FDUDSDFHV DQG XQ GHUEHOOLHV 0DQ VSRUW VWXQWHG SDOP WUHHV DQG YHJHWDWLRQ RQ WKHLU VKHOOV 7KH ROGHU DQG LVHU DUDWDQL DUH SHUIHFWO FRQWHQW WR EH DWWHQGHG E OHVVHU V PELRWLF EHLQJV SURYLGHG WKH V PELRWHV DUH QRW WRR ERWKHUVRPH and don’t interfere with a zaratan’s sleep. A few are known to support VPDOO XQFLYLOL HG YLOODJHV KLOH RWKHUV KDYH HYHQ EHHQ XVHG DV D PRELOH EDVH IRU SLUDWHV DQG FRUVDLUV Visitors will nd most inhabitants of a zaratan highly superstitious. 0DQ UHYHUH WKHLU LVODQG KRPH DV D JRG 7KH EHOLHYH ULJKWO WKDW HUH WKHLU GHLW WR D DNHQ GXH WR KXQJHU WKHLU LVODQG PLJKW VLQN EHQHDWK WKH sea, destroying their village. As a result, these villagers strive at every opportunity to keep the zaratan well-fed and content, sacri cing large quantities of caught sh and even visitors to placate their oating deity.

372

Zombie &/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / (

&RPPRQ Any 5DUH 1LO 1LJKW 1LO 1RQ 1LO 1HXWUDO

0RQVWHU Any 9HU UDUH 1LO 1LJKW 1LO 1RQ 1LO 1HXWUDO

-X MX Any 9HU UDUH 1LO 1LJKW 1LO /R 1LO 1HXWUDO HYLO

/RUG Any 9HU UDUH 6ROLWDU 1LJKW Carrion Average (8-10) A 1HXWUDO HYLO

6HD 6KDOOR DWHU 5DUH 3DFN 1LJKW 6FDYHQJHU /R 0 Chaotic evil

6

1LO 6SHOO LPPXQLW 6HH EHOR 0 6SHFLDO

1LO 6SHOO LPPXQLW 6HH EHOR / 6SHFLDO

6HH EHOR 6SHOO LPPXQLW 6HH EHOR 0 6SHFLDO

6HH EHOR 6SHOO LPPXQLW 1LO 0 Average (8-10)

6WHQFK GLVHDVH VSHOO XVH 6SHOO LPPXQLW 1LO 0 )HDUOHVV

Zombies are mindless, animated corpses controlled by their creators, XVXDOO HYLO L DUGV RU SULHVWV 7KH FRQGLWLRQ RI WKH FRUSVH LV QRW FKDQJHG E WKH DQLPDWLQJ VSHOO ,I WKH ERG DV PLVVLQJ D OLPE WKH RPELH FUH ated from it would be missing the same limb. Since it is dif cult to get IUHVK ERGLHV PRVW RPELHV DUH LQ VRUU VKDSH XVXDOO PLVVLQJ KDLU DQG esh, and sometimes even bones. This affects their movement, making it MHUN DQG XQHYHQ 8VXDOO RPELHV HDU WKH FORWKLQJ WKH GLHG RU HUH EXULHG LQ 7KH URWWLQJ VWHQFK IURP D RPELH PLJKW EH QRWLFHDEOH XS WR 100 feet away, depending upon the condition of the body. Zombies can QRW WDON EHLQJ PLQGOHVV EXW KDYH EHHQ NQR Q WR XWWHU D OR PRDQ KHQ XQDEOH WR FRPSOHWH DQ DVVLJQHG WDVN

spears, and can re bows and crossbows. Their Dexterity allows them to FOLPE DOOV DV D WKLHI DQG WKH VWULNH DV D +LW LH PRQVWHU -X MX RPELHV DUH WXUQHG DV VSHFWUHV 7KH DQLPDWLQJ IRUFH RI D MX MX RPELH LV PRUH VWURQJO WLHG WR WKH 1HJD WLYH 0DWHULDO SODQH 7KH UHVXOW LV WKDW RQO RU EHWWHU PDJLFDO HDSRQV FDQ KDUP WKHP 5HJDUGOHVV RI WKH PDJLF RQ WKH HDSRQ HGJHG DQG FOHDY ing weapons in ict normal damage, while blunt and piercing weapons FDXVH KDOI GDPDJH ,Q DGGLWLRQ WR QRUPDO RPELH VSHOO LPPXQLWLHV MX MX RPELHV DUH LPPXQH WR PLQG DIIHFWLQJ VSHOOV DQG SVLRQLFV LOOXVLRQV DQG WR HOHFWULFLW DQG PDJLF PLVVLOHV )LUH FDXVHV RQO KDOI GDPDJH

&RPEDW Zombies move very slowly, always striking last in a combat URXQG 7KH DUH JLYHQ RQO VLPSOH VLQJOH SKUDVH FRPPDQGV 7KH DO ways ght until called off or destroyed, and nothing short of a priest can WXUQ WKHP EDFN 7KH PRYH LQ D VWUDLJKW OLQH WR DUG WKHLU RSSRQHQWV LWK DUPV RXWVWUHWFKHG VHHNLQJ WR FOD RU SXPPHO WKHLU YLFWLPV WR GHDWK /LNH PRVW XQGHDG RPELHV DUH LPPXQH WR sleep, charm, hold, death magic, poi R and cold-based spells. A vial of holy water in icts 2-8 points of dam DJH WR D RPELH

RPELH /RUG 7KH RPELH ORUG LV D OLYLQJ FUHDWXUH WKDW KDV WDNHQ RQ WKH IRXO SR HUV DQG DELOLWLHV RI WKH XQGHDG 7KH DUH IRUPHG RQ UDUH RFFDVLRQV DV WKH UHVXOW RI D L spell gone awry. Zombie lords look as they did in life, save that their skin has turned to the pale grey of death, and their esh is rot WLQJ DQG GHFD LQJ 7KH RGRU RI YLOH FRUUXSWLRQ DQG URWWLQJ PHDW KDQJV DERXW WKHP DQG FDUULRQ IHHGLQJ LQVHFWV RIWHQ EX DERXW WKHP WR GLQH RQ the bits of esh and ichor that drop from their bodies. 7KH RPELH ORUGV FDQ VSHDN WKRVH ODQJXDJHV WKH NQH LQ OLIH DQG WKH VHHP WR KDYH D WHOHSDWKLF RU P VWLFDO DELOLW WR FRQYHUVH IUHHO LWK WKH OLYLQJ GHDG )XUWKHU WKH FDQ speak with dead PHUHO E WRXFKLQJ D FRUSVH Zombie lords are turned as vampires. :KHQ IRUFHG LQWR FRPEDW LW UHOLHV RQ WKH JUHDW VWUHQJWK RI LWV W R FUXVK ing sts. The odor of death surrounding the zombie lord is so potent it causes horrible effects in those who breathe it. On the rst round a charac WHU FRPHV LWKLQ DUGV KH PXVW VDYH YV SRLVRQ RU EH DIIHFWHG LQ VRPH D 7KH IROOR LQJ UHVXOWV DUH SRVVLEOH

+DELWDW 6RFLHW Zombies are typically found near graveyards, dungeons, DQG VLPLODU FKDUQHO SODFHV 7KH IROOR WKH VSRNHQ FRPPDQGV RI WKHLU FUHDWRU DV JLYHQ RQ WKH VSRW RU SUHYLRXVO RI OLPLWHG OHQJWK DQG XQFRP SOLFDWHG PHDQLQJ D GR HQ VLPSOH RUGV RU VR 7KH GHDG ERG RI DQ KXPDQRLG FUHDWXUH FDQ EH PDGH LQWR D RPELH (FRORJ Zombies are not natural creations and have no role in ecology RU QDWXUH -X MX RPELH 7KHVH FUHDWXUHV DUH PDGH KHQ D L DUG GUDLQV WKH OLIH IRUFH IURP D PDQ VL HG KXPDQRLG FUHDWXUH LWK DQ L VSHOO 7KHLU VNLQ LV KDUG gray, and leathery. Ju-ju zombies have a spark of intelligence. A hateful OLJKW EXUQV LQ WKHLU H HV DV WKH UHDOL H WKHLU FRQGLWLRQ DQG LVK WR GHVWUR OLYLQJ WKLQJV 7KH XQGHUVWDQG IXOO VHQWHQFH LQVWUXFWLRQV LWK FRQGLWLRQV DQG XVH VLPSOH WDFWLFV DQG VWUDWHJLHV 6LQFH WKH EHFDPH RPELHV DW WKH PRPHQW RI GHDWK WKHLU ERGLHV WHQG WR EH LQ EHWWHU FRQGLWLRQ -X MX RPELHV XVH QRUPDO LQLWLDWLYH UXOHV WR GHWHUPLQH KHQ WKH VWULNH 7KH DUH GH terous enough to use normal weapons, although they must be speci cally FRPPDQGHG WR GR VR 7KHVH RPELHV FDQ KXUO HDSRQV OLNH MDYHOLQV RU

373

G 5ROO

(IIHFW Weakness DV WKH VSHOO & L DV WKH VSHOO -1 point of Constitution. &R LR DV WKH VSHOO Character unable to act for 1d4 rounds due to nausea and YRPLWLQJ Character dies instantly and becomes a zombie under FRQWURO RI WKH RPELH ORUG

Zombie All zombies within sight of the zombie lord are subject to its mental LQVWUXFWLRQV )XUWKHU WKH FUHDWXUH FDQ XVH WKH VHQVHV RI DQ RPELH LWK LQ D PLOH RI LW WR OHDUQ DOO WKDW LV KDSSHQLQJ LWKLQ D YHU ODUJH DUHD 2QFH SHU GD WKH RPELH ORUG FDQ L WR WUDQVIRUP GHDG FUHDWXUHV LQWR RPELHV 7KLV RUNV DV GHVFULEHG LQ WKH Player’s Handbook H FHSW that it can be used on the living. Any living creature with fewer Hit Dice than the zombie lord can be attacked in this manner. A target who fails a VDYLQJ WKUR YV GHDWK LV VODLQ ,Q G URXQGV WKH VODLQ FUHDWXUH ULVHV DV D RPELH XQGHU WKH RPELH ORUG V FRPPDQG Zombie lords seek out places of death as lairs. Often, they live in old JUDYH DUGV RU RQ WKH VLWH RI D WUHPHQGRXV EDWWOH DQ SODFH WKHUH PD EH ERGLHV WR DQLPDWH DQG IHDVW XSRQ 7KH PLQG RI WKH RPELH ORUG WHQGV WR IRFXV RQ GHDWK DQG WKH FUHDWLRQ RI PRUH XQGHDG 7KH UHJLRQV DURXQG WKHLU ODLUV DUH RIWHQ OLWWHUHG LWK WKH GHFD LQJ ERGLHV KDOI HDWHQ RI WKRVH KR KDYH WULHG WR FRQIURQW WKH IRXO EHDVW 7KH RPELH ORUG FRPHV LQWR EHLQJ E FKDQFH DQG RQO XQGHU FHUWDLQ FRQGLWLRQV )LUVW DQ HYLO KXPDQ PXVW GLH DW WKH KDQG RI DQ XQGHDG FUHD WXUHV 6HFRQG DQ DWWHPSW WR L WKH FKDUDFWHU PXVW EH PDGH 7KLUG WKH FRUSVH PXVW IDLO LWV UHVXUUHFWLRQ VXUYLYDO UROO )RXUWK DQG ODVW D GHLW RI evil must show “favor” to the deceased, and curse him or her with the “gift of eternal life.” Within one week of the L DWWHPSW WKH FRUSVH D DNHQV DV D RPELH ORUG 6HD RPELH 6HD RPELHV DOVR NQR Q DV GUR QHG RQHV DUH WKH DQLPDWHG FRUSVHV RI humans who died at sea. Although similar to land-dwelling zombies, they DUH IUHH LOOHG DQG DUH UXPRUHG WR EH DQLPDWHG E WKH LOO RI WKH JRG 1HUXOO WKH 5HDSHU RU DQRWKHU VLPLODU HYLO GHLW 7KH DSSHDUDQFH RI GUR QHG RQHV PDWFKHV WKHLU QDPH WKH ORRN OLNH KXPDQ FRUSVHV WKDW KDYH EHHQ XQGHU DWHU IRU VRPH WLPH EORDWHG DQG discolored esh dripping with foul water, empty eye-sockets, tongue fre TXHQWO SURWUXGLQJ IURP EHW HHQ EODFNHQHG OLSV 7KHLU YLVDJH DQG WKH VWHQFK RI GHFD VXUURXQGLQJ WKHP DUH VR GLVJXVWLQJ WKDW DQ RQH VHHLQJ D GUR QHG RQH RU FRPLQJ LWKLQ IHHW RI RQH PXVW UROO D VDYLQJ WKUR vs. poison. A failed saving throw indicates that the character is nauseated, suffering a –1 penalty to his attack roll and a +1 penalty to his AC for 2d4 URXQGV 2Q ODQG GUR QHG RQHV PRYH VOR O LWK D FOXPV VKDPEOLQJ JDLW ,Q DWHU KR HYHU WKH FDQ V LP LWK IULJKWHQLQJ VSHHG UR QHG RQHV KDYH DQ DELGLQJ KDWUHG IRU WKH OLYLQJ DQG DWWDFN WKHP DW DQ RSSRUWXQLW 7KHVH DWWDFNV RIWHQ VKR VXUSULVLQJ FXQQLQJ IRU H DP SOH OXULQJ VKLSV RQWR WKH URFNV DQG DWWDFNLQJ WKH VDLORUV DV WKH WU WR VDYH WKHPVHOYHV IURP WKH UHFN UR QHG RQHV WDNH DGYDQWDJH RI WKHLU V LP PLQJ VSHHG E DWWDFNLQJ VKLSV DV WKH OLH DW DQFKRU FOLPELQJ DERDUG WKH YHVVHO DQG WU LQJ WR GULYH WKH VDLORUV RYHUERDUG KHUH WKH FDQ GHDO LWK WKHP PRUH HDVLO UR QHG RQHV DWWDFN LWK WKH HDSRQV W SLFDO RI VDLORUV VKRUW V RUGV GDJJHUV KRRNV FOXEV EHOD LQJ SLQV HWF %HFDXVH RI WKH XQQDWXUDO VWUHQJWK of the creatures, these weapons all in ict 1d10 points of damage. The pu WULG DWHU WKDW GULSV IURP WKH GUR QHG RQHV FRQWDLQV PDQ EDFWHULD VR DQ VXFFHVVIXO KLW KDV D FKDQFH RI FDXVLQJ D VHYHUH GLVHDVH LQ WKH victim. The waterlogged condition of the creature’s esh means that re and re-based magic cause only half damage. Lightning, electrical, and cold-based attacks in ict double damage. Drowned ones are immune to sleep, FKDUP VSHOOV LOOXVLRQV DQG RWKHU PLQG DOWHULQJ VSHOOV %HFDXVH WKH DUH FUHDWHG E WKH GLUHFW LOO RI D GHLW WKH FDQQRW EH WXUQHG

374

)32

0DQ RI WKH KXPDQV KR EHFRPH GUR QHG RQHV HUH SULHVWV KLOH DOLYH DQG WKH UHWDLQ WKHLU SR HUV DV XQGHDG 7KHUH LV D FKDQFH WKDW HDFK GUR QHG RQH HQFRXQWHUHG LV D SULHVW RI OHYHO G 7KHVH FUHDWXUHV DUH JUDQWHG WKHLU VSHOOV GLUHFWO IURP 1HUXOO RU VLPLODU GHLW UHFHLYLQJ RQO EDQHIXO VSHOOV UR QHG RQHV FRQJUHJDWH LQ ORRVH SDFNV 7KHLU RQO PRWLYDWLRQ LV WKHLU KDWUHG IRU WKH OLYLQJ 7KH KDYH QR QHHG WR HDW DOWKRXJK WKH UHQG DQG chew the esh of their prey (this is probably just to strike terror in oth HUV 8QGHU DWHU GUR QHG RQHV DUH DFWLYH DURXQG WKH FORFN DQG DUH RIWHQ IRXQG LQ WKH VXQNHQ UHFNV RI WKH VKLSV LQ KLFK WKH GUR QHG 7KH DUH DFWLYH DERYH WKH VXUIDFH GXULQJ WKH QLJKW UR QHG RQHV QRUPDOO VWUD QR PRUH WKDQ DUGV IURP WKH DWHU ,I WKH LQG GULYHV WKH IRJ RQWR WKH FRDVW KR HYHU WKH FDQ URDP LQODQG DV IDU DV WKH IRJ UHDFKHV :KHQ WKH IRJ UHWUHDWV RU KHQ WKH VXQ LV DERXW WR ULVH WKH PXVW UHWXUQ WR WKH DWHU UR QHG RQHV FRPPXQLFDWH DPRQJ WKHPVHOYHV E D IRUP RI WHOHSDWK WKH KDYH QR QHHG RI D VSRNHQ ODQJXDJH RWKHU WKDQ IRU VSHOOFDVWLQJ 7KH YHUEDO FRPSRQHQWV IRU VSHOOV DUH VSRNHQ LQ XQLQWHOOLJLEOH KLVSHUV

Appendix I: Instructions for the Blank Monster Form :KHQ GHVLJQLQJ D PRQVWHU DYRLG H WUHPHV ,W LV D FRPPRQ PLVWDNH WR PDNH D PRQVWHU LQFUHGLEO WRXJK IRU QR UHDVRQ 5HDOO WRXJK PRQVWHUV DUH YHU UDUH ,I D PRQVWHU KDV DQ H WUHPH DELOLW RU FRPEDW VWDWLVWLF WKHUH should be a good reason. In the same light, t the monster’s abilities to LWV GHVFULSWLRQ 3OD HUV QHHG D IDLU FKDQFH WR DQWLFLSDWH KDW WKH PRQVWHU might do. For example, a monster that can y should have wings, or else XVXDOO EH HQFRXQWHUHG DORIW ,I D PRQVWHU LOO KDYH D VXUSULVLQJ DELOLW NHHS LW WR MXVW RQH DQG KDYH D JRRG UHDVRQ IRU WKH VXUSULVH 1RW DOO PRQVWHUV KDYH WR EH HYLO 7KHUH DUH PDQ RWKHU UHDVRQV D PRQ VWHU FDQ EH GDQJHURXV LWKRXW DUELWUDULO PDNLQJ LW HYLO )RU H DPSOH DQ creature will ght to protect its family or territory whether it is good or HYLO Characters should be able to negotiate with or intimidate many crea WXUHV EXW QHJRWLDWLQJ LWK D PRQVWHU GRHV QRW DO D V PHDQ JLYLQJ LW WUHD VXUH 0RVW DQLPDOV LOO SXW RII DQ DWWDFN LI WRVVHG D IUHH PHDO WKH FDQ HDW LQ SHDFH LQWHOOLJHQW FUHDWXUHV KDYH PDQ GLIIHUHQW PRWLYDWLRQV 7U QRW WR IRUFH FKDUDFWHUV LQWR KDYLQJ WR NLOO HYHU PRQVWHU WKH PHHW ,I D PRQVWHU LV OHIW DOLYH DIWHU DQ HQFRXQWHU LW PLJKW EH HQFRXQWHUHG DJDLQ DQG EHFRPH D UHJXODU SDUW RI WKH FDPSDLJQ &/,0 7( 7(55 ,1 Restrict your monsters reasonably. As a rule, only WRRO PDNLQJ FUHDWXUHV FDQ EH IRXQG LQ HYHU FOLPDWH RU HYHU WHUUDLQ 5H PHPEHU WKDW WKH SK VLFDO GHVLJQ RI D PRQVWHU VKRXOG PDNH VHQVH IRU WKH FOLPDWH DQG WKH WHUUDLQ )5(4 (1& 0RQVWHUV VKRXOG QRW GRPLQDWH WKH ODQGVFDSH XQOHVV RXU FDPSDLJQ SORW UHTXLUHV WKHP WR 0RVW PRQVWHUV DYRLG VHWWOHG DUHDV EHFDXVH RUJDQL HG JURXSV RI KXPDQV DQG GHPLKXPDQV WHQG WR NLOO WKHP 25* 1, 7,21 *LYH D ORW RI WKRXJKW WR WKLV HQWU LW GHWHUPLQHV WKH group tendencies of the monster. A pack can be controlled by controlling its leader. A ock, on the other hand, has no leader, but it does have a SHFNLQJ RUGHU &7,9,7 & &/( 0RVW PRQVWHUV QHHG WR UHVW :KHQ DUH WKH RXW DQG DERXW :KHQ DUH WKH VOHHSLQJ 7KHVH KDELWV VKRXOG PDNH VHQVH LWK WKH GLHW DQG FOLPDWH WHUUDLQ RI WKH PRQVWHU ,(7 What does the monster eat? Not every monster is a man-eater. A LOG EXOO LV MXVW DV GDQJHURXV DV D WLJHU EXW LW GRHV QRW HDW PHDW 5HPHP EHU IDQJV DQG FOD V LPSO FDUQLYRUHV WXVNV DQG KRUQV LPSO KHUELYRUHV ,17(//,*(1&( Avoid the tendency to make monsters too intelligent or too stupid. A creature living in the middle of the jungle with no ma QLSXODWLYH RUJDQV LV QRW OLNHO WR EH LQWHOOLJHQW 5HDOO KLJK LQWHOOLJHQFH XVXDOO LPSOLHV FLYLOL DWLRQ RU DW OHDVW VRSKLVWLFDWHG WRROV 2Q WKH RWKHU hand, monsters that must ght to survive must have enough intelligence RU RWKHU QDWXUDO DELOLW WR FRQTXHU WKHLU IRHV 75( 6 5( 7UHDVXUH LV XVXDOO FROOHFWHG RQO E LQWHOOLJHQW FUHDWXUHV An animal type may guard a treasure for another creature, but the trea VXUH LWVHOI EHORQJV WR WKH LQWHOOLJHQFH WKDW VHW LW WKHUH DV D JXDUG 0RQVWHUV WKDW FDUH OLWWOH IRU ULFKHV DQG PDJLFDO LWHPV PLJKW VWLOO KDYH VRPH DV D UH VXOW RI HQFRXQWHUV EXW WKLQJV LOO EH VFDWWHUHG DQG LOO NHSW RIWHQ UXVWLQJ D D WR RUWKOHVVQHVV ,QWHOOLJHQW PRQVWHUV RQ WKH RWKHU KDQG LOO XVH WKHLU PDJLFDO WUHDVXUHV WR WKHLU EHVW DGYDQWDJH KLFK PD EH QR KHOS DW DOO WR WKH FKDUDFWHUV /,*10(17 7KLV LV D EURDG GHVFULSWLRQ RI WKH PRUDO DQG HWKLFDO WHQ dencies of the monster. A creature of animal intelligence has no morals or HWKLFV DQG KHQFH LV RI QHXWUDO DOLJQPHQW ,Q JHQHUDO WU WR DYRLG H WUHPHV unless these t the monster.

12 33( 5,1* 7KH QXPEHU RI PRQVWHUV W SLFDOO HQFRXQWHUHG VKRXOG correspond to the other facts about the monster. A solitary monster does QRW WUDYHO LQ D SDFN RI ,Q JHQHUDO FDUQLYRUHV WUDYHO LQ VPDOO JURXSV KHUELYRUHV WUDYHO LQ ODUJH JURXSV 7KLV QXPEHU LV DOVR D JRRG D WR NHHS WKLQJV EDODQFHG HDN PRQVWHUV DUH GDQJHURXV LQ ODUJH QXPEHUV KLOH D VWURQJ PRQVWHU DOO DORQH LV HDV SUH WR D HOO RUJDQL HG JURXS RI KHURHV &20% 7 67 7,67,&6 This includes such values as Hit Dice and Ar mor Class. They should match the physical description of the monster. A well-designed monster ghts the way it looks. A small, fuzzy crea ture with big, soft eyes should not have 25 Hit Dice, an Armor Class of DQG V RRS WKURXJK WKH DLU WR DWWDFN 7KH DPRXQW RI GDPDJH GRQH should re ect the weapon being used. Avoid the tendency to give mon VWHUV H FHVVLYH +LW LFH DQG GDPDJH FDSDELOLWLHV 7KH 0 LV WKH RQO person who gets a kick from seeing a PC suffer 40 points of damage in one round; players don’t nd that amusing at all. See Chapter 9 of the DMG to determine THAC0 for monsters. 33( 5 1&( ,QFOXGH LQ WKH SK VLFDO GHVFULSWLRQ RI WKH PRQVWHU LWV VL H HLJKW FRORU VNLQ KDLU H HV HWF VPHOO QRLVHV W SH RI PRYH PHQW JUDFHIXO DON VKDPEOLQJ JDLW HWF W SLFDO FORWKLQJ DQG SUHIHUUHG HDSRQV &20% 7 ,QFOXGH DQ VSHFLDO FRPEDW DELOLWLHV RU GLVDELOLWLHV %H VXUH WR FRYHU DQ EDVLF VWUDWHJLHV RU WDFWLFV WKH PRQVWHU PLJKW XVH 5HPHPEHU smart monsters use smart tactics. The strategies should re ect their natu UDO DGYDQWDJHV DQG GLVDGYDQWDJHV + %,7 7 62&,(7 +R GRHV WKH PRQVWHU UHODWH WR RWKHUV RI LWV NLQG and to strangers? When do they work together and when do they ght? +R GR WKH FKRRVH OHDGHUV DQG KR GR WKHVH OHDGHUV UXOH :KDW DUH WKH JRDOV RI WKHVH PRQVWHUV :KHUH GR WKH OLYH DQG KR GRHV WKLV DIIHFW WKHLU EHKDYLRU R WKH XVH RU PDNH WRROV ,I VR KDW W SHV DQG KR DUH WKH PDGH :K GRHV WKLV PRQVWHU KDYH WUHDVXUH +R GRHV LW JHW LW :KDW LV WKH QDWXUH RI WKH IDPLO DQG KR PDQ OLYH WRJHWKHU RHV WKH PRQVWHU KDYH VSHFLDO JXDUGV RU DOOLHV DQG KR IUHTXHQWO DUH WKH IRXQG WRJHWKHU (&2/2* 7KLV VKRXOG LQFOXGH WKH W SHV RI IRRG HDWHQ DV HOO DV what eats them, if anything. Any useful by-products should be listed, VXFK DV IXU RU HGLEOH SDUWV RX PD OLVW XVHV IRU PDJLFDO LWHPV RU VSHOOV 2Q WKH RWKHU KDQG GRQ W WXUQ RXU PRQVWHU GHVFULSWLRQV LQWR VKRSSLQJ lists. The PCs are heroes, not butchers or fur trappers. List other crea WXUHV WKDW OLYH LQ KDUPRQ LWK WKH PRQVWHU RU FRPSHWH DJDLQVW LW DORQJ LWK LQIRUPDWLRQ DERXW WKH VL H DQG QDWXUH RI LWV WHUULWRU 9 5, 176 ,I WKHUH DUH PDMRU VXEUDFHV WKH VKRXOG EH GHWDLOHG KHUH 7KLV PD EH D VWURQJHU OHDGHU W SH DQ LQIHULRU VHUYDQW UDFH RU D 0 VSH cial, such as skeletons that hurl their nger joints like magic missiles. 3 9 / ( Guidelines for awarding experience are found in Chapter RI WKH DMG. Hit Dice Value Modi ers for psionic monsters are +1 if WKH FUHDWXUH KDV DFFHVV WR RQO GHYRWLRQV LI WKH FUHDWXUH KDV ERWK VFLHQFHV DQG GHYRWLRQV In addition to the Hit Dice Value Modi ers listed for monsters in the DMG, consider the following optional modi ers: +1 for any special move ment which gives an advantage, not just ying; +2 for magic resistance RYHU IRU PDJLF UHVLVWDQFH RI RU XQGHU IRU EUHDWK HDS RQV KLFK FDQ FDXVH PRUH WKDQ SRLQWV GDPDJH SHU DWWDFN IRU RWKHU EUHDWK HDSRQV

375

&/,0 7( 7(55 ,1 )5(4 (1& 25* 1, 7,21 &7,9,7 & &/( ,(7 ,17(//,*(1&( 75( 6 5( /,*10(17 12 33( 5,1* 5025 &/ 66 029(0(17 +,7 ,&( 7+ & 12 2) 77 &.6 0 *( 77 &. 63(&, / 77 &.6 63(&, / ()(16(6 0 *,& 5(6,67 1&( 6, ( 025 /( 39 / ( SSHDUDQFH

&RPEDW

(FRORJ

+DELWDW 6RFLHW

9DULDQWV

:L DUGV 3HUPLVVLRQ LV JUDQWHG WR SKRWRFRS WKLV SDJH IRU KRPH JDPH XVH RQO

Appendix II: Monster Summoning Tables 0RQVWHU 6XPPRQLQJ , Ant, giant %DW KXJH Beetle, re %XOO XJ *REOLQ +REJREOLQ -HUPODLQH G DSSHDU .REROG G DSSHDU /HHFK JLDQW + 0XFNG HOOHU 2UF 5DW JLDQW G DSSHDU

0RQVWHU 6XPPRQLQJ ,, %HHWOH ERPEDUGLHU Centipede, giant )URJ JLDQW RU NLOOHU Gnoll or ind /DPSUH ODQG /L DUG PDQ 0RQJUHOPHQ + 0XGPHQ 6SLGHU ODUJH 6WLUJH 7RDG JLDQW 7URJORG WH

0RQVWHU 6XPPRQLQJ ,,, Ankheg (3-4 HD) %DW JLDQW PREDW %HHWOH ERULQJ %XJEHDU Centipede, megaloCrab, giant Crocodile, wild RJ GHDWK *HODWLQRXV FXEH *KRXO /L DUG JLDQW / F UDW 2UF RURJ 2VTXLS 6DQGOLQJ 6FRUSLRQ ODUJH 6QDNH FRQVWULFWRU 6SLGHU KXJH :HDVHO JLDQW 8UFKLQ ODQG

0RQVWHU 6XPPRQLQJ ,9 Ankheg (5-6 HD) Ape, carnivorous %DQGHUORJ (WWHUFDS *DUJR OH *KDVW +HOO KRXQG +HXFXYD + GUD KHDGV / F ROI 2JUH 2R H JUD 2 OEHDU 6FRUSLRQ KXJH 6QDNH JLDQW FRQVW 7RDG SRLVRQRXV Toad, re :DVS JLDQW :ROI RUJ HWL

0RQVWHU 6XPPRQLQJ 9 Ankheg (7-8 HD) Cockatrice LVSODFHU EHDVW RSSOHJDQJHU +RUQHW JLDQW + GUD KHDGV + GUD KHDGV FU R RU S UR /HXFURWWD /L DUG VXEWHUUDQHDQ / F ERDU 0DUJR OH 0LQRWDXU 2FKUH MHOO 5XVW PRQVWHU 6OLWKHULQJ WUDFNHU 6QDNH JLDQW SRLV RU VSLWWLQJ 6SLGHU JLDQW *LDQWNLQ YHUEHHJ :ROI LQWHU Zombie, ju-ju

0RQVWHU 6XPPRQLQJ 9, %DVLOLVN %HHWOH VWDJ Carrion crawler UDFROLVN ULGHU *ULIIRQ + GUD KHDGV /L DUG PLQRWDXU / F WLJHU 0DQWLFRUH 2JUH PDJH 2W XJK 3 UROLVN 6DODPDQGHU 6SLGHU SKDVH 7UROO :ROI HUH :UDLWK : YHUQ XDQ WL KDOIEUHHG

0RQVWHU 6XPPRQLQJ 9,, %DVLOLVN JUHDWHU %HKLU RU WXQQHO RUP %XOHWWH Chimera (WWLQ RU KLOO JLDQW Golem, esh *RUJRQ + GUD KHDGV + GUD KHDGV S UR RU FU R Lizard, re 0XPP 1HR RW XJK 3XGGLQJ EODFN 5RSHU 6KDPEOLQJ PRXQG 6OXJ JLDQW 6SKLQ KLHUDFR 7UROO KHDGHG 8PEHU KXON ;RUQ

0RQVWHU 6XPPRQLQJ 9,,, %HHWOH UKLQRFHURV Giant, re or frost *LDQW IRPRULDQ *ROHP VWRQH *RUJLPHUD + GUD KHDGV + GUD OHUQDHDQ KHDGV 3XGGLQJ EUR Q 5HPRUKD 5XVW PRQVWHU :LOO R LVS :RUP SXUSOH

&RQMXUHG QLPDOV + 5ROO QLPDO %DERRQ RJ LOG +D N ODUJH +D N EORRG -DFNDO 0DPPDO VPDOO 0LQLPDO 2WWHU 2WWHU VHD 2 O FRPPRQ 5DW JLDQW 6NXQN Animal, herd %DGJHU +RUVH LOG %DGJHU JLDQW %RDU DUWKRJ Cattle, wild Cheetah RJ DU + HQD LOG /LRQ PRXQWDLQ

9DOXH

YDULHV YDULHV

7HUUDLQ *XLGH 3ODLQ GR QV KHDWK PHDGR PRRU SUDLULH VDYDQQD VWHSSH WXQGUD 6FUXE EUDFNHQV EUXVK EXVK WKLFNHWV YHOGW )RUHVW FRSVHV JURYHV MXQJOH UDLQ IRUHVW RRGV

+

5ROO

QLPDO / Q JLDQW 0XOH Camel 6WDJ :ROI :ROYHULQH %HDU EODFN %RDU LOG (DJOH JLDQW -DJXDU /HRSDUG 2 O JLDQW :HDVHO JLDQW :ROI GLUH Ape, carnivorous %XIIDOR + HQD JLDQW 2WWHU JLDQW 6NXQN JLDQW 6WDJ JLDQW :ROYHULQH JLDQW

9DOXH

5RXJK EDGODQGV +LOOV EOXIIV GXQHV ULGJHV JRUJH ULIW YDOOH FDQ RQ 0RXQWDLQV JODFLHU PHVD WRU

377

+

5ROO

QLPDO %HDU EUR Q /LRQ 3RUFXSLQH JLDQW 7LJHU %RDU JLDQW /LRQ VSRWWHG %HDU FDYH 7LJHU VDEHU WRRWK 2OLSKDQW %HDU SRODU Elephant (African) 0DVWRGRQ 0DPPRWK :KDOH

9DOXH

WR

6WDJ 7KLV LV D ODUJH PDOH GHHU WKDW FDQ EXWW IRU RU VWULNH LWK LWV KRRYHV IRU *LDQW VWDJ A very large stag, 7’ at the shoulder DQG HLJKLQJ DERXW SRXQGV ,W FDQ EXWW IRU G RU VWULNH LWK LWV KRRYHV IRU

HVHUW barrens, at, waste 6ZDPS ERJ IHQ PDUVK PLUH PRUDVV TXDJPLUH VORXJK 3RQG ODNH SRRO WDUQ

Monster Summoning 6SHFLDO (QFRXQWHUV 5ROO RQ WKH DSSURSULDWH WDEOH ,I WKH HQFRXQWHU LV QRW VXLWDEOH WKHQ QRQH RFFXUV 6XUIDFH (QFRXQWHUV 8QLQWHOOLJHQW PRQVWHUV DUH 75% likely to be driven off by aming oil nearby, LI DFWXDOO EXUQHG E LW /DUJH DPRXQWV RI IRRG WKUR Q RYHUERDUG DUH OLNHO WR HQG VXFK DQ HQFRXQWHU )LVK 6FKRRO 7KLV LV D ODUJH JURXS RI RQH W SH RI sh, the aquatic version of herd animals. They usu DOO GR QRW DWWDFN XQOHVV FRPPDQGHG E PDJLFDO PHDQV ,I SDQLFNHG WKH PLJKW PLOO DERXW REVWUXFW LQJ YLVLRQ DQG PRYHPHQW ,I ODUJH HQRXJK WKH PLJKW FDXVH EXIIHWLQJ GDPDJH WR GHSHQG LQJ RQ VL H *KRVW 6KLS 7KLV LV D ORVW VKLS PDQQHG E XQGHDG Although it can be seen at any time, it usually at WDFNV RQO DW QLJKW KHQ LWV PDVWHUV DUH DW IXOO SR HU 5ROO SHUFHQWLOH GLFH RQFH IRU WKH FUH DQG RQFH IRU WKHLU OHDGHUV Crew: VNHOHWRQV RPELHV MX MX RPELHV Leaders: LJKWV UDLWKV VSHFWUHV JKRVWV OLFK +D DUG LFH 7KLV FDQ EH D VLQJOH KXJH LFH PRXQWDLQ or 10-20 smaller, grinding oes. Hard contact with LFH UHGXFHV VHD RUWKLQHVV E DQG LV OLNHO WR UHTXLUH D VHD RUWKLQHVV FKHFN WR DYRLG VLQNLQJ 6HDZHHG This includes both oating masses of HHG DQG EHGV RQ WKH ERWWRP 7KH IRUPHU VOR V VKLSV E 7KH ODWWHU DUH KLJK DQG UHGXFH YLVLRQ WR IHHW %RWK SURYLGH D FKDQFH IRU DQ RWKHU HQFRXQWHU LI PRYHG WKURXJK RU LQYHVWLJDWHG 6XQNHQ 6KLS 7KLV LV D YLFWLP RI D VWRUP LFH RU KRVWLOH DFWLRQ 6RPHWLPHV WKHVH KDYH WKHLU RULJLQDO FDUJR DQG PD EH LQKDELWHG 5ROO SHUFHQWLOH GLFH +DV PHUFKDQW WUHDVXUH VHH 0HQ PHUFKDQW 1R WUHDVXUH ODFHGRQV RULJLQDO FUH 0RQVWHU UROO RQ DSSURSULDWH HQFRXQ WHU WDEOH 6SHFLDO (QFRXQWHUV 7KHVH FDQ LQFOXGH PRUNRWK PRWWOHG RUPV VKLS UHFN VXUYLYRUV DQ H H RI WKH GHHS VXGGHQ VWRUPV VHD HHG WKDW DOOR V XQGHU DWHU EUHDWKLQJ KHQ HDWHQ JLDQW FODPV DTXDWLF YHUVLRQV RI FDUQLYRURXV SODQWV VWRUP JLDQWV DQG VR RQ 6SHFLDO (QFRXQWHUV 5ROO RQ WKH DSSURSULDWH WDEOH ,I WKH HQFRXQWHU LV QRW VXLWDEOH WKHQ QRQH RFFXUV 6XUIDFH (QFRXQWHUV 8QLQWHOOLJHQW PRQVWHUV DUH 75% likely to be driven off by aming oil nearby, LI DFWXDOO EXUQHG E LW /DUJH DPRXQWV RI IRRG WKUR Q RYHUERDUG DUH OLNHO WR HQG VXFK DQ HQFRXQWHU )LVK 6FKRRO 7KLV LV D ODUJH JURXS RI RQH W SH RI sh, the aquatic version of herd animals. They usu DOO GR QRW DWWDFN XQOHVV FRPPDQGHG E PDJLFDO PHDQV ,I SDQLFNHG WKH PLJKW PLOO DERXW REVWUXFW LQJ YLVLRQ DQG PRYHPHQW ,I ODUJH HQRXJK WKH PLJKW FDXVH EXIIHWLQJ GDPDJH WR GHSHQG LQJ RQ VL H *KRVW 6KLS 7KLV LV D ORVW VKLS PDQQHG E XQGHDG Although it can be seen at any time, it will usually DWWDFN RQO DW QLJKW KHQ LWV PDVWHUV DUH DW IXOO SR HU 5ROO SHUFHQWLOH GLFH RQFH IRU WKH FUH DQG RQFH IRU WKHLU OHDGHUV Crew: VNHOHWRQV RPELHV MXMX RPELHV Leaders: LJKWV UDLWKV VSHFWUHV JKRVWV OLFK +D DUG QDYLJDWLRQDO 7KLV FDQ JURXQG RU GDPDJH D YHVVHO WKDW GRHV QRW KDYH DERDUG D SLORW IDPLOLDU LWK WKH DWHUV 6XFK KD DUGV DV VDQGEDUV DQG VXE PHUJHG ORJV RIWHQ FKDQJH SRVLWLRQ 6HDZHHG This includes both oating masses of HHG DQG EHGV RQ WKH ERWWRP 7KH IRUPHU VOR V VKLSV E 7KH ODWWHU DUH KLJK DQG UHGXFH YLVLRQ WR IHHW %RWK SURYLGH D FKDQFH IRU DQ RWKHU HQFRXQWHU LI PRYHG WKURXJK RU LQYHVWLJDWHG 6SHFLDO (QFRXQWHUV 7KHVH FDQ LQFOXGH PRUNRWK PRWWOHG RUPV VKLS UHFN VXUYLYRUV DQ H H RI WKH GHHS SHDUO EHGV VXGGHQ VWRUPV VHD HHG WKDW DOOR V XQGHU DWHU EUHDWKLQJ KHQ HDWHQ JLDQW FODPV DTXDWLF YHUVLRQV RI FDUQLYRURXV SODQWV VWRUP JLDQWV DQG VR RQ

TXDWLF 0RQVWHU 6XPPRQLQJ 6DOW :DWHU 0RQVWHU 6XPPRQLQJ , %DUUDFXGD + /DPSUH FRPPRQ 0HUPDQ 2WWHU VHD 3LUDQKD G DSSHDU 8UFKLQ EODFN 0RQVWHU 6XPPRQLQJ ,, %DUUDFXGD + ROSKLQ /RFDWKDK 5D L LW DFKLWO 5D VWLQJ 6HD KRUVH 6HD ROI OHVVHU 8UFKLQ JUHHQ 0RQVWHU 6XPPRQLQJ ,,, %DUUDFXGD + 2 Crab, giant /DFHGRQ JKRXO 6DKXDJLQ 6HONLH 8UFKLQ UHG

0RQVWHU 6XPPRQLQJ ,9 +LSSRFDPSXV .DSRDFLQWK JDUJR OH 3 Lobster, giant (cray sh) 0HUUR RJUH 2WWHU JLDQW 6KDUN + 7ULWRQ 8UFKLQ HOOR 0RQVWHU 6XPPRQLQJ 9 1 Crocodile, giant /DPSUH VHD 6FUDJ WUROO 6HD OLRQ 6HONLH 6KDUN + 6SLGHU JLDQW PDULQH :DWHU HLUG 8UFKLQ VLOYHU 5ROO DJDLQ LWK G 7KLV FUHDWXUH KDV D FKDQFH WR EHFRPH IUHH LOOHG IRU WKH GXUDWLRQ RI WKH VSHOO LI RUGHUHG WR DFW DJDLQVW LWV QDWXUH RU LQFOLQDWLRQV

0RQVWHU 6XPPRQLQJ 9, (HO PDULQH 1DU KDO 2FWRSXV 6HD ROI JUHDWHU 6KDUN + 6QDNH JLDQW VHD

+

0RQVWHU 6XPPRQLQJ 9,, 5D PDQWD 6OXJ JLDQW VHD 6QDNH JLDQW VHD 6TXLG JLDQW

+

0RQVWHU 6XPPRQLQJ 9,,, ( H RI WKH GHHS UDJRQ WXUWOH + .UDNHQ 6KDUN JLDQW 9RG DQRL + :KDOH NLOOHU :KDOH VPDOO KHUELYRUH + :RUP PRWWOHG SXUSOH

TXDWLF 0RQVWHU 6XPPRQLQJ )UHVK :DWHU 0RQVWHU 6XPPRQLQJ ,

0RQVWHU 6XPPRQLQJ ,9

)URJ JLDQW + .RDOLQWK KREJREOLQ /DPSUH FRPPRQ 1L LH G DSSHDU 2WWHU FRPPRQ 3LUDQKD G DSSHDU

%HHWOH JLDQW DWHU 2 Cray sh, giant .DSRDFLQWK JDUJR OH .HOSLH 0HUUR RJUH 2WWHU JLDQW 3LNH JLDQW 6SLGHU JLDQW DWHU

0RQVWHU 6XPPRQLQJ ,, (HO HOHFWULF )URJ JLDQW + .XR WRD /HHFK JLDQW + /L DUG PDQ 3LUDQKD JLDQW 0RQVWHU 6XPPRQLQJ ,,, 1 Crab, giant 2 Crocodile, common )URJ JLDQW + /DFHGRQ JKRXO

378

0RQVWHU 6XPPRQLQJ 9 1 Crocodile, giant (HO JLDQW HOHFWULF 6FUDJ WUROO :DWHU HLUG

0RQVWHU 6XPPRQLQJ 9, (HO PDULQH *DU JLDQW 2FWRSXV 6HD ROI JUHDWHU 6QDNH JLDQW VHD 9RG DQRL +

+

0RQVWHU 6XPPRQLQJ 9,, 1 Cat sh, giant *UHHQKDJ 1DJD DWHU 6QDNH JLDQW VHD

+

0RQVWHU 6XPPRQLQJ 9,,, 6OXJ JLDQW VHD UDJRQ WXUWOH + .XR WRDQ PRQLWRU :RUP PRWWOHG SXUSOH

Appendix III: NPCs 13& 3DUWLHV To avoid delays, create NPC parties before play. 7KH WDEOHV DOOR VXFK SDUWLHV WR EH VHW XS TXLFNO DQG LPSDUWLDOO DQG WKH 0 LV HQFRXUDJHG WR PDNH DQ FKDQJHV WKDW LOO HQKDQFH SOD 7KH WDEOHV VKRXOG EH FRQVLGHUHG D VWDUWLQJ SRLQW A typical NPC party has 2-12 members—2-5 PDMRU FKDUDFWHUV DQG WKH UHVW KHQFKPHQ RU PHQ DW DUPV &KDUDFWHUV The Character Subtable provides D W SLFDO SDUW VWUXFWXUH E OLPLWLQJ QXPEHU DQG classes of the NPC characters encountered. De WHUPLQH FKDUDFWHU UDFH GHPLKXPDQ DQG GHPLKXPDQ PXOWLFODVVHV RQ WKH 5DFLDO 6XEWDEOH (multiclass results can exceed the Character 6XEWDEOH OLPLWV &KDUDFWHU /HYHO DQG (TXLSPHQW 7KHVH LOO XVXDOO EH FRPSDUDEOH WR WKRVH RI WKH SOD HU characters, but NPC level will rarely exceed 12th. Arms, armor, and equipment will be typical: a 1st OHYHO DUULRU RXOG KDYH VFDOH RU FKDLQ DUPRU DQG minimal gear. At 2nd level, banded or plate mail LV W SLFDO HDSRQV SURIXVH DQG HTXLSPHQW FRP plete (much oil, holy water, mirrors, etc.). NPC magic will be used if a ght breaks out. Note that if the NPCs are defeated, their magical items will HQWHU RXU FDPSDLJQ &KDUDFWHU VSHOOV 7KHVH DUH VHOHFWHG E WKH 0 according to those most suited to the NPC party. :L DUGV DUH VXEMHFW WR WKH OLPLWV RI VSHOOV NQR Q +HQFKPHQ VSHOOFDVWHUV DUH WUHDWHG OLNH LVH +HQFKPHQ The major NPCs will have a to WDO RI KHQFKPHQ XS WR WKH SDUW VL H LWK DQ UHPDLQGHU PHQ DW DUPV ,I WKH HQFRXQWHU LV EHOR WKH UG GXQJHRQ OHYHO DOO WKRVH LWK WKH major NPCs will be henchmen. +HQFKPDQ FODVV DQG UDFH LV GHWHUPLQHG DV IRU the major characters. Major NPCs are assigned henchmen in order of Charisma, allowing for com SDWLELOLW H J D SDODGLQ RXOG QRW IROOR D WKLHI QRU RXOG D UDQJHU EHOR WK OHYHO KDYH KHQFK men). A henchman’s level is one-third of that of his PDVWHU URXQG XS RU GR Q ,I WKH PDVWHU V OHYHO LV DERYH WK WKH KHQFKPDQ KDV DGGLWLRQDO OHYHO SHU IXOO OHYHOV RI WKH PDVWHU 7KXV D WK OHYHO PDJH

RXOG KDYH D QG OHYHO KHQFKPDQ KLOH DQ WK OHYHO PDJH RXOG KDYH D WK OHYHO KHQFKPDQ + 1). Henchmen are armed much as major NPCs, WKRXJK WKH DUH QRW DV KHDYLO DUPRUHG 7KHLU magic is assigned as for major NPCs, but is usually OHVV SR HUIXO 0HQ DW UPV /LWWOH GHWDLO LV QHHGHG IRU WKHVH RWKHU WKDQ KLW SRLQWV 7KH RIWHQ KDYH SRRU DU PRU DQG IH HDSRQV IRU H DPSOH VWXGGHG OHDWKHU FURVVER DQG GDJJHU RU DW EHVW VFDOH PDLO VKLHOG VSHDU ORQJ V RUG DQG EDFNSDFN 7KH DUH VHOGRP IRXQG XQGHUJURXQG EHOR WKH UG GXQJHRQ OHYHO &KDUDFWHU 6XEWDEOH LFH &KDUDFWHU 6FRUH 7 SH Cleric Druid )LJKWHU Paladin 5 :L DUG Specialist 7KLHI 7 SLFDOO

RI WKHVH

0D LPXP 1XPEHU LQ 3DUW

0DJLFDO ,WHPV IRU 13& 3DUWLHV /HYHO VW QG UG WK WK WK WK WK WK WK

LOO EH QRQ KXPDQ WK

5DFH 6XEWDEOH LFH 6FRUH

0XOWLFODVV OHYHOV )RU W R FODVVHV VXEWUDFW level; for three classes, subtract 2 levels. Adjust HDFK FODVV GR Q DUG WR WKH UDFLDO PD LPXP LI DSSOLFDEOH

5DFH

RI 0XOWLFODVV

DUI (OI *QRPH +DOI (OI Hal ing*

WK

WK

,Q DQ HYLOO DOLJQHG SDUW WKHVH LOO EH KDOI RUFV HOYHV LOO EH UHQHJDGH GUR 7KH FKDQFH IRU a multiclass half-orc is 50%: ghter-thief (01-33), ghter-cleric (34-45), or cleric-thief (45-50). ,I WKH UROO IRU PXOWLFODVV LV WKH FKDUDF WHU LV WULSOH FODVVHG

&KDQFH 1R RI ,WHPV 7DEOH , , , ,, , ,, , ,, , ,, , ,, ,,, , ,, ,,, , ,, ,,, , ,, ,,, , ,, ,,, ,9 , ,, ,,, ,9 , ,, ,,, ,9

* Automatically has this with no roll needed. Use UDQGRP GHWHUPLQDWLRQ RQO KHQ DQ JHQHUDO PDJLFDO LWHP RXOG EH VXLWDEOH WR WKH LQGLYLGXDO 1RWH WKDW VRPH LWHPV DUH LQ JURXSV RU PXOWLSOHV

0DJLFDO ,WHPV IRU &KDUDFWHU (QFRXQWHUV 7 %/( , LH ,WHP G 3RWLRQV ying, healing 3RWLRQV extra-healing, polymorph (self) 3RWLRQV re resistance, speed 3RWLRQV L L L 3RWLRQV heroism, invulnerability 3RWLRQV R R L LR 3RWLRQV L R R L L LR 6FUROO 1 spell, level 1-6 6FUROO spells, level 1-4 6FUROO protection from magic 5LQJ R R 5LQJ protection +1 1 Armor: 1 6KLHOG 1 6 RUG 1 (no special abilities) 10 Arrows: +1 %ROWV +1 DJJHU 1 -DYHOLQ 0DFH +1

7 %/( ,, LH ,WHP G 3RWLRQV RL RI superheroism 3RWLRQV ESP, gaseous form 6FUROO 3 Spells, level 2-9 or 2-7 5LQJV re resistance, invisibility 5LQJ protection +2 6WDII striking :DQG L L L :DQG R bracers of defense AC 4 brooch of shielding cloak of elvenkind dust of appearance 1 gurine: serpentine owl L RI L L jar Keoghtom’s ointment robe of useful items VHW chain mail +1, shield +2 VHW chain mail +3 6 RUG +2 (or +1 with abilities*) :HDSRQV crossbow of speed, hammer +1

7 %/( ,,, LH ,WHP G 5LQJ spell storing 5LQJ L L L 5RG LR 6WDII R :DQG I :DQG LR bag of tricks boots of speed boots of striding and springing cloak of displacement necklace of missiles pipes of the sewers rope of climbing rope of entanglement scarab of protection VHW plate mail shield +3 6KLHOG 6 RUG 3 (or +2 with abilities*) 0DFH RU KDPPHU 6SHDU

379

7 %/( ,9 LH ,WHP G 5LQJ L L R L 5LQJ human in uence 5LQJ spell turning 5RG LL 5RG R :DQG lightning or re :DQG L LR 6WDII L L amulet of life protection cube of force deck of illusion RI L helm of teleportation horn of blasting robe of blending stone of good luck VHW plate mail +3, shield 6 RUG R 3 with abilities*) 1 Arrow: of slaying (character class) 1HW of entrapment ,QWHOOLJHQFH LI DQ LOO QRW H FHHG

Monstrous Manual Index %HDU

A

Aarokocra Abishai (Baatezu) Aboleth Aerial Servant (Elemental, Air Kin) African Elephant (Elephant) Air Elemental (Elemental, Air/Earth) Algorn (Titan) Amethyst Dragon Amphisbaena (Snake) Androsphinx (Sphinx) Ankheg Ankylosaurus (Dinosaur) Ant (Insect) Ant Lion (Insect) Antelope (Mammal, Herd) Antherion -DFNDO HUH :ROI HUH Ape, Carnivorous (Mammal) Aratha (Insect) Arcane Arctic Tempest (Elemental, Composite) Argos Ascomoid (Fungus) Aspis (Insect) Cow URQH /DUYD Assassin Bug (Insect) Astereater (Beholder) Atomie (Sprite) Aurumvorax Azmyth (Bat)

B

%DDWH X Abishai, Black Abishai, Green 3LW )LHQG Red Abishai %DERRQ :LOG 0DPPDO %DGJHU 0DPPDO %DORU 7DQDU UL %DQGHUORJ 0DPPDO %DQVKHH %DUUDFXGD )LVK %DVLOLVN UDFROLVN *UHDWHU /HVVHU %DW Azmyth Common +XJH

/DUJH 1LJKW +XQWHU 6LQLVWHU

%URNHQ 2QH %URQ H UDJRQ %UR Q UDJRQ %UR QLH .LOOPRXOLV %XIIDOR 0DPPDO +HUG %XJEHDU %XOHWWH %XOO XJ %XPEOHEHH ,QVHFW

%ODFN %UR Q Cave %HDYHU 0DPPDO 6PDOO %HH ,QVHFW :RUNHU 6ROGLHU %XPEOHEHH %HHWOH *LDQW %RPEDUGLHU %RULQJ )LUH 5KLQRFHURV 6WDJ :DWHU %HKLU %HKROGHU %HKROGHU .LQ Astereater %HKROGHU %HKROGHU 0DJH Casharin HDWK .LVV %OHHGHU LUHFWRU RRPVSKHUH (OGHU 2UE ( DPLQHU ( H RI WKH HHS :DWHU *DXWK *RUEHO +LYH 0RWKHU /HQVPDQ 2UEXV 2YHUVHHU 6SHFWDWRU 8QGHDG HDWK 7 UDQW :DWFKHU %KDHUJDOD 0DPPDO %LUG %RREULH (DJOH (EOLV (PUH )OLJKWOHVV +D N King sher 2 O 5DYHQ Sky sher 6 DQ 9XOWXUH ‘Wari %LUG 0DLGHQ 6 DQPD Birdman (Aarakocra) %ODFN UDJRQ Black Cloud (Elemental, Composite) Black Abishai (Baatezu) %OHHGHU %HKROGHU %OLQN RJ RJ %OXH UDJRQ %RDOLVN 6QDNH %RDU :LOG 0DPPDO %RREULH %LUG %UDLQ )O LQJ *UHOO %UDLQ 0ROH %UDVV UDJRQ

C Camel (Mammal, Herd) Carnivorous Ape (Mammal) Carp, Giant (Fish) Carrion Crawler Casharin (Beholder) Cat, Great Cheetah *LDQW / Q /HRSDUG /LRQ /LRQ 6SRWWHG /LRQ 0RXQWDLQ -DJXDU 6PLORGRQ 7LJHU :LOG Cat, Small RPHVWLF (OYHQ :LOG Cat sh, Giant (Fish) Catoblepas Cattle (Mammal, Herd) Cave Cricket (Insect) Cave Fisher Centaur Centipede Chattur (Mammal) Cheetah (Cat, Great) Chimera Chipmunk (Mammal, Small) Choke Creeper (Plant, DQJHURXV Clay Golem (Golem, Lesser) Cloaker Cloud Dragon Cloud Giant Cockatrice Constrictor (Snake) Cooshee (Mammal) Copper Dragon Couatl Crabman Crawling Claw Creeper Zombie (Plant, DQJHURXV Crimson Death Mist (Mist, Crimson Death) Criosphinx (Sphinx) Crocodile Crustacean, Giant Cryohydra (Hydra) Crypt Thing Crystal Dragon Cyclops (Giant) Cyclops Cyclopskin

380

D DNRQ 0DPPDO DR *HQLH DHPRQ *XDUGLDQ XJRORWK *XDUGLDQ DUN (OI (OI UR DUN 1DJD 1DJD DUN HDWK .LVV %HKROGHU HDWK .QLJKW HDWK :RUP 1HFURSKLGLXV HEEL 0DPPDO HHS UDJRQ HHS *QRPH 6YLUIQHEOLQ HHSVSD Q HLQRQ FKXV LQRVDXU HUUR DUI HVHUW *LDQW LQRVDXU Ankylosaurus HLQRQ FKXV LSORGRFXV (ODVPRVDXUXV /DPEHRVDXUXV 3WHUDQRGRQ 6WHJRVDXUXV 7ULFHUDWRSV 7 UDQQRVDXUXV LSORGRFXV LQRVDXU LUHFWRU %HKROGHU LVSODFHU %HDVW MLQQ *HQLH RJ %OLQN HDWK :DU :LOG RJ 0RRQ ROSKLQ RPHVWLF 3LJ 0DPPDO 6PDOO RRPVSKHUH %HKROGHU RSSOHJDQJHU UDFROLFK UDFROLVN %DVLOLVN UDJRQ *HQHUDO Amethyst %ODFN %OXH %UDVV %URQ H %UR Q Cloud Copper Crystal HHS (PHUDOG *ROG *UHHQ 0HUFXU 0LVW 5HG 6DSSKLUH 6KDGR 6LOYHU 6WHHO 7RSD :KLWH HOOR UDJRQ 7XUWOH

Monstrous Manual Index UDJRQHW )DHULH UDJRQ )LUHGUDNH 3VHXGRGUDJRQ Dragon sh (Fish) Dragon y (Insect) *LDQW /DUYD UDJRQQH ULGHU (OI UR UR (OI UR U DG XHUJDU DUI DUI HUUR XHUJDU +LOO 0RXQWDLQ

E (DJOH %LUG (DU 6HHNHU ,QVHFW (DUWK (OHPHQWDO (OHPHQWDO Air/Earth) (EOLV %LUG (HO )LVK (OHFWULF *LDQW 0DULQH :HHG (IUHHWL *HQLH (ODVPRVDXUXV LQRVDXU (OGHU 2UE %HKROGHU (OHFWULF (HO )LVK (OHPHQWDO Air/Earth )LUH :DWHU *HQHUDO Elemental, Air Kin Aerial Servant 6 OSK Elemental, Composite Arctic Tempest Black Cloud 6NULD LW 7HPSHVW (OHPHQWDO (DUWK .LQ 3HFK 6DQGOLQJ (OHPHQWDO )LUH .LQ )LUH 6QDNH 6DODPDQGHU (OHPHQWDO :DWHU .LQ 1HUHLG :DWHU :HLUG (OHSKDQW (OI Aquatic ULGHU UR DUN *UH )DHULH +DOI (OI 0DOHQWL :RRG 6 OYDQ Elven Cat (Cat, Small) (PHUDOG UDJRQ (PUH %LUG (UPLQH 0DPPDO 6PDOO

(WWHUFDS (WWLQ ( DPLQHU %HKROGHU ( H RI WKH HHS %HKROGHU ( H LQJ

F )DHULH UDJRQ UDJRQHW )DHULH (OI *UH )DXQ 6DW U )HUUHW 0DPPDO 6PDOO )H U )LUEROJ )LUH *LDQW )LUH (OHPHQWDO (OHPHQWDO )LUH :DWHU )LUH 6QDNH (OHPHQWDO )LUH .LQ )LUHGUDNH UDJRQHW )LUHGUDNH )LUHIULHQG ,QVHFW )LVK %DUUDFXGD Carp, Giant Cat sh, Giant Dragon sh (HO (OHFWULF /DPSUH /DPSUH *LDQW /DPSUH /DQG 0DQWD 5D 3LNH *LDQW 3LUDQKD 3LUDQKD *LDQW 3XQJL 5D 4XLSSHU 6HDKRUVH *LDQW 6KDUN 6KDUN *LDQW 6WLQJUD )OHVK *ROHP *ROHP /HVVHU )OLQG *QROO )O ,QVHFW %OXHERWWOH Horse y )O LQJ %UDLQ *UHOO )O LQJ 6TXLUUHO 0DPPDO 6PDOO )RJ *LDQW )RPRULDQ )R RPDQ / FDQWKRSH :HUHIR )R 0DPPDO 6PDOO )URJ *LDQW *LDQW .LOOHU 3RLVRQRXV )URVW *LDQW )XQJXV Ascomoid *DV 6SRUH 3K FRPLG 6KULHNHU 9LROHW )XQJXV 0DQ 0 FRQLG Fyre y (Insect)

G *DOHE XKU *DUJDQWXD *DUJR OH *DUJR OH 0DUJR OH *DUJR OH *ROHP *DV 6SRUH )XQJXV *DXWK %HKROGHU Gelatinous Cube 2R H 6OLPH -HOO *HQLH DR MLQQL (IUHHWL -DQQ 0DULG *KDVW *KRXO *KRVW *KRXO *LDQW Cloud Cyclops HVHUW (WWLQ )LUEROJ )LUH )RJ )RUPRULDQ )URVW +LOO -XQJOH 0RXQWDLQ 5HHI 6WRQH 6WRUP 9HUEHHJ :RRG 9RDGN Q *LDQW %ODFN 6TXLUUHO 0DPPDO 6PDOO *LDQW (HO )LVK Giant Crab (Crustacean, Giant) Giant Cray sh (Crustacean, Giant) *LDQW 3LNH )LVK *LDQW 3LJ 0DPPDO *LDQW 3LUDQKD )LVK *LDQW 6HDKRUVH )LVK *LDQW 6KDUN )LVK *LDQW 6NHOHWRQ 6NHOHWRQ *LDQW *LEEHUOLQJ *LII *LU RQ 7LWDQ *LWK *LWK 3LUDWH *LWK DQNL *LWK HUDL *ODVV *ROHP *ROHP *ODVV *ORRP LQJ *ORRP LQJ 0RWK 7HQHEURXV :RUP *O SWDU 0HGXVD *QROO *QRPH )RUHVW *QRPH 5RFN

381

6YLUIQHEOLQ HHS 7LQNHU *QRPH 6SULJJDQ *RDW 0DPPDO *REOLQ *ROG UDJRQ *ROHP %RQH ROO *DUJR OH *ODVV 1HFURSKLGLXV HDWK :RUP 6FDUHFUR *ROHP *HQHUDO *ROHP *UHDWHU ,URQ 6WRQH *ROHP /HVVHU )OHVK Clay *ROHP 6WRQH 9DULDQW *RSKHU 0DPPDO 6PDOO *RUEHO %HKROGHU Gorgimera (Centipede) *RUJRQ *RULOOD 0DPPDO Green Abishai (Baatezu) *UHHQ UDJRQ *UHOO *UHPOLQ *UHPOLQ -HUPODLQH *ULIIRQ *ULJ 6SULWH *ULPORFN *ULSSOL *URDQLQJ 6SLULW %DQVKHH *XDUGLDQ DHPRQ XJRORWK *XDUGLDQ *XOJXWKUD 2W XJK * QRVSKLQ 6SKLQ

H +DJ Hal ing +DLUIRRW 6WRXW 7DOOIHOOR +DQJPDQ 7UHH 3ODQW ,QWHOOLJHQW +DUS +DWRUL +DXQW +D N %LUG +HGJHKRJ 0DPPDO 6PDOO +HOO +RXQG +HXFXYD +H D 6QDNH +LHUDFRVSKLQ 6SKLQ +LOO *LDQW +LSSRFDPSXV +LSSRJULII +LVWDFKLL DXQ WL +LVWDFKLL +LYH 0RWKHU %HKROGHU +REJREOLQ +RPRQFXORXV +RRN +RUURU +RUD ,QVHFW +RUQHW *LDQW ,QVHFW

Monstrous Manual Index +RUVH

UDIW +HDY /LJKW 0HGLXP 0XOH 3RQ 5LGLQJ 6WHSSH 3RQ :LOG +VLQJ VLQJ 0DPPDO +XPDQ + GUD Cryohydra + GUD /HUQDHDQ 3 URK GUD + HQD 0DPPDO

I ,OOLWKLG 0LQG )OD HU ,PS ,PS 4XDVLW ,PS 0HSKLW )LUH ,FH /DYD 0LVW 6PRNH 6WHDP ,QVHFW Ant, Giant Ant Lion, Giant Aratha Aspis, Cow Aspis, Drone Aspis, Larva Assassin Bug %HH 6ROGLHU %HH :RUNHU %XPEOHEHH Cave Cricket Dragon y, Giant Dragon y, Larva (DU 6HHNHU )LUHIULHQG )O %OXHERWWOH Fly, Horse y Fyre y +RUD +RUQHW *LDQW 3HUQLFRQ 3UD LQJ 0DQWLV 7HUPLWH *LDQW +DUYHVWHU .LQJ 4XHHQ 6ROGLHU :RUNHU 7LFN *LDQW :DVS *LDQW ,QVHFW 6 DUP Velvet Ants *UDVVKRSSHUV /RFXVWV ,QWHOOHFW HYRXUHU Adult /DUYD

,QYLVLEOH 6WDONHU ,URQ *ROHP *ROHP *UHDWHU , LW DFKLWO , LW DFKLWO 9DPSLULF 9DPSLULF *UHDWHU

J -DFNDO 0DPPDO -DFNDO HUH Jaguar (Cat, Great) -DQQ *HQLH -HOO 2R H 6OLPH -HOO -HUPODLQH *UHPOLQ -HUPODLQH -XQJOH *LDQW

K .HOSLH 3ODQW ,QWHOOLJHQW .HQNX .L ULQ .LUUH .LOOHU 0LPLF 0LPLF .LOOPRXOLV %UR QLH King sher (Bird) .REROG 8UG .RUUHG 6DW U .UDNHQ 6TXLG .XR WRD

L /DFHGRQ *KRXO /DPEHRVDXUXV LQRVDXU /DPLD /DPPDVX /DPSUH )LVK /DPSUH /DQG )LVK /DQG 6KDUN %XOHWWH /HHFK *LDQW 6 DUP 7KURDW /HQVPDQ %HKROGHU /HUQDHDQ + GUD Leopard (Cat, Great) /HSUHFKDXQ /HXFURWWD /HYLDWKDQ :KDOH /LFK Lion (Cat, Great) /LYLQJ :DOO /L DUG )LUH 0LQRWDXU 6XEWHUUDQHDQ *LDQW /L DUG 0DQ /RFDWKDK /RVHO 0DPPDO /XUNHU / FDQWKURSH *HQHUDO 6HD ROI :HUHEDW :HUHEHDU :HUHERDU :HUHIR )R RPDQ

:HUHUDW :HUHUDYHQ :HUHWLJHU :HUH ROI Lynx, Giant (Cat, Great)

M 0DHGDU 0HGXVD 0DNLQJ 0RQVWHUV Malenti (Elf, Aquatic) 0DOHSKXV 7LWDQ 0DPPDO Ape, Carnivorous %DERRQ :LOG %DGJHU %DQGHUORJ %KDHUJDOD %RDU :LOG Chattur Cooshee DNRQ HEEL *RDW *RULOOD +VLQJ VLQJ + HQD -DFNDO /RVHO 0RQNH 6SLGHU 3RUFXSLQH %ODFN 3RUFXSLQH %UR Q 5RWKp 6NXQN 6OHHN 6WDJ :LOG 6WHQFK .R 7DHU 7 UJ :DUWKRJ :HDVHO :ROYHULQH 0DPPDO +HUG Antelope %XIIDOR Camel Cattle 6KHHS 0DPPDO 6PDOO %HDYHU Chipmunk (UPLQH )HUUHW )R *RSKHU +HGJHKRJ 0LQN 0ROH 0RQNH 0RXVH 0XVNUDW 2SSRVXP 2WWHU 2WWHU 6HD 3LJ RPHVWLF 3LJ *LDQW 3LJ :LOG 5DEELW 5DFFRRQ

382

6TXLUUHO 6TXLUUHO )O LQJ 6TXLUUHO *LDQW %ODFN :RRGFKXFN 0DPPRWK (OHSKDQW 0DQH 7LWDQ 0DQWD 5D )LVK 0DUJR OH *DUJR OH 0DULG *HQLH 0DULOLWK 7DQDU UL 0DULQH (HO 0DQVFRUSLRQ 0DQWLFRUH 0DVWRGRQ (OHSKDQW 0HGXVD 0HGXVD 0DHGDU 0DHGDU *O SWDU 0HSKLW ,PS 0HSKLW 0HUFXU UDJRQ 0HUPDQ 0HUUR VHH 2JUH 0LPLF 0LPLF .LOOHU 0LQG )OD HU ,OOLWKLG 0LQN 0DPPDO 6PDOO 0LQRWDXU Mist, Crimson Death 0LVW UDJRQ 0LVW 9DPSLULF 0ROG %UR Q 5XVVHW HOOR 0ROG 0DQ 0ROH 0DPPDO 6PDOO 0RQJUHOPDQ 0RQNH 6SLGHU 0DPPDO 0RQNH 0DPPDO 6PDOO Monsoon (Elemental, Composite) 0RQVWHU 6XPPRQLQJ 0RUNRWK 0RXQWDLQ *LDQW Mountain Lion (Cat, Great) 0RXVH 0DPPDO 6PDOO 0XFNG HOOHU 0XGPDQ 0XOH +RUVH 0XPP 0XPP *UHDWHU Musk Creeper, Yellow (Plant, DQJHURXV Musk Zombie, Yellow (Plant, DQJHURXV 0XVNUDW 0DPPDO 6PDOO 0 FRQLG

N 1DJD *XDUGLDQ 1DJD 6SLULW :DWHU 1DJD DUN 1DU KDO :KDOH 1HFURSKLGLXV *ROHP 1HFURSKLGLXV 1HRJL

Monstrous Manual Index 1HR 2W XJK 2W XJK 1HUHLG (OHPHQWDO :DWHU .LQ 1LJKW +XQWHU %DW 1LJKWPDUH 1L LH 6SULWH NPCs 1 PSK

O 2EOLYLD 3ODQW ,QWHOOLJHQW 2FWRSXV *LDQW 2JUH 2JUH 2JUH +DOI 2JUH 0DJH 2OLSKDQW (OHSKDQW 2R H 6OLPH -HOO Crystal Ooze Gelatinous Cube *UHHQ 6OLPH *UH 2R H 0XVWDUG -HOO 2FKUH -HOO 2OLYH 6OLPH Olive Slime Creature 6OLWKHULQJ 7UDFNHU 6WXQ -HOO 2SSRVXP 0DPPDO 6PDOO 2UEXV %HKROGHU 2UF 2UF 2URJ 2VTXLS 5DW 2WWHU 0DPPDO 6PDOO 2W XJK 1HR 2W XJK 2YHUVHHU %HKROGHU 2 O %LUG 2 OEHDU

P 3HFK (OHPHQWDO (DUWK .LQ 3HJDVXV 3HUQLFRQ ,QVHFW 3HU WRQ 3KDQWRP 3KRHQL 3K FRPLG )XQJXV 3LHUFHU 3LJ RPHVWLF 0DPPDO 6PDOO 3LJ *LDQW 0DPPDO 6PDOO 3LJ :LOG 0DPPDO 6PDOO 3LNH *LDQW )LVK 3LUDQKD )LVK 3LUDQKD *LDQW )LVK 3LW )LHQG %DDWH X 3L LH 6SULWH 3ODQW DQJHURXV Choke Creeper 0DQWUDS 5HWFK 3ODQW 6QDSSHU 6D 7KRUQ 6OLQJHU 7UL )OR HU )URQG HOOR 0XVN Zombie Creeper

3ODQW ,QWHOOLJHQW +DQJPDQ 7UHH .HOSLH 2EOLYLD 4XLFN RRG 6KDPEOLQJ 0RXQG 6WUDQJOH HHG 6XQGH *LDQW 7KRUQ 3RLVRQRXV )URJ )URJ 3ROWHUJHLVW 3RQ +RUVH 3RUFXSLQH 0DPPDO 3RUSK O 7LWDQ 3UD LQJ 0DQWLV ,QVHFW 3VHXGRGUDJRQ UDJRQHW 3WHUDQRGRQ LQRVDXU 3XGGLQJ HDGO %ODFN %UR Q XQ :KLWH 3XQJL 5D )LVK 3 URK GUD + GUD

Q 4XDJJRWK 4XDVLW ,PS 4XLFN RRG 3ODQW ,QWHOOLJHQW 4XLSSHU )LVK

R 5DEELW 0DPPDO 6PDOO 5DFFRRQ 0DPPDO 6PDOO 5DNVKDVD 5DW 2VTXLS 5DW 5DYHQ %LUG Red Abishai (Baatezu) 5HG UDJRQ 5HHI *LDQW 5HPRUKD 5HWFK 3ODQW 3ODQW DQJHURXV 5HYHQDQW 5LGLQJ +RUVH +RUVH 5RF 5RSHU 5RWKp 0DPPDO 5XVW 0RQVWHU

S 6DKXDJLQ 6DODPDQGHU (OHPHQWDO )LUH .LQ 6DQGOLQJ (OHPHQWDO (DUWK .LQ 6DSSKLUH UDJRQ 6DW U 6FDUHFUR *ROHP 6FDUHFUR 6FRUSLRQ *LDQW +XJH /DUJH

6HD 2WWHU 0DPPDO 6PDOO Sea Elf (Elf, Aquatic) 6HD /LRQ 6HDKRUVH *LDQW )LVK 6HD ROI / FDQWKURSH 6HONLH 6HUSHQW :LQJHG 6QDNH :LQJHG 6KDGR 6KDGR UDJRQ 6KDPEOLQJ 0RXQG 3ODQW ,QWHOOLJHQW 6KDUN )LVK 6KDUN *LDQW )LVK 6KHGX 6KHGX 6KHGX *UHDWHU 6KHHS 0DPPDO +HUG 6KULHNHU )XQJXV 6LOYHU UDJRQ 6LQLVWHU %DW 6LULQH 6NHOHWRQ 6NHOHWRQ Animal 0RQVWHU 6NHOHWRQ *LDQW 6NHOHWRQ :DUULRU 6NULD LW (OHPHQWDO Composite) 6NXQN 0DPPDO Sky sher (Bird) 6ODDG 6OHHN 0DPPDO 6OLPH 2R H 6OLPH -HOO 6OLWKHULQJ 7UDFNHU 2R H 6OLPH -HOO 6OXJ *LDQW Smilodon (Cat, Great) 6QDNH Amphisbaena %RDOLVN Constrictor Constrictor, Giant *LDQW 6HD *LDQW 6SLWWLQJ +H D 3RLVRQRXV 6QDNH :LQJHG 6QDSSHU 6D 3ODQW DQJHURXV 6SHFWDWRU %HKROGHU 6SHFWUH 6SKLQ Androsphinx Criosphinx * QRVSKLQ +LHUDFRVSKLQ 6SLGHU *DUJDQWXDQ *LDQW +DLU +XJH /DUJH 3KDVH 6 RUG 6SLGHU 0RQNH 0DPPDO 6SRUH *DV )XQJXV Spotted Lion (Cat, Great) 6SULJJDQ *QRPH 6SULJJDQ

383

6SULWH Atomie *ULJ 1L LH 3L LH 6HD 6SULWH 6SULWH 6TXLG *LDQW 6TXLUUHO 0DPPDO 6PDOO 6TXLUUHO )O LQJ 0DPPDO 6PDOO 6TXLUUHO *LDQW %ODFN 0DPPDO 6PDOO 6WDJ :LOG 0DPPDO 6WHHO UDJRQ 6WHJRVDXUXV LQRVDXU 6WHQFK .R 0DPPDO 6WHSSH 3RQ +RUVH 6WLQJ 5D )LVK 6WLUJH 6WRQH *LDQW 6WRQH *ROHP *ROHP *UHDWHU Stone Construct (Golem, Stone 9DULDQWV 6WRUP *LDQW Stout (Hal ing) 6WUDQJOH HHG 3ODQW ,QWHOOLJHQW 6X 0RQVWHU 6XPPRQLQJ 0RQVWHUV 6XQGH *LDQW 3ODQW ,QWHOOLJHQW 6YLUIQHEOLQ *QRPH 6 DQ %LUG 6 DQPD 6 OOLD 7LWDQ Sylph (Elemental, Air Kin)

T 7DED L 7DHU 0DPPDO 7DNR Tallfellow (Hal ing) 7DQDU UL %DORU 0DULOLWK 7DUUDVTXH 7DVORL 7HPSHVW (OHPHQWDO Composite) 7HQHEURXV :RUP *ORRP LQJ 7HUPLWH *LDQW ,QVHFW 7KHULDQWKURSH / FDQWKURSH 7KRUQ 6OLQJHU 3ODQW DQJHURXV 7KRUQ 3ODQW ,QWHOOLJHQW 7KRXJKW (DWHU 7KUL .UHHQ 7LFN *LDQW ,QVHFW Tiger, Wild (Cat, Great) 7LQNHU *QRPH 7LWDQ Algorn *LU RQ 0DOHSKXV

Monstrous Manual Index Titan (Cont.) 0DQH 3RUSK O 6 OOLD 7RDG *LDQW )LUH *LDQW ,FH 3RLVRQRXV 7RSD UDJRQ 7UHDQW Tressym (Cat, Small) 7UL )OR HU )URQG 3ODQW DQJHURXV 7ULFHUDWRSV LQRVDXU 7ULWRQ 7URJORG WH 7UROO Tunnel Worm (Centipede) 7 UDQQRVDXUXV LQRVDXU 7 UJ 0DPPDO

U 8PEHU +XON 8PEHU +XON 9RG DQRL 8QGHDG HDWK 7 UDQW %HKROGHU 8QLFRUQ 8UFKLQ %ODFN *UHHQ

/DQG 5HG 6LOYHU HOOR 8UG .REROG

V 9DPSLUH (DVWHUQ :HVWHUQ 9DPSLULF 0LVW 0LVW 9DPSLULF 9HJHS JP 0ROG 0DQ 9HUEHHJ 9LROHW )XQJXV )XQJXV 9RDGN Q *LDQW :RRG 9RG DQRL 8PEHU +XON 9XOWXUH %LUG

W :DOO /LYLQJ /LYLQJ :DOO ‘Wari (Bird) :DUWKRJ 0DPPDO :DVS *LDQW ,QVHFW :DWFKHU %HKROGHU :DWHU %HKROGHU ( H RI WKH HHS :DWHU (OHPHQWDO (OHPHQWDO )LUH :DWHU :DWHU :HLUG (OHPHQWDO :DWHU .LQ :HDVHO 0DPPDO :HHG (HO

:HPLF :HUHEDW / FDQWKURSH :HUHEHDU / FDQWKURSH :HUHERDU / FDQWKURSH :HUHIR / FDQWKURSH :HUHUDW / FDQWKURSH :HUHUDYHQ / FDQWKURSH :HUHWLJHU / FDQWKURSH :HUH ROI / FDQWKURSH :KDOH Common *LDQW .LOOHU 1DU KDO /HYLDWKDQ :KLWH UDJRQ :LJKW :LOG 3LJ 0DPPDO 6PDOO :LOG %DERRQ 0DPPDO 6PDOO Wildcat (Cat, Small) :LOO 2 :LVS :LQJHG 6HUSHQW 6QDNH :LQJHG :ROI :ROI HUH :ROYHULQH 0DPPDO :RRG *LDQW :RRGFKXFN 0DPPDO 6PDOO :RUP :RUP HDWK 1HFURSKLGLXV

384

:UDLWK : YHUQ

X ;RUQ ;RUQ ;DUHQ

Y HOOR UDJRQ Yellow Musk Creeper (Plant, DQJHURXV Yellow Musk Zombie (Plant, DQJHURXV HWL XDQ WL XDQ WL +LVWDFKLL XJRORWK *XDUGLDQ

Z Zaratan Zombie

ISBN: 978-0-7869-6446-8