Monster Manual 2: A 4th Edition D&D Core Rulebook, Volume 2 078695101X, 9780786951017

Hundreds of old and new monsters for your 4th edition D&D(R) game!This core rulebook presents hundreds of monsters f

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Table of contents :
Table of Contents......Page 3
Monsters A to Z......Page 4
Angel......Page 8
Ankheg......Page 11
Ant, Giant......Page 12
Archon......Page 14
Barghest......Page 20
Behir......Page 22
Beholder......Page 24
Bullywug......Page 28
Centaur......Page 30
Centipede......Page 33
Chaos Shard......Page 34
Cockatrice......Page 36
Colossus......Page 37
Couatl......Page 38
Cyclops......Page 40
Darkmantle......Page 41
Demogorgon......Page 42
Demon......Page 51
Deva......Page 62
Devil......Page 64
Dimensional Marauder......Page 69
Direguard......Page 70
Djinn......Page 71
Dragon......Page 74
Drake......Page 88
Drakkoth......Page 90
Duergar......Page 92
Eladrin......Page 96
Elemental......Page 98
Fell Taint......Page 104
Fey Lingerer......Page 106
Firbolg......Page 108
Fomorian......Page 112
Genasi......Page 116
Ghost Legionnaire......Page 119
Giant......Page 120
Gnoll......Page 126
Gnome......Page 128
Goblin......Page 130
Golem......Page 133
Goliath......Page 136
Gray Render......Page 137
Half-Elf......Page 138
Half-Orc......Page 140
Hawk......Page 142
Homunculus......Page 143
Human......Page 144
Hydra......Page 150
Kenku......Page 152
Krenshar......Page 155
Lizardfolk......Page 156
Lycanthrope......Page 158
Mammoth......Page 161
Marut......Page 162
Myconid......Page 164
Neogi......Page 166
Nothic......Page 168
Oni......Page 170
Ooze......Page 172
Phoelarch......Page 174
Remorhaz......Page 176
Retriever......Page 177
Rust Monster......Page 178
Shadar-Kai......Page 180
Shark......Page 182
Skeleton......Page 183
Slaad......Page 184
Slaughterstone Construct......Page 186
Sphinx......Page 188
Spider......Page 189
Spriggan......Page 192
Sprite Swarm......Page 194
Star Spawn......Page 195
Steel Predator......Page 198
Tiger......Page 199
Troglodyte......Page 200
Troll......Page 202
Vine, Predatory......Page 204
Warforged......Page 206
Will-O'-Wisp......Page 209
Winter Wolf......Page 210
Witherling......Page 212
Wood Woad......Page 214
Xorn......Page 215
Glossary......Page 216
Racial Traits......Page 220
Monsters by Level......Page 221
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Monster Manual 2: A 4th Edition D&D Core Rulebook, Volume 2
 078695101X, 9780786951017

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CREDITS Design Rob Heinsoo (lead), Eytan Bernstein,

Greg Bilsland, Jesse Decker, N. Eric Heath,

Mari Kolkowsky

Peter Lee, Chris Sims, O w e n K.C. Stephens

Graphic Designer

Additional Design Logan Bonner, Greg Gorden Chris Lindsay, Mike Mearls, Matthew Sernett, Greg Stolze,

Cover Illustration

Development Stephen Schubert (lead), Peter Lee, Peter Schaefer Additional Development

Stephen Radney-MacFarland Editing

Julia Martin (lead),

Greg Bilsland, Jeremy Crawford,

Paul Grasshoff, Scott Fitzgerald Gray,

M. Alexander Jurkat, Jessica Kristine, Bill McQuillan, Jeff Morgenroth

Managing Editing

Torah Cottrill, Kim Mohan

Director of D & D R & D and Book Publishing Bill Slavicsek

D & D Creative Manager

Christopher Perkins Senior Art Director

J o n Schindehette

D & D Design Manager James W y a t t D & D Development and Editing Manager

Andy Collins

620-23966720-001 EN 9 8 76 54 3 2 1 First Printing' May

Art Director

2009

I S B N : 978-0-7869-5101-7

^^MMPSJPr 7®

Bob Jordan

Jesper Ejsing (front), Ralph Horsley (back) Interior Illustrations Dave Allsop, Zoltan Boros & Gabor Szikszai, Christopher Burdett, Chippy, Brian Despain, Steve Ellis, W a y n e England, Jason Engle, A d a m Gillespie, Tomas Giorello, Lars Grant-West, Des Hanley, Ralph Horsley, Andrew Hou, Jeremy Jarvis, Todd Lockwood, W a r r e n Mahy, J i m Nelson, W i l l i a m O'Connor, Steve Prescott, Vinod Rams, Chris Seaman, Matias Tapia, Mark Tedin, Francis Tsai, Brian Valenzuela, Franz Vohwinkel, Eva W i d e r m a n n , Eric Williams, Sam W o o d , Ben W o o t t e n D & D Brand Team Liz Schuh, Scott Rouse, Kierin Chase, Sara Girard, Martin Durham

Publishing Production Specialist Erin Dorries Prepress Manager

Jefferson Dunlap

Imaging Technician

Ashley Brock

Production Manager

Cynda Callaway

Game rules based on the original D U N G E O N S & DRAGONS* rules created by E. Gary Gygax and Dave Arneson, and the later editions by David " Z e b " Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip W i l l i a m s , Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James W y a t t (4th Edition). 0

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D U N G E O N S & D R A G O N S , D & D , d20, d20 S y s t e m , W I Z A R D S OF T H E C O A S T , Player's Handbook,

Dungeon

Master's Guide, Monster Manual, F O R G O T T E N R E A L M S , D & D Insider,

Vault, Dragon Magic, Arcane Power, Inn Fighting, Martial Power, Open Grave: Secrets of the Undead, Three-Dragon

Adventurer's

Ante, all other W i z a r d s of the Coast product names, and their

respective logos are trademarks of W i z a r d s of the Coast in the U.S.A. and other countries. All W i z a r d s characters, character names, and the distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited w i t h o u t the express w r i t t e n permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. © 2 0 0 9 W i z a r d s of the Coast LLC

VISIT O U R W E B S I T E AT

WWW.W1ZARDS.COM/DND

CONTENTS 4

MONSTERS A TO Z GLOSSARY

216

A L P H A B E T I C A L LISTING O F Abolethic skum (ooze) Abyssal eviscerator (demon)

Abyssal marauder

172 51

48

Abyssal rotfiend (demon)... 52 Adamantine dragon 75

Dire tiger

199

Hobgoblin fleshcarver

132

(elemental) Shocktroop devil

101 67

Dimensional marauder

69

Direguard assassin 70 Direguard deathbringer... 70

Aspect of Demogorgon

44

64

Dweomer eater (rust monster)

99

Barghests Behirs

20 22

Eladrin

Eldritch giants

Berserker prelate of Demogorgon

24

48

Fang of Yeenoghu

Assassin devil

Beholders

Black pudding (ooze) Bladerager troll Blood hawk

Bloodseeker drake Bloodseep demon

172

202 142 88 53

Duergars

Earth archons

Erinyes (devil) (gnoll)

Fang titan drake

92

179

14

96

120

64

126 89

Fell taints Fey lingerer

104 106 34

Firbolgs

108

Bloodthorn vine Bone golem

205 133

Flame shard

Fluxslaad Fomorians

184 112

Frost hawk

Flamespiker (elemental)... 99 Fleshtearer shark 182

Bristle spider

183

189

(goblin)

130

Frost giants

Bonecrusher skeleton Bugbear wardancer Bullywugs

Centaurs Centipede scuttler Chain golem Chaos hydra

Chillfire destroyer

28

30 33

133

151

Cenasi

Ceonid (elemental) Ghost legionnaire Giant ants Gnaw demon Gnolls

Iron dragon

Iron golems Kazrith (demon) Kazuul, exarch of Demogorgon Kenkus

Krenshars Lolthbound goblin

46 152

Myconids Needle demon Neldrazu (demon) Neogis

183 185

Slaughterstones Son of the spirit wolf

186 211

Sphinx mystery

188

Steel predator

198

Spriggans

196

Storm shard

Mud lasher (elemental)... 100 164 56 56 166

Stonefist defender (homunculus) Storm archons Stormstone fury (elemental)

Tempest wisp

126

Goliaths

136

Coure of mischief and strife

38 97

Cyclopses Dagon

40 45

Gray ooze Gray render

173 137

Death shard

34

Podspawn (demon)

Remorhaz

Will-o'-wisp

203 194

158

159

160

209

176

(elemental) 102 Windstriker (elemental).. .103 Winter wolf snowfang

Rockfist smasher (elemental) Runespiral demon

211

100 59

Witherlings W o o d woad

212 214

Rust monster

178

Xorn

Yochlol tempter (demon)

215

Retriever

177

Rime hound

138

Scion of Gibbeth

140

37

150

Rupture demon

Half-ores

Wereboar

Weretiger

Razor hydra

173

205

206 18

59

35

47

Warforged Water archons

Windfiend fury

Primordial colossus

101

200

Werewolf lord

131 80

Greenvise vine

58

34

Troglodytes

Poisonscales (lizardfolk)... 156

of Maglubiyet Gold dragon

65

174 175

143 15

199 190

of Demogorgon

Pod demon

12 54

Phoelarchs Phoera (phoelarch)

124

102

99 119

116

161

192

(elemental) Thrarak, exarch

142

Nyfellar mammoth

50

85

Skeletal steed Slaad spawn

Stone giants

66

(star spawn)

of Demogorgon

Silver dragon

155 131

Misfortune devil

Prismatic shard

Half-elves

134 55

162

128

Green slime (ooze)

83

Maruts Maw of Acamar

Gnomes

Gorechain devil

66

Shrieking cultist

Troll vinespeaker Umbral sprite swarm

Couatl star serpent

42

Infernal armor animus (devil)

144

202

170 190

Goblin acolyte

Demogorgon

Ice troll

Oni Phase spider

122

36 77

41

Humans

88

Shardstorm vortexes

Tiger Tomb spider

Cockatrice Copper dragon

Darkmantle

Horned drake

151

168 57

98 134

38

Heroslayer hydra

Nothics Nycademon (demon)

(elemental) Clay golem

Couatl cloud serpent

88

180

Dust devil (elemental)

60

Scytheclaw drake Shadar-kai

90 54

demon

MONSTERS 196

Drakkoths Dretch (demon)

8

221

Herald of Hadar (star spawn)

Ankheg 11 Arbalester (homunculus).. .143 Arctide runespiral

Angels

MONSTERS BY LEVEL

62 215

71 49

204

220

Devas Diamondhide xorn

Djinns Doom flayer

Ambush vine

RACIAL TRAITS

(star spawn)

60

197

Winter wolf

Withering devil

210

210 68

61

THE SECOND

c o m p e n d ium o f monsters for the

DUNGEONS & DRAGONS® g a m e , Monster

Manual® 2 is

filled with a n e w assortment o f creatures designed to challenge and terrify adventurers o f all levels. T h e monsters i n these pages offer threats of every level and include b r a n d new monsters, such as firbolgs and djinns, as well as new versions o f familiar monsters like giants and demons. Monster Manual 2 also introduces the metallic dragons, w h i c h j o i n their c h r o m a t i c k i n in the g a m e . T h e rest o f this introduction explains how to read a monster's statistics block and assumes you're familiar with the power and combat rules in the Player's Handbook®. T h e glossary, starting on page 2 1 6 , defines m a n y o f the terms used i n the book, and the list o f monsters b y level, starting on page 2 2 1 , is m e a n t to assist you i n tailoring encounters for your player characters (PCs).

THE STATISTICS BLOCK A monster's statistics a r e presented in a format m e a n t to b e used i n play. A typical statistics block is formatted as follows. Monster Name

Level and Role

Size, origin, and type (keywords) XP value Initiative modifier Senses Perception modifier; special senses

Aura name (keywords) aura size; effect. H P maximum; Bloodied value Regeneration AC; Fortitude, Reflex, W i l l

Immune effects; Resist effects; Vulnerable effects

Saving Throws modifier Speed Action Points

[Power icon[ Power name (action; requirement; recharge) • Keywords

Range and area; targets; attack bonus vs. defense; effect on a hit. Miss: Result (if any). Other effects.

Alignment

Languages

Skills skill modifiers Str score (modifier)

Dex score (modifier) W i s score (modifier)

Con score (modifier) Int score (modifier)

Cha score (modifier)

Equipment armor, shield, weapons, other equipment

LEVEL AND ROLE

TYPE

A monster's level and role are tools for the D M to use when building an encounter. Chapter 4 of the Dungeon Master's Guide explains how to use these tools.

A creature's type s u m m a r i z e s some basic things about its appearance and behavior. Types are animate, beast, humanoid, and magical beast. See the glossary for information about e a c h type.

L e v e l : A monster's level s u m m a r i z e s how tough it is in an encounter. Level determines most o f the monster's statistics as well as the experience point ( X P ) award the P C s e a r n for defeating it (Dungeon Master's Guide, pages 5 6 - 5 7 ) . R o l e : A monster's role describes its preferred combat tactics, much as a character class's role suggests tactics for P C s . Monster roles are artillery, brute, controller, lurker, skirmisher, and soldier (Dungeon Master's Guide, pages 5 4 - 5 5 ) . A monster might have a second role: elite, solo, or m i n i o n . Elite monsters and solo monsters are tougher t h a n standard monsters, and m i n i o n s are weaker. For t h e purpose o f encounter building, an elite m o n s t e r counts as two standard monsters o f its level, a solo monster counts as five, and four m i n i o n s count as o n e . In addition, a monster might have the leader subrole, indicating that it grants some sort o f boon to its allies, such as a beneficial aura.

A creature's size determines its space as well as its reach. Monster Size

Space

Reach

Tiny

1/2 x 1/2 1 x1

0 1

Medium Large

Some monsters have keywords that further define t h e m . T h e s e keywords represent groups o f monsters, such as angel, demon, devil, dragon, and undead. See the glossary for definitions o f a monster's keywords.

SENSES Every monster has a Perception modifier. Some monsters also have special senses, such as darkvision or tremorsense, which are noted in the " S e n s e s " entry.

AURA I f a monster has an aura, that is noted near the top of its statistics block. A n aura is a continuous effect that emanates from the monster. See the glossary for m o r e about auras.

REGENERATION

SIZE

Small

KEYWORDS

1 x 1

Huge

2x2 3x3

Gargantuan

4 x 4 or larger

WSM 1 or 2

2 or 3 3 or 4

S p a c e : This is the area (measured in squares) that a creature occupies on the battle grid. R e a c h : I f a creature's r e a c h is greater t h a n 1, the r e a c h is noted in any m e l e e power the creature has that uses that reach. Even i f a creature's reach is greater t h a n 1, the creature can't m a k e opportunity attacks against targets that aren't adjacent to it unless it has threatening reach. A creature that has reach 0 c a n n o t normally m a k e m e l e e attacks outside its own space.

ORIGIN A monster's origin s u m m a r i z e s its place in the D & D cosmology. Origins are aberrant, elemental, fey, i m m o r t a l , natural, and shadow. See the glossary for information about e a c h origin.

S o m e monsters have regeneration. At the start o f each of its turns, a monster that has regeneration regains a specific n u m b e r o f hit points, as long as the monster has at least 1 hit point. T h e regeneration o f some monsters c a n b e suppressed by certain types o f damage or by specific c i r c u m s t a n c e s , and some creatures c a n use regeneration only under specific c i r c u m s t a n c e s (for example, only while bloodied).

SPEED I f a monster has alternative movement modes, such as fly, climb, or swim, that fact is noted in its speed entry.

ACTION POINTS Elite and solo monsters have action points they c a n spend to take extra actions, just as P C s do. Unlike P C s , a monster c a n spend more t h a n 1 action point in an encounter, but only 1 per round.

POWERS A monster's powers are presented so that its basic attacks appear first, followed by its other powers.

TYPE E a c h power has an icon that represents its type: m e l e e (I), ranged (pf), close (