121 81
English Pages 352 Year 2013
ffOWTO PlAY-7 GAME FILE MANAGEMENT
8
GAME SCREENS
9
CONTROLLING LINK
12
ENVIRONMENTAL OBJECTS
16
EQVfPMEMT~Ml> fTEMS - 2-f COMMON ITEMS
22
DUNGEON ITEMS
24
QUEST ITEMS
25
SPECIAL ITEMS
31
(ff~M(TERS~MI> EMEMfES- 33 CHARACTERS
35
ENEMIES
50
W~U(Tff~OV~ff - 6f PROLOGUE
62
DRAGON ROOST ISLAND
194
OUTSET ISLAND
63
HEADSTONE ISLAND
195
FOREST OF FAIRIES
67
EARTH TEMPLE
196
PIRATE SHIP
70
ICE RING ISLE
213
FORSAKEN FORTRESS
72
GALE ISLE
214
WINDFALL ISLAND
79
FOREST HAVEN
215
DRAGON ROOST ISLAND
87
THE WIND TEMPLE
216
RITO AERIE
89
A BRIEF EXPLANATION
229
DRAGON ROOST CAVERN
91
TRIFORCE CHART #l: ISLET OF STEEL (85)
229
FOREST HAVEN
111
TRIFORCE CHART #2: BIRD'S PEAK ROCK (GS)
230
FORBIDDEN WOODS
114
TRIFORCE CHART #3: NEEDLE ROCK ISLAND (AS)
230
FOREST HAVEN
127
TRANSLATING
231
GREATFISH ISLE
140
TRIFORCE SHARD #l
231
WINDFALL
140
PRIVATE OASIS (ES)
233
OUTSET ISLAND
143
TRIFORCE SHARD #2: OUTSET ISLAND (87)
234
NORTHERN TRIANGLE ISLAND
149
TRIFORCE SHARD #3: DIAMOND STEPPE ISLAND (A6)
236
SOUTHERN TRIANGLE ISLAND
150
TRIFORCE SHARDS #4 AND #5: STONE WATCHER ISLAND (CS)
238
EASTERN TRIANGLE ISLAND
151
TRIFORCE SHARD #6: OVERLOOK ISLAND (Gl)
239
TOWER OF THE GODS
152
TRIFORCE SHARD #7: GREATFISH ISLE (84)
239
THE CASTLE FROZEN IN TIME
167
TRIFORCE SHARD #8: CLIFF PLATEAU ISLES (G6)
240
NORTHERN TRIANGLE ISLAND
170
THE TRI FORCE OF COURAGE
240
FORSAKEN FORTRESS
173
TOWER OF THE GODS
247
HEADSTONE ISLAND
194
GANON'S TOWER
249
ISLAND
THE CHARTS
P~•MA
tt1(1AI
AM( ~ll~(
CONTENTS
rs~Nl>S Of TffE ~RtAT S[A - 263 FORSAKEN FORTRESS (Al)
266
SOUTHERN TRIANGLE ISLAND (05)
303
FOUR-EYE REEF (A2)
267
SOUTHERN FAIRY ISLAND (06)
303
WESTERN FAIRY ISLAND (A3)
268
TWO-EYE REEF (07)
304
THREE-EYE REEF (A4)
269
CRESCENT MOON ISLAND (El)
305
NEEDLE ROCK ISLE (AS)
270
PAWPRINT ISLE (E2)
306
DIAMOND STEPPE ISLAND (AG)
271
EASTERN FAIRY ISLAND (E3)
307
HORSESHOE ISLAND (A7)
272
TOWER OF THE GODS (E4)
308
STAR ISLAND (Bl)
273
PRIVATE OASIS (ES)
309
MOTHER & CHILD ISLES (82)
274
ICE RING ISLE (E6)
310
ROCK SPIRE ISLE (83)
275
ANGULAR ISLES (E7)
311
GREATFISH ISLE (84)
276
SEVEN-STAR ISLES (Fl)
313
ISLET OF STEEL (BS)
277
DRAGON ROOST ISLAND (F2)
314
FIVE-EYE REEF (BG)
278
FIRE MOUNTAIN (F3)
317
WALKTHROVGH
OUTSET ISLAND (B7)
278
EASTERN TRIANGLE
318
NORTHERN FAIRY ISLAND (Cl)
282
BOMB ISLAND (F5)
318
i5LANP5 OF THf 6RfAT 5fA
SPECTACLE ISLAND (C2)
283
FOREST HAVEN (F6)
320
TINGLE ISLAND (C3)
284
BOATING COURSE (F7)
323
CYCLOPS REEF (C4)
284
OVERLOOK ISLAND (Gl)
325
STONE WATCHER ISLAND (C5)
285
FLIGHT CONTROL PLATFORM (G2)
326
SHARK ISLAND (CG)
286
STAR BELT ARCHIPELAGO (G3)
327
HEADSTONE ISLAND (C7)
287
THORNED FAIRY ISLAND (G4)
328
GALE ISLE (01)
289
BIRD'S PEAK ROCK (G5)
329
WINDFALL ISLAND (02)
290
CLIFF PLATEAU ISLES (G6)
330
NORTHERN TRIANGLE ISLAND (03)
301
FIVE-STAR ISLES (G7)
332
SIX-EYE REEF (04)
302
ISLAND (F4)
tE~ENl>~RY(ffE(f(UST - 333 QUEST ITEMS
334
SEA PLATFORMS
342
SONGS
335
SECRET CAVES
343
PIECES OF HEART
335
RINGS OF LIGHT
344
TREASURE CHARTS
337
BLUE CHUCHUS
345
SPECIAL CHARTS
339
WITHERED DEKU TREES
346
TRIFORCE CHARTS AND SHARDS
340
BEEDLE'S SHOP SHIP
347
GREAT FAIRIES
340
SHOPS AND VENDORS
347
BIG OCTOS
341
MINIGAMES
348
SUBMARINES
341
NINTENDO GALLERY
349
HOW TO PLAY fOViPMft-\T ANP iTfM5 E~ Thank you for purchasing Prima's Official Guide to The Legend of Zelda: The Wind Waker HD. This guide is packed with tips and tricks to defeat Ganon, rescue Princess Zelda, and discover every secret in the game! This guide is tailored to suit any play style, whether you're just trying to get from the start of the game to the end credits or you're a Piece of Heart collector who won't rest until you've found all 44. Here's what you'll find in the chapters ahead.
CHAPTER 1: HOW TO PLAY ~
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HOW TO PLAY
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to turn and position yourself in the desired direction. When you shoot out, press
© to soar
in the direction you're facing.
EYE PLAQUES
CABLE PLATFORMS
LIGHT BEAMS
Link and Medli can reflect light beams with their Mirror Shield and harp, respectively. Reflected light beams disintegrate some objects, reveal translucent chests, and injure certain enemies.
BIG KEY LOCKED DOORS
Found in the Forbidden Woods, these platforms run along a cable above them. Call one to you by blowing a Deku Leaf wind gust at a nearby pinwheel. Once aboard a cable platform, turn around and use the Deku Leaf again to blow a gust of wind that propels the platform back along its cable.
These decorations, seen in the Tower of the Gods, trigger an action when you shoot them with an arrow.
ICE
CHESTS
Icy surfaces are slick, and it's hard to control Link when he moves across them. Move slowly, and don't make sudden© movements!
LAVA The door to each boss chamber is sealed, and you need a Big Key to open it. To open the door and fight the boss, you need to find the dungeon's Big Key.
BLOCKS AND CRATES
Link can push or pull blocks and crates and can lift crates over his head. He can also climb onto blocks and crates by facing them and pushing ©. Crates float; blocks don't-valuable information when aiming to complete certain puzzles!
Chests contain treasures, and none are locked. Open any chest by standing in front of it and pressing©. All unopened chests in a dungeon are marked on the Dungeon Map after you find the dungeon's Compass. Some chests in the Earth Temple are translucent and you must reveal them by reflecting a beam of light at them before they can be opened.
Lava is hot. If you fall in it, you lose a quarter of a Heart and reappear at the room's entrance. Burn!
HOW TO PLAY POLES
LOCKED DOORS
These horizontal
poles come in a
variety of shapes and sizes. but you can use them all as targets for Link's @
,.•
Hook. Hold
to stop swinging
©
press
Locked doors open with Small Keys. Each
Grappling
and then
to climb the Grappling
Hook's rope and stand on top of the poles.
dungeon has as many Small Keys as it has locked doors. You cannot use Small Keys from one dungeon
to open
locked doors
POTS
in
Every dungeon
another dungeon.
fragile
PARALYZING FOG
pots.
is littered with many
of which
contain common items. Some dungeons also have pinecones or skulls that function the same way as pots. Smash them with
HOW TO PLAY fOViPMft-\T ANP iTfM5 tr COMMON ITEMS
\
Find common items by smashing pots, cutting grass, visiting shops, or defeating enemies. There is no limit to the common items that Link can find or purchase, but there are restrictions on how much he can carry. The sole exception is Blue Chu Jelly - only 22 of these most rare Chu Jellies can be found in all of the Great Sea.
ALL-PURPOSE BAIT
CHU JELLY
Where to find it: Purchase it from Beedle
or Rats. Where it's stored: Bait Bag What to do with it: Use it near a Fishman
to make the Fishman surface and chart the nearest island on your Sea Chart. You can also use it to lure small pigs or to persuade large pigs to dig in dark soil. Use it near a Rat hole to make the Rats stop attacking you and open their shop.
ARROW Where to find it: Grass, breakable objects,
defeated enemies, or purchased from Beedle Where it's stored: Items subscreen What to do with it: Arrows are ammunition
for the Hero's Bow. Link can only fire the Hero's Bow when he has arrows. When Link first finds the Hero's Bow, he can carry up to 30 arrows. The Great Fairies at Western Fairy Island (A3) and Thorned Fairy Island (G4) can upgrade Link's carrying capacity to 60 and then 99 arrows.
BOKO BABA SEED Where to find it: Boko Baba enemy spoil Where it's stored: Spoils Bag What to do with it: Link can exchange four Boko
Baba Seeds for a Blue Potion by giving them to Hollo in Forest Haven (F6).
Red Chu Jelly
Green Chu Jelly
Where to find it: Red, Blue, Yellow, and Green ChuChu
enemy spoil Where it's stored: Spoils Bag What to do with it: Give 15 Green or Blue Chu Jellies to Doc
Bandham on Windfall Island (D2), and he'll invent the Green or Blue Potion, respectively. After a potion has been invented, Link can exchange five Chu Jellies of the matching color to Doc Bandham for an additional dose of the potion. (The Red Potion is invented by default.)
DEKU STICK Where to find it: In pots or carried by
Bokoblins, or dropped by Boko Babas Where it's stored: In Link's hands. Link
can only carry one at a time and can't use any items while holding a Deku Stick. What to do with it: Use a Deku Stick as a crude weapon (swing it with © or throw
it with @). Light it from a burning torch by pointing the end into the torch's flame. You may then use the lit Deku Stick to burn away ropes or wooden objects.
ENEMY WEAPONS
BOMB Where to find it: Grass, breakable objects,
Where to find it: Carried by
defeated enemies, purchased from Beedle, purchase from Cannon
enemies
Where it's stored: Items subscreen What to do with it: If Link has bombs, he can
use the bombs item in the Items subscreen. Bombs can be used as weapons, as well as tools for clearing obstacles.
Blue Chu Jelly
Where it's stored: In Link's
hands. Link can carry only one enemy weapon at a time and can't use any items while holding it. What to do with it: Knock a weapon out
of an enemy's hands by blocking an attack with your shield or by knocking the enemy to the ground with a combo, parry, or jump attack. Pick up enemy weapons and use them to fight foes (although these larger weapons are slower and less effective in combat than Link's sword). Some blocked doorways can only be opened by throwing an enemy weapon through them.
EQUIPMENT AND ITEMS
FAIRY
MAGIC JARS
Where to find it: Pots, Fairy Fountains Where it's stored: Use it right away or capture it in an Empty Bottle for later use. What to do with it: Touching a Fairy fills up to 10 Heart Containers in Link's Life Gauge. Use an Empty Bottle to catch a Fairy and save it for later. If Link's Life Gauge is depleted, the Fairy automatically pops out of the bottle and refills up to 10 Heart Containers. averting a "game over."
COLDEN FEATHER Where to find it: Kargoroc, Peahat. and Winged Mothula enemy spoil
Small Magic Jar
Where to find them: Grass, breakable objects, defeated enemies Where they're stored: Magic Meter What to do with them: Large and small Magic Jars replenish Link's Magic Meter. If Link's Magic Meter is full. picking up Magic Jars has no effect.
Where it's stored: Spoils Bag What to do with Hoskit on Dragon Hoskit's girlfriend letter containing
RUPEES
it: Give 20 of these to Roost Island (F2), and sends Link a thank-you a Piece of Heart.
HEART Where to find it: Grass, breakable objects, defeated enemies
Large Magic Jar
HYOI PEAR Where to find it: Purchased from Beedle or Rat Where it's stored: Bait Bag What to do with it: Use a Hyoi Pear near a seagull to take control of the seagull and fly it around. Fly the seagull into switches to activate them. If you press @ or an enemy hits the seagull, you lose control of it.
JOY PENDANT
WALKTHROVGH Green Rupee (1 Rupee)
Blue Rupee (5 Rupees)
Yellow Rupee (70Rupees)
Purple Rupee (SO Rupees)
Orange Rupee (I 00 Rupees)
Red Rupee (20Rupees)
Where they're stored: Link's Rupee Wallet What to do with them: Rupees are the currency of the Great Sea islands. Use them to purchase goods and services. At the game's start, Link can carry only 500 Rupees, but the Great Fairies at Outset Island (87) and Northern Fairy Island (Cl) can upgrade his carrying capacity to 2,000 and then 5,000 Rupees.
SKULL NECKLACE Where to find it: Moblin enemy spoil
Where it's stored: Spoils Bag
Where it's stored: Spoils Bag
What to do with it: Miss Marie, Windfall Island's (02) school teacher. loves Joy Pendants. Give her one to get a Red Rupee (20 Rupees). Give her 20 more to get the Cabana Deed as part of the main quest. Give her another 20 to get Treasure Chart #45.
What to do with it: On Windfall Island (02), give Maggie's father 20 Skull Necklaces to get Treasure Chart #2. Also on Windfall, give three Skull Necklaces to Dampa the sailor to play his "Piggy-Sitting" minigame.
Where to find it: Chests, Darknut enemy spoil Where it's stored: Spoils Bag What to do with it: Give 10 Knight's Crests to Orea on Outset Island (87). and he teaches Link the Hurricane Spin attack.
Silver Rupee (200 Rupees)
Where to find them: Grass, breakable objects. defeated enemies, chests, side quest rewards, selling enemy spoils to Beedle ...just about everywhere!
Where to find it: Chests, pots, Bokoblin enemy spoil, Auction House, quest rewards
KNIGHT'S CREST
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EQUIPMENT AND ITEMS
I
SPECIAL ITEMS
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The following items are not used directly by Link. Instead, they are either the objects of Link's main quest or vital components of optional side quests.
FARORE'S PEARL
DIN'S PEARL Where to find it: Received from Prince Komali after Link clears the Dragon Roost Cavern (p. 105)
Where to find it: Received from the Great Deku Tree after Link clears the Forbidden Woods (p. 127)
Where it's stored: Quest Status subscreen
Where it's stored: Quest Status subscreen
What to do with it: Din's Pearl is one of the three pearls Link must find to raise the Tower of the Gods (E4). When all three pearls are found, place Din's Pearl on Northern Triangle Island (03).
What to do with it: Farore's Pearl is one of the three pearls Link must find to raise the Tower of the Gods (E4). When all three pearls are found, place Farore's Pearl on Eastern Triangle Island (F4).
NAYRU'S PEARL Where to find it: Received from Jabun after Link gets the bombs from the pirate ship (p. 145)
HOW TO PLAY fOViPMft-\T ANP iTfM5 THE ~ FOR~OTTEM REAlM ~ SUNKEN TREASURE #14
Before entering the Tower of the Gods, you can open Treasure Chart #14, which was found in the submarine in sector C7. This reveals the location of a Silver Rupee here in sector E4.
I
TOWER OF THE GODS (Es)
'
The first floor of the Tower of the Gods is a bit trickier than other dungeons you've explored thus far. You'll be able to ride on Red while on the first floor, and the tides come in and go out, raising and lowering the water levels. This makes traversing this first floor a bit tougher, but don't worry, we'll get through this.
FIRST FLOOR 1st Floor
MAP LEGEND
ti
©
To/From Dungeon Map
~Small Key Locked Door •
Chest #l (Joy Pendant)
@ compass ~Chest#2 ~ (Treasure Chart #6)
THE HERO'S TEST AND THE J-ORGOTT E:.N Rl:ALM 1. RIDE THE TIDES
Immediately after entering the Tower of the Gods. head to the room to your right. You'll need to wait until low tide to get through the door,
The cracked walls on the north and south side of the room's middle don't require a box, as they both have ledges that you can climb on
HOW TO PLAY
so just stay put on Red until then.
and plant bombs on. The south cracked wall conceals a treasure chest
fOViPMft-\T ANP iTfM5
containing the Dungeon Map for the Tower of the Gods, while the This
room
north wall simply hides pots.
has
three boxes that After you grab the Dungeon Map. four Yellow ChuChus appear in
rise with the tides.
front of the door leading out of the room. Dispatch them or avoid
Defeat the Yellow ChuChu
them. the choice is yours.
before
attempting to do anything
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Take the ramp leading to the upper area of the island, and walk to the ledge before your first boulder. Pull out a bomb, wait until it is flashing rapidly, indicating that it is just about to blow. then throw it at the boulder. If you time this correctly, the bomb will blow up in the air right next to the boulder. This will open the platform that the boulder was covering, enabling you to move forward. Repeat this process until you reach the other end of the island, then jump into the Secret Cave entrance.
RETURN TO THE FORSAKEN FORTRESS: THE HUNT FOR ARYLL CONTINUES
J
CONQUERING THE GREAT SEA, CONTINUED Grab a Deku Stick from the room's right side and light it with the torches surrounding the warp leading out of the cave. Use the flaming Deku Stick to light the unlit torches on the room's opposite side and get ready for a fight. An onslaught of angry Keese will attack Link. Use your lit Deku Stick to fend off the swarm and a treasure chest containing Treasure Chart #37 will appear in between the torches you lit.
J
El
TREASURE CHART #37
HOW TO PLAY
....... ... ... What Chu Talkin' About, Link?
No More Warships!
fOViPMft-\T ANP iTfM5 ,
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