Legend of Zelda: The Wind Waker: Prima Official Game Guide 0804161356, 9780804161350

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Table of contents :
FRONT COVER
CONTENTS
HOW TO USE THIS GUIDE
HOW TO PLAY
GAME FILE MANAGEMENT
GAME SCREENS
CONTROLLING LINK
ENVIRONMENTAL OBJECTS
EQUIPMEMT AND ITEMS
COMMON ITEMS
DUNGEON ITEMS
QUEST ITEMS
SPECIAL ITEMS
CHARACTERS AND ENEMIES
CHARACTERS
ENEMIES
->WALKTHROUGH
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ffOWTO PlAY-7 GAME FILE MANAGEMENT

8

GAME SCREENS

9

CONTROLLING LINK

12

ENVIRONMENTAL OBJECTS

16

EQVfPMEMT~Ml> fTEMS - 2-f COMMON ITEMS

22

DUNGEON ITEMS

24

QUEST ITEMS

25

SPECIAL ITEMS

31

(ff~M(TERS~MI> EMEMfES- 33 CHARACTERS

35

ENEMIES

50

W~U(Tff~OV~ff - 6f PROLOGUE

62

DRAGON ROOST ISLAND

194

OUTSET ISLAND

63

HEADSTONE ISLAND

195

FOREST OF FAIRIES

67

EARTH TEMPLE

196

PIRATE SHIP

70

ICE RING ISLE

213

FORSAKEN FORTRESS

72

GALE ISLE

214

WINDFALL ISLAND

79

FOREST HAVEN

215

DRAGON ROOST ISLAND

87

THE WIND TEMPLE

216

RITO AERIE

89

A BRIEF EXPLANATION

229

DRAGON ROOST CAVERN

91

TRIFORCE CHART #l: ISLET OF STEEL (85)

229

FOREST HAVEN

111

TRIFORCE CHART #2: BIRD'S PEAK ROCK (GS)

230

FORBIDDEN WOODS

114

TRIFORCE CHART #3: NEEDLE ROCK ISLAND (AS)

230

FOREST HAVEN

127

TRANSLATING

231

GREATFISH ISLE

140

TRIFORCE SHARD #l

231

WINDFALL

140

PRIVATE OASIS (ES)

233

OUTSET ISLAND

143

TRIFORCE SHARD #2: OUTSET ISLAND (87)

234

NORTHERN TRIANGLE ISLAND

149

TRIFORCE SHARD #3: DIAMOND STEPPE ISLAND (A6)

236

SOUTHERN TRIANGLE ISLAND

150

TRIFORCE SHARDS #4 AND #5: STONE WATCHER ISLAND (CS)

238

EASTERN TRIANGLE ISLAND

151

TRIFORCE SHARD #6: OVERLOOK ISLAND (Gl)

239

TOWER OF THE GODS

152

TRIFORCE SHARD #7: GREATFISH ISLE (84)

239

THE CASTLE FROZEN IN TIME

167

TRIFORCE SHARD #8: CLIFF PLATEAU ISLES (G6)

240

NORTHERN TRIANGLE ISLAND

170

THE TRI FORCE OF COURAGE

240

FORSAKEN FORTRESS

173

TOWER OF THE GODS

247

HEADSTONE ISLAND

194

GANON'S TOWER

249

ISLAND

THE CHARTS

P~•MA

tt1(1AI

AM( ~ll~(

CONTENTS

rs~Nl>S Of TffE ~RtAT S[A - 263 FORSAKEN FORTRESS (Al)

266

SOUTHERN TRIANGLE ISLAND (05)

303

FOUR-EYE REEF (A2)

267

SOUTHERN FAIRY ISLAND (06)

303

WESTERN FAIRY ISLAND (A3)

268

TWO-EYE REEF (07)

304

THREE-EYE REEF (A4)

269

CRESCENT MOON ISLAND (El)

305

NEEDLE ROCK ISLE (AS)

270

PAWPRINT ISLE (E2)

306

DIAMOND STEPPE ISLAND (AG)

271

EASTERN FAIRY ISLAND (E3)

307

HORSESHOE ISLAND (A7)

272

TOWER OF THE GODS (E4)

308

STAR ISLAND (Bl)

273

PRIVATE OASIS (ES)

309

MOTHER & CHILD ISLES (82)

274

ICE RING ISLE (E6)

310

ROCK SPIRE ISLE (83)

275

ANGULAR ISLES (E7)

311

GREATFISH ISLE (84)

276

SEVEN-STAR ISLES (Fl)

313

ISLET OF STEEL (BS)

277

DRAGON ROOST ISLAND (F2)

314

FIVE-EYE REEF (BG)

278

FIRE MOUNTAIN (F3)

317

WALKTHROVGH

OUTSET ISLAND (B7)

278

EASTERN TRIANGLE

318

NORTHERN FAIRY ISLAND (Cl)

282

BOMB ISLAND (F5)

318

i5LANP5 OF THf 6RfAT 5fA

SPECTACLE ISLAND (C2)

283

FOREST HAVEN (F6)

320

TINGLE ISLAND (C3)

284

BOATING COURSE (F7)

323

CYCLOPS REEF (C4)

284

OVERLOOK ISLAND (Gl)

325

STONE WATCHER ISLAND (C5)

285

FLIGHT CONTROL PLATFORM (G2)

326

SHARK ISLAND (CG)

286

STAR BELT ARCHIPELAGO (G3)

327

HEADSTONE ISLAND (C7)

287

THORNED FAIRY ISLAND (G4)

328

GALE ISLE (01)

289

BIRD'S PEAK ROCK (G5)

329

WINDFALL ISLAND (02)

290

CLIFF PLATEAU ISLES (G6)

330

NORTHERN TRIANGLE ISLAND (03)

301

FIVE-STAR ISLES (G7)

332

SIX-EYE REEF (04)

302

ISLAND (F4)

tE~ENl>~RY(ffE(f(UST - 333 QUEST ITEMS

334

SEA PLATFORMS

342

SONGS

335

SECRET CAVES

343

PIECES OF HEART

335

RINGS OF LIGHT

344

TREASURE CHARTS

337

BLUE CHUCHUS

345

SPECIAL CHARTS

339

WITHERED DEKU TREES

346

TRIFORCE CHARTS AND SHARDS

340

BEEDLE'S SHOP SHIP

347

GREAT FAIRIES

340

SHOPS AND VENDORS

347

BIG OCTOS

341

MINIGAMES

348

SUBMARINES

341

NINTENDO GALLERY

349

HOW TO PLAY fOViPMft-\T ANP iTfM5 E~ Thank you for purchasing Prima's Official Guide to The Legend of Zelda: The Wind Waker HD. This guide is packed with tips and tricks to defeat Ganon, rescue Princess Zelda, and discover every secret in the game! This guide is tailored to suit any play style, whether you're just trying to get from the start of the game to the end credits or you're a Piece of Heart collector who won't rest until you've found all 44. Here's what you'll find in the chapters ahead.

CHAPTER 1: HOW TO PLAY ~

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HOW TO PLAY

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.....- ....

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to turn and position yourself in the desired direction. When you shoot out, press

© to soar

in the direction you're facing.

EYE PLAQUES

CABLE PLATFORMS

LIGHT BEAMS

Link and Medli can reflect light beams with their Mirror Shield and harp, respectively. Reflected light beams disintegrate some objects, reveal translucent chests, and injure certain enemies.

BIG KEY LOCKED DOORS

Found in the Forbidden Woods, these platforms run along a cable above them. Call one to you by blowing a Deku Leaf wind gust at a nearby pinwheel. Once aboard a cable platform, turn around and use the Deku Leaf again to blow a gust of wind that propels the platform back along its cable.

These decorations, seen in the Tower of the Gods, trigger an action when you shoot them with an arrow.

ICE

CHESTS

Icy surfaces are slick, and it's hard to control Link when he moves across them. Move slowly, and don't make sudden© movements!

LAVA The door to each boss chamber is sealed, and you need a Big Key to open it. To open the door and fight the boss, you need to find the dungeon's Big Key.

BLOCKS AND CRATES

Link can push or pull blocks and crates and can lift crates over his head. He can also climb onto blocks and crates by facing them and pushing ©. Crates float; blocks don't-valuable information when aiming to complete certain puzzles!

Chests contain treasures, and none are locked. Open any chest by standing in front of it and pressing©. All unopened chests in a dungeon are marked on the Dungeon Map after you find the dungeon's Compass. Some chests in the Earth Temple are translucent and you must reveal them by reflecting a beam of light at them before they can be opened.

Lava is hot. If you fall in it, you lose a quarter of a Heart and reappear at the room's entrance. Burn!

HOW TO PLAY POLES

LOCKED DOORS

These horizontal

poles come in a

variety of shapes and sizes. but you can use them all as targets for Link's @

,.•

Hook. Hold

to stop swinging

©

press

Locked doors open with Small Keys. Each

Grappling

and then

to climb the Grappling

Hook's rope and stand on top of the poles.

dungeon has as many Small Keys as it has locked doors. You cannot use Small Keys from one dungeon

to open

locked doors

POTS

in

Every dungeon

another dungeon.

fragile

PARALYZING FOG

pots.

is littered with many

of which

contain common items. Some dungeons also have pinecones or skulls that function the same way as pots. Smash them with

HOW TO PLAY fOViPMft-\T ANP iTfM5 tr COMMON ITEMS

\

Find common items by smashing pots, cutting grass, visiting shops, or defeating enemies. There is no limit to the common items that Link can find or purchase, but there are restrictions on how much he can carry. The sole exception is Blue Chu Jelly - only 22 of these most rare Chu Jellies can be found in all of the Great Sea.

ALL-PURPOSE BAIT

CHU JELLY

Where to find it: Purchase it from Beedle

or Rats. Where it's stored: Bait Bag What to do with it: Use it near a Fishman

to make the Fishman surface and chart the nearest island on your Sea Chart. You can also use it to lure small pigs or to persuade large pigs to dig in dark soil. Use it near a Rat hole to make the Rats stop attacking you and open their shop.

ARROW Where to find it: Grass, breakable objects,

defeated enemies, or purchased from Beedle Where it's stored: Items subscreen What to do with it: Arrows are ammunition

for the Hero's Bow. Link can only fire the Hero's Bow when he has arrows. When Link first finds the Hero's Bow, he can carry up to 30 arrows. The Great Fairies at Western Fairy Island (A3) and Thorned Fairy Island (G4) can upgrade Link's carrying capacity to 60 and then 99 arrows.

BOKO BABA SEED Where to find it: Boko Baba enemy spoil Where it's stored: Spoils Bag What to do with it: Link can exchange four Boko

Baba Seeds for a Blue Potion by giving them to Hollo in Forest Haven (F6).

Red Chu Jelly

Green Chu Jelly

Where to find it: Red, Blue, Yellow, and Green ChuChu

enemy spoil Where it's stored: Spoils Bag What to do with it: Give 15 Green or Blue Chu Jellies to Doc

Bandham on Windfall Island (D2), and he'll invent the Green or Blue Potion, respectively. After a potion has been invented, Link can exchange five Chu Jellies of the matching color to Doc Bandham for an additional dose of the potion. (The Red Potion is invented by default.)

DEKU STICK Where to find it: In pots or carried by

Bokoblins, or dropped by Boko Babas Where it's stored: In Link's hands. Link

can only carry one at a time and can't use any items while holding a Deku Stick. What to do with it: Use a Deku Stick as a crude weapon (swing it with © or throw

it with @). Light it from a burning torch by pointing the end into the torch's flame. You may then use the lit Deku Stick to burn away ropes or wooden objects.

ENEMY WEAPONS

BOMB Where to find it: Grass, breakable objects,

Where to find it: Carried by

defeated enemies, purchased from Beedle, purchase from Cannon

enemies

Where it's stored: Items subscreen What to do with it: If Link has bombs, he can

use the bombs item in the Items subscreen. Bombs can be used as weapons, as well as tools for clearing obstacles.

Blue Chu Jelly

Where it's stored: In Link's

hands. Link can carry only one enemy weapon at a time and can't use any items while holding it. What to do with it: Knock a weapon out

of an enemy's hands by blocking an attack with your shield or by knocking the enemy to the ground with a combo, parry, or jump attack. Pick up enemy weapons and use them to fight foes (although these larger weapons are slower and less effective in combat than Link's sword). Some blocked doorways can only be opened by throwing an enemy weapon through them.

EQUIPMENT AND ITEMS

FAIRY

MAGIC JARS

Where to find it: Pots, Fairy Fountains Where it's stored: Use it right away or capture it in an Empty Bottle for later use. What to do with it: Touching a Fairy fills up to 10 Heart Containers in Link's Life Gauge. Use an Empty Bottle to catch a Fairy and save it for later. If Link's Life Gauge is depleted, the Fairy automatically pops out of the bottle and refills up to 10 Heart Containers. averting a "game over."

COLDEN FEATHER Where to find it: Kargoroc, Peahat. and Winged Mothula enemy spoil

Small Magic Jar

Where to find them: Grass, breakable objects, defeated enemies Where they're stored: Magic Meter What to do with them: Large and small Magic Jars replenish Link's Magic Meter. If Link's Magic Meter is full. picking up Magic Jars has no effect.

Where it's stored: Spoils Bag What to do with Hoskit on Dragon Hoskit's girlfriend letter containing

RUPEES

it: Give 20 of these to Roost Island (F2), and sends Link a thank-you a Piece of Heart.

HEART Where to find it: Grass, breakable objects, defeated enemies

Large Magic Jar

HYOI PEAR Where to find it: Purchased from Beedle or Rat Where it's stored: Bait Bag What to do with it: Use a Hyoi Pear near a seagull to take control of the seagull and fly it around. Fly the seagull into switches to activate them. If you press @ or an enemy hits the seagull, you lose control of it.

JOY PENDANT

WALKTHROVGH Green Rupee (1 Rupee)

Blue Rupee (5 Rupees)

Yellow Rupee (70Rupees)

Purple Rupee (SO Rupees)

Orange Rupee (I 00 Rupees)

Red Rupee (20Rupees)

Where they're stored: Link's Rupee Wallet What to do with them: Rupees are the currency of the Great Sea islands. Use them to purchase goods and services. At the game's start, Link can carry only 500 Rupees, but the Great Fairies at Outset Island (87) and Northern Fairy Island (Cl) can upgrade his carrying capacity to 2,000 and then 5,000 Rupees.

SKULL NECKLACE Where to find it: Moblin enemy spoil

Where it's stored: Spoils Bag

Where it's stored: Spoils Bag

What to do with it: Miss Marie, Windfall Island's (02) school teacher. loves Joy Pendants. Give her one to get a Red Rupee (20 Rupees). Give her 20 more to get the Cabana Deed as part of the main quest. Give her another 20 to get Treasure Chart #45.

What to do with it: On Windfall Island (02), give Maggie's father 20 Skull Necklaces to get Treasure Chart #2. Also on Windfall, give three Skull Necklaces to Dampa the sailor to play his "Piggy-Sitting" minigame.

Where to find it: Chests, Darknut enemy spoil Where it's stored: Spoils Bag What to do with it: Give 10 Knight's Crests to Orea on Outset Island (87). and he teaches Link the Hurricane Spin attack.

Silver Rupee (200 Rupees)

Where to find them: Grass, breakable objects. defeated enemies, chests, side quest rewards, selling enemy spoils to Beedle ...just about everywhere!

Where to find it: Chests, pots, Bokoblin enemy spoil, Auction House, quest rewards

KNIGHT'S CREST

fOViPMft-\T ANP iTfM5 , -)

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EQUIPMENT AND ITEMS

I

SPECIAL ITEMS

\

The following items are not used directly by Link. Instead, they are either the objects of Link's main quest or vital components of optional side quests.

FARORE'S PEARL

DIN'S PEARL Where to find it: Received from Prince Komali after Link clears the Dragon Roost Cavern (p. 105)

Where to find it: Received from the Great Deku Tree after Link clears the Forbidden Woods (p. 127)

Where it's stored: Quest Status subscreen

Where it's stored: Quest Status subscreen

What to do with it: Din's Pearl is one of the three pearls Link must find to raise the Tower of the Gods (E4). When all three pearls are found, place Din's Pearl on Northern Triangle Island (03).

What to do with it: Farore's Pearl is one of the three pearls Link must find to raise the Tower of the Gods (E4). When all three pearls are found, place Farore's Pearl on Eastern Triangle Island (F4).

NAYRU'S PEARL Where to find it: Received from Jabun after Link gets the bombs from the pirate ship (p. 145)

HOW TO PLAY fOViPMft-\T ANP iTfM5 THE ~ FOR~OTTEM REAlM ~ SUNKEN TREASURE #14

Before entering the Tower of the Gods, you can open Treasure Chart #14, which was found in the submarine in sector C7. This reveals the location of a Silver Rupee here in sector E4.

I

TOWER OF THE GODS (Es)

'

The first floor of the Tower of the Gods is a bit trickier than other dungeons you've explored thus far. You'll be able to ride on Red while on the first floor, and the tides come in and go out, raising and lowering the water levels. This makes traversing this first floor a bit tougher, but don't worry, we'll get through this.

FIRST FLOOR 1st Floor

MAP LEGEND

ti

©

To/From Dungeon Map

~Small Key Locked Door •

Chest #l (Joy Pendant)

@ compass ~Chest#2 ~ (Treasure Chart #6)

THE HERO'S TEST AND THE J-ORGOTT E:.N Rl:ALM 1. RIDE THE TIDES

Immediately after entering the Tower of the Gods. head to the room to your right. You'll need to wait until low tide to get through the door,

The cracked walls on the north and south side of the room's middle don't require a box, as they both have ledges that you can climb on

HOW TO PLAY

so just stay put on Red until then.

and plant bombs on. The south cracked wall conceals a treasure chest

fOViPMft-\T ANP iTfM5

containing the Dungeon Map for the Tower of the Gods, while the This

room

north wall simply hides pots.

has

three boxes that After you grab the Dungeon Map. four Yellow ChuChus appear in

rise with the tides.

front of the door leading out of the room. Dispatch them or avoid

Defeat the Yellow ChuChu

them. the choice is yours.

before

attempting to do anything

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Take the ramp leading to the upper area of the island, and walk to the ledge before your first boulder. Pull out a bomb, wait until it is flashing rapidly, indicating that it is just about to blow. then throw it at the boulder. If you time this correctly, the bomb will blow up in the air right next to the boulder. This will open the platform that the boulder was covering, enabling you to move forward. Repeat this process until you reach the other end of the island, then jump into the Secret Cave entrance.

RETURN TO THE FORSAKEN FORTRESS: THE HUNT FOR ARYLL CONTINUES

J

CONQUERING THE GREAT SEA, CONTINUED Grab a Deku Stick from the room's right side and light it with the torches surrounding the warp leading out of the cave. Use the flaming Deku Stick to light the unlit torches on the room's opposite side and get ready for a fight. An onslaught of angry Keese will attack Link. Use your lit Deku Stick to fend off the swarm and a treasure chest containing Treasure Chart #37 will appear in between the torches you lit.

J

El

TREASURE CHART #37

HOW TO PLAY

....... ... ... What Chu Talkin' About, Link?

No More Warships!

fOViPMft-\T ANP iTfM5 ,

-