Table of contents : Part-I: Gang of Four Design Patterns1.A: Creational Patterns Chapter 1: Singleton PatternChapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 2: Prototype PatternChapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate) Chapter 3: Builder PatternChapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate) Chapter 4: Factory Method PatternChapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 5: Abstract Factory PatternChapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA1.B: Structural Patterns Chapter 6: Proxy PatternChapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 7: Decorator PatternChapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 8: Adapter PatternChapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 9: Facade PatternChapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 10: Flyweight PatternChapter Goal: To discuss the Flyweight Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 11: Composite PatternChapter Goal: To discuss the Composite Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 12: Bridge PatternChapter Goal: To discuss the Bridge Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA1.C: Behavioral Patterns Chapter 13: Visitor PatternChapter Goal: To discuss the Visitor Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 14: Observer PatternChapter Goal: To discuss the Observer Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 15: Strategy PatternChapter Goal: To discuss the Strategy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 16: Template Method PatternChapter Goal: To discuss the Template Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NASub -Topics NA Chapter 17: Command PatternChapter Goal: To discuss the Command Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 18: Iterator PatternChapter Goal: To discuss the Iterator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 19: Memento PatternChapter Goal: To discuss the Memento Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 20: State PatternChapter Goal: To discuss the State Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NASub -Topics NA Chapter 21: Mediator PatternChapter Goal: To discuss the Mediator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 22: Chain of Responsibility PatternChapter Goal: To discuss the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 23: Interpreter PatternChapter Goal: To discuss the Interpreter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Chapter 23: Interpreter PatternChapter Goal: To discuss the Interpreter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose.- This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub -- Topics NA Part-II: Additional Design PatternsChapter 24: Simple Factory PatternChapter Goal: To discuss the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer