Head First Design Patterns [1 ed.] 9780596007126, 0596007124

If there's one subject that needs to be taught better, needs to be more fun to learn, it's design patterns. Th

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Table of contents :
Cover......Page 1
Table of Contents......Page 11
Intro......Page 26
1 intro to Design Patterns......Page 38
2 the Observer Pattern......Page 73
3 the Decorator Pattern......Page 115
4 the Factory Pattern......Page 144
5 the Singleton Pattern......Page 204
6 the Command Pattern......Page 226
7 the Adapter and Facade Patterns......Page 269
8 the Template Method Pattern......Page 309
9 the Iterator and Composite Patterns......Page 348
10 the State Pattern......Page 418
11 the Proxy Pattern......Page 461
12 Compound Patterns......Page 530
13 Better Living with Patterns......Page 608
Appendix: Leftover Patterns......Page 644
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table of contents

Table of Contents (summary) Intro

xxv

1

Welcome to Design Patterns: an introduction

1

2

Keeping your Objects in the know: the Observer Pattern

37

3

Decorating Objects: the Decorator Pattern

79

4

Baking with OO goodness: the Factory Pattern

109

5

One of a Kind Objects: the Singleton Pattern

169

6

Encapsulating Invocation: the Command Pattern

191

7

Being Adaptive: the Adapter and Facade Patterns

235

8

Encapsulating Algorithms: theTemplate Method Pattern

275

9

Well-managed Collections: the Iterator and Composite Patterns

315

10

The State of Things: the State Pattern

385

11

Controlling Object Access: the Proxy Pattern

429

12

Patterns of Patterns: Compound Patterns

499

13

Patterns in the Real World: Better Living with Patterns

577

14

Appendix: Leftover Patterns

611

Table of Contents (the real thing) Intro

Your brain on Design Patterns.

Here฀you฀are฀trying฀to฀learn฀something,฀while฀

here฀your฀brain฀is฀doing฀you฀a฀favor฀by฀making฀sure฀the฀learning฀doesn’t฀stick.฀฀Your฀brain’s฀ thinking,฀“Better฀leave฀room฀for฀more฀important฀things,฀like฀which฀wild฀animals฀to฀avoid฀and฀ whether฀naked฀snowboarding฀is฀a฀bad฀idea.”฀฀So฀how฀do฀you฀trick฀your฀brain฀into฀thinking฀ that฀your฀life฀depends฀on฀knowing฀Design฀Patterns?฀

x

Who is this book for?

xxvi

We know what your brain is thinking

xxvii

Metacognition

xxix

Bend your brain into submission

xxxi

Technical reviewers

xxxiv

Acknowledgements

xxxv

1

intro to Design Patterns

Welcome to Design Patterns

Someone has already solved your problems. In this chapter, you’ll learn why (and how) you can exploit the wisdom and lessons learned by

other developers who’ve been down the same design problem road and survived the trip. Before we’re done, we’ll look at the use and benefits of design patterns,

look at some key OO design principles, and walk through an example of how one pattern works. The best way to use patterns is to load your brain with them and then recognize places in your designs and existing applications where you can

apply them. Instead of code reuse, with patterns you get experience reuse.

Remember, knowing concepts like abstraction, inheritance, and polymorphism do not make you a good object oriented designer. A design guru thinks about how to create flexible designs that are maintainable and that can cope with change.

The SimUDuck app

2

Joe thinks about inheritance...

5

How about an interface?

6

The one constant in software development

8

Separating what changes from what stays the same

10

Designing the Duck Behaviors

11

Testing the Duck code

18

Setting behavior dynamically

20

The Big Picture on encapsulated behaviors

22

HAS-A can be better than IS-A

23

The Strategy Pattern

24

The power of a shared pattern vocabulary

28

How do I use Design Patterns?

29

Tools for your Design Toolbox

32

Exercise Solutions

34

ulated

Encaps

fly()

avior

fly beh

y

FlyNoWa

Encaps

swim()

uack()

performQ

quack

ulated

QuackBe

display()

}

}

ior flyBehav havior; havior quackBe

FlyBehav

avior() ) Behavior( .. setQuack methods. duck-like // OTHER

r

behavio

e>>

= 0) { System.out.print((char)c); } in.close(); } catch (IOException e) { e.printStackTrace(); } } }

Just use the stream to read characters until the end of file and print as we go.

Give it a spin:

a brand new and then ouInr putStream filter. LowerCase

I know the Decorator Pattern therefore I RULE!

test.txt file

You need tfoile. make this

File Edit Window Help DecoratorsRule

% java InputTest i know the decorator pattern therefore i rule! %

you are here 4

103

decorator interview

Patterns Exposed

This week’s interview:

Confessions of a Decorator

HeadFirst: Welcome Decorator Pattern. We’ve heard that you’ve been a bit down on yourself lately?

Decorator: Yes, I know the world sees me as the glamorous design pattern, but you know, I’ve got my share of problems just like everyone. HeadFirst: Can you perhaps share some of your troubles with us?

Decorator: Sure. Well, you know I’ve got the power to add flexibility to designs, that much is for sure, but I also have a dark side. You see, I can sometimes add a lot of small classes to a design and this occasionally results in a design that’s less than straightforward for others to understand. HeadFirst: Can you give us an example?

Decorator: Take the Java I/O libraries. These are notoriously difficult for people to understand at first. But if they just saw the classes as a set of wrappers around an InputStream, life would be much easier. HeadFirst: That doesn’t sound so bad. You’re still a great pattern, and improving this is just a matter of public education, right?

Decorator: There’s more, I’m afraid. I’ve got typing problems: you see, people sometimes take a piece of client code that relies on specific types and introduce decorators without thinking through everything. Now, one great thing about me is that you can usually insert decorators transparently and the client never has to know it’s dealing with a decorator. But like I said, some code is dependent on specific types and when you start introducing decorators, boom! Bad things happen. HeadFirst: Well, I think everyone understands that you have to be careful when inserting decorators, I don’t think this is a reason to be too down on yourself.

Decorator: I know, I try not to be. I also have the problem that introducing decorators can increase the complexity of the code needed to instantiate the component. Once you’ve got decorators, you’ve got to not only instantiate the component, but also wrap it with who knows how many decorators.

HeadFirst: I’ll be interviewing the Factory and Builder patterns next week – I hear they can be very helpful with this? Decorator: That’s true; I should talk to those guys more often.

HeadFirst: Well, we all think you’re a great pattern for creating flexible designs and staying true to the Open-Closed Principle, so keep your chin up and think positively! Decorator: I’ll do my best, thank you. 104

Chapter 3

the decorator pattern

Tools for your Design Toolbox

You’ve got another chapter under your belt and a new principle and pattern in the toolbox.

ld be open r u o h s s e s s la o C ut closed f extension b n. modificatio

ß Inheritance is one form of

extension, but not necessarily the best way to achieve flexibility in our designs.

ß In our designs we should allow

behavior to be extended without the need to modify existing code.

OO Basincs Abstractio tion s OO Principle Encapsulaphism Polymor hat varies. w e t la su p a Enc nchee. ritance eritaIn h in r e v o n ositio Favor comp not interfaces, Program to s. ion implementat gns coupled desi ly se o lo r o Strive f eract. ts that int c je b o n e e w bet for

BULLET POINTS

ß Composition and delegation

can often be used to add new behaviors at runtime.

ß The Decorator Pattern provides

an alternative to subclassing for extending behavior.

ß The Decorator Pattern involves ß We now have the Open-Closed g Principle to guide us. We’re goin to strive to design our system so that the closed parts are . isolated from our new extensions

OO Patterndsefines a aolgneor-itthom-s,manty

bys-erdvefeinryes-baetfwameileynkoeofsbjethcetms soddtaithllaioitnsal O g e t a r St depenedaecnhcone, andrm-aanAgtets ascthaotareit, hm o ch lg pddaytneadmically. encapsuwlahteensDoenc.e oSortbrajeattcetgy slettsoietahdne aaonbdjecutit able ilritme ienclioetnifts thaat fulesexib. le a interchdanegpeernedseptnolytnsib r tending nden f o s provide vary indaeupteoDmeactoicralltyor o subclassing for ex t alternative y. t functionali designs n for creatingOr was it er t t pa st ir f r . And here’s ou the Open-Closed Principle ern we’ve that satisfy st? Is there another patt really the fir lows this principle as well? used that fol

a set of decorator classes that are used to wrap concrete components.

Decorator classes mirror the type of the components they decorate. (In fact, they are the same type as the components they decorate, either through inheritance or interface implementation.)

ß Decorators change the behavior

of their components by adding new functionality before and/or after (or even in place of) method calls to the component.

ß You can wrap a component with any number of decorators.

ß Decorators are typically

transparent to the client of the component; that is, unless the client is relying on the component’s concrete type.

ß Decorators can result in many

small objects in our design, and overuse can be complex. you are here 4

105

exercise solutions

Exercise solutions public class Beverage { // declare instance variables for milkCost, // soyCost, mochaCost, and whipCost, and // getters and setters for milk, soy, mocha // and whip.

public class DarkRoast extends Beverage { public DarkRoast() { description = “Most Excellent Dark Roast”; }

public float cost() { float condimentCost = 0.0; if (hasMilk()) { condimentCost += milkCost; } if (hasSoy()) { condimentCost += soyCost; } if (hasMocha()) { condimentCost += mochaCost; } if (hasWhip()) { condimentCost += whipCost; } return condimentCost;

public float cost() { return 1.99 + super.cost();

}

}

} }

“double mocha soy lotte with whip”

New barista training

on Mocha 2 Whip calls cost() another Mocha. 3 Mocha calls cost() on the Mocha calls cost() on Soy. First, we call cost() on 4 Next, 1 outmost decorator, Whip. Soy calls 5 Last topping! cost() on HouseBlend.

6

offee

tarbu

zz C

$1.54

.10

cost()

.20

S

W

hip

Whip’s cost(), which adds .10 and we have a final cost of $1.54.

Chapter 3

.15

.20

M

11 Finally, the result returns to

106

cost() cost()

Mo

ch a

oc

ha

cost()

So

y

cost()

.89 nd HouseBle

7

8

9

HouseBlend’s cost() method returns .89 cents and pops off the stack.

Soy’s cost() method adds .15 and returns the result, and pops off the stack.

The second Mocha’s cost() method adds .20 and returns the result, and pops off the stack.

method The first Mocha’s cost() result, adds .20 and returns the and pops off the stack.

the decorator pattern

Exercise solutions Our friends at Starbuzz have introduced sizes to their menu. You can now order a coffee in tall, grande, and venti sizes (for us normal folk: small, medium, and large). Starbuzz saw this as an intrinsic part of the coffee class, so they’ve added two methods to the Beverage class: setSize() and getSize(). They’d also like for the condiments to be charged according to size, so for instance, Soy costs 10¢, 15¢, and 20¢ respectively for tall, grande, and venti coffees. How would you alter the decorator classes to handle this change in requirements?

public class Soy extends CondimentDecorator { Beverage beverage; public Soy(Beverage beverage) { this.beverage = beverage; } public getSize() { return beverage.getSize(); }

propagate the Now we need thoo d to the wrapped getSize() mete should also move this beverage. W he abstract class since method to t l condiment decorators. it’s used in al

public String getDescription() { return beverage.getDescription() + “, Soy”; } public double cost() { double cost = beverage.cost(); if (getSize() == Beverage.TALL) { cost += .10; } else if (getSize() == Beverage.GRANDE) { cost += .15; } else if (getSize() == Beverage.VENTI) { cost += .20; } return cost; }

Here we get the size (which propagates all the way to the concrete beverage) and then add the appropriate cost.

}

you are here 4

107