GURPS Space: Roleplaying in the Worlds of Tomorrow (GURPS: Generic Universal Role Playing System) [2 ed.] 1556341725, 9781556341724


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Table of contents :
Contents......Page 3
Introduction......Page 4
Campaign Type......Page 5
Writing History......Page 8
The Alliance......Page 9
The Federation......Page 11
The Conquered/Insignificant Terrans......Page 12
The Corporate State......Page 13
The Long Night......Page 14
The Empire......Page 15
Organizations......Page 17
Planning Adventures......Page 21
Contragravity (TL12+)......Page 22
Hyperdrive......Page 23
Frequency of Habitable Worlds......Page 24
Campaign Scope and FTL Travel......Page 25
Time Effects......Page 29
Sensors......Page 30
Astrogational Errors......Page 27
Communications Technology......Page 28
Teleportation......Page 31
Other Starfarers......Page 32
Advantages......Page 33
Disadvantages......Page 34
Skills......Page 35
Home Gravity......Page 37
Prices......Page 38
Job Table......Page 39
Variant Human Races......Page 41
Alien Races......Page 42
Space Campaign Plan......Page 45
Survival Gear......Page 46
Thief/Spy Equipment......Page 47
Sensor Equipment......Page 48
Communications/Information Equipment......Page 49
Air Masks, Vacc Suits and Life Support......Page 50
Contragrav Gear......Page 51
Computers......Page 52
Beamed Power......Page 54
Weapon Legality......Page 55
Weapon Quality......Page 57
Weapon Descriptions......Page 58
Personal Armor......Page 62
Fighting Disease......Page 65
Braintaping......Page 66
Untitled......Page 67
SF Wonder Drugs......Page 68
Medical Equipment......Page 71
G-Tolerance and G-Increments......Page 72
Low Gravity......Page 73
Space Sickness......Page 74
Equipment Leaks......Page 75
Extreme Heat and Cold......Page 76
Radiation......Page 77
Radiation Detectors......Page 78
Armor......Page 79
Power Plant......Page 81
Refitting and Repairs......Page 82
Reaction Drives......Page 83
Crew and Passengers......Page 85
Stress Rating......Page 80
Hyperdrive......Page 84
Weapons......Page 86
STL Colony Ships......Page 87
Auxiliary Craft......Page 88
Ship Accessories......Page 89
Ship Construction Example......Page 90
Phase 1: Contest of Tactics......Page 92
Phase 3: Point Defense Gunnery......Page 93
Special Radiation Effects of Missiles......Page 94
Hull Integrity......Page 95
Phase 6: Damage Control......Page 96
Player Character Survival......Page 97
Random Star Location......Page 98
Astrographic Features......Page 99
Multiple-Star Systems......Page 100
Unusual Stellar Objects......Page 101
Population I and II......Page 102
System Names......Page 103
Bode's Law......Page 104
Orbit Locations......Page 105
Generating Worlds......Page 106
Type of Terrestrial Planets......Page 107
Length of Day......Page 108
Exotic Atmospheric Gases......Page 109
Climate......Page 110
Primary Terrain Types......Page 111
Length of Year......Page 112
Humidity......Page 113
Asteriod Types......Page 114
Terraforming......Page 115
Planetary Records......Page 116
Sample Planetary Record......Page 117
Native Intelligence......Page 118
Tech Levels......Page 119
Planetary Societies......Page 120
Restricted Worlds......Page 121
Starports......Page 123
Production Type......Page 124
Interstellar Trade......Page 125
Index......Page 126
Glossary......Page 127
Ship Record......Page 128
Planetary Record......Page 129

GURPS Space: Roleplaying in the Worlds of Tomorrow (GURPS: Generic Universal Role Playing System) [2 ed.]
 1556341725, 9781556341724

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