Table of contents : Cover Title Page Copyright and Credits Endorsements for Gamification for Product Excellence Description Dedication Foreword Contributors Table of Contents Preface Chapter 1: Gamification Basics Introduction to gamification Games as a business Gamification basics History of gamification The birth of games Games as motivators Gaming goes electronic Games in the home and everyday life Connectivity in game design Key concepts in gamification Reward systems Progress tracking Narrative and storytelling Social engagement Game psychology Where gamification stands today Gamification ethics and planning Industry acceptance Summary Further reading Chapter 2: Gamification for Product Managers Product manager core competencies Product managers’ emotional quotient (PMEQ) “Elite eight” product manager skills How this book fits into your product career Gamification increases user engagement Benefits of gamification for user engagement Why the app was created Gamification can give “nudges” to desired behaviors Gamification differentiates your product and breaks the status quo Summary Chapter 3: Gamification Frameworks and Experts Gamification frameworks and methodologies The MDA framework The Fogg Behavior Model The SCARF Model HEXAD User Type Framework The Octalysis Framework The Hooked Model The RAMP framework SAPS Reward Framework RECIPE Framework The Game Thinking Framework The PBL Model 6D Framework 4 Keys 2 Fun Additional players in the game Jane McGonigal Celia Hodent Mihaly Csikszentmihalyi Summary Further reading Chapter 4: Understanding Your User Market research, data, and collection methods Primary research Secondary research Qualitative versus quantitative methods Sample size and sampling methods Sample size example Understanding user motivation and behavior Triangulating insights and bridging the qualitative-quantitative divide Applying market research insights to drive product excellence Creating user personas and Jobs to Be Done Personas JTBD Summary Chapter 5: Game Mechanics and Psychology Reward systems Point redemption Punch cards Referral systems Content unlocks Memberships Community recognition Purchase matching Random loot Progress tracking Points Leveling Badges Achievements Completion scores Step counters Completion rewards Tests of knowledge Accomplishment splashes Save points Anniversary call-out Narrative and storytelling Customer reviews Environmental, Social, and Governance Year in review Inventory systems User profiles Avatars Mentor Abandonment capture User research artifacts Social engagement High scores Leaderboards Live collaboration Share button Voting Reactions Chat Friends and follow Game psychology Clues Layering Experimentation Ambiance Repetition Landmarking Easter eggs Emergent behavior Boss fights Combos Summary Further reading Chapter 6: Designing a Gamification Strategy Setting goals and objectives Defining OKRs Defining success metrics Selecting your personas and JTBD to design around Choosing the right game mechanics Hi-Z Fitness PMM Creating a game loop Create progression systems Encourage social interaction Include challenges and variety Incorporating gamification into the user experience Creating a user journey map Creating a user flow diagram Wireframes Summary Chapter 7: Implementing Your Gamification Decoding your gamification Building your implementation team Building a prototype Building your product Writing user stories Milestones and iteration testing Product and feature launch The full product launch New feature rollouts Setting up tools to track performance Making data-driven decisions User acquisition Activation Monetization Retention A/B testing Pivot or persevere Creating a process of continual improvement Implementing feedback loops Summary Chapter 8: Challenges and Limitations in Gamification Keeping gamification ethical Addiction by Design Balancing gamification and user privacy Anonymization and aggregation of data User control and consent Accessibility to all users Ensuring gamification doesn’t harm the user experience Avoiding common pitfalls and mistakes Behavioral insights Another example of mistakes from prominent literature Summary Further reading Chapter 9: Selling Your Gamification Strategy Building your business case Use case – Kahoot Step-by-step guide for creating a compelling business case for gamification Leadership buy-in Example of utilizing the Pyramid Principle Relationship building Use case – Atlassian Cross-functional teams GTM strategy Case study – Apple Watch Case study – GuruShots Case study – Peloton Summary Further reading Chapter 10: Gamifying Your Product Development Processes The draft game Utilizing design thinking to create gamified activities for product development Empathize – understanding your team’s needs and motivations Define – setting clear goals and objectives for gamified activities Ideate – brainstorming creative gamification strategies Prototype – designing and testing gamified activities Implement – integrating gamified activities into your product development process Gamifying your product development process Gamifying the ideation process Ideation and innovation sessions Recognizing and rewarding top contributors Gamifying product vision and strategy development Collaborative workshops with gamified reward systems Creating team-based challenges and goals Gamifying market research Competitive rewards for achieving milestones in market research RICE scoring for feature prioritization Gamifying user experience (UX) design Design challenges and competitions Leveling up your UX and UI teams Gamifying product management Gamifying product development and execution Reward systems for meeting development milestones Sprint-based challenges and rewards Encouraging cross-functional collaboration in product development Gamifying product feedback and continuous improvement Improvement challenges and rewards Gamifying user testing and feedback collection Gamifying gathering requirements Gamifying the process Gamifying backlog refinement Gamifying the Agile development process Gamified task management systems Themed retrospectives Gamifying quality assurance and testing Reward systems to find and report bugs Product implementation Gamifying product launch planning Gamifying the product launch process Team-based rewards and recognition for successful launches Post-launch goals and challenges to maintain motivation Gamifying post-launch monitoring and analysis Leveling up your product marketing team Summary Further reading Chapter 11: Case Studies and Best Practices Brands that master gamification Duolingo Strava GuruShots The American Red Cross Habitica Prodigy Gamification strategies that contributed to their success Best practices and lessons learned TerryBerry Bed Bath & Beyond (Overstock) Entrenuity Summary Further reading Chapter 12: The Future of Gamification Gamification on Earth in 2033 Drivers and signals of change Drivers of change Signals of change Four examples of how gamification will shape the future Technology drivers of change Signals of change – how AI is changing the future Regulation and policy drivers of change Signals of change – deregulation of gambling Drivers of change – shifts in the workforce Signal of change – Upwork Driver of change – health and wellness Signal of change – improved health through gamification Summary Index About Packt Other Books You May Enjoy