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An open playground suited to sniping as well as medium and ' close quarters battles, Castle has a few multi-level buildings
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The north tip of the map offers a two-tiered platform with rubble, debris, and objects in which to hide. There are _ two cutouts in the wall that make for great sniper notches but we careful someone’s not watching for your head ; to pop through it. If you plan to set up here to snipe, be wary of the entrance to the northeast building. The door “98 and a few windows allow the enemy to spot your location. If you have time, set up a Bouncing Betty at the far @ nd of the hallway where enemies can enter that building from their side. This should protect you from flanking ; Maneuvers and leave you time to fire a few shots.
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great vantage points for viewing the map as well The multi-level building complex in the southwest corner of this map offers some to relocate, you can bug out the back and down need you and level second the from as some great relocation routes. If you're sniping You can also head down the back stairs and head under the stairs and reappear somewhere else to surprise the guy that saw you. get there quickly and the enemy won't expect you the catwalk to appear underneath where you just were. If you sprint, you can stairs that lead up to southeast courtyard and the back of there so quickly. You can also use the back stairs to reach a second set whoever saw you. flank to try and stairway main main stairs. Your other option is to head down the
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Another great trick on this map is to reach the sniper roost via the dojo. While the roost itself is a decent place to settle in, you can ultimately reach the rooftops from here, Jump from the window facing south and look for the sloping peaked rooftop near a red wall. Enemies won’t always look up that high and you can duck behind the peak for good cover.
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A large outdoor setting with tons of foliage and cover offers
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The northern tip of this map overlooks the water and will see its share of fighting. There are several ways in and out of this thin strip and one goes directly under a nice sniper nest. While this will no doubt become a sniper’s haven, it’s still worth a try to reach get in a few shots. There’s only one way into the roost so you should place a Bouncing Betty at the base of the ramp leading to it. There’s one long window for you to fire out of facing south. The only real problem here, other than the fact that enemy snipers will most likely be looking here after a while, is that you may be on the receiving end of a well-tossed grenade. It’s not an easy toss since it is small and compact, but it’s not impossible. All in all, it’s a good place to visit, but you don’t want to live there.
a crater cut out of its underside. Up top, amongst the cover The eastern reaches of the map feature an elevated, u-shaped ledge with
that provide decent cover. A palm tree, some ferns, and of the trees and rocks, is a small stone bunker with some concrete chunks camp for some sniping actions. Set up so you can see the up set to spot good a foliage are at the western tip of the ledge. They create it fairly often. Just to the left of that is a large rock that small temple since players often cross back and forth, and enter and exit see the bridge directly ahead. It is difficult for others provides cover and better view of the top entrance of the temple. You can also snipe enemies but to call out enemy positions to to only to see you from lower areas of the map, so use this elevated position not
your teammates.
The small burial temple should see some action since it’s centrally located and backs up to a nice pass for use to avoid the mayhem that will be taking place in the center. Do your best to stay out of the center and use the back perimeter passes to get around. The temple has two levels. The top level has an open roof that allows grenades through so be careful when you take cover here. There are a host of other small concrete bunkers around the map that can be used for short sniping incursions as well.
The most important thing you need to do here is limit your movement and take it slow. This environment does not lend itself to run and gun even though public rooms may end up playing that way. If you want to succeed, take it slow and play smart. A methodical advance throughout the perimeter or slowly moving between covered spots is the best bet here. Let the enemy give up a and move, then take them out, preferably with the since here silenced weapon. Squad use is key map is fairly large and might take you a while to
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This map is set at dusk just outside a fishing village taken over by the Japanese, Army. The areas include the edge of the water on the southern side of the map, various sized straw and wood huts and shacks (some elevated over the water), elevated walkways over the water and sand, and a small stream and jungle paths to the north. This map features vicious house to house fighting and plenty : of stealth. A large, two-section, round hut dominates the
' center of this map.
A suppressed medium range weapon is what you want to use on Makin. Additions like Camouflage and Dead Silence can turn you into a ghost. Keep away from the water as much as possible since even careful movements still generate noise. Use it however if the enemy happens to get a seven-kill streak and releases the dogs. Dogs will not enter the water so you can easily dispatch them. There are more huts and other non-accessible buildings further to the west, so check your scout map and commit them to memory. You don’t want to be the one killed E while trying to run into one.
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almost you a good view of the map but it’s one of those places where There is one elevated hut just south of the round hut that gives a up seb it, use to plan you If time. same the at it on your eye everyone is going to look for snipers. Use it sparingly while keeping just to the west
go prone as quickly as you can. There is another hut Bouncing Betty at the top of the ladder. If you come under fire, up to it from the water. The much larger home near that hut will leading ladder a with that doesn’t get too much action. It’s the one so become familiar with its entrances and lines of fire. also see some fighting due to its proximity to the pound hut,
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The centrally-located round house provides cover despite being fairly open. You can effectively control the map from here if you play your cards right. The core of the house has a much more secluded area for you to fall back into, with entrances on opposite ends and several objects to hide behind. If you must fight from here, crouch and move silently. The walls won’t offer all that much protection from gunfire so you must be a good shot. If you can get a teammate into the sniper hut, have them watch one of the entrances to the round house. If he can’t get the shot at least he can let you know someone’s coming.
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One of the most defensible areas is the northern tip of the map. There are three
jungle paths leading back to some ruins.
From that area, you can fend off your enemies almost indefinitely. There are only three choke points, and only the central
one is difficult to defend. The two side paths allow you to see enemies coming before they can see you. Take your entire team to the northern tip of the map and set up. Bouncing Betties are great here as are Satchel Charges. Use silenced weapons to extend the time enemies need to spot you. Just watch out for grenades, they'll be inbound every time the enemy spawns. Think about carrying a Flak Jacket here. If you find you're getting pinned in, send out a few men in a new squad. This should allow the new squad to spawn behind the enemy when they die. LELPO LO LEIEE IELILLIE ANGE
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Clans are groups of players fighting together as a team. Think of it like a hunting club or a bowling league. If you have a group of friends who you play with online all the time, consider forming a clan and compete in things like ladders and leagues, tournaments, and matches. You can work together on the mic before, during, and after wars to plan tactics for matches. Know your enemies and practice as much as possible and you'll climb the ladders in no time!
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Every clan needs a name and a clan tag. When choosing a name, select something that fits your style of play or the game itself. Next, decide on a clan tag. A clan tag is a representation and abbreviation of your clan’s name. Tags are usually displayed in brackets in front of each person’s name to denote that the person is a member of a particular clan. For instance, a person chooses
the name “Chief” with a clan name of Sea Snipers, then the clan tag would be [SS] and the name would appear online as “[SS] Chief”. You can even create a logo for your clan. It’s a good idea to find a way to inform other clan members of upcoming battles and practices, so consider hosting a bulletin board or forum. This will enable you to keep in contact with other members in private, as well as leave an open channel for your friends and enemies to request a practice or war.
If you’re the leader of the clan, you need to recruit a team. Everyone wants to recruit “ringers” and great shooters, but it’s important to make sure everyone can practice or take part in games at the same time. In essence, make sure everyone’s schedules coincide. You may want to consider setting an age limit, too. Ouire ¢
SETTING
RULES
As the leader of a clan, you can choose to enforce rules ranging from foul language and inappropriate remarks to following the chain of command and making practices and matches. You may even decide to have no rules at all! Also, create a chain of EE EE NE TCE ETT NE ESE TT ECL TE EI NEIL aN EG command and assign duties to particular clan members to make sure the clan’s activities run smoothly. If everyone knows who’s in charge, no one will question the boss’s decisions. Finally, make sure to enforce the rules and punish anyone who breaks them.
SETTING
UP PRACTICES
Discuss with the other clan members how many times the team should practice and for how long. Try to determine your clan's find weaknesses and work on improving those skills. Try using different routes or unique weapons for a particular map and try to each side during a a new approach or strategy. Also, configure different squad formations. You can even assign a team leader for have your enemy buildings, breaching practice need you if example, practice and have each side practice on something new. For practice taking and confrontations situational up Set inside. getting practice side other the let and team set up camp in a building
turns breaching the building. All of these things will lead to better results in your matches.
GETTING
INTO TOURNAMENTS
prior to joining, After your clan gets some practice, it’s time to enter some tournaments or ladders. Make sure you read the rules time to get it’s compete, to place a finding After though, and make sure the format of the matches is appropriate for your clan. and matches winning by ladder the of rungs the down or up move to down to business! The “ladder” format allows your clan chunks of longer offer Leagues cash! even and prizes offer that events one-off just usually are accruing points. Tournaments matches and even divisions and trophies, so talk to your clan about your options and get to pwnage!
DOING
PRIVATE
MATCHES
mess around with the various As a clan, you will plan in a lot of private matches. Do some experimenting during practices and give some hardcore mode particular, In fun. some options in each mode. Try tweaking the settings to your liking and have Each player must rely on his point. the get radar...you no crosshairs, no HUD, no variations a shot. In hardcore mode, there is gun’s iron sights or scope.
take down a man. This makes a huge The other major difference in hardcore mode is the fact that just about one bullet will not a huge need for perks like Stopping there’s mode, hardcore In loadout. class your and difference in your gameplay approach as almost any gun is effective in guns, powerful most the need even won’t You ones. other some with Power, so experiment fun. quite really it’s hardcore mode. Playing hardcore mode really changes the whole game and
KEEPING
GOING
THE CLAN
Now that the basics of creating a clan have been discussed, it’s important to discuss leader needs to keep tabs on his teammates. Stay in touch with them and determine not in the forums to express themselves and be open to their suggestions. If they’re practice play, good for incentives some clan your Give leave. give them the option to deserves recognition.
how to keep the clan up and running. A good what they like and don’t like. Give them space happy with the way things are going, then attendance, or anything else that you feel
clan, but you can create one amongst your Finally, there’s nothing like a good rivalry. You may establish a rivalry with another s and talk to the other members and come up with own clan mates by running some intra-clan tournaments. Take some suggestion map, tank battles, or wingman matches. Be creative a fun competition. You can run things like knife only tournaments on a small and have some fun; your clan will thank you for it!
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This is the range at which the weapon is effective. If you try to shoot an enemy outside of the intended range, the weapon has little-to-no effect.
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This stat measures how fast a weapon can be fired. It does not reflect reload times. Weapons with notably long reload times are mentioned in the weapon descriptions. Bolt-Action rifles have the slowest fire rate while Light Machine Guns have the fastest.
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FIRING FROM THE HIP The most basic method of attacking the enemy is called “firing from the hip.” This is when you just use the crosshair in the middle of ‘This section of the guide walks you through the first-person shooter (FPS) basics and gets you ready for Call of Duty. This is a good place to start if you are new to FPS games or the Call of Duty franchise.
the screen to aim and fire at the enemy. When using this mode, it is vital that you fire in quick, short bursts to increase your accuracy. Spraying your entire clip at an enemy is a waste of ammo and ruins your accuracy. Changing stances helps a bunch too.
The great advantage of attacking the enemy by Firing from the Hip is that you retain complete freedom of movement. This means you can quickly turn to meet a new and unexpected threat from a different direction. It also means you can quickly run for cover when ambushed. While Firing from the Hip may seem easier at first, Aim Down Sight is a much more reliable when it comes to =| quickly taking down
fe] an enemy.
AIM DOWN SIGHT With the exception of two levels, you fight the World at War campaign in first-person mode. If you are used to playing thirdperson shooters, this might take some getting used to. Once you master the perspective, you can’t beat the immersion the gamemode provides.
Call of Duty was an innovator of the Aim Down Sight (ADS) targeting mode. When you hold down the ADS button, the game changes your view to a realistic perspective of someone staring down the sights of the weapon. ADS dramatically increases the accuracy of all your weapons, and is vital for hitting enemies at any distance beyond short-range. ADS also triggers sniper-scope mode on sniper rifles.
The drawback to ADS is that it drastically reduces your mobility
while in use. When looking down the sight of your weapon, you move and turn at significantly slower speeds. The weapon’s Maneuverability stat determines just how much Aim Down Sight hinders your movement. However, even on high-mobility weapons, using Aim Down Sight slows you down.
The final stance is prone. You can get to the prone position by holding down the Stance Down button. While prone, your accuracy
dramatically increases and it’s very hard for the enemy to reliably hit you. Whenever you take serious damage from the enemy, you should immediately go prone to avoid incoming fire. we ay We
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The most dependable way to survive in Call of Duty is to use Aim Down Sight in combination with cover to avoid enemy fire. The key is to stay out of range of enemy fire and pick off the enemies with your long-range weapon. Of course, there are places where this strategy doesn’t work, such as when clearing close-quarters areas such as caves. However, even in these situations using cover is vital to survival. Cover can be provided by a simple rock on a wilderness trail, or something man-made like sandbags. In Call of Duty, most weapons can shoot through thin surfaces like wood, so you should take care not to depend on desks, bookcases and other wooden objects for
cover against enemy fire.
FIRING ON AN ENEMY Where to aim for an enemy when firing at them is actually highly dependent on the type of weapon you have equipped. When using highly accurate but relatively low damage weapons like the M1 Garand, go for headshots as much as possible. Headshots are usually one-hit kills.
STANCES The second important concept related to avoiding incoming gunfire is combat stances. By default, you move around in the standing stance. While standing you move fast, can sprint, and gain no accuracy advantage. By pressing the Stance Down button once, you move to crouched mode. Crouching increases your accuracy (especially when firing from the hip), gives you some cover from enemy fire by halving the size of a target your enemy has to hit, and only moderately curbs your mobility. While crouched, you can still move fairly quickly. The crouched stance is definitely the best stance to be in while clearing houses and other close-quarters areas.
SPECIAL FEATURES
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INVENTORY In World at War you can carry two weapons at once. These can be any two weapons, including extremely large Machine Guns and Flamethrowers. You can switch weapons at any time, but you should
be aware that the Maneuverability stat effects how quickly the
weapon can be switched out.
In addition to your two weapons, on most levels you have access to
RELOADING - There’s only one important thing to know about reloading: don’t get caught by the enemy in the middle of a reload! If you do, it could mean instant death. You are helpless for as long as you are reloading, so you need to take extra caution with weapons such as
the MG42 which take a very long time to reload. Everyone gets caught once in awhile, no matter what precautions you take. If you do find yourself confronted by three enemies in the middle of a reload, there are a few different tactics you can take to survive.
Run as fast as you can away from the enemy. This is surprisingly effective, especially in areas with lots of cover.
¢ WHCH WEAPON Quickly press the Switch Weapon button to switch to your alternate weapon. Hopefully you have some ammo in that one! alt you get jumped by only one or two enemies, move in and melee them. Be aware though, using a melee attack resets your reload animation and you have to start the animation from the beginning.
both a Primary Grenade and a Secondary Grenade. In Single-Player, the Primary Grenade is always a frag grenade. There are also special items which you receive on a few levels. The special items you gain access to for limited amounts of time are satchel charges,
airstrikes, and rifle grenades. When you gain access to one of these special items, they appear on the bottom center of the screen next to a prompt that indicates what button activates them.
The walkthrough section of the guide has more information on how to use each of these weapons.
MELEE ATTACKS Unless you have a weapon equipped with a bayonet, you always attack with a trusty knife. Knife kills are deadly and brutally
effective in close-quarters combat. If you find a rifle with a Bayonet, like some Arisaka rifles that can be found in the Pacific campaign, your melee range is increased
significantly. You do still need to be close to hit someone with a melee attack, but it is a noticeably greater difference from the regular knife attack.
If you press the Melee button, it immediately interrupts whatever you are doing to lunge out a melee attack. This means even if you are in the middle of a lengthy reload of a weapon, you can press the Melee button to break the reload and stab or strike an enemy.
All grenades have a five-second fuse. You can “cook” grenades by holding down the grenade button. While cooking, your crosshair in the middle of the screen pulses. A good amount of time to cook a grenade is three seconds, or three pulses of the crosshair. Toss it at the enemy after cooking it for that length of time and they have no chance of throwing a grenade back at you or dodging out of the way before it explodes.
DEALING WITH LIVE GRENADES If a live grenade lands at your feet, you need to quickly make a decision. Hither sprint out of there, or toss the grenade back at the enemy.
TACTICS &
Tossing the grenade back is always the more dangerous option, but it can be much more fun and daring, so it’s hard to recommend against it. To toss a grenade back, move towards the on-screen grenade indicator until it changes to the “pick up grenade” icon.
GRENADES
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Frag Grenades are the most common explosive devices you utilize in World at War. You start each level with five frag grenades, and
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It’s unwise to try to cook a live grenade before tossing it back, you have no idea how long it’s been since the pin has been pulled. The safer, but less fun way to deal with a live grenade is to run
away. Hold down the Sprint button and move away from the grenade indicator arrow. When you are at a safe range from the live grenade, the indicator disappears off-screen.
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SPECIAL GRENADES There are two types of special grenades in World at War. On U.S. missions you are equipped with Smoke Grenades. On Russian missions you gain Molotov Cocktails. Smoke grenades are a key tool for getting through enemy Machine Gun hardpoints. They are “also useful for getting up-close and personal with enemies that are
behind strong cover.
Molotovs are deadly improvised explosives that smash open when you throw them at the enemy; saturating the enemy in flames. Molotovs are great for making cover spots unsafe for enemies, igniting fire in the area and making it impossible for enemies to enter the area.
HEALTH Health in World at War works identically to the health system in the Call of Duty games since Call of Duty 2. Whenever you get shot, this puts you at risk to get killed. Depending on the type and severity of the damage you take, your screen pulses.
Light damage results in a light red screen pulsing. Heavy damage makes the screen pulse so severely that it’s hard to see. When your screen is pulsing that severely, it only takes one or two hits from the enemy to kill you. If you are near an explosive, you may go into “shell shock” mode. While shell shocked, you move slower, your vision is blurred, and your hearing is blocked. Wait a few seconds in
safety and wait for the shock to pass. —
gy SQUAD TACTICS To use a smoke grenade, hit the Secondary Grenade Button (check the game options for information), and wait for the smoke to plume out. Once there is a thick layer of smoke, you have effective cover
from any enemies in the area. This tactic is essential at a few points in the game, and is noted in the walkthrough.
Call of Duty is a game that depends heavily on squad tactics. The members of your squad are advanced, and can provide significant help in battle. Always listen to your commander, and follow his orders closely. Deviation from orders can often lead to a mistake that may result in instant-death, Depend on your squad to help you out of tight situations. Your teammates can be powerful allies and can often provide plenty of dead enemies on their own. While it’s not a good idea to depend on them to watch your back at all times, you can count on them to provide suppressing fire, toss grenades back at the enemy, and shout warnings. A good tip for ensuring you don’t miss anything your teammates say in the heat of battle is to turn on the subtitles option in the game’s options.
GOING ON POINT When moving with your squad, someone has to go first. Listen closely to your commander, and when he instructs you to “go on point” that means you need to lead the squad to the next area. When on point, there’s a good chance the enemy is waiting to ambush you. Stay low, and carefully move forward. Rush ahead at your own risk. If you do get ambushed, your squad is right behind you, sprint back to them and find some cover to avoid the incoming enemy fire.
As you progress through levels in World at War you gain checkpoints in safe areas between waves of enemies. Some : checkpoints always happen at scripted points throughout the game.
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Other checkpoints are only granted if you are in a safe place on the level. Taking your time through a level instead of rushing from one combat situation to the next often results in more checkpoints being
rewarded to you.
There are four difficulties available in World at War. Try to pick a difficulty appropriate for your play style. TACTICS & STRATEG
The easiest difficulty, perfect for casual gamers who are either new to FPS games or prefer a cinematic experience to an extremely challenging gameplay experience.
If you have played several shooters before, or are a long-time fan of Call of Duty, regular is probably for you. Regular difficulty requires a lot more patience than recruit, but you shouldn't run into too many overly frustrating combat situations. With a bit of experience, this strategy guide, and some patience, Regular difficulty shouldn't be too hard at all.
This is extremely advantageous on the higher difficulty levels like the last few levels of the game. It also is essential for survival on Veteran difficulty. Whenever you die, you are sent back to your last checkpoint. Also, when you exit the game, the game automatically saves your last checkpoint. To pickup your game from where you left off, select the “Continue” option from the single player menu.
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The second hardest difficulty is perfect for experienced, top-notch FPS players. It provides plenty of challenge for even toughest of gamers.
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or PS3 Trophies, or those who just want to test themselves against the hardest possible battle-simulation Call of Duty can offer. Veteran is insanely hard and requires
a ton of patience.
THE COMPASS
One of the key tools you have at your disposal throughout every mission is the game’s compass. Your next objective is always
displayed with a gold star. By navigating towards the star, you’re always on the right track. Additionally, when enemies fire at you, they appear on the compass as red blips. Allies appear as green blips. During most of World at War you are fighting from a standard first-person perspective. If this is your first FPS style of game, don’t be intimidated by the controls, it just takes a bit of practice for you to be gunning like a pro.
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Don’t let the name fool you, cooperative play can be just as competitive as the regular multiplayer game. Compete with your friends to get the highest score.
GETTING KO’D AND REVIVING Instead of getting killed in the Co-Op campaign, you get knocked to the ground. When this happens, you are armed only with a pistol to defend yourself, and you must wait for a player to find and revive you. Reviving is a simple process, but can be dangerous. Follow the arrow on your screen to your downed teammate and hold the Use button until they are back up again.
displayed and if you have the higher score, you’ve definitely earned some bragging rights. If you consistently kill several enemies in a row, you can build up a multiplier. When this happens you see a “2x” at the bottom of the screen. All Point-based activities score twice as Iany points in this example. This multiplier keeps building as long as you keep killing enemies. If you slow down for too long, the multiplier disappears.
AVAILABLE MISSIONS Some missions from the Single-Player game are not available in Co-Op. The missions that are available are:
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BLEEDING OUT If you take too long to revive your buddy, then they risk “bleeding out.” It usually takes about 30 seconds for a player to bleed out. If this occurs the mission is failed for everyone. Your top priority should always be to rescue your teammates. The arrow indicating your downed teammate’s location changes color depending on their status. The shade of the red arrow indicates the severity of their wound and indicates how close to bleeding out they are. Dark red means that they’re close to death. A yellow arrow indicates that they were recently downed and a white arrow shows that the player is in the ‘process of being revived. It is also possible for a player to instantly ~ Dleed out if they take a massive amount of damage at one time. This usually happens if you get caught in the middle of an explosive blast such as a point-blank grenade or other gib-worthy disaster.
COMPETITIVE SCORING Competitive Scoring is the most important option and changes the
way the game functions in a couple of ways. With Competitive Scoring on, the game tallies points in a similar way to Call of Duty 4: Modern Warfare’s Arcade Mode. Points are gained for getting shots; more points are given for head shots and kill shots. You lose points if you die, but you gain points for healing a teammate. You can also lose points for shooting squad members.
HEART OF THE REICH
Some missions are slightly modified in order to make more sense from a Co-Op gameplay perspective. For instance, only one player is a POW during the Semper Fi intro sequence.
UNLOCKING STUFF Everyone likes to unlock stuff, unfortunately in Co-Op many unlockable items are not available, and may only be unlocked in Single-Player. Notably, you cannot unlock playable levels in Co-Op, except for “Semper Fi”, these only unlock after you have played through them in Single-Player. Many Achievements and Trophies can only be unlocked in the Single-Player game. The rewards that can be obtained in Co-Op are noted in the Achievements chapter. There is good news, however. Death Cards can be collected in Co-Op. For more information on Death Cards and what they do, see the section below. ere Y/") Wey C4 ens a nr, -O4-@4/?) Acc JIVIAA I os! ech sees
For all of these levels, the standard Single-Player strategies work
fantastic. The main walkthrough applies to all of these sections,
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KILLER.
en sayingwith s some friends, you can coordinate complicated anking attacks. These can be as simple as telling your friend to go
eft, while you cover the right flank, or it can be as complicated as
CHALLENGE
SUGGESTED LEVELS
lrawing up intense battle strategies using the provided maps for
PISTOLERO
Any! Earlier levels are
Kill 100 enemies with pistols.
preferred for ease.
SPRAY
Little Resistance, Hard Landing, Their Land, & Their Blood
> “each level. ~The goal of a flank is to surprise the enemy from a direction they -are not expecting you. The best. way to do this against the game’s Al is to have a player draw fire by getting their attention, while:a flanking team moves around the enemy to get around them and fire
RIFLEMAN
Kill 250 enemies with semi-auto or bolt-
avin He
STAY CLOSE ENOUGH TO REVIVE Most levels in the Co-Op campaign allow'you to. get some good»
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‘distance from your partners. This is generally not a good idea in .~ practice, however. If you get too far away, it can be very hard to. ae
& PRAY
Kill 250 enemies with submachine guns.
into their backs. This technique can be devastating.
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All Killer puptieauey reward 100XP upon RES
POEL C Ca or automatic rifles.
way to revive your hurt partner,.and could resuljina
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If you really want to annoy your friends, constantly charge ahead
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enemy. Getting downed immediately after getting revived by your
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Kill 100 enemies with thrown grenades. | CRAFTY
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itbefore se \overis iocated midway Ean
* moving along.
Roebuck to complete the level. Congratulations, you have ~ finally taken Peleliu!
Back on the German front, Petrenko is charged with commanding a Russian flame tank as a sea of Soviet armor rolls over the German resistance.
THIS IS THE ONLY MISSION WHERE YOU ARE TASKED TO CONTROL A TANK. THE TANK HAS SOME UNIQUE CONTROLS THAT MAY TAKE SOME GETTING USED TO., BUT THEY'RE CLOSE TO PREVIOUS WORLD WAR II CALL OF DUTYTITLES SUCH AS CALL OF DUTY2 tem re-enter geen cara AND CALL OF DUTY 3. MOVEMENT FUNCTIONS IDENTICALLY TO NORMAL FIRSTPERSON PERSPECTIVE. AIMING THE TURRET IS TIED TO THE LOOK MOVEMENT YOU NORMALLY USE (THE RIGHT STICKS ON PS3 AND PS2, THE WII REMOTE, OR THE MOUSE ON PC).
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THE FIRE BUTTON RELEASES A TANK SHELL IN THE DIRECTION THE TANK’S TURRET IS POINTING. THE TURRET MOVES MUCH SLOWER comnerttempinmrteniimtnt THAN YOU CAN LOOK AROUND, SO IT MAY TAKE A FEW MOMENTS FOR THE TURRET TO SETTLE ON THE SPOT YOU ARE AIMING AT. THE FINAL UNIQUE TANK CONTROL IS THE FLAMETHROWER.
: THE FLAMETHROWER IS DEPLOYED WITH THE THROW PRIMARY 7 I GRENADE BUTTON. THE FLAMETHROWER ONLY FIRES OUT OF i TE PRONE OF THE TANK, BND YOU CAN ONLY CONTROL [HE |
DIRECTION OF THE FLAMETHROWER IF YOUR TURRET IS FACING THE FRONT OF THE TANK.
Throughout the mission, you should avoid stopping at all costs. A stopped tank is a sitting duck, and the many Panzerfaust soldiers, Panzer tanks, and artillery cannons make quick work of the tank
‘
THE DIAGRAM AT THE BOTTOM LEFT OF THE SCREEN NEXT TO THE RADAR DISPLAYS THE CURRENT TANK CONFIGURATION. THE TURRET MOVES INDEPENDENTLY FROM THE TANK’S BODY, SO YOU CAN FIRE IN THE OPPOSITE DIRECTION THAT YOU ARE DRIVING.
The Germans have massive defensives against your advance and actually renee enters enn nt
outnumber you throughout most of this
level. Luckily, you are equipped with an excellent enemy-detection system. When
a tank approaches, it shows up on the compass on the hottom-left of the screen. This allows you to quickly locate the direction of tanks that are firing at you from close range, avoiding confusion.
:
Advance down the road and flush out the group of enemy soldiers
As your tank rolls down the road, a line of Panzers advances
hiding behind the fence on your right. Fire a tank shell into their area and then switch your aim to the hill directly above them. There stands your first enemy tank.
from the south. Use the tree line here for cover and continue your advance to the west. When you reach the end of the road, aim south and begin firing shells into the tank line.
When you destroy the nearby tanks, advance south down the road. You should now have a flank on the tank line, and easily cut through them with your tank shells.
While the German tank tries to inflict damage with tank shells, keep moving and firing at the Panzer until it explodes.
There is one final target in the area: the second artillery cannon. Aim to the southwest and destroy the cannon before the soldiers can get a bead on you. As you move up the road, turn down the northwest road. At the end of this road is another German tank. Take it down before it
ACHIEVEM & TROPHIE:
can get too many shots off. Continue rolling south and an additional Panzer appears on the right. Take it out to avoid getting nailed at point-blank range. To
your left is an enemy trench with at least one Panzerfaust soldier. A tank shell or two is all it takes to blow the defenders apart.
di. (MINI-GAMES
Proceed directly to the south and encounter two additional " “threats: a reinforced bunker and a German tower. The tower is
*. the easiest to take out; use Aim Down Sight to send a shell and demolish the tower.
Your objective now is to destroy the radio tower. Unfo tunately, it is slightly out of range from this position. One tank advances © a on your position; strafe back and forth to avoid Panzer fire and ee, neutralize the tank as it moves towards you. ee
_ Fire several tank shells into the window of the bunker until it explodes. dust behind the tower is another bunker that needs to be ~ demolished.
_ With all of the major threats in the area neutralized, you can turn your attention to the final enemy artillery point. Follow the marker on your compass to the southeast. You can now see another
German tower; destroy it before advancing forward. The final artillery is just ahead on the right, protected by cover on a hill. Keep moving and get to the north of it before destroying it.
Carefully edge forward here, because if you advance too quickly, the approaching tanks could rapidly overwhelm you. oS
Another German bunker lies just to your left. Destroy it with tank shells and turn your attention back to the radio tower. Neutralize the tower and any additional attacking tanks. With the majority of forces down, you can move in on the radio tower. Keep firing on the tower until it falls, and then focus your ire on the defended hillside and the Panzer tower just behind the
radio tower.
Move just up on the hill to your left to discover another Panzer tank. When everything in the area is destroyed, you must continue down the road to the northwest.
.» If you charge down the hill, it provides cover from the larger and . more dangerous right side of the tank line. Circle around the main fortification, and you come up behind the line of tanks. Panzers
hill for cover and distance from the enemy and keep ing into the bunkers until they both explode. Be careful: the $ are a major threat, but the whole area is swarming with
TACTICS & tATEGY
ROPHIESSi
MINI“GAMES ee i ee et ee
THE CAMPAIGN
A lone Panzer defends the town to the southwest. Blow it up and
continue down the curving road. There are three towers defending the road, but these towers should be no problem for your tank.
Continue into the town, and the Shock Army boards a nearby
train. Next stop: Berlin! Soon, you are looking down on a valley filled with enemy resistance. The best way to approach this situation is to first eliminate the two German towers, and then charge straight down the hill towards the left side of the enemy tank line.
E
*EATURES
=
The level opens with your train stopping outside the town of
Pankow. Disembark with your comrades and head up to the edge of town.
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When the Germans begin firing on you, stay behind cover and fire from a relatively safe location. Stay to the right of the path and nail the Germans defending the building to the west.
When you have cleared the way, Russian tanks move up the street in front of the building. Pick off any remaining enemies while the tanks roll down the street.
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When you can, set foot inside the building. Pilfer the German bodies for their weapons. The Gewehr 43 and the STG—44 are both excellent weapons and can be found on the German soldiers throughout the level.
Wait for the tank to blow a hole in the side of the building and head downstairs and regroup with your squad once it’s done.
sTG-44
OFFICE BUILDING Advance into the office building, but watch out for a smattering of survivors. A deployable MG4@ is lying on a desk at the top of the first set of stairs (there’s another one resting against the opposite wall.) This may be useful if you enjoy using HMGs.
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There isn’t much resistance in this building; eventually, the hallways lead back down to the street.
Upon entering the first building, the Germans have set up more defenses in an office building that riddle the walls with an endless
stream of lead. Stay low and head up to the second floor. There in the center of the barn you can find a Panzerschreck. The rocket launcher is helpful for taking out the machine gun nests and enemies hiding behind cover. Your primary goal here is to eliminate the Panzer-soldiers in the other building. Your tank
cannot advance until you have killed at least two of them.
After the tank demolishes the wall, follow the Shock Squad into the street. There, the Germans have set up major defenses in front of the next building.
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_ After you kill the first line of German soldiers on the street, run to / your left into the asylum courtyard. The courtyard is overflowing SS ‘with enemies, but there’s plenty of cover to utilize as you advance
on the enemy.
There are no defenses on the bottom floor of the asylum. At the rear of the building you'll find some stairs that lead up to the second floor. On the way up, you can grab a sawed-off shotgun on the staircase.
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There are no tricks here; just use the tactics you’ve employed so far in the game to shoot the enemies and slowly advance.
Watch out for enemies on the balconies to the left, as well as those
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Your squad sets up in the blown-out room anticipating a German ambush. Not surprisingly, as you step forward, Germans attack from all sides of the next room.
You need to be especially cautious outside for rocket-armed
SHOT LAR
soldiers. Those guys can wipe you out with one shot if you don’t dispose of them as soon as they emerge from cover.
preter. e
When the Germans reveal themselves, start chucking Molotovs in
Continuing forward, the Germans have set up a mini-bunker in the
the next area. These fire bombs devastate both the line attacking you and the later reinforcements that try to run up to take their fallen comrades’ places.
middle of this building. A machine gunner is behind a huge set of sandbags. At such a close range, you need to strafe out from cover and spray the area with bullets to neutralize the gunner and allow
your squad to continue.
When you run out of Molotovs, move forward, armed with your SMG. Light up any enemies that pop out from cover and advance
further into the institution.
After the MG soldier has fallen, continue through the hall. Go
prone as you round the next corner and use your SMG to cut down the defending Germans.
You should have picked up some more grenades along the way, so use them to help neutralize these resilient enemies.
Continue through to the next area. Reznov instructs you to get on the MG nearby. Walk over to it and fire into the enemies defending the blown-out portion of the building opposite. This can be dangerous on harder difficulties, so if you start taking fire, immediately exit the machine gun and stay behind cover before you heal up.
With the Panzerschreck defenders in the asylum neutralized, the Russian tank line can advance. Use the tanks for cover as they charge at the fleeing Germans.
The tanks take care of most of the enemies, but be on the lookout
After clearing that section, head back the other way. Outside, Germans are defending from all heights on the balconies outside. Use your rifle to shoot them from behind cover. If you need a rifle, you can check inside the office on your right for a Panzerschreck and a Gewehr 43 rifle.
for rifleman surviving the tank’s blasts; they can still kill you as you make your final charge. With another German city down, your mission is complete!
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The Red Army will not stop until the last of the German defenses : have fallen in the capital of Berlin. Petrenko and Reznov are tasked with clearing buildings in Berlin and exterminating any . remaining enemies.
—
Use your PPSh to rip into the Germans before they can form up a viable defense against your assault. Continue into the flooded corridor. Here, the Germans try to hit you with a couple of grenades. Check out the broken elevator here for a double-barreled shotgun.
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The shotgun is actually very useful on this level, as it is definitely a big upgrade to your starting pistol. Checkpoint Reached
isnd| . 7he irou n ar i daw”. tur . ' . dropping you of t om tr ia js Ae oes
Press F to swap for Double-Barreled
Shotgun
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Next is an office area. There are only two soldiers defending inside, but a number of additional enemies attack you from a far away balcony through a hole in the rear of the room. One of these enemies has a Panzerschreck. You probably do not have a rifle, but luckily there is a Kar98k rifle sitting on the table in this room.
Kill the enemies and proceed further into the basement of the building. There, you find a Russian in the midst-of German interrogation. Rescue him by nailing the German soldier on the left, but watch out for
reinforcements to your right.
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The enemy has rallied a major defense in this kitchen area. You need to use Molotovs and frags to weaken the defenses. Let loose
with your PPSh to devastate the surviving Germans.
in damage.
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- ,When'the opposite balcony is clear, switch back to your SMG. ~ Advance forward and eliminate the defenders behind the sandbags to the right. A hallway to the north leads to a deadly MG42. Use a grenade to clear the machine gun nest and charge , down the hallway.
CHAOS IN THE STREETS
—
Outside, chaos reigns. German forces, scattered, battered, and confused, scurry in all directions while Russian tanks advance through the once-proud streets of Berlin. Object de Completed, i Move up the street with the tanks;
Follow your squad downstairs. Dart through the smoke, and prepare for the worst as another heavily defended, Germanfortified room lies ahead.
Step outside and stay behind
the cover of the building’s
Reload
entrance area, using your rifle to take down foes. Be very careful not to shoot your allies, who are also working to repel the enemy.
Germans pour out of the Metro entrance to the south. Continue your relentless assault until the enemy rush ends.
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:
Use any explosives you have left to take out pockets of resistance in the area. Use your regular weapons to dispose of the remaining
enemies in the room. Follow the opera music to the next area. One ;
While your tanks do a lot of the work for your squad, you still need to aid the advance by shooting soldiers in the street as much as possible. This keeps incoming fire away from you as you advance into the storm.
last line of Germans stands between your squad and the street.
Two secured machine gun nests are located high above the street. There’s nothing you can do against these enemies, but your tank ally can demolish the building! Continue moving forward, and after a couple of shots, the Russian tank brings down half of the German-occupied building. The tide has turned, and the
Germans beat a full retreat. Follow Reznov to the second subway entrance.
DECISIONS When you reach the second Metro entrance, you learn that your squad has cornered three Germans. Reznov leaves their fate up to you. Shoot them or display mercy, but shortly thereafter, incoming mortar fire forces your squad inside the subway.
Continue advancing down the corridor. Making progress down here is not easy; you need to be patient and wait for your squad to keep up with you. Stick to the offices on your right as you advance. The second office you pass through has a double-barreled shotgun on the desk. The shotgun is a good choice for this section.
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When you do have an opening to move forward, do so cautiously. Just because you can’t see the enemy through the darkness
BERLIN METRO Head all the way down to the bottom of the Metro. From here, you can fight down the left or right side of the tracks. The right side is ideal for a more “run and gun” style of play and gives you access to the useful double-barreled shotgun. The left side provides more cover and is better if you prefer to pick off the enemies from a good distance.
doesn’t mean that they can’t see you. If you start to take damage, immediately retreat behind cover and wait to recover, About halfway down the Metro, there is a machine gun nest. A careful rifle shot can dispose of the gunner, or if you are having trouble finding a line on him without getting shot, toss a grenade or molotov cocktail.
When the lights blink off, switch to your SMG and mow down the enemies that come flowing out of the doorway ahead.
When you reach the end of the station area, jump down into the
nitged
water and stay low. One final line of German defense waits for you in the subway. Hang in there by using the rubble for cover. Killing the enemies is
Press F to swap for MP40
much less important here than
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staying alive. Hang on for a few more seconds to complete the level. Unfortunately, you don’t find out the fate of Private Petrenko until after you complete the U.S. campaign.
The Black Cats section is a vehicle mission, and therefore quite
different than the rest of World at War. In this mission, you are a gunner aboard a Catalina Black Cat. The Black Cats were renowned for their versatility in WWII. This mission offers some great 4 examples displaying the prowess of these ships and illustrating what their crews were capable of in the Pacific Theater.
The guns on the Black Cat are all fully automatic and do not overheat. However, this doesn’t mean that you should always be firing at the enemy. It can be impossible to find a target while firing because it is so hard to see through the recoil and the muzzle flash. When trying to acquire a target, it’s best to fire in bursts. Like other missions, friendly fire is not tolerated, so don’t inadvertently fire on the other Catalinas flying with you.
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Unlike other vehicle missions, living and dying on the Catalina mission is determined by the damage your character actually takes from the enemy, not the amount of fire the plane itself takes. When the captain orders you to switch guns, you have five seconds to hit the Use button. If you don’t hit the button before then, the game automatically forces you to switch guns.
AMR liaiil i
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each merchant ship. There are three merchant ships
and ste Spotlight: total. The lights are located at the ftont and back F you are trying for this reward, be sure to keep an a ee
MIDNIGHT RUN After a few seconds, your crew comes upon a fleet of Japanese merchant ships. You have the jump on the ships, and they don’t appear to have any major defenses—just some Japanese PT boats.
When you switch to the bow turret, fire down on the merchant ships and the PT boats. It’s best to prioritize blowing up the PT boats for this run. You have plenty of opportunities to hit the merchant ships later on.
The PT boats quickly catch up to your ship and manage to blow out your ventral position. You automatically switch back to a side turret to continue your assault.
Hitting the Throw Frag Grenade button fires the ultra-powerful 20mm cannon when you are mounted on the bow turret. This is good for hitting stationary naval targets. For other aircraft, stick to the regular MG.
Press Middle Mouse To Fire 20mm Cannon
As you swing around the side of the fleet, lay into the PT boats. They are tearing you apart, so they should be your top priority. You still get a few more chances to nail the unarmed merchant ships.
After half a run, your captain orders you to switch to the ventral gun. Start firing at the merchant ship, tearing apart any explosive containers and crewmen you see.
:
When you come up on the side of a merchant ship, tear into the ee large white gas containers to truly devastate the crew and the ship’s supplies. ich apele
ry this level on Recruit to make
er. Don't worry about anything else to save sailors, or destroy PT boats.
The game keeps track of the number of’ Zeroes you have killed on the level on the Mission Objecttves pause screen. When_you hit 45,
the Achievement unlocks.
2 ‘When you move in for the last pass, fire into the bridge areas in the center of the ships to finish them off.
LL;
WORLD AT WAR TACTICS
_ FLIGHT TERMINOLOGY Your pilot uses the “o'clock” system to call out the enemy planes. If you are unfamiliar with this system, imagine a clock lying on its back with your ship directly in the center of it.
S.0.S.
After all the ships have been destroyed, your plane receives a distress call from some nearby U.S. ships. As soon as you get in
The front of your ship points to 12 o'clock. The rear of your ship points to 6 o'clock. If the captain calls out the enemy at 10 o'clock, that means they are approaching from the left.
Enemies approaching from 12 o'clock are approaching from directly ahead.
the front turret, a huge fleet of Zeroes emerges from the sky.
These are the basics to give you an idea of which direction the enemy is approaching from. Understanding the system is important, particularly since you do not have access to radar on this level.
Begin firing into the Zeroes. Do your best to cut down the wings of enemy planes that circle your ship. If you are having trouble finding targets, stop firing until you can get one of the Zeroes in your crosshairs.
Unfortunately, your wingmate, Hammerhead, doesn't survive this assault. Your ship is now on its own to save as many stranded sailors as possible.
KAMIKAZE STRIKE The Japanese are utilizing Kamikaze strikes to paralyze the naval battleships in the area. Do your best to cut down any Zeroes a can get your sights on, but most j of the time, it is impossible to prevent the Zeroes from hurtling onto a deck of a cruiser.
Remember to also look out for the “Rescue Survivor” prompt, as you want to save as many sailors as you can in this section.
Eventually, your ship runs low on ammo. As each turret runs out of ammo, yours is the last one to go. Just as it looks hopeless, fighter plane reinforcements arrive, pulling your bacon out of the fire just in time.
HOT ZONE When your Catalina touches down, you automatically switch to one of your side turrets. Remember that the orientation of the captain’s enemy callouts changes depending on where you are firing from. If you are firing out the left side of the boat, then 9 o’clock is straight ahead.
Fire into the swooping Zeroes and destroy as many as possible. When you switch sides, cut down the PT boats before they can kill your men stranded in the ocean. When a sailor gets close enough for you to pull inside, a prompt appears on screen. Hold down the Use button to pull the sailor onboard.
Miller and the rest of the Marines have been entrenched in
Okinawa for months. The Japanese defenses are finally crumbling” and Operation Blowtorch & Corkscrew is designed to set up a raid on the final Japanese position on the island.
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A fresh squad of Japanese soldiers charges down the hill on your right. They like to toss many grenades at once, so be ready for a sprint back to a safer position. Find a large rock to hide behind and
switch back to your Browning. This new wave of enemies fights conventionally, so you need some range to pick them off.
| ENEMY TACTICS “SPIDER HOLES
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MAPS
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UNLOCKABLES
Spider holes are small holes
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camouflaged by grass and
other natural foliage. They are almost impossible to detect as you move forward.
If you find some good cover, the biggest threat is going to be incoming grenades. If two land near you, you need to sprint out of range of the grenades ASAP. It is not possible to throw back two grenades fast enough.
CHALLENGES
Luckily, they are susceptible to both grenades and your
flamethrower. When you run into spider holes, burn the entire area to reveal other positions.
WEAPONS TACTICS&
When you meet up with your squad, you have to be on point. Cautiously advance forward and a Japanese spider hole/Banzai attacker ambush triggers.
STRATEGY
Press £16 sWip for Type 100 a
ACHIEVEMERTS: & TROPHIES =
After mowing down a few dozen enemies with the Browning, the waves of Japanese soldiers should ebb.
CONTADLS TACTICS& STRATEGY
7.»
MINI-GAMES a. THE CAMPAIGA Hang back to avoid the incoming grenades, and burn out the enemies as they advance. After stalling the initial charge, edge forward, scorching any survivors.
SPECIAL FEATURES
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Continue south. The hill on your right is filled with camouflaged ~~ Japanese soldiers. Use your frag grenades to start flushing the enemy out. Burn out as much foliage as you can to avoid giving the enemy any cover. As you move up the hill, be sure to run over the
There is an assortment of rifle and SMG-wielding enemies outside. Use the nearby wall for cover and toss all your frag grenades outside to try to wipe out the resistance. Clear out any survivors. with your LMG.
enemy corpses to restock your frag grenades.
GHOSTS OF THE PACIFIC _
=. OBJECTIVE
About halfway up the hill, a Japanese MG nails your squad.» _ down, and halts your advance. You don’t have any sort of long- pange weapon to pick off the gunner, so you need to use smoke to advance. To play it safe, drop two smoke grenades to create a nice cloud between your squad and the gunner. When you get to the base ~ of the cave, switch over to the flamethrower and watch out for Banzai attackers.
3
~ Head into the left cave entrance. Your squad takes care of the machine gunner, so you just need to work on the dangerous group’ of enemies just on the other side of the cavern.
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When the surge of enemies slows to a trickle, carefully move up the path on your right. Several Japanese are defending the bunker,
When the way is clear, switch over to the flamethrower and charge up the right side to the bunker. Ignite any enemies who
so you need to advance slowly. Don’t forget to use the red barrels
are defending the right side of the bunker and, when you have an
and any frag grenades you have left to help your advance.
opening, explode the third bunker with another satchel charge.
-
When you make it to the top of the path, edge towards the bunker window and toss a satchel inside. If you are low on satchels you can restock from the nearby supply crates.
Watch out! There may be a lot of enemies defending to the left of the bunker, so stay back behind cover and wait for your squad to ‘
2
catch up to you. Follow Roebuck to a wooden door just past the third bunker.
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- it. Below is the recommended Step-by-step approach.
STEP ONE
:
STEP FIVE
Charge up the hill, stick to your right. Use the rocks at the top of the hill to safely enter the trench ahead without getting nailed by the MG nest.
From inside the cave, use your rifle to pick off the gunner inside the bunker window to the south.
CLASSES
MODES
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STEP TWO As soon as you hit the trench, go prone, and pull out your rifle.
Pick off the immediate Japanese resistance. Here, grenades are your biggest threat; be prepared to toss them back when they land near you.
STEP SIX Advance past the bunker window, and use the flamethrower to flush out and neutralize the Banzai attackers hiding in the grass. Burn out the whole area before rounding the next corner. TACTICS & STRATEGY
STEP THREE The enemy comes in waves of three directly ahead. Wait for a wave to approach, and then quickly shoot each enemy with the Arisaka. As soon as the three are dead, pop a smoke grenade, wait a few seconds for the smoke to plume, then sprint ahead.
STEP SEVEN Toss another smoke grenade at the bunker entrance ahead. There are a lot of defenders here and a lot of reinforcements. You can quickly dispose of all of them by charging through the smoke and igniting everything in sight with the flamethrower.
SPECIAL FEATURES
STEP EIGHT STEP FOUR
Toss a few grenades. over the top of the bunker entrance to kill the defenders on the other
Stay to your right, remain crouched, and use your flamethrower to kill the soldiers hiding in the cave here. Be ready to hit the melee button if you get jumped by a Banzai attacker.
side. The grenades should
_
blow up the trucks over there, causing even more destruction. With the main entrance clear,
the super-bunker is yours for
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attained ads
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When the coast is clear, walk straight ahead to the ladder leading up to the mortar position. Look straight up and toss a satchel
swap for Ansaka
The flamethrower is good enough to get you to the third floor of the . super-bunker with ease. When you get up there, try to findaType © 99 machine gun to help you pick off the enemies in the large room on the third floor. Reinforcements flood in from the mortar position on the roof of the bunker. Stay behind cover and pick off the Japanese soldiers as
they charge down.
U.S. intel reports that the Japanese are on the retreat. Shuri ;
Castle is the main base of operations for the Axis enemies in’. . the area, and it’s the 1% Marine Division’s job to make one final ” OBJECTIVE push and get the enemy out of the area. Of course, intel isn’t _ always accurate, so the Japanese forces may be much stronger. than anticipated...
Wait for Polonsky to open up the grate and jump into the tunnels.
ANZATI! 5 Go prone and shoot the Banzai attackers with the Browning. Carefully crawl to the sniper rifle lying near the ammo stack. Pick the sniper rifle up, and then crawl back to cover. You are _ surrounded by Japanese snipers in the trees. From cover, carefully _ take them out.
Advance through the tunnels with your Browning MG. Stay low. When you get to the room with some Japanese officers, open up with your MG. Keep firing until they are all dead. : Fy = ool
After clearing a majority of the enemy, mortar fire begins exploding around you. Refill your ammunition from the crates and then charge after Roebuck é Co.
dust on the other side of the command room is a ladder that leads back up to the surface. Climb up to rejoin Roebuck.
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ENEMY
The Japanese have been cornered and a dishonorable loss is looming in Okinawa. The enemy throws absolutely everything they have at you, including suicide charges and more munitions than
you've seen in the entire Pacific campaign. Surviving this battle is going to test the best of your shooter skills.
Use your sniper rifle to kill the machine gunner on the second floor of the tower in the middle of the courtyard. With the gunner neutralized, start shooting the forces defending at the base of the tower.
When you have found a relatively safe spot all the way to the left or right, toss all of your smoke grenades towards the center of the area. This should provide cover as you charge ahead. The spider holes are a major threat, the smoke doesn’t give you any edge against them, and the Japanese fighters are alarmingly accurate when they pop out of their holes.
Be cautious of infantry flanking you from the left and right. If they get close, you need to quickly counter their charge with a melee attack to survive. Also watch out for spider holes; they are all over the area, even in the “safe” area where your troops start out.
Use the Browning to riddle the spider holes as soon as the enemy pops out of them. Advance forward, and stumble through the smoke to get to the middle area. Use melee attacks and the Browning to aid your charge.
You have two major strategies you can choose to deploy here. First, you can hang back and shoot the enemies with the sniper rifle. This can take a very long time, as the Japanese have plenty of reinforcements. You need to kill about 20 soldiers before the enemies stop flowing through the center gate. If you decide to snipe your way out of the situation, hang back as far away from the enemy as you can. This reduces the number of enemies that can get a bead on you, and your scope means no enemy is out of range. When you get to the middle If you prefer a more direct route, popping smoke is another option. Choose a side to charge up. Advance to that side, but watch out for
spider holes: they line both the left and right areas of this section.
arches, this rallies your squad to advance. Run for cover as soon as this happens, and be prepared for a counterattack on
your right.
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OF ATTRITION
_ When you reach the second level of Shuri Castle, run to your left to use the rubble for cover. Fire into the enemy with your preferred
_ weapon, and wait for your squad to help you clear the area.
The mortars can be quickly primed and unloaded into the enemy with such force that there’s no need to use any other weapons.
Toss mortars into the first pit directly ahead. It can be a little tricky to actually get one inside of the mortar hole. Keep your eye on the objectives updates in the top left corner of the screen to see if you hit successfully.
Pull Left Mouse to throw the mortar
Keep killing enemies until your squad advances. When they do, move up to the next building and defend against the next Japanese charge from the west building. Watch out for enemies on the roof and second floor in this area.
‘ With another charge repelled, head up the stairs to the next layer -of Shuri Castle.
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With the first pit blown, toss an explosive into the house in the center of the area. This cuts off enemy reinforcements. Next, move to the right side of the wall and toss some more mortars into the second pit.
After everything in the area is destroyed, your squad moves up. Follow their advance. When you cross to the next mortar section, watch out for incoming grenades and the MG on the left flank.
Sprint to your left to the short wall to find cover and another _ stash of mortars.
Stay behind cover and lob mortars over the edge of the pit. Try to hit the machine gun nest. When you are confident that is destroyed, edge out and try to blow up the enemies around the mortar pit.
CASTLE RAID Shuri Castle lies just ahead. Stick with Roebuck as he charges through the doors and gates to the next castle courtyard. kill enemies in the area.
The fourth mortar pit is just off to the right. Lob some more mortars in that direction to eliminate any remaining enemies.
Checkpoint Reached.
Compared to what you have fought through up to this point, this is a small number of enemies. Just stay behind cover and pick them off with your MG and sniper rifle. Keep moving forward; this limits the amount of reinforcements the enemy receives in this section.
SPECIAL FEATURES
When you break through and reach the large red building, Roebuck charges ahead. Sprint to keep upwith him. When he instructs you to man the MG, get.on it as quickly as possible
If you are running low on machine gun ammunition, you can switch out the Browning for one of the Type 100 SMGs the enemies wield in this area.
_ and start cutting down the Japanese charging through the
doorway ahead.
The tunnel leads to a large blown-out room. This area is defended by about a dozen enemies. Stick to one side and move around the room. Watch out for Banzai attackers charging in from over the sandbags.
When most of the enemy lie dead, dismount and watch out for a
couple of soldiers tossing grenades and firing at you from behind some crates to the right.
The rooms eventually dump back out into another tunnel, which leads back to the top floor of the castle. The stairs are defended, but it’s not the Japanese team’s best effort. You should have no trouble cutting through and making a path back upstairs.
Kill these guys and any other stragglers in the area. Explore this floor of the castle until you find the hole that drops down into the tunnels. Jump in and follow the tunnels around to an enemy hard point.
NO HONOR IN DEATH Roebuck leads you out to the final Shuri Castle courtyard. Follow him closely as he approaches the surrendering Japanese. Use the red barrels here to kill
most of the enemies, and spray any of the remaining enemies with your Browning.
You are now forced to make a tough decision that is over in an
instant. You must choose to save either Polonsky or Roebuck: saving one sacrifices the other.
uardian Angel
*
When you have demolished the north building, you need to turn your attention east, where a new Japanese force has assembled behind the rising smoke cloud.
Roebuck
Adjust your cover to avoid the incoming rifle shots from the new Japanese counterattack. You must now wait for your air strike to recharge to call in the bombers on the main castle building to the east. On their last leg, the Japanese forces mount the most devastating counterattack yet on your position.
FINAL COMBAT Smoke pops to the north. This is the first Japanese advance. There is a huge battalion of enemies approaching your position. The battalion is made up of about 50 Japanese soldiers.
As soon as you can, charge over to the right and find a parachutedammo supply and a LMG on the ground. When you get the Browning, charge back to Roebuck and use the crates here for cover against any long-range gunfire. Spa
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The main castle requires two direct air strike hits to collapse, so
do your best to find a safe spot to avoid getting Banzai’d while waiting for the air strike to recharge. When you nail the building a second time, the castle collapses, killing any remaining enemy forces in the area.
THE CAMPAIGN
One final monologue and the U.S. campaign is complete. Congratulations!
Shortly after the enemy’s smoke clears, a radio strike is made available. Quickly call in an air strike on the northern building to stop the north charge.
Petrenko, Reznov, and Chernov miraculously survive the tunnel ‘flood. After Reznov manages to drag you out of the tunnel, join your comrades as they rally to the nearby Commissar.
ONE
LAST
Resupply, then head back to the main library room. Jump through
PUSH
the large window here to rejoin your tank squad as they prepare to
;
Reznov is given orders to start clearing the buildings on the left. Follow him as he advances to the area ahead. Look for a set of erates when you round the first corner. Lying against one of the crates is the excellent FG42 fully-automatic rifle. Switch it out with your automatic rifle to use as your long-ranged weapon.
signal the storm on the Reichstag.
A line of German soldiers defends a hotel ahead. Stay low and use the front wall of the building to flank the enemy’s side to your left. Stick to the exterior of the
hotel and follow the retreating
enemy farther into the rubble. Toss a grenade into the double windows peeking out of the
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Stick close to Chernov and Reznov, and when the entrance is
clear, sneak into the library. Use your PPSh SMG to decimate
the defending Germans. The enemies use lots of grenades in this section, so be ready to toss any incoming grenades back. Don’t forget that you can shoot through most wood as well (bookshelves are not very good INP = cover). When you reach the end peas of the library, head into the side corridor that leads to a tiny room. There is a FG42 and a restock of grenades.
a
Bach artillery cannon shows up on your radar, and the first one to hit is the closest: the northeast Flak88.
While it can sometimes feel as though the waves of soldiers are
To destroy an artillery cannon, first neutralize any enemies lurking around the cannon. When you can approach it without getting shot, look for a “plant” icon at its base. Hold down the Use button for a few seconds, and wait for the ticking sound.
never-ending, this is simply not true the Reichstag (it can be true in later cover for enemies to stop advancing always is a solid investment in your
Destroy the cannons in a clockwise order. One additional advantage of taking your time and patiently advancing on the enemy is that you gain more checkpoints fighting in this manner, Checkpoints are key to surviving the final assault,
When the bomb is planted, you have about five seconds to get out of _ Pange of the explosion. This process must be completed four times,
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in this last section towards sections, though). Wait behind before moving ahead; patience safety.
once for each Flak88.
and you want as many as you can get. You should get at least two
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checkpoints if you don’t rush through destroying the cannons.
Cannon 2
), you have one final advance.
Cannon 3
e many different ways you can —
1 outlined below is effective, but suited to your skills if you are
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This section is the last defense the Germans have outside the Reichstag, so making your way to each cannon is not going to be easy. Just as in the more difficult sections of the Pacific Island campaign, you : need to exercise exceptional patience and demonstrate ultra“quick reflexes, especially on the harder difficulties.
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dier peerane from behind a sandbag here.
STEP TWO
STEP SEVEN
Turn your SMG inward to the house on your left. You should have
before they have a chance to react and fire on you.
Use the cover and distance from the back of the house to provide cover from the enemies on the steps of the Reichstag. You should be fairly safe from incoming fire this far back from the line.
STEP THREE
STEP EIGHT
When you reach the rear of the house, enter it and advance towards the front. If there are any enemies left inside, you should be flanking them from behind.
When you can’t see any more enemies from the safe spot, head towards the Reichstag. Find
a flanking position on almost all the enemies inside. Wipe them out
the PTRS-41 sniper rifle leaning
against the wall of the building. Use the sniper rifle from cover to pick off the remaining enemies. Advance on the Reichstag when you can’t see any enemies remaining. Watch for Panzerschreckers on the roof.
STEP FOUR Find the window in the middle of the house depicted in the screenshot below. From this vantage point, pick off advancing Germans on the steps of the Reichstag. After you pick off about a dozen of them, Reznov shouts a battle cry and begins advancing on the enemy.
STEP FIVE Clear out the snipers on the third floor of the house on your left. There are at least two in the rectangular window. If you don’t kill these guys now, they cause major problems for you later.
When you get close to the Reichstag, a tank round goes off, collapsing a nearby pillar. Switch over to the PPSh and advance on the building. THE CAMPAIGN
y
There’s nothing you can do to help Chernov, who charges and
is ignited by a flamethrower. STEP SIX When you are sure the enemies in the house to your left are dead,
climb the ladder at the front of the house. There may be more enemies in the house on your left, so check over there periodically to avoid getting shot from the side.
Just be sure you don’t go ahead of him, or you might get ignited too. Charge up the stairs; it is time for final revenge!
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The majority of the remaining German forces defending Berlin have holed up in the now-besieged Reichstag. You have chased
the enemy from your homeland to their homeland, and it is time for final vengeance for those who have fallen at the hands of the Nazi warmongers. ee
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Let your comrades deal with the entrenched Germans. Instead of hanging back, charge to your right, staying crouched as you enter
the next room. Use the wooden crates and bookshelves here for cover and begin neutralizing the enemies in this room. Pay special attention to incoming grenades and the machine gunner at the back of the room.
When the area is.clear, you have an open flank on the right side of the main German defense. Find some good cover and fire into the enemies with your rifle. The soldiers are located among the
scaffolding and along the staircase.
When you reach the balcony, find the PTRS-41 sniper rifle leaning against a nearby rail, and begin taking out the Germans located halfway up the theater. After you mow down about a dozen of them, your objectives update, and a line of German riflemen move in to attack from the opposite balcony.
At the first opportunity, charge up the staircase to trigger a checkpoint. Watch out for the small group of reinforcements that greets you at the top of the staircase.
Find some cover and use the PTRS-41 to shoot the line of Germans on the other side. After killing only six of them, your objectives update again. It’s now time to take the fight to the theater floor.
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Turn around, and follow Reznov as he charges downstairs. The
Germans seem to have unlimited reinforcements. It’s best to ignore their defenses as much as possible, and instead try to sprint for the side entrance to the stage.
THEATER OF WAR Your comrades lead the charge through the hallways past the staircase and into the gigantic theater hall. Don’t bother trying to fight the Germans from the bottom floor. Instead, look around for the stairs on your right that lead up to the balcony. Sas
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Charge all the way across the theater, staying low. When you reach the other side of the theater, move forward along the edge, firing on any enemy resistance you come across,
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Pay special attention to the flamethrower soldiers. They can be devastating, and sometimes hard to see through the flames. Now
carefully advance on the stage from the left, using cover and a)
_
. disposing of any enemies that pop out from cover.
ROOFTOP FINALE You have one last major challenge to defeating the Germans. The
Nazis have set up a major hard point on the roof of the Reichstag, and are throwing everything they have at you and your squadto stop your advance.
The Reichstag roof is covered with Panzer soldiers, machine gunners, and grenade throwers, all of which collude to make for
the most difficult advance inthe game. Here is the suggested order you should use to dispose of the enemies: bea When you make it to the stage, sprint to the left side entrance, and wait for Reznov to show up to help open the doors.
TARGETONE Carefully peek over the staircase leading to the roof while in the standing position. Shoot the regular soldier directly ahead, on a bit of scaffolding.
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Follow your squad up the stairs to the other balcony. Here, another large group of Germans awaits you to provide major resistance. Germans line the entire balcony. Find cover first, and then use Molotovs and frag grenades to kill the near enemies. Use your rifle to take out the Germans defending from the other side of the balcony. -
TARGET TWO Look up and to the left to shoot the Panzer-wielding soldier high up in the scaffolding.
TARGET THREE Move to your right, and look down at the but deadly accurate SMG soldier defends him with your rifle. This guy has several your crosshair trained on that area with shooting any soldiers that show up.
first floor level. A regular, the left advance. Kill reinforcements, so keep your rifle, and continue
—
= 4
TARGET FOUR Use your sniper rifle to peer just over the burning bit of building to quickly take out the machine gunner at the back of the room. Occasionally, you may have to ‘switch the order you do targets three and four, depending on which has a better bead on your position.
The second biggest threat is the Panzer-soldier who runs up the ramp away from the rest of the German enemies. Be sure to prioritize taking him out.
One more wave of soldiers advances after you clear the second. The third wave is the easiest of the three, and as long as you hang back, you should have no problem clearing them. When the area is enemyfree, advance through the scaffolding to the exterior of the roof.
TARGET FIVE When the guys at your level are thinned out, shift over to the left and look for a soldier located to the bottom and to the right of where the machine
gunner was.
ROOFTOP FINALE PART 3 Unfortunately, your flag-bearer gets mowed down by one last German defense. It’s your job to grab the flag and advance it!
TARGET SIX Kill the enemies in the room all the way to the left by firing through the blown-out side of the wall. Strafe into the room to make sure the room is clear.
Pick the flag up with the Use button and sprint straight forward. When you reach the end of the roof, Reznov saves your bacon one last time, and victory is yours.
ROOFTOP FINALE PART 2 When you advance about halfway across this roof area, a second wave of German soldiers assaults your position. The best thing to do at this point is to retreat back to where you were attacking
from for target five. Switch over to the sniper rifle, and pick the enemies off safely from behind cover.
Congratulations, you The biggest threat to this second squad is all of the grenades they throw at you as you move up on them. Be sure you always have a quick exit plan in place, in case a grenade lands right on top of you as you move forward.
have just completed World at War!
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Trench Gun
FIRST FLOOR fie ar ie
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The zombies attack in endless waves. There is no way to win at Nazi Zombies, but if you play online on Xbox 360, PC, or PS3, you
can compete for the highest leader board score.
Nazi Zombies is a bonus level you unlock after beating World at
SCORING
_ War for the first time on any difficulty. The level can be played single player, but it really shines with coop play. So if you have some friends, jump in with them either split-screen or online play, and get ready for some survival horror fun!
In order to buy new weapons and unlock new areas, you need to rack up points. There are two major ways to gain points: killing zombies and repairing barricades.
THE PREMISE You and your friends are trapped in a house surrounded by
unending waves of zombies. You only have one life (you can be resurrected in coop), and you must try to survive for as many rounds as you can. ‘i
But what do you buy with points? Weapons! Hach section of the house gives you access to multiple weapons. Here are the weapons and their cost divided up by house section. The weapons here are specific to the Nazi Zombies level, not to the rest of the game.
MAIN SECTION i
KAR98K
—— -———
INITIAL COST: 200 MORE AMMUNITION: 100
MAX AMMO; 50 CLIP SIZE: 5 Strategy: While powerful, the Kar98k is way too slow to be of much use against the Zombies. While you start off with enough points to buy this immediately, you should save the points for the M1A1 Carbine, which you can purchase after only a few kills.
MIAl1 CARBINE INITIAL COST: 600 MORE AMMUNITION: 300 MAX AMMO; 120 GLIP SIZE: 15
WEAPGNS ¢
:
Strategy: Excellent zombie-killer.
UNLOCKING SECTIONS OF THE HOUSE
The quick-reload and accuracy at all ranges make it the choice for however long you decide to stay in the first area. Should be replaced with a fully-automatic weapon as soon as you break into a new area.
The house you are defending from the attack is broken up into three sections. The main section is the first section you start out in. The root cellar is accessed through a side door and costs 1,000 points to unlock.
ROOT CELLAR
DOUBLE-BARREL SHOTGUN
The balcony is upstairs and also costs 1,000 points to unlock. There is also one additional barrier between the balcony and the root cellar that can be unlocked for an additional 1,000 points.
INITIAL COST: 1200 MORE AMMUNITION: 600 MAX AMMO: 60 CLIP SIZE: 2 Strategy: The double-barrel is very powerful and may be considered as secondary weapon. However, its reload time and small clip size are detrimental to its effectiveness against the zombie horde,
Unlocking new areas has a major benefit and-a major drawback. First the good news: You gain access to more powerful weapons. For details on which weapons are available in which areas, see the 7 following section.
THOMPSON
INITIAL COST: 1800 MORE AMMUNITION: 600 MAX AMMO: 200
_
CLIP SIZE: 30 Strategy: It’s a toss-up between the Thompson and the BAR for most effective zombie-killing machine. The Thom son has a large clip,is ultra-destructive, and has'the best
SPECIAL FEATURES
ee see
_.
RANDOM WEAPON
BAR
COST: 950
INITIAL COST: 1800
Strategy: The root cellar also has a random weapons crate.
MORE AMMUNITION: 900
This crate can provide you with : weapons you can’t normally si a , purchase, such as MGs, Molotov cocktails, other useful weapons, and some not-so-useful ones. Any light machine gun or the FG42 assault rifle is a great weapon to roll up in the random box.
THE BALCONY.
MAX AMMO: 140 CLIP SIZE: 20 Strategy: There’s a reason the BAR is the most expensive gun available: It is fully automatic, extremely powerful, and deadly accurate at all ranges. The only viable alternative to this weapon is the Thompson, which has a higher rate of fire and allows you to carry more ammo.
SCOPED KAR98K
STIELHANGRANATE
INITIAL COST: 1500
COST: 250
MORE AMMUNITION: 780. |
Strategy: Purchasing this completely restocks your grenades. Grenades are difficult to use against the zombies. But ‘ in the early stages, utilizing them can be useful for taking out large groups.
MAX AMMO: 50
|
CLIP SIZE: 5
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Strategy: Unfortunately, a sniper rifle has little use on this level. It can be useful for picking off the zombies as they shamble into the area; but unless you are playing with four people, you are going to be overwhelmed with zombies in your face. Not a recommended pick-up.
TRENCH GUN POWER-UPS
~ INITIAL COST: 1500 MORE AMMUNITION: 750 MAX AMMO: 98 CLIP SIZE: 30
Zombies randomly drop power-ups when they are killed. There are four types of power-ups: The Bomb
Strategy: The trench gun is the best shotgun. The increased clip size goes a long way toward being the most viable alternate weapon. While both the double-barrel and the sawed-off have higher damage, it’s unrealistic to expect to survive for too long with only two rounds a clip.
Kills all zombies alive on the level; it is the perfect weapon to use near the end of the round when you're surrounded by zombies.
SAWED-OFF SHOTGUN INITIAL COST: 1200 MORE AMMUNITION:
600
MAX AMMO: 60 CLIP SIZE: 2 Strategy: The sawed-off shotgun is an okay choice for an alternate weapon, but the trench gun is more effective due to its larger clip size. If you love shotguns and want to use shotguns for both of your weapons, then this is a good secondary option.
Max Ammo
The Max Ammo powerup completely refills your ammunition on all the weapons you have purchased. This can be a boon in a tough situation and save you a trip to a reload station.
Double Points This power-up gives you double points for everything you do for
30 seconds. It’s agood idea to e this for the beginning of a
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BRINGING ALONG FRIENDS
This power-up gives you 30
Nazi Zombies is the most
seconds of massive damage. If you shoot a zombie anywhere, they die instantly. Very handy no matter which weapon you have equipped.
fun when you bring along a : couple of friends for cooperative @ gameplay. Work as a team to see how many rounds you
can survive!
All power-ups disappear if you let them sit around for too long. They will vanish approximately 30 seconds after they are dropped.
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THE SURVIVAL STRATEGY
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Surviving Nazi Zombies for any length of time requires both excellent shooter skills and awareness of your surroundings at all times.
weapons everyone is saving up | for and when to open up the
new areas.
The zombies move slowly, especially at first. The secret to their success is surrounding you and catching you unawares from behind. If a zombie manages to get to you, it only takes one or two hits to take you down.
The biggest advantage you have in coop is the ability to revive your partners. When a player gets downed by a zombie, quickly run over and resurrect
him before the horde becomes overwhelming. Always cover each other’s backs. If you need help, yell for backup before you get downed. You are helpless while downed and run the risk of bleeding out if your partner can’t get to you in time.
The general strategy is to arm yourself with a good weapon or two, and then get your back
against a wall in such a way that no zombies can sneak up behind you. You should also try
to find a spot where you can : easily run away if you are suddenly prormhemmed by Poabioa and
j
need to reload.
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Once you have one of your final weapons (either the BARorthe ~.~ Thompson), you should always get more ammo in between rounds. ..«'7 You must do this quickly, as you only have a few seconds before new waves of zombies are on top of you.
|
Double Points: 25 Insta-Kill: 23
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Press & hold F to Rebuild Barrier
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VETERAN PROGRESSION Playing the game on the hardest difficulty nets you a huge number of Achievements/Trophies. These Achievements require you to be playing the Single-Player. Cooperative gameplay does not unlock these Achievements.
~ SINGLE-PL SINGLE-PLA/ZYER = aa IN PP R 0 G>RESSIO}R The following Achievements/Trophies are earned automatically for
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HANDS DIRTY | BRONZE TROPHY
playing through the Single-Player campaign on any difficulty. These ; rewards can only be earned by playing Single-Player; Cooperative
play does not unlock them.
CARLSON’S RAIDERS
BLOODY PELELIU
10 ACHIEVEMENT POINTS DESCRIPTION: COMPLETE “SEMPER FI” ON ANY DIFFICULTY.
STORMED PELELIU 15ACHIEVEMENT POINTS | SILVERTROPHY = ne DESCRIPTION: ESTABLISH A BEACHHEAD ON THE ISLAND OF ~PELELIU ON ANY DIFFICULTY. THE LAST STAND
20 ACHIEVEMENT POINTS —_| BRONZE TROPHY
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DESCRIPTION: SURVIVE THE LAND AND AIR CONFLICT SURRONDING OKINAWA ON ANY DIFFICULTY.
STABBED IN THE HEART 20 ACHIEVEMENT POINTS | SILVER TROPHY —
DESCRIPTION: COMPLETE POEMESA FI” ON VETERAN DIFFICULTY.
bie
DESCRIPTION: COMPLETE ALL MISSIONS ON THE EASTERN FRONT ON ANY DIFFICULTY.
ie WAR HERO
| 40 ACHIEVEMENT POINTS —_| GOLD TROPHY : ESCRIPTION: COMPLETE THE GAME ON ANY DIFFICULTY.
|30ACHIEVEMENT POINTS —_| BRONZE TROPHY DESCRIPTION: COMPLETE “LITTLE RESISTANCE” ON VETERAN DIFFICULTY. THE SWORD IS BROKEN
30 ACHIEVEMENT POINTS DESCRIPTION: COMPLETE “HARD LANDING” ON VETERAN DIFFICULTY. ARCHITECT
30 ACHIEVEMENT POINTS —_| BRONZE TROPHY DESCRIPTION: COMPLETE “VENDETTA” ON VETERAN DIFFICULTY. THE HAMMER STRIKES
30 ACHIEVEMENT POINTS —_ |BRONZE TROPHY DESCRIPTION: COMPLETE “THEIR LAND, THEIR BLOOD” ON VETERAN DIFFICULTY. SCORCHED EARTH
30 ACHIEVEMENT POINTS— DESCRIPTION: COMPLETE “BURN ‘EM ONE ONVETERAN, DE GtTt
SPECIAL ACHIEVEMENTS AND TROPHIES
FEARLESS 30 ACHIEVEMENT POINTS
BRONZE TROPHY
DESCRIPTION: COMPLETE “RELENTLESS” ON VETERAN DIFFICULTY.
HELL ON WHEELS 30 ACHIEVEMENT POINTS
—_|
DESCRIPTION: COMPLETE “BLOOD AND IRON” ON VETERAN DIFFICULTY.
30 ACHIEVEMENT POINTS
10 ACHIEVEMENT POINTS
BRONZE TROPHY
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BRONZE TROPHY
DESCRIPTION: COMPLETE “EVICTION” ON VETERAN DIFFICULTY.
WEAPON OF MASS DESTRUCTION
15 ACHIEVEMENT POINTS
ONE BAD GATO
30ACHIEVEMENT POINTS —_| BRONZE TROPHY
| BRONZE TROPHY
There is only one level where you can earn this Achievement: “Little
BLOWTORCH AND CORKSCREW BRONZE TROPHY
DESCRIPTION: COMPLETE “~BLOWTORCH AND CORKSCREW” ON VETERAN DIFFICULTY.
Resistance.” About halfway through the level, you earn the ability to call in
THE CAMPAIRIS
naval bombardments every 30 seconds. Once you have gained this ability,
ACHIEVEMENTS
use it on any group of four or more enemies to earn the Achievement. For more details, check out the “Little Resistance” chapter.
& TROP HIES os
THE PROFESSIONAL
15ACHIEVEMENT POINTS | SILVERTROPHY =
SETTING OF THE SUN BRONZE TROPHY
:
DESCRIPTION: COMPLETE “BREAKING POINT” ON VETERAN DIFFICULTY.
30ACHIEVEMENT POINTS —_| BRONZE TROPHY
BEARING THE BURDEN
30ACHIEVEMENT POINTS —_| BRONZE TROPHY DESCRIPTION: COMPLETE “DOWNFALL” ON VETERAN DIFFICULTY.
HARDENED WAR HERO
—_| GOLD TROPHY
DESCRIPTION: COMPLETE THE GAME ON HARDENED OR VETERAN DIFFICULTY.
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DESCRIPTION: SHOOT ALL OF AMSEL’S HENCHMEN, INCLUDING THEIR ATTACK DOG, WITHOUT RELOADING. (SOLO ONLY) The Professional requires extreme aim and precision to take out Amsel’s henchmen at the beginning of “Vendetta.” For more information on the Achievement, check out the “Vendetta” walkthrough chapter.
FOR THE MOTHERLAND DESCRIPTION: COMPLETE “HEART OF THE REICH” ON VETERAN DIFFICULTY.
WEAPONS:
DESCRIPTION: RADIO IN A NAVAL BOMBARDMENT THAT KILLS = 7A AT LEAST 4 JAPANESE SOLDIERS. (SOLO OR CO-OP) at
DESCRIPTION: COMPLETE “BLACK CATS” ON VETERAN DIFFICULTY.
30 ACHIEVEMENT POINTS
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On the first level, “Semper Fi” a soldier named Ryan is jumped by a flaming Japanese Banzai attacker. Shoot the Banzai attacker before he can light Ryan on fire to earn the Achievement. For more specifics, check out the “Semper Fi” chapter.
WHEN IT RAINS, IT POURS 30 ACHIEVEMENT POINTS
BRONZE TROPHY
DESCRIPTION: SAVE THE SOLDIER BEFORE HE BURNS TO DEATH. (SOLO OR CO-OP)
DESCRIPTION: COMPLETE “RING OF STEEL” ON VETERAN DIFFICULTY.
100 ACHIEVEMENT POINTS
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SAVED PRIVATE RYAN
NO RETURN
30 ACHIEVEMENT POINTS
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Throughout the Single-Player campaign, there are several special instances where you can earn an Achievement or Trophy by performing above and beyond the normal Call of Duty.
BRONZE TROPHY
| GUNSLINGER 15 ACHIEVEMENT POINTS
‘SILVER TROPHY |
DESCRIPTION: ASSASSINATE GENERAL AMSEL WITH A PISTOL SHOT. (SOLO ONLY) Gunslinger is earned at the end of Chapter 4, “Vendetta.” For more information
on this achievement, check out the “Vendetta” walkthrough chapter.
LIGHTS OUT!
10 ACHIEVEMENT POINTS | BRONZETROPHY —_— DESCRIPTION: IN “BLACK CATS,” BLAST OUT ALL OF THE SPOT LIGHTS IN THE JAPANESE CARGO CONVOY. (SOLO ONLY)
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15 ACHIEVEMENT POINTS
| BRONZE TROPHY
:
DESCRIPTION: DOWN 45 JAPANESE ZEROES IN “BLACK
DESCRIPTION: TAKE OUT A JAPANESE SOLDIER LYING IN
CATS”. (SOLO ONLY)
WAIT IN THE GRASS. (SOLO OR CO-OP)
‘Lights Out and Sum of All Zeroes can both be earned on the “Black Cats”
This can be done on any of the Pacific levels where the Japanese bide
level. For more information on both of these Achievements check out the walkthrough for “Black Cats.”
brush. Good levels to try this out on are “Hard Landing” and “Blowtorch é& Corkscrew.” Use grenades or a flamethrower to take out the Japanese enemy before they can attack you.
ROUGH ECONOMY — 15 ACHIEVEMENT POINTS SILVER TROPHY DESCRIPTION: KILL 3 ENEMIES WITH A SINGLE BULLET. (SOLO OR CO-OP) This Achievement is a bit easier than it sounds. Bullets frequently penetrate several enemies, especially enemies that have already been damaged. There is no particularly good way to go about getting this, but if you don’t manage to get it by the end of the game, try using the PTRS-41 to line up shots on the level “Downfall.” There, many Germans tend to line up at once, and the PTRS-41 is the most powerful gun in the game.
DESCRIPTION: BURN AN ENEMY OUT OF A TREE WITH THE FLAMETHROWER IN “HARD LANDING.” (SOLO OR CO-OP) As with Snake in the Grass, this must be done on levels against the Japanese. You need to burn an enemy out of a tree with a flamethrower. The best level to do this on is “Hard Landing” as you are equipped with the flamethrower through most of the level, and there are plenty of enemies hiding in trees.—
GUARDIAN ANGEL 10 ACHIEVEMENT POINTS
BRONZE TROPHY
DESCRIPTION: IN THE FINAL BATTLE FOR OKINAWA, SAVE SERGEANT ROEBUCK. (SOLO OR CO-OP) -
At the end of the game you must make a tough decision regarding your fellow US Marines. For more details on this achievement, check out the ~ walkthrough for “Breaking Point.”
CLOSE SHAVE 10 ACHIEVEMENT POINTS
| BRONZE TROPHY
DESCRIPTION: SURVIVE A BANZAI ATTACK. (SOLO ONLY) This can be done on any level with Banzai Attackers. The best place to try it out is in the first village on the first level “Semper Fi.” When you enter that village, a Banzai attacker comes charging out of a hut. Have your melee button ready and hit it as soon as you are attacked to score the Achievement.
GRAVE ROBBER
|15 ACHIEVEMENT POINTS _| SILVER TROPHY
PURPLE HEART oe
DESCRIPTION: COLLECT ALL DEATH CARDS IN THE GAME. (SOLO ONLY) —
:_ Every Death Card’s location is found in their respective Walkthrough chapters. Here is a complete list of Death Cards indicating which chapter __they’re in.
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UNDEAD SOLDIER LEVEL: EVICTION DEATH CARD: ACE OF SPADES SUICIDE KING LEVEL: HARD LANDING DEATH CARD: KING OF HEARTS VAMPIRE LEVEL: BURN ‘EM OUT DEATH CARD: QUEEN OF HEARTS 30DY ARMOR LEVEL: RING OF STEEL _ DEATH CARD: JACK OF SPADES PAINKILLER LEVEL: BLOWTORCH & CORKSCREW DEATH CARD: TEN OF CLUBS FLAK JACKET LEVEL: RELENTLESS DEATH CARD: NINE OF DIAMONDS THUNDER LEVEL: SEMPER Fl DEATH CARD: EIGHT OF HEARTS STICKS & STONES LEVEL: THEIR LAND, THEIR BLOOD DEATH CARD: JOKER PAINT3SALL LEVEL: HEART OF THE REICH DEATH CARD: SIX OF CLUBS COLD DEAD HANDS LEVEL: VENDETTA DEATH CARD: FIVE OF DIAMONDS HARD HEADED LEVEL: LITTLE RESISTANCE DEATH CARD: FOUR OF CLUBS 3ERSERKER LEVEL: BREAKING POINT DEATH CARD: THREE OF DIAMONDS VICTORY LEVEL: DOWNFALL DEATH CARD: TWO OF SPADES THROW A SIX AND A HALF
}15ACHIEVEMENT POINTS —_| BRONZE TROPHY DESCRIPTION: ON HARDENED OR VETERAN DIFFICULTY, COMPLETE A LEVEL WITHOUT DYING. (SOLO ONLY) Throwing a “Six and a Half” in military jargon means escaping death by the skin of your teeth. The best level to complete this on is Blood é& Iron. Even on Hardened difficulty, if you take your time with the tank and follow the walkthrough closely, you should be able to survive right to the very end.
5 ACHIEVEMENT POINTS
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ia
BRONZE TROPHY
-~~~
DESCRIPTION: WHEN STARING INTO THE FACE OF ASVERSITY, SHOW COURAGE AND PERSEVERE. (SOLO ONLY) This is awarded after dying several times on one level. If you don’t get this shortly after you start playing, then you should increase your difficulty!
FIRESTARTER 15 ACHIEVEMENT POINTS
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—_| SILVER TROPHY
DESCRIPTION: COMPLETE A MISSION USING ONLY THE FLAMETHROWER. MELEE, GRENADES & EXPLOSIVES ARE OK. (SOLO OR CO-OP) The only level that is a candidate for earning this reward is “Burn ‘em Out.” In Burn ‘em Out you start out with a flamethrower, and it isn’t necessary to use any other weapon besides grenades. To make this achievement easier, be sure to play on Recruit difficulty.
ACHIEVEMENTS & TROPHIES
KAMIKAZE
15 ACHIEVEMENT POINTS _| SILVER TROPHY
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DESCRIPTION: COMPLETE ANY LEVEL ON REGULAR DIFFICULTY OR HIGHER USING ONLY MELEE AND GRENADES. (SOLO ONLY) Like Firestarter, “Burn ‘em Out” is the best level for the Kamikaze
Achievement. Play it on regular difficulty and stick to grenades and melee attacks to accomplish your objectives. You probably will die a few times trying to complete this objective, but this does not effect awarding of the Achievement or Trophy.
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IRON FIST 15 ACHIEVEMENT POINTS —_| SILVER TROPHY DESCRIPTION: DESTROY ALL THE TOWERS AND BUNKERS IN “BLOOD AND IRON.” (SOLO OR CO-OP) "This is one of the trickier Achievements. There are several towers and _ bunkers throughout the level. Be sure to level everything you see along the way. In addition to the Panzerschreck towers, you also need to demolish the water towers in the area. The only tower or bunker which isn’t obvious is a water tower way off in the distance just before you turn to head down the path to the Radio Tower. (See screenshots)
Hard to see Water Tower behind Smoke Cloud.
Radio Tower to the right.
RUTHLESS
15 ACHIEVEMENT POINTS DESCRIPTION: KILL 15 ENEMIES WHILE MOUNTED ON A TANK IN “RING OF STEEL.” (SOLO OR CO-OP) At the end of the level “Ring of Steel,” when chasing the enemy out of the
city, you can get on the side MGs of one of the Russian tanks rolling down the street. Once on the MG, mow down the enemies running down the street with the MG. Cap 15, and you earn the achievement.
MORTAR-DOM 10 ACHIEVEMENT POINTS
BRONZE TROPHY
DESCRIPTION: KILL 8 JAPANESE WITH THROWN MORTARS IN “BREAKING POINT.” (SOLO OR CO-OP) This Achievement is easily obtained on the level “Breaking Point.” For more details on how to earn the Achievement, checkout the walkthrough chapter on “Breaking Point.”
SHOT IN THE DARK
10ACHIEVEMENT POINTS
BLUE RIBBON 25 ACHIEVEMENT POINTS
BRONZE TROPHY
DESCRIPTION: KILL 10 ENEMIES WHILE THE LIGHTS ARE OUT IN THE SUBWAY IN “EVICTION.” (SOLO OR CO-OP)
DESCRIPTION: COMPLETE A 4-PLAYER COMPETITIVE CO-OP MATCH IN 1ST PLACE OVER XBOX LIVE.
At the end of the level “Eviction,” you find yourself in a subway underneath Berlin. The lighte flicker on and off throughout this area. Walt for the
Set the game mode to “Competitive” and wait for 3 people to join your game (or recruit some friends) Finish the game in first place to take the Blue Ribbon. For more information on Cooperative play and scoring, see the Cooperative chapter.
lights to go out, and then use your weapons to pick off the silhouettes of the enemies in the distance. Take your time through the level and pick off
enemies on both sides of the tracks; getting to 10 in the dark is no problem.
MULTIPLAZER ACHIEVEMENTS There are only two Multiplayer Achievements. These are not available as trophies on PlayStation 3.
IT’S ALL ABOUT PRESTIGE (SECRET) DESCRIPTION: TAKE THE LEAP —- PRESTIGE FOR THE FIRST TIME.
When you complete your first Prestige Level (obtain Level 55), you automatically earn this Achievement.
COOPERATIVE ACHIEVEMENTS These Achievements are earned by playing in the Cooperative game mode. Gather up a friend or two to earn them all.
GET YOUR LEFT FOOT WET
20ACHIEVEMENT POINTS DESCRIPTION: COMPLETE A MATCH IN CAMPAIGN CO-OP MODE OVER XBOX LIVE. 2Co-Op level on any level, any difficulty. Be sure to Wo tricks here, just finish set the game mode to “Campaign” style.
GET YOUR RIGHT FOOT WET DESCRIPTION: COMPLETE A MATCH IN COMPETITIVE CO-OP MODE OVER XBOX LIVE. Se the game mode w “Competitive” and find a friend toplay with online.
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GO GET SOME SUN (SECRET) 0 ACHIEVEMENT POINTS DESCRIPTION: ACHIEVE THE HIGHEST LEVEL OF PRESTIGE. When you reach level 10 Prestige in Multiplayer (this is going to take a very long time), you earn this badge of honor. It may not be worth any Gamer Points, but it’s a nice thing to show off on your Gamer Profile!
~——_— ee ee
ACHIEVEMENTS & TROPHIES —
AVAILABLE NOW AT WAL-MART AMAZON.COM KB TOY: SPAWN.COM TOYS ‘R’ US AND SPECIALTY RETAILERS NATIONWIDE
MARINE CORPS WITH FLAMETHROWER
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ACTIVISION
BASED ONAGAMI
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ie red blips on your radar are nearby enemies. Enemies only appear on _ =
radar once poey. have made their presence known ; to you by firing _ at you. The radar
_ is very useful for . finding enemies - when you are not
_ sure from what _ direction you are
| being attacked.
To move around, you use the D-pad or the X, A, Y, and B _ buttons. This enables you to hold the stylus with either your left or right hand.
To look around, you use the stylus on the touch screen. To fire, you use the left or right triggers. The rest of the controls are managed through the interactive touch screen. = 2
The golden stars on
| your map indicate | your current
To use the Aim-Down Sight on your weapon, tap the - ADS bar at the top-center of the screen. To exit this
- objectives. If you are ever unsure of
= aiming mode, tap the ADS bar again. You may also use the options menu to set up the double tap feature, which will allow you to enter and exit ADS by double-tapping the touch screen. =) Interacting with the environment is done through icons that appear in the top left of the screen. Here, you can use an item, pick up a live grenade on the ground, or
- where to proceed
| next, you can use ' the compass to find » your next objective. Elimina
" Mantle an obstacle. Touch the weapon icon and slide to the alternate weapon if a gun is currently equipped, or touch the weapon icon if a grenade is currently equipped. Hold down the weapons icon to switch weapons with your stylus.
_
The final interactive icon of note is the grenade icon. Tapping the grenade icon switches your primary weapon to frag grenades. Press the fire button to throw a frag grenade. Holding the Fire button “cooks” the greanade and provides no time for enemies to
THE
MAP
The map screen is accessed by hitting the Select button. The map details the entire area and can give you perspective on how to reach your goals and scout ahead for likely enemy formations. The map doesn’t have all the pertinent details for a mission. It only shows you your next objective and does not always indicate when an area on the map is blocked off by debris or other obstacles. If you use your stylus to
- touch one of the gold stars
_ Tespond to the immediate danger of the grenade.
on the map, you receive | detailed information about
NAVIGATION
the objective on the top
| screen. Use your stylus to scroll the map, and use the
You have two primary tools for navigation throughout the levels: your map and your compass.
bar on the right side of the screen to zoom in or out.
THE COMPASS OEE
| The compass is always found at the bottom of the screen and displays important 'information. The blue blips on your radar
|indicate nearby Allies. These are usually the |members of your squad.
|(The left and right buttons He
also zoom in and out on ; this screen.)
must use Aim Down Sight in order to fire the Panzerschreck.
| will fly. The right dial determines
| the angle of the mortar. You - want to line up the center of the mortar directly with
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©6the target you are trying - to hit. In all of the mortar minigames, you get unlimited shots, so you can find your targets through trial and error. However, the guide also provides screenshots that show the exact position to hit each target in the walkthrough.
MORSE CODE MINI-GAME
MEDIC MINI-GAME When encountering a wounded soldier, you must perform emergency field bandaging in order to stop the soldier’s bleeding. When the Medic Mini Game starts, there is a blood meter on the left side of the touch screen. This meter decreases as you apply your bandages.
To communicate with your Allies,
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use the Morse Code mini-game. To succeed, you must tap the code in rhythm with the scrolling symbols
There are two stages to the medic mini-game. The first is to bandage the soldier's leg. To do this, run your stylus over the yellow lines that appear on the touch screen. This takes some precision, so you need to take your time drawing the line.
After applying the bandages, you must ™ now tie a tourniquet ; on the soldier's leg.
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To do this, grab one end of the stick onscreen and wind it around in a circle ™ until the pressure meter at the top of | the screen is in the
| green. . If you turn the stick too fast, move off the stick, or over-tighten | the tourniquet, you ' must restart the
| process from the
' beginning. Complete both stages before the timer runs | out to successfully ' complete! Rotate
the
tighten
stick
counter-clockwise
to
tourniquet.
Holdin Place
when
the needle
izin the
green.
Bet stick
Efulnot to tighten too much or the Willbreak.
after accomplishing a particular | objective, you occasionally have to
' at the top of the screen. _ There are two types of symbols in ' Morse Code: a dash and a dot. You
_ must perfect tapping these symbols ' onthe DS. For dots, you need to tap | very quickly. Try to tap as quickly as _ you can. For dashes, hold down the stylus for approximately one second. Holding down the stylus for too long or too short a time results in a fail on that symbol.
UNLOCKABLES ee
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CHALLENGES
At the top right of the screen is a quality meter. If this meter diminishes too far to the left (to the red area), then you fail.
MINE DEFUSE MINI-GAME In the Pacific Campaign, there are mines in the path that must be defused. These are usually visible at the bottom of the screen. If you Pun across one, tap the interact button to open the mine defusing
WEAPONS
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mini-game. There are three stages to the mine game. You can mess up three times before failing. However, if you mess up the last step, it’s an instant fail. If you fail, the mine explodes, and you must restart from the last checkpoint.
| STAGE ONE: Screws | The first step is to remove the four | screws on each side of the mine. Todo | this, simply touch each screw with your stylus, and carefully move it out away _ from the mine.
_ STAGE TWO: Unscrew the Plate | With the screws removed, you need
| to remove the top plate. To do this,
TACTICS & STRATEGY
: rotate the plate counter-clockwise until
| the indicator changes. With the plate
unscrewed, tap the plate top. When | the plate pops up, use your stylus to sit , carefully move the plate off screen. This
| gets you inside the mine. | STAGE THREE: Remove the _ Explosive Plates | Next, you must remove the four metal | pieces that hold the explosive plates in’ place. Tap each piece with your stylus. | After you do this successfully, your view
| changes. You now must carefully remove
| both explosive plates without allowing _ either to touch the sides of the mine. If the plates do touch, the mine explodes i and you fail.
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TACTICS & STRATEGY. =
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ut the ae in the Marine Corps barracks. Follow the Sergeant’ s instructions to learn how to sprint (double-tap up on the D-Pad.) Sprinting is a vital survival tactic that is useful throughout the game; be sure to master it before moving onto the next section
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OBJECTIVE ~” %, pr
nting. ree Down on the Control Pad twice to stand. Pressing up on the +Control ad causes your character to
Climbing is simply a matter of walking into a climbable object.
Use these three techniques to master each event in the
obstacle course. Be careful not to accidentally avoid an obstacle; ifyoudotrytoskip
an obstacle, the Sergeant
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makes you start over. Te ea
OBJECTIVE
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. Unlike other weapons, you do not need to hold down a button to pick up grenades. You automatically add up to five to your inventory when you walk near them. Enemies frequently carry frag grenades. It's worthwhile to check enemy bodies for extra grenade ammunition.
Tap the grenade icon to switch to grenades. When you do this, your "view is slightly modified. Use the Fire button or tap the screen quickly to throw the grenade. Holding the Fire button “cooks” the grenade, making it more difficult for enemies to react in time. Aim slightly above your target since you'll be lobbing the grenades into the area. The distance to the target should determine how high -, you'll aim. Aim a bit above their heads for a close lob and high above their heads for a long-distance toss.
Listen to hisdirections and ‘move tothe table onyourright
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; Follow : the Sergeant’s; instructions. ome new controls ‘firing range. areintroduced here
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The final weapon to learn is the light machine gun. Light machine
pul Sie large, deployable weapons that cannot be fired unless
they are mounted on a hardpoint. When you pick up a machine
, é oe ‘To fire, press the L shoulder button. Firing in this manner is called
gun, such as the Browning .30 Cal, nearby hardpoints immediately become visible.
“firing from the hip,” which has low accuracy but does not restrict +your movement. This is ideal for situations that require a “run and gun.” You can increase your accuracy by crouching.
To mount your machine gun, walk over to the yellow hardpoint and hit the interact icon.
; You can reload most weapons in the game by tapping the gun icon on the bottom NDS screen. ' Next, when you grab the M1, you learn about Aim Down
. Sight. Aim Down Sight is
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Vital for picking off enemies
~ at a distance. It dramatically increases your weapon's accuracy, but it also significantly reduces your movement while activated. To use Aim the screen. again. The of the icon
Down Sight, tap the ADS bar at the top of To exit Aim Down Sight, tap the ADS bar screenshot to the left gives a detail image in the ADS bar.
The sniper rifle is next. The sniper rifle is just like the normal Garand except that it’s more difficult to hit anything unless you use Aim Down Sight mode. Always carry an alternate short-ranged weapon when using a sniper rifle.
After a quick lesson on picking up multiple weapons, there is a quick lesson on ammo crates. Ammo crates are found throughout the game and are useful to restock your currently equipped
weapons. Empty a few rounds of the M1 before trying to use the ammo crate.
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This is a typical Japanese ambush. Two are hiding above * you, and a couple more are running distraction directly ahead. As soon as you are
attacked by any enemies, it’sa
good idea to crouch down and
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find cover nearby.
EMY TACTICS — Hy VING THE JUNGLE The Japanese specialize
in using terrain to their
'
;
4ig
advantage. Whenever you are
When you feel safe, begin looking around for enemies in the area. Start from one direction and scroll around, picking off any enemies you see. Utilizing this technique should allow you to survive most combat situations you encounter,
When all the enemies are dead, move towards the log. This reveals your location to two additional waves of enemies and they spring their trap. When they are dead, your Sergeant tells you to move on. Mantle the log, and run up the hill,
attacked during the Pacific
Islands levels, you can be
pretty sure that the Japanese are attacking you from several
d
—
different directions, above you
More enemies move in intercept you. Stick to and kill them all. When one falls, your captain you to man the nearby
to cover the last orders mortar.
or below you. Always look around before moving into a fight to try to locate all the enemies.
The exact position for the
Mortar shot isshown here:
As soon as you blow up the first tower, more Japanese soldiers
assault your position. You need to immediately exit the mortar display and kill them. Now, you need to move up to the second mortar position and destroy another tower. Carefully advance towards the village. You can see the village on your mini-map. More enemies rush to meet you. Stay behind cover crouch, and slowly advance on the village.
’
Use your grenades to clear out the village. When the Captain announces it’s clear, grab the nearby ammo crate, and then move to the land mine at the gate.
The second Collectible star on this level is located in the northwest hut. Use the mini-map to locate this hut after you have killed the village defenses.
Eventually, all the Z sone lie dead and your,Captain
you Pegroul
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This is the first land mine mini-game.
MORSE CODE TIP
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thelca
Screentodie
non the Touch able
After you successfully
themine.
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ee *
- complete the mission, grab
| the flamethrower located on the crate in the middle of the Dieta
| coun
.‘Continue forward into the Japanese village. Use the big rock as you enter the village for cover from the first line of defense. Wait until your Captain instructs you to move ne and nen slowly
| aleeahead. “The enemy oe youfo ofcover at times andthen ‘ice
pe aes you. When od do jpavaniege of your lack of cover
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q village.
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| on theee building. Japanese sane above, from the jungle, and from the
The first Collectible star is located in the first hut you come across. Enter the door as you advance on the enemy and look on the floor at the rear of the cabin.
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When you make it past the first hut, an enemy begins firing on your squad from a nearby tower. Use your Aim Down Sight to shoot him out of the tower.
PAVE PATH THAT CAN BE USED TO HEADFR )THIS, HOWEVER, ISA ONE-WAY
Turn your attention back to the ground floor of the jungle path, continuing to pick off the enemies as they emerge from the surrounding areas Turn your attention back to the ground floor of the jungle path, continuing to pick off the enemies as they emerge from the surrounding areas The second hut you reach contains an ammo
crate. Grab it if you need to restock your Thompson ammo.
Move up on the bunker, and kill the two soldiers still inside. Now, you are forced to blow up the battleships in the distance—or die. This can be difficult; to make matters worse, if you fail, you have to start back at the intersection. The artillery cannons are controlled in the same way as the mortar. When both ships are destroyed, you then have to destroy the gun with a charge. Plant the charge, but be prepared to run. You only have 3 seconds to leave the bunker before your explosives detonate.
UNLOCKABLES
Remember that you can carry up to two weapons.
To switch, hold down the currently equipped weapon's icon. A mini-menu pops up, allowing you to select your second weapon.
THE WEST CLIFF GUN
The enemies on this level all use the Type 100 SMG. This weapon is very close to your Thompson, and is a good weapon fo have on your switch as a backup.
Head west at the intersection, but be careful of the mine in the path.
Head back outside, and a fresh counterattack has been mounted by the Japanese. Use the MG near the bunker exit to kill the enemies flowing out of the cave, and then head back to the intersection.
WEAPONSS
THE CAMPAIGN
Once past the mine, you need to continue to the bunker. Compared
ACHIEVEMEN
to the east gun, the resistance here is light.
Seay iaveds & TROPHIES
After clearing the bunker, you
CONTROLS TACTICS & STRATEGY
The path leads to an intersection. An artillery weapon is at the end of each path. You can choose to go down either route in order to complete the objective. For the purposes of this walkthrough, we will go down the right path first.
THE EAST CLIFF GUN As you turn east, watch out for the soldier firing down on you from a tree above. Just past this fallen tree is a machine gunner trying to nail you from a distance. |
Use your Aim Down Sight to kill the MGer from cover, and then move to pick off the rest of the soldiers in the area.
to destroy the enemy battleship. |
Watch out for soldiers flowing out the cave on your right.
To complete the mission, destroy the gun, and get out
cae
before it blows.
LET The second Collectible on this level is located in the cave on your right as you ascend this hill.
need to get on the other cannon
FEATURES
AS soon as you see some red blips on the bottom screen, aim your cannon in the direction, and try to spot the tiny plane specks on the horizon. Your gun -
has excellent range; so aS soon as you can zero in on a blip,
"start firing, even if it is very The key to scoring hits from a long distance is moving your crosshair around in a circular motion around the speck until you tag the plane with a few rounds. You can do this quickly and move from plane to plane, shooting down an entire wing before it reaches your boat. The Zeroes tend to attack in wings of three from varying directions. Once the zeroes make it over your ship, don’t bother
trying to attack them anymore, they only fire on their way in. New ObJective Sdded n Jarane
sho t this mission is to spot the enemies on your radar long e they get within firing range on your boat.
The gun you use on this level has jam unlimited ammunition and can’t
—
overheat; so don’t be afraid to lay-in heavy on the trigger!
After a stalled engine anda close escape, your ship lands safely on Peleliu. Level complete!
4
aeabovethefisach ‘éthaAllie Japanese airstrip that when captu _ serve as a age and rearming Allied ater UNLSOKABLES ee ne ee ee 5 KE
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BUNKER ONE
TACTICS &
:
BUNKER
AIRFIELD
aii
TWO
—
THE CAMPAIGN
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ollow your squad up the
beach. When you round the
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—
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2 TROPHIES
first corner, you are tasked with calling in an airstrike on a nearby bunker,
THE CAMPAIGN: SPECIAL PEATURES
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BANZAI ATTACKERS The Japanese are excellent at charge attacks. Throughout the Pacific campaign, they frequently use the Banzai charging tactic. This can be countered by hitting back with a melee attack (triggered
with the interact icon when an enemy is near), or with a spray of submachine gun bullets.
Be ready to quickly utilize a
melee attack, as about halfway through the canyon, a couple of Banzai attackers charge your squad. If they do manage to get you, when you respawn, switch over to the Thompson to mow
BiGisshalceuicen kitts | level is located off to the left as you climb the beach hill.
them down before they can get to your position.
Continue up the beach, and you reach a rocky canyon. Use your’ sniper rifle and Aim Down Sight to pick off the enemy from very long range. This allows you to avoid getting hit by the enemy. The canyon snakes around and eventually dumps you into a village. The enemies along the path are no problem as long as you stick to using the sniper rifle.
Keep your eye on your radar at the bottom of the screen so that you are ready for any enemies that pop up before they
make an appearance.
@
|}
ery. You get access to call * oculars icon. Tap it and target
5
OBJECTIVE
.
DE 31TRO7 | i AR}:MLL =R7
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The enemy pops up throughout
this area, so you need to move forward carefully with your Thompson at the ready. The enemy is close enough that you don’t need to use Aim Down Sight, but you may need to find cover quickly if you get jumped.
for the yellow, glowing TNT icon _ onthe side. Tap the interact ' icon to place the explosives, but be ready to run away; you have 5
seconds to get clear. With the objective complete, continue following your squad inland.
- Your sniper rifle is again the weapon of choice as you continue
a
COLLECTBLE
through the winding valley. Pick off the enemies as they pop up on your radar.
The first building on your right as you enter the set of buildings around the airfield contains the second level Collectible. Grab it up before moving on.
(>envy ooJdi\
- : an for a big Japanese ambush. As soon as the ne is Yset, sprint back to the rocky outcropping and begin using your
Touch
New Gbjective Added Clear
th
Switch over to the Thompson, and advance into the small air base after you have countered the enemy ambush.
t
TIP
The first collectible is located behind the row of sandbags closest to Blood Nose Ridge. Find it on the right edge of the sandbags.
Follow your squad by mantling up the side of the ridge. You need to find the lowest point of each edge of the ridge to make the climb up.
Rush up to the first hard point, drop the MG, and attack the defenders in the area. Enemies can attack from above and all directions.
At the top, more enemies meet you. Switch back to the Thompson to pick them off. A sniper shot or two may be necessary to take out enemies firing down at you from the edges of the ravine as you advance forward.
When you reach the end of this canyon, you enter a second
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If you prefer sniping to the MG, you can do so here. In fact, j staying back and sniping the enemies with your scope allows you to keep out of range of their Type 100 SMGs.
next hard point. Bach time you m ove stop your progress. Repeat this process until you reach the end of the line. If you have trouble finding an enemy’s position, don’t
New
ObJective
Wee the mortarto
enemy along the hills
Added
take ye
There is a collectible star to the left just beyond the location of the .30 Cal.
capT. ‘iMOE
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PICKUP
ontinue through the cave, and enter the first
Japanese bunker.
nemy has strewn rubble and junk around this room for cover. A couple of grenades take care of any resistance inside.
Climb the ladder at the back of the room here, but be ready with your BAR. When you reach the top, an enemy is running from you; mow him down and continue through the cave.
Off to your left, your squad is ambushed. Help them out with a few shots from your BAR with Aim Down Sight, and then continue to the crate storage room.
Here, many enemies await you. Use grenades to soften up the resistance, and then move in with your BAR to mop up any survivors.
iOBJECTIVE "
=
SEC
é
As you advance a few steps in this room, Japanese reinforcements move in to stop you. One dirty trick you can use Is to toss uncooked grenades into the room before you advance; the enemies will run into the room right on top of your explosives!
repels your advance and forces you to fight! Retreat behind
er Spestrapithe second st Yat«pithy ite s
~ ag Run up, set the explosives, and then immediately run back and drop down the first ledge. Wait for the cannon to explode, and then
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The only collectible in this level is hiding behind a set
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THE CAMPAIGN AAS ee
past
room.
e When the room is cleared, move to the back of the room towards
_ the Japanese flag. The documents you seek are on top of a crate.
PLANE CONTROLS The flight controls on this vehicle level are unique, and require a few words of explanation: The D-Pad steers the plane. The bomber moves slowly through the air, So any movements you decide to make must be chosen well in advance. Press Up and Down on the D-Pad to change the view while you are
in bombing mode. The L and R buttons are used to fire both the machine gun in gunner and the bomb payload in bomber mode.
out
the communications tower. The 8 open the level map by hitting the
ee the red areas, which indicate flak zones. ese areas on your way to the bomb site in order m. Checking regularly with the map is a good uu steer clear of the flak guns.
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You want to swing around from the right when approaching the
facility to avoid the nearby flak field.
:
The communications tower is the nearest objective, located to the southwest. Your radar doesn’t have a compass on it, but it does
have the tower marked with the arrow all the way to the left. Steer well left of the arrow in order to avoid the flak zone.
Check your map, and once you clear the first flak zone, steer straight towards the tower.
Press down on the D-Pad to switch to bomb view. When you are directly over the tower (see below), release your payload.
_ dust asyou getwithin approachable distance to the facility, ~ your bomber is attacked by a group of Luftwaffe planes. You — automatically man an MG, and you must shoot down a number o:
_ planes before you can continue on your bomb run. Blow up about eight planes, and you can continue on your bomb run.
3AMES
THE CAMPAIGN
Open the map again to reorient your location, because you move while fighting the Luftwaffe fighters. Continue towards the manufacturing facility, and release your payload when you are directly overhead.
combat against the
Germans. Use your _ Sten to help your squad eliminate
‘the Germans in
PRO TR OOPS
The Germans tend to be a heartier and more difficult
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enemy than the Japanese.
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They toss more grenades, take more damage before falling,
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and use a variety of weapons.
Despite this, you should use the same tactics you used to defeat the Japanese. Use cover and
: After killing a few of the Germans, you are given orders to return to the courtyard. Head down the toppled bookcase for a shortcut A ; downstairs. Head back outside, and return to the courtyard.
Aim Down Sight to eliminate each wave of enemies.
»
Continue through the farm
f areas, eliminating German | resistance. Watch out for Nazis
4
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_ hiding in windows above you.
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2
- When you reach the large
' courtyard area, a seemingly endless supply of Germans flow
On your way back downstairs, you pass a toppled bookcase.
from the opposite wall. Crouch
Sitting in plain-sight is a collectible star. Grab it on the way
down with your Sten and pick off the Germans as they charge at you.
downstairs.
Before long, you receive new instructions. You need to blow your é way out of this situation. Head back the way you came, and plant sie on the indicator on the wall. Sha
: When the TNT goes off, head through your ae made hole,You - _are now tasked with moving ahead on your own and clearing - out the enemy resistance. Use your Sten to nail the Germans
- defending the bottom floor.
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At the end of the hall, head up the stairs. More enemies wait for you upstairs in close-quarters combat. There’s not much you can
do here but run and gun through the area. If you are fast, and if you use melee attacks on enemies that get too close, you should be able to fight your way through this section without many problems.
The second collectible is located in the northeast corner of the courtyard. Head out into the courtyard, and search for it on the ground in the lower area.
Be Pabeialids ;
The only collectible on this level is located just around the corner, hidden behind some haystacks at the entrance to the barn.
Pickup: MP40
® With the barn clear, mantle | the haystacks up to the second level. When you climb the second haystack, watch out for
| more Nazis on your left. It's not a bad idea to switch out your pistol for one of the German's MP40s. However, if you die, your starting weapons reset to default.
More enemies attack you as you move back outside to the windmill. When you get outside,
STEP TWO: Quickly plant both charges on the bridge.
crouch down, and move around
the edge of the tower to the sniper rifle on a nearby crate.
Grab it, and pick off the - Germans on the MG nest below.
STEP THREE: Turn in the opposite direction, and sprint across the bridge before the explosives go off. If, all goes well, the supply truck
is:
caught in the blast, and your bjective is complete.
ed
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Kill them all, ee get on the AA Gun.
TheAA Gun fires very slowly, but picking off the slow-moving bombers should be no problem compared to the earlier AA levels. Keep your eye on your radar, and you can kill the bombers before _ they even get close to your position.
of thebrides, plant the charges, and sprint up the fore the German supply truck gets across the bridge.
f you take too long, you fail the mission.
|
Kil all the Germans as quickly as you can with your sniper rifle
as they assault the bridge. Your squad can help you kill any ie stragglers. Skip ahead to Step Two if it takes more than 5 seconds
or so to kill these guys.
, When you have destroyed all the aircraft, disembark from the AA Gun and blow it up with a charge. ae a
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MINLEAMES we
ne! stops stayerouched, and move owardthetank,Using cover and picking off any
automatically plants a charge.
Sprint away from _ the tank, ready
for any Germans you may run into
on your retreat. Se
TO? 256
With the first tank down, you now need to clear the area of enemies to complete your objective. This can actually be more deadly than blowing up the tank. Use your radar to
discover enemy locations, and keep firing at the enemy until you get an objective update.
ON.
PC)Posi ortii
to continue your objectives. You can see two stars on your - Map/compass. We're going to
It's not just Germans hiding in here; there's also a collectible star hiding behind a table in this room.
_ take care of the left tank first. Turn down the street past the _blown up tank, and a couple _ of Germans fire on you from behind a bunker at the other end of the street.
»
Use Aim Down Sight to kill them, and continue all the way down the street. Here, there is an alley that turns right where the street itself turns left.
Turn left, and pick off the Germans camped out in the street ahead with your Aim Down Sight. =
The third tank is patrolling
the courtyard just outside. This tank is very difficult to
. soldiers, the second tank rolls
approach. There are a ton of Germans circling the courtyard, making it hard to just charge down below. Additionally, the
' plant a charge on the near
tank nails you with its MG if you try to creep down the steps.
After you kill a couple of
® forward. Rush the tank, and
tread. Run for cover, and wait for the tank to blow.
7When it does, clear out the
The center area provides you with the best cover from the circling tank, as well as the attacking enemies situated around the courtyard.
nearby building to complete the
objective.
Wait for the tank to roll past the left opening, and drop the dynamite on the treads as it rumbles past.
Ye ieAfter the tank blows, clear out “the rest of the courtyard to
complete the mission
5 a and ie out the room. off to your left. Two
Germans are hiding inside.
CONTRGL
_ Two Panzers move in to your attack your cannon while you are assaulting the buildings. Divert your attention from the buildings to destroy the Panzers. Killing the tanks is pretty much a straightshot, so you don’t have to account for an arc as you usually would when firing artillery. Get off the artillery cannon, and get your orders from Capt. Griegov.
Mew Obiective TMander Snment.
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OBJECTIVE
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ENEMY TACTICS
DOWNED ENEMIES Just because a German falls, it doesn’t mean he’s dead. Often, the
Germans keep firing at you even as they are bleeding to death on the ground. Be sure to finish off the enemy before getting too close
to them.
Getting caught without cover can mean instant death against these fierce Nazi enemies, so make your top priority finding cover in all situations.
When you get to the gate you have to mantle, watch out for the
enemy hiding out in the bunker way off to your right, as well as two more Germans charging from directly ahead.
Rounding the next corner, you come up to the backs of three» Germans. Kill them with your PPSh, then move up to meet up with.
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the lost party.
Me
COLLECTBLIE
When you turn south and head into a tiny room, you can find this level's collectible hidden behind some crates.
7
| THE CAMPAIGN = ete
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The trench dumps out into a pit-like area. Use your sniper rifle to: “pick off the enemies here and continue into the pit. As you advance forward, a MG suddenly makes itself known by flinging a stream of _
lead at you.
|
Retreat back to the pile of rubble, and strafe to the left with the sniper rifle to pick off the MGer.
German reinforcements arrive
from above and below the bridge. Hang back and pick them off with your rifle; then ~ move up to the underside of the bridge.
Use your PPSh to stop the counter-attack that you meet under the bridge, and then climb the dirt mound to the top of the bridge.
eS personnel emplacement. It mows _ in its path. On the west side of elite German snipers have taken up building that provides an excellent \
CONTROLS? = te
FEATU URES§
B)ANTI-PERSONNEL BUNKER SNIPER TOWER
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Just around the left corner in the first room is the first collectible for this level.
Mantle over the overturned table into the back section of this building. More Germans are waiting for you. Kill them all with you PP&Sh, but watch out for the anti-personnel bunker, which you can’.
see through a window on your left.
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Run past the bunker, and continue to the rear of the building. Kill the two Germans defending the bunker, and then toss a grenade behind the line of sandbags. Objective complete. Head back to the start of the level to regroup with your squad.
USE a Sr enade to Kilt fhe eliPlaceme
Tifle to continuously pick off the enemies located around the
ouch The lcanan the Tauch Screen ta plant the banib.
When the last soldier falls, your objective is complete. Regroup
THE CAMPAIGN
with your squad to finish the level.
ACHIEVEMENTS & TROPH
a
STRATEGY. ee
MIND GAME
SOL izoy COLLECTBLE
= I
TIP
Just inside the building on your right are several bookcases. Several enemies defend inside. On the right wall, near the floor is the second collectible star on this level. Run along the right wall to acquire it.
=anzerschreck rockets can kill you in only a couple of hits. You c
- : should primarily be looking out for incoming rockets.
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The Panzerschreck soldiers tend to hide out on the second floors
ee 86ACHIEVEMER mae
of buildings, behind sandbags, and in other obscure spots around
Don’t forget that you can use your tank turret to blow away brittle pieces of buildings. This can be useful for targeting an enemy in a spot that is hard to reach with your MG. Panzer are common on this level and require three hits to kill.
You should always prioritize them before killing any infantry in the area.
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INI-GAMES
Eales q
ore
ermans ar guarding the alley. After you kill them, you
switch over to the sniper rifle to pick off the Nazi firing econd story window across the street.
antle over the rubble, and save — ‘ the soldier from the Germans
nJUPed
2oldier,
Watch out for a grenade as you are climbing the stairs; sprint
p the staircase to melee the rower. Kill the remaining two German defenders on the second floor, and head to the
window.
| Tap the binoculars icon, and ' zero in on the building directly
Switch over to the sniper rifle, and pick off the Germans converging on the street. When they are all dead, walk
downstairs and meet your squad outside.
©) Agold collectible star is |) hidden behind the bar in
Walk up to the barbed wire and kill the next wave of enemies. The exit to the next area is in a gap in the wire on the left.
Continue through the alley, shooting down the Germans who have stayed behind to slow you down. At the end of the alley, a large group of Germans is retreating. Fire
®
Head back outside, and continue
into their backs to complete the level.
down the street after the pub is clear. You receive additional orders on the next street.
M
COLLECTBLE 7 The second Collectible is located in this last area, just to your left when you exit the alley. Instead of shooting the retreating enemies, go straight for the collectible to receive it
e squad has tomake their way
pply drop that missed
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When you reach the end ofthe canyon, you'll find a small village.
Climb the hill on your left, and enter the house. Up the stairs
is a sniper with his back to you. Shoot him before you climb the | stairs, and grab his sniper rifle.
The Germans on this level carry MP44s. These weapons are a great
alternative to the Sten since they have longer range. Switch out your pistol for the first MP44 you come across.
The Germans have heavily reinforced the small town. Use your vantage point to pick off the Germans that advance in wave after wave. After you kill about a dozen Germans, the waves ebb and you can continue
forward.
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|f you die, you lose your sniper rifle. If this happens, find an IVIP44 as soon as possible. The longer range is vital for this portion of the level.
Watch out for the MG at the other end of the barricade. Pick off any Germans that attempt to man the nest. At this point, the Germans have unlimited reinforcements. Wait for a gap between the waves of Nazis, and then sprint ahead to your right. Here, you find the injured soldier. Complete the mini-game, and get him back on his feet
As you turn to : leave the sniper window, a collectible star is located straight ahead on the second floor.
Mow down any remaining Germans, and continue past the barricade to pick up your search for the lost supply drop.
) Walk back downstairs to | regroup with your squad.
OBJECTIVE
The second collectible is in a house to your right as you r H ; move to regroup with your squad. Grab it before moving on. Use your sniper rifle to continue picking off Germans who are defending the wilderness path. Follow your squad as they advance
deeper into. the woods.
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Lean ine
re aeoe a cover (they rarely follow you). and take your ae ie penne off the enemies with your long-ranged weapon. very isos good distance between yourself ad the
es to increase your survival chances.
re some cover, and kill all the enemies in the area. Regroup with
ur squad by the tank to complete the level.
oes
a wae SPECI a atALES
After your tank turns right, watch out for Panzerschreck soldiers firing down from the second floor of a building on your left. After turning again, watch out for a Panzerschrecker in a second floor window on your right.
ATUE COURTYARD ee
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SUPPLYTRUCKS :
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The tank continues down the streets zig-zagging
:
through the German defenses. After destroying the ES
Panzers in the town square, blow a hole through the building on your right.
Another Panzer greets you on the other side. Destroy it, and then focus your MG on the rocket-wielder on the back of the pick up truck. Next up is a Panzer all the way to your right sitting in an alley. Destroy the big guns, and your _ tank continues rolling down the _ street.
8 we hits to eliminate: Fire eseth near. sae invac and elessecs theone parked ;
With ae defeat,theGe
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KABLES CHALLENGES
THE CAMPAIGN
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n. Youa ‘a ae back and carefully leioff our Sten and Aim Down Sight. Use the rocks for cover, and
don’t let any enemies get on the MG42. Watch out for a —
- second MG42 on the right as
| you advance down the street to CONTRO
SECOND BOMB
TACTICS & STRATEGY MINE-GAMES
AAGUN
THE CAMPAIGN SPECIAL FEATURES
‘COLLECTIBLE
Just before you get to the dam, there is an open door on your right. Investigate inside to find the first collectible on this level.
=
When you reach the Dam,
eliminate all German resistance. - Against a wall on the left is the first bomb to defuse.
This level has a unique mini-game that requires you to defuse a bomb by cutting the correct wires. You must complete this mini-game three times on this level to be successful.
Each bomb has a random set of four colors. Since the order is random, specific info on how to defuse each bomb cannot be given. When you touch the screen, the lights flash. As each light flashes, repeat the colors aloud. Keep repeating the four colors while you are defusing the wires, this makes it much harder to screw up the order.
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A
‘ON 1 DYING
When you die and are sent back to the last checkpoint, the timer resets to a default time: 4:30 for just after the first bomb and 2:30 for just after the second bomb. Don't be too concerned with the timer. It’s hard to run out of time; patience is more important. Defuse the bomb, but watch out: As soon as you are done with the bomb, a wave of Nazis attacks you from the left. Mow them down with your Sten before moving forward.
After you have successfully
=——
defused the first bomb, continue forward into the dam divider.
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Bee for an enemy on your left as you pop out from cover and oe the third bomb. When the area is clear, move forward,
It's hard to miss the second level collectible. It's on the floor just as you walk into the is dors a ,
updating them on the status of the dam. Head inside and start up the Morse Code mini-game.
THE CAMPAIGN
New Obsecti Defend
300
your
Position.
Si se Cl
i
ih
COURT yARD. When you receive the objective to secure the nile a your SMG.
Mantle the nearby broken wall, — and drop down to the first floor. Behind the first set of stairs is a collectible. ba
Head up the stairs inside, and be ready for charging.Germans. Melee attacks are effective at taking down these chargers, but you need to be quick. It’s do or die; if they manage to melee you first, it’s good night.
eett
Immediately, you are jumped by more Germans. Mow them down, and continue out to the courtyard. The Germans here have unlimited reinforcements. Do your best to shoot yourself an opening, and then sprint across the courtyard. Once you are against the far wall, the Germans in the windows can no longer see and target you.
Clear out the second floor office. There are a lot of Germans packed in this area. Continue moving forward, crouching through the
rubble to reach a dead end. Just above you is the first mortar team. Mow them down with your SMG.
The second collectible is located near the well on
this level in the middle of the courtyard. You can see it best once you have made it across the courtyard.
Head back to the office, and follow the Sarge into the next 0 Clear out this next office area, and look up to the third floor to find a second mortar team. Another quick spray of Heetie knocks cae! _the second team. Clear out the rest of the area, and it’s time to switch back to the -
sniper rifle. Across the courtyard is a building full of Germans. The Germans ar charging across the courtyard and trying to get to your building.
Pick them off as they run down below. If any get past you, get ready.”
to fight them with your SMG when they reach your position. When the ground forces are thinned, turn your attention to the soldiers in the windows.
“THE CAMPAIGN
This level has three objectives,
which order. which, or tap
can be completed in any To find which objective is either refer to the map, the stars on the in-game -Inap to inspect each objective.
Now, you need to plant bombs at jaan all three of these sites and exit the room within 25 seconds.
One small tip to help you with planting is that you do not actually have to face the target to plant the bomb. You can be completely faced away from the target; but as long as you are close enough, the “plant” hand icon appears on the touch screen.
To make this doubly difficult, a wave of Germans gets in your way. These guys are dangerous enough that you can’t ignore them. You must take them out instead of running past them if you want to survive.
When you get inside the factory, climb up the ramp to the walkway above, and activate the crane machine.
STEP ONE: Arm the PPSh. Plant the bomb all the way to the east. Put your back on the wall to make it easier.
STEP TWO: Sprint to the center of the room, and kill the German attacker who pops up.
STEP THREE: Back up the ramp while attacking the German, and plant the bomb on the plane.
The only collectible to be found on this level is located on the first floor of this crane room. You can find it behind a set of crates to the north of the room.
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Activating the crane machine summons a crate of ammunition. Plant some explosives on the crate, and then sprint out of the factory. Ten seconds later, the place blows.
STEP FOUR:
Fight your way back to the level start.
Sprint forward and plant the bomb on the west wall.
It may take a couple of tries, but © once you have succeeded, it’s objective complete; and you can move on to the easier targets.
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bubit’sa bit easier this time. _ There are two charges that need 1 to be planted. See the map for their locations:
lant the top explosive first. rint down and plant the
~ second charge. While your ally provides some cover, run and
gun to the door. As long as you make it out before 20 seconds “are up, you have successfully completed the mission.
1
When you reach the large room with the hole in the side, check to your right to find your first collectible.
The hallway leads to a large blown-out section of the building. Germans attack from the giant hole in the building on the left. Clear out a couple of waves, and you now need to blow a door that leads to the second floor,
Move to the door at the north end of the room and tap the breach icon: : i
a
This orders your soldiers to bust down the door. Then, % head upstairs. a, tak oF, ti, Si Sere se eS eR ee me
Before advancing forward, shoot the newly-arrived enemies to your left. When they’re dead, turn right, and advance on the open doorway. Mow down the reinforcements, and continue through to
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the next hallway.
Clear out the resistance in the command room, and follow the objective star on your compass to find the nuclear secrets. Pick them ke
» up. When the documents are in your hands, more Germans arrive. iid
FR
Secrets,
COLLECTBLE
TIP TACTICS & STRATEGY
sila
Off to the right in this room isthe second star collectible. Grab it up before opening fire on the enemy.
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PICKUP? MP4
Obvective
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game, —
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Down through the hole, you can see a German soldier. Open | fire, and then drop down below.
|
WiC CALAPall
ou should generally stick to the front of the truck for most of the ~~ level. You can quickly switch to the back of the truck if you miss “an enemy. But be careful you don’t fall behind, as more enemies are sure to show up in front.
To survive this mission, you -Ihust be very accurate with the machine guns and quickly
When you meet up with some Allies about halfway through the level, watch out for some enemies that attack from the rear. Quickly switch to the back between waves of forward enemies to neutralize them and keep your halftrack safe.
identify where you should be located on the halftrack. ‘In order to make the best _ assessment, keep a close eye on
_ your radar. This should give you | & quick idea if the majority of enemies are in front of you or behind you. Additionally, your driver gives you some good heads-ups throughout the level to keep you pointed the right way.
When you first exit the nuclear secrets facility, stick to the rear of the halftrack until the enemies are dead. When it’s clear, switch
out to the front.
With some good stationary gunner skills, you should
a ; Reichstag!
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Starting Tone PPSh-4l, LeRes Sniper Rifle”
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STRATEGY MINI-GAMES
THE CAMPAIGN: -
SPECIAL FEATURES
:
COLLECTBLIE TIP
The German behind the desk is standing on top of the first collectible on this level.
Continue down to your left, and proceed up the staircase. Clear out the enemies using the rail for cover. Continue forward, using your sniper rifle to pick off the enemies attacking from the hallway on our left.
| Pickup:
Grenade
~ second floor is blockaded. Switch back over to the PPSh, and advance to the end of the hallway, wiping out the German w that appears at the end.
Turn the corner, and hang back. Several grenades are flung in your direction. Wait for them to explode before continuing down the hall.
The hall exits out into a large room. Don’t enter the room yet. ' Use your sniper rifle to carefully cut out the pockets of German resistance inside, and then cautiously enter,
Now switch to your sniper rifle, and use the long-range to pick off the Germans defending the roof to the south. With the initial defenders down, switch back to your SMG, and mantle up the roof.
More enemies flow down the staircases in the back of the room. Don’t get caught by surprise. Mow them down and continue forward.
More Germans advance on your position, so continue to fight your
way forward. Find the hallway in the next large room, and continue
through. The Germans heavily defend this area, so carefully clear the hallways until you make your way to the theater.
COLLECTBLIE TIP Hi-GAMES
THE CAMPAIGN
Looking for the second collectible? Instead of heading upstairs, head downstairs. Kill all the enemies downstairs, and look around the rubble to pi
find the star.
aa
The stairs lead to a hole in the roof, Proceed through, and clear
out the close-ranged Nazis here | with your PPSh. —
_ __.
07S0Hrs -The American fleet sits off the ¢ _ of Japan. The battle in the Pacific
_ hardest fought.
=
3
= dapan, knowing invasion is inevitab! :at bay by sending wave after wave 0!
Your mate calls out the Zeroes’ positions for you, but it’s actually
“much easier to pay attention to the radar at the bottom of the * screen. This is the best indicator of the direction you should be pointing your turret.
Don’t let up on the fire button. It’s not uncommon to have a stray shot hit a Zero while you are trying to locate the next wave of attackers. The kamikazes tend to circle around a couple of times before moving in to hit a battleship.
Do your best to anticipate the kamikaze’s flight path and shoot © slightly ahead to stop it before it can inflict serious damage. Next stop, Okinawa!
The Japanese efforts to‘delayth :assault on Okinawa commenced.
; Siisiodh it's sss iadat, Oxtunid 1
> assault force for the main island.
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Garand sien
Miatioans must capture the : Soran ae
When your Commander orders you to follow him, get off the
~ gun and move up.
‘the MG gun, A large Japanese Deeieattack tSe a
thehill
gun and cut down the advancing up themachine Light
i arene from over the hill
"directly ahead and from the
arch off to your right. Fire ~ between these two approaches to cut off the peel.
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As you can guess, the bunker isheavily defended. Kill all enemies as you slowly advance forward into the bunker, but be cautious of the heavily entrenched enemy. NeW ObJective Added ear
the enemy bunker,
(SOS
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The Japanese in these last two levels are significantly more difficult than the ones you faced at the beginning of the World at War campaign. The enemy is desperate and has increased its resolve. Even more caution is required than when fighting the German enemy in the British and Russian campaigns in order to survive the Japanese defenses.
When you reach the supply room, stay back as far as you can and use one of the tables or crates for cover. Use Aim Down Sight and your BAR to pick off the enemies. The supply room leads to a few curving tunnels. Use your map to navigate through.
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COLLECTBLE
TIP
Keep making left turns
when you come to an intersection in the tunnels
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in order to find the first collectible on the level. re
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| At the end of the tunnels, there
_ is a .30 Cal Browning sitting on ENPlace
| a crate. Switch it out for your : alternate weapon (keep your
| BAR), and step outside.
castle. Take your time and use Aim Down Sight on your BAR to clear the valley leading up to the doors of the castle.
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LENGES
After a few more kills, you
reach the end of the valley. Lock and load, boys! Shuri Castle awaits!
TACTICS &
Just behind the emplaced MG42 in the mortar area is the second collectible star for this level.
MINIGAMES THE CAMPAIGN ~
Use the low walls here for cover, and work your way northwest. Enter through the large red doorway here, and follow the corridor to the first AA gun. Your squad moves up and helps you clear out the enemy defenses around the gun.
When the area is clear, move in, plant a charge,
and head back to the courtyard.
,
* :
*
) checkout the northwest ee corner of the courtyard for “4
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the last collectible item!
s, Enemy ambushers pop you approach.
Down Sight and cover strategy with your BAR. Stop the guards at the northeast doorway, and proceed through to the gun. Plant another charge, and return to the courtyard.
PicvugeTye= 4
When the roof is clear, your squad leader calls it. Plant the Stars and Stripes, and you have successfully completed World at War!
If you're itching for some more Call of Duty, check out the Multiplayer or Challenge gameplay modes.
ete aRAIN We Touch the lconon the Touc Screen to Plant the fla
THE CAMPAIGN
SLOW LEARNER DESCRIPTION: Die 10 times.
SPECIAL 3ADGES ; Special Badges are received for performing special tasks in the single-player Campaign. Some you get automatically; others, you must earn.
_ MEDIC BADGE ‘DESCRIPTION: Complete Medic Mini-Game. _ STRATEGY: You earn this automatically when completing a level where -you are required to heal a wounded soldier.
RADIO OPERATOR BADGE DESCRIPTION: Complete the Morse Code Mini-Game. STRATEGY: You earn this badge automatically after completing the second level and successfully completing the Morse Code mini-game.
' PERFECT CODER DESCRIPTION: No mistakes in the Morse Code Mini-Game. STRATEGY: You must perfect one of the Morse Code challenges. Since the _ Patterns are always the same on each challenge, it's a good idea to retry
I LOVE QUOTES DESCRIPTION: Die 50 times.
STRATEGY: Referring to the war quotes you see every time you die, this should happen before you reach the end of the game. If it doesn't, head back to any level and repeatedly die by suicide grenade or charging into the enemy.
RUSSIAN VICTORY DESCRIPTION: Complete Russian Campaign. STRATEGY: This triggers automatically after completing “The Fall.”
AMERICAN VICTORY DESCRIPTION: Complete US Campaign. STRATEGY: This triggers automatically after completing “Storm the
Walls”
BRITISH VICTORY
‘the same challenge over and over until you get it.
DESCRIPTION: Complete British Campaign. STRATEGY: This triggers automatically after completing “Cornered.”
DEMOLITIONS BADGE
COMBAT READY
DESCRIPTION: Complete the Landmine Mini-Game.
DESCRIPTION: Complete 10 Quick Play Levels.
STRATEGY: After playing through the second level, you automatically get this badge. You must defuse a land mine to complete the level.
INSTANT ACTION ADDICT
CODEBREAKER secret Morse Code message.
STRATEGY: Your count increases only if you complete the level. The vehicle levels are good choices for earning these badges, as they are generally short and fun.
STRATEGY: The code you are looking for is in “Into the Darkness,” and
FIRESTARTER
DESCRIPTION: Discover the level unlock cheat code by deciphering the
_ that’s allwe can tell you!
NO FLY ZONE DESCRIPTION: Shoot down 250 planes. _
STRATEGY: This could be the first badge you achieve. You can die over a : series of levels.
_ STRATEGY: You can't do this in one level; you must replay one of the levels where you can shoot down planes. The best level for earning this is “On the Water.” This level is short and consists entirely of shooting planes. If , you keep replaying this level via Quick Play, you can also work towards the Quick Play badges.
ONE MAN ARMY DESCRIPTION: 1500 kills. STRATEGY: You must kill 1500 enemies throughout your game. Levels with lots of enemies are. “Storm the Walls” and “The Fall.”
HEADHUNTER i DESCRIPTION: 100 headshots.
DESCRIPTION: Complete 40 Quick Play Levels.
DESCRIPTION: 25 kills with the flamethrower.
STRATEGY: You only gain the flamethrower on one level: “Into the Jungle,” the second American level. You need to play through the level about two times to earn this badge.
QUICK DRAW DESCRIPTION: 250 kills with a pistol.
STRATEGY: Since there are no levels where you are required to use the pistol, you need to actively pursue this badge to earn it. Replay the easier levels with a pistol as a starting weapon.
MAD BOMBER DESCRIPTION: Destroy 20 targets from the bomber.
STRATEGY: “Milk Run” is the only level with a bomber. Each time you play through the level, you get the opportunity to hit 4 targets; so in order to earn this badge, you must successfully complete the level five times.
STRATEGY: This is easiest to achieve with a sniper rifle. If you don't end up _ FIXED DEFENDER with this badge before the end of the game, go back to levels where you DESCRIPTION: 500 kills on fixed emplacements. have access to the sniper rifle and lots of enemies, such as piped Nose
idge” and‘‘Missed Deen
STRATEGY: The best level to earn this badge is “War Torn Streets.” All
kills from wd back ot the halftrack count as fixed emplace
KNEECAPPER DESCRIPTION: 100 kills from crouch. STRATEGY: This is something you should earn before you reach the end of the game, provided you utilize cover and Aim Down Sight a lot.
PUGILIST DESCRIPTION: 50 kills from melee. STRATEGY: Like Quick Draw, this is a badge you need to actively pursue. Melee kills are easiest to achieve in close-range, wellpopulated maps like “Nuclear Secrets.”
FRAG FIEND
There are 30 single-player Challenges. These are available even before you complete the single-player campaign. Hach challenge has a requirement you must reach before a timer runs out. If you die during a challenge, you must restart from the beginning unless you completed all the goals before dying. Challenges are significantly harder than the normal game, so you might save them until you are accustomed to regular gameplay.
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CHALLENGE
#1
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DESCRIPTION: 50 kills from grenades.
STRATEGY: While playing through the game, always use your grenades when faced against an enemy at mid-range. It's easy to forget you have grenades available, but you should never end a level with a full inventory of grenades. It's easier to score grenade kills if you cook them before you toss them. Don't forget that you receive a completely new stock of grenades if you die.
UP AND OVER DESCRIPTION: Mantle 100 times. STRATEGY: “Bloody Nose Ridge” is a good level to earn this badge. Mantle up the side of the mountain, and then drop back down to the bottom. Repeat about 30 times.
STRATEGY: 20 kills in 3 minutes is no simple task; you must move fast. Halfway through this level, you must rescue a downed soldier. Luckily, the mini-game does not count against your total time. Use melee attacks and run-and-gun tactics to clear out the tight buildings ASAP. You don't have time to use cover. After clearing the building on the right and rescuing the soldier, move up to the sniper loft. You should complete this challenge on the way through before you get to the
sniper rifle.
CHALLENGE #2 LEVEL
TANK HUNTER
ON aneRUN WEAPON
DESCRIPTION: Destroy 25 tanks. STRATEGY: The British tank level “Big Metal” is the better of the two to use to earn the badge. The British tank can kill Panzers in two hits, and
there are more tank targets available. You might want to mix it up with the Russian level “Promotion,” if you start to get bored.
CHALLENGER DESCRIPTION: Complete all challenges. STRATEGY: Single-player challenges are available from the main menu. There are 30 in all to defeat.
RETURN TO SENDER DESCRIPTION: Kill enemy by returning thrown grenade.
QUICK REFLEXES
STRATEGY: There’‘s no in-game method to indicate how close you are to achieving these multi-level goals; you need to track them yourself. The easiest way to track is to focus on one goal; and when that's complete by your count, move to the second goal. For Challenge #2, you should start off by grenading the soldiers left to you at level start and the soldiers that charge out of the alley. Assuming you killed at least 3 with grenades, switch back to your PPSh and continue through the level. Ideal melee targets are soldiers on their own. If more than one enemy is attacking you, it is very dangerous to close-in for a melee attack.
CHALLENGE LEVEL
#3
STORMING THE mie
DESCRIPTION: 25 kills by returning thrown grenades.
STRATEGY: This is difficult and something you must pursue in order to achieve. In “Storm the Walls” and “Cornered,” the enemies tend to use a lot more grenades than usual.
DISTANT HUNTER DESCRIPTION: 50 kills with a sniper rifle. STRATEGY: You should receive this by the end of the game provided you use the sniper rifle on all levels it is available.
TOO MUCH
FREE TIME
For this level, stick to the sniper rifle to keep your accuracy high. Don't worry about tracking your kills. Just use all 3 minutes to neutralize foes with your sniper rifle. When you reach the tank halfway through the level, you have a good opportunity for some melee kills when you come up behind the Germans facing the wrong way.
CHALLENGE #4 LEVEL REO NING neve
SPECIAL FEATURES
DESCRIPTION: Receive All Awards.
STRATEGY: This is the ultimate badge, received after you collect all other awards.
«sy COLLECTBLES Collectibles are found throughout the FPS levels. They are generally hidden in odd places and look like small golden stars. Each walkthrough chapter indicates how many collectibles are on each level, and the locations are marked on the accompanying maps.
There isno inmnaesnemethod to determine be
collectibles‘you have
Both the grenade challenge and the accuracy are very difficult ono i this level. You only start out with 5 grenades, so you must have perfect aim with your grenades or find more. Many enemies drop grenades throughout the level. As for accuracy, you need to use the PPSh on this level. It is not the most accurate weapon, but if you very quickly tap the fire button, instead of spraying, you should be able to easily keep
your accuracy above 50%. The west route is the safest of the three. You actually don’t have to blow up any of the factories for the challenge. When you reach the end of the line, just run back to the level start and go
_ down another path. You should complete your goal on the second path.
een
i
CHALLENGE #5 THEFALL
CHALLENGE #10 LEVEL = ‘SUPPLYLINES =——sd@
CHALLENGE #14 LEVEL _ MISSED |
15 KILLS, 5 GRENADE KILLS
Getting 15kills is noa propia on this level, but getting 5 grenade kills can be tricky. Wait until you get inside the Reichstag to use your
ae This isn't any harder than Challenge #2. Use grenades to enter the farm, and melee any
_ Sgrenades. Get more grenades from one of the
enemies near the library. CHALLENGE
LEVEL
#6
J
This is as straightforward as a challenge gets. Refer to “Missed Delivery” for more information — on the level. The trickiest part is staying alive
survivors on the bottom floor. Kill the enemies
long enough to get 20 kills. Take your time. You
above you with your SMG, and then climb the haystacks. When you get to the top, kill one of the
should hit 20 kills shortly after completing the sniping sequence.
gunners, and stab the other one. You should have
WAR TORN STREE RU N 8 isis
two melee kills at this point. Use the rest of your grenades to cook and toss at nearby enemies to ensure your grenade kill count is over three.
CBA
Snen # 15
CHALLENGE #11 This is a very difficult fscicaye:Aithaiwghthe main level has checkpoints, in this challenge version, you must stay alive for the full 3 minutes
_(or close to) in order to score the 45 kills.
ILA Ab)
STEN
CHALLENGE #7
4 (AAT milaae
MKII
This is a very tough challenge. You only have access to the Thompson or the Type 100 SMGs,
hee
and getting 5 grenade kills can be tough in the
i
jungle with only 5 grenades. If you make your : ; ~ Way through the level quickly, there is an ammo Time to show off your Sten skills. Like the other crate with 5 more grenades located just beneath accuracy themed levels, stick to firing very quick — the enemy tower. bursts with the gun. Aim Down Sight also helps with increasing accuracy. Be sure to take point in CHSELENGS #16
NUCLEAR SECRETS RUSSIA 10 KILLS WITH THE PPSH-4'
5 KILLS WITH MP40,
50% AUCUBACY.
the barnyard; your teammates can and will steal
= as Both the PPSh-41 and the MP40 are SMGs, and they are tough te maintain above 50% through normal use. To keep your accuracy high, tap the
INTO THE JUNGLE
kills from you. The toughest part of this challenge is achieving 25 kills in 30 minutes. Unlimited enemies flow out of the hole in the wall in the courtyard, but they only come as fast as you can
[-
= : ——Thijs challenge should be familiar to you by now.
On this level, fight your way up the side of the hill.
When you get up top, melee 1 or two fighters, and
give you a large number of kills to put you over
then turn to your left. There is a large group of enemies, perfect for scoring 3 grenade kills!
sure not to waste any kills on grenades or melee __ the top. ttacks.
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CHALLENGE
LEVEL
CHALLENGE #12 Ee |
#8
MILK RUN
2
GRENADE KILLS, _2ME
fire button lightly as if the weapon were semikill them. Try to move in on the hole, so you can automatic. Most of the Germans in this level drop ©mow down the Germans as soon as they stepinto _ MP40s. Count your kills, and when you get to the courtyard. At about 1 minute, head into the ~ 10, switch to the MP40. There only are about 16 house and up the Machine Gun Nest. This should
enemies to kill on this level, so you need to be
a
CHALLENGE #17 LEVEL _ BEACH LANDING
15 KILLS WITH MP44, 50 ACCURACY WITH MP44, 2 GRENADE KILLS The tricky part is that you have to hit two bomb
.
_targets in order to trigger two Luftwaffe attacks.
» CHALLENGE ) LEVEL
“10KILLS, 5HEAD SHOT 50% ACCURACY
| An MP44is located on the ground to the left of the first sandbag. The MP44 fires quite a bit slower
#9
than the SMGs you've had to keep high accuracy
PANZER ATTACK a . siresnaniatG
on so far, so it shouldn't be too hard to keep your accuracy high. Your squad can be more annoying than helpful on this level, as they frequently steal easy kills from you. Avoid this by blocking them out and finding a good spot right near the
5 KILLS WITH STEN MKIl, SKILLS WITH MP40 fi 7 Track your Sten kills, and pick up a MP40 from a downed German to get your last five kills. You don't have to secure an area before moving on. In fact, you can save some time by skipping ahead to the northwest area. You should avoid going to the northeast area, as it's very dangerous.
baddies attack from around the corner. When you ave a good spot, don't move.
get killed.
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LEVEL
Gis
Mares
The new Ealicnehhere is headshots. Stick to the Lee-Enfield sniper rifle. You can tell if you scored a headshot by how the enemy falls. If they fallto the ground and struggle for awhile, you
the headshot. ifthey)
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CHALLENGE #19
#13
10 KILLS, 5 HEAD SHOTS, 50% acca
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CHALLENGE
.
;
entrance to the level. An unlimited flow of German
the ground and
aheadshot,
GOAL
BLOODY Nose RIDGE
“20 OoKILLS. 10 KILLS WITH THOMPSON, 10 KILLS WITH TYPE 100
The best way to manage this level is to track the Thompson kills in your head. When you hit 10, switch over to the Typa 10s)f
Sth you get to 10 kill
‘“temate weapon.
CHALLENGE LEVEL
#20
_INTO THE DARKNESS
5 GRENADE KILLS, 15 KILLS WITH BAR, 50% Me ACCURACY
It's awkward, but the bestik way to ensure you stay above 75% accuracy is to stick with the sniper rifle, even in the interior areas.
The BAR is a powerful, accurate weapon, so
that part of the challenge shouldn't be difficult. _ Getting 5 grenade kills takes some grenade__ throwing skill. Cook your grenades, and try to
anticipate where the enemies spawn. This does not change with each playthrough. Use this knowledge to anticipate which weapon to use
CHALLENGE #25 LEVEL oN THE RUN
__ throw them at enemies that can't run too far away. This is another level where you have to
i yt
compete with your squad mates for kills. Try to
a
This is the most+ difficult challenge so far dua to the time limit and the accuracy requirement. In order to conquer this challenge, you must
SENG
15KILs, Se
KILLS uw
Reichstag. Switch over to the PPSh with Aim
Stay ahead of them to avoid them stealing your _ grenade tosses or BAR shots. You only have 5
| 3 MINUTES 15 Kills should be no rablsiiy but si are
grenades for your 5 kills, but you can compensate for any misses by picking up the enemy grenades and tossing them back. If you are really __ desperate for more grenades, an ammo crate
_no additional grenades, so try to double-up on and all the way down the next hall, you should —_your grenade tosses and take out more than one _ Hit the 30 kill requirement. enemy at once. Don’t try to run past the injured soldier; you need to save him to continue forward ~Ae: 9:4 AH tes Heide)
; can be found just in front of the second artillery cannon objective.
in the level. Shortly after clearing the pub, you should hit 15 kills.
4
CHALLENGE aaliak
CHALLENGE
#21
CASTLE APPROACH
d 20 KILLS, 15 HEADSHOTS,
—_—_——10 head shots with no sniper rifle; now that's a
eos.
challenge. You should stick to the Garand. While
| TIM
T
Down Sight for the library and upstairs area of the level. If you make it past the first staircase
LEVEL ———
#26
STORMING THE CITY
Py,
NUCLEAR SECRETS ——-
15 K! A 5 GRENADE KILLS ut After Challenge #28, Challenge #29 should be no problem. You should be very familiar with “Nuclear Secrets” at this point. One thing to watch out for is that you are stuck with only five grenades, so make each one count.
|3Mi
the BAR is also very accurate, the Garand hasa —_No grenades is no problem in “Storming the City.” slight accuracy edge, and it'sa bit easier sight for just stick to your sniper rifle, and do your best to
targeting enemy heads. Don't worry abouthead ~—_—score as many headshots as you can before the
shots when you get on the MG. Justmow down time is up. To get to 20 kills, you must make it to the enemy as fast as possible, so youcanmove _— the tunnel just after the tank; so you do need to
Ur 7WO MI (eo oefe)
Per
SUPPLY LINES
ied
20 HEAD SHOTS
on to the next part of the mission. When you make it inside the bunker, be sure to head down both
move with some speed. It may take a couple of practice runs to execute without dying or running
MINUTES The final challenge is one to fully-demonstrate
corridors to get the most enemy kills. Instead of using the MG to stop the advancing enemy, use your Garand for some extra head shots.
gut of time.
your skills with accuracy. Use the Sten, or if you prefer, the handgun. You need to score almost all head shots to reach 20 before the timer runs out.
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for each section of the level. The sniper rifle is perfect for the staircase and the exterior of the
CHALLENGE #22 LEVEL STORM THE WALLS
#27
You also need to master the bridge demolitions sequence. It's impossible to have 20 headshots by the time you reach that section of the level.
—
15 KILLS WITH TYPE 100, 3 GRENADE KILLS ES
CHALLENGE
tee
ME »]
: There's nothing particularly difficult about this
challenge. All of the enemies are equipped with Type 100 SMGs, and the beginning courtyard area is relatively easy. You should have 18 kills by the
time you get to the much more difficult interior castle section of the level.
CHALLENGE #23 LEVEL DANGEROUS WATERS
25 PLANE KILLS— This is identical to Challenge #18, except that this one is on the second of the two AA maps. Getting 25 planes requires surviving close to the 3 minutes and having deadly accuracy. It may take some practice to perfect.
«
Melee kills are alec risky, but if you stick to soldiers firing at you on their own, then you should be able to tally five up easily before the
camat the level, ee ee 4 soa ePtad or
448 soldiers with melee. SPECIAL
FEATURES
Anatau of DK eer
"800 East 96th Street, 3rd Hloor
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Inc.
inpianad 96240
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Tim ! Cox s ‘Screenshot Editor ‘Michael qwen, oe
pikoe
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the locations of teomtt I tunnels, windows, staircases
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BRADYGAMES
www.bradygames.com
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