Table of contents : Business as Usual Chapter 1:Welcome to theAge of Æther Introduction What is a Role-Playing Game? What You Will Need Primary Mechanics Players and Characters The Game Master Structure of the Story Settings Role of the Game Group The Rest of this Book Final Remarks Chapter 2:Character Creation 1 ) Select Your Slots 2 ) Choose your Race 3 ) Select your Qualities 4 ) Assign your Attributes 5 ) Manage Your Magic 6 ) Select your Skills 7 ) Spend your Resources 8 ) Finishing Touches 9 ) Game Master Approval Brawler Conjurer Doctor Engineer Gunslinger Hunter Motorist Spy Swashbuckler Thief Warmage Warrior Chapter 3: Playing the Game Rolling the Dice Changing the Rolls Focus Points Chapter 4: Skills and Qualities Skills Qualities Assets Flaws Chapter 5: Adventuring Health and Healing Movement and Terrain Exploration Chapter 6: Combat Getting Hurt Chapter 7: Magic Overview What is a Spell? The Schools of Magic Spell List Elementism Physiomancy Sorcery Spellcraft Conjuration Chapter 8: Gear and Resources Money in Age of Æther Food, Drink, and Lodging Adventuring Gear Weapons Armor and Clothing Chapter 9: Mounts and Vehicles Mounts Vehicles Chase Scenes Larger Vehicles and Services Sample Mounts and Draft Animals Animal Equipment Sample Vehicles Chapter 10: Allies and Adversaries Non-Player Characters Creatures Constructs Spirits and Elementals Spirits Chapter 11: Game Masters Chapter Duties of a Game Master Running a Game Session Creating a Campaign Focus Points Rewards Conclusion Character Sheet