Divine Power (Dungeons & Dragons) [Supplement ed.] 0786949821, 9780786949823

New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose

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Table of contents :
Cover......Page 1
Introduction & Contents......Page 4
Ch.1 - Avenger......Page 5
New Feature, Build, & Powers......Page 7
New Paragon Paths......Page 21
Ch.2 - Cleric......Page 29
New Feature, Build, & Powers......Page 31
New Paragon Paths......Page 45
Ch.3 - Invoker......Page 55
New Feature, Build, & Powers......Page 57
New Paragon Paths......Page 71
Ch.4 - Paladin......Page 81
New Feature, Build, & Powers......Page 83
New Paragon Paths......Page 96
Ch.5 - Divine Options......Page 107
Divine Domains......Page 109
Your Diety and You......Page 125
Divine Backgrounds......Page 129
New Feats......Page 131
Epic Destinies......Page 146
New Rituals......Page 157
Glossary......Page 160
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DIVINE POWER

CREDITS Design Rob Heinsoo (lead),

Art Director Karin Powell, J o n Schindehette

Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b Cover Illustration Additional Design Greg Bilsland, A n d y Collins, M a t t h e w

Ralph Horsley

Sernett Graphic Designer

Development

Emi Tanji

Stephen Schubert (lead), A n d y Collins, Peter Schaefer

Interior Illustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art

Additional Development Mike Donais, A n d r e w Finch

House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay, Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon, Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l

Editing J e r e m y Crawford (lead), Jennifer Clarke W i l k e s , K i m

Mohan

Managing Editing Kim

Mohan

Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r " Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Publishing Production Specialist Angelika

Lokotz

D i r e c t o r of D & D R & D a n d B o o k P u b l i s h i n g

Prepress Manager

Bill Slavicsek

Jefferson Dunlap

D&D

Creative Manager

Christopher

Perkins

D & D Senior Art Director Jon

D&D

Schindehette

Design Manager James Wyatt

Imaging Technician Ashley Brock

Production Manager Cynda Callaway

G a m e rules based o n the original DUNGEONS & D R A G O N S ' rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n

D&D

Development and Editing Manager Andy

Collins

T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and J a m e s W y a t t (4th Edition).

U.S.. C A N A D A . A S I A , P A C I F I C . & LATIN A M E R I C A Wizards of the Coast LLC P.O. Box 707 R e n t o n W A 98057-0707 - 1 800-324 6 4 9 6

620-21790720 0 0 1 E N 987654321 First Printing:July 2009 I S B N : 978-0-7869-4982-3

EUROPEAN HEADQUARTERS Hasbro U K Ltd Caswell W a y Newport. C w e n t N P 9 0 Y H GREAT BRITAIN Please keep this address (or your records

W I Z A R D S OF THE COAST, B E L G I U M Industrialaan 1 1702 Groot-Bijgaarden Belgium -32.070.233.277

D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other W i z a r d s of t h e Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U . S . A . and other countries. All Wizards characters, character names, and t h e distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material Is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in t h e U.S.A. £ 2 0 0 9 Wizards of the Coast LLC

VISIT

O U R

W E B S I T E

AT

W W W . W 1 Z A R D S . C O M / D N D

INTRODUCTION S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e

foe,

D & D

I n s i d e r : S o m e o f the material in this

and worldly representative of the g o d s - a l l of these

w a s originally

awe roles

z i n e , part ol D & D

filled

by d i v i n e characters. T h e i r special

l e a t u r e d i n a r t i c l e s i n Dragon

book

* maga­

I n s i d e r . It's c o m p i l e d h e r e , a l o n g

c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e

w i t h plenty of n e w information,

cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s

at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o

well as responsibilities-that

I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t

make them

indispens­

for e a s y r e f e r e n c e D & D

able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s

l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e

of righteousness a n d justice. T h o s e w h o attain

y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r

the

highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d ,

player. Y o u r D & D Insider subscription also gives y o u

b e c o m i n g entities not unlike the deities they

tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y

worship

i.nd e m u l a t e . D i v i n e Power™

to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level. is a t o m e t h a t b r o a d e n s t h e c h o i c e s

Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .

a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y . I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c ­ t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n avenger, a cleric, a n invoker. or a paladin.

REIMAGINIMG YOUR CHARACTER It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a w h i l e , a n d s u d d e n l y D i v i n e " Power

s h o w s u p . offer­

ing many n e w possibilities—options

USING THIS BOOK

you might have

p i c k e d if y o u h a d k n o w n a b o u t t h e m

earlier.

Don't despair; you have a few choices. Retraining

A s y o u c a n see by the table of contents. Divine

r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook")

make

c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e

t a p p i n g into Divine Power easy. I f r e t r a i n i n g

won't

a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t

d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M

t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s ,

reworking your character along the lines Divine Power

powers, a n d paragon paths. T h e final chapter of the

p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to

Power

i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i

book contains a large section on divine

domains,

about

m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e

dozens o f n e w feats, ten d i v i n e - t h e m e d epic desti­

c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e

nies, several n e w rituals, a n d information on deities

the c h a n g e a p a r t of t h e story. I f d o i n g that

a n d divine b a c k g r o u n d s that will d e e p e n y o u r

p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r ­

role-

ultimately

a c t e r c o u l d m a k e w a y for a n e w o n e .

playing experience.

80

A v a t a r of F r e e d o m

N e w Class F e a t u r e

6

N e w Class Features

82

A v a t a r of H o p e

147

N e w Build

6

N e w Builds

82

A v a t a r of J u s t i c e

148

6

N e w Paladin Powers

83

A v a t a r of Life

149

20

N e w Paragon Paths

96

A v a t a r of S t o r m

150

A v a t a r of W a r

151 152

fc A V E N G E R

N e w Avenger Powers N e w Paragon Paths

4

4: P A L A D I N

106

Chosen

N e w Class Feature

30

Divine Domains

108

Exalted Angel

154

N e w Build

30

Your Deity and You

124

Saint

155

N e w Cleric P o w e r s

31

Divine Backgrounds

128

N e w Paragon Paths

44

N e w Feats

130

2: C L E R I C

28

5: D I V I N E O P T I O N S

146

H e r o i c Tier F e a t s

130

54

Paragon Tier Feats

137

N e w Class F e a t u r e

56

Epic T i e r F e a t s

140

N e w Build

56

Multiclass Feats

143

N e w Invoker P o w e r s

57

N e w Paragon Paths

70

3: I N V O K E R

Epic Destinies A v a t a r of D e a t h

145 145

N e w Rituals

156

" M e s s e n g e r , enforcer, a t the s o u n d of my YOU

ARE

t i m e I might

assassm-tn

these p a t h s . I go as I am

called,

and

walk each of

let the n i c k e d t r e m b l e

footsteps." a n a g e n t o f d i v i n e j u s t i c e . It is y o u r

task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no matter w h e r e they hide. T h e e n e m i e s o f y o u r reign u n c h e c k e d throughout

god

t h e w o r l d ; t h e r e is m u c h

to b e d o n e . A v e n g e r s rely o n their z e a l o u s piety to see t h e m t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of and

enmity

A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e

Censure of Pursuit and the Censure of a r e d e s c r i b e d i n Player's

Handbook

Retribution

2. T h i s c h a p t e r

introduces the C e n s u r e of Unity. If you

choose this

version of Avenger's C e n s u r e , y o u don't locus o n chasing after y o u r e n e m i e s or d r i v i n g t h e m

away

f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y , y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n

strength

w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to dispatch foes q u i c k l y w h o a r o u s e y o u r

wrath,

T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r

other

avengers.



N e w C l a s s Feature: T h e Censure of Unity, a new v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for cooperating w i t h your allies.



N e w B u i l d : A s a c o m m a n d i n g avenger, bring the p o w e r of y o u r friends to b e a r against y o u r

sworn

enemy. •

N e w A v e n g e r Powers: Almost a hundred a v e n g e r p o w e r s for y o u to c h o o s e f r o m ,

new

including

p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y . •

N e w P a r a g o n P a t h s : N e w avenger paragon paths are introduced, including the favored soul, the relentless slayer, a n d the w a t c h f u l s h e p h e r d .

C H A P T E R

I

|

Avenger

LEVEL 1 A T - W I L L PRAYERS

NEW CLASS F E A T U R E

Bond of Censure

Avenger Attack 1

You c o m p e l y o u r e n e m y to come forward

and face

judgment.

W h e n you choose your Avenger's Censure, you c a n choose the C e n s u r e of U n i t y instead of another

At-Will • C h a r m , Divine, Implement. Radiant Standard Action

o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook

2.

C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to d a m a g e r o l l s a g a i n s t y o u r oath

of e n m i t y t a r g e t

Ranged 5

Target: O n e creature A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of for

e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s

enmity

t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e t w o a t t a c k rolls a n d u s e e i t h e r result. H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r

t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l .

I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e . Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .

NEW BUILD Leading Strike Player's Handbook 2 features the isolating a v e n g e r and the pursuing avenger. T h i s chapter adds the

Avenger Attack 1

Y o u show an ally how to hit your foe where it hurts. At-Will •

Divine, W e a p o n

c o m m a n d i n g avenger, w h o becomes e v e n more

Standard Action

formidable w h e n allies enter the fray against his or

Target: O n e creature

h e r foe.

A t t a c k : W i s d o m vs. A C

Melee weapon

H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t

COMMANDING AVENGER

d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e

I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e ( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of

modifier. Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .

enmity

target w i t h a s m a n y o f y o u r allies a s possible. I f

LEVEL 1 ENCOUNTER PRAYERS

the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l ,

but

fighting alongside your comrades y o u are vengeance

Compelling Blade

Avenger AU.K k 1

incarnate. Like other avengers,you should m a k e

weapon weaves a subtle trap, toyours.

W i s d o m your highest ability score. Intelligence

Encounter •

should be y o u r second highest, followed b y

Standard Action

S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Suggested Feat: Weapon

Dexterity. Unity*

Your

locking your enemy's steps

Divine, W e a p o n Melee weapon

Target: O n e creature A t t a c k : W i s d o m vs. A C

Focus

S u g g e s t e d S k i l l s : Athletics. Perception, Religion.

H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e

Stealth

a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a S u g g e s t e d A t - W i l l P o w e r s : b o n d q)

whelming

censure,*over­

strike

free action a n d t h e n slide the target 1 square into t h e s p a c e y o u left.

S u g g e s t e d E n c o u n t e r P o w e r : pass ar S u g g e s t e d D a i l y P o w e r : s t r e n g t h of • N e w option presented in this

arms* many*

book

NEW AVENGER POWERS

C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e , you must be adjacent to t h e target.

AVENGER ORIGINS T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e

T h e new p o w e r s presented in this c h a p t e r supple­

c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p ­

m e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the

ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r

p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d

skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k ­

r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y

a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t

avenger.

to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e y o u a hero to t h e m , a trusted servant, a misguided

fool,

or a dangerous free thinker? W h a t d o y o u think of other faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like blind s h e e p deaf to the truth? H o w do y o u s e e your o w n a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t teous duty of the faithful, or a tribute to your deity?

( I I A P T E B

1 | Avenfler

righ­

Day's First Light

Avenger Attack 1

\ou envelop your foe in a burning shroud of light. II the foe moves, the brilliance scorches it. Encounter •

Divine, Implement,

Standard Action

Radiant

M e l e e touch

A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s S

your W i s d o m modifier radiant d a m a g e .

Pass at Arms

Avenger Attack 1

Your strike creates an opening that you or a nearby ally can use to change position. If you

take advantage

of the opening, y o u

can force your foe to move. Encounter •

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adja­ c e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n . C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n slide t h e t a r g e t into t h e s p a c e y o u left.

Relentless Attack

Avenger Attack 1

Your attacks drive the enemy away and no matter where it goes, you are not far behind. Encounter •

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target 2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t to it.

Shielded by Faith

Avenger Attack 1

T h e words of your prayer lend power to your strike w h i l e shield­

ing y o u from the interference of your Encounter •

enemies.

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature Attack: W i s d o m vs. A C H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .

Speed and Stillness

Avenger Attack i

You move in a blur, and your strike places a glowing sigil above your enemy. The sigil's strength flows back to you if that enemy moves. Encounter •

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e . C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift e q u a l s y o u r D e x t e r i t y modifier. Target: O n e creature Attack: W i s d o m vs. A C H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n 5 t e m p o r a r y hit p o i n t s .

Wings of Light

LEVEL 1 DAILY PRAYERS Argent Mantle

Avenger Attack 1

Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l ,

Daily •

smiting enemies nearby. F o r the rest of the battle,

Standard Action

a m a n t l e of

silver light clings to y o u r shoulders, a sign o f divine Daily •

favor.

carry

Divine, W e a p o n Melee weapon

E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s

Divine, Implement, Radiant, Thunder

Standard Action

Avenger Attack

S h i n i n g wings sprout from your shoulders for a moment, i n g y t m swiftly toyour sworn foe.

m o v e m e n t does not provoke opportunity attacks.

C l o s e burst 1

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll

T a r g e t : Y o u r o a t h of e n m i t y target

t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e ,

A t t a c k : W i s d o m vs. A C

i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result.

H i t 3 | W ] - W i s d o m modifier d a m a g e . Miss: Half damage.

T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder

LEVEL 2 UTILITY PRAYERS

damage. Miss: Half damage.

Avenger's Resolve

Celestial Fist

Avenger Attack 1

For a few

A v e n g e r Utility

m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l

toughness.

.A g r e a t fist of light smashes d o w n at your atony,

and

then Encounter •

holds the foe fast in its grip.

Divine

Immediate Interrupt Daily •

Divine, Implement, Radiant

Standard Action

Personal

T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits

Ranged 5

you

Target: O n e creature

E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r

A t t a c k : W i s d o m vs. Reflex

next t u r n .

H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant

Enduring Spirit

damage.

T h e strength ofvour

A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) .

Encounter •

M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .

A v e n g e r Utility 2

spirit shines most brightlv i n adversitv

Divine

Minor Action

Personal

R e q u i r e m e n t : You must be bloodied. E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of

Strength of Many

Avenger Attack 1

y o u r next t u r n .

You call on the loyalty a n d courage of your allies to strike a mighty blow.

Loyal Sanction

Daily •

You blessyour comrades

Divine, W e a p o n

Standard Action

Melee weapon

A v e n g e r Utility

efforts to aidyou

in the defeat of your

chosen foe.

E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of

Encounter •

Divine

y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2

Minor Action

s q u a r e s of y o u .

T a r g e t : O n e ally in b u r s t

Target: O n e creature

C l o s e burst 5

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a

A t t a c k : W i s d o m vs. A C

p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity

Hit: 3 [ W ] + W i s d o m modifier damage.

t a r g e t e q u a l to y o u r W i s d o m modifier.

Miss: Half damage.

Thunder and Echo

Avenger Attack 1

Thunder t i d e s y o u r weapon and then reverberates Daily •

around you.

Divine, Thunder, W e a p o n

Standard Action

Righteous Pursuit T r y a s y o u r enemy

Melee weapon

P r i m a r y Target: O n e creature

Encounter •

A v e n g e r Utility .

might, there's no escaping y o u r HTath.

Divine

Immediate Reaction

Personal

T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e n o t a d j a c e n t to y o u

P r i m a r y A t t a c k : W i s d o m vs. A C

E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s ­

H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder damage.

d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to y o u r o a t h of enmity target a s p o s s i b l e .

Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2. S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the

Silver Shadow

Avenger Utility 2

primary target

You cloakyourself in astro] mist, which guards you from

S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude

Daily •

Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you

Minor Action

push t h e secondary target 2 squares.

E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r

harm.

Divine Personal

l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u h a v e no t e m p o r a r y hit p o i n t s .

C H A P T E R

1 |

Avenger

LEVEL 3 ENCOUNTER P R A Y E R S

Sparking Wounds

Avenger Attack 3

The sparks after your strike warn off your enemy's companions.

Bound by Fate

Avenger Attack 3

Encounter •

Divine, Fire, Lightning, W e a p o n

You strike your foe and then share your pain with it.

Standard Action

Encounter •

Target: O n e creature

Divine. W e a p o n

Standard Action

Melee weapon

Attack: W i s d o m vs. A C

Melee weapon

H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e

Target: O n e creature Attack: W i s d o m vs. A C

t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t

H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of

t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s

y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s

a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g damage.

y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of

C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t

t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half.

to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.

Deadly Stride

Avenger Attack 3

bstacle can stop voufrom

visiting righteous furv on your

LEVEL 5 DAILY PRAYERS

f~ Encounter •

Dance of Flame

Divine, W e a p o n

Standard Action

Avenger Attack-5

Multicolored /lames dance acrossyour

Melee weapon

E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this movement.

enemy, erupting onto other enemies the longer the flames Daily •

dance.

Divine, Fire, W e a p o n

Standard Action

Target: O n e creature

weapon a n d ignite your

Melee weapon

Target: O n e creature

Attack: W i s d o m vs. A C

A t t a c k : W i s d o m vs. A C

H h : 2 ( W ] + W i s d o m modifier damage.

Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .

Fury's Advance

Avenger Attack 3

A quick flick of your weapon forces the enemy to stumble

E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m ­ a g e (save e n d s ) .

Encounter •

Divine, W e a p o n

Minor Action

Light of Truth

Melee weapon

Target: O n e creature Attack: W i s d o m vs. A C H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o t h e target.

Avenger Attack S

A brilliant shaft o f light streaks down from above and fixes on the enemy you touch. In the merciless light.your enemy suffers pain commensurate with the number of your friends near it. Daily •

Divine, Implement, Radiant

Standard Action

M e l e e touch

Target: O n e creature

C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d t h e shift a d j a c e n t to t h e t a r g e t .

A t t a c k : W i s d o m v s . Fortitude H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo­ ing 1 0 r a d i a n t d a m a g e (save e n d s ) . Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e

htervening Blades

Avenger Attack 3

I t a l i c echoes of your weapon weave around your target after • • r H o w strikes home, interfering with your foe's attacks.

(save ends). E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t

Encounter •

Divine, W e a p o n

Standard Action

t o it.

Melee weapon

" j r g e t O n e creature

Menacing Presence

A n a c l c W i s d o m vs. A C M e 2 f W ] - W i s d o m modifier damage, a n d the target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r • e s t turn.

Daily •

C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n • p p u i t u n i t y a t t a c k against y o u r o a t h of enmity

You attack and then emanate resolve of nearby foes.

target.

Avenger Attack 5

divine menace, weakening the

D i v i n e , Fear, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 | W | - W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C u n t i l t h e e n d of its next t u r n .

C H A P T E R

1 | Avenger

Nine Souls of Wrath

Avenger Attack 5

A s y o u strike y o u r enemy, you cull forth souls to protect

Streaming around you. they lash out at enemies nearby, ening them. Daily •

weak­

Divine, W e a p o n

Standard Action

LEVEL 6 UTILITY PRAYERS

you.

Melee weapon

Aspect of Majesty

A v e n g e r Utility 6

Your faith fills you with courage and mystically extends the reach of your attacks. Daily •

Divine. Stance

Target: O n e creature

Minor Action

Attack: W i s d o m vs. A C

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,

Hit: 2 | W | + W i s d o m modifier d a m a g e .

Personal

a n d your m e l e e reach increases by 1 .

Miss: Half damage. Effect: Until the e n d of t h e encounter, any e n e m y other

Fortifying Chant

A v e n g e r Utility 6 1

t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of your next turn.

You recite holy verses, armoring your faith. Daily •

Oath of Righteous Fury

A v e n g e r Attack S

You swear an oath to reduce your enemies to r u i n . E a c h slain foe

renews y o u r zeal.

Daily •

Divine, Stance

Minor Action

Personal

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s

Divine, W e a p o n

Standard Action

your elf w i t h the strength of

to * 4 u n t i l t h e e n d of y o u r next t u r n .

Melee weapon

Target: O n e creature

Harsh Lesson

Attack: W i s d o m vs. A C

A v e n g e r Utility 6

H i t : 3 | W ] + W i s d o m modifier d a m a g e .

Y o u seek penance in the hope that vour faults might

Miss: Half damage.

corrected.

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r

Encounter •

he

Divine

o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a

Free Action

n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a

T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r

free action.

Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus

Personal

t o a t t a c k rolls until t h e e n d of y o u r next t u r n .

Step of Fate

A v e n g e r Utility 6

Your world is in motion with your sworn enemy as its center. Daily •

Divine, Stance

Minor Action

Personal

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s . Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r o a t h of enmity

target t h a n y o u s t a r t e d .

LEVEL 7 ENCOUNTER PRAYERS Celestia Endures

Avenger Attack 7

This prayer comes from a battle hvmn of the War of

Creation.

Its uplifting wonts lend y o u strength. Encounter •

Divine, Healing, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : W i s d o m vs. A C H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c ­ e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r , y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.

I

I I A I' I I R

1 | Avenger

Chains of Censure

Avenger Attack 7

As you deliver a punishing MOW With your weapon, your Invokes spectral chains to immobilize a Encounter •



Blade of Guilt

foe.

Avenger Attack 9

A l the touch of your weapon, your foe

Divine, W e a p o n

Standard Action

LEVEL 9 DAILY P R A Y E R S

prayer relives its misdeeds. O n l y

by standing still can it keep the p a i n f u l visions a t bay.

Melee weapon

0 o.

' OS

Target: O n e creature

Daily •

Attack: W i s d o m vs. A C

Standard Action

Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im­

Target: O n e creature

Z

mobilize either the target or a n e n e m y w i t h i n 5 squares

Attack: W i s d o m vs. A C

LU

of it u n t i l t h e e n d o f y o u r next t u r n .

H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes

Divine, Psychic, W e a p o n

LU

C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.

Melee weapon

U

5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y (save ends). M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s

Dismiss the Unworthy

Avenger Attack 7

willingly.

You deal a stinging blow to your target and then speak a prayer of contemptuous dismissal, sending it away from you.

Glyph of Agony

Encounter • C h a r m , Divine, W e a p o n

C r i m s o n runes^Iare into being above y o u r enemies, flashing

Standard Action

w h e n they d r a w near.

Melee weapon

Avenger Attack 9

Target: O n e creature

Daily •

Attack: W i s d o m vs. A C

Standard Action

Hit: 2 ( W ) + W i s d o m modifier damage, and you push the

T a r g e t : E a c h e n e m y in b u r s t

Divine, Implement, Radiant C l o s e burst 2

t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of

Attack: W i s d o m vs. W i l l

your allies.

H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you

C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e

p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t

target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still

d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) .

m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r

A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2 squares.

allies.

Miss: Half damage.

Excoriating Call

Avenger Attack 7

Your holy symbof/loshes as you

utter a might}- rebuke, w h i c h

drives creatures away from you but draws your chosen foe Encounter •

closer.

Divine, Implement, Radiant

Standard Action

Holy Ardor

Avenger Attack 9

Your battle prayer transports y o u into a rapturous state, eyes M a z i n g w i t h fire. Your exaltation increases as your foe's life slips

away.

C l o s e burst 3

T a r g e t : E a c h c r e a t u r e in burst

Daily •

Attack: W i s d o m vs. W i l l

Standard Action

H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h

Target: O n e creature

Divine, W e a p o n Melee weapon

of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m

A t t a c k : W i s d o m vs. A C

m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e

Hit: 2 | W ] + W i s d o m modifier damage.

adjacent to you.

E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain

Inexorable Summons W h e n y o u call.your

a d v e r s a r y must

Avenger Attack 7 answer.

a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t . T h e b o n u s e q u a l s y o u r W i s d o m modifier.

Encounter •

Divine, Implement, Radiant, Teleportation

Standard Action

Ranged 5

Target: O n e creature A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u telep o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Effect: W h e n any e n e m y enters a square adjacent t o you

> z

Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e

t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of

target is d a z e d a n d s l o w e d until t h e e n d of y o u r next

your next turn.

t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f UJ

y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e . C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t

Word of Blindness

Invoker Attack 1 3

t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n

A t y o u r command,

modifier.

power of this prayer leaves y o u dazed for a short time. Encounter •

Deadly Doubt

Invoker Attack 13

Vour words assail your foes' minds with self-doubt

Divine, Implement, Radiant

Standard Action

C l o s e burst 1

Target: E a c h creature in burst

strong

enough to w o u n d t h e m . A n y further attack dazes the

creatures around you lose their sight. T h e

Attack: W i s d o m vs. W i l l

victims

H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e tar­

too.

g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .

Encounter •

Divine, Implement, Psychic

Standard Action

E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .

C l o s e blast 5

C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s

T a r g e t : E a c h e n e m y i n blast

by 1 .

Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t

LEVEL 1 5 DAILY PRAYERS

is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d u n t i l t h e e n d of its n e x t t u r n . C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t

Deific Imprecation

before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its

You are a conduit for your god's wrath. You feel its sting as it smites your enemies.

a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.

Daily •

Earthen Reversal

Invoker Attack 13

Invoker Attack 1

Divine, Implement

Standard Action

R a n g e d 10

You utter a nearly forgotten word dedicated to the earth, a n d it heaves in response, lifting allies and upturning enemies.

Target: O n e creature

Encounter •

Hit: 2d8 + W i s d o m modifier damage, and ongoing 10

Divine, Implement

Standard Action

3

A t t a c k : W i s d o m v s . Fortitude

d a m a g e (save e n d s ) .

A r e a burst 2 w i t h i n 1 0 squares

A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target

Target: Each e n e m y in burst

takes 10 damage.

A t t a c k : W i s d o m vs. Fortitude

M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends).

Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e

Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r

target p r o n e . Effect: You a n d e a c h ally in t h e burst c a n stand up as a free

y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5 s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .

action. C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o

Dire Banishment

shift 1 s q u a r e a s a f r e e a c t i o n .

Invoker Attack 1 S

You temporarily banish your enemy from this world, using vour life force to prevent the enemy from returning.

DESTINED F O R GREATNESS

Daily •

Divine, I m p l e m e n t , Necrotic, Teleportation

Standard Action an

invoker, y o u h a v e b e e n personally c h o s e n b y

the

i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? Do

y o u e n v y those w h o are able to pursue t h e i r o w n

Ranged 5

Target: O n e creature A t t a c k : W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the

d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h

t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d

the divine? Others, e v e n other divine characters, lack your

t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e

direct, m o m e n t - b y - m o m e n t

t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e

t a v e f a i t h , b u t y o u know.

connection to the gods. T h e y

D o y o u feel pity for t h e m , o r a r e

nearest unoccupied space. E a c h Failed S a v i n g T h r o w : You take 5 damage.

a w e d by their g r e a t e r d e v o t i o n ?

•ou

M i s s : Half d a m a g e , a n d you t e l e p o r t t h e target 5 squares.

Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r you

s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u

did

regret

the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h .our deeds, or are you confident -ake

that the choices

you

represent their desires?

C H A P T E R

3 I Invofeer

Shadow/dark Invocation dim

invoker Attack 1

s

a chill darkness, w h i c h deepens until light is but a

You call forth

memory.

Daily •

Pennant of Heaven's Armies A tattered white flag appears. Those

Invoker Utility 1 6

who behold it f i n d the cour­

age they need to win the day. Daily •

Cold, Divine, Implement, Zone

Standard Action

Conjuration, Divine

Standard Action

C l o s e burst 3

Ranged 10

Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude

r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n .

Hit: 2 d 8 + W i s d o m modifier cold d a m a g e .

A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o ­

Miss: Half damage.

n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier.

E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l

S u s t a i n M i n o r : T h e b a n n e r persists.

t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3

Serene Visage

squares as a free action. Y o u a r e i m m u n e to the zone's

invoker Utility 16

Y o u r god's visage overlays y o u r own and draws the attention of

effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3 your foes,

squares.

buying y o u r allies a needed reprieve.

Encounter •

S u s t a i n M i n o r : T h e z o n e persists.

Divine

Minor Action

Storm of Punishment R a i s i n g vour implement,

Invoker Attack 1 5

you invoke the gods a n d create a hole

i n the sky through w h i c h thunder a n d l i g h t n i n g cascade

your

Effect: T h e target doesn't provoke opportunity attacks un­ til t h e e n d of y o u r n e x t t u r n .

onto

foes.

Daily •

C l o s e burst 2

Target: Each ally in burst

Walls of Hestavar

Divine, Implement, Lightning, T h u n d e r

Standard Action

invoker Utility 16

Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a ­

A r e a burst 1 w i t h i n 1 0 s q u a r e s

c r u m of the B r i g h t C i t y ' s walls.

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude

Daily •

H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m ­

Minor Action

Conjuration, Divine A r e a w a l l 1 0 w i t h i n 1 0 squares

E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n

a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s

b e u p to 2 s q u a r e s h i g h , a n d it lasts until t h e e n d of y o u r

both).

n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of

M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d

sight. It c a n b e c l i m b e d w i t h a n A t h l e t i c s c h e c k ( D C 2 0 +

until t h e e n d of y o u r next t u r n .

one-half your level). S u s t a i n M i n o r : T h e w a l l persists.

LEVEL 1 6 UTILITY P R A Y E R S Confounding Utterance

I nvoker

utility

16

Word of Refuge

Y o u speak a word of seeming gibberish a n d then take shelter

W i t h a word, you escape

behind the confusion

Encounter •

Daily •

it creates.

Divine, Teleportation

Immediate Interrupt

Divine

Minor Action

Invoker Utility 1 6 an attack, but a t a price.

Personal

T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u

Personal

Effect: Y o u negate t h e triggering e n e m y ' s attack against

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y

you a n d teleport 1 0 squares. You are dazed until t h e e n d

m a k e s a m e l e e a t t a c k roll a g a i n s t y o u , it m u s t roll t w i c e

of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e trig­

a n d u s e t h e l o w e r result.

gering e n e m y ' s attack, t h e attacker c a n t a k e a different action.

WORDS OF CREATION Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d

LEVEL 1 7 ENCOUNTER PRAYERS

t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o those w o r d s sound like? D o e s your invoker speak

bold

sounds or m u m b l e eerie chants?

Astral Dust

Invoker Attack 1 7

Motes of silvery dust rain f r o m above, b u r n i n g whatever

Since y o u have a relatively small n u m b e r of p o w e r s ,

they land on.

y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h .

Encounter •

Your w o r d s of creation might be n o n s e n s e s o u n d s

Standard Action

or

Divine, Fire, Implement, Radiant C l o s e burst 3

p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e

Target: Each e n e m y in burst

or w i t h the

A t t a c k : W i s d o m v s . Reflex

Klingon

l a n g u a g e f r o m S t a r Trek, y o u

can

probably think of s o m e n o n s e n s e w o r d s that sound cool. B e l o w are s o m e other suggestions to get your creative juices flowing.

H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .

" T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . " " T i m e is a d o o r t h a t c a n n o t b e c l o s e d . " "I pass b e y o n d to arrive within." " T h i s fire a l r e a d y b u r n s in all s o u l s . "

C H A P T E R

enemy

J

Involtcr

Chainfire

Invoker Attack

You ignite a foe in a c o l u m n of holy flames, from which streams to nearby Encounter •

17

fire

Invoker Attack

17

A t v o u r word, agony lances through the minds of the creatures

enemies.

a r o u n d y o u . You are m o m e n t a r i l y distracted by their

mental

screams.

Divine, Fire, I m p l e m e n t

Standard Action

Word of Pain

R a n g e d 10

Encounter •

Divine, Implement, Psychic

P r i m a r y Target: O n e creature

Standard Action

P r i m a r y A t t a c k : W i s d o m vs. Reflex

T a r g e t : E a c h c r e a t u r e in b u r s t

H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d ­

A t t a c k : W i s d o m vs. W i l l

a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y



C l o s e burst 1

Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the

target.

t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n .

S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e

E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .

primary target

C o v e n a n t of M a l e d i c t i o n : T h e size of t h e b u r s t i n c r e a s e s

S e c o n d a r y A t t a c k : W i s d o m v s . Reflex

by 1 .

H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .

Daunting Blasphemy

invoker A u . u k

17

The" vile words YOU speak darken vour soul as the)' eat away at

LEVEL 19 DAILY PRAYERS Forced Submission

Invoker Attack 1 9

vour enemies, w h o dare not move. Your e n e m y bends to the divine w i l l expressed through y o u . Y o u Encounter •

Divine, Implement, Necrotic

Standard Action

cease focusing on vour o w n defense while voti harness it.

C l o s e burst 3 Daily •

T a r g e t : E a c h e n e m y in b u r s t

C h a r m . Divine, Implement, Psychic, Reliable

Standard Action

A t t a c k : W i s d o m vs. Fortitude

Ranged 10

Target: O n e creature

H i t : 2 d 1 0 + W i s d o m m o d i f i e r n e c r o t i c d a m a g e . T h e first

Attack: W i s d o m vs. W i l l

t i m e t h e target m o v e s b e f o r e t h e start of y o u r n e x t t u r n ,

Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the

it t a k e s 5 n e c r o t i c d a m a g e .

t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n

Effect: You take 5 damage.

e n d s , y o u grant c o m b a t a d v a n t a g e .

Sound of the Golden Clarion

C o v e n a n t o f M a l e d i c t i o n : T h e target t a k e s a - 2 p e n a l t y t o Invoker Attack l /

s a v i n g t h r o w s a g a i n s t this d o m i n a t i o n .

H e a v e n l y trumpets sound, blasting your foes with a perfect note. Encounter •

Mark of Forbearance

Divine, Implement, Thunder

Standard Action

C l o s e blast 5

Invoker Attack 1 9

You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k

T a r g e t : E a c h c r e a t u r e in blast

sears your foe w i t h r a d i a n t damage and interferes w i t h its

A t t a c k : W i s d o m vs. Fortitude

attacks.

Hit: 3d6 + W i s d o m modifier thunder damage, and t h e Daily •

target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of

Divine, Implement, Radiant

Standard Action

its n e x t t u r n .

Ranged 10

Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 4 d 8 + W i s d o m m o d i f i e r radiant d a m a g e .

SERVING EVIL G O D S

M i s s : Half d a m a g e .

A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity without matching the god's alignment, but that

doesn't

m e a n t h e dark gods can't ask for s o m e return o n

the

E f f e c t : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls against y o u r b l o o d i e d a l l i e s ( s a v e e n d s ) . O n e a c h of t h e t a r g e t ' s t u r n s , it c a n m a k e a s a v i n g t h r o w against this e f f e c t o n l y if it d o e s not a t t a c k d u r i n g t h a t t u r n .

immortals'

divine

investment.

P e r h a p s y o u h e a r Tia-

mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s . W h e n you battle Bane's followers, they might salute you

Thunderous Shout

Invoker Attack 19

I n t o n i n g a word of creation, you split the a i r w i t h a cacopho­ nous Mast. Your ears bleed as the word hurls t o u r foes away.

and not attack

raise their h a n d s against y o u unless y o u

first Daily •

them.

Divine, Implement,

Standard Action If y o u ' r e i n t e r e s t e d area, talk a b o u t

in roleplaying

it w i t h y o u r

t h r o u g h this gray

D M a n d discuss s o m e

of

the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u don't w a n t to derail

the g a m e by betraying the

PCs or committing disruptive

other

acts, but a character

who

occasionally w a l k s the narrow path b e t w e e n right

and

w r o n g c a n give t h e D M story ideas a n d be great fun

for

e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u

the

information y o u n e e d to do s o m e great service for

the

Thunder

C l o s e blast 5

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n , t h e target is d e a f e n e d ( s a v e e n d s ) . M i s s : Half d a m a g e , and y o u push the target 2 squares. Effect: You take 10 d a m a g e . C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .

gods a n d t h e w o r l d , surely y o u c a n do s o m e small

favor

in r e t u r n

C H A P T E R

3 I

Invoker

Wrath of the Fallen God

Invoker Attack

19

The memory of a fallen god's anger and agony fills nearby crea­ tures' minds. Daily •

Fateful Foresight

Invoker Attack 2 3

Prophetic forces showed you this moment long ago. With this foresight, y o u invoke fate to alter the course of events.

Divine, Implement, Psychic, Z o n e

Standard Action

LEVEL 2 3 ENCOUNTER PRAYERS

A r e a burst 2 w i t h i n 10 squares

Target: Each creature in burst

Encounter •

A t t a c k : W i s d o m v s . Fortitude

Immediate Interrupt

H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g

T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n

1 0 p s y c h i c d a m a g e (save e n d s ) .

Divine, Implement, Psychic Ranged 10

a t t a c k o n its t u r n

M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e

T a r g e t : T h e triggering e n e m y

(save e n d s ) .

Attack: W i s d o m vs. W i l l

E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l

Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's

t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its

a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t

t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o

c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s

a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n .

t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y m a k e a different attack. C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its

LEVEL 2 2 UTILITY P R A Y E R S Call Angelic Shield You summon Daily •

next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o your Intelligence modifier.

Invoker Utility 22

angelic energy to shield y o u from h a r m .

Fetters of Darkness

Divine

You tether y o u r enemies w i t h shadowy m a n a c l e s .

Minor Action

Personal

Encounter •

E f f e c t : Y o u g a i n a b o n u s to all d e f e n s e s e q u a l to y o u r

Divine, Implement, Necrotic,

Standard Action

Intelligence modifier. Each t i m e a n attack misses y o u , the b o n u s is r e d u c e d b y 1 . T h i s e f f e c t lasts u n t i l t h e e n d of

T a r g e t : O n e or t w o c r e a t u r e s

Hit: 2d8 + W i s d o m modifier necrotic damage. You telep o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e

Herald of God

Invoker Utility 22

e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t

Y o u r voice resonates w i t h divine might.

t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .

Divine

Minor Action

Personal

Final Reproach

E f f e c t U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n a + 1 0

You warned

p o w e r b o n u s to Bluff c h e c k s , D i p l o m a c y c h e c k s , a n d Intimidate checks.

Encounter •

Invoke Sight

Invoker Utility 2 2

C a l l i n g o n the gods,you

bestow the ability to see the

Invoker Attack 23

them, but they wouldn't listen. Divine, Force, I m p l e m e n t

Standard Action

Daily •

Teleportation

Ranged 1 0

A t t a c k : W i s d o m vs. Reflex

t h e e n c o u n t e r o r u n t i l t h e b o n u s is 0 .

Daily •

Invoker Attack 23

C l o s e burst 3

T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. W i l l

unseen.

H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack

Divine

Minor Action

b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m ­

M e l e e touch

age

T a r g e t : Y o u or o n e ally

a n d is d a z e d until t h e e n d o f y o u r next t u r n .

E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t

Plague of Poison

t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . S u s t a i n M i n o r : T h e t r u e s i g h t persists.

T h e gods answered

Invoker Attack 23

the blasphemies of the ciry Sazarus

vicious plagues. Y o u call d o w n the poisonous plague

w i t h six your

enemies.

INVOKER ORIGINS

Encounter • As

on

a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r

more

Divine, Implement, Poison, Zone

Standard Action

C l o s e blast 5

g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r

T a r g e t : E a c h c r e a t u r e in blast

n a m e s . H o w did that promise c o m e about? Did you h a v e

A t t a c k : W i s d o m v s . Fortitude

a fateful m e e t i n g w i t h a strange mystic? D i d t h e

Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's

gods

s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ? Perhaps you sealed the deal on another

plane, miracu­

s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e . C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e

lously transported

there by the power that desired

your

s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a deity's service. For a darker twist, m a y b e a n evil deity gave y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a way

righteous

a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t

deeds can overcome the oaths you swore.

C H A P T E R

S I

Invoker

your

e q u a l to y o u r W i s d o m m o d i f i e r .

Word of Bewilderment

T H E WAR O F WINTER O v e r the ages, the gods have battled o n e another m a n y occasions. Battles b e t w e e n Tiamat and

on

faculties.

Bahamut Encounter •

a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t . B u t most deities d o not c o m e into direct

invoker Attack 2 3

One word is all it takes to strip vour enemies of their Yours are also temporarily dimmed.

conflict

with

Divine, Implement, Psychic

Standard Action

C l o s e burst 2

T a r g e t : E a c h c r e a t u r e in b u r s t

e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g

Attack: W i s d o m vs. W i l l

the D a w n W a r a n d by other m y t h i c events. O n e of those

Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the

e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e

Dawn

W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself

C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e

q u e e n o v e r all t h e d e i t i e s .

s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e

Khala a i m e d to establish supremacy over the and over the gods w h o

t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . Effect: You are dazed until t h e e n d of your next turn.

world

had survived the nearly

size o f t h e b u r s t b y a s m u c h a s 3 .

com­

pleted w a r w i t h the primordials. Khala relied o n her son Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of savagery a n d darkness to Avandra's ancient

compromise

t h a t also offered d a y s of light a n d s e a s o n s of h o p e . T h e forces of w i n t e r

attacked the dominions

of

the

strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r ,

LEVEL 2 5 DAILY PRAYERS Despised of the Gods

Daily •

victories. A m o t h ' s defenses w e r e devastated o n durren, t h e l o w e r slopes of Celestia fell, a n d

Kalan-

Hestavar

was besieged. B u t Khala's success w a s temporary,

for

the r e m a i n i n g g o d s l e a g u e d against her. B a n e j o i n e d t h e w a r against winter

to p r e s e r v e t h e w o r l d for

conquest

a n d t y r a n n y , r a t h e r t h a n a b a n d o n it t o u n c e a s i n g s a v ­

the soul

Divine, Implement

Standard Action Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early

Invoker Attack 2 S

Your words strip away your enemy's defenses, exposing of your foe before the ominous eye of your god. Ranged 10

Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l d a m a g e until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r ­

agery. S e h a n i n e i n t e r v e n e d

alongside

Pelor to

protect

the ancient c o m p r o m i s e s of night and d a y f r o m overthrown.

E v e n Lolth w o r k e d

secretly against

being Khala,

turning point c a m e w h e n

b a t t l e d in t h e

mountains

Kord a n d

If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r next t u r n .

u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. The

a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n .

Moradin

of C e l e s t i a . D e s p i t e

Kord's

Eye

irresistible fury, M o r a d i n refused to y i e l d ; Kord's

storms

You conjure a g l i m m e r i n g ball of radiant energy, which

of

the

Invoker Attack 2 5

Sun

b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e ,

into a d i m i n u t i v e sun. It can sear enemies

Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction

Daily •

their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d

Standard Action

regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of and t u r n e d against his

Kord

winter

expands

and protect allies.

Conjuration, Divine, Implement, Radiant Ranged 10

Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d square within range. T h e sphere occupies 1 square, and

mother.

W i t h t h e aid of Kord, B a n e , a n d others, t h e

forces

it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r

standing against Khala rallied. T h e y broke the siege Hestavar a n d destroyed or imprisoned and abominations

the

Khala had released. Tiamat

t o h e r lair, a n d G r u u m s h

abandoned

of

primordials retreated

Khala's c a u s e as

well. B u t Khala refused to yield a n d sought to

destroy

the mortal w o r l d under never-ending w i n t e r rather

than

a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in her great castle of ice, a n d t h e R a v e n Q u e e n w a s called on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d , b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s tion,

W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s . A s a m o v e action, you can m o v e the sphere 8 squares. W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k . T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e A t t a c k : W i s d o m vs. Reflex H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its next turn. S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .

transforma­

and the Raven Queen's dominion over winter.

T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t

t h e W a r of

inter had a n o t h e r huge c o n s e q u e n c e , convincing at p r i m a l spirits t h a t t h e w o r l d n e e d e d t o b e

T o m t h e g o d s a s m u c h a s it n e e d e d t o b e p r o t e c t e d d i e p r i m o r d i a l s . T h a t s t o r y is i n Player's : h e u p c o m i n g P r i m a l Power

Handbook

the

protected from 2 and

supplement.

C II A P T E R 3 !

Invoker

Shackles of the Chained God

invoker Attack 25

The Unspeakable O n e sought power and for his greed found chains and suffering. Those chains wrap aroundyourfoe and lash out at its allies. Daily •

D i v i n e , Force, I m p l e m e n t

Standard Action

R a n g e d 10

LEVEL 2 7 ENCOLINTER PRAYERS Brand of Fire

Invoker Attack 2 7

Your solemn curse causes fire to leap at your enemies them. Encounter •

D i v i n e , Fire, I m p l e m e n t

Target: O n e creature

Standard Action

A t t a c k : W i s d o m v s . Fortitude

T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s

H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e tar­

A t t a c k : W i s d o m v s . Reflex

g e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d (save e n d s b o t h ) .

to brand

Ranged 10

H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e

M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force d a m a g e a n d is s l o w e d (save e n d s b o t h ) .

e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y

E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1

a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .

s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it t a k e s 1 0 force d a m a g e .

Compel Action

Trumpet the Eight Dooms

invoker Attack 25

Angels blew eight trumpets, each sounding a d o o m more ter­

rible than the last. Vour invocation onto your enemies. Daily •

calls one of those

dooms

to act as you command

Controlling them requires m u c h of your Encounter •

for a

moment.

attention.

Charm, Divine, Implement

Standard Action

C l o s e blast 5

T a r g e t : E a c h c r e a t u r e in blast

Divine, Implement, Thunder

Standard Action

Invoker Attack 2 7

You force your enemies

Attack: W i s d o m vs. W i l l

C l o s e blast 5

H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next

T a r g e t : E a c h c r e a t u r e in blast

turn.

A t t a c k : W i s d o m vs. Fortitude

C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o

Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to d e t e r m i n e a n effect.

a t t a c k rolls until t h e d o m i n a t i o n e n d s . E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r

1. T h e target takes ongoing 1 0 d a m a g e (save ends).

next turn.

2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0

Pall of the Shadowfell A shadowy together.

Invoker Attack 27

shroud of chill descends on two foes, dooming

them

d a m a g e (save e n d s ) .

Encounter •

5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0

Standard Action

Cold, Divine, Implement

d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) .

Target: T w o creatures

6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it

A t t a c k : W i s d o m v s . Fortitude

takes ongoing 1 0 d a m a g e (save ends).

Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the

Ranged 10

7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0

target deals d a m a g e before t h e e n d of your next turn, t h e

d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) .

other target of this p o w e r takes 1 5 cold d a m a g e .

8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e . Miss: 6d6

+

W i s d o m modifier thunder d a m a g e .

Invoker Attack 25

You utter a word so potent that it can snuff out your enemy's life. Even if the foe survives, its ability to fight is reduced for a time. The price you pay is mometuary defenselessness. Daily •

Invoker Attack 2 7

You enter a trance a n d m a k e att ancient utterance,

Word of Cessation

Divine, Implement, Psychic

Standard Action

Word of Death

Ranged 10

creatures aroundyou Encounter •

to enter the realm of

inviting

death.

Divine, Implement, Necrotic

Standard Action

C l o s e burst 1

Target: Each creature in burst Attack: W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e .

Target: O n e target

C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d ,

A t t a c k : W i s d o m vs. W i l l

it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n

H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y at­ t a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r next t u r n .

C H A P T E R

3 | Invofeer

modifier. E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Malediction of the Eternal Pyre

invoker Attack 29

F l a m e s roar out of you as you consign vour enemies to a fiery death. Daily •

Divine, Fire, I m p l e m e n t

Standard Action

C l o s e blast 5

T a r g e t E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 - W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 2 0 fire d a m a g e ( s a v e e n d s ) . M i s s : 1 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . E f f e c t : Y o u t a k e o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .

Storm of Creation

Invoker Attack 29

You tap into the power of creation itself a n d use it to pound your foes with a force that disrupts their very existence. Daily •

Divine, Force, I m p l e m e n t

Standard Action

A r e a burst 2 w i t h i n 1 0 s q u a r e s

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t 4 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d t h e t a r g e t

LEVEL 2 9 DAILY PRAYERS Apocalypse from the Sky

is s t u n n e d (save e n d s ) .

Invoker Attack 29

A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . T h i s aftereffect a p p l i e s o n l y if y o u t a r g e t a single c r e a t u r e .

Vi>u invoke a gigantic, ghostly fist of magical force that

smashes

down from overhead a m i blasts out a great pit i n one titanic

M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of y o u r next t u r n .

blow. Daily •

Divine, Force, I m p l e m e n t

Standard Action

A r e a burst 2 w i t h i n 1 0 s q u a r e s

Target: Each creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target is d a z e d (save e n d s ) . Miss: Half d a m a g e , and y o u knock t h e target prone. You

AVANDRA A N D T H E F I R S T DOPPELG ANGER

m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e

W h e n the world was young, Avandra was deeply

o u t s i d e t h e burst.

in t h e l i v e s of its c r e a t u r e s . S h e d e l i g h t e d i n m a k i n g t h e i r

E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p .

involved

lives better. O n e m o r t a l w h o w a s t h e o b j e c t of A v a n d r a ' s

A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s 1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t

favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s .

distance.

T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by

Invoked Devastation

Invoker Attack 2 9

I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e their enemies, but at such a dreadful cost that it nearly erased

Divine, Implement, Zone; Varies

Standard Action

praised

A v a n d r a after h e r escape. The

third time the w o m a n w a s threatened, Avandra

g i f t e d h e r w i t h t h e p o w e r t o c h a n g e h e r f o r m so t h a t s h e

their own civilization. Daily •

changing her luck, a n d e a c h t i m e t h e w o m a n

A r e a burst 3 w i t h i n 2 0 s q u a r e s

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s , d e p e n d i n g o n w h i c h d e f e n s e s a r e hit. H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and ongoing 5 cold d a m a g e (save ends). Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts

could save herself f r o m any future threat. T h e

woman

used her p o w e r to b e c o m e a n assassin, killing her suitor a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e goddess. B y the time A v a n d r a found the w o m a n , her chil­ dren's children h a d given birth to m a n y m o r e

offspring,

all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift, once given, could not

be taken away. T h u s the race

of

doppelgangers, or changelings, w a s born. From that episode Avandra learned a bitter

lesson

a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n , s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s , often hiding her h a n d . B y allowing mortals to face their

u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n . A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e takes 10 damage.

o w n problems, Avandra provides t h e m w i t h the chance to d i s c o v e r t h e i r full

potential.

C H A P T E R

3

Invoker

blindsight or trcmorsense. Y o u take a -2 penalty

NEW PARAGON PATHS

to

Blufl checks and Diplomacy checks. R a i s e d V o i c e ( 1 6 t h level): W h e n you use a d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r

ADEPT OF W H I S P E R S " T h e w i s e know same

that one cannot

speak

and listen

v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t

at the

time."

attack, y o u c a n score a critical hit on a roll o f

19-20,

a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s against the attack's effects. H o w e v e r , y o u a r e d a z e d

Prerequisite:

Invoker

The words of creation can b e n d the elements

until the end of y o u r next

to

y o u r desires, but the w o r d s of m o r t a l s p e e c h also h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s w i t h quiet understanding. Y o u speak sparingly

and

softly, a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e . B y h u s b a n d i n g t h e p o w e r o f y o u r v o i c e for t h e

words

turn.

ADEPT OF W H I S P E R S PRAYERS Admonishing Whisper

A d e p t of w h i s p e r s A t t a c k 11

You whisper it single word of power, and your enemies from

its m i g h t , deafened

harm to your

friends.

Encounter •

Divine,

reel back

by it and admonished to do no more

Implement

of creation, you ensure that your m i n d a n d soul a r c

Standard Action

focused o n the p o w e r f u l prayers y o u utter.

T a r g e t : E a c h e n e m y in b u r s t

C l o s e burst 2

Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m modifier d a m a g e , a n d you push the

ADEPT OF W H I S P E R S PATH FEATURES

t a r g e t 2 s q u a r e s . T h e t a r g e t is d e a f e n e d u n t i l t h e e n d o f y o u r n e x t t u r n . If t h e t a r g e t is t h e n a d j a c e n t t o a b l o o d i e d

Adept's A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a +2

ally, t h e t a r g e t is a l s o d a z e d u n t i l t h e e n d of y o u r next turn.

b o n u s to a t t a c k r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n increase the size of y o u r d i v i n e blasts o r bursts by 1 .

Restorative Word

T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n .

You softly call your comrade's name and whisper a word of

A d e p t of W h i s p e r s U t i l i t y 1 2

healing power.

S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to S t e a l t h c h e c k s , Insight c h e c k s , a n d I n t i m i ­

Daily •

date checks, a n d creatures cannot perceive you

Standard Action

with

Divine, Healing M e l e e touch

T a r g e t : O n e ally E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e a saving throw.

Whisper of Doom

A d e p t of W h i s p e r s Attack 20

You whisper an ancient curse of dire potency against enemies. Daily •

Divine,

your

Implement

Standard Action

C l o s e burst 3

Target: E a c h e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) . Miss: Half damage.

VOW O F S I L E N C E Your a d e p t of whispers might have taken a v o w of silence. If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t

your

c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l

table

discussions a n d repartee

with other

players; you

can

a s s u m e that y o u r c h a r a c t e r uses a basic sign language or a chalk a n d slate to contribute to party decisions. W h e n your character addresses a P C or another character, you can roleplay your character's taciturn nature by describing n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally, y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e a d e p t ' s v o w is v o l u n t a r y .

C H A P T E R

3 | Invofeer

CRIMSON ARBITER " Y o u have transgressed, Drink

deep of your

and r e s t i t u t i o n must be

made.

misfortune."

Prerequisite: Invoker

You

a r c a n agent o f justice to y o u r deity's e n e m i e s .

You

arc judge, jury, a n d executioner, although y o u

are

m o r e than an inflicter of punishment. You are

also a redresser of wrongs a n d a giver of absolu­ t i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g ­ standing tradition, you conceal y o u r features b e n e a t h a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r duties. B y this sign the c o n d e m n e d a n d the forgiven alike k n o w that y o u a r e acting not f r o m y o u r

mortal

passions or preferences,but as y o u r divine master instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis, B a h a m u t . Pelor. or You

Bane.

c a r r y small strips o f p a p e r m a r k e d

with

s a c r e d g l y p h s that l e n d s t r e n g t h to y o u r p r a y e r s for justice. E a c h holds the n a m e of a p o w e r

epitomizing

mercy, perception, balance, or punishment, you

guiding

in your judgments.

CRIMSON ARBITER PATH FEATURES Arbiter's Action (11th level): W h e n you spend an

action point to m a k e a n attack, a n y e n e m y y o u

hit w i t h that attack takes a - 2 p e n a l t y to attack rolls (save ends). J u s t P r e s e n c e ( 1 1 t h level): W h e n you score a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n

No Rest for the Wicked

C r i m s o n A r b i t e r Utility 1 2

You call forth souls from the Shadow/ell. As foes strike y o u . the souls distract them with wailing. Daily •

Divine

Minor Action

Personal

E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r 2 squares of you.

T h i s b o n u s l a s t s u n t i l t h e e n d of t h e

encounter.

n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s (save ends).

J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y

S u s t a i n M i n o r : T h e effect persists.

that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r w r a t h . Until the e n d of t h e encounter, y o u c a n reroll any

d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e

a d a m a g e roll that includes that e n e m y as a target.

Sign of Penance A glyph of penance

Sign of Guilt

Crimson Arbiter Attack 1 1

D i v i n e , Fear, I m p l e m e n t , P s y c h i c

Standard Action

will.

D i v i n e , Fire, I m p l e m e n t , R a d i a n t

Standard Action

Ranged 10

P r i m a r y Target: O n e target P r i m a r y Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e .

You trace a magical glyph in the air. Your enemy cannot hear the sight of it as the magic evokes deep guilt, causing the enemy to waver in its attacks. Encounter •

appears before you and ignites. D i v i n e fire

leaps from it to enemies o f weak Daily •

CRIMSON ARBITER PRAYERS

Crimson Arbiter Attack 2 0

Ranged 10

Target: O n e e n e m y

Miss: Half damage. E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex

Attack: W i s d o m vs. W i l l

H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d

Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the

t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) .

end

of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o

E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o

a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t

0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n

m a k e a m e l e e basic attack against a n e n e m y adjacent to

t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .

it a s a f r e e a c t i o n .

C H A P T E R

3 j Invofeer

DEVOTED ORATOR

y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r

"Take be

heedl

My words are those of the gods,

and they are to

feared."

p r o n o u n c e m e n t s chastise the great a n d the

powerful

a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s

Prerequisite: Invoker

h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e

Y o u are a messenger of the gods and a preacher of divine virtues. Y o u r speecli evokes devotion

the faithful a n d fear in the irreligious. Y o u are a n a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability

DEVOTED ORATOR PATH EEATURES B r i l l i a n t R h e t o r i c (11th level): You can use your Intelligence modifier instead of your C h a r i s m a modi­ fier w h e n m a k i n g D i p l o m a c y c h e c k s .

to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones. A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t most arise through private devotion. Y o u might have c o m m u n e d directly w i t h a deity a n d b e e n forever moved by the experience, or you could b e one w h o s e f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l

such as you.

in

and

immortal. People w h o dislike your message might r e g a r d y o u as a scolder, a rabble-rouser, o r a threat to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s put in y o u r heart, a n d y o u trust that they w i l l deal

Fearsome Oration (11th level): W h e n

you

s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of y o u a n u m b e r o f s q u a r e s e q u a l to y o u r

Intelligence

modifier. T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r

Intelligence

m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e . I f y o u d o so, the p o w e r gains the t h u n d e r

keyword.

harshly w i t h those w h o ignore y o u or h i n d e r y o u in

DEVOTED ORATOR PRAYERS Legion Rebuke

Devoted Orator Attack 1 1

You chastise nearby enemies with divine displeasure. Your voice sounds as if many people are speaking at once. Encounter •

D i v i n e , Fear, I m p l e m e n t , T h u n d e r

Standard Action

C l o s e blast 3

T a r g e t : E a c h e n e m y in blast

"rim • '1 oWkmkW'

*».

Attack: W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e . T h e target m o v e s its s p e e d + y o u r I n t e l l i g e n c e m o d i f i e r a w a y f r o m y o u b y t h e safest p a t h p o s s i b l e .

Chastisement

D e v o t e d O r a t o r Utility 1 2

Your thunderous rebuke weakens a n enemy's resolve. Encounter •

Divine

Immediate Reaction

C l o s e burst 5

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t Effect: T h e target gains vulnerable 1 0 thunder until t h e e n d of y o u r n e x t t u r n .

Thunderous Oration

Devoted Orator Attack 20

Vour enemies reel upon h e a r i n g your thunderous voice. Daily •

Divine, Implement, Thunder

Standard Action

C l o s e blast 5

T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e tar­ g e t is d a z e d a n d d e a f e n e d u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage. E f f e c t : A s t h e first a c t i o n of y o u r next t u r n , y o u c a n m a k e t h e a t t a c k a g a i n as a f r e e a c t i o n .

C H A P

II

I!

i

! Invoker

DIVINE HAND " I am the hand god's

crushing

of my god. Through

my a c t i o n s , my

is felt, w h e t h e r it he a t e n d e r caress

touch

or a

fist."

Prerequisite:

Invoker

T h r o u g h faithful devotion, y o u have attracted

the

attention o f y o u r deity, w h o has elevated y o u as a divine hand. A mortal representative of your

deity,

y o u h a v e a d i v i n e m i s s i o n , s u c h as to c o n s t r u c t a great monument

i n y o u r g o d ' s i m a g e , to s u b d u e a t y r a n t ,

o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of

unusual

eye or hair color or a blemish o n the skin. As a divine hand, you wield powerful

invoca­

t i o n s for s m i t i n g t h e e n e m i e s o f y o u r deity. Y o u a r e a d a u n t l e s s s o l d i e r for y o u r c a u s e , b e c a u s e y o u r

fervor

fills y o u r h e a r t w i t h limitless courage. Y o u r great faith strikes fear into y o u r e n e m i e s a n d blazes a bright path across the

world.

DIVINE HAND PATH FEATURES I n s p i r e Terror (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o e n d a n y slowed or immobilized conditions on you. I n addi­ tion, if y o u m a k e a n attack w i t h y o u r extra action, e a c h e n e m y y o u hit w i t h t h a t attack is i m m o b i l i z e d

Tenor of Wrath

u n t i l t h e e n d o f y o u r n e x t t u r n . T h i s a t t a c k is a fear

The sky darkens

effect.

U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a n d to all d e f e n s e s against fear effects. Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n y o u hit

an

e n e m y w i t h a fear power, that e n e m y takes a - 2 pen­ a l t y to a t t a c k r o l l s a g a i n s t y o u u n t i l t h e e n d o f y o u r next

turn.

D i v i n e H a n d Utility

and theground trembles a s y o u manifest

your

god's terrifying presence. Daily •

D i v i n e , Fear, Z o n e

Minor Action

C l o s e burst 5

E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e e n d of your next turn. W h e n you m o v e , t h e zone m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g a square w i t h i n the zone w o u l d bring a n e n e m y closer to y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e of m o v e m e n t .

DIVINE HAND PRAYERS Harvest the Craven

D i v i n e H a n d Attack 11

You call terror down on your foes. The)'fear Encounter •

S u s t a i n M i n o r : T h e z o n e persists.

to remain alone.

D i v i n e , Fear, I m p l e m e n t , P s y c h i c

Standard Action

A r e a burst 2 w i t h i n 1 0 s q u a r e s

T a r g e t : E a c h e n e m y in b u r s t

Cascade of Fear

Divine H a n d Attack 20

You raise your implement high and speak words of portent, as­ suringyour foes of your god's wrath and sending them sprawl­ ing i n fear.

Attack: W i s d o m vs. W i l l

Daily •

Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the

Standard Action

D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 5

e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s

T a r g e t : E a c h e n e m y i n blast

a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o

Attack: W i s d o m vs. W i l l

another enemy.

Hit: 2 d 8 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is k n o c k e d p r o n e a n d d a z e d (save e n d s ) . T h e t a r g e t t a k e s a p e n a l t y to s a v i n g t h r o w s a g a i n s t t h i s e f f e c t e q u a l to y o u r C o n s t i t u t i o n modifier. M i s s : H a l f d a m a g e , a n d t h e t a r g e t is k n o c k e d p r o n e .

C H A P T E R

3 I

Invobei

DIVINE PHILOSOPHER " K n o w l e d g e i s my weapon,

for it cuts truer

than

DIVINE PHILOSOPHER PATH FEATURES

any

sword."

Insight of the Ancients (11th level): W h e n you s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n

Prerequisite: Invoker

rcroll one attack roll y o u m a k e as part o f that attack. Y o u must use the second result.

A paragon of scholarship, y o u wield the p o w e r k n o w l e d g e . Y o u believe that the gods a r e the

of

S t u d e n t o f t h e G o d s (11th level): You gain one

ultimate

vessels of w i s d o m i n the universe, a n d t h r o u g h devo­ t i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u

d i v i n e at-will attack p o w e r f r o m a class o t h e r

K n o w l e d g e I s P o w e r (16th level): W h e n

s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself.

than

your o w n as an encounter power. you

succeed on a D C 20 monster knowledge check about

D i v i n e philosophers generally arise f r o m remote monasteries w h e r e the words of the gods are studied and debated a m i d daily chants a n d meditations.

A

a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier crea­ ture or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1 b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s

rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s ,

against that creature until the e n d of the encounter.

w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d

y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e

p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their

o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2

origins,

divine philosophers seek knowledge throughout

the

world, in temple archives, hidden vaults, and ancient

If

b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls. Y o u c a n use this path feature once per day.

libraries. A s a divine philosopher, y o u call on y o u r deep u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r

adven­

tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u across t h e p l a n e s to a n c i e n t civilizations a n d hostile lands. Although you might serve a particular

deity,

y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n be found.

DIVINE PHILOSOPHER PRAYERS Hit the Weak Spot

Divine Philosopher Attack 1 1

You invoke the knowledge of the gods and said out a beam of radiance that lowers your foe's resistances. Encounter • Divine, Implement, Radiant Standard Action

Ranged 10

Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier.

Uncanny Insight

D i v i n e Philosopher Utility 1 2

You foresee your foe's next course of action and act. taking ad­ vantage of that knowledge. Encounter •

Divine

Immediate Interrupt

Personal

T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t c r e a t u r e ' s origin Effect: You take a standard action.

Word of Anathema

Divine Philosopher Attack 2 0

You speak one of the sacred words handed down to you from the gods. The word is a n a t h e m a to your enemies, enfeebling them. Daily •

D i v i n e , Fear, I m p l e m e n t

Standard Action

C l o s e burst 5

T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin r e l a t e d t o a skill y o u ' r e t r a i n e d i n Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) . M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your next turn.

"""V

CHAPTER

3 |

Invoker

KEEPER OF THE NINE " Y o u b r o u g h t t h i s onto

yourself.'

P r e r e q u i s i t e : Invoker. trained in

History

A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e ­ telling a t i m e of v i o l e n c e a n d d e s t r u c t i o n that

will

c o n s u m e everything. Y o u have studied these scrolls a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d : n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w

lie

b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g

the

great purpose of the cosmos. T o safeguard the ancient seals, y o u a r e initiated into a secretive order: the Keepers of the N i n e . Y o u l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n

from

m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d disagreements and jealousies are c o m m o n

among

the K e e p e r s , but a l l a g r e e that t h e N i n e S e a l s m u s t remain hidden and

unbroken.

Keeper's Mantle

K e e p e r of t h e N i n e U t i l i t y 1 2

A s h i m m e r i n g blue aura o f energy'settles over y o u r shoulders,

whisking y o u away from your enemies' attacks and distracting foes standing too close to you.

K E E P E R OF THE NINE PATH FEATURES D o o m i n g Action (11th level): W h e n

Daily •

Divine, Teleportation

Immediate Reaction

you

s p e n d a n a c t i o n point to m a k e a n attack, o n e target hit b y that attack g a i n s v u l n e r a b l e 5 to all d a m a g e

Personal

Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you are bloodied E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u

(save ends).

w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e

R u i n i n g P r a y e r (11th level): W h e n you use a m

e n d of y o u r n e x t t u r n .

i n v o k e r p o w e r t h a t is a c l o s e a t t a c k , y o u c a n t u r n t h e ground a r o u n d y o u into rubble: each square adjacent to y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l t h e r u b b l e is cleared.

The Tenth Seal

K e e p e r of t h e N i n e A t t a c k 2 0

Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l , k n o w n only to the most powerful

Keeper's V e n g e a n c e (16th level): W h e n

you

Keepers o f the N i n e . Y o u r en­

emies a r e stunned by its thunder.

are bloodied a n d use a n invoker p o w e r that creates a

Daily •

burst, y o u c a n increase the size of the burst by 1 .

Standard Action

Conjuration, Divine, Implement, Thunder R a n g e d 10

E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n

K E E P E R OF THE NINE PRAYERS K e e p e r of t h e N i n e A t t a c k 1 1

glyph appears in the a i r above you. repelling y o u r

enemies. Encounter •

e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s a n a t t a c k t h a t is a c l o s e b u r s t 3 .

Glyph of Warning A complex

u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e

P r i m a r y T a r g e t : E a c h e n e m y in burst Primary Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the

Divine, Fear

Standard Action

C l o s e burst 1 0

p r i m a r y target is s t u n n e d ( s a v e e n d s ) . S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y

T a r g e t : E a c h e n e m y in burst

a t t a c k t h a t is a c l o s e burst 3.

E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a

S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t

f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k

S e c o n d a r y A t t a c k : W i s d o m vs. W i l l

p r o v o k e d b y this m o v e m e n t g a i n s a p o w e r b o n u s t o t h e

H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the

a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l ­

s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .

l i g e n c e modifier.

C H A P T E R

3 I

Invoker

SPEAKER OF THE W O R D " J i is s i m p l e to speak u s e the Word—and u n l e a s h its power-is

the Word.

Knowing

how and when

how to ease your c o n s c i e n c e after more

to

you

complex."

Prerequisite: Invoker

Y o u a r e a n initiate i n a r a r e tradition, o n e that embraces a unified religious concept s u m m e d up in one w o r d of power. T h e W o r d w a s crafted by the gods to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y

and

compassionate invokers a r e taught the syllables of the W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syl­ lable, w h e n spoken in the proper pitch a n d cadence, is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e tones are the most powerful w e a p o n s of y o u r

brief

faith.

I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g

the

philosophical significance of e a c h syllabic in y o u r m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n ­ g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e

Word

d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .

SPEAKER OE THE W O R D PATH FEATURES Speaker's A c t i o n (11th level): W h e n you spend a n action point to t a k e a n extra a c t i o n , y o u c a n also reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g t h r o w a n d use either

Guiding Syllable

result.

I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2

A syllable of the Word is enough to guide others' Encounter •

b o n u s to C h a r i s m a - b a s e d skill c h e c k s . E m p o w e r i n g S y l l a b l e ( 1 6 t h level): After you use

S p e a k e r of t h e W o r d U t i l i t y 1 2

steps.

Divine

Minor Action

C l o s e burst S

T a r g e t : Y o u a n d e a c h a l l y i n burst

a s p e a k e r o f t h e W o r d p o w e r , y o u g a i n a +2 p o w e r

E f f e c t : Y o u slide t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to b o n u s to attack rolls u n t i l t h e e n d o f y o u r next

turn.

y o u r I n t e l l i g e n c e modifier. T h e next t i m e t h e t a r g e t h i t s w i t h a n a t t a c k b e f o r e t h e e n d of y o u r next t u r n , y o u c a n s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .

SPEAKER OE THE W O R D PRAYERS Syllable of Light

S p e a k e r of t h e W o r d A t t a c k 1 1

Von whisper iin otherworldly

of

radiance.

l i m e destruction. Daily •

Encounter •

Divine, Implement, Radiant

Standard Action

S p e a k e r of t h e W o r d A t t a c k 2 0

I n a soft voice, you intone the complete W o r d , unleashing sub­

tone, and lights swirl around

vou. M i n d i n g v o u r foes a n d s u r r o u n d i n g y o u r allies i n cloaks

The Word Spoken

C l o s e burst 2

Divine, Implement, Psychic

Standard Action

A r e a burst 3 w i t h i n 1 0 squares

T a r g e t : E a c h c r e a t u r e in b u r s t

T a r g e t : E a c h e n e m y in burst

A t t a c k : W i s d o m vs. W i l l

A t t a c k : W i s d o m vs. W i l l

H i t 3 d 8 + W i s d o m modifier psychic damage, a n d

H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next

ongoing 1 0 psychic d a m a g e (save ends). In addition, the t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e encounter.

turn. E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r next t u r n .

C H A P T E R

i

Invoker

M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e (save ends).

STONECALLER "The w r o n g s of old are remembered world.

Secret

wrath

Prerequisite:

in the very rocks of the

lies s l e e p i n g i n stone." Invoker

T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n the bones of the earth. Y o u have mastered some of the oldest a n d most f u n d a m e n t a l syllables o f this l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y being uttered by mortals. W i t h your words a n d your w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s . D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s , but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races, especially goliaths, shifters, a n d barbaric h u m a n s p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t the world, m o u n t a i n iblk k n o w the p o w e r of the stonecaller's voice.

STONECALLER PATH FEATURES Stonecaller's A c t i o n (11th level): W h e n

Rooted to the Earth

you

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also create a n e a r t h q u a k e in a close burst 2 . 5, or

T h e earth grantsyou 10

deep

S t o n e c a l l e r Utility 1 2

or your friend its i m m o v a b l e mass and

power.

( y o u r choice). U n t i l t h e start of y o u r next t u r n , all

Encounter •

creatures other t h a n y o u treat the a r e a o f the burst as

Immediate Interrupt

d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s

T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d ,

in the burst is k n o c k e d p r o n e after t h e attack's effects

Divine C l o s e burst 2

p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k T a r g e t : T h e triggering c h a r a c t e r

are resolved.

E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack

s u b j e c t to t h e f o r c e d m o v e m e n t , if any.

would knock you prone, you can m a k e a saving throw. If y o u save, y o u don't fall prone. I n addition, y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e , u n e v e n stone, or a n e a r t h e n construction. S t o n e s i g h t (16th level): Y o u gain tremorsense 5 as long as y o u are in contact w i t h the g r o u n d .

Black Obelisk of Doom tion is carved

on it. E n e m i e s that behold it are d r a w n to their

doom. Daily •

Conjuration, Divine, Implement, Necrotic

Standard Action

STONECALLER PRAYERS Earthbolt

Stonecaller Attack 11

Stonecaller Attack 20

You call forth a great pillar of rock. An ancient rune of destruc­

Ranged 20

E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n

At your command,

jagged

the g r o u n d beneath y o u r enemies erupts i n

fangs of stone.

Encounter •

n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k

Divine, Implement, Zone

Standard Action

a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its

A r e a burst 2 w i t h i n 1 0 s q u a r e s

t h a t is a close burst 4 . T a r g e t : O n e c r e a t u r e in b u r s t

Target: E a c h creature in burst

A t t a c k : W i s d o m vs. W i l l

A t t a c k : W i s d o m v s . Fortitude

H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d

H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is

t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d

knocked prone. E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n .

immobilized (save ends). S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action, y o u c a n m a k e its a t t a c k a g a i n .

C H A P T E R

i

I

Invoker

THEURGE OF THE COMPACT " I w i l l not

bow."

P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class feature

THEURGE OF THE COMPACT PRAYERS Hellfire Unleashed

T h e u r g e of t h e C o m p a c t A t t a c k 1 1

H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke

You

w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e

and

dangerous fragments of the C o m p a c t Infernal.

T h r o u g h your understanding of this d a r k lore, y o u

poisons

the air around it. Encounter •

Divine, Fire, Implement, Poison

Standard Action

Ranged 10

Target: O n e creature have harnessed the power of the N i n e Hells. Y o u hold mastery over infernal conflagrations a n d can conjure fiendish

s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m ­

A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e . Each creature adjacent to the target takes 5 poison

m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by

d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f

pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t

your next turn.

use

your powers w i t h great care—if you

falter, the

fiends that serve y o u might b e c o m e y o u r masters.

Infernal Guardian

T h e u r g e of t h e C o m p a c t U t i l i t y 1 2

A sinister f i g u r e / o r m e d / r o m hell/ire appears beside y o u to pro­

THEURGE OF THE COMPACT PATH FEATURES

tect you from h a r m . Encounter •

I n c e n d i a r y A c t i o n (11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , e a c h t a r g e t

Conjuration, Divine

Minor Action

Melee 1

Effect: Y o u conjure a n infernal guardian in a n u n o c c u p i e d s q u a r e a d j a c e n t t o y o u . T h e g u a r d i a n lasts u n t i l t h e e n d

hit by that attack gains v u l n e r a b l e 5 of your next

fire

until the e n d

turn.

you

B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score a critical hit w i t h a n invoker attack p o w e r , y o u c a n take 5 damage. If you

of y o u r n e x t t u r n . W h i l e y o u a r e a d j a c e n t t o t h e g u a r d i a n , a r e i m m u n e t o c h a r m e f f e c t s a n d fear e f f e c t s , a n d

y o u g a i n resist 1 0 fire. S u s t a i n M i n o r : T h e g u a r d i a n persists.

d o so. t h e target o f t h e c r i t i c a l

hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). F i e r y W r a t h (16th level): T h e bonus damage of

Fiery Companions

T h e u r g e of t h e C o m p a c t A t t a c k 2 0

y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d

f i r e erupts across your body as y o u scream the word to rip open rcalitv and call forth fiends to aid y o u .

of 1 l o r e a c h e n e m y .

Daily •

Conjuration, Divine, Fire, Implement

Standard Action

C l o s e burst 1 0

E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s appear, they each m a k e the following m e l e e attack (de­ t e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t t o it. Target: O n e adjacent creature A t t a c k : W i s d o m vs. R e f l e x H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n , you

c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k

a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t to it.

C H A l ' T L K

3 I Invoker

VESSEL OF ICHOR " I am more the

than mortal,

VESSEL OF ICHOR PATH FEATURES

for I have tasted

the blood

Vessel's A c t i o n (11th level): W h e n you spend a n

of

a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o

gods."

gain a n extra m i n o r action y o u c a n use before the e n d P r e r e q u i s i t e : Invoker, Covenant of W r a t h

class

feature

o f y o u r next turn. I f you a r e bloodied w h e n y o u spend the action point, y o u gain a n extra m o v e action instead. I n v o k e r ' s B l o o d (11th level): W h e n you use your

T o s t r e n g t h e n y o u for t h e h a r d s h i p s that lie a h e a d , y o u h a v e b e e n given a rare blessing: Y o u have

drunk

a single d r o p o f ichor, the blood of the gods. T h e

armor

power, you deal 2 d 6 extra d a m a g e

of wrath

if

you are bloodied. V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n resist

p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s

5 to a l l d a m a g e w h i l e y o u a r e b l o o d i e d .

m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d , and

n o w a tiny portion of i m m o r t a l blood

Fiery Glance

through your veins. I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e religious orders carefully hoard vials containing s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n

VESSEL OF ICHOR PRAYERS

flows

the

well-defended

temples, remote monasteries, or hidden shrines. Y o u might have discovered the drop you c o n s u m e d in a

Vessel of Ichor Attack 1 1

You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe. Encounter •

Divine, Implement, Radiant

Standard Action

Ranged 20

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Reflex

long-forgotten vault years ago a n d c a r r i e d the v i a l u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s and

live. O r emissaries o f those w h o first s c h o o l e d

H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e

y o u in the i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u

primary target.

w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e

S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e

drop

o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e created against those w h o w o u l d tear t h e m d o w n . W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n ­ e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o divine

sovereignty.

primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .

Holy Vigor

Vessel of Ichor Utility 1 2

Y o u coll on ilic divine potency in your blood. I n a flash, you and your friend are emboldened to strike back at your foe. Daily •

Divine, Healing

Immediate Reaction

C l o s e burst 1 0

T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u T a r g e t : T h e t r i g g e r i n g ally in burst E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n spend a healing surge.

Silver Rain

V e s s e l of I c h o r A t t a c k 2 0

A rain of silver droplets showers your friends and foes with the power of d i v i n e ichor. Daily •

Divine, Healing, Implement, Radiant, Zone

Standard Action

A r e a burst 3 w i t h i n 2 0 s q u a r e s

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d . H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 radiant d a m a g e (save ends). Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. S u s t a i n M i n o r : T h e z o n e persists.

C H A P T E R

3

|

Invofeer

^PALADIN

,

rr

i _

My flood blade

carves

My tough lance My strength

the casques

thrusteth

is as the strength

B e c a u s e thy heart

is

of

men.

sure. of ten.

pure. —Tennyson, "Sir Galahad"'

A LIVING

r a m p a r t o f steel a n d c o u r a g e , y o u

stand against all e n e m i e s . Y o u a n c h o r t h e front line o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n harm's way. W i t h bold challenges, y o u defy the f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, y o u r mettle in h a n d - t o - h a n d Different

most with

testing

combat.

deities have v a r y i n g expectations

of

their paladins. S o m e deities favor those w h o excel in shielding their comrades from h a r m , while

others

d e m a n d vengeance from their champions. But you m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sac­ rifices y o u r o w n defense a n d e v e n y o u r h e a l t h

for

greater offensive power. O r y o u are a virtuous

pala­

din, a warrior of pure heart w h o can withstand

the

wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t follow o n e of these paths exclusively, or y o u might forge a c o u r s e of y o u r

own.

H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e this chapter provides y o u w i t h m a n y n e w



patron,

options.

N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to better focus o n d e a l i n g d a m a g e or

overcoming

h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e paladin builds presented in this chapter,

though

any paladin can choose them. •

N e w B u i l d s : T h e ardent paladin takes the

battle

to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e ous p a l a d i n excels in resisting conditions

virtu­

imposed

by enemies. •

N e w P a l a d i n P o w e r s : Almost one hundred

new

p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t

and

virtuous paladins, as well as prayers suited

to

avenging and protecting paladins. •

N e w P a r a g o n P a t h s : N e w paragon paths focus your paladin's service, including the of Corellon, the demonslayer. a n d the conqueror.

C H A P T E R

4

Paladin

champion holy

r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit

MEW CLASS F E A T U R E S

points

for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l ­ ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible

W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of

d a m a g e capacity, typically a two-handed weapon. S u g g e s t e d C l a s s F e a t u r e : ardent

t h e s e p o w e r s i n p l a c e o f l a y on h a n d s .

vow*

Suggested Feat: Mighty Challenge

Ardent Vow

Paladin Feature

You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with

S u g g e s t e d S k i l l s : H e a l . Insight.

Intimidate.

Religion S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t

divine/ury. Daily (Special) •

strike

Divine

Minor Action

S u g g e s t e d E n c o u n t e r P o w e r : divine

M e l e e touch

pursuit*

Target: O n e creature

S u g g e s t e d D a i l y P o w e r : blood o f the m i g h t y *

E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d

* N e w option presented in this book

of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v ­ e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r ,

VIRTUOUS PALADIN

it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r

Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d

next t u r n .

p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e

S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y

dreadful

in y o u r devoted heart. Like the protecting paladin, y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e

once per round. p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight. N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at

Virtue's Touch

Paladin Feature

Your gentle touch removes affliction. Daily (Special) •

w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e

Divine

Minor Action

resisting conditions that w o u l d i m p e d e others. A s a

of your holy symbol than other paladins do. Y o u have M e l e e touch

s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t

Target: O n e creature Effect: You remove o n e condition from the target: blinded.

e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape your challenge.

d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d . S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y

Y o u r highest ability score should be C h a r i s m a .

e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y

C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a

once per round.

good W i s d o m e n h a n c e s the effects of m a n y of y o u r powers. Strength should b e your third-best

score.

First c h o o s e p o w e r s that let y o u m a k e extra s a v i n g t h r o w s or u s e healing surges, then p o w e r s that bolster

NEW BUILDS

y o u r allies or deal high d a m a g e . Y o u should wield a

T h e avenging paladin a n d the protecting paladin are d e s c r i b e d i n t h e Player's

This chapter

Handbook.

Intro­

shield a n d a one-handed weapon, since having high d e f e n s e s i s a g o a l of t h i s b u i l d .

duces two paladin builds: the ardent paladin, w h o specializes in offense, a n d the virtuous p a l a d i n , w h o focuses o n resisting h a r m f u l

effects.

DIVINE S A N C T I O N M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in

ARDENT PALADIN

this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g

Y o u r brutal assaults demonstrate the p o w e r of y o u r

s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a

god's w r a t h . You're m o r e like a striker t h a n other

duration specified in t h e description of t h e p o w e r or feat.

paladins are. Y o u willingly sacrifice y o u r o w n

health

a n d d e f e n s e to strike d o w n y o u r foes, e v e n g i v i n g s o m e h e a l i n g ability to b e a m o r e p o w e r f u l T h e ardent

vow

up

attacker.

p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k

Unless otherwise noted, the mark ends before the speci­ f i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t . Until the mark ends, the target takes radiant d a m a g e e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e

each

opponent, dealing additional damage w i t h attacks

round

a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r

a target. T h e d a m a g e increases to 6 + your Charisma

it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s

also e n h a n c e s p o w e r s that w o r k better against ene­

modifier at 11th level a n d 9 + your C h a r i s m a

mies marked by you.

at 21st level.

Take Strength as y o u r highest ability score, since y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m s h o u l d b e y o u r second-highest score, to m a x i m i z e n u m b e r o f u s e s y o u g e t of ardent

vow.

4

Paladin

D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l ­ lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e

the

A good Consti­

tution score c a n help soothe the sting of p o w e r s that

C H A P T E R

modifier

a n d use divine sanction to m a r k others. D i v i n e sanction h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n easily u s e t h e t w o in c o n c e r t .

S u g g e s t e d C l a s s F e a t u r e : virtue's

touch*

Suggested Feat: Virtuous Recovery Suggested Skills: Endurance. Heal.

Insight.

Religion S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu ous strike* S u g g e s t e d E n c o u n t e r P o w e r : valorous S u g g e s t e d D a i l y P o w e r : majestic " N e w option presented in this

smite*

hah'

book

N E W PALADIN P O W E R S P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r

of

t h e n e w p o w e r s presented h e r e reinforce that ability using divine sanction. Ardent paladin powers rep­ resent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g t r e m e n d o u s d a m a g e at a cost to yourself, a n d

virtuous

p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g

paladins

it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e use of m a n y virtuous paladin

good

powers.

LEVEL 1 A T - W I L L PRAYERS Ardent Strike

Paladin Attack 1

You attack y o u r enemy a n d m a k e it the focus of your god's anger. At-Will •

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of your next turn. Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.

Virtuous Strike

Paladin Attack 1

T h e clean light of your weapon piercesyour enemies a n d / i l l s von with resolve. At-Will •

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

Target: O n e creature Attack: Charisma vs. A C H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r next turn. Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.

LEVEL 1 ENCOUNTER PRAYERS Dazzling Flare

LEVEL 1 DAILY PRAYERS

Paladin Attack 1

Painfull)' bright light /lushes f r o m y o u r holy symbol. Encounter •

Divine, Implement,

Standard Action

Blood of the Mighty

Paladin Attack 1

You d r a w o n y o u r o w n life force to deal a decisive blow.

Radiant

Daily •

Ranged 5

Divine, Reliable, W e a p o n

Standard Action

Melee weapon

Target: O n e creature

Target: O n e creature

A t t a c k : C h a r i s m a v s . Reflex

A t t a c k : Strength vs. A C

Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the

Hit: 4 | W 1 + Strength modifier damage.

target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of

E f f e c t : Y o u t a k e 5 d a m a g e , w h i c h c a n ' t b e r e d u c e d in any way.

your n e x t t u r n .

Divine Pursuit

Paladin Attack 1

You d r i v e y o u r foe bock (villi u might)' attack andfoUow

it to

Blazing Brand

prevent its escape.

your

Encounter •

Daily •

Divine, W e a p o n

Standard Action

Melee weapon

Paladin Attack 1

Your strike burns your god's symbol onto the enemy, a beacon to companions. D i v i n e , Fire, Reliable, W e a p o n

Standard Action

Melee weapon

T a r g e t O n e creature

Target: O n e creature

A t t a c k : Strength vs. Fortitude

A t t a c k : Strength vs. Fortitude

H i t 2 [ W | + Strength modifier d a m a g e , and y o u push

H i t : 2 | W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e t a r g e t

t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m

t a k e s o n g o i n g 5 fire d a m a g e a n d g r a n t s c o m b a t a d v a n ­

m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to

t a g e t o a n y a l l y a d j a c e n t t o it ( s a v e e n d s b o t h ) .

the target.

Glorious Charge Guardian Light Asyou

Paladin Attack 1

attack, a faint g l o w envelops y o u r w e a p o n a n d bolsters

You w a d e into battle a n d urge your allies to greater Daily •

Standard Action

Encounter •

Target: O n e creature

Standard Action

Melee weapon

heights.

Divine, Healing, W e a p o n

y o u r defenses for a lime. Divine, Radiant, W e a p o n

Paladin Attack 1

Melee weapon

Attack: Charisma vs. A C

T a r g e t O n e creature

Hit: 2 | W ] + Charisma modifier damage.

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C

Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u

H i t : 1 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . U n t i l t h e e n d of y o u r next t u r n , y o u gain a b o n u s to Forti­ t u d e . Reflex, a n d W i l l e q u a l to y o u r W i s d o m m o d i f i e r .

regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m modifier. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.

Heedless Fury

Paladin Attack 1

You lay i n t o y o u r foe without regard to your men safety. Encounter •

Paladin Attack 1

You shine w i t h d i v i n e r a d i a n c e that sears y o u r enemies us y o u

Divine, W e a p o n

Standard Action

Majestic Halo attack and c o m m a n d s their respect.

Melee weapon

Target: O n e creature

Daily •

A t t a c k : Strength vs. A C

Standard Action

Hit: 3 | W | + Strength modifier damage, and you take a - 5

Target: O n e creature

p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .

Divine, Radiant, W e a p o n Melee weapon

Attack: Charisma vs. A C H i t 3 [ W ] + Charisma modifier radiant damage.

Valorous Smite Y o u cry out as\vu Encounter •

Paladin Attack 1

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t

strike, daring allyour

e n e m i e s to face you.

Divine, W e a p o n

Standard Action

Attack: Charisma vs. A C Hit: 2 [ W | + Charisma modifier damage. Each e n e m y with­ i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

4

starts its t u r n a d j a c e n t t o y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of its t u r n .

Melee weapon

Target: O n e creature

C H A P T E R

Miss: Half damage.

Paladin

LEVEL 2 UTILITY PRAYERS Bless Weapon Y o u recite a n ancient

power of pure Daily •

LEVEL 3 ENCOUNTER P R A Y E R S

Paladin Utility 2 prayer to imbue vour weapon

with

the

faith.

I Avenging Smite

Paladin Attack 3

Your steel transfixes an enemy that harms your Encounter •

friend.

Melee 1

T r i g g e r : A n e n e m y a d j a c e n t t o y o u hits y o u r a l l y

Personal

Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d

Target: T h e triggering e n e m y

of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k

Attack: Charisma vs. A C

rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t

H i t : 2 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is

d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t

face you

that all foes

nearby

in battle.

Encounter •

You leadyour

foe to me ground

Encounter •

Divine, Implement

whereyou want to fight.

Standard Action

C l o s e burst 5

Target: O n e creature m a r k e d by y o u P r i m a r y Attack: Charisma vs. W i l l

Divine

Minor Action

H i t : You pull the target to a square adjacent t o y o u . T h e n

C l o s e burst 3

T a r g e t : E a c h e n e m y in burst

m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r

E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l

weapon. Secondary Attack: Charisma + 2 vs. A C

t h e e n d of your next turn.

Hit: 2 [ W ] + Charisma modifier damage.

Divine Counter

Paladin Utility 2

The power of your god deflects part of an attack against

you,

Encounter •

Paladin Attack 3

your foe and prevent it f r o m a d v a n c i n g o n y o u r

allies.

Divine

Immediate Interrupt

Hold Fast Y o u engage

and you call out the attacker.

Encounter •

Personal

Divine, W e a p o n

T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l

Standard Action

E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n ­

Target: O n e creature

Melee weapon

e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C

d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n .

Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .

Touch of Grace

Paladin Utility 2

Encounter •

of your ally.

Divine

Minor Action

S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic attack.

You take onto yourself the suffering

Strength from Valor

Paladin Attack 3

M e l e e touch A s foes encircle y o u . you

T a r g e t : O n e ally E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t

Encounter •

fight all the harder.

Divine, W e a p o n

Standard Action

a save c a n e n d .

C l o s e burst 1

Target: Each e n e m y in burst

Virtue

Paladin Utility 2

A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 tempo­

You gird yourself in your high ideals and face the enemy with

rary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .

renewed determination. Encounter •

Divine

Minor Action

Trial of Strength

Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l ­ ing s u r g e v a l u e .

Paladin Attack 3

Personal

E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s .

let y o u keep up

the fight. Daily •

Shattering Smite

Paladin Attack

A well-placed strike punches Encounter •

Divine, Healing, Stance

Minor Action

Divine, W e a p o n

Standard Action

Personal

R e q u i r e m e n t : You must be bloodied.

Target: O n e creature

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s

A t t a c k : Strength vs. A C

to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5

Liberation

Paladin Utility 16

H e a r i n g your call, your embattled comrade

falls back to safety.

H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses

Wrathful Smite

sur­

you.

Encounter •

C l o s e burst 5

Paladin Attack 1 7

W i t h a burst of w h i r l i n g steel.you batter dowti foes who

round

Divine, Healing

Move Action

Melee weapon

a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .

while bloodied.

Encounter •

17

through y o u r opponent's defenses.

Divine, W e a p o n

T a r g e t : O n e ally in b u r s t

Standard Action

E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o

T a r g e t : E a c h e n e m y in b u r s t

C l o s e burst 1

y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t ,

A t t a c k : Charisma v s . Reflex

t h e t a r g e t c a n s p e n d a h e a l i n g surge.

H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r

Prayer for the Valiant You seek aid for your beleaguered shines down, bringing relief. Daily •

Paladin Utility 1 6

n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s 1 | W | extra d a m a g e .

companions.

A warm

light

Divine

Minor Action

HYMN TO C O R E L L O N

C l o s e burst 5

T a r g e t : E a c h ally in b u r s t

Lord of t h e w o o d , lord of t h e stars,

Effect: Each target can m a k e a saving throw with a p o w e r

M a k e r of songs a n d t e a c h e r of a r t s -

b o n u s e q u a l to y o u r C h a r i s m a modifier.

G r e a t Corellon, as your servant I stand. O p e n m y eyes to t h e w o r k s of your h a n d .

LEVEL 17 ENCOUNTER P R A Y E R S Mark of Terror

Paladin Attack 17

Asyou strike, y o u r god's presence fills the enemy with dread. Encounter •

D i v i n e , Fear, W e a p o n

Standard Action

Lord of t h e w o o d , lighten m y

heart;

M a k e r of songs, your w i s d o m

impart.

Great Corellon, grant m e a d r e a m O f t h e twilight courts of t h e Seldarine!

Melee weapon

Target: O n e creature m a r k e d by y o u

L o r d of m a g i c , lord of starlight,

Attack: Strength vs. A C

L o v e r o f b e a u t y a n d p o e t of n i g h t -

H i t : 1 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is

L o n g lies t h e p a t h t h r o u g h mists a n d t h r o u g h

s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .

Paladin

But

h o m e I will c o m e to

Arvandor.

moor

Smite the Soul

LEVEL 19 DAILY PRAYERS

Your wrathful

Name of Potency I n it resounding voice, you

Paladin Attack 19

speak an ancient

angelic n a m e

Daily •

that

Paladin Attack 19

strike drives deep, i n c a p a c i t a t i n g y o u r

Standard Action

Melee weapon

stopsyour enemies in their tracks.

Target: O n e creature

Daily •

A t t a c k : Strength vs. A C

Divine, Implement, Thunder

Standard Action

foe.

Divine, W e a p o n

H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is

C l o s e burst 2

T a r g e t : E a c h e n e m y in burst

s t u n n e d (save e n d s ) .

A t t a c k : Charisma vs. Fortitude

A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next turn.

Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the

M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of

t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) .

your next turn.

M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) .

Overwhelming Fervor

Paladin Attack 19

You name your enemy a foe of the faith and press the attack relentlessly. Daily •

I Wheel of Fate

Paladin Attack 19

You unleash a flurry of attacks against all nearby drawing greater strength from their pain. Daily •

Divine, W e a p o n

Standard Action

I

Divine, Healing, W e a p o n

Standard Action

Melee weapon

enemies,

C l o s e burst 1

Target: O n e creature

T a r g e t : E a c h e n e m y i n burst

Attack: Strength vs. A C

Attack: Strength vs. A C

H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is

H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits

subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n

t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r h e a l i n g surge v a l u e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n equal to your W i s d o m modifier w h i l e bloodied.

u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage.

Righteous Resolve

Paladin Attack 19

E a c h H o w struck by your foe Daily •

only heightensyour resistance.

Divine, Weapon

Standard Action

Melee weapon

Target: O n e creature Attack: Charisma vs. A C Hit: 4 [ W | + Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.

LEVEL 2 2 UTILITY PRAYERS Failure Is No Option

Paladin Utility 2 2

Y o u r battle cry renews the determination of flagging allies. Daily •

Divine, Healing, Teleportation

Standard Action

C l o s e burst 3

T a r g e t : E a c h ally in b u r s t Effect: You teleport e a c h target a n u m b e r of squares equal t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .

C H A P T E R

4 I Paladin

Holy Wings

P a l a d i n Utility 2 2

LEVEL 2 3 ENCOUNTER PRAYERS

M a j e s t i c silver w i n g s carry you past obstacles. Encounter •

Censuring Radiance

Divine

Minor Action

Paladin Attack 23

Your weapon sears a sigil into your foe that hinders its attacks against your companions.

Personal

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d equal to y o u r speed a n d a - 4 bonus to A C against op­

Encounter •

portunity attacks.

Standard Action

Divine, Radiant, W e a p o n Melee weapon

Target: O n e creature

Inspiring Hymn

P a l a d i n Utility 22

H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e

You recite an ancient verse to avert ill fortune in battle. Encounter •

A t t a c k : Charisma vs. Fortitude

end

Divine

of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n

a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is

Immediate Interrupt

C l o s e burst 5

w e a k e n e d for t h a t a t t a c k .

T r i g g e r : A n e n e m y scores a critical hit a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u

1 Champion's Call

T a r g e t : T h e t r i g g e r i n g e n e m y i n burst

Youfunnelyour devotion into a to you and leaves them reeling.

E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d result.

Encounter •

Return to the Living Your tenacity defies even Daily •

Paladin Utility 2 2

mighty] ell that

dragsyourfoes

Divine, Implement, Thunder

Standard Action

C l o s e burst 5

P r i m a r y Target: Each e n e m y in burst

death.

Effect: Y o u pull e a c h primary target 5 squares a n d t h e n

Divine, Healing

No A c t i o n

Paladin Attack 2 3 1

m a k e t h e following attack. Personal

S e c o n d a r y Target: Each e n e m y adjacent to you

T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e

A t t a c k : Strength vs. W i l l

E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g

H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e

surges.

s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .

THE

Demand Respect

DIVINE C O M P R O M I S E S

W h e n the immortals

had w o n the w a r against the

mordials, t h e y fought a m o n g t h e m s e l v e s for

pri­

dominion

You visit divine punishment on a foe that attacks your b o w i n g it beneath vour god's

over various aspects of the natural world. Z e h i r contested

Encounter •

w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d

Immediate Interrupt

d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of

friends,

displeasure.

Divine, Implement, Radiant C l o s e burst 1 0

Trigger: A n e n e m y m a k e s a n attack that d o e s not include you

and

Paladin Attack 23

as a target

T a r g e t : T h e t r i g g e r i n g e n e m y in burst

P e l o r ' s o p p o n e n t s g a t h e r e d allies, a n d P e l o r h a d allies of

Attack: Charisma vs. W i l l

his

H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u

o w n . O n o n e side stood Corellon, Khala, Zehir, a n d

S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a ­

k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l

din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to

t h e e n d o f y o u r next t u r n .

no

avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still. A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To

Resurgent Wrath

settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered

Your furious

day

a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor,

a n d a n ally.

she

proposed alternating seasons of s u m m e r a n d winter.

Encounter •

The

gods, w e a r y of their quarrels, a g r e e d . Pelor abides

faithfully by his a g r e e m e n t w i t h Zehir, b u t f r o m t i m e

to

t i m e Z e h i r seeks to s h a d o w t h e s u n during d a y t i m e w i t h

attack

Paladin A t t a c k 23

unleashes divine might that revitalizes y o u

Divine, Healing, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e . Y o u a n d o n e ally

a n e c l i p s e . K h a l a is n o m o r e , b u t t h e R a v e n Q u e e n — w h o holds sway over winter now—honors t h e ancient

pact.

Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s

a d j a c e n t to y o u c a n e a c h c h o o s e to d o o n e o f t h e f o l l o w ­ i n g things: •

early a n d d e l a y i n g springs a s long a s she c a n . In this w a y ,

S p e n d a h e a l i n g s u r g e ( a n d regain a d d i t i o n a l hit p o i n t s e q u a l to t w i c e y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s at least 3 0 d a m a g e ) .

a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late. •

M a k e a s a v i n g t h r o w ( w i t h a b o n u s e q u a l to y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s a t least 3 0 damage).

C H A P T E R

4

I

Paladin

Trial of Adversity You confer determination

Paladin Attack 23 and discipline on your allies,

on their strength to steady your Encounter •

drawing

hand.

enemies.

5 0

Divine, W e a p o n

Standard Action

Melee weapon

Paladin Attack 2 5

You slap down a foe that keeps you from greater Daily •

Divine. W e a p o n

Standard Action

Spurn the Unworthy

Melee weapon

o.

Target: O n e creature

Target: O n e creature

A t t a c k : Strength vs. A C

E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s

Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the

of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e

target prone.

a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s

Miss: Half damage.

against a n effect.

E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C

t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra

H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .

damage.

LEVEL 2 5 DAILY PRAYERS Discipline the Unruly

Paladin Attack 25

LEVEL 2 7 ENCOUNTER PRAYERS Ardent Judgment

Paladin Attack 27

B l i n d i n g radiance explodes from your weapon as you strike,

As you strike your foe. the power of your sacred vow shatters its

searing foes who dare to attack vour comrades.

resilience.

Daily •

Encounter •

Divine, Radiant, W e a p o n

Standard Action

Divine, W e a p o n

Standard Action

Melee weapon

Melee weapon

Target: O n e creature

Target: O n e creature

A t t a c k : Charisma vs. A C

A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u

H i t : 3 | W | - C h a r i s m a m o d i f i e r radiant d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y w i t h i n 5 s q u a r e s o f y o u t h a t hits or m i s s e s a n y a l l y t a k e s 4 d 6

g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d

r a d i a n t d a m a g e a n d is b l i n d e d until t h e e n d of y o u r n e x t

ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s

turn.

v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t

S u s t a i n M i n o r T h e effect persists.

turn.

Harsh Verdict

Paladin Attack 25

Astral Thunderbolt

Paladin Attack 27

You judge one of your enemies i n the n a m e of your god. and

The power of the d o m i n i o n s rings t h r o u g h y o u r strike,

none of its companions can hide from your

raise your symbol to h u r l divine thunder at a nearby foe.

Daily •

wrath.

Encounter •

Divine, Radiant, W e a p o n

Standard Action

Divine, Thunder, W e a p o n

Standard Action

Melee weapon

andyou

Melee weapon

P r i m a r y Target: O n e creature

P r i m a r y Target: O n e creature

Primary Attack: Charisma vs. W i l l

P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude

H i t : 3 [ W ) + Strength modifier damage.

Hit: 4 | W ] + Charisma modifier thunder damage. T h e

Miss: Half damage.

p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k

E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n ­

rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y

tered o n t h e primary target.

a t t a c k t h a t is a c l o s e burst 1 0 using y o u r

S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in

S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst

implement.

burst

S e c o n d a r y A t t a c k : Charisma vs. Fortitude

S e c o n d a r y A t t a c k : Charisma vs. W i l l

Hit: 3 d 8 - Charisma modifier thunder damage, a n d the

H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t

s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e

d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l

e n d of your n e x t t u r n .

c o n c e a l m e n t (save e n d s b o t h ) .

Overwhelming Smite Mark of Weakness

Paladin Attack 25

Your divinely inspired attack enfeebles Daily •

yourfoe.

Divine, W e a p o n

Standard Action

Melee weapon

Paladin Attack 27

The shining hand of the divine guides y o u r w e a p o n , and none can

ignoreyou.

Encounter •

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

Target: O n e creature

Target: O n e creature

A t t a c k : Strength vs. A C

A t t a c k : Strength vs. A C

H i t : 3 | W 1 + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is

H i t : 4 | W ] + Strength modifier radiant d a m a g e , a n d e a c h

w e a k e n e d a n d s u b j e c t to y o u r d i v i n e s a n c t i o n ( s a v e e n d s

e n e m y a d j a c e n t to y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n

both).

u n t i l t h e e n d of y o u r n e x t turn.

M i s s : H a l f d a m a g e , a n d t h e target is w e a k e n e d u n t i l t h e e n d of your n e x t t u r n .

C H A P T E R

4

I

Paladin

2 < < 0.

Terrible Charge

Paladin Attack

27

Name of Awe

Paladin Attack 29

Your fervor drives y o u into the fray a n d strikes terror into your enemy.

You utter an ancient name of such power that your enemies rooted to the spot, unable to escape.

Encounter •

Daily •

D i v i n e , Fear, W e a p o n

Standard Action

Melee 1

Divine, Implement, Thunder

Standard Action

Effect: You c h a r g e a n d m a k e the following a t t a c k in place

are

C l o s e blast 5

T a r g e t : E a c h e n e m y in blast

of a m e l e e basic attack.

A t t a c k : Charisma vs. Fortitude

Target: O n e creature

Hit: 5d8 + Charisma modifier thunder damage, and the

A t t a c k : Strength vs. A C

target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) .

H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is

M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .

s t u n n e d until t h e e n d of y o u r n e x t t u r n .

E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until t h e e n d of y o u r next t u r n .

Wrathful Flame

Paladin Attack 27

P u r e b l u e / i r e blazes from y o u r holy symbol to devastate foes

Prostration

around you.

I n a resounding voice, y o u command

Encounter •

enemies.

D i v i n e , Fire, I m p l e m e n t

Standard Action

C l o s e burst 5

Daily •

Paladin Attack 29 vour

Divine, Lightning, Thunder, W e a p o n

Target: Each e n e m y in burst

Standard Action

A t t a c k : Charisma v s . Reflex

Target: Each e n e m y in burst

H i t : 4 d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . I f t h e t a r g e t is

A t t a c k : Strength v s . Reflex

m a r k e d b y y o u . it is also d a z e d until t h e e n d of y o u r n e x t

the respect of

C l o s e burst 1

H i t : 4 | W | + Strength modifier lightning a n d thunder

turn.

damage. Miss: Half damage. Effect: You knock e a c h target prone.

LEVEL 2 9 DAILY PRAYERS Day of Reckoning

Paladin Attack

29

Sanctioned Slaughter

Paladin Attack 29

Y o u r g o d d e m a n d s y o u r enemy's blood, and your weapon L i k e an agent of vengeance,

a p p e a r beside y o u r foe

you

to de­

liver the killing blow.

it. Daily •

Daily •

Divine, Teleportation, W e a p o n

Standard Action

Melee 1

creature m a r k e d by y o u .

d a m a g e (save e n d s ) .

Attack: Strength vs. A C

M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).

Hit: 6 [ W ] + Strength modifier d a m a g e . Miss: Half damage.

Paladin Attack 29

You give of your own vitality to heal a n ally a n d wound a n enemy. Divine, Healing, W e a p o n

Standard Action

Melee weapon

R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge remaining. Effect: Y o u s p e n d a healing surge but d o not regain hit p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e value + y o u r Strength modifier. Miss: Half damage.

C H A P T E R

4

I

Paladin

A t t a c k : Strength vs. A C H i t : 4 [ W | + Strength modifier damage, and ongoing 10

Target: O n e creature marked by you

Daily •

Melee weapon

Target: O n e creature

E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a

Devastating Surge

Divine, W e a p o n

Standard Action

draws

NEW

of these peoples. H o w e v e r , any noble warrior

PARAGON PATHS

devoted

to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n of Corellon. T h o s e c h a m p i o n s of Corellon w h o are

CHAMPION OF CORELLON " W i t h Corellon's

grace

I fear

no foe

in reach

of my

P r e r e q u i s i t e : Paladin, must worship

A

sword."

Corellon

k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the

s e r v i c e o f t h e l o r d s of t h e f e y . A l o n g w i t h v a l o r a n d m a r t i a l skill, y o u h a v e s h o w n exceptional

patience,

grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in and

eladrin

elven realms alike. Y o u follow a personal c o d e

o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t and

eladrin

e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as

ruathar

("star-friends"), h o n o r e d allies.

CHAMPION OF CORELLON PATH FEATURES Restorative Action (11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also spend a healing surge. Superior D e f e n s e (11th level): If your

Dexterity

that resembles t h e chivalric traditions of the m o r t a l

score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e

w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s

w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r

of honor, valor, a n d

h i g h e r , t h e b o n u s is + 2 .

fidelity.

M o s t knights arc obli­

g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s

L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore

that r e d u c e risk in battle, but y o u d o not s c o r n the

t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addi­

bow, the spell, or the r u s e o f w a r w h e n s u c h tactics

t i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0

are

hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a

e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for

making

the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r ­

free action.

ing the heaviest armor. A m o n g the eladrin, those w h o follow this arc

path

k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d

Knights of the Seldarine. Most such champions are e l a d r i n , e l v e s , o r h a l f - e l v e s , for C o r e l l o n is t h e

CHAMPION OF CORELLON PRAYERS Elegant Strike

C h a m p i o n of Corellon Attack 11

patron

You move and strike with a dancer's grace, confounding foe. Encounter •

your

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature Attack: Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s l o w e d a n d c a n n o t shift until t h e e n d of y o u r n e x t t u r n . W e a p o n : If y o u a r e w i e l d i n g a light b l a d e o r a h e a v y b l a d e , y o u gain a b o n u s to t h e d a m a g e roll e q u a l t o y o u r D e x t e r i t y modifier.

Graceful Step

C h a m p i o n o f C o r e l l o n Utility 1 2

You maneuver match.

with speed and balance that few warriors

Encounter •

Divine

Move Action

can

Personal

E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s checks and Athletics checks.

Corellon's Wrath

C h a m p i o n of C o r e l l o n A t t a c k 2 0

Just as Corellon's blade once tool; the eve of G r u u m s h , so too does vour weapon Daily •

seek vour enemv's eves.

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : Charisma v s . Reflex H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d ( s a v e e n d s ) . Miss: Half damage. E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t d a m a g e until t h e e n d of t h e e n c o u n t e r .

C H A P T E R

4 I Paladin

DEMONSLAYER

Demonslayer's Action (11th level): W h e n

you

spend a n action point to m a k e a n attack, the attack

" R u n back to the Abyss prepare ward

their defenses

and tell them

I'm coming.

and raise their armies.

Let

I look

them for­

to o b l i t e r a t i n g t h e m a l l . ' "

d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d ignores resistances. S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit a creature that has variable resistance w i t h a m e l e e

Prerequisite: Paladin

attack, y o u negate the resistance until the e n d of the creature's next

turn.

E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at every opportunity. Y o u have received special bless­ ings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to

DEMONSLAYER PRAYERS

the denizens of the Abyss. Y o u r attacks pierce their

Demonslayer's Smite

unholy defenses, a n d simply being near y o u causes

Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over­

t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d .

whelm demonic

A l l but the darkest a n d m o s t vile o f gods regard d e m o n s as a blight u p o n the c o s m o s a n d urge

their

Encounter •

Demonslayer Attack 1 1

defenses. Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature followers to root out d e m o n i c t h r e a t s w h e r e v e r t h e y appear. M o s t well-organized faiths support

orders

d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t

demon-

slayers f r o m a m o n g the r a n k s of the faithful using ancient

1

A t t a c k : S t r e n g t h v s . A C . If t h e t a r g e t is a d e m o n , y o u g a i n a +2 b o n u s t o t h e a t t a c k roll. H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target loses its resistances u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n e v e r a d e m o n w i t h i n 1 0 s q u a r e s of y o u scores

rituals.

a critical hit o r s p e n d s a n a c t i o n p o i n t , y o u r e g a i n t h e u s e

DEMONSLAYER PATH EEATLIRES Demonslayer's Presence (11th level): A n y

of t h i s p o w e r .

Demonslayer's Resistance

D e m o n s l a y e r Utility 1 2

d e m o n t h a t s t a r t s its t u r n a d j a c e n t to y o u t a k e s A g l e a m i n g halo surrounds you a n d blunts the attacks of your d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y

demonic

foes.

d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t . Daily •

Divine

Immediate Interrupt

Personal

T r i g g e r : A n e n e m y hits y o u E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trig­ g e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trig­ g e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 , a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e end of the encounter. Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a demon.

Edict of Destruction

D e m o n s l a y e r Attack 20

Y o u recite words of divine l a w a s you attack, twisting your prey's

very being. Daily • Divine, W e a p o n Standard Action

Melee weapon

Target: O n e creature Attack: Strength vs. A C H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results (if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) . 1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 + your Strength modifier d a m a g e . 2. T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of your next turn. 3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n . 4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d o f y o u r next t u r n . M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n , roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .

C H A P T E R

4

Paladin

DRAGONSLAYER "My sword, front

my shield,

and my faith

the most terrifying

are all I n e e d t o con­

monsters."

Prerequisite: Paladin

A champion must

fight

m a n y monsters, a n d the

most

savage a n d ferocious of these are dragons. T h e y sport a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d breath weapons, a n d they are protected by iron-hard scales a n d supernatural vitality. M a n y also h a v e a w i c k e d , calculating intelligence. F e u warriors

stand

a c h a n c e a g a i n s t s u c h f o e s , b u t y o u h a v e m a d e it y o u r d u t y to protect defenseless folk against t h e i r d e p r e d a t i o n s . Y o u seek out all d e s t r u c t i v e

monsters-

i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s , w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r reigns of terror. Y o u m i g h t be a h u n t e r o f some skill, but y o u not rely o n patient stalking, trap-setting, or

do

sudden

a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t monsters openly in chivalrous combat, pitting your skill a n d courage against

fiery

breath and

flashing

f a n g . It's a f a i r l i g h t .

DRAGONSLAYER PATH FEATURES Dragonslayer's Action (11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to l a k e a n e x t r a a c t i o n , y o u a l s o g a i n a +2 b o n u s to a l l d e f e n s e s a g a i n s t c r e a t u r e s m a r k e d by y o u . T h i s b o n u s lasts until the e n d o f y o u r next

turn.

Dragonslayer's Challenge (11th level): The first

t i m e y o u m a r k a target d u r i n g a n e n c o u n t e r , y o u

g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t

target

u n t i l that m a r k e n d s . T h e b o n u s i n c r e a s e s to + 4

at

Deflect the Blast

Dragonslayer Utility 1 2

You take shelter behind j o u r trusty shield, protecting a

nearby

f r i e n d as well.

21st level. T r u e H e a r t (16th

l e v e l ) : Y o u g a i n a +2 b o n u s to

W i l l against fear effects.

Encounter •

Divine

Immediate Interrupt

Melee 1

T r i g g e r : A c l o s e o r a n a r e a a t t a c k against A C or Reflex damages you

DRAGONSLAYER PRAYERS

R e q u i r e m e n t : Y o u m u s t b e using a s h i e l d . E f f e c t Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g at­

Challenging Smite Vour strike demands

Dragonslayer Ati.u k I 1

the attention of your chosen enemy,

and

t a c k . T h e d a m a g e is a l s o h a l v e d against o n e a d j a c e n t ally w h o took d a m a g e f r o m t h e t r i g g e r i n g a t t a c k .

thai enemy ignores you at its peril. Encounter •

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature m a r k e d by you A t t a c k : Charisma vs. A C H i t : 3 | W ] + C h a r i s m a m o d i f i e r d a m a g e . U n t i l t h e s t a r t of y o u r n e x t t u r n , y o u r d i v i n e s a n c t i o n a n d divine challenge d e a l 1 0 extra r a d i a n t d a m a g e .

Ground the Foe

Dragonslayer Attack

20

The power of your prayer hurls your foe to the ground. Daily •

Divine, Force, I m p l e m e n t

Standard Action

Ranged 10

Target: O n e creature A t t a c k : Charisma - 2 v s . Reflex H i t : 5 d 6 + C h a r i s m a m o d i f i e r f o r c e d a m a g e , a n d t h e target is k n o c k e d p r o n e a n d i m m o b i l i z e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e t a r g e t is s l o w e d a n d c a n n o t fly (save e n d s b o t h ) . M i s s : H a l f d a m a g e . T h e t a r g e t is s l o w e d a n d is c l u m s y w h i l e flying ( s a v e e n d s b o t h ) .

C H A P T E R

4 I Paladin

FAITHFUL SHIELD " B e h i n d me, friends! Prerequisite:

They

shall not

touchyou.'

Paladin

Y o n a r c a living bulwark, protecting the defenseless. Y o u are (he shelter in the storm. A s a faithful shield, you place your companions' well-being above your own. Faithful shields arc supreme e x a m p l e s of devout warriors, found in most of the world's faiths. S u c h w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s . O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r town surrounded by enemies or a band of adventur­ ers w o r k i n g to t h w a r t a d i r e

threat.

Rather than focusing on dealing d a m a g e , y o u give y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n Y o u might partner with another defender,

through. forming

a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted

striker,

b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u might cover the retreat, slowly giving g r o u n d

while

y o u r f r i e n d s f l e e to safety.

FAITHFUL SHIELD PATH FEATURES Sheltering H a n d s (11th level): W h e n e v e r you u s e y o u r l a y on hands

power, the power's target gains a

+2 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start o f h i s o r her next

Constant Shield

Daily •

turn.

a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h

yourself

Divine, Stance

Minor Action S h i e l d i n g A c t i o n (11th level): W h e n you spend

Faithful S h i e l d Utility 1 2

You channel divine might through your shield to defend andyour charges. Personal

R e q u i r e m e n t : Y o u must be using a shield. E f f e c t : U n t i l t h e s t a n c e e n d s , y o u a n d a n y allies a d j a c e n t t o

ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to

y o u g a i n a +2 p o w e r b o n u s t o A C a n d Reflex. I n a d d i t i o n ,

A C a n d R e f l e x u n t i l the start o f y o u r n e x t

w h e n y o u o r a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , or

turn.

Defensive P r e s e n c e (16th level): W h e n

any

slid, y o u c a n r e d u c e t h e f o r c e d m o v e m e n t b y 1 s q u a r e .

a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally before the e n d o f his or h e r next t u r n takes radiant d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .

Rampart of Strength

Daily •

FAITHFUL SHIELD P R A Y E R S

Faithful S h i e l d A t t a c k 2 0

Y o u raise your shield, and from it bursts scintillating astral radi­ ance that drives back your foes. Divine, Implement, Radiant

Standard Action

C l o s e burst 5

R e q u i r e m e n t : Y o u must be using a shield. T a r g e t : E a c h e n e m y in burst

Protecting Smite

Faithful S h i e l d A t t a c k 1 1

A t t a c k : Charisma vs. Fortitude

A decisive strike against your enemy gives your allies a chance to see to their own defense.

Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u

Encounter •

Miss: Half damage, a n d y o u push t h e target 1 square.

Divine, W e a p o n

Standard Action

Melee weapon

push the target 3 squares.

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h

Target: O n e creature

of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of

Attack: Charisma vs. A C

y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f

H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally

a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l

w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .

C H A P T E R

4

| Paladin

d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .

GRAY GUARD

A s y o u continue d o w n this p a t h , y o u m i g h t feel estranged from your god. a disappointment

" D o whatever the moral

it takes to get t h e j o b done, and worry

about

questions Inter."

to t h e o n e

for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e

blood

staining your hands has somehow darkened your soul, although y o u r abilities are unaffected. B u t y p u

P r e r e q u i s i t e : P a l a d i n , trained in Insight

and

do what you must.

Intimidate

A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g

G r a y G u a r d A c t i o n (11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n

your m o r a l foundation. E v e n H you don't follow a c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e

also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r next

turn.

G r a y G u a r d V i g i l a n c e (11th level): You are

b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d . N o one k n o w s this better t h a n y o u , a gray g u a r d . Y o u have m a d e a career of defying expectations a n d

trained in Perception a n d Streetwise. I n

addition,

e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal incut or total c o n c e a l m e n t against y o u r attacks.

m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid. For y o u , the ends justify the m e a n s - e v e n stealing, lying, or brutal interrogation. Y o u do what you

GRAY GUARD PATH FEATURES

must

D e m o r a l i z i n g Critical (16th level): W h e n you s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l

to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e

the e n d of y o u r next

turn.

you as dangerous, almost as m u c h of a threat as your e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w

that,

GRAY GUARD PRAYERS

d e e p d o w n , they fear you a n d might even respect y o u .

Debilitating Smite S o j M i n f i i l is the i n j u r y

Cray G u a r d Attack 11

to your enemy that it can barely

con­

tinue to fight. Encounter •

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature Attack: Strength vs. A C H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e e n d of its n e x t t u r n .

Relentless Justice

Gray G u a r d Utility 1 2

You persevere i n y o u r , m , i , ks until y o u m a k e a n enemy pay. Encounter •

Divine

Free A c t i o n

Personal

Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack power E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .

Devastating Smite

Gray G u a r d Attack 2 0

D i v i n e power charges y o u r strike, tearing through y o u r foe a n d

opening it to your ally's Daily •

attack.

Divine, Reliable, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : Strength vs. A C Hit: 4 [ W ] + Strength modifier damage. You can expend a use of y o u r lay on hands

p o w e r (or a p o w e r that y o u took

in p l a c e of it) to c a u s e t h e a t t a c k t o d e a l extra d a m a g e e q u a l to y o u r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g r a n t s c o m b a t a d v a n t a g e t o o n e a l l y w i t h i n 5 s q u a r e s of y o u .

CHAPTER 4

Paladin

HAMMER OF MORADIN " I s t r i k e i n the name t a s t e Moradin's

of the Soul Forger.

Let my e n e m i e s

wrath!"

HAMMER OF MORADIN PATH FEATURES H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1

bonus

to a t t a c k r o l l s w i t h h a m m e r s . P r e r e q u i s i t e : Cleric or paladin, proficiency w a r h a m m e r or throwing h a m m e r , must

with

worship

P o w e r f u l A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit

Moradin

by

t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d

of

y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target A s a devotee of Moradin. you have dedicated

yourself

to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for

your

d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d

after the attack's other effects a r e resolved. C h a m p i o n ' s A u r a (16th level): You and any allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all

and

defenses against fear effects.

shields y o u w i t h his power. I n some lands, h a m m e r s o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d paladins w h o defend d w a r v e n citadels. Others are solitary agents of order w h o use their p o w e r s to pro­ tect the w e a k a n d c o n f r o n t injustice w h e r e v e r encounter

they

it.

A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s ,

HAMMER OF MORADIN PRAYERS Hammer Throw

H a m m e r of M o r a d i n A t t a c k 1 1

You hurl your hammer, ft bashes one foe and spins through the a i r to knock another to the ground before returning to your hand.

a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free

Encounter •

t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to

Standard Action

M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t

R e q u i r e m e n t : You must be wielding a hammer.

the w i c k e d . H u m a n knights, eladrin

P r i m a r y Target: O n e creature

a n d d r a g o n b o r n battle-priests

a r e all

a m o n g the h a m m e r s of M o r a d i n .

swordsmiths, numbered

Divine, W e a p o n Ranged 10

P r i m a r y A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y attack. S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the primary target S e c o n d a r y A t t a c k : Strength v s . Fortitude Hit: 1 [ W ] + Strength modifier damage, and you knock the secondary target prone. S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n . T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e resolved.

Stalwart Defense

H a m m e r of M o r a d i n Utility 1 2

M o r a d i n ' s power shields you f r o m the onslaught of your Daily •

foes.

Divine, Stance

Minor Action

Personal

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m ­ a g e a n d a +2 b o n u s t o F o r t i t u d e .

Quake Strike You slamyour quake

hammer

H a m m e r of M o r a d i n A t t a c k 2 0

to the ground, unleashing a n earth-

that represents M o r a d i n ' s w r a t h .

Daily •

Divine, Thunder, W e a p o n , Zone

Standard Action

C l o s e blast 5

R e q u i r e m e n t : You must be wielding a hammer. T a r g e t : E a c h c r e a t u r e in blast A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + Strength modifier thunder damage, a n d you knock t h e target prone. E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r .

C H A PTER 4

Paladin

HOLY CONQUEROR " N o w a l l is too h i g h and no moat v i l l a i n from before

my wrath.

HOLY CONQUEROR PATH FEATURES

too wide to protect

B a s t i o n s of evil cannot

H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra

a

d a m a g e w i t h y o u r a r d e n t vow. you a l s o p u s h t h e

stand

target

1 s q u a r e . A s a free a c t i o n , y o u c a n shift 1 s q u a r e

me."

closer to the target. P r e r e q u i s i t e : P a l a d i n , ardent

Divine Fortification

vow p o w e r

(11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h e n e m y a d j a c e n t t o y o u is s u b j e c t t o y o u r d i v i n e s a n e tion until the e n d of y o u r next

turn.

H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .

HOLY CONQUEROR PRAYERS Charge of the Conqueror

Holy Conqueror Attack 11

A s an enemy launches an attack at y o u r comrade, you give a defiant yell a n d charge across the battlefield at the foe. Encounter •

Divine, W e a p o n

Immediate Interrupt

Melee weapon

T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e fol­ l o w i n g a t t a c k in place of a m e l e e basic a t t a c k . Target: T h e triggering e n e m y A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e start of y o u r n e x t t u r n .

Sacrificial Intervention

Holy C o n q u e r o r Utility 1 2

Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for a n a l l y condemning the foe for its insolence. Encounter •

Divine, Teleportation

Immediate Interrupt

Close burst 5

T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r and righteousness, looking beyond the

E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions. T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e

immediate

e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adja­ t h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f triumph, such as the overthrow

of a terrible tyrant

c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e or

s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

t h e f a l l o f a n a t i o n o f v i l l a i n s , to t e a r p o w e r f r o m y o u r d e i t y ' s e n e m i e s a n d g i v e it t o t h e d e s e r v i n g . Y o u h a v e

Take the Keep

n o i n t e r e s t i n p o s s e s s i n g a t e r r i t o r y a n d s e e k to p r e ­

Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour

serve g o v e r n a n c e by virtuous

ages vour allies to seize e n e m v g r o u n d .

rulers.

Y o u are single m i n d e d in y o u r pursuit of a goal

Daily •

Holy Conqueror Attack 20

Divine, W e a p o n

a n d g o t o a l m o s t a n y l e n g t h t o a c h i e v e it. a n d y o u a r e

Standard Action

b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a

T a r g e t : E a c h e n e m y i n burst

l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g

ardent

vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r

C l o s e burst 3

E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u . a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift

n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t .

a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a

H o l y conquerors often worship B a h a m u t . K o r d . or

f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u .

Pelor. glorifying their god w i t h e a c h victory in battle.

You then make the following melee attack.

M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c

T a r g e t : E a c h e n e m y a d j a c e n t to y o u

locations

that w e r e seized i n battle or that hold p a r t i c u l a r gious significance.

reli­

A t t a c k : Strength vs. A C Hit: 3 [ W | t Strength modifier damage. Miss: Half d a m a g e . C H A P T E R

4 j

Paladin

KNIGHT OF THE CHALICE "Begone,

devils.' Y o u h a v e no power

KNIGHT OF THE CHALICE PATH FEATURES

here!"

C e n s u r e D e v i l s (11th level): You gain the Prerequisite: Paladin

n e l D i v i n i t y p o w e r censure

Chan­

devils.

S a v i n g Action (11th level): W h e n you spend an D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t s a v i n g t h r o w against e a c h effect o n y o u that a save innocents f r o m their infernal machinations. To this can end.

y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d

e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a

warriors. +2 b o n u s to the s a v i n g t h r o w against t h a t effect.

The

K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e A u r a Suppression (16th level): W h e n you

hit

f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o ­ any d e u s w h e n h e a s c e n d e d to g o d h o o d . It is

creature m a r k e d by y o u that h a s a n aura, the

rumored a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e

that w i t h a single draught o f w a t e r f r o m the c h a l i c e t h e a u r a b e f o r e t h e e n d of y o u r n e x t o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y

a n d completely p u r i f y his or her soul. S o m e say that drinking from the cup can turn any being, even A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e , t h e c h a l i c e is u n d o u b t e d l y

a p o w e r f u l a r t i f a c t for

g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it.

Encounter •

force.

vigilant

Attack: Charisma vs. W i l l H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .

and

the

Ensnaring Smite

ItUlyiyuu

K n i g h t of t h e C h a l i c e A t t a c k 1 1

You hind y o u r foe with ancient Encounter •

>ui I •

C l o s e burst 5

T a r g e t : E a c h d e v i l in b u r s t

heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e ,

powers of the N i n e Hells gather in

Knight of the Chalice Feature

Divine, Implement

Minor Action

for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d

you answer the call of your fellow knights w h e n

Channel Divinity: Censure Devils

The power of your faith pains your diabolical enemies.

d i v i n e o w n e r a n d restore h i m to h i s t h r o n e . a K n i g h t of the C h a l i c e , y o u r e m a i n

KNIGHT OF THE CHALICE PRAYERS

Some

p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s

As

turn.

wrong

magic

used to i m p r i s o n devils.

Divine, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : C h a r i s m a vs. A C H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d c a n ' t t e l e p o r t (save e n d s ) .

Heavenly Courage

K n i g h t of t h e C h a l i c e U t i l i t y 1 2

Honeyed words and malicious threats have no effect on you but bring punishment to your foes. Encounter •

Divine, Radiant

No Action

Personal

T r i g g e r : Y o u fail a s a v i n g t h r o w a g a i n s t a c h a r m or f e a r e f f e c t E f f e c t : Y o u reroll t h e s a v i n g t h r o w . If y o u s a v e , t h e e n e m y t h a t c a u s e d t h e c h a r m or f e a r e f f e c t t a k e s r a d i a n t d a m ­ age e q u a l t o y o u r C h a r i s m a modifier.

Blessing of the Chalice

K n i g h t of t h e C h a l i c e A t t a c k 2 0

Invoking the power of your order's o a t h , y o u infuse your with holy light to t h w a r t y o u r enemy. Daily •

blade

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : Charisma vs. A C H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e (save ends). M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .

CHAPTER 4 I Paladin

QUESTING KNIGHT "I measure

my worth

by that which

I seek.'

Prerequisite: Paladin

Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest that has c h a l l e n g e d the devotion o f d i v i n e

champions

for c e n t u r i e s . A s a questing knight, y o u must m e e t your god's d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y

of

success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r ­ severance, humility, indomitability. w i s d o m , honor, f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost relic, a h i d d e n oracle, the w o r d s of a holy verse n o w forgotten, the destruction of a n artifact i n i m i c a l

to

y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe. B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e

goal

sometimes g r o w s cold, y o u need not a b a n d o n your current c o n c e r n s entirely. C o n t i n u e w i t h y o u r adven­ t u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but

watch

c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d i n y o u r quest.

QUESTING KNIGHT PATH FEATURES Resolute A c t i o n (11th level): W h e n you spend a n a c t i o n point to t a k e a n extra a c t i o n , y o u also m a k e a s a v i n g t h r o w w i t h a +2 b o n u s . T r u t h S e n s e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to W i l l against c h a r m , fear, a n d illusion effects a n d a +2 b o n u s to I n s i g h t c h e c k s .

Strength of Ten

Questing Knight Attack 11

Your conviction lends you the force to repel nearby foes.

Knight's Resurgence (16th level): W h i l e you a r e b l o o d i e d , y o u c a n u s e y o u r s e c o n d w i n d as a free action on your

QUESTING KNIGHT P R A Y E R S

Encounter •

D i v i n e , Force, W e a p o n

Standard Action

turn.

C l o s e blast 3

T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude H i t : 2 [ W ] + C h a r i s m a m o d i f i e r force d a m a g e , a n d y o u

F O R T H E DM: DEVISING A Q U E S T

p u s h t h e target 3 s q u a r e s . T h e t a r g e t is a l s o s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .

If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l ­ lenging quest that allows the other party m e m b e r s contribute.

A good structure

to

is t h r e e c l u e s s c a t t e r e d

t h r o u g h a d v e n t u r e s d u r i n g t h e p a r a g o n tier.

Quester's Discipline

Q u e s t i n g Knight Utility 1 2

Deceit, despair, a n d weakness find no purchase

F o r e x a m p l e , if t h e q u e s t i n g k n i g h t is s e e k i n g a l o s t crown, you might design a quest that ultimately

leads to

a c r y p t b e l o w a r u i n e d c a s t l e . T h e first c l u e c o u l d b e a signet ring belonging to a n o b l e w h o served t h e a n c i e n t ruler, f o u n d a m o n g t r e a s u r e in a n o t h e r w i s e

unrelated

a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n ­ d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d relating his story to a scribe. T h e third clue might b e t h e scribe's long-lost book, w h i c h contains t h e n a m e of t h e

Daily •

i n y o u r heart.

Divine

No Action

Personal

T r i g g e r : A n a t t a c k t h a t w o u l d b l i n d , d a z e , d o m i n a t e , s t u n , or w e a k e n y o u hits y o u Effect: T h e triggering attack's conditions are negated against y o u .

Virtuous Wrath

Questing Knight Attack 20

Your unflinching dedication is a dreadful bane toyour enemies who recoil from the strike.

castle w h e r e t h e c r o w n n o w lies. C l u e s c a n serve a s excellent h o o k s for

E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.

intermediate

Daily •

D i v i n e , Fear. R e l i a b l e , W e a p o n

Standard Action adventures. For e x a m p l e , after finding the signet

ring,

Melee weapon

Target: O n e creature

s o m e research might lead t h e questing knight to a n old

Attack: Charisma vs. W i l l

a c c o u n t of a traveler w h o visited t h e a n c i e n t

Hit: | 4 W ] + Charisma modifier damage, a n d you push the

noble's

p a l a c e , w h i c h j u s t h a p p e n s t o lie n e a r t h e l o c a l e w h e r e

t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .

y o u h a v e set the party's next adventure.

< II A P I E R 4

Paladin

SCION OF SACRIFICE " Y o u r threats save you from

are m e a n i n g l e s s to me. Nothing death

you say

can

at my h a n d s . "

SCION OF SACRIFICE PATH FEATURES Devastating Action (11th level): W h e n s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e

P r e r e q u i s i t e : P a l a d i n , ardent

vow

power

you attack

d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r . If y o u are bloodied, you also add your W i s d o m

T h e core of your values a n d the code y o u follow a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for a greater purpose. Y o u r body a n d soul are

Unflinching

strong,

Persistence (11th level): You gain

a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y .

a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h

modi­

fier to t h e d a m a g e .

divine

M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n at-

fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h

will attack p o w e r before falling unconscious.

even greater strength. Y o u m e a s u r e y o u r w o r t h by the foes y o u defeat.

SCION OF SACRIFICE PRAYERS

A s a scion o f sacrifice, y o u a r e zealous in the e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r

faith

Scion's Sanction

regardless of the circumstances. W h e n others pause a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w ­ ever, y o u a r e not suicidal. If y o u e n c o u n t e r a

foe

c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t

work toward the day w h e n your power matches the e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d w h o a r e in danger, or w i t h d r a w

companions

to c a r r y t h e i n j u r e d

a w a y f r o m battle. B u t in m o s t fights y o u a r e g r i m

and

fearless. W h e t h e r y o u fall in t h e effort to defeat a m i g h t y foe o r s u r v i v e to f a c e a n e w t h r e a t lies in t h e h a n d s o f y o u r g o d .

You lash out against foes around you and dare them to strike back. Encounter •

to

tomorrow

Scion of Sacrifice Attack 11

Divine, W e a p o n

Standard Action

C l o s e burst 1

E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e . T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. A C Hit: 2 | W | + Charisma modifier damage. E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .

Scion's Healing

S c i o n of S a c r i f i c e U t i l i t y 1 2

Y o u offer up part of your life force to restore your wounded ally. Daily •

Divine, Healing

Minor Action

C l o s e burst 1 0

T a r g e t : O n e ally i n b u r s t E f f e c t : Y o u t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t regains hit p o i n t s e q u a l to his o r h e r h e a l i n g surge v a l u e .

Punishing Flame

S c i o n of S a c r i f i c e A t t a c k

20

D i v i n e / l a m e s flood over you. consuming nearby foes in a pyre o f retribution. Daily •

D i v i n e , Fire, I m p l e m e n t

Standard Action

C l o s e burst 3

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. Reflex H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l t o y o u r C h a r i s m a modifier.

SLAYER OF THE DEAD " S t a y in your graves,

hungry

dead!

Or when

with you there w i l l b e n o t h i n g left to

I am

done

rebury."

Prerequisite: Paladin

T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d

shamble

f r o m chill h a r r o w s a r e a n u n n a t u r a l blight u p o n land. You have taken up the charge of

the

destroying

these horrors w i t h the brilliant light of y o u r faith. T h e Undead are no longer the people they once w e r e , and s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to respect those w h o s e corpses w a l k a g a i n in

undeath.

Y o u w e r e a p p o i n t e d to y o u r holy task after

under­

going sacred rituals a n d learning ancient prayers that i n v e s t y o u w i t h t h e p o w e r to e r a d i c a t e t h e

walking

d e a d . T h i s p a r a g o n p a t h is w e l l s u i t e d t o f o l l o w e r s

of

Pelor. god of the sun a n d e n e m y of the creatures of d a r k n e s s . P a l a d i n s o f l o u n too a r e d e d i c a t e d to foiling t h e p l a n s of V e c n a . w h o is t h e god of u n d e a t h a s w e l l as the keeper of foul secrets. H o w e v e r , m a n y

deities

encourage their followers to dispatch the u n d c a d as v i o l a t i o n s o f d i v i n e l a w . so s l a y e r t r a d i t i o n s a r e s t r o n g a m o n g the devotees of m a n y gods.

SLAYER OF THE DEAD PATH FEATURES Incandescent Action (11th

level): W h e n

you

s p e n d a n a c t i o n p o i n t to m a k e a n attack, that a t t a c k d e a l s e x t r a radiant d a m a g e e q u a l to 5 + y o u r modifier against the

first

Wisdom

t a r g e t h i t b y it.

S c o r n the D e a d (11th level): You gain

resist

Life and Death Entwined T h e undead

n e c r o t i c e q u a l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e r e s i s t a n c e i n c r e a s e s to 10 + y o u r S t r e n g t h m o d i f i e r at

loathsome Daily •

21st l e v e l . Slayer's P r e s e n c e (16th level): W h e n you

bloody

Slayer of the D e a d Utility 1 2

horror strikes at you.

but your divine patron foils

touch and turns its aggression against Divine, Radiant

Immediate Interrupt

Personal

T r i g g e r : A n u n d e a d e n e m y hits y o u

a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h

Target: T h e triggering e n e m y

e n e m y w i t h i n 5 squares of you takes a -2 penalty

Effect: You take no d a m a g e from the target's attack. Your

attack rolls u n t i l the e n d o f y o u r next turn.

to

I h i s is a

its

it.

next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e equal to one-half the damage you w o u l d have taken from

fear effect.

t h e target's attack.

SLAYER OF THE DEAD PRAYERS Bury

Light of the Living

S l a y e r of t h e D e a d A t t a c k 1 1

Your strike flares w i t h holy undead.

radiance, w h i c h scars nearby

the Dead

Divine, Radiant, W e a p o n

Standard Action

Melee weapon

Target: O n e creature A t t a c k : Strength vs. A C H i t : 3 | W ] + Strength modifier radiant d a m a g e . E a c h

asyou

command

20

the restless

d e a d to return to their graves. Daily 4 Divine, Implement, Radiant Standard Action

Encounter •

Slayer of the D e a d Attack

T h e light of life g l e a m s aroundyou

C l o s e burst 2

Target: Each creature in burst A t t a c k : Strength vs. Reflex H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) . Miss: Half damage.

u n d e a d c r e a t u r e w i t h i n S s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

C . H A P T lilt 4 I P a l a d i n

CHAPTER 5

^DIVINE OPTIO

ONE

OE

t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y

DUNGEONS & DRAGONS c a m p a i g n w o r l d i s i t s p a n ­ theon, t h e collection of deities available for player characters, villains, a n dmonsters to follow o r oppose. Just as there a r e m a n y deities i n t h e D & D p a n t h e o n , so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e gods' blessings, study their teachings, o r demonstrate devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r m i g h t select p o w e r s a n d feats that w o u l d b e useful to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's a s c e n d a n c y as god o f the s u n . B o t h a r ecapable char­ a c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f paladin o f Pelor might look like. W i t h t h e options available to y o u i n this chapter. v o u c a n customize your divine heroes to vour o w n

j

j

j

satisfaction. T h e s e options include t h e following material. •

D i v i n e D o m a i n s : Deities often have several s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e d o m a i n s . Y o u h a v e access to feats, i n c l u d i n g

divin­

ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s chapter presents over thirty divine d o m a i n s a n d their r e l a t e d feats. •

Y o u r D e i t y a n dY o u : H o wdoes y o u r character's deity i n f o r m t h e w a yh e or she t h i n k s a n d acts? This section provides some roleplaying advice.



D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s sev­ eral brief character backgrounds you c a n use or adapt to y o u r o w n divine character.



N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e , providing y o uw i t h n e woptions for customizing y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats related to e v i l deities, a s w e l l a s feats specific to t h e avenger, cleric, invoker. a n d paladin classes.



E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this chapter, including the Chosen, the Saint, a n d Avatar, a destiny that involves y o u b e c o m i n g a n e m b o d i m e n t of y o u r deity.



N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l n e w rituals oriented t o w a r d divine characters.

CHAPTER

5 | Divine Options

DEITIES AND DOMAINS

DIVINE D O M A I N S

T h e s e tables s h o w w h i c h d o m a i n s are associated w i t h e a c h deitv. E a c h deity holds s w a y over c e r t a i n aspects of exis­ t e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d nations. S h e often represents law, order,

GOOD, LAWFUL G O O D , A N D

authority,

UNALIGNED

Domains

a n d invention. Aspects of existence s u c h as these are

Avandra

s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e .

Bahamut

Hope, justice, protection

E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e

Corellon

A r c a n a , skill, w i l d e r n e s s

domains.

Erathis

Civilization, creation, justice

Ioun

Fate, k n o w l e d g e , skill

in this chapter, a n d the d o m a i n s of t h e deities f r o m

Kord

Storm, strength, w a r

t h e P l a y e r s Handbook

Melora

Life, sea, wilderness

a r e n o t e d . E r a t h i s . for e x a m p l e , is a s s o c i a t e d w i t h t h e

Moradin

Creation, earth, protection

civilization, creation, and justice d o m a i n s .

Pelor

H o p e , life, sun

The Raven Queen

Death, fate, winter

Sehanine

Love, moon, trickery

M o r e than thirty divine domains are presented

a n d t h e Dungeon

Master's Guide

USING DOMAINS Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s

C h a n g e , f r e e d o m , luck

of EVIL A N D CHAOTIC

EVIL

his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e Domains d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity Asmodeus

Civilization, tyranny

Bane

Skill, w a r

Gruumsh

D e s t r u c t i o n , strengt!

Lolth

Darkness, trickery

f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n . I f y o u r character worships multiple deities w i t h a c o m m o n t h e m e (such as the three gods of destiny, Tharizdun

Destruction, madness

Tiamat

Strife, vengeance

Torog

Earth, torment

Vecna

Knowledge, undeath

Zehir

Darkness, poison

Avandra, Ioun, and the Raven Queen), you gain access to all their d o m a i n s .

DIVINITY FEATS C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class fea­ ture c a n gain additional C h a n n e l Divinity powers by t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a

particular

d i v i n i t y feat, y o u c a n u s e its p o w e r .

DOMAIN DESCRIPTIONS E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n

DOMAIN FEATS

feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e

D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e

f r o m : t h e P l a y e r ' s Handbook

at-will attack powers associated w i t h t h e m . E a c h

( P H 2 ) . or Divine Power ( D P ) .

( P H ) . P l a y e r ' s Handbook

2

d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s . I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated w i t h the s a m e power, that p o w e r c a n benefit

from

ARCANA T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's

o n l y o n e d o m a i n feat at a t i m e . Y o u d e c i d e w h i c h

s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e

d o m a i n feat applies e a c h t i m e y o u u s e t h e p o w e r . F o r

a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e

e x a m p l e , if y o u r cleric o f K o r d h a s t h e d o m a i n feats

as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s '

P o w e r of S t r e n g t h a n d P o w e r o f W a r a n d uses priests

potent illusions, a n d V e c n a prefers that the secrets o f

shield, y o u c h o o s e w h i c h feat's b e n e f i t to a p p l y .

a r c a n a b e g r a n t e d o n l y to a w o r t h y

CHANGING DOMAIN CHOICES W i t h your

D M ' s permission, you can assign different

few.

F O R T H E DM: YOUR OWN P A N T H E O N If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a

pantheon

d o m a i n s t o y o u r c h a r a c t e r ' s d e i t y . F o r e x a m p l e , in a c a m ­

y o u created, assign t w o or t h r e e appropriate d o m a i n s to

paign rife w i t h giants, y o u r d w a r f p a l a d i n m i g h t c h o o s e to

e a c h deity. T h e d o m a i n s ' descriptions s h o u l d help

worship a n aspect of Moradin that represents t h e ancient

c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right

d w a r v e n struggle for f r e e d o m f r o m the giants. This ver­

t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For

sion of M o r a d i n

instance, y o u might have a good deity of t h e w a r d o m a i n

has the freedom

and w a r

instead of t h e creation a n d earth d o m a i n s .

C H A P T E R

5 I Divine

Options

domains,

as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .

you

In contrast. C o r e l l o n glories i n all aspects of

change's sake—falls short of tearing the

structure

a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e

a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely

highest art. A n y w h o create n e w a r c a n e w o r k s or

b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .

s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f Magic's blessing, but those w h o have no dealings w i t h t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little

inter­

est i n t h e m .

POWER OF CHANGE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must worship a deity of the c h a n g e d o m a i n

A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e dif­

B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y checks. W h e n y o u u s e a p o w e r associated w i t h this feat,

f e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d

y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t

t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y

e n c o u n t e r or d a i l y attack p o w e r y o u use before the

o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k

e n d of your next

truth.

turn.

P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s

POWER OF ARCANA [DOMAIN]

( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .

P r e r e q u i s i t e : A n y d i v i n e class, m u s t w o r s h i p a

recovery

strike

(cleric D P )

deity of the arcana d o m a i n

CYCLE OF CHANGE [DIVINITY]

B e n e f i t : Y o u g a i n a +2 feat b o n u s to A r c a n a checks.

P r e r e q u i s i t e : C h a n n e l Divinity class feature,

W h e n y o u use a p o w e r associated w i t h this feat, t h a t p o w e r is a r c a n e a s w e l l a s d i v i n e . A f t e r u s i n g t h e p o w e r , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s w i t h powers until the end of y o u r next

vengeance

B e n e f i t : Y o u gain the C h a n n e l Divinity

c y c l e of

of

faith

(avenger P I ' 2 ) , virtuous

strike ( p a l a d i n D P )

Channel Divinity: Cycle of Change

Divine

Minor Action

Melee 1

T a r g e t : O n e ally

P r e r e q u i s i t e : C h a n n e l Divinity class feature,

E f f e c t : Y o u transfer a n e f f e c t t h a t a s a v e c a n e n d f r o m t h e

m u s t w o r s h i p a d e i t y of t h e a r c a n a d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity

Feat P o w e r

W i t h y o u r god's help, y o u move the burden lo where it can be borne w i t h ease. Encounter •

ARCANA WARD [DIVINITY]

arcana

power

change.

turn.

P o w e r s : d i v i n e b o l t s ( i n v o k e r P H 2 ) . lance ( c l e r i c P H ) , radiant

arcane

must worship a deity of the c h a n g e d o m a i n

power

t a r g e t to y o u r s e l f o r v i c e v e r s a .

ward.

CIVILIZATION Channel Divinity: Arcana Ward Your god's comprehension of arcane

ing you from elemental Encounter •

mysteries

Feat P o w e r extends

to shield­

u p o n the concept in different

forces.

ways.

E r a t h i s sees civilization as t h e m e a n s o f

Divine

Immediate Interrupt

B o t h Erathis a n d A s m o d e u s prize civilization as the m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize

order and illumination

Personal

Trigger: Y o u are hit by a n attack that deals acid, cold, fire, lightning, or t h u n d e r d a m a g e t o y o u

bringing

to a d a r k a n d c h a o t i c c o s m o s .

For her. a n y culture of l a w s advances society better than the wild aspirations of individuals. Large a n d

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r

s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e the inventions that further

propel the ascendancy of

thunder. civilization as a whole.

L e v e l l l : Resist 1 0 .

A s m o d e u s understands civilization as a m e a n s

Level 2 1 : Resist 1 5 .

of gaining power. C o n f u s e d rabble r o a m i n g the wil­ d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g

CHANGE

t h e m m e a n s bringing t h e m under control. T h e laws,

\vandra enjoys the w i n d s of change a n d exhorts

technologies, a n d structures of civil society provide

her faithful to follow w h e r e t h e y blow. E o r A v a n d r a . change represents ever-renewing opportunities.

Each

t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e mighty.

m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r ­ A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d better direction t h a n i n the past. s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d form of evolution or the passage of time. Alternatively, w h e r e cities a r e s e p a r a t e d by vast areas o f peril, a god m i g h t be s e e k i n g a particular c h a n g e in t h e e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d , task indeed. t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e

for

C H A P T E R

5 | Divine

Options

POWER OF CIVILIZATION [DOMAIN] Prerequisite:

deity of the civilization

Benefit:

W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat

A n y divine class, must worship a

a n d h i t o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l v o f y o u r c h o i c e w i t h i n 5 s q u a r e s o f y o u g a i n s a +1

domain

Y o u g a i n a +2 feat b o n u s to

Diplomacy

b o n u s t o A C u n t i l t h e e n d of v o u r n e x t

Powers:

checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,

righteous

y o u g a i n a +1 b o n u s to t h e d a m a g e roll for e a c h

bolstering strike ( p a l a d i n P H ) . g r a s p i n g

( i n v o k e r P H 2 ) , radiant

shards

power

turn.

(avenger

vengeance

I'll!),

(cleric P H )

brand

e n e m y a d j a c e n t to y o u .

Powers:

l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle

of the

infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t

CREATION SECRET [DIVINITY] Prerequisite: Benefit:

ANTHEM OF CIVILIZATION [DIVINITY] Prerequisite:

a t i o n secret.

Channel Divinity: Creation Secret

domain

Y o u gain the C h a n n e l Divinity

Feat P o w e r

Your prayer has a chance of extending the magic contained

power

w i t h i n a n item.

a n t h e m of c i v i l i z a t i o n .

Encounter •

Channel Divinity: Anthem of Civilization

Feat P o w e r

Personal

E f f e c t : R o l l a d 2 0 . If y o u roll 1 0 or higher, t h e u s e of t h e d a i l y p o w e r is n o t e x p e n d e d .

Divine

Minor Action

Divine

Free Action

T r i g g e r : Y o u u s e a m a g i c i t e m ' s daily p o w e r

You inspireyour allies to work in concert to Inrri tfl • tide of battle. Encounter •

domain

Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre­

C h a n n e l Divinity class feature,

must worship a deity oi the civilization

Benefit:

C h a n n e l Divinity class feature,

must worship a deity of the creation

strike ( p a l a d i n P H )

DARKNESS

Personal

E f f e c t U n t i l t h e e n d of y o u r next t u r n , y o u o r a n ally of y o u r

D r o w a n d d a r k n e s s go together like spiders a n d w e b s ,

c h o i c e w i t h i n 3 s q u a r e s of y o u g a i n s a n a d d i t i o n a l +2

a fact often reinforced by priestesses of the d a r k elves'

b o n u s to a t t a c k rolls against a n y e n e m y h e or s h e f l a n k s .

p a t r o n . L o l t h c o m m a n d s h e r followers to u s e dark­ n e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o biting blade or cutting remark c a n be better delivered

CREATION Erathis a n d M o r a d i n both c l a i m the d o m a i n of cre­ ation, a n d their followers share a n appreciation

for

w o r k s o f craft. Yet e a c h god places different e m p h a s i s

Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e delights in the darkness of ignorance a n d fear as well as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s

on what they inspire their worshipers to create.

know

they c a n stave off their patron's w r a t h by killing in

E r a t h i s values creations that a d v a n c e civiliza­ tion. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy.

than from the shadows.

Even

a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s

d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l . D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l gods. A n unaligned or good deity of stealth could f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .

Erathis's sanction.

POWER OF DARKNESS [DOMAIN]

M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into being that w i l l see generations of use. H e w a s inti­ mately involved in h a m m e r i n g the raw c r e a t i o n the primordials

of

into a durable a n d refined world

that

mortals could thrive in. N o w that the w o r k o f original c r e a t i o n is d o n e , h i s f o l l o w e r s f o c u s o n t h e

lasting

w o r k s of h a m m e r a n d forge, c h i s e l a n d stone. O t h e r gods of creation likely m a k e their

own

m a r k s o n t h e d o m a i n . A d e i t y of c r e a t i o n a n d m a g i c m i g h t f o c u s o n t h e i n v e n t i o n of n e w s p e l l s o r m a g i c

Prerequisite:

A n y d i v i n e class, must worship a

deity of the darkness d o m a i n

Benefit:

Y o u g a i n a + 2 feat b o n u s to S t e a l t h

checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this leal a n d h i t a n e n e m y w i t h it. y o u g a i n c o n c e a l m e n t against the next attack m a d e against you before the e n d of y o u r n e x t

turn.

Powers: ardent

strike

(paladin DP),

overwhelming

items. A god of creation a n d w a r might value inven­

s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of

tions o n l y for their d e s t r u c t i v e

blood

potential.

POWER OF CREATION [DOMAIN] Prerequisite:

A n y d i v i n e class, must worship a

d e i t y of t h e c r e a t i o n

(invoker D P )

DARKNESS CONSUMES [DIVINITY] Prerequisite:

C h a n n e l 1 )i\ inity class feature,

must w o r s h i p a deity of the darkness d o m a i n

domain

B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n

Benefit:

You gain the C h a n n e l Divinity

darkness consumes.

checks.

CHAPTER

•>

Divine

Options

power

Channel Divinity: Darkness Consumes

Feat P o w e r

DESTRUCTION G r u u m s h and Tharizdun share the

You cause darkness to swirl around \vu and\our

allies for a

moment.

destruction

d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n . G r u u m s h e x h o r t s followers to senseless c a r n a g e ,

Encounter •

Divine

b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g •

Minor Action

C l o s e burst 1

hordes scour the w o r l d , bringing cities d o w n a n d

T a r g e t : Y o u a n d e a c h ally in burst

d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d

E f f e c t : E a c h target g a i n s c o n c e a l m e n t until t h e e n d of y o u r in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e

next turn.

better.

T h a r i z d u n desires destruction o n a g r a n d e r scale. H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e

DEATH l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It

crs. The m a d g o d seeks the world's e n d by w h a t e v e r

represents her ultimate role in the cosmos, a n d s h e s t a n d s a s its d i s p a s s i o n a t e s y m b o l . I f t h e y a r e t r u e to h e r intent, t h e R a v e n

Queen's

t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s o f a u t u m n . T h o s e w h o b r e a k w i t h that fate

through

u n d e a t h or other e x t r a o r d i n a r y m e a n s m u s t b e ibly brought to their

m e a n s possible. H i s c r a z e d

forc­

ends. domains

O t h e r gods of destruction might be associated w i t h natural disasters: storms, e a r t h q u a k e s , a n d the l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y unleashing devastation u p o n the world. A good god of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e

\ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t

clean. be

a tyrant w h o delights in the sorrow that death sows, whereas a good death god might be a compassionate g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a

POWER OF DESTRUCTION [DOMAIN] Prerequisite: A n y

d i v i n e class, must w o r s h i p a

deity of the destruction g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .

a n d h i t a n u n b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2

a t 1 1 t h l e v e l a n d + 4 a t 2 1 st l e v e l .

Powers: ardent

W h e n y o u use a p o w e r associated w i t h this feat a n d h i t a b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2

bonus

to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at

strike

(paladin PH).

strike ( p a l a d i n D P ) , b o n d o f c e n s u r e

( a v e n g e r D P ) , grasping

shards ( i n v o k e r P H 2 ) . riahteous

brand (cleric P H )

11th

level a n d + 4 at 21st level. enfeebling

radiant

( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .

PATH OF DESTRUCTION [DIVINITY] Prerequisite: C h a n n e l

D i v i n i t y class feature,

must worship a deity of the destruction v i s i o n s of blood ( i n v o k e r D P )

Benefit:

Divinity class feature,

m u s t w o r s h i p a d e i t y of t h e d e a t h d o m a i n

Benefit:

You gain the C h a n n e l Divinity

domain

You gain the C h a n n e l Divinity

power

p a t h of d e s t r u c t i o n .

DEATH KNELL [DIVINITY! Prerequisite: C h a n n e l

Intimidate

b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3

Y o u g a i n a +2 feat b o n u s to R e l i g i o n

checks.

Powers:

domain

Y o u g a i n a +2 feat b o n u s to

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat

d i v i n e class, must w o r s h i p a

deity of the death d o m a i n

vengeance

Benefit: checks.

POWER OF DEATH IDOMAIN]

Benefit:

are often truly

m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d

O t h e r deities w i t h death a m o n g their

Prerequisite: A n y

followers

mad.

followers advance death as the proper progression of

likch

or

volcanic eruption satiates his d e m a n d s o n his follow

power

Channel Divinity: Path of Destruction

Feat P o w e r

A snarled prayer is enough to invoke the power of the Breaker,

J ciith k n e l l .

the M a n g i e r , the Destroyer-your

Channel Divinity: Death Knell

Feat P o w e r

Encounter •

god.

Divine

Free Action

Personal

D e a t h comes to all. m i d vour god founts on you to hasten the

T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k

moment

E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.

Encounter •

Divine

Minor Action

M e l e e touch

Target: O n e bloodied creature E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f

EARTH M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y

y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e ,

reasons, including their competing claims on the

y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s

d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e

during this encounter.

t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .

C H A P T E R

5

Divine Options

founda­

a n d strength. I le honors stone as the bones of the

T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g

world a n d loves m o u n t a i n s as the domain's greatest

a s t h e g u a r d i a n of d e s t i n y . I n k e e p i n g w i t h h e r c o l d

symbols.

n a t u r e , h e r v i s i o n o f fate is g r i m , a n d s h e

Torog has acquired power over earth during his imprisonment

in the U n d e r d a r k , First h e d r e w

the

frequently

r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of

p o w e r o f e a r t h i n t o t h e U n d e r d a r k to p r o v i d e i s l a n d s

late by o v e r c o m i n g a mortal's destiny, so extraordi­

of p e r m a n e n c e i n that e v e r - c h a n g i n g r e a l m . N o w h e

nary heroes w h o survive long enough eventually find

c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h

t h a t f a t e b e g i n s to t i p i n t h e i r

d o w n into the unfinished creation of the

Underdark

favor.

I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g ­

w h e r e it c a n b e u s e d a s a d u r a b l e p r i s o n , a w e a p o n o f

nostication. Ioun's followers s e e k to k n o w a n d r e c o r d

confinement.

the paths of events—in the past, the present, a n d the

O t h e r e a r t h gods a r e often s o m e of t h e oldest dei­ ties a n d a r e f r e q u e n t l y a s s o c i a t e d w i t h t h e

formation

f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r

own

fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d

their

of the world. T h e y are the carvers of m o u n t a i n s , the

d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o .

binders of stone, a n d the m a k e r s of l a w w h o fixed

for g o o d o r ill.

the work of the primordials

i n its p l a c e . A n

earth

g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e

POWER OF FATE [DOMAIN]

world's physical shell. M a n y e a r t h gods are associated

Prerequisite: A n y

w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects

d e i t y of t h e f a t e d o m a i n

of agriculture or mineral wealth. Evil e a r t h gods are often jealous, destructive beings w h o d e m a n d placation a n d resent the exploration of the U n d e r d a r k .

Benefit:

d i v i n e class, must w o r s h i p a

Y o u g a i n a +2 feat b o n u s to

Insight

checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a g a i n s t a b l o o d i e d e n e m y , y o u g a i n a +1 b o n u s t o t h e

POWER OF EARTH [DOMAIN] Prerequisite: A n y deity of the earth

Benefit:

attack roll.

d i v i n e class, must w o r s h i p a

domain

Powers: astral

seal ( c l e r i c D P ) , avenging

( i n v o k e r P I I 2 ) . b o n d of retribution

Y o u g a i n a +2 feat b o n u s to A t h l e t i c s

light

( a v e n g e r P H 2 ) . holy

strike ( p a l a d i n P H )

checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l the start o f y o u r next

Powers: b o l s t e r i n g i n g strike

turn.

Prerequisite: C h a n n e l

D i v i n i t y class feature,

m u s t w o r s h i p a deity o f t h e fate d o m a i n

strike ( p a l a d i n P H ) . overwhelm­

( a v e n g e r P H 2 ) , recovery

FATE ROLLS ON [DIVINITY]

strike

(cleric D P ) ,

Benefit:

Y o u gain the C h a n n e l Divinity

power/ate

rolls o n .

v i s i o n s of blood ( i n v o k e r D P )

Channel Divinity: Fate Rolls On EARTH HOLD [DIVINITY] Prerequisite:

C h a n n e l Divinity class feature,

must worship a deity of the earth

Benefit:

Feat P o w e r

I n y o u r god's presence, w h a t w a s mere luck becomes destiny.

domain

You gain the C h a n n e l Divinity

Encounter •

Divine

Immediate Reaction power

Ranged 5

T r i g g e r : A c r e a t u r e w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw

earth hold.

Target: T h e triggering creature E f f e c t : If t h e t a r g e t failed t h e s a v i n g t h r o w , it t a k e s a - 2

Channel Divinity: Earth Hold

Feat P o w e r

p e n a l t y t o its n e x t s a v i n g t h r o w before t h e e n d of t h e

F o r a few moments, you give yourself up to v o u r god's hold.

e n c o u n t e r . If t h e t a r g e t s a v e d , it g a i n s a +2 b o n u s t o its

Those a r o u n d y o u sense the divine presence as fearsome

next saving t h r o w before t h e e n d of t h e encounter.

Encounter • Minor Action

gravity.

Divine C l o s e burst 2

FREEDOM

Target: Y o u a n d e a c h e n e m y in burst E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a r e i m m o b i ­

S e h a n i n e advocates that people follow their hearts without constraint, but A v a n d r a stands as the symbol

lized, a n d t h e o t h e r t a r g e t s a r e s l o w e d .

of true freedom. S h e c o m m a n d s the d o m a i n

FATE T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s are written before they're born, a n d

throughout

their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their appointed path. A few mortals-particularly

great

h e r o e s — s o m e t i m e s o v e r p o w e r fate, but v e r y few defy it i n d e f i n i t e l y . S o o n e r o r l a t e r a l l b u t t h e m o s t d i n a r y a r c c a u g h t u p i n fate's w e b .

It

not

to protect the selfish feelings of i n d i v i d u a l s but to

CHAPTER 5 I Divine Options

extraor­

d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e

control

of their destinies. A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to do the right thing, a n d she stands against tyranny

of

a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in oppressive societies, serving as the seeds of rebellion or peaceful reform.

It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: anarchy, violence, a n d debauchery. A n evil or

B e n e f i t : Y o u g a i n a + 2 feat b o n u s t o D i p l o m a c y checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat

unaligned god w h o promotes personal freedom above

a n d h i t o n e o r m o r e e n e m i e s w i t h it, o n e a l l y w i t h i n

all other ideals could have the d o m a i n .

5 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o t h e

next

attack roll h e or she m a k e s before the start o f y o u r

POWER OE FREEDOM [DOMAIN]

next

P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the freedom

turn.

P o w e r s : avenging

light ( i n v o k e r P H 2 ) . l e a d i n a s t r i k e

( a v e n g e r D P ) , r i g h t e o u s brand

domain

B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s

( c l e r i c P H ) , valiant strike

(paladin P H )

checks. W h e n y o u use a p o w e r associated w i t h this

feat

a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r n e x t s a v i n g t h r o w before the start of y o u r n e x t P o w e r s : hob/strike

( p a l a d i n P H ) , leading

( a v e n g e r D P ) , r i g h t e o u s brand lightning

(cleric P H ) ,

turn.

strike

HOPE REMAINS [DIVINITY] P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, must worship a deity of the hope d o m a i n B e n e f i t : You gain the C h a n n e l Divinity hope

power

remains.

vanguard's

Channel Divinity: Hope Remains

(invoker P H 2 )

Feat P o w e r

ifiosc w h o rise a g a i n fight w i t h renewed vigor.

PATH OF FREEDOM [DIVINITY]

Encounter •

P r e r e q u i s i t e : C h a n n e l Divinity class feature, must w o r s h i p a deity of the f r e e d o m

domain

B e n e f i t : Y o u gain the C h a n n e l Divinity p a t h of

power

Divine

Free Action

C l o s e burst 1 0

T r i g g e r : Y o u o r a n ally w i t h i n 1 0 s q u a r e s of y o u regains c o n s c i o u s n e s s after b e i n g r e d u c e d t o 0 h i t p o i n t s or f e w e r T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in b u r s t

freedom.

E f f e c t : T h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls, s a v i n g t h r o w s , a n d a l l d e f e n s e s until t h e e n d of its n e x t

Channel Divinity: Path of Freedom through your prayer, you remind yourfriends ah/ays

Feat P o w e r

truly free.

Encounter •

JUSTICE

Divine

Minor Action

turn.

that they are

Justice lives differently in the m i n d o f e a c h p e r s o n , Close burst 5 a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integ­

Target: Each ally in burst Effect: Each target can choose to make an escape attempt

rity a n d fairness exist i n most societies—even a m o n g

a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w

those w h o see such ideals as weaknesses. T w o gods

a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t

t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r

that a save can end.

highest virtues. B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d

intentions.

HOPE

L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t

T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y

protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d

w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e

power from taking the path of evil.

w h o express a n optimistic

faith in the future. A s such,

B a h a m u t and Pelor share reign over the d o m a i n . Pelor shines the light o f h o p e into all hearts that accept his benevolent message. H i s followers express h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s

Erathis v i e w s justice as the driving force b e h i n d civilization. W i t h o u t law—without the shared under­ standing of w h a t should a n d should not be—society dissolves into chaos. O t h e r gods of justice w o u l d place their o w n per­

f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e

spectives on the concept. A deity of justice a n d death

sun w i l l rise, that winter will end. a n d that compas­

might be concerned only with providing the proper

sion w i l l

flourish.

B a h a m u t claims hope a m o n g his domains in a

r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f justice might b e a n unforgiving judge w h o cleaves

different form. T h e P l a t i n u m Dragon's followers rely

to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s

on the ideals of justice a n d honor as shields against

that entrap decent souls.

t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that righteous action c a n prevent a drastic fall. B a h a m u t places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit of the individual.

POWER OF JUSTICE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the justice

domain

B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t

POWER OF HOPE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the hope d o m a i n

checks. W h e n y o u use a p o w e r associated w i t h this

feat

a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n

C 11 A P I I K 5

Divine

Options

1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k r o l l s u n t i l t h e s t a r t of y o u r n e x t

turn.

P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,

P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle infidel

( i n v o k e r D P ) , r i g h t e o u s brand

SURE KNOWLEDGE [DIVINITY]

of the

(cleric P H ) . virtu­

ous strike ( p a l a d i n D P )

m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity

power

sure k n o w l e d g e .

IMMEDIATE JUSTICE [DIVINITY!

Channel Divinity: Sure Knowledge

P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the justice d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity

Feat P o w e r

S o m e portion of vour god's w i s d o m flows through vou or vour ally.

power

immediate Justice.

Encounter •

Divine

Free A c t i o n

Ranged 5

T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a

Channel Divinity: Immediate Justice Y o u enforce

your

Feat P o w e r

k n o w l e d g e c h e c k a n d d o e s n ' t l i k e t h e result T a r g e t : T h e triggering c h a r a c t e r Effect: T h e target m a k e s the k n o w l e d g e check again a n d

balance w i t h aflare of divine energy that lances

u s e s t h e n e w result.

enemy.

Encounter •

Divine. Radiant

Immediate Reaction

LIFE

Ranged 10

T r i g g e r : A n e n e m y r e d u c e s y o u r ally t o 0 hit p o i n t s or f e w e r

A l l but a f e w deities h a v e a n interest in life a s a d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r

or d a m a g e s y o u r u n c o n s c i o u s ally T a r g e t : T h e triggering e n e m y

primary

concerns.

E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e half y o u r l e v e l .

M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t

KNOWLEDGE

.Melora d o c s not v a l u e o n e o f t h e world's

I o u n a n d V e c n a take opposing perspectives on knowl­

t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the

living

e d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for

natural processes o f struggle a n d s u n ival. M e l o r a

t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o

d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e

h i d e learning so that only their actions a n d his plans

recognizes their importance a n d has allied

c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light

the elder spirits m a n y times. P r i m a l peoples w h o

t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e

w o u l d never consider worshiping another deity some­

secrets that c a n keep people b o u n d in the d a r k n e s s of

t i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e

ignorance.

primal

A n o t h e r god of knowledge might emphasize par­ ticular types o f k n o w l e d g e that god values. A

deity

with

spirits.

P e l o r brings focus to t h e c a u s e o f life i n t w o differ­ ent w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d

o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to

farms, a n d the harvests a n d herds. A s his priests a r e

discover the secrets of magic a n d the cosmos. A

w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e

deity

of knowledge a n d trickery emphasizes the power of

c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s

u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s .

those w h o s h o w m e r c y a n d alleviate suffering.

If you serve a god of knowledge, y o u a r e natu­

O t h e r deities of the life d o m a i n likely color their

rally interested in discovering a n d preserving lore,

interpretation of the d o m a i n with their other con­

especially the ancient or the esoteric. Y o u might

cerns. T h e r e might even be a chaotic evil deity of

fill journals w i t h descriptions of your travels a n d

d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life

sketches of things you've seen.

of ravenous beasts.

POWER OF KNOWLEDGE [DOMAIN]

POWER OF LIFE [DOMAIN]

P r e r e q u i s i t e : A n y divine class, must worship a deity of the knowledge

domain

P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity o f t h e life d o m a i n

B e n e f i t : Y o u g a i n a +2 feat b o n u s to H i s t o r y

B e n e f i t : Y o u g a i n a +2 f e a t b o n u s to H e a l c h e c k s .

checks.

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat

W h e n y o u use a p o w e r associated w i t h this

feat

a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n

a n d h i t a n e n e m y w i t h it. y o u g a i n a +1 p o w e r b o n u s

1 0 s q u a r e s o f y o u g a i n s .1 t e m p o r a r y h i t p o i n t s . I h e

to a l l d e f e n s e s u n t i l t h e s t a r t o f y o u r n e x t

t e m p o r a r y hit p o i n t s i n c r e a s e to 5 at 11th l e v e l a n d 8

P o w e r s : astral

turn.

seal ( c l e r i c D P ) , g r a s p i n g s h a r d s

( i n v o k e r P H 2 ) . leading strike ( a v e n g e r D P ) ,

virtuous

strike ( p a l a d i n D P )

al 21st level. P o w e r s : avenging

geance

CHAPTER

light ( i n v o k e r P H 2 ) . b o l s t e r i n g

s t r i k e ( p a l a d i n P H ) . astral

Divine Options

(avenger P H 2 )

seal ( c l e r i c D P ) , radiant

ven­

Channel Divinity: Loving Sacrifice

PULSE OF LIFE [DIVINITY] Prerequisite:

C h a n n e l Divinity class feature,

some of the pain he or she would have suffered

m u s t w o r s h i p a deity o f t h e life d o m a i n

Benefit:

Y o u gain the C h a n n e l Divinity

Feat P o w e r

T h e loving tie between you a n d y o u r friend a l l o w s you to

power

Encounter •

Divine

Immediate Interrupt

p u l s e of life.

take

alone.

Ranged 5

T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e

Channel Divinity: Pulse of Life

Feat P o w e r

T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d

I n the mortal world, death cannot be entirely- denied. B u t it c a n

y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y .

he postponed.

Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 .

Encounter •

Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .

Divine

Immediate Interrupt

Ranged 10

Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h saving t h r o w

LUCK

Target: T h e triggering creature

C h a n c e , coincidence, fortune,

Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h

y o u c a l l it, l u c k i s a p o w e r f u l a n d

randomness-whatever unpredictable

force. A v a n d r a takes this p o w e r f u l force i n h a n d as a

saving throw.

w e a p o n against drab destiny a n d dark fatalism. For

LOVE

her followers, luck provides excitement a n d

T h e d o m a i n of love includes friendship,

romance,

m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these as h e r p r o v i n c e , but she places particular

opportu­

nity e v e n in the face of terrible odds.

emphasis

A n o t h e r luck g o d m i g h t be a trickster f g u re, a trou­ b l e m a k e r w h o injects a n element o f uncertainty

into

divine circles. A n o t h e r m i g h t be a god of prosperity

o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n

and

good fortune, w h o r e w a r d s the virtuous a n d worthy. A n

create in the lives of people w h o thought their per­

e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r ­

sonal stories w e r e set.

tune a n d delight in accidents a n d disasters.

M o s t love deities a r c positive influences i n the

ff you serve a god of luck, you believe in keep­

w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r

i n g y o u r e y e s o p e n for t h e u n e x p e c t e d

love deities m i g h t b e c u n n i n g seducers or jealous beauties w h o delight in broken

opportunity.

After all. most people m a k e their o w n luck by being

hearts.

I f y o u serve a deity of love, y o u are probably

p r e p a r e d a n d decisive. I f you're respectful, if you're

a

light-hearted a n d encouraging presence. L o v e has the p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e

ready, you'll sec the m o m e n t s w h e n a divine

seemingly r a n d o m outcome in your

that y o u r courage a n d compassion c a n c h a n g e the

hand

arranges some small coincidence or decides some favor.

world.

POWER OF LUCK [DOMAIN] Prerequisite: A n y

POWER OF LOVE [DOMAIN] Prerequisite: A n y deity of the love

Benefit:

deity of the luck

d i v i n e class, m u s t worship a

Benefit:

domain

Y o u g a i n a +2 feat b o n u s to

Diplomacy

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, y o u c a n score a c r i t i c a l hit o n a r o l l of

W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e to d e a l n o d a m a g e a n d i n s t e a d g r a n t 5 t e m p o r a r y

hit

p o i n t s to o n e o r t w o a l l i e s w i t h i n 5 s q u a r e s o f y o u . T h e t e m p o r a r y hit p o i n t s i n c r e a s e to 10 at 1 1 t h

Powers:

radiant

( c l e r i c DP), (paladin

of censure

( p a l a d i n P H ) . l a n c e of faith ning

19-20.

( a v e n g e r D P ) , holy strike ( c l e r i c P H ) , vanguard's

light­

(invoker P H 2 )

IMMINENT LUCK [DIVINITY]

vengeance

sun strike

Powers: b o n d

level

a n d 15 at 21st l e v e l .

strike

Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s

checks.

checks.

strike

divine class, must worship a

domain

(avenger P H 2 ) .

recovery

( i n v o k e r P H 2 ) . virtuous

Prerequisite: Benefit:

DP)

C h a n n e l D i v i n i t y class feature,

must worship a deity of the luck

imminent

domain

Y o u gain the C h a n n e l Divinity

power

luck.

LOVING SACRIFICE [DIVINITY] Prerequisite:

C h a n n e l D i v i n i t y class feature,

must worship a deity of the love

Benefit: loving

domain

Y o u gain the C h a n n e l Divinity power

sacrifice.

Channel Divinity: Imminent Luck Your god gives you another chance at good Encounter •

Feat P o w e r

fortune.

Divine

Free Action

Personal

Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the reroll is l o w e r t h a n t h e original roll E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e y o u t h e reroll.

C H A P T E R

5 | Divine

Options

S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d ­

MADNESS

o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e

T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt

to d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n ­

a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s

echoes g e r s t h e y p r e s e n t to o t h e r s .

i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g S e h a n i n e ' s worshipers see her blessings in the suspicion, m a n i a c a l rage, or bizarre fixations. Lost moon's phases. T h e full m o o n shields the faithful in delusions a n d inner torment, they grovel before a from d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e

h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for

their

dissolution attacks. A n d a dark m o o n presents opportunities

to

of all things. take what you will. A different god of m a d n e s s might b e o n e w h o s e s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r ­ haps instead the deity claims madness as a d o m a i n b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g

place,

Prerequisite: A n y deity of the m o o n

s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s

POWER OF THE MOON [DOMAIN]

might

divine class, must worship a

domain

B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat

t a k e t h e f o r m of a senile sage or a c a p e r i n g jester. T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s a n d invention w h o offers inspiration t h r o u g h bouts of

a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n ­ a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y lasts u n t i l the e n d of y o u r next

insanity.

Powers: b o n d strike

POWER OF MADNESS [DOMAIN] Prerequisite:

turn.

(avenger DP),

( p a l a d i n P H ) . h a n d of

radiance

enfeebling

(invoker D P ) ,

righteous b r a n d ( c l e r i c P H )

A n y divine class, must worship a

deity of the madness d o m a i n

Benefit:

of censure

Y o u g a i n a +2 f e a t b o n u s t o B l u f f

checks.

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n ­ a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t

Powers: enfeebling

MOON TOUCHED [DIVINITY] Prerequisite:

C h a n n e l Divinity class feature,

must w o r s h i p a deity of the m o o n

domain

B e n e f i t : Y o u gain the C h a n n e l Divinity

turn.

strike ( p a l a d i n P H ) . o v e r w h e l m ­

ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) , v i s i o n s of blood ( i n v o k e r D P )

moon

power

touched.

Channel Divinity: Moon Touched

Fc.u P o w e r

Y o u g l o w w i t h the healing light of the moon. The light waxes a n d wanes for a time.

SCREAMING MADNESS [DIVINITY] Prerequisite: C h a n n e l

Encounter •

Divinity class feature,

must worship a deity of the m a d n e s s d o m a i n

Benefit: screaming

Y o u g a i n the C h a n n e l Divinity

Divine. Healing

Minor Action

C l o s e burst 5

T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d

power

E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m

madness.

or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s , roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y

Channel Divinity: Screaming Madness

Feat P o w e r

hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n , t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e

A m b u s h e d bv vour dread god's madness, vour enemy lurches

effect ends.

into lunacy.

Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 .

Encounter •

Divine

Minor Action

Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 . Personal

E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself

POISON Zehir's words are v e n o m , a n d his teachings poison m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis

a f t e r its a t t a c k is r e s o l v e d .

followers value all kinds of poison: the toxins

that

debilitate or kill the b o d y as w e l l as the v e n o m o u s

MOON People place m a n y different m e a n i n g s o n the m o o n .

T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but

S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l

of

magic, or a n e m b l e m of beauty a n d love. A deity of the m o o n might be seen as a h u n t e r in t h e d a r k n e s s , a p a t r o n o f n i g h t l y r e v e l r y , o r a g o d o f ill f o r t u n e

ideas that r u i n t h e m i n d a n d sap t h e spirit.

or

for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h ­ ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d

often

say p r a y e r s w h i l e a p p l y i n g p o i s o n to their objects o r a d m i n i s t e r i n g it f o r

ingestion.

I n y o u r c a m p a i g n , p o i s o n m i g h t not b e t h e

savage m a d n e s s .

province of a n evil god. Poison represents a hidden

C H A P T E R

5

Divine

Options

d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p ­

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s

tion might take poison as a d o m a i n . But good a n d

u n t i l t h e s t a r t of y o u r n e x t

Powers: l e a d i n g

f o r t h r i g h t g o d s l i k e l y a v o i d it.

turn.

strike ( a v e n g e r D P ) , priest's shield

( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's

POWER OF POISON [DOMAIN] Prerequisite: A n y deity of the poison

Benefit: Y o u

ning

light­

(invoker P H 2 )

d i v i n e class, must w o r s h i p a

SURE PROTECTION [DIVINITY]

domain

g a i n a +2 feat b o n u s to B l u f f c h e c k s .

W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n (the p o w e r gains the poison k e y w o r d a n d loses the

Prerequisite:

C h a n n e l D i v i n i t y class feature,

m u s t w o r s h i p a deity of the protection

Benefit: sure

domain

Y o u gain the C h a n n e l Divinity

power

protection.

k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s

Channel Divinity: Sure Protection

i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l .

Y o u ensure that a m o m e n t of respite is not interrupted.

Powers: o v e r w h e l m i n g bling

strike ( a v e n g e r P H 2 ) ,

enfee­

strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r

Encounter •

Feat P o w e r

Divine

Free Action

C l o s e burst 5

P H 2 ) , righteous brand (cleric P H )

T r i g g e r : Y o u o r a n ally w i t h i n 5 s q u a r e s of y o u uses his or

ORIGINAL POISON [DIVINITY]

T a r g e t : T h e triggering c h a r a c t e r

her second w i n d

Prerequisite:

E f f e c t : T h e t a r g e t g a i n s a +3 p o w e r b o n u s t o all d e f e n s e s

C h a n n e l D i v i n i t y class feature,

until t h e start of his or h e r next t u r n .

must worship a deity of the poison d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity original

power

poison.

SEA T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e

Channel Divinity: Original Poison

Feat P o w e r

b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m ­ merce a n d exploration, a n d a wilderness in w h i c h

Y o u r prayer empowers your venomous Encounter •

attacks.

ships a n d sailors s o m e t i m e s v a n i s h without a trace.

Divine

Minor Action

A god of the sea c a n therefore be a protective Ranged 5

figure

w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s

Target: O n e creature

being w h o delights in d r o w n i n g mortals, or a fickle

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u gain a + 2 p o w e r b o n u s t o a t t a c k rolls a g a i n s t t h e t a r g e t w i t h p o i ­

d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes.

son p o w e r s .

People sec i n M e l o r a all three aspects. M e l o r a c l a i m s uncontested rule of t h e seas, a n d

PROTECTION

h e r w h i m is i r o n law. Y e t she exercises little control

G o d s of protection wield their divine influence

to

m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y overly destructive actions. S o m e protection

from

gods

i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y ,

o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to anger, her w r a t h c o m e s in endless waves of destruc­ tion, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .

shielding

their chosen people w i t h helpful weather, unex­

Prerequisite: A n y

pected good fortune, or inspired champions. B a h a m u t a n d M o r a d i n share the d o m a i n of pro­ tection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s guardianship of h o m e , family, a n d clan, w h i l e B a h a ­ mut takes a w i d e r v i e w of protecting society a n d good people wherever evil finds them. W h e n

POWER OF THE SEA [DOMAIN]

danger

d i v i n e class, must w o r s h i p a

deity of the sea d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to A t h l e t i c s checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e

c o m e s , t h e followers o f M o r a d i n d r a w b a c k to s t a n d

a n effect: Y o u m a k e a s a v i n g t h r o w against a n effect

o n solid g r o u n d , a n d B a h a m u t ' s faithful c o m e for­

that a save c a n e n d , o r o n e e n e m y hit b y t h e p o w e r

w a r d to strike d o w n threats.

t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s before the start of y o u r next t u r n .

POWER OE PROTECTION [DOMAIN] Prerequisite: A n y deity of the protection

Benefit: Y o u

d i v i n e class, must w o r s h i p a domain

Powers: b o n d

of censure

( i n v o k e r P H 2 ) , recovery

( a v e n g e r D P ) , d i v i n e bolts

strike ( c l e r i c D P ) , virtuous strike

(paladin D P )

g a i n a +2 feat b o n u s to I l e a l c h e c k s .

W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 5

C H A P T E R

5 | Divine

Options

Jt

Channel Divinity: Divine Excellence

SEA SURGE [DIVINITY] Prerequisite: C h a n n e l

Divinity class feature,

must w o r s h i p a deity of t h e sea d o m a i n

Benefit: sea

Encounter •

Y o u gain the C h a n n e l Divinity

power

Feat P o w e r

Y o u r prayer inspires excellence in yourself a n d your allies. Divine

Free Action

Personal

T r i g g e r : Y o u m a k e a skill c h e c k

surge.

E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l

Channel Divinity: Sea Surge

Feat P o w e r

Your prayer culls forth a wave to carry you or vour friend

to

t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g t h e s a m e skill.

safety. Encounter •

Divine

Immediate Reaction

STORM

C l o s e burst 1 0

T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d .

Slashing rain, roaring winds, brooding clouds, pun­ i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r

p u s h e d , or slid T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst

his laughter in thunder a n d

Effect: Y o u slide t h e target 2 squares.

fierce

fear t h e

lightning of his

smile. Sailors seeking c a l m winds a n d farmers

w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y

SKILL

elsewhere. T h e y engage in contests o f strength

A deity of the skill d o m a i n values excellence a n d pre­

r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y

cision In one's actions. T h e god's followers often seek

neither forgotten his p o w e r nor taken his c l e m e n c y

m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g

for g r a n t e d .

much

and have

L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y

time in pursuit of perfection. B a n e d e m a n d s m a r t i a l skill f r o m his followers,

o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e

m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e bat­

t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a

tles. I f t h e y a r e not h e f t i n g a w e a p o n o n a

malignant deity of the d o m a i n w o u l d inflict storms

battlefield,

h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y

s i m p l y o u t of

cruelty.

mind.

POWER OF THE STORM [DOMAIN]

C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n song, story, sculpture, dress, or a n y f o r m o f decora­ tion. Everyone seeking beauty in their actions prays t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o existence.

Prerequisite: A n y deity o f the storm

Benefit:

d i v i n e class, must w o r s h i p a

domain

Y o u g a i n a +2 feat b o n u s to

Intimidate

checks.

A s god of k n o w l e d g e . l o u n offers t h e c o m p r e ­

W h e n y o u use a p o w e r associated w i t h this feat,

h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r

y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o

u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s .

(the p o w e r g a i n s t h e t h u n d e r k e y w o r d a n d loses the

S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the

patron

thunder

k e y w o r d s o f i t s f o r m e r d a m a g e t y p e s ) , ff y o u d o s o ,

o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all

y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s

a r e a s ol t h o u g h t a n d a c t i o n .

i n c r e a s e s to +3 at 11th level a n d +4 at 21st level.

POWER OF SKILL [DOMAIN]

righteous

Powers: overvvlteltninc) Prerequisite: A n y

d i v i n e class, must w o r s h i p a

brand

strike ( a v e n g e r P H 2 ) ,

( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .

vanguard's liahtnina ( i n v o k e r P H 2 )

deity of the skill d o m a i n

Benefit:

Y o u g a i n a +1 f e a t b o n u s to t r a i n e d

skill

STORM SACRIFICE [DIVINITY] Prerequisite: C h a n n e l

checks. Y o u c a n u s e a n y p o w e r y o u h a v e t h a t is a s s o c i a t e d

Benefit:

w i t h this leat a s a b a s i c a t t a c k .

Powers: d i v i n e

bolts ( i n v o k e r P H 2 ) .

s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand i a n t strike ( p a l a d i n

overwhelming

( c l e r i c PH).

D i v i n i t y class feature,

m u s t w o r s h i p a d e i t y of t h e s t o r m

domain

You gain the C h a n n e l Divinity

power

storm sacrifice.

val­

Channel Divinity: Storm Sacrifice

PH)

Feat P o w e r

I f it is v o u r god's w i l l , the coming storm u-ill strike a s a blessing.

DIVINE EXCELLENCE [DIVINITY] Prerequisite:

Encounter •

C h a n n e l Divinity class feature,

divine

You gain the C h a n n e l Divinity

Ranged 10

Target: O n e creature

m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n

BeneFit:

Divine

Minor Action

power

Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5 t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resis­

excellence.

t a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5 t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r next t u r n .

C H A P T E R

5

| Divine Options

C h a o s too is h e r ally. W h e n others c a n n o t

STRENGTH

stand

together, they a r e m o r e easily t o r n apart.

P o p u l a r a m o n g barbaric peoples, the gods of

strength T h e d o m a i n o f strife exists for g o d s w h o act a s

a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t

and thorns in the world's flesh, bloody

short-tempered, these deities act rather t h a n

troublemakers

reflect. w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e

Blood-spattered G r u u m s h glories in the slaugh­ p e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d

by

ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e the pure, d r i v i n g ambition that the god r e p r e s e n t s believes t h a t t h e w o r l d belongs to t h o s e w h o c a n the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e . might be the single problematic

d o m a i n of a g o d

who

S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t ­ pleases G r u u m s h w h e n his followers use their might i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a to d e s t r o y . dangerous

curiosity.

K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to avoid the wanton destruction urged by G r u u m s h . Athletes, soldiers, laborers, a n d others w h o prize p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e

the

POWER OF STRIFE [DOMAIN] Prerequisite: A n y

of

deity o f the strife

w e a k n e s s w h o a r e w i l l i n g to act against t h e strong.

Benefit:

A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h

Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .

W h e n y o u use a p o w e r associated w i t h this feat,

a deity could be aligned w i t h good. Perhaps your c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d

d i v i n e class, m u s t worship a

domain

knowl­

e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s

edge, patron of athletes and a n asceticism seeking physical perfection. A strength god coidd instead be aligned w i t h justice and promote the use of might

y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h

i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.

Powers: ardent

for

strike

( p a l a d i n D P ) , bond of

tion ( a v e n g e r P H 2 ) . lance of faith

w h a t is r i g h t .

( c l e r i c P H ) . sun

retribu­ strike

(invoker P H 2 )

POWER OF STRENGTH [DOMAIN] Prerequisite:

A n y divine class, must worship

deity of the strength

Benefit:

a

SUDDEN STRIFE [DIVINITY] Prerequisite: C h a n n e l

domain

Y o u g a i n a +2 feat b o n u s to

Athletics

Benefit:

checks. W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s i n c r e a s e s t o +3 a t 1 1 t h l e v e l a n d + 4 at 2 1 s t l e v e l .

Powers: avenging,

light ( i n v o k e r P H 2 ) . holy

strike

( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) ,

sudden

Prerequisite:

Channel Divinity: Sudden Strife

Benefit: strength

Feat P o w e r

You sow doubt in two enemies, causing them to question each other's loyalty. I heir combat acumen suffers as a result. Charm, Divine Ranged 5

T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4

C h a n n e l D i v i n i t y class feature,

must worship a deity of the strength

power

strife.

Free Action

STRENGTH OF THE GODS [DIVINITY]

domain

Y o u g a i n the C h a n n e l D i v i n i t y

Encounter •

priest's shield ( c l e r i c P H )

Divinity class feature,

must w o r s h i p a deity of the strife

p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of e a c h other.

domain

Y o u gain the C h a n n e l D i v i n i t y p o w e r

SUN

of the gods.

The

Channel Divinity: Strength of the Gods

Feat P o w e r

s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l .

acting as a daily r e m i n d e r of Pclor's p o w e r a n d benef­ i c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It

From your god, toyour ally, and into the enemy: a passage of

is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e

strength a m i i m p a c t

t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s

Encounter •

his followers extend their compassion to all. T h e sun

Divine

Minor Action

C l o s e burst 5

also peels back the veil of night, a n d P e l o r s followers

T a r g e t : O n e ally i n b u r s t

s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to

E f f e c t : T h e target g a i n s a p o w e r b o n u s e q u a l to y o u r

shadowy deeds and dark

hearts.

S t r e n g t h m o d i f i e r to its n e x t d a m a g e roll b e f o r e t h e e n d S u n gods frequently rule pantheons or stand as

of your next turn.

t h e first a m o n g e q u a l s . A l t h o u g h u s u a l l y

STRIFE

n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t

T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r avarice a n d the g r e e d she foments in her

portrayed

as benevolent or dispassionate deities, s u n gods don't her

followers.

be a bloodthirsty tyrant w h o threatens d r o u g h t a n d fire

unless slaked by sacrifices.

C H A P T E R

5 | Divine

Options

POWER OE THE SUN [DOMAIN] Prerequisite:

PERFECT TORMENT [DIVINITY]

A n y d i v i n e class, m u s t w o r s h i p a

deity of the s u n d o m a i n

Benefit:

Prerequisite:

C h a n n e l Divinity class feature,

must worship a deity of the torment

Y o u g a i n a +2 feat b o n u s to

Benefit:

Insight

checks.

perfect

domain

Y o u gain the C h a n n e l Divinity

power

torment.

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r ­

Channel Divinity: Perfect Torment

a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r

Y o u r prayer prolongs y o u r enemies'suffering.

the power's effects a r c resolved. T h e

Encounter •

vulnerability

i n c r e a s e s to 5 at 11th level a n d 8 at 21st level.

Powers:

l a n c e of faith

( c l e r i c P H ) . radiant

( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike

C l o s e burst 5

T a r g e t E a c h e n e m y in burst E f f e c t E a c h target takes a - 2 penalty to saving throws until t h e e n d of y o u r next t u r n .

(paladin D P )

TRICKERY

SOLAR ENEMY [DIVINITY] Prerequisite:

Cleverness, deceit, illusion, stealth-these are the

C h a n n e l Divinity class feature,

m u s t w o r s h i p a d e i t y of t h e s u n

Benefit:

Divine

Minor Action

vengeance

Feat P o w e r

t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n

domain

Y o u gain the C h a n n e l Divinity

power

j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to

solar enemy.

of

trickery. A god of trickery might be a n irrepressible illuminate

t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n

Channel Divinity: Solar Enemy

Feat P o w e r

T h e divine sunlight playing across your enemies is a sign of the radiance

Encounter •

poison the world. S e h a n i n e a n d I.olth a s s e r t c o n t r o l o v e r t h e

to come.

of trickery, a n uncomfortable

Divine

Minor Action

to

thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies

domain

allocation of power

extant since before Lolth's rebellion. T h o u g h that con­

C l o s e burst 2

T a r g e t : E a c h e n e m y in burst

f l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h

E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r ­

d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r .

a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 .

For Lolth. trickery presents the m e a n s of gaining a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n

TORMENT

manipulate

Torog crawls through the gloom of the

Underdark,

them?

S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light.

h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d

T r i c k e r y c a n delight as w e l l as devastate, a n d she

elbows scrape their w a y t h r o u g h the e a r t h . This

e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e

t o r t u r e d deity vents his i m p r i s o n e d rage against

other as they pursue their

destinies.

existence as the god of torment. Patron of jailers, slavers, torturers, a n d sadists of all stripes, the

King

t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e agony inflicted by his devotees.

POWER OF TRICKERY [DOMAIN] Prerequisite:

A n y d i v i n e class, must w o r s h i p a

deity of the trickery

Benefit:

T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil deities, but y o u r c a m p a i g n m i g h t host a good or

domain

Y o u g a i n a +2 feat b o n u s to T h i e v e r y

checks.

u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat

ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e

a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y

p a i n s t h e y l a c e o r to t a k e o n t h e i r

a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e

troubles.

action.

POWER OF TORMENT [DOMAIN] Prerequisite:

deity of the torment

Benefit:

Powers:

A n y d i v i n e class, m u s t w o r s h i p a

Intimidate

TRICKSTER'S FORTUNE [DIVINITY]

checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e start o f y o u r next

Powers:

***V

the

turn.

ardent strike ( p a l a d i n D P ) , a s t r a l seal

(invoker D P )

C H A P T E R

Prerequisite:

5

Divine Options

mantle

C h a n n e l Divinity class feature,

must w o r s h i p a deity of the trickery

Benefit:

domain

Y o u gain the C h a n n e l Divinity

trickster'sfortune.

( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , of the infidel

light ( i n v o k e r P H 2 ) . o v e r w h e l m ­

recovery strike ( c l e r i c D P )

domain

Y o u g a i n a +2 feat b o n u s to

avenging

ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) .

power

Channel Divinity: Trickster's Fortune

Feat P o w e r

Y o u slyly twist your foe's fate and try to turn its misfortune yvur

p a s s e d i n t o t h e b e y o n d . F o r m o s t , u n d e a t h is a ter­ rible curse that corrupts the soul.

into

V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a

fortune.

Encounter •

world in w h i c h a chosen lew rule over masses of

Divine

Immediate Interrupt

u n d e a d . w h i c h a r e easily subjugated to his w i l l .

C l o s e burst S

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw

A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to V e c n a , the M a i m e d O n e keeps secret w a t c h o n the

T a r g e t : T h e triggering e n e m y in burst

p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y

E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w .

unwittingly do his will.

If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n

A n evil god of undeath might usurp death as well,

m a k e a saving throw. b e c o m i n g a frightful m a s t e r of all fates b e y o n d life. M o r e rarely, a good or u n a l i g n e d god of u n d e a t h

TYRANNY

might be concerned w i t h the preservation of ances­

A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e

domin­

ion over all existence, a n d thus he jealously

protects

his control of the t y r a n n y d o m a i n . Oppression, coer­ c i o n , r e p r e s s i o n - t h c s c a r e the tools of the Those w h o follow A s m o d e u s accept the

tyrant.

c r u s h i n g others i n a n iron grip. F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the

ruthless

H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s i n a setting that faces a n e v e n w o r s e threat, s u c h as d e m o n i c hordes or invasion f r o m the F a r R e a l m .

Y o u g a i n a +2 feat b o n u s to R e l i g i o n

W h e n y o u use a p o w e r associated w i t h this feat, t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2

Powers: b o n d

d i v i n e class, must w o r s h i p a

domain

11th

of censure

( a v e n g e r D P ) , enfeebling

strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) . l a n c e of faith

Y o u g a i n a + 2 feat b o n u s to

bonus

level a n d +4 at 21st level.

(cleric P H )

Intimidate

checks.

UNDEATH'S ALLY [DIVINITY]

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r not y o u

Benefit:

d i v i n e class, must w o r s h i p a

domain

to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at

POWER OF TYRANNY IDOMAIN]

Benefit:

d e i t y of t h e u n d e a t h

checks.

acquisition of p o w e r that the tyrannv d o m a i n entails.

deity of the t y r a n n y

POWER OF UNDEATH [DOMAIN! Prerequisite: A n y

domination

o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by

Prerequisite: A n y

tral spirits a n d t h e protection of b u r i a l places.

hit.

Prerequisite: Benefit: undeath's

Powers: astral

seal ( c l e r i c D P ) , b o n d of

C h a n n e l Divinity class feature,

must worship a deity of the undeath

domain

Y o u gain the C h a n n e l Divinity

power

ally.

censure

( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g

Channel Divinity: Undeath's Ally

Feat P o w e r

strike ( p a l a d i n P H ) A t y o u r touch, your friend's

life begins to slip away, but he or sh«-

g u i n s some o f the resilience of undeath.

MASTER OF TYRANNY [DIVINITY] Prerequisite:

must worship a deity of the tyranny

Benefit: master

of

Encounter •

C h a n n e l Divinity class feature, domain

You gain the C h a n n e l Divinity

Divine

Minor Action

Melee 1

T a r g e t : O n e ally power

E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o ­ rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e +

tyranny.

one-half your level.

Channel Divinity: Master of Tyranny

Feat P o w e r

VENGEANCE

Your enemies' weakness gives you strength. Encounter •

T i a m a t rises as the q u e e n of vengeance. S h e exhorts

Divine Personal

h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the

E f f e c t : Y o u gain a +2 b o n u s t o a t t a c k rolls a g a i n s t b l o o d i e d

slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r

Minor Action

c r e a t u r e s until t h e e n d of y o u r next t u r n .

c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e

UNDEATH D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t

what you desire. through­

A god of vengeance probably takes delight

in

out t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s

revenge that far exceeds the original d a m a g e .

c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to

Although an evil alignment

c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d

v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A

have

C H A P T E R

i

is m o s t l i k e l y , a g o d o f

| Divine

Options

good-aligned god of vengeance might b e in a setting d o m i n a t e d by evil, w h e r e the

forces

of good seek

r e d r e s s for c e n t u r i e s o f a b u s e .

I f y o u are a devotee of a god of war. y o u regard battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o ­ t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n a thousand honeyed words.

POWER OF VENGEANCE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity ol t h e v e n g e a n c e d o m a i n

POWER OF WAR [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a

B e n e f i t : Y o u g a i n a +2 feat b o n u s to

Intimidate

checks.

deity of the w a r d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s 2 d a m a g e

Historj

checks. W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat

t h e f i r s t t i m e it a t t a c k s y o u o r a n a l l y o f y o u r s b e f o r e

a g a i n s t a n u n b l o o d i e d t a r g e t , y o u g a i n a +1 b o n u s t o

the start o f y o u r next t u r n . T h e d a m a g e i n c r e a s e s to 3

the attack roll.

at 1 1 t l i l e v e l a n d 4 a t 2 1 s t l e v e l .

P o w e r s : b o l s t e r i n g s t r i k e ( p a l a d i n P H ) . b o n d of r e t r i ­

P o w e r s : a s t r a l s e a l ( c l e r i c D P ) , avenging ( i n v o k e r P H 2 ) , holy strike geance

(paladin P H ) .

light radiant

b u t i o n ( a v e n g e r P H 2 ) . priest's shield ( c l e r i c P H ) , visions ven­

of blood ( i n v o k e r D P )

( a v e n g e r P I 12)

PATH OF WAR [DIVINITY] SMALL VENGEANCE [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,

P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the vengeance

domain

B e n e f i t : Y o u gain the C h a n n e l Divinity small

power

must w o r s h i p a deity of the w a r d o m a i n B e n e f i t : You gain the C h a n n e l Divinity

power

path of war.

vengeance.

Channel Divinity: Path of War Channel Divinity: Small Vengeance

Feat P o w e r

Y o u encourage your friends

You c h a n n e l y o u r god's essence a n d return p a i n ro your foe.

battle.

Encounter •

Encounter •

Divine

Immediate Reaction

Divine

Minor Action

C l o s e burst 10

Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares

Feat P o w e r

to throw themselves into glorious

C l o s e burst 5

T a r g e t : E a c h ally in burst E f f e c t : E a c h target g a i n s a +2 b o n u s t o attack rolls a n d a - 2

of y o u

p e n a l t y t o all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .

T a r g e t : T h e triggering e n e m y in burst Effect: T h e target takes 1 d8 d a m a g e . Level 1 1 : 2 d 8 d a m a g e . Level 2 1 : 3 d 8 d a m a g e .

WAR

F O R T H E DM: E V I L F E A T S

W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e

ultimate

T h e Player's

Handbook

provides divinity feats only

test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e

g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k

c h a m p i o n w h o delights in demonstrations of courage,

vides divinity feats a n d d o m a i n feats usable w i t h

a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a

deities. Evil player characters don't m e s h w e l l w i t h

for pro­ evil

most

harsh judge w h o m e a s u r e s mortals by how they m e e t

D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e

their hour of d o o m .

table, so t h e evil-related feats, s u c h as Perfect T o r m e n t ,

B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s

w i l l p r o v e m o s t useful for D M s building evil N P C s . Evil-

o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d

flavored d o m a i n s , such as tyranny, are also useful

battle p l a n s a n d i m p r o v i s e d strategies please B a n e ,

building complete pantheons.

for

as do masses of troops a n d tiny tactical units. B a n e

In rare cases, a player c h a r a c t e r might try to w a l k t h e

e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d

moral tightrope of worshiping a n evil g o d w h i l e maintain­

i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e

ing an unaligned alignment. This situation provides quite

d e v o t e d to h i m .

a f e w dramatic hooks, but such d r a m a s usually e n d with

K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit

strength

only a f e w survivors. Y o u should therefore think carefully before inviting such tensions into a campaign. If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r characters, the n e w divinity feats a n d d o m a i n feats should prove invaluable. Quite a f e w of t h e m capture the core

a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h

evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but

as l o u n . B a h a m u t , or e v e n Bane—for t h e tactics they

it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l .

n e e d to w i n .

C H A P T E R

5 I Divine

Options

WILDERNESS

WINTER

I/I 2

-

by Pelor"s light.

it c a n b u r n t h e m

D 0 >

limitless

c o n n e c t i o n to t h e d i v i n e , o r d i d o t h e r s k n o w a b o u t it?

DIVINE B A C K G R O U N D S

W e r e y o u a n outcast b e c a u s e o f y o u r o d d behavior, or d i d t h e c o m m u n i t y look to y o u b e c a u s e of y o u r gifts?

The

background section in Chapter 3 of Players

book

2 fleshes out the basics of c h a r a c t e r generation.

Hand­

It p r o v i d e s s t o r y h o o k s for a c h a r a c t e r ' s b a c k g r o u n d and

adds g a m e benefits that reflect w h o y o u w e r e

before y o u b e c a m e a n adventurer.

Associated

Skills: I n s i g h t , R e l i g i o n

FAMILY TRADITION You c o m e f r o m a long family line w i t h m e m b e r s d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p

H e r e are several backgrounds you c a n use or adapt

i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n

to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r back­

m e m b e r s of the family? A r e m e m b e r s of the

family

ground elements, you c a n (with your D M ' s consent)

f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e

calling

select o n e o f t h e f o l l o w i n g b a c k g r o u n d

something happily shared by everyone? H a s everyone





benefits.

G a i n a +2 b o n u s to c h e c k s w i t h a s k i l l associated

w o r s h i p e d t h e s a m e deity? A r e y o u b r e a k i n g w i t h tra­

with your

dition in some way?

background.

A d d a skill associated w i t h y o u r

background

Associated Skills: D i p l o m a c y ,

History

to y o u r class's skills list b e f o r e y o u c h o o s e y o u r

FOLLOWED A CULT

t r a i n e d skills. •

C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r back­

Y o u participated in a cult a n d w o r s h i p e d a false god

ground. You c a n speak, read, and write

before you s a w the true path. D i d you follow a

that



If you a r e using a c a m p a i g n setting that

offers

r e g i o n a l b e n e f i t s ( s u c h a s t h e FORGOTTEN REALMS* setting), gain a regional

mortal

d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i ­

language fluently.

cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult nefarious or simply misguided? H o w did you escape t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist,

benefit.

o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y believe the cult's teachings, or d o y o u h u n g e r

CONVERT

for

r e v e n g e a g a i n s t those w h o l i e d to y o u ?

Y o u w e r e a m e m b e r of t h e clergy o f a different deity,

Associated

Skills: S t e a l t h , S t r e e t w i s e

but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance. W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l

d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n

FOUND RELIGION AMONG OTHERS

y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k

Y o u g a i n e d y o u r appreciation of y o u r deity in a cul­

a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ?

ture not y o u r o w n , a n d y o u w o r s h i p in a m a n n e r

Did you meet someone who changed your mind?

unfamiliar

D o y o u r old allies w i s h y o u well, or do they w a n t

ship a m o n g another race or in some foreign culture?

you

W a s the place where you gained your

god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e

back?

Associated

Skills: I n s i g h t . R e l i g i o n

to y o u r o w n p e o p l e . D i d y o u c o m e t o w o r ­

appreciation

for t h e faith in a distant l a n d or o n s o m e other p l a n e ? W h a t a r c the w a y s that y o u w o r s h i p that others m i g h t

DISBELIEVER

find strange?

I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still

Associated Skills: D i p l o m a c y , a skill a n o t h e r r a c e gains a bonus to

don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t

HERETIC

h a p p e n e d in the past that m a d e y o u w a r y o f religion?

Y o u w o r s h i p the s a m e g o d or gods as others

W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ?

s h a r e y o u r c h o i c e , but y o u s e e those deities differ­

A r e you a true believer now, or are you doing the

ently. Y o u believe s o m e legend in contradiction

god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ?

c o m m o n thought about your gods, or you practice

Associated Skills: Bluff.

Insight

DIVINELY INSPIRED as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to

religion

b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d , heard voices others could not a n d s a w signs no

o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r

Divine

Options

people

r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u

F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u

CHAPTERS

to

rites i n h o n o r of y o u r d e i t y to w h i c h o t h e r s object. W h a t i s it t h a t y o u d o o r t h i n k t h a t m o s t

you

who

c o m e f r o m a heretical sect? A r e y o u h u n t e d by other faithful? W h y did y o u take this difficult path o r d i n a r y b e l i e f w a s o p e n to y o u ?

Associated

Skills: 1 l i s t o r y . S t e a l t h

when

MISSIONARY LIFE

TOUCHED BY AN ANGEL u

Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to spread the w o r d of y o u r god. D i d y o u travel all over,

Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g

Z

o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r

as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u

~

m u c h of what you k n o w about vour god. W h a t w a s the

Z

group?

W e r e y o u met w i t h hospitality or hostility? H o w y o u survive in your travels? D i d y o u give u p the

did work,

a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r

or d o y o u still seek converts? D o y o u count a n y con­

dead? W h y did the angel take a n interest? W h a t

verts in distant places as friends?

i m m o r t a l s might interfere w i t h y o u r life?

Associated

Associated Skills: E n d u r a n c e . N a t u r e

other

Skills: A r c a n a . P e r c e p t i o n

VETERAN OF A RELIGIOUS W A R

OUT FOR REVENGE Y o u follow y o u r g o d not b e c a u s e y o u b e l i e v e i n w h a t

Y o u fought h a r d lor a d i v i n e c a u s e but later t h e g o d s t a n d s for, b u t b e c a u s e y o u a n d y o u r

turned

deity a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for

h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , nation, or y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still race do y o u desire vengeance against? W h a t

fighting

hap­ it? H a v e y o u left t h a t life b e h i n d , o r d o t h e f e e l i n g s

p e n e d t h a t m a d e y o u so h e l l - b e n t o n j u s t i c e ? H o w that b r o u g h t y o u to battle for y o u r r e l i g i o n still s e e t h e a r e o t h e r f a i t h f u l l i k e l y to v i e w y o u r

single-minded within you?

pursuit?

Associated

Associated Skills: E n d u r a n c e . I n t i m i d a t e

Skills: A t h l e t i c s . I n t i m i d a t e

W A R D OF THE TEMPLE

PENITENT

Y o u g r e w u p in a temple. Y o u ran barefoot there a n d Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e

that played g a m e s in the shadow of statues. W h y w e r e you

still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r y o u a worshiper of y o u r god w h e n vou

committed p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t

t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still than o n e deity worshiped there? D i d v o u have a n y l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g

terrible, rivals a m o n g the worshipers or the clergy?

or do you just think you did? Associated Skills: H e a l . R e l i g i o n Associated

Skills: S t e a l t h , T h i e v e r y

AVENGING ALLURE

NEW FEATS

Prerequisite: A v e n g e r ,

C e n s u r e o f U n i t y class

feature Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describ­

Benefit:

W h e n y o u u s e y o u r bond of censure

power,

ing your character's unique experiences, training,

a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e

a n d natural k n a c k s a n d talents. T w o h u m a n clerics

target.

of Pelor might have similar ability scores a n d p o w e r

AVENGING OPPORTUNIST

selections, but if o n e c h o o s e s feats that r e i n f o r c e h e a l i n g p o w e r s a n d the other selects feats that give n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y d i f f e r e n t l y at t h e t a b l e .

Prerequisite: H u m a n , Benefit:

Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to

a v e n g e r , o a t h of

enmity

power T h e first t i m e i n a n e n c o u n t e r w h e n y o u

r e d u c e y o u r o a t h of enmity

target to 0 hit p o i n t s , y o u

t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat,

gain a n extra m o v e action that you must use before

y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i ­

the e n d of y o u r next

turn.

s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g

BALEFUL MALEDICTION

characters w h o h a v e j o i n e d the class t h r o u g h a classspecific m u l t i c l a s s feat.

Prerequisite:

Invoker, Covenant of Malediction

class feature

Benefit:

HEROIC TIER FEATS

W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or

d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e

F e a t s i n this s e c t i o n a r e a v a i l a b l e to c h a r a c t e r s o f a n y

p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u

level w h o m e e t the prerequisites.

u n t i l the start of y o u r next

BATTLE HEALER

ARMOR OF BURNING WRATH Prerequisite:

Invoker, C o v e n a n t of W r a t h class

feature

Benefit:

Y o u r armor

of w r a t h p o w e r d e a l s

and radiant damage a n d gains the t a r g e t o f y o u r armor

fire

word,

you

a n y d i v i n e class y o u r second

chance

racial

p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u

Censure of

Retribution

can spend a healing surge.

power

W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of

BLESSED SHIFTER Prerequisite: S h i f t e r , p a l a d i n Benefit: W h e n y o u u s e y o u r l o n a t o o t h

e n m i t y t a r g e t , y o u g a i n a +1 b o n u s to a l l d e f e n s e s against all creatures other t h a n that o n e .

razorclaw

shifting

shifting o r

racial power, you gain a bonus equal

to y o u r W i s d o m m o d i f i e r to m e l e e d a m a g e rolls

ASTRAL ENMITY Prerequisite: D e v a , a v e n g e r , oath of Benefit: I f y o u u s e y o u r memory of a times

healing

BLESSED SCOUNDREL Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e

turn.

ARMOR OF VENGEANCE

Benefit:

word p o w e r

keyword. The

to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next

c l a s s f e a t u r e , o a t h of enmity

Prerequisite: C l e r i c , h e a l i n a Benefit: W h e n y o u u s e y o u r

r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .

fire

of w r a t h p o w e r t a k e s a - 1 p e n a l t y

Prerequisite: A v e n g e r ,

turn.

enmity

power

thousand

divine powers until the e n d of y o u r next

with

turn.

life­

r a c i a l p o w e r to i n c r e a s e a n attack roll against

y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r .

BLESSING OF AVANDRA Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e

cleric y o u r second chance

racial

p o w e r a n d the attack misses, one ally w i t h i n 5 squares of y o u c a n spend a healing surge.

ASTRAL PRESERVATION Prerequisite: D e v a ,

invoker, C o v e n a n t of Preser­

BLESSING OF CORELLON

vation class feature

Benefit:

W h e n y o u use y o u r preservers

rebuke

power, each ally w i t h i n 2 squares of y o u gains a +1

Prerequisite: E l f , c l e r i c , h e a l i n a word p o w e r Benefit: W h e n y o u u s e y o u r e l v e n accuracy r a c i a l

b o n u s to a l l d e f e n s e s against attacks m a d e b y blood­

p o w e r a n d the attack hits, o n e ally w i t h i n 5 s q u a r e s

ied creatures until the e n d of the encounter.

of vou c a n spend a healing surge.

IIAPTF.lt

S | Divine

Options

BREATH OF LIFE

DEFENSIVE HEALING WORD

Prerequisite: D r a g o n b o r n . Benefit: V o u r dragon breath

cleric racial p o w e r targets

only e n e m i e s . A l l i e s w i t h i n the blast o f y o u r breath

dragon

Prerequisite: C l e r i c , h e a l i n g Benefit: W h e n y o u u s e y o u r

power

h e a l i n g word,

to y o u r C h a r i s m a m o d i f i e r against t h e n e x t

g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r

m a d e against h i m or her.

BRILLIANT DARKFIRE

DEMONBANE dark/ire

the

target also gains a p o w e r b o n u s to all defenses e q u a l

Strength modifier.

Prerequisite: D r o w . a n y d i v i n e c l a s s Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r

word

Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e

attack

p o w e r that

nor­

r a c i a l p o w e r , t h e target g a i n s v u l n e r a b i l i t y to r a d i a n t

m a l l y targets u n d e a d . y o u c a n also target c r e a t u r e s o f

d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r

the elemental origin.

end

of your next

until the

turn.

DEMONBANE MALEDICTION CHANNEL MIGHT Prerequisite: Benefit: A f t e r

Prerequisite: I n v o k e r .

Paladin

Covenant of Malediction

class feature

vou use a C h a n n e l Divinity

power,

Benefit:

I f you

hit a c r e a t u r e of t h e e l e m e n t a l

y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k

o r i g i n w i t h y o u r maledictor's

roll m a d e before the e n d of y o u r next

a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s

turn.

doom

p o w e r , that target

w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t

turn.

CLARITY OF SPIRIT Prerequisite: K a l a s h t a r . a n y Benefit: W h e n y o u u s e y o u r clarity

DEVILBANE

divine class b a s t i o n of

mental

racial power, y o u or one ally i n the burst c a n

spend a healing surge.

Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e

p o w e r that

nor­

m a l l y targets u n d e a d . y o u c a n also target creatures of the immortal

origin.

CLOSING PLEDGE Prerequisite: A v e n g e r .

C e n s u r e of Pursuit class

f e a t u r e , oath of e n m i t v p o w e r

Benefit:

W h e n y o u h i t v o u r o a t h of emnity

w i t h a r a n g e d attack, y o u c a n shift a n u m b e r

target of

s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e

DEVOTED PALADIN Prerequisite: P a l a d i n , lay on hands Benefit: W h e n y o u u s e y o u r lay on your C h a r i s m a modifier. W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g surges increases by one.

DARKFIRE VITALITY

DIVINE APPROVAL

u n d e r t h e e f f e c t o f y o u r darkfire

Prerequisite: H u m a n , a n e n e m y t h a t is racial power, that ally

g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a

on an

ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to

target.

Prerequisite: D r o w . c l e r i c Benefit: W h e n a n y a l l y h i t s

power hands

a n y divine class. C h a n n e l

D i v i n i t y class feature

Benefit:

W h e n you use a C h a n n e l Divinity

power,

you c a n also m a k e a saving throw as a free action.

modifier.

DIVINE ASSAULT DEADLY REBUKE Prerequisite:

Invoker. Covenant of Preservation

class feature

Benefit:

W h e n y o u u s e y o u r preserver's

Prerequisite: H a l f - o r e . p a l a d i n Benefit: W h e n y o u u s e y o u r / u r i o u s power, one ally w i t h i n 5 squares of you

rebuke

assault

racial

gains a bonus

e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e

p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e

d a m a g e rolls against the target u n t i l t h e start of y o u r

roll of the attack that gains the bonus f r o m t h e power.

next

DEFENSIVE GRACE

DIVINE DISTRACTION

Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy, g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a to all defenses u n t i l t h e e n d of v o u r next

turn.

Prerequisites: A v e n g e r , you modifier

turn.

f e a t u r e , o a t h of enmity

Benefit:

C e n s u r e of U n i t y class

power

W h e n y o u a r e a d j a c e n t t o y o u r o a t h of

enmity target, y o u r allies g a i n a +1 b o n u s to d a m a g e rolls against that The

target.

b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t

21st level. C H A P T E R

S j Divine

Options

HEROIC TIER Any

FEATS

Divine Class

Other Prerequisites

Benefit

Blessed Scoundrel

Halfling

S p e n d h e a l i n g s u r g e w i t h s e c o n d chance

Brilliant

Drow

T a r g e t s o f darkfire

Kalashtar

You o r ally s p e n d s healing surge w h e n y o u use bastion

Darkfire

Clarity of Spirit

of mental

gain vulnerable radiant

clarity

P o w e r s that target u n d e a d also target e l e m e n t a l s

Demonbane

P o w e r s that target u n d e a d also target

Devilbane

immortals

Divine Approval

H u m a n , Channel Divinity

Channel Divinity grants you a saving throw

Elemental Blessing

Genasi

You or ally gains t e m p o r a r y hp w h e n y o u use

Fickle Servant

Changeling or doppelganger

+3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n

Furious Devotion

Half-ore, C h a n n e l Divinity

+2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y

Healing Step

Eladrin

G r a n t t e m p o r a r y h p w i t h fey step

Hidden Channeling

G n o m e , Channel Divinity

Channel Divinity grants you concealment

Holy Savagery

Shifter, C h a n n e l Divinity

C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d

Holy Speech

F l u e n t in S u p e r n a l

Extra success in skill challenges using Bluff, D i p l o m a c y ,

elemental manifestation

or Intimidate Infernal Blessing

Tiefling

A l l y r e g a i n s h p w h e n y o u u s e infernal

Kord's Resilience

Goliath

Stone's endurance

wrath

Majestic Presence

Deva

A d j a c e n t allies gain resist 3 necrotic a n d resist 3 radiant

e x t e n d s to a d j a c e n t allies

A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e

N i m b u s of Light

a radiant power Half-elf

Use at-will p o w e r f r o m another divine class as encounter p o w e r

Versatile Channeler

Channel Divinity

G a i n a n o t h e r class's C h a n n e l D i v i n i t y p o w e r

W a r f o r g e d Faith

Warforged

Warforged

A v e n g e r Feat

Other Prerequisites

Benefit

A r m o r of V e n g e a n c e

Censure of R e t r i b u t i o n ,

+1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h

o a t h of

of enmity

Religious Dabbler

Astral Enmity

enmity

D e v a , o a t h of

enmity

resolve a l s o a f f e c t s a d j a c e n t a l l y

target

B o n u s f r o m memory

of a thousand

r o l l s a g a i n s t y o u r o a t h of enmity

lifetimes

also applies to d a m a g e

target

Avenging Allure

C e n s u r e of U n i t y

P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of

Avenging Opportunist

H u m a n , o a t h of e n m i t y

Gain extra m o v e action w h e n you reduce your oath

Closing Pledge

Censure of P u r s u i t ,

S h i f t c l o s e r t o y o u r o a t h of enmity

o a t h of

with ranged attack

of enmity

Divine

Distraction

Evade and Strike

enmity

censure

t a r g e t to 0 hit p o i n t s t a r g e t after h i t t i n g it

Censure of Unity,

A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u

o a t h of

are adjacent to target

enmity

H a l f l i n g , o a t h of e n m i t y

If y o u r o a t h of enmity

t a r g e t m i s s e s d u e t o second chance,

y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t Fearsome W r a t h

H a l f - o r e , o a t h of

Fey Fate

Elf, o a t h of

enmity

Feyborn Pursuer

Eladrin, oath of enmity

Oath Strike

O o t h of e n m i t y

Use furious assault

t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity

If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n

enmity

target

accuracy,

y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t T e l e p o r t e x t r a 5 s q u a r e s w i t h fey step if y o u e n d a d j a c e n t t o y o u r o a t h of enmity

target

M a r k y o u r o a t h of e n m i t y t a r g e t enmity

U s e b a s t i o n of m e n t a l clarity t o c h a n g e y o u r o a t h o f e n m i t y t a r g e t

Psychic Retaliation

K a l a s h t a r , o a t h of

Taunting Visage

Changeling or doppelganger,

U s e change shape t o g a i n c o m b a t a d v a n t a g e a g a i n s t y o u r o a t h

o a t h of e n m i t y

of enmity

Unleash the Beast

Shifter, ooth of enmity

U s e r a c i a l p o w e r a s i m m e d i a t e r e a c t i o n w h e n hit b y y o u r oath

Vicious Darkfire

D r o w , oath of enmity

of enmity

target

target

U s e darkfire

a g a i n s t y o u r o a t h of enmity

vulnerability to all d a m a g e

" V

C H A P T E R

5 | Divine

Options

t a r g e t t o g i v e it

Cleric Feat

Other Prerequisites

Benefit

Battle Healer

Healing

R e g a i n hit p o i n t s w h e n y o u use healing w o r d

B l e s s i n g of A v a n d r a

Halfling

If e n e m y m i s s e s d u e t o s e c o n d chance,

Blessing of Corellon

Elf

If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e

B r e a t h o f Life

Dragonborn

Y o u r dragon breath g i v e s t e m p o r a r y hp to allies

Darkfire Vitality

Drow

A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r

Defensive Grace

H e a l e r ' s mercy

B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy

Defensive Healing W o r d

Healing

D w a r f Battle Priest

D w a r f , healing w o r d

Feyborn Fortune

G n o m e , divine

word

ally can spend healing surge

< LU

word

UJ

darkfire

B o n u s t o recipient's defenses w h e n y o u u s e healing word

fortune

Healer's Implement Holy Resolve

U.

G a i n t e m p o r a r y hp w h e n you use healing w o r d Divine fortune also affects o n e ally A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s

Warforged

Pacifist Healer

B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged

resolve

Y o u r h e a l i n g p o w e r s a r e b e t t e r , b u t y o u ' r e p u n i s h e d for d a m a g i n g bloodied foes

Shared Perseverance

I Invoker Feat

Human

W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l

O t h e r Prerequisites Armor

Burning Wrath Astral Preservation

Baleful

Malediction

of wrath

gains fire k e y w o r d , a n d target takes

- 1 to s a v i n g t h r o w s D e v a , C o v e n a n t of

W h e n y o u u s e preserver's

Preservation

attacks by bloodied creatures

rebuke,

n e a r b y a l l i e s g a i n +1 a g a i n s t

C o v e n a n t of M a l e d i c t i o n

E n e m i e s y o u hit w i t h e n c o u n t e r or d a i l y p o w e r s t a k e - 2 to a t t a c k s against y o u

Deadly Rebuke

C o v e n a n t of

G a i n m o r e d a m a g e w i t h preserver's rebuke

Preservation Demonbane

C o v e n a n t of M a l e d i c t i o n

Malediction Elemental Rebuke

E l e m e n t a l s y o u hit w i t h maledictor's d o o m g r a n t c o m b a t a d v a n t a g e to y o u r ally

G e n a s i , C o v e n a n t of

A l l y gains b e n e f i t s w h e n y o u use preserver's rebuke

Preservation Fey P r e s e r v e r

E l a d r i n , C o v e n a n t of

T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's

rebuke

Preservation Infernal

Tiefling

Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal

Invoke Resilience

Malediction

Human

A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e

Invoke Teamwork

Half-elf

A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r

Kalashtar. Covenant of

Pull allies 1 square closer w h e n y o u use a daily divine p o w e r

Preserver's Call

wrath power

Preservation Preserving

G n o m e , Covenant of

Concealment W r a t h of A g e s P a s t

W r a t h of t h e Mountain

King

G r a n t c o n c e a l m e n t t o ally w h e n y o u use preserver's rebuke

Preservation Dwarf, Covenant

G a i n m o r e d a m a g e w h e n y o u u s e armor of wrath

of W r a t h

e n e m i e s larger t h a n y o u

Goliath, Covenant of

K n o c k t a r g e t p r o n e w h e n y o u u s e armor of

against

wrath

Wrath

P a l a d i n Feat

O t h e r Prerequisites

Benefit

Blessed Shifter

Shifter

G a i n m o r e d a m a g e w i t h m e l e e attacks w h e n you use shifting

Channel Might

Y o u g a i n +1 t o m e l e e a t t a c k s a f t e r y o u u s e C h a n n e l D i v i n i t y

Devoted Paladin

Lay on hands

G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands

Divine Assault

Half-ore

A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault

Divine Perseverance

Human

Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e

Draconic Challenge

Dragonborn

Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s

Elemental Challenge

Genasi

Y o u r d i v i n e challenge

Group Defense

Half-elf

A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k

M a r k of t h e

Tiefling

Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal

Divine challenge

Divine challenge d e a l s extra radiant d a m a g e

Infernal

Mighty Challenge Protector's

Commitment Cha15

S t r e n g t h of S t o n e

Goliath

Virtuous Recovery Warforged Example

deals acid, cold, fire, lightning, or thunder d a m a g e

wrath

attack hits

G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of

virtue

G a i n resist all w h e n y o u s p e n d h e a l i n g surge Warforged

A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged

C H A P T E R

5

:

Divine

Options

resolve

z

DIVINE PERSEVERANCE

EVADE AND STRIKE

Prerequisite: H u m a n , p a l a d i n Benefit: W h e n y o u s u c c e e d o n a

Prerequisite: saving throw,

Benefit:

y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e b e f o r e t h e e n d of y o u r n e x t

turn.

H a l f l i n g , a v e n g e r , oath of

W h e n y o u r o a t h of enmity

target misses

o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r second

DRACONIC CHALLENGE

chance

r a c i a l p o w e r , y o u g a i n a +2 b o n u s to

d a m a g e rolls against that target until the e n d o f y o u r

Prerequisite: D r a g o n b o r n . p a l a d i n Benefit: W h e n y o u u s e y o u r dragon

next breath r a c i a l

p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e l a s t s u n t i l t h e s t a r t of y o u r n e x t

turn.

The

b o n u s i n c r e a s e s to + 4 at 1 1 t h l e v e l a n d + 6 at

21st level.

power, y o u subject e a c h e n e m y targeted by that sanction

EEARSOME WRATH

turn.

Prerequisite: H a l f - o r e .

DWARF BATTLE PRIEST Prerequisite: D w a r f , c l e r i c , Benefit: W h e n y o u u s e y o u r

enmity

power

a v e n g e r , o a t h of

enmity

power

healing word p o w e r h e a l i n a word o n a n

Benefit:

W h e n y o u u s e y o u r f u r i o u s assault

p o w e r a g a i n s t y o u r o a t h of enmity

racial

target, the target

ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n ­

t a k e s a - 1 p e n a l t y to attack rolls u n t i l t h e start o f y o u r

stitution modifier.

next

ELEMENTAL BLESSING

FEY FATE

Prerequisite: G e n a s i , a n y d i v i n e Benefit: W h e n y o u u s e t h e r a c i a l

class p o w e r associ­

turn.

Prerequisite: E l f , a v e n g e r , oath of Benefit: W h e n y o u u s e y o u r elven

enmity

power

accuracy

racial

ated w i t h your elemental manifestation, you or one

p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath

ally w i t h i n 5 squares of y o u gains temporary

of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o

hit

d a m a g e rolls against that target until the e n d o f y o u r

points e q u a l to y o u r S t r e n g t h m o d i f i e r .

next

ELEMENTAL CHALLENGE Prerequisite: G e n a s i , p a l a d i n Benefit: W h e n y o u d e a l d a m a g e

turn.

The

b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at

21st level. to a c r e a t u r e b y

u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , light­ ning, or thunder. Choose each time you deal d a m a g e

FEY PRESERVER Prerequisite: E l a d r i n , i n v o k e r . Benefit:

w i t h divine challenge.

Covenant of Pres­

ervation class feature W h e n y o u u s e y o u r preservers rebuke

p o w e r , y o u c a n also teleport t h e all}' w h o w a s hit by

ELEMENTAL REBUKE Prerequisite: G e n a s i ,

the triggering e n e m y 2 squares.

invoker, C o v e n a n t of Pres­

FEYBORN FORTUNE

ervation class feature

Benefit:

W h e n y o u u s e y o u r preserver's

rebuke

power, y o u also grant a bonus to the ally attacked by

Prerequisite: G n o m e , c l e r i c , d i v i t t e / o r t u n e Benefit: W h e n y o u u s e y o u r d i v i n e fortune,

power you

the triggering e n e m y based on your current elemen­

a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s

tal

of you.

manifestation. F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r ­

titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r next

Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t

t i t u d e a n d resist 5 l i g h t n i n g u n t i l t h e start o f y o u r

enmity

W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,

y o u c a n teleport a n extra 5 s q u a r e s as l o n g as y o u e n d a d j a c e n t t o y o u r oath of enmity

target.

turn.

FICKLE SERVANT

Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to saving throws against ongoing d a m a g e until the of y o u r next Windsoid: and

of

power

Benefit:

turn.

Stormsoul: T h e ally g a i n s a +1 p o w e r b o n u s to F o r ­

next

FEYBORN PURSUER Prerequisite: E l a d r i n , a v e n g e r , o a t h

turn.

start

turn.

Prerequisite:

Changeling or doppelganger. any

divine class

T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d

resist 5 c o l d u n t i l t h e start o f y o u r n e x t

turn.

Benefit:

Y o u c a n s e l e c t d o m a i n feats for a n y

d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h your

deity.

A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .

C H A P T E R

5 I Divine

Options

FURIOUS DEVOTION

INFERNAL BLESSING

P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l Divinity class feature

P r e r e q u i s i t e : Tiefling. any divine class B e n e f i t : W h e n y o u use y o u r infernal

B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t

power,

divine

wrath

p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t

racial

points

e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1 •

turn.

p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n e n e m y that hit y o u s i n c e y o u r last t u r n .

GROUP DEFENSE P r e r e q u i s i t e : Hall-elf.

INFERNAL MALEDICTION

paladin

B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s

P r e r e q u i s i t e : Tiefling,

against creatures m a r k e d by y o u .

invoker

B e n e f i t : W h e n y o u u s e y o u r infernal

wrath

racial

power, all attacks y o u m a k e until the e n d of y o u r next

HEALER'S IMPLEMENT

t u r n gain the fear k e y w o r d .

Prerequisite: Cleric

INVOKE RESILIENCE

B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e

recipient

regains.

P r e r e q u i s i t e : I l u m a n . invoker B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or daily attack p o w e r on your turn, one ally w i t h i n

10

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r

HEALING STEP

next saving t h r o w bclbre the end of y o u r next

turn.

P r e r e q u i s i t e : E l a d r i n . a n y divine class B e n e f i t : W h e n y o u u s e your

fey step r a c i a l p o w e r ,

INVOKE TEAMWORK

o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r

P r e r e q u i s i t e : Half-elf,

d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to

B e n e f i t : W h e n you use a divine encounter or

invoker

y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a

daily attack power o n your turn, one ally w i t h i n

free action.

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s until the e n d of your next

10

turn.

HIDDEN CHANNELING P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l Divinity class feature

KORD'S RESILIENCE P r e r e q u i s i t e : Goliath, any divine class

B e n e f i t : W h e n you use a C h a n n e l Divinity

power,

y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t

turn.

B e n e f i t : W h i l e y o u r s t o n e ' s endurance

racial power

is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resis­ t a n c e that the p o w e r g r a n t s y o u .

HOLY RESOLVE MAJESTIC PRESENCE

P r e r e q u i s i t e : W a r f o r g e d . cleric B e n e f i t : W h e n y o u u s e y o u r warforged

resolve

r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e points regained by targets of y o u r cleric p o w e r s u n t i l the e n d of y o u r next

P r e r e q u i s i t e : D e v a , a n y divine class hit

healing

turn.

B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3 n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .

MARK OF THE INFERNAL

HOLY SAVAGERY P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l

P r e r e q u i s i t e : Tiefling,

paladin

B e n e f i t : I f a n attack e n h a n c e d by your

D i v i n i t y class feature B e n e f i t : W h e n y o u use a C h a n n e l Divinity

power

wrath

infernal

r a c i a l p o w e r hits, y o u also subject t h e target to

w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e

y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l

attack rolls until the e n d o f y o u r next

t h e s t a r t of y o u r n e x t

turn.

HOLY SPEECH

turn.

MIGHTY CHALLENGE challenge p o w e r

P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l

P r e r e q u i s i t e : P a l a d i n , divine

B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or

B e n e f i t : W h e n e v e r a target o f y o u r divine challenge

I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra suc­

t a k e s d a m a g e f r o m t h a t p o w e r , it t a k e s e x t r a

cess t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first

d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .

time you succeed on a skill c h e c k involving any one of those skills.

C H A P T E R

3

Divine

Options

radiant

NIMBUS OF LIGHT

RELIGIOUS DABBLER

Prerequisite: A n y d i v i n e Benefit: W h e n y o u u s e a

Prerequisite: H a l f - e l f , a n y Benefit: C h o o s e a l s t - l e v e l

class divine encounter or

divine class at-will attack

power

daily power that has the radiant k e y w o r d , y o u c a n

f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w

create a zone of bright light in a close burst 1 . T h e

o n , y o u c a n use either that p o w e r or the p o w e r

zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s

y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n

w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k

rolls

w i t h radiant powers.

encounter p o w e r (but y o u can't use both in the same encounter).

OATH STRIKE

SHARED PERSEVERANCE

Prerequisite: A v e n g e r , oath of enmity Benefit: W h e n y o u u s e o a t h of e n m i t y ,

Prerequisite: H u m a n , c l e r i c Benefit: W h e n y o u u s e a p o w e r

power you can

m a r k the target until the e n d of y o u r next

turn.

that allows a n ally

to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to the saving throw.

PACIFIST HEALER Prerequisite: C l e r i c Benefit: W h e n y o u u s e

STRENGTH OF STONE a d i v i n e p o w e r that a l l o w s

a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6

Prerequisite: G o l i a t h , p a l a d i n Benefit: W h e n y o u u s e y o u r l a y virtue

+ +

on hands

o r c a l l of

p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l

d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d of your next

turn.

y o u r C h a r i s m a m o d i f i e r at 21st level.

TAUNTING VISAGE

A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d ­ ied enemy, y o u are stunned until the e n d of y o u r next

Prerequisite:

turn.

Changeling or doppelganger,

a v e n g e r , o a t h of enmity

Benefit: If y o u

PRESERVER'S CALL Prerequisite:

shape

racial p o w e r

t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of

K a l a s h t a r . i n v o k e r , C o v e n a n t of

ture until t h e e n d o f y o u r next

W h e n you use a divine daily

enmity

target, y o u gain c o m b a t a d v a n t a g e against that crea­

P r e s e r v a t i o n class feature

Benefit:

power

u s e y o u r change

turn.

attack

power on your turn, y o u c a n pull each ally w i t h i n 5 squares of y o u 1 square instead of using the

normal

UNLEASH THE BEAST Prerequisite: S h i f t e r ,

a v e n g e r , o a t h of

enmity

benefit of your C o v e n a n t Manifestation.

power

PRESERVING CONCEALMENT

e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth

Benefit: If y o u Prerequisite: G n o m e ,

invoker. Covenant of Pres­

ervation class feature

Benefit:

ing o r

razorclav.'

a r e b l o o d i e d a f t e r y o u r o a t h of

shifting

racial p o w e r as a n

reaction.

W h e n y o u u s e y o u r preserver's

rebuke

VERSATILE CHANNELER

p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l ­ m e n t lasts u n t i l t h e e n d of y o u r next

turn.

Prerequisite: A n y Benefit:

Prerequisite: C h a 1 5 . p a l a d i n Benefit: W h e n y o u o r y o u r t a r g e t

d i v i n e class, C h a n n e l

C h o o s e a divine class other t h a n y o u r

o w n a n d a C h a n n e l Divinity power available as a class feature for that class. A d d that C h a n n e l D i v i n ­ is adjacent to a

ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l

b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s .

powers.

PSYCHIC RETALIATION

Vicious DARKFIRE

Prerequisite: K a l a s h t a r .

a v e n g e r , o a t h of e n m i t v

power W h e n y o u u s e y o u r bastion

of mental

clar­

Divinity

Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r ­

ity r a c i a l p o w e r , y o u c a n m a k e t h e t r i g g e r i n g e n e m y

ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y

y o u r n e w oath of enmity

u n t i l t h e start of y o u r next

C H A P T E R

target as a free action.

5 I Divine

Divinity

class feature

PROTECTOR'S COMMITMENT

Benefit:

shift­

immediate

Options

turn.

modifier

PARAGON TIER FEATS

VIRTUOUS RECOVERY Prerequisite: Paladin

A c h a r a c t e r m u s t b e at least 11th level to select a n y o f

B e n e f i t : W h e n e v e r you spend a healing surge, you

t h e feats in this s e c t i o n .

g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m modifier

until the start o f y o u r next

turn.

ARMORED BY FAITH P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n ­

WARFORGED EXAMPLE

n e l D i v i n i t y class feature

Prerequisite: Warforged. paladin

B e n e f i t : W h e n you use a C h a n n e l Divinity

B e n e f i t : W h e n y o u u s e y o u r warforged

resolve

racial power, e a c h ally w i t h i n 5 squares of you c a n

power,

y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.

m a k e a saving t h r o w against o n e effect that d e a l s ongoing d a m a g e a n d that a save c a n end.

AVENGING SURGE P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of

WARFORGED FAITH

U n i t y c l a s s f e a t u r e , o a t h of enmity

P r e r e q u i s i t e : W a r f o r g e d . any divine class B e n e f i t : W h e n y o u u s e y o u r warforged

resolve

r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s hit points e q u a l to y o u r C o n s t i t u t i o n

temporary

modifier

power

B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of

enmity

target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 p e r a l l y a d j a c e n t to t h a t

3

target.

and

c a n m a k e a saving t h r o w against a n effect that d e a l s

CENSURES GRIP

ongoing d a m a g e a n d that a save c a n end. P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r ­ s u i t c l a s s f e a t u r e , o a t h of enmity

WRATH OF AGES PAST P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h class feature B e n e f i t : W h e n y o u u s e y o u r armor

power

B e n e f i t : W h e n you have combat advantage a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m 0/wroth p o w e r

y o u u n t i l the e n d o f y o u r next

turn.

against a n e n e m y larger than y o u . add your W i s d o m m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .

CLINGING RADIANCE P r e r e q u i s i t e : 11th level, a n y d i v i n e class

WRATFI OF THE MOUNTAIN KING

B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e

P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of

attack p o w e r that h a s the radiant k e y w o r d , the target

W r a t h class feature S : ;

B e n e f i t : W h e n y o u u s e y o u r armor

l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d of wrath

y o u c a n c h o o s e to k n o c k t h e target p r o n e after

power. push-

c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until the e n d of y o u r next

turn.

ingit.

CHAPTER

5 ! Divine

Options

CONTAGIOUS CHALLENGE Prerequisite:

EAGER EOR BLOOD

1 1 t h l e v e l , p a l a d i n , divine

Prerequisite: 1 1 t h l e v e l , a v e n g e r Benefit: D u r i n g t h e f i r s t r o u n d o f

challenge

power

Benefit:

W h e n y o u hit a n e n e m y m a r k e d b y y o u r

combat, your

avenger w e a p o n attacks deal 1 | W ] extra damage.

divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c ­ tion lasts u n t i l the start o f y o u r next

turn.

Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g Benefit: T h e b u r s t o f y o u r h e a l i n g word

DARKEOE

word

power

increases

by 5.

Prerequisite:

11th level, a n y d i v i n e class, C h a n ­

EOCUSED WRATH

nel D i v i n i t y class feature

Benefit:

EXTENDED HEALING

W h e n you use a C h a n n e l Divinity

Prerequisite:

power, y o u a n d e a c h ally w i t h i n 10 s q u a r e s of y o u g a i n r e s i s t a n c e to n e c r o t i c d a m a g e e q u a l t o 5 + y o u r W i s d o m m o d i f i e r until the start of y o u r next

11th level, invoker, C o v e n a n t

of

W r a t h class feature

Benefit:

turn.

W h e n y o u u s e y o u r armor

of wrath

power

a n d t h e t r i g g e r i n g e n e m y is t h e o n l y e n e m y i n t h e burst, y o u deal l d 6 extra d a m a g e w i t h that power.

DEVOUT GUIDANCE Prerequisite:

A t 21st level, this e x t r a d a m a g e i n c r e a s e s to

FOOTSTEPS OF DOOM

power

Benefit:

2d6.

guidance

11th level, avenger, divine

W h e n y o u u s e y o u r divine guidance,

Prerequisite:

t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d

1 1 t h l e v e l , i n v o k e r , C o v e n a n t of

M a l e d i c t i o n class feature

attack roll.

Benefit:

E a c h t a r g e t o f y o u r m a l e d i c t o r ' s doom

power

gains v u l n e r a b l e 5 to all d a m a g e f r o m fear attacks

DIVINE CLEANSING Prerequisite: 1 1 t h Benefit: W h e n y o u

until the end of your next turn.

l e v e l , c l e r i c , t u r n undead

power

FORCEFUL COVENANT

d e a l d a m a g e to at least o n e

u n d e a d e n e m y w i t h y o u r turn undead. e a c h ally in the power's burst c a n m a k e a saving throw.

Prerequisite:

11th level, invoker. C o v e n a n t of

M a l e d i c t i o n class feature

Benefit:

A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r

C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.

W H A T IS A N E X A R C H ? A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n

lord,

agreement b e t w e e n character and patron. S o m e t i m e s the

o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d ­

prospective exarch a p p r o a c h e s t h e deity a n d offers service,

ing to the title of exarch; a n exarch m i g h t b e

and other

someone

times t h e deity a p p e a r s to a character

with

w h o has a d o p t e d an appropriate epic destiny, a legendary

p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n ­

monster, a n archangel, or a d a m n e d or exalted soul of great

erally e x p e c t e d t o serve as a n exarch; characters of o t h e r

power. Almost a n y epic character might b e c o m e an exarch,

destinies are generally free t o s e e k or refuse

regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c ­

as t h e y w i s h , although

ters w h o take the Chosen, the D e m i g o d , or the Saint epic

promising D e m i g o d s into entering their service.

destiny are naturally suited to b e c o m i n g exarchs.

patronage

gods are not above manipulating

A n exarch gains no special p o w e r s above a n d

beyond

T h e n u m b e r of exarchs a deity e m p l o y s , and their exact

a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r ,

nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e

a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d

o n e or t w o exarchs in their service; s o m e h a v e n o exarchs

to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t

a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly

deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs

m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e

f r o m t i m e to t i m e . A n

shining

host k n o w n as the M o r n d i n s a m m a n , w h i c h includes exarchs Berronar, Clangeddin, Dugmaren,

the

Dumathoin.

e x a r c h off o n s o m e m i s s i o n

or

a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h a d r e a m or a vision, visited

by a messenger angel or a

G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t

p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to

the other extreme, Avandra has taken n o exarch into her

the deity's dominion. S o m e deities m a n a g e their exarchs'

s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r

affairs closely, a n d others l e a v e exarchs to a c t at their o w n

followers, a n d s h e guides her m o r t a l servants to

discretion. A n exarch doesn't have a n y innate ability

battle

to

against her e n e m i e s - n o t o u t of a n y sort of personal c o w ­

signal for his or h e r deity's a t t e n t i o n , but in practice

ardice, but

deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or

b e c a u s e s h e b e l i e v e s in a l l o w i n g

solve their o w n

mortals

to

problems.

special p o w e r s to c o m m u n e w h e n necessary.

C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l

CHAPTER

5

Divine

Options

most

GREATER FORTUNE Prerequisite:

HONORED FOE Prerequisite: 1 1 t h l e v e l , p a l a d i n Benefit: W h e n a c r e a t u r e m a r k e d

fortune

11th level, cleric, divine

power

Benefit:

Y o u r divine/orfune c h a n g e s f r o m personal

to close b u r s t

1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e

by vou d a m ­

a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.

burst.

P A R A G O N TIER

FEATS

pVnyDivineClass^ m m u i c u u y rtjiui

Other Prerequisites \_lldlllici i_»ivniiLy

vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny

Clinging Radiance Darkfoe Invigorating Critical P e r v a s i v e Light

Saving Grace

N o c o n c e a l m e n t with r a d i a n t p r a y e r Channel Divinity

Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t

-

use a r a d i a n t p o w e r G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on vour own savins throw

1 Avenger Feat Avenging Surge

Other Prerequisites

Benefit

C e n s u r e of U n i t y ,

G a i n t e m p o r a r y h i t p o i n t s w h e n a l l y h i t s y o u r o a t h of enmity

o a t h of Censure's Grip

If c o m b a t a d v a n t a g e a n d a hit, target cannot shift

C e n s u r e of P u r s u i t , o a t h of

enmity

Divine

guidance

-

T

Devout Guidance

target

enmity

C I* *

* 1

*

1 "1 A

1

I

II

T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l

Eager for B l o o d

D u r i n g first round of c o m b a t , w e a p o n a t t a c k s deal extra d a m a g e Censure of Retribution,

G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s

oath of enmitv

that t a r g e t

Other Prerequisites

Benefit

uivine cleansing

iurn

cacn a n y i n Durst can m a i c e s a v i n g tnrow

Extended Healing

Healing

word

Greater Fortune

Divine

fortune

Merciful Power

Healer's

Pledge of Retribution

1 Cleric Feat

unaeaa

A d d 5 to t h e burst of y o u r healing word C h a n g e divine/ortune f r o m personal to close burst 1

mercy

E a c h target of your healer's m e r c y c a n m a k e saving t h r o w

Radiant Vessel Swift Turning

| Invoker Feat

U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word Turn

U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n

undead

Other Prerequisites

hocused w r a t n

c o v e n a n t or w r a t n

G a i n e x t r a d a m a g e i f y o u r armor of wrath

Footsteps of Doom

C o v e n a n t of M a l e d i c t i o n

T a r g e t s o f y o u r maledictor's

a f f e c t s o n l y one t a r g e t

Forceful Covenant

C o v e n a n t of M a l e d i c t i o n

A d d 1 to push w h e n you use your Covenant Manifestation

Invoker's Blaze Invoker's Control

-

W a r d i n g Covenant

C o v e n a n t of P r e s e r v a t i o n

doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s

+2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d ) +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r divine powers Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t combat advantage

1 Paladin Feat Contagious Challenge

Other Prerequisites

Benefit

Divine challenge

P l a c e d i v i n e sanction o n e n e m y adjacent to target y o u have challenged

Honored Foe

G a i n t e m p o r a r y hit p o i n t s w h e n a m a r k e d f o e d a m a g e s y o u

Persistent Challenge

C h a 1 5 . divine c h a l l e n g e

M a i n t a i n d i v i n e challenge

Resurgent Attack

S t r 17

G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e

T o u c h of Salvation

C h a 1 5 . lay on hands

Untiring Virtue

call of

virtue

Ardent

vow, call of

o r l a y on h a n d s

or

G r a n t s a v i n g t h r o w w i t h b o n u s w h e n y o u use fay on hands or call of

virtue,

e v e n i f y o u don't a t t a c k t a r g e t

virtue

G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue,

o r l a y on hands

w h e n you reach a milestone

C H A P T E R

5 | Divine

Options

J *

lM VIGOR AT IMG CRITICAL

y o u u s e h e a l i n g word

before the e n d of y o u r next

the target regains 2 d 6 additional hit

Prerequisite: l l l h l e v e l , a n y d i v i n e c l a s s Benefit: T h e f i r s t t i m e y o u s c o r e a c r i t i c a l

hit

turn

points.

with

a divine attack p o w e r d u r i n g a n encounter, a n ally

RESURGENT ATTACK Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e ,

a d j a c e n t to y o u o r a d j a c e n t t o t h e t a r g e t r e g a i n s h i t p o i n t s e q u a l to 10 + y o u r W i s d o m m o d i f i e r .

you

g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u

INVOKERS BLAZE Prerequisite:

m a k e before the end of y o u r next

11th level, invoker

B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls w i t h d i v i n e attack powers that have the fire k e y w o r d or the radiant k e y w o r d . W h i l e you are bloodied, feat b o n u s i n c r e a s e s to

this

SAVING GRACE Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w , y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t

+4.

A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r while

turn.

+6

a n d instead allow a n ally w i t h i n 5 squares of y o u to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r

bloodied).

W i s d o m modifier.

IMVOKER'S CONTROL SWIFT TURNING

Prerequisite: 1 1 t h l e v e l , i n v o k e r Benefit: W h e n a n e n e m y f a i l s a s a v i n g

throw

against a n effect c a u s e d by o n e of y o u r d i v i n e

attack

p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t

attack

Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead Benefit: Y o u c a n u s e y o u r turn undead a s a

power minor

action instead of a standard action.

roll y o u m a k e against that target before the e n d of your next

TOUCH OF SALVATION

turn.

Prerequisite:

MERCIFUL POWER Prerequisite:

Benefit:

mercy

1 1 t h level, c l e r i c , healer's

virtue

power

Benefit:

11th level, C h a 15. p a l a d i n . lay

on

h a n d s o r c a l l of v i r t u e p o w e r

E a c h target o f y o u r healers

mercy

W h e n y o u use y o u r lay on

hands

o r call

o n a n ally, that ally c a n m a k e a s a v i n g

of

throw

w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .

can

m a k e a saving throw.

UNTIRING VIRTUE PERSISTENT CHALLENGE Prerequisite:

Prerequisite:

11th level, C h a 15. p a l a d i n , divine

Benefit:

challenge p o w e r

Benefit:

O n c e per encounter,

if y o u

fail to e n g a g e

t h e target o f y o u r divine challenge o n y o u r t u r n , y o u

11th level, p a l a d i n ;

ardent

vow. call of

v i r t u e , o r l a y on h a n d s p o w e r W h e n e v e r you reach a milestone, you

g a i n o n e a d d i t i o n a l u s e o f y o u r ardent v i r t u e , o r lay on hands

vow.

call

of

for today.

c a n m a i n t a i n that divine challenge a s if y o u h a d engaged the

WARDING COVENANT

target.

Prerequisite:

PERVASIVE LIGHT Prerequisite: 1 1 t h Benefit: W h e n y o u

11th level, invoker. C o v e n a n t of

P r e s e r v a t i o n class feature

Benefit:

level, a n y d i v i n e class hit a target that h a s v u l n e r ­

W h e n you use your Covenant Mani­

festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t

a b i l i t y to r a d i a n t d a m a g e w i t h a n a t t a c k t h a t d o e s n o t

advantage against that ally until the end of your

d e a l radiant d a m a g e , y o u d e a l extra d a m a g e e q u a l to

next

that

turn.

vulnerability.

E P I C TIER FEATS PLEDGE OF RETRIBUTION Prerequisite:

T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f

11th level, avenger. C e n s u r e of Ret­

21st level or higher.

r i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r

Benefit:

11 y o u m i s s y o u r o a t h

of enmity

target

with

a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l y o u m a k e against that target before the e n d of y o u r next

turn.

BEATIFIC HEALER Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r , a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points recipient regains.

RADIANT VESSEL Prerequisite: 1 1 t h l e v e l , c l e r i c Benefit: If y o u h i t a n e n e m y w i t h

a cleric attack

p o w e r that h a s the radiant k e y w o r d , t h e next C H A P T E R

5 | Divine

Options

time

the

CRUSADING WRATH Prerequisite: d i v i n e strength

Benefit:

GREAT MALEDICTION

21st level. S t r 2 1 . W i s 15. p a l a d i n ,

power

Prerequisite:

21st level, i n v o k e r . C o v e n a n t o f

M a l e d i c t i o n class feature

W h e n y o u u s e y o u r d i v i n e strength,

next e n e m y y o u attack before the e n d ol y o u r

the next

Benefit:

W h e n y o u use a divine encounter or

daily attack power on your turn, you c a n push each

_

t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f

target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g

^

the encounter.

t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).

W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n , a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s

GUIDING REBUKE Prerequisite:

from the divine sanction.

2 1 s t l e v e l , i n v o k e r . C o v e n a n t of

Preservation class feature

DEVASTATING INVOCATION Prerequisite: 2 1 s t l e v e l , i n v o k e r Benefit: W h e n y o u s c o r e a c r i t i c a l

Benefit:

W h e n y o u u s e y o u r preservers

rebuke

p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a hit w i t h a n

invoker power, each enemy within 5 squares of the

b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r her next attack roll against the triggering e n e m y .

target of t h e critical hit t a k e s d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e as that d e a l t by t h e c r i t i c a l

hit.

HEAVENLY TORRENT Prerequisite:

2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y

power

DIVINE HEALTH

Benefit: T h e

Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e

first t i m e y o u s c o r e a c r i t i c a l h i t

on

divine class

y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h

to p o i s o n e q u a l to

ally c a n m a k e a second attack roll a n d use either result on the next attack h e or she m a k e s against that

one-half y o u r level + y o u r W i s d o m modifier. Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l

t a r g e t b e f o r e t h e s t a r t of y o u r n e x t

turn.

30 or lower.

ICON OF HOPE DIVINE MASTERY Prerequisite: 2 1 s t l e v e l , a n y d i v i n e Benefit: W h e n y o u s p e n d a n a c t i o n

Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s

class point to

of you

g a i n a +1 b o n u s t o s a v i n g t h r o w s .

take a n extra action, y o u also regain the use o f a divine encounter p o w e r you have used d u r i n g this

ENMITY SHARED Prerequisite:

2 1 s t l e v e l , a v e n g e r , o a t h of

necrotic d a m a g e

enmity

INDISCRIMINATE WRATH W h e n y o u u s e y o u r o a t h of e n m i t y , t h e

t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of next

divine class to

e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .

power

Benefit:

ICON OF PURITY Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e

encounter.

your

Prerequisite: Benefit:

turn.

21st level, i n v o k e r . C o v e n a n t o f

W r a t h class feature W h e n y o u u s e y o u r armor

of wrath

y o u c a n target e a c h e n e m y in the burst, rather

EPIC TURNING

only the triggering enemy.

Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d even on a miss.

INVOKER'S AURA Prerequisite: Benefit: U n t i l

21st level, invoker the e n d of y o u r next turn, alter you

use a C h a n n e l Divinity

FIST OF HEAVEN Prerequisite: 2 1 s t

power, any enemy within 1

squares o f y o u that hits y o n or a n y e n e m y that e n d s

l e v e L a v e n g e r , o a t h of

enmity

i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n

power

Benefit:

power, than

Y o u r oath

cfenrrtiTy

target t a k e s a - 2 p e n

take this d a m a g e m o r e t h a n once per

turn.

alt\' to s a v i n g t h r o w s .

PALADIN'S TRUTH GLORIOUS CHANNTLER Prerequisite: 2 1 s t

I c r e L a n y d i v i n e class. C h a n n e l

D i v i n i t y class feature

Benefit: nel Divinity

T w i c e p e r encounter, y o u c a n use a C h a n ­

Prerequisite: 2 1 s t l e v e l , p a l a d i n Benefit: W h e n y o u a t t a c k a c r e a t u r e

marked

by y o u . y o u ignore that creature's resistances a n d immunities.

power, but not t h e s a m e p o w e r t w i c e . C H A P T E R

S | Divine

Options

EPIC TIER FEATS

,

Any Divine Class

O t h e r Prerequisites

Benefit

uivine neaicn

you gain resistance to poison

Divine Mastery

R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t

(~iIririfiii'v h.IaIO nIn pIC l pIC rI V llUI IUUJ rV M

Channel

Divinity

You can use C h a n n e l Divinity t w i c e per encounter

Icon of H o p e

B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s

Icon of P u r i t y

Trained in Religion

You gain resistance to necrotic d a m a g e Critical hit increases target's vulnerability to radiant d a m a g e

Punishing Radiance

A v e n g e r Feat

Other Prerequisites

Benefit

Enmity Shared

O a t h of enmity

O a t h of enmity

target grants c o m b a t a d v a n t a g e w h e n first chosen

Fist o f H e a v e n

Oath of enmity

O a t h of enmity

target takes -2 penalty to saving throws

Heavenly Torrent

Oath of

G r a n t a l l i e s r e r o l l s o n a t t a c k s a g a i n s t y o u r o a t h of enmity

enmity

target

after you score critical h t o n target Righteous Focus

Vengeance Recalled

Censure of Unity,

A l l i e s g a i n +1 t o a t t a c k s a g a i n s t o a t h of e n m i t y t a r g e t w h i l e

o a t h of

you are adjacent to target

enmity

O a t h of e n m i t y

O n a m i s s , g a i n +5 d a m a g e against target

Cleric Feat

Other Prerequisites

Benefit

Beatific Healer

T r a i n e d in H e a l

A d d bonus to healing you grant w i t h divine powers

Epic Turning

Turn

Increase burst by 2 , a n d target pushed e v e n o n miss

undead

Radiant Advantage

Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e

Reactive Healing

Healing

word

U s e healing word as reaction to save d y i n g ally

Shared Healing

Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target

Supreme Healer

Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d

Invoker Feat

Other Prerequisites

Benefit

Devastating Invocation

D e a l extra d a m a g e to e n e m i e s near target w h e n y o u score critical hit w i t h invoker p o w e r

Great Malediction

Covenant of Malediction

Targets y o u hit w i t h encounter or daily divine p o w e r are pushed 1

Guiding Rebuke

Covenant of Preservation

A l l y g a i n s a t t a c k b o n u s a g a i n s t t a r g e t o f y o u r preservers

Indiscriminate W r a t h

Covenant of W r a t h

T a r g e t a l l e n e m i e s i n b u r s t w h e n y o u u s e a r m o r of

.••

Invoker's A u r a

a

,

t

t

r

i

l

rebuke

wrath

Gain d a m a g i n g aura after using C h a n n e l Divinity

Unbearable Malediction

Covenant of Malediction

I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's

doom

P a l a d i n Feat

Other Prerequisites

Benefit

Crusading W r a t h

Str21,Wis15,

P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine

divine strength

strength; a d d W i s m o d t o d a m a g e dealt b y sanction

Paladin's Truth



Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d

Pious Champion

Calf of virtue o r f a y o n h a n d s

T a r g e t t w o allies w i t h call of virtue or fay on h a n d s T a r g e t e a c h ally in burst w i t h divine mettle

Protecting Boon

C h a 2 1 , S t r 1 5 , divine mettle

Tireless W r a t h

S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r

Virtuous Company

C h a 2 1 , W i s 1 5 , divine mettle G r a n t t e m p o r a r y h p t o e a c h ally w h o s u c c e e d s o n a s a v i n g t h r o w g r a n t e d b y divine mettle

Benefit:

Pious CHAMPION Prerequisite:

21st level, p a l a d i n , call of virtue o r

W h e n y o u u s e y o u r divine mettle, y o u c a n

target e a c h ally in the burst.

lay o n hands p o w e r

Benefit:

W h e n y o u use y o u r call

of virtue

or lay

on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f

you

t a r g e t t w o c r e a t u r e s w i t h lay on h a n d s , y o u s p e n d o n e

PUNISHING RADIANCE Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t

with

h e a l i n g surge a n d e a c h target r e g a i n s h i t points a s

a d i v i n e attack p o w e r that has t h e radiant k e y w o r d ,

n o r m a l for t h e power.

t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y

Prerequisite:

21st level. C h a 2 1 . S t r 1 5 . p a l a d i n ,

divine mettle p o w e r

C H A P T E R S

to

radiant d a m a g e increases by 10) until t h e e n d of y o u r

PROTECTING BOON

Divine

Options

next

turn.

RADIANT ADVANTAGE

TIRELESS WRATH

P r e r e q u i s i t e : 21st level, cleric

P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n ,

B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n enemy, you a n d y o u r allies gain combat advantage a g a i n s t it u n t i l t h e e n d o f y o u r n e x t

B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength,

turn.

the

e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f y o u r next

turn.

REACTIVE HEALING P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word

power

UNBEARABLE MALEDICTION

as a n

P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f

i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n

M a l e d i c t i o n class feature

5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing

B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom

word.

power

a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .

RIGHTEOUS FOCUS VENGEANCE RECALLED

P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r

P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of

B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of enmity

enmity

power

t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k

B e n e f i t : W h e n you miss with an avenger power

r o l l s a g a i n s t it.

a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5

bonus

to d a m a g e rolls against that target u n t i l t h e e n d of

SHARED HEALING

y o u r next

turn.

P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n you use a power that allows a n ally

VIRTUOUS COMPANY

to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that ally r e g a i n hit points as if he

P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n ,

or she had spent a heal­

divine mettle p o w e r

ing surge, a n d y o u or another willing ally w i t h i n 5 squares of you

B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n

spends the healing surge instead.

t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i ­ fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w

SUPREME HEALER

granted by this power.

P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word,

power

you can

h e a l t w o targets instead of o n e (either t w o allies or one

MULTICLASS FEATS S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a

ally a n d yourself).

p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h a feat, y o u m u s t h a v e c h o s e n p a r a g o n

RITES F O R T H E DEITIES The

(Player's

practices are

almost

P r e r e q u i s i t e : A n y m u l t i c l a s s c l e r i c feat, p a r a g o n

W h e n you are proven wrong, write d o w n t w o copies

multiciassing as a cleric B e n e f i t : Y o u gain the cleric C h a n n e l

of t h e truth y o u discover, keeping o n e a n d taking the

p o w e r s divine fortune

o t h e r to a s h r i n e t o l o u n . •



multiciassing

page 209).

CHANNEL OE FAITH [MULTICLASS CLERIC]

universal from culture to culture. •

Handbook,

p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s

in different w a y s . S o m e c o m m o n

a n d turn undead.

Divinity

I f y o u don't

A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace

already have the C h a n n e l Divinity class feature, y o u

a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t

can

you've taken.

e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class

S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to

bring

use a single C h a n n e l Divinity p o w e r once per

f e a t u r e for t h e p u r p o s e o f m e e t i n g

prerequisites.

s o m e o n e to justice. •

W h e n y o u agree to a n alliance or a business arrange­ ment, interlock

your

fingers

like t h e t e e t h of

two

CHANNEL OF INVOCATION [MULTICLASS INVOKER]

g e a r s - f o r m i n g the s y m b o l of Erathis. •

E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe

P r e r e q u i s i t e : A n y multiclass i n v o k e r feat, para­ gon multiciassing as a n invoker

c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . •