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Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for educ
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Designing serious games -- Embedding serious games and virtual worlds within learning programmes -- Tools, technologies
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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introdu
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Packt Publishing Ltd., 2013. — ISBN 978-1-78328-003-2.In this book, we will be introduced to augmented reality, and how
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If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors
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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on H
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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the
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Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) und Serious Games als Educational Technologies (EdTech)
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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assi
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