Table of contents : Building Real-World Web Applications with Vue.js 3 Contributors About the author About the reviewers Preface Who this book is for What this book covers To get the most out of this book Download the example code files Code in Action Conventions used Get in touch Share Your Thoughts Download a free PDF copy of this book Part 1: Getting Started with Vue.js Development 1 Introduction to Vue.js Technical requirements The need for Vue.js Requirements and tooling Online resources Setting up the development environment Integrated development environment Vue.js DevTools My first app The project in the IDE Your first coding steps Summary 2 Creating a Todo List App A new project Cleaning up the default installation Building up the app Creating the ListItem component Creating the list Making a list Reactivity explained Sorting the list Preserving changes to the list Single File Components The Vue.js DevTools Inspecting a component Manipulating a component Summary 3 Building a Local Weather App Technical requirements Initializing the app Working with different types of APIs Handling data from a third-party API Constructing the API call Styling with Tailwind Utility classes Formatting data Custom style use cases Ensuring stability with Vitest Vue Test Utils Global test functions A simple component test Mocking external sources Mocking for success Unhappy path Testing with APIs Summary 4 Creating the Marvel Explorer App Technical requirements Getting started with our new project The Superhero connection Marvelous routes in a single-page application Optional parameters Paging Dr Strange A simple pagination component Composables, assemble! Refactoring useComics Reassembling functionalities Managing the roster Searching for heroes Adding search An overview with superpowers A different vision Handling the error Adding query parameters Summary Part 2: Intermediate Projects 5 Building a Recipe App with Vuetify Technical requirements A new Vue project Let’s get cooking Quick development with Vuetify Connecting the recipes to our app A bit of additional setup Our API connection Selecting a recipe Adding and removing a meal Using Pinia for state management Stateful applications Adding Pinia The first store The meal planner store Computed store values Summary 6 Creating a Fitness Tracker with Data Visualization Technical requirements Creating a client Setting up the database Handling the user User store Authenticating users Protected routes Logging out App state Centralized dialog Centralized app menu Exercise tracking Selecting a date Adding a routine Saving to the database Our hard work visualized A view-based dashboard History and overview Graphs Summary 7 Building a Multiplatform Expense Tracker Using Quasar Technical requirements Setting up the database Using Quasar to build a project Authenticating with Supabase and Quasar Routes and app structure Expense tracking features Managing categories Adding expenses Showing expenses and an overview Building the app with the Quasar CLI A custom icon Packaging for different targets Summary Part 3: Advanced Applications 8 Building an Interactive Quiz App Technical requirements Entities in the quiz app setup Setting up the database The SQA Modules and auto-imports File-based routing Reintroducing two familiar friends Dynamic file-based routes Setting up the SQS Nuxt API routes Setting up a basic Node project Executing scripts in parallel Why sockets? Completing the SQS Creating the CQA Setting up the app Adding the socket client Listening to socket events Automated route changes Player management in the lobby We need some answers Keeping and showing the score Summary 9 Experimental Object Recognition with TensorFlow Technical requirements Introduction to TensorFlow Setting up the project Performing and displaying a status check Selecting an image Adding a voice to the app Learning from the prototype Scavenge Hunter Setting up the project Starting a new game Building the finish screen Skipping to the end Testing on a mobile device Object recognition from the camera Detecting and recognizing objects on a stream Connecting detection Wrapping up the game flow Summary Part 4: Wrapping Up 10 Creating a Portfolio with Nuxt.js and Storyblok Technical requirements Setting up Storyblok Initializing the Nuxt portfolio Installing Nuxt modules Working with multiple content types Configuring the portfolio Mapping content to code Presenting the portfolio section Modifying the content model Updating existing types Expanding the block properties Mapping meta fields Adding new features Generating a standalone website Publishing the static site Automating the build and deployment on code change Automating the build on content change You made it! Index Why subscribe? Other Books You May Enjoy Packt is searching for authors like you Download a free PDF copy of this book