Barbarians Of Lemuria: Core Rules Mythic Edition (v2.6)

The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlor

182 74 19MB

English Pages [212] Year 2015

Report DMCA / Copyright

DOWNLOAD PDF FILE

Table of contents :
INTRODUCING LEMURIA
Sword and Sorcery
Barbarians of Lemuria
Role Playing
The Players
The Game Master
Key Terms
Simple Rules
Careers
Attributes
Combat Abilities
Traits
House Rules
The Core Mechanic
When to use the Core Mechanic
CREATING A HERO
Hero Origin and Concept
Attributes
Strength
Agility
Mind
Appeal
Combat abilities
Initiative
Melee
Ranged
Defence
Traits: Boons and Flaws
Lifeblood
Recovering lost lifeblood
Stabilizing the dying
Lifeblood for NPCs
Hero Points
Heroic Beginnings
Origins
Regional traits
Beshaar Desert
Empty Lands
Festrel Swamp
Fire Coast
Halakh
Kasht Swamp
Klaar
Lysor
Malakut
Oomis
Parsool
Pirate Isles
Qo and Qush Jungles
Satarla
Shamballah
Tyrus
Urceb
Valgard
Zalut
Heroic Careers
Overview
Choosing your careers
Career path
Alchemist
Assassin
Barbarian
Beastmaster
Beggar
Blacksmith
Dancer
Executioner
Farmer
Gladiator
Hunter
Magician
Merchant
Mercenary
Minstrel
Noble
Physician
Priest
Sailor
Scribe
Sky-Pilot
Slave
Soldier
Temptress
Thief
Worker
On creating new careers
List of Boons and Flaws
Boons
Flaws
Languages
Reading unknown texts
Understanding strange languages
The Trappings of Heroes
Starting gear
Using the right weapon for the job
Weapons
Armour
No Armour
Light Armour
Medium Armour
Heavy Armour
Helmets
Shields
Hero Creation Summary
THE PATH TO GLORY
Performing Actions
The effects of Boons and Flaws
Modifiers
Automatic Success
Automatic Failure
Task Modifiers
Using Hero Points
A Twist of Fate
Defy Death
Splintered Shield, Shattered Sword
Luck of the Gods
Mighty Success
Legendary Success
Shake Off Wounds
Decide with the GM
Regaining used Hero Points
Bloody Blades: Combat
Who acts first?
Priority Roll modifiers
Priority Roll examples
Optional delays and performing an interrupt
Movement and distance
Resolving Attacks
Attack Roll examples
Ranged weapons
Resolving the effect of a hit
Hitting damage examples
Careers and combat
Combat options
WARS OF LEMURIA
Land Battles
Rate of March
The Composition of Armies
Sorcery on the Battlefield
Battlefield Rounds
Army Rating
Resolving a Battlefield Combat
Heroic Actions
Warfare at Sea
Ship-to-ship battles
Ranges at sea
Sea battle round
Manoeuvres
Run/Close
Ram
Oar Rake
Grapple
Break Free
Attacking ships
Missile
Catapult
Fire Machine
Boarding
Damage
Repairs
Fire
Sinking
Example ships
Small Sailing Ship
Large Sailing Ship
Small War Galley or Merchant Galley
Medium War Galley
Large War Galley
Huge War Galley
The Glory of Parsool
Sea Creatures
Example of a battle at sea
Massed fleet engagements
Sky-Boats in Battle
Sky-boat
GAZETTEER OF LEMURIA
The Legend of Lemuria
The Age of the Sorcerer-Kings
The Age of Darkness
The Forging of the Orb-Blade
The First Age of Man
The Return of the Sorcerer-Kings
The Fall of the Sorcerer-Kings
The Second Age of Man
The Gods of Lemuria
The Twenty Gods
Afyra, Goddess of Life
Charkond, God of War, Lord of Battle
Chiomalla, Goddess of Crops, Lady of the Harvest
Dyr, God of Storms, the Thunder Lord
Fillana, Goddess of the Stars
Fyrzon the Sentinel, the Steadfast
Grondil the Builder God
Hurm, Father-God, God of the Sky
Iondal the Carouser
Karyzon the Wind Lord
Knothakon, God of Wisdom, Lord of Aeons
Kryphondus
Lilandr the Seductress
Nemmereth of the Long Sleep, The Death God
Piandra, The Goddess of Luck, Lady of Fortune
Quathoomar, Lord of Travel, The Pathfinder
Sa’Tel, The God of Stars
Shazzadion the Sea Lord
Yrzlak the Godsmith
Zalkyr the Bright, Lord of Light, Sun God
Zarymphyxos
The Dark Gods
Hadron, Lord of the Void, the Dark One
Morgazzon, The Demonlord of Madness
Nemmereth of the Long Sleep, The Death God
Tharungozoth the Slaughterer, the Pain Lord
Zaggath, Lord of Fire
Zylidith, Lord of Blood, God of the Sacrifice
The Races of Lemuria
Blue Giants
Grooth
Kalukan
Morgal
Slorth
Sorcerer-Kings
Winged Men
The Geography of Lemuria
Overview
Axos Mountains
Beshaar Desert
Besharoon Mountains
The Empty Lands
Festrel Swamp
Fire Coast
Fortress of the Witch Queen
Halakh
Kasht Swamp
Klaar Plains
Kolvis
Jesharek’s Tower
Lysor
Malakut
M’lor (ruins)
Oom River
Oomis
Oosal [ruins]
Parsool
Pirate Isles
Port of the Sea Lords
Qar (ruins)
Qeb (ruins)
Qiddesh (ruins)
Qo Jungle
Qush Jungle
Satarla
Sham River
Shamballah
Thule
Tyr River
Tyrus
Urceb
Valgard – The Frozen Lands / Northern Wastes
Vhendis Sea
Ygddar (ruins)
Zalut
The Beasts of Lemuria
Creature attacks and damage
Creature protection
Creatures and priority
Creature traits
Boons
Flaws
Creatures of Lemuria
Andrak
Azhdarkho
Banth
Behemathon
Bouphon
Bronyx
Cathgan
Cave Bear/Snow Bear
Chark
Crocator
Deodarg
Dinohyus
Dracophon
Drakk
Elasmotherium
Eldaphon
Frossor
Ganuc
Jemadar
Jit
Kalathorn
Kroark
Kyphus
Lurkfish
Mythunga
Parvalus
Phong
Poad
Purgat
Sand Runner
Sarkolith
Skorpider
Skorpider, Giant
Snow Apes
Snow Worms
Swampus
Terror Bird
Triotaur
Ursavus
Uzeg
Venator
Wolf
Wolf, Dire
Xolag
Xolth
Yorth
Zathog
The Bloodless
Skeletal and Zombie-like Bloodless
Bloodless Sorcerer-Kings
Necropede
Necrophage
Skittering Hand
Demons
Demonic Powers
Summoning Demons
Example Demons
Minor Demon: Zullthegg
Lesser Demon: Vul’mazzanlu, the Ape Thing
Greater Demon: Mazallakos of the Severed Veil
Lemurian Lexicon
MYSTERIES OF LEMURIA
Alchemists
Time and money
Craft Points
Alchemy craft costs
Craft Points and starting equipment
Stages
Preparations
Common preparations
Uncommon preparations
Legendary preparations
Mythic preparations
Potions
Common Potions
Uncommon potions
Legendary potions
Mythic potions
Devices and Creations
Common devices and creations
Uncommon devices and creations
Legendary devices and creations
Mythic devices and creations
Priests and Druids
Devotions
Gaining Fate Points
Using Fate Points
Regaining Fate Points
Domains
Creating new Domains
Magicians
Arcane Power
Spell Magnitude
Cantrips
Spells of the First Magnitude
Spells of the Second Magnitude
Spells of the Third Magnitude
Recovering Arcane Power
Example First Magnitude spells
Compel
Conjure Item
Demonic Blade
Evil Eye
Pass Unnoticed
Summon Beast
Scale-Skin
Example Second Magnitude spells
Beguile
Dread Ship
Summon Mighty Beast
Festrel Fog
Example Third Magnitude spells
Death Plague
Stride of Quathoomar
Cults of Lemuria
The Daughters of Degara
The Brotherhood of the Purple Turalon
The Arena of Thorns
SAGAS OF LEMURIA
Mastering the Game
Weaving the Adventure
Tone and Style
Sagas
Be aware of railroading
Imprisonment
Rewards
Vast Hoards of Treasure
Gaining Advancement Points
Spending Advancement Points
Improve Attributes
Train Combat Abilities
Develop Careers
Buy boons and buy off flaws
Gain Followers
Non-Player Characters
Rabble
Toughs
Champion Gladiator
Halakh Assassin
Jemadar Guard
Kalukan Sentinel
Parsool Mariner
Sergeant of the City Watch
Sky-Pilot of Satarla
Tough Thug
Tribal Barbarian
Tyrus Longbowman
Winged Man Lookout
Yellow Druid of Oomis
Villains
Methyn Sarr, the Witch Queen
Jesharek Jool
Bellys Blak
Lord Nylus Keller
Kalzatan the Imposter
Sample adventurers
Krongar the Mighty
Argol Arran
Molina Goth
Pellem Pharn
Sharangara of Oomis
Jandar Joth
Rork Kozaar
Arak-Aree the Talon of God
The Sagas
Adventure seeds
Krongar* the Gladiator
Adventure overview
Prisoners!
Introductions
Looking around
Getting out of the cell
Awaiting their fate
Into the Arena!
The Encounters
Krongar* and the Island of Doom
Adventure overview
The Tavern of Arsag Jorn
The Wave Forager
The Island of Doom
The cannibals attack
The ruined temple
Into the darkness
A slithering doom
The encounters
Krongar* and the Plains of Death
Adventure overview
GM’s Information
Enemy at the gates
A new companion
Karvoona Trouble
In the Karvoona encampment
Sacrifice to the Zathog!
The Encounters
Krongar* and the Thieves of Malakut
Adventure Overview
GM’s Information
Heroes Gather!
Meeting with Lord Bartol
Dangers of the Underworld
The Brotherhood of Shadows
To the Lair of a Crimson Druid
Rewards
Krongar* and the Curse of Uzar-Thom
Adventure Overview
GMs Information
Saving the Queen
The Trail of the Gem of Uzar-Thom
Great Rewards
Denizens of the Cursed City
But the Gem still glows!
Into the Crypt of Uzar-Thom
Krongar and the Saga Generator
Examples of created Sagas
TABLES
INDEX

Barbarians Of Lemuria: Core Rules Mythic Edition (v2.6)

  • 0 0 0
  • Like this paper and download? You can publish your own PDF file online for free in a few minutes! Sign Up
File loading please wait...
Recommend Papers