191 54 6MB
English Pages 296 [281] Year 2015
Waves and Forms
Inside Technology edited by Wiebe E. Bijker, W. Bernard Carlson, and Trevor Pinch A complete list of the series appears at the back of the book.
Waves and Forms Electronic Music Devices and Computer Encodings in China
Basile Zimmermann
The MIT Press Cambridge, Massachusetts London, England
© 2015 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. MIT Press books may be purchased at special quantity discounts for business or sales promotional use. For information, please email [email protected]. This book was set in Stone Sans and Stone Serif by Toppan Best-set Premedia Limited. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data is available. ISBN: 978-0-262-02905-6 10
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To the public libraries of Geneva
Contents
Acknowledgments
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I
Culture, Chinese Studies, and STS
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Introduction 3
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An Inductive Theoretical Journey 9
Technical Objects 10 Biographical-Level Observation 16 Art as Collective Action 20 Truth, Falsity, Chinese, and Non-Chinese 23
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Science Studies and Cultural Difference 27
From Sinology to Chinese Studies 32 The Present of Things 37 To Sum Up 45
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Culture and Materiality 47
Waves 51 Electronic Music Devices, SNS, and Computer Encodings 54
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Electronic Music Devices in Beijing
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The Band and the Roland MC-505 Groovebox 61
Sanlitun 61 China’s Firsts 64 The Roland MC-505 Groovebox 65 The Past in the Present 67
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The Vinyl Records of Xiao Deng
The Dancer 73 The Vinyl Records 79 Xiao Deng and Phil 83 A DJ with Good Records 89
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Contents
The FM7 Software and Xiao Deng’s “TK Remix” 93
Writing Techno Songs 93 Inside Xiao Deng’s Computer 99 Xiao Deng and Peter Krischker 101 The Blurring of Categories 103
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Lao Dong’s Internet Connection 107
The Instructor 107 Music Work Process 110 Lao Dong and His Virtual Friends 115 Living Artifacts 121
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Omnisequ, or The Path of Complexity
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Max/MSP 125 Omnisequ 130 Circulation 135 Modifiability 143
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Lao Li and the Inscriptible
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Making Experimental Music in China 150 Observing Lao Li 154 The Flows’ Perspective 157 Inscriptibility and Modifiability 166 Unmodifiable versus Inscriptible Objects 170
III Social Networking Sites and Computer Encodings in China, 2008–2012 173 11
Beta Testing the Framework: Sinology
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Happy Network ⺨⽫仹 176
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Beta Testing the Framework: Science and Technology Studies 185
Computer Encodings in China 187
IV
Waves and Forms
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Waves and Forms
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Plasticity and the Synaptic Trace 202 Memetics 208 Circulations 214 Baidu versus Google 216 Conclusion 220 Notes 229 References 255 Index 269
Acknowledgments
The story behind this project lasted ten years. There are definitely far too many humans and nonhumans to thank! I still would like to try to briefly name some of those whose input contributed directly to the birth of this book. This research owes a lot to my colleagues in the Faculty of Humanities at the University of Geneva, Switzerland. Through the years, Nicolas Zufferey, as advisor of my PhD thesis and the person in charge of our unit of Chinese studies, provided invaluable help, guidance, and friendship, and he allowed me to experiment with some of the ideas presented in this book in my teaching. Ellen Hertz, coadvisor of my thesis, deeply shaped my understanding of social sciences and the way one talks about cultural issues. Michael Lackner, my adviser during the first two years of the PhD, played a central role in supporting my idea (somewhat unusual at that time) to work on everyday technical objects in China, and he provided support during difficult moments. QIU Zeqi 恙㲥⣯, my adviser at Peking University, gave me crucial advice and criticism during the main field research. PhD students at the Department of Sociology, especially DENG Suo 总撩 and ZHANG Yan ⻈䅽, were amazing classmates. When it came time to turn my messy thesis into a real book, Trevor Pinch played a crucial role in advising me on how put my arguments into good shape, Marguerite Avery at MIT Press and several anonymous reviewers gently pushed me at key moments. The editing team at the MIT Press did an amazing job reviewing and polishing the final manuscript. Former studies at the Institut de Musique Electroacoustique et Informatique de Genève (IMEI), from 1996 to 1999, formed my understanding of electronic music and eventually gave me the idea of doing such research. My teachers Rainer Boesch, Nicolas Sordet, Emile Ellberger, Pierre Walder, Claude Jordan, and Ulrich Kohler offered to ignorant and inexperienced young students the richest and most stimulating environment one could
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ever dream of. Sébastien Pauchon, Christian Pauchon, Marc Torrent, Olivier Doret, Thierry Simonot, Christophe Matzinger, Yanneck Salvo, Dimitri Delcourt, Vincent Hänni, Franz Treichler, Michel Zürcher, Andrea Valvini, the cave12, the freesound mailing list, and the online Max/MSP community, through friendship and emulation, helped me improve my musical and technical skills in many ways. ACR Fuchs Hanimann & Cie in Geneva and their staff often advised me about technical issues related to electronic music devices with exceptional passion and expertise. A hacker nicknamed snapCASE had a profound influence on my understanding of computer music software through the various files s/he/they put on the Internet at the end of the 1990s, often up to one year before I would read about it in the Computer Music Journal. Many colleagues and friends, mostly in Asian studies and social sciences, contributed through discussions about the content of the research. As some will remember with smiles, theoretical arguments presented in the following pages came out of inflamed discussions. Among others, I would like to thank Mareile Flitsch, Daniela Cerqui, André Ducret, Michel Graa, Muriel Jarp, Dalila Maggia, Yann Mauron, Yves Bennaïm, ZHU Jian 㛙, Ben Kostrzewa, Muriel Bowie, Grâce Poizat, Laure Zhang, Jorg Schumacher, Marie Buscatto, Jean-Claude Pont, Gabriel Ruget, Pierre Souyri, Pierre Sanchez, Paul Schubert, Carole Fry, Jorg Schumacher, Pierre Hagmann, Kevin Ching, Nadia Sartoretti, HU Ping 傉⸛, Bruno Latour, Paul Clark, Dario Gamboni, Philippe Papin, GAO Yunfei 檀ḹ梆, Harry Collins, Robert Evans, Martin Weinel, Nicky Priaulx, and Léo Freuler. Howard Becker and Dianne Hagaman, through their works and personal contacts, advised me regularly with enormous generosity. Christine Jeanneret, Maya Todeschini, Antoine Hennion, and my old friends Oliver Constable and Marc Tiefenauer took the time to read different versions of the manuscript through the years and to suggest many improvements. Nicolas Nova commented on various aspects of the concept of waves and was an amazing intellectual companion during the last couple of years of research. My father Thomas, my mother Michèle, my brother Thierry, my sisters Leila and Julie, my uncle Kuno, Jacques, Wajd, Florence, Stéphanie, Vincent, Philippe, as well as the rest of the families (with a big S!), Alessia, Dimitri, and Emilie shared their opinions with me and provided constant support. My cat, Balthazar, helped me remember that nothing beyond sleeping, eating, cuddling, and scratching expensive loudspeakers really matters and kept me sane during hard times. Mucyo and Frédéric, library friends, are two of the nicest people I have met in my life and a great source of motivation; more than half of the book was written with them sitting
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next to me at the Public Library in Geneva, to which this book is dedicated. Franco encouraged me all these years, was a great source of inspiration, and helped me give shape to many of the arguments in the book. La Guilde, with Bernard, Sacha and Mehran, regularly shared wise and experienced advice. Mio and Leïla did parts of the journey with me at different times and provided precious support and feedback on issues related to artistic practice. Mehdi, Jane, le Yone, Philippe, and Huong, hosted me occasionally in Paris through the years, allowing me to spend weeks in the beautiful libraries of the city. Andrej helped me improve my English and kindly followed my work through the years. Pierre Adrien, Wenxi 㔯䅁, Pierre Micic, Caroline Grillot, Christiaan Virant, and Sebastien Bayne guided my steps at the beginning of the research in China. The Chinese musicians were of tremendous help during all the fieldwork and beyond, especially Lao Dong, Xiao Deng, and Lao Li, as well as their groups of friends. I felt humbled to have the privilege of observing their activities, and I am grateful for the opportunity to have spent those moments with them. Amazing people’s agencies, embodied in technical objects (as I discuss later in the book), also shaped this research: five Apple computers, amazingly designed, and incredible software such as OmniOutliner, OmniWeb, OmniGraffle, Mellel (a real word processor), Evernote, Max/MSP, SoundHack, GRM Tools, MetaSynth, SoundMaker, Litter Power, Argeïphontes Lyre, SuperCollider, Dropbox, TimeMachine, Nikon and Lumix digital cameras, Sennheiser HD-25 headphones, and Siemens and Nokia mobile phones. The Café de Niro in Beijing was an island of calm in a moving city in 2005–2009, and the staff was lovely. The Computer Center at Geneva University, and especially Patrick Grespan and Richard Clerc at the Faculty of Humanities, provided extra support and technical advice, and once found a replacement laptop for me within hours when I broke mine five days before a deadline. I feel much privileged that I had the opportunity to exchange with all the people mentioned here, and I must emphasize that having their name listed above does not imply they agree with everything in this book (actually some quite disagree). The financial support of the Swiss National Science Foundation under grant PBGE 1101317, from the Fonds Général and the Faculty of Humanities at the University of Geneva, and the Société Académique de Genève, Fonds Han Suyin are gratefully acknowledged.
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I am also grateful to the publishers listed below for permission to reprint materials that first appeared in other publications. Portions of chapter 11 were originally published in Basile Zimmermann, “Materiality, Description, and Comparison as Tools for Cultural Difference Analysis,” in A Companion to New Media Dynamics, ed. J. Hartley, J. Burgess, and A. Bruns (Oxford: Wiley-Blackwell, 2013); reprinted with permission of John Wiley & Sons, Inc. Parts of the study on computer encodings in chapter 12 first appeared in Basile Zimmermann, “Redesigning Culture: Chinese Characters in Alphabet-Encoded Networks,” Design and Culture 2, no. 1 (2010): 27–43; reprinted with permission of Bloomsbury Publishing Plc (Berg Publishers).
I Culture, Chinese Studies, and STS
1 Introduction
In a comic strip by Dik Browne, his famous character Hägar the Horrible, the red-bearded Viking, is at the house of Dr. Zook. Hägar is impressed by the various devices the druid-like physician uses for his practice and intrigued by a stone with a square-shaped, empty space carved in the middle. Measure values are indicated on the side: I at the bottom, II in the middle, III on top. “How does it work?” Hägar asks. Dr Zook explains that the device is used to measure the size of people and offers to show him how it works. He then pushes Hägar into the square-shaped space. Since Hägar is far too big to get into the tiny space, a couple of images follow where we see the physician compressing the body of Hägar, which finally ends up squeezed in, his back uncomfortably located on top, with his head, hands, and feet stuck together. Dr Zook proudly comments: “You’re exactly three feet tall!”1 Technical objects constrain what users do with them. They are not neutral entities; they embody information, choices, values, assumptions, or even mistakes that designers have voluntarily or involuntarily embedded in the technology. As a result, we often observe discrepancies between users’ needs or expectations and what the creators originally had in mind. Although this issue—sometimes labeled as technological determinism— was problematized by sociologists and historians of technology a long time ago, and even though its characteristics can be observed in everyday life (e.g., when entering a house one generally uses a door, as there is no possibility of walking through the wall), technical objects are often viewed as supercultural and not tied to any particular ways of living and thinking. For instance, in observing Chinese users confronted with Roman alphabetembedded interfaces, such as the ASCII keyboard, as they attempt write in Mandarin, I have heard people wonder if the Chinese script—made up of thousands of characters—that has been used in China for three millennia, is convenient.
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Figure 1.1 Hägar the Horrible. © HAGAR © 1973 by King Features Syndicate, Inc. World rights reserved.
Introduction
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In this book, I will discuss how technology creates, transmits, or suppresses various sorts of information. I will build upon Madeleine Akrich’s influential concept of script in science and technology studies (STS), which she uses to describe how designers embed their vision in the content of technical objects (Akrich 1992). Designers . . . define actors with specific tasks, competences, motives, aspirations, political prejudices, and the rest . . . A large part of the work of innovators is that of “inscribing” this vision of (or prediction about) the world in the technical content of the new object. I . . . call the end product of this work a “script” or a “scenario.” (Akrich 1992, 208; emphasis in the original)2
I will go beyond the notion of script and discuss how designers’ visions of the world travel between humans and nonhumans. While examining this question in detail, I will also attempt to provide an alternative to the notion(s) of culture and to connect Chinese studies issues with research methodologies from STS. Specifically, this book develops two concepts I call waves and forms and illustrates how they can be used to deal with the notion of cultural difference. The core idea is to consider the shape that matter takes to host information and use it as a way to deal with materiality. To comprehend it, think of a plate filled with grains of sand, and imagine that you use a finger to write the letters happy in the sand. Then you erase it with your palm and write heureux (“happy” in French). If we compare these two situations— with the two words, in English then in French—we note that the material content of the plate—the grains of sand—hasn’t changed much (we assume all the grains remain in it, with none sticking to the hand of the person writing), but the shape created by the position of each grain has changed. In the same way that the sand is made of grains, the idea is to consider that the shapes of the words happy and heureux are made of waves—lower-level entities of shape. I will also use the word forms to describe aggregates of waves one identifies for operational purposes, such as the words happy and heureux. In order to describe the transfer of waves from one medium to another, I will rely on the word circulation to speak about situations in which waves’ contents are created, conserved, or dissipated. For instance, if we imagine that we take a picture of the word heureux written in the sand inside the plate, send it by email to a computer, and print it on a sheet of paper, we say that the form heureux circulated from the plate to the sheet of paper. Its content of waves remained in the sand, but it was also transferred to the camera, the computer, and the paper (as well as various other human and nonhuman entities on the way, but I will get back to this question later).
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In a nutshell, the strength of the binomial framework waves and forms is that it constitutes a powerful descriptive toolkit for speaking about technology and culture. On the one hand, the idea of waves is a positivist stance; it aims to describe the lowest level of shape that matter can take and allows us to measure precisely how things are shaped (e.g., the shape of each grain and the grains’ respective positions in relation to each other). On the other hand, the idea of forms is a relativist stance; it describes aggregates of waves, and it allows one to identify different shapes for operational needs (the words happy and heureux are each a different form). It allows one to provide a detailed account of circulation processes while keeping such descriptions grounded in data. Most of the case studies presented in this book relate to China and connect with the concerns of sinology (the traditional European science of China). As sinologists traditionally focus on history and philology rather than technology studies, I will rely on STS frameworks to deal with the technical aspects of the research. The materials used to develop the arguments and illustrate them come from three groups of case studies. The first group, of considerably longer duration than the two others, consists of observations of electronic music devices I conducted in Beijing between 2001 and 2011. The second is a study of a Chinese social networking site called Happy Network ⺨⽫仹 that I observed between 2008 and 2012. The third one is a collection of personal, small-scale observations, collected between 2001 and 2010, that concerns the way Chinese characters behave when they are located in alphabet-encoded devices, such as mobile phones, Web pages, or printed documents. The first part of this book, which follows right after this short introduction, is a general presentation of the research. It comprises considerations about STS and Chinese studies; I try to show how these two disciplines share a common ground on the question of physical objects. The second part is a presentation of the case studies involving Chinese electronic musicians and their equipment. Each case discusses one technical object and its environment, together with an analysis of how the data provides insights on the issue of technology and cultural difference. My goal is to build, using a bottom-up approach, an account of observations closely connected to the data that provides enough material for sketching up the main theoretical argument of the book. In the third part, I test the ideas developed during the study of electronic music devices by applying them to a case study of the social networking site Happy Network and then to the observations of computer encodings. In the concluding fourth part of this book,
Introduction
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the theoretical and methodological findings are summarized, and I suggest how the arguments could be pursued in further research. Throughout the book, Chinese studies and STS frameworks are used in conjunction to analyze observations with a focus not on science or technology but on Chinese culture. For instance, when a Chinese DJ plays a German techno song in Beijing, where a sociologist of science might want to consider the agency of the German producer through the record (together with the many other human and nonhuman agencies around it), I am paying attention to what sinologists call the German culture inside the vinyl disc. When presenting the case studies, I also provide a discourse closer to a description, as opposed to an explanation, of what I understand from them. By this, I attempt to avoid using abstractions and, instead, tell stories, because I believe that stories often do a better explanatory job than logical explanations can.3 These descriptions are both thin and thick at the same time. Thin because, for each presentation, I concentrate on specific aspects of the interactions between one human and one technical object and deliberately neglect other interactions. Thick (in the sense defined by Geertz [2000]) because, at the same time, I provide information about the larger environment of each case under study, my encounter with it, and my understanding of it, before developing a fine-grained analysis of the role played by a single technical object I select in the observations. In each case, my goal is to grasp the activity of one technical object with respect to one individual in one specific situation. In this regard, it is important to keep in mind that this book neither attempts to discuss the developmental process of a technology, nor to analyze an assemblage made of humans and nonhumans entities interacting (although I do believe such theoretical frameworks are useful ones, and I rely on them for producing the thick description). Like a chemist who analyzes the content of a bottle of orange juice and does not pay much attention to the graphic design of the sticker on the bottle, I will focus on one small piece of data and try to get something specific out of it. In observing various people and situations in China, my aim is to research the following questions: What is a technical object in today’s China? How does it act? How to describe the relationship between “technology” and “culture”? By contrasting the observations, I hope to come up with statements that have a certain degree of generalization power. This book can be read in two different ways. One, suitable for readers who are mostly interested in China, is to concentrate on the observations of electronic musicians in Beijing (part 2) as well as the Chinese social
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networking site and the computer encodings (part 3). The details of everyday life in China are not common knowledge in the West, and I certainly hope that this book contributes to mutual understanding between the two worlds; for this reason, I tried to keep these sections somewhat independent from the rest of the text. The second way to read this book is from beginning to end. Read in this way, the book provides readers with an inductive theoretical journey; in the following chapter, I will discuss what this means.
2 An Inductive Theoretical Journey
This book relies on a bottom-up, inductive style of presentation. This is because it is partly intended for an audience interested in sinology and Chinese studies—a community not necessarily familiar with the scientific literature that constitutes the basis of the theoretical arguments discussed herein. By bringing up a selection of classic questions and answers in science and technology studies, mixed with new propositions and topics closer to the work of China specialists, and by accumulating arguments while moving from one case study to the other, I hope to make the overall discourse accessible to a wider audience while simultaneously maintaining its value for these two scientific communities. Recent difficult experiences by local and international communities in the Middle East, as well as in Afghanistan, Russia, China, Korea, and Japan, to name just a few, illustrate the urgent need for adequate methodological tools to deal with cultural difference in the present (as opposed to a historical perspective). If I had to summarize the objective of this book in one formula, I would say it is, on the one hand, to understand how cultural difference can be integrated into STS research, and, on the other hand, to figure out how sinologists can work on the present of everyday things in China: not ancient texts, ceramics, sculptures, or paintings, but present-day, mundane artifacts. In addition to these two goals, I also hope that my observations dealing with electronic music will contribute to the new field of sound studies (perspectives from science and technology studies on music production1), with a special focus on the question of cultural difference. The starting point of the book is materiality: the idea that there are no immaterial objects and that everything and everyone are always closely related to its/his/her own materiality. In this perspective, I aim to contribute to the materialist turn that came during the last decade in various scholarships as a reaction to social constructivist approaches (materialist
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return might be more appropriate, as these are old questions, and readers will notice that I still actively rely on social constructivism). In short, Chinese culture exists because there are Chinese texts, Chinese people living and thinking, and Chinese artifacts throughout the world that constitute its existence. The theoretical line followed in this book is an attempt to touch on the old dichotomy of nature versus culture through a reflection on the idea of “culture.” The perspective is embryonic and paradoxical: embryonic because the concept of culture has been scarcely discussed in the science and technology studies frameworks I rely on (I will come back to this later) and paradoxical because the concept of culture is one of the most discussed concepts ever in the social sciences. The theoretical movement in this book consists of sketching up the beginning of an idea while building up and discussing its links with a selection of the existing literature in science and technology studies and other disciplines. As many authors in humanities and social sciences argued during the last three decades, the separation between the two concepts of nature and culture does not make much sense anymore, nor does any form of theoretical dichotomy. Most scholars agree that everything and everyone are interrelated, and the question that remains is how to understand these interrelations and how to use dichotomies or categories while knowing that these are perfectible. Contemporary phenomena, such as climate change or the development of the Internet, bring to the fore a reality that appears as a constant mix of natural and cultural entities (see Latour 1993 for a philosophical discussion on the nature/culture debate). From a methodological perspective, after dissolving the dichotomies, the question is whether to bring them back or how to proceed without them (see Collins and Evans 2002 for an STS-informed point of view). Technical Objects How does the use of technical objects influence the ways of life and ways of thinking of humans? What is “culture” with regard to “technology,” and vice versa? These two questions are so broad they easily take us back to the origins of science. I will come back later to the concept of culture; for now I will briefly focus on how this book discusses technology. The book deals almost exclusively with artifacts as physical objects and not with methods, ideas, or procedures. I am interested in a scientific crossroads where social sciences and humanities meet up on a common ground: material culture. On the one hand, by working on technical objects such
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as texts, paintings, sculptures, ceramics, or almost any kind of artifact, the humanities have made material culture their principal object of study for a long time. On the other hand, social scientists—sociologists of science at the end of the 1980s in particular—developed a special interest in nonhumans (with the debate centered on the actor-network theory (ANT) discussed in the next section). It is this focus on the nonhuman physical object, the cultural artifact, that is at the core of this book. Looking at material culture with both a humanistic and a social science perspective, one question that comes to mind is whether it is possible to consider artifacts alone, or if it is mandatory to consider a broader network of things and people that interact. For sinology and Chinese studies, which benefit from a long tradition of studies based on texts, images, sculptures, and other kinds of physical objects, a study of an artifact alone is fine. For STS—a scholarship that argues that an object without a human being does not mean much—a perspective limited to a technical object is not appropriate. The sociologist of technology Wiebe Bijker, for instance, using the history of the bicycle as an illustration, emphasized the complexity of human beings’ internal reality, noting that the high-wheel bicycle of the early twentieth century was at the time considered macho by some people and unsafe by others. Bijker used these observations to demonstrate that “there is no universal time and culture-independent criterion with which to judge whether the high-wheeled bicycle was working or not” (Bijker 1995, 75). In the same way, another question at the crossroads of sinology, Chinese studies, and STS is the difference between what relates to culture or semantic content, as opposed to what relates to agency and human action. Traditionally, sinology—especially traditional sinology in Europe—has been more concerned with the former and STS with the latter. Because of these differences between two scientific traditions that are equally important for the forthcoming discussion in this book, it is necessary to present briefly what I mean by physical objects as an object of study. The focus of the book relates to the old idea of technological determinism.2 Not the concept that technological developments are located outside society and develop independently of social, economic, and political forces (an assumption that was disputed successfully by STS scholars), but the idea that technological change can cause or determine social change. To use rhetoric familiar to STS, I am interested in the role of technological objects as explanans (explanations) and not explanandum (what has to be explained). I am interested in analyzing under which conditions technological objects enter accounts as explanans—without denying that under
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different conditions they have a status of explanandum3—and how this specific cause-to-effect relation, whenever it is observable, can be understood. Similar to the way that “interpretative flexibility” was demonstrated by sociologists of science in battles over scientific facts (Collins 1985; Pinch 1986) and, later, by the “new sociology of technology,” which discussed how people think of artifacts and how artifacts are designed (Bijker et al. 1987), I am interested in the flexibility of how technical objects “think” or “interpret” people and other artifacts. It is the idea that the usage of technical objects is open to sociological analysis, but turned on its head: not on the human side, but on the side of physical objects. I pay special attention to how the technical “content” of an artifact can be observed outside the same artifact. I am not paying much attention to how it is seen through the eyes of a user or a relevant social group. I choose to focus on how I, as a scientist, see this content coming out in the actions of the users I observe.4 My main methodological point here is that, in a similar way to social constructivists of technology, who used unsuccessful machines to show that the “closure” of a technical design was the result—and not the cause— of a machine becoming a successful artifact and that users (and nonusers) were integral to the establishment of its meaning and success (Pinch and Bijker 1984; Bijker et al. 1987; Bijker 1995; Oudshoorn and Pinch 2003), it is possible to use China, as a non-Western environment, to question the cultural content of technical objects. Here is an illustration of how the approach works, using a common situation: a text message displayed on a mobile phone. My Siemens 3618 In June 2004, I received a text message from Lao Dong (the musician discussed in chapters 8 and 9), on my Siemens 3618 mobile phone. In the text message, he commented the performance of the Greek team during the European Soccer Cup: “You’re right, they’re very stable, their defense is awesome.” As displayed in figure 2.1, details of the punctuation are especially interesting. In the Chinese script, although the use of different types of punctuation is almost as old as the script itself (about three thousand years), the signs people use nowadays often relate to the shaping of modern Chinese language at the beginning of the twentieth century, when their usage was influenced by their Western counterparts. For instance, the juhao ⎍⎟, “ˤ” placed at the end of Lao Dong’s comment, is the Chinese final dot used in Mandarin today. It looks like a small circle and is graphically different from the small black dot used in English. It can be found in texts as
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Figure 2.1 “You’re right, they’re very stable, their defense is awesome.” Segment of a text message from Lao Dong. Beijing, June 2004.
early as those from the Song dynasty (960–1279) and seems to have been chosen later, instead of the Western dot, because of its “visibility” 愺䚖 (ᷕ⚥⣏䘦䥹ℐḎ宕妨㔯⬎⌟ 1988, 20–21). In figure 2.1, we see that the two commas in Lao Dong’s message are positioned midway vertically, at the level of the center of the Chinese characters on their right and left; this is often the case in Chinese texts, because characters are supposed to be at the middle of invisible regular squares (i.e., one square per character). Now, compare this sentence to another one I received on the same phone, a couple of months before. (The lighting of the screen in figure 2.2 is slightly different because I didn’t use the internal light of the phone when taking the photograph.) In figure 2.2, the punctuation is Western: the commas are positioned at the bottom of the line, as they would be for an English message. And the final dot is a black one, different from the juhao found in Lao Dong’s message (figure 2.1). Why are there two different punctuation systems on a single mobile phone? In 2003–2004, I spent about six months taking pictures of the text messages I got from people in Beijing and questioning my friends about the various models of mobile phones they were using. I worked on a corpus of about 600 text messages received on my Siemens 3618, from which I selected about 150 that I then analyzed in detail. I also made comparisons using the mobile phones of friends and colleagues—who knew about my research and helped me to test the devices—from the Department of Sociology at Peking University. I eventually understood one thing: the difference in punctuation marks depended not upon users but on the type of mobile phone that had been
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Figure 2.2 “I wish you a Happy New Year, happiness in your life, and all things be fine.” Text message from a student friend. Beijing, January 2004.
used to write the message. A text with Western punctuation had most likely been written using a Motorola, Samsung, Siemens or LG mobile phone, and one with Chinese punctuation (e.g., commas located at the center of characters, juhao, and other specificities) had most likely been written with a Nokia or a Sony. The explanation for these differences of punctuation marks was simple: users of the mobile phones had no choice. Each company provided, through the internal software of the device for the input of Chinese characters, one and only one system for the punctuation. In the first group, engineers had integrated Western punctuation, available even when the user entered Chinese characters. In the second group of mobile phones, other engineers had integrated Chinese punctuation, available in a similar manner whenever the user entered Chinese characters. Upon reception, my mobile phone displayed, in the first case, a message in Mandarin with a Chinese punctuation, and in the second, a message in Mandarin with a Western punctuation. Using its own system of format management for different languages (which allowed me, among other things, to write in both English and Chinese), my phone reproduced on its screen the nuances that had been originally programmed by the designers of the devices used by my correspondents.
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One year later in 2005, this interesting punctuation phenomenon had already completely changed. When I went back to Beijing for the summer, new Motorola mobiles now included Chinese punctuation. Some other phone brands did not, but the overall picture between companies was different. Although I don’t believe that this aspect of the design of mobile phones in Beijing is essential to understanding mobile culture in China, from a theoretical point a view I find it interesting for two reasons. First, it shows that there are things related to technical objects, and to technical objects only, that have something to do with cultural diversity. In the text message punctuation example, it doesn’t matter much why the messages were sent or what people said in the messages. The punctuation relates to the input system inscribed in the device that was used to write the original text, no matter who used it to write or what was written. Second, the text message punctuation example illustrates the importance of something STS scholars discussed in length during the 1980s about the agency of nonhumans (see Callon 1986 for what is arguably the first paper of the series, with scallops playing the role of nonhumans), and what Madeleine Akrich theorized as the script of the designer, when it comes to cultural difference. Using Akrich’s conceptualization (see chapter 1), we can consider that the designers of the input system decided on the punctuation of the mobile phones. If we schematize the process of writing a text message, we distinguish three steps: (1) The user writes a sign of punctuation, say a comma, (2) the engineer decides—we note that this decision occurs before the decision of the user who is writing on the phone, but intervenes after it—to position this comma either on the line or midway, at the level of the Chinese characters, and (3) the device on which the message is received displays it as the result of the collaboration between the two preceding interveners (the user of the phone and the engineer/designer of the input system). As pointed out by Steve Woolgar, from a designer’s point of view, users don’t necessarily know best, and “configuring the user involves the determination of likely future requirements and actions of users. Since the company tends to have better access to the future than users, it is the company’s view which defines users’ future requirements” (Woolgar 1991, 75; see also chap. 1, n. 2, on Akrich). Although Akrich’s concept of script and Woolgar’s arguments about configuring the user are useful for looking at how designers inscribe their predictions about the world in technical objects, the framework waves and
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forms (sketched in chapter 1) provides another perspective. We can say that the forms “Western punctuation” and “Chinese punctuation” circulate from the mobile phone of the sender to the receiver. Other forms circulate as well—for instance, the Chinese characters in the sentences being sent. In these two cases—the punctuation, the characters—the circulation processes occur with conservation: the forms’ transfer from one medium to another modifies neither the choice of characters nor the punctuation formats. However, interestingly, although the choice of Chinese characters can be freely decided by the users, the punctuation format cannot. In other words, and as I will argue in more detail later in this book, what we observe in this type of setting is the sketch of a law of waves’ circulation that relates to technology and possesses a degree of predictive power: Whenever a technical object (1) is used and (2) its respective waves’ content cannot be modified by the user, then (3) the same waves’ content will invariably be present in the output of the collaboration between the user and the artifact. In Beijing, in 2003–2004, if a mobile was used to send a text message, the punctuation would become either Western or Chinese, according to the model of phone that sent it. As Akrich (1987, 1992) emphasized, different cultural contexts allow researchers to understand more about technical objects that have become standards, where the norms by which the tools have been developed have already disappeared from the debate.5 In other words, if I had observed mobile phones in Switzerland, this process would probably have remained invisible. Traveling to China to look at a mobile phone helped me understand things about it. This is basically the story of this book: observing, in China, electronic music devices, social networking sites, and computer encodings to see what can be learned. As in the case of the Siemens mobile phone, I observe technical objects that I’m already familiar with. Specifically, and contrary to traditional field work in anthropology, in which scientists observe and study unfamiliar situations, I enter fields in which I already have a level of expertise and am close to a full-blown participant in—I have a “contributory expertise,” in Collins and Evans’s terms (Collins and Evans 2002). I then rely on this existing knowledge to help me conduct analysis. Biographical-Level Observation In a well-known book on the sociology of art, the American sociologist Howard Saul Becker discusses what he calls conventions in art that, he emphasizes, are often embodied not only in human beings but also in physical
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objects. Becker points out that shared knowledge (e.g., music chords, laws of perspective, poetic forms) provides a point of contact between humanists and sociologists: humanistic scholars, such as art historians or musicologists, may rely on it to explain artists’ ability to make art works that evoke an emotional response in audiences, and express sociological ideas such as norm, rule, shared understandings, and so forth (Becker 2008, 29–30). In a more recent publication, Becker goes one step further by explaining how different kinds of material (a novel, a phone book, a photograph, a map), can be considered as reports or analyses of the functioning of society, similar to the works that sociologists produce (Becker 2007a). In connection with Becker’s point of view on how to understand human society, a scientific tradition close to what this book attempts to perform is the one described by the British anthropologist Alfred Gell in his last opus, Art and Agency: An Anthropological Theory (Gell 1998). Gell unfortunately died at the time he completed the first version of this work— he certainly would have wanted to modify parts of the text if he had had more time—but the rough text, written with striking intelligence, provides a particularly frank and detailed discussion of the differences among the disciplines of sociology, cognitive psychology, anthropology, and art history. In short, Gell acknowledges that anthropology is a broad church only ambiguously distinct from other disciplines such as history, sociology, social geography, or social and cognitive psychology. He argues that “anthropology is, to put it bluntly, considered good at providing close-grained analyses of apparently irrational behaviour, performances, utterances, etc.” (emphasis in the original), a task it performs by “locating or contextualizing behaviour in the dynamics of social interaction seen as a real process, or dialectic, unfolding in time” (Gell 1998, 10). He situates anthropological theories at what he calls a “biographical” depth of focus and opposes it to (historical) sociology as being often “supra-biographical” or to cognitive psychology as “infra-biographical.” Anthropology therefore tends to focus on the “act” in the context of the “life”—or more precisely, the “stage of life”—of the agent. . . . This time perspective (fidelity to the biographical) dictates just how close to and how far away from the subject the anthropologist stands; if the anthropologist studies (say) cognition at the microscale typical of much laboratory cognitive psychology, the biographical perspective is lost and the anthropologist, in effect, is just doing cognitive psychology; conversely, if the anthropologist’s perspective expands to the degree that the biographical “life cycle” rhythm no longer delimits the scope of the discourse, he or she is doing history or sociology. (Gell 1998, 10)
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It is this biographical depth of focus that I retain to present the case studies, wherein most observations concern individuals and their immediate environment. I do not discuss, for instance, considerations about the state of institutions of the People’s Republic of China (PRC) at the moment of the observations, the development of Information and Communications Technologies (ICT) at the end of the 1990s, or elements of Chinese culture as parts of a traditional corpus of ways of thinking and ways of living of people in China. I focus on seizing, or rather attempting to seize, the close interactions between Beijing electronic musicians and some of their devices. In the case study of the social networking site, I concentrate on my own interactions with the Web pages and how I saw the pages changing. When discussing computer encodings, I rely on face-to-face contact with the various software and hardware objects I encounter. I am preoccupied with the immediate, heterogeneous network of relationships surrounding some of the people, technical objects, and artwork I select and contrast. Another close relation with the anthropological tradition concerns the defamiliarization, and relativization, of the notion of “humans.” Reading Gell’s work, one can only marvel at the similarities to publications in science and technology studies, especially those of the actor-network community, published a dozen years prior to Gell’s work. Intriguingly, Gell doesn’t mention authors such as Michel Callon, Madeleine Akrich, Bruno Latour, John Law, or Howard S. Becker (whose work was known in the sociology of art at that time), although the approaches are strikingly close. One reason for this absence of references to sociological works is probably that anthropology is a pioneer in dealing with nonhumans. Alfred Gell did not need to import theoretical frameworks from technology studies. Animism, as the attribution of life and sensibility to plants, animals, and inanimate physical objects, always challenged anthropologists to deal with the separation between humans and nonhumans. In his own scientific tradition, Gell considers a species of anthropological theory in which “persons or ‘social agents’ are, in certain contexts, substitute for art objects” (Gell 1998, 5; emphasis in the original). He defines his anthropological theory of art as (roughly) “the ‘social relations in the vicinity of objects mediating social agency’,” in which “an idol in a temple believed to be the body of the divinity, and a spirit-medium, who likewise provides the divinity with a temporary body, are treated as theoretically on a par, despite the fact that the former is an artifact and the latter is a human being” (Gell 1998, 7; see also 96).6 Although I discovered Gell’s Art and Agency after finishing this study,7 I have to confess that sometimes I suspect its influence on my analysis is
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deeper than I realize. As I will discuss later, Gell’s theory on a specific type of relation, which he uses to describe interactions between humans and artifacts, together with his use of the word circulation and his emphasis on “agency, intention, causation, result, and transformation” (Gell 1998, 7), are close to the framework I establish in the book with the concept of waves. This said, there are important differences between what I attempt to do in this book and Gell’s perspective on art works. Mainly, I do not try to explain why people behave as they do, and, where he discusses mostly visual art, I rely mainly on observations of music activities. As I will consider in the conclusion, the gaseous form that music often takes when it travels through the air makes it a very unusual object of study when compared to other kinds of artifacts. Going back to the comparison between Gell and the STS tradition, generally speaking, one can say that approaches in STS at the time that Gell wrote Art and Agency varied in being slightly anthropocentric (as in the new sociology of technology or the social construction of technology [SCOT]) or slightly nonhuman-centric (as the actor-network theory, or ANT, was often accused of being). Interestingly, Gell describes his approach as “actioncentered,” and he opposes it to the alternative of a semiotic approach. He considers the former “more anthropological . . . because it is preoccupied with the practical mediatory role of art objects in the social process, rather than with the interpretation of objects ‘as if’ they were texts” (Gell 1998, 6). We can see here a common ground between STS and Gell’s work—in the blurring of the boundaries between living persons and physical objects— by considering a network in which things and people merge seamlessly. This similarity is most obvious if one looks at the actor-network tradition, especially in Michel Callon’s work in the 1980s (quickly followed by Madeleine Akrich, Bruno Latour, John Law, and Antoine Hennion), in which the distinction between human actors and natural phenomena is broken down.8 Of course, the causal agency of physical objects, of nonsocial things and processes, played an important role in social sciences long before the works of Gell or the STS authors. But Callon’s principle of general symmetry (which expanded David Bloor’s principle of symmetry—I will come back to this later) was new because of the need it expressed to pay specific attention to the role played by artifacts. Michel Callon, by describing networks of heterogeneous associations, relied on terms different from those previously used by sociologists. For him and his colleagues at the Centre de Sociologie de l’Innovation in Paris during the late 1970s and the early 1980s, sociological and technical considerations needed to be linked and not dissociated. The similarity with
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Alfred Gell’s claim that “in relevant theoretical respects, art objects are the equivalent of persons, or more precisely, social agents” (Gell 1998, 7) can hardly be clearer. Both series of work insist on the need for a better treatment of things in social sciences (and one reason why this book discusses the issue once again is that the debate is still going on). So, to summarize the converging and diverging aspects, this book relies on anthropology’s biographical depth of focus on a subject matter, which can be called “social relationships” or “culture,” by looking at relationships between humans and physical objects—but with a focus on technical objects. I agree with Gell and other British anthropologists that culture has no existence independent of its manifestation in social interactions. I explore how to analyze “culture” as something materially located inside artifacts or inside human beings and along a timeline. Using frameworks imported mainly from authors in science studies listed two paragraphs back, I attempt to theoretically define the nature of these locations. Although I use a framework that puts humans and nonhumans at the same level of analysis, I also believe that there is a fundamental difference between artifacts and human beings, and that it can be defined if one treats both kinds of actors in terms of the same analytical vocabulary. Art as Collective Action So far, I have explained that this book is about culture and artifacts, and that both the data and the analysis are presented inductively with a close distance between the two in order to keep theoretical arguments grounded. I underlined the focus on physical objects throughout the study (for which I use the word artifacts in an exclusive way), and I mentioned my choice to work at a biographical level, anthropology-like, of observation. I also emphasized that the analysis is not about social relationships in general between humans and artifacts, but about social relationships between an artifact and something or someone outside it. In this section, I would like to briefly discuss how I ended up using this approach. A basic idea, derived from my own practice of computer music, is that art is about doing. Art is certainly about many things, and I wouldn’t contradict someone who puts the emphasis on meaning, but as an amateur composer and performer I always saw strong similarities between what I was doing in music and what I was doing in other situations of my life. I remember feeling uncomfortable when reading publications on art that focused on abstract meanings or individual “genius” explanations about the birth of works of art.
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For instance, compared with my scientific activity as a specialist of China, computer music is about testing and writing software, recording sounds, rehearsing, and then giving a performance in front of an audience, whereas sinology is about reading and writing, editing information, rehearsing, and then giving a lecture in front of an audience. The difference between the two is not very big. Besides, the audience, mostly people in their twenties, looks the same, and the feeling of accomplishment after having either written a song or an article is similar. Maybe for these reasons, I have often paid attention to comparisons between art and science. I found it interesting that Alexander Graham Bell, in an emotional letter to his father, compared the invention of the photophone to the birth of a baby (see the section titled “Male Birth and Baby Machines” in Sterne 2003, 180–181), and that an African carver mentioned by Alfred Gell considered he had borne children by making a mask (Gell 1998, 46). I also saw similarities between scholars who emphasized the idea of art as an act of doing, such as Gell or Becker, active respectively in the anthropology of art and the sociology of art, and STS scholars such as Callon and Latour, who wrote about science in action and published their analyses within the same period of time.9 The new sociology of technology’s founding book (Bijker et al. 1987) and Becker’s major work on the sociology of art (Becker 2008), read together, present strikingly similar argumentation. Both discuss their arguments in a way that suggests that what is being discussed is not limited to technological knowledge or art, but can be applied to other systems of professionalized knowledge. In Art Worlds, Becker insists on the idea of art as collective action (Becker 1974, 2008) and the heterogeneous functioning of this kind of organization. He demonstrates how any work of art is always the result of collective action. As mentioned earlier, Becker discusses what he calls conventions and how patterns of forms of cooperation make art activities possible; most interestingly, he shows how this type of knowledge is embedded in physical objects and helps people to act together. He also shows that this way of organizing human activity is not limited to art worlds by illustrating his arguments with, for example, conventional symbols for men’s and women’s toilets in the chapter on conventions (Becker 2008, 44). At about the same period of time, sociologists of technology borrow insights from the sociology of science in order to move “away from the individual inventor (or “genius”) as the central explanatory concept, from technological determinism, and from making distinctions among technical, social, economic, and political aspects of technological development”
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(Bijker et al. 1987, 3).10 SCOT scholars insist on using “a ‘multidirectional’ model, in contrast with the linear models used explicitly in many innovation studies and implicitly in much history of technology” (Bijker et al. 1987, 28);11 Becker says art should not be treated as “relatively autonomous, free from the kinds of organizational constraints that surround other forms of collective activity” (Becker 2008, 39). Here is Becker’s general statement, centered on the concept of “art worlds.” Art worlds consist of all the people whose activities are necessary to the production of the characteristic works which that world, and perhaps others as well, define as art. Members of art worlds coordinate the activities by which work is produced by referring to a body of conventional understandings embodied in common practice and in frequently used artifacts. The same people often cooperate repeatedly, even routinely, in similar ways to produce similar works, so that we can think of an art world as an established network of cooperative links among participants. . . . Works of art, from this point of view, are not the products of individual makers, “artists” who possess a rare and special gift. They are, rather, joint products of all the people who cooperate via an art world’s characteristic conventions to bring works like that into existence. . . . Art worlds do not have boundaries around them, so that we can say that these people belong to a particular art world while those people do not. I am not concerned with drawing a line separating an art world from other parts of a society. Instead, we look for groups of people who cooperate to produce things that they, at least, call art; having found them, we look for other people who are also necessary to that production, gradually building up as complete a picture as we can of the entire cooperating network that radiates out from the work in question. (Becker 2008, 34–35)
Here again, where Becker illustrates the fact that his model can be used even in the case of an individual artist such as a writer (Becker 2008, 1, 23–24, 192–194), Bijker shows how, even in the case of an individual inventor, social constructivist analysis produces fruitful results (Bijker 1995, 101–197). Another example is how sociologists of science noticed that scientists’ accounts of scientific activity were concealing the nature of the activity that gave rise to research reports, in the same way that sociologists of art noticed that artists often lie about their work. In many ways, the introductory remarks in Bruno Latour and Steve Woolgar’s STS classic Laboratory Life can apply to artistic activities: “The fact that scientists often change the manner and content of their statements when talking to outsiders causes problems both for outsiders’ reconstruction of scientific events and for an appreciation of how science is done. It is therefore necessary to retrieve
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some of the craft character of scientific activity through in situ observations of scientific practice” (Latour and Woolgar 1979, 28–29). The necessity of showing how craft practices are organized through in situ observations is obvious in both fields. I now consider briefly two older frameworks, which preceded those just mentioned in sociology of art and sociology of technology: respectively, the strong program of David Bloor and the grounded theory of Barney Glaser and Anselm Strauss. Truth, Falsity, Chinese, and Non-Chinese Most of the STS publications I have discussed so far can be seen as extensions of David Bloor’s “strong program.” At the beginning of the 1970s, Bloor stated that sociologists needed to be impartial to the truth or falsity of beliefs related to science, and that the same type of explanation had to be used in both cases (Bloor 1976). Before then, there was a tendency toward explaining beliefs in terms of the way in which they were perceived by social scientists as corresponding to reality: true beliefs were true, and false beliefs were to be explained by psychological or social factors. In Bloor’s words, The main feature of the Program is the so-called “symmetry postulate.” Both true and false, and rational and irrational ideas, in as far as they are collectively held, should all equally be the object of sociological curiosity, and should all be explained by reference to the same kinds of cause. In all cases the analyst must identify the local, contingent, causes of belief. This requirement was formulated in opposition to an earlier prevailing assumption, still defended in many quarters, which has it that true (or rational) beliefs are to be explained by reference to reality, while false (or irrational) beliefs are explained by reference to the distorting influence of society. (Bloor 1999, 84)
Michel Callon’s proposition of general symmetry, mentioned earlier, is a generalized version of Bloor’s principle of symmetry. Callon states that the same type of explanation must be used for all elements of a heterogeneous network (devices, social groups, natural forces), without any a priori preference given to one kind of element (Callon 1986, 1987). The same applies to Pinch and Bijker’s arguments that sociology of technology should treat “technological knowledge in the same symmetrical, impartial manner that scientific facts are treated within the sociology of scientific knowledge . . . The success of an artefact is precisely what needs to be explained. For a sociological theory of technology it should be the explanandum, not the explanans” (Pinch and Bijker 1984, 406; see also Bijker 1995, 75).
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Generally speaking, during that period of time, sociologists of science and technology were getting rid of dichotomies. The idea of limiting relationships to a restricted range of sociological categories had to be abandoned (Callon 1987, 95), and problem solving had to encompass the recognition of what counts as a problem together with the methodologies used to solve it (Bijker 1987, 168). Today, it is largely accepted that science and technology are studied in an integrated way without a priori distinctions. Differences that may exist gain contrast during the study, and not before doing the research. For specialists of China, the question of symmetry and the unsettling of binary oppositions (through the reconstruction of the practices through which these divisions emerged) is reminiscent of a difficulty in distinguishing what is “Chinese” and what is not. It is a problem that is China’s own—that is, what representations it has of itself—but it is also an issue for scientists working in sinology. At the moment, sinologists often rely on this a priori distinction— Chinese versus not Chinese—to decide what is “related to China” and what is not, which also implies what they will be studying and what they will not be studying. If such decisions make sense at a practical level (one cannot study everything), the closer China scholars get to contemporary China, the more difficult this position becomes. For instance, if one considers climate change, an issue STS scholars often use as an illustration, we see how it challenges the divisions of human and nonhuman, nature and culture, and subject and object, but also the division of West versus China, “us and them,” when local policies in terms of environmental protection also affect other countries. As I will come back to these questions later, I would like to briefly discuss why I believe the time has come for sinologists to join, more thoroughly than they have done until now, the scholarship of social constructivism in interrogating the boundaries between the most foundational categories of our scientific practice. In order to perform this task, insights from two other traditional frameworks in social sciences, the grounded theory (GT) and the actor-network theory (ANT), are useful. In a nutshell, grounded theory was developed at the end of the 1960s by Barney Glaser and Anselm Strauss (Glaser and Strauss 1975). Contrary to the impression the name gives, it is not a theory but the idea that theories should be grounded: the data and the explanations one is producing about the data must remain closely related. The publication of Glaser and Strauss’s now classic book was a reaction to a tendency in sociology to begin with hypotheses that were to be verified by data collection. GT insisted
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on inductive processes of research and argued that data collection should precede (as much as possible) the formulation of any kind of theoretical arguments about it. Actor-network theory is an approach that was developed at the end of the 1970s and beginning of the 1980s by scholars in the field of science and technology studies, led by the Centre de Sociologie de l’Innovation (CSI) at the Ecole des Mines in Paris.12 ANT emphasized the idea that, in explanations of technological change, the social should not be privileged, and it provided a new kind of social theory with a specific interest in the agency of nonhumans (see, for instance, Callon 1986 on scallops; Akrich 1987 on photoelectric lighting kits; Latour 1988 about a door-closer).13 Although GT and ANT were initially developed in different settings at different moments, they share common viewpoints that are visible, for instance, through their references with the Chicago School of sociology14 (later, their respective achievements were also brought together in the social worlds framework of STS; see Clarke and Star 2008 for an overview15). Both share the word theory, although they are not theories in the proper sense of the term but specific kinds of methodological approaches. GT is “a style of doing qualitative analysis” (Strauss 1987, 5), and ANT tells us “how to study things . . . [But] it says nothing about the shape of what is being described with it” (Latour 2005, 142). As I will illustrate later in the book, sinologists can have a good start by blindly following the original strategic advice of GT and ignoring, as much as possible, the literature of theory and facts on the area under study16 (Glaser and Strauss 1975, 37), or by using Michel Callon’s generalized version of the principle of symmetry from Bloor and not giving a priori preference to one kind of element: it is not the job of China specialists to decide what is Chinese and what is not, or what is important to Chinese culture and what is not. First, one chooses a topic (I would say anything related in one way or another to China is fine), then, at a second step of the research process, as STS scholars did with true beliefs and working technology, differences that may exist will gain contrast during the study and not before doing the research. In other words, part of what this book will attempt to do is to imitate the way STS moved from science in theory to science in practice, in order to get closer to Chinese culture in practice. The questions of “Chineseness” or the importance of the research topic are to be discussed not before the research starts but during the research process and then included in the final report. Although these remarks may appear basic to many social scientists, they imply that many China specialists need to organize their researches differently.
3 Science Studies and Cultural Difference
If sociologists of science and technology have appropriate methodological frameworks for sinology and Chinese studies, why don’t they use it to research the issue of culture? The answer is a two-sided coin: on the one side, the object of study of the discipline designated by the generic name of “science studies” is traditionally, as the name indicates, science; it is not culture (which is traditionally the object of study of, among others, anthropology, sinology, Chinese studies, or cultural studies). On the other side, the very idea of culture is at the core of what science studies are doing, and this is the reason why their theoretical and methodological frameworks are so useful to China scholars. The broader aim of STS, in a nutshell, is to understand science as culture. It can be seen “as a way of shifting the frame of analysis—our own as well as that of our research subjects—from the discovery of universals to the ongoing elaboration and potential transformation of culturally and historically specific practices to which we are all implicated, rather than innocently modest, witnesses” (Suchmann 2008, 153–154). The common goal of sociologists of science and technology—to question science in its relation to ideas about society, culture, or politics—can be observed in many ways. For instance, the official journal of the Society for the Social Studies of Science is entitled Science, Technology, and Human Values, and presents itself as a “multidisciplinary publication containing research and commentary on the dynamics of science and technology, including their relationship to politics, society, and culture.”1 Roughly, STS specialists pay attention to the idea that nature and culture cannot be separated, that there is always some culture in the nature and some nature in the culture. In a way, one can say that culture—here in the most general meaning of the word, that is, that which relates to people’s ways of living and thinking—is a concept tool wherein science is the object of study.
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Similar remarks apply to subfields of STS; for instance, sociologists of technology, often quoted in this book, have been using such concepts to deal with the idea of cultural difference for a long time. They stress, for instance, “the malleability of technology, the possibility for choice, the basic insight that things could have been otherwise” (Bijker 1995, 280; emphasis in the original), which coexists with the idea that technology can also be sometimes hard and fixed. Another example is the historian of technology Thomas Hughes, who discusses a notion of “technological style” to express the idea that technological systems differ from time to time, from region to region, and from nation to nation. Hughes deals with the question of cultural difference understood as related to the contents of technological systems: for example, how systems such as electricity-supplying power plants can be different in London from those in Paris, Berlin, or Chicago (Hughes 1983; 1987, 68–70). In this regard, Wiebe Bijker also suggests the idea of “technological frame,” which he defines as the concepts and techniques employed by a community in its problem solving (as a broad concept encompassing the recognition of what counts as a problem, the strategies to solve it, and the requirements for a solution;2 Bijker 1987, 168). Interestingly, Bijker’s technological frame comprises “social and material elements” and is meant to apply to all relevant social groups (not only to engineers, as in Hughes’s concept of technological style; Bijker 1995, 126). Bijker also proposes the concept of “inclusion in a technological frame” to indicate to what extent the actor’s interactions are structured by that technological frame (Bijker 1995, 143). If we rely on these two theoretical perspectives, Chinese culture can be seen as some kind of technological frame that works at a higher level of aggregation, or as a technological style that includes humans and nonhumans outside engineering circles, built up during a long period of time, where the problems to solve are how to live, how to communicate, and so on. Another illustration of how the idea of culture is used in STS is the recent work by Harry Collins and Robert Evans in the program known as Studies of Expertise and Experience (SEE). The authors’ emphasis on language, and their attempt to redefine knowledge, how it is transferred, and what makes the difference between groups of experts, deals with issues similar to those anthropologists have been discussing under the banner of “culture” (see Kuper 1999 for an overview). The connection between anthropology and SEE is especially visible in Harry Collins’s recent book on tacit and explicit knowledge. Building upon Michael Polanyi’s work and other
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authors, Collins redesigns tacit knowledge (“knowledge that is not explicated”) by segmenting it into three subcategories that he defines as relational tacit knowledge (RTK), somatic tacit knowledge (STK), and collective tacit knowledge (CTK). According to Collins, if there are sorts of knowledge that are not explicable because of physical limitations (such as not having enough resources, or not having the right material structure—this concerns RTK and STK respectively), there is a specific kind of tacit knowledge that remains out of reach of the explicit because it concerns what makes humans different from nonhumans entities: the ability to learn and act collectively (CTK) (Collins 2010). In order to emphasize the role played by what he defines as language, Collins discusses the difference between animals and humans by underlining, for instance, the fact that there are no groups of vegetarian dogs, and that domestic animals exposed to human society as human babies are do not similarly absorb the ways of living and thinking around them (Collins 2010, 124). However, while doing so, and even when discussing how experience varies from country to country (see chap. 6 in Collins 2010), Collins focuses on knowledge and doesn’t refer to anthropology, cultural or area studies, nor does he mentions the messy notion of “culture” (which is often used to describe that which makes humans different from animals3). If the questions raised by Collins are old ones for humanists and anthropologists, what is extremely interesting and groundbreaking in his magisterial demonstration on the nature of knowledge is that he manages to measure this specific ability of humans to learn from each other—the ability that the humanities and anthropology call by the name of “culture”—by comparing one human being to another using an adaptation of the Turing test that he calls the Imitation Game. Here is an excerpt where Collins describes the methodology he relies on, using an example in which he imagines two experienced tennis players and a person in a wheelchair who has never physically experienced a game of tennis. One of the experienced players acts as a “judge” and has to guess, by asking the two other persons (whom he or she cannot see), which person possesses the specific knowledge of playing tennis and which does not. We imagine that a person who has played tennis all their lives asks questions about tennis of the person in the wheelchair and another person who has played tennis all their lives. The “judge” has to work out who is who from the answers to question such as “In the case of a fast serve, roughly what sort of distance from point of bounce to line makes it difficult to decide on whether the serve was ‘in’ and ‘out’?” or, “What does it feel like when you hit a hard serve really sweetly?” If the judge cannot distinguish the wheelchair-bound person from the tennis player we say the
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wheelchair-bound person has exhibited practical understanding even though he or she could never actually make a line call or execute a serve. We say that the wheelchair-bound person is as good at making practical judgements in discursive settings as the tennis player. (Collins 2011, 273)
By using an external judge to evaluate the difference between a person with practical experience of a certain domain and another person pretending to have similar practical experience, Collins touches on the question of the cultural content of humans. Where he and Robert Evans test participants with knowledge of gravitational wave physics, blind people with knowledge of the ability to see, or women pretending to be men and vice versa, we can imagine performing the same test with a Chinese person and a specialist of China pretending to know about Chinese people’s ways of living and thinking. In other words, Collins’s methodology provides a natural science-type tool (involving testing and verification procedures) to measure the amount of culture (which, in this case, he calls “interactional expertise”) located in one human being.4 In order to have a better idea of what culture means to STS as a scientific community, I looked at the use of the term in the 2008 edition of the Handbook of Science and Technology Studies (Hackett et al. 2008), presented by the Society for the Social Studies of Science as “a comprehensive and authoritative overview of the field.”5 The word “culture,” or its adjectival form “cultural,” is mostly used by authors in its general meaning: as the ways of living and thinking of humans, and specific to group identification (something that connects to the idea of shared knowledge, as in Western culture6) or specific to art (as in cultural industries7). Contributors to the handbook also often used “culture” in opposition to other concepts, such as nature, the social, the institutional, the historical, the political, or the technical.8 For instance, the word is employed to address what relates to humans and their complexity, in opposition to what relates to nature, science, and what is considered as predictable or what can be falsified.9 In a few contributions, it is used in a polysemic way, reminiscent of how the word “culture” is used in common language, which makes it difficult to understand scientifically what it means, a phenomenon that illustrates the large scope of ideas it relates to.10 To conclude this section, I briefly discuss how the notion of culture connects with the one of artifacts. The social constructivist approach, advocated by authors such as Wiebe Bijker and Trevor Pinch, assumes that artifacts are best seen as the constructions of individuals or collectivities. People have differing interests and resources; therefore they have differing views of the material structure of artifacts. Accordingly, the stabilization (or closure) of
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new technical objects is explained by referring to the capacity of groups to mobilize resources in the course of debate and controversy. Although the ultimate goal of sociologists of technology is more often the study of the making of artifacts rather than their everyday use, we see that the cultural question of the contents of artifacts is central to their concern: it is the very story of the creation of the contents of artifacts, and their perception by their users (and nonusers), that is paid attention to. An illustration of this type of approach is the case of the high-wheel bicycle mentioned earlier (see “Technical Objects” in chap. 2), where Bijker deconstructs the high-wheel bicycle into not one, but two artifacts: the “macho bicycle” and the “unsafe bicycle.” He knows that there existed not two but one bicycle in this case, and this somewhat extreme formulation is useful for him in order to emphasize the “working” or “nonworking” of the technical object whenever different social groups have different representations of it (Bijker 1995, 75). However, as this example illustrates, Bijker is not concerned much with what happens with artifacts themselves during their everyday use, because his focus is on the human side and the stabilization of the innovation process. Similarly, the work of Harry Collins on tacit knowledge, discussed earlier as well, starts by considering nonhumans and humans as undifferentiated entities (Collins 2010, 15), but his aim is to pull them apart and define what makes a human being special if compared with machines or animals. Collins is not concerned with artifacts specifically, and considers that sociology should be principally the study of the human realm11 (Collins 2011, 285). As illustrated with the few examples just cited, taken from classic works in STS, if scholars in science studies produced critical definitions of science and its practices, technology and its practices, and detailed arguments on the interactions between science, technology, and knowledge, they haven’t produce yet a detailed discussion about the concept of culture itself (although Collins and Evans are clearly moving in that direction12). In the following pages, I will discuss the successes and failures of certain knowledge cultures, as STS studies often do, but I will do it from the point of view of the artifact and with a focus on the idea of cultural difference. I will consider mundane technical objects and pay special attention, to use an expression of the late Susan Leigh Star, to the study of “boring things” (Star 1999).13 Methodologically speaking, I will discuss the idea that the stability and form of artifacts can be seen “as a function of the interaction of heterogeneous elements as these are shaped and assimilated into a network” (Law 1987, 113). I will get back to a microdescriptive model close to ANT (i.e., similar to Thomas Hughes’s system-building perspective, at a
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lower level of observation) and Gell’s biographical level of analysis, before moving back to a macro level close to SCOT (e.g., comparable to the one of Bijker’s technological frames), this time with concept tools that will allow for a different framework to discuss the influence of artifacts on other artifacts and human beings. From Sinology to Chinese Studies If it is important to know about the status of artifacts and the concept of culture in STS, the same question applies to sinology and Chinese studies. In this section, I briefly discuss how our field traditionally deals with these two aspects, before presenting how we can benefit from importing STS frameworks. As many readers are probably not familiar with the labels sinology, Chinese studies, or China studies, I start with a quick overview that I illustrate with materials taken from recent conferences in disciplines that study China and Chinese culture. Then, I share a reflection on the current practice of China specialists regarding the study of artifacts, compared to what STS has been doing during the last three decades.14 The first thing to know is that “culture,” in the sense of what is related to shared knowledge and what is specific to a group of people, leading to the notion of “cultural difference,” is one of the core ideas used by sinology and Chinese studies. What the Chinese do, or what they have been doing, that is different from what Westerners did and have been doing, is the central concern of China scholars. Without going too much into the details of the history of sinology, one can say it is a practice that has its origins in Europe in the sixteenth century, when Jesuit missionaries traveled to China and wrote about their observations. Later, during the nineteenth century, it developed into a modern science. Works focused on the study of ancient China, and the practice of producing such works was called sinology. At the beginning, scientists and scientific journals were mainly located in Europe, although there were also a few specialists in the United States. During the twentieth century, especially after World War II, the study of China grew dramatically in the United States, where the use of new methodologies was emphasized. There was also a shift to more modern topics, including history since the Opium Wars. The resulting practice, a mix of European sinology and of historical, political, and social sciences approaches, was called Chinese studies.15 Today, the terms “sinology” and “Chinese studies” are often used interchangeably. Although the nuances of each term persist (sinology is closer to philology, Chinese studies are closer to cultural studies), both are used to
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designate the broad field of the study of China. In European universities, departments of sinology or Chinese studies are usually located in faculties of humanities, and the task of sinologists is similar to what other humanists (historians, literature specialists, historians of art, historians of religion, linguists, philosophers, musicologists, and so forth) are doing, except that sinologists maintain a privileged link with China through their ability to read modern and classical Chinese. The fact that it takes about ten years to reach a professional level of proficiency in Mandarin (not to mention the dialects), together with the specificities of China’s history and the immensity of Chinese culture, make sinology a discipline characterized by the materials it pays attention to. In the United States, the situation is slightly different, with Chinese studies departments having a closer relationship with social sciences. In addition, US research activities on contemporary China are often more developed than their European equivalents. China itself has a long intellectual tradition of research too, but since the use of the comparison with other countries was never much developed there (the situation has been changing recently), and considering the history of the discipline together with the amount of publications (mainly in English), most Western sinologists consider fair to say that sinology, or Chinese studies, is a Western science that started in Europe and is now most developed in the United States, with the usual partners (such as Japan or Australia, with their own specificities, which I do not discuss here). From a methodological and theoretical point of view, sinologists do not rely on a specific framework but usually mix their understanding of China with methodologies and epistemologies imported from other disciplines. A sinologist is a sinologist-historian, a sinologist-linguist, a sinologist-historian of religions, a sinologist-philologist, a sinologist-philosopher, a sinologistsociologist, a sinologist-musicologist, and so on. The reverse situation also occurs sometimes: historians, philosophers, anthropologists, sociologists, political scientists, and economists have scholars in their departments who focus on China, and these people sometimes label themselves sinologists. Quite often humanists, because they spend more time studying the written language, have excellent skills when it comes to reading Chinese characters. Respectively, anthropologists, sociologists, economists, and others related disciplines spend more time studying methodology and theory and often have better analytical skills. The term “China studies” is sometimes used to describe the general community of social scientists working, in one way or another, on China. To illustrate some issues our discipline is facing at the moment, I now present two anecdotes relating situations that happened to me when I was
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a teaching assistant at our unit of Chinese studies in Geneva University, Switzerland, at the beginning of the 2000s. In the last section of this chapter, I discuss the contents of the Book of Abstracts of the annual conference of the European Association of Chinese Studies organized in Paris in September 2012. Anecdote 1: What Is Important? At the end of the year 2000, as a young teaching assistant just hired by the unit of Chinese studies of the Faculty of Humanities in the University of Geneva, I was struggling to find a topic for my future PhD dissertation. My checklist looked something like this: 1. My advisor gave me complete freedom as long as I could convince him and the Professors’ College that my choice made sense. 2. I was mostly interested in art-related things. 3. I had no interest in ancient China. I wanted to do something about contemporary China. 4. According to several professors, and the kind of courses our unit of Chinese studies was providing at the time, my job later would be to teach and do research on Chinese literature. The conclusion was obvious: I would do my Ph.D on Chinese contemporary literature. I eventually fixed my choice on Wang Shuo 䌳㚼, a famous Beijing writer who had sold millions of books at the beginning of the nineties, and whose vulgarity and satirical style I enjoyed very much. Wang Shuo was still active. Born in 1958, he seemed to be only at the middle of a successful career. He was very productive: besides writing lots of novels, he was also doing scripts for the movie industry and television. Since I also had a personal interest in new media and popular culture, he looked like a perfect choice. To my surprise, when I started telling my colleagues that I would write a dissertation about Wang Shuo, I noticed several people didn’t share my enthusiasm. As I finally understood after a couple of weeks, many were wondering if Wang Shuo was important enough for a PhD thesis. This question was often raised with the following argument: What if after, say, ten years, no one in China cared about Wang Shuo’s books anymore? That could easily happen to a popular writer whose audience wasn’t exactly the intellectual elite. Then, as a consequence, no one would be interested in my dissertation. In the worst of scenarios, if I hadn’t found a secure position by then, this choice could even bring my career in the academy to an end. Although the argument may sound ridiculous—it is common for historians or sociologists to work on unknown people—it did make sense to us at
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the time and, in a way, it still does today. Most China specialists are known among peers according to their past research topics. Someone is a “specialist of the Laozi,” or “the person who wrote that book on Chinese intellectuals in the eighteenth century.” Being “the person who did his PhD dissertation on that writer that no one talks about anymore” is far from a good start if you are looking toward a professorship. (Ten years later, as I write these lines, Wang Shuo is indeed less popular than he was at the time.16) The point I am interested in here is the question of the “importance” of the research topic in humanities and the semantics we connect to this word. In sinology and Chinese studies today, seen from the European tradition, in most cases the importance of a topic has been determined by history. It is not me who decides that the Laozi is an important book, that Confucius is central to understanding Chinese thought, or that the Opium Wars had a deep influence on the relationship between China and the West in the nineteenth century, but the hundreds of millions of people who, long before, have experienced these events, have read or written about them, discussed and selected things related to them. In other words, when the process of the passage of time selects some objects (texts, photographs, sculptures, paintings, movies, records— anything that constitutes an archive of human activity), it leaves us with a remaining portion of things among which I, as a sinologist, was supposed to choose my appropriate research topic. For anyone working on the present, none of this is available because the selection process is still underway. Anecdote 2: “Where Is China?” Eventually, for many reasons, I gave up on Wang Shuo and decided to do my PhD on electronic music devices in Beijing at the beginning of the twenty-first century. I read a couple of books in social sciences, asked an anthropologist to be coadvisor of my thesis, and went to China. In January 2005, back in Switzerland after thirteen months of field work and ready to write the first draft of my thesis, I was asked to present the data I had collected in a doctoral seminar at our university. The seminar was a joint meeting for all graduate, postgraduate, and PhD candidates and teachers in Asian studies and was mostly attended by colleagues from our faculty of humanities. I was proud of the information I had managed to collect, and so I inflicted a two-hour detailed presentation of Chinese electronic musicians’ activities on my colleagues. Since I had borrowed a digital camera and a digital recorder, I was able to show pictures of the objects, people, and places I had visited and to let my audience hear the music the artists were making.
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After four years of work at the faculty, I knew all thirty or so people in the room. Because of friendship, and maybe also because my topic was unusual in our discipline, I remember most of them were interested in seeing and hearing what I had been doing. The presentation went fine, and, with the help of the pictures displayed on the screen, the audience was captivated. However, when I eventually reached the end, everybody burst out into comments. The first one, representative of the general feeling, came from one of the professors: “I am very worried for this PhD thesis. Where is China? I didn’t see China in this presentation.” True, there was something unusual (for sinologists) about the musicians I had presented, in the fact that two of them were producing music they were referring to as German minimal techno. In other words, they were not doing something “Chinese.” Also, most of the devices they were using (computers, synthesizers, or software) came from Western countries or Japan. The discussion that followed my presentation that day continued during lunch and coffee and lasted about three or four hours. I remember my colleagues were interested in the observations I had presented, but while ideas were flowing like water, everybody, including myself, was feeling a little bit confused. A couple days later, the professor who had raised the “where is China” issue invited me for lunch. He told me he had had some thoughts about the other day. He concluded that his remarks didn’t make sense. He said it was an on-the-spot reaction, not aimed at me, and that he wasn’t worried about my work. Well, I was. I could feel there was a real problem there. At that time, I had read a book about grounded theory that insisted on the use of comparisons for analysis (Corbin and Strauss 1998). So I decided to use this method to help me organize my thoughts. I sat down at my desk and compared my research with a colleague who was working on ancient Chinese calligraphy. I tried to imagine a calligrapher from the Song dynasty, sitting in front of a sheet of rice paper, brush in his right hand, the inkwell full of black ink next to him. Then I started the list. “The guy is Chinese. He was born in China, he lives and works in China. The paper was made of rice stalks, the rice was cultivated in China. The ink and the inkwell are traditional Chinese tools, nothing to worry about here. The brush is made of bamboo—Chinese bamboo—the hair of the brush is made of wolf’s hair, the wolf was killed in China by Chinese people. 100 percent Chinese. Everything is under control.” “Now me. The musician is Chinese. He was born in China, he never traveled abroad. Fine. His English is bad, he comes from a Chinese village
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in the countryside, all his family members are Chinese, he studied Chinese traditional arts in China as a kid. He works in Beijing, Beijing is the capital of China. So far, everything is ok. And now he uses . . . a Macintosh computer. This is bad.” At this point, in January 2005, I remember sitting in front of my own laptop, a Mac too. As happens to me sometimes, I spontaneously talked to it, to complain: “You are the problem. You are not Chinese.” Hey, wait. Not Chinese? I turned it over, looked at the back panel. Design by Apple in California. Assembled in Taiwan. At that point, I remember feeling that the questions of what is Chinese and what is not, what is important enough for Asian studies and what is not, were more complicated than I had imagined. In these two cases— an ancient calligraphy and a Macintosh computer, both material objects born inside the geographical boundaries of China—one was clearly considered as an object of study for China specialists, where the second one was not. The Present of Things While considering these two anecdotes, it is important to keep in mind that, at the time, my colleagues and myself knew about social sciences, cultural studies, and even digital humanities. No one thought the topic of my research didn’t make sense. The problem was only that something didn’t fit into our work structure. I remember the anthropologist coadvisor of my PhD, not involved in the two situations above, hearing my stories and commenting blankly, “You wouldn’t have these reactions at the Center for Chinese Studies at the University of California Berkeley” (where she had graduated). For sure, some reactions were extreme and didn’t represent what all departments of Asian studies in the world were doing, especially those with a high level of multidisciplinarity (which is usually the case in the Anglo-Saxon tradition). But I realized later that another part of the research didn’t fit in our faculty of social sciences either. Social scientists, upon hearing about my research topic, had another problem: they were really disturbed by the idea of studying music devices in China if that meant ignoring the human beings who were using them. To understand the specificity of these questions, it is necessary to look briefly at the current state of sinology and Chinese studies with regard to the broad scientific traditions in humanities and social sciences. First, as mentioned earlier with the example of climate change, sinologists’
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achievements in philology, history, literary studies, cultural studies, and the like, even though impressive, do not answer many of today’s questions regarding China. I am not thinking of the criticism we often hear these days that some disciplines in humanities are not profitable enough, but of the act of looking at the newspaper and see that China, India, Japan or the Middle East are discussed by almost everyone on a daily basis, even though, not so many years ago, these topics used to be the protected territories of Oriental studies. An object such as a mobile phone, for instance the Siemens 3618 discussed in chapter 2, illustrates the problem well: if texts are studied by specialists of literature, paintings by art historians, music scores by musicologists, mobile phones are generally not studied by humanists. Or—after all, there are humanists who work on the history of technology, computer literature, and other research topics related to mobile phones—so as to add nuance to this affirmation, they are studied by many fewer humanists than for the other above-mentioned categories of artifacts. There are academic disciplines that study mobiles phones, such as computer science, human-machine interaction, marketing specialists, information and communications studies, and sociologists of technology. But these disciplines are usually not hosted in a faculty of humanities, and their scientific point of view is different. Cultural studies, or the more recent digital humanities, have an interest in this sort of topic too, but they are mostly interdisciplinary fields where technical objects are not really the focus (this aspect is particularly striking with digital humanities, where, even with computers at the core of the debates, the focus remains on traditional materials). In what ways do a mobile phone, a television set, a piece of computer software, an mp3 file, a fork, a video game, or a car in China differ from a sculpture or a literary text? Does this kind of object deserve, or not deserve, the attention of China scholars? To circumscribe the issue, it is worth reformulating the question bluntly by asking about work habits in a faculty of social sciences versus a faculty of humanities. It is certainly not an easy question. In many universities, the two are actually one, and a detailed answer would require a few thousand pages. This said, from a macroscopic perspective, I believe it is fair to argue that, from a practical and concrete point of view, most of the time the social sciences study human beings and the humanities study physical objects. Social scientists focus on groups of people, observe them often in real time, conduct interviews, write, and submit and analyze questionnaires filled out by people who are still alive. Humanists focus on material objects
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such as texts, paintings, sculptures, music scores, movies, or buildings, and write analyses based on their observations. Of course, there are humanists who do research involving interactions with human beings (e.g., interviews with authors in contemporary literature, or directors and actors in cinema studies), and there are social scientists who work on physical objects (e.g., historical sociology). There exist also hybrid fields, such as media studies or cultural studies, that openly present themselves as interdisciplinary. But the broad division I sketch here relates to a general separation, for good methodological reasons, that can be observed if one compares courses of each discipline on university websites, or research projects of these two macro categories of scientific practices. Regardless of the history of the development of universities in the West (where social sciences can be considered as much younger than the humanities), such division makes sense as the scientific activities that consist of interrogating an object or a person, and the techniques one needs to master in order to be able to perform such tasks, are by nature different. The question is an old one—Plato raised it by underlining the fact that if one can ask a question and get an answer by talking with a human being, the same interaction process is not possible with a written document17—but, as I will illustrate in a moment, reformulating it here can help us understand what is going on between artifacts and human beings within the scope of humanities and social sciences as they are generally practiced in universities nowadays. Another broad difference is temporality: humanities focus mainly on the past, whereas social sciences focus more on the present. This can be observed in the psychic moves we operate when we go from humanities to social sciences and from physical objects to human beings. When working on the past, since the human beings we want to observe are dead, it is not possible to ask them for interviews, to submit questionnaires, or to use participant observation to get involved in their activities and analyze them. It is one of the reasons why humanists usually limit themselves to physical objects. What I mean is that if there are disciplines that focus on human beings from the past—historians almost always talk about human beings after all—this task is accomplished via material objects such as books or other kinds of archives. Objects do not die, or at least, they do so less systematically than humans. Reciprocally, and hopefully this is where this discussion stops being a list of tautologies, when working on the present we experience difficulties in focusing on artifacts while the humans who made them and use them are still alive. This situation probably relates to the old trope of
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anthropocentrism. Similar to the way that we needed a long time to accept the idea that the earth goes around the sun and not the opposite, or that ethnocentrism was, and is still today, one of the main problems of Oriental studies (Said 1978), the idea that objects could be as important, or more important, than humans generates spontaneous resistance (Woolgar 1991). Consequently, humanists often lose sight of their object of study when live humans are around and proceed to leave it to other disciplines. Then there is the question of popular versus elite culture. Although there has been much improvement since the postmodern turn in the 1980s, humanities are traditionally interested in elite culture: literature, art history, musicology, linguistics. Cultural studies had a hard time, in Europe especially, making their way to faculties of humanities. The situation is different in social sciences, which have a traditional interest in popular culture: life conditions of workers in factories, popular rituals of far-away tribes, accountability practices, and so forth. Although both humanities and social sciences share some resistance in paying attention to mass culture (the academia is a school for the elite after all), it is fair to say that social scientists are usually more prone to be interested in mass culture than humanists, with social history being a sort of a common ground. After these rough and general considerations, in order to make some aspects more salient, I now extract on this basis three pairs of dichotomies that I apply to concrete data. Dichotomy 1: The opposition between past and present. The past is what existed between the origin of the universe and yesterday. The present is what exists today and now. Dichotomy 2: The opposition between human beings and physical objects (for clarity’s sake I leave aside animals, plants, and the rest of the material world). Dichotomy 3: The opposition between the elite and the mass. The elite is what concerns the upper class, the mass is what concerns the lower class, in the general meanings of these two terms. Using these six rough categories, if we go back to anecdote 2 involving a computer as an object of study, we note the following elements: (1) It is a physical object, (2) it is an object located in the present, and (3) it is part of mass culture. Comparatively, if we consider a piece of calligraphy from the Song dynasty, (1) it is a physical object, (2) it is an object located in the past, and (3) it is part of elite culture. We can move a little bit further. If we imagine a sociologist interested in how Chinese users work on their computers, the object of study becomes
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this: (1) It is a human being, (2) the person is living in the present, and (3) the person is part of mass culture. Now, a study on everyday-use ceramics from the pottery center Jingdezhen 㘗⽟擯 in China at the beginning of the twelfth century (leaving aside the elegant, unique pieces made for emperors): (1) It is a physical object, (2) it is an object located in the past, and (3) it is part of mass culture. This short list of examples of imaginary and real studies tells us about how China is studied today in the academy. Are ceramics in Jingdezhen at the beginning of the twelfth century an object of study for sinology? Yes. Are computers in Beijing at the beginning of the twenty-first century an object of study for sinology? No. By playing with these categories and examples, we observe that humanities are often concerned with the past of physical objects, and social sciences are often concerned with the present of human beings. The past of human beings may be of concern for both humanities and social sciences, for instance in the case of a research on World War II that would involve interviews with veterans. The past of physical objects is, for example, what historians and historical sociology are dealing with. But what about the present of physical objects? I will now focus on physical objects and use the two remaining couples of dichotomies—elite versus popular, past versus present—to set out the question. For scholars working in faculties of humanities in Europe, such as myself, objects of study located at the crossroads of elite and past categories are the main part of our job: classic literature, eighteenth century poetry, nineteenth century novels, Renaissance paintings, or ancient ceramics. We also work on elements concerned with the elite and present: contemporary literature, cinema studies, or contemporary art. Popular and past culture has representatives too: war manuals or cooking recipes from the Middle Ages, popular iconography in the eighteenth century, propaganda posters from the Communist period, and so forth. As usual when working with categories, it is easy to find counterexamples. For instance, linguistics is not divided between past and present, and these days historians do not pay much attention to the distinction between elite and mass culture. Film is a mass medium and doesn’t fit in the “elite” category (depending on the kind of movies and audiences one considers), nor does popular literature. Cultural studies—with a contested nature and little agreement about what it is for—has influenced the way many humanists work, and it constitutes a concrete part of the activities of humanities departments (traditionally focused on literary works). But still, I believe these rough categories tell us something about the way the
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academy considers, in general, the study of artifacts. The intriguing point is the crossroads popular-present. If we keep playing against these categories and, again, imagine a colleague who does research on computers in Beijing in 2012, we imagine s/he analyses them in the same way humanists analyze literature or paintings. I feel that such a research would take place in our Asian studies departments only with extreme difficulty. The idea itself looks silly. It looks much better at a department of sociology or ethnology. Colleagues there would analyze how Chinese people interact with computers, and how their use differs from that of users in Europe. The latter doesn’t look silly—on the contrary, it sounds interesting. In other words, what is striking when one considers material objects such as computers, television series, cooking recipes sold in supermarkets, hip-hop graffiti on the walls of the cities of Beijing, New York, or Geneva, music files on the Internet, or mobile phones, is that the object of study suddenly doesn’t relate to humanities but to social sciences. As if, when humanists reach this place, they are asked to put physical objects down and move on to human beings. Intriguingly, if we imagine a colleague interested in computers one century later, in 2112, “Computers in Beijing in 2012” becomes suddenly an interesting topic of research: to study the development of informatics in China at the beginning of the twenty-first century, and its impact on Chinese society during that period, is clearly the task of a sinologist-historian of technology. The problem is: if this topic makes sense in 2112, it should also make sense in 2012. Maybe even more so considering the accessibility of the information—and even if some historians prefer less information because it is then more intelligible. In order to have a concrete picture of what China specialists are doing at the moment, I applied the classification above to the Book of Abstracts of the Nineteenth Conference of the European Association for Chinese Studies in Paris. I read the 388 abstracts of the presentations which had been accepted, and I arranged them in a table using the above categories. I also added an elite-mass culture category for the disciplines where the division elite versus mass didn’t seem to work well, such as linguistics or history. I found that roughly 60 percent of the presentations focused on the past and 40 percent on the present (which I decided arbitrarily to categorize as the period of time from the 1990s until now). I also noted that among the 40 percent concerned with the present, more than half of the speakers focused on humans beings rather than physical objects (mostly these were from presentations I labeled as related to political science, economics, linguistics, or social sciences).18
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Table 3.1 Classification for the Book of Abstracts of the Nineteenth Conference of the European Association for Chinese Studies in Paris (2% of the abstracts are uncategorized).* EACS Conference 2012
Elite culture
Elite and mass culture
Study of the past
42% Literary studies, philology, history of art, history of politics
15% Historical studies (religion, law, economics)
4% Mundane artifacts
Study of the present
12% Literary studies, cinema studies, contemporary art
21% Linguistics, political science, social sciences
4% Mundane artifacts
Mass culture
*Based on the June 14 version of the Book of Abstracts. The exact numbers are 162–58–16 and 45–83–14 by rows, from left to right, with a total of 388 abstracts, including ten uncategorized. I labeled “uncategorized” abstracts for which I couldn’t understand what the data used for the research had consisted of, and abstracts which discussed tools used by the researchers (such as the panel of the European Association of Sinological Librarians).
Table 3.2 Classification for the Book of Abstracts 2. EACS Conference 2012—Physical objects
Elite culture
Study of the past Study of the present
Mass culture 80%
15%
5%
Then I moved back to the former version of the table limited to physical objects. I removed from the second row (study of the present) the presentations which focused on human beings rather than on artifacts. I carefully kept those that focused on physical objects, even if they labeled themselves with a category I expected to remove (for instance, an abstract labeled “sociology of consumption” analyzed a selection of public advertisements and billboards from the 2000s, so I counted it in the category study of the present-mass culture). I considered the rest as a global amount of studies focused on artifacts and started anew. I decided the categories elite versus mass culture didn’t make sense when studying the past because historical studies are often a mix. So I grouped them. I ended up with 80 percent of the presentations focused on the past, 15 percent for the study of the present-elite culture, and 5 percent for the study of the present-mass culture.
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What I am trying to illustrate, by playing with these dichotomies and categories, is that the issue of the present of things in sinology and Chinese studies is difficult to grasp because it is located in an empty space between social sciences and humanities. I also believe it is something specific to traditional academic disciplines in universities and probably less seen in design and art schools. As the classification of the Book of Abstracts of the Nineteenth Conference of the European Association for Chinese Studies illustrates (see also note 18 about the Association for Asian Studies), although cultural studies made several breakthroughs in the second half of the twentieth century by researching television series, popular music, and the like, the present of things is absent from most research on China today. To the point that it is difficult to imagine what actually can be achieved in this context. I see colleagues becoming really excited about a few ancient objects found in archaeological excavations and what can be understood from them, but confused when confronted by billions of Web pages, as if there were a specific difficulty to finding something relevant about them. Using Bijker’s words, one might argue that the problem relates to China specialists’ technological frame. His quote from a publication of Leo Bakeland, the inventor of synthetic plastic, illustrates the phenomenon: I found, to my astonishment, that people who were proficient in the manipulation of rubber, celluloid or other plastics were the least disposed to master the new method which I tried to teach them or to appreciate their advantages. This was principally due to the fact that these methods and the properties of the new material were so different in their very essence from any of the older processes in which these people had become skilled. This rather unexpected drawback is so true that even today the most successful users of bakelite are just those who were not engaged in plastic before, this simply for the reason that they did not have to divorce themselves from the routine of older methods, and were willing to listen patiently to suggestions from newcomers in the field. (Bakeland 1916, 155, quoted in Bijker 1987, 176)
It is normal for any scientific activity to adjust its working methods once in a while. The study of the present of things is certainly different from a study of objects of the past in many ways (e.g., sinologists would probably experience difficulties if they attempted to excavate recent tombs in China). Sinology is aware of where it comes from, and sinologists are currently discussing the future of their field, but, to my knowledge, no specific strategy has been agreed upon yet.19 One of my hopes with this book is to help China specialists find an appropriate way to handle a task I see as especially important now that the world is going through a period of major societal and political change. As discussed by Geremie Barmé and others,20 Chinese studies are confronted with a situation that is relatively new to them: resistance toward the object of study, as I exemplified with the two anecdotes.
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Interestingly, STS went through a similar transition in the 1970s when sociologists started to analyze communities of scientists. The groups of workers, Gypsies, religious activists, or distantly located tribes that sociologists and anthropologists were used to observing never had the opportunity to contest (often even simply to read) the conclusions of the reports they were the subjects of, but Western scientists went on to read the conclusions of their sociologist colleagues—and they did not agree with their conclusions. A debate started that had an important influence on the development of social sciences, and eventually lead to fascinating new discoveries.21 One hopes that the current situation will have an equivalent positive effect on the fields of sinology and Chinese studies. To Sum Up I have explained that this book is about artifacts and about the concept of culture. I showed how I believe science studies and sinology can benefit from each other—by applying theoretical frameworks from the first to an object of study of the second. Through this process, STS may gain a better understanding of the notion of culture, which is at the core of its activities, and sinology can learn a new way of dealing with artifacts that may open a road for future research. I mentioned that this book presents both the data and the analysis inductively in order to keep arguments grounded. Relying on the perspective that art is about doing, I discussed my choice to work at a biographical level of observation and how I see the activities I observed as collective actions, with an emphasis on social relationships between an artifact and something or someone outside it. Finally, I argued that this approach can be considered as located at the crossroads of humanities and social sciences because of its focus on the present of physical objects. The theoretical frameworks discussed in this introduction are mainly sensitizing concepts; they are not theories that explain or predict the structures of people, things, and the interactions between them, but methodologies that allow one to flesh out relevant points.22 Similarly, the goal of this book is to sketch a method for a better understanding of the relationship between artifacts and culture. In order to give readers an idea of the main argument of the book, in a way that will hopefully make things clearer during the presentation of the case studies, in the next chapter I will provide a slightly more detailed preview of the conceptualization involving waves and forms.
4 Culture and Materiality
Until now I have used the word “culture” in various expressions, as a noun or in its adjectival form (“Chinese culture”; “elite versus mass culture”; “cultural difference”), sometimes with quotes to indicate that the meaning was unsecured, sometimes without quotes when I considered the expression common enough to be clear. I also discussed how the idea of culture is used in STS, where I argued that it is mainly a concept tool for talking about the human side of technology as well as something to contrast with other entities, such as the social, the political, or the economical. Then I presented culture’s use in sinology and Chinese studies, where I argued that the idea of culture is mostly a way to speak about what is specific to the Chinese people, touching on the idea of shared knowledge and group identification and on the broader issue of ways of living and of thinking of people. In this section, I go a little deeper in the conceptualization attached to the term and provide a snapshot of the main argument of this book. Culture is famous in social sciences and humanities for the difficulty of its definition. Although it is the concept around which the discipline of anthropology arose, even anthropologists themselves have difficulty agreeing on what it actually means. Many simply avoid using the word at all. Through the years, the issues that connect with the notion of culture and that need to be taken into account have been made clear, but the central question remains: What do we mean exactly when we speak about “culture”? The first metaphorical use of the Latin word cultura (“agriculture”) for the cultivation of the mind goes back to Cicero in the first century BC. It then disappears, and reappears during the late thirteenth century. At the beginning, it is used to describe the state of a material object, namely a plot of cultivated land. During the sixteenth century, its meaning changes to describe the action of cultivating a field and, later, the education of the
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mind. At the end of the eighteenth century in Europe, the word describes the state of a cultivated and educated mind.1 During the Enlightenment, in France, “culture” points at what is specific to the human species by comparison with other animal species. Culture is understood as the sum of knowledge accumulated and transmitted by humans through the ages. In Germany however, at about the same period of time, “culture” is used in opposition to “civilization,” the latter being equated with the German aristocracy (who speak French), while the former is equated with the dynamic German bourgeoisie.2 The publication of Charles Darwin’s The Origin of Species, in 1859, has a profound impact. The possibility that differences could be explained in biological terms causes the development of a new understanding of “culture”—in opposition to the biological. Culture becomes what marks human beings off from other animals, as well as nations from other nations. It aims to describe what is not transmitted biologically, but acquired, learned, or transmitted.3 In Germany especially, intense debates attempt to clarify the methodologies and objects of study of the sciences of the mind versus the sciences of nature. Some argue that the idea of generalization is specific to the natural sciences, and that the idea of individualization is specific to the sciences of culture. In parallel, the idea of culture understood as the sum of knowledge, close or equivalent to the one of civilization, remains.4 In 1871, Edward Tylor publishes a book in which he defines the concept of culture in terms that mark, in the opinion of most experts, the birth of anthropology as a science: “Culture, or civilization, taken in its wide ethnographic sense, is that complex whole which includes knowledge, belief, art, morals, law, custom, and any other capabilities and habits acquired by man as a member of society” (Tylor 1871, 1). Looking at culture through Tylor’s definition, we see that anthropology, from its birth, draws a line between nature and culture. Culture, indicated here as similar to civilization, is the distinctive character of the human condition.5 This concept allowed anthropologists to describe what they saw as an accumulation process and to compare different societies on the basis of what they understood as the degree of accomplishment of their institutions.6 While Tylor’s definition had an indisputable originative power, through the years it became clear that it wasn’t theoretically powerful enough. At the end of the nineteenth century, Franz Boas, influenced by the discussions that took place in Germany, introduces the idea of culture as what is specific to a group of people. The United States, as a nation of immigrants,
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has a special interest in social science tools that allow one to discuss the specificities of different communities. Through Boas’s writings, the perspective of anthropologists—that of measuring the degree of distance from Western civilization—is replaced by a synchronous view of the habits and customs of different communities, and gives birth to American cultural anthropology. Culture may be defined as the totality of the mental and physical reactions and activities that characterize the behavior of the individuals composing a social group collectively and individually in relation to their natural environment, to other groups, to members of the group itself and of each individual to himself. It also includes the products of these activities and their role in the life of the groups. The mere enumeration of these various aspects of life, however, does not constitute culture. It is more, for its elements are not independent, they have a structure. (Boas 1944, 159)
Despite these important scientific contributions (and many others not mentioned here), the debate between the universal—the laws of nature— versus the particular—the human, the specific, the individual—continues. Other propositions follow, and, in 1952, two leading figures of American anthropology, Alfred Kroeber and Clyde Kluckhohn, make a milestone attempt to circumscribe the concept by collecting more than 160 different existing definitions of culture and suggesting a synthesis. Culture consists of patterns, explicit and implicit, of and for behavior acquired and transmitted by symbols, constituting the distinctive achievements of human groups, including their embodiments in artifacts; the essential core of culture consists of traditional (i.e., historically derived and selected) ideas and especially their attached values; culture systems may, on the one hand, be considered as products of action, on the other as conditioning elements of further action. (Kroeber and Kluckhohn 1952, 181)
At that time, most scholars in sociology and anthropology are looking for a methodology to discuss patterns and invariants. Talcott Parsons and Alfred Kroeber, for instance, make several attempts to solve the problem of the universal versus the particular by positioning it between, on the one hand, the concept of society—for patterns of interaction—and, on the other hand, culture—for symbolic meanings. Although Parsons and Kroeber’s work has an important impact, they are themselves aware of the limitations of their approach and of the overlaps between the two conceptual spaces they define.7 In 1973, Clifford Geertz publishes an influential book, The Interpretation of Cultures, in which he explains why he considers the task of finding an appropriate definition for culture useless. Geertz suggests focusing instead
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on an interpretative task. Here is an excerpt where he discusses Kluckhohn’s approach in terms that are particularly revealing about the issue at stake. The conceptual morass into which the Tylorean kind of pot-au-feu theorizing about culture can lead, is evident in what is still one of the better general introductions to anthropology, Clyde Kluckhohn’s Mirror for Man. In some twenty-seven pages of his chapter on the concept, Kluckhohn managed to define culture in turn as: (1) “the total way of life of a people”; (2) “the social legacy the individual acquires from his group”; (3) a “way of thinking, feeling, and believing”; (4) “an abstraction from behavior”; (5) a theory on the part of the anthropologist about the way in which a group of people in fact behave; (6) a “storehouse of pooled learning”; (7) “a set of standardized orientations to re-current problems”; (8) “learned behavior”; (9) a mechanism for the normative regulation of behavior; (10) “a set of techniques for adjusting both to the external environment and to other men”; (11) “a precipitate of history”; and turning, perhaps in desperation, to similes, as a map, as a sieve, and as a matrix. In the face of this sort of theoretical diffusion, even a somewhat constricted and not entirely standard concept of culture, which is at least internally coherent and, more important, which has a definable argument to make is (as, to be fair, Kluckhohn himself keenly realized) an improvement. Eclecticism is self-defeating not because there is only one direction in which it is useful to move, but because there are so many: it is necessary to choose. The concept of culture I espouse, and whose utility the essays below attempt to demonstrated, is essentially a semiotic one. Believing, with Max Weber, that man is an animal suspended in webs of significance he himself has spun, I take culture to be those webs, and the analysis of it to be therefore one in search of meaning. It is explication I am after, construing social expressions on their surface enigmatical. (Geertz 2000, 4–5)
Geertz puts his finger on the specificity of the idea of culture, which is that it seems to concern everything in any possible situation. The problem of finding a definition for a concept is certainly not limited to the concept of culture—many other words have a long and complex history in social sciences and humanities; think of “technology,” “science,” “power,” “art,” “politics”—but culture has the specificity of being a really broad concept. It is this broadness, I think, that makes the idea of culture special. Chopsticks may be labeled as “technology,” but probably not as “art” or “politics”; a French person speaking in a café about the new government of France can be labeled with “power,” “politics,” or even “art,” but not really with “science” or “technology”; a painting of a landscape or a cooking recipe would be labeled with “art,” “technology,” but in most cases not with “power,” “science,” or “politics.” Interestingly, “culture” applies to all of these situations.
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Geertz’s suggestion—to give up with the task of defining the concept—is an elegant solution. His argument also resonates with the last few decades of research in social sciences and humanities, in which a large corpus of diffusionism/constructivism work demonstrated that categories and dichotomies didn’t work and could be dissolved. As Geertz’s arguments illustrate, a similar process occurred within anthropology itself: the idea of an internal human nature was progressively removed as the explanation for what happens in history and was replaced by external factors. Unfortunately, such a perspective also abandons what used to be the very task of anthropologists. Maurice Bloch has written an enlightening paper about the current situation from the point of view of anthropology. Anthropology began by assuming that human history could be written as the natural history of human beings, as though we were an ordinary kind of animal whose behaviour was governed by the same kind of natural laws as that of other forms of life. This tenet was then apparently totally neglected by the emphasis on culture, the product of constitutive communication, the producer of unpredictable historical particularities. . . . Anthropology could not anymore have human nature its subject because there was no such thing. Like history, social and cultural anthropology could then only be an assemblage of anecdotes about this and that. (Bloch 2005, 8)
Interestingly, Bloch’s argumentation rejoins the one of STS scholars Harry Collins and Robert Evans. Bloch considers the difficulty of the deformation of information that occurs when culture is transmitted from person to person, which he believes is what makes the search for laws impossible, but he regrets that anthropologists, “quite simply, by taking so many things into account and refusing to separate them, because they are not separate, [risk to find themselves] unable to say much except noting how complicated and interconnected everything is” (Bloch 2005, 17). Collins and Evans, for STS, comment that “sociologists have become so successful at dissolving dichotomies and classes that they no longer dare to construct them” (Collins and Evans 2002, 239). I believe, and this will be the main theoretical argument of this book, that it is possible to conciliate the works of the various authors quoted above and to redesign the idea of culture so that its overall complexity can be integrated without making the concept self-defeating. Waves My starting point is a simple one: culture must have at least some kind of connection with materiality. I disagree with the idea that culture is unphysical, although I agree that there is a real challenge in how to grasp
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its physicality. If I have a French book, which most people will agree is a part of “French culture,” and I burn this book, the “French culture” that used to be inside this physical object will be gone forever. If all the French people die, all the French books are burnt, and whatever/whoever connects to the broad category of “French culture” is destroyed (e.g., if we imagine that the earth collapses after a nuclear war), then French culture may disappear in the same way that some ancient cultures disappeared in the past. If I certainly do not wish for something like this to happen (if it did, I would be gone too), this imaginary case is useful in that it underlines the simple fact that culture is located, at least, somewhere. This means that if we can manage to find out what this specific location is, and what makes it so special, then we should be able go further than the pot-au-feu theorizing described by Geertz. My proposition is a concept I call waves, a term I derive from sound waves and that relates to the case studies on electronic musicians presented in chapters 5 through 10. A decisive input to this formulation is a recent publication by John Baldwin, Sandra Faulkner, Michael Hecht and Sheryl Lindsley (Baldwin et al. 2006) wherein the authors attempt an update of the ideas in the famous Kroeber and Kluckhohn book. Baldwin and his colleagues searched for existing definitions of the concept of culture, collected them in a wide array of disciplines, and increased Kroeber & Kluckhohn’s number of 164 definitions to more than 300 (they also explain that these are actually saturations of an even larger corpus). One specific strength of the book is that it gives a large picture of the current use of the word “culture” across the disciplines. Interestingly, the authors reach the conclusion that they should not add a new definition themselves. Rather, they state the complex character of the concept and the different ways of thinking about it, before “throwing the ball back to the reader” (Baldwin et al. 2006, 72). According to them, the term “culture” is “a vessel . . . an empty sign that people fill with meaning from their own academic backgrounds or personal experiences. . . . Those who choose to define it should ground their definitions in a fuller, multidisciplinary and historicized account of the world” (Baldwin et al. 2006, 24). Upon reading this book, I was struck by the huge number of definitions and the feeling of being lost that it conveyed. I had learned from symbolic interactionism and the sociology of the Chicago School that people use words in different ways (in this perspective, “culture” is an operational concept, its meaning depending on the structure, function, or process it relates to, as well as on the people who use the word), but the problem appeared so big that I started to wonder whether the answer could not be as big as
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the problem—if there could exist a very obvious, straightforward solution. I ended up relying on a metaphor close to Geertz’s criticism of Kluckhohn’s Mirror for Man quoted above. I share this intuitive reasoning before coming back to a structured, stepby-step argumentation in the rest of this book. The first thing to do is to pay attention to the laundry-list type definition of culture, as described by Baldwin et al., “with so many elements that it provides little guidance” (Baldwin et al. 2006, 63). The authors discuss the synthesis of Kroeber and Kluckhohn of 1952, and also this one from Larry Samovar and Richard Porter. For our purposes we define culture as “the deposit of knowledge, experience, beliefs, values, attitudes, meanings, hierarchies, religion, notions of time, roles, spatial relations, concepts of the universe, and material objects and possessions acquired by a group of people in the course of generations through individual and group striving.” (Samovar and Porter 2003, 8, quoted in Baldwin et al. 2006, 208)
I tried to reproduce the problem with another concept for which there already existed some kind of a solution. I imagined I had to give a definition of “matter” (in its general meaning), without knowing about atoms. I would come up with a definition like this one: What we call matter is sometimes solid, sometimes liquid, sometimes in gaseous form, of homogenous or heterogeneous consistence, can be found in a living being but also in inanimate objects or artifacts, on earth or in outer space, and is usually in motion but can sometimes be immobile.
The laundry-list look of this imaginary definition of “matter” struck me as being similar to the definitions of “culture.” Reading Baldwin et al., I also had the impression that when people use the word “culture” in publications, in newspapers, or in everyday conversation, they are actually pointing at a specific set of phenomena. I wondered if the word culture was used so frequently because it was the expression of a situation where everybody refers to the same kind of phenomena, which is observed from different angles and in different states. I started to work on an appropriate concept for the “atoms” of culture: a unit of discrete information in cultural systems, and the old idea of finding natural laws that would address the specific ability of humans to imitate and borrow information and then pass it on to one another by nongenetic means—lower-level elements that could be located inside artifacts (e.g., a book, a movie, a computer, a fork, a cable, a vinyl record) and also inside human beings (e.g., language, habits, beliefs, notions of space, and so forth).
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I eventually thought of the idea of the shape of matter. The concept of sound waves that is used in sound engineering, as well as studies of wave physics at high school, were an important source of inspiration, because both the idea of sound and the concept of waves in general (I come back to this question later in the book) designate a disturbance that circulates from one medium to another. “Sound waves” is a concept not used to describe something material per se, but the shape that something material takes momentarily or permanently.8 Waves, as the units of discrete information of shape that matter can take, is the main theoretical and methodological argument this book discusses— first with a focus on technical objects, and then briefly, in the last part, in the context of the human brain, with the help of a couple of publications in neurosciences. The question I raise is whether the set of phenomena we describe with the word “culture” is characterized not by its final manifestation (such as group identification, communication, institutions, artifacts, knowledge, beliefs, art, etc.), but by the circulation of waves that preceded and constitute them. I will also use the related concept of forms to talk about aggregates of waves such as words, pictures, songs, and any other group of waves that we identify for the purpose of an analysis.9 My goal with these two concepts is to allow a movement between finegrained analysis that explains the creation, conservation, or dissipation of waves, and higher level, broader concepts (such as Bijker’s technological frame) that provide room for larger observations. To state it clearly, I am attempting to provide a positivist view of culture. I am not trying to get back to the old ideas of universal truth, but I am trying to locate some kind of “third world” where some sort of objective knowledge resides (Popper 1972). However, my suggestion is not something that is beyond practice but in relation with it. I believe there are signs that a general theory of the stabilization of collectives of humans and nonhumans in specific forms of practices is in sight. Throughout this book, I will discuss similarities and differences between this conceptualization and other theoretical frameworks. I will rely mainly on STS, sociology, and anthropology, but I will also make brief incursions into other frameworks of cultural studies and media studies, as well as neurosciences and, for popular science, memetics. Electronic Music Devices, SNS, and Computer Encodings The remaining pages of this book are centered on an inductive process of presentation. I start from the data, and I connect bits together while moving from one observation to another. To do so, I will rely on three series of
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case studies. The first, and the longest one, consists of descriptions of musicians’ activities in Beijing (chaps. 5–10). Then, I discuss the Chinese social networking site Happy Network (chap. 11), and after that a few smaller cases involving computer encodings (chap. 12). One of the difficulties facing this book is the heterogeneity of the idea of culture discussed in the previous section. Considering the study of technology, Bijker, Hughes, and Pinch emphasize the importance of identifying strategic sites for conducting analyses. Unlike the case of science, in which it is possible to identify communities of practitioners who produce and ratify scientific knowledge, in technology there is a variety of groups involved. . . . One can find individual inventors, research scientists, designers and design engineers, production engineers, sales and marketing teams, bankers and financial advisers, lawyers, politicians and state officials, and, of course, consumers—whether individuals, firms, or state agencies. . . . Technology is such an integral part of modern life that virtually every aspect of an industrialized society intersects at some point with technological issues. Clearly, part of the task of the emerging new field of technology studies is the identification of research sites at which the complexity of the seamless web is manageable but which at the same time serve to capture key aspects of technological development. We call such locations strategic research sites. (Bijker et al. 1987, 191)
The same situation occurs with the study of cultural difference, where it is even more acute than with technology. For this reason, it is crucial to limit oneself to a specific set of data in a way similar to what sociologists of technology did in the 1980s. Those I selected for this book provide information on cultural industries (“culture” as related to artistic activities) and on cultural difference, because China and Western artifacts are concerned (“culture” as related to shared knowledge). For each group of case studies, I focus, on the one hand, on technical objects and, on the other, on cultural difference: what is going on in terms of cultural difference when technical objects are involved? In order to answer this question, the Chinese musicians, the social networking site, and the encodings are presented as attempts to use ethnographical data to gather observations about the role(s) played by technical objects. In this sense, the aim of each case study is more theoretical than ethnographic. For instance, when discussing in detail a musician’s activity involving the agency of various devices, I shift the focus at the end of the description to a smaller part of the interactions I observed to question the role of one artifact. Each time, the issue is not the contents of the artifacts, or the context and actions of the users, but the articulation between the two. In the case of electronic music, I selected four different Chinese electronic musicians
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living and working in Beijing and four different sets of devices: a synthesizer used by a rock band member; vinyl records and a software plug-in used by a DJ; the Max/MSP software environment used by a computer musician; and, finally, headphones and a digital studio workstation used by an experimental musician. The overall perspective is reminiscent of Akrich’s work, in which she points out that “technical objects and people are brought into being in a process of reciprocal definition in which objects are defined by subjects and subjects by objects. It is only after the event that causes are stabilized. And it is only after the event that we are able to say that objects do this, while human beings do that” (Akrich 1992, 222). In the case of Chinese musicians and their instruments, it means that we need to “‘follow the instruments’ in the same way that in the early days of STS we learnt to ‘follow the actors’” (Pinch and Bijsterveld 2004, 639) because “the way to find the meaning of an instrument is in its use by real musicians—in state-of-the art recording studios and home basements, on the stage and on the road”10 (Pinch and Trocco 2002, 10). Many readers of this book probably enjoy reading about China and music and would like to know whether the artists’ songs discussed in Part II were beautiful, if the local people liked those songs, whether parts of their activities were specific of China, if compared to Europe or North America. Although I mention these aspects as often as possible, it is necessary to keep in mind that the conditions in which the devices were used—in China, at a moment of tremendous social, cultural, and economic change11—is analytically precious because it helps us see familiar “Western” technical objects in a different way. Not discussing China allows us to spend more time on the devices and, hopefully, understand more about them. By switching quickly between musicians with different backgrounds and instruments and making comparisons, I will not aim to cover a higher amount of data or produce a larger theory but to improve theoretical sensitivity (Strauss 1987, 17). So there we are: technical objects and culture, seen at the crossroads of Chinese studies and STS, observations of electronic musicians, a social networking site, computer encodings; an inductive approach to present observations at a biographical level; and a forthcoming concept of waves and forms to see whether we gain something useful in our understanding of the seamless web of interwoven physical objects and physical human beings.
II
Electronic Music Devices in Beijing
I think it is safe to say that there is virtually no contemporary music that does not make use of some kind of electronic technology, whether or not listeners can discern it. —Taylor (2001, 139)
Electronic music devices are everywhere. In China, in the West, and in most parts of the world, people listen to music that is either produced or broadcast by means of equipment designed for this purpose. Thinking of music devices as technological artifacts and musicians and their audiences as the users of these technologies brings sound studies within the domain of technology studies (Pinch and Bijsterveld 2004, 638). In this first series of observations and analysis, I rely on the context of the emerging electronic music scene in Beijing at the beginning of the 2000s to question the interaction between a musician and a device, or, more precisely, between a device and a musician. Most of the equipment used by the artists I observed was designed in the West, and the idea is to use the “Chinese context” to contrast the relationship between a technical object and a user with regard to the concepts of culture and artifacts. Overall, the theoretical objective is to bridge a gap between Chinese studies and science and technology studies (STS). A common trick in social sciences, used in order to understand social structures, is to pay attention to unexpected or unusual events. For instance, a car accident gives precious data about the driver, the car, and the interaction between the two that would have remained invisible without this unfortunate event. In sociology of science, this methodology is applied through the analysis of scientific controversies, wherein different perspectives between scientists provide information about the mechanisms in the making of science.1 Similarly, with electronic music in China, the most interesting situations are those involving either failures and mistakes—or
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a high-degree of “cultural difference.” Such types of observations provide data that allow for comparisons between situations that have things in common and that differ, and they bring to light what is going on between the tools and their users. Unsurprisingly, doubts, mistakes, failures, and shames are among the most difficult information to get when doing field research on artistic work. To get an artist to speak openly and thoroughly about her or his work is not an easy matter. Although most artists are willing to explain how they succeeded in creating a new work of art, many are reluctant to explain how they failed to perform certain tasks, especially when they believe the explanations behind the failures would give them a bad image. To achieve this task, it is necessary to spend a lot of time with the artists while they are working, and to talk with them as often as possible in order to understand what they are actually doing. This situation is similar to that of scientists whose work procedures often conceal the nature of the activities that gave birth to research reports. For instance, in Wiebe Bijker’s analysis of the invention of synthetic plastic at the beginning of the twentieth century, the inventor’s “skillful rhetoric” in a published paper contrasts with his laboratory notebooks from the same time, when many crucial elements were still unknown (Bijker 1995, 152, 160). In the case of Chinese electronic musicians in Beijing in the 2000s, since there was no historical perspective that could be used to intersect information at different periods of time, the need for in situ observations, as well as some basic knowledge of the technology involved, was especially important. To be able to put my hands on this sort of data, and to avoid artists trying hard to give a special image of themselves and their work or hiding difficulties and technical peculiarities, I repeatedly told my informants that my research was on technical objects, not artists, and that their names would never appear in a book or article (consequently, all names of musicians and bands used herein are fictitious). For the same purpose, I selected artists that I felt could become real friends. Within a close friendship over a long period of time, one does not pay much attention to giving a certain picture of oneself, because one knows that the other will not give away “harmful” information. This method both furthered and held back the research: some musicians communicated intimately with me, sharing inner thoughts, personal difficulties, and life situations; but then, knowing the information was going to be published, how could I use it? I collected precious information working this way and censored valuable data while writing down the observations, because I do not want to harm my friends in any way.
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Two aspects of my previous studies have been enormously helpful. As I had graduated in Chinese studies, I was already close to fluent in Mandarin at the beginning of the field research. Most of my interviewees were not able to communicate well in English, and our discussions were conducted in Chinese. Also, since I had studied and practiced electronic music in Switzerland, many musicians were interested in exchanging thoughts with me as soon as they knew that I was “a musician too.” As a tech lover (I belong to the minority few who enjoy reading user manuals from cover to cover), artists I met were interested in my technical knowledge. Our discussions often focused on devices. “What software do you use?” “Did you try this particular synthesizer? What do you think about it?” This aspect was reinforced by the fact that Westerners were well regarded in Beijing’s art circles, and many attended Beijing clubs on a regular basis. Speaking and exchanging ideas with a European at the beginning of the 2000s in the capital of China was not something exceptional. Although I was mostly interested in technical objects, I tried to take seriously the principle of symmetry borrowed from STS by allowing both my categories and interpretations, as well the actors’ concepts and theories, to inform the accounts. In the case of the electronic musicians, I gave them access to the data I collected (I sent them the first draft of this book, and I double-checked the data by telling them about it and asking if it was accurate. I also discussed the parts of the analysis that concerned them). I asked each musician individually whether they would prefer that I use their real name, and all answered negatively. I understand this negative response, from people who are close friends but also well-known artists in their country, as a positive sign for this research. To me, it illustrates the fact that I managed to reach places located deep inside the musicians’ practices—places where it doesn’t make sense to discuss whether the music is great or not, or whether the person who created it is awesome, because we are already entangled in the question of how music is being done. Places that are characterized not only by the high level of skill displayed (most of the artists discussed in this book are extremely gifted individuals), but also by their banal aspects, which constitute, I think, the great majority of situations artists in the world are experiencing.
5 The Band and the Roland MC-505 Groovebox
To understand even the simplest sonic or musical practice, we have to open it out into the social and material world from which it comes. . . . We should wonder less at the purportedly revolutionary aspects of new sound technologies and more at their most banal dimensions. It is those elements that seem most obvious, least likely to draw our critical attention, that may tell us the most about the central components of sound culture in our own moment. —Sterne (2003, 338)
Sanlitun August 2001, it’s Tuesday and about 9 p.m. in Beijing as I enter Club Vogue. It is located in Sanlitun ᶱ慴Ⱇ, the famous night quarter of the capital, well-known for hosting most of the foreign legations and embassies and also for its “Bar Street” 惺⏏埿 where many expatriates and locals go out. Club Vogue, considered by many Chinese and foreign partygoers as one of the best clubs in Beijing, is separated into two zones, so that its size can be modulated according to the events it hosts. Packed full, it handles a crowd of one thousand according to one of the managers. Tonight, the second part of the club has been closed and the club is empty, except for the band that is performing live onstage. Vogue reminds me of clubs I have seen in Paris, something between the Bains-Douches and the Buddha Bar. It has red curtains, red sofas, and a small lounge on the second floor. During the summer 2001, as I visit the club almost every day, it remains empty most of the time, except for a few days when it hosts events for private companies who rent the space, and also some evenings, when there are well-promoted parties organized by the managers, a young Chinese lady and an Australian guy, both hired by the group of Chinese investors who own the club.
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Figure 5.1 The band QU onstage.
According to posters that can be seen in various places inside and outside the club, the band—I will call the band QU—performs tonight. Indeed, there are four musicians playing onstage, but there is no audience. The situation doesn’t seem to be a problem for anyone. The musicians keep playing, and I sit in the back. I listen to their music, watch the employees and a few people coming in and out of the club, and start taking notes about what I see and hear. QU is composed of one guitar player (on the left in figure 5.1), one bass player (on the right), and two others musicians playing with a bunch of electronic devices arranged on two tables placed at the center of the stage. All four are men, which is not a surprise; women are known to be few on Beijing’s rock scene, where masculinity prevails.1 Behind them is a DJ desk, with turntables, CD players, and a mixer. Having played in a rock band myself several years earlier in Switzerland— before eventually turning to sampling and laptop-computer performances— QU’s musical performance looks strange to me. Most surprising is the fact that the gestures of the bass and guitar players are those of people who have been playing for many years in a professional band (more than ten years, as I will learn later). But those of the two musicians with the synthesizers are very imprecise. I can hear obvious mistakes, such as clumsy adjustments of bars and rhythms, or back-and-forth choices of sound effects on the main tunes. My lack of understanding of the performance reaches a peak an hour later, at the moment when the bass player leaves the stage to go to the restroom. The musician playing sample loops on the Roland SP-808 workstation, whom I had labeled in my notes minutes ago as a “poorly talented amateur who plays synthesizer for the first time in his life,” picks up the instrument of his mate, and starts to play the bass. Without a doubt, he is
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one of the best bass players I have heard in my life! Later I will learn that he is a well-known musician in China who has been playing with the most famous rock bands in the country for several years. What was going on at Club Vogue that made QU look so strange to my eyes? During the following days, interviews with the musicians provided information that explained the configuration I observed that first day, and which repeated itself during my five weeks of field research in Beijing. One important thing to know was that the club was in decline. It had been successful some time ago, but that was not the case anymore. The manager (who happened to be the girlfriend of one of the main investors) was struggling to find ways of having musicians, DJs, or live bands play in the club without paying them too much. After she had tried various formulae with several bands, one member of QU suggested that they play for free during weekdays, taking only the money of the entrance tickets (which were bought only by people who were not known customers of the club— regulars never had to buy tickets). People like me, for example, paid 50 yuan (US$6 at the time). In other words, for Vogue’s manager, the band provided some kind of entertainment to the few customers present, and for the musicians (who later explained to me that they had just started playing together a couple of months before), the club was an opportunity to practice and compose. In short, Club Vogue was a rehearsal space for QU. This was one of the reasons why the music wasn’t very good and why the musicians didn’t care about having no audience. This aspect also explained why they often moved up and down the stage to say hello to friends, or went to the toilets while the other members were still playing. The show wasn’t exactly a show. Even though the “show” was not that good, these were still music performances going on at Vogue, which was then considered one of the best clubs in Beijing. A club (pronounced julebu ᾙ᷸悐 in Chinese), as referred to by the local people, was a place where people met, drank, and danced, especially on Friday and Saturday evenings. There were only about a dozen clubs in the city in 2001 (though by 2008 there were more than thirty, and there are many more than that today2). Most were located in the neighborhood of the Bar Street, which was considered by most Chinese and foreigners I talked to as the place where the nightlife of the capital took place. This particular club nightlife in Beijing was, in size as in kind, somehow similar to the nightlife of my hometown, Geneva, in Switzerland. As such, there was a contrast in that the population of the two cities has a ratio of 60 to 1. The low turnout at the clubs could probably be explained partly by the fact that most local Chinese people seemed to prefer singing at karaoke
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bars rather than dancing, and also that dance culture was still something new in the People’s Republic of China, which had started its policies of “reform and opening” 㓡朑⺨㓦 twenty years before, following thirty years of Maoism. I stayed about five weeks in Beijing and went to Vogue almost on a daily basis. QU’s performances lasted until my return to Europe at the end of the summer. As such, they provided many useful observations, which I will now present and discuss briefly. In this case, I focus on one of the synthesizers the band was using on stage: the Roland MC-505 Groovebox. China’s Firsts Between 2001 and 2011, I noticed in Beijing several events labeled “China’s First” ᷕ⚥䫔ᶨ. For example, I noted the “First Lesbian Movie in China,” the “First Rock Festival in China,” the “First Open-air Rock Festival in China,” the “First Experimental Music Festival in China,” the “First Electronic Music Festival in China,” and the “First Open-air Music Festival in China.” Similar observations can be found in publications from colleagues doing field research on music in China at the same period. Nimrod Baranovitch mentions a “China’s First Unplugged Pop Concert” (Baranovitch 2003: 92), Wang Qian notes the “First Environment Protection Rock Festival” (Wang 2007, 325), and Anouska Komlosy has an intriguing “China’s first musician to incline towards postmodernism” (Komlosy 2008, 53), as well as a “China’s first rap group” (Komlosy 2008, 58).3 At Club Vogue, “China’s firsts” discourse could be observed in various contexts. A Chinese DJ once introduced himself to me as “China’s first underground DJ” (he had started DJing at the end of the 1980s). And when I had the chance to talk with one of Vogue’s investors, a Chinese man who had spent some time in Australia,4 he explained proudly that a bar he owned (located in the Bar Street of Sanlitun) had been the “first in Beijing” to prepare real cappuccino. According to him, bars and restaurants in Beijing used to prepare cappuccino with milk, and didn’t know that a cappuccino had to be prepared with mousse de lait. If we consider “China’s firsts” as the general idea of the importation of Western culture to mainland China, QU’s performances also had their share. It is interesting to see how this phenomenon related to their musical activity, including the devices they were using. As mentioned earlier, the band’s music didn’t sound particularly interesting to me, and neither was it to the ears of the people I met at Vogue. When asked informally about the music, local Chinese told me they didn’t care much about the music (most
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came to see friends or be with friends), while foreigners (French, English, Americans, Australians) didn’t like QU’s music, which some of them labeled “cheesy.” Asked about their compositions, QU’s synthesizer players told me they were trying to make “electronic music” 䓝⫸枛᷸. They enjoyed listening to albums from Western artists such as the English band Portishead, and they wanted to make music similar to theirs. After some inquiries among friends and on the Web (the first synthesizer player had an American girlfriend, and the second an English wife, who probably played a role regarding this part of the process of making music), they had come to the conclusion that making music like Portishead’s meant playing with synthesizers. The second musician also explained to me that he was a longtime friend of the guitar player. They had known each other since they were kids and had become interested in music at the same time: when they heard a tape of the Australian band AC/DC’s Who Made Who album.5 In other words, records by Western musicians, especially from the bands Portishead and AC/DC, played an important role in QU’s musical activities. Although not formulated in this way, QU’s objective was to become what one might call “the first electronic music band in China.”6 Before coming back to records in the next chapter, I would like to show how the influence of far-away actors could be observed in the devices the musicians of QU were using. The Roland MC-505 Groovebox An intriguing thing about QU was the comparative musical backgrounds of each member of the band and the way their backgrounds related to the structure of their songs. Although the guitar player, the bass player, and the second synthesizer player had more than ten years of musical experience (the three of them were actually playing in some of the most famous rock bands in China7), the other synthesizer player had only six months of practice on his synthesizer Roland MC-505 Groovebox (see Tjora 2009 for a discussion on amateur use of the MC-303, predecessor of the MC-505). A former dance student, he made a living as a model and had started to play music recently. The six months of synthesizer practice of the first musician (I’ll call him EM1, short for “Electronic Musician number 1”) brings to light information about what devices do when it comes to music. As anyone who has ever studied music knows, with traditional instruments, such as piano or drums, at least two to three years of practice (for the talented) is required
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to become a member of a band composed of full-time professionals. How did EM1 manage to end up playing with such highly qualified musicians in such a short period of time? When I asked him about the Roland MC-505 Groovebox synthesizer he was using, EM1 mentioned two things. First, he wanted to make “electronic music” 䓝⫸枛᷸, and second, he didn’t know how to play other instruments. Bijsterveld and Schulp (2004, 655) note in their study of innovation in classical music instruments that amateur players are sometimes more apt to try out a new instrument. EM1 seemed to fit in this category. Then, from the idea of doing electronic music, he had come to the idea of getting a synthesizer such as the MC-505. Since the MC-505 was not available in China at that time, he had borrowed one from a friend who had bought it in Japan. Then he had been confronted with some difficulties. First, the user’s manual was in Japanese. If he could understand some words (written Japanese is partly based on the Chinese script), he did not understand most of it. Second, the MC-505 was complicated to use. I haven’t seen the Japanese version of the manual, but the English version, which can easily be found on the Web, is 258 pages long. After several tries at creating his own rhythmic and melodic tunes, EM1 eventually reached the conclusion that it was easier for him, rather than creating his own sounds, to rely on the prerecorded sequences—in electronic music language these are called presets—already available in the machine.8 When I witnessed QU’s live performances, EM1 was basically playing the presets of the MC-505. These were partly constituted of recorded musical sequences that could run in a loop indefinitely; he would choose one and then, for example, adjust some parameters on the effects panel. Here, it is important to know that this way of using the MC-505 was not at all unique to EM1. On the contrary, the use of presets is a common practice for electronic musicians who play synthesizers, and this practice certainly goes beyond the scope of electronic music. During the summer 2008, for example, I observed a young Chinese artist who was learning to be a video jockey (VJ). He had downloaded a pirated version of the VJ software Modul8 and was playing presets in a new club downtown Beijing. The audience’s lack of in-depth knowledge about real-time video performances allowed him, much like QU at Vogue, to perform without worrying what the audience might think about what exactly he was doing with his computer. Paul Théberge, in his pioneering book Any Sound You Can Imagine, discusses the coevolution of the music industry and musicians from the 1970s to the 1990s. He shows how synthesizers became instruments designed, not
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only for the production of sounds, but also for their reproduction (which he conceptualizes as consumption, with musicians as a new type of consumer; see Théberge 1997, esp. 72–90). As an early 1980s advertisement in the Yamaha DX synthesizer brochure for sound presets illustrates: “You Don’t Have to Program to Play” (Théberge 1997, 76). The somehow extreme configuration of QU, with such a wide spectrum of musical experience among the band’s musicians, makes this practice (of playing preset recordings) revealing of certain aspects of the interaction between a device and a musician, or between a music device and an audience. The working scheme of EM1 had a specific impact on the composition process of QU: many, if not most, of QU’s musical creations started from a preset chosen by EM1. Since EM1 wasn’t a skilled musician, he wasn’t able to adjust the speed and other parameters of his device on the fly. Although he had some musical training through his previous dance studies, timely tempo adjustment in a band setting is generally something that only musicians with several years of training can achieve. Since EM1 couldn’t musically follow others, the others were following him. He would play a loop, and the other musicians of QU would add musical structures on top of that loop. In other words, instead of having the most experienced musician leading the band, it was the least experienced musician who was acting as band leader. To my ears, QU’s songs, especially the synthesizers’ lines, sounded stereotyped. Indeed, as a look at the list of the presets of the MC-505 indicates, its prerecorded sequences follow standards of musical styles in the West. This aspect can be observed directly from the presets’ names, listed in the user manual, which are grouped by genre: Trance, Minimal Techno, Detroit Techno, Rock, Industrial, Drum ’n’ Bass, Hip-Hop East, and so forth. The Past in the Present QU’s synthesizer players were mostly interested in the musical style drum ’n’ bass (the rhythm structures of the English band Portishead can be considered as close to drum ’n’ bass). Interestingly, this type of dance music was, according to the local DJs (both foreign and Chinese), “too underground for Beijing.” They used the word underground in a way that I understood as being close to, but at the same time different from, the way it’s used in clubs in Europe or North America. For example, in England at the beginning of the 1990s, as described by Sarah Thornton, “the term ‘underground’ is the expression by which clubbers refer to things subcultural. More than fashionable or
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trendy, ‘underground’ sounds and styles are ‘authentic’ and pitted against the mass-produced and mass-consumed. Undergrounds denote exclusive worlds whose main point may not be elitism but whose parameters often relate to particular crowds” (Thornton 1996, 117). In Beijing, in the 2000s, underground was more a synonym for avant-garde. The DJs I spoke with told me that no DJ could play drum ’n bass in the clubs, because the audience would not like it. One example they mentioned of this kind of problem was the story of a foreigner who was a resident DJ at Club Vogue. This DJ had a hard time getting the local crowd to appreciate his DJ sets because he played new school breaks songs with rhythmic structures that were unknown to the local audience. However, as we saw in the previous section, even if drum ’n bass was considered too underground by the DJs, the MC-505 featured drum ’n bass presets, and EM1 was playing them at Vogue. Indeed, drum ’n bass had emerged at the beginning of the 1990s in England, and Portishead’s famous first album Dummy had been released six years before, in 1994. In other words, if this type of music was too avant-garde to be played in Beijing clubs in 2001, it was at the same time already classic enough to be embedded in a Japanese synthesizer. There are several ways in which the situation of the MC-505 in QU’s performances can be discussed. If we focus on efficiency, the machine does its job. As the French intellectual Paul Virilio pointed out, technology is often about speed (Virilio 1995). By using the MC-505, EM1 is able, after a couple of weeks’ practice, to play music that would take years of practice to master on a conventional musical instrument: he is faster enabled to play in a band. Or we could consider, in the words of the American historian of technology Melvin Kranzberg, that where “the older mechanical devices had taken the burden off man’s back; computerized devices also take the burden off man’s mind” (Kranzberg 1985, 40). Looked at from the perspective of cultural difference, the MC-505 deserves other considerations. Using the terminology of actor-network theory (ANT), we can consider nonhumans at the level of humans. This is Michel Callon’s generalization of the principle of symmetry, discussed in chapter 2, which states that the same kind of explanation may be used for all elements, human and nonhuman. In the ANT perspective, nonhumans have agency, and they act in ways similar to those of humans. By playing with a version of this concept as formulated by Bruno Latour—“every time you want to know what a nonhuman does, simply imagine what other humans or other nonhumans would have to do were this character not present” (Latour 1988, 299)—we can
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consider that QU was not composed of four musicians, but five. The fifth player is the person who wrote the presets played by EM1. From this point of view, QU’s music, made up of the MC-505 presets, manipulated effects, and guitar and bass lines, is a mosaic composed of elements coming from various sources. The bass and guitar lines are the result of the work of musicians 3 and 4, the synthesizers lines are the work of musician 5, and the aftereffects and added samples over the synthesizer lines are the work of musicians 1 and 2 (this list could continue with other nonhuman instances, but the main point is clear enough to stop here for the moment). ANT’s approach to nonhuman entities is useful in dealing with the idea of cultural difference between the West and China and the role played by technological devices, in that it provides a more complete description of the composition of the real band playing onstage by adding nonhuman actors. What we have is a mix of real and what we can call virtual players—the engineers inside the black boxes. Without musician 5, musician 1 (EM1), unskilled and therefore unable to play, could not manage to produce such complicated music sequences. Also, the presence of virtual players explains the somewhat stereotyped final musical output. Musician 5, who plays nothing but standard rhythms and melodies, contributes largely to making QU’s compositions a pastiche of well-known electronic music tracks. The agency of nonhumans, as understood by authors such as the ANT scholars or the English anthropologist Alfred Gell (discussed in chap. 2), is relational and context-dependent (i.e., not classificatory and context-free): the presets of the MC-505 have agency when they are used by the band through the modality in which the music is affected by the presets. Interestingly, this creates a connection with the idea of cultural difference. One can say that the agency of the presets (or of the engineers who programmed them) is part of QU’s performance (together with the agencies of the other musicians, the State, the electricity, the building, the audience, and so on), but also that Japanese culture (or English, or German, or American, or a mix of several of these entities, depending on which source is used by EM1 and which one is considered in the analysis) is part of QU’s concert. As I will discuss in the following chapters, the accent on materiality is crucial in helping us distinguish between concepts of agency versus culture. If we were considering, as in Alfred Gell’s anthropological theory of art, what/whose agency is dominant (for instance, Gell considers, in the case of an influential person who has his portrait made by an artist, whether the agency of the former or the latter is predominant; Gell 1998, 53), we would not be able to decide for certain whether that would be EM1 or the preset,
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because it would depend on the point of view of the analyst, who subjectively decides to focus on one actor (or several actors) specifically. But, from a material and temporal point of view, we see that the presets were written first, by engineers in Japan, and then selected and played by EM1 in Beijing, at which point the presets’ sounds went out of the MC-505 and through the air up to my ears. The overall journey of the recorded sequence was complex and certainly hard to trace back, but at the same time it remains a unique path that can be followed from the performance at Vogue to its embodiment in the synthesizer in Japan. Seen from the perspective of the artifact, it doesn’t matter whether we label this embodiment with the signposts “agency” or “culture”—both work well. As I mentioned earlier, EM1’s situation is not something rare. On the contrary, the practice of relying on presets is common in electronic music, and the reproduction of sound can even be considered as one of the main characteristics of this form of art (Théberge 1997). It can be observed in the case of highly skilled musicians too. Georgina Born, in her study of the renowned French Institut de Recherche et de Coordination Acoustique/ Musique (IRCAM) provides similar observations involving IRCAM’s highend synthesizer’s 4X (a complex hardware real-time digital sound processor). 4X designer’s BU said that one day, for fun, he had used the 4X to churn out a pseudo avant-garde piece in just twenty minutes—a “piece of cake,” he said. A senior visiting composer had come into his studio, listened to it, and was most impressed, asking who made it, how, and so on. BU laughed hilariously at this and ridiculed the hallucination of avant-garde music with me. (Born 1995, 217)
The use of presets can also be seen in the case of a piece of music too difficult for humans to play. Early in his career this man had written a string quartet, but he found no quartet able to play it. Having become involved some years later in computer music, he was finally able to hear his quartet “accurately” for the first time by programming the computer to pay it in its full complexity, a task that had defeated human musicians. (Born 1995, 225)
Beyond situations involving musical activities, the process of embodying a technical device with human action, which will then be “played” in the context of the use of the device, is common to most technological processes, and this process always implies a shift of the action in time. In the case of the Roland MC-505 used by EM1, there is an engineer who has written musical sequences in Japan before they are used by local musicians in Beijing. This situation is similar to the one involving mobile phones
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described in chapter 2: we observed engineers who had decided before about the punctuation of text messages that were written after by users. To better comprehend the role of the MC-505 in QU’s performances at Vogue, we can take the metaphor of the virtual player one step further and compare it with actual foreigners playing in Chinese bands. According to publications on popular music in China, such configurations, at that time, were quite common. For instance, Nimrod Baranovitch, commenting on the rock and pop music scene, notes the central role played by foreigners. Until late 1989 and early 1990 rock music on the mainland was extremely marginal, and it was performed mainly in small nightclubs, bars, and hotels patronized by foreigners. Most of these venues were located in Beijing’s northeast foreign-embassies region, where most of the foreigners work and live. Also associated with the emergence of rock in China were Chinese universities, which during the 1980s saw increasing numbers of foreign students. Most of these students resided in Beijing. Foreigners, mainly but not exclusively Westerners, played a central role in the introduction of rock to China. They not only introduced foreign cassettes and patronized emerging local rock but also participated in the performance and production of this early rock. One of the earliest rock bands in China was formed by foreigners, and many others included foreign members. (Baranovitch 2003, 31)
Jeroen De Kloet makes similar observations for hip hop. In China’s Hip Hop culture, foreigners play a conspicuous role. Only one out of Yin Tsang’s four members is Chinese: MC Webber is a Beijing resident, two members are white Americans, one is an overseas Chinese from Canada. However, all of the Yin Tsang band members seem eager to perform a Chinese identity by using a Chinese name and by rapping in Chinese. The lyrics of Yin Tsang clearly focus on everyday life in Beijing. (De Kloet 2007, 139)
As De Kloet emphasizes, the role played by foreigners is somewhat disturbing because it looks like one culture pretending to be another. The MC-505, because it performs tasks that EM1 is not able to do, ends up with a special status in a culture that is, after all, not the MC-505’s own. A PhD thesis from a Chinese student who graduated from the University of Liverpool in 2007 contains revealing quotes. Here, the author discusses an Americanborn Chinese musician who played in one of the main rock bands in China at the time: It can be argued that the majority of Chinese rockers were not qualified musicians in the early 1990s, but nobody could judge them. Kaiser Kuo admits: “Staying in a musical instrument shop at any major American cities for one hour, I can definitely meet at least fifteen guitarists who are absolutely much better than me, so I have to
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admit that I was really lucky [to become a member of Tang Dynasty] when I came to China in the late 1980s.” (In Lu and Li 2003, 128, quoted by Wang 2007, 161)
In the words of another American-Chinese bassist, playing in another famous band, talking about his life and career in China: It is very nice. I was just a carpenter working at a factory in the United States, and it is unimaginable for me to make a living as a professional musician, but in China, I am playing with the top bands. Life is wonderful! (Wang 2007, 164)
As we can see more clearly now, whether foreign agency/culture is embodied in a human being who plays music in China or embodied in a technical device, such as EM1’s Roland MC-505, the situation is similar: both are welcomed by the Chinese audience and the local Chinese musicians because they provide rare skills from more advanced countries. These skills would probably not be used in a similar context in the United States or in Europe, but they are useful in a local context that is in a process of appropriating musical styles it relates to. Regarding the question of cultural difference and artifacts, what the case of EM1’s Roland MC-505 Groovebox teaches us is that humans and devices have a similar kind of cultural impact, because what we can provisionally call their respective “cultural contents” produce the same kind of results. In a nutshell, China’s present, in 2001, had something to do with the West’s past, and the concept of agency has something to do with the one of culture. The next study, about the vinyl records of a Beijing disc jockey, provides a complementary set of observations in a similar setting.
6 The Vinyl Records of Xiao Deng
Records are the pivot around which dance cultures have come to revolve. —Thornton (1996, 65–66)
The Dancer In August 2001, as I spent most of my evenings at Club Vogue observing the activities of the band QU, I met there most of the musicians who would later become part of this study. That was the case with Xiao Deng, who had been introduced to me by an Australian man working as a manager and occasional DJ for Vogue. Xiao Deng, he said, was the best local techno DJ (here I refer to techno not as a generic term for electronic dance music, but as a specific dance music style1). Although I didn’t know much about DJing at that time, I remember being struck by Xiao Deng’s movements at the DJ desk. He seemed extremely selfconfident; he was almost disdainful of the faders, knobs, and switches he manipulated at a fast speed without any visible or audible mistakes. He seemed especially skilled when contrasted with the musicians of QU, who touched their synthesizers with much hesitation and rearranged rhythms and tunes several times before getting them right. Two years later, in 2003, when I came to Beijing again and stayed for about a year, Xiao Deng became one of my closest friends in China. I learned that he had been trained, since the age of eleven, as a professional dancer at the Beijing Dance Academy—the best dance school in the People’s Republic of China. His precise gestures at the DJ desk were well known by his peers and were obviously influenced by this former apprenticeship. In this chapter and in chapter 7, I will rely on my close contact with Xiao Deng between 2003 and 2010 to discuss, in detail, the vinyl records he played as a DJ and (in the next chapter) some of the software he used as a music producer. In order to help readers get a general idea of his personal
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background and his overall activity as one of the leading DJs in Beijing at that time, I start with a few biographical elements and a short description of the local dance music scene. Xiao Deng was born at the end of the 1970s, in a province located in the north of China. His father was an actor, his elder brother a musician, and his mother had some experience as a Chinese opera singer; as a child, he benefited from his family’s orientation toward art. At the age of eleven, he passed the examination for the Beijing Dance Academy, and therefore moved to Beijing, where he studied traditional Chinese dance and went to the academy’s high school. Upon graduation, two departments asked him to continue his training in their respective professional sections, but he decided to quit the school and get a taste of real life. He moved to the south of China, where he worked in a bar as a go-go dancer. He quickly became interested in the activities of the local DJs (who, Xiao Deng insisted when telling me this story, were not mixing but only “playing” compact discs [see the description of mixing in “The Vinyl Records,” this chap.]) and eventually started to DJ himself. Armed with the musical knowledge acquired during his dance studies, he quickly learned the basic skills of DJing and started making a living at it. The timing was auspicious: in the mid-nineties there were not many DJs in China, and from the start lots of people were willing to hire him. He worked mostly in discos and clubs, and he moved from one province of China to another with a friend who was working as MC (short for master of ceremony, a person who talks to the audience while people dance). They traveled to various places in China, including one club in the Hunan province (in the south of China) where Xiao Deng’s monthly salary went up to 7,000 renminbi (RMB)—about US$843 at the time, a huge amount of money) together with free lodging in a four-star hotel (belonging to the owner of the club who hired him). After some time, Xiao Deng eventually settled down in the city of Shenzhen (south China, close to the Hong Kong border). His monthly salary had reached 15,000 RMB— about eight times the salary of a taxi driver in Beijing. This period coincides with the peak of dance events in China—a time often referred to with nostalgia by Chinese DJs, as they were very successful then. A few years later, Xiao Deng would be happy if he could earn half that amount of money. In 2000–2001, Xiao Deng moved back to Beijing and started working in a club as a resident DJ (i.e., a disc jockey who works for a club on a regular basis—in Xiao Deng’s case, up to six days a week). At that time he made friends with a Japanese student who eventually became his flat mate,
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promoter, manager, and, through frequent trips to Japan, his supplier of vinyl records and electronic music devices. In the Clubs From August 2003 to August 2004, when I observed his activities in detail, Xiao Deng was among the few DJs of the capital regularly invited to play in other provinces as well as at most of the local clubs (other DJs were only playing in their own circles). Apart from his DJing activity, he composed songs at the request of various backers (I noted three: a beer company, a soccer event, and a Japanese producer). Although he had been a resident DJ in the past, during these twelve months he worked as an independent disc jockey not attached to a specific club. His Japanese friend took care of the larger part of the administrative work related to his DJing performances, including contact with the club owners, financial deals, promotion of the events (through posters and flyers), and so on. His status as a disc jockey was established by several facts. He mixed once or twice a week in clubs, mostly those where the entry price was the highest in the city—RMB 50, about US$6 at the time (other clubs had an entrance fee ranging from RMB 10 to 30). (Thornton [1996] and Taylor [2001] describe club cultures as transcending differences in matters of social class. This was clearly not the case in Beijing at that time: dance music clubs were extremely expensive and attracted mainly wealthy customers.) Xiao Deng’s coming to an event was often announced several days in advance by various posters and flyers displayed in the clubs and other places in the city (e.g., shops, bars, or foreign-student dormitories at the universities2). His competence as a DJ, stressed by his peers, centered on his body movements. As I mentioned in the previous section, this particular skill seemed related to his previous training as a professional dancer, since the necessary competence is much the same: listen to the music and move one’s body accordingly. Although he did not practice scratch (the art of accelerating or decelerating a record with one’s hand to create pitching effects3), he was making various kinds of changes and sound effects, in contrast to most of his fellow DJs, who concentrated instead on the choice of records only. Xiao Deng’s monthly income varied quite a lot according the number and kind of dance parties he participated in. In 2003–2004, I estimated it at about 4,000 RMB (US$482), ranging from a high of 15,000 to 20,000 (US$1,807 to US$2,409) for a busy and successful month to nothing during periods without work opportunities (e.g., during the winter, especially Chinese New Year, when people don’t go out much). Most of this income came
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from the mixes and from collaborating on the organization of parties with the Japanese promoter, plus rare additional amounts when he composed music on request. He often complained about the pressure of not having a regular income and not knowing what tomorrow would bring. He also had to get involved in promotional work and wasn’t happy with that. Such work, for example, consisted of going to foreign students’ dormitories at Peking University and Beijing Normal University (in which case my presence was a plus, because a Caucasian face made it easier to get past the security guards at the entrance), running up and down the floors, and slipping party flyers under the door of each room. Xiao Deng stressed the fact that organizational work for dance parties took a lot of time. It was not rare that, after some promotional activities on the very day of a party, he would be completely exhausted when he had to start his mix. He complained that doing such tasks didn’t leave him enough time to write songs. Xiao Deng and most of his disc jockey friends listed themselves under the banner of the dance music subgenres techno and house (with their many variations, such as techno-house, deep house, etc.). Techno was the term most often used by Xiao Deng to categorize his work: he was, in his own words, a techno DJ. He also used this description to express a difference between what he was doing and hip hop, a subgenre he had mixed some years ago and that was played in other clubs by DJs who did not socialize much with Xiao Deng and the people around him. It is worth noting that neither Xiao Deng nor the other members of his team argued much about the status of techno compared to other musical genres, or about the need to be “authentic,” as is often discussed in studies about rock music in China. If there was an argument, it usually focused on how to bring as many people as possible to the parties and how to get more local people interested in this new style of music. In other words, how to make sure they could earn enough money to keep it going. When he was not mixing or otherwise in the clubs, listening to other DJs’ sets and meeting friends, Xiao Deng stayed at home with his girlfriend. He smoked, drank beer, and described himself as a slacker who had enormous difficulty in motivating himself to act if not under pressure (e.g., if he was to compose a song, he needed to have a fixed order, with a deadline). My observations confirm his personal diagnosis. The average audience of the parties he played was composed of people between twenty and thirty years old,4 mostly Chinese, but with a substantial minority of foreigners. The proportion of Westerners varied between 10 to 80 percent of the crowd (the percentage would shift upward during
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events such as the World University Games, held in Beijing in 2001, or the 2008 Olympic Games, as well as every summer, when the Chinese language courses for foreigners start at Beijing universities). The total amount of clubbers varied between a few dozens and a few hundred, and club managers moved the club’s furniture accordingly so that the place would always look as full of people as possible. The parties were mixed and mostly straight (gay crowds had their own clubs in the city5), with many people flirting. Organizers, DJs, and the like were predominately male. I didn’t spend much time in the field paying attention to gender issues, but I would say the situation was similar to the one at clubs in England in the 1990s, as described by Sarah Thornton (Thornton 1996, 56). Although there were many exceptions, most Chinese girls seemed to be attempting to be sexy, and men tried, through money or fame, to be powerful. For instance, it was common to see one man with several younger girls, for whom he bought drinks. This phenomenon was referred to by Xiao Deng and his friends as a “big brother-little sister” type relationship ⣏⒍⮷⥸. The young ladies who were unofficial girlfriends of such men were sometimes referred to as “fruits” 㝄⃧, and the equivalent for young men with powerful older ladies was “grandsons” ⬁ or “ducks” 淕⫸. Contrary to what I saw in other clubs, there were few or no prostitutes. A couple of times in one club, where Xiao Deng played in 2008, I noticed a group of girls arriving early with the other staff, who told me they were students hired to improve the women-to-men ratio. But they didn’t seem to be involved in activities other than dancing and drinking.6 The main activity, as seen by an external observer, consisted in getting together on Friday and Saturday nights to dance and drink alcohol.7 From the point of view of the managers, the goal seemed to be to get in as many customers as possible, who were hopefully going to spend as much money as possible. This objective, except in the case of a few very successful clubs, was hardly ever reached. Most Beijing clubs at that time were sometimes crowded during weekends, but stood empty most of the time. Perhaps for this reason, most clubs I visited had an average life expectancy of one to two years. The criterion of crowd size was used by everyone to quantify the success of an event. Crowd size mattered to the managers, to the public atmosphere, and to Xiao Deng, whose income and fame depended on it. The usual question received by someone inside a club on a mobile phone, from someone calling or texting from outside, was “Are there many people?” Ṣ⣂⎿? If the importance of the question for a manager—whose income is
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usually related to the amount of money spent by the audience—could be easily understood, it was more difficult to understand the importance of crowd size for club customers and potential customers. The explanations given by those I met in the clubs where Xiao Deng was playing were as follows: the employees were bored if the crowds were thin; even though there was less work to do in such a case, they preferred an active and “lively” 䂕斡 atmosphere (the question of job loss didn’t seem to be an issue, maybe because other club jobs were easy to find, according to a manager I spoke with). The people in the audience, who I asked about a comparison of club-going with sightseeing (a situation in which most people, in China or Europe, seem to prefer not to be in the middle of a crowd), spoke about their desire for “being with other people” 嶇⇓Ṣ⛐ᶨ崟. Finally, DJs insisted that, to make a good mix, it was necessary to “communicate” Ṍ㳩 with the audience. Xiao Deng in particular stressed the importance of interaction with the crowd, because, he said, “the feeling is different” デ奱ᶵᶨ㟟 when compared to mixes he performed alone at his home for practice. All together, there didn’t seem to be a ready-made formula for making people come to a club on a regular basis. Success—the continuous presence of a numerous audience—depended on a subtle mix of many elements: location of the club in the city, design of the place, management of entrance fees8, style of music and disc jockeys, promotion, financial resources, relationships with the city authorities, the managers’ friend circles and level of personal fame, the personae of owners or DJs, staff management, trend changes, flow of information on the day of the party through mobile phones and Internet forums, reputation of the club, period of the year, and weather conditions. Dance parties in Beijing were also playing the obvious role of meeting place for the arts and entertainment community.9 Musicians were but a subgroup of a larger community that included personalities from the movie industry, video and design artists, and many others. Work discussions (contracts, projects, collaborations, etc.) took place in the clubs in a systematic way, and between entertainment industry professionals, business talk usually took precedent over dancing and flirting. From 2005 to 2010, the number of clubs in Beijing and the number of people going to dance parties increased by roughly a factor of five. However, Xiao Deng’s DJing activity and revenue didn’t change much. I haven’t done much research on this issue, but I believe one explanation lies in the fact that Xiao Deng’s work team focused on the capital’s foreign crowd.
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In 2008, for example, Xiao Deng often played at White Rabbit, a small club whose audience was about 50 percent expatriates and foreign students and 50 percent Chinese; it looked similar to the kind of atmosphere I had observed in detail four years before. But a few streets away, a series of new, large clubs were hosting parties where the music style was somewhere between techno, progressive house, and trance, with the occasional addition of Chinese lyrics (whereas Xiao Deng played minimal techno). At these clubs, the number of attendees was about five times that of the White Rabbit, and a white face was seldom seen on the dance floor. In other words, the increase in crowd size during those years seemed to be owing to the local Chinese crowd, and this crowd looked for clubs different from those where Xiao Deng and his friends—still considered as some kind of avantgarde—were going. The Vinyl Records Records are among the main physical objects active not only in club culture, but also in musical activities in general (Thornton 1996; Ribac 2005a, 2005b; Maisonneuve 2006, 2009; Hennion 2007a, 260–261). At the beginning of the 2000s, vinyl records were no doubt Xiao Deng’s most important nonhuman collaborators. He owned about 1,500 of them, and carried a selection of 20 to 200 every time he went to work. Most clubs and bars provided turntables, mixers, and CD players for the DJs, so he didn’t have to bring any equipment. Although I never saw it, I believe he probably had a stock of compact discs too, because he had mixed CDs in the early part of his career. Figure 6.1 is a picture of the desk at his home in 2004, where he had installed his two turntables and practiced his mixes. The turntables and the DJ mixer are similar to those I saw in most clubs in Beijing at the time. (a) One Technics 1200 turntable (secondhand, bought by Xiao Deng in Shenzhen for about RMB 1000, US$120) (b) One record (this one, sent by a friend from France, is a promotional record—according to Xiao Deng, this is the reason it isn’t labeled). (c) One DJ mixer Vestax 50A (secondhand, lent to Xiao Deng by his Japanese housemate, about RMB 15,000, US$1800).10 (d) A second turntable (same origin and price as the one on the left). (e) One pair of Sony headphones (unfortunately, I lost this model’s reference number, but I believe they were professional-quality headphones, quite standard. These were lent to him by his Japanese flat mate but
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Figure 6.1 Xiao Deng’s home, June 2004.
belonged to another Japanese friend who was also a DJ), probably worth less than US$180). (f) Records could be found all over the place, including behind the first turntable, on the second turntable, and under the desk. A mix, called such by Xiao Deng and his friends (only as a noun, “a mix” ᶨ᷒mix; in the verbal form, the usual way to say it in Chinese was “to put music” 㓦枛᷸), was a musical practice similar to what could be observed at the time in many clubs and bars in the West. Generally speaking, the word referred to the general activity of the DJs playing in the clubs, as well as to the transition procedure between two different musical sources that was performed by the disc jockeys while playing. The latter consisted in selecting recordings—mostly vinyl discs, but sometimes also other mediums, such as compact discs, tapes, or digital files played directly from a computer—and then “chaining” them so that there would be no interruption in the music. Sometimes DJs adjusted pieces of music rhythmically, so that the transition from one song to another would be imperceptible (the audience would have the impression of one single
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song lasting several hours); this would contribute to bringing the crowd to a state of trance. At other times, DJs linked different styles or subgenres, thereby generating special contrasts in the atmosphere and making the structure of the whole performance sound like a patchwork. And sometimes DJs superimposed recordings and let both records play together for more than a minute or two, so as to create completely new musical pieces. The average length of a mix by Xiao Deng was two to three hours, repeated two to three times over the course of an evening. For example, he would mix from 11 p.m. to 1 a.m., then be replaced by another DJ for two hours, and then play again from 3 a.m. to 5 a.m. According to several Western DJs I talked to, this process is similar in most places where techno tracks are mixed (major differences in this process may occur when different styles of electronic music are involved11). In 2003–2004, Xiao Deng carried an average of sixty to eighty records to his shows (it would have been impossible to carry all of his records, they were far too heavy). The music selection was done at home, which meant that the music he mixed during the parties was limited by the fact that he couldn’t mix a record not present in his bag. (From 2005 on, the situation started to change as he began using mp3s and DJ software such as Traktor. He then could play small-sized digital files directly from his laptop and could easily transport several hundred songs.) As I was trying to learn about the vinyl records’ agency and cultural contents, I became interested in the fact that Xiao Deng’s mixes were always mixes of the choices at his disposal: the available records in his bag, the possibilities or impossibilities of mixing one song with another (considering their respective musical structures), plus his reading of the crowd’s reactions as they called for certain styles of music, which would sometimes not be the kind of music he wanted to play. I remember one evening when I noticed that Zheng Dao, a well-known local disc jockey who had just finished a set, looked particularly upset. I asked him what had happened, and he said he had enough of “serving the junkies” ᷢ⏠㭺侭㚵≉ (a pun on the famous communist saying “serve the people” ᷢṢ㮹㚵≉). He complained that too many people in the audience had taken drugs that day, such that he was forced to create a mix that would give the crowd a feeling of “gliding” 梆 (literally “fly”), which he had no interest in doing. (Zheng Dao was addressing me, a Western musician who had just listened to his set. Although his remarks point out a set of problems I observed several times, it is possible that this was also his way of telling me why he had mixed one particular kind of music instead of another. Some songs were considered by disc jockeys as “easy to mix”—Xiao Deng
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sometimes referred to “easy” songs using the term “music pleasant to the ear” ⤥⏔䘬枛᷸—and others less so; therefore, a particular mix could be seen as indicating the ability of the DJ to use more difficult materials or not.) For the audience and the disc jockeys, the choice of musical pieces constituted one criterion for determining the difference between a good DJ and a bad one. A comparison can be made to personal listening habits: if some songs are pleasant to the ear in the afternoon, others are more likely to be enjoyed in the morning, or in the evening, and of course such judgments vary from person to person. In addition, a song listeners have heard many times will not make the same impression as a song being listened to for the very first time. A Beijing techno DJ was, among other things, someone able to understand the mood of an audience and correctly determine which kind of music to play at any particular moment—a situation not specific to DJs in China. For instance, even though the hip-hop scene in Japan was quite different from Beijing’s club scene (especially because of the lyrics, which people can memorize and sing along to), Ian Condry makes similar observations: Their extensive record collections are the raw material of their late-night performances, which to a large extent involve strategies to get the audience excited (moriagaru), for example, by choosing a well-liked track. If, however, a song is overplayed (dasai), the effect is dulling. An unknown song can spark interest and even draw a few listeners up to the DJ booth to try to read the name of the artist and title from the spinning disk. But playing too many unknown songs can alienate listeners. (Condry 2007, 132)12
Of course, there were many criteria that went into making a DJ well known or appreciated by his audience. Gestures and shouts at the crowd while playing, fame, the ability to mix two records in an adequate manner, plus many other aspects all mattered as well, and their respective importance varied from one person to another and from one club to another. This said, it probably makes sense to pay specific attention to the ability of DJs to “feel the mood” and choose the right song. With the development of DJ software, which takes care of most of the technical burden previously required to be a DJ, this specific ability to feel seems, more and more, to be the most important skill of the human being behind the machines. In Xiao Deng’s case, for instance, I observed, between 2004 and 2010, his devices and work procedures change as he moved from purchasing and playing vinyl records on turntables to downloading and playing mp3 files from an
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Apple computer laptop, and as he started using a software that synchronizes songs automatically. Having sketched out Xiao Deng’s DJing activities and environment, I now focus specifically on the vinyl records he used between the years 2003 and 2004 and how these technical objects were involved in the mixing activity. Xiao Deng and Phil As often happens with technical innovation, if we look back at the advent of the recording industry, we see that not everyone was happy with its creation at the time. Similar to the way that blacksmiths and horse veterinarians once viewed the invention of the bicycle as an economic threat (Bijker 1995, 24), musicians unions in the 1950s worried that records were taking nightclub jobs away from musicians who played live. People argued that, under certain circumstances (soft lights, quick-change of records), it even made the absence of a band unnoticeable (Thornton 1996, 52). Indeed, in the case of Xiao Deng, as in the case of the Roland MC-505 Groovebox playing with the band QU (chapter 5), we can think of records as “humans” working together with Xiao Deng. For clarity’s sake, and for the purpose of mixing categories of humans and nonhumans, I will consider in this section one vinyl record owned by Xiao Deng in 2004. On the basis of the information printed on its cover, I will refer to it as “I Love You,” written and produced in Belfast by Phil Kieren. I will consider that the record being chosen and played by Xiao Deng in his DJing activities was this one, and that it represented the virtual presence of “Phil”—Xiao Deng’s precious nonhuman collaborator. The first step we can consider is the one that resulted in the connection between Phil and Xiao Deng. How did they come to know each other? In order to bring new music to the public, Xiao Deng was regularly buying new records. Unfortunately, there was no record shop for DJs in Beijing at the time. For this reason, he followed a specific procedure: he visited labels’ websites, or online vinyl shops, through which he could listen to sound excerpts and write down the names of the records he wanted to buy. In mid-2004, he used this website: http://www.decks-records.de. Xiao Deng usually clicked on the section “Techno-News,” located on a tab on the upper left side of the main page of the site; he would peruse the songs available in this section of the website. For each available song, he could see an image of the record’s cover, the name of the artist, the record
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label, and music style information. He could also listen to a short excerpt in mp3 format by clicking on a small loudspeaker icon. According to Xiao Deng, this procedure helped him to instantly access new records from the techno music subgenre. He listened to the excerpts (about thirty seconds for each song) and wrote down a list of his choices for future acquisition. After that, he gave the list to his Japanese promoter, who used the opportunity of a trip to Japan to visit a record shop. According to Ian Condry, who was in Japan observing hip-hop artists a few years before, at that time Tokyo indeed had “an area in Shibuya that boasts what may be the world’s most extensive collection of new and used vinyl record stores” (Condry 2007, 4). If the records Xiao Deng wanted weren’t sold out (which happened quite often), he purchased them for Xiao Deng, who then listened to them at his home and put them in storage boxes for future mixes.13 So this is how Phil and Xiao Deng met: Phil had been selected by the people behind deck-records.de and was waiting in line in the techno-news section. Xiao Deng listened to an excerpt of Phil’s musical work and liked it. It is interesting to note that Xiao Deng did not choose the vinyl he would later own, but its contents. Phil’s virtual presence, embodied inside a vinyl, was purchased by Xiao Deng’s Japanese friend and carried back to Beijing, where it then spent most of its time in a storage box. Working Together The hiring of Xiao Deng and Phil for a dance event most often occurred in an informal way. For example, Xiao Deng would get a phone call or an email from another DJ or the manager of a club asking if he could mix at a certain place on a certain date. If he said yes, the deal was concluded. Another frequent scenario was one in which the event was organized by his promoter, who would contact a club and offer to organize a party. A difference between the two scenarios was that in the first situation, Xiao Deng cared only about his work as a disc jockey (i.e., bring Phil and the other vinyl records and mix them) and received his money in cash from the club after his set. In the second situation, his promoter and team took care of most of the installation and promotion for the event (the team consisted of the Japanese promoter, a Chinese girl who was in charge of public relations and wrote all texts related to the events, Xiao Deng’s girlfriend, a second DJ and his girlfriend, plus additional staff, whose number varied according to need). They collected the entrance fees (which the team would keep; the manager of the club kept the money resulting from the sale of beverages), and Xiao Deng got his share.
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The days he played, Xiao Deng had to decide if Phil would come along or not. In other words, he needed to choose which records to take with him for his mix. Although he occasionally made the selection quickly before leaving his house, most of the time he started either the day before or several hours in advance. A vinyl record is not a very light object; he could carry no more than three hundred at a time. In most cases, he carried between sixty and one hundred. Sometimes he would bring as few as twenty (for an easy and short party for which he was pretty sure he knew what to expect) or up to two hundred for an important event where the audience’s taste wasn’t at all clear to him. Phil might stay at home if his style didn’t fit in. Xiao Deng used special DJ bags to carry Phil and his mates. One was small, could hold about fifty records, and was slung across the shoulder. Another one was much bigger and wheeled, and it could hold up to five hundred records. When using this second bag, he usually also put his headphones and other belongings in it, next to the records. If the event was organized by his work group, he usually arrived at the premises around six p.m. to help install the DJ desk, set up the loudspeakers if necessary, decorate, and so on. If the event was to happen in a place already set up (e.g., a bar), or was organized by others, Xiao Deng would arrive two or three hours before his set, drink a few beers, and wait for his turn to mix, while Phil would wait in his bag, usually left behind the DJ desk. Typically, a party had between two and four different disc jockeys. The first played from, say, 11 p.m. to 1 a.m., the second from 1 a.m. to 3 a.m., and so on. The schedule varied on the basis of three criteria: the size of the event, fame of the DJs, and audience size. Most of the time, the DJ considered to be the most important played at the time when the audience was at its maximum, generally between 1 a.m. and 4 a.m. Once at the DJ desk, a double-sided process took place. On one hand, Xiao Deng chose a record to play on the turntables. Should Phil play first, or someone else? The techno songs had an average run time of seven minutes, but he rarely played them from beginning to end; a change was likely to occur every four to five minutes. On the other hand, Xiao Deng created different kinds of variations over the music, using the audio effects provided by the DJ mixer (e.g., volume variations, changes in equalization, reverberation, or delay). A set usually lasted between two to four hours. While mixing, the activity of Xiao Deng took on a cyclical form. With one vinyl playing on the first turntable, he would take a second one, put it on the second turntable, and listen to it using headphones and a specific volume button on the DJ desk (so that the audience couldn’t hear the sound of the second vinyl
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being examined). He would then synchronize its speed with the first vinyl using the pitch-tracking knob. He would locate in the musical structure a moment that seemed appropriate to start the combination of the two records (the one already playing and the new one) and stop the second record at this particular spot. When the playing of the first record reached a suitable moment, he would start the second record, and, using the control knob on the mixer for the volume of the second turntable, operate the transition from the first record to the second one. Once the transition had been carried out successfully, he started anew, with another record. This operation, the mix that is, could last between less than a second if one record was suddenly stopped and the other one started on the right beat (imagine a relay) to a minute or two, with the two records playing together and overlaying each other, together with various effects (especially equalization), thus making up what is sometimes called “the third record.” While performing these repetitive movements, Xiao Deng would observe the audience’s reactions to the music and choose the next records to be played accordingly. From a technical point of view, I think the procedure Xiao Deng relied on was more or less the same as that of most techno DJs in the world (for studies on DJing in the West, see Thornton 1996; Fikentscher 2000; Jouvenet 2001; Taylor 2001; Fouché 2012). However, if we focus on the vinyl records and the issue of culture and artifacts, we can make several observations that bring to light singular elements made specific by the Chinese context. Xiaaaaoooo Deeeenng During the summer of 2005, Xiao Deng and his work group organized a dance party on the Great Wall. Starting around the year 2000,14 this kind of outdoor event usually took place during the summer, away from Beijing, at a location on the Great Wall where the local administration was tolerant of raver crowds. Standing on those ancient stones, I listened to Xiao Deng’s set. I was suddenly struck by the fact of being on one of the most famous relics of Chinese civilization, listening to the performance of a Chinese artist who could barely speak English and had never studied abroad—and all of this would disappear in a blink of an eye. I closed my eyes . . . And what did I hear? German techno music. To better comprehend what was going on at the Great Wall that day in 2005, it is useful to reconsider Xiao Deng’s mixing process. We’ll imagine that Phil is involved in the process we are listening to. At first, Phil is in the DJ bag not doing anything. Then, carried by Xiao Deng, he moves up to the
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Step 1: Phil is in the box
Step 2: Phil collaborates with the second record and Xiao Deng
Step 3: Phil plays alone
Figure 6.2 Phil and Xiao Deng’s collaboration process (1).
DJ desk and starts to collaborate with Xiao Deng and the other record that is already playing on the second turntable. At this point, similar to the study of QU in the previous chapter, we have a three-person band playing onstage: Xiao Deng, Phil, and the second record. Then, Xiao Deng removes the first record and looks for the next one to play. While he is looking in his DJ bag for the next record, Phil is playing alone, with the crowd rockin’ for him. The situation is similar to a jazz jam session, where musicians sometimes play together and sometimes take turns for solos.
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In 2004 in Beijing, I observed the variations of the agencies of Phil versus Xiao Deng in different situations. In the same way that Phil was, at one moment, in the DJ bag doing nothing, and then, in the next moment, quite important (on one of the two turntables), and then very important (rockin’ the crowd), Xiao Deng had his own moments of glory versus moments of disappearance. For example, it was not rare, when Xiao Deng mixed at the beginning of a party (around 10 or 11 p.m.), for no one to dance; most people arrived around midnight, sometimes even later. If there was a competing party the same night at another club—for example, with a famous disc jockey from abroad—the dance floor could stay empty until 3 a.m., and then suddenly, whenever a load of people moved from one club to the other, be overcrowded. In the absence of a sufficient number of dancers, Xiao Deng’s work wasn’t very rewarding. The few people present at the club concentrated more on their conversations than on the music, and if a few swayed their hips while drinking, those who crossed the dance floor did so mostly to greet someone or go to the toilet. The difference with a crowded dance floor, later in the evening or on another day, was striking. Then Xiao Deng was the king, he ruled. The people seemed to hang on his gestures: a bad choice of record (this situation occurred once in 2004, when he decided to test one of his own songs that I had helped him to mix; the bass frequencies were badly tuned—by me, that is) and everybody would stop dancing. A good choice, and the enthusiastic dancers would raise their hands, whistle, and scream “XIAOOO DEEENNNG!!” A few hours later, if Xiao Deng was the disc jockey in charge of the last set and most of the crowd had already left, he would find himself almost alone in the dance hall, with just a few drunkards who were unable to move, a few unstoppable dancers, and employees who were already starting to clean the place. In other words, Xiao Deng’s “importance” in the overall agency of the party followed a pattern similar to Phil’s: not important at all, quite or very important, and then not important at all again.15 At the end of spring 2004, by dint of following Xiao Deng to the parties, I started to become familiar with the tunes of the records he mixed on a regular basis and his musical feeling through the mix. I also started to be friends with some of the other people around, such as DJs, dancers, and the employees of the clubs. One night, a group of regular customers was present, among them a guy—let’s call him Guo—I knew a little bit since we had chatted a few times. He was an enthusiastic dancer, often showing up in the middle of the dance floor making lots of gestures and shouts. On this night we were standing together behind a group of tall people,
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TOILET
Figure 6.3 Phil and Xiao Deng’s collaboration process (2).
which prevented us from seeing the DJ desk, when Guo raised his arms and shouted “XIAAAAOOO DEEENNG!!” The problem, as I knew from having noticed the change a few minutes earlier when I was closer to the DJ desk, was that it was not Xiao Deng who was mixing, but the second disc jockey who had just started his own two-hour set. This situation is close to the one described in the previous section where Phil is alone onstage while Xiao Deng looks for the next record to play. Guo didn’t notice that Xiao Deng had left because what he heard was not Xiao Deng playing, but Phil. The absence of visual contact with the DJ desk prevented Guo from knowing that Xiao Deng was not behind the turntables. Xiao Deng, upon arriving at a club, after putting his bag behind the DJ desk and plugging in some cables, usually drank several bottles of beer at the bar before his mix. As a result, he often had to go to the restroom during his set. To do so, he placed Phil on one of the two turntables, performed a quick transition with the preceding song, and . . . went to the toilet. During these few minutes, no human being was standing at the DJ desk. But the crowd kept dancing, because what the people were hearing was not Xiao Deng’s but Phil’s virtual presence, recorded in Belfast and virtually playing in Beijing. Guo might as well have shouted when no human was at the DJ desk. A DJ with Good Records I stayed until the end, around 7 a.m. [The German DJ] mixed from midnight to about 4.30 p.m., he was very good. Then Marc took over, and he was also really
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good, I was surprised because usually Marc is not that good. I said it to Nicolas who . . . commented . . . “Yes, Marc has very good records.” (Excerpt from a discussion in Shanghai with a European disc jockey [February 2, 2003, field note])
Records are a category of artifact that is particularly easy to comprehend, as they stand as “records” of human activity. Various authors since Karl Marx have referred to technology as frozen labor or congealed human action. For instance, among those regularly quoted in this book, Howard S. Becker speaks of artifacts as “the frozen remains of collective action, brought to life whenever someone uses them” (Becker 1986, 123). Alfred Gell speaks of works of art as a “congealed ‘trace’ of the artist’s creative performance” (Gell 1998, 33), as well as “a congealed residue of performance and agency in object-form, through which access to other persons can be attained, and via which their agency can be communicated” (Gell 1998, 68; in STS, see also Latour 1991; Bijker 1995, 266; Bowker and Star 1999, 135–161). In the discussion in the section “Working Together” (this chapter), in which “Phil” is a virtual presence whose frozen labor is embodied in the vinyl records, the metaphorical use of nonhumans as humans, in order to better understand what they are doing, works well. Xiao Deng is playing onstage with a whole bunch of musicians who take turns in performing with him. Similar to the example, in the previous chapter, of the band QU’s use of the synthesizer’s presets, or the example of the mobile phone described in chapter 2, actions previously recorded on the vinyl records are later collaborating with Xiao Deng in the process of the mix. The West’s past is part of China’s present in Xiao Deng’s mixing activities. In chapter 2, I mentioned Howard S. Becker’s demonstration that art— an activity we often credit to one single human being, “the artist”—is always the result of a collective action involving many people. A concert, for instance, is the output of the conjugated efforts of the composer, the musicians, the sound engineers, the employees who sell the tickets at the entrance, and so on (Becker 1974, 2008). I discussed how this approach is similar to the one of science studies, where the various agencies of humans and nonhumans are considered as interacting in order to produce scientific facts or technological innovations. In more recent publications, Becker insists on the importance of considering processes of interaction, similar to the processes in the mix of Xiao Deng described in the previous section: Assume that whatever you want to study has, not causes, but a history . . . a “first this happened, then that happened, and then the other happened, and it ended up
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like this.” . . . We understand the occurrence of events by learning the steps in the process by which they came to happen. (Becker 1998, 60–61)
What we learn from the observation of Xiao Deng’s vinyl records and their interaction during the mixing process is that, if we link the idea of the frozen remains of collective action together with the one of process, we can better circumscribe what the vinyl records are doing during the performance by adding a dynamic dimension to it. As records of human activity, their content is brought to life when they are played, such as when Xiao Deng plays them onstage, each in their turn. In other words, the observation of Xiao Deng’s records’ agency illustrates how artifacts come and go as part of the overall collective action.16 An anecdote concerning a problem that occurred to one of Xiao Deng’s friends helps us to measure the importance of records in the activity of DJing. In 2004, Zheng Dao, a well-known and much appreciated techno DJ in Beijing electronic music circles (see also earlier in this chapter), had an opportunity to go on tour in Europe. Before he left China, he gave a goodbye party to celebrate his departure. I attended, and I was fascinated: his mix was amazing, with astonishing sounds and subtle rhythmic changes; the audience was in a trance, subdued by the music. Zheng Dao then left Beijing for Europe, where he performed gigs in several cities. Unfortunately, close to the end of his tour, while he was in Zurich, the car where he had left his DJ bag was robbed, and his selection for the tour of eighty-six records was stolen.17 When he returned to Beijing, I went to listen to his set again, a couple of weeks after his arrival. That night, his mix was poor, with flat sounds and rhythms that sounded old-fashioned, even a bit steely, and his performance clearly did not fascinate the audience. Zheng Dao wasn’t happy to be playing his “old” records. However, over the following months, as his stock of records was slowly replenished, his special relationship with his records returned and his mixes got better and better. If we go back to Phil and imagine that this unhappy situation occurred to Xiao Deng, we see how important Phil is in the making of the overall performance. Without him, the music is not the same. As it says in the quote at the beginning of this section, a good DJ is a DJ with good records. A disc jockey who does not have good records becomes, momentarily at least, a bad disc jockey. In other words, “Phil”—the records and their contents— is part of the artistic quality of the disc jockey. And when Phil comes from abroad, part of the artistic performance of the disc jockey is performed by foreign musicians.
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As in the previous chapter’s case study of the band QU, where I emphasized the close relationship between the two broad concepts of agency and culture, the vinyl records of Xiao Deng—artifacts as “objectifications of agency distributed in the causal milieu” (Gell 1998, 39)—are at the same time the expression of agency (i.e., some kind of intended action), of a localization (e.g., China, Germany, Ireland), and of specific interests (e.g., to make people dance), and all of these expressions unfold through a process arranged on a timeline. In the next section, we will see how similar observations can be made when software artifacts are involved, using a case study of Xiao Deng’s use of music composition tools to produce dance tracks.
7 The FM7 Software and Xiao Deng’s “TK Remix”
As Suzanne Ciani discovered, musicians came to the instrument and found a willing partner. Malcolm remembers: “What we tried to do is to make music that was intrinsic to the instrument . . . In other words, the instrument dictated a lot of how we went, rather than coming to it with pre-conceived notions.” The resulting music was an exchange of ideas between person and machine, both contributing to the final results. This may be why analog synthesists can readily recount feelings of love for their synthesizers. —Pinch and Trocco (2002, 176–177)
Writing Techno Songs Xiao Deng didn’t see himself working as a disc jockey all his life. His plan was to become a music producer so that one day he could make a living without mixing in the clubs. He talked about the fact that most people going to the clubs in Beijing were about twenty-five years old.1 If one could imagine a disc jockey over forty still in activity (I actually met, in 2008, a Chinese DJ in Beijing who had started in 1987, was forty-eight, and was resident in one of the local clubs), it seemed obvious to him that at some point one had to switch to another activity. He seemed also influenced by his knowledge of the lifestyle of famous disc jockeys, whom he often referred to. In particular, Richie Hawtin, a.k.a. Plastikman, who combined the activities of mixing and composition, was, in Xiao Deng’s own words, his “model” „⁷. With these elements in mind, Xiao Deng had started to compose songs in 2001—sometimes for himself, but most often at the request of others and against payment. I noted, over the period 2001–2004, a dozen “exercise” pieces, an entire album of fourteen titles (commissioned by a music label in Beijing), a remix ordered by a Japanese producer2 (see the section about the “TK Remix”), and a few short tracks or advertisement pieces ordered by local companies.
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As discussed by Becker, people who produce a work of art usually do not decide things afresh, but rely on agreements that have become part of the conventional way of doing things in that art form. There are artists who renegotiate the limits of what is possible or conventional to do (playwrights who write plays so long that audiences will not sit through them, composers who write music that requires more performers than existing organizations can pay for), but “the sculptures already in your museum did go through the door on the loading dock, and did not fall through the floor. Sculptors know the appropriate weight and dimensions of a museum piece, and work accordingly. Broadway plays are of a length audiences will sit through, and the compositions symphony orchestras perform require no more musicians than the organization can pay” (Becker 2008, 27–28). Artists usually make objects in order that they should be seen and heard by a public or acquired in one way or another. According to Xiao Deng, a techno song, a formulation he often used to define his goal, had precisely defined technical features. It had to be of a certain length and involved the use of well-known instruments (synthesizers of specific brands), musical changes had to occur at precise moments (every eight or sixteen bars), it should contain certain rhythmic structures, a certain tempo, and so on. Here is an excerpt of a conversation we had where he commented the structure of the “TK Remix” song. Usually, dance songs have rules [which need to be respected] . . . that is, [for example] at the beginning and at the end [of a song] there will be some “beats,” only “beats” so that the DJ can mix [it] easily. I made this remix for DJs . . . [when I’ll] mix it I want to play it at the very beginning [of a party], this is why there are “beats” only at the end [of the song]. ᶨ凔准㚚㚱ṃ奬⼳㗗 . . . ⯙㗗 intro outro Ể㚱ᶨṃ ¬ beat ¼,⯙⎒㗗 ¬ beats ¼ ᷢḮ孑 DJ ⭡㖻mixㆹ 䘬征᷒ remix 㗗ᷢḮ亁 DJ, . . . ㏕㍍䘬㖞῁䫔ᶨ᷒㓦征椾㫴,ẍ⎒㚱 outro 䘬⛘㕡㗗 “beats”ˤ
Asked about where he finds drums samples, I search [the Internet] randomly. [I] enter the words “samples and loops” on Google, it will provide some websites [where I can find sound files]. This bass drum [that you can hear now] is the bass drum of the [drum machine Roland TR] 808 [which I downloaded somewhere], [then] I added some compressor and EQ, also distortion. 昷ὧ㈦,⛐ Google 慴彡ㇻ徃⍣ ¬ samples and loops ¼,⬫Ể↢㜍ᶨṃ仹䪁,恋᷒ bassdrum㗗 808 䘬bassdrum,≈Ḯᶨṃ⌳仑☐EQ,往㚱⣙䛇ˤ
The percussive sound mentioned by Xiao Deng in the second excerpt clearly relates to his identification with a particular model. The Roland TR-808 drum machine is not only a legendary instrument of the electronic
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music subgenre techno, but it is also an instrument closely related to the work of Richie Hawtin, who often used this device, sometimes as the only instrument in a whole song (such as in his famous track “Spastik”).3 If Xiao Deng was looking toward a very specific kind of music, with precise rules and structures, he was also rejecting other styles of music. Two anecdotes illustrate his radical stance. In August 2001, when I visited him at his home for the first time, he asked if I had any thoughts about the results my research would produce. I didn’t know what to say and, after a few minutes of scratching my head, I told him I was wondering if the fact that he had heard a lot of Chinese music when studying traditional Chinese dance would stylistically influence the rhythm structures in his compositions. He nodded, and let me hear some of his tracks. After the listening, he asked me whether I had noted any “stylistic influence.” I told him I hadn’t. He smiled, and he told me he felt relieved: he didn’t want to make Chinese music but international music (our conversation was in Chinese, but he pronounced the word international in English, as a kind of emphasis).4 A couple of years later, in November 2003, Xiao Deng and I attended a rock concert at a club in Sanlitun. The event was organized for the launch of a new album by a band who had just signed with a major label in China (and which was actually composed of two ex-members of the former band QU, who I described in the first case study [chap. 5]). Many of Beijing’s rock musicians attended, and everybody was listening to the music—electro-pop songs based on drums, guitar, voice, and keyboard sounds5—when Xiao Deng suddenly turned to me. He was drunk, very happy, and he commented proudly in English, “Listen! This is not Chinese music!” As these two anecdotes illustrate, Xiao Deng was focused on Western music—he had no interest in doing something “Chinese.” On the contrary, he wanted to produce songs close to those of artists like Richie Hawtin, whose works he admired. If similar examples (such as the musicians from QU, described in chap. 5) or opposites (such as Lao Li, described in chap. 10) could be found, it is important to note that at that time many Chinese people in the PRC talked about their country as being “backward” 句⎶. I could often hear the word in conversations, pronounced by all sorts of individuals, whether taxi drivers, employees, academics, or musicians. Xiao Deng’s position wasn’t singular; it was reflective of a general feeling among many if not most Chinese artists. Before coming back to Xiao Deng’s composition work and the agency of some of the software he used, I would like to tell a short story that illustrates the kind of interactions that occurred between us. As I wrote in the
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introduction to part II, to describe an artist’s work procedure while he is at his home composing music on a computer is not an easy thing to do. In order to help readers figure out how the data in this book was gathered, I share the experience of how I came to know about one of Xiao Deng’s songs, which is discussed later in this chapter: the “TK Remix.” The Making of the “TK Remix” One afternoon in October 2003, Xiao Deng called me to ask if I could help in improving the sound of a song he was about to write for a Japanese producer. This song was important for his career, he said, because the producer who ordered it was a well-known figure on the Japanese music scene. (Months later, I verified the name of this person, and he was indeed one of the biggest music producers in Japan. He had composed and produced many hits, and was described on the Internet as one of the top ten taxpayers in the country.) That day, Xiao Deng explained to me that he had listened to a compact disc I had given him with some of my own songs, and he really liked the sound of it. He told me there was no sound engineer in Beijing who understood the techno sound; therefore, he hoped I would be able to help him. The song he had to write was a remix. At the moment of this first phone call to me he hadn’t received the sound files of the original song yet, and therefore hadn’t started to work on it, but he already thought there would be a problem of sound quality because he had had this problem in the past. I had no experience of mixing other people’s music, but I was used to adjusting sounds for my own tracks. Moreover, I had been trying repeatedly, since my arrival in Beijing two months before, to have a closer contact with Xiao Deng, with little success. His request sounded like a golden opportunity, and I said yes. A couple of weeks later, Xiao Deng was still waiting for the original sound files from the producer. He called me a second time to ask what my technical needs would be to perform the mix. In Europe or in the United States, at that time, the rent for a professional recording studio was extremely costly. I had visited Xiao Deng’s apartment once in 2001, and, from what I understand of his living conditions, it was obvious to me that he wouldn’t have much money to pay a studio’s fees. I also worried about being limited by time if the recording studio charged on a per-hour basis, or if I was confronted with old devices that I might not know how to use. So I told him I just wanted to have the song in separate tracks: one with the drums sounds, one with the bass, and so forth, so that I could adjust them separately. I suggested using my own Macintosh laptop and headphones (sound engineers’
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Sennheiser HD 25 headphones that I had bought in Switzerland and taken with me in China). I was used to these devices, so there wouldn’t be unexpected problems that could ruin the whole operation. However, Xiao Deng insisted that we go to a professional studio, in order to work under the best conditions. I was really worried. I had once visited a recording studio in Beijing in 1998. It had old equipment that I wouldn’t know how to use. In 2003, China was not a rich country at all, and this could easily be observed in many different situations in Beijing. I worried that Xiao Deng would spend a lot of money, and we would end up with nothing. Facing Xiao Deng’s question regarding my technical wishes, I finally told him about the equipment I had used at the music conservatory in Switzerland: Pro Tools software, Waves plugins, and two high-quality loudspeakers. A couple of days later, Xiao Deng called me again: “The loudspeakers, which trademark do you want?” I felt very uncomfortable. Pro Tools and the Waves plugins were worth about US$30,000, but pirated versions could easily be found on the Internet. My guess was that most Chinese studios were using pirated software, and therefore money would not be an issue. For the loudspeakers, the problem was different: high-quality monitors were worth at least US$2,000. I hesitated, and eventually murmured that if there was somewhere a pair of Dynaudio or Genelec loudspeakers, that would be great, but I emphasized that I could also do without. A few days later, Xiao Deng called me again: “Dynaudio or Genelec?” I felt very uncomfortable again. This time, I told him any loudspeaker would be fine. We eventually fixed a day for the mix and agreed that I would visit him at his home one day before to hear the song he had just finished. Our schedule, between the moment he got the sound material and the moment when the song had to be sent to Japan, was very tight. Xiao Deng also told me he had a friend working at the recording studio, so he had a special price, but still he could only afford one single day of renting. When I heard the “TK Remix” for the first time at his home, my feeling was that the music was good, but the sound quality was terrible. I asked him to remove all effects of reverberation, equalization, and compression, which he had used on almost every track, so that I would have the rawest sound material to start with. Then we decided we would meet again at the studio. The day of the mix, I woke up as usual around 8 a.m., and I waited. At that time, I didn’t know Xiao Deng never woke up before noon. Around 2 p.m., he called me briefly to tell me he was not sure whether we would make it for that day. At 10:30 p.m., I was convinced the meeting was canceled,
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until my phone rang. “You’re at home? You can come outside, we’ll be there in a minute.” Although I had noticed in 2001 that some of the artists I was observing seemed to wake up late, I hadn’t stayed with them more than a couple of hours, and I hadn’t noticed anything particular about their everyday schedule. That day, when I got home in the morning after eight hours of work at the recording studio, I suddenly realized that the people I was observing— Xiao Deng and his team, but also Lao Dong (see next chapter)—worked and lived mostly at night. As I observed during the following months, most of them went to bed around 4 a.m. and woke up around midday.6 When we arrived at the studio, I had a big surprise. There was not one professional audio studio, but four. The studios were well equipped, or in the process of being equipped, with high-quality devices. Roughly, I estimated about US$600,000 of equipment. The Pro Tools software I was offered to use was a fully equipped workstation. The guy in charge of the studio explained to me with a smile that, a day before, he had bought the complete package of the Waves plugins, “since you asked for it” (the package was worth at least US$6,000). He had also bought four Genelec preamplified loudspeakers (US$4,000). When he noticed that I looked surprised, he explained that he was “about to buy them anyway.” (A few hours later, when we finished, he asked whether I was satisfied with the devices at my disposal. I told him I wasn’t totally convinced by the loudspeakers Genelec, and that I preferred to work with Dynaudio’s. A couple of weeks later, Xiao Deng would inform me that the engineer had asked him to tell me that he had bought a pair of Dynaudio loudspeakers because of my remarks. This said, of course, the devices weren’t purchased only for me, but I did benefit from special status as a Western musician who had skills and knowledge that Chinese people in the audio-engineering field believed was valuable. This is similar to the foreign musicians’ situation described in chap. 5.) I was introduced to the studios’ local employees. I was told the studio belonged to a company that specialized in audiovisual editing, which explained the huge quantity of equipment. I sat in front of a Macintosh G4 equipped with a brand new Pro Tools system, and I started to work on the mix. Xiao Deng was quite nervous because he was very satisfied with his song and hoped we would be able to make a good mix. Behind us stood a group of about five managers and employees of the studio, who, I believe, had come to observe how I worked.7 I stop here and do not detail my work in the studio, which is of little interest for the purpose of this book. Roughly, Xiao Deng and I stayed in
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the studio from 11 p.m. until 4 a.m. The people standing behind us slowly went back to their own business. Because of a metallic closet in the studio that affected considerably the balance of sound in the room, I eventually decided to do the last part of the mix with my Sennheiser HD 25 headphones that I had brought with me. Xiao Deng and I were satisfied with the final mix. A few weeks later, he told me he had decided to mention my name as sound engineer next to the track’s name. Later, the “TK Remix” was released in Japan. It didn’t have any effect on Xiao Deng’s career, but he got paid US$2,000 for doing it. People interested in hearing the “TK Remix” can download the final track at http://www.842.ch/dl/TKremix.m4a. This version is the one composed by Xiao Deng and mixed by myself.8 Inside Xiao Deng’s Computer Remixing—the rewriting of an existing song—is a standard practice in electronic music. According to Xiao Deng, the producer he was working for had first asked a music label based in Paris and Hong Kong to create the remix that became “TK Remix.” The producer wanted remixes of the original song in different styles, and he had contacted this label—which specialized in techno music—in order to have a techno remix. Xiao Deng knew the label’s main artist, a French DJ living in Paris, whom he had met in China some time ago. They had agreed that Xiao Deng would sometimes collaborate with the label. So after he had listened to the original song, the French DJ had suggested that Xiao Deng do the remix. The song behind the “TK Remix” was the music from a TV series. At the time he received the audio files, Xiao Deng more or less knew the name of the singer, whom he thought was based in Hong Kong, but he had no idea who composed the music. What was important for him was the famous Japanese producer who had hired him to do the remix. A couple of days before going to the recording studio, Xiao Deng was feeling helpless. He had just heard for the first time the four sound files that had been sent to him (the voice track, the drum track, and one stereo file with all the remaining sounds).9 He did not like them and he didn’t know what to do. He eventually started by changing the pitch of the voice track from 120 beats per minute (bpm) to 130, to make the song’s tempo closer to the one of techno songs (usually between 130 and 140 bpm). Then he had used the plugin GRM Tools BandPass to modify the sound.10 After that, he wrote a rhythmic melodic part and then the remaining parts of the song.11 The last step of the composition process was done with me at the
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Figure 7.1 “TK Remix” arrangement window. Screenshot taken on Xiao Deng’s computer on June 3, 2004.
studio. The illustration in figure 7.1 shows the “TK Remix” in Xiao Deng’s computer after the song was finished. The screenshot in figure 7.1 shows a Cubase arrangement window, commonly used in music software so that the user can have a global view of the structure of a song. We see horizontally, in different color shapes, the names of the different tracks (voice, drums, synthesizers, etc.), which are read from left to right by the computer at a given speed (the tempo) while it plays the sounds related to the corresponding data inside the tracks. To be able to say something about the software Xiao Deng used, it is necessary to slice it down into two main categories so that we can describe more
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easily what is going on inside the computer. I will consider the recorded sound files first and then the virtual instruments. The first category consists of sounds such as, for example, the voice of the female singer, which can be seen on the top left corner of figure 7.1. It is a sound file read by the computer, in the same way that a tape recorder reads music on a tape, although computer technology makes it much easier to modify the sound file in various ways (e.g., cut, copy, paste, add sound effects), as Xiao Deng himself did when he used the GRM plugin. The second category, the virtual instruments, looks like a paper music roll where patterns of square-shaped elements replaced patterns of holes. Tracks are made of these elements, which information is sent to another part of the software located in another section, where another part of the software generates the sounds accordingly. Xiao Deng created musical structures, displayed in square shapes inside each track, by mouse-clicking inside the computer window. Their length indicates duration, and their location on the screen indicates pitch. Colors, as well as thin vertical squares at the bottom of each window, indicate the velocity (the attack speed of each note, which makes the difference, for example, between a piano key that is pressed slowly and the same one pressed quickly) attributed to each element. When the user presses the command “play,” the computer takes charge of a complicated process. Sound files and notes in the arrangement window are read from left to right and corresponding commands are activated. The notes can be freely assigned to different instruments (the series in figure 7.1 could as well be commanding drum sounds, or a virtual saxophone, a virtual piano, etc.) In this specific case, the notes corresponding to the horizontal track named MIDI 01 (top down on figure 7.1) command a virtualinstrument plugin loaded inside the host software, which is called FM7 and commercialized by a company called Native Instruments. I will now take a closer look at FM7. Xiao Deng and Peter Krischker A lot of collaborative work involving artifacts went on while Xiao Deng sat in front of his computer. Using the metaphor of virtual presences, such as in the previous two chapters on QU and Xiao Deng’s records, we could say that the engineers behind the Cubase software worked hand-in-hand with those of Native Instruments who designed the FM7 plugin,12 and that the group of them collaborated with Xiao Deng on the “TK Remix.”
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Figure 7.2 Segment of the FM7 window. Screenshot taken on Xiao Deng’s computer on June 3, 2004.
In order to understand how this work process took place when Xiao Deng interacted with his computer, it necessary to have an even closer look at the technical details. When I asked him how he used the FM7 plugin, Xiao Deng told me he had started by trying the different presets provided with the software (a process identical to the one of EM1 in chapter 5). He had chosen one he liked, which he had then slightly modified. I will now consider the FM7’s internal window by looking at the section of the plugin where the user can choose among the presets provided by the manufacturer, which is where information about the preset chosen by Xiao Deng is displayed. As we can read in figure 7.2, the preset Punchy Percsynth, selected by Xiao Deng, was created by Peter Krischker13 on Wednesday, the 14th of November, 2001, at approximately four in the morning. A glance at the internal settings of the virtual synthesizer FM7 helps us to understand what Peter Krischker’s work looks like. Punchy Percsynth is made of a complex series of parameters that were set by Peter Krischker using the internal parameters of the software FM7. In the parameters window (not displayed here), I could read that he chose a level of 30, a pan of 0, a velocity sensitivity of 54, and so on. In order to consider with a maximum of precision the collaboration between Xiao Deng and Peter Krischker, we can think of “Peter Krischker’s work” as one of the parameters—say the velocity sensitivity—with “Xiao Deng’s work” as the MIDI sequence 01 from the “TK Remix” mentioned earlier (figure 7.1).
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The velocity sensitivity parameter, set by Peter Krischker, indicates something we can consider as the degree of response of the FM7 synthesizer to the velocity of the notes. For example, the velocity 30 of one note, a D written by Xiao Deng was scaled by the sensitivity factor of 54 , and the timbre was then modified accordingly by FM7’s parameters. A G note, positioned lower on the screen, whose velocity was about 60, had its own corresponding modification, and so on. Without going into detail, we note that this process is similar to a function of “velocity” multiplied by “velocity sensitivity” equals “final result.” Therefore, by replacing the term velocity by “work of Xiao Deng” and the velocity sensitivity by “work of Peter Krischker,” we get the following relation: “work of Xiao Deng” multiplied by “work of Peter Krischker” equals “final work.” For clarity’s sake, we can rely on the standard mathematical terminology for functions, which most of us studied at high school: y=fx, where y stands for the final work, x is Xiao Deng’s work, and f the function which represents Peter Krischker’s work. We know that Xiao Deng has decided of the main component of x (the velocity), and that he also knew the final result of the operation (since he could hear y, the resulting sound). For each x value, Xiao Deng considered the result y and then modified the value x until he liked what he heard. Here, Xiao Deng is undoubtedly the main decision-maker, and in the same way that he chose the vinyl records that he bought and used when DJing (see chapter 6), he selects something among the works of Peter Krischker. The Blurring of Categories Why are the details related in the previous section interesting? The encounter between China and the West that we observe between Xiao Deng and Peter Krischker appears in the form of go-and-return trips between a user and a technical object. Indeed, as noted by Timothy Taylor, it is now possible to create entire worlds of sound while alone with a computer, and it is no longer necessary to be with other people to do so (Taylor 2001, 139); but at the same time, music remains a social activity by means of the interactions between musicians and artifacts. As in the case study involving Xiao Deng’s vinyl records (chapter 6), we can imagine a jam session involving both humans and nonhumans: Xiao Deng playing with his teammate Peter Krischker.14 However, we note that there is an important difference if this process is compared with a band composed mainly of human beings: the collaboration does not occur in real time but in what can be described as a temporal
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upside-down. Similar to my Siemens 3618 mobile phone (see chap. 2), QU’s use of presets (see chap. 5), and Xiao Deng’s vinyl records (see chap. 6), Peter Krischker’s work is anterior to Xiao Deng’s and relies on the selection operated by Xiao Deng. Whereas Xiao Deng decides in Beijing in 2003, Peter Krischker decided in Germany in 2001. The latter proposes something from which Xiao Deng disposes, but once Xiao Deng has taken a decision, it is Peter Krischker who disposes of the velocities proposed by Xiao Deng. What this short description of Xiao Deng and Peter Krischker’s work through the means of artifacts illustrates is that behind the human-andartifact collaboration process lays a relation of empowerment and control that has a close relation with time processing. On the one side, Xiao Deng controls Peter Krischker’s work (by choosing it), and he can be seen as empowered by this technical object (he can do things he couldn’t do without it). On the other side, Peter Krischker controls Xiao Deng’s MIDI track by adjusting its tune every time a note is played— a process similar to the one outlined in chapter 2, where the mobile phone’s punctuation marks in text messages were chosen by Siemens’s engineers. Alfred Gell, in his anthropological theory of art, discusses the notion of agency in a way that is useful for us here. He notes that the idea of agency is a way of thinking about causation that primarily serves to discriminate between happenings (caused by physical laws) and actions (caused by prior intentions). According to Gell, we rely on the notion of agency “when what happens is (in some vague sense) supposed to be intended in advance by some person-agent or thing-agent. Whenever an event is believed to happen because of an ‘intention’ lodged in the person or thing which initiates the causal sequence, that is an instance of ‘agency’” (Gell 1998, 17). For instance, here before me is this boiled egg. What has caused this egg to be boiled? Clearly, there are two quite different answers to this—(i) because it was heated in a saucepan of water over a gas-flame, or (ii) because I, off my own bat, chose to bestir myself, take the egg from its box, fill the saucepan, light the gas, and boil the egg, because I wanted breakfast. From any practical point of view, type-(ii) ‘causes’ of eggs being boiled are infinitely more salient than type-(i) causes. If there were no breakfast-desiring agents like me about, there would be no hens’ eggs (except in the South-East Asian jungle), no saucepans, no gas appliances, and the whole egg-boiling phenomenon would never transpire and never need to be physically explained. So, whatever the verdict of physics, the real causal explanation for why there are any boiled eggs is that I, and other breakfasters, intend that boiled eggs should exist. (Gell 1998, 101; emphasis in the original)
Gell also identifies a particular cognitive operation—which he calls the abduction of agency—as the attribution of agency to a specific social agent
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(human or nonhuman). Abduction, as an inferential scheme (we make a causal inference), is, according to Gell, specific to “art-like situations” (Gell 1998, 13). For instance, in the same way that if we see smoke we may attribute it to the presence of fire, when we see the Mona Lisa we attribute it to the work of Leonardo da Vinci. What the situation above illustrates is that when this process of causal inference involves artifacts, the notion of happenings (caused by physical laws) versus actions (caused by prior intentions) is blurred. If the prior intentions of Peter Krischker are clear (he certainly expected his work to be used as it is in Xiao Deng’s “TK Remix”) and are therefore the expression of his agency in the making of this song, his work is also a “happening” caused by the physical process that concerns the various interactions going on in between the artifacts themselves. We saw, in the case of Xiao Deng’s vinyl records (chap. 6), that artifacts can sometimes take the place of artists. In the situation involving the enthusiastic dancer Guo (chap. 6), who shouted Xiao Deng’s name even when the latter was not present, we saw that the question of who is doing what is blurred by the presence of technological artifacts. In the case of the collaboration between Xiao Deng and Peter Krischker, it is the notion of the authorship that is at stake: Who/what is the author of what? Without even considering the question of the music’s listener (essential if we were trying to discuss the perception of the music), the composition process of the “TK Remix” shows that the song is not only the result of a collaboration between the Japanese producer, Xiao Deng, and myself (as a sound engineer for Xiao Deng), but also between Peter Krischker and Xiao Deng (and many other humans and nonhumans). What is interesting here is that Peter Krischker is an important contributor to the “TK Remix”: he designed part of the music. To add a cultural difference dimension to these observations, if we assume that Peter Krischker is German and Xiao Deng is Chinese, we end up with a situation wherein concepts of agency, physical laws, humans, nonhumans, and culture (in its anthropological sense, but also in the sense of that which is related to art or craftsmanship practices) appear blurred and mixed together while maintaining a solid and concrete connection between them. In Becker’s words, quoted in the chapter 6, “first this happened, then that happened, and then the other happened, and it ended up like this” (Becker 1998). Peter Krischker, for sure, was not the only nonhuman contributor engaged in Xiao Deng’s composition activities. But the focus on his contribution to one single sound track of Xiao Deng’s work allows us to better
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understand the specific part of the process of composition that is supported by technical objects. Now that we have discussed several hardware and software objects, and before coming back to computer-assisted production of music with Lao Dong’s use of the Max/MSP software in chapter 9, it is useful to consider how a similar process occurs in the case of a somewhat “third kind” of artifact, one that not only blurs the division between hardware and software but also the temporal dimension between artifacts and their users and between past and present: the Internet.
8 Lao Dong’s Internet Connection
“Superusers” . . . represent a type whose history is virtually coextensive with the technology itself. Since the beginning of the audio age, there have been people— usually men—whose fascination with consumer audio technology seemed excessive to their peers, men who spent an inordinate amount of money purchasing audio equipment, and an inordinate amount of time tinkering with it. —Perlman (2004, 785)
The Instructor Born in 1967 in Beijing to a family of technicians,1 Lao Dong spent most of his life in the capital. A gifted person, by the age of thirty-four (when we met at Club Vogue) he had already successfully worked as a guitarist, DJ, interior designer, and party organizer, as well as a club and restaurant manager. A couple of years later, he founded an electronic music festival and an electronic music label, which he managed in his spare time. Lao Dong was a study-oriented person and interested in many fields other than music. For instance, several times he helped me write my papers for the Department of Sociology at Peking University, and his knowledge of written Chinese was similar to that of one of my PhD student colleagues. However, he had never attended an institution of higher education. Following what he called a “stupid mistake”—he had forgotten to answer a question during an examination—he had not been allowed to attend university and was trained as a technician in construction at a local school of architecture. Music eventually became his main activity when he decided, in 1990, to quit his work in an office to play guitar in a rock band. He had started learning guitar at the age of fifteen “because I thought it was fun” ⯙奱⼿⤥䍑⃧. Much respected and admired for his competencies, Lao Dong was nicknamed “The Instructor” ㊯⮤␀ by his peers. In Chinese, this appellation
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was used to refer to group leaders in structures of the Chinese Communist Party and could be understood in a negative way, but in Lao Dong’s case it referred affectionately to his ability to master various competencies and to the fact that he was always willing to share his knowledge with others. For instance, I experienced this aspect of his personality one afternoon in March 2004 when I asked him about DJing, an activity I knew little about. Lao Dong showed me how to mix vinyl records in a methodological way, focusing on what he considered as the basics: positioning the wrist, slightly relying on the side of the turntable; moving the needle up without putting pressure on it; positioning the fingers of the second hand on the vinyl disc so as to conciliate flexibility, mobility, and ease (and to avoid cramps); paying attention to the rhythmic parts of the next song by listening through the headphones and adjusting the two songs; counting the bars; practicing how to “feel” for the correct moment to let the second disc go at the correct synchronization speed, and so on. Lao Dong had been fortunate in starting his career as a guitarist in the early 1990s, because those years coincided with the birth of rock music in the PRC (it is usually considered that rock in the PRC began in 1986 with Cui Jian Ⲽ’s famous song “Nothing to My Name” ᶨ㖈㚱2). Playing in one of the first rock bands in Beijing, Lao Dong’s status as a professional musician was quickly established. But he didn’t stop his musical training there. His main goal in life was to “make music” ἄ枛᷸. This general orientation came in different forms through the different periods of his life. “Play guitar” ⻡⎱Ṿ in 1990, became “be a DJ” ἄDJ in 1996, and “make computer music” 䓝傹枛᷸ from 2000 on. For each new musical activity, he always started by spending hours in acquiring the skills he considered necessary. To play guitar, he practiced scales. For DJing, he spent nights working out how to mix records the right way. Between 2001 and 2004, in order to become a computer musician, Lao Dong spent months testing and using the various software programs that interested him. This intensive practice on the musical instrument “computer” was intended to take him to a level of proficiency equivalent to that which he already possessed for the guitar and DJing. Just as he had made a living working as a guitar player in a rock band and, since 1997, as a DJ at dance parties, his goal at the beginning of the 2000s was to achieve a similar result for himself with computer music. In the same way that the musicians of QU had listened to AC/DC’s Who Made Who album and Portishead’s Dummy (chap. 5), or that Xiao Deng followed closely the activities of Richie Hawtin (chap. 7), Lao Dong showed
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me in 2001 a DVD of a live concert by the band he was influenced by, Underworld. He took them as a reference for what it was possible for him to do in the future. He paid special attention to the computer screens the musicians of Underworld were using, and he tried to figure out what software they relied on (Pinch and Reinecke [2009] discuss how the sound of recordings provides part of the guide for musicians on how to find the sound they want3). He hoped this activity would later allow him to offer something new for the dance parties, and that he would be able to compose songs or sell his computer music skills to pop artists. Making a Living At the end of the 1990s and the beginning of the 2000s, the PRC experienced its first waves of electronic dance music parties. Disc jockeys, who usually received the entrance fees from the parties they played (the club keeping the money from the sale of beverages), could earn up to RMB 6,000 per evening (about US$750; see also Xiao Deng’s testimony in chap. 6). During those years, Lao Dong worked as a club manager. This activity progressively became his main source of revenue, although he occasionally worked as a DJ in Beijing and in other cities in China. He wasn’t famous, at least not within the mainstream public, but he personally knew most of the key people in Beijing’s entertainment industry (which wasn’t very big at that time). For example, Chinese stars such as Zhang Yadong ⻈Ṃ᷄ (a famous music producer in China, especially because of his work with pop singer Wang Fei 䌳厚), the rock star Cui Jian Ⲽ⺢ (Lao Dong played in Cui Jian’s rock band in 1998 and 1999), and the main importer of professional music devices in China were all good friends of his, and he collaborated with them every once in a while. As a club manager, Lao Dong took care of human resources, acquisitions, security management, customer relations, and music-related issues such as the hiring of DJs or the installation of sound systems. Between 2001 and 2013 he often worked on the design of new clubs. I saw him, on four different occasions, design almost the entirety of a new club. He also wrote press articles about music and designed advertisements for parties. In the past, he had given electric guitar demonstrations for music shops, and he was still a technical adviser and software provider for other musicians in Beijing. For his peers, as well as for me, he was an impressive person, as the scope of his activities and competencies was quite large. The type of clubs or restaurants where Lao Dong worked had mostly well-off and trendy customers, and the prices at these places were set accordingly. The customer base was composed of wealthy Chinese and
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foreigners; once in a while top models, movie actors, or music stars would show up.4 Most of the time, he worked on a “collaboration” ⎰ἄ basis. His money came either from a percentage of the turnover of a club where he worked as a manager or from the entrance tickets of a party where he was DJing. His monthly income in the mid-2000s was about eight thousand yuan (it increased significantly during the next few years), which was a good salary for Beijing, where, during the same period, a taxi driver would make about two thousand a month (about US$1,000) and an employee in a restaurant three hundred and fifty (about US$40).5 Between 2001 and 2011, Lao Dong’s living conditions improved every year (the same was true for many others as well, owing to China’s fast economic development). For example, at the beginning of 2003 he bought a big and well-located apartment and, in 2008, a Japanese car. In many aspects, Lao Dong’s living and working conditions corresponded to the generalization suggested by Everett Rogers concerning leaders in innovation. Earlier knowers of an innovation, when compared to later knowers, are characterized by more formal education, higher social status, greater exposure to mass media channels of communication, greater exposure to interpersonal channels of communication, greater change agent contact, greater social participation, and more cosmopoliteness. (Rogers 1995, 202)
Music Work Process One particularity of technical innovations is the necessity for users to understand the functions specific to the new tools and learn how to manipulate them. In the case of computer music at the beginning of the 2000s, even though many types of software shared similar functions, several weeks or, often, several months or years were necessary to get up to average proficiency. As most of the music software that was made for the Windows compatible or Macintosh computers the Chinese musicians were using was in English, this learning process could be difficult and tiresome for them. For example, Xiao Deng didn’t even try to read materials in English, and QU’s synthesizer players had asked me to help them translate their samplers’ user’s manuals. However, for Lao Dong, who was always interested in everything related to music, his passion seemed to take precedence over everything else. In 2003–2004, I saw him spend literally months, sometimes ten to fifteen hours a day, testing software. He had an impressive number of files stored on his two computers, which he commented on in detail during conversations he
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had with other musicians, discussing the various functions of each piece of software. Although there were several hundred files, Lao Dong tested, read, and listened to each and every file he downloaded, usually the day after the download. (This situation changed at the end of the 2000s, when Chinese DJs started to work with mp3s. Lao Dong’s Internet connection became faster, and he soon had dozens of gigabytes of music files—too many for him to be able to check them all as soon as he downloaded them [for similar observations in the United States, see Taylor 2001, 194–195; in hip hop specifically, Fouché 2012]. But in 2003–2004, his work procedure was regular and well-balanced.) The skills acquired this way clearly enhanced his status as an expert and could be understood as something he did because it was rewarding. Since almost all of the electronic musicians and audio technicians I met in China were men, his involvement in music culture probably also had something to do with masculinity. It was not rare that Lao Dong, Xiao Deng, and I would chat about music software in the studio, while their two girlfriends would be in another room watching a TV series. As nicely summarized by Judy Wajcman, “engineering is a particularly intriguing example of an archetypically masculine culture where mastery over technology is a source of both pleasure and power for the predominantly male profession” (Wajcman 2000, 454). Although this predominance of men has also been observed elsewhere (e.g., in hip-hop music in Japan [Condry 2007, 168], in Chinese rock [De Kloet 2001, 104–113], and in jazz bands in France [Buscatto 2003]; see also “Sanlitun” in chap. 5), my guess would be that this situation in China, in the specific case of techno electronic music, was only a transitional phenomenon, in the sense that Sherry Turkle discussed with regard to computer technology (Turkle 1986). For example, if we consider the evolution of the Internet in China, where female netizens made up only 12.3 percent of the Internet-using population in 1997, but were up to 40.4 percent in 2005 (Tai 2006, 149), it seems that the number of female DJs may increase soon. For techno, the first time I saw a female Chinese DJ was in 2005; the second time was in 2009.6 Anouska Komlosy seems to have observed a similar situation in the south of China during the same period of time (Komlosy 2008, 65), and Baranovitch (2003, 187) has a similar impression of the evolution of rock and pop. Intriguingly, Lao Dong’s approach toward learning to use the computer as a tool for producing music looked similar to the practice of learning to play a musical instrument. Most of the software he used produced audible content, and this content was modified by his manipulations. His feelings
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toward the computer seemed to me very close to Frank Wilson’s description of musicians: [Musicians] love to work and are miserable when they cannot; they rarely welcome an unscheduled vacation unless it is very brief. How peculiar it is that people who normally permit themselves so little rest from an extreme, and, by some standards, unrewarding discipline cannot bear to be disengaged from it. . . . The word “passion” describes attachments that are this strong. (Wilson 1998, 6)
Whenever acquiring new hardware, Lao Dong spent much time evaluating the various existing devices on the market. Electronic music styles are often related to emblematic music equipment that is bought by musicians who identify themselves with a particular music style—for instance, Akai MPC samplers for hip-hop and Roland TR-909, TR-808, and TB-303 drum machines and synthesizers for techno and house. However, Lao Dong wasn’t limiting himself to a specific musical style; he seemed to be interested in electronic music as a whole. This particularity, together with his endurance in testing tools, distinguished him from others. For example, Xiao Deng (chaps. 6 and 7) didn’t like to change software, focused on devices related to the techno subgenre, and preferred to work with a limited number of tools. As in the citation of Everett Rogers at the end of the previous section, I believe this specificity relates to Lao Dong’s status as an opinion leader (Rogers 1995, 68)—that is, a person who provided opinions and technical advice to the community of electronic musicians in Beijing. He himself seldom relied on friends or on information collected randomly; he constructed his own opinion by means of the information he collected in a methodical and systematic way on the Internet. One last detail worth mentioning about Lao Dong’s work process was his exceptional physical endurance. He could mix continuously for five hours without any apparent difficulty, without drinking alcohol (he was allergic) or taking drugs; afterward he would go to sleep only if he was “feeling tired” ⚘Ḯ. If many Chinese musicians worked during the night and slept during the day, most had still some kind of regular alternation between days and nights. Lao Dong was generally active between 10 p.m. and 2 a.m. because of his work in the clubs (usually followed by a musical activity at this home, lasting until the next morning), but he had no fixed sleeping schedule. Many times, I observed him working from midnight to 2 p.m. the next day, taking a nap on the couch for two or three hours (usually interrupted by phone calls), and then going back to work at around 5 p.m. Although I saw him slow down a couple of times, his astonishing biological rhythm
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remained through the years, with many weeks where he had an average sleeping time of two-to-three hours a day. The Devices Below is a nonexhaustive list of Lao Dong’s musical equipment at the beginning of the year 2004. He purchased some equipment in China through a local music-devices importer, but he also had a substantial part carried from abroad (bought when he traveled in Europe or acquired through foreign friends). His Macintosh laptop computer, for example, was purchased by a friend of mine in Switzerland and sent to Lao Dong in Beijing. The two had met when Lao Dong visited me Geneva in 2001. Lao Dong had stayed only one day at my home, but twenty-four hours were enough for him to organize a hardware exchange: a couple of months later, he sent an Akai MPC vintage sampler from Beijing to Geneva and received the laptop he wanted in exchange. Both devices were carried between the two countries by foreign friends of his. Most of his vinyl records were also purchased this way (i.e., the same as Xiao Deng with his Japanese manager in chap. 6). Figure 8.1 shows Lao Dong’s home studio in February 2004. Since Lao Dong couldn’t remember how much he had paid for many of the music devices he owned, I mention the prices that a musician (I mean someone who knows where to find material of this kind at the best price) could have purchased them for in Switzerland at the same period of time. These amounts are intended to provide readers with a general picture of his equipment. Lao Dong’s home, February 2004 (a) Two turntables, Technics SL-1200MK2 (US$650 each) (b) One audio mixer, Technics SH-EX1200 (US$480) (c) One synthesizer, Korg Prophecy (US$960) (d) One Windows compatible computer with an 800 MHz Pentium III processor, one Philips monitor, and one Philips ASCII keyboard (US$1,600) (e) One MIDI controller, Kenton Electronics Control Freak Studio Edition (16 faders) (about US$400) (f) One synthesizer, Clavia Nord Modular (about US$960) (g) One vintage sampler-sequencer, Akai MPC3000 (between US$1,600 and US$3,200) (h) One mixer, Soundtracs Topaz 14:4 (about US$700) (i) Two loudspeakers, Genelec 1030A (about US$2,400) (j) One vintage drum box, Roland TR-909 (between US$800 and US$1,600)
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Figure 8.1 Lao Dong’s home studio.
(k) One pair of headphones, Sony (I don’t know which model it was, probably around US$160) (l) One pair of headphones, Sennheiser HD 25 (about US$240) (m) One audio mixer, Pioneer DJM-300 (not pictured) (about US$400) (n) One soundcard, Digidesign MBox (about US$480) (o) One laptop, 600 MHz Macintosh iBook (about US$1,600) (more expensive in Switzerland and China than in the US) (p) One keyboard, Macintosh (about US$80) (q) Approximately ten guitar effects pedals (about US$1,600) (r) One MIDI interface, Midiman M-Audio Midisport 2x2 (about US$80) (s) (My own Macintosh G4 laptop, to the right of Lao Dong’s, about US$3,000) (t) (Not pictured, displayed behind the camera, were about a thousand vinyl records, and about the same number of compact discs.) By and large, Lao Dong’s equipment was similar to the equipment found in other home studios I have seen in Europe, as well as those of famous artists whose studios can be seen on the Web (see the example of Brian
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Transeau in “Learning about Famous Artists,” this chap.). Considering the economic situation in China at that time, these were, by far, better material conditions than most other local musicians. Xiao Deng, for example, owned only about one third as much equipment as Lao Dong. Lao Dong and His Virtual Friends Before discussing Lao Dong’s composition activities in the next chapter, I focus here on one technical object Lao Dong made massive use of: the Internet. In 2003–2004, he used it mostly to reach Chinese musicians’ websites. By visiting those sites on a regular basis, he could download almost any software he needed. Discussion forums provided technical information regarding the music software and hardware he was interested in, and some sites even included technical support and translation services. All of these resources were easy to access and free of charge. Some members of the forums he visited regularly had a special interest in technical questions and, according to Lao Dong, devoted their time to helping others. These people played a key role in advising members of the forums on which equipment to get, where to find it, and how to use it.7 I will now discuss three examples that I consider representative of the use Lao Dong made of these sites. Since most were “illegal” sites (according to Western standards), URLs or access codes are not provided. Learning about Famous Artists On March 1, 2004, I archived a series of screenshots of messages that had been posted on January 14, 2004 by a Web user nicknamed “guru” after I noticed that Lao Dong was looking at them in a forum. The posts consisted mainly of pictures of the studio of the American musician Brian Transeau (a.k.a. BT). The design of this online platform was similar to that of other discussion-based websites at the time; in this case, one could read the title of the first post in English—“BT’s home studio”—with a yawning smiley face on the left representing the net user—guru—who posted the message. Menu commands in Chinese were similar to those found in English forums: “new post” ⍹㕘ⶾ, “reply” ⚆ⶾ, “start a poll” ⍹崟㈽䤐, “news” 㴰〗, “look inside” 㞍䚳, “search” ㏄䳊, “friends” ⤥⍳, “email” 恖ẞ, and “copy” ⢵⇞. Guru’s first four posts didn’t have any text content. They displayed pictures of the devices described as used by BT, and comments were made by means of various smiley faces on the upper left of the screen. The last picture showed Brian Transeau sitting in front of the machines. Lao Dong often looked at this kind of photo—pictures of well-known Western or
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Chinese musicians’ work studios—when he wanted to learn about audio equipment. In the case of materials presented in English, audiovisual materials were easier for him to consult, because of the language barrier.8 As with most electronic musicians I have met in my life, Lao Dong was able to identify much of the equipment shown in these pictures. We often had discussions about which devices one should buy or not buy. Interestingly, Lao Dong was interested not in what kind of music the pictured musicians were doing (most of the time he already knew this information) but in what kind of equipment these musicians were using. I think this illustrates the fact that he was aware of the importance of the role of technical objects in the activity of making computer music. He knew that he had a special relationship with the people whose actions had been embedded in those objects. Learning about New Software The release of new software or hardware was often the occasion for users to react, comment, and inform each other. In the following example, I describe how this type of information circulated. On September 5, 2003, a net surfer with the user name “pilot” posts a message in English. It displays information about a new version of the music software Cubase (a well-known music sequencer, the same one Xiao Deng used in chap. 7), which was released the day before, on September 4. The post is entitled (in Chinese) “Cubase SX 2.0’s New functions’ list” Cubase SX 2.0 㕘≇傥ᶨ奰堐. The English text contained in the post has been copied verbatim from the company’s official site, where the software release was announced. Fifteen days later, a net surfer with the user name “deathpond,” who doesn’t seem to speak English, asks for a translation. “Who translates the general idea?” 宩亁⣏㤪侣孹ᶳ⓲. On September 22, a user named “Xianr” ⻎⃧ answers. (The Chinese character “Xian” ⻎ represents the string of a musical instrument, a bow. Xianr’s avatar is a thought bubble that says “Fang pi!!” 㓦⯩!!, which literally means “break wind, fart” but is also often used, as seems to be the case here, to say “nonsense.”) He comments: “The general idea is, when you finished reading you take out the money and pay. It seems there is a freezing function, it turns VST instruments into sound files, to reduce CPU load. Not bad huh.” ⣏㤪シ⿅⯙㗗,䚳⬴Ḯ⯙㌷摙Ḙ⏏ˤ ⤥⁷㚱᷒VST᷸☐弔⊾ᷢ⢘枛㔯ẞ,ⅷ弣CPU峇㉭ᶵ擁⒎. At that time, the “freeze” function was a feature that, although available in some music software, was not very common. It consisted of temporarily fixing the signal processing effects applied on one sound so that the
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computer didn’t have to calculate it each time the file was played. This feature was valued because it was difficult for computers to process a lot of audio data in real time. I remember that, when I had read the description in English of the release of this version of Cubase, I had also noted the new “freeze” function. On October 6, a user named “xudsen” posts a hyperlink and comments: “Look there: Detailed presentation of the new functions and specificities of Cubase SX 2.0” Cubase SX 2.0 ⺨⍹宎ねᶶ慵天䈡⿏宎乮ṳ乵. The hyperlink posted by xudsen points to another website which provides not only a presentation in Mandarin of the new functions of Cubase, but also a complete FAQ (almost an online course), including illustrations, on how to use the software. According to the date displayed on the document, it was created on September 16, 2003. If we look at the entire process, what we see is that the day after the launch of the new version of the Cubase software, users of the forum first had information in English about the software’s new functions, followed by a Chinese translation, and then, within less than four weeks, explanations and examples. If the last link had been posted right after the corresponding page was put on the Web, the whole process could have been completed in eleven days. According to my observations, Lao Dong didn’t participate much in these exchanges, where the average rhythm of the questions and answers was often much faster, and the answers much more numerous, than in this example (I selected it for intelligibility’s sake). He mostly used them to find information he needed or to see if there was anything being said about new equipment. The Hackers I now discuss another website Lao Dong regularly visited between 2001 and 2003, which I continued to observe sporadically during the following years. Its content was dynamic, with frequent modifications and adjustments, sometimes within minutes, but its architecture was also stable: from 2001 until 2005, the main period of observation, it stayed permanently active without any important modification of its organizational structure. This website was at the same time an online shop for the sale of professional music hardware, a platform for discussions (through the forums described below), and a source for pirated software. Although it may seem contradictory to openly mix legal and illegal activities, at that time this sort of situation could often be observed in China. Pirated software, for instance, was sold openly in stores in Beijing
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or Shanghai (including some located on university campuses), as well as in other Chinese cities. The following information, which I retrieved on September 24, 2001, was displayed on the general information page of this website that Lao Dong consulted regularly. It is interesting because it explains how users were expected to use its forums, and also because it explicitly discusses the “Criminal Underworld” section devoted to pirated software. ˳孢✃宜㖶˴ 㛔䪁㗗℟㚱Ṍ㳩≇傥䘬ᶻ᷂㈨㛗仹䪁,昌⍣ᶨṃ⚢⭂㞷䚖⢾,㊍㚱ế⣂䘬孢✃ˤ 孢✃⊭㊔: 1ˣ㳣≐ᷕ⽫:仹⍳䓐Ḷ斚俲ˣ䓇㳣Ṍ㳩䘬⛢ˤ 2ˣ㈨㛗孢✃:⎬䥵㈨㛗Ṍ㳩 3ˣ 䠔 ẞ /Ḵ ㇳ 学 ⢯ :䠔 ẞ ⸼ 䓐 ㈨ 㛗 Ṍ 㳩 ˣ 仹 ⍳ Ḵ ㇳ 学 ⢯ Ṍ 㖻 (⍇ ⇁ ᶲ ᶵ 㫊 彶 俴 ᷂ 䘬 Ḵ ㇳ 学 ⢯ 峑⋾侭)ˤ 4ˣ枛᷸⇃ἄ孢✃:枛᷸⇃ἄ嶇⇞ἄ㈨㛗㗗᷌䞩ḳ,㬌㞷䚖䓐Ḷ枛᷸⇃ἄ㕡㕡朊朊䘬Ṍ㳩 5ˣ枛᷸ἄ⑩Ṍ㳩:⍹堐冒䘬枛᷸ἄ⑩ˤ㬌㞷䚖ᶵ䓐Ḷ枛᷸Ṍ㳩ˤ 6ˣᶻ桀孢✃:⊭㊔ [XXXX] ˣSamplitude ˣCubase/Nuendo ˣCakewalk 0准㚚孢✃ˣ . . . . . . ˤ征ṃ悥㗗搰⮡㝸ᶨ校㈨㛗侴学伖䘬子孢ᶻ㞷ˤ 8ˣ 湹 䣦 Ể :子 孢 㚱 ℛ 弗 ẞ 䟜 妋 ᶳ 弥 䘬 䚠 ℛ 斖 桀 ˤ 㲐 シ :㬌 孢 ✃ ⎒ ⮡ 㲐 ℴ Ể ␀ ⺨ 㓦 ,朆 㲐 ℴ Ể␀ᶵ傥徃ℍˤ徃ℍ㬌孢✃暨天⠓ᶱ᷒䨢,1㗗Ἀ䘬㲐ℴ⎵,2㗗Ἀ䘬㲐ℴ⭮䞩,3㗗“zhuyin” (ᶵ䬿⺽⎟)ˤ 9ˣ ℝ ☐ ⸻ :⎬ 䥵 弗 ẞ 䘬 ᶳ 弥 ˤ ⤪ 㝄 暨 天 子 孢 ,実 ⇘ 昼 ⡩ “湹 䣦 Ể ”ˤ 㬌 孢 ✃ ⎴ 㟟 ⎒⮡㲐ℴỂ␀⺨㓦,徃ℍ㕡㱽⎴ᶲˤ 10ˣ孢✃䱦⋶⋢:⎬᷒孢✃ᷕ䘬䱦⋶㔯䪈ˤ _________________________________________________ Ể␀乏⇓宜㖶: ᷢ Ḯ 溻 ≙ ⣏ ⭞ 䦗 㜩 ⍪ ᶶ 子 孢 ,ㆹ Ẕ 学 伖 Ḯ Ể ␀ 乏 ⇓ ,Ṷ Ỷ ⇘ 檀 ↮ ᷢ ᶫ 䰣 Ể ␀ ˤ Ể ␀ 乏 ⇓ ⎒ 㗗 堐䍘Ḯ㬌Ể␀䘬㲐ℴ㖞斜攧䞕䦗㜩䦳⹎,⸞ᶵⷎ㚱㬏奮ㆸ↮ˤ ᶫ䰣Ể␀↮⇓㗗:ⶍℝ,㌺攧,反攧,⚊攧,ⶰ攧,⅃攧,⎠Ẍˤ ⎎⢾,孢✃䇰ᷣ仹䪁䭉䎮␀䘬乏⇓ᶵ⛐征ᶫ䰣ᷳᷕˤ [Information about the Forums section]
This site is dedicated to technical information exchange. Excepted for a few sections, it is open to anyone. The forums include: 1. Activity Center: Free and informal discussions. 2. Technical Forum: Various technical exchanges. 3. Hardware / Second Hand Equipment: How-to-use exchanges, net surfers’ second hand transactions (in principle, professional second-hand equipment resellers are not welcome here). 4. Music Creation Forum: Creation and production techniques are two different things, this section is dedicated to discussions about any aspect of music creation
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5. Music Works Exchange: Announce your own music works. This section cannot be used to discuss music in general. 6. Specific Topics Forum: Including [name of the website], Samplitude, Cubase/ Nuendo, Cakewalk, Dance Music Forum . . . All of these have been set up to focus on one technique. [number 7 missing in the original] 8. Criminal Underworld: For discussing issues related to software pirating and downloading. Warning: this forum is available only to registered members, unregistered members cannot enter. To enter this forum you will need three things: 1) your registered member name 2) your registered password 3) “ zhuyin” (without including the quote marks).9 9. Arsenal: Various software downloads. If you need to discuss them, please use the “Criminal Underworld” section. This forum is also open only to registered members, the access procedure is the same. 10. Quintessence Forum: Selection of the best posts of the forums. _____________________________________________________ About Member Ranking: In order to encourage people to participate actively in the forums, we have set up a member ranking system, from bottom to top there are seven categories of members. The member ranking is only an indication of for how long someone has been a member, and his degree of participation, it doesn’t have any discriminatory value. The seven degrees of ranking are: Engineer, Leader, Battalion Commander, Regimental Commander, Division Commander, Army Commander, Commander. Besides, the ranking for the forums’ web masters, as well as the administrators of the site do not belong to those seven categories.
As we can read in the document, sections eight and nine of the forums were devoted to pirated software and downloads, and the corresponding sections were protected by password. Access, at the end of 2001, was provided to users of the forums through an individualized registering procedure: if someone wanted to become a member, he or she had to post a certain number of messages in the regular forums within a certain period of time. After he or she had been identified as a real musician by the administrators, he or she could receive his or her individual code in order to access the “secret” sections of the site. Lao Dong had followed this procedure some time ago, and therefore had access to these pages. Two years later, when I came back to Beijing to conduct the main part of the field research, Lao Dong didn’t use this website anymore to download software; he had found other sites with easier access (see below). However, he was still reading the forums every once in a while. In December 2003, when I observed the forums in detail, they were organized into zones and sections (given in brackets): “free zone” 冒䓙㳣≐⋢ (chat room, leisure,
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announcements); “music zone” 枛᷸⋢ (musical works, composition/ arrangement/performance, guitar world, dance music/DJing); “technical zone” ㈨㛗⋢ (hardware, software, recording/mixing, synthesizers/ expanders/MIDI, signal processing/FX, samplers, MAC, video techniques); “live music engineering laboratory” 䍘⛢㈑⢘⭆樴⭌ (live music engineering, sound engineering, technical library); “professional topics zone” ᶻ᷂ᷣ桀⋢ (software synthesizers, work stations/synthesis editors, Cubase/ Nuendo), and so on. Additional sections were dedicated to specific music software, including one for “partition editors”ᶻ᷂ㇻ寙. At the beginning of 2004, Lao Dong preferred to use another website for his pirated software downloads. It required neither a password nor a registration, and he found it more convenient. The Web page with the download links was difficult to find because little information was provided on the main site. (This difficulty, I guess, resulted in some kind of filtering of the net surfers, in the sense that its address circulated by word of mouth between Chinese musicians.) On the page, the software was listed in chronological order from the moment when it became available, with indications on how to use it. For example, in March 2004, the “complete professional edition” ᶻ᷂⬴ℐ䇰, version 7.2.1, of the software Samplitude, from the company Magix, was listed on it as available since December 31, 2003. A comment stressed: “A five stars recommendation from our site!” 㛔䪁Ḽ㗇㍐勸! Its size was 69.28 megabytes, and its hyperlink (to download the application file) had been clicked 2,942,217 times, which gives an idea of its popularity. (Although one needs to take into account that, at that time, the number of clicks indicated by this kind of counter was often inflated by technical problems. Since these software items were large, they took a long time to download. When the connection broke, it had to be restarted from the beginning. The procedure could repeat a dozen times before the file was successfully downloaded. The real number of downloads for this particular file was probably only a few thousand.) Additional information about the product and the German company who markets it followed these explanations, along with technical information about how it could be used. To end this short section on music software downloads, I share one last bit of information from yet another site with free access. In 2003–2004, Lao Dong didn’t use that site much anymore (he used it in the past), but Xiao Deng (from whose computer I collected the information in August 2004; see chaps. 6 and 7) still used it. The site was based on FTP (file transfer protocol), and it was free and anonymous. Its address, as well as the password needed to access the files, was transmitted by word of mouth from musician to musician.
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Information that appeared at the top of the access window of the FTP software on Xiao Deng’s computer provided an indication of the location of the section’s contents on the host computer: “Resources Center/Virtual Synthesizers and Sound Generators/” 峬㸸ᷕ⽫/弗ẞ⎰ㆸ☐&枛㸸/. Files were listed in alphabetical order, and the names indicated from left to right (a) the company, (b) the name of the software, (c) sometimes the kind of software, (d) the version number, (e) in some cases the method that had to be followed in order to open and use the software, and (f) the name of the hacker (or group of hackers) who cracked it. For example, one file was named: “Emagic.EPV73.VSTi.v1.0-OxYGeN,” which meant version 1.0 of the software EVP73 (a plugin) from the company Emagic, Virtual Studio Technology instrument (VSTi) format, which was provided by the group of hackers OxYGeN. Another one, “Native.Instruments.Absynth.v2.04.Incl.Keygen-H2O,” referred to the group of hackers H2O, who provided the software Absynth version 2.04, made by the company Native Instruments. It was delivered with a key generator software that could generate the serial number required to use it. In some cases, such as this one, serial numbers (i.e., a sort of password to unlock the software) were computer-specific. In order to prevent the user from installing the software more than once by copying it to another machine, the software serial number was based on unique criteria such as the hard disc size, the serial number of the machine, and so forth. Hackers often broke that code as well and provided their own generator that would create an official, free serial number for each installation. In March 2004, a French friend gave me a CD-ROM that contained pirated music software for Windows compatible computers. He suggested I give it to Chinese musicians (since I worked on a Mac, I could not use it myself, but Lao Dong used both platforms). Lao Dong’s comments while browsing the CD-ROM’s contents, as written down in my field notes, are interesting because they give an idea of the phenomenon at a global level. “These are all old files. I have that one, this one also. Ok, this is version 4.0c, I have 4.0a, that’s pretty much the same.” Lao Dong knows all the hackers’ names and tells me about them. “Yeah, [throughout the world] we all use the same [software].” He shows me the hackers’ names, including Zone, he talks about [the group of hackers] H2O but there is no pirated software from H2O on the CD-ROM.
Living Artifacts The main thing we learn from observing Lao Dong’s everyday work at his home is that his Internet connection plays a central role in his music activities. It allows him to learn about music devices, to find answers to technical
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or language-related questions, and to access to music software for free. Regarding the issue of artifacts and cultural difference, a comparison with the previous observations of QU’s musicians’ use of the MC-505 presets (see chap. 5), or Xiao Deng’s use of the software FM7 (see chap. 7), is revealing. Lao Dong is in a similar but different situation from the previous musicians we observed: the contents of his computer are constantly changing. If we get back to the metaphor of nonhuman actors embedded inside the technology, we see that these entities are collaborating with Lao Dong almost in real time. As with Plato’s observation, mentioned in the introduction (the idea that if one can ask a question and get an answer by discussing something with a human being, the same interaction process is not possible with a written document; see “The Present of Things” in chap. 3), we note that the issue is different with a computer connected to the Internet. Lao Dong’s computer can answer his questions if he posts them in a forum—in the same way that, when we use a phone to make a call or send text messages, it is possible to have a physical object acting in certain ways like a human being, especially when a real human being is connected to it. For a long time, anthropology has been dealing with the question of nonhumans versus humans. Western anthropologists have been challenged to reconsider the separation between humans and animals, or human and material objects (a tree, a statue in a church, an idol), which were understood in various ways by the people they were observing. The French anthropologist Philippe Descola, in a recent and major work (Descola 2005), discusses this issue with regard to the old nature/culture divide. He suggests the idea that humans position themselves based on their consideration of two aspects of the world around them: physicality (bodies and what relates to material processes) and interiority (emotional and mental states). On the basis of this framework, he then defines four categories: animism, naturalism, totemism, and analogism. Animism (the attribution of life and sensibility to plants, animals, and inanimate physical objects) is the idea that the world is composed of humans and nonhumans that share the same interiority but not the same physicality. On the opposite end, naturalism, the classic Western scientific perspective, attributes the same physicality to humans and nonhumans (we are all made of matter), but not the same interiority (only humans have thoughts and emotions). Totemism is the idea that humans and nonhumans share both the same physicality and interiority, and analogism, is the idea that they have neither the same physicality nor the same interiority (Descola 2005).
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We saw in the previous three case studies that the idea of cultural content (a Japanese preset, a German record) relates closely to the idea of action (who/what is playing), and that nonhumans play an important part of the collective process that gives birth to a work of art. I discussed the variations that may occur in the contributions of artifacts (if the vinyl/preset is played or not, how, and when), and the role played by temporality. What Lao Dong’s Internet connection illustrates is that the issue of time discussed in the previous case studies—past decisions, active in the present— is not always relevant when comparing humans with artifacts. It actually depends on the material structure of the physical object itself: if it is soft, it can change, and this change may occur in real time. If we consider Descola’s four ontologies, we see that Lao Dong’s computer presents, at least partly, a similar interiority to Lao Dong himself. If we keep up with naturalism’s basic concept that human and nonhumans share the same physicality, then human-machine interaction in the context of information and communications technologies takes us closer to totemism: physical objects have, under specific circumstances, an interiority similar to that of human beings. The Internet is a paradigmatic example to help us understand the specificity of so-called new technologies. What makes technological artifacts special today is that they are getting closer to human beings by moving closer to the present. International groups of hackers, Chinese musicians, engineers, webmasters, and designers worked inside Lao Dong’s computer, hand-in-hand with him to help with music equipment issues. In the following chapter, I continue with Lao Dong’s work, but this time I will consider the dimension of hard versus soft artifacts, the issue of modifiability, and its implication in the creation of music in China.
9 Omnisequ, or The Path of Complexity
During the IRCAM stage, a young composer learning how to use the Cmusic patch program synthesized an interesting and complex sound—by far the most musical result produced by a student so far, as the teacher commended him. On checking how the sound had been made, the teacher was surprised to discover that the young man had unwittingly written erroneous amplitude values into his file, which would produce “foldover” and distortion in the sound. So the most aurally interesting result produced by the program had come from its technical incorrect use. Just as significant was the follow-up: that evening, the student tried to reproduce the same rich sound by resynthesizing using exactly the same (erroneous) values as before. But try as he might he could not recapture it and found instead that each attempt produced slightly different aural results. —Born (1995, 182)
Max/MSP I had met Lao Dong for the first time at Club Vogue in August 2001, at my request. QU’s musicians had told me about him as the person who provided them with music software and technical advice, so I wanted to know more about him. After our first conversation, we agreed that I would pay a visit to him at his home, and we agreed to meet a few days later. That day, we exchanged ideas and talked about our respective interests in music. I was proud of my knowledge of Max, an interactive graphical programming environment for music named after Max Mathews, a pioneer in computer music. Using my laptop, I demonstrated my skills with Max. I showed Lao Dong a patch I had written while studying at the music conservatory in Geneva that I used for live music performances (patch is the name used for a piece of software written with Max). Lao Dong had never heard about Max before. The software was well known in music conservatories, but available only on Macintosh computers, which were almost nonexistent on the Chinese market at that time.
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Also, Max/MSP, the new version of Max that allowed for live audio data manipulation, had existed only since 1997 (MSP stands for “Max Signal Processing” and also for Miller Smith Puckette, the creator of Max). Before that, Max was used mostly as a do-it-yourself controller kit for other music devices and did not attract much attention from the lay public. One of the strengths of Max/MSP lies in the fact that it has a visual interface that is quite user-friendly if compared to traditional text coding. The approach is based on object-oriented programming, similar to a construction tools kit with ready-to-use objects that one assembles. Many musicians who never studied programming, and who are not especially interested in coding, use it to write music software (and, more recently, as the object’s package was extended, to write other kinds of software such as tools for video-processing or art installations). One usually needs one or two years of intense study to be able to do something with it, but many find it worth the effort.1 As I understood only several months later, my demonstration that afternoon in Beijing left an imprint in Lao Dong’s mind. What he saw on my computer screen had reminded him of another piece of music equipment, one that he owned and appreciated: the Nord Modular, a hardware synthesizer that also relies on a graphical programming interface. So, in August 2001, he decided to learn more about Max/MSP. At the end of 2001, Lao Dong was invited by two Swiss DJs (with whom I had no connection) to play in Zurich. He decided to use this opportunity to visit me in Geneva. He came for one day, and, at his request, I took him to see some local home studios: those of a sound engineer, a hip-hop producer, a drum ’n’ bass DJ, and my own. Lao Dong explained to me that he had a special interest in live computer music, but he was disappointed because he hadn’t managed to meet musicians doing live electronic performances in Zurich. My friends and I were working on Macintosh computers. Lao Dong said he wanted to learn Max/MSP (which only my sound engineer friend and I were using) and asked me if I knew someone who would be interested in exchanging a Mac for an Akai MPC3000 sampler, a well-known vintage instrument. He had two MPC3000 in Beijing, so he could give away one. I introduced him to a friend employed at a second-hand musical equipment shop, who agreed to the exchange. A few months later, Lao Dong received his iBook in Beijing (the same model I had with me when I visited him in August). Because I was involved in a PhD program, I already knew that I would spend a year in China two years later. The idea of spending time with me,
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during which I would teach him how to use Max/MSP, interested Lao Dong very much. We regularly exchanged emails during the year 2002, as he started to get his hands on the software and slowly got used to this new device. Work Process I noted several computer musicians—Europeans and Americans, and one Japanese—whose technical and musical skills inspired Lao Dong. One of them was Robert Henke, from the German band Monolake, whose use of Max/MSP was often mentioned in the media as well as on his website, where patches were available for download. Monolake was known for the software Ableton Live, written by its two former members Robert Henke and Gerhard Behles (Behles eventually left the band to work only on Ableton Live development, which became, through the 2000s, one of the most widely used software products for live music performances in the world). Monolake members emphasized their mastery of technical aspects as part of their music activities. For instance, Robert Henke was quoted in a magazine summarizing his approach toward software instruments with the following words: “Do I go to the studio and make a song? Or do I make a new tool to make another song tomorrow?” Or Gerhard Behles: “There are two approaches you can take with your music software. One is to consider the tools as fixed. The other is to control the tools themselves. That gives you a much bigger lever” (Davis 2002, 100). Besides this, the music they were playing related to the subgenre of minimal techno, which was close to the musical style Lao Dong had been mixing as a DJ during the preceding years.2 When I went back to Beijing in August 2003, Lao Dong had not only downloaded several patches written by Robert Henke, but he had also contacted him by email. He had conducted an interview that was published in a local magazine in Beijing, and he proposed to organize a tour for Monolake in China. He had also used the opportunity of the email exchange to ask Robert Henke what kind of equipment he was using. To find information such as that which he had gathered about Monolake, Lao Dong used keywords in a Web search engine, or he went directly to the website of Cycling ’74, the company that produces Max/MSP, which had a section with links to users’ pages. Then he looked for places he could download patches from. He put the downloaded files in a folder and then tested them one by one. After he had tried all the files, he sorted the patches he liked most by putting them in a folder he had named “COOL.”
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Max/MSP patches can be quite dense. Often, the patches’ interfaces give users a feeling similar to being confronted with part of the command board of a big airplane. Someone familiar with Max/MSP objects may easily recognize elements such as scrolling menus, control knobs, and on/off switches, as well as the sizes and positions of these elements, but their number and their functions are decided by the writer of the patch. Therefore, such structures are always “new” to any other user of the patch. In 2003–2004, Lao Dong had the habit of picking up a patch on his computer and showing it to me whenever I visited him. He usually added the comment “this patch is not bad” 征᷒patchᶵ擁, which meant he had tested it and appreciated it. Although I wasn’t with him during most of his tests, I believe he always relied on the same procedure. Often faced with an impressive interface, he started to play a mix of clicks and slips of the mouse, conscious choices for the icons he already knew (control buttons, on/off switches, etc.), and more haphazard choices in the case of icons he didn’t know. This method of “play it and hear what happens,” whenever dealing with new software, was somehow specific to Lao Dong. For example, it differed from Xiao Deng’s and from mine. Personally, I always started by having a look at the written materials, user’s manuals, or readme text documents that often accompanied the files. Xiao Deng (chaps. 6 and 7) preferred to make sure he had a clear picture of what a software could do, and that it was worth spending time on it, before trying to use it; he usually started by asking other musicians, or he watched audiovisual materials such as video demonstrations. Sometimes, Lao Dong opened the “COOL” file folder in order to play music with some of the patches he liked. If he liked what he heard, he recorded it with his second computer (a Windows compatible PC on which he used Digidesign’s Pro Tools software with a MBox soundcard) so that he could listen to it later. He told me this was an old habit that went back to the time when he played in a rock band and recorded rehearsals. He liked to listen to the music he had done and analyze his performance. Timeline of the encounter between Lao Dong and Max/MSP • August 21, 2001. Lao Dong hears for the first time about Max/MSP when I show him the application running in my iBook. He already wants to “make computer music” but has never heard of this software. • December 17, 2001. Hired to mix in a club in Zurich, Lao Dong comes to Geneva (to visit me) and meets with a local musician who works in a music shop. They decide that a sampler Akai MPC2000 that Lao Dong owns in
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Beijing will be exchanged for an iBook, which will be purchased for him by the music store. • January 27, 2002 The exchange of the two devices—organized by Lao Dong from Beijing, through acquaintances who travel by plane between the two countries—takes place at the train station in Lausanne. • January 29, 2002. I send Lao Dong the address of a server where he can find a lot of pirated software for Macintosh. I ask the administrator of the site, whom I know a little, to give him a login and a password. • January 31, 2002. Lao Dong receives his iBook in Beijing. He starts to configure the computer, and, because it is the first time has used a Macintosh, he finds himself confronted with unfamiliar technical problems. • February 1, 2002. He downloads Max/MSP’s trial version (available on Cycling ’74’s website), but he doesn’t install it. He has noticed the demo is limited to one month of use and wonders what he will do once the trial period has expired (he knows this procedure can then sometimes prevent someone from using a pirated version later). A few days earlier, he noticed an advertisement on a website where Max/MSP is sold for US$360 and hesitates to buy it. • February 6, 2002. He installs the demo version. He still has a lot of technical problems related to the Mac operating system. • February 9, 2002. Max/MSP’s demo version works normally. Lao Dong spends a lot of time solving various technical issues related to his new computer, most of it not directly related to Max/MSP. • February 16, 2002. Worried that the trial period is soon over, Lao Dong contacts the illegal website I told him about, in order to become a member (I had told him I noticed a pirated copy of Max/MSP there that could be working). He becomes a member on the 23rd of February, 2002. • February 26 2002. After another series of technical difficulties, Lao Dong manages to install the pirated copy of Max/MSP. It works fine. • From the end of February 2002 to May 2004, Lao Dong works mainly on the pirated copy of Max/MSP. Through the Internet, he gets information related to the product and works on improving his mastery of this technical object. • Between August 2003 and September 2004, Lao Dong and I meet regularly at his home in Beijing, where I teach him how to use Max/MSP. He reaches a level where he is able to write simple patches and slightly modify existing patches written by others. • April 30, 2004. I manage to get Lao Dong invited to a music festival in Geneva. He gets paid a few hundred Swiss francs for his DJ performance, and when he gets back to Beijing he decides to use this money to buy an
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Figure 9.1 Omnisequ main window. Screenshot of Lao Dong’s computer, February 2004.
official copy of Max/MSP. Since his Chinese credit card cannot be used for the purchase, he gives me his Swiss francs and I buy the software for him, which we download from the official website. • From 2004 on, Lao Dong’s activity on Max/MSP starts to slow down. He hasn’t reached his goal of using the software for live music performances, and his interest in it slowly fades away. To analyze the role played by the Max/MSP patches Lao Dong used in his music composition activities between 2003 and 2004, I will now discuss one specific patch and two recordings he made using the method described above. Omnisequ During his searches for Max/MSP patches on the Internet, Lao Dong downloaded a patch called LLOOPP. Text files accompanying this software indicated it had been written by someone called Klaus Filip, a musician based in Vienna, and the resulting work was available for free on a website dedicated to its diffusion.3 A particularity of LLOOPP was that it consisted not of one but several patches linked together, some of them written by different programmers. Lao Dong liked one section of LLOOPP’s subpatches called Omnisequ. Omnisequ, as the “sequ” in the second part of its name indicates, is a sequencer software. The appellation is generally used to describe a software or hardware that can record, edit, and play back music information. It can
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roughly be compared to a barrel organ, where bits of information, such as holes in paper rolls, trigger the production of sounds (see for instance Xiao Deng’s use of Cubase in chap. 8). Lao Dong had recorded several pieces of music with Omnisequ. He was quite satisfied with these songs, and he often gave them to friends for listening. In figure 9.1, the black squares displayed on the white rectangular lines on the right side of the window indicate the locations of Lao Dong’s mouse clicks. These squares were read by the computer at a fixed speed from left to right, which then triggered a percussive sound for each one. The numbers and controls located on the left and lower parts of the window allow users to change the speed, pitch, volume, panning, and other parameters of the patch. Each horizontal line represents a sound file, which has to be put in a dedicated folder on the user’s computer hard disk. Omnisequ analyzes the contents of this folder, and files can then be selected using a scrolling menu. For example, if one has a recording of a voice saying “orange,” puts it in the folder, and selects it in the red menu of the second line from the bottom, a part of the rhythmical section will be composed of “. . . orange . . . orange,” the sound being triggered by each of the two black squares of this line. All the lines are always read in loop, and the speed can be modified only for all of them at the same time (i.e., there were no independent speed controls for each line). Similarly to the imaginary example of a voice saying “orange,” Lao Dong’s activity consisted mostly of choosing sound files and arranging them at certain time intervals. He also played with the other parameters, such as panoramic, pitch, and so on, to change the timbre and presence of the sounds. I discuss now an application of this procedure with a song Lao Dong recorded called “Midnight Buzz.” “Midnight Buzz” “Midnight Buzz” was recorded in May 2003, before I came back to Beijing for the second time. I selected this piece for analysis because Lao Dong was very satisfied with it. He often played it for friends who came to his home, and I saw him twice, during the year 2003–2004, giving it to people on a home-burnt compact disc as a sample of his work. I also selected it because he had composed the music alone, at a moment when we hadn’t spent much time together. My own influence on the making of this piece seemed to me easier to track than after August 2003, when we exchanged ideas and played together for months.
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For this study, “Midnight Buzz” is useful as it is representative of Lao Dong’s work at his home training himself in the practice of computer music. As an introduction, I invite the reader to listen to the corresponding recording, which can be heard at http://www.842.ch/dl/MidnightBuzz.m4a.4 The Making of “Midnight Buzz” During the spring 2003, the SARS virus (short for Severe Acute Respiratory Syndrome) was spreading through the PRC. The government had taken strict measures to control the epidemic. The inhabitants of the city of Beijing stayed in their homes, the streets were empty. Because he could not go out much, Lao Dong downloaded huge amounts of Max/MSP patches. For him, “Midnight Buzz” expresses the quietness and bizarre atmosphere of the streets of the capital, usually crowded, at that moment. In early 2003, he had not reached yet his goal of “doing computer music.” He considered the songs he made as exercises, and “Midnight Buzz” was one of those. He had started it by trying some percussive sounds he had put in Omnisequ (following a similar procedure to Xiao Deng, described in “Writing Techno Songs,” chap. 7). After that, he recorded his laptop’s output while playing with the software. The rhythmic section of “Midnight Buzz,” made of percussive elements only, was made this way, in one shot. (I do not have a recording of this first step of the composition process, but another song he wrote called “Tribal,” composed under similar circumstances at the end of 2003, gives an idea of the kind of music Lao Dong could make only by using the patch Omnisequ. It can be heard at http:// www.842.ch/dl/Tribal.m4a.) At this moment, Lao Dong’s goal (which he didn’t recall exactly one year later, when I asked him about it) was probably related to his objective of making some kind of minimal techno song, a subgenre he had been mixing a lot. The structure of this style of music involved percussive sounds like those he had selected,5 together with melodic elements, the absence of human voice, and other specific aspects. Then, Lao Dong added a melody. He connected a Korg controller keyboard to a Nord Modular synthesizer.6 Having, on one side, the first recording, done with Omnisequ, containing only percussive sounds, and, on the other, a synthesizer sound he liked (he selected a preset and then “slightly modified it” 㓡Ḯᶨ䁡), Lao Dong proceeded to the second and last step of his composition process. He placed the first recording in his second computer, and, using the Korg keyboard as a controller for the Nord Modular, plus the software Pro Tools that allowed him to play the first recording and record a second one at the same time, he played a melody. “Midnight
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Buzz,” as we can hear it today, is made of these two recordings of Lao Dong, added one onto the other. If we pay attention to the distribution of work between Lao Dong and the other humans or nonhumans he interacted with, we see that until the very last steps, Lao Dong didn’t play any music. His activity is the one of a consumer (Théberge 1997), selecting certain objects from among others, following a procedure similar to that of someone going to a supermarket and targeting items he or she wants to buy. Lao Dong’s specific physical intervention in the structure of “Midnight Buzz,” the one related to his body gestures that can be heard in the final song, occurs at the moment he begins to modify the Nord Modular presets, or when he creates the rhythmic patterns by arranging the drum samples in time. These modifications imply a personal touch, an additional element in the final result—the “musical body movement” of Lao Dong—placed among the work of the many designers of the various software and hardware he put together. Before that, Lao Dong’s activity consists of setting up the environment that would later allow the creation of the song, in a similar way to a painter who buys paint and then starts painting, or a cook who buys food and then starts cooking. He brought together various hardware and software devices, and he made himself able, by learning, to use this equipment later on. In other words, he created the appropriate “hybrid collective” (Callon 2004), made of an assembly of nonhumans and humans, that he needed to give birth to “Midnight Buzz.” Before coming back to the patch Omnisequ and the question of nonhumans, let us have a quick look at another song Lao Dong did with Max/MSP. “Restaurant” 饭馆 A Max/MSP patch can be displayed in two different modes by pressing a combination of keys on the keyboard that result in the patcher window being unlocked or locked. The programming work in Max/MSP is made in unlocked mode. It consists of selecting a number of objects, putting them in the main window, adjusting a few parameters on it, and linking them together with “cables” that are drawn on the screen by clicking and dragging with the mouse. In unlocked mode, the totality of the elements that constitute the patch are visible, and they can all be edited. In locked mode, elements can be hidden and the programming structure can be used, but it cannot be modified; locked mode is generally used to play with a patch. In April 2004, with some help from me, Lao Dong made his first Max/ MSP patch. He had decided to mainly rely on six waveform~ objects. The
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Figure 9.2 Lao Dong’s first patch. Screenshot of his computer while he was using the patch, May 2004.
screenshot in figure 9.2 shows the patch in locked mode, during one of the final steps of editing the patch, where the waveform~ objects are the gray rectangles lined up in two columns of three rows. This symbolic step for Lao Dong of having a patch that could be played was followed by the creation of several pieces. I will briefly comment two aspects of the structure of one song he called “Restaurant” 椕椮 (it can be heard at http://www.842.ch/dl/Fanguan.m4a). The first thing to know to understand the making of “Restaurant” is that a waveform~ object provides a visual representation of the waveform of a sound file it contains (which is chosen by the user). The sound file can be played as a loop, and one can modify parameters such as duration and speed. For example, if we imagine a recording of a voice saying “The earth is blue like an orange,” and we select its first third with the mouse on the waveform~ object, by pressing a play button connected to it we will hear a sound loop saying: “The earth is . . . The earth is . . .” The main idea Lao Dong had for this patch was to have six waveform~ objects, so that he could manipulate six sound samples simultaneously and independently.7
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After finishing the first version of the patch, Lao Dong started to play with it. Similar to the way that he used Omnisequ, he loaded sound files inside the waveform~ objects and modified some parameters, especially the length of the sound loops, their volumes, their speed, and the low and high frequencies. In order to discuss Lao Dong’s musical activity for this specific piece, it is useful to listen to three sound files. First, two sound samples he used to produce the song: “VoiceFanguan” (fanguan means “restaurant” in Mandarin), and “Grainedsine1” (http://www.842.ch/dl/VoiceFanguan.m4a; http://www.842.ch/dl/Grainedsine1.m4a); then, the resulting song called “Restaurant” 椕椮 (http://www.842.ch/dl/Fanguan.m4a). If one listens to the two extracts and then to the song, it is quite easy to get a general idea of what Lao Dong was doing on his laptop. The first sample can be heard 1:30 into “Restaurant.” It consists of the voice of a girl selling noodles. Lao Dong recorded it in 2001, using a minidisc and a cheap microphone, with the idea of using it later (he liked this sample because he used to go to that restaurant often and enjoyed the place). The second sound sample, “Grainedsine1,” was downloaded from the Internet. Lao Dong could not remember where exactly. He used it as a sort of background sound, and it can easily be identified from the beginning to the end of the recording. By listening first to the two excerpts, and then to the final song, one can hear the length of the sound loops in each waveform~ object as well as Lao Dong’s movements of the mouse—his only physical contact with the instrument, that is, the computer. For each sample, he modifies separately the duration and the volume, as well as other parameters. His gestures are especially intelligible when he manipulates “VoiceFanguan,” for instance at 2:25, when he shortens the duration of the sample. We now have enough elements to compare “Midnight Buzz” and “Restaurant,” so I move on to the analysis. Circulation Similarities can be noted between the making of “Midnight Buzz,” “Restaurant,” and the preceding case studies (see chaps. 5, 6, and 7). Lao Dong, like Xiao Deng or the musicians of QU, collaborated with nonhumans. Xiao Deng selected discs and mixed them; Lao Dong selected sound samples and mixed them. Xiao Deng added personal effects on the music of the records he played by moving faders and controls of the DJ desk; Lao Dong added personal effects by modifying the presets of his Nord Modular or by
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changing parameters to modify the drum samples he put in Omnisequ. Xiao Deng collaborated with the virtual presence of Peter Krischker to write the “TK Remix”; Lao Dong collaborated with the virtual presence of Klaus Filip to produce “Midnight Buzz.” But in case of the song “Restaurant,” the role played by artifacts comes up slightly different. Since Lao Dong wrote, and then played, his own patch written in Max/MSP, the procedure implies that we have a situation where the artist collaborates with himself, as he can be considered as embodied in the patch he wrote. A comparison between Omnisequ and Lao Dong’s patch structure can help us look at the fine-grain differences between “Midnight Buzz” and “Restaurant.” If we consider the main structure of the two patches used for the making of each song, we note that if we were to listen to a great number of songs done with Omnisequ or with Lao Dong’s patch, we could easily differentiate the pieces done with the first software compared to those done with the second one by paying attention to the differences in the rhythmic structures. Omnisequ-made songs would have short percussive sounds, synchronized and arranged in sequences played in loops. Lao Dong’s patchmade songs would have longer sound loops, unsynchronized, and probably more nonpercussive content since the structure of the patch did not allow users to manipulate percussive content accurately. In other words, in the same way that when we listen to a piano and then to a guitar concerto we are able to identify (or differentiate between) the two instruments piano and guitar, we can identify the two instruments “Omnisequ” and “Lao Dong’s patch” by listening to pieces of music done with one or the other. In the same way as when I closed my eyes at Xiao Deng’s team’s Great Wall techno party and heard German techno music (chap. 6), the software used by Lao Dong delivers a specific message contained in the sound. As we can see more clearly now, the comparison between the two patches takes us closer to the issue of cultural difference and technical objects by touching on the idea of the physical localization we attribute to a piece of music. A melody of traditional Chinese music played with an ancient Chinese string instrument such as a guqin ⎌䏜 will be perceived as Chinese. If so, is it possible to create Chinese music when the computer used for doing so by a Chinese musician is American? Perception of cultural identity in music is certainly a complicated question (see Cifariello 2008 on the semantics of “global” versus “local” sonic elements in music from the point of view of the composer and/or the listener, or Chang 2009 on how sample-based music uses sounds instrumentally). If
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the melody played on the guqin was a traditional American folk song, the perception of listeners could be different, conflictual probably, since, on the one hand, the instrument gives a Chinese indication, while on the other hand the melody gives an American indication. And we can go one step further: Lao Dong’s work procedure also blurs the differences between what we usually label “musical” versus “technical.” In the same way that he clicked and dragged the notes he played to make the melody of “Midnight Buzz,” Lao Dong clicked and dragged the six waveform~ objects used to create the song “Restaurant.” In the finished songs, both software structures—the notes and the waveform~ objects— produce part of the sound structures. In other words, in Lao Dong’s music there is no difference between artistic activity and technical activity. And there is no difference either between music culture and Chinese culture. We are talking about the exact same thing—and this is why we are using the same word to describe it. In the previous chapters, we have seen that ideas of cultural difference and agency sometimes can appear mixed together: synthesizer presets, vinyl records, a plugin software, all come from distant countries and are active in the creative processes of the band QU and the DJ Xiao Deng. In the study of Lao Dong’s Internet connection, we saw that this type of nonhuman intervention can occur in real time, and that raises questions about how to understand the physicality and interiority of technical objects versus human beings. Now, in the case of Lao Dong’s songs “Midnight Buzz” and “Restaurant,” we again observe a situation where human intervention and technical devices’ interventions produce similar results, which this time touch on the difference between what we understand from “culture” as related to artistic practice and “culture” as related to shared knowledge. In order to describe these processes, it is necessary to use a single terminology to group the phenomena for which we have, until now, used different words. I will start with the term circulation8 and argue that the presets of the MC-505 (see chap. 5) circulated up to QU’s performances at Vogue; the contents of Xiao Deng’s vinyl records (see chap. 6) circulated to my ears during the rave on the Great Wall; Peter Krischker’s programming work (see chap. 7) circulated from Germany to the “TK Remix”; and the work of LLOOPP programmers, as well as Lao Dong’s own, circulated up to the songs “Midnight Buzz” and “Restaurant.” The second step is to consider what is actually circulating. To address the question of the materiality of circulation processes—now that we have a better idea of the role Omnisequ played in Lao Dong’s music—it is useful to have a closer look at the software itself. If “Midnight Buzz” was made
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with Omnisequ (and made of Omnisequ, as we have just seen), what was Omnisequ itself made of (or with, if that still matters)? Waves The documentation provided by the main programmer of LLOOPP, Klaus Filip, contained information about Omnisequ. It specified that the patch was actually a modified version of another patch. The original one was named Omnichord Deluxe and had been written by a programmer named Oliver Stotz. Lao Dong had looked for the original Omnichord Deluxe on the Web and found it in 2002 (I believe through a personal Web page of Oliver Stotz, which did not exist anymore when I looked for it). The version of Omnichord Deluxe downloaded by Lao Dong, placed next to Omnisequ, confirmed Klaus Filip’s affirmations: if there were a few differences between the two patches, the main interface and the basic features remained the same. A few tests I did with the two patches confirmed this first impression. It was the same structure, slightly modified in order to make it compatible with its inclusion in the main structure of LLOOPP. Searching for information about the original programmer, I found a document on LLOOPP’s website with the following indication: “Omnichord Deluxe is an 8-track rhythm player based on the famous ‘omnichord.’ . . . It features the original chordsound and allows playing with the macintoshkeyboard.”9 I eventually decided to contact Oliver Stotz to ask him about his project. The synthesizer named Omnichord, he told me, was a device produced at the beginning of the 1980s by a family-run Japanese company named Suzuki. He had owned a model called OM27 in the past, and he really loved playing with it. So when he started to learn Max/MSP, he decided to make a software version of Omnichord. In the example of the mobile phone discussed in chapter 2, I relied on Madeleine Akrich’s concept of script to describe designers’ representations implemented in technical objects (Akrich 1992, 208). Then, for each case study, I gave simplified analyses where nonhumans acted as humans. Such conceptualization could be used again in the situation of Lao Dong playing Omnisequ. We could think of how Oliver Stotz virtually collaborated with the Suzuki family (whose actions were embodied in the Omnichord synthesizer), then with Klaus Filip, eventually ending up in a collaboration with Lao Dong in order to produce the song “Midnight Buzz.” However, if we consider the Suzuki company’s work, embedded in the Omnichord software, circulating through Oliver Stotz and, later, with Klaus Filip, we see situations of conservation, fragmentation, or modification of
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the creator’s original decisions. At each step, some of the synthesizer’s functions changed, some disappeared, some were added, some were modified, and some remained the same. To find a way to grasp these different steps, I now consider briefly two other STS concepts: those of immutable mobile and inscription device. In 1985, Bruno Latour used the words immutable mobile to describe how scientific facts circulate without changing. For instance, a piece of information such as “the earth revolves around the sun” moves from one place to another, and one person to another, without any major change to its content. To be transportable and, at the same time, convey unchanging information is one of the characteristics, according to Latour, of a scientific fact (Latour 1987, 2006). A piece of information that changes at some point in time—for instance, “the sun revolves around the earth,” which is then contradicted by someone who argues the opposite—is not a scientific fact anymore. Regarding the situations that interest us here, the concept of immutable mobile can also be seen as one category, among others, of circulation processes. An immutable mobile describes a circulation process with conservation of the contents. The concept of inscription devices is used in STS in Bruno Latour and Steve Woolgar’s famous book Laboratory Life to describe how information manipulated by scientists is reformulated when moved from one device to another and changed into numbers, graphs, screens, and so on. For instance, scientists will measure the amount of a certain substance and turn this amount into numbers, the numbers into graphs, and so forth (Latour and Woolgar 1979; see also Pinch 1985; Callon 2006).10 As with the immutable mobile, the notion of inscription device is something we can relate to a circulation process, but this time it involves mainly the idea of the modification of the information that is transported (or translated, using ANT’s vocabulary). With these two concepts in mind, if we consider the circulation of Suzuki’s script as it proceeds from the Omnichord synthesizer to Lao Dong’ songs, we note first the presence of immutable mobiles: things that moved without changing from one device to another. For example, the idea of “attributing a sound to a line that can be triggered by a user who selects it (or not) using a control button” was embodied by the Suzuki company in the Omnichord synthesizer hardware. Then it was embodied by Oliver Stotz in the patch Omnichord Deluxe, then by Klaus Filip in LLOOPP, and finally we can hear its structure in Lao Dong’s music. This “information” went first from one artifact to another artifact (from a hardware synthesizer to software) through a human being (Oliver Stotz), and it changed from a material, physical form to a digital one. Then it went from one artifact to another
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artifact through an artifact: when Oliver Stotz and Klaus Filip exchanged information that was probably sent by email, or through a cable, from one computer to another, before it was pasted inside the final LLOOPP software. We note also that at each step of this circulation process, it is not the script of Suzuki as a whole that traveled but only small parts of it. Much information was cut, shaped, and transformed many times before it became part of Lao Dong’s music—and much of it disappeared completely. For example, the physical shape of the Omnichord synthesizer went away at the moment Oliver Stotz rewrote Suzuki’s script into a Max/MSP patch: it was translated into a computer window. The original sounds of the Omnichord synthesizer and the three-line structure it had also did not circulate up to Omnisequ. Only some elements traveled through the whole journey. Other parts of Suzuki’s script did not circulate at all, because of the programmers’ choices, technical constraints, and so on. Some parts of the script were deeply transformed: the idea of “attributing a sound to a line that can be triggered by a user who selects it (or not) using a control button” was adapted to a slider interface which could be controlled on a computer screen by a mouse click rather than pressing a hardware button. Oliver Stotz added also possibilities in the matter of controls and parameters. Let us make a short list of the characteristics we observe regarding the circulation of Suzuki’s script: • • • • • •
Some parts circulated through a human being and changed. Some parts circulated through a human being without changing. Some parts circulated through an artifact and changed. Some parts circulated through an artifact without changing. Some parts disappeared on the way. Some parts were added on the way.
So, what is this thing that is circulating in so many different ways? Interestingly, the nature of the path that goes from Omnichord to Omnisequ and then to Lao Dong’s music is similar to the one of sounds. In the same way that a conversation on the street can be recorded, sent over the Internet, and copied and edited several times on various kinds of media before being listened to by people in a distant country, ideas from the Suzuki company have been recorded in the Omnichord synthesizer, listened to by Oliver Stotz, re-recorded in the patch Omnichord Deluxe, copied and edited on various kinds of media before ending up in the patch Omnisequ inside LLOOPP and then in Lao Dong’s “Midnight Buzz” song. On the basis of this analogy, I suggest considering that the basic characteristics of the “thing” that circulates—sometimes conserved, sometimes created, and sometimes dissipated—is the shape that matter can take. I will
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use the name waves (by analogy with sound waves) to describe the various sorts of data that circulate between human beings and artifacts. Harry Collins, whose work on the sociology of scientific knowledge I discussed in chapter 2, has actually defined a concept of “strings” that is different but also close to the concept of waves I am sketching out here. “‘Strings’ . . . are bits of stuff inscribed with patterns: they might be bits of air with patterns of sound waves, or bits of paper with writing, or bits of the seashore with marks made by waves, or irregular clouds, or patterns of mold, or almost anything” (Collins 2010, 9). In Collins’s framework, strings are physical objects. Their definition is operational and relative: strings are entities and entities are strings, a long string is a set of strings, elements of a string can be strings in themselves, and vice versa (the meaning of the term emerges from the context). Collins uses this concept to approach the notion of explicit knowledge with a most reduced set of elements, as tacit knowledge, in his framework, cannot be transmitted with strings (Collins 2010, 16, 86). Wave, as I intend it, is not operational or relative but absolute: a wave is the smallest level of shape that matter can take. Moreover, the idea of wave—as a disturbance—aims to characterize something that is not itself physical, but the shape of a physical object. Something that travels, sometimes changes, sometimes does not, and conveys some kind of information that is often not present on the same material support. The Omnichord synthesizer, the Omnichord Deluxe patch, the Omnisequ patch, and the structure of “Midnight Buzz” have a common origin in the factory of the Suzuki company. However, once launched, their respective existences do not depend on what happens to the others. If someone modifies the hardware synthesizer Omnichord, this will not affect its software copy Omnichord Deluxe inside Oliver Stotz’s computer. Neither will it have direct consequences on the structure of the Omnisequ software, which Klaus Filip implemented in LLOOPP, or change the structure of Lao Dong’s song “Midnight Buzz.” I will call a form any aggregate of waves we identify for operational needs. For example, “attributing a sound to a line that can be triggered by a user who selects it (or not) on a button” is a form I define for the purpose of discussing Omnisequ. A word, a song, a picture—all are forms. A form is an operational and relative concept, similar to Collins’s strings, but it is not a physical object. Made of waves, it is the shape of something that has a physical materiality. It can move from one physical object to another, or be present simultaneously in several of them. The concept of form aims to take advantage of our unparalleled capacity to identify and manipulate aggregates of waves.
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In sound engineering, the term sound waves, formally, is used to describe the audible variations of pressure that air particles take. These waves have properties similar to waves on the ocean, except that they ride air particles and not water particles. The variations of air pressure explains why, when you stand inside a big hall and say something loud, people in the hall can hear your voice even if they are located in different places inside the hall. Some sounds even come back to your ears after their corresponding sound waves have been reflected by the walls (this effect is usually called reverberation or echo). The overall movement is, roughly speaking, similar to what we observe at the surface of a swimming pool when we throw in a large, heavy object: a wave moving from a center out in all directions, hitting the borders of the pool and coming back less powerful than before, back and forth and so on, until it finally dissipates and disappears. This property of sound waves, or “waves” in general, as a disturbance able to spread across space simultaneously in different directions, is shared by what I call waves (a positivist stance, the smallest amount of shape matter can take) and forms (a relativist stance, aggregates of waves we identify for operational needs). In this framework, sound waves are only one type of wave: the one made of variations of pressure of air particles. We need the generic entity waves to describe the other kinds of shapes that we can observe (it is also probably worth thinking of it by using other words, because a “wave,” strictly speaking in natural sciences, is usually periodical, which is not always the case with the phenomena I am considering here). Sounds have the interesting property of being able to travel through various kinds of media. If we go back to the example of the person speaking in the hall, we can imagine someone else being located behind a door in a room adjacent to the hall. This person may also hear the sound of the person speaking, because some of the corresponding sound waves will be transmitted to the material structure of the door and then to air particles again. It is this kind of transmission process that explains why we can hear a kid learning how to play the saxophone even though he or she lives six floors below. And this is why the concept of waves is useful for our purpose: when sound information is transmitted as a vibration inside the wooden door, or in the pipes of the building, it is not strictly speaking sound waves anymore, but something else. Sounds can be stored temporarily or permanently in many different kinds of media: a digital hard disc, a wooden door, pipes, or a human brain, among others. It is this kind of “imprint” that I attempt to group under the generic banner of waves, but I am not limiting its use to sounds. The word must be understood as representing the various formats that a piece
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of data can take—a sound, a picture, a word, anything a human being can memorize in one way or another (I will come back to the human brain in part 4). The very fact that we can remember a sound or a picture, and that this information can be sent through various material supports is, I believe, the expression of a set of phenomena that needs to be reconceptualized in order to solve the issue of technical objects and cultural difference discussed in this book. So, to sum up, waves circulate between objects and people, can be recorded or memorized, created or dissipated, transmitted and multiplied through various kinds of material, are most often shaped by the structure that hosts them, and often disappear definitively at the very end. Their formations, conservations, and dissipations can be followed if they are examined closely on the concrete materials that host them. The idea of waves is useful in that it allows us to think of situations, such as the ones described in this book, in a concrete way: imprints on matter, sometimes solid (think of the hardware synthesizer Omnichord), sometimes gaseous (think of sound waves), sometimes electromagnetic (think of X-rays or radio waves), sometimes in a human being (and this may be the most difficult place to physically identify it; I will get back to this question later). The easiest way to clarify this framework is probably to think about the Internet and mobile technologies, which allow us to send waves—pictures, sounds, movies, all kinds of data—through various kinds of material support. But let’s go back to Lao Dong for a few more pages and see what else we can learn from his activities, and how we can relate those activities to waves’ circulation. Modifiability Now that we have learned about how the design embodied in the Suzuki company’s Omnichord synthesizer circulated up to Lao Dong’s patch and music, it is useful to consider what happened to this circulation process when it took the shape of an interaction with Lao Dong himself. If it is impossible to go back in time to observe him downloading and using the patch, several steps of this process can be reconstructed from his comments about the Max/MSP environment and from the Omnisequ patch structure itself. Lao Dong, whose objective was to master Max/MSP and to be able to write patches by himself, systematically opened in editing mode (the “unlocked” mode) all the patches he downloaded and tried to figure out
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Figure 9.3 Omnisequ in editing mode.
how they were structured. The screenshot in figure 9.3 shows Omnisequ’s window when it is unlocked. Lao Dong was used to the famous spiderweb-like appearance of Max/ MSP patches. He usually continued his observations by paying attention to some of the icons he saw. If we imagine that he focused his eyes on the upper part of the patch, observing some of the elements that constitute the programming structure, we see for instance objects with names such as “funnel” or “collX.” When I asked Lao Dong in May 2004 about the funnel object, he didn’t know what it was. So we can assume he didn’t know it either at the time he opened the patch. In that kind of situation, Lao Dong usually searched the Max/MSP English user manual. I tried to perform this operation: the funnel object is listed inside it, and there are explanations about how it can be used. In other words, by observing closely the cables between the objects, the parameters (i.e., the numbers that are on the right side of each funnel object) and so on, Lao Dong was able to know all the necessary information related to this section of the patch.
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However, the situation changes if we pursue this imaginary observation process. The object collX, located above the funnel object, is not an object from the standard Max/MSP package. It cannot be found in the user manual. It is an “external object,” written by a programmer named Stephen Kay.11 Oliver Stotz used this object in Omnisequ’s programming structure but, at the beginning of the year 2004, I could find no documentation about it on the Internet except the name of its author. During the time when I often stayed at Lao Dong’s place, I observed that each time he opened a patch, he would—after a few minutes, a couple of hours, or a few days—give up trying to understand the structure and simply play with it in locked mode. If we stop our imaginary path of “Lao Dong learning from Omnisequ” here (he could of course have continued searching, for instance by asking on Internet forums), we note that the musician, in his activity of studying how to program in Max/MSP, is confronted with several difficulties. First, Max/MSP is in English, a language he can read but which he has not mastered. Second, the complexity of the patch written by Oliver Stotz is huge, and it takes time to figure out what elements it is made of and how these are connected. Third, some of the objects are not even part of the Max/MSP structure, but need extra work to be comprehended. I believe that Lao Dong’s interaction process with Max/MSP is not specific to him, or even to Chinese musicians, but is representative of something related to the activity of working with complex devices. For instance, Georgina Born observed similar situations with programmers at IRCAM (Institut de Recherche et Coordination Acoustique/Musique, the renowned music research center in Paris). In 1984 the problem of opacity seriously affected both skilled and naive software users. Skilled IRCAM programmers complained that, looking back on programs they had written in collaboration with several others, the complexity of the codes made it extremely difficult for them to reconstruct afterward from the codes themselves exactly what was done and how in the bits of code authored by colleagues, without asking them. Programs at IRCAM were often put together over a period of months or years by several collaborators, a gradual, collective bricolage. Software was, then, characteristically a result of multiple authorship. Moreover, the process was very far from being totally preconceived, so that programming solutions to problems and aims that arose in the course of development were tried out, altered, and kept or discarded often without any record being kept of the why and how. . . . In other words, due to social and temporal mediation, programming code—despite its image of transparent logic—is far from open, self-evident, and transparent to decode, even for the highly skilled authors themselves. (Born 1995, 230)12
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Regarding the question of cultural difference and waves’ circulation, several points can be made from the observations above. If we go back to Madeleine Akrich’s definition of the script of the designer (Akrich 1992, 208), we see that Max/MSP is an inscriptible object: one part of the script of Max/ MSP’s designers is to let the user write his or her own script inside the software. This feature is well-used by programmers such as Oliver Stotz or Klaus Filip. At the same time, we see that this inscriptibility (or modifiability) of Max/MSP is strongly related to the understanding, competencies, and resources available to the user.13 Whenever Lao Dong’s knowledge, or the user manual, or the Internet are not sufficient to answer his questions, Max/MSP becomes uninscriptible. This type of circulation process is not specific to Lao Dong but representative of a general situation that can be observed in any setting where the complexity of the tools that are used exceeds the competencies of the user (I emphasize the use of tools because, if they are not used, the argument does not apply). Less than fifty years ago, a person could completely understand the mechanics of a computer operating system, an airplane, or a car, if he or she wanted to do so. Some people were able to modify these devices, repair them, or even design new ones. But today things are different: nobody can fully understand the operating system of a computer, and no pilot or engineer can master all aspects of an airplane. Human beings have become so skilled at inscribing waves inside artifacts that most often groups of people, several dozen or several hundred, each specialized in a certain field, put their expertise together to design a new device. In order to deal with ever more complex structures, people have no choice but to collaborate with others or to rely on the work of others, often through the devices themselves.14 What is interesting for us is that this kind of work configuration suggests that waves’ circulation is not random but follows specific patterns, and that there are laws which can be defined to describe those patterns. Howard Becker discusses this issue in his book Art Worlds (2008) when he considers how conventions place constraints on artists. He gives the example of the compositions of Harry Partch, who tried to compose music that didn’t rely on the Western chromatic musical scale of twelve tones but relied instead on another one of forty-two tones. The composer needed a lot of resources to be able to give a performance of these works: new instruments had to be invented and built, people had to learn how to play them, and a new notation system was required. “Seven or eight months of work finally would result in two hours of music, hours which could have been filled with more conventional music after eight or ten hours of rehearsal by trained symphonic musicians playing the standard repertoire.” In other words, Becker
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concludes: “The difference in the resources required measures the strength of the constraint imposed by the conventional system” (Becker 2008, p. 33).15 Becker’s comment, while simultaneously touching on the old issue of technology as enabling and constraining action, sketches out the first of something we can provisionally call a law of circulation. Reformulated to describe the situations of Lao Dong or IRCAM’s engineers, it simply states that when the tools a user is handling are more complex than what the person is able to master (for whatever reason), something specific will happen. Either the user will give up, or they will have to ask for external help, or the waves’ contents of the tool (the unmodifiable part of it) will be imposed on the final output of the act of using. In Collins’s words, using the concept of strings mentioned earlier (“bits of stuff inscribed with patterns”; see “Waves,” this chap.), the effect that a string can have on an entity is causal or mechanical; it depends on the relationship between them and is a matter of what happens to it. “If the string is physically hard, it will more [have] easily a physical effect on an entity on which it might impact; if the entity is soft, the effect of the impact will be greater. Likewise, the way inscriptions work and the type of inscription that results from the impact of a string depend on the physical instantiation of string and entity” (Collins 2010, 17).16 It is partly for this reason that Lao Dong’s songs were either percussive (made with Omnisequ) or structured with smooth loops (made with his own patch), but not a mix of the two. It is to some extent a contingent phenomenon, but it also implies that under specific circumstances the structure of the technology must be given a special explanatory status. In a similar way to Wiebe Bijker’s concept of inclusion, which describes the degree of involvement of individuals in a technological frame that leads to technical innovations (Bijker 1987, 1995), the modifiability of the waves content of an artifact is not a binary concept, or a constant form of a network, but remains a multidimensional component with variable degrees of involvement in the final result of an activity. It relates to, and depends on, the goals, problem-solving strategies, experimental skills, theoretical training, and so on, of users, but also includes the work of the designers of the technical object involved. Before getting back to waves and their movements of circulation involving conservation, creation, or dissipation, it is useful to consider one last case study involving Chinese musicians with Lao Li’s story, described in the next chapter, as it offers more observations about inscriptible objects, their modifiability, and their relation to human being’s skills and resources.
10 Lao Li and the Inscriptible
The materiality of sound, its embeddedness not only in history, society and culture but also in science and technology and its machines and ways of knowing and interacting, is a topic which I think is not yet addressed sufficiently by other fields like musicology and the history and sociology of music. —Pinch (2003, 109)
In October 2003, a foreign musician based in Beijing forwarded me an announcement for an “International Electronic Music Festival.” Among the twenty local and foreign artists listed in the line-up, I noticed the name of Lao Li. A French student had discussed his work with me a couple of years before. He was, she had told me, an experimental musician living in poverty, far away from the center of the city. She had heard that he once made a listener pass out and another one’s nose bleed just by playing them some of his songs. Thinking of one of Howard Becker’s tricks of the trade, I was looking for a case study that could potentially change my vision of the data (Becker 1998, 83–88). Compared to the other artists described in the preceding chapters, Lao Li seemed active in a very different context and in a very different way. So I decided to have a look and went to the festival. Lao Li’s performance was a big surprise. His music, a mix of concrete and synthesized sounds arranged as flows of sound material, was beautiful. I was used to all sorts of music performances, including experimental ones, but Lao Li did something I had never experienced. What intrigued me the most was that I could neither understand what made me feel his music was different nor what he was doing onstage with his instrument. He played alone with a multitrack recorder, the main function of which is to record or reproduce sounds; it is not to enable someone to do a musical performance in real time.1 I wasn’t able see his movements clearly, but I could hear all sorts of manipulations that were clearly done in real time. The problem
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was that those manipulations didn’t relate to any technical procedure I knew. The thing that was different wasn’t sound intensity, it wasn’t pitch, equalization, or reverberation effects—it was something else. For someone as proud as I was (I had read twice, from cover to cover, Curtis Roads’s Computer Music Tutorial, the Bible of computer music, about a thousand pages long), that was frustrating. This first impression of Lao Li, of someone doing strange things in unexpected ways, some that I could understand and some that were obscure to me, remained throughout the field study until today as I am writing these lines, six years after our first encounter. To observe Lao Li, to try to understand what he was doing, what he was saying, and what was going on in his music, has been a very different experience compared to that of the other studies in this book. Indeed, as Corbin and Strauss nicely put it: “A researcher never should become upset by not being able to choose a site or obtain access to a theoretically relevant site or person(s). Rather, the researcher should make the most out of what is available to him or her” (Corbin and Strauss 1998, 210). To deal with the specificity of this case study, I made special decisions while I conducted the field research, which I will detail throughout this report. An important one occurred when Lao Li ran out of money and a place to perform: I invited him to my home and ordered a piece of music from him. For the needs of this study, many observations have taken place in this artificially created setting. Also, I have to concede that I have never been able to completely understand the way he spoke about his activities. I spent many hours wondering whether he was completely crazy, lying, some kind of mysterious genius, or an absolute bluffer, without being able to find a clear answer. The only thing I never questioned was that his music sounded amazingly beautiful. Making Experimental Music in China For reasons I will explain later, I haven’t had much access to Lao Li’s friends or family circle. Information provided about his personal life is mainly based on his own discourse about himself. Although not as reliable as the biographies of Xiao Deng and Lao Dong in the preceding chapters, I believe a few words about Lao Li’s life and musical experience are still necessary to get an idea of the kind of personae he was using. I invite the reader to take it as it is: not as a biography, but as a story told by an artist who presents himself to an audience.
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Lao Li was born at the beginning of the 1970s in a big city within a poor province in northwestern China, where he spent his childhood and adolescence. His parents separated while he was a child, and, after his father completely stopped looking after him when he was ten, he was raised by his mother.2 Lao Li became first an electrician and then worked in the Chinese army for three years. He eventually quit because he didn’t feel at ease in that environment and was too often involved in fights. Several scars on his body testified to this period of his life. As a child, he was very much interested in music. He had an outstanding memory for melodies. He studied a little bit of guitar and sang sometimes in local rock bands. At his home, he enjoyed making experimental recordings using a hi-fi tape recorder. In 1998, he came to the conclusion that the kind of music he was interested in—noise music ☒枛枛᷸ and experimental music ⭆樴枛᷸ (I will return to these terms and how Lao Li was using them)—was not popular enough in the city where he lived. So he decided to move to Beijing, which was, as is Paris for France, the center for artistic activities in the People’s Republic of China. After taking two years to settle into his new environment—a move known to be difficult for someone coming from a far-away province without a local work permit—Lao Li started to actively make music. He used his hi-fi tape recorder as an instrument and composed several songs. After listening to one of his works, a Beijing label proposed to pay him in better musical equipment against exclusive rights to his productions. He received 18,000 renminbi (US$2,250) in advance for his coming album and bought a Roland VS-880 multitrack digital recorder, which became his main music instrument.3 He composed an album with the VS-880, but the label didn’t like it and eventually decided to end their collaboration. However, Lao Li was allowed to keep his equipment. During a period of three years, he produced a great number of recordings, including four albums that he distributed himself under the name of a label he ran with a close friend. The sales did not allow him to make a living, but he became known in the country through the network of people interested in experimental music (probably only a few people per city at that time, maybe five hundred or so for Beijing). In Beijing, he met a woman who became his girlfriend; she lived with him and shared his day job but stayed away from his artistic life. In 2003– 2004, the couple ran a small office downtown where they burned CD-ROMs for various companies and institutions. Their equipment consisted of several computers linked to multi-CD burners, so that one computer could
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simultaneously burn eight to sixteen CD-ROMs. For example, once they burned 10,000 CD-ROMs for a local university. Although this technical procedure might seem strange for people living in the United States or Europe, where the burning of such an enormous amount of CD-ROMs at that time would have been done with better equipment, it was pretty standard in China. This may be explained by considering the fact that China experienced rapid economic changes that resulted in a two-speed society. In Beijing in 2004, riding my bicycle through the city, I would often see someone carrying an impressive quantity of printers and other computer-related devices on a bicycle cart, or sometimes using a draft animal. Although I believe burning CDs was Lao Li’s main activity, he always referred to it as “my wife’s work” (they were not married, but he would call her “my wife” ㆹ侩⧮), whom he said he was “helping” ⷖㆹ侩⧮. Sometimes he said that she was “supporting” him 月侩⧮. By comparison, when referring to his musical activity, Lao Li used the word “work” ⶍἄ. If he mentioned his composition activity, most of the time he also used the word “to work” ⸚㳣⃧, and almost never “to make music” 枛᷸ or “write a song” ⅁㫴, as did Xiao Deng or Lao Dong. In a similar way, when complaining that burning CD-ROMs took too much time, he said: “My life does not give me enough time to work” ㆹ䘬䓇㳣孑ㆹ㈦ᶵ⇘ⶍἄ䘬㖞斜. Lao Li often claimed his independence from existing music styles, especially Western ones, and insisted on the fact that he had not been influenced by others during his musical trajectory. Contrary to Xiao Deng or Lao Deng, he never mentioned another musician he admired or took as a model. If he was to refer to someone that had influenced him, he spoke about his mother, who had taught him about Buddhist religion (he didn’t refer to any specific school, he just said “Buddhism” ἃ㔁). He explained he discovered his own music aesthetics by playing with his hi-fi tape recorder. Asked whether he had heard about other experimental musicians, Lao Li said he had only found out later in his career that this kind of music existed already. He also never mentioned other musicians in China with a similar profile as him (e.g., the band Zi Yue, or Feng Jiangzhou; see De Kloet 2001, 64). This said, Lao Li still seemed to label himself as an “experimental musician” 孽樴枛᷸⭞. Promotional texts about his work, written by the friend he was running his music label with, described him as one. Recordings made when he had just arrived in Beijing were also referred to as “works of experimental music” ⭆樴枛᷸ἄ⑩ or to some other musical style related to this main category, including “noise music” ☒枛枛᷸.
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If I often heard these words in European or Chinese musicians’ circles to describe music styles, there was no official definition of “experimental music” 孽樴枛᷸ (in the West or in China). Interestingly, when I asked two different CD shop salespeople—one in Geneva and one in Beijing—who specialized in this type of record, to put into words the kind of music they were selling, both gave me the same answer: “Les disques qu’on ne trouve pas ailleurs”; “Music you cannot find elsewhere,” ℞Ṿ⛘㕡㱉㚱䘬枛᷸. This definition is similar to Lao Li’s statement about his music not being related to any other existing music. According to the same Chinese seller (owner of the CD shop in Beijing, who told me he didn’t know Lao Li personally), Lao Li was well known for this style of music in China. On the basis of my personal experience, the term experimental music, in China or in the West, describes all sorts of musical practices—electronic or not—that differ from other genres, often cannot be found in big music stores, and sound strange to those who are unfamiliar with them. It often includes noise music ☒枛枛᷸ (a genre that focuses on sound materials whose content does not include a rhythm or a melody, but mostly features variations of density, timbre, and volume), but it also sometimes features improvisations with acoustic instruments such as guitars and brass, with melodies and rhythms close to that of free jazz. Lao Li had knowledge of the work of Western experimental musicians. For example, links were clearly made on some of his albums covers (which he designed) where references to other musicians were listed. Also, the name of the label funded by Lao Li and his friend was made up of two English words, which were clearly a reference to an English experimental music label (this was confirmed by Lao Li when I asked him about it). Experimental music, as a music genre, could be seen as sharing similarities to Lao Li’s life conditions. This kind of music has, by definition, a limited and specialized audience. Even the most famous Western or Japanese artists in experimental music in those years, such as Brian Eno, John Zorn, Otomo Yoshihide, or Christian Fennesz, did not sell huge amounts of records. My feeling was that many experimental musicians I heard playing in Europe relied on international concerts for most of their income. But Lao Li could not use this earning method in the 1990s or the early 2000s because it was difficult for him to get a visa to go abroad. (I did get him to visit Switzerland in 2004. He was invited to Japan in 2005, but he couldn’t go because of a visa problem; he later managed to travel to other Asian countries without difficulty.) Of course, difficulties in finding a livelihood and a substantial audience are common among musicians and not specific to Lao Li (see Born 1995,
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5–6, regarding contemporary art music in Europe). But still, Lao Li needed much tenacity and intelligence to manage a financial space where he could pursue his musical activities. Observing Lao Li After his performance in October 2003, I visited Lao Li in a three-room apartment, located on the outskirts of Beijing, where he usually retired to compose. That day, we discussed his music for several hours and happily agreed that we would meet again soon and collaborate in one way or another. Unfortunately, for economic reasons, Lao Li left this apartment a few weeks later to stay at the home of relatives of his girlfriend, in a place located downtown, close to their office. This unexpected change quickly became a serious problem for my field study. From that day on, the only conversations we had were a few sentences over the phone, during which he complained that he could not make music because he didn’t have a place to work—and, even if he did, he wouldn’t have time to make music because he had to help his wife make money. After several months of not being able to observe his artistic work, a situation I could easily imagine continuing until the end of my stay in Beijing (it actually did last until I left China), I made a decision: I told Lao Li that he could work in my apartment if he wanted to. During his first stay at my place, following his suggestion, I let him use my own musical equipment (a Macintosh laptop, the sequencer software Logic Audio Gold 4.8.1, and two Doepfer MIDI controllers). The deal was pretty much the same as the one I had with Xiao Deng (chaps. 6 and 7): I acted as a technician for him as we tried to modify a piece of music he had created some time ago. Those few days of collaboration at my home, although focused on the use of my own musical equipment, were an opportunity to discuss his work and the devices he used, as well as “Meditation,” a recording we worked on which I will discuss later (it didn’t have a name at the time—“Meditation” is a title I made up to refer to it). This first collaboration lasted only a couple of days. A few months later, my Swiss girlfriend at the time—who had come with me to Beijing and was studying contemporary dance at a local Chinese university—asked me to help her find a musician to write a piece of music of about twenty minutes for a choreography. I suggested asking Lao Li to do it, for financial compensation of 1,800 renminbi (US$225). According to my estimations, this amount was slightly more than what Lao Li spent every month, and I
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thought it was a fair deal. He accepted the offer immediately, and also said he could do the music for free, which we refused. So Lao Li moved his musical equipment to my home. I put the room I used as my office at his disposal. He and I lived together for about two weeks at the beginning of July 2004, a time during which he composed the major part of the piece we ordered from him. This period was a golden opportunity for me to observe his work, but, because of the many hours we had spent speaking about technical issues during our first collaboration work on “Meditation,” the question of my influence was a problem. For this reason I decided to use this second series of observations only to double-check information I had already gathered on “Meditation,” a piece he had composed before we came to know each other. My relationship with Lao Li during these two periods of collaboration was complicated. I admired his music, but I was puzzled every time I heard him talk about his work. I noticed that I could not trust the information he gave me. For example, if I asked several times about how much time he spent on a piece, the figures he gave me changed each time. Or if I wanted to know what kind of devices or sound sources he used to make a sound, his answers didn’t make sense with regard to the technical characteristics of the devices. For example, when I asked about a section of a song that had clearly been composed using about six to eight different sound samples (which I could hear distinctly), Lao Li told me he had used about forty to sixty. He expressed most of his technical concepts by using metaphors with colors and analogies to natural elements. A sound with a lot of high frequencies was “white,” and when a stereo sound file (actually two sound files, one for the left channel, one for the right) was merged into a mono (one sound channel), he called the process “the joining of two rivers.” He also often used colloquial or dialectal expressions in Chinese to describe and explain his metaphors, which I couldn’t find in the thickest Chinese dictionaries. These communication difficulties meant I had to spend a lot of time verifying the information I gathered. I asked the same questions several times, at different moments and with different words, in order to get some kind of true answer. I also tried to identify precisely sections of the songs he referred to, so that I could evaluate the technical information he provided. After the field study of 2004, I spent several years pondering my interactions with Lao Li, exploring various explanations for our interactions and his behavior, including synesthesia.4 Lao Li did not seem to use the common “technological frame” (the concepts and techniques employed
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by a community in its problem solving, Bijker 1987, 168; see also chap. 3, n. 2) for audio manipulations that most musicians, Chinese or foreign, had in common. I cannot recall him mentioning words such as equalization or reverberation, for example. He had built some kind of personal knowledge learned by experience, which he was the only one to master. I eventually found possible answers in recent publications in the field of sound studies.5 My hypothesis is that his knowledge was experience-based, and similar to that of early sound engineers, who, “having learned from experience what worked best for a particular instrument or voice . . . selected specific microphones for specific instruments and voices based on the kind of sound they wanted” (Schmidt Horning 2004, 710). Very self-confident, Lao Li, confronted with my questions about whether he was talking of, for example, reverberation or equalization, privileged his personal experience, in a similar way to the audiophiles described by Marc Perlman who “resist the scientifically authorized claims of audio engineering . . . and . . . argue against scientific methodologies that seem to expose those experiences as illusory” (Perlman 2004, 784). Lao Li did not care about being precise when he was talking about his music. His distinctive discourse about sound was similar to the one of early sound scientists, as described in Jonathan Sterne’s The Audible Past. This aspect was reinforced by the fact that the existing vocabulary for sounds is poor when compared to that for visuals (in English but also in Chinese). As discussed by Sterne: While visual experience has a well-developed metalanguage, sonic experience does not. We have abstract words to describe color, texture, shape, direction, shading, and so forth. Conversely, most of the languages used to describe elements of auditory phenomena is metaphoric: aside from specialized languages in musicology, sound engineering, acoustics, and general descriptors such as loud or quiet, there are very few abstract words in common English for describing the timbre, rhythm, texture, density, amplitude, or spatiality of sounds. (Sterne 2003, 94; on the history of the development of vocabulary to describe sounds, see also 131–132)
So, in the absence of available words for the manipulations he was performing, I believe Lao Li had developed his own terminology, and it didn’t matter to him if there already existed a vocabulary “to talk about sound in ways understandable to other sound engineers and musicians” (Porcello 2004, 733). I have wondered how much the difference of understanding influenced Lao Li’s work, as the feeling of listening to a song and “knowing” what it is made of is different from listening without this knowledge (e.g., in the example of the song “Restaurant” in the previous chapter, listening
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to this song after having heard the samples Lao Dong used reveals its structure and changes our perception of its musicality). I believe he did not feel it was important for him to precisely answer my questions, for instance about whether he had spent three days or three weeks on a piece of music, if he had applied a reverb effect or, on the contrary, modified the equalization of the high frequencies, or about any other concrete actions that led to the existence of a song. What he cared about was the musical feeling and the exchange between people who are talking about something. The musical quality of the result was the focus of his attention. He often referred to my questions by using the word “feeling” デ奱. For example, when talking about a section of a song, he would often say: “[Here the] feeling is not right” デ奱ᶵ⮡ (Lao Li used the word “feeling” to express something “that functions,” rather than the idea of being moved emotionally by the music, e.g., as in the country music described by Fox 2004, chap. 5). For me, one concrete problem was that in order to perform the technical operations he was asking me to do, I had to understand what he was referring to. Our relationship was similar to the one of sound engineers described by Porcello (2004) who need to translate musicians’ words about sound into more technical language. Porcello argues that “associative and evaluative moves become less a part of the linguistic practices that accompany the recording process as one becomes more fully professionalized” (Porcello 2004, 748, n. 19). The greater one’s knowledge of and experience with sound engineering, the less explicit and extended is the use of association (and evaluation). . . . If an engineer is told that the drums are too “dry” or too “tight,” he or she knows that nine times out of ten the solution will simply be to run them through a reverb machine or to put up some room mics to capture more reflected sound. (Porcello 2004, 748)
In the end, I spent many hours wondering if Lao Li was insane, if I was too tired, or if he was in possession of some secret technical knowledge that I did not have access to. As I will discuss in the next section, even though I was often tired and too much focused on IRCAM-like technical knowledge, and even if Lao Li’s own technological framework was certainly penalizing his work, he had indeed discovered a highly specialized audio technique. The Flows’ Perspective For clarity’s sake, I have divided Lao Li’s composition process into four steps: collecting, editing, arranging, and reprocessing. These four categories represent
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groups of actions that were systematically present in his discourse. This said, I also have to inform readers that according to him there were no such systematic procedures. When asked about it, his answer was: “I don’t [use any systematic procedure]. [I have] no fixed creation procedure and intention” 㱉㚱ˤ㱉㚱⚢⭂⇃ἄ㖞斜≐㛢. I will now detail each of the four steps, describe how things went on during the recording of the song “Meditation,” and show how the conceptualization of waves’ circulation sketched in the previous chapter can be integrated into the observations. In the last section, I will come back to the main musical device Lao Li relied on: his multitrack recorder Roland VS-880. Collecting Lao Li “collected” sounds that then constituted the raw material for his compositions. He used existing recordings, such as compact discs from other musicians, but he also produced sounds by playing various kinds of objects: instruments, bells, a spoon he would hit on the ground, and so on. Lao Li referred to collected sounds with the word “source material” 䳈㛸. He came up with the idea for the song “Meditation” by listening to other records of meditation music. Lao Li found their musical expression “not correct” ᶵ⤥ (Lao Li’s use of ᶵ⤥—literally “not good” in Chinese—was not about the musical quality of those records but about their adequacy regarding the act of meditating) and this feeling made him decide to compose this kind of music himself. According to him, a state of “meditation” ⅍゛ consists of a deep feeling of internal stability, accompanied by a passive awareness of the movements around oneself. “Meditation,” composed over several months in the years 2002–2003, was aimed to both illustrate with sounds the feelings of the practicing person and also to be listened to while practicing. The music of this piece expressed the “world” ᶾ䓴 in movement, represented by a great amount of disparate sounds, and the practicing person’s feeling of internal stability, represented by musical “emotion” ね互. He was referring to the latter as a “sound line” ⢘乧 (he sometimes also used the synonym 枛乧). In the case of “Meditation,” Lao Li sampled bird songs and sounds of water taken from compact discs he had at home. He also recorded many other sounds: a bicycle pump, bells, a bicycle hand bell, an erhu (a Chinese string instrument), and the water flows of his bathroom (the toilets and the washbasin). He also played an old synthesizer he had at home, used a flute (whose sound he recorded and then played inside a container made of iron and re-recorded it), and blew into a thermos. Similar to Xiao Deng
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Figure 10.1 Lao Li’s Roland VS-880 multitrack recorder. Lao Li’s home, Beijing, November 2003.
(chapters 6 and 7), who was unable to name or sometimes even recognize records he had used in his mixes, Lao Li could not tell me exactly which compact discs he had used: “I took [some sounds] on two other discs, but I don’t remember the names. One [had] sounds like waves or rivers, the second a long synthesizer sound” 往慯Ḯ᷌⻈ⓙ䇯,ᶵ䞍忻⎵⫿,ᶨ⻈⁷㴟㴒ˣ 㱛㯜䘬⢘枛,往㚱ᶨ⻈㚱⎰ㆸ☐䘬攧枛. At each step, he kept the recorded samples in his multitrack recorder Roland VS-880. This machine can be seen in figure 10.1, inside its flight case. Among the objects I could observe the first time I visited Lao Li’s home were an erhu, a small drum, a radio receptor, little bells, a Shure Beta 57A microphone, an AKG D330BT Mark II microphone, and a small device that played a Tibetan monk’s prayer in loop. Lao Li used the latter, a small yellow box, sometimes onstage as background sound and also when he was doing meditation at home or needed to relax.6 The microphones, Shure Beta 57A and AKG D330BT Mark II, according to the general discourse in sound engineering circles as well as in their respective user instructions from the manufacturers, are normally not considered appropriate to record concrete sounds (i.e., those Lao Li was mostly interested in) because they are not sensitive enough. They are meant to be used onstage or in the studio for electrified instruments and human voices. Lao Li had noticed some specificities about them, but these hardly
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related to their technical specificities. According to him, the Shure Beta 57A recorded sounds that were more “bright” ⢘枛㖶Ṗ䘬, whereas the AKG made sounds more “stuffy” ⢘枛斟. This observation was perhaps related to the fact that he had never paid attention to the presence of a switch button with high-pass and low-pass filters on the AKG (which make a big difference in low and high frequencies, respectively, in the resulting recording). Before continuing with the next three steps of Lao Li’s composition process, I would like to share a short story that illustrates how he used these sound sources and the kind of connection that can be made with the concept of waves’ circulation discussed in the previous chapter. In November 2003, when I visited him at his home for the first time, we had agreed to meet at a bus station located in the suburbs of Beijing. When I arrived, he was waiting on the side of the road, listening to music played on a portable CD player. A couple of minutes later, as we were chatting in a second bus on the way to his place, I asked him what he was listening to. He passed the headphones to me and said it was an album from a German musician (a few weeks later he would tell me he was mistaken, it was a Swiss musician, from Bern). A friend had given this compact disc to him because that musician would come soon to China and Lao Li was expected to meet with the guy. One month later, I had the opportunity to attend a concert he was giving in a bar. Having arrived late, I noticed the little yellow box, which I had already seen at his place, placed at the backside of the stage. Most of the time it went unnoticed, but the monotonous voice of the Tibetan monk kept pouring up and down during moments of silence, and when the overall volume of the music was low it could be heard very distinctly. Then I noticed, among the sounds Lao Li was playing on his Roland VS-880, some sounds that were very similar to the compact disc of the Swiss musician he had been listening to at the bus station a few weeks before. After the performance, Lao Li told me that the Tibetan monk’s praying box was a trick he often used. Sometimes he played it directly on the stage, but sometimes he also recorded its sound into the Roland VS-880 and then edited it (see the next section on editing). Regarding the compact disc, he confirmed it was the same CD that I had heard on the bus, from which he had decided to use some parts. By considering these two sound sources, together with those of the bicycle pump, the bells, the erhu, or the one of Lao Li blowing inside a thermos, we see waves’ circulations similar to those observed previously with QU (chapter 5), Xiao Deng (chapters 6 and 7), and Lao Dong (chapters 8 and 9). Waves circulated from the Swiss musician and the Tibetan monk
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to a compact disc and a prayer device; then, under Lao Li’s guidance, they went inside the Roland VS-880. In a similar way to Lao Dong and his Max/ MSP patch described in the previous chapter, Lao Li also collaborates with himself as he plays his own recordings. Once again, this kind of collaboration work occurs anachronously. Where Lao Li plays, the Swiss musician, the Tibetan monk, and Lao Li at his home, have played. Editing In the second step of his composition process, now that the sounds he wanted were recorded by the Roland VS-880 multitrack recorder, Lao Li edited the samples. He modified them by performing various operations, mostly relying on the internal functions of the device. In the case of “Meditation,” he had copy-and-pasted sounds, changed volumes, changed pitches (an operation that can considerably modify the timbre of the sound, e.g., making a woman’s voice sound like a man’s), and applied more sophisticated transformations using the effects box available in his Roland VS-880. Lao Li experienced difficulties related to the fact that the interface of the workstation was in English. The Roland VS-880 had a small display that allowed him to access functions through a unique window by moving an adjusting knob. All commands were in English: Save, Print, FF (for fast forward), and so on. The problem was more important when using the effects, because there were so many that it was impossible to memorize them all. He said he experienced a kind of rediscovery of his device every time he did not recognize the words on the display. He often quickly tested all the functions, or reverified their Chinese equivalents in a reduced Chinese version of the user manual, which the local music-devices importer had given to him when he purchased the VS-880. With regard to the language barrier, Lao Li emphasized the fact that he did not understand a single word of English. One day, I wrote the words “VOLUME” and “TEST” in capital letters on a sheet of paper and asked him if he could read them, and he said no. However, I had the feeling he was exaggerating this incapacity. For surely he could not memorize all the names of the menus in the VS-880; considering the great number of pieces he had produced, and the fact that he was using this device and the computers in his office (whose interfaces were mostly in English) almost every day, he must have had at least some basic command of English. His linguistic capacities seemed to me as good as anyone else’s: he’d mastered Mandarin—the language spoken in Beijing and the official language
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in the PRC—and he also had firm knowledge of the Chinese script (which is sometimes a problem for not-so-well educated Chinese people from distant provinces). When talking about music, he liked to quote all sorts of texts, especially mystical or religious ones, and I often had difficulty in following him. He also mastered several terms in Chinese specific to electronic music, such as “sinus wave” 㬋⻎㲊, “sequencer” 枛⸷☐, “quantization” 慷⊾, and so forth. Therefore it didn’t make sense to me that after several years of working with devices such as his multitrack recorder he wouldn’t know an English word like “volume.” This said, for comparison purposes, while in China, I tried to set the operating system of my laptop to Chinese to see how it felt. After several weeks, exasperated by the fact that I couldn’t remember the meaning of some words in the menus that were difficult to memorize, I randomly clicked with the mouse, preferring to figure out what was going on by trial and error rather than looking for a translation. Sometimes I even gave up doing the operation I originally intended to do and worked instead on something else. I came to the conclusion that Lao Li’s poor knowledge of English certainly had an influence on the way he conducted his musical activities with the machines. Arranging As mentioned at the beginning of this chapter, Lao Li had his own system of thought for music. He used metaphors of flows, or colors. For example, he would say “My music is white” ㆹ䘬枛᷸㗗䘥刚䘬, to indicate the presence of high frequencies in a sound file. He also used lots of onomatopoeia and gestures to explain how sounds were moving, or should be moving— including inside the listener’s own body. In discussing how to improve the song “Meditation,” he explained to me that he wanted sounds to start from the listener’s stomach, move up to the roof, then split to the left and right sides of the room. He saw the structure of sounds as similar to flows of liquids, and he visualized the tracks of his multitrack recorder as rivers that could be separated, united, or mixed at will. Such metaphors were really disturbing for me, because it didn’t match up with what I had learned at the Music Conservatory of Geneva in Switzerland’s sound engineering courses. (On human perception of space when listening to sounds, see Pierce 1999. On the main known audio techniques as taught in music conservatories in the West at that time, see Roads 1996, 449–496.) For me, a sound was a vibration, communicated to air particles by the means of membranes incorporated inside a loudspeaker or headphones. So the sound couldn’t start from my stomach or be coming from
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up on the roof. The fact that Lao Li didn’t describe things any differently when listening through headphones or loudspeakers disturbed me even more, because I had been taught that one of the first things lost when listening through headphones was the feeling of tridimensional space. We had many discussions about these questions, but in the long run, neither of us changed our minds about how to think about sounds. Intriguingly, an English version of the Roland VS-880 manual, which I found on the Roland company’s website in 2003, featured a sketch of a house and its water circulation system.7 It explained some of the principles of the VS-880 by analogy with flows of water. Was that the origin of Lao Li’s thinking about sounds? This explanation was not in the Chinese version of the manual he possessed, and I haven’t been able to figure out whether he saw this sketch or if it influenced his thinking about sounds. Another guess would be the popular imagery in China of flows of energy, which is a central concept regularly mentioned in Chinese medicine, martial arts novels, and TV kung-fu series, but I don’t recall Lao Li mentioning this kind of material during our discussions. Anyway, according to his own system of thought about sounds, at what I called the arranging step of his composition process, Lao Li organized his modified sound materials by putting them side by side, one after the other, or one onto the other, with the help of the internal software of the Roland VS-880. The machine allowed him to easily mix eight audio tracks (his VS-880 could actually mix more than eight tracks by using a special function called “virtual tracks,” but Lao Li didn’t seem to use it). Most of this work was done while looking at the small display window of the Roland VS-880 where the audio samples displayed as black squares. These indicated the location of the different sounds on each track, and their timing could be read by observing their location on the horizontal axis, while the differences between tracks were known via their position on the vertical axis (i.e., one horizontal line for each track). The position of the cursor was indicated by a thin vertical line. When writing “Meditation,” Lao Li had arranged the samples randomly. What he wanted was to express a world composed of random elements, so it wasn’t necessary to arrange them in a specific way. After doing that, he had played all the tracks simultaneously and recorded the output while he played in real time with the respective volume fader controls of the VS-880. Readers not familiar with this kind of device can imagine someone who takes nine tape recorders, arranges eight of them side by side, switches them on at the same time, then plays with the volume controls of each device and records the overall result on the ninth recorder.
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On the picture displayed in figure 10.1 of Lao Li’s Roland VS-880 multitrack recorder, one can see the eight faders, in the shape of white rectangles, which can be moved vertically (the ninth, on the right, is a general control). While Lao Li was working at my home in July 2004, he connected, on the left side of the table, a minidisc to the VS-880 in order to transfer sounds in and out. To compose “Meditation,” Lao Li played with the volumes of the eight tracks and then recorded the result of his play on an external DAT audio recorder. He had bought this expensive, gold-colored hi-fi recorder at a second-hand market for RMB 1,000 (US$120; he told me he thought the device had probably been stolen). He connected it to the Roland VS-880 using a standard mini-jack audio cable. Reprocessing The fourth step of Lao Li’s composition process consisted of repeating the three preceding steps indefinitely until he decided that his work was complete. For example, he sometimes decided that a piece he composed was not a piece anymore, but “raw material” 䳈㛸, and he would then use it during the collecting phase of another work. Or he would decide that a song was missing one sound, so he would add it using the collecting-editing-arranging procedure. And so on. For “Meditation,” Lao Li had transferred the first piece he had made during the arranging phase from the DAT recorder back to the Roland VS-880 (by rerecording it). At the same time, he kept in the VS-880 the sounds that he had used to make this recording. Then he started the arranging procedure again. He put in the recording he had just imported as a background sound, at half-volume. He played the same tracks again, so as to rerecord them, but this time he concentrated on the panoramic effects (the balance left-right). In other words, Lao Li mixed the first recording with itself, but with the original track’s panoramic settings being modified in real time. And, for the second time, he recorded his playing on the external DAT recorder. This procedure was related to Lao Li’s concept of sounds behaving like flows that interacted with one another. By using the same sound file twice and applying different effects to it, he thought he could create movements between sounds, where one track would “inhale” ⏠ another one. The fact that the sound files were identical but the effects applied to them were different was supposed to create this effect. He often referred to the procedure with the term “piling up” ⎈.
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The transfers from the VS-880 to the DAT and back were disturbing for me, because sound engineers usually advise against moving the sounds in and out of a device in this way. Each time the sound is transferred through the analog connection, background noise is added and a part of the information (depending on the quality of the connectors, convertors, and cables) is lost. Lao Li seemed neither to be aware of nor to care about this technical issue. He also did not know he could perform the same operation inside the VS-880 by working on six tracks and using the two remaining ones to record, without any loss of sound quality. The procedure was probably partly the result of his ignorance of these technical issues and partly related to the fact that he was composing mostly noise music. For this kind of music, background noise is not a big problem since other noise sounds will often cover the audible spectrum (a big background noise can even sound nice). Also, the headphones he used (discussed later in this chapter) didn’t allow him to clearly hear this background noise. After making this second recording, Lao Li erased the first version of the song (he didn’t explain why, I guess because of the lack of space on the internal hard disc of the VS-880), and he transferred the one he had just recorded on the DAT back to the Roland VS-880 once more. This time he focused on the interactions between this second recording, which he put at half-volume as he had done with the previous one, and the original sound files again. But he applied more specific sound effects to the tracks (those available on his VS-880 effects card). He started anew the process of arranging and mixing, and recorded for the third time the result on the external DAT. He then transferred the third recording back to the Roland VS-880. Then, he turned the volume on this track to normal (i.e., not half-volume as before) and reduced the volume of the original samples tracks (which had been at a higher volume than the first and second recordings in the preceding operations) to a value between 20 and 50 percent of the maximum volume. This time, he didn’t “play” the tracks as previously, by moving the faders and changing parameters in real time, but edited them by hand using the small display, putting the original sound samples into different moments of the third recording. The final recording was made of this third recording and the added sound samples. The mix of the two was recorded a fourth time (with the external DAT as before) and then burnt to a compact disc.
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Inscriptibility and Modifiability What was going on between Lao Li, the devices and various objects he used, and his musical works? As I mentioned at the beginning of this chapter, his situation seemed similar to that of early audiophiles and audio technicians who tried to understand the physical nature of sounds and defined names and concepts in order to be able to talk about sound. As I will illustrate now, Lao Li’s personal theory of sound had its own advantages and disadvantages, which sometimes produced very successful results and, sometimes, very unsuccessful ones. High Pressure Lao Li often mentioned a concept he called “high pressure” 檀⌳. Among other things, he wanted to produce this audio phenomenon of high pressure to physically touch the body of the listener. For example, listeners would experience (according to Lao Li) the feeling that sound was coming into their body by entering from their shoulder. He could feel these effects when he was composing and listening to his music with his headphones, and he made great efforts to achieve these results. When Lao Li asked me to help him with his work on “Meditation,” he had already repeated the reprocessing step for this recording many times at his home. He told me he had recorded up to seventeen different versions of the recording (each one lasting more than one hour) before choosing the best one. But he still wasn’t satisfied with the result. He wanted to add some changes in the movements of the sounds in space. For example, he wanted some of the bells sounds to be sometimes located very far from the listener, and sometimes very close, sometimes on the left, sometimes on the right, so that they expressed the “world in movement” around the “musical line,” as discussed earlier. A problem (for me) lay in the fact that the sound material Lao Li wanted to modify was a stereo file of about one hour. He no longer had the original sound files that he had used to make the recording. He had “piled up together” ⎈⛐ᶨ⛿⃧ everything during the preceding steps of creation. According to the sound techniques I was aware of, the result he expected was technically unrealizable. There was no way to take a sound “out” of an existing recording, modify it, keep the existing sound file intact, and then bring the sound back inside it. For our first attempt, on the basis of his instructions tempered by my resistance, to modify elements of the piece “Meditation,” we used my Macintosh laptop computer and the software Pro Tools Free (a free version
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of Digidesign’s famous Pro Tools software, with a limit of eight audio tracks). We duplicated the original recording and then aligned the copy and the original, which we modified independently. We filtered one file so that it had only high frequencies, and then the second one so that it had only low frequencies. In the picture that can be downloaded below, the first two lines (white background color) show a section of the file with “low frequencies” Ỷ枛, and the next two lines (black background color) show “high frequencies” 檀枛. The horizontal lines in black show the volume modifications, drawn by Lao Li. The blue, green, and red lines are graphical representations of the sound waves, allowing the user to follow the evolution of the sound along a timeline. The audio recording of this segment of “Meditation,” and its corresponding screenshot, can be found at http://www.842.ch/dl/LaoLiExample.m4a and http://www.842.ch/dl/ LaoLiExample.jpg (both from January 2004). This screenshot is interesting because it allows us to see the details of Lao Li’s work on the sound material, an operation that was usually inaccessible afterward (since he was moving faders on the VS-880). One can first hear a lot of high frequencies and then, starting from second 22 on the audio file, the bass frequencies coming in, as is clearly visible on the top left of the illustration on top (the two tracks with the white background). Later, at 58 seconds, high frequencies break in and can be seen at the short peak on the right part of the illustration of the two tracks in black (there are two curves for each pair of left and right channels because they were modified simultaneously). This short peak of high frequencies remains in my mind as a special moment. I would never have imagined working this way, because duplicating a sound file didn’t make much sense to me. Lao Li’s procedure made me worried about having frequencies overlap with a slight delay, which could cause all sorts of highly undesirable sound effects. Once I heard the introduction of this song, I had to avow this peak of high frequencies and other additions he made sounded beautiful, and if I couldn’t hear the audio effects Lao Li wanted to achieve in the way he had described them (Lao Li wasn’t fully satisfied with the results either), there were no obvious undesirable effects. Faced with his insistence, and also the fact that I could sometimes hear particular things in his other songs without being able to figure out what they were, I started to ask sound engineer friends about the kind of technical issues Lao Li often mentioned, such as extracting a sound from a stereo file or having the music entering the listener’s body, which I described earlier. No one had any idea of what Lao Li was doing. I read books on
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sound mastering and paid special attention to questions related to mixing techniques, with this main question in mind: Was there a procedure which consisted of duplicating a sound and then modifying its copy before mixing it back with the original, to create “variations of the flows”? Having failed to figure out the answer to my inquiry by listening (what sound studies scholars would call exploratory listening, a mode of listening that aims to discover new phenomena; Pinch and Bijsterveld 2012, 14), I ended up mixing my ethnographical data with readings in sound engineering. I eventually found the following excerpt, in which Bob Katz, an American sound engineer, discusses a technique he calls parallel compression: Let me introduce you to a venerable compression technique which has finally come to age. Imagine compression that requires just a single knob—no need to adjust attack, threshold, release or ratio. The sound quality is so transparent that careful listening is required to even know the circuit is in operation! . . . The principle is quite simple: Take a source, and mix the output of a compressor with it. (Katz 2002, 133)
In other words, the technique described in Katz’s book is a procedure of sound compression (an operation that allows for a reduction of loud sounds and an amplification of quiet sounds in order to narrow the dynamic range) that consists of doing exactly what Lao Li was doing. That day I suddenly understood where the indefinable variations in his music came from: they were variations of compression, processed independently on copies of the same sound files and mixed together in the final recording. Through metaphors of flows that were far from the physics of sound as described in scientific books and far from sound engineers’ practices (at least in the circles I was familiar with), Lao Li had discovered a technique that was, under certain circumstances, absolutely valid. It is important to note that it was not always valid—the procedure works fine with compression but it’s another story with other effects, and our work on “Meditation” failed miserably—but it was sometimes very efficient and produced good results. This contradiction, between successes and failures, explained many sound structures that could be found in his works. I leave Lao Li’s concept of flows and his piece “Meditation” aside now to briefly discuss another device that was probably the main obstacle he encountered while composing music: his headphones. HD-320 Headphones For a long time, Lao Li had noticed inconsistencies between the results he expected and what he ended up with. He used to throw away a great number of recordings because he suddenly didn’t like what he heard. For
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example, he designed some sounds and, once those were burned onto a compact disc, “the sound had disappeared!” ⢘枛㱉Ḯ! He was especially disappointed about a work he had composed that, he said, could break down the loudspeakers’ membranes (an effect he found very interesting). After he had damaged six of his own loudspeakers, he had proudly sent his work to friends, but the “break down loudspeakers” effect had unfortunately disappeared. A look at Lao Li’s equipment pointed to a well-known issue in sound engineering that explained his difficulties: the monitor sound system he used wasn’t good enough. To make a long technical story short: a loudspeaker is never neutral, but always gives a color to the sound it outputs. For this reason, music producers and engineers usually rely on high-quality loudspeakers designed so that they output sounds that are “neutral,” which means they are calibrated to correspond more or less to the average loudspeakers that can be found on the market. This way (and using other techniques as well), an engineer working on an audio recording can figure out what people will more or less hear when they listen to the same recording at home, in their car, on their laptop, and so on, whatever sound system they have. Inversely, anyone who designs a sound using low-fi loudspeakers will have a surprise on the day s/he hears the work on other loudspeakers: the output will probably sound very different. That was what happened to Lao Li, who composed most of his songs using a pair of Sennheiser Expression HD-320 headphones, a model that was old, cheap, and aimed at the general public, not at professional audio workers (the Sennheiser company provides many high-quality headphones, but this one did not belong in this category).8 Asked about his headphones, Lao Li said he always liked to listen at a high volume (as do many other musicians I have met, in China or in the West9). He often broke them, and for this reason he preferred to use cheap ones. He liked this pair in particular because he found it more resistant and cheaper. Volume was important for him, “because I believe it is only this way that one can find the [right] feeling [to compose music], like that [at low volume] you don’t feel anything” ⚈ᷢㆹ奱⼿征㟟ㇵ傥㈦⇘デ奱,恋㟟㈦ᶵ⇘デ奱. He also “liked the sound” of the HD-320 ╄㫊⬫䘬⢘枛. However, he didn’t seem aware of the issue presented here. I tried once to listen to his songs directly from his multitrack recorder, using different headphones. The experience was enlightening: the cheap HD-320 made me hear beautiful sounds, but when I heard the same music with my own pair of (high-quality) headphones, I had a very poor musical
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feeling. I told Lao Li about my understanding of this issue and suggested he purchase better headphones. But, fortunately or unfortunately, he never changed his habit because of me. At the beginning of the year 2004, his HD-320 headphones broke completely (they were already damaged in 2003 but still somehow usable). The plastic clip was hard-broken, the only way to use it was to hold it and manually press it against one’s ears with the hand. So he decided to purchase a new pair and got himself an Ovann OV880V, a model as cheap as the HD-320 and with the same neutrality problem. In his own words, they were “headphones worth just a few dozens of RMB” ↈ⋩⛿摙䘬俛㛢.10 Later, when Lao Li stayed at my home to write the piece I had ordered, I used this opportunity to make some measurements to evaluate his new headphones (with his agreement). I proceeded this way: I selected a section of the recording he was working on, and I put on two small OKM II studio microphones (special microphones designed to be placed inside the listener’s ears11). I recorded successively what I heard, first with my headphones (a pair of expensive Sennheiser HD-25, about US$240), then with Lao Li’s Ovann OV880V. Readers can listen to the two extracts, “Extract 1—HD-25” and “Extract 2—OV880V,” at the Web addresses indicated in the notes.12 As can easily be heard, the sound is very different from one pair of headphones to the other (the difference is particularly obvious in the high range). Unmodifiable versus Inscriptible Objects As we have seen, Lao Li took decisions according to what he heard. The problem was, what he heard was shaped by the headphones he used. He modified, adjusted, and arranged every sound he manipulated according to the specific audio response of his headphones. In his earlier works, this instinctive audible reference was the hidden reason behind all sorts of problems of “the sound disappeared!” ⢘枛㱉Ḯ! that made him throw away large quantities of his compositions. Using the conceptualization of waves’ circulation presented in the previous chapter and the observations discussed in the “Collecting” section of Lao Li’s work process, we can imagine flows (Lao Li would love this concept, for sure) circulating between the various objects Lao Li used to create sounds: the Roland VS-880 multitrack recorder, the Sennheiser HD-320 headphones, and Lao Li himself. At each step of this process, waves are shaped by the human or nonhuman entity that hosts them.
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Sennheiser HD-320 Tibetan monk
Lao Li in the present
Swiss musician
Roland VS-880
Lao Li in the past Sennheiser HD-320
Figure 10.2 Diagram of Lao Li’s interactive process of composition.
As figure 10.2 illustrates, in the same way that Xiao Deng’s vinyl records were part of the DJ’s competency when mixing for a crowd (chapter 6), or that the amplifier and the guitar are part of classic rock (Pinch and Reinecke 2009), Lao Li’s headphones were part of his works. The headphones modified all and every sound in his music, as Lao Li took every single decision according to the feedback he received from the headphones. Lao Li’s ignorance of the equipment issue is interesting because it shows us how a technical object can sometimes intervene in an invisible and authoritative way in the context of artistic creation. In the example above, Lao Li is surprised and disappointed to see that his work “changed” where the agency of his headphones intervened. In a similar way to the use of the FM7 software by Xiao Deng (chap. 7), Lao Li’s songs, while keeping most of their characteristics, are also products of somebody else’s work: the people who designed the HD-320. Waves’ circulation in Lao Li’s work is particularly revealing in that it offers two perspectives on how cultural contents can or cannot be embodied inside a nonhuman entity. On the one hand, waves are easily created, modified, displaced, or dissipated: when they go through Lao Li’s headphones, move to a compact disc recording, and then to hi-fi speakers at Lao Li’s friends home, their shape is so profoundly distorted that, in Lao Li’s words, some of them disappear completely. On the other hand, the previous example of Lao Li trying unsuccessfully to perform spatialization
song
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movements on certain sounds brings to light a difference between Lao Li who plays and Lao Li who has played: where the first one can create, modify, or remove all kinds of effects, the latter is static, unmodifiable (i.e., equivalent to Latour’s immutable mobile discussed in “Waves,” chap. 9). What is “before” in the technical object Roland VS-880, or in the structure of the headphones, compared with what is chosen “after,” is characterized by a difference of modifiability. In the case of spatialization, sounds of Lao Li who has played exert some kind of constraint on Lao Li who plays, in the form of a stiffness in the stereo space. Lao in the past decides, in a way, of the position in space of the sounds, to the great displeasure of Lao Li in the present, who wants to, but can’t, position them differently. Having reached the end of these six case studies about the activities of Beijing electronic musicians, I will now summarize the theoretical points of each chapter, show how I believe they can be applied in other kinds of research projects, and propose a general formulation for the concept of waves. The examples involving Lao Li, especially the difficulties resulting from the use of his headphones, compared with Lao Dong’s interaction with the complexity of Max/MSP patches (chap. 9), will be used to illustrate the kind of “natural laws” that may be formulated to describe waves’ circulation between things and people. To do so, I will rely on two other case studies involving technical objects—one on a social networking site and one on computer encodings.
III
Social Networking Sites and Computer Encodings in
China, 2008–2012
In the introduction, I presented my goals: (1) to contribute to a better framing of the concept of culture in science and technology studies, and (2) to find a way of dealing with everyday things in contemporary sinology. In the preceding chapters and during the case study analyses, I discussed theoretical and methodological aspects regarding technical objects and the concept of culture, especially when it related to the idea of cultural difference. To group these arguments in a way that can be applied to other studies, I consider the three following statements: (1) It is methodologically useful not to make any a priori difference between humans and nonhumans, as well as between what or who is considered Chinese and non-Chinese. Although there are differences, this perspective helps us to see the boundaries between categories as more fluid than often assumed. (2) Technical objects have contents embedded in them that relate to specific contexts. For instance, a piece of music, a text, a picture, or a software can come from Germany or from China (or both), and therefore contain elements specific to the ways of living and thinking in those places. I conceptualize this type of content as the shape of matter, made of waves, a concept that I also use to describe how shapes are transmitted from one medium (human or nonhuman) to another. (3) The waves content of a technical object used by a human or a nonhuman to produce something will always appear, at least in some degree, in the final product. The amount of waves coming from an artifact partly relates to its modifiability, such as its material stiffness or its complexity when compared to the user’s ability to change it if s/he wants to do so. In the remaining chapters, I will show how these elements prove fruitful in Chinese studies, and then, in STS. To do so, I rely on two further case
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studies. The first one, used to illustrate the methodological point in sinology and Chinese studies, is about Happy Network ⺨⽫仹, a social networking site. The second, used to illustrate the methodological point in STS, is about computer encodings in China.
11 Beta Testing the Framework: Sinology
Sinologists are so skilled in analyzing the distant past and working on ancient artifacts that they sometimes feel lost when they see China today. They wonder whether they need to become political scientists, social scientists, or economists in order to perform their scientific tasks. By thinking this way, sinologists tend to forget that most of them were trained to analyze artifacts, a specific job that requires specific skills. Social scientists are not doing much work on artifacts. If objects are often discussed by sociologists (there is even a “sociology of objects”1), their focus is clearly not on the physical objects themselves as much as it is in the humanities. A humanist is a scientist who, for instance, is able to work on a chapter of the Bible and nothing else—that is, without necessarily doing research about the users of the Bible or its writers. The case study that follows is an attempt to work on China today with a focus on artifacts only. To do so, I rely on three basic methodological points which I derive from interactionism and grounded theory (see “Truth, Falsity, Chinese, and Non-Chinese,” chap. 2). (1) I start with an object of study and a research question. This is basic to doing scientific research: by attempting to find a relevant answer, I aim to produce new knowledge. Whether this knowledge will prove useful in the end is a complex issue, but it is not my goal to discuss this in detail here. Roughly, this first step will allow me to state which part(s) of the object of study I choose to focus on. As discussed in the introduction, this is a particularly tricky step when working on the present, because there is no historical distance to help us figure out which direction is relevant. (2) I try to produce a clear, grounded description of what I observe. This is an old trope in ethnography: the researcher is faced with a multiplicity of complex structures, superimposed upon one another, which s/he attempts to grasp and then to render. It implies a focus on real actors in
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real situations, and also that the relationship between the data and the researcher must be kept close and explained with directness and in detail, preferably using the singular present without too many abstractions. My motto is this quote from Bruno Latour: The simple fact of recording anything on paper is already an immense transformation that require as much skill and just as much artifice as painting a landscape or setting up some elaborate biochemical reaction. No scholar should find humiliating the task of sticking to description. This is, on the contrary, the highest and rarest achievement. . . . If a description remains in need of an explanation, it means that it is a bad description. (Latour 2005, 136–137)2
Beyond the idea of description, I aim to create immutable mobiles (see “Waves,” chap. 9), but not in the strict sense of producing scientific “facts.” Here, as the goal of the description is to remain as close as possible to the data, in the best case it will be identical to the observations (an ideal goal, hardly ever reached). If I can describe what I observe as I observed it, the waves’ circulation from the data to my publication will be organized in such a way that the forms (i.e., aggregates of waves) will be more or less conserved (i.e., with as little creation or dissipation of waves as possible). (3) I try to find the best possible samples in the data to illustrate the answer I find to my question. This relates to point (2): a good description is a description that provides examples representative of what the researcher believes is generally going on in the data. A representative example is a form of theoretical generalization. Concretely, that means that in my study of Happy Network in this chapter, I carefully select two or three illustrations from among the over forty-five hundred screenshots I took of the Web pages, and I pay much attention to the way I display them on the printed pages of this book. There would be much more to say about the analysis of artifacts in the present, but we need to limit ourselves to one thing at the time. Here the objective is mainly to illustrate how sinologists can make one step in the direction of the analysis of everyday things today in China, so I stop here for now and proceed to the description. Happy Network 开心网 In the 2000s, when I observed Lao Dong accessing Chinese musicians’ websites (chap. 8), the Internet had been developing fast in China.3 From a few thousand users and Web pages in the 1990s, to 22 million users and 1.6
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billion Web pages at the end of 2000, it had grown to 111 million users and 2.6 billion Web pages in 2005. At the end of June 2008, with 253 million users and an overall number of Web pages that would surpass 16 billion at the end of the year, China had become the number one country in the world in terms of Internet presence (CNNIC 2008, 15; 2009, 24).4 As in the West, this development, strongly supported by the government of the People’s Republic of China, had changed, and was still changing, millions of peoples’ lives. Web-based platforms for online communities, also called Social Networking Sites (SNS), were part of the movement. Facebook had been launched in 2004 in the United States; in China, one of the first SNS, UUZone,5 had started in 2003. Among other SNS, one website called “Campus” 㟉ℭ仹, which started in 2005, already looked like a successful clone of Facebook. As an STS trained scholar who “follows the actors” (Latour 1987), I didn’t pay much attention to the development of these platforms since people I knew in China didn’t pay attention to social networking sites. The situation changed in July 2008 when, as I was staying at Xiao Deng’s place in Beijing for the summer (see chaps. 6 and 7), I noticed he was spending hours on a website I had never heard about before. Upon waking up, at around 2 p.m., he would walk into his living room where I was sleeping on the couch, switch on his desktop computer, and access the site. He would smile and comment “Let’s be happy for a while” ⺨⽫ᶨᶳ. His expression was a pun on the website’s name: Happy Network ⺨⽫仹 (kaixin001.com), a new SNS that had been launched a couple of months before. The particular rhetoric of Happy Network, compared to other social networking sites, was that it focused on the idea of “having fun” (this concept was presented as Happy Network’s main strategy in several sources in Chinese, and it could also easily be observed by analyzing the site’s discourse, features, and main applications6). Intrigued by Xiao Deng’s comments, I registered on July 25, 2008, and started taking screenshots and notes about what I saw on the Web pages. This basic task of logging in and observing the changes in the design of the site and the contents provided by other users quickly became a daily routine. A few months before, a friend working in the advertising industry in Switzerland had described SNS as being “advertisers’ paradises” because users could be selected according to their age, gender, taste, habits, and so forth and targeted with appropriate advertisements. Economic incentives were also said to be the main engine behind the launch of social net-
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working sites aimed at the general public (Mark Zuckerberg, the founder of Facebook, was known as the youngest billionaire in the world). Therefore, because of this friend, I chose as a provisional research question: How is advertising provided on Happy Network? The question made sense in that it was large enough for a research project that would probably last a couple of years, and it also seemed to touch on a central aspect of the dynamics of the selected object. If I could understand the way Happy Network dealt with the question of advertising, I would probably be better able to understand other aspects of its development, as they would relate in one way or another to this first one. During the first seven months of observation, I didn’t see a single ad on Happy Network. This wasn’t a problem for me because I knew that many Web companies do not display advertisements when they start a new project. The search engine Google.com and the video-sharing website YouTube. com, for example, famously started to display advertisements only when enough people were connecting to their services regularly and when they knew how to target their audience. So, to stay focused on the data and to help me make sense of the documents I was collecting, I started to make comparisons. In 2008, Facebook provided an adequate source of comparison for Happy Network. At that time, there were two aspects of my Facebook and Happy Network user pages that were radically different from each other. Where the former used one page for my user information and another for the newsfeed about my friends, Happy Network mixed the two functions on the user page. And while Facebook stated explicitly that it would never tell my friends about whose profile or photos I viewed, Happy Network did exactly the opposite: a dedicated section called “recent visitors” 㚨役㜍孧 displayed information about who viewed my profile and when. If I found the avatar of an unknown visitor intriguing, I could click on it to visit his or her user page, which would then display my avatar and time of visit in his or her respective recent visitors section.7 Happy Network provided several games, which, contrary to most of Facebook’s applications at that time, were designed by the owners of the site themselves (in July 2009, I counted 38 applications on Happy Network, 29 of which, according to the information displayed on the website, were designed by Happy Network, one in collaboration with another company, and eight by third parties). Some were heavily used by my Chinese acquaintances and the many other Chinese people I quickly got to know while crawling through the “recent visitors” pages. I didn’t notice any other
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foreigners until February 2009, when some of my students registered after I showed them the website. A game called Parking Wars ḱ弎ỵ seemed particularly successful.8 Almost everyone I knew, including Xiao Deng and Lao Dong, was playing it. The basic rules of Parking Wars were that users had to place their cars on friends’ streets and could earn virtual money if they remained there. The way to cash out the money was by moving the car to another space, but your friends could take away your money by giving tickets to your cars if these were parked on their streets. The goal was to make as much virtual money as possible, so as to buy new virtual cars. Interestingly, Parking Wars seemed to be a copy of a game of the same name that had been on Facebook. It had been developed first as a teaser for a television reality show, and it too was successful on the Facebook network (a friend in Switzerland told me he kept moving his virtual cars for months).9 At the beginning of 2009, Happy Network was becoming more and more successful. When I had registered in July 2008, according to the number of my user-ID, we were about 500,000 people on the site. In June 2009 the site’s registered users seemed to exceed 30 million and was still growing at a fast pace. The company was eleventh in a list of top Chinese websites, and analysts called it China’s top Internet phenomenon of 2008–2009.10 In March, I noticed that various kinds of ads started to appear on the site. Interestingly, where Facebook systematically displayed posters on my user page and on the newsfeed page,11 Happy Network had none, but seemed to rely mostly on “advergaming” (in-game advertising). Ads were simply displayed inside the many games Happy Network provided. For instance, on March 27, 2009, some of the walls behind my parking places started to display advertisements.12 (Although Parking Wars was a quite simple game, people didn’t seem to get bored with it, and eleven months later I noted several friends were still playing on a daily basis.) While Facebook’s advertisements clearly related to my profile information—for example, my gender, the languages I speak, my age, and location (typically I got advertisements for men’s underwear, or in one case, an iPhone advertisement in French saying that thirty-six years old was the right age to buy one)—Happy Network’s advertisements focused on which kind of activity I was performing. For example, when I clicked on a button labeled “part-time job” to get some virtual money in order to buy seeds for my garden (in another game), an advertisement banner at the bottom of the page displayed an ad for a job-placement company.
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In October 2008, I had become interested in the virtual gifts sections. On Happy Network, the principle was simple: users could send gifts to their friends. Not material gifts, but pictures of a flower, a champagne bottle, a gold ring, candy, a chocolate box, and so on. Some of the gifts were free and some were available only if one paid some kind of fee (using real or virtual money). Figure 11.1 shows the fourth page of Facebook’s virtual gifts window (upper left) and the first of Happy Network (upper right). When comparing the two websites, I was surprised to find that some of the gifts were the same on the two platforms. Since Facebook had been launched four years before Happy Network, I wondered if the latter had, as seemed to be the case with Parking Wars, copied and then slightly modified the gifts (the underwear and the angel on Happy Network had additional glitter and heartbeat animation effects). This question progressed in December 2009, when I noticed the design of the gifts changed on Happy Network (lower right): the underwear had become thicker and more colorful, and the angel had now a new Tyrolean look (notice that the colors of the candy changed as well). The form “G-string” seemed to have circulated from Facebook to Happy Network and then within Happy Network, while its content of waves had been first slightly altered, then heavily modified, during its journey. At the end of 2009, I noticed that the gifts section featured advertisements too (I suspect that this started several months earlier). It now proposed virtual gifts such as a Kentucky Fried Chicken hot beverage for the winter, Nokia mobile phones, and a Smart car. Most often, “ad” gifts were placed at the beginning of the gifts section. They featured a short animation—something normally only available for higher-end gifts—and giving one of them three times during a single day allowed one to use a gift from the high-grade section for free. “Ad” gifts were often displayed in relation to a special event or time of the year, such as Christmas or the Chinese New Year. For instance, in February 2010 I received a Smart car with a tiger skin, offered on the occasion of the Chinese year of the Tiger. The animation first displayed the car as white in color and full of red roses; then the roses popped out of the car and the color changed to yellow; then tiger lines appeared, while petals slowly fell down and a message appeared at the top of the window saying “Wish you love for the year of the Tiger.” The sentence contained a double pun on the word “tiger” in the second half, as it says literally “Love for the year of the tiger—Love the tiger’s oil” 嗶⸜㚱䇙䇙侩嗶㱡. The second part, 䇙侩嗶㱡 ài lǎ ohǔ yóu, seemed to be a reference to a Tsui
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Facebook October 2008
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Happy Network October 2008
Happy Network December 2009
Figure 11.1 Screenshots of the virtual gifts sections from Facebook and Happy Network, October 2008–December 2009.
Hark movie where a character uses this funny transcription for “I love you,” but can also be understood as a way of saying “this car saves gas.” I stop the description of Happy Network here. I hope that this short discussion illustrates the interest, for specialists of China, in relying on questions and descriptions with carefully selected examples. Thinking of the quote from Bruno Latour (2005)—“If a description remains in need of an explanation, it means that it is a bad description”—if I believe the description above is clear enough to be self-sufficient, it definitely warrants more detail. The few forms described here are only a very tiny part of a huge and highly complex object. Happy Network has hundreds of features that I have not discussed in this analysis. Even a short list would range widely: the interface for its use on mobile phones, the various applications users could add,13 its commercial and legal battles with the other SNS on the Chinese market14 and, later, Weibo ⽖⌂ (the Chinese equivalent of Twitter), interaction with the government on censorship issues,15 users selling their virtual goods against real money,16 debates in the local media about the impact of SNS on society,17 and so forth. Contrary to archaeologists, who often expend great efforts in order to find only a little information, research
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about the current design of websites raises the question of how to choose which information to discuss among the billions of Web pages available. Before moving on to the next case study on computer encodings, it is useful to briefly consider the examples presented above in the perspective of the waves’ circulation framework. Arguably, since Facebook started its activities in 2004 and Happy Network was launched in April 2008, it makes sense to imagine that icons, concepts, and pieces of software were copied from Facebook by Happy Network.18 On the Facebook blog, for instance, the gifts section was said to have been launched in February 2007,19 and the G-string picture was visible in the gifts collection designed by Susan Kare posted at that time. Although Happy Network might have borrowed this picture from another source (there were thousands of other SNS in China during that period), evidence of this SNS recycling design elements from competitors’ websites (as well as the opposite, competitors recycling Happy Network’s design elements) allow us to provisionally reformulate this hypothesis using waves and forms. The shape of the underwear that was conserved from Facebook to the first and then second version of the gifts section in Happy Network is a form—an aggregate of waves we identify for operational needs, and which we label with the word “G-string.” To think that this form is made of waves helps us understand why some design aspects of the underwear, such as its thickness or the color, changed when circulating from Facebook to Happy Network.20 The circulation involving the G-string is similar to a situation where someone sends a mobile phone text message saying “Hello”: the word hello, which the receiver can read on her mobile, is a form we can identify when it is sent, and that we can still identify at the end of the circulation process (when it is received) because parts of its contents of waves have been conserved (e.g., it didn’t change into “Goodbye”). But the overall design of the message, such as the fonts or the color of the display probably changed if one of the persons involved in the process used a different device: the letters might be smaller or bigger, serifed or not, bold or not, and so forth. The corresponding contents of waves that make up parts of the form have been dissipated, conserved, or created. In other words, the waves’ circulation framework allow us to think of phenomena such as the observations in this chapter in a concrete way: it enables one to describe the movement of an image from the United States to China, being recycled in an ingenious way by Web designers in Beijing, all of it grounded in the matter that makes the bits and bytes of the
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Web pages I observed. Many questions remain, for instance how users interpret this image and how to consider this type of circulation in human beings, but the waves’ circulation framework provides a first step to help us write about the phenomenon in a nonabstract, concrete and descriptive way. Before coming back to the framework’s pros and cons, I now briefly present the last case study of this book to illustrate how it can also be applied to deal with an STS-type object of study: the use of computer encodings in China.
12 Beta Testing the Framework: Science and Technology Studies
At the end of the case study on Lao Dong’s use of Max/MSP (chap. 9), I argued that waves’ circulations do not occur randomly but according to specific patterns. No simple procedures, especially because the number of circulations involved is always huge, but some basic principles can be underlined. In this chapter, I will look at cases where parts of the waves’ content of an artifact are transferred as a result of interaction with the user. The case studies involving Lao Dong (chaps. 8 and 9) and Lao Li (chap. 10) both discussed situations wherein a technical object, such as a software, a hardware, or an audio recording, cannot be modified (e.g., complex Max/MSP patches, cheap headphones, or “rigid” stereo files). This is the case either when the artifact is too complex to be understood by the user, or when its material structure is too rigid with respect to available technologies. Such cases touch on the old idea of technological constraints, which I group under the banner of “unmodifiability,” and as such they are close to the framework defined by Harry Collins about subkinds of somatic tacit knowledge discussed earlier (see the beginning of chap. 3, and “Waves” in chap. 9). For example, he labels knowledge that is tacit because of human bodily limits (e.g., a person cannot live several hundred years, and this limitation will affect the knowledge one can acquire in a lifetime) as somaticlimit tacit knowledge. Collins also argues that some kinds of knowledge, such as knowledge related to specific human abilities (e.g., playing highlevel chess, or kicking a rugby ball), are tacit because only the human body and brain are made of suitable material substances to perform these tasks. This prevents such knowledge from being written out explicitly, or to be dealt with by, say, a computer (computers can be designed to win at chess, or to kick a rugby ball, but they won’t perform these tasks in the same way that humans do); he calls this somatic-affordance tacit knowledge (Collins 2010).
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Using Howard Becker’s work on conventions in art (see “Modifiability,” chap. 9), and similar to the way that, in Collins’s work, the categories of knowledge described in the previous paragraph cannot be made explicit, I argued that in situations involving the use of an “unmodifiable” technical object something specific will happen: either the user will give up, or s/he will have to ask for external help, or the waves contents of the tool—the unmodifiable part, mediated by the act of using it—would circulate to the final output. The example with the Siemens mobile phone (discussed in chap. 2) is an illustration of this sort of phenomena: in Beijing, in 2003– 2004, if a mobile was used to send a text message, the punctuation would become either “Western” or “Chinese,” depending on the model of phone that sent it. This example with the mobile allows us to formulate the sketch of a law of circulation for this specific type of setting: if a technical object is used and its respective waves content cannot be modified by the user, then those waves will be present in the output of the collaboration between the user and the artifact. (If the object is not used, or if it is modifiable, the law does not apply.) To illustrate situations where artifacts are not modified and are used, I will now discuss everyday computer technologies in China that involve devices similar to the one used in the example of the Siemens 3618 mobile phone punctuation system (see chap. 2) and rely on my personal experience as a user. To keep these case studies grounded and, at the same time, simple and illustrative, I selected a series of observations I made involving devices I hope most readers are familiar with. For the same reason, and contrary to the previous cases studies on electronic music devices and the social networking site, I will not discuss the background of each technical object and will, instead, move rapidly from one observation to the next one. Broadly speaking, the situation at the beginning of the twenty-first century in China with computer encodings can be described as follows: (a) We have technologies that are widely used (keyboards, text encodings, Web technologies, information and communications technology protocols, and so forth). (b) English text and the Roman alphabet are strongly embodied in these technologies. In China specifically, it is a big challenge to design either interfaces that do not rely on the Roman alphabet or different encoding systems not based on English but on Mandarin.1 So, if the law of circulation mentioned three paragraphs back is correct, the corresponding waves’ contents that make the encodings, the keyboard interfaces, and so forth should circulate up to the final output of the collaboration process of Chinese users with these technologies.
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Computer Encodings in China For the purpose of this section, it is necessary to start by saying a few words about the system on which written Chinese relies. The Chinese script is not an alphabet. It is made up of Chinese characters, which are, strictly speaking, logograms. They are not symbols of sound but symbols of meaning. A consequence of this specific feature is that there is no fixed limit to their overall number. Schoolchildren learn about 2,000 characters, educated people in China know between 3,000 and 4,000, scholars sometimes memorize up to 10,000, and a good dictionary discussing the various uses throughout history exceeds 50,000. Consequently, whereas a child would need a couple of weeks to memorize the Roman alphabet, several years are required to acquire literacy in the most frequently used characters in modern Chinese. To better understand how the system works, one can consider the use of Arabic numbers: for example, “1” has the meaning of one singular and is pronounced “one” in English. But it can also be pronounced un in French, uno in Italian, eins in German, and so on. Similarly, the character ⤥ in written Chinese, which means “good,” is pronounced hao in Mandarin, ho in Cantonese, hou in the Min dialect, and so on. The structure of Chinese characters is, in a way, similar to words in English: where most are made of a combination of twenty-six letters, characters are made by combining elements from a repertoire of some two hundred parts. The overall number of these parts is limited, making the assemblage relatively easy to memorize, just as a new word in English is easy to remember for someone who already knows the alphabet. For example, if the word “script” is composed of the letters “s,” “c,” “r,” and so forth, the character “⤥” is composed of “⤛” and “⫸.” Or a character like “愺” is composed of “惱,” “㖍,” and “䓇.” As the letters “s” or “c” are also used to build other words, “⤛,” “⫸,” “惱,” “㖍,” and “䓇” are found in the composition of many other characters. This aspect—what the art historian Lothar Ledderose has called a module system (Ledderose 2000)—makes the task of memorizing them much easier than one would first imagine. Because written language is not strictly linked to oral pronunciation, Chinese-speaking people enjoy several advantages. For example, ㇳ means “the hand” wherever you are in the country, whatever dialect you speak, and even if you don’t know how to pronounce it in Putonghua (the official language of the PRC). For a country with many dialects, and that is approximately seventeen times bigger than France, this is no small advantage. Web citizens from Guangzhou, in the South of China, have no difficulty understanding what people from Ningxia, in the North, write, although many
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of them would experience problems if they had to communicate orally. Moreover, a twelve-year-old Chinese child is able to understand the meaning of ㇳ, which she has studied at school, whether she reads it in a local newspaper or in an ancient manuscript from the third century. As discussed by Ledderose, whose work informed my overview of Chinese writing, “Europeans have to learn a new language every time they want to read something written five hundred kilometers away, or five hundred years before. Not so in China” (Ledderose 2000, 23). Now that we have a basic understanding of the inherent structure of the Chinese script, we can pay attention to what happens to Chinese characters as they interact with “Roman alphabet-embedded” technologies. Illustration 1: The ASCII Keyboard In the past decades, the United States has taken the lead in matter of technological development. Although new technologies are based on centuries of scientific achievement in many different countries (including China), many of today’s technical tools have been designed, to put it bluntly, with English speakers in mind.2 One of the most obvious examples is the personal computer’s keyboard interface, which is based on the Roman alphabet. In the past few decades in Beijing, the most common way to input Chinese characters in a computer has been to use a standard ASCII keyboard and pinyin, the official Roman alphabet phonetic transcription of Chinese since 1958.3 Pinyin is based on today’s pronunciation of the characters in Mandarin (also known as Putonghua, “standard language”). One types the sound of one character and then chooses among the different characters that share the same pronunciation. Although competing systems are under development, especially since the advent of graphic tablets, this procedure is still the most widely used in China at the moment. The system works well, and, at the beginning of the 2000s in Beijing, a user such as Lao Dong who entered Chinese into a computer was as fast as a user typing in English. One feature of the relevant software is that it is able to recognize Chinese words, which are often made of two characters, and it can also memorize frequently used expressions. These functions are essential because many Chinese characters share the same pronunciation and are usually differentiated by the context in which they are used. For instance, if one has to choose among about ninety different characters for the syllable “ke” 䥹, the number of possibilities drops to five pairs of characters for “keji” 䥹㈨ (the Chinese word for “technology”). Since English is the “mother tongue” of the computer, any language that differs from English almost always has to go through “English text”
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in one way or another, similarly to the input system described here. For instance, in the Unicode hexadecimal encoding used in the previous paragraph, the two characters for the word “technology” are encoded as “科技”; the difference between “科技” and 䥹㈨ is that in the first case the computer considers the data as English text, while in the latter it sees it as an encoded entry that has to be displayed by its corresponding Chinese characters. The same phenomenon repeats for all signs that do not belong to the computer’s mother tongue; if the letter “e” is encoded “e,” the French accent aigu, “é,” is encoded “é”, and so on. Anything that differs from English text is treated differently by the computer (English language also contains foreign words, French words for instance, which I am not concerned with here in my rough designation of “English text”).4 In September 2003, I purchased a bike in Beijing. The two pictures in figure 12.1 show the front and back of a note attached to the wheel system. The “Important Safety Notice” is written in English, German, French, and Spanish. As one can observe on the images, letters that differ from English are corrupted or displayed as in unknown format. The “é” of French, for example, is displayed as a square, the “ü” of German becomes a “Ÿ,” and so on. So what about Chinese characters? Waves’ dissipation becomes even more apparent because all the characters differ from English-text. The text below shows an email sent to me by a Chinese friend in January 2005. ??:??? ???,?22?????,?????,????????????,??????????,???? ???????? ?????????? ??? ??
The original text reads like this: Dear Basile: Hello I am sorry, on January 22 I already have an appointment, therefore I cannot come, but I am sure your talk at the seminar will be fine, as it always is Regards to you and the other colleagues Good luck with your work Your friend Zhang Xu
All Chinese characters have been turned into question marks in the email in Mandarin, while the only “English-text information,” such as the layout, the punctuation marks, and the numbers, are displayed normally.
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Bike wheel system notice (recto)
Bike wheel system notice (verso)
Figure 12.1 Bike wheel system notice (recto-verso). Beijing, September 2003.
Reformulated for the two cases just noted, our law of circulation reads as follow: If a technical object [computer encodings] is used [sticker printed/email message sent] and its respective waves content [incompatible encodings] cannot be modified by the user, then those waves [incompatible encodings] will be present in the output of the collaboration between the user and the artifact. Illustration 2: Web Technologies Today, worldwide, a website’s address has to be written using “English text.” Although it has been technically possible to have a website URL in a foreign—that is, different from English—language for several years, compatibility issues prevent people from using them, as the technology takes a
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Table 12.1 Comparison chart for website addresses in a foreign language [email protected]
Frédé[email protected]
www.aljazeera.net
ﻧﺖ.ﺍﻟﺠﺰﻳﺮﺓ.www
www.yi.cn
www.[300 possible Chinese characters].cn
long time to be adapted, if it ever is. Consider Internet Explorer, the world’s most widely used Web browser in the 2000s, which has recognized nonEnglish URLs only since 2006; the World Wide Web, as we know it, has existed since 1992. In the comparison chart shown in table 12.1, I take two websites’ URLs and an imaginary email address, and I perform what I will call from now on an “inverted comparison” (see also “Baidu versus Google, chap. 13): I apply to them the waves content from other regions of the world. In this case, I relied on language structures. I end up with, on the left, website addresses as they have existed since the 1990s, and, on the right, website addresses as they do not exist (at least for now). The first line shows a French given name used in an email address, the second line the website address of the Arabic-language news network Al Jazeera, both displayed as they normally appear in French and Arabic. On the third line, to choose a Chinese character for “yi” for the website address in Mandarin is problematic, since there are over three hundred Chinese characters that share the pronunciation yi, and they can only be differentiated by their stroke components. The transcription obscures the meaning of a site such as www.yi.cn for a Chinese native. It could be read as www.堋.cn (yī meaning “clothing”), www.⋣.cn (yī meaning “medical science”), www.䦣.cn (yí meaning “move”), or any other sound mates. What this inverted comparison brings to the fore is an observation close to the one of the ASCII keyboard discussed in Illustration 1. As history teachers taught us at school, the West took the lead during the last centuries in matter of scientific discoveries, and therefore (this corollary is less discussed) most information and communications technologies we use today feature waves content that has a solid Western background. If our law of circulation applies here, we might consider this relation: If a technical object [Web address] is used and the respective waves content [Roman alphabet] cannot be modified by the user, then those waves [Roman alphabet] will invariably be present in the output of the collaboration between the user and the artifact.
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Once the relation between a technology and the presence of an inescapable cultural output has been established, it is easy to find other realworld observations. In the 2000s, if you have a look at any newspaper in the world written in a language other than English, you notice that, quite often, the only non-Chinese, non-Arabic, non-Korean, and so forth waves contents of the page are websites or email addresses. For instance, in the January 20, 2008 issue of the Southern Weekly ⋿㕡␐㛓 (a renowned weekly newspaper in China), on page 26, in the Science News section, I could read an article about whether Mars will be hit by an asteroid at the end of the month. The paper was written in Chinese. But the Chinese characters were not alone on this page. I could see Arabic numerals here and there (commonly used in modern Chinese for dates and phone numbers), and also foreign specialists’ Western names, intended for Chinese readers who want to know the correct name in English, which were indicated in Roman letters right after their transcription in Chinese characters. For instance, in a paragraph “Steve Squyres” was indicated in brackets next to a Chinese character transcription: ⎚吪⣓㕗⸻慴㕗 (Steve Squyres).5 On the upper part of the page, the name of the “responsible editor, ZHU Liyuan” 峇峋亾弹, 㛙≃径 was indicated, together with a contact email address: “E-mail:[email protected].” Roman-alphabet letters corresponding to the first one of each character’s phonetic transcription were used: “nfzm” stands for ⋿ Nan - 㕡 Fang - ␐ Zhou - 㛓 Mo (i.e., the newspaper’s name, “Southern Weekly” ⋿㕡␐㛓, in pinyin Nanfang Zhoumo; “sci” seems to be an English abbreviation for the Science News section). What is interesting in this example is that while the Steve Squyres’s name was purposely added in the text in Chinese in its Roman-alphabet version, the email address of the editor is not. If the Southern Weekly had the choice, they would probably have preferred to give contact information in their own language, Mandarin. Or they might have preferred to use English—but what interests us here is that they didn’t have this possibility of choice between the two languages. Newspapers are not the only places where such waves’ circulation output can be observed: anywhere a website is used in the world, or mentioned, there are visible consequences. The next image (figure 12.2) shows the same phenomenon on an advertising board in a street in Beijing. The six Chinese characters displayed in white on a red background read “Chinese Painting and Calligraphy Online” ᷕ⚥Ḏ䓣⛐乧. The company’s website domain name, www.zgshzx.com, stands for “ᷕ Zhong – ⚥ Guo – Ḏ Shu – 䓣 Hua – ⛐ Zai – 乧 Xian,” that is, the first Roman-alphabet letter of
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Figure 12.2 Street in North Beijing, August 2007.
each Chinese character’s phonetic transcription. Note that these Romanalphabet letters are the only non-Chinese content that can be seen on this building; everything else is in Chinese. Similarly to the previous examples, we can imagine the path that resulted in the display of this advertisement board. At some point in the past, there was the Roman alphabet in some engineers’ brains, probably in the United States, since this is where the ASCII technology and the computer mouse were developed (Rogers 2003, 155). Roughly sketched, ASCII became one of the main coding standards for computers, and the Domain Name System technology (DNS) developed as the main naming system for the Internet. When DNS technology circulated to China, it was used by a Chinese Web designer and ended up in a Chinese company’s website address. It finally reached an advertising board on a street in Beijing, where it was captured by my digital camera and printed in this book. This oversimplified story of Roman-alphabet forms circulating West to East does not explain anything about the reasons that made various people select a particular type of encoding, why the pinyin transcription was chosen by the government of the People’s Republic of China long before
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computers were widespread, or why the Chinese Painting and Calligraphy Online company opted for this name for their website among the thousands of alternatives they probably had. However, it helps us to better understand how waves behave when they are embodied in artifacts, in human beings, or moving between them. The Roman alphabet has, in part at least, circulated from the United States of America to a street in Beijing through ASCII and DNS technologies, in the same way than an email does. Its journey was complex, interactive, related to many different aspects, but it also remains a traceable and unique path that only ended on this particular advertisement board. Before concluding this presentation of observations involving computer encodings in China, I comment on two more examples involving waves’ circulation output and the Chinese script—this time not in physical objects, but in human beings. Illustrations 3 and 4: Forgetting How to Write, and Renaming Children Whenever someone writes by hand in Mandarin, knowledge of the stroke structure of each character is necessary in order to perform the procedure: not only knowledge of the signs that are created by assembling the strokes, but also the order in which ones does so, because this will influence the way the characters look like in the end (when writing fast, as in English, the writing gets distorted, and the way that happens relates to the order of the strokes). Most Chinese people, after several years of practice, integrate these structures as somatic tacit knowledge (Collins 2010).6 In this process, other knowledge, such as the pronunciation of the characters in Mandarin, is not required. When one writes by means of the computer input system based on the pinyin transcription described earlier, the order of importance gets reversed: active knowledge of the pronunciation of the characters is necessary, and only passive knowledge of the stroke structure is required to choose among the selection of characters that share the same phonetic transcription. In such a situation, waves’ circulation occurs differently than in the example of the advertising board. The output of the circulation process is observable inside the human beings involved. Roughly, when someone writes Chinese characters by hand, strokes-structure data comes out of her or his brain and hands, but when the same person writes on a computer, pinyin-structure data comes out of her brain and hands. Such processes relate to cognitive procedures and the human brain’s capacity of memorizing, or, in other terms, waves recording.
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Without going too much into detail about these processes (I will come back briefly to what may be going on inside human brains in the section on neuronal plasticity below), we can observe waves’ circulation outputs in testimonies from average users of this technology. The following excerpt is taken from an article published in the New York Times in 2001 (the situation it describes could still be observed in China in 2013): “There are some characters that I can’t write with a pen, but if you give me a computer I can type it out,” said Mr. Li, a 23-year-old computer teacher who lives in rural Yangshuo in Guangxi province, in southern China. . . . It has been more than six years since Mr. Li started using a computer for Chinese word processing. It has been just under six years since the characters started slipping away. He estimates that more than 95 percent of his writing is now done by computer. . . . Chinese typing requires users only to recognize characters and not construct them from scratch. More than 97 percent of computer users in China type by phonetically spelling out the sounds of the characters in a transliteration system, called pinyin, that is based on the Roman alphabet. . . . The conflict is a result of forcing the complexities of the Chinese language to conform to a standard Roman-alphabet keyboard. (Lee 2001)
As illustrated by this short story of Mr Li, in the same way that when someone reads a book waves ride photons and circulate from the text and illustrations to the reader’s brain, and re-reading the same document consolidates the memorizing process, the material structure of a brush or a keyboard influence the circulation process up to the user. It helps or prevents them in keeping track of the Chinese characters they are learning or have already memorized.7 In the absence of waves’ circulation related to stroke structures, the corresponding waves are slowly eroded. In other words, the use of the ASCII keyboard helps Chinese language users forget how to write Chinese characters while ensuring that they will also, no matter how “badly” they may speak official Mandarin, master the spelling of its pinyin transcription. A second example involving an impact on human beings’ behavior concerns the overall number of characters used in Chinese. As the writing of the word “technology” keji 䥹㈨ discussed earlier illustrates—the user chooses between different characters proposed by the software for the syllable “ke,” or pairs of characters for “keji”—the pinyin-input procedure implies that Chinese characters must already be present in the machine’s database. Besides, since each character has its own encoding, the number of characters to be found inside a computer is, by definition, limited. In other words, if a character has not been encoded, it won’t be found in the computer.
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The problem is, this concept—a limited number of encodings—differs from the original system behind the Chinese script which allows for a potentially unlimited number of combinations between the two hundred parts that constitute its repertoire.8 If the current computer technology allows a user to create new words by changing the combination of Romanalphabet letters, it does not allow the creation of a new structure of strokes for an unknown Chinese character. Since the task of the software is to provide the user with a choice of characters, a character not available in the database will simply not be selected. Reformulated using the waves’ circulation framework, we can say that the forms that are the encoded Chinese characters are stored in limited quantities in the container that is the computer technology. The arrangement of waves built into the computer structure does not allow for the creation of other elements of this category (i.e., other Chinese characters) and limits their overall quantity, in the same way that a vinyl record can only play sound data that has been inscribed on its surface and cannot play sound data that has not been inscribed on its surface. The computer technology’s waves content related to the Chinese script is incomplete. If one compares the number of Chinese characters inside the computer with the number that can be found outside it (e.g., in Chinese users, in Chinese texts, and so forth), the latter is much greater than the first one. Therefore, the interactions between the input procedure and the users will be but problematic every time a character that has not been encoded is required. The following is an excerpt from an article published on April 12, 2006, in the Economist entitled “Farewell the Red Soldiers.” It discusses how many parents in China, who only a few years ago were choosing rather common Chinese characters (with an often political flavor), now want to opt for rare characters. Unfortunately, for the reasons I just detailed, the available technology does not facilitate their choices. Moreover, and typically, the “fault” lies with the user: no Western computer technology is blamed, but the Chinese human beings confronted with it are (Woolgar 1991, 80–82). The problem is that commonly used software for inputting Chinese characters, including that used by police departments responsible for issuing identity cards (which every Chinese must carry), cannot handle very rare characters. . . . For the police all this has become a particular problem with the introduction in 2004 of new identity cards with embedded microchips. Rather than getting better software, a senior police official has announced that the answer is to ban problematic characters. Reaction has not been entirely positive. One Chinese newspaper complained that the new regulation would “simply be for the convenience of the police” rather than for the good of the public. A government adviser was quoted in another as saying that the
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“right of citizens to use characters freely” should be respected. (Farewell the Red Soldiers 2006)
Situations where alphabet-encoded technologies have gone through a process of technological closure—although not irreversible, as the advent of graphic tablets and phones without keyboards illustrates—are exemplary cases where it becomes difficult to see the technological tools differently, and the outputs of the interactions they involve are revealing. Again, reformulated for in these two cases, our waves’ circulation law applies. For the people who are forgetting how to write: If a technical object [computer ASCII keyboard] is used [Chinese word processing] and its respective waves content [passive knowledge of the stroke structure, focus on pinyin] cannot be modified by the user, then those waves [passive knowledge of the stroke structure, focus on pinyin] will be present in the output of the collaboration between the user and the artifact. For the families renaming their children: If a technical object [computer encodings] is used [Chinese word processing] and its respective waves content [limited number of Chinese characters] cannot be modified by the user, then those waves [limited number of Chinese characters] will be present in the output of the collaboration between the user and the artifact.
IV
Waves and Forms
13 Waves and Forms
The broad objective of this book was to discuss the relation between the concepts of technology and culture in the context of the use of artifacts by human beings. A specific idea was to benefit from China’s sociocultural and economic environment, so different from the West’s, to better understand the role played by technical objects regarding the question of cultural difference. Having reached the end of the presentation of the case studies, I would like to summarize the theoretical and methodological arguments, and situate them with regard to the works of a few more authors. In the introduction, I explained that both the observations and the theory would be presented incrementally. I would always start with the observations before making a point, and each of these points would be added onto the other while moving from one case study to next. I underlined the close relationship between a selection of frameworks in STS and the one I sketched for sinology and Chinese studies around the concept of culture. Drawing on the work of the anthropologist Alfred Gell, I discussed how a focus on physical objects could be useful to sinologists in order to find new ways of working on China today. I discussed how the concept of “culture” has been for many years both at the core and at the periphery of science studies, being used mostly as a tool for research but not as a topic of research per se (with the notable exception of Harry Collins and Robert Evans’s recent work on expertise, see the introduction of chap. 3 and “Waves” in chap. 9). Therefore, I argued, it was interesting to rely on frameworks from STS to discuss the idea of culture itself. Moving through the four case studies of the electronic musicians in Beijing in the 2000s (chaps. 5–10), I suggested that sociology of translation’s stance on nonhumans and heterogeneous networks could also be seen as a network characterized by what I called waves circulation. I defined waves as the lowest level of shape matter can take: an equivalent of atoms for matter, but related to the shape of matter, not matter itself.1
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I considered strategic situations wherein processes of circulation occur in a way that allows for the formulation of laws of circulation. Not laws of individual behavior, but systematic relations, based on a reduced set of elements, that describe the way waves circulate in humans and nonhumans entities. I suggested one of these laws, the remaining others still being on the work table, to describe situations where the cultural contents of a physical object (i.e., waves’ contents) are invariably present in the output of the circulation process, which I provisionally formulated with the following statement: “If a technical object is used and its respective waves contents cannot be modified by the user, then those waves will be present in the output of the collaboration between the user and the artifact.” This affirmation does not mean to imply that everything is predictable, but only that the materials traditionally studied by humanities and social sciences have a physicality that is, as in natural sciences, following certain rules that can be formulated. As recent research in neurosciences made a bit clearer what is going on inside the human brain I now consider briefly, before getting back to artifacts and the issue of cultural difference, the relevance of the concept of waves in this field. Plasticity and the Synaptic Trace Until now, I haven’t provided a clear definition of what exactly a “wave” is. To be honest, one reason for this is that I lack the knowledge in physics (and I guess it would certainly not be an easy task even if had the required knowledge). This said, since the goal is to find a way to deal with complexity, rather than trying to grasp something that is known to be ungraspable because of the numerous sizes and forms it takes, the best method is to find ways to circumscribe the problem. An obvious question behind the idea that all things physical always have some sort of shape (and that, under specific circumstances, these shapes can be transferred from a material object to another material object, from a human being to another human being, or a mix of the two) is the nature of the connection this concept has with the human brain and its capacity to memorize. In all the different uses of “culture,” ideas the term describes are intimately linked to the ability of humans to imitate and borrow information and to pass it on to others: unlike most other animals, humans can transmit acquired characteristics across and within generations. In medical science, this specific characteristic of human beings is discussed through the notion of “neoteny,” which is used to describe the retention of juvenile characteristics in a (sexually) mature organism. Humans can be considered
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as the most neotenic animal that exists—that is, the most unfinished at birth and, therefore, the most receptive to waves’ inscriptions.2 From this point of view, physical objects we find in a natural environment, such as, say, a tree, cannot be considered as “cultural” in any existing use of the adjectival form of “culture” (except of course if the tree has been cultivated, in the sense of having been modified, by a human being). Intriguingly, at the same time, if culture is specific to what is transmitted by human beings, we know that this transmission occurs through material objects as well. If we think of a book, a person who writes it, and another person who reads it, at a certain moment the “culture” is located inside a material object. Artifacts have been considered as part of “culture” by many authors in humanities and social sciences—nothing new here—but as this example takes us back to the differentiation between humans and nonhumans, it is useful to reconsider ANT’s framework in the context of the description of interactions in heterogeneous networks. In Bruno Latour’s words: Interactions are not homogeneous. . . . the relays through which action is carried out do not have the same material quality all along. . . . When slides are projected on the screen, how many different successive ingredients are necessary when some writing on a keyboard becomes digitalized, then transformed again in an analogical signal before being retransformed in some sort of slower brain wave into the mind of halfasleep students? (Latour 2005, 201)
To build a link between Latour’s illustration (here mostly concerned with the idea of agency) and the idea of culture, we can imagine a simple story. I take a picture of a tree outside my home in Switzerland and send it by email to a friend in China. My friend likes the photograph, prints it, and sticks it on a wall in front of his desk. His ten-year-old child notices the picture and makes a drawing of it. Then, if we look at the tree outside the window and compare it to the drawing—we assume that the child draws well—we see an obvious link between the beginning and the end of the circulation process: a similar shape. At the same time, if we follow the path that goes from the tree to the child’s drawing, we note several steps and transformations: the shape of a natural entity—the tree—became digital data, then probably at some point an analog signal, and later ink marks on a sheet of paper coming out of a printer. Then it went through a ten-year-old child’s eyes, brain, and hands, before it was finally turned into other ink marks on another sheet of paper.3 If we compare this imaginary story with the case studies of the electronic musicians (chaps. 5–10) and situations involving the transmission
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of sounds from one place to another—say drum samples downloaded from the Internet—we see that circulation processes are quite clear as long as only technical objects are concerned. Indeed, the materiality of sound recordings has been thoroughly studied and analyzed by audio engineers (who actually designed most of the artifacts involved). For instance, a vinyl record, such as those DJ Xiao Deng uses (chap. 6), is a data-storage device that consists of a disc with an inscribed, modulated spiral groove. The information it contains is usually referred to as “analog sound,” and it produces “sound waves.” Here is an excerpt from a classic book on computer music that discusses the nature of sound waves. Sound is produced by a vibrating source. The vibrations disturb the air molecules that are adjacent to the source by alternately pulling apart and pushing together the molecules in synchronism with the vibrations. Thus, the sound source produces small regions in the air in which the pressure is lower than average (rarefactions) and small regions where it is higher (compressions). These regions of alternately rarefied and compressed air propagate away from the source in the form of a sound wave much in the same manner as the troughs and crests of an ocean wave. When a sound wave impinges on a surface (e.g., an eardrum or microphone), it causes that surface to vibrate in sympathy with the wave. In this way, acoustic energy is transferred from a source to a receptor (listener) while retaining the characteristic vibration pattern of the source. (Dodge and Jerse 1997, 25;4 emphasis in the original)
As this paragraph about sound waves illustrates, the concept of waves differs from the traditional view on culture in that it goes slightly into the natural world (made of tree, stones, air molecules, and so forth) while being able to link with human beings by means of the human body. In the imaginary example of the path from the tree in Switzerland to the drawing in China, the final drawing of the child that relates to the original tree outside my home is a form (an aggregate of waves we identify for operational needs). The colors, details of the tree, its size, and so forth are modified during the circulation process, wherein waves are dissipated, conserved, or added to by the various humans and nonhuman entities present on this specific heterogeneous path, but something, say the overall shape of the tree, is conserved. We observe many similar phenomena in our daily lives. They involve pictures, sounds, movies, texts, all sorts of data. In this imaginary story, where the picture of the tree travels from Switzerland to China, we note that while the child is making the drawing, the original tree is still outside my home, its picture still in my camera, and the corresponding digital data still in my friends’ computer, while the ink marks remain on the sheet of
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paper stuck on his wall. In other words, several material objects involved in the circulation process remained in place. Not all of them—electrons have traveled around the world, photons have traveled to enable the image on the camera to appear, but in various locations on the path from the tree to the drawing we see humans or nonhumans that didn’t move. Some kind of data has been copied, from one medium to another, in a similar way to that in which waves in the ocean or sound waves in the air communicate variations of pressure. Now, if waves circulation can technically be followed from the tree up to the printed document, the question becomes more complex when the transmission goes through the ten-year-old child’s brain and requires help from the field of neurosciences. Neuroscientists have been interested for a long time in the functioning of the human body when memorizing visual items. For instance, experiments have been made with macaques to which geometric forms were shown; the poor animals were then killed and parts of their heads sliced open in order to see whether the same forms were present inside them and in what circumstances. Some discoveries were striking, as certain shapes could be recognized in the physical structures of the brain (most of the time it was of course much more complicated than that; see Tootell et al. 1988 for striking results of experiments with macaques; Bell et al. 2009 for a more recent paper on similar issues). If it is not within our skills or intentions to get into people’s and animals’ brains, we can still compare an input with an output. If we consider realism in visual arts, we observe many occurrences of a human being looking at something and being able to make a drawing that matches the original. In other words, there are situations where some kind of data goes through the human brain in a way certainly different from, but also similar to, the path that goes from a digital camera to the Internet. Some sort of imprint is, in an obvious and intuitive manner, circulating. The psychoanalyst François Ansermet and the neurobiologist Pierre Magistretti, in a fascinating book on the possibility of linking psychoanalysis to the neurosciences through the idea of plasticity, discuss experimental data about how certain stimuli coming from the external world leave a trace in the neural network in the form of a modification of synaptic efficacy (Ansermet and Magistretti 2007).5 For instance, as an illustration of the functioning of the brain, they describe a simple experiment where (1) a group of neurons is stimulated and its response observed, (2) this group of neurons is conditioned with a high-frequency stimulation for a few tenths of a millisecond, and (3) the group of neurons is stimulated again by following the same procedure as in step (1). At step (3), it can be observed
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that the response has been amplified. According to them, the term longterm potentiation (LTP) is used to describe this phenomenon, which can last several hours. It seems that neurobiologists increasingly believe that LTP is the basis of memory, where different stimuli produce not only actions but also internal states that are inscribed in the human brain (Ansermet and Magistretti 2005).6 If we go back to the imaginary story above with the picture of the tree and the circulation of some sort of imprint between human and nonhuman entities, it is interesting to note how Ansermet and Magistretti emphasize the idea of trace when they discuss the notions of synaptic trace (neurosciences) and psychic trace (psychoanalysis): “It seems entirely justified to speak of a trace, not only in terms of molecular mechanisms, but also in terms of a trace left by experience at the level of the very structure of the synapses” (Ansermet and Magistretti 2007, 67). Or, commenting the duplication of dendritic spines through the process of the LTP, “we may say that a trace is literally inscribed in the neural network by the structural modifications of the synapses” (Ansermet and Magistretti 2007, 68). Relying on a metaphor, Ansermet and Magistretti compare the functioning of the brain to a system made of rheostats, such as the kind that enables us to vary the intensity of light in a room (as with every cell of our organism, there is a difference in electrical potential between the inside and the outside of the neuron, where the passage of ions across the membrane generates currents). The brain is sometimes seen as a system functioning in binary fashion, with information either passing or not passing in the circuits, as if basic elements, the neurons, were organized like microcircuits engraved in silicon, like those of a computer. Such a view, relatively simplistic and rigid, does not correspond to recently obtained experimental data, according to which information is in fact transmitted in our brain from one neuron to another in a highly modulated manner. As an initial analogy, let us consider a rheostat, the two poles, that is, of a binary communication. . . . For what we find here is a concept mentioned above, that of plasticity. Plasticity is the reverse of rigidity. For neuronal circuits it involves the ability of the neurons to modify the efficiency with which they transmit information (Bear 2003). (Ansermet and Magistretti 2007, 19; see also 24)
Strikingly, the analogy with rheostats not only illustrates how the human brain records waves, it also takes us closer to the issue of modifiability and how to deal with predictable versus unpredictable circulations. Ansermet and Magistretti insist on the fact, known by neuroscientists for a long time, that the brain never functions twice exactly the same way: each time the system is used, it slightly modifies its settings accordingly.7
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Without going too far into how traces are associated inside the human brain, leading to complex issues such as unconscious internal reality (according to Ansermet and Magistretti, the unconscious is a rearrangement of traces in a fantasy scenario, where the traces no longer have a relation to the external experience that generated them; Ansermet and Magistretti 2007, 219–220), the analogy with Michel Callon’s work in the 1980s to describe heterogeneous associations and mechanisms of transformation or consolidation is striking.8 Callon, discussing the notion of network, also emphasizes its connectedness and its capacity for change. The actor network is reducible neither to an actor alone nor to a network. Like networks it is composed of a series of heterogeneous elements, animate and inanimate, that have been linked to one another for a certain period of time. . . . But the actor network should not, on the other hand, be confused with a network linking in some predictable fashion elements that are perfectly well defined and stable, for the entities it is composed of, whether natural or social, could at any moment redefine their identity and mutual relationships in some new way and bring new elements into the network. An actor network is simultaneously an actor whose activity is networking heterogeneous elements and a network that is able to redefine and transform what it is made of. (Callon 1987, 93)
Interestingly, Ansermet and Magistretti put forward similar arguments for neural circuits. Plasticity calls for a new approach to the issue of determinism. Through the structural and functional modifications produced by experience, it introduces the possibility of change. The process of becoming is neither determined nor undetermined: it is plastic. The mechanism of plasticity in a temporal sequence of the diachronic process of becoming reworks the neural circuits in such a way that an identical stimulus can give variable responses. . . . We are dealing with a system that, via the mechanisms of plasticity, is rearranged from one stimulus to the next, which results in the fact that in diachrony—that is, over time—one and the same stimulus can lead to different responses depending on the state of the system. In combination with plasticity, diachrony thus establishes an important degree of variability in a system, that, in the absence of plasticity, would function deterministically. (Ansermet and Magistretti 2007, 183, 185–186)
In other words, concepts of waves and synaptic trace, together with the idea of plasticity and redefinable actor-networks, take use closer to the question of the difference between the two broad notions of culture and agency, or, in other words, situations where waves’ content is conditioned by the materials that host it. In both cases—a network of humans and nonhumans or a network of neural circuits—we see a group of structures that allow for
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independent parameters for each of them. Every time something is experienced, the system will output a response and modify its own parameters accordingly. In the specific case of the human brain, we may consider that the system keeps recording waves as synaptic traces (to put it very simply), while modifying them—and itself—at the same time. It is a physical, ultimately predictable system that explains why the information circulates as it does, but also why its output differs each time it is used even when none of its components has been replaced. As far as the human brain is concerned, the huge number of neurons involved, plus the fact that their configuration is constantly modified each time they are used, explains why the circulation processes remain too complex to be practically predictable. In a somewhat variant version of the chaos theory, interactions involving material structures, both inside and outside human brains, are plastic—programmed to be undetermined. Things and people change all the time. The system described by Ansermet and Magistretti also provides a perspective similar to the law of circulation sketched earlier: the predictability or unpredictability of circulation processes relates directly to the modifiability versus unmodifiability of the structures that host waves contents; whenever forms that are either physically fixed or too complex to be modified by human will are involved, their circulations become partly predictable. Before going back to how the framework of waves and forms can be used in sinology and STS, it is time to say a few words about a controversial conceptualization that bears strong similarities with the one presented in this book: memetics. Memetics In 1976, Richard Dawkins, a British ethnologist, suggested in a book that became an international bestseller a concept very close to what I defined above as forms or aggregates of waves. He called it a meme. The argument I shall advance, surprising as it may seem . . . is that, for an understanding of the evolution, we must begin by throwing out the gene as the sole basis of our ideas on evolution. . . . We need a name for a new replicator, a noun that conveys the idea of a unit of cultural transmission, a unit of imitation. “Mimeme” comes from a suitable Greek root, but I want a monosyllable that sounds a bit like “gene.” I hope my classicists friends will forgive me if I abbreviate mimeme to meme. If it is any consolation, it could alternatively be thought of as being related to “memory,” or to the French word même. It should be pronounced to rhyme with “cream.”
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Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways of making pots or of building arches. Just as genes propagate themselves in the gene pool by leaping from body to body via sperm or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitations. If a scientist hears, or reads about, a good idea, he passes it on to his colleagues and students. He mentions it in his articles and his lectures. If the idea catches on, it can be said to propagate itself, spreading from brain to brain. (Dawkins 2006, 191–192; emphasis in the original)
Shortly after the publication of Dawkins’s book, the concept of meme spread in various circles. With the advent of the Internet, it eventually became a widely used word in the cybersphere to describe phenomena such as when a lot of people use one same idea, image, or tune through information and communications technologies. Today, in blogs and other cyberculture materials on the Web, a cute picture of a cat that everybody forwards to friends, a popular song that spreads throughout the world in different languages, or the various uses of the Obama “Hope” poster during the 2008 presidential campaign in the United States—on restaurant menus, graffiti, T-shirts—are called memes (e.g., people will say “the Obama meme”).9 Memes have become part of the common language, and, while the word is not mentioned in most English dictionaries, it did make its way to the Oxford English Dictionary: meme, n. Biol. A cultural element or behavioural trait whose transmission and consequent persistence in a population, although occurring by non-genetic means (esp. imitation), is considered as analogous to the inheritance of a gene. (Oxford English Dictionary, http://www.oed.com)
Interestingly, although largely used by a certain part of the population, the concept never made it to the academia. Among the reasons for this situation is probably that Richard Dawkins himself did not intend the concept to be that important. I am occasionally accused of having backtracked on memes; of having lost heart, pulled my horns, had second thoughts. The truth is that my first thoughts were more modest than some memetists . . . might have wished. For me, the original mission of the meme was negative. The word was introduced at the end of a book which otherwise must have seemed entirely devoted to extolling the selfish gene as the be-all and end-all of evolution, the fundamental unit of selection, the entity in the hierarchy of life which all adaptations could be said to benefit. (Dawkins 1999, xvi)
Probably for the same reason, Dawkins doesn’t seem to have paid attention to the many works done within a discipline for which “culture” is the equivalent of “animal behavior” for ethologists: anthropology. If a couple
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of books from anthropologists are mentioned in memetics bestsellers such as The Selfish Gene (Dawkins 2006) or The Meme Machine (Blackmore 1999), it is pretty obvious that memetics scholars are not familiar with the social sciences literature. As a consequence of this ignorance, anthropologists returned the favor by ignoring the concept of memes, which is today almost completely unknown in the social sciences altogether. Maurice Bloch, Professor in Anthropology at the London School of Economics and Political Science, published an article where he discusses the concept of meme and its relation with anthropology. Biologists would react in the same way, if, for example, they were told by a sociologist in 1999, ignorant of Darwin and Mendel, that she had made the following great discovery: that acquired characteristics in animals and plants were not biologically transmitted to the next generation, but rather that there were discrete replicating units of molecular material that were passed on to offsprings. Further, she was going to call these units of transmission “closets,” by association with the verb “to close,” in order to stress the oddity of the fact that these units do not merge and mix into each other in the process of reproduction. This analogy is a little unfair, but only just. (Bloch 2005, 89)
Another problem with memetics is that the people who tried to further develop the concept never succeeded in defining the discrete unit of memes—what memes are physically made of—and how to account for their insufficient copying fidelity, therefore denying them explanatory power. As a result of these difficulties, memetics failed to develop in academia, and after a few attempts to launch publications specialized in memetics, things faded out.10 In my opinion, the success of the idea of meme, mainly based on its descriptive power for something discussed for more than a century by anthropologists, is well-deserved. It is similar to Latour’s immutable mobile (see “Waves,” chap. 9) except that where Latour’s version insists on the mechanics of scientific claims and uses the concept to describe how they acquire robustness, Dawkins’s insist on the systematics of replication in evolution (Dawkins actually mentions scientific facts as memes; see Dawkins 2006, 192). Both are right to focus on the idea of conservation, because it is the central part of what we mean by the word “culture.” Indeed, when we describe something with the words “it’s cultural,” we mostly think of situations difficult to change, and we usually refer to something that is conserved. My own version of the concept with the term form does not change the core idea, but it provides a link with materiality through its connection
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with waves and the idea of the shape of matter. I must confess I felt tempted to use meme as an equivalent of form because the word is already so widespread on the Internet. Unfortunately, an important disadvantage is that meme already has a strong nonscientific connotation, whereas I believe the conceptualization based on waves (where a form is an aggregate of waves) is a solid scientific claim. Besides, form and circulation, as words, have the advantage of being understandable even by someone who doesn’t know about the conceptualization, because they maintain a connection with everyday language and current usage in the academy (see for instance Appadurai 2010 on “circulation of forms”).11 Moreover, the idea of the shape of matter solves both the problem of the physical discrete unit of memes (i.e., the waves) and the issue of the insufficient copying fidelity. The concept of waves, built on the one of sound waves, accounts for creation, dissipation, and conservation of forms, all at the same level,12 whereas memes focus on conservation processes only. Waves allow also for the treatment of situations that involve natural objects (such as the imaginary example of the tree discussed earlier), whereas memetics is limited to human cultural phenomena. To end these considerations about neuroscience and memetics, I illustrate the argument with two more examples of circulation processes involving artifacts and human beings. The first one is an address written on a postal envelope that I received from a colleague living in the United States. For the sake of clarity, we can consider that the circulation process occurred in two steps. Step 1. I send by email my postal address to my colleague in the United States: Basile Zimmermann 6, Gutenberg 1201 Genève Switzerland Step 2. My colleague receives the email, reads it, writes down the address on the envelope, and sends it to me: Basile Zimmerman 6, Gutenberg Genève 1201 Switzerland As a comparison between the address sent by email (Step 1) and the address on the envelope (Step 2) shows, something in the contents of the text
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changed: “Zimmermann” became “Zimmerman” (one “n”), and “1201 Genève” became “Genève 1201.” The differences between the two addresses can easily be linked to differences of habits of living between the United States and Switzerland. Zimmermann and Zimmerman are two versions of a same word: Zimmermann, “carpenter” in German, is a common family name. The one-n version is more frequently seen in the United States, and the version with two ns is more common in Switzerland—hence the mistake by my American colleague. This same pattern can be seen with regard to the postal code, which is usually written before the name of the city in Switzerland but after it in the United States. This simple situation involving cultural differences is a headache if one wants to explain exactly why things happened this way. Regarding my family name, my colleague’s mistake must have been influenced by his existing knowledge of the family name Zimmerman in the United States. Although we have known each other for years, and even though my name appeared clearly in the email I sent to him, something took over during the process of writing and removed one n during the act of copying the address. But for the postal code, it is more difficult to figure out what happened. Did my colleague know about the differences between the two countries? It wouldn’t affect the sending or reception of the envelope, but he might have considered it was better to send it according to US standards. Or maybe it was a mistake as well. Before coming back to this example, let us consider a second situation involving cultural differences. The photograph in figure 13.1 shows two Chinese people eating Italian pasta in a fancy restaurant in Beijing. I took this picture because I was interested in how Chinese customers experience difficulties in getting fully used to Western habits when it comes to eating (in the same way that Westerners do when eating Chinese food with chopsticks). If you look closely at the gestures and at the dishes, you will notice that (1) the food is “Italian” (penne), and (2) it is eaten in the “Chinese” style: the main dish is placed at the center of the table, and the two customers are handling their forks as if they were chopsticks. What I am trying to emphasize with these two examples—the envelope and the customers in the restaurant—is that considering such situations in terms of waves and forms is useful because it constitutes a powerful descriptive tool for what remains otherwise extremely complex phenomena. In the first example, the address was typed by me, moved from my computer in Geneva to San Francisco, to an envelope sent to Geneva, where I could read it in a modified version. Forms (the layout of the address, the
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Figure 13.1 Two Chinese customers eating Italian pasta “Chinese-style,” sharing one dish placed at the center of the table and holding their forks as if holding chopsticks. Beijing, January 2010. (Special thanks to Leïla Amacker, who spotted the scene and helped me take this picture.)
Roman-alphabet letters) circulated and were conserved, whereas parts of the waves content (the n that disappeared, the postal code that moved) were dissipated and created. In the second example, we can consider human beings with a mix of what we might provisionally label Italian forms (use a fork, mind your own dish) and Chinese forms (use chopsticks, share your dish). Forms from one side and the other get mixed, in a similar way to the address on the envelope, in the act of eating in this restaurant. Relying on the concepts of waves and forms, we see that the address text and the Chinese customers
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hosted waves that circulated from different parts of the world. Some came from continental Europe, some from the United States, some from Italy, some from China. And the circulation process doesn’t stop there. From the envelope, and from the customers in that restaurant in 2010, the waves circulated up to my camera and my notebook, and finally into this book. Now that you read this story and looked at this photograph, some of these waves are also located in your brain as synaptic/psychic traces, where they circulate and are conserved, dissipated, or added to other waves. What is useful about the conceptualization of waves and forms is that it helps us consider complex phenomena with simple vocabulary, while keeping the discourse grounded at the same time. It doesn’t explain why things happen in a certain way, but it says much about how things happen in a certain way. Circulations I have argued that the concept of waves and forms is useful because it tells us how to think about cultural phenomena. Once this task is achieved, my recommendation to people interested in the design and use of artifacts in relation to the issue of cultural difference is to focus on the phenomena of the creation, conservation, and dissipation of waves and on the scientific act of description of these processes (which is part of the circulation processes too).13 In most situations, there are enough words in English to do the job, and they act precisely as forms.14 As noted by Becker and Latour, since Wittgenstein and many others, going back the middle of the nineteenth century, have argued against explanations, we are sometimes stuck in the traditional “difference between the empirical and the theoretical, between ‘how’ and ‘why,’ between stamp collecting—a contemptible occupation—and the search for causality— the only activity worthy of attention. Yet nothing proves that this kind of distinction is necessary” (Latour 1991, 129; see also Becker 1998, 58; see Freuler 1997, 128–133, for an overview). In the global postmodernist/constructivist movement at the end of the twentieth century, humanities and social sciences were confronted with the difficulty of finding reliable dichotomies and the systematic opportunity to dissolve them, which sometimes had a paralyzing effect. As Callon and Latour discussed thirty years ago (Callon and Latour 1981) and as several authors in science studies (see “Truth, Falsity, Chinese, and Non-Chinese” in chap. 2) and cultural studies have noted,15 oppositions between “local”
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and “global” entities, and convergences or divergences at all levels, do not take us very far. Although I am convinced that categories and explanations are necessary to help us think about people, things, and the interactions between them, I also believe that there is a specific and urgent need in contemporary sinology and Chinese studies for earthly descriptions of waves’ circulations. To build on Ian Condry’s concept of genba,16 used in his book on hiphop in Japan to insist on the performative spaces of culture as being a “key path through which globalization travels” (Condry 2007, 207), if we manage to describe waves’ circulations, we may be able to grasp “the connections (rather than oppositions) between culture industries on one hand, and creative artists and their fans on the other . . . allowing us to consider the mutual construction of what are often viewed as dichotomous analytical categories (global/local, producer/consumer, complicit/resistant, etc.)” (Condry 2007, 2). In his conclusion, Condry discusses with humor the problem of achieving anything when working this way: Can we draw some tentative conclusions about hip-hop’s overall influence in relation to the themes of each chapter of the present book? How does it score? Is racial discrimination lessened? (A little.) Do genba performances give underground artists a fighting chance to compete with heavily marketed pop stars? (Sort of.) Do the battles among groups, families, and styles eventually separate the good from the bad and lead upward toward some kind of progress? (Yes and no.) Do fans find meaning beyond otaku isolation? (Yes.) Is language enriched by expanding Japanese to include hip-hop and hip-hop to include Japanese? (To some extent.) Do women’s uses of hip-hop empower them in a man’s world? (They might.) Will commercialism ultimately kill hip-hop? (I doubt it.) (Condry 2007, 213)17
Although issues related to cultural hybridity, heterogeneity of flows of agency, glocalization, circulation of cultural flows, and status of authorship have been widely noted, the conceptualization of waves and forms is useful, I believe, in that it links different points of view on “culture” in the most concrete possible way.18 For instance, it bridges the differences between “culture” as specific to shared knowledge and “culture” as related to artistic practices, and it explains why there is an obvious analogy between culture-specific aesthetics and period-specific aesthetics (e.g., Chinese culture compared to American culture, and American culture in the twentyfirst century compared with American culture in the eighteenth century). To use as an example a music video I saw recently on Happy Network, if we consider a Taiwanese band incorporating historical accounts of World War II, including film footage, in a hip-hop music video that criticizes Japan,
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placed on a web page commented on by mainland Chinese net surfers,19 a useful sinological account of such a phenomenon is simply to describe the circulation processes, duly arranged in time, that brought together the various forms which constitute this object (such as music styles from the United States, film footage from China, video technology embedded in the Web page, comments from net surfers, etc.). In the same way that an art historian describes the various forms that constitute an ancient painting—from the physical materials used, to the semantic forms designed by its makers, and up to the reactions of the audience—China scholars need to be able to describe accurately the contents of mixed objects such as the Taiwanese music video. As Becker or Latour would insist, such description should not need additional explanatory discourse as the very act of producing the description will already be far difficult enough. The descriptive work becomes especially important since new technical objects differ from older ones in that their waves’ contents are quantitatively larger and circulate more easily. Forms embodied in a personal computer, a synthesizer, or a mobile phone exceed by far those inscribed in, for instance, a saxophone, and they are designed so that they need only a few seconds to reach the other side of the earth. In the same way, the conceptualization in waves and forms situates clearly the difference between an iPhone in 2012 and a mobile phone from the 1990s. Specifically, it illustrates how this type of device features a loose connection with materiality: when a smart phone is lost and replaced, the device’s waves content can be replaced using a backup so that the new device won’t present any notable difference with the original; this is because of the inscriptible nature of the device (cf. chap. 10 on Lao Li) and the facilitated waves’ circulation transfer. Before concluding, I present one last illustration of how the framework of waves’ circulation can be used. I will apply it to what is probably the most intriguing issue for Westerners beyond the case studies presented in this book: How will technology look on the day it has been reinvented by the Chinese to fit their own needs? Baidu versus Google During the last two centuries, China has spent a lot of time and energy adapting technologies developed in the West. Although Chinese people had been able to live for thousands of years with different approaches from Westerners to basic human activities such as eating (chopsticks versus knife and fork) or writing (characters versus alphabet), they subsequently became
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convinced that the Western techniques were in general more efficient and needed to be imported or adapted. As a result (and for other reasons as well, not to be discussed here in detail), the large majority of patents for recent technologies used in China currently comes from the West (Cao 2004). At the same time, the People’s Republic of China currently invests in scientific research in a way that leads many experts to believe that the country may soon become number one in the world for technical innovation (see for instance Lohr 2011). With this perspective in mind, one can wonder whether China will keep relying on technologies that have been designed for other needs, or if it will design new ones more adapted to its own context. If this happens, the situation with regard to Western and Eastern cultural differences that we observe in technical objects today might reverse at some point. On the basis of this reasoning, we can work out a research question: How will technology look on the day it has been reinvented by the Chinese to fit their own needs? In an attempt to answer this question in 2010, I considered a real-world example: search engines and the competition between Google and Baidu for the Chinese market. Google, with its subsidiary YouTube, was the number one Internet company in the world. But in the People’s Republic of China, strangely enough, Google was not as successful as it was in other countries. Its search engine’s market share was well behind its main competitor, Baidu.com, which had roughly 60 percent of searches on the Chinese Web, whereas Google was around 30 percent. Rather than comparing numbers and technical specificities, I relied on the concept of waves and performed an inverted comparison on Baidu and Google: I decided to apply some of the waves’ contents of the latter to the first one, and then compared Google to its transformed copy. To do so, I started by a close observation of the Web pages that constituted the main user interface of the two search engines. Leaving aside hyperlinks and other details and concentrating, instead, on the forms that catch the eye, what I saw first was two logos. An obvious difference was in the sizes attributed to the English versus Chinese name: where Baidu used the same size for “Baidu” and 䘦⹎ (in red and blue colors), the Google logo gave more space to its English name: “Google” was at least five times bigger than 察㫴, its Chinese name. In April 2010, the Google logo on the Chinese Web could be seen on other websites as well. In figure 13.2, we see it displayed on Sina.com.cn, one of the major portals in Chinese (a click on the logo took the net surfer
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Figure 13.2 Sina.com.cn home page on April 16, 2010. (I added the magnifying glass effect on the Google logo.)
to Google China’s main page), where the difference in size between the English and Chinese names can be observed. Here I performed the inverted comparison: since Baidu presented itself as a Chinese company, and since China’s economy was rising fast, I imagined that Baidu would become more and more successful and would, suddenly, decide to use the same strategy as Google. In that case, they would give preference to their Chinese name and try to get market share in the United States. I applied some of the waves content of the Google logo to the Baidu logo by augmenting the size of the Chinese characters in Baidu 䘦⹎ and reducing the size of the alphabet version. I continued and imagined that Baidu would put an advertisement on a major Western portal, just as Google did for Sina.com.cn. I took a screenshot of the Yahoo.com home page on April 16, 2010, and I added the modified Baidu logo on it (see figure 13.3). When I showed the screenshot of Yahoo.com with the modified Baidu logo on it to Western colleagues working at information and communications technology companies in 2010, most reacted by saying it looked really wrong.20 We also noted that on both pages, the real Sina.com.cn and
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Figure 13.3 Modified Baidu logo.
the imaginary Yahoo.com, only one language was used. No English words were on Sina.com.cn—everything was in Chinese except for the Google logo. Likewise, no Chinese characters were on the Yahoo page except for the Baidu logo. This is the point of performing inverted comparisons on technical objects by inverting waves content: what someone with little knowledge of Mandarin feels when looking at Chinese characters displayed in the middle of English text is close to what a Chinese net surfer whose knowledge of English is scarce—and this is the case for the majority of the people living in China—feels when s/he looks at Google’s advertisement on Sina.com.cn. Since they are used to seeing it, probably most Chinese users don’t actually feel the Google logo is wrong, but they certainly feel it is foreign. Does that mean that Google was, in the 2000s, making an enormous mistake in its handling of the Chinese market? I would say yes.21 And this is so from the very beginning: if you go into the Internet Archive (https:// archive.org/) and plunge back to Google’s China page from 2004 (the date of my first screenshots), you will notice that although the logo went through several adjustments, the basic relation between the two languages didn’t change. Actually, the size of the English name has slightly increased in the 2010 version of the logo. It is easy to imagine examples other than this one. For instance, Chinese is traditionally written vertically from the right to the left, so we could design Web pages with vertical text on computers windows that would be expandable to the left (and not to the right, as has been the standard for many years). Or we could imagine computers, at the moment so good at chess and so bad at the traditional Chinese game Go, becoming terrific Go players and poor chess players, and so on.
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Conclusion This book’s ambition was to discuss the cultural content of artifacts and how, under specific circumstances, such content becomes observable outside the technical object. It was also an attempt to provide an alternative to the concept of culture and an attempt to connect sinology and Chinese studies with science and technology studies (STS). Relying on the case studies of the Chinese electronic musicians (chaps. 5–10), I introduced the concept of waves, which I defined as the lowest level of shape that matter can take, and I emphasized its relevance in relation to the study of technical objects. Throughout this book, I showed how waves share several basic properties. First, they are always located on a material support—sometimes human, sometimes nonhuman. Second, their presence can be rigid (if someone speaks a specific language it is then hard for her/him to forget it, as it is hard to remove a song already engraved on a vinyl record or to change the design of a computer keyboard) or flexible (as when someone is listening to music and flows of sounds pass quickly through her/his mind, or in a computer window surfing the Internet, where information passes at a fast pace). Simply stated, waves’ circulations are closely related to the physical structures that host them. It is this material support that makes the difference between, for example, analog and digital media, and it is important to emphasize this materiality rather than calling it a semiotic status, because they are actually one and the same thing. With regard to cultural difference and the waves contents of material objects, the case studies showed that when a person uses a technical object, the circulations can be observed in the output of the collaboration between the user and the artifact. The exact amount of waves coming from the artifact and to be found in the output depends on the specific conditions of the usage, which includes the degree of interaction with the user, as well as, to use a SCOT concept, his or her degree of inclusion in the technological frame (Bijker 1987; Bijker 1995), but also the structure of the artifact itself, both of which I defined earlier in terms of modifiability (see Modifiability” in chap. 9, and “Unmodifiable versus Inscriptible Objects” in chap. 10). For these reasons, complex interactions’ processes remain hardly predictable and always need to be studied in detail. In the introduction, I discussed how the concept of culture became a big mess, with confusing definitions and interpretations that were rendered useless by the complexity the authors were trying to seize. Such a view does not pay justice to the amazing works done by many social scientists,
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especially anthropologists, who made the issue of culture and its difficulties clearer and, therefore, seizable. Having reached the end of this book, I would like to connect the concept of waves with a few works authored by those who are among the most famous names in anthropology and show how it relates with their views. Culture Arjun Appadurai, an Indian scholar who emigrated to the United States, became during the last twenty years a leading figure in social-cultural anthropology and cultural studies for his arguments regarding globalization and so-called cultural flows. He discusses, for instance, how “moving images meet deterritorialized viewers” when Koreans in Philadelphia watch the 1988 Olympics in Seoul through satellite feeds from Korea (Appadurai 1996, 4). His most famous work is probably his conceptualization of five dimensions of global cultural flows that he categorizes as ethnoscapes, mediascapes, technoscapes, financescapes, and ideoscapes; he uses these to stress different streams moving across national boundaries (Appadurai 1996, 33, 46; see also this chap., n. 11). The discussions Appadurai provides touch on many aspects of globalization, and this is probably one of the reasons why his conceptualization has such a broad impact. However, his focus, in Modernity at Large—Cultural Dimensions of Globalization, is on the question of ethnic violence, a quite different perspective from the one I use here. Whereas I concentrate on micromovements and technical objects, Appadurai considers flows at a macro level, paying attention to human beings’ collective imagination and their expression through and within ethnic conflicts. This said, he also puts his finger on the right spot when it comes to discussing the concept of “culture”: I find myself frequently troubled by the word culture as a noun but centrally attached to the adjectival form of the word, that is, cultural. When I reflect on why this is so, I realize that much of the problem with the noun form has to do with its implication that culture is some kind of object, thing, or substance, whether physical or metaphysical. . . . If culture as a noun seems to carry associations with some sort of substance in ways that appear to conceal more than they reveal, cultural the adjective moves one into a realm of differences, contrasts, and comparisons that is more helpful. . . . Culture is not usefully regarded as a substance but is better regarded as a dimension of phenomena, a dimension that attends to situated and embodied difference. (Appadurai 1996, 12–13; emphasis in the original)
The critical part of the concept of culture, as pointed out by Appadurai but with regard to the concept of waves, is that it does not relate to some kind
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of thing but to the shape taken by things material—this is why the adjectival form of the word sounds correct where the noun form does not. Cultural means shaped. Interestingly, and to move to another well-known scholar in anthropology, a similar point can be made by linking the work of the anthropologist Jack Goody on culture with the work of the philosopher Bruno Latour on the concept of social. Goody, in a similar way to Baldwin et al. (discussed in chap. 4), considers the various issues related to the use of the concept of “culture” and suggests considering it as an aspect of the social. We need to be fully conscious of the varying boundaries, not so much of a culture, but of cultural practices. A recognition of these features may make us wary of simplistic notions of cultural homogeneity, of the commonality of sense and non-sense. It may indeed make us wary of the drift towards establishing a dichotomy between the cultural and the social, or even of using the term “culture” altogether. Setting aside these qualms, I shall . . . employ the concept as a vague pointer in the direction of the more generalized aspects of the behaviour of a particular human group, indicating paths that might be trodden, might be explored, rather than established domains already staked out. But as an aspect of, rather than opposed to, the social. (Goody 1992, 18–19) The cultural, in other words, is the social viewed from another perspective, not a distinct analytic entity. (Goody 1992, 30)22
Goody’s view of the concept of culture is typical of British social anthropologists who are uncomfortable with the idea of culture and, as their name implies, prefer to stress the social aspect of human life rather than the cultural, on the basis that the cultural cannot be decontextualized from the practice of ordinary life (Bloch 2005, 97; see, for instance, his compatriot Alfred Gell, whom I widely quote from in chap. 2).23 If we agree with Goody and consider that culture is the social viewed from another perspective, the next step is to understand what “the social” is. Interestingly, Latour has an argument on the latter. Similarly to Appadurai, he argues that the social should not be conceptualized as a thing or a substance, but as a “movement of re-association and reassembling” (Latour 2005, 7). Most often in social sciences, ‘social’ designates a type of link; it’s taken as the name of a specific domain, a sort of material like straw, mud, string, wood, or steel. . . . For ANT, as we now understand, the definition of the term is different: it doesn’t designate a domain of reality or some particular item, but rather is the name of a movement, a displacement, a transformation, a translation, an enrollment. (Latour 2005, 64)
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Whenever a locus wishes to act on another locus, it has to go through some medium, transporting something all the way; to go on acting, it has to maintain some sort of more or less durable connection. . . . we end up with a superposition of various canals as entangled and varied as those that an anatomist would see if she could simultaneously color all the nerve, blood, lymph, and hormone pathways that keep organisms in existence. “Admirable networks” (from retia mirabilia) is the expression histologists have used to register some of these wondrous shapes. (Latour 2005, 220)
According to Latour, in terms reminiscent of those of Bijker and Pinch about “working” artifacts, the social is the explanandum (what has to be explained) and not the explanans (the explanation) (Latour 2005, 238; Pinch and Bijker 1984, 406; Bijker 1995, 14, 75). In other words, if we connect Latour’s argument with the previous one from Goody, we end up with a conclusion close to Appadurai’s comment: “culture” (as an aspect of the “social”), does not exist as a substance but as a dimension of phenomena, a dimension that attends to situated and embodied difference, a movement, a displacement, or a transformation—what I describe as waves’ circulations. As these different quotations from prestigious works illustrate, to talk about “culture” as it relates to waves’ circulation does not make things simpler, it only makes them clearer. To paraphrase Latour, it changes an already complicated question into a more complex one by going beyond categories of various kinds of users, designers, and artifacts, or humans and nonhumans, and by allowing for a conceptualization of change:24 waves can be created, conserved, dissipated, displaced or fixed, while at the same time remaining strictly connected to their physicality. The concept accounts for movements and situations that can be localized regionally, moving inside a network, changing shapes or not, or maintaining shape constancy while depending on discontinuities.25 In this sense, the concept of wave is similar to the one of actor in the actor-network framework: it is a higher abstraction than the categories of technology or culture that subsume them. My hope is that it can be a step in putting order to the confusion around the idea of culture, building a clearer, more systematic link between human intentionality and the physical processes constitutive of reality. In this perspective, I use the related concept of form (aggregates of waves) as a second-level concept, equivalent to Latour’s immutable mobile (see “Waves” in chap. 9, or Dawkins’s meme discussed in “Memetics” in this chap.), for creating order out of the chaos of data. There are many other aspects that need to be discussed, especially how to articulate the concept with the huge existing amount of scientific
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knowledge on cultural processes. Hopefully, by getting lower on the concept of culture we will find the beginning of a solution to a series of questions, among which the difficulty of its definition was the most emblematic. My wish is that the concept of wave can contribute to linking the different human and social sciences and place issues related to technology and cultural difference within larger processes, providing an enhanced, nuanced understanding, while maintaining their rich complexity.26 In a nutshell, in this framework, we find now: Wave: Smallest level of shape that matter can take. Circulation: Movement where waves are either being transferred from one material support to another, or located in a material support that is displaced.27 Form: Aggregate of waves that is identified by a human being. Heuristic device for ordering and classifying the empirical material human beings deal with. (Culture: Anything related to the circulation of forms.) As the stories told in this book illustrate, the idea of wave derives from music practice; this includes the name for the concept, which comes from an analogy with sound waves. Reminiscent of the old days of evolutionism, it is an attempt to build on what we know about natural sciences to see what can be used in social sciences and humanities. It also allows for a new perspective on the question of heterogeneity, in that the focus on waves considers different kinds of physical host entities, while the “content” may remain identical.28 It is certainly not a surprise to end up with a concept of waves’ circulation in a study of electronic music, a field where this kind of phenomena is especially obvious (as noted by Paul Théberge, see “The Roland MC-505 Groovebox” in chap. 5). To give but another example, Georgina Born’s fascinating ethnographical work on IRCAM’s technical assistants versus composers discusses how the use of machines to produce music became “a practice in which authorship becomes multiple and in which it may be difficult to reconstruct the lines of individuality,” and where knowledge sharing occurs through artifacts over time (Born 1995, 268, 270). Testimonies on contributions by IRCAM’s tutors (technical assistants to the composers) to works of music are particularly revealing. Often, working with unskilled composers, tutors joked cynically between themselves that the musical results came out uncannily similar to the tutor’s own sounds and music. . . . WOW was known for his individual, rich, and expressive use of the medium; he himself considered that pieces that emerged from his tutoring work often
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bore signs of his own musical personality. On the other hand, tutors were also concerned with possible “guilt by association.” Being employed to help composers who were untalented in the medium could mean becoming identified with an end result, a piece, that was far below the tutor’s own standards, with the fear of damaging one’s reputation. . . . it was often the tutors who did much of the actual hands-on work: conceiving and arranging the technological configuration, writing the dedicated software, writing the files within the programs that produced the actual computer music output. (Born 1995, 265)
What the stories of the IRCAM tutors illustrate is that anything “technological” is always also something “cultural.” There is no such thing as neutral technology. The very essence of technology consists of being nonneutral, or, in other words, cultural. That doesn’t mean that the content of an artifact must be of a certain kind—it can be of many kinds—but there will always be a content of waves. Contemporary Sinology and the Study of the Present At the beginning of the book, I discussed a difficulty that specialists of China experience when they work on the present of material culture, and the need for adequate frames of reference to study the evolving and dynamic world of China today. In these last paragraphs, I want to suggest what can be done concretely to improve sinological research and teaching methodologies. First, and without denying the need to understand the historical roots of contemporary human society, not only sinologists but humanists in general should spend more time and resources on the material culture of today. A quick look at a newspaper, a TV program, or the Internet can help us sketch a list of everyday things that should be objects of study: written or audiovisual documents (from politicians, public figures, religious groups, or statistical reports, advertisements, media reports); images (photographs or illustrations, comics, reproductions); commercial products (cars, electronic devices, cosmetics, furniture); landscapes and cities; websites; mobile applications; and so on. The above list is not exhaustive, and the objects listed are not even original: media studies already pays attention to press releases from extremist religious groups; chemists study the composition of cosmetics; historians of technology study the design of cars and electronic devices; and websites are discussed on a daily basis in computer science courses. But media studies are rarely able to list the Islamic references mentioned in an Al-Qaeda video, because such an analysis requires the competences of scholars working in Arabic studies. Chemists do not discuss the semantic
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contents of the design of a hydrating cream’s box because such a task requires a background in art history. Web designers create software structures that have characteristics similar to the literary works of Laozi, Homer, Balzac, Hemingway, or Lu Xun, about which specialists of literature have much to say. Historians seldom work on the latest Renault car or the latest mobile phone, but they could easily do this kind of research. Maybe we should partly rely on statistical information to help us choose from among the huge amount of artifacts available. For instance, sinologists could distinguish between a written document (a mobile phone, a picture, a movie, a computer, an mp3 file, and so forth) found in China in the hundreds of thousands from another that only exists in dozens. Similarly, the relevance of an item of information could be evaluated by paying attention to how it is received, transmitted, recycled, and so on. Cultural studies and digital humanities have already moved in that direction, the former more than fifty years ago. If these disciplines take different forms in the numerous institutions that adopt them, making a general statement rather difficult, there are two reasons why, I believe, it is necessary to reconsider the issues they have legitimately raised. The first is that cultural studies did not succeed in becoming an official discipline in many, if not most, faculties of humanities. It seems to suffer from its Marxist and Gramscist legacies that humanists see as being politically rather than scientifically motivated.29 Cultural studies also mixes social sciences methodologies and humanities, in particular the human versus nonhuman dichotomy, which sometimes becomes a problem for humanists. In this regard, cultural studies is a hybrid discipline, openly interdisciplinary. This mix of approaches, I think, prevents humanists distinguishing between concrete information located at the level of the physical object itself from the more abstract information located in users’ minds. I am not saying one should never work this way, but I believe that it is this specific mix with the study of human beings that prevented cultural studies from developing faster and better inside institutions such as the epistemological bunkers that are faculties of humanities in Europe. Digital humanities is in a different situation, because the sort of physical objects on which it works is usually the same as for traditional humanities. The difference is at the methodological level: new tools for research and, with them, new methods. One can easily observe this aspect by consulting courses on digital humanities available today.30 I don’t see there being a radical change to the humanities’ traditional objects of study toward the present.
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Of course, disciplines in humanities have never been delimited clearly. Today the tendency is to rely on interdisciplinary approaches, and boundaries are moving on an even larger scale. But this situation doesn’t change the fact that scientists are trained to develop specific skills: you cannot read a text in Chinese if you don’t know Mandarin. And you cannot understand the structure of a piece of software, a car, or a magazine illustration if you don’t have the relevant knowledge in computer science, mechanics, art history, or design history. The choice of a physical object to be studied “in the present” must relate to its relevance for the society that hosts it, and to the capacities and competences of the person who is doing the research to extract something useful from it. This is why contemporary sinology has to study in its own way artifacts in China such as websites, mobile phones, cosmetics, advertisement banners, TV series, mp3 files, computers, software, or cars: because sinologists are the only ones with the skills required to do that job in that particular way. I am not criticizing what Asian studies or faculties of humanities do at the moment, and do very well, but what they do not do. I am not suggesting a reduction in the number of courses and research topics, nor do I intend to deprecate the traditional goals and methodologies of humanities. I am suggesting to add something more to them. Beyond the scientific interest of doing so, I am convinced there would be concrete advantages for our faculties of humanities, which are going through economically difficult times.31 Studies on the present of everyday things has the advantage of providing a clear answer to the question “What are humanities useful for?” If some people think they need to raise the question for ancient Greek literature, it disappears for religious extremists’ video reports or the computer ASCII keyboard. From the point of view of the present of things, humanities are strategically easy to defend with the same arguments people use to criticize them (criticisms often made for the wrong reasons and built mostly on misunderstandings, but that shouldn’t prevent us from responding with convincing arguments!). And our students will appreciate the opportunity of working on the present.32 For the majority of them, the physical objects they are confronted with after they graduate too often do not correspond to what they studied in the classroom, even though they did make a lot of applied exercises. What is missing in humanities are case methods courses, similar to what law schools and medical schools have been doing for more than a century. A lawyer does not limit herself to studying law classics, but also trains to handle real cases. A medical school student does not limit herself to reading
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medical school books and commenting them, but also trains to diagnose from imaginary cases, based on real-life situations, which are prepared by medical school teachers. Similarly, humanities students should not only be asked to master the classical literature of their field, but also to deal with problems similar to those they will find in the real world after they graduate.33 Beyond the old debate between fundamental versus applied research, we need to ask ourselves: Why haven’t humanists been more interested in websites, religious extremists’ video reports, supermarket items, or software applications? The question calls, I think, for two answers, which are complementary. The first is a bit painful. We suffer from the well-known gap (which we, ironically, often study) between the rich and the poor, between high culture and low culture.34 Many humanists are simply not interested in artifacts produced by or for the majority of the people that surround them. One only needs to pick up a song or a TV program that has had a lot of success recently to observe this fact: you will probably fail to locate this object of study in the list of courses of the nearest faculty of humanities. Although there are humanists who work on this kind of material, they are a tiny minority whose number is proportionally inverse to the number of people interested in these things outside the university. The second answer is more abstract. We do not know exactly how to study the present of mundane artifacts. The absence of a clear historical perspective has a paralyzing effect on humanists, to the point that when we see archeologists looking at small pieces of earth or stones, or historians trying to decipher old texts, we feel confident in the findings they can bring—but in front of the billions of Web pages on the Internet, or millions of mobile phones and pieces of computer software we see everywhere on the planet, we feel anxious: What are we going to say about those ones? When the day comes that we have made enough studies on the present of things, this feeling will certainly disappear.
Notes
Chapter 1 1. Special thanks to the anonymous person (from a Christian association in Belgium, if I remember correctly) who answered my Internet request seeking a copy of this comic strip—which I remembered from long ago in my childhood—by kindly scanning it and putting it for download on the Web. Several years later, Tony from Tony’s Trading kindly helped me find the English version. 2. Steve Woolgar raised issues similar to Akrich’s in an analysis of interactions between designers, technical objects, and users, based on an eighteen-month fieldwork study at a microcomputer company (Woolgar 1991). Akrich’s paper was published in 1987 in French; it did not appear in English until 1992. Probably for this reason, English-speaking STS scholars tend to refer to Woolgar’s article, published in 1991, whereas French scholarship relies more on Akrich’s work. Compared to the notion of script, Woolgar’s emphasis on “configuring” users—meaning, to define, enable, and constrain (see Woolgar 1991, 69)—is slightly more on the human side of interactions. Readers may also want to read Becker (1986, 123) and the summary by Oudshoorn and Pinch (2003, 10) on genderscript, or how feminist scholars extended the script approach to include the gender aspects of technological innovation and how technologies invite or inhibit specific identities or relations. 3. I was influenced by this comment from the American sociologist Howard Becker (2007b) on the use of stories: Perhaps as a result of my experiences in teaching, I have become more and more convinced of the importance of stories—good examples—in the presentation of ideas. I used to be irritated when students told me that what they remembered from my sociology of art course was the story of Simon Rodia and the Watts Towers, which I told in enormous detail and illustrated with slides. I wanted them to remember the theories I was so slowly and painfully developing. Later, I decided that the stories were more important than the theories. (Becker 2007b, 105–106)
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Chapter 2 1. Sound studies is a relatively young field of research in STS. See the handbook recently published by Trevor Pinch and Karin Bijsterveld (Pinch and Bijsterveld 2012), and for instance Hennion 1989; Théberge 1997; Gitelman 1999; Taylor 2001; Braun 2002; Pinch 2003; Pinch and Trocco 2002; Thompson 2002; Pinch 2003; Pinch and Bijsterveld 2003; Pinch and Bijsterveld 2004 (special issue of the journal Social Studies of Science on sound studies); Sterne 2003; Tjora 2009; Sterne 2012b; Sterne 2012a. Back in 2004, Trevor Pinch and Karin Bijsterveld defined sound studies as “an emerging interdisciplinary area that studies the material production and consumption of music, sound, noise, and silence, and how these have changed throughout history and within different societies, but does so from a much broader perspective than standard disciplines such as ethnomusicology, history of music, and sociology of music” (Pinch and Bijsterveld 2004, 636). 2. See Wyatt 2008 for a discussion on technological determinism in STS. 3. See the two first chapters in Nye 2006 for examples of technologies used differently from what the technologies’ creators expected. 4. The question of attributing an agency, and even a subjectivity, to artifacts is an old trope in STS. It goes back to Langdon Winner’s famous paper “Do Artefacts Have Politics?” (Winner 1980), followed by many others (e.g., Callon 1986; Akrich 1992 [1987]; Hughes 1987; Latour 1988; Woolgar 1991; Barry 2001), which I will discuss later in the book. The approach I will rely on deals with questions also raised in STS by what is sometimes called the postcolonial study of science and technology (Anderson 2002), or postcolonial computing in human–computer interaction studies (HCI) (De Souza et al. 2005; Irani et al. 2010), of “coming to terms with the turbulence and uncertainty of contemporary global flows of knowledge and practice” (Anderson 2002, 644). 5. Madeleine Akrich developed parts of her theoretical arguments through a field research in Africa, where she observed the use of photoelectric lighting kits. Here is a full quote from the related section of the text: If we are to describe technical objects, we need mediators to create the links between technical content and user. In the case of non-stabilized technologies these may be either the innovator or the user. The situation is quite different when we are confronted with stabilized technologies that have been “black boxed.” Here the innovator is no longer present, and study of the ordinary user is not very useful because he or she has already taken on board the prescriptions implied in interaction with the machine. Under such circumstances some prescriptions may be found in user’s manuals or in contracts. Alternatively, we may study disputes, look at what happen when devices go wrong, or follow the device as it moves into countries that are culturally or historically distant from its place of origin. (Akrich 1992, 211)
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6. For other, more recent work in British social anthropology with a focus on things, see the publications of Tim Ingold, e.g., his notion of “meshwork” (intended to describe material flow, as opposed to “network” labeled approaches—such as ANT’s—which Ingold sees as networks of connected entities), or “following the materials,” based on Gilles Deleuze and Félix Guattari’s works (e.g., Ingold 2007; Ingold 2011, and the overview in Ingold 2012). For a similar approach in philosophy, see Bennett 2010 who provides a fascinating discussion on how to consider matter in movement both in space and between nonhuman and human entities (e.g., food). 7. I am indebted to Dario Gamboni, who introduced me to Gell’s fascinating work. 8. For instance, in a description of an attempt to introduce an electric car in France, Michel Callon suggests that we fully take into account the role played by the accumulators, the electrodes, the electrons, the fuel cells, and so forth (Callon 1987, 86). 9. These similarities can also be observed in the comments of other scholars. For instance, when Pinch and Bijker discuss Callon’s work, published in 1980, they state: “Michel Callon, in a pioneering study . . . [demonstrates] that almost everything is negotiable: what is certain and what is not; who is a scientist and who is a technologist; what is technological and what is social; and who can participate in the controversy” (Pinch and Bijker 1984, 408, writing about Callon 1980). Antoine Hennion, discussing Becker’s book Art Worlds, published in 1982, comments: “If no definition is final, no frontier stable, if no principle resists to an activity where everything depends on something or someone else and where arrangements are made, then everything needs to be redesigned. The skill of [Becker’s Art Worlds] falsely modest stands in this gap between the simplicity of a hypothesis and the enormity of its consequences” (Hennion 2007a, 130). 10. Bijker, Hughes, and Pinch do not claim most of the credit for this approach, which was, according to them, symptomatic of a generally emerging interest in a new type of technology study. They mention, for instance, the edited books of Rachel Laudan, Donald MacKenzie, and Judy Wajcman published at about the same period of time. In a similar way, Becker’s art worlds approach is part of what is today known as the social worlds framework, a theoretical and methodological package based on Anselm Strauss’s grounded theory and other works from scholars of the so-called Chicago School, which has been taken into STS by Susan Leigh Star and Adele Clarke, among others (see Clarke and Star 2008 for an overview). 11. Bijker actually uses the comparison with art to argue on this point (Bijker 1995, 10). 12. Some of the main articles have recently been republished in French, see Akrich et al. 2006.
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13. The most well-known authors of ANT are Madeleine Akrich, Michel Callon, Antoine Hennion, Bruno Latour, and John Law. Latour especially has popularized the question of “non-humans” in numerous books and articles that touched an audience outside STS. ANT publications are usually grouped under the banner of sociology of translation or actor-network theory (both names are used interchangeably; ANT is the most common one in English, but its main authors seem to prefer the first one). In French, the best possible source is probably the publication of the founding articles by the Presses de l’Ecole des Mines I mentioned in the note 12. In English, John Law’s Web page on the actor-network theory is a good place to start: http://www.lancs.ac.uk/fass/centres/css/ant/antres.htm, last consulted April 1, 2011. 14. See for instance Corbin and Strauss 1998, 9; Latour 2005, 101, 243. 15. On social worlds, see also note 10. 16. Becker works the same way, but he attributes the methodology to his arrogance (Becker 1982, xi).
Chapter 3 1. http://www.4sonline.org/publications. Last consulted July 1, 2012. 2. As Bijker writes: A technological frame structures the interactions among the actors of a relevant social group. . . . technological frames are located between actors, not in actors or above actors. A technological frame is built up when interaction “around” an artifact begins. . . . [It] comprises all elements that influence the interactions within relevant social groups and lead to the attribution of meanings to technical artifacts—and thus to constituting technology. . . . these elements include (to begin with, at least): goals, key problems, problem-solving strategies (heuristics), requirements to be met by problem solutions, current theories, tacit knowledge, testing procedures, and design methods and criteria. . . . Thus the technological frame comprises the actors’ criteria for “working” and “nonworking,” rather than our own hindsight knowledge. (Bijker 1995, 123–124)
3. Collins relies on his own conceptualization, illustrated by the Imitation Game (which I discuss later in the text), to explain what makes the difference between animals and humans. “A rabbit born without legs and eyes will never know what it is to have a rabbit-like body. But a human born without legs and eyes can know what it is to possess the collective human body shape; a human can share the knowledge through the medium of a language that has been part formed through the physical interaction with the world” (Collins 2010, 136). 4. I had an opportunity to discuss this with Collins directly at the annual conference of the Society for Social Studies of Science in Copenhagen in 2012. I asked him about the language issue because it is usually easy to hear, or read, the difference between a native speaker and someone who has learned a language later, for instance through the pronunciation or the grammar of the sentences. He said he sometimes
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uses an additional person to “translate” the discourse in order to filter only the parts of the information he is interested in evaluating. On interactional expertise specifically, see Collins 2011; Collins and Evans 2002. Collins’s interest on expertise can be better understood by reading Collins 1984; I am indebted to his research group, especially Martin Weinel and Robert Evans, for conversations about this that greatly helped me figure out the main components. 5. http://www.4sonline.org/publications. Last consulted September 2012. 6. E.g., pp. 15, 68, 253, 392, 433, 665, 778, 856, 984 (Hackett et al. 2008). 7. E.g., pp. 45, 305, 928 (Hackett et al. 2008). 8. E.g., pp. 184, 242, 410, 584, 761, 907 (Hackett et al. 2008). On “culture” defined in opposition to something else, see also Kuper 1999, 14–20. 9. E.g., pp. 44, 185, 588. See also the discussion on the concept of culture by Margaret Lock on pp. 877–878 (Hackett et al. 2008). 10. E.g., pp. 193, 631, 938, 949–950 (Hackett et al. 2008). 11. Collins does not agree at all with the actor-network framework. See p. 153, the conclusion on pp. 165–171, and the footnotes on pp. 78, 114, 116 (Collins 2010). According to Collins, ANT does not accept that there is a deep and fundamental difference between humans and nonhumans (which seems to me a little bit farfetched). 12. Look for their European Research Council–funded research project based on the Imitation Game called “A new method for cross-cultural and cross-temporal comparison of societies,” where they explicitly link the concept of interactional expertise with the one of cultural difference. See also Harry Collins and Robert Evans “Quantifying the Tacit: The Imitation Game and Social Fluency,” draft working paper, http://www.cf.ac.uk/socsi/contactsandpeople/harrycollins/expertise-project/ draftpapers/index.html, last consulted November 29, 2012. 13. About users of technical objects, see Akrich 1992; Oudshoorn and Pinch 2003. On how people relate to things in the domestic environment Csikszentmihalyi and Rochberg-Halton 1981 is a good read. In the field of music studies more specifically, Pinch and Trocco 2002 provide with a fascinating story about the making of the synthesizer Moog, and draw attention to the role played by users, including consumers, in all aspects of the development process. In Human Computer Interaction studies, see De Souza et al. 2005. For a recent paper on the study of objects in sociology and how they tell us about humans, see Molotch forthcoming. Taylor 2001, 31–34 discusses the various approaches to technical devices and music, and states explicitly, “I am simply more interested in people and music than gadgets” (p. 34). Well, I am more interested in gadgets.
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14. A previous version of this section was presented at a conference in Naples in 2008 (see Zimmermann 2008b), and the arguments have been discussed with colleagues from Geneva, Zurich, and Paris during seminars in the last few years. I owe a lot to the people who contributed through their reactions and comments. My colleague Laure Zhang gave me the synopsis of a a short presentation she made for our students on the history of sinology and Chinese studies, from which some of the information in this book is inspired. 15. See Fairbank 1969 for a positioning of American sinology at the end of the 1960s by someone who pioneered the study of China within disciplines (as opposed to sinology as an independent discipline). 16. Wang Shuo is still very influential, but recently more through his TV and film writing, through which he reached a huge audience. 17. See Goody and Watt 1963, 326–329. 18. The abstracts of the 2013 annual conference of the Association for Asian Studies (AAS) were not available at the moment I did the analysis. A few months later, I tried a quick comparison by counting the panels on China and Inner Asia. The numbers were similar, with roughly 70 percent of the panels focused on the past, and two thirds of the remaining 30 percent on the present were social sciences, political science, or economical science studies; 10 percent looked like something one could call “humanities in the present,” equally divided between elite and mass culture (http://www.asian-studies.org/absts/2012abst/main-toc.asp, last consulted November 25, 2012). Special thanks to Paul Clark who provided feedback on parts of this analysis. 19. See Zurndorfer 1995 for a detailed overview of the history of sinology. The Australian sinologist Geremie Barmé, one of the leading figures on contemporary China, suggested a couple of years ago a practice of what he calls “New Sinology”: New Sinology is descriptive of a robust engagement with contemporary China and indeed with the Sinophone world in all of its complexity, be it local, regional or global. It affirms a conversation and intermingling that also emphasizes strong scholastic underpinnings in both the classical and modern Chinese language and studies, at the same time as encouraging an ecumenical attitude in relation to a rich variety of approaches and disciplines, whether they be mainly empirical or more theoretically inflected. It is an approach that recognizes an academic and human relationship with a vital and voluble Sinophone world that is not just about the People’s Republic, or Taiwan, or Chinese diasporas. It bespeaks an involvement not just about the People’s Republic, or Taiwan, or Chinese diasporas. It bespeaks an involvement that is part of the intellectual, academic, cultural and personal conversations in which many of us are engaged, not merely as Australians, but as individuals, regardless of our background, individuals who are energetically and often boisterously interconnected with one of the great, complex and lively geo-cultural spheres of the world. (Barmé 2008, see also Barmé 2005 from which the major part of this citation is quoted by Barmé himself)
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20. See the previous note. In French, see the hors-série 2010 of the journal Etudes Chinoises from the Association Française d’Etudes chinoises, dedicated to Chinese studies’ methodology and teaching. Nicolas Zufferey’s article specifically discusses the use of sinology’s “traditional” methods to grasp today’s China (Zufferey 2010). 21. See Latour 2005, 93–106, for an account of someone who was involved in the disputes. 22. In the sense discussed by Herbert Blumer between definitive and sensitizing concepts: they do not provide descriptions of what to see but suggest directions along which to look (Blumer 1969, 147–148, quoted in Clarke and Star 2008).
Chapter 4 1. Unless indicated so, my synthesis of the history of culture is taken from Cuche 2001; Descola 2005; Kuper 1999; Lichtblau 2012. For this paragraph, see Cuche 2001, 8–9 (Cuche relies on Bénéton 1975 for the history of the word “culture”). For other syntheses centered on the concept of culture, see Kroeber and Kluckhohn 1952; Goody 1992; Kuper 1999; Borofsky et al. 2001; Baldwin et al. 2006; Lichtblau 2012; Triandis 2007. Special thanks to my colleague Carole Fry who helped me double-check the Latin sources. 2. Descola 2005, 112–113. 3. The debate lasted long after that. See Holloway 1969 for an example of a publication where anthropologists discuss theoretical frameworks that attempt to establish differences between primate and human behavior (the article is followed by several comments and a response by Holloway). 4. Lichtblau 2012; Descola 2005, 115. 5. Descola 2005, 10. 6. Descola 2005, 111. 7. Kuper 1999; Lichtblau 2012; Descola 2005, 114. 8. While the word “shape” is often used in STS, and social sciences in general, to account for social constructions (e.g., the title in Bijker and Law 1992), references to the notion of shape with regard to matter go back to Aristotle. For instance, in a discussion about the soul, Aristotle says: “In regard to all sense generally we must understand that sense is that which is receptive of sensible form apart from their matter, as wax receives the imprint of the signet ring apart from the iron or gold of which it is made: it takes the imprint which is of gold or bronze but not gold or bronze” (De anima, 424a, Book II, in Durrant 1993, 47). Special thanks to Hamid
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Taieb who told me about this text. Aristotle had, however, a different account of perception and knowledge of things in the world than we have, and his use of the words “material” or “matter” needs to be understood differently than the meaning we have today. For a recent translation and discussion of these terms see Aristotle 2011. See also the review by Tim Ingold on how Aristotle’s “hylomorphic” (to describe compounds of matter and form) approach was used and then later abandoned by scholars (Ingold 2012). 9. I am indebted to Trevor Pinch, who advised me in the very last step of this manuscript to get rid of a former appellation of “cultural elements” that I used before (Zimmermann 2010, 2013), where “element” had the inconvenience of giving a wrong notion of “part of something.” 10. On the “context of use,” see also Pinch 2003, 119. 11. See Kraus 2004 for a well-written and detailed summary of the changes in the cultural policy and institutions in the People’s Republic of China from 1949 until the beginning of the twenty-first century.
Part II 1. See, for instance, Callon 1980; 1987, 96; Akrich 1992, 211; Akrich 1993, 51; Star 1999, 382; Becker 2007a, 264; Latour 2005, 81; Becker 2008, xv, xvi; Bijker 1995, 50, 124; Pinch 1985, 96.
Chapter 5 1. See De Kloet 2001, 104–113; Baranovitch 2003, chapter 3. 2. For information about nightlife in China and its historical development, see the publications of James Farrer, e.g., Farrer 2008. 3. I am indebted to Christiaan Virant, an American musician living in China, who advised me to be aware of “China’s Firsts” in 2003, which eventually lead to the writing of this section. 4. According to Farrer, transnational entrepreneurs played an important role in the founding of contemporary Chinese nightlife and were the main group of patrons at Chinese bars and clubs, at least until the middle of the 1990s (Farrer 2008, 14). For an example in Shanghai in the 1990s and 2000s, see the sections about the bars D.D’s and Y.Y., described in Field 2008, 21. The club Park 97, described in the same article by Field, was a Shanghainese equivalent of Vogue at that time. 5. De Kloet and Wang provide similar observations about rock musicians (Wang 2007, 57, 219; De Kloet 2001, 65, 95). See also Komlosy 2008, and Baranovitch 2003, 13. The role model in music is an obvious phenomenon that has long been
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identified and used by manufacturers for advertising. See also chapter 8 on Lao Dong’s Internet connection and the discussion of BT’s studio). 6. This actually did happen a few years later. QU eventually split, and two of the musicians signed with a major label in Beijing. In 2003, I noticed an advertisement in town that presented this new band as the first electronic music band in China. 7. Two had played with Dou Wei 䩎ⓗ, and one of them became a member of Second Hand Roses Ḵㇳ䍓䐘 a few years later. The third one was a member of Gao Qi and Overload 檀㕿&崭弥. 8. On the making and early use of presets in synthesizers, see Pinch 2003, Pinch and Trocco 2002, 188, 212, 317.
Chapter 6 1. On the history of techno as a musical style, see Thornton 1996, 74–75. 2. As far as I understood the promotional work, these places were chosen because of their potential customers: the bars and shops were trendy places that club goers would visit during the week, and the foreign student community often came to the clubs to party on the weekend. Chinese university students and ordinary bars or shops in the city were not considered as potential targets. Indeed, in 2003–2004, when I spoke about my research at Peking University, none of my fifteen Chinese colleagues (master and doctoral students at the department of sociology) had been in a club even once in their lives. On the use of flyers for advertising parties in clubs, see also Thornton 1996, 141. 3. Xiao Deng had had a strong interest in the practice of scratch some years before, but had given it up. This decision was probably related to the fact that he considered himself a techno artist; scratch is traditionally the privilege of hip hop, and the special effects achieved by altering the speed of the turntable are mostly performed on vocal sounds (techno, in general, does not have human vocals, in contrast to hip hop). 4. I believe Beijing clubs’ crowds at the beginning of the 2000s were composed of people about five years older than the average crowd described in Thornton 1996 (see for instance pages 2–3, where she explains that she started the research at 23 and then aged out of the peer group she was studying). 5. I heard about lesbian bars as well but I have never been to one. The gay clubs I visited a couple of times had a predominately male clientele. 6. Women hostesses play a central role in Chinese nightlife; for publications on this topic see the impressive field research of Zheng Tiantian (e.g., Zheng 2008).
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7. On the club and disco environment, see Fikentscher 2000, 23. 8. The musicians and the people who were regulars at the clubs never paid the entrance fee for dance events (which could vary between 30 RMB and 50 RMB). Once I had become a member of this specific crowd, I never had to pay a single entrance fee again. When I arrived at a club, I looked for someone I knew (an employee, someone in the audience) who then informed the security guards about my status, saying, for example, “friend of Xiao Deng” ⮷总䘬㚳⍳. I then got a stamp on my wrist (a common system, also used at parties in Switzerland, to distinguish those who had already paid for their ticket from those who had not), and I got in. 9. On the question on who congregates where in clubs and the relation between taste and social affinity, see Thornton 1996, 112–113. 10. One can also note, over the Vestax DJ mixer, a small box with fake vampire teeth that Xiao Deng had bought for a fetishist party, “to take part a little bit in the atmosphere,” he said. In 2003–2004, at a typical fetishist party in Beijing, most of the audience would dress in black and white with various sadomasochist-like costumes, but in a bon-enfant atmosphere. It was not an authentic fetishist event, as I suppose certainly exists elsewhere, but one among other themes like Halloween, New Year’s Eve, Christmas, and so forth, for the party crowd in Beijing. 11. For example, at reggae parties, DJs may mix 45 rpm (rotations per minute) records and speak to the audience using a microphone. 12. See also Taylor 2001, 172 and Fikentscher 2000, 81. On the general quest for the right piece of music at the right time, or a sociology of taste and the question of locations and moments, see the enlightening Dora’s “failed interview” in Hennion 2007b, 110–111. 13. Even several years later, there were no vinyl shops in Beijing, and the practice of DJing started to follow changes in technology. Around 2005, Xiao Deng started to use his laptop computer for mixing, using the Traktor software and mp3 files. He seldom bought vinyl records, but he was still following the procedure described above and visiting decks-records.de. He didn’t send his Japanese friend to buy vinyl records in Tokyo anymore but looked for mp3s on the Internet instead, using a peerto-peer software (i.e., a cost-free and illegal way to obtain music). When I asked him if this method worked well, he said: “The songs of this website [that you can see now on this label’s website on my computer screen], most of the time [I] can find all of them” 征᷒仹䪁䘬恋ṃ㫴,➢㛔ᶲ悥傥㈦⇘. On music format’s loss of materiality during the past decade, see also Straw 2009; Fouché 2012. 14. The first dance parties on the Great Wall started around 2000, but Xiao Deng’s group had their own “Great Wall parties” starting in 2004. 15. Hennion 1998 provides a fascinating discussion about the “importance” of a work of art through time, with an analysis of Haskell and Penny’s work on the reception of Roman statues.
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16. On the role played by artifacts in Becker’s art worlds, see also Menger 1993. 17. As my grandpa often said, Switzerland is not what it used to be.
Chapter 7 1. See note 4 in chapter 6. 2. Neither this famous producer, nor Xiao Deng’s Japanese friend and promoter, actually did any “real” production work (for a discussion of the role of producers in pop music, see Hennion 1983). The former was only the backer of that particular song and didn’t provide any instruction, and the latter focused on administration and management and rarely intervened in Xiao Deng’s making of songs. 3. Chinese electronic musicians often talked about “sound” ⢘枛 issues, which, according to them, relate to the hardware and software used for making songs. A friend of Xiao Deng’s, commenting a vintage synthesizer he had bought, pointed out that “big names [musicians] all use this [equipment]” ⣏䇴⃧悥䓐征᷒. In an article dedicated to the most famous devices of electronic music, the journalist Pat Blashill discusses the Roland TR-808 drum machine and quotes several key artists, among them Richie Hawtin (Xiao Deng’s role model), who declares “my track, ‘Spastik,’ is basically just an 808” (Blashill 2002, 106). For similar observations on the sound and status of instruments in electronic music, see Théberge (1997, 186–213) and Taylor (2001, 192–195) concerning the “beat” in techno music, Roland machines, and the structure of dance songs. For classical music, see Bijsterveld and Schulp 2004. Perlman 2004 provides also an interesting discussion on the ethic of listening and artifacts in audiophily. 4. De Kloet 2001 and Wang 2007 make many similar observations about rock musicians; see, for instance, De Kloet 2001, 208. 5. The show was supported by an impressive installation of screens displaying computer music software windows that were neither used nor needed by the musicians. I was told by Lao Dong (manager of that club at the time, see next chapter) that the display was probably meant to make the performance look “more electronic.” 6. Why did these artists work at night? Asked about it, musicians and their friends answered my question by emphasizing the special atmosphere of the night, calling it “different, more pleasant” 㮼㯃ᶵᶨ㟟,㮼㯃⤥. However, the connection with the schedule of the days when there were concerts, or, for disc jockeys, the evenings when they had to work (the parties usually started around 10 p.m. and ended around 5 a.m. or later) seemed obvious, as the word “nightlife” ⣄䓇㳣 was often used by all the participants. It referred, according to the context, either to their everyday life schedule or their work activities in the nightclubs (for employees, managers, disc jockeys, etc.), thereby indicating the link between the two. Although the musicians I knew in Geneva did not have a similar night schedule, I think it is something that can be observed in many other countries. Since then, I have noted it in
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interviews with foreign artists, for example the humorist Patrick Sébastien in France: “I live upside down. For example, as I work during the night, I don’t wake up before 1 p.m. (“Moi, je vis à l’envers. Par exemple, comme je bosse toute la nuit, je ne suis pas levé avant 13 heures” [Sébastien 2004, 56]). Or Rob Brown and Sean Booth from the English electronic band Autechre, “wearing ourselves too thin till six in the morning like we used to” (Autechre on music, technology, and egg custard 2005). A student at the Department of Sociology in Peking University, in her master’s thesis on rock music in Beijing at the end of the 1990s, makes similar observations about a sample of twenty musicians: ㆹ忂彯ᶨ᷒㫴ㇳṳ乵⎎ᶨṃ㫴ㇳ䘬㺂暒䎫䘬朆㤪䌯 ㉥㟟㱽,⃰⎶孧斖奪⮇Ḯ20ἁỵ⛘ᶳ枛᷸Ṣˤ . . . ṾẔ䘬ἄ〗㖞斜⬱㌺⬴ℐ㗗湹䘥案Ὰ䘬, 忂 ⷠ 㗗 ⣑ Ṗ Ḯ ㇵ 䜉 奱 ,ᷕ ⋰ ㆾ ᶳ ⋰ 崟 ⸲ ˤ . . . ⇘ ⸽ ỽ 㖞 ἄ 〗 ⬴ ℐ ⍾ ⅛ Ḷ ℟ ỻ ね 㘗 㖞 ⽫ ねˤAs well about the rather relaxed time schedules: ⤪㝄ἈṾẔ乎⭂Ḯ ᶨ᷒㖞斜,侴彯Ḯ30–40↮摇ㇵ奩⥿⥿㜍徇ḇᶵ嵛ᷢ⣯ˤAnd the particular motivations which probably relate to it: ⤪㝄宜ⶍἄ⮡Ḷ⣏ế侴妨㗗⮡ṾṢ㚱䓐䘬,侴ᶼ㗗⮡冒ㆹ᷒ỻ 㛔 峐 䘬 ⮡ 尉 ⊾ 䘬 宅 ,⛘ ᶳ 枛 ᷸ Ṣ Ẕ 徱 ㊑ 䘬 冒 ㆹ 㛔 峐 ⮡ 尉 ⊾ 䘬 ㇳ 㭝 ⇁ ᶵ ᶨ 㟟 ,Ṿ Ẕ 㚱 冒 䘬 枛 ᷸ ,㚱 冒 Ὰ 伖 䘬 ,朆 慷 ⊾ 䘬 㖞 斜 デ ⺽ 栮 ᶳ 䘬 䓇 㳣 ,征 ṃ 㕡 ⺷ ⎴ 㟟 ⎗ ẍ 彦 ⇘ 冒 ㆹ 㛔 峐 䘬 㓰 㝄 ˤ (悕⨟⨟ 1997, 3–5.) Contemporary Chinese writer MianMian seemed also to work at night: “So, the last three years, I lived in the countryside on my own, far away from downtown, about an hour-and-a-half drive. The area was empty, and it was only me living there. So I wrote every night and every morning. At 4 a.m., I felt a lot of strange energy (coming) from out of my window—it (came) to me” Loewenberg 2004. See also Born 1995, 121, Taylor 2001, 127. 7. One must note here that this kind of “relation to the foreigner” was frequent in other contexts in Beijing at that period. The Beijing jet set that went out at night in expensive nightclubs was composed of famous actors and actresses, famous musicians, top models, beautiful young ladies accompanying wealthy entrepreneurs, and . . . average foreigners. See my quote of Baranovitch’s study in chapter 5. 8. I unfortunately have not been able to get the version that preceded the mix at the studio. One must also note that the mastering—the final step of the process—is missing. It was done later in Japan, which explains why the volume is low compared to average commercial releases and also the few seconds of silence at the beginning; these kinds of adjustments are usually made during the mastering. 9. Talking about these details, Xiao Deng told me that there was maybe another stereo track with guitars that he decided not to use, but he couldn’t remember exactly. 10. The use of this plugin might be the result of discussions between Xiao Deng and me that I since have forgotten. I was a big fan of the GRM at the time (and still am). Also, I believe here Xiao Deng was mistaken; I corrected the information he gave me saying that he used the “GRM Reson plug,” because if one listens closely to the song, what one hears is the GRM BandPass plugin and not the GRM Reson plugin.
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11. Asked if he always proceeded this way, Xiao Deng said he usually preferred starting with the bass line and the drums. 12. This plugin is a software emulation of a synthesizer hardware series originally commercialized by the Japanese company Yamaha, consisting of models DX7, DX7II, DX11, TX81Z, DX21, DX27, DX100, and TX802. On the history and development of synthesizers, see Théberge 1997, Pinch 2003, Pinch and Trocco 2002. 13. See http://www.easysounds.de/ for Peter Krischker’s website (last consulted January 2014). According to the information on the website, as well as other Web resources at the time, Peter Krischker was a productive and well-established German programmer. 14. For a similar discussion but with a focus on how recording studios become more integrated with one another via the Internet (and by other means) and how concepts of space and place get (re)invented in the context of music production, see Théberge 2004. Richard 2008 provides a discussion on the effects of “glocalization” on social relations in the electroacoustic community.
Chapter 8 1. Lao Dong didn’t want me to talk about his parents, so for this reason I do not provide information on his family background. 2. See Jones 1992 for a pioneering work on the Chinese rock scene in Beijing. 3. For similar observations on the influence of recordings and DVDs in the south of China, see also chapter 5, note 5. 4. See chapter 6, note 2. 5. I collected these figures by asking the employees of the clubs and the taxi drivers. 6. The transition in these two cases seemed to go through a close relationship with more experienced male DJs, as these two women DJs were, respectively, the former girlfriend of a foreign male DJ and the current girlfriend of a Chinese male DJ. Elizabeth Hinkle-Turner, in a recent study on female composers of electronic music in the United States, presents an impressive list of women who have achievements in the field (over a hundred) and notes the importance of the role model (HinkleTurner 2006, pp. 7, 50, 167, 247, 253). 7. On diffusion of innovations through specialized media and interpersonal relations, see Rogers (1995, 77, 89) and Warschauer (2004, 157). 8. The importance of movies and videos as a channel for exchange across linguistic and cultural boundaries is also noted by Ian Condry in his study of hip hop in Japan (Condry 2007, 63).
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9. This indication was written directly in Roman alphabet transcription on the page and its meaning was obscure. Unfortunately, I forgot to ask Lao Dong in 2001, and when I asked him about it a couple of years later, he couldn’t remember what this feature was.
Chapter 9 1. For academic papers on Max/MSP at the time of the observations, written by its creators, see Puckette 2002 and Zicarelli 2002. 2. For a U.S. perspective on how musicians acquire their skills following procedures similar to Lao Dong’s, see Pinch and Reinecke 2009. 3. http://lloopp.klingt.org/, last consulted March 2004. 4. “Midnight Buzz” was never released officially on compact disc, vinyl, or even on an mp3. Nor was it ever played on the radio or during a dance party. Despite its obvious qualities, I think Lao Dong did not consider this piece as being fully successful. He actually never released any electronic music tracks between 2001 and 2013 (he had released records with his previous rock bands, and, starting in 2009, he produced for other Chinese DJs with his electronic music label). To my own ears, the song is a bit long, but the track is really high-level if one considers the conditions under which it was written at the time and the absence of mix or mastering in a professional studio. Lao Dong told me that after he finished this recording, he played it once to a famous Chinese producer to see what he thought. The feedback he got was that it was “not commercial [enough]” ᶵ⓮᷂. 5. As it is easy to notice when listening to “Tribal,” Lao Dong was mostly interested in the kind of sounds he often played as a disc jockey. The sound files he downloaded came mainly from drum machines known mostly, if not exclusively, for their use in dance music (see “Writing Techno Songs,” chap. 7, for a similar observation with Xiao Deng). For example, he had “808kit,” “909 kit,” and “TR606aiff” folders on his hard disc which referred to the TR-808, TR-909 and TR-606 Roland drum machines. Many Internet users put these kinds of sound files online, and they could easily be found and downloaded in China or elsewhere. 6. He had acquired the latter three years before, after a period of hesitations and trials. He told me he had been first to a local importer of music devices and had tried several synthesizers. He had also consulted a great number of websites, including some visited by Western musicians, and he had noted that people were enthusiastic about the Nord Modular. He had asked a French net surfer he met in a musicians’ forum, who strongly encouraged him to purchase one. It is interesting to note that Lao Dong proceeded here in the same way as his musician friends, such as the members of the band QU (chapter 5) who came to see him in order to get information
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about music devices and software. As pointed out by Everett Rogers: “Diffusion investigations show that most individuals do not evaluate an innovation on the basis of scientific studies of its consequences, although such objective evaluations are not entirely irrelevant, especially to the very first individuals who adopt. Instead, most people depend mainly upon a subjective evaluation of an innovation that is conveyed to them from other individuals like themselves who have previously adopted the innovation” (Rogers 1995, 18). 7. His decision to use waveform~ objects was in part related to the fact that he regretted that Omnisequ focused on percussive sounds and didn’t allow him to use longer sound files. He wanted to be able to manipulate sound loops that would last at least several seconds. He told me he knew the waveform~ object because he had seen it inside a Japanese programmer’s patch that he downloaded during the year 2002 (I suspect it was cyan/n from Katsuhiro Chiba, http://www.audiooo.com, last consulted January 2014). The memory of this patch had given him the idea of building a similar structure. 8. This concept, together with the use of the word circulation, is inspired by its use in Bruno Latour’s works, from Latour and Woolgar 1979 to his most recent publications, as well as the notion of translation (Akrich et al. 2006, Callon 1975). See also O’Connell 1993 (and note the reference to Latour in the acknowledgments). I come back to this theoretical point in the last chapter. 9. “Omnichord readme” file, downloaded from http://loopool.live.fm/filez/ OMNICHORD_DELUXE_(max-msp)/, last consulted January 2004; website no longer available. 10. Although not formulated explicitly, the concept of inscription devices has several similarities with Akrich’s later work, see Latour and Woolgar 1979, 68, Latour 2006, 49–56. 11. http://karma-lab.com/People/SKay.html, last consulted January 2014. 12. Or Trevor Pinch with the users of Moog synthesizers: Moog’s engineers and sales reps were often bemused to discover that some rock groups used the synthesizer essentially with only one patch setting, which would be the only sound they would use in their performances. On one occasion a well-known British rock group became distraught when Moog’s New York sales representative, Walter Sear, started to take out their patch wires. To Sear’s amazement, he found that they feared they would never again be able to make the one sound they used in live performance. (Pinch 2000, 389)
13. For an interesting article on how aspects of informal software design process can later be found in the structure of the software artifact itself, and the general question of the “social contents” of technical artifacts from a human—computer interaction perspective, see De Souza et al. 2005 (special thanks to Muriel Bowie, who told me about this paper).
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14. On large-scale complexity of technological systems in the post–World War II era, see Hughes 2004, chapter 4. 15. For similar points of view in STS, see how Callon discusses the extent to which an entity is susceptible to modification in an actor-network (Callon 1987, 96), or Wiebe Bijker concerning how artifacts can be “hard” for actors with high inclusion versus low inclusion (Bijker 1995, 283–284). 16. See also Collins 2010, 18–19, 36, 49, 50, 72, 101.
Chapter 10 1. There exist many different usages for almost any kind of musical device, and alternatives are constantly explored by musicians. For instance, dub music was originally produced using the instrumental parts of reggae songs played live on a mixing console; in this case, the mixing device became a musical instrument. However, I believe Lao Li’s use of the multitrack recorder was quite unique and specific to his knowledge system, which I describe later in this chapter. 2. I haven’t been able to figure out what the professions of his parents were; he said his mother was involved in religious activities in a Buddhist institution. 3. On recording devices as musical instruments, see Kealy 1979; Sterne 2007. 4. Special thanks to my student Médéric Droz-dit-Busset, who raised this question and helped me clear it up. 5. See chapter 2, note 1. 6. This device became famous a few years later when the Beijing-based band FM3 made a homemade version of the device and commercialized it in an ingenious way under the name of “Buddha Machine” (http://www.fm3buddhamachine.com/, last consulted January 2014). I attended four live performances of FM3 in 2003–2004; Lao Li played at three of them (before or after FM3) and he used the prayer device on stage (but FM3 did not). Lao Li told me in 2008 that several of his friends criticized FM3 for “stealing” his idea, but he himself didn’t care much. He said he would have been incapable of turning it into a commercial product anyway. 7. It can be downloaded at http://cms.rolandus.com/assets/media/pdf/vsappgd2. pdf; see p. 20. Last consulted March 2010. 8. The audio resellers in Switzerland I asked (a group of highly competent and passionate people who had been working in the field for two decades) had never heard about this model, and I haven’t been able to find its production date. On a Web post dated April 8, 2007, someone wrote that s/he bought one for about 40£ in the United Kingdom at the beginning of the 1990s, http://www.codinghorror.com/ blog/2005/12/headphone-snobbery.html, consulted March 2010.
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9. For another example in China, see the observations of GUO Tingting 悕⨟⨟ regarding Beijing rock musicians 悕⨟⨟ 1997: 11 (on Guo’s work see also chap. 7, n. 6). 10. I found them on the Internet for 23€ in 2004. 11. http://www.soundman.de/, last consulted January 2014. 12. http://www.842.ch/dl/HD-25.m4a, http://www.842.ch/dl/OV880V.m4a.
Chapter 11 1. See Harvey Molotch’s work, e.g., his paper on objects in sociology (forthcoming in Sociological Forum). 2. Latour has a special talent for formulating things in a way that is both striking and to the point, which is why I quote him here. The distinction between description and explanation is an old trope in philosophy that goes back to the middle of the nineteenth century, see Freuler 1997, 128–133 for an overview. Compare also with Becker 2007b, 79, and 9, 15, 75. In STS, see Pinch 1985; Bloor 1999, 93. 3. Parts of this section are adapted from Zimmermann 2011, 2013. 4. For a detailed story of the development of the Internet in China at that time, see Tai 2006. 5. UUZone.com closed a few years later. See “Chinese SNS website UUZone.com to close in March 2009,” China Tech News, http://www.chinatechnews.com/2009/02/ 05/8663-chinese-sns-website-uuzonecom-to-close-in-march-2009/, accessed July 13, 2009. 6. See for example “⺨⽫仹,” 䘦⹎䘦䥹, http://baike.baidu.com/view/1629630. html?wtp=tt, accessed July 9, 2009. Or in its competitors’ discourse: Louislau, “⋫㨉⺨⽫仹㲐ℴ䓐㇟彦800ᶯ㖍⛯100ᶯ孧斖慷,” ⋿㕡㉍᷂仹, http://tech.qq.com/a/ 20090413/000060.htm, accessed April 14, 2009. The idea of going on the Web to have fun, rather than for work or to look for information, is often described as one of the main characteristics of Chinese net surfers if compared to Western net surfers. 7. I was told by a Swiss Web designer that this feature, sometimes called “footprints,” is standard on many social networking sites in Asia. 8. For a newspaper article in English about this game at the moment of observation, see “Chinese ‘facebook’ friends hooked on games,” China Daily, http://www .chinadaily.com.cn/life/2008-09/17/content_7034975.htm, accessed July 13, 2009. 9. http://www.aetv.com/parking-wars/, accessed July 13, 2009. I have been able to find posts on the discussion board of the application Parking Wars on Facebook that were dated from December 29, 2007, which makes it clearly much older than the
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version on Happy Network. A short article on this game and its development for Facebook can be found here: Simon Carless, “AGDC: Area/Code’s Lantz on creating Parking Wars for Facebook,” http://www.gamasutra.com/php-bin/news_index .php?story=20275, accessed July 13, 2009. Several games on Happy Network are described by Chinese net surfers as copies of existing applications on other SNS. The complete list with references can be found on 䘦⹎䘦䥹 or Wikipedia in Chinese. 10. It was difficult to get figures for Happy Network, given the complexity of the Chinese Web, and the competitive environment which doesn’t encourage site owners to let outsiders know too much about their business. Some users also seemed to open more than one account in order to get fast virtual money by playing against themselves. Eventually, I relied mainly on my own observations, which I confirmed with other sources such as reports in the Chinese media (see the references below and in the other notes), and two informal interviews with former collaborators of Happy Network that I conducted during the summer of 2013 for verification purposes. In Chinese, synthesized and fairly reliable information about Happy Network is available on Baidu (http://baike.baidu.com/view/1629630.html?wtp=tt, accessed July 9, 2009), Wikipedia in Chinese, (http://zh.wikipedia.org/wiki/%E5%BC%80%E 5%BF%83%E7%BD%91, accessed July 11, 2009), as well as in the press (e.g., 倾⯏, ‘ᷕ⚥⺷䣦Ṍ仹䪁妋⭮:15᷒㚰3000ᶯṢᶲ䗦’, ⣏㲳仹-⸧ⶆ㖍㉍, http://news.sohu.com/ 20090616/n264548342.shtml, accessed July 11, 2009). Statistics are available on China Websites Ranking, http://www.chinarank.org.cn/top500/Rank.do? r=1247120937158 (accessed July 11, 2009), or from Alexa, http://www.alexa.com/ topsites/countries/CN, accessed July 11, 2009, as well as Google Insights for Search, http://www.google.com/insights/search/#, accessed July 9, 2009. 11. Facebook had other ways of displaying advertisements as well, but I do not discuss them because the comparison is only used here as a tool for analysis where the focus is on Happy Network. 12. A few weeks later I noted that some car manufacturers had a link to a commercial for a real vehicle on their website, right next to the corresponding virtual car. A blog post from December 2008 also mentioned the presence of ads for car manufacturers on Happy Network: Tangos, “Kaixin001 has ads on apps,” China Web2.0 Review, http://www.cwrblog.net/1231/kaixin001-has-ads-on-apps.html (accessed July 13, 2009), dated December 8, 2008. 13. A short description of the apps on Happy Network in October 2008 is given in this blog post from Alan Rutledge, “Kaixin001: China’s Apple of social networks,” TechCrunch, http://www.techcrunch.com/2008/10/16/kaixin001-chinas-apple-of -social-networks/, accessed July 14, 2009. 14. See Juliet Ye, “Kaixin001 v. Kaixin: Social Networking goes to court,” China Journal, http://blogs.wsj.com/chinajournal/2009/05/21/kaixin001-v-kaixin-social -networking-goes-to-court/, accessed July 13, 2009.
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15. The “Great Firewall of China,” so-called, and censorship issues are often discussed in the Western media in a very truncated way, usually closer to a Hollywood movie script (the “evil” Chinese government against the “good” dissidents fighting for freedom) than what is really going on with the Internet in China. Tai (2006) provides a well-informed discussion on this issue. 16. For example, in this article from February 2009, a user sells his account—including amazing virtual goods—for 80,000 RMB (about US$12,000) “⽫仹ⶸ⎟⎓ẟ8ᶯ⃫: 慵⸮30ᶯ䘥栮㲐ℴ星䕗䉪,” ⋶潁仹-慵⸮⓮㉍,㕘恶䥹㈨, http://tech.sina.com.cn/i/2009 -07-02/10263229607.shtml, accessed July 14, 2009. 17. Articles in the Chinese media on SNS have similar concerns to those that I heard about in Switzerland at the same time, e.g., privacy or legal issues. See for example 仿㗾, “⺨⽫仹⇃⥳Ṣ:䣦Ṍ仹䪁桶䓇㯜崟暨冒⼳,” 䥹㈨㖍㉍,㕘⋶仹, http://news .xinhuanet.com/internet/2009-05/11/content_11350528.htm, accessed July 13, 2009. 18. This general work procedure was confirmed by current collaborators and former collaborators of Happy Network I interviewed in Beijing during the summer of 2013. 19. http://blog.facebook.com/blog.php?post=2234372130, last consulted January 2010. 20. I wish I could call it the string theory, but unfortunately the name is already taken, both in physics and in STS with Harry Collins’s concept of string (see “Waves,” chap. 9).
Chapter 12 1. For comments on ASCII in other cultural contexts, see Norman 1999, 18 and Warschauer 2004, 203. On the QWERTY question, which I do not discuss here, see David 1985. Nardi et al. 2011 discuss similar issues with a Human Computer Interaction perspective; the labels these authors define (comparative informatics, grounded comparisons) are probably useful in their field, however I am not convinced about the necessity of using new abstractions, because these concepts have already been defined by social scientists (grounded theory in particular, and anthropology). For similar cases involving informatics, see also Zimmermann 2008c. 2. See O’Connell 1993 for a nice discussion on metrology and “the creation of universality by the circulation of particulars.” 3. For information on pinyin, and also a different point of view than that of Ledderose on the Chinese script, see DeFrancis 1984. DeFrancis 2006 also discusses briefly the pinyin input method in PCs and mobile phones. 4. Information about the ongoing work in the matter of international standards for character encodings can easily be found on the Web (http://www.unicode.org is a
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good start). For a recent publication on the topic of encoding “foreign” languages, see Anderson 2010—and notice the incompatibility with a concept of unlimited combinations, discussed in the Renaming Children section of this chapter. For a historical review of character encoding, see McEnery and Xiao 2005. 5. ⎚吪⣓㕗⸻慴㕗 transcribed in pinyin is Sidifu Sikulisi. It seems the Southern Weekly transcribed Steve Squyres’s surname incorrectly: Sikulisi should be Sikulaisi, if Squyres rhymes with Squires (thanks to Paul Clark who noticed this). See also Zimmermann 2008a for images of the newspaper article discussed here. 6. Collins discusses the example of typing; see Collins 2010, 103. 7. Csikszentmihalyi and Rochberg-Halton (1981), in a study on how people relate to objects in their immediate environment, discuss questions partly related to the kind of phenomena I describe here. However, I am not entirely convinced by their use of the concept of cultivation, which is not, I believe, grounded enough: Objects are not static entities whose meaning is projected on to them from cognitive functions of the brain or from abstract conceptual systems of culture. They themselves are signs, objectified forms of psychic energy. Whether through action or contemplation, objects in the domestic environment are meaningful only as part of a communicative sign process and are active ingredients of that process. . . . The most inclusive term to describe the modes of meaning that mediate people with objects is perhaps cultivation . . . —the improvement, development, refinement, or resultant expression of some object or habit of life due to care, training, or inquiry— . . . Our view . . . is to see nature and culture on a continuum, so that culture, or cultivation, is the completion of nature. (Csikszentmihalyi and Rochberg-Halton 1981, 173–174; see also 177)
8. Mathematically speaking, the number of characters is limited, but we can consider it unlimited, especially since the number of parts used in a character isn’t limited. See, for instance, the works from contemporary artist Xu Bing, who played with this aspect of the Chinese script to invent “non-existing” Chinese characters and display them in some of his art works.
Chapter 13 1. Harry Collins actually makes a step in what appears to me to be a similar direction by proposing a fractal model for sociology in which he calls collectivity the unit of analysis. In his framework, collectivities are treated as “atoms” and individuals as “molecules.” Each individual is the intersection of a set of collectivities, and the number of possible combinations of collectivities accounts for the differences between individuals. However, he doesn’t take into this account nonhumans, which he tends to exclude from the framework for not being able to bridge “practice” (Collins 2011, 289–290). 2. I rely on Ansermet and Magistretti 2005 for this paragraph on neoteny.
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3. Leuenberger 2006 discusses the circulation of the Berlin Wall in a fascinating paper that had a profound influence on me for the conceptualization I discuss here. Her paper remains one of the best illustrations of circulation processes I have read so far. 4. For a history of sound, its perception and understanding, see also Sterne 2003. Here is Sterne’s own definition of sound: Sounds are defined as that class of vibrations perceived—and, in a more exact sense, sympathetically produced—by the functioning ear when they travel through a medium that can convey changes in pressure (such as the air). . . . We can say either that sound is a class of vibration that might be heard or that it is a class of vibration that is heard, but, in either case, the hearing of the sound is what makes it. . . . As part of a larger physical phenomenon of vibration, sound is a product of the human senses and not a thing in the world apart from humans. Sound is a little piece of the vibrating world. (Sterne 2003, 11)
5. According to Ansermet and Magistretti, the fundamental concepts of synaptic plasticity as the cellular basis of the mechanisms of memory were first hypothesized by a Canadian psychologist, Daniel Hebb, in 1949 (Ansermet and Magistretti 2007, 62–63). 6. Interestingly, although it goes beyond the scope of this book, Alfred Gell reaches a conclusion that includes the idea of personhood as a set of subjective experiences arranged temporally in the memory, which he compares to an artist’s life works—a set of material objects—that he considers on a timeline. For instance, a painting features ideas that are then seen again in a new work painted several years later. Gell comments: We can imagine the artist’s oeuvre, at the macro-scale, as one indivisible work, consisting of many physical indexes (works) but amounting to a single temporal entity . . . The artist’s oeuvre is an object which, so to speak, is made out of time . . . Indeed, there is every reason to think that personhood, understood cognitively, is coextensive with subjective temporal experience. To refer to a person as a possessor of “consciousness” is to refer to a series of cognitions arranged temporally along an axis of durée. But here we reach the crux of the matter. The chronologically arranged set of works which comprise an artist’s oeuvre are a set of material objects; they are not a person or a set of subjective experiences (cognitive states). . . . We can easily conceive that “remembering” something which happened in the past is very like “copying” a picture that one has painted in the past, or that “making a preliminary sketch for a picture” is very like mentally anticipating some future happening or course of action. In other words, the arrangement of individual works in an artist’s oeuvre, each of which is partly a recapitulation of previous works and partly an anticipation of works as yet uncommenced, seems to generate the same kind of relationships between indexes (which are objects in the external world) as exist between mental states in the cognitive process we recognize as consciousness. In other words, the temporal structure of indexto-index relations in the artist’s oeuvre is artistic consciousness (personhood in the cognitive, temporal sense) writ large and rendered public and accessible. (Gell 1998, 235–236; emphasis in the original)
7. See also Collins 2010 for another point of view on the integration of his “strings” conceptualization with frameworks inspired by neurosciences. Collins doesn’t seem
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to have a high opinion of psychiatry (see p. 79), but he does consider the specific material structure of the human brain (p. 20) as well as the attempts to mimic neural networks in computer science (p. 74). 8. Other analogies can be made with STS frameworks. For example, Bijker’s concept of technological frame (discussed earlier, see chap. 3, n. 2) also links social and material aspects by transcending the social shaping of technology and the technological impact on society—that is, social determinism and technical determinism (see Bijker 1995, 194–195). On “neither ‘semiotic conventions’ or ‘laws of nature’ but something in between,” see also Gell 1998, 15. 9. See for instance http://www.nicolasnova.net/pasta-and-vinegar/2009/10/20/ ubiquitous-obama-representations (last consulted October 2014). Special thanks to Nicolas Nova, who told me about the similarity between the concept of waves with the use of meme in the cybersphere. 10. See http://cfpm.org/jom-emit/ for the papers published in the online Journal of Memetics, last consulted February 2014. Edmonds (2005) provides an interesting graph that illustrates the fade in-fade out of memetics with the advent of the Internet, showing the relevance of the concept in the context of information and communications technology. 11. Talking about “forms of circulation” and “circulations of forms,” Appadurai emphasizes that the current period of time (especially with regard to the Internet) is “characterized by the flows not just of cultural substances, but also of cultural forms, such as the novel, the ballet, the political constitution, and divorce, to pick just a few examples” (Appadurai 2010, 7). His definition of forms is the following: By “forms” I mean to indicate a family of phenomena, including styles, techniques, or genres, which can be inhabited by specific voices, contents, messages, and materials. Unfortunately, the philosophical conundrum of separating form from content cannot be unraveled in this essay. In using the word “form” I simply wish to temporarily place the issue of global circulation on a slightly more abstract level. (Appadurai 2010, 9)
12. I should mention here Latour’s concepts of intermediaries versus mediators. The first one is what “transports meaning or force without transformation,” whereas the second category can “transform, translate, distort, and modify the meaning or the elements they are supposed to carry” (Latour 2005, 39). The main difference with waves’ circulation is that Latour’s emphasis is on the vessels that carry the actions or the meanings, whereas I focus on what is actually carried by those vessels. 13. A similar point and a handy summary of the Francophone and Anglophone traditions in the anthropology of techniques has been made recently in a publication of the Journal of Material Culture, where Myriem Naji and Laurence Douny suggest paying attention to movements of making and unmaking, doing and undoing, as well as recycling processes of the material world (Naji and Douny 2009).
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14. The writings of the American sociologist Howard S. Becker illustrate well how it is possible to describe, and explain, complex ideas and phenomena using common language. Becker has published a book on the issue of writing in which he discusses, at length, the methodology he relies on (Becker 2007b). 15. In music studies, see for instance Ian Condry (about hip hop in Japan): “Part of the challenge of understanding cultural globalization involves recognizing that the global and the local are not so much matched pairs as they are symbolic crystallizations of more fluid, ongoing processes unfolding over time” (Condry 2007, 86). Or Nimrod Baranovitch (about rock and pop music in China): In my view popular culture is a complex and dynamic sphere, a web of interwoven relations and axes in which multiples forces (rather than just two) interact and negotiate, creating a plurality of relationships between them (rather than just one, which is always conflict-oriented). . . . The binary framework adopted in many studies on popular culture is problematic, not only because it basically allows for the existence of only two forces but also because it often assumes clear-cut categories that are often difficult to substantiate. (Baranovitch 2003, 7)
See also De Kloet 2001; Danielsen and Maasø 2009. 16. 䍘⛢, xianchang in Chinese, literally “scene; site, spot” (Condry relies on the Japanese version of the word). 17. The difficulty of using a methodology based on categories is even more obvious in Jeroen De Kloet’s brilliant account on Chinese rock music, wherein he discusses Beijing’s rock scene in the 1990s and concludes on an impressive series of analytical paradoxes that he suggests regarding not as contradictory but as complementary: global versus local, rebel versus accomplice, inclusive versus exclusive, territorialized versus deterritorialized, productive versus destructive, copy culture versus copyright, and speaking versus silencing (De Kloet 2001). 18. For theoretical alternatives to hybrid cultural phenomena, see for instance the concept of “pollution” in De Kloet 2007, the discussion on “cultural borrowings” in Casilli 2005, and the discussion of hybridity in Dujunco 2002. 19. http://v.youku.com/v_show/id_XOTkwMzU2Mjg=.html, last consulted March 2010. 20. See the video presentation on http://www.klewel.com/conferences/lift10/index. php?talkID=31, last consulted February 2014. 21. It is easy to find other evidence for this question. McDonald’s and Coca-Cola’s websites in China during the same period of time used only the Chinese versions of their names—English versions didn’t even show up. American scholar and prolific blogger Tricia Wang posted in 2010 some of her own ethnographic observations on this question. She discusses the difficulty a Chinese-speaking person faces in dealing with an English word such as “Google” (http://culturalbytes.com/post/340498962/ googleandchina, last consulted January 2011). Google’s policy in terms of trademarks would make sense if it was selling, say, Swiss watches. Rolex, for example,
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does keep its foreign name in China visible. But it is a different question for a software tool that is aimed at the general public. If you never studied Mandarin, perform an inverted comparison and try to memorize a word like Yinqing (“Engine,” in Mandarin,) and you will get the feeling. 22. The discussion on the opposition between the social and cultural is an old trope in anthropology, see Kroeber and Parsons 1958. 23. Here is Gell’s statement on culture: My view is that in so far as anthropology has a specific subject-matter at all, that subject-matter is “social relationships”—relationships between participants in social systems of various kinds. I recognize that many anthropologists in the tradition of Boas and Kroeber, Price among them, consider that the subject-matter of anthropology is “culture.” The problem with this formulation is that one only discovers what anybody’s culture consists of by observing and recording their cultural behaviour in some specific setting, that is, how they related to specific “others” in social interactions. Culture has no existence independently of its manifestations in social interactions; this is true even if one sits someone down and asks them to “tell us about your culture”—in this case the interaction in question is the one between the inquiring anthropologist and the (probably rather bemused) informant. (Gell 1998, 4)
For a similar point of view on culture in Germany, see the works of the sociologist Bielefeld Niklas Luhmann, discussed e.g., in Lichtblau 2012. 24. Law and Mol make a similar point when discussing what they call “the spatialities of globality.” The authors insist on the importance of taking into account fluidity: Often enough ideas, facts, information, even technologies, turn out to spread in a manner that is much more fluid. It is precisely a lack of rigidity that most helps movement. . . . Raï music started in Algeria and as it moves to Paris it remains both similar and yet it also changes. McDonalds, frequently cited as the gold standard for global uniformity, reveals impressive variations as it moves from one site to the next. If it is successful it is not because the formula is rigid. It is precisely because it can change shape. . . . Understood in this way globalisation is not about networks but about fluidities. About movements that go more easily if there is less control. About things that take on the shape of their surroundings. That are adaptable. (Law and Mol 2003; emphasis in the original)
25. In this sense, the waves concept groups the different aspects listed in Law and Mol 2003 in that it provides one single space for objects that Law and Mol locate in four spaces: region, network, fluid, and fire. 26. The example of the mirror discussed by Alfred Gell illustrates well the quasiimpossibility of grasping exactly the flow of interactions that moves constantly and at a fast speed: “If we look into the mirror and dislike what we see, we are responding, as patients, to an index (the mirror image) of which we are the agents” (Gell 1998, 49). 27. When thinking of the concept of agency, we often relate to ideas of design and of displacement. To open a door, to close a door, to say something to someone— intentional actions connect with physical displacements of one’s body, of external
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objects, of air particles, and so on. Unsurprisingly, a wave, an imprint in matter, is actually a design and a displacement—hence the connection between culture and agency. 28. Which goes well with Sterne and Akiyama’s chapter on sonification (the transformation of nonsonic data into audible sound), especially their argument about the plasticity of data and the dissolution of the old knowledge about the senses, in their contribution for the handbook of sound studies quoted earlier (Sterne and Akiyama 2012). 29. For a discussion on this point in French academic circles, see Maigret 2005. For an overview of cultural studies, see During 2007. For the point of view of an anthropologist on cultural studies, see chapter 7 in Kuper 1999. 30. For instance, King’s College London, one of the first institutions to work on digital humanities. Http://www.kcl.ac.uk/artshums/depts/ddh/study/pgr/index .aspx. See also http://www.digitalhumanities.org/. Consulted April 4, 2011. 31. An illustration of the crisis can be read in a recent paper published in the New York Times, Fish 2010, http://opinionator.blogs.nytimes.com/2010/10/11/the-crisis -of-the-humanities-officially-arrives/, consulted March 22, 2011. See also Martin 2012, http://www.nytimes.com/2012/05/15/business/colleges-begin-to-confront-higher -costs-and-students-debt.html?smid=pl-share, consulted May 15, 2012. 32. See Zimmermann and Sartoretti 2012 (in French) on how to conduct seminars based on the arguments discussed here. 33. For a discussion of the history of case methods in universities, see Garvin 2003. 34. The high-versus-low culture argument is inspired by Maigret 2005. Special thanks to Valerie Gorin, who told me about Macé and Maigret’s works.
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Index
Ableton Live, 127 AC/DC, 65 Actor-network theory, 18–19, 24–25, 31, 68–69, 139, 203, 207, 222–223, 232n13 Address. See Postal address; DNS; E-mail; URL Advertisement, 43, 93, 109, 177–180, 193–194, 218–219, 225–227 Agency, 7, 11, 15, 17–19, 68–72, 88, 90– 92, 104–105, 171, 207, 253n27 Akai MPC sampler, 112–113, 126, 128 Akrich, Madeleine, 5, 15–16, 25, 56, 138, 146, 229n2, 230n5. See also Actor-network theory Alphabet. See Roman alphabet American, 49, 65, 71–72, 115, 127, 136–137, 168, 212, 234n15, 236n3. See also United States Anderson, Warwick, 230n4 Ansermet, François, 205–208. See also Plasticity ANT. See Actor-network theory Anthropocentrism, 40 Anthropology, 17–21, 27–29, 47–51, 69, 104–105, 122, 209–210, 221–222, 235n3, 252n23 Appadurai, Arjun, 211, 221–223, 250n11 Apple computer. See Macintosh computer
Arabic, 187, 191–192, 225 Archaeology, 182, 228 Aristotle, 235n8 Artifact. See Physical object; Technical object Art worlds, 21–22, 146, 231n9, 231n10 ASCII keyboard, 3, 113, 133, 138, 185–197, 220, 227, 247n1. See also Roman alphabet Asian studies, 34–37, 42, 227, 234n18. See also Sinology Association for Asian Studies (AAS), 234n18 Audience, 57, 61–63, 66–68, 76–82, 85–91, 153, 237n4, 238n8, 238n10 Audiovisual material, 66, 116, 120, 128, 215–216, 225, 227–228. See also Video Authorship, 105, 145, 224 Baidu, 216–219 Baldwin, John R., 52–53 Bar Street 惺⏏埿, 61, 63–64 Baranovitch, Nimrod, 64, 71, 111, 251n15 Barmé, Geremie, 44, 234n19 Bass player, 62–65, 72 Becker, Howard S., 16–18, 21–22, 90–91, 94, 105, 146–147, 149, 214, 229n3, 231n9, 251n14 Behles, Gerhard, 127
270
Beijing city of, 6, 13–16, 34, 57–59, 61–97, 107–119, 126–132, 149–154, 161, 188–194, 212, 238n10, 238n13, 240n7 Dance Academy, 73–74 Sanlitun, 61, 64, 95 (see also Clubs; Bar Street) Belfast, 83 Bijker, Wiebe, 11–12, 22–24, 28, 31–32, 44, 55, 58, 83, 147, 156, 220, 232n2, 250n8. See also Social construction of technology Bijsterveld, Karin, 56–57, 66, 168, 230n1 Bike wheel system notice, 189–190 Biographical level observation, 16–20. See also Gell, Alfred Bloch, Maurice, 51, 210, 222 Bloor, David, 19, 23 Boas, Franz, 48–49 Born, Georgina, 70, 125, 145, 153, 224–225 British social anthropology, 17, 20, 222, 231n6 Buddha machine, 244. See also Tibetan monk’s praying box Buddhism, 152 Buscatto, Marie, 111 Callon, Michel, 15, 19, 21, 23–25, 68, 133, 139, 207, 214, 230n4, 231n9. See also Actor-network theory Cao, Cong, 217 Cars. See Parking wars Case method, 227 CD-ROM, 121, 151, 152. See also Compact disc Censorship, 247n15 Centre de sociologie de l’innovation (CSI), 25. See also Actor-network theory Characters. See Chinese language
Index
Chess, 12, 219 Chicago School, 25, 52, 231n10 China studies, 33. See also Sinology Chinese calligraphy, 36–37, 40, 192 Chinese language, 3, 12–16, 33, 59, 117, 161, 187–197, 216–219, 252n21 Chinese New Year, 14, 75, 180, 238n10 Chinese studies. See Sinology Chopsticks, 50, 212–213, 216 Circulation. See Wave; Form Clarke, Adele, 25 Clubs, 59, 61–95, 107–112, 128, 236n, 237n2, 237nn4–5, 238n8, 239n6, 240n7 Cmusic, 125 CNNIC, 177 Collective action, 20–23, 90–91 Collins, Harry, 28–31, 51, 141, 147, 185–186, 194, 232n, 248n. See also Tacit knowledge; Interactional expertise; Contributory expertise; Imitation Game Communist, 81, 108 Compact disc, 74, 79–80, 96, 114, 131, 158–161, 165, 169, 171. See also CD-ROM Complexity, 146, 173. See also Modifiability Composition. See Music composition Computer encodings, 185–197 Computer keyboard. See ASCII keyboard Computer music, 20–21, 70, 93–147, 150, 204, 225, 239n5 Computer programming, 70, 101–103, 125–126, 130, 133, 144–145 Condry, Ian, 82, 84, 111, 215, 241n8, 251n15 Conservation (of waves), 16, 54, 138– 139, 210–211, 214 Contributory expertise, 16. See also Collins, Harry; Evans, Robert; Interactional expertise; Imitation Game
Index
Conventions, 16, 21–22, 68, 94, 146–147, 186 Corbin, Juliet, 36, 150 Creation (of waves), 54, 176, 211, 214 Crowd. See Audience Cubase, 100–101, 116–120 CUI Jian Ⲽ, 108–109 Cultural difference, 5, 9, 15, 28, 32, 55, 58, 68–72, 105, 122, 136–137, 146, 211–225, 233n12. See also Culture Cultural flows, 215, 221. See also Appadurai, Arjun Cultural studies, 27, 32, 37–41, 44, 214, 221, 226, 253n29 Culture definition of, 10–11, 27–34, 47–54, 137, 202–204, 209–210, 221–225, 235n1, 252n23, 253n27 mass/elite, 40–43, 228, 253n34 Dance music, 67, 75–76, 109 Darwin, Charles, 48, 210 DAT recorder, 164–165 Dawkins, Richard, 208–210 Defrancis, John, 247n3 De Kloet, Jeroen, 71, 111, 152, 251n17 Descola, Philippe, 122–123. See also Totemism Description, 6–7, 175–176, 181, 214–216, 245n2 Determinism. See Plasticity Diachrony, 90, 105, 207. See also Past/present Dichotomies, 10, 40–43, 51, 214–215 Digital humanities, 38, 226 Disc jockey (DJ), 64, 67–68, 73–92, 93–94, 108–111, 238n13, 241n6 Dissipation (of waves), 176, 189, 211 Distortion, 94, 125. See also Sound effects Domain name system (DNS), 192–193
271
Downloads, 82, 94, 111, 115, 119–120, 127, 132, 242n5. See also Software programming Drugs, 81 Drum ’n’ bass, 67–68 Drums samples, 94, 242n5 Dynaudio, 97–98 Electronic music 䓝⫸枛᷸, 57–172. See also Computer music Electronic music festival, 64, 107, 149 Electronic musician number 1 (EM1), 61–72 Elite culture. See Culture Email, 84, 115, 127, 189–192, 194, 203, 211–212 Encodings. See Computer encodings English language, 12–14, 59, 95, 110, 115–117, 153, 161–162, 186–197, 217–219, 252n21 Equalization, 85–86, 97, 156–157. See also Sound effects Ethnography, 55, 168, 175 Europe, 33, 59, 90–91, 113, 127, 153, 188, 226 European Association of Chinese Studies (EACS), 42–44 Evans, Robert, 10, 16, 28, 30–31, 51. See also Interactional expertise; Contributory expertise; Imitation Game; Tacit knowledge Everyday things, 9, 41, 225–228 Experimental music, 64, 149–153. See also Music composition; Computer music; Electronic music Facebook, 177–182, 245n9 Farrer, James, 236n4 Festival. See Music festival FM7, 101–105, 241n12 Foreign, 61–63, 71–72, 75–79, 110, 113, 179, 189–192, 219, 247n4, 252n21. See also Western
272
Fork, 212–213 Form, 5–6, 54, 141–142, 204, 210–217, 223–224 circulation of, 16, 176, 180–182, 193–196, 208 (see also Conservation) French, 5, 48, 52, 65, 70, 99, 121, 149, 189–191 Gay and lesbian bars, 77 Geertz, Clifford, 7, 49–53 Gell, Alfred, 17–21, 69, 90, 92, 104–105, 249n6, 252n23 Genba, 215, 251n16 Gender. See Women Genelec, 97–98, 113 Geneva, city of, 34, 63, 113, 125–129, 162, 212 German, 7, 36, 48, 86, 89, 104–105, 120, 127, 189, 212 Gifts. See Virtual gifts Glaser, Barney, 24–25 Go (game of), 219 Goody, Jack, 222–223, 234n17 Google, 94, 178, 216–219 Government of the PRC, 18, 132, 177, 181, 193, 217, 247n15 GUO Tingting 悕⨟⨟, 239n6, 245n9 Great Wall rave party, 86, 238n14 GRM Tools, 99, 240n10 Grounded theory, 24, 36, 231n10 G-string, 180–182 Guitar player, 62, 65, 71, 107–109 Hackers, xii, 117–123. See also Pirated software Happy Network ⺨⽫仹, 176–182, 215 Hawtin, Richie (Plastikman), 93, 95 Headphones, 79, 85, 96–99, 108, 114, 160–172 Henke, Robert, 127 Hennion, Antoine, 19, 79, 231n9, 232n13, 238n12, 238n15, 239n2
Index
Heterogeneous network. See Actor-network theory; Wave Hinkle-Turner, Elizabeth, 241n6 Hip hop, 67, 82, 84, 215 Hong Kong, 74, 99 Hughes, Thomas, 28, 230n4, 244n14 Human brain, 185, 194, 202–208 Human computer interaction (HCI), 230n4, 233n13, 247n1 Human intentionality, 19, 104–105, 223, 253n27 Humanities, 10–11, 33–45, 175, 202– 203, 214, 224, 226–228 Hybridity, 215, 226, 251n18 Imitation Game, 29, 233n12. See also Collins, Harry; Evans, Robert Immutable mobile, 139, 176, 210, 223. See also Form; Meme Inductive theoretical journey, 9, 24, 39, 54 Ingold, Tim, 231n6, 235n8 Innovation studies. See Rogers, Everett Inscriptible object, 146–147, 166–172. See also Modifiability Inscription device, 139, 243n10 Institut de Recherche et de Coordination Acoustique/Musique (IRCAM), 70, 125, 145, 157, 224 Intentionality. See Human Interactional expertise, 30, 232n4, 233n12. See also Imitation Game; Collins, Harry; Evans, Robert Internet, 78, 94, 107–124, 130, 135, 176–183, 191–193, 209, 217–219, 228, 238n13, 242n5, 247n15. See also Website Internet Explorer, 191 Inverted comparison, 191, 217–218, 252n21 Italian, 212–213
Index
Japanese, 36, 66–70, 75–76, 79–80, 84, 96–99, 110, 138–143, 215, 241n12, 243n7 Jazz, 87, 111 Jones, Andrew, 241n2 Karaoke, 63 Katz, Bob, 168 Kluckhohn, Clyde, 49–50, 53 Komlosy, Anouska, 64, 111, 236n5 Kranzberg, Melvin, 68 Kraus, Richard C., 236n11 Krischker, Peter, 101–105, 241n13 Kroeber, Alfred, 49–50, 53 Kuper, Adam, 28, 233n8, 235n1, 235n7, 253n29 Lao Dong, 12–13, 107–147, 179 Lao Li, 149–172 Latour, Bruno, 22–23, 25, 68, 139, 176–177, 203, 214, 222–223, 250n12. See also Actor-network theory; Immutable mobile Law, John, 19, 31, 232n13, 252n24, 253n25 Law of circulation, 16, 147, 185–197 Ledderose, Lothar, 187–188 Leuenberger, Christine, 249n3 LLOOPP, 130, 138–141. See also Max/ MSP Long-term potentiation (LTP), 206 Loudspeakers, 97–98, 113, 162–163, 169 Macaques, 205 Macintosh computer, 37, 83, 96, 98, 110, 113–114, 125–126, 129, 138, 154, 166 Magistretti, Pierre, 205–208. See also Neurosciences Mandarin. See Chinese language Marx, Karl, 90, 226 Mass culture. See Culture
273
Mastering, 168, 240n8, 242n4 Material culture, 10–11, 225, 251n13. See also Physical object; Technical object Materiality, 5, 9, 51, 69, 137, 141, 149, 204, 210, 216, 220 Material object. See Physical object Max/MSP, 125–147, 242n1 “Meditation,” 154–168 Meme, 208–211, 223. See also Form; Immutable mobile Menger, Pierre-Michel, 239n16 Microphone, 135, 156, 159, 170, 204, 238n11 MIDI, 101–104, 113–114, 120, 154 “Midnight Buzz,” 252n24 Minidisc, 135 Minimal techno, 36, 67, 79, 127, 132 Modifiability, 143–147, 166–172, 173, 185–197, 205–208, 220. See also Complexity Modul8, 66 Module system, 187 Mol, Anne-Marie, 252n24 Molotch, Harvey, 233n13, 245n1 Money, 63, 74–80, 84, 109–110, 113–114, 154, 179–181 Monolake, 127 mp3s, 81–84, 111, 238n13 Musical feeling, 78, 81, 88, 97, 156–158, 163, 166, 169–170 Music composition, 57–172 Music devices, 57–172 Music festival, 64, 107, 129, 149 Music keyboard, 95, 132 Music label, 83–84, 93, 95, 99, 107, 151–153 Music performances, 21, 61–64, 71, 75, 91, 126–127, 149, 160, 237n3, 239n5, 244n6 Music producer, 75, 93, 96, 99, 109, 126, 239n2, 242n4 Music studio, 70, 96–99, 113–116, 126
274
Nanfang Zhoumo ⋿㕡␐㛓, 205–208 Native Instruments, 101, 121. See also FM7 Nature/culture debate, 10, 24, 27, 48–51, 122, 248n7, 250n8 Neoteny, 202, 249n2 Neurosciences, 202–208, 250n7. See also Plasticity Newspaper, 192, 205–208, 248n5 Nightlife ⣄䓇㳣, 63, 236n2, 237n2, 238n6 Noise music, 151–153, 165 Nonhuman. See Actor-network theory; Agency Nord Modular, 113, 126, 132–133, 242n6 Norman, Donald A., 247n1 Omniseq, 130–133, 136–147 Oudshoorn, Nelly, 12 Parallel compression, 168 Paris, city of, 25, 28, 42, 99, 145, 151 Parking wars ḱ弎ỵ, 179–180, 245n9 Parsons, Talcott, 49, 252n22 Parties. See Clubs; Dance music Past/present, 39–44, 67–72, 90, 123, 171–172, 234n18, 249n6. See also Diachrony Patch. See Max/MSP; Cmusic Peking University, 14, 76, 107, 237n2, 239n6 People’s Republic of China (PRC). See Government of the PRC Phil Kieren, 83–92 Physical object, 10–20, 37–45, 122–123, 141, 175, 202–205, 227, 249n6. See also Technical object Pinch, Trevor, 12, 23, 30, 56–57, 93, 109, 149, 168, 171, 230n1, 236n9, 237n8, 241n12, 243n12 Pinyin, 188, 193–197, 247n3
Index
Pirated software, 66, 97, 117–123, 129. See also Hackers Plasticity, 202–208, 249n5, 253n28. See also Neurosciences Plato, 39, 122 Plugins, 97–106, 116, 121, 240n10, 241n12. See also Software programming Polanyi, Michel, 28. See also Tacit knowledge Popper, Karl, 54 Popular culture, 34, 40, 251n15 Porter, Richard, 53 Portishead, 205–208 Postal address, 211–214 Postcolonial computing, 230n4 Predictability, 30, 51, 202, 206–208, 220 Present of things, 37–45, 227–228 Programming. See Software programming Pro Tools, 97–98, 128, 132, 166 Psychic trace. See Synaptic/psychic trace Psychoanalysis, 205–206 Putonghua, 187–188. See also Chinese language QU (the band), 61–72 Recorder. See Roland VS-880; DAT recorder Recordings, 80–83, 109, 120, 132–135, 151–171, 236n5, 244n3. See also Sound files Recording studio, 56, 96–99. See also Music studio Remix, 99. See also “TK Remix” “Restaurant” 椕椮, 133–137, 156 Reverberation, 85, 97, 142. See also Sound effects Roads, Curtis, 150, 162 Rock music, 61–72, 95, 107–109, 151, 236n5, 239n4, 239n6, 241n2, 245n9, 251n17
Index
Rogers, Everett M., 110, 112, 193, 241n7, 242n6 Roland MC-505 Groovebox, 61–72 Roland SP-808, 62 Roland TR-808, 94, 112, 239n3, 242n5 Roland TR-909, 112–113, 242n5 Roland VS-880, 151, 158–172, 244n7 Roman alphabet, 186–197 Samovar, Larry, 53 Sample. See Sound files San Francisco, 212 Science and technology studies (STS), 5–7, 23–25, 27–32, 185–197 Search engines. See Baidu; Google Semiotics, 19, 50, 220, 250n8 Sennheiser headphones, 97, 99, 114, 169–171 Sensitizing concepts, 45, 235n22 Sequencer, 113, 116, 130, 154, 162. See also Cubase Shape of matter, 3, 5–6, 54, 141–142, 173, 182, 202–205, 211, 222–224, 235n8. See also Form; Wave Shenzhen, 74, 79 Siemens 3618, 12–16 Sina.com, 217–219 Sinology, 11, 24, 32–45, 175–183, 215–219, 225–228, 234n15, 234n19, 235n20 Social construction of technology (SCOT), 19, 22, 32, 220 Social networking sites (SNS), 176–183 Social worlds, 25, 231n10 Sociology of science. See Science and technology studies Sociology of technology. See Social construction of technology; Science and technology studies Sociology of translation. See Actor-network theory
275
Software programming, 14, 38, 66, 81, 93–147, 154, 163, 166–167, 176–183, 188, 195–196, 225–228, 239n5, 241n12, 243n13. See also Pirated software Songwriting. See Music composition Sound, disappearance of, 169–171 Sound effects, 62, 66–69, 75, 85–86, 97, 114, 116, 142, 150, 156–157, 161, 164–169 Sound engineering, 54, 90, 96–99, 120, 126, 142, 156–169 Sound files, 62, 94–99, 131–136, 155–168, 242n5, 243n7 Sound spatialization, 166, 171–172 Sound studies, 9, 57, 156, 168, 230n1, 253n28 Sound system, 109, 169 (see also Loudspeakers) Sound waves, 54, 141–143, 167, 204–205 Southern Weekly. See Nanfang Zhoumo Star, Susan L., 25, 31, 90, 231n10, 235n22 Sterne, Jonathan, 21, 61, 156, 230n1, 244n3, 249n4, 253n28 Stotz, Oliver, 138–146 Strategic sites, 55 Strauss, Anselm, 24–25, 36, 56, 150, 231n10 Strings, 141, 147, 250n7. See also Collins, Harry Strong program, 23 Swiss, Switzerland, 34–35, 63, 97, 113–114, 126, 129–130, 153–154, 160–162, 203–204, 212, 239n17, 252n21 Symbolic interactionism, 52, 175. See also Blumer, Herbert Symmetry, 19, 23–25, 59, 68 Synaptic/psychic trace, 202–208, 214, 249n5. See also Plasticity
276
Synesthesia, 155 Synthesizer. See Roland MC-505 Groovebox; FM7 Tacit knowledge, 28–31, 185, 194, 233n12. See also Collins, Harry Tai, Zixue, 245n4, 247n15 Taiwan, 37, 215–216, 234n19 Taylor, Timothy D., 57, 75, 103, 111, 233n13, 239n3, 239n6 Technical innovation, 205 Technical object, 3–7, 10–16, 56–59, 173, 186, 201–202, 216–217, 220, 229n2, 230n5. See also Physical object Techno (subgenre), 36, 67, 73, 76, 79, 81–86, 91, 94–99, 111–112, 127, 132 Technological determinism, 3, 11, 21, 230n2, 250n8 Technological style, 28. See also Hughes, Thomas Théberge, Paul, 66–67, 70, 133, 239n3, 241n14 Thick description, 7 Thornton, Sarah, 67, 73, 75, 77, 83, 237n2, 238n9 Tibetan monk’s praying box, 159–161. See also Buddha machine “TK Remix,” 93–106 Tokyo, 84 Tootell, Roger, 205 Totemism, 122–123 Traktor, 81, 238n13 Transeau, Brian (BT), 115–116 “Tribal,” 132 Turkle, Sherry, 111 Turntables, 79–89, 108, 113, 237n3 Twitter, 181 Tylor, Edward B., 48 Underground, 64, 67–68 Underworld, 109
Index
Unicode, 189, 247n4 United States, 32–33, 48, 72, 177, 188, 193–194, 209, 211–212, 216, 218. See also American URL, 115, 190–191 Velocity, 101–103 Video, 66, 120, 126, 128, 215–216, 241n8, 252n20. See also Audiovisual material Vinyl records, 7, 73–92, 108, 113–114, 196, 204, 220, 238n13 Virilio, Paul, 68 Virtual gifts, 180–182 Virtual instruments, 101 Virtual presence, 83–84, 89–90, 101 Voice, 99–101, 131–135, 142, 156, 159–161 VST plugins, 116, 121 Wajcman, Judy, 111, 231n10 Wang Shuo 䌳㚼, 34–35, 234n16 Wang, Qian, 64, 72, 236n5, 239n4 Warschauer, Mark, 241n7, 247n1 Wave, 5–6, 51–54, 141–143, 173, 185–186, 201–225, 250n12, 253n25. See also Conservation; Creation; Dissipation circulation of, 16, 146–147, 160, 170–171, 176, 180–182, 191–197 waveform~, 133–135, 243n7 Waves (plugins), 97–98 Web portal. See Yahoo; Sina Website, 83, 94, 115–120, 127, 129–130, 138, 163, 175–183, 190–194, 216–217, 242n6. See also Internet Weibo, 181 Western, 12–16, 32–33, 36, 45, 49, 56, 59, 64–65, 71, 76, 81, 95, 115, 153, 191–192, 196, 212, 217–218, 242n6. See also Foreign Wilson, Frank, 112
Index
Wittgenstein, Ludwig, 214 Women, 62, 77, 237n6, 241n6 Woolgar, Steve, 15, 22–23, 40, 139, 196, 229n2, 230n4 Xiao Deng, 73–106, 110–112, 115, 120–121, 128, 152, 158, 177–179 Yahoo, 192, 218–219 Yamaha DX synthesizer, 267, 41n12 YouTube, 178, 217 Zhang Yadong ⻈Ṃ᷄, 109 Zheng Dao, 81, 91 Zimmermann, Basile, 211–212, 234n14, 236n9, 245n3, 247n1, 248n5, 253n32 Zurich, city of, 91, 126, 128
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Inside Technology edited by Wiebe E. Bijker, W. Bernard Carlson, and Trevor Pinch Basile Zimmermann, Waves and Forms: Electronic Music Devices and Computer Encodings in China Andrew J. Nelson, The Sound of Innovation: Stanford and the Computer Music Revolution Sonja D. Schmid, Producing Power: The Pre-Chernobyl History of the Soviet Nuclear Industry Casey O’Donnell, Developer’s Dilemma: The Secret World of Videogame Creators Christina Dunbar-Hester, Low Power to the People: Pirates, Protest, and Politics in FM Radio Activism Eden Medina, Ivan da Costa Marques, and Christina Holmes, editors, Beyond Imported Magic: Essays on Science, Technology, and Society in Latin America Anique Hommels, Jessica Mesman, and Wiebe E. Bijker, editors, Vulnerability in Technological Cultures: New Directions in Research and Governance Amit Prasad, Imperial Technoscience: Transnational Histories of MRI in the United States, Britain, and India Charis Thompson, Good Science: The Ethical Choreography of Stem Cell Research Tarleton Gillespie, Pablo J. Boczkowski, and Kirsten A. Foot, editors, Media Technologies: Essays on Communication, Materiality, and Society Catelijne Coopmans, Janet Vertesi, Michael Lynch, and Steve Woolgar, editors, Representation in Scientific Practice Revisited Rebecca Slayton, Arguments that Count: Physics, Computing, and Missile Defense, 1949–2012 Stathis Arapostathis and Graeme Gooday, Patently Contestable: Electrical Technologies and Inventor Identities on Trial in Britain Jens Lachmund, Greening Berlin: The Co-Production of Science, Politics, and Urban Nature Chikako Takeshita, The Global Biopolitics of the IUD: How Science Constructs Contraceptive Users and Women’s Bodies Cyrus C. M. Mody, Instrumental Community: Probe Microscopy and the Path to Nanotechnology Morana Alač, Handling Digital Brains: A Laboratory Study of Multimodal Semiotic Interaction in the Age of Computers Gabrielle Hecht, editor, Entangled Geographies: Empire and Technopolitics in the Global Cold War Michael E. Gorman, editor, Trading Zones and Interactional Expertise: Creating New Kinds of Collaboration Matthias Gross, Ignorance and Surprise: Science, Society, and Ecological Design Andrew Feenberg, Between Reason and Experience: Essays in Technology and Modernity Wiebe E. Bijker, Roland Bal, and Ruud Hendricks, The Paradox of Scientific Authority: The Role of Scientific Advice in Democracies Park Doing, Velvet Revolution at the Synchrotron: Biology, Physics, and Change in Science
Gabrielle Hecht, The Radiance of France: Nuclear Power and National Identity after World War II Richard Rottenburg, Far-Fetched Facts: A Parable of Development Aid Michel Callon, Pierre Lascoumes, and Yannick Barthe, Acting in an Uncertain World: An Essay on Technical Democracy Ruth Oldenziel and Karin Zachmann, editors, Cold War Kitchen: Americanization, Technology, and European Users Deborah G. Johnson and Jameson W. Wetmore, editors, Technology and Society: Building Our Sociotechnical Future Trevor Pinch and Richard Swedberg, editors, Living in a Material World: Economic Sociology Meets Science and Technology Studies Christopher R. Henke, Cultivating Science, Harvesting Power: Science and Industrial Agriculture in California Helga Nowotny, Insatiable Curiosity: Innovation in a Fragile Future Karin Bijsterveld, Mechanical Sound: Technology, Culture, and Public Problems of Noise in the Twentieth Century Peter D. Norton, Fighting Traffic: The Dawn of the Motor Age in the American City Joshua M. Greenberg, From Betamax to Blockbuster: Video Stores tand the Invention of Movies on Video Mikael Hård and Thomas J. Misa, editors, Urban Machinery: Inside Modern European Cities Christine Hine, Systematics as Cyberscience: Computers, Change, and Continuity in Science Wesley Shrum, Joel Genuth, and Ivan Chompalov, Structures of Scientific Collaboration Shobita Parthasarathy, Building Genetic Medicine: Breast Cancer, Technology, and the Comparative Politics of Health Care Kristen Haring, Ham Radio’s Technical Culture Atsushi Akera, Calculating a Natural World: Scientists, Engineers and Computers during the Rise of U.S. Cold War Research Donald MacKenzie, An Engine, Not a Camera: How Financial Models Shape Markets Geoffrey C. Bowker, Memory Practices in the Sciences Christophe Lécuyer, Making Silicon Valley: Innovation and the Growth of High Tech, 1930–1970 Anique Hommels, Unbuilding Cities: Obduracy in Urban Sociotechnical Change David Kaiser, editor, Pedagogy and the Practice of Science: Historical and Contemporary Perspectives Charis Thompson, Making Parents: The Ontological Choreography of Reproductive Technology Pablo J. Boczkowski, Digitizing the News: Innovation in Online Newspapers Dominique Vinck, editor, Everyday Engineering: An Ethnography of Design and Innovation Nelly Oudshoorn and Trevor Pinch, editors, How Users Matter: The Co-Construction of Users and Technology
Peter Keating and Alberto Cambrosio, Biomedical Platforms: Realigning the Normal and the Pathological in Late-Twentieth-Century Medicine Paul Rosen, Framing Production: Technology, Culture, and Change in the British Bicycle Industry Maggie Mort, Building the Trident Network: A Study of the Enrollment of People, Knowledge, and Machines Donald MacKenzie, Mechanizing Proof: Computing, Risk, and Trust Geoffrey C. Bowker and Susan Leigh Star, Sorting Things Out: Classification and Its Consequences Charles Bazerman, The Languages of Edison’s Light Janet Abbate, Inventing the Internet Herbert Gottweis, Governing Molecules: The Discursive Politics of Genetic Engineering in Europe and the United States Kathryn Henderson, On Line and On Paper: Visual Representation, Visual Culture, and Computer Graphics in Design Engineering Susanne K. Schmidt and Raymund Werle, Coordinating Technology: Studies in the International Standardization of Telecommunications Marc Berg, Rationalizing Medical Work: Decision Support Techniques and Medical Practices Eda Kranakis, Constructing a Bridge: An Exploration of Engineering Culture, Design, and Research in Nineteenth-Century France and America Paul N. Edwards, The Closed World: Computers and the Politics of Discourse in Cold War America Donald MacKenzie, Knowing Machines: Essays on Technical Change Wiebe E. Bijker, Of Bicycles, Bakelites, and Bulbs: Toward a Theory of Sociotechnical Change Louis L. Bucciarelli, Designing Engineers Geoffrey C. Bowker, Science on the Run: Information Management and Industrial Geophysics at Schlumberger, 1920–1940 Wiebe E. Bijker and John Law, editors, Shaping Technology/Building Society: Studies in Sociotechnical Change Stuart Blume, Insight and Industry: On the Dynamics of Technological Change in Medicine Donald MacKenzie, Inventing Accuracy: A Historical Sociology of Nuclear Missile Guidance Pamela E. Mack, Viewing the Earth: The Social Construction of the Landsat Satellite System H. M. Collins, Artificial Experts: Social Knowledge and Intelligent Machines
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