455 92 112MB
English Pages 386 [388] Year 2019
Visualization and
engineering Design urapnics with Augmented Reality Jorge Dorribo Camba, Jeffrey Otey. Manuel Contero, Mariano Alcafiz
Third Edition
‘J
RY / ID
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Start
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4umch
or
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Do MOT
VOU
COVER THE
ALIGMENTED REALITY
MARKERS
IT'S ABCOMMENDED AVOIDING EXTREME LIGHTING CONDITIONS CAN ADjUST THE CAMERA SETTINGS FRDM THE SETUP SOFTWARE
Augmented Reality WHAT IS AUGMENTED REALITY? Avamented Reality is a technology that superimposes a computerGenerated image onto a user's view of the real world in real-time
The
augmented
reality software
that
comes
with
this
book,
Visualization and EDC with AR, helps you leam 30 visualization skills by combining virtual 3D models with real-time video, The result is @ Unique experience: an interactive world that makes the leaming
process faster and more engaging, This book represents a new way of adapting traditional engineering graphics materials to modenn times.
ABOUT THE SOFTWARE
VISUALIZATION
ANDO
EDG
WITH
AR
This textbook comes with augmented reality computer software and
apps, called Visualization and EDG with AR. Visualization and EDG
De pictorial a 90 cbpert being aiperinpoied
with OR is designed to be used while you progress through the text The Visualization and EDG with AR software and apps, in conjunction
ontop of a book uning augmented reality
aw
with the book, allow you to visualize the models desrribed in the text in full 30. Versions of the Viswalization and EOG with AR software are available for both the Mac and PC operating systems, Visualization
and EOG with AR apps are available for both Apple® i0S and Android® smartphones and tablets.
After you install the Visualization and EDG with AR software or app onto your device, place the markers located throughout the book along with the lange primary marker found at the front of this book, so they are both wisible to your device's camera. A 30 model will appear on your Screen, sup@rimposed on top of the lange marker. As you rotate and move the marker the 3D model will follow your movements. allowing you to manipulate the 30 model in real time,
Visualization and EDC with AR Logo RIED Fe
aa
Installation INSTALLING THE APPS Visualization and EDG with AR for Apple® iOS devices can be downloaded from the Apple® App Store. Visualization and EDC with AR for Android devices is available from the Google* Alay Store. If your device has an app installed that can read OR codes you can use it to scan the OR code to the left (see Ficure 3) and youwill be redirected tO The COMeCT apo for your device, Otherwise, visit your devices corresponding app store and search for Visualization and EDG with AR. Visualization and EDC with AR was developed by the Institute for Research and Innovation in Bioengineering Viuiaization ao OF
cocie
amd EDG
wath
AR
INSTALLING THE SOFTWARE Start by downloading the software installer from the publisher's web Site at viii Socpublications.com/ Downloads; q78-1-63057-269-3/ oF
by using the site search and browsing to the book's details page. After downloading the version of the software installer that matches your operating system, double click the software installer, The software installer window will appearand walk you through a series of steps to Complete the installation
USING THE 30 MODELS In acid ition to the Viswalization and EDG with AR sotware and Apps,
SOUDWORKS®
files of the models used throughout the book are
available. These files are available for download from the publisher's website at SDCpublications.com, In addition, STL files have been
provided sa the modets can be opened using your solid modeling CAD package of choice or printed using a 30 printer,
Using Visualization and EDG with AR 1.
LAUNCH VISUALIZATION AND
Once you have the
Visualization and EDG
EDG WITH AR with AR
software or app
installed on your device you wall need to start the application. To start the software, locate and select the Visualization and EDG with AR
icon. If you are using the Visualization and EDG with AR software ona Mac or PC you will need to have a camera connected for the software tovork conmecth, The camera can be a built-in oranexternal webcam If you are BiVen two you IF you Choosing
wing the Visualization and EDG with AR App, you will be wewineg choices when the software loads, The app will ask vant to view the 30 models ‘Without AR’ or With 4R Without AR’ will allow you to wiew the 30 models without
augmented reality. Choosing
With AR’ will allow you to view the 30
Mode!s using auEMented reality
2.
SCAN THE MARKERS
IN THE BOOK
Starting in chapter two, at the top of many of the pages are markers vehich look like a series of black and white squares. Place the book so your device's camera can see the markers on the page. Scanning the
markers tells the software what pace you are on, soit knows what 30 model to load. When the software successfully detects the marker the comespondine chapter and section title will appear at the top of the Screen
3,
VIEW THE 3D MODEL
Piace the lange marker located at the front of this book so that it is visible to your device's camera. A 30 model will appear on your screen superimposed on top of the marker. You can now interact with the 30 model
As you rotate and move the marker the 3D model
will also
follow your movements, allowing you to manipulate the 30 model in Depiction of ire Vis ualizanon and BOG math 4h sottare muse
real the (see Figure 4) Fe
aa
roubleshooting if you have trouble getting the software or apps to recognize the markers, review the following tips: * Be sure the marher is flat. If the marker is curved or bent the softwane might not cormectly recogmine its shape: * Make sure your device's camera can “see" the entire marker. If the markers are covered, or not entirely visible to the carnera, the 30 model will not display Additionally, it Is necessary to keep a small white margin around the marker. * You may need to adjust your camera's distance from the marker Try moving the marker closer or farther away from your device's Camera. in some cases moving the marker closer or farther away may make it easier for the software to detect it. Try adjusting the angle of the marker to the camera, Adjust the marker so that it’s perfectly square in the camera's view * Make sure your device's camera is focused on the marber, If the
camera is out of focus the marker will appear blurry and the software will not be able to recognize it. Check the lighting. If the iehting is too bright or too dark the software will hawea hard time recognizing the marker. You may be able to adjust your camera's settings or the lighting in your
room te correct this
Visualization and
Engineering Design Graphics with Augmented Reality
Copayrigtit ©2009 Jorge Doribo Camba jeffrey Otey. Manuel Contero, and Mariang Alradiiz Allnights reserved. This document may not fe copied paotncopaed. reproduced,
‘TRnITed, oF franca ted in. any form orfior arry purpose without the express written Comment of the publisher 500 Publications and the authors, isa winatian of Lintted States copyright laws to male copies in any fon or mena
of the contents of this book for either commercial or educational purposes without enpeis weltten perniision. Trademarks:
Windows is a registered trademark of Microsoft Corporation in the Uneted States and other courtres. Agpin, Pod, hone, Pack. Mar 05 and iOS are registered trademarics of Apple Inc. Android is a trademark of Googie inc
Evarminatian Cogaes Books reneved a3 examination mnpies ane for
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Published by: ‘Stephen Schrott SDC Publcations
P.O. Box 1334 Mission KS Gazz (ora) 260-2hb4
wan SDC publicatines com BM ISBN: s78-1-b3057-205-3
PUBLICATIONS
Visualization and Engineering Design Graphics with Augmented Reality Jonce DorRRipo CAMBA JEFFREY OTEY MANUEL CONTERO MARIANO ALCANIZ
INTRODUCTION
9
CHAPTER 1. SKETCHING AND LETTERING
7
1. INTRODUCTION
18
2. SKETCHING
19
A. SRETCHING TOOLS
8, SHETCHING TECHNIQUES
3, LETTERING
28
4, EXERCISES
30
CHAPTER 2. ORTHOGRAPHIC PROJECTION
Table of Contents
1 INTROOUCTION
43
———_________44
2. ORTHOGRAPHIC PROJECTION
4s
3. PROJECTION METHODS
4a?
4, ALPHABET OF LINES
48
5. VIEW SELECTION
ag
6. CONVENTIONAL PRACTICES
53
7, FORESHORTENING
54
&. ORTHOGRAPHIC PROJECTION AlDS
55
9, EXERCISES
S?
CHAPTER
3. PICTORIALS
8?
1. INTRODUCTION
a8
2. PROJECTIONS
89
3. GENERAL
PRACTICES
FOR
PICTORIAL
DRAWINGS
a1
4, OBLIQUE PROJECTIONS A. SRETCHING
DeLgue
9 DeawinGs
5. AXONOMETRIC PROJECTIONS
96
A. BOMETAIC PROJECTION B. SMETCHING ISOMETRIC DRAWINGS c. Deaetric Peopectros 0. TRIMETAIC PROyecTION
6, PERSPECTIVE PROJECTION
105
4. SMETCHING PERSPECTIVE DRAWINGS
7. EXERCISES CHAPTER 4. SECTIONAL VIEWS 1. INTRODUCTION
2. SECTIONAL VIEWS
111 141 -M2
a
4. THE CUTTIANG PLANE
B. HATCHING 3. TYPES OF SECTIONAL VIEWS A. B. Cc. Db, E.
FULL SECTIONS OFFSET SECTIONS HALF SECTIONS Rewo.veo ano REMOVED SECTIONS BaokEN-Our SECTIONS
we
&. GENERAL TOLERANCES
4, GENERAL AND CONVENTIONAL SECTIONING
PRACTICES 4.
UNMATCHED
153
B. LINEAR TOLERANCES TYPES oF FITS
O, i,
FEATURES
8. CONVENTIONAL ROTATIONS
5. BROKEN VIEWS AND CONVENTIONAL BREAKS 158 6. EXERCISES CHAPTER 5. AUXILIARY VIEWS
161 183
1. INTRODUCTION 1B4 2. AUMILIARY VIEWS AND PLANES 185 3. GENERAL PRACTICES FOR AUXILIARY VIEWS 186 4, CONSTRUCTION OF AUXILIARY VIEWS 5. EXERCISES CHAPTER 6. DIMENSIONING 1. INTRODUCTION 2. DIMENSIONING TERMINOLOGY 3, GENERAL DIMENSIONING RULES
188 795 Z15 216 217 z18
A. DIMENSIONING STYLES
EFS
Froeieanrmoenr w
. DIMENSIONING SPACING
BASPC-HOLE AND BAsiC-SHAFT SYSTEMS STANGAD FITS
4, GEOMETRIC TOLERANCES A. TOLERAMCES OF FORM
280
&. TOLERANCES OF PROFILE
C. TOLERANCES OF ORIENTATION D. TOLERANCES OF LOCATION E. TOLERANCES OF RussouT 5, EXERCISES ————___________}gg
CHAPTER 8. THREADEO FASTENERS
309
1, INTRODUCTION 2. FASTENERS
370 an
3a. THREADED FASTENERS
az
4, BASIC DEFINITIONS ————__312 5. THREAD CHARACTERISTICS a.
DIRECTION
B.
LEAD
—
a3
¢. FORM
. USE or Leanens . DIMENSIONS OUTSIDE WiEWS . DIMENSIONS BETWEEN VIEWS . OMission OF DIMENSION FEATURES . CONVENTIONAL WS. BASEL Ime DIMENSIONS
BD. SERIES E. O“L455 oF AT
6, THREAD SPECIFICATION A. THREAD SvMBOLS
317
B. THREAD NOTES
. Do Not Cadss Dimension LINES
7, HEAD AND DRIVE TYPES
Do Wot Ove R-Deaen sion
az
8, BOLTS AND SCREWS ——__________a2 9, NUTS 373
Use oF REFERENCE DIMENSIONS . Do Mot DIMENSION TO HIDDEN LINES . Do Nor Dimension To T-joInTS . DIMENSIONING ANGLED FEATURES
10. UNTHRESOED FASTENERS
—
7. EXERCISES
324
95
anvnpe
DOZ2
. DIMENSIONING CRELES
. DIMENSIONING HOLES AMD CYLINDERS
CHAPTER 9. WORKING DRAWINGS
. DIMENSIONING OBJECTS WITH ROUNDED ENDS . REPETITIVE FEATURES . CHAMPERS. FILLETS, AND ROUNDS . CENERAL NOTES
1. INTRODUCTION—_____________336 2. PAPER AND LAYOUT 337 3. STRUCTURE OF 4 SET OF WORKING ORAWINGS ———________________438
. FinisHiED SUAFACES
4, MACHINED HOLES ————___738 5. EXERCISES 245 CHAPTER 7. TOLERANCES 1. INTRODUCTION 2. TOLERANCES
335
265 366 267
3. DIMENSIONAL TOLERANCES ——_—268
A.
ASSEMBLY DRAWINGS
B. DETAIL Daawines C. STANDARD PART NoTes
4, EXERCISES APPENDIX I. TOLERANCE TABLES Il. THREAD TABLES
347 369 370 281
V Introduction
Introduction Graphical communication has been used for hundreds of years to document ideas and designs, From prehistoric paintings, to architec tural drawings in ancient Greece and Rome, to Da Vinel's famous il lustiations during the Renaissance, to the development of descriptive geometry and projection techniques, to computer graphics and para-
metric modeling software, to virtual and augmented reality, drawings and graphical information have been used with the purpose of communicating ideas, Technical communication is a useful tool to transfer knowledge ina collaborative environment, and to convince others of the quality of a
design in onder to obtain permits, patents, or funding. Communica ton in engineering happens verbally, in the form of meetings. presen-
tations, disqussions, or conversations; and in writing, in the form of proposals, reports, technical memorandums, notes. emails, and other decuments. However, many engineering ideas are simply too corm
plex to be communicated with words and require the use of graphic representations. Traditionally, engineering communication
has primarily taken
the
form of drawings, which can be reproduced and shared at low cost.
Currently, drawings can be converted to electronic formats and delvered to others almost instantaneously regardless of their location These drawines can then be utilized by other members of the team to
construct or manufacture the final product Engineering drawings are used in all engineering Relds and will follow industry or Organizational quidelines in their creation and application.
As an example, machanical engineers will ust drawings to document an improved design for brake pads, while structural engineers will use a Set of house plans, drawn by anhitects, to properly design beams
and joists.
Regardless of the technical field, various rules govern
many facets of graphical communication.
STANDARDS VS. CONVENTIONS Technical communication is driven by ules that ensure all parties understand a message clearly and unamibneuoushy. The terms “stan-
dards” and “conventions” are commonly used interchangeably, but
they have very explicit definitions, BoOvern an activity.
Standards are official rules that
They are established by various govemmental
and industrial organizations.
Examples include the distance from the
free throw line to the front of the rim in basketball (defined try FIBA) the asphalt content in roof shingles (defined by ASTM, formerly the
American Society for Testing and Materials), or the viscosity of 10MW20 motor of (Society of Automotive Engineers).
Conventions, on the
other hand, are practices or methods used so frequently and extensively that they become the most common approach used to accom plish certain tasks. In this case, there is not a formal document that defines the activity. but a general consensus about how the activity 6 performed, Conventions are also known as “industry standards” or
“de facto standards.” Examples of conventions include shaking with a fight hand when meeting someone, or common file formats used for engineering drawings.
eee
tia
The Engineering Design
Process
The Engineering Desien Process is a problem analysis mechanism
Problem Definition
that
incorporates
creativity,
the
scientific method,
mathematics,
and engineering principles in onder to solve a particular problem.
It
6 hormally represented a5 a cycle, in whith each step cari move the project forward, or revert to a previous stage (if problems need to be
Brainstorming
comected) before further, and more expensive, design steps are taken Variations of the design process are found across different industries, companies. and even problems.
Design and Analysis
|
Design Refinement
'
Design Implementation GERD
Wires engineering design process
Some traditional design processes
are linear, moving sequentially from one step to next. Others ane concurrent, where multiple steps are performed in paraliel,
The common stages of the engineering desian process include defin-
|
ing the Problem, brainstorming possible solutions, selecting pnelint-
nary desiens. development and analysis. refinement. and implemen-
|
tation (see Figure 1) DEFINE THE PROBLEM Defining or recognizing the problem is the first step of the design process. The problem must be clearly articulated, criteria and constraints must be identified, and decisions must be made as to what results will determine a successful outcome, At this stage, much informa-
tion is graphical in nature: sketches, preliminary calculations, tables,
charts, etc. Oftentimes, technical information is more easily understood and visualized when communicated in graphical form.
BRAINSTORMING In this stage of the design process, preliminary ideas and solutions
are listed. The amount of ideas is more important than the quality of each swegestion, To ensure successful brainstorming sessions in group settings, it is important that any value judement with regard
to the quality of any dea is withheld. Quality discemment wall occur in later stages, after a sufficient amount of ideas has been proposed.
Ideas are bypically accompanied with sketches (often with dimensions and notes) inorder to fully grasp their appeal and applicability,
can be originalor refinements of previous desiens,
Ideas
UOT
igre
ernety
Refined seetch and CAD monet
TZ
PRELIMINARY DESIGN After completion of the brainstorming stage, all ideas are evaluated Similarare Omplementary ideas are combined, ideas that donot
seem
promising are discarded, refined sketches are produced, and the functional relationships amone the various components of an idea are illustrated The best ideas are further developed, sketches are tumed into drawings using CAD
(see Ficure 2). and preliminary analysis may be per-
formed in order to separate the best ideas from those that fall to meet the objectwes established in the problem definition stage Prototypes can be produced, for increased visualization, and possibly shown to potential clients or focus groups in order to obtain impartant feedback.
Thought must be given to Issues such as how various components will be assembled, what materials should be used to build different parts estimated production costs, and other specific details. The purpose
of this stage is to consider several alternatives and develop them to a sufficient paint that an informed decision can be made,
INTRODUCTION
Gz
Firite Bement drains
DESIGN AND ANALYSIS When the field is narrwed to one Design, Parametnc computer mode are typically constructed and analyzed. The solution is revised and subjected
to
increased
scrutiny,
using
mathematics,
materials saence, technology, and simulation tools.
Flow, thermal
engineering
Forces, stresses
conductivity, and other physical properties are consid-
ered and evaluated (S68 Houre 3).
functionality, manufacturability,
[he desien |s @iamined in terms of
strength. safety, and cost
Various
standards organizations or governmental
bodies may define ewacthy
which methods must
certain aspects of the ce
sien.
CAD
minations,
software
be used to analre ts especially
crucial in assisting wath these
with certain packages being almost considered
deter-
industry
Standards
DESIGN REFINEMENT Additional testing of your designs may show weaknesses or over sights. These drawbacks may not invalidate a possible solution, but instead can be improved and optimized before the next desien iteration. Prototypes are often manutactured. and depending upon their material, could even be physically tested. Recent advances in computer aided manufacturing and additive manufacturing are popularizIng Mp Prototyping technolocees, which alloy the creation of physi cal
parts directly from
30 computer models (see Figure 4}
DESIGN IMPLEMENTATION Once the final design has been
properly Tested and analyzed, the irt-
Glemerntation step con pletes the engineering deaon protess.
At this
Stage, construction of the design begins, facilitated by a full set of engineering documents detailing the specinc steps needed to ensure
proper manufacturing, menshoned
drawings,
This documentation does nat only include dibut may
also incanparate animations,
prysica
Simulations, rendered photo-realistic images, and augmented real ity
DOCUMENTATION Documentation
is 2 complementary
of the engineering design
process.
step performed
al every
stage
It involves recording and report-
ng the functionality and details of a desien.
Technical manuals, user
guides, handbooks, instruction booklets, test results, presentation Materials, Charts, Graphs, Tachinical reports, and packing and shipping
nstructions are examples of documents developed throwghout the
product life cycle
INTRODUCTION
Si ccna allele, 1a (em mola) alare
ee (a
GERD
este Utting Devices" by Leonard Oa vinci (between 140 anc wz)
Introduction 45 an engineer, you wall need to produce, revise, and interpret drawings and models of designs, structures, and systems, Graphic com-
munication is, and has been forcenturies (see Figure 1.), the universal language that allows you to express and share technical ideas, and a
tool capable of storing @ great amount of information in a very small
space, After all, “a picture is worth a thousand words.” The connection between engineering and @raphic communication |s undeniable. The ability to visualize objects three dimensionally and
ia
“Cmossnow. by Leonaecs [eerie al rec tanll2
Da Vinci
create good quality graphics is a necessity for today's designers, architects, engineers, and anyone working in technical fields. Graphic communication facilitates the design process by helping ideas take
shape on paper, inthis chapter, we introduce the traditional method of design: sketch-
ing. We present sketching not only as an illustration toal, but alsa.as an essential part of the design methodology. Despite the computer graphics tools available today. the ability to sketch ideas quickly on paper is the only practical way to evaluate them and see which ones
are worth exploring further. You will learn about the importance of freehand sketching, particularlyin the early stages of the design process, and familiarize yourself with the most common drawing tech-
niques and practices. Lettering is discussed as an instrument to prowide textual information to drawings.
Firenand Sethe 23:feeani to commuicabe ches Ga
Sketching A sketch isa rough eraphic representation of an idea or concept (see Figure 1.2). They are quick, black and white drawings that communi-
cate the shape and size of an object without excessive attention to accuracy or details. Sketches are typically created freehand. without
the aid of drawing instruments. Sketches are used ina variety of situations: « Asa thinking process, to quickhy communicate ideas and visual(28 COnGEpTtS
To brainstorm and explore design
altartiatives cre
atively. * To record information in the field.
7 AS reminders to halp engineers reconstruct ideas and details they may otherwise forget. * Asa starting point for refined models and final designs.
Frechuid) Soetchied 26 rear 10 COMTI ate ies
Unlike artistic sketches, which are primarily focused on color, composition, texture, and aesthetics. technical sketches communicate practical details and ideas, and they are constantly subpect to changes and revisions.
Engineering sketches are generally presented ina 20 format, although pictorial drawings that show a 30 view of the object are often used for clarity. In future chapters, you will study the different projection
dL
aa
Aa Saree
FVi-4 Le a
CiPteeert uses of eietr hing
methods used in engineering drawing,
Sketching wall certainly help
you improve your visualization skills, which will have an immediate
effect om the quality of your drawings. Sketches must be clear, concise, and dark enough to stand out fram the page so they can be faxed and scanned properly. In sore cases, shading or hatching elements may be included to emphasize volumes
and shapes orto mimic the appearance and textures of some materias. Textual annotations are also common as they provide additional information to a sketch, such as dimensions, assembly instructions,
or manufacturing details. it is important that you sign and date your sketches to verity own-
ership. Use copies of your sketches for distribution and keep the originals in your archives. Sketches are considered historical and legal documents and can be presented 25 evidence in cases of lawsuits that
are brought before court Although many people do not fee! confident about their own drawing abilities, engineering sketching is a technical skill, which means that it
can be acquired and improved with practice and dedication. Common eeouses such as “lam not an artist” orl have mo artistic eye” have
ho Place in this type of sketching. In fact, many situations will onky require the use of basic sha pes. anouvs, and stick Figures to. communi cate your ideas to. others, Doodling is also good practice for sketchine Some sketching examples are shown in Fieure 1.3 CHAPTER
01
i
a
a
“a Yr
— -
7
i
a Ee
#
WRG
=
:
oh out
4
7
—
DIAGRAM
Different uses of sketchy
SKETCHING
AND
LETTERING
:
beara,
H
e
WATER
eh)
-TAwK
—
_
GRE]
Engreeingrape =
GE)
rapes
Sketching Tools There is a witke varietyof tools available for sketching,
However, since
sketches may be needed quickly. only pencil, paper, and eraser are essential,
Rulers, T-squares, tramgles,
templates, and other technical
instruments can onky slow you down during the eaty stages of a design and restrict the type of forms and shapes explored. In addition, there are many situations where these tools are not available. such as
when sketches ate created in the field or during lunch meetings, Consequently, itis important for a designer to be able to sketch without any Supporting tools. You can master this craft with adequate practice. Paper is the primary medium vehere you wall create your sketches, but you may also find yourself sketching on dry-erase boards, srmart-
phones, chalkboards, etc. There is a wide varlaty of paper choices in the market. Although good quality paper is preferred, the selection
nomally depends on availability, If you are at home or at the office you will likelyuse plainor engineering paper (see Figure .4)orasketch pad. Grid paper is also useful If you need guidance with allanment and
propartions (See Figure 7.5). lf nothing else is on hand, improvise and use what you have.
Paper napkins or the back of an envelope are
Some examples you probably have heard before,
Amy type of paper is
acceptable for quickly sketching your idegs.
Find a pencil that suits your ste and particular uses. Both mechanical and wooden pencils work well for sketching.
Lead thickness for
mechanical pencils ranges from .2 min to .gmm, with .5 and 7 mm CHAPTER
01
SH
8H
TH GH
SH 4H
3H
2H
H
(Mardiest
F
HE
B 26
Lead grades for pent
5B 6B
TB
Gan
Most wooden pencils are graded on a system that uses a stale from “H” (for handness) to “B" (for blackness), as well a5 “F", an arbitrary
letter that indicates the midpaint of the range (see Figure 16), Medium grades (HB and F) are best for sketching. Harder leads (GH - 3H) have some uses in engineering drawings, but the lines tend to be too fight, Soft leads (28 - 9B) are mostly used by artists Inthe United States there is.an alternative system to designate pencil grades that uses numbers from 1 to 4 (you are probably familiar with the popular #2 pencil), The equivalence with the previous scale is 1.7
If YOU are using a wooden pencil, keep it sharpened and hold it at an
angle of about 60 degrees to the paper. Rotate the pencil Frequently a5 you sketch to keep the wear of the lead even. Chisel shaped leads can create furzy lines with unexpected thicknesses.
Erasing lines with the purpose of making changes to a desien is not reconmimended. Erasers should be used almost eslusively to correct inaccuracies or mistakes
in lines,
In general,
soft
virnd
or qum-like
erasers are preferred as they leave loss residue when used and they
ae less likely to damage the surface of the paper.
SKETCHING
AND
8B aa
being the most popular, Leads over ¢ mm thick are not suitable for sketching
shown in Figure
38 46
Medum
LETTERING
Us
as
=i
#2%
#2
=i
Word
ZH
H
F
HB
a
Albennative scale of lead grades for perc
Fae
+
+
1, Marit endpoints
2. Place the pencil on ihe frat
4, Dirge thee ling faeet In ame angie Broke —_—_—_— | Fac.
|
DiPReeert used of sinetcheny
Sketching Techniques STRAIGHT LINES Lines are the most basic elements of sketching. They represent the
edees of objects, Lines used in sketching should be dark, consistent, and have auniform thickness. Construction lines canbe used as references and Quidelines to help you during the sketching process. They are significantly lighter in thickness, and they are generally erased when the sketch [s finalized.
A goad method to sketch straight lines freehand is to keep your eyes Fined on the endpoint of your line and draw the line inane fast stroke
(See Figure 12). Do not stare and follow the tip of the pencil while you drav the line. To prepare for the gesture. you can initially move your pencil between the two endpoints a few times without dravine, For a Particularly long line you can use a combination of shorter strokes,
breaking the land line inte shorter segments. Do not be afraid te ro-
tate the paperas you sketch to find your most efficient angle You can practice by creating two points on a paper and trying te conect them with one straight line. Place the two points close together first and eradually move them farther apart as you feel more comfartable sketching, Practice sketching lines at different angles too
CHAPTER
01
‘
f
¥
4. By eye mark radius on diagonals
*
= 5. Trace quadrants Ser h ire crt
i)
|
CIRCLES, ELLIPSES, AND CURVES
a
Sketching circles and ellipses is considerably more challenging than
straight lines.
The most common method uses squares and rect-
angles a5 construction elements that enclose the oncles and ellipses
The midpoints of the sides of the enclosing rectangle will be the four paints of connection with the circle or ellipse. The diagonals of the Square or rectangle wall give you the center point of the circle or ellipse Newt, by eye, mark the radius of the circle on the diagonals to get additional points on the circumference, The sketching process is shown
in Figure 7.4. Construction boxes can also be used to sketch arcs and curves.
By
combining multiple bowes together, data points on the curve can be obtained. See Figure 7.10 for some examples.
SKETCHING AND LETTERING
Shetchingcuwes
ERA
GEREN biscotti:
COMPLEX OBJECTS Virtua lly any object can be broken down inte basic elements. Straight
lines can be combined into rectangles and triangles. Circles can be
GRE
tuiting crores
used to create arcs and curves. These shapes constitute the basic building blocks of the objects you see every day. Basic shapes combine to form mare elaborate drawings. With practiog, you will be able to visualize and break objects down into their individual blocks, which will help you during the sketching process (see Figure 1.11}
Basic shapes are also the foundation for human characters (see Foure 102). Quick sketches of people can help communicate proportions and
relative sizes in your drawings. In addition, the human figure is an essential aspect in most designs in terms of usability and performance,
GERRY
stetthingpeogie
CHAPTER 01
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Although sketches are not usually drawn te scale, it is important that they are proportional.
If proportions are not correct, your sketch will
never look realistic, regardless of the quality of the lines or the level of detail you put init.
Proportion refers to the relationships between elements of a sketch As a designer, concentrate on the relative sizes and shapes of all the
elements of the sketch with respect to the whole, a well as ayrninetries, patients, and other visual indicators. A simple way to maintain proportions in your drawings is by using the overall dimensions of the object you want to sketch. Start by sketching a bounding bow defined by these dimensions. Next. create the remaining features, estimating their sizes and locations with respect to
this bounding box. Ainexample of this method is shown in Fireure 1.13 Oftentimes, the pencil can be used as @ measuring tool. In this case.
the different features of the object that is being sketched are visually compared to the length of the pencil. This information|s thenused to
estimate and judge proportions.
dL
ABCDEFGHIJKLM NOPQRSTUVWXYZ 0123456789 ABCDEFGHIJKLM NOPQRSTUVWXYZ 0123456789 ah
Single Stroke
Gothic
Letting
Vertical
{tog
and incimed dota
LETTERING Dimensions. of textual
notes, labels, remarics, and technical specifications are bits information
used to supplement
drayings.
Text is always
Necessary. as not all information can be communicated graphically. Lettering refers to fonming betters and numbers to accompany draveings. There ane many lettering stvies used for different purposes. “Old
fashioned” and artistic styles like Classic German and Old-English (see Figure 1.14),
for example,
are used in old manuscripts
that are artistic in matune such as diplomas and
and documents
certitcates
This is Old English Lettering
this is Classic German Gettering a
Somme letlering shyke: are not agorogrlatefor engieering deaeang:
Engineering drawines require a clear and unambiguous type of lettering
to ensure
adopted
feadability.
For
this reason,
many
industres
haye
ther own Ettering quadelines that are typically bated
national and international standards.
The lettering stwe shown
on in
Figure 1.15 6& known a SingleStroke Gothic and is.almost universally
SCLEpted in engineering Crawi nes
Peg
CORRECT SPACING INCORRECT SPACING
Single Stroke
Lothec
lettering
ALO TeCE seater Makes beet Unbalanced
am
16 SIMpe,
letter
easily read,
and
any
tan be made with a series of single strokes. There are no flourishes or double lines, Letters can be vertical or inclined (italic) and, with very Tew GxXCeptiONns, Onhy Capital letters are used. All letters have the same height, typically 3 mm (7/8 of an inch), al though height may vary among
different industries.
If fractions are
needed, they take up twice the height of standard letters Spacing between letters in a Cause Some letters ane wider betters needs to be adjusted This adjustment is known a5
word must be consistent, However, bethan others. the spacing between some to avoid making the text unbalanced “keming.”
Spacing between words in a sentence must be approximately equal to the width ofa fullletter, such a5 “O° or “H", Spacing between lines of text is normally half the standard lettering height, See Fleure 1.16 for an exarnpla. infinal engineering drawines, letteringis done exclusively by software Most parameters such a4 font. spacing. and better height ane mar aged automatically by the computer. During the sketching process,
it is not unusual to see annotations spread over a drawing as ideas flow and concepts take shape. In fact, this practice is encouraged a5 itis usually necessary to explain or clarify certain parts of the sketch
in these cases, proper engineering lettering should be done by hard.
SKETCHING
AND
LETTERING
Exercises SeGTCA
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that
to your school Don't
provides GimeCTiONs Thom forget to
Your
house; apartment
label the streets and the most
relevant
landmarks
Cre@ate a sketch of your house or apartment. Include 3 floor plan with the layout of the furniture. Include basic dimensions for walls CHAPTER 01
SKETCHING AND
Name
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CHAPTER 01
EXERCISE 01
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CREATE A FREEHAND SKETCH OF THE CENEVA CAM USING THE SPACE PROVIDED.
SKETCHING AND LETTERING CHAPTER
Name:
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EXERCISEOS
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CREATE A FREEHAND SKETCH OF THE FASTENERS SHOWN USING THE SPACE PROVIDED.
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Ortnograpnic Projection
Ga
Prince! projec bon planes
Introduction A common dilemma in engineering graphics presents itself when attempting to portray three-dimensional objects in two-dimensional
space [a piece of paper), Unlike artistic drawings, which are primariy concerned with creating visually appealing representations of an
object, technical drawings require methodsbo precisely specify its geometry, size, and structure to ensure that an object is manufactured exactly as the designer intended it. The most fundamental technique invalved is called graphical projection.
Graphical projection is a system by which a three dimensional abject is represented on a planar surface, There are different graphical projection methods that are used iin technical graphics: orthographics, ObIIQUES, EODROMetrics. and Perspectives.
While ObIQUaS, Derspet-
tives, and aonometrics attempt to represent multiple faces of an object in a single drawing, orthographic projection uses a series of tyvo-
dimensional views, arranged in a standard manner,
in order to fully
document the objact’s geometry. This chapter Introduces the primary
method used in engineering: orthographic projection. The remaining techniques will be discussed in detail in subsequent chapters
Pe
ers
racket
opie
ass Geom
Fic, 2.2)
Orthographic Projection Orthographic projection is a eraphic representation method based on the creation of a group of two-dimensional views using three mutually perpendicular planes called frontal, horizontal, and profile. These
, ,
planes intersect each other at 90° angles (see Figure 2.1). To understand how orthographic projection works, visualize an object displayed inside an imaginary cube or glass box, like the bracket
shown In Figure 2.2. The edges
Oe
fi
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Ayetenonitegespane
GIR
Views projected ontethe fares of the box
[ERE]
of the bracket are projected normally onto the planes of
this imaginary glass box. ‘You can think of this concept as an observer located outside the box looking at the object inside (see Figure 2.3) The process is then repeated for the six faces of the glass bow, as shown in
Figure 2.4
ORTHOGRAPHIC PROJECTION
| Fc 2.5 |
Lirtholici ng ihe Go
to
The six faces of the box are then unfolded in a standard manner 50
BACK
LEFT
FROeT
FHT
Each orthographic view shows only two dimensions of the abjact,
orton Complete arthegaphic of tree Erect
that the top view is shown directly above the front and the side view is placed directly to the side of the front view (see Foure 2.5). The six views generated are called the principal views and they constitute the complete orthographic representation of the object (see Figure 2.6).
which means that mor than one wiew is necessary to fully describe
eqperertation
the object. For this reason, orthographic drawings are also called mulCiv
Cravens,
Orihographic views must be aligned and sufficiently spaced to allow for dimensions. Each view shares at least one dimension (width height, and depth) with another view (see Figure 27). ao
o
hack views correspond to the Frontal plane. the top and bottom views
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correspond to the profile plane. While the views associated with each plane are similar in appearance, they are mirror images of each other
aL HEWGHT
The front and
CHAPTER 02
2;
a
&
© Complete arthoy rapt
epee eriteior
of the bracieet in First Amgie Projection
Projection Methods There are hen major methods inwhich an object's views are projected onto the enclosing etass box. Inthe United States. Third Angie Projecton [5 used. which can be understood a5 view ng the object from out:
side the glass box. The examples shown in previous figures use Third Angle Projection. Imothercountries, however, the preferred method is
First Angle Projection, inwhich the viewer is looking at the object from
Tseverlocated insiders box GERRY
inside the box and the images are projected ante the planes behind
the object (see Figure 2.4 and Figure 2.9). The complete orthographic representation of the bracket in First Angle Projection is shown in Figure 2.10 Both First and Third Angle Projection methods ane valid as they re-
suit in the same six views, The difference is the arrangement of these WEN around the glass box. To avoid confusion, the type of projection must be clearly indicated with a symbol on the drawing, The projection symbol for both projection methods consists on a truncated cone
(see Figure 2.17), Third Angle Projection |s the default projection system used in the United States acconding to the standard ASME ¥14.3-2003, which regulates multiview drawings. For this reason, all the examples and
Fest Angie Peogerction
exercises in this book willuse Third Anete Projection
Op ee
ee
Do
Lett: ist Angie Projection symbol Paght: 3d Angie Projection symbol
| Fic. 2.5]
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A-A Hatch differertcomponents atiditfterent angles.
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SECTION A-A
Gaz
Full section
Typesof — Sectional Views Depending on the type of cut and how the cutting plane is manipulated, different
types of sectional views
can be generated.
Some
are more specific than others, but it is important for engineers to understand the different uses and applications of sectioned orthoGraphic views
FULL SECTIONS Full sections are created when the cutting plame passes entirely throveh the object. sltcine it in two pieces. Depending on the shape of the object. the cutting plane may pass exactly through the middle
making two identical halves, or it may be offset from the middle to cut through specific features of the object See Figure 4.12 and Figure 4.73 for an example of a full section
Fs
03 |
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o full pertisn
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A
LH.
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SECTION
A.A
Offset section The pictorial draenei shown fer iliisb aban purpeces ony Go)
Visible lanes
A
must be oenitted
\\
InDor ec! Gaclonal view wilh veeible lines
Cored! seclonal ew
wilh waible lines removed
Remone visiblelines representing bends inthe cutting plane (LER
OFFSET SECTIONS An offset section is a modified version of a full section, typically used for objects with features that are not aligned and specific features that would be missed
by the continuous section created by a flat
plane (see Figure 4.14). In this type of section, the cutting plane line is manipulated and bent at qo° to make a more efficient cut that passes through the important details of the object. See Figure 4.14 and Figure 4.15 Although the edges where the cutting plane is bent theoretically should be represented with visible lines in the sectional view, they are conventionally omitted to keep the drawing clear and simple (see
Figure 4.16)
ALF ORES
baie
Pear os
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SECTION (hop) can be sectioned by
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HALF SECTIONS Half sections are typically used with cylindrical and symmetric objects They are created by bending the cutting plane at 290° angle so that a quarter of the abjectis removed. The viewing direction is always parallel to one part of the cutting plane and perpendicular to the other.
The following conventions are used when working with halt sections: “O48 center line is wsed to divide the sectioned half of the abject trom the unsectioned halt * The cutting plane line 16 shown
with only one anroyvhead
and la-
beled with one letter. The sectional view Is identified with the Sanne
letter,
* All hidden lines are omitted, including those in the unsectioned half of the object
SECTION A
The drawing shown in Figure 4.78 illustrates a half section,
rial lustrations are provided for clarification purpases. GE)
(Creation of half sections:
CHAPTER 04
The picto
Creation of eveived ardvemourdsection.
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REVOLVED AND REMOVED SECTIONS Revolved and Removed sectional views result from a cut that takes avery thin slice of an object and rotates it 90° around the center axis toward the plane of projection (see Figure 4.19). These types of sec-
tional views are used to provide contour (cross-section) and material information of objects without the complexity of adding additional orthographic views.
The process of creating revolved and removed sections is iMentical The difference between the two ls that revolved sections are drawn
Revo
SSCHOn SupeTMpceed cris wer
| Fai. 2.22]
superimposed over an existing orthographic view (see Figure 4,20), whereas removed sections are offset a certain distance from the view
(se@ Figure 4.2). In revolved sections, a center line is shown to indi Cate the aos of revolution.
Revolved sections are sometimes represented between break lines to give the view focus and make it stand out from the drawing (see Figure 4.22 and Figure 4.23),
a
ok
Resolved section between treakllines EER)
Broken-Out Sections
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BROKEN-OUT SECTIONS Broken-out sections are created by taking a small portion away fram
an object to reveal part of its intemal detail. In this type of sectional wew, the broken-out portion is part of the original view, Also, the cutting plane line is replaced by an ittegular line that is typically sketched
freehand.
This break line separates the exposed part of the abject
from the unexposed.
Unilke the other types of sections, broken-out
wews retain their hidden lines, if any,
of broken-out sections.
acne
See Figure 4 24 for amexample
ome A fF y tet
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Full section: cuiiing through ribs
Sectioning ris GERD)
Cece wath rite (top) ame full [ec
4.2
wentional wew (betinml
General and Conventional
Sectioning Practices UNHATCHED FEATURES
-
There are certain design features that are normally left unhatched
¢
when the cutting plane cuts through them in amy type of sectional
‘
P
ie Sh
wew, This practice § used to avoid misinterpretations of a drawing fue to false impressions of material thicknesses. The most common features include:
ww
* Ribs and webs: thin featunes added to objects for structural sup-
port. See Figure 4.26 to Figure 4.29.
Patton ial ews of Otject wainty evete,
a
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Lue
section.
protrusions
A
added
jects. See Figure 4.30
CHAPTER 04
Longitudinal section, Lug not hatched
to
an obje
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attachment
to
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oo
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Rioctniaviewsofwtec! with fourspakes IER
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SECTION AqA SECTION A-A Incorrect (spokes hacked) «=| Correct fepokes not tether} Sec ormng spokes
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* Spokes: rods radiating from the center to the rim of awheel, See Figure 4.31 and Figure 4.32.
a
ok
paca, eine
-
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SECTION A-A
ize)
Agseenibly section wath parts not Psstrhedd
Additionally. there are certain components that are usually not hatched when an entire assembly is sectioned, These components include fas-
heners, gaskets, rings. gears, springs, bearings, axles, and shafts
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CHAPTER 04
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SECTION A-A
|
SECTION A-A Tue sectional wews
Notice the ffects of foreshortening en the angled eurface, missing hole infoeraatinn on the right lig, and Consuming FE CP paar Fh aching ore!
lines,
Aligned section The angled features adjusted so compirte
inferrramen can be presided ina mone descr igtive Sect
weer
Aaaned 5 echo
GezzED
CONVENTIONAL ROTATIONS Conventional rotations are violations of the general rules of orthoBraphic projection, inorder to simplifyadrawing and provide increased clarity of the object. The conventional practices studied in the ortho-
graphic projection chapter also apply to sectional views, Cylindrical objects with equally spaced features but unclear ortho@raphic views, such as the one shoyyn in Figure 4.34, are typically adjusted by changing the angle between the featunes to present a view that Can be more easily understood. Objects with angled features,
such as the lug shown in Figure 4.45.
also produce orthographic views that are confusing.
Although the
cutting plane must be bent to pass through the angled features, the
effects of foreshortening and the nature of the cut do not provide a clear picture of the geometry of the object To solve this problem, the angled feature is aligned to a vertical or horizontal position, providing complete information about the object
(see Figure 4.36).
a
ok
Anged features SENE
==> i ize
Flongetedotyect damm at aural ecole to fie enithe pager
|
Break lines
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rte ves
Broken Views and Conventional Breaks Broken views are used to Illustrate objects with uniform elongated features in such a manner that the object can be drawn at a larger scale on the paper and the features can be seen and dimensioned
more easily.
The example shown in Figure 4.97 illustrates a tiki torch
drawn at asmall scale so it can be accommodated on the paper. The
details at the end of the torch are hard to see (and ane of most interest) because of the scale used. In addition, there is inadequate space for proper dimensioning.
CHAPTER
04
=i
22 wooo
PIPE OF TUBULAR
METAL BAR
PIPE OF TUBULAR
METAL
BAR
SOUID ROD Comvemtinnial b reales
Fac. 4.30]
Since the long portion of the object is fairly uniform and contains no
essential information, it can be shortened, which allows the use of a larger scale (see Figure 4.39). Although the portionbetween the break
lines is removed from the drawing, the full-length dimension needs to be provided, just as if the entire torch was drawn. Notice the break
fine added to the dimension line te indicate the overall dimension, Different symbols can be used to represent break lines. Zig-zags. curves, and straight lines are conniman, although some conventional symbols can provide additional material information. breaks are shown in Fieure 4.99
a
Standard
ok
SECTIONAL VIEWS
Name:
CHAPTER 04
EXERCISE 01
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4
SKETCH THE APPROPRIATE SECTIONAL VIEW, OBJECT IS MADE OF CAST ROM.
DATE:
SECTIONAL VIEWS
Name:
CHAPTER 04
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EXERCISEO2
SKETCH THE APPROPRIATE SECTIONAL VIEW.
OBJECT IS MADE OF STEEL,
SECTIONAL
CHAPTER
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Name:
04
EXERCISE 03
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SKETCH A HALF SECTIONAL VIEW. OpecT 1 MADE OF ALUMINILIB
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OBJECT IS MADE OF BRASS,
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Name
CHAPTER 04
EXERCISE 08
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SECTIONAL VIEWS
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Name:
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SECTIONAL VIEWS
Name
CHAPTER 04
EXERCISE 11
SKETCH THE APPROPRIATE SECTIONAL VIEW. OBJECT IS MADE OF PLASTIC.
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Auxiliary Views
| ac.
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Inclireed gurtace
Introduction Certain objects cannot be accurately described with the primary principal orthographic views. In the previous chapter, you studied the use
of sectional views to represent objects with significant internal detail In this chapter, you will learn the bechniques used to properly describe objects with surfaces that are not parallel to the standard planes of projection As the geometrical complexity of parts and components increases,
sloping faces may occurs When using faces because the In the abject shown
become common features, However, distortion standard orthographic vews to represent these sloping surface is not parallel to the line of sight in Figure 5.1, the inclined surface (in gray) appears
distorted (shorter than actual size) in the top and side views and as edge 4B (true length) in the front view, making the surface difficult to wisualize In orthographic projection, visual distortion is caused by foreshorten-
ing effects (discussed in previous chapters).
Lines. angles, and fea-
tures never appear true shape and size in any standard orthographic
wew if they are located on slanted or inclined surfaces. This problem affects the perception of the object. To correct the effects of distor-
tion, and provide a more realistic representation, additional ortho-
graphic views are required. These additional views are created by prajecting the inclined surfaces of the object onto aundliary planes
CHAPTER
05
ObECtinsite glass box with additions! [PREY Alan for aud bary ware
Fanes projected onto the (Ez) planeseo? The ste
Auxiliary Views and Planes
CS
An auniliary View (5 projected onto a plane other than the three stan-
dard planes of projection (horizontal, frontal, and profile). Auxiliary planes Can be visualized a5 additional planes on the imaginary “glass box" model used in previous chapters to illustrate the creation of the
principal orthographic views. These extra planes are created parallel to the inclined surfaces (se@ Ficure 5.2) so that the true shape and
size of the surface can be depicted
Unfolding the feewith audisey plane RE
Similarly to the process followed to create the standard orthographic
Wews, the sloping faces of the object are projected perpendicularly
onto extra planes parallel to the surtaces of the “modified” glass bax (see Figure 5.3).
The faces of the box are then unfolded to create the orthographic Wiens (see Ficure 5.4) The edges or joints between the faces of the Glass bow act as “hinges” (typically referred to a5 folding lines), The planes of the modified box are presented using the same scheme
employed for the standard box,
The auxiliary view is unfolded using
the line between the auxiliary plane and the standard plane where the inclined surface appears as anedge (the front Wews, in the example). The resulting dravineg with the auxiliary wew i5 shown in Figure 5.5
pea
7
Oth nar ap
Wee
wilh alias
view
es
wo
1s 70
|b Ga
Full aucbiary view
General Practices For
Auxiliary Views
Hf all surfaces of the object are projected onto the auxiliary plane, the Wew generated is refemed to asa full aundliary view (see Figure 5.6), If only the inclined surface is projected, the view |s called a partial aunillary VIEW. Partial auxiliary Views are more commen than Full auneiliary views. Ina full auxiliary view, all surfaces other than the inclined one will appear distorted, providing little value to the drawing, if any, and may Create confusion in the viewer Hidden lines are normally omitted in ausdliary views unless required
for clarity,
Additionally, the capital letters “T.5", indicating that the
Beametry in the view is shown “True Size,” must be included in the auniliary view
CHAPTER 05
i=I © aun iiary ww
Auxiliary depends For this auxiliary wew
proected
from the tog view
Ga
views can be constructed trom any view in a drayving, but it on the wew where the inclined surface appears as an edge reason, some authors will refer to aundiliary views as front ew, top auxiliary view, or side auxiliary view, based on the
from
which
they originate.
Other authors
use the terms
depth
auxiliary view (if projected from the front view), height aundliary view (if projected from the top view), and width auxiliary wew (if projected from the site view), to identify the dimension that is shown tre s/270 Auxiliary views can also be constructed from other auniliary views An auviliary view that is projected fromm one of the principal views is referred to as primary auxiliary wew. From a primary auxiliary view, @ Se0ondary auxiliary view can be projected; then fram it, a thind aux-
Hiary view, and soon,
Although an unlimited number of successive
auxiliary Wews can be created, most objects can be adequately desorbed with primary or secondary auxiliary views. See Figure 5.7 for an example of auxiliary view projected fram the top view
pea
7
SS
“i
—_
Gaz
Humber
comers ef the incined
curface ina wey
nese it appearsasa surface not an edge
Construction of
Auxiliary Views While most
parametric
CAD
packages
will easily create auxiliary
views, the following steps Illustrate the method used to create them by hand. Label the conners of the inclined surface in an orthographic Wew where the inclined surface appears asa face, not asanedge, Al though you may be able to easily identify the comers meritally, it Is good practice to label them. In the example shown in Figure 5.44, the top view is used to create the auxiliary view, although the right side view is also acceptable since the inclined surface also appears as aface in this wew
CHAPTER 05
2
&
1,2