V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows [Second ed.] 9780367625504, 0367625504, 9780367724290, 0367724294


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Table of contents :
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Preface
Acknowledgments
Author
Chapter 1 Clients, Projects, Pre-Production, Production, and Post-Production Overview
Approaching Clients
Emails
Calls
Meeting the Client
Emails/Newsletter
Social Media and Forums
Projects
Pricing Projects
Contracts
Invoices
Pre-Production
Production Overview
Rendering
Post-Production Overview
Chapter 2 Creating Materials and Shaders in V-Ray 5
Basic Parameters
Diffuse
Reflect
Refract
Fog
Translucency
Self-illumination
Coat Parameters
Sheen Parameters
BRDF Rollout
Options Rollout
Maps Rollout
More VRay Shaders and
Procedural Maps
VRayBitmap
VRayUVWRandomizer
VRayMultiSubTex
VRayTriplanarTex
VRayPointCloudColor
VRayDirt
VRayAerialPerspective
VRayLightMtl
VRayMtlWrapper
VRayOverrideMtl
VRay2SidedMtl
VRayBlendMtl
VRayCarPaintMtl
VRayEdgesTex
Conclusion
Chapter 3 Cameras and Lighting in VRay
Cameras: VRayPhysicalCamera
Sensors & Lens
Aperture
DoF and Motion Blur
Color and Exposure
Tilt and Shift
Tilt
Shift
Bokeh Effects
Distortion
Clipping and Environment
Lighting in VRay
VRayLight
Plane Light
Rectangle/disc light
Options
Sampling
Viewport
Advanced Options
Dome Light
Dome Light
VRay Sphere Light
VRay Mesh Light
VRay Disc Light
VRayIES
VRaySun
Sun Parameters
Sky Parameters
Options
Sampling
VRay Light Lister
Daylight System
Conclusion
Chapter 4 Rendering in VRay
Render Setup: VRay
VRay Frame Buffer Parameters
VRay Raw Image File
Global Switches
IPR Options
Image Sampler (Antialiasing
Progressive Image Sampler
Bucket Image Sampler
Image Filter
Global DMC
Environment
Color Mapping
Global Illumination
Light Cache
Settings
Color Management
Default Displacement
System
Tiled Textures Options
Proxy Preview Cache
Render Elements
VRayLightMix
MultiMatteElement
VRayReflection/
VRayRawReflection
VRaySampleRate
VRayBackToBeauty
VRaySpecular
VRayRefraction/
VRayRawRefraction
VRayDiffuseFilter
VRayWireColor
VRayZDepth
VRayNormals
Conclusion
Chapter 5 Tips and Tricks
Script for Verified Views
Using the vanishing line to
correct camera shifts for
verified views
Camera-Matching without a
Survey Data
Integrating Shots in 3ds max
Useful Render Elements
Chapter 6 Pre-Production
Client Brief
Photo References and/or
Mood Board
Conclusion
Chapter 7 Scene, Camera, and Lights
Introduction
Setting Up the scene
Camera Composition
Lights
Conclusion
Chapter 8 Materials and Final Render
Introduction
Creating Materials
Wood Planks Material
Glass Material
Iron material
Wood Laminate Material
Plastic Metallic Material
Metallic Paint Copper
Stucco Material
Brick Wall Material
Assigning Previous Materials
to More Objects in the
Scene
Asphalt Material
Final Tweaks to the Wood
Planks Material
Merging 3d Assets from
Websites such as
Evermotion and 3dsky
Attaching Mesh Components
Before Creating
VRayProxies
Creating VRayProxies
Merging Proxies and Setting
Up for Final Render
Conclusion
Chapter 9 Post-Production
Introduction
Post-Production
Conclusion
Chapter 10 Pre-Production
Client Brief
Photo References and/or
Mood Board
Conclusion
Chapter 11 Lighting and Rendering
Introduction
Getting Started
Lighting
Setting Up for Final Render
Final Render with LightMix
Filter
Conclusion
Chapter 12 Post-Production
Introduction
Post-Production
Conclusion
Index

V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows [Second ed.]
 9780367625504, 0367625504, 9780367724290, 0367724294

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