208 12 20MB
English Pages 128 [129] Year 1993
The Complete Book of
Humanoids by Bill Slavicsek
~ TSR Inc.
~
lntroduction .......................................................4 Kulung's Tale ......................:..............................4 What are Humanoids? .....................:................4 Humanoids in Campaigns ...............................5 The Purpose of This Handbook. ......................S A Note About Optional Rules .........................6
Satyr ................................................................53 Saurial .............................................................55 Swanmay ........................................................59 Wemic ..............................................................60 Chapter Three: Humanoid Kit .....................62 Kit I:>escriptions ...............................................62
Chapter One: Humanoid Characters ............7 Creating Humanoid Characters ......................7 Getting Started ................................................7 Generating Ability Scores.................................7 Humanoid Races ...............................................8 Groups, Classes, and Kits .................................8 Multi-Class Characters ...................................8 Character Class Maximum Levels ................8 Exceeding Level Limits ..................................8 Adding Humanoids to a Campaign ...............9 Campaign Model #1 ........................................9 Campaign Model #2 ......................................11 Campaign Model #3 ......................................12 Campaign Model #4 ......................................13 Chapter Two: Humanoid Races ...................15 How to Read the Entries.................................15 Aarakocra .......................................................16 Alaghi .............................................................. 18 Beastlnan ........................................................19 Bugbear ...........................................................21 Bullywug, Advanced ....................................22 Centaur ...........................................................24 Fremlin ............................................................25 Giant-kin, Firbolg ..........................................27 Giant-kin, Voadkyn .......................................29 Gnoll ................................................................31 Gnoll, Flind ....................................................32 Goblin..............................................................35
Hobgoblin .......................................................36 Kobold.............................................................38 Lizard Man .....................................................40 Minotaur .........................................................42 Mongrelman...................................................43
Ogre, Half-Ogre .............................................46 Ogre Mage ......................................................47 Ore, Half-Orc..................................................49 Pixie .................................................................51
2 • Table of Contents
Warrior Kits ......................................................63 Tribal Defender ..............................................65 Mine Rowdy...................................................66 Pit Fighter .......................................................67 Saurial Paladin...............................................69 Sellsword ........................................................70 Wilderness Protector .....................................72 Wizard Kits .......................................................73 Hedge Wizard ................................................74 Humanoid Scholar ........................................75 Outlaw Mage .................................................76 Priest Kits ..........................................................77 Shaman ...........................................................78 Witch Doctor ..................................................79 Oracle ..............................................................80 War Priest .......................................................81 Wandering Mystic .........................................82 Rogue Kits ........................................................83 Scavenger........................................................84 Tramp ..............................................................85 Tunnel Rat ......................................................86 Shadow ...........................................................87 Humanoid Bard ............................:................88 Chapter Four: Humanoid Proficiencies .....90 Proficiencies and Specialization ....................90 Nonweapon Proficiencies...............................92 Acting ..............................................................92 Alertness .........................................................92 Animal Noise .................................................92 Begging ...........................................................92 Blind-fighting .................................................92 Chanting .........................................................93 Cheesemaking................................................93 Close-quarter Fighting..................................93 Craft Instrument ............................................94 Crowd Working .............................................94 Danger Sense..................................................94
Drinking..........................................................94 Eating ..............................................................94 Fast-talking .....................................................95 Fortune Telling ...............................................95 Hiding .............................................................95 Information Gathering .................................96 Intimidation ...................................................96 Looting ............................................................96 Natural Fighting ............................................96 Observation ....................................................97 Poetry ..............................................................97 Voice Mimicry ................................................97 Whistling/Humming ...................................97 Wild Fighting .................................................97 Winemaking ...................................................98
Chapter Five: Role-Playing Humanoids ..100 Life as a Humanoid .......................................100 Tribal Life......................................................101 Social and Racial Disadvantages .................101 Humanoid Traits .........................................103 Campaign Complications ..........................105 Chapter Six: Superstitions ..........................107 A Mysterious World ......................................107 Superstitions in Game Terms.....................107 Using Superstitions in Play ........................108 The Superstitions .........................................109 Chapter Seven: Arms and Armor...............111 Armor Restrictions.........................................111 Weapon Size Restrictions ..............................111 Weapon Breakage (Optional) .....................111 Close-quarter Weapons ...............................111 Special Humanoid Weapons ........................112 Humanoid Comparison Chart....................115 Humanoid Character Sheets.......................122
INDEX TO TABLES 1: Humanoid Group Limits............................9 2: Bonus Levels for Single-Classed Humanoids ...................................................9 3: Nonweapon Proficiency Group Crossovers ..................................................63 4: Nonweapon Proficiencies.........................91 5: Personal Superstitions ............................108 6: Optional Weapon Breakage ....................111 7: Weapons ....................................................114 8: Character Kit Summary .........................app 9: Average Height and Weight ..................app 10: Age ............................................................app 11: Aging Effect .............................................app 12: Racial Ability Requirements .................app 13: Multi-Class Combinations.....................app 14: Thieving Skill Racial Adjustments .......app 15: Reincarnation Table ................................app 16: Monstrous Traits .....................................app 17: Bestial Habits ...........................................app 18: General Superstitions .............................app 19: Campaign Complications ......................app
CREDITS Design: Bill Slavicsek Editing: Jon Pickens Black and White Art: Doug Chaffee Color Art: Doug Chaffee, Sam Rakeland, Thomas Baxa, Clyde Caldwell Typography: Tracey Zamagne Production: Paul Hanchette TSR, Inc. POB756 Lake Geneva WI53147 U.S.A.
TSRLtd. 120 Church End Cherry Hinton
Cambridge CBl 3LB United Kingdom
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Any repn,ductlon or unauthorized use otthe material contained herein is prolul>ited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution n,d\ts in the book trade for English lan2uage prixl"cts of TSR. Inc. Distributed in the1>ook and hobby trade in the Unitedlduce dliJ sheet for personal use.
Character _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ HUMANOID WARRIOR Alignment,_ _ _ _ _ _ _ _ _ _ _ _ _ _ Race _ _ _ _ _ _ __ Class Level _ _ _ _ _ __ Clan Religion._ _ _ _ _ _ _ _ __ Player's Name Sex _ _ _ Age Ht. _ _ _ _ Kit _ _ _ _ _ _ __ Wt. _ _ _ Hair____ Eyes _ _ __
Appearance _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ ABILmES
STR
DEX
Hit
Prob Rein
~
Adj
Max
~
Press
~
Missie
Def
AttAdj
Adj
~
Sur
Res
Pois Save
Regen
INT
Noof Lang
Spell Lvl
Sp
Lm
~Us/ Level
~u
WIS
~...Def
~
MaxNo
CHR Hench
ARMOR
Q
Adjusted AC
lmmun
~u
~
Barnia
Spells
Base Rate Light Mod .Hvy Svr Jog Run Run Run
BB/ LG
HP Adj
CON
SAVING THROWS
MOVEMENT
hiunlDI
Rctn Adj
Armor Type (Pieces)
Rod, Staff or wand
Petrify Polymorph Breath
( x3) ( x4) ( x5)
HIT POINTS
Surprised _ _ _ _ _ _ _ _ _ __
Paralyze Poison
) ) ) ( ) ( x2)
Weapon Spells
Modifier
Save
Wounds
Shield.less_-- _ _ _ _ _ _ __ Rear _ _ _ _ _ _ _ _ _ _ __ Natural AC
Defenses _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ - - - - - - - - - - - - - - - - WEAPON COMBAT Weapon
#AT
Attack Adj/Dmg Adj
THACO
Dam (SM/L)
lw\ge
Weight
Siu
~
Speed
I
I I I I
Special Attacks
Racial Abilities/Superstitions
DD D □ D D D D D D Proficiencies/Skills/Languages
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DODO ODDO DODO
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Kit Benefits and Hindrances 0 1993 tSR. Inc. AU Rights Reserved. TSR. Inc. grants the right to reproduce this sheet for peniona1 uae.
Character _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ HUMANOID WIZARD 1 Alignment.________________ Race ________ Class Level _ _ _ _ _ _ __ Player's Name Clan Religion_ _ _ _ _ _ _ _ __ Sex _ _ _ Age Ht. _____ Kit _ _ _ _ _ _ __ Wt. ____ Hair____ Eyes _ _ __ Appearance _______________________________________ ABILITIES STR
Hit Prob
DEX CON
Rctn
INT
Noof Lang
WIS
""'ii'-""
AdJus
CHR
Hench
Q
~w
~
~
Res
Sur
Pois Save
Spell Lvl
Lm
~Us/ levt!l
Sp
oonus Spells
Reger,
Light
(
)
Mod Hvy
(
)
Svr
Jog
~un
:,peu
?a:l"
Run Run Run
hiunun
Rein
~
M.IXND
MOVEMENT Base Rate
BB/ LG
Def Adj
Missie AttAdj
Adj HP Adj
ARMOR
~
Max Press
Adj
Armor Type (Pieces) Adjusted AC Surprised _ _ _ _ _ _ _ _ _ __
SAVING THROWS
---
Rod, Staff or wand
( ) ( ) ( x2) ( x3) ( x4) (x5)
HIT POINTS
Paralyze Poison
Petrify Polymorph
---
Breath Weapon
-Modifier
Spells
~
Wounds
Shieldless_ _ _ _ _ _ _ _ _ __ Rear _ _ _ _ _ _ _ _ _ _ __
Natural AC Defenses _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
- - - - - - - - - - - - - - - - - WEAPON COMBAT Weapon
IAT
Attack Adj/Dmg Adj
THACO
Dam (SM/L)
Weight
Range
Size
'fype
Speed
I I I I I
Spedal Attacks _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
Ammunition_ _ _ _ _ __
DD DD D DD DD D
Racial Abilities/Superstitions
Wizard Abilities
□ D □ □ D D D D D D
□ ODO
0000
ODDO
Proficiencies/Skills/Languages
Th~ts _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
I I ( I I ( I I I I I I I I I I
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Kit Benefits
and Hindrances------ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - c,1993 TSR. Inc. All Rights Reserved. TSR. Inc. grants the right co reproduce !his sheet for personal ,__
Character _________________________ Alignment_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Race _ _ _ _ _ _ __ Class Level _ _ _ _ _ _ __
HUMANOID PRIEST
Player's Name Clan Religion._ _ _ _ _ _ _ _ __ Sex _ _ _ Age Ht. _____ Kit _ _ _ _ _ _ __ Wt. _ _ _ Hair____ Eyes _ _ __ Appearance _______________________________________ MOVEMENT Base Rate ( ) Light Mod ( ) Hvy ( ) Svr ( ) (x2) Jog Run ( x3) Run ( x4) Run (x5)
ABILmES
STR
Hit
·0mg
Prob
Adj
DEX CON
Rctn
INT
Lang
WIS · Adfusuer CHR
~I
.,.,,..,.
Rn Sur
Save
Regen
Lm
~Is/
Spell
Level
Sp
?aiiu ~
Hench
LG
Pois
Spells
MaxNo
BB/
Def Adj
Missie AttAdj
~
Noof
Ptas
~w
Adj HP Adj
~
Max
lmmun
~un Rctn Adj
Armor Type (Pieces)
ARMOR
Adjusted AC
Q
Surprised _ _ _ _ _ _ _ _ _ __
HITPOINTS
SAVING THROWS Paralyze Poison Rod,Staff
or wand Petri.fy
Polymorph
Breath Weapon Spells Modifier
Wounds
Shieldless ___________ Rear _ _ _ _ __ __ _ _ __
Natural AC Defenses _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
- - - - - - - - - - - - - - - - WEAPON COMBAT Weapon
#AT
Attack Adj/Dmg Adj
THACO
Dun (SM/L)
Weight
Range
Siu
Type
Speed
I I I I
I Special Attacks _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
□ □ □ □ □ □
Racial Abilities/Superstitions
Priest Abilities
ODDO ODDO
DD
DD
D D D D
0000
D D □
□ □
Proficiencies/Skills/Languages
Tum Undea,~·------Skeleton/lfffi..._·_ _ _ _ __ Zombie_·_ _ _ _ _ _ __ Ghoul/2JID._ _ _ _ _ __
Shadow/34ff0:_ _ _ _ __ Wight/5HD: _ _ _ _ _ __ Ghast: _ _ _ _ _ _ __
'Iraits_ _ _ _ _ __
D
Ammunition_ _ _ _ _ __
Wraith/6HD:_ _ _ _ _ __ Mummy/7HD:_ _ _ _ __
Spectre/8HD:_ _ _ _ _ __ Vampire/9HO;_ _ _ _ __
I I I I I I I I I I I
Ghost/lOHD:_ _ _ _ _ __
I
Uch/ll+HD:_ _ _ _ _ __
I ( I )
Speci-••-·- - - - - - - Kit Benefits
and H i n d r a n c e s - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0 1993 TSR, Inc. All Rlgh1I Reterved. TSR,, Inc. grants the right to reproduce this sheet for personal uae.
Character _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ Alignm.ent_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Race _ _ _ _ _ _ __ Oass Level _ _ _ _ _ __
HUMANOID ROGUE
Player's Name Sex _ _ _ Age
Clan Religion~-------Ht. _____ Kit _ _ _ _ _ _ __ Wt. _ _ _ Hair____ Eyes _ _ __ Appearance _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ ABILffiES
STR
Hit
DEX
Rctn Adj
CON
Adj
INT WIS CHR
Prob
HP
Nool Lang
Adfusva Max No
Hench
ARMOR
Q
~
~
Max
8f.
Pn,ss
~
Res
Pols
Sur
Save
l!i"
Lm Sp
Spells/
""""'
LG
Light Mod Hvy Svr
Def Adj
Missie AttAdj
Regen
Level
Fait"
Spells
MOVEMENT Base Rate
BB/
~
Jog
~Wl
Run Run Run
~un
Rctn Adj
Armor Type (Pieces) Adjusted AC Surprised _ _ _ _ _ _ _ _ _ __
SAVING THROWS
--
) ) ) ( ) ( x2) ( x3) (x4) ( x5)
HIT POINTS
Paralyze Poison Rod,Staff or wand
--
Petrify Polymorph
Breath Weapon
Modifier
Spells
Save
Wounds
Shieldless_ _ _ _ _ _ _ _ _ __ Rear _ _ _ _ _ _ _ _ _ _ __
Natural AC Defenses _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
- - - - - - - - - - - - - - - - WEAPON COMBAT Weapon
tAT
Attack Adj/Dmg Adj
THACO
Dam (SM/L)
Range
Weight
Size
1)'pe
Speed.
I I I I I Special Attacks
bcial Abilities/Iraits
Rogue Abilities Pick pockets·
Open locks·
DODD
Ammunition DD DD D
D D D D D
□ □ □ □ □
□ □ □ □ □
Proficiencies/Skills/Languages
{ I { I
Find/remove traops· Move silently· Hide in shadow · Detectno· ·
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Traits
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Kit Benefits and Hindrances C19'93 TSR, Inc. All Rights Reserved. TSR, Inc. grants the right to reprodua, this sheet for penonal use.
Supplies Water/Wine
Gear Item
Location
Item
Wt.
Location
Wt.
Item
Location
Wt.
00000 00000 Rations
□□□□□ □□□□□
DODOO
DODOO
□□□□□
□□□□□
DODD □
ODD □□
□□□□□ □□□□□
□□□ □ □ □□□ □ □
Feed DODD □
□□□□□ DODD □
Experience
□□□□□ □□□□□ □□□□□
Treasure Coins
Other Valuables
Gems
Miscellaneous Information
(Magical Items, Command Words, Small Maps, etc.)
Spell book or Spheres_ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
Henchmen/Animal Companions
C1993 TSR. Inc. All Rights a-