Stay Awhile and Listen: Book I [1] 0988409909, 9780988409903

Two companies. Two opposing cultures. One multi-billion-dollar video-game empire. Stay Awhile and Listen: How Two Blizz

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English Year 2013

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Table of contents :
Copyright
Acknowledgements
Author’s Note: How to Stay Awhile and Listen More
Prologue: The Corpse Run
Act I: No Experience Necessary
Chapter 1: Silicon and String Bikinis
Chapter 2: Desktop Heroes
Chapter 3: Project Condor
Chapter 4: Superman Can’t Kick
Act II: Synapses and Snowstorms
Chapter 5: The Business Plan Du Jour
Chapter 6: The World of WarCraft
Act III: Descent into Hell
Chapter 7: The Game We’ll Make Someday
Chapter 8: The Velvet Hammer
Chapter 9: The Condor Test
Chapter 10: Spit, Bubblegum, and Floppy Disks
Chapter 11: Light and Dark
Chapter 12: Battles and Battle.net
Chapter 13: The Golden Times
Epilogue: Phenomenon
Side Quests
Side Quests: Chapter 1
Side Quests: Chapter 2
Side Quests: Chapter 3
Side Quests: Chapter 4
Side Quests: Chapter 5
Side Quests: Chapter 6
Side Quests: Chapter 7
Side Quests: Chapter 8
Side Quests: Chapter 9
Side Quests: Chapter 10
Side Quests: Chapter 11
Side Quests: Chapter 12
Side Quests: Chapter 13
Bonus Rounds
Bonus Round 1: Condor’s Lost Games
Bonus Round 2: “Rock Balls” - The Making of WarCraft II
Bonus Round 3: Cartridge Chronicles
Bonus Round 4: Interview with Brian Fargo, Founder of Interplay Productions, Inc.
Bonus Round 5: Interview with Feargus Urquhart, Producer at Interplay Productions
Bonus Round 6: Interview with Scott Coleman and Jay Cotton, Creators of Kali
Bonus Round 7: Interview with Efraim Wyeth and Mike Sigal, Founders of FM Waves
Bibliography
Credits
Notes and Citations
About the Author
About Digital Monument Press, LLC

Stay Awhile and Listen: Book I [1]
 0988409909, 9780988409903

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