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Table of contents :
Cover......Page 1
Contents......Page 8
Foreword......Page 28
Preface......Page 30
About the Authors......Page 38
Acknowledgments......Page 40
PART ONE: Introduction to Solaris Internals......Page 48
Chapter 1 Introduction......Page 50
1.1 Key Features of Solaris 10, Solaris 9, and Solaris 8......Page 51
1.2 Key Differentiators......Page 59
1.3 Kernel Overview......Page 62
1.4 Processes, Threads, and Scheduling......Page 65
1.5 Interprocess Communication......Page 70
1.6 Signals......Page 72
1.7 Memory Management......Page 73
1.8 Files and File Systems......Page 76
1.9 Resource Management......Page 77
PART TWO: The Process Model......Page 88
Chapter 2 The Solaris Process Model......Page 90
2.1 Components of a Process......Page 91
2.2 Process Model Evolution......Page 95
2.3 Executable Objects......Page 99
2.4 Process Structures......Page 102
2.5 Kernel Process Table......Page 126
2.6 Process Resource Attributes......Page 131
2.7 Process Creation......Page 136
2.8 System Calls......Page 145
2.9 Process Termination......Page 153
2.10 The Process File System......Page 157
2.11 Signals......Page 176
2.12 Sessions and Process Groups......Page 197
2.13 MDB Reference......Page 203
3.1 Fundamentals......Page 204
3.2 Processor Abstractions......Page 209
3.3 Dispatcher Queues, Structures, and Variables......Page 218
3.4 Dispatcher Locks......Page 230
3.5 Dispatcher Initialization......Page 237
3.6 Scheduling Classes......Page 239
3.7 Thread Priorities......Page 254
3.8 Dispatcher Functions......Page 281
3.9 Preemption......Page 293
3.10 The Kernel Sleep/Wakeup Facility......Page 300
3.11 Interrupts......Page 309
3.12 Summary......Page 317
3.13 MDB Reference......Page 318
Chapter 4 Interprocess Communication......Page 320
4.1 The System V IPC Framework......Page 321
4.2 System V IPC Resource Controls......Page 329
4.3 Configuring IPC Tuneables on Solaris 10......Page 332
4.4 System V Shared Memory......Page 333
4.5 System V Semaphores......Page 342
4.6 System V Message Queues......Page 346
4.7 POSIX IPC......Page 350
4.8 Solaris Doors......Page 359
4.9 MDB Reference......Page 368
5.1 Then and Now......Page 370
5.2 Least Privilege in Solaris......Page 371
5.3 Process Privilege Models......Page 372
5.4 Privilege Awareness: The Details......Page 381
5.5 Least Privilege Interfaces......Page 391
PART THREE: Resource Management......Page 412
6.1 Introduction......Page 414
6.2 Zone Runtime......Page 418
6.3 Booting Zones......Page 422
6.4 Security......Page 426
6.5 Process Model......Page 433
6.6 File Systems......Page 436
6.7 Networking......Page 440
6.8 Devices......Page 445
6.9 Interprocess Communication......Page 452
6.10 Resource Management and Observability......Page 454
6.11 MDB Reference......Page 461
7.1 Projects and Tasks Framework......Page 462
7.2 The Project Database......Page 465
7.3 Project and Task APIs......Page 466
7.4 Kernel Infrastructure for Projects and Tasks......Page 467
7.5 Resource Controls......Page 470
7.6 Interfaces for Resource Controls......Page 479
7.7 Kernel Interfaces for Resource Controls......Page 484
PART FOUR: Memory......Page 492
8.1 Virtual Memory Primer......Page 494
8.4 Pages: Basic Units of Physical Memory......Page 495
8.5 Virtual-to-Physical Translation......Page 496
8.7 Virtual Memory as a File System Cache......Page 497
8.8 New Features of the Virtual Memory Implementation......Page 498
9.1 Design Overview......Page 502
9.2 Virtual Address Spaces......Page 504
9.3 Tracing the VM System......Page 513
9.4 Virtual Address Space Management......Page 514
9.5 Segment Drivers......Page 523
9.6 Anonymous Memory......Page 532
9.7 The Anonymous Memory Layer......Page 534
9.8 The swapfs Layer......Page 536
9.9 Virtual Memory Watchpoints......Page 539
9.10 Changes to Support Large Pages......Page 541
9.11 MDB Reference......Page 548
10.1 Physical Memory Allocation......Page 550
10.2 Pages: The Basic Unit of Solaris Memory......Page 553
10.3 The Page Scanner......Page 563
10.4 MDB Reference......Page 572
11.1 Kernel Virtual Memory Layout......Page 574
11.2 Kernel Memory Allocation......Page 581
11.3 The Vmem Allocator......Page 599
11.4 Kernel Memory Allocator Tracing......Page 609
11.5 MDB Reference......Page 625
12.1 HAT Overview......Page 628
12.2 The UltraSPARC HAT Layer......Page 630
12.3 The x64 HAT Layer......Page 672
12.4 MDB Reference......Page 683
13.1 Determining When to Use Large Pages......Page 686
13.2 Measuring Application Performance......Page 687
13.3 Configuring for Multiple Page Sizes......Page 692
PART FIVE: File Systems......Page 702
14.1 File System Framework......Page 704
14.2 Process-Level File Abstractions......Page 705
14.3 Solaris File System Framework......Page 715
14.4 File System Modules......Page 719
14.5 The Virtual File System (vfs) Interface......Page 722
14.6 The Vnode......Page 732
14.7 File System I/O......Page 754
14.8 File Systems and Memory Allocation......Page 765
14.9 Path-Name Management......Page 769
14.10 The Directory Name Lookup Cache......Page 773
14.12 File System Conversion to Solaris 10......Page 781
14.13 MDB Reference......Page 783
15.1 UFS Development History......Page 784
15.2 UFS On-Disk Format......Page 786
15.3 The UFS Inode......Page 798
15.4 Access Control in UFS......Page 811
15.5 Extended Attributes in UFS......Page 814
15.6 Locking in UFS......Page 815
15.7 Logging......Page 822
15.8 MDB Reference......Page 837
PART SIX: Platform Specifics......Page 840
Chapter 16 Support for NUMA and CMT Hardware......Page 842
16.1 Memory Hierarchy Designs......Page 843
16.2 Memory Placement Optimization Framework......Page 846
16.4 Scheduling......Page 849
16.5 Memory Allocation......Page 850
16.6 Lgroup Implementation......Page 851
16.7 MPO APIs......Page 854
16.8 Locality Group Hierarchy......Page 858
16.9 MPO Statistics......Page 860
16.10 MDB Reference......Page 861
17.1 Synchronization......Page 862
17.2 Parallel Systems Architectures......Page 863
17.3 Hardware Considerations for Locks and Synchronization......Page 866
17.4 Introduction to Synchronization Objects......Page 871
17.5 Mutex Locks......Page 874
17.6 Reader/Writer Locks......Page 882
17.7 Turnstiles and Priority Inheritance......Page 887
17.8 Kernel Semaphores......Page 891
17.9 DTrace Lockstat Provider......Page 893
PART SEVEN: Networking......Page 900
18.1 STREAMS and the Network Stack......Page 902
18.2 Solaris 10 Stack: Design Goals......Page 909
18.3 Solaris 10 Network Stack Framework......Page 910
18.4 TCP as an Implementation of the New Framework......Page 917
18.5 UDP......Page 922
18.6 Synchronous STREAMS......Page 925
18.7 IP......Page 927
18.8 Solaris Device Driver Framework......Page 929
18.9 Interrupt Model and NIC Speeds......Page 938
18.11 MDB Reference......Page 942
PART EIGHT: Kernel Services......Page 946
19.1 The System Clock Thread......Page 948
19.2 Callouts and Callout Tables......Page 951
19.3 System Time Facilities......Page 957
19.4 The Cyclic Subsystem......Page 959
20.1 Overview of Task Queues......Page 974
20.2 Dynamic Task Queues......Page 975
20.3 Task Queues Kernel Programming Interfaces......Page 979
20.4 Device Driver Interface for Task Queues......Page 981
20.5 Task Queue Observability......Page 982
20.6 Task Queue Implementation Notes......Page 984
21.1 Introduction......Page 990
APPENDICES......Page 1010
Appendix A: Kernel Virtual Address Maps......Page 1012
Appendix B: Adding a System Call to Solaris......Page 1018
Appendix C: A Sample Procfs Utility......Page 1022
Bibliography......Page 1026
A......Page 1030
C......Page 1032
D......Page 1035
E......Page 1037
F......Page 1038
H......Page 1041
I......Page 1042
K......Page 1044
L......Page 1045
M......Page 1046
O......Page 1049
P......Page 1050
Q......Page 1054
R......Page 1055
S......Page 1056
T......Page 1061
U......Page 1064
V......Page 1065
Z......Page 1066
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Solaris Internals ™

Second Edition

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Solaris Internals ™

Second Edition Solaris 10 and OpenSolaris Kernel Architecture

Richard McDougall Jim Mauro

Sun Microsystems Press

Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City

Copyright © 2007 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, California 95054 U.S.A. All rights reserved. Sun Microsystems, Inc., has intellectual property rights relating to implementations of the technology described in this publication. In particular, and without limitation, these intellectual property rights may include one or more U.S. patents, foreign patents, or pending applications. Sun, Sun Microsystems, the Sun logo, J2ME, Solaris, Java, Javadoc, NetBeans, and all Sun and Java based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc., in the United States and other countries. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR TYPOGRAPHICAL ERRORS. CHANGES ARE PERIODICALLY ADDED TO THE INFORMATION HEREIN; THESE CHANGES WILL BE INCORPORATED IN NEW EDITIONS OF THE PUBLICATION. SUN MICROSYSTEMS, INC., MAY MAKE IMPROVEMENTS AND/OR CHANGES IN THE PRODUCT(S) AND/OR THE PROGRAM(S) DESCRIBED IN THIS PUBLICATION AT ANY TIME. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales, (800) 382-3419, [email protected]. For sales outside the U.S., please contact International Sales, [email protected]. Visit us on the Web: www.prenhallprofessional.com This Book Is Safari Enabled The Safari® Enabled icon on the cover of your favorite technology book means the book is available through Safari Bookshelf. When you buy this book, you get free access to the online edition for 45 days. Safari Bookshelf is an electronic reference library that lets you easily search thousands of technical books, find code samples, download chapters, and access technical information whenever and wherever you need it. To gain 45-day Safari Enabled access to this book: • Go to http://www.prenhallprofessional.com/safarienabled • Complete the brief registration form • Enter the coupon code BEDZ-RNDC-9RXN-6TCE-UJYI If you have difficulty registering on Safari Bookshelf or accessing the online edition, please e-mail [email protected]. Library of Congress Cataloging-in-Publication Data McDougall, Richard. Solaris internals : solaris 10 and OpenSolaris kernel architecture / Richard McDougall, Jim Mauro.—2nd ed. p. cm. Mauro’s name appears first on the earlier edition. Includes bibliographical references and index. ISBN 0-13-148209-2 (hardback : alk. paper) 1. Operating systems (Computers) 2. Solaris (Computer file) I. Mauro, Jim. II. Title. QA76.76.O63M37195 2006 005.4'465—dc22 2006015114 All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, write to: Pearson Education, Inc. Rights and Contracts Department One Lake Street Upper Saddle River, NJ 07458 Fax: (201) 236-3290 ISBN 0-13-148209-2 Text printed in the United States on recycled paper at Courier in Westford, Massachusetts. First printing, July 2006

For Traci, Madi, and Boston— for your love, encouragement, and support . . . —Richard

Once again . . . For Donna, Frank, and Dominick. All my love, always . . . —Jim

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Contents

Foreword Preface About the Authors Acknowledgments

xxvii xxix xxxvii xxxix

PART ONE

Introduction to Solaris Internals Chapter 1

1

Introduction

3

1.1

4

Key Features of Solaris 10, Solaris 9, and Solaris 8

1.1.1

Solaris 10

5

1.1.2

Solaris 9

8

1.1.3

Solaris 8

10

1.2

Key Differentiators

12

1.3

Kernel Overview

15

1.3.1

Solaris Kernel Architecture

16

1.3.2

Modular Implementation

17

vii

viii

Contents

1.4

Processes, Threads, and Scheduling

18

1.4.1

A New Threads Model

20

1.4.2

Global Process Priorities and Scheduling

22

1.5

Interprocess Communication

23

1.5.1

Traditional UNIX IPC

24

1.5.2

System V IPC

24

1.5.3

POSIX IPC

25

1.5.4

Solaris Doors: Advanced Solaris IPC

25

1.6

Signals

25

1.7

Memory Management

26

1.7.1

Global Memory Allocation

27

1.7.2

The Cyclic Page Cache

28

1.7.3

Kernel Memory Management

28

1.8

Files and File Systems

29

1.9

Resource Management

30

1.9.1

Processor Controls and Domains

33

1.9.2

Solaris Resource Management

35

1.9.3

Internet Protocol Quality of Service

38

1.9.4

Resource Management and Observability

38

PART TWO

The Process Model Chapter 2

41

The Solaris Process Model 2.1

Components of a Process

43 44

2.1.1

Thread Objects

44

2.1.2

Core Process Components

47

2.2

Process Model Evolution

48

2.2.1

Thread Model Evolution

49

2.2.2

Unified Process Model

50

2.3

Executable Objects

52

2.4

Process Structures

55

2.4.1

The proc Structure

56

2.4.2

User Area

66

2.4.3

Lightweight Processes (LWPs)

69

2.4.4

Kernel Threads

73

Contents

ix

2.5

Kernel Process Table

2.5.1

Process Limits

2.5.2

Thread Limits

80 83

2.6

Process Resource Attributes

84

2.7

Process Creation

89

2.8

System Calls

98

2.8.1

System Calls on SPARC Architectures

2.8.2

A Tour through a System Call

2.9

Process Termination

2.9.1

LWP and Kernel Thread Exit

2.9.2

Deathrow List

2.10 The Process File System

99 101 106 108 109 110

2.10.1 Procfs Implementation

113

2.10.2 Process Resource Usage

123

2.10.3 Microstate Accounting

125

2.11 Signals

Chapter 3

79

129

2.11.1 Signals Implementation

135

2.11.2 Observing Signal Activity

148

2.11.3 Summary

149

2.12 Sessions and Process Groups

150

2.13 MDB Reference

156

Scheduling Classes and the Dispatcher

157

3.1

Fundamentals

157

3.2

Processor Abstractions

3.2.1 3.3

Processor Observability

Dispatcher Queues, Structures, and Variables

3.3.1

162 168 171

Dispatcher Structures

172

3.3.2

Dispatcher Structure Linkage

175

3.3.3

Examining Dispatcher Structures

177

3.4

Dispatcher Locks

183

3.4.1

Dispatcher Lock Functions

186

3.4.2

Thread Locks

187

3.4.3

Thread Lock Functions

188

3.4.4

Lock Statistics

189

Dispatcher Initialization

190

3.5

x

Contents

3.6

Scheduling Classes

3.6.1

Scheduling Class Data

193

3.6.2

Scheduling Class Functions

198

3.6.3

Scheduling Class Dispatcher Tables

202

3.7

Thread Priorities

207

3.7.1

Global Priorities

3.7.2

User Priorities

209

3.7.3

Setting Thread Priorities

211

3.8

Dispatcher Functions

3.8.1

Dispatcher Queue Management

3.8.2

The Heart of the Dispatcher: swtch()

3.9

Preemption

3.10 The Kernel Sleep/Wakeup Facility

208

234 234 242 246 253

3.10.1 Condition Variables

253

3.10.2 Sleep Queues

255

3.10.3 The Sleep Process

257

3.10.4 The Wakeup Mechanism

261

3.11 Interrupts

Chapter 4

192

262

3.11.1 Interrupt Priorities

264

3.11.2 Interrupts as Threads

264

3.11.3 Interrupt Thread Priorities

266

3.11.4 High-Priority Interrupts

266

3.11.5 Interrupt Management

267

3.11.6 Interrupt Monitoring

267

3.11.7 Interprocessor Interrupts and Cross-Calls

268

3.12 Summary

270

3.13 MDB Reference

271

Interprocess Communication

273

4.1

274

The System V IPC Framework

4.1.1

IPC Objects

274

4.1.2

IPC Framework Design

275

4.1.3

Locking

277

4.1.4

Module Creation

280

4.2

System V IPC Resource Controls

4.2.1

The Solution

282 283

Contents

xi

4.3

Configuring IPC Tuneables on Solaris 10

285

4.4

System V Shared Memory

286

4.4.1

Shared Memory Kernel Implementation

288

4.4.2

Intimate Shared Memory (ISM)

291

4.4.3

Dynamic ISM Shared Memory

294

4.5

295

4.5.1

Semaphore Kernel Resources

296

4.5.2

Kernel Implementation of System V Semaphores

297

4.5.3

Semaphore Operations

297

System V Message Queues

299

4.6

4.6.1

Kernel Resources for Message Queues

299

4.6.2

Kernel Implementation of Message Queues

301

4.7

POSIX IPC

303

4.7.1

POSIX Shared Memory

304

4.7.2

POSIX Semaphores

305

4.7.3

POSIX Message Queues

309

4.8

Solaris Doors

4.8.1

Doors Overview

4.8.2

Doors Implementation

4.9

Chapter 5

System V Semaphores

MDB Reference

312 313 314 321

Process Rights Management

323

5.1

Then and Now

323

5.2

Least Privilege in Solaris

324

5.3

Process Privilege Models

325

5.3.1

The Traditional Solaris Superuser Model

326

5.3.2

Extending Solaris with Process Privileges

327

5.3.3

How the Solaris 10 Least Privilege Model Was Chosen 328

5.3.4

Other UNIX Implementations

5.4

Privilege Awareness: The Details

331 334

5.4.1

Per-Process State

334

5.4.2

Privilege Awareness State Transitions

334

5.4.3

Privilege State Manipulation

335

5.4.4

Privilege Escalation Prevention

340

5.4.5

The Trouble with uid 0

340

5.4.6

Basic Privileges

342

xii

Contents

5.4.7

Privileges and the Runtime Environment

342

5.4.8

Privileges and NFS

343

5.4.9

Privileges and Third-Party File Systems

344

5.5

Least Privilege Interfaces

344

5.5.1

The Conspiracy of Bit Sets and Constants

345

5.5.2

Privilege Names and Constants

346

5.5.3

Kernel Data Structures

346

5.5.4

Kernel Interfaces

349

5.5.5

System Call Interfaces

351

5.5.6

Library Interfaces

353

5.5.7

Using Privileges with Role-Based Access Control

357

5.5.8

Using Privileges with Role-Based Access Control

359

5.5.9

Using DTrace for Tracking Privileges

360

5.5.10 Enhancements to proc(4) and Core Dumps

360

5.5.11 Privilege Debugging

361

5.5.12 Privilege Auditing

362

5.5.13 Device Protection

362

PART THREE

Resource Management Chapter 6

365

Zones

367

6.1

367

Introduction

6.1.1

Zone Basics

368

6.1.2

Zone Principles

370

6.2

Zone Runtime

371

6.2.1

Zone State Model

371

6.2.2

Zone Names and Numeric IDs

372

6.2.3

Zone Runtime Support

373

6.2.4

Listing Zone Information

374

6.3

Booting Zones

375

6.4

Security

379

6.4.1

Credential Handling

380

6.4.2

Fine-Grained Privileges

380

6.4.3

Role-Based Access Control

385

6.4.4

chroot Interactions

385

Contents

xiii

6.5

Process Model

386

6.5.1

Signals and Process Control

386

6.5.2

Global Zone Visibility and Access

387

6.5.3

/proc

387

6.5.4

Core Files

389

6.6

File Systems

389

6.6.1

Configuration

389

6.6.2

Size Restrictions

390

6.6.3

File System-Specific Issues

390

6.6.4

File System Traversal Issues

392

6.7

Networking

393

6.7.1

Partitioning

394

6.7.2

Interfaces

395

6.7.3

IPv6

396

6.7.4

IPsec

397

6.7.5

Raw IP Socket Access

397

6.7.6

DLPI Access

398

6.7.7

Routing

398

6.7.8

TCP Connection Teardown

398

6.8

Devices

398

6.8.1

Device Categories

399

6.8.2

/dev and /devices Namespace

400

6.8.3

Device Management: Zone Configuration

401

6.8.4

Device Management: Zone Runtime

401

6.8.5

Zone Console Design

402

6.8.6

ftpd

404

6.9

Interprocess Communication

405

6.9.1

Pipes, STREAMS, and Sockets

405

6.9.2

Doors

405

6.9.3

Loopback Transport Providers

406

6.9.4

System V IPC

406

6.9.5

POSIX IPC

407

6.10 Resource Management and Observability

407

6.10.1 Performance

409

6.10.2 Solaris Resource Management Interactions

410

6.10.3 Kstats

412

6.11 MDB Reference

414

xiv

Chapter 7

Contents

Projects, Tasks, and Resource Controls

415

7.1

415

Projects and Tasks Framework

7.1.1

Introduction

415

7.1.2

Projects

416

7.1.3

Tasks

416

7.1.4

Why We Added Tasks to Solaris

417

7.2

The Project Database

418

7.3

Project and Task APIs

419

7.3.1 7.4

Interfaces for Projects and Tasks

Kernel Infrastructure for Projects and Tasks

7.4.1

System Call Interaction with Projects

419 420 421

7.4.2

proc(4)

421

7.4.3

In-Kernel Project Data Structures

421

7.5

Resource Controls

7.5.1

Introduction to Resource Controls

423 424

7.5.2

What Is an rctl?

424

7.5.3

Numeric Values of Resource Controls

426

7.5.4

Resource Control Definitions

426

7.5.5

Policy

428 429

7.5.6

Consequences of Exceeding an rctl

7.5.7

Signal and siginfo Semantics for Exceeded Controls 430

7.5.8

Generalizing Hard and Soft Limits

431

7.5.9

Resource Controls and the Task

431

7.5.10 Visibility through /proc; Privileges and Ownership 7.6

Interfaces for Resource Controls

432 432

7.6.1

Project Name-Service Attributes

433

7.6.2

Attributes Originating within Solaris

433

7.6.3

Grammar for Attributes

433

7.6.4

Interpretation of rctl Attributes

433

7.6.5

An Example /etc/project

435

7.6.6

System Calls and Private Kernel Interfaces

436

7.6.7

Library Functions

436

7.7

Kernel Interfaces for Resource Controls

437

7.7.1

Data Structures

438

7.7.2

Operations Vector

439

Contents

xv

7.7.3

Interface Overview

440

7.7.4

Interface Definitions

441

7.7.5

An Example Resource Control

442

PART FOUR

Memory Chapter 8

Chapter 9

445 Introduction to Solaris Memory

447

8.1

Virtual Memory Primer

447

8.2

Two Levels of Memory

448

8.3

Memory Sharing and Protection

448

8.4

Pages: Basic Units of Physical Memory

448

8.5

Virtual-to-Physical Translation

449

8.6

Physical Memory Management: Paging and Swapping

450

8.7

Virtual Memory as a File System Cache

450

8.8

New Features of the Virtual Memory Implementation

451

Virtual Memory

455

9.1

Design Overview

455

9.2

Virtual Address Spaces

457

9.2.1

Sharing Executables and Libraries

458

9.2.2

Address Spaces on SPARC Systems

459

9.2.3

x86 and x64 Address Space Layout

461

9.2.4

Growing the Heap

461

9.2.5

The Stack

462

9.2.6

Using pmap to Look at Mappings

465

9.3

Tracing the VM System

9.4

Virtual Address Space Management

466 467

9.4.1

Address Space Management

467

9.4.2

Address Space Callbacks

472

9.4.3

Virtual Memory Protection Modes

473

9.4.4

Page Faults in Address Spaces

473

9.5

Segment Drivers

476

9.5.1

The vnode Segment: seg_vn

481

9.5.2

Copy-on-Write

484

9.5.3

Page Protection and Advice

484

xvi

Contents

9.6

Anonymous Memory

485

9.7

The Anonymous Memory Layer

487

9.8

The swapfs Layer

9.8.1 9.9

489

Virtual Memory Watchpoints

492

9.10 Changes to Support Large Pages

Chapter 10

489

swapfs Implementation

494

9.10.1 System View of a Large Page

494

9.10.2 Free List Organization

495

9.10.3 Large-Page Faulting

495

9.10.4 Large-Page Freeing

499

9.10.5 Operations That Interfere with Large Pages

499

9.10.6 HAT Support

500

9.10.7 procfs Changes

501

9.11 MDB Reference

501

Physical Memory

503

10.1 Physical Memory Allocation

503

10.1.1 The Allocation Cycle of Physical Memory 10.2 Pages: The Basic Unit of Solaris Memory

503 506

10.2.1 The Page Hash List

507

10.2.2 Page Structures

508

10.2.3 Free List and Cache List

509

10.2.4 Physical Page “memseg” Lists

509

10.2.5 The Page-Level Interfaces

510

10.2.6 The Page Throttle

512

10.2.7 Page Coloring

512

10.3 The Page Scanner

516

10.3.1 Page Scanner Operation

517

10.3.2 Page-Out Algorithm and Parameters

518

10.3.3 Shared Library Optimizations

520

10.3.4 Parameters That Limit Pages Paged Out

521

10.3.5 Page Scanner Implementation

522

10.3.6 The Memory Scheduler

524

10.4 MDB Reference

525

Contents

Chapter 11

xvii

Kernel Memory

527

11.1 Kernel Virtual Memory Layout

527

11.1.1 Kernel Address Space

528

11.1.2 Kernel Text and Data Segments

528

11.1.3 Virtual Memory Data Structures

530

11.1.4 UltraSPARC Kernel Nucleus

531

11.1.5 Loadable Kernel Module Text and Data

531

11.1.6 The Kernel Address Space and Segments

533

11.2 Kernel Memory Allocation

534

11.2.1 The Kernel Heap

534

11.2.2 The Kernel Memory Segment Driver

535

11.2.3 The Kernel Memory Slab Allocator

537

11.3 The Vmem Allocator

552

11.3.1 Background

552

11.3.2 Vmem Objectives

553

11.3.3 Interface Description

553

11.3.4 Vmem Implementation

556

11.3.5 Vmem Performance

560

11.3.6 Summary

561

11.4 Kernel Memory Allocator Tracing

562

11.4.1 Enabling KMA DEBUG Flags

562

11.4.2 Examining Kernel Memory Allocations with MDB

563

11.4.3 Detecting Memory Corruption

565

11.4.4 Checking a Freed Buffer: 0xdeadbeef

566

11.4.5 Debugging with the Redzone Indicator: 0xfeedface

566

11.4.6 Detecting Uninitialized Data: 0xbaddcafe

569

11.4.7

570

Associating Panic Messages with Failures

11.4.8 Memory Allocation Logging

570

11.4.9 Analyzing Memory with Advanced Techniques

573

11.4.10 Finding Corrupt Buffers with ::kmem_verify

575

11.4.11 Using the Allocator Logging Facility

576

11.5 MDB Reference

578

xviii

Chapter 12

Contents

Hardware Address Translation

581

12.1 HAT Overview

581

12.2 The UltraSPARC HAT Layer

583

12.2.1 Introduction

583

12.2.2 struct hat

585

12.2.3 The Translation Table

588

12.2.4 The Translation Storage Buffer (TSB)

601

12.2.5 Intimate Shared Memory (ISM)

613

12.2.6 Synchronization in the HAT Layer

616

12.2.7 SPARC HAT Layer Kernel Tunables

620

12.2.8 SPARC Hat Layer kstats

621

12.3 The x64 HAT Layer

Chapter 13

625

12.3.1 MMU Configuration

625

12.3.2 struct mmu Variable

627

12.3.3 Virtual Address Space Layout

628

12.3.4 64-Bit Address Space Layout

629

12.3.5 32-Bit Address Space Layout

629

12.3.6 HAT Implementation

631

12.4 MDB Reference

636

Working with Multiple Page Sizes in Solaris

639

13.1 Determining When to Use Large Pages

639

13.2 Measuring Application Performance

640

13.2.1 Determination Allocated Page Sizes

642

13.2.2 Discovery of Supported Page Sizes

644

13.3 Configuring for Multiple Page Sizes

645

13.3.1 Enabling Large Pages

646

13.3.2 Advising Page-Size Preferences with ppgsz(1M)

646

13.3.3 Interposing Shared Libraries with libmpss.so

647

13.3.4 Request Larger Page Sizes with the Compiler

648

13.3.5 Interfaces to Request Larger Page Sizes

649

13.3.6 CPU Specific Large Page Support

652

Contents

xix

PART FIVE

File Systems Chapter 14

655

File System Framework

657

14.1 File System Framework

657

14.2 Process-Level File Abstractions

658

14.2.1 File Descriptors

660

14.2.2 The open Code Path

661

14.2.3 Allocating and Deallocating File Descriptors

662

14.2.4 File Descriptor Limits

665

14.2.5 File Structures 14.3 Solaris File System Framework

666 668

14.3.1 Evolution of the File System Framework

669

14.3.2 The Solaris File System Interface

672

14.4 File System Modules

672

14.4.1 Interfaces for Mount Options

673

14.4.2 Module Initialization

674

14.5 The Virtual File System (vfs) Interface

675

14.5.1 vfs Methods

676

14.5.2 vfs Support Functions

679

14.5.3 The mount Method

681

14.5.4 The umount Method

683

14.5.5 Root vnode Identification

683

14.5.6 vfs Information Available with MDB

684

14.6 The Vnode 14.6.1 Object Interface

685 686

14.6.2 vnode Types

688

14.6.3 vnode Method Registration

688

14.6.4 vnode Methods

690

14.6.5 Support Functions for Vnodes

696

14.6.6 The Life Cycle of a Vnode

696

14.6.7 vnode Creation and Destruction

698

14.6.8 The vnode Reference Count

698

14.6.9 Interfaces for Paging vnode Cache

698

14.6.10 Block I/O on vnode Pages

700

xx

Contents

14.6.11 vnode Information Obtainable with mdb

701

14.6.12 DTrace Probes in the vnode Layer

703

14.7 File System I/O

708

14.7.2 read() and write() System Calls

709

14.7.3 The seg_kpm Driver

710

14.7.4 The seg_map Driver

710

14.7.5 Interaction between segmap and segkpm

716

14.8 File Systems and Memory Allocation

718

14.8.1 Solaris 8—Cyclic Page Cache

718

14.8.2 The Old Allocation Algorithm

719

14.8.3 The New Allocation Algorithm

720

14.8.4 Putting It All Together: The Allocation Cycle

720

14.9 Path-Name Management

722

14.9.1 The lookuppn() Method

722

14.9.2 The vop_lookup() Method

723

14.9.3 The vop_readdir() Method

723

14.9.4 Path-Name Traversal Functions

724

14.10 The Directory Name Lookup Cache

726

14.10.1 DNLC Operation

726

14.10.2 Primary DNLC Support Functions

728

14.10.3 DNLC Negative Cache

729

14.10.4 DNLC Directory Cache

729

14.10.5 DNLC Housekeeping Thread

733

14.10.6 DNLC Statistics

733

14.11 The File System Flush Daemon

Chapter 15

707

14.7.1 Memory Mapped I/O

734

14.12 File System Conversion to Solaris 10

734

14.13 MDB Reference

736

The UFS File System

737

15.1 UFS Development History

737

15.2 UFS On-Disk Format

739

15.2.1 On-Disk UFS Inodes

739

15.2.2 UFS Directories

742

15.2.3 UFS Hard Links

744

15.2.4 Shadow Inodes

745

Contents

xxi

15.2.5 The Boot Block

746

15.2.6 The Superblock

747

15.2.7 The Cylinder Group

748

15.2.8 Summary of UFS Architecture

749

15.3 The UFS Inode

751

15.3.1 In-Core UFS Inodes

751

15.3.2 Inode Cache

752

15.3.3 Block Allocation

754

15.3.4 Methods to Read and Write UFS Files

760

15.4 Access Control in UFS

764

15.5 Extended Attributes in UFS

767

15.6 Locking in UFS

768

15.6.1 UFS Lock Descriptions

769

15.6.2 Inode Lock Ordering

772

15.6.3 UFS Lockfs Protocol 15.7 Logging

773 775

15.7.1 On-Disk Log Data Structures

776

15.7.2 In-Core Log Data Structures

779

15.7.3 Summary Information

782

15.7.4 Transactions

783

15.7.5 Rolling the Log

787

15.7.6 Redirecting Reads and Writes to the Log

789

15.7.7 Failure Recovery

790

15.8 MDB Reference

790

PART SIX

Platform Specifics Chapter 16

793

Support for NUMA and CMT Hardware

795

16.1 Memory Hierarchy Designs

796

16.1.1 What Is NUMA?

796

16.1.2 What Is CMT?

797

16.2 Memory Placement Optimization Framework

799

16.2.1 Latency Model

800

16.2.2 More Complex Models

801

16.3 Initial Thread Placement

802

xxii

Contents

16.4 Scheduling

802

16.5 Memory Allocation

803

16.6 Lgroup Implementation 16.6.1 Parameters Affecting MPO 16.7 MPO APIs 16.7.1 Informational

807 807

16.7.2 Verifying the Interface Version

810

16.7.3 Initialization of the Locality Group Interface

810

16.8 Locality Group Hierarchy 16.8.1 Locality Group Characteristics 16.8.2

Chapter 17

804 805

Locality Groups and Thread and Memory Placement

811 812 812

16.9 MPO Statistics

813

16.10 MDB Reference

814

Locking and Synchronization

815

17.1 Synchronization

815

17.2 Parallel Systems Architectures

816

17.3 Hardware Considerations for Locks and Synchronization

819

17.4 Introduction to Synchronization Objects

824

17.4.1 Synchronization Process 17.4.2 Synchronization Object Operations Vector 17.5 Mutex Locks

825 826 827

17.5.1 Overview

828

17.5.2 Solaris Mutex Lock Implementation

830

17.6 Reader/Writer Locks

835

17.6.1 Solaris Reader/Writer Locks

836

17.7 Turnstiles and Priority Inheritance

840

17.7.1 Turnstiles Implementation

841

17.8 Kernel Semaphores

844

17.9 DTrace Lockstat Provider

846

17.9.1 Overview

846

17.9.2 Adaptive Lock Probes

847

17.9.3 Spin Lock Probes

848

17.9.4 Thread Locks

849

17.9.5 Readers/Writer Lock Probes

849

Contents

xxiii

PART SEVEN

Networking Chapter 18

853

The Solaris Network Stack

855

18.1 STREAMS and the Network Stack

855

18.1.1 The STREAMS Model

856

18.1.2 Network Stack as STREAMS Module

859

18.1.3 Issues with STREAMS-Based Stacks

862

18.2 Solaris 10 Stack: Design Goals

862

18.3 Solaris 10 Network Stack Framework

863

18.3.1 Vertical Perimeter

864

18.3.2 IP Classifier

868

18.3.3 Synchronization Mechanism

870

18.4 TCP as an Implementation of the New Framework

870

18.4.1 The Interface between TCP and IP

872

18.4.2 TCP Loopback

874

18.5 UDP 18.5.1 UDP Packet Drop within the Stack

875 876

18.5.2 UDP Module

876

18.5.3 UDP and Socket Interaction

878

18.6 Synchronous STREAMS

878

18.6.1 TCP Synchronous STREAMS

878

18.6.2 STREAMS Fallback

879

18.7 IP

880

18.7.1 Plumbing NICs

880

18.7.2 IP Network Multipathing

881

18.7.3 Multicast 18.8 Solaris Device Driver Framework

881 882

18.8.1 GLDv2 and DLPI Drivers (Solaris 9 and Prior)

882

18.8.2 A New Architecture: GLDv3

883

18.8.3 GLDv3 Link Aggregation Architecture

888

18.8.4 Checksum Offload

890

18.9 Interrupt Model and NIC Speeds

891

18.9.1 Solaris 9 and Earlier Releases

891

18.9.2 Dynamic Switch between Interrupt vs. Polling Mode

892

18.9.3 Interrupt Load Spreading

894

xxiv

Contents

18.10 Summary

895

18.11 MDB Reference

895

PART EIGHT

Kernel Services Chapter 19

Clocks and Timers

901

19.1 The System Clock Thread

901

19.1.1 Thread Tick Processing

903

19.1.2 DTrace Providers for Tick Processing

904

19.2 Callouts and Callout Tables

904

19.3 System Time Facilities

910

19.3.1 High-Resolution Timer

910

19.3.2 Time-of-Day Clock

910

19.4 The Cyclic Subsystem

Chapter 20

899

912

19.4.1 Cyclic Subsystem Interface Overview

912

19.4.2 Cyclic Subsystem Implementation Overview

913

19.4.3 Clients of the Cyclic Subsystem

922

19.4.4 Cyclic Kernel At-Large Interfaces

923

19.4.5 Cyclic Kernel Inter-Subsystem Interfaces

924

19.4.6 Cyclic Backend Interfaces

924

19.4.7 Cyclic Subsystem Backend-Supplied Interfaces

924

Task Queues

927

20.1 Overview of Task Queues

927

20.2 Dynamic Task Queues

928

20.2.1 Why a Dynamic Task Queue?

928

20.2.2 Problems Addressed by Dynamic Task Queues

929

20.2.3 Task Pool Model

930

20.2.4 Interface Changes to Support Dynamic Task Queues

931

20.3 Task Queues Kernel Programming Interfaces

932

20.4 Device Driver Interface for Task Queues

934

20.5 Task Queue Observability

935

20.5.1 Kstat Counters

935

20.5.2 DTrace SDT Probes

936

Contents

xxv

20.6 Task Queue Implementation Notes 20.6.1 Use of Kmem Caches

Chapter 21

937 937

20.6.2 Use of Vmem Arenas

937

20.6.3 Hashed Vmem Arenas

938

20.6.4 Cached List of Entries

939

20.6.5 Problems with Task Pool Implementation

940

20.6.6 Use of Dynamic Task Pools in STREAMS

940

kmdb Implementation

943

21.1 Introduction

943

21.1.1 MDB Components

943

21.1.2 Major kmdb Design Decisions

946

21.1.3 The Structure of kmdb

949

21.1.4 MDB Components and Their Implementation in kmdb 952 21.1.5 Conclusion

959

21.1.6 Remaining Components

959

APPENDICES

963

Appendix A

Kernel Virtual Address Maps

965

Appendix B

Adding a System Call to Solaris

971

Appendix C

A Sample Procfs Utility

975

Bibliography Index

979 983

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Foreword

O

ver the past decade, a regrettable idea took hold: Operating systems, while interesting, were a finished, solved problem. The genesis of this idea is manifold, but the greatest contributing factor may simply be that operating systems were not understood; they were largely delivered not as transparent systems, but rather as proprietary black boxes, welded shut to even the merely curious. This is anathema to understanding; if something can’t be taken apart—if its inner workings remain hidden—its intricacies can never be understood nor its engineering nuances appreciated. This is especially true of software systems, which can’t even be taken apart in the traditional sense. Software is, despite the metaphors, information, not machine, and a closed software system is just about as resistant to understanding as an engineered system can be. This was the state of Solaris circa 2000, and it was indeed not well understood. Its internals were publicly described only in arcane block comments or old USENIX papers, its behavior was opaque to existing tools, and its source code was cloistered in chambers unknown. Starting in 2000, this began to change (if slowly) —heralded in part by the first edition of the volume that you now hold in your hands: Jim Mauro and Richard McDougall’s Solaris™ Internals. Jim and Richard had taken on an extraordinary challenge—to describe the inner workings of a system so complicated that no one person actually understands all of it. Over the course of working on their book, Jim and Richard presumably realized that no one book could contain it either. Despite scaling back their ambition to (for example) not include networking, the first edition of Solaris™ Internals still weighed in at over six hundred pages. xxvii

xxviii

Foreword

The publishing of Solaris™ Internals marked the beginning of change that accelerated through the first half of the decade, as the barriers to using and understanding Solaris were broken down. Solaris became free, its engineers began to talk about its implementation extensively through new media like blogs, and, most importantly, Solaris itself became open source in June 2005, becoming the first operating system to leap the chasm from proprietary to open. At the same time, the mechanics of Solaris became much more interesting as several revolutionary new technologies made their debut in Solaris 10. These technologies have swayed many a naysayer, and have proved that operating systems are alive after all. Furthermore, there are still hard, important problems to be solved. If 2000 is viewed as the beginning of the changes in Solaris, 2005 may well be viewed as the end of the beginning. By the end of 2005, what was a seemingly finished, proprietary product had been transformed into an exciting, open source system, alive with potential and possibility. It is especially fitting that these changes are welcomed with this second edition of Solaris™ Internals. Faced with the impossible task of reflecting a half-decade of massive engineering change, Jim and Richard made an important decision—they enlisted the explicit help of the engineers that designed the subsystems and wrote the code. In several cases these engineers have wholly authored the chapter on their “baby.” The result is a second edition that is both dramatically expanded and highly authoritative—and very much in keeping with the new Solaris zeitgeist of community development and authorship. On a personal note, it has been rewarding to see Jim and Richard use DTrace, the technology that Mike Shapiro, Adam Leventhal, and I developed in Solaris 10. Mike, Adam, and I were all teaching assistants for our university operating systems course, and an unspoken goal of ours was to develop a pedagogical tool that would revolutionize the way that operating systems are taught. I therefore encourage you not just to read Solaris™ Internals, but to download Solaris, run it on your desktop or laptop or under a virtual machine, and use DTrace yourself to see the concepts that Jim and Richard describe—live, and on your own machine! Be you student or professional, reading for a course, for work, or for curiosity, it is my pleasure to welcome you to your guides through the internals of Solaris. Enjoy your tour, and remember that Solaris is not a finished work, but rather a living, evolving technology. If you’re interested in accelerating that evolution—or even if you just have questions on using or understanding Solaris—please join us in the many communities at http://www.opensolaris.org. Welcome! Bryan Cantrill San Francisco, California June 2006

Preface

W

elcome to the second edition of Solaris™ Internals and its companion volume, Solaris™ Performance and Tools. It has been almost five years since the release of the first edition, during which time we have had the opportunity to communicate with a great many Solaris users, software developers, system administrators, database administrators, performance analysts, and even the occasional kernel hacker. We are grateful for all the feedback, and we have made specific changes to the format and content of this edition based on reader input. Read on to learn what is different. We look forward to continued communication with the Solaris community.

About These Books These books are about the internals of Sun’s Solaris Operating System—specifically, the SunOS kernel. Other components of Solaris, such as windowing systems for desktops, are not covered. The first edition of Solaris™ Internals covered Solaris releases 2.5.1, 2.6, and Solaris 7. These volumes focus on Solaris 10, with updated information for Solaris 8 and 9. In the first edition, we wanted not only to describe the internal components that make the Solaris kernel tick, but also to provide guidance on putting the information to practical use. These same goals apply to this work, with further emphasis on the use of bundled (and in some cases unbundled) tools and utilities that can be used to examine and probe a running system. Our ability to illustrate more of the xxix

xxx

Preface

kernel’s inner workings with observability tools is facilitated in no small part by the inclusion of some revolutionary and innovative technology in Solaris 10— DTrace, a dynamic kernel tracing framework. DTrace is one of many new technologies in Solaris 10, and is used extensively throughout this text. In working on the second edition, we enlisted the help of several friends and colleagues, many of whom are part of Solaris kernel engineering. Their expertise and guidance contributed significantly to the quality and content of these books. We also found ourselves expanding topics along the way, demonstrating the use of dtrace(1), mdb(1), kstat(1), and other bundled tools. So much so that we decided early on that some specific coverage of these tools was necessary, and chapters were written to provide readers with the required background information on the tools and utilities. From this, an entire chapter on using the tools for performance and behavior analysis evolved. As we neared completion of the work, and began building the entire manuscript, we ran into a bit of a problem—the size. The book had grown to over 1,500 pages. This, we discovered, presented some problems in the publishing and production of the book. After some discussion with the publisher, it was decided we should break the work up into two volumes. Solaris™ Internals. This represents an update to the first edition, including a significant amount of new material. All major kernel subsystems are included: the virtual memory (VM) system, processes and threads, the kernel dispatcher and scheduling classes, file systems and the virtual file system (VFS) framework, and core kernel facilities. New Solaris facilities for resource management are covered as well, along with a new chapter on networking. New features in Solaris 8 and Solaris 9 are called out as appropriate throughout the text. Examples of Solaris utilities and tools for performance and analysis work, described in the companion volume, are used throughout the text. Solaris™ Performance and Tools. This book contains chapters on the tools and utilities bundled with Solaris 10: dtrace(1), mdb(1), kstat(1), etc. There are also extensive chapters on using the tools to analyze the performance and behavior of a Solaris system. The two texts are designed as companion volumes, and can be used in conjunction with access to the Solaris source code on http://www.opensolaris.org Readers interested in specific releases before Solaris 8 should continue to use the first edition as a reference.

Preface

xxxi

Intended Audience We believe that these books will serve as a useful reference for a variety of technical staff members working with the Solaris Operating System. Application developers can find information in these books about how Solaris OS implements functions behind the application programming interfaces. This information helps developers understand performance, scalability, and implementation specifics of each interface when they develop Solaris applications. The system overview section and sections on scheduling, interprocess communication, and file system behavior should be the most useful sections. Device driver and kernel module developers of drivers, STREAMS modules, loadable system calls, etc., can find herein the general architecture and implementation theory of the Solaris OS. The Solaris kernel framework and facilities portions of the books (especially the locking and synchronization primitives chapters) are particularly relevant. Systems administrators, systems analysts, database administrators, and Enterprise Resource Planning (ERP) managers responsible for performance tuning and capacity planning can learn about the behavioral characteristics of the major Solaris subsystems. The file system caching and memory management chapters provide a great deal of information about how Solaris behaves in real-world environments. The algorithms behind Solaris tunable parameters are covered in depth throughout the books. Technical support staff responsible for the diagnosis, debugging, and support of Solaris will find a wealth of information about implementation details of Solaris. Major data structures and data flow diagrams are provided in each chapter to aid debugging and navigation of Solaris systems. System users who just want to know more about how the Solaris kernel works will find high-level overviews at the start of each chapter. Beyond the technical user community, those in academia studying operating systems will find that this text will work well as a reference. Solaris OS is a robust, feature-rich, volume production operating system, well suited to a variety of workloads, ranging from uniprocessor desktops to very large multiprocessor systems with large memory and input/output (I/O) configurations. The robustness and scalability of Solaris OS for commercial data processing, Web services, network applications, and scientific workloads is without peer in the industry. Much can be learned from studying such an operating system.

xxxii

Preface

OpenSolaris In June 2005, Sun Microsystems introduced OpenSolaris, a fully functional Solaris operating system release built from open source. As part of the OpenSolaris initiative, the Solaris kernel source was made generally available through an open license offering. This has some obvious benefits to this text. We can now include Solaris source directly in the text where appropriate, as well as refer to full source listings made available through the OpenSolaris initiative. With OpenSolaris, a worldwide community of developers now has access to Solaris source code, and developers can contribute to whatever component of the operating system they find interesting. Source code accessibility allows us to structure the books such that we can cross-reference specific source files, right down to line numbers in the source tree. OpenSolaris represents a significant milestone for technologists worldwide; a world-class, mature, robust, and feature-rich operating system is now easily accessible to anyone wishing to use Solaris, explore it, and contribute to its development. Visit the Open Solaris Website to learn more about OpenSolaris: http://www.opensolaris.org The OpenSolaris source code is available at: http://cvs.opensolaris.org/source Source code references used throughout this text are relative to that starting location.

How the Books Are Organized We organized the Solaris™ Internals volumes into several logical parts, each part grouping several chapters containing related information. Our goal was to provide a building block approach to the material by which later sections could build on information provided in earlier chapters. However, for readers familiar with particular aspects of operating systems design and implementation, the individual parts and chapters can stand on their own in terms of the subject matter they cover.

Preface

xxxiii

Volume 1: Solaris™ Internals Part One: Introduction to Solaris Internals Chapter 1 — Introduction Part Two: The Process Model Chapter 2 — The Solaris Process Model Chapter 3 — Scheduling Classes and the Dispatcher Chapter 4 — Interprocess Communication Chapter 5 — Process Rights Management Part Three: Resource Management Chapter 6 — Zones Chapter 7 — Projects, Tasks, and Resource Controls Part Four: Memory Chapter 8 — Introduction to Solaris Memory Chapter 9 — Virtual Memory Chapter 10 — Physical Memory Chapter 11 — Kernel Memory Chapter 12 — Hardware Address Translation Chapter 13 — Working with Multiple Page Sizes in Solaris Part Five: File Systems Chapter 14 — File System Framework Chapter 15 — The UFS File System Part Six: Platform Specifics Chapter 16 — Support for NUMA and CMT Hardware Chapter 17 — Locking and Synchronization Part Seven: Networking Chapter 18 — The Solaris Network Stack Part Eight: Kernel Services Chapter 19 — Clocks and Timers

xxxiv

Preface

Chapter 20 — Task Queues Chapter 21 — kmdb Implementation

Volume 2: Solaris™ Performance and Tools Part One: Observability Methods Chapter 1 — Introduction to Observability Tools Chapter 2 — CPUs Chapter 3 — Processes Chapter 4 — Disk Behavior and Analysis Chapter 5 — File Systems Chapter 6 — Memory Chapter 7 — Networks Chapter 8 — Performance Counters Chapter 9 — Kernel Monitoring Part Two: Observability Infrastructure Chapter 10 — Dynamic Tracing Chapter 11 — Kernel Statistics Part Three: Debugging Chapter 12 — The Modular Debugger Chapter 13 — An MDB Tutorial Chapter 14 — Debugging Kernels

Updates and Related Material To complement these books, we created a Web site at which we will place updated material, tools we refer to, and links to related material on the topics covered. We will regularly update the Web site (http://www.solarisinternals.com) with information about this text and future work on Solaris™ Internals. The Web site will be enhanced to provide a forum for Frequently Asked Questions (FAQs) related to the text, as well as general questions about Solaris internals, performance, and behavior. If bugs are discovered in the text, we will post errata on the Web site as well.

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xxxv

Notational Conventions Table P.1 describes the typographic conventions used throughout these books, and Table P.2 shows the default system prompt for the utilities we describe.

Table P.1 Typographic Conventions Typeface or Symbol

Meaning

Example

AaBbCc123

Command names, file names, and data structures.

The vmstat command. The header file. The proc structure.

AaBbCc123()

Function names. Manual pages. Commands you type within an example.

page_create_va()

New terms as they are introduced. The modular debuggers, including the user-mode debugger (mdb) and the kernel in-situ debugger (kmdb). The user-mode modular debugger. The in-situ debugger

A major page fault occurs when…

AaBbCc123(2) AaBbCc123

AaBbCc123 MDB

mdb kmdb

Please see vmstat(1M). $ vmstat r b w swap 464440 18920

free re 1 13

mf 0 0 0

Examples that are applicable to both the user-mode and the in-situ kernel debugger.

Examples that are applicable the user-mode debugger. Examples that are applicable to the in-situ kernel debugger.

Table P.2 Command Prompts Shell

Prompt

Shell prompt Shell superuser prompt The mdb debugger prompt The kmdb debugger prompt

minimum-osversion$ minimum-osversion#

> [cpu]>

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A Note from the Authors Once again, a large investment in time and energy proved enormously rewarding for the authors. The support from Sun’s Solaris kernel development group, the Solaris user community, and readers of the first edition has been extremely gratifying. We believe we have been able to achieve more with the second edition in terms of providing Solaris users with a valuable reference text. We certainly extended our knowledge in writing it, and we look forward to hearing from readers.

About the Authors Had Richard McDougall lived 100 years ago, he would have had the hood open on the first four-stroke internal combustion-powered vehicle, exploring new techniques for making improvements. He would be looking for simple ways to solve complex problems and helping pioneering owners understand how the technology worked to get the most from their new experience. These days, Richard uses technology to satisfy his curiosity. He is a Distinguished Engineer at Sun Microsystems, specializing in operating systems technology and systems performance. Jim Mauro is a Senior Staff Engineer in the Performance, Architecture, and Applications Engineering group at Sun Microsystems, where his most recent efforts have focused on Solaris performance on Opteron platforms, specifically in the area of file system and raw disk IO performance. Jim’s interests include operating systems scheduling and thread support, threaded applications, file systems, and operating system tools for observability. Outside interests include reading and music—Jim proudly keeps his turntable in top working order, and still purchases and plays 12-inch vinyl LPs. He lives in New Jersey with his wife and two sons. When Jim’s not writing or working, he’s handling trouble tickets generated by his family on issues they’re having with home networking and getting the printer to print.

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Acknowledgments The Solaris™ Internals Community Authors Although there are only three names on the cover of these books, the effort was truly that of a community effort. Several of our friends went above and beyond the call of duty, and gave generously of their time, expertise, and energy by contributing material to the book. Their efforts significantly improved the content, allowing the books to cover a broader range of topics, as well as giving us a chance to hear from specific subject matter experts. Our sincerest thanks to the following. Frank Batschulat. For help updating the UFS chapter. Frank has been a software engineer for 10 years and has worked at Sun Microsystems for a total of 7 years. At Sun he is a member of the Solaris File Systems Group primarily focused on UFS and the generic VFS/VNODE layer. Russell Blaine. For x86 system call information. Russell Blaine has been juggling various parts of the kernel since joining Sun straight out of Princeton in 2000. Joe Bonasera. For the x64 HAT description. Joe is an engineer in the Solaris kernel group, working mostly on core virtual memory support. Joe’s background includes working on optimizing compilers and parallel database engines. His recent efforts have been around the AMD64 port, and porting OpenSolaris to run under the Xen virtualization software, specifically in the areas of virtual and physical memory management, and the boot process.

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Jeff Bonwick. For a description of the vmem Allocator. Jeff is a Distinguished Engineer in Solaris kernel development. His many contributions include the original kernel memory slab allocator, and updated kernel vmem framework. Jeff’s most recent work is the architecture, design, and implementation of the Zetabyte Filesystem, ZFS. Peter Boothby. For the kstats overview. Peter Boothby worked at Sun for 11 years in a variety of roles: Systems Engineer; SAP Competence Centre manager for Australia and New Zealand; Sun’s performance engineer and group manager at SAP in Germany; Staff Engineer in Scotland supporting European ISVs in their Solaris and Java development efforts. After a 2-year sabbatical skiing in France, racing yachts on Sydney Harbor, and sailing up and down the east coast of Australia, Peter returned to the Sun fold by founding a consulting firm that assists Sun Australia in large-scale consolidation and integration projects. Rich Brown. For text on the file system interfaces as part of the File System chapters. Rich Brown has worked in the Solaris file system area for10 years. He is currently looking at ways to improve file system observability. Bryan Cantrill. For the overview of the cyclics subsystem. Bryan is a Senior Software Engineer in Solaris kernel engineering. Among Bryan’s many contributions are the cyclics subsystem, and interposing on the trap table to gather trap statistics. More recently, Bryan developed Solaris Dynamic Tracing, or DTrace. Jonathan Chew. For help with the dispatcher NUMA and CMT sections. Jonathan Chew has been a software engineer in the Solaris kernel development group at Sun Microsystems since 1995. During that time, he has focused on Uniform Memory Access (NUMA) machines and chip multithreading. Prior to joining Sun, Jonathan was a research systems programmer in the Computer Systems Laboratory at Stanford University and the computer science department at Carnegie Mellon University. Todd Clayton. For information on the large-page architectural changes. Todd is an engineer in Solaris kernel development, where he works on (among other things) the virtual memory code and AMD64 Solaris port. Sankhyayan (Shawn) Debnath. For updating the UFS chapter with Sarah, Frank, Karen, and Dworkin. Sankhyayan Debnath is a student at Purdue University majoring in computer science and was an intern for the file systems group at Sun Microsystems. When not hacking away at code on the computer, you can find him racing his car at the local tracks or riding around town on his motorcycle.

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Casper Dik. For material that was used to produce the process rights chapter. Casper is an engineer in Solaris kernel development, and has worked extensively in the areas of security and networking. Among Casper’s many contributions are the design and implementation of the Solaris 10 Process Rights framework. Andrei Dorofeev. For guidance on the dispatcher chapter. Andrei is a Staff Engineer in the Solaris Kernel Development group at Sun Microsystems. His interests include multiprocessor scheduling, chip multithreading architectures, resource management ,and performance. Andrei received an M.S. with honors in computer science from Novosibirsk State University in Russia. Roger Faulkner. For suggestions about the process chapter. Roger is a Senior Staff Engineer in Solaris kernel development. Roger did the original implementation of the process file system for UNIX System V, and his numerous contributions include the threads implementation in Solaris, both past and current, and the unified process model. Brendan Gregg. For significant review contributions and joint work on the performance and debugging volume. Brendan has been using Solaris for around a decade, and has worked as a programmer, a system administrator and a consultant. He is an OpenSolaris contributor, and has written software such as the DTrace toolkit. He teaches Solaris classes for Sun Microsystems. Phil Harman. For the insights and suggestions to the process and thread model descriptions. Phil is an engineer in Solaris kernel development, where he focuses on Solaris kernel performance. Phil’s numerous contributions include a generic framework for measuring system call performance called libMicro. Phil is an acknowledged expert on threads and developing multithreaded applications. Jonathan Haslam. For the DTrace chapter. Jon is an engineer in Sun’s performance group, and is an expert in application and system performance. Jon was a very early user of DTrace, and contributed significantly to identifying needed features and enhancements for the final implementation. Stephen Hahn. For original material that is used in the projects, tasks, and resource control chapters. Stephen is an engineer in Solaris kernel development, and has made significant contributions to the kernel scheduling code and resource management implementation, among other things. Sarah Jelinek. For 12 years of software engineering experience, 8 of these at Sun Microsystems. At Sun she has worked on systems management, file system management, and most recently in the file system kernel space in UFS. Sarah holds a B.S. in computer science and applied mathematics, and an M.S. in computer science, both from the University of Colorado, Colorado Springs.

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Alexander Kolbasov. For the description of task queues. Alexander works in the Solaris Kernel Performance group. Interests include the scheduler, Solaris NUMA implementation, kernel observability, and scalability of algorithms. Tariq Magdon-Ismail. For the updates to the SPARC section of the HAT chapter. Tariq is a Staff Engineer in the Performance, Availability and Architecture Engineering group with over 10 years of Solaris experience. His areas of contribution include large system performance, kernel scalability, and memory management architecture. Tariq was the recipient of the Sun Microsystems Quarterly Excellence Award for his work in the area of memory management. Tariq holds a B.S. with honors in computer science from the University of Maryland, College Park. Stuart Maybee. For information on the file system mount table description. Stuart is an engineer in Sun’s kernel development group. Dworkin Muller. For information on the UFS on disk format. Dworkin was a UFS file system developer while at Sun. David Powell. For the System V IPC update. Dave is an engineer in Solaris kernel development, and his many contributions include a rewrite of the System V IPC facility to use new resource management framework for setting thresholds, and contributing to the development of the Solaris 10 Service Management Facility (SMF). Karen Rochford. For her contributions and diagrams for UFS logging. Karen Rochford has 15 years of software engineering experience, with her past 3 years being at Sun. Her focus has been in the area of I/O, including device drivers, SCSI, storage controller firmware, RAID, and most recently UFS and NFS. She holds a B.S. in computer science and mathematics from Baldwin-Wallace College in Berea, Ohio, and an M.S. in computer science from the University of Colorado, Colorado Springs. In her spare time, Karen can be found training her dogs, a briard and a bouvier, for obedience and agility competitions. Eric Saxe. For contributions to the dispatcher, NUMA, and CMT chapters. Eric Saxe has been with Sun for 6 years and is a development engineer in the Solaris Kernel Performance Group. When Eric isn’t at home with his family, he spends his time analyzing and enhancing the performance of the kernel’s scheduling and virtual memory subsystems on NUMA, CMT, and otherwise large system architectures. Eric Schrock. For the system calls appendix. Eric is an engineer in Solaris kernel development. His most recent efforts have been the development and implementation of the Zetabyte File System, ZFS.

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Michael Shapiro. For contributions on kmem debugging and introductory text for MDB. Mike Shapiro is a Distinguished Engineer and architect for RAS features in Solaris kernel development. He led the effort to design and build the Sun architecture for Predictive Self-Healing, and is the cocreator of DTrace. Mike is the author of the DTrace compiler, D programming language, kernel panic subsystem, fmd(1M), mdb(1M), dumpadm(1M), pgrep(1), pkill(1), and numerous enhancements to the /proc filesystem, core files, crash dumps, and hardware error handling. Mike has been a member of the Solaris kernel team for 9 years and holds an M.S. in computer science from Brown University. Denis Sheahan. For information on Java in the tools chapter. Denis is a Senior Staff Engineer in the Sun Microsystems UltraSPARC T1 Architecture Group. During his 12 years at Sun, Denis has focused on application software and Solaris OS performance, with an emphasis on database, application server, and Java technology products. He is currently working on UltraSPARC T1 performance for current and future products. Denis holds a B.S. degree in computer science from Trinity College Dublin, Ireland. He received the Sun Chairman’s Award for innovation in 2003. Tony Shoumack. For contributions to the performance volume, and numerous reviews. Tony has been working with UNIX and Solaris for 12 years and he is an Engineer in Sun’s Client Solutions organization where he specializes in commercial applications, databases and high-availability clustered systems. Bart Smaalders. For numerous good ideas, and introductory text in the NUMA chapter. Bart is a Senior Staff Engineer in Solaris kernel development, and spends his time making Solaris faster. Sunay Tripathi. For authoring the networking chapter. Sunay is the Senior Staff Engineer in Solaris Core Technology group. He has designed, developed and led major projects in Sun Solaris for the past 9 years in kernel/network environment to provide new functionality, performance, and scalability. Before coming to Sun, Sunay was a researcher at Indian Institute of Technology, Delhi, for 4 years and served a 2-year stint at Stanford where he was involved with Center of Design Research, creating smart agents and part of the Mosquito Net group experimenting with mobility in IP networks. Andy Tucker. For the introductory text on zones. Andy has been a Principal Engineer at VMware since 2005, working on the VMware ESX product. Prior to that he spent 11 years at Sun Microsystems working in a variety of areas related to the Solaris Operating System, particularly scheduling, resource management, and virtualization. He received a Ph.D. in computer science from Stanford University in 1994.

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The Reviewers A special thanks to Dave Miller and Dominic Kay, copy-reviewer extraordinaires. Dave and Dominic meticulously reviewed vast amounts of material, and provided detailed feedback and commentary, through all phases of the book’s development. The following gave generously of their time and expertise reviewing the manuscripts. They found bugs, offered suggestions and comments that considerably improved the quality of the final work—Lori Alt, Roch Bourbonnais, Rich Brown, Alan Hargreaves, Ben Humphreys, Dominic Kay, Eric Lowe, Giri Mandalika, Jim Nissen, Anton Rang, Damian Reeves, Marc Strahl, Michael Schuster, Rich Teer, and Moriah Waterland. Tony Shoumack and Allan Packer did an amazing eleventh-hour scramble to help complete the review process and apply several improvements.

Personal Acknowledgments from Richard Without a doubt, this book has been a true team collaboration—when we look through the list, there are actually over 30 authors for this edition. I’ve enjoyed working with all of you, and now have the pleasure of thanking you for your help to bring these books to life. First I’d like to thank my family, starting with my wife Traci, for your unbelievable support and patience throughout this multiyear project. You kept me focused on getting the job done, and during this time you gave me the wonderful gift of our new son, Boston. My 4-year-old daughter Madison is growing up so fast to be the most amazing little lady. I’m so proud of you—and that you’ve been so interested in this project, and for the artwork you so confidently drew for the cover pages. Yes, Madi, we can finally say the book’s done! For our friends and family who have been so patient while I’ve been somewhat absent. I owe you several years’ worth of camping, dinners, and well, all the other social events I should have been at! My co-conspirator in crime, Jim Mauro—hey, Jim, we did it! Thank you for being such a good friend and keeping me sane all the way through this effort! Thanks, Phil Harman, for being the always-available buddy on the other side of IM to keep me company and bounce numerous ideas off. And of course for the many enjoyable photo-taking adventures. I’d very much like to thank Brendan Gregg for joining in the fold and working jointly on the second volume on performance and tools. Your insights, thoughts, and tools make this volume something that it could not have been without your involvement.

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Mary Lou Nohr, our copy editor, for whom I have the greatest respect—you had the patience to work with us as this project grew from 700 pages to 1600 and then from one book to two. For completing with incredible detail everything we sent your way, in record time. Without you this book would have not been what it is today. Thank you to the Solaris development team, for the countless innovations that make writing about Solaris so much fun. Thanks to Bart Smaalders, Solaris Kernel performance lead, for the insights, comments, suggestions, and guidance along the way on this and many other projects. To all the guest authors who helped, thanks for contributing—your insights and words bring a welcome completion to this Solaris story. For my colleagues within the Sun Performance, Availability, and Architecture group in Sun. So much of the content of these books is owed to your hard efforts. Thanks to my senior director, Ganesh Ramamurthy, for standing behind this project 100%, and giving us his full support and resources to get the job done. Richard McDougall Menlo Park, California June 2006

Personal Acknowledgments from Jim Thanks a million to Greg Doench, our Senior Editor at Prentice Hall, for waiting an extra two years for the updated edition, and jumping through hoops at the eleventh hour when we handed him two books instead of one. Thanks to Mary Lou Nohr, our copy editor, for doing such an amazing job in record time. My thanks to Brendan Gregg for a remarkable effort, making massive contributions to the performance book, while at the same time providing amazing feedback on the internals text. Marc Strahl deserves special recognition. Marc was a key reviewer for the first edition of Solaris™ Internals (as well as the current edition). In a first edition eleventh-hour scramble, I somehow managed to get the wrong version of the acknowledgements copy in for the final typesetting, and Marc was left out. I truly appreciate his time and support on both editions. Solaris Kernel Engineering. Everyone. All of you. The support and enthusiasm was simply overwhelming, and all while continuing to innovate and create the best operating system on the planet. Thanks a million. My manager, Keng-Tai Ko, for his support, patience, and flexibility, and my senior director, Ganesh Ramamurthy, for incredible support.

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My good friends Phil Harman and Bob Sneed, for a lot of listening, ideas, and opinions, and pulling me out of the burn-out doldrums many, many times. My good mate Richard McDougall, for friendship, leadership, vision, and one hundred great meals and one thousand glasses of wine in the Bay Area. Looking forward to a lot more. Lastly, my wife Donna, and my two sons, Frank and Dominick, for their love, support, encouragement, and putting up with two-plus years of—“I can’t. I have to work on the book.” Jim Mauro Green Brook, New Jersey June 2006

PART ONE

Introduction to Solaris Internals



Chapter 1, “Introduction”

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1 Introduction

T

he Solaris Operating System (Solaris OS) from Sun Microsystems has evolved steadily since the release of Solaris 2.0 in 1992. A combination of innovative features and newly designed implementations of core services have brought Solaris to the forefront as the industry’s leading production operating system. Key areas of innovation and development include the following: 

Reliability. Development in fault and error detection, isolation and recovery, and service management combined with a strictly enforced rigorous set of standards for integrating new code into Solaris OS.



Performance and scalability. Unsurpassed ability to run a wide variety of workloads on systems ranging from uniprocessor desktops and rack systems to high-end multiprocessor systems.



Manageability. Tools and applications to handle the day-to-day administration and management of Solaris systems.



Observability. Kernel features combined with user software to monitor and analyze the behavior and performance of applications and the Solaris kernel.



Resource management. Management of available hardware resources to effectively meet performance requirements, enabling a variety of workloads to run within a Solaris system.

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With the release of Solaris 10, the evolutionary progress of innovation in Solaris has taken a quantum leap. The new technology integrated into Solaris 10 in the areas of observability and debugging, reliability, performance, resource management, systems management, and software development sets new standards for operating systems technology. Throughout this book, the text and illustrations created to describe the core components of the Solaris 10 kernel are supplemented with examples of several of the tools and utilities integrated in Solaris 10. These examples not only demonstrate the use of the tool or utility, but also illustrate kernel behavior and the way in which it is observed. In the remaining sections of this chapter, we describe the Solaris release model and summarize the key features of Solaris 8, 9, and 10. Finally, we take a broad look at the major subsystems as a warm-up to the detailed discussions that follow in the rest of the book.

1.1 Key Features of Solaris 10, Solaris 9, and Solaris 8 This section briefly summarizes the key features of the Solaris releases covered in this edition of Solaris™ Internals. It is not a complete or comprehensive list of every new feature. A detailed and complete listing of new features can be found in the What’s New document, which is generated for each major Solaris release, as well as each update release. What’s New documents are available publicly on http://docs.sun.com. Remember, each release of Solaris is a proper superset of the previous release; thus, features found in Solaris 8 roll up into Solaris 9, and of course Solaris 10 incorporates features from Solaris 8 and 9. A feature initially introduced in an earlier release may be enhanced in a subsequent release. Examples here include UFS logging (introduced in Solaris 7, improved over time in Solaris 8 and Solaris 9), and Dynamic Intimate Shared Memory (DISM, introduced in Solaris 8 and improved in Solaris 9 and 10). The notable exception to the inheritance rule is hardware support. Support for older hardware products may be dropped from a given Solaris release. For example, Solaris 10 does not support 32-bit SPARC processors or the UltraSPARC I processor (which was released in 1995). Solaris 10 is a 64-bit-only release for SPARC systems and will run on SPARC systems using UltraSPARC II, UltraSPARC III, and UltraSPARC IV processors, as well as on any new SPARC-based processors and products introduced from this point forward and through the life cycle of the release. Of course, 32-bit SPARC programs and applications are fully supported and work just fine on the 64-bit Solaris 10 kernel. Solaris 10 also supports systems based on 32-bit Intel x86 and 64-bit AMD Opteron technology.

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5

1.1.1 Solaris 10 The list of new technologies integrated into Solaris 10 represents some of the most innovative work done in a volume production operating system. 

Predictive self-healing. The term predictive self-healing describes the benefits derived from the integration of the Solaris Fault Manager and Solaris Service Manager technologies. Predictive self-healing maximizes the availability of a Solaris system and the services it provides when hardware and software faults occur. Facilities for event detection, isolation, and dynamic deactivation of faulty components have been developed, along with improved messaging and services management.



Service Management Framework (SMF). SMF affords a unified model in Solaris for the management and administration of services. A service is a program or set of programs that are managed by the system. These may be traditional services, such as remote login or file transfer (ftp), data services (NFS, database), or custom application services. The traditional method of managing these services is through the use of startup scripts and state/configuration information, typically in the form of an /etc file. SMF provides a set of commands, utilities, and documentation that facilitate the starting, stopping, and restarting of services, as well as defining service dependencies. The SMF framework is integrated with the predictive self-healing fault management facility described above, such that fault and error events specific to a service can be monitored and managed in a consistent and robust fashion.



Solaris Fault Manager. This new software architecture for fault management incorporates several software components, including an event protocol for sending and recording error and fault information, a fault diagnosis engine, and a new set of programming interfaces that improve diagnosis, isolation, recovery, and dynamic deactivation of faulty hardware. A fault-centric software model correlates error reports into a binary telemetry flow (defined by the event protocol) and dispatches the telemetry stream to the appropriate diagnosis engine. Software can then diagnose the fault and generate specific information about the fault for use by systems maintenance personnel. If possible, corrective action (for example, offlining a faulty processor) is automatically taken.



Solaris Zones. Zones is a software partitioning technology that enables the creation and management of multiple virtualized operating system execution environments within a single instance of the Solaris kernel. Each zone (virtualized environment) appears as a system to the processes, users, and administrators within the zone and is isolated from other zones running within the

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same kernel instance. The isolation provides security, since processes running in one zone are not visible to processes running in other zones in the same kernel instance. The only exception to this is the global zone, which is the primary zone that represents the Solaris kernel instance. All processes running in all zones in a kernel instance are visible to the global zone. Zones also provide a resource management container, such that zones created to run specific applications (Web server, database server, etc.) can be configured to use a subset of the hardware resources available on the system. See the System Administration Guide: Solaris Containers, Resource Management and Solaris Zones for information on creating, managing, and using Solaris Zones. 

Dynamic resource pools (DRP). Resource pools were introduced in Solaris 9. They provide a persistent configuration mechanism for assigning one or more processors to a specific application or set of applications. Additionally, resource pools allow for establishing a default scheduling class, such as the fair share or fixed-priority classes, for applications started within a resource pool. In Solaris 10, a new facility dynamically adjusts the assigned pool resources according to utilization, load, and properties. A new daemon, poold, is always active when DRPs are configured; it monitors system statistics, correlates statistics to pool configuration properties, and makes dynamic adjustments as needed. For example, if resource pool A is configured to run at a maximum of 80 percent utilization, and it exceeds that threshold for a sustained period, poold may assign additional CPU resources from another pool that is underutilized. All changes made by poold are logged, and the DRP framework provides a rich set of property definitions that include various constraints and objectives for the resource pools. See the System Administration Guide: Solaris Containers, Resource Management and Solaris Zones for information on creating, managing, and using dynamic resource pools.



Physical memory control. With the project framework introduced in Solaris 9, limiting the amount of physical memory a process can use at any point is now possible. A resource-capping daemon, rcapd, was introduced in Solaris 10; it monitors the physical memory use of running processes at regular intervals and enforces physical memory caps if a process exceeds its configured limit. With rcapd, processes that consume more memory than allowed will effectively page against themselves and not consume additional physical memory at the expense of other processes running on the system. See the System Administration Guide: Solaris Containers, Resource Management and Solaris Zones for information on configuring memory resource caps, and monitoring memory usage.

1.1 KEY FEATURES OF SOLARIS 10, SOLARIS 9, AND SOLARIS 8

7



Dynamic tracing facility (DTrace). A comprehensive dynamic tracing facility that dynamically inserts probes into applications, user processes, and the Solaris kernel. To use DTrace, you program the probes to fire; when fired, each probe collects data at specified points in the execution path and makes that data available to you. DTrace probes are analogous to software sensors— imagine having thousands of programmable sensors that you can turn on and off dynamically, enabling you to record data throughout the entire execution path of your application or workload, from user-level processes through the entire kernel. DTrace provides all the information you need to understand system behavior, to analyze performance problems, to research areas for improved performance and efficiency in your application, and to uncover and root-cause aberrant behavior on your systems. A new utility, dtrace(1M), can be used from the command line to enable probes and collect data. Additionally, a new scripting language, called D, allows DTrace to be used by invocation of D language scripts, thus empowering users, administrators, developers, and performance analysts to collect, refine, and reuse scripts for system behavior and performance diagnosis. DTrace has been designed from the ground-up for use in critical production environments. DTrace is safe, having been implemented with rigorous security and error checking. When no DTrace probes are enabled, DTrace has a zero probe effect: It is just as if DTrace were not there. This is because DTrace instrumentation is dynamically inserted into the running system when a probe is enabled. DTrace literally inserts instructions in the appropriate location in the code path for a given probe (typically, the entry and return points of a function), then restores the instruction stream to its original state when the probe is disabled. This means that no DTrace code exists in the instruction stream at all when no probes are enabled. The actual probe effect of DTrace is commensurate with the number of probes enabled: Enabling a few probes will likely not induce a noticeable probe effect, whereas enabling thousands of probes on a busy system will likely induce some level of performance regression, but system integrity (availability and data integrity) is never at risk. DTrace is used extensively throughout this text to illustrate kernel behavior and code flow. See the Solaris™ Performance and Tools for information on using DTrace.



Process rights management. Traditionally, superuser (root) privileges are required for performing specific tasks and using some features. However, providing superuser access to the user community at large imposes security risks, as well as threatening overall system integrity and availability. A simple

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mistake by a user running as root can have catastrophic consequences (for example, typing "rm -r *" in the root directory). Process rights management defines a set of privileges that can be assigned to specific users or roles or that can be enabled systemwide. A privilege is a bound and well-defined right to allow a process to perform a specific operation. Examples include these operations: using DTrace, changing file ownership, using high-resolution timers, setting processes to higher-priority levels, and using the real-time scheduling class. See the privileges(5) and ppriv(1) man pages for additional information. 

TCP/IP performance. A significant amount of engineering went into improving TCP/IP performance in Solaris 10, with an emphasis on network throughput (data rate, typically expressed as number-of-bits or number-of-bytes per second), connection setup and teardown, first-byte latency, connection and CPU scalability (scale-up of the number of connections with more available CPUs), and efficiency (amount of CPU required to drive the network load). Several changes were implemented, including increased performance and efficiency of the code path by removal of the STREAMS infrastructure surrounding the TCP and IP protocol layers, implementation of a worker thread model to handle higher incoming packet rates, and improved use of hardware caches through improved instruction and data locality.



x64 architecture support. Support for Intel x86 processors has been part of Solaris since Solaris 2.1. With the addition of servers based on the AMD Opteron processor added to Sun’s hardware product, the same kind of support for the AMD64 architecture was a priority engineering effort during the development of Solaris 10. In addition to the basic porting work, significant effort went into optimization, tuning, and native support for a 64-bit kernel on Opteron processors. Solaris 10 supports both 32-bit Intel x86 processors and 32-bit and 64-bit Opteron processors. Of course, support for multiprocessor Opteron processors, with the exceptional scalability of Solaris OS is now available on both SPARC and AMD64 platforms.

This list is by no means a complete list of all the new features in Solaris 10. For a complete listing, see What’s New In Solaris 10 at: http://docs.sun.com/app/docs/doc/817-0547

1.1.2 Solaris 9 Solaris 9 offers several new kernel features that widen the gap between Solaris and other commercial operating systems; these features include, memory perfor-

1.1 KEY FEATURES OF SOLARIS 10, SOLARIS 9, AND SOLARIS 8

9

mance enhancements, a new set of resource controls and facilities, and new scheduling classes. 

Multiple page size support (MPSS). Memory allocation is done in units called pages, which have a default size of 8 Kbytes. However, UltraSPARC hardware supports larger page sizes—up to 4 Mbytes. The MPSS set of command-line interfaces can be used to define larger page sizes for applications. The use of larger pages can provide substantial performance improvements for applications that require large physical memory allocations.



Memory placement optimization (MPO) [Solaris 9 9/02]. Applications on Sun’s high-end servers can benefit from allocation of physical memory pages in memory banks closest to the processors on which the application threads execute. This proximity of the executing threads to the memory they reference reduces latency on memory operations, thereby improving performance. MPO is tightly integrated into the Solaris dispatcher and memory allocation kernel code base, and it attempts to maintain proximity for physical memory allocations and the processors executing application threads.



Dynamic Intimate Shared Memory (DISM). Intimate Shared Memory (ISM) was introduced in Solaris 2.6; it optimizes System V Shared Memory by allocating large memory pages for the shared segment, locking the pages in memory, and sharing low-level page translation information with all processes attaching to the shared memory segment. DISM dynamically resizes a shared segment, enabling use of dynamically added memory (using Sun’s Dynamic Reconfiguration feature), and resizes database caches (implemented with System V shared memory segments) without the need to stop and restart the database instance. The original implementation of DISM (released in Solaris 8) did not include support for large pages. Solaris 9 9/02 adds large pages for DISM memory segments.



Resource Manager (RM). Solaris 9 integrates resource management facilities, including resource pools for partitioning available hardware resources and the projects and tasks workload identifiers. Monitoring capabilities are integrated into bundled Solaris utilities (prstat(1M)), and the accounting subsystem is enhanced to provide extended accounting information based on workload identifiers and resource use.



Fair Share (FSS) and Fixed Priority (FX) scheduling classes. In addition to the traditional Timeshare (TS), Real Time (RT), and Interactive (IA) scheduling classes, Solaris 9 adds the Fair Share (FSS) and Fixed Priority (FX) scheduling classes.The FSS class completely replaces the previous SHR class (Solaris Resource Manager 1.X); it allocates processor time to kernel

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threads based on user-defined allocations of shares of available processor resources. The FX class adds fixed-priority scheduling, by which the priority of threads in the FX class are not changed by the kernel during the thread’s lifetime. The FSS class is an integral component of the Resource Manager facility, using resource pools to manage share allocation. 

UNIX file system (UFS) enhancements. UFS, the default file system in Solaris OS, improved performance in the areas of logging and direct I/O read/write concurrency.



Solaris Volume Manager (SVM). Integrated into Solaris 9, SVM enables the creation of RAID 0, RAID 1, RAID 10, and RAID 5 storage volumes. Soft-partition support is also included, breaking the 7 partitions-per-volume barrier.



Threads library. The threads library, libthread.so, boasts substantial performance improvements, and it transitions to a single-level threads model as default behavior for multithreaded applications.

1.1.3 Solaris 8 Solaris 8, first released in February 2000, contained a rich set of new features and underwent a series of continued improvements and enhancements over eight update releases. 

Internet Protocol Version 6 (IPv6). IPv6 extends IP addressing from 32 bits to 128 bits, resulting in a huge increase in the number of configurable nodes and networks. Other enhancements include a simplified IP header model, quality-of-service capabilities, and support for added authentication and privacy functionality. Solaris 8 allows configuration of a network interface card (NIC) with both an IPv4 and IPv6 address, and it supports network services, such as NIS and NFS, over IPv6.



IP Security Protocol for IPv4 (IPsec). IPsec is a security protocol standard that secures data at the IP layer through encryption.



Native Lightweight Directory Access Protocol (LDAP). LDAP support is integrated, so system administrators can easily adapt Solaris 8 systems into their LDAP environments or transition existing naming services to LDAP.



Core file management. A new command, coreadm(1M), empowers system administrators to configure a target directory for core files generated by user processes, as well as to define the naming convention used for the core files.



Role-Based Access Controls (RBAC). With RBACs, system administrators can provide limited system administration capabilities to non-root users.

1.1 KEY FEATURES OF SOLARIS 10, SOLARIS 9, AND SOLARIS 8

11

Execution profiles and roles are defined through configuration files, along with specific authorizations enabling the execution of tasks that otherwise require superuser (root) privileges. 

Alternate threads library. A new thread model replaces the original Solaris multilevel implementation with a 1-to-1, single-level thread model. This new model is made available in Solaris 8 through an alternative threads library, libthread.so, located in /usr/lib/lwp. (Note: This model became the default in Solaris 9.)



Dynamic Intimate Shared Memory (DISM). Enhanced as described in the previous section, DISM was first introduced in Solaris 8.



UNIX file system (UFS). UFS performance is improved in the areas of direct I/O, logging, concurrent direct I/O, and file system creation. Added features generate snapshots, and a new mount option defers access time updates.



Modular debugger. A new kernel debugging facility, mdb, furnishes a rich set of utilities for examining kernel core files and a running system, as well as a development framework for building and integrating additional utilities (known as d commands) into the debugger. Note the mdb(1) ‘d’ commands are not to be confused with the DTrace ‘D’ scripting language.



Tools and utilities. Some /proc tools are enhanced to work on core files. A new command, prstat(1), examines running processes. The apptrace(1) tool traces library-level application calls. The new pgrep(1) command gets process IDs, based on process names; the new pkill(1) command sends signals from the command line. truss(1) now traces user-level function calls.



Hardware statistics utilities. New utilities let you look at system performance with hardware-maintained counters. The cpustat(1M) command reads processor hardware counters that provide observability into cache hit rates, instructions per clock cycle, and other platform-specific statistics. cputrack(1) provides a similar set of data access as that provided by the cpustat(1M) command but has additional semantics for focusing on a specific process or group of processes. The busstat(1M) command lets you access statistics from the hardware counters maintained in the main system bus or interconnect.



Arbitrary resolution interval timers. A new kernel facility, called cyclics, provides fine-grained arbitrary resolution interval timers. Previously, timer granularity was bound by the kernel clock interrupt mechanism. In Solaris 8 (and beyond) applications using interval timers can now program their timers

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to fire at arbitrary intervals and can achieve nanosecond granularity (the actual attainable granularity is hardware-dependent).

1.2 Key Differentiators The continued development and integration of new technologies raises the bar for modern operating systems. With Solaris 10, new technologies combine to deliver on a common goal—reduced cost of ownership through the simplification of managing available system resources, handling fault and error events, and diagnosing application and system behavior. Here are some of the characteristics that makes Solaris OS stand out. 

Reliability, availability, serviceability. Solaris OS (SunOS 5.X) has been in development for almost twenty years, with millions of installations around the world running a wide variety of production workloads for well over a decade, on systems ranging from single-processor servers to high-end multiprocessor systems with massive memory and I/O configurations.



Scalable performance. The Solaris kernel has been designed from the ground-up to support multiprocessor systems running a single, shared kernel instance. The kernel itself is multithreaded, using kernel threads to perform system tasks and services and manage regular events such as interrupts. Highly optimized, fine-grained locking primitives are implemented to provide high levels of concurrency on multiprocessor systems. Kernel-provided resources to support processes, threads, file I/O, etc., scale up dynamically with system size and load.



Observability. No other operating system offers the wealth of tools and utilities available in Solaris OS for monitoring and analyzing system and application performance and behavior. In addition to the traditional “stat” tools (vmstat, mpstat, iostat, netstat), and sar(1), Solaris OS includes the following: process-centric tools built on the /proc file system (the ptools); hardware statistics tools (cpustat, busstat); a powerful kernel and application debugger (mdb); prstat(1M) for dynamic systemwide process execution statistics; application execution tracing with truss(1) and apptrace(1); and, of course, DTrace, which enables the dynamic insertion of thousands of software sensors in applications and the kernel.



Resource management. Maximizing use of available hardware resources is critical to today’s cost-conscious IT organizations, along with ensuring that business requirements and service levels are met and sustained. Combining

1.2 KEY DIFFERENTIATORS

13

multiple workloads on fewer systems to reduce overall server count is a common strategy. Solaris OS provides the tools and facilities necessary for effective management of these complex environments and delivery of required performance. With Solaris OS, you can partition processors and bind specific processes into processor sets, configure dynamic pools of processor sets with assigned scheduling classes, create multiple isolated, virtualized execution environments within a single Solaris instance, and limit physical memory use on a per-process basis. 

Multiplatform support. Solaris OS supports systems based on SPARC, Intel x86, and AMD Opteron processors. POSIX-compliant application programming interfaces (APIs) are consistent across the different platforms, as are the Solaris user and administration environments. A layered architecture means that over 90 percent of the Solaris source is platform-independent.



64-bit kernel and process address space. A 64-bit kernel for 64-bit platforms delivers a LP64 execution environment. (LP64 refers to the data model: Long and pointer data types are 64 bits wide.) A 32-bit application environment is also available, allowing 32-bit binaries to execute on a 64-bit Solaris kernel alongside 64-bit applications. This is true for both SPARC and 64-bit AMD Opteron systems. Note that Solaris 10 no longer provides 32-bit kernel support on SPARC platforms. All Solaris 10 SPARC systems will boot and run as a 64-bit kernel only. This does not impact the support of 32-bit applications on Solaris 10 on SPARC: that is, 32-bit applications are fully supported.



Modular binary kernel. The Solaris kernel uses dynamic linking and dynamic modules to divide the kernel into modular binaries, according to a well-defined directory hierarchy for the storage of different classes of kernel modules. A core kernel binary contains central facilities; device drivers, file systems, schedulers, and some system calls are implemented as dynamically loadable modules. Consequently, the Solaris kernel is delivered as a binary rather than source and object, and kernel compilations are not required upon a change of parameters or addition of new functionality.



Fully preemptable kernel. The Solaris kernel is fully preemptable and does not require manipulation of hardware interrupt levels to protect critical data—locks synchronize access to kernel data. This means that threads needing to run can interrupt another, lower-priority, thread; hence, low latency scheduling and low latency interrupt dispatch is achieved. For example, a process waking up after sleeping for a disk I/O can be scheduled immediately, rather than waiting until the scheduler runs. Additionally, by not raising priority levels and blocking interrupts, the system need not periodically suspend activity during interrupt handling, so system resources are used more

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efficiently. The preemptable kernel is critical to providing support for real-time applications that require a bound, deterministic dispatch latency. 

Multiple scheduler support. Solaris provides a configurable scheduler environment. Multiple schedulers can operate concurrently, each with its own scheduling algorithms and priority levels. Schedulers are supplied as kernel modules and are dynamically loaded into the operating system. Solaris ships with a table-driven, usage-decayed timeshare scheduler (TS); an interactive scheduler (IA) optimized for the window system, a share-based scheduler (FSS), a fixed-priority scheduler (FX), and a real-time fixed priority scheduler (RT).



Multiple file system support. In Solaris OS, a virtual file system (VFS) framework allows multiple file systems to be configured into the system. The framework implements several disk-based file systems (UNIX file system, MS-DOS file system, CD-ROM file system, etc.) and the network file system (NFS V2, V3, and V4). The virtual file system framework also implements pseudo file systems, including the process file system, procfs, a file system that abstracts processes as files. The virtual file system framework is integrated with the virtual memory system to provide dynamic file system caching that uses available free memory as a file system cache.



Demand-paged virtual memory system. With this feature, systems can load applications on demand, rather than loading whole executables or library images into memory. Demand-paging speeds up application startup and potentially reduces memory footprint.



Modular virtual memory system. The virtual memory system separates virtual memory functions into distinct layers; the address space layer, segment drivers, and hardware-specific components are consolidated into a hardware address translation (HAT) layer. Segment drivers can abstract memory as files, and files can be memory-mapped into an address space. Segment drivers enable different abstractions, including physical memory and devices, to appear in an address space.



Modular device I/O system. Dynamically-loadable device and bus drivers allow a hierarchy of buses and devices to be installed and configured. A device driver interface (DDI) shields device drivers from platform-specific infrastructure, thus maximizing portability of device drivers. A Solaris system does not need to be rebooted when a device driver is added (or for most other loadable kernel modules).



Integrated networking. With the data link provider interface (DLPI), multiple concurrent network interfaces can be configured, and a variety of differ-

1.3 KERNEL OVERVIEW

15

ent protocols—including Ethernet, X.25, SDLC, ISDN, FDDI, token bus, bi-sync, and other data-link-level protocols—can be configured. 

Real-time architecture. The Solaris kernel was designed and implemented to provide real-time capabilities. The combination of the preemptive kernel, kernel interrupts as threads, fixed-priority scheduling, high-resolution timers, and fine-grained processor control makes Solaris an ideal environment for real-time applications.

The differentiators listed above represent many innovative features integrated in the Solaris kernel. In the remaining chapters, we closely examine the core kernel modules and major subsystems.

1.3 Kernel Overview The purpose of any operating system is to provide an execution environment for applications, managing and allocating the underlying hardware resources such that applications get execution time on processors, have their active address space segments resident in physical memory, are able to do I/O to files and devices, and can communicate over a network. The operating system must be able to execute multiple applications, support multiple users, effectively manage a wide range of hardware platforms, and provide facilities for managing (controlling) and observing (troubleshooting, diagnosing) the workloads running on the system. We refer to the core operating system components and subsystems as the kernel. The primary functions of the kernel can be divided into two major categories: managing the hardware by allocating its resources among the programs running on it; and supplying a set of system services for those programs to use. The Solaris kernel, like other operating systems, provides a virtual machine environment that shields programs from the underlying hardware and allows multiple programs to execute concurrently on the hardware platform. Each program has its own virtual machine environment, with an execution context and state. The basic unit of a program’s environment is known as a process; it contains a virtual memory environment that is insulated from other processes on the system. Each Solaris process can have one or more threads of execution that share the virtual memory environment of the process, and each thread in effect executes independently within the process’s environment. Think of the process as an execution container for one or more threads. The Solaris kernel scheduler manages the execution of these threads (as opposed to management by scheduling processes) by transparently time-slicing them onto one or more processors. The threads of execution start and stop executing as they are moved on and off the processors, but the

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user program is unaware of this. Each time a thread is moved off a processor, its complete execution environment (program counter, stack pointers, registers, etc.) is saved, so when it is later rescheduled onto a processor, its environment can be restored and execution can resume. Mechanisms in the kernel can access operating system services, such as file I/O, networking, process and thread creation and termination, process control and signaling, process memory management, resource control and management, and interprocess communication. A process accesses these kernel services through the use of system calls. System calls are programming interfaces through which the operating system is entered so that the kernel can perform work on behalf of the calling thread.

1.3.1 Solaris Kernel Architecture The Solaris kernel is grouped into several key components and is implemented in a modular fashion: 

System call interface. The system call interface allows user processes to access kernel facilities. The kernel then performs specific tasks on behalf of the calling process, such as reading or writing a file, or establishing a network connection. The system call layer consists of a common system call handler, which vectors execution into the appropriate kernel modules.



Process execution and scheduling. Process management facilities enable process creation, execution, management, and termination. The scheduler implements the functions that divide the machine’s processor resources among threads on the system. The scheduler allows different scheduling classes to be loaded for different behavior and scheduling requirements.



Memory management. The virtual memory system manages mapping of physical memory to user processes and the kernel. The Solaris memory management layer is divided into two layers: the common memory management functions and the hardware-specific components. The hardware-specific components are located in the hardware address translation (HAT) layer.



Resource management. The Solaris kernel contains the infrastructure and administrative framework for allocating specific system resources (processor, memory, network) to applications. Resource management can maximize the use of system hardware, handle multiple workloads within a single kernel instance, and support multiple, virtualized, isolated execution environments within a single kernel instance.

1.3 KERNEL OVERVIEW

17



File systems. Solaris OS implements a virtual file system framework, by which multiple types of file system can be configured into the Solaris kernel at the same time. Regular disk-based file systems, network file systems, and pseudo file systems are implemented in the file system layer.



I/O bus and device management. The Solaris I/O framework implements bus nexus node drivers (bus-specific architectural dependencies, for example, a PCI bus) and device drivers (a specific device on a bus, for example, an Ethernet card) as a hierarchy of modules, reflecting the physical layout of the bus/device interconnect.



Kernel facilities (clocks, timers, etc.). Central kernel facilities include regular clock interrupts, system timers, synchronization primitives, and loadable module support.



Networking. The Solaris networking subsystem provides complete IPv4 and IPv6 support, socket-based interfaces for network programming, and the traditional STREAMS framework for insertion of custom modules in the protocol stack. The TCP/IP and UDP/IP implementation in Solaris 10 has been completely rewritten for optimal performance and efficiency. The STREAMS connections between TCP and IP, and UDP and IP, has been removed and the code ore tightly integrated, leaving STREAMS in other areas of the networking infrastructure.

1.3.2 Modular Implementation The Solaris kernel is implemented as a core set of operating system functions, with additional kernel subsystems and services linked in as dynamically loadable modules. This implementation is facilitated by a module loading and kernel runtime linker infrastructure, which allows kernel modules to be added to the operating system either during boot or on demand while the system is running. The Solaris module framework supports seven types of loadable kernel modules: scheduling classes, file systems, loadable system calls, loaders for executable file formats, streams modules, bus or device drivers, and miscellaneous modules. Figure 1.1 shows the facilities contained in the core kernel and the various types of kernel modules that implement the remainder of the Solaris kernel.

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Module Types Scheduler Classes

Introduction

Module Examples TS – Time Share / IA - Interactive RT – Real Time FX – Fixed Priority FSS – Fair Share

System Calls Scheduler Memory Mgmt Proc Mgmt VFS Framework Kernel Locking Clock & Timers Interrupt Mgmt Boot & Startup Trap Mgmt CPU Mgmt

File Systems

UFS – UNIX File System NFS – Network File System PROCFS – Process File System Etc.…

Loadable System Calls

shmsys – System V Shared Memory semsys – Semaphores msgsys – Messages Other loadable system calls …

Executable Formats Streams Modules

ELF – SVR4 Binary Format COFF – BSD Binary Format pipemod – Streams Pipes ldterm – Terminal Line Disciplines Other loadable streams modules …

Misc Modules

NFSSRV – NFS Server IPC – Interprocess Communication Other loadable kernel code …

Device and Bus Drivers

SBus – SBus Bus Controller PCI – PCI Bus Controller sd – SCSI I/O Devices Many other devices …

Figure 1.1 Core Kernel and Loadable Modules

1.4 Processes, Threads, and Scheduling The Solaris kernel is multithreaded; that is, kernel services and tasks are executed as kernel threads. The kernel thread is the core unit of execution managed by the Solaris kernel. Kernel threads have an execution state and context that includes a global priority and scheduling class; kernel threads are the fundamental units that get scheduled, executed and context switched on and off processors. This same model applies to user level processes. The user process is a container

1.4 PROCESSES, THREADS, AND SCHEDULING

19

that defines much of the execution context for its threads. Threads allow multiple streams of execution within a single virtual memory environment; consequently, switching execution between threads within the same process is inexpensive, since a virtual memory context switch is not required. The following objects form the nucleus of the Solaris kernel threads model and implementation. 

Kernel threads. The object that gets scheduled and executed on a processor.



User threads. The user-level (non-kernel) thread state maintained within a user process.



Process. The executable form of a program; the execution environment for a user program.



Lightweight process (LWP). The kernel-visible execution context for a user thread.

Solaris executes kernel threads for kernel-related tasks, such as interrupt handling, memory page management, device drivers, etc. For user-process execution, kernel threads have a corresponding LWP; these kernel threads are scheduled for execution by the kernel on behalf of the user processes. Within the kernel, multiple threads of execution share the kernel’s environment, primarily the kernel’s address space. Processes also contain one or more threads, which share the virtual memory environment of the process as well as other components of the process context. A process is an abstraction that contains the execution environment for a user program. It consists of a virtual memory environment (an address space), program resources such as an open file list, and at least one thread of execution. The virtual memory environment, open file list, and other components of the process environment are shared by all the threads within each process. The LWP and its corresponding kernel thread define the virtual execution environment for a thread within a user process. Beginning in Solaris 9, there is a one-to-one relationship between user threads, LWPs, and kernel threads. That is, every thread in a user process is bound to an LWP, and each LWP has a kernel thread. The LWP allows each thread within a process to make system calls independently of other threads within the same process. Without an LWP, only one thread could enter the kernel at a time—only one thread at a time could make a system call. Each time a system call is made by a thread, its registers are placed on a stack within the LWP. Upon return from a system call, the system call return codes are made available to the LWP. Figure 1.2 shows the relationship among user threads, LWPs, kernel threads, and processes.

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A Multithreaded Process

User Kernel

LWP

LWP

LWP

kernel thread

kernel thread

kernel thread The kernel dispatcher manages run queues of runnable kernel threads, and it schedules kernel threads onto available processors according to priority and scheduling class.

Kernel Management Threads/Daemons CPUs

Figure 1.2 Kernel Threads, Processes, and Lightweight Processes

1.4.1 A New Threads Model Solaris releases 2.2 through Solaris 8 implemented a two-level threads model, whereby user threads were multiplexed onto a potentially smaller pool of LWPs. The original design was intended to support hundreds or thousands of threads in a process, without the need to enter the kernel for many thread management tasks, such as creating and destroying threads. This model served us well for many years, but was not without its challenges. The multiplexing of user threads onto available LWPs required maintaining a runnable thread queue and user thread scheduler at the threads library level—separate and distinct from the kernel scheduler. A user thread needed to be bound to an LWP before the kernel could schedule it to run on a processor. Maintaining a library-level threads scheduler was enormously complex. Additionally, maintaining correct asynchronous signal behavior in the two-level model was quite challenging, since a user thread that is not masking a posted signal may not be on an LWP when the system attempts to deliver the signal. Finally, issues with concurrency management and scheduling latency could result in suboptimal performance for threaded applications. The scheduling latency was the effect of waiting for the threads library scheduler to link a user thread to an available LWP. The concurrency issue has to do with maintaining a sufficient number of LWPs such that the process does not have runnable user threads waiting for an execution resource (an LWP). Beginning with Solaris 8, a new threads model was introduced: a single-level model. That is, when a user thread is created, an LWP and kernel thread are also created and linked to the user thread; the user thread is never without an LWP/kthread. This corresponds to what was referred to as bound threads in the

1.4 PROCESSES, THREADS, AND SCHEDULING

21

two-level model. The threads programming interfaces provide a flag for the creation of bound threads; this flag has been available since the introduction of thread programming interfaces in Solaris. The new single-level model can be thought of as all bound threads, all the time. The new threads model was introduced in Solaris 8 through the distribution of an alternate threads library. By default, threaded applications link to /usr/lib/libthread.so, which in Solaris 8 delivers the original two-level model. An alternate libthread.so shared object library was placed in the /usr/lib/lwp directory. The new library is binary compatible with all existing threaded applications. You need not recompile to use the new threads library: simply set the runtime linker’s path environmental variable to point to /usr/lib/lwp. The single-level threads library is the default library in Solaris 9 and Solaris 10, so setting the runtime linker path variable is not required in order to get the single-model behavior. The new threads model offers several benefits over the original model: 

Improved performance, scalability, and reliability. The library source code was reduced substantially in size and complexity with the development of the single-level model. Internal library locks required for a library-level scheduler were done away with.



Reliable signal behavior. Issues of sychronizing signal masks between the user thread and LWP no longer exist; asynchronous signal delivery is reliable and consistent.



Improved adaptive mutex lock implementation. Mutual exclusion (mutex) locks are synchronization primitives used by threaded programs to protect data from concurrent access by multiple threads at the same time. Adaptive mutexes provide an optimization whereby a thread that wishes to acquire a lock that is being held will dynamically decide to spin waiting for the lock, or will sleep and rely on the wakeup mechanism to give it another shot at the lock when it is released. With the new model, the adaptive mutex implementation has been optimized.



User-level sleep queues for synchronization objects. Synchronization objects, such as mutex locks, can be defined by the programmer to be intraprocess locks. This means that a lock will be shared only among threads within the process, not by threads in other processes. For these intraprocess locks, the code path for managing lock acquisition and release has been optimized to maintain threads waiting for a lock in a user-level sleep queue. There are fewer calls into the kernel for threads acquiring and releasing intraprocess locks.

These features, as well as other benefits derived from the new threads library, are discussed in more detail in Part Two.

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1.4.2 Global Process Priorities and Scheduling The Solaris kernel implements a global thread priority model for kernel threads. The kernel scheduler, or dispatcher, uses the model to select which kernel thread of potentially many runnable kernel threads executes next. The kernel supports the notion of preemption, allowing a higher-priority thread to preempt a running thread so that the higher-priority thread can execute. The kernel itself is preemptable, an innovation providing for time-critical scheduling of high-priority threads. There are 170 global priorities; numerically larger priority values correspond to better thread priorities. The priority name space is partitioned by different scheduling classes (see Figure 1.3). The Solaris dispatcher implements multiple scheduling classes that allow different scheduling policies to be applied to threads. The three primary scheduling classes are TS (IA is an enhanced TS), SYS, and RT. The scheduling classes are shown in Figure 1.3 and described below the figure.

59

level-10 160-169

RT

Interrupts level-1

0 +60

TS -60

100 99

SYS

FSS

60 59

+60

60

IA

0

-60

FX 0

Figure 1.3 Global Thread Priorities



TS. The timeshare scheduling class is the default class for processes and all the kernel threads within the process. It changes process priorities dynamically according to recent processor usage in an attempt to evenly allocate processor resources among the kernel threads in the system. Process priorities and time quantums are calculated according to a timeshare scheduling table at each clock tick or during wakeup after sleeping for an I/O. The TS class uses priority ranges 0 to 59.

1.5 INTERPROCESS COMMUNICATION

23



IA. The interactive class is an enhanced TS class used by the desktop windowing system to boost the priority of threads within the window under focus. The global priority range of IA class threads is also 0 to 59.



FSS. The fair-share scheduling class is share-based, not priority-based; available CPU resources are allocated in units called shares, and threads are scheduled based on share allocation and processor utilitzation. The FSS class was introduced in Solaris 9, and is managed through the Solaris projects database.



FX. The fixed-priority scheduling class. Threads in the FX class do not have their priority changed. The priority remains fixed throughout the lifetime of the thread. The FX class was introduced in Solaris 9.



SYS. The system class is used by the kernel for kernel threads. Threads in the system class are bound threads; that is, there is no time quantum—they run until they block or complete. The system class uses priorities 60 to 99.



RT. The real-time class implements fixed-priority, fixed-time-quantum scheduling. The real-time class uses priorities 100 to 159. Note that the priority of threads in the RT class is higher than that of kernel threads in the SYS class. RT class threads will preempt operating system kernel threads.

The interrupt priority levels shown in Figure 1.3 are not available for use by anything other than interrupt threads. Their positioning in the priority scheme is intended to guarantee that interrupt threads have priority over all other threads in the system. The available scheduling classes, along with the user and administrator command set to observe and manage thread priorities and classes, furnish a rich environment in which any production workload, or combination of workloads, running within a single Solaris kernel instance can meet performance requirements and service levels.

1.5 Interprocess Communication Processes communicate with one another by using one of several types of interprocess communication (IPC). With IPC, information transfer or synchronization occurs between processes. Solaris supports four different groups of interprocess communication: traditional (basic) IPC, System V IPC, POSIX IPC, and advanced Solaris IPC.

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1.5.1 Traditional UNIX IPC Solaris implements the traditional UNIX IPC facilities: pipes, named pipes, and UNIX domain sockets. A pipe directly channels data flow between two related processes through an object that operates like a file. Data is inserted at one end of the pipe and travels to the receiving process in a first-in, first-out order. Data is read and written on a pipe with the standard file I/O system calls. Pipes are created with the pipe(2) system call. Named pipes, also commonly known as FIFOs (which stands for first-in, first-out, the method of data movement in named pipes), are implemented as a file in the file system namespace. As such, it is easier to use FIFOs to connect processes that are not related. FIFOs are implemented with the mkfifo(3C) interface. A socket is a file-like abstraction that provides a communication endpoint between processes. The communication can be over a network (a network domain socket) or a UNIX domain (local) socket. A local socket is a network-like connection using the socket(2) system call to directly connect two processes.

1.5.2 System V IPC Three types of IPC originally developed for System V UNIX have become standard across all UNIX implementations: shared memory, message passing, and semaphores. These facilities provide the common IPC mechanism used by the majority of applications today. 

System V Shared Memory. Processes can create a segment of shared memory. Changes within the area of shared memory are immediately available to other processes that attach to the same shared memory segment.



System V Message Queues. A message queue is a list of messages with a head and a tail. Messages are placed on the tail of the queue and are received on the head. Each messages contains a 32-bit type value, followed by a data payload.



System V Semaphores. Semaphores are integer-valued objects that support two atomic operations: increment or decrement the value of the integer. Processes can sleep on semaphores that have a value of zero, then can be awakened when the value becomes greater than zero. Semaphores are really more a synchronization facility than an interprocess communication facility.

Setting kernel tunable parameters for System V IPC is extremely common in Solaris environments. It is rare to examine an /etc/system file on a Solaris system that does not have entries for System V IPC resource allocation. In Solaris 10,

1.6 SIGNALS

25

a significant amount of work went into reducing the need to tune IPC values, and the tuning method itself has changed. Most of the traditional tunable parameters are now obsolete, and those that remain have much larger default values. Should it be necessary to change a value from its default in Solaris 10, the method for changing these values involves the use of new resource control facilities. See Section 4.2 for information about using the prctl(1) and rctladm(1) commands for changing IPC values. Other IPC tunable parameters not listed in the table are obsolete. If obsolete parameters appear in the /etc/system file in Solaris 10, they are ignored.

1.5.3 POSIX IPC The POSIX IPC facilities are similar in functionality to System V IPC but are very different in their implementation. Whereas the System V IPC facilities are kernel-maintained objects, POSIX IPC objects are abstracted on top of memory mapped files. The POSIX library routines are called by a program to create a new semaphore, shared memory segment, or message queue. Internally, Solaris file I/O system calls (open(2), read(2), mmap(2), etc.) are used because the IPC objects exist as memory mapped files. The object type exported to the program through the POSIX interfaces is handled within the files. The object type exported to the program through the POSIX interfaces is handled within the library routines.

1.5.4 Solaris Doors: Advanced Solaris IPC Solaris Doors are a new, fast, lightweight mechanism for calling procedures between processes. Doors are a low latency method of invoking a procedure in a different process on the same system. A door server contains a thread that sleeps, waiting for an invocation from the door client. A client makes a call to the server through the door, along with a small (16-Kbyte) payload. When the call is made from a door client to a door server, scheduling control is passed directly to the thread in the door server. Once a door server has finished handling the request, it passes control and response back to the calling thread. The scheduling control allows ultra-low-latency turnaround because the client can complete the request without waiting for the server thread to be scheduled.

1.6 Signals UNIX systems have provided a process signaling mechanism from the earliest implementations. The signal facility provides a method of interrupting a process or thread within a process as a result of a specific event. The events that trigger signals

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can be directly related to the current instruction stream. Such signals, referred to as synchronous signals, originate as hardware trap conditions arising from illegal address references (segmentation violation), illegal math operations (floating point exceptions), and the like. The system also implements asynchronous signals, which result from an external event not necessarily related to the current instruction stream. Examples of asynchronous signals include job control signals and the sending of a signal from one process or thread to another. For example, sending a kill signal to terminate a process. For each possible signal, a process can establish one of three possible signal dispositions that define what action, if any, will be taken when the signal is received. Most signals can be ignored; a signal can be caught and a process-specific signal handler invoked; or a process can permit the default action to be taken. Every signal has a predefined default action, for example, terminate the process. Solaris OS provides a set of programming interfaces that allow signals to be masked or a specific signal handler to be installed. The traditional signal model was built on the concept of a process having a single execution stream at any time. The Solaris kernel’s multithreaded process architecture accommodates multiple threads of execution within a process, meaning that a signal can be directed to a specific thread. The disposition and handlers for signals is the same for every thread in a multithreaded process. However, the Solaris model permits signals to be masked at the thread level, so different threads within the process can have different signals masked. (Masking is a means of blocking a signal from being delivered.)

1.7 Memory Management Every object in the system is managed as a memory object in some form; data structures, kernel text, process address space segments, processes, threads, etc., all exist and are managed as objects in memory. Thus, the Solaris virtual memory (VM) system can be considered the core of the operating system—it manages the system’s memory on behalf of the kernel and processes. The main task of the VM system is to manage efficient allocation of the system’s physical memory to the processes and kernel subsystems running within the operating system. The VM system uses slower storage media (usually disk) to store data that does not fit within the physical memory of the system, thus accommodating programs larger than the size of physical memory. The VM system is what keeps the most frequently used portions within physical memory and the lesser-used portions on the slower secondary storage.

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1.7 MEMORY MANAGEMENT

For processes, the VM system presents a simple linear range of memory, known as an address space. Each address space is broken into several segments that represent mappings of the executable; heap space (general-purpose, process-allocated memory), shared libraries, and a program stack. Each segment is divided into equal-sized pieces of virtual memory, known as pages, and a hardware memory management unit (MMU) manages the mapping of page-sized pieces of virtual memory to physical memory. Figure 1.4 shows the relationship between an address space, segments, the memory management unit, and physical memory. The virtual memory system is implemented in a layered, modular fashion.The components that deal with physical memory management are mostly hardware-platform specific. The platform-dependent portions are implemented in the hardware address translation (HAT) layer.

MMU V

P

Process Scratch Memory (Heap)

0000

Process Binary

Process’s Linear Virtual Address Space

Virtual Memory Segments

Page-Sized Pieces of Virtual Memory

Virtual-toPhysical Physical Translation Memory Pages Tables

Physical Memory

Figure 1.4 Address Spaces, Segments, and Pages

1.7.1 Global Memory Allocation The VM system implements demand paging. Pages of memory are allocated on demand as they are referenced, and hence portions of an executable or shared library are allocated on demand. Loading pages of memory on demand dramatically lowers the memory footprint and the startup time of a process. When an area

28

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Introduction

of virtual memory is accessed, the hardware MMU raises an event to tell the kernel that an access has occurred to an area of memory that does not have physical memory mapped to it. This event is a page fault. The heap of a process is similarly allocated. Initially, only virtual memory space is allocated to the process; when memory is first referenced, a page fault occurs and memory is allocated one page at a time. The virtual memory system uses a global paging model that implements a single global policy to manage the allocation of memory between processes. A scanning algorithm calculates the least used portion of the physical memory. A kernel thread (the page scanner) scans memory in physical page order when the amount of free memory falls below a preconfigured threshold. Pages that have not been used recently are stolen and placed onto a free list for use by other processes.

1.7.2 The Cyclic Page Cache All modern operating systems implement some form of file system caching, such that frequently referenced files have their contents in physical memory, providing significantly faster access. The virtual memory system and file system page cache have been tightly integrated in Solaris from the very beginning, originating in SunOS 4.0. In Solaris OS, all of free physical memory can be used to cache file system data. The original page cache design implemented a special kernel address space segment, called segmap, to manage the mapping of files to physical memory. Since segmap is fixed in size (the actual size will vary based on Solaris release, hardware architecture, and physical memory size), a mechanism is required for handling workloads that exceed the size of segmap. In such situations, a page replacement algorithm is implemented, where least recently used pages are moved out of the segmap, making room for new pages to be cached. The moved pages may still be resident in physical memory, but a file I/O reference will require that the page be moved back into the segmap segment. Before Solaris 8, pages moved out of segmap needed intervention by the page scanner in order to be available for use by other memory consumers. In Solaris 8, a new cyclic page cache was implemented; pages moved out of segmap are now placed on a cache list. Cache list pages appear to the VM system as free memory, available to other memory consumers. The page scanner is no longer required to reclaim memory in the form of pages that have been pushed out of segmap.

1.7.3 Kernel Memory Management The Solaris kernel requires memory for kernel instructions, data structures, and caches. Most of the kernel’s memory is not pageable; that is, it is allocated from

1.8 FILES AND FILE SYSTEMS

29

physical memory that cannot be stolen by the page scanner. This characteristic avoids deadlocks that could occur within the kernel if a kernel memory management function caused a page fault while holding a lock for another critical resource. The kernel cannot rely on the global paging used by processes, so it implements its own memory allocation systems. A core kernel memory allocator—the slab allocator—allocates memory for kernel data structures. As the name suggests, the allocator subdivides large contiguous areas of memory (slabs) into smaller chunks for data structures. Allocation pools are organized so that like-sized objects are allocated from the same continuous segments, thereby dramatically reducing fragmentation that could result from continuous allocation and deallocation. The original slab allocator, integrated into Solaris 2.4, was significantly enhanced over time to keep pace with larger multiprocessor systems and to extend its use as a general-purpose kernel memory allocator. A new, per-processor caching scheme was introduced to provide scalable performance. A general-purpose resource allocator was added in the form of a virtual memory allocator, called vmem. The original slab allocator was designed to manage kernel heap memory allocations; the addition of the vmem layer extends the kernel memory allocator to much broader use as a general-purpose allocator of arbitrary-sized resources. Finally, the design, architecture, and algorithms used by the new kernel memory allocator were applied to a user-level memory allocator and implemented as a plug-in replacement for the malloc(3C) interface through a new library, libumem. The new kernel memory allocator was implemented in Solaris 8. The user-level allocator, libumem, was introduced in Solaris 10.

1.8 Files and File Systems Solaris provides a framework under which multiple file system types are implemented: the virtual file system framework (VFS). Earlier implementations of UNIX used a single file system type for all mounted file systems; typically, the UFS file system from BSD UNIX. The virtual file system framework, developed to enable the network file system (NFS) to coexist with the UFS file system in SunOS 2.0, became a standard part of System V in SVR4 and Solaris OS. Each file system provides file abstractions in the standard hierarchical manner with file access interfaces even if the underlying file system implementation varies. The file system framework allows almost any objects to be abstracted as files and file systems. Some file systems store file data on storage-based media, whereas other implementations abstract objects other than storage as files. For example, the procfs file system abstracts the process tree, where each file in the file system represents a process in the process tree. We can categorize Solaris file systems into the following groups:

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Storage-Based File Systems. These are regular file systems that provide facilities for persistent storage and management of data. The Solaris UFS and PC/DOS file systems are examples.



Network File Systems. These provide files that appear to be in a local directory structure but are stored on a remote network server. An example is the network file system (NFS).



Pseudo File Systems. These present various abstractions as files in a file system. The /proc pseudo file system represents the address space of a process as a series of files.

The framework provides a single set of well-defined interfaces that are file system independent; the implementation details of each file system are hidden behind these interfaces. Two key objects represent these interfaces: the virtual file, or vnode, and the virtual file system, or vfs objects. The vnode interfaces implement file-related functions, and the vfs interfaces implement file system management functions. The vnode and vfs interfaces call appropriate file system functions depending on the type of file system being operated on. Figure 1.5 shows the file system layers. File-related functions are initiated through a system call or from another kernel subsystem and are directed to the appropriate file system via the vnode/vfs layer. Table 1.1 summarizes some of the major file system types that are implemented in Solaris.

1.9 Resource Management The hardware resources of a system are typically subdivided into four major categories: processors, memory, disk I/O, and network I/O. Resource management refers to the facilities and infrastructure available in the operating system to manage these hardware resources. Generically, the primary purpose of any operating system kernel is to manage available resources for applications and, generally, to allow multiple users, applications, and processes to share the resources effectively. Certainly, Solaris OS is no exception to that rule, and running a variety of workloads out of the box, without using additional resource management utilities to specifically allocate processors, memory, etc., works very well much of the time. That said, there are some compelling reasons to implement and use resource allocation controls in today’s IT environments: 

Faster hardware. Systems that ran at near or maximum capacity five years ago under load have room to spare today, thanks to more powerful proces-

31

1.9 RESOURCE MANAGEMENT

sync()

statfs()

umount()

mount()

creat()

ioctl()

fsync()

VFS OPERATIONS seek()

unlink()

link()

rename()

rmdir()

mkdir()

open()

close()

read()

write()

VNODE OPERATIONS

System Call Interface VFS: File-System-Independent Layer (VFS & VNODE INTERFACES)

UFS

PCFS

HSFS

VxFS

QFS

NFS

PROCFS

Figure 1.5 VFS/Vnode Architecture

Table 1.1 File Systems Available in Solaris File System Framework File System

Type

Device

Description

ufs

Regular

Disk

UNIX Fast File system, default in Solaris

zfs

Regular

Disk

The new disk based file system in Solaris

qfs

Regular

Disk

High Bandwidth file system for Solaris, optionally with hierarchical storage management facilities

pcfs

Regular

Disk

MS-DOS file system

hsfs

Regular

Disk

High Sierra file system (CD-ROM)

tmpfs

Regular

Memory

Uses memory and swap

nfs

Network

Network

Network file system

cachefs

Pseudo

File system

Uses a local disk as cache for another NFS file system continues

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Table 1.1 File Systems Available in Solaris File System Framework (continued ) File System

Type

Device

Description

autofs

Pseudo

File system

Uses a dynamic layout to mount other file systems

specfs

Pseudo

Device Drivers

File system for the /dev devices

procfs

Pseudo

Kernel

/proc file system representing processes

sockfs

Pseudo

Network

File system of socket connections

fdfs

Pseudo

File Descriptors

/dev/fd

Files

FIFO file system

fifofs

Pseudo

Allows a process to see its open files in

sors, increased physical memory, faster network interconnects, and storage subsystems. 

Bigger hardware. Large multiprocessor systems from Sun have enormous capacity in all dimensions—processors (up to 144), memory (up to 512 Gbytes), and I/O (up to 72 physical I/O channels for disk and network). All these resources can be managed within a single Solaris kernel instance.



Consolidation. Consolidating production workloads onto a smaller number of physical servers reduces the total number of boxes that need to be managed.



Dynamic resource allocation. Resources on Sun systems can be dynamically deallocated and reallocated, so workloads requiring additional CPU or memory can take advantage of dynamic reallocation and acquire these resources when needed. Resources can be reallocated according to a schedule, allocating (for example) maximum resources to online transaction processing during business hours and reallocating those resource to batch processing after hours.

Mixing multiple workloads within a single instance of Solaris OS can impose some risk when applications are not well-behaved or when usage patterns are unpredictable. In the default shared environment, an application with a memory leak or software bug that results in CPU-bound threads can consume an inordinate amount of resources at the expense of other applications, resulting in suboptimal performance. Setting effective resource management controls ensures that performance requirements and service levels are sustained.

1.9 RESOURCE MANAGEMENT

33

1.9.1 Processor Controls and Domains The introduction of resource management controls in Solaris OS has evolved over time, beginning with basic processor-binding capabilities (Solaris 2.4) through Solaris Containers (Solaris 10). Processor controls are bundled utilities that bind processes and threads to specific processors on the system, partition a processor, and manage interrupts. 

Processor binding. With this feature, a specific process can be bound to a processor in such a way that all the threads in the process will execute only on the designated processor. In Solaris 9, the addition of thread semantics allowed a thread (or group of threads) within a process to be specified for binding. The binding is not exclusive; that is, the kernel may schedule other threads from other processes on the processor targeted by the bind operation. Note that processor binding is stateless, meaning that bindings will not cross reboots. See the pbind(1M) and processor_bind(2) man pages.



Processor sets. Introduced in Solaris 2.6, processor sets allow processors on a multiprocessor system to be partitioned into groups or sets, where each set has one or more physical processors assigned to it. Once a processor set has been created, the kernel will not schedule threads on the processors in the set. Explicit binding is required, where one or more processes (or threads) are bound to the processor set. Only those threads that have been bound will get scheduled. Since the kernel will not use processors in a set for operating system kernel threads, Solaris OS will not allow all available processors on a system to be configured into processor sets. At least one processor must remain available to run operating system kernel threads. Processor sets are dynamic: the creation and deletion of sets, adding and removing processors to and from sets, and process/thread binding are all done without requiring a system reboot. Processor sets in Solaris 8 and earlier are stateless. (In Solaris 9 onwards they can be managed by pools allowing processor set configurations and bindings to be persistent across reboots). See the psrset(1), pset_create(2) and pset_info(2) man pages.



Processor interrupt management. Interrupts are asynchronous events that allow a device or software subsystem to notify a processor that it needs attention. An interrupt disrupts the execution flow of the thread running on the interrupted processor, so an interrupt service routine can be executed to handle the interrupt. Interrupts are a normal part of a busy system’s activity, and Solaris OS distributes interrupts across available processors at boot time in an attempt to evenly distribute the interrupt load. This approach generally

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Introduction

provides balanced system performance. However, some workloads and applications may require more effective interrupt management so that processors can be dedicated to running application threads without periodic interruptions. In extreme cases, a high rate of interrupts can disrupt thread execution enough to raise performance issues, not only because of the running thread being interrupted but also because of the cache effect of the processor running an interrupt thread. The text and data for the interrupt thread can displace data in the hardware cache lines that were part of the interrupted threads address space, thus causing cache misses when the interrupted thread resumes execution. With Solaris OS, interrupt handling by a specific processor or processor set can be disabled. Placing a processor in no-interrupt mode causes any interrupts bound to the target processor to be redistributed to other processors that do not have interrupts disabled. Combining interrupt management with processor sets and processor set binding provides a powerful facility for CPU-bound workloads and real-time applications. See the psrset(1), psrinfo(1) and psradm(1M) man pages. 

Dynamic system domains. Domains are created by the physical partitioning of a server; each domain contains a subset of the total processors, memory, and I/O channels of the system. Each domain is configured with a dedicated boot disk, and each domain runs its own Solaris kernel instance, has a unique IP identity on the network, etc. A domain is effectively a stand-alone Solaris server that just happens to be a physically-partitioned piece of a larger physical system. In addition to providing resource control, domains provide a level of fault isolation where a failure in one domain should not impact the operation of other domains in the same system. The domain feature has a hardware dependency, and is available on a subset of Sun’s server product line. Specifically, the UltraSPARC based Sun Fire 4800, 4900, 6800, 6900, 12K, 15K, E20K and E25K servers have domain capabilities.

Processor sets and bindings can, of course, be used in conjunction with dynamic system domains, by which one or more processor sets can be configured in the processors within a specific domain, thus allowing multiple levels of resource allocation and control. Processors can also be taken offline entirely, meaning that the kernel scheduler will no longer use the processor for scheduling threads or handling interrupts. The psradm(1M) command manages a processor’s operational state.

35

1.9 RESOURCE MANAGEMENT

1.9.2 Solaris Resource Management The naming convention for resource management changes after Solaris 8. For Solaris 8, an unbundled product called Solaris Resource Manager, or SRM, is available. In Solaris 9 and 10, resource management is integrated into the operating system. Generically speaking, resource management refers to specific software components and utilities used to manage hardware resources. Each release builds on the functions and features of the previous release; whereas Solaris 8 requires the installation of SRM for a share-based thread scheduler (SHR), a share-based scheduler is integrated into Solaris 9 (FSS), along with a new framework for managing resource allocations and limits. Solaris 9 also adds resource pools, which are further enhanced in Solaris 10 with the addition of dynamic resource pools. Finally, Solaris 10 adds virtualized execution environments, or Zones. Read on to learn more about these features.

1.9.2.1 Resource Management Framework The Fair Share Scheduling class (FSS) is integrated into Solaris 9 (that is, it is not an unbundled add-on), along with a new framework for configuration and management. In addition to FSS, Solaris 9 introduces two new abstractions for defining resource allocations and limits; projects and tasks. Where the SHR scheduler in Solaris 8 used lnodes and UIDs for allocation and control, Solaris 9 (and 10) manage CPU shares through the projects database and administrative commands. The projects framework provides a stateful namespace for binding users, processes, and applications to resource allocations and limits. The framework is hierarchically structured (see Figure 1.6); a project may have one or more tasks associated with it, and a task may have one or more processes associated with it.

Project Online Store

Figure 1.6 Projects and Tasks

process

process

Task WEB Server process

process

process

Task Application Server process

process

process

Task Database

36

Chapter 1

Introduction

The projects database and administrative interface allow groups of processes to be defined as a workload and configured opn the FSS scheduling class. Share allocation is done through attributes in the project definition file. In addition to allowing the allocation of CPU shares, the projects framework provides for setting resource limits at the project, task, and process level. For example, System V IPC resources for shared memory, semaphores, and message queues are defined at the project level. The maximum number of LWPs can be set either at the project or task level, and traditional UNIX resource limits are defined in the projects database on a per-process basis. The projects framework enables another new feature to Solaris 9 resource management: resource pools. Resource pools are a persistent configuration mechanism for processor sets. Recall that processor sets managed with psrset(1M) have only in-memory state, meaning that a reboot requires a reconfiguration of the processor sets and bindings. Resource pools address this by using the project’s database to store processor set configurations and bindings. Thus, a set of CPUs can be configured as a resource pool, with a specific project bound to the pool. All the tasks, processes, and LWPs associated with the project will be scheduled. For physical memory control, the resource capping mechanism described previously has been added to the Solaris 9 12/03 release, and has been extended to use the project’s database for establishing physical memory consumption limits at the project level. See the System Administration Guide: Resource Management and Network Services for specific information on configuring and managing resources with projects in Solaris 9.

1.9.2.2 Enhancements to Resource Management in Solaris 10 Adding to the features introduced in Solaris 9, Solaris 10 contributes two significant features to Solaris resource management: Dynamic Resource Pools (DRPs) and Zones. Recall that resource pools in Solaris 9 give persistent process sets the option of binding a scheduling class as an attribute for threads that execute in the pool. Resource pools include a facility for dynamically adjusting the resources (number of CPUs) assigned to the pool in response to system load conditions. In Solaris 10, dynamic resource pools automatically adjust for utilization data and performance goals established in the configuration. A new Solaris daemon, poold, monitors system load and decides whether resource allocation adjustments are required. Solaris 10 Zones provide multiple, virtualized, isolated execution environments for running multiple workloads or applications within a single kernel instance. When a zone is created, all the processes executing within the zone are isolated

37

1.9 RESOURCE MANAGEMENT

from processes running in other zones on the system. Think of zones as software partitions; kernel zone software sets the boundaries and isolation within each zone. By default, a global zone, which has visibility into all zones (see Figure 1.7), is the control point for systemwide zone configuration and management.

global zone (serviceprovider.com)

zoneadmd

/ op t

/ us r zoneadmd

h me 0:1

Core services (ldap_cachemgr)

z cons

Core services (ypbind, rpcbind)

/ us r

Core services (ypbind,automountd)

c e0:1

Test Enterprise Services (Oracle 10g, IAS, WEB)

z cons

network services (BIND 8.3, sendmail)

z cons

Enterprise services (Oracle 10g, IAS 6)

h me 0:1

login services (OpenSSH sshd 3.4)

/ op t/bi n

login services (OpenSSH sshd 3.4

/ us r

WEB services (Apache, J2SE)

zoneadmd

App lic ation E nv ironme nt

test zone (internal-test.com) zone root: /zones/test

V irtua l P latfor m

service zone (service.com) zone root: /zones/service

sales zone (sales.com) zone root: /zones/sales

Zone Management (zonecfg(1M), zoneadm(1M), zlogin(1) core services (inetd, rpcbind, ypbind, automountd, snmpd, dtlogin, sendmail, sshd, etc, ...)

network device (hme0)

remote admin/monitoring (SNMP, SunMC, WBEM)

platform administration (syseventd, devfsadm, etc)

network device (ce0)

storage complex

Figure 1.7 Zones in Solaris

Each nonglobal zone configured in a Solaris 10 system has at least one virtual network interface with its own network identity (address, hostname, domain). The network interface for each zone is channeled through one of the physical network interfaces on the system. The network traffic for a nonglobal zone is not visible to the other nonglobal zones on the system. Additionally, each nonglobal zone has its own root password and is only visible to a subset of the system’s file system hierarchy, as defined when the zone is configured. At the center of the zones design was consolidation: the ability to run multiple applications, including several instances of the same type of service (Web server, database server, etc.) in a contained and secure environment, with a simple management framework. Also, installing, configuring, and running applications in a

38

Chapter 1

Introduction

zone must be no different than doing so on a stand-alone system. In other words, the zone must appear to the administrator as just another server running Solaris OS. No changes are required at the application level in order to install and run the software within a zone. In Solaris 10, zones and resource pools have been integrated, such that a resource pool can be bound to specific zone. The combination of zones and resource pools is a powerful foundation for consolidating multiple applications and workloads within a single Solaris 10 instance; the environment is secure, manageable, flexible, and configurable to meet performance requirements and service levels for each application. See the System Administration Guide: Solaris Containers: Resource Management and Solaris Zones for information on configuring and using zones, resource limits, processor sets, and resource pools.

1.9.3 Internet Protocol Quality of Service Added to Solaris 9 9/02, the Internet Protocol Quality of Service (IPQoS) enabled administrators to manage resources for network services. Using IPQoS controls, administrators can allocate and regulate available network bandwidth for different classes of services and users through the use of filters configured in accordance with the following: 

Network services, such as email, ftp or WEB services



Specific source and destination addresses, or port numbers



User IDs



Project IDs



Protocol numbers

With IPQoS, administrators can prioritize, control, and gather statistics for the different service levels configured with the filter keys listed above. For information on configuring and monitoring IPQoS, see the System Administration Guide: IP Services for Solaris 10 and the IPQoS Administration Guide for Solaris 9.

1.9.4 Resource Management and Observability Many of the bundled tools and utilities that ship with Solaris OS have been updated to improve the observability of a system running with configured processor sets, resource pools and zones. For example, CPU usage can be monitored with the prstat(1M) command on a per-processor set, per-project, or per-zone basis

1.9 RESOURCE MANAGEMENT

39

with the appropriate command-line flags. Commonly used commands, such as ps(1), ipcs(1), pgrep(1), proc(1), sar(1), and others, now include the option to specify a zone ID on the command line to gather information about a specific zone. The mpstat(1M) command, when executed in a zone bound to a resource pool, displays information only about the processors in the configured pool. Memory consumption and rcapd daemon activity can be monitored with rcapstat(1). Resource pool statistics on size and load can be viewed with poolstat(1). The bundled Solaris accounting subsystem has been updated to provide resource usage reporting on projects, tasks, and zones. Extended accounting, added to Solaris 9, includes a new accounting database and command set, along with a set of Perl interface modules with which scripts that access the extended accounting files can be developed in the Perl language. Many other commands have been made aware of processor sets, resource pools, or zones. The key point here is the tight integration of these features into Solaris OS.

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PART TWO

The Process Model

   

Chapter 2, “The Solaris Process Model” Chapter 3, “Scheduling Classes and the Dispatcher” Chapter 4, “Interprocess Communication” Chapter 5, “Process Rights Management”

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2 The Solaris Process Model Contributions by Roger Faulkner, Phil Harman, and Rod Evans

T

he process is one of the most basic and fundamental abstractions provided by an operating system. A process is an executable object, occupying pages of physical memory containing specific memory segments with instructions (text), stack space, data space, and other components necessary for execution. Borrowing from the traditional definition, a process is the executable form of a program, and a program is simply a file (or collection of files) created to solve a problem or have the computer perform specific tasks. Users connect to a Solaris system and execute commands through interpreter processes called shells. Applications execute on Solaris as one or more processes. Bundled software that provides services for network connections, system resource management tasks, service monitoring, etc., all exist as processes. The Solaris kernel provides the necessary framework and infrastructure for the creation, execution, control, monitoring, and termination of processes. Solaris extends the traditional process model with integrated support for multithreaded processes or processes with multiple threads that can be scheduled and executed independently. In this chapter, we examine the process model, the major data structures defined and maintained by the kernel, and the key components that define the execution environment. We discuss the Solaris threads model, why it changed, and how it is implemented in Solaris today. We cover the tools and methods available for observing process and thread behavior and the process file system. Finally, we look at the signal mechanism, followed by a summary of the life cycle of a process and thread in Solaris.

43

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Chapter 2

The Solaris Process Model

2.1 Components of a Process The Solaris kernel supports an entity known as a process and maintains a systemwide process table, where each process is uniquely identified in the kernel by a positive integer called the process identification number, or PID. Solaris is a multiuser, multitasking operating system and as such supports the coexistence of many processes. On systems with sufficient hardware resources (processors, memory), several thousand processes may exist at any time and any number of them may have multiple threads of execution.

2.1.1 Thread Objects Threaded execution, both within the kernel at large and user processes, is integrated into the core of the Solaris kernel. Solaris is a multithreaded operating system; tasks performed by the operating system are executed as kernel threads. For multithreaded processes, there are user threads, which are created with a lightweight process (LWP)—a kernel object that allows user threads to execute and enter the kernel independently of other threads in the same process. The unit of scheduling and execution in Solaris is the kernel thread; thus, user threads in processes must be linked to a kernel thread for execution. The relationship among these process objects is shown in Figure 2.1.

Process proc_t “user thread” LWP

Kernel Thread

ulwp_t klwp_t kthread_t

Figure 2.1 Process Objects

The names of the process objects, along with a definition, and location of the structure definition in the OpenSolaris source code, are shown in Table 2.1. Table 2.1 defines a process as a state container for threads. Process state refers to all the bits of information contained within a process that the kernel needs to effectively manage the process. From a process perspective, the kernel abstracts

45

2.1 COMPONENTS OF A PROCESS

Table 2.1 Process Objects

Object

Definition

Name

Header File with Structure Definition

process

An execution environment—a state container for execution threads

proc_t

uts/common/sys/proc.h

user thread

A user-created unit of execution within a process

ulwp_t

lib/libc/inc/thr_uberdata.h

lightweight process (LWP)

An object that provides kernel state for a user thread

klwp_t

uts/common/sys/klwp.h

kernel thread

The fundamental unit of scheduling and execution in the kernel

kthread_t

uts/common/sys/thread.h

execution resources—a virtual machine for executing instructions. These are uncontended resources from the process perspective, since processes exist unaware of other processes running within the same instance of the operating system. It’s a function of the kernel to manage the underlying hardware resources (processors, physical memory, I/O channels) and to provide each process the resources it requires: execution time on processors and allocation of physical memory, as well as to perform privileged services, such as network and disk IO. The kernel can impose constraints on how much of a given resource a process can consume, and Solaris includes a sophisticated resource management framework for allocating specific quantities of available resources (for example, processor cycles) and imposing thresholds or limits on how much of a particular resource a process can consume (see Section 2.5.1). The kernel maintains a process structure (proc_t) for every process in the system; within a proc_t, process state data is maintained and referenced. proc_t itself resides in the kernel’s address space, and as such is protected from access by user processes. Protection boundaries exist in the form of access modes and memory page-level protections such that user processes cannot directly read or write the kernel’s address space, and the address space of user processes are protected from access by other processes in the system. Since the kernel exists as a layer of software between the hardware and user processes, direct access to hardware is protected and available to user processes only through a well-defined set of system services. These services are implemented as application programming interfaces

46

Chapter 2

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(APIs) that can be called from user programs to have the kernel perform a privileged task on behalf of the calling process, such as read or write a file, issue a control command to a device, create a new process or thread, allocate memory for the process to use, etc. The set of APIs that exist directly between user processes and the kernel are collectively known as system calls, documented in section two of the man pages.

0ROCESS hUSER THREADv

hUSER THREADv

,70

,70

SYSCALL

SYSCALL +ERNEL 4HREAD

+ERNEL 4HREAD

3YSTEM #ALLS +ERNEL (ARDWARE

Figure 2.2 System Calls

Process information and control is available to users through a set of commands that make use of the process file system, procfs. Procfs is a pseudo file system that abstracts process information and control as a set of files and directories, rooted at /proc (see Section 2.10). Commonly used commands, such as ps(1), prstat(1), and the per-process utilities described in the proc(1) man page, are built on /proc. As we move through this chapter, you’ll see examples of these commands in action. Just as every process in the kernel has a unique PID, so the other objects that are part of the process model have an integer namespace; user threads and LWPs have an LWP_ID, and kernel threads have a thread ID (TID). The process model in Solaris 10 (which differs from previous releases) simplifies the namespace assignment. From a user-process perspective, the kernel thread ID is derived from the LWP_ID (when a new thread is created, the LWP is created before the kernel thread, but more on that in a bit). A full view of the process ID and LWP ID namespace can be observed with the ps(1) and prstat(1) commands.

47

2.1 COMPONENTS OF A PROCESS

sol9$ prstat -Lc PID USERNAME SIZE 9 root 19M 9 root 19M 222 root 6608K 286 root 7664K 25092 root 8568K 25245 mauroj 4992K 25295 allanp 1624K 25301 allanp 1528K 25188 allanp 1640K 25287 root 4072K 9 root 19M 25187 root 4072K 25151 mauroj 8376K 14906 allanp 9400K 23006 allanp 9400K Total: 108 processes,

RSS STATE PRI NICE TIME CPU 15M sleep 59 0 6:29:58 1.2% 15M sleep 54 0 1:34:36 0.2% 3144K sleep 44 0 13:20:22 0.2% 4088K sleep 59 0 7:21:14 0.1% 4968K sleep 59 0 0:00:00 0.1% 4576K cpu8 49 0 0:00:00 0.1% 1288K sleep 52 0 0:00:00 0.1% 1168K cpu1 34 0 0:00:00 0.1% 1304K sleep 59 0 0:00:00 0.0% 2312K sleep 52 0 0:00:00 0.0% 15M sleep 59 0 1:01:20 0.0% 2312K sleep 59 0 0:00:00 0.0% 2888K sleep 59 0 0:00:00 0.0% 2752K sleep 60 0 0:00:01 0.0% 3936K sleep 60 0 0:00:00 0.0% 275 lwps, load averages: 0.52, 0.65,

PROCESS/LWPID svc.configd/12 svc.configd/13 inetd/1 automountd/1 sshd/1 prstat/1 csh/1 csh/1 csh/1 in.rshd/1 svc.configd/7 in.rshd/1 sshd/1 cp/1 cp/1 0.90

The example above is the partial output of a prstat -Lc command and shows a small subset of the information maintained for all running processes. As we move through the chapter, we explore the fields displayed above, along with with tools and utilities available for observing and controlling processes.

2.1.2 Core Process Components A process is represented internally in the kernel as a data structure, defined in usr/src/uts/common/sys/proc.h. We explore the various fields defined in the process structure in Section 2.4. Here, we provide a high-level view of the major components of a process in Solaris. These process components are shared by all the threads in a multithreaded process. 

Address space. The virtual and physical memory that comprise the process’s various memory segments, which can be broadly categorized as follows. The text segment defines the memory pages containing the instruction stream the process executes when it runs. The stack segment defines memory space for the process stack (for processes with more than one thread, each thread has its own stack), and the data segment contains initialized data. All processes also have a heap segment, which defines the memory pages for uninitialized data.



Credentials. The binding of a process to a user, group, and set of privileges. The credentials define the effective and real user identification (UID), group identification (GID), the list of privileges for the process, and project and zone information.



Process links. A process will reside on several linked lists in the kernel. In addition to the process table, there are links for a process’s family tree (parent,

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child and sibling processes, and orphans) and processes within the same process group. Process groups provide a mechanism for the kernel to take action on groups of processes, typically in the area of signal delivery as it relates to job control and terminal control functions. 

CPU utilization. Fields that track time spent by the process executing in user and kernel mode, as well as the cumulative time spent by all the child processes.



Signals. Signal set fields for pending signals, signals to ignore, queued signals, etc.



Threads. Various fields to track the number of LWPs in the process, LWP states, and a linked list of all the kernel threads in the process.



Microstate accounting. Resource usage and microstate tracking for the process, including all the threads in the case of a multithreaded process.



User area. An ancient UNIX abstraction, the user area (uarea), maintains various bits of information, such as the executable name and argument list, and links to the process open file list.



Procfs. Support for integration with the process file system.



Resource management. Support for resource controls, projects, tasks, and resource pools.

The items listed above offer a high-level description of the major components of a process in Solaris. An examination of usr/src/uts/common/sys/proc.h reveals a considerable number of proc_t structure members required to make it all work as well as it does. Many of these are will be examined more closely in subsequent sections.

2.2 Process Model Evolution The multithreaded process model in Solaris underwent significant change in Solaris 10, but the evolution actually began in Solaris 8, with the introduction of an alternative threads library (/usr/lib/lwp/libthread.so). In Solaris 9, the new threads library became the default library for multithreaded applications. Additional changes were made in Solaris 10 with the Process Model Unification project, which integrated the threads library (libthread.so) into the standard C library (libc.so), creating a single process model for all processes in Solaris. In Solaris 10, threaded and nonthreaded processes have the same process objects and components. It is important to note that these changes, while involving significant work at the library and kernel level, are not visible to users and developers. Source

2.2 PROCESS MODEL EVOLUTION

49

and binary compatibility was maintained; running, developing, compiling, and using threaded applications in Solaris 10 is consistent with previous releases. The only difference worth noting is a simplification of writing and maintaining threaded applications in two specific areas: signal management and concurrency management. The complexity of maintaining and debugging threaded applications has been eased with the new model as well, since it is inherently much less complex.

2.2.1 Thread Model Evolution The thread model in Solaris was originally a multilevel MxN model, in which a user thread was something separate and distinct from an LWP. User threads (M) were multiplexed onto a potentially smaller number of LWPs (N) by a user thread scheduler implemented in the thread library (libthread.so). There was not a one-to-one relationship between user threads and LWPs unless the developer explicitly created bound threads, an option available with the thread_create() API, or a settable attribute with pthread_attribute_setscope() when pthread_create() was used to create threads. The original MxN model worked well for many years, but some inherent difficulties in the implementation were extremely complex to overcome. 

Signal behavior. Delivery of asynchronous signals was problematic, since the thread targeted to receive the signal may not have been linked to an LWP when delivery was attempted.



Thread scheduling. The threads library implemented a scheduler (not to be confused with the kernel scheduler). The threads library scheduler managed the scheduling of unbound user threads onto LWPs and maintained a library-level priority scheme. In some applications and workloads, the latency induced by this level of scheduling resulted in performance issues. Also, the scheduling lock maintained by the library could become a point of contention, impacting scalability. The expected level of concurrency was not always met, because concurrency was governed by the number of available LWPs.



Maintaining the LWP pool. Keeping a sufficient number of LWPs available such that runnable user threads had the resources necessary to execute was a complex task performed by the threads library in the absence of specific hints from the application (the now obsolete thr_setconcurrency() API).

In addition to the issues listed above, the evolution of technology challenged some of the underlying assumptions that drove the original MxN implementation. First and foremost were processor performance and the cost of creating threads. The original model was intended to minimize the cost of creating threads by not

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requiring underlying kernel resources to be allocated and to facilitate the existence of hundreds or thousands of threads in a process without imposing undue overhead on the kernel. Processor performance has advanced to a point where this trade-off is no longer worth the cost in complexity in maintaining the old model. Thread creation with the new model, while more costly in absolute terms, is still a relatively fast operation. Technology advances and issues with the original model, coupled with a desire to enhance specific features for threaded applications, led to the implementation of a new threads library. The new library was architected as a 1:1 model, in which every user thread is created with an LWP and associated kernel thread. For all intents and purposes, a user thread is an LWP in Solaris 10. Note that the original threads model is discussed in detail in the first edition of Solaris Internals. A technical white paper, titled Multithreading in the Solaris Operating Environment and written by Sun Engineer Phil Harman, discusses the new threads library for Solaris 8 and Solaris 9 in detail. This white paper is available online at: http://www.sun.com/software/whitepapers/solaris9/multithread.pdf

2.2.2 Unified Process Model Before Solaris 10, two process models existed: single-threaded processes (not linked with libthread.so) and multithreaded processes (linked with libthread.so). The existence of two process models led to some fundamental problems. 

Libraries (like libnsl.so) that want to create helper threads have complex code to do one thing if the application to which libnsl.so is linked is single threaded and to do another if it is multithreaded.



Some libraries use multithreading and satisfy their need for libthread.so by linking with it when the library is built. Such libraries can still be targeted for a dlopen(3C) call from an application. If a single-threaded application does call dlopen(), it becomes a multithreaded application, a condition for which it was not built and which is not necessarily expected by the developer.



libc.so has become quite complex over time. It must operate in either process model and be prepared to switch to the multithreaded model whenever the application issues a dlopen(3C) on libthread.so. This induces enormous complexity into libc.so and can lead to performance issues.



New developments in thread local storage (TLS), requiring cooperation between the compilers and the Solaris libraries, can only be accomplished in

2.2 PROCESS MODEL EVOLUTION

51

a multithreaded process model. The means that the Solaris libraries themselves cannot take advantage of TLS, since they must be prepared to operate with both single-threaded and multithreaded applications. The list above represents the more salient issues with maintaining two process models. It was time to remove the complexity and confusion and implement a single process model in Solaris by integrating the code in libthread into libc. In Solaris 10, all thread APIs that were previously in libthread and libpthread are now in libc. libthread and libpthread are still provided with stubs for binaries that require resolving to libthread or libpthread as a result of library specifications in the build process. The actual thread’s code is in libc and will ultimately be resolved from libc. Unifying the process model required making another change in terms of the libraries shipped in Solaris: the removal of libc.a, an archive version of libc for creating statically linked binaries. The main problem with static libc and threading is that the static libc cannot contain multithreading interface functions. All multithreading interface functions require initialization before main() is called, and this initialization occurs through the init phase of dynamic linking and cannot occur with a static threading library. Thus, we cannot provide a static libc without special code in all the threads’ API source files to suppress their contents when being compiled statically. Also, statically linked programs cannot assume they are running in a multithreaded environment. This puts a constraint on all library code (at least libraries that are compiled for both static and dynamic linking). There must be conditional statements to take care of the two different possible process models. No library code can take advantage of the newly provided compiler-supported thread local storage. Also, unsolvable problems arise with binaries that are partially statically linked and that statically link to libc.a. If a partially statically linked binary loads a shared object through a dlopen() call, the dynamic version of libc is loaded into the binary. Much, but not all, of libc is already in the binary (as a result of the static linking), and the dynamic linker will resolve calls from the libc opened by dlopen() to those libc functions already in the binary. But the libc functions already in the binary were not compiled for multithreading. The process would suddenly become multithreaded, calls would be made from the dynamic libc into the application’s copies of static components of libc, and chaos would ensue. For these reasons, it was decided to stop shipping archive versions of bundled Solaris libraries. Note that for 64-bit Solaris, 64-bit versions of bundled archive libraries were not shipped, so 64-bit applications have been dynamically linking to libc and others for several years without incident. The effect of no longer providing a libc for static linking required some changes in the root file system organization of Solaris, since several of the binaries that

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reside in /sbin were statically linked. With Solaris 10, many of the shared object libraries that historically shipped in /usr/lib are now part of the root file system, in /lib. All binaries in /sbin are now dynamically linked—moving the shared object libraries to /lib makes them available early on in the boot process, after root has been mounted but before /usr is mounted, for the binaries in /sbin that depend on them. We can summarize as follows: 

The threads model has changed significantly in Solaris 10 and OpenSolaris. With the 1:1 model, all threads are LWPs and are immediately visible to the kernel scheduler.



The process image is now consistent for threaded and nonthreaded processes. libthread and libpthread has been integrated into libc—threaded applications no longer need to link to libthread.



The changes made with the new threads library and process model unification did not impact source or binary compatibility.



Archive versions of bundled Solaris libraries are no longer available. Applications must dynamically link to libraries in /lib and /usr/lib.

2.3 Executable Objects All processes originate as an executable file on disk. The process image defines what a process looks like when it is loaded in memory and ready for execution on a Solaris system. All processes begin life as programs, and programs are simply text files written in a computer programming language. The program is compiled and linked by the appropriate language-specific compiler. A successful compilation process results in the creation of an executable binary file on disk. This file becomes a process in the Solaris environment through invocation of the exec(2) system call, which is typically preceded by a fork(2) call. fork(2) creates a new process (a new proc_t), and exec(2) replaces the process image of the calling process with a new process image. Once an executable object file is exec’d, the runtime linker, ld.so.1(1), is invoked to manage linking to other shared objects required for execution, typically a shared object library such as libc.so. This sequence of events is known as dynamic linking, whereby references in the program to shared object library functions (for example, printf(3), read(2)) are resolved at runtime by ld.so.1. It is possible to build statically linked executables through a compilation flag (-B static on the compile command line); this flag forces the inclusion of all referenced library functions in the executable object at build time. This technique requires that an

2.3 EXECUTABLE OBJECTS

53

archive version of the library be available (for example, libc.a for static linking and libc.so.1 for dynamic linking). However, as part of the merge of libthread into libc, archive libraries are no longer shipped in Solaris 10—/usr/lib/ libc.a (among others) is no longer part of the distribution, so applications must dynamically link to system libraries. A quick note on linkers is appropriate here before we continue. Two linkers are involved in the creation and execution of a process in Solaris: ld(1), which is commonly referred to as the link editor; and ld.so.1(1), which is the runtime linker. ld(1) is the link editor that executes as part of the compilation process. Specifically, it is called from the language-specific compiler (cc(1) for example, for compiling programs written in C) and is the last phase of the compilation process. ld(1) ultimately generates the executable file. Note that ld(1) can be executed as a standalone program for linking previously compiled object files to create an executable. ld.so.1(1), the runtime linker, is invoked by the exec(2) system call when a new process image is loaded. The runtime linker takes over after exec(2), loads any required dependencies, and binds the associated objects together with the information generated by ld(1). The runtime linker can also be called upon by the application to load additional dependencies and to locate symbols. Executable object files are generated in compliance with the industry-standard Executable and Linking Format (ELF). ELF is part of the System V application binary interface (ABI), which defines an operating system interface for compiled, executable programs. Since the ABI defines the binary interface for several implementations of UNIX System V across a variety of different hardware platforms, the ELF definition must be divided into two components: a platform-independent piece and a specification that is specific to a processor (for example, SPARC V8, SPARC V9, Intel 386, AMD64). Areas of the ABI that are processor specific include the definition of the function-calling sequence (system calls, stack management, etc.) and the operating system interface (signals, process initialization). There are three different variations of ELF files: executable, relocatable, and shared object files. The type of ELF file generated depends on the options used during the compilation process. Relocatable files are generated by the compiler when the -c option is used (when the Sun Studio C compiler is used), and require further processing by the linker before executing (the -c option suppresses the running of the linker, ld(1)). Shared objects are created with the -G option and contain symbol information for the runtime linker, as well as executable code. Executable files are generated when the -G and -c flags are excluded from the compilation process, which includes running the link editor (ld(1)). Our focus for the remainder of this section is on the object file format, or ELF, as it applies to an executable file. The ELF executable object file contains various sections, including an ELF header that provides specific information about the object file and a series of fields that describe the different components of the file. We use the elfdump(1) command to examine ELF object files.

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elfdump -e /bin/ls

ELF Header ei_magic: ei_class: e_machine: e_type: e_flags: e_entry: e_shoff: e_phoff:

{ 0x7f, E, L, F } ELFCLASS32 EM_SPARC ET_EXEC 0 0x10e08 0x66fc 0x34

ei_data: e_version:

ELFDATA2MSB EV_CURRENT

e_ehsize: e_shentsize: e_phentsize:

52 40 32

e_shstrndx: e_shnum: e_phnum:

21 23 6

The example above displays the ELF header for the ls(1) command. The fields in the header tell us it is a 32-bit SPARC executable and provide information about the two major sections of the file: the section header and program header. The section header is defined by a section header table, or SHT, and locates linkable sections of the executable. A program header table, or PHT, defines the program segments of the object file, which are segments of executable code. The ELF header provides the offsets into the file for the SHT (e_shoff) and PHT (e_phoff), as well as their respective sizes and the number of entries. Additional elfdump(1) flags dump an object’s SHT and PHT.

sol10$ elfdump -c /bin/ls . . . Section Header[9]: sh_name: .text sh_addr: 0x10e08 sh_flags: sh_size: 0x3484 sh_type: sh_offset: 0xe08 sh_entsize: sh_link: 0 sh_info: sh_addralign: 0x8 Section Header[10]: sh_name: .init sh_addr: 0x1428c sh_flags: sh_size: 0xc sh_type: sh_offset: 0x428c sh_entsize: sh_link: 0 sh_info: sh_addralign: 0x4 . . . Section Header[17]: sh_name: .data sh_addr: 0x26370 sh_flags: sh_size: 0x154 sh_type: sh_offset: 0x6370 sh_entsize: sh_link: 0 sh_info: sh_addralign: 0x8 . . . Section Header[19]: sh_name: .bss sh_addr: 0x26520 sh_flags: sh_size: 0xbd0 sh_type: sh_offset: 0x6520 sh_entsize: sh_link: 0 sh_info: sh_addralign: 0x8

[ SHF_ALLOC SHF_EXECINSTR ] [ SHT_PROGBITS ] 0 0

[ SHF_ALLOC SHF_EXECINSTR ] [ SHT_PROGBITS ] 0 0

[ SHF_WRITE SHF_ALLOC ] [ SHT_PROGBITS ] 0 0

[ SHF_WRITE SHF_ALLOC ] [ SHT_NOBITS ] 0 0

2.4 PROCESS STRUCTURES

55

The section header listing for the ls(1) file is a partial listing, showing just a few of the sections with names that may sound familiar—the text section (.text), the initialization section (.init) and so on. The section header is a kind of road map used by exec(2) and the runtime linker to locate and load specific bits of the object file into memory for execution. The runtime linker offers a wealth of features for understanding and debugging the linker operations and executable file shared object references. Using the LD_ DEBUG environmental variable, the runtime linker reports symbol resolutions, search paths, files, bindings, etc. Try running:

sol10$ LD_DEBUG=help

Setting LD_DEBUG to “help” causes the runtime linker to display all the options available for LD_DEBUG. Multiple options can be specified, separated by commas. Be aware that, depending on which options are specified and how many shared objects are linked to the executable, the LD_DEBUG flags can generate voluminous amounts of output (try LD_DEBUG=all). You can easily save the output to a file (highly recommended) with the following command.

sol10$ LD_DEBUG=all LD_DEBUG_OUTPUT=/var/tmp/ld.out

The file name is the specified path and string, with the PID of the process appended to the end. For further information on ELF file formats and the use of the linker, refer to the Linker and Libraries Guide, available from http:// docs.sun.com.

2.4 Process Structures The objects that make up a process are defined as data structures and managed as such in the kernel. This includes not only kernel threads and LWPs but also many of the support objects linked to a process through pointers in the process structure. In this section, we examine the kernel data structures that define the major components of a process. For the record, not every member of every data structure is covered. The objective is to discuss the major components of the threaded process model in order to effectively cover key concepts. A great many subtleties are beyond the scope of our coverage in this text.

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2.4.1 The proc Structure The process structure, or proc structure, provides the framework for the creation and management of processes and threads in the Solaris environment. Like any kernel data structure, the members of the proc structure cover the full range of data types, including a great many pointers to support structures that, in total, make up the entire process picture in the Solaris environment. Figure 2.3 provides the big picture. The structure definition for a process can be found in usr/src/uts/common/ sys/proc.h. As we take a closer look at the key fields, we will view segments of the process structure from the source along the way.

typedef struct proc { /* * Fields requiring no explicit */ struct vnode *p_exec; struct as *p_as; struct plock *p_lockp; kmutex_t p_crlock; struct cred *p_cred; . . .

locking /* /* /* /* /*

pointer to a.out vnode */ process address space pointer */ ptr to proc struct's mutex lock */ lock for p_cred */ process credentials */ See usr/src/uts/common/sys/proc.h



p_exec. A vnode pointer, referencing the executable on-disk file that was loaded (exec’d) to create this process image.



p_as. Address space structure pointer. All of the memory pages mapped to a process make up that process’s address space. The as structure, a kernel abstraction for managing the memory pages allocated to a process, defines the process’s virtual address space. You can dump the address space mappings of a process by using the pmap(1) command.

sol10$ pmap -x 20636 20636: ./ml Address Kbytes RSS Anon Locked 00010000 8 8 00020000 8 8 8 00022000 1528 1528 1528 FF280000 848 784 FF364000 32 32 32 FF36C000 8 8 8 FF3A0000 24 16 16 FF3B0000 176 176 FF3EC000 8 8 8 FF3EE000 8 8 8 FFBFE000 8 8 8 -------- ------- ------- ------- ------total Kb 2656 2584 1616 -

Mode r-x-rwx-rwx-r-x-rwx-rwx-rwx-r-x-rwx-rwx-rwx--

Mapped File ml ml [ heap ] libc.so.1 libc.so.1 libc.so.1 [ anon ] ld.so.1 ld.so.1 ld.so.1 [ stack ]

57

PROC POINTERS FOR FAMILY TREE

SYS TIMES USR TIMES

VNODE

ADDRESS SPACE

ON DISK EXECTUABLE FILE

INODE

(!4

0ROCESS !DDRESS 3PACE

CREDENTIALS

SESSION 0)$ ')$ SIGNAL SUPPORT 5SER !REA

PROCESS STRUCTURE

2.4 PROCESS STRUCTURES

!6, TREE OF ADDRESS SPACE SEGMENTS

MEMORY 0AGES

SIGNAL SUPPORT

FI?LIST

PROC SUPPORT

VNODE VNODE PROCESS OPEN FILES

MICROSTATE ACCOUNTING RESOURCE USAGE PROFILING RESOURCE POOL INFO

RESOURCE CONTROLS

INODE

INODE

,70

KTHREAD

SCHED CLASS XXPROC

,70

KTHREAD

SCHED CLASS XXPROC

,70

KTHREAD

SCHED CLASS XXPROC

ZONE )NFO

0ROCESSS 4HREAD ,IST

Figure 2.3 Process Structure

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Above is sample output of the pmap(1) command (with the -x flag), which dumps all the segments that make up a process’s virtual address space. The pmap(1) display provides the virtual address of the mapping (Address), the virtual address space size of the mapping (Kbytes), how much of the mapping is resident in physical memory (RSS), the number of memory pages of anonymous memory in the segment (Anon), number of pages locked (Locked), the segment permissions, and mapped file. Anon memory is reported for heap and stack segments, as well as copy-on-write (COW) pages (see Figure 9.2). Note the permissions of the stack segment in the example. There is a security exposure to mapping stack pages with exec permissions. Buffer overflow attacks exploit executable stack segments by inserting rogue code on a process’s stack, setting the program counter, and executing instructions. You can set an /etc/system variable, called noexec_user_stack, to prevent the mapping of stack pages with execute permissions. Note that this is necessary only for 32-bit executables because the SPARC V8 ABI specifies read/write/exec permissions for stack mappings. The ABI for 64-bit SPARC V9 binaries defines the stack as not executable (no exec). Here’s the same test program recompiled as a 64-bit SPARC V9 binary.

sol10$ pmap -x 23727 23727: ./ml Address Kbytes RSS Anon Locked 0000000100000000 8 8 0000000100100000 8 8 8 0000000100102000 1136 1136 1136 FFFFFFFF7F200000 896 616 FFFFFFFF7F3E0000 64 64 64 FFFFFFFF7F400000 24 16 16 FFFFFFFF7F500000 8 8 8 FFFFFFFF7F600000 176 176 FFFFFFFF7F72C000 16 16 16 FFFFFFFF7FFFE000 8 8 8 ---------------- ---------- ---------- ---------- ---------total Kb 2344 2056 1256 -

Mode r-x-rwx-rwx-r-x-rwx-rwx-rwx-r-x-rwx-rw---

Mapped File ml ml [ heap ] libc.so.1 libc.so.1 [ anon ] [ anon ] ld.so.1 ld.so.1 [ stack ]

Note that the exec permission mode is not set on the stack segment. Also, we can easily tell this is a 64-bit binary by the Address column—the addresses are 64 bits wide. Additional options to pmap(1) provide the memory page size for each segment and swap reservations. 

p_lockp. Process lock structure pointer. The p_lock is a kernel mutex (mutual exclusion) lock that synchronizes access to specific fields in the process structure. This level of granularity of the kernel lock increases parallelism because there is not a single lock on the entire process table. Instead,

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there is per-table entry locking, such that multiple kernel threads can concurrently access different process structures. 

p_crlock. Kernel mutex to synchronize access to the credentials structure.



p_cred. Pointer to the credentials structure, which maintains the user credentials information such as user identification (UID) and group identification (GID), etc. Every user on a Solaris system has a unique UID as well as a primary GID, although a user can belong to multiple groups.

A user’s UID and GID are established through fields in the /etc/passwd file when the user’s account is set up. You can use the id(1M) command to see what your UID and GID are. Use the su(1) command to change user identities. Use the newgrp(1) command to change your real and effective GID. The UID and GID of the user that started the process have their credentials maintained here in the credentials structure, and effective UID and GID are maintained here as well. Solaris supports the notion of effective UID and GID, which allow for the implementation of the setuid and setgid mode bits defined in a file’s inode (remember, the process started life as an executable file on a file system). A process could have an effective UID that is different from the UID of the user that started the process. A common example is a program that requires root (UID 0) privileges to do something, for example, the passwd(1) command, which writes to protected files (/etc/passwd and /etc/shadow). Such a program is owned by root (aka superuser), and with the setuid bit set on the file, the effective UID of the process is 0. During process execution, the kernel checks for effective UID and GID during permission checks, which will be the same as the UID and GID of the user if neither the setuid nor setgid mode bit has been set.

struct cred { uint_t uid_t gid_t uid_t gid_t uid_t gid_t uint_t

cr_ref; cr_uid; cr_gid; cr_ruid; cr_rgid; cr_suid; cr_sgid; cr_ngroups;

/* /* /* /* /* /* /* /* /* cred_priv_t cr_priv; /* projid_t cr_projid; /* struct zone *cr_zone; /* gid_t cr_groups[1]; /* /* /* /* auditinfo_addr_t cr_auinfo;

reference count */ effective user id */ effective group id */ real user id */ real group id */ "saved" user id (from exec) */ "saved" group id (from exec) */ number of groups returned by */ crgroups() */ privileges */ project */ pointer to per-zone structure */ cr_groups size not fixed */ audit info is defined dynamically */ and valid only when audit enabled */ audit info */

}; See usr/src/uts/common/sys/cred_impl.h

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New features in Solaris 10 required some new fields in the credentials structure. Process privileges (see Chapter 5) allow processes to acquire specific privileges to perform operations that previously required root permissions.

struct priv_set { priv_chunk_t pbits[PRIV_SETSIZE]; }; typedef struct cred_priv_s { priv_set_t crprivs[PRIV_NSET]; uint_t crpriv_flags; } cred_priv_t;

/* Priv sets */ /* Privilege flags */ See usr/src/uts/common/sys/priv_impl.h

For every process, there are four sets of privileges: the effective set, the inheritable set, the permitted set and the limit set. See the privileges(5) man page for a complete list of process privileges, and the ppriv(1) man page for information on setting process privileges. Moving on to the next set of fields in proc.h, we arrive at the following:

. . . int p_swapcnt; char p_stat; char p_wcode; ushort_t p_pidflag; int p_wdata; pid_t p_ppid; . . .

/* /* /* /* /* /*

number of swapped out lwps */ status of process */ current wait code */ flags protected only by pidlock */ current wait return value */ process id of parent */ See usr/src/uts/common/sys/proc.h



p_swapcnt. Counter of process LWPs that have been swapped out. Under severe memory shortfalls, the memory scheduler (PID 0, the sched process) swaps out entire LWPs to free up some memory pages.



p_stat. The process status, or state. The notion of process states in Solaris may be somewhat confusing, since the kernel thread, not the process, is the entity that gets scheduled, switched, put to sleep, etc. Kernel threads change state in the Solaris environment much more frequently than do processes. For a nonthreaded process, the process state is essentially whatever the state of the kthread is. For multithreaded processes, several kthreads that belong to the same process can be in different states (for example, running, sleeping, runnable, zombie, etc.). At the process level, several possible states are defined.

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/* stat codes */ #define #define #define #define #define #define

SSLEEP SRUN SZOMB SSTOP SIDL SONPROC

1 2 3 4 5 6

/* /* /* /* /* /*

awaiting an event */ running */ process terminated but not waited for */ process stopped by debugger */ intermediate state in process creation */ process is being run on a processor */ See usr/src/uts/common/sys/proc.h

A few areas in the kernel operate on processes (as opposed to threads) where process state is set when a process is checked. In the fork() code, during process creation, the SIDL state is set, and later in fork, p_stat is set to SRUN—the process has been created and is runnable. In the exit() code, pstat is set to ZOMB when a process is terminated. The support code for process groups, process-to-CPU binding, and resource controls also checks process state at various points. Those areas aside, all other state changes during the lifetime of a process occur in the kthread and are reflected in the state field in the kthread structure. In fact, the state (S) column from the ps(1) command is derived from the kthread state field, not the process p_stat data. If a process has more than one LWP and the -L flag has not been specified on the ps(1) command line, then the state field is derived from a representative LWP, selected by the prchoose() kernel function when ps(1) is executed (the -L flag to ps(1) prints information about each LWP in each selected process). 

p_wcode. Defined as current wait code. A synchronization field that contains data to support SIGCLD (child signal) information. A process is sent a SIGCLD signal when the status of one of its child processes has changed. The p_ wcode holds a status bit that identifies the reason for the status change (for example, child has exited, stopped, coredumped, was killed, or has continued).



p_pidflag. Another field used to support synchronization via signals. Status bits to indicate that a SIGCLD signal is pending or a SIGCLD was sent to notify the parent that the child process has continued (see Section 2.11).



p_wdata. Also used for process synchronization with signals and used in conjunction with p_wcode; contains status bits that provide a reason for an event. For example, if a process is killed by a SIGKILL signal, the p_wcode indicates the child was killed and the p_wdata indicates a SIGKILL signal was the reason (see Section 2.11).



p_ppid. The PID of the parent process.

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The process model in the Solaris kernel maintains a lineage for all the processes running on the system. That is, every process has a parent process and may have child processes. The process creation model, in which a new process begins life as the result of an existing process issuing some variant of the fork(2) system call, means that, by definition, there will minimally be a parent process to the newly created process. Not only will a process have a parent, but it may also have siblings—processes that have been created by the same parent. Every process in the Solaris environment can reside on as many as a dozen or so linked lists maintained by the kernel; the proc structure stores the various pointers required.

struct struct struct struct struct struct struct struct struct struct struct struct

proc proc proc proc proc proc proc proc proc proc proc proc

*p_link; *p_parent; *p_child; *p_sibling; *p_psibling; *p_sibling_ns; *p_child_ns; *p_next; *p_prev; *p_nextofkin; *p_orphan; *p_nextorph;

/* /* /* /* /* /* /* /* /* /*

forward link */ ptr to parent process */ ptr to first child process */ ptr to next sibling proc on chain */ ptr to prev sibling proc on chain */ prt to siblings with new state */ prt to children with new state */ active chain link next */ active chain link prev */ gets accounting info at exit */

See usr/src/uts/common/sys/proc.h

We do not elaborate further on the process lineage pointers—they are generally self-explanatory. The next set of pointers support process groups, session management, and PID information maintenance.

. . . struct struct struct struct struct . . .

proc proc sess pid pid

*p_pglink; *p_ppglink; *p_sessp; *p_pidp; *p_pgidp;

/* /* /* /* /*

process process session process process

group hash chain link next */ group hash chain link prev */ information */ ID info */ group ID info */ See usr/src/uts/common/sys/proc.h



p_pglink. Process group link. Forward link to a hash chain of processes in the same process group. Processes are linked in a group when they are controlled by the same controlling terminal. See Section 2.12.



p_ppglink. Previous process group link. Back link to a hash chain of processes in the same process group.



p_sessp. Pointer to a session structure, which contains information for managing the process’s control terminal. See Section 2.12.

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p_pidp. Pointer to a pid structure, for process ID (PID) information. The process’s actual PID is stored in one of the fields in the pid structure (see Figure 2.4).



p_pgpidp. Another pid structure pointer, for process group information (process group ID).

PID?PRINACTIVE PID?PGORPHANED

PID?PRSLOT

PADDING

0)$

PID?PGLINK

PID?LINK PID?REF

Figure 2.4 PID Structure

The PID structure stores 2 status bits, pid_prinactive and pid_pgorphaned, to flag the PID structure as being free (prinactive) and to mark the process as orphaned or not (pgorphaned—no parent process), followed by 6 pad bits (unused bits) and 24 bits to store the slot number of the /proc table entry for the process, pid_prslot. The PID is the actual process ID. The PID structure links to other PID structures in the kernel through pid_link, which maintains a hashed list of active PIDs in the kernel, and pid_pglink, which links back to the process structure. Several condition variables are maintained in the proc structure. Condition variables in the Solaris environment implement sleep and wakeup. One such condition variable is p_holdlwps, a special condition variable for holding process LWPs. In a fork(), the LWPs must be suspended at some point so that their kernel stacks can be cloned for the new process. p_lwpexit is a condition variable used when a process’s LWP is exiting so that the required process-level cleanup can be done and utilization fields updated. The kernel maintains time totals that reflect the amount of user time and system time the process accumulated, as well as summations for all the child processes’ system time and user time. The child information is summed when a child

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process exits. The p_utime and p_stime fields maintain the process’s user and system time, respectively; the p_cutime and p_cstime fields maintain the child process’s user and system time.

/* * Per-process lwp and kernel thread stuff */ id_t p_lwpid; /* most recently allocated lwpid */ int p_lwpcnt; /* number of lwps in this process */ int p_lwprcnt; /* number of not stopped lwps */ int p_lwpdaemon; /* number of TP_DAEMON lwps */ int p_lwpwait; /* number of lwps in lwp_wait() */ int p_lwpdwait; /* number of daemons in lwp_wait() */ int p_zombcnt; /* number of zombie lwps */ kthread_t *p_tlist; /* circular list of threads */ lwpdir_t *p_lwpdir; /* thread (lwp) directory */ lwpdir_t *p_lwpfree; /* p_lwpdir free list */ lwpdir_t **p_tidhash; /* tid (lwpid) lookup hash table */ uint_t p_lwpdir_sz; /* number of p_lwpdir[] entries */ uint_t p_tidhash_sz; /* number of p_tidhash[] entries */ uint64_t p_lgrpset; /* unprotected hint of set of lgrps */ /* on which process has threads */ . . . See usr/src/uts/common/sys/proc.h

The process maintains several bits of information on LWPs and kernel threads, including a total of all LWPs linked to the process (p_lwpcnt) and all LWPs created (p_lwptotal). Counters are maintained for the number of blocked LWPs (p_lwpblocked), runnable LWPs (p_lwprcnt), and zombie LWPs (p_zombcnt). A pointer rooted in the proc structure references a linked list of kernel threads (p_tlist) and a linked list of zombie threads (p_zomblist). A zombie process is a process that has exited but whose parent process did not issue a wait call to retrieve the exit status. Zombie processes appear as defunct in ps(1) output. The remaining members of the process structure can be grouped into several categories. Per-process signal handling support involves linking to signal queue structures, supporting the signal mask and signal posting structures. The Solaris signal model has undergone significant work to support the multithreaded architecture and is discussed beginning on page 135. Support for the /proc file system requires the inclusion of various pointers and data types in the proc structure. Also, the Solaris kernel includes a facility called Doors, which provides a fast cross-process call interface for procedure calling. Process-level resource usage and microstate accounting information are maintained within the process structure, as well as for each LWP. We discuss the details in Section 2.10.3. Process profiling is supported by the inclusion of a prof structure (p_prof) and is enabled when the program is compiled (that is, before it becomes a “process”).

2.4 PROCESS STRUCTURES

65

During the execution of the process, process profiling gathers statistical data that tells the programmer which routines the process was spending time executing in and how much time was spent in each function relative to the total execution time of the process. You can use the mdb(1) utility to examine the contents of a proc structure on a running system.

# ps PID TTY TIME CMD 29487 pts/1 0:00 sh 5995 pts/1 0:00 ps # mdb -k Loading modules: [ unix krtld genunix specfs dtrace ufs sd ip sctp usba fctl nca nfs random sppp lofs crypto ptm ipc logindmux ] > ::ps ! grep 29487 R 29487 9895 29487 9895 0 0x42004000 0000030009caf7d0 sh R 6033 29487 29487 9895 0 0x42004000 0000030008c1aff0 mdb R 6131 6033 29487 9895 0 0x42004000 0000030009cd6740 grep > 0000030009caf7d0::print proc_t { p_exec = 0x30001ca7dc0 p_as = 0x30008555610 p_lockp = 0x300016c3c80 p_crlock = { _opaque = [ 0 ] } p_cred = 0x30c54cf6df8 . . . > 0x30c54cf6df8::print cred_t { cr_ref = 0xc1 cr_uid = 0 cr_gid = 0 cr_ruid = 0 cr_rgid = 0 cr_suid = 0 cr_sgid = 0 cr_ngroups = 0xb cr_priv = { crprivs = [ { pbits = [ 0x800e2, 0 ] } { pbits = [ 0x800e2, 0 ] } { pbits = [ 0x800e2, 0 ] } { pbits = [ 0xffffffff, 0xffffffff ] } ] crpriv_flags = 0 } cr_projid = 0x1 cr_zone = zone0 cr_groups = [ 0 ] }

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In the above example, we used ps(1), determined the PID of our shell process, invoked mdb(1), used the ps dcmd to find the process of interest, grabbed the address of the proc structure, and displayed it. To further illustrate our ability to examine process information, we extracted and also printed the address of the credentials structure (the pbits fields represent the process privileges for each of the four privilege sets described earlier).

2.4.2 User Area The role of the user area (traditionally referred to as the uarea), has changed somewhat in the Solaris environment when compared with traditional implementations of UNIX. The uarea was linked to the proc structure through a pointer and thus was a separate data structure. The uarea was swappable if the process was not executing and memory space was tight. Today, the uarea is embedded in the process structure. The process kernel stack, which was traditionally maintained in the uarea, is now implemented in the LWP (see Section 2.4.3).

typedef struct user { /* * These fields are initialized at * modified. They can be accessed */ struct execsw *u_execsw; /* auxv_t u_auxv[__KERN_NAUXV_IMPL]; timestruc_t u_start; /* clock_t u_ticks; /* char u_comm[MAXCOMLEN + 1]; /* char u_psargs[PSARGSZ]; /* int u_argc; /* uintptr_t u_argv; /* uintptr_t u_envp; /* . . .

process creation time and never without acquiring locks. pointer to exec switch entry */ /* aux vector from exec */ hrestime at process start */ lbolt at process start */ executable file name from exec */ arguments from exec */ value of argc passed to main() */ value of argv passed to main() */ value of envp passed to main() */ See usr/src/uts/common/sys/user.h

The uarea fields shown above are self-explanatory and align with the standard application binary interface (ABI) in terms of maintaining objects set in the process image when loaded. These variables store the command, argument list from the command line, and the user’s environmental variables—shell variables, such as PATH, TERM, HOME, etc. The uarea is where process open file information is maintained, referenced through the uarea’s u_finfo variable. This variable is a data structure, uf_ info_t, which establishes the base for a list of open files in the process.

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/* * Per-process file information. */ typedef struct uf_info { kmutex_t fi_lock; kmutex_t fi_pad; int fi_nfiles; uf_entry_t *volatile fi_list; uf_rlist_t *fi_rlist; } uf_info_t;

/* /* /* /* /*

see below */ unused -- remove in next release */ number of entries in fi_list[] */ current file list */ retired file lists */ See usr/src/uts/common/sys/user.h

The list of open files begins with fi_list, which is an array of file entry structures of the type uf_entry_t, and is indexed by the file descriptor—a numeric value returned from a successful open(2) system call.

typedef struct uf_entry { kmutex_t uf_lock; /* per-fd lock [never copied] */ struct file *uf_file; /* file pointer [grow, fork] */ struct fpollinfo *uf_fpollinfo; /* poll state [grow] */ int uf_refcnt; /* LWPs accessing this file [grow] */ int uf_alloc; /* right subtree allocs [grow, fork] */ short uf_flag; /* fcntl F_GETFD flags [grow, fork] */ short uf_busy; /* file is allocated [grow, fork] */ kcondvar_t uf_wanted_cv; /* waiting for setf() [never copied] */ kcondvar_t uf_closing_cv; /* waiting for close() [never copied] */ struct portfd *uf_portfd; /* associated with port [grow] */ /* Avoid false sharing - pad to coherency granularity (64 bytes) */ char uf_pad[64 - sizeof (kmutex_t) - 2 * sizeof (void*) 2 * sizeof (int) - 2 * sizeof (short) 2 * sizeof (kcondvar_t) - sizeof (struct portfd *)]; } uf_entry_t; See usr/src/uts/common/sys/user.h

The uf_file entry points to the file structure associated with the file.

typedef struct file { kmutex_t f_tlock; /* short term lock */ ushort_t f_flag; ushort_t f_pad; /* Explicit pad to 4-byte boundary */ struct vnode *f_vnode; /* pointer to vnode structure */ offset_t f_offset; /* read/write character pointer */ struct cred *f_cred; /* credentials of user who opened it */ struct f_audit_data *f_audit_data; /* file audit data */ int f_count; /* reference count */ } file_t; See usr/src/uts/common/sys/file.h

Within the file structure, we find a link to the vnode (f_vnode), which contains the file-system-specific object that defines the file. For example, for a file in UFS,

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the file’s inode is found through the vnode and contains the information necessary to locate the body of the file (see Section 14.2 and Section 15.3 for further information). The links to a process’s open file list are shown in Figure 2.5.

PROC

UF?INFO?T UAREA U?FINFO

FI?LOCK FI?NFILES FI?LIST FI?RLIST

FD

 UF?ENTRY?T  UF?ENTRY?T  UF?ENTRY?T

UF?LOCK

UF?FILE UF?REFCNT 



F?VNODE 

 UF?ENTRY?T

Figure 2.5 Process Open File List

The fi_nfiles value maintains the size of the fi_list array, which does not equate to the actual number of files the process has open. Rather, an initial number of file entries are created for a new process (7). As the process opens files, if the file list is full, a new set of uf_entry_t structures is allocated with ((fi_nfiles x 2) +1) to determine how large to grow the file list. The actual number of files a process can have open is determined by a resource control, max-file-descriptor (see Section 2.6). The fi_rlist is the retired file list. When the file list needs to grow, the new file list will be all the existing file entries, plus the new ones, appended to the end of the list. The old list becomes the process’s retired file list. The old list is kept instead of being freed immediately, in case a reference (pointer) still exists to a structure in the old list. The kernel deals with such situations asynchronously— the cleanup of the old list can happen later and need not add time to the file open path. To obtain a list of a process’s open files, use the pfiles(1) command.

# pfiles 20208 20208: cp /net/explo.east/proactive/rawdata/e5/82a81be5/explorer.82a81be5.abh Current rlimit: 256 file descriptors 0: S_IFSOCK mode:0666 dev:276,0 ino:24852 uid:0 gid:0 size:0 O_RDWR SOCK_STREAM SO_REUSEADDR,SO_KEEPALIVE,SO_LINGER(60),SO_SNDBUF(49152),SO_R sockname: AF_INET 129.154.54.9 port: 514 peername: AF_INET 192.9.95.30 port: 829 1: S_IFSOCK mode:0666 dev:276,0 ino:24852 uid:0 gid:0 size:0 O_RDWR SOCK_STREAM continues

2.4 PROCESS STRUCTURES

69

SO_REUSEADDR,SO_KEEPALIVE,SO_LINGER(60),SO_SNDBUF(49152),SO_R sockname: AF_INET 129.154.54.9 port: 514 peername: AF_INET 192.9.95.30 port: 829 2: S_IFIFO mode:0000 dev:277,0 ino:13720970 uid:0 gid:0 size:0 O_RDWR 3: S_IFREG mode:0644 dev:283,21917 ino:1439108 uid:1 gid:1 size:11755594 O_RDONLY|O_LARGEFILE /net/explo.East/hanfs4/e5/82a81be5/ explorer.82a81be5.abh12bhi-2006.02.05.06.00-tar.gz 4: S_IFREG mode:0600 dev:274,2 ino:757553547 uid:12115 gid:10 size:8388608 O_WRONLY|O_CREAT|O_TRUNC|O_LARGEFILE /tmp/explorer.82a81be5.abh12bhi-2006.02.05.06.00-tar.gz

Note some new features in the output of pfiles(1). The target process in this case is cp(1), copying files over a network, so the first two file descriptors are TCP sockets. In addition to the original pfiles(1) data (file type, permissions, device, inode number, user and group ID), we see the local and remote address and port number for the socket connection and various socket attributes (SO_KEEPALIVE, etc). Like the process structure, the uarea contains supporting data for signals, including an array that defines the disposition for each possible signal. The signal disposition tells the operating system what to do in the event of a signal: ignore it, catch it and invoke a user-defined signal handler, or take the default action. See Section 2.11.

2.4.3 Lightweight Processes (LWPs) The threads model in Solaris 10 brings together the user thread, defined internally as a user LWP, and the kernel LWP. As implemented, the user LWP and kernel LWP are abstracted as two different data structures, but because they are so tightly integrated, along with the kernel thread, they should be thought of as a single execution entity. The user LWP is defined in src/lib/libc/inc/thr_uberdata.h. The ulwp_t structure is implementation private and is not intended to be visible to callers of the interfaces (programs), although the structure members can be viewed under a debugger, such as mdb(1). The ulwp_t defines the user state for a thread of execution, which includes the user stack, thread-level scheduling policy and priority, synchronization primitive support (mutex locks, reader/writer locks, condition variables), signal support, and library-level sleep management. Much of the data maintained at the library level and in the ulwp_t exists to support POSIX compliance and features for multithreaded programs. For the record, Solaris ships with two thread APIs: the Solaris and UNIX International (UI) APIs, and POSIX. The Solaris/UI APIs evolved in the very early days of Solaris, before the POSIX thread APIs were completed and standardized. At this

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point, the POSIX APIs have been stable for quite some time, and we recommend that developers use the POSIX interfaces for developing threaded applications. The underlying implementation in Solaris is the same, no matter which APIs are used. For example, threads can be created with either pthread_create(3C) (POSIX) or thr_create(3C). These interfaces take different arguments, and altering the attribute of a thread is done differently depending on which interfaces are used. The POSIX interface require an additional interface call to change the stack size of a thread, whereas the Solaris/UI interface has an optional stack size in the thr_create(3C) argument list. The interfaces in libc.so serve as wrappers, parsing and validating the argument list. Both create APIs that ultimately call the same library-internal routine for creating the thread. The programmable thread attributes can establish the stack size, stack address, and the scheduling policy and priority. Multithreaded applications typically use synchronization primitives, mutex locks, reader/writer locks, and condition variables for protecting shared data, and POSIX defines settable attributes for these synchronization objects as well. A mutex lock can be defined as having visibility across multiple processes (interprocess) or only within threads in the same process (intraprocess). Refer to the appropriate man pages and the Multithreaded Programming Guide on http://docs.sun.com for a complete list of thread and lock attributes. Another object used internally for user state is the uberdata structure, uberdata_t. There is one processwide uberdata object, which is used internally by the library support code for fast thread management and data access. The uberdata provides a globally visible view of the process’s user threads and includes status flags, thread counts, and thread lists. By maintaining a processwide structure in the library, the support code does not have to enter the kernel to retrieve needed bits of information on user thread state. Also, performance optimizations can be made through the use of hash tables and linked lists rooted in the uberdata, allowing the library code to do fast searches and lookups of thread data. The uberdata and ulwp_t data can be examined on running processes with mdb(1).

sol10$ mdb -p 18304 Loading modules: [ ld.so.1 libc.so.1 ] > ::uberdata libc.so.1`_uberdata: &link_lock &fork_lock +0x0 0xff368bc0 0xff368c00 . . . queue_head thr_hash_table +0x1088 0xff380000 0xff260000 ulwp_one all_lwps

fork_owner

hash_size hash_mask 1024 0x3ff all_zombies continues

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+0x1098 +0x10a4 +0x10b8 +0x10c8

0xff3a2000 nthreads nzombies 25 0 lwp_stacks

ulwp_freelist

ulwp_replace_free

0xff3a2000 ndaemons pid 0 18304 lwp_laststack

ulwp_lastfree

ulwp_replace_last

+0x10d0 . . . > 0xff3a2000::walk ulwps |::print ulwp_t ul_lwpid ul_lwpid = 0x1 ul_lwpid = 0x2 ul_lwpid = 0x3 ul_lwpid = 0x4 ul_lwpid = 0x5 ul_lwpid = 0x6 ul_lwpid = 0x7 ul_lwpid = 0x8 ul_lwpid = 0x9 ul_lwpid = 0xa ul_lwpid = 0xb ul_lwpid = 0xc ul_lwpid = 0xd ul_lwpid = 0xe ul_lwpid = 0xf ul_lwpid = 0x10 ul_lwpid = 0x11 ul_lwpid = 0x12 ul_lwpid = 0x13 ul_lwpid = 0x14 ul_lwpid = 0x15 ul_lwpid = 0x16 ul_lwpid = 0x17 ul_lwpid = 0x18 ul_lwpid = 0x19 >

sigacthandler 0xff331b20 nfreestack stk_cache 0 10

atforklist 0xff3a0080

In the above example, mdb(1) is invoked with the -p flag, to grab a running process (PID 18304 is a threaded test process). Once in mdb(1), the uberdata dcmd is executed, and we can use the uberdata to learn a bit about the process (there are 25 threads, no daemon or zombie threads, etc). We can also use the uberdata pointers to look at the ulwp_t fields of interest. all_lwps is a pointer to the beginning of the linked list of all user threads (ulwp_ts). A ulwp walker in mdb(1) will walk the linked list. In this example, we examine one particular field of each ulwp_t in the process (the ID). The example demonstrates observability into the library-level data—uberdata and per-thread ulwp_t data. Note that these structures are implementation private and can change at any time, including with a patch or an update. Where the ulwp_t maintains user statistics, the klwp_t, or kernel LWP, maintains the kernel state of a thread. Most of the above LWP structure members exist to support system calls and to maintain hardware context information. Remember, system calls are function calls into the kernel—a thread’s way of asking the operating system to do something on its behalf (for example, open/read/write a file,

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get my PID, etc.). Since LWPs can be scheduled on processors (along with their corresponding kernel thread) independently of other LWPs in the same process, they need to be able to execute system calls on behalf of the thread they’re bound to. An LWP blocked on a system call does not cause the entire process to block (as long as it’s a multithreaded process). Within each LWP, per-thread usage data is maintained, updated throughout the lifetime of the thread.

/* * Resource usage, per-lwp plus per-process (sum over defunct lwps). */ struct lrusage { u_longlong_t minflt; /* minor page faults */ u_longlong_t majflt; /* major page faults */ u_longlong_t nswap; /* swaps */ u_longlong_t inblock; /* input blocks */ u_longlong_t oublock; /* output blocks */ u_longlong_t msgsnd; /* messages sent */ u_longlong_t msgrcv; /* messages received */ u_longlong_t nsignals; /* signals received */ u_longlong_t nvcsw; /* voluntary context switches */ u_longlong_t nivcsw; /* involuntary context switches */ u_longlong_t sysc; /* system calls */ u_longlong_t ioch; /* chars read and written */ }; See usr/src/uts/common/sys/klwp.h

The usage data is reflected in procfs, accessible programmatically through /proc/ /lusage and /proc//lwp//lwpusage. Refer to the proc(4) man page for specifics, and see Section 2.10. The LWP usage data can be observed with dtrace(1).

sol10$ dtrace -n 'profile-97hz / pid == 3015 / { @sc[tid]=sum(curthread->t_lwp->lwp_ru.sysc) }' dtrace: description 'profile-97hz ' matched 1 probe ^C 5 8 20 6 14 7 4 3 10 21 23

134302 314840 435048 714194 732452 733875 744547 772063 845876 916301 1625899

The above example uses the profile provider, set to fire 97 times per second and targeting a specific process (PID 3015). The sum() function tracks the system

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call counts per thread (TID key in the sum() aggregation). The output shows the thread ID in the left column and the system call count on the right. Other important bits in the klwp_t support hardware context and state information, signal handling, and procfs support fields.

struct pcb uintptr_t

lwp_pcb; lwp_oldcontext;

/* user regs save pcb */ /* previous user context */

/* * system-call interface */ long *lwp_ap; /* pointer to arglist */ int lwp_errno; /* error for current syscall (private) */ /* * support for I/O */ char lwp_error; /* return error code */ char lwp_eosys; /* special action on end of syscall */ char lwp_argsaved; /* are all args in lwp_arg */ char lwp_watchtrap; /* lwp undergoing watchpoint single-step */ long lwp_arg[MAXSYSARGS]; /* args to current syscall */ void *lwp_regs; /* pointer to saved regs on stack */ void *lwp_fpu; /* pointer to fpu regs */ label_t lwp_qsav; /* longjmp label for quits and interrupts */ /* * signal handling and debugger (/proc) interface */ uchar_t lwp_cursig; /* current signal */ uchar_t lwp_curflt; /* current fault */ uchar_t lwp_sysabort; /* if set, abort syscall */ uchar_t lwp_asleep; /* lwp asleep in syscall */ uchar_t lwp_extsig; /* cursig sent from another contract */ stack_t lwp_sigaltstack; /* alternate signal stack */ struct sigqueue *lwp_curinfo; /* siginfo for current signal */ k_siginfo_t lwp_siginfo; /* siginfo for stop-on-fault */ k_sigset_t lwp_sigoldmask; /* for sigsuspend */ See usr/src/uts/common/sys/klwp.h

Recall that the kernel LWP allows user threads to execute system calls, enter the kernel, and (if necessary) block in the kernel, independently of other threads in the same process. Thus, we see syscall support (lwp_ap, lwp_errno, lwp_eosys, etc.), in addition to the execution state fields (lwp_pcb, lwp_oldcontext, lwp_ regs, and lwp_fpu).

2.4.4 Kernel Threads The kernel thread is the entity that actually gets put on a dispatch queue and scheduled. This fact is probably the most salient departure from traditional UNIX implementations, where processes maintain a priority and processes are put on run queues and scheduled. It’s the kthread, not the process, that is assigned a scheduling class and priority. You can examine this on a running system by using

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the -L and -c flags to the ps(1) command. The columns in the ps(1) output below provide the process ID (PID), the LWP number within the process (LWP), the scheduling class the LWP is in (CLS), and the priority (PRI).

# ps -eLc PID LWP CLS PRI 0 1 SYS 96 1 1 TS 59 2 1 SYS 98 3 1 SYS 60 172 1 TS 59 172 2 TS 59 172 3 TS 59 7 1 TS 59 . . . 6374 1 TS 59 ? 16961 1 TS 59 6365 1 TS 59 17513 1 TS 60 17501 1 TS 59 14925 1 TS 59 13753 1 TS 60 15771 1 TS 59 17851 1 TS 39 13751 1 TS 59 13162 1 TS 59 7387 1 TS 60 11886 1 TS 60 16963 1 TS 60 10830 1 TS 49 17787 1 TS 59 3245 1 TS 59 15774 1 TS 60 17789 1 TS 59 17612 1 TS 59 10838 1 TS 59 17778 1 TS 59 . . .

TTY ? ? ? ? ? ? ? ?

LTIME 0:17 161:10 0:00 721:13 0:00 0:00 0:00 0:00

CMD sched init pageout fsflush keyserv keyserv keyserv svc.star

? ? ? ? ? ? ? pts/1 ? ? ? ? ? ? ? ? ? ? ? pts/1 ?

0:00 do1.2686 0:00 do1.2686 0:00 csh 0:00 cp 0:00 in.rshd 0:00 in.rshd 0:01 cp 0:00 do1.2686 0:00 ps 0:00 do1.2686 0:00 csh 0:02 cp 0:01 cp 0:00 cp 0:01 sshd 0:00 do1.2686 0:00 in.rshd 0:00 cp 0:00 cp 0:00 do1.2686 0:00 ksh 0:00 csh

It is interesting to note that the output provides the LWP ID. In Solaris 10, the kernel thread and LWP ID have the same ID value. The kernel thread structure is defined in usr/src/uts/common/sys/ thread.h. The significant fields in the kthread include the following: 

t_link. Pointer to a kthread structure. Linked list support, links the kthread with other kthreads on the same queue: dispatch queue, sleep queue, and free queue.



t_stack. Kernel stack pointer (address).



t_bound_cpu. Pointer to a CPU structure. Data to manage binding to a processor, and data to support a processor set.

2.4 PROCESS STRUCTURES

75



t_affinitycnt. Maintains CPU affinity (loose coupling to a specific processor, a best effort to keep a thread on the same CPU).



t_bind_cpu. User-specified CPU binding (that is, pbind(2)).



t_flag. Thread flag bits. Thread flags provide the kernel with a method of setting and tracking necessary bits of information about the thread, such as whether the thread is an interrupt thread, whether it is blocking, whether its corresponding LWP is in a zombie state, etc.



t_proc_flag. Additional thread flag bits. The distinction between these bits and the ones in t_flag above are locking requirements. Only the T_WAKEABLE flag in t_flag requires a synchronization lock for setting or checking since it must coincide with the thread state. The bits in t_proc_flag are set and checked under protection of the p_lock, the kernel mutex that synchronizes access to the proc structure.



t_schedflag. Flags the dispatcher uses for scheduling. They indicate conditions such as the thread is in memory, the thread should not be swapped, or the thread is on a swap queue. The dispatcher also uses these flags to change the thread’s state to runnable.



t_preempt. Flag used to specify that a thread should not be preempted.



t_state. Thread state. Any one of the following: – TS_FREE. Free thread structure. – TS_SLEEP. Sleeping on an event. – TS_RUN. Runnable, waiting for a processor. – TS_ONPROC. Thread is running on a processor. – TS_ZOMB. Thread has exited, but not yet been reaped. – TS_STOPPED. Thread is stopped. Initial thread state; possible through a debugger as well (or with pstop(1)).

The description of the process table showed that a process state field is maintained in the process structure along with the kernel thread. The kernel thread, not the process, changes during execution. There is, for the most part, a correlation between states defined for the process and kernel thread states, as shown in Table 2.2. Thread state transitions are shown in Figure 2.6. The IDL state is actually a process state, and PINNED is not technically a thread state but is shown because it represents a potentially common transition that kernel threads make during execution.

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Table 2.2 Kernel Thread and Process States Process

Kernel Thread

Description State during fork(2) (creation).

SIDL SRUN

TS_RUN

Runnable.

SONPROC

TS_ONPROC

Running on a processor.

SSLEEP

TS_SLEEP

Sleeping (blocked).

SSTOP

TS_STOPPED

Stopped.

SZOMB

TS_ZOMB

Kthread/process has terminated.

TS_FREE

Thread is waiting to be reaped.

,'/

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6/((3

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=20%,(

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)5((

Figure 2.6 Kernel Thread States The disparities in the state of a process and kernel thread have to do with process creation (process SIDL state) and the state of a kernel thread following termination (TS_FREE). We discuss this subject in Sections 2.7 and 2.9. 

t_pri. The thread’s scheduling priority



t_epri. The thread’s inherited priority—used for the implementation of priority inheritance, which addresses the priority inversion problem



t_wchan0, t_wchan. Wait channel—what the thread is blocking (sleeping) on

2.4 PROCESS STRUCTURES



t_sobj_ops. Pointer to a synchronization-object-specific operations (functions) vector



t_cid. Scheduling class ID (for example, TS, RT)



t_cldata. Pointer to a scheduling-class-specific data structure



t_clfuncs. Pointer to scheduling-class operations vector



t_cpu. Pointer to a CPU structure for the CPU that the thread last ran on



t_lpl. Load average for the thread’s home lgroup



t_tid. Kthread/LWP ID



t_sigqueue—Pointer to a siginfo structure—root pointer of siginfo queue



t_sig. Signals pending to this thread



t_hold. Signal hold bit mask



t_forw. Kthread pointer, forward link for linked list, processwide



t_back. Kthread pointer, backward pointer for above



t_lwp. Pointer to the LWP structure



t_procp. Pointer to the proc structure



t_next. Forward pointer for systemwide linked list of kernel threads



t_prev. Back pointer for above



t_cred. Pointer to current credentials structure



t_sysnum. System call number

77

The following kernel thread members are used by the dispatcher code for thread scheduling. 

t_lockp. Pointer to queue lock (dispatch queue or sleep queue)



t_oldspl. The previous priority level



t_pre_sys. Flag for system call preprocessing



t_disp_queue. Pointer to the thread’s dispatch queue



t_disp_time. Last time this thread was running



t_kpri_req. Kernel priority required for this thread

The next group of kthread members deals with post-system-call or post-trap handling. The kthread members are embedded in the kthread structure as a union. A bit set in any of these members prevents a direct return to user mode of the thread until the condition has been satisfied.

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_t_astflag. Flag to indicate post-trap processing required, such as signal handling or a preemption.



_t_sig_check. Signal pending.



_t_post_syscall. Some post-system-call processing is required.



_t_trapret. Invokes the scheduling class-specific trap return code.



t_prioinv, t_ts. Turnstile pointers. Turnstiles are sleep queues that support priority inheritance and are used for threads sleeping on synchronization primitives (mutex locks, reader/writer locks).

The thread structure(s) fields can be examined with mdb(1) or dtrace(1).

# dtrace -n 'profile-97hz / pid ==26195 / { @p[tid]=lquantize(curthread->t_pri,1,60,5); }' dtrace: description 'profile-97hz ' matched 1 probe ^C 9 value 1 6 11 16 21 26 31 36 41 46 51

------------- Distribution ------------- count | 0 |@@@@@@@@@@@@@@@ 15 | 0 |@@@@@@@@@@@@@ 13 | 0 |@@@@@@@ 7 | 0 |@@@@ 4 | 0 |@ 1 | 0

value 1 6 11 16 21 26 31 36 41 46 51

------------- Distribution ------------- count | 0 |@@@@@@@@@@@@@ 13 | 0 |@@@@@@@@@@@@@ 13 | 0 |@@@@@@ 6 | 0 |@@@@ 4 | 0 |@@@ 3 | 0

6

The example shown tracks the priority of all the threads in process PID 26195, using the lquantize aggregating function. lquantize is a good fit here because we know the range of values for the threads in this process (see Section 3.7.1), and lquantize allows us to specify the lower and upper bound for the range of values, as well as the incremental step value (5 in this case). The number at the

2.5 KERNEL PROCESS TABLE

79

upper left of each aggregation in the output is the TID, which we used as a key to the aggregation. The value column represents the thead’s priority, and the count column represents the number of times during the sampling period the thread’s priority fell within the range defined in the value column for that row. Using the dtrace(1) curthread built-in variable, we can track any field in the kthread_t structure (curthread is defined by dtrace as being a pointer to the kthread structure of the thread running on the CPU when the probe fires).

2.5 Kernel Process Table Every process occupies a slot in the kernel process table, which maintains a process structure (commonly abbreviated as proc structure) for the process. The process structure is relatively large, and contains all the information the kernel needs to manage the process and schedule the LWPs and kthreads for execution. As processes are created, kernel memory space for the process table is allocated dynamically by the kmem cache allocation and management routines. The kernel process objects are allocated from object-specific kernel memory (kmem) caches. A process_cache, thread_cache, and lwp_cache are created and initialized at boot time, and kernel memory for processes, threads, and LWPs is managed through each object’s respective kmem cache. Statistics on these caches can be observed with the mdb(1) kmem_cache and kmastat dcmds, as well as the kstat(1) command.

# mdb -k Loading modules: [ unix krtld genunix specfs dtrace ufs sd ip sctp usba fctl nca nfs random sppp lofs crypto ptm ipc logindmux ] > ::kmastat cache buf buf buf memory alloc alloc name size in use total in use succeed fail ------------------------- ------ ------ ------ --------- --------- ----kmem_magazine_1 16 7982 8064 131072 7982 0 kmem_magazine_3 32 6790 6804 221184 8809 0 . . . thread_cache 848 180 198 180224 12923 0 lwp_cache 1408 180 192 294912 919 0 . . . process_cache 3120 50 63 200704 1509 0 . . .

The most commonly requested information for memory statistics is memory used or consumed, which can be determined for each cache from the memory in use column in the example above (the value is in bytes).

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The kstats for each cache are observed with the kstat(1) command:

# kstat -n process_cache module: unix name: process_cache align alloc alloc_fail buf_avail buf_constructed buf_inuse buf_max buf_size buf_total chunk_size crtime depot_alloc depot_contention depot_free empty_magazines free full_magazines hash_lookup_depth hash_rescale hash_size magazine_size slab_alloc slab_create slab_destroy slab_free slab_size snaptime vmem_source

instance: 0 class: kmem_cache 8 1515 0 22 14 50 72 3120 72 3120 246.452541137 46 0 53 3 1472 0 0 0 64 3 64 8 0 0 28672 284376.59969931 23

The kstats maintained reflect the objects managed by the kmem allocator. See Section 11.2 for a description of the buf, depot, magazine, and slab objects that constitute a kmem cache. The same set of statistics is maintained for the thread_ cache and lwp_cache. Actually, statistics are maintained for all kernel object kmem caches (try kstat -c kmem_cache on your Solaris 10 systems). The fast, scalable kmem cache mechanism is a perfect fit for the kernel process objects. It quickly allocates and frees kernel memory as processes and threads are created and destroyed on a running system. It reuses uninitialized object structures for fast instantiation when a new process, thread, or LWP is created.

2.5.1 Process Limits At system boot time, the kernel initializes the process_cache to begin the allocation of kernel memory for storing the process table. Initially, space is allocated for one proc structure. The table itself is implemented as a doubly linked list, such that each proc structure contains a pointer to the next process and previous processes on the list.

81

2.5 KERNEL PROCESS TABLE

The maximum size of the process table is based on the amount of physical memory (RAM) in the system and is established at boot time. The system first sets an internal variable called maxusers (which has absolutely nothing to do with the maximum number of the users the system will support), using the following code.

#define MIN_DEFAULT_MAXUSERS #define MAX_DEFAULT_MAXUSERS #define MAX_MAXUSERS

8u 2048u 4096u

if (maxusers == 0) { pgcnt_t physmegs = physmem >> (20 - PAGESHIFT); pgcnt_t virtmegs = vmem_size(heap_arena, VMEM_FREE) >> 20; maxusers = MIN(MAX(MIN(physmegs, virtmegs), MIN_DEFAULT_MAXUSERS), MAX_DEFAULT_MAXUSERS); } if (maxusers > MAX_MAXUSERS) { maxusers = MAX_MAXUSERS; cmn_err(CE_NOTE, "maxusers limited to %d", MAX_MAXUSERS); } See usr/src/uts/common/conf/param.c

The net effect of the code above is that maxusers is set according to memory size, with a ceiling value of MAX_MAXUSERS (4096). maxusers is subsequently used to set the kernel variables max_nprocs and maxuprc.

/* * This allows platform-dependent code to constrain the maximum * number of processes allowed in case there are, e.g., VM limitations * with how many contexts are available. */ if (max_nprocs == 0) max_nprocs = (10 + 16 * maxusers); if (platform_max_nprocs > 0 && max_nprocs > platform_max_nprocs) max_nprocs = platform_max_nprocs; if (max_nprocs > maxpid) max_nprocs = maxpid; if (maxuprc == 0) maxuprc = (max_nprocs - reserved_procs); See usr/src/uts/common/conf/param.c

The max_nprocs value is the maximum number of processes systemwide, and maxuprc determines the maximum number of processes a non-root user can have occupying a process table slot at any time. The system actually uses a data structure, the var structure, which holds generic system configuration information, to store these values in. There are three related values: 

v_proc. Set equal to max_nprocs.

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v_maxupttl. The maximum number of process slots that can be used by all non-root users on the system. It is set to max_nprocs minus some number of reserved process slots (currently reserved_procs is 5).



v_maxup. The maximum number of process slots a non-root user can occupy. It is set to the maxuprc value. Note that v_maxup (an individual non-root user) and v_maxupttl (total of all non-root users on the system) end up being set to the same value, which is max_nprocs minus 5.

You can use mdb(1) to examine the values of maxusers, max_nprocs, and maxuprc on a running system.

# mdb -k Loading modules: [ unix krtld genunix specfs dtrace ufs sd ip sctp usba fctl nca nfs random sppp lofs crypto ptm ipc logindmux ] > max_nprocs/D max_nprocs: max_nprocs: 30000 > maxuprc/D maxuprc: maxuprc: 29995 > maxusers/D maxusers: maxusers: 2048 >

You can also use mdb(1) to examine the system var structure.

> v::print "struct var" { v_buf = 0x64 v_call = 0 v_proc = 0x7530 v_maxupttl = 0x752b v_nglobpris = 0xaa v_maxsyspri = 0x63 v_clist = 0 v_maxup = 0x752b v_hbuf = 0x1000 v_hmask = 0xfff v_pbuf = 0 v_sptmap = 0 v_maxpmem = 0 v_autoup = 0x1e v_bufhwm = 0x14350 } >0x7530=d 30000 >

83

2.5 KERNEL PROCESS TABLE

Note that the values are displayed in base 16 (hex). You can convert to decimal right in mdb(1), as shown at the bottom of the example. Finally, sar(1M) with the -v flag gives you the maximum process table size and the current number of processes on the system.

$ sar -v 1 1 SunOS pae1 5.10 Generic sun4u 20:09:52 20:09:53

proc-sz 118/30000

ov

02/24/2006

inod-sz ov 0 21719/129797

file-sz ov 0 556/556

lock-sz 0 0/0

Under the proc-sz column, the 118/30000 values represent the current number of processes (118) and the maximum number of processes (30,000). The kernel does impose a maximum value in case max_nprocs is set in /etc/ system to something beyond what is reasonable, even for a large system. The maximum is 30,000, which is determined by the MAXPID macro in the param.h header file (available in /usr/include/sys). In the kernel fork code, the current number of processes is checked against the v_proc parameter. If the limit is reached, the system produces an “out of processes” message on the console and increments the proc table overflow counter maintained in the cpu_sysinfo structure. This value is reflected in the ov column to the right of proc-sz in the sar(1M) output. For non-root users, a check is made against the v_maxup parameter, and an “out of per-user processes for uid (UID)” message is logged. In both cases, the calling program gets a -1 return value from fork(2), signifying an error. The kernel maintains a /var/adm/utmp and /var/adm/wtmp file for the storage of user information used by the who(1), write(1), and login(1) commands (the accounting software and commands use utmp and wtmp as well). The PID data is maintained in a signed short data type, which has a maximum value of 32,000.

2.5.2 Thread Limits Now that we’ve examined the limits the kernel imposes on the number of processes systemwide, let’s look at the limits on the maximum number of LWP/ kthread pairs that can exist in the system at any one time. Each LWP has a kernel stack, allocated out of the segkp kernel address space segment. The size of the kernel segkp segment and the space allocated for LWP kernel stacks can vary according to the hardware platform. The stack itself is a default size of 24 Kbytes, and the default segkp size on both UltraSPARC and x64 platforms is 2 Gbytes. Thus, there is space for roughly (2GB ÷ 24K) 88,000 LWP

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stacks. This is a theoretical limit—other constraining factors, such as available physical memory, may well come into play before we reach 88,000 LWPs. Also, the segkp segment is used for other pageable components of the LWP, not just the stack. Even though segkp is a pageable kernel segment, the performance of a system actively paging LWP stacks in and out would likely be unacceptable. You can determine the size of your system’s segkp segment by using kstat(1).

sol10$ kstat -n segkp module: vmem name: segkp alloc contains contains_search crtime fail free lookup mem_import mem_inuse mem_total . . .

instance: 34 class: vmem 586432 0 0 144.618836467 0 586231 170 0 26345472 2147483648

The mem_total field indicates 2 Gbytes for segkp on this system (26 Mbytes are actually being used—mem_inuse field). The maximum number of user threads is constrained by the process’s address space size for 32-bit binaries. Each user thread has a user stack, and the default stack size is 1 Mbyte for a 32-bit process. Since a 32-bit process has a maximum address space of 4 Gbytes (this varies slightly for different platforms), the maximum number of threads would equate to roughly (4GB ÷ 1MB) or 4,000 threads. In practice, the number is less since a process’s address space is consumed by other segments (text, heap, etc.). For 64-bit processes, the default thread stack size is 2 Mbytes.The address space of a 64-bit process is large enough that limits imposed by available address space for thread stacks are virtually nonexistent. A 64-bit process tends to be constrained by other resource issues (available physical memory, LWP limits, etc.).

2.6 Process Resource Attributes Specific limits are imposed on how much of a given resource a process can consume. Traditionally, these limits were accessible with the shell limit(1) or ulimit(1) commands (depending on which shell was being used). Solaris 10 includes the plimit(1) command, which checks and sets process limits.

85

2.6 PROCESS RESOURCE ATTRIBUTES

sol10$ plimit $$ 13475: -ksh resource time(seconds) file(blocks) data(kbytes) stack(kbytes) coredump(blocks) nofiles(descriptors) vmemory(kbytes)

current unlimited unlimited unlimited 8192 unlimited 256 unlimited

maximum unlimited unlimited unlimited unlimited unlimited 65536 unlimited

The resource limits displayed are defined as follows. 

time (seconds). Maximum CPU time in seconds. The clock interrupt handler tests for this limit and sends a SIGXCPU signal if the limit is reached.



file (blocks). Maximum file size, in 512 byte blocks. The file system write code (the wrip() function in UFS) tests for this limit and sends a SIGXFSZ signal to the process if the limit is reached.



data (kbytes). Maximum size of the process data segment. Hitting this limit can cause an ENOMEM error if a memory allocation routine (for example, malloc()) is called.



stack (kbytes). Maximum size of the process stack segment.



coredump (blocks). Maximum core file size. A value of 0 here prevents the creation of a core file.



nofiles (descriptors). Maximum number of open files.



vmemory (kbytes). Maximum address space. In reality, 4 Gbytes is the maximum virtual address space attainable for a 32-bit process. A 64-bit process has a theoretical limit of 18 exabytes. However, this varies according to implementation details of different processors. For example, early UltraSPARC processors had a 44-bit virtual address space, or a maximum of 16 terabytes.

Solaris 10 extends process resource attributes and controls, adding supporting commands to display and manage process resource allocation.

sol10$ prctl $$ process: 13475: -ksh NAME PRIVILEGE VALUE process.max-port-events privileged 65.5K system 2.15G process.max-msg-messages privileged 8.19K

FLAG

ACTION

RECIPIENT

max

deny deny

-

-

deny

continues

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Chapter 2

system 4.29G process.max-msg-qbytes privileged 64.0KB system 16.0EB process.max-sem-ops privileged 512 system 2.15G process.max-sem-nsems privileged 512 system 32.8K process.max-address-space privileged 16.0EB system 16.0EB process.max-file-descriptor basic 256 privileged 65.5K system 2.15G process.max-core-size privileged 8.00EB system 8.00EB process.max-stack-size basic 8.00MB privileged 8.00EB system 8.00EB process.max-data-size privileged 16.0EB system 16.0EB process.max-file-size privileged 8.00EB system 8.00EB process.max-cpu-time privileged 18.4Es system 18.4Es . . .

The Solaris Process Model

max

deny

-

max

deny deny

-

max

deny deny

-

max

deny deny

-

max max

deny deny

-

max

deny deny deny

13475 -

max max

deny deny

-

max

deny deny deny

13475 -

max max

deny deny

-

max max

deny,signal=XFSZ deny

-

inf inf

signal=XCPU none

-

The prctl(1) example lists the set of resource controls bound to a process. Other resource controls at the project, task, and zone level are not explored here (see Chapter 7). prctl(1) can also dynamically change the value of a resource where the applied change has scope for the life of the process. Note that the resources listed in the above example include the set of traditional thresholds discussed earlier (open files descriptors, stack size, etc.), along with a set of resources that apply to a process’s use of the System V interprocess communication (IPC) facilities. The parameters for System V semaphores, shared memory, and message queues, which historically were set systemwide in the /etc/system file, have been integrated into process-level controls. The actual number of parameters that apply to System V IPC have also been reduced, and the default values are larger than in previous Solaris releases. See the System Administration Guide: Solaris Containers—Resource Management and Zones for specific information on setting and using these controls. Each defined resource has a privilege level and action associated with it. The privilege levels are defined as follows: 

Basic. The resource control can be modified by the owner of the calling process.

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2.6 PROCESS RESOURCE ATTRIBUTES



Privileged. The resource control can be modified only by privileged (superuser) callers.



System. The resource scope is fixed for the duration of the operating system instance (until an OS reboot).

The action attribute specifies what happens when a resource threshold is reached. For local scope actions (the execution context of the process), a resource action attribute can be set to take no action (none), deny a request for the resource (deny), or send a signal when the resource threshold is reached. For the signal action, there are choices as to which signal should be generated. The implementation is built on links in the proc_t.

. . . struct rctl_set rlim64_t rlim64_t rlim64_t rlim64_t pid_t . . .

*p_rctls; p_stk_ctl; p_fsz_ctl; p_vmem_ctl; p_fno_ctl; p_ancpid;

/* /* /* /* /* /*

resource controls for this process */ currently enforced stack size */ currently enforced file size */ currently enforced addr-space size */ currently enforced file-desc limit */ ancestor pid, used by exacct */ See usr/src/uts/common/sys/proc.h

The resource controls, along with the attributes, are maintained in an rctl_ set, linked to the process through the p_rctls link. Several process-level limits are maintained directly in the proc_t (p_stk_ctl, etc.) as a performance optimization—the values can be tested without traversal of additional links and structures. rctl_set links to a hash table of resource control structures that provide the entity-level information. In this example, the process is the entity to which the resource information is bound. Other possible entities are projects, tasks, and zones. rctl_set also links to an rctl_dict_entry that defines the systemwide scope for the resource. Figure 2.7 illustrates the big picture. At system initialization, a systemwide primary set of resource controls is instantiated. The resource management framework provides a registration facility by which kernel subsystems can register their resource controls. The per-entity resource controls are defined and managed by the kernel subsystem and code for the particular entity. For example, process resource controls are defined in the usr/src/uts/common/os/rctl_proc.c source file. An initialization function, rctlproc_init(), is called at boot time to register the process resource controls and add them to the systemwide dictionary, which is referenced through the rctl_ dict hash table. When a process is created with the fork(2) system call, the new (child) process inherits a duplicate copy of the parent’s resource controls, which reflect the

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Chapter 2

PROC?T RCTL?SET?T P?RCTLS

RCS?LOCK RCS?ENTITY RCS?CTLS

+%9 +%9 +%9 +%9

RCTL?T RC?NEXT RC?VALUES RC?CURSOR RC?DICT?ENTRY RC?ID

+%9

The Solaris Process Model

RCTL?VAL?T RCV?PRIVILEGE RCV?VALUE RCV?FLAGACTION RCV?ACTION?SIGNAL RCV?ACTION?RECIPIENT  RCTL?DICT?ENTRY?T

RCTL?DICT +%9 +%9 +%9 +%9 +%9

RCD?NAME RCD?DEFAULT?VALUE RCD?OPS RCD?ID RCD?FLAGACTION RCD?SYSLOG?LEVEL 

Figure 2.7 Process Resource Control Structures default values and attributes if changes were not explicitly made with the administrative controls prctl(1) and rctladm(1). As the process executes and consumes resources—opening files, growing memory, using System V semaphores, etc.—each subsystem in the kernel that manages a controlled resources imposes a limit test to determine if the process request can be granted. If it cannot, the attribute for the resource defines what action to take (none, deny, or send a signal). The lookup for a specific resource is done dynamically for each process by hashing on the resource control ID and referencing the resource value and attributes through the per-resource rctl_val_t. You can examine the system’s resource control dictionary by using mdb(1).

> ::walk rctl_dict_list |::print rctl_dict_entry_t { rcd_next = 0xffffffff80a2fbb0 rcd_name = 0xfffffffffb8b1038 "process.max-port-events" rcd_default_value = 0xffffffff80a28b88 rcd_ops = rctl_absolute_ops rcd_id = 0xc rcd_entity = 0 (RCENTITY_PROCESS) rcd_flagaction = 0x20100000 rcd_syslog_level = 0 rcd_strlog_flags = 0 rcd_max_native = 0x7fffffff rcd_max_ilp32 = 0x7fffffff } continues

2.7 PROCESS CREATION

89

{ rcd_next = 0xffffffff80a2fc00 rcd_name = 0xfffffffffb8b1088 "process.max-msg-messages" rcd_default_value = 0xffffffff80a28c08 rcd_ops = rctl_absolute_ops rcd_id = 0xb rcd_entity = 0 (RCENTITY_PROCESS) rcd_flagaction = 0x20100000 rcd_syslog_level = 0 rcd_strlog_flags = 0 rcd_max_native = 0xffffffff rcd_max_ilp32 = 0xffffffff . . .

2.7 Process Creation The fork(2) system call creates a new process. The newly created process is assigned a unique process identification (PID) and is a child of the process that called fork(2); the calling process is the parent. The exec(2) system call overlays the new process with an executable specified as a path name in the first argument to the exec(2) call. The model, in pseudocode format, looks like this.

main(int argc, char *argv[], char *envp[]) { pid_t child_pid; child_pid = fork(); if (child_pid == -1) perror(“fork”); /* fork system call failed */ else if (child_pid == 0) execv(“/path/new_binary”,argv); /* in the child, so exec */ else wait() /* pid > 0, weUre in the parent */ }

The pseudocode above calls fork(2) and checks the return value from fork(2) (PID). Remember, once fork(2) executes successfully, there are two processes: fork returns a value of 0 to the child process and returns the PID of the child to the parent process. In the example, we called exec(2) to execute new_binary once in the child. Back in the parent, we simply wait for the child to complete (we get back later to this notion of “waiting”). The default behavior of fork(2) has changed in Solaris 10. In prior releases, fork(2) replicated all the threads in the calling process unless the code was linked with the POSIX thread library (-lpthread), in which case, fork(2) created a new process with only the calling thread. Previous releases provided a fork1(2) interface for programs that needed to replicate only the calling thread in the new process and did not link with pthread.so. In Solaris 10, fork(2) replicates only

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the calling thread in the new process, and a forkall(2) interface replicates all threads in the new process if desired. Finally, there’s vfork(2), which is described as a “virtual memory efficient” version of fork. A call to vfork(2) results in the child process “borrowing” the address space of the parent, rather than the kernel duplicating the parent’s address space for the child, as it does in fork(2) and fork1(2). The child’s address space following a vfork(2) is the same address space as that of the parent. More precisely, the physical memory pages of the new process’s (the child) address space are the same memory pages as for the parent. The implication here is that the child must not change any state while executing in the parent’s address space until the child either exits or executes an exec(2) system call—once an exec(2) call is executed, the child gets its own address space. In fork(2) and fork1(2), the address space of the parent is copied for the child by means of the kernel address space duplicate routine. Another addition to Solaris 10 on the process creation front is the posix_ spawn(3C) interface, which does fork/exec in one library call and does so in a memory efficient way (the vfork(2) style of not replicating the address space). We can trace the entire code path through the kernel for process creation when fork(2) is called, using the following dtrace script.

#!/usr/sbin/dtrace -s #pragma D option flowindent syscall::fork1:entry { self->trace=1; } fbt::: / self->trace / { } syscall::fork1:return { self->trace=0; exit(0); }

The dtrace script sets a probe to fire at the entry point of the fork1() system call. The reason we’re using fork1() here instead of fork() is an implementation detail that has to do with the new fork() behavior described previously. In order to maintain source and binary compatibility for applications that use fork1(), the interface is still in the library. fork(2) now does the same thing fork1(2) did, so we can implement fork(2) and fork1(2) with a single source file, as long as both interfaces resolve to the same code.

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/* * fork() is fork1() for both POSIX threads and Solaris threads. * The forkall() interface exists for applications that require * the semantics of replicating all threads. */ #pragma weak fork = _fork1 #pragma weak _fork = _fork1 #pragma weak fork1 = _fork1 See usr/src/lib/libc/port/threads/scalls.c

The #pragma binding directives associate fork and fork1. The dtrace system call provider cannot enable a fork:entry probe because, technically, the system call table does not contain a unique entry for fork(2). This is implemented in such a way as to be transparent to applications—fork(2) system call behaves exactly as expected when implemented in application code. Running the dtrace script on a test program that issues a fork(2) generates over 2000 lines of kernel function-flow output. The text below is cut from the output, aggressively edited, including replacing the CPU column with a LINE column—this was done by postprocessing the output file; it is not a dtrace option.

LINE FUNCTION 1 -> fork1 2 -> cfork 3 -> holdlwps 4 -> schedctl_finish_sigblock 5 -> pokelwps 6 -> getproc 7 -> pid_assign 8 crgetruid 10 -> task_attach 11 -> task_hold 12 -> rctl_set_dup 13 forklwp 17 -> flush_user_windows_to_stack 18 -> save_syscall_args 19 -> lwp_getsysent 20 -> lwp_getdatamodel 21 -> lwp_create 22 -> segkp_cache_get 23 -> thread_create 24 -> lgrp_affinity_init 25 -> lgrp_move_thread 26 lwp_stk_init 28 -> thread_load 29 -> lgrp_choose 30 -> lgrp_move_thread 31 -> init_mstate 32 -> ts_alloc 33 -> ts_fork 34 -> thread_lock 35 -> disp_lock_exit continues

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ts_forkret -> continuelwps -> setrun_locked -> thread_transition -> disp_lock_exit_high -> ts_setrun -> setbackdq -> cpu_update_pct -> cpu_decay -> exp_x -> cpu_choose -> disp_lowpri_cpu -> disp_lock_enter_high -> cpu_resched fork_fail_pending/D fork_fail_pending: fork_fail_pending: 0

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Much of the remaining work in getproc() is the initialization of the fields in the new proc_t, which includes copying the parent’s uarea, updating the open file pointers and reference counts, and copying the list of open files into the new process. Also, the resource controls of the parent process are replicated for the child using rctl_set_dup() (LINE 12). Back in cfork(), the code tests to determine if a vfork() was issued, in which case the new (child) process’s address space is set to the parent’s address space. Otherwise, as_dup() is called to duplicate the parent’s address space for the new process, looping through all of the parent’s address space segments and duplicating each one to construct the address space for the child process. The next set of functions (LINES 16–37) created a new LWP and new kernel thread in the new process, which involves stack initialization and setting the home lgroup (see Section 3.2). With the LWP and thread work completed, pgjoin() sets up the process group links in the new process. Depending on the scheduling class of the calling thread, the class-specific forkret() code sets up the scheduling class information and handles CPU selection for placing the kernel thread in the new process on a dispatch queue (see Section 3.3). At this point, the new process is created, initialized, and ready to run. With a newly created process/LWP/kthread infrastructure in place, most applications invoke exec(2). The exec(2) system call overlays the calling program with a new executable image. (Not following a fork(2) with an exec(2) results in two processes executing the same code; the parent and child executes whatever code exists after the fork(2) call.) There are several flavors of the exec(2) call; the basic differences are in what they take as arguments. The exec(2) calls vary in whether they take a path name or file name as the first argument (which specifies the new executable program to start), whether they require a comma-separated list of arguments or an argv[] array, and whether the existing environment is used or an envp[] array is passed. Because Solaris supports the execution of several different file types, the kernel exec code is split into object file format-dependent and object file format-independent code segments. Most common is the previously discussed ELF format. Among other supported files is a.out, which is included to provide a degree of binary compatibility that enables executables created on a SunOS 4.X system to run on SunOS 5.X. Other inclusions are a format-specific exec routine for programs that run under an interpreter, such as shell scripts and awk programs, and support code for programs in the Java programming language with a Java-specific exec code segment. Calls into the object-specific exec code are done through a switch table mechanism. During system startup, an execsw[] array is initialized with the magic number of the supported object file types. Magic numbers uniquely identify different

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object file types on UNIX systems. See /etc/magic and the magic(4) man page. Each array member is an execsw structure.

struct execsw { char *exec_magic; int exec_magoff; int exec_maglen; int (*exec_func)(struct vnode *vp, struct execa *uap, struct uarg *args, struct intpdata *idata, int level, long *execsz, int setid, caddr_t exec_file, struct cred *cred); int (*exec_core)(struct vnode *vp, struct proc *p, struct cred *cred, rlim64_t rlimit, int sig, core_content_t content); krwlock_t *exec_lock; }; See usr/src/uts/common/sys/exec.h



exec_magic, exec_magoff, exec_maglen. Support to locate and correctly read the magic number.



exec_func. A function pointer; points to the exec function for the object file type.



exec_core. A function pointer; points to the object-file-specific core dump routine.



exec_lock. A pointer to a kernel read/write lock, to synchronize access to the exec switch array.

The object file exec code is implemented as dynamically loadable kernel modules, found in the /kernel/exec directory (aoutexec, elfexec, intpexec) and /usr/kernel/exec (javaexec). The elf and intp modules load through the normal boot process since these two modules are used minimally by the kernel startup processes and startup shell scripts. The a.out and java modules load automatically when needed as a result of exec’ing a SunOS 4.X binary or a Java program. When each module loads into RAM (kernel address space in memory), the mod_install() support code loads the execsw structure information into the execsw[] array. You can examine the execsw[] array on your system by using mdb(1). Because execsw[] is an array of execsw structures, you need to calculate the address of each array entry based on the size of an execsw structure. Fortunately, mdb(1) offers a couple of nice features that make this relatively painless. In the following example, we use the sizeof dcmd to determine the array size and let mdb(1) do the math for us.

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> execsw::print "struct execsw" { exec_magic = elf32magicstr exec_magoff = 0 exec_maglen = 0x5 exec_func = elf32exec exec_core = elf32core exec_lock = 0xffffffff80132a18 } > > ::sizeof "struct execsw" sizeof (struct execsw) = 0x28 > execsw+0x28::print "struct execsw" { exec_magic = elf64magicstr exec_magoff = 0 exec_maglen = 0x5 exec_func = elfexec exec_core = elfcore exec_lock = 0xffffffff80132a10 } > execsw+0x50::print "struct execsw" { exec_magic = intpmagicstr "#!" exec_magoff = 0 exec_maglen = 0x2 exec_func = intpexec exec_core = 0 exec_lock = 0xffffffff80132a08 } > execsw+0x78::print "struct execsw" { exec_magic = javamagicstr exec_magoff = 0 exec_maglen = 0x4 exec_func = 0 exec_core = 0 exec_lock = 0xffffffff80132a00 }

The first entry is examined with the execsw symbol in mdb(1), which represents the address of the beginning of the execsw[] array. After examining the first entry, we use sizeof to determine how large an execsw structure is, add that value to the base address of the array, and get the second array entry. By doing additional arithmetic based on the number of entries into the array we want to see, we can move down the array and examine each entry. We see that the array is initialized for 32-bit ELF files, 64-bit ELF files, interpreter files (shell, Perl, etc.) and Java programs. Figure 2.8 illustrates the flow of exec for an ELF file. All variants of the exec(2) system call resolve in the kernel to a common routine, exec_common(), where some initial processing is done. The path name for the executable file is retrieved, exitlwps() is called to force all but the calling LWP to exit, any POSIX4 interval timers in the process are cleared (p_itimer field in the proc structure), and the sysexec counter in the cpu_sysinfo structure is

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COMMON EXEC CODE FOR ALL VARIANTS OF THE EXEC SYSTEM CALL GENERIC KERNEL EXEC CODE EXECPERMISSIONS

ELFEXEC

OBJECT FILE FORMAT SPECIFIC EXEC CODE GETELFHEAD

MAPELFEXEC MAP THE RUNTIME LINKER LDSO

READ THE %,& HEADER

LOOP THROUGH THE 0(4 AND MAP EXECUTABLE OBJECTS INTO ADDRESS SPACE

Figure 2.8 exec() Flow incremented (counts exec system calls, readable with sar(1M)). If scheduler activations have been set up for the process, the door interface used for such purposes is closed (that is, scheduler activations are not inherited), and any other doors that exist within the process are closed. The SPREXEC flag is set in p_flags (proc structure field), signifying that an exec is in the works for the process. The SPREXEC flag blocks any subsequent process operations until exec() has completed, at which point the flag is cleared. The kernel generic exec code, gexec(), is now called; here is where we switch to the object-file-specific exec routine through the execsw[] array. The correct array entry for the type of file being exec’d is determined by a call to the kernel vn_ rdwr() (vnode read/write) routine and a read of the first four bytes of the file, which is where the file’s magic number is stored. Once the magic number has been retrieved, the code looks for a match in each entry in the execsw[] array by comparing the magic number of the exec’d file to the exec_magic field in each structure in the array. Before entering the exec switch table, the code checks permissions against the credentials of the process and the permissions of the object file being exec’d. If the object file is not executable or the caller does not have execute permissions, exec fails with an EACCESS error. If the object file has the setuid or setgid bits set, the effective UID or GID is set in the new process credentials at this time. Note separate execsw[] array entries for each data model supported: 32-bit ILP32 ELF files and 64-bit LP64 ELF files. Let’s examine the flow of the elfexec() function, since that is the most common type of executable run on Solaris systems.

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Upon entry to the elfexec() code, the kernel reads the ELF header and program header (PHT) sections of the object file (see Section 2.3 for an overview of the ELF header and PHT). These two main header sections of the object file give the system the information it needs to proceed with mapping the binary to the address space of the newly forked process. The kernel next gets the argument and environment arrays from the exec(2) call and places both on the user stack of the process, using the exec_args() function. The arguments are also copied into the process uarea’s u_psargs[] array at this time (see Figure 2.9).

)NFORMATION BLOCK !RGUMENT STRINGS %NVIRONMENT STRINGS !UXILIARY INFORMATION !UXILIARY VECTOR %NVIRONMENT STRINGS !RGUMENT POINTERS !RGUMENT COUNT 7INDOW SAVE AREA

Figure 2.9 Initial Stack Frame

Before actually setting up the user stack with the argv[] and envp[] arrays, a 64-bit kernel must first determine if a 32-bit or 64-bit binary is being exec’d. A 32-bit Solaris 10 system can only run 32-bit binaries. On SPARC systems, Solaris 10 is 64-bit only, but on x64, a 32-bit or 64-bit kernel can be booted. The binary type information is maintained in the ELF header, where the system checks the e_ident[] array for either an ELFCLASS32 or ELFCLASS64 file identity. With the data model established, the kernel sets the initial size of the exec file sections to 4 Kbytes for the stack, 4 Kbytes for stack growth (stack increment), and 1 Mbyte for the argument list (ELF32) or 2-Mbyte argument list size for an ELF64. Once the kernel has established the process user stack and argument list, it calls the mapelfexec() function to map the various program segments into the process address space. mapelfexec() walks through the program header table (PHT), and for each PT_LOAD type (a loadable segment), mapelfexec() maps the segment into the process’s address space. mapelfexec() bases the mapping on the p_filesz and p_memsz sections of the header that define the segment, using the lower-level kernel address space support code. Once the program loadable segments have been mapped into the address space, the dynamic linker (for dynamically

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linked executables), referenced through the PHT, is also mapped into the process’s address space. The elfexec code checks the process resource limit RLIMIT_VMEM (maximum virtual memory size) against the size required to map the object file and runtime linker. An ENOMEM error is returned in the event that an address space requirement exceeds the limit. All that remains for exec(2) to complete is some additional housekeeping and structure initialization, which is done when the code returns to gexec(). This last part deals with clearing the signal stack and setting the signal disposition to default for any signals that have had a handler installed by the parent process. The p_lwptotal is set to 1 in the new process. Finally, all open files with the close-on-exec flag set are closed, and the exec is complete. A call made into procfs clears the SPREXEC flag and unlocks access to the process by means of /proc. As you’ll see in the next chapter, threads inherit their scheduling class and priority from the parent. Some scheduling-class-specific fork code executes at the tail end of the fork process that takes care of placement of the newly created kthread on a dispatch queue. This practice gets the child executing before the parent in anticipation that the child will immediately execute an exec(2) call to load in the new object file. In the case of a vfork(2), where the child is mapped to the address space of the parent, the parent is forced to wait until the child executes and gets its own address space.

2.8 System Calls System calls are the set of application programming interfaces (APIs) that allow programs to have the kernel perform a privileged service on their behalf. Common examples include memory allocation, file I/O, signal management, and interprocess communication. Standards define the names of the system calls, the arguments they take, the way they behave from the application’s perspective, and the values they return to the calling program. System calls are described in section 2 of the man pages. Because system calls are privileged operations that can only be done by the kernel, making a system call results in the calling process transitioning from operating in user mode to operating in kernel mode. With the process in kernel mode, there is visibility into the kernel’s address space (among other things). The platform’s trap mechanism manages the transition to kernel mode. That is, when a system call is executed, a trap (a vectored transfer of control to a trap handler) is taken, and the system call trap handler takes over. Much of the system call entry and setup work depends on the process architecture. The main system call code—the actual system calls—are implemented in C language and can be found in usr/src/uts/common/syscall. The trap mecha-

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nism, however, is platform specific, and as such the mechanics of handling a system call trap and setting up the thread state and registers for system call execution are different for SPARC systems versus AMD64 systems. The following text walks through a system call on a SPARC system. Note that all the following text describes code written in SPARC assembly language. Some knowledge of SPARC assembly, along with register windows and general register use, is helpful, though not a requirement.

2.8.1 System Calls on SPARC Architectures An application making a system call actually calls a libc wrapper function that performs any required posturing and then enters the kernel with a software trap instruction. This means that user code and compilers do not need to know the path into the kernel and that binaries can work on later versions of the OS where perhaps the path has been modified, system call numbers were newly overloaded, etc. Solaris for SPARC supports three software traps for entering the kernel, as listed in Table 2.3.

Table 2.3 Software Traps for System Calls on SPARC Achitectures Software Trap

Instruction

Description

0x0

ta 0x0

Used for system calls for binaries running in SunOS 4.x binary compatability mode

0x8

ta 0x8

32-bit (ILP32) binary running on 64-bit (ILP64) kernel

0x40

ta 0x40

64-bit (ILP64) binary running on 64-bit (ILP64) kernel

As of Solaris 10, Solaris no longer includes a 32-bit kernel, the ILP32 syscall on ILP32 kernel is no longer implemented. In the wrapper function, the syscall arguments are rearranged if necessary. The kernel function implementing the syscall may expect the arguments in a different order from that of the syscall API, for example, or multiple related system calls may share a single system call number and select behavior based on an additional argument passed into the kernel. The kernel function then places the system call number in register %g1 and executes one of the above trap-always instructions (for example, the 32-bit libc library uses ta 0x8, and the 64-bit libc uses ta 0x40). There’s a lot more activity and posturing in the wrapper functions than described here, but for our purposes we simply note that it all boils down to a ta instruction to enter the kernel.

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2.8.1.1 Handling a System Call Trap A SPARC trap instruction (ta n) executed in userland by the wrapper function results in a trap type 0x100 + n being taken, and we move from trap-level 0 (TL0) (where all userland and most kernel code executes) to trap-level 1 (TL1) in nucleus context. Code that executes in nucleus context has to be hand-crafted in assembler since nucleus context does not comply with the ABI conventions and is generally much more restricted in what it can do. The task of the trap handler executing at TL1 is to provide the necessary glue in order to get us back to TL0 and running privileged (kernel) C code that implements the actual system call. The trap table entries for the sun4u and sun4v architectures for these traps are identical. In the following examples, we explore the two primary syscall traps and ignore the SunOS 4.x trap. Note that a trap table handler has just eight instructions dedicated to it in the trap table; it must use these to do a little work and then branch elsewhere.

/* * SYSCALL is used for system calls on both ILP32 and LP64 kernels * depending on the "which" parameter (should be either syscall_trap * or syscall_trap32). */ #define SYSCALL(which) \ TT_TRACE(trace_gen) ;\ set (which), %g1 ;\ ba,pt %xcc, sys_trap ;\ sub %g0, 1, %g4 ;\ .align 32 ... ... trap_table: scb: trap_table0: /* hardware traps */ ... ... /* user traps */ GOTO(syscall_trap_4x); ... SYSCALL(syscall_trap32); ... SYSCALL(syscall_trap) ...

/* 100

old system call */

/* 108

ILP32 system call on LP64 */

/* 140

LP64 system call */ See usr/src/uts/sun4u/ml/trap_table.s

In both cases we branch to sys_trap, requesting TL0 handler of syscall_ trap32 for an ILP32 syscall and syscall_trap for a ILP64 syscall. In both cases, we request the processor interrupt level (PIL) to remain as it currently is (always 0 since we came from userland). The sys_trap code is generic glue that takes us from nucleus (TL > 0) context back to TL0 running a specified handler (address in

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%g1, usually written in C) at a chosen PIL. The specified handler is called with arguments as given by registers %g2 and %g3 at the time we branch to sys_trap. The SYSCALL macro above does not move anything into these registers—no arguments to be passed to handler. sys_trap handlers are always called with a first argument pointing to a struct regs that provides access to all the register values at the time of branching to sys_trap; for syscalls these include the system call number in %g1 and arguments in output registers. Note that %g1 as prepared in the wrapper and %g1 as used in the SYSCALL macro for the trap table entry are not the same register. On a trap we move from regular global registers (as userland executes in) to alternate global registers, but the sys_trap glue collects all the correct user registers and makes them available in the struct regs it passes to the handler. The sys_trap glue is also responsible for setting up our return linkage. When the TL0 handling is complete, the handler returns, restoring the stack pointer and program counter as constructed in sys_trap. Since we trapped from userland, user_rtt is interposed as the glue into which TL0 handling code returns, which gets us back out of the kernel and into userland again when the system call completes.

2.8.2 A Tour through a System Call We follow the ILP32 syscall route; the route for ILP64 is analogous with trivial differences in terms of not having to clear the upper 32 bits of arguments and deal with other items related to the data width. The syscall_trap code runs at TL0 as a sys_trap handler, so it could be written in C. However, for performance it is coded in assembler. Our task is to look up and call the nominated system call handler and perform the required housekeeping along the way.

syscall_trap32(struct regs *rp); ENTRY_NP(syscall_trap32) ldx [THREAD_REG + T_CPU], %g1 mov %o7, %l0

! get cpu pointer ! save return addr See usr/src/uts/sparc/v9/ml/syscall_trap.s

First note that we do not obtain a new register window here—we stay within the window that sys_trap crafted for itself. Normally, this would mean that we would have to live within the output registers, but by agreement, handlers called through sys_trap are permitted to use registers %l0 through %l3. We begin by loading a pointer to the CPU on which this thread is executing into %g1 and saving the return PC (as constructed by sys_trap) in %o7.

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! ! If the trapping thread has the address mask bit clear, then it's ! a 64-bit process, and has no business calling 32-bit syscalls. ! ldx [%o0 + TSTATE_OFF], %l1 ! saved %tstate.am is that andcc %l1, TSTATE_AM, %l1 ! of the trapping proc be,pn %xcc, _syscall_ill32 ! mov %o0, %l1 ! save reg pointer See usr/src/uts/sparc/v9/ml/syscall_trap.s

The comment says it all. The AM bit in the PSTATE register at the time we trapped executed the ta instruction and is available in the %tstate register after the trap—sys_trap preserved that for us before it could be modified by further traps in the regs structure. Assuming we’re not a 64-bit process making a 32-bit syscall, here’s what happens.

srl srl ldx inc stx

%i0, %i1, [%g1 %g2 %g2,

0, %o0 ! copy 1st arg, clear high bits 0, %o1 ! copy 2nd arg, clear high bits + CPU_STATS_SYS_SYSCALL], %g2 ! cpu_stats.sys.syscall++ [%g1 + CPU_STATS_SYS_SYSCALL] See usr/src/uts/sparc/v9/ml/syscall_trap.s

The libc wrapper placed up to the first 6 arguments in %o0 through %o5, with the rest, if any, on stack. During sys_trap, a SAVE instruction obtained a new register window, so those arguments are now available in the corresponding input registers, despite our not performing a save in syscall_trap32 itself. We’re going to call the real handler, so we prepare the arguments in our outputs, which we’re sharing with sys_trap, but outputs are understood to be volatile across calls. The shift-right-logical by 0 bits is a 32-bit operation (that is, not srlx) so it performs no shifting, but it does clear the uppermost 32-bits of the arguments. We also increment the statistic counting the number of system calls made by this CPU; this statistic is in the cpu_t, and the offset is generated by the genasym tool.

! ! Set new state for LWP ! ldx [THREAD_REG + T_LWP], %l2 mov LWP_SYS, %g3 srl %i2, 0, %o2 stb %g3, [%l2 + LWP_STATE] srl %i3, 0, %o3 ldx [%l2 + LWP_RU_SYSC], %g2

! copy 3rd arg, clear high bits ! copy 4th arg, clear high bits ! pesky statistics continues

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srl %i4, 0, %o4 addx %g2, 1, %g2 stx %g2, [%l2 + LWP_RU_SYSC] srl %i5, 0, %o5 ! args for direct syscalls now set up

! copy 5th arg, clear high bits

! copy 6th arg, clear high bits

See usr/src/uts/sparc/v9/ml/syscall_trap.s

We continue preparing arguments as above. Interleaved with these instructions we change the lwp_state member of the associated LWP structure to signify that it is running in-kernel (LWP_SYS, would have been LWP_USER before this update) and increment the count of the number of syscall made by this particular LWP. Next we write a TRAPTRACE entry—only on DEBUG kernels, which are visible with the MDB’s ::traptrace dcmd.

! ! Test for pre-system-call handling ! ldub [THREAD_REG + T_PRE_SYS], %g3 YSCALLTRACE sethi %hi(syscalltrace), %g4 ld [%g4 + %lo(syscalltrace)], %g4 orcc %g3, %g4, %g0 tst %g3 * SYSCALLTRACE */ bnz,pn %icc, _syscall_pre32 nop

! pre-syscall proc?

! pre_syscall OR syscalltrace? ! is pre_syscall flag set? ! yes - pre_syscall needed

! Fast path invocation of new_mstate mov LMS_USER, %o0 call syscall_mstate mov LMS_SYSTEM, %o1 lduw lduw lduw lduw lduw lduw

[%l1 [%l1 [%l1 [%l1 [%l1 [%l1

+ + + + + +

O0_OFF O1_OFF O2_OFF O3_OFF O4_OFF O5_OFF

+ + + + + +

4], 4], 4], 4], 4], 4],

%o0 %o1 %o2 %o3 %o4 %o5

! reload 32-bit args

! lwp_arg now set up 3: See usr/src/uts/sparc/v9/ml/syscall_trap.s

If the curthread->t_pre_sys flag is set, then we branch to _syscall_pre32 to call pre_syscall. If that action does not abort the call, then pre_syscall reloads the outputs with the args (they were lost on the call to _syscall_pre32), using lduw instructions from the regs area and loading from just the lower 32-bit

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word of the args, and branches back to label 3 above. If we don’t have pre-syscall work to perform, then we call syscall_mstate(LMS_USER, LMS_SYSTEM) to record the transition from user to system state for microstate accounting. Microstate accounting is always performed in Solaris 10 (in previous releases, it needed to be explicitly enabled). After the unconditional call to syscall_mstate, we reload the arguments from the regs struct into the output registers (as after the pre-syscall work). Evidently our earlier srl work in the args is a complete waste of time (although not expensive) since we always end up loading the args from the passed regs structure. This is a holdover from days when microstate accounting was not always enabled.

! ! Call the handler. The %o's have been ! lduw [%l1 + G1_OFF + 4], %g1 set sysent32, %g3 cmp %g1, NSYSCALL sth %g1, [THREAD_REG + T_SYSNUM] bgeu,pn %ncc, _syscall_ill32 sll %g1, SYSENT_SHIFT, %g4 add %g3, %g4, %g5 ldx [%g5 + SY_CALLC], %g3

set up. ! ! ! !

get 32-bit code load address of vector table check range save syscall code

! delay - get index ! g5 = addr of sysentry ! load system call handler

brnz,a,pt %g1, 4f ! check for indir() mov %g5, %l4 ! save addr of sysentry ! ! Yuck. If %g1 is zero, that means we're doing a syscall() via the ! indirect system call. That means we have to check the ! flags of the targeted system call, not the indirect system call ! itself. See return value handling code below. ! set sysent32, %l4 ! load address of vector table cmp %o0, NSYSCALL ! check range bgeu,pn %ncc, 4f ! out of range, let C handle it sll %o0, SYSENT_SHIFT, %g4 ! delay - get index add %g4, %l4, %l4 ! compute & save addr of sysent call nop 4:

%g3

! call system call handler

See usr/src/uts/sparc/v9/ml/syscall_trap.s

We load the nominated syscall number into %g1, sanity-check it for range, and look up the entry at that index in the sysent32 table of 32-bit system calls, and extract the registered handler (the real implementation). Ignoring the indirect syscall work, we call the handler and the real work of the syscall is executed.

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! ! If handler returns long long, then we need to split the 64 bit ! return value in %o0 into %o0 and %o1 for ILP32 clients. ! lduh [%l4 + SY_FLAGS], %g4 ! load sy_flags andcc %g4, SE_64RVAL | SE_32RVAL2, %g0 ! check for 64-bit return bz,a,pt %xcc, 5f srl %o0, 0, %o0 ! 32-bit only srl %o0, 0, %o1 ! lower 32 bits into %o1 srlx %o0, 32, %o0 ! upper 32 bits into %o0 See usr/src/uts/sparc/v9/ml/syscall_trap.s

Once the system call executes, we set up the return value. For ILP32 clients we need to massage 64-bit return types into two adjacent and paired registers.

! ! Check for post-syscall processing. ! This tests all members of the union containing t_astflag, t_post_sys, ! and t_sig_check with one test. ! ld [THREAD_REG + T_POST_SYS_AST], %g1 tst %g1 ! need post-processing? bnz,pn %icc, _syscall_post32 ! yes - post_syscall or AST set mov LWP_USER, %g1 stb %g1, [%l2 + LWP_STATE] ! set lwp_state stx %o0, [%l1 + O0_OFF] ! set rp->r_o0 stx %o1, [%l1 + O1_OFF] ! set rp->r_o1 clrh [THREAD_REG + T_SYSNUM] ! clear syscall code ldx [%l1 + TSTATE_OFF], %g1 ! get saved tstate ldx [%l1 + nPC_OFF], %g2 ! get saved npc (new pc) mov CCR_IC, %g3 sllx %g3, TSTATE_CCR_SHIFT, %g3 add %g2, 4, %g4 ! calc new npc andn %g1, %g3, %g1 ! clear carry bit for no error stx %g2, [%l1 + PC_OFF] stx %g4, [%l1 + nPC_OFF] stx %g1, [%l1 + TSTATE_OFF] See usr/src/uts/sparc/v9/ml/syscall_trap.s

If post-syscall processing is required, the code branches to _syscall_post32, which calls post_syscall, and then “returns” by jumping to the return address passed by sys_trap (which is always user_rtt for syscalls). If post-syscall processing is not required, then the code changes the lwp_state back to LWP_USER and saves the return value (possibly in two registers as above) in the regs structure, clears the curthread->t_sysnum since a system call is no longer executing, and steps the PC and nPC values so that the RETRY instruction at the end of user_ rtt, to which the code is about to “return,” does not simply reexecute the ta instruction.

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! fast path outbound microstate accounting call mov LMS_SYSTEM, %o0 call syscall_mstate mov LMS_USER, %o1 jmp nop

%l0 + 8

See usr/src/uts/sparc/v9/ml/syscall_trap.s

The code then captures the transition of the thread state from system to user for microstate accounting and returns through user_rtt as arranged by sys_trap. user_rtt’s task is to get us back out of the kernel to resume at the instruction indicated in %tstate (for which the PC and nPC were stepped) and continue execution in userland. Once a system call has completed, a value is returned to the calling program. The programmer must ensure that return values are checked before execution continues. System calls generally return a minus one (-1) value if they could not complete for some reason and set a system-defined error number (errno) that provides additional information about why the system call failed. The equivalent code for system calls on x64 platforms can be found in usr/src/ uts/i86pc/ml. The source files syscall_asm.s and syscall_asm_amd64.s contain the assembly language code that handles the system call entry point, register setup, state transition, etc. The code is actually fairly well documented by comments. However, as with SPARC code, some knowledge of x64 assembler and hardware register use will help.

2.9 Process Termination The termination of a process results from one of three possible events. First, the process explicitly calling exit(2) or _exit(2) causes all the threads in a multithreaded process to exit. The threads libraries include thr_exit(3T) and pthread_exit(3T) interfaces for programmatically terminating an individual user thread without causing the entire process to exit. Second, the process simply completes execution and falls through to the end of the main() function—which is essentially an implicit exit. Third, a signal is delivered, and the disposition for the signal is to terminate the process. This disposition is the default for some signals (see Section 2.11). One other possibility is that a process can explicitly call the abort(3C) function and cause a SIGABRT signal to be sent to the process. The default disposition for SIGABRT is to terminate the process and create a core file. Regardless of which event causes the process to terminate, the kernel exit function is ultimately executed, freeing whatever resources have been allocated to the

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process, such as the address space mappings, open files, etc., and setting the process state to SZOMB, or the zombie state. A zombie process is one that has exited and that requires the parent process to issue a wait(2) system call to gather the exit status. The only kernel resource that a process in the zombie state is holding is the process table slot. Successful execution of a wait(2) call frees the process table slot. Orphaned processes are inherited by the init process solely for this purpose. An exception to the above scenario is possible if a parent process uses the sigaction(2) system call to establish a signal handler for the SIGCLD signal and sets the SA_NOCLDWAIT flag (no child wait) in the sa_flags field of the sigaction structure. A process is sent a SIGCLD signal by the kernel when one of its child processes terminates. If a process installs a SIGCLD handler as described, the kernel sets the SNOWAIT bit in the calling (parent) process’s p_flag field, signifying that the parent process is not interested in obtaining status information on child processes that have exited. The actual mechanics happen in two places: when the signal handler is installed and when the kernel gets ready to post a SIGCLD signal. First, when the sigaction() call is executed and the handler is installed, if SA_NOCLDWAIT is true, then SNOWAIT is set in p_flags and the code loops through the child process list, looking for child processes in the zombie state. For each such child process found, the kernel freeproc() function is called to release the process table entry. (The kernel exit code, described below, will have already executed, since the process must have terminated—otherwise, it would not be in the zombie state.) In the second occurrence, the kernel calls its internal sigcld() function to post a SIGCLD signal to a process that has had a child terminate. The sigcld() code calls freeproc() instead of posting the signal if SNOWAIT is set in the parent’s p_flags field. Having jumped ahead there for a second, let’s turn our attention back to the kernel exit() function, starting with a summary of the actions performed.

exit() Exit all but 1 LWP (exitlwps()) Clean up any doors created by the process Clean up any pending async I/Os Clean up any realtime timers Flush signal information (set ignore for all signals, clear posted signals) Set process LWP count to zero (p_lwpcnt = 0) NULL-terminate the process kernel thread linked list Set process termination time (p_mterm) Close all open file descriptors if (process is a session leader) Release control terminal Clean up any semaphore resources being held Release the process’s address space Reassign orphan processes to next-of-kin continues

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Reassign child processes to init Set process state to zombie Set process p_wdata and p_wcode for parent to interrogate Call kernel sigcld() function to send SIGCLD to parent if (SNOWAIT flag is set in parent) freeproc() /* free the proc table slot - no zombie */ else post the signal to the parent

The sequence of events outlined above is reasonably straightforward. It’s a matter of walking through the process structure, cleaning up resources that the process may be holding, and reassigning child and orphan processes. Child processes are handed over to init, and orphan processes are linked to the next-of-kin process, which is typically the parent. Still, we can point out a few interesting things about process termination and the LWP/kthread model as implemented in Solaris.

2.9.1 LWP and Kernel Thread Exit The exitlwps() code is called immediately upon entry to the kernel exit() function, which, as the name implies, is responsible for terminating all but one LWP in the process. If the number of LWPs in the process is 1 (the p_lwpcnt field in the proc structure) and there are no zombie LWPs (p_zombcnt is 0), then exitlwps() simply turns off the SIGWAITING signal and returns. SIGWAITING creates more LWPs in the process if runnable user threads are waiting for a resource. We certainly do not want to catch SIGWAITING signals and create LWPs when we’re terminating. If the process has more than one LWP, the LWPs must be stopped (quiesced) so that they are not actively changing state or attempting to grab resources (file opens, stack/address space growth, etc.). Essentially what happens is this: 1. The kernel loops through the list of LWP/kthreads in the process, setting the t_astflag in the kernel thread. If the LWP/kthread is running on a processor, the processor is forced to enter the kernel through the cross-call interrupt mechanism. 2. Inside the trap handler, which is entered as a result of the cross-call, the kernel tests the t_astflag (which is set) and tests for what condition it is that requires post-trap processing. The t_astflag specifically instructs the kernel that some additional processing is required following a trap. 3. The trap handler tests the process HOLDFORK flag and if it is set in p_flags (which it is in this case), calls a holdlwp() function that, under different circumstances, would suspend the LWP/kthread.

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4. During an exit, with EXITLWPS set in p_flags, the lwp_exit() function is called to terminate the LWP. If the LWP/kthread is in a sleep or stopped state, then it is set to run so that it can ultimately be quiesced as described. The kernel lwp_exit() function does per-LWP/kthread cleanup, such as timers, doors, signals, and scheduler activations. Finally, the LWP/kthread is placed on the process’s linked list of zombie LWPs, p_zomblist. Once all but one of the LWP/kthreads in the process have been terminated and placed on the process zombie list, the exit() code executes the functions summarized on the previous page. The pseudocode below summarizes the exitlwps() function.

exitlwps() if (process LWP count == 1) nuke SIGWAITING return else for (each LWP/kthread on the process linked list) if (LWP/kthread is sleeping or stopped) make it runnable if (LWP/kthread is running on a processor) t_astflag = 1; poke_cpu() /* cross-call, to trap into the kernel */ holdlwp() lwp_exit() place kthread/LWP on zombie list done (loop) place zombie threads on deathrow return to kernel exit()

Once the exit() code has completed, the process is in a zombie state, occupying only a process table entry and PID structure. When a wait() call is issued on the zombie, the kernel freeproc() function is called to free the process and PID structures.

2.9.2 Deathrow List exitlwps() does one last bit of work before it returns to exit(). It places a zombie’s kernel threads on deathrow. The kernel maintains a list, called deathrow, of LWPs and kernel threads that have exited, in order to reap a terminated LWP/kthread when a new one needs to be created (fork()). If an LWP/kthread is available on the list of zombies, the kernel does not need to allocate the data structures and stack for a new kthread; it simply uses the structures and stack from the zombie kthread and links the kthread to the process that issued the fork(2) (or thread_create()) command. In the process creation flow, when the forklwp() code calls lwp_create(), lwp_create() first looks on deathrow for a zombie thread. If one exists, the LWP,

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kthread, and stack are linked to the process, and the kernel is spared the need to allocate a new kthread, an LWP, and stack space during the fork() process. The kernel simply grabs the structures from the deathrow list, links the pointers appropriately, and moves on. thread_create() (kernel thread create, not the user thread API), called from lwp_create() is passed the LWP data and stack and thus avoids doing any kernel memory allocations. A kernel thread, thread_reaper(), runs periodically and cleans up zombie threads that are sitting on deathrow. The list of zombie threads on deathrow is not allowed to grow without bounds (no more than 32 zombies), and the zombies are not left on deathrow forever.

2.10 The Process File System The process file system, procfs, is a pseudo file system. Pseudo file systems provide file-like abstractions and file I/O interfaces to something that is not a file in the traditional sense. Procfs abstracts the Solaris kernel’s process architecture such that all processes running on the system appear in the root directory name space under the /proc directory; every process in the system exists as a file under /proc, with the process’s PID serving as the file name. The PID file name under /proc is actually a directory containing other files and subdirectories that, combined, make up the complete /proc directory space. The many kernel data structures that provide process data and control points appear as files within the /proc/ directory hierarchy, and multithreaded processes have a subdirectory for each LWP in the process. Per-LWP data and control structures exist as files under the /proc//lwp/. The objects that appear under /proc are not on-disk files; they are objects that exist in kernel memory. When a user executes an ls(1) command in /proc or any /proc subdirectory, the system reads kernel memory. This file-like abstraction for processes provides a simple and elegant means of extracting information about processes, their execution environment, and their kernel resource utilization. Simple things, such as opening a /proc file object to read bits of information about a process, are relatively easy to do with procfs. Process control is powerful and relatively straightforward; processes can be stopped and started, and event-driven stops can be established for things like signals, traps, and system calls. In general, process management and debugging is greatly simplified. It is worth noting that the original design goal of procfs was to provide a set of interfaces for writing debuggers; procfs has evolved considerably since the original implementation. The Solaris system ships with several commands that implement /proc for extracting information and issuing control directives. These commands are

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described in the proc(1) manual page. We use some of these commands throughout the book to provide examples of different kernel abstractions, such as opened files or a process’s address space. Process information commands, ps(1) and prstat(1), are built on top of the procfs interfaces. The control and informational data made available through the /proc file system is maintained in a hierarchy of files and subdirectories. The files and subdirectories implemented in /proc are listed below. See the proc(4) manual page for additional information on these files and their uses. 

/proc. Top-level directory for procfs.



/proc/. Top-level directory for a specific process, where the process’s PID is the directory name.



/proc//as. The process’s address space, as defined by the p_as link to an address space structure (struct as) in the process’s proc structure. In other words, the process’s address space as represented by the /proc/ /as file is not a /proc-specific representation of the address space. Rather, /proc provides a path to address space mappings through the proc structure’s p_as pointer.



/proc//auxv. Array of auxv (auxiliary vector, defined in /usr/ include/sys/auxv.h) structures, with the initial values as passed to the dynamic linker when the process was exec’d.



/proc//contracts. Directory containing references to the contracts held by the process. Each entry is a symbolic link to the contract’s directory under /system/contract.



/proc//cred. Process credentials, as described in the prcred structure (/usr/include/sys/procfs.h).



/proc//ctl. A process control file. Can be opened for write-only, and can be used to send control messages to a process to initiate a specific event or to enable a particular behavior. Examples include stopping or starting a process, setting stops on specific events, or turning on microstate accounting.



/proc//cwd. Symbolic link to the process’s current working directory.



/proc//fd. Directory that contains references to the process’s open files.



/proc//fd/nn. The process’s open file descriptors. Directory files are represented as symbolic links.



/proc//lpsinfo. Per-LWP ps(1) information.



/proc//lstatus. Array of lwpstatus structures, one for each LWP in the process.

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/proc//lusage. Array of LWP resource usage data. See Section 2.10.2.



/proc//lwp. Subdirectory containing files that represent all the LWPs in the process.



/proc//map. Address space map information. The data displayed by the pmap(1) command.



/proc//object. Subdirectory containing binary shared object files the process is linked to.



/proc//object/nn. Binary object files. The process’s executable binary (a.out), along with shared object files the process is linked to.



/proc//pagedata. Another representation of the process’s address space. Provides page-level reference and modification tracking.



/proc//path. Subdirectory containing symbolic links of file objects (open files, executable image location, root directory, shared object libraries).



/proc//priv. Description of the privileges associated with the process, described by a prpriv_t structure.



/proc//psinfo. Process information as provided by the ps(1) command. Similar to the status data as described above, in that a representative LWP is included with an embedded lwpsinfo structure.



/proc//rmap. Reserved address space segments of the process.



/proc//root. Symbolic link to the process’s root directory.



/proc//sigact. Array of sigaction structures, each representing the signal disposition for all signals associated with the process.



/proc//status. General state and status information about the process. The specific contents are defined in the pstatus structure, defined in /usr/include/sys/procfs.h. pstatus is also described in proc(4).



/proc//usage. Process resource usage data. See Section 2.10.2.



/proc//watch. Array of prwatch structures (defined in /usr/ include/sys/procfs.h), as created when the kernel sets a PCWATCH operation by writing to the control file. Allows for monitoring (watching) one or more address space ranges, such that a trap is generated when a memory reference is made to a watched page.



/proc//xmap. Extended address space map information. The data displayed when the pmap(1) command is run with the -x flag.

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The LWP subdirectories contain per-lwp information. 

/proc//lwp//asrs. This file exists only for 64-bit SPARC V9 processes. It contains an asrset_t structure, defined in , containing the values of the LWP’s platform-dependent ancillary state registers. If the LWP is not stopped, all register values are undefined.



/proc//lwp//gwindows. General register windows. This file exists only on SPARC-based systems and represents the general register set of the LWP (part of the hardware context), as defined in the gwindows structure in /usr/include/sys/regset.h.



/proc//lwp//lwpctl. Control file for issuing control operations for each LWP.



/proc//lwp//lwpsinfo. LWP ps(1) command information, as defined in lwpsinfo, also in /usr/include/sys/procfs.h.



/proc//lwp//lwpstatus. LWP state and status information, as defined in the lwpstatus structure in /usr/include/sys/ procfs.h.



/proc//lwp//lwpusage. LWP resource usage data. See Section 2.10.2.



/proc//lwp//templates. A directory that contains references to the active templates for the lwp, named by the contract type. See contract(4).



/proc//lwp//xregs. Extra general state registers; this file is processor-architecture specific and may not be present on some platforms. On SPARC-based systems, the data contained in this file is defined in the prxregset structure, in /usr/include/sys/procfs_isa.h.

Refer to the proc(4) manual page for more detailed information on the various files in /proc and for a complete description of the control messages available.

2.10.1 Procfs Implementation Procfs is implemented as a dynamically loadable kernel module, /kernel/fs/ procfs, and is loaded automatically by the system at boot time. /proc is mounted during system startup by virtue of the default /proc entry in the /etc/vfstab file. The mount phase causes the invocation of the procfs prinit() (initialize) and prmount() file-system-specific functions, which initialize the vfs structure for procfs and create and initialize a vnode for the top-level directory file, /proc.

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The kernel memory space for the /proc files is, for the most part, allocated dynamically, with an initial static allocation for the number of directory slots required to support the maximum number of processes the system is configured to support (see Section 2.5). A kernel procdir (procfs directory) pointer is initialized as a pointer to an array of procent (procfs directory entry) structures. The size of this array is derived from the v.v_proc variable established at boot time, representing the maximum number of processes the system can support. The entry in procdir maintains a pointer to the process structure and maintains a link to the next entry in the array. The procdir array is indexed through the pr_slot field in the process’s pid structure. The procdir slot is allocated to the process from the array and initialized at process creation time (fork()) (see Figure 2.4). The specific format of the procfs directory entries is described in the procfs kernel code. It is modeled after a typical on-disk file system: Each directory entry in the kernel is described with a directory name, offset into the directory, a length field, and an inode number. The inode number for a /proc file object is derived internally from the file object type and process PID. Note that /proc directory entries are not cached in the directory name lookup cache (dnlc); by definition they are already in physical memory. Because procfs is a file system, it is built on the virtual file system (VFS) and vnode framework. In Solaris, an instance of a file system is described by a vfs object, and the underlying files are each described by a vnode. Procfs builds the vfs and vnode structures, which are used to reference the file-system-specific functions for operations on the file systems (for example, mount, unmount), and file-system-specific functions on the /proc directories and file objects (for example, open, read, write). Beyond the vfs and vnode structures, the procfs implementation defines two primary data structures that describe file objects in the /proc file system. The first, prnode, is the file-system-specific data linked to the vnode. Just as the kernel UFS implementation defines an inode as a file-system-specific structure that describes a UFS file, procfs defines a prnode to describe a procfs file. Every file in the /proc directory has a vnode and prnode.

typedef struct prnode { vnode_t *pr_next; uint_t pr_flags; kmutex_t pr_mutex; prnodetype_t pr_type; mode_t pr_mode; ino_t pr_ino; uint_t pr_hatid; prcommon_t *pr_common;

/* /* /* /* /* /* /* /*

list of all vnodes for process */ private flags */ locks pr_files and child pr_flags */ node type */ file mode */ node id (for stat(2)) */ hat layer id for page data files */ common data structure */ continues

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prcommon_t vnode_t vnode_t uint_t vnode_t vnode_t proc_t vnode_t struct contract int } prnode_t;

*pr_pcommon; *pr_parent; **pr_files; pr_index; *pr_pidfile; *pr_realvp; *pr_owner; *pr_vnode; *pr_contract; pr_cttype;

/* /* /* /* /* /* /* /* /* /*

process common data structure */ parent directory */ contained files array (directory) */ position within parent */ substitute vnode for old /proc */ real vnode, file in object,fd dirs */ the process that created this node */ pointer to vnode */ contract pointer */ active template type */ See usr/src/uts/common/fs/proc/prdata.h

The second structure, prcommon, resides at the directory level for /proc directory files. That is, the /proc/ and /proc//lwp/ directories each link to a prcommon structure. The underlying nondirectory file objects within /proc/ and /proc//lwp/ do not have an associated prcommon structure. The reason is that prcommon’s function is the synchronization of access to the file objects associated with a process or an LWP within a process.

/* * Common file object to which all /proc vnodes for a specific process * or lwp refer. One for the process, one for each lwp. */ typedef struct prcommon { kmutex_t prc_mutex; /* to wait for the proc/lwp to stop */ kcondvar_t prc_wait; /* to wait for the proc/lwp to stop */ ushort_t prc_flags; /* flags */ uint_t prc_writers; /* number of write opens of prnodes */ uint_t prc_selfopens; /* number of write opens by self */ pid_t prc_pid; /* process id */ model_t prc_datamodel; /* data model of the process */ proc_t *prc_proc; /* process being traced */ kthread_t *prc_thread; /* thread (lwp) being traced */ int prc_slot; /* procdir slot number */ id_t prc_tid; /* thread (lwp) id */ int prc_tslot; /* lwpdir slot number, -1 if reaped */ int prc_refcnt; /* this structure's reference count */ struct pollhead prc_pollhead; /* list of all pollers */ } prcommon_t; See usr/src/uts/common/fs/proc/prdata.h

The prcommon structure provides procfs clients with a common file abstraction of the underlying data files within a specific directory. Structure linkage is maintained at the proc structure and LWP level, which reference their respective /proc file vnodes. Every process links to its primary /proc vnode (that is, the vnode that represents the /proc/ file), and maintains an LWP directory list reference to the per-LWP /proc entries.

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/* * An lwp directory entry. * If le_thread != NULL, this is an active lwp. * If le_thread == NULL, this is an unreaped zombie lwp. */ typedef struct lwpent { kthread_t *le_thread; /* the active lwp, NULL if zombie */ id_t le_lwpid; /* its lwpid (t->t_tid) */ uint16_t le_waiters; /* total number of lwp_wait()ers */ uint16_t le_dwaiters; /* number that are daemons */ clock_t le_start; /* start time of this lwp */ struct vnode *le_trace; /* pointer to /proc lwp vnode */ } lwpent_t; /* * Elements of the lwp directory, p->p_lwpdir[]. * * We allocate lwp directory entries separately from lwp directory * elements because the lwp directory must be allocated as an array. * The number of lwps can grow quite large and we want to keep the * size of the kmem_alloc()d directory as small as possible. * * If ld_entry == NULL, the entry is free and is on the free list, * p->p_lwpfree, linked through ld_next. If ld_entry != NULL, the * entry is used and ld_next is the thread-id hash link pointer. */ typedef struct lwpdir { struct lwpdir *ld_next; /* hash chain or free list */ struct lwpent *ld_entry; /* lwp directory entry */ } lwpdir_t; . . . struct proc { . . . kthread_t *p_tlist; /* circular list of threads */ lwpdir_t *p_lwpdir; /* thread (lwp) directory */ lwpdir_t *p_lwpfree; /* p_lwpdir free list */ lwpdir_t **p_tidhash; /* tid (lwpid) lookup hash table */ uint_t p_lwpdir_sz; /* number of p_lwpdir[] entries */ uint_t p_tidhash_sz; /* number of p_tidhash[] entries */ . . . struct vnode *p_trace; /* pointer to primary /proc vnode */ struct vnode *p_plist; /* list of /proc vnodes for process */ . . . See usr/src/uts/common/sys/proc.h

Indexing of the process p_lwpdir is based on the /proc directory entry slot for the target LWP. The lwpent_t references the vnode for an LWP’s /proc// lwp// through the vnode and prnode_t, as illustrated in Figure 2.10. Figure 2.10 shows a single process with two LWPs that link to the underlying procfs objects. Each LWP in the process links to its procfs prnode through the lwpent_t vnode path shown. The LWP’s prnode links back to the process’s prnode through the pr_pcommon pointer. The connection to the /proc directory slot is through the process’s pid_t pr_slot link (not shown in Figure 2.10; see Figure 2.4). /proc//lwp/ slots are linked for each LWP in their respective prc_tslot field.

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SLOT PROC?T P?LWPDIR

SLOT

SLOT

SLOT

LWPDIR?T

LWPDIR?T

LD?NEXT LD?ENTRY

LD?NEXT LD?ENTRY

LWPENT?T

LWPENT?T

LE?THREAD LE?LWPID  LE?TRACE

LE?THREAD LE?LWPID  LE?TRACE

P?TRACE VNODE?T

VNODE?T

VNODE?T

V?DATA

V?DATA

V?DATA

PRNODE?T

PRNODE?T

PRNODE?T

PR?COMMON PR?PCOMMON PR?TYPE PR?VNODE

PR?COMMON PR?PCOMMON PR?TYPE PR?VNODE

PR?COMMON PR?PCOMMON PR?TYPE PR?VNODE

PRCOMMON?T

PRCOMMON?T

PRCOMMON?T

PRC?PID PRC?PROC PRC?THREAD PRC?SLOT PRC?TSLOT

PRC?PID PRC?PROC PRC?THREAD PRC?SLOT PRC?TSLOT

PRC?PID PRC?PROC PRC?THREAD PRC?SLOT PRC?TSLOT

Figure 2.10 Procfs Structures When a reference is made to a procfs directory and underlying file object, the kernel dynamically creates the necessary structures to service a client request for file I/O. More succinctly, the procfs structures and links are created and torn down dynamically. They are not created when the process is created (aside from the procdir procfs directory entry and directory slot allocation). They appear to be always present because the files are available whenever an open(2) request is made or a lookup is done on a procfs directory or data file object. (It is something like the light in your refrigerator—it’s always on when you look, but off when the door is closed).

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The data made available through procfs is, of course, always present in the kernel proc structures and other data structures that, combined, form the complete process model in the Solaris kernel. By hiding the low-level details of the kernel process model and abstracting the interesting information and control channels in a relatively generic way, procfs provides a service to client programs interested in extracting bits of data about a process or somehow controlling the execution flow. The abstractions are created when requested and are maintained as long as necessary to support file access and manipulation requests for a particular file. File I/O operations through procfs follow the conventional methods of first opening a file to obtain a file descriptor, then performing subsequent read/write operations, and closing the file when the operation is completed. The creation and initialization of the prnode and prcommon structures occur when the procfs-specific vnode operations are entered through the vnode switch table mechanism as a result of a client (application program) request. The actual procfs vnode operations have specific functions for the lookup and read operations on the directory and data files within the /proc directory. The implementation in procfs of lookup and read requests through an array of function pointers that resolve to the procfs file-type-specific routine is accomplished through the use of a lookup table and corresponding lookup functions. The file type is maintained at two levels. At the vnode level, procfs files are defined as VPROC file types (v_type field in the vnode). The prnode includes a type field (pr_type) that defines the specific procfs file type being described by the pnode.

/* * Node types for /proc files (directories and files contained therein). */ typedef enum prnodetype { PR_PROCDIR, /* /proc */ PR_SELF, /* /proc/self */ PR_PIDDIR, /* /proc/ */ PR_AS, /* /proc//as */ PR_CTL, /* /proc//ctl */ PR_STATUS, /* /proc//status */ PR_LSTATUS, /* /proc//lstatus */ PR_PSINFO, /* /proc//psinfo */ . . . See usr/src/uts/common/fs/proc/prdata.h

The procfs file types correspond directly to the description of /proc files and directories that are listed at the beginning of this section (and in the proc(2) man page). The vnode kernel layer is entered (vn_open()), and a series of lookups is performed to construct the full path name of the desired /proc file. Macros in the

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vnode layer invoke file-system-specific operations. In this example, VOP_LOOKUP() resolves to the procfs pr_lookup() function. pr_lookup() checks access permissions and vectors to the procfs function appropriate for the directory file type, for example, pr_lookup_piddir() to perform a lookup on a /proc/ directory. Each of the pr_lookup_xxx() directory lookup functions does some directory-type-specific work and calls prgetnode() to fetch the prnode. prgetnode() creates the prnode for the /proc file and initializes several of the prnode and vnode fields. For /proc PID and LWPID directories (/proc/ , /proc//lwp/), the prcommon structure is created, linked to the prnode, and partially initialized. Note that for /proc directory files, the vnode type is changed from VPROC (set initially) to VDIR, to correctly reflect the file type as a directory (it is a procfs directory, but a directory file nonetheless). Once the path name is fully constructed, the VOP_OPEN() macro invokes the file-system-specific open() function. The procfs propen() code does some additional prnode and vnode field initialization and file access testing for specific file types. Once propen() completes, control is returned to vn_open() and ultimately a file descriptor representing a procfs file is returned to the caller. The reading of a procfs data file object is similar in flow to the open scenario, in which the execution of a read system call on a procfs file ultimately causes the code to enter the procfs prread() function. For each available file object (data structure), the procfs implementation defines a specific read function: pr_read_ psinfo(), pr_read_pstatus(), pr_read_lwpsinfo(), etc. The specific function is entered from prread() through an array of function pointers indexed by the file type—the same method employed for the previously described lookup operations. The Solaris 10 implementation of procfs, in which both 32-bit and 64-bit binary executables can run on a 64-bit kernel, provides 32-bit versions of the data files available in the /proc hierarchy. For each data structure that describes the contents of a /proc file object, a 32-bit equivalent is available in a 64-bit Solaris kernel (for example, lwpstatus and lwpstatus32, psinfo and psinfo32). In addition to the 32-bit structure definitions, each of the pr_read_xxx() functions has a 32-bit equivalent in the procfs kernel module—a function that deals specifically with the 32-bit data model of the calling program. Procfs users are not exposed to the multiple data model implementation in the 64-bit kernel. When prread() is entered, it checks the data model of the calling program and invokes the correct function as required by the data model of the caller. An exception to this is a read of the address space (/proc//as) file; the caller must be the same data model. A 32-bit binary cannot read the as file of a 64-bit process. A 32-bit process can read the as file of another 32-bit process running on a 64-bit kernel.

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The pr_read_xxx() functions essentially read the data from its original source in the kernel and write the data to the corresponding procfs data structure fields, thereby making the requested data available to the caller. For example, pr_read_ psinfo() reads data from the targeted process’s proc structure, credentials structure, and address space (as) structure and writes it to the corresponding fields in the psinfo structure. Access to the kernel data required to satisfy the client requests is synchronized with the proc structure’s mutex lock, plock. This approach protects the per-process or LWP kernel data from being accessed by more than one client thread at a time. Writes to procfs files are much less frequent. Aside from writing to the directories to create data files on command, writes are predominantly to the process or LWP control file (ctl) to issue control messages. Control messages (documented in proc(1)) include stop/start messages, signal tracing and control, fault management, execution control (for example, system call entry and exit stops), and address space monitoring. Note: We’ve discussed I/O operations on procfs files in terms of standard system calls because currently those calls are the only way to access the /proc files from developer-written code. However, a set of interfaces specific to procfs is used by the proc(1) commands that ship with Solaris. These interfaces are bundled into a libproc.so library and are not currently documented or available for public use. The libproc.so library is included in the /usr/lib distribution in Solaris 10, but the interfaces are evolving and not yet documented. Plans are under way to document these libproc.so interfaces and make them available as a standard part of the Solaris APIs. The diagram in Figure 2.11 shows more than one path into the procfs kernel routines. Typical developer-written code makes use of the shorter system call path, passing through the vnode layer as previously described. The proc(1) command is built largely on the libproc.so interfaces. The need for a set of library-level interfaces specific to procfs is twofold: An easy-to-use set of routines for code development reduces the complexity of using a powerful kernel facility; the complexity

custom /proc code stdio

proc(1) commands libproc

system calls vnode layer procfs

Figure 2.11 libproc and procfs

user kernel

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in controlling the execution of a process, especially a multithreaded process, requires a layer of code that really belongs at the application programming interface (as opposed to kernel) level. The developer controls a process by writing an operation code and (optional) operand to the first 8 bytes of the control file (or 16 bytes if it’s an LP64 kernel). The control file write path is also through the vnode layer and ultimately enters the procfs prwritectl() function. The implementation allows multiple control messages (operations and operands) to be sent to the control file in a single write. The prwritectl() code breaks multiple messages into distinct operation/operand pairs and passes them to the kernel pr_control() function, where the appropriate flags are set at the process or LWP level as a notification that a control mechanism (for example, a stop on an event) has been injected. Table 2.4 lists the possible control messages (operations) that are currently implemented. We include them here to provide context for the subsequent descriptions of control functions, as well as to illustrate the power of procfs. See also the proc(1) manual page and /usr/include/sys/procfs.h.

Table 2.4 Procfs Control Messages Control Message

Operand (arg)

Description

PCSTOP

n/a

Requests process or LWP to stop; waits for stop.

PCDSTOP

n/a

Requests process or LWP to stop.

PCWSTOP

n/a

Waits for the process or LWP to stop. No timeout implemented.

PCTWSTOP

timeout value

Waits for stop, with millisecond timeout arg.

PCRUN

long

Sets process or LWP runnable. The long arg can specify clearing of signals or faults, setting single step mode, etc.

PCCSIG

n/a

Clears current signal from LWP.

PCCFAULT

n/a

Clears current fault from LWP.

PCSSIG

siginfo_t

Sets current signal from siginfo_t.

PCKILL

long

Posts a signal to process or LWP.

PCUNKILL

long

Deletes a pending signal from the process or LWP.

PCSHOLD

sigset_t

Sets LWP signal mask from arg.

PCSTRACE

sigset_t

Sets traced signal set from arg.

PCSFAULT

fltset_t

Sets traced fault set from arg. continues

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Table 2.4 Procfs Control Messages (continued ) Control Message

Operand (arg)

Description

PCSENTRY

sysset_t

Sets tracing of system calls (on entry) from arg.

PCSEXIT

sysset_t

Sets tracing of system calls (on exit) from arg.

PCSET

long

Sets mode(s) in process/LWP.

PCUNSET

long

Clears mode(s) in process/LWP.

PCSREG

prgregset_t

Sets LWP’s general registers from arg.

PCSFPREG

prfpregset_t

Sets LWP’s floating-point registers from arg.

PCSXREG

prxregset_t

Sets LWP’s extra registers from arg.

PCNICE

long

Sets nice value from arg.

PCSVADDR

long

Sets PC (program counter) to virtual address in arg.

PCWATCH

prwatch_t

Sets or clears watched memory area from arg.

PCAGENT

prgregset_t

Creates agent LWP with register values from arg.

PCREAD

priovec_t

Reads from the process address space through arg.

PCWRITE

priovec_t

Writes to process address space through arg.

PCSCRED

prcred_t

Sets process credentials from arg.

PCSASRS

asrset_t

Sets ancillary state registers from arg.

As you can see from the variety of control messages provided, the implementation of process/LWP control is tightly integrated with the kernel process/LWP subsystem. Various fields in the process, user (uarea), LWP, and kernel thread structures facilitate process management and control with procfs. Establishing process control involves setting flags and bit mask fields to track events that cause a process or thread to enter or exit the kernel. These events are signals, system calls, and fault conditions. The entry and exit points for these events are well defined and thus provide a natural inflection point for control mechanisms. The system calls, signals, and faults are set through the use of a set data type, where sigset_t, sysset_t, and fltset_t operands have values set by the calling (controlling) program to specify the signal, system call, or fault condition of interest. A stop on a system call entry occurs when the kernel is first entered (the system call trap), before the argument list for the system call is read from the process. System call exit stops have the process stop after the return value from the system call has been saved. Fault stops also occur when the kernel is first entered; fault conditions generate traps, which force the code into a kernel trap handler. Signal stops are tested for at all the points where a signal is detected, on a return from a system call or trap, and on a wakeup (see Section 2.11).

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Address space watch directives allow a controlling process to specify a virtual address, range (in bytes), and access type (for example, read or write access) for a segment of a process’s virtual address space. When a watched event occurs, a watchpoint trap is generated, which typically causes the process or LWP to stop, either through a trace of a FLTWATCH fault or by an unblocked SIGTRAP signal. In some cases, the extraction of process information and process control requires the controlling process to have the target process perform specific instructions on its behalf. For example, the pfiles(1) command, which lists the open files of a process and provides information about each opened file, requires the target process to issue a stat(2) system call on each of its open file descriptors. Since the typical process running on a Solaris system spends a fair amount of its time blocking on a system call (not related to procfs), getting control of the target process to perform a specific task requires grabbing the process while it is blocked and preserving the system call state so that it can be restored and resume properly when the controlling process has had its request satisfied. Procfs implements an agent LWP for this purpose. Rather than complicating state preservation and restoration by using an existing LWP in the target process, procfs provides a facility for creating an agent LWP (note the PCAGENT control message). When an agent LWP is created, it remains the only runnable LWP in the process for the duration of its existence. The agent LWP controls the execution of the target process as required to satisfy the controlling process’s request (for example, execute system calls within the target process). When completed, the agent LWP is destroyed and the process/LWP state is restored. The proc structure maintains a pointer, p_agenttp, that is linked to the agent LWP when one is created. A test on this pointer in various areas of the kernel determines whether an agent LWP exists for the process. The finer details of the process control directives, their use, and the subtleties of the behavior they create are well documented in the proc(4) man page. Among its many benefits, procfs enables us to track and extract information about process resource utilization and state changes—the subject of the next section.

2.10.2 Process Resource Usage The kernel supports the gathering of relatively fine-grained resource-utilization information in the process framework. Resource usage data is a collection of counters embedded in a structure called lrusage. A process contains two lrusage structures—p_ru, which is the total for all completed LWPs; and p_cru, which tallies usage for child processes. Each LWP contains an lrusage (lwp_ru in klwp_t) structure that is updated during the execution life cycle of the LWP. When an LWP terminates, the lrusage data is copied from the LWP to the process-level lrusage structure. Thus, the data reflected at the process level represents the

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Table 2.5 lrusage Fields Field

Description

minflt

Minor page faults (a page fault resolved without a disk I/O).

majflt

Major page faults (disk I/O required). Incremented in the kernel block I/O pageio_setup() routine, which sets up a buf struct for a page.

nswap

Number of times the LWP was swapped out. Incremented in the LWP swapout() code.

inblock

Number of input blocks. Incremented in the kernel block I/O subsystem (bio.c) for block device reads, bread_common() and breada().

oublock

Number of output blocks. As above, incremented in bio.c for block device writes, bwrite_common().

msgsnd

STREAMS messages sent. Incremented in the STREAMS common code for putmsg().

msgrcv

STREAMS messages received. Incremented in the STREAMS common code for getmsg().

nsignals

Number of signals received. Incremented in the kernel psig() code, where the LWP is set up to run the signal handler.

nvcsw

Number of voluntary context switches. Incremented when an LWP blocks (is put to sleep), waiting for an I/O or synchronization primitive.

nivcsw

Number of involuntary context switches. Incremented when an LWP is context-switched because it uses up its allotted time quantum or is preempted by a higher-priority kthread.

sysc

Number of system calls. Incremented in the system call trap handler.

ioch

Characters read and written. Incremented in the read/write system call code.

sum total for all the LWPs in the process. Table 2.5 describes the lrusage counters. The resource utilization counters do not require microstate accounting enabling for the process or LWP. The counters are accessible through the usage structure maintained by procfs, where /proc//usage represents the process-level usage and /proc//lwp//lwpusage represents the per-LWP usage data. Within the process, the operating system maintains a high-resolution timestamp that marks process start and terminate times. A p_mstart field, the process start time, is set in the kernel fork() code when the process is created, and the process termination time, p_mterm, is set in the kernel exit() code. Start and

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termination times are also maintained in the LWP when microstate accounting is enabled. The associated process’s p_mlreal field contains a sum of the LWP’s elapsed time, as derived from the start and terminate times. The system uses an internal gethrtime() routine, get_high_resolution_time (there is an equivalent gethrtime(3C) API). When get_high_resolution_ time is called, it returns a 64-bit value expressed in nanoseconds. The value is not related to current time and thus is only useful when used in conjunction with a subsequent call to gethrtime(). In that case, the difference in the return values from the first call and the second call yields a high-resolution measurement of elapsed time in nanoseconds. This is precisely how it is used when microstate accounting is enabled. For example, the difference between the value of p_mstart, which is set during process creation, and p_mterm, which is set when the process terminates, yields the elapsed time of the process. p_mlreal is the sum total elapsed time, taken in a similar fashion, for the process’s LWPs. The fine-grained, nanosecond-level values are derived from a hardware register in the processor that maintains a count of CPU clock cycles (on UltraSPARC processors, it’s the TICK register). Processor-specific conversion routines convert the register value to nanoseconds, based on processor clock speeds.

2.10.3 Microstate Accounting The kernel also supports the notion of microstate accounting, that is, the timing of low-level processing states. Microstate accounting is the fine-grained retrieval of time values taken during one of several possible state changes that can occur during the lifetime of a typical LWP. The timestamps are maintained in arrays at the LWP and process level. As was the case with resource utilization, the LWP microstates are recorded during execution, and the array in the process is updated when the LWP terminates. The microstate accounting (and resource usage) structures for the process and LWP are shown below.

/* * Microstate accounting, resource usage, and real-time profiling */ hrtime_t p_mstart; /* hi-res process start time */ hrtime_t p_mterm; /* hi-res process termination time */ hrtime_t p_mlreal; /* elapsed time sum over defunct lwps */ hrtime_t p_acct[NMSTATES]; /* microstate sum over defunct lwps */ hrtime_t p_cacct[NMSTATES]; /* microstate sum over child procs */ struct lrusage p_ru; /* lrusage sum over defunct lwps */ struct lrusage p_cru; /* lrusage sum over child procs */ ... See usr/src/uts/common/sys/proc.h continues

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/* * Microstate accounting. Timestamps are made at the start and the * end of each microstate (see for state definitions) * and the corresponding accounting info is updated. The current * microstate is kept in the thread struct, since there are cases * when one thread must update another thread's state (a no-no * for an lwp since it may be swapped/paged out). The rest of the * microstate stuff is kept here to avoid wasting space on things * like kernel threads that don't have an associated lwp. */ struct mstate { int ms_prev; /* previous running mstate */ hrtime_t ms_start; /* lwp creation time */ hrtime_t ms_term; /* lwp termination time */ hrtime_t ms_state_start; /* start time of this mstate */ hrtime_t ms_acct[NMSTATES]; /* per mstate accounting */ } lwp_mstate; See usr/src/uts/common/sys/klwp.h

Microstate accounting is enabled by default in Solaris 10 (it was disabled by default in previous Solaris releases). Microstate accounting enabled is reflected in a flag at the process level (SMSACCT in the proc structure’s p_flag field) and at the LWP/kthread level (TP_MSACCT in the t_proc_flag field). The kernel lwp_ create() code tests the process-level SMSACCT flag to determine if microstate accounting has been enabled. If it has, then lwp_create() sets the TP_MSACCT flag in the kernel thread. lwp_create() also initializes the microstate accounting structure, lwp_mstate, regardless of the state of the SMSACCT flag. This allows the kernel to set the start time (ms_start in the LWP’s lwp_mstate structure) and initialize the ms_acct[] array. The kernel implementation of microstate accounting requires only four kernel functions: 

The initialization function init_mstate()



An update function, new_mstate(), called during state changes



The term_mstate() function, to update the process-level data when an LWP terminates



The restore_mstate() function, called from the dispatcher code when an LWP/kthread has been selected for execution

At various points, the kernel code tests the TP_MSACCT flag to determine if microstate accounting is enabled; if it is, the code updates the current microstate by a call into the new_mstate() function, which is passed as an argument flag indicating the new microstate. The actual microstates are shown below.

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/* LWP microstates */ #define LMS_USER #define LMS_SYSTEM #define LMS_TRAP #define LMS_TFAULT #define LMS_DFAULT #define LMS_KFAULT #define LMS_USER_LOCK #define LMS_SLEEP #define LMS_WAIT_CPU #define LMS_STOPPED . . .

0 1 2 3 4 5 6 7 8 9

/* /* /* /* /* /* /* /* /* /*

running in user mode */ running in sys call or page fault */ running in other trap */ asleep in user text page fault */ asleep in user data page fault */ asleep in kernel page fault */ asleep waiting for user-mode lock */ asleep for any other reason */ waiting for CPU (latency) */ stopped (/proc, jobcontrol, lwp_suspend) */ See usr/src/uts/common/sys/msacct.h

The microstate measurements are taken as follows: init_mstate() initializes the microstate date of a new LWP/kthread when the LWP/kthread is created. The init_mstate() function performs the following actions (see the previous page). 

Set the previous microstate, ms_prev, to LMS_SYSTEM.



Set ms_start to return the value of the gethrtime() call.



Set ms_state_start to return the value of gethrtime() call.



Set t_mstate in the kernel thread to LMS_STOPPED.



Set t_waitrq in the kernel thread to zero.



Zero the msacct[] array.

The LWP/kthread microstate data is thus initialized before executing for the first time. The above initialization steps show two additional microstate-related fields not yet discussed. In the kernel thread structure, the current microstate is maintained in t_mstate, and t_waitrq calculates CPU wait time. You will see where this comes into play in a moment. During execution, if TP_MSACCT is set, calls are made to the new_mstate() routine when a state transition occurs. The caller passes new_mstate() a state flag (LMS_USER, LMS_SYSTEM, etc.) that stipulates the new state. The system calculates the time spent in the previous state by finding the difference between the current return value of gethrtime() and the ms_state_start field, which was set during initialization and is reset on every pass through new_mstate(), marking the start time for a new state transition. The ms_acct[] array location that corresponds to the previous microstate is updated to reflect elapsed time in that state. Since the time values are summed, the current value in the ms_acct[] location is added to the new elapsed time just calculated. Thus, the ms_acct[] array contains the elapsed time in the various microstates, updated dynamically when state changes occur. Lastly, the kernel thread’s t_mstate is set to reflect the new microstate.

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The calls into new_mstate() for the tracked microstates come from several areas in the kernel. Table 2.6 lists the kernel functions that call new_mstate() for specific state changes.

Table 2.6 Microstate Changes New State

Called From

LMS_USER

System call handler, on return from system call

LMS_SYSTEM

System call handler, when a system call is entered

LMS_TRAP

Trap handler, when a trap occurs

LMS_TFAULT

Text page fault trap handler

LMS_DFAULT

Data page fault trap handler

LMS_KFAULT

Kernel page fault trap handler

LMS_USER_LOCK

LWP support code, when a user-level synchronization primitive is handled

LMS_SLEEP

Sleep queue code, when an LWP is about to block

LMS_WAIT_CPU

Dispatcher code. Not updated with new_mstate(); updated with restore_mstate()

LMS_STOPPED

Signal code, when a stop signal is sent

The last function to discuss apropos of microstate accounting is restore_ mstate(), which is called from a few places in the dispatcher code to restore the microstate of an LWP just selected for execution. restore_mstate() calculates the microstate time value spent in the previous state (typically, a sleep) by using the same basic algorithm described for the new_mstate() function; the previous state is restored from the ms_prev field (lwp_mstate structure). When LWP/kthreads terminate, the microstate accounting data in the ms_ acct[] array and the resource usage counters are added to the values in the corresponding locations in the proc structure. Again, the process level resource counters and microstate accounting data reflect all LWP/kthreads in the process. Tracking LWP microstates in Solaris 10 is a snap with prstat(1). Use the -mL flags, which provide microstate columns for each LWP (thread) in the process. The prstat(1) output shows the percentage of time spent in a given microstate over the last sampling period (default is 5 seconds), beginning with the USR column, up to and including the LAT column. The values in the columns USR through LAT should total 100, accounting for 100% of the threads time for the last sampling period. See the prstat(1) man page.

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sol9$ prstat -mL PID USERNAME USR SYS TRP TFL DFL 985 mauroj 22 0.0 0.0 0.0 0.0 985 mauroj 17 0.0 0.0 0.0 0.0 985 mauroj 13 0.0 0.0 0.0 0.0 985 mauroj 10 0.0 0.0 0.0 0.0 985 mauroj 9.9 0.0 0.0 0.0 0.0 985 mauroj 9.4 0.0 0.0 0.0 0.0 985 mauroj 9.1 0.0 0.0 0.0 0.0 985 mauroj 7.7 0.0 0.0 0.0 0.0 986 mauroj 0.0 0.1 0.0 0.0 0.0 689 mauroj 0.0 0.1 0.0 0.0 0.0 664 mauroj 0.0 0.0 0.0 0.0 0.0 689 mauroj 0.0 0.0 0.0 0.0 0.0 704 mauroj 0.0 0.0 0.0 0.0 0.0 689 mauroj 0.0 0.0 0.0 0.0 0.0 473 mauroj 0.0 0.0 0.0 0.0 0.0 . . . Total: 71 processes, 210 lwps, load

LCK 11 7.9 34 56 51 48 69 46 0.0 0.0 0.0 0.0 0.0 0.0 0.0

SLP 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 100 100 100 100 100 100 100

LAT 66 75 52 33 39 43 22 46 0.0 0.1 0.1 0.3 0.1 0.3 0.0

VCX ICX SCL SIG PROCESS/LWPID 21 103 31 0 tds/3 19 79 27 0 tds/2 14 58 21 0 tds/6 21 44 28 0 tds/4 18 63 26 0 tds/9 19 41 29 0 tds/5 15 42 18 0 tds/8 20 36 27 0 tds/7 41 0 287 0 prstat/1 112 0 632 0 java/11 25 0 64 0 gnome-netsta/1 130 0 214 0 java/33 21 0 44 0 gnome-termin/1 142 0 89 0 java/8 20 0 80 10 Xorg/1

averages: 1.20, 0.27, 0.09

2.11 Signals Signals are a means by which a process or thread can be notified of a particular event. Signals are often compared with hardware interrupts, when a hardware subsystem, such as a disk I/O interface (for example, a SCSI host adapter), generates an interrupt to a processor when an I/O is completed. The interrupt causes the processor to enter an interrupt handler, so subsequent processing, based on the source and cause of the interrupt, can be done in the operating system. The hardware interrupt analogy is close to what signals are all about. Similarly, when a signal is sent to a process or thread, a signal handler may be entered (depending on the current disposition of the signal), analogous to the system entering an interrupt handler as the result of receiving an interrupt. The occurrence of a signal may be synchronous or asynchronous to the process or thread, depending on the source of the signal and the underlying reason or cause. Synchronous signals occur as a direct result of the executing instruction stream, where an unrecoverable error such as an illegal instruction or illegal address reference requires an immediate termination of the process. Such signals are directed to the thread whose execution stream caused the error. Because an error of this type causes a trap into a kernel trap handler, synchronous signals are sometimes referred to as traps. Asynchronous signals are, as the term implies, external (and in some cases unrelated) to the current execution context. An obvious example is a process or thread sending a signal to another process by means of a kill(2), _lwp_ kill(2), or sigsend(2) system call or by invocation of the thr_kill(3T), pthread_kill(3T), or sigqueue(3R) interfaces. Asynchronous signals are also referred to as interrupts.

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Every signal has a unique signal name: an abbreviation that begins with SIG, such as SIGINT (interrupt signal), SIGILL (illegal instruction signal), etc., and a corresponding signal number. For all possible signals, the system defines four possible default dispositions, or an action to take, when a signal occurs: 

Exit. Terminate the process.



Core. Create a core image of the process and terminate.



Stop. Suspend process execution (typically, job control or debug).



Ignore. Discard the signal and take no action, even if the signal is blocked.

A signal’s disposition within a process’s context defines what action the system will take on behalf of the process when a signal is delivered. All threads and LWPs within a process share the signal disposition—it is processwide and cannot be unique among threads within the same process. The process uarea maintains a u_ signal[MAXSIG] array, with an entry for every possible signal that defines the signal’s disposition for the process. The array contains a 0, indicating a default disposition; a 1, which means ignore the signal; or a function pointer, if a user-defined handler has been installed. Table 2.7 describes all signals and their default action.

Table 2.7 Signals

Name

Number

Default Action

Description

SIGHUP

1

Exit

Hang up (see termio(7))

SIGINT

2

Exit

Interrupt (see termio(7))

SIGQUIT

3

Core

Quit (see termio(7))

SIGILL

4

Core

Illegal instruction

SIGTRAP

5

Core

Trace or breakpoint trap

SIGABRT

6

Core

Abort

SIGEMT

7

Core

Emulation trap

SIGFPE

8

Core

Floating-point arithmetic exception

SIGKILL

9

Exit

Kill. Cannot be caught or ignored

SIGBUS

10

Core

Bus error; misaligned address error

SIGSEGV

11

Core

Segmentation fault—typically, a reference to an illegal memory address

SIGSYS

12

Core

Bad system call continues

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Table 2.7 Signals (continued )

Name

Number

Default Action

Description

SIGPIPE

13

Exit

Broken pipe

SIGALRM

14

Exit

Alarm clock (setitimer(2), alarm(2))

SIGTERM

15

Exit

Termination

SIGUSR1

16

Exit

User-defined signal 1

SIGUSR2

17

Exit

User-defined signal 2

SIGCHLD

18

Ignore

Child process status change

SIGPWR

19

Ignore

Power fail or restart

SIGWINCH

20

Ignore

Window size change

SIGURG

21

Ignore

Urgent socket condition

SIGPOLL

22

Exit

Pollable event (see streamio(7))

SIGIO

22

Exit

aioread/aiowrite completion

SIGSTOP

23

Stop

Stop (cannot be caught or ignored)

SIGTSTP

24

Stop

Stop (job control)

SIGCONT

25

Ignore

Continue

SIGTTIN

26

Stop

Stopped—tty input (see termio(7))

SIGTTOU

27

Stop

Stopped—tty output (see termio(7))

SIGVTALRM

28

Exit

Alarm clock—setitimer(2) ITIMER_ VIRTUAL alarm

SIGPROF

29

Exit

Profiling alarm—setitimer(2) ITIMER_ PROF, ITIMER_REALPROF

SIGXCPU

30

Core

CPU time limit exceeded

SIGXFSZ

31

Core

File size limit exceeded

SIGWAITING

32

Ignore

Concurrency signal, used by the thread’s library before Solaris 10

SIGLWP

33

Ignore

Inter-LWP signal used by the thread’s library before Solaris 10

SIGFREEZE

34

Ignore

Checkpoint suspend

SIGTHAW

35

Ignore

Checkpoint resume

SIGCANCEL

36

Ignore

Cancellation

SIGLOST

37

Ignore

Resource lost

SIGRTMIN

38

Exit

Lowest-priority real-time signal

SIGRTMAX

45

Exit

Highest-priority real-time signal

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The SIGWAITING and SIGLWP signals were implemented in the original thread model for managing concurrency and are no longer used in Solaris 10. SIGPOLL and SIGIO are both defined as signal number 22. SIGIO is generated as a result of a process issuing an asynchronous read or write through aioread(3) or aiowrite(3) (or the POSIX equivalent aio_read(3R) or aio_write(3R)), to notify the process that the I/O completed or that an error occurred. SIGPOLL is a more generic indicator that a pollable event has occurred. The disposition of a signal can be changed from its default, and a process can arrange to catch a signal and invoke a signal handling routine of its own or can ignore a signal that may not have a default disposition of ignore. The only exceptions to this are SIGKILL and SIGSTOP—the default disposition of these two signals cannot be changed. The interfaces for defining and changing signal disposition are the signal(3C) and sigset(3C) libraries and the sigaction(2) system call. Signals can also be blocked, which means that the process or thread has temporarily prevented delivery of a signal. The generation of a signal that has been blocked results in the signal remaining pending to the process until it is explicitly unblocked or until the disposition is changed to ignore. Signal masks for blocking signals exist within the kernel thread. The sigprocmask(2) system call sets or gets a signal mask for a thread within a process—each thread has its own signal masks, and different threads in the same process can mask different signals (though all threads share the disposition). A call to sigprocmask(2) affects the signal mask of the calling thread, providing the same behavior as a call to pthread_sigmask(3C). The psig(1) command lists the signal actions for a process. The example below dumps the signal actions for our ksh process.

sol10$ psig $$ 1097: -ksh HUP blocked,caught INT blocked,caught QUIT blocked,caught ILL blocked,caught TRAP blocked,caught ABRT blocked,caught EMT blocked,caught FPE blocked,caught KILL default BUS blocked,caught SEGV blocked,default SYS blocked,caught PIPE blocked,caught ALRM blocked,caught TERM blocked,ignored USR1 blocked,caught USR2 blocked,caught

sig_sh_done sh_fault sh_fault sig_sh_done sig_sh_done sig_sh_done sig_sh_done sig_sh_done

RESTART RESTART RESTART RESTART RESTART RESTART RESTART RESTART

sig_sh_done

RESTART

sig_sh_done sig_sh_done sh_fault

RESTART RESTART RESTART

sig_sh_done sig_sh_done

RESTART RESTART continues

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CLD PWR WINCH URG POLL STOP . . .

blocked,caught sh_fault blocked,default blocked,default blocked,default blocked,default default

NOCLDSTOP

Recall that a signal can originate from several different places, for a variety of reasons. SIGHUP, SIGINT, and SIGQUIT, are typically generated by a keyboard entry from the controlling terminal (SIGINT and SIGQUIT) or if the control terminal is disconnected, which generates a SIGHUP. Note that use of the nohup(1) command makes processes “immune” from hangups by setting the disposition of SIGHUP to ignore. Other terminal I/O-related signals are SIGSTOP, SIGTTIN, SIGTTOU, and SIGTSTP. For those signals that originate from a keyboard command, the actual key sequence that results in the generation of these signals is defined within the parameters of the terminal session, typically, by stty(1). For example, ^c [Control-C] is usually the interrupt key sequence and results in a SIGINT being sent to a process, which has a default disposition of forcing the process to exit. Signals generated as a direct result of an error encountered during instruction execution start with a hardware trap on the system. Different processor architectures define various traps that result in an immediate vectored transfer of control to a kernel trap-handling function. The Solaris kernel builds a trap table and inserts trap handling routines in the appropriate locations, based on the architecture specification of the processors that the Solaris environment supports. In Intel parlance the routines are called interrupt descriptor tables, or IDTs. On SPARC, they are called trap tables. The kernel-installed trap handler ultimately generates a signal to the thread that caused the trap. The signals that result from hardware traps are SIGILL, SIGFPE, SIGSEGV, SIGTRAP, SIGBUS, and SIGEMT. Table 2.8 lists traps and signals for UltraSPARC. Signals can originate from sources other than terminal I/O and error trap conditions; process-induced (for example, SIGXFSZ) and external events (kill()) can also generate signals. Examples include the following: 

Applications can create user-defined signals as a somewhat crude form of interprocess communication by defining handlers for SIGUSR1 or SIGUSR2 and sending those signals between processes.



The kernel sends SIGXCPU if a process exceeds its processor time resource limit or sends SIGXFSZ if a file write exceeds the file size resource limit.



A SIGABRT is sent as a result of an invocation of the abort(3C) library.

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Table 2.8 UltraSPARC Traps and Resulting Signals Trap Name

Signal

instruction_access_exception

SIGSEGV, SIGBUS

instruction_access_MMU_miss

SIGSEGV

instruction_access_error

SIGBUS

illegal_instruction

SIGILL

privileged_opcode

SIGILL

fp_disabled

SIGILL

fp_exception_ieee_754

SIGFPE

fp_exception_other

SIGFPE

tag_overflow

SIGEMT

division_by_zero

SIGFPE

data_access_exception

SIGSEGV, SIGBUS

data_access_MMU_miss

SIGSEGV

data_access_error

SIGBUS

data_access_protection

SIGSEGV

mem_address_not_aligned

SIGBUS

privileged_action

SIGILL

async_data_error

SIGBUS



If a process is writing to a pipe and the reader has terminated, SIGPIPE is generated.



kill(2), sigsend(2), or pthread_kill(3C) does an explicit, programmatic send.



The kill(1) command sends a signal to a process from the command line.



sigsend(2) and sigsendset(2) programmatically send signals to processes or groups of processes.



The kernel notifies parent processes of a status change in a child process by SIGCHLD.



The alarm(2) system call sends a SIGALRM when the timer expires.

These are just a few examples of how and where signals may originate. Refer to the Solaris Software Developer Collection on http://docs.sun.com for additional information on signal types and managing signals in software.

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2.11.1 Signals Implementation A signal is represented as a bit (binary digit) in a data structure (several data structures actually, as you’ll see shortly). More precisely, the posting of a signal by the kernel results in a bit getting set in a structure member at either the process or thread level. Because each signal has a unique signal number, we use a structure member of sufficient width, such that we can represent every signal by simply setting the bit that corresponds to the signal number of the signal we want to post. For example, set the 17th bit to post signal 17, SIGUSR1 (which is actually bit number 16 because the bit numbers start with 0 and the signal numbers start with 1). Signals traditionally go through two well-defined stages: generation and delivery. Signal generation is the point of origin of the signal—the sending phase. A signal is said to be delivered when whatever disposition has been established for the signal is invoked, even if it is to be ignored. If a signal is being blocked, thus postponing delivery, it is considered pending. Signal disposition in Solaris is processwide, but each thread has its own signal mask. Threads can choose to block signals independently of other threads executing in the same process; thus, different threads may be available to take delivery of different signals at various times during process execution. An interface, pthread_sigmask(3C), establishes per-thread signal masks. Since the disposition and handlers for all signals are shared by all threads in a process, a SIGINT (for example) with the default disposition in place causes the entire process to exit. Synchronous signals, generated as a result of a trap (SIGFPE, SIGILL, etc.) are sent to the thread that caused the trap. Asynchronous signals, which are all signals not defined as traps, are delivered to the first thread that is found not blocking the signal. Before we delve into the mechanics of signal delivery, let’s look at the data types that support signals in the processes and threads. The primary data fields at the process and thread level are the signal set fields, and the siginfo structure.

typedef struct { unsigned int } sigset_t; . . . typedef struct { unsigned int } k_sigset_t;

/* signal set type */ __sigbits[4];

__sigbits[2]; See usr/src/uts/common/sys/signal.h

The sigset_t field is 128 bits wide; the k_sigset_t field is 64 bits wide. Fewer than 50 signals are defined, so a 64-bit-wide field is sufficient. However, the System V application binary interface (ABI) specification defines a 128-bit-wide

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field for signals, so the signal fields in the user thread (ulwp_t) must comply, and they use the sigset_t. In the kernel, k_sigset_t is used. A siginfo structure stores various bits of information for many different types of signals. The siginfo structure fields are summarized in Table 2.9. The source code for the structure can be found in usr/src/uts/common/sys/siginfo.h. The structure definition includes several unions—a data union with nested unions, meaning the actual datum will vary according to the variable references in the source code. Table 2.9 shows all possible variables.

Table 2.9 siginfo Structure struct or union

Variable Name

Data Type

Description

siginfo

si_signo

integer

Signal number

si_code

integer

Code from signal

si_errno

integer

Error number from sys/errno.h proc union instantiated in kill(2), SIGCLD, and sigqueue()

_proc pid

pid_t

PID

ctid

ctid_t

Contact ID

zoneid

zoneid_T

Zone ID

uid

uid_t

UID

value

sigval

Signal value (check this)

utime

clock_t

Child process user time

stime

clock_t

Child process system time

status

int

Child process exit status

Data for SIGKILL

_kill

_cld

Fault union for SIGSEGV, SIGBUS, SIGILL, SIGTRAP, SIGFPE

_fault addr

void *

Fault address

trapno

int

Illegal trap number

pc

caddr_t

Program counter—address of faulting instruction File union for SIGPOLL and SIGXFZ

_file fs

int

band

long

File descriptor

continues

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Table 2.9 siginfo Structure (continued ) struct or union

Variable Name

Data Type

Description Profiling (SIGPROF) signal information

_prof faddr

caddr_t

Last fault address

tstamp

timestruct

Timestamp

syscall

short

Current system call

nsysarg

char

Number of arguments

fault

char

Last fault type

sysarg

long[]

Array of system call arguments

mstate

int[]

Array of microstates Resource control information

_rctl entity

int32_t

Resource type exceeded

References in the code to specific fields of a target siginfo structure can be tricky to read given the number, and nesting, of unions. A set of preprocessor definitions in siginfo.h makes it a little easier and also illustrates the union and variable relationship in a siginfo_t.

siginfo structure members #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define #define

si_pid si_ctid si_zoneid si_status si_stime si_utime si_uid si_value si_addr si_trapno si_trapafter si_pc si_fd si_band si_tstamp si_syscall si_nsysarg si_sysarg si_fault si_faddr si_mstate si_entity

__data.__proc.__pid __data.__proc.__ctid __data.__proc.__zoneid __data.__proc.__pdata.__cld.__status __data.__proc.__pdata.__cld.__stime __data.__proc.__pdata.__cld.__utime __data.__proc.__pdata.__kill.__uid __data.__proc.__pdata.__kill.__value __data.__fault.__addr __data.__fault.__trapno __data.__fault.__trapno __data.__fault.__pc __data.__file.__fd __data.__file.__band __data.__prof.__tstamp __data.__prof.__syscall __data.__prof.__nsysarg __data.__prof.__sysarg __data.__prof.__fault __data.__prof.__faddr __data.__prof.__mstate __data.__rctl.__entity See usr/src/uts/common/sys/siginfo.h

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The siginfo data is available to programs that need to know more about the reason a signal was generated. The sigaction(2) system call programmatically provides this information. An optional SA_SIGINFO flag (in the sa_flags field of the sigaction structure) results in two additional arguments being passed to the signal handler (assuming of course that the signal disposition has been set up to be caught). The first argument is always the signal number. A non-NULL second argument is a pointer to a siginfo structure (described in Table 2.9), and a third argument is a pointer to a ucontext_t data structure that contains hardware context information (stack pointer, signal mask, and general register contents) about the receiving process when the signal was delivered. The siginfo data can be useful for debugging when a trap signal is generated; for example, in the case of a SIGILL or SIGFPE, more specific information about the underlying reason for the trap can be gleaned from the data the kernel plugs into siginfo when getting ready to send a signal. See the sigaction(2), siginfo(5), ucontext(5), and siginfo.h(3HEAD) man pages for more information on using siginfo data. The threads model in Solaris requires per-thread signal masks and signal support at several points in the objects that make up the process model.

ulwp_t . . . sigset_t sigset_t siginfo_t . . .

ul_sigmask; ul_tmpmask; ul_siginfo;

/* thread's current signal mask */ /* signal mask for sigsuspend/pollsys */ /* deferred siginfo */ See usr/src/lib/libc/inc/thr_uberdata.h

klwp_t . . . /* * signal handling and debugger (/proc) interface */ uchar_t lwp_cursig; /* current signal */ uchar_t lwp_curflt; /* current fault */ uchar_t lwp_sysabort; /* if set, abort syscall */ uchar_t lwp_asleep; /* lwp asleep in syscall */ uchar_t lwp_extsig; /* cursig sent from another contract */ stack_t lwp_sigaltstack; /* alternate signal stack */ struct sigqueue *lwp_curinfo; /* siginfo for current signal */ k_siginfo_t lwp_siginfo; /* siginfo for stop-on-fault */ k_sigset_t lwp_sigoldmask; /* for sigsuspend */ . . . See usr/src/uts/common/sys/klwp.h kthread_t . . . struct sigqueue *t_sigqueue; /* queue of siginfo structs */ k_sigset_t t_sig; /* signals pending to this process */ k_sigset_t t_extsig; /* signals sent from another contract */ k_sigset_t t_hold; /* hold signal bit mask */ . . . See usr/src/uts/common/sys/thread.h proc_t . . . continues

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k_sigset_t p_sig; k_sigset_t p_extsig; k_sigset_t p_ignore; k_sigset_t p_siginfo; struct sigqueue *p_sigqueue; struct sigqhdr *p_sigqhdr; struct sigqhdr *p_signhdr; uchar_t p_stopsig; . . .

/* /* /* /* /* /* /* /*

signals pending to this process */ signals sent from another contract */ ignore when generated */ gets signal info with signal */ queued siginfo structures */ hdr to sigqueue structure pool */ hdr to signotify structure pool */ jobcontrol stop signal */ See usr/src/uts/common/sys/proc.h

uarea in proc_t k_sysset_t u_entrymask; k_sysset_t u_exitmask; k_sigset_t u_signodefer; k_sigset_t u_sigonstack; k_sigset_t u_sigresethand; k_sigset_t u_sigrestart; k_sigset_t u_sigmask[MAXSIG]; void (*u_signal[MAXSIG])(); . . .

/* /* /* /* /* /* /* /*

/proc syscall stop-on-entry mask */ /proc syscall stop-on-exit mask */ signals deferred when caught */ signals taken on alternate stack */ signals reset when caught */ signals that restart system calls */ signals held while in catcher */ Disposition of signals */ See usr/src/uts/common/sys/user.h

The ulwp_t, which represents the user component of a thread, maintains a signal mask for per-thread pending signals. A signal is deferred if it cannot be delivered because the target thread is in a critical code section; ul_siginfo stores the siginfo_t if signal delivery needs to be deferred. The kernel LWP stores the current signal in lwp_cursig and stores a pointer to a sigqueue struct with the siginfo data for the current signal in lwp_curinfo, which is used in the signal delivery phase. Other fields include a stack pointer if an alternative signal stack, lwp_sigaltstack, is set up by a call to sigaltstack(2). It is sometimes desirable for programs that do their own stack management to handle signals on an alternative stack, as opposed to the default use of the thread’s runtime stack (SA_ONSTACK through sigaction(2) when the handler is set). The kernel thread maintains two k_sigset_t members: t_sig and t_hold. t_sig has the same meaning as p_sig at the process level, that is, a mask of pending signals; t_hold is a bit mask of signals to block. In addition, t_sigqueue points to a sigqueue for siginfo data. A signal’s siginfo structure will be placed either on the process p_sigqueue or the kthread’s t_sigqueue. The kthread t_sigqueue is used when a non-NULL kthread pointer has been passed in the kernel signal code, indicating a directed signal targeting a specific thread. In the embedded uarea, several bit maps are maintained for flagging various signal-related events or forcing a particular behavior, settable by the sigaction(2) system call. An array of pointers signals dispositions: u_signal[MAXSIG], which contains one array entry per signal. The entries in the array may indicate the signal is to be ignored (SIG_IGN) or the default action is set (SIG_DEF). If the signal is to be caught, with a handler installed by signal(3C) or sigaction(2), the

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array location for the signal points to the function to be invoked when the signal is delivered. The other uarea signal fields are described in the following list. The described behavior occurs when a signal corresponding to a bit that is set in the field is posted. 

u_sigonstack. Flags an alternative signal stack for handling the signal. Assumes sigaltstack(2) has been called to set up an alternative stack. If one has not been set up, the signal is handled on the default stack. Set by sigaction(2) with the SA_ONSTACK flag in sa_flags field of the sigaction structure.



u_sigresethand. Resets the disposition to default (SIG_DEF) when the handler is entered for the signal. The signal is not blocked when the handler is entered. As above, set by SA_RESETHAND in sa_flags.



u_sigrestart. If inside a system call when the signal is received, restarts the system call. This behavior does not work for all system calls, only those that are potentially “slow” (for example, I/O-oriented system calls—read(2), write(2)). Interrupted system calls typically result in an error, with the errno being set to EINTR. Set by SA_RESTART in sa_flags.



u_signodefer. Does not block subsequent occurrences of the signal when it is caught. Normally, a signal is blocked when it has been delivered and a handler is executed. Set by SA_NODEFER in sa_flags.



u_sigmask[]. Signals that have been caught and are being held while a handler is executing.



u_signal[]. Signal dispositions.

Clearly, there appears to be more than a little redundancy in the signal support structure members spread throughout the various entities that exist within the context of a process. This redundancy is due to the requirements for support of the multithreaded model and the fact that different signals get posted to different places, depending on the signal itself and the source. Earlier in the discussion, we provided several examples of why some signals are sent and where they originate. Asynchronous signals could originate from a user or from various places in the kernel. Signals that are sent from userland (for example, kill(1), kill(2), sigqueue(2)) are sent to the process. Some signals that originate in the kernel are directed to a particular thread. For example, the kernel clock interrupt handler may send a SIGPROF or SIGVTALRM directly to a thread. The pthread_ kill(3C) and thr_kill(3C) library interfaces provide for sending asynchronous signals to a specific thread. The STREAMS subsystem sends SIGPOLL and SIGURG to the process when appropriate (for example, a polled event occurs or an urgent out-of-band message is received).

2.11 SIGNALS

141

2.11.1.1 Synchronous Signals Synchronous signals, or trap signals, originate from within the kernel trap handler. When an executing instruction stream causes one of the events described in (missingCRef), the event is detected by hardware and execution is redirected to a kernel trap handler. The trap handler code populates a siginfo structure with the appropriate information about the trap and invokes the trap_cleanup() function, which determines whether to stop the thread because of a debugger “stop on fault” flag. The entry point into the kernel signal subsystem is through the trapsig() function, which is executed next. If the signal is masked or if the disposition has been set to ignore, then trapsig() unmasks the signal and sets the disposition to default. The siginfo structure is placed on the kthread’s t_sigqueue list, and sigtoproc() is called to post the signal. The kernel sigtoproc() function takes three arguments: a process pointer, a kernel thread pointer, and the signal number. Signals that should be directed to the thread call sigtoproc() with a valid kthread pointer. A NULL kthread pointer signifies that the signal should be posted to the process. Let’s look at the code flow of sigtoproc().

/* * Post a signal. * If a non-null thread pointer is passed, then post the signal * to the thread/lwp, otherwise post the signal to the process. */ void sigtoproc(proc_t *p, kthread_t *t, int sig) . . . if (signal == SIGKILL) post it to proc else if (signal == SIGCONT) /* job control continue */ remove SIGSTOP, SIGTSTP, SIGTTOU, SIGTTIN from signal queue clear p_stopsig if (process is multithreaded) remove SIGSTOP, SIGTSTP, SIGTTOU, SIGTTIN from each thread start all stopped threads else if (signal is SIGSTOP | SIGTDTP | SIGTTOU | SIGTTIN) clear SIGCONT in process and threads if (signal is discardable) return if (signal is directed to a thread) add the signal to t_sig in the kthread eat_signal() else if (process is threaded, but signal is not directed) find a thread to take the signal See usr/src/uts/common/os/sig.c

A lot of the up-front work in sigtoproc() deals with job control and the terminal I/O signals. In compliance with the POSIX specifications, this behavior is documented in the signal(5) man page, which we summarize here: Any pending SIGCONT signals are discarded upon receipt of a SIGSTOP, SIGTSTP, SIGTTIN, or

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SIGTTOU signal, regardless of the disposition. The inverse is also true; if any of those four signals are pending when a SIGCONT is received, they are discarded, again regardless of the disposition. Two areas in the signal-posting pseudocode above require expanding: discardable signals and eat_signal. The kernel sig_discardable() function determines whether a signal can be discarded.

/* * Return true if the signal can safely be discarded on generation. * That is, if there is no need for the signal on the receiving end. * The answer is true if the process is a zombie or * if all of these conditions are true: * the signal is being ignored * the process is single-threaded * the signal is not being traced by /proc * the signal is not blocked by the process */ See usr/src/uts/common/os/sig.c

eat_signal() ensures that the thread is not blocking the signal by testing two fields in the kernel thread: the t_hold field and a scheduler control field that can be set to signify that the thread is blocking all signals. A sleeping thread is made runnable, taken off the sleep queue, and put on a dispatch queue, and the t_astflag in the kthread structure is set. The t_astflag forces the thread to check for a signal when execution resumes. With the signal now posted, sigtoproc() is done and the code returns to trap_ cleanup(). The cleanup code invokes the ISSIG_PENDING macro, which determines from the bit set in the t_sig field that a signal has been posted. Once the macro establishes the presence of the signal, it invokes the kernel psig() function to handle actual delivery.

trap_cleanup() . . . if (ISSIG_PENDING(curthread, lwp, p)) { if (issig(FORREAL)) psig(); curthread->t_sig_check = 1; } . . . See usr/src/uts/sun4/os/trap.c

ISSIG_PENDING is one of several macros the system defines for speeding up the examination of the process p_sig and kthread t_sig fields for the presence of a posted signal.

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/* Macro to reduce unnecessary calls to issig() */ #define ISSIG(t, why) /* * Fast * * * * * */ #define

ISSIG_FAST(t, ttolwp(t), ttoproc(t), why)

version of ISSIG. 1. uses register pointers to lwp and proc instead of reloading them. 2. uses bit-wise OR of tests, since the usual case is that none of them are true; this saves orcc's and branches. 3. loads the signal flags instead of using sigisempty() macro which does a branch to convert to boolean. ISSIG_FAST(t, lwp, p, why) \ (ISSIG_PENDING(t, lwp, p) && issig(why))

#define ISSIG_PENDING(t, lwp, p) \ ((lwp)->lwp_cursig | \ sigcheck((p), (t)) | \ (p)->p_stopsig | \ (t)->t_dtrace_stop | \ (t)->t_dtrace_sig | \ ((t)->t_proc_flag & (TP_PRSTOP|TP_HOLDLWP|TP_CHKPT|TP_PAUSE)) | \ ((p)->p_flag & (SEXITLWPS|SKILLED|SHOLDFORK1|SHOLDWATCH))) See usr/src/uts/common/sys/proc.h

ISSIG and ISSIG_FAST resolve to ISSIG_PENDING, which performs a logical on the p_sig and t_sig fields (through sigcheck()), logically ANDing that result with the return value of issig(why). The issig() function is the last bit of work the kernel does before actual signal delivery. The “why” argument passed to issig is one of JUSTLOOKING or FORREAL. The JUSTLOOKING flag causes issig() to return if a signal is pending, but the flag does not stop the process if a debugger requests a stop. In the case of a trap signal, issig() is passed FORREAL, which causes the process to be stopped if a stop has been requested or a traced signal is pending. Assuming no special debugger flags or signal tracing, the kernel invokes the psig() signal-delivery function to carry out the delivery phase according to the current disposition of the signal. Once a signal has been posted, the existence of a signal must be made known to the process/thread so that action can be taken. When you consider that a signal is represented by the setting of a bit in a data structure, it seems intuitive that the kernel must periodically check for set bits (that is, pending signals). This is, in fact, precisely how delivery is done. The kernel checks for posted signals at several points during the typical execution flow of a process: OR



Return from a system call



Return from a trap



Wake up from a sleep

In essence, the determination of the existence of a signal is a polling process by which the signal fields in the process p_sig and kthread t_sig fields are examined

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frequently for the presence of a set bit. Once it is determined that a signal is posted, the kernel can take appropriate action, based on the signal’s current disposition in the context of the process that received it. In this instance (synchronous signals), a trap event occurred, and with the signal posted, the detection of the posted signal will happen on the return to trap_cleanup() (shown on the previous page). The kernel psig() code takes over to continue signal delivery. When psig() is entered, the signal bit set when the signal was posted has been cleared, lwp_cursig contains the current signal number, and lwp_curinfo points to the siginfo structure for the signal. psig() does some checking to ensure that things have not changed since the signal was posted, and sets an internal variable, func, to the disposition of the signal from the process u_signal[] array. psig() also does some additional testing, to determine if the signal disposition has changed since the signal was posted or if the signal has been deferred, and updates various fields in the process object according to the signal type. psig() handles all cases in which the signal is ignored, or the default signal disposition is set, which typically involves the process exiting, exiting with a core file, stopping the process (job control), or ignoring the signal (see Table 2.7). psig() also increments the LWP resource usage nsignal counter. If a user signal handler has been defined, the kernel sendsig() function is called to set up the thread for running the user’s signal handler. Because sendsig() requires intimate knowledge of the process and thread internal organization, which vary according to processor type (SPARC or x64), sendsig() is defined in the platform-specific directories of the source tree. sendsig() essentially hand-crafts the execution environment for the user’s signal handler, setting up the thread state such that control is passed to the signal handler when the execution context changes from kernel back up to user. sendsig() handles the setting up of an alternative thread stack if that option has been specified and manages the low-level hardware context setup (registers) for handler execution. When the thread context returns through the kernel call stack back to user mode, the point of execution is the user’s installed signal handler. The event flow for synchronous signals can be summarized as follows: 

An executing thread generates a fault condition as a direct result of the current instruction stream.



The fault condition is detected and a system trap occurs. A trap is a vectored transfer of control to a kernel trap handler.



The kernel trap handler determines the type of fault, gathers some information based on the fault type, and calls sigtoproc() to post a signal to the target thread.

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The thread is set up to check for signals, and, with a signal posted, psig() is called to complete signal delivery.



psig() handles default signal dispositions. If a user-defined signal handler has been installed, sendsig() is called.



sendsig() constructs the execution environment for the user’s signal handler in the thread.



When the thread returns to user mode, the user’s signal handler executes.

2.11.1.2 Asynchronous Signals Asynchronously generated (interrupt) signals can originate from a user command, program, or from somewhere inside the kernel. The kill(1) command can send a signal to a target process, the kill(2) system call or pthread_kill(3C) interface can send signals programatically, and signals can come from keyboard events for process termination (Control-C), job control (Control-Z), etc. When an asynchronous signal is generated, it is delivered to the first thread the kernel finds that is not masking the signal. Using dtrace(1), we can trace the execution flow through the kernel when a kill(2) system call is executed. The D script to do this is very simple.

#!/usr/sbin/dtrace -s #pragma D option flowindent syscall::kill:entry / pid == $target / { self->t = 1; } fbt::: / self->t / { } syscall::kill:return / self->t / { self->t = 0; exit(0); }

The D script uses a predicate on the kill:entry probe—we run our kill(1) command under control of this dtrace script, which sets the $target variable used in the predicate. Running a target process in the background, we execute the kill command,

sol10$ ./kill.d -c "kill -USR1 2667"

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where kill.d is the D script name, and 2667 is the PID of a target process that was previously started and that has a signal handler installed for a SIGUSR1. Once the script is executed, we get a trace of the code path through the kernel to complete sending the signal.

CPU FUNCTION 0 -> kill 0 -> sigqkill 0 -> prfind 0 -> prfind_zone 0 -> pid_lookup 0 secpolicy_basic_proc 0 -> priv_policy 0 kmem_cache_alloc 0 sig_discardable 0 thread_lock 0 -> uppc_setspl 0 signal_is_blocked 0 -> schedctl_sigblock 0 t_state == TS_STOPPED && sig == SIGKILL) { ttoproc(t)->p_stopsig = 0; t->t_dtrace_stop = 0; t->t_schedflag |= TS_XSTART | TS_PSTART; setrun_locked(t); } else if (t != curthread && t->t_state == TS_ONPROC) { if ((t != curthread) && (t->t_cpu != CPU)) poke_cpu(t->t_cpu->cpu_id); rval = 1; } else if (t->t_state == TS_RUN) { rval = 1; } } . . . See usr/src/uts/common/os/sig.c

The target thread’s t_sig_check flag is set, which forces the thread to run issig(). If the target thread is sleeping, setrun_locked() forces a wakeup; the thread checks for a signal on wakeup and enters psig() for delivery and handling of the signal. A stopped thread receiving a SIGKILL signal also gets nudged with setrun_locked(). If the thread is currently running (TS_ONPROC), poke_ cpu() interrupts the processor the thread is running on, and the subsequent handler falls through the trap code where the thread checks for a signal and enters psig(). Finally, if the thread is runnable (TS_RUN), eat_signal() returns to sigtoproc(). If the t_sig_check bit is set in the thread, then when the thread is selected by the dispatcher to run, it returns from the kernel, sees the t_sig_ check flag is set, and calls psig().

2.11.2 Observing Signal Activity For the adventurous among you, using the dtrace fbt provider and tracking the various signal-related functions in the kernel is always an option for drilling down on signal support. All Solaris 10 systems ship with a wonderful set of dtrace scripts in /usr/demo/dtrace, and the sig.d script tracks signal senders, recipients, signal types, and counts.

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# dtrace -s ./sig.d ^C SENDER ksh sshd sshd sched

RECIPIENT mysig dtrace sh Xorg

SIG 16 2 2 14

COUNT 1 1 1 67 See /usr/demo/dtrace/sig.d

The output of sig.d is self-explanatory, and of course the script can be modified to focus on a specific process or thread. The prstat(1) command can track the number of signals received for processes and threads.

PID USERNAME USR SYS TRP TFL DFL LCK SLP LAT VCX ICX 2883 mauroj 0.0 0.1 0.0 0.0 0.0 0.0 100 0.0 43 664 mauroj 0.0 0.0 0.0 0.0 0.0 0.0 100 0.0 25 473 mauroj 0.0 0.0 0.0 0.0 0.0 0.0 100 0.0 20 704 mauroj 0.0 0.0 0.0 0.0 0.0 0.0 100 0.0 21 . . .

SCL SIG PROCESS/NLWP 0 242 0 prstat/1 0 63 0 gnome-netsta/1 0 80 10 Xorg/1 0 51 0 gnome-termin/2

The SIG column represents a count of the number of signals received in the last sampling period (5 seconds, by default).

2.11.3 Summary Signals are a process and thread-notification mechanism, providing a framework used by the kernel when an executing thread generates a fault condition stemming from its instruction flow (synchronous signals) or from allowing external events to force a process or thread into a specific routine (asynchronous signals). Signals are commonly used in application code, wherein custom signal handlers are developed to manage events that may occur during the execution of the application code. Signals also provide the infrastructure for process control (start/stop), and various job control functions available in the system command-line interpreters (shells). The implementation of signals in the kernel and support libraries is nontrivial, especially with support of multiple threads within a single process. Signal management is a delicate dance—a significant number of conditional tests and operations throughout the code are left unexplored in this text. A line-by-line exploration is an exercise for the reader. On a related note, the signal flow explains why zombie processes cannot be killed (any horror movie fan knows you can’t kill a zombie). A process must be executing

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in order to take delivery of a signal. A zombie process is, by definition, a process that has terminated. It exists only as a process table entry, with all of its execution state having been freed by the kernel (see preap(1) for cleaning up zombie processes).

2.12 Sessions and Process Groups The kernel creates several groupings of processes representing different abstractions by which it manages various aspects of process control. In addition to the family hierarchy of process parent/child, the kernel implements process groups and links processes associated with the same terminal session. Both sessions and process groups are collections of one or more processes that have a common relationship or ancestry. The two abstractions, sessions and process groups, are intimately related to each other and tied closely to the signal and terminal (tty) subsystems. Historically, process groups and sessions arose from the desire to increase the power and flexibility available to UNIX users: developers, systems administrators, and end users. The groups and sessions enable users to run multiple, concurrent jobs from a single login session, to place jobs in the background, bring them into the foreground, suspend and continue jobs, and toggle which job is actively connected to the control terminal (the foreground job). The kernel maintains process groups and session links to establish an event notification chain in support of job control shells. The signal facility starts and stops processes (or jobs in this context), puts processes in the background, and brings them into the foreground. Using the process group linkage makes signal delivery to multiple, related processes much easier to implement. Adding the sessions abstraction puts a boundary between the process group jobs and the interactive login session. Every process belongs to a process group, identified by the p_pgidp pointer in the process structure, and is established in the kernel fork code when the process is created. Thus, processes in the same parent/child/sibling chain, by default belong to the same process group. The process group ID (PGID) is the process PID of the process group leader. That is, every process group has a process group leader whose PID and PGID are the same. Sibling processes are assigned the PGID of the parent process; thus, the PGID of siblings will be the PID of the process group leader. When a stand-alone process is started from a shell, it is placed in its own process group with the setpgid(2) system call, invoked from the shell code after the process is created with fork(2). Processes grouped on a command line (for example, a pipeline) are all part of the same process group. The first process created

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becomes the process group leader of the new process group, and subsequent processes in the pipeline are added to the group. Here’s a quick example. ksh> cat report_file | sort -1 +2 | lp &

The shell in the above example is the Korn shell. Three processes are created, one each for cat(1), sort(1), and lp(1), and all are placed in the same process group. That group is put in the background, where the above job crunches away while an interactive user session continues. In this context, a job refers to processes in the same process group working toward a common goal and connected by pipes. The proper job control keystrokes (Control-Z in /bin/ksh) could stop all the processes in the group, sending a SIGTSTP signal to all the processes in the process group. The setpgid(2) system call places the processes in the same process group. Although process groups are most commonly created from the user’s shell, an application program can use the setpgid(2) or setpgrp(2) system calls to create new process groups. Process groups can be in the foreground or the background. The foreground process group is the process group that has access to the controlling terminal, meaning that input characters are sent to the foreground process group and output characters (writes to stdout and stderr) are sent to the controlling terminal. Background process groups cannot read from or write to the controlling terminal. An attempt to read from or write to the controlling terminal by a process in a background process group results in a SIGTTIN (read) or SIGTTOU (write) signal from the kernel to the processes in the background process group. The default disposition for these signals is to stop the processes. Processes belonging to the same process group are linked on a doubly linked list by pointers in the process structure: p_pglink (points to the next process in the process group) and p_ppglink (points to the previous process). Figure 2.12 illustrates the process group links and the ID name space links (pointers to the PID structures). Figure 2.12 illustrates a process as the only member of a process group (upper diagram), and three processes in the same process group (lower diagram). The processes in the lower diagram that are not the process group leader obtain their PGID by linking to the PID structure of the process group leader. Process groups are a subset of sessions; a session has one or more process groups associated with it. A session abstracts a process and the process’s control terminal and extends the abstraction to include process groups. All the process groups within a session have a common controlling terminal. Thus, all processes belong to a process group and are associated with a session. Sessions are

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PROC?T P?PGLINK P?PPGLINK P?PIDP P?PGIDP

PID?ID PID?PGLINK PID?LINK PID?REF

STRUCT PID PID?ID PID?PGLINK PID?LINK PID?REF

0)$ ( ASH #HAIN

STRUCT PID

The Solaris Process Model

! PROCESS THAT IS THE LEADER AND ONLY MEMBER OF ITS PROCESS GROUP LINKS BOTH P?PIDP AND P?PGIDP TO THE 0)$ STRUCTURE

0ROCESSES IN THE SAME PROCESS GROUP LINK TO THE 0)$ STRUCTURE OF THE PROCESS GROUP LEADER FOR THE 0')$ PROC?T

PROC?T

PROC?T

P?PGLINK P?PPGLINK P?PIDP P?PGIDP

P?PGLINK P?PPGLINK P?PIDP P?PGIDP

P?PGLINK P?PPGLINK P?PIDP P?PGIDP

0ROCESS 'ROUP ,EADER

STRUCT PID

STRUCT PID

STRUCT PID

PID?ID PID?PGLINK PID?LINK PID?REF

PID?ID PID?PGLINK PID?LINK PID?REF

PID?ID PID?PGLINK PID?LINK PID?REF

0)$ (ASH #HAIN

Figure 2.12 Process Groups abstracted by the session data structure, which the process links to through its p_sessp pointer. As with process groups, sessions are inherited through the fork() code. The control terminal is typically the login terminal the user connects to when logging in to a Solaris system. The phrase control terminal is more an abstraction these days (as opposed to an actual, physical terminal) because most login sessions are network based and the terminal is a window on the screen of a workstation, implemented by one of many terminal emulation utilities (xterm, dtterm,

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shelltool, cmdtool, etc.). Network logins (rlogin(1), telnet(1), etc.) are supported by pseudoterminals, which are software abstractions that provide terminal I/O semantics over a network link or through a window manager running under the X Window System. (X Windows is the network-transparent windowing system that virtually all UNIX vendors on the planet use for their graphical user interface (GUI)-based workstation environments.) A control terminal is associated with a session, and a session can have only one control terminal associated with it. A control terminal can be associated with only one session. We sometimes refer to a session leader, which is the foreground process or process group that has established a connection to the control terminal. The session leader is usually the login shell of the user. The session leader directs certain input sequences (job control keystrokes and commands) from the control terminal to generate signals to process groups in the session associated with the controlling terminal. Every session has a session ID, which is the PGID of the session leader. The session abstraction is implemented as a data structure, the session structure, and some support code in the kernel for creating sessions and managing the control terminal. The session structure includes the following: 

The device number of the control terminal device special file



A pointer to the vnode for the control terminal device, which links to the snode, since it’s a device



UID and GID of the process that initiated the session



A pointer to a credentials structure that describes the credentials of the process that initiated the session



A reference count



A link to a PID structure

The session ID is derived in the same way as the PGID for a process. That is, the session structure links to the PID structure of the process that is attached to the control terminal, the login shell in most cases. Note that daemon processes, which do not have a control terminal, have a NULL vnode pointer in the session structure. All processes thus link to a session structure, but processes without control terminals do not have the vnode link; that is, they have no connection to a control device driver. Figure 2.13 illustrates a broad view, encapsulating a login session (a session) with a shell process in its own process group, plus three additional process groups. One process group is in the foreground, thus attached to the control terminal, receiving characters typed and able to write to the terminal screen. Job control

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&OREGROUND 0ROCESS 'ROUP LOGIN SHELL

"ACKGROUND 0ROCESS ' ROUPS

SESS?T FG JOB  BRINGS THIS GROUP INTO THE FOREGROUND

>Z OR BG PUTS THIS GROUP IN THE BACKGROUND

#ONTROL 4ERMINAL

Figure 2.13 Process Groups and Sessions shells use a ^Z (Control-Z) key sequence to place a foreground process/process group in the background. A SIGTSTP signal is sent to all the processes in the group, and the processes are stopped. If a process sets up a signal handler and catches SIGTSTP, the handler is invoked and governs the process behavior. Figure 2.14 shows some details of the data structures and links for a simple case of a login session with two process groups. One process group has only one process, the login shell. The other process group has three processes. They all link to the session structure, which connects to the device and device driver through the s_vp vnode pointer. The session leader is the login shell, and the session ID is the PID of the login shell. The session leader (for example, the shell) handles the communication link to the control terminal by using library calls that translate to ioctl() routines into the STREAMS subsystem. (The character device drivers in Solaris for serial terminals and pseudoterminals are STREAMS based.) The standard C library includes tcsetpgrp(3) and tcgetpgrp(3) interfaces for setting and getting the process group ID for a control terminal. When processes or process groups are moved from the background into the foreground, the session leader issues a tcsetpgrp(3) call to direct the control terminal to the new foreground process. The tcsetpgrp(3) call results in an ioctl() call into the tty/pty driver code with the TIOCSPGRP flag, which in turn enters the STREAMS subsystem, calling the strsetpgrp() function (STREAM set process

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0ROCESS'ROUP PROC?T

PROC?T

PROC?T

PROC?T

P?PGLINK P?PPGLINK P?PIDP P?PGIDP P?SESSP

P?PGLINK P?PPGLINK P?PIDP P?PGIDP P?SESSP

P?PGLINK P?PPGLINK P?PIDP P?PGIDP P?SESSP

P?PGLINK P?PPGLINK P?PIDP P?PGIDP P?SESSP

SESS?T S?UID S?GID S?VP S?SIDP S?CRED S?CNT

STRUCT PID 6./

%$Figure 2.14 Process Group and Session Links group). The data structures associated with the control terminal include a STREAM header structure, stdata, which contains a pointer to a PID structure for the foreground process group. When a new process or process group is placed into the foreground, the sd_pgidp pointer is set to reference the PID structure of the process group leader in the new foreground process group. In this way, the control terminal is dynamically attached to different process groups running under the same session. The signal mechanism in the kernel that delivers signals to groups of processes is the same code used for other signal delivery. A pgsignal() (process group signal) interface is implemented in the kernel. The function follows the pointers that link processes in a process group and calls the generic sigtoproc() function in each pass through the loop, causing the signal to be posted to each process in the process group.

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2.13 MDB Reference

Table 2.10 MDB Reference for Processes dcmd or walker

Description

contract

Display a contract

ctid

Convert id to a contract pointer

mappings

Print address space mappings

nm

Print symbols

nmadd

Add name to private symbol table

nmdel

Remove name from private symbol table

objects

Print load objects information

pfiles

Print process file information

pgrep

Pattern match against all processes

pid2proc

Convert PID to proc_t address

pmap

Print process memory map

ps

List processes (and associated thr, lwp)

ptree

Print process tree

rctl

Print a rctl_t, only if it matches the handle

rctl_dict

Print systemwide default rctl definitions

rctl_list

Print rctls for the given proc

rctl_validate

Test resource control value sequence

seg

Print address space segment

thread

Display a summarized kthread_t

threadlist

Display threads and associated C stack traces

tsd

Print tsd[key-1] for this thread

tsdtot

Find thread with this tsd

3 Scheduling Classes and the Dispatcher Contributions by Jonathan Chew, Eric Saxe, and Andrei Dorofeev

O

ne of the core functions of any modern multitasking operating system is the management and scheduling of runnable threads onto available processors. The kernel’s primary goal is to maintain fairness: allowing all threads to get processor cycles while ensuring that critical work, such as interrupt handling, gets done as needed. This is the function of the kernel dispatcher—selecting threads and dispatching them to available system processors. The threads will be in one of several possible scheduling classes, by which the thread’s priority is established relative to all other threads on the system. Multiple scheduling classes provide a powerful and flexible mechanism for managing various workloads with different scheduling requirements and making efficient use of the system’s processors. In this chapter, we look in detail at the kernel dispatcher, examining run queue management, thread selection, and several other functions performed by the dispatcher. We discuss the supported scheduling classes and describe the scheduling algorithms and how they differ across the various scheduling classes and where they fit in the systemwide global priority scheme. The thread sleep and wakeup mechanism is an integral part of the scheduling management subsystem, and we cover it in this chapter as well.

3.1 Fundamentals The kernel dispatcher is the code that places runnable threads on a dispatch queue (run queue), selects the next thread to run on a processor, and manages the switching 157

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of threads on and off processors. A thread’s priority determines how soon it will run, and the kernel implements a global priority scheme that selects the highest-priority runnable thread from all other runnable threads at any time. Every thread is in one of several possible scheduling classes; this arrangement determines the range of priorities for the thread, as well as which class-specific scheduling algorithms will be applied as the thread goes through its state transitions.

IDL

PINNED

intr()

thread_create() swtch() RUN

ONPROC

syscall()

SLEEP

preempt() wakeup()

STOP

prun()

ZOMBIE

pstop()

exit()

FREE

reap()

Figure 3.1 Thread States

By and large, the life cycle of a thread is typically spent in the ready-to-run (RUN) state, running (ONPROC) state, and waiting-for-an-event (SLEEP) state. A thread’s transition between these states in managed largely by the dispatcher. The PINNED and IDL states in the figure are represented in shaded circles because they are not technically thread states. The states are defined as follows.

/* * Values that t_state may assume. Note that t_state cannot have more * than one of these flags set at a time. */ #define TS_FREE 0x00 /* Thread at loose ends */ #define TS_SLEEP 0x01 /* Awaiting an event */ #define TS_RUN 0x02 /* Runnable, but not yet on a processor */ #define TS_ONPROC 0x04 /* Thread is being run on a processor */ #define TS_ZOMB 0x08 /* Thread has died but hasn't been reaped */ #define TS_STOPPED 0x10 /* Stopped, initial state */ See usr/src/uts/common/sys/thread.h

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IDL is a process state set when a process is created. A thread that is in the ONPROC state is pinned when the processor on which the thread is executing fields an interrupt. The processor switches to running an interrupt thread, temporarily moving aside (pinning) the thread that was running. This is discussed in Section 3.11. As Figure 3.1 suggests, the core of the dispatcher’s work can be described as a queue management system. All threads in the RUN state reside on dispatch queues, and all threads in the SLEEP state reside on a sleep queue. The available processors on the system can also be thought of as a queue of resources (execution resources in this case). Thus, we can summarize the core functions of the dispatcher as follows: 

Queue management. Insert and remove threads from the dispatch queues.



Thread selection. Determine which thread among all runnable threads will next execute on a processor.



Processor selection. Choose the processor on which a thread will run. In some instances, the dispatcher may need to do this.



Context switching. Place a thread on a processor in preparation for execution (switch on) or the removal of a thread from a processor (switch off). This is referred to as a context switch because the processor sees one thread leave and another arrive, so the execution context changes.

Scheduling decisions and actions taken by the dispatcher code are either time based or event based. That is, some dispatcher functions occur synchronously at regular intervals, while others are asynchronous, originating at random times while the system is running. The time-based work is through the kernel clock interrupt mechanism and callout facility. By default, a clock interrupt occurs 100 times per second (every 10 milliseconds). The clock interrupt handler processes the running threads and determines their time quantum expiration. Also in the kernel callout queue are dispatcher kernel threads that execute at regular intervals. Events of interest to the dispatcher originate from many places: the creation of a new thread, thread wakeups, etc. Such events may require a thread preemption, which forces the dispatcher to remove a thread running on a processor to make the processor available to run a higher-priority thread. A detailed look at the time-based and event-based work performed by the dispatcher is just around the corner, so stay with us. Different workloads have different scheduling and execution requirements. By default, a Solaris system prioritizes and runs threads on a time-share basis, attempting to maintain an even distribution of processor resources among the

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threads. A Solaris desktop system—a workstation or notebook computer running a windowing system—runs threads on a time-share basis as well but accords an extra priority boost for threads bound to active windows on the user’s computer. This is done with the interactive scheduling class. Solaris implements several scheduling classes that constitute a powerful and flexible infrastructure for managing a variety of workloads by establishing the range of priorities a thread will be assigned, as well as which set of scheduling rules will apply. The following scheduling classes are integrated into Solaris 10: 

Timeshare (TS). Priority adjustments are made based on the time a thread spends waiting for processor resources or consuming processor resources, and the thread’s time quantum (the maximum amount of time the thread can execute on the processor) varies according to its priority.



Interactive (IA). IA is the same as timeshare, with the addition of a mechanism that boosts the priority of a thread connected to the active window on a desktop.



Fair Share (FSS). Available processor cycles are divided into units called shares, and administrative tools allocate shares to processes using the Solaris projects and tasks framework. A thread in the FSS class has its priority adjusted according to its share allocation, recent utilization, and shares consumed by other threads in the FSS class.



Fixed Priority (FX). The assigned priority is not changed or adjusted over the lifetime of the thread.



Real Time (RT). Real-time threads occupy the highest range of assignable priorities. Real-time scheduling provides the fastest possible dispatch latency—the elapsed time between an RT thread becoming runnable and getting scheduled onto a processor.



System (SYS). The kernel uses this class for the execution of operating system threads. The priority range occupied by the SYS class is higher than all other scheduling classes, with the exception of the real-time class.

For the dispatcher to make the appropriate scheduling decisions with thousands of threads at different priorities and scheduling classes, a global priority scheme is required. Every thread has a global priority, allowing the dispatcher to determine its position relative to all other threads on the system. In addition to priority, other conditions and configuration parameters factor into dispatcher scheduling decisions. These can be broadly categorized as resource management parameters and system architecture. Resource management refers to a set of technologies integrated into Solaris that provide the framework, tools, and utilities for allocating and managing different

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amounts of hardware resources. From the kernel dispatcher perspective, the effects on scheduling decisions have to do with some form of binding or affinity between processors and threads. The specific resource controls are listed below. 

Processor binding. Binds processes to processors. The dispatcher would naturally need to honor a user-defined binding and ensure that bound processes have their threads scheduled onto the designated processor.



Processor sets. Enables the creation of one or more user-defined processor sets, comprising some subset of the total number of installed processors (introduced in Solaris 2.6). Use of processor sets requires explicit binding of processes to the set.



Resource Pools. Are essentially stateful processor sets (introduced in Solaris 9). The dispatcher accounts for resource pools and process bindings when it schedules threads.



Zones. Provides a virtualized execution environment. Solaris can bind a resource pool to a zone; thus, the dispatcher needs to honor such bindings when making scheduling decisions about threads running in a zone.

The second category, system architecture, refers to enhancements and optimizations made to the dispatcher code to account for the architectural nuances of the system. A good example of this is Memory Placement Optimization (MPO). MPO was introduced in Solaris 9; it mitigates the effects of systems with nonuniform memory access times by scheduling threads onto processors that are close to the thread’s allocated physical memory. MPO is described in Kernel Support for NUMA and CMT Hardware. A second, and more recent, architectural consideration is chip technology. Specifically the implementation of chip multithreading (CMT) processors, which integrate multiple execution pipelines (cores) and multiple hardware threads per core on a single piece of silicon. Sun’s UltraSPARC T1 processor is a CMT design, with eight execution pipelines and four hardware threads per pipeline. To the Solaris kernel, a single UltraSPARC T1 chip appears as 32 processors (8 cores times 4 hardware threads per core—each hardware thread is viewed as a processor by the kernel dispatcher). The dispatcher has been modified to accommodate certain implementation details of the hardware design, such as the level of sharing of hardware resources among the cores (caches, data paths, etc.) to minimize contention, while at the same time maintaining cache warmth through judicious assignments of threads to cores. CMT is discussed in Chapter 16. The idea of placing unbound threads on the processor on which they last executed is not new. The kernel dispatcher implemented warm affinity as early as Solaris 2.5. The idea again is that a thread placed back on the same processor has a better

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probability of finding a warm cache—a hardware cache that has some of the thread’s instructions and data, thus reducing pipeline stalls for memory references. As we move through the remainder of this chapter, we explore the topics introduced here in greater detail: 

Processor abstractions and groupings in the kernel



Organization of the dispatcher queues and queue management



Core kernel dispatcher functions for selecting threads



Variables and parameters involved in scheduling decisions



Global priority scheme



Scheduling classes—priorities and algorithms



Sleep and wakeup queues and queue management

3.2 Processor Abstractions The kernel dispatcher primarily manages two types of objects: threads and processors. Threads were discussed in the previous chapter. Before we probe the internals of the dispatcher, we need a clear view of how hardware processors (CPUs) are abstracted and a definition of what specific groupings of processors are maintained in the kernel. Previous releases of Solaris defined a cpu structure (cpu_t), and a one-to-one mapping existed between physical processors and instantiated cpu_t structures in the kernel. The cpu_t maintains information required by the dispatcher and kernel-at-large for thread scheduling, interrupt handling, CPU state transitions, utilization and accounting, processor groupings, and administrative controls (psradm(1M)). Processor resource control facilities—processor sets and resource pools—are implemented through abstractions in the kernel that define groups of processors. Multicore processor technology and multiprocessor system designs introduced architectural considerations that require visibility by the kernel; thus, some new abstractions were needed for the kernel to take full advantage of new processors and systems. The following processor-related abstractions are defined and maintained in the kernel: 

cpu_t. A processor abstraction. Each cpu_t instantiated in the kernel is viewed by the dispatcher as an execution resource for a thread.



chip_t. The kernel representation of a physical processor chip. Chips with multiple execution cores have a cpu_t for each core. One or more cpu_t

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3.2 PROCESSOR ABSTRACTIONS

CHIP?T

CHIP?T

$UAL #ORE 5LTRA30!2# OR /PTERON 0ROCESSORS

CPU?T

#05 $ISPATCH 1UEUES

Figure 3.2 Chips and CPUs structures are linked to the chip_t, affording the kernel a view of which CPUs are associated with which chip. The chip_t was originally implemented to make the kernel aware of which cpu_ts share physical processors. With the introduction of multithreaded, multicore processors, the chip_t use was extended to track load and facilitate load balancing across groups of cpu_ts sharing processing cores. Chips with multiple cores and multiple hardware threads per core (for example, UltraSPARC T1) will have a chip_t per core and a cpu_t for each hardware thread per core. A Sun Fire T2000 system with an 8-core UltraSPARC T1 chip will have eight chip_t structures and four cpu_t structures per chip_t, so the kernel view is 32 (8 × 4) logical CPUs on which threads can be scheduled. The chip_t object provides various structure members used by the dispatcher for load balancing, assigning chips into latency groups (lgroups—more on that in a minute), maintaining per-chip statistics, and identifying an enumerated chip type that can be used to make scheduling decisions based on the shared resources implemented in the chip, for example, shared hardware caches. The chip types are enumerated below.

typedef enum chip_type { CHIP_DEFAULT, CHIP_SMT, CHIP_CMP_SPLIT_CACHE, CHIP_CMP_SHARED_CACHE, CHIP_NUM_TYPES } chip_type_t;

/* /* /* /*

Default, non CMT processor */ SMT, single core */ CMP with split caches */ CMP with shared caches */

See usr/src/uts/common/sys/chip.h

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CHIP_DEFAULT. A traditional processor chip with one execution core and one thread per core.



CHIP_SMT. A symmetric multithread chip—a chip with more than one execution core, where each core is visible to the kernel as a logical processor (a cpu_t). The logical processors on an SMT chip share an execution pipeline and typically share instruction and data caches and other chip resources.



CHIP_CMP_SPLIT_CACHE. A chip multiprocessor, where each CMP chip contains multiple execution cores, and each core is represented by a cpu_t and is visible to the kernel as a logical CPU. For CMP designs with some level of dedicated (nonshared) cache per core.



CHIP_CMP_SHARED_CACHE. As above, but a CMP design with shared hardware caches. The UltraSPARC T1 processor is an example of this type.

You can determine the kernel’s defined chip type for your system by using mdb(1).

An UltraSPARC II-based system: # mdb -k > ::walk cpu |::print cpu_t cpu_chip |::print chip_t chip_type chip_type = 0 (CHIP_DEFAULT) chip_type = 0 (CHIP_DEFAULT) . . . chip_type = 0 (CHIP_DEFAULT) # prtdiag | more System Configuration: Sun Microsystems System clock frequency: 84 MHz Memory size: 4096Mb

sun4u 8-slot Sun Enterprise 4000/5000

========================= CPUs =========================

Brd CPU --- --0 0 0 1 . . .

Module ------0 1

Run MHz ----336 336

Ecache MB -----4.0 4.0

CPU Impl. -----US-II US-II

CPU Mask ---2.0 2.0

A T2000 UltraSPARC T1 based system: # mdb -k > ::walk cpu |::print cpu_t cpu_chip |::print chip_t chip_type chip_type = 3 (CHIP_CMP_SHARED_CACHE) chip_type = 3 (CHIP_CMP_SHARED_CACHE) chip_type = 3 (CHIP_CMP_SHARED_CACHE) . . . # prtdiag | more System Configuration: Sun Microsystems System clock frequency: 200 MHz Memory size: 32760 Megabytes

sun4v Sun Fire T200

continues

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165

========================= CPUs =============================================== CPU CPU Location CPU Freq Implementation Mask ------------ ----- -------- ------------------- ----MB/CMP0/P0 0 1200 MHz SUNW,UltraSPARC-T1 MB/CMP0/P1 1 1200 MHz SUNW,UltraSPARC-T1 . . .

A CPU will belong to one of the CPU groupings listed here: 

CPU partitions. A kernel abstraction consisting of a set of CPUs and partition-wide kernel preempt (kp) dispatch queue. At system initialization (boot) time, all CPUs belong to the default (system) partition. The system partition is not visible to users.



Processor sets. A user-level abstraction of a set of one or more processors. Processor sets are implemented internally as CPU partitions. Currently, there is a 1-to-1 mapping between processor sets and CPU partitions, with the exception of the default partition. Processor sets are created and managed with the psrset(1) command.



Resource pools. A resource pool is essentially a stateful processor set. Processor sets created with psrset(1) are stateless—the kernel does not create or maintain nonvolatile state for processor sets; thus, created sets and process/thread bindings are lost if the system is restarted. Resource pools, introduced in Solaris 9, address this by maintaining on-disk state, as well as by adding additional features, such as the ability to bind a scheduling class to a resource pool. In the kernel, the CPU grouping configured as a resource pool’s processor set is, in fact, a CPU partition. Simply put, internally, processor sets created with psrset(1) and processor sets assigned to a resource pool are both instantiated as CPU partitions. A resource pool may also assigned to a Solaris 10 Zone.



Locality groups (lgroups). Solaris 9 included a feature called memory placement optimization (MPO). The goal of MPO is to mitigate the performance effects of systems with nonuniform memory access (NUMA) times. The kernel needs to know which CPUs and memory banks are close to each other so that it can optimize for locality—keep threads on CPUs close to the thread’s memory. The implementation of MPO is through the kernel locality group abstraction. An lgroup is an object in the kernel that presents a grouping of processors and memory that exist within a bound latency to each other. Lgroups are organized into a hierarchy or topology that represents the latency topology of the machine. There is always at least a root lgroup in the system. It represents all the hardware resources in the machine at a latency

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large enough that any hardware resource can at least access any other hardware resource within that latency. A Uniform Memory Access (UMA) machine is represented with one lgroup (the root). In contrast, a NUMA machine is represented at least by the root lgroup and some number of leaf lgroups, where the leaf lgroups contain the hardware resources within the least latency of each other, and the root lgroup still contains all the resources in the machine. CPUs are assigned to lgroups at system initialization time according to platform-specific code that creates the lgroups as the architectural characteristics of the system dictate. As an example, a high-end Sun Fire server is configured with one or more system boards, where each system board is populated with CPUs and memory. Such systems will create an lgroup for each system board. The kernel uses the lgroup abstraction to know how to allocate resources near a given process/thread. At fork() and lwp/thread_create() time, a “home” lgroup is chosen for a thread. The kernel dispatcher does this by picking the lgroup with the lowest load average. Binding to a processor or processor set changes the home lgroup for a thread. The scheduler has been modified to try to dispatch a thread on a CPU in its home lgroup. Physical memory allocation is lgroup aware, so memory is allocated from the current thread’s home lgroup if possible. If the desired resources are not available, the kernel traverses the lgroup hierarchy, going to the parent lgroup to find resources at the next level of locality until it reaches the root lgroup. The cpu_t structure in the kernel maintains several linked lists to locate all the CPUs in a processor set or lgroup.

/* * Per-CPU data. */ typedef struct cpu { processorid_t ...

cpu_id;

/* CPU number */

/* * Links to other CPUs. It is safe to walk these lists if * one of the following is true: * - cpu_lock held * - preemption disabled via kpreempt_disable * - PIL >= DISP_LEVEL * - acting thread is an interrupt thread * - all other CPUs are paused */ struct cpu *cpu_next; /* next existing CPU */ struct cpu *cpu_prev; /* prev existing CPU */ struct cpu *cpu_next_onln; /* next online (enabled) struct cpu *cpu_prev_onln; /* prev online (enabled) struct cpu *cpu_next_part; /* next CPU in partition struct cpu *cpu_prev_part; /* prev CPU in partition

CPU */ CPU */ */ */ continues

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struct struct struct struct struct struct

cpu cpu cpu cpu cpu cpu

*cpu_next_lgrp; *cpu_prev_lgrp; *cpu_next_chip; *cpu_prev_chip; *cpu_next_lpl; *cpu_prev_lpl;

/* /* /* /* /*

next prev next prev next

CPU CPU CPU CPU CPU

in in on on in

latency group */ latency group */ chip */ chip */ lgrp partition */

... } See usr/src/uts/common/sys/cpuvar.h

lgroup 0

Note two sets of lgroup-related pointers, cpu_next_lgrp and cpu_next_lpl (and their respective prev pointers). An lgroup can be partitioned when the CPUs in the lgroup reside in different CPU partitions (processor sets). An lgroup partition partition represents the intersection of an lgroup and processor set, as shown in Figure 3.3. The scheduling implications of dealing with lgroup partitions is discussed in Section 3.9 In Figure 3.3, CPUs 2, 4, 6, and 8 are in a user-created processor set spanning two lgroups. CPUs 2 and 4 would be on one cpu_[next|prev]_lpl list, and CPUs 6 and 8 on another. CPUs 2, 4, 6 and 8 would be linked togther on each cpu_ [next|prev]_part list. CPUs 1, 2, 3, and 4 would be linked in the cpu_ [next|prev]_lgrp pointer chain (as would CPUs 4, 5, 6, and 7). Maintaining multiple linked lists that reflect different group abstractions (partitions, lgroups, and lgroup partitions) simplifies operations from the dispatcher and the kernel-at-

cpu 1

cpu 2

cpu 3

cpu 4

lgroup 1

Processor Set

cpu 5

cpu 6

cpu 7

cpu 8

Figure 3.3 Lgroup Partitions

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large that target a CPU group abstraction, such as determining the size and membership of a specific grouping of interest. For example, the dispatcher uses these lists to determine on what CPUs in a given lgroup a thread bound to a particular processor set could be legally scheduled to run on. The chip_t objects are also linked in several useful ways.

typedef struct chip { chipid_t chipid_t struct chip struct chip struct chip struct chip chip_type_t uint16_t uint16_t struct cpu struct lgrp ...

chip_id; chip_seqid; *chip_prev; *chip_next; *chip_prev_lgrp; *chip_next_lgrp; chip_type; chip_ncpu; chip_ref; *chip_cpus; *chip_lgrp;

/* /* /* /* /* /* /* /* /* /* /*

chip's "id" */ sequential id */ previous chip on list */ next chip on list */ prev chip in lgroup */ next chip in lgroup */ type of chip */ number of active cpus */ chip's reference count */ per chip cpu list */ chip lives in this lgroup */ See usr/src/uts/common/sys/chip.h

A CPU can belong to only one partition and lgroup at any time. CPUs in the same lgroup can be part of different partitions (such as a user-defined processor set or resource pool). All the CPUs in a chip_t belong to the same lgroup as the chip. In Section 3.9, we walk through the process of selecting which CPU’s dispatch queue a thread will be inserted on, given configured partitions and lgroups and the possibility of user-defined thread-to-CPU bindings. At the thread level, several fields in the thread_t structure maintain information on CPU bindings, the partition that contains the thread, and the thread’s lgroup affinity. We examine the specific structure members in Section 3.9 as we go through the CPU selection algorithm.

3.2.1 Processor Observability In the next few pages we have examples of lgroup observability1—how the CPUs and lgroup configurations can be determined, and tracking the execution of all the threads in a target—showing which CPUs in which lgroups execute the threads. 1. Solaris kernel engineering has created a wonderful set of tools targeting lgroup observability and control, including an lgroup-aware Perl module. You can find the tools, along with detailed descriptions of their use, on the OpenSolaris Web site: http://www.opensolaris.org/os/community/performance/numa/observability/ The tool set includes some very useful DTrace scripts: http://www.opensolaris.org/os/community/performance/numa/observability/ dtrace/ We encourage you to spend time on this site and to download and use the tools provided.

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169

Using mdb(1), we can examine a running system and determine which CPUs are members of which lgroups and partitions.

Example from a Sun v40Z 4-way Opteron based system: > ::walk cpu |::print cpu_t cpu_lpl |::print lgrp_t lgrp_id lgrp_id = 0x1 lgrp_id = 0x2 lgrp_id = 0x3 lgrp_id = 0x4 Example from a Sun Fire T2000 8-core UltraSPARC T1 based system: > ::walk cpu |::print cpu_t cpu_lpl |::print lgrp_t lgrp_id lgrp_id = 0 lgrp_id = 0 ... lgrp_id = 0 lgrp_id = 0

Note in the Sun Fire T2000 example, most of the lines were cut for brevity. All 32 virtual CPUs are in the same lgroup (0) because the T2000 has a uniform memory access architecture. Here’s a handy script created by Jon Haslam (author of the DTrace chapter in Solaris™ Perfarmance and Tools) that reports the lgroup of a particular process and dumps the CPUs and lgroups configured on the system.

# cat getlgrp /usr/ucb/echo -n "PID $1 lgrp = " echo "0t$1::pid2proc | ::walk thread | ::print -t kthread_t t_lpl | \ ::print struct lgrp_ld lpl_lgrpid" | mdb -k echo echo "CPUs on system" echo "cpus::list cpu_t cpu_next | ::print cpu_t cpu_id" | mdb -k echo echo "... and their lgrps" echo "cpus::list cpu_t cpu_next | ::print -t struct cpu cpu_lpl | \ ::print -t struct lgrp_ld lpl_lgrpid" | mdb -k # ./getlgrp $$ PID 3321 lgrp = lpl_lgrpid = 0x1 CPUs on system cpu_id = 0 cpu_id = 0x1 cpu_id = 0x2 cpu_id = 0x3 ... and their lgrps lgrp_id_t lpl_lgrpid lgrp_id_t lpl_lgrpid lgrp_id_t lpl_lgrpid lgrp_id_t lpl_lgrpid

= = = =

0x1 0x2 0x3 0x4

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The kernel maintains statistics on lgroups through the kstats framework, and these can be examined on a running system to track load, migrations (number of times a thread was migrated to the lgroup), and memory events.

# kstat -m lgrp -n lgrp4 module: lgrp name: lgrp4 alloc fail cpus crtime default policy load average lwp migrations next-touch policy pages avail pages failed to mark pages failed to migrate from pages failed to migrate to pages free pages installed pages marked for migration pages migrated from pages migrated to random policy round robin policy snaptime span process policy span psrset policy

instance: 4 class: misc 2 1 252.646499713 0 65516 44 119290 2097152 0 0 0 2078708 2097152 0 0 0 15584 0 679637.602945989 0 0

And, of course, we can use DTrace to track which CPUs and lgrps the thread was scheduled on:

#!/usr/sbin/dtrace -qs sched:::on-cpu / pid == $1/ { self->lgrp = curthread->t_cpu->cpu_chip->chip_lgrp->lgrp_id; @[tid,self->lgrp,cpu]=count(); } END { printf("Threads CPUs and lgrps for PID %d\n",pid); printf("%-8s %-8s %-8s %-8s\n","TID","LGRP","CPUID","COUNT"); printf("==================================\n"); printa("%-8d %-8d %-8d %-@8d\n",@); } # ./lgrp.d 3416 ^C Threads CPUs and lgrps for PID 3416 TID LGRP CPUID COUNT ================================== 1 2 1 1 2 2 1 1014 5 3 2 1149 continues

3.3 DISPATCHER QUEUES, STRUCTURES, AND VARIABLES

4 3 3 3 5 2 . . .

3 2 1 3 4 1

2 1 0 2 3 0

171

1193 1313 1460 1465 1820 1898

The D script above was saved in a file called lgrp.d and executed to track process 3416. The aggregation shows the number of times (COUNT) a given thread (TID) executed on a particular CPU and lgroup. We can see from the output that each thread is getting a respectable number of runs on a given CPU, but some migration is also happening, likely the result of load balancing by the dispatcher.

3.3 Dispatcher Queues, Structures, and Variables Dispatcher queues, or run queues, are linked lists of runnable kernel threads (threads in the RUN state), waiting to be selected by the dispatcher for execution on a processor. Solaris implements per-processor dispatch queues; that is, every processor on a Solaris system is initialized with its own set of dispatcher queues. The queues are organized as an array of queues, where a separate linked list of threads is maintained for each global priority. The per-processor queue arrangement improves scalability, eliminating the potential for a highly contended mutex lock that would be required for a global, systemwide queue. Additionally, per-processor queues simplify managing affinity and binding of threads to processors, since bound threads are simply placed on the dispatch queue of the processor to which they are bound. Processors with more than one execution core per processor, such as Sun’s UltraSPARC IV+, which has two cores per processor chip, have a dispatch queue per core. That is, the kernel configures each execution core as a processor. Sun’s Sun Fire T1000 and T2000 servers, based on the UltraSPARC T1, are configured such that each hardware thread is a processor to the kernel dispatcher. For the typical configuration of a fully loaded T1000 or T2000, with eight execution cores, each with four hardware threads per core, Solaris will configure (8 × 4) 32 processors, each with its own set of dispatch queues. These per-processor queues are used for threads in all scheduling classes, with the exception of real-time threads. The real-time scheduling class offers a unique set of features for applications with specific requirements. For optimal support for real-time, real-time threads are placed on a special set of dispatcher queues, called kernel preemption queues, or kp queues. Whenever a real-time thread is placed on a kp queue, a kernel preemption is generated, forcing the processor to enter the scheduler (see Section 3.9).

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3.3.1 Dispatcher Structures The dispatcher uses several data structures and per-structure variables to perform the tasks of thread management, queue management, and scheduling. These tasks are quite complex, especially on systems with multiple processors running workloads with hundreds or thousands of active threads. Resource management facilities for pools of processors and binding, dynamic reconfiguration capabilities, and processor state changes (offline, online) all combine to make dispatcher functions a delicate dance that required some brilliant engineering to maintain correctness while providing excellent performance and scalability. The dispatcher uses the following data structures and variables: 

cpu_t. There is a cpu_t structure for every processor in a system. In addition to several dispatcher-specific variables within the cpu_t structure itself, the cpu_t links to a disp_t structure that maintains additional per-processor dispatcher information, as well as a link to the processor’s actual dispatch queues.

/* * Scheduling variables. */ disp_t *cpu_disp; /* dispatch queue data */ /* * Note that cpu_disp is set before the CPU is added to the system * and is never modified. Hence, no additional locking is needed * beyond what's necessary to access the cpu_t structure. */ char cpu_runrun; /* scheduling flag - set to preempt */ char cpu_kprunrun; /* force kernel preemption */ pri_t cpu_chosen_level; /* priority at which cpu */ /* was chosen for scheduling */ kthread_t *cpu_dispthread; /* thread selected for dispatch */ disp_lock_t cpu_thread_lock; /* dispatcher lock on current thread */ uint8_t cpu_disp_flags; /* flags used by dispatcher */ /* * The following field is updated whenever the cpu_dispthread * changes. Also in places, where the current thread(cpu_dispthread) * priority changes. This is used in disp_lowpri_cpu() */ pri_t cpu_dispatch_pri; /* priority of cpu_dispthread */ clock_t cpu_last_swtch; /* last time switched to new thread */ See usr/src/uts/common/sys/cpuvar.h



cpupart_t. This structure is part of the framework for processor partitions, which is how processor sets are defined internally. Processor sets are a facility for grouping one or more processors on a multiprocessor system into a user-defined processor set. Processes and threads can be explicitly bound to the processors in the set, providing a means of partitioning processor resources for applications and workloads.

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typedef struct cpupart { disp_t cp_kp_queue; cpupartid_t cp_id; int cp_ncpus; struct cpupart *cp_next; struct cpupart *cp_prev; struct cpu *cp_cpulist; struct kstat *cp_kstat;

/* /* /* /* /* /* /*

partition-wide kpreempt queue */ partition ID */ number of online processors */ next partition in list */ previous partition in list */ processor list */ per-partition statistics */

/* * cp_nrunnable and cp_nrunning are used to calculate load average. */ uint_t cp_nrunnable; /* current # of runnable threads */ uint_t cp_nrunning; /* current # of running threads */ /* * cp_updates, cp_nrunnable_cum, cp_nwaiting_cum, and cp_hp_avenrun * are used to generate kstat information on an as-needed basis. */ uint64_t cp_updates; /* number of statistics updates */ uint64_t cp_nrunnable_cum; /* cum. # of runnable threads */ uint64_t cp_nwaiting_cum; /* cum. # of waiting threads */ struct loadavg_s cp_loadavg; klgrpset_t lpl_t

/* cpupart loadavg */

cp_lgrpset;

/* set of lgroups on which this */ /* partition has cpus */ cp_lgrploads[NLGRPS_MAX]; /* table of load averages for this */ /* partition, indexed by lgrp ID */ cp_hp_avenrun[3]; /* high-precision load average */ cp_attr; /* bitmask of attributes */ cp_gen; /* generation number */

uint64_t uint_t lgrp_gen_t #if defined(_MACHDEP) /* * These guarded members must reside at the end of the structure */ cpuset_t cp_haltset; /* bitmask of halted cpus */ chip_set_t cp_chipset; /* set of chips spanned by this part */ #endif /* _MACHDEP */ } cpupart_t; See usr/src/uts/common/sys/cpupart.h



dispq_t. A dispatch queue, linking to the first and last thread in the queue, along with counting the runnable threads on the queue.

* The following is the format of a */ typedef struct dispq { kthread_t *dq_first; /* kthread_t *dq_last; /* int dq_sruncnt; /* /* } dispq_t;

dispatcher queue entry.

first thread on queue or NULL */ last thread on queue or NULL */ number of loaded, runnable */ threads on queue */

See usr/src/uts/common/sys/disp.h

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disp_t. Per-processor variables on the state of the processor’s dispatch queues, including a link to the dispatch queue.

typedef struct _disp { disp_lock_t disp_lock; pri_t disp_npri; dispq_t *disp_q; dispq_t *disp_q_limit; ulong_t *disp_qactmap;

/* /* /* /* /*

protects dispatching fields */ # of priority levels in queue */ the dispatch queue */ ptr past end of dispatch queue */ bitmap of active dispatch queues */

/* * Priorities: * disp_maxrunpri is the maximum run priority of runnable threads * on this queue. It is -1 if nothing is runnable. * * disp_max_unbound_pri is the maximum run priority of threads on * this dispatch queue but runnable by any CPU. This may be left * artificially high, then corrected when some CPU tries to take * an unbound thread. It is -1 if nothing is runnable. */ pri_t disp_maxrunpri; /* maximum run priority */ pri_t disp_max_unbound_pri; /* max pri of unbound threads */ volatile int struct cpu } disp_t;

disp_nrunnable; /* runnable threads in cpu dispq */ *disp_cpu;

/* cpu owning this queue or NULL */

See usr/src/uts/common/sys/disp.h



disp_queue_info. There is one queue info structure per processor. The variables in queue info provide temporary placeholders for queue data that will change during the normal flow of dispatcher events. The disp_queue_info structures are maintained in an array, referenced in the kernel through the disp_mem pointer.

/* Dispatch queue allocation structure and functions */ struct disp_queue_info { disp_t *dp; dispq_t *olddispq; dispq_t *newdispq; ulong_t *olddqactmap; ulong_t *newdqactmap; int oldnglobpris; }; See usr/src/uts/common/disp/disp.c



kthread_t. This structure defines a kernel thread. The kthread_t maintains, among other things, the thread’s assigned and inherited priority, a link to a scheduling-class-specific structure (xxproc_t), and timestamps for tracking execution and wait times.

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typedef struct _kthread { ... pri_t t_pri; /* assigned thread priority */ pri_t t_epri; /* inherited thread priority */ ... struct thread_ops *t_clfuncs; /* scheduling class ops vector */ void *t_cldata; /* per scheduling class specific data */ ... See usr/src/uts/common/sys/thread.h



xxproc_t, where xx is one of either ts, ia, rt, fx, or fss, corresponding to the scheduling class of the kernel thread (for example, a kernel thread in the timeshare (TS) class will link to a tsproc_t structure, a kernel thread in the fair-share (FSS) class will link to a fssproc_t structure, and so forth). These structures maintain time quantum information and other class-specific data. The example below is the timeshare class structure.

/* * time-sharing class specific thread structure */ typedef struct tsproc { int ts_timeleft; /* time remaining in procs quantum */ uint_t ts_dispwait; /* wall clock seconds since start */ /* of quantum (not reset upon preemption */ pri_t ts_cpupri; /* system controlled component of ts_umdpri */ pri_t ts_uprilim; /* user priority limit */ pri_t ts_upri; /* user priority */ pri_t ts_umdpri; /* user mode priority within ts class */ char ts_nice; /* nice value for compatibility */ char ts_boost; /* interactive priority offset */ unsigned char ts_flags; /* flags defined below */ kthread_t *ts_tp; /* pointer to thread */ struct tsproc *ts_next; /* link to next tsproc on list */ struct tsproc *ts_prev; /* link to previous tsproc on list */ } tsproc_t; See usr/src/uts/common/sys/ts.h

3.3.2 Dispatcher Structure Linkage Specific details on how and where the structure variables are used by the dispatcher are discussed in the following sections. First, let’s look at how the structure pieces fits together in Figure 3.4. For clarity, the class-specific data that is linked to a kernel thread’s t_cldata pointer is not shown in the figure. The diagram in Figure 3.4 shows the organization of the per-processor dispatcher queues, used for queueing all runnable threads except those in the realtime scheduling class. There is a dispq_t for every global priority, ordered numerically in descending order. That is, the first dispq_t is the root of all threads at the highest (best) global priority (either 109 or 169. See Section 3.6 for the particulars), the next one down links threads at next lowest priority, and so on.

P

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DISP?QUEUE?INFO

DISP?T

DISPQ?T

KTHREAD?T

DP

OLDDISPQ

NEWDISPQ 

DISP?LOCK DISP?NPRI

DISP?Q 

DQ?FIRST

DQ?LAST 

T?LINK

T?CLDATA 

DP

OLDDISPQ

NEWDISPQ 

DP

OLDDISPQ

NEWDISPQ 

CPU?T

CPU?DISP CPU?RUNRUN

CPU?PART 

DQ?FIRST

DQ?LAST 

DQ?FIRST

DQ?LAST 

CPU?T

CPU?DISP CPU?RUNRUN

CPU?PART 

T?LINK

T?CLDATA 

0ER #05$ISPATCHER1UEUES )NDEXEDBY0RIORITY

CP?KP?QUEUE

CPUPART?T ;DISP?T= DISP?LOCK

DISP?Q

CP?ID CP?NCPUS

CPU?NEXT CP?NRUNNABLE CP?NRUNNING

DISPQ?T

KTHREAD?T

DQ?FIRST

DQ?LAST 

T?LINK

T?CLDATA 

DQ?FIRST

DQ?LAST 

DQ?FIRST

DQ?LAST 

T?LINK

T?CLDATA 

+ERNEL0REEMPTION $ISPATCHER1UEUES

Figure 3.4 Dispatcher Queue Structures Dispatcher queues for real-time threads (kp queues) are managed in a slightly different way. The per-priority queue arrangement is the same (60 queues for realtime priorities 0–59), but the number of actual queues is not per-processor, but rather per-processor partition or processor set. By default, on a Solaris system that has not had any user-defined processor sets created, there will be one systemwide kp_preempt queue for real-time threads. If processor sets are created, then the number of kp_queues will equal the number of configured processor sets plus 1.

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That is, one kp_queue per processor set, plus one for the default (system) set. Note also that the disp_t structure is embedded in the cpupart_t structure, as opposed to a pointer link. The dispatcher structures are created and initialized at boot time in accordance with the number of processors installed on the system. Initialization functions can also be called while the system is up and running in order to support the dynamic reconfiguration capabilities of some of Sun’s server systems. For example, adding a system board to a high-end server will change the number of available processors, requiring to kernel to allocate and initialize structures for the additional processors. Also, scheduling classes are implemented as dynamically loadable kernel modules; the loading of a scheduling class requires calling dispatcher initialization functions.

3.3.3 Examining Dispatcher Structures Let’s quickly look at how we can examine these structures on a running system and thus determine the values of the structure variables of interest. We use the system debugger, mdb(1), as well as dtrace(1).

# mdb -k > ::cpuinfo ID ADDR FLG NRUN BSPL PRI RNRN KRNRN SWITCH THREAD PROC 0 0000180c000 1b 0 0 17 no t-2 300022f7660 threads 1 30001b50000 1b 0 0 17 no no t-0 30002def920 threads 4 30001b52000 1b 1 0 51 no no t-0 30003c1e640 tar 5 30001bf2000 1b 0 0 59 no no t-0 300065a3320 mdb 8 30001bf0000 1b 0 0 59 no no t-0 300063d2cc0 sshd 9 30001be6000 1b 1 0 32 no no t-0 300065a29c0 tar 12 30001be0000 1b 0 0 17 no no t-1 300061c9c80 threads 13 30001bdc000 1b 0 0 17 no no t-2 3000230b960 threads

The mdb ::cpuinfo dcmd provides a tabular summary for every CPU on the system. In this example, we have eight CPUs. The cpuinfo output provides several interesting bits of information used by the dispatcher. We can see the name of the process the CPU is executing (if it’s running a process thread at the time the command is executed), the address of the thread structure (THREAD), the priority of the running thread (PRI), and the number of runnable threads on the CPU’s dispatch queues (NRUN). The ADDR column is the kernel virtual address of the processor’s cpu_t structure. The RNRN and KRNRN fields represent the CPU’s cpu_ runrun and cpu_kprunrun flags, respectively. These flags trigger a preemption. A preemption is initiated by the operating system when an event occurs that requires a processor’s attention, such as a thread insertion on a CPU’s dispatch

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queue that is of a higher priority than the CPU’s current highest-priority thread. Solaris defines user preemptions, triggered by cpu_runrun, and kernel preemptions, triggered by cpu_kprunrun. See Section 3.9. Displaying the entire cpu_t for a CPU is a simple matter of grabbing the address (ADDR) of the desired CPU and using the mdb(1) print command.

> 30001be0000::print cpu_t { cpu_id = 0xc cpu_seqid = 0x6 cpu_flags = 0x1b cpu_self = 0x30001be0000 cpu_thread = 0x30003b909e0 ... cpu_disp = 0x30001b2ecd8 cpu_runrun = '\0' cpu_kprunrun = '\0' cpu_chosen_level = 0xffff cpu_dispthread = 0x300061c9640 cpu_thread_lock = 0 cpu_disp_flags = 0 cpu_dispatch_pri = 0x31 ...

The output from the above command is quite large; we snipped most of it for this example. This gives us another view of some of the per-CPU data displayed by the cpuinfo dcmd, such as the CPU preemption flags (runrun), the address of the thread structure running on the CPU, the CPU’s current priority, and the like. The cpu_disp field provides the address of the CPU’s dispatcher (disp_t) structure.

> 30001b2ecd8::print disp_t { disp_lock = 0 disp_npri = 0x6e disp_q = 0x30001be4a80 disp_q_limit = 0x30001be54d0 disp_qactmap = 0x30001b73a58 disp_maxrunpri = 0xffff disp_max_unbound_pri = 0xffff disp_nrunnable = 0 disp_cpu = 0x30001be0000 }

The disp_t fields include a dispatcher lock (see Section 3.4), the number of global priorities on the system (0x6E = 110 decimal. Section 3.7.1 explains this value). The disp_maxrunpri value of 0xffff equates to −1, which means the CPU is not currently running a thread (the CPU is idle). Other variables in the structure and

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others we have examined are described in the following sections that cover the execution of key dispatcher functions. Be aware that examining this data on a running system is a moving target. Many of these fields change hundreds or thousands of times per second. That is why certain variables, such as thread address and priority, appear different as we move through the examples. Pipelines of mdb(1) dcmds can be grouped to provide a more direct path to data of interest. Below is a snapshot of the priority of the thread running on a CPU, for all CPUs.

> ::walk cpu |::print cpu_t cpu_thread |::print kthread_t t_pri t_pri = 0x11 t_pri = 0xffff t_pri = 0x1d t_pri = 0xffff t_pri = 0x1d t_pri = 0x11 t_pri = 0x11 t_pri = 0x11 >

Here we see that of the eight CPUs, two are idle (t_pri = 0xffff), four are running threads at priority 17 (0x11 = 17 decimal), and two are running threads at priority 29 (0x1d = 29 decimal). Having a look at the kp_queue requires dumping the cpupart_t structure linked to a CPU of interest. In this example, a user-defined processor set has not been created, so we have the default set, which is all the processors on the system. For referencing the default (system) kp_queue, a kernel variable, cp_default, is set in the dispatcher code for quick reference to the default partition data. On systems that have not had processor sets or resource pools configured, there will be one kp_preempt queue for the entire system.

> cp_default::print cpupart_t { cp_kp_queue = { disp_lock = 0 disp_npri = 0xaa disp_q = 0xd2e84800 disp_q_limit = 0xd2e84ff8 disp_qactmap = 0xd2cee158 disp_maxrunpri = 0xffff disp_max_unbound_pri = 0xffff disp_nrunnable = 0 disp_cpu = 0 } cp_id = 0 cp_ncpus = 0x1 ....

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Note that the embedded disp_t is properly formatted as part of the cpupart_t formatted structure output. For systems with configured processor sets or resource pools, use the cpu_part pointer in a CPU that is a member of the set of interest. You can use a simple but powerful command pipeline to format and dump the cpupart_t, as shown in the next example.

> ::cpuinfo ID ADDR FLG NRUN BSPL PRI RNRN KRNRN SWITCH 0 0000180c000 1b 0 0 -1 no no t-1 1 30001bcc000 1b 0 0 120 no no t-44 4 30001bce000 1b 0 0 -1 no no t-6 5 30001c6e000 1b 0 0 120 no no t-39 8 30001c6c000 1b 0 0 -1 no no t-1 9 30001c62000 1b 0 0 120 no no t-41 12 30001c5c000 1b 0 0 120 no no t-36 13 30001c58000 1b 0 0 59 no no t-1

THREAD 2a10001fcc0 30002c37300 2a10038fcc0 300029c15e0 2a100501cc0 300022ca040 300028aa680 30002a49920

PROC (idle) cpuhog (idle) cpuhog (idle) cpuhog cpuhog mdb

> 30001bcc000::print cpu_t cpu_part |::print cpupart_t { cp_kp_queue = { disp_lock = 0 disp_npri = 0xaa disp_q = 0x30002901000 disp_q_limit = 0x30002901ff0 disp_qactmap = 0x3000622f398 disp_maxrunpri = 0xffff disp_max_unbound_pri = 0xffff disp_nrunnable = 0 disp_cpu = 0 } cp_id = 0 cp_ncpus = 0x8 cp_next = cp_default cp_prev = cp_default cp_cpulist = cpu0 cp_kstat = kstat_initial+0xb1a0 cp_nrunnable = 0x1 cp_nrunning = 0x8 cp_updates = 0x31868d cp_nrunnable_cum = 0x1058 cp_nwaiting_cum = 0 cp_loadavg = { lg_cur = 0x7 lg_len = 0xb lg_total = 0 lg_loads = [ 0x10edc5006, 0xf84cace8, 0xd9dcafcb, 0xce1366e8, 0x1103a83ac, 0xb9e7b718, 0x943a762f , 0xf5eb8825, 0xa56f5481, 0x135dd9a10, 0x984b5f3c ] } cp_lgrpset = 0x1 cp_lgrploads = cp_default_lpls cp_nlgrploads = 0x5 cp_hp_avenrun = [ 0x3e292, 0x3e268, 0x3ada9 ] cp_attr = 0x1 cp_gen = 0 } >

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DTrace can also be used to examine dispatcher events of interest on a running system. For example, we may wish to monitor the number of runnable threads on a per-CPU basis, as well as RT-class threads on the kp_queue. The following dtrace script uses the dtrace FBT provider and segues nicely into a description of the dispatcher queue management functions since we enable probes in the queue insertion functions to track run queue depth. For non-RT-class threads, the kernel inserts a thread on either the front or back of the target dispatch queue, using either setfrontdq() or setbackdq(), so we instrument the entry points for these functions and grab the disp_nrunnable value when these probes fire. Insertions onto the kp_queue are done with the setkpdq() kernel function, so the D script enables a probe at the entry point of that function and grabs the nrunnable value for the queue. The aggregation keys are the CPU ID for the per-CPU queues and the partition ID for the kp_queues, so we get queue depth for all CPUs and queue depth for all kp_queues. Here is the dtrace D script.

#!/usr/sbin/dtrace -qs long dq_enters; long kpdq_enters; fbt::setfrontdq:entry, fbt::setbackdq:entry { dq_enters++; cpu_id = args[0]->t_cpu->cpu_id; dqcnt = args[0]->t_cpu->cpu_disp->disp_nrunnable; @nrt[cpu_id] = quantize(dqcnt); } fbt::setkpdq:entry { kpdq_enters++; part_id = args[0]->t_cpu->cpu_part->cp_id; kpqcnt = args[0]->t_cpu->cpu_part->cp_kp_queue.disp_nrunnable; @rt[part_id] = quantize(kpqcnt); } tick-5sec { printf("Non RT Class Threads, by CPU (%ld enters)\n",dq_enters); printa(@nrt); printf("\nRT Class Threads, by Partition ID (%ld enters)\n",kpdq_enters); printa(@rt); trunc(@nrt); trunc(@rt); dq_enters = 0; kpdq_enters = 0; printf("\n\n"); }

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Here is sample output from running the script for a few seconds on a four-processor system. A processor set has been created on the system, with CPU 1 the only CPU in the set. A multithreaded process was bound to the processor set and put in the real-time scheduling class. A second multithreaded process is running across the remaining three CPUs in the default (system) set.

# ./rqcc.d Non RT Class Threads, by CPU (48669 enters) 1 value 0 1 2 4

------------- Distribution ------------| |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ | |

count 0 106 1 0

value -1 0 1 2 4 8

------------- Distribution ------------- count | 0 |@@@@@@@@@@@@@ 1559 |@@@@@@@@@@@@@@@@@@ 2153 |@@@@@@@@@ 1128 | 12 | 0

value -1 0 1 2 4 8

------------- Distribution ------------- count | 0 |@@@@@@@@@@@@ 6354 |@@@@@@@@@@@@@@@@@@@ 9557 |@@@@@@@@@ 4515 | 69 | 0

value -1 0 1 2 4 8

------------- Distribution ------------- count | 0 |@@@@@@@@@ 5505 |@@@@@@@@@@@@@@@@@@@ 11081 |@@@@@@@@@@@@ 6949 |@ 306 | 0

2

3

0

RT Class Threads, by Partition ID (1146 enters) 0 value ------------- Distribution -------------1 | 0 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 |

count 0 1062 0

value ------------- Distribution ------------4 | 8 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 16 |

count 0 106 0

1

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Referencing the sample output on the previous page, the “RT Class threads, by Partition ID” data shows two aggregations since there are two partitions (the default, and the one we created). The default partition (ID 0) also has a zero value for the count of runnable threads, which is expected since we ran the RT-class threads on the user-defined set (partition 1), which shows a varying number of runnable threads on the kp_queue. The “Non-RT Class Threads, by CPU” shows a queue depth of various sizes over the source of the sampling period for each CPU. The output data is in the form of aggregations; the result of the dtrace quantize aggregating function, which takes a scalar value as an argument and aggregates according to the value into a power-of-two distribution. The left column, value, represents a range of values of the aggregated data (the number of runnable threads on the queue in the case). The right column, count, represents the number of times the aggregated data fell within the corresponding value range. For example, looking at the CPU 0 distribution, the nrunnable value was 0 for 5505 occurrences of the probe firing. The value was 1 for 11081 occurrences of the probe firing. The value was not less than 2 and not greater than 4 (that is, 2 or 3) for 6949 occurrences of the probe firing, and the value was not less than 4 and not greater than 8 for 306 occurrences of the probe firing.

3.4 Dispatcher Locks The kernel implements several types of synchronization primitives to facilitate support for hardware platforms with more than one processor. The most common is the mutual exclusion lock, or mutex lock. Other locking mechanisms used by the kernel include reader/writer locks and, in some cases, semaphores. These are discussed in Chapter 17. These locking mechanisms provide fast and scalable methods of synchronizing activity among many kernel threads and maintain coherency for the various bits of kernel data and state they protect. However, mutex locks, by design, can require calling threads to enter the dispatcher for sleep, wakeup, and associated context switch operations. Also, interrupt activity requires dispatcher functions for managing the pinning of a running thread and putting an interrupt thread on a processor for execution. In some cases, interrupt threads may block, requiring the dispatcher code to manage changing the state of the interrupt thread from ONPROC to SLEEP, placing it on a sleep queue, and setting up the interrupted thread to resume execution. Specific areas of the dispatcher code must be allowed to execute safely, without risk of an event or branch in the code that would reenter the dispatcher from

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another source. It is in these areas of the kernel that dispatcher locks are used. Simply put, a dispatcher lock is an implementation of a spin lock that runs at a high-priority level, blocking all but the highest-priority interrupts. A spin lock, as the name implies, causes the calling thread to enter a spin loop if the lock the thread is attempting to acquire is not free. If the target lock is free, the processor executing the thread that takes ownership of the dispatcher lock has its priority interrupt level (PIL) elevated to block low-level interrupts. The exact priority level is shown in the header file below.

/* * The definitions of the symbolic interrupt levels: * * CLOCK_LEVEL => The level at which one must be to block the clock. * * LOCK_LEVEL => The highest level at which one may block (and thus the * highest level at which one may acquire adaptive locks) * Also the highest level at which one may be preempted. * * DISP_LEVEL => The level at which one must be to perform dispatcher * operations. * * The constraints on the platform: * * - CLOCK_LEVEL must be less than or equal to LOCK_LEVEL * - LOCK_LEVEL must be less than DISP_LEVEL * - DISP_LEVEL should be as close to LOCK_LEVEL as possible * * Note that LOCK_LEVEL and CLOCK_LEVEL have historically always been equal; * changing this relationship is probably possible but not advised. * */ #define CLOCK_LEVEL 10 #define LOCK_LEVEL 10 #define DISP_LEVEL (LOCK_LEVEL + 1) #define HIGH_LEVELS

(PIL_MAX - LOCK_LEVEL)

#define PIL_MAX

15 See usr/src/uts/sparc/sys/machlock.h

Several symbolic constants represent key interrupt levels. On both SPARC and Intel architectures, there are 15 interrupt priority levels, with interrupt levels 11 through 15 defined as high-priority interrupts. Interrupts are discussed in Section 3.11, but for this discussion, there is one key point to be aware of regarding high-priority interrupts: The interrupt handler for high-priority interrupts cannot block—doing so would violate a critical constraint that kernel programmers must comply with when writing high PIL interrupt handlers. The constraint exists because dispatcher locks are held at interrupt level 11 (DISP_LEVEL); thus, a processor executing a thread that acquires a dispatcher lock

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is blocking interrupts at and below 11—only level 12 interrupts and higher cause the processor to stop what it’s doing and allow the interrupt to be handled. This means that it’s possible to interrupt a thread holding a dispatcher lock. Entering the dispatcher while executing in high-level interrupt context on the processor that was already in the dispatcher and holding a dispatcher lock would be disastrous and would most certainly either hang or panic the kernel. This is why mutex locks are not used for most dispatcher functions—the adaptive behavior of kernel mutex locks can require entering the dispatcher to put the calling thread to sleep. To elaborate a bit on this complex topic, when a dispatcher lock is held, the CPU is at DISP_LEVEL (PIL 11)—all interrupts at DISP_LEVEL and below are blocked. This raises the question as to why DISP_LEVEL and LOCK_LEVEL are not the same. They used to be, prior to Solaris 7—DISP_LEVEL did not exist, and the dispatcher operated at PIL 10, the same as CLOCK_LEVEL. The problem with this arrangement was that, on one hand, we can not preempt a thread holding a dispatcher lock (remember, at PIL 10), but on the other hand, if the clock interrupt thread, which operates at PIL 10, were to block, leaving the CPU at PIL 10, later, when the clock thread becomes runnable, we must preempt the non-interrupt thread running on the CPU, which is still at PIL 10. So with the dispatcher lock and clock thread running at the same PIL, we could not tell (given a CPU at PIL 10) whether a dispatcher lock is held (in which case we can not preempt), or if the clock was blocked and we need to preempt the thread that is now running on the CPU. In order to address this issue, DISP_LEVEL was introduced, and it was mandated that the dispatcher run at PIL 11. This way, we know we can preempt anything at PIL 10, and anything at PIL 11 is illegal. Thus, we have well-defined constraints for coding high-level interrupt handlers; don’t block, and make it fast. High-priority interrupt handlers are reserved for critical system events, such as hardware faults, which is why DISP_LEVEL is not 15; even in a critical section, we do not want to mask notification of important system events. The actual dispatcher locks are embedded in the disp_t structure, (disp_ lock), one of which exists for each per-processor dispatch queue. There is also a disp_t (and associated disp_lock) for the kernel preempt (kp) queues (see Figure 3.4). Last, several locks that are defined in the dispatcher code are not directly associated with a dispatch queue but are part of the dispatcher subsystem—the swapped_lock, which manages the thread swap queue, and the shuttle_lock, which protects shuttle objects, are examples of dispatcher locks not directly bound to a dispatch queue. Dispatcher locks are simply an unsigned char data type (1 byte in size) that is set to zero when the lock is initialized.

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3.4.1 Dispatcher Lock Functions The kernel implements functions for initializing, acquiring, releasing, and destroying dispatcher locks.

/* * Dispatcher lock type, macros and routines. * * disp_lock_t is defined in machlock.h */ extern void disp_lock_enter(disp_lock_t *); extern void disp_lock_exit(disp_lock_t *); extern void disp_lock_exit_nopreempt(disp_lock_t *); extern void disp_lock_enter_high(disp_lock_t *); extern void disp_lock_exit_high(disp_lock_t *); extern void disp_lock_init(disp_lock_t *lp, char *name); extern void disp_lock_destroy(disp_lock_t *lp); See usr/src/uts/common/sys/t_lock.h

Dispatcher locks are acquired with disp_lock_enter() or disp_lock_enter_ high() and released by calls to disp_lock_exit() or disp_lock_exit_high(). The disp_lock_enter_high() code acquires the specified dispatcher lock (passed as an argument) without explicitly elevating the processor’s PIL. It is called when the processor’s PIL is already at PIL. disp_lock_enter() elevates the processor’s PIL to DISP_LEVEL, then attempts to acquire the lock. The required PIL manipulation aside, the general flow for both lock enter functions is similar: 1. Enter assembly code and test if lock is free. 2. If the lock is free, take ownership and return. 3. If the lock is not free (owned), enter spin loop. 4. In each pass through the loop, test to see if the lock is held. If it is not held, retry step 1 to take ownership of the lock. The mechanism is fast and simple by design, allowing a lock to be acquired in just a couple of assembly language instructions if the lock is free. One added point on the spin loop: The lock_set_spl_spin() code does not execute the spin loop at an elevated PIL (DISP_LOCK). Inside the spin loop, the processor’s PIL is lowered to the PIL value the processor was operating in when the disp_lock_ enter() function was called. Since the thread is not holding a dispatcher lock inside the spin loop, we need not block low-level interrupts within the loop. When it’s time to free the lock, disp_lock_exit_high() causes the lock to be cleared and return. disp_lock_enter() is used when it’s safe to test for a kernel preemption on lock release. Recall that with disp_lock_enter_high(), the

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processor is already at an elevated PIL (DISP_LOCK), and as such, disp_lock_ exit_high() does not allow for a kernel preemption on freeing the lock—it is not safe to allow a kernel preemption with the processor at a high PIL. disp_lock_ exit() tests to determine if a kernel preemption is pending and if that condition is true, clears the lock and enters the preempt code. Otherwise, it just clears the lock.

3.4.2 Thread Locks Thread locks are per-thread dispatcher locks that protect a thread’s dispatch queue and critical thread state information. Where a dispatcher lock protects a dispatch queue to maintain consistency for various dispatcher functions, a thread lock provides a mechanism for protecting the dispatch queue specific to a kernel thread, along with the thread’s state. Thread locks are implemented specifically to provide a fast synchronization mechanism. Rather than require kernel code to make two lock calls (one to get a dispatcher lock and one to get a lock to protect thread state), the kernel can quickly protect both the target thread and the dispatch queue it is linked to with a single lock call to acquire the thread lock. Put another way, acquiring the thread lock locks the thread and its dispatch queue. The lock itself is a member of the kernel thread structure and is defined as a pointer to a dispatcher lock data type.

/* * Pointer to the dispatcher lock protecting t_state and state-related * flags. This pointer can change during waits on the lock, so * it should be grabbed only by thread_lock(). */ disp_lock_t *t_lockp; /* pointer to the dispatcher lock */ See usr/src/uts/common/thread.h

A kernel thread’s t_lockp is set to point to the dispatcher lock of the dispatch queue onto which the thread is inserted in the queue insertion functions, using the THREAD_SET_STATE macro.

#define THREAD_SET_STATE(tp, state, lp) \ ((tp)->t_state = state, (tp)->t_lockp = lp) See usr/src/uts/common/sys/thread.h

The macro is passed the thread pointer, the state to set the thread to (for example, TS_RUN), and a pointer to the dispatcher lock.

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The actual lock backing the thread lock depends on the thread’s state. A thread in TS_ONPROC state has its lock in the CPU on which it is running. A TS_RUN thread’s lock is in the dispatch queue the thread is on, and a TS_SLEEP thread’s lock resides in the corresponding sleep queue. Setting the thread state with THREAD_SET_STATE sets the thread’s thread lock to the appropriate place based on the new state. A kernel thread’s t_lockp may also reference the transition_lock, the stop_lock, or a sleep queue lock. The lock names give us a good indication of their use; a thread’s t_lockp is set to the transition lock when the thread’s state is changing. The transition lock is necessary because thread state changes often result in changes to the thread’s t_lockp. For example, when a thread transitions from running (TS_ ONPROC) to sleep (TS_SLEEP), the t_lockp is set to the lock associated with the sleep queue on which the thread is placed. If a thread is migrated to another processor, the address of the dispatcher lock changes (since dispatch queues are per-processor), resulting in a change to the thread’s t_lockp. The transition lock provides a simple and safe mechanism for protecting thread state during such transitions. The stop lock is used when a thread is being created, which is the initial state of a thread. Threads can also be stopped when executed under the control of a debugger.

3.4.3 Thread Lock Functions The functions called to acquire and release thread locks are similar to the dispatcher lock code. thread_lock() and thread_lock_high() both attempt to acquire the thread lock and enter a spin loop, checking for lock availability in each pass through the loop. Like dispatcher locks, thread locks are held with the processor at an elevated interrupt level. If the spin loop is entered (the lock is not free), the processor’s interrupt priority level is lowered to the level it was running at when the thread_lock() function was entered and raised to DISP_LEVEL when the lock is acquired. thread_ lock_high() is called when the processor is already running at DISP_LEVEL.

void void void void void

thread_transition(kthread_t *); /* move to transition lock */ thread_stop(kthread_t *); /* move to stop lock */ thread_lock(kthread_t *); /* lock thread and its queue */ thread_lock_high(kthread_t *); /* lock thread and its queue */ thread_onproc(kthread_t *, struct cpu *); /* set onproc state lock */

#define thread_unlock(t) #define thread_unlock_high(t) #define thread_unlock_nopreempt(t)

disp_lock_exit((t)->t_lockp) disp_lock_exit_high((t)->t_lockp) disp_lock_exit_nopreempt((t)->t_lockp) See usr/src/uts/common/sys/thread.h

The lock release (unlock) functions are substituted with the dispatcher lock release functions by the C language #define directive (shown above): The disp_

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lock_exit(), etc., functions are actually called to release thread locks. When a lock is freed, a test is made to determine if a kernel preemption is pending. If it is, the lock is freed, the processor’s interrupt priority level is restored to its previous value, and the kernel preemption function is called (see Section 3.9). A no-preempt release function is used when the dispatcher is in the process of selecting the best priority thread to run (the kernel disp_getbest() function) and preparing to context-switch the selected thread onto a processor for execution. Since this specific code segment is doing priority-based thread selection, a real-time thread would be selected for execution if one was runnable; and recall that it is real-time threads that generate kernel preemptions.

3.4.4 Lock Statistics Statistics on dispatcher locks and thread locks are available through the lockstat(1) command (which is a dtrace consumer), or the lock functions can be instrumented through the use of the dtrace FBT provider. lockstat(1) can be invoked with an event list that specifies reporting only on spin locks and thread locks (events 2 and 3), as in the following.

# lockstat -e2,3 sleep 10 Spin lock spin: 129 events in 10.119 seconds (13 events/sec) Count indv cuml rcnt spin Lock Caller ------------------------------------------------------------------------------11 9% 9% 0.00 5 0x30001bacd08 setfrontdq+0x158 9 7% 16% 0.00 4 0x30001bacc18 setfrontdq+0x158 8 6% 22% 0.00 5 0x30001bacc78 disp+0x84 8 6% 28% 0.00 4 0x30001baccd8 setfrontdq+0x158 7 5% 33% 0.00 43 0x30001bacd08 disp+0x84 7 5% 39% 0.00 5 0x30001bacc78 setfrontdq+0x158 6 5% 43% 0.00 5 0x30001baccd8 setbackdq+0x2d0 5 4% 47% 0.00 2 0x30001bacd08 setbackdq+0x2d0 . . . 1 1% 100% 0.00 4 0x30001bacbe8 setbackdq+0x2d0 ------------------------------------------------------------------------------Thread lock spin: 40 events in 10.119 seconds (4 events/sec) Count indv cuml rcnt spin Lock Caller ------------------------------------------------------------------------------7 18% 18% 0.00 87 cpu[12]+0xf8 ts_tick+0x8 6 15% 32% 0.00 75 cpu[5]+0xf8 ts_tick+0x8 4 10% 42% 0.00 29 cpu[5]+0xf8 cv_wait_sig_swap_core+0x54 4 10% 52% 0.00 87 cpu[4]+0xf8 ts_tick+0x8 . . . 1 2% 90% 0.00 22 cpu[1]+0xf8 preempt+0x1c 1 2% 92% 0.00 29 cpu[4]+0xf8 cv_wait_sig_swap_core+0x54 1 2% 95% 0.00 471 transition_lock ts_update_list+0x68 1 2% 98% 0.00 67 sleepq_head+0x4b8 ts_tick+0x8 1 2% 100% 0.00 135475 0x30001bacbe8 ts_update_list+0x68 -------------------------------------------------------------------------------

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The example above reports 129 spin lock events on dispatcher locks and 40 occurrences of a thread lock spin. The values in the example here are pretty tame—the values reported in the Count and spin columns are relatively small, suggesting that this system is not burning significant time in lock spin loops, nor is there any indication of a hot lock (a lock that is highly contended).

3.5 Dispatcher Initialization Dispatcher initialization begins at boot time, when the core operating system startup code calls dispinit(). Among the basic initialization tasks performed by dispinit() are the setup of the default CPU partition (cpupart_initialize_ default()) and calls into the scheduler-class-specific init functions for all the preloaded scheduling classes. disp_setup() is called to establish the actual dispatch queues and initialize the queue variables. Table 3.1 described the initialization functions.

Table 3.1 Dispatcher Initialization Functions Function

Description

disp_setup()

Allocate dispatcher structures and variables

dispinit()

Initialize loaded scheduling classes and the dispatcher framework

disp_add()

Initialize a newly loaded scheduling class

cpu_dispalloc()

Allocate per-processor dispatch queues

disp_dq_alloc()

Allocate the kernel memory for the queues and set the pointers; support function for cpu_dispalloc()

disp_dq_assign()

Assign priorities to dispatch queues

disp_dq_free()

Free dispatch queue resources (kernel memory)

disp_cpu_init()

Initialize a dispatch queue for a processor

disp_kp_alloc()

Allocate a kernel preempt (kp) queue

disp_kp_free()

Free a previously allocated kp queue

The initialization sequence and flow is illustrated below. The cpupart_initialize_default() function is part of the CPU partition support code. A CPU partition is the kernel abstraction for user-defined processor

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GLVSLQLW FSXSDUWBLQLWLDOL]HBGHIDXOW VFKHGXOLQJ FODVVHV LQLW GLVSBVHWXS FSXSDUWBNSTDOORF FSXBGLVSTDOORF FRPSXWH NSUHHPSWSUL

Figure 3.5 Dispatcher Initialization Functions sets (processor sets are created with psrset(1M)). Processor sets and CPU partitions are different but related abstractions. Users create processor sets and explicitly bind threads to the set, and the kernel guarantees that only threads bound to the set are executed on the processors in the set. Within the kernel, a processor partition has been defined; this partition represents a grouping of one or more processors, with a global dispatch queue. The kp queue for real-time threads is global for the partition: Each processor in the partition still has a per-processor set of dispatch queues for threads in other scheduling classes. As part of the dispatcher initialization process, the default CPU partition is created and initialized. Each scheduling class has a class-specific initialization function that gets called for each loaded scheduling class. The scheduling class initialization functions are relatively simple, establishing priority limit variables, setting up list arrays that maintain linked lists of threads in each class, and initializing class-specific parameters. The dispatch queue setup code allocates the kernel memory and sets up the linked lists, pointers and structure variables for the per-CPU dispatch queues and the kp queue. When the dispatch queue initialization is complete, the last step is to compute the global base priority for interrupt threads, based on the number of global priorities (see Figure 3.8). The number of global priorities and the base priority of interrupt threads are determined by the presence or absence of the realtime scheduling class. If the real-time class is not loaded (default), there are 100 global priorities (0–99) for noninterrupt threads and the interrupt thread priorities are 100–109. If real-time is loaded, the number of global priorities is increased to 160 (0–159) and interrupt threads occupy priorities 160–169.

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3.6 Scheduling Classes Before diving into the specifics of dispatcher thread selection and operations, we need to discuss thread priorities and the individual scheduling classes implemented in the kernel. The core dispatcher code and scheduling-class specific code are tightly integrated, and a thorough explanation of the CPU and thread selection and scheduling process requires a background in the priority scheme and the functions managed by the scheduling-class specific code. The dispatcher subsystem can be decomposed into the core dispatcher functions and the scheduling-class specific functions. While core dispatcher code and scheduling class functions are tightly integrated and are maintained in the same source directory—usr/src/uts/common/disp—the architecture allows for a single instance of the dispatcher to support multiple scheduling classes. The different scheduling classes determine the priority range for threads and vary in terms of the algorithms applied to thread-specific functions. Solaris provides six bundled scheduling classes: 

Timeshare (TS). Priority adjustments are based on the time a thread spends waiting for processor resources or consuming processor resources. The thread’s time quantum—the maximum amount of time the thread can execute on the processor—varies according to its priority.



Interactive (IA). The same as timeshare, with the addition of a mechanism that boosts the priority of a thread connected to the active window on a desktop. IA class threads exist only in a laptop/desktop environment when a window manager is started (you won’t see IA class threads on a server).



Fair Share (FSS). Available processor cycles are divided into units called shares, and administrative tools allocate shares to processes using the Solaris projects and tasks framework. A thread in the FSS class has its priority adjusted according to its share allocation, recent utilization, and shares consumed by other threads in the FSS class.



Fixed Priority (FX). The assigned priority is not changed or adjusted by the kernel over the lifetime of the thread.



Real Time (RT). Real-time threads occupy the highest range of assignable priorities. Real-time scheduling provides the fastest possible dispatch latency—the elapsed time between an RT thread becoming runnable and getting scheduled onto a processor.



System (SYS). The kernel uses this class for the execution of operating system threads. The priority range occupied by the SYS class is higher than all other scheduling classes, with the exception of the real-time class.

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The default scheduling class out of the box is the TS class or the IA class for desktops and laptops for threads started by the user under a window manager. User and administrative commands exist for placing threads in other classes. priocntl(1) can change the scheduling class and priority of a thread or process; note that improving priorities and using the RT class requires a privileged account). Using the FSS class requires a little more administrative work to do the share allocation. See System Administration Guide: Solaris Containers—Resource Management and Solaris Zones (http://docs.sun.com) for specifics.

3.6.1 Scheduling Class Data Each scheduling class has a unique data structure referenced through a kernel thread’s t_cldata pointer. The structures take the name of xxproc, where xx is ts, rt, fss, fx or ia. As an example, the tsproc_t object is shown below. The classspecific structures for the other scheduling classes are similar in terms of the structure members and their use.

/* * time-sharing class specific thread structure */ typedef struct tsproc { int ts_timeleft; /* time remaining in procs quantum */ uint_t ts_dispwait; /* wall clock seconds since start */ /* of quantum (not reset upon preemption */ pri_t ts_cpupri; /* system controlled component of ts_umdpri */ pri_t ts_uprilim; /* user priority limit */ pri_t ts_upri; /* user priority */ pri_t ts_umdpri; /* user mode priority within ts class */ pri_t ts_scpri; /* remembered priority, for schedctl */ char ts_nice; /* nice value for compatibility */ char ts_boost; /* interactive priority offset */ uchar_t ts_flags; /* flags defined below */ kthread_t *ts_tp; /* pointer to thread */ struct tsproc *ts_next; /* link to next tsproc on list */ struct tsproc *ts_prev; /* link to previous tsproc on list */ } tsproc_t; See usr/src/uts/common/sys/ts.h

The kernel maintains doubly linked lists of the class-specific structures—separate lists for each class, with the exception of IA class threads. Threads in the IA class link to a tsproc structure, and most of the class-supporting code for interactive threads is handled by the TS routines. IA threads are distinguished from TS threads by a flag in the ts_flags field, the TSIA flag. Maintaining the linked lists for the class structures greatly simplifies the dispatcher-supporting code that updates different fields, such as time quantum, in the structures during the clock-driven dispatcher housekeeping functions. For the TS/IA, FX, and FSS classes, the kernel builds an array of 16 xxproc structure pointers that anchor up to 16 doubly linked lists of the xxproc structures,

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systemwide. The code implements a hash function, based on the thread pointer, to determine which list to place a thread on, and each list is protected by its own kernel mutex, implemented as a listlock array, once for each class. Implementing multiple linked lists in this way makes for faster traversal of all the xxproc structures for a given scheduling class in a running system, and the use of a lock per list allows for concurrency—multiple kernel threads can traverse the lists. Here’s the implementation for the FSS class.

/* * The fssproc_t structures are kept in an array of circular doubly linked * lists. A hash on the thread pointer is used to determine which list each * thread should be placed in. Each list has a dummy "head" which is never * removed, so the list is never empty. fss_update traverses these lists to * update the priorities of threads that have been waiting on the run queue. */ #define FSS_LISTS 16 /* number of lists, must be power of 2 */ #define FSS_LIST_HASH(t) (((uintptr_t)(t) >> 9) & (FSS_LISTS - 1)) #define FSS_LIST_NEXT(i) (((i) + 1) & (FSS_LISTS - 1)) #define FSS_LIST_INSERT(fssproc) { int index = FSS_LIST_HASH(fssproc->fss_tp); kmutex_t *lockp = &fss_listlock[index]; fssproc_t *headp = &fss_listhead[index]; . . .

\ \ \ \ \

#define FSS_LIST_DELETE(fssproc) { int index = FSS_LIST_HASH(fssproc->fss_tp); kmutex_t *lockp = &fss_listlock[index]; . . . static fssproc_t fss_listhead[FSS_LISTS]; static kmutex_t fss_listlock[FSS_LISTS];

\ \ \ \

See usr/src/uts/common/disp/fss.c

The fss_listhead[] array represents the beginning of the 16 lists of fssproc_t structures, each with a corresponding lock in fss_listlock[]. The lists for the other classes are implemented in much the same fashion, with the exception of the RT list, which is implemented as a single list. The kernel framework for scheduling classes begins with the sclass array of sclass_t structures.

extern struct sclass sclass[]; /* the class table */ typedef struct sclass { char *cl_name; /* class name */ /* class specific initialization function */ pri_t (*cl_init)(id_t, int, classfuncs_t **); classfuncs_t *cl_funcs; /* pointer to classfuncs structure */ krwlock_t *cl_lock; /* class structure read/write lock */ int cl_count; /* # of threads trying to load class */ } sclass_t; See usr/src/uts/common/sys/class.h

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For each loaded scheduling class, the sclass array is initialized with the members listed above and indexed with the class ID (cid) kernel variable.

# mdb -k Loading modules: [ unix krtld genunix specfs dtrace uppc pcplusmp ufs ip sctp usba uhci s1394 fctl nca lofs zfs random nfs audiosup cpc fcip crypto ptm sppp ipc ] > ::class SLOT NAME INIT FCN CLASS FCN 0 SYS sys_init sys_classfuncs 1 TS ts_init ts_classfuncs 2 FX fx_init fx_classfuncs 3 IA ia_init ia_classfuncs 4 RT rt_init rt_classfuncs 5 0 0 6 0 0 . . .

The example above uses the mdb(1) class dcmd to dump the sclass array. The cid is displayed in the SLOT column. Note that the FSS class is not loaded in the example. The kernel loaded required classes at boot time (SYS, TS)—other classes get loaded dynamically as needed (as a result of placing a thread in a particular class) or through administrative commands (modload(1)). Part of the scheduling class loading and initializing process is the instantiation of the sclass_t object and entry in the sclass array. Part of each scheduling class is a set of pointers to the functions within the class, referenced with the cl_funcs pointer in the sclass_t. Scheduling class functions are subdivided into two categories—thread operations and class operations. As the names suggest, the thread operations are the class functions that act on a kernel thread, and the class operations are administrative and management functions.

typedef struct classfuncs { class_ops_t sclass; thread_ops_t thread; } classfuncs_t; typedef struct sclass { char *cl_name; /* class name */ /* class specific initialization function */ pri_t (*cl_init)(id_t, int, classfuncs_t **); classfuncs_t *cl_funcs; /* pointer to classfuncs structure */ krwlock_t *cl_lock; /* class structure read/write lock */ int cl_count; /* # of threads trying to load class */ } sclass_t; See usr/src/uts/common/sys/class.h

The class functions are embedded in a sclass_t object, which is also linked to kernel threads (based of course on the scheduling class of the thread). Figure 3.6 illustrates the big picture:

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3YSTEM #LASS !RRAY

43 #LASS 4HREADS

CL?FUNCS SCLASS?T

CLASS?OPS THREAD?OPS

IA?INIT

CL?FUNCS CL?NAME 24 CL?INIT

CLASS?OPS THREAD?OPS

RT?INIT CLASS?OPS THREAD?OPS

T?CLFUNCS T?CLDATA

T?CLFUNCS T?CLDATA

T?CLFUNCS T?CLDATA

T?CLFUNCS T?CLDATA

TSPROC?T TSPROC?T

CLASS?OPS THREAD?OPS

FX?INIT

CL?FUNCS CL?NAME )! CL?INIT

T?CLDATA

TS?INIT

CL?FUNCS CL?NAME &8 CL?INIT

T?CLFUNCS

FXPROC?T

CL?INIT

CLASS?OPS THREAD?OPS

IAPROC?T

CL?FUNCS CL?NAME 43

T?CLDATA

CLASSFUNCS?T

IAPROC?T

SYS?INIT

SYSTEM WIDE LINKED LIST OF KERNEL THREADS

CL?INIT

T?CLFUNCS

TSPROC?T

KTHREAD?T CL?NAME 393

)! #LASS 4HREADS

Figure 3.6 Scheduling Class Framework For space and readability, the FSS class framework is shown separately in Figure 3.6. The framework is similar for FSS, with the addition of several FSS-specific objects linked off fssproc_t. The FSS class is unique since it implements a sharebased scheduling policy that requires administrative input for share allocation and (optionally) processor sets. Additional support structures, the fssproj_t (project interface) and fsspset_t (processor set interface) are linked to the fssproc_t. There is also a fsszone_t to manage FSS threads running in zones.

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Figure 3.7 shows three FSS class threads that are all part of the same project— each thread’s fssproc_t references the same fssproj_t project structure. The kernel’s internal project structure, kproject_t, maintains the share value allocated to the project and various project-level resource controls. Data on the CPU set allocated to the project is maintained in the fsspset_t, which links to a CPU partition structure (cpupart_t). The fsszone_t object is defined and instantiated by the kernel when a zone is created and shares are allocated. This behavior supports Solaris Zones and the ability to allocate a given number of CPU shares to a zone. Getting back to Figure 3.6, the scheduling class operations vector (the function pointers in the class_t object) is at the center of the framework, referenced by the kernel through the system class array and by individual kernel threads

kproject_t kpj_id kpj_zoneid kpj_shares

System Class Array kthread_t cl_name FSS cl_init cl_funcs sclass_t

fssproc_t

fssproj_t

t_cldata

fss_proj

t_clfuncs

fss_tp

fssp_pset fssp_shares fssp_ticks fssp_usage

t_cldata

fss_proj

t_clfuncs

fss_tp

fss_init() classfuncs_t class_ops thread_ops

fsspset_t fssps_cpupart fssps_shares fssps_nproj

t_cldata

fss_proj

t_clfuncs

fss_tp

cpupart_t cp_kp_queue cp_id cp_ncpus cp_cpulist fssz_shares fssz_nproj fssz_rshares

fsszone_t

Figure 3.7 FSS Structure Framework

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through the thread’s t_clfuncs pointer. The class and thread operations function prototypes can be found in the class.h header file.

typedef struct class_ops { int (*cl_admin)(caddr_t, cred_t *); int (*cl_getclinfo)(void *); int (*cl_parmsin)(void *); int (*cl_parmsout)(void *, pc_vaparms_t *); int (*cl_vaparmsin)(void *, pc_vaparms_t *); int (*cl_vaparmsout)(void *, pc_vaparms_t *); int (*cl_getclpri)(pcpri_t *); int (*cl_alloc)(void **, int); void (*cl_free)(void *); } class_ops_t; typedef struct thread_ops { int (*cl_enterclass)(kthread_id_t, id_t, void *, cred_t *, void *); void (*cl_exitclass)(void *); int (*cl_canexit)(kthread_id_t, cred_t *); int (*cl_fork)(kthread_id_t, kthread_id_t, void *); void (*cl_forkret)(kthread_id_t, kthread_id_t); void (*cl_parmsget)(kthread_id_t, void *); int (*cl_parmsset)(kthread_id_t, void *, id_t, cred_t *); void (*cl_stop)(kthread_id_t, int, int); void (*cl_exit)(kthread_id_t); void (*cl_active)(kthread_id_t); void (*cl_inactive)(kthread_id_t); pri_t (*cl_swapin)(kthread_id_t, int); pri_t (*cl_swapout)(kthread_id_t, int); void (*cl_trapret)(kthread_id_t); void (*cl_preempt)(kthread_id_t); void (*cl_setrun)(kthread_id_t); void (*cl_sleep)(kthread_id_t); void (*cl_tick)(kthread_id_t); void (*cl_wakeup)(kthread_id_t); int (*cl_donice)(kthread_id_t, cred_t *, int, int *); pri_t (*cl_globpri)(kthread_id_t); void (*cl_set_process_group)(pid_t, pid_t, pid_t); void (*cl_yield)(kthread_id_t); } thread_ops_t; See usr/src/uts/common/sys/class.h

The functions are described in the next section.

3.6.2 Scheduling Class Functions Below is a complete list of the kernel scheduling-class-specific routines and a description of what they do. More details on many of the functions described below follow in the subsequent discussions on thread priorities and the dispatcher algorithms. The first nine functions fall into the class management category and, in general, support the priocntl(2) system call, which is invoked from the priocntl(1) and dispadmin(1M) commands. priocntl(2) can, of course, be called from an application program as well.

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cl_admin. Retrieve or alter values in the dispatch table for the class.



cl_getclinfo. Get information about the scheduling class. Currently, only the max user priority (xx_maxupri) value is returned.



cl_parmsin. Validate user-supplied priority values to ensure that they fall within range. Also check permissions of caller to ensure that the requested operation is allowed. For the TS, IA, FX, and FSS classes, do a limit check against the max user priority (maxupri). For the RT class, the notion of a user priority does not exist, so make a range check against the max RT priority. The function supports the PC_SETPARMS command in priocntl(2).



cl_parmsout. Support PC_GETPARMS command in priocntl(2). Retrieve the class-specific scheduling parameters.



cl_vaparmsin, cl_vaparmsout. Are a variant of the parmsin/parmsout functions and take an addition argument with a variable parameter list.



cl_getclpri. Get class priority ranges. For each scheduling class, return the minimum (lowest) and maximum (highest) global priority.



cl_alloc, cl_free. Allocate or free a class-specific structure (xxproc_t).

The following functions support and manage threads. 

cl_enterclass. Allocate the resources needed for a thread to enter a scheduling class—the xxproc_t structure. Initialize the fields and links. The class cl_enterclass functions are discussed in their respective sections.



cl_exitclass. Remove the class-specific data structure (xxproc_t) from the linked list and free it.



cl_canexit. For FSS class threads, ensure that the thread’s credentials permit the thread to exit (requires the PRIV_PROC_PRIOCNTL privilege. See (Chapter 5 and privileges(1)).



cl_fork. Process fork support code. Allocate a class-specific data structure (tsproc or rtproc), initialize it with values from the parent thread, and add it to the linked list. Called from the lwpcreate() and lwpfork() kernel functions as part of the fork(2) system call.



cl_forkret. Support a fork(2) system call. It is called from the kernel cfork() (common fork) code and is the last thing done before the fork(2) returns to the calling parent and the newly created child process. The xx_forkret functions resolve the run order of the parent and child, since it is desired that the child run first so the new object can be exec’d and can set up its own address space mappings to prevent the kernel from needlessly duplicating copy-on-write pages. The child is placed at the back of the dispatch queue and the parent gives up the processor.

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cl_parmsget. Get the current user priority and max user priority for a thread.



cl_parmsset. Set the priority of a thread on the basis of passed input arguments. A user parameter data structure, xxparms, is defined for each scheduling class.



cl_stop. Prepare a thread for a transition to the stop state.



cl_exit. Handle an exiting thread. For FSS class threads, the project’s framework needs to be updated, such as freeing shares that have been allocated to the exiting thread. For FX class threads, any registered callback functions are nulled and the callback list entry is deleted.



cl_active, cl_inactive. Track active projects in a processor set. These functions are implemented only by the FSS scheduler and are called when an FSS class thread sleeps or wakes up.



cl_swapin. Calculate the effective priority of a thread to determine the eligibility of its associated LWP for swapping in.



cl_swapout. Calculate the effective priority of a thread for swapping out its LWP. Called by the memory scheduler (sched(), the swap-out function is passed a pointer to a kthread and a flag to indicate whether the memory scheduler is in hardswap or softswap mode (called from a similar loop in sched(), as described above). Softswap means avefree < desfree, (average free memory is less than desired free), so only threads sleeping longer than maxslp (20) seconds are marked for swap-out. Hard swap mode means that avefree has been less than minfree and desfree for an extended period of time (30 seconds), an average of two runnable threads are on the dispatch queues, and the paging (pagein + pageout) rate is high. (See Section 10.3.6.) The code is relatively simple; if in softswap mode, set effective priority to 0. If in hardswap mode, calculate an effective priority in a similar fashion as for swap-in, such that threads with a small address space that have been in memory for a relatively long amount of time are swapped out first. A time field, t_stime, in the kthread structure is set by the swapper when a thread is marked for swap-out as well as swap-in.



cl_trapret. Readjust the thread’s priority. Trap return code, called on return to user mode from a system call or trap.



cl_preempt. Preempt a kernel thread and place it on a dispatch queue. Threads interrupted in kernel mode are given a SYS class priority so that they return to execution quickly. Preemption is discussed in Section 3.9.

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cl_setrun. Set a kernel thread runnable, typically called when a thread is removed from a sleep queue. Place the thread on a dispatch queue. For most threads, readjust the global dispatch priority if the thread has been waiting (sleeping) an inordinate amount time.



cl_sleep. Prepare a thread for sleep. Set the thread’s priority on the basis of wait time or if a kernel priority is requested (the kernel thread’s t_kpri_req flag). A kernel priority (SYS class priority) is set if the thread is holding an exclusive lock on a memory page or an RW write lock.



cl_tick. Process ticks for the thread. Called from the clock interrupt handler (see Section 19.1). Class-specific tick processing is discussed in the classspecific sections (beginning in Section 3.7.3.2).



cl_wakeup. Move a thread from a sleep to a dispatch queue and reset several thread and class structure values.



cl_donice. Adjust the priority according to the nice value for the target thread. Called when a nice(1) command is issued on the thread to alter the priority. nice(1) is not supported for RT and SYS class threads; the kernel functions for SYS and RT return an invalid operation error. The nice(1) command exists in Solaris for compatibility. Thread priority adjustments should be done with priocntl(1).



cl_globpri. Return the global dispatch priority that a thread would be assigned for a given user-mode priority. The calculation of the actual dispatch priority of a thread is based on several factors, including the notion of a user priority. See Section 3.7 for details.



cl_set_process_group. Establish the process group associated with the window session for IA class threads.



cl_yield. Cause a thread to surrender the processor. Called from the yield(2) system call. The kernel thread is placed at the back of a dispatch queue.

The dispatcher and the kernel-at-large call the appropriate routine for a specific scheduling class, using essentially the same method used in the VFS/Vnode subsystem. A set of macros resolve to the class-specific function by indexing through either the current kernel thread pointer or the system class array. Certain functions exist in support of setting up a thread for a scheduling class; as such, the links will not yet be in place in the thread to locate a function in the class operations array, so calls are resolved through the system class array.

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#define CL_ENTERCLASS(t, cid, clparmsp, credp, bufp) \ (sclass[cid].cl_funcs->thread.cl_enterclass) (t, cid, \ (void *)clparmsp, credp, bufp) #define CL_EXITCLASS(cid, clprocp)\ (sclass[cid].cl_funcs->thread.cl_exitclass) ((void *)clprocp) #define CL_CANEXIT(t, cr)

(*(t)->t_clfuncs->cl_canexit)(t, cr)

#define CL_FORK(tp, ct, bufp)

(*(tp)->t_clfuncs->cl_fork)(tp, ct, bufp)

#define CL_FORKRET(t, ct)

(*(t)->t_clfuncs->cl_forkret)(t, ct)

#define CL_GETCLINFO(clp, clinfop) \ (*(clp)->cl_funcs->sclass.cl_getclinfo)((void *)clinfop) . . . See usr/src/uts/common/sys/class.h

CL_ENTERCLASS, for example, is entered through the system class array, indexed with the class ID (cid). CL_CANEXIT, CL_FORK, etc., are entered through the thread’s t_clfuncs pointer. For a complete list of the class operations macros, see usr/src/uts/common/sys/class.h.

3.6.3 Scheduling Class Dispatcher Tables Threads execute on a CPU until they block (sleep—issue a blocking system call), are preempted (a higher-priority thread becomes runnable), or they use their time quantum. A time quantum is the maximum execution time allotted to a thread before it gets forced off the CPU and must wait for its turn to come around again. The allotted time quantum varies according to the scheduling class and, in some cases, the priority of the thread. Solaris maintains time quanta for each scheduling class in an object called a dispatch table. The row and columns in a table vary across the different scheduling classes, but they all provide the user interface to adjusting time quanta. You can examine the dispatch table for a given scheduling class by using dispadmin(1):

# dispadmin -g -c FSS # # Fair Share Scheduler Configuration # RES=1000 # # Time Quantum # QUANTUM=110

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The -c flag in the command line is followed by the scheduling class we’re interested in, FSS in this example. The QUANTUM unit of time is based on a resolution value (reported as RES in the output). The unit of time is a reciprocal of the resolution; thus, a resolution value of 1000 equates to a unit of time of milliseconds (1/1000 = 0.001), meaning the time quantum shown for FSS threads is 110 milliseconds for FSS threads at any priority. The FX and RT classes allocate different time quanta according to the priority of the thread:

# Real Time Dispatcher Configuration RES=1000 # TIME QUANTUM # (rt_quantum) 1000 . . . 800 . . . 600 . . . 400 . . . 200 . . . 100 . . . 100

#

PRIORITY LEVEL 0

#

10

#

20

#

30

#

40

#

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#

59

The RT table above lists quantum values for every one of 60 (0–59) possible priorities. Starting with a quantum of 1 second (1000 milliseconds) for the lowest-priority RT threads (priorities 0–9), the quantum is reduced as the priorities get better, providing a balance: Higher-priority threads can consume fewer CPU cycles, and lower-priority threads, which tend to wait longer for CPU time, get a larger time quantum. The dispatch table for the FX class is similar, in that the table has two columns, assigning different time quanta for different priority threads—the actual time quantum values are different. The SYS class is not implemented with a dispatch table, since SYS class threads are not subject to time limits when they execute. A SYS class thread runs until it completes, is preempted, or voluntarily releases the processor. The TS/IA table has several additional columns for managing the priority of TS/ IA class threads based on different events and conditions. The example below shows the default values for a selected group of timeshare/interactive priorities. In the interest of space and readability, we don’t list all 60 (0–59) priorities since we only need a representative sample for this discussion.

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# Time Sharing Dispatcher Configuration RES=1000 # ts_quantum 200 . . . 160 . . . 120 . . . 80 . . . 40 . . . 20

ts_tqexp 0

ts_slpret 50

ts_maxwait ts_lwait 0 50

PRIORITY LEVEL # 0

0

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Each entry in the TS/IA dispatch table (each row) is defined by the tsdpent (timeshare dispatch entry) data structure.

/* * time-sharing dispatcher parameter table entry */ typedef struct tsdpent { pri_t ts_globpri; /* global (class independent) priority */ int ts_quantum; /* time quantum given to procs at this level */ pri_t ts_tqexp; /* ts_umdpri assigned when proc at this level */ /* exceeds its time quantum */ pri_t ts_slpret; /* ts_umdpri assigned when proc at this level */ /* returns to user mode after sleeping */ short ts_maxwait; /* bumped to ts_lwait if more than ts_maxwait */ /* secs elapse before receiving full quantum */ short ts_lwait; /* ts_umdpri assigned if ts_dispwait exceeds */ /* ts_maxwait */ } tsdpent_t; See usr/src/uts/common/sys/ts.h

RES and the PRIORITY LEVEL column are not defined in tsdpent. Those fields, along with the defined members in the structure table, are described below. 

RES (resolution value). Defines the unit of time for the ts_quantum column.



PRIORITY LEVEL. The class-dependent priority, not the systemwide global priority. The PRIORITY LEVEL column is derived as the row number in the dispatch table. Every row corresponds to a unique priority level within the TS/IA) class, and each column in the row contains values that determine the priority adjustments made on the thread running at that particular priority. This is not the same as ts_globpri.



ts_globpri. The only table parameter (tsdpent structure member) that is not displayed in the output of the dispadmin(1M) command, and also the only value that is not tuneable. ts_globpri is the class-independent global

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priority that corresponds to the timeshare priority (column farthest to the right). Refer to Figure 3.8 for a list of global priorities when all the bundled scheduling classes are loaded. Since TS/IA is the lowest class, the kernel global priorities 0–59 correspond to the TS/IA class priorities 0–59. 

ts_quantum. The time quantum; the amount of time that a thread at this priority is allowed to run before it must relinquish the processor, have its priority reset, and be assigned a new time quantum. Be aware that the ts_dptbl(4) man page, as well as other references, indicates that the value in the ts_quantum field is in ticks. A tick is a unit of time that can vary from platform to platform. In Solaris, there are 100 ticks per second, so a tick occurs every 10 milliseconds. The value in ts_quantum is in ticks only if RES is 100. If RES is any other value, including the default value of 1000, then ts_quantum represents some fraction of a second, the fractional value determined by the reciprocal value of RES. With a default value of RES = 1000, the reciprocal of 1000 is .001 (milliseconds). We can change the RES value by using the -r flag with dispadmin(1M).

# dispadmin -g -c TS -r 100 # Time Sharing Dispatcher Configuration RES=100 # ts_quantum 20 20 . . .

ts_tqexp 0 0

ts_slpret 50 50

ts_maxwait ts_lwait 0 50 0 50

PRIORITY LEVEL # 0 # 1

This command causes the values in the ts_quantum column to change but does not change the actual quantum allocation. For example, at priority 0, instead of a quantum value of 200 with a RES of 1000, we have a quantum value of 20 with a RES of 100. The fractional unit is different. Instead of 200 milliseconds with a RES value of 1000, we get 20 tenths-of-a-second, which is the same amount of time, just represented differently [20 × .010 = 200 × .001]. In general, it makes sense to simply leave the RES value at the default of 1000, which makes it easy to interpret the ts_quantum field as milliseconds. 

ts_tqexp. Time quantum expired. The new priority a thread is set to when it has exceeded its time quantum. From the default values in the TS dispatch table, threads at priorities 0–10 have their priority set to 0 if they burn through their allotted time quantum. As another example, threads at priority 50 have a 40-millisecond time quantum and have their priority set to 40 if they use up their time.

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ts_slpret. The sleep return priority value. A thread that has been sleeping has its priority set to this value when it is woken up. These are set such that the thread will be placed at a higher priority (in some cases, substantially higher) so that the thread gets some processor time after having slept (waited for an event, which typically is a disk or network I/O).



ts_maxwait, ts_lwait. These parameters compensate threads that have been preempted and have waited a relatively long time before using up their time quantum—it’s a starvation avoidance mechanism that improves the priority of threads that have been sitting on a dispatch queue for an inordinate amount of time. ts_maxwait is the time threshold, and ts_lwait is the new priority for a thread that has waited longer than ts_maxwait. A thread’s ts_dispwait variable is reset to zero when the thread is inserted on a dispatch queue, following a time-quantum expiration or a wakeup; note that preemption by a higher-priority thread does not result in ts_dispwait getting reset to zero. ts_dispwait is incremented once per second for every thread on a dispatch queue and sleep queue. When a thread’s ts_dispwait exceeds ts_maxwait, the thread’s priority is boosted to the corresponding priority value in the ts_lwait column. The priority boost for threads on sleep queues reflects a change that was introduced in Solaris 9, as a result of a thread starvation scenario that surfaced with certain workloads. The ts_dispwait field previously resulted only in a priority boost for threads in the TS_RUN state (runnable); threads on a sleep queue (TS_SLEEP state) did not get a priority change, so threads blocked on a synchronization object would continue to sleep with their priority unchanged. For certain types of synchronization, particularly where threads are woken one by one in priority order such as when acquiring an rwlock as a writer, threads that block at a low priority can be starved. For this reason, we added a change that bumps the priority of threads in sleep state as well as those in run state. This change is enabled with the ts_ sleep_promote parameter, which is set to 1 by default. Interesting to note is that the default values in the TS/IA dispatch table inject a 0 value in ts_maxwait for every priority except the highest priority (59). So just one increment in the ts_dispwait field causes the thread priority to be readjusted to ts_lwait, except for priority 59 threads. The net effect is that all but the highest-priority (59) timeshare threads have their priority bumped to the 50–59 range (ts_lwait) every second. This process has the desirable effect of not penalizing a thread that is CPU bound for an extended period of time. Threads that are CPU intensive will, over time, end up in the low 0–9 priority range as they keep using up their

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time quantum, because of priority readjustments by ts_tqexp. Once a second, they could get bumped back up to the 50–59 range and will only migrate back down if they sustain their CPU-bound behavior. Priority 59 threads are handled differently. These threads are already at the maximum (best) priority for a timeshare thread, so there’s no way to bump their priority with ts_maxwait and make it better. The ts_update() routine is the kernel code segment that increments the ts_dispwait value and readjusts thread priorities by means of ts_lwait. ts_update() reorders the linked list of threads on the dispatch queues after adjusting the priority. The reordering after the priority adjustment puts threads at the front of their new dispatch queue for that priority. The threads on the priority 59 linked list would end up reordered but still at the same priority. You can apply user-supplied values to the dispatch tables by using the dispadmin(1M) command or by compiling a new /kernel/sched/TS_DPTBL loadable module and replacing the default module. The ts_dptbl(4) man page provides the source and the instructions for doing this. Either way, any changes to the dispatch tables should be done with extreme caution and tested extensively before going into production.

3.7 Thread Priorities In Solaris, two types of priorities are involved in scheduling activity: global priorities and user priorities. The latter are often referred to as user-mode priorities, implemented in the TS/IA, FSS, and FX classes; SYS and RT do not implement user priorities. Global priorities are the systemwide range of priorities used by the dispatcher to determine which thread gets to run next on a CPU. User-mode priorities are a range of user-settable priorities that allow users to alter a thread’s priority, that is, to make it better or worse. For you who are familiar with the traditional UNIX nice(1) command: User-mode priorities are the modern implementation of nice(1); the command-line interface for setting user priorities is priocntl(1). Figure 3.8 illustrates the global priority range and per-scheduling class user-priority range. We should note that it is not required (or even recommended) that users, administrators, and developers apply user priorities as they put Solaris to work. The implementation supports them, but the dispatcher and underlying infrastructure are designed to work optimally without user-defined priorities being explicitly set.

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Global Priority Range

User Priority Pange

Global Dispatcher Priorities

059 169 160 159

100 099

interrupts realtime (RT)

}

Fair Share (FSS) 000

060 059

00

060

60

Fixed Priority (FX)

109 100

system (SYS)

60

000

00

059

60

TImeshare (TS) -60

000

60

059

Interactive (IA)

000 000

-60

Figure 3.8 Dispatcher Global Priorities

3.7.1 Global Priorities Global priorities refer to the numeric priority value assigned to every kernel thread on the system (t_pri variable in the kthread_t); they are initiallyderived from the scheduling class of the thread issuing the thread_create() call. The global attribute means the priority value falls within a valid range of systemwide values, providing a scheme by which the highest-priority thread on the system can be determined simply by locating the thread with the highest numeric priority value relative to all other runnable threads on the system. In Solaris, larger values are better priorities. The per-processor dispatch queues are arranged in a priority-ordered fashion, with a separate queue for each global priority on the system. We see from Figure 3.2 that there is one dispq_t for each priority. All threads at the same priority are placed on the same queue, implemented as a linked list of kernel threads. Threads are selected from the front of the per-priority queue but can be inserted at the front or back of the queue. There are 170 global priorities: 0–169, with 0 being the lowest priority, and 169 the highest (or best) priority. Priorities 160–169 are not actually scheduling priorities, but rather priority levels reserved exclusively for interrupt threads. However, if an interrupt thread blocks, it becomes a real, schedulable thread, where its priority is 159 + PIL. If the clock thread blocks (for example), it becomes a (159 + PIL 10) priority 169 thread.

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Priorities 100–159 are used exclusively by the real-time (RT) scheduling class. Priorities 60–99 are used exclusively for SYS class threads; core operating system kernel threads run in the SYS class. Last, priorities 0–59 are the global priority range shared by all the threads in the Timeshare (TS), Fixed (FX), Fair Share (FSS) and Interactive (IA) scheduling classes. This is shown in Figure 3.3. The actual number of global priorities changes according to the presence or absence of the real-time scheduling class in the running system. By default, if a process or thread is not explicitly placed in the real-time class, the real-time class will not load into the kernel at boot time. If the real-time class is not loaded, the range is 0–109, with interrupts occupying the top ten priority levels, 100–109. Since the real-time class has a range of 60 priorities, once loaded, global priorities span 0–169. Interrupts remain the highest-priority scheduling events on the system, moving to 160–169 when the real-time class is loaded. The global priority of a thread typically changes frequently over time (with the exception of FX class threads, and FSS class threads with 0 shares allocated), and a global priority change requires a change in the thread’s position on a dispatch queue. As such, the priority change functions handle both the calculation and storage on the thread’s new priority (the kthread_t t_pri field) and insert the thread into a new position on the dispatch queues.

3.7.2 User Priorities User priorities warrant coverage here because they factor into the calculation of a thread’s global priority every time a thread’s priority is changed. Each scheduling class that supports user priorities has a predefined priority range, viewable with the priocntl(1) command.

# priocntl -l CONFIGURED CLASSES ================== SYS (System Class) TS (Time Sharing) Configured TS User Priority Range: -60 through 60 FX (Fixed priority) Configured FX User Priority Range: 0 through 60 RT (Real Time) Maximum Configured RT Priority: 59 FSS (Fair Share) Configured FSS User Priority Range: -60 through 60

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The intent is to provide users some level of control over the priority of their processes and threads, without allowing a user to directly set the global priority. The setting of a user priority has the net effect of changing the global priority of the target thread (or process), making it either better or worse, depending on the user value specified. Think of user priorities as a priority control knob that allows users to turn the priority up or down (better or worse). Here’s a quick example.

# ps -Lc PID LWP 23359 1 23374 1

CLS PRI TTY TS 59 pts/2 TS 59 pts/2

LTIME CMD 0:00 sh 0:00 ps

# priocntl -s -c TS -i pid -p 0 $$ # ps -Lc PID LWP 23359 1 23376 1

CLS PRI TTY TS 49 pts/2 TS 59 pts/2

LTIME CMD 0:00 sh 0:00 ps

# priocntl -s -c TS -i pid -p -60 $$ # ps -Lc PID LWP 23359 1 23378 1

CLS PRI TTY TS 0 pts/2 TS 0 pts/2

LTIME CMD 0:00 sh 0:00 ps

# priocntl -s -c TS -i pid -p 60 $$ # ps -Lc PID LWP 23359 1 23380 1

CLS PRI TTY TS 59 pts/2 TS 59 pts/2

LTIME CMD 0:00 sh 0:00 ps

The example above uses priocntl(1) to tweak the priority of the shell process. It’s a TS class process, at priority 59—the best global priority for TS class threads. We set the user priority to 0, which is in the middle of the TS range of –60 to 60. This command results in the shell’s global priority getting slightly worse, going to 49 (from 59). We then turn the knob all the way down, setting the user priority to –60, the lowest possible value, which has the effect of dragging the shell’s global priority down to 0, the lowest possible global priority for TS class threads. Last, we turn the priority knob in the other direction, setting a user-priority value of 60. This results in a large global priority boost for the target process, bringing the global priority from 0 to 59. The key point here is that user priorities do not map directly to global priorities; note that the changed global priority in the example was not the same absolute value specified on the priocntl(1) command line. User priorities serve as an advice/request mechanism to the dispatcher to make the priority of the target thread or process either better or worse. The actual effect will not always be as extreme as the example. Note also that nonprivileged users cannot improve a pri-

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ority; they can only move it in a negative (worse) direction. The ability to improve priority requires either root or the process-level PRIV_PROC_PRIOCNTL privilege (see privileges(5)).

3.7.3 Setting Thread Priorities Thread priorities can change as a result of event-driven or time-interval-driven events. Event-driven changes are asynchronous in nature; they include state transitions as a result of a blocking system call, a wakeup from sleep, a preemption, or expiration of the allotted time quantum. A user can generate a priority change event by changing a thread’s user priority, its scheduling class, or both. Timedriven tick and update functions execute at regular intervals and typically result in changing the priority of threads. Changing a thread’s priority varies in complexity depending on the scheduling class, with some substantial differences in implementation. There’s a common component in the dispatch queue insertion functions, which happens (typically) as the last operation in a priority change. Figure 3.9 illustrates the flow. A thread’s global priority is stored in the thread’s kthread_t t_pri field. Kernel support for user priorities exists within the class-specific structures (xxproc_t), which includes a upri field to store the user-specified priority value and a umdpri variable to store the derived user-mode priority for a thread (ts_umdpri, fss_ umdpri, and ia_umdpri for their respective scheduling classes). The implementation details differ across the different scheduling classes in terms of how user priority determines how the umdpri field is set and how umdpri determines the global priority of the thread.

3.7.3.1 Time-Based Class Functions Two class-specific operations get called at regular time intervals—tick processing and update processing. Tick processing is handled through the class xx_tick() function and is called from the kernel clock interrupt handler, which executes 100 times a second, based on the default hz value of 100 (100 Hz = 1/100 = .010 seconds or 10 milliseconds). Update processing is done for TS/IA and FSS class threads and is called through the kernel callout mechanism (timeout(9f)), using the class xx_update() code (the SYS, FX, and RT classes do not implement an update function). The tick and update functions perform very different tasks. Tick processing operates on all threads that are executing on a CPU (TS_ONPROC state) and handles updating the tick counter in the thread’s xxproc_t structure to track execution time. Update processing operates on threads that are either sitting on a dispatch queue (TS_RUN) or sitting on a sleep queue (TS_SLEEP). The intention of

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priocntl(1) Sleep Wakeup Preempt Interrupt

Clock Interrupt

Interval-TImed Events

Asynchronous Events

xx_tick() xx_update()

Change User Mode Priority xx_change_priority()

Scheduling ClassSpecific

thread_change_pri() THREAD_CHANGE_PRI

Scheduling ClassIndependent (thread.c)

Dispatcher Queue Functions

Scheduling ClassIndependent (disp.c)

Figure 3.9 Priority Change Flow the update function for TS/IA class threads is to track threads that have spent an inordinate amount of time on a queue and could use a priority boost to more quickly get back on a CPU. Priority adjustments are made if needed. Essentially, TS/IA update is a starvation avoidance mechanism. The update function for FSS has a very different role. Time spent waiting for a CPU is not tracked for FSS threads. It’s not necessary since fair-share scheduling, by definition, ensures that threads get the CPU resources allocated to them. Update for FSS manages the adjustment and normalization of share usage and resets thread priorities accordingly.

Tick Processing. Tick processing is done for all threads, except those in the SYS class since the rules of CPU usage and time quanta do not apply to threads running at a kernel priority. Tick processing begins in the clock interrupt handler (common/os/clock.c), which includes code that executes a loop, checking every CPU on the system. The interesting part of the loop code that may call clock_tick() is shown here.

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* If we haven't done tick processing for this * lwp, then do it now. Since we don't hold the * lwp down on a CPU it can migrate and show up * more than once, hence the lbolt check. * * Also, make sure that it's okay to perform the * tick processing before calling clock_tick. * Setting thread_away to a TRUE value (ie. not 0) * results in tick processing not being performed for * that thread. Or, in other words, keeps the thread * away from clock_tick processing. */ thread_away = ((cp->cpu_flags & CPU_QUIESCED) || CPU_ON_INTR(cp) || intr || (cp->cpu_dispthread == cp->cpu_idle_thread) || exiting); if ((!thread_away) && (lbolt - t->t_lbolt != 0)) { t->t_lbolt = lbolt; clock_tick(t); } See usr/src/uts/common/os/clock.c

The clock_tick() function is called if the thread is due for tick processing, the CPU is not executing the idle thread, and the CPU is online (not quiesced) and not executing an interrupt thread. The class-specific tick function is called out of clock_tick() through the CL_TICK(t) macro. The work performed by the classspecific tick handler is to charge the thread with another tick of CPU time, check to see if the thread has used its time quantum, and, if it has, reprioritize the thread and force it to surrender the CPU. The details are covered in the per-class sections that follow. The following pseudocode is a generic representation of thread tick processing.

xx_tick() get threadlock get thread's fssproc_t structure increment thread's tick count if (the thread is not at a SYS priority) decrement thread's timeleft variable if (timeleft = 2 * NZERO) nice = 2 * NZERO - 1; thread_lock(tx); tspp->ts_uprilim = reqtsuprilim; tspp->ts_upri = reqtsupri; TS_NEWUMDPRI(tspp); tspp->ts_nice = nice; if ((tspp->ts_flags & TSKPRI) != 0) { thread_unlock(tx); return (0); } tspp->ts_dispwait = 0; ts_change_priority(tx, tspp); . . . See usr/src/uts/common/disp/ts.c

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A nice value is derived from the requested user priority, ts_uprilim (user-priority limit) and ts_upri are set according to command-line values, and TS_NEWUMDPRI() is executed to set ts_umdpri. Setting the new ts_umdpri value is pretty clear—sum the three component values and ensure that the new value falls within the maximum and minimum value boundaries. The ts_umdpri value is used subsequently when the thread’s global priority is changed. Note that the default for these values is zero when a thread enters the TS class, unless user-defined values have been specified. On a thread create, the values are inherited from the parent thread. Getting from a user priority to a new thread global priority is handled in ts_ change_priority().

ts_change_priority() new_pri = ts_dptbl[tspp->ts_umdpri].ts_globpri; ASSERT(new_pri >= 0 && new_pri t_state == TS_ONPROC) { /* curthread is always onproc */ cpu_t *cp = t->t_disp_queue->disp_cpu; THREAD_CHANGE_PRI(t, new_pri); See usr/src/uts/common/disp/ts.c

If the thread is running (TS_ONPROC), the new global priority is derived from the ts_globpri column of the TS dispatcher table, as indexed with ts_umdpri and set with the THREAD_CHANGE_PRI macro. Otherwise, the class-independent thread_change_pri() function is called.

thread_change_pri(kthread_t *t, pri_t disp_pri, int front) { state = t->t_state; /* * If it's not on a queue, change the priority with * impunity. */ if ((state & (TS_SLEEP | TS_RUN)) == 0) { t->t_pri = disp_pri; if (state == TS_ONPROC) { cpu_t *cp = t->t_disp_queue->disp_cpu; if (t == cp->cpu_dispthread) cp->cpu_dispatch_pri = DISP_PRIO(t); } return (0); } See usr/src/uts/common/disp/thread.c

The code does another test on the thread state, and if the thread is not on a queue, sets the thread’s t_pri directly. The bottom half of the function handles thread’s on a run queue or a sleep queue.

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thread_change_pri(kthread_t *t, pri_t disp_pri, int front) . . . * It's either on a sleep queue or a run queue. */ if (state == TS_SLEEP) { /* * If the priority has changed, take the thread out of * its sleep queue and change the priority. * Re-enqueue the thread. * Each synchronization object exports a function * to do this in an appropriate manner. */ if (disp_pri != t->t_pri) SOBJ_CHANGE_PRI(t->t_sobj_ops, t, disp_pri); } else { /* * The thread is on a run queue. * Note: setbackdq() may not put the thread * back on the same run queue where it originally * resided. * * We still requeue the thread even if the priority * is unchanged to preserve round-robin (and other) * effects between threads of the same priority. */ on_rq = dispdeq(t); ASSERT(on_rq); t->t_pri = disp_pri; if (front) { setfrontdq(t); } else { setbackdq(t); } See usr/src/uts/common/disp/thread.c

For threads on a sleep queue, invoke the synchronization object-specific change priority macro (SOBJ_CHANGE_PRI) to handle changing the priority and managing the thread’s position on a sleep queue. If the thread is on a run queue, dequeue the thread, set the priority, and queue the thread (with a different priority, the thread’s queue position will change).

TS Tick Processing. ts_tick() tracks thread execution time with the ts_timeleft variable in tsproc_t. ts_timeleft is set to the time quantum (from the dispatch table) when the thread is switched on a CPU to begin execution. It is decremented in ts_tick(), and if ts_timeleft has reached zero, the thread’s priority is reset from the dispatch table (the ts_tqexp value), and the CPU’s user preemption flag (cp_runrun) is set to force a preemption. If the thread has been assigned a short-term SYS priority (the TSKPRI flag is set in ts_flags), the tick processing is not done on the thread (a thread will be assigned a SYS priority when the thread is holding a critical resource, such as a reader/writer lock or a memory page lock). In the case in which the thread has used its time quantum, the ts_tick() code tests to see if a scheduler activation has been turned on for the thread, in the form

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of preemption control (see the paragraph beginning “It is in the dispatcher queue insertion code” on page 262). If preemption control has been turned on for the thread, it is allowed an extra couple of clock ticks to execute, no priority tweaks are done, and ts_tick() is finished with the thread. There is a limit to how many additional clock ticks a kthread with preemption control turned on will be given. If that limit has been exceeded, the kernel sets a flag such that the thread gets one more time slice and on the next pass through ts_tick(), the preemption control test fails and normal tick processing is done. In this way, the kernel does not allow the scheduler activation to keep the thread running indefinitely. A thread priority adjustment from TS tick processing does a couple of extra steps in setting new values from the TS dispatch table. ts_cpupri is used as an index into the TS dispatch table and is assigned a new value that is based on ts_ tqexp from the indexed location. The user-mode priority is calculated, ts_dispwait is set to 0, and a new dispatcher priority is derived from the TS/IA dispatch table. The new priority is based on the global priority value in the table row corresponding to ts_umdpri, which is used as the dispatch table array index. A call to thread_change_pri() follows. A change in a thread’s priority may warrant a change in its position on a queue; thread_change_pri() handles such a case. In the fork return, we are dealing with a new thread that has not yet been on a queue, so it’s not an issue.

TS Update Processing.

The work of ts_update() is well documented

in the source code:

/* * Update the ts_dispwait values of all time sharing threads that * are currently runnable at a user mode priority and bump the priority * if ts_dispwait exceeds ts_maxwait. Called once per second via * timeout which we reset here. * * There are several lists of time sharing threads broken up by a hash on * the thread pointer. Each list has its own lock. This avoids blocking * all ts_enterclass, ts_fork, and ts_exitclass operations while ts_update * runs. ts_update traverses each list in turn. * * If multiple threads have their priorities updated to the same value, * the system implicitly favors the one that is updated first (since it * winds up first on the run queue). To avoid this unfairness, the * traversal of threads starts at the list indicated by a marker. When * threads in more than one list have their priorities updated, the marker * is moved. This changes the order the threads will be placed on the run * queue the next time ts_update is called and preserves fairness over the * long run. The marker doesn't need to be protected by a lock since it's * only accessed by ts_update, which is inherently single-threaded (only * one instance can be running at a time). */ See usr/src/uts/common/disp/ts.c

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The actual priority tweaks are done in ts_update_list(), which is called by ts_update() to update a list of threads. The basic algorithm implemented in ts_ update_list() is represented in the pseudocode flow below.

ts_update() set list from ts_plisthead[] /* lists of tsproc structures */ ts_update_list() while (not at the end of the current list) if (thread is not in TS or IA class) bail out incremement thread's dispwait if (thread is at a SYS priority) bail out if (thread has preemption control turned on) bail out if (thread is not TS_RUN) AND (thread is not TS_SLEEP) OR (ts_sleep_promote is disabled) set thread flags for post trap processing bail out kthread->tsproc.ts_cpupri = ts_dptbl[ts_cpupri].ts_lwait TS_NEWUMDPRI kthread->tsproc.ts_dispwait = 0 if (the thread's priority global priority changed) ts_change_priority() end loop

The actual priority change is handled with the same code previously described: TS_NEWUMDPRI to set the user-mode priority, and ts_change_priority() if the global priority is different.

3.7.3.3 Fair-Share Thread Priorities The FSS class also implements a user-mode priority, fss_umdpri, that is an integral part of establishing a thread’s global priority. The use of fss_umdpri as a knob available to users to make priority adjustments is consistent with its use in the TS/IA class as well. Unlike the TS class, the FSS class does not have a specific code path just for setting fss_umdpri. Rather, fss_umdpri updates are done through fss_newpri(), a function used whenever an FSS priority change is required. By default, when a thread is placed in the FSS class, fss_umdpri is set to 29 (fss_maxumdpri / 2), and when a thread is created from an FSS-class thread, the fss_umdpri and fss_upri are inherited from the parent thread.

FSS Tick Processing. FSS class tick processing does a bit more work than we saw in the TS example. That’s due to the share-based priority mechanism and the integration with the Projects and Zones frameworks, which are required as the administrative model for share allocation. Threads in the FSS class are associated with a project, through the projects database (/etc/project), and the execution time of FSS class threads needs to get charged to the project the thread

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belongs to, in addition to the actual thread. This is accomplish this by incrementing fssp_ticks in the project structure, in addition to the per-thread tick count (fss_ticks—see Figure 3.7). Aside from the project update, the work done in fss_tick() is essentially the same as with the other classes. If the target thread has used its time quantum, a new priority is set with fss_newpri(), which is covered in the next section.

FSS Update Processing. The fss_update() work sets the stage for discussion of our next two topics: the concept of fair-share scheduling and the implementation of usage and shares management with respect to how it effects priority changes. A substantial amount of code and complexity in share decay usage processing awaits us, but first we need to lay a foundation. FSS is based on shares, but the dispatcher schedules threads based on their global priority (see FSS(7)), and the allocation of CPU shares is at the project or zone level, not the process or thread (by the project.cpu-shares or zone.cpu-shares resource controls). Additionally, one or more projects can be configured within a zone. A project may have just one single-threaded process in it, or it may have many multithreaded processes. The actual number of processes and threads within a project does not factor into the usage measurement or adjustment mechanism. Thus, the FSS code must factor in the number of shares allocated and recent CPU utilization (shares consumed) within projects and zones in order to establish a FSS thread’s new priority. Figure 3.10 provides the big picture.

Global (Default) Zone Database Zone Project A Processes and Threads

Project B Processes and Threads

Project ZA Processes and Threads

Project ZB Processes and Threads

Figure 3.10 Zones and Projects

A few points on Figure 3.10. First, the projects framework includes an abstraction called tasks, which are a subset of projects and a superset of processes and

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threads—a project can contain one or more tasks, and each task can encapsulate one or more processes. In the interest of space and simplicity, tasks are not shown (also, FSS share allocation is not done at the task level). Second, the objects shown in the figure may have resource allocations for CPU shares, and the shares may be charged to specific processor set configurations. That is, Projects A and B (for example) may both exist in a processor set, and the share allocation is based on the processors in the set, not on all the processors systemwide. These facilities are well documented in the System Administration Guide: Solaris Containers—Resource Management and Solaris Zones guide (http://docs.sun.com). The figure sets the context for the current discussion. A brief summary of what the premise of fairshare scheduling is drawn from and what the decay usage component needs to accomplish will also help. The FSS scheduler provides two levels of scheduling. At the top level, zones that compete with each other for the same CPU resources (that is, within the same processor set) are allocated CPU cycles based on the ratio between their shares and the total amount of zone shares. So, the actual number of shares assigned to each zone is not important, but the ratio between them is. If one zone has 5 shares and the only other zone has 10 shares, the first zone will receive 5/15th (or 1/3rd) of the CPU cycles, and the second would receive 10/15th (or 2/3rds). More importantly, assigning two zones 5 and 10 shares each will have the same effect if they were assigned 10 and 20 shares instead. At the level below that, projects are allocated their CPU cycles according to the ratio of their assigned shares to the total amount of project shares within each zone. CPU cycles that were assigned to the zone at the top level get distributed between different projects in it if they all compete for the same CPU resources again. Note that if there is only one project in a zone, then the number of shares assigned to that project doesn’t matter—it will get all the CPU cycles that were allocated to the zone. Similarly, if there is only one zone on the system, it will get all available CPU cycles no matter how many shares were assigned to it. It is important to understand that shares only start to impact CPU allocation when projects or zones actually compete for the same CPU resources. For example, imagine two CPU-bound threads running in projects with different amounts of shares on a two-processor system. Since each thread can only run on one CPU at the time, these two threads would not actually compete for CPU cycles, and therefore the number of shares allocated to each of their projects does not matter here. CPU shares are not reservations. A project or a zone without actively running threads does not affect other projects or zones. When the total number of shares is calculated for each zone running on each processor set, only shares of zones and projects that have at least one actively running thread are counted.

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The fair-share scheduler must implement a model by which usage can be tracked and decayed at regular time intervals. The term decay here means normalize usage according to recent activity and allocated shares, keeping in mind that share allocation can change dynamically (some project, for example, can have its allocation increased from 20 to 50 shares between sampling periods). Simply put, the scheduler needs to calculate share usage over time, factoring actual usage with allocated shares and other share consumption in the project and zone. In fss_decay_usage(), the usage adjustment is done according to the following formula: 2

2

activeshares pset zoneactiveshares pset shusage project = usage × ------------------------------------------------- × ---------------------------------------------------------------2 2 shares project zoneallocatedshares

where the share usage (shusage) is derived from the decayed actual usage, factored with the active shares in the processor set and total shares in the project. If we’re calculating zone usage, the zone’s active and allocated shares are factored in. Getting back to fss_update(), the first step in the update process is a call to fss_usage_decay(), which manages usage updates for all projects. Before stepping through the actual code, we need to refer to some constants used in the calculations.

/* * Decay rate percentages are based on n/128 rather than n/100 so that * calculations can avoid having to do an integer divide by 100 (divide * by FSS_DECAY_BASE == 128 optimizes to an arithmetic shift). * * FSS_DECAY_MIN = 83/128 ~= 65% * FSS_DECAY_MAX = 108/128 ~= 85% * FSS_DECAY_USG = 96/128 ~= 75% */ #define FSS_DECAY_MIN 83 /* fsspri decay pct for threads w/ nice -20 */ #define FSS_DECAY_MAX 108 /* fsspri decay pct for threads w/ nice +19 */ #define FSS_DECAY_USG 96 /* fssusage decay pct for projects */ #define FSS_DECAY_BASE 128 /* base for decay percentages above */ #define FSS_NICE_MIN #define FSS_NICE_MAX #define FSS_NICE_RANGE static int static int

0 (2 * NZERO - 1) (FSS_NICE_MAX - FSS_NICE_MIN + 1)

fss_nice_tick[FSS_NICE_RANGE]; fss_nice_decay[FSS_NICE_RANGE]; See usr/src/uts/common/disp/fss.c

The FSS_DECAY_MIN and FSS_DECAY_MAX constants are used when the FSS class is first initialized, to seed values in the fss_nice_tick[] and fss_nice_ delay[] arrays (more on these arrays in a moment). FSS_DECAY_USG is used in the usage decay function to calculate the decayed usage.

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First, let’s take a look at how the decayed usage is derived.

* Decay usage for each project running on * this cpu partition. */ fssproj->fssp_usage = (fssproj->fssp_usage * FSS_DECAY_USG) / FSS_DECAY_BASE + fssproj->fssp_ticks; fssproj->fssp_ticks = 0; See usr/src/uts/common/disp/fss.c

The project’s fssp_usage decay is based on its current value, the decay constants (rate of 75%), and the number of ticks used by the project, that is, the actual CPU ticks used—see page 212) Even though fssp_usage is stored as a 64-bit value, decaying is necessary to avoid possible integer overflows and to keep track of CPU usage history over a short time. The speed of decay determines the length of such a period. Floating-point operations generally are not permitted to be used by the kernel (mostly for performance), so the scheduler is using large integer values (note that the project’s fssp_ticks gets charged by almost 1000 points for each clock tick) to get reasonable precision at a very low cost. To further increase the performance of this code, integer divisions used for decaying are optimized by the compiler into simple arithmetic shifts due to the carefully chosen decay base— FSS_DECAY_BASE is set to 128. The next step is to determine the number of actual shares allocated, in case it changed.

/* * Readjust our number of shares if it has * changed since we checked it last time. */ kpj_shares = fssproj->fssp_proj->kpj_shares; if ((fssproj->fssp_shares != kpj_shares) && (fssproj->fssp_runnable != 0)) { fsszone->fssz_shares -= fssproj->fssp_shares; fssproj->fssp_shares = kpj_shares; fsszone->fssz_shares += kpj_shares; } See usr/src/uts/common/disp/fss.c

In the above code segment, the current share allocation is saved (kpj_shares: from the kproject_t, which is linked to fssproj_t). If the share allocation changed and there are runnable threads in the project (meaning it’s active), adjust the share values at the zone and project level. Note that a similar code segment

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follows in the source that does the same algorithm. The first case covers projects in a zone; the second case covers a zone with no projects. With the decayed usage and share calculations done, the normalized share usage can be completed.

fssproj->fssp_shusage = (fssproj->fssp_usage * fsspset->fssps_shares * fsspset->fssps_shares * fsszone->fssz_shares * fsszone->fssz_shares) / (kpj_shares * kpj_shares * zone_shares * zone_shares); See usr/src/uts/common/disp/fss.c

The code segment above is the implementation of the formula shown previously; doing the math with sample values is left as an exercise for the reader. The fss_decay_usage() algorithm is summarized in the pseudocode below.

fss_decay_usage() for (every CPU) fsspset = pset /* set the pset for the CPU */ if (there's a partition) if (there are projects) decay the max FSS priority for the partition for (every project in the partition) decay project usage based on accumulated project ticks reset project tick count to zero set the zone object pointers set the allocated share value (in case it changed) if (project allocated shares changed) AND (runnable threads in the proj) readjust the number of shares if (zone allocated shares changed) AND (runnable threads in zone) readjust number of shares in the zone calculate normalized share value to be used for fsspri increments

fss_decay_usage() returns to the update function after completing the task of looping through all CPUs, partitions, and zones and updating share usage accordingly. The remaining work required in the update function is to make the actual thread priority adjustments, which happens in fss_update_list(). Looping through a partial list (similar to ts_upate()), the code runs the same tests to ensure that the thread is in the FSS class and not currently a SYS priority. Assuming a non-zero number of shares, the fsspri (priority) value is decayed. If the thread does not have a preemption control enabled and is in the TS_RUN state, fss_newpri() is called to set the thread’s new priority.

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All the dots get connected in fss_newpri() or fss_change_priority()—the decayed fsspri and the normalized share usage all come together as part of the priority calculation process. The decayed fsspri value set in fss_update_list() is the fss_fsspri variable in the thread’s fssproc_t and represents the internal FSS priority, not the thread’s actual CPU priority, which is t_pri in the thread structure. In fss_newpri(), the fsspri value is readjusted according to the normalized share usage (shusage), the number of runnable threads in the project, and the current tick value of the thread.

/* * fsspri += shusage * nrunnable * ticks */ ticks = fssproc->fss_ticks; fssproc->fss_ticks = 0; fsspri = fssproc->fss_fsspri; fsspri += fssproj->fssp_shusage * fssproj->fssp_runnable * ticks; fssproc->fss_fsspri = fsspri; See usr/src/uts/common/disp/fss.c

With an updated fsspri value, a new user-mode priority, fss_umdpri is set by the code segment below.

/* * The general priority formula: * * (fsspri * umdprirange) * pri = maxumdpri - -----------------------* maxfsspri * * If this thread's fsspri is greater than the previous largest * fsspri, then record it as the new high and priority for this * thread will be one (the lowest priority assigned to a thread * that has non-zero shares). * Note that this formula cannot produce out of bounds priority * values; if it is changed, additional checks may need to be * added. */ maxfsspri = fsspset->fssps_maxfsspri; if (fsspri >= maxfsspri) { fsspset->fssps_maxfsspri = fsspri; disp_lock_exit_high(&fsspset->fssps_displock); fssproc->fss_umdpri = 1; } else { disp_lock_exit_high(&fsspset->fssps_displock); invpri = (fsspri * (fss_maxumdpri - 1)) / maxfsspri; fssproc->fss_umdpri = fss_maxumdpri - invpri; } See usr/src/uts/common/disp/fss.c

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Note that the real dispatcher priority of the thread t_pri is calculated by reverse-quantizing of the internal FSS priority, fss_fsspri to one in the range from 1 to fss_maxumdpri. The quantization works such that the lower values of fss_fsspri map to higher dispatcher priorities, and vice versa. The lowest dispatcher priority of 0 is reserved for threads that run in zones and projects with zero shares. This allows administrators to easily have some noncritical jobs run in the background when other projects or zones with non-zero shares are not using all the available CPU cycles. The code resets the maximum FSS priority, maxfsspri, if the new value is larger than the previous value, and finally sets the user-mode priority in the thread’s fssproc_t. With the user-mode priority set, the code returns to fss_ update_list() and calls fss_change_priority(), shown here.

fss_change_priority(kthread_t *t, fssproc_t *fssproc) { pri_t new_pri; ASSERT(THREAD_LOCK_HELD(t)); new_pri = fssproc->fss_umdpri; ASSERT(new_pri >= 0 && new_pri fss_flags &= ~FSSRESTORE; if (t == curthread || t->t_state == TS_ONPROC) { /* * curthread is always onproc */ cpu_t *cp = t->t_disp_queue->disp_cpu; THREAD_CHANGE_PRI(t, new_pri); if (t == cp->cpu_dispthread) cp->cpu_dispatch_pri = DISP_PRIO(t); if (DISP_MUST_SURRENDER(t)) { fssproc->fss_flags |= FSSBACKQ; cpu_surrender(t); } else { fssproc->fss_timeleft = fss_quantum; } } else { /* * When the priority of a thread is changed, it may be * necessary to adjust its position on a sleep queue or * dispatch queue. The function thread_change_pri accomplishes * this. */ if (thread_change_pri(t, new_pri, 0)) { /* * The thread was on a run queue. */ fssproc->fss_timeleft = fss_quantum; } else { fssproc->fss_flags |= FSSBACKQ; } } } See usr/src/uts/common/disp/fss.c

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Algorithmically very similar to the TS class equivalent, the procedure is that if the thread is running, use THREAD_CHANGE_PRI to set the new t_pri value; otherwise, call thread_change_pri() and reset the time quantum if the thread was on a dispatch queue. If the thread was on a sleep queue, set the flag to instruct the dispatcher queue function to insert the thread at the back of the appropriate queue.

3.7.3.4 Fixed-Priority Thread Priorities The FX class is a convenient class to use when you want to keep a process or thread at the same priority throughout its execution and not have the system change the priority over time. The FX priority range is somewhat unique in that it defines 61 priority levels (0–60), as opposed to the other classes (except SYS), that define 60 priority levels (0–59). As such, an FX class thread can be placed at global priority 60, while remaining in the FX class; typically, a thread at priority 60 has been promoted to SYS class for a short duration. Here’s a snapshot of the FX dispatch table with most of the lines deleted for space.

# Fixed Priority Dispatcher Configuration RES=1000 # TIME QUANTUM # (fx_quantum) 200 . . . 160 . . . 120 . . . 80 . . . 40 . . . 40 . . . 20 20

#

PRIORITY LEVEL 0

#

10

#

20

#

30

#

40

#

50

# #

59 60

The default table implements a descending quantum allocation scheme, in which the time quantum goes down as the priority of the thread goes up. Threads at priority 0–9 get a 200 millisecond quantum, which drops to 160 milliseconds for priorities 10–19, and so on, down to 20 milliseconds for the highest-priority threads. Note the presence of 61 priority levels (0–60). The FX priority implements user-mode priorities differently than we’ve seen in the previous examples. The fxproc_t does not include a fx_umdpri variable; the fx_pri field is used to store user priorities, and these translate directory to global

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priorities. That is, using priocntl(1) to set a process or thread to FX priority 30 (for example) results in a global priority of 30. And because this is a fixed-priority class, the priority remains 30 throughout the execution of the thread unless it is explicitly changed by a user. A quick note for readers that will be reading the Solaris source code or taking advantage of OpenSolaris and developing kernel software. The FX source and header files include a callback mechanism. The FX callback functionality was added to support a specific OEM some time ago. It is not used by any bundled Solaris software, and use of the callback feature requires a header file that is not included in the standard Solaris distribution. We plan to remove the FX callback framework in the near future. We do not discuss the callback framework here.

FX Tick Processing. Tick processing for FX class threads is consistent with our previous examples: Decrement the counter for the active thread, charging it for another tick of CPU use. If the thread has used its time quantum, force the thread off the CPU and queue on the appropriate dispatcher queue. A check for an enables preemption control is also done in fx_tick().

fx_tick() . . . new_pri = fx_dptbl[fxpp->fx_pri].fx_globpri; ASSERT(new_pri >= 0 && new_pri fx_timeleft = fxpp->fx_pquantum; } else { fxpp->fx_flags |= FXBACKQ; cpu_surrender(t); } } else if (t->t_pri < t->t_disp_queue->disp_maxrunpri) { fxpp->fx_flags |= FXBACKQ; cpu_surrender(t); } . . . See usr/src/uts/common/disp/fx.c

If the thread has used its time quantum, a new_pri value is set from the FX dispatch table, with the fxproc_t fx_pri value used as an index. With the FX class, priorities are not changed by the system—the fx_pri value equates to the thread’s global priority, t_pri, and the new global priority from the dispatch table is the same as the existing priority, as long as a user has not explicitly changed the

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priority. If a user issued a priority change, the fx_pri field reflects the user input value, indexing into a different row in the dispatch table, resulting in a priority change. thread_change_pri() sets the thread’s t_pri field and calls into the appropriate subsystem to queue the thread if it’s on a run queue or sleep queue. The FX class does not implement an update function.

3.7.3.5 Real-Time Thread Priorities Real-time applications require a system that can provide a dispatch latency that is fast, bound, and consistent. Dispatch latency refers to the amount of time that elapses from when a thread becomes runnable to when it is context-switched onto a processor—from runnable to running. Solaris enables rapid context switching for real-time threads through several features. 

Global priority placement. Real-time threads are the highest-priority threads on the system. Only interrupt threads have priority of real time. Processor control mechanisms can be enabled to keep interrupt threads off processors running real-time threads.



Kernel preempt dispatch queue. Real-time threads are managed on a separate dispatch queue from other class threads.



Kernel preemption. When a real-time thread becomes runnable, a kernel preemption is triggered, forcing the CPU to switch off its current thread and switch on the real-time thread (see Section 3.9).

Real-time class threads run at one of 60 priorities, 0–59, which translate to global priorities 100–159. Like the FX class, the real-time class does not implement a rt_ umdpri variable in support of user-mode priorities. The rt_pri field in rtproc_t stores a user-defined priority, which is used as an index into the RT dispatch table to set the global priority. A user-supplied RT priority of 0 results in a global priority of 100, user priority 1 yields global priority 101, and so on. Like FX, RT is a fixed priority class—the kernel will not change the priority of a real-time thread over time, unless initiated by a user event, such as a priocntl(1) command or a priocntl(2) system call.

Real-Time Tick Processing. Tick processing for real-time threads is consistent with previous examples. The implementation is much simpler because it is not necessary to test for preemption controls or a SYS priority. Real-time is already a higher priority than SYS, and preemption controls would be superfluous in real-time since real-time threads get the processor and keep it unless a higherpriority real-time thread comes along, or an interrupt needs to be processed.

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/* * Check for time slice expiration (unless thread has infinite time * slice). If time slice has expired arrange for thread to be preempted * and placed on back of queue. */ static void rt_tick(kthread_t *t) { rtproc_t *rtpp = (rtproc_t *)(t->t_cldata); ASSERT(MUTEX_HELD(&(ttoproc(t))->p_lock)); thread_lock(t); if ((rtpp->rt_pquantum != RT_TQINF && --rtpp->rt_timeleft == 0) || (DISP_MUST_SURRENDER(t))) { if (rtpp->rt_timeleft == 0 && rtpp->rt_tqsignal) { thread_unlock(t); sigtoproc(ttoproc(t), t, rtpp->rt_tqsignal); thread_lock(t); } rtpp->rt_flags |= RTBACKQ; cpu_surrender(t); } thread_unlock(t); } See usr/src/uts/common/disp/rt.c

The code tests for an infinite time quantum, defined as RT_TQINF. The RT dispatch table can be modified to establish infinite time quantums if required. The FX class provides this capability as well. Also, the priocntl(1) command and system call let us set the time quantum of an RT or FX class thread. The specifier RT_ TQINF—or FX_TQINF for FX class threads—establishes an infinite time quantum. If the RT thread does not have an infinite quantum and has used its allotted quantum after decrementing rt_timeleft, DISP_MUST_SURRENDER() code runs. Let’s quickly look at what this macro expands to.

#define DISP_MUST_SURRENDER(t) \ ((DISP_MAXRUNPRI(t) > DISP_PRIO(t)) || \ (CP_MAXRUNPRI(t->t_cpupart) > DISP_PRIO(t))) . . . #define CP_MAXRUNPRI(cp) ((cp)->cp_kp_queue.disp_maxrunpri) . . . /* * Macro for use by scheduling classes to decide whether the thread is about * to be scheduled or not. This returns the maximum run priority. */ #define DISP_MAXRUNPRI(t) ((t)->t_disp_queue->disp_maxrunpri) . . . /* The dispatch priority of a thread */ #define DISP_PRIO(t) ((t)->t_epri > (t)->t_pri ? (t)->t_epri : (t)->t_pri) See usr/src/uts/common/sys/cpupart.h, thread.h, disp.h

The code segment shows the embedded macros as well, to facilitate walking through DISP_MUST_SURRENDER(). The purpose here is to determine if there is a

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higher-priority thread runnable, which would force the current thread to yield the CPU. This requires testing the thread’s priority (DISP_PRIO) against the maxrunpri of the thread’s current queue (DISP_MAXRUNPRI) and the CPU partition’s kp_queue maxrunpri (CP_MAXRUNPRI). Getting back to rt_tick(), if a higher-priority thread is runnable or one of the other conditions previously described is true, then another test is performed to determine if a signal was set for RT time quantum expiration. This feature is unique to the RT class, where it may be desirable for an application to be notified if its RT threads are using their time quanta. priocntl(1) implements a -t flag that can be used on the command line with RT class threads to set a signal number, which is stored in the rt_tqsignal field in rtproc_t. If a signal has been set, the kernel sigtoproc() function sends the signal. If a signal number has not been set, the code simply sets the rt_flag to instruct the dispatcher to queue this thread at the back of the queue, and cpu_surrender() is called. The cpu_ surrender() code is discussed in Section 3.8. The RT class does not implement an update function.

3.7.3.6 Monitoring Thread Priorities The easiest way to monitor thread priorities is with the prstat(1) command, which by default displays the priority in the PRI column. prstat(1) with the -L flag provides a row for every thread in each process. To determine the scheduling class, use the ps(1) command with the -c flag. A ps -ec command lists all the processes on the system with a CLS and PRI column, displaying the scheduling class and priority, respectively. To track the various priority-related fields of a thread, run the following DTrace script, which takes a process name as a command-line argument and displays various priority fields for the active thread.

#!/usr/sbin/dtrace -qs profile-5sec / execname == $$1 / { self->cid = curthread->t_cid; self->pri = curthread->t_pri; self->epri = curthread->t_epri; self->cpupri = ((tsproc_t *)curthread->t_cldata)->ts_cpupri; self->upril = ((tsproc_t *)curthread->t_cldata)->ts_uprilim; self->upri = ((tsproc_t *)curthread->t_cldata)->ts_upri; self->umdpri = ((tsproc_t *)curthread->t_cldata)->ts_umdpri; self->nice = ((tsproc_t *)curthread->t_cldata)->ts_nice; printf("PID: %d, TID: %d, CID: %d, PRI: %d CPUPRI: %d UMDPRI: %d UPRI: %d\n", pid,tid,self->cid,self->pri,self->cpupri,self->umdpri,self->upri); }

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Here is an example—running the script on a process called threads:

# ./pri.d threads PID: 5053, TID: 218149, CID: 1, PRI: 47, CPUPRI: 59, UMDPRI: 47 PID: 5053, TID: 218670, CID: 1, PRI: 47, CPUPRI: 59, UMDPRI: 47 PID: 5053, TID: 219148, CID: 1, PRI: 47, CPUPRI: 59, UMDPRI: 47

Most of the script output is (hopefully!) clear at this point. The CID is the scheduling class ID; 1 is the TS class. DTrace implements a sched provider that manages several probes for tracking dispatcher activity. Several change-pri probes are implemented in the various scheduling-class-specific functions that initiate a priority change (yield, sleep, wakeup, preempt, and setrun).

# dtrace -l -n change-pri ID PROVIDER 1834 sched 1876 sched 1877 sched 1878 sched 1879 sched 1880 sched 1881 sched 1882 sched 2554 sched 2555 sched 2556 sched 2557 sched 2578 sched 2583 sched 2584 sched 2585 sched 2586 sched 2587 sched 2588 sched

MODULE genunix TS TS TS TS TS TS TS FX FX FX FX RT FSS FSS FSS FSS FSS FSS

FUNCTION thread_change_pri ts_change_priority ts_yield ts_wakeup ts_trapret ts_sleep ts_setrun ts_preempt fx_change_priority fx_yield fx_wakeup fx_preempt rt_change_priority fss_wakeup fss_sleep fss_setrun fss_preempt fss_trapret fss_change_priority

NAME change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri change-pri

Here’s a simple script that enables all the change-pri probes, uses the count() aggregating function, and keys the aggregation on the probe function name, the name of the executable, the thread ID, and the thread priority.

#!/usr/sbin/dtrace -qs change-pri { @[probefunc,execname,tid,curthread->t_pri] = count(); } END { continues

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printf("%-16s %-16s %-8s %-8s %-8s\n","FUNC","EXEC","TID","PRI","CNT"); printa("%-16s %-16s %-8d %-8d %-@8d\n",@); } solaris10> ./cpri.d ^C FUNC EXEC ts_preempt threads . . . ts_preempt threads ts_yield threads ts_preempt threads ts_yield threads ts_preempt threads ts_yield threads ts_preempt threads ts_yield threads ts_preempt threads ts_yield threads thread_change_pri sched

TID 34923 35347 35347 35343 35343 35339 35339 35357 35357 35355 35355 0

PRI 47 37 59 37 59 37 59 37 59 37 59 169

CNT 1 283 283 294 294 303 303 338 338 427 427 433

In this example, our handy threads program is active and having its priorities changed through preempt and yield functions. Using the probe function makes it easy to see the scheduling class of the threads running when the probe fires. Since we see a lot of preemptions here, it will be interesting to see which threads are getting preempted and which are causing the preemptions. As it happens, /usr/ demo/dtrace/whopreempt.d gives us exactly this information.

# dtrace -s ./whopreempt.d ^C PREEMPTOR PRI Xorg 59 Xorg 59 . . . sched 99 Xorg 59 sched 99 threads 47 threads 47 threads 47 threads 47 threads 37

PREEMPTED PRI threads 27 threads 59 threads threads threads threads xscreensaver-loc threads xscreensaver-loc xscreensaver-loc

# 1 1

47 92 47 107 37 150 27 166 32 7615 37 9638 42 13287 32 13599

Based on the DTrace output, we can see that the process generating the most preemptions is our threads workload. The PRI columns show the higher priority of the preemptor threads over the threads getting preempted, so we see user preemption in action. If the PRI of the preemption thread falls in the 100–159 range, we know that it’s a real-time thread and that it caused a kernel preemption. These examples barely scratch the surface of what can be observed and understood regarding dispatcher behavior with the sched provider. We encourage you to explore the endless possibilities DTrace offers.

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3.8 Dispatcher Functions The dispatcher’s primary functions are to decide which runnable thread gets executed next, to manage the context switching of threads on and off processors, and to provide a mechanism for inserting into a dispatch queue kthreads that become runnable. Other dispatcher functions handle initialization and scheduling class loading, the lock functions previously discussed, preemption, and support for user and administrative commands, such as dispadmin(1M) and priocntl(1), that monitor or change dispatcher-related behavior. The main entry point into the dispatcher is through a call to swtch(), which finds the highest-priority runnable thread and context-switches it onto the target CPU. Several areas of the dispatcher subsystem, as well as the kernel at large, enter the dispatcher through swtch() to initiate a thread switch. Much of the work is performed by the core disp() code, which is called from swtch(). Queue insertion is handled by the setfrontdq() and setbackdq() functions for the per-processor dispatch queues, and setkpdq() for kernel preempt (kp) queues. These functions place a thread on a dispatch queue according to the thread’s priority. Whether the thread is placed at the front or the back of the queue is determined before the queue insertion function is called. We first look at the queue insertion functions and then examine swtch().

3.8.1 Dispatcher Queue Management The dispatcher queue functions insert and remove threads from the appropriate dispatch queue. Table 3.2 Dispatch Queue Management Functions Function

Description

setbackdq()

Insert a thread at the back of a dispatch queue

setfrontdq()

Insert a thread at the front of a dispatch queue

setkpdq()

Insert a real-time thread on the kernel preempt (kp) queue

dispdeq()

Remove a thread from its dispatch queue

The queue insertion functions are entered from various places in the dispatcher, but the majority of thread queue insertions are initiated from the following events: 

Thread creation. The first time a thread is assigned to and inserted onto a dispatch queue is when it is created. The thread’s scheduling class is inherited from the thread issuing the thread_create() call, and a class-specific

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setrun() function is entered after the thread’s priority (which is also inherited) is set. Newly created threads inherit the current CPU. That is, the new thread’s t_cpu is set to the CPU on which the thread_create() code is executing. 

Thread sleep. A thread issuing a blocking system call is voluntarily switched off a CPU and inserted into a sleep queue.



Thread wake-up. On wake-up, the scheduling-class-specific wakeup functions call into the dispatcher to insert a newly awakened thread, moving it from a sleep queue to a dispatch queue.



Thread preemption. A preempted thread is context-switched off its CPU and inserted on a dispatch queue.



Thread priority change. Typically, a thread’s priority changes frequently over its lifetime, and a priority change means a dispatcher queue change (since the queues are organized by CPU and priority).

Figure 3.11 illustrates the execution phases of a typical kernel thread as it is moved to and from dispatch queues and sleep queues.

THREAD?CREATE KERNEL THREAD

SWTCH

SLEEP QUEUES

DISPATCH QUEUES

XX?SETRUN

SYSCALL

XX?PREEMPT XX?YIELD XX?TICK

#05

WAKEUP

Figure 3.11 Kernel Thread Queue Insertion

The function calls with the xx_prefix are scheduling-class-specific functions. The thread yield (xx_yield) scenario occurs only when a yield call is issued programmatically in application code through thr_yield(3T). Preemption means that a thread is involuntarily context-switched off a processor in favor of a higher-priority

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thread or that the executing thread used its time quantum—time-quantum expiration uses the preempt mechanism to force the context switch. The queue insertion functions select a CPU for the thread to run on next. Which CPU’s dispatch queue wins is driven by several factors: 

The priority of the thread



The home lgroup of the thread



Whether or not the thread is bound (processor set or pbind)



Dynamic load balancing by the dispatcher code

We look at the queue insertion functions, then summarize the algorithms that we implemented. Here’s a comment from the top of setbackdq(), along with several constants used in the function for load balancing.

/* * setbackdq() keeps runqs balanced such that the difference in length * between the chosen runq and the next one is no more than RUNQ_MAX_DIFF. * For threads with priorities below RUNQ_MATCH_PRI levels, the runq's lengths * must match. When per-thread TS_RUNQMATCH flag is set, setbackdq() will * try to keep runqs perfectly balanced regardless of the thread priority. */ #define RUNQ_MATCH_PRI 16 /* pri below which queue lengths must match */ #define RUNQ_MAX_DIFF 2 /* maximum runq length difference */ #define RUNQ_LEN(cp, pri) ((cp)->cpu_disp->disp_q[pri].dq_sruncnt) See usr/src/uts/common/disp/disp.c

setbackdq() is passed a pointer to the thread to be queued. If the thread is not bound to a CPU or processor set, the cpu_choose() function is called to select a CPU for the thread; if the thread is bound, CPU selection is easy.

/* * Select a CPU for this thread to run on. Choose t->t_cpu unless: * - t->t_cpu is not in this thread's assigned lgrp * - the time since the thread last came off t->t_cpu exceeds the * rechoose time for this cpu (ignore this if t is curthread in * which case it's on CPU and t->t_disp_time is inaccurate) * - t->t_cpu is presently the target of an offline or partition move * request */ static cpu_t * cpu_choose(kthread_t *t, pri_t tpri) { ASSERT(tpri < kpqpri); continues

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if ((((lbolt - t->t_disp_time) > t->t_cpu->cpu_rechoose) && t != curthread) || t->t_cpu == cpu_inmotion) { return (disp_lowpri_cpu(t->t_cpu, t->t_lpl, tpri, NULL)); } /* * Take a trip through disp_lowpri_cpu() if the thread was * running outside its home lgroup */ if (!klgrpset_ismember(t->t_lpl->lpl_lgrp->lgrp_set[LGRP_RSRC_CPU], t->t_cpu->cpu_lpl->lpl_lgrpid)) { return (disp_lowpri_cpu(t->t_cpu, t->t_lpl, tpri, (t == curthread) ? t->t_cpu : NULL)); } return (t->t_cpu); } See usr/src/uts/common/disp/disp.c

The first conditional test in the code determines if the thread has been waiting longer than the cpu_rechoose value. Rechoose is a warm affinity mechanism that places threads back on the CPU they last ran on, thus potentially benefiting from a warm hardware cache. If too many cycles have passed since the thread last ran, the likelihood of finding a warm cache is diminished, so cpu_rechoose just selects the next best CPU. The original systemwide rechoose_interval tuneable still exists, but as part of the evolving CMT chip support, a per-CPU rechoose value, cpu_rechoose in the cpu_t, has been created. This value can be adjusted according to a per-chip rechoose adjustment value. Currently, cpu_rechoose is set to the rechoose_interval default value of 3. If the thread’s time on a dispatcher queue exceeds the CPU’s rechoose value (3 ticks), then disp_lowpri_cpu() shall find a CPU for the thread. Otherwise (moving down to the next conditional statement), if the thread is not a member of its home lgroup, then disp_lowpri_cpu() find a CPU for the thread. cpu_ choose() selects the thread’s current t_cpu if the previous conditional statements are not true. Specifically, if the thread was waiting less than cpu_rechoose (warm affinity is still good) and the thread is a member of its home lgroup, the CPU the thread was on last is the best CPU. disp_lowpri_cpu() looks for the CPU running the lowest-priority thread. One of the arguments passed is the thread’s current t_cpu pointer (the last CPU the thread ran on), which provides the starting point for the search. The thread’s lgroup and priority are used to select a CPU. The code favors locality over priority for placement. disp_lowpri_cpu() walks the CPUs in the thread’s partition in lgroup distance order, testing CPUs in the thread’s home lgroup first, than the next furthest set of CPUs, and so on until all the CPUs in the partition are considered. Within each lgroup, the best (lowest priority) CPU is determined. When we find a CPU where the thread could immediately run—the thread’s priority is higher than the running thread and the highest priority thread on the CPU’s queue, the loop is terminated and the CPU is selected.

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Note the algorithm described in the previous paragraph applies to hierarchical lgroups, which were introduced in Solaris 10 1/06 (update 1) and OpenSolaris build 8. Prior to hierarchical lgroups, the disp_lowpri_cpu() loop walked the partitions CPU list, keeping track of the best local and remote CPUs. At the end of the loop, if the thread had a high enough priority to run immediately in the home lgroup, the best CPU was chosen from the home lgroup. Otherwise, the best CPU in the remote lgroup was selected. Back in setbackdq(), a CPU has been selected, so it’s time to see if some load balancing is required. The dispatcher code attempts to keep the length of the run queues closely balanced so that no one CPU has an inordinate number of threads on its queue relative to the other CPUs. Also, the dispatcher determines if it should load-balance across chips that have multiple execution cores and the system has NUMA properties (more than one lgroup). The following macro tests for the need to balance across chips.

/* * Balancing is possible if multiple chips exist in the lgroup * but only necessary if the chip has multiple online logical CPUs */ #define CHIP_SHOULD_BALANCE(chp) \ (((chp)->chip_ncpu > 1) && ((chp)->chip_next_lgrp != (chp))) See usr/src/uts/common/sys/chip.h

The rationale here is this: If a chip has one core (one CPU), the extra load balancing is not necessary—one CPU that’s idle is OK to run on. Contrast with a twocore chip, where even if only one of the two cores (CPUs) is busy, it’s still better to try to find a chip where both CPUs are idle. Otherwise, we could end up having a chip with two busy cores and another chip on the same system with two idle cores. More succinctly, for systems with multicore chips, try to load-balance across physical chips, spreading the workload across CPUs on physical chips rather than filling up CPUs on chip 0, then the CPUs on chip 1, and so on. In setbackdq(), if the thread’s partition is not the same as the partition of the selected CPU, call disp_lowpri_cpu() again and move the thread to a different CPU, and place it on that queue. Otherwise, if the thread’s CPU partition is the same as that of the selected CPU (from cpu_choose()), CHIP_SHOULD_BALANCE runs. If the chip has multiple CPUs and there’s another chip in the lgroup to balance against, chip_balance() is called and determines, based on load (number of threads, number of CPUs on the chips), whether balancing is necessary. If load balancing is necessary, a lesser-loaded CPU is found; otherwise, we use the same CPU that was selected by cpu_choose(). Next is the run queue length balance test, which uses the RUNQ constants shown earlier. If it is determined that run queue length is out of balance, then a CPU in the next partition is selected.

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Once the CPU is selected, it’s a matter of inserting the thread at the end of the selected CPU’s queue, according to the thread’s priority, and updating the appropriate disp_t structure variables (run count, queue occupancy bitmap, etc.). The last step is setting the thread’s state to TS_RUN and determining if the newly inserted thread has a higher priority than the thread the CPU is running. If the new thread has a higher priority, cpu_resched() is called to initiate the preemption process. cpu_resched() checks the priority of the thread currently executing on the processor against the priority of the thread just inserted onto the processor dispatch queue and also tests for a user or kernel preemption. A user preemption means the thread has a greater priority than the currently running thread, but not greater than kpreemptpri. More succinctly, if the thread’s priority is less than 100 but greater than that of the currently running thread, the code sets up a user preemption. A kernel preemption is the result of the thread having a priority greater than the currently running thread and greater than kpreemptpri, which means it’s an RT class thread. For a user preemption, the cpu_runrun flag is set. For a kernel preemption, cpu_kprunrun is set. The last step is to call poke_cpu(), which executes a cross-call (CPU-to-CPU interrupt), forcing the CPU into a trap handler. The runrun flags are tested in the trap handler, and the CPU executes the preemption as needed. The cpu_resched() function is shown below.

cpu_resched() { int pri_t

call_poke_cpu = 0; cpupri = cp->cpu_dispatch_pri;

if (!CPU_IDLING(cpupri) && (cpupri < tpri)) { TRACE_2(TR_FAC_DISP, TR_CPU_RESCHED, "CPU_RESCHED:Tpri %d Cpupri %d", tpri, cpupri); if (tpri >= upreemptpri && cp->cpu_runrun == 0) { cp->cpu_runrun = 1; aston(cp->cpu_dispthread); if (tpri < kpreemptpri && cp != CPU) call_poke_cpu = 1; } if (tpri >= kpreemptpri && cp->cpu_kprunrun == 0) { cp->cpu_kprunrun = 1; if (cp != CPU) call_poke_cpu = 1; } } /* * Propagate cpu_runrun, and cpu_kprunrun to global visibility. */ membar_enter(); if (call_poke_cpu) poke_cpu(cp->cpu_id); }

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The setfrontdq() code implements basically the same algorithm as setbackdq(), with the exception of the load balancing component. Inserting at the front of the queue is analogous to stepping in front of a line—the depth of the line doesn’t really matter. In this case, the depth of the queue doesn’t really matter, since the newly inserted thread is going to run next. The decision as to whether setfrontdq() or setbackdq() is called from the various points in the kernel where queue insertion is called is driven by factors such as how long a thread has been waiting to run, whether or not the thread is in the IA class, and similar concerns. IA class threads are put at the front of a dispatch queue for an additional edge on getting scheduled. A preempted thread with a scheduler activation is always placed at the front of a queue. RT class threads are always placed at the back of the kernel preempt queue. Threads that have waited awhile (relatively speaking) to run (as determined by the thread’s t_disp_time value) are placed at the front of a queue. For threads in the RT class, a partition-wide kp_queue is used. The kp_queue insertion process is done with setkpdq(). The thread’s dispatch queue is derived from the t_cpupart->cp_kp_queue pointer, the queue’s nrunnable count is incremented, and the specific queue pointer is set according to the thread’s RT priority. If the queue has more than one runnable thread on it, the thread is placed at the back of the queue. Otherwise, if this is the only thread that will be on the run queue, it is simply inserted in the queue. The remaining disp_t fields (the bitmap of occupied queues and the maxrunpri fields) are updated. After the thread is inserted on a queue, the kp_queue process ensures that the thread’s partition didn’t change. If it did, a CPU is selected from the thread’s partition (based on the thread’s t_cpupart->cp_cpulist). The selected CPU at this point is considered a top contender for running this thread next, and as such is passed to the disp_lowpri_cpu(), which may or may not change the selected CPU, depending on the criteria used by that function (described previously). With the final selection done, cpu_resched() is called to initiate a kernel preemption, since an RT class thread is runnable. To summarize, the queue insertion functions are responsible for selecting which CPU a thread will run on next. The functions factor in thread bindings, thread priority, partitions, lgroups, and load balancing. Here’s how the queue insertions functions select the CPU for non-RT class threads. 

A newly created thread has its CPU set to the CPU running the thread create code, unless that CPU is not in the default partition, in which case, disp_lowpri_cpu() selects the new thread’s CPU.



If the thread is bound (for example, to a processor set by psrset(1)), select a CPU in the processor set (partition).

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If the thread has been waiting 3 ticks or less (warm affinity threshold through rechoose_interval), use the thread’s t_cpu (last CPU it ran on).



If warm affinity expired, but the thread is in its home lgroup, use t_cpu.



Otherwise, look for a CPU running at a lower priority in the local lgroup. If one is not found, look in the remote lgroup. If all CPUs are at a higher priority, select a CPU from the local lgroup.



After a CPU has been selected, check chip load balancing; if load balancing is necessary, select a CPU on a chip with less load.



After a CPU has been selected, check run queue depth balancing. If the difference in run queue sizes is greater than 2, select a CPU with a smaller run queue length.

3.8.1.1 Monitoring Queue Activity The DTrace sched provider manages several probes that enable us to observe dispatcher queue insertion (and removal). The enqueue probe fires immediately before a thread is inserted on a queue, and the argument arrays extract information on the thread, process, and CPU. The args[3] value is a boolean set to 0 if the thread will be placed at the back of the queue, and 1 if insertion is at the front of the queue. And of course the setfrontdq(), setbackdq(), setkpdq(), and related functions can be instrumented directly with the DTrace FBT provider. The /usr/demo/dtrace directory in all Solaris 10 distributions contains several excellent D scripts for monitoring dispatcher queues. qlen.d monitors the queue length for each CPU.

# dtrace -s ./qlen.d dtrace: script './qlen.d' matched 5 probes ^C 9 value ------------- Distribution ------------< 0 | 0 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 |@@@@@ 2 |@ 3 | 4 | 5 |

count 0 14106 2070 249 15 1 0

. . . 0 value < 0 0 1 2 3 4 5

------------- Distribution ------------| |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |@@@@@@ |@ | | |

count 0 14811 2427 268 14 1 0 continues

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12 value < 0 0 1 2 3 4 5

------------- Distribution ------------| |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |@@@@@@ |@ | | |

count 0 16127 2647 308 24 2 0

qlen.d was executed on an 8-CPU system, but we cut the output for all but three CPUs for space. We can see that, during the qlen.d collection, the dispatcher queue length balancing works quite well; no one CPU’s queue length was significantly different in size from the others. This is just one example. Please try out /usr/demo/dtrace/qtime.d and /usr/ demo/dtrace/whoqueue.d to further observe dispatch queue activity (and check out the sched provider in the Solaris Dynamic Tracing Guide).

3.8.2 The Heart of the Dispatcher: swtch() The kernel swtch() routine initiates the context switching of a thread off a processor, figures out which thread should run next, and context-switches the selected thread onto a processor for execution. It’s called from many places within the operating system: in the class-fork-return function (a thread has just been created), from the idle thread (executed by processors if there are no runnable threads on a dispatch queue), by interrupt and trap handlers (to reenter the dispatcher), for thread sleep management, in kernel synchronization support code (mutexes, reader/writer locks, condition variables, etc.), and, of course, from the preempt() function. The various entry points to swtch() are listed in Table 3.3. Entering the swtch() routine causes the cpu_sysinfo.pswtch counter to be incremented, as reported in mpstat(1M) in the csw column, and reflects the number of context switches per second for each processor. The swtch() function first checks to see if the current thread is an interrupt thread. When interrupts happen, the thread stack is switched from the linked list of interrupt threads in the processor’s cpu structure to the thread stack of an interrupt thread. If swtch() was entered with an interrupt thread as the current thread, the kernel must restore the interrupted thread’s state so it can be resumed. The interrupted thread is unpinned (a thread that has been preempted for an interrupt is considered pinned), and the kernel resume_from_interrupt() assembly routine is called to restore the state of the interrupted thread. If the current thread is not an interrupt thread, swtch() calls the disp() function, which is the code segment that looks for the highest-priority thread to run,

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Table 3.3 Sources of Calls to swtch() Kernel Subsystem

Kernel Function

Description

Dispatcher

idle

Per-processor idle thread

preempt

Last phase of a preemption

Kthread

release_interrupt

Called from an interrupt thread

TS/IA class

ts_forkret

After kthread is created

Sleep/wakeup

cv_xxxx

Various conditional variable functions

CPU

force_migrate

Thread migration to another processor

cpu_pause

Processor state change to pause

Mutex

mutex_vector_enter

Mutex lock acquisition

RWlock

rw_enter_sleep

RW lock acquisition

Memory scheduler

sched

PID 0

Semaphore

sema_p

Semaphore “p” operation

Signal

stop

Thread stop function

Sleep/wakeup

slp_cv_wait

Thread to sleep state

Interrupt

intr_thread_exit

Exit of an interrupt handler

sets the thread’s state to running (TS_ONPROC), and arranges for it to be switched onto the current processor. At a high level, the disp() function searches the dispatch queues for the best-priority kernel thread, starting with the kernel preempt queue and then searching the queue of the current processor—that is, the processor executing the disp() code. If those searches come up blank, then the code searches the dispatch queues of other processors on a multiprocessor system, looking for a runnable kernel thread. If no threads are found on the dispatch queues, the processor executes its idle thread, which executes a tight loop, testing for runnable threads on each pass through the loop and entering swtch() if the run count is greater than 0. The search for the highest-priority thread begins with the kernel preempt queue, as referenced by the current processor through its cpu_part structure, where the preempt queue is linked to cp_kp_queue. In this case, on a system with multiple processor partitions, the preempt queue for the processor partition that the executing processor belongs to is searched first. The cp_kp_queue search is represented in the following pseudocode.

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kpq = pointer to kernel preempt queue dq = pointer to processor’s dispatch queue while ( priority = kpq->dispmaxrunpri >= 0 ) AND ( priority >= dq->dispmaxrunpri) AND ( the current CPU is NOT offline) AND ( thread_pointer = disp_getbest(kpq) != NULL ) if (disp_ratify(thread_pointer, kpq) != NULL) return(thread_pointer)

The preceding queue search loop validates the priority value according to the queue’s disp_maxrunpri, which reflects the highest-priority thread sitting on the queue, makes sure the current processor is not offline, and calls the dispatcher disp_getbest() code to fetch the best-priority thread from the kernel preempt queue. disp_getbest() finds the highest-priority unbound thread, calls dispdeq() to have the thread removed from the dispatch queue, and returns the thread pointer back to disp(). If nothing is found, NULL is returned.

disp_getbest() dpq = dispatch queue pointer (cp_kp_queue in this example) priority = dpq->disp_max_unbound_pri if (priority == -1) return(NULL) queue = dpq->disp_q[pri]; thread_pointer = queue->dq_first; loop through linked list of threads on queue, skip bound threads if (no unbound threads) return NULL else thread_pointer = thread found dispdeq(thread_pointer) set thread t_disp_queue, processorUs cpu_dispthread, thread state to ONPROC return (thread_pointer)

If an unbound thread is found in disp_getbest(), the thread is dequeued with dispdeq(), the thread’s t_disp_queue pointer is set to reference the processor’s cpu structure cpu_disp queue pointer, the processor’s cpu_dispthread pointer is set to the selected thread pointer, and the thread state is set to ONPROC. dispdeq() deals with updating the dispatch queue data structures with the selected thread removed from the queue. It decrements disp_nrunnable, which is the total count for all the queues, and dq_sruncnt, which maintains the count of runnable threads at the same priority. If the per-priority queue count, dq_sruncnt, is 0, then the queue bitmap is updated to reflect an empty queue. The disp_qactmap bitmap uses a set bit to reflect the presence of runnable threads on a per-priority queue; thus, the bit that corresponds to the zeroed queue is cleared. The disp_ maxrunpri and disp_max_unbound_pri fields are also updated to reflect the

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new highest-priority thread on the queue if it is different from the thread that has just been removed from the queue. Once the thread selection has been made and the thread dequeued, the code returns to disp(), which calls disp_ratify() to ensure that the selected thread was, in fact, the best candidate to run next. The fine-grained locking used within the dispatcher routines allows for simultaneous changes to be made to the queues and the queue state by potentially many processors. For this reason, a select-andratify algorithm was chosen for implementation. Now that the select phase of the algorithm is completed, disp_ratify() is entered to complete the ratify phase. The ratify code simply compares the priority of the selected thread to the disp_maxrunpri values of the processor and kernel preempt queue. If the selected thread priority is greater than maxrunpri, the selection is ratified and the context switch is done. If not, the code loop is reentered to find the best runnable thread. More precisely, if a higher-priority thread appears on the queue when disp_ratify() executes, the selected thread is placed back on the dispatch queue with a call to setfrontdq(), and disp_ratify() returns NULL to disp(). If a thread is not found on the kernel preempt queue, then the per-processor queue disp_maxrunpri is tested. A value of −1 means that nothing is on the queue. In that case, the code searches the queues of the other processors on the system, beginning with the disp_getwork() code, which finds a processor with the highest-priority thread. Then, the code uses the disp_getbest() and disp_ ratify() functions previously described. If the current processor’s disp_maxrunpri indicates runnable threads, the first thread from the highest-priority queue is removed, the queue data is updated (disp_nrunnable, dq_nruncnt, disp_qactmap, disp_max_unbound_pri, and disp_maxrunpri), the selection is ratified, and disp() returns the thread pointer to swtch(). If no work is found on any of the dispatch queues, disp_getwork() selects the processor’s idle thread by setting the thread pointer to the cpu_idle_thread, referenced from the processor’s cpu structure. The pointer to the idle thread is returned to the swtch() code. Back in swtch(), with a thread pointer for the selected thread (or idle thread), the kernel resume() code is called to handle the switching of the thread on the processor. resume() is implemented in assembly language because the process of context switching requires low-level contact with processor hardware, to save the hardware context of the thread being switched off, and to set up the hardware registers and other context information so that the new thread can begin execution.

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3.9 Preemption We mentioned preemption several times in the preceding text. First, a quick review of what preemption is. The kernel preempts a thread running on a processor when a higher-priority thread is inserted onto a dispatch queue. The thread is effectively forced to reschedule itself and surrender the processor before having used up its time quantum. Two types of preemption conditions are implemented—a user preemption and a kernel preemption—distinguished by the priority level of the preempted thread, which drives how quickly the preemption will take place. A user preemption occurs if a thread is placed on a dispatch queue and the thread has a higher priority than the thread currently running on the processor associated with the queue but has a lower priority than the minimum required for a kernel preemption. A kernel preemption occurs when a thread is placed on a dispatch queue with a priority higher than kpreemptpri, which is set to 100, representing the lowest global dispatch priority for an RT class thread. RT and interrupt threads have global priorities greater than kpreemptpri. User preemption enables higher-priority threads to get processor time expediently. Kernel preemption is necessary for support of real-time threads. Traditional real-time support in UNIX systems was built on a kernel with various preemption points, allowing a real-time thread to displace the kernel at a few well-defined preemptable places. The Solaris implementation goes the next step and implements a preemptable kernel with a few non-preemption points. In critical code paths, Solaris temporarily disables kernel preemption for a short period and enables it when the critical path has completed. Kernel preemption is disabled for very short periods in the thread_create() code during the pause_cpus() routine and in a few memory management (MMU) code paths, such as when a hardware address translation (HAT) is being set up. Preemptions are flagged through fields in the per-processor cpu structure: cpu_ runrun and cpu_kprunrun. cpu_runrun flags a user preemption; it is set when a thread inserted into a dispatch queue is a higher priority than the one running but a lower priority than kpreemptpri. cpu_kprunrun flags a kernel preemption. We saw in the cpu_resched() code one example of where these flags get set. The runrun flags can also get set in the following kernel routines. 

cpupart_move_cpu(). When a processor set configuration is changed and a processor is moved from a processor set, the runrun flags are set to force a preemption so the threads running on the processor being moved can be moved to another processor in the set they’ve been bound to. Note that if only one processor is left in the set and there are bound threads, the processor set cannot be destroyed until any bound threads are first unbound.

3.9 PREEMPTION



247

cpu_surrender(). A thread is surrendering the processor it’s running on. Recall from the section on thread priorities that cpu_surrender() is called following a thread’s priority change and a test to determine if preemption conditions exist. Entering cpu_surrender() means a preemption condition has been detected and is the first step in a kthread giving up a processor in favor of a higher-priority thread. Two other areas of the kernel that potentially call cpu_surrender() are the priority inheritance code and the processor support code that handles the binding of a thread to a processor. The conditions under which the priority inheritance code calls cpu_surrender() are the same as previously described, that is, a priority test determined that a preemption is warranted. The thread binding code forces a preemption through cpu_surrender() when a thread is bound to a processor in a processor set and the processor the thread is currently executing on is not part of the processor set the thread was just bound to. This is the only case in which a preemption that is not the result of a priority test is forced. cpu_surrender() sets the cpu_runrun flag and sets cpu_kprunrun if the preemption priority is greater than kpreemptpri. On a multiprocessor system, if the processor executing the cpu_surrender() code is different from the processor that needs to preempt its thread, then a cross-call is sent to the processor that needs to be preempted, forcing it into a trap handler. At that point the runrun flags are tested. The other possible condition is one in which the processor executing the cpu_surrender() code is the same processor that must preempt the current thread, in which case it will test the runrun flags before returning to user mode; thus, the cross-call is not needed. In other words, the processor is already in the kernel because it is running the cpu_surrender() kernel routine, so a cross-call would be superfluous.

Once the preemption condition has been detected and the appropriate runrun flag has been set in the processor’s CPU structure, the kernel must enter a code path that tests the runrun flags before the actual preemption occurs. This happens in different areas of the kernel for user versus kernel preemptions. User preemptions are tested for cpu_runrun when the kernel returns from a trap or interrupt handler. Kernel preemptions are also tested for cpu_kprunrun when a dispatcher lock is released. The trap code that executes after the main trap or interrupt handler has completed tests cpu_runrun, and if it is set, calls the kernel preempt() function. preempt() tests two conditions initially. If the thread is not running on a processor (thread state is not ONPROC) or if the thread’s dispatch queue pointer is referencing a queue for a processor other than the processor currently executing, then no preemption is necessary and the code falls through and simply clears a dispatcher lock.

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Consider the two test conditions. If the thread is not running (the first test), then obviously it does not need to be preempted. If the thread’s t_disp_queue pointer is referencing a dispatch queue for a different processor (different from the processor currently executing the preempt() code), then clearly the thread has already been placed on another processor’s queue, so that condition also obviates the need for a preemption. If the conditions just described are not true, preempt() increments the LWP’s lrusage structure nicsw counter, which counts the number of involuntary context switches. The processor’s inv_switch counter is also incremented in the cpu_sysinfo structure, which counts involuntary context switches processorwide, and the scheduling-class-specific preempt code is called. The per-processor counters are available with mpstat(1M), reflected in the icsw column. The class-specific code for threads prepares the thread for placement on a dispatch queue and calls either setfrontdq() or setbackdq() for actual queue insertion. xx_preempt() checks whether the thread is in kernel mode and whether the kernel-priority-requested flag (t_kpri_req) in the thread structure is set. If it is set, the thread’s priority is set to the lowest SYS class priority (typically 60). The t_trapret and t_astflag kthread flags are set, causing the xx_trapret() function to run when the thread returns to user mode (from kernel mode). At that point, the thread’s priority is set back to something in the thread’s priority range. xx_preempt() tests for a scheduler activation on the thread. If an activation has been enabled and the thread has not avoided preemption beyond the threshold of two clock ticks and the thread is not in kernel mode, then the thread’s priority is set to the highest user-mode priority (59) and is placed at the front of a dispatch queue with setfrontdq(). If the thread’s XXBACKQ flag is set, signifying that the thread should be placed at the back of a dispatch queue with setbackdq(), the thread preemption is due to time-slice expiration. (Recall that xx_tick() will call cpu_surrender().) The thread’s t_dispwait field is zeroed, and a new time quantum is set in xx_timeleft from the dispatch table before setbackdq() is called. Otherwise, if XXBACKQ is not set, a real preemption occurred (higher-priority thread became runnable) and the thread is placed at the front of a dispatch queue. The rt_preempt() code is less complex. If RTBACKQ is true, the preemption was due to a time quantum expiration (as was the case previously) and setbackdq() is called to place the thread at the back of a queue after setting the rt_timeleft value from rt_pquantum. Otherwise, the thread is placed at the front of a dispatch queue with setfrontdq(). The class-specific preempt code, once completed, returns to the generic preempt() routine, which then enters the dispatcher by calling swtch(). We look at the swtch() code in the next section.

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Recall that kernel preemption is detected when a dispatcher lock is released. It is also tested for in kpreempt_enable(), which reenables kernel preemption after kpreempt_disable() blocked preemptions for a short time. The goal is to have kernel preemptions detected and handled more expediently (with less latency) than user preemptions. Because the test, cpu_kprunrun, for a kernel preemption is put in the disp_ lock_exit() code, the detection happens synchronously with respect to other thread scheduling and queue activity. The dispatcher locks are acquired and freed at various points in the dispatcher code, either directly through the dispatcher lock interfaces or indirectly through macro calls. For example, each kernel thread maintains a pointer to a dispatcher lock, which serves to lock the thread and the queue during dispatcher functions. The THREAD_LOCK and THREAD_UNLOCK macros use the dispatcher lock entry and exit functions. The key point is that a kernel preemption will be detected before a processor running a thread flagged for preemption completes a pass through the dispatcher. When disp_lock_exit() is entered, it tests whether cpu_kprunrun is set; if so, then disp_lock_exit() calls kpreempt(). A clear cpu_kprunrun flag indicates that a kernel preemption is not pending, so there is no need to call kpreempt(). Kernel preemptions are handled by the kpreempt() code, represented here in pseudocode.

kpreempt() if (current_thread->t_preempt) do statistics return if (current_thread NOT running) OR (current_thread NOT on this CPUs queue) return if (current PIL >= LOCK_LEVEL) return block kernel preemption (increment current_thread->t_preempt) call preempt() enable kernel preemption (decrement current_thread->t_preempt)

The preceding pseudocode summarizes at a high level what happens in kpreempt(). Kernel threads have a t_preempt flag, which, if set, signifies that the thread is not to be preempted. This flag is set in some privileged threads, such as a processor’s idle and interrupt threads. Kernel preemption is disabled by incrementing t_preempt in the current thread and is reenabled by decrementing t_preempt. kpreempt() tests t_preempt in the current thread; if t_preempt is set, kpreempt() increments some statistics counters and returns. If t_preempt is set, the code does not perform a kernel preemption.

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The second test is similar in logic to what happens in the preempt() code previously described. If the thread is not running or is not on the current processor’s dispatch queue, there’s no need to preempt. The third test checks the priority level of the processor. If we’re running at a high PIL, we cannot preempt the thread, since it may be holding a spin lock. Preempting a thread holding a dispatcher spin lock could result in a deadlock situation. Any of the first three test conditions evaluating true causes kpreempt() to return without actually doing a preemption. Assuming the kernel goes ahead with the preemption, kernel preemptions are disabled (to prevent nested kernel preemptions) and the preempt() function is called. Once preempt() completes, kernel preemption is enabled and kpreempt() is done. Kernel statistical data is maintained for kernel preemption events in the form of a kpreempt_cnts structure.

struct kpreempt_cnts { /* kernel preemption statistics */ int kpc_idle; /* executing idle thread */ int kpc_intr; /* executing interrupt thread */ int kpc_clock; /* executing clock thread */ int kpc_blocked; /* thread has blocked preemption (t_preempt) */ int kpc_notonproc; /* thread is surrendering processor */ int kpc_inswtch; /* thread has ratified scheduling decision */ int kpc_prilevel; /* processor interrupt level is too high */ int kpc_apreempt; /* asynchronous preemption */ int kpc_spreempt; /* synchronous preemption */ } kpreempt_cnts; See usr/src/uts/sun4/os/trap.c or usr/src/uts/i86pc/os/trap.c

The kpreempt_cnts data is not accessible with a currently available Solaris command, but can be read with mdb(1).

# mdb -k > ::nm -x !grep kpreempt_cnts 0xfffffffffbc2e7d0|0x0000000000000024|OBJT |GLOB |0x0 > 0xfffffffffbc2e7d0::print -d struct kpreempt_cnts { kpc_idle = 0 kpc_intr = 0t1668 kpc_clock = 0 kpc_blocked = 0t12 kpc_notonproc = 0 kpc_inswtch = 0 kpc_prilevel = 0 kpc_apreempt = 0t1595 kpc_spreempt = 0t128 }

|16

|kpreempt_cnts

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Most of the kpreempt_cnts counter descriptions are well described in the source code listing. The last two counters, asynchronous preemption and synchronous preemption, count each of the possible methods of kernel preemption. The kpreempt() function is passed one argument, asyncspl. For asynchronous preempts, asyncspl is a priority-level argument, and the kpreempt() code raises the PIL, as dictated by the value passed. Synchronous preempts pass a −1 argument and do not change the processor’s priority level. In the case of both user and kernel preemption, the code ultimately executes the preempt() function, which as a last step, enters the dispatcher swtch() routine. DTrace also provides several probes for tracking preempt activity. We saw one example in Section 3.7.3.6, where we tracked which thread was preempted and which thread initiated the preemption. The DTrace FBT provider manages probes and the entry and return points for the class-specific preempt functions, and the sched provider manages a preempt probe, which fires immediately before the current thread is preempted. Here’s a simple example.

# dtrace -qn 'sched:unix:preempt:preempt { @s[execname,tid]=count() }' ^C thrds-sp thrds-sp dtrace . . . thrds-sp thrds-sp . . . thrds-sp thrds-sp

89269 1 1

1 1 1

89246 89260

4 4

89256 89264

5 5

Using a simple dtrace command-line command with the count aggregation, we can get a snapshot on which threads in which process are getting preempted. A final note about preemptions and context switching. The system tracks two categories of context switches; voluntary and involuntary. A voluntary context switch occurs when a thread issues a blocking system call and goes to sleep. An involuntary context switch occurs when a thread has been preempted. The issue is that a thread may be preempted for one of two reasons: a higher-priority thread came along or the running thread used its time quantum. Time quantum expiration uses the preempt mechanism to nudge a thread off the CPU. These context switch rates can be tracked with mpstat(1), watching the csw and icsw columns. If icsw rates are high (involuntary), it’s interesting to know the how many relate to time-quantum expiration versus the advent of a higher-priority thread. Here’s a DTrace script that decomposes involuntary context switches.

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#!/usr/sbin/dtrace -Zqs long long long long

inv_cnt; tqe_cnt; hpp_cnt; csw_cnt;

/* /* /* /*

all invountary context switches time quantum expiration count higher-priority preempt count total number context switches

*/ */ */ */

dtrace:::BEGIN { inv_cnt = 0; tqe_cnt = 0; hpp_cnt = 0; csw_cnt = 0; printf("%-16s %-16s %-16s %-16s\n","TOTAL CSW","ALL INV","TQE_INV","HPP_INV"); printf("==========================================================\n"); } sysinfo:unix:preempt:inv_swtch { inv_cnt += arg0; } sysinfo:unix::pswitch { csw_cnt += arg0; } fbt:TS:ts_preempt:entry / ((tsproc_t *)args[0]->t_cldata)->ts_timeleft t_cldata)->ts_timeleft > 1 / { hpp_cnt++; } fbt:RT:rt_preempt:entry / ((rtproc_t *)args[0]->t_cldata)->rt_timeleft t_cldata)->rt_timeleft > 1 / { hpp_cnt++; } tick-1sec { printf("%-16d %-16d %-16d %-16d\n",csw_cnt,inv_cnt,tqe_cnt,hpp_cnt); inv_cnt = 0; tqe_cnt = 0; hpp_cnt = 0; csw_cnt = 0; }

Note that the script enables probes at the class-specific preempt functions. If you have active FX and/or FSS class threads, you need to add those probes, along with the correct predicate and the appropriate structure name. The script provides per-second counters.

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solaris10> ./c.d TOTAL CSW ALL INV TQE_INV HPP_INV ========================================================== 6147 1294 233 1066 9199 1193 141 1055 9886 846 186 661 4940 658 128 531 7359 702 149 553 4892 874 134 742 5504 846 152 699 6994 972 183 790 11835 1041 210 837 7507 1018 209 815 . . .

In this example, the number of involuntary switches was much less than voluntary (TOTAL CSW, ALL INV); of the involuntary switches, most are due to a higherpriority thread. If we had a high rate of time quantum expirations (TQE_INV), we could consider increasing time quanta by using the dispatch tables for the appropriate scheduling class.

3.10 The Kernel Sleep/Wakeup Facility The typical lifetime of a thread includes not only execution time on a processor but also time spent waiting for requested resources to become available. An obvious example is a read or write from disk, when the thread issues the read(2) or write(2) system call, then sleeps so another thread can make use of the processor while the I/O is being processed by the kernel. Once the I/O has been completed, the kernel wakes up the thread so it can continue its work. Threads that are runnable and waiting for a processor reside on dispatch queues. Threads that must block, waiting for an event or resource, are placed on sleep queues. A thread is placed on a sleep queue when it needs to sleep, awaiting availability of a resource (for example, a mutex lock, reader/writer lock, etc.) or awaiting some service by the kernel (for example, a system call). A few sleep queues implemented in the kernel vary somewhat, although they all use the same underlying sleep queue structures. Turnstiles are implemented with sleep queues and are used specifically for sleep/wakeup support in the context of priority inheritance, mutex locks, and reader/writer locks. Threads put to sleep for something other than a mutex or reader/writer lock are placed on the system’s sleep queues.

3.10.1 Condition Variables The underlying synchronization primitive used for sleep/wakeup in Solaris is the condition variable. Condition variables are always used in conjunction with mutex

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locks. A condition variable call is issued according to whether a specific condition is either true or false. The mutex ensures that the tested condition cannot be altered during the test and maintains state while the kernel thread is being set up to block on the condition. Once the condition variable code is entered and the thread is safely on a sleep queue, the mutex can be released. This is why all entry points to the condition variable code are passed the address of the condition variable and the address of the associated mutex lock. In implementation, condition variables are data structures that identify an event or a resource for which a kernel thread may need to block and are used in many places around the operating system.

/* * Condition variables. */ typedef struct _condvar_impl { ushort_t cv_waiters; } condvar_impl_t; #define CV_HAS_WAITERS(cvp)

(((condvar_impl_t *)(cvp))->cv_waiters != 0) See usr/src/uts/common/sys/condvar_impl.h

The condition variable itself is simply a 2-byte (16-bit) data type with one defined field, cv_waiters, that stores the number of threads waiting on the specific resource the condition variable has been initialized for. The implementation is such that the various kernel subsystems that use condition variables declare a condition variable data type with a unique name either as a stand-alone data item or embedded in a data structure. Try doing a grep(1) command on kcondvar_t in the /usr/include/sys directory, and you’ll see dozens of examples of condition variables. A generic kernel cv_init() function sets the condition variable to all zeros during the initialization phase of a kernel module. Other kernel-level condition variable interfaces are defined and called by different areas of the operating system to set up a thread to block a particular event and to insert the kernel thread on a sleep queue. At a high level, the sleep/wakeup facility works as follows. At various points in the operating system code, conditional tests are performed to determine if a specific resource is available. If it is not, the code calls any one of several condition variable interfaces, such as cv_wait(), cv_wait_sig(), cv_timedwait(), cv_ wait_stop(), etc., passing a pointer to the condition variable and mutex. This sequence is represented in the following small pseudocode segment.

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kernel_function() mutex_init(resource_mutex); cv_init(resource_cv); mutex_enter(resource_mutex); if (resource is not available) cv_wait(&resource_cv, &resource_mutex); consume resource mutex_exit(resource_mutex);

These interfaces provide some flexibility in altering behavior as determined by the condition the kernel thread must wait for. Ultimately, the cv_block() interface is called; the interface is the kernel routine that actually sets the t_wchan value in the kernel thread and calls sleepq_insert() to place the thread on a sleep queue. The t_wchan, or wait channel, contains the address of the conditional variable that the thread is blocking on. This address is listed in the WCHAN column in the output of a ps -efl command. The notion of a wait channel or wchan is something that’s familiar to folks that have been around UNIX for a while. Traditional implementations of UNIX maintained a wchan field in the process structure, and it was always related to an event or resource the process was waiting for (why the process was sleeping). Naturally, in the Solaris multithreaded model, we moved the wait channel into the kernel thread, since kernel threads execute independently of other kernel threads in the same process and can execute system calls and block. When the event or resource that the thread was sleeping on is made available, the kernel uses the condition variable facility to alert the sleeping thread (or threads) and to initiate a wakeup, a process that moves the thread from a sleep queue to a processor’s dispatch queue. Figure 3.12 illustrates the sleep/wake process.

3.10.2 Sleep Queues Sleep queues are organized as a linked list of kernel threads, each linked list rooted in an array referenced through a sleepq_head kernel pointer, which references a doubly linked sublist of threads at the same priority. A hashing function indexes the sleepq_head array, hashing on the address of the condition variable. The singly linked list that establishes the beginning of the doubly linked sublists of kthreads at the same priority is also in ascending order of priority. The sublist is implemented by t_priforw (forward pointer) and t_priback (previous pointer) in the kernel thread. Also, a t_sleepq pointer points back to the array entry in sleepq_head, identifying which sleep queue the thread is on and also affording a quick method to determine if a thread is on a sleep queue at all. (If t_sleepq == NULL, the thread is not on a sleep queue).

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sleep Device Drivers

Kernel Modules

wakeup

Condition Variable Interaces

cv_wait() cv_wait_sig() cv_timedwait() cv_timedwait_sig() cv_block()

cv_signal() cv_boradcast() cv_unsleep()

Sleep Queue Interfaces

sleepq_insert()

sleepq_wakeone_chan() sleepq_wakeall_chan() sleepq_unsleep()

wakeup (insert on dispatch queue)

Figure 3.12 Sleep/Wakeup Flow The number of kernel interfaces to the sleep queue facility is minimal. Only a few operations are performed on sleep queues: inserting a kernel thread on a sleep queue (putting a thread to sleep), removing a thread from a sleep queue (waking a thread up), and traversing the sleep queue in search of a kernel thread. There are interfaces that let us wake one thread only or all threads sleeping on the same condition variable. Insertion of a thread simply involves indexing into the sleepq_head array to find the appropriate sleep queue specified by the condition variable address, then traversing the list, checking thread priorities along the way to determine the proper insertion point. Once the appropriate sublist has been found (at least one kernel thread at the same priority) or it has been determined that no other threads on the sleep queue have the same priority, a new sublist is started, the kernel thread is inserted, and the pointers are set up properly. The removal of a kthread involves either searching for and removing a specific thread that has been specified by the code calling into sleepq_dequeue() or sleepq_unsleep(), or waking up all the threads blocking on a particular condition variable. Waking up all threads or a specified thread is relatively straightforward: the code hashes into the sleepq_head array specified by the address of the condition variable, and walks the list, either waking up each thread or searching for a particular thread and waking the targeted thread. In case a single, unspeci-

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sq_first sq_lock sq_first sq_lock

t_link t_priforw t_priback t_sleepq t_link t_priforw t_priback t_sleepq t_link t_priforw t_priback t_sleepq

sq_first sq_lock

t_link t_priforw t_priback t_sleepq t_link t_priforw t_priback t_sleepq

Threads at the same priority

sleepq_head

Descending Priority Order t_link t_priforw t_priback t_sleepq

t_link t_priforw t_priback t_sleepq t_link t_priforw t_priback t_sleepq

Threads sleeping on the same condition variable

t_link t_priforw t_priback t_sleepq

Threads sleeping on the same condition variable

Figure 3.13 Sleep Queues fied thread needs to be removed, the code implements the list as a FIFO (First In, First Out), so the kthread that has been sleeping the longest on a condition variable is selected for wakeup first.

3.10.3 The Sleep Process Now that we’ve introduced condition variables and sleep queues, let’s tie them together to form the complete sleep/wakeup picture in Solaris. The interfaces to the sleep queue (sleepq_insert(), etc.) are, for the most part, called only from the condition variables and turnstiles subsystems. The process of putting a thread to sleep begins with a call into the condition variable code wait functions, one of cv_wait(), cv_wait_sig(), cv_wait_sig_ swap(), cv_timedwait(), or cv_timedwait_sig(). Each of these functions is

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passed the condition variable and a mutex lock. They all ultimately call cv_block() to prepare the thread for sleep queue insertion. cv_wait() is the simplest condition variable sleep interface; it grabs the dispatcher lock for the kthread and invokes the class-specific sleep routine (for example, ts_sleep()). The timed variants of the cv_wait() routines take an additional time argument, ensuring that the thread will be woken up when the time value expires if it has not yet been removed from the sleep queue. cv_timedwait() and cv_timedwait_sig() use the kernel callout facility for handling the timer expiration. The realtime_timeout() interface is used and places a high-priority timeout on the kernel callout queue. The setrun() function is placed on the callout queue, along with the kernel thread address and time value. When the timer expires, setrun(), followed by the class-specific setrun function (for example, rt_setrun()), executes on the sleeping thread, making it runnable and placing it on a dispatch queue. The sig variants of the condition variable code, cv_wait_sig(), cv_timedwait_ sig(), etc., are designed for potentially longer-term waits, when it is desirable to test for pending signals before the actual wakeup event. These variants return 0 to the caller if a signal has been posted to the kthread. The swap variant, cv_wait_ sig_swap(), can be used if it is safe to swap out the sleeping thread while it’s sleeping. The various condition variable routines are summarized below. Note that all functions described below release the mutex lock after cv_block() returns, and they reacquire the mutex before the function itself returns. 

cv_wait(). Calls cv_block(). Then, cv_wait() enters the dispatcher with swtch() when cv_block() returns.



cv_wait_sig(). Checks for SC_BLOCK scheduler activation (last LWP in the process is blocking). If false, cv_wait_sig() calls cv_block_sig(). On return from cv_block_sig(), it tests for a pending signal. If a signal is pending, cv_wait_sig() calls setrun(); otherwise, it calls swtch(). If an SC_BLOCK activation is true, cv_wait_sig() removes the thread timeout and returns −1 unless a signal is pending; then, it returns 0.



cv_wait_sig_swap(). Essentially the same as cv_wait_sig() but flags the thread as swappable.



cv_timedwait(). Tests for timer expiration on entry. If the timer has expired, cv_timedwait() returns −1. It calls realtime_timeout() to set a callout queue entry, calls cv_block(), and checks the timer on return from cv_block(). If the timer has expired, cv_timedwait() calls setrun(); otherwise, it calls swtch().



cv_timedwait_sig(). Tests for time expiration. If the timer has expired, cv_timedwait_sig() returns −1 unless a signal is pending; then, it returns 0. If neither condition is true, then cv_timedwait_sig() calls realtime_

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timeout() to set the callout queue entry and tests for an SC_BLOCK activation. If false, cv_timedwait_sig() calls cv_block_sig(). On return from cv_block_sig(), it tests for a pending signal. If a signal is pending, cv_timedwait_sig() calls setrun(); otherwise, it calls swtch(). If an SC_BLOCK activation is true, cv_timedwait_sig() removes the thread timeout and returns −1 unless a signal is pending; then, it returns 0. All of the above entry points into the condition variable code call cv_block() or cv_block_sig(), which just sets the T_WAKEABLE flag in the kernel thread and then calls cv_block(). cv_block() does some additional checking of various state flags and invokes the scheduling-class-specific sleep function through the CL_SLEEP() macro, which resolves to ts_sleep() for a TS/IA class thread. The intention of the ts_sleep() code is to boost the priority of the sleeping thread to a SYS priority if such a boost is flagged. As a result, the kthread is placed in an optimal position on the sleep queue for early wakeup and quick rescheduling when the wakeup occurs. Otherwise, the priority is reset according to how long the thread has been waiting to run. The ts_sleep() function is the most complex of all the class xx_sleep() routines, so we start with ts_sleep(). The assignment of a SYS priority to the kernel thread is not guaranteed every time ts_sleep() is entered. Flags in the kthread structure, along with the kthread’s class-specific data (ts_data in the case of a TS class thread), specify whether a kernel mode (SYS) priority is required. A SYS class priority is flagged if the thread is holding either a reader/writer lock or a page lock on a memory page. For most other cases, a SYS class priority is not required and thus will not be assigned to the thread. RT class threads do not have a class sleep routine; because they are fixed-priority threads, there’s no priority adjustment work to do. The ts_ sleep() function is represented in the following pseudocode.

ts_sleep() if (SYS priority requested) /* t)_kpri_req flag */ set TSKPRI flag in kthread set t_pri to requested SYS priority /* tpri = ts_kmdpris[arg] */ set kthread trap return flag /* t_trapret */ set thread ast flag /* t_astflag */ else if (ts_dispwait > ts_maxwait) /* has the thread been waiting long */ calculate new user mode priority set ts_timeleft = ts_dptbl[ts_cpupri].ts_quantum set ts_dispwait = 0 set new global priority in thread (t_pri) if (thread priority < max priority on dispatch queue) call cpu_surrender() /* preemption time */ else if (thread is already at a SYS priority) set thread priority to TS class priority clear TSKPRI flag in kthread if (thread priority < max priority on dispatch queue) call cpu_surrender() /* preemption time */

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The thread priority setting in ts_sleep() in the second code segment above is entered if the thread has been waiting an inordinate amount of time to run, as determined by ts_dispwait in the ts_data structure and by the ts_maxwait value from the dispatch table, as indexed by the current user-mode priority, ts_umdpri. The code returns to cv_block() from ts_sleep(), where the thread’s t_wchan is set to the address of the condition variable and the thread’s t_sobj_ops is set to the address of the condition variable’s operations structure.

/* * Type-number definitions for the various synchronization * objects defined for the system. The numeric values * assigned to the various definitions begin with zero, since * the synch-object mapping array depends on these values. */ #define SOBJ_NONE 0 /* undefined synchronization object */ #define SOBJ_MUTEX 1 /* mutex synchronization object */ #define SOBJ_RWLOCK 2 /* readers/writer synchronization object */ #define SOBJ_CV 3 /* cond. variable synchronization object */ #define SOBJ_SEMA 4 /* semaphore synchronization object */ #define SOBJ_USER 5 /* user-level synchronization object */ #define SOBJ_USER_PI 6 /* user-level sobj having Prio Inheritance */ #define SOBJ_SHUTTLE 7 /* shuttle synchronization object */ /* * The following data structure is used to map * synchronization object type numbers to the * synchronization object's sleep queue number * or the synch. object's owner function. */ typedef struct _sobj_ops { int sobj_type; kthread_t *(*sobj_owner)(); void (*sobj_unsleep)(kthread_t *); void (*sobj_change_pri)(kthread_t *, pri_t, pri_t *); } sobj_ops_t; See usr/src/uts/common/sys/sobject.h

This is a generic structure that is used for all types of synchronization objects supported by the operating system. Note the types in the header file; they describe mutex locks, reader/writer locks, semaphores, condition variables, etc. Essentially, this object provides a placeholder for a few routines that are specific to the synchronization object and that may require invocation while the kernel thread is sleeping. In the case of condition variables (our example), the sobj_ops structure is populated with the address of the cv_owner(), cv_unsleep(), and cv_change_ pri() functions, with the sobj_type field set to SOBJ_CV. The address of this structure is what the kthread’s t_sobj_ops field is set to in the cv_block() code. With the kthread’s wait channel and synchronization object operations pointers set appropriately, the correct sleep queue is located by use of the hashing function on the condition variable address to index into the sleepq_head array. Next, the

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cv_waiters field in the condition variable is incremented to reflect another kernel thread blocking on the object, and the thread state is set to TS_SLEEP. Finally, the sleepq_insert() function is called to insert the kernel thread into the correct position (based on priority) in the sleep queue. The kthread is now on a sleep queue in a TS_SLEEP state, waiting for a wakeup. The remaining xx_sleep() functions are actually quite simple. For FSS class threads, a SYS priority is set if t_kpri_req was true or the FSSKPRI flag was set in fss_flags (which would happen for the same reason as the TS/IA case—a RW lock or memory page lock is being held by the thread). Otherwise, the function just sets the thread’s t_stime field (sleep time) and returns. The FX class is much the same. The RT class does not implement a sleep function; since RT class threads are already at a priority higher than the SYS class, so there’s no reason to request a SYS class priority for an RT thread.

3.10.4 The Wakeup Mechanism For every cv_wait() (or variant) call on a condition variable, a corresponding wakeup call uses cv_signal(), cv_broadcast(), or cv_unsleep(). cv_signal() wakes up one thread, and cv_broadcast() wakes up all threads sleeping on the same condition variable. Here is the sequence of wakeup events. 

The cv_broadcast() function simply locates the address of the sleep queue by invoking the hash function on the address of the condition variable, which was passed to cv_broadcast() as an argument, clears the cv_waiters field in the condition variable (all the threads are getting a wakeup, so the condition variable should reflect zero threads waiting on the condition variable), and calls sleepq_wakeall_chan().



sleepq_wakeall_chan() traverses the linked list of kernel threads waiting on that particular condition variable and, for each kthread, calls sleepq_ unlink(). sleepq_unlink() removes the thread from the sleep queue linked list, adjusts the pointers (the t_priforw and t_priback pointers), and returns to sleepq_wakeall_chan().



On the return to sleepq_wakeall_chan(), the thread’s t_wchan and t_sobj_ops fields are cleared, and the scheduling-class-specific wakeup code is called (CL_WAKEUP()).

The ts_wakeup() code puts the kernel thread back on a dispatch queue so that it can be scheduled for execution on a processor. Threads that have a kernel mode priority (as indicated by the TSKPRI flag in the class-specific data structure, which is set in ts_sleep() if a SYS priority is assigned) are placed at the front of the

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appropriate dispatch queue. IA class threads also result in setfrontdq() being called; otherwise, setbackdq() is called to place the kernel thread at the back of the dispatch queue. Threads that are not at a SYS priority are tested to see if their wait for a shot at getting scheduled is longer than the time value set in the ts_maxwait field in the dispatch table for the thread’s priority level. If the thread has been waiting an inordinate amount of time to run (if dispwait > dispatch_table[priority]dispwait), then the thread’s priority is recalculated with the ts_slpret value from the dispatch table. This is essentially the same logic used in ts_sleep() and gives a priority boost to threads that have spent an inordinate amount of time on the sleep queue. For RT and FX class threads, the class wakeup function is very simple—we just reset the time quantum for the thread and call setbackdq() to insert the thread at the back of a dispatch queue. The fss_wakeup() code is also relatively simple. If the thread already has a SYS priority, we call setbackdq(). If the thread has a kernel priority request flag (t_kpri_req), we boost the thread’s priority to a SYS priority, and call setbackdq(). Otherwise, we just recalculate the priority and call setbackdq(). It is in the dispatcher queue insertion code (setfrontdq(), setbackdq()) that the thread state is switched from TS_SLEEP to TS_RUN. It’s also in these functions that we determine if the thread we just placed on a queue is of a higher priority than the currently running thread and if so, force a preemption. At this point, the kthread has been woken up and is sitting on a dispatch queue, ready to get context-switched onto a processor when the dispatcher swtch() function runs again and the newly inserted thread is selected for execution. For monitoring sleep events, have a look at /usr/demo/dtrace/whatfor.d, which uses the sched provider’s off-CPU probe to track when a thread is going to sleep, and aggregates on the type of synchronization object, so we get an idea of how much time per-synchronization object was spent sleeping.

3.11 Interrupts Understanding interrupts and what happens when an interrupt is generated are important components of the big dispatcher picture. A running thread gets pinned for a short period when the CPU on which it is running fields an interrupt. Additionally, the dispatcher code contains many conditional tests to determine whether a CPU is running an interrupt thread and takes a different code path depending on whether that condition is true.

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An interrupt is the mechanism that a hardware device or a component of the kernel-at-large (through software interrupts) can use to interrupt the current execution flow and force a CPU into running an interrupt handler. The hardware device interrupt scenario is generally well known—a host bus adapter (HBA) for disk I/O generates interrupts on I/O completion, or a network interface card (NIC) generates interrupts for incoming network packets. The Solaris kernel programs an internal clock to generate an interrupt every 10 milliseconds to enter a clock interrupt handler and perform some housekeeping chores in the kernel. An interrupt can be initiated by software as well. A common use on Solaris multiprocessor systems is the cross-call mechanism, a facility whereby one CPU can send an interrupt to one or more of the other CPUs on the system (or to all of them) to force the CPU into a handler to take a specific action. The preemption mechanism uses cross-calls to force a CPU out of its current flow of execution so that the thread can be preempted. Interrupts are directed to specific processors, and on reception, a processor stops executing the current thread (see Figure 3.14). The current thread is pinned, and the interrupt thread allowed to execute. When the interrupt thread completes, the interrupted thread is unpinned and resumes exection. This allows interrupts to be processed quickly, since a full context switch is not required. If the interrupt thread blocks, it is given full thread state and placed on a sleep queue, and the

User Process read()

Thread User Mode

trap

System Call Interface Kernel Mode

Interrupts are lightweight and do most of their work by scheduling an interrupt thread. Interrupt

System Call

Interrupt Thread Kernel Threads

Virtual Memory Manager

Hardware

Figure 3.14 Process, Interrupt, and Kernel Threads

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interrupted thread will be unpinned. Kernel threads handle all but high-priority interrupts. Consequently, the kernel can minimize the amount of time spent holding critical resources, thus providing better scalability of interrupt code and lower overall interrupt response time.

3.11.1 Interrupt Priorities Solaris assigns priorities to interrupts to allow overlapping interrupts to be handled with the correct precedence; for example, a network interrupt can be configured to have a higher priority than a disk interrupt. The kernel implements 15 interrupt priority levels: level 1 through level 15, where level 15 is the highest priority level. On each processor, the kernel can mask interrupts below a given priority level by setting the processor’s interrupt level. Setting the interrupt level blocks all interrupts at the specified level and lower. That way, when the processor is executing a level 9 interrupt handler, it does not receive interrupts at level 9 or below; it handles only higher-priority interrupts. Interrupts that occur with a priority level at or lower than the processor’s interrupt level are temporarily ignored. An interrupt is not acknowledged by a processor until the processor’s interrupt level is less than the level of the pending interrupt. More important interrupts have a higher-priority level to give them a better chance to be serviced than lower-priority interrupts. Figure 3.15 illustrates interrupt priority levels.

3.11.2 Interrupts as Threads Interrupt priority levels can synchronize access to critical sections used by interrupt handlers. By raising the interrupt level, a handler can ensure exclusive access to data structures for the specific processor that has elevated its priority level. This is in fact what early, uniprocessor implementations of UNIX systems did for synchronization. But masking out interrupts to ensure exclusive access is expensive; it blocks other interrupt handlers from running for a potentially long time, which could lead to data loss if interrupts are lost because of overrun. (An overrun condition is one in which the volume of interrupts awaiting service exceeds the system’s ability to queue the interrupts.) In addition, interrupt handlers using priority levels alone cannot block, since a deadlock could occur if they are waiting on a resource held by a lower-priority interrupt. For these reasons, the Solaris kernel implements most interrupts as asynchronously created and dispatched high-priority threads. This implementation allows the kernel to overcome the scaling limitations imposed by interrupt blocking for synchronizing data access and thus provides low-latency interrupt response times.

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15 14 High Priority 13 Interrrupts 12 11 Dispatcher

Low Priority Interrupts

10 Clock Interrupts Interrupts at level 10 or 9 below are 8 handled by interrupt 7 NIC Interrupts threads. Clock interrupts are 6 handled by a 5 specific clock interrupt thread. 4 Disk Interrupts There is one clock interrupt 3 thread for the 2 system. 1

Figure 3.15 Interrupt Priority Levels Interrupts at priority 10 and below are handled by Solaris threads. These interrupt handlers can then block if necessary, using regular synchronization primitives such as mutex locks. Interrupts, however, must be efficient, and it is too expensive to create a new thread each time an interrupt is received. For this reason, each processor maintains a pool of partially initialized interrupt threads, one for each of the lower 9 priority levels plus a systemwide thread for the clock interrupt. When an interrupt is taken, the interrupt uses the interrupt thread’s stack, and only if it blocks on a synchronization object is the thread completely initialized. This approach, allows simple, fast allocation of threads at the time of interrupt dispatch. A typical scenario: An interrupt with priority 9 or less occurs (level 10 clock interrupts are handled slightly differently). When an interrupt occurs, the interrupt level is raised to the level of the interrupt to block subsequent interrupts at this level (and lower levels). The currently executing thread is interrupted and pinned to the processor. A thread for the priority level of the interrupt is taken from the pool of interrupt threads for the processor and is context-switched in to handle the interrupt.

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The term pinned refers to a mechanism employed by the kernel that avoids context-switching out the interrupted thread. The executing thread is pinned under the interrupt thread. The interrupt thread “borrows” the LWP from the executing thread. While the interrupt handler is running, the interrupted thread is pinned to avoid the overhead of having to completely save its context; it cannot run on any processor until the interrupt handler completes or blocks on a synchronization object. Once the handler is complete, the original thread is unpinned and rescheduled. If the interrupt handler thread blocks on a synchronization object (for example, a mutex or condition variable) while handling the interrupt, it is converted into a complete kernel thread capable of being scheduled. Control is passed back to the interrupted thread, and the interrupt thread remains blocked on the synchronization object. When the synchronization object is unblocked, the thread becomes runnable and may preempt lower-priority threads to be rescheduled. The processor interrupt level remains at the level of the interrupt, blocking lower-priority interrupts, even while the interrupt handler thread is blocked. This prevents lower-priority interrupt threads from interrupting the processing of higher-level interrupts. While interrupt threads are blocked, they are pinned to the processor they initiated on, guaranteeing that each processor will always have an interrupt thread available for incoming interrupts. Level 10 clock interrupts are handled similarly, but since there is only one source of clock interrupt, there is a single, systemwide clock thread. Clock interrupts are discussed further in Section 19.1.

3.11.3 Interrupt Thread Priorities Interrupts that are scheduled as threads share global dispatcher priorities with other threads. Interrupt threads use the top ten global dispatcher priorities, 160 to 169. Figure 3.8 shows the relationship of the interrupt dispatcher priorities to the other scheduling classes.

3.11.4 High-Priority Interrupts Interrupts above priority 10 block out all lower-priority interrupts until they complete. For this reason, high-priority interrupts need to have an extremely short code path to prevent them from affecting the latency of other interrupt handlers and the performance and scalability of the system. High-priority interrupt threads also cannot block; they can use only the spin variety of synchronization objects. This is due to the priority level the dispatcher uses for synchronization. Since the dispatcher runs at level 11, code running at higher interrupt levels cannot enter the dispatcher.

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High-priority threads typically service the minimal requirements of the hardware device (the source of the interrupt), then post down a lower-priority software interrupt to complete the required processing.

3.11.5 Interrupt Management For some workloads, it may be desirable to partition the system such that application threads are isolated from CPUs handling interrupt traffic. Network-intensive applications, for example, can result in high interrupt rates to the CPU(s) handling the NIC interrupts. Application threads running on a such a CPU may frequently be pinned, which can degrade performance, especially if the pinned threads are holding a critical resource such as a lock. Using processor sets (psrset(1)), we can partition off interrupt loading by creating a processor set for the application processes and using the psrset -f flag to disable interrupts to all the CPUs in the set. This forces the kernel to rebind the device interrupts to the remaining CPUs (not in the user-defined set). With the application processes bound to the user-defined set, they will execute on CPUs not fielding interrupts. This method should of course be tested before being applied to a production workload.

3.11.6 Interrupt Monitoring You can use the mpstat(1M) and vmstat(1M) commands to monitor interrupt activity on a Solaris system. mpstat(1M) provides interrupts-per-second for each CPU in the intr column and interrupts handled on an interrupt thread (low-level interrupts) in the ithr column. Solaris 10 added an intrstat(1) command, which displays interrupt-to-CPU bindings, interrupt rates, and time spent handling interrupts. For example, looking at mpstat(1), we can observe interrupt rates to CPUs.

# mpstat 1 CPU minf mjf xcal intr 0 0 0 0 557 1 0 0 0 12971 2 8 0 0 15 3 0 0 0 2 CPU minf mjf xcal intr 0 0 0 0 442 1 0 0 0 13031 2 0 0 0 7 3 0 0 0 1

ithr 217 12962 0 1 ithr 216 13023 0 0

csw icsw 621 0 25457 24 0 0 0 csw icsw 394 1 25807 11 0 0 0

migr 3 0 0 0 migr 6 0 0 0

smtx srw syscl usr 0 0 475 0 3 0 0 25459 0 0 57 0 0 0 0 0 smtx srw syscl usr 0 0 255 0 3 1 0 25792 0 0 28 0 0 0 0 0

sys wt idl 1 0 99 2 8 0 90 0 0 100 0 0 100 sys wt idl 0 0 100 1 8 0 91 2 0 98 0 0 100

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In this example, CPU 1 is taking the highest rate of interrupts, which means it is likely that CPU 1 has device interrupt bindings. Using intrstat(1), we see

# intrstat device | cpu0 %tim cpu1 %tim cpu2 %tim cpu3 %tim -------------+-----------------------------------------------------------ata#1 | 0 0.0 4 0.0 0 0.0 0 0.0 bge#0 | 1 0.0 0 0.0 0 0.0 0 0.0 mpt#0 | 0 0.0 12661 4.8 0 0.0 0 0.0 device | cpu0 %tim cpu1 %tim cpu2 %tim cpu3 %tim -------------+-----------------------------------------------------------ata#1 | 0 0.0 0 0.0 0 0.0 0 0.0 bge#0 | 6 0.0 0 0.0 0 0.0 0 0.0 mpt#0 | 0 0.0 12630 4.7 0 0.0 0 0.0

The intrstat(1) data shows us that device mpt#0 (mpt is the device nomenclature, #0 refers to instance 0 of the device) is generating interrupts to CPU 1, which is spending about 5% of its time handling mpt interrupts. If you’re not sure what an mpt device is, a good place to start is finding a match in the kernel module description.

# modinfo | grep mpt 29 fffffffffbb4a3d0 #

2f948 169

1

mpt (MPT HBA Driver v1.49)

Here we determined the mpt device is our Host Bus Adapter (HBA), which is a disk interface. In this example, we clearly have a respectable rate of disk I/O traffic. We would use iostat(1) in conjunction with the DTrace io provider to determine precisely which processes are generating the I/O and which files are receiving the I/O traffic.

3.11.7 Interprocessor Interrupts and Cross-Calls The kernel can send an interrupt or trap to another processor when it requires another processor to do some immediate work on its behalf. Interprocessor interrupts are delivered through the poke_cpu() function; they are used for the following purposes: 

Preempting the dispatcher. A thread may need to signal a thread running on another processor to enter kernel mode when a preemption is required (initiated by a clock or timer event) or when a synchronization object is released. Preemption is discussed in detail in Section 3.9.

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Delivering a signal. The delivery of a signal may require interrupting a thread on another processor.



Starting/stopping /proc threads. The /proc infrastructure uses interprocessor interrupts to start and stop threads on different processors.

Using a similar mechanism, the kernel can also instruct a processor to execute a specific low-level function by issuing a processor-to-processor cross-call. Cross-calls are typically part of the processor-dependent implementation. UltraSPARC kernels use cross-calls for two purposes: 

Implementing interprocessor interrupts. As discussed above.



Maintaining virtual memory translation consistency. Implementing cache consistency on SMP platforms requires the translation entries to be removed from the MMU of each CPU that a thread has run on when a virtual address is unmapped. On UltraSPARC, user processes issuing an unmap operation make a cross-call to each CPU on which the thread has run, to remove the TLB entries from each processor’s MMU. Address space unmap operations within the kernel address space make a cross-call to all processors for each unmap operation.

Both cross-calls and interprocessor interrupts are reported by mpstat(1M) in the xcal column as cross-calls per second.

# mpstat 3 CPU minf mjf xcal 0 0 0 6 1 0 0 2

intr ithr csw icsw migr smtx 607 246 1100 174 82 84 218 0 1037 212 83 80

srw syscl 0 2907 0 3438

usr sys 28 5 33 4

wt idl 0 66 0 62

High numbers of reported cross-calls can result from either of the activities mentioned in the preceding section—most commonly, from kernel address space unmap activity caused by file system activity. Once again, we can use DTrace to root out the source of cross-calls.

# dtrace -n 'xcalls { @[stack()]=count()}' dtrace: description 'xcalls ' matched 3 probes ^C . . . SUNW,UltraSPARC-II`send_one_mondo+0x20 SUNW,UltraSPARC-II`send_mondo_set+0x1c unix`xt_some+0xc4 unix`xt_sync+0x3c unix`hat_unload_callback+0x808 continues

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unix`bp_mapout+0x74 genunix`biowait+0xb0 ufs`ufs_putapage+0x400 ufs`ufs_putpages+0x2a4 genunix`segmap_release+0x300 ufs`ufs_diraddentry+0x2e4 ufs`ufs_direnter_cm+0x2a8 ufs`ufs_create+0x254 genunix`fop_create+0x38 genunix`vn_createat+0x550 genunix`vn_openat+0x130 genunix`copen+0x260 unix`syscall_trap+0xac 15848

In the example, we cut all but the last kernel stack frame, since the DTrace count aggregating function nicely generates output in ascending order, the last entry is the aggregation key (in this case, the kernel stack) that occurred most frequently during the sampling period. The kernel stack shown indicates a lot of crosscall traffic from the UFS I/O code path, which uses segmap for page caching. We can see segmap_release on the stack, followed by a hat_mapout and hat_unload_ callback function. Without digressing into too many details, the cross-calls are due to segmap activity and the need to push pages out. This requires unmapping the page (handled by the HAT layer), and generating cross-call activity (xt_sync, xt_some on the stack) to maintain MMU-level coherence across the processors.

3.12 Summary The dispatcher is one of the more complex subsystems in the kernel, made all the more so with changes to system and chip architectures and new features implemented in Solaris for resource management and control. The implementation of a core dispatcher with support for multiple scheduling classes provides a flexible environment for running a variety of workloads. The per-CPU run queue implementation provides speed and scalability on multiprocessor platforms. The wealth of observability tools in Solaris (prstat(1), mpstat(1), dtrace(1), etc.) makes understanding your workload and your systems behavior an attainable goal. One final note: With the availability of the source code on www.opensolaris.com, it is expected that some readers will read the source listings as they use this text for reference. The text does not describe every function and every line of source code in the dispatcher. Such a text would be onerous to read, to say the least. The goal here was to describe how things work with some level of detail. Areas of the code that are not mentioned or included in the text are not an accidental omission, but rather the result of a conscious decision by the writers to maintain a balance between including what’s important and excluding what are nonessential, subtle details.

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3.13 MDB Reference

Table 3.4 MDB Reference for the Dispatcher and Classes walker

Description

callout

Print callout table

class

Print process scheduler classes

cpuinfo

Print CPUs and runnable threads

cpupart

Print cpu partition info

lgrp

Display an lgrp

lnode

Print lnode structure(s)

lnode2dev

Print vfs_dev given lnode

sobj2ts

Perform turnstile lookup on synch object

turnstile

Display a turnstile

wchaninfo

Dump condition variable

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4 Interprocess Communication

I

nterprocess communication (IPC) is the sharing of data and synchronization of events among processes. Contrast IPC with networking-based facilities, such as sockets and RPC interfaces, which enable communication over a network link between distributed systems. Early IPC facilities originated in AT&T UNIX System V, which added support for shared memory, semaphores, and message queues around 1983. This original set of three IPC facilities is generally known as System V IPC. Over time, a similar set of IPC features evolved from the POSIX standards, and we now have POSIX semaphores, shared memory, and message queues. The System V and POSIX IPCs use different APIs and are implemented differently in the kernel, although for applications they provide similar functionality. Other facilities for interprocess communication include memory mapped files (mmap(2)), named pipes (also known as FIFOs), UNIX domain sockets, and the recently added Solaris Doors, which provide an RPC-like facility for threads running on the same system. Each method by which an application can do interprocess communication offers specific features and functionality which may or may not be useful for a given application. It’s up to the application developer to determine what the requirements are and which method best meets those requirements. Our goal here is not to provide a tutorial on programming with these interfaces, although some mention of the APIs is necessary when we describe a feature or functional component. Several texts discuss programming and interprocess communication, most notably, Solaris Systems Programming by Rich Teer and UNIX Network Programming—Interprocess Communication, Second Edition, Volume 2, by W. Richard Stevens. 273

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4.1 The System V IPC Framework The System V interprocess communication (IPC) facilities provide three services— message queues, semaphore arrays, and shared memory segments—which are managed by file-system-like namespaces. Unlike a file system, these namespaces aren’t mounted and accessible via a path. Instead, a special API interacts with the different facilities (nothing precludes a VFS-based interface, but the standards require the special APIs). Furthermore, these special APIs don’t use file descriptors, nor do they have an equivalent. This means that every operation which acts on an object needs to perform the equivalent of a lookup, which in turn means that every operation can fail if the specified object doesn’t exist in the facility’s namespace.

4.1.1 IPC Objects Each object in a namespace has a unique ID, which the system assigns and uses to identify the object when performing operations on it. An object can also have a key, which is selected by the user at allocation time and is used as a primitive rendezvous mechanism. An object without a key is said to have a “private” key. To perform an operation on an object given its key, you first perform a lookup and obtain its ID. The ID is then used to identify the object when the operation is performed. If the object has a private key, the ID must be known or obtained by other means. Each object in the namespace has a creator UID and GID, as well as an owner UID and GID. Both are initialized with the RUID and RGID of the process that created the object. The creator or current owner can change the owner of the object. Each object in the namespace has a set of file-like permissions, which, in conjunction with the creator and owner UID and GID, control read and write access to the object (execute is ignored). Each object also has a creator project, which accounts for the object’s resource usage. All three facilities have five operations in common: GET, SET, STAT, RMID, and IDS: 

GET, like open, allocates a new object or obtains an existing one (using its key). It takes a key, a set of flags and mode bits, and, optionally, facilityspecific arguments. If the key is IPC_PRIVATE, a new object with the requested mode bits and facility-specific attributes is created. If the key isn’t IPC_PRIVATE, the GET attempts to look up the specified key and either returns that or creates a new key, depending on the state of the IPC_CREAT

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275

and IPC_EXCL flags, much like open. If GET needs to allocate an object, it can fail if there is insufficient space in the namespace (the maximum number of IDs for the facility has been exceeded) or if the facility-specific initialization fails. If GET finds an object it can return, it can still fail if that object’s permissions or facility-specific attributes are less than those. 

SET adjusts facility-specific parameters of an object, in addition to the owner UID and GID and mode bits. It can fail if the caller isn’t the creator or owner.



STAT obtains information about an object, including the general attributes as well as facility-specific information. It can fail if the caller doesn’t have read permission.



RMID removes an object from the namespace. Subsequent operations using the object’s ID or key will fail (until another object is created with the same key or ID). Since an RMID can be performed asynchronously with other operations, it is possible that other threads or processes will have references to the object. While a facility may have actions that need to be performed at RMID time, only when all references are dropped can the object be destroyed. RMID fails if the caller isn’t the creator or owner.



IDS obtains a list of all IDs in a facility’s namespace. There are no facilityspecific behaviors of IDS.

4.1.2 IPC Framework Design Because some IPC facilities provide services whose operations must scale, a mechanism that allows fast, concurrent access to individual objects is needed. Of primary importance is object lookup based on ID (SET, STAT, others). Allocation (GET), deallocation (RMID), ID enumeration (IDS), and key lookups (GET) are lesser concerns but should be implemented in such a way that ID lookup isn’t affected (at least not in the common case). Starting from the bottom up, each object is represented by a structure, the first member of which must be a kipc_perm_t. The kipc_perm_t contains the information described above in Section 4.1.1, a reference count (since the object may continue to exist after it has been removed from the namespace), as well as some additional metadata that manages data structure membership. These objects are dynamically allocated. Above the objects is a power-of-2 sized table of ID slots. Each slot contains a pointer to an object, a sequence number, and a lock. An object’s ID is a function of its slot’s index in the table and its slot’s sequence number. Every time a slot is released (by RMID), its sequence number is increased. Strictly speaking, the

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sequence number is unnecessary. However, checking the sequence number after a lookup provides a certain degree of robustness against the use of stale IDs (useful since nothing else does). When the table fills up, it is resized (see Section 4.1.3). Of an ID’s 31 bits (an ID is, as defined by the standards, a signed int) the top IPC_SEQ_BITS are used for the sequence number with the remainder holding the index into the table. The size of the table is therefore bounded at 2 ^ (31 − IPC_ SEQ_BITS) slots. Managing this table is the ipc_service structure. It contains a pointer to the dynamically allocated ID table, a namespace-global lock, an id_space for managing the free space in the table, and sundry other metadata necessary for the maintenance of the namespace. An AVL tree of all keyed objects in the table (sorted by key) is used for key lookups. An unordered doubly linked list of all objects in the namespace (keyed or not) is maintained to facilitate ID enumeration. To help visualize these relationships, Figure 4.1 illustrates a namespace with a table of size 8 containing three objects (IPC_SEQ_BITS = 28).

IPC?SERVICE?T TABLE KEYS ALLIDS





3EQ

KIPC?PERM?T IDX KEYXFEED ;LIST= ;AVLEFT=X ;AVRIGHT=X







3EQ

   



KIPC?PERM?T IDX KEYXBEEF ;LIST= ;AVLEFT=X ;AVRIGHT=X

Figure 4.1 IPC Namespace Example



 3EQ

KIPC?PERM?T IDX KEYXCAFE ;LIST= ;AVLEFT= ;AVRIGHT=

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277

4.1.3 Locking Three locks (or sets of locks) ensure correctness: the slot locks, the namespace lock, and p_lock (needed when checking resource controls). Their ordering is

namespace lock -> slot lock 0 -> ... -> slot lock t -> p_lock

Generally, the namespace lock protects allocation and removal from the namespace, ID enumeration, and resizing the ID table. Specifically, 

Write access to all fields of the ipc_service structure; read access to all variable fields of ipc_service except ipcs_tabsz (table size) and ipcs_table (the table pointer)



Read/write access to ipc_avl, ipc_list in visible objects’ kipc_perm structures (that is, objects that have been removed from the namespace don’t have this restriction); write access to ipct_seq and ipct_data in the table entries

A slot lock by itself is meaningless (except when resizing). Of greater interest conceptually is the notion of an ID lock—a “virtual lock” that refers to whichever slot lock an object’s ID currently hashes to. An ID lock protects all objects with that ID. Normally, there will only be one such object: the one pointed to by the locked slot. However, if an object is removed from the namespace but retains references (for example, an attached shared memory segment that has been RMID’d), it continues to use the lock associated with its original ID. While this can result in increased contention, operations that require taking the ID lock of removed objects are infrequent. Specifically, an ID lock protects the contents of an object’s structure, including the contents of the embedded kipc_perm structure (but excluding those fields protected by the namespace lock). It also protects the ipct_seq and ipct_data fields in its slot (it is really a slot lock, after all). Recall that the table is resizable. To avoid requiring every ID lookup to take a global lock, we employed a scheme much like that employed for file descriptors (see Section 14.2.1) is used. Note that the sequence number and data pointer are protected by both the namespace lock and their slot lock. When the table is resized, the following operations take place: 1. A new table is allocated. 2. The global lock is taken.

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3. All old slots are locked, in order. 4. The first half of the new slots are locked. 5. All table entries are copied to the new table and cleared from the old table. 6. The ipc_service structure is updated to point to the new table. 7. The ipc_service structure is updated with the new table size. 8. All slot locks (old and new) are dropped. Because the slot locks are embedded in the table, ID lookups and other operations that require taking a slot lock need to verify that the lock taken wasn’t part of a stale table. To verify that, we check the table size before and after dereferencing the table pointer and taking the lock: if the size changes, the lock must be dropped and reacquired. It is this additional work that distinguishes an ID lock from a slot lock. Because we can’t guarantee that threads aren’t accessing the old tables’ locks, they are never deallocated. To prevent spurious reports of memory leaks, a pointer to the discarded table is stored in the new one in step 5. (Theoretically, ipcs_ destroy will delete the discarded tables, but it is only ever called from a failed _init invocation; that is, when there aren’t any.) The following interfaces are provided by the ipc module for use by the individual IPC facilities.

int ipcperm_access(kipc_perm_t *, int, cred_t *); Given an object and a cred structure, determines if the requested access type is allowed. int ipcperm_set(ipc_service_t *, struct cred *, kipc_perm_t *, struct ipc_perm *, model_t); int ipcperm_set64(ipc_service_t *, struct cred *, kipc_perm_t *, ipc_perm64_t *); void ipcperm_stat(struct ipc_perm *, kipc_perm_t *, model_t); void ipcperm_stat64(ipc_perm64_t *, kipc_perm_t *); Performs the common portion of an STAT or SET operation. All (except stat and stat64) can fail, so they should be called before any facility-specific non-reversible changes are made to an object. Similarly, the set operations have side effects, so they should only be called once the possibility of a facility-specific failure is eliminated.

ipc_service_t *ipcs_create(const char *, rctl_hndl_t, size_t, ipc_func_t *, ipc_func_t *, int, size_t); Creates an IPC namespace for use by an IPC facility. void ipcs_destroy(ipc_service_t *); Destroys an IPC namespace. void ipcs_lock(ipc_service_t *); void ipcs_unlock(ipc_service_t *); continues

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Takes the namespace lock. Ideally such access wouldn’t be necessary, but there may be facility-specific data protected by this lock (e.g. project-wide resource consumption). ipc_lock kmutex_t *ipc_lock(ipc_service_t *, int); Takes the lock associated with an ID. Can’t fail. kmutex_t *ipc_relock(ipc_service_t *, int, kmutex_t *); Like ipc_lock, but takes a pointer to a held lock. Drops the lock unless it is the one that would have been returned by ipc_lock. Used after calls to cv_wait. kmutex_t *ipc_lookup(ipc_service_t *, int, kipc_perm_t **); Performs an ID lookup, returns with the ID lock held. Fails if the ID doesn’t exist in the namespace. void ipc_hold(ipc_service_t *, kipc_perm_t *); Takes a reference on an object. void ipc_rele(ipc_service_t *, kipc_perm_t *); Releases a reference on an object, and drops the object's lock. Calls the object's destructor if last reference is being released. void ipc_rele_locked(ipc_service_t *, kipc_perm_t *); Releases a reference on an object. Doesn’t drop lock, and may only be called when there is more than one reference to the object. int ipc_get(ipc_service_t *, key_t, int, kipc_perm_t **, kmutex_t **); int ipc_commit_begin(ipc_service_t *, key_t, int, kipc_perm_t *); kmutex_t *ipc_commit_end(ipc_service_t *, kipc_perm_t *); void ipc_cleanup(ipc_service_t *, kipc_perm_t *); Components of a GET operation. ipc_get performs a key lookup, allocating an object if the key isn’t found (returning with the namespace lock and p_lock held), and returning the existing object if it is (with the object lock held). ipc_get doesn’t modify the namespace. ipc_commit_begin begins the process of inserting an object allocated by ipc_get into the namespace and can fail. If successful, it returns with the namespace lock and p_lock held. ipc_commit_end completes the process of inserting an object into the namespace and can’t fail. The facility can call ipc_cleanup at any time following a successful ipc_get and before ipc_commit_end or a failed ipc_commit_begin to fail the allocation. Pseudocode for the suggested GET implementation: top: ipc_get if failure return if found { if object meets criteria unlock object and return success unlock object and return failure continues

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} else { perform resource control tests drop namespace lock, p_lock if failure ipc_cleanup perform facility-specific initialization if failure { facility-specific cleanup ipc_cleanup } ( At this point the object should be destructible using the destructor given to ipcs_create ) ipc_commit_begin if retry goto top else if failure return perform facility-specific resource control tests/allocations if failure ipc_cleanup ipc_commit_end perform any infallible post-creation actions, unlock, and return } int ipc_rmid(ipc_service_t *, int, cred_t *); Performs the common portion of an RMID operation -- looks up an ID removes it, and calls the a facility-specific function to do RMID-time cleanup on the private portions of the object. int ipc_ids(ipc_service_t *, int *, uint_t, uint_t *); Performs the common portion of an IDS operation.

4.1.4 Module Creation The System V IPC kernel modules are implemented as dynamically loadable modules. Each facility has a corresponding loadable module in the /kernel/sys directory (shmsys, semsys, and msgsys). In addition, all three methods of IPC require loading of the /kernel/misc/ipc module, which provides two low-level routines shared by all three facilities. The ipcperm_access() routine verifies access permissions to a particular IPC resource, for example, a shared memory segment, a semaphore, or a message queue. The ipcget() code fetches a data structure associated with a particular IPC resource that generated the call, based on a key value that is passed as an argument in the shmget(2), msgget(2), and semget(2) system calls. When an IPC resource is initially created, a positive integer, known as an identifier, is assigned to identify the IPC object. The identifier is derived from a key value. The kernel IPC xxxget(2) system call will return the same identifier to processes or threads, using the same key value, which is how different processes

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can be sure to access the desired message queue, semaphore or shared memory segment. An ftok(3C), or file-to-key interface, is the most common method of having different processes obtain the correct key before they call one of the IPC xxxget() routines. Associated with each IPC resource is an id data structure, which the kernel allocates and initializes the first time an xxxget(2) system call is invoked with the appropriate flags set. The xxxget(2) system call for each facility returns the identifier to the calling application, again based on arguments passed in the call and permissions. The structures are similar in name and are defined in the header file for each facility (see Table 4.1). The number of xxxid_ds structures available is capped by each facility’s project.max-xxx-ids resource control limit (see Chapter 7), that is, max-shm-ids, max-sem-ids, and max-msg-ids determine the maximum number of msgid_ds, semid_ds, and shmid_ds structures available, respectively.

Table 4.1 IPC ID Structure Names Facility Type

xxxget(2)

ID Structure Name

semaphores

semget(2)

semid_ds

shared memory

shmget(2)

shmid_ds

message queues

msgget(2)

msgid_ds

Most fields in the ID structures are unique for each IPC type, but they all include as the first structure member a pointer to an ipc_perm data structure, which defines the access permissions for that resource, much as access to files is defined by permissions maintained in each file’s inode. The ipc_perm structure is defined as follows.

/* Common IPC access structure */ struct ipc_perm { uid_t gid_t uid_t gid_t mode_t uint_t key_t #if !defined(_LP64) int #endif };

uid; gid; cuid; cgid; mode; seq; key;

/* /* /* /* /* /* /*

owner's user id */ owner's group id */ creator's user id */ creator's group id */ access modes */ slot usage sequence number */ key */

pad[4]; /* reserve area */

See /usr/include/sys/ipc.h

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For each IPC resource, the UID and GID of the owner and creator will be the same. Ownership could subsequently be changed through a control system call, but the creator’s IDs never change. The access mode bits are similar to file access modes, differing in that there is no execute mode for IPC objects; thus, the mode bits define read/write permissions for the owner, group, and all others. The seq field, described as the slot usage sequence number, is used by the kernel to establish the unique identifier of the IPC resource when it is first created.

4.2 System V IPC Resource Controls Traditionally, the behavior of the System V IPC facilities (shared memory, message queues, and semaphores) was influenced through a large set of /etc/system tuneables. While some of the tuneables allowed you to set meaningful administrative limits (for example, maximum shared memory segment size), many simply exposed implementation details (for example, the number of undo entries in an undo structure). There were many limitations with the traditional implementation: 

Relying on /etc/system as an administrative mechanism meant that reconfiguration required a reboot.



Many parameters were used to size data structures allocated at boot (or module load) time. There was a penalty for sizing the parameters larger than was needed. There were a large variety of parameters to change, many of which were implementation specific and didn’t align well with public interface boundaries. Yet they were necessary to configure the system for different workloads.



The tuneables, named by combining a three-character facility abbreviation with a three-character parameter abbreviation, were a veritable alphabet soup. It was very easy for an administrator to misconfigure the system (see 4381822).



The algorithms used by the traditional implementation assumed statically sized data structures. Changing many of the tuneables at runtime wouldn’t have been possible, even if an interface were available to let you do so.



There was no way to allocate additional resources to one user without allowing all users those resources. Since the amount of resources was always fixed, one user could have trivially prevented another from performing its desired allocations.



There was no good way to observe the values of the parameters.



Additionally, a perpetual complaint was that the default values for these tuneables were too small.

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4.2.1 The Solution In Solaris 10, we removed these limitations by reworking much of the System V IPC implementation to not require as much administrative hand-holding (removing unnecessary tuneables), and by using task-based resource controls to limit users’ access to the System V IPC facilities (replacing the remaining tuneables). At the same time, we raised the default values for those limits that remained to more reasonable values. Last, for compatibility, the legacy tuneables are interpreted and used to initialize the default privileged limit for the new resource controls. The new resource controls are shown in Table 4.2. Table 4.2 New Resource Controls

Resource Control

Similar Tuneable

Old Default

New Default

project.max-shm-ids

shminfo_shmmni

100

128

1t_procp->p_parent->p_user.u_comm, curpsinfo->pr_psargs); }' bash zoneadm -z demozone boot zoneadm zoneadmd -z demozone zoneadmd mount -o zonedevfs /zones/demozone/dev /zones/demozone/root/dev zoneadmd mount -o ro,nosub,nodevices /lib /zones/demozone/root/lib zoneadmd mount -o ro,nosub,nodevices /platform /zones/demozone/root/platform zoneadmd mount -o ro,nosub,nodevices /sbin /zones/demozone/root/sbin zoneadmd mount -o ro,nosub,nodevices /usr /zones/demozone/root/usr zoneadmd devfsadm -z demozone zsched /sbin/init init INITSH -c exec /lib/svc/bin/svc.startd >/dev/msglog 2/dev/msglog locale;

Using door_ucred, the user credential can be checked to determine whether the request originated in the global zone,1 whether the user making the request had sufficient privilege to do so2 and whether the request was a result of an upcall from the kernel. That last piece of information is used, among other things, to determine whether or not messages should be localized by localize_msg. It is within the door server implemented by zoneadmd that transitions from one state to another take place. There are two states from which a zone boot is permissible, installed and ready. From the installed state, zone_ready is used to create and bring up the zone’s virtual platform that consists of the zone’s kernel context (created using zone_create) as well as the zone’s specific file systems (including the root file system) and logical networking interfaces. If a zone is supposed to be bound to a non-default resource pool, then that also takes place as part of this state transition.

1. This is a bit of defensive programming since unless the global zone administrator were to make the door in question available through the non-global zone’s own file system, there would be no way for a privileged user in a non-global zone to actually access door used by zoneadmd. 2. zoneadm itself checks that the user attempting to boot a zone has the necessary privilege but it’s possible some other privileged process in the global zone might have access to the door but lack the necessary PRIV_SYS_CONFIG privilege.

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When a zone’s kernel context is created using zone_create, a zone_t structure is allocated and initialized. At this time, the status of the zone is set to ZONE_IS_ UNINITIALIZED. Some of the initialization that takes place is in order to set up the security boundary which isolates processes running inside a zone. For example, the vnode_t of the zone’s root file system, the zone’s kernel credentials and the privilege sets of the zone's future processes are all initialized here. Before returning back to the zoneadmd command, zone_create adds the primordial zone to a doubly-linked list and two hash tables3,one hashed by zone name and the other by zone ID. These data structures are protected by the zonehash_ lock mutex which is then dropped after the zone has been added. Finally a new kernel process is then created, zsched, which is where kernel threads for this zone are parented. After calling newproc to create this kernel process, zone_create will wait using zone_status_wait until the zsched kernel process has completed initializing the zone and has set its status to ZONE_IS_READY. Since the user structure of the process initialization has not been completed, the first thing the new zsched process does is finish that initialization along with reparenting itself to PID 1 (the global zone’s init, process). And since the future processes to be run within the new zone may be subject to resource controls, that initialization takes place here in the context of zsched. After grabbing the zone_status_lock mutex in order to set the status to ZONE_IS_READY, zsched will then suspend itself, waiting for the zone’s status to been changed to ZONE_IS_BOOTING. Once the zone is in the ready state, zone_create returns control back to zoneadmd and the door server continues the boot process by calling zone_bootup This initializes the zone’s console device, mounts some of the standard Solaris file systems like /proc and /etc/mnttab and then uses the zone_boot system call to attempt to boot the zone. As the comment that introduces zone_boot points out, most of the heavy lifting has already been done either by zoneadmd or by the work the kernel has done through zone_create. As this point, zone_boot saves the requested boot arguments after grabbing the zonehash_lock mutex and then further grabs the zone_status_lock mutex in order to set the zone status to ZONE_IS_BOOTING. After dropping both locks, it is zone_boot that suspends itself waiting for the zone status is be set to ZONE_IS_RUNNING. Since the zone’s status has now been set to ZONE_IS_BOOTING, zsched now continues where it left off after it has suspended itself with its call to zone_ status_wait_cpr After checking that the current zone status is indeed ZONE_ IS_BOOTING, a new kernel process is created in order to run init in the zone. This

3. Both of these are worth examining in the Solaris source base.

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process calls zone_icode, which is analogous to the traditional icode function that is used to start init in the global zone and in traditional UNIX environments. After doing some zone-specific initialization, each of the icode functions end up calling exec_init to actually exec the init process after copying out the path to the executable, /sbin/init, and the boot arguments. If the exec is successful, zone_icode will set the zone’s status to ZONE_IS_RUNNING and in the process, zone_boot will pick up where it had been suspended. At this point, the value of zone_boot_err indicates whether the zone boot was successful or not and is used to set the global errno value for zoneadmd. There are two additional things to note with the zone's transition to the running state. First of all, audit_put_record is called to generate an event for the Solaris auditing system so that it’s known which user executed which command to boot a zone. In addition, there is an internal zoneadmd event generated to indicate on the zone’s console device that the zone is booting. This internal stream of events is sent by the door server to the zone console subsystem for all state transitions, so that the console user can see which state the zone is transitioning to.

6.4 Security One of the basic tenets of the zone design is that no process running within a (nonglobal) zone, even one with superuser credentials (running with an effective user ID of 0), is allowed to view or affect activity in other zones. This implies that any operation initiated from within a zone must have an effect that is local to that zone. For example, the following activities are not allowed within a non-global zone: 

Loading custom kernel modules (those not installed in the system’s module search path)



Rebooting or shutting down the system as a whole



Accessing kernel memory through /dev/kmem



Accessing physical devices (other than those that may be assigned to the zone for its exclusive use)



Configuring physical network interfaces or network infrastructure (for example, routing tables)

The security model requires that only a subset of the operations normally restricted to superuser will be allowed within a zone, since many of those operations have a global impact. Operations that are not allowed include halting or rebooting the system, creating device nodes, and controlling allocation of global system resources. Processes running in the global zone still have the full set of

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privileges, allowing them to affect activity in any zone of the system. Effectively, the zone in which a process is running becomes part of its credential information, restricting its capabilities beyond those of processes with identical effective user and group IDs running in other zones. The following example shows the available privileges for the global and local zones.

global# ppriv -S $$ 19876: bash flags = E: all I: basic P: all L: all global# zlogin demozone [Connected to zone 'demozone' pts/2] Last login: Sat Feb 18 14:03:34 on pts/2 Sun Microsystems Inc. SunOS 5.10 Generic January 2005 myzone# id uid=0(root) gid=0(root) myzone# ppriv -S $$ 23829: -sh flags = E: zone I: basic P: zone L: zone

6.4.1 Credential Handling Zones adds to the cred_t structure in the kernel, adding a cr_zone field pointing to the zone structure associated with the credential. This field is set for any process entering a zone and is inherited by the credentials used by all descendent processes within the zone. The cr_zone field is examined during privilege checks that use credential information, such as priv_policy(9F), drv_priv(9F), and hasprocperm. The kernel interface crgetzoneid(9F) accesses the zone ID without directly dereferencing the cred_t structure.

6.4.2 Fine-Grained Privileges The Process Rights Management infrastructure (see Chapter 5) added a facility for breaking up the privileges that the kernel previously granted to processes with an effective uid of 0. The notion of “superuser privilege” is replaced by a set of specific privileges, such as the privilege to perform a mount or manipulate processor sets. This means that processes can perform certain privileged operations, but not others.

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6.4.2.1 Safe Privileges The privilege framework allows the restrictions on activity within a non-global zone to be expressed as a subset of privileges that are considered “safe” from a zone standpoint—that is, those privileges that do not allow the exercising process to violate the security restrictions on a zone. Table 6.1 shows this list, and Table 6.2 shows the list of unsafe privileges that will normally only be available within the global zone. Note that the brief descriptions of privileges here are meant to be illustrative, not comprehensive; see the privileges(5) man page for the full descriptions.

Table 6.1 Safe Privileges Allowed within a Zone Privilege

Description

PRIV_FILE_CHOWN

Allows process to change file ownership.

PRIV_FILE_CHOWN_SELF

Allows process to give away files it owns.

PRIV_FILE_DAC_EXECUTE

Allows process to override execute permissions.

PRIV_FILE_DAC_READ

Allows process to override read permissions.

PRIV_FILE_DAC_SEARCH

Allows process to override directory search permissions.

PRIV_FILE_DAC_WRITE

Allows process to override write permissions.

PRIV_FILE_LINK_ANY

Allows process to create hard links to files owned by someone else [basic].

PRIV_FILE_OWNER

Allows nonowning process to modify file in various ways.

PRIV_FILE_SETDAC

Allows nonowning process to modify permissions.

PRIV_FILE_SETID

Allows process to set setuid/setgid bits.

PRIV_IPC_DAC_READ

Allows process to override read permissions for System V IPC.

PRIV_IPC_DAC_WRITE

Allows process to override write permissions for System V IPC.

PRIV_IPC_OWNER

Allows process to control System V IPC objects.

PRIV_NET_ICMPACCESS

Allows process to create an IPPROTO_ICMP or IPPROTO_ICMP6 socket.

PRIV_NET_PRIVADDR

Allows process to bind to privileged port.

PRIV_PROC_AUDIT

Allows process to generate audit records.

PRIV_PROC_CHROOT

Allows process to change root directory.

PRIV_PROC_EXEC

Allows process to exec [basic].

PRIV_PROC_FORK

Allows process to fork [basic]. continues

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Table 6.1 Safe Privileges Allowed within a Zone (continued ) Privilege

Description

PRIV_PROC_OWNER

Allows process to control/signal other processes with different effective uids.

PRIV_PROC_SESSION

Allows process to send signals outside of session [basic].

PRIV_PROC_SETID

Allows process to set its uids.

PRIV_PROC_TASKID

Allows process to enter a new task.

PRIV_SYS_ACCT

Allows process to configure accounting.

PRIV_SYS_ADMIN

Allows the process to set the domain and node names and coreadm and nscd settings.

PRIV_SYS_MOUNT

Allows process to mount and unmount file systems.

PRIV_SYS_NFS

Allows process to perform operations needed for NFS.

PRIV_SYS_RESOURCE

Allows process to configure privileged resource controls. Privileged per-zone resource controls cannot be modified from within a non-global zone even with this privilege.

Table 6.2 Unsafe Privileges Restricted to the Global Zone Privilege

Description

PRIV_NET_RAWACCESS

Allows a process to have direct access to the network layer.

PRIV_PROC_CLOCK_HIGHRES

Allows process to create high-resolution timers.

PRIV_PROC_LOCK_MEMORY

Allows process to lock pages in physical memory.

PRIV_PROC_PRIOCNTL

Allows process to change scheduling priority or class.

PRIV_PROC_ZONE

Allows process to control/signal other processes in different zones.

PRIV_SYS_AUDIT

Allows process to manage auditing.

PRIV_SYS_CONFIG

Allows a variety of operations related to the hardware platform.

PRIV_SYS_DEVICES

Allows process to create device nodes.

PRIV_SYS_IPC_CONFIG

Allows process to increase size of System V IPC message queue buffer.

PRIV_SYS_LINKDIR

Allows process to create hard links to directories.

PRIV_SYS_NET_CONFIG

Allows process to configure network interfaces. continues

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Table 6.2 Unsafe Privileges Restricted to the Global Zone (continued ) Privilege

Description

PRIV_SYS_RES_CONFIG

Allows process to configure system resources.

PRIV_SYS_SUSER_COMPAT

Allows process to successfully call third-party kernel modules that use suser().

PRIV_SYS_TIME

Allows process to set system time.

6.4.2.2 Zone Privilege Limits To enable the restriction of privileges within a zone, the zone_create(2) system call includes an argument to specify the zone’s privilege limit. This is the set of privileges that is used as a mask for all processes entering the zone, including the process that initiates booting the zone. Note that the limit on privileges available within a zone does not eliminate the need for restrictions on the objects a zone can access. Privileges can determine whether a process can perform a given operation, but if the operation is allowed, they do not restrict the objects to which that operation can be applied. (A special case involves objects with an effective user ID of 0, as described below, but the general rule holds.) For example, the PRIV_PROC_MOUNT privilege allows a process to mount file systems; if the process has that privilege, it can mount file systems anywhere in the file system namespace. Zones, on the other hand, primarily restrict the namespace and objects to which operations (even unprivileged operations) can be applied; it is only when such restrictions are not possible that the privileges available within a zone must be limited. In short, privileges and zones are complementary technologies. At present, the set of privileges available within a zone is fixed (to the “safe” set) and cannot be modified by an administrator. The ppriv(1) command has been extended to include an option to report the privileges available within the current zone, and the zone token can be used in strings passed to priv_str_to_set(3c) to refer to the zone’s privilege set. The following example shows the output of the new ppriv option.

my_zone# ppriv -z file_chown file_chown_self file_dac_execute file_dac_read file_dac_search file_dac_write file_link_any continues

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file_owner file_setdac file_setid ipc_dac_read ipc_dac_write ipc_owner net_privaddr net_icmpaccess proc_chroot proc_audit proc_exec proc_fork proc_owner proc_session proc_setid proc_taskid sys_acct sys_admin sys_mount sys_nfs sys_resource

This option can also be combined with -v for more verbose output describing each privilege.

6.4.2.3 Privilege Escalation The problem of privilege escalation represents an additional complication. To prevent a process with a subset of privileges from being able to use those privileges to acquire additional privileges, a number of operations involving root-owned system objects require that the calling process have all privileges. For example, write access to root-owned files by a non-root process requires all privileges, as does establishing control over a process with an effective uid of 0. The intent is to prevent non-root processes with some but not all privileges from using the special treatment of root to escalate privileges; for example, if a non-root process with the PRIV_FILE_DAC_WRITE privilege is allowed to modify the text of kernel modules, it can cause a module to be loaded that awards it all privileges. Since no process in a non-global zone will have all privileges, the requirement of all privileges for operations involving root-owned objects presents a problem. On the other hand, since even root within a zone has a restricted set of privileges, no privilege escalation is possible beyond the set of zone’s privilege limit; thus, it seems appropriate to change the restriction to be the privilege limit for the zone (or all privileges in the global zone). Note that certain other operations (for example, loading kernel modules) require all privileges because they can be used to control the entire system. These operations should continue to require all privileges, regardless of the zone in which the process is running.

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6.4.3 Role-Based Access Control Like privileges, the role-based access control (RBAC) facility provides a way of making the superuser model more granular. With RBAC, an administrator can give particular users (or “roles”—identities that can be assumed by existing users through su(1M) but cannot be used for external login) the right to perform operations that would otherwise require superuser privileges. These operations are expressed as authorizations; as rights explicitly checked by applications (usually running setuid root); or with profiles, lists of commands that can be executed with pfexec(1) or the “profile shells” (pfsh(1), pfcsh(1), pfksh(1)). Authorizations differ from privileges in that authorizations are enforced by user-level applications (including the profile shells), rather than the kernel. Like privileges, though, they provide fine-grained control over the set of operations a given process can perform, but not over the objects that those operations can affect. As with privileges, this control complements the restrictions imposed by zones. The zone administration commands requiring privilege (zoneadm(1M), zonecfg(1M), and zlogin(1)) use a new “Zone Management” rights profile.

6.4.4 chroot Interactions The functionality made available by chroot(2) is similar in some ways to zones, in that both provide ways to restrict the part of the file system hierarchy that a process and its descendants can access. chroot, however, has a number of problems from a security perspective. In particular, any process that is given superuser privileges can easily escape a chroot restriction. The problem is that chroot calls don’t “nest” safely. A process inside a chrooted environment can call chroot to change its working directory to something “below” the current working directory, then make successive chdir("..") calls until it reaches the real root directory for the system. This works because the check to determine whether a process is escaping its chroot restriction works by processing a path name and comparing the directory being traversed in each component with the root directory that has been set for the process; if the process has access to a directory “above” its root directory, the check is bypassed.4 This issue is addressed for zones in two ways. One is that a process inside a zone (other than the global zone) cannot enter another zone; this prevents a process running as superuser in a zone from escaping the zone’s root directory restriction in a manner similar to what is possible with chroot. The other is that the 4. Even if we were to somehow fix this problem, a process with superuser privileges inside a chroot restriction could still escape by using mknod(2) to create a /dev/kmem device node and writing to the appropriate kernel data structure.

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zone’s root directory (represented by the zone_rootvp field in the kernel’s zone_ t structure) is distinct from the root directory set by chroot for processes within a zone (represented by the u_rdir field in the kernel’s user_t) structure). Both restrictions are checked when traversing path-name components; this means that chroot can be used within a zone, but a process that escapes from its chroot restriction will still be unable to escape the zone restriction.

6.5 Process Model As described in Section 6.4, processes within one zone (other than the global zone) must not be able to affect the activity of processes running within another zone. This also extends to visibility; processes within one (non-global) zone should not even be able to see processes outside that zone.5 We enforce this by restricting the process ID space exposed through /proc accesses and process-specific system calls (kill(2), priocntl(2), etc.). If the calling process is running within a non-global zone, it can only see or affect processes running within the same zone; applying the operations to any other process IDs returns an error. Note that the intent here is not to try to prevent all possible covert channels from passing information between zones. Given the deterministic algorithm for assigning process IDs, it would be possible to transmit information between two zones on an otherwise idle system by forking processes periodically and monitoring the assigned process IDs. The intent is to prevent unintentional information flow from one zone to another, not to block intentionally constructed (from both sides) low-bandwidth channels of information.

6.5.1 Signals and Process Control As mentioned above, processes in one zone cannot affect the activity of those in other zones (with the exception that processes in the global zone can affect the activity of other processes). This is the case even if the acting process has an effective user ID of 0 or is executing within an RBAC profile. As a result, attempts to signal or control (through /proc or other mechanisms) processes in other zones fail. Such attempts fail with an error code of ESRCH (or ENOENT for /proc accesses), rather than EPERM; this avoids revealing the fact that the selected process ID exists in another zone. More importantly, it ensures that an application running in a zone sees a consistent view of system objects; there aren’t objects that are visible through some means (for example, when probing the process ID space using kill(2)) but not others (for example, /proc). 5. With the exception of sched and init, as noted in Section 6.5.3.

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6.5.2 Global Zone Visibility and Access The dual role of the global zone, acting as both the default zone for the system and as a zone for systemwide administrative control, can cause certain problems. Since applications within the zone have access to processes and other system objects in other zones, the effect of administrative actions may be wider than expected. For example, service shutdown scripts often use pkill(1) to signal processes of a given name to exit. When run from the global zone, all such processes in the system, regardless of zone, will be signaled. On the other hand, the systemwide scope is often quite desirable. For example, an administrator who wants to monitor the systemwide resource usage might want to look at process statistics for the whole system. A view of just global zone activity would miss relevant information from other zones in the system that may be sharing some or all of the system resources. Such a view is particularly important when the use of relevant system resources (CPU, memory, swap, I/O) is not strictly partitioned by resource management facilities. Zones solve this problem by allowing any processes in the global zone to observe processes and other objects in non-global zones. This allows such processes to have systemwide observability. The ability to control or send signals to processes in other zones, however, is restricted by a new privilege, PRIV_PROC_ZONE. The privilege is similar to PRIV_PROC_OWNER in that it allows processes to override the restrictions placed on unprivileged processes; in this case, the restriction is that unprivileged processes in the global zone cannot signal or control processes in other zones. This is true even in cases in which the user IDs of the processes match or the acting process has the PRIV_PROC_OWNER privilege. Also, the PRIV_PROC_ ZONE privilege can be removed from otherwise privileged processes to restrict possibly destructive actions to the global zone.

6.5.3 /proc The /proc file system (or procfs) implements the process visibility and access restrictions mentioned above and information about the zone association of processes. The process access restrictions are based on a mount option, -o zone=, that specifies that the instance of procfs being mounted will only contain processes associated with the specified zone. The mount point for that instance will generally be the “proc” subdirectory of the corresponding zone root directory; this allows processes running within the zone to access /proc just as they would previously, except that they only see processes running within the same zone. If the /proc mount is issued from inside a non-global zone, the -o zone= option is implicit. If the /proc file system is mounted from within the global zone and no -o zone option is specified, then the file system will contain all processes in the system.

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The procfs entries (when -o zone is used) are further altered to prevent leakage of process information from the global zone and to provide a consistent process tree within the zone. In particular, processes 0 (sched) and 1 (init) are visible within every zone; any process whose parent does not belong to the zone appears to be parented by process 1. This allows tools like ptree(1) that expect a tree of processes (rather than a forest) to continue to work without modification. (We could fix ptree, but assume that other applications have similar expectations.) It also prevents exposure of the real parent process IDs (belonging to the global zone) within the zone. Another approach to limiting access to certain processes within an instance of procfs would be to filter in accordance with the zone context of the opening process, rather than through use of a mount option. That would mean that, when a process in the global zone opened a procfs instance associated with another zone, it would actually see all processes in the system rather than just the ones associated with that zone. This was thought to be more confusing than the mount option approach, whereby a given procfs instance will export the same processes regardless of the context of the reader. The files exported by procfs include data about the zone with which each process is associated. In particular, a zone ID is added to the pstatus and psinfo structures (available by reading the corresponding files in procfs). The zone ID replaces a pad field in each structure, so it will not affect binary compatibility. This addition allows processes in the global zone to determine the zone associations of processes they are observing or controlling. The following example shows /proc viewed from the global zone and a nonglobal zone.

global# zoneadm list -v ID NAME STATE PATH 0 global running / 100 my-zone running /aux0/my-zone global# ps -e -o pid,zoneid,comm 0 0 sched 1 0 /etc/init ... 100180 0 /usr/lib/netsvc/yp/ypbind 100228 0 /usr/lib/autofs/automountd 100248 0 /usr/sbin/nscd 103152 100 /usr/sbin/inetd ... 103148 100 /usr/lib/autofs/automountd 103141 100 /usr/lib/netsvc/yp/ypbind global# zlogin my-zone ps -e -o pid,zoneid,comm PID ZONEID COMMAND 0 0 sched 1 0 /etc/init 103148 100 /usr/lib/autofs/automountd 103141 100 /usr/lib/netsvc/yp/ypbind 103152 100 /usr/sbin/inetd 103139 100 /usr/sbin/rpcbind 103143 100 /usr/sbin/nscd

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6.5.4 Core Files Since the zone in which a process is running defines a part of its environment and since knowledge of that environment is often critical for postmortem debugging, it is desirable to have a way to determine the zone in which a process was running from the core file saved after a process crash. Although the pstatus and psinfo structures from /proc are saved in the core file and can be used to determine the zone ID of the process, the zone ID will not be very useful (and can even be misleading) if the zone is no longer running or has been rebooted. Thus, we have added a new note type to the core file: the NT_ZONENAME contains the name of the zone in which the process was running.

6.6 File Systems Virtualization of storage in a zone is achieved by means of a restricted root, similar to the chroot(2) environment at the file system level. Processes running within a zone are limited to files and file systems that can be accessed from the restricted root. Unlike chroot, a zone is not escapable; once a process enters a zone, it and all of its children will be restricted to that zone and associated root. The loopback file system (lofs) provides a useful tool for constructing a file system namespace for a zone. This is used to mount segments of a file system in multiple places within the namespace; for example, /usr could also be mounted underneath a zone root.

6.6.1 Configuration Generally speaking, the set of file systems mounted in a zone is the set of the file systems mounted when the virtual platform is initialized plus the set of file systems mounted from within the application environment itself (for instance, the file systems specified in a zone’s /etc/vfstab, as well as autofs and autofs-triggered mounts and mounts explicitly performed by zone administrator). Certain restrictions are placed on mounts performed from within the application environment to prevent the zone administrator from denying service to the rest of the system or otherwise negatively impacting other zones.

6.6.1.1 zonecfg File System Configuration The global administrator can specify a number of mounts to be performed when the virtual platform is set up. Shown below is the interface for specifying that /dev/ dsk/c0t0d0s7 in the global zone is to be mounted as /var/tmp in zone my-zone and that the file system type to use should be UFS, mounted with logging enabled.

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zonecfg:newzone> add fs zonecfg:newzone:fs> set dir=/var/tmp zonecfg:newzone:fs> set special=/dev/dsk/c0t0d0s7 zonecfg:newzone:fs> set raw=/dev/rdsk/c0t0d0s7 zonecfg:newzone:fs> set type=ufs zonecfg:newzone:fs> set options=noatime zonecfg:newzone:fs> end zonecfg:newzone> info fs dir=/var/tmp fs: dir: /var/tmp special: /dev/dsk/c0t0d0s7 raw: /dev/rdsk/c0t0d0s7 type: ufs options: [noatime]

File systems loopback-mounted (via lofs) into a zone must be mounted with the -o nodevices option to prevent dev_t proliferation.

6.6.2 Size Restrictions The Zones infrastructure does not attempt to provide limits, through zone-wide quotas or otherwise, on how much disk space can be consumed by a zone. The global administrator is responsible for space restriction. Administrators interested in this functionality have a number of options, including the following: 

lofi. A global administrator may place the zone on a lofi(7D)-mounted partition, limiting the amount of space consumable by the zone to that of the file used by lofi.



Soft partitions. Disk slices or logical volumes can be divided into up to 8192 partitions. A global administrator can use these partitions as zone roots, and thus limit per-zone disk consumption.



ZFS. A virtually unlimited number of file systems can be created from a storage pool; this is also an option for global administrators.

6.6.3 File System-Specific Issues There are certain security restrictions on mounting certain file systems from within a zone, while other file systems exhibit special behavior when mounted in a zone. The modified file systems are summarized below. 

autofs. Each zone runs its own copy of automountd, with the automaps and timeouts under the zone administrator’s control. Since the zone’s file system namespace is really only a subset of that of the global zone, the global zone could possibly create automaps that reference the non-global zone or traverse

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into non-global zones and attempt to trigger mounts. This would cause a number of complications, which we circumvent by saying that triggering a mount in another zone (that is, crossing an autofs mount point for a nonglobal zone from the global zone) is disallowed and that the lookup request fails. Note that such situations cannot arise without the participation of the global zone. Certain autofs mounts are created in the kernel when another mount is triggered. For example, the autofs mount /net/rankine/export1 is created in the kernel when the NFS mount /net/rankine is triggered. Such mounts cannot be removed with the regular umount(2) interface since they must be mounted or unmounted as a group to preserve semantics. A kernel thread periodically wakes up and attempts to communicate with automountd in order to remove such mounts, but no interface explicitly attempts to remove such mount points. Zones implements a private kernel interface to provide this functionality, which is necessary for zone shutdown. 

mntfs. mntfs is modified such that the set of file systems visible via mnttab(4) from within a non-global zone is the set of file systems mounted in the zone, plus an entry for “/”. Mount points with a “special device” (that is, /dev/rdsk/c0t0d0s0) not accessible from within the zone have their special device set to the same as the mount point. mntfs takes a zone argument similar to what is described for procfs in Section 6.5.3. All mounts in the system are visible from the global zone’s mnttab. When mounted from within a zone, mntfs file systems behave as though mounted with “-o zone=‘zonename‘”.



NFS. mounts from within a zone behave (implicitly) as though mounted with the -o nodevices option.



procfs. See Section 6.5.3 for a full description of /proc modifications. When mounted from within a zone, procfs file systems behave as though mounted with -o zone=‘zonename’.



tmpfs. Although a “virtual” file system, tmpfs could be used by a malicious zone administrator to consume all available swap on the system. In addition to consuming all of swap and thus causing a denial of service, a zone may consume a lot of physical memory on the machine by creating many small files, exploiting the fact that inodes on a tmpfs file system are always kept in core. This is actually a problem in stock Solaris as well, although certain threshold values in the kernel prevent tmpfs from using all of physical memory. In the absence of explicit per-zone limits, one zone would be able to cause tmpfs file creations in another zone to fail.

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lofs. Read-only lofs mounts traditionally did not prevent read-write access to files. An enhancement allows zones to take advantage of lofs during zone installation. Note that the scope of what can be mounted via lofs is limited to the portion of the file system visible to the zone. Hence, there are no restrictions on lofs mounts in a zone.



UFS, hsfs, pcfs. These are file system types that (due to bad metadata or other problems with the backing physical device) may cause the system as a whole to fail and hence cannot safely be mounted from within a zone. They may, however be mounted in a zone if an appropriate block device is exported to the zone. Hence, for such file systems to exist within a zone they must either be mounted directly by or with the explicit consent (expressed in the zone configuration profile) of the global zone administrator.

6.6.4 File System Traversal Issues Recall that a zone’s file system namespace is a subset of that accessible from the global zone. Global zone processes accessing a zone’s file system namespace can open up a host of problems on the system. Unprivileged processes in the global zone are prevented from traversing a nonglobal zone’s file system hierarchy by insisting on the zone root’s parent directory being owned, readable, writable, and executable by root only, and restricting access to directories exported by /proc (see Section 6.5.3). The following are highlighted as potential issues that are avoided by restricted access into the zone’s file system namespace but that should be taken into account by the global administrator. 

Security. Since zone administrators can set the setuid bit on executables, an unprivileged process in the global zone could coordinate with a privileged process in a non-global zone, effectively giving the process in the global zone all privileges.



Zone startup and shutdown. Cross-zone file accesses may cause certain complications during zone shutdown. As described in Section 6.5.3, all file systems mounted in the zone’s namespace must unmounted before the zone can be fully shut down. While certain file systems (such as NFS) support forcible unmounts, many do not. File systems with files open because of access from the global zone will not be able to be unmounted; hence, cross-zone access can interfere with zone rebooting or shutting down. Furthermore, it is not possible to boot a zone if preestablished mounts would end up visible from within the zone.

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autofs. As noted earlier in Section 6.6.3, attempting to access autofs nodes mounted for another zone will fail. The global administrator should thus take care to not have automaps that descend into other zones.

The following example illustrates the per-zone mnttab.

global# zoneadm list -v ID NAME 0 global 100 my-zone

STATE running running

PATH / /aux0/my-zone

global# cat /etc/mnttab /dev/dsk/c0t0d0s0 / ufs rw,intr,largefiles,logging,xattr,onerror=panic,suid,dev=800000 1028243575 /devices /devices devfs dev=9cbc0000 1028243566 /proc /proc proc dev=9cc00000 1028243572 mnttab /etc/mnttab mntfs dev=9ccc0000 1028243572 fd /dev/fd fd rw,suid,dev=9cd00001 1028243575 swap /var/run tmpfs xattr,dev=1 1028243596 swap /tmp tmpfs xattr,dev=2 1028243598 proc /aux0/my-zone/proc proc zone=my-zone,dev=9cc00000 1028570870 fd /aux0/my-zone/dev/fd fd rw,suid,dev=9cd00004 1028570870 /opt /aux0/my-zone/opt lofs rw,suid,dev=800000 1028570870 /sbin /aux0/my-zone/sbin lofs rw,suid,dev=800000 1028570870 swap /aux0/my-zone/tmp tmpfs xattr,dev=7 1028570870 swap /aux0/my-zone/var/run tmpfs xattr,dev=8 1028570870 mnttab /aux0/my-zone/etc/mnttab mntfs zone=my-zone,dev=9ccc0000 1028570870 taxman.eng:/web /aux0/my-zone/net/taxman.eng/web nfs intr,nosuid,grpid,xattr,dev=9cec0020 1028572145 jurassic.eng:/export/home14/ozgur /home/ozgur nfs intr,nosuid,noquota,xattr,dev=9cec0043 1028939560 global# cat /aux0/my-zone/etc/mnttab / / ufs rw,intr,largefiles,logging,xattr,onerror=panic,suid,dev=800000 1028243575 /usr /usr lofs rw,suid,dev=800000 1028243598 proc /proc proc zone=my-zone,dev=9cc00000 1028570870 fd /dev/fd fd rw,suid,dev=9cd00004 1028570870 /opt /opt lofs rw,suid,dev=800000 1028570870 /sbin /sbin lofs rw,suid,dev=800000 1028570870 swap /tmp tmpfs xattr,dev=7 1028570870 swap /var/run tmpfs xattr,dev=8 1028570870 mnttab /etc/mnttab mntfs zone=my-zone,dev=9ccc0000 1028570870 taxman.eng:/web /net/taxman.eng/web nfs intr,nosuid,grpid,xattr,dev=9cec0020 145

6.7 Networking Consider a server that contains several zones as a result of a server consolidation program. Externally over the network, it will appear to be a multihomed server that has inherited all the IP addresses of the original servers. However, internally it will look quite different from a traditional multihomed server. The IP stack must partition the networking between the zones in much the same way it would have been partitioned between separate servers. While the original servers could potentially

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all communicate with each other over the network, they could also all run the same services such as sendmail(1M), apache(1M), etc. The same features are provided by zones—the zones can all communicate with one another just as though they were still linked by a network, but they also all have separate bindings such they can all run their own server daemons, and these can be the same as those running in another zone listening on the same port numbers without any conflict. The IP stack resolves these conflicts by considering the IP addresses for which incoming connections are destined; the addresses identify the original server and now the zone the connection is considered to be in.

6.7.1 Partitioning The IP stack in a system supporting zones implements the separation of network traffic between zones. Each logical interface on the system belongs to a specific zone (the global zone by default). Likewise, each stream or connection belongs to the zone of the process that opened it. Bindings (connections) between upper-layer streams and logical interfaces are restricted such that a stream can establish bindings only to logical interfaces in the same zone. Likewise, packets from a logical interface can only be passed to upper-layer streams in the same zone as the logical interface. Applications that bind to INADDR_ANY for receiving IP traffic are silently restricted to receiving traffic from the same zone. Each zone conceptually has a separate set of binds (mainly used for listens), so that each zone can be running the same application listening on the same port number without binds failing because the address is already in use. Thus, each zone can, for example, run its own inetd(1M) with a full configuration file, sendmail(1M), apache(1M), and the like. Each zone conceptually has its own loopback interface, and bindings to the loopback address are kept partitioned within a zone. An exception is the case in which a stream in one zone attempts to access the IP address of an interface in another zone—such bindings are established through the pseudo loopback interface, as is currently the case in Solaris systems before zone support. Since there is currently no mechanism to prevent such cross-zone bindings, existing Solaris firewalling products will not be able to filter or otherwise act on cross-zone traffic, because it is handled entirely within IP and is not visible to any underlying firewalling products. In the future as part of another project, an option might be provided to prevent such cross-zone bindings. Sending and receiving broadcast and multicast packets is supported in all zones. Interzone broadcast and multicast is implemented by replication of outgoing and incoming packets as necessary so that each zone that should receive a broadcast packet or has joined a particular multicast group receives the appropriate data.

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Zones (other than the global zone) get restricted access to the network. The standard TCP/UDP transport interfaces are available, but some lower-level interfaces are not. These restrictions are in place to ensure that a zone cannot gain uncontrolled access to the network, such that it might be able to behave in undesirable ways (for example, masquerade as a different zone, interfere with the network structure or operation, or obtain from the network some data that does not relate to itself). The if_tcp(7P) SIOCTMYADDR ioctl tests whether a specified address belongs to this node. The uses of this ioctl identified so far require a “node” to be interpreted as a zone.

6.7.2 Interfaces Each zone that requires network connectivity has one or more dedicated IP addresses. These addresses are associated with logical network interfaces that can be placed in a zone by ifconfig(1M) using a new zone argument. Zone interfaces configured by zonecfg(1M) are automatically plumbed and placed in the zone when it is booted, although ifconfig(1M) can add or remove logical interfaces once the zone is running. A new if_tcp(7P) ioctl is provided to place a logical interface into a zone, SIOCSLIFZONE (along with the corresponding SIOCGLIFZONE to read back the value). Interfaces can only be configured from within the global zone; zone administrators are not permitted to change the configuration of their network interfaces. Within a local zone, only that zone’s interfaces are visible to ifconfig(1M). In the global zone, ifconfig(1M) can be run with a new -Z flag, which restricts the command to global zone interfaces, but by default, all interfaces are shown, and those not in the global zone are indicated. The example below shows interfaces in all zones. The existing if_tcp(7p) ioctls, SIOCGLIFCONF and SIOCGLIFNUM, return interfaces only in the caller’s zone (for both global and local zones). The struct lifconf used by SIOCGLIFCONF and the struct lifnum used by SIOCGLIFNUM include a new flag, LIFC_ALLZONES, which requests that interfaces in all zones be returned in the response. This flag is ignored if the requester is not in the global zone.

global# ifconfig -a lo0: flags=1000849 mtu 8232 index 1 inet 127.0.0.1 netmask ff000000 lo0:1: flags=1000849 mtu 8232 index 1 zone my-zone inet 127.0.0.1 netmask ff000000 hme0: flags=1000843 mtu 1500 index 2 inet 129.146.126.89 netmask ffffff00 broadcast 129.146.126.255 ether 8:0:20:b9:37:ff continues

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hme0:1: flags=1000843 mtu 1500 index 2 zone my-zone inet 129.146.126.203 netmask ffffff00 broadcast 129.146.126.255 global# ifconfig -aZ lo0: flags=1000849 mtu 8232 index 1 inet 127.0.0.1 netmask ff000000 hme0: flags=1000843 mtu 1500 index 2 inet 129.146.126.89 netmask ffffff00 broadcast 129.146.126.255 ether 8:0:20:b9:37:ff global# zlogin my-zone ifconfig -a lo0:1: flags=1000849 mtu 8232 index 1 inet 127.0.0.1 netmask ff000000 hme0:1: flags=1000843 mtu 1500 index 2 inet 129.146.126.203 netmask ffffff00 broadcast 129.146.126.255

To efficiently remove all the logical interfaces associated with a particular nonglobal zone, a new ioctl, SIOCREMZONEIFS, will be introduced for use when shutting down such a zone.

6.7.3 IPv6 As with IPv4, the use of IPv6 within a zone can be supported by logical interfaces placed in the zone. IPv6, however, does include a number of unique features (such as address autoconfiguration), that require special consideration when they are configured for use with zones. These features are discussed below. At the time of this writing, you can use IPv6 within non-global zones only by manually configuring addresses and assigning them to zones, using zonecfg(1M) or ifconfig(1M). Support for address autoconfiguration and default address selection will be part of future Solaris releases.

6.7.3.1 Address Autoconfiguration Unlike IPv4 in which where the global administrator assigns addresses to a zone, the use of the address autoconfiguration feature of IPv6 provides a useful mechanism to generate unique addresses for the zone. Since typically the system’s IEEE 802 48-bit MAC address is used to generate unique addresses for the global zone, a different mechanism is required for each of the local zones so that each has a unique EUI-64 interface identifier as described in RFC 2373. The existing IPv6 address token mechanism is extended to permit multiple tokens to be assigned to a physical interface, each tied to an associated zone (in the existing system, only a single token is permitted for a physical interface), and a per-zone token can be one of the properties that can be set for a network resource that has been assigned to a zone. When in.ndpd(1M) (which runs within the global zone) performs address autoconfiguration, it can use the list of tokens assigned to a physical interface and

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the prefixes being advertised on that interface to plumb logical interfaces and assign them to their respective zones. It may also be possible to automate the generation of the interface identifier by combining part of the system’s MAC address with the zoneid itself.

6.7.3.2 Address Selection The IPv6 Default Address Selection facility introduced a mechanism for a global administrator to select which source and destination IPv6 addresses should be used when sending datagrams in the case for which multiple addresses are available.

6.7.4 IPsec IPsec configuration applies systemwide, but zone-specific configuration can be created by specifying a zone’s IP address as the laddr field in a ruleset. Tunnels, just like physical interfaces, can be placed into non-global zones by means of logical interfaces and used with IPsec. Multiple logical interfaces are required with the 0th logical interface in the global zone, and further logical interfaces are required in those zones that need access to the tunnel. Appropriate IPsec configuration can block traffic to or from the global zone’s logical interface through its IP address, where access from the global zone needs to be explicitly excluded. IPsec operation between zones is the same as that currently operated over the loopback interface—some performance gains are made here on the basis that the traffic is not exposed on any external interfaces. IPsec can be configured only from the global zone.

6.7.5 Raw IP Socket Access General raw IP socket access is not available in a non-global zone. Such access gives a privileged user in the zone the uncontrolled ability to fabricate and receive packets contrary to the network partitioning between zones. One special case of raw socket access is supported for the ICMP protocol since this is required by the ping(1M) command. However, the IPPROTO_IP-level option IP_HDRINCL option is not allowed. To this end, a new privilege, PRIV_NET_ ICMPACCESS, is introduced and granted to all zones by default. The device policy now allows processes with this privilege to open /dev/icmp, /dev/icmp6, /dev/ rawip, and /dev/rawip6 read-write and read-only. The /dev/ip device node is not provided within a zone because of the difficulty of ensuring that it could not be used to circumvent the Raw IP Socket Access restrictions. Some applications use /dev/ip to access network statistics, but this can be done with /dev/arp and those applications will be modified appropriately.

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6.7.6 DLPI Access DLPI access provides the raw interface to the network drivers on Solaris.

6.7.7 Routing Routing remains a systemwide feature, just as it is today on Solaris systems before zone support. Since routing changes affect the whole system, routing changes are allowed only from the global zone. Views of the routing table from within zones are restricted to routes relevant to that zone.

6.7.8 TCP Connection Teardown The ioctl TCP_IOC_ABORT_CONN can abort existing TCP connections and unconnected TCP endpoints without waiting for a timeout. It is used by the Sun Cluster and Netra High Availability (HA) Suite products to allow quick failover of IP addresses from one node to another. The tcp_ic_abort_conn_t structure has been extended to include a zone ID, allowing all connections associated with a given zone to be terminated; this is used internally as part of zone shutdown. You can preserve the previous behavior by setting the zone ID field (ac_zoneid) to ALL_ZONES.

6.8 Devices All applications make use of devices; however, the great majority of applications interact directly only with pseudo-devices, which makes the task of providing a zoned device environment feasible. These are the key goals for providing devices in a zone: 

Security. Users interacting with devices appearing in a zone must not be able to use those devices to compromise another zone or the system as a whole.



Virtualization. Some devices must be modified to provide namespace or resource isolation for operation in a zone.



Administration. It must be easy to place a default, safe collection of devices in a zone; warnings must occur when an administrator attempts to place unsafe devices into a zone; it must be possible for a knowledgeable administrator to assign physical devices to zones when needed.



Automatic Operation. With the advent of devfsadm(1M), device file system management in Solaris became largely automated. Zones should not require administrator intervention to create dynamically managed device nodes.

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This section begins by classifying devices according to their virtualization and security characteristics. Discussions of the /devices namespace, device privilege and permission, device administration tools, and the special handling required to support pseudo-terminals follow.

6.8.1 Device Categories Treatment of devices with respect to zones must of necessity vary depending on the type of device. For this discussion, we divide devices into the following categories: 1. Unsafe. Devices that cannot be safely used within a zone. 2. Fully virtual. Devices that reference no global state and may safely appear in any zone. 3. Sharable-virtual. Devices that reference global state, but may safely be shared across zones, possibly as the result of modification made by the zones project. 4. Exclusive. Devices that can be safely assigned to and used exclusively by a single zone.

6.8.1.1 Unsafe Devices Examples of unsafe devices include those devices that expose global system state, such as: 

/dev/kmem



/dev/cpc (cpc(3CPC))



/dev/trapstat (trapstat(1M))



/dev/lockstat (lockstat(7D))

There is no way to allow use of such devices from a zone without violating the security principles of zones. Note that this is not restricted to control operations; for example, read access to /dev/kmem will allow a zone to snoop on activity within other zones (by looking at data stored in kernel memory). This category includes most physical device instances present on the platform, including bus nexus devices, platform support drivers, and devices in support of the device administration infrastructure. All these devices are central to the operation of the platform as a whole and are not appropriate to expose for monitoring or control by the lower-privilege environment inside a nonglobal zone.

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6.8.1.2 Fully Virtual Devices A few of the system’s pseudo-devices are “fully virtualized”; these are device instances that reference no global system state and may safely appear in any zone. An excellent example is /dev/tty (tty(7D)), which references only the controlling terminal of the process in whose context it executes. Other fully virtual devices include 

/dev/null (null(7D)) and /dev/zero (zero(7D)).



/dev/poll (poll(7D))



/dev/logindmux, used to link two streams in support of applications including telnet(1).

6.8.1.3 Sharable Virtual Devices Those device instances that reference some sort of global state but may be modified to be zone-compatible are said to be sharable virtual devices. Some examples: 

/dev/kstat (kstat(7D))



/dev/ptmx (ptm(7D)), the pty master device. See the “Pseudo-Terminals” discussion in Section 6.8.5.1.

A principal example of such a device is the random(7D) driver, which exports the /dev/random and /dev/urandom minor nodes. In this case, the global state is the kernel’s entropy pool, from which it provides a stream of cryptographic-quality random bytes.

6.8.2 /dev and /devices Namespace The devfs(7FS) file system is used by Solaris to manage /devices. Each element in this namespace represents the physical path to a hardware device, pseudo-device, or nexus device; it is a reflection of the device tree. As such, the file system is populated by a hierarchy of directories and device special files. The /dev file hierarchy, which is today part of the / (root) file system, consists of symbolic links (logical paths) to the physical paths present in /devices. /dev is managed by a complex system comprising devfsadm(1M), syseventd(1M), the devinfo(7D) driver, libdevinfo(3lib), and RCM. Few end-user applications reference /devices. Instead, applications reference the logical path to a device, presented in /dev. So, while the system’s /devices file system is important to a few system administration applications, it was decided that /devices would not appear within a zone.

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6.8.3 Device Management: Zone Configuration An interface indicates which devices should appear in a particular zone; this functionality is provided by the zonecfg(1M) infrastructure according to a flexible rule-matching system. Devices matching one of the rules are included in the zone’s /dev file system. To include an additional device in the zone, the administrator can specify it by adding an additional rule:

zonecfg:demozone> add device zonecfg:demozone:device> set match=/dev/scsi/scanner/c3t4* zonecfg:demozone:device> end zonecfg:demozone> info device device match: /dev/scsi/scanner/c3t4*

With this syntax, a device can be specified in one of three ways.

6.8.4 Device Management: Zone Runtime Zones adds new interfaces and capabilities to the devfsadm daemon; the system’s single instance of devfsadmd is part of the virtual platform layer for each zone. The changes are somewhat obscure and are enumerated below. 1. When the daemon starts up, it discovers which zones on the system are ready or running; it is assumed that such zones have a valid /dev file hierarchy. devfsadmd retains a list of said zones; it also loads the zone’s configuration database in order to know the matching rules. 2. When the virtual platform is set up, the zoneadmd(1M) invokes the devfsadm command (not the daemon) and passes arguments to it indicating which zone’s /dev directory should be populated. Additionally, the zone is registered with the devfsadmd daemon by a door call to a new door, /dev/ .zone_reg_door. 3. When a zone is discovered by (1) or (2) above, devfsadmd creates a file under the zone’s root directory at /dev/.devfsadm_synch_door and attaches the appropriate door to it. It also loads the zone’s configuration database in order to know applicable matching rules. If the zone being registered is already registered, its configuration is reread, and its door file is recreated. 4. When the virtual platform is destroyed, the zone is unregistered from devfsadmd, which then frees associated resources and ceases to manage the zone.

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5. When a device-related event occurs (for example, in response to a hotplug event), a device entry in /dev may need to be created. When this occurs, the devfsadmd link-generator module calls the devfsadm_mklink() routine. This routine first services the global zone, establishing the device symbolic link requested by the link-generator. Next, the routine iterates across all registered zones. Instead of creating links, however, the routine creates device nodes with mknod(2); node creation is subject to the filtering rules for the zone’s configuration.

6.8.4.1 Read-Only Mount of /dev A significant problem with this approach is that devfsadmd must “reach into” zones in order to execute mknod, create, delete and symlink on files. This violates zone file system principles outlined in Section 6.6, and there is a distinct danger of buffer-overrun and symlink attacks. To solve this problem, the /dev file system is loopback-mounted into the zone by means of a read-only mount. Device nodes can be freely accessed (opened O_RDWR, for example) by zone processes, but other file operations (creation, unlink, symlink, link, etc.) are prevented. A risk is associated with this change; some applications may expect to be able to manipulate /dev entries. However, such applications are generally not zoneappropriate, so we believe this risk is minimal.

6.8.4.2 Device Privilege Enforcement In Solaris, privileges held by applications interact with device drivers in a complex way. File system permissions, device policy (see getdevpolicy(1M)), and driverbased privilege checks (drv_priv(9F) and priv_policy(9F)) may all come into effect during a call to open(2). This section discusses issues related to driver privileges.

6.8.5 Zone Console Design Figure 6.1 demonstrates that zones export a virtualized console. More generally, the system’s console is an important and widely referenced notion; as seen in previous examples, the zone console is a natural and familiar extension of the system for administrators. While zone consoles are similar to the traditional system console, they are not identical. In general, the notion of a system console has the following properties: 

Applications may open and write data to the console device.



The console remains accessible when other methods of login (such as telnet(1)) fail.

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403



The system administrator uses the system console to interact with the system when no other system services are running.



The console captures messages issued at boot-up.



The console remains available even when the operating system has failed or shut down; that is, you can remain “on console” of systems that are powered down or rebooted, even though no I/O may be possible.



The console need not have a process consuming data written to it in order to drain its contents.



Windowing systems make use of the SRIOCSREDIR ioctl and the redirmod STREAMS module to redirect console output to a designated terminal in the window system.



The console can be configured such that console messages are copied to auxiliary hardware devices like terminals or serial lines by the consadm(1M) command.

The zone console design implements the most crucial subset of these; future projects could enable additional functionality as customer needs demand. The zone console is implemented by the zcons(7D) driver. As in a normal Solaris instance, a non-global zone’s console I/O (including zone boot messages) are directed to this device. Within a non-global zone, /dev/console, /dev/msglog, /dev/syscon, /dev/ sysmsg, and /dev/systty are all symbolic links to the /dev/zconsole device. The auxiliary console facilities provided by consadm(1M) are not supported for zone consoles; additionally, the SRIOCSREDIR ioctl is not supported. A zone’s console is available for login once the zone has reached the ready state and can last across halt/boot cycles.

6.8.5.1 Pseudo-Terminals Solaris’s pseudo-terminal support consists of a pair of drivers, ptm(7D), and pts(7D); several STREAMS modules, including ptem(7M) (terminal emulator), ldterm(7D) (line discipline), and ttcompat(7M) (V7, 4BSD and XENIX compatibility); and userland support code in libc and /usr/lib/pt_chmod. The ptm and pts drivers are enhanced such that an open of a pts device can occur only in the zone that opened the master side for the corresponding instance (the ptm driver is self-cloning). In the case of the zlogin(1) command, it is necessary to allocate a pty in the global zone and to then “push” that pty into a particular zone. To accomplish this, a private zonept(3C) library call is introduced. zonept issues the ZONEPT ioctl to the master device requesting that the current terminal be assigned the supplied zone owner.

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The number of pts devices may grow without bound.6 This dynamic growth is triggered when the number of ptys must grow beyond the current limit (for example, when allocating the 17th pty). This must function even when the application opening /dev/ptmx is unprivileged. This functionality (provided in libc) relies on a door call to devfsadmd, which is wrapped by the di_devlink_init() interface. The code can also start devfsadmd as needed. To solve this problem in the zone, we place the appropriate door to the global zone’s devfsadmd into the non-global zone. This allows the zone to demand that the global zone install the appropriate /dev/pts/ device nodes as needed. There is some risk of denial-of-service attack against devfsadmd here. A future enhancement may be to allow the zoneadmd(1M) process (see Section 6.2.3.1) to act as a “proxy server” for such door calls; zoneadmd would simply turn the zone’s request for devlink creation into a call to di_devlink_init(), which would in turn start devfsadmd if it was not running. zoneadmd could throttle requests as needed. A final issue is that the global administrator should be able to limit the number of pseudo-terminal devices available to each zone. One possibility is to implement a zone-scoped resource control (See Section 6.10) for pty creation.

6.8.6 ftpd Solaris provides the ftpconfig(1M) command to set up anonymous FTP environments. Anonymous FTP allows users to remotely log on to the FTP server by specifying the user name “ftp” or “anonymous” and the user’s email address as password; anonymous FTP environments are run in a chroot’d environment, and ftpconfig uses cpio(1) to propagate device special files from /dev to the chroot area as follows:

cpio -pduL "$home_dir" >/dev/null 2>&1 p_lock)); ASSERT(e->rcep_t == RCENTITY_PROJECT); v = e->rcep_p.proj->kpj_data.kpd_shmmax + inc; if (v > rval->rcv_value) return (1); return (0); } project_init() { ... rc_project_shmmax = rctl_register("project.max-shm-memory", RCENTITY_PROJECT, RCTL_GLOBAL_DENY_ALWAYS | RCTL_GLOBAL_NOBASIC | RCTL_GLOBAL_BYTES, UINT64_MAX, UINT64_MAX, &project_shmmax_ops);

rctl_add_default_limit("project.max-shm-memory", qty, RCPRIV_PRIVILEGED, RCTL_LOCAL_DENY); See common/os/project.c

Once registered, the IPC subsystem can update and check the resource against the limits administered by the users of the system.

sol10$ prctl -n project.max-shm-memory process: 3053: ksh NAME PRIVILEGE VALUE FLAG project.max-shm-memory privileged 246MB system 16.0EB max

$$ ACTION

RECIPIENT

deny deny

-

The resource limits are checked and enforced in the IPC implementation. Each call to shmget() tests and decrements the available share memory, through rctl_test().

extern rctl_hndl_t rc_project_shmmax; shmget() { .. /* * Check rsize and the per-project limit on shared * memory. Checking rsize handles both the size == 0 * case and the size < ULONG_MAX & PAGEMASK case (i.e. * rounding up wraps a size_t). */ if (rsize == 0 || (rctl_test(rc_project_shmmax, pp->p_task->tk_proj->kpj_rctls, pp, rsize, continues

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RCA_SAFE) & RCT_DENY)) { mutex_exit(&pp->p_lock); mutex_exit(lock); ipc_cleanup(shm_svc, (kipc_perm_t *)sp); return (EINVAL); } .. } See common/os/project.c

PART FOUR

Memory

     

Chapter 8, “Introduction to Solaris Memory” Chapter 9, “Virtual Memory” Chapter 10, “Physical Memory” Chapter 11, “Kernel Memory” Chapter 12, “Hardware Address Translation” Chapter 13, “Working with Multiple Page Sizes in Solaris”

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8 Introduction to Solaris Memory

T

he virtual memory sub-system can be considered the core of a Solaris instance, and the implementation of Solaris virtual memory affects just about every other subsystem in the operating system. In this chapter, we look at some of the memory management basics. In the next chapter, we discuss practical techniques for analyzing and monitoring memory. In the subsequent chapters we analyze in more detail how Solaris implements virtual memory management.

8.1 Virtual Memory Primer A virtual memory (VM) system offers the following benefits: 

It presents a simple memory programming model to applications so that application developers need not know how the underlying memory hardware is arranged.



It allows processes to see linear ranges of bytes in their address space, regardless of the physical layout or fragmentation of the real memory.



It affords a programming model with a larger memory size than that of available physical storage (e.g., RAM) and enables the use of slower but larger secondary storage (e.g., disk) as a backing store to hold the pieces of memory that don’t fit in physical memory.

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8.2 Two Levels of Memory A virtual view of memory storage, known as an address space, is presented to the application while the VM system transparently manages the virtual storage between RAM and secondary storage. Because RAM is significantly faster than disk (100 ns versus 10 ms, or approximately 100,000 times faster), the job of the VM system is to keep the most frequently referenced portions of memory in the faster primary storage. In the event of a RAM shortage, the VM system is required to free RAM by transferring infrequently used memory out to the backing store. By so doing, the VM system optimizes performance and removes the need for users to manage the allocation of their own memory requirements.

8.3 Memory Sharing and Protection Multiple users’ processes can share memory within the VM system. In a multiuser environment, multiple processes can be running the same process executable binaries; in older UNIX implementations, each process had its own copy of the binary— a vast waste of memory resources. The Solaris virtual memory system optimizes memory use by sharing program binaries and application data among processes, so memory is not wasted when multiple instances of a process are executed. The Solaris kernel extended this concept further when it introduced dynamically linked libraries in SunOS, allowing C libraries to be shared among processes. To properly support multiple users, the VM system implements memory protection. For example, a user’s process must not be able to access the memory of another process; otherwise, security could be compromised or a program fault in one program could cause another program (or the entire operating system) to fail. Hardware facilities in the memory management unit perform the memory protection function by preventing a process from accessing memory outside its legal address space (except for memory that is explicitly shared among processes).

8.4 Pages: Basic Units of Physical Memory Physical memory (RAM) is divided into fixed-sized pieces called pages. The size of a page can vary across different platforms; the common size for a page of memory on an UltraSPARC Solaris system is 8 Kbytes. Each page of physical memory is associated with a file and offset; the file and offset identify the backing store for the page. The backing store is the location to which the physical page contents will be migrated (known as a page-out) should the page need to be taken for another

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use; it’s also the location from which the file will be read back if it’s migrated in (known as a page-in). Pages used for regular process heap and stack, known as anonymous memory, have the swap file as their backing store. A page can also be a cache of a page-size piece of a regular file. In that case, the backing store is simply the file it’s caching—this is how the Solaris OS uses the memory system to cache files. If the virtual memory system needs to take a dirty page (a page that has had its contents modified), its contents are migrated to the backing store. Anonymous memory is paged out to the swap device when the page is freed. If a file page needs to be freed and the page-size piece of the file hasn’t been modified, then the page can simply be freed; if the piece has been modified, then it is first written back out to the file (the backing store in this case), then freed.

8.5 Virtual-to-Physical Translation Rather than managing every byte of memory, we use page-size pieces of memory to minimize the amount of work the virtual memory system has to do to maintain virtual-to-physical memory mappings. Figure 8.1 shows how the management and

MMU V

P

Process Scratch Memory (Heap)

0000

Process Binary

Process’s Linear Virtual Address Space

Virtual Memory Mappings

Page-Size Pieces of Virtual Memory

Virtual-toPhysical Physical Translation Memory Pages Tables

Figure 8.1 Solaris Virtual-to-Physical Memory Management

Physical Memory

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translation of the virtual view of memory (the address space) to physical memory is performed by hardware known as the virtual memory management unit (MMU). The Solaris kernel breaks up the linear virtual address space into mappings, one for each type of memory area in the address space. For example, a simple process has a memory mapping for the process binary and one for the scratch memory (known as heap space). Each mapping manages the spanned virtual address range and converts that mapping into MMU pages. The hardware MMU maps those pages into physical memory by using a platform-specific set of translation tables. Each entry in the table has the physical address of the page of memory in RAM so that memory accesses can be converted on-the-fly in hardware. We cover more on how the MMU works later in this Part when we discuss the platform-specific implementations of memory management.

8.6 Physical Memory Management: Paging and Swapping It is possible to have more virtual address space than physical address space because the operating system can overflow memory onto a slower medium, such as a disk. The slower medium in UNIX is known as swap space. Two basic types of memory management manage the allocation and migration of physical pages of memory to and from swap space: swapping and demand paging. The swapping algorithm for memory management uses a user process as the basic unit for managing memory. If there is a shortage of memory, then all of the pages of memory of the least-active processes are swapped out to the swap device, freeing memory for other processes. This method is easy to implement, but performance suffers badly during a memory shortage because a process cannot resume execution until all of its pages have been brought back from secondary storage. The demand-paged model uses a page as the granularity for memory management. Rather than swapping out a whole process, the memory system just swaps out small, least-used chunks, allowing processes to continue while an inactive part of the process is swapped out. The Solaris kernel uses a combined demand-paged and swapping model. Demand paging is used under normal circumstances, and swapping is used only as a last resort when the system is desperate for memory. We cover swapping and paging in more detail in Section 10.3.

8.7 Virtual Memory as a File System Cache The Solaris VM system implements many more functions than just management of application memory. In fact, the Solaris virtual memory system is responsible for

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451

managing most objects related to I/O and memory, including the kernel, user applications, shared libraries, and file systems. This strategy differs significantly from other operating systems like earlier versions of System V UNIX, where file system I/O used a separate disk cache. One of the major advantages of using the VM system to manage file system caching is that all free memory in the system is available as a cache, providing significant performance improvements for applications that use the file system and removing the need for manual tuning of the size of the cache. The VM system can allocate all free memory for file system cache, meaning that on a typical system with file system I/O, almost all of the physical memory will be advantageously used. In summary, the Solaris VM system performs these major functions: 

It manages virtual-to-physical mapping of memory.



It manages the swapping of memory between primary and secondary storage to optimize performance.



It handles requirements of shared images between multiple users and processes.



It acts as an integrated file cache.

8.8 New Features of the Virtual Memory Implementation The Solaris virtual memory system was originally derived from BSD UNIX. From there, the significant major architectural changes have been the union of files and virtual memory to provide a unified cache and the object layering of VM into modules, maximizing the commonality of the code across multiple platforms and devices. During the development of Solaris, there have been many unique features added to the virtual memory system, building upon the underlying framework: 

File system cache scalability improvements. Historically, the file system cache could be quite intrusive on application performance, by virtue of paging pressure caused by filesystem reads and writes. Beginning with Solaris 8, the file system cache was lowered in priority and made cyclic, such that file system reads and writes consume the available free memory and pages against itself. A new page mapping facility minimizes the overhead of accessing pages during file system I/O. By using the 64-bit address space (on SPARC and x64 architectures), the kernel creates a permenant mapping of all physical pages

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into its address space (SEGKPM), eliminating the need to map/unmap for each I/O. 

Utilization of large MMU pages. As Moore’s law marches on, memory sizes have effectively doubled every 18 months. The virtual memory has scaled from an original design center of around one megabyte to one terabyte today. To enable performance to scale, MMU’s typically support more than one page size, and the largest page size has scaled approximately with physical memory size. MMU sizes on the first SPARC processors were 4Kbytes, and the largest available now is 256MBytes. The kernel text and some data is placed on a large MMU page, when possible. Beginning with Solaris 2.6 some types of shared memory (specifically ISM used by Oracle, Sybase etc) is configured to use large pages when available. A generic framework—Multiple Page Size Selection (MPSS) was introduced in Solaris 9 to allow applications leverage different MMU page sizes.



Support for non-uniform (NUMA) architectures. Many high end systems now have federated non-uniform memory locality groups. By definition, all processors in an SMP system need shared access to the system memory, however as SMP systems grow to larger processor counts, their memory system often has to reflect higher memory latencies, giving good system throughput at the expense of lowering per-processor performance. Alternatively, the memory system can be broken into clusters of processors and memory with fast access to memory “close” to the processor, and slower access to memory that resides in another group. This approach is the basis for NUMA architectures. The Solaris virtual memory system beginning with Solaris 9, introduces Memory Placement Optimization (MPO) with the concept of locality groups (Lgroups), which allows the kernel to optimally place memory allocations closer to the processors which are likely to use them. Applications are able to provide hints to the kernel about the intended relationship between memory and threads, which is used to optimize scheduling and page allocation accordingly.



Dynamic reconfiguration. Added to allow hardware components (including physical memory boards) to added and removed from the system whilst online. The virtual memory system has been enhanced to optimize itself to maximize the amount of memory that can be added and removed from the system. Memory can be added dynamically, resulting in new pages being added to the system’s free list for immediate consumption by other applications. To facilite dynamic removal of memory, the kernel has facilities for dynamically freeing or relocating pages if they are being used by applications. Kernel pages

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are restricted into a “kernel cage,” since they are sometimes non-relocatable, allowing all but one board to be dynamically removed from the system. Beginning with Solaris 10, all but a small component of the kernel is restricted to the cage. Event hooks are also provided to pre-notify applications of physical memory capacity changes. These hooks are provided by the resource configuration manager (RCM) and provide a scriptable interface to notify interested applications. At the time of writing, Oracle 9 is one such application. Using Oracle’s dynamic SGA feature, Oracle can be configured to automatically grow and shrink according to memory capacity changes. 

Modern memory allocators. Have been added to the kernel. Beginning with Solaris 2.4, the allocator was replaced with the “Slab Allocator.” The new allocator provides efficient allocation of memory objects with minimal fragmentation. The allocator optimizes for SMPs by providing distinct re-use caches for each processor in the system, minimizing the amount of crossprocessor memory sharing traffic. Beginning with Solaris 8, the kernel also uses a universal resource allocator (vmem). The vmem allocator manages allocations of arbritrary resources, represented by sets of integers. It replaces the older resource map allocators, as well as servering as a backend to the slab allocator to managed kernel virtual memory.

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9 Virtual Memory

I

n this section we take a tour through the implementation of the virtual memory layer of Solaris—the virtual address management, anonymous memory, and swap layers are covered.

9.1 Design Overview Early SunOS versions (SunOS 3 and earlier) were based on the old BSD-style memory system, which was not modularized, and thus it was difficult to move the memory system to different platforms. The virtual memory system was completely redesigned at that time, with the new memory system targeted at SunOS 4.0. The new SunOS 4.0 virtual memory system was built with the following goals in mind: 

Use of a new object-oriented memory management framework



Support for shared and private memory (copy-on-write)



Page-based virtual memory management

The VM system that resulted from these design goals provides an open framework that now supports many different memory objects. The most important objects of the memory system are segments, vnodes, and pages. For example, all of the following have been implemented as abstractions of the new memory objects:

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Physical memory, in chunks called pages



A new virtual file object, known as the vnode



File systems as hierarchies of vnodes



Process address spaces as segments of mapped vnodes



Kernel address space as segments of mapped vnodes



Mapped hardware devices, such as frame buffers, as segments of hardwaremapped pages

The Solaris virtual memory system we use today is implemented according to the framework of the SunOS 4.0 rewrite. It has been significantly enhanced to provide scalable performance on multiprocessor platforms and has been ported to many platforms. Figure 9.1 shows the layers of the Solaris virtual memory implementation.

Global Page Replacement Manager—Page Scanner

Address Space Management

segkmem

segmap

segvn

Kernel Memory Segment

File Cache Memory Segment

Process Memory Segment

Hardware Address Translation (HAT) Layer sun4c HAT layer

sun4m HAT layer

sun4d HAT layer

x64 HAT layer

x86 HAT layer

sun4c sun4-mmu

sun4m sr-mmu

sun4u sf-mmu

x64 x64 mmu

x86 i386 mmu

32/32-bit 4K pages

32/36-bit 4K pages

64/64-bit 8K/4M pages

32/64-bit 4K/2M pages

32/36-bit 4K pages

Figure 9.1 Solaris Virtual Memory Layers

9.2 VIRTUAL ADDRESS SPACES

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Physical memory management is done by the hardware MMU and a hardware-specific address translation layer known as the Hardware Address Translation (HAT) layer. Each memory management type has its own specific HAT implementation. Thus, we can separate the common machine-independent memory management layers from the hardware-specific components to minimize the amount of platformspecific code that must be written for each new platform. The next layer is the address space management layer. Address spaces are mappings of segments, which are created with segment device drivers. Each segment driver manages the mapping of a linear virtual address space into memory pages for different device types (for example, a device such as a graphics frame buffer can be mapped into an address space). The segment layers manage virtual memory as an abstraction of a file. The segment drivers call into the HAT layer to create the translations between the address space they are managing and the underlying physical pages.

9.2 Virtual Address Spaces The virtual address space of a process is the range of memory addresses that are presented to the process as its environment; some addresses are mapped to physical memory, some are not. A process’s virtual address space skeleton is created by the kernel at the time the fork() system call creates the process. (See Section 2.7.) The virtual address layout within a process is set up by the dynamic linker and sometimes varies across different hardware platforms. As we can see in Figure 9.2, virtual address spaces are assembled from a series of memory mappings. Each process has at least four mappings: 

Executable text. The executable instructions in the binary reside in the text mapping. The text mapping is mapped from the on-disk binary and is mapped read-only, with execute permissions.



Executable data. The initialized variables in the executable reside in the data mapping. The data mapping is mapped from the on-disk binary and is mapped read/write/private. The private mapping ensures that changes made to memory within this mapping are not reflected out to the file or to other processes mapping the same executable.



Heap space. Scratch, or memory allocated by malloc(), is allocated from anonymous memory and is mapped read/write.



Process stack. The stack is allocated from anonymous memory and is mapped read/write.

Figure 9.2 illustrates a process’s virtual address space.

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Top of Virtual Address Space

Malloc’d Memory

Stack

Heap

Variables (Data)

Executable

Virtual Memory

Stack Frame

malloc()

/sbin/sh

Binary (Text)

Virtual Address 0x0 Figure 9.2 Process Virtual Address Space The figure shows how the /sbin/sh process has its executable mapped in near the bottom address, with the heap adjoining it, the stack at the top, and a hole between the heap and the stack. The heap grows upward as more memory is allocated through malloc(), and the stack grows downward as more frames are placed on the stack. Not all of the virtual address space within a process is mapped, and the process can legally access memory only within the areas with valid mappings; a process’s attempt to access memory outside of the mappings causes a page fault. A more sophisticated process may have more mappings; those that make use of shared libraries or mapped files will have additional mappings between the heap and stack.

9.2.1 Sharing Executables and Libraries The Solaris kernel supports sharing of memory, files, libraries, and executables. For example, the Solaris kernel shares libraries by dynamically mapping the library file into the address space during program startup. The libraries are mapped into the address space between the stack and the heap, at different positions on different platforms. When a shared library object is mapped into a process’s address space, it can be mapped shared so that all processes share the same physical memory pages. Executable text and data are shared in the same manner, by simply mapping the same executable file into every address space. We see more about how mapping of files and sharing of memory occur when we explore the vnode segment driver, which is responsible for mapping files into address spaces.

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9.2.2 Address Spaces on SPARC Systems The process address space on SPARC systems varies across different SPARC platforms according to the MMU on that platform. SPARC has three different address space layouts: 

The SPARC V7 combined 32-bit kernel and process address space, found on sun4c, sun4d, and sun4m machines. Note that support for SPARC V7 exists only in Solaris 9 and earlier.



The SPARC V9 32-bit separated kernel and process address space model, found on sun4u machines



The SPARC V9 64-bit separated kernel and process address space model, found on sun4u machines

The SPARC V7 systems use a shared address space between the kernel and process and use the processor’s privilege levels to prevent user processes from accessing the kernel’s address space. The kernel occupies the top virtual memory addresses, and the process occupies the lower memory addresses. This means that part of the virtual address space available to the process is consumed by the kernel, limiting the size of usable process virtual memory to between 3.5 and 3.75 Gbytes, depending on the size of the kernel’s virtual address space. This also means that the kernel has a limited size, ranging between 128 and 512 Mbytes. The SPARC V7 combined 32-bit kernel and process address space is shown in Figure 9.3. The SPARC V9 (UltraSPARC, sun4u) microprocessor allows the kernel to operate in an address space separate from user processes, so the process can use almost all of the 32-bit address space (a tiny bit is reserved at the top for the Open Boot PROM) and also allows the kernel to have a similar, large address space. This design removes the 512-Mbyte limit for kernel address space, which was a major problem for large machines such as the older SPARCcenter 2000 machines. The process address space looks similar to the shared kernel/process address space, except that the kernel area is missing and the stack and libraries are moved to the top of memory. The UltraSPARC processor also supports the SPARC V9 64-bit mode, which allows a process to have a virtual address space that spans 64 bits. The UltraSPARC-I and -II implementations, however, support only 44 bits of the address space, which means that there is a virtual address space hole in the middle of the address space. This area of memory creates a special type of UltraSPARC trap when accessed. Some future generations of SPARC V9 processors will not have the same hole in the address space. The UltraSPARC V9 32-bit and 64-bit address spaces are shown in Figure 9.4.

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sun4c, sun4m 0xFFFFFFFF

Virtual Memory

sun4d

256-MB Kernel Context

0xFFFFFFFF

512-MB Kernel Context 0xEFFFC000 0xEF7EA000

Stack 0xDFFFE000

Libraries

Stack

0xDF7F9000

Libraries

0x00010000

HEAP– malloc(), sbrk()

HEAP – malloc(), sbrk()

Executable – DATA

Executable – DATA

Executable – TEXT

0x00010000

Executable – TEXT

Figure 9.3 SPARC 32-Bit Shared Kernel/Process Address Space

32-bit sun4u 0xFFBEC000

Stack

64-bit sun4u 0xFFFFFFFF.7FFFC000

Stack

0xFFFFFFFF.7F7F0000

0xFF3DC000

Libraries

Libraries

0xFFFFF7FF.FFFFFFFF 0x00000800.00000000

VA Hole

(hole present on US I & II only)

HEAP – malloc(), sbrk()

HEAP -– malloc(), sbrk()

Executable – DATA 0x00010000

Executable – TEXT

Executable – DATA 0x0000001.000000000

Executable – TEXT

Figure 9.4 SPARC sun4u 32- and 64-Bit Process Address Space

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On all SPARC platforms, the bottom of the virtual address space is not mapped. Null pointer references cause a segmentation fault rather than return spurious contents of whatever was at the bottom of the address space.

9.2.3 x86 and x64 Address Space Layout The Intel x86 32-bit user address space also includes a mapping of the kernel. The main difference with the Intel address space is that the space is reserved at the top of the address space for the kernel and the stack is mapped underneath the executable binary, growing down toward the bottom. The x64 address space is a closer representation of the SPARC 64-bit address space. The x86 and x64 address spaces are shown in Figure 9.5.

64-bit x64

32-bit x86 0xFFFFFFFF

256-MB Kernel Context

0xFFFFFD7F.FFDFC000

Stack

0xE0000000

Libraries

0xFFFFFD7F.FF3FC000

Libraries

HEAP– malloc(), sbrk() HEAP -– malloc(), sbrk() Executable – DATA 0x8048000

Executable – TEXT Executable – DATA

Stack 0x00000000.00400000

0x0

Executable – TEXT

Figure 9.5 x86/x64 Process Address Spaces

9.2.4 Growing the Heap Process virtual memory for user data structures is allocated from the heap mapping, which resides above the executable data mapping. The heap starts out small and then grows as virtual memory is allocated. The heap grows in units of pages; it is simply a large area of virtual memory available for reading and writing. A single,

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large, virtual memory area is difficult to program to, so a general-purpose memory allocator manages the heap area; thus, arbitrarily sized memory objects can be allocated and freed. The general-purpose memory allocator is implemented with malloc() and related library calls. A process grows its heap space by making the sbrk() system call. The sbrk() system call grows the heap mapping by the amount requested each time it is called. A user program does not need to call sbrk() directly because the malloc() library calls sbrk() when it needs more space to allocate from. The sbrk() system call is shown below.

void *sbrk(intptr_t incr);

The heap mapping is virtual memory, so requesting memory with malloc and sbrk does not allocate physical memory; it merely allocates the virtual address space. Only when the first reference is made to a page within the allocated virtual memory is physical memory allocated, one page at a time. The memory system transparently achieves this “zero fill on demand” allocation because a page fault occurs the first time a page is referenced in the heap, and the segment driver then recognizes the first memory access and simply creates a page at that location on-the-fly. Memory pages are allocated to the process heap by zero-fill-on-demand and then remain in the heap mapping until the process exits or until they are stolen by the page scanner. Calls to the memory allocator free() function do not return physical memory to the free memory pool; free() simply marks the area within the heap space as free for later use. For this reason, the amount of physical memory allocated to a process typically grows, but unless there is a memory shortage, it will not shrink, even if free() has been called. The heap can grow until it collides with the memory area occupied by the shared libraries. The maximum size of the heap depends on the platform virtual memory layout and differs on each platform. In addition, on 64-bit platforms, processes may execute in either 32- or 64-bit mode. As shown in Figure 9.4, the size of the heap can be much larger in processes executing in 64-bit mode. Table 9.1 shows the maximum heap sizes and the operating system requirements that affect the maximum size.

9.2.5 The Stack The process stack is mapped into the address space with an initial allocation and then grows downward. The stack, like the heap, grows on demand, but no library grows the stack; instead, a different mechanism triggers this growth.

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Table 9.1 Maximum Heap Sizes Solaris Version

Maximum Heap Size

Notes

Solaris x86 32-bit mode

2 Gbytes by default

Boot option kernel base can be moved to allow larger process address space.

Solaris x64 64-bit mode

16 Ebytes

Virtually unlimited.

SPARC 32-bit mode

3.75 Gbytes 3.90 Gbytes

(Non-sun4u platform). (sun4u platforms).

SPARC 64-bit mode

16 Tbytes onUltraSPARC I and II 16 Ebytes on UltraSPARC III onwards.

Virtually unlimited.

Initially, a single page is allocated for the stack, and as the process executes and calls functions, it pushes the program counter, arguments, and local variables onto the stack. When the stack grows larger than one page, the process causes a page fault, and the kernel notices that this is a stack-mapping page fault and grows the stack mapping.

9.2.5.1 Memory Mapped Files The address space mapping architecture makes it easy for one or more processes to map the same file into their address space. When files are mapped into one or more processes, seg_vn mappings are created in each process that points to the same vnode. Each process has its own virtual memory mapping to the file, but they all share the same physical memory pages for the files. The first mapping to cause a page fault reads a page into physical memory, and then the second and subsequent mappings simply create a reference to the existing physical memory page—as attaching. Figure 9.6 shows how two processes can map the same file. Each process creates its own mapping object, but both mappings point to the same file and are mapped to the same physical pages. Notice that the second process need not have all the pages attached to the mapping, even if both mappings map the same parts of the file. In this case, the second process would attach to these pages when they are referenced. A minor fault is used to describe this event. You can see minor faults by using vmstat. Several options govern how a file is shared when it is mapped between two or more processes. These options control how changes are propagated across the shared file. For example, if one process wants to modify one of the pages mapped into the process, should the other process see exactly the same change or should

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MAPPED FILE Stack

Stack

Libraries

Libraries

Mapped File

Mapped File

HEAP

HEAP Physical Memory Pages

Executable – DATA Executable – TEXT

Executable – DATA Executable – TEXT

Figure 9.6 Shared Mapped Files the change remain private to the process that made the change? The options allow you to choose which behavior you desire. The options are those that can be passed to the protection and flags argument of mmap() when the file is mapped. The behavior for the different flags is listed in Table 9.2.

Table 9.2 mmap Shared Mapped File Flags

Flag

Protection Mode

Result

MAP_SHARED

PROT_ READ|PROT_ WRITE

Modifications are reflected among all processes sharing the mapping.

MAP_PRIVATE

PROT_ READ|PROT_ WRITE

Modifications are seen only by the process mapping the file. The copy-on-write process creates a page of anonymous memory and gives a private copy to the process.

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9.2.6 Using pmap to Look at Mappings Use the pmap command to inspect the mappings for a process. One line of output is shown for each mapping, along with descriptive data.

sol9$ pmap 102905 102905: sh 00010000 192K r-x-00040000 8K rwx-00042000 40K rwx-FF180000 664K r-x-FF236000 24K rwx-FF23C000 8K rwx-FF250000 8K rwx-FF260000 16K r-x-tunue..] FF272000 16K rwx-FF280000 560K r-x-FF31C000 32K rwx-FF324000 32K rwx-FF340000 16K r-x-FF350000 16K r-x-FF364000 8K rwx-FF380000 40K r-x-FF39A000 8K rwx-FF3A0000 8K r-x-FF3B0000 8K rwx-FF3C0000 152K r-x-FF3F6000 8K rwx-FFBFC000 16K rw--total 188

/usr/bin/ksh /usr/bin/ksh [ heap ] /usr/lib/libc.so.1 /usr/lib/libc.so.1 /usr/lib/libc.so.1 [ anon ] /usr/lib/en_US.ISO8859-1.so.2 /usr/lib/en_US.ISO8859-1.so.2 /usr/lib/libnsl.so.1 /usr/lib/libnsl.so.1 /usr/lib/libnsl.so.1 /usr/lib/libc_psr.so.1 /usr/lib/libmp.so.2 /usr/lib/libmp.so.2 /usr/lib/libsocket.so.1 /usr/lib/libsocket.so.1 /usr/lib/libdl.so.1 [ anon ] /usr/lib/ld.so.1 /usr/lib/ld.so.1 [ stack ]

[ [ [ [ [ [ [ [

Text Mapping ] Data Mapping ] Heap] C Library Text ] C Library Data ] C Library Data ctd... ] Misc anon mapping ] Library mappings con-

[ Stack ]

As shown in the example, the program’s address space comprises several mappings. At the top is the program’s binary, mapped as a read-only text mapping followed by a writable data mapping, continuing through to the process stack. Without any further options, pmap simply shows the starting address, the virtual address size, protection modes, and a description of each mapping. The columns are explained as follows: 

Starting address. The starting virtual address of the mapping.



Size. The size of the virtual address mapping. This is typically the size between the start and end of the mappings.



Flags. One or more of the allowable permissions or flags are shown for the mapping: – r. The mapping may be read by the process. – w. The mapping may be written by the process. – x. Instructions that reside within the mapping may be executed by the process.

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– s. The mapping is shared such that changes made in the observed address space are committed to the mapped file and are visible from all other processes sharing the mapping. – R. Swap space is not reserved for this mapping. Mappings created with MAP_NORESERVE and System V ISM shared memory mappings do not reserve swap space.

9.3 Tracing the VM System There are only a few DTrace probes in the VM system at the time of writing— specifically those via the sysinfo provider and those in the page_create() codepath. It is, however, possible to trace a larger portion of the VM, using the fbt provider.

sol10# ./gvm.sh >vm.d sol10# ./vm.d sol10# more vm.d :::BEGIN { start = timestamp; } syscall::: /$target == pid/ { trace((timestamp - start) / 1000); } ::add_physmem:, ::sptcreate:, ... ::sptdestroy:, ::va_to_pfn: /$target == pid/ { trace((timestamp - start) / 1000); }

Running the VM trace script on a target process allows you to observe the VM level tasks of a target process. A simple example might be to trace the entire code path for a specific VM operation, however this often results in too many probes, creating significant probe effect. A simple script allows us to instrument just the VM system, by converting the function prototypes from the VM header files and auto-generating a DTrace script. This technique instruments just the perimeters of the VM modules we care about—address spaces, segments, and page level interfaces.

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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

=> munmap -> as_unmap -> as_findseg segvn_unmap -> segvn_lockop hat_unload_callback -> page_get_pagesize hat_page_setattr free_vp_pages -> page_share_cnt -> hat_page_getshare > 3) + \ ((uintptr_t)(vp) >> (3 + PH_SHIFT_SIZE)) + \ ((uintptr_t)(vp) >> (3 + 2 * PH_SHIFT_SIZE))) & \ (PAGE_HASHSZ - 1)) See vm/page.h

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2. It uses the PAGE_HASH_SEARCH macro, shown below, to search the list referenced by the slot for a page matching vnode/offset. The macro traverses the linked list of pages until it finds such a page.

#define PAGE_HASH_SEARCH(index, pp, vp, off) { \ for ((pp) = page_hash[(index)]; (pp); (pp) = (pp)->p_hash) { \ if ((pp)->p_vnode == (vp) && (pp)->p_offset == (off)) \ break; \ } \ See vm/vm_page.h

10.2.2 Page Structures The page structure is as follows:

typedef struct page { u_offset_t struct vnode selock_t #if defined(_LP64) int #endif struct page struct page struct page struct page struct page ushort_t ushort_t kcondvar_t kcondvar_t uchar_t uchar_t uchar_t uchar_t uchar_t #if defined(__sparc) uchar_t #else uchar_t #endif uchar_t uchar_t void pfn_t uint_t #if defined(_LP64) uint_t #endif uint_t #if defined(__sparc) uint_t struct kpme #else

p_offset; *p_vnode; p_selock;

/* offset into vnode for this page */ /* vnode that this page is named by */ /* shared/exclusive lock on the page */

p_selockpad;

/* pad for growing selock */

*p_hash; *p_vpnext; *p_vpprev; *p_next; *p_prev; p_lckcnt; p_cowcnt; p_cv; p_io_cv; p_iolock_state; p_szc; p_fsdata; p_state; p_nrm;

/* /* /* /* /* /* /* /* /* /* /* /* /* /*

p_vcolor;

/* virtual color */

p_embed;

/* x86 - changes p_mapping & p_index */

p_index; p_toxic; *p_mapping; p_pagenum;

/* /* /* /*

p_share;

/* number of translations */

p_sharepad;

/* pad for growing p_share */

p_msresv_1;

/* reserved for future use */

p_kpmref; *p_kpmelist;

/* number of kpm mapping sharers */ /* kpm specific mapping info */

hash by [vnode, offset] */ next page in vnode list */ prev page in vnode list */ next page in free/intrans lists */ prev page in free/intrans lists */ number of locks on page data */ number of copy on write lock */ page struct's condition var */ for iolock */ replaces p_iolock */ page size code */ file system dependent byte */ p_free, p_noreloc */ non-cache, ref, mod readonly bits */

MPSS mapping info. Not used on x86 */ page has an unrecoverable error */ hat specific translation info */ physical page number */

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509

/* index of entry in p_map when p_embed is set */ uint_t p_mlentry; #endif uint64_t } page_t;

p_msresv_2;

/* page allocation debugging */ See vm/page.h

The stored information includes bits that indicate whether the page has been referenced or modified, for use in the page scanner (covered later in the chapter). The page structure also contains a pointer to the HAT-specific mapping information, p_mapping, which points to a machine-specific hat structure.

10.2.3 Free List and Cache List The free list and the cache list hold pages that are not mapped into any address space and that have been freed by page_free(). The sum of these lists is reported in the free column in vmstat. Even though vmstat reports these pages as free, they can still contain a valid page from a vnode/offset and hence are still part of the global page cache. Memory on the cache list is not really free, it is a valid cache of a page from a file. However, pages will be moved from the cache list to the free list and their contents discarded if the free list becomes exhausted. The cache list exemplifies how the file systems use memory as a file system cache. The free list contains pages that no longer have a vnode and offset associated with them—which can only occur if the page has been destroyed and removed from a vnode’s hash list. The free list is generally very small, since most pages that are no longer used by a process or the kernel still keep their vnode/offset information intact. Pages are put on the free list when a process exits, at which point all of the anonymous memory pages (heap, stack, and copy-on-write pages) are freed. The cache list is a hashed list of pages that still have mappings to valid vnode and offset. Recall that pages can be obtained from the cache list by the page_ lookup() routine. This function accepts a vnode and offset as the argument and returns a page structure. If the page is found on the cache list, then the page is removed from the cache list and returned to the caller. When we find and remove pages from the cache list, we are reclaiming a page. Page reclaims are reported by vmstat in the “re” column.

10.2.4 Physical Page “memseg” Lists The Solaris kernel uses a segmented global physical page list, consisting of segments of contiguous physical memory. (Many hardware platforms now present memory in noncontiguous groups.) Contiguous physical memory segments are

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memsegs

struct memseg pages epages pages_base pages_end next

Physical Page List

struct memseg pages epages pages_base pages_end next

Physical Page List

Figure 10.4 Contiguous Physical Memory Segments added during system boot. They are also added and deleted dynamically when physical memory is added and removed while the system is running. Figure 10.4 shows the arrangement of the physical page lists into contiguous segments.

10.2.5 The Page-Level Interfaces The Solaris virtual memory system implementation has grouped page management and manipulation into a central group of functions. These functions are used by the segment drivers and file systems to create, delete, and modify pages. The major page-level interfaces are shown in Table 10.1. The page_create_va() function allocates pages. It takes the number of pages to allocate as an argument and returns a page list linked with the pages that have been taken from the free list. page_create_va() also takes a virtual address as an argument so that it can implement page coloring (discussed in Section 10.2.7). The new page_create_va() function subsumes the older page_create() function and should be used by all newly developed subsystems because page_create() may not correctly color the allocated pages.

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Table 10.1 Solaris 10 Page Level Interfaces Method

Description

page_create()

Creates pages. Page coloring is based on a hash of the vnode offset. page_create() is provided for backward compatibility only. Don’t use it if you don’t have to. Instead, use the page_create_va() function so that pages are correctly colored.

page_create_va()

Creates pages, taking into account the virtual address they will be mapped to. The address is used to calculate page coloring.

page_exists()

Tests that a page for vnode/offset exists.

page_find()

Searches the hash list for a page with the specified vnode and offset that is known to exist and is already locked.

page_first()

Finds the first page on the global page hash list.

page_free()

Frees a page. Pages with vnode/offset go onto the cache list; other pages go onto the free list.

page_isfree()

Checks whether a page is on the free list.

page_ismod()

Checks whether a page is modified. This function checks only the software bit in the page structure. To sync the MMU bits with the page structure, you may need to call hat_pagesync() before calling page_ismod().

page_isref()

Checks whether a page has been referenced; checks only the software bit in the page structure. To sync the MMU bits with the page structure, you may need to call hat_ pagesync() before calling page_isref().

page_isshared()

Checks whether a page is shared across more than one address space.

page_lookup()

Finds a page representing the specified vnode/offset. If the page is found on a free list, then it will be removed from the free list.

page_lookup_nowait()

Finds a page representing the specified vnode/offset that is not locked or on the free list.

page_needfree()

Informs the VM system we need some pages freed up. Calls to page_needfree( ) must be symmetric; that is, they must be followed by another page_needfree( ) with the same amount of memory multiplied by -1, after the task is complete.

page_next()

Finds the next page on the global page hash list. continues

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Table 10.1 Solaris 10 Page Level Interfaces (continued ) Method

Description

page_lock()

Lock a page structure either exclusively or shared.

page_unlock()

Unlock a page structure.

page_release()

Unlock a page structure after unmapping it, and place it back on the cachelist if appropriate. This allows the file systems to recycle the page cache though the cachelist, rather than waiting for the page scanner to garbage collect it later.

10.2.6 The Page Throttle Solaris implements a page creation throttle so a small core of memory is available for consumption by critical parts of the kernel. The page throttle, implemented in the page_create() and page_create_va() functions, causes page creates to block when the PG_WAIT flag is specified. That is, when available memory is less than the system global, throttlefree. By default, the system global parameter, throttlefree, is set to the same value as the system global parameter minfree. By default, memory allocated through the kernel memory allocator specifies PG_ WAIT and is subject to the page-create throttle. (See Section 11.2 for more information on kernel memory allocation.)

10.2.7 Page Coloring Some interesting effects result from the organization of pages within the processor caches, and as a result, the page placement policy within these caches can dramatically affect processor performance. When pages overlay other pages in the cache, they can displace cache data that we might not want overlaid, resulting in less cache utilization and “hot spots.” The optimal placement of pages in the cache often depends on the memory access patterns of the application; that is, is the application accessing memory in a random order, or is it doing some sort of strided ordered access? Several different algorithms can be selected in the Solaris kernel to implement page placement; the default attempts to provide the best overall performance. To understand how page placement can affect performance, let’s look at the cache configuration and see when page overlaying and displacement can occur. The UltraSPARC-I and -II implementations use virtually addressed L1 caches and physically addressed L2 caches. The L2 cache is arranged in lines of 64 bytes, and

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transfers are done to and from physical memory in 64-byte units. Figure 12.2 shows the architecture of the UltraSPARC-I and -II CPU modules with their caches. The L1 cache is 16 Kbytes, and the L2 (external) cache can vary between 512 Kbytes and 8 Mbytes. We can query the operating system with adb to see the size of the caches reported to the operating system. The L1 cache sizes are recorded in the vac_size parameter, and the L2 cache size is recorded in the ecache_size parameter.

# mdb -k > vac_size/D vac_size: 16384 > ecache_size/D ecache_size: 1048576

We’ll start by using the L2 cache as an example of how page placement can affect performance. The physical addressing of the L2 cache means that the cache is organized in page-sized multiples of the physical address space, which means that the cache effectively has only a limited number of page-aligned slots. The number of effective page slots in the cache is the cache size divided by the page size. To simplify our examples, let’s assume we have a 32-Kbyte L2 cache (much smaller than reality), which means that if we have a page size of 8 Kbytes, there are four page-sized slots on the L2 cache. The cache does not necessarily read and write 8-Kbyte units from memory; it does that in 64-byte chunks, so in reality our 32-Kbyte cache has 512 addressable slots. Figure 10.5 shows how our cache would look if we laid it out linearly.

eCache Offset 0

8k

16k

24k

0 32k 64k

8k 40k 72k

16k 48k 80k

24k 56k 88k

64-byte Cache Line

Physical Address Offset Mapping Figure 10.5 Physical Page Mapping into a 32-Kbyte Physical Cache

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The L2 cache is direct-mapped from physical memory. If we were to access physical addresses on a 32-Kbyte boundary, for example, offsets 0 and 32678, then both memory locations would map to the same cache line. If we were now to access these two addresses, we cause the cache lines for the offset 0 address to be read, then flushed (cleared), the cache line for the offset 32768 address to be read in, and then flushed, then the first reloaded, etc. This ping-pong effect in the cache is known as cache flushing (or cache ping-ponging), and it effectively reduces our performance to that of real-memory speed, rather than cache speed. By accessing memory on our 32-Kbyte cache-size boundary, we have effectively used only 64 bytes of the cache (a cache line size), rather than the full cache size. Memory is often up to 10–20 times slower than cache and so can have a dramatic effect on performance. Our simple example was based on the assumption that we were accessing physical memory in a regular pattern, but we don’t program to physical memory; rather, we program to virtual memory. Therefore, the operating system must provide a sensible mapping between virtual memory and physical memory; otherwise, effects such as our example can occur. By default, physical pages are assigned to an address space from the order in which they appear in the free list. In general, the first time a machine boots, the free list may have physical memory in a linear order, and we may end up with the behavior described in our “ping pong” example. Once a machine has been running, the physical page free list will become randomly ordered, and subsequent reruns of an identical application could get very different physical page placement and, as a result, very different performance. On early Solaris implementations, this is exactly what customers saw—differing performance for identical runs, as much as 30 percent difference. To provide better and consistent performance, the Solaris kernel uses a page coloring algorithm when pages are allocated to a virtual address space. Rather than being randomly allocated, the pages are allocated with a specific predetermined relationship between the virtual address to which they are being mapped and their underlying physical address. The virtual-to-physical relationship is predetermined as follows: The free list of physical pages is organized into specifically colored bins, one color bin for each slot in the physical cache; the number of color bins is determined by the ecache size divided by the page size. (In our example, there would be exactly four colored bins.) When a page is put on the free list, the page_free() algorithms assign it to a color bin corresponding to its physical address. When a page is consumed from the free list, the virtual-to-physical algorithm takes the page from a physical color bin, chosen as a function of the virtual address to which the page will be mapped. The algorithm requires that when allocating pages from the free list, the page create function must know the virtual address to which a page will be mapped.

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New pages are allocated by calling the page_create_va() function1. The page_create_va() function accepts the virtual address of the location to which the page is going to be mapped as an argument; then, the virtual-to-physical color bin algorithm can decide which color bin to take physical pages from. The page_ create_va() function is described with the page management functions in Table 10.1. No one algorithm suits all applications because different applications have different memory access patterns. Over time, the page coloring algorithms used in the Solaris kernel have been refined as a result of extensive simulation, benchmarks, and customer feedback. The kernel supports a default algorithm and two optional algorithms. The default algorithm was chosen according to the following criteria: 

Fairly consistent, repeatable results



Good overall performance for the majority of applications



Acceptable performance across a wide range of applications

The default algorithm uses a hashing algorithm to distribute pages as evenly as possible throughout the cache. The default and other available page coloring algorithms are shown in Table 10.2. You can change the default algorithm by setting the system parameter consistent_coloring, either on-the-fly with mdb or permanently in /etc/system.

# mdb -kw > consistent_coloring/D consistent_coloring: > consistent_coloring/W 1 consistent_coloring:

0 0x0

=

0x1

So, which algorithm is best? Well, your mileage will vary, depending on your application. Page coloring usually only makes a difference on memory-intensive scientific applications, and the defaults are usually fine for commercial or database systems. If you have a time-critical scientific application, then we recommend that you experiment with the different algorithms and see which is best. 1. The page_create_va() function deprecates the older page_create() function. We chose to add a new function rather than adding an additional argument to the existing page_create() function so that existing third-party loadable kernel modules which call page_create()remain functional. However, because page_create() does not know about virtual addresses, it has to pick a color at random—which can cause significant performance degradation. The page_ create_va() function should always be used for new code.

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Table 10.2 Solaris Page Coloring Algorithms Algorithm No.

Name

Description

0

Hashed VA

The physical page color bin is chosen based on a hashed algorithm to ensure even distribution of virtual addresses across the cache. A skew using a hash of the process address is included, to ensure a different address range is used for each process. This prevents pathological cache conflicts when many similar processes are running.

1

P. Addr = V. Addr

The physical page color is chosen so that physical addresses map directly to the virtual addresses (as in our example).

2

Bin Hopping

Physical pages are allocated with a round-robin method.

Remember that some algorithms will produce different results for each run, so aggregate as many runs as possible.

10.3 The Page Scanner The page scanner is the memory management daemon that manages systemwide physical memory. The page scanner and the virtual memory page fault mechanism are the core of the demand-paged memory allocation system used to manage Solaris memory. When there is a memory shortage, the page scanner runs to steal memory from address spaces by taking pages that haven’t been used recently, syncing them up with their backing store (swap space if they are anonymous pages), and freeing them. If paged-out virtual memory is required again by an address space, then a memory page fault occurs when the virtual address is referenced and the pages are recreated and copied back from their backing store. The balancing of page stealing and page faults determines which parts of virtual memory will be backed by real physical memory and which will be moved out to swap. The page scanner does not understand the memory usage patterns or working sets of processes; it only knows reference information on a physical pageby-page basis. This policy is often referred to as global page replacement; the alternative process-based page management is known as local page replacement. The subtleties of which pages are stolen govern the memory allocation policies and can affect different workloads in different ways. During the life of the Solaris kernel, only two significant changes in memory replacement policies have occurred:

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Enhancements to minimize page stealing from extensively shared libraries and executables



Enhancements to allow auto-tuning of the fastscan and handspread parameters

We discuss these changes in more detail when we describe page scanner implementation.

10.3.1 Page Scanner Operation The page scanner tracks page usage by reading a per-page hardware bit from the hardware MMU for each page. Two bits are kept for each page; they indicate whether the page has been modified or referenced since the bits were last cleared. The page scanner uses the bits as the fundamental data to decide which pages of memory have been used recently and which have not. The page scanner is a kernel thread, which is awakened when the amount of memory on the free-page list falls below a system threshold, typically 1/64th of total physical memory. The page scanner scans through pages in physical page order, looking for pages that haven’t been used recently to page out to the swap device and free. The algorithm that determines whether pages have been used resembles a clock face and is known as the two-handed clock algorithm. This algorithm views the entire physical page list as a circular list, where the last physical page wraps around to the first. Two hands sweep through the physical page list, as shown in Figure 10.6.

Write to Swap Clearing Bit

Figure 10.6 Two-Handed Clock Algorithm

The two hands, the front hand and back hand, rotate clockwise in page order around the list. The front hand rotates ahead of the back hand, clearing the referenced and modified bits for each page. The trailing back hand then inspects the

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referenced and modified bits some time later. Pages that have not been referenced or modified are swapped out and freed. The rate at which the hands rotate around the page list is controlled by the amount of free memory on the system, and the gap between the front hand and back hand is fixed by a dynamically calculated value, handspreadpages.

10.3.2 Page-Out Algorithm and Parameters The page-out algorithm is controlled by several parameters, some of which are calculated at system startup by the amount of memory in the system, and some of which are calculated dynamically based on memory allocation and paging activity. The parameters that control the clock hands do two things: They control the rate at which the scanner scans through pages, and they control the time (or distance) between the front hand and the back hand. Starting with Solaris 9, a new maximum clamp is calculated for the page scanner, based on number of pages the scanner could scan in one second at its maximum rate. This number is calculated based on a simple experiment when the scanner first starts, and is stored in the dynamic variable pageout_new_spread. We can check the calculated value with mdb:

# mdb -k > pageout_new_spread/E pageout_new_spread: pageout_new_spread:

127678

The distance between the back hand and the front hand is handspreadpages and is expressed in units of pages. The maximum distance between the front hand and backhand is calculated based on the scanner’s performance (pageout_new_ spread).

10.3.2.1 Scan Rate Parameters The scanner starts scanning when free memory is lower than lotsfree number of pages free plus a small buffer factor, deficit. The scanner starts scanning at a rate of slowscan pages per second at this point and gets faster as the amount of free memory approaches zero. The system parameter lotsfree is calculated at startup as 1/64th memory, and the parameter deficit is either zero or a small number of pages—set by the page allocator at times of large memory allocation to let the scanner free a few more pages above lotsfree in anticipation of more memory requests. Figure 10.7 shows the rate at which the scanner scans increases linearly as free memory ranges between lotsfree and zero. The scanner starts scanning at the

519

*

(1GB Example)

maxscan

100

slowscan

throttle- minfree free

desfree

Amount of Free Memory

16 MB

8 MB

4 MB

4 MB

0 0 MB

Number of Pages Scanned Per Second

10.3 THE PAGE SCANNER

lotsfree lotsfree+ deficit

Figure 10.7 Page Scanner Rate, Interpolated by Number of Free Pages minimum rate set by slowscan when memory falls below lotsfree and then increases to calculated maximum if memory falls low enough. The maximum scan rate is set to the value of pageout_new_spread and stored in the global variable fastscan, based on the maximum number of pages the scanner can scan per second. The number of pages scanned increases from the slowest rate (set by slowscan when lotsfree pages are free) to a maximum determined by the dynamic variable fastscan. Free memory never actually reaches zero, but for simplicity the algorithm calculates the maximum interpolated rate against the free memory ranging between lotsfree and zero. In our example system with 1 Gbyte of physical memory (shown in Figure 10.7), we can see that the scanner starts scanning when free memory falls to 16 Mbytes plus the short-term memory deficit. For this example, we’ll assume that the deficit is zero. When free memory falls to 16 Mbytes, the scanner will wake up and start examining 100 pages per second, according to the system parameter slowscan. The slowscan parameter is 100 by default on Solaris systems, and fastscan is dynamically calculated. If free memory falls to 12 Mbytes (1,536 8K-byte pages), the scanner scans at a higher rate, according to the page scanner interpolation shown in the following equation:

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– freememory- × fastscan⎞ + ⎛ slowscan × freemem⎞ scanrate = ⎛ lotsfree --------------------------------------------------------------------------------------⎠ ⎝ ⎠ ⎝ lotsfree lotsfree

We can read the calculated value for fastscan via mdb:

# mdb -k > fastscan/E fastscan: fastscan:

127678

If we convert free memory and lotsfree to numbers of pages (free memory of 12 Mbytes is 1,536 pages, and lotsfree is set to 16 Mbytes, or 2,048 pages), then we scan at 31,994 pages per second. – 1536 × 127678⎞ + ⎛100 × 1536 ⎞ = 31994 scanrate = ⎛ 2048 ------------- ⎠ ⎝ ------------------------------⎠ ⎝ 2048 2048

By default, the scanner is run four times per second when there is a memory shortage. If the amount of free memory falls below the system parameter minfree, the scanner is awoken by the page allocator for each page-create request. This scheme helps the scanner try to keep at least minfree pages on the free list.

10.3.2.2 Not-Recently-Used Time The time between the front hand and back hand varies according to the number of pages between the front hand and back hand and the rate at which the scanner is scanning. The time between the front hand clearing the reference bit and the back hand checking the reference bit is a significant factor that affects the behavior of the scanner because it controls the amount of time that a page can be left alone before it is potentially stolen by the page scanner. A short time between the reference bit being cleared and checked means that only the most active pages remain intact; a long time means that only the largely unused pages are stolen. The ideal behavior is the latter because we want only the least recently used pages stolen, which means we want a long time between the front and back hands. The time between clearing and checking of the reference bit can vary from just a few seconds to several hours, depending on the scan rate.

10.3.3 Shared Library Optimizations A subtle optimization added to the page scanner prevents it from stealing pages from extensively shared libraries. The page scanner looks at the share reference

10.3 THE PAGE SCANNER

521

count for each page; if the page is shared more than a certain amount, then it is skipped during the page scan operation. An internal parameter, po_share, sets the threshold for the amount of shares a page can have before it is skipped. If the page has more than po_share mappings (i.e., it’s shared by more than po_share processes), then it is skipped. By default, po_share starts at 8; each time around, it is decremented unless the scan around the clock does not find any page to free, in which case po_share is incremented. The po_share parameter can float between 8 and 134217728.

10.3.3.1 Page Scanner CPU Utilization Clamp A CPU utilization clamp on the scan rate prevents the page-out daemon from using too much processor time. Two internal limits govern the desired and maximum CPU time that the scanner should use. Two parameters, min_percent_cpu and max_percent_cpu, govern the amount of CPU that the scanner can use. Like the scan rate, the actual amount of CPU that can be used at any given time is interpolated by the amount of free memory. It ranges from min_percent_cpu when free memory is at lotsfree (cachefree with priority paging enabled) to max_percent_cpu if free memory were to fall to zero. The defaults for min_ percent_cpu and max_percent_cpu are 4% and 80% of a single CPU, respectively (the scanner is single threaded).

10.3.4 Parameters That Limit Pages Paged Out Another parameter, maxpgio, limits the rate at which I/O is queued to the swap devices. It is set low to prevent saturation of the swap devices. The parameter defaults to 40 I/Os per second on x86 architectures and to 60 I/Os per second on SPARC. Because the page-out daemon also pages out dirty file system pages that it finds during scanning, this parameter can also indirectly limit file system throughput. File system I/O requests are normally queued and written by user processes and hence are not subject to maxpgio. However, when a lot of file system write activity is going on and many dirty file system pages are in memory, the page-out scanner trips over these and queues these I/Os; as a result, the maxpgio limit can sometimes affect file system write throughput.

10.3.4.1 Summary of Page Scanner Parameters Table 10.3 describes the parameters that control the page-out process in the current Solaris and patch releases.

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Table 10.3 Page Scanner Parameters Parameter

Description

Min

Default

lotsfree

The scanner starts stealing anonymous memory pages when free memory falls below lotsfree.

512K

1/64th of memory

If free memory falls below

minfree

lotsfree/2

desfree

desfree, then the page-out scanner is started 100 times/second. minfree

If free memory falls below minfree, then the page scanner is signaled to start every time a new page is created.

throttlefree

The number at which point the page_create routines make the caller wait until free pages are available.



minfree

slowscan

The rate of pages scanned per second when free memory = lotsfree.



100

maxpgio

A throttle for the maximum number of pages per second that the swap device can handle.

~60

60 or 90 pages/s

desfree/2

10.3.5 Page Scanner Implementation The page scanner is implemented as two kernel threads, both of which use process number 2, “pageout.” One thread scans pages, and the other thread pushes the dirty pages queued for I/O to the swap device. In addition, the kernel callout mechanism wakes the page scanner thread when memory is insufficient. (The kernel callout scheduling mechanism is discussed in detail in Section 19.2.) The scanner schedpaging() function is called four times per second by a callout placed in the callout table. The schedpaging() function checks whether free memory is below the threshold (lotsfree or cachefree) and, if required, triggers the scanner thread. The page scanner is not only awakened by the callout thread, it is also triggered by the page allocator if memory falls below throttlefree. Figure 10.8 illustrates how the page scanner works. When called, the schedpaging routine calculates two setup parameters for the page scanner thread: the number of pages to scan and the number of CPU ticks that the scanner thread can consume while doing so. The number of pages and cpu

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Clock or Callout Thread

Page Scanner Thread

Page-Out Thread

queue_io_request() modified? N Y

schedpaging() • Calculate how many pages to scan • Calculate how many CPU ticks can be used

Free Page

dirty page push list

checkpage()

• Wake up scanner thread using a condition variable

pagepage-out_scanner() • Scan the number of pages requested, one at a time by calling check_page()

file system or specfs vop_putpage()

routine

Figure 10.8 Page Scanner Architecture ticks are calculated according to the equations shown in Section 10.3.2.1 and Section 10.3.3.1. Once the scanning parameters have been calculated, schedpaging triggers the page scanner through a condition variable wakeup. The page scanner thread cycles through the physical page list, progressing by the number of pages requested each time it is woken up. The front hand and the back hand each have a page pointer. The front hand is incremented first so that it can clear the referenced and modified bits for the page currently pointed to by the front hand. The back hand is then incremented, and the status of the page pointed to by the back hand is checked by the check_page() function. At this point, if the page has been modified, it is placed in the dirty page queue for processing by the page-out thread. If the page was not referenced (it’s clean!), then it is simply freed. Dirty pages are placed onto a queue so that a separate thread, the page-out thread, can write them out to their backing store. We use another thread so that a deadlock can’t occur while the system is waiting to swap a page out. The page-out thread uses a preinitialized list of async buffer headers as the queue for I/O requests. The list is initialized with 256 entries, which means the queue can contain at most 256 entries. The number of entries preconfigured on the list is controlled

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by the async_request_size system parameter. Requests to queue more I/Os onto the queue will be blocked if the entire queue is full (256 entries) or if the rate of pages queued has exceeded the system maximum set by the maxpgio parameter. The page-out thread simply removes I/O entries from the queue and initiates I/O on it by calling the vnode putpage() function for the page in question. In the Solaris kernel, this function calls the swapfs_putpage() function to initiate the swap page-out via the swapfs layer. The swapfs layer delays and gathers together pages (16 pages on sun4u), then writes these out together. The klustsize parameter controls the number of pages that swapfs will cluster; the defaults are shown in Table 10.4. (See Section 9.8.)

Table 10.4 swapfs Cluster Sizes

Platform

Number of Clustered Pages (set by klustsize)

sun4u

16 (128k)

i86

14 (56k)

10.3.6 The Memory Scheduler In addition to the page-out process, the CPU scheduler/dispatcher can swap out entire processes to conserve memory. This operation is separate from page-out. Swapping out a process involves removing all of a process’s thread structures and private pages from memory, and setting flags in the process table to indicate that this process has been swapped out. This is an inexpensive way to conserve memory, but it dramatically affects a process’s performance and hence is used only when paging fails to free enough memory consistently. The memory scheduler is launched at boot time and does nothing unless memory is consistently less than desfree memory (30 second average). At this point, the memory scheduler starts looking for processes that it can completely swap out. The memory scheduler will soft-swap out processes if the shortage is minimal or hard-swap out processes in the case of a larger memory shortage.

10.3.6.1 Soft Swapping Soft swapping takes place when the 30-second average for free memory is below desfree. Then, the memory scheduler looks for processes that have been inactive for at least maxslp seconds. When the memory scheduler finds a process that has been sleeping for maxslp seconds, it swaps out the thread structures for each thread, then pages out all of the private pages of memory for that process.

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10.3.6.2 Hard Swapping Hard swapping takes place when all of the following are true: 

More than two processes are on the run queue, waiting for CPU.



The average free memory over 30 seconds is consistently less than desfree.



Excessive paging (determined to be true if page-out + page-in > maxpgio) is going on.

When hard swapping is invoked, a much more aggressive approach is used to find memory. First, the kernel is requested to unload all modules and cache memory that are not currently active, then processes are sequentially swapped out until the desired amount of free memory is returned. Parameters that affect the Memory Scheduler are shown in Table 10.5.

Table 10.5 Memory Scheduler Parameters Parameter

Effect on Memory Scheduler

desfree

If the average amount of free memory falls below desfree for 30 seconds, then the memory scheduler is invoked.

maxslp

When soft-swapping, the memory scheduler starts swapping processes that have slept for at least maxslp seconds. The default for maxslp is 20 seconds and is tunable.

maxpgio

When the run queue is greater than 2, free memory is below desfree, and the paging rate is greater than maxpgio, then hard swapping occurs, unloading kernel modules and process memory.

10.4 MDB Reference

Table 10.6 MDB Reference for Physical Memory dcmd or walker

Description

dcmd memlist

Display a struct memlist

dcmd memseg_list

Show memseg list

dcmd memstat

Display memory usage summary continues

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Table 10.6 MDB Reference for Physical Memory (continued ) dcmd or walker

Description

dcmd page

Display a summarized page_t

dcmd whatis

Given an address, return information

walk memlist

Walk specified memlist

walk memseg

Walk the memseg structures

walk page

Walk all pages, or those from the specified vnode

walk vn_cache

Walk the vn_cache cache

11 Kernel Memory

I

n the last chapter, we looked mostly at process address space and process memory, but the kernel also needs memory to run the operating system. Kernel memory is required for the kernel text, kernel data, and kernel data structures. In this chapter, we look at what kernel memory is used for, what the kernel virtual address space looks like, and how kernel memory is allocated and managed.

11.1 Kernel Virtual Memory Layout The kernel, just like a process, uses virtual memory and uses the memory management unit (MMU) to translate its virtual memory addresses into physical pages. The kernel has its own address space and corresponding virtual memory layout. The kernel’s address space is constructed of address space segments, using the standard Solaris memory architecture framework. Most of the kernel’s memory is nonpageable, or “wired down.” The reason is that the kernel requires its memory to complete operating system tasks that could affect other memory-related data structures and, if the kernel had to take a page fault while performing a memory management task (or any other task that affected pages of memory), a deadlock could occur. Solaris does, however, allow some deadlock-safe parts of the Solaris kernel to be allocated from pageable memory, which is used mostly for the lightweight process thread stacks. Kernel memory consists of a variety of mappings from physical memory (physical memory pages) to the kernel’s virtual address space, and memory is allocated 527

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by a layered series of kernel memory allocators. Two segment drivers handle the creation and management of the majority of kernel mappings. Nonpageable kernel memory is mapped with the segkmem kernel segment driver and pageable kernel memory with the segkp segment driver. On platforms that support it, the critical and frequently used portions of the kernel are mapped from large (4-Mbyte) pages to maximize the efficiency of the hardware TLB.

11.1.1 Kernel Address Space The kernel virtual memory layout differs from platform to platform, mostly based on the platform’s MMU architecture. On x86, and platforms earlier than the sun4u, the kernel uses the top 256 Mbytes or 512 Mbytes of a common virtual address space, shared by the process and kernel (see Section 9.4). Sharing the kernel address space with the process address space limits the amount of usable kernel virtual address space to 256 Mbytes and 512 Mbytes, respectively, which is a substantial limitation on some of the older platforms (e.g., the SPARCcenter 2000). On sun4u platforms, the kernel has its own virtual address space context and consequently can be much larger. The sun4u kernel address space is 4 Gbytes on 32-bit kernels and spans the full 64-bit address range on 64-bit kernels. The kernel virtual address space contains the following major mappings: 

The kernel text and data (mappings of the kernel binary)



The kernel 64-bit heap (data structures, caches, etc.)



A 32-bit heap, for module text and data (64-bit kernels only)



The trap table (SPARC)



Critical virtual memory data structures (TSB, etc.)



A place for mapping the file system cache (segmap)

The layout of the kernel’s virtual memory address space is mostly platform specific, and as a result, the placement of each mapping is different on each platform. For reference, we show the sun4u 64-bit kernel address space map in Figure 11.1.

11.1.2 Kernel Text and Data Segments The kernel text and data segments are created when the kernel core is loaded and executed. The text segments contain the instructions, and the data segment contains the initialized variables from the kernel/unix image file, which is loaded at boot time by the kernel bootstrap loader.

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0xFFFFFFFF.FFFFFFFF 0xFFFFFFFC.00000000 0XFFFFFAC0.00000000 0XFFFFFA00.00000000 0xFFFFFFFC.00000000 0x00000302.00000000 0x00000300.00000000

Open Boot Prom Page Tables Physical Page Mapping segkpm 64-bit Kernel Heap segkmem File System Cache segmap

0x000002A7.50000000

Pageable Kernel Mem. segkp 0x000002A1.00000000 0x00000000.FFFFFFFF

Open Boot Prom

0x00000000.F0000000

Kernel Debugger 0x00000000.EDD00000 0x00000000.07c00000 0x00000000.07800200

32-bit Kernel Heap segkmem32 Panic Message Buffer

0x00000000.07800000

Kernel TSB 0x00000000.01900000

sun4u HAT Structures Small TSB & Map Blks

(4 Mbytes) (1 x 4-Mbyte Page)

Kernel Data Segment 0x00000000.01800000

Kernel Text Segment 0x00000000.01000000

0x0

Trap Table

(8 Mbytes) (2 x 4-Mbyte Page)

Invalid Figure 11.1 Solaris 10 sun4u 64-Bit Kernel Address Space

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The kernel text and data are mapped into the kernel address space by the Open Boot PROM, before general startup of the kernel, to allow the base kernel code to be loaded and executed. Shortly after the kernel loads, the kernel creates the kernel address space and the segkmem kernel memory driver creates segments for kernel text and kernel data. On systems that support large pages, the kernel creates a large translation mapping for the first 4 megabytes of the kernel text and data segments and then locks that mapping into the MMU’s TLB. Mapping the kernel into large pages greatly reduces the number of TLB entries required for the kernel’s working set and has a dramatic impact on general system performance. Performance was increased by as much as 10 percent, for two reasons: 1. The time spent in TLB miss handlers for kernel code was reduced to almost zero. 2. The number of TLB entries used by the kernel was dramatically reduced, leaving more TLB entries for user code and reducing the amount of time spent in TLB miss handlers for user code. On SPARC platforms, we also put the trap table at the start of the kernel text (which resides on one large page).

11.1.3 Virtual Memory Data Structures The kernel keeps most of the virtual memory data structures required for the platform’s HAT implementation in a portion of the kernel data segment and a separate memory segment. The data structures and allocation location are typically those summarized in Table 11.1.

Table 11.1 Virtual Memory Data Structures Platform

Data Structures

Location

sun4u

The Translation Storage Buffer (TSB). The HAT mapping blocks (HME), one for every page-sized virtual address mapping. (See Section 12.2.)

Allocated initially from the kernel data-segment large page, and overflows into another large-page, mapped segment, just above the kernel data segment.

amd64

Page Tables, Page Structures

Allocated in the kernel datasegment large page.

x86

Page Tables, Page Structures

Allocated from a separate VM data structure’s segment.

11.1 KERNEL VIRTUAL MEMORY LAYOUT

531

11.1.4 UltraSPARC Kernel Nucleus Required on sun4u kernel implementations is a core area of memory that can be accessed without missing in the TLB. This memory area is necessary because the sun4u SPARC implementation uses a software TLB replacement mechanism to fill the TLB, and hence we require all the TLB miss handler data structures to be available during a TLB miss. As we discuss in Section 12.2, the TLB is filled from a software buffer, known as the translation storage buffer (TSB), of the TLB entries; all the data structures needed to handle a TLB miss and to fill the TLB from the TSB must be available with wired-down TLB mappings. To accommodate this requirement, SPARC V8 and SPARC V9 implement a special core of memory, known as the nucleus. On sun4u systems, the nucleus is the kernel text, kernel data, and the additional “large TSB” area, all of which are allocated from large pages.

11.1.5 Loadable Kernel Module Text and Data The kernel loadable modules require memory for their executable text and data. On sun4u, up to 256 Kbytes of module text and data are allocated from the same segment as the kernel text and data, after which the module text and data are loaded from the general kernel allocation area: the kernel map segment. The location of kernel module text and data is shown in Table 11.2.

Table 11.2 Kernel Loadable Module Allocation Platform

Module Kernel and Text Allocation

sun4u 64 bit

Up to 256 Kbytes of kernel module are loaded from the same large pages as the kernel text and data. The remainder are loaded from the 32-bit kernel map segment, a segment that is specifically for module text and data.

amd64

Up to 256 Kbytes of kernel module are loaded from the same large pages as the kernel text and data. The remainder are loaded from an additional segment, shared by HAT data structures and module text/data.

x86

Up to 256 Kbytes of kernel module are loaded from the same large pages as the kernel text and data. The remainder are loaded from an additional segment, shared by HAT data structures and module text/data.

We can see which modules fit into the kernel text and data by looking at the module load addresses with the modinfo command.

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# modinfo Id Loadaddr 5 1010c000 7 10111654 8 1011416c 9 101141c0

97 97 98 99 100 102

10309b38 10309b38 1030bc90 78096000 7809c000 780c2000

Kernel Memory

Size Info Rev Module Name 4b63 1 1 specfs (filesystem for specfs) 3724 1 1 TS (time sharing sched class) 5c0 1 TS_DPTBL (Time sharing dispatch table) 29680 2 1 ufs (filesystem for ufs) . . . . 28e0 52 1 shmsys (System V shared memory) 28e0 52 1 shmsys (32-bit System V shared memory) 43c 1 ipc (common ipc code) 3723 18 1 ffb (ffb.c 6.42 Aug 11 1998 11:20:45) f5ee 1 xfb (xfb driver 1.2 Aug 11 1998 11:2) 1eca 1 bootdev (bootdev misc module)

Using the modinfo command, we can see on a sun4u system that the initial modules are loaded from the kernel-text large page. (Address 0x1030bc90 lies within the kernel-text large page, which starts at 0x10000000.) On 64-bit platforms, we have an additional segment for the spillover kernel text and data. The reason for having the segment is that the address at which the module text is loaded must be within a 32-bit offset from the kernel text. That’s because the 64-bit kernel is compiled with the ABS32 flag so that the kernel can fit all instruction addresses within a 32-bit register. The ABS32 instruction mode provides a significant performance increase and allows the 64-bit kernel to provide similar performance to the 32-bit kernel. Because of that, a separate kernel heap mapping (segkmem32) within a 32-bit offset of the kernel text is used for spillover module text and data. Solaris does allow some portions of the kernel to be allocated from pageable memory. That way, data structures directly related to process context can be swapped out with the process during a process swap-out operation. Pageable memory is restricted to those structures that are not required by the kernel when the process is swapped out: 

Lightweight process stacks



The TNF Trace buffers



Special pages, such as the page of memory that is shared between user and kernel for scheduler preemption control

Pageable memory is allocated and swapped by the seg_kp segment and is only swapped out to its backing store when the memory scheduler (swapper) is activated. (See Section 10.3.6.)

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11.1.6 The Kernel Address Space and Segments The kernel address space is represented by the address space pointed to by the system object, kas. The segment drivers manage the manipulation of the segments within the kernel address space (see Figure 11.2).

Open Boot PROM Page Tables struct seg s_base s_size s_as s_tree s_ops s_data

kas

struct seg struct as a_segtree a_size a_nsegs a_flags a_hat a_tail a_watchp

AVL Tree

s_base s_size s_as s_tree s_ops s_data

64-Bit Kernel Map File System Cache Pageable Kernel Mem. Open Boot PROM Kernel Debugger 32-Bit Kernel Map segkmem32 Panic Message Buffer Large TSB

struct seg s_base s_size s_as s_tree s_ops s_data

sun4u HAT Structures Small TSB & Map Blks Kernel Data Segment Kernel Text Segment Trap Table

Figure 11.2 Kernel Address Space

The full list of segment drivers the kernel uses to create and manage kernel mappings is shown in Table 11.3. The majority of the kernel segments are manually calculated and placed for each platform, with the base address and offset hard-coded into a platform-specific header file. See Appendix A for a complete reference of platform-specific kernel allocation and address maps.

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Table 11.3 Solaris Kernel Memory Segment Drivers Segment

Function

seg_kmem

Allocates and maps nonpageable kernel memory pages.

seg_kp

Allocates, maps, and handles page faults for pageable kernel memory.

seg_nf

Nonfaulting kernel memory driver.

seg_map

Maps the file system cache into the kernel address space.

seg_kpm

Maps physical memory into the kernel address space, on 64-bit platforms. Allows fast access to file system page cache.

11.2 Kernel Memory Allocation Kernel memory is allocated at different levels, depending on the desired allocation characteristics. At the lowest level is the page allocator, which allocates unmapped pages from the free lists so that the pages can then be mapped into the kernel’s address space for use by the kernel. Allocating memory in pages works well for memory allocations that require page-sized chunks, but there are many places where we need memory allocations smaller than one page; for example, an in-kernel inode requires only a few hundred bytes per inode, and allocating one whole page (8 Kbytes) would be wasteful. For this reason, in addition to the page-level allocator, Solaris has an object-level kernel memory allocator, which is stacked on top of the page-level allocator, to allocate arbitrarily sized requests. The kernel also needs to manage where pages are mapped, a function that is provided by the resource map allocator. The high-level interaction between the allocators is shown in Figure 11.3.

11.2.1 The Kernel Heap We access memory in the kernel by acquiring a section of the kernel’s virtual address space and then mapping physical pages to that address. We can acquire the physical pages one at a time from the page allocator by calling page_create_ va(), but to use these pages, we first need to map them into our address space. A section of the kernel’s address space, known as the kernel heap, is set aside for general-purpose mappings. (See Figure 11.1 for the location of the sun4u kernel heap; see also Appendix A for kernel heaps on other platforms.) The kernel heap is a separate kernel memory segment containing a large area of virtual address space that is available to kernel consumers that require virtual address space for their mappings. Each time a consumer uses a piece of the kernel heap, we must record some information about which parts of the kernel map are

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Stream, Buffers, etc. Processes

Inodes, proc structs

kmem_alloc() kmem_cache_alloc()

kernel heap

drivers

Kernel

Memory

Memory (Slab) Allocator segkmem_getpages()

(malloc)

pagelevel requests

segkmem

Process seg_vn Driver

vmem

page_create_va()

Process

Raw Page

page_create_va()

Allocator

Figure 11.3 Different Levels of Memory Allocation free and which parts are allocated so that we know where to satisfy new requests. To record the information, we use a general-purpose allocator to keep track of the start and length of the mappings that are allocated from the kernel map area. The allocator we use is the vmem allocator, which is used extensively for managing the kernel heap virtual address space, but since vmem is a universal resource allocator, it is also used for managing other resources (such as task, resource, and zone IDs). We discuss the vmem allocator in detail in Section 11.3.

11.2.2 The Kernel Memory Segment Driver The segkmem segment driver performs two major functions. It manages the creation of general-purpose memory segments in the kernel address space, and it also

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provides functions that implement a page-level memory allocator by using one of those segments—the kernel map segment. The segkmem segment driver implements the segment driver methods described in Section 9.5, to create general-purpose, nonpageable memory segments in the kernel address space. The segment driver does little more than implement the segkmem_create method to simply link segments into the kernel’s address space. It also implements protection manipulation methods, which load the correct protection modes via the HAT layer for segkmem segments. The set of methods implemented by the segkmem driver is shown in Table 11.4.

Table 11.4 Solaris segkmem Segment Driver Methods Function

Description

segkmem_create()

Creates a new kernel memory segment.

segkmem_setprot()

Sets the protection mode for the supplied segment.

segkmem_checkprot()

Checks the protection mode for the supplied segment.

segkmem_getprot()

Gets the protection mode for the current segment.

The second function of the segkmem driver is to implement a page-level memory allocator by combined use of the resource map allocator and page allocator. The page-level memory allocator within the segkmem driver is implemented with the function kmem_getpages(). The kmem_getpages() function is the kernel’s central allocator for wired-down, page-sized memory requests. Its main client is the second-level memory allocator, the slab allocator, which uses large memory areas allocated from the page-level allocator to allocate arbitrarily sized memory objects. We cover more on the slab allocator later in this chapter. The kmem_getpages() function allocates page-sized chunks of virtual address space from the kernelmap segment. The kernelmap segment is only one of many segments created by the segkmem driver, but it is the only one from which the segkmem driver allocates memory. The vmem allocator allocates portions of virtual address space within the kernelmap segment but on its own does not allocate any physical memory resources. It is used together with the page allocator, page_create_va(), and the hat_memload() functions to allocate physical mapped memory. The vmem allocator allocates some virtual address space, the page allocator allocates pages, and the hat_memload() function maps those pages into the virtual address space provided by vmem. A client of the segkmem memory allocator can acquire pages with kmem_getpages and then return them to the heap with kmem_freepages, as shown in Table 11.5.

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537

Table 11.5 Solaris Kernel Page-Level Memory Allocator Function

Description

kmem_getpages()

Allocates npages pages worth of system virtual address space and allocates wired-down page frames to back them. If flag is KM_SLEEP, blocks until address space and page frames are available.

kmem_freepages()

Frees npages (MMU) pages allocated with kmem_getpages().

Pages allocated through kmem_getpages are not pageable and are one of the few exceptions in the Solaris environment where a mapped page has no logically associated vnode. To accommodate that case, a special vnode, kvp, is used. All pages created through the segkmem segment have kvp as the vnode in their identity—this allows the kernel to identify wired-down kernel pages.

11.2.3 The Kernel Memory Slab Allocator In this section, we introduce the general-purpose memory allocator, known as the slab allocator. We begin with a quick walk-through of the slab allocator features, then look at how the allocator implements object caching, and follow up with a more detailed discussion on the internal implementation.

11.2.3.1 Slab Allocator Overview Solaris provides a general-purpose memory allocator that provides arbitrarily sized memory allocations. We refer to this allocator as the slab allocator because it consumes large slabs of memory and then allocates smaller requests with portions of each slab. We use the slab allocator for memory requests that are 

Smaller than a page size



Not an even multiple of a page size



Frequently going to be allocated and freed, so would otherwise fragment the kernel map

The slab allocator was introduced in Solaris 2.4, replacing the buddy allocator that was part of the original SVR4 UNIX. The reasons for introducing the slab allocator were as follows: 

The SVR4 allocator was slow to satisfy allocation requests.



Significant fragmentation problems arose with use of the SVR4 allocator.

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The allocator footprint was large, wasting a lot of memory.



With no clean interfaces for memory allocation, code was duplicated in many places.

The slab allocator solves those problems and dramatically reduces overall system complexity. In fact, when the slab allocator was integrated into Solaris, it resulted in a net reduction of 3,000 lines of code because we could centralize a great deal of the memory allocation code and could remove a lot of the duplicated memory allocator functions from the clients of the memory allocator. The slab allocator is significantly faster than the SVR4 allocator it replaced. Table 11.6 shows some of the performance measurements that were made when the slab allocator was first introduced.

Table 11.6 Performance Comparison of the Slab Allocator Operation

SVR4

Slab

Average time to allocate and free

9.4 μs

3.8 μs

Total fragmentation (wasted memory)

46%

14%

Kenbus benchmark performance (number of scripts executed per second)

199

233

The slab allocator provides substantial additional functionality, including the following: 

General-purpose, variable-sized memory object allocation



A central interface for memory allocation, which simplifies clients of the allocator and reduces duplicated allocation code



Very fast allocation and deallocation of objects



Low fragmentation and small allocator footprint



Full debugging and auditing capability



Coloring to optimize use of CPU caches



Per-processor caching of memory objects to reduce contention



A configurable backend memory allocator to allocate objects other than regular wired-down memory

The slab allocator uses the term object to describe a single memory allocation unit, cache to refer to a pool of like objects, and slab to refer to a group of objects

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Slabs

Objects (3-Kbyte) Contiguous 8-Kbyte Pages of Memory

Cache (for 3-Kbyte Objects)

Backend Allocator: kmem_getpages()

Client Memory Requests

that reside within the cache. Each object type has one cache, which is constructed from one or more slabs. Figure 11.4 shows the relationship between objects, slabs, and the cache. The example shows 3-Kbyte memory objects within a cache, backed by 8-Kbyte pages.

Figure 11.4 Objects, Caches, Slabs, and Pages of Memory

The slab allocator solves many of the fragmentation issues by grouping different-sized memory objects into separate caches, where each object cache has its own object size and characteristics. Grouping the memory objects into caches of similar size allows the allocator to minimize the amount of free space within each cache by neatly packing objects into slabs, where each slab in the cache represents a contiguous group of pages. Since we have one cache per object type, we would expect to see many caches active at once in the Solaris kernel. For example, we should expect to see one cache with 440 byte objects for UFS inodes, another cache of 56 byte objects for file structures, another cache of 872 bytes for LWP structures, and several other caches. The allocator has a logical front end and back end. Objects are allocated from the front end, and slabs are allocated from pages supplied by the backend page allocator. This approach allows the slab allocator to be used for more than regular wired-down memory; in fact, the allocator can allocate almost any type of memory object. The allocator is, however, primarily used to allocate memory objects from physical pages by using kmem_getpages as the backend allocator.

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Caches are created with kmem_cache_create(), once for each type of memory object. Caches are generally created during subsystem initialization, for example, in the init routine of a loadable driver. Similarly, caches are destroyed with the kmem_cache_destroy() function. Caches are named by a string provided as an argument, to allow friendlier statistics and tags for debugging. Once a cache is created, objects can be created within the cache with kmem_cache_alloc(), which creates one object of the size associated with the cache from which the object is created. Objects are returned to the cache with kmem_cache_free().

11.2.3.2 Object Caching Most of the time, objects are heavily allocated and deallocated, and many of the slab allocator’s benefits arise from resolving the issues surrounding allocation and deallocation. The allocator tries to defer most of the real work associated with allocation and deallocation until it is really necessary, by keeping the objects alive until memory needs to be returned to the back end. It does this by telling the slab allocator what the object is being used for so that the allocator remains in control of the object’s true state. So, what do we really mean by keeping the object alive? If we look at what a subsystem uses memory objects for, we find that a memory object typically consists of two common components: the header, or description of what resides within the object and associated locks; and the actual payload that resides within the object. A subsystem typically allocates memory for the object, constructs the object in some way (writes a header inside the object or adds it to a list), and then creates any locks required to synchronize access to the object. The subsystem then uses the object. When finished with the object, the subsystem must deconstruct the object, release locks, and then return the memory to the allocator. In short, a subsystem typically allocates, constructs, uses, deallocates, and then frees the object. If the object is being created and destroyed often, then a great deal of work is expended constructing and deconstructing the object. The slab allocator does away with this extra work by caching the object in its constructed form. When the client asks for a new object, the allocator simply creates a new one or finds an available constructed object. When the client returns an object, the allocator does nothing other than mark the object as free, leaving all the constructed data (header information and locks) intact. The object can be reused by the client subsystem without the allocator needing to construct or deconstruct—the construction and deconstruction is only done when the cache needs to grow or shrink. Deconstruction is deferred until the allocator needs to free memory back to the backend allocator. To allow the slab allocator to take ownership of constructing and deconstructing objects, the client subsystem must provide a constructor and destructor method.

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This service allows the allocator to construct new objects as required and then to deconstruct objects later asynchronously to the client’s memory requests. The kmem_cache_create() interface supports this feature by providing a constructor and destructor function as part of the create request. The slab allocator also allows slab caches to be created with no constructor or destructor, to allow simple allocation and deallocation of simple raw memory objects. The slab allocator moves a lot of the complexity out of the clients and centralizes memory allocation and deallocation policies. At some points, the allocator may need to shrink a cache as a result of being notified of a memory shortage by the VM system. At this time, the allocator can free all unused objects by calling the destructor for each object that is marked free and then returning unused slabs to the backend allocator. A further callback interface is provided in each cache so that the allocator can let the client subsystem know about the memory pressure. This callback is optionally supplied when the cache is created and is simply a function that the client implements to return, by means of kmem_cache_free(), as many objects to the cache as possible. A good example is a file system, which uses objects to store the inodes. The slab allocator manages inode objects; the cache management, construction, and deconstruction of inodes are handed over to the slab allocator. The file system simply asks the slab allocator for a “new inode” each time it requires one. For example, a file system could call the slab allocator to create a slab cache, as shown below.

inode_cache = kmem_cache_create("inode_cache", sizeof (struct inode), 0, inode_cache_constructor, inode_cache_destructor, inode_cache_reclaim, NULL, NULL, 0); struct inode *inode = kmem_cache_alloc(inode_cache, 0);

The example shows that we create a cache named inode_cache, with objects of the size of an inode, no alignment enforcement, a constructor and a destructor function, and a reclaim function. The backend memory allocator is specified as NULL, which by default allocates physical pages from the segkmem page allocator. We can see from the statistics exported by the slab allocator that the UFS file system uses a similar mechanism to allocate its inodes. We use the kstat command to dump the statistics. (We discuss allocator statistics in more detail in Section 11.2.3.9.)

sol8# kstat -n ufs_inode_cache module: unix name: ufs_inode_cache

instance: 0 class: kmem_cache continues

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align alloc alloc_fail buf_avail buf_constructed buf_inuse buf_max buf_size buf_total chunk_size crtime depot_alloc depot_contention depot_free empty_magazines free full_magazines hash_lookup_depth hash_rescale hash_size magazine_size slab_alloc slab_create slab_destroy slab_free slab_size snaptime vmem_source

Kernel Memory

8 7357 0 8 0 7352 7360 368 7360 368 64.555291515 0 0 2 0 7 0 0 0 0 3 7352 736 0 0 4096 21911.755149204 20

The allocator interfaces are shown in Table 11.7.

Table 11.7 Solaris 10 Slab Allocator Interfaces from Function

Description

kmem_cache_create()

Creates a new slab cache with the supplied name, aligning objects on the boundary supplied with alignment. The constructor, destructor, and reclaim functions are optional and can be supplied as NULL. An argument can be provided to the constructor with arg. The backend memory allocator can also be specified or supplied as NULL. If a NULL backend allocator is supplied, then the default allocator, kmem_getpages(), is used. Flags can supplied as KMC_NOTOUCH, KMC_NODEBUG, KMC_NOMAGAZINE, KMC_NOHASH, KMC_QCACHE, KMC_ KMEM_ALLOC, and KMC_IDENTIFIER.

kmem_cache_destroy()

Destroys the cache referenced by cp. continues

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Table 11.7 Solaris 10 Slab Allocator Interfaces from (continued ) Function

Description

kmem_cache_alloc()

Allocates one object from the cache referenced by cp. Flags can be supplied as either KM_SLEEP or KM_NOSLEEP.

kmem_cache_free()

Returns the buffer buf to the cache referenced by cp.

kmem_cache_stat()

Returns a named statistic about a particular cache that matches the string name. Finds a name by looking at the kstat slab cache names, as also seen with kstat -l -n kmem_cache.

Caches are created with the kmem_cache_create() function, which can optionally supply callbacks for construction, destruction, and cache reclaim notifications. The callback functions are described in Table 11.8.

Table 11.8 Slab Allocator Callback Interfaces from Function

Description

constructor()

Initializes the object buf. The arguments arg and flag are those provided during kmem_cache_create().

destructor()

Destroys the object buf. The argument arg is that provided during kmem_cache_create().

reclaim()

Where possible, returns objects to the cache. The argument is that provided during kmem_cache_create().

11.2.3.3 General-Purpose Allocations In addition to object-based memory allocation, the slab allocator provides backward-compatible, general-purpose memory allocation routines. These routines allocate arbitrary-length memory by providing a method to malloc(). The slab allocator maintains a list of various-sized caches to accommodate kmem_alloc() requests and simply converts the kmem_alloc() request into a request for an object from the nearest-sized cache. The sizes of the caches used for kmem_ alloc() are named kmem_alloc_n, where n is the size of the objects within the cache (see Section 11.2.3.9). The functions are shown in Table 11.9.

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Table 11.9 General-Purpose Memory Allocation Function

Description

kmem_alloc()

Allocates size bytes of memory. Flags can be either KM_SLEEP or KM_NOSLEEP.

kmem_zalloc()

Allocates size bytes of zeroed memory. Flags can be either KM_SLEEP or KM_NOSLEEP.

kmem_free()

Returns to the allocator the buffer pointed to by buf and size.

11.2.3.4 Slab Allocator Implementation The slab allocator implements the allocation and management of objects to the frontend clients, using memory provided by the backend allocator. In our introduction to the slab allocator, we discussed in some detail the virtual allocation units: the object and the slab. The slab allocator implements several internal layers to provide efficient allocation of objects from slabs. The extra internal layers reduce the amount of contention between allocation requests from multiple threads, which ultimately allows the allocator to provide good scalability on large SMP systems. Figure 11.5 shows the internal layers of the slab allocator. The additional layers provide a cache of allocated objects for each CPU, so a thread can allocate an object from a local per-CPU object cache without having to hold a lock on the global slab cache. For example, if two threads both want to allocate an inode object from the inode cache, then the first thread’s allocation request would hold a lock on the inode cache and would block the second thread until the first thread has its object allocated. The per-CPU cache layers overcome this blocking with an object cache per CPU to try to avoid the contention between two concurrent requests. Each CPU has its own short-term cache of objects, which reduces the amount of time that each request needs to go down into the global slab cache. The layers shown in Figure 11.5 are separated into the slab layer, the depot layer, and the CPU layer. The upper two layers (which together are known as the magazine layer) are caches of allocated groups of objects and use a military analogy of allocating rifle rounds from magazines. Each per-CPU cache has magazines of allocated objects and can allocate objects (rounds) from its own magazines without having to bother the lower layers. The CPU layer needs to allocate objects from the lower (depot) layer only when its magazines are empty. The depot layer refills magazines from the slab layer by assembling objects, which may reside in many different slabs, into full magazines.

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kmem_cache_alloc() / kmem_cache_free()

CPU 0 Cache

Full

Empty

Full

Empty

CPU 1 Cache

CPU Layer

Full Magazines Empty Magazines Depot Layer Global (Slab) Layer Slab

bufctl

Color

Buffer

bufctl

Tag

Buffer

bufctl

Tag

Buffer

Tag

Backend Page Allocator

Figure 11.5 Slab Allocator Internal Implementation

11.2.3.5 The CPU Layer The CPU layer caches groups of objects to minimize the number of times that an allocation will need to go down to the lower layers. This means that we can satisfy the majority of allocation requests without having to hold any global locks, thus dramatically improving the scalability of the allocator.

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Continuing the military analogy: Three magazines of objects are kept in the CPU layer to satisfy allocation and deallocation requests—a full, a half-allocated, and an empty magazine are on hand. Objects are allocated from the half-empty magazine, and until the magazine is empty, all allocations are simply satisfied from the magazine. When the magazine empties, an empty magazine is returned to the magazine layer, and objects are allocated from the full magazine that was already available at the CPU layer. The CPU layer keeps the empty and full magazine on hand to prevent the magazine layer from having to construct and deconstruct magazines when on a full or empty magazine boundary. If a client rapidly allocates and deallocates objects when the magazine is on a boundary, then the CPU layer can simply use its full and empty magazines to service the requests, rather than having the magazine layer deconstruct and reconstruct new magazines at each request. The magazine model allows the allocator to guarantee that it can satisfy at least a magazine size of rounds without having to go to the depot layer.

11.2.3.6 The Depot Layer The depot layer assembles groups of objects into magazines. Unlike a slab, a magazine’s objects are not necessarily allocated from contiguous memory; rather, a magazine contains a series of pointers to objects within slabs. The number of rounds per magazine for each cache changes dynamically, depending on the amount of contention that occurs at the depot layer. The more rounds per magazine, the lower the depot contention, but more memory is consumed. Each range of object sizes has an upper and lower magazine size. Table 11.10 shows the magazine size range for each object size.

Table 11.10 Solaris 10 Magazine Sizes Object Size Range

Minimum Magazine Size

Maximum Magazine Size

1–64

15

143

65–256

7

143

257–512

3

143

513–1024

3

95

1025–2048

3

63

2049–3200

3

63

3201–4096

1

47

4097–8192

1

15

8193–16384

1

7

16385–32768

1

3

32769–

1

1

11.2 KERNEL MEMORY ALLOCATION

547

A slab allocator maintenance thread is scheduled every 15 seconds (controlled by the tunable kmem_reap_interval) to recalculate the magazine sizes. If significant contention has occurred at the depot level, then the magazine size is bumped up. Refer to Table 11.11 for the parameters that control magazine resizing.

11.2.3.7 The Global (Slab) Layer The global slab layer allocates slabs of objects from contiguous pages of physical memory and hands them up to the magazine layer for allocation. The global slab layer is used only when the upper layers need to allocate or deallocate entire slabs of objects to refill their magazines. The slab is the primary unit of allocation in the slab layer. When the allocator needs to grow a cache, it acquires an entire slab of objects. When the allocator wants to shrink a cache, it returns unused memory to the back end by deallocating a complete slab. A slab consists of one or more pages of virtually contiguous memory carved up into equal-sized chunks, with a reference count indicating how many of those chunks have been allocated. The contents of each slab are managed by a kmem_slab data structure that maintains the slab’s linkage in the cache, its reference count, and its list of free buffers. In turn, each buffer in the slab is managed by a kmem_bufctl structure that holds the free list linkage, the buffer address, and a back-pointer to the controlling slab. For objects smaller than 1/8th of a page, the slab allocator builds a slab by allocating a page, placing the slab data at the end, and dividing the rest into equalsized buffers. Each buffer serves as its own kmem_bufctl while on the free list. Only the linkage is actually needed, since everything else is computable. These are essential optimizations for small buffers; otherwise, we would end up allocating almost as much memory for kmem_bufctl as for the buffers themselves. The free list linkage resides at the end of the buffer, rather than the beginning, to facilitate debugging. This location is driven by the empirical observation that the beginning of a data structure is typically more active than the end. If a buffer is modified after being freed, the problem is easier to diagnose if the heap structure (free list linkage) is still intact. The allocator reserves an additional word for constructed objects so that the linkage does not overwrite any constructed state. For objects greater than 1/8th of a page, a different scheme is used. Allocating objects from within a page-sized slab is efficient for small objects but not for large ones. The reason for the inefficiency of large-object allocation is that we could fit only one 4-Kbyte buffer on an 8-Kbyte page—the embedded slab control data takes up a few bytes, and two 4-Kbyte buffers would need just over 8 Kbytes. For large objects, we allocate a separate slab management structure from a separate pool of memory (another slab allocator cache, the kmem_slab_cache). We also allocate a

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buffer control structure for each page in the cache from another cache, the kmem_ bufctl_cache. The slab/bufctl/buffer structures are shown in the slab layer in Figure 11.5. The slab layer solves another common memory allocation problem by implementing slab coloring. If memory objects all start at a common offset (e.g., at 512byte boundaries), then accessing data at the start of each object could result in the same cache line being used for all of the objects. The issues are similar to those discussed in Section 10.2.7. To overcome the cache line problem, the allocator applies an offset to the start of each slab so that buffers within the slab start at a different offset. This approach is also shown in Figure 11.5 by the color offset segment that resides at the start of each memory allocation unit before the actual buffer. Slab coloring results in much better cache utilization and more evenly balanced memory loading.

11.2.3.8 Slab Cache Parameters The slab allocator parameters are shown in Table 11.11 for reference only. We recommend that none of these values be changed.

Table 11.11 Kernel Memory Allocator Parameters

Parameter

Description

S10 Default

kmem_reap_interval

This is the number of ticks after which the slab allocator update thread will run.

1500 (15s)

kmem_depot_contention

If the number of times depot contention occurred since the last time the update thread ran is greater than this value, then the magazine size is increased.

3

kmem_reapahead

If the amount of free memory falls below cachefree + kmem_reapahead, then the slab allocator will give back as many slabs as possible to the backend page allocator.

0

11.2.3.9 Slab Allocator Statistics Two forms of slab allocator statistics are available: global statistics and per-cache statistics. The global statistics are available through the mdb debugger and display a summary of the entire cache list managed by the allocator.

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549

# mdb -k Loading modules: [ unix krtld genunix specfs dtrace ufs ip sctp usba s1394 fcp fctl nca lofs nfs audiosup sppp random crypto logindmux ptm fcip md cpc zpool ] > ::memstat ^C > ::kmastat cache buf buf buf memory alloc alloc name size in use total in use succeed fail ------------------------- ------ ------ ------ --------- --------- ----kmem_magazine_1 16 10410 21672 352256 1170957 0 kmem_magazine_3 32 5712 7560 245760 512141 0 kmem_magazine_7 64 5677 11214 729088 682328 0 kmem_magazine_15 128 7098 13237 1748992 666480 0 kmem_magazine_31 256 607 660 180224 27736 0 kmem_magazine_47 384 65 110 45056 21842 0 kmem_magazine_63 512 143 217 126976 8941 0 kmem_magazine_95 768 0 25 20480 4595 0 kmem_magazine_143 1152 15 33 45056 2829 0 kmem_slab_cache 56 45443 146880 8355840 723032 0 kmem_bufctl_cache 24 308453 787416 19197952 2575391 0 kmem_bufctl_audit_cache 192 0 0 0 0 0 kmem_va_4096 4096 48978 174080 713031680 973680 0 kmem_va_8192 8192 1500 3568 29229056 232825 0 . . zio_buf_131072 131072 9210 9605 1258946560 2333601 0 dmu_buf_impl_t 432 83995 105003 47788032 4994346 0 dnode_t 768 5742 12255 10039296 1361264 0 zfs_znode_cache 168 4592 13488 2301952 1453000 0 zil_dobj_cache 40 0 101 4096 11692545 0 zil_itx_cache 136 7 9309 1314816 10550304 0 zil_lwb_cache 120 1 66 8192 188 0 zfs_acl_cache 40 0 0 0 0 0 ------------------------- ------ ------ ------ --------- --------- ----Total [hat_memload] 1687552 1364579 0 Total [kmem_msb] 31047680 6396644 0 Total [kmem_va] 873070592 1361767 0 Total [kmem_default] 1753763840 1290871216 0 Total [kmem_io_2G] 8429568 2103 0 Total [kmem_io_16M] 12288 30454 0 Total [bp_map] 1310720 10327220 0 Total [id32] 4096 21 0 Total [segkp] 393216 1613 0 Total [ip_minor_arena] 256 10768 0 Total [spdsock] 64 1 0 Total [namefs_inodes] 64 44 0 ------------------------- ------ ------ ------ --------- --------- -----

The ::kmastat dcmd shows summary information for each statistic and a systemwide summary at the end. The columns are shown in Table 11.12.

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Table 11.12 kmastat Columns Column

Description

Cache name

The name of the cache, as supplied during kmem_cache_ create().

buf_size

The size of each object within the cache in bytes.

buf_avail

The number of free objects in the cache.

buf_total

The total number of objects in the cache.

Memory in use

The amount of physical memory consumed by the cache in bytes.

Allocations succeeded

The number of allocations that succeeded.

Allocations failed

The number of allocations that failed. These are likely to be allocations that specified KM_NOSLEEP during memory pressure.

A more detailed version of the per-cache statistics is exported by the kstat mechanism. You can use the kstat command to display the cache statistics, which are described in Table 11.13.

sol8# kstat -n ufs_inode_cache module: unix name: ufs_inode_cache align alloc alloc_fail buf_avail buf_constructed buf_inuse buf_max buf_size buf_total chunk_size crtime depot_alloc depot_contention depot_free empty_magazines free full_magazines hash_lookup_depth hash_rescale hash_size magazine_size slab_alloc slab_create slab_destroy slab_free slab_size snaptime vmem_source

instance: 0 class: kmem_cache 8 7357 0 8 0 7352 7360 368 7360 368 64.555291515 0 0 2 0 7 0 0 0 0 3 7352 736 0 0 4096 21911.755149204 20

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551

Table 11.13 Slab Allocator Per-Cache Statistics Statistic

Description

align

The alignment boundary for objects within the cache.

alloc

The number of object allocations that succeeded.

alloc_fail

The number of object allocations that failed. (Should be zero!)

alloc_from_cpuN

Object allocations from CPU N.

buf_avail

The number of free objects in the cache.

buf_avail_cpuN

Objects available to CPU N.

buf_constructed

Zero or the same as buf_avail.

buf_inuse

The number of objects used by the client.

buf_max

The maximum number of objects the cache has reached.

buf_size

The size of each object within the cache in bytes.

buf_total

The total number of objects in the cache.

chunk_size

The allocation unit for the cache in bytes.

depot_alloc

The number of times a magazine was allocated in the depot layer.

depot_contention

The number of times a depot layer allocation was blocked because another thread was in the depot layer.

depot_free

The number of times a magazine was freed to the depot layer.

empty_magazines

The number of empty magazines.

free

The number of objects that were freed.

free_to_cpuN

Objects freed to CPU N.

full_magazines

The number of full magazines.

global_alloc

The number of times an allocation was made at the global layer.

global_free

The number of times an allocation was freed at the global layer.

hash_lookup_depth

Buffer hash lookup statistics.

hash_rescale

Buffer hash lookup statistics.

hash_size

Buffer hash lookup statistics.

magazine_size

The size of the magazine in entries.

memory_class

The ID of the backend memory allocator.

slab_create

The number of slabs created.

slab_destroy

The number of slabs destroyed.

slab_size

The size of each slab within the cache in bytes.

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11.3 The Vmem Allocator The kmem allocator relies on two lower-level system services to create slabs: a virtual address allocator to provide kernel virtual addresses, and VM routines to back those addresses with physical pages and establish virtual-to-physical translations. The scalability of large systems was limited by the old virtual address allocator (the resource map allocator). It tended to fragment the address space badly over time, its latency was linear in the number of fragments, and the whole thing was single-threaded. Virtual address allocation is, however, just one example of the more general problem of resource allocation. For our purposes, a resource is anything that can be described by a set of integers. For example: virtual addresses are subsets of the 64-bit integers; process IDs are subsets of the integers [0, 30000]; and minor device numbers are subsets of the 32-bit integers. In this section we describe the new general-purpose resource allocator, vmem, which provides guaranteed constant-time performance with low fragmentation. Vmem appears to be the first resource allocator that can do this. We begin by providing background on the current state of the art. We then lay out the objectives of vmem, describe the vmem interfaces, explain the implementation in detail, and discuss vmem’s performance (fragmentation, latency, and scalability) under both benchmarks and real-world conditions.

11.3.1 Background Almost all versions of UNIX have a resource map allocator called rmalloc() [45]. A resource map can be any set of integers, though it’s most often an address range like [0xe0000000, 0xf0000000). The interface is simple: rmalloc(map, size) allocates a segment of the specified size from map, and rmfree(map, size, addr) gives it back. The old allocator suffered from serious flaws in both design and implementation: 

Linear-time performance. Previous allocators maintain a list of free segments, sorted in address order so the allocator can detect when coalescing is possible. If segments [a, b) and [b, c) are both free, they can be merged into a single free segment [a, c) to reduce fragmentation. The allocation code performs a linear search to find a segment large enough to satisfy the allocation. The free code uses insertion sort (also a linear algorithm) to return a segment to the free segment list. It can take several milliseconds to allocate or free a segment once the resource becomes fragmented.

11.3 THE VMEM ALLOCATOR



553

Implementation exposure. A resource allocator needs data structures to keep information about its free segments. In various ways, previous allocators make this the consumer of the allocator’s problem. For example, the old resource map allocator requires the creator of the resource map to specify the maximum possible number of free segments at map creation time. If the map ever gets more fragmented than that, the allocator throws away resources in rmfree() because it has nowhere to put them.

11.3.2 Vmem Objectives A good resource allocator should have the following properties: 

A powerful interface that can cleanly express the most common resource allocation problems



Constant-time performance, regardless of the size of the request or the degree of fragmentation



Linear scalability to any number of CPUs



Low fragmentation, even if the operating system runs at full throttle for years

We begin by discussing the vmem interface considerations, then drill down to the implementation details.

11.3.3 Interface Description The vmem interfaces do three basic things: create and destroy arenas to describe resources, allocate and free resources, and allow arenas to dynamically import new resources. This section describes the key concepts and the rationale behind them. The complete vmem interface specification is shown on the following page.

11.3.3.1 Creating Arenas The first thing we need is the ability to define a resource collection, or arena. An arena is simply a set of integers. Vmem arenas most often represent virtual memory addresses (hence the name vmem), but in fact they can represent any integer resource, from virtual addresses to minor device numbers to process IDs. The integers in an arena can usually be described as a single contiguous range, or span, such as [100, 500), so we specify this initial span to vmem_create(). For noncontiguous resources we can use vmem_add() to piece together the arena one span at a time.

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vmem_t *vmem_create( char *name, /* descriptive name */ void *base, /* start of initial span */ size_t size, /* size of initial span */ size_t quantum, /* unit of currency */ void *(*afunc)(vmem_t *, size_t, int), /* import alloc function */ void (*ffunc)(vmem_t *, void *, size_t), /* import free function */ vmem_t *source, /* import source arena */ size_t qcache_max, /* maximum size to cache */ int vmflag); /* VM_SLEEP or VM_NOSLEEP */ Creates a vmem arena called name whose initial span is [base, base + size). The arena's natural unit of currency is quantum, so vmem_alloc() guarantees quantum's aligned results. The arena may import new spans by invoking afunc on source, and may return those spans by invoking ffunc on source. Small allocations are common, so the arena provides high-performance caching for each integer multiple of quantum up to qcache_max. vmflag is either VM_SLEEP or VM_NOSLEEP depending on whether the caller is willing to wait for memory to create the arena. vmem_create() returns an opaque pointer to the arena. void vmem_destroy(vmem_t *vmp); Destroys arena vmp. void *vmem_alloc(vmem_t *vmp, size_t size, int vmflag); Allocates size bytes from vmp. Returns the allocated address on success, NULL on failure. vmem_alloc() fails only if vmflag specifies VM_NOSLEEP and no resources are currently available. vmflag may also specify an allocation policy (VM_BESTFIT, VM_ INSTANTFIT, or VM_NEXTFIT) as described in 4.3.2. If no policy is specified, the default is VM_INSTANTFIT, which provides a good approximation to best-fit in guaranteed constant time. void vmem_free(vmem_t *vmp, void *addr, size_t size); Frees size bytes at addr to arena vmp. void *vmem_xalloc(vmem_t *vmp, size_t size, size_t align, size_t phase, size_t nocross, void *minaddr, void *maxaddr, int vmflag); Allocates size bytes at offset phase from an align boundary such that the resulting segment [addr, addr + size) is a subset of [minaddr, maxaddr) that does not straddle a nocross-aligned boundary. vmflag is as above. One performance caveat: if either minaddr or maxaddr is non-NULL, vmem may not be able to satisfy the allocation in constant time. If allocations within a given [minaddr, maxaddr) range are common, it is more efficient to declare that range to be its own arena and use unconstrained allocations on the new arena. void vmem_xfree(vmem_t *vmp, void *addr, size_t size); Frees size bytes at addr, where addr was a constrained allocation. vmem_xfree() must be used if the original allocation was a vmem_xalloc() because both routines bypass the quantum caches. void *vmem_add(vmem_t *vmp, void *addr, size_t size, int vmflag); Adds the span [addr, addr + size) to arena vmp. Returns addr on success, NULL on failure. vmem_add() will fail only if vmflag is VM_NOSLEEP and no resources are currently available.

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For example, to create an arena to represent the integers in the range [100, 500) we can say:

foo = vmem_create(“foo”, 100, 400, ...); vmem_add(foo, 600, 200, VM_SLEEP);

(Note: 100 is the start, 400 is the size.) If we want foo to represent the integers [600, 800) as well, we can add the span [600, 800) by using vmem_add(). The vmem_create() function specifies the arena’s natural unit of currency, or qu, which is typically either 1 (for single integers like process IDs) or PAGESIZE (for virtual addresses). Vmem rounds all sizes to quantum multiples and guarantees quantum-aligned allocations.

11.3.3.2 Allocating and Freeing Resources The primary interfaces to allocate and free resources are simple: vmem_ alloc(vmp, size, vmflag) allocates a segment of size bytes from arena vmp, and vmem_free(vmp, addr, size) gives it back. We also provide a vmem_xalloc() interface that can specify common allocation constraints: alignment, phase (offset from the alignment), address range, and boundary-crossing restrictions (e.g., “don’t cross a page boundary”). vmem_xalloc() is useful for things like kernel DMA code, which allocates kernel virtual addresses, using the phase and alignment constraints to ensure correct cache coloring. For example, to allocate a 20-byte segment whose address is 8 bytes away from a 64-byte boundary and which lies in the range [200, 300), we can say

addr = vmem_xalloc(foo, 20, 64, 8, 0, 200, 300, VM_SLEEP);

In this example, addr will be 262: It is 8 bytes away from a 64-byte boundary (262 mod 64 = 8), and the segment [262, 282) lies within [200, 300). Each vmem_[x]alloc() can specify one of three allocation policies through its vmflag argument: 

VM_BESTFIT. Directs vmem to use the smallest free segment that can satisfy the allocation. This policy tends to minimize fragmentation of very small, precious resources.



VM_INSTANTFIT. Directs vmem to provide a good approximation to best-fit in guaranteed constant time. This is the default allocation policy.

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VM_NEXTFIT. Directs vmem to use the next free segment after the one previously allocated. This is useful for things like process IDs, when we want to cycle through all the IDs before reusing them.

We also offer an arena-wide allocation policy called quantum caching. The idea is that most allocations are for just a few quanta (e.g., one or two pages of heap or one minor device number), so we employ high-performance caching for each multiple of the quantum up to qcache_max, specified in vmem_create(). We make the caching threshold explicit so that each arena can request the amount of caching appropriate for the resource it manages. Quantum caches provide perfect-fit, very low latency, and linear scalability for the most common allocation sizes.

11.3.3.3 Importing from Another Arena Vmem allows one arena to import its resources from another. vmem_create() specifies the source arena and the functions to allocate and free from that source. The arena imports new spans as needed and gives them back when all their segments have been freed. The power of importing lies in the side effects of the import functions and is best understood by example. In Solaris, the function segkmem_alloc() invokes vmem_ alloc() to get a virtual address and then backs it with physical pages. Therefore, we can create an arena of mapped pages by simply importing from an arena of virtual addresses, using segkmem_alloc() and segkmem_free().

11.3.4 Vmem Implementation In this section we describe how vmem actually works. Figure 11.6 illustrates the overall structure of an arena.

11.3.4.1 Keeping Track of Segments “Apparently, too few researchers realized the full significance of Knuth’s invention of boundary tags.” —Paul R. Wilson, et al. [49]

Most implementations of malloc() prepend a small amount of space to each buffer to hold information for the allocator. These boundary tags, invented by Knuth in 1962 [18], solve two major problems: 

They make it easy for free() to determine how large the buffer is, because malloc() can store the size in the boundary tag.



They make coalescing trivial. Boundary tags link all segments in address order, so free() can simply look both ways and coalesce if either neighbor is free.

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SIZEPAGE

SIZEPAGES

 PAGEOBJECT

 PAGEOBJECTS

 PAGESLABS

 PAGESLABS

3EGMENT,IST

"4





SIZEPAGES

SIZEPAGES

 PAGEOBJECTS  PAGESLABS

"4

"4

"4

!LLOCATED 3EGMENT

!LLOCATED 3EGMENT

&REE 3EGMENT

"4

"4

"4

&REE 3EGMENT

!LLOCATED 3EGMENT

3PAM

3PAM

6MEM3OURCEFOR)MPORTED2ESOURCES

Figure 11.6 Structure of a Vmem Arena Unfortunately, resource allocators can’t use traditional boundary tags because the resource they’re managing may not be memory (and therefore may not be able to hold information). In vmem we address this by using external boundary tags. For each segment in the arena we allocate a boundary tag to manage it, as shown in Figure 11.6. We’ll see shortly that external boundary tags enable constant-time performance.

11.3.4.2 Allocating and Freeing Segments Each arena has a segment list that links all of its segments in address order, as shown in Figure 11.6. Every segment also belongs to either a free list or an allocation hash chain, as described below. (The arena’s segment list also includes span markers to keep track of span boundaries, so we can easily tell when an imported span can be returned to its source.) We keep all free segments on power-of-two free lists; that is, free list[n] contains all free segments whose sizes are in the range [2n, 2n+1). To allocate a segment we search the appropriate free list for a segment large enough to satisfy the allocation. This approach, called segregated fit, actually approximates best-fit

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because any segment on the chosen free list is a good fit [49]. (Indeed, with powerof-two free lists, a segregated fit is necessarily within 2x of a perfect fit.) Approximations to best-fit are appealing because they exhibit low fragmentation in practice for a wide variety of workloads [15]. The algorithm for selecting a free segment depends on the allocation policy specified in the flags to vmem_alloc() as follows (in all cases, assume that the allocation size lies in the range [2n, 2n+1)): 

VM_BESTFIT. Search for the smallest segment on free list[n] that can satisfy the allocation.



VM_INSTANTFIT. If the size is exactly 2n, take the first segment on free list[n]. Otherwise, take the first segment on free list[n+1]. Any segment on this free list is necessarily large enough to satisfy the allocation, so we get constant-time performance with a reasonably good fit.1



VM_NEXTFIT. Ignore the free lists altogether and search the arena for the next free segment after the one previously allocated.

Once we’ve selected a segment, we remove it from its free list. If the segment is not an exact fit, we split the segment, create a boundary tag for the remainder, and put the remainder on the appropriate free list. We then add the boundary tag of our newly allocated segment to a hash table so that vmem_free() can find it quickly. vmem_free() is straightforward: It looks up the segment’s boundary tag in the allocated-segment hash table, removes it from the hash table, tries to coalesce the segment with its neighbors, and puts it on the appropriate free list. All operations are constant-time. Note that the hash lookup also provides a cheap and effective sanity check: The freed address must be in the hash table, and the freed size must match the segment size. This helps catch bugs such as duplicate frees. The key feature of the algorithm described above is that its performance is independent of both transaction size and arena fragmentation. Vmem appears to be the first resource allocator that performs allocations and frees of any size in guaranteed constant-time.

1. We like instant-fit because it guarantees constant-time performance, provides low fragmentation in practice, and is easy to implement. There are many other techniques for choosing a suitable free segment in reasonable (e.g., logarithmic) time, such as keeping all free segments in a size-sorted tree; see [49] for a thorough survey. Any of these techniques could be used for a vmem implementation.

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11.3.4.3 Locking Strategy For simplicity, we protect each arena’s segment list, free lists, and hash table with a global lock. We rely on the fact that large allocations are relatively rare and allow the arena’s quantum caches to provide linear scalability for all the common allocation sizes.

11.3.4.4 Quantum Caching The slab allocator can provide object caching for any vmem arena, so vmem’s quantum caches are actually implemented as object caches. For each small integer multiple of the arena’s quantum we create an object cache to service requests of that size. vmem_alloc() and vmem_free() simply convert each small request (size ≤ qcache_max) into a kmem_cache_alloc() or kmem_cache_free() on the appropriate cache, as illustrated in Figure 11.6. Because it is based on object caching, quantum caching provides very low latency and linear scalability for the most common allocation sizes.

Example. Assume the arena shown in Figure 11.6. A 3-page allocation would proceed as follows: vmem_alloc(foo, 3 * PAGESIZE) would call kmem_ cache_alloc(foo->vm_qcache[2]). In most cases the cache’s magazine layer would satisfy the allocation, and we would be done. If the cache needed to create a new slab it would call vmem_alloc(foo, 16 * PAGESIZE), which would be satisfied from the arena’s segment list. The slab allocator would then divide its 16-page slab into five 3-page objects and use one of them to satisfy the original allocation. When we create an arena’s quantum caches we pass to kmem_cache_create() a flag, KMC_QCACHE, that directs the slab allocator to use a particular slab size: the next power of 2 above 3 * qcache_max. We use this particular value for three reasons. (1) The slab size must be larger than qcache_max to prevent infinite recursion. (2) By numerical luck, this slab size provides near-perfect slab packing (e.g., five 3-page objects fill 15/16 of a 16-page slab). (3) We see below that using a common slab size for all quantum caches helps to reduce overall arena fragmentation. 11.3.4.5 Fragmentation “A waste is a terrible thing to mind.” —Anonymous

Fragmentation is the disintegration of a resource into unusably small, noncontiguous segments. To see how this can happen, imagine allocating a 1-Gbyte resource one byte at a time, then freeing only the even-numbered bytes. The arena would then have 500 Mbytes free, yet it could not even satisfy a 2-byte allocation. We observe that it is the combination of different allocation sizes and different segment lifetimes that causes persistent fragmentation. If all allocations are the

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same size, then any freed segment can obviously satisfy another allocation of the same size. If all allocations are transient, the fragmentation is transient. We have no control over segment lifetime, but quantum caching offers some control over allocation size—namely, all quantum caches have the same slab size, so most allocations from the arena’s segment list occur in slab-sized chunks. At first it may appear that all we’ve done is move the problem: The segment list won’t fragment as much, but now the quantum caches themselves can suffer fragmentation in the form of partially used slabs. The critical difference is that the free objects in a quantum cache are of a size that’s known to be useful, whereas the segment list can disintegrate into useless pieces under hostile workloads. Moreover, prior allocation is a good predictor of future allocation [48], so free objects are likely to be used again. It is impossible to prove that prior allocation helps,2 but it seems to work well in practice. We have never had a report of severe fragmentation since vmem’s introduction (we had many such reports with the old resource map allocator), and Solaris systems often stay up for years.

11.3.5 Vmem Performance Several performance studies were performed to validate Vmem’s design.

11.3.5.1 Microbenchmark Performance We’ve stated that vmem_alloc() and vmem_free() are constant-time operations regardless of arena fragmentation, whereas rmalloc() and rmfree() are lineartime. We measured alloc/free latency as a function of fragmentation to verify this. Figure 11.7 illustrates the results. rmalloc() has a slight performance edge at very low fragmentation because the algorithm is so naïve. At zero fragmentation, vmem’s latency without quantum caching was 1560 ns, vs. 715 ns for rmalloc(). Quantum caching reduces vmem’s latency to just 482 ns, so for allocations that go to the quantum caches (the common case) vmem is faster than rmalloc() even at very low fragmentation.

11.3.5.2 System-Level Performance Vmem’s low latency and linear scaling remedied serious pathologies in the performance of kernel virtual address allocation under rmalloc(), yielding dramatic improvements in system-level performance.

2. In fact, it has been proved that “there is no reliable algorithm for ensuring efficient memory usage, and none is possible.” [49].

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,ATENCYUSEC



VMEN RMALLOC





 

















 

&RAGMENTATION$ISCONTIGUOUS&REE3EGMENTS

Figure 11.7 Latency vs. Fragmentation

LADDIS. Veritas reported a 50% improvement in LADDIS peak throughput with the new virtual memory allocator [40]. Web Service. On a large Starfire system running 2700 Netscape servers under the fair-share scheduler, vmem reduced system time from 60% to 10%, roughly doubling system capacity [37]. I/O Bandwidth. An internal I/O benchmark on a 64-CPU Starfire generated such heavy contention on the old rmalloc() lock that the system was essentially useless. Contention was exacerbated by very long hold times due to rmalloc()’s linear search of the increasingly fragmented kernel heap. lockstat(1M) revealed that threads were spinning for an average of 48 milliseconds to acquire the rmalloc() lock, thus limiting I/O bandwidth to just 1000/48 = 21 I/O operations per second per CPU. With vmem, the problem completely disappeared and performance improved by several orders of magnitude.

11.3.6 Summary The vmem interface supports both simple and highly constrained allocations, and its importing mechanism can build complex resources from simple components. The interface is sufficiently general that we’ve been able to eliminate over 30 special-purpose allocators in Solaris since vmem’s introduction. The vmem implementation has proven to be very fast and scalable, improving performance on system-level benchmarks by 50% or more. It has also proven to be very robust against fragmentation in practice.

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Vmem’s instant-fit policy and external boundary tags appear to be new concepts. They guarantee constant-time performance regardless of allocation size or arena fragmentation. Vmem’s quantum caches provide very low latency and linear scalability for the most common allocations. They also present a particularly friendly workload to the arena’s segment list, which helps to reduce overall arena fragmentation.

11.4 Kernel Memory Allocator Tracing The slab allocator includes a general-purpose allocation tracing facility that tracks the allocation history of objects. The facility is switched off by default and can be enabled by setting the system variable kmem_flags. The tracing facility captures the stack and history of allocations into a slab cache, named as the name of the cache being traced, with .DEBUG appended to it. Audit tracing can be enabled by the following: 

Setting kmem_flags to indicate the type of tracing desired, usually 0x1F to indicate all tracing



Booting the system with kadb -d and setting kmem_flags before startup

11.4.1 Enabling KMA DEBUG Flags The following simple example shows how to trace a cache that is created on a large system, after the flags have been set. To enable tracing on all caches, the system must be booted with kmdb and the kmem_flags variable set. The steps for such booting are shown below.

ok boot kmdb -d Loading kmdb... Welcome to kmdb [0]> kmem_flags/D kmem_flags: kmem_flags: 0 [0]> kmem_flags/W 0x1f kmem_flags: 0x0 [0]> :c

=

0x1f

SunOS Release 5.10 Version gate:2004-10-18 32-bit Copyright 1983-2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Loaded modules: [ ufs unix krtld genunix specfs ] ...

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If instead, you’re doing this with a system where GRUB is used to boot Solaris, you add the -kd to the “kernel” line in the GRUB menu entry (you can edit GRUB menu entries for this boot by using the GRUB menu interface, and the “e” (for edit) key). Note that the total number of allocations traced will be limited by the size of the audit cache parameters, shown in Table 11.14. Table 11.14 shows the parameters that control kernel memory debugging.

Table 11.14 Kernel Memory Debugging Parameters s10 Default

Parameter

Description

kmem_flags

Set this to select the mode of kernel memory debugging. Set to 0x1F to enable all debugging, or set the logical OR of the following:

0

0x1 transaction auditing 0x2 deadbeef checking 0x4 red-zone checking 0x8 freed buffer content logging kmem_log_size

Specify the maximum amount of memory to use for slab allocator audit tracing.

2% of mem.

kmem_content_maxsave

Specify the maximum number of bytes to log in each entry.

256

11.4.2 Examining Kernel Memory Allocations with MDB Recall from Section 11.2.3.9 how we can use the ::kmastat dcmd to view the kmem caches. Another way to list the various kmem caches is with the ::kmem_ cache command.

# mdb -k > ::kmem_cache ADDR ffffffff80021008 ffffffff80021748 ffffffff80022008 ... ffffffff80025748 ffffffff80026008 ffffffff80026748 ffffffff80027008 ffffffff80027748 ffffffff80029008 ...

NAME kmem_magazine_1 kmem_magazine_3 kmem_magazine_7

FLAG CFLAG 0000 080000 0000 080000 0000 080000

kmem_slab_cache kmem_bufctl_cache kmem_bufctl_audit_cache kmem_va_4096 kmem_va_8192 kmem_va_12288

0000 0000 0000 0200 0200 0200

080000 080000 080000 110000 110000 110000

BUFSIZE 16 32 64

BUFTOTL 18900 5922 7497

56 24 192 4096 8192 12288

150912 895608 0 204640 4880 930

continues

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kmem_alloc_8 kmem_alloc_16 kmem_alloc_24 kmem_alloc_32 kmem_alloc_40 kmem_alloc_48

0000 0000 0000 0000 0000 0000

200000 200000 200000 200000 200000 200000

8 16 24 32 40 48

Kernel Memory

55045 11340 7896 15120 15150 54936

This command is useful because it maps cache names to addresses and provides the debugging flags for each cache in the FLAG column. It is important to understand that the allocator’s selection of debugging features is derived on a per-cache basis from this set of flags. These are set in conjunction with the global kmem_ flags variable at cache creation time. Setting kmem_flags while the system is running has no effect on the debugging behavior, except for subsequently created caches (which is rare after boot-up). Next, walk the list of kmem caches directly by using MDB’s kmem_cache walker.

> ::walk kmem_cache ffffffff80021008 ffffffff80021748 ffffffff80022008 ffffffff80022748 ffffffff80023008 ffffffff80023748 ...

This produces a list of pointers that correspond to each kmem cache in the kernel. To find out about a specific cache, apply the kmem_cache dcmd.

> ffffffff80021008::kmem_cache ADDR NAME ffffffff80021008 kmem_magazine_1

FLAG CFLAG 0000 080000

BUFSIZE 16

BUFTOTL 18900

Important fields for debugging include bufsize, flags, and name. The name of the kmem_cache (in this case, kmem_alloc_24) indicates its purpose in the system. bufsize gives the size of each buffer in this cache; in this case, the cache is used for allocations of size 24 and smaller. flags tells what debugging features are turned on for this cache. You can find the debugging flags listed in sys/kmem_ impl.h. In this case, flags is 0x20f, which is KMF_AUDIT | KMF_DEADBEEF | KMF_REDZONE | KMF_CONTENTS | KMF_HASH. The debugging features are explained in subsequent sections.

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When you are interested in looking at buffers in a particular cache, you can walk the allocated and freed buffers in that cache directly.

> ffffffff80021008::walk kmem fffffe810c652000 fffffe810c652010 fffffe810c652020 fffffe810c652030 ...

MDB provides a shortcut to supplying the cache address to the kmem walker: a specific walker is provided for each kmem cache, and its name is the same as the name of the cache. For example:

> ::walk kmem_alloc_24 ffffffff80120008 ffffffff80120020 ffffffff80120038 ffffffff80120050 ffffffff80120068 ... > ::walk thread_cache ffffffff82f60120 ffffffff81f00140 ffffffff85320500 ffffffff852e0580 ffffffff81f004a0 ffffffff82f607e0 ...

Now you know how to iterate over the kernel memory allocator’s internal data structures and examine the most important members of the kmem_cache data structure.

11.4.3 Detecting Memory Corruption One of the primary debugging features of the allocator is the inclusion of algorithms for quick recognition of data corruption. When corruption is detected, the allocator immediately panics the system. This section describes how the allocator recognizes data corruption; you must understand this process to be able to debug these problems. Memory abuse typically falls into one of the following categories: 

Writing past the end of a buffer



Accessing uninitialized data

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Continuing to use a freed buffer



Corrupting kernel memory

Kernel Memory

Keep these problems in mind as you read the next three sections. They will help you understand the allocator’s design and enable you to diagnose problems more efficiently.

11.4.4 Checking a Freed Buffer: 0xdeadbeef When the KMF_DEADBEEF (0x2) bit is set in the flags field of a kmem_cache, the allocator tries to make memory corruption easy to detect by writing a special pattern into all freed buffers. This pattern is 0xdeadbeef. Since a typical region of memory contains both allocated and freed memory, sections of each kind of block will be interspersed; here is an example from the kmem_alloc_24 cache.

0x70a9add8: 0x70a9ade0: 0x70a9ade8: 0x70a9adf0: 0x70a9adf8: 0x70a9ae00: 0x70a9ae08: 0x70a9ae10: 0x70a9ae18: 0x70a9ae20: 0x70a9ae28: 0x70a9ae30: 0x70a9ae38: 0x70a9ae40: 0x70a9ae48:

deadbeef deadbeef deadbeef feedface 70ae3260 5 0 1 feedface 70ae3200 deadbeef deadbeef deadbeef feedface 70ae31a0

deadbeef deadbeef deadbeef feedface 8440c68e 4ef83 0 bbddcafe 139d d1befaed deadbeef deadbeef deadbeef feedface 8440c54e

The buffer beginning at 0x70a9add8 is filled with the 0xdeadbeef pattern, which is an immediate indication that the buffer is currently free. At 0x70a9ae28 another free buffer begins; at 0x70a9ae00 an allocated buffer is located between them. Note: You might have observed that there are some holes in this picture. Three 24-byte regions should occupy only 72 bytes of memory, instead of the 120 bytes shown here. This discrepancy is explained in the next section.

11.4.5 Debugging with the Redzone Indicator: 0xfeedface The pattern 0xfeedface appears frequently in the buffer above. This pattern is known as the “redzone” indicator. It enables the allocator (and a programmer debugging a problem) to determine if the boundaries of a buffer have been violated by “buggy” code. Following the redzone is some additional information. The

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contents of that data depend on other factors (see Section 11.4.8). The redzone and its suffix are collectively called the buftag region. Figure 11.8 summarizes this information.

buffer

buftag

user data

REDZONE

debugging data

cache_bufsize bytes

64 bits

2 pointers

Figure 11.8 The Redzone

The buftag is appended to each buffer in a cache when any of the KMF_AUDIT, KMF_DEADBEEF, or KMF_REDZONE flags are set in that buffer’s cache. The contents of the buftag depend on whether KMF_AUDIT is set. Decomposing the memory region presented above into distinct buffers is now simple.

0x70a9add8: 0x70a9ade0: 0x70a9ade8: 0x70a9adf0: 0x70a9adf8:

deadbeef deadbeef deadbeef feedface 70ae3260

deadbeef deadbeef deadbeef feedface 8440c68e

\

0x70a9ae00: 0x70a9ae08: 0x70a9ae10: 0x70a9ae18: 0x70a9ae20:

5 0 1 feedface 70ae3200

4ef83 \ 0 +- User Data (allocated) bbddcafe / 139d -- REDZONE d1befaed -- Debugging Data

0x70a9ae28: 0x70a9ae30: 0x70a9ae38: 0x70a9ae40: 0x70a9ae48:

deadbeef deadbeef deadbeef feedface 70ae31a0

deadbeef deadbeef deadbeef feedface 8440c54e

+- User Data (free) / -- REDZONE -- Debugging Data

\ +- User Data (free) / -- REDZONE -- Debugging Data

In the free buffers at 0x70a9add8 and 0x70a9ae28, the redzone is filled with 0xfeedfacefeedface. This a convenient way of determining that a buffer is free. In the allocated buffer beginning at 0x70a9ae00, the situation is different. There are two allocation types: 1. The client requested memory by using kmem_cache_alloc(), in which case the size of the requested buffer is equal to the bufsize of the cache. 2. The client requested memory by using kmem_alloc(9F), in which case the size of the requested buffer is less than or equal to the bufsize of the cache.

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For example, a request for 20 bytes will be fulfilled from the kmem_alloc_24 cache. The allocator enforces the buffer boundary by placing a marker, the redzone byte, immediately following the client data.

0x70a9ae00: 0x70a9ae08: 0x70a9ae10: 0x70a9ae18: 0x70a9ae20:

5 0 1 feedface 70ae3200

4ef83 \ 0 +- User Data (allocated) bbddcafe / 139d -- REDZONE d1befaed -- Debugging Data

0xfeedface at 0x70a9ae18 is followed by a 32-bit word containing what seems to be a random value. This number is actually an encoded3 representation of the size of the buffer. To decode this number and find the size of the allocated buffer, use the following formula: size = redzone_value / 251 So, in this example, size = 0x139d / 251 = 20 bytes. This result shows that the buffer requested was of size 20 bytes. The allocator performs this decoding operation and finds that the redzone byte should be at offset 20. The redzone byte is the hex pattern 0xbb, which is present at 0x729084e4 (0x729084d0 + 0t20) as expected (Figure 11.9).

0x729084d0: 0x729084d8:

5 0

0x729084e0:

1

0x729084e8: 0x729084f0:

4ef83 0 bbddcafe

Redzone byte, unintialized data

feedface

139d

REDZONE

70ae3200

dlbefaed

Debugging data

Valid User Data

Figure 11.9 Sample kmem_alloc(9F) Buffer

3. Why is the allocation size encoded this way? To encode the size, the allocator uses the formula (251 * size + 1). When the size decode occurs, the integer division discards the remainder of +1. However, the addition of 1 is valuable because the allocator can check whether the size is valid by testing whether (size % 251 == 1). In this way, the allocator defends against corruption of the redzone byte index.

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Figure 11.10 shows the general form of this memory layout.

user data

bb

unallocated

REDZONE

encoded index

debugging data

(decode index)

Figure 11.10 Redzone Byte

If the allocation size is the same as the bufsize of the cache, the redzone byte overwrites the first byte of the redzone itself, as shown in Figure 11.11.

user data

bb REDZONE

encoded index

debugging data

Figure 11.11 Redzone Byte at the Beginning of the Redzone

This overwriting results in the first 32-bit word of the redzone being 0xbbedface or 0xfeedfabb, depending on the endianness of the hardware on which the system is running.

11.4.6 Detecting Uninitialized Data: 0xbaddcafe You might be wondering what the suspicious 0xbbddcafe at address 0x729084d4 was before the redzone byte got placed over the first byte in the word. It was 0xbaddcafe. When the KMF_DEADBEEF flag is set in the cache, allocated but uninitialized memory is filled with the 0xbaddcafe pattern. When the allocator performs an allocation, it loops across the words of the buffer and verifies that each word contains 0xdeadbeef, then fills that word with 0xbaddcafe. A system can panic with a message such as the following:

panic[cpu1]/thread=e1979420: BAD TRAP: type=e (Page Fault) rp=ef641e88 addr=baddcafe occurred in module "unix" due to an illegal access to a user address

In this case, the address that caused the fault was 0xbaddcafe: The panicking thread has accessed some data that was never initialized.

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11.4.7 Associating Panic Messages with Failures The kernel memory allocator emits panic messages corresponding to the failure modes described earlier. For example, a system can panic with a message like this:

kernel memory allocator: buffer modified after being freed modification occurred at offset 0x30

The allocator was able to detect this case because it tried to validate that the buffer in question was filled with 0xdeadbeef. At offset 0x30, this condition was not met. Since this condition indicates memory corruption, the allocator panicked the system. Another example failure message is

kernel memory allocator: redzone violation: write past end of buffer

The allocator was able to detect this case because it tried to validate that the redzone byte (0xbb) was in the location it determined from the redzone size encoding. It failed to find the signature byte in the correct location. Since this circumstance indicates memory corruption, the allocator panicked the system. Other allocator panic messages are discussed later.

11.4.8 Memory Allocation Logging This section explains the logging features of the kernel memory allocator and describes how you can employ them to debug system crashes.

11.4.8.1 Buftag Data Integrity As explained earlier, the second half of each buftag contains extra information about the corresponding buffer. Some of this data is debugging information, and some is data private to the allocator. While this auxiliary data can take several different forms, it is collectively known as “Buffer Control” or bufctl data. However, the allocator needs to know whether a buffer’s bufctl pointer is valid since this pointer might also have been corrupted by malfunctioning code. The allocator confirms the integrity of its auxiliary pointer by storing the pointer and an encoded version of that pointer and then cross-checking the two versions. As shown in Figure 11.12, these pointers are the bcp (buffer control pointer) and bxstat (buffer control XOR status). The allocator arranges bcp and bxstat so that the expression bcp XOR bxstat equals a well-known value.

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debugging data REDZONE

bcp pointer

bxstat pointer

Figure 11.12 Extra Debugging Data in the Buftag In the event that one or both of these pointers become corrupted, the allocator can easily detect such corruption and panic the system. When a buffer is allocated, bcp XOR bxstat = 0xa110c8ed (“allocated”). When a buffer is free, bcp XOR bxstat = 0xf4eef4ee (“freefree”). Note: You might find it helpful to reexamine the example provided in Section 11.4.4 in order to confirm that the buftag pointers shown there are consistent. In the event that the allocator finds a corrupt buftag, it panics the system and produces a message similar to the following:

kernel memory allocator: boundary tag corrupted bcp ^ bxstat = 0xffeef4ee, should be f4eef4ee

Remember, if bcp is corrupt, it is still possible to retrieve its value by taking the value of bxstat XOR 0xf4eef4ee or bxstat XOR 0xa110c8ed, depending on whether the buffer is allocated or free.

11.4.8.2 The bufctl Pointer The buffer control (bufctl) pointer contained in the buftag region can have different meanings, depending on the cache’s kmem_flags. The behavior toggled by the KMF_AUDIT flag is of particular interest: When the KMF_AUDIT flag is not set, the kernel memory allocator allocates a kmem_bufctl_t structure for each buffer. This structure contains some minimal accounting information about each buffer. When the KMF_AUDIT flag is set, the allocator instead allocates a kmem_bufctl_ audit_t structure, an extended version of the kmem_bufctl_t structure. This section presumes the KMF_AUDIT flag is set. For caches that do not have this bit set, the amount of available debugging information is reduced. The kmem_bufctl_audit_t structure (bufctl_audit for short) contains additional information about the last transaction that occurred on this buffer. The following example shows how to apply the bufctl_audit macro to examine an audit record. The buffer shown is the example buffer used in Section 11.4.4.

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> 0x70a9ae00,5/KKn 0x70a9ae00: 5 0 1 feedface 70ae3200

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4ef83 0 bbddcafe 139d d1befaed

With the techniques presented above, it is easy to see that 0x70ae3200 points to the bufctl_audit record: It is the first pointer following the redzone. To examine the bufctl_audit record it points to, apply the bufctl_audit macro.

> 0x70ae3200$ 0x70039928::kmem_cache ADDR NAME 70039928 kmem_alloc_24

FLAG CFLAG 020f 000000

BUFSIZE 24

BUFTOTL 612

The timestamp field represents the time this transaction occurred. This time is expressed in the same manner as gethrtime(3C). thread is a pointer to the thread that performed the last transaction on this buffer. The lastlog and contents pointers point to locations in the allocator’s transaction logs. These logs are discussed in detail in Section 11.4.11. Typically, the most useful piece of information provided by bufctl_audit is the stack trace recorded at the point at which the transaction took place. In this case, the transaction was an allocation called as part of executing fork(2).

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11.4.9 Analyzing Memory with Advanced Techniques This section describes facilities for performing advanced memory analysis, including locating memory leaks and sources of data corruption.

11.4.9.1 Finding Memory Leaks The ::findleaks dcmd provides powerful and efficient detection of memory leaks in kernel crash dumps for which the full set of kmem debug features has been enabled. The first execution of ::findleaks processes the dump for memory leaks (this can take a few minutes), and then coalesces the leaks by the allocation stack trace. The findleaks report shows a bufctl address and the topmost stack frame for each memory leak that was identified.

> ::findleaks CACHE LEAKED BUFCTL CALLER 70039ba8 1 703746c0 pm_autoconfig+0x708 70039ba8 1 703748a0 pm_autoconfig+0x708 7003a028 1 70d3b1a0 sigaddq+0x108 7003c7a8 1 70515200 pm_ioctl+0x187c -----------------------------------------------------Total 4 buffers, 376 bytes

Using the bufctl pointers, you can obtain the complete stack backtrace of the allocation by applying the bufctl_audit macro.

> 70d3b1a0$ 0x705d8640::whatis 705d8640 is 705d8640+0, allocated from streams_mblk

In this case, 0x705d8640 is revealed to be a pointer to a STREAMS mblk structure. To see the entire allocation tree, use ::whatis -a instead.

> 0x705d8640::whatis -a 705d8640 is 705d8640+0, allocated from streams_mblk 705d8640 is 705d8000+640, allocated from kmem_va_8192 705d8640 is 705d8000+640 from kmem_default vmem arena 705d8640 is 705d2000+2640 from kmem_va vmem arena 705d8640 is 705d2000+2640 from heap vmem arena

This command reveals that the allocation also appears in the kmem_va_8192 cache—a kmem cache that is fronting the kmem_va vmem arena. It also shows the full stack of vmem allocations. The complete list of kmem caches and vmem arenas is displayed by the ::kmastat dcmd. You can use ::kgrep to locate other kernel addresses that contain a pointer to this mblk. This approach illustrates the hierarchical nature of memory allocations in the system; in general, you can determine the type of object referred to by the given address from the name of the most specific kmem cache.

> 0x705d8640::kgrep 400a3720 70580d24 7069d7f0 706a37ec 706add34

And you can investigate them by applying ::whatis again.

> 400a3720::whatis 400a3720 is in thread 7095b240's stack > 706add34::whatis 706add34 is 706add20+14, allocated from streams_dblk_120

Here, one pointer is located on the stack of a known kernel thread, and another is the mblk pointer inside of the corresponding STREAMS dblk structure.

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11.4.10 Finding Corrupt Buffers with ::kmem_verify The MDB ::kmem_verify dcmd implements most of the same checks that the kmem allocator does at runtime. ::kmem_verify can be invoked in order to scan every kmem cache with appropriate kmem_flags or to examine a particular cache. Here is an example of using ::kmem_verify to isolate a problem.

> ::kmem_verify Cache Name kmem_alloc_8 kmem_alloc_16 kmem_alloc_24 kmem_alloc_32 kmem_alloc_40 kmem_alloc_48 ...

Addr 70039428 700396a8 70039928 70039ba8 7003a028 7003a2a8

Cache Integrity clean clean 1 corrupt buffer clean clean clean

It is easy to see here that the kmem_alloc_24 cache contains what ::kmem_ verify believes to be a problem. With an explicit cache argument, the ::kmem_ verify dcmd provides more detailed information about the problem.

> 70039928::kmem_verify Summary for cache 'kmem_alloc_24' buffer 702babc0 (free) seems corrupted, at 702babc0

The next step is to examine the buffer that ::kmem_verify believes to be corrupt.

> 0x702babc0,5/KKn 0x702babc0: 0 deadbeef deadbeef feedface 703785a0

deadbeef deadbeef deadbeef feedface 84d9714e

The reason that ::kmem_verify flagged this buffer is now clear: The first word in the buffer (at 0x702babc0) should probably be filled with the 0xdeadbeef pattern, not with a 0. At this point, examining the bufctl_audit for this buffer might yield clues about what code recently wrote to the buffer, indicating where and when it was freed. Another useful technique in this situation is to use ::kgrep to search the address space for references to address 0x702babc0, in order to discover what threads or data structures are still holding references to this freed data.

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11.4.11 Using the Allocator Logging Facility When KMF_AUDIT is set for a cache, the kernel memory allocator maintains a log that records the recent history of its activity. This transaction log records bufctl_ audit records. If the KMF_AUDIT and the KMF_CONTENTS flags are both set, the allocator generates a contents log that records portions of the actual contents of allocated and freed buffers. The structure and use of the contents log is outside the scope of this book. The transaction log is discussed in this section. MDB provides several facilities for displaying the transaction log. The simplest is ::walk kmem_log, which prints out the transaction in the log as a series of bufctl_audit_t pointers.

> ::walk kmem_log 70128340 701282e0 70128280 70128220 701281c0 ... > 70128340$ ::kmem_log CPU ADDR 0 70128340 0 701282e0 0 70128280 0 70128220 0 701281c0 ... 0 70127140 0 701270e0 0 70127080 0 70127020 0 70126fc0 0 70126f60 0 70126f00 ...

BUFADDR 70bc4ea8 70bc4ea8 70bc4ea8 70bc4ea8 70d03738

TIMESTAMP e1bd7abe721 e1bd7aa86fa e1bd7aa27dd e1bd7a98a6e e1bd7a8e3e0

THREAD 70aacde0 70aacde0 70aacde0 70aacde0 70aacde0

70cf78a0 709cf6c0 70cedf20 70b09578 70cf78a0 705ed388 705ed388

e1bd78035ad e1bd6d2573a e1bd6d1e984 e1bd5fc1791 e1bd5fb6b5a e1bd5fb080d e1bd551ff73

70aacde0 40033e60 40033e60 40033e60 40033e60 40033e60 70aacde0

11.4 KERNEL MEMORY ALLOCATOR TRACING

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The output of ::kmem_log is sorted in descending order by timestamp. The ADDR column is the bufctl_audit structure corresponding to that transaction; BUFADDR points to the actual buffer. These figures represent transactions on buffers (both allocations and frees). When a particular buffer is corrupted, it can be helpful to locate that buffer in the transaction log, then determine in which other transactions the transacting thread was involved. This can help you assemble a picture of the sequence of events that occurred before and after the allocation (or free) of a buffer. You can employ the ::bufctl command to filter the output of walking the transaction log. The ::bufctl -a command filters the buffers in the transaction log by buffer address. This example filters on buffer 0x70b09578.

> ::walk ADDR 70127020 70126e40 70126de0 70126c00 70120480 70120060 7011ef20 7011d720 70117d80 70117960 ...

kmem_log | ::bufctl -a 0x70b09578 BUFADDR TIMESTAMP THREAD CALLER 70b09578 e1bd5fc1791 40033e60 biodone+0x108 70b09578 e1bd55062da 70aacde0 pageio_setup+0x268 70b09578 e1bd52b2317 40033e60 biodone+0x108 70b09578 e1bd497ee8e 70aacde0 pageio_setup+0x268 70b09578 e1bd21c5e2a 70aacde0 elfexec+0x9f0 70b09578 e1bd20f5ab5 70aacde0 getelfhead+0x100 70b09578 e1bd1e9a1dd 70aacde0 ufs_getpage_miss+0x354 70b09578 e1bd1170dc4 70aacde0 pageio_setup+0x268 70b09578 e1bcff6ff27 70bc2480 elfexec+0x9f0 70b09578 e1bcfea4a9f 70bc2480 getelfhead+0x100

This example illustrates that a particular buffer can be used in numerous transactions. Note: Remember that the kmem transaction log is an incomplete record of the transactions made by the kernel memory allocator. Older entries in the log are evicted as needed to keep the size of the log constant. The ::allocdby and ::freedby dcmds provide a convenient way to summarize transactions associated with a particular thread. Here is an example of listing the recent allocations performed by thread 0x70aacde0.

> 0x70aacde0::allocdby BUFCTL TIMESTAMP CALLER 70d4d8c0 e1edb14511a allocb+0x88 70d4e8a0 e1edb142472 dblk_constructor+0xc 70d4a240 e1edb13dd4f allocb+0x88 70d4e840 e1edb13aeec dblk_constructor+0xc 70d4d860 e1ed8344071 allocb+0x88 70d4e7e0 e1ed8342536 dblk_constructor+0xc 70d4a1e0 e1ed82b3a3c allocb+0x88 70a53f80 e1ed82b0b91 dblk_constructor+0xc 70d4d800 e1e9b663b92 allocb+0x88

By examining bufctl_audit records, you can understand the recent activities of a particular thread.

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11.5 MDB Reference

Table 11.15 MDB Reference for Kernel Memory dcmd or walker

Description

dcmd allocdby

Given a thread, print its allocated buffers

dcmd freedby

Given a thread, print its freed buffers

dcmd kmalog

Display kmem transaction log and stack traces

dcmd kmastat

Kernel memory allocator stats

dcmd kmausers

Current medium and large users of the kmem allocator

dcmd kmem_cache

Print kernel memory caches

dcmd kmem_debug

Toggle kmem dcmd/walk debugging

dcmd kmem_log

Dump kmem transaction log

dcmd kmem_verify

Check integrity of kmem-managed memory

dcmd vmem

Print a vmem_t

dcmd vmem_seg

Print or filter a vmem_seg

walk allocdby

Given a thread, walk its allocated bufctls

walk freectl

Walk a kmem cache's free bufctls

walk freectl_constructed

Walk a kmem cache's constructed free bufctls

walk freedby

Given a thread, walk its freed bufctls

walk freemem

Walk a kmem cache's free memory

walk freemem_constructed

Walk a kmem cache's constructed free memory

walk kmem

Walk a kmem cache

walk kmem_bufctl_audit_cache

Walk the kmem_bufctl_audit_cache cache

walk kmem_bufctl_cache

Walk the kmem_bufctl_cache cache

walk kmem_cache

Walk list of kmem caches

walk kmem_cpu_cache

Given a kmem cache, walk its per-CPU caches

walk kmem_hash

Given a kmem cache, walk its allocated hash table

walk kmem_log

Walk the kmem transaction log

walk kmem_slab

Given a kmem cache, walk its slabs

walk kmem_slab_cache

Walk the kmem_slab_cache cache continues

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Table 11.15 MDB Reference for Kernel Memory (continued ) dcmd or walker

Description

walk kmem_slab_partial

Given a kmem cache, walk its partially allocated slabs

walk vmem

Walk vmem structures in pre-fix, depth-first order

walk vmem_alloc

Given a vmem_t, walk its allocated vmem_segs

walk vmem_free

Given a vmem_t, walk its free vmem_segs

walk vmem_postfix

Walk vmem structures in post-fix, depth-first order

walk vmem_seg

Given a vmem_t, walk all of its vmem_segs

walk vmem_span

Given a vmem_t, walk its spanning vmem_ segs

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12 Hardware Address Translation

T

he hardware address translation (HAT) layer controls the hardware that manages mapping of virtual memory to physical memory. The HAT layer interfaces implement the creation and destruction of mappings between virtual and physical memory and probe and control the MMU. The HAT layer also implements all the low-level trap handlers to manage page faults and memory exceptions. Figure 12.1 shows the logical demarcation between elements of the HAT layer.

12.1 HAT Overview The HAT implementation is different for each type of hardware MMU, and hence there are several different HAT implementations. The HAT layer hides the platform-specific implementation and is used by the segment drivers to implement the segment driver’s view of virtual-to-physical translation. The HAT uses the struct hat data structure to hold the top-level translation information for an address space. The hat structure is platform specific and is referenced by the address space structure (see Figure 12.1). HAT-specific data structures existing in every page represent the translation information at a page level. The HAT layer is called when the segment drivers want to manipulate the hardware MMU. For example, when a segment driver wants to create or destroy an address space mapping, it calls the HAT functions specifying the address range

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HAT Layer MMU V

P

Process Scratch Memory (Heap)

0000

Process Binary

Virtual Memory Segments

Process’s Linear Virtual Address Space

Page size Pieces of Virtual Memory

Virtual-toPhysical Physical Translation Memory Pages Tables

Physical Memory

Figure 12.1 Role of the HAT Layer in Virtual-to-Physical Translation and the action to be taken. We can call the HAT functions without knowing anything about the underlying MMU implementation; the arguments to the HAT functions are machine independent and usually consist of virtual addresses, lengths, page pointers, and protection modes. Table 12.1 summarizes HAT functions.

Table 12.1 Machine-Independent HAT Functions Function

Description

hat_alloc()

Allocates a HAT structure in the address space.

hat_chgattr()

Changes the protections for the supplied virtual address range.

hat_clrattr()

Clears the protections for the supplied virtual address range.

hat_free_end()

Informs the HAT layer that a process has exited. continues

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Table 12.1 Machine-Independent HAT Functions (continued ) Function

Description

hat_free_start()

Informs the HAT layer that a process is exiting.

hat_get_mapped_size()

Returns the number of bytes that have valid mappings.

hat_getattr()

Gets the protections for the supplied virtual address range.

hat_memload()

Creates a mapping for the supplied page at the supplied virtual address. Used to create mappings.

hat_setattr()

Sets the protections for the supplied virtual address range.

hat_stats_disable()

Finishes collecting statistics on an address space.

hat_stats_enable()

Starts collecting page reference and modification statistics on an address space.

hat_swapin()

Allocates resources for a process that is about to be swapped in.

hat_swapout()

Frees resources for a process that is about to be swapped out.

hat_sync()

Synchronizes the struct_page software referenced and modified bits with the hardware MMU.

hat_unload()

Unloads a mapping for the given page at the given address.

12.2 The UltraSPARC HAT Layer In this section, we discuss the implementation of the Solaris HAT layer as implemented on UltraSPARC processors.

12.2.1 Introduction As shown in Figure 12.2, UltraSPARC processors use a memory management unit in the microprocessor to convert virtual addresses to physical addresses on-the-fly. The MMU uses a table known as the translation lookaside buffer (TLB) to manage these translations. The HAT layer programs the microprocessor’s TLB with entries identifying the relationship of the virtual and physical addresses. Since the size of the TLB is limited by hardware, the TLB is typically supplemented by a larger (but slower) in-memory table of virtual-to-physical translations. On UltraSPARC processors, this table is known as the translation storage

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UltraSPARC Processor Virtual Addresses

Physically Indexed, Physically Tagged Set Associative Cache

Instr. MMU

Data MMU

Instr. Cache

Data Cache

Physically Indexed, Physically Tagged Direct Mapped Cache

External Cache

Virtually Indexed, Physically Tagged Direct Mapped Cache

Physical Addresses

Figure 12.2 UltraSPARC-I–IV MMU Topology buffer (TSB); on most other architectures, it is known as the page table. When the microprocessor needs to convert a virtual address into a physical address, it first searches the TLB (a hardware search), and if a physical address is not found (that is, hardware encountered a TLB miss), the microprocessor searches the larger inmemory table. The relationship of these components is shown in Figure 12.3. UltraSPARC microprocessors use a software TLB replacement strategy: When a TLB miss occurs, software is invoked to search the in-memory table (the TSB) for the required translation entry. Let’s walk through a simple example. Suppose a process allocates some memory within its heap by calling malloc(), and further suppose that malloc() returns to the program a virtual address of the requested memory. When that memory is first referenced, the virtual memory layer requests a physical memory page from the system’s free lists. This newly acquired page is an associated physical address within physical memory. The virtual memory system then constructs in software a translation entry containing the virtual address (the start of the page returned by malloc) and the physical address of the new page. This newly created translation entry is then inserted into the TSB and programmed into an available slot in the microprocessor’s TLB. The entry is also kept in software, linked to the address space of the process to which it belongs. Later, the program reads from the virtual address, and if the new TLB entry still resides in the TLB (it may have been

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TLB (Hardware) V

P

TLB Miss (Entries filled from memory) Page-Size Pieces of Virtual Memory

Physical Memory Pages

Physical Memory

Software Structures

TSB or Page Table (in Memory)

TSB or Page Table Miss (Entries filled from software structures)

Figure 12.3 Virtual Address Translation Hardware and Software ousted by other activity), the virtual-to-physical address is translated on-the-fly. If the TLB entry had been evicted, a TLB miss occurs, a hardware exception occurs, and the translation entry is looked up in the larger TSB. The TSB is also limited in size, and in extreme circumstances a TSB miss can occur, requiring a lengthy search of the software structures linked to the process.

12.2.2 struct hat The UltraSPARC hat structure is responsible for anchoring all HAT layer information and structures relating to a single process address space. These include the process’ context ID (also known as the context number); a pointer to its as structure and TSBs; and various flags and status bits to name a few. Lets look at an

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example of how we obtain the contents of the on the system: # ps PID 5152 5153 5162

TTY pts/6 pts/6 pts/6

TIME 0:00 0:00 0:00

Hardware Address Translation

hat structure for a running process

CMD sh bash ps

To get to the hat structure associated with sh we first need to find the address of its proc structure. We can do this in mdb using the PID we obtained from above: > 0t5152::pid2proc 30eb1c840b8

Alternatively, we could have just used the ::ps dcmd which lists the proc address as part of its output: > ::ps ! grep 5152 R 5152 5140 5152 R 5153 5152 5153

5140 5140

0 0x00004000 0000030eb1c840b8 sh 0 0x00014000 0000030077a64020 bash

Having obtained the proc address we can walk the link chain as illustrated in Figure 12.4 to get to the hat structure. Note that the proc structure is also known as proc_t:

> 30eb1c840b8::print proc_t p_as p_as = 0x32b8832da68 > 0x32b8832da68::print struct as a_hat a_hat = 0x32b8831dea8 > 0x32b8831dea8::print -t struct hat { void *sfmmu_xhat_provider = 0 cpuset_t sfmmu_cpusran = { ulong_t [9] cpub = [ 0x10, 0, 0, 0, 0, 0, 0, 0, 0 ] } struct as *sfmmu_as = 0x32b8832da68 ulong_t [4] sfmmu_ttecnt = [ 0x26, 0, 0, 0 ] ulong_t [4] sfmmu_ismttecnt = [ 0, 0, 0, 0 ] union _h_un h_un = { ism_blk_t *sfmmu_iblkp = 0 ism_ment_t *sfmmu_imentp = 0 } unsigned sfmmu_free = 0 unsigned sfmmu_ismhat = 0 unsigned sfmmu_ctxflushed = 1 uchar_t sfmmu_rmstat = 0 uchar_t sfmmu_clrstart = 0xac ushort_t sfmmu_clrbin = 0xac continues

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587

short sfmmu_cnum = 0xbf7 uchar_t sfmmu_cext = 0 uchar_t sfmmu_flags = 0 struct tsb_info *sfmmu_tsb = 0x30004c92270 uint64_t sfmmu_ismblkpa = 0xffffffffffffffff kcondvar_t sfmmu_tsb_cv = { ushort_t _opaque = 0 } uint8_t [4] sfmmu_pgsz = [ 0, 0, 0, 0 ]

Figure 12.4 Linkage from the proc Structure to the hat Structure The hat structure fields are as follows: 

sfmmu_xhat_provider. This is used by XHAT—an extension to the Solaris HAT layer which allows a device with a Memory Management Unit (MMUs) to share virtual address space with processes and kernel. It is set to NULL for “regular” CPU hat structures.



sfmmu_cpusran. CPU bit-mask used for efficient cross-calling.



sfmmu_as. Pointer to the as this hat provides mapping for.



sfmmu_ttecnt[]. Array of per-pagesize TTE counts.



sfmmu_ismttecnt[]. Array of per-page-size ISM TTE counts (estimated).



sfmmu_iblkp. Pointer to ISM mapping block. See Section 12.2.5.



sfmmu_imentp. Used by the ISM hat to point to its mapping list. See Section 12.2.5.



sfmmu_free. A bit, if set, indicates that this hat is in the process of being freed. It is set by as_free() when an address space is being torn down.



sfmmu_ismhat. A bit, if set, indicates that this is a dummy ISM hat. See Section 12.2.5.



sfmmu_ctxflushed. A bit, if set, indicates that the ctx has been flushed.



sfmmu_rmstat. Refmod stats reference count.



sfmmu_clrstart. Start color bin for page coloring.



sfmmu_clrbin. Per as physical page coloring bin.

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sfmmu_cnum. Context number (a.k.a. context ID).



sfmmu_flags. hat disposition flags.



sfmmu_tsb. List of per as TSBs.



sfmmu_ismblkpa. PA of ISM mapping block. If there are no ISM mappings this is set to –1.



sfmmu_tsb_cv. Signals TSB swap-in or relocation.



sfmmu_cext. Encoding of large page sizes used to program the TLBs.



sfmmu_mflags. MMU-specific page size exclusivity. The UltraSPARC IV+ MMU supports the use of either 32-Mbyte or 256-Mbyte TTEs but not both, on a per context basis. This field is used to flag the exclusive page size used by the process.



sfmmu_mcnt. Keeps track of the number of segments using the exclusive page size.



sfmmu_pgsz[]. Preferred page size ranking for programming the TLBs.

12.2.3 The Translation Table There are many ways to implement translation tables or page tables. The older SPARC (sun4m and sun4d) architectures employ a three-level page table as described in the SPARC Reference MMU (SRMMU) specification. The first-level page table consists of 256 entries that point to 256 second-level tables. In turn, each second-level table points to 64 third-level tables that contain the actual page table entries. The problem with multilevel page tables in general is that they are inefficient in terms of space when sparse address spaces are mapped. This is because space for nonmapped pages needs to be allocated in the table. A 32-bit address space mapped with 4-Kbyte pages will require a total of 232 ÷ 4096 = 1,048,576 entries in the lowest-level page tables per context. With 32-bit page table entries this translates to 4 Mbytes of memory. So, if a process uses just 12 Kbytes (three 4-Kbyte pages) to map in its text, data, and stack segments, it would need at least 4 Mbytes for its page table. Multilevel page tables don’t scale in terms of space with larger address spaces either. If we were to map a 64-bit virtual address space using 8-Kbyte pages we would need more than 2 quadrillion entries alone in the lowest-level table per context! Of course we could reduce the number of entries needed by increasing the page size. But this wastes memory because it increases the allocation granularity. So, as we have seen, page tables do not scale to sparse 64-bit address spaces. One possible solution, pioneered in the IBM System/38, for such an address space is the inverted page table (IPT). Inverted page tables have entries for each physi-

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cal page of memory only, and hence their size does not depend on the size of the virtual address space. The sun4u architecture employes an improvement over IPTs called hashed page tables (HPT). In general, HPTs use a hash of the virtual address to index into a hash table. The resulting hash bucket points to the head of a list of data nodes containing table entries that are searched for a matching virtual address and context. Solaris implements a translation table based on the hme_blk and its associated data structures which are used to keep track of active mappings. There are two tables: one for kernel mappings and another for user mappings. Figure 12.5 illustrates the relationship between the different structures which perform a similar function to page tables in the sun4m architecture. The hme_blk structures each define virtual to physical mappings for a particular address space and virtual address range. They are organized into a series of hash buckets based on an address space identifier, the virtual address and the page size used. In the event of a TSB miss a hash of these elements is used to obtain the correct hash bucket and then a linear search of the list is made to find the corresponding hme_blk for the mapping.

User Hash Table uhme_hash

struct hmehash_bucket hmeh_nextpa

Kernel Hash Table khme_hash

PA

hmeblkp VA

struct hme_blk

struct hme_blk PA

hblk_nextpa hblk_next

hblk_nextpa VA

hblk_hme[0] hblk_hme[1] struct page . . . hblk_hme[6] p_mapping hblk_hme[7]

Figure 12.5 Hash Table Data Structures

hblk_next

hblk_hme[0]

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In the following sections we will describe the data structures and functions associated with the hash table in detail.

12.2.3.1 The Translation Table Entry Each entry of the TLB consists of a Translation Table Entry (TTE), which describes the mapping and provides details of its associated properties. The TTE may be thought of as corresponding to a page table entry, or PTE, in the sun4m architecture. A TTE is made up of two components, the tag and the translation data, each of length 64 bits. The TTE tag contains the encoded virtual address and context ID (Figure 12.7), and the TTE data contains the corresponding physical address together with various properties associated with the translation (Figure 12.6). The context ID is a 13-bit quantity which is used to distinguish between different address spaces, so that the same virtual addresses in different address spaces can coexist in the TLB. One of the most significant properties of the mapping is its size. Each TTE maps a contiguous area of memory, which can be 8 Kbytes, 64 Kbytes, 512 Kbytes or 4 Mbytes in size (and additionally 32 Mbytes and 256 Mbytes on UltraSPARC V+). Note that this mapping size is not directly related to the underlying virtual page size, which remains at 8 Kbytes (see Section 9.10.1). Other prop-

TTE Data:

HNUM

58

_

LCKCNT

56 55

50

12

CP: Cache in physically indexed cache CV: Cache in virtually indexed cache E: Side effect EX: Execute permission bit G: Global bit HNUM: Number of sf_hments in hme_blk IE: Invert endianness bit INV: TSB entry invalid bit L: Lock in TLB LCK: TSB entry locked bit LCKCNT: TTE lock reference count NFO: No-fault access only

11

Ref

WR

10

9

NOS

8

NOS: No sync bit P: Privileged bit Ref: Reference bit Size: Page size Soft: Software defined fields V: Valid bit W: Writeable bit WR: Write permission bit Note: On UltraSPARCI/II TTE Data bits are used for diagnostic access.

Figure 12.6 TTE Data Fields

EX 7

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erties of the mapping include the write and execute permissions and cacheability in the physically-indexed and virtually-indexed caches. A TLB hit occurs if both the virtual address and context supplied to the TLB correspond to those of a particular TTE entry, loaded in the TLB. The comparison is based on the MMU TTE tag field. Address aliasing is permitted and so multiple TLB entries with the same physical address but different virtual addresses may exist. However, the reverse situation of multiple entries, with the same virtual address but different physical addresses, produces undefined results. In the event of a TLB miss trap, the TSB, provides a software managed, directly mapped cache, which is used to reload the TLB. In Solaris 9 and prior versions, the sun4u kernel implemented TSBs that could be shared amongst many contexts just like the TLB, so the TTE tag used in the TSB contained the context ID. However, with the introduction of the per-process dynamic TSB framework in Solaris 10, TSBs are now private to a process and hence the context ID is no longer required in the TSB TTE tag (see Figure 12.7 for a description of the TSB TTE tag fields). A TSB hit occurs if the virtual address supplied corresponds to the tag of a particular entry in the faulting process’s TSB.

MMU TTE Tag: __

G

Context

63 62 61 60

__ 48 47

VA 42 41

0

TSB TTE Tag: G

63

INV 62

LCK 61

__ 60

VA 42 41

0

G: Copy of TTE Data Global bit INV: TSB entry invalid bit LCK: TSB entry locked bit

Figure 12.7 Hardware and Software Representations of the TTE Tag

12.2.3.2 sf_hment Structure The HAT layer uses a HAT mapping entry (HME) structure to keep track of virtual-to-physical address translations. On the sun4u kernel architecture, this is called the sf_hment structure and it contains the TTE for a particular mapping.

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struct sf_hment { tte_t hme_tte;

Hardware Address Translation

/* tte for this hment */

union { struct page *page; struct pa_hment *data; } sf_hment_un;

/* what page this maps */ /* pa_hment */

struct struct

/* next hment */ /* prev hment */

sf_hment *hme_next; sf_hment *hme_prev;

}; See sfmmu/vm/hat_sfmmu.h

The sf_hment structure points to the physical page it maps through the page pointer. There is a one-to-one correspondence between sf_hment structures and TTEs. The hme_next and hme_prev pointers form a chain that links all the virtual mappings for this physical page. Since a single physical page can be mapped into multiple address spaces at differing virtual addresses, one physical address can be referred to by many virtual addresses (virtual address aliasing), meaning that one page can be pointed to by many sf_hment structures. Therefore, to speed up the search for mappings of a particular page, we put related sf_hment structures on a null-terminated, doubly linked list. Let’s dig into the instances of an example bash process running on a particular system.

> ::ps ! grep bash R 4147 4145 4147 R 4160 4159 4160 R 4112 4110 4112 R 4126 4125 4126 R 4053 4051 4053

4147 4147 4112 4112 4053

75447 0 75447 0 75447

0x4a014000 0x4a014000 0x4a014000 0x4a014000 0x4a014000

000006000b255828 0000060002518010 000006000b2587a8 000006000ba4c418 000006000a43bb90

bash bash bash bash bash

The ::ps mdb dcmd lists five running instances of bash with the 8th column of the output being the address of the process’s proc structure. As an illustration, let’s attempt to find the mapping for the virtual address 0x10028 belonging to the first reported process. The dcmd that will help us is ::sfmmu_vtop, which prints the virtual-to-physical mapping of a given address. But before we can use it, we first need to get the address space belonging to the process from the proc.

> 000006000b255828::print proc_t p_as p_as = 0x6000a96a2b8 > 0x10028::sfmmu_vtop -v -a 0x6000a96a2b8 sfmmup=6000b3a5c40 hmebp=70001cb8820 hmeblkp=3000493f7d8 tte=800000000b4906a1 pfn=5a48 pp=70002aa2400 address space 6000a96a2b8: virtual 10028 mapped to physical b490028

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We found it! Virtual address 0x10028 is mapped to physical address 0xb490028. Following are the other values reported by ::sfmmu_vtop when the -v flag is used: 

sfmmup. Address of hat structure for this as



hmebp. Pointer to the HME hash table entry this virtual address maps to (see Section 12.2.3.6)



hmeblkp. Pointer to the hme_blk the contains this mapping (see Section 12.2.3.3)



tte. TTE for this mapping



pfn. Page frame number



pp. Pointer to the page structure

Let’s look at the page this virtual address belongs to.

> 70002aa2400::print struct page { p_offset = 0 p_vnode = 0x60014fe90c0 ... p_mapping = 0x3000f0c8f10 p_pagenum = 0x5a48 p_share = 0x5 ... }

As a point of validation, notice that the p_pagenum field and the PFN reported by ::sfmmu_vtop agree with each other, so we are in fact looking at the correct page. The p_share field is 5, indicating that this physical page is being mapped by five TTEs. Remember that five bash processes were reported by ::ps. It so happens that the virtual address of 0x10028 that we picked for our example falls on a text page and so is shared among all the instances of the bash binary. The sf_ hment structures containing these related TTEs are linked through the page’s p_mapping list. We can use the ::list dcmd to help us traverse the list.

> 0x3000f0c8f10::list struct sf_hment hme_next 3000f0c8f10 3000493f810 3000f0d2a90 300053d3b10 300049eba20 > 0x3000f0c8f10::list struct sf_hment hme_next|::print struct sf_hment sf_hment_un.page sf_hment_un.page = 0x70002aa2400 sf_hment_un.page = 0x70002aa2400 sf_hment_un.page = 0x70002aa2400 sf_hment_un.page = 0x70002aa2400 sf_hment_un.page = 0x70002aa2400

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The second command in the above example prints the page each sf_hment is pointing to. As expected, they all refer to the same page.

12.2.3.3 hme_blk Solaris uses the hme_blk structures to keep track of active virtual-to-physical address mappings. Each hme_blk represents a contiguous area of mapped virtual memory for a particular address space, defined by a base page address and a span. struct hme_blk_misc { ushort_t locked_cnt; uint_t notused:10; uint_t xhat_bit:1; uint_t shadow_bit:1; uint_t nucleus_bit:1; uint_t ttesize:3; }; struct hme_blk { uint64_t

/* HAT_LOAD_LOCK ref cnt */ /* /* /* /*

set for an xhat hme_blk */ set for a shadow hme_blk */ set for a nucleus hme_blk */ contains ttesz of hmeblk */

hblk_nextpa;

/* physical address for hash list */

hmeblk_tag

hblk_tag;

/* tag used to obtain an hmeblk match */

struct hme_blk

*hblk_next;

/* on free list or on hash list */ /* protected by hash lock */

struct hme_blk

*hblk_shadow;

uint_t

hblk_span;

/* pts to shadow hblk */ /* protected by hash lock */ /* span of memory hmeblk maps */

struct hme_blk_misc

hblk_misc;

union { struct { ushort_t hblk_hmecount; /* hment on mlists counter */ ushort_t hblk_validcnt; /* valid tte reference count */ } hblk_counts; uint_t hblk_shadow_mask; } hblk_un; #ifdef

#endif

HBLK_TRACE kmutex_t hblk_audit_lock; /* lock to protect index */ uint_t hblk_audit_index; /* index into audit_cache */ struct hblk_lockcnt_audit hblk_audit_cache[HBLK_AUDIT_CACHE_SIZE]; /* HBLK_AUDIT */ struct sf_hment hblk_hme[1];

/* hment array */

}; #define #define #define #define #define #define #define #define

hblk_lckcnt hblk_xhat_bit hblk_shw_bit hblk_nuc_bit hblk_ttesz hblk_hmecnt hblk_vcnt hblk_shw_mask

hblk_misc.locked_cnt hblk_misc.xhat_bit hblk_misc.shadow_bit hblk_misc.nucleus_bit hblk_misc.ttesize hblk_un.hblk_counts.hblk_hmecount hblk_un.hblk_counts.hblk_validcnt hblk_un.hblk_shadow_mask See sfmmu/vm/hat_sfmmu.h

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An hme_blk can have two different sizes, depending on the number of sf_hment elements it implicitly contains. When dealing with 64-Kbyte, 512-Kbyte, or 4-Mbyte sf_hment structures, we have one sf_hment for each hme_blk. When dealing with 8-Kbyte sf_hment structures, we allocate an hme_blk plus an additional seven sf_hment structures to give us a total of eight (NHMENTS) sf_hment structures that can be referenced through an hme_blk. In the following example, the hme_blk at address 0x3000722a750 contains four sf_hment structures in its hblk_hme[]. > 3000722a750::print struct hme_blk hblk_un.hblk_counts.hblk_hmecount hblk_un.hblk_counts.hblk_hmecount = 0x4

Using the ::array dcmd, we can then list the address of each sf_hment in hblk_hme[]. > ::offsetof struct hme_blk hblk_hme offsetof (struct hme_blk, hblk_hme) = 0x38 > 3000722a750+0x38::array struct sf_hment 4 3000722a788 3000722a7a8 3000722a7c8 3000722a7e8

The hme_blk structure contains two TTE reference counters that determine if it is all right to free the HME block. Both counters must be zero for the HME block to be freed. The counters are protected by cas. hblk_hmecnt is the number of sf_hment structures present on page mapping lists. hblk_vcnt reflects the number of sf_hment elements with valid TTEs in the hme_blk. The hme_blk also has per-TTE lock counts protected by cas. This is required because physio currently requires us to lock the page in memory since the driver will need to get to the page frame number (PFN). If we have multiple threads using the same buffer for physio, they will all lock that page, causing the lock count to be larger than the number of bits available in the TTE lckcnt field. The hmeblk_tag structure that obtains a match on a hme_blk is shown below. typedef union { struct { uint64_t sfmmu_t } hblk_tag_un; uint64_t } hmeblk_tag;

hblk_basepg: 51, /* hme_blk base pg # */ hblk_rehash: 13; /* rehash number */ *sfmmup; htag_tag[2];

See sfmmu/vm/hat_sfmmu.h

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hblk_basepg. Bits 63..13 of the virtual address.



hblk_rehash. rehash number. This is actually only 3 bits encoding the span/ mapping size of the hme_blk as shown in Table 12.2. When we search the hash table to find the translation for a VA we usually do not know the page size in advance so, we start by looking for a 64-Kbyte mapping block (which may contain either a matching 8-Kbyte or 64-Kbyte TTE). If we do not find a match we re-hash with the next mapping size up. The cycle continues until we find a match or have exhausted all possible mapping sizes. We require hblk_rehash because we don’t want to get a false hit on a 512-Kbyte or larger page rehash with a base address corresponding to an 8-Kbyte or 64Kbyte HME block.

Table 12.2 HME Block Rehash Values Rehash Number

Mapping Size

1

64-Kbyte (1x64-Kbyte TTE or 8x8-Kbyte TTEs)

2

512-Kbyte

3

4-Mbyte

4

32-Mbyte

5

256-Mbyte

A number of macros provided to build fields of the hmeblk_tag are listed below. #define HME_HASH_SHIFT(ttesz) ((ttesz == TTE8K)? HBLK_RANGE_SHIFT : TTE_PAGE_SHIFT(ttesz))

\ \

#define HME_HASH_ADDR(vaddr, hmeshift) ((caddr_t)(((uintptr_t)(vaddr) >> (hmeshift)) > (hmeshift)) UHMEHASH_SZ, the HAT layer resorts to a brute force search of the HME hash chains. The HAT layer loops through the entire uhme_hash table searching the hash chains for matching HME blocks.

12.2.3.5 HME Block Allocation The sfmmu_hblk_alloc() routine allocates kernel and user HME blocks. It also allocates any required shadow HME blocks for a user address space by calling sfmmu_shadow_hcreate(). Under normal circumstances, sfmmu_hblk_alloc() dynamically allocates hblk8s and hblk1s from the sfmmu8_cache and the sfmmu1_cache kmem caches respectively. For the kernel kmem_cache_alloc() is called with KM_NOSLEEP allocations while for user allocations kmem_cache_ alloc() is called with KM_SLEEP. The sfmmu8_cache kmem cache allocates its memory from the hat_memload_arena vmem arena while sfmmu1_cache draws on the kmem_default_arena vmem arena. During boot, however, hme_blk structures are used out of a static pool of pre-allocated blocks until segkmem is ready to allocate memory. The kernel allocates this static pool of nucleus hme_blk structures early on in the boot process by calling sfmmu_init_nucleus_hblks() . The HAT layer also maintains a reserve pool of free hblk8s pointed to by freehblkp. When sfmmu_hblk_alloc() successfully allocates a hblk8 for a user mapping from the sfmmu8_cache kmem cache it checks to see if the reserve pool is full. If it is not, sfmmu_hblk_alloc() adds the hblk8 to it and a new hblk8 is allocated. The free pool is rechecked and if it is still not full the cycle repeats. If HME block allocations from the kmem caches fail due to resource constraints a hme_blk is “stolen” by sfmmu_hblk_steal(), which searches for an unused or unlocked hme_blk in the user hash table. If it finds a used HME block, it is stolen from the address space using it. In the worst case that a block could not be found in the user hash table, the kernel hash table is searched for a free HME block. If, in the most extreme case, a suitable block could still not be found, sfmmu_hblk_ steal() retries the search looping indefinitely until it finds one. However we should never reach this case, since enough hme_blks were allocated at startup (nucleus hme_blks) and also since hme_blks were added dynamically. Just before initializing and returning an allocated HME block, sfmmu_hblk_ alloc() goes through a verification step that checks for a suitable HME block that already exists in the HME hash table that can be used. If it finds one, it frees the allocated HME block and if the HME block found is not a hblk_reserve (see below), it is initialized and returned for use. If the current thread is mapping into user space the allocated block is freed by first trying to put it into the free pool. If the free pool is full it is freed back to segkmem. On the other hand, if the current thread is mapping into kernel space the hblk8 is added to the free pool even if it is full so that we avoid freeing it to segkmem. This will prevent stack overflow due to

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possible recursion since kmem_cache_free() might require the creation of a slab which in turn needs an hme_blk to map that slab. We don’t need to worry about freeing hblk1s to segkmem since they don’t map any kmem slabs. When we attempt to allocate an hblk8 from the sfmmu8_cache it is possible that the kmem cache itself needs to map in memory and so the HAT layer needs to take steps to prevent infinite recursion. If an hme_blk is being requested for a sfmmu8_cache slab sfmmu_hblk_alloc() tries to allocate it from the free pool. If the free pool is empty a specially reserved, pre-allocated hme_blk, the hblk_ reserve, is returned with the current thread set to be its owner and the hblk_ reserve_lock held to prevent another thread from attempting to use the reserved HME block. With this scheme, there is a possibility that a recursive condition could arise where a thread owning hblk_reserve tries to allocate another hblk8. In anticipation of this kind of scenario, the HAT layer specifically sets aside HBLK_ RESERVE_MIN number of HME blocks in the reserve pool to be used exclusively by an owner of hblk_reserve. If these reserves are exhausted the system panics. When the thread holding hblk_reserve successfully allocates an hblk8 from the sfmmu8_cache on a successive call to sfmmu_hblk_alloc() it atomically swaps the new hme_blk with hblk_reserve and tries to allocate another new HME block to satisfy the pending request. During the verification step if sfmmu_hblk_alloc() finds a HME block in the HME hash table that is a hblk_reserve and the current thread is not the owner, sfmmu_hblk_alloc() blocks waiting for the hblk_reserve_lock to be released before re-trying the entire allocation process. But, if the thread is the owner, hblk_reserve is released since it is no longer needed, and the new HME block is used.

12.2.3.6 hme_blk Hash Tables The sun4u kernel maintains two hashed tables of hme_blk structures: one for the kernel address space and one for all user address spaces. The kernel table is pointed to by the kernel variable khme_hash, and the user table is pointed to by uhme_hash. These tables are represented as an array of hmehash_bucket structures. The number of buckets in the user hash is defined by the variable uhmehash_num; the number of buckets in the kernel hash is defined by khmehash_num. struct hmehash_bucket { kmutex_t hmehash_mutex; uint64_t hmeh_nextpa; struct hme_blk *hmeblkp; uint_t hmeh_listlock; };

/* physical address for hash list */

See sfmmu/vm/hat_sfmmu.h

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There are two locks in the hmehash_bucket. The hmehash_mutex is a regular mutex that ensures that operations on a hash link are only done by one thread. Any operation that comes into the HAT with a will grab the hmehash_mutex. Normally, we would expect the TSB miss handlers to grab the hash lock to make sure the hash list is consistent while we traverse it. Unfortunately, this can lead to deadlocks or recursive mutex enters since someone holding the lock could take a TLB/TSB miss. To solve this problem, we added the hmehash_listlock. This lock is only grabbed by the TSB miss handlers and sfmmu_vatopfn() and while adding/removing an hme_blk from the hash list. The code is written to guarantee we won’t take a TLB miss while holding this lock. The number of buckets in the user hash table, uhmehash_num, is a power-of-2 based on a function of physical memory multiplied by a predefined overmapping factor (HMEHASH_FACTOR), such that the average hash chain length is HMENT_ HASHAVELEN. To place an upper limit on how much kernel memory is required for the user hash table, we capped uhmehash_num at MAX_UHME_BUCKETS. Unlike the user hash table, the kernel hash table, khmehash_num, has its number of buckets set at a power-of-2 based on a function of physical memory, such that it maintains an average chain length of 1. The kernel table is capped to MAX_KHME_BUCKETS. However, a minimum size is also defined on the kernel hash table as MIN_KHME_ BUCKETS. Table 12.3 shows the values of the HME hash table constants.

Table 12.3 HME Hash Table Constants Name

Value

HMENT_HASHAVELEN

4

HMEHASH_FACTOR

16

MAX_UHME_BUCKETS

2M

MAX_KHME_BUCKETS

2M

MIN_KHME_BUCKETS

2K

MAX_NUCUHME_BUCKETS

16K

MAX_NUCKHME_BUCKETS

8K

The hash tables are allocated during system startup in the function startup_ memlist(). startup_memlist() calls ndata_alloc_hat() to allocate the hash tables out of the nucleus data area. Depending on the amount of physical memory available on a 64-bit platform, the size of either the kernel hash table or the user

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601

hash table could exceed the maximum size permitted to be allocated off the kernel nucleus, controlled by the variables max_nucuhme_buckets and max_nuckhme_ buckets, respectively. In this case ndata_alloc_hat() does not create the tables. Instead, startup_memlist() calls alloc_hme_buckets() to allocate the hash tables from the kernel’s 64-bit heap (kemem64). Indexing into the hme hash table is by means of the HME_HASH_FUNCTION macro shown below. (HMEHASH_FUNC_ASM is an assembly version of HME_HASH_ FUNCTION.) The hashing function is based on the address of the HAT structure (hatid), virtual address, and size of the mapping. #define HME_HASH_FUNCTION(hatid, vaddr, shift) \ ((hatid != KHATID)? \ (&uhme_hash[ (((uintptr_t)(hatid) ^ ((uintptr_t)vaddr >> (shift))) \ & UHMEHASH_SZ) ]): \ (&khme_hash[ (((uintptr_t)(hatid) ^ ((uintptr_t)vaddr >> (shift))) \ & KHMEHASH_SZ) ])) See sfmmu/vm/hat_sfmmu.h

The algorithm to find an hme_blk is as follows. 1. Create a tag for the hme_blk structure being searched for. 2. Find the hmehash_bucket structure in the hme hash table by using the HME_HASH_FUNCTION macro. 3. Linearly search the hme hash chain associated with the hmehash_bucket for an element with a matching hmeblk_tag. Three macros help perform the linear search: 

HME_HASH_SEARCH, which removes empty hme_blk structures from the linked list as it traverses the hme hash chain



HME_HASH_SEARCH_PREV, which is identical to HME_HASH_SEARCH but additionally returns pointers to the previous hme_blk to the one found



HME_HASH_FAST_SEARCH, which simply searches the list

Searching for an hme_blk in mdb is implemented by the ::sfmmu_vtop -v dcmd. See the example on page 592.

12.2.4 The Translation Storage Buffer (TSB) Since searching the HME hash chains for a translation on every TLB miss would be very expensive, Solaris caches the TTE’s in a software-controlled cache (the

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TSB). In Solaris 10 a process can have up to two TSBs that are allocated, grown, and shrunk on demand. Each TSB in the system is represented by its own tsb_ info structure, and the HAT maintains a list of tsb_info structures for TSBs used by a process. Let’s look at an actual TSB. We can get the list of tsb_info structures from the hat structure by examining the sfmmu_tsb field.

> 0x300001d5d18::print struct hat sfmmu_tsb sfmmu_tsb = 0x3000435ff88 > 0x3000435ff88::print -t struct tsb_info { caddr_t tsb_va = 0x50000000000 uint64_t tsb_pa = 0x3fe000000 struct tsb_info *tsb_next = 0 uint16_t tsb_szc = 0 uint16_t tsb_flags = 0 uint_t tsb_ttesz_mask = 0x7 tte_t tsb_tte = { ... } sfmmu_t *tsb_sfmmu = 0x300001d5d18 kmem_cache_t *tsb_cache = 0x3000083a008 vmem_t *tsb_vmp = 0 }



tsb_va. Base virtual address of TSB



tsb_pa. Base physical address of TSB



tsb_next. Pointer to next TSB, if any, used by this process



tsb_szc. TSB size code; possible values range from 0 (8 Kbytes) to tsb_ max_growsize



tsb_flags. Flags giving the disposition of this TSB; defined as TSB_* in hat_sfmmu.h



tsb_ttesz_mask. Bit mask of page sizes cached in TSB



tsb_tte. TTE of TSB itself that is locked in the dTLB



tsb_sfmmu. Pointer to process hat structure



tsb_cache. Pointer to the kmem cache from which TSB memory is allocated



tsb_vmp. Pointer to the vmem arena from which TSB memory is allocated

The ::tsbinfo dcmd prints information on a TSB and its contents. The following example lists every entry in the TSB associated with the tsb_info structure at address 0x3000435ff88.

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> 0x3000435ff88::tsbinfo -l -a TSBINFO TSB SIZE 000003000435ff88 0000050000000000 8K TSB @ 50000000000 (512 entries) TAG TTE ADDR G I L VA 63:22 V S 0000050000000000 1 1 1 3ffffffffff 0 0 0000050000000010 1 1 1 3ffffffffff 0 0 0000050000000020 1 1 1 3ffffffffff 0 0 0000050000000030 1 1 1 3ffffffffff 0 0 0000050000000040 0 0 0 000000003fc 1 0 0000050000000050 1 1 1 3ffffffffff 0 0 0000050000000060 1 1 1 3ffffffffff 0 0 0000050000000070 1 1 1 3ffffffffff 0 0 0000050000000080 0 0 0 000000003fc 1 0 0000050000000090 0 0 0 00000000000 1 0 00000500000000a0 0 0 0 00000000000 1 0 00000500000000b0 0 0 0 00000000000 1 0 00000500000000c0 0 0 0 00000000000 1 0 ...

FLAGS -

N 0 0 0 0 0 0 0 0 0 0 0 0 0

I 0 0 0 0 0 0 0 0 0 0 0 0 0

H 0 0 0 0 4 0 0 0 0 1 2 3 4

LC 0 0 0 0 0 0 0 0 0 0 0 0 0

PA 42:13 00000000 00000000 00000000 00000000 001e5c44 00000000 00000000 00000000 001fb5cc 001fec03 001fe00a 001fe00b 001fe00c

TTE SIZES 8K,64K,512K

R 0 0 0 0 1 0 0 0 1 1 1 1 1

W 0 0 0 0 1 0 0 0 0 0 0 0 0

N 0 0 0 0 0 0 0 0 0 0 0 0 0

X 0 0 0 0 1 0 0 0 1 1 1 1 1

L 0 0 0 0 0 0 0 0 0 0 0 0 0

P 0 0 0 0 1 0 0 0 1 1 1 1 1

V 0 0 0 0 1 0 0 0 1 1 1 1 1

E 0 0 0 0 0 0 0 0 0 0 0 0 0

P 0 0 0 0 0 0 0 0 0 0 0 0 0

W 0 0 0 0 1 0 0 0 0 0 0 0 0

G 0 0 0 0 0 0 0 0 0 0 0 0 0

When a process is created, it starts out with an 8-Kbyte TSB, and a second TSB can be added later. The size of the TSB here relates to the total number of entries that can be cached in the TSB and not to the page size being mapped. When an address space is first created, hat_alloc() calls tsb_alloc() to create and initialize the tsb_info structure. At this point, memory for the TSB itself is not allocated. When the first MMU miss occurs, the miss handler enters sfmmu_tsbmiss_exception(), which then places another call to tsb_alloc() to actually allocate the TSB. TSBs by definition are always physically contiguous and size aligned in order to allow the following: 

Use of hardware-generated TSB pointers to access the TSB



Physical addressing of the TSB on platforms that support it



Hardware TSB walks on platforms that support it

After performing a mapping operation, the HAT looks at the number of TTEs for each page size. Based on the page sizes that are cached in each TSB, the number of mappings is compared to the number of entries in the TSB. If the number of TTEs exceeds the capacity of the TSB (which is a multiple of tsb_rss_factor, depending on the TSB size), the TSB is grown synchronously. The default TSB RSS factor is 0.75 times the number of entries in an 8-Kbyte TSB, so the TSB is actually grown before the entire capacity of the TSB is reached since some conflicts (mapping of multiple addresses to the same TSB entry) are anticipated. If the TSB needs to be grown but the system is low on memory (that is, freemem ≤ desfree) or TSB memory usage has reached the limit set by tsb_alloc_hiwater, the resize request is denied. Should the program attempt to map more memory later, the grow procedure will be reattempted.

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struct hat

struct tsbinfo

sfmmu_as

tsb_sfmmu tsb_va

sfmmu_tsb

tsb_pa

Hardware Address Translation

TSB

VA PA

tsb_next

struct as

a_hat

struct tsbe

tte_tag

tte_data

Figure 12.8 TSB Data Structures In cases where system is under memory pressures or TSB memory usage is more than tsb_alloc_hiwater, TSB memory may be reclaimed when pages are unmapped. If a process unmaps part of its address space and the resulting address space resident size × 2 falls below the tsb_rss_factor, the TSB will be reduced in size. The resident set size is doubled to prevent thrashing (for example, growing the TSB very soon after shrinking it) and to avoid the overhead of throwing away all mappings in the TSB (unless the whole system can potentially benefit from the cleanup). If the number of 4-Mbyte mappings residing in a process reaches tsb_sectsb_ threshold, a second TSB is allocated to the process to cache 4-Mbyte mappings. Setting tsb_sectsb_threshold very high essentially disables the TSB for 4-Mbyte mappings and causes all 4-Mbyte mappings to be retrieved from the hash. The maximum user TSB size is limited by tsb_max_growsize to the maximum supported by hardware (currently 1 Mbyte). The system’s choice can be overridden by setting a different value for this variable in /etc/system if deemed necessary; however, the overriding value must not exceed tsb_slab_size. For kernel TSBs we may go beyond the hardware-supported sizes and implement larger TSBs in software. To prevent TSBs using up too much physical memory, tsb_alloc_hiwater imposes a resource limit that defaults to 1/32 of physical memory. Once the high-water mark is reached or if freemem falls below desfree, the TSB memory allocation algorithms start throttling. The value of tsb_alloc_hiwater may be updated following DR events, in which case the value of physmem/tsb_alloc_hiwaterfactor

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is used to compute the new value. Note that swapfs_minfree and segspt_minfree must be kept considerably larger than tsb_alloc_hiwater to prevent system hangs under system stress, so exercise care when tuning this limit. You can safely decrease it, however.

12.2.4.1 TSB Memory Allocation Where and how TSBs are allocated is based on how the size of the TSB compares to the base page size and what memory conditions dictate according to the following algorithm in sfmmu_init_tsbinfo().

If allocating a "large" TSB (> 8 Kbytes) Allocate from the kmem_tsb_default_arena vmem arena with VM_NOSLEEP else if low on memory or TSB_FORCEALLOC flag is set Allocate from kernel heap via sfmmu_tsb8k_cache with KM_SLEEP (never fails) else Allocate from sfmmu_tsb_cache with KM_NOSLEEP endif

Note that we always do nonblocking allocations from the TSB arena since we don’t want memory fragmentation to cause processes to block indefinitely waiting for memory while the kernel algorithms coalesce large pages. The sfmmu_tsb_cache, which is used by default, draws its memory from the kmem_tsb_default_arena vmem arena. The sfmmu_tsb8k_cache draws its memory from the kernel heap in 8-Kbyte chunks rather than from the large TSB slabs, and it is created without magazines (see Section 11.2.3.6) so that the memory is returned to the system as quickly as possible when the process terminates or calls exec(). Since TSBs larger than 8 Kbytes in size are allocated a lot less frequently than their smaller counterparts, large TSBs are all allocated directly (with a best-fit algorithm) from the kmem_tsb_default_arena. The kmem_tsb_default_arena vmem arena allocates large physical memory slabs and maps them to the virtual memory space it has allocated from the kmem_ tsb_arena, which is its vmem source. The source for the kmem_tsb_arena is the heap_arena, which provides the virtual addresses for the TSBs. The intermediate layer of the kmem_tsb_arena at first glance seems superfluous, but it enforces slabsized alignment on the allocated virtual memory, which vmem cannot do by default. Regardless of whether the TSB is allocated from the kmem_tsb_default_ arena or one of the kmem caches, the remainder of the allocation process is the same. The virtual and physical address of the TSB is added to a new tsbinfo structure, and relocation callbacks are registered with the HAT layer since the TSB has special relocation requirements.

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12.2.4.2 Large Kernel Page Support The quantum size for the kmem_tsb_default_arena is chosen to be a large page size in order to minimize external memory fragmentation and to reduce the number of TLB misses encountered by the kernel while accessing large user TSBs. On sun4u systems, this quantum will usually be 4 Mbytes, stored in the variable tsb_slab_size. This value must be a supported MMU mapping size, but otherwise has no restrictions. For memory conservation, small memory machines (for example, 1 Gbyte of memory or less) set the slab size at 512 Kbytes during startup since the largest TSB required to map that much of a resident set size is 512 Kbytes or smaller. Currently, there is no generic framework for the dynamic allocation of large kernel pages, so physical memory for the kmem_tsb_default_arena must be acquired through special large-page-allocation routines, summarized in Table 12.4.

Table 12.4 Large Kernel Page Allocation Routines Function

Description

sfmmu_tsb_page_create()

Counterpart of segkmem_page_create(). This function acquires a large, physical page of memory from the page free lists. It does some setup and calls page_create_va_large().

sfmmu_tsb_xalloc()

This function reserves physical memory being allocated into the kmem_tsb_arena. It calls sfmmu_tsb_page_create(), takes care of handling any appropriate locking necessary, and establishes a kernel virtual mapping for the new TSB slab page before it is placed into kmem_tsb_ default_arena.

sfmmu_tsb_segkmem_alloc()

This wrapper around sfmmu_tsb_xalloc() specifies additional parameters required for TSB allocations.

sfmmu_tsb_segkmem_free()

This function unmaps a TSB slab page from the kernel virtual address space, frees the physical page of memory, and returns the freed virtual memory to kmem_tsb_arena.

page_create_va_large()

Large-page counterpart of page_create_va().

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This limited support provides mappings backed by large pages. All allocations must be page-sized and page-aligned for the underlying platform, so this interface is unstable and not suitable for general-purpose kernel memory allocations.

12.2.4.3 TSB Page Relocation Since TSB memory can be allocated from outside the kernel cage, we must be able to relocate TSBs during dynamic reconfiguration events or cage expansion—these events are asynchronous with respect to process execution. Upon a request to relocate a page that contains a TSB, page_relocate() invokes the kernel memory relocation framework. This framework is necessary since we need to prevent processes from accessing the TSB using a cached physical address while it is being relocated. It is all right to try to access the TSB through a virtual address since the access just faults on that virtual address once the mapping has been suspended. For proper notification of relocations, at allocation time a callback is registered with the HAT layer before the tsb_pa or tsb_tte fields of the tsbinfo structure are updated. When a relocation is initiated, hat_page_relocate() invokes the pre-relocation callback with the tsbinfo pointer prior to the memory being locked so that accesses to the TSB can be quiesced. It then relocates the page and calls the post-relocation callback to complete the move of the TSB page. Moving the TSB around in physical memory requires updating the locked TTE used to access the TSB from the trap handlers while preventing accesses to it. The pre-relocation and post-relocation callbacks for TSB pages are sfmmu_tsb_ pre_relocator() and sfmmu_tsb_post_relocator(). The sfmmu_tsb_pre_ relocator() routine acquires the hat_lock and sets the TSB_RELOC_FLAG flag in the tsbinfo structure, signifying that the TSB is being relocated. This relocation state is required because another thread (such as one destroying an ISM segment) may need to unmap a TTE from the TSB while data is being copied from the original location to the new location; without the flag, TTEs might be unmapped from the old location after they have been copied to the new location, resulting in data corruption. The sfmmu_tsb_post_relocator() routine acquires the hat_lock, updates tsb_pa and tsb_tte, checks whether a flush is required, and clears the TSB_RELOC_FLAG before releasing the hat_lock.

12.2.4.4 TSB Replacement Whether a process is first starting to run, swapping in from disk, or growing or shrinking its TSB, the Solaris 10 HAT layer treats all four as being equivalent. The specifics of the TSB replacement algorithm are covered in this section. When a TSB is replaced, the tsbinfo structure and the TSB must be completely replaced. The reason is that TSB relocation or growth should not need to

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pause all CPUs to prevent a race with resume(), which may be traversing the process’s TSB list since it cannot acquire locks. The general algorithm to replace a TSB is as follows: 1. Allocate a new TSB info/TSB pair. 2. Prevent further updates to the current TSB. 3. Temporarily set the process’s context to invalid context. 4. Remap entries from the old TSB to the new one, if necessary. 5. Atomically update the pointers to the new tsbinfo structure. 6. Cross-call all CPUs running the process to reload the TSB base register and locked TTE. 7. Restore the old context. 8. Resume updates to the TSB. 9. Discard the old TSB and tsbinfo structure. The first step in replacing a TSB is to allocate the new tsbinfo/TSB pair of the appropriate size. This allocation needs to be done while no locks are held, in order to avoid deadlock scenarios as discussed in Section 12.2.6. Since we will be updating the HAT’s tsbinfo list, we need to grab the appropriate hat_lock. This prevents any other threads from walking the list while it is being updated, and it also prevents any other threads from inserting or removing mappings into this process’s TSB from kernel context until we release the lock. To prevent a thread executing in resume() during this window and actually accessing its TSB, we temporarily set the context to INVALID_CONTEXT in the hat structure. This generates a TSB exception should the process try to access the TSB before we are finished replacing it. Depending on the type of replacement that is occurring, we can remap the entries in the old TSB into the new TSB at this point. If the TSB is growing from a small TSB to a larger TSB and the value of the kernel tuneable tsb_remap_ttes is non-zero, we remap the old entries into the new TSB since we expect those entries to be reused. The default value of this tuneable is zero; most workloads grow the TSB only during their warm-up phase and hence would realize little benefit from remapping. If a TSB is shrinking, there will be no copying of TSB entries since a simple one-to-one mapping cannot be done. Next, we modify the process’s sfmmu_tsb linked list to contain the new tsbinfo. From this point, any new threads that start to run pick up the new tsbinfo and thus program their TSB base register(s) and locked TTEs with the new TSB pointer rather than the old one. So we issue a barrier instruction to guarantee this and then store the value of the hat structure’s sfmmu_cpusran field.

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To handle those threads that may be on-processor and running with the old TSB, we execute an xt_some() call that causes those CPUs to update their TSB base registers if they are currently using the old TSB. This same logic is executed on the CPU that is currently relocating the TSB, to make sure that it is using the new TSB as needed. Following the cross-call and restoration of the context, there can be no further references to the old TSB, so we can drop the hat_lock and free the old tsbinfo/TSB pair.

12.2.4.5 TLB Miss Handling The CPU generates a trap when the MMU is unable to find a translation for a virtual memory operation. For a data load or store, the CPU generates a fast_data_ access_MMU_miss, and for an instruction fetch, a fast_instruction_access_ MMU_miss, which are handled by the DTLB_MISS() and ITLB_MISS() handlers, respectively. DTLB_MISS() loads the MMU TLB Tag Access register and TSB 8-Kbyte Pointer register into temporary registers. The ID of the faulting context is extracted from the Tag Access register and checked to see if it is less than or equal to INVALID_CONTEXT. If the condition is true, it means the MMU miss was within the kernel or invalid context and the handler branches to the kernel’s TLB miss handler, sfmmu_kdtlb_miss(). The kernel’s miss handler handles faults within the invalid context as a special case since processes may not actually have a TSB when running in invalid context. For a user process, DTLB_MISS() checks whether the most significant bit of the TSB 8-Kbyte Pointer register is set, and if it is (signifying that there is more than one TSB), branches to sfmmu_udtlb_slowpath(). Otherwise, the TSB entry, which contains the TSB tag and corresponding TTE, is atomically loaded from the TSB and the TSB tag is compared to bits 63..22 of the virtual address held in the Tag Access register. If they are the same, a TSB hit has occurred and the TTE is loaded into the dTLB and a retry instruction is issued. In the event of a TSB miss, the handler branches to the sfmmu_tsb_miss() routine. ITLB_MISS() works in the same way but with a few exceptions: 

Kernel and invalid context misses are handled by sfmmu_kitlb_miss().



If a TTE is found, execute permission on the page is checked. If the execute bit is not set in the TTE, exec_fault() is called and the program is ultimately terminated.



The TTE is programmed into the iTLB.



A TSB miss results in a branch to sfmmu_uitlb_slowpath().

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Kernel TLB Miss Handling. The kernel dTLB miss handler sfmmu_ kdtlb_miss() starts by probing the first TSB, using the 8-Kbyte virtual page as the index and looks for an 8-Kbyte/64-Kbyte/512-Kbyte mapping. The second TSB is probed only under one of two conditions: 1. The 64-bit kernel physical mapping segment (segkpm) is mapped with large pages. 2. The missing virtual address is below 0x80000000.00000000. This optimization is possible since in this case segkpm is using small pages and we know no large kernel mappings will be located above kpm_vbase, which is at least 0x80000000.00000000. If we miss in the TSBs while searching for a segkpm address, we branch to sfmmu_kpm_dtsb_miss_small() or sfmmu_kpm_dtsb_miss(), depending on whether segkpm is mapped with small or large pages. Otherwise, the TSB miss is handled by sfmmu_tsb_miss(). Since the non-nucleus (TLB unlocked) instruction pages are mapped with 8Kbyte pages, the kernel iTLB handler sfmmu_kitlb_miss() probes only the first TSB. If there is a TSB hit, execute permissions are checked and the TTE is programmed into the iTLB. Otherwise, the handler branches to the sfmmu_tsb_ miss() routine.

Multiple TSB Probes. In Solaris 10, each process can have up to two TSBs. On sun4u architectures, the first TSB caches 8-Kbyte page-size entries replicating the 64-Kbyte and 512-Kbyte entries from the TSB 8-Kbyte pointer. The second TSB holds 4-Mbyte entries. With UltraSPARC IV+, the 32-Mbyte and 256Mbyte entries are replicated with the 4-Mbyte pointer. Since the hardware-generated pointer is used for the first probe, the first TSB is limited to 1 Mbyte in size on sun4u systems for now, though in the future another case could be added to sfmmu_udtlb_slowpath() to support larger TSB sizes purely in software. In the fast path of the TLB trap vectors, the most significant bit of the TSB 8-Kbyte Pointer register determines if a second TSB exists. In the usual case where it does not, the 8-Kbyte Pointer register contents can be used without modification to probe the only TSB. If the second TSB does exist, the miss handler branches to sfmmu_udtlb_slowpath() or fmmu_idtlb_slowpath() and the GET_1ST_TSBE_PTR() and GET_2ND_TSBE_PTR() macros generate pointers into the first and second TSBs. The slow-path handlers probe the first TSB for a TTE, and if no match is found, probe the second. If a matching TTE is not yet found, a TSB miss results and a branch is made to sfmmu_tsb_miss(). For 64-bit processes, Solaris attempts to map all ISM segments above the 8-Gbyte boundary in the virtual address space. If the faulting address lies beyond 8 Gbytes

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but does not have the upper bit set (which would indicate mapped libraries or stack), the dTLB miss is predicted to be an ISM page. In this case, Since ISM is optimized to use 4-Mbyte pages, sfmmu_udtlb_slowpath() starts by probing the second TSB looking for a 4-Mbyte mapping. Only if that probe fails is the first TSB searched before a branch to sfmmu_tsb_miss().

12.2.4.6 TSB Miss Handling The TSB miss handler sfmmu_tsb_miss() searches the page tables for virtual-tophysical translations that are not cached in either the TLB or TSB and partially handles protection faults and page faults. It also handles TLB misses that occur in invalid context. In resolving a TSB miss, sfmmu_tsb_miss() uses per-CPU tsbmiss areas to avoid cache misses. Each CPU’s tsbmiss area contains a tsbmiss structure that duplicates some information needed for TSB miss handling and provides scratch space for temporary variable storage. The search for a TTE in the hash tables is performed by the GET_TTE() macro, whose parameters are described in Table 12.5.

Table 12.5 GET_TTE() Parameters Parameter

Description

tagacc

Tag Access register containing the faulting virtual address and context ID. In the case of ISM, the virtual address used is offset into the ISM segment (clobbered).

hatid

sfmmu pointer (clobbered).

tte

TTE for TLB miss if found, otherwise clobbered (return value).

hmeblkpa

Physical address of the hment if found; otherwise, clobbered (return value).

hmeblkva

Virtual address of hment if found; otherwise, clobbered (return value).

tsbarea

Pointer to the CPU tsbmiss area.

hmentoff

Temporarily stores hment offset (clobbered).

hmeshift

Constant/register to shift virtual address to obtain the virtual page number for page size being searched.

hashno

Constant/register hash number. The coded page-size value used to form the hash tag.

label

Temporary label for branching within macro.

foundlabel

Label to jump to when TTE is found.

exitlabel

Label to jump to when TTE is not found. The hmebp lock is still held at this time.

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If the virtual address that caused the miss is not in an ISM segment for the process, GET_TTE() is called with hatid set to the HAT address loaded from the tsbmiss area and hashno set to TTE64K to specify a search for 8-Kbyte or 64-Kbyte pages. If a mapping is not found in the HME hash chains, then GET_TTE() is called with hashno set to TTE512K to search for a 512-Kbyte page. As a user TSB miss handling optimization, the sfmmu HAT flags stored in the tsbmiss area are checked to see if any 512-Kbyte pages have been mapped into the process’s address space, and GET_TTE() is called only if any such pages are found. If no 512-Kbyte mapping is found, the search is continued for every other valid page size supported on the platform, as above (Note: the sun4u kernel is only mapped with page sizes up to 4 Mbytes). If the TSB miss is for an ISM segment, GET_TTE() is called with hatid set to the ISM hatid and the virtual address of tagacc set to the offset within the segment. As an optimization in this case, sfmmu_tsb_miss() searches for the largest page size down to the smallest. If a valid mapping is found, it is loaded into a TSB by the TSB_UPDATE_TL() routine. In the case of page sizes less than 4 Mbytes, the first TSB is used. For 4-Mbyte pages and larger, the second TSB is used if it exists. Finally, the translation is programmed into the appropriate TLB and program execution resumes. The UltraSPARC IV+ iTLB miss handler code simulates 32-Mbyte and 256Mbyte page sizes with 4-Mbyte pages, to provide support for programs, for example, Java programs, that may copy instructions into a 32-Mbyte or 256-Mbyte data page and then execute them. The code generates the 4-Mbyte PFN bits and saves them in the modified 32-Mbyte/256-Mbyte TTEs in the TSB by calling TSB_ UPDATE_TL_PN(). If the TTE is stored in the dTLB to map a 32-Mbyte/256-Mbyte page, the 4-Mbyte PFN offset bits are ignored by hardware. If no mapping is found in the HME hash chain search, then the behavior depends on the trap level at which that the handler was called. Both the DTLB_ MISS() and ITLB_MISS() handlers are common to trap level 0 and trap level > 0 portions of the trap table. In the case of a kernel TLB miss, if the current trap level is ≤ 1, a page fault has occurred in the kernel on a kernel address and the sfmmu_pagefault() routine is called. If CPU_DTRACE_NOFAULT is set in the cpuc_dtrace_flags, we don’t actually want to call sfmmu_pagefault(). Instead, we note that a fault has occurred by setting CPU_DTRACE_BADADDR and issuing a done (instead of a retry) instruction. This steps over the faulting instruction. On the other hand, if the trap level is > 1, the kernel panics with a call to ptl1_panic(). Also, if the fault occurs on the same page as the stack pointer, then we know the stack is bad and the trap handler will fail, so we call the ptl1_panic() routine.

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In the case of a user TLB miss, if the current trap level is > 1, the sfmmu_ window_trap() routine is called. This deals with the case of a dTLB miss when handling a register window overflow or underflow trap. If the trap level is 1, a branch is made to sfmmu_pagefault().

12.2.5 Intimate Shared Memory (ISM) Every process that attaches a particular shared memory segment to its address space creates its own page table structures to map its virtual pages to the shared physical pages. That is, it maintains its own private hme_blk and sf_hment structures even though the sf_hment structures contain the same mappings across the different processes sharing the memory segment. For very large shared memory segments being shared by a large number of processes, as is typical of many commercial database installations, this practice can waste kernel memory. To overcome this drawback, Solaris implements a form of shared memory known as Intimate Shared Memory (ISM), whereby the page table structures are shared among each attaching process. We discussed more about ISM primitives in Section 4.4.2. To share hme_blk structures across different address spaces, we need to be able to construct identical tags for the HME hash chain search. But recall that the hmeblk_tag is formed from the hatid, virtual address, and page size. Since each address space can map the shared segment at any virtual address, only the page size is guaranteed to be in common. To solve this problem, Solaris represents each ISM segment on the system with a separate dummy hat structure and uses the virtual address offset with the ISM segment to create the hmeblk_tag. Each mapping of an ISM segment into a process address space is represented by the ism_ment structure and is used to link all the process hat structures sharing an ISM hat. This is similar in function to a page’s p_mapping list of sf_hment structures. If a process uses ISM, the hat structure points to an ISM mapping block, ism_blk[], an array of map entries that maintain information for each ISM segment attached to the process. Two Solaris segment drivers support ISM: the segspt and segspt_shm drivers. Each instance of an ISM segment attached to a user address space has one segspt_shm segment. And each ISM segment on the system has one segspt segment. Therefore, in the simplest case, if two processes share an ISM segment, each process having a single mapping to it, then there will be two segspt_shm segments, one in each process’s address space segment list. These will both point to a single common segspt segment that describes the memory and swap space allocated for the ISM mapping. Following is the sequence of events involved in the creation of these segments.

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Virtual Address Space

as

Virtual Address Space

as

ISM area

ISM area

hat

hat

ism_blk

ism_blk

Process A

Process B

ISM as

ism_ment

ism_ment

ISM hat

Figure 12.9 ISM Data Structures

-> shmat -> ipc_lookup sptcreate -> as_alloc as_map -> segspt_create -> anon_swap_adjust anon_map_createpages hat_memload_array fi_ list[minfd].uf_alloc != CSIZE(minfd)—then step 1 is done. Otherwise, we know that all fds in this subtree are taken, so we ascend to RPARENT(minfd) using (R1a). We repeat this process until we either find a candidate subtree or exceed fip->fi_nfiles. We use (C1a) to compute CSIZE(). 2. Find the smallest fd in the subtree discovered by step 1. Starting at the root of this subtree, we descend to find the smallest available fd. Since the left children have the smaller fds, we descend rightward only when the left child is full. We begin by comparing the number of allocated fds in the root to the number of allocated fds in its right child; if they differ by exactly CSIZE(child), we know the left subtree is full, so we descend right; that is, the right child becomes the search

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root. Otherwise, we leave the root alone and start following the right child’s left children. As fortune would have it, this is simple computationally: by (T5), the right child of fd is just fd + size, where size = CSIZE(fd) / 2. Applying (T5) again, we find that the right child’s left child is fd + size − (size / 2) = fd + (size / 2); its left child is fd + (size / 2) − (size / 4) = fd + (size / 4), and so on. In general, fd’s right child’s leftmost nth descendant is fd + (size >> n). Thus, to follow the right child’s left descendants, we just halve the size in each iteration of the search. When we descend leftward, we must keep track of the number of fds that were allocated in all the right subtrees we rejected so that we know how many of the root fd’s allocations are in the remaining (as yet unexplored) leftmost part of its right subtree. When we encounter a fully allocated left child—that is, when we find that fip->fi_list[fd].uf_alloc == ralloc + size—we descend right (as described earlier), resetting ralloc to zero. The fd_reserve(fip, fd, incr) function either allocates or frees fd, depending on whether incr is 1 or −1. Starting at fd, fd_reserve() ascends the leftmost ancestors (see (T3)) and updates the allocation counts. At each step we use (L1a) to compute LPARENT(), the next left ancestor.

14.2.4 File Descriptor Limits Each process has a hard and soft limit for the number of files it can have opened at any time; these limits are administered through the Resource Controls infrastructure by process.max-file-descriptor (see Section 7.5 for a description of Resource Controls). The limits are checked during falloc(). Limits can be viewed with the prctl command.

sol9$ prctl -n process.max-file-descriptor $$ process: 21471: -ksh NAME PRIVILEGE VALUE FLAG ACTION process.max-file-descriptor basic 256 deny privileged 65.5K deny system 2.15G max deny

RECIPIENT 21471 -

If no resource controls are set for the process, then the defaults are taken from system tuneables; rlim_fd_max is the hard limit, and rlim_fd_cur is the current limit (or soft limit). You can set these parameters systemwide by placing entries in the /etc/system file.

set rlim_fd_max=8192 set rlim_fd_cur=1024

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14.2.5 File Structures A kernel object cache segment is allocated to hold file structures, and they are simply allocated and linked to the process and vnode as files are created and opened. We can see in Figure 14.2 that each process uses file descriptors to reference a file. The file descriptors ultimately link to the kernel file structure, defined as a file_t data type, shown below.

/* * fio locking: * f_rwlock protects f_vnode and f_cred * f_tlock protects the rest * * The purpose of locking in this layer is to keep the kernel * from panicking if, for example, a thread calls close() while * another thread is doing a read(). It is up to higher levels * to make sure 2 threads doing I/O to the same file don't * screw each other up. */ /* * One file structure is allocated for each open/creat/pipe call. * Main use is to hold the read/write pointer associated with * each open file. */ typedef struct file { kmutex_t f_tlock; /* short term lock */ ushort_t f_flag; ushort_t f_pad; /* Explicit pad to 4 byte boundary */ struct vnode *f_vnode; /* pointer to vnode structure */ offset_t f_offset; /* read/write character pointer */ struct cred *f_cred; /* credentials of user who opened it */ struct f_audit_data *f_audit_data; /* file audit data */ int f_count; /* reference count */ } file_t; See usr/src/uts/common/sys/file.h

The fields maintained in the file structure are, for the most part, self-explanatory. The f_tlock kernel mutex lock protects the various structure members. These include the f_count reference count, which lists how many file descriptors reference this structure, and the f_flag file flags. Since files are allocated from a systemwide kernel allocator cache, you can use MDB’s ::kmastat dcmd to look at how many files are opened systemwide. The sar command also shows the same information in its file-sz column. This example shows 1049 opened files. The format of the sar output is a holdover from the early days of static tables, which is why it is displayed as 1049/1049. Originally, the value on the left represented the current number of occupied table slots, and the value on the right represented the maximum number of slots. Since file structure allocation is completely dynamic in nature, both values will always be the same.

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sol8# mdb -k > ::kmastat !grep file cache buf buf buf memory alloc alloc name size in use total in use succeed fail ------------------------- ------ ------ ------ --------- --------- ----file_cache 56 1049 1368 77824 9794701 0 # sar -v 3 333 SunOS ozone 5.10 Generic i86pc 17:46:49 17:46:52 17:46:55

proc-sz 131/16362 131/16362

07/13/2005

ov

inod-sz ov file-sz ov lock-sz 0 8884/70554 0 1049/1049 0 0/0 0 8884/70554 0 1049/1049 0 0/0

We can use MDB’s ::pfiles dcmd to explore the linkage between a process and file table entries.

sol8# mdb -k > 0t1119::pid2proc ffffffff83135890 > ffffffff83135890::pfiles -fp FILE FD FLAG VNODE ffffffff85ced5e8 0 1 ffffffff857c8580 ffffffff85582120 1 2 ffffffff857c8580 ffffffff85582120 2 2 ffffffff857c8580 ffffffff8362be00 3 2001 ffffffff836d1680 ffffffff830d3b28 4 2 ffffffff837822c0 ffffffff834aacf0 5 2 ffffffff83875a80 > ffffffff8362be00::print file_t { f_tlock = { _opaque = [ 0 ] } f_flag = 0x2001 f_pad = 0xbadd f_vnode = 0xffffffff836d1680 f_offset = 0 f_cred = 0xffffffff83838c08 f_audit_data = 0 f_count = 0x1 } > 0xffffffff836d1680::vnode2path /zones/gallery/root/var/run/name_service_door

OFFSET 0 0 0 0 0 33

CRED ffffffff83838a40 ffffffff83838a40 ffffffff83838a40 ffffffff83838c08 ffffffff83838a40 ffffffff83838a40

CNT 1 2 2 1 1 1

For a specific process, we use the pfiles(1) command to create a list of all the files opened.

sol8$ pfiles 1119 1119: /usr/lib/sendmail -Ac -q15m Current rlimit: 1024 file descriptors 0: S_IFCHR mode:0666 dev:281,2 ino:16484 uid:0 gid:3 rdev:13,2 O_RDONLY /zones/gallery/root/dev/null continues

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1: S_IFCHR mode:0666 dev:281,2 ino:16484 uid:0 gid:3 rdev:13,2 O_WRONLY /zones/gallery/root/dev/null 2: S_IFCHR mode:0666 dev:281,2 ino:16484 uid:0 gid:3 rdev:13,2 O_WRONLY /zones/gallery/root/dev/null 3: S_IFDOOR mode:0444 dev:279,0 ino:34 uid:0 gid:0 size:0 O_RDONLY|O_LARGEFILE FD_CLOEXEC door to nscd[762] /zones/gallery/root/var/run/name_service_door 4: S_IFCHR mode:0666 dev:281,2 ino:16486 uid:0 gid:3 rdev:21,0 O_WRONLY FD_CLOEXEC /zones/gallery/root/dev/conslog 5: S_IFREG mode:0600 dev:102,198 ino:11239 uid:25 gid:25 size:33 O_WRONLY /zones/gallery/root/var/spool/clientmqueue/sm-client.pid

In the preceding examples, the pfiles command is executed on PID 1119. The PID and process name are dumped, followed by a listing of the process’s opened files. For each file, we see a listing of the file descriptor (the number to the left of the colon), the file type, file mode bits, the device from which the file originated, the inode number, file UID and GID, and the file size.

14.3 Solaris File System Framework The vnode/vfs interfaces—the “top end” of the file system module—implement vnode and vfs objects. The “bottom end” of the file system uses other kernel interfaces to access, store, and cache the data they represent. Disk-based file systems interface to device drivers to provide persistent storage of their data. Network file systems access remote storage by using the networking subsystem to transmit and receive data. Pseudo file systems typically access local kernel functions and structures to gather the information they represent. 

Loadable file system modules. A dynamically loadable module type is provided for Solaris file systems. File system modules are dynamically loaded at the time each file system type is first mounted (except for the root file system, which is mounted explicitly at boot).



The vnode interface. As discussed, this is a unified file-system-independent interface between the operating system and a file system implementation.



File system caching. File systems that implement caching interface with the virtual memory system to map, unmap, and manage the memory used for caching. File systems use physical memory pages and the virtual memory system to cache files. The kernel’s seg_map driver maps file system cache

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into the kernel’s address space when accessing the file system through the read() and write() system calls. (See Section 14.8.1.) 

Path-name management. Files are accessed by means of path names, which are assembled as a series of directory names and file names. The file system framework provides routines that resolve and manipulate path names by calling into the file system’s lookup() function to convert paths into vnode pointers.



Directory name caching. A central directory name lookup cache (DNLC) provides a mechanism to cache pathname-to-vnode mappings, so that the directory components need not be read from disk each time they are needed.

14.3.1 Evolution of the File System Framework Solaris 10 introduces a new file system interface that significantly improves the portability of file systems. In prior releases of Solaris OS, the vnode and vfs structures were entirely visible to their consumers. A file system client would reference, manipulate, or update raw vfs and vnode structure members directly, which meant that file systems had operating system revision-specific assumptions compiled into them. Whenever the vfs or vnode structures changed in the Solaris kernel, file systems would need to be recompiled to match the changes. The new interface allows the vnode structures to change in many ways without breaking file system compatibility. The new model replaces the old file system VOP macros with a new set of functions. The goals of the new interface are as follows: 

It separates the vnode from FS-dependent node so that changes in the vnode structure that affect its size do not affect the size of other data structures.



It provides interfaces to access nonpublic vnode structure members.



It delivers a flexible operation registration mechanism that provides appropriate defaults for unspecified operations and allows the developer to specify a corresponding default or error routine.



It delivers a flexible mechanism to invoke vnode/vfs operations without requiring the client module to have knowledge of how the operations are stored.



It provides a facility for creation, initialization, and destruction of vnodes.



It provides accessor functions for file systems that require information on the following characteristics of a vnode: existence of locks, existence of cached data, read-only attribute.

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The following major changes have been made to the file system interface as part of this project: 

The following related vnode fields are now private: v_filocks, v_shrlocks, v_nbllock, v_pages and v_cv.



Support routines allow a vnode/vfs client to set a vnode’s or vfs’s operations, retrieve the operations, compare the operations vector to a given value, compare a specific operation in the operations vector to a given value. The related vnode field v_op and the related vfs field vfs_op should not be directly accessed by file systems.



An accessor routine returns a pointer to the vfs, if any, which may be mounted on a given vnode. Another routine determines whether a given vnode is mounted on. The related vnode field v_vfsmountedhere is now private.



An operation registration mechanism can fill in default operation values (if appropriate) for operations that are not explicitly specified by the file system.



The operation registration mechanism enables developers to add new operations to a new (updated) version of Solaris OS without requiring existing file systems to support those new operations, provided that the new operations have system-defined defaults.



The file system module loading mechanism is updated to enable these changes.



Vnodes are no longer embedded in file system data structures (for example, inodes).



The following functions have been added to support the separation of the vnode from the FS-dependent node: vn_alloc(), vn_free(), and vn_reinit().



Certain fields in the vnode have been made “private” to satisfy the requirements of other projects. Also, the fields in the vnode have been rearranged to put the “public” structure members at the top and the private members at the bottom.



File systems now register their vnode and vfs operations by providing an operation definition table that specifies operations by using name/value pairs.



The VOP and VFSOP macros no longer directly dereference the vnode and vfs structures and their operations tables. They each call corresponding functions that perform that task.



File system module loading no longer takes a vfs switch entry. Instead, it takes a vfsdef structure that is similar. The difference is that the vfsdef structure includes a version number but does not include a vfsops table.

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The following accessor functions have been added to provide information about the state and characteristics of a vnode. 

vn_is_readonly(). Returns non-zero if the vnode is on a read-only file system.



vn_has_flocks(). Returns non-zero if the vnode has active file locks.



vn_has_mandatory_locks(). Returns non-zero if the vnode has mandatory locks.



vn_has_cached_data(). Returns non-zero if the vnode has pages in the page cache.



vn_mountedvfs(). Returns the vfs mounted on this vnode, if any.



vn_ismntpt(). Returns true (non-zero) if this vnode is mounted on, zero otherwise.

New interfaces have been developed to register vnode and vfs operations. 

vn_make_ops(). Creates and builds the private vnodeops table.



vn_freevnodeops(). Frees a vnodeops structure created by vn_make_ ops().



vfs_setfsops(). Builds a vfsops table and associates it with a vfs switch table entry.



vfs_freevfsops_by_type(). Frees a vfsops structure created by vfs_makefsops().



vfs_makefsops(). Creates and builds (dummy) vfsops structures.



vfs_freevfsops(). Frees a vfsops structure created by vfs_makefsops().

The following support routines have been developed to set and provide information about the vnode’s operations vector. 

vn_setops(). Sets the operations vector for this vnode.



vn_getops(). Retrieves the operations vector for this vnode.



vn_matchops(). Determines if the supplied operations vector matches the vnode’s operations vector. Note that this is a “shallow” match. The pointer to the operations vector is compared, not each individual operation.



vn_matchopval(). Determines if the supplied function exists for a particular operation in the vnode’s operations vector.

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The following support routines have been developed to set and provide information about the vfs’s operations vector. 

vfs_setops(). Sets the operations vector for this vfs.



vfs_getops(). Retrieves the operations vector for this vfs.



vfs_matchops(). Determines if the supplied operations vector matches the vfs’s operations vector. Note that this is a “shallow” match. The pointer to the operations vector is compared, not each individual operation.



vfs_can_sync(). Determines if a vfs has an FS-supplied (nondefault, nonerror) sync routine.

14.3.2 The Solaris File System Interface The file system interface can be categorized into three major parts: 

A single systemwide, file system module-specific declaration



A per-file system mount instance declaration



A set of per-file operations with each file system mount instance

14.4 File System Modules A file system is implemented as a dynamically loadable kernel module. Each file system declares the standard module _init, _info, and _fini entry points, which are used to install and remove the file system within the running kernel instance. The primary descriptive entry for each file system is provided by a static declaration of a vfsdef_t, which includes the following: 

The version of the vfs interface used at module compile time (by specification of VFSDEF_VERSION).



The name of the file system (a string).



The global initialization function to be called when the file system module is loaded. Although a file system module is typically loaded on the first mount, a module can be loaded modload(1M) without mounting a file system.



A set of options that can be set at mount time.

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static mntopt_t tmpfs_options[] /* Option name { MNTOPT_XATTR, { MNTOPT_NOXATTR, { "size", };

= { Cancel Opt xattr_cancel, noxattr_cancel, NULL,

Arg NULL, NULL, "0",

Flags MO_DEFAULT, NULL, MO_HASVALUE,

Data */ NULL}, NULL}, NULL}

static mntopts_t tmpfs_proto_opttbl = { sizeof (tmpfs_options) / sizeof (mntopt_t), tmpfs_options }; static vfsdef_t vfw = { VFSDEF_VERSION, "tmpfs", tmpfsinit, VSW_HASPROTO, &tmpfs_proto_opttbl }; See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

14.4.1 Interfaces for Mount Options The options template is used to accept and validate options at mount time. A standard set is defined in sys/vfs.h, but you can add your own by simply supplying a string (as tmpfs does for size). The mntopts_t struct (usually called the mount options table) consists of a count of the number of options and an array of options structures of length count. Each file system should define a prototype mount options table that will be used by the vfs_initopttbl() function to initialize the working mount options table for each mount instance. The text below describes the initialization of the prototype mount options table. The vfs_initopttbl() function should be used to initialize working mount options tables from the prototype mount options table. typedef struct mntopts { int mo_count; mntopt_t *mo_list; } mntopts_t;

/* number of entries in table */ /* list of mount options */ See usr/src/uts/common/sys/vfs.h

Each mount option contains fields to drive the parser and fields to accept the results of the parser’s execution. Here is the structure that defines an individual option in the mount options table. typedef struct mntopt { char *mo_name; char **mo_cancel; char *mo_arg; int mo_flags; void *mo_data; } mntopt_t;

/* /* /* /* /*

option name */ list of options cancelled by this one */ argument string for this option */ flags for this mount option */ file system specific data */ See usr/src/uts/common/sys/vfs.h

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Each option must have a string that gives the name of the option. Additionally, if an option is one that invalidates other options, the mo_cancel field points to a NULL-terminated list of names of options to turn off if this option is recognized. If an option accepts an argument (that is, it is of the form opt=arg), then the mo_arg field should be initialized with the string that is the default for the argument (if it has a default value; otherwise NULL). During option parsing, the parser will then replace the string in the working mount options table with the string provided by the user if the option is recognized during option parsing. The following flags are recognized by or set by the parser during option parsing. 

MO_NODISPLAY. Option will not be listed in mounted file system table.



MO_HASVALUE. Option is expected to have an argument (that is, of form opt = arg)



MO_IGNORE. Option is ignored by the parser and will not be set even if seen in the options string. (Can be set manually with vfs_setmntopt function.)



MO_DEFAULT. Option is set on by default and will show in mnttab even if not seen by parser in options string.

The mo_data field is for use by a file system to hold any option-specific data it may wish to make use of.

14.4.2 Module Initialization A standard file system module will provide a module _init function and register an initialization function to be called back by the file system module-loader facility. The following example shows the initialization linkage between the module declaration and the file-system-specific initialization function.

static vfsdef_t vfw = { VFSDEF_VERSION, "tmpfs", tmpfsinit, VSW_HASPROTO, &tmpfs_proto_opttbl }; /* * Module linkage information */ continues

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static struct modlfs modlfs = { &mod_fsops, "filesystem for tmpfs", &vfw }; static struct modlinkage modlinkage = { MODREV_1, &modlfs, NULL }; int _init() { return (mod_install(&modlinkage)); } /* * initialize global tmpfs locks and such * called when loading tmpfs module */ static int tmpfsinit(int fstype, char *name) { ... } See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

The module is automatically loaded by the first invocation of mount(2) (typically from a mount command). Upon module load, the _init() function of the file system is called; this function completes its self-install with mod_install(), which subsequently calls the file system init function (tmpfsinit() in this example) defined in the vfsdef_t. Note that file systems no longer need to create and install a vfs switch entry; this is done automatically by the module loading using the information supplied in the vfsdef_t.

14.5 The Virtual File System (vfs) Interface The vfs layer provides an administrative interface into the file system to support commands like mount and umount in a file-system-independent manner. The interface achieves independence by means of a virtual file system (vfs) object. The vfs object represents an encapsulation of a file system’s state and a set of methods for each of the file system administrative interfaces. Each file system type provides its own implementation of the object. Figure 14.4 illustrates the vfs object. A set of support functions provides access to the contents of the vfs structure; file systems should not directly modify the vfs object contents.

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struct vfs vfs_next vfs_fstype vfs_op . . v_data

struct vfsops

vfs_mount() vfs_umount() vfs_root() vfs_statvfs() vfs_sync() . . vfs_vget() vfs_mountroot()

File-SystemDependent Data

Figure 14.4 The vfs Object

14.5.1 vfs Methods The methods within the file system implement operations on behalf of the common operating system code. For example, given a pointer to a tmpfs’s vfs object, the generic VFS_MOUNT() call will invoke the appropriate function in the underlying file system by calling the tmpfs_mount() method defined within that instance of the object.

#define VFS_MOUNT(vfsp, mvp, uap, cr) fsop_mount(vfsp, mvp, uap, cr) int fsop_mount(vfs_t *vfsp, vnode_t *mvp, struct mounta *uap, cred_t *cr) { return (*(vfsp)->vfs_op->vfs_mount)(vfsp, mvp, uap, cr); } See usr/src/uts/common/sys/vfs.h

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A file system declares its vfs methods through a call to vfs_setfsops(). A template provides allows a selection of methods to be defined, according to Table 14.1.

Table 14.1 Solaris 10 vfs Interface Methods from sys/vfs.h Method

Description

VFS_MOUNT

Mounts a file system on the supplied vnode. The file-systemdependent part of mount includes these actions. • • • • • •

VFS_UNMOUNT

Determine if mount device is appropriate. Prepare mount device (e.g., flush pages/blocks). Read file-system-dependent data from mount device. Sanity-check file-system-dependent data. Create/initialize file-system-dependent kernel data structures. Reconcile any transaction devices.

Unmounts the file system. The file-system-dependent part of unmount includes these actions. • • • •

Lock out new transactions and complete current transactions. Flush data to mount device. Close down any helper threads. Tear down file-system-dependent kernel data structures.

VFS_ROOT

Finds the root vnode for a file system.

VFS_STATVFS

Queries statistics on a file system.

VFS_SYNC

Flushes the file system cache.

VFS_VGET

Finds a vnode that matches a unique file ID.

VFS_MOUNTROOT

Mounts the file system on the root directory.

VFS_FREEVFS

Calls back to free resources after last unmount. NFS appears to be the only one that needs this. All others default to fs_freevfs(), which is a no-op.

VFS_VNSTATE

Interface for vnode life cycle reporting.

A regular file system will define mount, unmount, root, statvfs, and vget methods. The vfs methods are defined in an fs_operation_def_t template, terminated by a NULL entry. The template is constructed from an array of fs_ operation_def_t structures. The following example from the tmpfs implementation shows how the template is initialized and then instantiated with vfs_setfsops(). The call to vfs_setfsops() is typically done once per module initialization, systemwide.

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static int tmpfsinit(int fstype, char *name) { static const fs_operation_def_t tmp_vfsops_template[] = { VFSNAME_MOUNT, tmp_mount, VFSNAME_UNMOUNT, tmp_unmount, VFSNAME_ROOT, tmp_root, VFSNAME_STATVFS, tmp_statvfs, VFSNAME_VGET, tmp_vget, NULL, NULL }; int error; error = vfs_setfsops(fstype, tmp_vfsops_template, NULL); ... } See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

A corresponding free of the vfs methods is required at module unload time and is typically located in the _fini() function of the module. int _fini() { int error; error = mod_remove(&modlinkage); if (error) return (error); /* * Tear down the operations vectors */ (void) vfs_freevfsops_by_type(tmpfsfstype); vn_freevnodeops(tmp_vnodeops); return (0); } See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

The following routines are available in the vfs layer to manipulate the vfs object. They provide support for creating and modifying the FS methods (fsops),

/* * File systems use arrays of fs_operation_def structures to form * name/value pairs of operations. These arrays get passed to: * * - vn_make_ops() to create vnodeops * - vfs_makefsops()/vfs_setfsops() to create vfsops. */ typedef struct fs_operation_def { char *name; /* name of operation (NULL at end) */ fs_generic_func_p func; /* function implementing operation */ } fs_operation_def_t; int vfs_makefsops(const fs_operation_def_t *template, vfsops_t **actual); Creates and builds (dummy) vfsops structures continues

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void vfs_setops(vfs_t *vfsp, vfsops_t *vfsops); Sets the operations vector for this vfs vfsops_t * vfs_getops(vfs_t *vfsp); Retrieves the operations vector for this vfs void vfs_freevfsops(vfsops_t *vfsops); Frees a vfsops structure created by vfs_makefsops() int vfs_freevfsops_by_type(int fstype); For a vfsops structure created by vfs_setfsops(), use vfs_freevfsops_by_type() int vfs_matchops(vfs_t *vfsp, vfsops_t *vfsops); Determines if the supplied operations vector matches the vfs's operations vector. Note that this is a "shallow" match. The pointer to the operations vector is compared, not each individual operation. See usr/src/uts/common/sys/vfs.h

14.5.2 vfs Support Functions The following support functions are available for parsing option strings and filling in the necessary vfs structure fields. The file systems also need to parse the option strings to learn what options should be used in completing the mount request. The routines and data structures are all defined in the vfs.h header file. It is expected that all the fields used by the file-system-specific mount code in the vfs structure are normally filled in and interrogated only during a mount system call. At mount time the vfs structure is private and not available to any other parts of the kernel. So during this time, locking of the fields used in mnttab/ options is not necessary. If a file system wants to update or interrogate options at some later time, then it should be locked by the vfs_lock_wait()/vfs_ unlock() functions. All memory allocated by the following routines is freed at umount time, so callers need not worry about memory leakage. Any arguments whose values are preserved in a structure after a call have been copied, so callers need not worry about retained references to any function arguments.

struct mntopts_t *vfs_opttblptr(struct vfs *vfsp); Returns a pointer to the mount options table for the given vfs structure. void vfs_initopttbl(const mntopts_t *proto, mntopts_t *tbl); Initializes a mount options table from the prototype mount options table pointed to by the first argument. A file system should always initialize the mount options table in the vfs structure for the current mount but may use this routine to initialize other tables if desired. See the documentation below on how to construct a prototype mount options table. Note that the vfs_opttblptr() function described above should be used to access the vfs structures mount options table. continues

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void vfs_parsemntopts(mntopts_t *tbl, char *optionstr); Parses the option string pointed to by the second argument, using the mount options table pointed to by the first argument. Any recognized options will be marked by this function as set in the pointed-to options table and any arguments found are recorded there as well. Normally file systems would call this with a pointer to the mount options table in the vfs structure for the mount currently being processed. The mount options table may be examined after the parse is completed, to see which options have been recognized, by using the vfs_optionisset() function documented below. Note that the parser will alter the option string during parsing, but will restore it before returning. Any options in the option string being parsed that are not recognized are silently ignored. Also if an option requires an arg but it is not supplied, the argument pointer is silently set to NULL. Since options are parsed from left to right, the last specification for any particular option in the option string is the one used. Similarly, if options that toggle each other on or off (i.e. are mutually exclusive), are in the same options string, the last one seen in left to right parsing determines the state of the affected option(s). void vfs_clearmntopt(mntopts_t *tbl, const char *opt); Clears the option whose name is passed in the second argument from the option table pointed to by the first argument, i.e., marks the option as not set and frees any argument that may be associated with the option. Used by file systems to unset options if so desired in a mount options table. Note that the only way to return options to their default state is to reinitialize the options table with vfs_initopttbl(). void vfs_setmntopt(mntopts_t *tbl, const char *opt, const char *arg, int flags); Marks the option whose name is given by the second argument as set in the mount options table pointed to by the first argument. If the option takes an argument, the third parameter points to the string for the argument. The flags arg is provided to affect the behavior of the vfs_setmntopt function. It can cause it to override the MO_IGNORE flag if the particular option being set has this flag enabled. It can also be used to request toggling the MO_NODISPLAY bit for the option on or off. (see the documentation for mount option tables). Used by file systems to manually mark options as set in a mount options table. Possible flags to vfs_setmntopt: VFS_DISPLAY 0x02 /* Turn off MO_NODISPLAY bit for option */ VFS_NODISPLAY 0x04 /* Turn on MO_NODISPLAY bit for option */ int vfs_optionisset(mntopts_t *tbl, const char *opt, char **argp); Inquires if the option named by the second argument is marked as set in the mount options table pointed to by the first argument. Returns non-zero if the option was set. If the option has an argument string, the arg pointed to by the argp pointer is filled in with a pointer to the argument string for the option. The pointer is to the saved argument string and not to a copy. Users should not directly alter the pointed to string. If any change is desired to the argument string the caller should use the set/ clearmntopt() functions. int vfs_buildoptionstr(mntopts_t *tbl, char *buf, int len); Builds a comma-separated, null-terminated string of the mount options that are set in the table passed in the first argument. The buffer passed in the second argument is filled in with the generated options string. If the length passed in the third argument would be exceeded, the function returns EOVERFLOW; otherwise, it returns zero on success. If an error is returned, the contents of the result buffer are undefined. int vfs_setoptprivate(mntopts_t *tbl, const char *opt, void *arg); Sets the private data field of the given option in the specified option table to the provided value. Returns zero on success, non-zero if the named option does not exist in the table. Note that option private data is not managed for the user. If the private data field is a pointer to allocated memory, then it should be freed by the file system code prior to returning from a umount call. continues

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int vfs_getoptprivate(mntopts_t *tbl, const char *opt, void **argp); Fills in the pointer pointed to by the argp pointer with the value of the private data field of the given option in the specified table. Returns zero on success, non-zero if the named option does not exist in the table. void vfs_setmntpoint(struct vfs *vfsp, char *mp); Sets the vfs_mntpt field of the vfs structure to the given mount point. File systems call this if they want some value there other than what was passed by the mount system call. int vfs_can_sync(vfs_t *vfsp); Determines if a vfs has an FS-supplied (non default, non error) sync routine. void vfs_setresource(struct vfs *vfsp, char *resource); Sets the vfs_resource field of the vfs structure to the given resource. File systems call this if they want some value there other than what was passed by the mount system call. See usr/src/uts/common/sys/vfs.h

14.5.3 The mount Method The mount method is responsible for initializing a per-mount instance of a file system. It is typically invoked as a result of a user-initiated mount command.

mount -F foofs -o rw,moose=fred /dev/somedevice /mount/point

mount Command

execs /usr/lib/fs/foofs/mount

User Mode Kernel Mode vfs code for mounting and option parsing

Calls to mount

Callback to parse options passed in

File-system-specific foofs_mount routine

Figure 14.5 Mount Invocation

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The tasks completed in the mount method will often include 

A security check, to ensure that the user has sufficient privileges to perform the requested mount. This is best done with a call to secpolicy_fs_ mount(), with the Solaris Least Privilege framework.



A check to see if the specified mount point is a directory.



Initialization and allocation of per-file system mount structures and locks.



Parsing of the options supplied into the mount call, with the assistance of the vfs_option_* support functions.



Manufacture of a unique file system ID, with the help of vfs_make_fsid(). This is required to support NFS mount instances over the wire protocol using unique file system IDs.



Creation or reading of the root inode for the file system.

An excerpt from the tmpfs implementation shows an example of the main functions within a file system mount method.

static int tmp_mount( struct vfs *vfsp, struct vnode *mvp, struct mounta *uap, struct cred *cr) { struct tmount *tm = NULL; ... if ((error = secpolicy_fs_mount(cr, mvp, vfsp)) != 0) return (error); if (mvp->v_type != VDIR) return (ENOTDIR); /* tmpfs doesn't support read-only mounts */ if (vfs_optionisset(vfsp, MNTOPT_RO, NULL)) { error = EINVAL; goto out; } ... if (error = pn_get(uap->dir, (uap->flags & MS_SYSSPACE) ? UIO_SYSSPACE : UIO_USERSPACE, &dpn)) goto out; if ((tm = tmp_memalloc(sizeof (struct tmount), 0)) == NULL) { pn_free(&dpn); error = ENOMEM; goto out; } continues

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... vfsp->vfs_data = (caddr_t)tm; vfsp->vfs_fstype = tmpfsfstype; vfsp->vfs_dev = tm->tm_dev; vfsp->vfs_bsize = PAGESIZE; vfsp->vfs_flag |= VFS_NOTRUNC; vfs_make_fsid(&vfsp->vfs_fsid, tm->tm_dev, tmpfsfstype); ... tm->tm_dev = makedevice(tmpfs_major, tmpfs_minor); ... See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

14.5.4 The umount Method The umount method is almost the reverse of mount. The tasks completed in the umount method will often include 

A security check, to ensure that the user has sufficient privileges to perform the requested mount. This is best done with a call to secpolicy_fs_ mount(), with the Solaris Least Privilege framework.



A check to see if the mount is a forced mount (to take special action, or reject the request if the file system doesn’t support forcible unmounts and the reference count on the root node is >1).



Freeing of per-file system mount structures and locks.

14.5.5 Root vnode Identification The root method of the file system is a simple function used by the file system lookup functions when traversing across a mount point into a new file system. It simply returns a pointer to the root vnode in the supplied vnode pointer argument. static int tmp_root(struct vfs *vfsp, struct vnode **vpp) { struct tmount *tm = (struct tmount *)VFSTOTM(vfsp); struct tmpnode *tp = tm->tm_rootnode; struct vnode *vp; ASSERT(tp); vp = TNTOV(tp); VN_HOLD(vp); *vpp = vp; return (0); } See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

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14.5.6 vfs Information Available with MDB The mounted list of vfs objects is linked as shown in Figure 14.6. rootvfs

struct vfs

struct vfs

struct vfs

vfs_next vfs_fstype vfs_op . . v_data

vfs_next vfs_fstype vfs_op . . v_data

vfs_next vfs_fstype vfs_op . . v_data

struct vfsops * ufs_vfsops

ufs_mount() ufs_umount() ufs_root() ufs_statvfs() ufs_sync() . . ufs_vget() ufs_mountroot()

struct vfsops * nfs_vfsops

nfs_mount() nfs_umount() nfs_root() nfs_statvfs() nfs_sync() . . nfs_vget() nfs_mountroot()

Figure 14.6 The Mounted vfs List You can traverse the list with an mdb walker. Below is the output of such a traversal. sol10# mdb -k > ::walk vfs fffffffffbc7a7a0 fffffffffbc7a860 > ::walk vfs |::fsinfo -v VFSP FS MOUNT fffffffffbc7a7a0 ufs / R: /dev/dsk/c3d1s0 O: remount,rw,intr,largefiles,logging,noquota,xattr,nodfratime fffffffffbc7a860 devfs /devices R: /devices ffffffff80129300 ctfs /system/contract R: ctfs ffffffff80129240 proc /proc R: proc

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You can also inspect a vfs object with mdb. An example is shown below. sol10# mdb -k > ::walk vfs fffffffffbc7a7a0 fffffffffbc7a860 > fffffffffbc7a7a0::print vfs_t { vfs_next = devices vfs_prev = 0xffffffffba3ef0c0 vfs_op = vfssw+0x138 vfs_vnodecovered = 0 vfs_flag = 0x420 vfs_bsize = 0x2000 vfs_fstype = 0x2 vfs_fsid = { val = [ 0x19800c0, 0x2 ] } vfs_data = 0xffffffff8010ae00 vfs_dev = 0x66000000c0 vfs_bcount = 0 vfs_list = 0 vfs_hash = 0xffffffff816a8b40 vfs_reflock = { _opaque = [ 0, 0 ] } vfs_count = 0x2 vfs_mntopts = { mo_count = 0x20 mo_list = 0xffffffff8133d580 } vfs_resource = 0xffffffff8176dbb8 vfs_mntpt = 0xffffffff81708590 vfs_mtime = 2005 May 17 23:47:13 vfs_femhead = 0 vfs_zone = zone0 vfs_zone_next = devices vfs_zone_prev = 0xffffffffba3ef0c0 }

14.6 The Vnode A vnode is a file-system-independent representation of a file in the Solaris kernel. A vnode is said to be objectlike because it is an encapsulation of a file’s state and the methods that can be used to perform operations on that file. A vnode represents a file within a file system; the vnode hides the implementation of the file system it resides in and exposes file-system-independent data and methods for that file to the rest of the kernel. A vnode object contains three important items (see Figure 14.7). 

File-system-independent data. Information about the vnode, such as the type of vnode (file, directory, character device, etc.), flags that represent state, pointers to the file system that contains the vnode, and a reference count that keeps track of how many subsystems have references to the vnode.

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VREG – Regular File VDIR – Directory VBLK – Block Device VCHR – Character Device VLNK – Link

struct vnode v_flags v_type v_op v_path . v_data

Hint of vnode’s path name

(UFS inode shown in this example)

struct inode

struct vnodeops

vop_open() vop_read() vop_write() vop_close() vop_ioctl() . . vop_create() vop_link()

f_flag f_vnode f_offset . .

Figure 14.7 The vnode Object 

Functions to implement file methods. A structure of pointers to filesystem-dependent functions to implement file functions such as open(), close(), read(), and write().



File-system-specific data. Data that is used internally by each file system implementation: typically, the in-memory inode that represents the vnode on the underlying file system. UFS uses an inode, NFS uses an rnode, and tmpfs uses a tmpnode.

14.6.1 Object Interface The kernel uses wrapper functions to call vnode functions. In that way, it can perform vnode operations (for example, read(), write(), open(), close()) without knowing what the underlying file system containing the vnode is. For

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example, to read from a file without knowing that it resides on a UFS file system, the kernel would simply call the file-system-independent function for read(), VOP_READ(), which would call the vop_read() method of the vnode, which in turn calls the UFS function, ufs_read(). A sample of a vnode wrapper function from sys/vnode.h is shown below.

#define VOP_READ(vp, uiop, iof, cr, ct) \ fop_read(vp, uiop, iof, cr, ct) int fop_read( vnode_t *vp, uio_t *uiop, int ioflag, cred_t *cr, struct caller_context *ct) { return (*(vp)->v_op->vop_read)(vp, uiop, ioflag, cr, ct); } See usr/src/uts/common/sys/vnode.h

The vnode structure in Solaris OS can be found in sys/vnode.h and is shown below. It defines the basic interface elements and provides other information contained in the vnode.

typedef struct vnode { kmutex_t uint_t uint_t void struct vfs struct stdata enum vtype dev_t

v_lock; v_flag; v_count; *v_data; *v_vfsp; *v_stream; v_type; v_rdev;

/* /* /* /* /* /* /* /*

protects vnode fields */ vnode flags (see below) */ reference count */ private data for fs */ ptr to containing VFS */ associated stream */ vnode type */ device (VCHR, VBLK) */

/* PRIVATE FIELDS BELOW - DO NOT USE */ struct vfs *v_vfsmountedhere; struct vnodeops *v_op; /* struct page *v_pages; /* pgcnt_t v_npages; /* pgcnt_t v_msnpages; /* struct page *v_scanfront; /* struct page *v_scanback; /* struct filock *v_filocks; /* struct shrlocklist *v_shrlocks; /* krwlock_t v_nbllock; /* kcondvar_t v_cv; /* void *v_locality; /* struct fem_head *v_femhead; /* char *v_path; /* uint_t v_rdcnt; /* uint_t v_wrcnt; /* u_longlong_t v_mmap_read; /* u_longlong_t v_mmap_write; /*

/* ptr to vfs mounted here */ vnode operations */ vnode pages list */ # pages on this vnode */ # pages charged to v_mset */ scanner front hand */ scanner back hand */ ptr to filock list */ ptr to shrlock list */ sync for NBMAND locks */ synchronize locking */ hook for locality info */ fs monitoring */ cached path */ open for read count (VREG only) */ open for write count (VREG only) */ mmap read count */ mmap write count */ continues

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void hrtime_t ushort_t uint_t struct vnode struct vnode krwlock_t } vnode_t;

*v_mpssdata; v_scantime; v_mset; v_msflags; *v_msnext; *v_msprev; v_mslock;

/* /* /* /* /* /* /*

File System Framework

info for large page mappings */ last time this vnode was scanned */ memory set ID */ memory set flags */ list of vnodes on an mset */ list of vnodes on an mset */ protects v_mset */ See usr/src/uts/common/sys/vnode.h

14.6.2 vnode Types Solaris OS has specific vnode types for files. The v_type field in the vnode structure indicates the type of vnode, as described in Table 14.2.

Table 14.2 Solaris 10 vnode Types from sys/vnode.h Type

Description

VNON

No type

VREG

Regular file

VDIR

Directory

VBLK

Block device

VCHR

Character device

VLNK

Symbolic link

VFIFO

Named pipe

VDOOR

Doors interface

VPROC

procfs node

VSOCK

sockfs node (socket)

VPORT

Event port

VBAD

Bad vnode

14.6.3 vnode Method Registration The vnode interface provides the set of file system object methods, some of which we saw in Figure 14.1. The file systems implement these methods to perform all file-system-specific file operations. Table 14.3 shows the vnode interface methods in Solaris OS.

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File systems register their vnode and vfs operations by providing an operation definition table that specifies operations using name/value pairs. The definition is typically provided by a predefined template of type fs_operation_def_t, which is parsed by vn_make_ops(), as shown below. The definition is often set up in the file system initialization function.

/* * File systems use arrays of fs_operation_def structures to form * name/value pairs of operations. These arrays get passed to: * * - vn_make_ops() to create vnodeops * - vfs_makefsops()/vfs_setfsops() to create vfsops. */ typedef struct fs_operation_def { char *name; /* name of operation (NULL at end) */ fs_generic_func_p func; /* function implementing operation */ } fs_operation_def_t;

int vn_make_ops( const char *name, const fs_operation_def_t *templ, vnodeops_t **actual);

/* Name of file system */ /* Operation specification */ /* Return the vnodeops */

Creates and builds the private vnodeops table void vn_freevnodeops(vnodeops_t *vnops); Frees a vnodeops structure created by vn_make_ops() void vn_setops(vnode_t *vp, vnodeops_t *vnodeops); Sets the operations vector for this vnode vnodeops_t * vn_getops(vnode_t *vp); Retrieves the operations vector for this vnode int vn_matchops(vnode_t *vp, vnodeops_t *vnodeops); Determines if the supplied operations vector matches the vnode's operations vector. Note that this is a "shallow" match. The pointer to the operations vector is compared, not each individual operation. Returns non-zero (1) if the vnodeops matches that of the vnode. Returns zero (0) if not. int vn_matchopval(vnode_t *vp, char *vopname, fs_generic_func_p funcp) Determines if the supplied function exists for a particular operation in the vnode's operations vector See usr/src/uts/common/sys/vfs.h

The following example shows how the tmpfs file system sets up its vnode operations.

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struct vnodeops *tmp_vnodeops; const fs_operation_def_t tmp_vnodeops_template[] = { VOPNAME_OPEN, tmp_open, VOPNAME_CLOSE, tmp_close, VOPNAME_READ, tmp_read, VOPNAME_WRITE, tmp_write, VOPNAME_IOCTL, tmp_ioctl, VOPNAME_GETATTR, tmp_getattr, VOPNAME_SETATTR, tmp_setattr, VOPNAME_ACCESS, tmp_access, See usr/src/uts/common/fs/tmpfs/tmp_vnops.c

static int tmpfsinit(int fstype, char *name) { ... error = vn_make_ops(name, tmp_vnodeops_template, &tmp_vnodeops); if (error != 0) { (void) vfs_freevfsops_by_type(fstype); cmn_err(CE_WARN, "tmpfsinit: bad vnode ops template"); return (error); } ...} See usr/src/uts/common/fs/tmpfs/tmp_vfsops.c

14.6.4 vnode Methods The following section describes the method names that can be passed into vn_ make_ops(), followed by the function prototypes for each method.

Table 14.3 Solaris 10 vnode Interface Methods from sys/vnode.h Method

Description

VOP_ACCESS

Checks permissions

VOP_ADDMAP

Increments the map count

VOP_CLOSE

Closes the file

VOP_CMP

Compares two vnodes

VOP_CREATE

Creates the supplied path name

VOP_DELMAP

Decrements the map count

VOP_DISPOSE

Frees the given page from the vnode.

VOP_DUMP

Dumps data when the kernel is in a frozen state

VOP_DUMPCTL

Prepares the file system before and after a dump continues

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Table 14.3 Solaris 10 vnode Interface Methods from sys/vnode.h (continued ) Method

Description

VOP_FID

Gets unique file ID

VOP_FRLOCK

Locks files and records

VOP_FSYNC

Flushes out any dirty pages for the supplied vnode

VOP_GETATTR

Gets the attributes for the supplied vnode

VOP_GETPAGE

Gets pages for a vnode

VOP_GETSECATTR

Gets security access control list attributes

VOP_INACTIVE

Frees resources and releases the supplied vnode

VOP_IOCTL

Performs an I/O control on the supplied vnode

VOP_LINK

Creates a hard link to the supplied vnode

VOP_LOOKUP

Looks up the path name for the supplied vnode

VOP_MAP

Maps a range of pages into an address space

VOP_MKDIR

Makes a directory of the given name

VOP_VNEVENT

Support for File System Event Monitoring

VOP_OPEN

Opens a file referenced by the supplied vnode

VOP_PAGEIO

Supports page I/O for file system swap files

VOP_PATHCONF

Establishes file system parameters

VOP_POLL

Supports the poll() system call for file systems

VOP_PUTPAGE

Writes pages in a vnode

VOP_READ

Reads the range supplied for the given vnode

VOP_READDIR

Reads the contents of a directory

VOP_READLINK

Follows the symlink in the supplied vnode

VOP_REALVP

Gets the real vnode from the supplied vnode

VOP_REMOVE

Removes the file for the supplied vnode

VOP_RENAME

Renames the file to the new name

VOP_RMDIR

Removes a directory pointed to by the supplied vnode

VOP_RWLOCK

Holds the reader/writer lock for the supplied vnode

VOP_RWUNLOCK

Releases the reader/writer lock for the supplied vnode

VOP_SEEK

Checks seek bounds within the supplied vnode

VOP_SETATTR

Sets the attributes for the supplied vnode

VOP_SETFL

Sets file-system-dependent flags on the supplied vnode

VOP_SETSECATTR

Sets security access control list attributes continues

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Table 14.3 Solaris 10 vnode Interface Methods from sys/vnode.h (continued ) Method

Description

VOP_SHRLOCK

Supports NFS shared locks

VOP_SPACE

Frees space for the supplied vnode

VOP_SYMLINK

Creates a symbolic link between the two path names

VOP_WRITE

Writes the range supplied for the given vnode

extern int fop_access(vnode_t *vp, int mode, int flags, cred_t *cr); Checks to see if the user (represented by the cred structure) has permission to do an operation. Mode is made up of some combination (bitwise OR) of VREAD, VWRITE, and VEXEC. These bits are shifted to describe owner, group, and "other" access. extern int fop_addmap(vnode_t *vp, offset_t off, struct as *as, caddr_t addr, size_t len, uchar_t prot, uchar_t maxprot, uint_t flags, cred_t *cr); Increments the map count. extern int fop_close(vnode_t *vp, int flag, int count, offset_t off, cred_t *cr); Closes the file given by the supplied vnode. When this is the last close, some file systems use vop_close() to initiate a writeback of outstanding dirty pages by checking the reference count in the vnode. extern int fop_cmp(vnode_t *vp1, vnode_t *vp2); Compares two vnodes. In almost all cases, this defaults to fs_cmp() which simply does a: return (vp1 == vp2); NOTE: NFS/NFS3 and Cachefs have their own CMP routines, but they do exactly what fs_cmp() does. Procfs appears to be the only exception. It looks like it follows a chain. extern int fop_create(vnode_t *dvp, char *name, vattr_t *vap, vcexcl_t excl, int mode, vnode_t **vp, cred_t *cr, int flag); Creates a file with the supplied path name. extern int fop_delmap(vnode_t *vp, offset_t off, struct as *as, caddr_t addr, size_t len, uint_t prot, uint_t maxprot, uint_t flags, cred_t *cr); Decrements the map count. extern void fop_dispose(vnode_t *vp, struct page *pp, int flag, int dn, cred_t *cr); Frees the given page from the vnode. extern int fop_dump(vnode_t *vp, caddr_t addr, int lbdn, int dblks); Dumps data when the kernel is in a frozen state. extern int fop_dumpctl(vnode_t *vp, int action, int *blkp); Prepares the file system before and after a dump. continues

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extern int fop_fid(vnode_t *vp, struct fid *fidp); Puts a unique (by node, file system, and host) vnode/xxx_node identifier into fidp. Used for NFS file-handles. extern int fop_frlock(vnode_t *vp, int cmd, struct flock64 *bfp, int flag, offset_t off, struct flk_callback *flk_cbp, cred_t *cr); Does file and record locking for the supplied vnode. Most file systems either map this to fs_frlock() or do some special case checking and call fs_frlock() directly. As you might expect, fs_frlock() does all the dirty work. extern int fop_fsync(vnode_t *vp, int syncflag, cred_t *cr); Flushes out any dirty pages for the supplied vnode. extern int fop_getattr(vnode_t *vp, vattr_t *vap, int flags, cred_t *cr); Gets the attributes for the supplied vnode. extern int fop_getpage(vnode_t *vp, offset_t off, size_t len, uint_t protp, struct page **plarr, size_t plsz, struct seg *seg, caddr_t addr, enum seg_rw rw, cred_t *cr); Gets pages in the range offset and length for the vnode from the backing store of the file system. Does the real work of reading a vnode. This method is often called as a result of read(), which causes a page fault in seg_map, which calls vop_getpage. extern int fop_getsecattr(vnode_t *vp, vsecattr_t *vsap, int flag, cred_t *cr); Gets security access control list attributes. extern void fop_inactive(vnode_t *vp, cred_t *cr); Frees resources and releases the supplied vnode. The file system can choose to destroy the vnode or put it onto an inactive list, which is managed by the file system implementation. extern int fop_ioctl(vnode_t *vp, int cmd, intptr_t arg, int flag, cred_t *cr, int *rvalp); Performs an I/O control on the supplied vnode. extern int fop_link(vnode_t *targetvp, vnode_t *sourcevp, char *targetname, cred_t *cr); Creates a hard link to the supplied vnode. extern int fop_lookup(vnode_t *dvp, char *name, vnode_t **vpp, int flags, vnode_t *rdir, cred_t *cr); Looks up the name in the directory vnode dvp with the given dirname and returns the new vnode in vpp. The vop_lookup() does file-name translation for the open, stat system calls. extern int fop_map(vnode_t *vp, offset_t off, struct as *as, caddr_t *addrp, size_t len, uchar_t prot, uchar_t maxprot, uint_t flags, cred_t *cr); Maps a range of pages into an address space by doing the appropriate checks and calling as_map(). continues

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extern int fop_mkdir(vnode_t *dvp, char *name, vattr_t *vap, vnode_t **vpp, cred_t *cr); Makes a directory in the directory vnode (dvp) with the given name (dirname) and returns the new vnode in vpp. extern int fop_vnevent(vnode_t *vp, vnevent_t vnevent); Interface for reporting file events. File systems need not implement this method. extern int fop_open(vnode_t **vpp, int mode, cred_t *cr); Opens a file referenced by the supplied vnode. The open() system call has already a vop_lookup() on the path name, which returned a vnode pointer and then calls to open(). This function typically does very little, since most of the real work was formed by vop_lookup(). Also called by file systems to open devices as well as by thing else that needs to open a file or device.

done vop_ perany-

extern int fop_pageio(vnode_t *vp, struct page *pp, u_offset_t io_off, size_t io_len, int flag, cred_t *cr); Paged I/O support for file system swap files. extern int fop_pathconf(vnode_t *vp, int cmd, ulong_t *valp, cred_t *cr); Establishes file system parameters with the pathconf system call. extern int fop_poll(vnode_t *vp, short events, int anyyet, short *reventsp, struct pollhead **phpp); File system support for the poll() system call. extern int fop_putpage(vnode_t *vp, offset_t off, size_t len, int, cred_t *cr); Writes pages in the range offset and length for the vnode to the backing store of the file system. Does the real work of writing a vnode. extern int fop_read(vnode_t *vp, uio_t *uiop, int ioflag, cred_t *cr, caller_context_t *ct); Reads the range supplied for the given vnode. vop_read() typically maps the requested range of a file into kernel memory and then uses vop_getpage() to do the real work. extern int fop_readdir(vnode_t *vp, uio_t *uiop, cred_t *cr, int *eofp); Reads the contents of a directory. extern int fop_readlink(vnode_t *vp, uio_t *uiop, cred_t *cr); Follows the symlink in the supplied vnode. extern int fop_realvp(vnode_t *vp, vnode_t **vpp); Gets the real vnode from the supplied vnode. extern int fop_remove(vnode_t *dvp, char *name, cred_t *cr); Removes the file for the supplied vnode. extern int fop_rename(vnode_t *sourcedvp, char *sourcename, vnode_t *targetdvp, char *targetname, cred_t *cr); Renames the file named (by sourcename) in the directory given by sourcedvp to the new name (targetname) in the directory given by targetdvp. continues

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extern int fop_rmdir(vnode_t *dvp, char *name, vnode_t *vp, cred_t *cr); Removes the name in the directory given by dvp. extern int fop_rwlock(vnode_t *vp, int write_lock, caller_context_t *ct); Holds the reader/writer lock for the supplied vnode. This method is called for each vnode, with the rwflag set to 0 inside a read() system call and the rwflag set to 1 inside a write() system call. POSIX semantics require only one writer inside write() at a time. Some file system implementations have options to ignore the writer lock inside vop_rwlock(). extern void fop_rwunlock(vnode_t *vp, int write_lock, caller_context_t *ct); Releases the reader/writer lock for the supplied vnode. extern int fop_seek(vnode_t *vp, offset_t oldoff, offset_t *newoffp); Checks the FS-dependent bounds of a potential seek. NOTE: VOP_SEEK() doesn't do the seeking. Offsets are usually saved in the file_t structure and are passed down to VOP_READ/VOP_WRITE in the uiostructure. extern int fop_setattr(vnode_t *vp, vattr_t *vap, int flags, cred_t *cr, caller_context_t *cr); Sets the file attributes for the supplied vnode. extern int fop_setfl(vnode_t *vp, int oldflags, int newflags, cred_t *cr); Sets the file system-dependent flags (typically for a socket) for the supplied vnode. extern int fop_setsecattr(vnode_t *vp, vsecattr_t *vsap, int flag, cred_t *cr); Sets security access control list attributes. extern int fop_shrlock(vnode_t *vp, int cmd, struct shrlock *shr, int flag, cred_t *cr); ONC shared lock support. extern int fop_space(vnode_t vp*, int cmd, struct flock64 *bfp, int flag, offset_t off, cred_t *cr, caller_context_t *ct); Frees space for the supplied vnode. extern int fop_symlink(vnode_t *vp, char *linkname, vattr_t *vap, char *target, cred_t *cred); Creates a symbolic link between the two path names. extern int fop_write(vnode_t *vp, uio_t *uiop, int ioflag, cred_t *cr, caller_context_t *ct); Writes the range supplied for the given vnode. The write system call typically maps the requested range of a file into kernel memory and then uses vop_putpage() to do the real work. See usr/src/uts/common/sys/vnode.h

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14.6.5 Support Functions for Vnodes Following is a list of the public functions available for obtaining information from within the private part of the vnode.

int vn_is_readonly(vnode_t *); Is the vnode write protected? int vn_is_opened(vnode_t *, v_mode_t); Is the file open? int vn_is_mapped(vnode_t *, v_mode_t); Is the file mapped? int vn_can_change_zones(vnode_t *vp); Check if the vnode can change zones: used to check if a process can change zones. Mainly used for NFS. int vn_has_flocks(vnode_t *); Do file/record locks exist for this vnode? int vn_has_mandatory_locks(vnode_t *, int); Does the vnode have mandatory locks in force for this mode? int vn_has_cached_data(vnode_t *); Does the vnode have cached data associated with it? struct vfs *vn_mountedvfs(vnode_t *); Returns the vfs mounted on this vnode if any int vn_ismntpt(vnode_t *); Returns true (non-zero) if this vnode is mounted on, zero otherwise See usr/src/uts/common/sys/vnode.h

14.6.6 The Life Cycle of a Vnode A vnode is an in-memory reference to a file. It is a transient structure that lives in memory when the kernel references a file within a file system. A vnode is allocated by vn_alloc() when a first reference to an existing file is made or when a file is created. The two common places in a file system implementation are within the VOP_LOOKUP() method or within the VOP_CREAT() method. When a file descriptor is opened to a file, the reference count for that vnode is incremented. The vnode is always in memory when the reference count is greater

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open(2)

VOP_LOOKUP() vn_alloc() ref=0

fop_open()

fop_close() In Memory ref=1

In Memory ref=0

VOP_CREAT() fop_inactive()

vn_alloc() ref=1

FS idle queue (tail)

In Memory ref=0

VOP_REMOVE() vn_alloc() ref=1

fop_inactive()

Destroy vn_free()

(head)

Figure 14.8 The Life Cycle of a vnode Object than zero. The reference count may drop back to zero after the last file descriptor has been closed, at which point the file system framework calls the file system’s VOP_INACTIVE() method. Once a vnode’s reference count becomes zero, it is a candidate for freeing. Most file systems won’t free the vnode immediately, since to recreate it will likely require a disk I/O for a directory read or an over-the-wire operation. For example, the UFS keeps a list of inactive inodes on an “inactive list” (see Section 15.3.1). Only when certain conditions are met (for example, a resource shortage) is the vnode actually freed. Of course, when a file is deleted, its corresponding in-memory vnode is freed. This is also performed by the VOP_INACTIVE() method for the file system: Typically, the VOP_INACTIVE() method checks to see if the link count for the vnode is zero and then frees it.

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14.6.7 vnode Creation and Destruction The allocation of a vnode must be done by a call to the appropriate support function. The functions for allocating, destroying, and reinitializing vnodes are shown below.

vnode_t *vn_alloc(int kmflag); Allocate a vnode and initialize all of its structures. void vn_free(vnode_t *vp); Free the allocated vnode. void vn_reinit(vnode_t *vp); (Re)initializes a vnode. See usr/src/uts/common/sys/vnode.h

14.6.8 The vnode Reference Count A vnode is created by the file system at the time a file is first opened or created and stays active until the file system decides the vnode is no longer needed. The vnode framework provides an infrastructure that keeps track of the number of references to a vnode. The kernel maintains the reference count by means of the VN_HOLD() and VN_RELE() macros, which increment and decrement the v_count field of the vnode. The vnode stays valid while its reference count is greater than zero, so a subsystem can rely on a vnode’s contents staying valid by calling VN_ HOLD() before it references a vnode’s contents. It is important to distinguish a vnode reference from a lock; a lock ensures exclusive access to the data, and the reference count ensures persistence of the object. When a vnode’s reference count drops to zero, VN_RELE() invokes the VOP_ INACTIVE() method for that file system. Every subsystem that references a vnode is required to call VN_HOLD() at the start of the reference and to call VN_ RELE() at the end of each reference. Some file systems deconstruct a vnode when its reference count falls to zero; others hold on to the vnode for a while so that if it is required again, it is available in its constructed state. UFS, for example, holds on to the vnode for a while after the last release so that the virtual memory system can keep the inode and cache for a file, whereas PCFS frees the vnode and all of the cache associated with the vnode at the time VOP_INACTIVE() is called.

14.6.9 Interfaces for Paging vnode Cache Solaris OS unifies file and memory management by using a vnode to represent the backing store for virtual memory (see Chapter 8). A page of memory represents a

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particular vnode and offset. The file system uses the memory relationship to implement caching for vnodes within a file system. To cache a vnode, the file system has the memory system create a page of physical memory that represents the vnode and offset. The virtual memory system provides a set of functions for cache management and I/O for vnodes. These functions allow the file systems to cluster pages for I/O and handle the setup and checking required for synchronizing dirty pages with their backing store. The functions, described below, set up pages so that they can be passed to device driver block I/O handlers.

int pvn_getdirty(struct page *pp, int flags); Queries whether a page is dirty. Returns 1 if the page should be written back (the iolock is held in this case), or 0 if the page has been dealt with or has been unlocked. void pvn_plist_init(struct page *pp, struct page **pl, size_t plsz, u_offset_t off, size_t io_len, enum seg_rw rw); Releases the iolock on each page and downgrades the page lock to shared after new pages have been created or read. void pvn_read_done(struct page *plist, int flags); Unlocks the pages after read is complete. The function is normally called automatically by pageio_done() but may need to be called if an error was encountered during a read. struct page *pvn_read_kluster(struct vnode *vp, u_offset_t off, struct seg *seg, caddr_t addr, u_offset_t *offp, size_t *lenp, u_offset_t vp_off, size_t vp_len, int isra); Finds the range of contiguous pages within the supplied address / length that fit within the provided vnode offset / length that do not already exist. Returns a list of newly created, exclusively locked pages ready for I/O. Checks that clustering is enabled by calling the segop_kluster() method for the given segment. On return from pvn_read_kluster, the caller typically zeroes any parts of the last page that are not going to be read from disk, sets up the read with pageio_setup for the returned offset and length, and then initiates the read with bdev_strategy().Once the read is complete, pvn_plist_ init() can release the I/O lock on each page that was created. void pvn_write_done(struct page *plist, int flags); Unlocks the pages after write is complete. For asynchronous writes, the function is normally called automatically by pageio_done() when an asynchronous write completes. For synchronous writes, pvn_write_done() is called after pageio_done to unlock written pages. It may also need to be called if an error was encountered during a write. struct page *pvn_write_kluster(struct vnode *vp, struct page *pp, u_offset_t *offp, size_t *lenp, u_offset_t vp_off, size_t vp_len, int flags); Finds the contiguous range of dirty pages within the supplied offset and length. Returns a list of dirty locked pages ready to be written back. On return from pvn_write_kluster(), the caller typically sets up the write with pageio_setup for the returned offset and length, then initiates the write with bdev_strategy(). If the write is synchronous, then the caller should call pvn_write_done() to unlock the pages. If the write is asynchronous, then the io_done routine calls pvn_write_done when the write is complete. continues

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int pvn_vplist_dirty(struct vnode *vp, u_offset_t off, int (*putapage)(vnode_t *, struct page *, u_offset_t *, size_t *, int, cred_t *), int flags, struct cred *cred); Finds all dirty pages in the page cache for a given vnode that have an offset greater than the supplied offset and calls the supplied putapage() routine. pvn_vplist_dirty() is often used to synchronize all dirty pages for a vnode when vop_putpage is called with a zero length. int pvn_getpages(int (*getpage)(vnode_t *, u_offset_t, size_t, uint_t *, struct page *[], size_t, struct seg *, caddr_t, enum seg_rw, cred_t *), struct vnode *vp, u_offset_t off, size_t len, uint_t *protp, struct page **pl, size_t plsz, struct seg *seg, caddr_t addr, enum seg_rw rw, struct cred *cred); Handles common work of the VOP_GETPAGE routines when more than one page must be returned by calling a file-system-specific operation to do most of the work. Must be called with the vp already locked by the VOP_GETPAGE routine. void pvn_io_done(struct page *plist); Generic entry point used to release the "shared/exclusive" lock and the "p_iolock" on pages after i/o is complete. void pvn_vpzero(struct vnode *vp, u_offset_t vplen, size_t zbytes); Zeros-out zbytes worth of data. Caller should be aware that this routine may enter back into the fs layer (xxx_getpage). Locks that the xxx_getpage routine may need should not be held while calling this. See usr/src/uts/common/sys/pvn.h

14.6.10 Block I/O on vnode Pages The block I/O subsystem supports I/O initiation to and from vnode pages. It schedules I/O from the device drivers directly to and from a page without buffering the data in the buffer cache. These functions are typically used in the implementation of vop_getpage() and vop_putpage() to do the physical I/O on behalf of the file system. Three functions, shown below, initiate I/O between a physical page and a device.

struct buf *pageio_setup(struct page *, size_t, struct vnode *, int); Sets up a block buffer for I/O on a page of memory so that it bypasses the block buffer cache by setting the B_PAGEIO flag and putting the page list on the b_pages field. extern int bdev_strategy(struct buf *); Initiates an I/O on a page, using the block I/O device. void pageio_done(struct buf *); Waits for the block device I/O to complete. See usr/src/uts/common/sys/bio.h

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14.6.11 vnode Information Obtainable with mdb You can use mdb to traverse the vnode cache, inspect a vnode object, view the path name, and examine linkages between vnodes. With the centralized vn_alloc(), a central vnode cache holds all the vnode structures. It is a regular kmem cache and can be traversed with mdb and the generic kmem cache walker. sol10# mdb -k > ::walk vn_cache ffffffff80f24040 ffffffff80f24140 ffffffff80f24240 ffffffff8340d940 ...

Similarly, you can inspect a vnode object.

sol10# mdb -k > ::walk vn_cache ffffffff80f24040 ffffffff80f24140 ffffffff80f24240 ffffffff8340d940 ... > ffffffff8340d940::print vnode_t { v_lock = { _opaque = [ 0 ] } v_flag = 0x10000 v_count = 0x2 v_data = 0xffffffff8340e3d8 v_vfsp = 0xffffffff816a8f00 v_stream = 0 v_type = 1 (VREG) v_rdev = 0xffffffffffffffff v_vfsmountedhere = 0 v_op = 0xffffffff805fe300 v_pages = 0 v_npages = 0 v_msnpages = 0 v_scanfront = 0 v_scanback = 0 v_filocks = 0 v_shrlocks = 0 v_nbllock = { _opaque = [ 0 ] } v_cv = { _opaque = 0 } v_locality = 0 v_femhead = 0 v_path = 0xffffffff8332d440 "/zones/gallery/root/var/svc/log/work-inetd:default.log" continues

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v_rdcnt = 0 v_wrcnt = 0x1 v_mmap_read = 0 v_mmap_write = 0 v_mpssdata = 0 v_scantime = 0 v_mset = 0 v_msflags = 0 v_msnext = 0 v_msprev = 0 v_mslock = { _opaque = [ 0 ] } }

With other mdb d-commands, you can view the vnode’s path name (a guess, cached during vop_lookup), the linkage between vnodes, which processes have them open, and vice versa.

> ffffffff8340d940::vnode2path /zones/gallery/root/var/svc/log//network-inetd:default.log > ffffffff8340d940::whereopen file ffffffff832d4bd8 ffffffff83138930 > ffffffff83138930::ps S PID PPID PGID SID UID FLAGS ADDR NAME R 845 1 845 845 0 0x42000400 ffffffff83138930 inetd > ffffffff83138930::pfiles FD TYPE VNODE INFO 0 CHR ffffffff857c8580 /zones/gallery/root/dev/null 1 REG ffffffff8340d940 /zones/gallery/root/var/svc/log//network-inetd:default.log 2 REG ffffffff8340d940 /zones/gallery/root/var/svc/log//network-inetd:default.log 3 FIFO ffffffff83764940 4 DOOR ffffffff836d1680 [door to 'nscd' (proc=ffffffff835ecd10)] 5 DOOR ffffffff83776800 [door to 'svc.configd' (proc=ffffffff8313f928)] 6 DOOR ffffffff83776900 [door to 'svc.configd' (proc=ffffffff8313f928)] 7 FIFO ffffffff83764540 8 CHR ffffffff83776500 /zones/gallery/root/dev/sysevent 9 CHR ffffffff83776300 /zones/gallery/root/dev/sysevent 10 DOOR ffffffff83776700 [door to 'inetd' (proc=ffffffff83138930)] 11 REG ffffffff833fcac0 /zones/gallery/root/system/contract/process/template 12 SOCK ffffffff83215040 socket: AF_UNIX /var/run/.inetd.uds 13 CHR ffffffff837f1e40 /zones/gallery/root/dev/ticotsord 14 CHR ffffffff837b6b00 /zones/gallery/root/dev/ticotsord 15 SOCK ffffffff85d106c0 socket: AF_INET6 :: 48155 16 SOCK ffffffff85cdb000 socket: AF_INET6 :: 20224 17 SOCK ffffffff83543440 socket: AF_INET6 :: 5376 18 SOCK ffffffff8339de80 socket: AF_INET6 :: 258 19 CHR ffffffff85d27440 /zones/gallery/root/dev/ticlts 20 CHR ffffffff83606100 /zones/gallery/root/dev/udp 21 CHR ffffffff8349ba00 /zones/gallery/root/dev/ticlts 22 CHR ffffffff8332f680 /zones/gallery/root/dev/udp 23 CHR ffffffff83606600 /zones/gallery/root/dev/ticots 24 CHR ffffffff834b2d40 /zones/gallery/root/dev/ticotsord 25 CHR ffffffff8336db40 /zones/gallery/root/dev/tcp 26 CHR ffffffff83626540 /zones/gallery/root/dev/ticlts 27 CHR ffffffff834f1440 /zones/gallery/root/dev/udp 28 CHR ffffffff832d5940 /zones/gallery/root/dev/ticotsord 29 CHR ffffffff834e4b80 /zones/gallery/root/dev/ticotsord continues

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30 31 32 33 34 35

SOCK SOCK SOCK CHR CHR SOCK

ffffffff83789580 ffffffff835a6e80 ffffffff834e4d80 ffffffff85d10ec0 ffffffff83839900 ffffffff838429c0

socket: AF_INET 0.0.0.0 514 socket: AF_INET6 :: 514 socket: AF_INET6 :: 5888 /zones/gallery/root/dev/ticotsord /zones/gallery/root/dev/tcp socket: AF_INET 0.0.0.0 11904

14.6.12 DTrace Probes in the vnode Layer DTrace provides probes for file system activity through the vminfo provider and, optionally, through deeper tracing with the fbt provider. All the cpu_vminfo statistics are updated from pageio_setup() (see Section 14.6.10). The vminfo provider probes correspond to the fields in the “vm” named kstat: a probe provided by vminfo fires immediately before the corresponding vm value is incremented. Table 14.4 lists the probes available from the VM provider; these are further described in Section 6.11 in Solaris™ Performance and Tools. A probe takes the following arguments.

arg0. The value by which the statistic is to be incremented. For most probes, this argument is always 1, but for some it may take other values; these probes are noted in Table 14.4. arg1. A pointer to the current value of the statistic to be incremented. This value is a 64-bit quantity that is incremented by the value in arg0. Dereferencing this pointer allows consumers to determine the current count of the statistic corresponding to the probe. For example, the following paging activity that is visible with vmstat indicates page-in from the file system (fpi).

sol8# vmstat -p 3 memory page swap free re mf fr de 1512488 837792 160 20 12 0 1715812 985116 7 82 0 0 1715784 983984 0 2 0 0 1715780 987644 0 0 0 0

sr 0 0 0 0

executable epi epo epf 0 0 0 0 0 0 0 0 0 0 0 0

sol10$ dtrace -n fspgin’{@[execname] = count()}’ dtrace: description ’fspgin’ matched 1 probe svc.startd sshd ssh dtrace vmstat filebench

anonymous api apo apf 8102 0 0 7501 0 0 1231 0 0 2451 0 0

filesystem fpi fpo fpf 12 12 12 45 0 0 53 0 0 33 0 0

1 2 3 6 8 13

See Section 6.11 in Solaris™ Performance and Tools for examples of how to use dtrace for memory analysis.

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Table 14.4 DTrace VM Provider Probes and Descriptions Probe Name

Description

anonfree

Fires whenever an unmodified anonymous page is freed as part of paging activity. Anonymous pages are those that are not associated with a file; memory containing such pages include heap memory, stack memory, or memory obtained by explicitly mapping zero(7D).

anonpgin

Fires whenever an anonymous page is paged in from a swap device.

anonpgout

Fires whenever a modified anonymous page is paged out to a swap device.

as_fault

Fires whenever a fault is taken on a page and the fault is neither a protection fault nor a copy-on-write fault.

cow_fault

Fires whenever a copy-on-write fault is taken on a page. arg0 contains the number of pages that are created as a result of the copy-on-write.

dfree

Fires whenever a page is freed as a result of paging activity. Whenever dfree fires, exactly one of anonfree, execfree, or fsfree will also subsequently fire.

execfree

Fires whenever an unmodified executable page is freed as a result of paging activity.

execpgin

Fires whenever an executable page is paged in from the backing store.

execpgout

Fires whenever a modified executable page is paged out to the backing store. If it occurs at all, most paging of executable pages will occur in terms of execfree; execpgout can only fire if an executable page is modified in memory—an uncommon occurrence in most systems.

fsfree

Fires whenever an unmodified file system data page is freed as part of paging activity.

fspgin

Fires whenever a file system page is paged in from the backing store.

fspgout

Fires whenever a modified file system page is paged out to the backing store.

kernel_ asflt

Fires whenever a page fault is taken by the kernel on a page in its own address space. Whenever kernel_asflt fires, it will be immediately preceded by a firing of the as_fault probe.

maj_fault

Fires whenever a page fault is taken that results in I/O from a backing store or swap device. Whenever maj_fault fires, it will be immediately preceded by a firing of the pgin probe.

pgfrec

Fires whenever a page is reclaimed off the free page list.

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Below is an example of tracing a generic vnode layer with DTrace.

dtrace:::BEGIN { printf("%-15s %-10s %51s %2s %8s %8s\n", "Event", "Device", "Path", "RW", "Size", "Offset"); self->trace = 0; self->path = ""; }

fbt::fop_*:entry /self->trace == 0/ { /* Get vp: fop_open has a pointer to vp */ self->vpp = (vnode_t **)arg0; self->vp = (vnode_t *)arg0; self->vp = probefunc == "fop_open" ? (vnode_t *)*self->vpp : self->vp; /* And the containing vfs */ self->vfsp = self->vp ? self->vp->v_vfsp : 0; /* And the paths for the vp and containing vfs */ self->vfsvp = self->vfsp ? (struct vnode *)((vfs_t *)self->vfsp)->vfs_vnodecovered : 0; self->vfspath = self->vfsvp ? stringof(self->vfsvp->v_path) : "unknown"; /* Check if we should trace the root fs */ ($1 == "/all" || ($1 == "/" && self->vfsp && \ (self->vfsp == `rootvfs))) ? self->trace = 1 : self->trace; /* Check if we should trace the fs */ ($1 == "/all" || (self->vfspath == $1)) ? self->trace = 1 : self->trace; } /* * Trace the entry point to each fop * */ fbt::fop_*:entry /self->trace/ { self->path = (self->vp != NULL && self->vp->v_path) ? stringof(self->vp->v_path) : "unknown"; self->len = 0; self->off = 0; /* Some fops has the len in (probefunc == "fop_getpage" probefunc == "fop_putpage" probefunc == "fop_none") ?

arg2 */ || \ || \ self->len = arg2 : 1;

/* Some fops has the len in arg3 */ (probefunc == "fop_pageio" || \ probefunc == "fop_none") ? self->len = arg3 : 1; /* Some fops has the len in arg4 */ (probefunc == "fop_addmap" || \ probefunc == "fop_map" || \ probefunc == "fop_delmap") ? self->len = arg4 : 1; continues

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/* Some fops has the offset in arg1 */ (probefunc probefunc probefunc probefunc probefunc probefunc

== == == == == ==

"fop_addmap" || \ "fop_map" || \ "fop_getpage" || \ "fop_putpage" || \ "fop_seek" || \ "fop_delmap") ? self->off = arg1 : 1;

/* Some fops has the offset in arg3 */ (probefunc == "fop_close" || \ probefunc == "fop_pageio") ? self->off = arg3 : 1; /* Some fops has the offset in arg4 */ probefunc == "fop_frlock" ? self->off = arg4 : 1; /* Some fops has the pathname in arg1 */ self->path = (probefunc == "fop_create" || \ probefunc == "fop_mkdir" || \ probefunc == "fop_rmdir" || \ probefunc == "fop_remove" || \ probefunc == "fop_lookup") ? strjoin(self->path, strjoin("/", stringof(arg1))) : self->path; printf("%-15s %-10s %51s %2s %8d %8d\n", probefunc, "-", self->path, "-", self->len, self->off); self->type = probefunc; } fbt::fop_*:return /self->trace == 1/ { self->trace = 0; }

/* Capture any I/O within this fop */ io:::start /self->trace/ { printf("%-15s %-10s %51s %2s %8d %8u\n", self->type, args[1]->dev_statname, self->path, args[0]->b_flags & B_READ ? "R" : "W", args[0]->b_bcount, args[2]->fi_offset); } sol10# ./voptrace.d /tmp Event Device fop_putpage fop_inactive fop_putpage fop_inactive fop_putpage fop_inactive fop_putpage fop_inactive fop_putpage -

Path RW /tmp/bin/i386/fastsu /tmp/bin/i386/fastsu /tmp/WEB-INF/lib/classes12.jar /tmp//WEB-INF/lib/classes12.jar /tmp/s10_x86_sparc_pkg.tar.Z /tmp/s10_x86_sparc_pkg.tar.Z /tmp/xanadu/WEB-INF/lib/classes12.jar /tmp/xanadu/WEB-INF/lib/classes12.jar /tmp/bin/amd64/filebench -

Size 4096 0 4096 0 4096 0 4096 0 4096

Offset 4096 0 204800 0 7655424 0 782336 0 36864

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14.7 FILE SYSTEM I/O

14.7 File System I/O Two distinct methods perform file system I/O: 

read(), write(), and related system calls



Memory-mapping of a file into the process’s address space

Both methods are implemented in a similar way: Pages of a file are mapped into an address space, and then paged I/O is performed on the pages within the mapped address space. Although it may be obvious that memory mapping is performed when we memory-map a file into a process’s address space, it is less obvious that the read() and write() system calls also map a file before reading or writing it. The major differences between these two methods lie in where the file is mapped and who does the mapping; a process calls mmap() to map the file into its address space for memory mapped I/O, and the kernel maps the file into the kernel’s address space for read and write. The two methods are contrasted in Figure 14.9.

write() read()

Process Address Space

Kernel Address Space

Stack mmap()

segkpm mapping

File System

Binary (Text) Binary (Text)

segkpm provides File Segment access to all Driver (seg_map) physical pages within this segment.

Vnode Segment Driver (seg_vn)

Paged Vnode VM Core (File System Cache and Page Cache)

Figure 14.9 The read()/write() vs. mmap() Methods for File I/O

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14.7.1 Memory Mapped I/O A request to memory-map a file into an address space is handled by the file system vnode method vop_map() and the seg_vn memory segment driver (see Section 14.7.4). A process requests that a file be mapped into its address space. Once the mapping is established, the address space represented by the file appears as regular memory and the file system can perform I/O by simply accessing that memory. Memory mapping of files hides the real work of reading and writing the file because the seg_vn memory segment driver quietly works with the file system to perform the I/Os without the need for process-initiated system calls. I/O is performed, in units of pages, upon reference to the pages mapped into the address space; reads are initiated by a memory access; writes are initiated as the VM system finds dirty pages in the mapped address space. The system call mmap() calls the file system for the requested file with the vnode’s vop_map() method. In turn, the file system calls the address space map function for the current address space, and the mapping is created. The protection flags passed into the mmap() system call are reduced to the subset allowed by the file permissions. If mandatory locking is set for the file, then mmap() returns an error. Once the file mapping is created in the process’s address space, file pages are read when a fault occurs in the address space. A fault occurs the first time a memory address within the mapped segment is accessed because at this point, no physical page of memory is at that location. The memory management unit causes a hardware trap for that memory segment; the memory segment calls its fault function to handle the I/O for that address. The segvn_fault() routine handles a fault for a file mapping in a process address space and then calls the file system to read in the page for the faulted address, as shown below.

segvn_fault (hat, seg, addr, len, type, rw) { for ( page = all pages in region ) { advise = lookup_advise (page); /* Look up madvise settings for page */ if (advise == MADV_SEQUENTIAL) free_all_pages_up_to (page); /* Segvn will read at most 64k ahead */ if ( len > PVN_GETPAGE_SZ) len = PVN_GETPAGE_SZ; vp = segvp (seg); vpoff = segoff (seg); continues

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/* Read 64k at a time if the next page is not in memory, * else just a page */ if (hat_probe (addr+PAGESIZE)==TRUE) len=PAGESIZE; /* Ask the file system for the next 64k of pages if the next*/ VOP_GETPAGE(vp, vp_off, len, &vpprot, plp, plsz, seg, addr + (vp_off - off), arw, cred) } } See usr/src/uts/common/vm/seg_vn.c

For each page fault, seg_vn reads in an 8-Kbyte page at the fault location. In addition, seg_vn initiates a read-ahead of the next eight pages at each 64-Kbyte boundary. Memory mapped read-ahead uses the file system cluster size (used by the read() and write() system calls) unless the segment is mapped MA_SHARED or memory advice MADV_RANDOM is set. Recall that you can provide paging advice to the pages within a memory mapped segment by using the madvise system call. The madvise system call and (as in the example) the advice information are used to decide when to free behind as the file is read. Modified pages remain unwritten to disk until the fsflush daemon passes over the page, at which point they will be written out to disk. You can also use the memcntl() system call to initiate a synchronous or asynchronous write of pages.

14.7.2 read() and write() System Calls The vnode’s vop_read() and vop_write() methods implement reading and writing with the read() and write() system calls. As shown in Figure 14.10, the seg_ map segment driver directly accesses a page by means of the seg_kpm mapping of the system’s physical pages within the kernel’s address space during the read() and write() system calls. The read and write file system calls copy data to or from the process during a system call to a portion of the file that is mapped into the kernel’s address space by seg_kpm. The seg_map driver maintains a cache of addresses between the vnode/offset and the virtual address where the page is mapped.

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Process Address Space

Kernel Address Space Physical Memory

Stack

segkpm provides access to physical memory within this mapping

segkpm mapping

mmap()

uiocopy()

addr

hat_kpm_page2va(page) get mapped addr

Heap (Text) Binary (Text)

Kernel Page Map Driver (seg_kpm)

Mappings for physical pages

File System Framework

Binary (Text) write() read() mapped addr

File Segment Driver (seg_map)

File System

segmap_getmap()

Figure 14.10 File System Data Movement with seg_map/seg_kpm

14.7.3 The seg_kpm Driver The seg_kpm driver provides a fast mapping for physical pages within the kernel’s address space. It is used by file systems to provide a virtual address when copying data to and from the user’s address space for file system I/O. The use of this seg_kpm mapping facility is new for Solaris 10. Since the available virtual address range in a 64-bit kernel is always larger than physical memory size, the entire physical memory can be mapped into the kernel. This eliminates the need to map/unmap pages every time they are accessed through segmap, significantly reducing code path and the need for TLB shoot-downs. In addition, seg_kpm can use large TLB mappings to minimize TLB miss overhead.

14.7.4 The seg_map Driver The seg_map driver maintains the relationship between pieces of files into the kernel address space and is used only by the file systems. Every time a read or write system call occurs, the seg_map segment driver locates the virtual address space where the page of the file can be mapped. The system call can then copy the data to or from the user address space. The seg_map segment provides a full set of segment driver interfaces (see Section 9.5); however, the file system directly uses a small subset of these inter-

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711

faces without going through the generic segment interface. The subset handles the bulk of the work that is done by the seg_map segment for file read and write operations. The functions used by the file systems are shown on page 714. The seg_map segment driver divides the segment into block-sized slots that represent blocks in the files it maps. The seg_map block size for the Solaris kernel is 8,192 bytes. A 128-Mbyte segkmap segment would, for example, be divided into 128-MB/8-KB slots, or 16,384 slots. The seg_map segment driver maintains a hash list of its page mappings so that it can easily locate existing blocks. The list is based on file and offsets. One list entry exists for each slot in the segkmap segment. The structure for each slot in a seg_map segment is defined in the header file, shown below.

/* * Machine independent per instance kpm mapping structure */ struct kpme { struct kpme *kpe_next; struct kpme *kpe_prev; struct page *kpe_page; /* back pointer to (start) page */ }; See usr/src/uts/common/vm/kpm.h

/* * Each smap struct represents a MAXBSIZE sized mapping to the * given in the structure. The location of the * the structure in the array gives the virtual address of the * mapping. Structure rearranged for 64bit sm_off. */ struct smap { kmutex_t sm_mtx; /* protect non-list fields */ struct vnode *sm_vp; /* vnode pointer (if mapped) */ struct smap *sm_hash; /* hash pointer */ struct smap *sm_next; /* next pointer */ struct smap *sm_prev; /* previous pointer */ u_offset_t sm_off; /* file offset for mapping */ ushort_t sm_bitmap; /* bit map for locked translations */ ushort_t sm_refcnt; /* reference count for uses */ ushort_t sm_flags; /* smap flags */ ushort_t sm_free_ndx; /* freelist */ #ifdef SEGKPM_SUPPORT struct kpme sm_kpme; /* segkpm */ #endif }; See usr/src/uts/common/vm/segmap.h

The key smap structures are 

sm_vp. The file (vnode) this slot represents (if slot not empty)



sm_hash, sm_next, sm_prev. Hash list reference pointers



sm_off. The file (vnode) offset for a block-sized chunk in this slot in the file

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sm_bitmap. Bitmap to maintain translation locking



sm_refcnt. The number of references to this mapping caused by concurrent reads

The important fields in the smap structure are the file and offset fields, sm_vp and sm_off. These fields identify which page of a file is represented by each slot in the segment. An example of the interaction between a file system read and segmap is shown in Figure 14.11.

read(myfile, 16384)

read()

vop_read

1. vop_read asks seg_map for a kernel mapping for the requested range.

16K of heap space in process

16K of file in kernel address space

2. seg_map checks to see if the requested range already has a known address in the seg_kpm segment. 3a. If seg_map finds the pages then it simply returns the address.

3b. If seg_map does not find the addresses, it creates a slot and then calls vop_getpage to bring in the pages. 4. The page cache is checked to see if it has the requested pages. 5a. If vop_getpage finds the pages in page cache, then it simply returns to seg_map. 5b. If vop_getpage does not have the pages, then it asks ufs_bmap for the disk address of the pages and brings them in from storage. 6. The file system copies the 16K of file data from the kernel address space to user address space. 7. seg_map releases the virtual address space onto its free-list.

User Process Address Space

Kernel Address Space

Figure 14.11 vop_read() segmap Interaction

14.7 FILE SYSTEM I/O

713

A read system call invokes the file-system-dependent vop_read function. The vop_read method calls into the seg_map segment to locate a virtual address in the kernel address space via segkpm for the file and offset requested with the segmap_getmapflt() function. The seg_map driver determines whether it already has a slot for the page of the file at the given offset by looking into its hashed list of mapping slots. Once a slot is located or created, an address for the page is located, and segmap then calls back into the file system with vop_ getpage() to soft-initiate a page fault to read in a page at the virtual address of the seg_map slot. While the segmap_getmapflt() routine is still running, the page fault is initiated by a call to segmap_fault(), which in turn calls back into the file system with vop_getpage(). The file system’s vop_getpage() routine handles the task of bringing the requested range of the file (vnode, offset, and length) from disk into the virtual address and length passed into the vop_getpage() function. Once the page is read by the file system, the requested range is copied back to the user by the uio_move() function. Then, the file system releases the slot associated with that block of the file with the segmap_release() function. At this point, the slot is not removed from the segment because we may need the same file and offset later (effectively caching the virtual address location); instead, it is added onto a seg_map free list so it can be reclaimed or reused later. Writing is a similar process. Again, segmap_getmap() is called to retrieve or create a mapping for the file and offset, the I/O is done, and the segmap slot is released. An additional step is involved if the file is being extended or a new page is being created within a hole of a file. This additional step calls the segmap_ pagecreate() function to create and lock the new pages, then calls segmap_ pageunlock() to unlock the pages that were locked during the page_create(). The key segmap functions are shown below.

caddr_t segmap_getmapflt(struct seg *seg, struct vnode *vp, u_offset_t off, size_t len, int forcefault, enum seg_rw rw); Retrieves an address in the kernel’s address space for a range of the file at the given offset and length. segmap_getmap allocates a MAXBSIZE big slot to map the vnode vp in the range ufs_read -> segmap_getmapflt -> hat_kpm_page2va hat_kpm_vaddr2page segmap_smapadd get_free_smp -> grab_smp -> segmap_hashout hat_kpm_page2va segmap_hashout hat_kpm_page2va hat_kpm_mapout sfmmu_kpm_getvaddr uq_mutex

krwlock_t

• Protects the two inode idle queues ufs_ junk_iq and ufs_useful_iq. continues

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Table 15.3 Inode Queue Locks (continued ) Name

Type

Description

ufs_hlock

kmutex_t

• Used by the hlock thread. For more information, see man lockfs(1M), hardlock section.

ih_lock

kmutex_t

• Protects the inode hash. The inode hash is global, per system, not per file system.

Table 15.4 Quota Queue Locks Name

Type

Description

dq_cachelock

kmutex_t

• Protects the quota cache list. Prerequisite before taking the dquot.dq_lock.

dq_freelock

kmutex_t

• Protects the free quota list.

dq_rwlock

krwlock_t

• Protects the entire quota subsystem. • Taken as writer when the quota subsystem is initialized. Taken as reader when we do not want entire quota subsystem to be quiesced. • As writer, allows updates to quota-related fields in the ufsvfs structure. Also protects the dquot file as writer to allow quota updates. • As reader, allows reads from the quotarelated fields in the ufsvfs structure.

dqout.dq_lock

kmutex_t

• Gives exclusive access to dquot struct.

Table 15.5 VNODE Locks Name

Type

Description

v_lock

kmutex_t

• Protects the vnode fields. Also used by VN_ HOLD/VN_RELE.

Table 15.6 ACL Locks Name

Type

Description

s_lock

krwlock_t

• Protects the in-core shadow inode structure.

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15.6 LOCKING IN UFS

Table 15.7 VFS Locks Name

Type

Description

vfs_lock

kmutex_t

• Locks contents of file system and cylinder groups. Also protects fields of the vfs_dio.

vfs_dqrwlock

krwlock_t

• Manages quota subsystem quiescence. • If held as writer, UFS quota subsystem may be experiencing changes in quotas, enabling/disabling of quotas, setting new quota limits. • Protects d_quot structure. This structure keeps track of all the enabled quotas per file system. • Important note: UFS shadow inodes that are used to hold ACL data and extended attribute directories are not counted against user quotas. Thus, this lock is not held for updates to these. • Reader held for this lock indicates to quota subsystem that major changes should not be occurring during that time. • Held when the i_contents writer lock is held, as described above, signifying that changes are occurring that affect user quotas. • Since UFS quotas can be enabled/disabled on the fly, this lock must be taken in all appropriate situations. It is not sufficient to check if the UFS quota subsystem is enabled before taking the lock.

ufsvfs_mutex

kmutex_t

• Protects access to the list that links all UFS file system instances. • Updates lists as a part of the mount operation. • Allows synchronization of all UFS file systems.

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Table 15.8 VOP_RWLOCK or ufs_rwlock Name

Type

Description

ufs_rwlock()

function

• Prevents concurrent reads and writes to a file. • Used by NFS when calling a VOP_READDIR, to prevent directory contents from changing. • NFS uses this lock to get attributes before and after a read or write to disable another operation from modifying the file.

Table 15.9 Logging Locks Name

Type

Description

mtm_lock

kmutex_t

• Protects mtm_taskq_sync_count (keeps track of the number of pending top_ issue_sync requests) field in mt_map_t.

mtm_mutex

kmutex_t

• Protects all the fields in the mt_map_t structure except mtm_mapext and mtm_ refcnt.

mtm_rwlock

krwlock_t

• Protects agenext_mapentry field.

un_log_mutex

kmutex_t

• Allows one write to the log at a time. Part of ml_unit_t structure (in-core log data structure).

un_state_mutex

kmutex_t

• Allows one log state update at a time.

15.6.2 Inode Lock Ordering Now that we are all familiar with the several different types of locks available in UFS, let us put them in order as if we were to work on an inode. Lock ordering is critical, and any mistake will more than likely cause the system to deadlock, and may end up panicking it! Figure 15.16 give us a quick overview of lock ordering specific to the inode.

I?RWLOCK

VFS?DQRWLOCK

I?HLOCK

I?CONTENTS

()'(%34

I?TLOCK ,/7%34

Figure 15.16 Inode Lock Ordering Precedence

15.6 LOCKING IN UFS

773

15.6.3 UFS Lockfs Protocol Along with basic inode locking, UFS also provides a mechanism to quiesce a file system for file system locking and for the forced unmounting of a file system. All VOPs (vnode operations) in UFS are required to follow the UFS lock protocol with ufs_lockfs_begin() and ufs_lockfs_end(), although the following functions purposely do not adhere to the tradition: 

ufs_close



ufs_putpage



ufs_inactive



ufs_addmap



ufs_delmap



ufs_rwlock



ufs_rwunlock



ufs_poll

The basic principle here is that UFS supports various file system lock states (see list below) and each vnode operation must initiate the protocol by calling ufs_ lockfs_begin() with an appropriate lock mask (a lock that this operation might grab while it is being processed) and end the protocol by calling ufs_lockfs_end before it returns. This way, UFS knows exactly how many vnode operations are in progress for the given file system by incrementing and decrementing the ul_vnops_ cnt variable in the file-system-dependent ulockfs structure. If the file system is hard-locked, the thread gets an EIO error. If the file system is error-locked, then the thread is blocked. Here are the file system locks and their actions. 

Write lock. Suspends writes that would modify the file system. Access times are not kept while a file system is write-locked.



Name lock. Suspends accesses that could change or remove existing directories entries.



Delete lock. Suspends access that could remove directory entries.



Hard lock. Returns an error upon every access to the locked file system and cannot be unlocked. Hard-locked file systems can be unmounted. Hard lock supports forcible unmount.



Error lock. Blocks all local access to the file system and returns EWOULDBLOCK on all remote access. File systems are error-locked by UFS upon detection of

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internal inconsistency. They can only be unlocked after successful repair by fsck, which is usually done automatically. Error-locked file systems can be unmounted. Once the file system becomes clean, it can be upgraded to a hard lock. 

Soft lock. Quiesces a file system.



Unlock. Awakens suspended accesses, releases existing locks, and flushes the file system.

While a vnode operation is being executed in UFS, a call can be made to another vnode function on the same UFS or a different UFS. This is called recursive VOP. The per-file system vnode operation counter is not incremented or decremented during recursive calls. Here is the basic ordering to initiate and complete the lock protocol when operating on an inode in UFS.

1) 2) 3) 4) 5) 6) 7) 8) 9)

Acquire i_rwlock (from the vnode layer in most cases). Begin the UFS lock protocol by calling ufs_lockfs_begin(). Open UFS logging transactions if necessary now. Acquire inode and quota locks (vfs_dqrwlock, i_contents, i_tlock, ...). [work on inode] Drop inode and quota locks (i_tlock, i_contents, vfs_dqrwlock, ...). Close logging transactions. End the UFS lock protocol by calling ufs_lockfs_end(). Release i_rwlock.

When working with directories, you need to make one minor change. i_rwlock is acquired after the logging transaction is initialized, and i_rwlock is released before the transaction is ended. Here are the steps.

1) 2) 3) 4) 5) 6) 7) 8) 9)

Begin the UFS lock protocol by calling ufs_lockfs_begin(). Open UFS logging transactions if necessary now. Acquire i_rwlock. Acquire inode and quota locks (vfs_dqrwlock, i_contents, i_tlock, ...). [work on inode] Drop inode and quota locks (i_tlock, i_contents, vfs_dqrwlock, ...). Release i_rwlock. Close logging transactions. End the UFS lock protocol by calling ufs_lockfs_end().

15.7 LOGGING

775

15.7 Logging Important criteria for commercial systems are reliability and availability, both of which may be compromised if the file system does not provide the required level of robustness. We have become familiar with the term journaling to mean just one thing, but, in fact, file system logging can be implemented in several ways. The three most common forms of journaling are 

Metadata logging. Logs only file system structure changes



File and metadata logging. Logs all changes to the file system



Log-structured file system. Is an entire file system implemented as a log

The most common form of file system logging is metadata logging, and this is what UFS implements. When a file system makes changes to its on-disk structure, it uses several disconnected synchronous writes to make the changes. If an outage occurs halfway through an operation, the state of the file system is unknown, and the whole file system must be checked for consistency. For example, if the file is being extended the free block bitmap must be updated to mark the newly allocated block as no longer free. The inode block list must also be updated to indicate that the allocated block is owned by the file. If an outage occurs after the block is allocated, but before the inode is updated, file system inconsistency occurs. A metadata logging file system such as UFS has an on-disk, cyclic, append-only log area that it can use to record the state of each disk transaction. Before any ondisk structures are changed, an intent-to-change record is written to the log. The directory structure is then updated, and when complete, the log entry is marked complete. Since every change to the file system structure is in the log, we can check the consistency of the file system by looking in the log, and we need not do a full file system scan. At mount time, if an intent-to-change entry is found but not marked complete the changes will not be applied to the file system. Figure 15.17 illustrates how metadata logging works. Logging was first introduced in UFS in Solaris 2.4; it has come a long way since then, to being turned on by default in Solaris 10. Enabling logging turns the file system into a transaction-based file system. Either the entire transaction is applied or it is completely discarded. Logging is on by default in Solaris 10; however, it can be manually turned on by mount(1M) -o logging (using the _FIOLOGENABLE ioctl). Logging is not compatible with Solaris Logical Volume Manager (SVM) translogging, and attempt to turn on logging on a UFS file system that resides on an SVM will fail.

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Log is updated to indicate start of transaction.

The UFS File System

1 File system is modified. 2

3

LOG

DATA Log transaction is marked complete and deleted.

Figure 15.17 File System Metadata Logging

15.7.1 On-Disk Log Data Structures The on-disk log is allocated from contiguous blocks where possible, and are only allocated as full sized file system blocks, no fragments are allowed. The initial pool of blocks is allocated when logging is first enabled on a file system, and blocks are not freed until logging is disabled. UFS uses these blocks for its own metadata and for times when it needs to store file system changes that have not yet been applied to the file system. This space on the file system is known as the “on disk” log, or log for short. It requires approximately 1 Mbyte per 1 Gbyte of file system space. The default minimum size for the log is 1 Mbyte, and the default maximum log size is 64 Mybtes. Figure 15.18 illustrates the on-disk log layout. The file system superblock contains the block number where the main on-disk logging structure (extent_block_t) resides. This is defined by the extent_ block structure. Note that the extent_block structure and all the accompanying extent structures fit within a file system block.

typedef struct extent_block { uint32_t type; int32_t uint32_t uint32_t uint32_t extent_t } extent_block_t;

chksum; nextents; nbytes; nextbno; extents[1];

/* /* /* /* /* /*

Set to LUFS_EXTENTS to identify */ structure on disk. */ Checksum over entire block. */ Size of extents array. */ # bytes mapped by extent_block. */ blkno of next extent_block. */

See usr/src/uts/common/sys/fs/ufs_log.h

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15.7 LOGGING

STRUCTFS

,OGICAL/N DISK,OG

ML?ODUNIT?T



OD?BOL?LOF



OD?EOL?LOF

FS?LOGBNO

OD?HEAD?LOF



X D?MOF

EXTEND?BLOCK?T

OD?HEAD?INDENT

TYPE

OD?TAIL?LOF

CHECKSUM

OD?TAIL?INDENT

D?TYP



DELTAINFO

NEXTENTS

D?NB

D?MOF

NBYTES

D?NB

NEXTBNO FS FS?BSIZE

STRUCTDELTA

D?TYP

)BNO

DELTAINFO

PBNO



PBNO )BNO EXTENT?T

SECT?TRAILER

PBNO NBNO

,ASTBYTESOFEACH BYTEDISKBLOCK CONTAINSASECT?TRAILER



ST?TID ST?INDENT

 ST?INDENTOD?HEAD?IDENT LOGICALDISKBLOCK WITHINTHELOGICALON DISKLOG

Figure 15.18 On-Disk Log Data Structure Layout The extent_block structure describes logging metadata and is the main data structure used to find the on-disk log. It is followed by a series of extents that contain the physical block number for on-disk logging segments. The number of extents present for the file system is described by the nextents field in the extent_block structure.

typedef struct extent { uint32_t lbno; uint32_t pbno;

uint32_t } extent_t;

nbno;

/* /* /* /* /*

Logical block # within the space */ Physical block number of extent. */ in disk blocks for non-MTB ufs */ in frags for MTB ufs */ # blocks in this extent */

See usr/src/uts/common/sys/fs/ufs_log.h

Only the first extent structure is allowed to contain a ml_odunit structure (simplified: metadata logging on-disk unit structure).

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typedef struct ml_odunit { uint32_t od_version; uint32_t od_badlog; uint32_t od_unused1; /* * Important constants */ uint32_t od_maxtransfer; uint32_t od_devbsize; int32_t od_bol_lof; int32_t od_eol_lof; /* * The disk space is split into */ uint32_t od_requestsize; uint32_t od_statesize; uint32_t od_logsize; int32_t od_statebno; int32_t od_unused2;

The UFS File System

/* version number */ /* is the log okay? */

/* /* /* /*

max transfer in bytes */ device bsize */ byte offset to begin of log */ byte offset to end of log */

state and circular log /* /* /* /*

size requested by user */ size of state area in bytes */ size of log area in bytes */ first block of state area */

/* * Head and tail of log */ int32_t od_head_lof; uint32_t od_head_ident; int32_t od_tail_lof; uint32_t od_tail_ident; uint32_t od_chksum;

/* /* /* /* /*

byte offset head sector byte offset tail sector checksum to

/* * Used for error recovery */ uint32_t od_head_tid;

/* used for logscan; set at sethead */

/* * Debug bits */ int32_t /* * Misc */ struct timeval } ml_odunit_t;

of head */ id # */ of tail */ id # */ verify ondisk contents */

od_debug;

od_timestamp;

/* time of last state change */

See usr/src/uts/common/sys/fs/ufs_log.h

The values in the ml_odunit_t structure represent the location, usage and state of the on-disk log. The contents in the on-disk log consist of delta structures, which define the changes, followed by the actual changes themselves. Each 512 byte disk block of the on-disk log will contain a sect_trailer at the end of the block. This sect_trailer is used to identify the disk block as containing valid deltas. The *_lof fields reference the byte offset in the logical on-disk layout and not the physical on-the-disk contents.

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struct delta { int64_t

d_mof;

int32_t delta_t

d_nb; d_typ;

/* byte offset on device to start writing */ /* delta */ /* # bytes in the delta */ /* Type of delta. Defined in ufs_trans.h */

}; See usr/src/uts/common/sys/fs/ufs_log.h

typedef struct sect_trailer { uint32_t st_tid; uint32_t st_ident; } sect_trailer_t;

/* transaction id */ /* unique sector id */

See usr/src/uts/common/sys/fs/ufs_log.h

15.7.2 In-Core Log Data Structures Figure 15.19 illustrates the data structures for in-core logging.



M)?UNIT?T

M)?UNIT?T

 UN?DELTAMAP

UN?LOGMAP







MT?MAP?T

MAPENTRY?T

MAPENTRY?T

MTM?NEXT

ME?NEXT

ME?NEXT

ME?NEXT

MTM?PREV

ME?PREV

ME?PREV

ME?PREV

MAPENTRY?T



ME?HASH

ME?HASH

ME?HASH

MTM?CANCEL

ME?CANCEL

ME?CANCEL

ME?CANCEL

MTM?HASH

ME?CRB

ME?CRB

ME?CRB



ME?DELTA D?MOF D?NB D?TYP

ME?DELTA D?MOF D?NB D?TYP

ME?DELTA D?MOF D?NB D?TYP

ME?LOF

ME?LOF

ME?LOF

CRB?T

C?MOF $ATAFORMAPENTRY

C?BUF

$ATAFORMAPENTRY

C?NB



C?REFCNT C?INVALID

Figure 15.19 In-Core Log Data Structure Layout

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ml_unit_t is the main in-core logging structure. There is only one per file system, and it contains all logging information or pointers to all logging data structures for the file system. The un_ondisk field contains an in-memory replica of the on-disk ml_odunit structure.

typedef struct ml_unit { struct ml_unit *un_next; int un_flags; buf_t *un_bp; struct ufsvfs *un_ufsvfs; dev_t un_dev; ic_extent_block_t *un_ebp; size_t un_nbeb; struct mt_map *un_deltamap; struct mt_map *un_logmap; struct mt_map *un_matamap;

/* /* /* /* /* /* /* /* /* /*

next incore log */ Incore state */ contains memory for un_ondisk */ backpointer to ufsvfs */ for convenience */ block of extents */ # bytes used by *un_ebp */ deltamap */ logmap includes moby trans stuff */ optional - matamap */

/* * Used for managing transactions */ uint32_t un_maxresv; /* maximum reservable space */ uint32_t un_resv; /* reserved byte count for this trans */ uint32_t un_resv_wantin; /* reserved byte count for next trans */ /* * Used during logscan */ uint32_t un_tid; /* * Read/Write Buffers */ cirbuf_t un_rdbuf; cirbuf_t un_wrbuf;

/* read buffer space */ /* write buffer space */

/* * Ondisk state */ ml_odunit_t un_ondisk;

/* ondisk log information */

/* * locks */ kmutex_t kmutex_t } ml_unit_t;

un_log_mutex; /* allows one log write at a time */ un_state_mutex; /* only 1 state update at a time */

See usr/src/uts/common/sys/fs/ufs_log.h

mt_map_t tracks all the deltas for the file system. At least three mt_map_t structures are defined: 

deltamap. Tracks all deltas for currently active transactions. When a file system transaction completes, all deltas from the delta map are written to the log map and all the entries are then removed from the delta map.

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logmap. Tracks all committed deltas from completed transactions, not yet applied to the file system.



matamap. Is the debug map for delta verification.

See usr/src/uts/common/sys/fs/ufs_log.h for the definition of mt_map structure

struct mapentry { /* * doubly linked list of all mapentries in map -- MUST BE FIRST */ mapentry_t *me_next; mapentry_t *me_prev; mapentry_t mapentry_t mapentry_t crb_t int ulong_t ulong_t struct delta uint32_t off_t ushort_t

*me_hash; *me_agenext; *me_cancel; *me_crb; (*me_func)(); me_arg; me_age; me_delta; me_tid; me_lof; me_flags;

}; See usr/src/uts/common/sys/fs/ufs_log.h

The mapentry structure defines changes to filesystem metadata. All existing mapentries for a given mt_map are linked into the mt_amp at the mtm_next and mtm_prev fields. The mtm_hash field of the mt_map is a hash list of all the mapentries, hashed according to the master byte offset of the delta on the file system and the MAPBLOCKSIZE. For example, the MTM_HASH macro determines the hash list in which a mapentry for the offset mof (where mtm_nhash is the total number of hash lists for the map). The default size used for MAPBLOCKSIZE is 8192 bytes, the hash size for the delta map is 512 bytes, and the hash size for the log map is 2048 bytes.

#define MAP_INDEX(mof, mtm) \ (((mof) >> MAPBLOCKSHIFT) & (mtm->mtm_nhash-1)) #define MAP_HASH(mof, mtm) \ ((mtm)->mtm_hash + MAP_INDEX((mof), (mtm))) See usr/src/uts/common/sys/fs/ufs_log.h

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A canceled mapentry with the ME_CANCEL bit set in the me_flags field is a special type of mapentry. This type of mapentry is basically a place holder for free blocks and fragments. It can also represent an old mapentry that is no longer valid due to a new mapentry for the same offset. Freed blocks and fragments are not eligible for reallocation until all deltas have been written to the on-disk log. Any attempt to allocate a block or fragment in which a corresponding canceled mapentry exists in the logmap, results in the allocation of a different block or fragment.

typedef struct crb { int64_t caddr_t uint32_t ushort_t uchar_t } crb_t;

c_mof; c_buf; c_nb; c_refcnt; c_invalid;

/* /* /* /* /*

master file offset of buffer */ pointer to cached roll buffer */ size of buffer */ reference count on crb */ crb should not be used */

See sys/fs/ufs_log.h

The crb_t, or cache roll buffer, caches blocks that exist within the same diskblock. It is merely a performance enhancement when information is rolled back to the file system. It helps reduce reads and writes that can occur while writing completed transactions deltas to the file system. It also acts as a performance enhancement on read hits of deltas. UFS logging maintains private buf_t structures used for reading and writing of the on-disk log. These buf_t structures are managed through cirbuf_t structures. Each file system will have 2 cirbuf_t structures. One is used to manage log reads, and one to manage log writes.

typedef struct cirbuf { buf_t *cb_bp; buf_t *cb_dirty; buf_t *cb_free; caddr_t cb_va; size_t cb_nb; krwlock_t cb_rwlock; } cirbuf_t;

/* /* /* /* /* /*

buf's with space in circular buf */ filling this buffer for log write */ free bufs list */ address of circular buffer */ size of circular buffer */ r/w lock to protect list mgmt. */

See sys/fs/ufs_log.h

15.7.3 Summary Information Summary information is critical to maintaining the state of the file system. Summary information includes counts of directories, free blocks, free fragments, and free inodes. These bits of information exist in each cylinder group and are valid

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only for that respective cylinder group. All cylinder group summary information is totaled; these numbers are kept in the fs_cstotal field of the superblock. A copy of all the cylinder group’s summary information is also kept in a buffer pointed to from the file system superblock’s fs_csp field. Also kept on disk for redundancy is a copy of the fs_csp buffer, whose block address is stored in the fs_csaddr field of the file system superblock. All cylinder group information can be determined from reading the cylinder groups, as opposed to reading them from fs_csaddr blocks on disk. Hence, updates to fs_csaddr are logged only for large file systems (in which the total number of cylinder groups exceeds ufs_ncg_log, which defaults to 10,000). If a file system isn’t logging deltas to the fs_csaddr area, then the ufsvfs->vfs_ nolog_si is set to 1 and instead marks the fs_csaddr area as bad by setting the superblock’s fs_si field to FS_SI_BAD. However, these changes are brought up to date when an unmount or a log roll takes place.

15.7.4 Transactions A transaction is defined as a file system operation that modifies file system metatdata. A group of these file system transactions is known as a moby transaction. Logging transactions are divided into two types: 

Synchronous file system transactions are those that are committed and written to the log as soon as the file system transaction ends.



Asynchronous file system transactions are those for which the file system transactions are committed and written to the on-disk log after closure of the moby transaction. In this case the file system transaction may complete, but the metadata that it modified is not written to the log and not considered commited until the moby transaction has been completed.

So what exactly are committed transactions? Well, they are transactions whose deltas (unit changes to the file system) have been moved from the delta map to the log map and written to the on-disk log. There are four steps involved in logging metadata changes of a file system transaction: 1. Reserve space in the log. 2. Begin a file system transaction. 3. Enter deltas in the delta map for all the metadata changes. 4. End the file system transaction.

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15.7.4.1 Reserving Space in the Log A file system transaction that is to log metadata changes should first reserve space in the log. This prevents hangs if the on-disk log is full. A file system transaction that is part of the current moby transaction can not complete if there isn't enough log space to log the deltas. Log space can not be reclaimed until the current moby transation completes and is committed. And the current moby transaction can't complete until all file system transaction in the current moby transaction complete. Thus reserving space in the log must be done by the file system transaction when it enters the current moby transation. If there is not enough log space available, the file system transaction will wait until sufficient log space becomes available, before entereing the the current moby transaction. The amount of space reserved in the log for write and truncation vary, depending on the size of the operation. The macro TRANS_WRITE_RESV estimates how much log space is needed for the operation.

#define TRANS_WRITE_RESV(ip, uiop, ulp, resvp, residp) \ if ((TRANS_ISTRANS(ip->i_ufsvfs) != NULL) && (ulp != NULL)) \ ufs_trans_write_resv(ip, uiop, resvp, residp); See sys/fs/ufs_trans.h

All other file system transactions have a constant transaction size, and UFS has predefined macros for these operations:

/* * size calculations */ #define TOP_CREATE_SIZE(IP) \ (ACLSIZE(IP) + SIZECG(IP) + DIRSIZE(IP) + INODESIZE) #define TOP_REMOVE_SIZE(IP) \ DIRSIZE(IP) + SIZECG(IP) + INODESIZE + SIZESB #define TOP_LINK_SIZE(IP) \ DIRSIZE(IP) + INODESIZE #define TOP_RENAME_SIZE(IP) \ DIRSIZE(IP) + DIRSIZE(IP) + SIZECG(IP) #define TOP_MKDIR_SIZE(IP) \ DIRSIZE(IP) + INODESIZE + DIRSIZE(IP) + INODESIZE + FRAGSIZE(IP) + \ SIZECG(IP) + ACLSIZE(IP) #define TOP_SYMLINK_SIZE(IP) \ DIRSIZE((IP)) + INODESIZE + INODESIZE + SIZECG(IP) #define TOP_GETPAGE_SIZE(IP) \ ALLOCSIZE + ALLOCSIZE + ALLOCSIZE + INODESIZE + SIZECG(IP) #define TOP_SYNCIP_SIZE INODESIZE #define TOP_READ_SIZE INODESIZE #define TOP_RMDIR_SIZE (SIZESB + (INODESIZE * 2) + SIZEDIR) #define TOP_SETQUOTA_SIZE(FS) ((FS)->fs_bsize vfs_syncdir) {\ ASSERT(vsize); \ top_begin_sync(ufsvfsp, vid, vsize, &error); \ ASSERT(error == 0); \ issync = 1; \ } else {\ error = top_begin_async(ufsvfsp, vid, vsize, 1); \ issync = 0; \ }\ }\ } See usr/src/uts/common/sys/fs/ufs_trans.h

15.7.4.3 Ending the Transaction Once all metadata changes have been completed, the transaction must be ended. This is accomplished by calling one of the following macros: 

TRANS_END_CSYNC. Calls TRANS_END_ASYNC or TRANS_END_SYNC, depending on which type of file system transaction was initially started.



TRANS_END_ASYNC. Ends an asynchronous file system transaction. If, at this point, the log is getting full, (the number of mapentries in the logmap is greater than the global variable logmap_maxnme_async) committed deltas

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in the log will be applied to the file system and removed from the log. This is known as “rolling the log” and is done in by a seperate thread.

#define TRANS_END_ASYNC(ufsvfsp, vid, vsize)\ {\ if (TRANS_ISTRANS(ufsvfsp))\ top_end_async(ufsvfsp, vid, vsize); \ } See usr/src/uts/common/sys/fs/ufs_trans.h



TRANS_END_SYNC. Closes and commits the current moby transaction, and writes all deltas to the on-disk log. A new moby transaction is then started.

#define TRANS_END_SYNC(ufsvfsp, error, vid, vsize)\ {\ if (TRANS_ISTRANS(ufsvfsp))\ top_end_sync(ufsvfsp, &error, vid, vsize); \ } See usr/src/uts/common/sys/fs/ufs_trans.h

15.7.5 Rolling the Log Occasionally, the data in the log needs to be written back to the file system, a procedure called log rolling. Log rolling occurs for the following reasons: 

To update the on-disk file system with committed metadata deltas



To free space in the log for new deltas



To roll the entire log to disk at unmount



To partially roll the on-disk log when it is getting full



To completely roll the log with the _FIOFFS ioctl (file system flush)



To partially roll the log every 5 seconds when no new deltas exist in the log



To roll some deltas when the log map is getting full (that is, when logmap has more than logmap_maxnme mapentries, by default, 1536)

The actual rolling of the log is handled by the log roll thread, which executes the trans_roll() function found in usr/src/uts/common/fs/lufs_thread.c. The trans_roll() function preallocates a number of rollbuf_t structures (based on LUFS_DEFAULT_NUM_ROLL_BUF = 16, LUFS_DEFAULT_MIN_ROLL_BUFS = 4, LUFS_DEFAULT_MAX_ROLL_BUFS = 64) to handle rolling deltas from the log to the file system.

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typedef uint16_t rbsecmap_t; typedef struct rollbuf { buf_t rb_bh; /* roll buffer header */ struct rollbuf *rb_next; /* link for mof ordered roll bufs */ crb_t *rb_crb; /* cached roll buffer to roll */ mapentry_t *rb_age; /* age list */ rbsecmap_t rb_secmap; /* sector map */ } rollbuf_t; See usr/src/uts/common/sys/fs/ufs_log.h

Along with allocating memory for the rollbuf_t structures, trans_roll also allocates MAPBLOCKSIZE * lufs_num_roll_bufs bytes to be used by rollbuf_t’s buf_t structure stored in rb_bh. These rollbuf_t’s are populated according to information found in the rollable mapentries of the logmap. All rollable mapentries will be rolled starting from the logmap’s un_head_lof offset, and continuing until an unrollable mapentry is found. Once a rollable mapentry is found, all other rollable mapentries within the same MAPBLOCKSIZE segment on the file system device are located and mapped by the same rollbuf structure. If all mapentries mapped by a rollbuf have the same cache roll buffer (crb), then this crb maps the on-disk block and buffer containing the deltas for the rollbuf’s buf_t. Otherwise, the rollbuf’s buf_t uses MAPBLOCKSIZE bytes of kernel memory allocated by the trans_roll thread to do the transfer. The buf_t reads the MAPBLOCKSIZE bytes on the file system device into the rollbuf buffer. The deltas defined by each mapentry overlap the old data read into the rollbuf buffer. This buffer is then writen to the file system device. If the rollbufs contain holes, these rollbufs may have to issue more than one write to disk to complete writing the deltas. To asynchronously write these deltas, the rollbuf’s buf_t structure is cloned for each additional write required for the given rollbuf. These cloned buf_t structures are linked into the rollbuf ’s buf_t structure at the b_list field. All writes defined by the rollbuf’s buf_t structures and any clone buf_t structures are issued asynchronously. The trans_roll() thread waits for all these writes to complete. If any fail, a warning is printed to the console and the log is marked as LDL_ERROR in the logmap->un_flags field. If the roll completes successfully, all corresponding mapentries are completely removed from the log map. The head of the log map is then adjusted to reflect this change, as illustrated in Figure 15.20.

Old head of log (un_head_lof)

New head of log (un_head_lof)

Mapentries written to log

Tail of log (un_tail_lof)

Mapentries still in log

Figure 15.20 Adjustment of Head of Log Map

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15.7.6 Redirecting Reads and Writes to the Log When the UFS module is loaded, the global variable bio_lufs_strategy is set to point to the lufs_strategy() function. As a result, bread_common() and bwrite_common() functions redirect reads and writes to the bio_lufs_strategy (if it exists and if logging is enabled). lufs_strategy() then determines if the I/O request is a read or a write and dispatches to either lufs_read_strategy() or lufs_write_strategy(). These functions are responsible for resolving the read/ write request from and to the log. In some instances in UFS, the functions lufs_ read_strategy() and lufs_write_strategy() are called directly, bypassing the bio_lufs_strategy() code path.

15.7.6.1 lufs_read_strategy() Behavior The lufs_read_strategy() function is called for reading metadata in the log. Mapentries already in the log map that correspond to the requested byte range are linked in the me_agenext list and have the ME_AGE bit set to indicate that they are in use. If the bytes being read are not defined in a logmap mapentry, the data is read from the file system as normal. Otherwise, lufs_read_strategy() then calls ldl_read() to read the data from the log. The function ldl_read() can get the requested data from a variety of sources: 

A cache roll buffer



The write buffer originally used to write this data to the log (mlunit-> un_wrbuf)



The buffer previously used to read this data from the log (mlunit-> un_rdbuf)



The on-disk log itself

15.7.6.2 lufs_write_strategy() Behavior The lufs_write_strategy() function writes deltas defined by mapentries from the delta map to the log map if any exist. It does so by calling logmap_add() or logmap_add_buf(). logmap_add_buf() is used when crb buffers are being used, otherwise logmap_add() is used. These function in turn call ldl_write() to actually write the data to log. The function ldl_write() always writes data into the the memory buffer of the buf_t contained in the write cirbuf_t structure. Hence, requested writes may or may not always actually be written to the physical on-disk log. Writes to the physical on-disk log occur when the log rolls the tail around back to the head, the write buf_t buffer is full, or a commit record is written.

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15.7.7 Failure Recovery An important aspect of file system logging is the ability to recover gracefully after an abnormal operating system halt. When the operating system is restarted and the file system remounted, the logging implementation will complete any outstanding operations by replaying the commited log transactions. The on-disk log is read and any commited deltas found are populated into the logmap as committed logmap mapentries. The roll thread will then write these to the file system and remove the mapentries from the logmap. All uncommitted deltas found in the ondisk log will be discarded.

15.7.7.1 Reclaim Thread A system panic can leave inodes in a partially deleted state. This panic can be caused by an interrupted delete thread (refer to Section 15.3.2 for more information on the delete thread) in which ufs_delete() never finished processing the inode. The sole purpose of the UFS reclaim thread (ufs_thread_reclaim() in usr/src/uts/common/fs/ufs/ufs_thread.c) is to clean up the inodes left in this state. This thread is started if the superblock’s fs_reclaim field has either FS_RECLAIM or FS_RECLAIMING flags set, indicating that freed inodes exist or that the reclaim thread was previously running. The reclaim thread reads each on-disk inode from the file system device, checking for inodes whose i_nlink is zero and i_mode isn’t zero. This situation signifies that ufs_delete() never finished processing these inodes. The thread simply calls VN_RELE() for every inode in the file system. If the node was partially deleted, the VN_RELE() forces the inode to go through ufs_inactive(), which in turn queues the inode in the vfs_delete queue to be processed later by the delete thread.

15.8 MDB Reference

Table 15.10 UFS MDB Reference dcmd or walker

Description

dcmd acl

Given an inode, display its in core acl's

dcmd cg

Display a summarized cylinder group structure

dcmd inode

Display summarized inode_t continues

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Table 15.10 UFS MDB Reference (continued ) dcmd or walker

Description

dcmd inode_cache

Search/display inodes from inode cache

dcmd mapentry

Dumps ufslog mapentry

dcmd mapstats

Dumps ufslog stats

walk acl

Given an inode, walk chains of in core acl's

walk cg

Walk cg's in bio buffer cache

walk inode_cache

Walk inode cache

walk_ufslogmap

Walk the log map

walk ufs_inode_cache

Walk the ufs_inode_cache cache

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PART SIX

Platform Specifics

 

Chapter 16, “Support for NUMA and CMT Hardware” Chapter 17, “Locking and Synchronization”

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16 Support for NUMA and CMT Hardware Contributions by Bart Smaalders, Eric Saxe, and Jonathan Chew

S

un historically built symmetric multiprocessor (SMP) machines in which all of memory was seen as a single pool, equidistant in terms of latency from the set of independent, identical CPUs. Thus, the memory hierarchy from the core of the CPU through the various on- and off-chip caches, buses, etc., to main memory was identical for all the CPUs in the machine. In addition, any components that were shared were shared by all the CPUs in the same manner. Newer systems depart from this relatively straightforward architecture in two fundamental ways. The first type are machines in which some memory is closer to some CPUs than others. These are known as NonUniform Memory Access (NUMA) machines. The second type are machines in which some of the CPUs share various processor components and caches. This is referred to here as chip multithreading (CMT). The Memory Placement Optimization (MPO) feature and CMT optimizations allow Solaris OS to support hardware with asymmetric memory hierarchies, such as cache coherent NUMA (ccNUMA) systems and systems with chip-level multithreading and multiprocessing. Solaris runs on both NUMA and CMT machines and can further optimize performance by being locality aware (that is, Solaris knows which CPUs and memory are close to each other) and CMT aware (Solaris is aware of which logical CPUs share caches, data paths, and other processor facilities).

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16.1 Memory Hierarchy Designs In this section we take a closer look at NUMA and CMT: what they are and why we need them.

16.1.1 What Is NUMA? Typically, NUMA machines are made up of a number of nodes, each with CPUs, memory, and (possibly) I/O devices that use a small, fast local bus and special hardware to connect the buses of the various nodes. All the nodes are interconnected such that they can share one physical address space and can access the memory in all the other nodes. However, it takes longer to access the memory in a remote node than in the local one. There may also be varying degrees of remote latency. (That is, some memory will be close, some farther away, and some farther away still.) A node may physically be a board, a machine consisting of multiple boards, or even a single processor with local memory. Among the factors affecting just how much longer a remote access takes are the speed of the interconnect, the topology of how the nodes are connected, whether the memory location is currently in cache (and which cache it’s in), and whether any cache coherency must be maintained. For example, incurring a remote read miss on Starcat is about 1.5 to 3 times slower than a local miss, depending on these factors. The Starcat and AMD Opteron hypertransport based machines are examples of these systems.

16.1.1.1 Why NUMA? Building an SMP with a large number of fast CPUs is a hard problem. The physical size of the backplane required to allow connection of all the CPUs, I/O devices, etc., tends to limit the speed at which the backplane can operate, while at the same time the increasing number and speed of the CPUs places a constant upward pressure on the desired backplane speed (and thus capacity). Various techniques have been employed to work around these issues. For example, plugging cards in from both sides (centerplane), using a crossbar switch rather than a traditional bus (basically making the bus more parallel), and increasing the width of the bus. However, over the long term it is likely that if SMP machines are to continue to grow in overall capacity, another approach is needed. NUMA offers a solution to this problem by allowing the computer to scale beyond a single SMP. NUMA is a design trade-off, however. NUMA designs, while allowing for larger systems can introduce prohibitively large memory latencies, which in turn can impact performance. Because the amount of memory latency experienced by a

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given thread may vary depending on where the thread is running and which memory it is accessing, application performance on NUMA systems can be nondeterministic. This can be especially problematic for programmers who predicate their application’s performance on the assumption that multiple parallel threads of execution will complete a given task in a constant amount of time (as is common in barrier synchronization). Programmers concerned with extracting the highest possible performance from the entire machine will need to tune their applications to reflect the processormemory-I/O topology. However, our experience so far with the adoption of new Solaris APIs has shown that ISVs would rather have their software work well without any changes. They do not want to optimize their code for a particular platform, because their code would be less portable and their testing and maintenance costs would increase. To address that concern, Solaris OS introduces a set of optional APIs that allow the ISV to advise any intentional relationship between threads and memory—advice that is completely portable to any specific machine topology. If ISVs are unable or unwilling to modify their application to use the optional APIs, the Solaris kernel will, by default, employ a default set of policies and optimizations to enhance the application’s performance while reducing the performance variability the application would otherwise experience.

16.1.1.2 What Is Cache Coherent NUMA? Cache coherent NUMA (ccNUMA) is a fairly common flavor of NUMA among the computer vendors, including Sun, who make NUMA machines today. In ccNUMA machines, hardware keeps the memory cache lines coherent across all the nodes in the machine. This approach is much faster than the alternatives of ensuring the coherency with software or disabling the caching of remote memory altogether. The MPO enhancements in Solaris are found only with ccNUMA machines.

16.1.2 What Is CMT? Chip multithreading (CMT) refers to the family of processor technologies that allow a given physical processor to simultaneously execute multiple threads of execution. Several techniques presently exist for implementing CMT. The first is chip multiprocessing (CMP), wherein multiple processing cores are implemented in a single physical processor package. UltraSPARC IV is Sun’s first CMP, incorporating two UltraSPARC III+ cores per chip. Each UltraSPARC IV appears to the operating system as two logical processors (one per core). Another technique is vertical multithreading (VT), wherein a single processor core may multiplex multiple threads of execution across its pipeline. Rather than stalling the pipeline when waiting for a memory request, the core can simply

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switch to another thread. Because this multiplexing is managed by the hardware, each VT core appears to the operating system as multiple logical CPUs upon which threads may be scheduled to run. Sun’s UltraSPARC T1 (Niagara) is an example of a vertically threaded CMP processor, incorporating 8 cores with 4 threads per core. Each UltraSPARC T1 chip therefore presents to the OS 32 logical CPUs. Like vertical threading, simultaneous multithreading (SMT) allows a single processor core to execute multiple threads, but SMT differs from VT in that the core can process instructions from multiple instruction streams simultaneously. P4/Xeon is an example of an SMT processor.

16.1.2.1 Why CMT? Chip multithreading represents a divergence from the traditional set of techniques used to increase the performance of a given processor architecture. As the gap between processor and memory speeds widens, trying to increase performance by ramping up the processor clock speed begins to have diminishing returns because the time spent by the processor stalled waiting for memory will tend to dominate. CMT attacks this problem by allowing useful work from other instruction streams to fill what would otherwise be a stalled pipeline. The design of CMT focuses therefore not on executing a single instruction stream as quickly as possible (stalling along the way) but rather on increasing the aggregate amount of work done by the processor in a given unit of time (throughput), a goal fulfilled by multiple threads running in parallel. In VT and SMT, we achieve this parallelism by filling pipeline stalls with instructions from other streams. In CMP, we achieve additional parallelism by adding more processing cores (each with the capability of running one or more threads) to the chip.

16.1.2.2 CMT and Solaris Without CMT support, the kernel would see and treat each logical CPU presented by the chip no differently than it would any other CPU. It is important for the kernel to consider, however, the various sharing relationships that exist among a CMT chip’s logical CPUs. Some CPUs may share a pipeline for example, while others may share caches or perhaps a data path to cache or memory. The performance of a thread running on a given logical CPU can therefore be impacted (for better or worse) by threads running elsewhere on the core or chip. CMT support in Solaris allows the dispatcher to be aware of the sharing relationships that exist among a given chip’s logical CPUs. To reduce contention over shared processor resources and to improve bandwidth, the dispatcher load-balances running threads across the system’s physical processors and cores. Where caches are shared among multiple logical CPUs, threads are given an affinity for the set of

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CPUs sharing a cache such that if the thread must migrate, it should try to next run on another CPU sharing that same cache. Without CMT awareness, the dispatcher could, for example, schedule multiple memory-bandwidth-hungry threads to run on CPUs all sharing the same memory controller, when it would have been far better to load-balance the threads across the physical processors such that each thread has dedicated use of a memory controller and need not contend.

16.2 Memory Placement Optimization Framework Three concepts enable the Solaris kernel to perform well on NUMA machines: 

Locality awareness



Balancing



Dynamic topology support

For an application to run well on a NUMA machine, it is beneficial for all the required resources—CPU, cache, memory, and perhaps I/O—to be co-located. Colocation helps minimize memory latencies by keeping most or all of the memory accesses local and avoiding the higher remote memory latencies. To enable co-location, the MPO Solaris kernel is locality aware; that is, it knows which hardware resources reside on which nodes, so it can try to allocate the resources needed by the application closer together for optimal performance. Furthermore, the kernel provides an interface to allow an application to be more aware of machine topology or even to control, if the application developer so chooses, how its resources are allocated. While locality awareness is important, the resources on the machine may become overloaded with too many threads trying to use the resources in too few nodes. The kernel will try to balance this load across the whole machine in this case so that no one node is much more loaded than any other node. The MPO framework also takes into account any changes in the hardware configuration of the machine during runtime, to refresh the information that the kernel has to keep for locality awareness. To make optimal decisions on scheduling and resource allocation, the kernel is aware of the latency topology of the hardware. The kernel uses a simpler representation of the latency topology and may or may not mirror the physical topology exactly.

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16.2.1 Latency Model The latency model consists of one or more locality groups (lgroups). See Figure 16.1. Conceptually, each locality group is made up of all the hardware resources in a machine that are “close” to a defined reference point, for some value of close. It usually consists of the following: 

One or more CPUs



Zero or more pages of physical memory and any devices that the platform chooses to associate with this locality group

Using this model, we can represent the latency behavior of AMD Opteron, Starcat, and other NUMA machines. A simple example is that of a Starcat system: Each board contains set of processors that are close to the local memory on the

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board and less close to the memory on a remote board. In this case, a simple flat descriptions of lgroups—one per board—is sufficient.

16.2.2 More Complex Models In the case of more complex systems, more than two levels of latency may be present, for example, as in a four-processor AMD Opteron system. The CPUs and memory are connected in a ring topology as shown in Figure 16.2. 0HPRU\ $0' 2SWHURQ

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Figure 16.3 8-Way Hypertransport Ladder

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The kernel creates and organizes lgroups into a hierarchy that can be quickly consulted and traversed to find the resources are closest, farther away, farther away still, etc.

16.3 Initial Thread Placement A home lgroup is chosen for each thread upon creation. This home lgroup minimizes the frequency with which a thread moves from one board to another. The thread will have an affinity for that lgroup and tend to run and allocate its memory there to achieve good locality. The home lgroup is chosen based on the number of threads in the process, the lgroups that the process is spread across, and the size and relative load of each lgroup. An thread’s home lgroup can change in two ways. The most obvious way an thread’s home lgroup can change is if all the processors in its home lgroup are removed from the system, either through off-lining or by a dynamic reconfiguration operation. The other way that an thread’s home lgroup can change is when that thread is bound to a processor in a different lgroup. In that case, the new processor’s lgroup becomes the thread’s new home. Even if the thread is subsequently unbound, it will retain this new home lgroup.

16.4 Scheduling The dispatcher will always try to run the thread on its home lgroup if possible. If all the CPUs in the home lgroup are busy and running higher priority threads, the dispatcher will try to find the nearest CPU that is not busy. Even if a thread runs on a remote lgroup (an lgroup other than its home), its home lgroup will remain unchanged. The next time the thread is scheduled, the thread will try to return to its home lgroup if a CPU is available. Dispatching a thread to its home locality group as often as possible is a critical component in improving performance through locality, along with locality aware memory allocation. Locality-aware scheduling reduces the number of internode cache-to-cache transfers. Avoiding remote cache transfers shortens the ramp-up time should a thread be migrated from one CPU’s run queue to another. This sort of CPU migration occurs frequently in transaction-processing workloads, which run with thousands of threads that frequently sleep waiting on I/O. Note that scheduling affinity is not done for real-time threads, since the implementation is POSIX conformant. Hence, jobs should be placed into timeshare (TS), interactive (IA), fixed priority (FX), or fair share (FSS) scheduling classes in order to benefit from MPO.

16.5 MEMORY ALLOCATION

803

See Chapter 3 for more information on the dispatcher’s implementation of locality group awareness.

16.5 Memory Allocation In Solaris, memory allocation is a two-step process. The first step assigns virtual memory. This step occurs when an application calls brk() to extend its heap or when the application maps in a file. The second step assigns physical memory to back the virtual memory. The assignment of physical memory does not occur until the application first tries to read or write to the new virtual address. At that point, the kernel will select a physical memory page and create a mapping from the application’s virtual address to this physical page. The key to delivering the best performance on systems with sizable memory locality differences is to ensure that physical memory is allocated close to the threads that are expected to access it. This allows for both lower latency and higher bandwidth. Obviously, when a process allocates memory, the kernel cannot predict with certainty how that memory will be used. However, the kernel can make several different assumptions that hold in many cases. The simplest policy that one can adopt when allocating memory for locality awareness is “first touch.” This simply means that memory is allocated from the home lgroup of the thread that first tries to access that memory. This approach assumes that whichever thread first accesses the memory is likely to be the thread that will access that memory most frequently in the future. This assumption obviously holds for single-threaded applications, but it also holds for many multithreaded applications. First touch is the default memory allocation policy used for private memory. Note that memory is allocated from the thread’s home lgroup, even if the thread is running remote from its home at the time the memory is allocated. This behavior reflects an assumption that the thread will primarily be scheduled to run on its home lgroup. Shared memory (for example, Intimate Shared Memory (ISM), MAP_SHARED memory-mapped files, etc.) is, by definition, likely to be accessed by multiple threads. Assuming that some significant number of those threads will be running in different lgroups, the kernel allocates shared memory by using the default random memory placement policy. This policy optimizes for bandwidth while trying to minimize average latency for the threads accessing it throughout the server. It spreads the memory across as many memory banks as possible, distributing the load across many memory controllers and bus interfaces, thereby preventing any single component from becoming a performance-limiting hot spot. In addition, random placement improves the reproducibility of performance measurements by ensuring that the relative locality of threads and memory remains roughly constant across multiple runs of an application.

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16.6 Lgroup Implementation A data structure called an lgroup represents a locality group. The lgroup contains information about itself and its resources. Each lgroup contains 

A unique ID that identifies this lgroup



A pointer to the parent lgroup



A pointer to a list of child lgroups



A pointer to chips present in this lgroup



A pointer to sets of memory groups in this lgroup



A platform handle used between the common and platform-specific parts of Solaris to identify this lgroup and the hardware resources that are inside it

/* * lgroup structure * * Visible to generic code and contains the lgroup ID, CPUs in this lgroup, * and a platform handle used to identify this lgroup to the lgroup platform * support code */ typedef struct lgrp { lgrp_id_t int lgrp_handle_t struct lgrp uint_t uint_t klgrpset_t klgrpset_t

lgrp_id; lgrp_latency; lgrp_plathand; *lgrp_parent; lgrp_reserved1; lgrp_childcnt; lgrp_children; lgrp_leaves;

/* which lgroup */ /* /* /* /* /* /*

handle for platform calls */ parent lgroup */ filler */ number of children lgroups */ children lgroups */ (direct descendant) leaf lgroups */

/* * set of lgroups containing a given type of resource * at this level of locality */ klgrpset_t lgrp_set[LGRP_RSRC_COUNT]; mnodeset_t uint_t uint_t struct cpu uint_t uint_t struct chip kstat_t } lgrp_t;

lgrp_mnodes; /* set of memory nodes in this lgroup */ lgrp_nmnodes; /* number of memnodes */ lgrp_reserved2; /* filler */ *lgrp_cpu; lgrp_cpucnt; lgrp_chipcnt; *lgrp_chips; *lgrp_kstat;

/* pointer to a cpu may be null */ /* number of cpus in this lgrp */ /* pointer to chips in this lgrp */ /* per-lgrp kstats */

The lgroup platform handle enables the separation of the lgroup implementation into common (platform-independent) and platform-specific components. This separation fosters a clean interface between the two components, makes the imple-

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mentation more portable, and allows the common part to focus on scheduling, virtual memory, APIs, etc., while the platform-specific part can deal with the hardware resources. The handles are managed and maintained by the platform code, so the platform can implement them as it chooses and decide what CPUs, memory, etc., to associate with each one (and consequently each corresponding lgroup). For some machines, proper expression of the latency topology will require that some lgroups have no CPUs or no memory. Our implementation deals with this by letting the platform-specific code decide how to implement this and whether the CPUs or memory should be in their own lgroup or associated with another lgroup. The data structure is defined below.

16.6.1 Parameters Affecting MPO Most of the locality-related optimizations introduced with MPO rely on some fairly simple heuristics to provide good performance for most applications. Some applications that do not behave as expected may possibly experience performance problems with this new functionality. In case of any such issues, the values of the MPO internal system variables can help explain the system behavior, and the controlling APIs described in the next section can help provide a solution.

Important. The description of the MPO system variables is provided here solely to explain the MPO implementation. Changes to these variables are not supported, and customers experiencing any problems may be required to change the variables back to their default values for proper diagnostics. Users should keep in mind that these variables are all internal kernel variables and do not constitute a formal interface. Although the commands and variables below are implemented in current releases of Solaris, these variables may change or disappear over time. In addition, since these are internal variables, there may be no error detection should they be changed to unexpected values. Their default values have been carefully chosen to work well together. lgrp_mem_default_policy. This variable reflects the default memory allocation policy used by the kernel. This variable is an integer, and its value should correspond to one of the policies listed in . On Sun Fire 3800–6800 servers, this value is LGRP_MEM_POLICY_NEXT, starting with the Solaris 9, signifying that memory allocation will default to first touch. On Sun Fire 12K and 15K servers, this value is 

LGRP_MEM_POLICY_RANDOM

in the Solaris 9 9/02 OS, meaning that 1 defaults

to random allocation 

LGRP_MEM_POLICY_NEXT

starting with the Solaris 9 12/02 OS, meaning that 1 defaults to first touch allocation. However, on Sun Fire 12K and 15K servers

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without the hardware prerequisite installed, all processors and memory will be placed in a single lgroup, essentially disabling the MPO feature.

lgrp_shm_random_thresh. As described above, large shared memory regions are allocated randomly rather than by first touch. This variable controls how large a region can be before we switch to random allocation. The default is 8 Mbytes, which is large enough to allow communication buffers such as those used by MPI programs to be local to one of the ends of the communication pipe; yet it is small enough that memory regions which are likely to become hot spots will be spread across the system's memory controllers. This variable is an unsigned 64-bit integer; it can be modified at runtime with a kernel debugger or through /etc/system. lgrp_mem_pset_aware. If a process is running within a user processor set (see psrset(1M)), this variable determines whether randomly placed memory for the process is selected from among all the lgroups in the system or only from those lgroups that are spanned by the processors in the processor set. This value defaults to zero, signifying that the kernel will select memory from all the lgroups in the system. This default is appropriate for systems in which processor sets are not used or are only used to isolate applications from operating system threads. If processor sets are used to isolate applications from one another, then setting this value to 1 will likely lead to more reproducible performance. lgrp_expand_proc_thresh. This variable controls how quickly a process’s threads will spread across multiple lgroups. If the lowest load among all the lgroups across which the process is spread exceeds this threshold, that suggests that our current lgroups are all approaching or exceeding their capacity. Thus, we will consider placing the next thread on a new lgroup. This value reflects the fraction of an lgroup’s capacity that is being used. To allow the kernel to evaluate loads by using only integer arithmetic, we make this value an unsigned 32-bit integer that is set to INT16_MAX times some fractional capacity. On Sun Fire 12K and 15K servers, this value defaults to (INT16_MAX*3)/4, meaning that we will not consider spreading a process to a new lgroup until each of its existing lgroups is at least 75% loaded. On Sun Fire 3800–6800 servers, this value defaults to (INT16_MAX/4), meaning that we will consider spreading to a new lgroup if our existing lgroups are at least 25% loaded. The different values arise from the differences in architecture between the two servers. On Sun Fire 12K and 15K servers, the remote latency is significantly higher than the remote latency on Sun Fire 3800–6800 servers, and, conversely, the available bandwidth is much greater. Thus, these values reflect an attempt to manage load to minimize an application’s

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latency on a Sun Fire 12K/15K server and maximize an application’s bandwidth on Sun Fire 3800–6800 servers.

lgrp_privm_random_thresh. As described above, by default, private memory is always allocated by first touch. This variable makes it possible to allocate large private memory regions by using random placement rather than first touch. By default, this value is ULONG_MAX. This variable is an unsigned 64-bit integer; it can be safely modified at runtime with a kernel debugger or through /etc/system. lgrp_expand_proc_diff. Once we have decided to spread a process out to a new lgroup, there is no point in spreading it to a new lgroup that is just as loaded as the lgroups we are already running on. This variable uses the same capacity units as lgrp_expand_proc_thresh, and it specifies how much lower the load must be on a new lgroup before we will assign a new thread to that lgroup. On both Sun Fire 3800–6800 and 12K/15K servers, this value defaults to (INT16_MAX/4), or a 25% difference in load. lgrp_loadavg_tolerance. As with system load, an lgroup’s load is calculated with a decaying average function; this tends to be more useful than the “instantaneous” load measurement, which can fluctuate widely and quickly. Thus, the load value for an lgroup is really only a constantly changing estimate. When this value is actually used to decide which lgroup a new thread should be placed on, lgrp_loadavg_tolerance is used as a “fudge factor.” If the current estimated loads on two lgroups are within lgrp_loadavg_tolerance of each other, we treat those lgroups as being identically loaded and choose randomly between them. The value is specified with the same units as the other load variables. The default value is 0x10000, which leads to good performance results for a variety of database and mixed workloads. Our tests have shown that HPC workloads frequently benefit from a lower value, such as 0x1000.

16.7 MPO APIs Several new APIs added to Solaris OS will help developers explore ways in which MPO technology can optimize an application’s performance.

16.7.1 Informational It is not always easy to identify potential memory-locality-related problems simply by studying an algorithm in isolation. Furthermore, the use of autoparallelizing compilers can introduce memory locality problems that do not exist in the serial

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algorithm. The APIs in this section allow an application to dynamically determine how its threads and virtual memory have been assigned to processors and physical memory by the kernel. The following is a high-level description of each of the new APIs. The full details of each can be found in the man pages starting with the Solaris 9 OS.

getcpuid(3C). This routine returns the cpuid on which the calling thread was running when it executed the call. Unless a thread is bound to a CPU, the kernel is free to schedule it on any CPU in the system (but following lgroup policies). Hence, there is no guarantee that a thread will still be running on this CPU. lgroup_home(3C). This routine returns the ID of the home lgroup of the calling thread. A thread’s home lgroup is a much less transitory value than the current CPU ID. Once a thread is assigned a home lgroup, that lgroup will not change unless the thread is explicitly bound to a CPU in a different lgroup or unless all the CPUs in the lgroup are taken offline. Note that this permanence may not continue to be true in future releases of the Solaris. It is possible that in the future, threads will eventually migrate from one lgroup to another in response to system utilization and migration policies. meminfo(2). The meminfo(2) system call allows us to query the operating system about both virtual and physical memory assigned to the calling process. Given a virtual address in the calling process’s address space, this call can return the physical address, the lgroup to which that physical address belongs, and the size of the page. Given a physical address, the call can return the lgroup in which the memory exists. This call is useful for diagnostic and verification purposes. Knowing where a range of memory is physically stored can help explain why accesses to that memory take longer than expected. This information can then be used to determine where, or if, calls to madvise(3C) (see next section) might allow the kernel to make better decisions about where memory should be allocated. Once calls to madvise(3C) have been added, the meminfo(2) call can be used to verify that the kernel has made the expected changes in its behavior. 16.7.1.1 MPO Advice APIs The goal of MPO technology in the kernel is to deliver good performance on servers with memory locality properties without making any changes to the applications. However, some applications could achieve better performance by improving the kernel’s default placement policies. For example, an application in which one thread allocates and initializes a large dataset from private memory will likely have all of its memory located on a single lgroup. If the application then spawns many new threads to access that data, a sig-

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nificant number of those threads are likely to be running on remote lgroups. Rather than making extensive modifications to an application, we can use the madvise(3C) API, which provides a relatively easy method for improving such an application’s performance. While madvise(3C) is easy to use, using its MADV_ ACCESS flags has some overhead. Consequently, we obtain optimal performance by simply having each thread initialize its own data for this example. This means that, for some applications, it may be the case that optimal performance may require that the application be restructured so that each thread initializes and uses a limited portion of the full dataset.

madvise(3C). This routine allows an application to provide the kernel with hints about how it expects a range of memory to be used. Specifically, it allows an application to indicate whether a range of memory will be used by many threads (MADV_ACCESS_MANY) or by the next thread that touches it (MADV_ACCESS_ LWP). The MADV_ACCESS_MANY hint may be used by an application that creates and initializes a large data structure in private memory and then creates multiple threads that will all access that data structure. This behavior is typical of many autoparallelized applications. Since the data structure is created while the application has only a single thread, by default the kernel will attempt to allocate it all on a single Uniboard. This hint will prompt the kernel to allocate the data structure according to a random placement policy, which offers higher bandwidth to all the application’s threads. The MADV_ACCESS_LWP hint is most useful when an application changes how it expects a range of memory to be used. If after this hint is received, the next thread to touch a page in the specified range is in a different lgroup from the memory, then the kernel may migrate the page to that thread’s lgroup. This can be useful for applications that have multiple phases, each with distinctly different memory usage patterns. It can also be used for applications that allocate a large ISM segment in order to get large pages but that do not intend to share those pages with other threads. Note that migrating memory can be time consuming, so use MADV_ ACCESS_LWP and MADV_ACCESS_MANY with discretion. madv.so.1. madv.so.1 is a shared object that is superimposed on memory allocation system calls to allow the user to apply the hints described above without modifying the source code of the application. This functionality is less precise than that offered by the madvise() interface, since a user cannot choose to apply the advisement to specific address ranges, but only to the whole heap, just ISM or Dynamic ISM (DISM) segments, just private segments, and so on. This functionality is most useful for rapid prototyping and for tuning applications for which the source code is not available.

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16.7.1.2 Explicit Lgroup APIs The lgroup APIs export the lgroup abstraction for applications to use for observability and performance tuning. A new library, called liblgrp, contains the new APIs. Applications can use the APIs to perform the following tasks: 

Traverse the group hierarchy



Discover the contents and characteristics of a given lgroup



Affect the thread and memory placement on lgroups

16.7.2 Verifying the Interface Version The lgrp_version(3LGRP) function must be used to verify the presence of a supported lgroup interface before the lgroup API is used. The lgrp_version() function has the following syntax:

#include int lgrp_version(const int version);

The lgrp_version() function takes a version number for the lgroup interface as an argument and returns the lgroup interface version that the system supports. When the current implementation of the lgroup API supports the version number in the version argument, the lgrp_version() function returns that version number. Otherwise, the lgrp_version() function returns LGRP_VER_NONE.

#include if (lgrp_version(LGRP_VER_CURRENT) != LGRP_VER_CURRENT) { fprintf(stderr, "Built with unsupported lgroup interface %d\n", LGRP_VER_CURRENT); exit (1); }

16.7.3 Initialization of the Locality Group Interface Applications must call lgrp_init(3LGRP) in order to use the APIs for traversing the lgroup hierarchy and to discover the contents of the lgroup hierarchy. The call to lgrp_init() gives the application a consistent snapshot of the lgroup hierarchy. The application developer can specify whether the snapshot contains only the resources that are available to the calling thread specifically or the resources that are available to the operating system in general. The lgrp_init() function returns a cookie that is used for the following tasks:

16.8 LOCALITY GROUP HIERARCHY



Navigating the lgroup hierarchy



Determining the contents of an lgroup



Determining whether the snapshot is current

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lgrp_init(). The lgrp_init() function initializes the lgroup interface and takes a snapshot of the lgroup hierarchy. lgrp_fini(). The lgrp_fini(3LGRP) function ends the use of a given cookie and frees the corresponding lgroup hierarchy snapshot.

16.8 Locality Group Hierarchy The lgroup hierarchy is a directed acyclic graph that is similar to a tree, except that a node might have more than one parent. The root lgroup represents the whole machine. The root lgroup is the lgroup with the highest latency value in the system. Each of the child lgroups contains a subset of the hardware in the root lgroup. Each child lgroup is bounded by a lower latency value. Locality groups that are closer to the root have more resources and a higher latency. Locality groups that are closer to the leaves have fewer resources and a lower latency. The following APIs enable the calling thread to navigate the lgroup hierarchy.

lgrp_cookie_stale(). The lgrp_cookie_stale(3LGRP) function determines whether the snapshot of the lgroup hierarchy represented by the given cookie is current. lgrp_view(). The lgrp_view(3LGRP) function determines the view with which a given lgroup hierarchy snapshot was taken. lgrp_nlgrps(). The lgrp_nlgrps(3LGRP) function returns the number of locality groups in the system. If a system has only one locality group, memory placement optimizations have no effect. lgrp_root().

The lgrp_root(3LGRP) function returns the root

lgroup ID.

lgrp_parents(). The lgrp_parents(3LGRP) function takes a cookie that represents a snapshot of the lgroup hierarchy and returns the number of parent lgroups for the specified lgroup. lgrp_children(). The lgrp_children(3LGRP) function takes a cookie that represents the calling thread’s snapshot of the lgroup hierarchy and returns the number of child lgroups for the specified lgroup.

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lgrp_cpus(). The lgrp_cpus(3LGRP) function takes a cookie that represents a snapshot of the lgroup hierarchy and returns the number of CPUs in a given lgroup. lgrp_mem_size(). The lgrp_mem_size(3LGRP) function takes a cookie that represents a snapshot of the lgroup hierarchy and returns the size of installed or free memory in the given lgroup. The lgrp_mem_size() function reports memory sizes in bytes.

16.8.1 Locality Group Characteristics The following API retrieves information about the characteristics of a given lgroup.

lgrp_latency(). The lgrp_latency(3LGRP) function returns the latency between a CPU in one lgroup to the memory in another lgroup.

16.8.2 Locality Groups and Thread and Memory Placement The locality group APIs used to discover and affect thread and memory placement with respect to lgroups are as follows:

lgrp_home(). meminfo(2).

The lgrp_home(3LGRP) function discovers thread placement. The meminfo(2) system call discovers memory placement.

madvise(3C). The MADV_ACCESS flags to the madvise(3C) function affect memory allocation among lgroups. lgrp_affinity_set(3LGRP). The lgrp_affinity_set(3LGRP) function can affect thread and memory placement by setting a thread’s affinity for a given lgroup. In addition, the following applies: 

The affinities of an lgroup may specify an order of preference for lgroups from which to allocate resources.



The kernel needs information about the likely pattern of an application’s memory use in order to allocate memory resources efficiently.



The madvise() function and its shared object analogue madv.so.1 provide this information to the kernel.



A running process can gather memory usage information about itself by using the meminfo() system call.

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16.9 MPO Statistics The exports kstats from the “lgrp” module of the MPO framework are shown in Table 16.1.

Table 16.1 MPO Lgroup Statistics Statistic

Description

lwp migrations

# migrations away from this lgrp

alloc fail

# times alloc fails for chosen lgrp

pages migrated from

# pages migrated from this lgrp

pages migrated to

# pages migrated to this lgrp

pages failed to migrate to

# pages failed to migrate to this lgrp

pages failed to migrate from

# pages failed to migrate from this lgrp

pages marked for migration

# pages marked to migrate from this lgrp

pages failed to mark

# pages marked to migrate from this lgrp

default policy

# of times default policy applied

next-touch policy

# of times next touch policy applied

random policy

# of times random policy applied

span process policy

# of times random proc policy applied

span psrset policy

# of times random pset policy applied

round robin policy

# of times round robin policy applied

The statistics can be accessed through the kstat interfaces.

sol9# kstat lgrp module: lgrp name: lgrp1 alloc fail cpus crtime default policy load average lwp migrations next-touch policy pages avail pages failed to mark pages failed to migrate from pages failed to migrate to pages free pages installed pages marked for migration pages migrated from

instance: 1 class: misc 278218728 4 291.87058224 0 72495 0 689363494 2097152 0 0 0 1778727 2097152 0 0 continues

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Support for NUMA and CMT Hardware

0 12575460 0 678923.87893152 0 0

16.10 MDB Reference

Table 16.2 Lgroup MDB Reference dcmd or walker

Description

dcmd lgrp

Display an lgrp

walk lgrp_cpulist

Given an lgrp, walk cpus

walk lgrptbl

Walk the lgrp table

17 Locking and Synchronization

I

n this chapter, we continue our discussion of core kernel facilities, with an examination of the synchronization objects implemented in the Solaris kernel.

17.1 Synchronization Solaris runs on a variety of different hardware platforms, including multiprocessor systems based on both the SPARC and Intel processors. Several multiprocessor architectures in existence today offer various trade-offs in performance and engineering complexity in both hardware and software. The current multiprocessor architecture that Solaris supports is the symmetric multiprocessor (SMP) and shared memory architecture, which implements a single kernel shared by all processors and a single memory address space. To support such an architecture, the kernel must synchronize access to critical data to maintain data integrity, coherency, and state. The kernel synchronizes access by defining a lock for a particular kernel data structure or variable and requiring that code reading or writing the data must first acquire the appropriate lock. The holder of the lock is required to release the lock once the data operation has been completed. The synchronization primitives and associated interfaces are used by virtually all kernel subsystems: device drivers, the dispatcher, process and thread support code, file systems, etc. Insight into what the synchronization objects are and how they are implemented is key to understanding one of the core strengths of the

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Solaris kernel—scalable performance on multiprocessor systems. An equally important component to the scalability equation is the avoidance of locks altogether whenever possible. The use of synchronization locks in the kernel is constantly being scrutinized as part of the development process in kernel engineering, with an eye to minimizing the number of locks required without compromising data integrity. Several alternative methods of building parallel multiprocessor systems have emerged in the industry over the years. So, in the interest of conveying the issues surrounding the implementation, we need to put things in context. First, we take a brief look at the different parallel systems architectures that are commercially available today, and then we turn to the specifics of support for multiprocessor architectures by the Solaris kernel.

17.2 Parallel Systems Architectures Multiprocessor (MP) systems from Sun (SPARC-processor-based), as well as several x86/x64-based MP platforms, are implemented as symmetric multiprocessor (SMP) systems. Symmetric multiprocessor describes a system in which a peer-topeer relationship exists among all the processors (CPUs) on the system. A master processor, defined as the only CPU on the system that can execute operating system code and field interrupts, does not exist. All processors are equal. The SMP acronym can also be extended to mean Shared Memory Multiprocessor, which defines an architecture in which all the processors in the system share a uniform view of the system’s physical address space and the operating system’s virtual address space. That is, all processors share a single image of the operating system kernel. Sun’s multiprocessor systems meet the criteria for both definitions. Alternative MP architectures alter the kernel’s view of addressable memory in different ways. Massively parallel processor (MPP) systems are built on nodes that contain a relatively small number of processors, some local memory, and I/O. Each node contains its own copy of the operating system; thus, each node addresses its own physical and virtual address space. The address space of one node is not visible to the other nodes on the system. The nodes are connected by a high-speed, low-latency interconnect, and node-to-node communication is done through an optimized message passing interface. MPP architectures require a new programming model to achieve parallelism across nodes. The shared memory model does not work since the system’s total address space is not visible across nodes, so memory pages cannot be shared by threads running on different nodes. Thus, an API that provides an interface into the message passing path in the kernel must be used by code that needs to scale across the various nodes in the system.

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Other issues arise from the nonuniform nature of the architecture with respect to I/O processing since the I/O controllers on each node are not easily made visible to all the nodes on the system. Some MPP platforms attempt to provide the illusion of a uniform I/O space across all the nodes by using kernel software, but the nonuniformity of the access times to nonlocal I/O devices still exists. NUMA and ccNUMA (nonuniform memory access and cache coherent NUMA) architectures attempt to address the programming model issue inherent in MPP systems. From a hardware architecture point of view, NUMA systems resemble MPPs—small nodes with few processors, a node-to-node interconnect, local memory, and I/O on each node. Note: It is not required that NUMA/ccNUMA or MPP systems implement small nodes (nodes with four or fewer processors). Many implementations are built that way, but there is no architectural restriction on the node size. On NUMA/ccNUMA systems, the operating system software provides a single system image, where each node has a view of the entire system’s memory address space. In this way, the shared memory model is preserved. However, the nonuniform nature of speed of memory access (latency) is a factor in the performance and potential scalability of the platform. When a thread executing on a processor node on a NUMA or ccNUMA system incurs a page fault (references an unmapped memory address), the latency involved in resolving the page fault varies according to whether the physical memory page is on the same node of the executing thread or on a node somewhere across the interconnect. The latency variance can be substantial. As the level of memory page sharing increases across threads executing on different nodes, a potentially higher volume of page faults needs to be resolved from a nonlocal memory segment. This problem adversely affects performance and scalability. The three different parallel architectures can be summarized as follows: 

SMP. Symmetric multiprocessor with a shared memory model; single kernel image



MPP. Message-based model; multiple kernel images



NUMA/ccNUMA. Shared memory model; single kernel image

Figure 17.1 illustrates the different architectures. The challenge in building an operating system that provides scalable performance when multiple processors are sharing a single image of the kernel and when every processor can run kernel code, handle interrupts, etc., is to synchronize access to critical data and state information. Scalable performance, or scalability, generally refers to accomplishment of an increasing amount of work as more hardware resources are added to the system. If more processors are added to a multiprocessor system, an incremental increase in work is expected, assuming sufficient resources in other areas of the system (memory, I/O, network).

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Memory

I/O

CPU(s)

Memory

I/O

CPU(s) Memory

I/O

I/O

CPU(s)

Memory

I/O

CPU(s) Memory

I/O

I/O

CPU(s)

Memory

I/O

I/O

CPU(s)

Memory

I/O

System Interconnect, either bus or cross-bar design. Cache-coherent protocol for data transfers to/from memory, processors, and I/O. Very high, sustainable bandwidth with uniform access times (latency).

Memory

I/O I/O

CPU(s)

Memory Memory

Shared memory, symmetric (SMP) system with uniform memory and I/O access. Single kernel image shared by all processors—single address space view.

CPU(s) Memory

CPU(s) CPU(s)

CPU(s)

CPU(s) Memory

A single multiprocessor system

A single multiprocessor (or uniprocessor) node This hardware architecture could be an MPP or a NUMA/ccNUMA system. • MPP—multiple OS images, multiple address space views, nonunifom I/O access. • NUMA/ccNUMA—single OS image, single address space view, nonuniform memory, nonuniform I/O when interconnect is traversed. Interconnect is message-based on MPP platforms; memorybased, cache-coherent on NUMA/ccNUMA.

Figure 17.1 Parallel Systems Architectures To achieve scalable performance, the system must be able to concurrently support multiple processors executing operating system code. Whether that execution is in device drivers, interrupt handlers, the threads dispatcher, file system code, virtual memory code, etc., is, to a degree, load dependent. Concurrency is key to scalability. The preceding discussion on parallel architectures only scratched the surface of a very complex topic. Entire texts discuss parallel architectures exclusively; you should refer to them for additional information. See, for example, [13], [25], and [27]. The difficulty is maintaining data integrity of data structures, kernel variables, data links (pointers), and state information in the kernel. We cannot, for example, allow threads running on multiple processors to manipulate pointers to the same

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data structure on the same linked list all at the same time. We should prevent one processor from reading a bit of critical state information (for example, is a processor online?) while a thread executing on another processor is changing the same state data (for example, in the process of bringing online a processor that is still in a state transition). To solve the problem of data integrity on such systems, the kernel implements locking mechanisms. It requires that all operating system code be aware of the number and type of locks that exist in the kernel and comply with the locking hierarchy and rules for acquiring locks before writing or reading kernel data. It is worth noting that the architectural issues of building a scalable kernel are not very different from those of developing a multithreaded application to run on a shared memory system. Multithreaded applications must also synchronize access to shared data, using the same basic locking primitives and techniques that are used in the kernel. Other synchronization problems, such as dealing with interrupts and trap events, exist in kernel code and make the problem significantly more complex for operating systems development, but the fundamental problems are the same.

17.3 Hardware Considerations for Locks and Synchronization Hardware-specific considerations must enter into the implementation of lock primitives on a system. The first consideration has to do with the processor’s instruction set and the availability of machine instructions suitable for locking code. The second deals with the visibility of a lock’s state when it is examined by executing kernel threads. To understand how these considerations apply to lock primitives, keep in mind that a lock is a piece of data at a specific location in the system’s memory. In its simplest form, a lock is a single byte location in RAM. A lock that is set, or held (has been acquired), is represented by all the bits in the lock byte being 1’s (lock value 0xFF). A lock that is available (not being held) is the same byte with all 0’s (lock value 0x00). This explanation may seem quite rudimentary, but is crucial to understanding the text that follows. Most modern processors shipping today provide some form of byte-level testand-set instruction that is guaranteed to be atomic in nature. The instruction sequence is often described as read-modify-write; that is, the referenced memory location (the memory address of the lock) is read, modified, and written back in one atomic operation. In RISC processors (such as the UltraSPARC T1 processor), reads are load operations and writes are store operations. An atomic operation is required for consistency. An instruction that has atomic properties means that no other store operation is allowed between the load and store of the executing

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instruction. Mutex and RW lock operations must be atomic, such that when the instruction execution to get the lock is complete, we either have the lock or have the information we need to determine that the lock is already being held. Consider what could happen without an instruction that has atomic properties. A thread executing on one processor could issue a load (read) of the lock and while it is doing a test operation to determine if the lock is held or not, another thread executing on another processor issues a lock call to get the same lock at the same time. If the lock is not held, both threads would assume the lock is available and would issue a store to hold the lock. Obviously, more than one thread cannot own the same lock at the same time, but that would be the result of such a sequence of events. Atomic instructions prevent such things from happening. SPARC processors implement memory access instructions that provide atomic test-and-set semantics for mutual exclusion primitives, as well as instructions that can force a particular ordering of memory operations (more on the latter feature in a moment). UltraSPARC processors (the SPARC V9 instruction set) provide three memory access instructions that guarantee atomic behavior: ldstub (load and store unsigned byte), cas (compare and swap), and swap (swap byte locations). These instructions differ slightly in their behavior and the size of the datum they operate on. Figure 17.2 illustrates the ldstub and cas instructions. The swap instruction (not shown) simply swaps a 32-bit value between a hardware register and a memory location, similar to what cas does if the compare phase of the instruction sequence is equal. The implementation of locking code with the assembly language test-and-set style of instructions requires a subsequent test instruction on the lock value, which is retrieved with either a cas or ldstub instruction. For example, the ldstub instruction retrieves the byte value (the lock) from memory and stores it in the specified hardware register. Locking code must test the value of the register to determine if the lock was held or available when the ldstub executed. If the register value is all 1’s, the lock was held, so the code must branch off and deal with that condition. If the register value is all 0’s, the lock was not held and the code can progress as being the current lock holder. Note that in both cases, the lock value in memory is set to all 1’s, by virtue of the behavior of the ldstub instruction (store 0xFF at designated address). If the lock was already held, the value simply didn’t change. If the lock was 0 (available), it will now reflect that the lock is held (all 1’s). The code that releases a lock sets the lock value to all 0’s, indicating the lock is no longer being held. The Solaris lock code uses assembly language instructions when the lock code is entered. The basic design is such that the entry point to acquire a lock enters an assembly language routine, which uses either ldstub or cas to grab the lock. The assembly code is designed to deal with the simple case, meaning that the desired

17.3 HARDWARE CONSIDERATIONS FOR LOCKS AND SYNCHRONIZATION

a processor’s hardware register Load from memory to register.

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The ldstub (load-store unsigned byte) instruction operates on a byte (8 bits). It loads a byte value from memory to a register and stores all 1’s (FF hex) into the byte location atomically. Store value FF (hex) in addressed memory location.

memory processor hardware registers Compare value in register with value in memory.

memory

If the values are equal, swap value in memory with value in second hardware register. The cas (compare and swap) instruction operates on words (32 bits) or double words (64 bits). If the value contained in the first processor register is equal to the value in the memory location, the memory data is swapped with the value in a second reg.

Figure 17.2 Atomic Instructions for Locks on SPARC Systems lock is available. If the lock is being held, a C language code path is entered to deal with this situation. We describe what happens in detail in the next few sections that discuss specific lock types. The second hardware consideration referred to earlier has to do with the visibility of the lock state to the running processors when the lock value is changed. It is critically important on multiprocessor systems that all processors have a consistent view of data in memory, especially in the implementation of synchronization primitives—mutex locks and reader/writer (RW) locks. In other words, if a thread acquires a lock, any processor that executes a load instruction (read) of that memory location must retrieve the data following the last store (write) that was issued. The most recent state of the lock must be globally visible to all processors on the system. Modern processors implement hardware buffering to provide optimal performance. In addition to the hardware caches, processors also use load and store buffers to hold data being read from (load) or written to (store) memory in order to keep the instruction pipeline running and not have the processor stall waiting for data or a data write-to-memory cycle. The data hierarchy is illustrated in Figure 17.3.

stores

Chapter 17

loads

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execution units

execution units

execution units

load/store buffers

load/store buffers

load/store buffers

level 1 cache

level 1 cache

level 1 cache

level 2 cache

level 2 cache

level 2 cache

Processors

physical memory Figure 17.3 Hardware Data Hierarchy The illustration in Figure 17.3 does not depict a specific processor; it is a generic representation of the various levels of data flow in a typical modern high-end microprocessor. It shows the flow of data to and from physical memory from a processor’s main execution units (integer units, floating point units, etc.). The sizes of the load/store buffers vary across processor implementations, but they are typically several words in size. The load and store buffers on each processor are visible only to the processor they reside on, so a load issued by a processor that issued the store fetches the data from the store buffer if it is still there. However, it is theoretically possible for other processors that issue a load for that data to read their hardware cache or main memory before the store buffer in the storeissuing processor was flushed. Note that the store buffer we are referring to here is not the same thing as a level 1 or level 2 hardware instruction and data cache. Caches are beyond the store buffer; the store buffer is closer to the execution units of the processor. Physical memory and hardware caches are kept consistent on SMP platforms by a hardware bus protocol. Also, many caches are implemented as write-through caches (as is the case with the level 1 cache in Sun UltraSPARC), so data written to cache causes memory to be updated. The implementation of a store buffer is part of the memory model implemented by the hardware. The memory model defines the constraints that can be imposed on the order of memory operations (loads and stores) by the system. Many processors implement a sequential consistency model, where loads and stores to memory are executed in the same order in which they were issued by the processor. This model has advantages in terms of memory consistency, but there are performance trade-offs with such a model because the hardware cannot optimize cache and memory operations for speed. The SPARC architecture specification [47] provides

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for building SPARC-based processors that support multiple memory models, the choice being left up to the implementors as to which memory models they wish to support. All current SPARC processors implement a Total Store Ordering (TSO) model, which requires compliance with the following rules for loads and stores: 

Loads (reads from memory) are blocking and are ordered with respect to other loads.



Stores (writes to memory) are ordered with respect to other stores. Stores cannot bypass earlier loads.



Atomic load-stores (ldstub and cas instructions) are ordered with respect to loads.

The TSO model is not quite as strict as the sequential consistency model but not as relaxed as two additional memory models defined by the SPARC architecture. SPARC-based processors also support Relaxed Memory Order (RMO) and Partial Store Order (PSO), but these are not currently supported by the kernel and not implemented by any Sun systems shipping today. A final consideration in data visibility applies also to the memory model and concerns instruction ordering. The execution unit in modern processors can reorder the incoming instruction stream for processing through the execution units. The goals again are performance and creation of a sequence of instructions that will keep the processor pipeline full. The hardware considerations described in this section are summarized in Table 17.1, along with the solution or implementation detail that applies to the particular issue. The issues of consistent memory views in the face of a processor’s load and store buffers, relaxed memory models, and atomic test-and-set capability for locks are addressed at the processor instruction-set level. The mutex lock and RW lock primitives implemented in the Solaris kernel use the ldstub and cas instructions for

Table 17.1 Hardware Considerations and Solutions for Locks Consideration

Solution

Need for an atomic test-and-set instruction for locking primitives.

Use of native machine instructions. ldstub and cas on SPARC, cmpxchgl (compare/exchange long) on x86.

Data global visibility issue because of the use of hardware load and store buffers and instruction reordering, as defined by the memory model.

Use of memory barrier instructions.

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lock testing and acquisition on UltraSPARC-based systems and use the cmpxchgl (compare/exchange long) instruction on x86. The lock primitive routines are part of the architecture-dependent segment of the kernel code. SPARC processors provide various forms of memory barrier (membar) instructions, which, depending on options that are set in the instruction, impose specific constraints on the ordering of memory access operations (loads and stores) relative to the sequence with which they were issued. To ensure a consistent memory view when a mutex or RW lock operation has been issued, the Solaris kernel issues the appropriate membar instruction after the lock bits have changed. As we move from the strongest consistency model (sequential consistency) to the weakest model (RMO), we can build a system with potentially better performance. We can optimize memory operations by playing with the ordering of memory access instructions that enable designers to minimize access latency and to maximize interconnect bandwidth. The trade-off is consistency, since the more relaxed models provide fewer and fewer constraints on the system to issue memory access operations in the same order in which the instruction stream issued them. So, processor architectures provide memory barrier controls that kernel developers can use to address the consistency issues as necessary, with some level of control on which consistency level is required to meet the system requirements. The types of membar instructions available, the options they support, and how they fit into the different memory models described would make for a highly technical and lengthy chapter on its own. Readers interested in this topic should read [4] and [27].

17.4 Introduction to Synchronization Objects The Solaris kernel implements several types of synchronization objects. Locks provide mutual exclusion semantics for synchronized access to shared data. Locks come in several forms and are the primary focus of this chapter. The most commonly used lock in the Solaris kernel is the mutual exclusion, or mutex lock, which provides exclusive read and write access to data. Also implemented are reader/ writer (RW) locks, for situations in which multiple readers are allowable but only one writer is allowed at a time. Kernel semaphores are also employed in some areas of the kernel, where access to a finite number of resources must be managed. A special type of mutex lock, called a dispatcher lock, is used by the kernel dispatcher when synchronization requires access protection through a locking mechanism, as well as protection from interrupts. Condition variables, which are not a type of lock, are used for thread synchronization and are an integral part of the kernel sleep/wakeup facility. Condition variables are introduced here and covered in detail in Chapter 3.

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The actual number of locks that exist in a running system at any time is dynamic and scales with the size of the system. Several hundred locks are defined in the kernel source code, but a lock count based on static source code is not accurate because locks are created dynamically during normal system activity—when kernel threads and processes are created, file systems are mounted, files are created and opened, network connections are made, etc. Many of the locks are embedded in the kernel data structures that provide the abstractions (processes, files) provided by the kernel, and thus the number of kernel locks will scale up linearly as resources are created dynamically. This design speaks to one of the core strengths of the Solaris kernel: scalability and scaling synchronization primitives dynamically with the size of the kernel. Dynamic lock creation has several advantages over static allocations. First, the kernel is not wasting time and space managing a large pool of unused locks when running on a smaller system, such as a desktop or workgroup server. On a large system, a sufficient number of locks is available to sustain concurrency for scalable performance. It is possible to have literally thousands of locks in existence on a large, busy system.

17.4.1 Synchronization Process When an executing kernel thread attempts to acquire a lock, it will encounter one of two possible lock states: free (available) or not free (owned, held). A requesting thread gets ownership of an available lock when the lock-specific get lock function is invoked. If the lock is not available, the thread most likely needs to block and wait for it to come available, although, as we will see shortly, the code does not always block (sleep), waiting for a lock. For those situations in which a thread will sleep while waiting for a lock, the kernel implements a sleep queue facility, known as turnstiles, for managing threads blocking on locks. When a kernel thread has completed the operation on the shared data protected by the lock, it must release the lock. When a thread releases a lock, the code must deal with one of two possible conditions: threads are waiting for the lock (such threads are termed waiters), or there are no waiters. With no waiters, the lock can simply be released. With waiters, the code has several options. It can release the lock and wake up the blocking threads. In that case, the first thread to execute acquires the lock. Alternatively, the code could select a thread from the turnstile (sleep queue), based on priority or sleep time, and wake up only that thread. Finally, the code could select which thread should get the lock next, and the lock owner could hand the lock off to the selected thread. As we will see in the following sections, no one solution is suitable for all situations, and the Solaris kernel uses all three methods, depending on the lock type. Figure 17.4 provides the big picture.

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Kernel thread gets lock.

Kernel thread attempts to get a lock.

kthread holding lock calls lock release functions.

Lock is free. Lock is held.

turnstile (sleep queue)

Kernel thread placed on turnstile (sleep queue). Are there waiters?

Yes. Select from sleep queue and make runnable, or hand off, or wake all waiters.

No. Free the lock.

Figure 17.4 Solaris Locks—The Big Picture Figure 17.4 provides a generic representation of the execution flow. Later we will see the results of a considerable amount of engineering effort that has gone into the lock code: improved efficiency and speed with short code paths, optimizations for the hot path (frequently hit code path) with well-tuned assembly code, and the best algorithms for lock release as determined by extensive analysis.

17.4.2 Synchronization Object Operations Vector Each of the synchronization objects discussed in this section—mutex locks, reader/ writer locks, and semaphores—defines an operations vector that is linked to kernel threads that are blocking on the object. Specifically, the object’s operations vector is a data structure that exports a subset of object functions required for kthreads sleeping on the lock. The generic structure is defined as follows:

/* * The following data structure is used to map * synchronization object type numbers to the * synchronization object's sleep queue number * or the synch. object's owner function. */ typedef struct _sobj_ops { int sobj_type; kthread_t *(*sobj_owner)(); void (*sobj_unsleep)(kthread_t *); void (*sobj_change_pri)(kthread_t *, pri_t, pri_t *); } sobj_ops_t; See sys/sobject.h

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The structure shown above provides for the object type declaration. For each synchronization object type, a type-specific structure is defined: mutex_sobj_ops for mutex locks, rw_sobj_ops for reader/writer locks, and sema_sobj_ops for semaphores. The structure also provides three functions that may be called on behalf of a kthread sleeping on a synchronization object: 

An owner function, which returns the ID of the kernel thread that owns the object.



An unsleep function, which transitions a kernel thread from a sleep state.



A change_ pri function, which changes the priority of a kernel thread, used for priority inheritance. (See Section 17.7.)

We will see how references to the lock’s operations structure are implemented as we move through specifics on lock implementations in the following sections. It is useful to note at this point that our examination of Solaris kernel locks offers a good example of some of the design trade-offs involved in kernel software engineering. Building the various software components that make up the Solaris kernel is a series of design decisions, when performance needs are measured against complexity. In areas of the kernel where optimal performance is a top priority, simplicity might be sacrificed in favor of performance. The locking facilities in the Solaris kernel are an area where such trade-offs are made—much of the lock code is written in assembly language, for speed, rather than in the C language; the latter is easier to code with and maintain but is potentially slower. In some cases, when the code path is not performance critical, a simpler design will be favored over cryptic assembly code or complexity in the algorithms. The behavior of a particular design is examined through exhaustive testing, to ensure that the best possible design decisions were made.

17.5 Mutex Locks Mutual exclusion, or mutex locks, are the most common type of synchronization primitive used in the kernel. Mutex locks serialize access to critical data, when a kernel thread must acquire the mutex specific to the data region being protected before it can read or write the data. The thread is the lock owner while it is holding the lock, and the thread must release the lock when it has finished working in the protected region so other threads can acquire the lock for access to the protected data.

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17.5.1 Overview If a thread attempts to acquire a mutex lock that is being held, it can basically do one of two things: it can spin or it can block. Spinning means the thread enters a tight loop, attempting to acquire the lock in each pass through the loop. The term spin lock is often used to describe this type of mutex. Blocking means the thread is placed on a sleep queue while the lock is being held and the kernel sends a wakeup to the thread when the lock is released. There are pros and cons to both approaches. The spin approach has the benefit of not incurring the overhead of context switching, required when a thread is put to sleep and also has the advantage of a relatively fast acquisition when the lock is released, since there is no contextswitch operation. It has the downside of consuming CPU cycles while the thread is in the spin loop—the CPU is executing a kernel thread (the thread in the spin loop) but not really doing any useful work. The blocking approach has the advantage of freeing the processor to execute other threads while the lock is being held; it has the disadvantage of requiring context switching to get the waiting thread off the processor and a new runnable thread onto the processor. There’s also a little more lock acquisition latency, since a wakeup and context switch are required before the blocking thread can become the owner of the lock it was waiting for. In addition to the issue of what to do if a requested lock is being held, the question of lock granularity needs to be resolved. Let’s take a simple example. The kernel maintains a process table, which is a linked list of process structures, one for each of the processes running on the system. A simple table-level mutex could be implemented, such that if a thread needs to manipulate a process structure, it must first acquire the process table mutex. This level of locking is very coarse. It has the advantages of simplicity and minimal lock overhead. It has the obvious disadvantage of potentially poor scalability, since only one thread at a time can manipulate objects on the process table. Such a lock is likely to have a great deal of contention (become a hot lock). The alternative is to implement a finer level of granularity: a lock-per-process table entry versus one table-level lock. With a lock on each process table entry, multiple threads can be manipulating different process structures at the same time, providing concurrency. The disadvantages are that such an implementation is more complex, increases the chances of deadlock situations, and necessitates more overhead because there are more locks to manage. In general, the Solaris kernel implements relatively fine-grained locking whenever possible, largely due to the dynamic nature of scaling locks with kernel structures as needed.

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The kernel implements two types of mutex locks: spin locks and adaptive locks. Spin locks, as we discussed, spin in a tight loop if a desired lock is being held when a thread attempts to acquire the lock. Adaptive locks are the most common type of lock used and are designed to dynamically either spin or block when a lock is being held, depending on the state of the holder. We already discussed the trade-offs of spinning versus blocking. Implementing a locking scheme that only does one or the other can severely impact scalability and performance. It is much better to use an adaptive locking scheme, which is precisely what we do. The mechanics of adaptive locks are straightforward. When a thread attempts to acquire a lock and the lock is being held, the kernel examines the state of the thread that is holding the lock. If the lock holder (owner) is running on a processor, the thread attempting to get the lock will spin. If the thread holding the lock is not running, the thread attempting to get the lock will block. This policy works quite well because the code is such that mutex hold times are very short (by design, the goal is to minimize the amount of code to be executed while a lock is held). So, if a thread is holding a lock and running, the lock will likely be released very soon, probably in less time than it takes to context-switch off and on again, so it’s worth spinning. On the other hand, if a lock holder is not running, then we know that minimally one context switch is involved before the holder will release the lock (getting the holder back on a processor to run), and it makes sense to simply block and free up the processor to do something else. The kernel will place the blocking thread on a turnstile (sleep queue) designed specifically for synchronization primitives and will wake the thread when the lock is released by the holder. (See Section 17.7.) The other distinction between adaptive locks and spin locks has to do with interrupts, the dispatcher, and context switching. The kernel dispatcher is the code that selects threads for scheduling and does context switches. It runs at an elevated Priority Interrupt Level (PIL) to block interrupts (the dispatcher runs at priority level 11 on SPARC systems). High-level interrupts (interrupt levels 11–15 on SPARC systems) can interrupt the dispatcher. High-level interrupt handlers are not allowed to do anything that could require a context switch or to enter the dispatcher (we discuss this further in Section 3.4). Adaptive locks can block, and blocking means context switching, so only spin locks can be used in high-level interrupt handlers. Also, spin locks can raise the interrupt level of the processor when the lock is acquired.

struct kernel_data { kmutex_t klock; char *forw_ptr; char *back_ptr; uint64_t data1; uint64_t data2; } kdata; continues

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void function() . mutex_init(&kdata.klock); . mutex_enter(&kdata.klock); klock.data1 = 1; mutex_exit(&kdata.klock);

The preceding block of pseudocode illustrates the general mechanics of mutex locks. A lock is declared in the code; in this case, it is embedded in the data structure that it is designed to protect. Once declared, the lock is initialized with the kernel mutex_init() function. Any subsequent reference to the kdata structure requires that the klock mutex be acquired with mutex_enter(). Once the work is done, the lock is released with mutex_exit(). The lock type, spin or adaptive, is determined in the mutex_init() code by the kernel. Assuming an adaptive mutex in this example, any kernel threads that make a mutex_enter() call on klock will either block or spin, depending on the state of the kernel thread that owns klock when the mutex_enter() is called.

17.5.2 Solaris Mutex Lock Implementation The kernel defines different data structures for the two types of mutex locks, adaptive and spin, as shown below.

/* * Public interface to mutual exclusion locks. See mutex(9F) for details. * * The basic mutex type is MUTEX_ADAPTIVE, which is expected to be used * in almost all of the kernel. MUTEX_SPIN provides interrupt blocking * and must be used in interrupt handlers above LOCK_LEVEL. The iblock * cookie argument to mutex_init() encodes the interrupt level to block. * The iblock cookie must be NULL for adaptive locks. * * MUTEX_DEFAULT is the type usually specified (except in drivers) to * mutex_init(). It is identical to MUTEX_ADAPTIVE. * * MUTEX_DRIVER is always used by drivers. mutex_init() converts this to * either MUTEX_ADAPTIVE or MUTEX_SPIN depending on the iblock cookie. * * Mutex statistics can be gathered on the fly, without rebooting or * recompiling the kernel, via the lockstat driver (lockstat(7D)). */ typedef enum { MUTEX_ADAPTIVE = 0, /* spin if owner is running, otherwise block */ MUTEX_SPIN = 1, /* block interrupts and spin */ MUTEX_DRIVER = 4, /* driver (DDI) mutex */ MUTEX_DEFAULT = 6 /* kernel default mutex */ } kmutex_type_t; continues

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typedef struct mutex { #ifdef _LP64 void *_opaque[1]; #else void *_opaque[2]; #endif } kmutex_t; See sys/mutex.h

The 128-bit mutex object is used for each type of lock, as shown in Figure 17.5.

m_owner

Adaptive

Bit 0 is the “waiters” bit.

m_dummylock m_spinlock m_filler m_oldspl m_minspl

Spin Figure 17.5 Solaris 10 Adaptive and Spin Mutex

In Figure 17.5, the m_owner field in the adaptive lock, which holds the address of the kernel thread that owns the lock (the kthread pointer), plays a double role, in that it also serves as the actual lock; successful lock acquisition for a thread means it has its kthread pointer set in the m_owner field of the target lock. If threads attempt to get the lock while it is held (waiters), the low-order bit (bit 0) of m_owner is set to reflect that case. Because kthread pointers values are always word aligned, they do not require bit 0, allowing this work.

/* * mutex_enter() assumes that the mutex is adaptive and tries to grab the * lock by doing a atomic compare and exchange on the first word of the mutex. * If the compare and exchange fails, it means that either (1) the lock is a * spin lock, or (2) the lock is adaptive but already held. * mutex_vector_enter() distinguishes these cases by looking at the mutex * type, which is encoded in the low-order bits of the owner field. */ typedef union mutex_impl { /* * Adaptive mutex. */ struct adaptive_mutex { uintptr_t _m_owner; /* 0-3/0-7 owner and waiters bit */ #ifndef _LP64 uintptr_t _m_filler; /* 4-7 unused */ #endif } m_adaptive; continues

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/* * Spin Mutex. */ struct spin_mutex { lock_t m_dummylock; lock_t m_spinlock; ushort_t m_filler; ushort_t m_oldspl; ushort_t m_minspl; } m_spin;

/* /* /* /* /*

0 1 2-3 4-5 6-7

Locking and Synchronization

dummy lock (always set) */ real lock */ unused */ old pil value */ min pil val if lock held */

} mutex_impl_t; See sys/mutex_impl.h

The spin mutex, as we pointed out earlier, is used at high interrupt levels, where context switching is not allowed. Spin locks block interrupts while in the spin loop, so the kernel needs to maintain the priority level the processor was running at before entering the spin loop, which raises the processor’s priority level. (Elevating the priority level is how interrupts are blocked.) The m_minspl field stores the priority level of the interrupt handler when the lock is initialized, and m_oldspl is set to the priority level the processor was running at when the lock code is called. The m_spinlock fields are the actual mutex lock bits. Each kernel module and subsystem implementing one or more mutex locks calls into a common set of mutex functions. All locks must first be initialized by the mutex_init() function, whereby the lock type is determined on the basis of an argument passed in the mutex_init() call. The most common type passed into mutex_init() is MUTEX_DEFAULT, which results in the init code determining what type of lock, adaptive or spin, should be used. It is possible for a caller of mutex_init() to be specific about a lock type (for example, MUTEX_SPIN). If the init code is called from a device driver or any kernel module that registers and generates interrupts, then an interrupt block cookie is added to the argument list. An interrupt block cookie is an abstraction used by device drivers when they set their interrupt vector and parameters. The mutex_init() code checks the argument list for an interrupt block cookie. If mutex_init() is being called from a device driver to initialize a mutex to be used in a high-level interrupt handler, the lock type is set to spin. Otherwise, an adaptive lock is initialized. The test is the interrupt level in the passed interrupt block; levels above LOCK_LEVEL (10 on SPARC systems) are considered high-level interrupts and thus require spin locks. The init code clears most of the fields in the mutex lock structure as appropriate for the lock type. The m_dummylock field in spin locks is set to all 1’s (0xFF). We’ll see why in a minute. The primary mutex functions called, aside from mutex_init() (which is only called once for each lock at initialization time), are mutex_enter() to get a lock and mutex_exit() to release it. mutex_enter() assumes an available, adaptive lock. If the lock is held or is a spin lock, mutex_vector_enter() is entered to rec-

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oncile what should happen. This is a performance optimization. mutex_enter() is implemented in assembly code, and because the entry point is designed for the simple case (adaptive lock, not held), the amount of code that gets executed to acquire a lock when those conditions are true is minimal. Also, there are significantly more adaptive mutex locks than spin locks in the kernel, making the quick test case effective most of the time. The test for a lock held or spin lock is very fast. Here is where the m_dummylock field comes into play: mutex_enter() executes a compare-and-swap instruction on the first byte of the mutex, testing for a zero value. On a spin lock, the m_dummylock field is tested because of its positioning in the data structure and the endianness of SPARC processors. Since m_dummylock is always set (it is set to all 1’s in mutex_init()), the test will fail for spin locks. The test will also fail for a held adaptive lock since such a lock will have a nonzero value in the byte field being tested. That is, the m_owner field will have a kthread pointer value for a held, adaptive lock. If the lock is an adaptive mutex and is not being held, the caller of mutex_ enter() gets ownership of the lock. If the two conditions are not true, that is, either the lock is held or the lock is a spin lock, the code enters the mutex_ vector_enter() function to sort things out. The mutex_vector_enter() code first tests the lock type. For spin locks, the m_oldspl field is set, based on the current Priority Interrupt Level (PIL) of the processor, and the lock is tested. If it’s not being held, the lock is set (m_spinlock) and the code returns to the caller. A held lock forces the caller into a spin loop, where a loop counter is incremented (for statistical purposes; the lockstat(1M) data), and the code checks whether the lock is still held in each pass through the loop. Once the lock is released, the code breaks out of the loop, grabs the lock, and returns to the caller. Adaptive locks require a little more work. When the code enters the adaptive code path (in mutex_vector_enter()), it increments the cpu_sysinfo.mutex_ adenters (adaptive lock enters) field, as is reflected in the smtx column in mpstat(1M). mutex_vector_enter() then tests again to determine if the lock is owned (held), since the lock may have been released in the time interval between the call to mutex_enter() and the current point in the mutex_vector_enter() code. If the adaptive lock is not being held, mutex_vector_enter() attempts to acquire the lock. If successful, the code returns. If the lock is held, mutex_vector_enter() determines whether or not the lock owner is running by looping through the CPU structures and testing the lock m_owner against the cpu_thread field of the CPU structure. (cpu_thread contains the kernel thread address of the thread currently executing on the CPU.) A match indicates the holder is running, which means the adaptive lock will spin. No match means the owner is not running, in which case the caller must block. In the blocking case, the kernel turnstile code is entered to locate or acquire a turnstile, in preparation for placement of the kernel thread on a sleep queue associated with the turnstile.

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The turnstile placement happens in two phases. After mutex_vector_enter() determines that the lock holder is not running, it makes a turnstile call to look up the turnstile, sets the waiters bit in the lock, and retests to see if the owner is running. If yes, the code releases the turnstile and enters the adaptive lock spin loop, which attempts to acquire the lock. Otherwise, the code places the kernel thread on a turnstile (sleep queue) and changes the thread’s state to sleep. That effectively concludes the sequence of events in mutex_vector_enter(). Dropping out of mutex_vector_enter(), either the caller ended up with the lock it was attempting to acquire or the calling thread is on a turnstile sleep queue associated with the lock. In either case, the lockstat(1M) data is updated, reflecting the lock type, spin time, or sleep time as the last bit of work done in mutex_vector_enter(). lockstat(1M) is a kernel lock statistics command that was introduced in Solaris 2.6. It provides detailed information on kernel mutex and reader/writer locks. The algorithm described in the previous paragraphs is summarized in pseudocode below.

mutex_vector_enter() if (lock is a spin lock) lock_set_spl() /* enter spin-lock specific code path */ increment cpu_sysinfo.ademters. spin_loop: if (lock is not owned) mutex_trylock() /* try to acquire the lock */ if (lock acquired) goto bottom else continue /* lock being held */ if (lock owner is running on a processor) goto spin_loop else lookup turnstile for the lock set waiters bit if (lock owner is running on a processor) drop turnstile goto spin_loop else block /* the sleep queue associated with the turnstile */ bottom: update lockstat statistics

When a thread has finished working in a lock-protected data area, it calls the mutex_exit() code to release the lock. The entry point is implemented in assembly language and handles the simple case of freeing an adaptive lock with no waiters. With no threads waiting for the lock, it’s a simple matter of clearing the lock fields (m_owner) and returning. The C language function mutex_vector_exit() is entered from mutex_exit() for anything but the simple case.

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In the case of a spin lock, the lock field is cleared and the processor is returned to the PIL level it was running at before entering the lock code. For adaptive locks, a waiter must be selected from the turnstile (if there is more than one waiter), have its state changed from sleeping to runnable, and be placed on a dispatch queue so it can execute and get the lock. If the thread releasing the lock was the beneficiary of priority inheritance, meaning that it had its priority improved when a calling thread with a better priority was not able to get the lock, then the thread releasing the lock will have its priority reset to what it was before the inheritance. Priority inheritance is discussed in Section 17.7. When an adaptive lock is released, the code clears the waiters bit in m_owner and calls the turnstile function to wake up all the waiters. Readers familiar with sleep/wakeup mechanisms of operating systems have likely heard of a particular behavior known as the “thundering herd problem,” a situation in which many threads that have been blocking for the same resource are all woken up at the same time and make a mad dash for the resource (a mutex in this case)—like a herd of large, four-legged beasts running toward the same object. System behavior tends to go from a relatively small run queue to a large run queue (all the threads have been woken up and made runnable) and high CPU utilization until a thread gets the resource, at which point a bunch of threads are sleeping again, the run queue normalizes, and CPU utilization flattens out. This is a generic behavior that can occur on any operating system. The wakeup mechanism used when mutex_vector_exit() is called may seem like an open invitation to thundering herds, but in practice it turns out not to be a problem. The main reason is that the blocking case for threads waiting for a mutex is rare; most of the time the threads will spin. If a blocking situation does arise, it typically does not reach a point where very many threads are blocked on the mutex—one of the characteristics of the thundering herd problem is resource contention resulting in a lot of sleeping threads. The kernel code segments that implement mutex locks are, by design, short and fast, so locks are not held for long. Code that requires longer lock-hold times uses a reader/writer write lock, which provides mutual exclusion semantics with a selective wakeup algorithm. There are, of course, other reasons for choosing reader/writer locks over mutex locks, the most obvious being to allow multiple readers to see the protected data.

17.6 Reader/Writer Locks Reader/writer (RW) locks provide mutual exclusion semantics on write locks. Only one thread at a time is allowed to own the write lock, but there is concurrent access for readers. These locks are designed for scenarios in which it is acceptable to have multiple threads reading the data at the same time, but only one writer.

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While a writer is holding the lock, no readers are allowed. Also, because of the wakeup mechanism, a writer lock is a better solution for kernel code segments that require relatively long hold times, as we will see shortly. The basic mechanics of RW locks are similar to mutexes, in that RW locks have an initialization function (rw_init()), an entry function to acquire the lock (rw_enter()), and an exit function to release the lock (rw_exit()). The entry and exit points are optimized in assembly code to deal with the simple cases, and they call into C language functions if anything beyond the simplest case must be dealt with. As with mutex locks, the simple case is that the requested lock is available on an entry (acquire) call and no threads are waiting for the lock on the exit (release) call.

17.6.1 Solaris Reader/Writer Locks Reader/writer locks are implemented as a single-word data structure in the kernel, either 32 bits or 64 bits wide, depending on the data model of the running kernel, as depicted in Figure 17.6.

typedef struct rwlock_impl { uintptr_t rw_wwwh; } rwlock_impl_t; #endif

/* _ASM */

#define #define #define #define #define #define #define #define #define #define #define #define

RW_HAS_WAITERS RW_WRITE_WANTED RW_WRITE_LOCKED RW_READ_LOCK RW_WRITE_LOCK(thread) RW_HOLD_COUNT RW_HOLD_COUNT_SHIFT RW_READ_COUNT RW_OWNER RW_LOCKED RW_WRITE_CLAIMED RW_DOUBLE_LOCK

/* waiters, write wanted, hold count */

1 2 4 8 ((uintptr_t)(thread) | RW_WRITE_LOCKED) (-RW_READ_LOCK) 3 /* log2(RW_READ_LOCK) */ RW_HOLD_COUNT RW_HOLD_COUNT RW_HOLD_COUNT (RW_WRITE_LOCKED | RW_WRITE_WANTED) (RW_WRITE_LOCK(0) | RW_READ_LOCK) See sys/rwlock.h

OWNER (writer)

wrlock wrwant 63 - 3 (LP64), or 31 - 3 (ILP32)

COUNT OF READER THREADS (reader) 63 - 4 (LP64), or 31 - 4 (ILP32)

2

rlock

0

3

2

Figure 17.6 Reader/Writer Lock

1

wrwant 1

wait 0

wait 0

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837

There are two states for the reader writer lock, depending on whether the lock is held by a writer, as indicated by bit 2, wrlock. Bit 2, wrlock, is the actual write lock, and it determines the meaning of the high-order bits. If the write lock is held (bit 2 set), then the upper bits contain a pointer to the kernel thread holding the write lock. If bit 2 is clear, then the upper bits contain a count of the number of threads holding the lock as a read lock. The Solaris 10 RW lock defines bit 0, the wait bit, set to signify that threads are waiting for the lock. The wrwant bit (write wanted, bit 1) indicates that at least one thread is waiting for a write lock. The simple cases for lock acquisition through rw_enter() are the circumstances listed below: 

The write lock is wanted and is available.



The read lock is wanted, the write lock is not held, and no threads are waiting for the write lock (wrwant is clear).

The acquisition of the write lock results in bit 2 getting set and the kernel thread pointer getting loaded in the upper bits. For a reader, the hold count (upper bits) is incremented. Conditions where the write lock is being held, causing a lock request to fail, or where a thread is waiting for a write lock, causing a read lock request to fail, result in a call to the rw_enter_sleep() function. Important to note is that the rw_enter() code sets a flag in the kernel thread used by the dispatcher code when establishing a kernel thread’s priority before preemption or changing state to sleep. We cover this in more detail in the paragraph beginning “It is in the dispatcher queue insertion code” on page 262. Briefly, the kernel thread structure contains a t_kpri_req (kernel priority request) field that is checked in the dispatcher code when a thread is about to be preempted (forced off the processor on which it is executing because a higher-priority thread becomes runnable) or when the thread is about to have its state changed to sleep. If the t_kpri_req flag is set, the dispatcher assigns a kernel priority to the thread, such that when the thread resumes execution, it will run before threads in scheduling classes of lower priority (timeshare and interactive class threads). More succinctly, the priority of a thread holding a write lock is set to a better priority to minimize the hold time of the lock. Getting back to the rw_enter() flow: If the code falls through the simple case, we need to set up the kernel thread requesting the RW lock to block. 1. rw_enter_sleep() establishes whether the calling thread is requesting a read or write lock and does another test to see if the lock is available. If it is, the caller gets the lock, the lockstat(1M) statistics are updated, and the code returns. If the lock is not available, then the turnstile code is called to look up a turnstile in preparation for putting the calling thread to sleep.

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2. With a turnstile now available, another test is made on the lock availability. (On today’s fast processors, and especially multiprocessor systems, it’s quite possible that the thread holding the lock finished what it was doing and the lock became available.) Assuming the lock is still held, the thread is set to a sleep state and placed on a turnstile. 3. The RW lock structure will have the wait bit set for a reader waiting (forced to block because a writer has the lock) or the wrwant bit set to signify that a thread wanting the write lock is blocking. 4. The cpu_sysinfo structure for the processor maintains two counters for failures to get a read lock or write lock on the first pass: rw_rdfails and rw_wrfails. The appropriate counter is incremented just prior to the turnstile call; this action places the thread on a turnstile sleep queue. The mpstat(1M) command sums the counters and displays the fails-per-second in the srw column of its output. The acquisition of a RW lock and subsequent behavior if the lock is held are straightforward and similar in many ways to what happens in the mutex case. Things get interesting when a thread calls rw_exit() to release a lock it is holding—there are several potential solutions to the problem of determining which thread gets the lock next. A wakeup is issued on all threads that are sleeping, waiting for the mutex, and we know from empirical data that this solution works well for reasons previously discussed. With RW locks, we’re dealing with potentially longer hold times, which could result in more sleepers, a desire to give writers priority over readers (it’s typically best to not have a reader read data that’s about to be changed by a pending writer), and the potential for the priority inversion problem described in Section 17.7. For rw_exit(), which is called by the lock holder when it is ready to release the lock, the simple case is that there are no waiters. In this case, the wrlock bit is cleared if the holder was a writer, or the hold count field is decremented to reflect one less reader. The more complex case of the system having waiters when the lock is released is dealt with in the following manner: 1. The kernel does a direct transfer of ownership of the lock to one or more of the threads waiting for the lock when the lock is released, either to the next writer or to a group of readers if more than one reader is blocking and no writers are blocking. This situation is very different from the case of the mutex implementation, for which the wakeup is issued and a thread must obtain lock ownership in the usual fashion. Here, a thread or threads wake up owning the lock they were blocking on.

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The algorithm used to figure out who gets the lock next addresses several requirements that provide for generally balanced system performance. The kernel needs to minimize the possibility of starvation (a thread never getting the resource it needs to continue executing) while allowing writers to take precedence whenever possible. 2. rw_exit_wakeup() retests for the simple case and drops the lock if there are no waiters (clear wrlock or decrement the hold count). 3. When waiters are present, the code grabs the turnstile (sleep queue) associated with the lock and saves the pointer to the kernel thread of the next write waiter that was on the turnstile’s sleep queue (if one exists). The turnstile sleep queues are organized as a FIFO (first in, first out) queue, so the queue management (turnstile code) makes sure that the thread that was waiting the longest (the first in) is the thread that is selected as the next writer (first out). Thus, part of the fairness policy we want to enforce is covered. The remaining bits of the algorithm go as follows: 4. If a writer is releasing the write lock and there are waiting readers and writers, readers of the same or higher priority than the highest-priority blocked writer are granted the read lock. 5. The readers are handed ownership, and then woken up by the turnstile_ wakeup() kernel function, These readers also inherit the priority of the writer that released the lock if the reader thread is of a lower priority (inheritance is done on a per-reader thread basis when more than one thread is being woken up). Lock ownership handoff is a relatively simple operation. For read locks, there is no notion of a lock owner, so it’s a matter of setting the hold count in the lock to reflect the number of readers coming off the turnstile, then issuing the wakeup of each reader. 6. An exiting reader always grants the lock to a waiting writer, even if there are higher-priority readers blocked. 7. It is possible for a reader freeing the lock to have waiting readers, although it may not be intuitive, given the multiple reader design of the lock. If a reader is holding the lock and a writer comes along, the wrwant bit is set to signify that a writer is waiting for the lock. With wrwant set, subsequent readers cannot get the lock—we want the holding readers to finish so the writer can get the lock. Therefore, it is possible for a reader to execute rw_exit_ wakeup() with waiting writers and readers.

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The “let’s favor writers but be fair to readers” policy described above was first implemented in Solaris 2.6.

17.7 Turnstiles and Priority Inheritance A turnstile is a data abstraction that encapsulates sleep queues and priority inheritance information associated with mutex locks and reader/writer locks. The mutex and RW lock code use a turnstile when a kernel thread needs to block on a requested lock. The sleep queues implemented for other resource waits do not provide an elegant method of dealing with the priority inversion problem through priority inheritance. Turnstiles were created to address that problem. Priority inversion describes a scenario in which a higher-priority thread is unable to run because a lower-priority thread is holding a resource it needs, such as a lock. The Solaris kernel addresses the priority inversion problem in its turnstile implementation, providing a priority inheritance mechanism, where the higher-priority thread can will its priority to the lower-priority thread holding the resource it requires. The beneficiary of the inheritance, the thread holding the resource, will now have a higher scheduling priority and thus get scheduled to run sooner so it can finish its work and release the resource, at which point the original priority is returned to the thread. In this section, we assume you have some level of knowledge of kernel thread priorities, which are covered in Section 3.7. Because turnstiles and priority inheritance are an integral part of the implementation of mutex and RW locks, we thought it best to discuss them here rather than later. For this discussion, it is important to be aware of these points: 

The Solaris kernel assigns a global priority to kernel threads, based on the scheduling class they belong to.



Kernel threads in the timeshare and interactive scheduling classes will have their priorities adjusted over time, based on three things: the amount of time the threads spend running on a processor, sleep time (blocking), and the case when they are preempted. Threads in the real-time class are fixed priority; the priorities are never changed regardless of runtime or sleep time unless explicitly changed through programming interfaces or commands.

The Solaris kernel implements sleep queues for the placement of kernel threads blocking on (waiting for) a resource or event. For most resource waits, such as those for a disk or network I/O, sleep queues, in conjunction with condition variables, manage the systemwide queue of sleeping threads. These sleep queues are

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covered in Section 3.10. This set of sleep queues is separate and distinct from turnstile sleep queues.

17.7.1 Turnstiles Implementation Figure 17.7 illustrates the Solaris 10 turnstiles. Turnstiles are maintained in a systemwide hash table, turnstile_table[], which is an array of turnstile_ chain structures; each entry in the array (each turnstile_chain structure) is the beginning of a linked list of turnstiles. The array is indexed via a hash function on the address of the synchronization object (the mutex or reader/writer lock), so locks that hash to the same array location will have a turnstile on the same linked list. The turnstile_table[] array is statically initialized at boot time.

typedef struct turnstile_chain { turnstile_t *tc_first; disp_lock_t tc_lock; } turnstile_chain_t; turnstile_chain_t

/* first turnstile on hash chain */ /* lock for this hash chain */

turnstile_table[2 * TURNSTILE_HASH_SIZE]; See common/os/turnstile.c

turnstile turnstile_table

ts_next ts_free ts_sobj ts_waiters ts_epri ts_inheritor ts_prioinv ts_sleepq

tc_first tc_lock tc_first tc_lock tc_first tc_lock

sq_first sq_first

ts_next ts_free ts_sobj ts_waiters ts_epri ts_inheritor ts_prioinv ts_sleepq

sq_first sq_first

free list ts_next ts_free ts_sobj ts_waiters ts_epri ts_inheritor ts_prioinv ts_sleepq LOCK

kthread kthread sq_first sq_first

Figure 17.7 Turnstiles

kthread

sleep queue

tc_first tc_lock

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Each entry in the chain has its own lock, tc_lock, so chains can be traversed concurrently. The turnstile itself has a different lock; each chain has an active list (ts_next) and a free list (ts_free). There are also a count of threads waiting on the sync object (waiters), a pointer to the synchronization object (ts_sobj), a thread pointer linking to a kernel thread that had a priority boost through priority inheritance, and the sleep queues. Each turnstile has two sleep queues, one for readers and one for writers (threads blocking on a read/write lock are maintained on separate sleep queues). The priority inheritance data is integrated into the turnstile.

#define TS_WRITER_Q #define TS_READER_Q #define TS_NUM_Q

0 1 2

/* writer sleepq (exclusive access to sobj) */ /* reader sleepq (shared access to sobj) */ /* number of sleep queues per turnstile */

typedef struct turnstile turnstile_t; struct _sobj_ops; struct turnstile { turnstile_t turnstile_t void int pri_t struct _kthread turnstile_t sleepq_t };

*ts_next; /* next on hash chain */ *ts_free; /* next on freelist */ *ts_sobj; /* s-object threads are blocking on */ ts_waiters; /* number of blocked threads */ ts_epri; /* max priority of blocked threads */ *ts_inheritor; /* thread inheriting priority */ *ts_prioinv; /* next in inheritor's t_prioinv list */ ts_sleepq[TS_NUM_Q]; /* read/write sleep queues */ See sys/turnstile.h

Every kernel thread is born with an attached turnstile. That is, when a kernel thread is created (by the kernel thread_create() routine), a turnstile is allocated for the kthread and linked to kthread’s t_ts pointer. A kthread can block on only one lock at a time, so one turnstile is sufficient. We know from the previous sections on mutex and RW locks that a turnstile is required if a thread needs to block on a synchronization object. It calls turnstile_lookup() to look up the turnstile for the synchronization object in the turnstile_table[]. Since we index the array by hashing on the address of the lock, if a turnstile already exists (there are already waiters), then we get the correct turnstile. If no kthreads are currently waiting for the lock, turnstile_ lookup() simply returns a null value. If the blocking code must be called (recall from the previous sections that subsequent tests are made on lock availability before it is determined that the kthread must block), then turnstile_block() is entered to place the kernel thread on a sleep queue associated with the turnstile for the lock.

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Kernel threads lend their attached turnstile to the lock when a kthread becomes the first to block (the lock acquisition attempt fails, and there are no waiters). The thread’s turnstile is added to the appropriate turnstile chain, based on the result of a hashing function on the address of the lock. The lock now has a turnstile, so subsequent threads that block on the same lock will donate their turnstiles to the free list on the chain (the ts_free link off the active turnstile). In turnstile_block(), the pointers are set up as determined by the return from turnstile_lookup(). If the turnstile pointer is null, we link up to the turnstile pointed to by the kernel thread’s t_ts pointer. If the pointer returned from the lookup is not null, there’s already at least one kthread waiting on the lock, so the code sets up the pointer links appropriately and places the kthread’s turnstile on the free list. The thread is then put into a sleep state through the scheduling-class-specific sleep routine (for example, ts_sleep()). The ts_waiters field in the turnstile is incremented, the threads t_wchan is set to the address of the lock, and t_sobj_ ops in the thread is set to the address of the lock’s operations vectors: the owner, unsleep, and change_priority functions. The kernel sleepq_insert() function actually places the thread on the sleep queue associated with the turnstile. The code does the priority inversion check (now called out of the turnstile_ block() code), builds the priority inversion links and applies the necessary priority changes. The priority inheritance rules apply; that is, if the priority of the lock holder is less (worse) than the priority of the requesting thread, the requesting thread’s priority is “willed” to the holder. The holder’s t_epri field is set to the new priority, and the inheritor pointer in the turnstile is linked to the kernel thread. All the threads on the blocking chain are potential inheritors, based on their priority relative to the calling thread. At this point, the dispatcher is entered through a call to swtch(), and another kernel thread is removed from a dispatch queue and context-switched onto a processor. The wakeup mechanics are initiated as previously described, where a call to the lock exit routine results in a turnstile_wakeup() call if threads are blocking on the lock. turnstile_wakeup() does essentially the reverse of turnstile_ block(); threads that inherited a better priority have that priority waived, and the thread is removed from the sleep queue and given a turnstile from the chain’s free list. Recall that a thread donated its turnstile to the free list if it was not the first thread placed on the blocking chain for the lock; coming off the turnstile, threads get a turnstile back. Once the thread is unlinked from the sleep queue, the scheduling class wakeup code is entered, and the thread is put back on a processor’s dispatch queue.

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17.8 Kernel Semaphores Semaphores provide a method of synchronizing access to a sharable resource by multiple processes or threads. A semaphore can be used as a binary lock for exclusive access or as a counter, allowing for concurrent access by multiple threads to a finite number of shared resources. In the counter implementation, the semaphore value is initialized to the number of shared resources (these semaphores are sometimes referred to as counting semaphores). Each time a process needs a resource, the semaphore value is decremented to indicate there is one less of the resource. When the process is finished with the resource, the semaphore value is incremented. A 0 semaphore value tells the calling process that no resources are currently available, and the calling process blocks until another process finishes using the resource and frees it. These functions are historically referred to as semaphore P and V operations—the P operation attempts to acquire the semaphore, and the V operation releases it. The Solaris kernel uses semaphores where appropriate, when the constraints for atomicity on lock acquisition are not as stringent as they are in the areas where mutex and RW locks are used. Also, the counting functionality that semaphores provide makes them a good fit for things like the allocation and deallocation of a fixed amount of a resource. The kernel semaphore structure maintains a sleep queue for the semaphore and a count field that reflects the value of the semaphore, shown in Figure 17.8. The figure illustrates the look of a kernel semaphore for all Solaris releases covered in this book.

*s_slpq

Sleep queue management of the semaphore; points to a kernel thread waiting on the semaphore.

s_count

The semaphore value.

Figure 17.8 Kernel Semaphore

Kernel functions for semaphores include an initialization routine (sema_ init()), a destroy function (sema_destroy()), the traditional P and V operations (sema_p() and sema_v()), and a test function (test for semaphore held, sema_held()). There are a few other support functions, as well as some variations on the sema_p() function, which we discuss later. The init function simply sets the count value in the semaphore, based on the value passed as an argument to the sema_init() routine. The s_slpq pointer is set to NULL, and the semaphore is initialized. The sema_destroy() function is

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used when the semaphore is an integral part of a resource that is dynamically created and destroyed as the resource gets used and subsequently released. For example, the bio (block I/O) subsystem in the kernel, which manages buf structures for page I/O support through the file system, uses semaphores on a per-buf structure basis. Each buffer has two semaphores, which are initialized when a buffer is allocated by sema_init(). Once the I/O is completed and the buffer is released, sema_destroy() is called as part of the buffer release code. (sema_destroy() just nulls the s_slpq pointer.) Kernel threads that must access a resource controlled by a semaphore call the sema_p() function, which requires that the semaphore count value be greater than 0 in order to return success. If the count is 0, then the semaphore is not available and the calling thread must block. If the count is greater than 0, then the count is decremented in the semaphore and the code returns to the caller. Otherwise, a sleep queue is located from the systemwide array of sleep queues, the thread state is changed to sleep, and the thread is placed on the sleep queue. Note that turnstiles are not used for semaphores—turnstiles are an implementation of sleep queues specifically for mutex and RW locks. Kernel threads blocked on anything other than mutexes and RW locks are placed on sleep queues. Sleep queues are discussed in more detail in Section 3.10. Briefly though, sleep queues are organized as a linked list of kernel threads, and each linked list is rooted in an array referenced through a sleepq_head kernel pointer. Figure 17.9 illustrates how sleep queues are organized.

sleepq_head sq_lock sq_first sq_lock sq_first sq_lock sq_first sq_lock sq_first

t_link t_priforw t_priback t_sleepq

t_link t_priforw t_priback t_sleepq

t_link t_priforw t_priback t_sleepq

t_link t_priforw t_priback t_sleepq

t_link t_priforw t_priback t_sleepq Kernel threads aligned vertically are of the same priority. Threads aligned horizontally are waiting on the same object.

Figure 17.9 Sleep Queues

A hashing function indexes the sleepq_head array, hashing on the address of the object. A singly linked list that establishes the beginning of the doubly linked sublists of kthreads at the same priority is in ascending order based on priority. The sublist is implemented with a t_priforw (forward pointer) and t_priback (previous pointer) in the kernel thread. Also, a t_sleepq pointer points back to

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the array entry in sleepq_head, identifying which sleep queue the thread is on and providing a quick method to determine if a thread is on a sleep queue at all; if the thread’s t_sleepq pointer is NULL, then the thread is not on a sleep queue. Inside the sema_p() function, if we have a semaphore count value of 0, the semaphore is not available and the calling kernel thread needs to be placed on a sleep queue. A sleep queue is located through a hash function into the sleep_ head array, which hashes on the address of the object the thread is blocking, in this case, the address of the semaphore. The code also grabs the sleep queue lock, sq_lock (see Figure 17.9), to block any further inserts or removals from the sleep queue until the insertion of the current kernel thread has been completed (that’s what locks are for!). The scheduling-class-specific sleep function is called to set the thread wakeup priority and to change the thread state from ONPROC (running on a processor) to SLEEP. The kernel thread’s t_wchan (wait channel) pointer is set to the address of the semaphore it’s blocking on, and the thread’s t_sobj_ops pointer is set to reference the sema_sobj_ops structure. The thread is now in a sleep state on a sleep queue. A semaphore is released by the sema_v() function, which has the exact opposite effect of sema_p() and behaves very much like the lock release functions we’ve examined up to this point. The semaphore value is incremented, and if any threads are sleeping on the semaphore, the one that has been sitting on the sleep queue longest will be woken up. Semaphore wakeups always involve waking one waiter at a time. Semaphores are used in relatively few areas of the operating system: the buffer I/O (bio) module, the dynamically loadable kernel module code, and a couple of device drivers.

17.9 DTrace Lockstat Provider The lockstat provider makes available probes that can be used to discern lock contention statistics or to understand virtually any aspect of locking behavior. The lockstat(1M) command is actually a DTrace consumer that uses the lockstat provider to gather its raw data.

17.9.1 Overview The lockstat provider makes available two kinds of probes: content-event probes and hold-event probes. Contention-event probes correspond to contention on a synchronization primitive; they fire when a thread is forced to wait for a resource to become available. Solaris is generally optimized for the noncontention case, so prolonged contention

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is not expected. These probes should be used to understand those cases where contention does arise. Because contention is relatively rare, enabling contention-event probes generally doesn't substantially affect performance. Hold-event probes correspond to acquiring, releasing, or otherwise manipulating a synchronization primitive. These probes can be used to answer arbitrary questions about the way synchronization primitives are manipulated. Because Solaris acquires and releases synchronization primitives very often (on the order of millions of times per second per CPU on a busy system), enabling hold-event probes has a much higher probe effect than does enabling contention-event probes. While the probe effect induced by enabling them can be substantial, it is not pathological; they may still be enabled with confidence on production systems. The lockstat provider makes available probes that correspond to the different synchronization primitives in Solaris; these primitives and the probes that correspond to them are discussed in the remainder of this chapter.

17.9.2 Adaptive Lock Probes Adaptive locks enforce mutual exclusion to a critical section and can be acquired in most contexts in the kernel. Because adaptive locks have few context restrictions, they comprise the vast majority of synchronization primitives in the Solaris kernel. These locks are adaptive in their behavior with respect to contention. When a thread attempts to acquire a held adaptive lock, it will determine if the owning thread is currently running on a CPU. If the owner is running on another CPU, the acquiring thread will spin. If the owner is not running, the acquiring thread will block. The four lockstat probes pertaining to adaptive locks are in Table 17.2. For each probe, arg0 contains a pointer to the kmutex_t structure that represents the adaptive lock.

Table 17.2 Adaptive Lock Probes Probe Name

Description

adaptive-acquire

Hold-event probe that fires immediately after an adaptive lock is acquired.

adaptive-block

Contention-event probe that fires after a thread that has blocked on a held adaptive mutex has reawakened and has acquired the mutex. If both probes are enabled, adaptive-block fires before adaptive-acquire. At most one of adaptive-block and adaptive-spin fire for a single lock acquisition. arg1 for adaptive-block contains the sleep time in nanoseconds. continues

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Table 17.2 Adaptive Lock Probes (continued ) Probe Name

Description

adaptive-spin

Contention-event probe that fires after a thread that has spun on a held adaptive mutex has successfully acquired the mutex. If both are enabled, adaptive-spin fires before adaptiveacquire. At most one of adaptive-spin and adaptiveblock fire for a single lock acquisition. arg1 for adaptivespin contains the spin count: the number of iterations that were taken through the spin loop before the lock was acquired. The spin count has little meaning on its own but can be used to compare spin times.

adaptive-release

Hold-event probe that fires immediately after an adaptive lock is released.

17.9.3 Spin Lock Probes Threads cannot block in some contexts in the kernel, such as high-level interrupt context and any context manipulating dispatcher state. In these contexts, this restriction prevents the use of adaptive locks. Spin locks are instead used to effect mutual exclusion to critical sections in these contexts. As the name implies, the behavior of these locks in the presence of contention is to spin until the lock is released by the owning thread. The three probes pertaining to spin locks are in Table 17.3.

Table 17.3 Spin Lock Probes Probe Name

Description

spin-acquire

Hold-event probe that fires immediately after a spin lock is acquired.

spin-spin

Contention-event probe that fires after a thread that has spun on a held spin lock has successfully acquired the spin lock. If both are enabled, spin-spin fires before spin-acquire. arg1 for spin-spin contains the spin count: the number of iterations that were taken through the spin loop before the lock was acquired. The spin count has little meaning on its own but can be used to compare spin times.

spin-release

Hold-event probe that fires immediately after a spin lock is released.

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Adaptive locks are much more common than spin locks. The following script displays totals for both lock types to provide data to support this observation.

lockstat:::adaptive-acquire /execname == "date"/ { @locks["adaptive"] = count(); } lockstat:::spin-acquire /execname == "date"/ { @locks["spin"] = count(); }

Run this script in one window, and a date(1) command in another. When you terminate the DTrace script, you will see output similar to the following example.

# dtrace -s ./whatlock.d dtrace: script './whatlock.d' matched 5 probes ^C spin adaptive

26 2981

As this output indicates, over 99 percent of the locks acquired in running the date command are adaptive locks. It may be surprising that so many locks are acquired in doing something as simple as a date. The large number of locks is a natural artifact of the fine-grained locking required of an extremely scalable system like the Solaris kernel.

17.9.4 Thread Locks A thread lock is a special kind of spin lock that locks a thread for purposes of changing thread state. Thread lock hold events are available as spin lock holdevent probes (that is, spin-acquire and spin-release), but contention events have their own probe specific to thread locks. The thread lock hold-event probe is described in Table 17.4.

17.9.5 Readers/Writer Lock Probes Readers/writer locks enforce a policy of allowing multiple readers or a single writer—but not both—to be in a critical section. These locks are typically used for structures that are searched more frequently than they are modified and for which

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Table 17.4 Thread Lock Probes Probe Name

Description

thread-spin

Contention-event probe that fires after a thread has spun on a thread lock. Like other contention-event probes, if both the contention-event probe and the hold-event probe are enabled, thread-spin fires before spin-acquire. Unlike other contention-event probes, however, thread-spin fires before the lock is actually acquired. As a result, multiple thread-spin probe firings may correspond to a single spin-acquire probe firing.

there is substantial time in the critical section. If critical section times are short, readers/writer locks will implicitly serialize over the shared memory used to implement the lock, giving them no advantage over adaptive locks. See rwlock(9F) for more details on readers/writer locks. The probes pertaining to readers/writer locks are in Table 17.5. For each probe, arg0 contains a pointer to the krwlock_t structure that represents the adaptive lock.

Table 17.5 Readers/Writer Lock Probes Probe Name

Description

rw-acquire

Hold-event probe that fires immediately after a readers/writer lock is acquired. arg1 contains the constant RW_READER if the lock was acquired as a reader, and RW_WRITER if the lock was acquired as a writer.

rw-block

Contention-event probe that fires after a thread that has blocked on a held readers/writer lock has reawakened and has acquired the lock. arg1 contains the length of time (in nanoseconds) that the current thread had to sleep to acquire the lock. arg2 contains the constant RW_READER if the lock was acquired as a reader, and RW_WRITER if the lock was acquired as a writer. arg3 and arg4 contain more information on the reason for blocking. arg3 is nonzero if and only if the lock was held as a writer when the current thread blocked. arg4 contains the readers count when the current thread blocked. If both the rw-block and rw-acquire probes are enabled, rw-block fires before rw-acquire. continues

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Table 17.5 Readers/Writer Lock Probes (continued ) Probe Name

Description

rw-upgrade

Hold-event probe that fires after a thread has successfully upgraded a readers/writer lock from a reader to a writer. Upgrades do not have an associated contention event because they are only possible through a nonblocking interface, rw_tryupgrade(TRYUPGRADE.9F).

rw-downgrade

Hold-event probe that fires after a thread had downgraded its ownership of a readers/writer lock from writer to reader. Downgrades do not have an associated contention event because they always succeed without contention.

rw-release

Hold-event probe that fires immediately after a readers/writer lock is released. arg1 contains the constant RW_READER if the released lock was held as a reader, and RW_WRITER if the released lock was held as a writer. Due to upgrades and downgrades, the lock may not have been released as it was acquired.

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PART SEVEN

Networking



Chapter 18, “The Solaris Network Stack”

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18 The Solaris Network Stack Contributed by Sunay Tripathi

N

etwork hardware and software have been an integral part of Sun technology from the very beginning, going back to 1982 when Sun introduced the Sun-1 workstation running Sun’s earliest implementation of SunOS. The Sun-1 operating system included a built-in Ethernet port and a fully functional TCP/IP software stack. In the 24 years since the Sun-1 workstation, work has continued on network hardware and software, keeping pace with the industry and the increasing demands of network-centric applications and workloads. Several years ago, the blueprints for a new network software architecture began to take shape, designed to address the changing dynamics of network-centric computing and to leverage the technology of the hardware platforms (network cards, I/O buses, multiprocessors, etc.) running volume applications and services. Solaris 10 incorporates several significant changes in the network software stack. In this chapter, we look at the implementation in earlier Solaris releases and describe the new software stack in Solaris 10.

18.1 STREAMS and the Network Stack The networking stack of the Solaris 1.x release was a variant of the BSD UNIX implementation and was similar to the BSD Reno implementation. The BSD stack worked fine for the low-end machines, but Solaris was required to meet the demands of data-center enterprise installations as well as desktops and low-end

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systems. Thus, the Solaris code base was migrated to the AT&T SVR4 architecture, which became the Solaris 2.X product (Sun OS 5.X system). With the Solaris 2.X release, the networking stack went through a makeover and transitioned from a BSD-style stack to a STREAMS-based stack, which aligned with the SVR4 architecture. The STREAMS framework provided an easy message passing interface, making it relatively simple to create a message flow by which STREAMS modules interact with other STREAMS modules. The kernel STREAMS framework includes a perimeters facility for managing thread concurrency in STREAMS modules, thereby guaranteeing exclusive access to STREAMS queues. Using the STREAMS inner- and outer-perimeter feature, the module writer could provide mutual exclusion without making the implementation complex. The demand on systems providing network services changed with the expansion of the World Wide Web (WWW) and the increase in volume and processing power of client systems (for example, personal computers). A salient example is connection setup and teardown. In early implementations, the cost of setting up a STREAMS device was high, but the number of connection setups per second was not an important consideration, and connections were usually long-lived. With the Internet explosion, large numbers of short-lived connections are common, and require an implementation that can do fast connection setup and teardown. This is just one of several areas addressed in Solaris 10. The networking stack in Solaris 10 went through further transitions by which the core pieces (that is, socket layer, TCP, UDP, IP, and device driver) use an IP classifier and serialization queue to improve the connection setup time and scalability and to reduce packet processing cost. STREAMS modules are still used to provide the flexibility that ISVs need to implement additional functionality.

18.1.1 The STREAMS Model STREAMS1 allows users to create modules to provide standard data communications services and then manipulate the modules on a stream. The modules are precompiled and can be dynamically interconnected to form a stream from the application level without any explicit linking to other modules in the stream. The fundamental STREAMS unit is the stream. A stream is a full-duplex bidirectional data-transfer path between a process in user space and a STREAMS driver in kernel space. A stream has three parts: a stream head, zero or more modules, and a driver.

1. The capitalized word “STREAMS” refers to the STREAMS programming model and facilities. The word “stream” refers to an instance of a full-duplex path using the model and facilities between a user application and a driver.

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An application creates a stream by opening a STREAMS device driver and optionally inserting one or more STREAMS modules between the stream head and device driver. This string of STREAMS modules (see Figure 18.1) creates a bidirectional flow in which data moves between the STREAMS driver and modules in the kernel space and an application in user space. A stream head is the end of the stream nearest the user process. It is the interface between the stream and the user process. When a STREAMS device is first opened, the stream consists of only a stream head and a STREAMS driver.

!PPLICATION 5SER 342%!(EAD

+ERNEL

342%!-ODULE

342%!$RIVER

Figure 18.1 STREAMS Example

A STREAMS module is a defined set of kernel-level routines and data structures. A STREAMS device driver is a character device driver that implements the STREAMS interface. A STREAMS device driver exists below the stream head and any modules. It can act on an external I/O device, or it can be an internal software driver, called a pseudo device driver. The driver transfers data between the kernel and the device. Data on a stream is passed in the form of messages. Messages are the means by which all I/O is done under STREAMS. Each stream head, STREAMS module, and driver has a read side and a write side. When messages go from one module’s read side to the next module’s read side, they are said to be traveling upstream. Messages passing from one module’s write side to the next module’s write side are said to be traveling downstream. Each stream head, STREAMS driver, and STREAMS module has its own pair of queues, one queue for the read side and one queue for the write side. Messages are ordered into queues, generally on a first-in, first-out basis (FIFO), according to priorities associated with them (see Figure 18.2).

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!PPLICATION 2EAD

7RITE 5SER +ERNEL

342%!-(%!$ 2EAD 1UEUE

7RITE 1UEUE

342%!--ODULE 2EAD 1UEUE

7RITE 1UEUE

342%!-$RIVER 2EAD 1UEUE

7RITE 1UEUE

Figure 18.2 STREAMS Queues The stream head or STREAMS device driver uses the putnext() routine and passes the pointer to the read side or the write side and the message block. STREAMS determines the next element (driver, module, or head as appropriate) and calls the read or write procedure registered at the STREAMS creation time with the correct queue and message block. To communicate with a STREAMS device, an application uses the read(2), write(2), getmsg(2), getpmsg(2), putmsg(2), putpmsg(2), and ioctl(2) system calls to transmit or receive data on a stream. The data written by the application is converted into a STREAMS message, which is made up of one or more message blocks, referenced by a pointer to a msgb structure. The b_next and b_prev pointers in the msgb structure are used to link messages together on a queue. The b_cont pointer links message blocks together when a message consists of more than one block. Each msgb structure also includes a pointer to a datab structure, the data block that contains pointers to the actual data of the message, and the message type. The STREAMS modules, device driver, and stream head communicate with each other, passing the STREAMS messages with the putnext(9F) or put(9E) routine. STREAMS also allows a module or device driver to describe the concurrency model for itself. It can choose to be fully multithreaded, in which case the burden

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of protecting its data structures from multiple threads is the responsibility of the module. Modules can also choose the perimeter protection model that ensures that the STREAMS framework allows only one thread inside the module at any time. In-between options are available, whereby modules can specify that processing is single-threaded during setup and teardown of the stream but multithreaded during the data exchange.

18.1.2 Network Stack as STREAMS Module STREAMS provided an excellent framework to implement the networking stack. Each protocol layer was implemented as a STREAMS module, and the network driver was implemented as a STREAMS device driver. The incoming packets were converted into STREAMS messages by the network device drivers and sent upstream to be processed by the various protocol layers (IP, TCP, UDP, etc.). Similarly, data sent by the application (by writing to an open socket) was converted by the stream head into a message and sent downstream to be processed by various protocol layers that were put together when the stream was constructed. When an application opens a socket for communication, the domain and type argument determine what kind of stream is created. For example, an AF_INET domain and SOCK_STREAM type means that the application intends to establish a TCP stream to a remote endpoint. The stream created by opening such a socket would consist of a stream head, a TCP STREAMS module, and IP as the device driver. The socket domain and type to the STREAMS driver mapping is controlled by the /etc/sock2path file. IP was implemented both as a STREAMS module and STREAMS device driver for multiplexing reasons. To the application, IP appeared as a device driver but it was also inserted as a module on top of each network device driver (see Figure 18.3). Each module and device driver is the instance of same code with common data structures, which help IP direct a packet received by a device driver to the correct application stream by means of an IP client table. Similarly, data sent by the application needs to be sent through the correct device driver instance. An Internet route entry (ire) data structure maintained by IP stores the mapping between a destination and the network interface device driver. Creating the TCP stream for outbound connections is simple enough. The application initiates the process by opening a socket that creates the stream, and all subsequent operations (for example, connect) are processed on that stream. The incoming connection case is more complex since the stream to handle this connection doesn’t yet exist. Incoming SYN packets are sent to TCP through one of the listener TCP streams. TCP creates a new TCP data structure (often referred to as “eager TCP”) for this incoming connection. The three-way handshake for connection setup is completed

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!PP

!PP

!PP

4#0 3OCKET

4#0 3OCKET

5$0 3OCKET

(EAD 3OCKET

(EAD 3OCKET

(EAD 3OCKET

4#0 -ODULE

4#0 -ODULE

5$0 -ODULE

)0$EVICE $RIVER

)0$EVICE $RIVER

)0$EVICE $RIVER

The Solaris Network Stack

5SER +ERNEL

)0-ULTIPLEXER )0 -ODULE

)0 -ODULE

)0 -ODULE

$RIVER

$RIVER

$RIVER

.)#!

.)#"

.)##

Figure 18.3 TCP/IP Stack as STREAMS Modules on the listener TCP stream. Once done, TCP sends a “connection indication” to the application. Once the application “accepts” the connection, a new stream for this connection is created, the eager-TCP instance is transferred from the listener to this stream, and an appropriate entry is made in the IP client table. Since a remote endpoint can continue to send packets after the three-way handshake is completed, the packets can be sent to TCP by means of the listener stream or the correct IP client, which may be in the process of being created. So the TCP receive-side code had to deal with significant complexity in setting up an incoming connection. This also limited the ability of the Solaris STREAMSbased stack to accept a large number of incoming TCP connections, since all the incoming packets for a particular listener were serialized at the listener instance and required opening a stream with IP as device and autopushing TCP as a module. TCP and UDP also maintain a global stream to IP. This allows IP to pass incoming packets for which it can’t find the correct IP client to the correct module on basis of protocol alone.

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861

While this implementation of TCP/IP as STREAMS modules served us well for many years, work began in the early days of Solaris 10 development to build a new, more efficient implementation that significantly reduced the use of STREAMS.

18.1.2.1 Key Data Structures The key data structures and the protection mechanism used to manage synchronized access include the following: 

TCP structures. TCP maintains the connection state in a connection-specific tcp_t data structure. This contains local and remote IP addresses, TCP port information, send/receive sequence numbers and round-trip time among other important members. Access is restricted to one thread at a time so there is no need to hold a lock while accessing these members. Because of this model, a unique TCP stream is created per connection, and STREAMS offers the serialized access to TCP module in the stream. TCP stores tcp_t data structures as a STREAMS queue private instance at connection creation time; the instance is passed to TCP when called by STREAMS while passing messages to TCP. TCP also maintains a connection hash table computed on the local and remote IP address and TCP ports. Each connection-specific tcp_t is also inserted in the TCP connections hash table and is used to find the connection instance for messages received on the TCP global stream or listener stream where its not possible to determine the tcp_t from the queue itself.



UDP structures. UDP maintains per UDP stream information similar to TCP in a udp_t structure. This structure is also stored as the read-side and write-side queue private member. Most of the work of connecting UDP is similar to the TCP module. UDP also deals with applications sending datagrams to multiple remote destinations on the same local socket by sending them to IP and letting IP multiplex them to the correct Network Interface Card (NIC).



IP structures. IP has two main data structures: ipc_t and ill_t. ipc_t is the structure for IP as a device. The ipc_t structure includes the stream-specific information to send the incoming packets to the correct TCP or UDP client stream. ill_t is the structure, unique to each physical NIC, for IP as a module inserted on each network device driver. The ill_t structure contains the physical NIC-specific information and pointers to each ipif_t structure, which represents each logical NIC on top of the physical NIC. IP also maintains hash tables for connected TCP clients, TCP listener clients, UDP clients, and other protocol streams. An ipc_t is inserted in these

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tables with a hash value computed on IP address and port information. The routing table is also maintained by IP. Routes are cached in the form of an Internet route entry (ire_t) data structure. The ire_t structure contains a pointer to an outbound NIC queue through which the destination is reachable.

18.1.2.2 IP as a Multiplexer IP is by far the most important component of the network stack. Its job is to multiplex the incoming packets to the correct IP client stream and send the outbound packets to the correct NIC. When an NIC receives a packet, it sends the packet upstream to IP acting as a module. IP looks at the protocol type and, for anything other than TCP and UDP, passes the packet to the correct protocol stream. For TCP and UDP, it tries to find an ipc_t in the connected hash table or the listener hash table and uses the pointer to the upstream queue stored in ipc_t to pass the packet up the correct stream. The outbound multiplexing is done by means of the ire_t. When upstream modules want to send packets out, IP uses the ire_t to determine which outbound NIC it should use.

18.1.3 Issues with STREAMS-Based Stacks The STREAMS-based stack served pretty well until the days of the Web. When the number of connections was small and more long-lived (NFS, ftp, etc.), the cost of setting up a new stream was amortized over the life of the connection. With the explosion of the Web and faster machines, even the long-lived connection became short-lived, and a typical server had to deal with a large number of incoming connections at any given time. During the same period, servers became larger, multiprocessor-based systems with larger memory capacity. The cost of switching processing from one CPU to another became high as the mid-to-high-end machines became more nonuniform in their memory access. Since STREAMS by design had no CPU affinity, packets for particular connections moved around to different CPUs. It was apparent that Solaris needed to move away from the STREAMS architecture.

18.2 Solaris 10 Stack: Design Goals The Solaris 10 release was a landmark release for Sun. After a decade and a half of a STREAMS-based network stack, Solaris 10 OS switched to a new architecture (internally named FireEngine) which provided better connection affinity to CPUs, greatly reducing the connection setup cost and the cost of per-packet processing. It still retained the STREAMS flexibility in allowing third-party STREAMS modules to be inserted into the stack if necessary.

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The Solaris 10 networking architecture encompasses six key design points: 

Scalability. As the number of CPUs in a machine continues to grow, scalability becomes really important, not only for Sun’s SPARC-based multiprocessor systems but also for recent offerings based on the AMD Opteron processor, which are available as multicore and multiprocessor systems. The simple BSD-style stack is no longer adequate, and more connection affinity to CPUs is needed to scale the stack with a number of CPUs and NICs.



Packet processing cost. A typical server does more than a gigabit per second of network traffic at 1500-byte packets. Things are already moving toward 10 gigabit per second and trunks of high-bandwidth NICs. The size of the maximum transfer unit (MTU) is still restricted to 1500 bytes, so the perpacket processing cost plays an important role in deciding how much compute power is used for network processing.



Connection setup cost. The number of connections a server has to handle continues to grow as more and more devices are connected to Internet. Furthermore, the short-lived connections dominate more and more, and as a result, the connection setup cost plays a major role as a design point for a new networking architecture. This applies to most TCP, SCTP, and connected UDP environments.



Latency issues. Now that Solaris running on commodity hardware is widely used in database clusters and high-performance throughput computing (HPTC) environments, the per-packet latency plays an increasingly important role.



Observability. Apart from performance and scalability, users need more observability to determine the root cause of problems. Also, with the amount of data flowing through the stack, any observability mechanism needs to keep up with the data flow and not induce performance problems.



Out-of-the-box performance. The Solaris 10 stack departs from the longstanding approach of tuning the stack according to the workload. Instead, the design is based on an understanding of the flow of packets through the stack and the automatic application of the most suitable policies. Predictability and repeatability for a particular workload are maintained.

18.3 Solaris 10 Network Stack Framework The pre-Solaris 10 stack used the STREAMS perimeter facility and kernel adaptive mutexes for multithreading. TCP used a STREAMS QPAIR perimeter, UDP used a STREAMS QPAIR with the PUTSHARED attribute, and IP a PERMOD perimeter with PUTSHARED. Various TCP, UDP, and IP global data structures were protected

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by mutexes. The stack was executed by userland threads executing various system calls, the network device driver read-side interrupt or device driver worker thread, and by STREAMS framework worker threads. The then current perimeter provided a per-module, per-protocol stack layer, or horizontal perimeter. This could, and often did, lead to a packet being processed on more than one CPU and by more than one thread, leading to excessive context switching and poor CPU data locality. The problem was compounded by the various places at which packets could be queued under load and by the various threads that finally processed the packet. The FireEngine approach is to merge all protocol layers into one STREAMS module that is fully multithreaded. Inside the merged module, instead of using per data structure locks, FireEngine uses a per-CPU synchronization mechanism called vertical perimeter. The vertical perimeter is implemented by a serialization queue abstraction called squeue. Each squeue is bound to a CPU, and each connection is in turn bound to an squeue, thereby providing any synchronization and mutual exclusion needed for the connection-specific data structures. The connection (or context) lookup for inbound packets is done outside the perimeter by an IP connection classifier as soon as the packet reaches IP. The classification provides the basis by which the connection structure is identified. Since the lookup happens outside the perimeter, we can bind a connection to an instance of the vertical perimeter or squeue when the connection is initialized and processes all packets for that connection on the squeue it is bound to, maintaining better cache locality. More details about the vertical perimeter and classifier are given in later sections. The classifier also becomes the database for storing a sequence of function calls necessary for all inbound and outbound packets. This facilitates a change in the Solaris networking stacks, from the current message passing interface to a BSDstyle function call interface. The string of functions created on the fly (event list) for processing a packet for a connection provides the basis for an eventual new framework in which other modules, including third-party, high-performance modules, can participate in the framework.

18.3.1 Vertical Perimeter An squeue guarantees that only a single thread can process a given connection at any given time, thus serializing access to the TCP connection structure by multiple threads (both from the read and write side) in the merged TCP/IP module. It is similar to the STREAMS QPAIR perimeter, but instead of just protecting a module instance, it protects the whole connection state from IP to sockfs (the socket file system—the implementation of sockets in Solaris introduced in the Solaris 8 release).

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Vertical perimeters or squeues by themselves just provide packet serialization and mutual exclusion for the data structures, but by creating per CPU perimeters and binding a connection to the instance attached to the CPU processing interrupts, we can guarantee much better data locality. We could have chosen between creating a per-connection perimeter or a per-CPU perimeter, that is, an instance for each connection or each CPU. However, the overhead involved with a per-connection perimeter and thread contention gives lower performance, so we opted for a per-CPU instance. For the per-CPU instance, we had the choice of queuing a connection structure for processing or instead just queuing the packet itself and storing the connection structure pointer in the packet. The former approach leads to some interesting starvation scenarios when packets for a connection keep arriving at a steady rate, and managing the potential starvation issue came at a high overhead (performance) cost. Queuing the packets lets us protect the ordering and is much simpler, and this is the approach we have taken for FireEngine. As mentioned before, each connection instance is assigned to a single squeue and is thus processed only within the vertical perimeter. An squeue is processed by a single thread at a time, so all data structures used to process a given connection from within the perimeter can be accessed without additional locking. This approach improves the CPU and thread context data locality of access of the connection metadata, the packet metadata, and the packet payload data. In addition, it lets us remove per-device-driver worker thread schemes, which are problematic in solving a systemwide resource issue. With that removal, we can implement additional strategic algorithms to best handle a given network interface according to the network interface throughput and the system throughput. For example, fanning-out per-connection packet processing to a group of CPUs is now possible. The thread entering an squeue may either process the packet right away or queue it for later processing by another thread or worker thread. The choice depends on the squeue entry point and the state of the squeue. The immediate processing is possible only when no other thread has entered the same squeue. The squeue is represented by the following abstraction.

struct squeue_s { /* Keep the most used members 64bytes cache aligned */ kmutex_t sq_lock; /* lock before using any member */ uint32_t sq_state; /* state flags and message count */ int sq_count; /* # of mblocks in squeue */ mblk_t *sq_first; /* first mblk chain or NULL */ mblk_t *sq_last; /* last mblk chain or NULL */ clock_t sq_awaken; /* time async thread was awakened */ kthread_t *sq_run; /* Current thread processing sq */ void *sq_rx_ring; clock_t sq_avg_drain_time; /* Avg time to drain a pkt */ continues

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processorid_t kcondvar_t clock_t uintptr_t timeout_id_t kthread_t char

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sq_bind; /* processor to bind to */ sq_async; /* async thread blocks on */ sq_wait; /* lbolts to wait after a fill() */ sq_private[SQPRIVATE_MAX]; sq_tid; /* timer id of pending timeout() */ *sq_worker; /* kernel thread id */ sq_name[SQ_NAMELEN + 1];

... }; See usr/src/uts/common/sys/squeue_impl.h

It is important to note that the squeues are created on the basis of per-hardware execution pipelines, that is, cores, hyperthreads, and the like. The stack processing of the serialization queue (and the hardware execution pipeline) is limited to one thread at a time, but this actually improves performance because the new stack ensures that there are no waits for any resources such as memory or locks inside the vertical perimeter. Allowing more than one kernel thread to timeshare execution pipelines incurs more overhead than allowing only one thread to run uninterrupted. FireEngine provides three models for flexible squeue processing: 

Queuing model. The queue is strictly FIFO (first in, first out) for both the read and write side, which ensures that any particular connection does not suffer or is not starved. A read-side or write-side thread queues packets at the end of the chain. The thread can then be allowed to process the packet or to signal the worker thread according to the processing model.



Processing model. After enqueueing its packet, the enqueuing thread returns if another thread is already processing the squeue, and the packet is drained later according to the drain model. If the squeue is not being processed and no packets are queued, the thread can mark the squeue as being processed (represented by sq_flag) and processes the packet. Once the thread has processed the packet, it removes the “processing in progress” flag and frees the squeue for future processing.



Drain model. A thread that successfully processed its own packet can also drain any packets that were queued while it was processing the request. In addition, if the squeue is not being processed but packets are already queued, then instead of queuing its packet and leaving, the thread can drain the queue and then process its own packets. The worker thread is always allowed to drain the entire queue. Choosing the correct drain model is quite complicated. The choices show below can be independently applied to the read thread and the write thread. – Always queue. – Process your own packet if you can. – Time-bounded process and drain.

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Typically, draining by an interrupt thread should always be time-bounded “process and drain,” whereas the write thread can choose between “process your own” and time-bounded “process and drain.” For Solaris 10, the write thread behavior is tunable and defaults to “process your own,” whereas the read side is fixed to timebounded “process and drain.” Signaling the worker thread is another option worth exploring. If the packet arrival rate is low and a thread is forced to queue its packet, then, when there is work to be done, the worker thread should be allowed to run as soon as the entering thread finishes processing the squeue. On the other hand, if the packet arrival rate is high, it may be desirable to delay waking up the worker thread and hope that an interrupt will shortly arrive to complete the drain. Waking up the worker thread immediately when the packet arrival rate is high creates unnecessary contention between the worker and interrupt threads. The default for Solaris 10 is delayed wakeup of the worker thread. Initial experiments on available servers showed that the best results were obtained by waking up the worker thread after a 10 ms delay. Placing a request on the squeue requires a per-squeue lock to protect the state of the queue; this doesn’t introduce scalability problems, because the lock is distributed among CPUs and is only held for a short period of time. We also utilize optimizations that allow avoiding context switches while still preserving the single-threaded semantics of squeue processing. We create an instance of an squeue per CPU in the system and bind the worker thread to that CPU. Each connection is then bound to a specific squeue and thus to a specific CPU as well. The binding of an squeue to a CPU can be changed, but the binding of a connection to an squeue never changes because of the squeue protection semantics. In the merged TCP/IP case, the vertical perimeter protects the TCP state for each connection. The squeue instance used by each connection is chosen either at the “open,” “bind,” or “connect” time for outbound connections or at “eager connection creation time” for inbound connections. The choice of the squeue instance depends on the relative speeds of the CPUs and the NICs in the system. There are two cases: 

The CPU is faster than the NIC. The incoming connections are assigned to the “squeue instance” of the interrupted CPU. For the outbound case, connections are assigned to the squeue instance of the CPU the application is running on.



The NIC is faster than the CPU. A single CPU is not capable of handling the NIC. The connections are randomly bounded on all available squeues.

For Solaris 10, the system administrator determines whether the NIC should be faster or slower than the CPU by tuning the global variable ip_squeue_fanout.

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The default is no fan-out; that is, assign the incoming connection to the squeue attached to the interrupted CPU. To take a CPU offline, the worker thread bound to this CPU removes its binding and restores it when the CPU comes back online. This allows dynamic reconfiguration functionality to work correctly. When packets for a connection are arriving on multiple NICs (and thus interrupting multiple CPUs), they are always processed on the squeue on which the connection was originally established. In Solaris 10, the vertical perimeter is provided only for TCPbased connections. The interface to the vertical perimeter is done at the TCP and IP layer after a determination that the perimeter is a TCP connection. Solaris 10 updates will introduce the general vertical perimeter for any use. The function prototypes for the squeue interfaces are listed below.

extern void squeue_init(void); extern squeue_t *squeue_create(char *, processorid_t, clock_t, pri_t); extern void squeue_bind(squeue_t *, processorid_t); extern void squeue_unbind(squeue_t *); extern void squeue_enter_chain(squeue_t *, mblk_t *, mblk_t *, uint32_t, uint8_t); extern void squeue_enter(squeue_t *, mblk_t *, sqproc_t, void *, uint8_t); extern void squeue_enter_nodrain(squeue_t *, mblk_t *, sqproc_t, void *, uint8_t); extern void squeue_fill(squeue_t *, mblk_t *, sqproc_t, void *, uint8_t); extern uintptr_t *squeue_getprivate(squeue_t *, sqprivate_t); extern processorid_t squeue_binding(squeue_t *); See usr/src/uts/common/sys/squeue.h

squeue_create() instantiates a new squeue and uses squeue_bind() and squeue_unbind() to bind and unbind itself from a particular CPU. Once created, the squeues are never destroyed. The squeue_enter() function accesses the squeue, and the entering thread processes and drains the squeue according to the models previously discussed. squeue_fill() just queues a packet on the squeue to be processed by a worker thread or by other threads.

18.3.2 IP Classifier The IP connection fan-out mechanism consists of three hash tables: a five-tuple hash table (protocol, remote and local IP addresses, and remote and local ports) to keep fully qualified TCP (ESTABLISHED) connections; a three-tuple lookup consisting of protocol, local address, and local port to keep the listeners; and a singletuple lookup for protocol listeners. As part of the lookup, a connection structure (a superset of all connection information) is returned. This connection structure is called conn_t. A few of the key structure members are shown below.

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struct conn_s { kmutex_t uint32_t uint_t ire_t uint32_t ... tcp_t squeue_t edesc_rpf void ... queue_t queue_t dev_t

conn_lock; conn_ref; conn_state_flags; *conn_ire_cache; conn_flags;

/* /* /* /*

Reference counter */ IP state flags */ outbound ire cache */ Conn Flags */

*conn_tcp; *conn_sqp; conn_recv; *conn_pad1;

/* Pointer to the tcp struct */ /* Squeue for processing */ /* Pointer to recv routine */

*conn_rq; *conn_wq; conn_dev;

/* Read queue */ /* Write queue */ /* Minor number */

cred_t

*conn_cred;

/* Credentials */

connf_t

*conn_fanout;

/* Hash bucket we're part of */

... ... }; See usr/src/uts/common/inet/ipclassifier.h

The interesting member to note is the pointer to the squeue or vertical perimeter. The lookup is done outside the perimeter and the packet is processed or queued on the squeue to which the connection is attached. Also, conn_recv and conn_send point to the read-side and write-side functions. The read-side function can be tcp_input() if the packet is meant for TCP. The connection fan-out mechanism supports wildcard listeners, that is, INADDR ANY. Currently, the connected and bind tables are primarily for TCP and UDP only. A listener entry is made during a listen() call. The entry is made into the connected table after the three-way handshake is complete for TCP. For reference, the IPClassifier interfaces are listed below.

conn_t *ipcl_conn_create(uint32_t type, int sleep); void ipcl_conn_destroy(conn_t *connp); int ipcl_proto_insert(conn_t *connp, uint8_t protocol); int ipcl_proto_insert_v6(conn_t *connp, uint8_t protocol); conn_t *ipcl_proto_classify(uint8_t protocol); int *ipcl_bind_insert(conn_t *connp, uint8_t protocol, ipaddr_t src, uint16_ t lport); int *ipcl_bind_insert_v6(conn_t *connp, uint8_t protocol, const in6_addr_t * src, uint16_t lport); int *ipcl_conn_insert(conn_t *connp, uint8_t protocol, ipaddr_t src, ipaddr_ t dst, uint32_t ports); int *ipcl_conn_insert_v6(conn_t *connp, uint8_t protocol, in6_addr_t *src, in6_addr_t *dst, uint32_t ports); void ipcl_hash_remove(conn_t *connp); conn_t *ipcl_classify_v4(mblk_t *mp); conn_t *ipcl_classify_v6(mblk_t *mp); conn_t *ipcl_classify(mblk_t *mp); See usr/src/uts/common/inet/ipclassifier.h

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18.3.3 Synchronization Mechanism Since the stack is fully multithreaded (barring the per-CPU serialization enforced by the vertical perimeter), it uses a reference-based scheme to ensure that connection instances are available when needed. The reference count is implemented in the conn_t structure through the conn_ref field and is protected by conn_lock. The prime purpose of the lock is not to protect the bulk of the conn_t structure but to protect just the reference count. Each time some entity references the data structure (stores a pointer to the data structure for later processing), it increments the reference count by calling the CONN_INC_REF macro. This macro acquires the conn_lock, increments conn_ref, and then drops the conn_lock. Each time the entity drops the reference to the connection instance, it drops its reference by means of the CONN_DEC_REF macro. An established TCP connection is guaranteed to have three references on it. Each protocol layer has a reference on the instance (one each for TCP and IP), and the classifier itself has a reference since it is an established connection. Each time a packet arrives for the connection and the classifier looks up the connection instance, an extra reference is placed. That reference is dropped when the protocol layer finishes processing that packet. Similarly, any timers running on the connection instance have a reference to ensure that the instance is around whenever the timer fires. The memory associated with the connection instance is freed once the last reference is dropped.

18.4 TCP as an Implementation of the New Framework Solaris 10 provides the same view for TCP as in previous releases; that is, TCP appears as a clone device but is actually a composite, with the TCP and IP code merged into a single D_MP STREAMS module. The merged TCP/IP module’s STREAMS entry points for open and close are the same as IP’s entry points: ip_open() and ip_close(). Based on the major number passed during an open, IP decides whether the open corresponds to a TCP open or an IP open. The put and service STREAMS entry points for TCP are tcp_ wput(), tcp_wsrv(), and tcp_rsrv(). The tcp_wput() entry point simply serves as a wrapper routine and enables sockfs and other modules from the top to talk to TCP by using STREAMS. Note that tcp_rput() is missing, because IP calls TCP functions directly. IP STREAMS entry points remain unchanged from earlier Solaris releases. The operational part of TCP is fully protected by the vertical perimeter, which entered through the squeue primitives, as illustrated in Figure 18.4.

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!PPLICATION 4#03OCKET 3OCKET2EAD

3OCKET7RITE 5SER +ERNEL

3OCKET342%!-(EAD

6ERTICAL 0ERIMETER TCP?OUTPUT 4#0

3QUEUE

TCP?INPUT 6ERTICAL 0ERIMETER

)0 0ROCESSING

)0 #LASSIFICATION

',$V $RIVER .)#

Figure 18.4 TCP Flow Packets flowing from the top enter TCP through the wrapper function tcp_wput(), which then tries to execute the real TCP output processing function tcp_output() after entering the corresponding vertical perimeter. Similarly, packets coming from the bottom try to execute the real TCP input processing function tcp_input() after entering the vertical perimeter. There are multiple entry points into TCP through the vertical perimeter: 

tcp_input(). All inbound data packets and control messages



tcp_output(). All outbound data packets and control messages

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tcp_close_output(). On user close



tcp_timewait_output(). timewait expiry



tcp_rsrv_input(). Flow control relief on read side



tcp_timer(). All tcp timers

The Solaris Network Stack

18.4.1 The Interface between TCP and IP FireEngine changes the interface between TCP and IP from the existing STREAMS-based message passing interface to an interface based on a function calls, both in the control and data paths. On the outbound side, TCP passes a fully prepared packet directly to IP by calling ip_output() while inside the vertical perimeter. Similarly, control messages are also passed directly as function arguments. ip_bind_v{4, 6}() receives a bind message as an argument, performs the required action, and returns a result message pointer to the caller. TCP directly calls ip_bind_v{4, 6}() in the connect(), bind(), and listen() paths. IP still retains all its STREAMS entry points, but TCP (/dev/tcp) becomes a real device driver, that is, it cannot be pushed over other device drivers. The basic protocol processing code is unchanged. Let’s look at common socket calls and see how they interact with the framework. 

socket(). A socket open of TCP (or /dev/tcp) eventually calls into ip_open(). The open then calls into the IP connection classifier and allocates the per-TCP endpoint control block already integrated with the conn_t structure. It chooses the squeue for this connection. In the case of an internal open (that is, by sockfs for an acceptor stream), almost nothing is done, and we delay doing useful work until accept time.



bind(). tcp_bind() eventually needs to talk to IP to determine whether the address passed in is valid. FireEngine TCP prepares this request as usual in the form of a TPI message. However, this messages is directly passed as a function argument to ip_bind_v{4, 6}(), which returns the result as another message. The use of messages as parameters is helpful in leveraging the existing code with minimal change. The port hash table used by TCP to validate binds still remains in TCP since the classifier has no use for it.



connect(). The changes in tcp_connect() are similar to those in tcp_ bind(). The full bind() request is prepared as a TPI message and passed as a function argument to ip_bind_v{4, 6}(). IP calls into the classifier and inserts the connection in the connected hash table. The conn_ hash table in TCP is no longer used.

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listen(). This path is part of tcp_bind(). The tcp_bind() function prepares a local bind TPI message and passes it as a function argument to ip_bind_v{4, 6}(). IP calls the classifier and inserts the connection in the bind hash table. The listen hash table of TCP does not exist any more.



accept(). The pre-Solaris 10 accept() implementation did the bulk of the connection setup processing in the listener context. The three-way handshake was completed in the listener’s perimeter, and the connection indication was sent up the listener’s stream. The messages necessary to perform the accept were sent down the listener stream, and the listener was singlethreaded from the point of sending the T_CONN_RES message to TCP until sockfs received the acknowledgment. If the connection arrival rate was high, the ability of the pre-Solaris 10 stack to accept new connections deteriorated significantly. Furthermore, some additional TCP overhead contributed to slower accept rates: When sockfs opened an acceptor stream to TCP to accept a new connection, TCP was not aware that the data structures necessary for the new connection had already been allocated. So it allocated new structures and initialized them, but later, as part of the accept processing, these were freed. Another major problem with the pre-Solaris 10 design was that packets for a newly created connection arrived on the listener’s perimeter. This requires a check for every incoming packet, and packets landing on the wrong perimeter had to be sent to their correct perimeter, causing additional delay. The FireEngine model establishes an eager connection (an incoming connection is called eager until accept() completes) in its own perimeter as soon as a SYN packet arrives, thus ensuring that packets always land on the correct connection. As a result, the TCP global queues are completely eliminated. The connection indication is still sent to the listener on the listener’s stream, but the accept happens on the newly created acceptor stream. Thus, data structures need not be allocated for this stream, and the acknowledgment can be sent on the acceptor stream. As a result, sockfs need not become single-threaded at any time during the accept processing. The new model was carefully implemented because the new incoming connection (eager) exists only because there is a listener for it, and both eager and listener can disappear at any time during accept processing as a result of the eager receiving a reset or listener closing. The eager starts out by placing a reference on the listener so that the eager reference to the listener is always valid, even though the listener might close. When a connection indication needs to be sent after the three-way handshake is completed, the eager places a reference on itself so that it can close on receiving a reset, but any reference

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to it is still valid. The eager sends a pointer to itself as part of the connection indication message, which is sent through the listener’s stream after checking that the listener has not closed. When the T_CONN_RES message comes down the newly created acceptor stream, we again enter the eager’s perimeter and check that the eager has not closed because of receiving a reset before completing the accept processing. For applications based on TLI or XTI, the T_CONN_RES message is still handled on the listener’s stream, and the acknowledgment is sent back on listener’s stream, so there is no change in behavior. 

close(). Close processing in TCP now does not have to wait until the reference count drops to zero, since references to the closing queue and references to TCP are now decoupled. close() can return as soon as all references to the closing queue are gone. In most cases, the TCP data structures can continue to stay around as a detached TCP. The release of the last reference to the TCP frees the TCP data structure. A user-initiated close closes only the stream. The underlying TCP structures may continue to stay around. The TCP then goes through the FIN/ACK exchange with the peer after all user data is transferred and enters the TIME_WAIT state, where it stays around for a certain duration. This kind of TCP is called a detached TCP. These detached TCPs also need protection to prevent outbound and inbound processing from occurring at the same time on a given detached TCP.



datapath. TCP does not need to call IP to transmit the outbound packet in the most common case if it can access the IRE. With a merged TCP/IP we have the advantage of being able to access the cached IRE for a connection, and TCP can execute putnext() on the data directly to the link layer driver on the basis of information in the IRE. This is exactly what FireEngine does.

18.4.2 TCP Loopback TCP Fusion is a nonprotocol data path for loopback TCP connections in Solaris 10. The fusion of two local TCP endpoints occurs when the connection is established. By default, all loopback TCP connections are fused. You can change this behavior by setting the systemwide tunable do_tcp_fusion to 0. For fusion to be successful, various conditions on both endpoints need to be met: 

They must share a common squeue.



They must be TCP, and not raw sockets.



They must not require protocol-level processing; that is, IPsec or IPQoS policy is not present for the connection.

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875

If the fusion fails, we fall back to the regular TCP data path; if it succeeds, both endpoints use tcp_fuse_output() as the transmit path. tcp_fuse_output() queues application data directly onto the peer’s receive queue; no protocol processing is involved. After queueing the data, the sender can either push—by calling putnext()—the data up the receiver’s read queue. Or the sender can simply return and let the receiver retrieve the queued data through the synchronous STREAMS entry point. The latter path is taken if synchronous STREAMS is enabled. It is automatically disabled if sockfs no longer resides directly on top of the TCP module because a module was inserted or removed. Locking in TCP Fusion is handled by the squeue and the mutex tcp_fuse_ lock. One of the requirements for fusion to succeed is that both endpoints must be using the same squeue. This ensures that neither side can disappear while the other side is still sending data. By itself, the squeue is not sufficient for guaranteeing safe access when synchronous STREAMS is enabled. The reason is that tcp_ fuse_rrw() doesn’t enter the squeue, and its access to the tcp_rcv_list and other fusion-related fields needs to be synchronized with the sender. tcp_fuse_ lock is used for this purpose. Rate limit for small writes flow control for TCP Fusion in synchronous stream mode is achieved by checking the size of receive buffer and the number of data blocks, both set to different limits. This is different from regular STREAMS flow control, wherein cumulative size check dominates data block count check. Each queuing triggers notifications sent to the receiving process; a buildup of data blocks indicates a slow receiver, and the sender should be blocked or informed at the earliest moment instead of further wasting system resources. In effect, this is equivalent to limiting the number of outstanding segments in flight. The minimum number of allowable queued data blocks defaults to 8 and is changeable with the systemwide tunable tcp_fusion_burst_min to either a higher value or to 0 (the latter disables the burst check).

18.5 UDP Apart from the framework improvements, the Solaris 10 product contained additional changes in the UDP packet flow through the stack. The internal code name for the project was Yosemite. Before the Solaris 10 release, the UDP processing cost was evenly divided between per-packet processing cost and per-byte processing cost. The packet processing cost was generally due to STREAMS, the stream head processing, and packet drops in the stack and driver. The per-byte processing cost was due to lack of hardware checksum and unoptimized code branches throughout the network stack.

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18.5.1 UDP Packet Drop within the Stack Although UDP is supposed to be unreliable, local area networks (LANs) have become quite reliable, and applications tend to assume that there will be no packet loss in a LAN environment. This assumption was largely true, but the pre-Solaris 10 stack was not very effective in dealing with UDP overload and tended to drop packets within the stack itself. With inbound flow, packets were dropped at more than one layer throughout the receive path. For UDP, the most common and obvious place was at the IP layer, which lacked the resources needed to queue the packets. Another important area of packet drops was at the network adapter layer. This type of drop was fairly common when the machine was dealing with a high rate of incoming packets. The UDP sockfs extension (sockudp) is an alternative path to socktpi used for handling socket-based UDP applications. It provides a more direct channel between the application and the network stack by eliminating the stream head and TPI message-passing interface. This channel allows direct data and function access throughout the socket and transport layers. That way, the stack becomes more efficient and, coupled with UDP hardware checksum offload (even for fragmented UDP), ensures that UDP packets are rarely dropped within the stack.

18.5.2 UDP Module In Solaris 10, a fully-multithreaded UDP module runs under the same protection domain as IP. Solaris 10 more tightly integrates transport (UDP) with the layers above and below it, allowing socktpi to make direct calls to UDP. Similarly UDP can also make direct calls to the data link layer. With the latest generic LAN driver (GLDv3, see Section 18.8), the data link layer can also directly call to the transport. In addition, utility functions can be called directly instead of from a message-based interface. UDP needs exclusive operations on endpoints when executing functions that modify the endpoint state. The udp_rput_other() function deals with packets with IP options, and when processing these packets, ends up having to update the endpoint’s option-related state. The udp_wput_other() function deals with control operations from the top, such as connect(), which need to update the endpoint state. In the STREAMS world this synchronization was achieved by means of shared inner-perimeter entry points and with qwriter_inner() to gain exclusive access to the endpoint. The Solaris 10 model uses an internal, STREAMS-independent perimeter to achieve the above synchronization and is described below. 

udp_enter(). Enter the UDP endpoint perimeter.

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877



udp_become_writer(). Become exclusive on the UDP endpoint. Specifies a function that will be called exclusively either immediately or later when the perimeter is available exclusively.



udp_exit(). Exit the UDP endpoint perimeter.

Entering UDP from the top or from the bottom must be done with udp_ enter(). As in the general cases, no locks may be held across these perimeters. When the exclusive mode is no longer required, udp_exit() must be called to exit from the perimeter. To support this, the new UDP model employs two modes of operation: UDP MT HOT mode and UDP SQUEUE mode. In the UDP MT HOT mode, multiple threads may enter a UDP endpoint concurrently. This mode is used for sending or receiving normal data and is similar to the putshared() STREAMS entry points. Control operations and other special cases call udp_become_writer() to become exclusive to an endpoint, and this results in a transition to the UDP SQUEUE mode. An squeue, by definition, serializes access to the conn_t structure. When no more messages are pending on the squeue for the UDP connection, the endpoint reverts to MT HOT mode. When not all of the MT threads of an endpoint have finished, messages are queued in the endpoint and the UDP is in one of two transient modes: UDP MT QUEUED or UDP QUEUED SQUEUE mode. While in stable modes, UDP keeps track of the number of threads operating on the endpoint. The udp_reader_count variable represents the number of threads entering the endpoint as readers while it is in UDP MT HOT mode. Transitioning to UDP SQUEUE happens when there is only a single reader, that is, when the counter drops to 1. Likewise, udp_squeue_count represents the number of threads operating on the endpoint’s squeue while it is in UDP SQUEUE mode. The mode transitions to UDP MT HOT after the last thread exits the endpoint. Though UDP and IP are running in the same protection domain, they are still separate STREAMS modules. Therefore, STREAMS plumbing is kept unchanged, and a UDP module instance is always pushed above IP. Although this behavior causes an extra open and close for every UDP endpoint, it provides backward compatibility for some applications that rely on such plumbing geometry to do certain things, for example, issuing I POP on the stream to obtain direct access to IP9. The actual UDP processing is done within the IP instance. The UDP module instance possesses no state about the endpoint and merely acts as a dummy module, whose presence keeps the STREAMS plumbing appearance unchanged. Solaris 10 permits two plumbing modes: 

Normal. IP is opened first, and UDP is later pushed directly on top. This is the default action that occurs when a UDP socket or device is opened.



SNMP. UDP is pushed on top of a module other than IP. When this happens, UDP supports only SNMP semantics.

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These modes imply that we don’t support any intermediate module between IP and UDP. But in fact, no Solaris release has ever supported such a scenario, because the interlayer communication semantics between IP and transport modules are private.

18.5.3 UDP and Socket Interaction A significant event that takes place during the socket() system call is the plumbing of modules associated with the socket’s address family and protocol type. A TCP or UDP socket will most likely result in sockfs residing directly on top of the corresponding transport module. Before the Solaris 10 release, the socket layer used STREAMS primitives to communicate with the UDP module. Solaris 10 OS allows for a functionally callable interface, which eliminates the need to use T UNITDATA REQ messages for metadata during each transmit from sockfs to UDP. Instead, data and its ancillary information (that is, remote socket address) is provided directly to an alternative UDP entry point, thereby avoiding the extra allocation cost. Transport modules, being directly beneath sockfs, can use synchronous STREAMS. This enables the transport layer to buffer incoming data for later retrieval (through synchronous STREAMS) when a read operation is issued, thereby shortening the receive processing time.

18.6 Synchronous STREAMS Synchronous STREAMS extends the traditional STREAMS interface for message passing and processing. It was originally added as part of the combined copy and checksum effort. It offers a way for the entry point of the module or driver to be called synchronously with respect to a user I/O request. In traditional STREAMS, the stream head is the synchronous barrier for such requests. Synchronous STREAMS provides a mechanism to move this barrier from the stream head to a module below.

18.6.1 TCP Synchronous STREAMS The TCP implementation of synchronous STREAMS before the Solaris 10 release was complicated by several factors. A major factor was the combined checksum and copyin/copyout operations. In Solaris 10, TCP does not depend on checksum during copyin/copyout, so the mechanism was greatly simplified for use with loopback TCP and UDP on the read side. The synchronous STREAMS entry points are called during requests such as read(2) or recv(3SOCKET). Instead of sending

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the data upstream with putnext(9F), these modules queue the data in their internal receive queues and enable the send thread to return sooner. This avoids a call strrput() to queue the data at the stream head from within the send thread context, thus allowing better dynamics. In turn, the amount of time taken to queue and signal/poll-notify the receiving application is reduced, so the send thread returns faster to do further work; things are less serialized than before. Each time data arrives, the transport module schedules the application to retrieve it. If the application is currently blocked (sleeping) during a read operation, it is unblocked so that it can resume execution. Unblocking is achieved by a call to STR WAKEUP SET() on the stream. Likewise, when no more data is available for the application, the transport module calls STR WAKEUP CLEAR() to block the application again during the next read attempt. Any new data that arrives before then will override this state and cause subsequent read operations to proceed. An application can also be blocked in poll(2) until a read event occurs, or it may be waiting for a SIGPOLL or SIGIO signal if the socket used is nonblocking. Because of this, the transport module delivers the event notification or signals the application each time it receives data. It does this by calling STR SENDSIG() on the corresponding stream. As part of the read operation, the transport module delivers data to the application by returning it from its read-side synchronous STREAMS entry point. In the case of loopback TCP, the synchronous STREAMS read entry point returns the entire content (byte stream) of its receive queue to the stream head. Any remaining data is requeued at the stream head, awaiting the next read. For UDP, the read entry point returns only one message (datagram) at a time.

18.6.2 STREAMS Fallback By default, direct transmission and read-side synchronous STREAMS optimizations are enabled for all UDP and loopback TCP sockets when sockfs is directly above the corresponding transport module. Several cases require these features to be disabled. When such a case occurs, message exchange between sockfs and the transport module must then be done through putnext(9F). The cases are described as follows. 

Intermediate module. A module is configured to be autopushed at open time on top of the transport module by autopush(1M) or is I PUSH’d on a socket by ioctl(2).



Stream conversion. The imaginary sockmod module is I_POP’d from a socket, causing it to be converted from a socket endpoint to a device stream. (Note that I INSERT or I REMOVE ioctl is not permitted on a socket endpoint, and therefore a fallback is not required to handle it.)

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If a fallback is required, sockfs notifies the transport module that direct mode is disabled. The notification is sent down by the sockfs module in the form of an ioctl message, which indicates to the transport module that putnext(9F) must now be used to deliver data upstream. This scheme enables data to flow through the intermediate module and provides compatibility with device stream semantics.

18.7 IP As mentioned before, all the transport layers have been merged in the IP module, which is fully multithreaded and acts as a pseudo device driver as well a STREAMS module. The key change in IP was the removal of IP client functionality and the multiplexing of the inbound packet stream. The new IP classifier (which is still part of the IP module) classifies the inbound packets to the correct connection instance. The IP module is still responsible for network layer protocol processing and plumbing and managing the network interfaces. Let’s quickly look at how plumbing of network interfaces, multipathing, and multicast works in the new stack. The table below describes the data types referenced in the following section, some of which have been discussed earlier in the chapter, but are included here for completeness. The structure definitions can be found in usr/src/uts/common/inet/ip.h.

Table 18.1 Network Interface Structure Types and Names Name/Type

Description

ill / ill_t

The structure associated with a physical NIC interface

ipif / ipif_t

The logical interface, associated with an ill

ire / ire_t

Internet route entry. Contains the information to get the packet to its correct destination, including the correct physical interface

ilg / ilg_t

Maintains the state of multicast addresses associated with a socket (and network communication endpoint)

ilm / ilm_t

Maintains the state of multicast addresses associated with a physical interface (NIC)

18.7.1 Plumbing NICs Plumbing is a long sequence of operations involving message exchanges between IP, Address Resolution Protocol (ARP), and device drivers. Set ioctl() calls are typically involved in plumbing operations. A natural model is to serialize these

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881

ioctls. For example, plumbing of hme0 and qfe0 can go on in parallel without any interference, but various set ioctls on hme0 will all be serialized. Another possibility is to refine even further and serialize operations for the virtual interface (ipif) rather than the physical interface (ill). This will be beneficial only if many ipifs are hosted on an interface and if the operations on different ipifs don’t interfere with one another. Another possibility is to completely multithread all ioctls with standard Solaris multithreading techniques, but this is needlessly complex and does not add much value. It is hard to hold locks across the entire plumbing sequence, which involves waits and message exchanges with drivers or other modules. Not much is gained in performance or functionality by simultaneously allowing multiple set ioctls on an ipif at the same time, since these are purely nonrepetitive control operations. Broadcast ires are created for each ill rather than for each ipif. Hence, trying to start more than one ipif simultaneously on an ill involves extra complexity in the broadcast ire creation logic. On the other hand, serializing plumbing operations for each ill lends itself easily to the existing IP code base. During the course of plumbing, IP exchanges messages with the device driver and ARP. The messages received from the underlying device driver are also handled exclusively in IP. This is convenient since we can’t hold standard mutex locks across the putnext() in trying to provide mutual exclusion between the write-side and read-side activities. Instead of the all-exclusive PERMOD syncq, this effect can be easily achieved by a per-ill serialization queue.

18.7.2 IP Network Multipathing IP network multipathing (IPMP) operations are all driven around the notion of an IPMP group. Failover and failback operations operate between two ills, usually part of the same IPMP group. The ipifs and ilms are moved between the ills. This move involves shutting down the source ill and could involve starting up the destination ill. Shutting down or starting up ills affects broadcast ires. Broadcast ires need to be grouped as an IPMP group to suppress duplicate broadcast packets that are received. Thus, broadcast ire manipulation affects all members of the IPMP group. Setting IFF_FAILED or IFF_STANDBY causes evaluation of all ills in the IPMP group and causes regrouping of broadcast ires. Thus, serializing IPMP operations for each IPMP group lends itself easily to the existing code base. An IPMP group includes both the IPv4 and IPv6 ills.

18.7.3 Multicast Multicast joins operate on both the ilg and ilm structures. Multiple threads operating on an Interprocess Communication (IPC) socket, trying to do multicast joins, need to synchronize when operating on the ilg. Multiple threads (potentially operating

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on different socket endpoints) trying to do multicast joins could eventually end up trying to manipulate the ilm simultaneously and need to synchronize on the access to the ilm. Both are amenable to standard Solaris mutlithreading techniques. Considering all the above—plumbing, IPMP, and multicast—the common denominator is to serialize all the exclusive operations for each IPMP group. If IPMP is not enabled, then serialize on a physical interface. For example, hme0 v4 and hme0 v6 ills taken together share a physical interface NIC. In the above, multicast has a potentially higher degree of multithreading. But it has to coexist with other exclusive operations. For example, we don’t want a thread to create or delete an ilm when a failover operation is already trying to move ilms between two ills. So the lowest common denominator is to serialize multicast joins for the physical interface or for each IPMP group.

18.8 Solaris Device Driver Framework Let’s quickly look at how network device drivers were implemented before Solaris 10 and why they needed to change with the new Solaris 10 stack.

18.8.1 GLDv2 and DLPI Drivers (Solaris 9 and Prior) Before the Solaris 10 release, the network stack depends on Data-Link Provider Interface (DLPI1) providers, which are normally implemented in one of two ways. Figure 18.5 illustrates two stacks: one based on a monolithic DLPI driver and one based on a driver utilizing the generic LAN driver (GLDv2) module. The GLDv2 module essentially behaves like a library. The client still talks to the driver instance bound to the device, but the DLPI protocol processing is handled by a call into the GLDv2 module, which then calls back into the driver to access the

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Figure 18.5 GLDv2 and DLPI Stacks

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18.8 SOLARIS DEVICE DRIVER FRAMEWORK

hardware. Using the GLD module has a clear advantage in that the driver writer need not reimplement large amounts of mostly generic DLPI protocol processing. Layer 2 (Data-Link) features such as 802.1q virtual LANs (VLANs) can also be implemented centrally in the GLD module, where they can be leveraged by all drivers. The architecture still poses a problem, though, with respect to implementing features such as 802.3ad link aggregation (a.k.a. trunking) where the one-toone correspondence between network interface and device is broken. Both GLDv2 and monolithic drivers depend on DLPI messages and communicate with upper layers through the STREAMS framework. This mechanism was relatively ineffective for link aggregation or 10-Gbit NICs. With the new stack, we needed a better mechanism that could ensure data locality and allow the stack to control the device drivers at much finer granularity to deal with interrupts.

18.8.2 A New Architecture: GLDv3 The Solaris 10 release introduced a new device driver framework called GLDv3 (internal name project Nemo) along with the new stack. Most of the major device drivers were ported to this framework, and all future and 10-Gbit device drivers will be based on this framework. This framework also provided a STREAMS-based DLPI layer for backward compatibility (to allow external, non-IP modules to continue to work). The GLDv3 architecture virtualizes layer 2 of the network stack. There is no longer a one-to-one correspondence between network interfaces and devices. Figure 18.6

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Figure 18.6 GLDv3 Architecture

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shows multiple devices registered with a MAC Services (MAC) module. It also shows two clients: one traditional client that communicates through DLPI to a data-link driver (DLD) and a kernel-based client that simply makes direct function calls into the Data-Link Services (DLS) module.

18.8.2.1 GLDv3 Drivers GLDv3 drivers are similar to GLD drivers. The driver must be linked with a dependency on the misc/mac and misc/dld kernel modules. It must call mac_register() with a pointer to an instance of the following structure to register with the MAC module.

typedef struct mac { const char mac_ext_t mac_impl_t void dev_info_t uint_t mac_info_t mac_stat_t mac_start_t mac_stop_t mac_promisc_t mac_multicst_t mac_unicst_t mac_resources_t mac_ioctl_t mac_tx_t } mac_t;

*m_ident; *m_extp; *m_impl; *m_driver; *m_dip; m_port; m_info; m_stat; m_start; m_stop; m_promisc; m_multicst; m_unicst; m_resources; m_ioctl; m_tx;

/* MAC_IDENT */ /* MAC private data */ /* Driver private data */

See usr/src/uts/common/sys/mac.h

This structure must persist for the lifetime of the registration, that is, it cannot be deallocated until after mac_unregister() is called. A GLDv3 driver _init(9E) entry point is also required to call mac_init_ops() before calling mod_ install(9F), and they are required to call mac_fini_ops() after calling mod_ remove(9F) from _fini(9E). The following are important members of the mac_t structure: 

m_impl. This field is used by the MAC module to point to its private data. It must not be read or modified by a driver.



m_driver. This field should be set by the driver to point to its private data. This value is supplied as the first argument to the driver entry points.



m_dip. This field must be set to the dev_info_t pointer of the driver instance calling mac_register().

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Key MAC layer functions include the following: 

m_stat(). Entry point that retrieves a value for one of the statistics defined in the mac_stat_t enumeration (below). All values are stored and returned in 64-bit unsigned integers. Values are not requested for statistics that the driver has not explicitly declared to be supported.



m_start(). Entry point that brings the device out of the reset/quiesced state it was in when the interface was registered. No packets are submitted by the MAC module for transmission, and no packets are submitted by the driver for reception before this call is made. If this function succeeds, then zero is returned. If it fails, then an appropriate errno value is returned.



m_stop(). Entry point that stops the device and puts it in a reset/quiesced state such that the interface can be unregistered. No packets are submitted by the MAC for transmission once this call has been made, and no packets are submitted by the driver for reception once it has completed.



m_promisc(). Entry point that sets the promiscuity of the device. If the second argument is B_TRUE, then the device receives all packets on the media. If it is set to B_FALSE, then only packets destined for the device’s unicast address and the media broadcast address are received.



m_multicst(). Entry point that adds and removes addresses to and from the set of multicast addresses for which the device will receive packets. If the second argument is B_TRUE, then the address pointed to by the third argument is added to the set. If the second argument is B_FALSE, then the address pointed to by the third argument is removed.



m_unicst(). Entry point that sets a new device unicast address. Once this call is made, then only packets with the new address and the media broadcast address are received unless the device is in promiscuous mode.



m_resources(). Entry point that requests that the driver register its individual receive resources or RX rings.



m_tx(). Entry point that submits packets for transmission by the device. The second argument points to one or more packets contained in mblk_t structures. Fragments of the same packet are linked by the b_cont field. Separate packets are linked by the b_next field in the leading fragment. Packets are scheduled for transmission in the order in which they appear in the chain. Any remaining chain of packets that cannot be scheduled is returned. If m_tx() returns packets that cannot be scheduled, the driver must call mac_tx_update() when resources become available. If all packets are scheduled for transmission, then NULL is returned.



m_info. An embedded structure defined as follows:

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typedef struct mac_info_s { uint_t mi_media; uint_t mi_sdu_min; uint_t mi_sdu_max; uint32_t mi_cksum; uint32_t mi_poll; uint_t mi_addr_length; uint8_t mi_unicst_addr[MAXADDRLEN]; uint8_t mi_brdcst_addr[MAXADDRLEN]; boolean_t mi_stat[MAC_NSTAT]; } mac_info_t; See usr/src/uts/common/sys/mac.h

Where: – mi_media is set to the media type. – mi_sdu_min is the minimum payload size. – mi_sdu_max is the maximum payload size. – mi_cksum details the device checksum capabilities flag. – mi_poll details if the driver supports polling. – mi_addr_length is set to the length of the addresses used by the media. – mi_unicst_addr is set with the unicast address of the device at the point at which mac_register() is called. – mi_brdcst_addr is set to the broadcast address of the media. – mi_stat is an array of boolean values, defined in the mac.h header file. The macros MAC_MIB_SET(), MAC_ETHER_SET(), and MAC_MII_SET() set all the values in each of the three groups respectively to B_TRUE.

18.8.2.2 MAC Services Module The driver support functions of the interfaces described in this section are intended to be used by GLDv3 driver developers.

typedef void (*mac_blank_t)(void *, time_t, uint_t); typedef mblk_t *(*mac_poll_t)(void *, unit_t); typedef enum { MAC_RX_FIFO = 1 } mac_resource_type_t; typedef struct mac_rx_fifo_s { mac_resource_type_t mac_blank_t void time_t uint_t } mac_rx_fifo_t;

mrf_type; /* MAC_RX_FIFO */ mrf_blank; *mrf_arg; mrf_normal_blank_time; mrf_normal_pkt_count;

continues

18.8 SOLARIS DEVICE DRIVER FRAMEWORK

typedef struct mac_txinfo_s { mac_tx_t void } mac_txinfo_t;

mt_fn; *mt_arg;

typedef union mac_resource_u { mac_resource_type_t mac_rx_fifo_t } mac_resource_t;

mr_type; mr_fifo;

typedef mac_resource_handle_t usr/src/uts/common/sys/mac.h

887

(*mac_resource_add_t)(void *, mac_resource_t *);

The mac_resource_add() function should be called from the m_resources() entry point to register individual receive resources (commonly, ring buffers of DMA descriptors) with the MAC module. The returned mac_resource_handle_t value should then be supplied in calls to mac_rx(). The second argument to mac_ resource_add() specifies the resource being added. Resources are specified by the mac_resource_t structure. Currently, only resources of type MAC_RX_FIFO are supported. MAC_RX_FIFO resources are described by the mac_rx_fifo_t structure. The upper layers use the mac_blank() function to control the interrupt rate of the device. The first argument is the device context that is to be used as the first argument to the poll_blank() function. The fields mrf_normal_blank_time and mrf_normal_pkt_cnt specify the default interrupt interval and packet count threshold, respectively. These parameters can be the second and third arguments to mac_blank() when the upper layer wants the driver to revert to the default interrupt rate. The interrupt rate is controlled by the upper layer by a call to poll_blank() with different arguments. The interrupt rate can be increased or decreased: the upper layer passes a multiple of these values to the last two arguments of mac_ blank(). Setting these values to zero disables the interrupts, and the NIC is deemed to be in polling mode. mac_poll() is the driver-supplied function used by upper layers to retrieve a chain of packets (up to max count, specified by the second argument) from the RX ring corresponding to the earlier supplied mrf_arg during mac_resource_add() (supplied as first argument to mac_poll()). The function mac_resource_update() is invoked by the driver when available resources have changed. The function mac_rx() function delivers a chain of packets, contained in mblk_ t structures, for reception. The b_cont field links fragments of the same packet. The b_next field of the leading fragment links separate packets. If the packet chain was received by a registered resource, then the appropriate mac_resource_ handle_t value should be supplied as the second argument to the function. The

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protocol stack uses this value as a hint when trying to load-spread across multiple CPUs. It is assumed that packets belonging to the same flow are always received by the same resource. If the resource is unknown or is unregistered, then NULL should be passed as the second argument.

18.8.2.3 Data-Link Services Module The Data-Link Services (DLS) module provides the Data-Link Services interface analogous to DLPI. The DLS interface is a kernel-level functional interface, as opposed to the STREAMS message-based interface specified by DLPI. This module provides the interfaces necessary for the upper layer to create and destroy a data link service. It also provides the interfaces necessary to plumb and unplumb the NIC. The plumbing and unplumbing of an NIC for GLDv3-based device drivers is unchanged from the older GLDv2 or monolithic DLPI device drivers. The major changes are in data paths that allow direct calls, packet chains, and much finer-grained control over an NIC.

18.8.2.4 Data-Link Driver The Data-Link Driver (DLD) provides a DLPI by using interfaces from the DLS and MAC modules. The driver is configured by ioctls passed to a control node. These ioctls create and destroy separate DLPI provider nodes. This module deals with DLPI messages necessary to plumb and unplumb the NIC and affords backward compatibility for the data path through STREAMS for non-GLDv3-aware clients.

18.8.3 GLDv3 Link Aggregation Architecture The GLDv3 framework supports link aggregation as defined by IEEE 802.3ad. The key principles governing the design of this facility are these: 

Allow GLDv3 MAC drivers to be aggregated without code change.



Preserve the performance of nonaggregated devices.



Keep overhead due to aggregation to a minimum. That is, the performance of aggregated devices should be the cumulative line rate for each member.



Support both manual configuration and the Link Aggregation Control Protocol (LACP).

GLDv3 link aggregation is implemented by means of a pseudo-driver called aggr. It registers virtual ports corresponding to link aggregation groups with the GLDv3 MAC layer. It uses the client interface provided by the MAC layer to control and communicate with aggregated MAC ports as illustrated in Figure 18.7. It also exports a pseudo aggr device driver that the dladm(1M) command uses to

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configure and control the link-aggregated interface. Once a MAC port is configured to be part of a link aggregation group, it cannot be simultaneously accessed by other MAC clients such as the DLS layer. The exclusive access is enforced by the MAC layer. The implementation of LACP is implemented by the aggr driver, which has access to individual MAC ports or links.

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Figure 18.7 GLDv3 Link Aggregation Architecture

The GLDv3 aggr driver acts as a normal MAC module to the upper layer and appears as a standard NIC interface which, once created with dladm(1M), can be configured and managed by the ifconfig(1M) command. The aggr module registers each MAC port that is part of the aggregation with the upper layer by using the mac_resource_add() function, such that the data paths and interrupts from each MAC port can be independently managed by the upper layers (see Section 18.9.2). In short, the aggregated interface is managed as a single interface with possibly one IP address, and the data paths are managed as individual NICs by unique CPUs and squeues. This management scheme gives aggregation capability to Solaris 10 with near zero overhead and linear scalability with respect to the number of MAC ports that are part of the aggregation group.

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18.8.4 Checksum Offload Solaris 10 improved the hardware checksum offload capability further to improve overall performance for most applications. A 16-bit, one’s complement, checksum offload framework has existed in Solaris for some time. It was originally added as a requirement for Zero Copy TCP/IP in the Solaris 2.6 release but was only recently extended to handle other protocols. Solaris 10 defines two classes of checksum offload: 

Full. Complete checksum calculation in the hardware, including pseudoheader checksum computation for TCP and UDP packets. The hardware is assumed to be able to parse protocol headers.



Partial. Dumb one’s complement checksum based on start, end, and stuff offsets describing the span of the checksummed data and the location of the transport checksum field, with no pseudo-header calculation ability in the hardware.

Adding support for nonfragmented IPV4 cases (unicast or multicast) is trivial for both transmit and receive since most modern network adapters support either class of checksum offload with minor differences in the interface. The IPV6 cases are not as straightforward, because very few full-checksum network adapters can handle checksum calculation for TCP/UDP packets over IPV64. The fragmented IP cases have similar constraints. On transmit, checksumming applies to the unfragmented datagram. An adapter that is to support checksum offload must be able to buffer all the IP fragments (or perform the fragmentation in hardware) before finally calculating the checksum and sending the fragments over the wire; until then, checksum offloading for outbound IP fragments cannot be done. On the other hand, the receive fragment reassembly case is more flexible since most full-checksum (and all partial-checksum) network adapters can compute and provide the checksum value to the network stack. During the fragment reassembly stage, the network stack can derive the checksum status of the unfragmented datagram by combining all the values. Things are simplified by not offloading the checksum when the IP option is present. For partial-checksum offload, certain adapters limit the start offset to a width sufficient for simple IP packets. When the length of protocol headers exceeds such a limit (because certain options are present), the start offset wraps around, causing an incorrect calculation. For full-checksum offload, none of the capable adapters correctly handle the IPV4 source routing option. When transmit checksum offload takes place, the network stack associates eligible packets with ancillary information needed by the driver to offload the checksum computation to hardware.

18.9 INTERRUPT MODEL AND NIC SPEEDS

891

In the inbound case, the driver has full control over the packets that become associated with hardware-calculated checksum values. Once a driver advertises its capability through DL CAPAB HCKSUM, the network stack accepts full- or partialchecksum information for IPV4 and IPV6 packets. This process happens for both nonfragmented and fragmented payloads. Fragmented packets first need to be reassembled because checksum validation happens for fully reassembled datagrams. During reassembly, the network stack combines the hardware-calculated checksum value of each fragment.

18.9 Interrupt Model and NIC Speeds Any discussion about networking in a modern operating system is incomplete without talking about the way in which the stack deals with incoming packets (receive) and about the interrupts resulting from them.

18.9.1 Solaris 9 and Earlier Releases When the 100-Mbit speed was common, the bulk of inbound packet processing was done in the interrupt context. In a typical server doing heavy transmit, writes from an application queue data in the TCP transmit queue and the data is actually sent out when incoming ACKs open the congestion window (known as ACK-driven transmit). The ACKs themselves are processed by the interrupt thread, which also checks that the congestion window has opened and transmits any queued data. On a 100-Mbit Ethernet, this approach had two advantages: it provided extra cache locality to the data structures (since packets for a particular connection land on the same CPU and are processed on the same CPU) and there was no threadswitching overhead, resulting in better performance. When the 1-Gbit NICs arrived in the Solaris 8 time frame, processor speeds lagged the NIC and were no longer capable of driving the NIC; the time spent processing network interrupts began to starve other system activities. This also resulted in some pathological cases in which the interrupted CPU would become 100% busy while other CPUs were mostly idle and the system became live-locked. To get around this problem, the 1-Gbit NICs in the Solaris 8 and 9 releases adhered to a worker thread model, in which they used one or more worker threads to spread the work across several CPUs instead of sending the packet to IP in interrupt context. To avoid excessive D-cache misses with packets for the same connections landing on different CPUs, the driver did a simple hash computation on source IP address to assign a packet to a particular worker thread. It helped the scalability, but single CPU performance degraded because of the extra context

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switching involved: computation of an additional hash and the worker threads themselves migrating across CPUs. The device driver became increasingly complex and burdened with decisions better left for the higher layers. The device driver had no good means of figuring out how many worker threads it should use to spread out the load. Worker threads based on number of CPUs on the system created chaos when multiple NICs became active on the same system with the same policy. The arrival of 10-Gbit NICs made matters worse because the packet size on the Internet was still 1500 bytes, resulting in potentially 80,000 packets per second at line rate and leaving the processor about 12 μsec to process each packet while doing useful work.

18.9.2 Dynamic Switch between Interrupt vs. Polling Mode The popularity of 10-Gbit NICs is increasing in the data center because, apart from throughput, 10-Gbit NICs simplify the data center wiring and offer better latencies. To handle the interrupt load from a 10-Gbit NIC, the NIC vendors use interrupt coalescing schemes, by which they interrupt the CPU according to either n number of packets received or t time elapsed. This scheme was employed by several 1-Gbit NICs as well. It suffers from the fact that under lower load, when interrupts are firing based on time t elapsing, the latencies are poor, and under higher load, the system suddenly goes through an interrupt storm or longer interrupt processing time, resulting in application threads getting pinned by interrupts. The problem is not as acute with 1-Gbit NICs (with current processor speed of 1 GHz and more), but performance still suffers. The NIC interrupts the CPU on the basis of its local policies, preempting the current thread and causing unnecessary context switches, lock contention, thread migration, etc. In most cases, the packet delivered can’t be immediately processed because the squeue is busy, resulting in packets queuing on the squeue. The Solaris 10 stack simplified device driver writing once again by unburdening the device driver from handling interrupt frequency and load spreading. The new GLDv3 framework allows the device to be tied to an squeue of the interrupted CPU. The squeue controls the interrupt frequency or switches the device into a polling mode. As discussed earlier, the squeue is a common FIFO for both inbound and outbound packets, and only one thread is allowed to process it at any given time. As such, the per-CPU backlog is easy to figure out. If packets are queued, the squeue can switch the NIC associated with it from interrupt to polling mode, as illustrated in Figure 18.8. The NIC stops interrupting the CPU, and the squeue moveg packets from the NIC to the squeue from time to time. The move is done for the

893

18.9 INTERRUPT MODEL AND NIC SPEEDS

entire chain instead of the usual interrupt per packet. The NIC is essentially in polling mode at this point.

#05

#05

3QUEUE 

#05 3QUEUE 

$IRECTFUNCTIONCALLINTERFACETO )0RATEOFPACKETARRIVALCONTROLLEDBY SQUEUEBYSWITCHINGINDIVIDUAL.)# BETWEENINTERRUPTANDPOLLING

',$V $,3 ',$V -!# $RIVER .)#

3QUEUE CONTROLS THERATEOF INTERRUPT AND RETRIEVES PACKET CHAINS WHEN.)# ISINPOLLING MODE

',$V $,3 ',$V -!# $RIVER .)#

Figure 18.8 NIC Mode Switching

If the squeue finds that it has no packets to process and the NIC also has nothing queued in the ring buffer, it switches the NIC back to interrupt mode and the squeue worker thread goes back to sleep. As long as the NIC’s interrupt can process its packet without queuing on the squeue, the NIC continues to be in interrupt mode. In other words, as long as the interarrival rate of packets is more than the processing time, the NIC continues to be in interrupt mode and the packets are processed in the interrupt context. This scheme creates a powerful mechanism for processing incoming packets without putting the complexity in the device driver. The overall system performance improves significantly because interrupts are not clashing with system and application threads, lock contention, and the like. The scheme also significantly boosts performance and helps improve latency because the system can cope with incoming packets and switch to throughput mode when a backlog builds. Since the system does this in milliseconds, it can deal with bursts very effectively.

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18.9.3 Interrupt Load Spreading The ability of a GLDv3-based device driver to dynamically switch between interrupt and polling mode helps boost both 1-Gbit and 10-Gbit NIC performance. It also ensures that a system will never suffer from the interrupt live-lock problem. But this mechanism by itself doesn’t spread the load to multiple CPUs when they are available. For that purpose, GLDv3 provides a soft ring facility that is controlled by IP. Basically, IP asks the GLDv3 device driver to create n number of soft rings, each of which has its own worker threads to deliver the packets to IP. The soft ring worker threads are bound to same squeue (CPU) that owns the soft ring. The NIC still interrupts the CPU as needed, but very early, the packets are sent to one of the soft rings according to load spreading policies (hash of src IP address, for example). The ring is controlled by some squeue that either pulls the packet chain from the ring (the poll mode) or lets the ring send the packet up (the interrupt mode), as illustrated in Figure 18.9. #05

#05

#05

3QUEUE 

3QUEUE 

3QUEUE 

$IRECTFUNCTIONCALLINTERFACETO)0RATE OFPACKETARRIVALCONTROLLEDBY SQUEUEBYSWITCHINGINDIVIDUALSOFTRINGS BETWEENINTERRUPTANDPOLLING

3QUEUE 

3QUEUE 

3QUEUE 

&ANOUTBASEDONSRC)0 INTERRUPTDELIVERSPACKETTOSOFTRING ',$V$ATA,INK3ERVICES$,3

',$V -!# $RIVER .)#!

Figure 18.9 Interrupt Load Distribution

895

18.11 MDB REFERENCE

The stack accounts for hardware features such as multiple core processors or hardware hyperthreading, and hyperthreading for multiple cores. The soft rings are controlled by squeues of hardware strands on the same core if possible, giving better cache affinity.

18.10 Summary Networking in the Solaris 10 product underwent significant change to facilitate the loading characteristics of the Internet age and to effectively use modern network interfaces. The changes involved work up and down the network stack, with the new implementation of the TCP/IP layer (FireEngine), a new UDP layer (Yosemite), and a new Generic Lan Driver (GLD) layer (GLDv3, or Nemo).

18.11 MDB Reference

Table 18.2 Networking MDB Reference Module

dcmd or walker

Description

walk ip_minor_1

Walk the ip_minor_1 cache

walk ip_minor_arena_1

Walk the ip_minor_arena_1 cache

walk ipcl_conn_cache

Walk the ipcl_conn_cache cache

walk ipcl_tcpconn_cache

Walk the ipcl_tcpconn_cache cache

walk ipp_action

Walk the ipp_action cache

walk ipp_mod

Walk the ipp_mod cache

walk ipp_packet

Walk the ipp_packet cache

walk ipsec_actions

Walk the ipsec_actions cache

walk ipsec_info

Walk the ipsec_info cache

walk ipsec_policy

Walk the ipsec_policy cache

walk ipsec_selectors

Walk the ipsec_selectors cache

walk sctp_assoc

Walk the sctp_assoc cache

walk sctp_conn_cache

Walk the sctp_conn_cache cache

walk sctp_faddr_cache

Walk the sctp_faddr_cache cache

walk sctp_ftsn_set_cache

Walk the sctp_ftsn_set_cache cache

genunix

continues

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Table 18.2 Networking MDB Reference (continued ) Module

dcmd or walker

Description

walk sctp_set_cache

Walk the sctp_set_cache cache

walk sctpsock

Walk the sctpsock cache

walk tcp_iphc_cache

Walk the tcp_iphc_cache cache

walk tcp_sack_info_cache

Walk the tcp_sack_info_cache cache

walk tcp_timercache

Walk the tcp_timercache cache

walk udp_cache

Walk the udp_cache cache

dcmd illif

Display or filter IP Lower Level InterFace structures

dcmd ip6hdr

Display an IPv6 header

dcmd iphdr

Display an IPv4 header

dcmd ire

Display Internet Route Entry structures

dcmd sctphdr

Display an SCTP header

dcmd squeue

Print core squeue_t info

dcmd tcphdr

Display a TCP header

dcmd udphdr

Display an UDP header

walk illif

Walk list of ill interface types

walk ire

Walk active ire_t structures

dcmd nca_conn

Print core NCA nca_conn_t info

dcmd nca_io2

Print core NCA io2_t info

dcmd nca_node

Print core NCA node_t info

dcmd nca_tcpconn

Print TCP NCA nca_conn_t info

dcmd nca_timer

Print core NCA timer info

walk nca_conn_bind

Walk the NCA connection bind chain

walk nca_conn_hash

Walk the NCA connection hash chain

walk nca_conn_miss

Walk the NCA connection miss chain

walk nca_conn_tw

Walk the NCA connection TIME_WAIT chain

walk nca_connf

Walk the NCA connection fanout

walk nca_cpu

Walk the NCA CPU table

ip

nca

continues

897

18.11 MDB REFERENCE

Table 18.2 Networking MDB Reference (continued ) Module

dcmd or walker

Description

walk nca_ctag_hash

Walk the NCA ctag node hash table

walk nca_file_hash

Walk the NCA file node hash table

walk nca_node_chunk

Walk the NCA node chunk chain

walk nca_node_ctag

Walk the NCA node ctag chain

walk nca_node_file

Walk the NCA node file chain

walk nca_node_hash

Walk the NCA node hash chain

walk nca_node_plru

Walk the NCA node physical LRU chain

walk nca_node_vlru

Walk the NCA node virtual LRU chain

walk nca_timer

Walk the NCA timer table

walk nca_uri_hash

Walk the NCA URI node hash table

walk nca_vnode_hash

Walk the NCA vnode node hash table

dcmd sctp

Display sctp control structure

dcmd sctp_faddr

Display a faddr

dcmd sctp_instr

Display instr

dcmd sctp_istr_msgs

Display msg list on an instream

dcmd sctp_mdata_chunk

Display a data chunk in an mblk

dcmd sctp_reass_list

Display reass list

dcmd sctp_set

Display a SCTP set

dcmd sctp_uo_reass_list

Display un-ordered reass list

dcmd sctp_xmit_list

Display sctp xmit lists

walk sctp_bind_fanout

Walk the sctp bind fanout

walk sctp_conn_fanout

Walk the sctp conn fanout

walk sctp_listen_fanout

Walk the sctp listen fanout

walk sctp_walk_faddr

Walk the peer address list of a given sctp_t

walk sctp_walk_ill

Walk the sctp_g_ills list

walk sctp_walk_ipif

Walk the sctp_g_ipif list

walk sctp_walk_saddr

Walk the local address list of a given sctp_t

walk sctps

Walk the full chain of sctps

sctp

continues

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Table 18.2 Networking MDB Reference (continued ) Module

dcmd or walker

Description

dcmd sppa

Display PPP attachment state structures

dcmd sppp

Display PPP stream state structures

dcmd tuncl

Display sppptun client stream state structures

dcmd tunll

Display sppptun lower stream state structures

walk sppa

Walk active sppa_t structures

walk sppp

Walk active spppstr_t structures

walk tuncl

Walk active tuncl_t structures

walk tunll

Walk active tunll_t structures

sppp

PART EIGHT

Kernel Services

  

Chapter 19, “Clocks and Timers” Chapter 20, “Task Queues” Chapter 21, “kmdb Implementation”

This page intentionally left blank

19 Clocks and Timers

I

n this chapter, we discuss the central facilities related to time and time-based events scheduling.

19.1 The System Clock Thread The Solaris clock thread performs routine processing as a lock-level client of the cyclic subsystem (Section 19.4). For example, it triggers the dispatcher to recalculate thread priorities at regular intervals, and also initiates callout queue processing. Figure 19.1 shows the interaction between the system timing interfaces and subsystems. The kernel installs a cyclic to call the clock thread at regular intervals, by default 100 times per second. With each clock interrupt, a handler is entered. It performs the following functions: 

Sets available kernel anon space (anon_free) value, for tracking and reporting.



Sets free memory (freemem) value, for tracking and reporting.



Adjusts the time-of-day clock for possible jitter.



Calculates system dispatch (run queue) queue size.



Does clock-tick processing for the thread running on the CPU (except the CPU running the clock interrupt thread) and threads that are exiting. Note

901

902

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Clocks and Timers

SROO 

WLPHUBVHWWLPH 5

QDQRVOHHS 5

VHWLWLPHU  'HYLFH 'ULYHUV WLPHRXW )

UHDOWLPHBWLPHRXW )

FORFN

&\FOLFV

Figure 19.1 Clock and Timer Interactions that kernel threads that do not have an associated LWP—that is, kernel service threads that are an integral part of the operating system—are not subject to tick processing. 

Updates the lbolt counter. lbolt counts the number of clock ticks since boot.



Processes the kernel callout table (described in Section 19.2).



Wakes up any threads waiting for the kernel cage resize.



If on a one-second interval, calculates kernel swap parameters (free, reserved, and allocated swap) and adjusts systemwide run queue size and swap queue size.

Once the clock interrupt handling is completed, the clock interrupt thread is context-switched off the processor, and the thread that was executing when the interrupt occurred resumes.

19.1 THE SYSTEM CLOCK THREAD

903

19.1.1 Thread Tick Processing Tick processing is done for each kernel thread (if that thread is not an interrupt handler or an operating system kernel thread) running on a CPU. The kernel determines whether it is necessary to do tick processing for a thread by comparing the thread’s t_lbolt with lbolt.

if ((!thread_away) && (lbolt - t->t_lbolt != 0)) { t->t_lbolt = lbolt; clock_tick(t); }

The clock_tick() code is passed the kernel thread ID and invokes the scheduling-class-specific clock-tick function, that is, ts_tick() for timeshare and interactive class threads and rt_tick() for real-time class threads. These functions are discussed in “Real-Time Tick Processing.” on page 229. Briefly, the functions determine if the thread has used up its time quantum, and they take the thread off the processor if it has. Back in the clock_tick() function, the following actions are performed: 

The user or system time values in the process and the LWP are incremented, depending on the mode the thread is in (system or user). Note that if a thread is executing in short bursts between clock samples, not all CPU time will be accounted for. User-based tools have been updated to avoid using these tickbased user or system times; instead they will now source microstate accounting data.



The per-thread interval timers are tested (profiling and virtual timer, enabled with the setitimer(2) system call), and the appropriate signal—SIGPROF or SIGVTALRM—is sent if either timer has expired.



The per-process CPU resource control limits are checked (maximum CPU seconds the process or project can consume).



The process memory usage is updated in the uarea u_mem, which reflects the total address space size of the process.

The update completes the clock-tick processing for the thread.

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19.1.2 DTrace Providers for Tick Processing Some DTrace static probes are part of the sched provider.

# dtrace -l -n 'sched:::' |grep tick 2870 sched genunix 12666 sched TS 30273 sched FX

clock_tick tick ts_tick schedctl-nopreempt fx_tick schedctl-nopreempt

The sched tick probe fires as a part of clock-tick-based accounting. In clock-tickbased accounting, CPU accounting is performed by examination of the threads and processes running when a fixed-interval interrupt fires. The lwpsinfo_t that corresponds to the thread that is being assigned CPU time is pointed to by args[0]. The psinfo_t that corresponds to the process that contains the thread is pointed to by args[1].

typedef struct psinfo { int pr_nlwp; pid_t pr_pid; pid_t pr_ppid; pid_t pr_pgid; pid_t pr_sid; uid_t pr_uid; uid_t pr_euid; gid_t pr_gid; gid_t pr_egid; uintptr_t pr_addr; dev_t pr_ttydev; timestruc_t pr_start; char pr_fname[PRFNSZ]; char pr_psargs[PRARGSZ]; int pr_argc; uintptr_t pr_argv; uintptr_t pr_envp; char pr_dmodel; taskid_t pr_taskid; projid_t pr_projid; poolid_t pr_poolid; zoneid_t pr_zoneid; } psinfo_t;

/* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /* /*

number of active lwps in the process */ unique process id */ process id of parent */ pid of process group leader */ session id */ real user id */ effective user id */ real group id */ effective group id */ address of process */ controlling tty device (or PRNODEV) */ process start time, from the epoch */ name of execed file */ initial characters of arg list */ initial argument count */ address of initial argument vector */ address of initial environment vector */ data model of the process */ task id */ project id */ pool id */ zone id */

19.2 Callouts and Callout Tables The Solaris kernel provides a callout facility for general-purpose, time-based event scheduling. A system callout table is initialized at boot time, and kernel routines can place functions on the callout table through the timeout(9F) interface. A callout table entry includes a function pointer, optional argument, and clock-tick value. With each clock interrupt, the tick value is tested and the function is executed

905

19.2 CALLOUTS AND CALLOUT TABLES

when the time interval expires. The kernel interface, timeout(9F), is part of the device driver interface (DDI) specification and is commonly used by device drivers. Other kernel facilities, such as the page fsflush daemon, which sleeps at regular intervals, make use of callouts as well. The kernel callout table is laid out as shown in Figure 19.2. At boot time, the callout_table array is initialized with pointers to callout_table structures; the structures are also created at boot time. There are 16 callout tables—8 for each of the two callout types, normal and real-time. Normal callouts are those callout entries created with a timeout(9F) call. The kernel also

CALLOUT?TABLE?T

CALLOUT TABLE NORMAL CALLOUTS  

REALTIME CALLOUTS  

CT?SHORT?ID CT?LONG?ID  CT?IDHASH;= CT?LBHASH;=

SHORT TERM CALLOUTS

LONG TERM CALLOUTS

CALLOUT?T

CALLOUT?T

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

#ALLOUT &REELIST

CALLOUT?TABLE?T CT?LOCK CT?FREELIST  CT?IDHASH;= CT?LBHASH;=

CALLOUT?T

CALLOUT?T

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

#ALLOUT )$ (ASHLIST CALLOUT?T

CALLOUT?T

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

C?IDNEXT C?IDPREV C?LBNEXT C?LBPREV 

#ALLOUT LBOLT (ASHLIST

Figure 19.2 Solaris 10 Callout Tables

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supports real-time callouts, created with the internal realtime_timeout() function. Real-time callouts are handled more expediently than are normal callouts through a soft interrupt mechanism, whereas normal callouts are subject to scheduling latency. Once the callout mechanism has executed the function placed on the callout queue, the callout entry is removed. Each callout entry has a unique callout ID, c_xid, the extended callout ID. The callout ID contains the table ID, indicating which callout table the callout belongs to, a bit indicating whether this is a short-term or long-term callout, and a running counter. The callout ID name space is partitioned into two pieces for short-term and long-term callouts. (A long-term callout is defined as a callout with a tick counter greater than 16,384, a value derived through testing and monitoring of real production systems.) This partitioning prevents collisions on the callout ID, which can result from the high volume of timeout(9f) calls typically generated by a running system. It’s possible to run out of unique callout IDs, so IDs can be recycled. For short-term callouts, ID recycling is not a problem; a particular callout will likely have been removed from the callout table before its ID gets reused. A longterm callout could collide with a new callout entry reusing its ID. High-volume, short-term callout traffic is handled on a callout table with shortterm callouts, and the relatively few long-term callouts are maintained on their own callout table. The callout table maintains a ct_short_id and ct_long_id, to determine if a callout table is supporting long-term or short-term callout entries. The short and long IDs are set to an initial value at boot time in each callout table structure, with short IDs ranging from 0x10000000 to 0x1000000f and long IDs ranging from 0x30000000 to 0x3000000f. The other callout table structure fields set at boot time are the ct_type field (eight each of normal or real-time) and the ct_runtime and ct_curtime, both set to the current lbolt value when the initialization occurs. The callout entries, each represented by a callout structure, are linked to a callout table through the ct_idhash[] and ct_lbhash[] arrays, where each array element is either null or a pointer to a callout structure. The callout entries are stored on each array; one hashes on the callout ID, the other hashes on the lbolt value. At initialization, the kernel also creates two callout threads with each callout table. The callout threads are signaled through a condition variable when the callout_schedule() function executes (called from the clock handler) if functions with expired timers need to execute. As we alluded to, the insertion and removal of callout table entries by the timeout(9F) function is a regular and frequent occurrence on a running Solaris system. The algorithm for placing an entry on the callout queue goes as follows (the timeout(9F) flow):

19.2 CALLOUTS AND CALLOUT TABLES

907

1. timeout(function_pointer, argument_pointer, time value (delta)) enters timeout_common(), with all the arguments passed to timeout(9F) along with an index into the callout_table array. The index derivation is based on the CPU cpu_seqid (sequential ID) field and on the callout type, where normal callouts are placed on tables indexed between array locations 0 through 7 (real-time callouts, 8 through 15). Basically, the algorithm causes callout entries to cycle through indexes 8 through 15 as CPU IDs increment; the same CPU will reference the same index location every time. 2. timeout_common() grabs a callout structure from the ct_freelist if one is available, or the kernel memory allocator allocates a new one. 3. The c_func and c_arg fields are set in the callout structure, and the c_runtime field is set to the sum of the current lbolt value and the passed timer value. 4. timeout_common() establishes the ID in the callout table structure, setting either the ct_short_id or ct_long_id (if the timer is larger than 16,384, it’s a long ID). We saw earlier that the ID fields are initialized at boot time. As callout entries are added, the algorithm essentially counts up until it wraps around and starts over again. This process leads to the reuse problem we just discussed, which is why we have short-term and long-term IDs. 5. The c_xid in the callout structure is set to the same ID value as the callout table ID. 6. A callout entry (callout structure) is inserted into the callout table by adding the entry to both the ct_idhash[] and ct_lbhash[] arrays in the callout table. 7. The algorithm derives the array index by hashing on the ID for ct_idhash[] placement and hashing on the c_runtime value set in the callout structure for the entry for ct_lbhash[]. If the array index already has a pointer, the algorithm links the callout structure by means of the next and prev pointers. The callout entry is now established on the callout table, and timeout(9F) returns the ID to the calling function. The sequence of events for realtime_timeout() is the same. The work done when callout_schedule() is called from the clock interrupt handler essentially happens through multiple loops. The outer loop hits all the callout tables, and the inner loop hits the callout entries in the table. 1. A local function variable set to the current lbolt value is used for entry to the inner loop, and the callout entries’ c_runtime values determine whether the callouts are due for execution.

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2. If the callout is not due or is already running, the code moves on to the next entry. Otherwise, it’s time for the function in the callout entry to run. 3. For normal callout types, a condition variable signal function is set to wake up one of the callout threads to execute the function. For real-time callouts, the kernel softcall() function is invoked to generate a soft interrupt, which interrupts a processor, resulting in the function executing without going through the dispatcher. 4. Once the callout table is processed in the inner loop, the outer loop moves the code on to the next callout table. A mutex lock (ct_lock) is acquired in the inner loop to prevent another processor from processing the same callout table at the same time. The mutex is released when the inner loop through the callout table is completed. 5. The callout threads created at initialization (two per callout table) then loop, waiting for the ct_threadpool condition variable. They’re signaled through the condition variable when a normal callout entry is due to execute (as above), at which point they call the callout_execute() function. callout_ execute() is also invoked through the softcall() interrupt function to run a function placed on a callout table by realtime_timeout(). To reiterate, a normal callout can be exposed to some additional latency for the callout threads to be scheduled once they are signaled by the condition variable. The softcall() method will force a processor into the callout_ execute() function sooner through the interrupt facility. 6. callout_execute() loops again through the callout table, testing the conditions for function execution. It’s possible that another processor took care of things in the interim between function calls and lock releases, so the kernel tests the time values and running flag for the entries in the table before actually executing the function. 7. Assuming that it is time to run, callout_execute() sets the CALLOUT_ EXECUTING flag in the callout entry’s c_xid field, and the function is invoked. 8. The callout entry is then removed from the callout table, the callout structure is placed on the free list (ct_freelist), and a condition variable is broadcasted if any threads are sleeping on the c_done condition variable. This condition variable is part of the callout entry and provides a method of generating a notification that a function placed on the callout table has executed. The kernel also provides an untimeout(9F) interface, which removes a callout. untimeout(9F) is passed the ID (which was returned from timeout(9F)

19.2 CALLOUTS AND CALLOUT TABLES

909

when the function was placed on the callout table). The entry is located by means of the ct_idhash[] array and removed, with the callout structure being added to the free list. Callout entries added by realtime_timeout(9F) can also be removed with untimeout(9F). There is no separate function for the removal of real-time callouts. You can examine the callout table on a running system with the callout dcmd in mdb.

# mdb -k Loading modules: [ unix krtld genunix specfs dtrace ufs ip sctp usba s1394 fcp fctl nca lofs zpool random nfs audiosup sppp crypto logindmux ptm fcip md cpc ipc ] > ::callout FUNCTION ARGUMENT ID TIME setrun ffffffff8357a820 3fffffff27126120 3458ec80 (T+798) setrun ffffffff816d2dc0 3fffffff27120340 3458e9a5 (T+67) setrun ffffffff8337f7a0 3fffffff27120350 3458e9a1 (T+63) setrun ffffffff83530100 3fffffff27120380 3458eb1b (T+441) setrun ffffffff832cd280 3fffffff27120390 3458e976 (T+20) setrun ffffffff8172cf00 3fffffff271203a0 3458ef4b (T+1513) setrun ffffffff8358b200 3fffffff271203b0 3458eaf9 (T+407) setrun ffffffff83634060 3fffffff27120420 3458eef0 (T+1422)

Some of the kernel functions that you will consistently find on the callout table of a running Solaris system include the following: 

polltime. A real-time callout. Set from the poll(2) system call and based on the poll interval. polltime() wakes up a thread waiting on a poll event.



realitexpire. A real-time callout. Used in the real-time interval timer support when a timer is set. Callout ticks are derived from timer value. realitexpire() generates the SIGALRM to the process.



setrun. A real-time callout. Placed on the callout queue by sleep/wakeup code (condition variables) to force a thread wakeup when the sleep event has a timeout value; for example, an aiowait(2) call can specify a maximum tick count to wait for the I/O to complete. aiowait(2) with a timeout specificity uses a timed condition variable, which in turn places a setrun() event on the callout queue to force a thread wakeup if the time expires before the I/O has completed.



schedpaging. A normal callout. Part of the page-out subsystem in the VM system, used to manage the page-out rate.



mi_timer_fire. A normal callout. Part of the STREAMS-based TCP/IP protocol support. mi_timer_fire() generates regular message block processing through a STREAMS queue.

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sigalarm2proc. A normal callout. The alarm(2) system call places sigalarm2proc on the callout queue to generate a SIGALRM when the timer expires.



ts_update. A normal callout. Checks a list of timeshare and interactive class threads and updates their priority as needed.



seg_pupdate. A normal callout. Used by the address space segment reclaim thread to find page-locked pages that have not been used in a while and reclaim them.



kmem_update. A normal callout. Performs low-level kernel memory allocator management.

This is by no means a complete list of all the kernel functions placed on the callout queue, and of course you will typically see several of the same functions on the callout queue at the same time, with different IDs and timeout values.

19.3 System Time Facilities 19.3.1 High-Resolution Timer The kernel also maintains a high-resolution timer for nanosecond-level timing functions. On UltraSPARC-based systems, the hardware TICK register is used; it is incremented with every processor clock tick, that is, every 2.5 nanoseconds on a 400 MHz processor. An internal gethrestime() (get high-resolution time) function is used in a few areas of the kernel where fine-grained time is needed, such as the support for real-time interval timers (the setitimer(2) system call with the ITIMER_REAL flag). A gethrtime(3C) interface provides programs with nanosecond-level granularity for timing. The gethrtime(3C) function has an optimized code path to read the TICK register and return a normalized (converted to nanoseconds) value to the calling program.

19.3.2 Time-of-Day Clock All computer systems—from desktop PCs to high-end multiprocessor systems— have a clock circuit of some sort. SPARC-based systems include clock circuitry in the EEPROM area of the hardware (for example, the Mostek 48T59 clock chip is used on UltraSPARC-based systems). This time-of-day (TOD) clock chip is addressable by the kernel as part of the firmware address space and has a hardware register specification; a kernel interface to the TOD hardware is implemented as a TOD device driver.

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The chip itself implements several registers, readable and writable by the kernel through the device driver, that provide multiple counters for the numeric components that make up the date and time (for example, minute-of-the-hour, hour-ofthe-day, day-of-the-week, month-of-the-year). Figure 19.3 illustrates the hardware and software hierarchy for the TOD. Each component of a day and time value is stored as a separate counter value in the clock chip, and each counter increments the next logical value when it reaches its top value; for example, seconds count values 0–59, then increment minutes and restart at 0. Executing the date(1) command to set the date calls the stime(2) system call, which in turn calls the tod_set() device driver interface that sets the values in the TOD clock hardware.

#OMMANDS DATE 53%2 TIME  DATE !0)S CTIME# ASCTIME# GMTIME# LOCALTIME# #ONTEXT +%2.%, #ONTEXT

TIME AND DATE SYSTEM CALLS TIME STIME 4/$ +ERNEL $RIVER

(!2$7!2%

%%02/4/$ CIRCUITRY

CLK?ALM?SECS CLK?ALM?MINS CLK?ALM?HOURS CLK?ALM?DAYS  CLK?SEC; = CLK?MIN; = CLK?HOUR; = CLK?DAY; = CLK?WEEKDAY; = CLK?MONTH; = 

Figure 19.3 Example Time-of-Day Clock Stack To comply with industry-standard interfaces (system calls and library routines), the kernel provides functions for converting the date values read from the clock hardware to the UNIX convention of the number of seconds since the epoch, and vice-versa.

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19.4 The Cyclic Subsystem Historically, most computer architectures have specified interval-based timer parts (for example, the SPARCstation counter/timer; the Intel i8254). While these parts deal in relative (that is, not absolute) time values, they are typically used by the operating system to implement the abstraction of absolute time. As a result, these parts cannot typically be reprogrammed without introducing error in the system’s notion of time. Starting in about 1994, chip architectures began specifying high-resolution timestamp registers. As of this writing (2006), all major chip families (UltraSPARC, PentiumPro, MIPS, PowerPC, Alpha) have high-resolution timestamp registers, and two (UltraSPARC and MIPS) have added the capacity to interrupt according to timestamp values. These timestamp-compare registers present a time-based interrupt source that can be reprogrammed arbitrarily often without introducing error. Given the low cost of implementing such a timestamp-compare register (and the tangible benefit of eliminating discrete timer parts), it is reasonable to expect that future chip architectures will adopt this feature. The cyclic subsystem takes advantage of chip architectures with the capacity to interrupt on the basis of absolute, high-resolution time values. The cyclic subsystem is a low-level kernel subsystem that provides arbitrarily high resolution, per-CPU interval timers (to avoid colliding with existing terms, we dub such an interval timer a “cyclic”). Cyclics can be specified to fire at high, lock, or low interrupt level and can be optionally bound to a CPU or CPU partition. A cyclic’s CPU or CPU partition binding can be changed dynamically; the cyclic will be “juggled” to a CPU that satisfies the new binding. Alternatively, a cyclic can be specified to be “omnipresent,” denoting firing on all online CPUs.

19.4.1 Cyclic Subsystem Interface Overview The cyclic subsystem has interfaces with the kernel at-large, with other kernel subsystems (for example, the processor management subsystem, the checkpointresume subsystem) and with the platform (the cyclic back end). Each of these interfaces is synopsized here and is described in full in Section 19.4.4 and Section 19.4.6. Figure 19.4 displays the cyclic subsystem’s interfaces to other kernel components. The arrows denote a “calls” relationship, with the large arrow indicating the cyclic subsystem’s consumer interface.

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Kernel At-Large Consumers

Other Kernel Subsystems Cyclic Subsystem

Cyclic Backend (platform specific)

Figure 19.4 Cyclic Subsystem Overview

19.4.2 Cyclic Subsystem Implementation Overview The cyclic subsystem minimizes interference between cyclics on different CPUs. Thus, all the cyclic subsystem’s data structures hang off of a per-CPU structure, cyc_cpu. Each cyc_cpu has a power-of-2 sized array of cyclic structures (the cyp_ cyclics member of the cyc_cpu structure). If cyclic_add() is called and the cyp_cyclics array has no free slot, the size of the array is doubled. The array will never shrink. Cyclics are referred to by their index in the cyp_cyclics array, which is of type cyc_index_t. The cyclics are kept sorted by expiration time in the cyc_cpu’s heap. The heap is keyed by cyclic expiration time, with parents expiring earlier than their children.

19.4.2.1 Heap Management The heap is managed primarily by cyclic_fire(). Upon entry, cyclic_fire() compares the root cyclic’s expiration time to the current time. If the expiration time is in the past, cyclic_expire() is called on the root cyclic. Upon return from cyclic_expire(), the cyclic’s new expiration time is derived by adding its interval to its old expiration time, and a downheap operation is performed. After

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the downheap, cyclic_fire() examines the (potentially changed) root cyclic, repeating the cyclic_expire()/add interval/cyclic_downheap() sequence until the root cyclic has an expiration time in the future. This expiration time (guaranteed to be the earliest in the heap) is then communicated to the back end by cyb_reprogram(). Optimal back ends will next call cyclic_fire() shortly after the root cyclic’s expiration time. To allow efficient, deterministic downheap operations, we implement the heap as an array (the cyp_heap member of the cyc_cpu structure), with each element containing an index into the CPU’s cyp_cyclics array. The heap is laid out in the array according to the following: 1.

The root of the heap is always in the 0th element of the heap array.

2.

The left and right children of the nth element are element (((n + 1) @

>@

>@

>@

>@

>@

>@











;

;

;

Figure 19.5 Cyclic Array Example, Starting

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Graphically, this array corresponds to the graph shown in Figure 19.6.









 Figure 19.6 Cyclic Graph for Figure 19.5

Note that the heap is laid out by layer. All nodes at a given depth are stored in consecutive elements of the array. Moreover, layers of consecutive depths are in adjacent element ranges. This property guarantees high locality of reference during downheap operations. Specifically, we are guaranteed that we can downheap to a depth of lg (cache_line_size / sizeof (cyc_index_t)) nodes with at most one cache miss. On UltraSPARC (64 byte e-cache line size), this corresponds to a depth of four nodes. Thus, if fewer than 16 cyclics are in the heap, downheaps on UltraSPARC miss at most once in the e-cache. Downheaps are required to compare siblings as they proceed down the heap. For downheaps proceeding beyond the one-cache-miss depth, every access to a left child could potentially miss in the cache. However, if we assume (cache_line_size / sizeof (cyc_index_t)) > 2 then all siblings are guaranteed to be on the same cache line. Thus, the miss on the left child will guarantee a hit on the right child; downheaps will incur at most one cache miss per layer beyond the one-cache-miss depth. The total number of cache misses for heap management during a downheap operation is thus bounded by lg (n) - lg (cache_line_size / sizeof (cyc_index_t)) Traditional pointer-based heaps are implemented without regard to locality. Downheaps can thus incur two cache misses per layer (one for each child), but at most one cache miss at the root. This yields a bound of 2 * lg (n) –1 on the total cache misses.

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This difference may seem theoretically trivial (the difference is, after all, constant), but can become substantial in practice—especially for caches with very large cache lines and high miss penalties (for example, TLBs). Heaps must always be full, balanced trees. Heap management must therefore track the next point-of-insertion into the heap. In pointer-based heaps, recomputing this point takes O(lg (n)). Given the layout of the array-based implementation, however, the next point-of-insertion is always heap[number_of_elements] We exploit this property by implementing the free-list in the unused heap elements. Heap insertion, therefore, consists only of filling in the cyclic at cyp_ cyclics[cyp_heap[number_of_elements]], incrementing the number of elements, and performing an upheap. Heap deletion consists of decrementing the number of elements, swapping the to-be-deleted element with the element at cyp_heap[number_ of_elements], and downheaping. Figure 19.7 fills in more details in our earlier example.

)UHH /LVW +HDG

>@

>@

>@

>@

>@

>@

>@

>@











;

;

;

Figure 19.7 More Details Added to Cyclic Array Example

To insert into this heap, we would just need to fill in the cyclic at cyp_cyclics[5], bump the number of elements (from 5 to 6), and perform an upheap. If we wanted to remove, say, cyp_cyclics[3], we would first scan for it in the cyp_ heap, and discover it at cyp_heap[1]. We would then decrement the number of elements (from 5 to 4), swap cyp_heap[1] with cyp_heap[4], and perform a downheap from cyp_heap[1]. The linear scan is required because the cyclic does not keep a back-pointer into the heap. This makes heap manipulation (for example, downheaps) faster at the expense of removal operations.

19.4.2.2 Expiry Processing As alluded to above, cyclic_expire() is called by cyclic_fire() at CY_HIGH_ LEVEL to expire a cyclic. Cyclic subsystem consumers are guaranteed that for an

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arbitrary time t in the future, their cyclic handler will have been called (t - cyt_ when) / cyt_interval times. Thus, there must be a one-to-one mapping between a cyclic’s expiration at CY_HIGH_LEVEL and its execution at the desired level (CY_ HIGH_LEVEL, CY_LOCK_LEVEL, or CY_LOW_LEVEL). For CY_HIGH_LEVEL cyclics, this is trivial; cyclic_expire() simply needs to call the handler. For CY_LOCK_LEVEL and CY_LOW_LEVEL cyclics, however, there exists a potential disconnect: If the CPU is at an interrupt level less than CY_HIGH_LEVEL but greater than the level of a cyclic for a period of time longer than twice the cyclic’s interval, the cyclic will be expired twice before it can be handled. To maintain the one-to-one mapping, we track the difference between the number of times a cyclic has been expired and the number of times it has been handled in a “pending count” (the cy_pend field of the cyclic structure). cyclic_expire() thus increments the cy_pend count for the expired cyclic and posts a soft interrupt at the desired level. In the cyclic subsystem’s soft interrupt handler, cyclic_ softint(), we repeatedly call the cyclic handler and decrement cy_pend until we have decremented cy_pend to zero.

19.4.2.3 The Producer/Consumer Buffer To avoid a linear scan of the cyclics array at the soft interrupt level, cyclic_ softint() must be able to quickly determine which cyclics have a non-zero cy_pend count. We thus introduce a per-soft-interrupt-level producer/consumer buffer shared with CY_HIGH_LEVEL. These buffers are encapsulated in the cyc_ pcbuffer structure and, like cyp_heap, are implemented as cyc_index_t arrays (the cypc_buf member of the cyc_pcbuffer structure). The producer (cyclic_expire() running at CY_HIGH_LEVEL) enqueues a cyclic by storing the cyclic’s index to cypc_buf[cypc_prodndx] and incrementing cypc_prodndx. The consumer (cyclic_softint() running at either CY_LOCK_ LEVEL or CY_LOW_LEVEL) dequeues a cyclic by loading from cypc_buf[cypc_ consndx] and bumping cypc_consndx. The buffer is empty when cypc_prodndx == cypc_consndx. To bound the size of the producer/consumer buffer, cyclic_expire() only enqueues a cyclic if its cy_pend was zero (if the cyclic’s cy_pend is non-zero, cyclic_expire() only bumps cy_pend). Symmetrically, cyclic_softint() only consumes a cyclic after it has decremented the cy_pend count to zero. Returning to our example, Figure 19.8 shows what the CY_LOW_LEVEL producer/consumer buffer might look like. In particular, note that clock()’s cy_pend is 1 but that it is not in this producer/ consumer buffer; it would be enqueued in the CY_LOCK_LEVEL producer/consumer buffer.

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F\SFBFRQVG[

Clocks and Timers

F\SFBSURGQG[

>@

>@

>@

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>@

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;

;







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;

;

>@ >@ >@ >@ >@ >@ >@ >@

F\BSHQG        

F\SFBEXI

F\BKDQOGHU FORFN GHDGPDQ FORFNBKLUHVBILUH FORFNBKLUHVBILUH FORFNBKLUHVBILUH IUHH IUHH IUHH

Figure 19.8 Cyclic Array Example with Producer/Consumer Buffer

19.4.2.4 Locking Traditionally, access to per-CPU data structures shared between interrupt levels is serialized by manipulation of the programmable interrupt level: Readers and writers are required to raise their interrupt level to that of the highest-level writer. The producer/consumer buffers are shared between cyclic_fire()/ cyclic_ expire(), which execute at CY_HIGH_LEVEL, and cyclic_softint(), which executes at one of CY_LOCK_LEVEL or CY_LOW_LEVEL. So forcing cyclic_softint() to raise the programmable interrupt level is undesirable. Aside from the additional latency incurred by manipulating the interrupt level in the hot cy_pend processing path, raising the interrupt level would create the potential for soft-level cy_pend processing to delay CY_HIGH_LEVEL firing and expiry processing. CY_LOCK/LOW_ LEVEL cyclics could thereby induce jitter in CY_HIGH_LEVEL cyclics. To minimize jitter, then, we would like the cyclic_fire()/cyclic_expire() and cyclic_softint() code paths to be lock free. For cyclic_fire()/cyclic_expire(), lock-free execution is straightforward. Because these routines execute at a higher interrupt level than cyclic_

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softint(), their actions on the producer/consumer buffer appear atomic. In particular, the increment of cy_pend appears to occur atomically with the increment of cypc_prodndx. For cyclic_softint(), however, lock-free execution requires more delicacy. When cyclic_softint() discovers a cyclic in the producer/consumer buffer, it calls the cyclic’s handler and attempts to atomically decrement the cy_pend count with a compare-and-swap operation. 

If the compare-and-swap operation succeeds, cyclic_softint() behaves conditionally, depending on the value it atomically wrote to cy_pend.



If the cy_pend was decremented to 0, the cyclic has been consumed; cyclic_softint() increments the cypc_consndx and checks for more enqueued work.

If the count was decremented to a non-zero value, more work must be done on the cyclic; cyclic_softint() calls the cyclic handler and repeats the atomic decrement process. If the compare-and-swap operation fails, cyclic_softint() recognizes that cyclic_expire() has intervened and bumped the cy_pend count. (Resizes and removals complicate this, however—see the sections on their operation, below.) cyclic_softint() thus reloads cy_pend and reattempts the atomic decrement. Recall that we bound the size of the producer/consumer buffer by having cyclic_expire() enqueue the specified cyclic only if its cy_pend count is zero; thus we ensure that each cyclic is enqueued at most once. This leads to a critical constraint on cyclic_softint(), however. After the compare-and-swap operation that successfully decrements cy_pend to zero, cyclic_softint() must not reexamine the consumed cyclic. In part to obey this constraint, cyclic_softint() calls the cyclic handler before decrementing cy_pend.

19.4.2.5 Resizing All the discussion thus far has assumed a static number of cyclics. Obviously, static limitations are not practical; we need the capacity to resize our data structures dynamically. We resize our data structures lazily, and only on a per-CPU basis. The size of the data structures always doubles and never shrinks. We serialize adds (and thus resizes) on cpu_lock; we never need to deal with concurrent resizes. Resizes should be rare; they may induce jitter on the CPU being resized, but should not affect cyclic operation on other CPUs. Pending cyclics may not be dropped during a resize operation.

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Three key cyc_cpu data structures need to be resized: the cyclics array, the heap array, and the producer/consumer buffers. Resizing the first two is relatively straightforward: 1. The new, larger arrays are allocated in cyclic_expand() (called from cyclic_add()). 2. cyclic_expand() cross-calls cyclic_expand_xcall() on the CPU undergoing the resize. 3. cyclic_expand_xcall() raises the interrupt level to CY_HIGH_LEVEL. 4. The contents of the old arrays are copied into the new arrays. 5. bzero() is executed on the old cyclics array. 6. The pointers are updated. The producer/consumer buffer is dicier: cyclic_expand_xcall() may have interrupted cyclic_softint() in the middle of consumption. To resize the producer/consumer buffer, we implement up to two buffers per soft interrupt level: a hard buffer (the buffer being produced into by cyclic_expire()) and a soft buffer (the buffer from which cyclic_softint() is consuming). During normal operation, the hard buffer and soft buffer point to the same underlying producer/ consumer buffer. During a resize, however, cyclic_expand_xcall() changes the hard buffer to point to the new, larger producer/consumer buffer; all future cyclic_expire() functions will produce into the new buffer. cyclic_expand_xcall() then posts a CY_LOCK_LEVEL soft interrupt, landing in cyclic_softint(). As under normal operation, cyclic_softint() consumes cyclics from its soft buffer. After the soft buffer is drained, however, cyclic_softint() will see that the hard buffer has changed. At that time, cyclic_softint() changes its soft buffer to point to the hard buffer, and repeats the producer/consumer buffer draining procedure. After the new buffer is drained, cyclic_softint() determines whether both soft levels have seen their new producer/consumer buffer. If both have, cyclic_ softint() posts on the semaphore cyp_modify_wait. If not, a soft interrupt is generated for the remaining level. cyclic_expand() blocks on the cyp_modify_wait semaphore (a semaphore is used instead of a condition variable because of the race between the sema_p() in cyclic_expand() and the sema_v() in cyclic_softint()). In that way, cyclic_expand() recognizes when the resize operation is complete, and all the

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old buffers (the heap, the cyclics array and the producer/ consumer buffers) can be freed. A final caveat on resizing: We described step (5) in the cyclic_expand_xcall() procedure without providing any motivation. This step addresses the problem of a cyclic_softint() attempting to decrement a cy_pend count while interrupted by a cyclic_expand_xcall(). Because cyclic_softint() has already called the handler by the time cy_pend is decremented, we want to ensure that it doesn’t decrement a cy_pend count in the old cyclics array. By zeroing the old cyclics array in cyclic_expand_xcall(), we are zeroing out every cy_pend count. When cyclic_softint() attempts to compare-and-swap on the cy_pend count, it fails and recognizes that the count has been zeroed. cyclic_softint() updates its stale copy of the cyp_cyclics pointer, rereads the cy_pend count from the new cyclics array, and reattempts the compare-and-swap.

19.4.2.6 Removals Cyclic removals should be rare. To simplify the implementation (and to allow optimization for the cyclic_fire()/cyclic_expire()/cyclic_softint() path), we force removals and adds to serialize on cpu_lock. Cyclic removal is complicated by a guarantee made to the consumer of the cyclic subsystem: After cyclic_remove() returns, the cyclic handler has returned and will never again be called. Here is the procedure for cyclic removal: 1. cyclic_remove() calls cyclic_remove_xcall() on the CPU undergoing the removal. 2. cyclic_remove_xcall() raises the interrupt level to CY_HIGH_LEVEL. 3. The current expiration time for the removed cyclic is recorded. 4. If the cy_pend count on the removed cyclic is non-zero, it is copied into cyp_rpend and subsequently zeroed. 5. The cyclic is removed from the heap. 6. If the root of the heap has changed, the back end is reprogrammed. 7. If the cy_pend count was non-zero, cyclic_remove() blocks on the cyp_modify_wait semaphore. The motivation for step (3) is explained in Section 19.4.2.7. The cy_pend count is decremented in cyclic_softint() after the cyclic handler returns. Thus, if we find a cy_pend count of zero in step (4), we know that cyclic_remove() doesn’t need to block.

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If the cy_pend count is non-zero, however, we must block in cyclic_remove() until cyclic_softint() has finished calling the cyclic handler. To let cyclic_ softint() know that this cyclic has been removed, we zero the cy_pend count. This causes cyclic_softint()’s compare-and-swap to fail. cyclic_softint() then recognizes that the zero cy_pend count is zero, either because cyclic_ softint() has been caught during a resize (see Section 19.4.2.5) or because the cyclic has been removed. In the latter case, it calls cyclic_remove_pend() to call the cyclic handler cyp_rpend – 1 times, and posts on cyp_modify_wait.

19.4.2.7 Juggling At first glance, cyclic juggling seems to be a difficult problem. The subsystem must guarantee that a cyclic doesn’t execute simultaneously on different CPUs, while also ensuring that a cyclic fires exactly once per interval. We solve this problem by leveraging a property of the platform: gethrtime() is required to increase in lock-step across multiple CPUs. Therefore, to juggle a cyclic, we remove it from its CPU, recording its expiration time in the remove cross-call (step (3) in Section 19.4.2.6). We then add the cyclic to the new CPU, explicitly setting its expiration time to the time recorded in the removal. This leverages the existing cyclic expiry processing, which will compensate for any time lost while juggling.

19.4.3 Clients of the Cyclic Subsystem Clients of the cyclic subsystem include the following: 

clock() is now a lock-level cyclic.



Profiling is a high-level cyclic (so we now have MP i86 pc profiling!)



Deadman is a high-level cyclic (we now have deadman on all platforms!)



Panic/dump timeouts now run out of deadman cyclic.



The POSIX high-resolution timer (a timer created with timer_create() using CLOCK_HIGHRES) is implemented on top of a low-level cylic. When the client application that uses the high-resolution timer is bound to a process that has interrupts disabled, the timers exhibit low latency and very low jitter (Figure 19.9).

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Microseconds Late Figure 19.9 Cyclic Jitter Example

19.4.4 Cyclic Kernel At-Large Interfaces The cyclic interfaces for the kernel at-large are described in Table 19.2.

Table 19.2 Solaris 10 Cyclic Kernel At-Large Interfaces Interface

Description

cyclic_add()

Creates a cyclic

cyclic_add_omni()

Creates an omnipresent cyclic

cyclic_remove()

Removes a cyclic

cyclic_bind()

Changes a cyclic’s CPU or partition binding

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19.4.5 Cyclic Kernel Inter-Subsystem Interfaces The cyclic interfaces between subsystems are described in Table 19.3.

Table 19.3 Solaris 10 Cyclic Inter-Subsystem Interfaces Interface

Description

cyclic_juggle()

Juggles cyclics away from a CPU

cyclic_offline()

Offlines cyclic operation on a CPU

cyclic_online()

Reenables operation on an offlined CPU

cyclic_move_in()

Notifies subsystem of change in CPU partition

cyclic_move_out()

Notifies subsystem of change in CPU partition

cyclic_suspend()

Suspends the cyclic subsystem on all CPUs

cyclic_resume()

Resumes the cyclic subsystem on all CPUs

19.4.6 Cyclic Backend Interfaces The cyclic backend interfaces are described in Table 19.4.

Table 19.4 Solaris 10 Cyclic Backend Interfaces Interface

Description

cyclic_init()

Initializes the cyclic subsystem

cyclic_fire()

CY_HIGH_LEVEL interrupt entry point

cyclic_softint()

CY_LOCK/LOW_LEVEL soft interrupt entry point

The interfaces supplied by the back end (through the cyc_backend structure) are documented in detail in and in the next section.

19.4.7 Cyclic Subsystem Backend-Supplied Interfaces The design, implementation and interfaces of the cyclic subsystem are covered in detail in block comments in the implementation. This comment covers the interface from the cyclic subsystem into the cyclic back end. The back end is specified by a structure of function pointers defined in Table 19.5.

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Table 19.5 Solaris 10 Cyclic-Supplied Backend Interfaces Method

Description

cyb_configure()

Configures the back end on the specified CPU

cyb_unconfigure()

Unconfigures the back end

cyb_enable()

Enables the CY_HIGH_LEVEL interrupt source

cyb_disable()

Disables the CY_HIGH_LEVEL interrupt source

cyb_reprogram()

Reprograms the CY_HIGH_LEVEL interrupt source

cyb_softint()

Generates a soft interrupt

cyb_set_level()

Sets the programmable interrupt level

cyb_restore_level()

Restores the programmable interrupt level

cyb_xcall()

Cross-calls to the specified CPU

cyb_suspend()

Suspends the back end

cyb_resume()

Resumes the back end

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20 Task Queues Contributions by Alexander Kolbasov

I

n this chapter, we discuss task queues in Solaris.

20.1 Overview of Task Queues It is common for you, the kernel programmer, to postpone the processing of some tasks and delegate their execution to another kernel thread. There may be several reasons for doing this: 

You have a task that isn’t time-critical, but a current code path that is.



You have a task that may require grabbing locks that a thread already holds.



You have a task that needs to block (for example, to wait for memory), but you have a thread that cannot block in its current context.



You have a code path that can’t complete because of a specific condition but also can’t sleep or fail. In this case, the task is immediately queued and then is executed after the condition disappears.



You just want to launch multiple tasks in parallel.

In all these cases, you need, in essence, to execute a piece of code (task) in a different context, where context usually means another kernel thread with a different set of locks held and, possibly, a different priority. 927

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Until introduction of task queues in Solaris 8 there was no generic OS facility for such in-kernel context change. Every subsystem used its own ad hoc mechanisms, usually utilizing “worker threads” together with a list of jobs to give them. The task queues interface abstracts common code out of these mechanisms and substitutes a simple way of scheduling asynchronous tasks. A task queue consists of a list of tasks, with one or more threads to service the list. If a task queue has a single service thread, all tasks are guaranteed to execute in the order in which they were dispatched. Otherwise, they can be executed in any order. Note that since tasks are placed on a list, execution of one task should not depend on the execution of another task lest deadlock should occur. A task queue (taskq) created with a single servicing thread guarantees that all tasks are serviced in the order in which they are scheduled.

20.2 Dynamic Task Queues Dynamic task queues first appeared in Solaris 9, as the first major revision to their introduction in Solaris 8.

20.2.1 Why a Dynamic Task Queue? Suppose that two friends, Bob and Alice, are standing in a cafeteria line with Alice standing behind Bob. When the cashier checks Bob’s tray, it turns out that Bob doesn’t have enough money, so he wants to borrow from Alice. But Alice is not sure whether she has enough cash until she knows the cost of her lunch. This is a typical deadlock situation—neither Bob nor Alice can make any forward progress because of waiting for the other. The same kind of deadlock may occur if two tasks A and B are placed on a queue that is served by a single thread and a resource dependency exists between A and B. One way to prevent such a deadlock is to guarantee that A and B are processed by two different threads; that way, when A stalls for B, the thread processing A will block until B makes enough progress to release the needed resource to B. Dynamic task queues provide exactly such a deadlock-free way of scheduling potentially dependent tasks on the same queues. They guarantee that every task is processed by a separate thread. Since the number of tasks that can be scheduled at the same time is not known in advance, dynamic task queues maintain a dynamic thread pool that grows when the workload increases and shrinks when the workload dies off. Dynamic task queues cannot (yet) be used through the DDI interfaces. Some kernel subsystems use the internal taskq calls directly to create and use dynamic task queues. The system also maintains one shared dynamic task queue, called

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system_taskq. You use it by specifying system_taskq as the taskq argument to the taskq_dispatch() function. We recommend that you also add TQ_NOSLEEP | TQ_NOQUEUE to the flags when using system_taskq.

20.2.2 Problems Addressed by Dynamic Task Queues 

SMP scalability. In the prior implementation, each task queue uses a single list of entries and a single lock to protect it, so on a multiple-CPU SMP system, this behavior may become a performance bottleneck, especially for some “hot” (frequently accessed) task queue.



Thread usage. In many cases, programmers have no knowledge of how many worker threads they need to process task queues, so they usually choose some random number that seems reasonable, for example, number of processors. The number of worker threads servicing a task queue never changes during its lifetime and cannot adapt to a real task queue workload. Since all subsystems use their own private task queues, each with its own set of threads, the total thread pool may become very unbalanced—some threads will sleep most of the time while others will be busy most of the time.



Processing latency. A sequential taskq executes its tasks one by one, which means that the time between task dispatch and execution will be no less than the total time to process all preceding tasks in the list. This property may lead to a high processing latency and makes it more difficult to guarantee processing latency within certain boundaries (since both maximum number of tasks on the queue and individual processing time for each task need to be bound). What is worse, if some task sleeps or blocks, waiting for a resource, it blocks all tasks behind it. This cumulative behavior is very bad for latencysensible applications. A dynamic taskq suffers the same problem when number of dispatched tasks is greater than the number of servicing threads.



Ordering constraints. Programmers should be careful to avoid dispatching dependent tasks on the same task queue. If some task depends on another one scheduled later, it may block forever because of a deadlock. This is especially a problem for a sequential task queue, but it can also happen for a dynamic one.



Blocking tasks. This is a more general issue than the previous one. Any blocking task or task that takes a very long time to complete potentially blocks or delays some or all tasks dispatched after it.



Priority dispatching. All worker threads have the same fixed priority specified at taskq creation, but there are no facilities to allow certain tasks to be scheduled with different priorities.

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20.2.3 Task Pool Model The design requirements for the new dynamic task queues specify that task queues should do the following: 1. Provide bounded scheduling latency. 2. Allow scheduling of dependent tasks in the same task queue. 3. Support a pool of threads that dynamically reflects system workload. 4. Scale well for any number of processors in the system, which means that it should not grab any global locks or write global data. 5. Allow scheduling of individual tasks with specified priorities. 6. Allow scheduling of tasks with different priorities. 7. Limit the total amount of servicing threads to prevent a task queue from exhausting system resources. 8. Be compatible with current uses of task queues. Dependency and bounded latencies requirements 1 and 2 imply that execution of a task should not depend on execution of another one (unless some implicit dependencies are imposed by tasks themselves); this requirement can only be met if each of these tasks is processed by an independent thread. This immediately implies that the number of threads servicing a task queue should be at least the same as the number of pending tasks in this task queue and that each task should be assigned its own thread. This is the most important design decision that we made, and you can see that it logically follows the requirements. One interesting implication is that individual tasks can sleep without affecting execution of other tasks. Obviously, we don’t need to have more worker threads than pending tasks, so the number of pending jobs may also provide an upper boundary on the number of worker threads. But we do not use this requirement as a constraint, and we allow more threads. Being able to quickly use these extra threads for any new scheduled tasks more than compensates for the minor inefficiency stemming from these extra resources. Still, for efficiency we would like to keep extra threads to a minimum, so we set a hard limit for the maximum number of created threads. The model with a worker thread assigned to each pending task also satisfies dynamic configuration requirement 3 since the total number of worker threads is based on the existing system workload (as defined by the number of outstanding tasks) and not by some arbitrary static decisions. An interesting consequence of this design and the upper boundary requirement 6 is that if the threads’ hard limit is set to M, we should not allow more than M

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outstanding tasks, and that means that a dispatch operation may fail even on a system with plenty of memory. This, in turn, means that users of task queues should be prepared to deal with dispatch fails and, possibly, provide backup mechanisms to schedule their tasks. We cannot do it transparently from users because of the ordering requirement 2, since a task queue has no knowledge of any ordering constraints. But programmers do have such knowledge, so if they want to schedule a task with no execution dependencies from other tasks, they can advise the dispatch operation that a task can safely be queued in a sequential task queue. In all other cases, the dispatch operation has no choice other than to fail and let the user decide the best backup method, for example, revert to using sequential task queues. We use the term task pool to refer to the dynamic set of pending tasks, each of which has an assigned servicing thread. We chose this name to distinguish the dynamic set from the task queue since the former no longer operates like a queue. The compatibility requirement means that the taskq_dispatch() function should work as expected for both standard task queues and the new task pool model. Since we also need to introduce priority dispatching (requirement 7), we extend our taskq API with a new function, taskq_pridispatch(), which includes an extra “priority” argument.

20.2.4 Interface Changes to Support Dynamic Task Queues 

taskq_create(). For the new task pool model we use the existing API with some changes. First of all, we introduce a new taskq creation flag, TASKQ_ DYNAMIC, which creates a taskq with a new semantics. The taskq created with this flag consists of a regular sequential task queue with a single worker thread (we call it “`backing queue”) and a set of data structures needed to implement a dynamic pool. All servicing threads needed to process a task pool are created dynamically when tasks are dispatched. The TASKQ_DYNAMIC flag changes the meaning of the arguments passed to taskq_create(). With this flag set, nthreads means the maximum number of worker threads servicing the task pool (not counting a single task queue thread). The minalloc and maxalloc arguments are used in the usual way for the backing task queue. The TASKQ_DYNAMIC flag cannot be used in conjunction with TASKQ_ CPR_SAFE, and TASKQ_PREPOPULATE flag prepopulates the backing task queue in the usual way.



taskq_dispatch(). The return type for the taskq_dispatch() function is changed from int to an opaque type taskqid_t.

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typedef void *taskqid_t; taskqid_t taskq_dispatch(taskq_t *taskq, task_func_t f, void *a, uint_t flags);

This function returns NULL when the dispatch failed and some non-NULL value when the task was dispatched. The purpose of this extension is to allow cancellation of task queues in the future. The new set of dispatching flags is defined as follows: TQ_NOQUEUEL: Do not queue a task if it can’t be dispatched because available resources are lacking and return NULL. If this flag is not set and the task pool is exhausted, the task may be scheduled in a backing task queue. This flag should always be used when a task queue is used for tasks that may depend on each other for completion. Queuing dependent tasks may create deadlocks, as discussed earlier. TQ_SLEEP: Do not wait for resources; may return NULL. TQ_NOSLEEP: May block waiting for resources. May still fail for dynamic task queues if TQ_NOQUEUE is also specified. 

taskq_wait() and taskq_lock(). We also decided to avoid supporting functions taskq_wait and taskq_lock for dynamic task queues. Support for such operations requires implementation to access some global (per-taskq) locks that we need to avoid for processor scalability. Instead, the following new functions are introduced to provide the functionality achieved by taskq_ lock() in a more abstract way.



taskq_suspend(tq). Suspends any new dispatched tasks from being executed.



taskq_suspended(tq). Returns 1 if the task is in the suspended state, and 0 otherwise.



taskq_resume(tq). Resumes execution of tasks in the task queue.



taskq_member(tq, thread). Returns 1 if the thread is executing in the task queue context, and 0 otherwise. It is intended for ASSERTions checking that some piece of code is executed only by a task queue mechanism.

20.3 Task Queues Kernel Programming Interfaces Kernel users should use the documented DDI interface for all taskq operations. These interfaces are defined in the usr/src/uts/common/sys/sunddi.h header file. The exported interface consists of the following functions.

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taskq_t *taskq_create(const char *name, int nthreads, pri_t pri, int minalloc, int maxalloc, int flags); Creates a task queue with nthreads worker threads at priority pri and returns the pointer to the opaque taskq_t type. The minalloc and maxalloc arguments describe the behavior of the task entries cache. The flags may be any combination of the following TASKQ_PREPOPULATE: Prepopulate task entries cache with minalloc entries.TASKQ_CPR_SAFE: Task queue uses special CPR protocol. This flag is only used by special system task queues and is not intended for general use. Since taskqs are queues, tasks are guaranteed to be executed in the order they are scheduled if nthreads equals one. Otherwise, task execution order is not predictable. Specifying a flag of TASKQ_DYNAMIC creates a taskq with dynamic semantics. The taskq created using this flag consists of a regular sequential task queue with a single worker thread (we call it “backing queue”) and a set of data structures needed to implement a dynamic pool. All servicing threads needed to process a task pool are created dynamically when tasks are dispatched. The TASKQ_DYNAMIC flag changes the meaning of the arguments, passed to taskq_create(). With this flag set, nthreads means the maximum number of worker threads, servicing task pool (not counting a single task queue thread). The minalloc and maxalloc arguments are used in the usual way for the backing task queue. The TASKQ_DYNAMIC flag can not be used together with TASKQ_CPR_SAFE, and TASKQ_PREPOPULATE flag prepopulates the backing task queue in the usual way. void taskq_destroy(taskq_t *tq); Waits for any scheduled tasks to complete, then destroys the taskq.

int taskq_dispatch(taskq_t *tq, task_func_t f, void *a, int flags); Dispatches the task specified by function f and argument a to taskq tq. It returns 1 on success and 0 on failure. Flags can be one of: TQ_NOQUEUE: Do not enqueue a task if it can't be dispatched due to lack of available resources and return NULL. If this flag is not set and the task pool is exhausted, the task may be scheduled in backing task queue. This flag should always be used when a task queue is used for tasks that may depend on each other for completion. Enqueueing dependent tasks may create deadlocks. TQ_SLEEP: Do not wait for resources; may return NULL. TQ_NOSLEEP: May block waiting for resources. May still fail for dynamic task queues if TQ_NOQUEUE is also specified. void taskq_wait(taskq_t *tq); Waits for all previously scheduled tasks to complete. krwlock_t *taskq_lock(taskq_t *tq); Returns a pointer to the task queue's thread lock, which is always held as RW_READER by taskq threads while executing tasks. There are two intended uses for this: 1. To ASSERT that a given function is called in taskq context only, and 2. To allow the caller to suspend all task execution temporarily by grabbing the lock as RW_WRITER. See usr/src/uts/common/sys/sunddi.h

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20.4 Device Driver Interface for Task Queues Device driver or file system developers should use the documented DDI for all taskq operations. These interfaces are defined in the usr/src/uts/common/sys/ sunddi.h header file. The exported interface consists of the following functions.

ddi_taskq_t *ddi_taskq_create(dev_info_t *dip, const char *name, int nthreads, pri_t pri, uint_t flags); Creates a new taskq object with specified number of threads servicing it. All threads will run with a single specified priority. The priority may have a special value TASKQ_ DEFAULTPRI meaning that the priority will be chosen by the system. dip is a pointer to the dev_info_t structure (Some subsystems do not have a dip pointer and may pass NULL instead). name is a descriptive string. The priority of threads servicing the task queue can be specified by pri (drivers and modules should specify TASKQ_DEFAULTPRI). flags should be always zero in this release. int ddi_taskq_dispatch(ddi_taskq_t *taskq, void (* func)(void *), void *arg, uint_t dflags); Schedules a task for a specified taskq, as returned by ddi_taskq_create(). A task is just a pair {f, a} where f is a function, accepting a single pointer argument and a is its argument value. Additional flags specify whether dispatch may or may not sleep waiting for resources. Once the task is dispatched it will be scheduled asynchronously at some later time and there is no way to cancel a task that is dispatched but has not been executed yet. All the tasks are executed with a fixed priority specified at the time of taskq creation. Flags controlling the dispatch behavior are specified by flags: DDI_SLEEP, allow sleeping/blocking) until memory is available; or DDI_NOSLEEP, return DDI_FAILURE immediately if memory is not available. void ddi_taskq_wait(ddi_taskq_t *taskq); Blocks the taskq from any new dispatches and waits for all previously scheduled tasks to complete, then unblocks the taskq. This function does not stop any new task dispatches. Its single argument is the taskq to wait for. void ddi_taskq_suspend(ddi_taskq_t *taskq); Suspends all task execution until ddi_taskq_resume() is called. Although ddi_taskq_suspend() attempts to suspend pending tasks, there are no guarantees that they will be suspended. The only guarantee is that all tasks dispatched after ddi_taskq_suspend() will not be executed. Because it will trigger a deadlock, the function should never be called by a task executing on a taskq. Its single argument is the taskq to suspend. boolean_t ddi_taskq_suspended(ddi_taskq_t *taskq); Returns B_TRUE if taskq is suspended, and B_FALSE otherwise. It is intended to ASSERT that the task queue is suspended. Its single argument is the taskq to check. void ddi_taskq_resume(ddi_taskq_t *taskq); Resumes taskq execution. Its single argument is the taskq to resume. See usr/src/uts/common/sys/sunddi.h

Each taskq is implemented as a list of tasks protected by a per-taskq lock. One or more worker threads execute tasks one by one by calling f(a) and then sleep, waiting for new entries. A taskq created with a single servicing thread has an

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important property: It guarantees that all its tasks are executed in the order they are scheduled. We call such a task queue a sequential taskq. When a task queue is created with several servicing threads, task execution order is not predictable; we call such task queue a dynamic taskq. Task queues keep a cache of structures needed to schedule a task, and programmers can prepopulate this cache to guarantee that dispatch operation will succeed without waiting for memory.

20.5 Task Queue Observability 20.5.1 Kstat Counters Every taskq created in the system keeps a set of associated kstat counters. Try running the following command on your system.

sol9$ kstat -c taskq module: unix name: ata_nexus_enum_tq crtime executed maxtasks nactive nalloc priority snaptime tasks threads totaltime module: unix name: callout_taskq crtime executed maxtasks nactive nalloc priority snaptime tasks threads totaltime ...

instance: 0 class: taskq 53.877907833 0 0 1 0 60 258059.249256749 0 1 0 instance: 0 class: taskq 0 13956358 4 4 0 99 258059.24981709 13956358 2 120247890619

The kstat information above includes 

Name of the taskq and its instance number



Number of scheduled and executed tasks



Number of kernel threads processing the taskq and their priority



Total time (in nanoseconds) spent processing all the tasks

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You can use the power of the kstat command to observe how some counter increases over time.

sol9$ kstat -p unix:0:callout_taskq:tasks 1 5 unix:0:callout_taskq:tasks 13994642 unix:0:callout_taskq:tasks

13994711

unix:0:callout_taskq:tasks

13994784

unix:0:callout_taskq:tasks

13994855

unix:0:callout_taskq:tasks

13994926

...

20.5.2 DTrace SDT Probes The taskq implementation also provides several useful SDT probes. The probes described below have two arguments: the taskq pointer and the pointer to the taskq_ent_t structure, which can extract the function and the argument from the D script. 

taskq-enqueue probe fires whenever a task is queued on the taskq.



taskq-exec-start probe fires just before the task is about to be executed.



taskq-exec-end probe fires immediately after the task is executed.

Developers can use these probes to collect precise timing information about individual task queues and individual tasks being executed through them. For example, the following script prints the functions that were scheduled through task queues every 10 seconds.

#!/usr/sbin/dtrace -qs sdt:genunix::taskq-enqueue { this->tq = (taskq_t *)arg0; this->tqe = (taskq_ent_t *) arg1; @[this->tq->tq_name, this->tq->tq_instance, this->tqe->tqent_func] = count(); } tick-10s { printa ("%s(%d): %a called %@d times\n", @); trunc(@); }

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Running this on a desktop produced the following output.

callout_taskq(1): genunix`callout_execute called 51 times callout_taskq(0): genunix`callout_execute called 701 times kmem_taskq(0): genunix`kmem_update_timeout called 1 times kmem_taskq(0): genunix`kmem_hash_rescale called 4 times callout_taskq(1): genunix`callout_execute called 40 times USB_hid_81_pipehndl_tq_1(14): usba`hcdi_cb_thread called 256 times callout_taskq(0): genunix`callout_execute called 702 times kmem_taskq(0): genunix`kmem_update_timeout called 1 times kmem_taskq(0): genunix`kmem_hash_rescale called 4 times callout_taskq(1): genunix`callout_execute called 28 times USB_hid_81_pipehndl_tq_1(14): usba`hcdi_cb_thread called 228 times callout_taskq(0): genunix`callout_execute called 706 times callout_taskq(1): genunix`callout_execute called 24 times USB_hid_81_pipehndl_tq_1(14): usba`hcdi_cb_thread called 141 times callout_taskq(0): genunix`callout_execute called 708 times

20.6 Task Queue Implementation Notes 20.6.1 Use of Kmem Caches The kmem subsystem (see Section 11.2) affords a convenient building block for task queues. A special kmem cache manages threads instead of memory. Threads are created in the cache constructor and destroyed in the cache destructor. The cache entries themselves hold the thread pointer and some information needed for internal housekeeping (flags, locks, and condition variables). Threads execute scheduled tasks and then call kmem_cache_free for their own entries. The kmem subsystem uses distributed locks internally, so the whole thing scales well over many CPUs. This model is elegant, efficient, and simple (the whole design fit on a standard restaurant paper napkin, and the implementation took one evening), but it had a serious problem: There is no way to control the total number of allocated entries. Cache size is controlled by memory pressure and may grow quite a lot before memory pressure starts destroying free entries. This may sometimes create huge number of idle threads that waste system resources. And thus a new model appeared.

20.6.2 Use of Vmem Arenas To address the problem of limiting the total number of threads created, we use a close sibling of kmem caches—vmem arenas—which allocates just integer numbers. A task pool with maximum of N threads then becomes an array of N entries, and each entry is allocated by index by the integer covering interval (0, N] of the vmem arena. The vmem subsystem provides a needed scalability if the arena is

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backed by a kmem cache; in that case, the vmem subsystem uses this kmem cache internally for all allocations. When a task is scheduled, we use vmem_alloc() to allocate an index in the array. Use of vmem_alloc() is close to the use of kmem caches in the previous model—it is scalable and guarantees that nothing can access the allocated array entry until we free the array. vmem_alloc() also tends to allocate entries that were freed recently. The allocated control structure may have a running thread assigned to it. In this case, we simply wake up the thread, which executes the task and then goes back to sleep. If there is no thread, we create one. When the thread executes a job, it sleeps for some time, waiting for a new task to arrive. If it does not get a new job for a while, it wakes up and destroys itself. Such a strategy allows us to keep just enough working threads to handle the current workload. Unfortunately, it turned out that vmem arenas backed by kmem caches have interesting implementation properties that make them difficult to use: 

Arena size should be large enough to accommodate the kmem subsystem entries, which are allocated in full per-CPU slabs.



The recently freed entry is not allocated by the next vmem_alloc(), and the total number of used entries tends to be high, increasing number of idle threads.



The allocator behavior again depends on the memory pressure.

To address this problem we need to drop the use of backing kmem caches and use vmem arenas directly. Then we need to address the scalability issue somehow. And so another new model appeared.

20.6.3 Hashed Vmem Arenas Usual vmem arenas use a single per-arena lock to protect internal state. To avoid lock and resource contention on multiple-CPU systems, we introduced an array of vmem arenas, each controlling its own array of task entries. If we have M arenas each of size N, then the maximum number of allocated entries is M × N. A good choice for M is the number of CPUs in the system, but we could use any number because it doesn’t matter which arena we actually use for each allocation. When we can’t allocate an entry from a specific arena, we try others until some arena has free entries or until no arenas left. This model has all the nice properties we need, but it has some drawbacks also: 

The whole set of M × N entries is allocated permanently and independently of actual system load, and much of that space may be unused. On modern hard-

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ware, the potential number of CPUs can be quite high (it can reach 512 on some platforms), and we usually need several dozen entries in each bucket. With a typical entry size around 64 bytes, the whole table may consume several megabytes of precious kernel memory. 

Use of vmem arenas looks like overkill when all we need is a simple FIFOtype allocator that returns recently used entries first. A simple list of free entries seems sufficient for that purpose.

So, in the next cycle we get rid of vmem arenas and static per-bucket arrays and introduce a list of free entries. And that is how task pools are currently implemented.

20.6.4 Cached List of Entries To keep the implementation scalable, we continue to use a per-CPU hash of entry buckets. Each bucket has a list of free entries that were used recently. Each entry has a thread servicing it. When a task is scheduled, we first try to find an idle entry in the free list. If the free list is empty, we go to the next bucket and so on. If a free entry is found, we just put task information there and wake up a sleeping thread. If there are no free entries, we create a new one in the original bucket and populate it with a thread. When a thread sleeps long enough waiting for a new job, it wakes up, removes itself from the free list, and destroys itself. All thread synchronization uses per-bucket locks and condition variables, and no global locks are used. There is one problem, though. The thread_create() call may sleep waiting for memory so we cannot use it in NOSLEEP dispatches. So in this case, instead of allocating an entry with a thread, we schedule a background job by using a backing task queue, which allocates an entry and creates a new servicing thread. The original dispatch operation fails, but the next one is likely to use the newly created entry. This means that even on a system with plenty of memory, the taskq_ dispatch() call may fail during warmup period. When the system is low on memory, all SLEEP allocations begin blocking waiting for memory, so we do not create new entries and new threads when we detect that memory is low—memory shortage may actually limit the number of created threads. Under rare circumstances it is possible that all existing threads in the pool will die from inactivity and no new threads will be created because of the memory shortage. In this case, all dispatch operations will fail and all dispatches will revert to their backup versions (which will probably be some variation of single-threaded task queues). Such behavior has an interesting property: It slows down task execution and increases latencies when the system is low on memory. It may well be a good property under such severe circumstances.

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Currently, there are no provisions for changing the priority of the servicing thread needed to support priority dispatching correctly. In the future, however, adding them should be easy since we know the exact state of the servicing thread at the dispatch time and we can properly update its priority. At present, there is no kernel API to change priority of the running thread, but we can easily implement priority scheduling once such an API comes into existence.

20.6.5 Problems with Task Pool Implementation Various problems still attend the current implementation and could impact its performance under heavy load. Although initial bucket hashing is done with the CPU number, actual threads are not bound to any CPU and may migrate from one CPU to another, so it is quite possible that the task will be scheduled on one CPU and executed on another one. This behavior increases system cache pollution and may be especially harmful on nonsymmetric architectures like ccNUMA. Binding threads to CPUs might solve this problem but could have other bad impacts on the system: 

Each dispatch-execution cycle has a context switch from a dispatching thread to an executing thread. Regular task queues may have fewer context switches since the servicing thread may execute several task before it goes to sleep.



We may create more threads than there are spare CPUs on the system, so these extra threads will have no CPUs to execute them. Ideally, we would like to know the state of each CPU and create new threads only when some CPUs are idle.

Overall, our experiments with this implementation show that we do achieve significant benefits on multiple-CPU systems without hurting performance on the smaller systems.

20.6.6 Use of Dynamic Task Pools in STREAMS The original motivation for designing and implementing the new dynamic task queue extensions came from our attempts to develop a good replacement for the current background-job scheduling in the Solaris STREAMS subsystem. You can get a good idea of the STREAMS scheduler from, but here’s a quick summary. Solaris STREAMS has five different queues for background job processing. 

Background queue scheduling (STREAMS scheduler), which calls module and driver service procedures; the entries are placed in the queue by the qenable() function, usually called from putq().

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Background syncq scheduling through sqenable() function.



Background scheduling of qwriter(9F) callbacks, entered through queue_ writer() function.



Asynchronous freeing of memory obtained through esballoc().



Handling of bufcalls that are used when the system is low on memory.

The queue scheduling turns out to be the hottest task queue. It is heavily used throughout networking code and its implementation is extremely inefficient, so we focused on fixing just queue scheduling. The prototype results showed that we could achieve significant performance gains by distributing the locks and optimizing the scheduler. So the next logical step was to design a generic task scheduler that can meet high-stress networking demands and that can replace most of the STREAMS ad hoc scheduling implementations. As a result, we reimplemented all the above schedulers, except bufcalls, to take advantage of the task queues. It turned out that the code became cleaner, simpler, and more efficient.

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21 kmdb Implementation Contributed by Matthew Simmons

T

his chapter broadly explains the implementation of the kernel modular debugging infrastructure.

21.1 Introduction The best way to understand kmdb is by first understanding how mdb does things. We begin with an overview of the portions of mdb that are relevant to our later discussion of kmdb. For more information about mdb and its operation, consult the Modular Debugger AnswerBook. Having set the stage, we next discuss the major design goals behind kmdb. With those goals in mind, we return to the list of components we discussed from an mdb perspective, analyzing them this time from the point of view of kmdb, showing how their implementation fulfills kmdb’s design goals. Finally, we embark on a whirlwind tour of some of the lower-level components of kmdb that weren’t described in earlier sections.

21.1.1 MDB Components In this section, we review the parts of MDB that are particularly relevant for our later discussion of kmdb, focusing on how those components are implemented in mdb. That is, we concentrate only on those components whose implementation changes significantly in kmdb. The design of MDB is sufficiently modular that we

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LIBPROC

LIBKVM

PROC TARGET

KVM TARGET

FILE TARGET

kmdb Implementation



TARGETLAYER OTHERSTUFFINPUTPARSING DCMDEXECUTION EVENT SPECIFIERS ETC -$"

TERMIO

LIBCURSES TERMINFOACCESS

DMODMANAGEMENT

LIBDL

Figure 21.1 MDB Components could replace the components requiring change without disrupting the remainder of the debugger. The components described are shown in Figure 21.1.

21.1.1.1 The Target Layer The MDB answerbook describes targets as follows: The target is the program being inspected by the debugger. [...] Each target exports a standard set of properties, including one or more address spaces, one or more symbol tables, a set of load objects, and a set of threads. Targets are implemented by means of an ops vector, with each target implementing a subset of the functions in the vector. In-situ targets, such as the user process or proc, implement virtually all operations. Targets that debug entities whose execution cannot be controlled, such as the kvm target used for crash dump analysis, implement a smaller subset of the operations. As with many other parts of MDB, the targets are modular and are designed to be easily replaceable depending on the requirements of the debugging environment. Figure 21.1 shows three of the targets used by MDB. The first is the proc target, which is used for the debugging and control of user processes as well as the analysis of user core dumps. The proc target is implemented on top of libproc, which provides the primitives used for process control. The interfaces provided by

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libproc simplify the implementation of the proc target by hiding the differences between in-situ and postmortem debugging (one is done with a live process, whereas the other uses a corefile). The target itself is largely concerned with mapping the requests of the debugger to the interfaces exposed by libproc. Also shown in Figure 21.1 is the kvm target, which is used for both live and postmortem kernel debugging. Like the proc target, the kvm target uses a support library (libkvm) to abstract the differences between live and postmortem debugging. While the capabilities of the kvm and proc targets are largely the same when used for postmortem debugging, they differ when the subjects are live. The proc target fully controls process execution, whereas the kvm target allows only the inspection and alteration of kernel state. Allowing the debugger to control the execution of the kernel that is responsible for running the debugger would be difficult at best. Consequently, most debugging done with the kvm target is of the postmortem variety. The third target shown in Figure 21.1 is used for the “debugging” of raw files. This allows the data-presentation abilities of MDB to be brought to bear upon flat (usually binary) files. This target lays the foundation for the eventual replacement of something like fsdb, the filesystem debugger.

21.1.1.2 Debugger Module Management Today’s kernels are made up of a great many modules, each implementing a different subsystem and each requiring different tools for analysis and debugging. The same can be said for modern, large-scale user processes, which can incorporate tens or even hundreds of shared libraries and subsystems. A modern modular debugger should, therefore, allow for the augmentation of its basic tool set as needed. MDB allows subsystem-specific debugging facilities to be provided through shared objects known as debugger modules, or dmods. Each dmod provides debugging commands (also known as dcmds) and walkers (iterators) that debug a given subsystem. These modules interface with MDB through the module API layer and use well-defined interfaces for data retrieval and analysis. This is enforced by the fact that, in the case of both major targets (kvm and proc), the debugger runs in a separate address space from the entity being analyzed. The dcmds are therefore forced to use the module API to access the target. While some dmods link with other support libraries to reduce the duplication of code, most dmods stand alone, consuming only the header files from the subsystems they support. While the core debugger uses its own code for the management of debugger modules and their metadata, it relies upon a system library, libdl, for the mechanics of module unloading and unloading. It is libdl, for example, that knows how to load the dmod into memory, and it is libdl that knows how to integrate that dmod into the debugger’s address space.

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21.1.1.3 Terminal I/O MDB was designed with an eye toward the eventual implementation of something like kmdb and thus performs most terminal interaction directly. Having built up a list of terminal attributes, MDB handles cursor and character manipulation directly. The MDB subsystem that performs terminal I/O is known as termio. While termio handles a great deal itself, there is one aspect of terminal management that is provided by a support library. MDB uses libcurses to retrieve the list of terminal attributes for the current terminal from the terminfo database. The current terminal type is retrieved from the environment variable TERM.

21.1.1.4 Other Stuff MDB is a large program, with many more subsystems than are described here. One of the benefits arising from the modular design of the debugger is that these other subsystems don’t need to change even when used in an environment as radically different as kmdb is from MDB. For example, MDB implements its own routines for the management of ELF symbol tables. ELF being ELF regardless of source, the same subsystem can be used, as is, in both MDB and kmdb. A description of the MDB subsystems unaffected by kmdb is beyond the scope of this document.

21.1.2 Major kmdb Design Decisions In this section we explore the rationale behind the major design decisions.

21.1.2.1 The Kernel/Debugger Interface (KDI) When we implement an in-situ kernel debugger, we must determine the extent to which the debugger will be intermingled with the kernel being debugged. Should the debugger call kernel functions to accomplish its duties, or should the debugger be entirely self-contained? The legacy Solaris in-situ kernel debugger, kadb, hewed to the latter philosophy to a significant extent. The kadb module was as self-contained as possible, to the point where it contained copies of certain low-level kernel routines. That said, there were some kernel routines to which kadb needed access. During debugger startup, it would search for a number of functions by name, saving pointers to them for later use. There are a number of problems with kadb’s approach. First of all, by duplicating low-level kernel code in the debugger, we introduce duplication. Furthermore, this duplication, due to the layout of the Solaris source code, results in the copies being significantly separated. It’s hard enough to maintain code rife with duplication when the duplicates are co-located. Maintaining duplicates located in wildly disparate locations is next to impossible. During initial analysis of kadb as part of the kmdb project, we discovered several duplicated functions in kadb that had not kept up with hardware-specific changes to the versions in the kernel. The second

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problem concerns the means by which kadb gained access to the kernel functions it did use. Searching for those functions by name is dangerous because it leaves the debugger vulnerable to changes in the kernel. A change in the signature of a kernel function used by kadb, for example, would not be caught until kadb failed while trying to use said function. To some extent, the nature of a kernel debugger requires duplication. The kernel debugger cannot, for example, hold locks, and therefore requires lock-free versions of any kernel code that it must call. The lock-free version of a function may not be safe when used in a running kernel context and therefore must be kept separate from the normal version. Rather than placing that duplicate copy within the debugger itself, we decided to co-locate the duplicate with the original. This reduces the chances of code rot, since an engineer changing the normal version is much more likely to notice the debugger-specific version sitting right next to it. Access to kernel functionality was formalized through an interface known as the KDI, or Kernel/Debugger Interface. The KDI is an ops vector through which all kernel function calls must pass. Each function called by the debugger has a member in this vector. Whereas an assessment of kernel functionality used by kadb required a search for symbol lookup routines and their consumers, a similar assessment in kmdb simply requires the review of the single ops vector. Furthermore, our use of an ops vector allowed us to use the compiler to monitor the evolution of kernel functions used by kmdb. Any change to a KDI function significant enough to change the function signature will be caught by the compiler during the initialization of the KDI ops vector. Furthermore, the initialization of said vector is easily visible to code analysis tools such as cscope, allowing engineers to quickly determine whether kmdb is a consumer of a given function. With kadb, such a check would require a check of the symbol lookup routines, something that is not automatically done by the code analysis tools used today.

21.1.2.2 Implementation as a Kernel Module kadb was implemented as a stand-alone module. In Solaris, this means that the kadb module was an executable, directly loadable by the boot loader. It had no static dependencies on other modules, thus leading to the symbol lookup problems discussed above. When the use of kadb was requested, the boot process ran something like this: 1. Boot loader loads kadb. 2. kadb initializes. 3. kadb loads normal stand-alone, UNIX. 4. kadb loads the UNIX interpreter, krtld. 5. kadb passes control to krtld.

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6. krtld loads the UNIX dependencies (genunix, CPU module, platform module, etc.). 7. krtld transfers control to UNIX. While this allowed the debugger to take early control of the system (it could debug from the first instruction in krtld), that ability came with some significant penalties. The decision to load a 32-bit or 64-bit kernel being made after kadb had loaded and initialized, kadb had to be prepared to debug either variety. The need for kadb to execute prior to the loading of UNIX itself meant that it could not use any functions located in the kernel until the kernel was loaded. While some essential functions were dynamically located later, the result of this restriction was the location of many low-level kernel functions in the debugger itself. A further penalty comes in the form of increased debugger complexity. kadb’s need to load UNIX and krtld requires that it know how to process ELF files and how to load modules into the address space. The boot loader already needs to know how to do that, as does krtld. With kadb as a stand-alone module, the number of separate copies of ELF-processing and module-loading code goes up to three. The remaining limitations have to do with the timing of the decision to load kadb. As stated above, kadb was a stand-alone module and as such could only be loaded at boot. Moreover, an administrator was required to decide, before rebooting, whether to load kadb. Once loaded, it could not be unloaded. While the inability to unload the debugger isn’t a major limitation, the inability to dynamically load it, is. Not knowing whether kadb would be needed during the life of a given system boot, administrators would be faced with an unfortunate choice. On the one hand, they could always load kadb at boot. This kept it always ready for use, but at the cost of the wiring down of a chunk of kernel address space. This could be avoided, of course, by making the other choice—not loading the debugger at boot. Administrators then ran the risk of not having the debugger around when they needed it. The implementation of kmdb as a normal kernel module solves all of these problems, with only a minor activation-time penalty compared to kadb. When kmdb is loaded at boot, the boot process looks something like this: 1. Boot loader loads UNIX. 2. Boot loader loads the UNIX interpreter, krtld. 3. Boot loader passes control to krtld. 4. krtld loads the UNIX dependencies (genunix, CPU module, platform module, etc.). 5. krtld loads kmdb. 6. krtld transfers control to UNIX.

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As shown above, kmdb loads after the primary kernel modules have been selected and loaded. kmdb can therefore assume that it will be running with the same bit width as that of the underlying kernel. That is, a 32-bit kmdb will never have to deal with a 64-bit kernel, and vice versa. By loading after the primaries, kmdb can have static symbol dependencies on the other primary kernel modules. It is this ability that allows the KDI to exist. Even better, kmdb can rely on krtld’s selection of the proper CPU and platform modules for this machine. Rather than having to carry around several processorspecific implementations of the same function (or compiling one module for each of four platform types, as kadb did), kmdb can, using the KDI, simply use the proper implementation of a given function from the proper module. When a new platformspecific KDI function is implemented, the developer implements it in a platform-specific way in each platform module. krtld selects the proper platform module on boot, and kmdb automatically ends up using the proper version for the host machine. Last but certainly not least, the implementation of kmdb as a normal kernel module allows it to be dynamically loaded and unloaded. It can still be loaded at boot, but it can also be loaded on-demand by the administrator. If dynamically loaded, it can also be unloaded when no longer needed. This can be a consolation to wary administrators who would otherwise object to the running of a kernel debugger on certain types of machines. The only disadvantage of the use of a normal kernel module versus a standalone one is the loss of the ability to debug the early stages of krtld. In practice, this has not turned out to be a problem, because the early stages of krtld are fairly straightforward and stable. Every attempt has been made to minimize the effects of the two load types (boot and runtime). Obviously initialization differs in some respects, a number of common kernel subsystems simply won’t be available during the initialization of bootloaded kmdb. Largely, though, these differences are dealt with under the covers and are not visible to the user.

21.1.3 The Structure of kmdb We can best understand the inner workings of kmdb by first reviewing the debugger’s external structure. kmdb’s external structure is dictated, to some extent, by the environments in which it will be used. Those requirements are 

The debugger must be loadable at boot.



The debugger must be loadable at runtime.



The debugger must restrict its contact with the running kernel to a set of operations defined in advance.

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To satisfy the first two requirements, kmdb exists as two separate kernel modules. The first, misc/kmdbmod, contains the meat of the debugger; it is the module loaded by krtld when kmdb is loaded at boot. The second module, drv/kmdb, exists solely to gather property values from the device tree and to present an ioctlbased interface to controlling userland programs such as mdb(1). When kmdb is to be loaded at runtime, mdb opens /dev/kmdb and uses the ioctl interface to command it to activate. The opening of /dev/kmdb causes drv/kmdb to load. drv/ kmdb has a dependency on misc/kmdbmod, which gets loaded as well. Upon receipt of the appropriate ioctl, drv/kmdb calls into misc/kmdbmod, and the debugger is initialized. If the debugger was loaded at boot, only misc/kmdbmod will be loaded. The module loading subsystem is not fully initialized at that point. Userland does not exist yet, and given that drv/kmdb exists only to convey ioctl requests from userland to misc/kmdbmod, there is no need to force drv/kmdb to load until an attempt is made to open /dev/kmdb. When someone does attempt to control the debugger through ioctls to /dev/kmdb, drv/kmdb is loaded. It then sends commands to misc/kmdbmod as in the runtime case above. We now focus our attention more closely on misc/kmdbmod, which itself is composed of two parts. The first, referred to as the debugger, contains the core debugger functionality, as well as the primary subsystems needed to allow the core to control the kernel. The second, referred to as the controller, interacts with the running kernel. The debugger interacts with the outside world only through a set of well-defined interfaces. One of these is the KDI; the other is composed of a set of functions passed during initialization by the controller. Aside from these interactions, the debugger must, by nature, function as a fully self-contained entity. Put in compilation terms, the debugger, which is built separately from the controller, must not have any unresolved symbols at link time. It is the debugger, and only the debugger, that is active when kmdb has control of the machine. Behind the scenes, as it were, the controller works to ensure that the debugger’s runtime needs are met. The debugger has a limited set of direct interactions with the kernel. And it can only be active when the world has stopped. Those two facts necessarily limit the sorts of things the debugger can do. For example, it can neither perform the early stages of kmdb initialization nor load or unload kernel modules. The former takes place before debugger initialization starts and is taken care of by the controller. A memory region, known as Oz, is allocated and is set aside for use by the debugger. Other initialization tasks performed by the controller include the creation of trap tables or IDTs, as appropriate, after which control is passed to the debugger for the completion of initialization.

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Kernel module loading and unloading, which is discussed in more detail below, is a task that must be performed by the running kernel. The debugger must rely on the controller to perform these sorts of tasks for it. In the text that follows, we use the words driver, debugger, and controller to refer to the components we’ve just discussed. These three components are indicated in Figure 21.2 by regions surrounded by dotted lines. When we discuss the entire entity, we refer to it as kmdb. References to the core debugger refer to the set of shaded boxes labeled MDB. One unfortunate note: The term “controller” is a relatively recent invention. In many instances, the source code refers to the driver when it means the controller. This doesn’t cause nearly as many issues as one might imagine because of the minor role played by the entity we refer to as the driver.

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Figure 21.2 KMDB Structure

USRBINMDB

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21.1.4 MDB Components and Their Implementation in kmdb We now use our earlier discussion of mdb to motivate our review of the major subsystems used by kmdb. Recall that the three subsystems discussed were the target layer, module management, and terminal management (termio). The implementation of kmdb is largely the story of the replacement of support libraries with subsystems designed to work in kmdb’s unique environment. Figure 21.2 shows how these replacement subsystems relate to the core debugger.

21.1.4.1 The Target Layer The target layer itself is unchanged in kmdb. What changes is the target implementation itself. Gone are the proc, kvm, and file targets, replaced with a single target called kmdb_kvm. We continue to call it kmdb_kvm to avoid confusion with the kvm target used by mdb. kmdb_kvm can be thought of as a hybrid of the proc and kvm targets. It includes the execution control aspects of proc, such as the ability to set breakpoints and watchpoints, as well as support for single-stepping, continuation, and so forth. This functionality is coupled with the kernel-oriented aspects of the kvm target. The kmdb_kvm target is common between SPARC and x86 machines and for the most part handles the bits of kernel analysis, management, and control that are generic to the two architectures. With the exceptions of stack trace construction and the display of saved registers, all architecture-specific functionality is abstracted into the DPI. The DPI’s relationship to kmdb_kvm is very similar to that of libkvm to the kvm target or to that of libproc to the proc target. A significant portion of kmdb_kvm is devoted to the monitoring of kernel state. As an example, target implementations are required to provide symbol lookup routines for use by the core debugger. Provision of this information requires access to kernel module symbol tables, which are easily accessed by kmdb_kvm. What is not so simple, however, is dealing with the constant churn in the set of loaded modules. Whenever kmdb regains control of the machine, kmdb_kvm scans the entire module list, looking for modules that have loaded or unloaded. The tracking state (symbol table references, and so forth) of kmdb_kvm modules that have unloaded is destroyed, while new state is created for modules that have been loaded. Challenges arise when a module has unloaded and then reloaded since kmdb last had control. This churn must be detected, and tracking state rebuilt. The tracking of module movement, for lack of a better term, illustrates the interaction between the debugger and the controller. While the debugger could certainly rescan the entire list upon every entry, that approach would be wasteful. Instead, the controller subscribes to the kernel’s module change notification service and bumps a counter whenever a change has occurred. kmdb_kvm can, upon reentry, check the value of that counter. If the value has changed since kmdb_kvm last saw it, a module list rescan is necessary.

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While this interaction with the controller results in a useful optimization for module state management, it becomes crucial for the management of deferred breakpoints. Deferred breakpoints are breakpoints requested for modules that haven’t yet loaded. The user’s expectation is that the breakpoint will activate when the named module loads. The debugger is responsible for the creation, deletion, enabling, disabling, activation, and deactivation of breakpoints. The user creates the breakpoint by using the breakpoint command (::bp). This being a deferred breakpoint for a module that hasn’t been loaded, the debugger leaves the breakpoint in a disabled state. When that module has loaded, the breakpoint is enabled. Enabled breakpoints are activated by the debugger when the world is resumed. The activation is what makes the breakpoint actually happen. In kmdb_kvm, the DPI installs a breakpoint instruction at the specified virtual address. The key design question: How do we detect the loading of the requested module? The simplest, cleanest, and slowest approach would be to have kmdb_kvm place an internal breakpoint on the kernel’s module loading routine. Whenever a module is loaded, the debugger would activate, would check the identity of the loaded module, and would decide whether to enable the breakpoint. Debugger entry isn’t cheap. All CPUs must be stopped, and their state must be saved. This particular stop would happen after a module load, so we would need to rescan the module list. All in all, this is something that we really don’t want to have to do every time a module is loaded or unloaded. If we involve the controller, we can eliminate the unnecessary debugger activations, entering the debugger only when a module named in a deferred breakpoint is loaded or unloaded. How do we do this? We bend the boundaries between the debugger and controller slightly, exposing the list of deferred breakpoints to code that runs when the world is turning. Tie this into the controller’s registration with the kernel’s module change notification service, and we end up entering the debugger only when a change has occurred in a module named in a deferred breakpoint. We use a quasi-lock-free data structure to allow access to the deferred breakpoint list both from within the debugger (when the world is stopped) and within the module change check (when the world is running). Like the proc and kvm targets, kmdb_kvm is also home to dcmds that could not be implemented elsewhere. Implemented in the target, they have access to everything the target does and can thus do things that dcmds implemented in dmods could only dream of doing. As implied above, kmdb_kvm (as well as kvm and proc) implement dcmds that provide stack tracing and register access.

21.1.4.2 Debugger Module Management As discussed earlier, mdb uses libdl for the management of dmods, which are implemented as shared objects. The implementation of kmdb is similar, but without libdl. Nor does the debugger have the way to actually load or unload modules. Other than that, kmdb and mdb are the same.

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We decompose module management into two pieces: the requesting of module loads and unloads, and the implementation of a libdl replacement atop the results of the loading and unloading.

21.1.4.3 Module Loads and Unloads: The Work Request Queue (WR) kmdb implements debugger modules as kernel modules. While we engage in some sleight of hand to keep the dmods off the kernel’s main module list, the mechanics of loading and unloading dmods is largely the same as that used for “normal” kernel modules. The primary difference is in the means by which a load or unload is requested. Recall that the debugger, which will receive the load or unload request from the user, can only run when the world is stopped. Also note that the loading or unloading of a kernel module is a process that uses many different kernel subsystems. The kernel runtime linker (krtld), the disk driver, VM system, file system, and many others come into play. Use of these subsystems of course entails the use of locks, threads, and various other things that are anathema to the debugger. To load a dmod, the debugger must therefore ask the controller to do it. The controller runs when the world is turning and is more than capable of loading and unloading kernel modules. The only thing we need is a channel for communication between the two. That channel is provided by the Work Request Queue, or WR. The WR consists of two queues: one for messages from the debugger to the controller and one for messages from the controller to the debugger. The rough sequence of events for a module load is as follows: 1. User requests a dmod load with ::load. 2. The kmdb module layer receives the request and passes it to the WR debugger → controller queue. 3. The world is resumed. 4. The controller receives the request. 5. The controller loads the module. 6. The controller returns the requests to the debugger as a (successful) reply on the controller → debugger queue. 7. The controller initiates a debugger reentry. 8. The debugger receives the reply and makes the contents of the dmod available to the debugger core. A few details bear mentioning. The debugger can be activated at any time— even in the midst of the controller’s processing of a load request. The controller must keep this in mind when checking and manipulating the WR queues. The queues themselves are lock-free and have very strict rules regarding the methods

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used to access them. For example, the controller may only add to the end of the controller → debugger queue. It sets the next pointer on its request and updates the tail pointer for the queue. Even though the queue is doubly linked, there’s no easy way for the controller, which may be interrupted at any time by the debugger, to set the prev pointer. Accordingly, the debugger’s first action upon preparing to process the controller → debugger queue is to traverse it, from tail to head, building the prev pointers. The debugger doesn’t have to worry about being interrupted by the controller and can thus take its time. Similar rules are in place for the debugger → controller queue. Every request must be tracked and sent back as a reply at some point. Even fire-and-forget requests, such as those establishing new module search paths, must be returned as replies, even if those replies don’t come until the debugger is unloaded. To see why this is necessary, consider the source of the memory underlying the requests. Requests from the debugger are allocated from debugger memory by the debugger’s allocator and can thus only be freed by the debugger. Requests initiated by the controller (for example, an automatic dmod load triggered by the loading of the corresponding kernel module) are allocated by the controller from kernel memory and can thus be freed only by the kernel. Replies therefore serve a dual purpose—they provide status to the requester and also return the request to the requester for freeing. We’d like to minimize the impact of the debugger on the running system to the extent practicable and so don’t want the controller to poll for updates to the WR queues. Instead, we want the debugger to tell the controller when work is available for processing. This isn’t as simple as it may seem. In the real world, we would use semaphores or condition variables to signal the availability of work. To use kernel synchronization objects, the debugger would need to call into the kernel to release them. The kernel is most definitely not prepared for a cv_broadcast() call with every CPU stuck in the debugger. Unpleasantness would ensue. The lightest-weight way to communicate with the controller is to post a soft interrupt, the implementation of which is essentially the setting of a bit in the kernel’s cpu_t structure. When the world has resumed, normal Normal interrupt processing will encounter this bit and will call the soft interrupt handler registered by the controller. That handler bangs on a semaphore, which triggers the controller’s WR processing. Note that these problems apply only for communications from the debugger to the controller. The debugger can simply poll for messages sent in the opposite direction. Since the debugger is activated relatively infrequently, the occasional check of a message-waiting bit doesn’t impose a burden. When users request a debugger activation, the last thing on their mind is whether the debugger is wasting a few cycles to check for messages. libdl supplies a synchronous loading and unloading interface to mdb, thus considerably simplifying its management of dmods. kmdb has no such luxury. As the

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reader might surmise from the preceding discussion, kmdb’s loading and unloading of dmods is decidedly asynchronous. Every attempt is made to preserve the user’s illusion of a blocking load, but the asynchronous nature occasionally pokes its head into the open. A breakpoint encountered before the completion of the load, for example, causes an early debugger reentry. The user is told that a load or an unload is still pending and is told how to allow it to complete.

21.1.4.4 libdl Wrapper MDB’s dmod management code uses the libdl interfaces for manipulating dmods. dlopen() loads modules, dlclose() unloads them, and dlsym() looks up symbols. The debugger implements its own versions of these functions (using the same function signatures) to support the illusion of libdl. Underneath, the debugger’s symbol table facilities are retargeted to implement dlsym()’s searches of dmod symbol tables.

21.1.4.5 Terminal I/O To implement terminal I/O handling, we need three things: access to the terminal type, the ability to manipulate that terminal, and routines for actually sending I/O to and from that terminal. The second of these can be further subdivided into the retrieval of terminal characteristics and the use of that knowledge to manipulate the terminal. mdb implements the most difficult of these—the routines that actually manipulate the terminal according to the gathered characteristics. mdb handles the tracking of cursor position, in-line editing, and the implementation of a parser and knows how to use the individual terminal attributes (echo this to make the cursor move right, echo that to enable bold, etc.) to accomplish those tasks. Left to mdb and kmdb are terminal type determination, attribute retrieval, and I/O to the terminal itself. For mdb, this is relatively straightforward. The terminal type can be gathered from the environment, attributes can be retrieved from the terminfo database with libcurses, and I/O accomplished with stdin, stdout, and stderr. kmdb, as is its wont, has a more difficult time of things. There is no environment from which to gather the current terminal type. There’s no easy access to the terminfo database. Completing the trifecta, the I/O methods vary with the type of platform, progress of the boot process, and phase of the moon. As a bonus, kmdb’s termio implementation handles interrupt (^C) processing. We discuss each in turn. While the preceding sections had happy endings, in that pleasing solutions were found for the enumerated problems, the reader is warned that there are no happy endings in terminal management. Tales of wading through terminal types, to say nothing of the terminfo/termcap databases, are generally suitable only for frightening small children and always end in woe and the gnashing of teeth.

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21.1.4.6 Retrieving the Terminal Type At first glance, gaining access to the terminal type would seem straightforward. Sadly, no. kmdb can be loaded at boot or at runtime. It can be used on a locally attached console/framebuffer, or it can be used through a serial console. If loaded at runtime, the invocation could be made from a console login, or it could be made from an rsh (or telnet or …) session. Boot-loaded kmdb on a serial console is the worst because we have no information regarding the type of terminal attached to the other end of the serial connection. We end up assuming the worst, which is a 80 × 24 VT100. Boot-loaded kmdb on a machine with a locally attached console or framebuffer is easier because we know the terminal type and terminal dimensions for SPARC and x86 consoles. Also easy is a runtime-loaded kmdb from a console login. Assuming that the user set the terminal type correctly, we can use the value of the TERM environment variable. But unfortunately we can’t trust $TERM to be set correctly, so we ignore $TERM if the console is locally attached. We end up with a pile of heuristics, which generally come up with the right answer. If they don’t, they can always be overridden.

21.1.4.7 Terminal Attributes After considering the mess that is access to $TERM, retrieval of terminfo data is almost trivial. We don’t want to compile in a copy of the terminfo database, and we can’t rely on the ability to gain access to it while the debugger is running. We compromise by hard-coding a selection of terminal types into the debugger. The build process extracts the attributes for each selected terminal from the terminfo database and compiles them into the debugger. Terminal type selection in kmdb is thus limited to the types selected during the build. It turns out, though, that the vast majority of common terminal types can be covered by a set of 15 terminal types.

21.1.4.8 Console I/O Access to the terminal entails the reading of input, the writing of output, and the retrieval of hardware parameters (terminal size and so forth), generally through an ioctl-based interface. MDB’s modular I/O subsystem makes our job somewhat easier. Each I/O module provides an ops vector, exposing interfaces for reading, writing, ioctls, and so forth. kmdb has its own I/O module, called promio. promio acts as a front end for promif, which we discuss in a moment. For the most part, promio is a pass-through, with the exception of the ioctl function. promio interprets the ioctls sent from termio and invokes the appropriate promif functions to gather the necessary information. In addition to the aforementioned terminal size ioctl (TIOCGWINSZ), promio’s ioctl handler is prepared to deal with requests to get (TCGETS) and set (TCSETSW) hardware parameters. The parameters of interest to kmdb are largely concerned with echoing and newlines.

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promif interfaces the debugger with the system’s OpenBoot PROM (OBP). While x86 systems don’t have PROMs, Solaris (and thus kmdb) try very hard to pretend that they do. For the most part, this means functions called prom_something() are named to mimic their SPARC counterparts. Whereas the SPARC versions jump into OBP, the x86 versions do whatever is necessary to implement the same functionality without a PROM. promif exposes two classes of interface: those that deal with console (terminal) I/O, and those that are merely wrappers around PROM routines. We cover the former group here. Both SPARC and x86 systems get help from the boot loader (OBP on SPARC) for console I/O during the initial stages of boot. SPARC systems without USB keyboards can use OBP for console I/O even after boot. x86 systems and SPARC systems with USB keyboards use a kernel subsystem known as polled I/O. Exposed to kmdb through the KDI, polled I/O is a method for interacting directly with the I/O hardware, be it a serial driver, the USB stack, or something completely different without blocking. Rather than waiting for interrupts, as can be done while the world is turning, the polled I/O subsystem is designed to poll I/O devices until input is available or output has been sent. The bottom line is that the method used for console I/O changes during the boot process. The portion of promif dedicated to console I/O hides this complexity from consumers, exposing only routines for reading and writing bytes. Consumers need not concern themselves with where those bytes come from or go to.

21.1.4.9 Interrupt (^C) Management Given that kmdb console I/O is synchronous, there is no easy way for an interrupt (^C) from a user to get to the core debugger. In userland, the kernel detects interrupts asynchronously, generates a signal, and inflicts it upon the process. There is no parallel in kmdb. The debugger doesn’t know about pending interrupts until it reads the interrupt character from the keyboard. With a simplistic I/O implementation, reading only when we need to, a user would never be able to interrupt anything. promif works around this limitation by implementing a read-ahead buffer. That buffer is drained when the debugger needs input from the user. It is filled whenever input is available by a nonblocking reader. Attempts are made to fill the buffer whenever input is requested, when data is to be output, or when an attempt is made to read or write the kernel’s address space. If an interrupt character is discovered during a buffer fill, control passes to the interrupt-handling routine, which halts the command that was executing. Debugger commands that aren’t constantly writing to the console, reading from the kernel, or writing to the kernel are very rare (and probably of questionable utility). In practice, this means that a buffer fill attempt will be made soon after the user presses ^C. As a future enhancement, we could, barring the implementation of an asynchronous interruptdelivery mechanism, expand the number of fill points. In practice, though, this doesn’t seem like it would be necessary.

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959

21.1.5 Conclusion A significant portion of the design and implementation of kmdb was spent filling in the gaping holes left when mdb was separated from its supporting libraries. Certainly, we didn’t realize how much is provided by those supporting libraries until we attempted to take them away. These gaps were filled by replacement subsystems whose operations were complicated by the restrictive environment in which kmdb operates. The balance of kmdb’s implementation was spent in the development of the KDI functions and in the implementation of the DPI, more on which below. The DPI provides the low-level code that allows the remainder of kmdb to be largely architecture neutral.

21.1.6 Remaining Components In this section, we cover some remaining discussion items related to the implementation of kmdb.

21.1.6.1 The Debugger/PROM Interface (DPI) The DPI has a somewhat sordid history, the twists and turns of which have influenced the way it appears today. kadb on x86, having no PROM, did everything itself. The SPARC version on the other hand, depended on a great many services provided by OBP. OBP provided trap handling for the debugger. It also took care of debugger entry, the saving of a portion of processor state, among other things. kmdb was initially planned to be released in conjunction with an enhanced OBP. This new OBP would accord more sophisticated debugging facilities, thus freeing kmdb from having to deal with many low-level, hardware-specific details. For example, the new OBP would manage software breakpoints itself. It would capture and park processors during debugger execution. It would also manage watchpoints. Recognizing that not all systems would have this new OBP, we initially designed kmdb with a pluggable interface that would allow for its use on systems with both types of OBP. That interface is called the Debugger/PROM interface, or DPI. SPARC would have one module for the old-style OBP interface, which we called the kadb-style interface (or kaif). SPARC would have a second module for the new-style OBP interface, the name for which has been buried in the sands of time. The debugger would choose between the two modules according to an assessment of OBP features. x86 systems would have a single module, also called kaif. Some time into the implementation of kmdb (well after the terms DPI and kaif had cemented themselves throughout the source code), the plans for the new-style OBP were dropped. This turned out to be for the best, the reasons for which are beyond the scope of this document. As a result, modern-day kmdb has one module

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for each architecture. The intervening layer, the DPI, is not strictly necessary. It may not have been invented had it not been for our earlier plans to accommodate multiple styles of OBP interaction. It remains, though, and serves as a useful repository for some functionality common to the two kaif implementations. The bulk of the kaif module is devoted to the performance of the following five tasks: 1. Coordination of debugger entry 2. Manipulation of processor state 3. Source analysis for execution control 4. Management of breakpoints and watchpoints 5. Trap handling

21.1.6.2 Coordination of Debugger Entry kmdb is single threaded and establishes a master-slave relationship between the CPUs on the machine. The first CPU to encounter an event that triggers debugger entry, such as a breakpoint, watchpoint, or deliberate entry, becomes the master. The master then cross-traps the remaining CPUs, causing them to enter the debugger as slaves. Slaves spin in busy loops until the world is resumed or until one of them switches places with the master. If multiple CPUs encounter debugger entry events at the same time and thus race for debugger entry, only one will win. The first to grab the master lock wins, with the remainder becoming slaves.

21.1.6.3 Manipulation of Processor State When processors enter the debugger, they save their register state into per-processor save areas. This state is then exposed to the user of the debugger. The kaif module coordinates the saving of this state and also implements the search routines that allow for its retrieval.

21.1.6.4 Source Analysis for Execution Control MDB supports a number of execution control primitives. In addition to breakpoints and watchpoints, which we discuss shortly, it provides for single-step, stepover, step-out, and continue. Single-step halts execution at the next instruction. Step-over is similar, except that it does not step into subroutines. That is, it steps to the next instruction in the current routine. Step-out steps to the next instruction in the calling routine. Continue resumes system execution on all processors (single-step resumes execution only on the processor being stepped). Single-step is implemented directly by the kaif module. On x86, this entails the setting of EFLAGS.TF. On SPARC, we set breakpoints at the next possible exe-

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cution points. If the next instruction is a branch, for example, we may have to set two breakpoints to cover both possible results of the branch. Step-over and step are implemented independently of single-step. For step-over, MDB calls into the target, which calls into the DPI and kaif, asking whether the next instruction requires special processing. If the next instruction is a call, kaif returns with the address of the instruction after the call. MDB places a breakpoint at that location and uses continue to “step” over the call. If the next instruction is not a call, the kaif module so indicates, and MDB uses normal single-step. When the user requests a step-out, MDB requests, through the target and the DPI, that the kaif module locate the next instruction in the calling function. Whereas single-step releases a single processor to execute a single instruction, continue releases all processors and fully resumes the world. Continue also posts the soft interrupt to the controller if necessary, in support of debugger module management.

21.1.6.5 Management of Breakpoints and Watchpoints Both SPARC and x86 rely on software breakpoints. That is, a specific instruction (int $3 on x86, and ta 0x7e on SPARC) is written at a given location. When control reaches that location, the debugger is entered. Breakpoints are activated by installation of one of these instructions and are deactivated by restoration of the original instruction. Watchpoints are implemented by hardware on both platforms. Space on processors being at a premium and watchpoints being relatively rarely used (though ohso-helpful), processors don’t provide many of them and impose restrictions on the ones they do. SPARC, for example, has two watchpoints—one physical and one virtual. SPARC watchpoint sizes are restricted to 8 bytes or any non-zero power of 256. x86 implements four watchpoints, even allowing watchpoints on individual I/ O port numbers, but imposes restrictions on their size and access type. Hardware activates watchpoints by writing to the appropriate hardware registers and deactivates them by clearing those registers. The kaif ensures that the target activates only the supported number of watchpoints. It also checks to make sure that the watchpoints requested meet the hardware limitations. No attempt is made to synthesize more flexible watchpoints.

21.1.6.6 Trap Handling On SPARC, kmdb has drastically reduced its dependency upon OBP as the project has progressed. This is somewhat ironic in light of our earlier attempts to increase that dependency. Whereas kadb allowed OBP to handle traps and to coordinate entrance into the debugger, kmdb has its own trap table, handles its own debugger entry, and even handles its own MMU misses.

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kmdb also installs its own trap table on x86, although the trap table there is called an IDT. Not having ever had an OBP upon which to become dependent, Solaris x86 in-situ debuggers have always handled their own traps and debugger entry. When kmdb gains control of the machine, it switches to its trap table. When the world resumes, the trap table used prior to debugger entry is restored. While kmdb is running, traps that are immediately resolvable by the handler (MMU misses to valid addresses, for example) are handled and control is returned to the execution stream that caused the trap. Traps that are not resolvable by the handler cause a debugger reentry. In some cases, such as when an access is being made to the kernel’s address space, the debugger takes precautions against traps resulting from those accesses. Reentry caused by such a trap would cause control to be transferred back to the code that initiated the access, with a return code set indicating that an error occurred. Unexpected traps are signs that something has gone wrong and are grounds for entry into a debugger fault state. The stack trace leading up to the access is displayed, and the user is offered the option to induce a crash dump.

APPENDICES

  

Appendix A, “Kernel Virtual Address Maps” Appendix B, “Adding a System Call to Solaris” Appendix C, “A Sample Procfs Utility”

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A Kernel Virtual Address Maps

In this appendix, we illustrate the allocation- and location-specific information for the segments that constitute the Solaris 10 kernel address space. The kernel address space is represented by the address space pointed to by the system object, kas. The segment drivers manage the manipulation of the segments within the kernel address space. Figure A.1 illustrates the architecture. kas struct as a_segtree a_size a_nsegs a_flags a_hat a_tail a_watchp

Hardware Translation Information

struct seg

AVL

struct seg

struct seg

Figure A.1 Kernel Address Space and Segments You can look at the kernel address space with the as seg walker and D command, using the kernel address space pointer. The seg walker will show the kernel 965

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Appendix A

Kernel Virtual Address Maps

address space segments and the ::seg D Command will show detail for each of the segments.

sol9 # mdb -k > kas ::walk seg |::seg SEG BASE 1841258 1000000 1835878 18f2000 18358c8 70000000 1843410 edd00000 18355d0 2a100000000 18357e8 2a750000000 1835618 30000000000 18455f8 50000000000 18389f0 70000000000 1838a38 fffffa0000000000

SIZE 8f2000 40e000 10000000 2300000 1ec20000 1cbc000 1fff8000000 20000000000 3da000 40000000000

DATA 0 0 0 0 300000c8090 30000451f40 0 0 0 30000464760

OPS segkmem_ops segkmem_ops segkmem_ops segkmem_ops segkp_ops segmap_ops segkmem_ops segkmem_ops segkmem_ops segkpm_ops

For more detail, you can then use the ::print D command to print a list of the kernel memory segments structures.

> kas ::walk seg |::print "struct seg" { s_base = scb s_size = 0x8f2000 s_szc = 0 s_flags = 0 s_as = kas s_tree = { avl_child = [ 0, 0 ] avl_pcb = 0x1835899 } s_ops = segkmem_ops s_data = 0 } { s_base = 0x18f2000 s_size = 0x40e000 s_szc = 0 s_flags = 0 s_as = kas s_tree = { avl_child = [ ktextseg+0x20, kvseg32+0x20 ] avl_pcb = 0x1843431 } s_ops = segkmem_ops s_data = 0 } ...

The next figures illustrate Solaris 10 address space, as follows: 

Figure A.2 Solaris 10 sun4u 64-Bit Kernel Address Space



Figure A.3 Solaris 10 amd64 64-Bit Kernel Address Space



Figure A.4 Solaris 10 x86 32-Bit Kernel Address Space

967

KERNEL VIRTUAL ADDRESS MAPS

0xFFFFFFFF.FFFFFFFF 0xFFFFFFFC.00000000 0XFFFFFAC0.00000000 0XFFFFFA00.00000000 0xFFFFFFFC.00000000 0x00000302.00000000 0x00000300.00000000

Open Boot Prom Page Tables Physical Page Mapping segkpm 64-Bit Kernel Heap segkmem File System Cache segmap

0x000002A7.50000000

Pageable Kernel Mem. segkp 0x000002A1.00000000 0x00000000.FFFFFFFF

Open Boot Prom

0x00000000.F0000000

Kernel Debugger 0x00000000.EDD00000 0x00000000.07c00000 0x00000000.07800200

32-Bit Kernel Heap segkmem32 Panic Message Buffer

0x00000000.07800000

Kernel TSB 0x00000000.01900000

sun4u HAT Structures Small TSB & Map Blks

(4 Mbytes) (1 x 4-Mbyte Page)

Kernel Data Segment 0x00000000.01800000

Kernel Text Segment 0x00000000.01000000

0x0

Trap Table

(8 Mbytes) (2 x 4-Mbyte Page)

Invalid

Figure A.2 Solaris 10 sun4u 64-Bit Kernel Address Space

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Appendix A

0xFFFFFFFF.FFFFFFFF 0xFFFFFFFF.FF800000 0xFFFFFFFF.FFBC0000

Kernel Virtual Address Maps

See: uts/i86pc/os/startup.c psm 1-1 map exec args area Debugger

ARGSBASE SEGDEBUGBASE

Kernel Data Segment 0xFFFFFFFF.FBC00000

Kernel Text Segment KERNEL_TEXT

0xFFFFFFFF.FB800000

Logging UFS Sinkhole 0xFFFFFFFF.C0000000

valloc_base + valloc_sz

page_t’s, memsegs, memlists, page hash etc... valloc_base

0xFFFFFFFF.C0000000

Core Heap Kernel Heap segkmap

core_base / ekernelheap kernelheap segkmap_start

Device Mappings toxic_addr

segkp

segkp_base

segkpm 0xFFFFFE00.00000000

Red Zone

KERNELBASE

User Stack Libraries etc... 0xFFFF8000.00000000 0x00008000.00000000

0x00000000.04000000 0x0

VA Hole Process Address Space Invalid

Figure A.3 Solaris 10 amd64 64-Bit Kernel Address Space

solarisinternals.book Page 969 Thursday, June 15, 2006 1:27 PM

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KERNEL VIRTUAL ADDRESS MAPS

0xFFFFFFFF

0xFFC00000

See: uts/i86pc/os/startup.c psm 1-1 map exec args area Debugger

ARGSBASE SEGDEBUGBASE

0xFF800000

Kernel Data Segment 0xFEC00000

Kernel Text Segment KERNEL_TEXT 0xFE800000 0xFE000000

Logging UFS Sinkhole

valloc_base + valloc_sz

page_t’s, memsegs, memlists, page hash etc... ekernelheap, valloc_base (segkp is an arena under heap )

kvseg

kernelheap

segkmap segmap_start 0xC3002000

Red Zone 0xC3000000

Libraries etc...

0x08048000

Process Address Space User Stack

0x0

Invalid

kernelbase, userlimit

By default, the x86 kernel is loaded at 0xC3000000. To load the kernel at an alternate address, set the kernelbase parameter in the open boot emulator. Setting kernelbase lower reduces the size of the usable process address space but increases the amount of kernel virtual memory available. This may be necessary on systems with large physical memories.

Figure A.4 Solaris 10 x86 32-Bit Kernel Address Space

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B Adding a System Call to Solaris Contributed by Eric Schrock

In this appendix, we provide an example of how to add a system call to Solaris.

B.1 Setting Kernel Parameters For the purposes of this appendix, we will assume that it’s a simple system call that lives in the generic kernel code, and we’ll put the code into an existing file to avoid having to deal with Makefiles. The goal is to print an arbitrary message to the console whenever the system call is issued.

B.1.1 Picking a Syscall Number Before writing any real code, we first have to pick a number that will represent our system call. The main source of documentation here is syscall.h, which describes all the available system call numbers, as well as which ones are reserved. The maximum number of syscalls is currently 256 (NSYSCALL), which doesn’t leave much space for new ones. This could theoretically be extended—I believe the hard limit is in the size of sysset_t, whose 16 integers must be able to represent a complete bitmask of all system calls. This puts our actual limit at 16*32, or 512, system calls. But for the purposes of this example, we'll pick system call number 56, which is currently unused. For my own amusement, we’ll name our system call ‘schrock.’ So first we add the following line to syscall.h.

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#define SYS_uadmin #define SYS_schrock #define SYS_utssys

Adding a System Call to Solaris

55 56 57 See usr/src/uts/common/sys/syscall.h

B.1.2 Writing the Syscall Handler Next, we have to actually add the function that will get called when we invoke the system call. What we should really do is add a new file schrock.c to usr/src/ uts/common/syscall.c, but instead, we’ll just use code from getpid.c.

#include int schrock(void *arg) { char buf[1024]; size_t len; if (copyinstr(arg, buf, sizeof (buf), &len) != 0) return (set_errno(EFAULT)); cmn_err(CE_WARN, "%s", buf); return (0); }

Note that declaring a buffer of 1024 bytes on the stack is a very bad thing to do in the kernel. We have limited stack space, and a stack overflow will result in a panic. We also don’t check that the length of the string was less than our scratch space. But this will suffice for illustrative purposes. The cmn_err() function is the simplest way to display messages from the kernel.

B.1.3 Adding an Entry to the Syscall Table We need to place an entry in the system call table. This table lives in sysent.c, and makes heavy use of macros to simplify the source. Our system call takes a single argument and returns an integer, so we’ll need to use the SYSENT_CI macro. We need to add a prototype for our syscall, and add an entry to the sysent and sysent32 tables.

int void int int int

rename(); rexit(); schrock(); semsys(); setgid(); continues

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B.1 SETTING KERNEL PARAMETERS

/* ... */ /* /* /* /*

54 55 56 57

*/ */ */ */

SYSENT_CI("ioctl", SYSENT_CI("uadmin", SYSENT_CI("schrock", IF_LP64( SYSENT_2CI("utssys", SYSENT_2CI("utssys",

ioctl, uadmin, schrock,

3), 3), 1),

utssys64, utssys32,

4), 4)),

SYSENT_CI("ioctl", SYSENT_CI("uadmin", SYSENT_CI("schrock", SYSENT_2CI("utssys",

ioctl, uadmin, schrock, utssys32,

3), 3), 1), 4),

/* ... */ /* /* /* /*

54 55 56 57

*/ */ */ */

See usr/src/uts/common/os/sysent.c

B.1.4 Updating /etc/name_to_sysnum At this point, we could write a program to invoke our system call, but the point here is to illustrate everything that needs to be done to integrate a system call, so we can’t ignore the little things. One of these little things is /etc/name_to_sysnum, which provides a mapping between system call names and numbers, and is used by dtrace(1M), truss(1), and friends. Of course, there is one version for x86 and one for SPARC, so you will have to add the following lines to both the Intel and SPARC versions.

ioctl uadmin schrock utssys fdsync

54 55 56 57 58 See /etc/name_to_sysnum

B.1.5 Updating truss(1) Truss does fancy decoding of system call arguments. In order to do this, we need to maintain a table in truss that describes the type of each argument for every syscall. This table is found in systable.c. Since our syscall takes a single string, we add the following entry:

{"ioctl", {"uadmin", {"schrock", {"utssys", {"fdsync",

3, 3, 1, 4, 2,

DEC, DEC, DEC, DEC, DEC,

NOV, NOV, NOV, NOV, NOV,

DEC, IOC, IOA}, DEC, DEC, DEC}, STG}, HEX, DEC, UTS, HEX}, DEC, FFG},

/* /* /* /* /*

54 55 56 57 58

*/ */ */ */ */

See usr/src/cmd/truss/systable.c

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Appendix B

Adding a System Call to Solaris

Don’t worry too much about the different constants. But be sure to read up on the truss source code if you're adding a complicated system call.

B.1.6 Updating proc_names.c This is the file that gets missed the most often when adding a new syscall. Libproc uses the table in proc_names.c to translate between system call numbers and names. Why it doesn't make use of /etc/name_to_sysnum is anybody's guess, but for now you have to update the systable array in this file:

"ioctl", "uadmin", "schrock", "utssys", "fdsync",

/* /* /* /* /*

54 55 56 57 58

*/ */ */ */ */ See usr/src/lib/libproc/common/proc_names.c

B.1.7 Putting It All Together Finally, everything is in place. We can test our system call with a simple program:

#include int main(int argc, char **argv) { syscall(SYS_schrock, "OpenSolaris Rules!"); return (0); }

If we run this on our system, we’ll see the following output on the console:

June 14 13:42:21 halcyon genunix: WARNING: OpenSolaris Rules!

Because we did all the extra work, we can actually observe the behavior using truss(1), mdb(1), or dtrace(1M).

C A Sample Procfs Utility

C.1 Microstate Accounting Using /proc $ msacct ls -lR .: total 3012 drwxrwxrwx 9 jmauro tech [a LOT of output snipped]

2560 Oct 22 13:02 2.X

*** Usage Counters *** Minor Faults:.................0 Major Faults:.................0 Swaps:........................0 Input Blocks:.................0 Output Blocks:................0 STREAMS Messages Sent:........0 STREAMS Messages Received:....0 Signals:......................0 Voluntary Context Switches:...1684 Involuntary Context Switches:.25 System Calls:.................3693 Read/Write Characters:........53305 *** State Times *** Total Elapsed Time:...........11.065 Total User Time:..............0.403 Total System Time:............0.429 Other System Trap Time:.......0.000 Text Page Fault Sleep Time....0.000 Data Page Fault Sleep Time....0.000 Kernel Page Fault Sleep Time..0.000 User Lock Wait Sleep Time.....0.000 All Other Sleep Time..........10.201 Time Waiting for a CPU........0.038 Stopped Time..................0.000

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A Sample Procfs Utility

C.2 Source Code for msacct /* * Run a command and print all field resource * usage and microstat accounting fields when process terminates. * * Borrowed largely from ptime.c * (Thanks Roger Faulkner and Mike Shapiro) * * Usage: msacct command * */ #include #include #include #include #include #include #include #include #include #include #include #include









static static static static

int void void int

look(pid_t); hr_min_sec(char *, long); prtime(char *, timestruc_t *); perr(const char *);

static static

void void

tsadd(timestruc_t *result, timestruc_t *a, timestruc_t *b); tssub(timestruc_t *result, timestruc_t *a, timestruc_t *b);

static static

char char

*command; procname[64];

main(int argc, char **argv) { pid_t pid; struct siginfo info; int status; if ((command = strrchr(argv[0], ’/’)) != NULL) command++; else command = argv[0]; if (argc pr_term; tssub(&real, &real, &pup->pr_create); user = pup->pr_utime; sys = pup->pr_stime; tsadd(&sys, &sys, &pup->pr_ttime); (void) fprintf(stderr, "\n"); printf("*** Usage Counters *** \n"); printf("Minor Faults:.................%ld\n", pup->pr_minf); printf("Major Faults:.................%ld\n", pup->pr_majf); printf("Swaps:........................%ld\n", pup->pr_nswap); printf("Input Blocks:.................%ld\n", pup->pr_inblk); printf("Output Blocks:................%ld\n", pup->pr_oublk); printf("STREAMS Messages Sent:........%ld\n", pup->pr_msnd); printf("STREAMS Messages Received:....%ld\n", pup->pr_mrcv); printf("Signals:......................%ld\n", pup->pr_sigs); printf("Voluntary Context Switches:...%ld\n", pup->pr_vctx); printf("Involuntary Context Switches:.%ld\n", pup->pr_ictx); printf("System Calls:.................%ld\n", pup->pr_sysc); printf("Read/Write Characters:........%ld\n", pup->pr_ioch); printf("*** State Times *** \n"); prtime("Total Elapsed Time:...........", &real); prtime("Total User Time:..............", &user); prtime("Total System Time:............", &sys); prtime("Other System Trap Time:.......", &pup->pr_ttime); prtime("Text Page Fault Sleep Time....", &pup->pr_tftime); prtime("Data Page Fault Sleep Time....", &pup->pr_dftime); prtime("Kernel Page Fault Sleep Time..", &pup->pr_kftime);

977

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Appendix C

prtime("User Lock Wait Sleep Time.....", prtime("All Other Sleep Time..........", prtime("Time Waiting for a CPU........", prtime("Stopped Time..................",

A Sample Procfs Utility

&pup->pr_ltime); &pup->pr_slptime); &pup->pr_wtime); &pup->pr_stoptime);

} (void) close(fd); return (rval); } static void hr_min_sec(char *buf, long sec) { if (sec >= 3600) (void) sprintf(buf, "%ld:%.2ld:%.2ld", sec / 3600, (sec % 3600) / 60, sec % 60); else if (sec >= 60) (void) sprintf(buf, "%ld:%.2ld", sec / 60, sec % 60); else { (void) sprintf(buf, "%ld", sec); } } static void prtime(char *name, timestruc_t *ts) { char buf[32]; hr_min_sec(buf, ts->tv_sec); (void) fprintf(stderr, "%s%s.%.3u\n", name, buf, (u_int)ts->tv_nsec/1000000); } static int perr(const char *s) { if (s) (void) fprintf(stderr, "%s: ", procname); else s = procname; perror(s); return (1); } static void tsadd(timestruc_t *result, timestruc_t *a, timestruc_t *b) { result->tv_sec = a->tv_sec + b->tv_sec; if ((result->tv_nsec = a->tv_nsec + b->tv_nsec) >= 1000000000) { result->tv_nsec -= 1000000000; result->tv_sec += 1; } } static void tssub(timestruc_t *result, timestruc_t *a, timestruc_t *b) { result->tv_sec = a->tv_sec - b->tv_sec; if ((result->tv_nsec = a->tv_nsec - b->tv_nsec) < 0) { result->tv_nsec += 1000000000; result->tv_sec -= 1; } }

Bibliography 1. Bach, M. J., The Design of the UNIX Operating System, Prentice Hall, 1986. 2. Bonwick, J., The Slab Allocator: An Object-Caching Kernel Memory Allocator. Sun Microsystems, Inc. White paper. 3. Bourne, S. R., The UNIX System, Addison-Wesley, 1983. 4. Catanzaro, B., Multiprocessor System Architectures, Prentice Hall, 1994. 5. Cockcroft, A., Sun Performance and Tuning—Java and the Internet, 2nd Edition, Sun Microsystems Press/Prentice Hall, 1998. 6. Cockcroft, A., CPU Time Measurement Errors, Computer Measurement Group Paper 2038, 1998. 7. Cypress Semiconductor, The CY7C601 SPARC RISC Users Guide, Ross Technology, 1990. 8. Drake, C. and Brown, K., Panic! UNIX System Crash Dump Analysis, Prentice Hall, 1995. 9. Eykholt, J. R., et al., Beyond Multiprocessing—Multithreading the SunOS Kernel, Summer ’92 USENIX Conference Proceedings. 10. Gingell, R. A., Moran, J. P., Shannon, W. A., Virtual Memory Architecture in SunOS, Proceedings of the Summer 1987 USENIX Conference. 11. Goodheart, B., Cox, J., The Magic Garden Explained—The Internals of UNIX System V Release 4, Prentice Hall, 1994.

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12. Hoffman, F. “Crash Dump Analysis for x86/x64,” http://www.genunix.org, 2005. 13. Hwang, K., Xu, Z., Scalable Parallel Computing, McGraw-Hill, 1998. 14. Intel Corp., The Intel Architecture Software Programmers Manual, Volumes 1, 2 and 3, Intel Part Numbers 243190, 24319102, and 24319202, 1993. 15. Johnstone, Mark S. and Wilson, Paul R. The Memory Fragmentation Problem: Solved? ISMM’98 Proceedings of the ACM SIGPLAN International Symposium on Memory Management, pp. 26-36. Available at ftp://ftp.dcs.gla.ac.uk/pub/drastic/gc/wilson.ps. 16. Kleiman, S. R., Vnodes: An Architecture for Multiple File System Types in Sun UNIX, Proceedings of Summer 1986 Usenix Conference. 17. Kleiman, S., Shah, D., Smaalders, B., Programming with Threads, Prentice Hall, SunSoft Press, 1996. 18. Knuth, D., The Art of Computer Programming: Fundamental Algorithms, Addison Wesley, 1973. 19. Leffler, S. J., McKusick, M. K., Karels, M. J., Quarterman, J. S., The Design and Implementation of the 4.3BSD UNIX Operating System, Addison-Wesley, 1989. 20. Lewis, B., Berg, D. J., Threads Primer. A Guide to Multithreaded Programming, SunSoft Press/Prentice Hall, 1996. 21. Lewis, B., Berg, D. J., Multithreaded Programming with Pthreads. Sun Microsystems Press/Prentice Hall. 1998 22. McKusick, M. K., Bostic, K., Karels, M. J., Quarterman, J. S., The Design and Implementation of the 4.4 BSD Operating System, Addison-Wesley, 1996. 23. McKusick, M. K., Joy, W., Leffler, S., Fabry, R., A Fast File System for UNIX, ACM Transactions on Computer Systems, 2(3):181–197, August 1984. 24. Moran, J. P., SunOS Virtual Memory Implementation, Proceedings of 1988 EUUG Conference. 25. Pfister, G., In Search of Clusters, Prentice Hall, 1998. 26. Rosenthal, David S., Evolving the Vnode Interface, Proceedings of Summer 1990 USENIX Conference. 27. Schimmel, C., UNIX Systems for Modern Architectures, Addison-Wesley, 1994. 28. Seltzer, M., Bostic, K., McKusick, M., Staelin, C. An Implementation of a Log-Structured File System for UNIX, Proceedings of the Usenix Winter Conference, January 1993.

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48. Weinstock, C. B. and Wulf, W. A., QuickFit: An Efficient Algorithm for Heap Storage Allocation. ACM SIGPLAN Notices, v.23, no. 10, pp. 141–144 (1988). 49. Wilson, P. R, Johnstone, M. S., Neely, M., Boles D., Dynamic Storage Allocation: A Survey and Critical Review. Proceedings of the International Workshop on MemoryManagement, September 1995. Available at http://citeseer.nj.nec.com/wilson95dynamic.html. 50. Wong, B., Configuration and Capacity Planning on Sun Solaris Servers, Sun Microsystems Press/Prentice Hall, 1996. 51. Zaks, R., Programming the Z80, Sybex Computer Books, 1982.

Index A ABI (application binary interface), 53 abort(3C) function, 106 accept() function, 873 Access control list (ACL), 764 modifying, 766 Accounting microstate, 48 RM, 9 zones, 411 ACL (access control list), 764 modifying, 766 Adaptive locks, 829 probes, 847–848 Adaptive mutex lock implementation, 21 Address spaces, 27 core process components, 47 HAT, 14 HAT, implementation, 631–636 HAT, ISM, 613–616 HAT, overview of, 581–583 HAT, pages, 506 HAT, SPARC, 620–625 HAT, support, 500–501 HAT, synchronization, 616–620 HAT, UltraSPARC layer, 583–625 HAT, VM design, 457 HAT, x64, 625–636 process address space, 305

procfs, 123 selection, 397 space, callbacks, 472–473 space, kernels, 528 space, levels of memory, 448 space, mapping, 650 space, page faults in, 473–476 space, pmap(1) command, 642–643 space, processes, 13 space, SPARC systems, 459–461 space, VM, 467–476 space, x64/x86 layouts, 461 virtual, address spaces, 457–466 virtual, aliasing, 592 virtual, kernel maps, 965–969 virtual, space layout, 628–631 virtual, validation, 593 Administration. See also Management RBACs, 11 SMF, 5 zones, 370 Aggregation, GLDv3 link architecture, 888–889 Aliasing virtual addresses, 592 Allocation algorithms, 719–720 blocks, HME, 598–599 blocks, UFS, 754–760 bmp_write function, 758 cycles, 720–722 dynamic resources, 32

983

984

Allocation (continued) files, descriptors, 662–665 kernels, 721–722 kernels, loadable modules, 531 large kernel page routines, 606–607 memory, file systems, 718–722 memory, global, 27–28 memory, heap mapping, 462 memory, kernels, 534–551 memory, logging, 570–572 memory, MPSS, 9 memory, NUMA, 803 memory, physical, 503–505 memory, procfs, 114 memory, TSB, 605 Modern memory allocators, 453 pages, new, 515 pages, sizes, 642–644 physical memory, 166 policies, 555–556, 558 resources, 555–556 scheduling classes, 9–10 segments, 557–558 slab allocators, 29 vnode interfaces, 696–697 ZFOD, 485 Allocators buddy, 537 linear-time performance, 552 logging, 576–577 slab, 537–551 tracing, 562–577 vmem, 552–562 vmem, implementation, 556–560 vmem, interfaces, 553–556 vmem, performance, 560–561 vmem, properties, 553 AMD Opteron processor support, 8 Anonymous memory, 449, 485–486 layers, 487–488 Anonymous/process allocations, 721 APIs (application programming interfaces), 45 LWP process model structures, 69 MPO, 807–811 projects/tasks, 419–420 semaphores, 306 shared memory, 286 system calls, 98–106 Application binary interface (ABI), 53 Application programming interfaces. See APIs Applications continued backward binary compatibility, 327 DTrace, 7 interval timers, 12

Index

large page sizes, selection, 639 libthread.so (threads library), 10 LWP, 19, 20 MPO, 9 MPSS, 9 optimization, 807–811 performance, measurement, 640–642 privileges, modifying state, 336–337 process models, 48 set-uid, 325 zones, 368–371. See also Zones apptrace(1) command, 11 Arbitrary resolution interval timers, 12 Architecture GLDv3, 883–889 kernels, 16–17 page scanners, 523 parallel systems, 816–819 real-time, 14 SPARC, 4 SPARC, system calls, 99–101 UFS, 749–750 Arenas creating, 553–555 importing, 556 locks, 559 structures, 557 vmem, 937–939 Arrays cyclic, 914 hat_lock, 617 page_hash, 507 process models, creating, 97 sclass, 194 sleepq_head, 845 turnstile_table[ ], 841 as_add_callback() function, 472 as_alloc() function, 469 as_delete_callback() function, 472 as_do_callbacks() function, 472 as_fault() function, 470 as_setat() function, 470 Assignment, resources, 6 Association, panic messages, 570 Asynchronous file system transactions, 783 Asynchronous signals, 145–148 implementation, 26 async_request_size parameter, 524 Atomic instructions, locks, 821 Attributes name-service, 433 namespaces, 433 process, 419 process, resources, 84–89

Index

project, 419 rctl, 433–435 task, 419 terminal, 957 UFS, 767–768 zone, 419 Auditing allocators, 576–577 privileges, 362 Authentication, 10 Authorization, RBAVs, 11 Automaps, 390 Automatic operation, devices, 398 Availability, 12 predictive self-healing, 5 Awareness privileges, 330–331 privileges, state transitions, 334–335

B Backend interfaces, cyclic, 924–925 Backing stores, 448 Barriers, memory, 824 Basic privileges, 342 bcp (buffer control pointer), 570 Berkeley Fast File System (FFS), 737 Binary compatibility, 52 Binary trees, file descriptor integer space, 662 bind() function, 872 Binding #pragma directives, 91 processors, 33 Bit sets, 345–346 Blocks, 828 booting, 746 files, mapping to disk, 758–759 HME, allocation, 598–599 I/O, vnode pages on, 700 interrupts, 185 interrupts, cookies, 832 metadata, buffering, 760 physical-meta-data, 754 rehash values, 596 resource limits, 85 shadow HME, 597–598 signals, 132 superblocks, 747–748 tasks, 929 threads, 202 UFS, allocation, 754–760 UFS, reading/writing, 760

985

bmap_read() function, 758 bmap_write() function, 758 Booting blocks, 746 kernels, text, 528 physical memory, 503 zones, 375–379 Bound threads, 21, 49 bread_common() function, 760 Breakpoint management, 961 Buddy allocators, 537 bufctl pointers, 571–572 Buffer control pointer (bcp), 570 Buffers blocks, metadata, 760 freed, checking, 566 global slab layer, 547 kernels, semaphores, 845 producer/consumer, 917–918 TLB, 583, 639 TLB, cpustat command, 641–642 TLB, iTLB, 645 TLB, trapset(1M) command, 640–641 troubleshooting, 575 TSB, 531, 583–584, 601–613 Buftag data integrity, 570–571 Bus management, 17 busstat(1M) command, 11 bwrite_common() function, 760

C Cache coherent NUMA (ccNUMA), 795, 797 Cachelists, 505, 509 Caches, 28 CPU layer, 545–546 cyclic page, 718 cyclic subsystem, 915 directories, names, 669 DNLC, 726–733 file systems, 668–669 file systems, VM, 450–451 inodes, 752–754 kstat(1) command, 80 L2, 514 memory in use column, 79 objects, 540–543 pages, 504 pages, file systems, 721 physical memory, 449 physical page mapping, 513 quantum, 559

986

Caches (continued) slab allocators, 538 task queue implementation, 939–940 tracing, enabling, 562–563 viewing, 563–565 vnode interfaces, 698–700 vnode interfaces, traversing, 701–703 warm, 162 write-through, 822 Callbacks, address space, 472–473 Callouts, clocks, 904–910 callout_schedule() function, 907 callout_table structure, 905 Calls switch() function, 243 system. See System calls Capabilities (privileges), 331 c_arg field, 907 cas instructions, 820, 823 Categories of devices, 399–400 of UFS locks, 768 ccNUMA (cache coherent NUMA), 795, 797 Central processing unit. See CPU cfork() function, 92 c_func field, 907 Change flow, priority, 212 change_pri function, 827 change_priority functions, 843 change-pri dtrace probes, 232 check_page() function, 523 Checksums, offload, 890–891 Child size (CSIZE), 663 CHIP_CMP_Shared_CACHE chip, 164 CHIP_CMP_SPLIT_CACHE chip, 164 CHIP_DEFAULT chip, 164 Chip multiprocessing (CMP), 797 Chip multithreading. See CMT Chips, types, 163 CHIP_SMT chip, 164 chip_t, 162, 168 chroot interactions, zones, 385–385 cl_active, 200 cl_admin, 199 cl_alloc, 199 Clamps, page scanner CPU utilization, 521 Classes scheduling, 9–10, 22, 160. See also Dispatchers; Scheduling scheduling, dispatchers, 192–207 scheduling, frameworks, 196 scheduling, FSS, 10, 23, 160 scheduling, functions, 198–202 scheduling, FX, 10, 23, 160

Index

scheduling, IA, 9, 23, 160 scheduling, RT, 9, 23, 160 scheduling, SYS, 23, 260 scheduling, TS, 9, 160 time-based class functions, 211–214 Classifiers, 864 IP, 868–869 cl_canexit, 199 cl_donice, 201 cl_enterclass, 199 cl_exit, 200 cl_exitclass, 199 cl_fork, 199 cl_forkret, 199 cl_free, 199 cl_getclinfo, 199 cl_getclpri, 199 cl_globpri, 201 Clients address space callbacks, 472–473 cyclic subsystems, 922–923 cl_inactive, 200 Clocks, 17 callouts, 904–910 cyclic subsystem, 912–925 system time facilities, 910–911 threads, 901–904 tick processing, 903 clock_tick() function, 213, 903 close() function, 686, 874 cl_parmsget, 200 cl_parmsin, 199 cl_parmsout, 199 cl_parmsset, 200 cl_preempt, 200 cl_set_process_group, 201 cl_setrun, 201 cl_sleep, 201 cl_stop, 200 cl_swapout, 200 cl_tick, 201 CL_TICK(t) macro, 213 cl_trapret, 200 cl_vaparmsin, 199 cl_vaparmsout, 199 cl_wakeup, 201 cl_yield, 201 CMP (chip multiprocessing), 797 CMT (chip multithreading), 795 overview of, 797–799 processors, 161 Code elfexec, 98 exec, 93

Index

fork, 83 locks, 820 paths, open() function, 661 waiters, 825 Coexistence, 325 Collectives, resource controls, 425 Coloring pages, 512–516 Columns kmastat, 550 memory in use, 79 proc_sz, 83 Command-line interfaces, MPSS, 9 Commands apptrace(1), 11 busstat(1M), 11 coreadm(1M), 10 cpio(1), 404 cpustat, 641–642 cpustat(1M), 11 dtrace, 11 dispadmin(1), 202 elfdump(1), 53 fstyp, 756 ifconfig(1M), 395–396 ipcrm(1), 406 ipcs(1), 291, 406 kill(1), 145 kstat(1), 80 ls(1), 54 modinfo, 531 pagesize, 644 PCWATCH, 492 pfiles, 668 pgrep, 11 pkill(1), 11, 387 pmap, 465–466, 642–643 poolstat(1), 39 ppgsz, 646 ppgsz(1M), 646 ppriv(1), 383 prctl, 285 priocnt(1), 209 proc(1), 120 prstat(1), 11, 128, 231 prstat -Lc, 47 prstat(1M), 39 ps(1), 74, 231 psig(1), 132 psradm(1M), 34 trapset(1M), 640–641 truss(1), 11 zlogin(1), 403 zoneadmd, 373–374 zsched, 374

987

Compatibility, 52, 325 continued backward binary, 327 privileges, 328 zones, 370 Compilation flags, 52 Compilers file system conversion, 734–736 large pages, 648–649 Condition variables, 63, 253–255, 824 Configuration arenas, 553–555 DLPIs, 14 DRPs, 6 IPC, creating modules, 280–282 IPC, framework, 275–276 IPC, tuneables, 285 kernels, parameters, 971–974 kmem_flags variable, 564 memory, 6 MMU, 625–626 NICs, 10 process models, 89–98 RCM, 453 RW locks, 837–838 target directories, 10 thread priority, 211–233 zones, 401 zones, file systems, 389–390 Configured state (zones), 371 CONN_DEF_REF macro, 870 connect() function, 872 Connections costs, 863 squeues, 865 stacks, 858–859 structures, 868 TCP/IP, 8. See also TCP/IP teardowns, TCP, 398 CONN_INC_REF macro, 870 Consistency sequential models, 822 TSB, 618–620 Consoles design, zones, 402–404 I/O, 957–958 Consolidation, 32 Constants, 345–346 HME hash tables, 600 privileges, 346 PRIV_NSET, 348 PRIV_SETSIZE, 348 Constraints, dynamic task queues, 929 Containment, 325 Context switching, 159

988

Contiguous physical memory segments, 510 Continued backward binary compatibility, 327 Controls access, UFS, 764–767 bcp, 570 files, procfs, 121 messages, procfs, 121–122 preemption, 218 processes, zones, 386 processors, 33–34 resources, 87, 161, 423–432 resources, global, 427–428 resources, interfaces, 432–437 resources, kernel interfaces, 437–444 resources, local, 428 resources, numeric values for, 426 resources, policies, 428–429 resources, shared memory, 288 resources, signals, 430–431 resources, System V, 282–284 resources, tasks, 431–432 resources, zones, 411 Conventions. See Names Conversion, file systems (to Solaris 10), 734–736 Cookies, interrupt blocks, 832 Copy-on-write (COW), 58, 490 faults, 497–498 Copy-on-write process, 484 coreadm(1M) command, 10 Core dumps blocks, 85 privileges, 360–361 processes, 493 Core files management, 10 zones, 389 Core functions, dispatchers, 159 Core kernels, 18 Core process components, 47–48 Corruption, detecting memory, 565–566 Counters hardware, reading, 641–642 kstat, 935–936 lbolt, 902 count() function, 232 Counting references, 423 references, vnode interfaces, 698 COW (copy-on-write), 58, 490 faults, 497–498 cpio(1) command, 404 CPU (central processing unit) groupings, 165 large pages, support, 652–653

Index

layer, 545–546 mutex locks, 833 page scanner utilization clamp, 521 parallel system architectures, 816–819 partitions, 165 processor abstractions, 162–171 queue insertion, 236 selecting, 236 SMP, 795 tracking, 170 utilization, 48 cpu_choose() function, 236 cpupart_move_cpu() function, 246 cpupart_t, 172–173 cpu_resched() function, 239 cpustat command, 11, 641–642 cpu_surrender(), 247 cpu_t structure, 162, 166, 172 Creating. See Configuration Credentials, 47 zones, 380 cred_getzoneid(3c) interface, 405 cred_t structure, 380 crgetref() function, 347 cr_groups field, 348 Cross-calls, interrupts, 268–270 Cross-zone communication, 405 cr_zone fields, 380 CSIZE (child size), 663 cv_timedwait() function, 258 cv_timedwait_sig() function, 258 cv_wait() function, 258 cv_wait_sig() function, 258 cv_wait_sig_swap() function, 258 Cycles allocation, 720–722 physical memory, 503–505, 719 vnode interfaces, 696–697 Cyclic subsystem, 912–925 page caches, 28, 718 Cylinder groups, 748–749

D Daemons devfsadmd, 405 poold, 6, 36 private, 356–357 rcapd, 6, 39 system page scanner, 505 Databases, projects, 418–419 Data (kbytes), resource limits, 85 Data-Link Driver (DLD), 888

Index

Data-Link Provider Interfaces (DLPIs), 15, 882–883 datapath, 874 Data segments, kernels, 528–530 Data structures. See also Structures anonymous memory, 486 hash tables, 589 in-kernel project, 421–423 ISM, 614 kernels, resource control interfaces, 438–439 privileges, 346–349 scheduling classes, 193–198 TSB, 604 VM, 530 watchpoints, 494 d commands, 11 DDIs (device driver interfaces), 14 task queues, 934–935 Deallocation. See also Allocation files, descriptors, 662–665 Deathrow lists, 109–110 Debugger/Prom Interface (DPI), 959–960 Debugging buftag, 571 caches, 540 KDI, 946–947 kernels, memory, 563 maps, 781 mdb, 11, 65, 82, 271. See also mdb modular debuggers, 11 modules, management, 945, 953–954 privileges, 361–362 with redzone indicators, 566–569 Defining roles, 10–11 Delay (normalize usage), 222 Delete queue, 754 Deletion of directory entries, 744 Delivery, signals, 135, 269 deltamap structure, 780 Demand-page virtual memory systems, 14 Demand paging, 450 Demotion, pages, 651 Depot layer, 546–547 Descriptors files, 658, 660–661 files, allocation/deallocation, 662–665 files, limits, 665 Destroying dispatcher locks, 186 vnode interfaces, 698 Detection memory corruption, 565–566 uninitialized data, 569 /dev file system, read-only mount, 402

989

devfsadmd daemon, 405 Device driver interfaces (DDIs), 14 task queues, 934–935 Devices automatic operation, 398 categories, 399–400 drivers, 882–891. See also Drivers fully virtual, 400 management, 17, 401 modular I/O systems, 14 namespaces, 400 privileges, 402 protection, 362–363 security, 398 unsafe, 399 virtualization, 398 zones, 398–404 /dev/ip device node, 397 Dictionaries, process resource controls, 88–89 Dijkstra, E. W., 295 DIRBLKSIZ, 743 Direct I/O read/write concurrency, UFS, 10 Directives, #pragma binding, 91 Directories DNLC caches, 729–733 entries, deletion of, 744 names, caches, 669 procfs, 114 reading, 723–724 searching, 723 target, configuration, 10 UFS, 742–744 Directory name lookup cache (DNLC), 726–733 Dirty pages, 449 Disk blocks, mapping files to, 758–759 DISM (Dynamic Intimate Shared Memory), 4, 9, 11, 294–295 dispadmin(1) command, 202 Dispatchers, 9–10. See also Scheduling core functions, 159 functions, 234–245 initialization, 190–191 interrupts, 262–270 kernel sleep/wakeup facility, 253–262 locks, 183–190, 824 locks, functions, 186–187 locks, statistics, 189–190 locks, threads, 187–189 mdb(1) kernel debugging facility, 271 overview of, 157–162 preemption, 246–253, 268 processors, abstractions, 162–171 processors, observability, 168–171

990

queues, management, 234–242 structures, 172–175 structures, linkage, 175–177 structures, queues, 176 structures, viewing, 177–183 switch() function, 242–246 tables, 202–207 threads, priorities, 207–233 Dispatching, priority, 929 dispdeq() function, 234 disp_getbest() function, 189 disp_lowpri_cpu() function, 237 DISP_MUST_SURRENDER() function, 230 Dispositions, signals, 130 dispq_t, 173 disp_queue_info, 174 disp_t, 174 Distribution, pages, 515 DLD (Data-Link Driver), 888 DLPIs (Data-Link Provider Interfaces), 15, 882–883 DNLC (directory name lookup cache), 726–733 dnlc_lookup() function, 727 Domains, processors, 33–34 door_call() function, 320 Doors servers, 25 zones, 405 DPI (Debugger/Prom Interface), 959–960 Drain models, 866 Drivers DDIs, 14 devices, 882–891 DLD, 888 GLDv3, 884–886 HAT, 14 kernels, memory segment, 534 seg_kpm, 710 seg_map, 710–718 segments, VM, 476–485 segments, kernel memory, 535–537 DRPs (Dynamic Resource Pools), 6, 36 DTrace, 7 CPUs, tracking, 170 lockstat providers, 846–851 priority fields, tracking, 231 privileges, tracking, 360 SDT probes, 936–937 tick processing, 904 VM, tracing, 466–467 vm.d script, 475 vnode interfaces, 703–706 zones, 413–414

Index

Dumps, ELF, 54 dup() function, 660 Dynamic Intimate Shared Memory (DISM), 4, 9, 11, 294–295 Dynamic linking, 52 Dynamic reconfiguration, 452 Dynamic resource allocation, 32 Dynamic Resource Pools (DRPs), 6, 36 Dynamic system domains, 34 Dynamic tasks pools (STREAMS subsystem), 940–941 queues, 928–932 Dynamic topology support, 799 Dynamic tracing facility. See DTrace

E eat_signal() function, 142 Effective sets (privileges), 324, 337 elfdump(1) command, 53 elfexec code, 98 ELF (Executable and Linking Format), 53–55 Embedded on-disk (UFS) inode, 739–742 Enabling 4-Mbyte pages, 647 cache tracing, 562–563 large pages, 646 logging, 775 microstate accounting, 126 Ending transactions, 786–787 Endpoints, TCP, 874 Enqueueing packets, 866 Environment arrays, 97 Errors. See also Troubleshooting DTrace, 7 Escalation prevention, 340 privileges, 384 /etc/name_to_sysnum, updating, 973 /etc/project file, 418, 435–436 Events base scheduling, 159 hardware, measurement, 641–642 IPC. See IPC process model termination, 106–110 semaphores, 308 Evolution of file system frameworks, 669–672 process models, 48–52 UFS, 737–738 exec code, 93 execsw structure, 94

Index

Executable and Linking Format. See ELF Executables data (memory mapping), 457 objects, 52–55 sharing, 458 text (memory mapping), 457 Execution control, source analysis, 960–961 processes, 16 profiles, RBACs, 11 threads of, 15 exit() function, 107 Exiting kernels, process model termination, 106– 110 Expiry processing, 916–917 Explicit lgroup APIs, 810 Exposure, implementation, 553 Extended attributes, UFS, 767–768 Extending privileges, 327–328

F Facilities kernels, 17 mdb. See mdb signaling, 25–26 Failures. See also Troubleshooting panic messages, associating, 570 UFS, 790 Fair Share (FSS) scheduling class, 10, 23, 160 framework, 197 tick processing, 219–220 update processing, 220–227 zones, 408 Fair-share schedulers, 222 Fallback, STREAMS, 879–880 fastscan pages, 519 Faults COW, 497–498 large pages, 495–496 pages, 28 pages, address spaces, 473–476 procfs, 122 SEGOP_FAULT(), 478 Solaris Fault Manager, 5 fbread function, 723 fbwrite function, 723 FFS (Berkeley Fast File System), 737 Fields, structures c_arg, 907 c_func, 907 cr_groups, 348

991

cr_zone, 380 hat structure, 587 ic_db, 741 ic_ib, 741 ic_nlink, 740–741 ic_oeftflag, 741 ic_shadow, 741 ic_smode, 740 lrusage, 124 m_dummylock, 833 mem_total, 84 mo_cancel, 674 m_owner, 831 m_spinlick, 832 parsers, mount options, 673 p_mlreal, 125 p_mstart, 124 priority, tracking, 231 PRIORITY LEVEL, 204 pr_vaddr, 492 RES, 204 signal set, 135 smap structure, 712 timestamp, 572 ts_globpri, 204–205 ts_lwait, 206 tsmaxwait, 206 ts_quantum, 205 ts_slpret, 206 ts_tqexp, 205 TTE, 590 u_sigmask [ ], 140 u_signal [ ], 140 u_signodefer, 140 u_sigonstack, 140 u_sigresethand, 140 u_sigrestart, 140 utilization, 63 FIFO (first-in, first-out), 24 Files, 29–30 access, 659 controls, procfs, 121 core, file management, 11 core, zones, 389 descriptors, 658, 660–661 descriptors, allocation/deallocation, 662–665 descriptors, limits, 665 ELF, 53–55 /etc/project, 418, 435–436 file systems. See File systems logging, 775 mapping, to disk blocks, 758–759 memory mapped, 463–464, 481–484

992

Files (continued) methods, implementation, 686 physical memory, 448 /proc, 111–112. See also procfs process-level file abstractions, 658–668 resource limits, 85 shared mapped, 464 structures, 666–668 File systems, 17, 29–30, 31 caches, 28, 668–669 caches, VM, 450–451 conversion (Solaris 10), 734–736 /dev, read-only mount, 402 DNLC, 726–733 frameworks, 657–658 frameworks, Solaris, 668–672 fsflush process, 734 independent data, 685 I/O, 707–718 memory allocation, 718–722 modules, 672–675 mount method, 681–683 pages, caches, 504, 721 path-name management, 722–725 privileges, 344 proc(4) command, 421 process-level file abstractions, 658–668 process models, 110–129 process models, implementation, 113–123 summaries, 782–783 UFS. See UFS unmount method, 683 vfs interfaces, 675–685 zones, 389–393 File-system-specific data, 686 File-to-key interfaces, 281 File Transfer Protocol (FTP) zones, 404 _fini() function, 678 FireEngine approach, 864 First-in, first-out (FIFO), 24 Fixed Priority (FX) scheduling class, 10, 23, 160 thread priorities, 227–228 tick processing, 228–229 Flags -c, 74, 203 compilation, 52 ELF dumps, 54 HAT, 617–618 IPC_RMID, 290 JUSTLOOKING, 143 -L, 74 LD_DEBUG, 55 mmap shared mapped file, 464

Index

NOCD, 337 PG_WAIT, 512 RCTL_LOCAL_DENY, 430 RCTL_LOCAL_DEV, 429 SA_SIGINFO, 138 SUGID, 337 TP_MSACCT, 126 VM, 492–494 Flow priority change, 212 shuttle switching, 320 TCP, 871 Fork(), pages, size preferences, 646 fork code, 83 Fragmentation, 559–560 Frames, stacks, 97 Frameworks device drivers, 882–891 file systems, 657–658 file systems, Solaris, 668–672 FSS, 10, 197 kstat, HAT layers, 621–625 kstat, zones, 412–313 NUMA, 799–802 scheduling classes, 196 stacks, 863–870 System V, 274–282 TCP, 870–875 free() function, 462 Freeing allocators, 537 dispatcher locks, 186 large pages, 499 resources, 555–556 segments, 557–558 Free lists, 503, 509 pages, 495 FREE state, 76 fsflush process, 734 FS methods. See fsops fsops (FS methods), 678 fss_decay_usage() function, 224 FSS (Fair Share) scheduling class, 10, 23, 160 framework, 197 tick processing, 219–220 update processing, 220–227 zones, 408 fssproc_t structures, 194 fss_update() function, 220 fstyp command, 756 FTP (File Transfer Protocol) zones, 404 Full checksum offload, 890 Fully preemptable kernels, 13

Index

Fully virtual devices, 400 Functionality, slab allocators, 538 Functions, kernel. See also Commands abort(3C), 106 accept(), 873 address spaces, 470–472 as_add_callback(), 472 as_alloc(), 469 as_delete_callback(), 472 as_do_callbacks(), 472 as_fault(), 470 as_setat(), 470 bind(), 872 bmap_read(), 758 bmap_write(), 758 bread_common(), 760 bwrite_common(), 760 callout_schedule(), 907 cfork(), 92 change_pri, 827 change_priority, 843 check_page(), 523 clocks, 901–902 clock_tick(), 213, 903 close(), 686, 874 connect(), 872 count(), 232 cpu_choose(), 236 cpu_resched(), 239 crgetref(), 347 cv_timedwait(), 258 cv_timedwait_sig(), 258 cv_wait(), 258 cv_wait_sig(), 258 cv_wait_sig_swap(), 258 dispatchers, 234–245 dispatchers, initialization, 190–191 dispatchers, locks, 186–187 dispdeq(), 234 disp_getbest(), 189 disp_lowpri_cpu(), 237 DISP_MUST_SURRENDER(), 230 DNLC, 728 dnlc_lookup(), 727 door_call(), 320 dup(), 660 eat_signal(), 142 exit(), 107 fbread, 723 fbwrite, 723 _fini(), 678 free(), 462 fss_decay_usage(), 224 fss_update(), 220

993

getpage(), 475 getpagesize(), 644 getpagesizes(), 644–645 getproc(), 93 groupmember(), 347 HAT, 582–583 hat_map(), 482 _init, 674 init_mstate(), 126 kmem_alloc(), 543 kmem_cache_alloc(), 540 kmem_cache_create(), 540 kmem_cache_destroy(), 540 kmem_cache_free(), 540 kmem_freepages(), 536 kmem_getpages(), 536 kmem_update, 910 lgroup_version(), 810 lgrp_fini(), 811 lgrp_init(), 810 libraries, 436–437 listen(), 873 lufs_read_strategy(), 789 lufs_write_strategy(), 789 main(), 106 mapelfexec(), 97 memcntl(), 646 mi_timer_fire, 909 mlock(), 294 mmap(), 464 mq_open(), 310 mutex_enter(), 830 mutex_exit(), 830 mutex_init(), 830 new_mstate(), 126, 128 open(), 660, 686 open(), code path, 661 owner, 827 page_create(), 466 page_create_va(), 510, 515 page_find(), 507 page_free(), 514 page_lookup_nowait(), 507 pipe(), 660 poke_cpu(), 239 polltime, 909 prochasprocperm(), 347 putpage(), 491 read(), 686 read(), file system I/O, 707–710 realitexpire, 909 restore_mstate(), 126 rmalloc(), 560 rw_exit(), 838

994

Functions, kernel (continued) rw_exit_wakeup(), 839 sbrk(), 462 schedpaging, 909 scheduling classes, 198–202 secpolicy_vnode_setattr(), 349 segmap, 713 seg_pupdate, 910 sema_p(), 846 semget(), 296 setbackdq(), 234, 236 setfrontdq(), 234, 240 setkpdq(), 234 setppriv(), 337 setrun(), 235, 909 sigalarm2proc, 910 sigqkill(), 147 socket(), 872 softcall(), 908 squeue_create(), 868 supgroupmember(), 347 support, vfs interfaces, 679–681 switch(), 242–246 taskq_create(), 931 taskq_dispatch(), 931–932 taskq_lock(), 932 taskq_member(), 932 taskq_resume(), 932 taskq_suspend(), 932 taskq_suspended(), 932 taskq_wait(), 932 term_mstate(), 126 thread_create(), 234 thread_high(), 188 thread_lock(), 188 time-based classes, 211–214 timeout_common(), 907 tod_set(), 911 trans_roll(), 787 ts_parmsset(), 215 ts_update(), 218, 910 ts_wakeup(), 261–262 turnstile_lookup(), 842 turnstile_wakeup(), 843 unsleep, 827 vfork(), 469 vfs_initopttbl(), 673 vmem_add(), 553 vmem_create(), 53 vmem_free(), 558 vn_alloc(), 696 vnode interface, 696 write(), 686 write(), file system I/O, 707–710

Index

FX (Fixed Priority) scheduling class, 10, 23, 160 thread priorities, 227–228 tick processing, 228–229

G Generation, signals, 133–135 Generic LAN driver (GLDv2) module, 882–883 GET, 274–275 getcpuid(3C) routine, 808 get_high_resolution_time, 125 getpage() function, 475 getpagesize() function, 644 getpagesizes() function, 644–645 getproc() function, 93 GET_TTE macro, 611 GID (group ID), 59 GLDv3 architecture, 883–889 GLDv2 (generic LAN driver) module, 882–883 Global hash lists, 507 Global memory allocation, 27–28 Global page replacement, 516 Global priorities, threads, 208–209 Global process priorities, 22–23 Global resource controls, 427–428 Global slab layer, 547–548 Global zones, 6, 368. See also Zones visibility, 387 Granularity, zones, 368 Graphs, cyclic, 915 Group ID. See GID groupmember() function, 347 Groups CPU, 165 cylinder, 748–749 lgroups. See lgroups process models, 150–156 Growing heaps, 461–462 GRUB, enabling tracing, 562–563

H Handlers PIL, 184 traps, 108 Handling traps, 961–962 Hard links, UFS, 744–745 Hard/soft rlimit interface, 431 Hard swapping, 525 Hardware counters, reading, 641–642 hierarchies, 822

Index

locks, 819–824 statistics utilities, 11 synchronization, 819–824 time-of-day clocks, 911 Hardware Address Translation. See HAT Hardware mapping entry (HME), 500 Hashed page table (HPT), 589 Hashed vmem arenas, 938–939 Hash lists, pages, 507–508 Hash tables data structures, 589 hme_blk structure, 599–601 Haslam, Jon, 169 HAT (hardware address translation), 14, 292 implementation, 631–636 ISM, 613–616 layers, SPARC, 620–625 layers, synchronization, 616–620 layers, UltraSPARC, 583–625 layers, x64, 625–636 overview of, 581–583 pages, 506 support, 500–501 VM design, 457 hat_lock array, 617 hat_map() function, 482 HAT mapping entry (HME), 500, 591 blocks, allocation, 598–599 shadow blocks, 597–598 Headers, ELF, 54 Heap growing, 461–462 kernels, 534–535 management, 913–916 physical memory, 449 size, 463 space (memory mapping), 457 Hierarchies hardware, 822 lgroups, 800–812 memory, 796–799 time-of-day clocks, 911 UFS directories, 743 High-priority interrupts, 266–267 High-resolution timers, 910 Hints, MADV_ACCESS_LWP, 809 hme_blk structure, 594–597 hash tables, 599–601 HME (HAT mapping entry), 500, 591 blocks, allocation, 598–599 shadow blocks, 597–598 Horizontal perimeters, 864 Housekeeping thread, DNLC, 733 HPT (hashed page table), 589

995

I IA (Interactive) scheduling class, 9, 23, 160 ic_db field, 741 ic_ib field, 741 ic_nlink field, 740–741 ic_oeftflag field, 741 ic_shadow field, 741 ic_smode field, 740 ID callouts, 906 IPC, structure names, 281 root vnode, 683 Identifiers, 280 semaphores, 296 shared memory, calling, 288 Idle queue, 752–754 IDL state, 76, 158 ifconfig(1M) command, 395–396 Implementation. See also Configuration adaptive mutex lock, 21 asynchronous signals, 26 cyclic subsystem, 913–922 DISM, 295 exposure, 553 files, methods, 686 file systems, 672 HAT, 631–636 kadb, 947 kernels, shared memory, 288–291 kmdb, 943–962 lgroups, 804–807 messages, queues, 301–303 modular, 17 mutex locks, 830–835 pages, scanners, 522–524 procfs, 113–123 signals, 135–148 slab allocators, 544–545 Solaris Doors, 314–320 swapfs, 489–491 task queues, 937–941 TCP, 870–875 turnstiles, 841–843 VM, 451–453 vmem allocators, 556–560 Importing arenas, 556 In-core log data structures, 779–782 In-core UFS inodes, 751–752 Indexes nodes. See inodes procfs, 116 sleepq_head array, 845 slots, 275

996

Infinite time quantum, testing, 230 Inheritance priority, 840–843 sets (privileges), 324 _init function, 674 Initialization callouts, 908 dispatchers, 190–191 dispatchers, locks, 186 lgroup interfaces, 810–811 modules, 674–675 Initial thread placement (NUMA), 802 init_mstate() function, 126 In-kernel project data structures, 421–423 Inodes caches, 752–754 shadow, 745 UFS, 751–764 UFS, in-core, 751–752 UFS, on-disk, 739–742 Insertion, queues, 235, 240–241 Instruction TLB (iTLB), 645 Integers, file descriptor allocation/deallocation, 662–665 Integration, networks, 15 Integrity, buftag data, 570–571 Intel x86 processor support, 8 Interactive (IA) scheduling class, 9, 23, 160 Interfaces ABI, 53 APIs, 45. See also APIs cred_getzoneid(3c), 405 cyclic subsystem, 912–925 DDIs, 14 DDIs, task queues, 934–935 DLPIs, 15, 882–883 DPI, 959–960 dynamic task queues, 931–932 file-to-key, 281 hard/soft rlimit, 431 IPClassifer, 869 ipc module, 278 KDI, 946–947 kernels, 349–351 kernels, resource controls, 437–444 large page sizes, requests, 649–652 least privileges, 344–363 lgroups, initialization, 810–811 libdl, wrappers, 956 libraries, 353–355 LWP process model structures, 69 message queues, 309 mount options for, 673–674 MPO, 807–811

Index

MPSS, 9 NICs, 10 objects, 686–688 pages, 510–512 POSIX IPC, 304 private kernel, system calls, 436 proc(4), modifying privileges, 339 proc(4), optimizing privileges, 360–361 programming, task queues, 932–933 projects, 419–420 pthread_kill(3C), 145 resource controls, 432–437 seg_map driver, 710–718 segment, 478 semaphores, 306 set-uid, 356–357 shared memory, 286 shmdt(2), 290 shm_open, 304 shm_unlink, 304 slab allocators, 542–543 Solaris Doors, 313 Solaris file system, 672 system calls, 16, 98–106, 351–352 tasks, 419–420 TCP and IP, between, 872–874 time-of-day clocks, 911 timeout(9F), 904 untimeout(9F), 908 user credential library, 355–356 versions, verification, 810 vfs, 30, 668, 675–685 vmem allocators, 553–556 vnode, 30, 668, 685–706 vnode, block I/O on pages, 700 vnode, caches, 698–700 vnode, DTrace probes, 703–706 vnode, life cycles, 696–697 vnode, mdb(1) kernel debugging facility, 701– 703 vnode, methods, 690–695 vnode, reference counts, 698 vnode, registration methods, 688–690 vnode, support functions for, 696 vnode, types, 688 zones, 395–396 Internet Protocol. See IP Internet Protocol Quality of Service. See IPQoS Internet Protocol version 6 (IPv6), 10, 396–397 Interposing shared libraries, 647–648 Interprocess communication. See IPC Interrupts block cookies, 832 blocking, 185

Index

clocks, 901 cross-calls, 268–270 dispatchers, 262–270 high-priority, 266–267 interprocessor, 268 load spreading, 894–895 management, 33–34, 267, 958 monitoring, 267–268 PIL, 829 priorities, 23, 264 stacks, 891–895 threads, 264–266 threads, priorities, 266 Inter-subsystem interfaces, cyclic kernel, 924 Interval timers, applications, 12 Intimate Shared Memory (ISM), 291–294, 613– 616, 645 Inverted page table (IPT), 588 I/O block, vnode pages, 700 console, 957–958 file systems, 707–718 management, 17 pages, locking, 498 parallel system architectures, 817 procfs, 120 terminal, 946, 956 VM file system caches, 450–451 IP (Internet Protocol) classifiers, 868–869 as multiplexers, 862 stacks, 880–882 structures, 861 IPC (interprocess communication), 23 locks, 277–280 modules, creating, 280–282 objects, 274–275 overview of, 273 POSIX, 25, 303–312 resource limits, 86 Solaris Doors, 312–320 System V, 24–25 System V, framework, 274–282 System V, message queues, 299–303 System V, resource controls, 282–284 System V, semaphores, 295–298 System V, shared memory, 286–295 traditional Unix, 24 tuneables, configuring, 285 zones, 405–407 ipc modules, interfaces, 278 ipc_perm structure, 281 ipcrm(1) command, 406

997

IPC_RMID flag, 290 ipcs(1) command, 291, 406 ipc_service structure, 276 IP_HDRINCL option, 397 IPPROTO_IP-level option, 397 IPQoS (Internet Protocol Quality of Service), 38– 39 IPSec (IP Security), 10, 397 IPT (inverted page table), 588 IPv6 (Internet Protocol version 6), 10, 396–397 IRIX privileges, 332 ISM (Intimate Shared Memory), 291–294, 613– 616, 645 Isolation, zones, 368 ISSIG_PENDING macro, 142 ITLB (instruction TLB), 645

J Juggling cyclic subsystems, 922 JUSTLOOKING flag, 143

K Kbytes, resource limits, 85 KDI (Kernel/Debugger Interface), 946–947 kernalmap segment, 536 Kernel/Debugger Interface (KDI), 946–947 Keys data structures, synchronization, 861–862 values, 280 kill(1) command, 145 kipc_perm_t member, 275 kmastat columns, 550 kmdb design, 946–949 implementation, 943–962 MDB components, implementation, 952–958. See also mdb structures, 949–959 kmem_alloc() function, 543 kmem_cache_alloc() function, 540 kmem_cache_create() function, 540 kmem_cache_destroy() function, 540 kmem_cache_free() function, 540 kmem_flags variable, configuration, 564 kmem_freepages() function, 536 kmem_getpages() function, 536 kmem_update function, 910 kmutex_t lock, 768 krwlock_t lock, 768

998

kstat(1) command, 80 kstat counters, 935–936 frameworks, HAT layers, 621–625 frameworks, zones, 412–313 kthread pointers, 831 kthread_t, 174–175

L Large kernel page support, 606–607 Large pages. See also Pages applying, 639 compilers, 648–649 CPU support, 652–653 enabling, 646 requests, interfaces, 649–652 support, changes to, 494–501 Layers anonymous memory, 487–488 CPU, 545–546 depot, 546–547 global slab, 547–548 HAT, 14, 292 HAT, SPARC, 620–625 HAT, synchronization, 616–620 HAT, UltraSPARC, 583–625 HAT, VM design, 457 HAT, x64, 625–636 swapfs, 489–491 target, 952 target, mdb, 944–945 vfs, 675 VM, 456 lbolt counter, 902 L2 cache, 514 LDAP (Lightweight Directory Access Protocol), 10 LD_DEBUG flags, 55 ldstub instructions, 820, 823 Leaks, memory, 573 Least privileges, 324–325, 328–329 interfaces, 344–363 Left ancestors, LPARENT, 663 Levels of memory, 448 of memory allocation, 535 of PIL, 829 lgroup_home(3C) routine, 808 lgroups (locality groups), 165 hierarchies, 800, 811–812 implementation, 804–807

Index

interfaces, initialization, 810–811 observability, 168 partitions, 167 lgroup_version() function, 810 lgrp_expand_proc_diff parameter, 807 lgrp_fini() function, 811 lgrp_init() function, 810 lgrp_loadavg_tolerance parameter, 807 lgrp_mem_default_policy parameter, 805–806 lgrp_mem_pset_aware parameter, 806 lgrp_privm_random_thresh parameter, 807 lgrp_shm_random_thresh parameter, 806 libdl interfaces, wrappers, 956 libmpss.so library, 646–648 libproc, 120 Libraries functions, 436–437 interfaces, 353–355 libmpss.so, 646–648 shared, interposing, 647–648 shared, optimizations, 520–521 sharing, 458 threads, 10, 11 unified process models, 50 libthread.so (threads library), 10, 11 Life cycles physical memory, 503–505, 719 vnode interfaces, 696–697 Lightweight Directory Access Protocol. See LDAP Lightweight process. See LWP Limitations file descriptors, 665 pages, 521–522 processes, 80–83 resources, 85 threads, 83–84 zone privileges, 383–384 Limit set (privileges), 338 Linear-time performance, 552 Linked lists multiple, 167 pages, searching, 508 Links dispatcher structures, 175–177 dynamic linking, 52 ELF, 53–55 GLDv3 aggregation architecture, 888–889 hard, UFS, 744–745 processes, 47–48 proc/hat structures, 587 structures, 115 Linux, privileges, 332

Index

listen() function, 873 Lists ACL, 764 ACL, modifying, 766 deathrow, 109–110 free lists, pages, 495 hash lists, pages, 507–508 linked, multiple, 167 zones, 374–375 Loadable modules, 18, 668 kernel allocation, 531 Load balancing, 799 Load spreading, interrupts, 894–895 Locality awareness, 799 locality groups. See lgroups Local page replacement, 516 Local resource controls, 428 Locating pages, 507 Locks acquisition, 618, 837 adaptive, 829 adaptive, probes, 847–848 arenas, 559 cyclic subsystem, 918–919 dispatchers, 183–190, 824 dispatchers, functions, 186–187 dispatchers, threads, 187–189 hardware, 819–824 HAT, 616 IPC, 277–280 ISM, 293 mutex, 824, 827–835 mutex, adaptive implementation, 21 pages, 498 projects, 423 releasing, 834 RW, 821, 824, 835–840 RW, probes, 849–851 spin, 828 spin, probes, 848–849 statistics, 834 threads, 849 UFS, 768–774 UFS, protocols, 773–774 Lockstat providers, 846–851 Logging allocators, 576–577 metadata, 783 rolling, 787–788 UFS, 10, 775–790 logmap structure, 781 Log-structured file systems, 775 Lookup, DNLC, 726–733

999

Loopback TCP, 874–875 transport providers, 406 Loops callouts, 908 mutex locks, 833 Losing privilege awareness, 335 lotsfree pages, 519 Lowest-set bit (LSB), 662 LPARENT node, 663 lrusage structure, 123–125 LSB (lowest-set bit), 662 ls(1) command, 54 lufs_read_strategy() function, 789 lufs_write_strategy() function, 789 LWP (lightweight process), 19, 20 kernel thread exit, 108–109 pools, 49 process model structures, 69–73 thread objects, 44

M Macros CL_TICK(t), 213 CONN_DEF_REF, 870 CONN_INC_REF, 870 GET_TTE, 611 ISSIG_PENDING, 142 PAGE_HASH_FUNC, 507 PAGE_HASH_SEARCH, 508 THREAD_SET_STATE, 187 TRANS_BEGIN_ASYNC, 785 TRANS_BEGIN_CSYNC, 786 TRANS_BEGIN_SYNC, 785 TRANS_TRY_BEGIN_ASYNC, 786 TRANS_TRY_BEGIN_CSYNC, 786 TS_NEWUMDPRI, 214 MADV_ACCESS_LWP hint, 809 madvice(3C) routine, 809 madv.so.1 routine, 809 Magazine sizes, 546 main() function, 106 Major page faults, 473 Management, 1 address space, VM, 467–476 breakpoints, 961 buses, 17 core file, 11 debugging, modules, 953–954 devices, 16, 401 heaps, 913–916

1000

Management (continued) interrupts, 267, 958 interrupts, processors, 33–34 I/O, 16 ipc_service structures, 276 memory, 16, 26–29, 449–450 memory, kernels, 28–29 memory, pages, 506–516 MMU. See MMU modules, debugging, 945 path-name, 669 paths, file system names, 722–725 physical memory, 450 process rights, 8 queues, 159 queues, dispatchers, 234–242 RCM, 453 resources, 3, 13, 16, 30–39, 160 resources, core process components, 48 resources, observability, 38–39 resources, processors, 33–34 resources, Solaris, 35–38 resources, zones, 6, 370, 407–414 rights, 8, 323. See also Privileges RM, 9 SMF, 5 Solaris Fault Manager, 5 SVM, 775 synchronization, 861–862 watchpoints, 961 MAPBLOCKSIZE, 781 mapelfexec() function, 97 mapentry structure, 781 Mapping address space, 650 debugging, 781 files, to disk blocks, 758–759 heaps, 461–462 HME, 500, 591 hme_blk structures, 594–597 kernel virtual addresses, 965–969 libraries, 458 memory, files, 481–484 memory, I/O, 708–709 memory, pmap(1) command, 642–643 pages, 506–516 pages, physical, 643–644 pages, seg_kpm driver, 710 physical pages, caches, 513 processes, pmap command, 465–466 stacks, 462–463 text, 530 VM, 457 Masks, signals, 132, 138

Index

Massively parallel processor (MPP), 816 matamap structure, 781 max_nprocs value, 81 max_percent_cpu parameter, 521 maxusers variable, 81 MC_HAT_ADVISE control operation, 649 mdb(1) kernel debugging facility, 11, 65, 82 caches, viewing, 563–565 components, 943–962 components, implementation in kmdb, 952–958 dispatchers, 271 vfs interface information, 684–685 vnode information, 701–703 m_dummylock field, 833 Measurement applications, performance, 640–642 hardware events, 641–642 microstate accounting, 127 performance, NUMA, 803 memcntl() function, 646 meminfo(2) command, 643–644 meminfo(2) routine, 808 Memory, 447 adding, 452 allocation, 166 allocation, file systems, 718–722 allocation, global, 27–28 allocation, kernels, 534–551 allocation, NUMA, 803 allocation, procfs, 114 allocation, TSB, 605 barriers, 824 caches, 28 demand-page virtual memory systems, 14 DISM, 4, 9, 11, 294–295 hierarchies, 796–799 ISM, 291–294, 613–616, 645 kernels, 527 kernels, allocator logging facility, 576–577 kernels, analyzing, 573–574 kernels, debugging, 563 kernels, detecting corruption, 565–566 kernels, logging, 570–572 kernels, segment drivers, 535–537 kernels, slab allocators, 537–551 kernels, tracing allocators, 562–577 kernels, troubleshooting buffers, 575 kernels, vmem allocators, 552–562 kernels, VM layouts, 527–534 leaks, 573 levels of, 448 management, 16, 26–29, 449–450 management, kernels, 28–29 management, pages, 506–516

Index

mapping, files, 463–464, 481–484 mapping, I/O, 708–709 MMU. See MMU models, 822 MPSS, 9 NUMA, 165, 166, 238. See also NUMA pageable, swapping, 532 pages, physical memory, 448–449 physical, 6. See also Physical memory physical, life cycles, 719 pmap(1) command, 642–643 protection, 448 RAM, 81 shared, ISM, 291–294 shared, POSIX, 304–305 shared, System V, 24, 286–295 sharing, 448 UMA, 166 VM. See VM Memory in use column, 79 Memory Management Unit, 292. See MMU Memory Placement Optimization. See MPO memseg lists, 509–510 mem_total field, 84 Messages controls, procfs, 121–122 panic, associating, 570 POSIX, queues, 309–312 queues, System V, 299–303 System V queues, 24 Metadata blocks, buffering, 760 logging, 775, 783 Microbenchmark performance, 560 Microprocessors, CPU specific large page support, 652–653 Microstate accounting, 48 process models, 125–129 Migration, physical memory, 448–449 Minor page faults, 473, 474 min_percent_cpu parameter, 521 Misses, TLB, 640 mi_timer_fire function, 909 mlock() function, 294 ml_odunit_t structure, 778 mmap() function, shared mapped file flags, 464 MMU (Memory Management Unit), 27, 292 configuration, 625–626 file system I/O, 708 SRMMU, 588 virtual-to-physical translation, 449–450 mntopts_t structure, 673 mo_cancel field, 674 MO_DEFAULT option, 674

1001

Models drain, 866 interrupts, 891–895 latency, 800–801 memory, 822 privileges, 323–324, 325–333 privileges, superusers, 326 process. See Process models processing, 866 protection, VM, 473 queues, 866 sequential consistency, 822 state, zones, 371–372 STREAMS, 856–859 tasks, pools, 930–931 threads, 20–21 Modern memory allocators, 453 Modes plumbing, 877 polling, 892–893 Modifying ACLs, 766 pas, 339 privileges, state, 335–339 processors, state, 960 modinfo command, 531 Modular debuggers, 11 Modular device I/O systems, 14 Modular implementation, 17 Modules debugging, management, 953–954 file systems, 672–675 GLDv2, 882–883 initialization, 674–675 interfaces, 278 IPC, creating, 280–282 loadable, 18 loadable, file systems, 668 management, debugging, 945 shared memory kernel, 286 STREAMS, 859–862 UDP, 876–878 MO_HASVALUE option, 674 MO_IGNORE option, 674 Monitoring interrupts, 267–268 prstat(1M) command, 39 queues, 241–242 RM, 9 threads, priorities, 231–233 zones, 412–413 MO_NODISPLAY option, 674 mount method, 681–683 Mount options, interfaces for, 673–674

1002

m_owner field, 831 MPO (Memory Placement Optimization), 9, 161, 452, 795 APIs, 807–811 parameters, 805–807 statistics, 813–814 MPP (massively parallel processor), 816 MPSS (Multiple Page Size Support), 9, 452, 646 mq_open() function, 310 *m_spinlock fields, 832 Multicasting, 881–882 Multipathing, IP network, 881 Multiplatform support, 13 Multiple CPUs, latency models, 800 Multiple file system support, 14 Multiple linked lists, 167 Multiple pages enabling, 646 size, configuration, 645–653 Multiple Page Size Support (MPSS), 9, 452, 646 Multiple scheduler support, 14 Multiple TSB probes, 610–611 Multithreading, 795. See also CMT mutex_enter() function, 830 mutex_exit() function, 830 mutex_init() function, 830 Mutex locks, 824, 827–835 adaptive implementation, 21 dispatchers, 183–190

N Names conventions, core file management, 11 directories, caches, 669 DNLC, 726–733 IP ID structures, 281 path-name management, 669 paths, file systems, 722–725 privileges, 346 process objects, 45 searching, 723 semaphores, 307 zones, 372–373 Name-service attributes, 433 Namespaces attributes, 433 devices, 400 IPC, 276 locks, 277 Navigation, system calls, 101–106 nc_hash entries, 727

Index

Negative caches, DNLC, 729 Network file system. See NFS Network interface cards (NICs), 10 plumbing, 880–881 speeds, 891–895 Networks, 17 integration, 15 stacks, 855. See also Stacks throughput, 8 zones, 393–398 new_mstate() function, 126, 128 New pages, allocation, 515 NFS (network file system), 29, 30 privileges, 343–344 NICs (network interface cards), 10 plumbing, 880–881 speeds, 891–895 NOCD flag, 337 Nodes CSIZE, 663 index. See inodes LPARENT, 663 RPARENT, 663 No fan-out defaults, 868 Nofiles (descriptors), resource limits, 85 Non-preemption points, 246 Nonuniform memory access. See NUMA Normal callouts, 905 Normalize usage (delay), 222 Not-recently-used time, 520 NUMA (nonuniform memory access), 165, 166, 238 frameworks, 799–802 initial thread placement, 802 lgroups, hierarchies, 811–812 lgroups, implementation, 804–807 memory, allocation, 803 memory hierarchies, 796–799 MPO, APIs, 807–811 MPO, statistics, 813–814 overview of, 795 parallel system architectures, 817 scheduling, 802–803 Numeric Ids, zones, 372–373 Numeric values for resource controls, 426

O Objects caches, 540–543 chip_t, 168 depot layer, 546–547 executable, 52–55

Index

interfaces, 686–688 IPC, 274–275 memory, 455. See also Memory sclass_t, 195 slab allocators, 538 synchronization, 21, 824–827 threads, 44–47 vfs, 675 vnode interfaces, life cycles, 697 Observability, 3, 12 lgroup, 168 networks, 863 processors, 168–171 resource management, 38–39 task queues, 935–937 tools, 640 zones, 407–414 Observing signal activity, 148–149 On-disk formats, UFS, 739–750 On-disk log data structures, 776–779 ONPROC state, 76, 158 Open Boot PROM, mapping text, 530 open() function, 660, 686 code path, 661 Opening files, 660 Operations vectors, synchronization objects, 826– 827 Ops vector, 439–440 Optimization large page sizes, selection, 639 libthread.so (threads library), 10 MPO, 9, 452. See also MPO privileges, 360–361 shared library, 520–521 UFS, 10 Origination, signals, 133 Out-of-the-box performance, 863 owner function, 827 Owners, locks, 827 Ownership, resource controls, 432 -o zone option, 387

P Packets enqueueing, 866 processing cost, 863 UDP, 876 Pageable memory, swapping, 532 page_create() function, 466 page_create_va() function, 510, 515 page_find() function, 507

1003

page_free() function, 514 page_hash array, 507 PAGE_HASH_FUNC macro, 507 PAGE_HASH_SEARCH macro, 508 Page-ins, 449, 496–497 page_lookup_nowait() function, 507 Page-outs, 448 algorithms, 518–520 physical swaps, 491 Pages, memory attaching, 463 cachelists, 509 caches, 28, 504 caches, file systems, 721 coloring, 512–516 compilers, 648–649 copy-on-write process, 484 CPU support, 652–653 cyclic page caches, 718 demotion, 651 distribution, 515 enabling, 646 fastscan, 519 faults, 28 faults, in address spaces, 473–476 free lists, 495, 509 global memory allocation, 27–28 hash lists, 507–508 HPT, 589 interfaces, 510–512 IPT, 588 ISM locks, 293 large kernel support, 606–607 limitations, 521–522 locating, 507 locking, 498 lotsfree, 519 mapping, seg_kpm driver, 710 memory, management, 27 memory, schedulers, 524–525 memseg lists, 509–510 MMU, 449–450, 452 MPSS, 452 new, allocation, 515 physical memory, 448–449, 506–516 physical memory, management, 450 placement, 512 protection, 484–485 protection, faults, 474 requests, interfaces, 649–652 scanners, 516–518 scanners, implementation, 522–524 selection, 639

1004

Pages, memory (continued) semop(2), 298 shared library optimizations, 520–521 sizes, allocation, 642–644 sizes, configuration, 645–653 sizes, support, 644–645 slowscan, 518 structures, 506, 508–509 support, changes to large, 494–501 swapping, 491 throttles, 512 TSB, relocation, 607 vnode interfaces, caches, 698–700 Page-size, 496 pagesize command, 644 Paging, 450 Panic messages, associating, 570 Parallel systems architecture, 816–819 Parameters async_request_size, 524 GET_TTE macro, 611 kernels, configuration, 971–974 max_percent_cpu, 521 min_percent_cpu, 521 MPO, 805–807 page-outs, 518–520 pages, limitations, 521–522 scan rate, 518–520 slab cache, 548 superblocks, 747–748 throttlefree, 512 Parsers, mount options, 673 Partial checksum offload, 890 Partial Store Order (PSO), 823 Partitions CPU, 165 lgroup, 167 RM, 9 zones, 5–6, 394–395 p_as, 56 pas, modifying, 339 Path-name management, 669 Paths code, open() function, 661 names, file systems, 722–725 p_cred, 59 p_crlock, 59 PCWATCH command, 492 Pending signals, 135 Performance, 3. See also Optimization applications, measurement, 640–642 DISM, 295 kernels, text, 530 libthread.so (threads library), 10

Index

linear-time, 552 microbenchmark, 560 MPSS, 9 NUMA, 803 out-of-the-box, 863 pages, placement, 512 scalability, 12 slab allocators, 538 system-level, 560–561 TCP/IP, 8 threads, 21 UFS, 10 vmem allocators, 560–561 zones, 409–410 Perimeters, vertical, 864–868 Permissions ALTER, 298 POSIX message queues, 311 semaphores, 298 Permitted sets (privileges), 324 Per-process file tables, 659 Per-process state, 334 p_exec, 56 pgrep command, 11 PG_WAIT flag, 512 Physical memory. See also Memory allocation, 166, 503–505 control, 6 life cycles, 719 management, 27, 450 MPO, 9 pages, 448–449, 506–516 pages, schedulers, 524–525 virtual-to-physical translation, 449–450 Physical-meta-data blocks, 754 Physical pages, mapping, 643–644 Physical swaps, page-outs, 491 PID (process ID), 46 structure, 63 PIL (Priority Interrupt Level), 184, 829 PINNED state, 76, 158 pipe() function, 660 Pipes, 405 pkill(1) command, 11, 387 Placement MPO. See MPO pages, 512 threads, 802 turnstile, 834 p_lock, 277 p_lockp, 58–59 Plumbing modes, 877 NICs, 880–881

Index

pmap command, 465–466, 642–643 p_mlreal field, 125 p_mstart field, 124 poke_cpu() function, 239 Policies allocation, 555–556, 558 NUMA, 803 resource controls, 428–429 UFS layout, 754–758 Polling mode, 892–893 polltime function, 909 poold daemon, 6, 36 Pools dynamic task, STREAMS subsystem, 940–941 LWP, 49 physical memory, 503 resources, 36 resources, CPUs, 165 resources, zones, 409, 412 RM, 9 tasks, 930–931 tasks, troubleshooting, 940 poolstat(1) command, 39 Porting file systems (to Solaris 10), 734–736 POSIX IPC, 25, 303–312 LWP process model structures, 69–70 messages, queues, 309–312 semaphores, 305–309 shared memory, 304–305 zones, 407 p_pglink, 62 p_pgpidp, 63 ppgsz(1M) command, 646 p_pidflag, 61 p_pidg, 63 p_ppglink, 62 p_ppid, 61 ppriv(1) command, 383 #pragma binding directives, 91 prcommon structure, 115 prctl command, 285 Predictive self-healing, 5 Preemption control, 218 dispatchers, 246–253, 268 kernel, 246 threads, 235 Preferences. See also Configuration; Options page sizes, 646 priocnt(1) command, 209 Priorities change flow, 212

1005

dispatching, 929 inheritance, 840–843 interrupts, 264 threads, 158 threads, change, 235 threads, configuration, 211–233 threads, dispatcher, 207–233 threads, FX, 227–228 threads, global, 208–209 threads, monitoring, 231–233 threads, RT, 229 threads, user, 209–211 TS, 214–217 Priority Interrupt Level (PIL), 184, 829 PRIORITY LEVEL field, 204 Priority scheduling, 10 Privacy, 10 Private daemons, 356–357 Private kernel interfaces, system calls, 436 PRIV_FILE_DAC_WRITE privilege, 384 Privileges. See also Security auditing, 362 awareness, 330–331 awareness, state transitions, 334–335 basic, 342 constants, 346 core dumps, 360–361 debugging, 361–362 devices, 402 DTrace, tracking, 360 escalation prevention, 340 extending, 327–328 kernels, 346–349 least, 324–325, 328–329 least, interfaces, 344–363 library interfaces, 353–355 models, 323–324, 325–333 names, 346 NFS, 343–344 RBAC, 357–359 resources, 86–87 resources, controls, 426, 432 runtime, 342–343 semantics, 334–344 state, modifying, 335–339 superuser, 7–8 superuser, models, 326 superuser, RBACs, 11 systems calls, 98–106 tasks, 46 third-party file systems, 344 uid 0, troubleshooting, 340–341 zones, 380–384

1006

PRIV_NSET constant, 348 PRIV_PROC_MOUNT privilege, 383 PRIV_PROC_OWNER privilege, 387 PRIV_SETSIZE constant, 348 Probes adaptive locks, 847–848 change-pri, 232 DTrace, 7 DTrace, SDT, 936–937 DTrace, vnode interfaces, 703–706 lockstat providers, 846–851 multiple TSB, 610–611 RW locks, 849–851 sched tick, 904 spin locks, 848–849 VM, tracing, 466–467 /proc. See procfs proc(1) command, 120 process attribute, 419 Processes, 15, 18–19 address spaces, 13, 305 address spaces, mappings, 650 address spaces, SPARC systems, 459 bash, 592 copy-on-write, 484 core dumps, 493 core process components, 47–48 execution, 16 files, descriptors, 660–661 files, mapping, 563 fsflush, file systems, 734 global priorities, 22–23 IPC, 23. See also IPC limits, 80–83 links, 47–48 LWP, 19, 20. See also LWP mapping, pmap command, 465–466 models. See Process models objects, 44 per-process file tables, 659 profiles, 64 rights management, 8, 323. See also Privileges /sbin/sh, 458 scheduling, 16 signaling, 25–26 sleep, 257–261 stacks, memory mapping, 457 state, 159 synchronization, 825–826 Process ID (PID), 46 structure, 63

Index

Processing expiry, 916–917 models, 866 tick, 212–214 tick, DTrace, 904 tick, FSS, 219–220 tick, FX, 228–229 tick, RT, 229–231 tick, threads, 903 tick, TS, 217–218 update, 214 update, FSS, 220–227 update, TS, 218–219 Process-level file abstractions, 658–668 process.max-msg-messages, 300 process.max-msg-qbytes, 300 process.max-sem-nsems, 297 process.max-sem-ops, 297 Process models, 43 components, 44–48 creating, 89–98 evolution, 48–52 executable objects, 52–55 file systems, 110–129 file systems, implementation, 113–123 groups, 150–156 kernel process tables, 79–84 microstate accounting, 125–129 resources, attributes, 84–89 resources, usage, 123–125 sessions, 150–156 signals, 129–149 structures, 55–79 structures, kernel threads, 73–79 structures, LWPs, 69–73 structures, proc, 56–66 structures, user areas, 66–69 system calls, 98–106 termination, 106–110 unified, 50–52 zones, 386–389 Process Model Unification project, 48 Processors, 15 addresses spaces, 459 AMD Opteron support, 8 binding, 33 CMT, 161 dispatchers, abstractions, 162–171 dispatchers, observability, 168–171 Intel x86 support, 8 MPP, 816

Index

resource management, 33–34 RISC, 819 scheduling classes, 9–10 selecting, 159 sequential consistency models, 822 sets, 165 SPARC systems. See SPARC systems state, modifying, 960 UltraSPARC. See UltraSPARC procfs (/proc file system), 11, 110–129 control messages, 121–122 files, 111–112 files, types, 118 implementation, 113–123 indexes, 116 I/O, 120 libproc, 120 reading, 119 references, 117 sample utility, 975–978 subdirectories, 113 visibility, 432 VM, large page support, 501 zones, 387–388 prochasprocperm() function, 347 proc(4) interfaces files systems, 421 privileges, modifying, 339 privileges, optimizing, 360–361 proc_names.c, updating, 974 proc_sz column, 83 proc_t process state, 45 Producer/consumer buffer, 917–918 Profiles processes, 64 RBACs, 11 Program header (PHT) sections, 97 Programming interfaces, task queues, 932–933 project attribute, 419 project.max-msg-ids, 299–300 project.max-sem-ids, 296 project.max-shm-ids, 288 project.max-shm-memory, 288 Projects, 35, 415–416 databases, 418–419 FSS update processing, 220 in-kernel project data structures, 421–423 interfaces, 419–420 kernels, 420–423 locks, 423 name-service attributes, 433 Process Model Unification, 48

1007

resource controls, 423–432 system calls, 420–421 zones, 411 Properties global resource controls, 427–428 local resource controls, 428 vmem allocators, 553 Protection. See also Security devices, 362–363 faults, 473 memory, 448 models, VM, 473 pages, 484–485 Protocols FTP, zones, 404 IPSec, 10 IPv6, 10 LDAP, 10 TCP, connection teardown, 398 TCP/IP, performance, 8 UDP. See UDP UFS locks, 773–774 Providers DLPIs, 15 lockstat, 846–851 sched, 904 vminfo, 703 prstat(1) command, 11, 39, 47, 128, 231 pr_vaddr field, 492 ps(1) command, 74, 231 p_sessp, 62 Pseudo file systems, 30 Pseudo-terminals, zones, 403–404 psig(1) command, 132 PSO (Partial Store Order), 823 psradm(1M) command, 34 p_stat, 60 p_swapcnt, 60 pthread_kill(3C) interface, 145 putnext() routine, 858 putpage() function, 491 p_wcode, 61 p_wdata, 61

Q QoS (Quality of Service), 10 IPQoS, 38–39 QPAIR perimeters, 864 Quality of Service. See QoS Quantum caches, 559

1008

QUANTUM unit of time, 203 Queries bmap_read() function, 758 pmap(1) command, 642–643 Queues Delete queue, 754 dispatchers. See Dispatchers Idle queue, 752–754 insertion, 235, 240–241 management, 159 management, dispatchers, 234–242 messages, POSIX, 309–312 messages, System V, 299–303 models, 866 monitoring, 241–242 sleep, 255–257, 845 STREAMS, 858 System V messages, 24 tasks, 927–928 tasks, DDI, 934–935 tasks, dynamic, 928–932 tasks, implementation, 937–941 tasks, observability, 935–937 tasks, programming interfaces, 932–933 tasks, troubleshooting, 940 user-level sleep, 21 WR, 954–956

R RAM (random access memory), 81. See also Physical memory Random access memory. See RAM RBAC (role-based access control), 11, 324 privileges, 357–359 zones, 385 rcapd daemon, 6, 39 RCM (resource configuration manager), 453 rctl attributes, 433–435 consequences of exceeding, 429–430 overview of, 424–425 RCTL_LOCAL_DENY flag, 430 RCTL_LOCAL_DEV flag, 429 Reader/writer (RW) locks, 821, 824, 835–840 probes, 849–851 read() function, 686 file system I/O, 707–710 Reading directories, 723–724 hardware counters, 641–642 UFS blocks, 760

Index

Read-only mount, /dev file system, 402 READ permissions, 298 Ready state (zones), 371 realitexpire function, 909 Real-time architecture, 14 callouts, 905 Real Time (RT) scheduling class, 9, 23, 160 thread priorities, 229 tick processing, 229–231 Reclaim threads, 790 Reconfiguration, dynamic, 452 Records, bufctl_audit, 572 Recovery, UFS, 790 Redzone indicators, debugging with, 566–569 References counts, 423 counts, vnode interfaces, 698 procfs, 117 searching, 573–574 siginfo structure, 137 Registers, segments, 626 Rehash values, blocks, 596 Reinitialization, vnode interfaces, 698 Relaxed Memory Order (RMO), 823 Releasing dispatcher locks, 186 locks, 834 semaphores, 846 Reliability, 3, 12 threads, 21 Relocation, pages, TSB, 607 Removals, cyclic subsystems, 921–922 Replacement, TSB, 607–609 Requests large pages, compilers, 648–649 large pages, interfaces, 649–652 Reserving space in logs, 784–785 Resizing cyclic subsystem, 919–921 tables, 277 Resource configuration manager (RCM), 453 Resource Manager (RM), 9 Resources allocation, 555–556 assignment, 6 controls, 87, 161, 423–432 controls, global, 427–428 controls, interfaces, 432–437 controls, kernel interfaces, 437–444 controls, local, 428 controls, numeric values for, 426 controls, policies, 428–429

Index

controls, shared memory, 288 controls, signals, 430–431 controls, System V, 282–284 controls, tasks, 431–432 controls, zones, 411 DRPs, 6 dynamic resource allocation, 32 freeing, 555–556 IPC, creating, 280–282 limits, 85 management, 3, 13, 16, 30–39, 160 management, core process components, 48 management, observability, 38–39 management, processors, 33–34 management, Solaris, 35–38 management, zones, 6, 370, 407–414 message queues, 299–301 pools, 36 pools, CPUs, 165 privileges, 86–87 process attributes, 84–89 process models, usage, 123–125 semaphores, 296–297 restore_mstate() function, 126 Restrictions, size, zones, 390 Retired sets, 661 Right ancestors, RPARENT, 663 Rights management, 323. See also Privileges processes, 7–8 RISC processors, 819 rlimit interface, 431 rmalloc() function, 560 RMID, 275 RMO (Relaxed Memory Order), 823 RM (Resource Manager), 9 Role-based access control (RBAC), 11, 324 privileges, 357–359 zones, 385 Roles, defining, 10–11 Rolling logs, 787–788 Root Set (privileges), 329 Root vnode identification, 683 Routines ACLs, modifying, 766 getcpuid(3C), 808 lgroup_home(3C), 808 madvice(3C), 809 madv.so.1, 809 meminfo(2), 808 putnext(), 858 segvn_fault(), 708 Routing zones, 398 RPARENT node, 663

1009

RT (Real Time) scheduling class, 9, 23, 160 thread priorities, 229 tick processing, 229–231 Running state (zones), 372 Run queues, 157. See also Dispatchers RUN state, 76, 158 Runtime privileges, 342–343 zones, 371–375, 401–402 rw_exit() function, 838 rw_exit_wakeup() function, 839 RW (reader/writer) locks, 821, 824, 835–840 probes, 849–851

S Safe privileges (zones), 381–382 SA_SIGINFO flag, 138 /sbin/sh process, 458 sbrk() function, 462 scaches, segmap, 505 Scalability, 3 dynamic task queues, 929 performance, 12 stacks, 863 synchronization, 825 threads, 21 Scanners pages, 516–518 pages, implementation, 522–524 pages, parameters, 521–522 rate parameters, 518–520 schedpaging function, 909 sched provider, 904 Schedulers, 15 activation, 217 fair-share, 222 FSS, 221 memory, 524–525 multiple, support, 14 zones, 408 Scheduling, 18–19 callouts, 904–910 classes, 9–10, 22, 160 classes, dispatchers, 192–207 classes, frameworks, 196 classes, functions, 198–202 kernels, 22–23 NUMA, 802–803 processes, 16 threads, 49 workloads, 159

1010

sclass array, 194 sclass_t object, 195 SDT probes, 936–937 Searching directories, 723 references, 573–574 secpolicy_vnode_setattr() function, 349 Security devices, 398 DTrace, 7 IP, 397 IPSec, 10 privileges, 326. See also Privileges zones, 6, 367, 370, 379–386 segkmem driver, 535 seg_kpm driver, 710 seg_kp segment, 532 segmap cache, 505 seg_map driver, 710–718 Segments allocation, 557–558 contiguous physical memory, 510 drivers, kernel memory, 535–537 drivers, VM, 476–485 freeing, 557–558 kernelmap, 536 kernels, 528–530 kernels, address space, 533–534 memory management, 27 registers, 626 seg_kp, 532 seg_map driver, 710–718 tracking, 556–557 SEGOP_FAULT(), 478 seg_pupdate function, 910 seg_vn driver, 481 segvn_fault() routine, 708 Selection addresses, 397 CPUs, 236 MPSS, 452 pages, 639 processors, 159 syscall numbers, 971–972 threads, 159 Semantics, privileges, 334–344 sema_p() function, 846 Semaphores APIs, 306 events, 308 kernels, 824, 844–846 named, 307 POSIX, 305–309

Index

releasing, 846 System V, 24, 295–298 unnamed, 305 semds_id structure, 297 semget() function, 296 semop(2) page, 298 sem_t structure, 308 Sensors, DTrace, 7 Sequence numbers, slots, 275 Sequential consistency models, 822 Servers, door, 25 Serviceability, 12 Service Management Framework (SMF), 5 Services APIs, 45 DLPI, 888 GLDv3 module, 886–888 IOC framework design, 275–276 Sessions, process models, 150–156 setbackdq() function, 234, 236 Set fields, signals, 135 setfrontdq() function, 234, 240 setkpdq() function, 234 setppriv() function, 337 setrun function, 909 setrun() function, 235 Sets active, 661 bits, 345–346 LSB, 662 ops vector, 439–440 privileges, 324. See also Privileges processors, 33, 165 resource controls, 425 retired, 661 Set-uid applications, 325 Set-uid interfaces, 356–357 sf_hment structure, 591–594 SGA (System Global Area), 294 Shadow HME blocks, 597–598 Shadow inodes, 745 Shareable virtual devices, 400 Shared libraries interposing, 647–648 optimization, 520–521 Shared mapped files, 464 Shared memory, 448 DISM, 294–295 ISM, 291–294, 613–616, 645 NUMA, 803 POSIX, 304–305 System V, 286–295 Shared Memory Multiprocessor, 816

Index

Shares, scheduling classes, 9–10 Sharing executables, 458 libraries, 458 shmdt(2) interface, 290 shmid_ds structure, 287 shm_open interface, 304 shm_unlink interface, 304 Shutting_down state (zones), 372 Shuttle switching, 320 SIGABRT signal, 106 sigaction(2) system, 138 sigalarm2proc function, 910 SIGCLD signal, 107 siginfo structure, 135–139 Signals activity, observing, 148–149 asynchronous, 145–148 behavior, 49 blocking, 132 core process components, 48 delivery, 269 generation, 133–134, 135 implementation, 135–148 kernels, 25–26 masks, 138 process models, 129–149 procfs, 122 resource controls, 430–431 SIGABRT, 106 SIGCLD, 107 SIGSEGV, 470 SIGTRAP, 493 SIGWAITING, 108 synchronous, 141–145 threads, 21 traps, 134 zones, 386 sigprocmask(2) system, 132 sigqkill() function, 147 SIGSEGV signal, 470 SIGTRAP signal, 493 SIGWAITING signal, 108 Simplicity of privileges, 328 Size CSIZE, 663 heaps, 463 large pages. See Large pages; Multiple pages magazines, 546 MPSS, 452 pages, allocation, 642–644 pages, configuration, 645–653

1011

pages, support, 644–645 page-size, 496 physical memory, 448 restrictions, zones, 390 Slab allocators, 29, 537–551 Sleep kernels, 253–262 processes, 257–261 queues, 255–257 threads, 235 sleepq_head array, 845 Sleep queues, 845 SLEEP state, thread, 76, 158 Slots indexes, 275 locks, 277 pages, swapping, 491 seg_map driver, 714 slowscan pages, 518 smap structures, 711–712 SMF (Service Management Framework), 5 SMP (symmetric multiprocessor), 795 socket() function, 872 Sockets UDP, 878 zones, 405 softcall() function, 908 Soft swapping, 524 Software time-of-day clocks, 911 TLB replacement strategies, 584 traps, 99 Solaris file system frameworks, 668–672 overview of, 3–4 resource management, 35–38 Solaris 8 features, 10–11 Solaris 9 features, 9–10 Solaris 10 features, 5–8 file system conversion, 734–736 Solaris Doors, 25, 312–320 implementation, 314–320 interfaces, 313 overview of, 313–314 Solaris Fault Manager, 5 Solaris Logical Volume Manager (SVM), 775 Source analysis, execution control, 960–961 Source compatibility, 52 SPARC Reference MMU (SRMMU), 588 SPARC systems, 4 address spaces, 459–461

1012

SPARC systems (continued) HAT layers, 620–625 kernels, text, 530 locks, 820 PIL, 829 system calls, 99–101 Speed, NICs, 891–895 Spillover text, 532 Spin locks, 828 probes, 848–849 Spreading, interrupt load, 894–895 squeue_create() function, 868 squeues, 864–865 SRMMU (SPARC Reference MMU), 588 Stacks checksums, offload, 890–891 design, 862–863 device drivers, 882–891 frames, 97 frameworks, 863–870 interrupts, 891–895 IP, 880–882 mapping, 462–463 networks, 855 physical memory, 449 processes, memory mapping, 457 resource limits, 85 STREAMS subsystem, 855–862 synchronization, 870 synchronous STREAMS, 878–880 TCP, 870–875 time-of-day clocks, 911 UDP, 875–878 Starting threads, 269 transactions, 785–786 State IDL, 158 models, zones, 371–372 ONPROC, 158 per-process, 334 PINNED, 158 privileges, modifying, 335–339 processes, 159 processors, modifying, 960 RUN, 158 RW locks, 837 SLEEP, 158 threads, 158 transitions, 334–335 TS_ONPROC, 188 Static linked objects, 52

Index

Statistics chips, 163 cpustat command, 641–642 dispatcher locks, 189–190 DNLC, 733 DTrace probe arguments, 703 kernels, 170 kstat counters, 935–936 locks, 834 lockstat providers, 846–851 MPO, 813–814 seg_map driver, 714–716 slab cache, 548–551 TLB misses, 640 utilities, hardware, 11 Stevens, W. Richard, 273 Stopping threads, 269 STOP state, threads 76 Storage memory, 448 TLS, 50 TSB, 531, 583–584, 601–613 Storage-based file systems, 30 Store operations, 819 STREAMS subsystem, 140 data block, 348 dynamic task pools, 940–941 network stacks, 855–862 removal of, 8 synchronous, 878–880 zones, 405 struct mmu, 627–628 Structures anonymous memory, 486 arenas, 557 callout_table, 905 connections, 868 cpu_t, 166 cred_t, 380 deltamap, 780 dispatchers, 172–175 dispatchers, linkage, 175–177 dispatchers, queues, 176 dispatchers, viewing, 177–183 execsw, 94 files, 666–668 fssproc_t, 194 hash tables, 589 HAT, 585–588 hme_blk, 594–597 hme_blk, hash tables, 599–601 ID, IPC names, 281

Index

in-core log data, 779–782 in-kernel project, 421–423 IP, 861 ipc_perm, 281 ipc_service, 276 ISM, 614 kernels, resource control interfaces, 438–439 kmdb, 949–959 logmap, 781 lrusage, 123–125 mapentry, 781 matamap, 781 ml_odunit_t, 778 mntopts_t, 673 mutex locks, 830 on-disk log data, 776–779 pages, 506, 508–509 PID, 63 prcommon, 115 privileges, 346–349 process models, 55–79 process models, kernel threads, 73–79 process models, LWPs, 69–73 process models, proc, 56–66 process models, user areas, 66–69 process resource control, 88 projects, 418 semds_id, 297 sem_t, 308 sf_hment, 591–594 shmid_ds, 287 siginfo, 135–139 smap, 711–712 Solaris Doors, 315 TCP, 861 TSB, 604 UDP, 861 uf_entry_t, 660 ufs_acl, 765 ufs_fsd, 765 uio_resid, 723 undo, 282 VM, 530 watchpoints, 494 Subdirectories, /proc, 113 SUGID flag, 337 Summaries file systems, 782–783 statistics, 640 Sun Fire T2000, 169 sun4u kernel, 599 Superblocks, 747–748

1013

Superusers, 7–8 privilege models, 326 RBACs, 11 supgroupmember() function, 347 Support AMD Opteron processor, 8 DNLC, 728 dynamic topology, 799 HAT, 500–501 Intel x86 processor, 8 large kernel pages, 606–607 large pages, changes to, 494–501 LDAP, 10 MPSS, 9, 646 multiplatform, 13 multiple file system, 14 multiple scheduler, 14 pages, CPU, 652–653 pages, sizes, 644–645 pseudo-terminals, 403–404 SPARC systems, 4 vfs interfaces, 679–681 vnode interface functions, 696 zone runtime, 373–374 SVM (Solaris Logical Volume Manager), 775 Swap files, 449 swapfs layer, 489–491 Swapping, 450 hard, 525 pageable memory, 532 page-outs, physical swaps, 491 soft, 524 switch() function, 242–246 Switching context, 159 dispatchers. See Dispatchers NIC mode, 893 Symmetric multiprocessor (SMP), 795 Synchronization, 815–816 DTrace lockstat providers, 846–851 hardware, 819–824 HAT layers, 616–620 IPC, 23. See also IPC kernels, semaphores, 844–846 management, 861–862 mutex locks, 827–835 objects, 21, 824–827 parallel systems architecture, 816–819 processes, 825–826 reader/writer (RW) locks, 835–840 stacks, 870 turnstiles, 840–843

1014

Synchronous file system transactions, 783 Synchronous signals, 141–145 Synchronous STREAMS, 878–880 SYS_DEVICES privilege, 404 SYS (System) scheduling class, 23, 160 System calls, 46 adding, 971–974 file system I/O, 709–710 interfaces, 16, 351–352 navigating, 101–106 open() function, 661 private kernel interfaces, 436 process models, 98–106 procfs, 122 projects/tasks, 420–421 testing, 974 System Global Area (SGA), 294 System-level performance, 560–561 System page scanner daemon, 505 System (SYS) scheduling class, 23, 160 System time facilities, 910–911 System V IPC, 24–25 framework, 274–282 IPC, zones, 406–407 message queues, 299–303 resource controls, 282–284 semaphores, 295–298 shared memory, 286–295

T Tables callouts, 904–910 dispatchers, 202–207 headers, 54 HPT, 589 ipc_service structures, 276 IPT, 588 kernel process, 79–84 mount options, 673 per-process file, 659 resizing, 277 RT, 203 syscall tables, adding entries, 972–973 translation, 588–601 TTE, 590–591 t_affinitycnt, 75 Tags, TTE, 591 Target directories, configuration, 10 Target layer, 952 mdb, 944–945 task attribute, 419

Index

taskq_create() function, 931 taskq_dispatch() function, 931–932 taskq_lock() function, 932 taskq_member() function, 932 taskq_resume() function, 932 taskq_suspended() function, 932 taskq_suspend() function, 932 taskq_wait() function, 932 Tasks, 35, 416–417 FSS update processing, 220 interfaces, 419–420 kernels, 420–423 mount method, 682 pools, 930–931 privileges, 46 queues, 927–928 queues, DDI, 934–935 queues, dynamic, 928–932 queues, implementation, 937–941 queues, observability, 935–937 queues, programming interfaces, 932–933 queues, troubleshooting, 940 resource controls, 423–432, 431–432 system calls, 420–421 unmount method, 683 t_astflag, 78 t_back, 77 t_bind_cpu, 75 t_bound_cpu, 74 t_cid, 77 t_cldata, 77 t_clfuncs, 77 t_clfuncs pointer, 198 TCP/IP (Transmission Control Protocol/Internet Protocol) performance, 8 stacks (as STREAMS modules), 860 TCP (Transmission Control Protocol) connection teardown, 398 flow, 871 loopback, 874–875 stacks, 870–875 streams, creating, 859 structures, 861 synchronous STREAMS, 878–879 t_cpu, 77 t_cred, 77 t_disp_queue, 77 t_disp_time, 77 Teardowns, TCP connections, 398 Teer, Rich, 273 Templates, options, 673 t_epri, 76

Index

Terminal I/O, 946, 956 Termination, process models, 106–110 term_mstate() function, 126 Test-and-set instructions, 819 Testing infinite time quantum, 230 ops vector, 439–440 system calls, 974 TS priorities, 214–215 Text allocation, 531 kernels, 528–530 t_flag, 75 t_forw, 77 Third-party file system privileges, 344 t_hold, 77 thread_create() function, 234 thread_high() function, 188 Thread ID (TID), 46 Thread local storage (TLS), 50 thread_lock() function, 188 Threads, 18–19, 795 blocking, 202 bound, 21, 49 clocks, 901–904 configuration, 211–233 core process components, 48 dispatchers. See Dispatchers DNLC, 733 dynamic task queues, 929 of execution, 15 interrupts, 264–266 interrupts, priorities, 266 kernels, models, 20–21 kernels, process model structures, 73–79 library, 10, 11 limits, 83–84 locks, 849 model evolution, 49–50 mutex locks, 183–190 objects, 44–47 placement, 802 preemption, 235 priorities, change, 235 priorities, FX, 227–228 priorities, monitoring, 231–233 priorities, RT, 229 reclaim, 790 scheduling, 49 selecting, 159 signals, 132 sleep, 235

1015

starting, 269 states, 158 stopping, 269 tick processing, 213, 903 users, 19, 84 waiters, 825 wakeup, 235 THREAD_SET_STATE macro, 187 Three-way handshakes, 869 throttlefree parameter, 512 Throttles, pages, 512 Throughput, networks, 8 Thundering herd problem, 835 Tick processing, 212–214 DTrace, 904 FSS, 219–220 FX, 228–229 RT, 229–231 threads, 903 TS, 217–218 TID (thread ID), 46 Time class functions, 211–214 not-recently-used, 520 resource limits, 85 scheduling, 159 Time-of-day clocks, 910–911 timeout_common() function, 907 timeout(9F) interface, 904 Timeouts, 390 Timers, 17 arbitrary resolution interval, 12 clocks, interactions, 902 cyclic subsystem, 912–925 system time facilities, 910–911 Timeshare (TS) scheduling class, 9, 160 priorities, 214–217 tick processing, 217–218 update processing, 218–219 timestamp field, 572 t_kpri_req, 77 TLB (transaction lookaside buffer), 583, 639 cpustat command, 641–642 iTLB, 645 trapset(1M) command, 640–641 t_link, 74 t_lockp, 77 t_lpl, 77 TLS (thread local storage), 50 t_lwp, 77 t_next, 77 tod_set() function, 911

1016

t_oldspl, 77 Tools, 11 Dtrace. See DTrace lgroup observability, 168 mdb, 11, 65, 82 observability, 640 /proc, 11 Topologies dynamic topology support, 799 UltraSPARC-I IV MMU, 584 -T option, trapstat(1) (TLB misses), 640 -t option, trapstat(1) (TLB misses), 640 Total Store Ordering (TSO), 823 TP_MSACCT flag, 126 t_post_syscall, 78 t_preempt, 75 t_pre_sys, 77 t_prev, 77 t_pri, 76 t_prioinv, 78 t_proc_flag, 75 t_procp, 77 Tracing allocators, 562–577 caches, enabling, 562–563 DTrace, 7 VM, 466–467 Tracking CPUs, 170 HME, 591 hme_blk structures, 594–597 priority fields, 231 privileges, 360 segments, 556–557 transactions, 781 Traditional Unix IPC, 24 Transaction lookaside buffer. See TLB Transactions ending, 786–787 logs, 576 starting, 785–786 tracking, 781 UFS, 783–787 TRANS_BEGIN_ASYNC macro, 785 TRANS_BEGIN_CSYNC macro, 786 TRANS_BEGIN_SYNC macro, 785 Transitions, state, 334–335 Translation HAT, implementation, 631–636 HAT, ISM, 613–616 HAT, overview of, 581–583 HAT, pages, 506 HAT, SPARC, 620–625

Index

HAT, support, 500–501 HAT, synchronization, 616–620 HAT, UltraSPARC layer, 583–625 HAT, VM design, 457 HAT, x64, 625–636 tables, 588–601 virtual memory, 269 virtual-to-physical (memory), 449–450 Translation Storage Buffer (TSB), 531, 583–584, 601–613 Translation Table Entry (TTE), 590–591 Transmission Control Protocol/Internet Protocol. See TCP/IP Transmission Control Protocol. See TCP Transparency, zones, 368 trans_roll() function, 787 TRANS_TRY_BEGIN_ASYNC macro (UFS), 786 TRANS_TRY_BEGIN_CSYNC macro (UFS), 786 Traps handlers, 108 handling, 961–962 signals, 134 system calls, handling, 100–101 system calls, on SPARC, 99 trapstat(1M) command, 640–641 Traversals bmap_write() function, 759 path-name functions, 724–725 zone file systems, 392–393 Trees binary, file descriptor integer space, 662 CSIZE, 663 LPARENT, 663 RPARENT, 663 Triggering signals, 25–26 Troubleshooting. See also Debugging buffers, 575 dynamic task queues, 929–930 large pages, 499–500 memory, 573–574 memory, detecting corruption, 565–566 panic messages, associating, 570 STREAMS-based stacks, 862 task queues, 940 TSB, 609–613 UFS, 790 uid 0, 340–341 truss(1) command, 11 updating, 973–974 Trusted Solaris privilege model, 329 TSB (Translation Storage Buffer), 531, 583–584, 601–613 t_schedflag, 75

Index

ts_globpri field, 204–205 t_sig, 77 t_sig_check, 78 t_sigqueue, 77 ts_lwait field, 206 tsmaxwait field, 206 TS_NEWUMDPRI macro, 214 t_sobj_ops, 77 TS_ONPROC state, 188 TSO (Total Store Ordering), 823 ts_parmsset() function, 215 ts_quantum field, 205 ts_slpret field, 206 t_stack, 74 t_state, 75 TS (Timeshare) scheduling class, 9, 160 priorities, 214–217 tick processing, 217–218 update processing, 218–219 ts_tqexp field, 205 ts_update() function, 218, 910 ts_wakeup() function, 261–262 t_sysnum, 77 TTE (Translation Table Entry), 590–591 t_tid, 77 t_trapret, 78 t_ts, 78 Tuneables IPC, configuring, 285 semaphore kernel, 296 TSB, 620-621 turnstile_lookup() function, 842 Turnstiles, 825 implementation, 841–843 placement, 834 synchronization, 840–843 turnstile_table[ ] array, 841 turnstile_wakeup() function, 843 t_wchan, 76 t_wchan0, 76 Two-handed clock algorithm, 517 Types of chips, 163 of terminals, 957 of vnode interfaces, 688

U UDP (User Datagram Protocol), 875–878 structures, 861 uf_entry_t structure, 660

1017

ufs_acl structure, 765 ufs_fsd structure, 765 ufs_read method, 760 UFS (Unix file system), 10, 11 access control, 764–767 architecture, 749–750 blocks, allocation, 754–760 blocks, booting, 746 blocks, reading/writing, 760 blocks, superblocks, 747–748 cylinder groups, 748–749 development history, 737–738 directories, 742–744 extended attributes, 767–768 failure recovery, 790 hard links, 744–745 inodes, 751–764 inodes, shadow, 745 locks, 768–774 locks, protocols, 773–774 logging, 775–790 on-disk formats, 739–750 summaries, 782–783 transactions, 783–787 ufs_write method, 762–764 uid 0, troubleshooting, 340–341 UID (user ID), 59, 336 uio_resid structure, 723 UltraSPARC. See also SPARC systems CMT, 797 CPU specific large page support, 652–653 HAT layer, 583–625 kernels, 531 locks, 820 trapset(1M) command, 640–641 UMA (Uniform Memory Access), 166 undo structure, 282 Unified process models, 50–52 Uniform Memory Access (UMA), 166 Uninitialized data, detection, 569 Units of physical memory, 448–449 UNIX IPC, 24 privileges, 325–333. See also Privileges Unix file system. See UFS unmount method, 683 Unnamed semaphores, 305 unode, 30 Unsafe devices, 399 Unsafe privileges (zones), 382–383 unsleep function, 827 untimeout(9F) interface, 908

1018

Update processing, 214 FSS, 220–227 TS, 218–219 Updating /etc/name_to_sysnum, 973 proc_names.c, 974 truss(1), 973–974 Usage, process resource, 123–125 User areas, 48 process model structures, 66–69 User credential library interfaces, 355–356 User Datagram Protocol. See UDP User ID. See UID User-level sleep queues, 21 User preemption, 246 User priorities, threads, 209–211 User processes, DTrace, 7 User threads, 19, 44, 49, 84 u_sigmask [ ] field, 140 u_signal [ ] field, 140 u_signodefer field, 140 u_sigonstack field, 140 u_sigresethand field, 140 u_sigrestart field, 140 Utilities, 11. See also Tools DTrace. See DTrace statistics, hardware, 11 Utilization CPU, 48 fields, 63 page scanner CPU clamp, 521

V Validation, virtual addresses, 593 Verification, interface versions, 810 Vertical perimeters, 864–868 TCP, entry points, 871 vfork() function, 469 VFS_FREEVFS method, 677 vfs interfaces, 30, 668, 675–685 VFS_MOUNT method, 677 VFS_MOUNTROOT method, 677 VFS_ROOT method, 677 VFS_STATVFS method, 677 VFS_SYNC method, 677 VFS_UNMOUNT method, 677 VFS_VGET method, 677 VFS (virtual file system), 14, 29–30 VFS_VNSTATE method, 677 Viewing caches, 563–565 dispatcher structures, 177–183

Index

dispatch tables, 202 large pages, 494–495 Virtual addresses address space, 457–466 aliasing, 592 kernel maps, 965–969 space layout, 628–631 validation, 593 Virtual devices, 400 Virtual file system. See VFS Virtualization devices, 398 zones, 368 Virtual memory. See VM Visibility global zones, 387 procfs, 432 v_maxupttl value, 81 v_maxup value, 81 VM_BESTFIT policy, 555, 558 vmem_add() function, 553 Vmem allocators, 552–562 implementation, 556–560 interfaces, 553–556 performance, 560–561 properties, 553 vmem arenas, 937–939 vmem_create() function, 53 vmem_free() function, 558 vminfo provider, 703 VM_INSTANTFIT policy, 555, 558 VM_NEXTFIT policy, 556, 558 VM (virtual memory), 26, 269 address space, page faults in, 473–474 address space, management, 467–476 anonymous memory, 485–486 anonymous memory, layers, 487–488 data structures, 530 design, 455–457 file system caches, 450–451 implementation, 451–453 kernels, layouts, 527–534 layers, 456 levels of, 448 overview of, 447 protection, 448 protection, models, 473 resource limits, 85 segment drivers, 476–485 sharing, 448 support large pages, changes to, 494–501 swapfs layer, 489–491 tracing, 466–467 translation, 269

Index

virtual address space, 457–466 virtual-to-physical translation, 449–450 watchpoints, 492–494 vn_alloc() function, 696 vnode interfaces, 30, 668, 685–706 caches, 698–700 DTrace probes, 703–706 life cycle, 696–697 mdb(1) kernel debugging facility, 701–703 methods, 690–695 methods, registration, 688–690 pages, block I/O, 700 reference counts, 698 root identification, 683 support functions for, 696 types, 688 VOP_INACTIVE() method, 697 vop_lookup() method, 723 vop_map method, 708 vop_readdir() method, 723–724 vop_read() method, 687 v_proc value, 81

W Waiters, 825, 831 Wakeup kernels, 253–262 threads, 235 Warm affinity, 161 Warm caches, 162 Watchpoints management, 961 VM, 492–494 Workloads, scheduling, 159 Work request queue (WR), 954–956 Wrappers libdl interfaces, 956 ppgsz, 646 vnode functions, 687 write() function, 686 file system I/O, 707–710 Write-through caches, 822 Writing syscall handlers, 972 UFS blocks, 760 WR (work request queue), 954–956

X X64 address space layout, 461 X86 address space layout, 461

1019

X64 HAT layer, 625–636 -xpagesize_heap option, 648–649 -xpagesize option, 648 -xpagesize_stack option, 649 -xs option, 642 xxproc_t, 175

Z Zero-fill-on-demand (ZFOD), 485 ZFOD (zero-fill-on-demand), 485 zlogin(1) command, 403 ZOMBIE state, 76, 107 zoneadmd command, 373–374 zone attribute, 419 zonecfg file system configuration, 389–390 Zones, 5–6, 36 accounting, 411 administration, 370 booting, 375–379 chroot interactions, 385–385 compatibility, 370 configuration, 401 console design, 402–404 core files, 389 credentials, 380 devices, 398–404 doors, 405 DTrace, 413–414 file systems, 389–393 FSS update processing, 220 FTP, 404 granularity, 368 interfaces, 395–396 IPC, 405–407 isolation, 368 kstat framework, 412–313 listing, 374–375 names, 372–373 networks, 393–398 observability, 407–414 overview of, 367–317 partitions, 394–395 performance, 409–410 POSIX, 407 privileges, 380–384 process models, 386–389 procfs, 387–388 projects, 411 pseudo-terminals, 403–404 RBAC, 385 resource management, 370, 407–414 routing, 398

1020

Zones, 5–6, 36 runtime, 371–375, 401–402 security, 367, 370, 379–386 signals, 386 size restrictions, 390

Index

state models, 371–372 transparency, 368 virtualization, 368 zsched command, 374

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