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Text focuses on a wide array of shader programming topics; including terrain geomorphing, cloth animation using vertex t
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More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9.
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ShaderX2 is broken in to two volumes, with this volume intended as an introduction to shader related topics to prepare t
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The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good pract
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Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. C
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This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, u
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interac
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Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the persona
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