Table of contents : Cover Front Matter Part I. Tailoring for Every Body 1. Introduction to Part I 2. Preliminaries 3. Domes and Pyramids 4. Tailoring via Sculpting 5. Pyramid Seal Graph 6. Algorithm for Tailoring via Sculpting 7. Crests 8. Tailoring via Flattening 9. Applications of Tailoring Part II. Vertex-Merging and Convexity 10. Introduction to Part II 11. Vertex-Merging Reductions and Slit Graphs 12. Planar Spiral Slit Tree 13. Convexity on Convex Polyhedra 14. Minimal-Length Enclosing Polygon 15. Spiral Tree on Polyhedron 16. Unfoldings via Slit Trees 17. Vertices on Quasigeodesics 18. Conclusions and Open Problems Back Matter