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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gami
301 76 35MB Read more
In the two previous ray tracing mini-books, the reader was led through making a basic ray tracer, and no graphics backgr
518 99 2MB Read more
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes
361 39 2MB Read more
Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based
370 112 16MB Read more
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like
345 33 16MB Read more
Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potent
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I bought this book and learned a lot about the most common settings in VRay. The book is very easy to use and gives you
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378 70 16MB Read more
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Ke
588 73 11MB Read more