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Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass o
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CRC Press, 2015. — 312 p. — ISBN-10: 1498704689, ISBN-13: 978-1-4987-0469-4.A novel approach for the classroom or self-s
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In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technolo
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This contributed volume collects talks originally given at the 18th International Symposium on Dynamic Games and Applica
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Focusing on phrasal verbs, and intended for intermediate and advanced learners, this is one of a series which offers ELT
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This Palgrave Pivot examines monotone games and studies incentives and outcomes when there are multiple players, and how
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Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its conce
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