Pathfinder Player Companion: Blood of the Night 9781601254702

Inherit the night and reclaim the power that is rightfully yours! Fight off the vampiric hordes that threaten the safety

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JlANG-SHl

NOSFERATU

Vengiful Seekers cifSigns

EternaUy Cursed Ancients

jiang-shis are created from restless spirits who failed to leave

Monstrosities blessed with eternal life but not eternal youth,

their bodies upon death. After they rise as undead, jiang-shis

nosferatu forever seek to sate their bestial lusts, as well as to

seek to feed on the energy of the living by stealing their breath.

cure their wasting affliction.

jiang-Shi Spawn: The victims of jiang-shis often end up rising

Nosferatu Spawn: Nosferatu are typically the result of either

as vampires themselves.

terrible necromantic rituals or magical experiments.

Ru-shis: The dhampir children of jiang-shis are naturally

Ancient-Born: Afflicted with a shred of the same curse that

gifted in interpreting signs and portents, but are bullheaded

continually corrodes their undead parent, half-nosferatu are

in their determination.

sickly but possess unnatural strength.

MOROl

VETALA

Seductive Lords ofBlood

InteUect-Siphoning Undead Masterminds

The moroi are the most common among vampirekind. Their

Vetalas drain the essence of the mind from their victims,

deadly kiss can bestow unlife to their victims, who become

attacking the prana and feeding on their memories.

their unwitting thralls upon reanimation.

Vetala Spawn: A veta Ia rises from an evil child who received an

Moroi Spawn: The enthralled servants of moroi serve their

improper burial upon death, and whose spirit wrenched free of

masters unfailingly, only achieving freedom from their

its original form to adopt the corpse of another as its host.

bondage when their creator is destroyed.

Ajibachanas: Dhampirs born from vetalas have much of the

Svetochers: Moroi often have intimate dealings with the

grace and wisdom of their forebears, and sometimes hear

mortals they prey upon, and the dhampirs they propagate

whispered memories stolen by their vampiric parent and

tend to share their heightened sense of importance.

transmitted via blood.

+2 Dexterity, +2 Charisma, -2 Constitution: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. Dhampir: Dhampirs are humanoids with the dhampir subtype. Medium: Dhampirs are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Dhampirs have a base speed of 30 feet. Senses: Low-light vision and darkvision 60 feet. Manipulative: +2 racial bonus on Bluff and Perception checks. Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead­

positive energy harms it, while negative energy heals it. Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability

equals the dhampir's class level. Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though it can still be killed if it accrues more

negative levels than it has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. Languages: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose from any languages (except

secret languages, such as Druidic).

Author • TorkShaw Cover Artist



TABlE OF CONTENTS

Michal Ivan

Interior Artists



Josh Corpuz,Jorge Fares, Diana Martinez,

Kate Maximovich, Miroslav Petrov,Jason Rainville, Denman Rooke, Andrew Trabbold, Eva Widermann,

FoR YouR CHA RACTER 0vERV1EW

4

Creative Director • James Jacobs

) 1A NG-SH1

6

Editor-in-Chief • F. Wesley Schneider

MoROl

8

and Ryan Yee

Senior Editor • James L. Sutter Development Leads



Patrick Renie andSean I( Reynolds

NosFERATU

10

Editing • Judy Bauer, Logan Bonner, and

VETA LA

Christopher Carey

Editorial Assistance • Jason Bulmahn, Adam Daigle, Rob McCreary, Mark Moreland, and Stephen Radney-MacFarland

Senior Art Director •Sarah E. Robinson Graphic Designer • Andrew Vallas Production Specialist



Crystal Frasier

Publisher • Erik Mona

12

VAMPlRE CHA RACTERS VAMPlRE TRA NSFORMATlONS DHAMPlR DHAMPlR HERlTA GES

20

THE HUNGER

22

Paizo CEO • LisaStevens Chief Operations Officer • Jeffrey Alvarez Director of Sales



Sales Representative • Adam Lovell Finance Manager • Christopher Self Staff Accountant



VAMPlRES oN GoLA RlON

Pierce Watters

KunjiSedo

Chief Technical Officer • Vic Wertz Senior Software Developer



Gary Teter

Campaign Coordinator • Mike Brock Project Manager •Jessica Price Customer Service Team • Cosmo Eisele, Erik Keith, andSara Marie Teter

HuNTlNGVAMPlRES FEATS SPELLS MA.GlChEMS PREVlEW & OGL

32

VAMPlRES OF THE 1NNER SEA

1NSlDE FRoNT CovER

Warehouse Team • Will Chase, Michael Kenway, Matt Renton,JeffStrand, and Kevin Underwood

REGlONS lN NEED OFVAMPlRE HUNTERS

1NSlDE BAcK CovER

Website Team • Ross Byers, Liz Courts, Lissa Guillet, and Chris Lambertz

REFERENCE This Pathfinder Player Companion refers to several other Pathfinder Roleplaying Game products and uses the following abbreviations. These books are not required to make use of this Player Companion. Readers interested in references to Pathfinder R PG hardcovers can find the complete rules from these books available for free at paizo.comjprd. A PG

Advanced Player's Guide

B2

Bestiary 2

ISM

Inner Sea Magic

Pathfinder Society Field Guide Ultimate Combat Ultimate Magic

PSFG uc UM

This product is compliant with the Open Game license(OGL) and is suitable for use with the Pathfinder Roleplaying Game or the J.S edition of the world's oldest fantasy roleplaying game.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game license version t.oa, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously b��n designated as Op�n Game Cont�nt or are in the public domain ar� not included in this d�claration.)

�t for material d�signat�d as Product ld�ntity (s�� abov�). the gam� mechanics of this Paizo i o t e i he p i i n ����;�� �� t���;:rk oth�r3th a��h� �:��i�d:��;�a��J����e � � am� ��n�:;;; ����:��;:�d� �ed\���;f��� ��{h �u�

Open Content: Exc

Paizo Publishing, L LC 7120 185th Ave N E, Ste 120

written permission.

Redmond, WA 98052-0577

a ub � r z h c. 1 e 0 0 0 t o a fi d , i t a t r ar e � r a f LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Module, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Publishing, LLC

paizo.com

Printed in China.

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FOR EVERY CHARACTER

FOCUS CHARACTERS This Player Companion highlights

Certain game elements transcend the

options

characters of

particulars of a character's race or class.

the following classes and races, in

The following elements work equally

addition to elements that can apply

well for any character in the Pathfinder

specific

to

to other characters as well.

Roleplaying Game, regardless of focus, type, or background.

CtERlCS The wrathful emissaries of holy and

THE HUNGER

unholy deities alike may find the

A new rules system for undead hunger

information and new rules in this

breathes fresh life into the stagnant

volume to their liking, including

bodies of the living dead (pages

numerous spells for fighting against

2 2-23). Encouraging both roleplaying

or alongside undead forces ( page

for

30) and tips on how to foil the most

encounters for vampire enemies, the

commonly

hunger rules give great urgency to

encountered

vampiric

vampire

PCs

and

interesting

those undead who feed on the blood, life

foes (pages 6 - 13).

energy, or willpower of their enemies.

DHAMPlRS With four new dhampir heritages

HUNTING vAMPlRES

(pages 2 0 -2 1) and a host of race traits

Undead baddies are a staple of fantasy

to boot (pages 18, 2 0 - 2 1), dhampir

roleplaying

characters would be hard pressed

advice for all types of characters on

games,

and with the

to find better fighting aids, whether

pages 2 6 -27, players should have no

their

concentrated

excuse to be unprepared to face these

against the mortals who so despise

vampiric villains in their dank lairs,

them or the undead ancestors who

in dark caves, or on urban streets.

efforts

are

cursed them with their fate in the first place.

MAGlC 1TEMS Vampire hunters from all walks of

1NOU1S1TORS

life may find that cloves of garlic

A plethora of combat feats (pages

and silver holy symbols alone are

2 8 -29)

suggestions­

not always enough to ward off the

including the ancestral slayer on

raveners of the night, and such P Cs

page

and

role

19 -make

excellent

this

resource

an

should consult the slew of magic

aspiring

items on page 31 to keep the undead

volume

for

inquisitors who hope to eradicate the vampiric scourge.

forces of darkness at bay.

VAMPlRE CHARACTERS

VAMPlRES

Groups interested in implementing

It should be no secret that vampires

vampire PCs in their games will find

are particularly well served in this

this section (pages 14-15) indispensable;

Player Companion. Players and GMs

it's packed with advice for both players

who use the suggestions for vampire

and GMs on how to make a fun and

characters in their campaign will

exciting vampire-based campaign.

find much utility in the extensive details on all the known types of vampirekind and race traits for each (pages 6 -13), as well as unique feats specifically for vampire characters (pages 16-17, 2 8 - 2 9).

ROLES This Player Companion makes use of a new feature called "roles." Roles can be co nsidered builds, tem plates, or kits for creating new cha racters tied to a specific prem ise. Each of these versatile themes highlights rules and roleplaying elements tying new characters to the Pathfi nder ca mpaign setti ng. These roles d raw upon options and ca mpaign deta ils from the full ra nge of Pathfi nder products, so you do n't have to h u nt for the perfect feat or character inspiration. Every aspect of a ro le is just a suggestion, and ro les present multiple ways to create a character, so feel free to make other choices or personal ize ro les i n whatever ways most a ppea l to you. Role

Ancestra l slayer jiang-shi symbol ist Moroi blackg u a rd Nosfe ratu sha pecha nger Ta i nted bloodletter Veta la l i festea ler

Page

19 7 9 11 19 13

RULES lNOEX The following feats, traits, spells, and magic items are presented in this Player Companion.

FEAT

PAGE

AversionTolerance

28

Conviction

28

Famine Tolerance

28

Hymn Singer

28

Improved BestialTransformation

16

Improved Gaseous Form

17

Improved Swarm Form

17

Life-Dominant Soul

28

Potent Holy Symbol

28

Schooled Resolve

28

Vampiric Companion

28

Variant Prayer Scroll

29

RACE TRAIT

PAGE 19

Born in the Light Calculated Risk*

7

Final Embrace

19

Half-Forgotten Secrets

21

InTune with Language*

7

Linguistic Genius

20

MindTrapper

20

N umerological Gift

20

Old BeforeYourTime

21 9

Proud Progenitor*

11

Rapid Drain* Self-Aware*

13

Sensual Graces

20

Stubborn*

13

Telekinetic Dependence*

11

Thrall Spotter

21

Unidentifiable Appeal

21 9

Weatherworn*

SPELL

PAGE

Display aversion

30

Domination link

30

Project weakness

30

Steal years

30

Steal years, greater

30

Transmute wine to blood

30

MAGIC ITEM

PAGE

Bloodletting thimble

31

Deadly draught

31

Dread heart of life

31

Force net

31

Necklace of fangs

31

Stake of the righteous

31

*Vampire Race Traits: Characters can only take these traits during their transition to unlife, replacing a previously taken race trait and any benefits imparted by the new trait.

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